bgfx_utils.cpp 16 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358359360361362363364365366367368369370371372373374375376377378379380381382383384385386387388389390391392393394395396397398399400401402403404405406407408409410411412413414415416417418419420421422423424425426427428429430431432433434435436437438439440441442443444445446447448449450451452453454455456457458459460461462463464465466467468469470471472473474475476477478479480481482483484485486487488489490491492493494495496497498499500501502503504505506507508509510511512513514515516517518519520521522523524525526527528529530531532533534535536537538539540541542543544545546547548549550551552553554555556557558559560561562563564565566567568569570571572573574575576577578579580581582583584585586587588589590591592593594595596597598599600601602603604605606607608609610611612613614615616617618619620621622623624625626627628629630631632633634635636637638639640641642643644645646647648649650651652653654655656657658659660661662663664665666667668669670671672673674675676677678679680681682683684685686687688689690691692693694695696
  1. /*
  2. * Copyright 2011-2017 Branimir Karadzic. All rights reserved.
  3. * License: https://github.com/bkaradzic/bgfx#license-bsd-2-clause
  4. */
  5. #include "common.h"
  6. #include <tinystl/allocator.h>
  7. #include <tinystl/vector.h>
  8. #include <tinystl/string.h>
  9. namespace stl = tinystl;
  10. #include <bgfx/bgfx.h>
  11. #include <bx/commandline.h>
  12. #include <bx/endian.h>
  13. #include <bx/fpumath.h>
  14. #include <bx/readerwriter.h>
  15. #include <bx/string.h>
  16. #include "entry/entry.h"
  17. #include <ib-compress/indexbufferdecompression.h>
  18. #include "bgfx_utils.h"
  19. #include <bimg/decode.h>
  20. void* load(bx::FileReaderI* _reader, bx::AllocatorI* _allocator, const char* _filePath, uint32_t* _size)
  21. {
  22. if (bx::open(_reader, _filePath) )
  23. {
  24. uint32_t size = (uint32_t)bx::getSize(_reader);
  25. void* data = BX_ALLOC(_allocator, size);
  26. bx::read(_reader, data, size);
  27. bx::close(_reader);
  28. if (NULL != _size)
  29. {
  30. *_size = size;
  31. }
  32. return data;
  33. }
  34. else
  35. {
  36. DBG("Failed to open: %s.", _filePath);
  37. }
  38. if (NULL != _size)
  39. {
  40. *_size = 0;
  41. }
  42. return NULL;
  43. }
  44. void* load(const char* _filePath, uint32_t* _size)
  45. {
  46. return load(entry::getFileReader(), entry::getAllocator(), _filePath, _size);
  47. }
  48. void unload(void* _ptr)
  49. {
  50. BX_FREE(entry::getAllocator(), _ptr);
  51. }
  52. static const bgfx::Memory* loadMem(bx::FileReaderI* _reader, const char* _filePath)
  53. {
  54. if (bx::open(_reader, _filePath) )
  55. {
  56. uint32_t size = (uint32_t)bx::getSize(_reader);
  57. const bgfx::Memory* mem = bgfx::alloc(size+1);
  58. bx::read(_reader, mem->data, size);
  59. bx::close(_reader);
  60. mem->data[mem->size-1] = '\0';
  61. return mem;
  62. }
  63. DBG("Failed to load %s.", _filePath);
  64. return NULL;
  65. }
  66. static void* loadMem(bx::FileReaderI* _reader, bx::AllocatorI* _allocator, const char* _filePath, uint32_t* _size)
  67. {
  68. if (bx::open(_reader, _filePath) )
  69. {
  70. uint32_t size = (uint32_t)bx::getSize(_reader);
  71. void* data = BX_ALLOC(_allocator, size);
  72. bx::read(_reader, data, size);
  73. bx::close(_reader);
