bgfx.cpp 112 KB

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  1. /*
  2. * Copyright 2011-2015 Branimir Karadzic. All rights reserved.
  3. * License: http://www.opensource.org/licenses/BSD-2-Clause
  4. */
  5. #include "bgfx_p.h"
  6. namespace bgfx
  7. {
  8. #define BGFX_MAIN_THREAD_MAGIC UINT32_C(0x78666762)
  9. #if BGFX_CONFIG_MULTITHREADED && !BX_PLATFORM_OSX && !BX_PLATFORM_IOS
  10. # define BGFX_CHECK_MAIN_THREAD() \
  11. BX_CHECK(NULL != s_ctx, "Library is not initialized yet."); \
  12. BX_CHECK(BGFX_MAIN_THREAD_MAGIC == s_threadIndex, "Must be called from main thread.")
  13. # define BGFX_CHECK_RENDER_THREAD() BX_CHECK(BGFX_MAIN_THREAD_MAGIC != s_threadIndex, "Must be called from render thread.")
  14. #else
  15. # define BGFX_CHECK_MAIN_THREAD()
  16. # define BGFX_CHECK_RENDER_THREAD()
  17. #endif // BGFX_CONFIG_MULTITHREADED && !BX_PLATFORM_OSX && !BX_PLATFORM_IOS
  18. #if BGFX_CONFIG_USE_TINYSTL
  19. void* TinyStlAllocator::static_allocate(size_t _bytes)
  20. {
  21. return BX_ALLOC(g_allocator, _bytes);
  22. }
  23. void TinyStlAllocator::static_deallocate(void* _ptr, size_t /*_bytes*/)
  24. {
  25. if (NULL != _ptr)
  26. {
  27. BX_FREE(g_allocator, _ptr);
  28. }
  29. }
  30. #endif // BGFX_CONFIG_USE_TINYSTL
  31. struct CallbackStub : public CallbackI
  32. {
  33. virtual ~CallbackStub()
  34. {
  35. }
  36. virtual void traceVargs(const char* _filePath, uint16_t _line, const char* _format, va_list _argList) BX_OVERRIDE
  37. {
  38. dbgPrintf("%s (%d): ", _filePath, _line);
  39. dbgPrintfVargs(_format, _argList);
  40. }
  41. virtual void fatal(Fatal::Enum _code, const char* _str) BX_OVERRIDE
  42. {
  43. if (Fatal::DebugCheck == _code)
  44. {
  45. bx::debugBreak();
  46. }
  47. else
  48. {
  49. BX_TRACE("0x%08x: %s", _code, _str);
  50. BX_UNUSED(_code, _str);
  51. abort();
  52. }
  53. }
  54. virtual uint32_t cacheReadSize(uint64_t /*_id*/) BX_OVERRIDE
  55. {
  56. return 0;
  57. }
  58. virtual bool cacheRead(uint64_t /*_id*/, void* /*_data*/, uint32_t /*_size*/) BX_OVERRIDE
  59. {
  60. return false;
  61. }
  62. virtual void cacheWrite(uint64_t /*_id*/, const void* /*_data*/, uint32_t /*_size*/) BX_OVERRIDE
  63. {
  64. }
  65. virtual void screenShot(const char* _filePath, uint32_t _width, uint32_t _height, uint32_t _pitch, const void* _data, uint32_t _size, bool _yflip) BX_OVERRIDE
  66. {
  67. BX_UNUSED(_filePath, _width, _height, _pitch, _data, _size, _yflip);
  68. #if BX_CONFIG_CRT_FILE_READER_WRITER
  69. char* filePath = (char*)alloca(strlen(_filePath)+5);
  70. strcpy(filePath, _filePath);
  71. strcat(filePath, ".tga");
  72. bx::CrtFileWriter writer;
  73. if (0 == writer.open(filePath) )
  74. {
  75. imageWriteTga(&writer, _width, _height, _pitch, _data, false, _yflip);
  76. writer.close();
  77. }
  78. #endif // BX_CONFIG_CRT_FILE_READER_WRITER
  79. }
  80. virtual void captureBegin(uint32_t /*_width*/, uint32_t /*_height*/, uint32_t /*_pitch*/, TextureFormat::Enum /*_format*/, bool /*_yflip*/) BX_OVERRIDE
  81. {
  82. BX_TRACE("Warning: using capture without callback (a.k.a. pointless).");
  83. }
  84. virtual void captureEnd() BX_OVERRIDE
  85. {
  86. }
  87. virtual void captureFrame(const void* /*_data*/, uint32_t /*_size*/) BX_OVERRIDE
  88. {
  89. }
  90. };
  91. #ifndef BGFX_CONFIG_MEMORY_TRACKING
  92. # define BGFX_CONFIG_MEMORY_TRACKING (BGFX_CONFIG_DEBUG && BX_CONFIG_SUPPORTS_THREADING)
  93. #endif // BGFX_CONFIG_MEMORY_TRACKING
  94. class AllocatorStub : public bx::ReallocatorI
  95. {
  96. public:
  97. AllocatorStub()
  98. #if BGFX_CONFIG_MEMORY_TRACKING
  99. : m_numBlocks(0)
  100. , m_maxBlocks(0)
  101. #endif // BGFX_CONFIG_MEMORY_TRACKING
  102. {
  103. }
  104. virtual void* alloc(size_t _size, size_t _align, const char* _file, uint32_t _line) BX_OVERRIDE
  105. {
  106. if (BX_CONFIG_ALLOCATOR_NATURAL_ALIGNMENT >= _align)
  107. {
  108. #if BGFX_CONFIG_MEMORY_TRACKING
  109. {
  110. bx::LwMutexScope scope(m_mutex);
  111. ++m_numBlocks;
  112. m_maxBlocks = bx::uint32_max(m_maxBlocks, m_numBlocks);
  113. }
  114. #endif // BGFX_CONFIG_MEMORY_TRACKING
  115. return ::malloc(_size);
  116. }
  117. return bx::alignedAlloc(this, _size, _align, _file, _line);
  118. }
  119. virtual void free(void* _ptr, size_t _align, const char* _file, uint32_t _line) BX_OVERRIDE
  120. {
  121. if (NULL != _ptr)
  122. {
  123. if (BX_CONFIG_ALLOCATOR_NATURAL_ALIGNMENT >= _align)
  124. {
  125. #if BGFX_CONFIG_MEMORY_TRACKING
  126. {
  127. bx::LwMutexScope scope(m_mutex);
  128. BX_CHECK(m_numBlocks > 0, "Number of blocks is 0. Possible alloc/free mismatch?");
  129. --m_numBlocks;
  130. }
  131. #endif // BGFX_CONFIG_MEMORY_TRACKING
  132. ::free(_ptr);
  133. }
  134. else
  135. {
  136. bx::alignedFree(this, _ptr, _align, _file, _line);
  137. }
  138. }
  139. }
  140. virtual void* realloc(void* _ptr, size_t _size, size_t _align, const char* _file, uint32_t _line) BX_OVERRIDE
  141. {
  142. if (BX_CONFIG_ALLOCATOR_NATURAL_ALIGNMENT >= _align)
  143. {
  144. #if BGFX_CONFIG_MEMORY_TRACKING
  145. if (NULL == _ptr)
  146. {
  147. bx::LwMutexScope scope(m_mutex);
  148. ++m_numBlocks;
  149. m_maxBlocks = bx::uint32_max(m_maxBlocks, m_numBlocks);
  150. }
  151. #endif // BGFX_CONFIG_MEMORY_TRACKING
  152. return ::realloc(_ptr, _size);
  153. }
  154. return bx::alignedRealloc(this, _ptr, _size, _align, _file, _line);
  155. }
  156. void checkLeaks();
  157. protected:
  158. #if BGFX_CONFIG_MEMORY_TRACKING
  159. bx::LwMutex m_mutex;
  160. uint32_t m_numBlocks;
  161. uint32_t m_maxBlocks;
  162. #endif // BGFX_CONFIG_MEMORY_TRACKING
  163. };
  164. static CallbackStub* s_callbackStub = NULL;
  165. static AllocatorStub* s_allocatorStub = NULL;
  166. static bool s_graphicsDebuggerPresent = false;
  167. CallbackI* g_callback = NULL;
  168. bx::ReallocatorI* g_allocator = NULL;
  169. Caps g_caps;
  170. static BX_THREAD uint32_t s_threadIndex = 0;
  171. static Context* s_ctx = NULL;
  172. static bool s_renderFrameCalled = false;
  173. PlatformData g_platformData;
  174. void AllocatorStub::checkLeaks()
  175. {
  176. #if BGFX_CONFIG_MEMORY_TRACKING
  177. // BK - CallbackStub will be deleted after printing this info, so there is always one
  178. // leak if CallbackStub is used.
  179. BX_WARN(uint32_t(NULL != s_callbackStub ? 1 : 0) == m_numBlocks
  180. , "MEMORY LEAK: %d (max: %d)"
  181. , m_numBlocks
  182. , m_maxBlocks
  183. );
  184. #endif // BGFX_CONFIG_MEMORY_TRACKING
  185. }
  186. void setPlatformData(const PlatformData& _pd)
  187. {
  188. if (NULL != s_ctx)
  189. {
  190. BGFX_FATAL(true
  191. && g_platformData.ndt == _pd.ndt
  192. && g_platformData.nwh == _pd.nwh
  193. && g_platformData.context == _pd.context
  194. , Fatal::UnableToInitialize
  195. , "Only backbuffer pointer can be changed after initialization!"
  196. );
  197. }
  198. memcpy(&g_platformData, &_pd, sizeof(PlatformData) );
  199. }
  200. void setGraphicsDebuggerPresent(bool _present)
  201. {
  202. BX_TRACE("Graphics debugger is %spresent.", _present ? "" : "not ");
  203. s_graphicsDebuggerPresent = _present;
  204. }
  205. bool isGraphicsDebuggerPresent()
  206. {
  207. return s_graphicsDebuggerPresent;
  208. }
  209. void fatal(Fatal::Enum _code, const char* _format, ...)
  210. {
  211. char temp[8192];
  212. va_list argList;
  213. va_start(argList, _format);
  214. char* out = temp;
  215. int32_t len = bx::vsnprintf(out, sizeof(temp), _format, argList);
  216. if ( (int32_t)sizeof(temp) < len)
  217. {
  218. out = (char*)alloca(len+1);
  219. len = bx::vsnprintf(out, len, _format, argList);
  220. }
  221. out[len] = '\0';
  222. va_end(argList);
  223. g_callback->fatal(_code, out);
  224. }
  225. void trace(const char* _filePath, uint16_t _line, const char* _format, ...)
  226. {
  227. va_list argList;
  228. va_start(argList, _format);
  229. g_callback->traceVargs(_filePath, _line, _format, argList);
  230. va_end(argList);
  231. }
  232. #include "charset.h"
  233. void charsetFillTexture(const uint8_t* _charset, uint8_t* _rgba, uint32_t _height, uint32_t _pitch, uint32_t _bpp)
  234. {
  235. for (uint32_t ii = 0; ii < 256; ++ii)
  236. {
  237. uint8_t* pix = &_rgba[ii*8*_bpp];
  238. for (uint32_t yy = 0; yy < _height; ++yy)
  239. {
  240. for (uint32_t xx = 0; xx < 8; ++xx)
  241. {
  242. uint8_t bit = 1<<(7-xx);
  243. memset(&pix[xx*_bpp], _charset[ii*_height+yy]&bit ? 255 : 0, _bpp);
  244. }
  245. pix += _pitch;
  246. }
  247. }
  248. }
  249. static const uint32_t numCharsPerBatch = 1024;
  250. static const uint32_t numBatchVertices = numCharsPerBatch*4;
  251. static const uint32_t numBatchIndices = numCharsPerBatch*6;
  252. void TextVideoMemBlitter::init()
  253. {
  254. BGFX_CHECK_MAIN_THREAD();
  255. m_decl
  256. .begin()
  257. .add(Attrib::Position, 3, AttribType::Float)
  258. .add(Attrib::Color0, 4, AttribType::Uint8, true)
  259. .add(Attrib::Color1, 4, AttribType::Uint8, true)
  260. .add(Attrib::TexCoord0, 2, AttribType::Float)
  261. .end();
  262. uint16_t width = 2048;
  263. uint16_t height = 24;
  264. uint8_t bpp = 1;
  265. uint32_t pitch = width*bpp;
  266. const Memory* mem;
  267. mem = alloc(pitch*height);
  268. uint8_t* rgba = mem->data;
  269. charsetFillTexture(vga8x8, rgba, 8, pitch, bpp);
  270. charsetFillTexture(vga8x16, &rgba[8*pitch], 16, pitch, bpp);
  271. m_texture = createTexture2D(width, height, 1, TextureFormat::R8
  272. , BGFX_TEXTURE_MIN_POINT
  273. | BGFX_TEXTURE_MAG_POINT
  274. | BGFX_TEXTURE_MIP_POINT
  275. | BGFX_TEXTURE_U_CLAMP
  276. | BGFX_TEXTURE_V_CLAMP
  277. , mem
  278. );
  279. switch (g_caps.rendererType)
  280. {
  281. case RendererType::Direct3D9:
  282. mem = makeRef(vs_debugfont_dx9, sizeof(vs_debugfont_dx9) );
  283. break;
  284. case RendererType::Direct3D11:
  285. case RendererType::Direct3D12:
  286. mem = makeRef(vs_debugfont_dx11, sizeof(vs_debugfont_dx11) );
  287. break;
  288. case RendererType::Metal:
  289. mem = makeRef(vs_debugfont_mtl, sizeof(vs_debugfont_mtl) );
  290. break;
  291. default:
  292. mem = makeRef(vs_debugfont_glsl, sizeof(vs_debugfont_glsl) );
  293. break;
  294. }
  295. ShaderHandle vsh = createShader(mem);
  296. switch (g_caps.rendererType)
  297. {
  298. case RendererType::Direct3D9:
  299. mem = makeRef(fs_debugfont_dx9, sizeof(fs_debugfont_dx9) );
  300. break;
  301. case RendererType::Direct3D11:
  302. case RendererType::Direct3D12:
  303. mem = makeRef(fs_debugfont_dx11, sizeof(fs_debugfont_dx11) );
  304. break;
  305. case RendererType::Metal:
  306. mem = makeRef(fs_debugfont_mtl, sizeof(fs_debugfont_mtl) );
  307. break;
  308. default:
  309. mem = makeRef(fs_debugfont_glsl, sizeof(fs_debugfont_glsl) );
  310. break;
  311. }
  312. ShaderHandle fsh = createShader(mem);
  313. m_program = createProgram(vsh, fsh, true);
  314. m_vb = s_ctx->createTransientVertexBuffer(numBatchVertices*m_decl.m_stride, &m_decl);
  315. m_ib = s_ctx->createTransientIndexBuffer(numBatchIndices*2);
  316. }
  317. void TextVideoMemBlitter::shutdown()
  318. {
  319. BGFX_CHECK_MAIN_THREAD();
  320. destroyProgram(m_program);
  321. destroyTexture(m_texture);
  322. s_ctx->destroyTransientVertexBuffer(m_vb);
  323. s_ctx->destroyTransientIndexBuffer(m_ib);
  324. }
  325. void blit(RendererContextI* _renderCtx, TextVideoMemBlitter& _blitter, const TextVideoMem& _mem)
  326. {
  327. struct Vertex
  328. {
  329. float m_x;
  330. float m_y;
  331. float m_z;
  332. uint32_t m_fg;
  333. uint32_t m_bg;
  334. float m_u;
  335. float m_v;
  336. };
  337. static uint32_t palette[16] =
  338. {
  339. 0x0,
  340. 0xff0000cc,
  341. 0xff069a4e,
  342. 0xff00a0c4,
  343. 0xffa46534,
  344. 0xff7b5075,
  345. 0xff9a9806,
  346. 0xffcfd7d3,
  347. 0xff535755,
  348. 0xff2929ef,
  349. 0xff34e28a,
  350. 0xff4fe9fc,
  351. 0xffcf9f72,
  352. 0xffa87fad,
  353. 0xffe2e234,
  354. 0xffeceeee,
  355. };
  356. uint32_t yy = 0;
  357. uint32_t xx = 0;
  358. const float texelWidth = 1.0f/2048.0f;
  359. const float texelWidthHalf = RendererType::Direct3D9 == g_caps.rendererType ? 0.0f : texelWidth*0.5f;
  360. const float texelHeight = 1.0f/24.0f;
  361. const float texelHeightHalf = RendererType::Direct3D9 == g_caps.rendererType ? texelHeight*0.5f : 0.0f;
  362. const float utop = (_mem.m_small ? 0.0f : 8.0f)*texelHeight + texelHeightHalf;
  363. const float ubottom = (_mem.m_small ? 8.0f : 24.0f)*texelHeight + texelHeightHalf;
  364. const float fontHeight = (_mem.m_small ? 8.0f : 16.0f);
  365. _renderCtx->blitSetup(_blitter);
  366. for (;yy < _mem.m_height;)
  367. {
  368. Vertex* vertex = (Vertex*)_blitter.m_vb->data;
  369. uint16_t* indices = (uint16_t*)_blitter.m_ib->data;
  370. uint32_t startVertex = 0;
  371. uint32_t numIndices = 0;
  372. for (; yy < _mem.m_height && numIndices < numBatchIndices; ++yy)
  373. {
  374. xx = xx < _mem.m_width ? xx : 0;
  375. const uint8_t* line = &_mem.m_mem[(yy*_mem.m_width+xx)*2];
  376. for (; xx < _mem.m_width && numIndices < numBatchIndices; ++xx)
  377. {
  378. uint8_t ch = line[0];
  379. uint8_t attr = line[1];
  380. if (0 != (ch|attr)
  381. && (' ' != ch || 0 != (attr&0xf0) ) )
  382. {
  383. uint32_t fg = palette[attr&0xf];
  384. uint32_t bg = palette[(attr>>4)&0xf];
  385. Vertex vert[4] =
  386. {
  387. { (xx )*8.0f, (yy )*fontHeight, 0.0f, fg, bg, (ch )*8.0f*texelWidth - texelWidthHalf, utop },
  388. { (xx+1)*8.0f, (yy )*fontHeight, 0.0f, fg, bg, (ch+1)*8.0f*texelWidth - texelWidthHalf, utop },
  389. { (xx+1)*8.0f, (yy+1)*fontHeight, 0.0f, fg, bg, (ch+1)*8.0f*texelWidth - texelWidthHalf, ubottom },
  390. { (xx )*8.0f, (yy+1)*fontHeight, 0.0f, fg, bg, (ch )*8.0f*texelWidth - texelWidthHalf, ubottom },
  391. };
  392. memcpy(vertex, vert, sizeof(vert) );
  393. vertex += 4;
  394. indices[0] = uint16_t(startVertex+0);
  395. indices[1] = uint16_t(startVertex+1);
  396. indices[2] = uint16_t(startVertex+2);
  397. indices[3] = uint16_t(startVertex+2);
  398. indices[4] = uint16_t(startVertex+3);
  399. indices[5] = uint16_t(startVertex+0);
  400. startVertex += 4;
  401. indices += 6;
  402. numIndices += 6;
  403. }
  404. line += 2;
  405. }
  406. if (numIndices >= numBatchIndices)
  407. {
  408. break;
  409. }
  410. }
  411. _renderCtx->blitRender(_blitter, numIndices);
  412. }
  413. }
  414. void ClearQuad::init()
  415. {
  416. BGFX_CHECK_MAIN_THREAD();
  417. if (RendererType::Null != g_caps.rendererType)
  418. {
  419. m_decl
  420. .begin()
  421. .add(Attrib::Position, 3, AttribType::Float)
  422. .end();
  423. ShaderHandle vsh = BGFX_INVALID_HANDLE;
  424. struct Mem
  425. {
  426. Mem(const void* _data, size_t _size)
  427. : data(_data)
  428. , size(_size)
  429. {
  430. }
  431. const void* data;
  432. size_t size;
  433. };
  434. const Memory* fragMem[BGFX_CONFIG_MAX_FRAME_BUFFER_ATTACHMENTS];
  435. if (RendererType::Direct3D9 == g_caps.rendererType)
  436. {
  437. vsh = createShader(makeRef(vs_clear_dx9, sizeof(vs_clear_dx9) ) );
  438. const Mem mem[] =
  439. {
  440. Mem(fs_clear0_dx9, sizeof(fs_clear0_dx9) ),
  441. Mem(fs_clear1_dx9, sizeof(fs_clear1_dx9) ),
  442. Mem(fs_clear2_dx9, sizeof(fs_clear2_dx9) ),
  443. Mem(fs_clear3_dx9, sizeof(fs_clear3_dx9) ),
  444. Mem(fs_clear4_dx9, sizeof(fs_clear4_dx9) ),
  445. Mem(fs_clear5_dx9, sizeof(fs_clear5_dx9) ),
  446. Mem(fs_clear6_dx9, sizeof(fs_clear6_dx9) ),
  447. Mem(fs_clear7_dx9, sizeof(fs_clear7_dx9) ),
  448. };
  449. for (uint32_t ii = 0, num = g_caps.maxFBAttachments; ii < num; ++ii)
  450. {
  451. fragMem[ii] = makeRef(mem[ii].data, uint32_t(mem[ii].size) );
  452. }
  453. }
  454. else if (RendererType::Direct3D11 == g_caps.rendererType
  455. || RendererType::Direct3D12 == g_caps.rendererType)
  456. {
  457. vsh = createShader(makeRef(vs_clear_dx11, sizeof(vs_clear_dx11) ) );
  458. const Mem mem[] =
  459. {
  460. Mem(fs_clear0_dx11, sizeof(fs_clear0_dx11) ),
  461. Mem(fs_clear1_dx11, sizeof(fs_clear1_dx11) ),
  462. Mem(fs_clear2_dx11, sizeof(fs_clear2_dx11) ),
  463. Mem(fs_clear3_dx11, sizeof(fs_clear3_dx11) ),
  464. Mem(fs_clear4_dx11, sizeof(fs_clear4_dx11) ),
  465. Mem(fs_clear5_dx11, sizeof(fs_clear5_dx11) ),
  466. Mem(fs_clear6_dx11, sizeof(fs_clear6_dx11) ),
