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renderer_vk.cpp 233 KB

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  1. /*
  2. * Copyright 2011-2020 Branimir Karadzic. All rights reserved.
  3. * License: https://github.com/bkaradzic/bgfx#license-bsd-2-clause
  4. */
  5. #include "bgfx_p.h"
  6. #if BGFX_CONFIG_RENDERER_VULKAN
  7. # include "renderer_vk.h"
  8. #if BX_PLATFORM_OSX
  9. # import <Cocoa/Cocoa.h>
  10. # import <Foundation/Foundation.h>
  11. # import <QuartzCore/QuartzCore.h>
  12. # import <Metal/Metal.h>
  13. #endif // BX_PLATFORM_OSX
  14. namespace bgfx { namespace vk
  15. {
  16. static char s_viewName[BGFX_CONFIG_MAX_VIEWS][BGFX_CONFIG_MAX_VIEW_NAME];
  17. inline void setViewType(ViewId _view, const bx::StringView _str)
  18. {
  19. if (BX_ENABLED(BGFX_CONFIG_DEBUG_ANNOTATION || BGFX_CONFIG_PROFILER) )
  20. {
  21. bx::memCopy(&s_viewName[_view][3], _str.getPtr(), _str.getLength() );
  22. }
  23. }
  24. struct PrimInfo
  25. {
  26. VkPrimitiveTopology m_topology;
  27. uint32_t m_min;
  28. uint32_t m_div;
  29. uint32_t m_sub;
  30. };
  31. static const PrimInfo s_primInfo[] =
  32. {
  33. { VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST, 3, 3, 0 },
  34. { VK_PRIMITIVE_TOPOLOGY_TRIANGLE_STRIP, 3, 1, 2 },
  35. { VK_PRIMITIVE_TOPOLOGY_LINE_LIST, 2, 2, 0 },
  36. { VK_PRIMITIVE_TOPOLOGY_LINE_STRIP, 2, 1, 1 },
  37. { VK_PRIMITIVE_TOPOLOGY_POINT_LIST, 1, 1, 0 },
  38. { VK_PRIMITIVE_TOPOLOGY_MAX_ENUM, 0, 0, 0 },
  39. };
  40. BX_STATIC_ASSERT(Topology::Count == BX_COUNTOF(s_primInfo)-1);
  41. static const uint32_t s_checkMsaa[] =
  42. {
  43. 0,
  44. 2,
  45. 4,
  46. 8,
  47. 16,
  48. };
  49. // static DXGI_SAMPLE_DESC s_msaa[] =
  50. // {
  51. // { 1, 0 },
  52. // { 2, 0 },
  53. // { 4, 0 },
  54. // { 8, 0 },
  55. // { 16, 0 },
  56. // };
  57. static const VkBlendFactor s_blendFactor[][2] =
  58. {
  59. { VkBlendFactor(0), VkBlendFactor(0) }, // ignored
  60. { VK_BLEND_FACTOR_ZERO, VK_BLEND_FACTOR_ZERO }, // ZERO
  61. { VK_BLEND_FACTOR_ONE, VK_BLEND_FACTOR_ONE }, // ONE
  62. { VK_BLEND_FACTOR_SRC_COLOR, VK_BLEND_FACTOR_SRC_ALPHA }, // SRC_COLOR
  63. { VK_BLEND_FACTOR_ONE_MINUS_SRC_COLOR, VK_BLEND_FACTOR_ONE_MINUS_SRC_ALPHA }, // INV_SRC_COLOR
  64. { VK_BLEND_FACTOR_SRC_ALPHA, VK_BLEND_FACTOR_SRC_ALPHA }, // SRC_ALPHA
  65. { VK_BLEND_FACTOR_ONE_MINUS_SRC_ALPHA, VK_BLEND_FACTOR_ONE_MINUS_SRC_ALPHA }, // INV_SRC_ALPHA
  66. { VK_BLEND_FACTOR_DST_ALPHA, VK_BLEND_FACTOR_DST_ALPHA }, // DST_ALPHA
  67. { VK_BLEND_FACTOR_ONE_MINUS_DST_ALPHA, VK_BLEND_FACTOR_ONE_MINUS_DST_ALPHA }, // INV_DST_ALPHA
  68. { VK_BLEND_FACTOR_DST_COLOR, VK_BLEND_FACTOR_DST_ALPHA }, // DST_COLOR
  69. { VK_BLEND_FACTOR_ONE_MINUS_DST_COLOR, VK_BLEND_FACTOR_ONE_MINUS_DST_ALPHA }, // INV_DST_COLOR
  70. { VK_BLEND_FACTOR_SRC_ALPHA, VK_BLEND_FACTOR_ONE }, // SRC_ALPHA_SAT
  71. { VK_BLEND_FACTOR_CONSTANT_COLOR, VK_BLEND_FACTOR_CONSTANT_COLOR }, // FACTOR
  72. { VK_BLEND_FACTOR_ONE_MINUS_CONSTANT_COLOR, VK_BLEND_FACTOR_ONE_MINUS_CONSTANT_COLOR }, // INV_FACTOR
  73. };
  74. static const VkBlendOp s_blendEquation[] =
  75. {
  76. VK_BLEND_OP_ADD,
  77. VK_BLEND_OP_SUBTRACT,
  78. VK_BLEND_OP_REVERSE_SUBTRACT,
  79. VK_BLEND_OP_MIN,
  80. VK_BLEND_OP_MAX,
  81. };
  82. static const VkCompareOp s_cmpFunc[] =
  83. {
  84. VkCompareOp(0), // ignored
  85. VK_COMPARE_OP_LESS,
  86. VK_COMPARE_OP_LESS_OR_EQUAL,
  87. VK_COMPARE_OP_EQUAL,
  88. VK_COMPARE_OP_GREATER_OR_EQUAL,
  89. VK_COMPARE_OP_GREATER,
  90. VK_COMPARE_OP_NOT_EQUAL,
  91. VK_COMPARE_OP_NEVER,
  92. VK_COMPARE_OP_ALWAYS,
  93. };
  94. static const VkStencilOp s_stencilOp[] =
  95. {
  96. VK_STENCIL_OP_ZERO,
  97. VK_STENCIL_OP_KEEP,
  98. VK_STENCIL_OP_REPLACE,
  99. VK_STENCIL_OP_INCREMENT_AND_WRAP,
  100. VK_STENCIL_OP_INCREMENT_AND_CLAMP,
  101. VK_STENCIL_OP_DECREMENT_AND_WRAP,
  102. VK_STENCIL_OP_DECREMENT_AND_CLAMP,
  103. VK_STENCIL_OP_INVERT,
  104. };
  105. static const VkCullModeFlagBits s_cullMode[] =
  106. {
  107. VK_CULL_MODE_NONE,
  108. VK_CULL_MODE_FRONT_BIT,
  109. VK_CULL_MODE_BACK_BIT,
  110. };
  111. static const VkSamplerAddressMode s_textureAddress[] =
  112. {
  113. VK_SAMPLER_ADDRESS_MODE_REPEAT,
  114. VK_SAMPLER_ADDRESS_MODE_MIRRORED_REPEAT,
  115. VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_EDGE,
  116. VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_BORDER,
  117. };
  118. #define VK_IMPORT_FUNC(_optional, _func) PFN_##_func _func
  119. #define VK_IMPORT_INSTANCE_FUNC VK_IMPORT_FUNC
  120. #define VK_IMPORT_DEVICE_FUNC VK_IMPORT_FUNC
  121. VK_IMPORT
  122. VK_IMPORT_INSTANCE
  123. VK_IMPORT_DEVICE
  124. #undef VK_IMPORT_DEVICE_FUNC
  125. #undef VK_IMPORT_INSTANCE_FUNC
  126. #undef VK_IMPORT_FUNC
  127. struct TextureFormatInfo
  128. {
  129. VkFormat m_fmt;
  130. VkFormat m_fmtSrv;
  131. VkFormat m_fmtDsv;
  132. VkFormat m_fmtSrgb;
  133. VkComponentMapping m_mapping;
  134. };
  135. static const TextureFormatInfo s_textureFormat[] =
  136. {
  137. { VK_FORMAT_BC1_RGB_UNORM_BLOCK, VK_FORMAT_BC1_RGB_UNORM_BLOCK, VK_FORMAT_UNDEFINED, VK_FORMAT_BC1_RGB_SRGB_BLOCK, { VK_COMPONENT_SWIZZLE_IDENTITY, VK_COMPONENT_SWIZZLE_IDENTITY, VK_COMPONENT_SWIZZLE_IDENTITY, VK_COMPONENT_SWIZZLE_IDENTITY } }, // BC1
  138. { VK_FORMAT_BC2_UNORM_BLOCK, VK_FORMAT_BC2_UNORM_BLOCK, VK_FORMAT_UNDEFINED, VK_FORMAT_BC2_SRGB_BLOCK, { VK_COMPONENT_SWIZZLE_IDENTITY, VK_COMPONENT_SWIZZLE_IDENTITY, VK_COMPONENT_SWIZZLE_IDENTITY, VK_COMPONENT_SWIZZLE_IDENTITY } }, // BC2
  139. { VK_FORMAT_BC3_UNORM_BLOCK, VK_FORMAT_BC3_UNORM_BLOCK, VK_FORMAT_UNDEFINED, VK_FORMAT_BC3_SRGB_BLOCK, { VK_COMPONENT_SWIZZLE_IDENTITY, VK_COMPONENT_SWIZZLE_IDENTITY, VK_COMPONENT_SWIZZLE_IDENTITY, VK_COMPONENT_SWIZZLE_IDENTITY } }, // BC3
  140. { VK_FORMAT_BC4_UNORM_BLOCK, VK_FORMAT_BC4_UNORM_BLOCK, VK_FORMAT_UNDEFINED, VK_FORMAT_UNDEFINED, { VK_COMPONENT_SWIZZLE_IDENTITY, VK_COMPONENT_SWIZZLE_IDENTITY, VK_COMPONENT_SWIZZLE_IDENTITY, VK_COMPONENT_SWIZZLE_IDENTITY } }, // BC4
  141. { VK_FORMAT_BC5_UNORM_BLOCK, VK_FORMAT_BC5_UNORM_BLOCK, VK_FORMAT_UNDEFINED, VK_FORMAT_UNDEFINED, { VK_COMPONENT_SWIZZLE_IDENTITY, VK_COMPONENT_SWIZZLE_IDENTITY, VK_COMPONENT_SWIZZLE_IDENTITY, VK_COMPONENT_SWIZZLE_IDENTITY } }, // BC5
  142. { VK_FORMAT_BC6H_SFLOAT_BLOCK, VK_FORMAT_BC6H_SFLOAT_BLOCK, VK_FORMAT_UNDEFINED, VK_FORMAT_UNDEFINED, { VK_COMPONENT_SWIZZLE_IDENTITY, VK_COMPONENT_SWIZZLE_IDENTITY, VK_COMPONENT_SWIZZLE_IDENTITY, VK_COMPONENT_SWIZZLE_IDENTITY } }, // BC6H
  143. { VK_FORMAT_BC7_UNORM_BLOCK, VK_FORMAT_BC7_UNORM_BLOCK, VK_FORMAT_UNDEFINED, VK_FORMAT_BC7_SRGB_BLOCK, { VK_COMPONENT_SWIZZLE_IDENTITY, VK_COMPONENT_SWIZZLE_IDENTITY, VK_COMPONENT_SWIZZLE_IDENTITY, VK_COMPONENT_SWIZZLE_IDENTITY } }, // BC7
  144. { VK_FORMAT_UNDEFINED, VK_FORMAT_UNDEFINED, VK_FORMAT_UNDEFINED, VK_FORMAT_UNDEFINED, { VK_COMPONENT_SWIZZLE_IDENTITY, VK_COMPONENT_SWIZZLE_IDENTITY, VK_COMPONENT_SWIZZLE_IDENTITY, VK_COMPONENT_SWIZZLE_IDENTITY } }, // ETC1
  145. { VK_FORMAT_ETC2_R8G8B8_UNORM_BLOCK, VK_FORMAT_UNDEFINED, VK_FORMAT_UNDEFINED, VK_FORMAT_ETC2_R8G8B8_SRGB_BLOCK, { VK_COMPONENT_SWIZZLE_IDENTITY, VK_COMPONENT_SWIZZLE_IDENTITY, VK_COMPONENT_SWIZZLE_IDENTITY, VK_COMPONENT_SWIZZLE_IDENTITY } }, // ETC2
  146. { VK_FORMAT_ETC2_R8G8B8A8_UNORM_BLOCK, VK_FORMAT_UNDEFINED, VK_FORMAT_UNDEFINED, VK_FORMAT_ETC2_R8G8B8A8_SRGB_BLOCK, { VK_COMPONENT_SWIZZLE_IDENTITY, VK_COMPONENT_SWIZZLE_IDENTITY, VK_COMPONENT_SWIZZLE_IDENTITY, VK_COMPONENT_SWIZZLE_IDENTITY } }, // ETC2A
  147. { VK_FORMAT_ETC2_R8G8B8A1_UNORM_BLOCK, VK_FORMAT_UNDEFINED, VK_FORMAT_UNDEFINED, VK_FORMAT_ETC2_R8G8B8A1_SRGB_BLOCK, { VK_COMPONENT_SWIZZLE_IDENTITY, VK_COMPONENT_SWIZZLE_IDENTITY, VK_COMPONENT_SWIZZLE_IDENTITY, VK_COMPONENT_SWIZZLE_IDENTITY } }, // ETC2A1
  148. { VK_FORMAT_UNDEFINED, VK_FORMAT_UNDEFINED, VK_FORMAT_UNDEFINED, VK_FORMAT_UNDEFINED, { VK_COMPONENT_SWIZZLE_IDENTITY, VK_COMPONENT_SWIZZLE_IDENTITY, VK_COMPONENT_SWIZZLE_IDENTITY, VK_COMPONENT_SWIZZLE_IDENTITY } }, // PTC12
  149. { VK_FORMAT_UNDEFINED, VK_FORMAT_UNDEFINED, VK_FORMAT_UNDEFINED, VK_FORMAT_UNDEFINED, { VK_COMPONENT_SWIZZLE_IDENTITY, VK_COMPONENT_SWIZZLE_IDENTITY, VK_COMPONENT_SWIZZLE_IDENTITY, VK_COMPONENT_SWIZZLE_IDENTITY } }, // PTC14
  150. { VK_FORMAT_UNDEFINED, VK_FORMAT_UNDEFINED, VK_FORMAT_UNDEFINED, VK_FORMAT_UNDEFINED, { VK_COMPONENT_SWIZZLE_IDENTITY, VK_COMPONENT_SWIZZLE_IDENTITY, VK_COMPONENT_SWIZZLE_IDENTITY, VK_COMPONENT_SWIZZLE_IDENTITY } }, // PTC12A
  151. { VK_FORMAT_UNDEFINED, VK_FORMAT_UNDEFINED, VK_FORMAT_UNDEFINED, VK_FORMAT_UNDEFINED, { VK_COMPONENT_SWIZZLE_IDENTITY, VK_COMPONENT_SWIZZLE_IDENTITY, VK_COMPONENT_SWIZZLE_IDENTITY, VK_COMPONENT_SWIZZLE_IDENTITY } }, // PTC14A
  152. { VK_FORMAT_UNDEFINED, VK_FORMAT_UNDEFINED, VK_FORMAT_UNDEFINED, VK_FORMAT_UNDEFINED, { VK_COMPONENT_SWIZZLE_IDENTITY, VK_COMPONENT_SWIZZLE_IDENTITY, VK_COMPONENT_SWIZZLE_IDENTITY, VK_COMPONENT_SWIZZLE_IDENTITY } }, // PTC22
  153. { VK_FORMAT_UNDEFINED, VK_FORMAT_UNDEFINED, VK_FORMAT_UNDEFINED, VK_FORMAT_UNDEFINED, { VK_COMPONENT_SWIZZLE_IDENTITY, VK_COMPONENT_SWIZZLE_IDENTITY, VK_COMPONENT_SWIZZLE_IDENTITY, VK_COMPONENT_SWIZZLE_IDENTITY } }, // PTC24
  154. { VK_FORMAT_UNDEFINED, VK_FORMAT_UNDEFINED, VK_FORMAT_UNDEFINED, VK_FORMAT_UNDEFINED, { VK_COMPONENT_SWIZZLE_IDENTITY, VK_COMPONENT_SWIZZLE_IDENTITY, VK_COMPONENT_SWIZZLE_IDENTITY, VK_COMPONENT_SWIZZLE_IDENTITY } }, // ATC
  155. { VK_FORMAT_UNDEFINED, VK_FORMAT_UNDEFINED, VK_FORMAT_UNDEFINED, VK_FORMAT_UNDEFINED, { VK_COMPONENT_SWIZZLE_IDENTITY, VK_COMPONENT_SWIZZLE_IDENTITY, VK_COMPONENT_SWIZZLE_IDENTITY, VK_COMPONENT_SWIZZLE_IDENTITY } }, // ATCE
  156. { VK_FORMAT_UNDEFINED, VK_FORMAT_UNDEFINED, VK_FORMAT_UNDEFINED, VK_FORMAT_UNDEFINED, { VK_COMPONENT_SWIZZLE_IDENTITY, VK_COMPONENT_SWIZZLE_IDENTITY, VK_COMPONENT_SWIZZLE_IDENTITY, VK_COMPONENT_SWIZZLE_IDENTITY } }, // ATCI
  157. { VK_FORMAT_UNDEFINED, VK_FORMAT_UNDEFINED, VK_FORMAT_UNDEFINED, VK_FORMAT_UNDEFINED, { VK_COMPONENT_SWIZZLE_IDENTITY, VK_COMPONENT_SWIZZLE_IDENTITY, VK_COMPONENT_SWIZZLE_IDENTITY, VK_COMPONENT_SWIZZLE_IDENTITY } }, // ASTC4x4
  158. { VK_FORMAT_UNDEFINED, VK_FORMAT_UNDEFINED, VK_FORMAT_UNDEFINED, VK_FORMAT_UNDEFINED, { VK_COMPONENT_SWIZZLE_IDENTITY, VK_COMPONENT_SWIZZLE_IDENTITY, VK_COMPONENT_SWIZZLE_IDENTITY, VK_COMPONENT_SWIZZLE_IDENTITY } }, // ASTC5x5
  159. { VK_FORMAT_UNDEFINED, VK_FORMAT_UNDEFINED, VK_FORMAT_UNDEFINED, VK_FORMAT_UNDEFINED, { VK_COMPONENT_SWIZZLE_IDENTITY, VK_COMPONENT_SWIZZLE_IDENTITY, VK_COMPONENT_SWIZZLE_IDENTITY, VK_COMPONENT_SWIZZLE_IDENTITY } }, // ASTC6x6
  160. { VK_FORMAT_UNDEFINED, VK_FORMAT_UNDEFINED, VK_FORMAT_UNDEFINED, VK_FORMAT_UNDEFINED, { VK_COMPONENT_SWIZZLE_IDENTITY, VK_COMPONENT_SWIZZLE_IDENTITY, VK_COMPONENT_SWIZZLE_IDENTITY, VK_COMPONENT_SWIZZLE_IDENTITY } }, // ASTC8x5
  161. { VK_FORMAT_UNDEFINED, VK_FORMAT_UNDEFINED, VK_FORMAT_UNDEFINED, VK_FORMAT_UNDEFINED, { VK_COMPONENT_SWIZZLE_IDENTITY, VK_COMPONENT_SWIZZLE_IDENTITY, VK_COMPONENT_SWIZZLE_IDENTITY, VK_COMPONENT_SWIZZLE_IDENTITY } }, // ASTC8x6
  162. { VK_FORMAT_UNDEFINED, VK_FORMAT_UNDEFINED, VK_FORMAT_UNDEFINED, VK_FORMAT_UNDEFINED, { VK_COMPONENT_SWIZZLE_IDENTITY, VK_COMPONENT_SWIZZLE_IDENTITY, VK_COMPONENT_SWIZZLE_IDENTITY, VK_COMPONENT_SWIZZLE_IDENTITY } }, // ASTC10x5
  163. { VK_FORMAT_UNDEFINED, VK_FORMAT_UNDEFINED, VK_FORMAT_UNDEFINED, VK_FORMAT_UNDEFINED, { VK_COMPONENT_SWIZZLE_IDENTITY, VK_COMPONENT_SWIZZLE_IDENTITY, VK_COMPONENT_SWIZZLE_IDENTITY, VK_COMPONENT_SWIZZLE_IDENTITY } }, // Unknown
  164. { VK_FORMAT_UNDEFINED, VK_FORMAT_UNDEFINED, VK_FORMAT_UNDEFINED, VK_FORMAT_UNDEFINED, { VK_COMPONENT_SWIZZLE_IDENTITY, VK_COMPONENT_SWIZZLE_IDENTITY, VK_COMPONENT_SWIZZLE_IDENTITY, VK_COMPONENT_SWIZZLE_IDENTITY } }, // R1
  165. { VK_FORMAT_UNDEFINED, VK_FORMAT_UNDEFINED, VK_FORMAT_UNDEFINED, VK_FORMAT_UNDEFINED, { VK_COMPONENT_SWIZZLE_IDENTITY, VK_COMPONENT_SWIZZLE_IDENTITY, VK_COMPONENT_SWIZZLE_IDENTITY, VK_COMPONENT_SWIZZLE_IDENTITY } }, // A8
  166. { VK_FORMAT_R8_UNORM, VK_FORMAT_R8_UNORM, VK_FORMAT_UNDEFINED, VK_FORMAT_R8_SRGB, { VK_COMPONENT_SWIZZLE_IDENTITY, VK_COMPONENT_SWIZZLE_IDENTITY, VK_COMPONENT_SWIZZLE_IDENTITY, VK_COMPONENT_SWIZZLE_IDENTITY } }, // R8
  167. { VK_FORMAT_R8_SINT, VK_FORMAT_R8_SINT, VK_FORMAT_UNDEFINED, VK_FORMAT_UNDEFINED, { VK_COMPONENT_SWIZZLE_IDENTITY, VK_COMPONENT_SWIZZLE_IDENTITY, VK_COMPONENT_SWIZZLE_IDENTITY, VK_COMPONENT_SWIZZLE_IDENTITY } }, // R8I
  168. { VK_FORMAT_R8_UINT, VK_FORMAT_R8_UINT, VK_FORMAT_UNDEFINED, VK_FORMAT_UNDEFINED, { VK_COMPONENT_SWIZZLE_IDENTITY, VK_COMPONENT_SWIZZLE_IDENTITY, VK_COMPONENT_SWIZZLE_IDENTITY, VK_COMPONENT_SWIZZLE_IDENTITY } }, // R8U
  169. { VK_FORMAT_R8_SNORM, VK_FORMAT_R8_SNORM, VK_FORMAT_UNDEFINED, VK_FORMAT_UNDEFINED, { VK_COMPONENT_SWIZZLE_IDENTITY, VK_COMPONENT_SWIZZLE_IDENTITY, VK_COMPONENT_SWIZZLE_IDENTITY, VK_COMPONENT_SWIZZLE_IDENTITY } }, // R8S
  170. { VK_FORMAT_R16_UNORM, VK_FORMAT_R16_UNORM, VK_FORMAT_UNDEFINED, VK_FORMAT_UNDEFINED, { VK_COMPONENT_SWIZZLE_IDENTITY, VK_COMPONENT_SWIZZLE_IDENTITY, VK_COMPONENT_SWIZZLE_IDENTITY, VK_COMPONENT_SWIZZLE_IDENTITY } }, // R16
  171. { VK_FORMAT_R16_SINT, VK_FORMAT_R16_SINT, VK_FORMAT_UNDEFINED, VK_FORMAT_UNDEFINED, { VK_COMPONENT_SWIZZLE_IDENTITY, VK_COMPONENT_SWIZZLE_IDENTITY, VK_COMPONENT_SWIZZLE_IDENTITY, VK_COMPONENT_SWIZZLE_IDENTITY } }, // R16I
  172. { VK_FORMAT_R16_UNORM, VK_FORMAT_R16_UNORM, VK_FORMAT_UNDEFINED, VK_FORMAT_UNDEFINED, { VK_COMPONENT_SWIZZLE_IDENTITY, VK_COMPONENT_SWIZZLE_IDENTITY, VK_COMPONENT_SWIZZLE_IDENTITY, VK_COMPONENT_SWIZZLE_IDENTITY } }, // R16U
  173. { VK_FORMAT_R16_SFLOAT, VK_FORMAT_R16_SFLOAT, VK_FORMAT_UNDEFINED, VK_FORMAT_UNDEFINED, { VK_COMPONENT_SWIZZLE_IDENTITY, VK_COMPONENT_SWIZZLE_IDENTITY, VK_COMPONENT_SWIZZLE_IDENTITY, VK_COMPONENT_SWIZZLE_IDENTITY } }, // R16F
  174. { VK_FORMAT_R16_SNORM, VK_FORMAT_R16_SNORM, VK_FORMAT_UNDEFINED, VK_FORMAT_UNDEFINED, { VK_COMPONENT_SWIZZLE_IDENTITY, VK_COMPONENT_SWIZZLE_IDENTITY, VK_COMPONENT_SWIZZLE_IDENTITY, VK_COMPONENT_SWIZZLE_IDENTITY } }, // R16S
  175. { VK_FORMAT_R32_SINT, VK_FORMAT_R32_SINT, VK_FORMAT_UNDEFINED, VK_FORMAT_UNDEFINED, { VK_COMPONENT_SWIZZLE_IDENTITY, VK_COMPONENT_SWIZZLE_IDENTITY, VK_COMPONENT_SWIZZLE_IDENTITY, VK_COMPONENT_SWIZZLE_IDENTITY } }, // R32I
  176. { VK_FORMAT_R32_UINT, VK_FORMAT_R32_UINT, VK_FORMAT_UNDEFINED, VK_FORMAT_UNDEFINED, { VK_COMPONENT_SWIZZLE_IDENTITY, VK_COMPONENT_SWIZZLE_IDENTITY, VK_COMPONENT_SWIZZLE_IDENTITY, VK_COMPONENT_SWIZZLE_IDENTITY } }, // R32U
  177. { VK_FORMAT_R32_SFLOAT, VK_FORMAT_R32_SFLOAT, VK_FORMAT_UNDEFINED, VK_FORMAT_UNDEFINED, { VK_COMPONENT_SWIZZLE_IDENTITY, VK_COMPONENT_SWIZZLE_IDENTITY, VK_COMPONENT_SWIZZLE_IDENTITY, VK_COMPONENT_SWIZZLE_IDENTITY } }, // R32F
  178. { VK_FORMAT_R8G8_UNORM, VK_FORMAT_R8G8_UNORM, VK_FORMAT_UNDEFINED, VK_FORMAT_R8G8_SRGB, { VK_COMPONENT_SWIZZLE_IDENTITY, VK_COMPONENT_SWIZZLE_IDENTITY, VK_COMPONENT_SWIZZLE_IDENTITY, VK_COMPONENT_SWIZZLE_IDENTITY } }, // RG8
  179. { VK_FORMAT_R8G8_SINT, VK_FORMAT_R8G8_SINT, VK_FORMAT_UNDEFINED, VK_FORMAT_UNDEFINED, { VK_COMPONENT_SWIZZLE_IDENTITY, VK_COMPONENT_SWIZZLE_IDENTITY, VK_COMPONENT_SWIZZLE_IDENTITY, VK_COMPONENT_SWIZZLE_IDENTITY } }, // RG8I
  180. { VK_FORMAT_R8G8_UINT, VK_FORMAT_R8G8_UINT, VK_FORMAT_UNDEFINED, VK_FORMAT_UNDEFINED, { VK_COMPONENT_SWIZZLE_IDENTITY, VK_COMPONENT_SWIZZLE_IDENTITY, VK_COMPONENT_SWIZZLE_IDENTITY, VK_COMPONENT_SWIZZLE_IDENTITY } }, // RG8U
  181. { VK_FORMAT_R8G8_SNORM, VK_FORMAT_R8G8_SNORM, VK_FORMAT_UNDEFINED, VK_FORMAT_UNDEFINED, { VK_COMPONENT_SWIZZLE_IDENTITY, VK_COMPONENT_SWIZZLE_IDENTITY, VK_COMPONENT_SWIZZLE_IDENTITY, VK_COMPONENT_SWIZZLE_IDENTITY } }, // RG8S
  182. { VK_FORMAT_R16G16_UNORM, VK_FORMAT_R16G16_UNORM, VK_FORMAT_UNDEFINED, VK_FORMAT_UNDEFINED, { VK_COMPONENT_SWIZZLE_IDENTITY, VK_COMPONENT_SWIZZLE_IDENTITY, VK_COMPONENT_SWIZZLE_IDENTITY, VK_COMPONENT_SWIZZLE_IDENTITY } }, // RG16
  183. { VK_FORMAT_R16G16_SINT, VK_FORMAT_R16G16_SINT, VK_FORMAT_UNDEFINED, VK_FORMAT_UNDEFINED, { VK_COMPONENT_SWIZZLE_IDENTITY, VK_COMPONENT_SWIZZLE_IDENTITY, VK_COMPONENT_SWIZZLE_IDENTITY, VK_COMPONENT_SWIZZLE_IDENTITY } }, // RG16I
  184. { VK_FORMAT_R16G16_UINT, VK_FORMAT_R16G16_UINT, VK_FORMAT_UNDEFINED, VK_FORMAT_UNDEFINED, { VK_COMPONENT_SWIZZLE_IDENTITY, VK_COMPONENT_SWIZZLE_IDENTITY, VK_COMPONENT_SWIZZLE_IDENTITY, VK_COMPONENT_SWIZZLE_IDENTITY } }, // RG16U
  185. { VK_FORMAT_R16G16_SFLOAT, VK_FORMAT_R16G16_SFLOAT, VK_FORMAT_UNDEFINED, VK_FORMAT_UNDEFINED, { VK_COMPONENT_SWIZZLE_IDENTITY, VK_COMPONENT_SWIZZLE_IDENTITY, VK_COMPONENT_SWIZZLE_IDENTITY, VK_COMPONENT_SWIZZLE_IDENTITY } }, // RG16F
  186. { VK_FORMAT_R16G16_SNORM, VK_FORMAT_R16G16_SNORM, VK_FORMAT_UNDEFINED, VK_FORMAT_UNDEFINED, { VK_COMPONENT_SWIZZLE_IDENTITY, VK_COMPONENT_SWIZZLE_IDENTITY, VK_COMPONENT_SWIZZLE_IDENTITY, VK_COMPONENT_SWIZZLE_IDENTITY } }, // RG16S
  187. { VK_FORMAT_R32G32_SINT, VK_FORMAT_R32G32_SINT, VK_FORMAT_UNDEFINED, VK_FORMAT_UNDEFINED, { VK_COMPONENT_SWIZZLE_IDENTITY, VK_COMPONENT_SWIZZLE_IDENTITY, VK_COMPONENT_SWIZZLE_IDENTITY, VK_COMPONENT_SWIZZLE_IDENTITY } }, // RG32I
  188. { VK_FORMAT_R32G32_UINT, VK_FORMAT_R32G32_UINT, VK_FORMAT_UNDEFINED, VK_FORMAT_UNDEFINED, { VK_COMPONENT_SWIZZLE_IDENTITY, VK_COMPONENT_SWIZZLE_IDENTITY, VK_COMPONENT_SWIZZLE_IDENTITY, VK_COMPONENT_SWIZZLE_IDENTITY } }, // RG32U
  189. { VK_FORMAT_R32G32_SFLOAT, VK_FORMAT_R32G32_SFLOAT, VK_FORMAT_UNDEFINED, VK_FORMAT_UNDEFINED, { VK_COMPONENT_SWIZZLE_IDENTITY, VK_COMPONENT_SWIZZLE_IDENTITY, VK_COMPONENT_SWIZZLE_IDENTITY, VK_COMPONENT_SWIZZLE_IDENTITY } }, // RG32F
  190. { VK_FORMAT_R8G8B8_UNORM, VK_FORMAT_R8G8B8_UNORM, VK_FORMAT_UNDEFINED, VK_FORMAT_R8G8B8_SRGB, { VK_COMPONENT_SWIZZLE_IDENTITY, VK_COMPONENT_SWIZZLE_IDENTITY, VK_COMPONENT_SWIZZLE_IDENTITY, VK_COMPONENT_SWIZZLE_IDENTITY } }, // RGB8
  191. { VK_FORMAT_R8G8B8_SINT, VK_FORMAT_R8G8B8_SINT, VK_FORMAT_UNDEFINED, VK_FORMAT_R8G8B8_SRGB, { VK_COMPONENT_SWIZZLE_IDENTITY, VK_COMPONENT_SWIZZLE_IDENTITY, VK_COMPONENT_SWIZZLE_IDENTITY, VK_COMPONENT_SWIZZLE_IDENTITY } }, // RGB8I
  192. { VK_FORMAT_R8G8B8_UINT, VK_FORMAT_R8G8B8_UINT, VK_FORMAT_UNDEFINED, VK_FORMAT_R8G8B8_SRGB, { VK_COMPONENT_SWIZZLE_IDENTITY, VK_COMPONENT_SWIZZLE_IDENTITY, VK_COMPONENT_SWIZZLE_IDENTITY, VK_COMPONENT_SWIZZLE_IDENTITY } }, // RGB8U
  193. { VK_FORMAT_R8G8B8_SNORM, VK_FORMAT_R8G8B8_SNORM, VK_FORMAT_UNDEFINED, VK_FORMAT_UNDEFINED, { VK_COMPONENT_SWIZZLE_IDENTITY, VK_COMPONENT_SWIZZLE_IDENTITY, VK_COMPONENT_SWIZZLE_IDENTITY, VK_COMPONENT_SWIZZLE_IDENTITY } }, // RGB8S
  194. { VK_FORMAT_E5B9G9R9_UFLOAT_PACK32, VK_FORMAT_E5B9G9R9_UFLOAT_PACK32, VK_FORMAT_UNDEFINED, VK_FORMAT_UNDEFINED, { VK_COMPONENT_SWIZZLE_IDENTITY, VK_COMPONENT_SWIZZLE_IDENTITY, VK_COMPONENT_SWIZZLE_IDENTITY, VK_COMPONENT_SWIZZLE_IDENTITY } }, // RGB9E5F
  195. { VK_FORMAT_B8G8R8A8_UNORM, VK_FORMAT_B8G8R8A8_UNORM, VK_FORMAT_UNDEFINED, VK_FORMAT_B8G8R8A8_SRGB, { VK_COMPONENT_SWIZZLE_IDENTITY, VK_COMPONENT_SWIZZLE_IDENTITY, VK_COMPONENT_SWIZZLE_IDENTITY, VK_COMPONENT_SWIZZLE_IDENTITY } }, // BGRA8
  196. { VK_FORMAT_R8G8B8A8_UNORM, VK_FORMAT_R8G8B8A8_UNORM, VK_FORMAT_UNDEFINED, VK_FORMAT_R8G8B8A8_SRGB, { VK_COMPONENT_SWIZZLE_IDENTITY, VK_COMPONENT_SWIZZLE_IDENTITY, VK_COMPONENT_SWIZZLE_IDENTITY, VK_COMPONENT_SWIZZLE_IDENTITY } }, // RGBA8
  197. { VK_FORMAT_R8G8B8A8_SINT, VK_FORMAT_R8G8B8A8_SINT, VK_FORMAT_UNDEFINED, VK_FORMAT_R8G8B8A8_SRGB, { VK_COMPONENT_SWIZZLE_IDENTITY, VK_COMPONENT_SWIZZLE_IDENTITY, VK_COMPONENT_SWIZZLE_IDENTITY, VK_COMPONENT_SWIZZLE_IDENTITY } }, // RGBA8I
