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- /*
- * Copyright 2011-2016 Branimir Karadzic. All rights reserved.
- * License: https://github.com/bkaradzic/bgfx#license-bsd-2-clause
- */
- #ifndef BGFX_RENDERER_H_HEADER_GUARD
- #define BGFX_RENDERER_H_HEADER_GUARD
- #include "bgfx_p.h"
- namespace bgfx
- {
- struct ViewState
- {
- ViewState() { }
- ViewState(Frame* _render, bool _hmdEnabled)
- {
- reset(_render, _hmdEnabled);
- }
- void reset(Frame* _render, bool _hmdEnabled)
- {
- m_alphaRef = 0.0f;
- m_invViewCached = UINT16_MAX;
- m_invProjCached = UINT16_MAX;
- m_invViewProjCached = UINT16_MAX;
- m_view[0] = _render->m_view;
- m_view[1] = m_viewTmp[1];
- if (_hmdEnabled)
- {
- HMD& hmd = _render->m_hmd;
- m_view[0] = m_viewTmp[0];
- Matrix4 viewAdjust;
- bx::mtxIdentity(viewAdjust.un.val);
- for (uint32_t eye = 0; eye < 2; ++eye)
- {
- const HMD::Eye& hmdEye = hmd.eye[eye];
- viewAdjust.un.val[12] = hmdEye.viewOffset[0];
- viewAdjust.un.val[13] = hmdEye.viewOffset[1];
- viewAdjust.un.val[14] = hmdEye.viewOffset[2];
- for (uint32_t ii = 0; ii < BGFX_CONFIG_MAX_VIEWS; ++ii)
- {
- if (BGFX_VIEW_STEREO == (_render->m_viewFlags[ii] & BGFX_VIEW_STEREO) )
- {
- bx::float4x4_mul(&m_view[eye][ii].un.f4x4
- , &_render->m_view[ii].un.f4x4
- , &viewAdjust.un.f4x4
- );
- }
- else
- {
- memcpy(&m_view[0][ii].un.f4x4, &_render->m_view[ii].un.f4x4, sizeof(Matrix4) );
- }
- }
- }
- }
- for (uint32_t ii = 0; ii < BGFX_CONFIG_MAX_VIEWS; ++ii)
- {
- for (uint32_t eye = 0; eye < uint32_t(_hmdEnabled)+1; ++eye)
- {
- bx::float4x4_mul(&m_viewProj[eye][ii].un.f4x4
- , &m_view[eye][ii].un.f4x4
- , &_render->m_proj[eye][ii].un.f4x4
- );
- }
- }
- }
- template<uint16_t mtxRegs, typename RendererContext, typename Program, typename Draw>
- void setPredefined(RendererContext* _renderer, uint16_t view, uint8_t eye, Program& _program, Frame* _render, const Draw& _draw)
- {
- for (uint32_t ii = 0, num = _program.m_numPredefined; ii < num; ++ii)
- {
- PredefinedUniform& predefined = _program.m_predefined[ii];
- uint8_t flags = predefined.m_type&BGFX_UNIFORM_FRAGMENTBIT;
- switch (predefined.m_type&(~BGFX_UNIFORM_FRAGMENTBIT) )
- {
- case PredefinedUniform::ViewRect:
- {
- float frect[4];
- frect[0] = m_rect.m_x;
- frect[1] = m_rect.m_y;
- frect[2] = m_rect.m_width;
- frect[3] = m_rect.m_height;
- _renderer->setShaderUniform4f(flags
- , predefined.m_loc
- , &frect[0]
- , 1
- );
- }
- break;
- case PredefinedUniform::ViewTexel:
- {
- float frect[4];
- frect[0] = 1.0f/float(m_rect.m_width);
- frect[1] = 1.0f/float(m_rect.m_height);
- _renderer->setShaderUniform4f(flags
- , predefined.m_loc
- , &frect[0]
- , 1
- );
- }
- break;
- case PredefinedUniform::View:
- {
- _renderer->setShaderUniform4x4f(flags
- , predefined.m_loc
- , m_view[eye][view].un.val
- , bx::uint32_min(mtxRegs, predefined.m_count)
- );
- }
- break;
- case PredefinedUniform::InvView:
- {
- uint16_t viewEye = (view << 1) | eye;
- if (viewEye != m_invViewCached)
- {
- m_invViewCached = viewEye;
- bx::float4x4_inverse(&m_invView.un.f4x4
- , &m_view[eye][view].un.f4x4
