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- $input v_texcoord0
- /*
- * Copyright 2011-2016 Branimir Karadzic. All rights reserved.
- * License: https://github.com/bkaradzic/bgfx#license-bsd-2-clause
- */
- #include "../common/common.sh"
- SAMPLER3D(s_texColor, 0);
- uniform vec4 u_time;
- void main()
- {
- vec3 uvw = vec3(v_texcoord0.xy*0.5+0.5, sin(u_time.x)*0.5+0.5);
- gl_FragColor = vec4_splat(texture3D(s_texColor, uvw).x);
- }
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