  198. { VK_FORMAT_R8G8B8A8_UINT, VK_FORMAT_R8G8B8A8_UINT, VK_FORMAT_UNDEFINED, VK_FORMAT_R8G8B8A8_SRGB, { VK_COMPONENT_SWIZZLE_IDENTITY, VK_COMPONENT_SWIZZLE_IDENTITY, VK_COMPONENT_SWIZZLE_IDENTITY, VK_COMPONENT_SWIZZLE_IDENTITY } }, // RGBA8U
  199. { VK_FORMAT_R8G8B8A8_SNORM, VK_FORMAT_R8G8B8A8_SNORM, VK_FORMAT_UNDEFINED, VK_FORMAT_UNDEFINED, { VK_COMPONENT_SWIZZLE_IDENTITY, VK_COMPONENT_SWIZZLE_IDENTITY, VK_COMPONENT_SWIZZLE_IDENTITY, VK_COMPONENT_SWIZZLE_IDENTITY } }, // RGBA8S
  200. { VK_FORMAT_R16G16B16A16_UNORM, VK_FORMAT_R16G16B16A16_UNORM, VK_FORMAT_UNDEFINED, VK_FORMAT_UNDEFINED, { VK_COMPONENT_SWIZZLE_IDENTITY, VK_COMPONENT_SWIZZLE_IDENTITY, VK_COMPONENT_SWIZZLE_IDENTITY, VK_COMPONENT_SWIZZLE_IDENTITY } }, // RGBA16
  201. { VK_FORMAT_R16G16B16A16_SINT, VK_FORMAT_R16G16B16A16_SINT, VK_FORMAT_UNDEFINED, VK_FORMAT_UNDEFINED, { VK_COMPONENT_SWIZZLE_IDENTITY, VK_COMPONENT_SWIZZLE_IDENTITY, VK_COMPONENT_SWIZZLE_IDENTITY, VK_COMPONENT_SWIZZLE_IDENTITY } }, // RGBA16I
  202. { VK_FORMAT_R16G16B16A16_UINT, VK_FORMAT_R16G16B16A16_UINT, VK_FORMAT_UNDEFINED, VK_FORMAT_UNDEFINED, { VK_COMPONENT_SWIZZLE_IDENTITY, VK_COMPONENT_SWIZZLE_IDENTITY, VK_COMPONENT_SWIZZLE_IDENTITY, VK_COMPONENT_SWIZZLE_IDENTITY } }, // RGBA16U
  203. { VK_FORMAT_R16G16B16A16_SFLOAT, VK_FORMAT_R16G16B16A16_SFLOAT, VK_FORMAT_UNDEFINED, VK_FORMAT_UNDEFINED, { VK_COMPONENT_SWIZZLE_IDENTITY, VK_COMPONENT_SWIZZLE_IDENTITY, VK_COMPONENT_SWIZZLE_IDENTITY, VK_COMPONENT_SWIZZLE_IDENTITY } }, // RGBA16F
  204. { VK_FORMAT_R16G16B16A16_SNORM, VK_FORMAT_R16G16B16A16_SNORM, VK_FORMAT_UNDEFINED, VK_FORMAT_UNDEFINED, { VK_COMPONENT_SWIZZLE_IDENTITY, VK_COMPONENT_SWIZZLE_IDENTITY, VK_COMPONENT_SWIZZLE_IDENTITY, VK_COMPONENT_SWIZZLE_IDENTITY } }, // RGBA16S
  205. { VK_FORMAT_R32G32B32A32_SINT, VK_FORMAT_R32G32B32A32_SINT, VK_FORMAT_UNDEFINED, VK_FORMAT_UNDEFINED, { VK_COMPONENT_SWIZZLE_IDENTITY, VK_COMPONENT_SWIZZLE_IDENTITY, VK_COMPONENT_SWIZZLE_IDENTITY, VK_COMPONENT_SWIZZLE_IDENTITY } }, // RGBA32I
  206. { VK_FORMAT_R32G32B32A32_UINT, VK_FORMAT_R32G32B32A32_UINT, VK_FORMAT_UNDEFINED, VK_FORMAT_UNDEFINED, { VK_COMPONENT_SWIZZLE_IDENTITY, VK_COMPONENT_SWIZZLE_IDENTITY, VK_COMPONENT_SWIZZLE_IDENTITY, VK_COMPONENT_SWIZZLE_IDENTITY } }, // RGBA32U
  207. { VK_FORMAT_R32G32B32A32_SFLOAT, VK_FORMAT_R32G32B32A32_SFLOAT, VK_FORMAT_UNDEFINED, VK_FORMAT_UNDEFINED, { VK_COMPONENT_SWIZZLE_IDENTITY, VK_COMPONENT_SWIZZLE_IDENTITY, VK_COMPONENT_SWIZZLE_IDENTITY, VK_COMPONENT_SWIZZLE_IDENTITY } }, // RGBA32F
  208. { VK_FORMAT_B5G6R5_UNORM_PACK16, VK_FORMAT_B5G6R5_UNORM_PACK16, VK_FORMAT_UNDEFINED, VK_FORMAT_UNDEFINED, { VK_COMPONENT_SWIZZLE_IDENTITY, VK_COMPONENT_SWIZZLE_IDENTITY, VK_COMPONENT_SWIZZLE_IDENTITY, VK_COMPONENT_SWIZZLE_IDENTITY } }, // R5G6B5
  209. { VK_FORMAT_B4G4R4A4_UNORM_PACK16, VK_FORMAT_B4G4R4A4_UNORM_PACK16, VK_FORMAT_UNDEFINED, VK_FORMAT_UNDEFINED, { VK_COMPONENT_SWIZZLE_G, VK_COMPONENT_SWIZZLE_R, VK_COMPONENT_SWIZZLE_A, VK_COMPONENT_SWIZZLE_B } }, // RGBA4
  210. { VK_FORMAT_A1R5G5B5_UNORM_PACK16, VK_FORMAT_A1R5G5B5_UNORM_PACK16, VK_FORMAT_UNDEFINED, VK_FORMAT_UNDEFINED, { VK_COMPONENT_SWIZZLE_IDENTITY, VK_COMPONENT_SWIZZLE_IDENTITY, VK_COMPONENT_SWIZZLE_IDENTITY, VK_COMPONENT_SWIZZLE_IDENTITY } }, // RGB5A1
  211. { VK_FORMAT_A2R10G10B10_UNORM_PACK32, VK_FORMAT_A2R10G10B10_UNORM_PACK32, VK_FORMAT_UNDEFINED, VK_FORMAT_UNDEFINED, { VK_COMPONENT_SWIZZLE_IDENTITY, VK_COMPONENT_SWIZZLE_IDENTITY, VK_COMPONENT_SWIZZLE_IDENTITY, VK_COMPONENT_SWIZZLE_IDENTITY } }, // RGB10A2
  212. { VK_FORMAT_B10G11R11_UFLOAT_PACK32, VK_FORMAT_B10G11R11_UFLOAT_PACK32, VK_FORMAT_UNDEFINED, VK_FORMAT_UNDEFINED, { VK_COMPONENT_SWIZZLE_IDENTITY, VK_COMPONENT_SWIZZLE_IDENTITY, VK_COMPONENT_SWIZZLE_IDENTITY, VK_COMPONENT_SWIZZLE_IDENTITY } }, // RG11B10F
  213. { VK_FORMAT_UNDEFINED, VK_FORMAT_UNDEFINED, VK_FORMAT_UNDEFINED, VK_FORMAT_UNDEFINED, { VK_COMPONENT_SWIZZLE_IDENTITY, VK_COMPONENT_SWIZZLE_IDENTITY, VK_COMPONENT_SWIZZLE_IDENTITY, VK_COMPONENT_SWIZZLE_IDENTITY } }, // UnknownDepth
  214. { VK_FORMAT_UNDEFINED, VK_FORMAT_R16_UNORM, VK_FORMAT_D16_UNORM, VK_FORMAT_UNDEFINED, { VK_COMPONENT_SWIZZLE_IDENTITY, VK_COMPONENT_SWIZZLE_IDENTITY, VK_COMPONENT_SWIZZLE_IDENTITY, VK_COMPONENT_SWIZZLE_IDENTITY } }, // D16
  215. { VK_FORMAT_UNDEFINED, VK_FORMAT_X8_D24_UNORM_PACK32, VK_FORMAT_D24_UNORM_S8_UINT, VK_FORMAT_UNDEFINED, { VK_COMPONENT_SWIZZLE_IDENTITY, VK_COMPONENT_SWIZZLE_IDENTITY, VK_COMPONENT_SWIZZLE_IDENTITY, VK_COMPONENT_SWIZZLE_IDENTITY } }, // D24
  216. { VK_FORMAT_UNDEFINED, VK_FORMAT_X8_D24_UNORM_PACK32, VK_FORMAT_D24_UNORM_S8_UINT, VK_FORMAT_UNDEFINED, { VK_COMPONENT_SWIZZLE_IDENTITY, VK_COMPONENT_SWIZZLE_IDENTITY, VK_COMPONENT_SWIZZLE_IDENTITY, VK_COMPONENT_SWIZZLE_IDENTITY } }, // D24S8
  217. { VK_FORMAT_UNDEFINED, VK_FORMAT_X8_D24_UNORM_PACK32, VK_FORMAT_D24_UNORM_S8_UINT, VK_FORMAT_UNDEFINED, { VK_COMPONENT_SWIZZLE_IDENTITY, VK_COMPONENT_SWIZZLE_IDENTITY, VK_COMPONENT_SWIZZLE_IDENTITY, VK_COMPONENT_SWIZZLE_IDENTITY } }, // D32
  218. { VK_FORMAT_UNDEFINED, VK_FORMAT_R32_SFLOAT, VK_FORMAT_D32_SFLOAT, VK_FORMAT_UNDEFINED, { VK_COMPONENT_SWIZZLE_IDENTITY, VK_COMPONENT_SWIZZLE_IDENTITY, VK_COMPONENT_SWIZZLE_IDENTITY, VK_COMPONENT_SWIZZLE_IDENTITY } }, // D16F
  219. { VK_FORMAT_UNDEFINED, VK_FORMAT_R32_SFLOAT, VK_FORMAT_D32_SFLOAT, VK_FORMAT_UNDEFINED, { VK_COMPONENT_SWIZZLE_IDENTITY, VK_COMPONENT_SWIZZLE_IDENTITY, VK_COMPONENT_SWIZZLE_IDENTITY, VK_COMPONENT_SWIZZLE_IDENTITY } }, // D24F
  220. { VK_FORMAT_UNDEFINED, VK_FORMAT_R32_SFLOAT, VK_FORMAT_D32_SFLOAT, VK_FORMAT_UNDEFINED, { VK_COMPONENT_SWIZZLE_IDENTITY, VK_COMPONENT_SWIZZLE_IDENTITY, VK_COMPONENT_SWIZZLE_IDENTITY, VK_COMPONENT_SWIZZLE_IDENTITY } }, // D32F
  221. { VK_FORMAT_UNDEFINED, VK_FORMAT_X8_D24_UNORM_PACK32, VK_FORMAT_D24_UNORM_S8_UINT, VK_FORMAT_UNDEFINED, { VK_COMPONENT_SWIZZLE_IDENTITY, VK_COMPONENT_SWIZZLE_IDENTITY, VK_COMPONENT_SWIZZLE_IDENTITY, VK_COMPONENT_SWIZZLE_IDENTITY } }, // D0S8
  222. };
  223. BX_STATIC_ASSERT(TextureFormat::Count == BX_COUNTOF(s_textureFormat) );
  224. struct LayerInfo
  225. {
  226. bool m_supported;
  227. bool m_initialize;
  228. };
  229. struct Layer
  230. {
  231. enum Enum
  232. {
  233. VK_LAYER_LUNARG_standard_validation,
  234. VK_LAYER_LUNARG_vktrace,
  235. VK_LAYER_KHRONOS_validation,
  236. Count
  237. };
  238. const char* m_name;
  239. uint32_t m_minVersion;
  240. LayerInfo m_instance;
  241. LayerInfo m_device;
  242. };
  243. // Layer registry
  244. //
  245. static Layer s_layer[] =
  246. {
  247. { "VK_LAYER_LUNARG_standard_validation", 1, { false, BGFX_CONFIG_DEBUG }, { false, false } },
  248. { "VK_LAYER_LUNARG_vktrace", 1, { false, false }, { false, false } },
  249. { "VK_LAYER_KHRONOS_validation", 1, { false, BGFX_CONFIG_DEBUG }, { false, BGFX_CONFIG_DEBUG } },
  250. };
  251. BX_STATIC_ASSERT(Layer::Count == BX_COUNTOF(s_layer) );
  252. void updateLayer(const char* _name, uint32_t _version, bool _instanceLayer)
  253. {
  254. bx::StringView lyr(_name);
  255. for (uint32_t ii = 0; ii < Layer::Count; ++ii)
  256. {
  257. Layer& layer = s_layer[ii];
  258. LayerInfo& layerInfo = _instanceLayer ? layer.m_instance : layer.m_device;
  259. if (!layerInfo.m_supported && layerInfo.m_initialize)
  260. {
  261. if ( 0 == bx::strCmp(lyr, layer.m_name)
  262. && _version >= layer.m_minVersion)
  263. {
  264. layerInfo.m_supported = true;
  265. break;
  266. }
  267. }
  268. }
  269. }
  270. struct Extension
  271. {
  272. enum Enum
  273. {
  274. EXT_debug_utils,
  275. EXT_debug_report,
  276. EXT_memory_budget,
  277. KHR_get_physical_device_properties2,
  278. Count
  279. };
  280. const char* m_name;
  281. uint32_t m_minVersion;
  282. bool m_instanceExt;
  283. bool m_supported;
  284. bool m_initialize;
  285. Layer::Enum m_layer;
  286. };
  287. // Extension registry
  288. //
  289. static Extension s_extension[] =
  290. {
  291. { "VK_EXT_debug_utils", 1, false, false, BGFX_CONFIG_DEBUG_OBJECT_NAME, Layer::Count },
  292. { "VK_EXT_debug_report", 1, false, false, BGFX_CONFIG_DEBUG , Layer::Count },
  293. { "VK_EXT_memory_budget", 1, false, false, true , Layer::Count },
  294. { "VK_KHR_get_physical_device_properties2", 1, false, false, true , Layer::Count },
  295. };
  296. BX_STATIC_ASSERT(Extension::Count == BX_COUNTOF(s_extension) );
  297. bool updateExtension(const char* _name, uint32_t _version, bool _instanceExt)
  298. {
  299. bx::StringView ext(_name);
  300. bool supported = false;
  301. for (uint32_t ii = 0; ii < Extension::Count; ++ii)
  302. {
  303. Extension& extension = s_extension[ii];
  304. LayerInfo& layerInfo = _instanceExt
  305. ? s_layer[extension.m_layer].m_instance
  306. : s_layer[extension.m_layer].m_device
  307. ;
  308. if (!extension.m_supported
  309. && extension.m_initialize
  310. && (extension.m_layer == Layer::Count || layerInfo.m_supported))
  311. {
  312. if ( 0 == bx::strCmp(ext, extension.m_name)
  313. && _version >= extension.m_minVersion)
  314. {
  315. extension.m_supported = true;
  316. extension.m_instanceExt = _instanceExt;
  317. supported = true;
  318. break;
  319. }
  320. }
  321. }
  322. return supported;
  323. }
  324. static const VkFormat s_attribType[][4][2] =
  325. {
  326. { // Uint8
  327. { VK_FORMAT_R8_UINT, VK_FORMAT_R8_UNORM },
  328. { VK_FORMAT_R8G8_UINT, VK_FORMAT_R8G8_UNORM },
  329. { VK_FORMAT_R8G8B8A8_UINT, VK_FORMAT_R8G8B8A8_UNORM },
  330. { VK_FORMAT_R8G8B8A8_UINT, VK_FORMAT_R8G8B8A8_UNORM },
  331. },
  332. { // Uint10
  333. { VK_FORMAT_A2R10G10B10_UINT_PACK32, VK_FORMAT_A2R10G10B10_UNORM_PACK32 },
  334. { VK_FORMAT_A2R10G10B10_UINT_PACK32, VK_FORMAT_A2R10G10B10_UNORM_PACK32 },
  335. { VK_FORMAT_A2R10G10B10_UINT_PACK32, VK_FORMAT_A2R10G10B10_UNORM_PACK32 },
  336. { VK_FORMAT_A2R10G10B10_UINT_PACK32, VK_FORMAT_A2R10G10B10_UNORM_PACK32 },
  337. },
  338. { // Int16
  339. { VK_FORMAT_R16_SINT, VK_FORMAT_R16_SNORM },
  340. { VK_FORMAT_R16G16_SINT, VK_FORMAT_R16G16_SNORM },
  341. { VK_FORMAT_R16G16B16_SINT, VK_FORMAT_R16G16B16_SNORM },
  342. { VK_FORMAT_R16G16B16A16_SINT, VK_FORMAT_R16G16B16A16_SNORM },
  343. },
  344. { // Half
  345. { VK_FORMAT_R16_SFLOAT, VK_FORMAT_R16_SFLOAT },
  346. { VK_FORMAT_R16G16_SFLOAT, VK_FORMAT_R16G16_SFLOAT },
  347. { VK_FORMAT_R16G16B16_SFLOAT, VK_FORMAT_R16G16B16_SFLOAT },
  348. { VK_FORMAT_R16G16B16A16_SFLOAT, VK_FORMAT_R16G16B16A16_SFLOAT },
  349. },
  350. { // Float
  351. { VK_FORMAT_R32_SFLOAT, VK_FORMAT_R32_SFLOAT },
  352. { VK_FORMAT_R32G32_SFLOAT, VK_FORMAT_R32G32_SFLOAT },
  353. { VK_FORMAT_R32G32B32_SFLOAT, VK_FORMAT_R32G32B32_SFLOAT },
  354. { VK_FORMAT_R32G32B32A32_SFLOAT, VK_FORMAT_R32G32B32A32_SFLOAT },
  355. },
  356. };
  357. BX_STATIC_ASSERT(AttribType::Count == BX_COUNTOF(s_attribType) );
  358. void fillVertexLayout(const ShaderVK* _vsh, VkPipelineVertexInputStateCreateInfo& _vertexInputState, const VertexLayout& _layout)
  359. {
  360. uint32_t numBindings = _vertexInputState.vertexBindingDescriptionCount;
  361. uint32_t numAttribs = _vertexInputState.vertexAttributeDescriptionCount;
  362. VkVertexInputBindingDescription* inputBinding = const_cast<VkVertexInputBindingDescription*>(_vertexInputState.pVertexBindingDescriptions + numBindings);
  363. VkVertexInputAttributeDescription* inputAttrib = const_cast<VkVertexInputAttributeDescription*>(_vertexInputState.pVertexAttributeDescriptions + numAttribs);
  364. inputBinding->binding = numBindings;
  365. inputBinding->stride = _layout.m_stride;
  366. inputBinding->inputRate = VK_VERTEX_INPUT_RATE_VERTEX;
  367. for (uint32_t attr = 0; attr < Attrib::Count; ++attr)
  368. {
  369. if (UINT16_MAX != _layout.m_attributes[attr])
  370. {
  371. inputAttrib->location = _vsh->m_attrRemap[attr];
  372. inputAttrib->binding = numBindings;
  373. uint8_t num;
  374. AttribType::Enum type;
  375. bool normalized;
  376. bool asInt;
  377. _layout.decode(Attrib::Enum(attr), num, type, normalized, asInt);
  378. inputAttrib->format = s_attribType[type][num-1][normalized];
  379. inputAttrib->offset = _layout.m_offset[attr];
  380. ++inputAttrib;
  381. ++numAttribs;
  382. }
  383. }
  384. _vertexInputState.vertexBindingDescriptionCount = numBindings + 1;
  385. _vertexInputState.vertexAttributeDescriptionCount = numAttribs;
  386. }
  387. void fillInstanceBinding(const ShaderVK* _vsh, VkPipelineVertexInputStateCreateInfo& _vertexInputState, uint32_t _numInstanceData)
  388. {
  389. BX_UNUSED(_vsh);
  390. uint32_t numBindings = _vertexInputState.vertexBindingDescriptionCount;
  391. uint32_t numAttribs = _vertexInputState.vertexAttributeDescriptionCount;
  392. VkVertexInputBindingDescription* inputBinding = const_cast<VkVertexInputBindingDescription*>(_vertexInputState.pVertexBindingDescriptions + numBindings);
  393. VkVertexInputAttributeDescription* inputAttrib = const_cast<VkVertexInputAttributeDescription*>(_vertexInputState.pVertexAttributeDescriptions + numAttribs);
  394. inputBinding->binding = numBindings;
  395. inputBinding->stride = _numInstanceData * 16;
  396. inputBinding->inputRate = VK_VERTEX_INPUT_RATE_INSTANCE;
  397. for (uint32_t inst = 0; inst < _numInstanceData; ++inst)
  398. {
  399. inputAttrib->location = numAttribs;
  400. inputAttrib->binding = numBindings;
  401. inputAttrib->format = VK_FORMAT_R32G32B32A32_SFLOAT;
  402. inputAttrib->offset = inst * 16;
  403. ++numAttribs;
  404. ++inputAttrib;
  405. }
  406. _vertexInputState.vertexBindingDescriptionCount = numBindings + 1;
  407. _vertexInputState.vertexAttributeDescriptionCount = numAttribs;
  408. }
  409. static const char* s_deviceTypeName[] =
  410. {
  411. "Other",
  412. "Integrated GPU",
  413. "Discrete GPU",
  414. "Virtual GPU",
  415. "CPU",
  416. "Unknown?!"
  417. };
  418. const char* getName(VkPhysicalDeviceType _type)
  419. {
  420. return s_deviceTypeName[bx::min<int32_t>(_type, BX_COUNTOF(s_deviceTypeName) )];
  421. }
  422. static const char* s_allocScopeName[] =
  423. {
  424. "vkCommand",
  425. "vkObject",
  426. "vkCache",
  427. "vkDevice",
  428. "vkInstance",
  429. };
  430. BX_STATIC_ASSERT(VK_SYSTEM_ALLOCATION_SCOPE_INSTANCE == BX_COUNTOF(s_allocScopeName)-1);
  431. static void* VKAPI_PTR allocationFunction(void* _userData, size_t _size, size_t _alignment, VkSystemAllocationScope _allocationScope)
  432. {
  433. BX_UNUSED(_userData, _allocationScope);
  434. return bx::alignedAlloc(g_allocator, _size, _alignment, s_allocScopeName[_allocationScope]);
  435. }
  436. static void* VKAPI_PTR reallocationFunction(void* _userData, void* _original, size_t _size, size_t _alignment, VkSystemAllocationScope _allocationScope)
  437. {
  438. BX_UNUSED(_userData, _allocationScope);
  439. return bx::alignedRealloc(g_allocator, _original, _size, _alignment, s_allocScopeName[_allocationScope]);
  440. }
  441. static void VKAPI_PTR freeFunction(void* _userData, void* _memory)
  442. {
  443. BX_UNUSED(_userData);
  444. if (NULL == _memory)
  445. {
  446. return;
  447. }
  448. bx::alignedFree(g_allocator, _memory, 8);
  449. }
  450. static void VKAPI_PTR internalAllocationNotification(void* _userData, size_t _size, VkInternalAllocationType _allocationType, VkSystemAllocationScope _allocationScope)
  451. {
  452. BX_UNUSED(_userData, _size, _allocationType, _allocationScope);
  453. }
  454. static void VKAPI_PTR internalFreeNotification(void* _userData, size_t _size, VkInternalAllocationType _allocationType, VkSystemAllocationScope _allocationScope)
  455. {
  456. BX_UNUSED(_userData, _size, _allocationType, _allocationScope);
  457. }
  458. static VkAllocationCallbacks s_allocationCb =
  459. {
  460. NULL,
  461. allocationFunction,
  462. reallocationFunction,
  463. freeFunction,
  464. internalAllocationNotification,
  465. internalFreeNotification,
  466. };
  467. VkResult VKAPI_PTR stubSetDebugUtilsObjectNameEXT(VkDevice _device, const VkDebugUtilsObjectNameInfoEXT* _nameInfo)
  468. {
  469. BX_UNUSED(_device, _nameInfo);
  470. return VK_SUCCESS;
  471. }
  472. void VKAPI_PTR stubCmdInsertDebugUtilsLabelEXT(VkCommandBuffer _commandBuffer, const VkDebugUtilsLabelEXT* _labelInfo)
  473. {
  474. BX_UNUSED(_commandBuffer, _labelInfo);
  475. }
  476. void VKAPI_PTR stubCmdBeginDebugUtilsLabelEXT(VkCommandBuffer _commandBuffer, const VkDebugUtilsLabelEXT* _labelInfo)
  477. {
  478. BX_UNUSED(_commandBuffer, _labelInfo);
  479. }
  480. void VKAPI_PTR stubCmdEndDebugUtilsLabelEXT(VkCommandBuffer _commandBuffer)
  481. {
  482. BX_UNUSED(_commandBuffer);
  483. }
  484. static const char* s_debugReportObjectType[] =
  485. {
  486. "Unknown",
  487. "Instance",
  488. "PhysicalDevice",
  489. "Device",
  490. "Queue",
  491. "Semaphore",
  492. "CommandBuffer",
  493. "Fence",
  494. "DeviceMemory",
  495. "Buffer",
  496. "Image",
  497. "Event",
  498. "QueryPool",
  499. "BufferView",
  500. "ImageView",
  501. "ShaderModule",
  502. "PipelineCache",
  503. "PipelineLayout",
  504. "RenderPass",
  505. "Pipeline",
  506. "DescriptorSetLayout",
  507. "Sampler",
  508. "DescriptorPool",
  509. "DescriptorSet",
  510. "Framebuffer",
  511. "CommandPool",
  512. "SurfaceKHR",
  513. "SwapchainKHR",
  514. "DebugReport",
  515. };
  516. VkBool32 VKAPI_PTR debugReportCb(
  517. VkDebugReportFlagsEXT _flags,
  518. VkDebugReportObjectTypeEXT _objectType,
  519. uint64_t _object,
  520. size_t _location,
  521. int32_t _messageCode,
  522. const char* _layerPrefix,
  523. const char* _message,
  524. void* _userData
  525. )
  526. {
  527. BX_UNUSED(_flags
  528. , _objectType
  529. , _object
  530. , _location
  531. , _messageCode
  532. , _layerPrefix
  533. , _message
  534. , _userData
  535. , s_debugReportObjectType
  536. );
  537. if (!bx::strFind(_message, "PointSizeMissing").isEmpty()
  538. || !bx::strFind(_message, "SwapchainTooManyImages").isEmpty()
  539. || !bx::strFind(_message, "SwapchainImageNotAcquired").isEmpty())
  540. {
  541. return VK_FALSE;
  542. }
  543. BX_TRACE("%c%c%c%c%c %19s, %s, %d: %s"
  544. , 0 != (_flags & VK_DEBUG_REPORT_INFORMATION_BIT_EXT ) ? 'I' : '-'
  545. , 0 != (_flags & VK_DEBUG_REPORT_WARNING_BIT_EXT ) ? 'W' : '-'
  546. , 0 != (_flags & VK_DEBUG_REPORT_PERFORMANCE_WARNING_BIT_EXT) ? 'P' : '-'
  547. , 0 != (_flags & VK_DEBUG_REPORT_ERROR_BIT_EXT ) ? 'E' : '-'
  548. , 0 != (_flags & VK_DEBUG_REPORT_DEBUG_BIT_EXT ) ? 'D' : '-'
  549. , s_debugReportObjectType[_objectType]
  550. , _layerPrefix
  551. , _messageCode
  552. , _message
  553. );
  554. return VK_TRUE;
  555. }
  556. VkResult enumerateLayerProperties(VkPhysicalDevice _physicalDevice, uint32_t* _propertyCount, VkLayerProperties* _properties)
  557. {
  558. return (VK_NULL_HANDLE == _physicalDevice)
  559. ? vkEnumerateInstanceLayerProperties(_propertyCount, _properties)
  560. : vkEnumerateDeviceLayerProperties(_physicalDevice, _propertyCount, _properties)
  561. ;
  562. }
  563. VkResult enumerateExtensionProperties(VkPhysicalDevice _physicalDevice, const char* _layerName, uint32_t* _propertyCount, VkExtensionProperties* _properties)
  564. {
  565. return (VK_NULL_HANDLE == _physicalDevice)
  566. ? vkEnumerateInstanceExtensionProperties(_layerName, _propertyCount, _properties)
  567. : vkEnumerateDeviceExtensionProperties(_physicalDevice, _layerName, _propertyCount, _properties)
  568. ;
  569. }
  570. void dumpExtensions(VkPhysicalDevice _physicalDevice = VK_NULL_HANDLE)
  571. {
  572. { // Global extensions.
