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entry_sdl.cpp 28 KB

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  1. /*
  2. * Copyright 2011-2016 Branimir Karadzic. All rights reserved.
  3. * License: https://github.com/bkaradzic/bgfx#license-bsd-2-clause
  4. */
  5. #include "entry_p.h"
  6. #if ENTRY_CONFIG_USE_SDL
  7. #if BX_PLATFORM_WINDOWS
  8. # define SDL_MAIN_HANDLED
  9. #endif // BX_PLATFORM_WINDOWS
  10. #include <bx/bx.h>
  11. #include <SDL2/SDL.h>
  12. BX_PRAGMA_DIAGNOSTIC_PUSH_CLANG()
  13. BX_PRAGMA_DIAGNOSTIC_IGNORED_CLANG("-Wextern-c-compat")
  14. #include <SDL2/SDL_syswm.h>
  15. BX_PRAGMA_DIAGNOSTIC_POP_CLANG()
  16. #include <bgfx/bgfxplatform.h>
  17. #if defined(None) // X11 defines this...
  18. # undef None
  19. #endif // defined(None)
  20. #include <stdio.h>
  21. #include <bx/thread.h>
  22. #include <bx/handlealloc.h>
  23. #include <bx/readerwriter.h>
  24. #include <tinystl/allocator.h>
  25. #include <tinystl/string.h>
  26. namespace entry
  27. {
  28. static uint8_t translateKeyModifiers(uint16_t _sdl)
  29. {
  30. uint8_t modifiers = 0;
  31. modifiers |= _sdl & KMOD_LALT ? Modifier::LeftAlt : 0;
  32. modifiers |= _sdl & KMOD_RALT ? Modifier::RightAlt : 0;
  33. modifiers |= _sdl & KMOD_LCTRL ? Modifier::LeftCtrl : 0;
  34. modifiers |= _sdl & KMOD_RCTRL ? Modifier::RightCtrl : 0;
  35. modifiers |= _sdl & KMOD_LSHIFT ? Modifier::LeftShift : 0;
  36. modifiers |= _sdl & KMOD_RSHIFT ? Modifier::RightShift : 0;
  37. modifiers |= _sdl & KMOD_LGUI ? Modifier::LeftMeta : 0;
  38. modifiers |= _sdl & KMOD_RGUI ? Modifier::RightMeta : 0;
  39. return modifiers;
  40. }
  41. static uint8_t s_translateKey[256];
  42. static void initTranslateKey(uint16_t _sdl, Key::Enum _key)
  43. {
  44. BX_CHECK(_sdl < BX_COUNTOF(s_translateKey), "Out of bounds %d.", _sdl);
  45. s_translateKey[_sdl&0xff] = (uint8_t)_key;
  46. }
  47. static Key::Enum translateKey(SDL_Scancode _sdl)
  48. {
  49. return (Key::Enum)s_translateKey[_sdl&0xff];
  50. }
  51. static uint8_t s_translateGamepad[256];
  52. static void initTranslateGamepad(uint8_t _sdl, Key::Enum _button)
  53. {
  54. s_translateGamepad[_sdl] = _button;
  55. }
  56. static Key::Enum translateGamepad(uint8_t _sdl)
  57. {
  58. return Key::Enum(s_translateGamepad[_sdl]);
  59. }
  60. static uint8_t s_translateGamepadAxis[256];
  61. static void initTranslateGamepadAxis(uint8_t _sdl, GamepadAxis::Enum _axis)
  62. {
  63. s_translateGamepadAxis[_sdl] = uint8_t(_axis);
  64. }
  65. static GamepadAxis::Enum translateGamepadAxis(uint8_t _sdl)
  66. {
  67. return GamepadAxis::Enum(s_translateGamepadAxis[_sdl]);
  68. }
  69. struct AxisDpadRemap
  70. {
  71. Key::Enum first;
  72. Key::Enum second;
  73. };
  74. static AxisDpadRemap s_axisDpad[] =
  75. {
  76. { Key::GamepadLeft, Key::GamepadRight },
  77. { Key::GamepadUp, Key::GamepadDown },
  78. { Key::None, Key::None },
  79. { Key::GamepadLeft, Key::GamepadRight },
  80. { Key::GamepadUp, Key::GamepadDown },
  81. { Key::None, Key::None },
  82. };
  83. struct GamepadSDL
  84. {
  85. GamepadSDL()
  86. : m_controller(NULL)
  87. , m_jid(INT32_MAX)
  88. {
  89. memset(m_value, 0, sizeof(m_value) );
  90. // Deadzone values from xinput.h
  91. m_deadzone[GamepadAxis::LeftX ] =
  92. m_deadzone[GamepadAxis::LeftY ] = 7849;
  93. m_deadzone[GamepadAxis::RightX] =
  94. m_deadzone[GamepadAxis::RightY] = 8689;
  95. m_deadzone[GamepadAxis::LeftZ ] =
  96. m_deadzone[GamepadAxis::RightZ] = 30;
  97. }
  98. void create(const SDL_JoyDeviceEvent& _jev)
  99. {
  100. m_joystick = SDL_JoystickOpen(_jev.which);