  74. if (NULL != _size)
  75. {
  76. *_size = size;
  77. }
  78. return data;
  79. }
  80. DBG("Failed to load %s.", _filePath);
  81. return NULL;
  82. }
  83. static bgfx::ShaderHandle loadShader(bx::FileReaderI* _reader, const char* _name)
  84. {
  85. char filePath[512];
  86. const char* shaderPath = "???";
  87. switch (bgfx::getRendererType() )
  88. {
  89. case bgfx::RendererType::Noop:
  90. case bgfx::RendererType::Direct3D9: shaderPath = "shaders/dx9/"; break;
  91. case bgfx::RendererType::Direct3D11:
  92. case bgfx::RendererType::Direct3D12: shaderPath = "shaders/dx11/"; break;
  93. case bgfx::RendererType::Gnm: shaderPath = "shaders/pssl/"; break;
  94. case bgfx::RendererType::Metal: shaderPath = "shaders/metal/"; break;
  95. case bgfx::RendererType::OpenGL: shaderPath = "shaders/glsl/"; break;
  96. case bgfx::RendererType::OpenGLES: shaderPath = "shaders/essl/"; break;
  97. case bgfx::RendererType::Vulkan: shaderPath = "shaders/spirv/"; break;
  98. case bgfx::RendererType::Count:
  99. BX_CHECK(false, "You should not be here!");
  100. break;
  101. }
  102. bx::strCopy(filePath, BX_COUNTOF(filePath), shaderPath);
  103. bx::strCat(filePath, BX_COUNTOF(filePath), _name);
  104. bx::strCat(filePath, BX_COUNTOF(filePath), ".bin");
  105. return bgfx::createShader(loadMem(_reader, filePath) );
  106. }
  107. bgfx::ShaderHandle loadShader(const char* _name)
  108. {
  109. return loadShader(entry::getFileReader(), _name);
  110. }
  111. bgfx::ProgramHandle loadProgram(bx::FileReaderI* _reader, const char* _vsName, const char* _fsName)
  112. {
  113. bgfx::ShaderHandle vsh = loadShader(_reader, _vsName);
  114. bgfx::ShaderHandle fsh = BGFX_INVALID_HANDLE;
  115. if (NULL != _fsName)
  116. {
  117. fsh = loadShader(_reader, _fsName);
  118. }
  119. return bgfx::createProgram(vsh, fsh, true /* destroy shaders when program is destroyed */);
  120. }
  121. bgfx::ProgramHandle loadProgram(const char* _vsName, const char* _fsName)
  122. {
  123. return loadProgram(entry::getFileReader(), _vsName, _fsName);
  124. }
  125. static void imageReleaseCb(void* _ptr, void* _userData)
  126. {
  127. BX_UNUSED(_ptr);
  128. bimg::ImageContainer* imageContainer = (bimg::ImageContainer*)_userData;
  129. bimg::imageFree(imageContainer);
  130. }
  131. bgfx::TextureHandle loadTexture(bx::FileReaderI* _reader, const char* _filePath, uint32_t _flags, uint8_t _skip, bgfx::TextureInfo* _info)
  132. {
  133. BX_UNUSED(_skip);
  134. bgfx::TextureHandle handle = BGFX_INVALID_HANDLE;
  135. uint32_t size;
  136. void* data = load(_reader, entry::getAllocator(), _filePath, &size);
  137. if (NULL != data)
  138. {
  139. bimg::ImageContainer* imageContainer = bimg::imageParse(entry::getAllocator(), data, size);
  140. if (NULL != imageContainer)
  141. {
  142. const bgfx::Memory* mem = bgfx::makeRef(
  143. imageContainer->m_data
  144. , imageContainer->m_size
  145. , imageReleaseCb
  146. , imageContainer
  147. );
  148. unload(data);
  149. if (imageContainer->m_cubeMap)
  150. {
  151. handle = bgfx::createTextureCube(
  152. uint16_t(imageContainer->m_width)
  153. , 1 < imageContainer->m_numMips
  154. , imageContainer->m_numLayers
  155. , bgfx::TextureFormat::Enum(imageContainer->m_format)
  156. , _flags
  157. , mem
  158. );
  159. }
  160. else
  161. {
  162. handle = bgfx::createTexture2D(