  467. Mem(fs_clear7_dx11, sizeof(fs_clear7_dx11) ),
  468. };
  469. for (uint32_t ii = 0, num = g_caps.maxFBAttachments; ii < num; ++ii)
  470. {
  471. fragMem[ii] = makeRef(mem[ii].data, uint32_t(mem[ii].size) );
  472. }
  473. }
  474. else if (RendererType::OpenGLES == g_caps.rendererType
  475. || RendererType::OpenGL == g_caps.rendererType)
  476. {
  477. vsh = createShader(makeRef(vs_clear_glsl, sizeof(vs_clear_glsl) ) );
  478. const Mem mem[] =
  479. {
  480. Mem(fs_clear0_glsl, sizeof(fs_clear0_glsl) ),
  481. Mem(fs_clear1_glsl, sizeof(fs_clear1_glsl) ),
  482. Mem(fs_clear2_glsl, sizeof(fs_clear2_glsl) ),
  483. Mem(fs_clear3_glsl, sizeof(fs_clear3_glsl) ),
  484. Mem(fs_clear4_glsl, sizeof(fs_clear4_glsl) ),
  485. Mem(fs_clear5_glsl, sizeof(fs_clear5_glsl) ),
  486. Mem(fs_clear6_glsl, sizeof(fs_clear6_glsl) ),
  487. Mem(fs_clear7_glsl, sizeof(fs_clear7_glsl) ),
  488. };
  489. for (uint32_t ii = 0, num = g_caps.maxFBAttachments; ii < num; ++ii)
  490. {
  491. fragMem[ii] = makeRef(mem[ii].data, uint32_t(mem[ii].size) );
  492. }
  493. }
  494. else if (RendererType::Metal == g_caps.rendererType)
  495. {
  496. vsh = createShader(makeRef(vs_clear_mtl, sizeof(vs_clear_mtl) ) );
  497. const Mem mem[] =
  498. {
  499. Mem(fs_clear0_mtl, sizeof(fs_clear0_mtl) ),
  500. Mem(fs_clear1_mtl, sizeof(fs_clear1_mtl) ),
  501. Mem(fs_clear2_mtl, sizeof(fs_clear2_mtl) ),
  502. Mem(fs_clear3_mtl, sizeof(fs_clear3_mtl) ),
  503. Mem(fs_clear4_mtl, sizeof(fs_clear4_mtl) ),
  504. Mem(fs_clear5_mtl, sizeof(fs_clear5_mtl) ),
  505. Mem(fs_clear6_mtl, sizeof(fs_clear6_mtl) ),
  506. Mem(fs_clear7_mtl, sizeof(fs_clear7_mtl) ),
  507. };
  508. for (uint32_t ii = 0, num = g_caps.maxFBAttachments; ii < num; ++ii)
  509. {
  510. fragMem[ii] = makeRef(mem[ii].data, uint32_t(mem[ii].size) );
  511. }
  512. }
  513. else
  514. {
  515. BGFX_FATAL(false, Fatal::UnableToInitialize, "Unknown renderer type %d", g_caps.rendererType);
  516. }
  517. for (uint32_t ii = 0, num = g_caps.maxFBAttachments; ii < num; ++ii)
  518. {
  519. ShaderHandle fsh = createShader(fragMem[ii]);
  520. m_program[ii] = createProgram(vsh, fsh);
  521. BX_CHECK(isValid(m_program[ii]), "Failed to create clear quad program.");
  522. destroyShader(fsh);
  523. }
  524. destroyShader(vsh);
  525. m_vb = s_ctx->createTransientVertexBuffer(4*m_decl.m_stride, &m_decl);
  526. }
  527. }
  528. void ClearQuad::shutdown()
  529. {
  530. BGFX_CHECK_MAIN_THREAD();
  531. if (RendererType::Null != g_caps.rendererType)
  532. {
  533. for (uint32_t ii = 0, num = g_caps.maxFBAttachments; ii < num; ++ii)
  534. {
  535. if (isValid(m_program[ii]) )
  536. {
  537. destroyProgram(m_program[ii]);
  538. m_program[ii].idx = invalidHandle;
  539. }
  540. }
  541. s_ctx->destroyTransientVertexBuffer(m_vb);
  542. }
  543. }
  544. const char* s_uniformTypeName[] =
  545. {
  546. "int1",
  547. NULL,
  548. "vec4",
  549. "mat3",
  550. "mat4",
  551. };
  552. BX_STATIC_ASSERT(UniformType::Count == BX_COUNTOF(s_uniformTypeName) );
  553. const char* getUniformTypeName(UniformType::Enum _enum)
  554. {
  555. BX_CHECK(_enum < UniformType::Count, "%d < UniformType::Count %d", _enum, UniformType::Count);
  556. return s_uniformTypeName[_enum];
  557. }
  558. UniformType::Enum nameToUniformTypeEnum(const char* _name)
  559. {
  560. for (uint32_t ii = 0; ii < UniformType::Count; ++ii)
  561. {
  562. if (NULL != s_uniformTypeName[ii]
  563. && 0 == strcmp(_name, s_uniformTypeName[ii]) )
  564. {
  565. return UniformType::Enum(ii);
  566. }
  567. }
  568. return UniformType::Count;
  569. }
  570. static const char* s_predefinedName[PredefinedUniform::Count] =
  571. {
  572. "u_viewRect",
  573. "u_viewTexel",
  574. "u_view",
  575. "u_invView",
  576. "u_proj",
  577. "u_invProj",
  578. "u_viewProj",
  579. "u_invViewProj",
  580. "u_model",
  581. "u_modelView",
  582. "u_modelViewProj",
  583. "u_alphaRef4",
  584. };
  585. const char* getPredefinedUniformName(PredefinedUniform::Enum _enum)
  586. {
  587. return s_predefinedName[_enum];
  588. }
  589. PredefinedUniform::Enum nameToPredefinedUniformEnum(const char* _name)
  590. {
  591. for (uint32_t ii = 0; ii < PredefinedUniform::Count; ++ii)
  592. {
  593. if (0 == strcmp(_name, s_predefinedName[ii]) )
  594. {
  595. return PredefinedUniform::Enum(ii);
  596. }
  597. }
  598. return PredefinedUniform::Count;
  599. }
  600. uint32_t Frame::submit(uint8_t _id, ProgramHandle _handle, int32_t _depth)
  601. {
  602. if (m_discard)
  603. {
  604. discard();
  605. return m_num;
  606. }
  607. if (BGFX_CONFIG_MAX_DRAW_CALLS-1 <= m_num
  608. || (0 == m_draw.m_numVertices && 0 == m_draw.m_numIndices) )
  609. {
  610. ++m_numDropped;
  611. return m_num;
  612. }
  613. m_constEnd = m_constantBuffer->getPos();
  614. m_key.m_program = invalidHandle == _handle.idx
  615. ? 0
  616. : _handle.idx
  617. ;
  618. m_key.m_depth = (uint32_t)_depth;
  619. m_key.m_view = _id;
  620. m_key.m_seq = s_ctx->m_seq[_id] & s_ctx->m_seqMask[_id];
  621. s_ctx->m_seq[_id]++;
  622. uint64_t key = m_key.encodeDraw();
  623. m_sortKeys[m_num] = key;
  624. m_sortValues[m_num] = m_numRenderItems;
  625. ++m_num;
  626. m_draw.m_constBegin = m_constBegin;
  627. m_draw.m_constEnd = m_constEnd;
  628. m_draw.m_flags |= m_flags;
  629. m_renderItem[m_numRenderItems].draw = m_draw;
  630. ++m_numRenderItems;
  631. m_draw.clear();
  632. m_constBegin = m_constEnd;
  633. m_flags = BGFX_STATE_NONE;
  634. return m_num;
  635. }
  636. uint32_t Frame::dispatch(uint8_t _id, ProgramHandle _handle, uint16_t _numX, uint16_t _numY, uint16_t _numZ, uint8_t _flags)
  637. {
  638. if (m_discard)
  639. {
  640. discard();
  641. return m_num;
  642. }
  643. if (BGFX_CONFIG_MAX_DRAW_CALLS-1 <= m_num)
  644. {
  645. ++m_numDropped;
  646. return m_num;
  647. }
  648. m_constEnd = m_constantBuffer->getPos();
  649. m_compute.m_matrix = m_draw.m_matrix;
  650. m_compute.m_num = m_draw.m_num;
  651. m_compute.m_numX = bx::uint16_max(_numX, 1);
  652. m_compute.m_numY = bx::uint16_max(_numY, 1);
  653. m_compute.m_numZ = bx::uint16_max(_numZ, 1);
  654. m_compute.m_submitFlags = _flags;
  655. m_key.m_program = _handle.idx;
  656. m_key.m_depth = 0;
  657. m_key.m_view = _id;
  658. m_key.m_seq = s_ctx->m_seq[_id];
  659. s_ctx->m_seq[_id]++;
  660. uint64_t key = m_key.encodeCompute();
  661. m_sortKeys[m_num] = key;
  662. m_sortValues[m_num] = m_numRenderItems;
  663. ++m_num;
  664. m_compute.m_constBegin = m_constBegin;
  665. m_compute.m_constEnd = m_constEnd;
  666. m_renderItem[m_numRenderItems].compute = m_compute;
  667. ++m_numRenderItems;
  668. m_compute.clear();
  669. m_constBegin = m_constEnd;
  670. return m_num;
  671. }
  672. void Frame::sort()
  673. {
  674. for (uint32_t ii = 0, num = m_num; ii < num; ++ii)
  675. {
  676. m_sortKeys[ii] = SortKey::remapView(m_sortKeys[ii], m_viewRemap);
  677. }
  678. bx::radixSort64(m_sortKeys, s_ctx->m_tempKeys, m_sortValues, s_ctx->m_tempValues, m_num);
  679. }
  680. RenderFrame::Enum renderFrame()
  681. {
  682. if (BX_ENABLED(BGFX_CONFIG_MULTITHREADED) )
  683. {
  684. if (NULL == s_ctx)
  685. {
  686. s_renderFrameCalled = true;
  687. s_threadIndex = ~BGFX_MAIN_THREAD_MAGIC;
  688. return RenderFrame::NoContext;
  689. }
  690. BGFX_CHECK_RENDER_THREAD();
  691. if (s_ctx->renderFrame() )
  692. {
  693. Context* ctx = s_ctx;
  694. ctx->gameSemWait();
  695. s_ctx = NULL;
  696. ctx->renderSemPost();
  697. return RenderFrame::Exiting;
  698. }
  699. return RenderFrame::Render;
  700. }
  701. BX_CHECK(false, "This call only makes sense if used with multi-threaded renderer.");
  702. return RenderFrame::NoContext;
  703. }
  704. const uint32_t g_uniformTypeSize[UniformType::Count+1] =
  705. {
  706. sizeof(int32_t),
  707. 0,
  708. 4*sizeof(float),
  709. 3*3*sizeof(float),
  710. 4*4*sizeof(float),
  711. 1,
  712. };
  713. void ConstantBuffer::writeUniform(UniformType::Enum _type, uint16_t _loc, const void* _value, uint16_t _num)
  714. {
  715. uint32_t opcode = encodeOpcode(_type, _loc, _num, true);
  716. write(opcode);
  717. write(_value, g_uniformTypeSize[_type]*_num);
  718. }
  719. void ConstantBuffer::writeUniformHandle(UniformType::Enum _type, uint16_t _loc, UniformHandle _handle, uint16_t _num)
  720. {
  721. uint32_t opcode = encodeOpcode(_type, _loc, _num, false);
  722. write(opcode);
  723. write(&_handle, sizeof(UniformHandle) );
  724. }
  725. void ConstantBuffer::writeMarker(const char* _marker)
  726. {
  727. uint16_t num = (uint16_t)strlen(_marker)+1;
  728. uint32_t opcode = encodeOpcode(bgfx::UniformType::Count, 0, num, true);
  729. write(opcode);
  730. write(_marker, num);
  731. }
  732. struct CapsFlags
  733. {
  734. uint64_t m_flag;
  735. const char* m_str;
  736. };
  737. static const CapsFlags s_capsFlags[] =
  738. {
  739. #define CAPS_FLAGS(_x) { _x, #_x }
  740. CAPS_FLAGS(BGFX_CAPS_TEXTURE_COMPARE_LEQUAL),
  741. CAPS_FLAGS(BGFX_CAPS_TEXTURE_COMPARE_ALL),
  742. CAPS_FLAGS(BGFX_CAPS_TEXTURE_3D),
  743. CAPS_FLAGS(BGFX_CAPS_VERTEX_ATTRIB_HALF),
  744. CAPS_FLAGS(BGFX_CAPS_VERTEX_ATTRIB_UINT10),
  745. CAPS_FLAGS(BGFX_CAPS_INSTANCING),
  746. CAPS_FLAGS(BGFX_CAPS_RENDERER_MULTITHREADED),
  747. CAPS_FLAGS(BGFX_CAPS_FRAGMENT_DEPTH),
  748. CAPS_FLAGS(BGFX_CAPS_BLEND_INDEPENDENT),
  749. CAPS_FLAGS(BGFX_CAPS_COMPUTE),
  750. CAPS_FLAGS(BGFX_CAPS_FRAGMENT_ORDERING),
  751. CAPS_FLAGS(BGFX_CAPS_SWAP_CHAIN),
  752. CAPS_FLAGS(BGFX_CAPS_HMD),
  753. CAPS_FLAGS(BGFX_CAPS_INDEX32),
  754. CAPS_FLAGS(BGFX_CAPS_DRAW_INDIRECT),
  755. CAPS_FLAGS(BGFX_CAPS_HIDPI),
  756. #undef CAPS_FLAGS
  757. };
  758. static void dumpCaps()
  759. {
  760. BX_TRACE("Supported capabilities (renderer %s, vendor 0x%04x, device 0x%04x):"
  761. , s_ctx->m_renderCtx->getRendererName()
  762. , g_caps.vendorId
  763. , g_caps.deviceId
  764. );
  765. for (uint32_t ii = 0; ii < BX_COUNTOF(s_capsFlags); ++ii)
  766. {
  767. if (0 != (g_caps.supported & s_capsFlags[ii].m_flag) )
  768. {
  769. BX_TRACE("\t%s", s_capsFlags[ii].m_str);
  770. }
  771. }
  772. BX_TRACE("Supported texture formats:");
  773. BX_TRACE("\t +----------- x = supported / * = emulated");
  774. BX_TRACE("\t |+---------- sRGB format");
  775. BX_TRACE("\t ||+--------- vertex format");
  776. BX_TRACE("\t |||+-------- image");
  777. BX_TRACE("\t ||||+------- framebuffer");
  778. BX_TRACE("\t |||||+------ MSAA framebuffer");
  779. BX_TRACE("\t ||||||+----- MSAA texture");
  780. BX_TRACE("\t ||||||| +-- name");
  781. for (uint32_t ii = 0; ii < TextureFormat::Count; ++ii)
  782. {
  783. if (TextureFormat::Unknown != ii
  784. && TextureFormat::UnknownDepth != ii)
  785. {
  786. uint8_t flags = g_caps.formats[ii];
  787. BX_TRACE("\t[%c%c%c%c%c%c%c] %s"
  788. , flags&BGFX_CAPS_FORMAT_TEXTURE_COLOR ? 'x' : flags&BGFX_CAPS_FORMAT_TEXTURE_EMULATED ? '*' : ' '
  789. , flags&BGFX_CAPS_FORMAT_TEXTURE_COLOR_SRGB ? 'l' : ' '
  790. , flags&BGFX_CAPS_FORMAT_TEXTURE_VERTEX ? 'v' : ' '
  791. , flags&BGFX_CAPS_FORMAT_TEXTURE_IMAGE ? 'i' : ' '
  792. , flags&BGFX_CAPS_FORMAT_TEXTURE_FRAMEBUFFER ? 'f' : ' '
  793. , flags&BGFX_CAPS_FORMAT_TEXTURE_FRAMEBUFFER_MSAA ? '+' : ' '
  794. , flags&BGFX_CAPS_FORMAT_TEXTURE_MSAA ? 'm' : ' '
  795. , getName(TextureFormat::Enum(ii) )
  796. );
  797. BX_UNUSED(flags);
  798. }
  799. }
  800. BX_TRACE("Max FB attachments: %d", g_caps.maxFBAttachments);
  801. }
  802. static TextureFormat::Enum s_emulatedFormats[] =
  803. {
  804. TextureFormat::BC1,
  805. TextureFormat::BC2,
  806. TextureFormat::BC3,
  807. TextureFormat::BC4,
  808. TextureFormat::BC5,
  809. TextureFormat::ETC1,
  810. TextureFormat::ETC2,
  811. TextureFormat::ETC2A,
  812. TextureFormat::ETC2A1,
  813. TextureFormat::PTC14,
  814. TextureFormat::PTC14A,
  815. TextureFormat::BGRA8, // GL doesn't support BGRA8 without extensions.
  816. TextureFormat::RGBA8, // D3D9 doesn't support RGBA8
  817. };
  818. bool Context::init(RendererType::Enum _type)
  819. {
  820. BX_CHECK(!m_rendererInitialized, "Already initialized?");
  821. m_exit = false;
  822. m_frames = 0;
  823. m_debug = BGFX_DEBUG_NONE;
  824. m_submit->create();
  825. #if BGFX_CONFIG_MULTITHREADED
  826. m_render->create();
  827. if (s_renderFrameCalled)
  828. {
  829. // When bgfx::renderFrame is called before init render thread
  830. // should not be created.
  831. BX_TRACE("Application called bgfx::renderFrame directly, not creating render thread.");
  832. m_singleThreaded = true
  833. && !BX_ENABLED(BX_PLATFORM_OSX || BX_PLATFORM_IOS)
  834. && ~BGFX_MAIN_THREAD_MAGIC == s_threadIndex
  835. ;
  836. }
  837. else
  838. {
  839. BX_TRACE("Creating rendering thread.");
  840. m_thread.init(renderThread, this, 0, "bgfx - renderer backend thread");
  841. m_singleThreaded = false;
  842. }
  843. #else
  844. BX_TRACE("Multithreaded renderer is disabled.");
  845. m_singleThreaded = true;
  846. #endif // BGFX_CONFIG_MULTITHREADED
  847. BX_TRACE("Running in %s-threaded mode", m_singleThreaded ? "single" : "multi");
  848. s_threadIndex = BGFX_MAIN_THREAD_MAGIC;
  849. for (uint32_t ii = 0; ii < BX_COUNTOF(m_viewRemap); ++ii)
  850. {
  851. m_viewRemap[ii] = uint8_t(ii);
  852. }
  853. memset(m_fb, 0xff, sizeof(m_fb) );
  854. memset(m_clear, 0, sizeof(m_clear) );
  855. memset(m_rect, 0, sizeof(m_rect) );
  856. memset(m_scissor, 0, sizeof(m_scissor) );
  857. memset(m_seq, 0, sizeof(m_seq) );
  858. memset(m_seqMask, 0, sizeof(m_seqMask) );
  859. for (uint32_t ii = 0; ii < BX_COUNTOF(m_rect); ++ii)
  860. {
  861. m_rect[ii].m_width = 1;
  862. m_rect[ii].m_height = 1;
  863. }
  864. for (uint32_t ii = 0; ii < BX_COUNTOF(m_clearColor); ++ii)
  865. {
  866. m_clearColor[ii][0] = 0.0f;
  867. m_clearColor[ii][1] = 0.0f;
  868. m_clearColor[ii][2] = 0.0f;
  869. m_clearColor[ii][3] = 1.0f;
  870. }
  871. m_declRef.init();
  872. CommandBuffer& cmdbuf = getCommandBuffer(CommandBuffer::RendererInit);
  873. cmdbuf.write(_type);
  874. frameNoRenderWait();
  875. // Make sure renderer init is called from render thread.
  876. // g_caps is initialized and available after this point.
  877. frame();
  878. if (!m_rendererInitialized)
  879. {
  880. getCommandBuffer(CommandBuffer::RendererShutdownEnd);
  881. frame();
  882. frame();
  883. m_declRef.shutdown(m_vertexDeclHandle);
  884. m_submit->destroy();
  885. #if BGFX_CONFIG_MULTITHREADED
  886. m_render->destroy();
  887. #endif // BGFX_CONFIG_MULTITHREADED
  888. return false;
  889. }
  890. for (uint32_t ii = 0; ii < BX_COUNTOF(s_emulatedFormats); ++ii)
  891. {
  892. if (0 == (g_caps.formats[s_emulatedFormats[ii] ] & BGFX_CAPS_FORMAT_TEXTURE_COLOR) )
  893. {
  894. g_caps.formats[s_emulatedFormats[ii] ] |= BGFX_CAPS_FORMAT_TEXTURE_EMULATED;
  895. }
  896. }
  897. g_caps.rendererType = m_renderCtx->getRendererType();
  898. initAttribTypeSizeTable(g_caps.rendererType);
  899. g_caps.supported |= 0
  900. | (BX_ENABLED(BGFX_CONFIG_MULTITHREADED) && !m_singleThreaded ? BGFX_CAPS_RENDERER_MULTITHREADED : 0)
  901. ;
  902. dumpCaps();
  903. m_textVideoMemBlitter.init();
  904. m_clearQuad.init();
  905. m_submit->m_transientVb = createTransientVertexBuffer(BGFX_CONFIG_TRANSIENT_VERTEX_BUFFER_SIZE);
  906. m_submit->m_transientIb = createTransientIndexBuffer(BGFX_CONFIG_TRANSIENT_INDEX_BUFFER_SIZE);
  907. frame();
  908. if (BX_ENABLED(BGFX_CONFIG_MULTITHREADED) )
  909. {
  910. m_submit->m_transientVb = createTransientVertexBuffer(BGFX_CONFIG_TRANSIENT_VERTEX_BUFFER_SIZE);
  911. m_submit->m_transientIb = createTransientIndexBuffer(BGFX_CONFIG_TRANSIENT_INDEX_BUFFER_SIZE);
  912. frame();
  913. }
  914. return true;
  915. }
  916. void Context::shutdown()
  917. {
  918. getCommandBuffer(CommandBuffer::RendererShutdownBegin);
  919. frame();
  920. destroyTransientVertexBuffer(m_submit->m_transientVb);
  921. destroyTransientIndexBuffer(m_submit->m_transientIb);
  922. m_textVideoMemBlitter.shutdown();
  923. m_clearQuad.shutdown();
  924. frame();
  925. if (BX_ENABLED(BGFX_CONFIG_MULTITHREADED) )
  926. {
  927. destroyTransientVertexBuffer(m_submit->m_transientVb);
  928. destroyTransientIndexBuffer(m_submit->m_transientIb);
  929. frame();
  930. }
  931. frame(); // If any VertexDecls needs to be destroyed.