  101. SDL_Joystick* joystick = m_joystick;
  102. m_jid = SDL_JoystickInstanceID(joystick);
  103. }
  104. void create(const SDL_ControllerDeviceEvent& _cev)
  105. {
  106. m_controller = SDL_GameControllerOpen(_cev.which);
  107. SDL_Joystick* joystick = SDL_GameControllerGetJoystick(m_controller);
  108. m_jid = SDL_JoystickInstanceID(joystick);
  109. }
  110. void update(EventQueue& _eventQueue, WindowHandle _handle, GamepadHandle _gamepad, GamepadAxis::Enum _axis, int32_t _value)
  111. {
  112. if (filter(_axis, &_value) )
  113. {
  114. _eventQueue.postAxisEvent(_handle, _gamepad, _axis, _value);
  115. if (Key::None != s_axisDpad[_axis].first)
  116. {
  117. if (_value == 0)
  118. {
  119. _eventQueue.postKeyEvent(_handle, s_axisDpad[_axis].first, 0, false);
  120. _eventQueue.postKeyEvent(_handle, s_axisDpad[_axis].second, 0, false);
  121. }
  122. else
  123. {
  124. _eventQueue.postKeyEvent(_handle
  125. , 0 > _value ? s_axisDpad[_axis].first : s_axisDpad[_axis].second
  126. , 0
  127. , true
  128. );
  129. }
  130. }
  131. }
  132. }
  133. void destroy()
  134. {
  135. if (NULL != m_controller)
  136. {
  137. SDL_GameControllerClose(m_controller);
  138. m_controller = NULL;
  139. }
  140. if (NULL != m_joystick)
  141. {
  142. SDL_JoystickClose(m_joystick);
  143. m_joystick = NULL;
  144. }
  145. m_jid = INT32_MAX;
  146. }
  147. bool filter(GamepadAxis::Enum _axis, int32_t* _value)
  148. {
  149. const int32_t old = m_value[_axis];
  150. const int32_t deadzone = m_deadzone[_axis];
  151. int32_t value = *_value;
  152. value = value > deadzone || value < -deadzone ? value : 0;
  153. m_value[_axis] = value;
  154. *_value = value;
  155. return old != value;
  156. }
  157. int32_t m_value[GamepadAxis::Count];
  158. int32_t m_deadzone[GamepadAxis::Count];
  159. SDL_Joystick* m_joystick;
  160. SDL_GameController* m_controller;
  161. // SDL_Haptic* m_haptic;
  162. SDL_JoystickID m_jid;
  163. };
  164. struct MainThreadEntry
  165. {
  166. int m_argc;
  167. char** m_argv;
  168. static int32_t threadFunc(void* _userData);
  169. };
  170. ///
  171. static void* sdlNativeWindowHandle(SDL_Window* _window)
  172. {
  173. SDL_SysWMinfo wmi;
  174. SDL_VERSION(&wmi.version);
  175. if (!SDL_GetWindowWMInfo(_window, &wmi) )
  176. {
  177. return NULL;
  178. }
  179. # if BX_PLATFORM_LINUX || BX_PLATFORM_BSD
  180. return (void*)wmi.info.x11.window;
  181. # elif BX_PLATFORM_OSX
  182. return wmi.info.cocoa.window;
  183. # elif BX_PLATFORM_WINDOWS
  184. return wmi.info.win.window;
  185. # endif // BX_PLATFORM_
  186. }
  187. struct Msg
  188. {
  189. Msg()
  190. : m_x(0)
  191. , m_y(0)
  192. , m_width(0)
  193. , m_height(0)
  194. , m_flags(0)
  195. {
  196. }
  197. int32_t m_x;
  198. int32_t m_y;
  199. uint32_t m_width;
  200. uint32_t m_height;
  201. uint32_t m_flags;
  202. tinystl::string m_title;
  203. };
  204. static uint32_t s_userEventStart;
  205. enum SDL_USER_WINDOW
  206. {
  207. SDL_USER_WINDOW_CREATE,
  208. SDL_USER_WINDOW_DESTROY,
  209. SDL_USER_WINDOW_SET_TITLE,
  210. SDL_USER_WINDOW_SET_POS,
  211. SDL_USER_WINDOW_SET_SIZE,
  212. SDL_USER_WINDOW_TOGGLE_FRAME,
  213. SDL_USER_WINDOW_TOGGLE_FULL_SCREEN,
  214. SDL_USER_WINDOW_MOUSE_LOCK,
  215. };
  216. static void sdlPostEvent(SDL_USER_WINDOW _type, WindowHandle _handle, Msg* _msg = NULL, uint32_t _code = 0)
  217. {
  218. SDL_Event event;
  219. SDL_UserEvent& uev = event.user;
  220. uev.type = s_userEventStart + _type;
  221. union { void* p; WindowHandle h; } cast;
  222. cast.h = _handle;