  573. uint32_t numExtensionProperties;
  574. VkResult result = enumerateExtensionProperties(_physicalDevice
  575. , NULL
  576. , &numExtensionProperties
  577. , NULL
  578. );
  579. if (VK_SUCCESS == result
  580. && 0 < numExtensionProperties)
  581. {
  582. VkExtensionProperties extensionProperties[64];
  583. numExtensionProperties = bx::min<uint32_t>(numExtensionProperties, BX_COUNTOF(extensionProperties) );
  584. result = enumerateExtensionProperties(_physicalDevice
  585. , NULL
  586. , &numExtensionProperties
  587. , extensionProperties
  588. );
  589. BX_TRACE("Global extensions (%d):"
  590. , numExtensionProperties
  591. );
  592. for (uint32_t extension = 0; extension < numExtensionProperties; ++extension)
  593. {
  594. bool supported = updateExtension(
  595. extensionProperties[extension].extensionName
  596. , extensionProperties[extension].specVersion
  597. , VK_NULL_HANDLE == _physicalDevice
  598. );
  599. BX_TRACE("\tv%-3d %s%s"
  600. , extensionProperties[extension].specVersion
  601. , extensionProperties[extension].extensionName
  602. , supported ? " (supported)" : "", extensionProperties[extension].extensionName // FIXME: maybe include here the layer name?
  603. );
  604. BX_UNUSED(supported);
  605. }
  606. }
  607. }
  608. // Layer extensions.
  609. uint32_t numLayerProperties;
  610. VkResult result = enumerateLayerProperties(_physicalDevice, &numLayerProperties, NULL);
  611. if (VK_SUCCESS == result
  612. && 0 < numLayerProperties)
  613. {
  614. VkLayerProperties layerProperties[64];
  615. numLayerProperties = bx::min<uint32_t>(numLayerProperties, BX_COUNTOF(layerProperties) );
  616. result = enumerateLayerProperties(_physicalDevice, &numLayerProperties, layerProperties);
  617. char indent = VK_NULL_HANDLE == _physicalDevice ? '\0' : '\t';
  618. BX_UNUSED(indent);
  619. BX_TRACE("%cLayer extensions (%d):"
  620. , indent
  621. , numLayerProperties
  622. );
  623. for (uint32_t layer = 0; layer < numLayerProperties; ++layer)
  624. {
  625. updateLayer(
  626. layerProperties[layer].layerName
  627. , layerProperties[layer].implementationVersion
  628. , VK_NULL_HANDLE == _physicalDevice
  629. );
  630. BX_TRACE("%c\t%s (s: 0x%08x, i: 0x%08x), %s"
  631. , indent
  632. , layerProperties[layer].layerName
  633. , layerProperties[layer].specVersion
  634. , layerProperties[layer].implementationVersion
  635. , layerProperties[layer].description
  636. );
  637. uint32_t numExtensionProperties;
  638. result = enumerateExtensionProperties(_physicalDevice
  639. , layerProperties[layer].layerName
  640. , &numExtensionProperties
  641. , NULL
  642. );
  643. if (VK_SUCCESS == result
  644. && 0 < numExtensionProperties)
  645. {
  646. VkExtensionProperties extensionProperties[64];
  647. numExtensionProperties = bx::min<uint32_t>(numExtensionProperties, BX_COUNTOF(extensionProperties) );
  648. result = enumerateExtensionProperties(_physicalDevice
  649. , layerProperties[layer].layerName
  650. , &numExtensionProperties
  651. , extensionProperties
  652. );
  653. for (uint32_t extension = 0; extension < numExtensionProperties; ++extension)
  654. {
  655. bool supported = updateExtension(
  656. extensionProperties[extension].extensionName
  657. , extensionProperties[extension].specVersion
  658. , VK_NULL_HANDLE == _physicalDevice
  659. );
  660. BX_TRACE("%c\t\t%s (s: 0x%08x)"
  661. , indent
  662. , extensionProperties[extension].extensionName
  663. , extensionProperties[extension].specVersion
  664. , supported ? " (supported)" : "", extensionProperties[extension].extensionName
  665. );
  666. BX_UNUSED(supported);
  667. }
  668. }
  669. }
  670. }
  671. }
  672. const char* getName(VkResult _result)
  673. {
  674. switch (_result)
  675. {
  676. #define VKENUM(_ty) case _ty: return #_ty
  677. VKENUM(VK_SUCCESS);
  678. VKENUM(VK_NOT_READY);
  679. VKENUM(VK_TIMEOUT);
  680. VKENUM(VK_EVENT_SET);
  681. VKENUM(VK_EVENT_RESET);
  682. VKENUM(VK_INCOMPLETE);
  683. VKENUM(VK_ERROR_OUT_OF_HOST_MEMORY);
  684. VKENUM(VK_ERROR_OUT_OF_DEVICE_MEMORY);
  685. VKENUM(VK_ERROR_INITIALIZATION_FAILED);
  686. VKENUM(VK_ERROR_DEVICE_LOST);
  687. VKENUM(VK_ERROR_MEMORY_MAP_FAILED);
  688. VKENUM(VK_ERROR_LAYER_NOT_PRESENT);
  689. VKENUM(VK_ERROR_EXTENSION_NOT_PRESENT);
  690. VKENUM(VK_ERROR_FEATURE_NOT_PRESENT);
  691. VKENUM(VK_ERROR_INCOMPATIBLE_DRIVER);
  692. VKENUM(VK_ERROR_TOO_MANY_OBJECTS);
  693. VKENUM(VK_ERROR_FORMAT_NOT_SUPPORTED);
  694. VKENUM(VK_ERROR_SURFACE_LOST_KHR);
  695. VKENUM(VK_ERROR_NATIVE_WINDOW_IN_USE_KHR);
  696. VKENUM(VK_SUBOPTIMAL_KHR);
  697. VKENUM(VK_ERROR_OUT_OF_DATE_KHR);
  698. VKENUM(VK_ERROR_INCOMPATIBLE_DISPLAY_KHR);
  699. VKENUM(VK_ERROR_VALIDATION_FAILED_EXT);
  700. #undef VKENUM
  701. default: break;
  702. }
  703. BX_WARN(false, "Unknown VkResult? %x", _result);
  704. return "<VkResult?>";
  705. }
  706. template<typename Ty>
  707. VkObjectType getType();
  708. template<> VkObjectType getType<VkBuffer >() { return VK_OBJECT_TYPE_BUFFER; }
  709. template<> VkObjectType getType<VkShaderModule>() { return VK_OBJECT_TYPE_SHADER_MODULE; }
  710. template<typename Ty>
  711. static BX_NO_INLINE void setDebugObjectName(VkDevice _device, Ty _object, const char* _format, ...)
  712. {
  713. if (BX_ENABLED(BGFX_CONFIG_DEBUG_OBJECT_NAME) && s_extension[Extension::EXT_debug_utils].m_supported)
  714. {
  715. char temp[2048];
  716. va_list argList;
  717. va_start(argList, _format);
  718. int32_t size = bx::min<int32_t>(sizeof(temp)-1, bx::vsnprintf(temp, sizeof(temp), _format, argList) );
  719. va_end(argList);
  720. temp[size] = '\0';
  721. VkDebugUtilsObjectNameInfoEXT ni;
  722. ni.sType = VK_STRUCTURE_TYPE_DEBUG_UTILS_OBJECT_NAME_INFO_EXT;
  723. ni.pNext = NULL;
  724. ni.objectType = getType<Ty>();
  725. ni.objectHandle = uint64_t(_object.vk);
  726. ni.pObjectName = temp;
  727. VK_CHECK(vkSetDebugUtilsObjectNameEXT(_device, &ni) );
  728. }
  729. }
  730. void setImageMemoryBarrier(VkCommandBuffer _commandBuffer, VkImage _image, VkImageAspectFlags _aspectMask, VkImageLayout _oldLayout, VkImageLayout _newLayout, uint32_t _levelCount, uint32_t _layerCount)
  731. {
  732. BX_CHECK(true
  733. && _newLayout != VK_IMAGE_LAYOUT_UNDEFINED
  734. && _newLayout != VK_IMAGE_LAYOUT_PREINITIALIZED
  735. , "_newLayout cannot use VK_IMAGE_LAYOUT_UNDEFINED or VK_IMAGE_LAYOUT_PREINITIALIZED."
  736. );
  737. VkAccessFlags srcAccessMask = 0;
  738. VkAccessFlags dstAccessMask = 0;
  739. switch (_oldLayout)
  740. {
  741. case VK_IMAGE_LAYOUT_UNDEFINED:
  742. // srcAccessMask |= VK_ACCESS_HOST_WRITE_BIT | VK_ACCESS_TRANSFER_WRITE_BIT;
  743. break;
  744. case VK_IMAGE_LAYOUT_GENERAL:
  745. break;
  746. case VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL:
  747. srcAccessMask |= VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT;
  748. break;
  749. case VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL:
  750. srcAccessMask |= VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_WRITE_BIT;
  751. break;
  752. case VK_IMAGE_LAYOUT_DEPTH_STENCIL_READ_ONLY_OPTIMAL:
  753. break;
  754. case VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL:
  755. srcAccessMask |= VK_ACCESS_SHADER_READ_BIT;
  756. break;
  757. case VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL:
  758. srcAccessMask |= VK_ACCESS_TRANSFER_READ_BIT;
  759. break;
  760. case VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL:
  761. break;
  762. case VK_IMAGE_LAYOUT_PREINITIALIZED:
  763. srcAccessMask |= VK_ACCESS_HOST_WRITE_BIT | VK_ACCESS_TRANSFER_WRITE_BIT;
  764. break;
  765. case VK_IMAGE_LAYOUT_PRESENT_SRC_KHR:
  766. srcAccessMask |= VK_ACCESS_MEMORY_READ_BIT;
  767. break;
  768. default:
  769. break;
  770. }
  771. switch (_newLayout)
  772. {
  773. case VK_IMAGE_LAYOUT_UNDEFINED:
  774. break;
  775. case VK_IMAGE_LAYOUT_GENERAL:
  776. break;
  777. case VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL:
  778. dstAccessMask |= VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT;
  779. break;
  780. case VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL:
  781. dstAccessMask |= VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_WRITE_BIT;
  782. // aspectMask = VK_IMAGE_ASPECT_DEPTH_BIT | VK_IMAGE_ASPECT_STENCIL_BIT;
  783. break;
  784. case VK_IMAGE_LAYOUT_DEPTH_STENCIL_READ_ONLY_OPTIMAL:
  785. break;
  786. case VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL:
  787. dstAccessMask |= VK_ACCESS_SHADER_READ_BIT | VK_ACCESS_INPUT_ATTACHMENT_READ_BIT;
  788. break;
  789. case VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL:
  790. dstAccessMask |= VK_ACCESS_SHADER_READ_BIT;
  791. break;
  792. case VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL:
  793. dstAccessMask |= VK_ACCESS_TRANSFER_READ_BIT;
  794. break;
  795. case VK_IMAGE_LAYOUT_PREINITIALIZED:
  796. break;
  797. case VK_IMAGE_LAYOUT_PRESENT_SRC_KHR:
  798. dstAccessMask |= VK_ACCESS_MEMORY_READ_BIT;
  799. break;
  800. default:
  801. break;
  802. }
  803. VkImageMemoryBarrier imb;
  804. imb.sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER;
  805. imb.pNext = NULL;
  806. imb.srcAccessMask = srcAccessMask;
  807. imb.dstAccessMask = dstAccessMask;
  808. imb.oldLayout = _oldLayout;
  809. imb.newLayout = _newLayout;
  810. imb.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
  811. imb.dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
  812. imb.image = _image;
  813. imb.subresourceRange.aspectMask = _aspectMask;
  814. imb.subresourceRange.baseMipLevel = 0;
  815. imb.subresourceRange.levelCount = _levelCount;
  816. imb.subresourceRange.baseArrayLayer = 0;
  817. imb.subresourceRange.layerCount = _layerCount;
  818. vkCmdPipelineBarrier(_commandBuffer
  819. , VK_PIPELINE_STAGE_ALL_COMMANDS_BIT
  820. , VK_PIPELINE_STAGE_ALL_COMMANDS_BIT
  821. , 0
  822. , 0
  823. , NULL
  824. , 0
  825. , NULL
  826. , 1
  827. , &imb
  828. );
  829. }
  830. struct RendererContextVK : public RendererContextI
  831. {
  832. RendererContextVK()
  833. : m_allocatorCb(NULL)
  834. , m_renderDocDll(NULL)
  835. , m_vulkan1Dll(NULL)
  836. , m_maxAnisotropy(1)
  837. , m_depthClamp(false)
  838. , m_wireframe(false)
  839. {
  840. }
  841. ~RendererContextVK()
  842. {
  843. }
  844. VkResult createSwapchain()
  845. {
  846. VkResult result = VK_SUCCESS;
  847. result = vkCreateSwapchainKHR(m_device, &m_sci, m_allocatorCb, &m_swapchain);
  848. if (VK_SUCCESS != result)
  849. {
  850. BX_TRACE("Create swapchain error: vkCreateSwapchainKHR failed %d: %s.", result, getName(result));
  851. return result;
  852. }
  853. result = vkGetSwapchainImagesKHR(m_device, m_swapchain, &m_numSwapchainImages, NULL);
  854. if (VK_SUCCESS != result)
  855. {
  856. BX_TRACE("Create swapchain error: vkGetSwapchainImagesKHR failed %d: %s.", result, getName(result));
  857. return result;
  858. }
  859. if (m_numSwapchainImages < m_sci.minImageCount)
  860. {
  861. BX_TRACE("Create swapchain error: vkGetSwapchainImagesKHR: numSwapchainImages %d < minImageCount %d."
  862. , m_numSwapchainImages
  863. , m_sci.minImageCount
  864. );
  865. return VK_ERROR_INITIALIZATION_FAILED;
  866. }
  867. if (m_numSwapchainImages > BX_COUNTOF(m_backBufferColorImage))
  868. {
  869. BX_TRACE("Create swapchain error: vkGetSwapchainImagesKHR: numSwapchainImages %d > countof(m_backBufferColorImage) %d."
  870. , m_numSwapchainImages
  871. , BX_COUNTOF(m_backBufferColorImage)
  872. );
  873. return VK_ERROR_INITIALIZATION_FAILED;
  874. }
  875. result = vkGetSwapchainImagesKHR(m_device, m_swapchain, &m_numSwapchainImages, &m_backBufferColorImage[0]);
  876. if (VK_SUCCESS != result && VK_INCOMPLETE != result)
  877. {
  878. BX_TRACE("Create swapchain error: vkGetSwapchainImagesKHR failed %d: %s.", result, getName(result));
  879. return result;
  880. }
  881. VkImageCreateInfo ici;
  882. ici.sType = VK_STRUCTURE_TYPE_IMAGE_CREATE_INFO;
  883. ici.pNext = NULL;
  884. ici.flags = 0;
  885. ici.imageType = VK_IMAGE_TYPE_2D;
  886. ici.format = m_backBufferDepthStencilFormat;
  887. ici.extent.width = m_sci.imageExtent.width;
  888. ici.extent.height = m_sci.imageExtent.height;
  889. ici.extent.depth = 1;
  890. ici.mipLevels = 1;
  891. ici.arrayLayers = 1;
  892. ici.samples = VK_SAMPLE_COUNT_1_BIT;
  893. ici.tiling = VK_IMAGE_TILING_OPTIMAL;
  894. ici.usage = 0
  895. | VK_IMAGE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT
  896. | VK_IMAGE_USAGE_TRANSFER_SRC_BIT
  897. ;
  898. ici.sharingMode = VK_SHARING_MODE_EXCLUSIVE;
  899. ici.queueFamilyIndexCount = 0; //m_sci.queueFamilyIndexCount;
  900. ici.pQueueFamilyIndices = NULL; //m_sci.pQueueFamilyIndices;
  901. ici.initialLayout = VK_IMAGE_LAYOUT_UNDEFINED;
  902. result = vkCreateImage(m_device, &ici, m_allocatorCb, &m_backBufferDepthStencilImage);
  903. if (VK_SUCCESS != result)
  904. {
  905. BX_TRACE("Create swapchain error: vkCreateImage failed %d: %s.", result, getName(result));
  906. return result;
  907. }
  908. VkMemoryRequirements mr;
  909. vkGetImageMemoryRequirements(m_device, m_backBufferDepthStencilImage, &mr);
  910. result = allocateMemory(&mr, VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT, &m_backBufferDepthStencilMemory);
  911. if (VK_SUCCESS != result)
  912. {
  913. BX_TRACE("Create swapchain error: vkAllocateMemory failed %d: %s.", result, getName(result));
  914. return result;
  915. }
  916. result = vkBindImageMemory(m_device, m_backBufferDepthStencilImage, m_backBufferDepthStencilMemory, 0);
  917. if (VK_SUCCESS != result)
  918. {
  919. BX_TRACE("Create swapchain error: vkBindImageMemory failed %d: %s.", result, getName(result));
  920. return result;
  921. }
  922. VkImageViewCreateInfo ivci;
  923. ivci.sType = VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO;
  924. ivci.pNext = NULL;
  925. ivci.flags = 0;
  926. ivci.image = m_backBufferDepthStencilImage;
  927. ivci.viewType = VK_IMAGE_VIEW_TYPE_2D;
  928. ivci.format = m_backBufferDepthStencilFormat;
  929. ivci.components.r = VK_COMPONENT_SWIZZLE_IDENTITY;
  930. ivci.components.g = VK_COMPONENT_SWIZZLE_IDENTITY;
  931. ivci.components.b = VK_COMPONENT_SWIZZLE_IDENTITY;
  932. ivci.components.a = VK_COMPONENT_SWIZZLE_IDENTITY;
  933. ivci.subresourceRange.aspectMask = 0
  934. | VK_IMAGE_ASPECT_DEPTH_BIT
  935. | VK_IMAGE_ASPECT_STENCIL_BIT
  936. ;
  937. ivci.subresourceRange.baseMipLevel = 0;
  938. ivci.subresourceRange.levelCount = 1;
  939. ivci.subresourceRange.baseArrayLayer = 0;
  940. ivci.subresourceRange.layerCount = 1;
  941. result = vkCreateImageView(m_device, &ivci, m_allocatorCb, &m_backBufferDepthStencilImageView);
  942. if (VK_SUCCESS != result)
  943. {
  944. BX_TRACE("Create swapchain error: vkCreateImageView failed %d: %s.", result, getName(result));
  945. return result;
  946. }
  947. for (uint32_t ii = 0; ii < m_numSwapchainImages; ++ii)
  948. {
  949. ivci.sType = VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO;
  950. ivci.pNext = NULL;
  951. ivci.flags = 0;
  952. ivci.image = m_backBufferColorImage[ii];
  953. ivci.viewType = VK_IMAGE_VIEW_TYPE_2D;
  954. ivci.format = m_sci.imageFormat;
  955. ivci.components.r = VK_COMPONENT_SWIZZLE_IDENTITY;
  956. ivci.components.g = VK_COMPONENT_SWIZZLE_IDENTITY;
  957. ivci.components.b = VK_COMPONENT_SWIZZLE_IDENTITY;
  958. ivci.components.a = VK_COMPONENT_SWIZZLE_IDENTITY;
  959. ivci.subresourceRange.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
  960. ivci.subresourceRange.baseMipLevel = 0;
  961. ivci.subresourceRange.levelCount = 1;
  962. ivci.subresourceRange.baseArrayLayer = 0;
  963. ivci.subresourceRange.layerCount = 1;
  964. result = vkCreateImageView(m_device, &ivci, m_allocatorCb, &m_backBufferColorImageView[ii]);
  965. if (VK_SUCCESS != result)
  966. {
  967. BX_TRACE("Create swapchain error: vkCreateImageView failed %d: %s.", result, getName(result));
  968. return result;
  969. }
  970. m_backBufferColorImageLayout[ii] = VK_IMAGE_LAYOUT_UNDEFINED;
  971. }
  972. m_needToRefreshSwapchain = false;
  973. return result;
  974. }
  975. void releaseSwapchain()
  976. {
  977. VK_CHECK(vkDeviceWaitIdle(m_device) );
  978. vkFreeMemory(m_device, m_backBufferDepthStencilMemory, m_allocatorCb);
  979. vkDestroy(m_backBufferDepthStencilImageView);
  980. vkDestroy(m_backBufferDepthStencilImage);
  981. for (uint32_t ii = 0; ii < BX_COUNTOF(m_backBufferColorImageView); ++ii)
  982. {
  983. vkDestroy(m_backBufferColorImageView[ii]);
  984. m_backBufferColorImageLayout[ii] = VK_IMAGE_LAYOUT_UNDEFINED;
  985. }
  986. vkDestroy(m_swapchain);
  987. }
  988. VkResult createSwapchainFramebuffer()
  989. {
  990. VkResult result = VK_SUCCESS;
  991. for (uint32_t ii = 0; ii < m_numSwapchainImages; ++ii)
  992. {
  993. ::VkImageView attachments[] =
  994. {
  995. m_backBufferColorImageView[ii],
  996. m_backBufferDepthStencilImageView,
  997. };
  998. VkFramebufferCreateInfo fci;
  999. fci.sType = VK_STRUCTURE_TYPE_FRAMEBUFFER_CREATE_INFO;
  1000. fci.pNext = NULL;
  1001. fci.flags = 0;
  1002. fci.renderPass = m_renderPass;
  1003. fci.attachmentCount = BX_COUNTOF(attachments);
  1004. fci.pAttachments = attachments;
  1005. fci.width = m_sci.imageExtent.width;
  1006. fci.height = m_sci.imageExtent.height;
  1007. fci.layers = 1;
  1008. result = vkCreateFramebuffer(m_device, &fci, m_allocatorCb, &m_backBufferColor[ii]);
  1009. if (VK_SUCCESS != result)
  1010. {
  1011. return result;
  1012. }
  1013. }
  1014. return result;
  1015. }
  1016. void releaseSwapchainFramebuffer()
  1017. {
  1018. for (uint32_t ii = 0; ii < BX_COUNTOF(m_backBufferColorImageView); ++ii)
  1019. {
  1020. vkDestroy(m_backBufferColor[ii]);
  1021. }
  1022. }
  1023. VkResult createSwapchainRenderPass()
  1024. {
  1025. VkAttachmentDescription ad[2];
  1026. ad[0].flags = 0;
  1027. ad[0].format = m_sci.imageFormat;
  1028. ad[0].samples = VK_SAMPLE_COUNT_1_BIT;
  1029. ad[0].loadOp = VK_ATTACHMENT_LOAD_OP_LOAD;
  1030. ad[0].storeOp = VK_ATTACHMENT_STORE_OP_STORE;
  1031. ad[0].stencilLoadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE;
  1032. ad[0].stencilStoreOp = VK_ATTACHMENT_STORE_OP_DONT_CARE;
  1033. ad[0].initialLayout = VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL;
  1034. ad[0].finalLayout = VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL;
  1035. ad[1].flags = 0;
  1036. ad[1].format = m_backBufferDepthStencilFormat;
  1037. ad[1].samples = VK_SAMPLE_COUNT_1_BIT;
  1038. ad[1].loadOp = VK_ATTACHMENT_LOAD_OP_LOAD;
  1039. ad[1].storeOp = VK_ATTACHMENT_STORE_OP_STORE;
  1040. ad[1].stencilLoadOp = VK_ATTACHMENT_LOAD_OP_LOAD;
  1041. ad[1].stencilStoreOp = VK_ATTACHMENT_STORE_OP_STORE;
  1042. ad[1].initialLayout = VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL;
  1043. ad[1].finalLayout = VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL;
  1044. VkAttachmentReference colorAr[1];
  1045. colorAr[0].attachment = 0;
  1046. colorAr[0].layout = VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL;
  1047. VkAttachmentReference resolveAr[1];
  1048. resolveAr[0].attachment = VK_ATTACHMENT_UNUSED;
  1049. resolveAr[0].layout = VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL;
  1050. VkAttachmentReference depthAr[1];
  1051. depthAr[0].attachment = 1;
  1052. depthAr[0].layout = VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL;
  1053. VkSubpassDescription sd[1];
  1054. sd[0].flags = 0;
  1055. sd[0].pipelineBindPoint = VK_PIPELINE_BIND_POINT_GRAPHICS;
  1056. sd[0].inputAttachmentCount = 0;
  1057. sd[0].pInputAttachments = NULL;
  1058. sd[0].colorAttachmentCount = BX_COUNTOF(colorAr);
  1059. sd[0].pColorAttachments = colorAr;
  1060. sd[0].pResolveAttachments = resolveAr;
  1061. sd[0].pDepthStencilAttachment = depthAr;
  1062. sd[0].preserveAttachmentCount = 0;
  1063. sd[0].pPreserveAttachments = NULL;
  1064. VkRenderPassCreateInfo rpi;
  1065. rpi.sType = VK_STRUCTURE_TYPE_RENDER_PASS_CREATE_INFO;
  1066. rpi.pNext = NULL;
  1067. rpi.flags = 0;
  1068. rpi.attachmentCount = BX_COUNTOF(ad);
  1069. rpi.pAttachments = ad;
  1070. rpi.subpassCount = BX_COUNTOF(sd);
  1071. rpi.pSubpasses = sd;
  1072. rpi.dependencyCount = 0;
  1073. rpi.pDependencies = NULL;
  1074. return vkCreateRenderPass(m_device, &rpi, m_allocatorCb, &m_renderPass);
  1075. }
  1076. void releaseSwapchainRenderPass()
  1077. {
  1078. vkDestroy(m_renderPass);
  1079. }
  1080. void initSwapchainImageLayout()
  1081. {
  1082. VkCommandBuffer commandBuffer = beginNewCommand();
  1083. setImageMemoryBarrier(
  1084. commandBuffer
  1085. , m_backBufferDepthStencilImage
  1086. , VK_IMAGE_ASPECT_DEPTH_BIT | VK_IMAGE_ASPECT_STENCIL_BIT
  1087. , VK_IMAGE_LAYOUT_UNDEFINED
  1088. , VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL
  1089. , 1
  1090. , 1
  1091. );
  1092. m_backBufferColorIdx = 0;
  1093. submitCommandAndWait(commandBuffer);
  1094. }
  1095. bool init(const Init& _init)
  1096. {
  1097. BX_UNUSED(s_checkMsaa, s_textureAddress);
  1098. struct ErrorState
  1099. {
  1100. enum Enum
  1101. {
  1102. Default,
  1103. LoadedVulkan1,
  1104. InstanceCreated,
  1105. DeviceCreated,
  1106. SurfaceCreated,
  1107. SwapchainCreated,
  1108. RenderPassCreated,
  1109. FrameBufferCreated,
  1110. CommandBuffersCreated,
  1111. DescriptorCreated,
  1112. };
  1113. };
  1114. ErrorState::Enum errorState = ErrorState::Default;
  1115. m_fbh.idx = kInvalidHandle;
  1116. bx::memSet(m_uniforms, 0, sizeof(m_uniforms) );
  1117. bx::memSet(&m_resolution, 0, sizeof(m_resolution) );
  1118. bool imported = true;
  1119. VkResult result;
  1120. m_qfiGraphics = UINT32_MAX;
  1121. m_qfiCompute = UINT32_MAX;
  1122. if (_init.debug
  1123. || _init.profile)
  1124. {
  1125. m_renderDocDll = loadRenderDoc();
  1126. }
  1127. m_vulkan1Dll = bx::dlopen(
  1128. #if BX_PLATFORM_WINDOWS
  1129. "vulkan-1.dll"
  1130. #elif BX_PLATFORM_ANDROID
  1131. "libvulkan.so"
  1132. #elif BX_PLATFORM_OSX
  1133. "libvulkan.dylib"
  1134. #else
  1135. "libvulkan.so.1"
  1136. #endif // BX_PLATFORM_*
  1137. );
  1138. if (NULL == m_vulkan1Dll)
  1139. {
  1140. BX_TRACE("Init error: Failed to load vulkan dynamic library.");
  1141. goto error;
  1142. }
  1143. errorState = ErrorState::LoadedVulkan1;
  1144. BX_TRACE("Shared library functions:");
  1145. #define VK_IMPORT_FUNC(_optional, _func) \
  1146. _func = (PFN_##_func)bx::dlsym(m_vulkan1Dll, #_func); \
  1147. BX_TRACE("\t%p " #_func, _func); \
  1148. imported &= _optional || NULL != _func
  1149. VK_IMPORT
  1150. #undef VK_IMPORT_FUNC
  1151. if (!imported)