  932. getCommandBuffer(CommandBuffer::RendererShutdownEnd);
  933. frame();
  934. m_dynVertexBufferAllocator.compact();
  935. m_dynIndexBufferAllocator.compact();
  936. m_declRef.shutdown(m_vertexDeclHandle);
  937. #if BGFX_CONFIG_MULTITHREADED
  938. // Render thread shutdown sequence.
  939. renderSemWait(); // Wait for previous frame.
  940. gameSemPost(); // OK to set context to NULL.
  941. // s_ctx is NULL here.
  942. renderSemWait(); // In RenderFrame::Exiting state.
  943. if (m_thread.isRunning() )
  944. {
  945. m_thread.shutdown();
  946. }
  947. m_render->destroy();
  948. #endif // BGFX_CONFIG_MULTITHREADED
  949. s_ctx = NULL;
  950. m_submit->destroy();
  951. if (BX_ENABLED(BGFX_CONFIG_DEBUG) )
  952. {
  953. #define CHECK_HANDLE_LEAK(_handleAlloc) \
  954. BX_MACRO_BLOCK_BEGIN \
  955. BX_WARN(0 == _handleAlloc.getNumHandles() \
  956. , "LEAK: " #_handleAlloc " %d (max: %d)" \
  957. , _handleAlloc.getNumHandles() \
  958. , _handleAlloc.getMaxHandles() \
  959. ); \
  960. BX_MACRO_BLOCK_END
  961. CHECK_HANDLE_LEAK(m_dynamicIndexBufferHandle);
  962. CHECK_HANDLE_LEAK(m_dynamicVertexBufferHandle);
  963. CHECK_HANDLE_LEAK(m_indexBufferHandle);
  964. CHECK_HANDLE_LEAK(m_vertexDeclHandle);
  965. CHECK_HANDLE_LEAK(m_vertexBufferHandle);
  966. CHECK_HANDLE_LEAK(m_shaderHandle);
  967. CHECK_HANDLE_LEAK(m_programHandle);
  968. CHECK_HANDLE_LEAK(m_textureHandle);
  969. CHECK_HANDLE_LEAK(m_frameBufferHandle);
  970. CHECK_HANDLE_LEAK(m_uniformHandle);
  971. #undef CHECK_HANDLE_LEAK
  972. }
  973. }
  974. void Context::freeDynamicBuffers()
  975. {
  976. for (uint16_t ii = 0, num = m_numFreeDynamicIndexBufferHandles; ii < num; ++ii)
  977. {
  978. destroyDynamicIndexBufferInternal(m_freeDynamicIndexBufferHandle[ii]);
  979. }
  980. m_numFreeDynamicIndexBufferHandles = 0;
  981. for (uint16_t ii = 0, num = m_numFreeDynamicVertexBufferHandles; ii < num; ++ii)
  982. {
  983. destroyDynamicVertexBufferInternal(m_freeDynamicVertexBufferHandle[ii]);
  984. }
  985. m_numFreeDynamicVertexBufferHandles = 0;
  986. }
  987. void Context::freeAllHandles(Frame* _frame)
  988. {
  989. for (uint16_t ii = 0, num = _frame->m_numFreeIndexBufferHandles; ii < num; ++ii)
  990. {
  991. m_indexBufferHandle.free(_frame->m_freeIndexBufferHandle[ii].idx);
  992. }
  993. for (uint16_t ii = 0, num = _frame->m_numFreeVertexDeclHandles; ii < num; ++ii)
  994. {
  995. m_vertexDeclHandle.free(_frame->m_freeVertexDeclHandle[ii].idx);
  996. }
  997. for (uint16_t ii = 0, num = _frame->m_numFreeVertexBufferHandles; ii < num; ++ii)
  998. {
  999. destroyVertexBufferInternal(_frame->m_freeVertexBufferHandle[ii]);
  1000. }
  1001. for (uint16_t ii = 0, num = _frame->m_numFreeShaderHandles; ii < num; ++ii)
  1002. {
  1003. m_shaderHandle.free(_frame->m_freeShaderHandle[ii].idx);
  1004. }
  1005. for (uint16_t ii = 0, num = _frame->m_numFreeProgramHandles; ii < num; ++ii)
  1006. {
  1007. m_programHandle.free(_frame->m_freeProgramHandle[ii].idx);
  1008. }
  1009. for (uint16_t ii = 0, num = _frame->m_numFreeTextureHandles; ii < num; ++ii)
  1010. {
  1011. m_textureHandle.free(_frame->m_freeTextureHandle[ii].idx);
  1012. }
  1013. for (uint16_t ii = 0, num = _frame->m_numFreeFrameBufferHandles; ii < num; ++ii)
  1014. {
  1015. m_frameBufferHandle.free(_frame->m_freeFrameBufferHandle[ii].idx);
  1016. }
  1017. for (uint16_t ii = 0, num = _frame->m_numFreeUniformHandles; ii < num; ++ii)
  1018. {
  1019. m_uniformHandle.free(_frame->m_freeUniformHandle[ii].idx);
  1020. }
  1021. }
  1022. uint32_t Context::frame()
  1023. {
  1024. BX_CHECK(0 == m_instBufferCount, "Instance buffer allocated, but not used. This is incorrect, and causes memory leak.");
  1025. // wait for render thread to finish
  1026. renderSemWait();
  1027. frameNoRenderWait();
  1028. return m_frames;
  1029. }
  1030. void Context::frameNoRenderWait()
  1031. {
  1032. swap();
  1033. // release render thread
  1034. gameSemPost();
  1035. }
  1036. void Context::swap()
  1037. {
  1038. freeDynamicBuffers();
  1039. m_submit->m_resolution = m_resolution;
  1040. m_submit->m_debug = m_debug;
  1041. memcpy(m_submit->m_viewRemap, m_viewRemap, sizeof(m_viewRemap) );
  1042. memcpy(m_submit->m_fb, m_fb, sizeof(m_fb) );
  1043. memcpy(m_submit->m_clear, m_clear, sizeof(m_clear) );
  1044. memcpy(m_submit->m_rect, m_rect, sizeof(m_rect) );
  1045. memcpy(m_submit->m_scissor, m_scissor, sizeof(m_scissor) );
  1046. memcpy(m_submit->m_view, m_view, sizeof(m_view) );
  1047. memcpy(m_submit->m_proj, m_proj, sizeof(m_proj) );
  1048. memcpy(m_submit->m_viewFlags, m_viewFlags, sizeof(m_viewFlags) );
  1049. if (m_clearColorDirty > 0)
  1050. {
  1051. --m_clearColorDirty;
  1052. memcpy(m_submit->m_clearColor, m_clearColor, sizeof(m_clearColor) );
  1053. }
  1054. m_submit->finish();
  1055. bx::xchg(m_render, m_submit);
  1056. if (!BX_ENABLED(BGFX_CONFIG_MULTITHREADED)
  1057. || m_singleThreaded)
  1058. {
  1059. renderFrame();
  1060. }
  1061. m_frames++;
  1062. m_submit->start();
  1063. memset(m_seq, 0, sizeof(m_seq) );
  1064. freeAllHandles(m_submit);
  1065. m_submit->resetFreeHandles();
  1066. m_submit->m_textVideoMem->resize(m_render->m_textVideoMem->m_small
  1067. , m_resolution.m_width
  1068. , m_resolution.m_height
  1069. );
  1070. }
  1071. bool Context::renderFrame()
  1072. {
  1073. if (m_rendererInitialized
  1074. && !m_flipAfterRender)
  1075. {
  1076. m_renderCtx->flip(m_render->m_hmd);
  1077. }
  1078. gameSemWait();
  1079. rendererExecCommands(m_render->m_cmdPre);
  1080. if (m_rendererInitialized)
  1081. {
  1082. m_renderCtx->submit(m_render, m_clearQuad, m_textVideoMemBlitter);
  1083. }
  1084. rendererExecCommands(m_render->m_cmdPost);
  1085. renderSemPost();
  1086. if (m_rendererInitialized
  1087. && m_flipAfterRender)
  1088. {
  1089. m_renderCtx->flip(m_render->m_hmd);
  1090. }
  1091. return m_exit;
  1092. }
  1093. void rendererUpdateUniforms(RendererContextI* _renderCtx, ConstantBuffer* _constantBuffer, uint32_t _begin, uint32_t _end)
  1094. {
  1095. _constantBuffer->reset(_begin);
  1096. while (_constantBuffer->getPos() < _end)
  1097. {
  1098. uint32_t opcode = _constantBuffer->read();
  1099. if (UniformType::End == opcode)
  1100. {
  1101. break;
  1102. }
  1103. UniformType::Enum type;
  1104. uint16_t loc;
  1105. uint16_t num;
  1106. uint16_t copy;
  1107. ConstantBuffer::decodeOpcode(opcode, type, loc, num, copy);
  1108. uint32_t size = g_uniformTypeSize[type]*num;
  1109. const char* data = _constantBuffer->read(size);
  1110. if (UniformType::Count > type)
  1111. {
  1112. if (copy)
  1113. {
  1114. _renderCtx->updateUniform(loc, data, size);
  1115. }
  1116. else
  1117. {
  1118. _renderCtx->updateUniform(loc, *(const char**)(data), size);
  1119. }
  1120. }
  1121. else
  1122. {
  1123. _renderCtx->setMarker(data, size);
  1124. }
  1125. }
  1126. }
  1127. void Context::flushTextureUpdateBatch(CommandBuffer& _cmdbuf)
  1128. {
  1129. if (m_textureUpdateBatch.sort() )
  1130. {
  1131. const uint32_t pos = _cmdbuf.m_pos;
  1132. uint32_t currentKey = UINT32_MAX;
  1133. for (uint32_t ii = 0, num = m_textureUpdateBatch.m_num; ii < num; ++ii)
  1134. {
  1135. _cmdbuf.m_pos = m_textureUpdateBatch.m_values[ii];
  1136. TextureHandle handle;
  1137. _cmdbuf.read(handle);
  1138. uint8_t side;
  1139. _cmdbuf.read(side);
  1140. uint8_t mip;
  1141. _cmdbuf.read(mip);
  1142. Rect rect;
  1143. _cmdbuf.read(rect);
  1144. uint16_t zz;
  1145. _cmdbuf.read(zz);
  1146. uint16_t depth;
  1147. _cmdbuf.read(depth);
  1148. uint16_t pitch;
  1149. _cmdbuf.read(pitch);
  1150. Memory* mem;
  1151. _cmdbuf.read(mem);
  1152. uint32_t key = m_textureUpdateBatch.m_keys[ii];
  1153. if (key != currentKey)
  1154. {
  1155. if (currentKey != UINT32_MAX)
  1156. {
  1157. m_renderCtx->updateTextureEnd();
  1158. }
  1159. currentKey = key;
  1160. m_renderCtx->updateTextureBegin(handle, side, mip);
  1161. }
  1162. m_renderCtx->updateTexture(handle, side, mip, rect, zz, depth, pitch, mem);
  1163. release(mem);
  1164. }
  1165. if (currentKey != UINT32_MAX)
  1166. {
  1167. m_renderCtx->updateTextureEnd();
  1168. }
  1169. m_textureUpdateBatch.reset();
  1170. _cmdbuf.m_pos = pos;
  1171. }
  1172. }
  1173. typedef RendererContextI* (*RendererCreateFn)();
  1174. typedef void (*RendererDestroyFn)();
  1175. #define BGFX_RENDERER_CONTEXT(_namespace) \
  1176. namespace _namespace \
  1177. { \
  1178. extern RendererContextI* rendererCreate(); \
  1179. extern void rendererDestroy(); \
  1180. }
  1181. BGFX_RENDERER_CONTEXT(noop);
  1182. BGFX_RENDERER_CONTEXT(d3d9);
  1183. BGFX_RENDERER_CONTEXT(d3d11);
  1184. BGFX_RENDERER_CONTEXT(d3d12);
  1185. BGFX_RENDERER_CONTEXT(mtl);
  1186. BGFX_RENDERER_CONTEXT(gl);
  1187. BGFX_RENDERER_CONTEXT(vk);
  1188. #undef BGFX_RENDERER_CONTEXT
  1189. struct RendererCreator
  1190. {
  1191. RendererCreateFn createFn;
  1192. RendererDestroyFn destroyFn;
  1193. const char* name;
  1194. bool supported;
  1195. };
  1196. static RendererCreator s_rendererCreator[] =
  1197. {
  1198. { noop::rendererCreate, noop::rendererDestroy, BGFX_RENDERER_NULL_NAME, !!BGFX_CONFIG_RENDERER_NULL }, // Noop
  1199. { d3d9::rendererCreate, d3d9::rendererDestroy, BGFX_RENDERER_DIRECT3D9_NAME, !!BGFX_CONFIG_RENDERER_DIRECT3D9 }, // Direct3D9
  1200. { d3d11::rendererCreate, d3d11::rendererDestroy, BGFX_RENDERER_DIRECT3D11_NAME, !!BGFX_CONFIG_RENDERER_DIRECT3D11 }, // Direct3D11
  1201. { d3d12::rendererCreate, d3d12::rendererDestroy, BGFX_RENDERER_DIRECT3D12_NAME, !!BGFX_CONFIG_RENDERER_DIRECT3D12 }, // Direct3D12
  1202. #if BX_PLATFORM_OSX || BX_PLATFORM_IOS
  1203. { mtl::rendererCreate, mtl::rendererDestroy, BGFX_RENDERER_METAL_NAME, !!BGFX_CONFIG_RENDERER_METAL }, // Metal
  1204. #else
  1205. { noop::rendererCreate, noop::rendererDestroy, BGFX_RENDERER_NULL_NAME, !!BGFX_CONFIG_RENDERER_NULL }, // Noop
  1206. #endif // BX_PLATFORM_OSX || BX_PLATFORM_IOS
  1207. { gl::rendererCreate, gl::rendererDestroy, BGFX_RENDERER_OPENGL_NAME, !!BGFX_CONFIG_RENDERER_OPENGLES }, // OpenGLES
  1208. { gl::rendererCreate, gl::rendererDestroy, BGFX_RENDERER_OPENGL_NAME, !!BGFX_CONFIG_RENDERER_OPENGL }, // OpenGL
  1209. { vk::rendererCreate, vk::rendererDestroy, BGFX_RENDERER_VULKAN_NAME, !!BGFX_CONFIG_RENDERER_VULKAN }, // Vulkan
  1210. };
  1211. BX_STATIC_ASSERT(BX_COUNTOF(s_rendererCreator) == RendererType::Count);
  1212. static RendererDestroyFn s_rendererDestroyFn;
  1213. struct Condition
  1214. {
  1215. enum Enum
  1216. {
  1217. LessEqual,
  1218. GreaterEqual,
  1219. };
  1220. };
  1221. bool windowsVersionIs(Condition::Enum _op, uint32_t _version)
  1222. {
  1223. #if BX_PLATFORM_WINDOWS
  1224. static const uint8_t s_condition[] =
  1225. {
  1226. VER_LESS_EQUAL,
  1227. VER_GREATER_EQUAL,
  1228. };
  1229. OSVERSIONINFOEXA ovi;
  1230. memset(&ovi, 0, sizeof(ovi) );
  1231. ovi.dwOSVersionInfoSize = sizeof(ovi);
  1232. // _WIN32_WINNT_WINBLUE 0x0603
  1233. // _WIN32_WINNT_WIN8 0x0602
  1234. // _WIN32_WINNT_WIN7 0x0601
  1235. // _WIN32_WINNT_VISTA 0x0600
  1236. ovi.dwMajorVersion = HIBYTE(_version);
  1237. ovi.dwMinorVersion = LOBYTE(_version);
  1238. DWORDLONG cond = 0;
  1239. VER_SET_CONDITION(cond, VER_MAJORVERSION, s_condition[_op]);
  1240. VER_SET_CONDITION(cond, VER_MINORVERSION, s_condition[_op]);
  1241. return !!VerifyVersionInfoA(&ovi, VER_MAJORVERSION | VER_MINORVERSION, cond);
  1242. #else
  1243. BX_UNUSED(_op, _version);
  1244. return false;
  1245. #endif // BX_PLATFORM_WINDOWS
  1246. }
  1247. RendererContextI* rendererCreate(RendererType::Enum _type)
  1248. {
  1249. if (RendererType::Count == _type)
  1250. {
  1251. again:
  1252. if (BX_ENABLED(BX_PLATFORM_WINDOWS) )
  1253. {
  1254. RendererType::Enum first = RendererType::Direct3D9;
  1255. RendererType::Enum second = RendererType::Direct3D11;
  1256. if (windowsVersionIs(Condition::GreaterEqual, 0x0602) )
  1257. {
  1258. first = RendererType::Direct3D12;
  1259. second = RendererType::Direct3D11;
  1260. if (!s_rendererCreator[second].supported)
  1261. {
  1262. second = RendererType::Direct3D9;
  1263. }
  1264. }
  1265. else if (windowsVersionIs(Condition::GreaterEqual, 0x0601) )
  1266. {
  1267. first = RendererType::Direct3D11;
  1268. second = RendererType::Direct3D9;
  1269. }
  1270. if (s_rendererCreator[first].supported)
  1271. {
  1272. _type = first;
  1273. }
  1274. else if (s_rendererCreator[second].supported)
  1275. {
  1276. _type = second;
  1277. }
  1278. else if (s_rendererCreator[RendererType::OpenGL].supported)
  1279. {
  1280. _type = RendererType::OpenGL;
  1281. }
  1282. else if (s_rendererCreator[RendererType::OpenGLES].supported)
  1283. {
  1284. _type = RendererType::OpenGLES;
  1285. }
  1286. else if (s_rendererCreator[RendererType::Direct3D12].supported)
  1287. {
  1288. _type = RendererType::Direct3D12;
  1289. }
  1290. else if (s_rendererCreator[RendererType::Vulkan].supported)
  1291. {
  1292. _type = RendererType::Vulkan;
  1293. }
  1294. else
  1295. {
  1296. _type = RendererType::Null;
  1297. }
  1298. }
  1299. else if (BX_ENABLED(BX_PLATFORM_IOS) )
  1300. {
  1301. if (s_rendererCreator[RendererType::Metal].supported)
  1302. {
  1303. _type = RendererType::Metal;
  1304. }
  1305. else if (s_rendererCreator[RendererType::OpenGLES].supported)
  1306. {
  1307. _type = RendererType::OpenGLES;
  1308. }
  1309. }
  1310. else if (BX_ENABLED(0
  1311. || BX_PLATFORM_ANDROID
  1312. || BX_PLATFORM_EMSCRIPTEN
  1313. || BX_PLATFORM_NACL
  1314. || BX_PLATFORM_RPI
  1315. ) )
  1316. {
  1317. _type = RendererType::OpenGLES;
  1318. }
  1319. else if (BX_ENABLED(BX_PLATFORM_WINRT) )
  1320. {
  1321. _type = RendererType::Direct3D11;
  1322. }
  1323. else
  1324. {
  1325. if (s_rendererCreator[RendererType::OpenGL].supported)
  1326. {
  1327. _type = RendererType::OpenGL;
  1328. }
  1329. else if (s_rendererCreator[RendererType::OpenGLES].supported)
  1330. {
  1331. _type = RendererType::OpenGLES;
  1332. }
  1333. }
  1334. if (!s_rendererCreator[_type].supported)
  1335. {
  1336. _type = RendererType::Null;
  1337. }
  1338. }
  1339. RendererContextI* renderCtx = s_rendererCreator[_type].createFn();
  1340. if (NULL == renderCtx)
  1341. {
  1342. s_rendererCreator[_type].supported = false;
  1343. goto again;
  1344. }
  1345. s_rendererDestroyFn = s_rendererCreator[_type].destroyFn;
  1346. return renderCtx;
  1347. }
  1348. void rendererDestroy()
  1349. {
  1350. s_rendererDestroyFn();
  1351. }
  1352. void Context::rendererExecCommands(CommandBuffer& _cmdbuf)
  1353. {
  1354. _cmdbuf.reset();
  1355. bool end = false;
  1356. if (NULL == m_renderCtx)
  1357. {
  1358. uint8_t command;
  1359. _cmdbuf.read(command);
  1360. switch (command)
  1361. {
  1362. case CommandBuffer::RendererShutdownEnd:
  1363. m_exit = true;
  1364. return;
  1365. case CommandBuffer::End:
  1366. return;
  1367. default:
  1368. {
  1369. BX_CHECK(CommandBuffer::RendererInit == command
  1370. , "RendererInit must be the first command in command buffer before initialization. Unexpected command %d?"