  223. uev.data1 = cast.p;
  224. uev.data2 = _msg;
  225. uev.code = _code;
  226. SDL_PushEvent(&event);
  227. }
  228. static WindowHandle getWindowHandle(const SDL_UserEvent& _uev)
  229. {
  230. union { void* p; WindowHandle h; } cast;
  231. cast.p = _uev.data1;
  232. return cast.h;
  233. }
  234. struct Context
  235. {
  236. Context()
  237. : m_width(ENTRY_DEFAULT_WIDTH)
  238. , m_height(ENTRY_DEFAULT_HEIGHT)
  239. , m_aspectRatio(16.0f/9.0f)
  240. , m_mx(0)
  241. , m_my(0)
  242. , m_mz(0)
  243. , m_mouseLock(false)
  244. , m_fullscreen(false)
  245. {
  246. memset(s_translateKey, 0, sizeof(s_translateKey) );
  247. initTranslateKey(SDL_SCANCODE_ESCAPE, Key::Esc);
  248. initTranslateKey(SDL_SCANCODE_RETURN, Key::Return);
  249. initTranslateKey(SDL_SCANCODE_TAB, Key::Tab);
  250. initTranslateKey(SDL_SCANCODE_BACKSPACE, Key::Backspace);
  251. initTranslateKey(SDL_SCANCODE_SPACE, Key::Space);
  252. initTranslateKey(SDL_SCANCODE_UP, Key::Up);
  253. initTranslateKey(SDL_SCANCODE_DOWN, Key::Down);
  254. initTranslateKey(SDL_SCANCODE_LEFT, Key::Left);
  255. initTranslateKey(SDL_SCANCODE_RIGHT, Key::Right);
  256. initTranslateKey(SDL_SCANCODE_PAGEUP, Key::PageUp);
  257. initTranslateKey(SDL_SCANCODE_PAGEDOWN, Key::PageDown);
  258. initTranslateKey(SDL_SCANCODE_HOME, Key::Home);
  259. initTranslateKey(SDL_SCANCODE_END, Key::End);
  260. initTranslateKey(SDL_SCANCODE_PRINTSCREEN, Key::Print);
  261. initTranslateKey(SDL_SCANCODE_KP_PLUS, Key::Plus);
  262. initTranslateKey(SDL_SCANCODE_KP_MINUS, Key::Minus);
  263. initTranslateKey(SDL_SCANCODE_F1, Key::F1);
  264. initTranslateKey(SDL_SCANCODE_F2, Key::F2);
  265. initTranslateKey(SDL_SCANCODE_F3, Key::F3);
  266. initTranslateKey(SDL_SCANCODE_F4, Key::F4);
  267. initTranslateKey(SDL_SCANCODE_F5, Key::F5);
  268. initTranslateKey(SDL_SCANCODE_F6, Key::F6);
  269. initTranslateKey(SDL_SCANCODE_F7, Key::F7);
  270. initTranslateKey(SDL_SCANCODE_F8, Key::F8);
  271. initTranslateKey(SDL_SCANCODE_F9, Key::F9);
  272. initTranslateKey(SDL_SCANCODE_F10, Key::F10);
  273. initTranslateKey(SDL_SCANCODE_F11, Key::F11);
  274. initTranslateKey(SDL_SCANCODE_F12, Key::F12);
  275. initTranslateKey(SDL_SCANCODE_KP_0, Key::NumPad0);
  276. initTranslateKey(SDL_SCANCODE_KP_1, Key::NumPad1);
  277. initTranslateKey(SDL_SCANCODE_KP_2, Key::NumPad2);
  278. initTranslateKey(SDL_SCANCODE_KP_3, Key::NumPad3);
  279. initTranslateKey(SDL_SCANCODE_KP_4, Key::NumPad4);
  280. initTranslateKey(SDL_SCANCODE_KP_5, Key::NumPad5);
  281. initTranslateKey(SDL_SCANCODE_KP_6, Key::NumPad6);
  282. initTranslateKey(SDL_SCANCODE_KP_7, Key::NumPad7);
  283. initTranslateKey(SDL_SCANCODE_KP_8, Key::NumPad8);
  284. initTranslateKey(SDL_SCANCODE_KP_9, Key::NumPad9);
  285. initTranslateKey(SDL_SCANCODE_0, Key::Key0);
  286. initTranslateKey(SDL_SCANCODE_1, Key::Key1);
  287. initTranslateKey(SDL_SCANCODE_2, Key::Key2);
  288. initTranslateKey(SDL_SCANCODE_3, Key::Key3);
  289. initTranslateKey(SDL_SCANCODE_4, Key::Key4);
  290. initTranslateKey(SDL_SCANCODE_5, Key::Key5);
  291. initTranslateKey(SDL_SCANCODE_6, Key::Key6);
  292. initTranslateKey(SDL_SCANCODE_7, Key::Key7);
  293. initTranslateKey(SDL_SCANCODE_8, Key::Key8);
  294. initTranslateKey(SDL_SCANCODE_9, Key::Key9);
  295. initTranslateKey(SDL_SCANCODE_A, Key::KeyA);
  296. initTranslateKey(SDL_SCANCODE_B, Key::KeyB);
  297. initTranslateKey(SDL_SCANCODE_C, Key::KeyC);
  298. initTranslateKey(SDL_SCANCODE_D, Key::KeyD);
  299. initTranslateKey(SDL_SCANCODE_E, Key::KeyE);
  300. initTranslateKey(SDL_SCANCODE_F, Key::KeyF);