  1152. {
  1153. BX_TRACE("Init error: Failed to load shared library functions.");
  1154. goto error;
  1155. }
  1156. {
  1157. dumpExtensions();
  1158. VkApplicationInfo appInfo;
  1159. appInfo.sType = VK_STRUCTURE_TYPE_APPLICATION_INFO;
  1160. appInfo.pNext = NULL;
  1161. appInfo.pApplicationName = "bgfx";
  1162. appInfo.applicationVersion = BGFX_API_VERSION;
  1163. appInfo.pEngineName = "bgfx";
  1164. appInfo.engineVersion = BGFX_API_VERSION;
  1165. appInfo.apiVersion = VK_MAKE_VERSION(1, 0, 0); //VK_HEADER_VERSION);
  1166. uint32_t numEnabledLayers = 0;
  1167. const char* enabledLayer[Layer::Count];
  1168. for (uint32_t ii = 0; ii < Layer::Count; ++ii)
  1169. {
  1170. const Layer& layer = s_layer[ii];
  1171. if (layer.m_instance.m_supported
  1172. && layer.m_instance.m_initialize)
  1173. {
  1174. enabledLayer[numEnabledLayers++] = layer.m_name;
  1175. BX_TRACE("%d: %s", numEnabledLayers, layer.m_name);
  1176. }
  1177. }
  1178. uint32_t numEnabledExtensions = 2;
  1179. const char* enabledExtension[Extension::Count + 2] =
  1180. {
  1181. VK_KHR_SURFACE_EXTENSION_NAME,
  1182. KHR_SURFACE_EXTENSION_NAME,
  1183. };
  1184. for (uint32_t ii = 0; ii < Extension::Count; ++ii)
  1185. {
  1186. const Extension& extension = s_extension[ii];
  1187. bool layerEnabled = extension.m_layer == Layer::Count ||
  1188. (s_layer[extension.m_layer].m_instance.m_supported &&
  1189. s_layer[extension.m_layer].m_instance.m_initialize);
  1190. if (extension.m_supported
  1191. && extension.m_initialize
  1192. && extension.m_instanceExt
  1193. && layerEnabled)
  1194. {
  1195. enabledExtension[numEnabledExtensions++] = extension.m_name;
  1196. BX_TRACE("%d: %s", numEnabledExtensions, extension.m_name);
  1197. }
  1198. }
  1199. VkInstanceCreateInfo ici;
  1200. ici.sType = VK_STRUCTURE_TYPE_INSTANCE_CREATE_INFO;
  1201. ici.pNext = NULL;
  1202. ici.flags = 0;
  1203. ici.pApplicationInfo = &appInfo;
  1204. ici.enabledLayerCount = numEnabledLayers;
  1205. ici.ppEnabledLayerNames = enabledLayer;
  1206. ici.enabledExtensionCount = numEnabledExtensions;
  1207. ici.ppEnabledExtensionNames = enabledExtension;
  1208. if (BX_ENABLED(BGFX_CONFIG_DEBUG) )
  1209. {
  1210. m_allocatorCb = &s_allocationCb;
  1211. BX_UNUSED(s_allocationCb);
  1212. }
  1213. result = vkCreateInstance(&ici
  1214. , m_allocatorCb
  1215. , &m_instance
  1216. );
  1217. }
  1218. if (VK_SUCCESS != result)
  1219. {
  1220. BX_TRACE("Init error: vkCreateInstance failed %d: %s.", result, getName(result) );
  1221. goto error;
  1222. }
  1223. errorState = ErrorState::InstanceCreated;
  1224. BX_TRACE("Instance functions:");
  1225. #define VK_IMPORT_INSTANCE_FUNC(_optional, _func) \
  1226. _func = (PFN_##_func)vkGetInstanceProcAddr(m_instance, #_func); \
  1227. BX_TRACE("\t%p " #_func, _func); \
  1228. imported &= _optional || NULL != _func
  1229. VK_IMPORT_INSTANCE
  1230. #undef VK_IMPORT_INSTANCE_FUNC
  1231. if (!imported)
  1232. {
  1233. BX_TRACE("Init error: Failed to load instance functions.");
  1234. goto error;
  1235. }
  1236. m_debugReportCallback = VK_NULL_HANDLE;
  1237. if (s_extension[Extension::EXT_debug_report].m_supported)
  1238. {
  1239. VkDebugReportCallbackCreateInfoEXT drcb;
  1240. drcb.sType = VK_STRUCTURE_TYPE_DEBUG_REPORT_CREATE_INFO_EXT;
  1241. drcb.pNext = NULL;
  1242. drcb.pfnCallback = debugReportCb;
  1243. drcb.pUserData = NULL;
  1244. drcb.flags = 0
  1245. | VK_DEBUG_REPORT_ERROR_BIT_EXT
  1246. | VK_DEBUG_REPORT_WARNING_BIT_EXT
  1247. ;
  1248. result = vkCreateDebugReportCallbackEXT(m_instance
  1249. , &drcb
  1250. , m_allocatorCb
  1251. , &m_debugReportCallback
  1252. );
  1253. BX_WARN(VK_SUCCESS == result, "vkCreateDebugReportCallbackEXT failed %d: %s.", result, getName(result) );
  1254. }
  1255. {
  1256. BX_TRACE("---");
  1257. uint32_t numPhysicalDevices;
  1258. result = vkEnumeratePhysicalDevices(m_instance
  1259. , &numPhysicalDevices
  1260. , NULL
  1261. );
  1262. if (VK_SUCCESS != result)
  1263. {
  1264. BX_TRACE("Init error: vkEnumeratePhysicalDevices failed %d: %s.", result, getName(result) );
  1265. goto error;
  1266. }
  1267. VkPhysicalDevice physicalDevices[4];
  1268. numPhysicalDevices = bx::min<uint32_t>(numPhysicalDevices, BX_COUNTOF(physicalDevices) );
  1269. result = vkEnumeratePhysicalDevices(m_instance
  1270. , &numPhysicalDevices
  1271. , physicalDevices
  1272. );
  1273. if (VK_SUCCESS != result)
  1274. {
  1275. BX_TRACE("Init error: vkEnumeratePhysicalDevices failed %d: %s.", result, getName(result) );
  1276. goto error;
  1277. }
  1278. m_physicalDevice = VK_NULL_HANDLE;
  1279. for (uint32_t ii = 0; ii < numPhysicalDevices; ++ii)
  1280. {
  1281. VkPhysicalDeviceProperties pdp;
  1282. vkGetPhysicalDeviceProperties(physicalDevices[ii], &pdp);
  1283. BX_TRACE("Physical device %d:", ii);
  1284. BX_TRACE("\t Name: %s", pdp.deviceName);
  1285. BX_TRACE("\t API version: %x", pdp.apiVersion);
  1286. BX_TRACE("\tDriver version: %x", pdp.driverVersion);
  1287. BX_TRACE("\t VendorId: %x", pdp.vendorID);
  1288. BX_TRACE("\t DeviceId: %x", pdp.deviceID);
  1289. BX_TRACE("\t Type: %d", pdp.deviceType);
  1290. g_caps.gpu[ii].vendorId = uint16_t(pdp.vendorID);
  1291. g_caps.gpu[ii].deviceId = uint16_t(pdp.deviceID);
  1292. ++g_caps.numGPUs;
  1293. if ( (BGFX_PCI_ID_NONE != g_caps.vendorId || 0 != g_caps.deviceId)
  1294. && (BGFX_PCI_ID_NONE == g_caps.vendorId || pdp.vendorID == g_caps.vendorId)
  1295. && (0 == g_caps.deviceId || pdp.deviceID == g_caps.deviceId) )
  1296. {
  1297. m_physicalDevice = physicalDevices[ii];
  1298. }
  1299. VkPhysicalDeviceMemoryProperties pdmp;
  1300. vkGetPhysicalDeviceMemoryProperties(physicalDevices[ii], &pdmp);
  1301. BX_TRACE("\tMemory type count: %d", pdmp.memoryTypeCount);
  1302. for (uint32_t jj = 0; jj < pdmp.memoryTypeCount; ++jj)
  1303. {
  1304. BX_TRACE("\t%3d: flags 0x%08x, index %d"
  1305. , jj
  1306. , pdmp.memoryTypes[jj].propertyFlags
  1307. , pdmp.memoryTypes[jj].heapIndex
  1308. );
  1309. }
  1310. BX_TRACE("\tMemory heap count: %d", pdmp.memoryHeapCount);
  1311. for (uint32_t jj = 0; jj < pdmp.memoryHeapCount; ++jj)
  1312. {
  1313. char size[16];
  1314. bx::prettify(size, BX_COUNTOF(size), pdmp.memoryHeaps[jj].size);
  1315. BX_TRACE("\t%3d: flags 0x%08x, size %10s"
  1316. , jj
  1317. , pdmp.memoryHeaps[jj].flags
  1318. , size
  1319. );
  1320. }
  1321. dumpExtensions(physicalDevices[ii]);
  1322. }
  1323. if (VK_NULL_HANDLE == m_physicalDevice)
  1324. {
  1325. m_physicalDevice = physicalDevices[0];
  1326. }
  1327. vkGetPhysicalDeviceProperties(m_physicalDevice, &m_deviceProperties);
  1328. g_caps.vendorId = uint16_t(m_deviceProperties.vendorID);
  1329. g_caps.deviceId = uint16_t(m_deviceProperties.deviceID);
  1330. g_caps.supported |= ( 0
  1331. | BGFX_CAPS_ALPHA_TO_COVERAGE
  1332. | BGFX_CAPS_BLEND_INDEPENDENT
  1333. | BGFX_CAPS_COMPUTE
  1334. | BGFX_CAPS_DRAW_INDIRECT
  1335. | BGFX_CAPS_FRAGMENT_DEPTH
  1336. | BGFX_CAPS_INDEX32
  1337. | BGFX_CAPS_INSTANCING
  1338. | BGFX_CAPS_TEXTURE_2D_ARRAY
  1339. | BGFX_CAPS_TEXTURE_3D
  1340. | BGFX_CAPS_TEXTURE_BLIT
  1341. | BGFX_CAPS_TEXTURE_COMPARE_ALL
  1342. | BGFX_CAPS_TEXTURE_CUBE_ARRAY
  1343. | BGFX_CAPS_VERTEX_ATTRIB_HALF
  1344. | BGFX_CAPS_VERTEX_ATTRIB_UINT10
  1345. | BGFX_CAPS_VERTEX_ID
  1346. );
  1347. g_caps.limits.maxTextureSize = m_deviceProperties.limits.maxImageDimension2D;
  1348. g_caps.limits.maxTextureLayers = m_deviceProperties.limits.maxImageArrayLayers;
  1349. g_caps.limits.maxFBAttachments = bx::min(uint8_t(m_deviceProperties.limits.maxFragmentOutputAttachments), uint8_t(BGFX_CONFIG_MAX_FRAME_BUFFER_ATTACHMENTS) );
  1350. g_caps.limits.maxComputeBindings = BGFX_MAX_COMPUTE_BINDINGS;
  1351. g_caps.limits.maxVertexStreams = BGFX_CONFIG_MAX_VERTEX_STREAMS;
  1352. vkGetPhysicalDeviceFeatures(m_physicalDevice, &m_deviceFeatures);
  1353. m_deviceFeatures.robustBufferAccess = VK_FALSE;
  1354. {
  1355. struct ImageTest
  1356. {
  1357. VkImageType type;
  1358. VkImageUsageFlags usage;
  1359. VkImageCreateFlags flags;
  1360. uint32_t formatCaps[2];
  1361. };
  1362. const ImageTest imageTest[] =
  1363. {
  1364. { VK_IMAGE_TYPE_2D, VK_IMAGE_USAGE_SAMPLED_BIT, 0, { BGFX_CAPS_FORMAT_TEXTURE_2D, BGFX_CAPS_FORMAT_TEXTURE_2D_SRGB } },
  1365. { VK_IMAGE_TYPE_3D, VK_IMAGE_USAGE_SAMPLED_BIT, 0, { BGFX_CAPS_FORMAT_TEXTURE_3D, BGFX_CAPS_FORMAT_TEXTURE_3D_SRGB } },
  1366. { VK_IMAGE_TYPE_2D, VK_IMAGE_USAGE_SAMPLED_BIT, VK_IMAGE_CREATE_CUBE_COMPATIBLE_BIT, { BGFX_CAPS_FORMAT_TEXTURE_CUBE, BGFX_CAPS_FORMAT_TEXTURE_CUBE_SRGB } },
  1367. { VK_IMAGE_TYPE_2D, VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT, 0, { BGFX_CAPS_FORMAT_TEXTURE_FRAMEBUFFER, BGFX_CAPS_FORMAT_TEXTURE_FRAMEBUFFER } },
  1368. { VK_IMAGE_TYPE_2D, VK_IMAGE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT, 0, { BGFX_CAPS_FORMAT_TEXTURE_FRAMEBUFFER, BGFX_CAPS_FORMAT_TEXTURE_FRAMEBUFFER } },
  1369. };
  1370. for (uint32_t ii = 0; ii < TextureFormat::Count; ++ii)
  1371. {
  1372. uint16_t support = BGFX_CAPS_FORMAT_TEXTURE_NONE;
  1373. const bool depth = bimg::isDepth(bimg::TextureFormat::Enum(ii) );
  1374. VkFormat fmt = depth
  1375. ? s_textureFormat[ii].m_fmtDsv
  1376. : s_textureFormat[ii].m_fmt
  1377. ;
  1378. for (uint32_t jj = 0, num = depth ? 1 : 2; jj < num; ++jj)
  1379. {
  1380. if (VK_FORMAT_UNDEFINED != fmt)
  1381. {
  1382. for (uint32_t test = 0; test < BX_COUNTOF(imageTest); ++test)
  1383. {
  1384. const ImageTest& it = imageTest[test];
  1385. VkImageFormatProperties ifp;
  1386. result = vkGetPhysicalDeviceImageFormatProperties(m_physicalDevice
  1387. , fmt
  1388. , it.type
  1389. , VK_IMAGE_TILING_OPTIMAL
  1390. , it.usage
  1391. , it.flags
  1392. , &ifp
  1393. );
  1394. if (VK_SUCCESS == result)
  1395. {
  1396. support |= it.formatCaps[jj];
  1397. if (VK_SAMPLE_COUNT_1_BIT < ifp.sampleCounts)
  1398. {
  1399. support |= BGFX_CAPS_FORMAT_TEXTURE_MSAA;
  1400. }
  1401. }
  1402. }
  1403. }
  1404. fmt = s_textureFormat[ii].m_fmtSrgb;
  1405. }
  1406. g_caps.formats[ii] = support;
  1407. }
  1408. }
  1409. vkGetPhysicalDeviceMemoryProperties(m_physicalDevice, &m_memoryProperties);
  1410. }
  1411. {
  1412. BX_TRACE("---");
  1413. uint32_t queueFamilyPropertyCount = 0;
  1414. vkGetPhysicalDeviceQueueFamilyProperties(m_physicalDevice
  1415. , &queueFamilyPropertyCount
  1416. , NULL
  1417. );
  1418. VkQueueFamilyProperties queueFamilyPropertices[10];
  1419. queueFamilyPropertyCount = bx::min<uint32_t>(queueFamilyPropertyCount, BX_COUNTOF(queueFamilyPropertices) );
  1420. vkGetPhysicalDeviceQueueFamilyProperties(m_physicalDevice
  1421. , &queueFamilyPropertyCount
  1422. , queueFamilyPropertices
  1423. );
  1424. for (uint32_t ii = 0; ii < queueFamilyPropertyCount; ++ii)
  1425. {
  1426. const VkQueueFamilyProperties& qfp = queueFamilyPropertices[ii];
  1427. BX_UNUSED(qfp);
  1428. BX_TRACE("Queue family property %d:", ii);
  1429. BX_TRACE("\t Queue flags: 0x%08x", qfp.queueFlags);
  1430. BX_TRACE("\t Queue count: %d", qfp.queueCount);
  1431. BX_TRACE("\tTS valid bits: 0x%08x", qfp.timestampValidBits);
  1432. BX_TRACE("\t Min image: %d x %d x %d"
  1433. , qfp.minImageTransferGranularity.width
  1434. , qfp.minImageTransferGranularity.height
  1435. , qfp.minImageTransferGranularity.depth
  1436. );
  1437. }
  1438. for (uint32_t ii = 0; ii < queueFamilyPropertyCount; ++ii)
  1439. {
  1440. const VkQueueFamilyProperties& qfp = queueFamilyPropertices[ii];
  1441. if (UINT32_MAX == m_qfiGraphics
  1442. && VK_QUEUE_GRAPHICS_BIT & qfp.queueFlags)
  1443. {
  1444. m_qfiGraphics = ii;
  1445. }
  1446. if (UINT32_MAX == m_qfiCompute
  1447. && VK_QUEUE_COMPUTE_BIT & qfp.queueFlags)
  1448. {
  1449. m_qfiCompute = ii;
  1450. }
  1451. if (UINT32_MAX != m_qfiGraphics
  1452. && UINT32_MAX != m_qfiCompute)
  1453. {
  1454. break;
  1455. }
  1456. }
  1457. if (UINT32_MAX == m_qfiGraphics)
  1458. {
  1459. BX_TRACE("Init error: Unable to find graphics queue.");
  1460. goto error;
  1461. }
  1462. }
  1463. if (m_qfiCompute != UINT32_MAX)
  1464. {
  1465. g_caps.supported |= BGFX_CAPS_COMPUTE;
  1466. }
  1467. {
  1468. uint32_t numEnabledLayers = 0;
  1469. const char* enabledLayer[Layer::Count];
  1470. for (uint32_t ii = 0; ii < Layer::Count; ++ii)
  1471. {
  1472. const Layer& layer = s_layer[ii];
  1473. if (layer.m_device.m_supported
  1474. && layer.m_device.m_initialize)
  1475. {
  1476. enabledLayer[numEnabledLayers++] = layer.m_name;
  1477. BX_TRACE("%d: %s", numEnabledLayers, layer.m_name);
  1478. }
  1479. }
  1480. uint32_t numEnabledExtensions = 2;
  1481. const char* enabledExtension[Extension::Count + 2] =
  1482. {
  1483. VK_KHR_SWAPCHAIN_EXTENSION_NAME,
  1484. VK_KHR_MAINTENANCE1_EXTENSION_NAME
  1485. };
  1486. for (uint32_t ii = 0; ii < Extension::Count; ++ii)
  1487. {
  1488. const Extension& extension = s_extension[ii];
  1489. bool layerEnabled = extension.m_layer == Layer::Count ||
  1490. (s_layer[extension.m_layer].m_device.m_supported &&
  1491. s_layer[extension.m_layer].m_device.m_initialize);
  1492. if (extension.m_supported
  1493. && extension.m_initialize
  1494. && !extension.m_instanceExt
  1495. && layerEnabled)
  1496. {
  1497. enabledExtension[numEnabledExtensions++] = extension.m_name;
  1498. BX_TRACE("%d: %s", numEnabledExtensions, extension.m_name);
  1499. }
  1500. }
  1501. float queuePriorities[1] = { 0.0f };
  1502. VkDeviceQueueCreateInfo dcqi;
  1503. dcqi.sType = VK_STRUCTURE_TYPE_DEVICE_QUEUE_CREATE_INFO;
  1504. dcqi.pNext = NULL;
  1505. dcqi.flags = 0;
  1506. dcqi.queueFamilyIndex = m_qfiGraphics;
  1507. dcqi.queueCount = 1;
  1508. dcqi.pQueuePriorities = queuePriorities;
  1509. VkDeviceCreateInfo dci;
  1510. dci.sType = VK_STRUCTURE_TYPE_DEVICE_CREATE_INFO;
  1511. dci.pNext = NULL;
  1512. dci.flags = 0;
  1513. dci.queueCreateInfoCount = 1;
  1514. dci.pQueueCreateInfos = &dcqi;
  1515. dci.enabledLayerCount = numEnabledLayers;
  1516. dci.ppEnabledLayerNames = enabledLayer;
  1517. dci.enabledExtensionCount = numEnabledExtensions;
  1518. dci.ppEnabledExtensionNames = enabledExtension;
  1519. dci.pEnabledFeatures = &m_deviceFeatures;
  1520. result = vkCreateDevice(
  1521. m_physicalDevice
  1522. , &dci
  1523. , m_allocatorCb
  1524. , &m_device
  1525. );
  1526. if (VK_SUCCESS != result)
  1527. {
  1528. BX_TRACE("Init error: vkCreateDevice failed %d: %s.", result, getName(result) );
  1529. goto error;
  1530. }
  1531. }
  1532. errorState = ErrorState::DeviceCreated;
  1533. BX_TRACE("Device functions:");
  1534. #define VK_IMPORT_DEVICE_FUNC(_optional, _func) \
  1535. _func = (PFN_##_func)vkGetDeviceProcAddr(m_device, #_func); \
  1536. BX_TRACE("\t%p " #_func, _func); \
  1537. imported &= _optional || NULL != _func
  1538. VK_IMPORT_DEVICE
  1539. #undef VK_IMPORT_DEVICE_FUNC
  1540. if (!imported)
  1541. {
  1542. BX_TRACE("Init error: Failed to load device functions.");
  1543. goto error;
  1544. }
  1545. vkGetDeviceQueue(m_device, m_qfiGraphics, 0, &m_queueGraphics);
  1546. vkGetDeviceQueue(m_device, m_qfiCompute, 0, &m_queueCompute);
  1547. #if BX_PLATFORM_WINDOWS
  1548. {
  1549. VkWin32SurfaceCreateInfoKHR sci;
  1550. sci.sType = VK_STRUCTURE_TYPE_WIN32_SURFACE_CREATE_INFO_KHR;
  1551. sci.pNext = NULL;
  1552. sci.flags = 0;
  1553. sci.hinstance = (HINSTANCE)GetModuleHandle(NULL);
  1554. sci.hwnd = (HWND)g_platformData.nwh;
  1555. result = vkCreateWin32SurfaceKHR(m_instance, &sci, m_allocatorCb, &m_surface);
  1556. }
  1557. #elif BX_PLATFORM_ANDROID
  1558. {
  1559. VkAndroidSurfaceCreateInfoKHR sci;
  1560. sci.sType = VK_STRUCTURE_TYPE_ANDROID_SURFACE_CREATE_INFO_KHR;
  1561. sci.pNext = NULL;
  1562. sci.flags = 0;
  1563. sci.window = (ANativeWindow*)g_platformData.nwh;
  1564. result = vkCreateAndroidSurfaceKHR(m_instance, &sci, m_allocatorCb, &m_surface);
  1565. }
  1566. #elif BX_PLATFORM_LINUX
  1567. {
  1568. if (NULL != vkCreateXlibSurfaceKHR)
  1569. {
  1570. VkXlibSurfaceCreateInfoKHR sci;
  1571. sci.sType = VK_STRUCTURE_TYPE_XLIB_SURFACE_CREATE_INFO_KHR;
  1572. sci.pNext = NULL;
  1573. sci.flags = 0;
  1574. sci.dpy = (Display*)g_platformData.ndt;
  1575. sci.window = (Window)g_platformData.nwh;
  1576. result = vkCreateXlibSurfaceKHR(m_instance, &sci, m_allocatorCb, &m_surface);
  1577. }
  1578. else
  1579. {
  1580. result = VK_RESULT_MAX_ENUM;
  1581. }
  1582. if (VK_SUCCESS != result)
  1583. {
  1584. void* xcbdll = bx::dlopen("libX11-xcb.so.1");
  1585. if (NULL != xcbdll)
  1586. {
  1587. typedef xcb_connection_t* (*PFN_XGETXCBCONNECTION)(Display*);
  1588. PFN_XGETXCBCONNECTION XGetXCBConnection = (PFN_XGETXCBCONNECTION)bx::dlsym(xcbdll, "XGetXCBConnection");
  1589. VkXcbSurfaceCreateInfoKHR sci;
  1590. sci.sType = VK_STRUCTURE_TYPE_XCB_SURFACE_CREATE_INFO_KHR;
  1591. sci.pNext = NULL;
  1592. sci.flags = 0;
  1593. sci.connection = XGetXCBConnection( (Display*)g_platformData.ndt);
  1594. union { void* ptr; xcb_window_t window; } cast = { g_platformData.nwh };
  1595. sci.window = cast.window;
  1596. result = vkCreateXcbSurfaceKHR(m_instance, &sci, m_allocatorCb, &m_surface);
  1597. bx::dlclose(xcbdll);
  1598. }
  1599. }
  1600. }
  1601. #elif BX_PLATFORM_OSX
  1602. {
  1603. if (NULL != vkCreateMacOSSurfaceMVK)
  1604. {
  1605. NSWindow* window = (NSWindow*)(g_platformData.nwh);
  1606. NSView* contentView = (NSView*)window.contentView;
  1607. CAMetalLayer* layer = [CAMetalLayer layer];
  1608. if (_init.resolution.reset & BGFX_RESET_HIDPI)
  1609. layer.contentsScale = [window backingScaleFactor];
  1610. [contentView setWantsLayer : YES] ;
  1611. [contentView setLayer : layer] ;
  1612. VkMacOSSurfaceCreateInfoMVK sci;
  1613. sci.sType = VK_STRUCTURE_TYPE_MACOS_SURFACE_CREATE_INFO_MVK;
  1614. sci.pNext = NULL;
  1615. sci.flags = 0;
  1616. sci.pView = (__bridge void*)layer;
  1617. result = vkCreateMacOSSurfaceMVK(m_instance, &sci, m_allocatorCb, &m_surface);
  1618. }
  1619. }
  1620. #else
  1621. # error "Figure out KHR surface..."
  1622. #endif // BX_PLATFORM_
  1623. if (VK_SUCCESS != result)
  1624. {
  1625. BX_TRACE("Init error: vkCreateSurfaceKHR failed %d: %s.", result, getName(result) );
  1626. goto error;
  1627. }
  1628. errorState = ErrorState::SurfaceCreated;
  1629. {
  1630. VkBool32 surfaceSupported;
  1631. result = vkGetPhysicalDeviceSurfaceSupportKHR(m_physicalDevice, m_qfiGraphics, m_surface, &surfaceSupported);
  1632. if (VK_SUCCESS != result)
  1633. {
  1634. BX_TRACE("Init error: vkGetPhysicalDeviceSurfaceSupportKHR failed %d: %s.", result, getName(result) );
  1635. goto error;
  1636. }
  1637. VkSurfaceCapabilitiesKHR surfaceCapabilities;
  1638. result = vkGetPhysicalDeviceSurfaceCapabilitiesKHR(m_physicalDevice, m_surface, &surfaceCapabilities);
  1639. if (VK_SUCCESS != result)
  1640. {
  1641. BX_TRACE("Init error: vkGetPhysicalDeviceSurfaceCapabilitiesKHR failed %d: %s.", result, getName(result) );
  1642. goto error;
  1643. }
  1644. uint32_t width = bx::clamp<uint32_t>(
  1645. _init.resolution.width
  1646. , surfaceCapabilities.minImageExtent.width
  1647. , surfaceCapabilities.maxImageExtent.width
  1648. );
  1649. uint32_t height = bx::clamp<uint32_t>(
  1650. _init.resolution.height
  1651. , surfaceCapabilities.minImageExtent.height
  1652. , surfaceCapabilities.maxImageExtent.height
  1653. );
  1654. uint32_t numSurfaceFormats;
  1655. result = vkGetPhysicalDeviceSurfaceFormatsKHR(m_physicalDevice, m_surface, &numSurfaceFormats, NULL);
  1656. if (VK_SUCCESS != result)
  1657. {
  1658. BX_TRACE("Init error: vkGetPhysicalDeviceSurfaceFormatsKHR failed %d: %s.", result, getName(result) );
  1659. goto error;
  1660. }
  1661. VkSurfaceFormatKHR surfaceFormats[10];
  1662. numSurfaceFormats = bx::min<uint32_t>(numSurfaceFormats, BX_COUNTOF(surfaceFormats) );
  1663. vkGetPhysicalDeviceSurfaceFormatsKHR(m_physicalDevice, m_surface, &numSurfaceFormats, surfaceFormats);
  1664. // find the best match...
  1665. VkFormat preferredSurfaceFormat[2] =
  1666. {
  1667. VK_FORMAT_R8G8B8A8_UNORM,
  1668. VK_FORMAT_B8G8R8A8_UNORM
  1669. };
  1670. VkFormat preferredSurfaceFormatSrgb[2] =
  1671. {
  1672. VK_FORMAT_R8G8B8A8_SRGB,
  1673. VK_FORMAT_B8G8R8A8_SRGB
  1674. };
  1675. VkColorSpaceKHR preferredColorSpace = VK_COLOR_SPACE_SRGB_NONLINEAR_KHR;
  1676. uint32_t surfaceFormatIdx = numSurfaceFormats;
  1677. uint32_t surfaceFormatSrgbIdx = numSurfaceFormats;
  1678. for (uint32_t ii = 0; ii < numSurfaceFormats; ii++)
  1679. {
  1680. BX_TRACE("Supported surface format: %d", surfaceFormats[ii].format);
  1681. if (preferredColorSpace == surfaceFormats[ii].colorSpace)
  1682. {
  1683. for (uint32_t jj = 0; jj < BX_COUNTOF(preferredSurfaceFormat); jj++)
  1684. {
  1685. if (preferredSurfaceFormat[jj] == surfaceFormats[ii].format)
  1686. {
  1687. BX_TRACE("Preferred surface format found: %d", surfaceFormats[ii].format);
  1688. surfaceFormatIdx = ii;
  1689. break;
  1690. }
  1691. }
  1692. for (uint32_t jj = 0; jj < BX_COUNTOF(preferredSurfaceFormatSrgb); jj++)
  1693. {
  1694. if (preferredSurfaceFormatSrgb[jj] == surfaceFormats[ii].format)
  1695. {
  1696. BX_TRACE("Preferred sRGB surface format found: %d", surfaceFormats[ii].format);
  1697. surfaceFormatSrgbIdx = ii;
  1698. break;
  1699. }
  1700. }
  1701. if (surfaceFormatIdx < numSurfaceFormats && surfaceFormatSrgbIdx < numSurfaceFormats)
  1702. { // found
  1703. break;
  1704. }
  1705. }
  1706. }
  1707. BX_CHECK(surfaceFormatIdx < numSurfaceFormats, "Cannot find preferred surface format from supported surface formats");
  1708. BX_WARN(surfaceFormatSrgbIdx < numSurfaceFormats, "Cannot find preferred sRGB surface format from supported surface formats");
  1709. m_backBufferColorFormat = surfaceFormats[surfaceFormatIdx];
  1710. m_backBufferColorFormatSrgb = surfaceFormatSrgbIdx < numSurfaceFormats ? surfaceFormats[surfaceFormatSrgbIdx] : m_backBufferColorFormat;
  1711. uint32_t numPresentModes;
  1712. result = vkGetPhysicalDeviceSurfacePresentModesKHR(m_physicalDevice, m_surface, &numPresentModes, NULL);
  1713. if (VK_SUCCESS != result)
  1714. {
  1715. BX_TRACE("Init error: vkGetPhysicalDeviceSurfacePresentModesKHR failed %d: %s.", result, getName(result) );
  1716. goto error;
  1717. }
  1718. VkPresentModeKHR presentModes[10];
  1719. numPresentModes = bx::min<uint32_t>(numPresentModes, BX_COUNTOF(presentModes) );
  1720. vkGetPhysicalDeviceSurfacePresentModesKHR(m_physicalDevice, m_surface, &numPresentModes, presentModes);
  1721. // find the best match...