  1371. , command
  1372. );
  1373. BX_CHECK(!m_rendererInitialized, "This shouldn't happen! Bad synchronization?");
  1374. RendererType::Enum type;
  1375. _cmdbuf.read(type);
  1376. m_renderCtx = rendererCreate(type);
  1377. m_rendererInitialized = NULL != m_renderCtx;
  1378. if (!m_rendererInitialized)
  1379. {
  1380. _cmdbuf.read(command);
  1381. BX_CHECK(CommandBuffer::End == command, "Unexpected command %d?"
  1382. , command
  1383. );
  1384. return;
  1385. }
  1386. }
  1387. break;
  1388. }
  1389. }
  1390. do
  1391. {
  1392. uint8_t command;
  1393. _cmdbuf.read(command);
  1394. switch (command)
  1395. {
  1396. case CommandBuffer::RendererShutdownBegin:
  1397. {
  1398. BX_CHECK(m_rendererInitialized, "This shouldn't happen! Bad synchronization?");
  1399. m_rendererInitialized = false;
  1400. }
  1401. break;
  1402. case CommandBuffer::RendererShutdownEnd:
  1403. {
  1404. BX_CHECK(!m_rendererInitialized && !m_exit, "This shouldn't happen! Bad synchronization?");
  1405. rendererDestroy();
  1406. m_renderCtx = NULL;
  1407. m_exit = true;
  1408. }
  1409. // fall through
  1410. case CommandBuffer::End:
  1411. end = true;
  1412. break;
  1413. case CommandBuffer::CreateIndexBuffer:
  1414. {
  1415. IndexBufferHandle handle;
  1416. _cmdbuf.read(handle);
  1417. Memory* mem;
  1418. _cmdbuf.read(mem);
  1419. uint16_t flags;
  1420. _cmdbuf.read(flags);
  1421. m_renderCtx->createIndexBuffer(handle, mem, flags);
  1422. release(mem);
  1423. }
  1424. break;
  1425. case CommandBuffer::DestroyIndexBuffer:
  1426. {
  1427. IndexBufferHandle handle;
  1428. _cmdbuf.read(handle);
  1429. m_renderCtx->destroyIndexBuffer(handle);
  1430. }
  1431. break;
  1432. case CommandBuffer::CreateVertexDecl:
  1433. {
  1434. VertexDeclHandle handle;
  1435. _cmdbuf.read(handle);
  1436. VertexDecl decl;
  1437. _cmdbuf.read(decl);
  1438. m_renderCtx->createVertexDecl(handle, decl);
  1439. }
  1440. break;
  1441. case CommandBuffer::DestroyVertexDecl:
  1442. {
  1443. VertexDeclHandle handle;
  1444. _cmdbuf.read(handle);
  1445. m_renderCtx->destroyVertexDecl(handle);
  1446. }
  1447. break;
  1448. case CommandBuffer::CreateVertexBuffer:
  1449. {
  1450. VertexBufferHandle handle;
  1451. _cmdbuf.read(handle);
  1452. Memory* mem;
  1453. _cmdbuf.read(mem);
  1454. VertexDeclHandle declHandle;
  1455. _cmdbuf.read(declHandle);
  1456. uint16_t flags;
  1457. _cmdbuf.read(flags);
  1458. m_renderCtx->createVertexBuffer(handle, mem, declHandle, flags);
  1459. release(mem);
  1460. }
  1461. break;
  1462. case CommandBuffer::DestroyVertexBuffer:
  1463. {
  1464. VertexBufferHandle handle;
  1465. _cmdbuf.read(handle);
  1466. m_renderCtx->destroyVertexBuffer(handle);
  1467. }
  1468. break;
  1469. case CommandBuffer::CreateDynamicIndexBuffer:
  1470. {
  1471. IndexBufferHandle handle;
  1472. _cmdbuf.read(handle);
  1473. uint32_t size;
  1474. _cmdbuf.read(size);
  1475. uint16_t flags;
  1476. _cmdbuf.read(flags);
  1477. m_renderCtx->createDynamicIndexBuffer(handle, size, flags);
  1478. }
  1479. break;
  1480. case CommandBuffer::UpdateDynamicIndexBuffer:
  1481. {
  1482. IndexBufferHandle handle;
  1483. _cmdbuf.read(handle);
  1484. uint32_t offset;
  1485. _cmdbuf.read(offset);
  1486. uint32_t size;
  1487. _cmdbuf.read(size);
  1488. Memory* mem;
  1489. _cmdbuf.read(mem);
  1490. m_renderCtx->updateDynamicIndexBuffer(handle, offset, size, mem);
  1491. release(mem);
  1492. }
  1493. break;
  1494. case CommandBuffer::DestroyDynamicIndexBuffer:
  1495. {
  1496. IndexBufferHandle handle;
  1497. _cmdbuf.read(handle);
  1498. m_renderCtx->destroyDynamicIndexBuffer(handle);
  1499. }
  1500. break;
  1501. case CommandBuffer::CreateDynamicVertexBuffer:
  1502. {
  1503. VertexBufferHandle handle;
  1504. _cmdbuf.read(handle);
  1505. uint32_t size;
  1506. _cmdbuf.read(size);
  1507. uint16_t flags;
  1508. _cmdbuf.read(flags);
  1509. m_renderCtx->createDynamicVertexBuffer(handle, size, flags);
  1510. }
  1511. break;
  1512. case CommandBuffer::UpdateDynamicVertexBuffer:
  1513. {
  1514. VertexBufferHandle handle;
  1515. _cmdbuf.read(handle);
  1516. uint32_t offset;
  1517. _cmdbuf.read(offset);
  1518. uint32_t size;
  1519. _cmdbuf.read(size);
  1520. Memory* mem;
  1521. _cmdbuf.read(mem);
  1522. m_renderCtx->updateDynamicVertexBuffer(handle, offset, size, mem);
  1523. release(mem);
  1524. }
  1525. break;
  1526. case CommandBuffer::DestroyDynamicVertexBuffer:
  1527. {
  1528. VertexBufferHandle handle;
  1529. _cmdbuf.read(handle);
  1530. m_renderCtx->destroyDynamicVertexBuffer(handle);
  1531. }
  1532. break;
  1533. case CommandBuffer::CreateShader:
  1534. {
  1535. ShaderHandle handle;
  1536. _cmdbuf.read(handle);
  1537. Memory* mem;
  1538. _cmdbuf.read(mem);
  1539. m_renderCtx->createShader(handle, mem);
  1540. release(mem);
  1541. }
  1542. break;
  1543. case CommandBuffer::DestroyShader:
  1544. {
  1545. ShaderHandle handle;
  1546. _cmdbuf.read(handle);
  1547. m_renderCtx->destroyShader(handle);
  1548. }
  1549. break;
  1550. case CommandBuffer::CreateProgram:
  1551. {
  1552. ProgramHandle handle;
  1553. _cmdbuf.read(handle);
  1554. ShaderHandle vsh;
  1555. _cmdbuf.read(vsh);
  1556. ShaderHandle fsh;
  1557. _cmdbuf.read(fsh);
  1558. m_renderCtx->createProgram(handle, vsh, fsh);
  1559. }
  1560. break;
  1561. case CommandBuffer::DestroyProgram:
  1562. {
  1563. ProgramHandle handle;
  1564. _cmdbuf.read(handle);
  1565. m_renderCtx->destroyProgram(handle);
  1566. }
  1567. break;
  1568. case CommandBuffer::CreateTexture:
  1569. {
  1570. TextureHandle handle;
  1571. _cmdbuf.read(handle);
  1572. Memory* mem;
  1573. _cmdbuf.read(mem);
  1574. uint32_t flags;
  1575. _cmdbuf.read(flags);
  1576. uint8_t skip;
  1577. _cmdbuf.read(skip);
  1578. m_renderCtx->createTexture(handle, mem, flags, skip);
  1579. bx::MemoryReader reader(mem->data, mem->size);
  1580. uint32_t magic;
  1581. bx::read(&reader, magic);
  1582. if (BGFX_CHUNK_MAGIC_TEX == magic)
  1583. {
  1584. TextureCreate tc;
  1585. bx::read(&reader, tc);
  1586. if (NULL != tc.m_mem)
  1587. {
  1588. release(tc.m_mem);
  1589. }
  1590. }
  1591. release(mem);
  1592. }
  1593. break;
  1594. case CommandBuffer::UpdateTexture:
  1595. {
  1596. if (m_textureUpdateBatch.isFull() )
  1597. {
  1598. flushTextureUpdateBatch(_cmdbuf);
  1599. }
  1600. uint32_t value = _cmdbuf.m_pos;
  1601. TextureHandle handle;
  1602. _cmdbuf.read(handle);
  1603. uint8_t side;
  1604. _cmdbuf.read(side);
  1605. uint8_t mip;
  1606. _cmdbuf.read(mip);
  1607. _cmdbuf.skip<Rect>();
  1608. _cmdbuf.skip<uint16_t>();
  1609. _cmdbuf.skip<uint16_t>();
  1610. _cmdbuf.skip<uint16_t>();
  1611. _cmdbuf.skip<Memory*>();
  1612. uint32_t key = (handle.idx<<16)
  1613. | (side<<8)
  1614. | mip
  1615. ;
  1616. m_textureUpdateBatch.add(key, value);
  1617. }
  1618. break;
  1619. case CommandBuffer::ResizeTexture:
  1620. {
  1621. TextureHandle handle;
  1622. _cmdbuf.read(handle);
  1623. uint16_t width;
  1624. _cmdbuf.read(width);
  1625. uint16_t height;
  1626. _cmdbuf.read(height);
  1627. m_renderCtx->resizeTexture(handle, width, height);
  1628. }
  1629. break;
  1630. case CommandBuffer::DestroyTexture:
  1631. {
  1632. TextureHandle handle;
  1633. _cmdbuf.read(handle);
  1634. m_renderCtx->destroyTexture(handle);
  1635. }
  1636. break;
  1637. case CommandBuffer::CreateFrameBuffer:
  1638. {
  1639. FrameBufferHandle handle;
  1640. _cmdbuf.read(handle);
  1641. bool window;
  1642. _cmdbuf.read(window);
  1643. if (window)
  1644. {
  1645. void* nwh;
  1646. _cmdbuf.read(nwh);
  1647. uint16_t width;
  1648. _cmdbuf.read(width);
  1649. uint16_t height;
  1650. _cmdbuf.read(height);
  1651. TextureFormat::Enum depthFormat;
  1652. _cmdbuf.read(depthFormat);
  1653. m_renderCtx->createFrameBuffer(handle, nwh, width, height, depthFormat);
  1654. }
  1655. else
  1656. {
  1657. uint8_t num;
  1658. _cmdbuf.read(num);
  1659. TextureHandle textureHandles[BGFX_CONFIG_MAX_FRAME_BUFFER_ATTACHMENTS];
  1660. for (uint32_t ii = 0; ii < num; ++ii)
  1661. {
  1662. _cmdbuf.read(textureHandles[ii]);
  1663. }
  1664. m_renderCtx->createFrameBuffer(handle, num, textureHandles);
  1665. }
  1666. }
  1667. break;
  1668. case CommandBuffer::DestroyFrameBuffer:
  1669. {
  1670. FrameBufferHandle handle;
  1671. _cmdbuf.read(handle);
  1672. m_renderCtx->destroyFrameBuffer(handle);
  1673. }
  1674. break;
  1675. case CommandBuffer::CreateUniform:
  1676. {
  1677. UniformHandle handle;
  1678. _cmdbuf.read(handle);
  1679. UniformType::Enum type;
  1680. _cmdbuf.read(type);
  1681. uint16_t num;
  1682. _cmdbuf.read(num);
  1683. uint8_t len;
  1684. _cmdbuf.read(len);
  1685. const char* name = (const char*)_cmdbuf.skip(len);
  1686. m_renderCtx->createUniform(handle, type, num, name);
  1687. }
  1688. break;
  1689. case CommandBuffer::DestroyUniform:
  1690. {
  1691. UniformHandle handle;
  1692. _cmdbuf.read(handle);
  1693. m_renderCtx->destroyUniform(handle);
  1694. }
  1695. break;
  1696. case CommandBuffer::SaveScreenShot:
  1697. {
  1698. uint16_t len;
  1699. _cmdbuf.read(len);
  1700. const char* filePath = (const char*)_cmdbuf.skip(len);
  1701. m_renderCtx->saveScreenShot(filePath);
  1702. }
  1703. break;
  1704. case CommandBuffer::UpdateViewName:
  1705. {
  1706. uint8_t id;
  1707. _cmdbuf.read(id);
  1708. uint16_t len;
  1709. _cmdbuf.read(len);
  1710. const char* name = (const char*)_cmdbuf.skip(len);
  1711. m_renderCtx->updateViewName(id, name);
  1712. }
  1713. break;
  1714. default:
  1715. BX_CHECK(false, "Invalid command: %d", command);
  1716. break;
  1717. }
  1718. } while (!end);
  1719. flushTextureUpdateBatch(_cmdbuf);
  1720. }
  1721. uint8_t getSupportedRenderers(RendererType::Enum _enum[RendererType::Count])
  1722. {
  1723. uint8_t num = 0;
  1724. for (uint8_t ii = 0; ii < uint8_t(RendererType::Count); ++ii)
  1725. {
  1726. if ( (RendererType::Direct3D11 == ii || RendererType::Direct3D12 == ii)
  1727. && windowsVersionIs(Condition::LessEqual, 0x0502) )
  1728. {
  1729. continue;
  1730. }
  1731. if (s_rendererCreator[ii].supported)
  1732. {
  1733. _enum[num++] = RendererType::Enum(ii);
  1734. }
  1735. }
  1736. return num;
  1737. }
  1738. const char* getRendererName(RendererType::Enum _type)
  1739. {
  1740. BX_CHECK(_type < RendererType::Count, "Invalid renderer type %d.", _type);
  1741. return s_rendererCreator[_type].name;
  1742. }
  1743. bool init(RendererType::Enum _type, uint16_t _vendorId, uint16_t _deviceId, CallbackI* _callback, bx::ReallocatorI* _allocator)
  1744. {
  1745. BX_CHECK(NULL == s_ctx, "bgfx is already initialized.");
  1746. memset(&g_caps, 0, sizeof(g_caps) );
  1747. g_caps.maxViews = BGFX_CONFIG_MAX_VIEWS;
  1748. g_caps.maxDrawCalls = BGFX_CONFIG_MAX_DRAW_CALLS;
  1749. g_caps.maxFBAttachments = 1;
  1750. g_caps.vendorId = _vendorId;
  1751. g_caps.deviceId = _deviceId;
  1752. if (NULL != _allocator)
  1753. {
  1754. g_allocator = _allocator;
  1755. }
  1756. else
  1757. {
  1758. bx::CrtAllocator allocator;
  1759. g_allocator =
  1760. s_allocatorStub = BX_NEW(&allocator, AllocatorStub);
  1761. }
  1762. if (NULL != _callback)
  1763. {
  1764. g_callback = _callback;
  1765. }
  1766. else
  1767. {
  1768. g_callback =
  1769. s_callbackStub = BX_NEW(g_allocator, CallbackStub);
  1770. }
  1771. BX_TRACE("Init...");
  1772. s_ctx = BX_ALIGNED_NEW(g_allocator, Context, 16);
  1773. if (!s_ctx->init(_type) )
  1774. {
  1775. BX_TRACE("Init failed.");
  1776. BX_ALIGNED_DELETE(g_allocator, s_ctx, 16);
  1777. s_ctx = NULL;
  1778. if (NULL != s_callbackStub)
  1779. {
  1780. BX_DELETE(g_allocator, s_callbackStub);
  1781. s_callbackStub = NULL;
  1782. }
  1783. if (NULL != s_allocatorStub)
  1784. {
  1785. bx::CrtAllocator allocator;
  1786. BX_DELETE(&allocator, s_allocatorStub);
  1787. s_allocatorStub = NULL;
  1788. }
  1789. s_threadIndex = 0;
  1790. g_callback = NULL;
  1791. g_allocator = NULL;
  1792. return false;
  1793. }
  1794. BX_TRACE("Init complete.");
  1795. return true;
  1796. }
  1797. void shutdown()
  1798. {
  1799. BX_TRACE("Shutdown...");
  1800. BGFX_CHECK_MAIN_THREAD();
  1801. Context* ctx = s_ctx; // it's going to be NULLd inside shutdown.
  1802. ctx->shutdown();
  1803. BX_CHECK(NULL == s_ctx, "bgfx is should be uninitialized here.");
  1804. BX_ALIGNED_DELETE(g_allocator, ctx, 16);
  1805. BX_TRACE("Shutdown complete.");
  1806. if (NULL != s_allocatorStub)
  1807. {
  1808. s_allocatorStub->checkLeaks();
  1809. }
  1810. if (NULL != s_callbackStub)
  1811. {
  1812. BX_DELETE(g_allocator, s_callbackStub);
  1813. s_callbackStub = NULL;
  1814. }
  1815. if (NULL != s_allocatorStub)
  1816. {
  1817. bx::CrtAllocator allocator;
  1818. BX_DELETE(&allocator, s_allocatorStub);
  1819. s_allocatorStub = NULL;
  1820. }
  1821. s_threadIndex = 0;
  1822. g_callback = NULL;
  1823. g_allocator = NULL;
  1824. }
  1825. void reset(uint32_t _width, uint32_t _height, uint32_t _flags)
  1826. {
  1827. BGFX_CHECK_MAIN_THREAD();
  1828. s_ctx->reset(_width, _height, _flags);
  1829. }
  1830. uint32_t frame()
  1831. {
  1832. BGFX_CHECK_MAIN_THREAD();
  1833. return s_ctx->frame();
  1834. }
  1835. const Caps* getCaps()
  1836. {
  1837. return &g_caps;
  1838. }
  1839. const HMD* getHMD()
  1840. {
  1841. return s_ctx->getHMD();
  1842. }
  1843. const Stats* getStats()
  1844. {
  1845. return s_ctx->getPerfStats();
  1846. }
  1847. RendererType::Enum getRendererType()
  1848. {
  1849. return g_caps.rendererType;
  1850. }
  1851. const Memory* alloc(uint32_t _size)
  1852. {
  1853. BX_CHECK(0 < _size, "Invalid memory operation. _size is 0.");
  1854. Memory* mem = (Memory*)BX_ALLOC(g_allocator, sizeof(Memory) + _size);
  1855. mem->size = _size;
  1856. mem->data = (uint8_t*)mem + sizeof(Memory);
  1857. return mem;
  1858. }
  1859. const Memory* copy(const void* _data, uint32_t _size)
  1860. {
  1861. BX_CHECK(0 < _size, "Invalid memory operation. _size is 0.");
  1862. const Memory* mem = alloc(_size);
  1863. memcpy(mem->data, _data, _size);
  1864. return mem;
  1865. }
  1866. struct MemoryRef
  1867. {
  1868. Memory mem;
  1869. ReleaseFn releaseFn;
  1870. void* userData;
  1871. };
  1872. const Memory* makeRef(const void* _data, uint32_t _size, ReleaseFn _releaseFn, void* _userData)
  1873. {
  1874. MemoryRef* memRef = (MemoryRef*)BX_ALLOC(g_allocator, sizeof(MemoryRef) );
  1875. memRef->mem.size = _size;
  1876. memRef->mem.data = (uint8_t*)_data;
  1877. memRef->releaseFn = _releaseFn;
  1878. memRef->userData = _userData;
  1879. return &memRef->mem;
  1880. }
  1881. bool isMemoryRef(const Memory* _mem)
  1882. {
  1883. return _mem->data != (uint8_t*)_mem + sizeof(Memory);
  1884. }
  1885. void release(const Memory* _mem)
  1886. {
  1887. BX_CHECK(NULL != _mem, "_mem can't be NULL");
  1888. Memory* mem = const_cast<Memory*>(_mem);
  1889. if (isMemoryRef(mem) )
  1890. {
  1891. MemoryRef* memRef = reinterpret_cast<MemoryRef*>(mem);
  1892. if (NULL != memRef->releaseFn)
  1893. {
  1894. memRef->releaseFn(mem->data, memRef->userData);
  1895. }
  1896. }
  1897. BX_FREE(g_allocator, mem);
  1898. }
  1899. void setDebug(uint32_t _debug)
  1900. {
  1901. BGFX_CHECK_MAIN_THREAD();
  1902. s_ctx->setDebug(_debug);
  1903. }
  1904. void dbgTextClear(uint8_t _attr, bool _small)
  1905. {
  1906. BGFX_CHECK_MAIN_THREAD();
  1907. s_ctx->dbgTextClear(_attr, _small);
  1908. }
  1909. void dbgTextPrintfVargs(uint16_t _x, uint16_t _y, uint8_t _attr, const char* _format, va_list _argList)
  1910. {
  1911. s_ctx->dbgTextPrintfVargs(_x, _y, _attr, _format, _argList);
  1912. }
  1913. void dbgTextPrintf(uint16_t _x, uint16_t _y, uint8_t _attr, const char* _format, ...)