  301. initTranslateKey(SDL_SCANCODE_G, Key::KeyG);
  302. initTranslateKey(SDL_SCANCODE_H, Key::KeyH);
  303. initTranslateKey(SDL_SCANCODE_I, Key::KeyI);
  304. initTranslateKey(SDL_SCANCODE_J, Key::KeyJ);
  305. initTranslateKey(SDL_SCANCODE_K, Key::KeyK);
  306. initTranslateKey(SDL_SCANCODE_L, Key::KeyL);
  307. initTranslateKey(SDL_SCANCODE_M, Key::KeyM);
  308. initTranslateKey(SDL_SCANCODE_N, Key::KeyN);
  309. initTranslateKey(SDL_SCANCODE_O, Key::KeyO);
  310. initTranslateKey(SDL_SCANCODE_P, Key::KeyP);
  311. initTranslateKey(SDL_SCANCODE_Q, Key::KeyQ);
  312. initTranslateKey(SDL_SCANCODE_R, Key::KeyR);
  313. initTranslateKey(SDL_SCANCODE_S, Key::KeyS);
  314. initTranslateKey(SDL_SCANCODE_T, Key::KeyT);
  315. initTranslateKey(SDL_SCANCODE_U, Key::KeyU);
  316. initTranslateKey(SDL_SCANCODE_V, Key::KeyV);
  317. initTranslateKey(SDL_SCANCODE_W, Key::KeyW);
  318. initTranslateKey(SDL_SCANCODE_X, Key::KeyX);
  319. initTranslateKey(SDL_SCANCODE_Y, Key::KeyY);
  320. initTranslateKey(SDL_SCANCODE_Z, Key::KeyZ);
  321. memset(s_translateGamepad, uint8_t(Key::Count), sizeof(s_translateGamepad) );
  322. initTranslateGamepad(SDL_CONTROLLER_BUTTON_A, Key::GamepadA);
  323. initTranslateGamepad(SDL_CONTROLLER_BUTTON_B, Key::GamepadB);
  324. initTranslateGamepad(SDL_CONTROLLER_BUTTON_X, Key::GamepadX);
  325. initTranslateGamepad(SDL_CONTROLLER_BUTTON_Y, Key::GamepadY);
  326. initTranslateGamepad(SDL_CONTROLLER_BUTTON_LEFTSTICK, Key::GamepadThumbL);
  327. initTranslateGamepad(SDL_CONTROLLER_BUTTON_RIGHTSTICK, Key::GamepadThumbR);
  328. initTranslateGamepad(SDL_CONTROLLER_BUTTON_LEFTSHOULDER, Key::GamepadShoulderL);
  329. initTranslateGamepad(SDL_CONTROLLER_BUTTON_RIGHTSHOULDER, Key::GamepadShoulderR);
  330. initTranslateGamepad(SDL_CONTROLLER_BUTTON_DPAD_UP, Key::GamepadUp);
  331. initTranslateGamepad(SDL_CONTROLLER_BUTTON_DPAD_DOWN, Key::GamepadDown);
  332. initTranslateGamepad(SDL_CONTROLLER_BUTTON_DPAD_LEFT, Key::GamepadLeft);
  333. initTranslateGamepad(SDL_CONTROLLER_BUTTON_DPAD_RIGHT, Key::GamepadRight);
  334. initTranslateGamepad(SDL_CONTROLLER_BUTTON_BACK, Key::GamepadBack);
  335. initTranslateGamepad(SDL_CONTROLLER_BUTTON_START, Key::GamepadStart);
  336. initTranslateGamepad(SDL_CONTROLLER_BUTTON_GUIDE, Key::GamepadGuide);
  337. memset(s_translateGamepadAxis, uint8_t(GamepadAxis::Count), sizeof(s_translateGamepadAxis) );
  338. initTranslateGamepadAxis(SDL_CONTROLLER_AXIS_LEFTX, GamepadAxis::LeftX);
  339. initTranslateGamepadAxis(SDL_CONTROLLER_AXIS_LEFTY, GamepadAxis::LeftY);
  340. initTranslateGamepadAxis(SDL_CONTROLLER_AXIS_TRIGGERLEFT, GamepadAxis::LeftZ);
  341. initTranslateGamepadAxis(SDL_CONTROLLER_AXIS_RIGHTX, GamepadAxis::RightX);
  342. initTranslateGamepadAxis(SDL_CONTROLLER_AXIS_RIGHTY, GamepadAxis::RightY);
  343. initTranslateGamepadAxis(SDL_CONTROLLER_AXIS_TRIGGERRIGHT, GamepadAxis::RightZ);
  344. }
  345. int run(int _argc, char** _argv)
  346. {
  347. m_mte.m_argc = _argc;
  348. m_mte.m_argv = _argv;
  349. SDL_Init(0
  350. | SDL_INIT_GAMECONTROLLER
  351. );
  352. m_windowAlloc.alloc();
  353. m_window[0] = SDL_CreateWindow("bgfx"
  354. , SDL_WINDOWPOS_UNDEFINED
  355. , SDL_WINDOWPOS_UNDEFINED
  356. , m_width
  357. , m_height
  358. , SDL_WINDOW_SHOWN
  359. | SDL_WINDOW_RESIZABLE
  360. );
  361. m_flags[0] = 0
  362. | ENTRY_WINDOW_FLAG_ASPECT_RATIO
  363. | ENTRY_WINDOW_FLAG_FRAME
  364. ;
  365. s_userEventStart = SDL_RegisterEvents(7);
  366. bgfx::sdlSetWindow(m_window[0]);
  367. bgfx::renderFrame();
  368. m_thread.init(MainThreadEntry::threadFunc, &m_mte);
  369. // Force window resolution...