  163. uint16_t(imageContainer->m_width)
  164. , uint16_t(imageContainer->m_height)
  165. , 1 < imageContainer->m_numMips
  166. , imageContainer->m_numLayers
  167. , bgfx::TextureFormat::Enum(imageContainer->m_format)
  168. , _flags
  169. , mem
  170. );
  171. }
  172. if (NULL != _info)
  173. {
  174. bgfx::calcTextureSize(
  175. *_info
  176. , uint16_t(imageContainer->m_width)
  177. , uint16_t(imageContainer->m_height)
  178. , uint16_t(imageContainer->m_depth)
  179. , imageContainer->m_cubeMap
  180. , 1 < imageContainer->m_numMips
  181. , imageContainer->m_numLayers
  182. , bgfx::TextureFormat::Enum(imageContainer->m_format)
  183. );
  184. }
  185. }
  186. }
  187. return handle;
  188. }
  189. bgfx::TextureHandle loadTexture(const char* _name, uint32_t _flags, uint8_t _skip, bgfx::TextureInfo* _info)
  190. {
  191. return loadTexture(entry::getFileReader(), _name, _flags, _skip, _info);
  192. }
  193. bimg::ImageContainer* imageLoad(const char* _filePath, bgfx::TextureFormat::Enum _dstFormat)
  194. {
  195. uint32_t size = 0;
  196. void* data = loadMem(entry::getFileReader(), entry::getAllocator(), _filePath, &size);
  197. return bimg::imageParse(entry::getAllocator(), data, size, bimg::TextureFormat::Enum(_dstFormat) );
  198. }
  199. void calcTangents(void* _vertices, uint16_t _numVertices, bgfx::VertexDecl _decl, const uint16_t* _indices, uint32_t _numIndices)
  200. {
  201. struct PosTexcoord
  202. {
  203. float m_x;
  204. float m_y;
  205. float m_z;
  206. float m_pad0;
  207. float m_u;
  208. float m_v;
  209. float m_pad1;
  210. float m_pad2;
  211. };
  212. float* tangents = new float[6*_numVertices];
  213. bx::memSet(tangents, 0, 6*_numVertices*sizeof(float) );
  214. PosTexcoord v0;
  215. PosTexcoord v1;
  216. PosTexcoord v2;
  217. for (uint32_t ii = 0, num = _numIndices/3; ii < num; ++ii)
  218. {
  219. const uint16_t* indices = &_indices[ii*3];
  220. uint32_t i0 = indices[0];
  221. uint32_t i1 = indices[1];
  222. uint32_t i2 = indices[2];
  223. bgfx::vertexUnpack(&v0.m_x, bgfx::Attrib::Position, _decl, _vertices, i0);
  224. bgfx::vertexUnpack(&v0.m_u, bgfx::Attrib::TexCoord0, _decl, _vertices, i0);
  225. bgfx::vertexUnpack(&v1.m_x, bgfx::Attrib::Position, _decl, _vertices, i1);
  226. bgfx::vertexUnpack(&v1.m_u, bgfx::Attrib::TexCoord0, _decl, _vertices, i1);
  227. bgfx::vertexUnpack(&v2.m_x, bgfx::Attrib::Position, _decl, _vertices, i2);
  228. bgfx::vertexUnpack(&v2.m_u, bgfx::Attrib::TexCoord0, _decl, _vertices, i2);
  229. const float bax = v1.m_x - v0.m_x;
  230. const float bay = v1.m_y - v0.m_y;
  231. const float baz = v1.m_z - v0.m_z;
  232. const float bau = v1.m_u - v0.m_u;
  233. const float bav = v1.m_v - v0.m_v;
  234. const float cax = v2.m_x - v0.m_x;
  235. const float cay = v2.m_y - v0.m_y;
  236. const float caz = v2.m_z - v0.m_z;
  237. const float cau = v2.m_u - v0.m_u;
  238. const float cav = v2.m_v - v0.m_v;
  239. const float det = (bau * cav - bav * cau);
  240. const float invDet = 1.0f / det;
  241. const float tx = (bax * cav - cax * bav) * invDet;
  242. const float ty = (bay * cav - cay * bav) * invDet;
  243. const float tz = (baz * cav - caz * bav) * invDet;
  244. const float bx = (cax * bau - bax * cau) * invDet;
  245. const float by = (cay * bau - bay * cau) * invDet;