  1914. {
  1915. BGFX_CHECK_MAIN_THREAD();
  1916. va_list argList;
  1917. va_start(argList, _format);
  1918. s_ctx->dbgTextPrintfVargs(_x, _y, _attr, _format, argList);
  1919. va_end(argList);
  1920. }
  1921. void dbgTextImage(uint16_t _x, uint16_t _y, uint16_t _width, uint16_t _height, const void* _data, uint16_t _pitch)
  1922. {
  1923. BGFX_CHECK_MAIN_THREAD();
  1924. s_ctx->dbgTextImage(_x, _y, _width, _height, _data, _pitch);
  1925. }
  1926. IndexBufferHandle createIndexBuffer(const Memory* _mem, uint16_t _flags)
  1927. {
  1928. BGFX_CHECK_MAIN_THREAD();
  1929. BX_CHECK(NULL != _mem, "_mem can't be NULL");
  1930. return s_ctx->createIndexBuffer(_mem, _flags);
  1931. }
  1932. void destroyIndexBuffer(IndexBufferHandle _handle)
  1933. {
  1934. BGFX_CHECK_MAIN_THREAD();
  1935. s_ctx->destroyIndexBuffer(_handle);
  1936. }
  1937. VertexBufferHandle createVertexBuffer(const Memory* _mem, const VertexDecl& _decl, uint16_t _flags)
  1938. {
  1939. BGFX_CHECK_MAIN_THREAD();
  1940. BX_CHECK(NULL != _mem, "_mem can't be NULL");
  1941. BX_CHECK(0 != _decl.m_stride, "Invalid VertexDecl.");
  1942. return s_ctx->createVertexBuffer(_mem, _decl, _flags);
  1943. }
  1944. void destroyVertexBuffer(VertexBufferHandle _handle)
  1945. {
  1946. BGFX_CHECK_MAIN_THREAD();
  1947. s_ctx->destroyVertexBuffer(_handle);
  1948. }
  1949. DynamicIndexBufferHandle createDynamicIndexBuffer(uint32_t _num, uint16_t _flags)
  1950. {
  1951. BGFX_CHECK_MAIN_THREAD();
  1952. return s_ctx->createDynamicIndexBuffer(_num, _flags);
  1953. }
  1954. DynamicIndexBufferHandle createDynamicIndexBuffer(const Memory* _mem, uint16_t _flags)
  1955. {
  1956. BGFX_CHECK_MAIN_THREAD();
  1957. BX_CHECK(NULL != _mem, "_mem can't be NULL");
  1958. return s_ctx->createDynamicIndexBuffer(_mem, _flags);
  1959. }
  1960. void updateDynamicIndexBuffer(DynamicIndexBufferHandle _handle, uint32_t _startIndex, const Memory* _mem)
  1961. {
  1962. BGFX_CHECK_MAIN_THREAD();
  1963. BX_CHECK(NULL != _mem, "_mem can't be NULL");
  1964. s_ctx->updateDynamicIndexBuffer(_handle, _startIndex, _mem);
  1965. }
  1966. void destroyDynamicIndexBuffer(DynamicIndexBufferHandle _handle)
  1967. {
  1968. BGFX_CHECK_MAIN_THREAD();
  1969. s_ctx->destroyDynamicIndexBuffer(_handle);
  1970. }
  1971. DynamicVertexBufferHandle createDynamicVertexBuffer(uint32_t _num, const VertexDecl& _decl, uint16_t _flags)
  1972. {
  1973. BGFX_CHECK_MAIN_THREAD();
  1974. BX_CHECK(0 != _decl.m_stride, "Invalid VertexDecl.");
  1975. return s_ctx->createDynamicVertexBuffer(_num, _decl, _flags);
  1976. }
  1977. DynamicVertexBufferHandle createDynamicVertexBuffer(const Memory* _mem, const VertexDecl& _decl, uint16_t _flags)
  1978. {
  1979. BGFX_CHECK_MAIN_THREAD();
  1980. BX_CHECK(NULL != _mem, "_mem can't be NULL");
  1981. BX_CHECK(0 != _decl.m_stride, "Invalid VertexDecl.");
  1982. return s_ctx->createDynamicVertexBuffer(_mem, _decl, _flags);
  1983. }
  1984. void updateDynamicVertexBuffer(DynamicVertexBufferHandle _handle, uint32_t _startVertex, const Memory* _mem)
  1985. {
  1986. BGFX_CHECK_MAIN_THREAD();
  1987. BX_CHECK(NULL != _mem, "_mem can't be NULL");
  1988. s_ctx->updateDynamicVertexBuffer(_handle, _startVertex, _mem);
  1989. }
  1990. void destroyDynamicVertexBuffer(DynamicVertexBufferHandle _handle)
  1991. {
  1992. BGFX_CHECK_MAIN_THREAD();
  1993. s_ctx->destroyDynamicVertexBuffer(_handle);
  1994. }
  1995. bool checkAvailTransientIndexBuffer(uint32_t _num)
  1996. {
  1997. BGFX_CHECK_MAIN_THREAD();
  1998. BX_CHECK(0 < _num, "Requesting 0 indices.");
  1999. return s_ctx->checkAvailTransientIndexBuffer(_num);
  2000. }
  2001. bool checkAvailTransientVertexBuffer(uint32_t _num, const VertexDecl& _decl)
  2002. {
  2003. BGFX_CHECK_MAIN_THREAD();
  2004. BX_CHECK(0 < _num, "Requesting 0 vertices.");
  2005. BX_CHECK(0 != _decl.m_stride, "Invalid VertexDecl.");
  2006. return s_ctx->checkAvailTransientVertexBuffer(_num, _decl.m_stride);
  2007. }
  2008. bool checkAvailInstanceDataBuffer(uint32_t _num, uint16_t _stride)
  2009. {
  2010. BGFX_CHECK_MAIN_THREAD();
  2011. BX_CHECK(0 < _num, "Requesting 0 instances.");
  2012. return s_ctx->checkAvailTransientVertexBuffer(_num, _stride);
  2013. }
  2014. bool checkAvailTransientBuffers(uint32_t _numVertices, const VertexDecl& _decl, uint32_t _numIndices)
  2015. {
  2016. BX_CHECK(0 != _decl.m_stride, "Invalid VertexDecl.");
  2017. return checkAvailTransientVertexBuffer(_numVertices, _decl)
  2018. && checkAvailTransientIndexBuffer(_numIndices)
  2019. ;
  2020. }
  2021. void allocTransientIndexBuffer(TransientIndexBuffer* _tib, uint32_t _num)
  2022. {
  2023. BGFX_CHECK_MAIN_THREAD();
  2024. BX_CHECK(NULL != _tib, "_tib can't be NULL");
  2025. BX_CHECK(0 < _num, "Requesting 0 indices.");
  2026. return s_ctx->allocTransientIndexBuffer(_tib, _num);
  2027. }
  2028. void allocTransientVertexBuffer(TransientVertexBuffer* _tvb, uint32_t _num, const VertexDecl& _decl)
  2029. {
  2030. BGFX_CHECK_MAIN_THREAD();
  2031. BX_CHECK(NULL != _tvb, "_tvb can't be NULL");
  2032. BX_CHECK(0 < _num, "Requesting 0 vertices.");
  2033. BX_CHECK(UINT16_MAX >= _num, "Requesting %d vertices (max: %d).", _num, UINT16_MAX);
  2034. BX_CHECK(0 != _decl.m_stride, "Invalid VertexDecl.");
  2035. return s_ctx->allocTransientVertexBuffer(_tvb, _num, _decl);
  2036. }
  2037. bool allocTransientBuffers(bgfx::TransientVertexBuffer* _tvb, const bgfx::VertexDecl& _decl, uint32_t _numVertices, bgfx::TransientIndexBuffer* _tib, uint32_t _numIndices)
  2038. {
  2039. if (checkAvailTransientBuffers(_numVertices, _decl, _numIndices) )
  2040. {
  2041. allocTransientVertexBuffer(_tvb, _numVertices, _decl);
  2042. allocTransientIndexBuffer(_tib, _numIndices);
  2043. return true;
  2044. }
  2045. return false;
  2046. }
  2047. const InstanceDataBuffer* allocInstanceDataBuffer(uint32_t _num, uint16_t _stride)
  2048. {
  2049. BGFX_CHECK_MAIN_THREAD();
  2050. BX_CHECK(0 != (g_caps.supported & BGFX_CAPS_INSTANCING), "Instancing is not supported! Use bgfx::getCaps to check backend renderer capabilities.");
  2051. BX_CHECK(0 < _num, "Requesting 0 instanced data vertices.");
  2052. return s_ctx->allocInstanceDataBuffer(_num, _stride);
  2053. }
  2054. IndirectBufferHandle createIndirectBuffer(uint32_t _num)
  2055. {
  2056. BGFX_CHECK_MAIN_THREAD();
  2057. return s_ctx->createIndirectBuffer(_num);
  2058. }
  2059. void destroyIndirectBuffer(IndirectBufferHandle _handle)
  2060. {
  2061. BGFX_CHECK_MAIN_THREAD();
  2062. s_ctx->destroyIndirectBuffer(_handle);
  2063. }
  2064. ShaderHandle createShader(const Memory* _mem)
  2065. {
  2066. BGFX_CHECK_MAIN_THREAD();
  2067. BX_CHECK(NULL != _mem, "_mem can't be NULL");
  2068. return s_ctx->createShader(_mem);
  2069. }
  2070. uint16_t getShaderUniforms(ShaderHandle _handle, UniformHandle* _uniforms, uint16_t _max)
  2071. {
  2072. BGFX_CHECK_MAIN_THREAD();
  2073. return s_ctx->getShaderUniforms(_handle, _uniforms, _max);
  2074. }
  2075. void destroyShader(ShaderHandle _handle)
  2076. {
  2077. BGFX_CHECK_MAIN_THREAD();
  2078. s_ctx->destroyShader(_handle);
  2079. }
  2080. ProgramHandle createProgram(ShaderHandle _vsh, ShaderHandle _fsh, bool _destroyShaders)
  2081. {
  2082. BGFX_CHECK_MAIN_THREAD();
  2083. if (!isValid(_fsh) )
  2084. {
  2085. return createProgram(_vsh, _destroyShaders);
  2086. }
  2087. return s_ctx->createProgram(_vsh, _fsh, _destroyShaders);
  2088. }
  2089. ProgramHandle createProgram(ShaderHandle _csh, bool _destroyShader)
  2090. {
  2091. BGFX_CHECK_MAIN_THREAD();
  2092. return s_ctx->createProgram(_csh, _destroyShader);
  2093. }
  2094. void destroyProgram(ProgramHandle _handle)
  2095. {
  2096. BGFX_CHECK_MAIN_THREAD();
  2097. s_ctx->destroyProgram(_handle);
  2098. }
  2099. void calcTextureSize(TextureInfo& _info, uint16_t _width, uint16_t _height, uint16_t _depth, bool _cubeMap, uint8_t _numMips, TextureFormat::Enum _format)
  2100. {
  2101. const ImageBlockInfo& blockInfo = getBlockInfo(_format);
  2102. const uint8_t bpp = blockInfo.bitsPerPixel;
  2103. const uint16_t blockWidth = blockInfo.blockWidth;
  2104. const uint16_t blockHeight = blockInfo.blockHeight;
  2105. const uint16_t minBlockX = blockInfo.minBlockX;
  2106. const uint16_t minBlockY = blockInfo.minBlockY;
  2107. _width = bx::uint16_max(blockWidth * minBlockX, ( (_width + blockWidth - 1) / blockWidth)*blockWidth);
  2108. _height = bx::uint16_max(blockHeight * minBlockY, ( (_height + blockHeight - 1) / blockHeight)*blockHeight);
  2109. _depth = bx::uint16_max(1, _depth);
  2110. _numMips = uint8_t(bx::uint16_max(1, _numMips) );
  2111. uint32_t width = _width;
  2112. uint32_t height = _height;
  2113. uint32_t depth = _depth;
  2114. uint32_t sides = _cubeMap ? 6 : 1;
  2115. uint32_t size = 0;
  2116. for (uint32_t lod = 0; lod < _numMips; ++lod)
  2117. {
  2118. width = bx::uint32_max(blockWidth * minBlockX, ( (width + blockWidth - 1) / blockWidth )*blockWidth);
  2119. height = bx::uint32_max(blockHeight * minBlockY, ( (height + blockHeight - 1) / blockHeight)*blockHeight);
  2120. depth = bx::uint32_max(1, depth);
  2121. size += width*height*depth*bpp/8 * sides;
  2122. width >>= 1;
  2123. height >>= 1;
  2124. depth >>= 1;
  2125. }
  2126. _info.format = _format;
  2127. _info.width = _width;
  2128. _info.height = _height;
  2129. _info.depth = _depth;
  2130. _info.numMips = _numMips;
  2131. _info.cubeMap = _cubeMap;
  2132. _info.storageSize = size;
  2133. _info.bitsPerPixel = bpp;
  2134. }
  2135. TextureHandle createTexture(const Memory* _mem, uint32_t _flags, uint8_t _skip, TextureInfo* _info)
  2136. {
  2137. BGFX_CHECK_MAIN_THREAD();
  2138. BX_CHECK(NULL != _mem, "_mem can't be NULL");
  2139. return s_ctx->createTexture(_mem, _flags, _skip, _info, BackbufferRatio::Count);
  2140. }
  2141. void getTextureSizeFromRatio(BackbufferRatio::Enum _ratio, uint16_t& _width, uint16_t& _height)
  2142. {
  2143. switch (_ratio)
  2144. {
  2145. case BackbufferRatio::Half: _width /= 2; _height /= 2; break;
  2146. case BackbufferRatio::Quarter: _width /= 4; _height /= 4; break;
  2147. case BackbufferRatio::Eighth: _width /= 8; _height /= 8; break;
  2148. case BackbufferRatio::Sixteenth: _width /= 16; _height /= 16; break;
  2149. case BackbufferRatio::Double: _width *= 2; _height *= 2; break;
  2150. default:
  2151. break;
  2152. }
  2153. _width = bx::uint16_max(1, _width);
  2154. _height = bx::uint16_max(1, _height);
  2155. }
  2156. TextureHandle createTexture2D(BackbufferRatio::Enum _ratio, uint16_t _width, uint16_t _height, uint8_t _numMips, TextureFormat::Enum _format, uint32_t _flags, const Memory* _mem)
  2157. {
  2158. BGFX_CHECK_MAIN_THREAD();
  2159. _numMips = uint8_t(bx::uint32_max(1, _numMips) );
  2160. if (BX_ENABLED(BGFX_CONFIG_DEBUG)
  2161. && NULL != _mem)
  2162. {
  2163. TextureInfo ti;
  2164. calcTextureSize(ti, _width, _height, 1, false, _numMips, _format);
  2165. BX_CHECK(ti.storageSize == _mem->size
  2166. , "createTexture2D: Texture storage size doesn't match passed memory size (storage size: %d, memory size: %d)"
  2167. , ti.storageSize
  2168. , _mem->size
  2169. );
  2170. }
  2171. uint32_t size = sizeof(uint32_t)+sizeof(TextureCreate);
  2172. const Memory* mem = alloc(size);
  2173. bx::StaticMemoryBlockWriter writer(mem->data, mem->size);
  2174. uint32_t magic = BGFX_CHUNK_MAGIC_TEX;
  2175. bx::write(&writer, magic);
  2176. if (BackbufferRatio::Count != _ratio)
  2177. {
  2178. _width = uint16_t(s_ctx->m_frame->m_resolution.m_width);
  2179. _height = uint16_t(s_ctx->m_frame->m_resolution.m_height);
  2180. getTextureSizeFromRatio(_ratio, _width, _height);
  2181. }
  2182. TextureCreate tc;
  2183. tc.m_flags = _flags;
  2184. tc.m_width = _width;
  2185. tc.m_height = _height;
  2186. tc.m_sides = 0;
  2187. tc.m_depth = 0;
  2188. tc.m_numMips = _numMips;
  2189. tc.m_format = uint8_t(_format);
  2190. tc.m_cubeMap = false;
  2191. tc.m_mem = _mem;
  2192. bx::write(&writer, tc);
  2193. return s_ctx->createTexture(mem, _flags, 0, NULL, _ratio);
  2194. }
  2195. TextureHandle createTexture2D(uint16_t _width, uint16_t _height, uint8_t _numMips, TextureFormat::Enum _format, uint32_t _flags, const Memory* _mem)
  2196. {
  2197. BX_CHECK(_width > 0 && _height > 0, "Invalid texture size (width %d, height %d).", _width, _height);
  2198. return createTexture2D(BackbufferRatio::Count, _width, _height, _numMips, _format, _flags, _mem);
  2199. }
  2200. TextureHandle createTexture2D(BackbufferRatio::Enum _ratio, uint8_t _numMips, TextureFormat::Enum _format, uint32_t _flags)
  2201. {
  2202. BX_CHECK(_ratio < BackbufferRatio::Count, "Invalid back buffer ratio.");
  2203. return createTexture2D(_ratio, 0, 0, _numMips, _format, _flags, NULL);
  2204. }
  2205. TextureHandle createTexture3D(uint16_t _width, uint16_t _height, uint16_t _depth, uint8_t _numMips, TextureFormat::Enum _format, uint32_t _flags, const Memory* _mem)
  2206. {
  2207. BGFX_CHECK_MAIN_THREAD();
  2208. BX_CHECK(0 != (g_caps.supported & BGFX_CAPS_TEXTURE_3D), "Texture3D is not supported! Use bgfx::getCaps to check backend renderer capabilities.");
  2209. _numMips = uint8_t(bx::uint32_max(1, _numMips) );
  2210. if (BX_ENABLED(BGFX_CONFIG_DEBUG)
  2211. && NULL != _mem)
  2212. {
  2213. TextureInfo ti;
  2214. calcTextureSize(ti, _width, _height, _depth, false, _numMips, _format);
  2215. BX_CHECK(ti.storageSize == _mem->size
  2216. , "createTexture3D: Texture storage size doesn't match passed memory size (storage size: %d, memory size: %d)"
  2217. , ti.storageSize
  2218. , _mem->size
  2219. );
  2220. }
  2221. uint32_t size = sizeof(uint32_t)+sizeof(TextureCreate);
  2222. const Memory* mem = alloc(size);
  2223. bx::StaticMemoryBlockWriter writer(mem->data, mem->size);
  2224. uint32_t magic = BGFX_CHUNK_MAGIC_TEX;
  2225. bx::write(&writer, magic);
  2226. TextureCreate tc;
  2227. tc.m_flags = _flags;
  2228. tc.m_width = _width;
  2229. tc.m_height = _height;
  2230. tc.m_sides = 0;
  2231. tc.m_depth = _depth;
  2232. tc.m_numMips = _numMips;
  2233. tc.m_format = uint8_t(_format);
  2234. tc.m_cubeMap = false;
  2235. tc.m_mem = _mem;
  2236. bx::write(&writer, tc);
  2237. return s_ctx->createTexture(mem, _flags, 0, NULL, BackbufferRatio::Count);
  2238. }
  2239. TextureHandle createTextureCube(uint16_t _size, uint8_t _numMips, TextureFormat::Enum _format, uint32_t _flags, const Memory* _mem)
  2240. {
  2241. BGFX_CHECK_MAIN_THREAD();
  2242. _numMips = uint8_t(bx::uint32_max(1, _numMips) );
  2243. if (BX_ENABLED(BGFX_CONFIG_DEBUG)
  2244. && NULL != _mem)
  2245. {
  2246. TextureInfo ti;
  2247. calcTextureSize(ti, _size, _size, 1, true, _numMips, _format);
  2248. BX_CHECK(ti.storageSize == _mem->size
  2249. , "createTextureCube: Texture storage size doesn't match passed memory size (storage size: %d, memory size: %d)"
  2250. , ti.storageSize
  2251. , _mem->size
  2252. );
  2253. }
  2254. uint32_t size = sizeof(uint32_t)+sizeof(TextureCreate);
  2255. const Memory* mem = alloc(size);
  2256. bx::StaticMemoryBlockWriter writer(mem->data, mem->size);
  2257. uint32_t magic = BGFX_CHUNK_MAGIC_TEX;
  2258. bx::write(&writer, magic);
  2259. TextureCreate tc;
  2260. tc.m_flags = _flags;
  2261. tc.m_width = _size;
  2262. tc.m_height = _size;
  2263. tc.m_sides = 6;
  2264. tc.m_depth = 0;
  2265. tc.m_numMips = _numMips;
  2266. tc.m_format = uint8_t(_format);
  2267. tc.m_cubeMap = true;
  2268. tc.m_mem = _mem;
  2269. bx::write(&writer, tc);
  2270. return s_ctx->createTexture(mem, _flags, 0, NULL, BackbufferRatio::Count);
  2271. }
  2272. void destroyTexture(TextureHandle _handle)
  2273. {
  2274. BGFX_CHECK_MAIN_THREAD();
  2275. s_ctx->destroyTexture(_handle);
  2276. }
  2277. void updateTexture2D(TextureHandle _handle, uint8_t _mip, uint16_t _x, uint16_t _y, uint16_t _width, uint16_t _height, const Memory* _mem, uint16_t _pitch)
  2278. {
  2279. BGFX_CHECK_MAIN_THREAD();
  2280. BX_CHECK(NULL != _mem, "_mem can't be NULL");
  2281. if (_width == 0
  2282. || _height == 0)
  2283. {
  2284. release(_mem);
  2285. }
  2286. else
  2287. {
  2288. s_ctx->updateTexture(_handle, 0, _mip, _x, _y, 0, _width, _height, 1, _pitch, _mem);
  2289. }
  2290. }
  2291. void updateTexture3D(TextureHandle _handle, uint8_t _mip, uint16_t _x, uint16_t _y, uint16_t _z, uint16_t _width, uint16_t _height, uint16_t _depth, const Memory* _mem)
  2292. {
  2293. BGFX_CHECK_MAIN_THREAD();
  2294. BX_CHECK(NULL != _mem, "_mem can't be NULL");
  2295. if (_width == 0
  2296. || _height == 0
  2297. || _depth == 0)
  2298. {
  2299. release(_mem);
  2300. }
  2301. else
  2302. {
  2303. s_ctx->updateTexture(_handle, 0, _mip, _x, _y, _z, _width, _height, _depth, UINT16_MAX, _mem);
  2304. }
  2305. }
  2306. void updateTextureCube(TextureHandle _handle, uint8_t _side, uint8_t _mip, uint16_t _x, uint16_t _y, uint16_t _width, uint16_t _height, const Memory* _mem, uint16_t _pitch)
  2307. {
  2308. BGFX_CHECK_MAIN_THREAD();
  2309. BX_CHECK(NULL != _mem, "_mem can't be NULL");
  2310. BX_CHECK(_side <= 5, "Invalid side %d.", _side);
  2311. if (_width == 0
  2312. || _height == 0)
  2313. {
  2314. release(_mem);
  2315. }
  2316. else
  2317. {
  2318. s_ctx->updateTexture(_handle, _side, _mip, _x, _y, 0, _width, _height, 1, _pitch, _mem);
  2319. }
  2320. }
  2321. FrameBufferHandle createFrameBuffer(uint16_t _width, uint16_t _height, TextureFormat::Enum _format, uint32_t _textureFlags)
  2322. {
  2323. _textureFlags |= _textureFlags&BGFX_TEXTURE_RT_MSAA_MASK ? 0 : BGFX_TEXTURE_RT;
  2324. TextureHandle th = createTexture2D(_width, _height, 1, _format, _textureFlags);
  2325. return createFrameBuffer(1, &th, true);
  2326. }
  2327. FrameBufferHandle createFrameBuffer(BackbufferRatio::Enum _ratio, TextureFormat::Enum _format, uint32_t _textureFlags)
  2328. {
  2329. BX_CHECK(_ratio < BackbufferRatio::Count, "Invalid back buffer ratio.");
  2330. _textureFlags |= _textureFlags&BGFX_TEXTURE_RT_MSAA_MASK ? 0 : BGFX_TEXTURE_RT;
  2331. TextureHandle th = createTexture2D(_ratio, 1, _format, _textureFlags);
  2332. return createFrameBuffer(1, &th, true);
  2333. }
  2334. FrameBufferHandle createFrameBuffer(uint8_t _num, TextureHandle* _handles, bool _destroyTextures)
  2335. {
  2336. BGFX_CHECK_MAIN_THREAD();
  2337. BX_CHECK(_num != 0, "Number of frame buffer attachments can't be 0.");
  2338. BX_CHECK(_num <= BGFX_CONFIG_MAX_FRAME_BUFFER_ATTACHMENTS, "Number of frame buffer attachments is larger than allowed %d (max: %d)."