  370. WindowHandle defaultWindow = { 0 };
  371. setWindowSize(defaultWindow, m_width, m_height, true);
  372. bx::FileReaderI* reader = getFileReader();
  373. if (bx::open(reader, "gamecontrollerdb.txt") )
  374. {
  375. bx::AllocatorI* allocator = getAllocator();
  376. uint32_t size = (uint32_t)bx::getSize(reader);
  377. void* data = BX_ALLOC(allocator, size);
  378. bx::read(reader, data, size);
  379. bx::close(reader);
  380. SDL_GameControllerAddMapping( (char*)data);
  381. BX_FREE(allocator, data);
  382. }
  383. bool exit = false;
  384. SDL_Event event;
  385. while (!exit)
  386. {
  387. bgfx::renderFrame();
  388. while (SDL_PollEvent(&event) )
  389. {
  390. switch (event.type)
  391. {
  392. case SDL_QUIT:
  393. m_eventQueue.postExitEvent();
  394. exit = true;
  395. break;
  396. case SDL_MOUSEMOTION:
  397. {
  398. const SDL_MouseMotionEvent& mev = event.motion;
  399. m_mx = mev.x;
  400. m_my = mev.y;
  401. WindowHandle handle = findHandle(mev.windowID);
  402. if (isValid(handle) )
  403. {
  404. m_eventQueue.postMouseEvent(handle, m_mx, m_my, m_mz);
  405. }
  406. }
  407. break;
  408. case SDL_MOUSEBUTTONDOWN:
  409. case SDL_MOUSEBUTTONUP:
  410. {
  411. const SDL_MouseButtonEvent& mev = event.button;
  412. WindowHandle handle = findHandle(mev.windowID);
  413. if (isValid(handle) )
  414. {
  415. MouseButton::Enum button;
  416. switch (mev.button)
  417. {
  418. default:
  419. case SDL_BUTTON_LEFT: button = MouseButton::Left; break;
  420. case SDL_BUTTON_MIDDLE: button = MouseButton::Middle; break;
  421. case SDL_BUTTON_RIGHT: button = MouseButton::Right; break;
  422. }
  423. m_eventQueue.postMouseEvent(handle
  424. , mev.x
  425. , mev.y
  426. , 0
  427. , button
  428. , mev.type == SDL_MOUSEBUTTONDOWN
  429. );
  430. }
  431. }
  432. break;
  433. case SDL_MOUSEWHEEL:
  434. {
  435. const SDL_MouseWheelEvent& mev = event.wheel;
  436. m_mz += mev.y;
  437. WindowHandle handle = findHandle(mev.windowID);
  438. if (isValid(handle) )
  439. {
  440. m_eventQueue.postMouseEvent(handle, m_mx, m_my, m_mz);
  441. }
  442. }
  443. break;
  444. case SDL_TEXTINPUT:
  445. {
  446. const SDL_TextInputEvent& tev = event.text;
  447. WindowHandle handle = findHandle(tev.windowID);
  448. if (isValid(handle) )
  449. {
  450. m_eventQueue.postCharEvent(handle, 1, (const uint8_t*)tev.text);
  451. }
  452. }
  453. break;
  454. case SDL_KEYDOWN:
  455. {
  456. const SDL_KeyboardEvent& kev = event.key;
  457. WindowHandle handle = findHandle(kev.windowID);
  458. if (isValid(handle) )
  459. {
  460. uint8_t modifiers = translateKeyModifiers(kev.keysym.mod);
  461. Key::Enum key = translateKey(kev.keysym.scancode);
  462. // TODO: These keys are not captured by SDL_TEXTINPUT. Should be probably handled by SDL_TEXTEDITING. This is a workaround for now.
  463. if (key == 1) // Escape
  464. {
  465. uint8_t pressedChar[4];
  466. pressedChar[0] = 0x1b;
  467. m_eventQueue.postCharEvent(handle, 1, pressedChar);
  468. }
  469. else if (key == 2) // Enter
  470. {
  471. uint8_t pressedChar[4];
  472. pressedChar[0] = 0x0d;
  473. m_eventQueue.postCharEvent(handle, 1, pressedChar);
  474. }
  475. else if (key == 5) // Backspace
  476. {
  477. uint8_t pressedChar[4];
  478. pressedChar[0] = 0x08;
  479. m_eventQueue.postCharEvent(handle, 1, pressedChar);
  480. }
  481. else
  482. {
  483. m_eventQueue.postKeyEvent(handle, key, modifiers, kev.state == SDL_PRESSED);
  484. }
  485. }
  486. }
  487. break;
  488. case SDL_KEYUP:
  489. {
  490. const SDL_KeyboardEvent& kev = event.key;
  491. WindowHandle handle = findHandle(kev.windowID);
  492. if (isValid(handle) )
  493. {
  494. uint8_t modifiers = translateKeyModifiers(kev.keysym.mod);
  495. Key::Enum key = translateKey(kev.keysym.scancode);
  496. m_eventQueue.postKeyEvent(handle, key, modifiers, kev.state == SDL_PRESSED);
  497. }
  498. }
  499. break;
  500. case SDL_WINDOWEVENT:
  501. {