  1722. uint32_t presentModeIdx = numPresentModes;
  1723. VkPresentModeKHR preferredPresentMode[] =
  1724. {
  1725. VK_PRESENT_MODE_FIFO_KHR,
  1726. VK_PRESENT_MODE_FIFO_RELAXED_KHR,
  1727. VK_PRESENT_MODE_MAILBOX_KHR,
  1728. VK_PRESENT_MODE_IMMEDIATE_KHR,
  1729. };
  1730. for (uint32_t ii = 0; ii < BX_COUNTOF(preferredPresentMode); ++ii)
  1731. {
  1732. for (uint32_t jj = 0; jj < numPresentModes; ++jj)
  1733. {
  1734. if (presentModes[jj] == preferredPresentMode[ii])
  1735. {
  1736. presentModeIdx = jj;
  1737. BX_TRACE("present mode: %d", (int)preferredPresentMode[ii]);
  1738. break;
  1739. }
  1740. }
  1741. if (presentModeIdx < numPresentModes)
  1742. {
  1743. break;
  1744. }
  1745. }
  1746. if (presentModeIdx == numPresentModes)
  1747. {
  1748. presentModeIdx = 0;
  1749. }
  1750. m_backBufferDepthStencilFormat = 0 != (g_caps.formats[TextureFormat::D24S8] & BGFX_CAPS_FORMAT_TEXTURE_2D)
  1751. ? VK_FORMAT_D24_UNORM_S8_UINT
  1752. : VK_FORMAT_D32_SFLOAT_S8_UINT
  1753. ;
  1754. VkCompositeAlphaFlagBitsKHR compositeAlpha = (VkCompositeAlphaFlagBitsKHR)0;
  1755. if (surfaceCapabilities.supportedCompositeAlpha & VK_COMPOSITE_ALPHA_INHERIT_BIT_KHR)
  1756. {
  1757. compositeAlpha = VK_COMPOSITE_ALPHA_INHERIT_BIT_KHR;
  1758. }
  1759. else if (surfaceCapabilities.supportedCompositeAlpha & VK_COMPOSITE_ALPHA_PRE_MULTIPLIED_BIT_KHR)
  1760. {
  1761. compositeAlpha = VK_COMPOSITE_ALPHA_PRE_MULTIPLIED_BIT_KHR;
  1762. }
  1763. else if (surfaceCapabilities.supportedCompositeAlpha & VK_COMPOSITE_ALPHA_POST_MULTIPLIED_BIT_KHR)
  1764. {
  1765. compositeAlpha = VK_COMPOSITE_ALPHA_POST_MULTIPLIED_BIT_KHR;
  1766. }
  1767. else if (surfaceCapabilities.supportedCompositeAlpha & VK_COMPOSITE_ALPHA_OPAQUE_BIT_KHR)
  1768. {
  1769. compositeAlpha = VK_COMPOSITE_ALPHA_OPAQUE_BIT_KHR;
  1770. }
  1771. m_sci.sType = VK_STRUCTURE_TYPE_SWAPCHAIN_CREATE_INFO_KHR;
  1772. m_sci.pNext = NULL;
  1773. m_sci.flags = 0;
  1774. m_sci.surface = m_surface;
  1775. m_sci.minImageCount = surfaceCapabilities.minImageCount;
  1776. m_sci.imageFormat = m_backBufferColorFormat.format;
  1777. m_sci.imageColorSpace = m_backBufferColorFormat.colorSpace;
  1778. m_sci.imageExtent.width = width;
  1779. m_sci.imageExtent.height = height;
  1780. m_sci.imageArrayLayers = 1;
  1781. m_sci.imageUsage = VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT;
  1782. m_sci.imageSharingMode = VK_SHARING_MODE_EXCLUSIVE;
  1783. m_sci.queueFamilyIndexCount = 0;
  1784. m_sci.pQueueFamilyIndices = NULL;
  1785. m_sci.preTransform = VK_SURFACE_TRANSFORM_IDENTITY_BIT_KHR;
  1786. m_sci.compositeAlpha = compositeAlpha;
  1787. m_sci.presentMode = presentModes[presentModeIdx];
  1788. m_sci.clipped = VK_TRUE;
  1789. m_sci.oldSwapchain = VK_NULL_HANDLE;
  1790. for (uint32_t ii = 0; ii < BX_COUNTOF(m_backBufferColorImageView); ++ii)
  1791. {
  1792. m_backBufferColorImageView[ii] = VK_NULL_HANDLE;
  1793. m_backBufferColorImage[ii] = VK_NULL_HANDLE;
  1794. m_backBufferColor[ii] = VK_NULL_HANDLE;
  1795. m_presentDone[ii] = VK_NULL_HANDLE;
  1796. }
  1797. result = createSwapchain();
  1798. if (VK_SUCCESS != result)
  1799. {
  1800. BX_TRACE("Init error: creating swapchain and image view failed %d: %s", result, getName(result));
  1801. goto error;
  1802. }
  1803. VkSemaphoreCreateInfo sci;
  1804. sci.sType = VK_STRUCTURE_TYPE_SEMAPHORE_CREATE_INFO;
  1805. sci.pNext = NULL;
  1806. sci.flags = 0;
  1807. for (uint32_t ii = 0; ii < m_numSwapchainImages; ++ii)
  1808. {
  1809. result = vkCreateSemaphore(m_device, &sci, m_allocatorCb, &m_presentDone[ii]);
  1810. if (VK_SUCCESS != result)
  1811. {
  1812. BX_TRACE("Init error: vkCreateSemaphore failed %d: %s.", result, getName(result) );
  1813. goto error;
  1814. }
  1815. }
  1816. }
  1817. errorState = ErrorState::SwapchainCreated;
  1818. {
  1819. result = createSwapchainRenderPass();
  1820. if (VK_SUCCESS != result)
  1821. {
  1822. BX_TRACE("Init error: vkCreateRenderPass failed %d: %s.", result, getName(result));
  1823. goto error;
  1824. }
  1825. }
  1826. errorState = ErrorState::RenderPassCreated;
  1827. // framebuffer creation
  1828. result = createSwapchainFramebuffer();
  1829. if (VK_SUCCESS != result)
  1830. {
  1831. BX_TRACE("Init error: vkCreateFramebuffer failed %d: %s.", result, getName(result));
  1832. goto error;
  1833. }
  1834. errorState = ErrorState::FrameBufferCreated;
  1835. {
  1836. VkFenceCreateInfo fci;
  1837. fci.sType = VK_STRUCTURE_TYPE_FENCE_CREATE_INFO;
  1838. fci.pNext = NULL;
  1839. fci.flags = 0;
  1840. result = vkCreateFence(m_device, &fci, m_allocatorCb, &m_fence);
  1841. if (VK_SUCCESS != result)
  1842. {
  1843. BX_TRACE("Init error: vkCreateFence failed %d: %s.", result, getName(result) );
  1844. goto error;
  1845. }
  1846. VkCommandPoolCreateInfo cpci;
  1847. cpci.sType = VK_STRUCTURE_TYPE_COMMAND_POOL_CREATE_INFO;
  1848. cpci.pNext = NULL;
  1849. cpci.flags = VK_COMMAND_POOL_CREATE_RESET_COMMAND_BUFFER_BIT;
  1850. cpci.queueFamilyIndex = m_qfiGraphics;
  1851. result = vkCreateCommandPool(m_device, &cpci, m_allocatorCb, &m_commandPool);
  1852. if (VK_SUCCESS != result)
  1853. {
  1854. vkDestroy(m_fence);
  1855. BX_TRACE("Init error: vkCreateCommandPool failed %d: %s.", result, getName(result) );
  1856. goto error;
  1857. }
  1858. VkCommandBufferAllocateInfo cbai;
  1859. cbai.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_ALLOCATE_INFO;
  1860. cbai.pNext = NULL;
  1861. cbai.commandPool = m_commandPool;
  1862. cbai.level = VK_COMMAND_BUFFER_LEVEL_PRIMARY;
  1863. cbai.commandBufferCount = BX_COUNTOF(m_commandBuffers);
  1864. result = vkAllocateCommandBuffers(m_device, &cbai, m_commandBuffers);
  1865. if (VK_SUCCESS != result)
  1866. {
  1867. vkDestroy(m_commandPool);
  1868. vkDestroy(m_fence);
  1869. BX_TRACE("Init error: vkAllocateCommandBuffers failed %d: %s.", result, getName(result) );
  1870. goto error;
  1871. }
  1872. initSwapchainImageLayout();
  1873. // kick();
  1874. // finishAll();
  1875. VK_CHECK(vkResetCommandPool(m_device, m_commandPool, 0) );
  1876. }
  1877. errorState = ErrorState::CommandBuffersCreated;
  1878. {
  1879. VkDescriptorPoolSize dps[] =
  1880. {
  1881. // { VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER, (10 * BGFX_CONFIG_MAX_TEXTURE_SAMPLERS) << 10 },
  1882. { VK_DESCRIPTOR_TYPE_SAMPLED_IMAGE, (10 * BGFX_CONFIG_MAX_TEXTURE_SAMPLERS) << 10 },
  1883. { VK_DESCRIPTOR_TYPE_SAMPLER, (10 * BGFX_CONFIG_MAX_TEXTURE_SAMPLERS) << 10 },
  1884. { VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER_DYNAMIC, 10<<10 },
  1885. { VK_DESCRIPTOR_TYPE_STORAGE_BUFFER, BGFX_CONFIG_MAX_TEXTURE_SAMPLERS << 10 },
  1886. { VK_DESCRIPTOR_TYPE_STORAGE_IMAGE, BGFX_CONFIG_MAX_TEXTURE_SAMPLERS << 10 },
  1887. };
  1888. // VkDescriptorSetLayoutBinding dslb[] =
  1889. // {
  1890. // // { DslBinding::CombinedImageSampler, VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER, BGFX_CONFIG_MAX_TEXTURE_SAMPLERS, VK_SHADER_STAGE_ALL, NULL },
  1891. // { DslBinding::VertexUniformBuffer, VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER, 1, VK_SHADER_STAGE_ALL, NULL },
  1892. // { DslBinding::FragmentUniformBuffer, VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER, 1, VK_SHADER_STAGE_FRAGMENT_BIT, NULL },
  1893. // // { DslBinding::StorageBuffer, VK_DESCRIPTOR_TYPE_STORAGE_BUFFER, BGFX_CONFIG_MAX_TEXTURE_SAMPLERS, VK_SHADER_STAGE_ALL, NULL },
  1894. // };
  1895. VkDescriptorPoolCreateInfo dpci;
  1896. dpci.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_POOL_CREATE_INFO;
  1897. dpci.pNext = NULL;
  1898. dpci.flags = VK_DESCRIPTOR_POOL_CREATE_FREE_DESCRIPTOR_SET_BIT;
  1899. dpci.maxSets = 10<<10;
  1900. dpci.poolSizeCount = BX_COUNTOF(dps);
  1901. dpci.pPoolSizes = dps;
  1902. result = vkCreateDescriptorPool(m_device, &dpci, m_allocatorCb, &m_descriptorPool);
  1903. if (VK_SUCCESS != result)
  1904. {
  1905. BX_TRACE("Init error: vkCreateDescriptorPool failed %d: %s.", result, getName(result) );
  1906. goto error;
  1907. }
  1908. // VkDescriptorSetLayoutCreateInfo dsl;
  1909. // dsl.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_LAYOUT_CREATE_INFO;
  1910. // dsl.pNext = NULL;
  1911. // dsl.flags = 0;
  1912. // dsl.bindingCount = BX_COUNTOF(dslb);
  1913. // dsl.pBindings = dslb;
  1914. // result = vkCreateDescriptorSetLayout(m_device, &dsl, m_allocatorCb, &m_descriptorSetLayout);
  1915. //
  1916. // if (VK_SUCCESS != result)
  1917. // {
  1918. // BX_TRACE("Init error: vkCreateDescriptorSetLayout failed %d: %s.", result, getName(result) );
  1919. // goto error;
  1920. // }
  1921. //
  1922. // VkPipelineLayoutCreateInfo pl;
  1923. // pl.sType = VK_STRUCTURE_TYPE_PIPELINE_LAYOUT_CREATE_INFO;
  1924. // pl.pNext = NULL;
  1925. // pl.flags = 0;
  1926. // pl.setLayoutCount = 1;
  1927. // pl.pSetLayouts = &m_descriptorSetLayout;
  1928. // pl.pushConstantRangeCount = 0;
  1929. // pl.pPushConstantRanges = NULL;
  1930. // result = vkCreatePipelineLayout(m_device, &pl, m_allocatorCb, &m_pipelineLayout);
  1931. //
  1932. // if (VK_SUCCESS != result)
  1933. // {
  1934. // BX_TRACE("Init error: vkCreatePipelineLayout failed %d: %s.", result, getName(result) );
  1935. // goto error;
  1936. // }
  1937. VkPipelineCacheCreateInfo pcci;
  1938. pcci.sType = VK_STRUCTURE_TYPE_PIPELINE_CACHE_CREATE_INFO;
  1939. pcci.pNext = NULL;
  1940. pcci.flags = 0;
  1941. pcci.initialDataSize = 0;
  1942. pcci.pInitialData = NULL;
  1943. result = vkCreatePipelineCache(m_device, &pcci, m_allocatorCb, &m_pipelineCache);
  1944. if (VK_SUCCESS != result)
  1945. {
  1946. BX_TRACE("Init error: vkCreatePipelineCache failed %d: %s.", result, getName(result) );
  1947. goto error;
  1948. }
  1949. }
  1950. {
  1951. const uint32_t align = uint32_t(m_deviceProperties.limits.nonCoherentAtomSize);
  1952. const uint32_t size = bx::strideAlign(BGFX_CONFIG_MAX_DRAW_CALLS * 128, align);
  1953. for (uint32_t ii = 0; ii < BX_COUNTOF(m_scratchBuffer); ++ii)
  1954. {
  1955. BX_TRACE("Create scratch buffer %d", ii);
  1956. m_scratchBuffer[ii].create(size, 1024);
  1957. }
  1958. }
  1959. errorState = ErrorState::DescriptorCreated;
  1960. if (NULL == vkSetDebugUtilsObjectNameEXT)
  1961. {
  1962. vkSetDebugUtilsObjectNameEXT = stubSetDebugUtilsObjectNameEXT;
  1963. }
  1964. if (NULL == vkCmdBeginDebugUtilsLabelEXT
  1965. || NULL == vkCmdEndDebugUtilsLabelEXT)
  1966. {
  1967. vkCmdBeginDebugUtilsLabelEXT = stubCmdBeginDebugUtilsLabelEXT;
  1968. vkCmdEndDebugUtilsLabelEXT = stubCmdEndDebugUtilsLabelEXT;
  1969. }
  1970. if (NULL == vkCmdInsertDebugUtilsLabelEXT)
  1971. {
  1972. vkCmdInsertDebugUtilsLabelEXT = stubCmdInsertDebugUtilsLabelEXT;
  1973. }
  1974. // Init reserved part of view name.
  1975. for (uint32_t ii = 0; ii < BGFX_CONFIG_MAX_VIEWS; ++ii)
  1976. {
  1977. bx::snprintf(s_viewName[ii], BGFX_CONFIG_MAX_VIEW_NAME_RESERVED+1, "%3d ", ii);
  1978. }
  1979. g_internalData.context = m_device;
  1980. return true;
  1981. error:
  1982. BX_TRACE("errorState %d", errorState);
  1983. switch (errorState)
  1984. {
  1985. case ErrorState::DescriptorCreated:
  1986. vkDestroy(m_pipelineCache);
  1987. // vkDestroy(m_pipelineLayout);
  1988. // vkDestroy(m_descriptorSetLayout);
  1989. vkDestroy(m_descriptorPool);
  1990. BX_FALLTHROUGH;
  1991. case ErrorState::CommandBuffersCreated:
  1992. vkFreeCommandBuffers(m_device, m_commandPool, BX_COUNTOF(m_commandBuffers), m_commandBuffers);
  1993. vkDestroy(m_commandPool);
  1994. vkDestroy(m_fence);
  1995. BX_FALLTHROUGH;
  1996. case ErrorState::FrameBufferCreated:
  1997. releaseSwapchainFramebuffer();
  1998. BX_FALLTHROUGH;
  1999. case ErrorState::RenderPassCreated:
  2000. releaseSwapchainRenderPass();
  2001. BX_FALLTHROUGH;
  2002. case ErrorState::SwapchainCreated:
  2003. for (uint32_t ii = 0; ii < BX_COUNTOF(m_backBufferColorImageView); ++ii)
  2004. {
  2005. vkDestroy(m_presentDone[ii]);
  2006. }
  2007. releaseSwapchain();
  2008. BX_FALLTHROUGH;
  2009. case ErrorState::SurfaceCreated:
  2010. vkDestroySurfaceKHR(m_instance, m_surface, m_allocatorCb);
  2011. BX_FALLTHROUGH;
  2012. case ErrorState::DeviceCreated:
  2013. vkDestroyDevice(m_device, m_allocatorCb);
  2014. BX_FALLTHROUGH;
  2015. case ErrorState::InstanceCreated:
  2016. if (VK_NULL_HANDLE != m_debugReportCallback)
  2017. {
  2018. vkDestroyDebugReportCallbackEXT(m_instance, m_debugReportCallback, m_allocatorCb);
  2019. }
  2020. vkDestroyInstance(m_instance, m_allocatorCb);
  2021. BX_FALLTHROUGH;
  2022. case ErrorState::LoadedVulkan1:
  2023. bx::dlclose(m_vulkan1Dll);
  2024. m_vulkan1Dll = NULL;
  2025. m_allocatorCb = NULL;
  2026. unloadRenderDoc(m_renderDocDll);
  2027. BX_FALLTHROUGH;
  2028. case ErrorState::Default:
  2029. break;
  2030. };
  2031. return false;
  2032. }
  2033. void shutdown()
  2034. {
  2035. VK_CHECK(vkQueueWaitIdle(m_queueGraphics) );
  2036. VK_CHECK(vkDeviceWaitIdle(m_device) );
  2037. m_pipelineStateCache.invalidate();
  2038. m_descriptorSetLayoutCache.invalidate();
  2039. m_renderPassCache.invalidate();
  2040. m_samplerCache.invalidate();
  2041. for (uint32_t ii = 0; ii < BX_COUNTOF(m_scratchBuffer); ++ii)
  2042. {
  2043. m_scratchBuffer[ii].destroy();
  2044. }
  2045. for (uint32_t ii = 0; ii < BX_COUNTOF(m_frameBuffers); ++ii)
  2046. {
  2047. m_frameBuffers[ii].destroy();
  2048. }
  2049. for (uint32_t ii = 0; ii < BX_COUNTOF(m_indexBuffers); ++ii)
  2050. {
  2051. m_indexBuffers[ii].destroy();
  2052. }
  2053. for (uint32_t ii = 0; ii < BX_COUNTOF(m_vertexBuffers); ++ii)
  2054. {
  2055. m_vertexBuffers[ii].destroy();
  2056. }
  2057. for (uint32_t ii = 0; ii < BX_COUNTOF(m_shaders); ++ii)
  2058. {
  2059. m_shaders[ii].destroy();
  2060. }
  2061. for (uint32_t ii = 0; ii < BX_COUNTOF(m_textures); ++ii)
  2062. {
  2063. m_textures[ii].destroy();
  2064. }
  2065. vkDestroy(m_pipelineCache);
  2066. // vkDestroy(m_pipelineLayout);
  2067. // vkDestroy(m_descriptorSetLayout);
  2068. vkDestroy(m_descriptorPool);
  2069. vkFreeCommandBuffers(m_device, m_commandPool, BX_COUNTOF(m_commandBuffers), m_commandBuffers);
  2070. vkDestroy(m_commandPool);
  2071. vkDestroy(m_fence);
  2072. for (uint32_t ii = 0; ii < BX_COUNTOF(m_backBufferColorImageView); ++ii)
  2073. {
  2074. vkDestroy(m_presentDone[ii]);
  2075. }
  2076. releaseSwapchainFramebuffer();
  2077. releaseSwapchain();
  2078. vkDestroySurfaceKHR(m_instance, m_surface, m_allocatorCb);
  2079. vkDestroy(m_renderPass);
  2080. vkDestroyDevice(m_device, m_allocatorCb);
  2081. if (VK_NULL_HANDLE != m_debugReportCallback)
  2082. {
  2083. vkDestroyDebugReportCallbackEXT(m_instance, m_debugReportCallback, m_allocatorCb);
  2084. }
  2085. vkDestroyInstance(m_instance, m_allocatorCb);
  2086. bx::dlclose(m_vulkan1Dll);
  2087. m_vulkan1Dll = NULL;
  2088. m_allocatorCb = NULL;
  2089. unloadRenderDoc(m_renderDocDll);
  2090. }
  2091. RendererType::Enum getRendererType() const override
  2092. {
  2093. return RendererType::Vulkan;
  2094. }
  2095. const char* getRendererName() const override
  2096. {
  2097. return BGFX_RENDERER_VULKAN_NAME;
  2098. }
  2099. bool isDeviceRemoved() override
  2100. {
  2101. return false;
  2102. }
  2103. void flip() override
  2104. {
  2105. if (VK_NULL_HANDLE != m_swapchain)
  2106. {
  2107. VkPresentInfoKHR pi;
  2108. pi.sType = VK_STRUCTURE_TYPE_PRESENT_INFO_KHR;
  2109. pi.pNext = NULL;
  2110. pi.waitSemaphoreCount = 0;
  2111. pi.pWaitSemaphores = NULL;
  2112. pi.swapchainCount = 1;
  2113. pi.pSwapchains = &m_swapchain;
  2114. pi.pImageIndices = &m_backBufferColorIdx;
  2115. pi.pResults = NULL;
  2116. VkResult result = vkQueuePresentKHR(m_queueGraphics, &pi);
  2117. if (VK_ERROR_OUT_OF_DATE_KHR == result
  2118. || VK_SUBOPTIMAL_KHR == result)
  2119. {
  2120. m_needToRefreshSwapchain = true;
  2121. }
  2122. }
  2123. }
  2124. void createIndexBuffer(IndexBufferHandle _handle, const Memory* _mem, uint16_t _flags) override
  2125. {
  2126. m_indexBuffers[_handle.idx].create(_mem->size, _mem->data, _flags, false);
  2127. }
  2128. void destroyIndexBuffer(IndexBufferHandle _handle) override
  2129. {
  2130. m_indexBuffers[_handle.idx].destroy();
  2131. }
  2132. void createVertexLayout(VertexLayoutHandle _handle, const VertexLayout& _layout) override
  2133. {
  2134. VertexLayout& layout = m_vertexLayouts[_handle.idx];
  2135. bx::memCopy(&layout, &_layout, sizeof(VertexLayout) );
  2136. dump(layout);
  2137. }
  2138. void destroyVertexLayout(VertexLayoutHandle /*_handle*/) override
  2139. {
  2140. }
  2141. void createVertexBuffer(VertexBufferHandle _handle, const Memory* _mem, VertexLayoutHandle _layoutHandle, uint16_t _flags) override
  2142. {
  2143. m_vertexBuffers[_handle.idx].create(_mem->size, _mem->data, _layoutHandle, _flags);
  2144. }
  2145. void destroyVertexBuffer(VertexBufferHandle _handle) override
  2146. {
  2147. m_vertexBuffers[_handle.idx].destroy();
  2148. }
  2149. void createDynamicIndexBuffer(IndexBufferHandle _handle, uint32_t _size, uint16_t _flags) override
  2150. {
  2151. m_indexBuffers[_handle.idx].create(_size, NULL, _flags, false);
  2152. }
  2153. void updateDynamicIndexBuffer(IndexBufferHandle _handle, uint32_t _offset, uint32_t _size, const Memory* _mem) override
  2154. {
  2155. // BX_UNUSED(_handle, _offset, _size, _mem);
  2156. m_indexBuffers[_handle.idx].update(/*m_commandBuffer*/NULL, _offset, bx::min<uint32_t>(_size, _mem->size), _mem->data);
  2157. }
  2158. void destroyDynamicIndexBuffer(IndexBufferHandle _handle) override
  2159. {
  2160. m_indexBuffers[_handle.idx].destroy();
  2161. }
  2162. void createDynamicVertexBuffer(VertexBufferHandle _handle, uint32_t _size, uint16_t _flags) override
  2163. {
  2164. VertexLayoutHandle layoutHandle = BGFX_INVALID_HANDLE;
  2165. m_vertexBuffers[_handle.idx].create(_size, NULL, layoutHandle, _flags);
  2166. }
  2167. void updateDynamicVertexBuffer(VertexBufferHandle _handle, uint32_t _offset, uint32_t _size, const Memory* _mem) override
  2168. {
  2169. // BX_UNUSED(_handle, _offset, _size, _mem);
  2170. m_vertexBuffers[_handle.idx].update(/*m_commandBuffer*/NULL, _offset, bx::min<uint32_t>(_size, _mem->size), _mem->data);
  2171. }
  2172. void destroyDynamicVertexBuffer(VertexBufferHandle _handle) override
  2173. {
  2174. m_vertexBuffers[_handle.idx].destroy();
  2175. }
  2176. void createShader(ShaderHandle _handle, const Memory* _mem) override
  2177. {
  2178. m_shaders[_handle.idx].create(_mem);
  2179. }
  2180. void destroyShader(ShaderHandle _handle) override
  2181. {
  2182. m_shaders[_handle.idx].destroy();
  2183. }
  2184. void createProgram(ProgramHandle _handle, ShaderHandle _vsh, ShaderHandle _fsh) override
  2185. {
  2186. m_program[_handle.idx].create(&m_shaders[_vsh.idx], isValid(_fsh) ? &m_shaders[_fsh.idx] : NULL);
  2187. }
  2188. void destroyProgram(ProgramHandle _handle) override
  2189. {
  2190. m_program[_handle.idx].destroy();
  2191. }
  2192. void* createTexture(TextureHandle _handle, const Memory* _mem, uint64_t _flags, uint8_t _skip) override
  2193. {
  2194. return m_textures[_handle.idx].create(_mem, _flags, _skip);
  2195. }
  2196. void updateTextureBegin(TextureHandle /*_handle*/, uint8_t /*_side*/, uint8_t /*_mip*/) override
  2197. {
  2198. }
  2199. void updateTexture(TextureHandle _handle, uint8_t _side, uint8_t _mip, const Rect& _rect, uint16_t _z, uint16_t _depth, uint16_t _pitch, const Memory* _mem) override
  2200. {
  2201. m_textures[_handle.idx].update(m_commandPool, _side, _mip, _rect, _z, _depth, _pitch, _mem);
  2202. }
  2203. void updateTextureEnd() override
  2204. {
  2205. }
  2206. void readTexture(TextureHandle /*_handle*/, void* /*_data*/, uint8_t /*_mip*/) override
  2207. {
  2208. }
  2209. void resizeTexture(TextureHandle /*_handle*/, uint16_t /*_width*/, uint16_t /*_height*/, uint8_t /*_numMips*/, uint16_t /*_numLayers*/) override
  2210. {
  2211. }
  2212. void overrideInternal(TextureHandle /*_handle*/, uintptr_t /*_ptr*/) override
  2213. {
  2214. }
  2215. uintptr_t getInternal(TextureHandle /*_handle*/) override
  2216. {
  2217. return 0;
  2218. }
  2219. void destroyTexture(TextureHandle _handle) override
  2220. {
  2221. m_textures[_handle.idx].destroy();
  2222. }
  2223. void createFrameBuffer(FrameBufferHandle _handle, uint8_t _num, const Attachment* _attachment) override
  2224. {
  2225. m_frameBuffers[_handle.idx].create(_num, _attachment);
  2226. }
  2227. void createFrameBuffer(FrameBufferHandle /*_handle*/, void* /*_nwh*/, uint32_t /*_width*/, uint32_t /*_height*/, TextureFormat::Enum /*_format*/, TextureFormat::Enum /*_depthFormat*/) override
  2228. {
  2229. }
  2230. void destroyFrameBuffer(FrameBufferHandle _handle) override
  2231. {
  2232. m_frameBuffers[_handle.idx].destroy();
  2233. }
  2234. void createUniform(UniformHandle _handle, UniformType::Enum _type, uint16_t _num, const char* _name) override
  2235. {
  2236. if (NULL != m_uniforms[_handle.idx])
  2237. {
  2238. BX_FREE(g_allocator, m_uniforms[_handle.idx]);
  2239. }
  2240. const uint32_t size = bx::alignUp(g_uniformTypeSize[_type] * _num, 16);
  2241. void* data = BX_ALLOC(g_allocator, size);
  2242. bx::memSet(data, 0, size);
  2243. m_uniforms[_handle.idx] = data;
  2244. m_uniformReg.add(_handle, _name);
  2245. }
  2246. void destroyUniform(UniformHandle _handle) override
  2247. {
  2248. BX_FREE(g_allocator, m_uniforms[_handle.idx]);
  2249. m_uniforms[_handle.idx] = NULL;
  2250. }
  2251. void requestScreenShot(FrameBufferHandle /*_handle*/, const char* /*_filePath*/) override
  2252. {
  2253. }
  2254. void updateViewName(ViewId _id, const char* _name) override
  2255. {
  2256. bx::strCopy(&s_viewName[_id][BGFX_CONFIG_MAX_VIEW_NAME_RESERVED]
  2257. , BX_COUNTOF(s_viewName[0]) - BGFX_CONFIG_MAX_VIEW_NAME_RESERVED
  2258. , _name
  2259. );
  2260. }
  2261. void updateUniform(uint16_t _loc, const void* _data, uint32_t _size) override
  2262. {
  2263. bx::memCopy(m_uniforms[_loc], _data, _size);
  2264. }
  2265. void invalidateOcclusionQuery(OcclusionQueryHandle _handle) override
  2266. {
  2267. BX_UNUSED(_handle);
  2268. }
  2269. void setMarker(const char* _marker, uint16_t _len) override
  2270. {
  2271. if (BX_ENABLED(BGFX_CONFIG_DEBUG_ANNOTATION) )
  2272. {
  2273. BX_UNUSED(_len);
  2274. VkDebugUtilsLabelEXT dul;
  2275. dul.sType = VK_STRUCTURE_TYPE_DEBUG_UTILS_LABEL_EXT;
  2276. dul.pNext = NULL;
  2277. dul.pLabelName = _marker;
  2278. dul.color[0] = 1.0f;
  2279. dul.color[1] = 0.0f;
  2280. dul.color[2] = 0.0f;
  2281. dul.color[3] = 1.0f;
  2282. vkCmdInsertDebugUtilsLabelEXT(m_commandBuffer, &dul);
  2283. }
  2284. }
  2285. virtual void setName(Handle _handle, const char* _name, uint16_t _len) override
  2286. {
  2287. switch (_handle.type)
  2288. {
  2289. case Handle::IndexBuffer:
  2290. setDebugObjectName(m_device, m_indexBuffers[_handle.idx].m_buffer, "%.*s", _len, _name);
  2291. break;
  2292. case Handle::Shader:
  2293. setDebugObjectName(m_device, m_shaders[_handle.idx].m_module, "%.*s", _len, _name);
  2294. break;
  2295. case Handle::Texture:
  2296. // setDebugObjectName(m_device, m_textures[_handle.idx].m_ptr, "%.*s", _len, _name);
  2297. break;
  2298. case Handle::VertexBuffer:
  2299. setDebugObjectName(m_device, m_vertexBuffers[_handle.idx].m_buffer, "%.*s", _len, _name);
  2300. break;
  2301. default:
  2302. BX_CHECK(false, "Invalid handle type?! %d", _handle.type);
  2303. break;
  2304. }
  2305. }
  2306. void submitBlit(BlitState& _bs, uint16_t _view);
  2307. void submit(Frame* _render, ClearQuad& _clearQuad, TextVideoMemBlitter& _textVideoMemBlitter) override;
  2308. void blitSetup(TextVideoMemBlitter& _blitter) override
  2309. {
  2310. const uint32_t width = m_sci.imageExtent.width;
  2311. const uint32_t height = m_sci.imageExtent.height;
  2312. setFrameBuffer(BGFX_INVALID_HANDLE, false);
  2313. VkViewport vp;
  2314. vp.x = 0.0f;
  2315. vp.y = float(height);
  2316. vp.width = float(width);
  2317. vp.height = -float(height);
  2318. vp.minDepth = 0.0f;
  2319. vp.maxDepth = 1.0f;
  2320. vkCmdSetViewport(m_commandBuffer, 0, 1, &vp);
  2321. VkRect2D rc;
  2322. rc.offset.x = 0;
  2323. rc.offset.y = 0;
  2324. rc.extent.width = width;
  2325. rc.extent.height = height;
  2326. vkCmdSetScissor(m_commandBuffer, 0, 1, &rc);
  2327. const uint64_t state = 0
  2328. | BGFX_STATE_WRITE_RGB
  2329. | BGFX_STATE_WRITE_A
  2330. | BGFX_STATE_DEPTH_TEST_ALWAYS
  2331. ;
  2332. const VertexLayout* layout = &m_vertexLayouts[_blitter.m_vb->layoutHandle.idx];
  2333. VkPipeline pso = getPipeline(state
  2334. , packStencil(BGFX_STENCIL_DEFAULT, BGFX_STENCIL_DEFAULT)
  2335. , 1
  2336. , &layout
  2337. , _blitter.m_program
  2338. , 0
  2339. );
  2340. vkCmdBindPipeline(m_commandBuffer, VK_PIPELINE_BIND_POINT_GRAPHICS, pso);
  2341. ProgramVK& program = m_program[_blitter.m_program.idx];
  2342. float proj[16];
  2343. bx::mtxOrtho(proj, 0.0f, (float)width, (float)height, 0.0f, 0.0f, 1000.0f, 0.0f, false);