  246. const float bz = (caz * bau - baz * cau) * invDet;
  247. for (uint32_t jj = 0; jj < 3; ++jj)
  248. {
  249. float* tanu = &tangents[indices[jj]*6];
  250. float* tanv = &tanu[3];
  251. tanu[0] += tx;
  252. tanu[1] += ty;
  253. tanu[2] += tz;
  254. tanv[0] += bx;
  255. tanv[1] += by;
  256. tanv[2] += bz;
  257. }
  258. }
  259. for (uint32_t ii = 0; ii < _numVertices; ++ii)
  260. {
  261. const float* tanu = &tangents[ii*6];
  262. const float* tanv = &tangents[ii*6 + 3];
  263. float normal[4];
  264. bgfx::vertexUnpack(normal, bgfx::Attrib::Normal, _decl, _vertices, ii);
  265. float ndt = bx::vec3Dot(normal, tanu);
  266. float nxt[3];
  267. bx::vec3Cross(nxt, normal, tanu);
  268. float tmp[3];
  269. tmp[0] = tanu[0] - normal[0] * ndt;
  270. tmp[1] = tanu[1] - normal[1] * ndt;
  271. tmp[2] = tanu[2] - normal[2] * ndt;
  272. float tangent[4];
  273. bx::vec3Norm(tangent, tmp);
  274. tangent[3] = bx::vec3Dot(nxt, tanv) < 0.0f ? -1.0f : 1.0f;
  275. bgfx::vertexPack(tangent, true, bgfx::Attrib::Tangent, _decl, _vertices, ii);
  276. }
  277. delete [] tangents;
  278. }
  279. struct Aabb
  280. {
  281. float m_min[3];
  282. float m_max[3];
  283. };
  284. struct Obb
  285. {
  286. float m_mtx[16];
  287. };
  288. struct Sphere
  289. {
  290. float m_center[3];
  291. float m_radius;
  292. };
  293. struct Primitive
  294. {
  295. uint32_t m_startIndex;
  296. uint32_t m_numIndices;
  297. uint32_t m_startVertex;
  298. uint32_t m_numVertices;
  299. Sphere m_sphere;
  300. Aabb m_aabb;
  301. Obb m_obb;
  302. };
  303. typedef stl::vector<Primitive> PrimitiveArray;
  304. struct Group
  305. {
  306. Group()
  307. {
  308. reset();
  309. }
  310. void reset()
  311. {
  312. m_vbh.idx = bgfx::invalidHandle;
  313. m_ibh.idx = bgfx::invalidHandle;
  314. m_prims.clear();
  315. }
  316. bgfx::VertexBufferHandle m_vbh;
  317. bgfx::IndexBufferHandle m_ibh;
  318. Sphere m_sphere;
  319. Aabb m_aabb;
  320. Obb m_obb;
  321. PrimitiveArray m_prims;
  322. };
  323. namespace bgfx
  324. {
  325. int32_t read(bx::ReaderI* _reader, bgfx::VertexDecl& _decl, bx::Error* _err = NULL);
  326. }
  327. struct Mesh
  328. {
  329. void load(bx::ReaderSeekerI* _reader)
  330. {
  331. #define BGFX_CHUNK_MAGIC_VB BX_MAKEFOURCC('V', 'B', ' ', 0x1)
  332. #define BGFX_CHUNK_MAGIC_IB BX_MAKEFOURCC('I', 'B', ' ', 0x0)
  333. #define BGFX_CHUNK_MAGIC_IBC BX_MAKEFOURCC('I', 'B', 'C', 0x0)
  334. #define BGFX_CHUNK_MAGIC_PRI BX_MAKEFOURCC('P', 'R', 'I', 0x0)
  335. using namespace bx;
  336. using namespace bgfx;
  337. Group group;
  338. bx::AllocatorI* allocator = entry::getAllocator();
  339. uint32_t chunk;
  340. bx::Error err;
  341. while (4 == bx::read(_reader, chunk, &err)
  342. && err.isOk() )
  343. {
  344. switch (chunk)
  345. {
  346. case BGFX_CHUNK_MAGIC_VB:
  347. {
  348. read(_reader, group.m_sphere);
  349. read(_reader, group.m_aabb);
  350. read(_reader, group.m_obb);
  351. read(_reader, m_decl);
  352. uint16_t stride = m_decl.getStride();
  353. uint16_t numVertices;
  354. read(_reader, numVertices);
  355. const bgfx::Memory* mem = bgfx::alloc(numVertices*stride);
  356. read(_reader, mem->data, mem->size);
  357. group.m_vbh = bgfx::createVertexBuffer(mem, m_decl);
  358. }
  359. break;
  360. case BGFX_CHUNK_MAGIC_IB:
  361. {
  362. uint32_t numIndices;