  2339. , _num
  2340. , BGFX_CONFIG_MAX_FRAME_BUFFER_ATTACHMENTS
  2341. );
  2342. BX_CHECK(NULL != _handles, "_handles can't be NULL");
  2343. return s_ctx->createFrameBuffer(_num, _handles, _destroyTextures);
  2344. }
  2345. FrameBufferHandle createFrameBuffer(void* _nwh, uint16_t _width, uint16_t _height, TextureFormat::Enum _depthFormat)
  2346. {
  2347. BGFX_CHECK_MAIN_THREAD();
  2348. return s_ctx->createFrameBuffer(_nwh, _width, _height, _depthFormat);
  2349. }
  2350. void destroyFrameBuffer(FrameBufferHandle _handle)
  2351. {
  2352. BGFX_CHECK_MAIN_THREAD();
  2353. s_ctx->destroyFrameBuffer(_handle);
  2354. }
  2355. UniformHandle createUniform(const char* _name, UniformType::Enum _type, uint16_t _num)
  2356. {
  2357. BGFX_CHECK_MAIN_THREAD();
  2358. return s_ctx->createUniform(_name, _type, _num);
  2359. }
  2360. void destroyUniform(UniformHandle _handle)
  2361. {
  2362. BGFX_CHECK_MAIN_THREAD();
  2363. s_ctx->destroyUniform(_handle);
  2364. }
  2365. void setClearColor(uint8_t _index, uint32_t _rgba)
  2366. {
  2367. BGFX_CHECK_MAIN_THREAD();
  2368. const uint8_t rr = uint8_t(_rgba>>24);
  2369. const uint8_t gg = uint8_t(_rgba>>16);
  2370. const uint8_t bb = uint8_t(_rgba>> 8);
  2371. const uint8_t aa = uint8_t(_rgba>> 0);
  2372. float rgba[4] =
  2373. {
  2374. rr * 1.0f/255.0f,
  2375. gg * 1.0f/255.0f,
  2376. bb * 1.0f/255.0f,
  2377. aa * 1.0f/255.0f,
  2378. };
  2379. s_ctx->setClearColor(_index, rgba);
  2380. }
  2381. void setClearColor(uint8_t _index, float _r, float _g, float _b, float _a)
  2382. {
  2383. BGFX_CHECK_MAIN_THREAD();
  2384. float rgba[4] = { _r, _g, _b, _a };
  2385. s_ctx->setClearColor(_index, rgba);
  2386. }
  2387. void setClearColor(uint8_t _index, const float _rgba[4])
  2388. {
  2389. BGFX_CHECK_MAIN_THREAD();
  2390. s_ctx->setClearColor(_index, _rgba);
  2391. }
  2392. bool checkView(uint8_t _id)
  2393. {
  2394. // workaround GCC 4.9 type-limit check.
  2395. const uint32_t id = _id;
  2396. return id < BGFX_CONFIG_MAX_VIEWS;
  2397. }
  2398. void setViewName(uint8_t _id, const char* _name)
  2399. {
  2400. BGFX_CHECK_MAIN_THREAD();
  2401. BX_CHECK(checkView(_id), "Invalid view id: %d", _id);
  2402. s_ctx->setViewName(_id, _name);
  2403. }
  2404. void setViewRect(uint8_t _id, uint16_t _x, uint16_t _y, uint16_t _width, uint16_t _height)
  2405. {
  2406. BGFX_CHECK_MAIN_THREAD();
  2407. BX_CHECK(checkView(_id), "Invalid view id: %d", _id);
  2408. s_ctx->setViewRect(_id, _x, _y, _width, _height);
  2409. }
  2410. void setViewScissor(uint8_t _id, uint16_t _x, uint16_t _y, uint16_t _width, uint16_t _height)
  2411. {
  2412. BGFX_CHECK_MAIN_THREAD();
  2413. BX_CHECK(checkView(_id), "Invalid view id: %d", _id);
  2414. s_ctx->setViewScissor(_id, _x, _y, _width, _height);
  2415. }
  2416. void setViewClear(uint8_t _id, uint16_t _flags, uint32_t _rgba, float _depth, uint8_t _stencil)
  2417. {
  2418. BGFX_CHECK_MAIN_THREAD();
  2419. BX_CHECK(checkView(_id), "Invalid view id: %d", _id);
  2420. s_ctx->setViewClear(_id, _flags, _rgba, _depth, _stencil);
  2421. }
  2422. void setViewClear(uint8_t _id, uint16_t _flags, float _depth, uint8_t _stencil, uint8_t _0, uint8_t _1, uint8_t _2, uint8_t _3, uint8_t _4, uint8_t _5, uint8_t _6, uint8_t _7)
  2423. {
  2424. BGFX_CHECK_MAIN_THREAD();
  2425. BX_CHECK(checkView(_id), "Invalid view id: %d", _id);
  2426. s_ctx->setViewClear(_id, _flags, _depth, _stencil, _0, _1, _2, _3, _4, _5, _6, _7);
  2427. }
  2428. void setViewSeq(uint8_t _id, bool _enabled)
  2429. {
  2430. BGFX_CHECK_MAIN_THREAD();
  2431. BX_CHECK(checkView(_id), "Invalid view id: %d", _id);
  2432. s_ctx->setViewSeq(_id, _enabled);
  2433. }
  2434. void setViewFrameBuffer(uint8_t _id, FrameBufferHandle _handle)
  2435. {
  2436. BGFX_CHECK_MAIN_THREAD();
  2437. BX_CHECK(checkView(_id), "Invalid view id: %d", _id);
  2438. s_ctx->setViewFrameBuffer(_id, _handle);
  2439. }
  2440. void setViewTransform(uint8_t _id, const void* _view, const void* _projL, uint8_t _flags, const void* _projR)
  2441. {
  2442. BGFX_CHECK_MAIN_THREAD();
  2443. BX_CHECK(checkView(_id), "Invalid view id: %d", _id);
  2444. s_ctx->setViewTransform(_id, _view, _projL, _flags, _projR);
  2445. }
  2446. void setViewRemap(uint8_t _id, uint8_t _num, const void* _remap)
  2447. {
  2448. BGFX_CHECK_MAIN_THREAD();
  2449. BX_CHECK(checkView(_id), "Invalid view id: %d", _id);
  2450. s_ctx->setViewRemap(_id, _num, _remap);
  2451. }
  2452. void setMarker(const char* _marker)
  2453. {
  2454. BGFX_CHECK_MAIN_THREAD();
  2455. s_ctx->setMarker(_marker);
  2456. }
  2457. void setState(uint64_t _state, uint32_t _rgba)
  2458. {
  2459. BGFX_CHECK_MAIN_THREAD();
  2460. s_ctx->setState(_state, _rgba);
  2461. }
  2462. void setStencil(uint32_t _fstencil, uint32_t _bstencil)
  2463. {
  2464. BGFX_CHECK_MAIN_THREAD();
  2465. s_ctx->setStencil(_fstencil, _bstencil);
  2466. }
  2467. uint16_t setScissor(uint16_t _x, uint16_t _y, uint16_t _width, uint16_t _height)
  2468. {
  2469. BGFX_CHECK_MAIN_THREAD();
  2470. return s_ctx->setScissor(_x, _y, _width, _height);
  2471. }
  2472. void setScissor(uint16_t _cache)
  2473. {
  2474. BGFX_CHECK_MAIN_THREAD();
  2475. s_ctx->setScissor(_cache);
  2476. }
  2477. uint32_t setTransform(const void* _mtx, uint16_t _num)
  2478. {
  2479. BGFX_CHECK_MAIN_THREAD();
  2480. return s_ctx->setTransform(_mtx, _num);
  2481. }
  2482. uint32_t allocTransform(Transform* _transform, uint16_t _num)
  2483. {
  2484. BGFX_CHECK_MAIN_THREAD();
  2485. return s_ctx->allocTransform(_transform, _num);
  2486. }
  2487. void setTransform(uint32_t _cache, uint16_t _num)
  2488. {
  2489. BGFX_CHECK_MAIN_THREAD();
  2490. s_ctx->setTransform(_cache, _num);
  2491. }
  2492. void setUniform(UniformHandle _handle, const void* _value, uint16_t _num)
  2493. {
  2494. BGFX_CHECK_MAIN_THREAD();
  2495. s_ctx->setUniform(_handle, _value, _num);
  2496. }
  2497. void setIndexBuffer(IndexBufferHandle _handle, uint32_t _firstIndex, uint32_t _numIndices)
  2498. {
  2499. BGFX_CHECK_MAIN_THREAD();
  2500. s_ctx->setIndexBuffer(_handle, _firstIndex, _numIndices);
  2501. }
  2502. void setIndexBuffer(DynamicIndexBufferHandle _handle, uint32_t _firstIndex, uint32_t _numIndices)
  2503. {
  2504. BGFX_CHECK_MAIN_THREAD();
  2505. s_ctx->setIndexBuffer(_handle, _firstIndex, _numIndices);
  2506. }
  2507. void setIndexBuffer(const TransientIndexBuffer* _tib)
  2508. {
  2509. setIndexBuffer(_tib, 0, UINT32_MAX);
  2510. }
  2511. void setIndexBuffer(const TransientIndexBuffer* _tib, uint32_t _firstIndex, uint32_t _numIndices)
  2512. {
  2513. BGFX_CHECK_MAIN_THREAD();
  2514. BX_CHECK(NULL != _tib, "_tib can't be NULL");
  2515. uint32_t numIndices = bx::uint32_min(_numIndices, _tib->size/2);
  2516. s_ctx->setIndexBuffer(_tib, _tib->startIndex + _firstIndex, numIndices);
  2517. }
  2518. void setVertexBuffer(VertexBufferHandle _handle)
  2519. {
  2520. setVertexBuffer(_handle, 0, UINT32_MAX);
  2521. }
  2522. void setVertexBuffer(VertexBufferHandle _handle, uint32_t _startVertex, uint32_t _numVertices)
  2523. {
  2524. BGFX_CHECK_MAIN_THREAD();
  2525. s_ctx->setVertexBuffer(_handle, _startVertex, _numVertices);
  2526. }
  2527. void setVertexBuffer(DynamicVertexBufferHandle _handle, uint32_t _numVertices)
  2528. {
  2529. BGFX_CHECK_MAIN_THREAD();
  2530. s_ctx->setVertexBuffer(_handle, _numVertices);
  2531. }
  2532. void setVertexBuffer(const TransientVertexBuffer* _tvb)
  2533. {
  2534. setVertexBuffer(_tvb, 0, UINT32_MAX);
  2535. }
  2536. void setVertexBuffer(const TransientVertexBuffer* _tvb, uint32_t _startVertex, uint32_t _numVertices)
  2537. {
  2538. BGFX_CHECK_MAIN_THREAD();
  2539. BX_CHECK(NULL != _tvb, "_tvb can't be NULL");
  2540. s_ctx->setVertexBuffer(_tvb, _startVertex, _numVertices);
  2541. }
  2542. void setInstanceDataBuffer(const InstanceDataBuffer* _idb, uint32_t _num)
  2543. {
  2544. BGFX_CHECK_MAIN_THREAD();
  2545. BX_CHECK(NULL != _idb, "_idb can't be NULL");
  2546. s_ctx->setInstanceDataBuffer(_idb, _num);
  2547. }
  2548. void setInstanceDataBuffer(VertexBufferHandle _handle, uint32_t _startVertex, uint32_t _num)
  2549. {
  2550. BGFX_CHECK_MAIN_THREAD();
  2551. s_ctx->setInstanceDataBuffer(_handle, _startVertex, _num);
  2552. }
  2553. void setInstanceDataBuffer(DynamicVertexBufferHandle _handle, uint32_t _startVertex, uint32_t _num)
  2554. {
  2555. BGFX_CHECK_MAIN_THREAD();
  2556. s_ctx->setInstanceDataBuffer(_handle, _startVertex, _num);
  2557. }
  2558. void setTexture(uint8_t _stage, UniformHandle _sampler, TextureHandle _handle, uint32_t _flags)
  2559. {
  2560. BGFX_CHECK_MAIN_THREAD();
  2561. s_ctx->setTexture(_stage, _sampler, _handle, _flags);
  2562. }
  2563. void setTexture(uint8_t _stage, UniformHandle _sampler, FrameBufferHandle _handle, uint8_t _attachment, uint32_t _flags)
  2564. {
  2565. BGFX_CHECK_MAIN_THREAD();
  2566. s_ctx->setTexture(_stage, _sampler, _handle, _attachment, _flags);
  2567. }
  2568. uint32_t touch(uint8_t _id)
  2569. {
  2570. ProgramHandle handle = BGFX_INVALID_HANDLE;
  2571. return submit(_id, handle);
  2572. }
  2573. uint32_t submit(uint8_t _id, ProgramHandle _handle, int32_t _depth)
  2574. {
  2575. BGFX_CHECK_MAIN_THREAD();
  2576. return s_ctx->submit(_id, _handle, _depth);
  2577. }
  2578. uint32_t submit(uint8_t _id, ProgramHandle _handle, IndirectBufferHandle _indirectHandle, uint16_t _start, uint16_t _num, int32_t _depth)
  2579. {
  2580. BGFX_CHECK_MAIN_THREAD();
  2581. return s_ctx->submit(_id, _handle, _indirectHandle, _start, _num, _depth);
  2582. }
  2583. void setBuffer(uint8_t _stage, IndexBufferHandle _handle, Access::Enum _access)
  2584. {
  2585. BGFX_CHECK_MAIN_THREAD();
  2586. s_ctx->setBuffer(_stage, _handle, _access);
  2587. }
  2588. void setBuffer(uint8_t _stage, VertexBufferHandle _handle, Access::Enum _access)
  2589. {
  2590. BGFX_CHECK_MAIN_THREAD();
  2591. s_ctx->setBuffer(_stage, _handle, _access);
  2592. }
  2593. void setBuffer(uint8_t _stage, DynamicIndexBufferHandle _handle, Access::Enum _access)
  2594. {
  2595. BGFX_CHECK_MAIN_THREAD();
  2596. s_ctx->setBuffer(_stage, _handle, _access);
  2597. }
  2598. void setBuffer(uint8_t _stage, DynamicVertexBufferHandle _handle, Access::Enum _access)
  2599. {
  2600. BGFX_CHECK_MAIN_THREAD();
  2601. s_ctx->setBuffer(_stage, _handle, _access);
  2602. }
  2603. void setBuffer(uint8_t _stage, IndirectBufferHandle _handle, Access::Enum _access)
  2604. {
  2605. BGFX_CHECK_MAIN_THREAD();
  2606. s_ctx->setBuffer(_stage, _handle, _access);
  2607. }
  2608. void setImage(uint8_t _stage, UniformHandle _sampler, TextureHandle _handle, uint8_t _mip, Access::Enum _access, TextureFormat::Enum _format)
  2609. {
  2610. BGFX_CHECK_MAIN_THREAD();
  2611. s_ctx->setImage(_stage, _sampler, _handle, _mip, _access, _format);
  2612. }
  2613. void setImage(uint8_t _stage, UniformHandle _sampler, FrameBufferHandle _handle, uint8_t _attachment, Access::Enum _access, TextureFormat::Enum _format)
  2614. {
  2615. BGFX_CHECK_MAIN_THREAD();
  2616. s_ctx->setImage(_stage, _sampler, _handle, _attachment, _access, _format);
  2617. }
  2618. uint32_t dispatch(uint8_t _id, ProgramHandle _handle, uint16_t _numX, uint16_t _numY, uint16_t _numZ, uint8_t _flags)
  2619. {
  2620. BGFX_CHECK_MAIN_THREAD();
  2621. return s_ctx->dispatch(_id, _handle, _numX, _numY, _numZ, _flags);
  2622. }
  2623. uint32_t dispatch(uint8_t _id, ProgramHandle _handle, IndirectBufferHandle _indirectHandle, uint16_t _start, uint16_t _num, uint8_t _flags)
  2624. {
  2625. BGFX_CHECK_MAIN_THREAD();
  2626. return s_ctx->dispatch(_id, _handle, _indirectHandle, _start, _num, _flags);
  2627. }
  2628. void discard()
  2629. {
  2630. BGFX_CHECK_MAIN_THREAD();
  2631. s_ctx->discard();
  2632. }
  2633. void saveScreenShot(const char* _filePath)
  2634. {
  2635. BGFX_CHECK_MAIN_THREAD();
  2636. s_ctx->saveScreenShot(_filePath);
  2637. }
  2638. } // namespace bgfx
  2639. #include <bgfx.c99.h>
  2640. #include <bgfxplatform.c99.h>
  2641. BX_STATIC_ASSERT(bgfx::Fatal::Count == bgfx::Fatal::Enum(BGFX_FATAL_COUNT) );
  2642. BX_STATIC_ASSERT(bgfx::RendererType::Count == bgfx::RendererType::Enum(BGFX_RENDERER_TYPE_COUNT) );
  2643. BX_STATIC_ASSERT(bgfx::Attrib::Count == bgfx::Attrib::Enum(BGFX_ATTRIB_COUNT) );
  2644. BX_STATIC_ASSERT(bgfx::AttribType::Count == bgfx::AttribType::Enum(BGFX_ATTRIB_TYPE_COUNT) );
  2645. BX_STATIC_ASSERT(bgfx::TextureFormat::Count == bgfx::TextureFormat::Enum(BGFX_TEXTURE_FORMAT_COUNT) );
  2646. BX_STATIC_ASSERT(bgfx::UniformType::Count == bgfx::UniformType::Enum(BGFX_UNIFORM_TYPE_COUNT) );
  2647. BX_STATIC_ASSERT(bgfx::RenderFrame::Count == bgfx::RenderFrame::Enum(BGFX_RENDER_FRAME_COUNT) );
  2648. BX_STATIC_ASSERT(sizeof(bgfx::Memory) == sizeof(bgfx_memory_t) );
  2649. BX_STATIC_ASSERT(sizeof(bgfx::VertexDecl) == sizeof(bgfx_vertex_decl_t) );
  2650. BX_STATIC_ASSERT(sizeof(bgfx::TransientIndexBuffer) == sizeof(bgfx_transient_index_buffer_t) );
  2651. BX_STATIC_ASSERT(sizeof(bgfx::TransientVertexBuffer) == sizeof(bgfx_transient_vertex_buffer_t) );
  2652. BX_STATIC_ASSERT(sizeof(bgfx::InstanceDataBuffer) == sizeof(bgfx_instance_data_buffer_t) );
  2653. BX_STATIC_ASSERT(sizeof(bgfx::TextureInfo) == sizeof(bgfx_texture_info_t) );
  2654. BX_STATIC_ASSERT(sizeof(bgfx::Caps) == sizeof(bgfx_caps_t) );
  2655. BX_STATIC_ASSERT(sizeof(bgfx::PlatformData) == sizeof(bgfx_platform_data_t) );
  2656. namespace bgfx
  2657. {
  2658. struct CallbackC99 : public CallbackI
  2659. {
  2660. virtual ~CallbackC99()
  2661. {
  2662. }
  2663. virtual void fatal(Fatal::Enum _code, const char* _str) BX_OVERRIDE
  2664. {
  2665. m_interface->vtbl->fatal(m_interface, (bgfx_fatal_t)_code, _str);
  2666. }
  2667. virtual void traceVargs(const char* _filePath, uint16_t _line, const char* _format, va_list _argList) BX_OVERRIDE
  2668. {
  2669. m_interface->vtbl->trace_vargs(m_interface, _filePath, _line, _format, _argList);
  2670. }
  2671. virtual uint32_t cacheReadSize(uint64_t _id) BX_OVERRIDE
  2672. {
  2673. return m_interface->vtbl->cache_read_size(m_interface, _id);
  2674. }
  2675. virtual bool cacheRead(uint64_t _id, void* _data, uint32_t _size) BX_OVERRIDE
  2676. {
  2677. return m_interface->vtbl->cache_read(m_interface, _id, _data, _size);
  2678. }
  2679. virtual void cacheWrite(uint64_t _id, const void* _data, uint32_t _size) BX_OVERRIDE
  2680. {
  2681. m_interface->vtbl->cache_write(m_interface, _id, _data, _size);
  2682. }
  2683. virtual void screenShot(const char* _filePath, uint32_t _width, uint32_t _height, uint32_t _pitch, const void* _data, uint32_t _size, bool _yflip) BX_OVERRIDE
  2684. {
  2685. m_interface->vtbl->screen_shot(m_interface, _filePath, _width, _height, _pitch, _data, _size, _yflip);
  2686. }
  2687. virtual void captureBegin(uint32_t _width, uint32_t _height, uint32_t _pitch, TextureFormat::Enum _format, bool _yflip) BX_OVERRIDE
  2688. {
  2689. m_interface->vtbl->capture_begin(m_interface, _width, _height, _pitch, (bgfx_texture_format_t)_format, _yflip);
  2690. }
  2691. virtual void captureEnd() BX_OVERRIDE
  2692. {
  2693. m_interface->vtbl->capture_end(m_interface);
  2694. }
  2695. virtual void captureFrame(const void* _data, uint32_t _size) BX_OVERRIDE
  2696. {
  2697. m_interface->vtbl->capture_frame(m_interface, _data, _size);
  2698. }
  2699. bgfx_callback_interface_t* m_interface;
  2700. };
  2701. class AllocatorC99 : public bx::ReallocatorI
  2702. {
  2703. public:
  2704. virtual ~AllocatorC99()
  2705. {
  2706. }
  2707. virtual void* alloc(size_t _size, size_t _align, const char* _file, uint32_t _line) BX_OVERRIDE
  2708. {
  2709. return m_interface->vtbl->alloc(m_interface, _size, _align, _file, _line);
  2710. }
  2711. virtual void free(void* _ptr, size_t _align, const char* _file, uint32_t _line) BX_OVERRIDE
  2712. {
  2713. m_interface->vtbl->free(m_interface, _ptr, _align, _file, _line);
  2714. }
  2715. virtual void* realloc(void* _ptr, size_t _size, size_t _align, const char* _file, uint32_t _line) BX_OVERRIDE
  2716. {
  2717. return m_interface->vtbl->realloc(m_interface, _ptr, _size, _align, _file, _line);
  2718. }
  2719. bgfx_reallocator_interface_t* m_interface;
  2720. };
  2721. } // namespace bgfx
  2722. BGFX_C_API void bgfx_vertex_decl_begin(bgfx_vertex_decl_t* _decl, bgfx_renderer_type_t _renderer)
  2723. {
  2724. bgfx::VertexDecl* decl = (bgfx::VertexDecl*)_decl;
  2725. decl->begin(bgfx::RendererType::Enum(_renderer) );
  2726. }
  2727. BGFX_C_API void bgfx_vertex_decl_add(bgfx_vertex_decl_t* _decl, bgfx_attrib_t _attrib, uint8_t _num, bgfx_attrib_type_t _type, bool _normalized, bool _asInt)