  2344. PredefinedUniform& predefined = m_program[_blitter.m_program.idx].m_predefined[0];
  2345. uint8_t flags = predefined.m_type;
  2346. setShaderUniform(flags, predefined.m_loc, proj, 4);
  2347. UniformBuffer* vcb = program.m_vsh->m_constantBuffer;
  2348. if (NULL != vcb)
  2349. {
  2350. commit(*vcb);
  2351. }
  2352. ScratchBufferVK& scratchBuffer = m_scratchBuffer[m_backBufferColorIdx];
  2353. VkDescriptorSetLayout dsl = m_descriptorSetLayoutCache.find(program.m_descriptorSetLayoutHash);
  2354. VkDescriptorSetAllocateInfo dsai;
  2355. dsai.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_ALLOCATE_INFO;
  2356. dsai.pNext = NULL;
  2357. dsai.descriptorPool = m_descriptorPool;
  2358. dsai.descriptorSetCount = 1;
  2359. dsai.pSetLayouts = &dsl;
  2360. vkAllocateDescriptorSets(m_device, &dsai, &scratchBuffer.m_descriptorSet[scratchBuffer.m_currentDs]);
  2361. const uint32_t align = uint32_t(m_deviceProperties.limits.minUniformBufferOffsetAlignment);
  2362. TextureVK& texture = m_textures[_blitter.m_texture.idx];
  2363. uint32_t samplerFlags = (uint32_t)(texture.m_flags & BGFX_SAMPLER_BITS_MASK);
  2364. VkSampler sampler = getSampler(samplerFlags, 1);
  2365. const uint32_t size = bx::strideAlign(program.m_vsh->m_size, align);
  2366. uint32_t bufferOffset = scratchBuffer.m_pos;
  2367. VkDescriptorBufferInfo bufferInfo;
  2368. bufferInfo.buffer = scratchBuffer.m_buffer;
  2369. bufferInfo.offset = 0;
  2370. bufferInfo.range = size;
  2371. bx::memCopy(&scratchBuffer.m_data[scratchBuffer.m_pos], m_vsScratch, program.m_vsh->m_size);
  2372. scratchBuffer.m_pos += size;
  2373. VkWriteDescriptorSet wds[3];
  2374. wds[0].sType = VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET;
  2375. wds[0].pNext = NULL;
  2376. wds[0].dstSet = scratchBuffer.m_descriptorSet[scratchBuffer.m_currentDs];
  2377. wds[0].dstBinding = program.m_vsh->m_uniformBinding;
  2378. wds[0].dstArrayElement = 0;
  2379. wds[0].descriptorCount = 1;
  2380. wds[0].descriptorType = VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER_DYNAMIC;
  2381. wds[0].pImageInfo = NULL;
  2382. wds[0].pBufferInfo = &bufferInfo;
  2383. wds[0].pTexelBufferView = NULL;
  2384. VkDescriptorImageInfo imageInfo;
  2385. imageInfo.imageLayout = texture.m_currentImageLayout;
  2386. imageInfo.imageView = texture.m_textureImageView;
  2387. imageInfo.sampler = sampler;
  2388. wds[1].sType = VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET;
  2389. wds[1].pNext = NULL;
  2390. wds[1].dstSet = scratchBuffer.m_descriptorSet[scratchBuffer.m_currentDs];
  2391. wds[1].dstBinding = program.m_fsh->m_bindInfo[0].binding;
  2392. wds[1].dstArrayElement = 0;
  2393. wds[1].descriptorCount = 1;
  2394. wds[1].descriptorType = VK_DESCRIPTOR_TYPE_SAMPLED_IMAGE;
  2395. wds[1].pImageInfo = &imageInfo;
  2396. wds[1].pBufferInfo = NULL;
  2397. wds[1].pTexelBufferView = NULL;
  2398. wds[2].sType = VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET;
  2399. wds[2].pNext = NULL;
  2400. wds[2].dstSet = scratchBuffer.m_descriptorSet[scratchBuffer.m_currentDs];
  2401. wds[2].dstBinding = program.m_fsh->m_bindInfo[0].samplerBinding;
  2402. wds[2].dstArrayElement = 0;
  2403. wds[2].descriptorCount = 1;
  2404. wds[2].descriptorType = VK_DESCRIPTOR_TYPE_SAMPLER;
  2405. wds[2].pImageInfo = &imageInfo;
  2406. wds[2].pBufferInfo = NULL;
  2407. wds[2].pTexelBufferView = NULL;
  2408. vkUpdateDescriptorSets(m_device, 3, wds, 0, NULL);
  2409. vkCmdBindDescriptorSets(
  2410. m_commandBuffer
  2411. , VK_PIPELINE_BIND_POINT_GRAPHICS
  2412. , program.m_pipelineLayout
  2413. , 0
  2414. , 1
  2415. , &scratchBuffer.m_descriptorSet[scratchBuffer.m_currentDs]
  2416. , 1
  2417. , &bufferOffset
  2418. );
  2419. scratchBuffer.m_currentDs++;
  2420. VertexBufferVK& vb = m_vertexBuffers[_blitter.m_vb->handle.idx];
  2421. VkDeviceSize offset = 0;
  2422. vkCmdBindVertexBuffers(m_commandBuffer
  2423. , 0
  2424. , 1
  2425. , &vb.m_buffer
  2426. , &offset
  2427. );
  2428. BufferVK& ib = m_indexBuffers[_blitter.m_ib->handle.idx];
  2429. vkCmdBindIndexBuffer(m_commandBuffer
  2430. , ib.m_buffer
  2431. , 0
  2432. , VK_INDEX_TYPE_UINT16
  2433. );
  2434. }
  2435. void blitRender(TextVideoMemBlitter& _blitter, uint32_t _numIndices) override
  2436. {
  2437. const uint32_t numVertices = _numIndices*4/6;
  2438. if (0 < numVertices)
  2439. {
  2440. m_indexBuffers[_blitter.m_ib->handle.idx].update(m_commandBuffer, 0, _numIndices*2, _blitter.m_ib->data);
  2441. m_vertexBuffers[_blitter.m_vb->handle.idx].update(m_commandBuffer, 0, numVertices*_blitter.m_layout.m_stride, _blitter.m_vb->data, true);
  2442. vkCmdDrawIndexed(m_commandBuffer
  2443. , _numIndices
  2444. , 1
  2445. , 0
  2446. , 0
  2447. , 0
  2448. );
  2449. }
  2450. }
  2451. void updateResolution(const Resolution& _resolution)
  2452. {
  2453. if (!!(_resolution.reset & BGFX_RESET_MAXANISOTROPY) )
  2454. {
  2455. m_maxAnisotropy = UINT32_MAX;
  2456. }
  2457. else
  2458. {
  2459. m_maxAnisotropy = 1;
  2460. }
  2461. bool depthClamp = !!(_resolution.reset & BGFX_RESET_DEPTH_CLAMP);
  2462. if (m_depthClamp != depthClamp)
  2463. {
  2464. m_depthClamp = depthClamp;
  2465. m_pipelineStateCache.invalidate();
  2466. }
  2467. uint32_t flags = _resolution.reset & ~(BGFX_RESET_MAXANISOTROPY | BGFX_RESET_DEPTH_CLAMP);
  2468. if (m_resolution.width != _resolution.width
  2469. || m_resolution.height != _resolution.height
  2470. || m_resolution.reset != flags)
  2471. {
  2472. flags &= ~BGFX_RESET_INTERNAL_FORCE;
  2473. bool resize = (m_resolution.reset & BGFX_RESET_MSAA_MASK) == (_resolution.reset & BGFX_RESET_MSAA_MASK);
  2474. bool formatChanged = (m_resolution.reset & BGFX_RESET_SRGB_BACKBUFFER) == (_resolution.reset & BGFX_RESET_SRGB_BACKBUFFER);
  2475. m_resolution = _resolution;
  2476. m_resolution.reset = flags;
  2477. m_textVideoMem.resize(false, _resolution.width, _resolution.height);
  2478. m_textVideoMem.clear();
  2479. if (resize || formatChanged || m_needToRefreshSwapchain)
  2480. {
  2481. VK_CHECK(vkDeviceWaitIdle(m_device) );
  2482. releaseSwapchainFramebuffer();
  2483. releaseSwapchainRenderPass();
  2484. releaseSwapchain();
  2485. VkSurfaceFormatKHR surfaceFormat = (m_resolution.reset & BGFX_RESET_SRGB_BACKBUFFER)
  2486. ? m_backBufferColorFormatSrgb
  2487. : m_backBufferColorFormat
  2488. ;
  2489. m_sci.imageFormat = surfaceFormat.format;
  2490. m_sci.imageColorSpace = surfaceFormat.colorSpace;
  2491. uint32_t numPresentModes(10);
  2492. VkPresentModeKHR presentModes[10];
  2493. vkGetPhysicalDeviceSurfacePresentModesKHR(m_physicalDevice, m_surface, &numPresentModes, presentModes);
  2494. uint32_t presentModeIdx = numPresentModes;
  2495. static const VkPresentModeKHR preferredPresentMode[] =
  2496. {
  2497. VK_PRESENT_MODE_FIFO_KHR,
  2498. VK_PRESENT_MODE_FIFO_RELAXED_KHR,
  2499. VK_PRESENT_MODE_MAILBOX_KHR,
  2500. VK_PRESENT_MODE_IMMEDIATE_KHR,
  2501. };
  2502. static const bool hasVsync[] = { true, true, true, false };
  2503. BX_STATIC_ASSERT(BX_COUNTOF(preferredPresentMode) == BX_COUNTOF(hasVsync) );
  2504. const bool vsync = !!(flags & BGFX_RESET_VSYNC);
  2505. for (uint32_t ii = 0; ii < BX_COUNTOF(preferredPresentMode); ++ii)
  2506. {
  2507. for (uint32_t jj = 0; jj < numPresentModes; ++jj)
  2508. {
  2509. if (presentModes[jj] == preferredPresentMode[ii]
  2510. && vsync == hasVsync[ii])
  2511. {
  2512. presentModeIdx = jj;
  2513. BX_TRACE("present mode: %d", preferredPresentMode[ii]);
  2514. break;
  2515. }
  2516. }
  2517. if (presentModeIdx < numPresentModes)
  2518. {
  2519. break;
  2520. }
  2521. }
  2522. if (presentModeIdx == numPresentModes)
  2523. {
  2524. presentModeIdx = 0;
  2525. }
  2526. m_sci.presentMode = presentModes[presentModeIdx];
  2527. VkSurfaceCapabilitiesKHR surfaceCapabilities;
  2528. VK_CHECK(vkGetPhysicalDeviceSurfaceCapabilitiesKHR(m_physicalDevice, m_surface, &surfaceCapabilities) );
  2529. m_sci.imageExtent.width = bx::clamp<uint32_t>(m_resolution.width
  2530. , surfaceCapabilities.minImageExtent.width
  2531. , surfaceCapabilities.maxImageExtent.width
  2532. );
  2533. m_sci.imageExtent.height = bx::clamp<uint32_t>(m_resolution.height
  2534. , surfaceCapabilities.minImageExtent.height
  2535. , surfaceCapabilities.maxImageExtent.height
  2536. );
  2537. VK_CHECK(createSwapchain() );
  2538. VK_CHECK(createSwapchainRenderPass() );
  2539. VK_CHECK(createSwapchainFramebuffer() );
  2540. initSwapchainImageLayout();
  2541. BX_TRACE("refreshed swapchain: %d x %d", m_sci.imageExtent.width, m_sci.imageExtent.height);
  2542. }
  2543. #if 1
  2544. BX_UNUSED(resize);
  2545. #else
  2546. m_scd.BufferDesc.Width = _resolution.m_width;
  2547. m_scd.BufferDesc.Height = _resolution.m_height;
  2548. preReset();
  2549. if (resize)
  2550. {
  2551. uint32_t nodeMask[] = { 1, 1, 1, 1 };
  2552. BX_STATIC_ASSERT(BX_COUNTOF(m_backBufferColor) == BX_COUNTOF(nodeMask) );
  2553. IUnknown* presentQueue[] ={ m_cmd.m_commandQueue, m_cmd.m_commandQueue, m_cmd.m_commandQueue, m_cmd.m_commandQueue };
  2554. BX_STATIC_ASSERT(BX_COUNTOF(m_backBufferColor) == BX_COUNTOF(presentQueue) );
  2555. DX_CHECK(m_swapChain->ResizeBuffers1(m_scd.BufferCount
  2556. , m_scd.BufferDesc.Width
  2557. , m_scd.BufferDesc.Height
  2558. , m_scd.BufferDesc.Format
  2559. , m_scd.Flags
  2560. , nodeMask
  2561. , presentQueue
  2562. ) );
  2563. }
  2564. else
  2565. {
  2566. updateMsaa();
  2567. m_scd.SampleDesc = s_msaa[(m_resolution.m_flags&BGFX_RESET_MSAA_MASK)>>BGFX_RESET_MSAA_SHIFT];
  2568. DX_RELEASE(m_swapChain, 0);
  2569. HRESULT hr;
  2570. hr = m_factory->CreateSwapChain(m_cmd.m_commandQueue
  2571. , &m_scd
  2572. , reinterpret_cast<IDXGISwapChain**>(&m_swapChain)
  2573. );
  2574. BGFX_FATAL(SUCCEEDED(hr), bgfx::Fatal::UnableToInitialize, "Failed to create swap chain.");
  2575. }
  2576. postReset();
  2577. #endif // 0
  2578. }
  2579. }
  2580. void setShaderUniform(uint8_t _flags, uint32_t _regIndex, const void* _val, uint32_t _numRegs)
  2581. {
  2582. if (_flags & BGFX_UNIFORM_FRAGMENTBIT)
  2583. {
  2584. bx::memCopy(&m_fsScratch[_regIndex], _val, _numRegs*16);
  2585. }
  2586. else
  2587. {
  2588. bx::memCopy(&m_vsScratch[_regIndex], _val, _numRegs*16);
  2589. }
  2590. }
  2591. void setShaderUniform4f(uint8_t _flags, uint32_t _regIndex, const void* _val, uint32_t _numRegs)
  2592. {
  2593. setShaderUniform(_flags, _regIndex, _val, _numRegs);
  2594. }
  2595. void setShaderUniform4x4f(uint8_t _flags, uint32_t _regIndex, const void* _val, uint32_t _numRegs)
  2596. {
  2597. setShaderUniform(_flags, _regIndex, _val, _numRegs);
  2598. }
  2599. // void commitShaderUniforms(VkCommandBuffer _commandBuffer, ProgramHandle _program)
  2600. // {
  2601. // ProgramVK& program = m_program[_program.idx];
  2602. //
  2603. // const uint32_t align = uint32_t(m_deviceProperties.limits.minUniformBufferOffsetAlignment);
  2604. // const uint32_t vsize = bx::strideAlign(program.m_vsh->m_size, align);
  2605. // const uint32_t fsize = bx::strideAlign( (NULL != program.m_fsh ? program.m_fsh->m_size : 0), align);
  2606. // const uint32_t total = vsize + fsize;
  2607. //
  2608. // if (0 < total)
  2609. // {
  2610. // ScratchBufferVK& sb = m_scratchBuffer[m_backBufferColorIdx];
  2611. //
  2612. // uint8_t* data = (uint8_t*)sb.allocUbv(vsize, fsize);
  2613. //
  2614. // bx::memCopy(data, m_vsScratch, program.m_vsh->m_size);
  2615. // data += vsize;
  2616. //
  2617. // if (0 != fsize)
  2618. // {
  2619. // bx::memCopy(data, m_fsScratch, program.m_fsh->m_size);
  2620. // }
  2621. //
  2622. // vkCmdBindDescriptorSets(_commandBuffer
  2623. // , VK_PIPELINE_BIND_POINT_GRAPHICS
  2624. // , m_pipelineLayout
  2625. // , program.m_pipelineLayout
  2626. // , 0
  2627. // , 1
  2628. // , &sb.m_descriptorSet[sb.m_currentDs - 1]
  2629. // , 0
  2630. // , NULL
  2631. // );
  2632. // }
  2633. // }
  2634. void setFrameBuffer(FrameBufferHandle _fbh, bool _msaa = true)
  2635. {
  2636. BX_UNUSED(_msaa);
  2637. if (isValid(m_fbh)
  2638. && m_fbh.idx != _fbh.idx)
  2639. {
  2640. const FrameBufferVK& frameBuffer = m_frameBuffers[m_fbh.idx];
  2641. BX_UNUSED(frameBuffer);
  2642. for (uint8_t ii = 0, num = frameBuffer.m_num; ii < num; ++ii)
  2643. {
  2644. TextureVK& texture = m_textures[frameBuffer.m_texture[ii].idx];
  2645. texture.setImageMemoryBarrier(m_commandBuffer, VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL);
  2646. }
  2647. if (isValid(frameBuffer.m_depth) )
  2648. {
  2649. TextureVK& texture = m_textures[frameBuffer.m_depth.idx];
  2650. const bool writeOnly = 0 != (texture.m_flags&BGFX_TEXTURE_RT_WRITE_ONLY);
  2651. if (!writeOnly)
  2652. {
  2653. texture.setImageMemoryBarrier(m_commandBuffer, VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL);
  2654. }
  2655. }
  2656. }
  2657. if (!isValid(_fbh) )
  2658. {
  2659. // m_rtvHandle = m_rtvDescriptorHeap->GetCPUDescriptorHandleForHeapStart();
  2660. // uint32_t rtvDescriptorSize = m_device->GetDescriptorHandleIncrementSize(D3D12_DESCRIPTOR_HEAP_TYPE_RTV);
  2661. // m_rtvHandle.ptr += m_backBufferColorIdx * rtvDescriptorSize;
  2662. // m_dsvHandle = m_dsvDescriptorHeap->GetCPUDescriptorHandleForHeapStart();
  2663. //
  2664. // m_currentColor = &m_rtvHandle;
  2665. // m_currentDepthStencil = &m_dsvHandle;
  2666. // m_commandList->OMSetRenderTargets(1, m_currentColor, true, m_currentDepthStencil);
  2667. }
  2668. else
  2669. {
  2670. const FrameBufferVK& frameBuffer = m_frameBuffers[_fbh.idx];
  2671. BX_UNUSED(frameBuffer);
  2672. if (0 < frameBuffer.m_num)
  2673. {
  2674. // D3D12_CPU_DESCRIPTOR_HANDLE rtvDescriptor = m_rtvDescriptorHeap->GetCPUDescriptorHandleForHeapStart();
  2675. // uint32_t rtvDescriptorSize = m_device->GetDescriptorHandleIncrementSize(D3D12_DESCRIPTOR_HEAP_TYPE_RTV);
  2676. // m_rtvHandle.ptr = rtvDescriptor.ptr + (BX_COUNTOF(m_backBufferColor) + _fbh.idx * BGFX_CONFIG_MAX_FRAME_BUFFER_ATTACHMENTS) * rtvDescriptorSize;
  2677. // m_currentColor = &m_rtvHandle;
  2678. }
  2679. else
  2680. {
  2681. // m_currentColor = NULL;
  2682. }
  2683. if (isValid(frameBuffer.m_depth) )
  2684. {
  2685. // D3D12_CPU_DESCRIPTOR_HANDLE dsvDescriptor = m_dsvDescriptorHeap->GetCPUDescriptorHandleForHeapStart();
  2686. // uint32_t dsvDescriptorSize = m_device->GetDescriptorHandleIncrementSize(D3D12_DESCRIPTOR_HEAP_TYPE_DSV);
  2687. // m_dsvHandle.ptr = dsvDescriptor.ptr + (1 + _fbh.idx) * dsvDescriptorSize;
  2688. // m_currentDepthStencil = &m_dsvHandle;
  2689. }
  2690. else
  2691. {
  2692. // m_currentDepthStencil = NULL;
  2693. }
  2694. for (uint8_t ii = 0, num = frameBuffer.m_num; ii < num; ++ii)
  2695. {
  2696. TextureVK& texture = m_textures[frameBuffer.m_texture[ii].idx];
  2697. texture.setImageMemoryBarrier(m_commandBuffer, VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL);
  2698. }
  2699. if (isValid(frameBuffer.m_depth) )
  2700. {
  2701. TextureVK& texture = m_textures[frameBuffer.m_depth.idx];
  2702. texture.setImageMemoryBarrier(m_commandBuffer, VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL);
  2703. }
  2704. // m_commandList->OMSetRenderTargets(frameBuffer.m_num
  2705. // , m_currentColor
  2706. // , true
  2707. // , m_currentDepthStencil
  2708. // );
  2709. }
  2710. m_fbh = _fbh;
  2711. // m_rtMsaa = _msaa;
  2712. }
  2713. void setBlendState(VkPipelineColorBlendStateCreateInfo& _desc, uint64_t _state, uint32_t _rgba = 0)
  2714. {
  2715. VkPipelineColorBlendAttachmentState* bas = const_cast<VkPipelineColorBlendAttachmentState*>(_desc.pAttachments);
  2716. uint8_t writeMask = 0;
  2717. writeMask |= (_state & BGFX_STATE_WRITE_R) ? VK_COLOR_COMPONENT_R_BIT : 0;
  2718. writeMask |= (_state & BGFX_STATE_WRITE_G) ? VK_COLOR_COMPONENT_G_BIT : 0;
  2719. writeMask |= (_state & BGFX_STATE_WRITE_B) ? VK_COLOR_COMPONENT_B_BIT : 0;
  2720. writeMask |= (_state & BGFX_STATE_WRITE_A) ? VK_COLOR_COMPONENT_A_BIT : 0;
  2721. bas->blendEnable = !!(BGFX_STATE_BLEND_MASK & _state);
  2722. {
  2723. const uint32_t blend = uint32_t( (_state & BGFX_STATE_BLEND_MASK ) >> BGFX_STATE_BLEND_SHIFT);
  2724. const uint32_t equation = uint32_t( (_state & BGFX_STATE_BLEND_EQUATION_MASK) >> BGFX_STATE_BLEND_EQUATION_SHIFT);
  2725. const uint32_t srcRGB = (blend ) & 0xf;
  2726. const uint32_t dstRGB = (blend >> 4) & 0xf;
  2727. const uint32_t srcA = (blend >> 8) & 0xf;
  2728. const uint32_t dstA = (blend >> 12) & 0xf;
  2729. const uint32_t equRGB = (equation ) & 0x7;
  2730. const uint32_t equA = (equation >> 3) & 0x7;
  2731. bas->srcColorBlendFactor = s_blendFactor[srcRGB][0];
  2732. bas->dstColorBlendFactor = s_blendFactor[dstRGB][0];
  2733. bas->colorBlendOp = s_blendEquation[equRGB];
  2734. bas->srcAlphaBlendFactor = s_blendFactor[srcA][1];
  2735. bas->dstAlphaBlendFactor = s_blendFactor[dstA][1];
  2736. bas->alphaBlendOp = s_blendEquation[equA];
  2737. bas->colorWriteMask = writeMask;
  2738. }
  2739. uint32_t numAttachments = 1;
  2740. if (isValid(m_fbh) )
  2741. {
  2742. const FrameBufferVK& frameBuffer = m_frameBuffers[m_fbh.idx];
  2743. numAttachments = frameBuffer.m_num;
  2744. }
  2745. if (!!(BGFX_STATE_BLEND_INDEPENDENT & _state) && m_deviceFeatures.independentBlend )
  2746. {
  2747. for (uint32_t ii = 1, rgba = _rgba; ii < numAttachments; ++ii, rgba >>= 11)
  2748. {
  2749. ++bas;
  2750. bas->blendEnable = 0 != (rgba & 0x7ff);
  2751. const uint32_t src = (rgba ) & 0xf;
  2752. const uint32_t dst = (rgba >> 4) & 0xf;
  2753. const uint32_t equation = (rgba >> 8) & 0x7;
  2754. bas->srcColorBlendFactor = s_blendFactor[src][0];
  2755. bas->dstColorBlendFactor = s_blendFactor[dst][0];
  2756. bas->colorBlendOp = s_blendEquation[equation];
  2757. bas->srcAlphaBlendFactor = s_blendFactor[src][1];
  2758. bas->dstAlphaBlendFactor = s_blendFactor[dst][1];
  2759. bas->alphaBlendOp = s_blendEquation[equation];
  2760. bas->colorWriteMask = writeMask;
  2761. }
  2762. }
  2763. else
  2764. {
  2765. for (uint32_t ii = 1; ii < numAttachments; ++ii)
  2766. {
  2767. bx::memCopy(&bas[ii], bas, sizeof(VkPipelineColorBlendAttachmentState) );
  2768. }
  2769. }
  2770. _desc.sType = VK_STRUCTURE_TYPE_PIPELINE_COLOR_BLEND_STATE_CREATE_INFO;
  2771. _desc.pNext = NULL;
  2772. _desc.flags = 0;
  2773. _desc.logicOpEnable = VK_FALSE;
  2774. _desc.logicOp = VK_LOGIC_OP_CLEAR;
  2775. _desc.attachmentCount = numAttachments;
  2776. _desc.blendConstants[0] = 0.0f;
  2777. _desc.blendConstants[1] = 0.0f;
  2778. _desc.blendConstants[2] = 0.0f;
  2779. _desc.blendConstants[3] = 0.0f;
  2780. }
  2781. void setRasterizerState(VkPipelineRasterizationStateCreateInfo& _desc, uint64_t _state, bool _wireframe = false)
  2782. {
  2783. const uint32_t cull = (_state&BGFX_STATE_CULL_MASK) >> BGFX_STATE_CULL_SHIFT;
  2784. _desc.sType = VK_STRUCTURE_TYPE_PIPELINE_RASTERIZATION_STATE_CREATE_INFO;
  2785. _desc.pNext = NULL;
  2786. _desc.flags = 0;
  2787. _desc.depthClampEnable = m_depthClamp;
  2788. _desc.rasterizerDiscardEnable = VK_FALSE;
  2789. _desc.polygonMode = _wireframe
  2790. ? VK_POLYGON_MODE_LINE
  2791. : VK_POLYGON_MODE_FILL
  2792. ;
  2793. _desc.cullMode = s_cullMode[cull];
  2794. _desc.frontFace = (_state&BGFX_STATE_FRONT_CCW) ? VK_FRONT_FACE_COUNTER_CLOCKWISE : VK_FRONT_FACE_CLOCKWISE;
  2795. _desc.depthBiasEnable = VK_FALSE;
  2796. _desc.depthBiasConstantFactor = 0.0f;
  2797. _desc.depthBiasClamp = 0.0f;
  2798. _desc.depthBiasSlopeFactor = 0.0f;
  2799. _desc.lineWidth = 1.0f;
  2800. }
  2801. void setDepthStencilState(VkPipelineDepthStencilStateCreateInfo& _desc, uint64_t _state, uint64_t _stencil = 0)
  2802. {
  2803. const uint32_t fstencil = unpackStencil(0, _stencil);
  2804. uint32_t func = (_state&BGFX_STATE_DEPTH_TEST_MASK)>>BGFX_STATE_DEPTH_TEST_SHIFT;
  2805. _desc.sType = VK_STRUCTURE_TYPE_PIPELINE_DEPTH_STENCIL_STATE_CREATE_INFO;
  2806. _desc.pNext = NULL;
  2807. _desc.flags = 0;
  2808. _desc.depthTestEnable = 0 != func;
  2809. _desc.depthWriteEnable = !!(BGFX_STATE_WRITE_Z & _state);
  2810. _desc.depthCompareOp = s_cmpFunc[func];
  2811. _desc.depthBoundsTestEnable = VK_FALSE;
  2812. _desc.stencilTestEnable = 0 != _stencil;
  2813. uint32_t bstencil = unpackStencil(1, _stencil);
  2814. uint32_t frontAndBack = bstencil != BGFX_STENCIL_NONE && bstencil != fstencil;
  2815. bstencil = frontAndBack ? bstencil : fstencil;
  2816. _desc.front.failOp = s_stencilOp[(fstencil & BGFX_STENCIL_OP_FAIL_S_MASK) >> BGFX_STENCIL_OP_FAIL_S_SHIFT];
  2817. _desc.front.passOp = s_stencilOp[(fstencil & BGFX_STENCIL_OP_PASS_Z_MASK) >> BGFX_STENCIL_OP_PASS_Z_SHIFT];
  2818. _desc.front.depthFailOp = s_stencilOp[(fstencil & BGFX_STENCIL_OP_FAIL_Z_MASK) >> BGFX_STENCIL_OP_FAIL_Z_SHIFT];
  2819. _desc.front.compareOp = s_cmpFunc[(fstencil & BGFX_STENCIL_TEST_MASK) >> BGFX_STENCIL_TEST_SHIFT];
  2820. _desc.front.compareMask = UINT32_MAX;
  2821. _desc.front.writeMask = UINT32_MAX;
  2822. _desc.front.reference = 0;
  2823. _desc.back.failOp = s_stencilOp[(bstencil & BGFX_STENCIL_OP_FAIL_S_MASK) >> BGFX_STENCIL_OP_FAIL_S_SHIFT];
  2824. _desc.back.passOp = s_stencilOp[(bstencil & BGFX_STENCIL_OP_PASS_Z_MASK) >> BGFX_STENCIL_OP_PASS_Z_SHIFT];
  2825. _desc.back.depthFailOp = s_stencilOp[(bstencil & BGFX_STENCIL_OP_FAIL_Z_MASK) >> BGFX_STENCIL_OP_FAIL_Z_SHIFT];
  2826. _desc.back.compareOp = s_cmpFunc[(bstencil&BGFX_STENCIL_TEST_MASK) >> BGFX_STENCIL_TEST_SHIFT];
  2827. _desc.back.compareMask = UINT32_MAX;
  2828. _desc.back.writeMask = UINT32_MAX;
  2829. _desc.back.reference = 0;
  2830. _desc.minDepthBounds = 0.0f;
  2831. _desc.maxDepthBounds = 1.0f;
  2832. }
  2833. void setInputLayout(VkPipelineVertexInputStateCreateInfo& _vertexInputState, uint8_t _numStream, const VertexLayout** _layout, const ProgramVK& _program, uint8_t _numInstanceData)
  2834. {
  2835. _vertexInputState.sType = VK_STRUCTURE_TYPE_PIPELINE_VERTEX_INPUT_STATE_CREATE_INFO;
  2836. _vertexInputState.pNext = NULL;
  2837. _vertexInputState.flags = 0;
  2838. _vertexInputState.vertexBindingDescriptionCount = 0;
  2839. _vertexInputState.vertexAttributeDescriptionCount = 0;
  2840. uint16_t unsettedAttr[Attrib::Count];
  2841. bx::memCopy(unsettedAttr, _program.m_vsh->m_attrMask, sizeof(uint16_t) * Attrib::Count);
  2842. for (uint8_t stream = 0; stream < _numStream; ++stream)
  2843. {
  2844. VertexLayout layout;
  2845. bx::memCopy(&layout, _layout[stream], sizeof(VertexLayout) );
  2846. const uint16_t* attrMask = _program.m_vsh->m_attrMask;
  2847. for (uint32_t ii = 0; ii < Attrib::Count; ++ii)
  2848. {
  2849. uint16_t mask = attrMask[ii];
  2850. uint16_t attr = (layout.m_attributes[ii] & mask);
  2851. layout.m_attributes[ii] = attr == 0 || attr == UINT16_MAX ? UINT16_MAX : attr;
  2852. if (unsettedAttr[ii] && attr != UINT16_MAX)
  2853. {
  2854. unsettedAttr[ii] = 0;
  2855. }
  2856. }
  2857. fillVertexLayout(_program.m_vsh, _vertexInputState, layout);
  2858. }
  2859. for (uint32_t ii = 0; ii < Attrib::Count; ++ii)
  2860. {
  2861. if (0 < unsettedAttr[ii])
  2862. {
  2863. uint32_t numAttribs = _vertexInputState.vertexAttributeDescriptionCount;
  2864. VkVertexInputAttributeDescription* inputAttrib = const_cast<VkVertexInputAttributeDescription*>(_vertexInputState.pVertexAttributeDescriptions + numAttribs);
  2865. inputAttrib->location = _program.m_vsh->m_attrRemap[ii];
  2866. inputAttrib->binding = 0;
  2867. inputAttrib->format = VK_FORMAT_R32G32B32_SFLOAT;
  2868. inputAttrib->offset = 0;
  2869. _vertexInputState.vertexAttributeDescriptionCount++;
  2870. }
  2871. }
  2872. if (0 < _numInstanceData)
  2873. {
  2874. fillInstanceBinding(_program.m_vsh, _vertexInputState, _numInstanceData);
  2875. }
  2876. }
  2877. uint32_t getRenderPassHashkey(uint8_t _num, const Attachment* attachments)
  2878. {
  2879. if (_num == 0)
  2880. return 0;
  2881. bx::HashMurmur2A hash;
  2882. hash.begin(0);
  2883. for (uint8_t ii = 0; ii < _num; ++ii)
  2884. {
  2885. hash.add(attachments[ii].access);
  2886. hash.add(attachments[ii].layer);
  2887. hash.add(attachments[ii].mip);
  2888. hash.add(attachments[ii].resolve);
  2889. TextureVK& texture = m_textures[attachments[ii].handle.idx];
  2890. hash.add(texture.m_textureFormat);
  2891. }
  2892. return hash.end();
  2893. }
  2894. VkRenderPass getRenderPass(uint8_t _num, const Attachment* _attachments)
  2895. {
  2896. VkRenderPass renderPass = VK_NULL_HANDLE;
  2897. uint32_t hashKey = getRenderPassHashkey(_num, _attachments);
  2898. renderPass = (VkRenderPass)m_renderPassCache.find(hashKey);
  2899. if (renderPass != VK_NULL_HANDLE)
  2900. return renderPass;
  2901. // cache missed
  2902. VkAttachmentDescription ad[BGFX_CONFIG_MAX_FRAME_BUFFER_ATTACHMENTS];
  2903. VkAttachmentReference colorAr[BGFX_CONFIG_MAX_FRAME_BUFFER_ATTACHMENTS];
  2904. VkAttachmentReference resolveAr[BGFX_CONFIG_MAX_FRAME_BUFFER_ATTACHMENTS];
  2905. VkAttachmentReference depthAr;
  2906. uint32_t numColorAr = 0;
  2907. depthAr.attachment = VK_ATTACHMENT_UNUSED;