  502. const SDL_WindowEvent& wev = event.window;
  503. switch (wev.event)
  504. {
  505. case SDL_WINDOWEVENT_RESIZED:
  506. case SDL_WINDOWEVENT_SIZE_CHANGED:
  507. {
  508. WindowHandle handle = findHandle(wev.windowID);
  509. setWindowSize(handle, wev.data1, wev.data2);
  510. }
  511. break;
  512. case SDL_WINDOWEVENT_SHOWN:
  513. case SDL_WINDOWEVENT_HIDDEN:
  514. case SDL_WINDOWEVENT_EXPOSED:
  515. case SDL_WINDOWEVENT_MOVED:
  516. case SDL_WINDOWEVENT_MINIMIZED:
  517. case SDL_WINDOWEVENT_MAXIMIZED:
  518. case SDL_WINDOWEVENT_RESTORED:
  519. case SDL_WINDOWEVENT_ENTER:
  520. case SDL_WINDOWEVENT_LEAVE:
  521. case SDL_WINDOWEVENT_FOCUS_GAINED:
  522. case SDL_WINDOWEVENT_FOCUS_LOST:
  523. break;
  524. case SDL_WINDOWEVENT_CLOSE:
  525. {
  526. WindowHandle handle = findHandle(wev.windowID);
  527. if (0 == handle.idx)
  528. {
  529. m_eventQueue.postExitEvent();
  530. exit = true;
  531. }
  532. }
  533. break;
  534. }
  535. }
  536. break;
  537. case SDL_JOYAXISMOTION:
  538. {
  539. const SDL_JoyAxisEvent& jev = event.jaxis;
  540. GamepadHandle handle = findGamepad(jev.which);
  541. if (isValid(handle) )
  542. {
  543. GamepadAxis::Enum axis = translateGamepadAxis(jev.axis);
  544. m_gamepad[handle.idx].update(m_eventQueue, defaultWindow, handle, axis, jev.value);
  545. }
  546. }
  547. break;
  548. case SDL_CONTROLLERAXISMOTION:
  549. {
  550. const SDL_ControllerAxisEvent& aev = event.caxis;
  551. GamepadHandle handle = findGamepad(aev.which);
  552. if (isValid(handle) )
  553. {
  554. GamepadAxis::Enum axis = translateGamepadAxis(aev.axis);
  555. m_gamepad[handle.idx].update(m_eventQueue, defaultWindow, handle, axis, aev.value);
  556. }
  557. }
  558. break;
  559. case SDL_JOYBUTTONDOWN:
  560. case SDL_JOYBUTTONUP:
  561. {
  562. const SDL_JoyButtonEvent& bev = event.jbutton;
  563. GamepadHandle handle = findGamepad(bev.which);
  564. if (isValid(handle) )
  565. {
  566. Key::Enum key = translateGamepad(bev.button);
  567. if (Key::Count != key)
  568. {
  569. m_eventQueue.postKeyEvent(defaultWindow, key, 0, event.type == SDL_JOYBUTTONDOWN);
  570. }
  571. }
  572. }
  573. break;
  574. case SDL_CONTROLLERBUTTONDOWN:
  575. case SDL_CONTROLLERBUTTONUP:
  576. {
  577. const SDL_ControllerButtonEvent& bev = event.cbutton;
  578. GamepadHandle handle = findGamepad(bev.which);
  579. if (isValid(handle) )
  580. {
  581. Key::Enum key = translateGamepad(bev.button);
  582. if (Key::Count != key)
  583. {
  584. m_eventQueue.postKeyEvent(defaultWindow, key, 0, event.type == SDL_CONTROLLERBUTTONDOWN);
  585. }
  586. }
  587. }
  588. break;
  589. case SDL_JOYDEVICEADDED:
  590. {
  591. GamepadHandle handle = { m_gamepadAlloc.alloc() };
  592. if (isValid(handle) )
  593. {
  594. const SDL_JoyDeviceEvent& jev = event.jdevice;
  595. m_gamepad[handle.idx].create(jev);
  596. m_eventQueue.postGamepadEvent(defaultWindow, handle, true);
  597. }
  598. }
  599. break;
  600. case SDL_JOYDEVICEREMOVED:
  601. {
  602. const SDL_JoyDeviceEvent& jev = event.jdevice;
  603. GamepadHandle handle = findGamepad(jev.which);
  604. if (isValid(handle) )
  605. {
  606. m_gamepad[handle.idx].destroy();
  607. m_gamepadAlloc.free(handle.idx);
  608. m_eventQueue.postGamepadEvent(defaultWindow, handle, false);
  609. }
  610. }
  611. break;
  612. case SDL_CONTROLLERDEVICEADDED:
  613. {
  614. GamepadHandle handle = { m_gamepadAlloc.alloc() };
  615. if (isValid(handle) )
  616. {
  617. const SDL_ControllerDeviceEvent& cev = event.cdevice;
  618. m_gamepad[handle.idx].create(cev);
  619. m_eventQueue.postGamepadEvent(defaultWindow, handle, true);
  620. }
  621. }
  622. break;
  623. case SDL_CONTROLLERDEVICEREMAPPED:
  624. {
  625. }
  626. break;
  627. case SDL_CONTROLLERDEVICEREMOVED:
  628. {
  629. const SDL_ControllerDeviceEvent& cev = event.cdevice;
  630. GamepadHandle handle = findGamepad(cev.which);
  631. if (isValid(handle) )
  632. {