  363. read(_reader, numIndices);
  364. const bgfx::Memory* mem = bgfx::alloc(numIndices*2);
  365. read(_reader, mem->data, mem->size);
  366. group.m_ibh = bgfx::createIndexBuffer(mem);
  367. }
  368. break;
  369. case BGFX_CHUNK_MAGIC_IBC:
  370. {
  371. uint32_t numIndices;
  372. bx::read(_reader, numIndices);
  373. const bgfx::Memory* mem = bgfx::alloc(numIndices*2);
  374. uint32_t compressedSize;
  375. bx::read(_reader, compressedSize);
  376. void* compressedIndices = BX_ALLOC(allocator, compressedSize);
  377. bx::read(_reader, compressedIndices, compressedSize);
  378. ReadBitstream rbs( (const uint8_t*)compressedIndices, compressedSize);
  379. DecompressIndexBuffer( (uint16_t*)mem->data, numIndices / 3, rbs);
  380. BX_FREE(allocator, compressedIndices);
  381. group.m_ibh = bgfx::createIndexBuffer(mem);
  382. }
  383. break;
  384. case BGFX_CHUNK_MAGIC_PRI:
  385. {
  386. uint16_t len;
  387. read(_reader, len);
  388. stl::string material;
  389. material.resize(len);
  390. read(_reader, const_cast<char*>(material.c_str() ), len);
  391. uint16_t num;
  392. read(_reader, num);
  393. for (uint32_t ii = 0; ii < num; ++ii)
  394. {
  395. read(_reader, len);
  396. stl::string name;
  397. name.resize(len);
  398. read(_reader, const_cast<char*>(name.c_str() ), len);
  399. Primitive prim;
  400. read(_reader, prim.m_startIndex);
  401. read(_reader, prim.m_numIndices);
  402. read(_reader, prim.m_startVertex);
  403. read(_reader, prim.m_numVertices);
  404. read(_reader, prim.m_sphere);
  405. read(_reader, prim.m_aabb);
  406. read(_reader, prim.m_obb);
  407. group.m_prims.push_back(prim);
  408. }
  409. m_groups.push_back(group);
  410. group.reset();
  411. }
  412. break;
  413. default:
  414. DBG("%08x at %d", chunk, bx::skip(_reader, 0) );
  415. break;
  416. }
  417. }
  418. }
  419. void unload()
  420. {
  421. for (GroupArray::const_iterator it = m_groups.begin(), itEnd = m_groups.end(); it != itEnd; ++it)
  422. {
  423. const Group& group = *it;
  424. bgfx::destroyVertexBuffer(group.m_vbh);
  425. if (bgfx::isValid(group.m_ibh) )
  426. {
  427. bgfx::destroyIndexBuffer(group.m_ibh);
  428. }
  429. }
  430. m_groups.clear();
  431. }
  432. void submit(uint8_t _id, bgfx::ProgramHandle _program, const float* _mtx, uint64_t _state) const
  433. {
  434. if (BGFX_STATE_MASK == _state)
  435. {
  436. _state = 0
  437. | BGFX_STATE_RGB_WRITE
  438. | BGFX_STATE_ALPHA_WRITE
  439. | BGFX_STATE_DEPTH_WRITE
  440. | BGFX_STATE_DEPTH_TEST_LESS
  441. | BGFX_STATE_CULL_CCW
  442. | BGFX_STATE_MSAA
  443. ;
  444. }
  445. bgfx::setTransform(_mtx);
  446. bgfx::setState(_state);
  447. for (GroupArray::const_iterator it = m_groups.begin(), itEnd = m_groups.end(); it != itEnd; ++it)
  448. {
  449. const Group& group = *it;
  450. bgfx::setIndexBuffer(group.m_ibh);
  451. bgfx::setVertexBuffer(group.m_vbh);
  452. bgfx::submit(_id, _program, 0, it != itEnd-1);
  453. }
  454. }
  455. void submit(const MeshState*const* _state, uint8_t _numPasses, const float* _mtx, uint16_t _numMatrices) const
  456. {
  457. uint32_t cached = bgfx::setTransform(_mtx, _numMatrices);
  458. for (uint32_t pass = 0; pass < _numPasses; ++pass)
  459. {
  460. bgfx::setTransform(cached, _numMatrices);
  461. const MeshState& state = *_state[pass];
  462. bgfx::setState(state.m_state);