  2908. depthAr.layout = VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL;
  2909. for (uint8_t ii = 0; ii < _num; ++ii)
  2910. {
  2911. TextureVK& texture = m_textures[_attachments[ii].handle.idx];
  2912. ad[ii].flags = 0;
  2913. ad[ii].format = texture.m_vkTextureFormat;
  2914. ad[ii].samples = VK_SAMPLE_COUNT_1_BIT;
  2915. if (texture.m_vkTextureAspect & VK_IMAGE_ASPECT_COLOR_BIT)
  2916. {
  2917. ad[ii].loadOp = VK_ATTACHMENT_LOAD_OP_LOAD;
  2918. ad[ii].storeOp = VK_ATTACHMENT_STORE_OP_STORE;
  2919. ad[ii].stencilLoadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE;
  2920. ad[ii].stencilStoreOp = VK_ATTACHMENT_STORE_OP_DONT_CARE;
  2921. ad[ii].initialLayout = VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL;
  2922. ad[ii].finalLayout = VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL;
  2923. colorAr[numColorAr].layout = VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL;
  2924. colorAr[numColorAr].attachment = ii;
  2925. numColorAr++;
  2926. }
  2927. else if (texture.m_vkTextureAspect & VK_IMAGE_ASPECT_DEPTH_BIT)
  2928. {
  2929. ad[ii].loadOp = VK_ATTACHMENT_LOAD_OP_LOAD;
  2930. ad[ii].storeOp = VK_ATTACHMENT_STORE_OP_STORE;
  2931. ad[ii].stencilLoadOp = VK_ATTACHMENT_LOAD_OP_LOAD;
  2932. ad[ii].stencilStoreOp = VK_ATTACHMENT_STORE_OP_STORE;
  2933. ad[ii].initialLayout = VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL;
  2934. ad[ii].finalLayout = VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL;
  2935. depthAr.layout = VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL;
  2936. depthAr.attachment = ii;
  2937. }
  2938. resolveAr[ii].attachment = VK_ATTACHMENT_UNUSED;
  2939. resolveAr[ii].layout = ad[ii].initialLayout;
  2940. }
  2941. VkSubpassDescription sd[1];
  2942. sd[0].flags = 0;
  2943. sd[0].pipelineBindPoint = VK_PIPELINE_BIND_POINT_GRAPHICS;
  2944. sd[0].inputAttachmentCount = 0;
  2945. sd[0].pInputAttachments = NULL;
  2946. sd[0].colorAttachmentCount = numColorAr;
  2947. sd[0].pColorAttachments = colorAr;
  2948. sd[0].pResolveAttachments = resolveAr;
  2949. sd[0].pDepthStencilAttachment = &depthAr;
  2950. sd[0].preserveAttachmentCount = 0;
  2951. sd[0].pPreserveAttachments = NULL;
  2952. VkRenderPassCreateInfo rpi;
  2953. rpi.sType = VK_STRUCTURE_TYPE_RENDER_PASS_CREATE_INFO;
  2954. rpi.pNext = NULL;
  2955. rpi.flags = 0;
  2956. rpi.attachmentCount = _num;
  2957. rpi.pAttachments = ad;
  2958. rpi.subpassCount = BX_COUNTOF(sd);
  2959. rpi.pSubpasses = sd;
  2960. rpi.dependencyCount = 0;
  2961. rpi.pDependencies = NULL;
  2962. VK_CHECK( vkCreateRenderPass(m_device, &rpi, m_allocatorCb, &renderPass) );
  2963. m_renderPassCache.add(hashKey, renderPass);
  2964. return renderPass;
  2965. }
  2966. VkSampler getSampler(uint32_t _samplerFlags, uint32_t _mipLevels)
  2967. {
  2968. bx::HashMurmur2A hash;
  2969. hash.begin();
  2970. hash.add(_samplerFlags);
  2971. hash.add(_mipLevels);
  2972. uint32_t hashKey = hash.end();
  2973. VkSampler sampler = m_samplerCache.find(hashKey);
  2974. if (sampler != VK_NULL_HANDLE)
  2975. {
  2976. return sampler;
  2977. }
  2978. const uint32_t cmpFunc = (_samplerFlags&BGFX_SAMPLER_COMPARE_MASK)>>BGFX_SAMPLER_COMPARE_SHIFT;
  2979. VkSamplerCreateInfo sci;
  2980. sci.sType = VK_STRUCTURE_TYPE_SAMPLER_CREATE_INFO;
  2981. sci.pNext = NULL;
  2982. sci.flags = 0;
  2983. sci.magFilter = VK_FILTER_LINEAR;
  2984. sci.minFilter = VK_FILTER_LINEAR;
  2985. sci.mipmapMode = VK_SAMPLER_MIPMAP_MODE_LINEAR;
  2986. sci.addressModeU = s_textureAddress[(_samplerFlags&BGFX_SAMPLER_U_MASK)>>BGFX_SAMPLER_U_SHIFT];
  2987. sci.addressModeV = s_textureAddress[(_samplerFlags&BGFX_SAMPLER_V_MASK)>>BGFX_SAMPLER_V_SHIFT];
  2988. sci.addressModeW = s_textureAddress[(_samplerFlags&BGFX_SAMPLER_W_MASK)>>BGFX_SAMPLER_W_SHIFT];
  2989. sci.mipLodBias = 0.0f;
  2990. sci.anisotropyEnable = VK_FALSE;
  2991. sci.maxAnisotropy = 4.0f;
  2992. sci.compareEnable = 0 != cmpFunc;
  2993. sci.compareOp = s_cmpFunc[cmpFunc];
  2994. sci.minLod = 0.0f;
  2995. sci.maxLod = (float)_mipLevels;
  2996. sci.borderColor = VK_BORDER_COLOR_INT_OPAQUE_BLACK;
  2997. sci.unnormalizedCoordinates = VK_FALSE;
  2998. switch (_samplerFlags & BGFX_SAMPLER_MAG_MASK)
  2999. {
  3000. case BGFX_SAMPLER_MAG_POINT: sci.magFilter = VK_FILTER_NEAREST; break;
  3001. case BGFX_SAMPLER_MAG_ANISOTROPIC: sci.anisotropyEnable = VK_TRUE; break;
  3002. }
  3003. switch (_samplerFlags & BGFX_SAMPLER_MIN_MASK)
  3004. {
  3005. case BGFX_SAMPLER_MIN_POINT: sci.minFilter = VK_FILTER_NEAREST; break;
  3006. case BGFX_SAMPLER_MIN_ANISOTROPIC: sci.anisotropyEnable = VK_TRUE; break;
  3007. }
  3008. uint32_t borderColor = ((_samplerFlags & BGFX_SAMPLER_BORDER_COLOR_MASK) >> BGFX_SAMPLER_BORDER_COLOR_SHIFT);
  3009. if (borderColor > 0)
  3010. {
  3011. sci.borderColor = VK_BORDER_COLOR_INT_OPAQUE_WHITE;
  3012. }
  3013. VK_CHECK(vkCreateSampler(m_device, &sci, m_allocatorCb, &sampler));
  3014. m_samplerCache.add(hashKey, sampler);
  3015. return sampler;
  3016. }
  3017. VkPipeline getPipeline(ProgramHandle _program)
  3018. {
  3019. ProgramVK& program = m_program[_program.idx];
  3020. bx::HashMurmur2A murmur;
  3021. murmur.begin();
  3022. murmur.add(program.m_vsh->m_hash);
  3023. const uint32_t hash = murmur.end();
  3024. VkPipeline pipeline = m_pipelineStateCache.find(hash);
  3025. if (VK_NULL_HANDLE != pipeline)
  3026. {
  3027. return pipeline;
  3028. }
  3029. VkComputePipelineCreateInfo cpci;
  3030. cpci.sType = VK_STRUCTURE_TYPE_COMPUTE_PIPELINE_CREATE_INFO;
  3031. cpci.pNext = NULL;
  3032. cpci.flags = 0;
  3033. cpci.stage.sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO;
  3034. cpci.stage.pNext = NULL;
  3035. cpci.stage.flags = 0;
  3036. cpci.stage.stage = VK_SHADER_STAGE_COMPUTE_BIT;
  3037. cpci.stage.module = program.m_vsh->m_module;
  3038. cpci.stage.pName = "main";
  3039. cpci.stage.pSpecializationInfo = NULL;
  3040. cpci.layout = program.m_pipelineLayout;
  3041. cpci.basePipelineHandle = VK_NULL_HANDLE;
  3042. cpci.basePipelineIndex = 0;
  3043. VK_CHECK( vkCreateComputePipelines(m_device, m_pipelineCache, 1, &cpci, m_allocatorCb, &pipeline) );
  3044. m_pipelineStateCache.add(hash, pipeline);
  3045. return pipeline;
  3046. }
  3047. VkPipeline getPipeline(uint64_t _state, uint64_t _stencil, uint8_t _numStreams, const VertexLayout** _layouts, ProgramHandle _program, uint8_t _numInstanceData)
  3048. {
  3049. ProgramVK& program = m_program[_program.idx];
  3050. _state &= 0
  3051. | BGFX_STATE_WRITE_RGB
  3052. | BGFX_STATE_WRITE_A
  3053. | BGFX_STATE_WRITE_Z
  3054. | BGFX_STATE_DEPTH_TEST_MASK
  3055. | BGFX_STATE_BLEND_MASK
  3056. | BGFX_STATE_BLEND_EQUATION_MASK
  3057. | BGFX_STATE_BLEND_INDEPENDENT
  3058. | BGFX_STATE_BLEND_ALPHA_TO_COVERAGE
  3059. | BGFX_STATE_CULL_MASK
  3060. | BGFX_STATE_MSAA
  3061. | BGFX_STATE_LINEAA
  3062. | BGFX_STATE_CONSERVATIVE_RASTER
  3063. | BGFX_STATE_PT_MASK
  3064. ;
  3065. _stencil &= packStencil(~BGFX_STENCIL_FUNC_REF_MASK, ~BGFX_STENCIL_FUNC_REF_MASK);
  3066. VertexLayout layout;
  3067. if (0 < _numStreams)
  3068. {
  3069. bx::memCopy(&layout, _layouts[0], sizeof(VertexLayout) );
  3070. const uint16_t* attrMask = program.m_vsh->m_attrMask;
  3071. for (uint32_t ii = 0; ii < Attrib::Count; ++ii)
  3072. {
  3073. uint16_t mask = attrMask[ii];
  3074. uint16_t attr = (layout.m_attributes[ii] & mask);
  3075. layout.m_attributes[ii] = attr == 0 ? UINT16_MAX : attr == UINT16_MAX ? 0 : attr;
  3076. }
  3077. }
  3078. bx::HashMurmur2A murmur;
  3079. murmur.begin();
  3080. murmur.add(_state);
  3081. murmur.add(_stencil);
  3082. murmur.add(program.m_vsh->m_hash);
  3083. murmur.add(program.m_vsh->m_attrMask, sizeof(program.m_vsh->m_attrMask) );
  3084. if (NULL != program.m_fsh)
  3085. {
  3086. murmur.add(program.m_fsh->m_hash);
  3087. }
  3088. for (uint8_t ii = 0; ii < _numStreams; ++ii)
  3089. {
  3090. murmur.add(_layouts[ii]->m_hash);
  3091. }
  3092. murmur.add(layout.m_attributes, sizeof(layout.m_attributes) );
  3093. murmur.add(m_fbh.idx);
  3094. murmur.add(_numInstanceData);
  3095. const uint32_t hash = murmur.end();
  3096. VkPipeline pipeline = m_pipelineStateCache.find(hash);
  3097. if (VK_NULL_HANDLE != pipeline)
  3098. {
  3099. return pipeline;
  3100. }
  3101. VkPipelineColorBlendAttachmentState blendAttachmentState[BGFX_CONFIG_MAX_FRAME_BUFFER_ATTACHMENTS];
  3102. VkPipelineColorBlendStateCreateInfo colorBlendState;
  3103. colorBlendState.pAttachments = blendAttachmentState;
  3104. setBlendState(colorBlendState, _state);
  3105. VkPipelineInputAssemblyStateCreateInfo inputAssemblyState;
  3106. inputAssemblyState.sType = VK_STRUCTURE_TYPE_PIPELINE_INPUT_ASSEMBLY_STATE_CREATE_INFO;
  3107. inputAssemblyState.pNext = NULL;
  3108. inputAssemblyState.flags = 0;
  3109. inputAssemblyState.topology = s_primInfo[(_state&BGFX_STATE_PT_MASK) >> BGFX_STATE_PT_SHIFT].m_topology;
  3110. inputAssemblyState.primitiveRestartEnable = VK_FALSE;
  3111. VkPipelineRasterizationStateCreateInfo rasterizationState;
  3112. setRasterizerState(rasterizationState, _state);
  3113. VkPipelineDepthStencilStateCreateInfo depthStencilState;
  3114. setDepthStencilState(depthStencilState, _state, _stencil);
  3115. VkVertexInputBindingDescription inputBinding[Attrib::Count + 1 + BGFX_CONFIG_MAX_INSTANCE_DATA_COUNT];
  3116. VkVertexInputAttributeDescription inputAttrib[Attrib::Count + 1 + BGFX_CONFIG_MAX_INSTANCE_DATA_COUNT];
  3117. VkPipelineVertexInputStateCreateInfo vertexInputState;
  3118. vertexInputState.pVertexBindingDescriptions = inputBinding;
  3119. vertexInputState.pVertexAttributeDescriptions = inputAttrib;
  3120. setInputLayout(vertexInputState, _numStreams, _layouts, program, _numInstanceData);
  3121. const VkDynamicState dynamicStates[] =
  3122. {
  3123. VK_DYNAMIC_STATE_VIEWPORT,
  3124. VK_DYNAMIC_STATE_SCISSOR,
  3125. VK_DYNAMIC_STATE_BLEND_CONSTANTS,
  3126. VK_DYNAMIC_STATE_STENCIL_REFERENCE,
  3127. };
  3128. VkPipelineDynamicStateCreateInfo dynamicState;
  3129. dynamicState.sType = VK_STRUCTURE_TYPE_PIPELINE_DYNAMIC_STATE_CREATE_INFO;
  3130. dynamicState.pNext = NULL;
  3131. dynamicState.flags = 0;
  3132. dynamicState.dynamicStateCount = BX_COUNTOF(dynamicStates);
  3133. dynamicState.pDynamicStates = dynamicStates;
  3134. VkPipelineShaderStageCreateInfo shaderStages[2];
  3135. shaderStages[0].sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO;
  3136. shaderStages[0].pNext = NULL;
  3137. shaderStages[0].flags = 0;
  3138. shaderStages[0].stage = VK_SHADER_STAGE_VERTEX_BIT;
  3139. shaderStages[0].module = program.m_vsh->m_module;
  3140. shaderStages[0].pName = "main";
  3141. shaderStages[0].pSpecializationInfo = NULL;
  3142. if (NULL != program.m_fsh)
  3143. {
  3144. shaderStages[1].sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO;
  3145. shaderStages[1].pNext = NULL;
  3146. shaderStages[1].flags = 0;
  3147. shaderStages[1].stage = VK_SHADER_STAGE_FRAGMENT_BIT;
  3148. shaderStages[1].module = program.m_fsh->m_module;
  3149. shaderStages[1].pName = "main";
  3150. shaderStages[1].pSpecializationInfo = NULL;
  3151. }
  3152. VkPipelineViewportStateCreateInfo viewportState;
  3153. viewportState.sType = VK_STRUCTURE_TYPE_PIPELINE_VIEWPORT_STATE_CREATE_INFO;
  3154. viewportState.pNext = NULL;
  3155. viewportState.flags = 0;
  3156. viewportState.viewportCount = 1;
  3157. viewportState.pViewports = NULL;
  3158. viewportState.scissorCount = 1;
  3159. viewportState.pScissors = NULL;
  3160. VkPipelineMultisampleStateCreateInfo multisampleState;
  3161. multisampleState.sType = VK_STRUCTURE_TYPE_PIPELINE_MULTISAMPLE_STATE_CREATE_INFO;
  3162. multisampleState.pNext = NULL;
  3163. multisampleState.flags = 0;
  3164. multisampleState.rasterizationSamples = VK_SAMPLE_COUNT_1_BIT;
  3165. multisampleState.sampleShadingEnable = VK_FALSE;
  3166. multisampleState.minSampleShading = !!(BGFX_STATE_CONSERVATIVE_RASTER & _state) ? 1.0f : 0.0f;
  3167. multisampleState.pSampleMask = NULL;
  3168. multisampleState.alphaToCoverageEnable = !!(BGFX_STATE_BLEND_ALPHA_TO_COVERAGE & _state);
  3169. multisampleState.alphaToOneEnable = VK_FALSE;
  3170. VkGraphicsPipelineCreateInfo graphicsPipeline;
  3171. graphicsPipeline.sType = VK_STRUCTURE_TYPE_GRAPHICS_PIPELINE_CREATE_INFO;
  3172. graphicsPipeline.pNext = NULL;
  3173. graphicsPipeline.flags = 0;
  3174. graphicsPipeline.stageCount = NULL == program.m_fsh ? 1 : 2;
  3175. graphicsPipeline.pStages = shaderStages;
  3176. graphicsPipeline.pVertexInputState = &vertexInputState;
  3177. graphicsPipeline.pInputAssemblyState = &inputAssemblyState;
  3178. graphicsPipeline.pTessellationState = NULL;
  3179. graphicsPipeline.pViewportState = &viewportState;
  3180. graphicsPipeline.pRasterizationState = &rasterizationState;
  3181. graphicsPipeline.pMultisampleState = &multisampleState;
  3182. graphicsPipeline.pDepthStencilState = &depthStencilState;
  3183. graphicsPipeline.pColorBlendState = &colorBlendState;
  3184. graphicsPipeline.pDynamicState = &dynamicState;
  3185. // graphicsPipeline.layout = m_pipelineLayout;
  3186. graphicsPipeline.layout = program.m_pipelineLayout;
  3187. graphicsPipeline.renderPass = isValid(m_fbh) ? m_frameBuffers[m_fbh.idx].m_renderPass : m_renderPass;
  3188. graphicsPipeline.subpass = 0;
  3189. graphicsPipeline.basePipelineHandle = VK_NULL_HANDLE;
  3190. graphicsPipeline.basePipelineIndex = 0;
  3191. uint32_t length = g_callback->cacheReadSize(hash);
  3192. bool cached = length > 0;
  3193. void* cachedData = NULL;
  3194. VkPipelineCacheCreateInfo pcci;
  3195. pcci.sType = VK_STRUCTURE_TYPE_PIPELINE_CACHE_CREATE_INFO;
  3196. pcci.pNext = NULL;
  3197. pcci.flags = 0;
  3198. pcci.initialDataSize = 0;
  3199. pcci.pInitialData = NULL;
  3200. if (cached)
  3201. {
  3202. cachedData = BX_ALLOC(g_allocator, length);
  3203. if (g_callback->cacheRead(hash, cachedData, length) )
  3204. {
  3205. BX_TRACE("Loading cached pipeline state (size %d).", length);
  3206. bx::MemoryReader reader(cachedData, length);
  3207. pcci.initialDataSize = (size_t)reader.remaining();
  3208. pcci.pInitialData = reader.getDataPtr();
  3209. }
  3210. }
  3211. VkPipelineCache cache;
  3212. VK_CHECK(vkCreatePipelineCache(m_device, &pcci, m_allocatorCb, &cache) );
  3213. VK_CHECK(vkCreateGraphicsPipelines(m_device
  3214. , cache
  3215. , 1
  3216. , &graphicsPipeline
  3217. , m_allocatorCb
  3218. , &pipeline
  3219. ) );
  3220. m_pipelineStateCache.add(hash, pipeline);
  3221. size_t dataSize;
  3222. VK_CHECK(vkGetPipelineCacheData(m_device, cache, &dataSize, NULL) );
  3223. if (0 < dataSize)
  3224. {
  3225. if (length < dataSize)
  3226. {
  3227. cachedData = BX_REALLOC(g_allocator, cachedData, dataSize);
  3228. }
  3229. VK_CHECK(vkGetPipelineCacheData(m_device, cache, &dataSize, cachedData) );
  3230. g_callback->cacheWrite(hash, cachedData, (uint32_t)dataSize);
  3231. }
  3232. VK_CHECK(vkMergePipelineCaches(m_device, m_pipelineCache, 1, &cache) );
  3233. vkDestroy(cache);
  3234. if (NULL != cachedData)
  3235. {
  3236. BX_FREE(g_allocator, cachedData);
  3237. }
  3238. return pipeline;
  3239. }
  3240. void allocDescriptorSet(const ProgramVK& program, const RenderBind& renderBind, ScratchBufferVK& scratchBuffer)
  3241. {
  3242. VkDescriptorSetLayout dsl = m_descriptorSetLayoutCache.find(program.m_descriptorSetLayoutHash);
  3243. VkDescriptorSetAllocateInfo dsai;
  3244. dsai.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_ALLOCATE_INFO;
  3245. dsai.pNext = NULL;
  3246. dsai.descriptorPool = m_descriptorPool;
  3247. dsai.descriptorSetCount = 1;
  3248. dsai.pSetLayouts = &dsl;
  3249. VkDescriptorSet& descriptorSet = scratchBuffer.m_descriptorSet[scratchBuffer.m_currentDs];
  3250. vkAllocateDescriptorSets(m_device, &dsai, &descriptorSet);
  3251. scratchBuffer.m_currentDs++;
  3252. VkDescriptorImageInfo imageInfo[BGFX_CONFIG_MAX_TEXTURE_SAMPLERS];
  3253. VkDescriptorBufferInfo bufferInfo[BGFX_CONFIG_MAX_TEXTURE_SAMPLERS];
  3254. const int MAX_DESCRIPTOR_SETS = 2 * BGFX_CONFIG_MAX_TEXTURE_SAMPLERS + 2;
  3255. VkWriteDescriptorSet wds[MAX_DESCRIPTOR_SETS];
  3256. bx::memSet(wds, 0, sizeof(wds));
  3257. uint32_t wdsCount = 0;
  3258. uint32_t bufferCount = 0;
  3259. uint32_t imageCount = 0;
  3260. for (uint32_t stage = 0; stage < BGFX_CONFIG_MAX_TEXTURE_SAMPLERS; ++stage)
  3261. {
  3262. const Binding& bind = renderBind.m_bind[stage];
  3263. const BindInfo& bindInfo = program.m_bindInfo[stage];
  3264. // bgfx does not seem to forbid setting a texture to a stage that a program does not use
  3265. if (bind.m_type == Binding::Texture
  3266. && !isValid(program.m_bindInfo[stage].uniformHandle))
  3267. continue;
  3268. if (kInvalidHandle != bind.m_idx)
  3269. {
  3270. switch (bind.m_type)
  3271. {
  3272. case Binding::Image:
  3273. {
  3274. wds[wdsCount].sType = VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET;
  3275. wds[wdsCount].pNext = NULL;
  3276. wds[wdsCount].dstSet = descriptorSet;
  3277. wds[wdsCount].dstBinding = bindInfo.binding;
  3278. wds[wdsCount].dstArrayElement = 0;
  3279. wds[wdsCount].descriptorCount = 1;
  3280. wds[wdsCount].descriptorType = VK_DESCRIPTOR_TYPE_STORAGE_IMAGE;
  3281. wds[wdsCount].pImageInfo = NULL;
  3282. wds[wdsCount].pBufferInfo = NULL;
  3283. wds[wdsCount].pTexelBufferView = NULL;
  3284. TextureVK& texture = m_textures[bind.m_idx];
  3285. VkSampler sampler = getSampler(
  3286. (0 == (BGFX_SAMPLER_INTERNAL_DEFAULT & bind.m_samplerFlags)
  3287. ? bind.m_samplerFlags
  3288. : (uint32_t)texture.m_flags
  3289. ) & (BGFX_SAMPLER_BITS_MASK | BGFX_SAMPLER_BORDER_COLOR_MASK)
  3290. , (uint32_t)texture.m_numMips);
  3291. if (VK_IMAGE_LAYOUT_GENERAL != texture.m_currentImageLayout
  3292. && VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL != texture.m_currentImageLayout)
  3293. {
  3294. texture.setImageMemoryBarrier(m_commandBuffer, VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL);
  3295. }
  3296. imageInfo[imageCount].imageLayout = texture.m_currentImageLayout;
  3297. imageInfo[imageCount].imageView = VK_NULL_HANDLE != texture.m_textureImageStorageView
  3298. ? texture.m_textureImageStorageView
  3299. : texture.m_textureImageView
  3300. ;
  3301. imageInfo[imageCount].sampler = sampler;
  3302. wds[wdsCount].pImageInfo = &imageInfo[imageCount];
  3303. ++imageCount;
  3304. ++wdsCount;
  3305. }
  3306. break;
  3307. case Binding::VertexBuffer:
  3308. case Binding::IndexBuffer:
  3309. {
  3310. wds[wdsCount].sType = VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET;
  3311. wds[wdsCount].pNext = NULL;
  3312. wds[wdsCount].dstSet = descriptorSet;
  3313. wds[wdsCount].dstBinding = bindInfo.binding;
  3314. wds[wdsCount].dstArrayElement = 0;
  3315. wds[wdsCount].descriptorCount = 1;
  3316. wds[wdsCount].descriptorType = VK_DESCRIPTOR_TYPE_STORAGE_BUFFER;
  3317. wds[wdsCount].pImageInfo = NULL;
  3318. wds[wdsCount].pBufferInfo = NULL;
  3319. wds[wdsCount].pTexelBufferView = NULL;
  3320. BufferVK& sb = bind.m_type == Binding::VertexBuffer ? m_vertexBuffers[bind.m_idx] : m_indexBuffers[bind.m_idx];
  3321. bufferInfo[bufferCount].buffer = sb.m_buffer;
  3322. bufferInfo[bufferCount].offset = 0;
  3323. bufferInfo[bufferCount].range = sb.m_size;
  3324. wds[wdsCount].pBufferInfo = &bufferInfo[bufferCount];
  3325. ++bufferCount;
  3326. ++wdsCount;
  3327. }
  3328. break;
  3329. case Binding::Texture:
  3330. {
  3331. TextureVK& texture = m_textures[bind.m_idx];
  3332. VkSampler sampler = getSampler(
  3333. (0 == (BGFX_SAMPLER_INTERNAL_DEFAULT & bind.m_samplerFlags)
  3334. ? bind.m_samplerFlags
  3335. : (uint32_t)texture.m_flags
  3336. ) & (BGFX_SAMPLER_BITS_MASK | BGFX_SAMPLER_BORDER_COLOR_MASK)
  3337. , (uint32_t)texture.m_numMips);
  3338. if (VK_IMAGE_LAYOUT_GENERAL != texture.m_currentImageLayout
  3339. && VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL != texture.m_currentImageLayout)
  3340. {
  3341. texture.setImageMemoryBarrier(m_commandBuffer, VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL);
  3342. }
  3343. imageInfo[imageCount].imageLayout = texture.m_currentImageLayout;
  3344. imageInfo[imageCount].imageView = VK_NULL_HANDLE != texture.m_textureImageDepthView
  3345. ? texture.m_textureImageDepthView
  3346. : texture.m_textureImageView
  3347. ;
  3348. imageInfo[imageCount].sampler = sampler;
  3349. wds[wdsCount].sType = VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET;
  3350. wds[wdsCount].pNext = NULL;
  3351. wds[wdsCount].dstSet = descriptorSet;
  3352. wds[wdsCount].dstBinding = bindInfo.binding;
  3353. wds[wdsCount].dstArrayElement = 0;
  3354. wds[wdsCount].descriptorCount = 1;
  3355. wds[wdsCount].descriptorType = VK_DESCRIPTOR_TYPE_SAMPLED_IMAGE;
  3356. wds[wdsCount].pImageInfo = &imageInfo[imageCount];
  3357. wds[wdsCount].pBufferInfo = NULL;
  3358. wds[wdsCount].pTexelBufferView = NULL;
  3359. ++wdsCount;
  3360. wds[wdsCount].sType = VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET;
  3361. wds[wdsCount].pNext = NULL;
  3362. wds[wdsCount].dstSet = descriptorSet;
  3363. wds[wdsCount].dstBinding = bindInfo.samplerBinding;
  3364. wds[wdsCount].dstArrayElement = 0;
  3365. wds[wdsCount].descriptorCount = 1;
  3366. wds[wdsCount].descriptorType = VK_DESCRIPTOR_TYPE_SAMPLER;
  3367. wds[wdsCount].pImageInfo = &imageInfo[imageCount];
  3368. wds[wdsCount].pBufferInfo = NULL;
  3369. wds[wdsCount].pTexelBufferView = NULL;
  3370. ++wdsCount;
  3371. ++imageCount;
  3372. }
  3373. break;
  3374. }
  3375. }
  3376. }
  3377. const uint32_t align = uint32_t(m_deviceProperties.limits.minUniformBufferOffsetAlignment);
  3378. const uint32_t vsize = bx::strideAlign(program.m_vsh->m_size, align);
  3379. const uint32_t fsize = bx::strideAlign((NULL != program.m_fsh ? program.m_fsh->m_size : 0), align);
  3380. const uint32_t total = vsize + fsize;
  3381. if (0 < total)
  3382. {
  3383. uint32_t vsUniformBinding = program.m_vsh->m_uniformBinding;
  3384. uint32_t fsUniformBinding = NULL != program.m_fsh ? program.m_fsh->m_uniformBinding : 0;
  3385. if (vsize > 0)
  3386. {
  3387. bufferInfo[bufferCount].buffer = scratchBuffer.m_buffer;
  3388. bufferInfo[bufferCount].offset = 0;
  3389. bufferInfo[bufferCount].range = vsize;
  3390. wds[wdsCount].sType = VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET;
  3391. wds[wdsCount].pNext = NULL;
  3392. wds[wdsCount].dstSet = descriptorSet;
  3393. wds[wdsCount].dstBinding = vsUniformBinding;
  3394. wds[wdsCount].dstArrayElement = 0;
  3395. wds[wdsCount].descriptorCount = 1;
  3396. wds[wdsCount].descriptorType = VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER_DYNAMIC;
  3397. wds[wdsCount].pImageInfo = NULL;
  3398. wds[wdsCount].pBufferInfo = &bufferInfo[bufferCount];
  3399. wds[wdsCount].pTexelBufferView = NULL;
  3400. ++wdsCount;
  3401. ++bufferCount;
  3402. }
  3403. if (fsize > 0)
  3404. {
  3405. bufferInfo[bufferCount].buffer = scratchBuffer.m_buffer;
  3406. bufferInfo[bufferCount].offset = 0;
  3407. bufferInfo[bufferCount].range = fsize;
  3408. wds[wdsCount].sType = VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET;
  3409. wds[wdsCount].pNext = NULL;
  3410. wds[wdsCount].dstSet = descriptorSet;
  3411. wds[wdsCount].dstBinding = fsUniformBinding;
  3412. wds[wdsCount].dstArrayElement = 0;
  3413. wds[wdsCount].descriptorCount = 1;
  3414. wds[wdsCount].descriptorType = VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER_DYNAMIC;
  3415. wds[wdsCount].pImageInfo = NULL;
  3416. wds[wdsCount].pBufferInfo = &bufferInfo[bufferCount];
  3417. wds[wdsCount].pTexelBufferView = NULL;
  3418. ++wdsCount;
  3419. ++bufferCount;
  3420. }
  3421. }
  3422. vkUpdateDescriptorSets(m_device, wdsCount, wds, 0, NULL);
  3423. }
  3424. void commit(UniformBuffer& _uniformBuffer)
  3425. {
  3426. _uniformBuffer.reset();
  3427. for (;;)
  3428. {
  3429. uint32_t opcode = _uniformBuffer.read();
  3430. if (UniformType::End == opcode)
  3431. {
  3432. break;
  3433. }
  3434. UniformType::Enum type;
  3435. uint16_t loc;
  3436. uint16_t num;
  3437. uint16_t copy;
  3438. UniformBuffer::decodeOpcode(opcode, type, loc, num, copy);
  3439. const char* data;
  3440. if (copy)
  3441. {
  3442. data = _uniformBuffer.read(g_uniformTypeSize[type]*num);
  3443. }
  3444. else
  3445. {
  3446. UniformHandle handle;
  3447. bx::memCopy(&handle, _uniformBuffer.read(sizeof(UniformHandle) ), sizeof(UniformHandle) );
  3448. data = (const char*)m_uniforms[handle.idx];
  3449. }
  3450. #define CASE_IMPLEMENT_UNIFORM(_uniform, _dxsuffix, _type) \
  3451. case UniformType::_uniform: \
  3452. case UniformType::_uniform|BGFX_UNIFORM_FRAGMENTBIT: \
  3453. { \
  3454. setShaderUniform(uint8_t(type), loc, data, num); \
  3455. } \
  3456. break;
  3457. switch ( (uint32_t)type)
  3458. {
  3459. case UniformType::Mat3:
  3460. case UniformType::Mat3|BGFX_UNIFORM_FRAGMENTBIT:
  3461. {
  3462. float* value = (float*)data;
