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- /*
- * Copyright 2011-2018 Branimir Karadzic. All rights reserved.
- * License: https://github.com/bkaradzic/bgfx#license-bsd-2-clause
- */
- #include <bgfx_shader.sh>
- uniform vec4 u_params;
- #define u_textureLod u_params.x
- #define u_textureLayer u_params.y
- #define u_inLinear u_params.z
- #define u_ev u_params.w
- vec3 toLinear(vec3 _rgb)
- {
- return pow(abs(_rgb), vec3_splat(2.2) );
- }
- vec3 toGamma(vec3 _rgb)
- {
- return pow(abs(_rgb), vec3_splat(1.0/2.2) );
- }
- vec4 toEv(vec4 _color)
- {
- vec3 rgb = mix(toLinear(_color.xyz), _color.xyz, u_inLinear);
- return vec4(toGamma(rgb * pow(2.0, u_ev) ), _color.w);
- }
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