  463. for (uint8_t tex = 0; tex < state.m_numTextures; ++tex)
  464. {
  465. const MeshState::Texture& texture = state.m_textures[tex];
  466. bgfx::setTexture(texture.m_stage
  467. , texture.m_sampler
  468. , texture.m_texture
  469. , texture.m_flags
  470. );
  471. }
  472. for (GroupArray::const_iterator it = m_groups.begin(), itEnd = m_groups.end(); it != itEnd; ++it)
  473. {
  474. const Group& group = *it;
  475. bgfx::setIndexBuffer(group.m_ibh);
  476. bgfx::setVertexBuffer(group.m_vbh);
  477. bgfx::submit(state.m_viewId, state.m_program, 0, it != itEnd-1);
  478. }
  479. }
  480. }
  481. bgfx::VertexDecl m_decl;
  482. typedef stl::vector<Group> GroupArray;
  483. GroupArray m_groups;
  484. };
  485. Mesh* meshLoad(bx::ReaderSeekerI* _reader)
  486. {
  487. Mesh* mesh = new Mesh;
  488. mesh->load(_reader);
  489. return mesh;
  490. }
  491. Mesh* meshLoad(const char* _filePath)
  492. {
  493. bx::FileReaderI* reader = entry::getFileReader();
  494. if (bx::open(reader, _filePath) )
  495. {
  496. Mesh* mesh = meshLoad(reader);
  497. bx::close(reader);
  498. return mesh;
  499. }
  500. return NULL;
  501. }
  502. void meshUnload(Mesh* _mesh)
  503. {
  504. _mesh->unload();
  505. delete _mesh;
  506. }
  507. MeshState* meshStateCreate()
  508. {
  509. MeshState* state = (MeshState*)BX_ALLOC(entry::getAllocator(), sizeof(MeshState) );
  510. return state;
  511. }
  512. void meshStateDestroy(MeshState* _meshState)
  513. {
  514. BX_FREE(entry::getAllocator(), _meshState);
  515. }
  516. void meshSubmit(const Mesh* _mesh, uint8_t _id, bgfx::ProgramHandle _program, const float* _mtx, uint64_t _state)
  517. {
  518. _mesh->submit(_id, _program, _mtx, _state);
  519. }
  520. void meshSubmit(const Mesh* _mesh, const MeshState*const* _state, uint8_t _numPasses, const float* _mtx, uint16_t _numMatrices)
  521. {
  522. _mesh->submit(_state, _numPasses, _mtx, _numMatrices);
  523. }
  524. Args::Args(int _argc, char** _argv)
  525. : m_type(bgfx::RendererType::Count)
  526. , m_pciId(BGFX_PCI_ID_NONE)
  527. {
  528. bx::CommandLine cmdLine(_argc, (const char**)_argv);
  529. if (cmdLine.hasArg("gl") )
  530. {
  531. m_type = bgfx::RendererType::OpenGL;
  532. }
  533. else if (cmdLine.hasArg("vk") )
  534. {
  535. m_type = bgfx::RendererType::Vulkan;
  536. }
  537. else if (cmdLine.hasArg("noop") )
  538. {
  539. m_type = bgfx::RendererType::Noop;
  540. }
  541. else if (BX_ENABLED(BX_PLATFORM_WINDOWS) )
  542. {
  543. if (cmdLine.hasArg("d3d9") )
  544. {
  545. m_type = bgfx::RendererType::Direct3D9;
  546. }
  547. else if (cmdLine.hasArg("d3d11") )
  548. {
  549. m_type = bgfx::RendererType::Direct3D11;
  550. }
  551. else if (cmdLine.hasArg("d3d12") )
  552. {
  553. m_type = bgfx::RendererType::Direct3D12;
  554. }
  555. }
  556. else if (BX_ENABLED(BX_PLATFORM_OSX) )
  557. {
  558. if (cmdLine.hasArg("mtl") )
  559. {
  560. m_type = bgfx::RendererType::Metal;
  561. }
  562. }
  563. if (cmdLine.hasArg("amd") )
  564. {
  565. m_pciId = BGFX_PCI_ID_AMD;
  566. }
  567. else if (cmdLine.hasArg("nvidia") )
  568. {
  569. m_pciId = BGFX_PCI_ID_NVIDIA;
  570. }
  571. else if (cmdLine.hasArg("intel") )
  572. {
  573. m_pciId = BGFX_PCI_ID_INTEL;
  574. }
  575. else if (cmdLine.hasArg("sw") )
  576. {
  577. m_pciId = BGFX_PCI_ID_SOFTWARE_RASTERIZER;
  578. }
  579. }