- );
- }
- _renderer->setShaderUniform4x4f(flags
- , predefined.m_loc
- , m_invView.un.val
- , bx::uint32_min(mtxRegs, predefined.m_count)
- );
- }
- break;
- case PredefinedUniform::Proj:
- {
- _renderer->setShaderUniform4x4f(flags
- , predefined.m_loc
- , _render->m_proj[eye][view].un.val
- , bx::uint32_min(mtxRegs, predefined.m_count)
- );
- }
- break;
- case PredefinedUniform::InvProj:
- {
- uint16_t viewEye = (view << 1) | eye;
- if (viewEye != m_invProjCached)
- {
- m_invProjCached = viewEye;
- bx::float4x4_inverse(&m_invProj.un.f4x4
- , &_render->m_proj[eye][view].un.f4x4
- );
- }
- _renderer->setShaderUniform4x4f(flags
- , predefined.m_loc
- , m_invProj.un.val
- , bx::uint32_min(mtxRegs, predefined.m_count)
- );
- }
- break;
- case PredefinedUniform::ViewProj:
- {
- _renderer->setShaderUniform4x4f(flags
- , predefined.m_loc
- , m_viewProj[eye][view].un.val
- , bx::uint32_min(mtxRegs, predefined.m_count)
- );
- }
- break;
- case PredefinedUniform::InvViewProj:
- {
- uint16_t viewEye = (view << 1) | eye;
- if (viewEye != m_invViewProjCached)
- {
- m_invViewProjCached = viewEye;
- bx::float4x4_inverse(&m_invViewProj.un.f4x4
- , &m_viewProj[eye][view].un.f4x4
- );
- }
- _renderer->setShaderUniform4x4f(flags
- , predefined.m_loc
- , m_invViewProj.un.val
- , bx::uint32_min(mtxRegs, predefined.m_count)
- );
- }
- break;
- case PredefinedUniform::Model:
- {
- const Matrix4& model = _render->m_matrixCache.m_cache[_draw.m_matrix];
- _renderer->setShaderUniform4x4f(flags
- , predefined.m_loc
- , model.un.val
- , bx::uint32_min(_draw.m_num*mtxRegs, predefined.m_count)
- );
- }
- break;
- case PredefinedUniform::ModelView:
- {
- Matrix4 modelView;
- const Matrix4& model = _render->m_matrixCache.m_cache[_draw.m_matrix];
- bx::float4x4_mul(&modelView.un.f4x4
- , &model.un.f4x4
- , &m_view[eye][view].un.f4x4
- );
- _renderer->setShaderUniform4x4f(flags
- , predefined.m_loc
- , modelView.un.val
- , bx::uint32_min(mtxRegs, predefined.m_count)
- );
- }
- break;
- case PredefinedUniform::ModelViewProj:
- {
- Matrix4 modelViewProj;
- const Matrix4& model = _render->m_matrixCache.m_cache[_draw.m_matrix];
- bx::float4x4_mul(&modelViewProj.un.f4x4
- , &model.un.f4x4
- , &m_viewProj[eye][view].un.f4x4
- );
- _renderer->setShaderUniform4x4f(flags
- , predefined.m_loc
- , modelViewProj.un.val
- , bx::uint32_min(mtxRegs, predefined.m_count)
- );
- }
- break;
- case PredefinedUniform::AlphaRef:
- {
- _renderer->setShaderUniform4f(flags
- , predefined.m_loc
- , &m_alphaRef
- , 1
- );
- }
- break;
- default:
- BX_CHECK(false, "predefined %d not handled", predefined.m_type);
- break;
- }
- }
- }
- Matrix4 m_viewTmp[2][BGFX_CONFIG_MAX_VIEWS];
- Matrix4 m_viewProj[2][BGFX_CONFIG_MAX_VIEWS];
- Matrix4* m_view[2];
- Rect m_rect;
- Matrix4 m_invView;
- Matrix4 m_invProj;
- Matrix4 m_invViewProj;
- float m_alphaRef;
- uint16_t m_invViewCached;
- uint16_t m_invProjCached;
- uint16_t m_invViewProjCached;
- };
- } // namespace bgfx
- #endif // BGFX_RENDERER_H_HEADER_GUARD
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