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- /*
- * Copyright 2011-2016 Branimir Karadzic. All rights reserved.
- * License: https://github.com/bkaradzic/bgfx#license-bsd-2-clause
- */
- #ifndef BGFX_GLCONTEXT_EAGL_H_HEADER_GUARD
- #define BGFX_GLCONTEXT_EAGL_H_HEADER_GUARD
- #if BX_PLATFORM_IOS
- namespace bgfx { namespace gl
- {
- struct SwapChainGL;
- struct GlContext
- {
- GlContext()
- : m_current(0)
- , m_context(0)
- , m_fbo(0)
- , m_colorRbo(0)
- , m_depthStencilRbo(0)
- {
- }
- void create(uint32_t _width, uint32_t _height);
- void destroy();
- void resize(uint32_t _width, uint32_t _height, uint32_t _flags);
- uint64_t getCaps() const;
- SwapChainGL* createSwapChain(void* _nwh);
- void destroySwapChain(SwapChainGL* _swapChain);
- void swap(SwapChainGL* _swapChain = NULL);
- void makeCurrent(SwapChainGL* _swapChain = NULL);
- void import();
- GLuint getFbo()
- {
- return m_fbo;
- }
- bool isValid() const
- {
- return 0 != m_context;
- }
- SwapChainGL* m_current;
- void* m_context;
- GLuint m_fbo;
- GLuint m_colorRbo;
- GLuint m_depthStencilRbo;
- };
- } /* namespace gl */ } // namespace bgfx
- #endif // BX_PLATFORM_IOS
- #endif // BGFX_GLCONTEXT_EAGL_H_HEADER_GUARD
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