  2728. {
  2729. bgfx::VertexDecl* decl = (bgfx::VertexDecl*)_decl;
  2730. decl->add(bgfx::Attrib::Enum(_attrib)
  2731. , _num
  2732. , bgfx::AttribType::Enum(_type)
  2733. , _normalized
  2734. , _asInt
  2735. );
  2736. }
  2737. BGFX_C_API void bgfx_vertex_decl_skip(bgfx_vertex_decl_t* _decl, uint8_t _num)
  2738. {
  2739. bgfx::VertexDecl* decl = (bgfx::VertexDecl*)_decl;
  2740. decl->skip(_num);
  2741. }
  2742. BGFX_C_API void bgfx_vertex_decl_end(bgfx_vertex_decl_t* _decl)
  2743. {
  2744. bgfx::VertexDecl* decl = (bgfx::VertexDecl*)_decl;
  2745. decl->end();
  2746. }
  2747. BGFX_C_API void bgfx_vertex_pack(const float _input[4], bool _inputNormalized, bgfx_attrib_t _attr, const bgfx_vertex_decl_t* _decl, void* _data, uint32_t _index)
  2748. {
  2749. bgfx::VertexDecl& decl = *(bgfx::VertexDecl*)_decl;
  2750. bgfx::vertexPack(_input, _inputNormalized, bgfx::Attrib::Enum(_attr), decl, _data, _index);
  2751. }
  2752. BGFX_C_API void bgfx_vertex_unpack(float _output[4], bgfx_attrib_t _attr, const bgfx_vertex_decl_t* _decl, const void* _data, uint32_t _index)
  2753. {
  2754. bgfx::VertexDecl& decl = *(bgfx::VertexDecl*)_decl;
  2755. bgfx::vertexUnpack(_output, bgfx::Attrib::Enum(_attr), decl, _data, _index);
  2756. }
  2757. BGFX_C_API void bgfx_vertex_convert(const bgfx_vertex_decl_t* _destDecl, void* _destData, const bgfx_vertex_decl_t* _srcDecl, const void* _srcData, uint32_t _num)
  2758. {
  2759. bgfx::VertexDecl& destDecl = *(bgfx::VertexDecl*)_destDecl;
  2760. bgfx::VertexDecl& srcDecl = *(bgfx::VertexDecl*)_srcDecl;
  2761. bgfx::vertexConvert(destDecl, _destData, srcDecl, _srcData, _num);
  2762. }
  2763. BGFX_C_API uint16_t bgfx_weld_vertices(uint16_t* _output, const bgfx_vertex_decl_t* _decl, const void* _data, uint16_t _num, float _epsilon)
  2764. {
  2765. bgfx::VertexDecl& decl = *(bgfx::VertexDecl*)_decl;
  2766. return bgfx::weldVertices(_output, decl, _data, _num, _epsilon);
  2767. }
  2768. BGFX_C_API void bgfx_image_swizzle_bgra8(uint32_t _width, uint32_t _height, uint32_t _pitch, const void* _src, void* _dst)
  2769. {
  2770. bgfx::imageSwizzleBgra8(_width, _height, _pitch, _src, _dst);
  2771. }
  2772. BGFX_C_API void bgfx_image_rgba8_downsample_2x2(uint32_t _width, uint32_t _height, uint32_t _pitch, const void* _src, void* _dst)
  2773. {
  2774. bgfx::imageRgba8Downsample2x2(_width, _height, _pitch, _src, _dst);
  2775. }
  2776. BGFX_C_API uint8_t bgfx_get_supported_renderers(bgfx_renderer_type_t _enum[BGFX_RENDERER_TYPE_COUNT])
  2777. {
  2778. return bgfx::getSupportedRenderers( (bgfx::RendererType::Enum*)_enum);
  2779. }
  2780. BGFX_C_API const char* bgfx_get_renderer_name(bgfx_renderer_type_t _type)
  2781. {
  2782. return bgfx::getRendererName(bgfx::RendererType::Enum(_type) );
  2783. }
  2784. BGFX_C_API bool bgfx_init(bgfx_renderer_type_t _type, uint16_t _vendorId, uint16_t _deviceId, bgfx_callback_interface_t* _callback, bgfx_reallocator_interface_t* _allocator)
  2785. {
  2786. static bgfx::CallbackC99 s_callback;
  2787. s_callback.m_interface = _callback;
  2788. static bgfx::AllocatorC99 s_allocator;
  2789. s_allocator.m_interface = _allocator;
  2790. return bgfx::init(bgfx::RendererType::Enum(_type)
  2791. , _vendorId
  2792. , _deviceId
  2793. , NULL == _callback ? NULL : &s_callback
  2794. , NULL == _allocator ? NULL : &s_allocator
  2795. );
  2796. }
  2797. BGFX_C_API void bgfx_shutdown()
  2798. {
  2799. return bgfx::shutdown();
  2800. }
  2801. BGFX_C_API void bgfx_reset(uint32_t _width, uint32_t _height, uint32_t _flags)
  2802. {
  2803. bgfx::reset(_width, _height, _flags);
  2804. }
  2805. BGFX_C_API uint32_t bgfx_frame()
  2806. {
  2807. return bgfx::frame();
  2808. }
  2809. BGFX_C_API bgfx_renderer_type_t bgfx_get_renderer_type()
  2810. {
  2811. return bgfx_renderer_type_t(bgfx::getRendererType() );
  2812. }
  2813. BGFX_C_API const bgfx_caps_t* bgfx_get_caps()
  2814. {
  2815. return (const bgfx_caps_t*)bgfx::getCaps();
  2816. }
  2817. BGFX_C_API const bgfx_hmd_t* bgfx_get_hmd()
  2818. {
  2819. return (const bgfx_hmd_t*)bgfx::getHMD();
  2820. }
  2821. BGFX_C_API const bgfx_stats_t* bgfx_get_stats()
  2822. {
  2823. return (const bgfx_stats_t*)bgfx::getStats();
  2824. }
  2825. BGFX_C_API const bgfx_memory_t* bgfx_alloc(uint32_t _size)
  2826. {
  2827. return (const bgfx_memory_t*)bgfx::alloc(_size);
  2828. }
  2829. BGFX_C_API const bgfx_memory_t* bgfx_copy(const void* _data, uint32_t _size)
  2830. {
  2831. return (const bgfx_memory_t*)bgfx::copy(_data, _size);
  2832. }
  2833. BGFX_C_API const bgfx_memory_t* bgfx_make_ref(const void* _data, uint32_t _size)
  2834. {
  2835. return (const bgfx_memory_t*)bgfx::makeRef(_data, _size);
  2836. }
  2837. BGFX_C_API const bgfx_memory_t* bgfx_make_ref_release(const void* _data, uint32_t _size, bgfx_release_fn_t _releaseFn, void* _userData)
  2838. {
  2839. return (const bgfx_memory_t*)bgfx::makeRef(_data, _size, _releaseFn, _userData);
  2840. }
  2841. BGFX_C_API void bgfx_set_debug(uint32_t _debug)
  2842. {
  2843. bgfx::setDebug(_debug);
  2844. }
  2845. BGFX_C_API void bgfx_dbg_text_clear(uint8_t _attr, bool _small)
  2846. {
  2847. bgfx::dbgTextClear(_attr, _small);
  2848. }
  2849. BGFX_C_API void bgfx_dbg_text_printf(uint16_t _x, uint16_t _y, uint8_t _attr, const char* _format, ...)
  2850. {
  2851. va_list argList;
  2852. va_start(argList, _format);
  2853. bgfx::dbgTextPrintfVargs(_x, _y, _attr, _format, argList);
  2854. va_end(argList);
  2855. }
  2856. BGFX_C_API void bgfx_dbg_text_image(uint16_t _x, uint16_t _y, uint16_t _width, uint16_t _height, const void* _data, uint16_t _pitch)
  2857. {
  2858. bgfx::dbgTextImage(_x, _y, _width, _height, _data, _pitch);
  2859. }
  2860. BGFX_C_API bgfx_index_buffer_handle_t bgfx_create_index_buffer(const bgfx_memory_t* _mem, uint16_t _flags)
  2861. {
  2862. union { bgfx_index_buffer_handle_t c; bgfx::IndexBufferHandle cpp; } handle;
  2863. handle.cpp = bgfx::createIndexBuffer( (const bgfx::Memory*)_mem, _flags);
  2864. return handle.c;
  2865. }
  2866. BGFX_C_API void bgfx_destroy_index_buffer(bgfx_index_buffer_handle_t _handle)
  2867. {
  2868. union { bgfx_index_buffer_handle_t c; bgfx::IndexBufferHandle cpp; } handle = { _handle };
  2869. bgfx::destroyIndexBuffer(handle.cpp);
  2870. }
  2871. BGFX_C_API bgfx_vertex_buffer_handle_t bgfx_create_vertex_buffer(const bgfx_memory_t* _mem, const bgfx_vertex_decl_t* _decl, uint16_t _flags)
  2872. {
  2873. const bgfx::VertexDecl& decl = *(const bgfx::VertexDecl*)_decl;
  2874. union { bgfx_vertex_buffer_handle_t c; bgfx::VertexBufferHandle cpp; } handle;
  2875. handle.cpp = bgfx::createVertexBuffer( (const bgfx::Memory*)_mem, decl, _flags);
  2876. return handle.c;
  2877. }
  2878. BGFX_C_API void bgfx_destroy_vertex_buffer(bgfx_vertex_buffer_handle_t _handle)
  2879. {
  2880. union { bgfx_vertex_buffer_handle_t c; bgfx::VertexBufferHandle cpp; } handle = { _handle };
  2881. bgfx::destroyVertexBuffer(handle.cpp);
  2882. }
  2883. BGFX_C_API bgfx_dynamic_index_buffer_handle_t bgfx_create_dynamic_index_buffer(uint32_t _num, uint16_t _flags)
  2884. {
  2885. union { bgfx_dynamic_index_buffer_handle_t c; bgfx::DynamicIndexBufferHandle cpp; } handle;
  2886. handle.cpp = bgfx::createDynamicIndexBuffer(_num, _flags);
  2887. return handle.c;
  2888. }
  2889. BGFX_C_API bgfx_dynamic_index_buffer_handle_t bgfx_create_dynamic_index_buffer_mem(const bgfx_memory_t* _mem, uint16_t _flags)
  2890. {
  2891. union { bgfx_dynamic_index_buffer_handle_t c; bgfx::DynamicIndexBufferHandle cpp; } handle;
  2892. handle.cpp = bgfx::createDynamicIndexBuffer( (const bgfx::Memory*)_mem, _flags);
  2893. return handle.c;
  2894. }
  2895. BGFX_C_API void bgfx_update_dynamic_index_buffer(bgfx_dynamic_index_buffer_handle_t _handle, uint32_t _startIndex, const bgfx_memory_t* _mem)
  2896. {
  2897. union { bgfx_dynamic_index_buffer_handle_t c; bgfx::DynamicIndexBufferHandle cpp; } handle = { _handle };
  2898. bgfx::updateDynamicIndexBuffer(handle.cpp, _startIndex, (const bgfx::Memory*)_mem);
  2899. }
  2900. BGFX_C_API void bgfx_destroy_dynamic_index_buffer(bgfx_dynamic_index_buffer_handle_t _handle)
  2901. {
  2902. union { bgfx_dynamic_index_buffer_handle_t c; bgfx::DynamicIndexBufferHandle cpp; } handle = { _handle };
  2903. bgfx::destroyDynamicIndexBuffer(handle.cpp);
  2904. }
  2905. BGFX_C_API bgfx_dynamic_vertex_buffer_handle_t bgfx_create_dynamic_vertex_buffer(uint32_t _num, const bgfx_vertex_decl_t* _decl, uint16_t _flags)
  2906. {
  2907. const bgfx::VertexDecl& decl = *(const bgfx::VertexDecl*)_decl;
  2908. union { bgfx_dynamic_vertex_buffer_handle_t c; bgfx::DynamicVertexBufferHandle cpp; } handle;
  2909. handle.cpp = bgfx::createDynamicVertexBuffer(_num, decl, _flags);
  2910. return handle.c;
  2911. }
  2912. BGFX_C_API bgfx_dynamic_vertex_buffer_handle_t bgfx_create_dynamic_vertex_buffer_mem(const bgfx_memory_t* _mem, const bgfx_vertex_decl_t* _decl, uint16_t _flags)
  2913. {
  2914. const bgfx::VertexDecl& decl = *(const bgfx::VertexDecl*)_decl;
  2915. union { bgfx_dynamic_vertex_buffer_handle_t c; bgfx::DynamicVertexBufferHandle cpp; } handle;
  2916. handle.cpp = bgfx::createDynamicVertexBuffer( (const bgfx::Memory*)_mem, decl, _flags);
  2917. return handle.c;
  2918. }
  2919. BGFX_C_API void bgfx_update_dynamic_vertex_buffer(bgfx_dynamic_vertex_buffer_handle_t _handle, uint32_t _startVertex, const bgfx_memory_t* _mem)
  2920. {
  2921. union { bgfx_dynamic_vertex_buffer_handle_t c; bgfx::DynamicVertexBufferHandle cpp; } handle = { _handle };
  2922. bgfx::updateDynamicVertexBuffer(handle.cpp, _startVertex, (const bgfx::Memory*)_mem);
  2923. }
  2924. BGFX_C_API void bgfx_destroy_dynamic_vertex_buffer(bgfx_dynamic_vertex_buffer_handle_t _handle)
  2925. {
  2926. union { bgfx_dynamic_vertex_buffer_handle_t c; bgfx::DynamicVertexBufferHandle cpp; } handle = { _handle };
  2927. bgfx::destroyDynamicVertexBuffer(handle.cpp);
  2928. }
  2929. BGFX_C_API bool bgfx_check_avail_transient_index_buffer(uint32_t _num)
  2930. {
  2931. return bgfx::checkAvailTransientIndexBuffer(_num);
  2932. }
  2933. BGFX_C_API bool bgfx_check_avail_transient_vertex_buffer(uint32_t _num, const bgfx_vertex_decl_t* _decl)
  2934. {
  2935. const bgfx::VertexDecl& decl = *(const bgfx::VertexDecl*)_decl;
  2936. return bgfx::checkAvailTransientVertexBuffer(_num, decl);
  2937. }
  2938. BGFX_C_API bool bgfx_check_avail_instance_data_buffer(uint32_t _num, uint16_t _stride)
  2939. {
  2940. return bgfx::checkAvailInstanceDataBuffer(_num, _stride);
  2941. }
  2942. BGFX_C_API bool bgfx_check_avail_transient_buffers(uint32_t _numVertices, const bgfx_vertex_decl_t* _decl, uint32_t _numIndices)
  2943. {
  2944. const bgfx::VertexDecl& decl = *(const bgfx::VertexDecl*)_decl;
  2945. return bgfx::checkAvailTransientBuffers(_numVertices, decl, _numIndices);
  2946. }
  2947. BGFX_C_API void bgfx_alloc_transient_index_buffer(bgfx_transient_index_buffer_t* _tib, uint32_t _num)
  2948. {
  2949. bgfx::allocTransientIndexBuffer( (bgfx::TransientIndexBuffer*)_tib, _num);
  2950. }
  2951. BGFX_C_API void bgfx_alloc_transient_vertex_buffer(bgfx_transient_vertex_buffer_t* _tvb, uint32_t _num, const bgfx_vertex_decl_t* _decl)
  2952. {
  2953. const bgfx::VertexDecl& decl = *(const bgfx::VertexDecl*)_decl;
  2954. bgfx::allocTransientVertexBuffer( (bgfx::TransientVertexBuffer*)_tvb, _num, decl);
  2955. }
  2956. BGFX_C_API bool bgfx_alloc_transient_buffers(bgfx_transient_vertex_buffer_t* _tvb, const bgfx_vertex_decl_t* _decl, uint32_t _numVertices, bgfx_transient_index_buffer_t* _tib, uint32_t _numIndices)
  2957. {
  2958. const bgfx::VertexDecl& decl = *(const bgfx::VertexDecl*)_decl;
  2959. return bgfx::allocTransientBuffers( (bgfx::TransientVertexBuffer*)_tvb, decl, _numVertices, (bgfx::TransientIndexBuffer*)_tib, _numIndices);
  2960. }
  2961. BGFX_C_API const bgfx_instance_data_buffer_t* bgfx_alloc_instance_data_buffer(uint32_t _num, uint16_t _stride)
  2962. {
  2963. return (bgfx_instance_data_buffer_t*)bgfx::allocInstanceDataBuffer(_num, _stride);
  2964. }
  2965. BGFX_C_API bgfx_indirect_buffer_handle_t bgfx_create_indirect_buffer(uint32_t _num)
  2966. {
  2967. union { bgfx_indirect_buffer_handle_t c; bgfx::IndirectBufferHandle cpp; } handle;
  2968. handle.cpp = bgfx::createIndirectBuffer(_num);
  2969. return handle.c;
  2970. }
  2971. BGFX_C_API void bgfx_destroy_indirect_buffer(bgfx_indirect_buffer_handle_t _handle)
  2972. {
  2973. union { bgfx_indirect_buffer_handle_t c; bgfx::IndirectBufferHandle cpp; } handle = { _handle };
  2974. bgfx::destroyIndirectBuffer(handle.cpp);
  2975. }
  2976. BGFX_C_API bgfx_shader_handle_t bgfx_create_shader(const bgfx_memory_t* _mem)
  2977. {
  2978. union { bgfx_shader_handle_t c; bgfx::ShaderHandle cpp; } handle;
  2979. handle.cpp = bgfx::createShader( (const bgfx::Memory*)_mem);
  2980. return handle.c;
  2981. }
  2982. BGFX_C_API uint16_t bgfx_get_shader_uniforms(bgfx_shader_handle_t _handle, bgfx_uniform_handle_t* _uniforms, uint16_t _max)
  2983. {
  2984. union { bgfx_shader_handle_t c; bgfx::ShaderHandle cpp; } handle = { _handle };
  2985. return bgfx::getShaderUniforms(handle.cpp, (bgfx::UniformHandle*)_uniforms, _max);
  2986. }
  2987. BGFX_C_API void bgfx_destroy_shader(bgfx_shader_handle_t _handle)
  2988. {
  2989. union { bgfx_shader_handle_t c; bgfx::ShaderHandle cpp; } handle = { _handle };
  2990. bgfx::destroyShader(handle.cpp);
  2991. }
  2992. BGFX_C_API bgfx_program_handle_t bgfx_create_program(bgfx_shader_handle_t _vsh, bgfx_shader_handle_t _fsh, bool _destroyShaders)
  2993. {
  2994. union { bgfx_shader_handle_t c; bgfx::ShaderHandle cpp; } vsh = { _vsh };
  2995. union { bgfx_shader_handle_t c; bgfx::ShaderHandle cpp; } fsh = { _fsh };
  2996. union { bgfx_program_handle_t c; bgfx::ProgramHandle cpp; } handle;
  2997. handle.cpp = bgfx::createProgram(vsh.cpp, fsh.cpp, _destroyShaders);
  2998. return handle.c;
  2999. }
  3000. BGFX_C_API bgfx_program_handle_t bgfx_create_compute_program(bgfx_shader_handle_t _csh, bool _destroyShaders)
  3001. {
  3002. union { bgfx_shader_handle_t c; bgfx::ShaderHandle cpp; } csh = { _csh };
  3003. union { bgfx_program_handle_t c; bgfx::ProgramHandle cpp; } handle;
  3004. handle.cpp = bgfx::createProgram(csh.cpp, _destroyShaders);
  3005. return handle.c;
  3006. }
  3007. BGFX_C_API void bgfx_destroy_program(bgfx_program_handle_t _handle)
  3008. {
  3009. union { bgfx_program_handle_t c; bgfx::ProgramHandle cpp; } handle = { _handle };
  3010. bgfx::destroyProgram(handle.cpp);
  3011. }
  3012. BGFX_C_API void bgfx_calc_texture_size(bgfx_texture_info_t* _info, uint16_t _width, uint16_t _height, uint16_t _depth, bool _cubeMap, uint8_t _numMips, bgfx_texture_format_t _format)
  3013. {
  3014. bgfx::TextureInfo& info = *(bgfx::TextureInfo*)_info;
  3015. bgfx::calcTextureSize(info, _width, _height, _depth, _cubeMap, _numMips, bgfx::TextureFormat::Enum(_format) );
  3016. }
  3017. BGFX_C_API bgfx_texture_handle_t bgfx_create_texture(const bgfx_memory_t* _mem, uint32_t _flags, uint8_t _skip, bgfx_texture_info_t* _info)
  3018. {
  3019. union { bgfx_texture_handle_t c; bgfx::TextureHandle cpp; } handle;
  3020. bgfx::TextureInfo* info = (bgfx::TextureInfo*)_info;
  3021. handle.cpp = bgfx::createTexture( (const bgfx::Memory*)_mem, _flags, _skip, info);
  3022. return handle.c;
  3023. }
  3024. BGFX_C_API bgfx_texture_handle_t bgfx_create_texture_2d(uint16_t _width, uint16_t _height, uint8_t _numMips, bgfx_texture_format_t _format, uint32_t _flags, const bgfx_memory_t* _mem)
  3025. {
  3026. union { bgfx_texture_handle_t c; bgfx::TextureHandle cpp; } handle;
  3027. handle.cpp = bgfx::createTexture2D(_width, _height, _numMips, bgfx::TextureFormat::Enum(_format), _flags, (const bgfx::Memory*)_mem);
  3028. return handle.c;
  3029. }
  3030. BGFX_C_API bgfx_texture_handle_t bgfx_create_texture_2d_scaled(bgfx_backbuffer_ratio_t _ratio, uint8_t _numMips, bgfx_texture_format_t _format, uint32_t _flags)
  3031. {
  3032. union { bgfx_texture_handle_t c; bgfx::TextureHandle cpp; } handle;
  3033. handle.cpp = bgfx::createTexture2D(bgfx::BackbufferRatio::Enum(_ratio), _numMips, bgfx::TextureFormat::Enum(_format), _flags);
  3034. return handle.c;
  3035. }
  3036. BGFX_C_API bgfx_texture_handle_t bgfx_create_texture_3d(uint16_t _width, uint16_t _height, uint16_t _depth, uint8_t _numMips, bgfx_texture_format_t _format, uint32_t _flags, const bgfx_memory_t* _mem)
  3037. {
  3038. union { bgfx_texture_handle_t c; bgfx::TextureHandle cpp; } handle;