  633. m_gamepad[handle.idx].destroy();
  634. m_gamepadAlloc.free(handle.idx);
  635. m_eventQueue.postGamepadEvent(defaultWindow, handle, false);
  636. }
  637. }
  638. break;
  639. default:
  640. {
  641. const SDL_UserEvent& uev = event.user;
  642. switch (uev.type - s_userEventStart)
  643. {
  644. case SDL_USER_WINDOW_CREATE:
  645. {
  646. WindowHandle handle = getWindowHandle(uev);
  647. Msg* msg = (Msg*)uev.data2;
  648. m_window[handle.idx] = SDL_CreateWindow(msg->m_title.c_str()
  649. , msg->m_x
  650. , msg->m_y
  651. , msg->m_width
  652. , msg->m_height
  653. , SDL_WINDOW_SHOWN
  654. | SDL_WINDOW_RESIZABLE
  655. );
  656. m_flags[handle.idx] = msg->m_flags;
  657. void* nwh = sdlNativeWindowHandle(m_window[handle.idx]);
  658. if (NULL != nwh)
  659. {
  660. m_eventQueue.postWindowEvent(handle, nwh);
  661. m_eventQueue.postSizeEvent(handle, msg->m_width, msg->m_height);
  662. }
  663. delete msg;
  664. }
  665. break;
  666. case SDL_USER_WINDOW_DESTROY:
  667. {
  668. WindowHandle handle = getWindowHandle(uev);
  669. if (isValid(handle) )
  670. {
  671. m_eventQueue.postWindowEvent(handle);
  672. SDL_DestroyWindow(m_window[handle.idx]);
  673. m_window[handle.idx] = NULL;
  674. }
  675. }
  676. break;
  677. case SDL_USER_WINDOW_SET_TITLE:
  678. {
  679. WindowHandle handle = getWindowHandle(uev);
  680. Msg* msg = (Msg*)uev.data2;
  681. if (isValid(handle) )
  682. {
  683. SDL_SetWindowTitle(m_window[handle.idx], msg->m_title.c_str() );
  684. }
  685. delete msg;
  686. }
  687. break;
  688. case SDL_USER_WINDOW_SET_POS:
  689. {
  690. WindowHandle handle = getWindowHandle(uev);
  691. Msg* msg = (Msg*)uev.data2;
  692. SDL_SetWindowPosition(m_window[handle.idx], msg->m_x, msg->m_y);
  693. delete msg;
  694. }
  695. break;
  696. case SDL_USER_WINDOW_SET_SIZE:
  697. {
  698. WindowHandle handle = getWindowHandle(uev);
  699. Msg* msg = (Msg*)uev.data2;
  700. if (isValid(handle) )
  701. {
  702. setWindowSize(handle, msg->m_width, msg->m_height);
  703. }
  704. delete msg;
  705. }
  706. break;
  707. case SDL_USER_WINDOW_TOGGLE_FRAME:
  708. {
  709. WindowHandle handle = getWindowHandle(uev);
  710. if (isValid(handle) )
  711. {
  712. m_flags[handle.idx] ^= ENTRY_WINDOW_FLAG_FRAME;
  713. SDL_SetWindowBordered(m_window[handle.idx], (SDL_bool)!!(m_flags[handle.idx] & ENTRY_WINDOW_FLAG_FRAME) );
  714. }
  715. }
  716. break;
  717. case SDL_USER_WINDOW_TOGGLE_FULL_SCREEN:
  718. {
  719. WindowHandle handle = getWindowHandle(uev);
  720. m_fullscreen = !m_fullscreen;
  721. SDL_SetWindowFullscreen(m_window[handle.idx], m_fullscreen ? SDL_WINDOW_FULLSCREEN_DESKTOP : 0);
  722. }
  723. break;
  724. case SDL_USER_WINDOW_MOUSE_LOCK:
  725. {
  726. SDL_SetRelativeMouseMode(!!uev.code ? SDL_TRUE : SDL_FALSE);
  727. }
  728. break;
  729. default:
  730. break;
  731. }
  732. }
  733. break;
  734. }
  735. }
  736. }
  737. while (bgfx::RenderFrame::NoContext != bgfx::renderFrame() ) {};
  738. m_thread.shutdown();
  739. SDL_DestroyWindow(m_window[0]);
  740. SDL_Quit();
  741. return m_thread.getExitCode();
  742. }
  743. WindowHandle findHandle(uint32_t _windowId)
  744. {
  745. SDL_Window* window = SDL_GetWindowFromID(_windowId);
  746. return findHandle(window);
  747. }
  748. WindowHandle findHandle(SDL_Window* _window)
  749. {
  750. bx::LwMutexScope scope(m_lock);
  751. for (uint32_t ii = 0, num = m_windowAlloc.getNumHandles(); ii < num; ++ii)
  752. {
  753. uint16_t idx = m_windowAlloc.getHandleAt(ii);
  754. if (_window == m_window[idx])
  755. {
  756. WindowHandle handle = { idx };
  757. return handle;
  758. }
  759. }
  760. WindowHandle invalid = { UINT16_MAX };
  761. return invalid;
  762. }
  763. void setWindowSize(WindowHandle _handle, uint32_t _width, uint32_t _height, bool _force = false)
  764. {
  765. if (_width != m_width
  766. || _height != m_height
  767. || _force)
  768. {
  769. m_width = _width;
  770. m_height = _height;
