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- $input a_position
- /*
- * Copyright 2011-2019 Branimir Karadzic. All rights reserved.
- * License: https://github.com/bkaradzic/bgfx#license-bsd-2-clause
- */
- #include "bgfx_shader.sh"
- uniform vec4 bgfx_clear_depth;
- void main()
- {
- gl_Position = vec4(a_position.xy, bgfx_clear_depth.x, 1.0);
- }
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