  3039. handle.cpp = bgfx::createTexture3D(_width, _height, _depth, _numMips, bgfx::TextureFormat::Enum(_format), _flags, (const bgfx::Memory*)_mem);
  3040. return handle.c;
  3041. }
  3042. BGFX_C_API bgfx_texture_handle_t bgfx_create_texture_cube(uint16_t _size, uint8_t _numMips, bgfx_texture_format_t _format, uint32_t _flags, const bgfx_memory_t* _mem)
  3043. {
  3044. union { bgfx_texture_handle_t c; bgfx::TextureHandle cpp; } handle;
  3045. handle.cpp = bgfx::createTextureCube(_size, _numMips, bgfx::TextureFormat::Enum(_format), _flags, (const bgfx::Memory*)_mem);
  3046. return handle.c;
  3047. }
  3048. BGFX_C_API void bgfx_update_texture_2d(bgfx_texture_handle_t _handle, uint8_t _mip, uint16_t _x, uint16_t _y, uint16_t _width, uint16_t _height, const bgfx_memory_t* _mem, uint16_t _pitch)
  3049. {
  3050. union { bgfx_texture_handle_t c; bgfx::TextureHandle cpp; } handle = { _handle };
  3051. bgfx::updateTexture2D(handle.cpp, _mip, _x, _y, _width, _height, (const bgfx::Memory*)_mem, _pitch);
  3052. }
  3053. BGFX_C_API void bgfx_update_texture_3d(bgfx_texture_handle_t _handle, uint8_t _mip, uint16_t _x, uint16_t _y, uint16_t _z, uint16_t _width, uint16_t _height, uint16_t _depth, const bgfx_memory_t* _mem)
  3054. {
  3055. union { bgfx_texture_handle_t c; bgfx::TextureHandle cpp; } handle = { _handle };
  3056. bgfx::updateTexture3D(handle.cpp, _mip, _x, _y, _z, _width, _height, _depth, (const bgfx::Memory*)_mem);
  3057. }
  3058. BGFX_C_API void bgfx_update_texture_cube(bgfx_texture_handle_t _handle, uint8_t _side, uint8_t _mip, uint16_t _x, uint16_t _y, uint16_t _width, uint16_t _height, const bgfx_memory_t* _mem, uint16_t _pitch)
  3059. {
  3060. union { bgfx_texture_handle_t c; bgfx::TextureHandle cpp; } handle = { _handle };
  3061. bgfx::updateTextureCube(handle.cpp, _side, _mip, _x, _y, _width, _height, (const bgfx::Memory*)_mem, _pitch);
  3062. }
  3063. BGFX_C_API void bgfx_destroy_texture(bgfx_texture_handle_t _handle)
  3064. {
  3065. union { bgfx_texture_handle_t c; bgfx::TextureHandle cpp; } handle = { _handle };
  3066. bgfx::destroyTexture(handle.cpp);
  3067. }
  3068. BGFX_C_API bgfx_frame_buffer_handle_t bgfx_create_frame_buffer(uint16_t _width, uint16_t _height, bgfx_texture_format_t _format, uint32_t _textureFlags)
  3069. {
  3070. union { bgfx_frame_buffer_handle_t c; bgfx::FrameBufferHandle cpp; } handle;
  3071. handle.cpp = bgfx::createFrameBuffer(_width, _height, bgfx::TextureFormat::Enum(_format), _textureFlags);
  3072. return handle.c;
  3073. }
  3074. BGFX_C_API bgfx_frame_buffer_handle_t bgfx_create_frame_buffer_scaled(bgfx_backbuffer_ratio_t _ratio, bgfx_texture_format_t _format, uint32_t _textureFlags)
  3075. {
  3076. union { bgfx_frame_buffer_handle_t c; bgfx::FrameBufferHandle cpp; } handle;
  3077. handle.cpp = bgfx::createFrameBuffer(bgfx::BackbufferRatio::Enum(_ratio), bgfx::TextureFormat::Enum(_format), _textureFlags);
  3078. return handle.c;
  3079. }
  3080. BGFX_C_API bgfx_frame_buffer_handle_t bgfx_create_frame_buffer_from_handles(uint8_t _num, bgfx_texture_handle_t* _handles, bool _destroyTextures)
  3081. {
  3082. union { bgfx_frame_buffer_handle_t c; bgfx::FrameBufferHandle cpp; } handle;
  3083. handle.cpp = bgfx::createFrameBuffer(_num, (bgfx::TextureHandle*)_handles, _destroyTextures);
  3084. return handle.c;
  3085. }
  3086. BGFX_C_API bgfx_frame_buffer_handle_t bgfx_create_frame_buffer_from_nwh(void* _nwh, uint16_t _width, uint16_t _height, bgfx_texture_format_t _depthFormat)
  3087. {
  3088. union { bgfx_frame_buffer_handle_t c; bgfx::FrameBufferHandle cpp; } handle;
  3089. handle.cpp = bgfx::createFrameBuffer(_nwh, _width, _height, bgfx::TextureFormat::Enum(_depthFormat) );
  3090. return handle.c;
  3091. }
  3092. BGFX_C_API void bgfx_destroy_frame_buffer(bgfx_frame_buffer_handle_t _handle)
  3093. {
  3094. union { bgfx_frame_buffer_handle_t c; bgfx::FrameBufferHandle cpp; } handle = { _handle };
  3095. bgfx::destroyFrameBuffer(handle.cpp);
  3096. }
  3097. BGFX_C_API bgfx_uniform_handle_t bgfx_create_uniform(const char* _name, bgfx_uniform_type_t _type, uint16_t _num)
  3098. {
  3099. union { bgfx_uniform_handle_t c; bgfx::UniformHandle cpp; } handle;
  3100. handle.cpp = bgfx::createUniform(_name, bgfx::UniformType::Enum(_type), _num);
  3101. return handle.c;
  3102. }
  3103. BGFX_C_API void bgfx_destroy_uniform(bgfx_uniform_handle_t _handle)
  3104. {
  3105. union { bgfx_uniform_handle_t c; bgfx::UniformHandle cpp; } handle = { _handle };
  3106. bgfx::destroyUniform(handle.cpp);
  3107. }
  3108. BGFX_C_API void bgfx_set_clear_color(uint8_t _index, const float _rgba[4])
  3109. {
  3110. bgfx::setClearColor(_index, _rgba);
  3111. }
  3112. BGFX_C_API void bgfx_set_view_name(uint8_t _id, const char* _name)
  3113. {
  3114. bgfx::setViewName(_id, _name);
  3115. }
  3116. BGFX_C_API void bgfx_set_view_rect(uint8_t _id, uint16_t _x, uint16_t _y, uint16_t _width, uint16_t _height)
  3117. {
  3118. bgfx::setViewRect(_id, _x, _y, _width, _height);
  3119. }
  3120. BGFX_C_API void bgfx_set_view_scissor(uint8_t _id, uint16_t _x, uint16_t _y, uint16_t _width, uint16_t _height)
  3121. {
  3122. bgfx::setViewScissor(_id, _x, _y, _width, _height);
  3123. }
  3124. BGFX_C_API void bgfx_set_view_clear(uint8_t _id, uint16_t _flags, uint32_t _rgba, float _depth, uint8_t _stencil)
  3125. {
  3126. bgfx::setViewClear(_id, _flags, _rgba, _depth, _stencil);
  3127. }
  3128. BGFX_C_API void bgfx_set_view_clear_mrt(uint8_t _id, uint16_t _flags, float _depth, uint8_t _stencil, uint8_t _0, uint8_t _1, uint8_t _2, uint8_t _3, uint8_t _4, uint8_t _5, uint8_t _6, uint8_t _7)
  3129. {
  3130. bgfx::setViewClear(_id, _flags, _depth, _stencil, _0, _1, _2, _3, _4, _5, _6, _7);
  3131. }
  3132. BGFX_C_API void bgfx_set_view_seq(uint8_t _id, bool _enabled)
  3133. {
  3134. bgfx::setViewSeq(_id, _enabled);
  3135. }
  3136. BGFX_C_API void bgfx_set_view_frame_buffer(uint8_t _id, bgfx_frame_buffer_handle_t _handle)
  3137. {
  3138. union { bgfx_frame_buffer_handle_t c; bgfx::FrameBufferHandle cpp; } handle = { _handle };
  3139. bgfx::setViewFrameBuffer(_id, handle.cpp);
  3140. }
  3141. BGFX_C_API void bgfx_set_view_transform(uint8_t _id, const void* _view, const void* _proj)
  3142. {
  3143. bgfx::setViewTransform(_id, _view, _proj);
  3144. }
  3145. BGFX_C_API void bgfx_set_view_transform_stereo(uint8_t _id, const void* _view, const void* _projL, uint8_t _flags, const void* _projR)
  3146. {
  3147. bgfx::setViewTransform(_id, _view, _projL, _flags, _projR);
  3148. }
  3149. BGFX_C_API void bgfx_set_view_remap(uint8_t _id, uint8_t _num, const void* _remap)
  3150. {
  3151. bgfx::setViewRemap(_id, _num, _remap);
  3152. }
  3153. BGFX_C_API void bgfx_set_marker(const char* _marker)
  3154. {
  3155. bgfx::setMarker(_marker);
  3156. }
  3157. BGFX_C_API void bgfx_set_state(uint64_t _state, uint32_t _rgba)
  3158. {
  3159. bgfx::setState(_state, _rgba);
  3160. }
  3161. BGFX_C_API void bgfx_set_stencil(uint32_t _fstencil, uint32_t _bstencil)
  3162. {
  3163. bgfx::setStencil(_fstencil, _bstencil);
  3164. }
  3165. BGFX_C_API uint16_t bgfx_set_scissor(uint16_t _x, uint16_t _y, uint16_t _width, uint16_t _height)
  3166. {
  3167. return bgfx::setScissor(_x, _y, _width, _height);
  3168. }
  3169. BGFX_C_API void bgfx_set_scissor_cached(uint16_t _cache)
  3170. {
  3171. bgfx::setScissor(_cache);
  3172. }
  3173. BGFX_C_API uint32_t bgfx_set_transform(const void* _mtx, uint16_t _num)
  3174. {
  3175. return bgfx::setTransform(_mtx, _num);
  3176. }
  3177. BGFX_C_API uint32_t bgfx_alloc_transform(bgfx_transform_t* _transform, uint16_t _num)
  3178. {
  3179. return bgfx::allocTransform( (bgfx::Transform*)_transform, _num);
  3180. }
  3181. BGFX_C_API void bgfx_set_transform_cached(uint32_t _cache, uint16_t _num)
  3182. {
  3183. bgfx::setTransform(_cache, _num);
  3184. }
  3185. BGFX_C_API void bgfx_set_uniform(bgfx_uniform_handle_t _handle, const void* _value, uint16_t _num)
  3186. {
  3187. union { bgfx_uniform_handle_t c; bgfx::UniformHandle cpp; } handle = { _handle };
  3188. bgfx::setUniform(handle.cpp, _value, _num);
  3189. }
  3190. BGFX_C_API void bgfx_set_index_buffer(bgfx_index_buffer_handle_t _handle, uint32_t _firstIndex, uint32_t _numIndices)
  3191. {
  3192. union { bgfx_index_buffer_handle_t c; bgfx::IndexBufferHandle cpp; } handle = { _handle };
  3193. bgfx::setIndexBuffer(handle.cpp, _firstIndex, _numIndices);
  3194. }
  3195. BGFX_C_API void bgfx_set_dynamic_index_buffer(bgfx_dynamic_index_buffer_handle_t _handle, uint32_t _firstIndex, uint32_t _numIndices)
  3196. {
  3197. union { bgfx_dynamic_index_buffer_handle_t c; bgfx::DynamicIndexBufferHandle cpp; } handle = { _handle };
  3198. bgfx::setIndexBuffer(handle.cpp, _firstIndex, _numIndices);
  3199. }
  3200. BGFX_C_API void bgfx_set_transient_index_buffer(const bgfx_transient_index_buffer_t* _tib, uint32_t _firstIndex, uint32_t _numIndices)
  3201. {
  3202. bgfx::setIndexBuffer( (const bgfx::TransientIndexBuffer*)_tib, _firstIndex, _numIndices);
  3203. }
  3204. BGFX_C_API void bgfx_set_vertex_buffer(bgfx_vertex_buffer_handle_t _handle, uint32_t _startVertex, uint32_t _numVertices)
  3205. {
  3206. union { bgfx_vertex_buffer_handle_t c; bgfx::VertexBufferHandle cpp; } handle = { _handle };
  3207. bgfx::setVertexBuffer(handle.cpp, _startVertex, _numVertices);
  3208. }
  3209. BGFX_C_API void bgfx_set_dynamic_vertex_buffer(bgfx_dynamic_vertex_buffer_handle_t _handle, uint32_t _numVertices)
  3210. {
  3211. union { bgfx_dynamic_vertex_buffer_handle_t c; bgfx::DynamicVertexBufferHandle cpp; } handle = { _handle };
  3212. bgfx::setVertexBuffer(handle.cpp, _numVertices);
  3213. }
  3214. BGFX_C_API void bgfx_set_transient_vertex_buffer(const bgfx_transient_vertex_buffer_t* _tvb, uint32_t _startVertex, uint32_t _numVertices)
  3215. {
  3216. bgfx::setVertexBuffer( (const bgfx::TransientVertexBuffer*)_tvb, _startVertex, _numVertices);
  3217. }
  3218. BGFX_C_API void bgfx_set_instance_data_buffer(const bgfx_instance_data_buffer_t* _idb, uint32_t _num)
  3219. {
  3220. bgfx::setInstanceDataBuffer( (const bgfx::InstanceDataBuffer*)_idb, _num);
  3221. }
  3222. BGFX_C_API void bgfx_set_instance_data_from_vertex_buffer(bgfx_vertex_buffer_handle_t _handle, uint32_t _startVertex, uint32_t _num)
  3223. {
  3224. union { bgfx_vertex_buffer_handle_t c; bgfx::VertexBufferHandle cpp; } handle = { _handle };
  3225. bgfx::setInstanceDataBuffer(handle.cpp, _startVertex, _num);
  3226. }
  3227. BGFX_C_API void bgfx_set_instance_data_from_dynamic_vertex_buffer(bgfx_dynamic_vertex_buffer_handle_t _handle, uint32_t _startVertex, uint32_t _num)
  3228. {
  3229. union { bgfx_dynamic_vertex_buffer_handle_t c; bgfx::DynamicVertexBufferHandle cpp; } handle = { _handle };
  3230. bgfx::setInstanceDataBuffer(handle.cpp, _startVertex, _num);
  3231. }
  3232. BGFX_C_API void bgfx_set_texture(uint8_t _stage, bgfx_uniform_handle_t _sampler, bgfx_texture_handle_t _handle, uint32_t _flags)
  3233. {
  3234. union { bgfx_uniform_handle_t c; bgfx::UniformHandle cpp; } sampler = { _sampler };
  3235. union { bgfx_texture_handle_t c; bgfx::TextureHandle cpp; } handle = { _handle };
  3236. bgfx::setTexture(_stage, sampler.cpp, handle.cpp, _flags);
  3237. }
  3238. BGFX_C_API void bgfx_set_texture_from_frame_buffer(uint8_t _stage, bgfx_uniform_handle_t _sampler, bgfx_frame_buffer_handle_t _handle, uint8_t _attachment, uint32_t _flags)
  3239. {
  3240. union { bgfx_uniform_handle_t c; bgfx::UniformHandle cpp; } sampler = { _sampler };
  3241. union { bgfx_frame_buffer_handle_t c; bgfx::FrameBufferHandle cpp; } handle = { _handle };
  3242. bgfx::setTexture(_stage, sampler.cpp, handle.cpp, _attachment, _flags);
  3243. }
  3244. BGFX_C_API uint32_t bgfx_touch(uint8_t _id)
  3245. {
  3246. return bgfx::touch(_id);
  3247. }
  3248. BGFX_C_API uint32_t bgfx_submit(uint8_t _id, bgfx_program_handle_t _handle, int32_t _depth)
  3249. {
  3250. union { bgfx_program_handle_t c; bgfx::ProgramHandle cpp; } handle = { _handle };
  3251. return bgfx::submit(_id, handle.cpp, _depth);
  3252. }
  3253. BGFX_C_API uint32_t bgfx_submit_indirect(uint8_t _id, bgfx_program_handle_t _handle, bgfx_indirect_buffer_handle_t _indirectHandle, uint16_t _start, uint16_t _num, int32_t _depth)
  3254. {
  3255. union { bgfx_program_handle_t c; bgfx::ProgramHandle cpp; } handle = { _handle };
  3256. union { bgfx_indirect_buffer_handle_t c; bgfx::IndirectBufferHandle cpp; } indirectHandle = { _indirectHandle };
  3257. return bgfx::submit(_id, handle.cpp, indirectHandle.cpp, _start, _num, _depth);
  3258. }
  3259. BGFX_C_API void bgfx_set_image(uint8_t _stage, bgfx_uniform_handle_t _sampler, bgfx_texture_handle_t _handle, uint8_t _mip, bgfx_access_t _access, bgfx_texture_format_t _format)
  3260. {
  3261. union { bgfx_uniform_handle_t c; bgfx::UniformHandle cpp; } sampler = { _sampler };
  3262. union { bgfx_texture_handle_t c; bgfx::TextureHandle cpp; } handle = { _handle };
  3263. bgfx::setImage(_stage, sampler.cpp, handle.cpp, _mip, bgfx::Access::Enum(_access), bgfx::TextureFormat::Enum(_format) );
  3264. }
  3265. BGFX_C_API void bgfx_set_image_from_frame_buffer(uint8_t _stage, bgfx_uniform_handle_t _sampler, bgfx_frame_buffer_handle_t _handle, uint8_t _attachment, bgfx_access_t _access, bgfx_texture_format_t _format)
  3266. {
  3267. union { bgfx_uniform_handle_t c; bgfx::UniformHandle cpp; } sampler = { _sampler };
  3268. union { bgfx_frame_buffer_handle_t c; bgfx::FrameBufferHandle cpp; } handle = { _handle };
  3269. bgfx::setImage(_stage, sampler.cpp, handle.cpp, _attachment, bgfx::Access::Enum(_access), bgfx::TextureFormat::Enum(_format) );
  3270. }
  3271. BGFX_C_API void bgfx_set_compute_index_buffer(uint8_t _stage, bgfx_index_buffer_handle_t _handle, bgfx_access_t _access)
  3272. {
  3273. union { bgfx_index_buffer_handle_t c; bgfx::IndexBufferHandle cpp; } handle = { _handle };
  3274. bgfx::setBuffer(_stage, handle.cpp, bgfx::Access::Enum(_access) );
  3275. }
  3276. BGFX_C_API void bgfx_set_compute_vertex_buffer(uint8_t _stage, bgfx_vertex_buffer_handle_t _handle, bgfx_access_t _access)
  3277. {
  3278. union { bgfx_vertex_buffer_handle_t c; bgfx::VertexBufferHandle cpp; } handle = { _handle };
  3279. bgfx::setBuffer(_stage, handle.cpp, bgfx::Access::Enum(_access) );
  3280. }
  3281. BGFX_C_API void bgfx_set_compute_dynamic_index_buffer(uint8_t _stage, bgfx_dynamic_index_buffer_handle_t _handle, bgfx_access_t _access)
  3282. {
  3283. union { bgfx_dynamic_index_buffer_handle_t c; bgfx::DynamicIndexBufferHandle cpp; } handle = { _handle };
  3284. bgfx::setBuffer(_stage, handle.cpp, bgfx::Access::Enum(_access) );
  3285. }
  3286. BGFX_C_API void bgfx_set_compute_dynamic_vertex_buffer(uint8_t _stage, bgfx_dynamic_vertex_buffer_handle_t _handle, bgfx_access_t _access)
  3287. {
  3288. union { bgfx_dynamic_vertex_buffer_handle_t c; bgfx::DynamicVertexBufferHandle cpp; } handle = { _handle };
  3289. bgfx::setBuffer(_stage, handle.cpp, bgfx::Access::Enum(_access) );
  3290. }
  3291. BGFX_C_API void bgfx_set_compute_indirect_buffer(uint8_t _stage, bgfx_indirect_buffer_handle_t _handle, bgfx_access_t _access)
  3292. {
  3293. union { bgfx_indirect_buffer_handle_t c; bgfx::IndirectBufferHandle cpp; } handle = { _handle };
  3294. bgfx::setBuffer(_stage, handle.cpp, bgfx::Access::Enum(_access) );
  3295. }
  3296. BGFX_C_API uint32_t bgfx_dispatch(uint8_t _id, bgfx_program_handle_t _handle, uint16_t _numX, uint16_t _numY, uint16_t _numZ, uint8_t _flags)
  3297. {
  3298. union { bgfx_program_handle_t c; bgfx::ProgramHandle cpp; } handle = { _handle };
  3299. return bgfx::dispatch(_id, handle.cpp, _numX, _numY, _numZ, _flags);
  3300. }
  3301. BGFX_C_API uint32_t bgfx_dispatch_indirect(uint8_t _id, bgfx_program_handle_t _handle, bgfx_indirect_buffer_handle_t _indirectHandle, uint16_t _start, uint16_t _num, uint8_t _flags)
  3302. {
  3303. union { bgfx_program_handle_t c; bgfx::ProgramHandle cpp; } handle = { _handle };
  3304. union { bgfx_indirect_buffer_handle_t c; bgfx::IndirectBufferHandle cpp; } indirectHandle = { _indirectHandle };
  3305. return bgfx::dispatch(_id, handle.cpp, indirectHandle.cpp, _start, _num, _flags);
  3306. }
  3307. BGFX_C_API void bgfx_discard()
  3308. {
  3309. bgfx::discard();
  3310. }
  3311. BGFX_C_API void bgfx_save_screen_shot(const char* _filePath)
  3312. {
  3313. bgfx::saveScreenShot(_filePath);
  3314. }
  3315. BGFX_C_API bgfx_render_frame_t bgfx_render_frame()
  3316. {
  3317. return bgfx_render_frame_t(bgfx::renderFrame() );
  3318. }
  3319. BGFX_C_API void bgfx_set_platform_data(bgfx_platform_data_t* _pd)
  3320. {
  3321. bgfx::setPlatformData(*(bgfx::PlatformData*)_pd);
  3322. }