  771. SDL_SetWindowSize(m_window[_handle.idx], m_width, m_height);
  772. m_eventQueue.postSizeEvent(_handle, m_width, m_height);
  773. }
  774. }
  775. GamepadHandle findGamepad(SDL_JoystickID _jid)
  776. {
  777. for (uint32_t ii = 0, num = m_gamepadAlloc.getNumHandles(); ii < num; ++ii)
  778. {
  779. uint16_t idx = m_gamepadAlloc.getHandleAt(ii);
  780. if (_jid == m_gamepad[idx].m_jid)
  781. {
  782. GamepadHandle handle = { idx };
  783. return handle;
  784. }
  785. }
  786. GamepadHandle invalid = { UINT16_MAX };
  787. return invalid;
  788. }
  789. MainThreadEntry m_mte;
  790. bx::Thread m_thread;
  791. EventQueue m_eventQueue;
  792. bx::LwMutex m_lock;
  793. bx::HandleAllocT<ENTRY_CONFIG_MAX_WINDOWS> m_windowAlloc;
  794. SDL_Window* m_window[ENTRY_CONFIG_MAX_WINDOWS];
  795. uint32_t m_flags[ENTRY_CONFIG_MAX_WINDOWS];
  796. bx::HandleAllocT<ENTRY_CONFIG_MAX_GAMEPADS> m_gamepadAlloc;
  797. GamepadSDL m_gamepad[ENTRY_CONFIG_MAX_GAMEPADS];
  798. uint32_t m_width;
  799. uint32_t m_height;
  800. float m_aspectRatio;
  801. int32_t m_mx;
  802. int32_t m_my;
  803. int32_t m_mz;
  804. bool m_mouseLock;
  805. bool m_fullscreen;
  806. };
  807. static Context s_ctx;
  808. const Event* poll()
  809. {
  810. return s_ctx.m_eventQueue.poll();
  811. }
  812. const Event* poll(WindowHandle _handle)
  813. {
  814. return s_ctx.m_eventQueue.poll(_handle);
  815. }
  816. void release(const Event* _event)
  817. {
  818. s_ctx.m_eventQueue.release(_event);
  819. }
  820. WindowHandle createWindow(int32_t _x, int32_t _y, uint32_t _width, uint32_t _height, uint32_t _flags, const char* _title)
  821. {
  822. bx::LwMutexScope scope(s_ctx.m_lock);
  823. WindowHandle handle = { s_ctx.m_windowAlloc.alloc() };
  824. if (UINT16_MAX != handle.idx)
  825. {
  826. Msg* msg = new Msg;
  827. msg->m_x = _x;
  828. msg->m_y = _y;
  829. msg->m_width = _width;
  830. msg->m_height = _height;
  831. msg->m_title = _title;
  832. msg->m_flags = _flags;
  833. sdlPostEvent(SDL_USER_WINDOW_CREATE, handle, msg);
  834. }
  835. return handle;
  836. }
  837. void destroyWindow(WindowHandle _handle)
  838. {
  839. if (UINT16_MAX != _handle.idx)
  840. {
  841. sdlPostEvent(SDL_USER_WINDOW_DESTROY, _handle);
  842. bx::LwMutexScope scope(s_ctx.m_lock);
  843. s_ctx.m_windowAlloc.free(_handle.idx);
  844. }
  845. }
  846. void setWindowPos(WindowHandle _handle, int32_t _x, int32_t _y)
  847. {
  848. Msg* msg = new Msg;
  849. msg->m_x = _x;
  850. msg->m_y = _y;
  851. sdlPostEvent(SDL_USER_WINDOW_SET_POS, _handle, msg);
  852. }
  853. void setWindowSize(WindowHandle _handle, uint32_t _width, uint32_t _height)
  854. {
  855. Msg* msg = new Msg;
  856. msg->m_width = _width;
  857. msg->m_height = _height;
  858. sdlPostEvent(SDL_USER_WINDOW_SET_SIZE, _handle, msg);
  859. }
  860. void setWindowTitle(WindowHandle _handle, const char* _title)
  861. {
  862. Msg* msg = new Msg;
  863. msg->m_title = _title;
  864. sdlPostEvent(SDL_USER_WINDOW_SET_TITLE, _handle, msg);
  865. }
  866. void toggleWindowFrame(WindowHandle _handle)
  867. {
  868. sdlPostEvent(SDL_USER_WINDOW_TOGGLE_FRAME, _handle);
  869. }
  870. void toggleFullscreen(WindowHandle _handle)
  871. {
  872. sdlPostEvent(SDL_USER_WINDOW_TOGGLE_FULL_SCREEN, _handle);
  873. }
  874. void setMouseLock(WindowHandle _handle, bool _lock)
  875. {
  876. sdlPostEvent(SDL_USER_WINDOW_MOUSE_LOCK, _handle, NULL, _lock);
  877. }
  878. int32_t MainThreadEntry::threadFunc(void* _userData)
  879. {
  880. MainThreadEntry* self = (MainThreadEntry*)_userData;
  881. int32_t result = main(self->m_argc, self->m_argv);
  882. SDL_Event event;
  883. SDL_QuitEvent& qev = event.quit;
  884. qev.type = SDL_QUIT;
  885. SDL_PushEvent(&event);
  886. return result;
  887. }
  888. } // namespace entry
  889. int main(int _argc, char** _argv)
  890. {
  891. using namespace entry;
  892. return s_ctx.run(_argc, _argv);
  893. }
  894. #endif // ENTRY_CONFIG_USE_SDL