  3463. for (uint32_t ii = 0, count = num/3; ii < count; ++ii, loc += 3*16, value += 9)
  3464. {
  3465. Matrix4 mtx;
  3466. mtx.un.val[ 0] = value[0];
  3467. mtx.un.val[ 1] = value[1];
  3468. mtx.un.val[ 2] = value[2];
  3469. mtx.un.val[ 3] = 0.0f;
  3470. mtx.un.val[ 4] = value[3];
  3471. mtx.un.val[ 5] = value[4];
  3472. mtx.un.val[ 6] = value[5];
  3473. mtx.un.val[ 7] = 0.0f;
  3474. mtx.un.val[ 8] = value[6];
  3475. mtx.un.val[ 9] = value[7];
  3476. mtx.un.val[10] = value[8];
  3477. mtx.un.val[11] = 0.0f;
  3478. setShaderUniform(uint8_t(type), loc, &mtx.un.val[0], 3);
  3479. }
  3480. }
  3481. break;
  3482. case UniformType::Sampler:
  3483. case UniformType::Sampler|BGFX_UNIFORM_FRAGMENTBIT:
  3484. // do nothing, but VkDescriptorSetImageInfo would be set before drawing
  3485. break;
  3486. // CASE_IMPLEMENT_UNIFORM(Sampler, I, int);
  3487. CASE_IMPLEMENT_UNIFORM(Vec4, F, float);
  3488. CASE_IMPLEMENT_UNIFORM(Mat4, F, float);
  3489. case UniformType::End:
  3490. break;
  3491. default:
  3492. BX_TRACE("%4d: INVALID 0x%08x, t %d, l %d, n %d, c %d", _uniformBuffer.getPos(), opcode, type, loc, num, copy);
  3493. break;
  3494. }
  3495. #undef CASE_IMPLEMENT_UNIFORM
  3496. }
  3497. }
  3498. void clearQuad(const Rect& _rect, const Clear& _clear, const float _palette[][4])
  3499. {
  3500. VkClearRect rect[1];
  3501. rect[0].rect.offset.x = _rect.m_x;
  3502. rect[0].rect.offset.y = _rect.m_y;
  3503. rect[0].rect.extent.width = _rect.m_width;
  3504. rect[0].rect.extent.height = _rect.m_height;
  3505. rect[0].baseArrayLayer = 0;
  3506. rect[0].layerCount = 1;
  3507. uint32_t numMrt = 1;
  3508. FrameBufferHandle fbh = m_fbh;
  3509. if (isValid(fbh) )
  3510. {
  3511. const FrameBufferVK& fb = m_frameBuffers[fbh.idx];
  3512. numMrt = fb.m_num;
  3513. }
  3514. VkClearAttachment attachments[BGFX_CONFIG_MAX_FRAME_BUFFERS];
  3515. uint32_t mrt = 0;
  3516. if (true //NULL != m_currentColor
  3517. && BGFX_CLEAR_COLOR & _clear.m_flags)
  3518. {
  3519. if (BGFX_CLEAR_COLOR_USE_PALETTE & _clear.m_flags)
  3520. {
  3521. for (uint32_t ii = 0; ii < numMrt; ++ii)
  3522. {
  3523. attachments[mrt].colorAttachment = mrt;
  3524. attachments[mrt].aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
  3525. uint8_t index = bx::min<uint8_t>(BGFX_CONFIG_MAX_COLOR_PALETTE-1, _clear.m_index[ii]);
  3526. bx::memCopy(&attachments[mrt].clearValue.color.float32, _palette[index], 16);
  3527. ++mrt;
  3528. }
  3529. }
  3530. else
  3531. {
  3532. float frgba[4] =
  3533. {
  3534. _clear.m_index[0] * 1.0f / 255.0f,
  3535. _clear.m_index[1] * 1.0f / 255.0f,
  3536. _clear.m_index[2] * 1.0f / 255.0f,
  3537. _clear.m_index[3] * 1.0f / 255.0f,
  3538. };
  3539. for (uint32_t ii = 0; ii < numMrt; ++ii)
  3540. {
  3541. attachments[mrt].colorAttachment = mrt;
  3542. attachments[mrt].aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
  3543. bx::memCopy(&attachments[mrt].clearValue.color.float32, frgba, 16);
  3544. ++mrt;
  3545. }
  3546. }
  3547. }
  3548. if (true //NULL != m_currentDepthStencil
  3549. && (BGFX_CLEAR_DEPTH | BGFX_CLEAR_STENCIL) & _clear.m_flags)
  3550. {
  3551. attachments[mrt].colorAttachment = mrt;
  3552. attachments[mrt].aspectMask = 0;
  3553. attachments[mrt].aspectMask |= (_clear.m_flags & BGFX_CLEAR_DEPTH ) ? VK_IMAGE_ASPECT_DEPTH_BIT : 0;
  3554. attachments[mrt].aspectMask |= (_clear.m_flags & BGFX_CLEAR_STENCIL) ? VK_IMAGE_ASPECT_STENCIL_BIT : 0;
  3555. attachments[mrt].clearValue.depthStencil.stencil = _clear.m_stencil;
  3556. attachments[mrt].clearValue.depthStencil.depth = _clear.m_depth;
  3557. ++mrt;
  3558. }
  3559. if (mrt > 0)
  3560. {
  3561. vkCmdClearAttachments(m_commandBuffer
  3562. , mrt
  3563. , attachments
  3564. , BX_COUNTOF(rect)
  3565. , rect
  3566. );
  3567. }
  3568. }
  3569. uint64_t kick(VkSemaphore _wait = VK_NULL_HANDLE, VkSemaphore _signal = VK_NULL_HANDLE)
  3570. {
  3571. VkPipelineStageFlags stageFlags = 0
  3572. | VK_PIPELINE_STAGE_BOTTOM_OF_PIPE_BIT
  3573. ;
  3574. VkSubmitInfo si;
  3575. si.sType = VK_STRUCTURE_TYPE_SUBMIT_INFO;
  3576. si.pNext = NULL;
  3577. si.waitSemaphoreCount = VK_NULL_HANDLE != _wait;
  3578. si.pWaitSemaphores = &_wait;
  3579. si.pWaitDstStageMask = &stageFlags;
  3580. si.commandBufferCount = 1;
  3581. si.pCommandBuffers = &m_commandBuffers[m_backBufferColorIdx];
  3582. si.signalSemaphoreCount = VK_NULL_HANDLE != _signal;
  3583. si.pSignalSemaphores = &_signal;
  3584. // VK_CHECK(vkResetFences(m_device, 1, &m_fence) );
  3585. VK_CHECK(vkQueueSubmit(m_queueGraphics, 1, &si, VK_NULL_HANDLE) );
  3586. return 0;
  3587. }
  3588. void finish()
  3589. {
  3590. finishAll();
  3591. }
  3592. void finishAll()
  3593. {
  3594. VK_CHECK(vkQueueWaitIdle(m_queueGraphics) );
  3595. // VK_CHECK(vkWaitForFences(m_device, 1, &m_fence, true, INT64_MAX) );
  3596. }
  3597. int32_t selectMemoryType(uint32_t _memoryTypeBits, uint32_t _propertyFlags, int32_t _startIndex = 0) const
  3598. {
  3599. for (int32_t ii = _startIndex, num = m_memoryProperties.memoryTypeCount; ii < num; ++ii)
  3600. {
  3601. const VkMemoryType& memType = m_memoryProperties.memoryTypes[ii];
  3602. if ( (0 != ( (1<<ii) & _memoryTypeBits) )
  3603. && ( (memType.propertyFlags & _propertyFlags) == _propertyFlags) )
  3604. {
  3605. return ii;
  3606. }
  3607. }
  3608. BX_TRACE("Failed to find memory that supports flags 0x%08x.", _propertyFlags);
  3609. return -1;
  3610. }
  3611. VkResult allocateMemory(const VkMemoryRequirements* requirements, VkMemoryPropertyFlags propertyFlags, VkDeviceMemory* memory) const
  3612. {
  3613. VkMemoryAllocateInfo ma;
  3614. ma.sType = VK_STRUCTURE_TYPE_MEMORY_ALLOCATE_INFO;
  3615. ma.pNext = NULL;
  3616. ma.allocationSize = requirements->size;
  3617. VkResult result = VK_ERROR_UNKNOWN;
  3618. int32_t searchIndex = -1;
  3619. do
  3620. {
  3621. searchIndex++;
  3622. searchIndex = selectMemoryType(requirements->memoryTypeBits, propertyFlags, searchIndex);
  3623. if (searchIndex >= 0)
  3624. {
  3625. ma.memoryTypeIndex = searchIndex;
  3626. result = vkAllocateMemory(m_device
  3627. , &ma
  3628. , m_allocatorCb
  3629. , memory
  3630. );
  3631. }
  3632. }
  3633. while (result != VK_SUCCESS && searchIndex >= 0);
  3634. return result;
  3635. }
  3636. VkCommandBuffer beginNewCommand(VkCommandBufferUsageFlagBits commandBufferUsageFlag = VK_COMMAND_BUFFER_USAGE_ONE_TIME_SUBMIT_BIT)
  3637. {
  3638. VkCommandBufferAllocateInfo cbai;
  3639. cbai.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_ALLOCATE_INFO;
  3640. cbai.pNext = NULL;
  3641. cbai.commandPool = m_commandPool;
  3642. cbai.level = VK_COMMAND_BUFFER_LEVEL_PRIMARY;
  3643. cbai.commandBufferCount = 1;
  3644. VkCommandBuffer commandBuffer;
  3645. VK_CHECK(vkAllocateCommandBuffers(m_device, &cbai, &commandBuffer));
  3646. VkCommandBufferBeginInfo cbbi;
  3647. cbbi.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_BEGIN_INFO;
  3648. cbbi.pNext = NULL;
  3649. cbbi.flags = commandBufferUsageFlag;
  3650. cbbi.pInheritanceInfo = NULL;
  3651. VK_CHECK(vkBeginCommandBuffer(commandBuffer, &cbbi));
  3652. return commandBuffer;
  3653. }
  3654. void submitCommandAndWait(VkCommandBuffer commandBuffer)
  3655. {
  3656. vkEndCommandBuffer(commandBuffer);
  3657. VkSubmitInfo submitInfo;
  3658. submitInfo.sType = VK_STRUCTURE_TYPE_SUBMIT_INFO;
  3659. submitInfo.pNext = NULL;
  3660. submitInfo.commandBufferCount = 1;
  3661. submitInfo.pCommandBuffers = &commandBuffer;
  3662. submitInfo.waitSemaphoreCount = 0;
  3663. submitInfo.pWaitSemaphores = NULL;
  3664. submitInfo.signalSemaphoreCount = 0;
  3665. submitInfo.pSignalSemaphores = NULL;
  3666. submitInfo.pWaitDstStageMask = NULL;
  3667. VK_CHECK(vkQueueSubmit(m_queueGraphics, 1, &submitInfo, VK_NULL_HANDLE));
  3668. VK_CHECK(vkQueueWaitIdle(m_queueGraphics));
  3669. vkFreeCommandBuffers(m_device, m_commandPool, 1, &commandBuffer);
  3670. }
  3671. #define NUM_SWAPCHAIN_IMAGE 4
  3672. VkAllocationCallbacks* m_allocatorCb;
  3673. VkDebugReportCallbackEXT m_debugReportCallback;
  3674. VkInstance m_instance;
  3675. VkPhysicalDevice m_physicalDevice;
  3676. VkPhysicalDeviceProperties m_deviceProperties;
  3677. VkPhysicalDeviceMemoryProperties m_memoryProperties;
  3678. VkPhysicalDeviceFeatures m_deviceFeatures;
  3679. VkSwapchainCreateInfoKHR m_sci;
  3680. VkSurfaceKHR m_surface;
  3681. VkSwapchainKHR m_swapchain;
  3682. uint32_t m_numSwapchainImages;
  3683. VkSurfaceFormatKHR m_backBufferColorFormat;
  3684. VkSurfaceFormatKHR m_backBufferColorFormatSrgb;
  3685. VkImageLayout m_backBufferColorImageLayout[NUM_SWAPCHAIN_IMAGE];
  3686. VkImage m_backBufferColorImage[NUM_SWAPCHAIN_IMAGE];
  3687. VkImageView m_backBufferColorImageView[NUM_SWAPCHAIN_IMAGE];
  3688. VkFramebuffer m_backBufferColor[NUM_SWAPCHAIN_IMAGE];
  3689. VkCommandBuffer m_commandBuffers[NUM_SWAPCHAIN_IMAGE];
  3690. VkCommandBuffer m_commandBuffer;
  3691. bool m_needToRefreshSwapchain;
  3692. VkFormat m_backBufferDepthStencilFormat;
  3693. VkDeviceMemory m_backBufferDepthStencilMemory;
  3694. VkImage m_backBufferDepthStencilImage;
  3695. VkImageView m_backBufferDepthStencilImageView;
  3696. ScratchBufferVK m_scratchBuffer[NUM_SWAPCHAIN_IMAGE];
  3697. VkSemaphore m_presentDone[NUM_SWAPCHAIN_IMAGE];
  3698. uint32_t m_qfiGraphics;
  3699. uint32_t m_qfiCompute;
  3700. VkDevice m_device;
  3701. VkQueue m_queueGraphics;
  3702. VkQueue m_queueCompute;
  3703. VkFence m_fence;
  3704. VkRenderPass m_renderPass;
  3705. VkDescriptorPool m_descriptorPool;
  3706. VkPipelineCache m_pipelineCache;
  3707. VkCommandPool m_commandPool;
  3708. void* m_renderDocDll;
  3709. void* m_vulkan1Dll;
  3710. IndexBufferVK m_indexBuffers[BGFX_CONFIG_MAX_INDEX_BUFFERS];
  3711. VertexBufferVK m_vertexBuffers[BGFX_CONFIG_MAX_VERTEX_BUFFERS];
  3712. ShaderVK m_shaders[BGFX_CONFIG_MAX_SHADERS];
  3713. ProgramVK m_program[BGFX_CONFIG_MAX_PROGRAMS];
  3714. TextureVK m_textures[BGFX_CONFIG_MAX_TEXTURES];
  3715. VertexLayout m_vertexLayouts[BGFX_CONFIG_MAX_VERTEX_LAYOUTS];
  3716. FrameBufferVK m_frameBuffers[BGFX_CONFIG_MAX_FRAME_BUFFERS];
  3717. void* m_uniforms[BGFX_CONFIG_MAX_UNIFORMS];
  3718. Matrix4 m_predefinedUniforms[PredefinedUniform::Count];
  3719. UniformRegistry m_uniformReg;
  3720. StateCacheT<VkPipeline> m_pipelineStateCache;
  3721. StateCacheT<VkDescriptorSetLayout> m_descriptorSetLayoutCache;
  3722. StateCacheT<VkRenderPass> m_renderPassCache;
  3723. StateCacheT<VkSampler> m_samplerCache;
  3724. Resolution m_resolution;
  3725. uint32_t m_maxAnisotropy;
  3726. bool m_depthClamp;
  3727. bool m_wireframe;
  3728. TextVideoMem m_textVideoMem;
  3729. uint8_t m_fsScratch[64<<10];
  3730. uint8_t m_vsScratch[64<<10];
  3731. uint32_t m_backBufferColorIdx;
  3732. FrameBufferHandle m_fbh;
  3733. };
  3734. static RendererContextVK* s_renderVK;
  3735. RendererContextI* rendererCreate(const Init& _init)
  3736. {
  3737. s_renderVK = BX_NEW(g_allocator, RendererContextVK);
  3738. if (!s_renderVK->init(_init) )
  3739. {
  3740. BX_DELETE(g_allocator, s_renderVK);
  3741. s_renderVK = NULL;
  3742. }
  3743. return s_renderVK;
  3744. }
  3745. void rendererDestroy()
  3746. {
  3747. s_renderVK->shutdown();
  3748. BX_DELETE(g_allocator, s_renderVK);
  3749. s_renderVK = NULL;
  3750. }
  3751. #define VK_DESTROY_FUNC(_name) \
  3752. void vkDestroy(Vk##_name& _obj) \
  3753. { \
  3754. if (VK_NULL_HANDLE != _obj) \
  3755. { \
  3756. vkDestroy##_name(s_renderVK->m_device, _obj, s_renderVK->m_allocatorCb); \
  3757. _obj = VK_NULL_HANDLE; \
  3758. } \
  3759. }
  3760. VK_DESTROY
  3761. #undef VK_DESTROY_FUNC
  3762. void ScratchBufferVK::create(uint32_t _size, uint32_t _maxDescriptors)
  3763. {
  3764. m_maxDescriptors = _maxDescriptors;
  3765. m_currentDs = 0;
  3766. m_descriptorSet = (VkDescriptorSet*)BX_ALLOC(g_allocator, m_maxDescriptors * sizeof(VkDescriptorSet) );
  3767. bx::memSet(m_descriptorSet, 0, sizeof(VkDescriptorSet) * m_maxDescriptors);
  3768. VkAllocationCallbacks* allocatorCb = s_renderVK->m_allocatorCb;
  3769. VkDevice device = s_renderVK->m_device;
  3770. VkBufferCreateInfo bci;
  3771. bci.sType = VK_STRUCTURE_TYPE_BUFFER_CREATE_INFO;
  3772. bci.pNext = NULL;
  3773. bci.flags = 0;
  3774. bci.size = _size;
  3775. bci.usage = VK_BUFFER_USAGE_UNIFORM_BUFFER_BIT;
  3776. bci.sharingMode = VK_SHARING_MODE_EXCLUSIVE;
  3777. bci.queueFamilyIndexCount = 0;
  3778. bci.pQueueFamilyIndices = NULL;
  3779. VK_CHECK(vkCreateBuffer(
  3780. device
  3781. , &bci
  3782. , allocatorCb
  3783. , &m_buffer
  3784. ) );
  3785. VkMemoryRequirements mr;
  3786. vkGetBufferMemoryRequirements(
  3787. device
  3788. , m_buffer
  3789. , &mr
  3790. );
  3791. VK_CHECK(s_renderVK->allocateMemory(&mr, VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT, &m_deviceMem) );
  3792. m_size = (uint32_t)mr.size;
  3793. m_pos = 0;
  3794. VK_CHECK(vkBindBufferMemory(device, m_buffer, m_deviceMem, 0) );
  3795. VK_CHECK(vkMapMemory(device, m_deviceMem, 0, m_size, 0, (void**)&m_data) );
  3796. }
  3797. void ScratchBufferVK::destroy()
  3798. {
  3799. VkAllocationCallbacks* allocatorCb = s_renderVK->m_allocatorCb;
  3800. VkDevice device = s_renderVK->m_device;
  3801. reset();
  3802. BX_FREE(g_allocator, m_descriptorSet);
  3803. vkUnmapMemory(device, m_deviceMem);
  3804. vkDestroy(m_buffer);
  3805. vkFreeMemory(device
  3806. , m_deviceMem
  3807. , allocatorCb
  3808. );
  3809. }
  3810. void ScratchBufferVK::reset()
  3811. {
  3812. if (m_currentDs > 0)
  3813. {
  3814. vkFreeDescriptorSets(
  3815. s_renderVK->m_device
  3816. , s_renderVK->m_descriptorPool
  3817. , m_currentDs
  3818. , m_descriptorSet
  3819. );
  3820. }
  3821. bx::memSet(m_descriptorSet, 0, sizeof(VkDescriptorSet) * m_maxDescriptors);
  3822. m_pos = 0;
  3823. m_currentDs = 0;
  3824. }
  3825. VkResult ImageVK::create(VkFormat _format, const VkExtent3D& _extent)
  3826. {
  3827. VkResult result;
  3828. VkAllocationCallbacks* allocatorCb = s_renderVK->m_allocatorCb;
  3829. VkDevice device = s_renderVK->m_device;
  3830. VkImageCreateInfo ici;
  3831. ici.sType = VK_STRUCTURE_TYPE_IMAGE_CREATE_INFO;
  3832. ici.pNext = NULL;
  3833. ici.flags = 0;
  3834. ici.imageType = VK_IMAGE_TYPE_2D;
  3835. ici.format = _format;
  3836. ici.extent = _extent;
  3837. ici.mipLevels = 1;
  3838. ici.arrayLayers = 1;
  3839. ici.samples = VK_SAMPLE_COUNT_1_BIT;
  3840. ici.tiling = VK_IMAGE_TILING_OPTIMAL;
  3841. ici.usage = 0
  3842. | VK_IMAGE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT
  3843. | VK_IMAGE_USAGE_TRANSFER_SRC_BIT
  3844. ;
  3845. ici.sharingMode = VK_SHARING_MODE_EXCLUSIVE;
  3846. ici.queueFamilyIndexCount = 0;
  3847. ici.pQueueFamilyIndices = 0;
  3848. ici.initialLayout = VK_IMAGE_LAYOUT_UNDEFINED;
  3849. result = vkCreateImage(device, &ici, allocatorCb, &m_image);
  3850. if (VK_SUCCESS != result)
  3851. {
  3852. BX_TRACE("vkCreateImage failed %d: %s.", result, getName(result) );
  3853. return result;
  3854. }
  3855. VkMemoryRequirements mr;
  3856. vkGetImageMemoryRequirements(device, m_image, &mr);
  3857. result = s_renderVK->allocateMemory(&mr, VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT, &m_memory);
  3858. if (VK_SUCCESS != result)
  3859. {
  3860. BX_TRACE("vkAllocateMemory failed %d: %s.", result, getName(result) );
  3861. destroy();
  3862. return result;
  3863. }
  3864. result = vkBindImageMemory(device, m_image, m_memory, 0);
  3865. if (VK_SUCCESS != result)
  3866. {
  3867. BX_TRACE("vkBindImageMemory failed %d: %s.", result, getName(result) );
  3868. destroy();
  3869. return result;
  3870. }
  3871. VkImageViewCreateInfo ivci;
  3872. ivci.sType = VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO;
  3873. ivci.pNext = NULL;
  3874. ivci.flags = 0;
  3875. ivci.image = m_image;
  3876. ivci.viewType = VK_IMAGE_VIEW_TYPE_2D;
  3877. ivci.format = _format;
  3878. ivci.components.r = VK_COMPONENT_SWIZZLE_IDENTITY;
  3879. ivci.components.g = VK_COMPONENT_SWIZZLE_IDENTITY;
  3880. ivci.components.b = VK_COMPONENT_SWIZZLE_IDENTITY;
  3881. ivci.components.a = VK_COMPONENT_SWIZZLE_IDENTITY;
  3882. ivci.subresourceRange.aspectMask = 0
  3883. | VK_IMAGE_ASPECT_DEPTH_BIT
  3884. | VK_IMAGE_ASPECT_STENCIL_BIT
  3885. ;
  3886. ivci.subresourceRange.baseMipLevel = 0;
  3887. ivci.subresourceRange.levelCount = 1;
  3888. ivci.subresourceRange.baseArrayLayer = 0;
  3889. ivci.subresourceRange.layerCount = 1;
  3890. result = vkCreateImageView(device, &ivci, allocatorCb, &m_imageView);
  3891. if (VK_SUCCESS != result)
  3892. {
  3893. BX_TRACE("vkCreateImageView failed %d: %s.", result, getName(result) );
  3894. destroy();
  3895. return result;
  3896. }
  3897. return VK_SUCCESS;
  3898. }
  3899. void ImageVK::destroy()
  3900. {
  3901. vkDestroy(m_imageView);
  3902. vkDestroy(m_image);
  3903. if (VK_NULL_HANDLE != m_memory)
  3904. {
  3905. vkFreeMemory(s_renderVK->m_device, m_memory, s_renderVK->m_allocatorCb);
  3906. m_memory = VK_NULL_HANDLE;
  3907. }
  3908. }
  3909. void BufferVK::create(uint32_t _size, void* _data, uint16_t _flags, bool _vertex, uint32_t _stride)
  3910. {
  3911. BX_UNUSED(_stride);
  3912. m_size = _size;
  3913. m_flags = _flags;
  3914. m_dynamic = NULL == _data;
  3915. bool storage = m_flags & BGFX_BUFFER_COMPUTE_READ_WRITE;
  3916. bool indirect = m_flags & BGFX_BUFFER_DRAW_INDIRECT;
  3917. VkBufferCreateInfo bci;
  3918. bci.sType = VK_STRUCTURE_TYPE_BUFFER_CREATE_INFO;
  3919. bci.pNext = NULL;
  3920. bci.flags = 0;
  3921. bci.size = _size;
  3922. bci.usage = 0
  3923. // | (m_dynamic ? VK_BUFFER_USAGE_TRANSFER_DST_BIT : 0)
  3924. | (_vertex ? VK_BUFFER_USAGE_VERTEX_BUFFER_BIT : VK_BUFFER_USAGE_INDEX_BUFFER_BIT)
  3925. | (storage || indirect ? VK_BUFFER_USAGE_STORAGE_BUFFER_BIT : 0)
  3926. | (indirect ? VK_BUFFER_USAGE_INDIRECT_BUFFER_BIT : 0)
  3927. | VK_BUFFER_USAGE_TRANSFER_DST_BIT
  3928. ;
  3929. bci.sharingMode = VK_SHARING_MODE_EXCLUSIVE;
  3930. bci.queueFamilyIndexCount = 0;
  3931. bci.pQueueFamilyIndices = NULL;
  3932. VkAllocationCallbacks* allocatorCb = s_renderVK->m_allocatorCb;
  3933. VkDevice device = s_renderVK->m_device;
  3934. VK_CHECK(vkCreateBuffer(device
  3935. , &bci
  3936. , allocatorCb
  3937. , &m_buffer
  3938. ) );
  3939. VkMemoryRequirements mr;
  3940. vkGetBufferMemoryRequirements(device, m_buffer, &mr);
  3941. VK_CHECK(s_renderVK->allocateMemory(&mr, VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT, &m_deviceMem));
  3942. VK_CHECK(vkBindBufferMemory(device, m_buffer, m_deviceMem, 0));
  3943. if (!m_dynamic)
  3944. {
  3945. // void* dst;
  3946. // VK_CHECK(vkMapMemory(device, m_deviceMem, 0, ma.allocationSize, 0, &dst) );
  3947. // bx::memCopy(dst, _data, _size);
  3948. // vkUnmapMemory(device, m_deviceMem);
  3949. // staging buffer
  3950. VkBuffer stagingBuffer;
  3951. VkDeviceMemory stagingMem;
  3952. bci.sType = VK_STRUCTURE_TYPE_BUFFER_CREATE_INFO;
  3953. bci.pNext = NULL;
  3954. bci.flags = 0;
  3955. bci.size = _size;
  3956. bci.usage = VK_BUFFER_USAGE_TRANSFER_SRC_BIT;
  3957. bci.sharingMode = VK_SHARING_MODE_EXCLUSIVE;
  3958. bci.queueFamilyIndexCount = 0;
  3959. bci.pQueueFamilyIndices = NULL;
  3960. VK_CHECK(vkCreateBuffer(device
  3961. , &bci
  3962. , allocatorCb
  3963. , &stagingBuffer
  3964. ));
  3965. vkGetBufferMemoryRequirements(device, stagingBuffer, &mr);
  3966. VK_CHECK(s_renderVK->allocateMemory(&mr, VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT, &stagingMem));
  3967. VK_CHECK(vkBindBufferMemory(device, stagingBuffer, stagingMem, 0));
  3968. void* dst;
  3969. VK_CHECK(vkMapMemory(device, stagingMem, 0, mr.size, 0, &dst));
  3970. bx::memCopy(dst, _data, _size);
  3971. vkUnmapMemory(device, stagingMem);
  3972. VkCommandBuffer commandBuffer = s_renderVK->beginNewCommand();
  3973. // copy buffer to buffer
  3974. {
  3975. VkBufferCopy region;
  3976. region.srcOffset = 0;
  3977. region.dstOffset = 0;
  3978. region.size = _size;
  3979. vkCmdCopyBuffer(commandBuffer, stagingBuffer, m_buffer, 1, &region);
  3980. }
  3981. s_renderVK->submitCommandAndWait(commandBuffer);
  3982. vkFreeMemory(device, stagingMem, allocatorCb);
  3983. vkDestroy(stagingBuffer);
  3984. }
  3985. }
  3986. void BufferVK::update(VkCommandBuffer _commandBuffer, uint32_t _offset, uint32_t _size, void* _data, bool _discard)
  3987. {
  3988. BX_UNUSED(_commandBuffer, _discard);
  3989. // void* dst;
  3990. // VkDevice device = s_renderVK->m_device;
  3991. // VK_CHECK(vkMapMemory(device, m_deviceMem, _offset, _size, 0, &dst) );
  3992. // bx::memCopy(dst, _data, _size);
  3993. // vkUnmapMemory(device, m_deviceMem);
  3994. // staging buffer
  3995. VkAllocationCallbacks* allocatorCb = s_renderVK->m_allocatorCb;
  3996. VkDevice device = s_renderVK->m_device;
  3997. VkBuffer stagingBuffer;
  3998. VkDeviceMemory stagingMem;
  3999. VkBufferCreateInfo bci;
  4000. bci.sType = VK_STRUCTURE_TYPE_BUFFER_CREATE_INFO;
  4001. bci.pNext = NULL;
  4002. bci.flags = 0;
  4003. bci.size = _size;
  4004. bci.usage = VK_BUFFER_USAGE_TRANSFER_SRC_BIT;
  4005. bci.sharingMode = VK_SHARING_MODE_EXCLUSIVE;
  4006. bci.queueFamilyIndexCount = 0;
  4007. bci.pQueueFamilyIndices = NULL;
  4008. VK_CHECK(vkCreateBuffer(device
  4009. , &bci
  4010. , allocatorCb
  4011. , &stagingBuffer
  4012. ));
  4013. VkMemoryRequirements mr;
  4014. vkGetBufferMemoryRequirements(device
  4015. , stagingBuffer
  4016. , &mr
  4017. );
  4018. VK_CHECK(s_renderVK->allocateMemory(&mr, VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT, &stagingMem));
  4019. VK_CHECK(vkBindBufferMemory(device, stagingBuffer, stagingMem, 0));
  4020. void* dst;
  4021. VK_CHECK(vkMapMemory(device, stagingMem, 0, mr.size, 0, &dst));
  4022. bx::memCopy(dst, _data, _size);
  4023. vkUnmapMemory(device, stagingMem);
  4024. VkCommandBuffer commandBuffer = s_renderVK->beginNewCommand();
  4025. // copy buffer to buffer
  4026. {
  4027. VkBufferCopy region;
  4028. region.srcOffset = 0;
  4029. region.dstOffset = _offset;
  4030. region.size = _size;
  4031. vkCmdCopyBuffer(commandBuffer, stagingBuffer, m_buffer, 1, &region);
  4032. }
  4033. s_renderVK->submitCommandAndWait(commandBuffer);
  4034. vkFreeMemory(device, stagingMem, allocatorCb);
  4035. vkDestroy(stagingBuffer);
  4036. }
  4037. void BufferVK::destroy()
  4038. {
  4039. if (VK_NULL_HANDLE != m_buffer)
  4040. {
  4041. VkAllocationCallbacks* allocatorCb = s_renderVK->m_allocatorCb;
  4042. VkDevice device = s_renderVK->m_device;
  4043. vkDestroy(m_buffer);
  4044. vkFreeMemory(device
  4045. , m_deviceMem
  4046. , allocatorCb
  4047. );
  4048. m_dynamic = false;
  4049. }
  4050. }
  4051. void VertexBufferVK::create(uint32_t _size, void* _data, VertexLayoutHandle _layoutHandle, uint16_t _flags)
  4052. {
  4053. BufferVK::create(_size, _data, _flags, true);
  4054. m_layoutHandle = _layoutHandle;
  4055. }
  4056. void ShaderVK::create(const Memory* _mem)
  4057. {
  4058. bx::MemoryReader reader(_mem->data, _mem->size);
  4059. uint32_t magic;
  4060. bx::read(&reader, magic);
  4061. VkShaderStageFlagBits shaderStage;
  4062. BX_UNUSED(shaderStage);
  4063. if (isShaderType(magic, 'C') )
  4064. {
  4065. shaderStage = VK_SHADER_STAGE_COMPUTE_BIT;
  4066. }
  4067. else if (isShaderType(magic, 'F') )
  4068. {
  4069. shaderStage = VK_SHADER_STAGE_FRAGMENT_BIT;
  4070. }
  4071. else if (isShaderType(magic, 'V') )
  4072. {
  4073. shaderStage = VK_SHADER_STAGE_VERTEX_BIT;
  4074. }
  4075. const bool fragment = isShaderType(magic, 'F');
  4076. uint32_t hashIn;
  4077. bx::read(&reader, hashIn);
  4078. uint32_t hashOut;
  4079. if (isShaderVerLess(magic, 6) )
  4080. {
  4081. hashOut = hashIn;
  4082. }
  4083. else
  4084. {
  4085. bx::read(&reader, hashOut);
  4086. }
  4087. uint16_t count;
  4088. bx::read(&reader, count);
  4089. m_numPredefined = 0;
  4090. m_numUniforms = count;
  4091. BX_TRACE("%s Shader consts %d"
  4092. , getShaderTypeName(magic)
  4093. , count
  4094. );
  4095. uint8_t fragmentBit = fragment ? BGFX_UNIFORM_FRAGMENTBIT : 0;
  4096. for (uint32_t ii = 0; ii < BGFX_CONFIG_MAX_TEXTURE_SAMPLERS; ++ii)
  4097. {
  4098. m_bindInfo[ii].uniformHandle = BGFX_INVALID_HANDLE;
  4099. m_bindInfo[ii].type = BindType::Count;
  4100. m_bindInfo[ii].binding = 0;
  4101. m_bindInfo[ii].samplerBinding = 0;
  4102. }
  4103. if (0 < count)
  4104. {
  4105. for (uint32_t ii = 0; ii < count; ++ii)
  4106. {
  4107. uint8_t nameSize = 0;
  4108. bx::read(&reader, nameSize);
  4109. char name[256];
  4110. bx::read(&reader, &name, nameSize);
  4111. name[nameSize] = '\0';
  4112. uint8_t type = 0;
  4113. bx::read(&reader, type);
  4114. uint8_t num;
  4115. bx::read(&reader, num);
  4116. uint16_t regIndex;
  4117. bx::read(&reader, regIndex);
  4118. uint16_t regCount;
  4119. bx::read(&reader, regCount);
  4120. if (!isShaderVerLess(magic, 8) )
  4121. {
  4122. uint16_t texInfo = 0;
  4123. bx::read(&reader, texInfo);
  4124. }
  4125. const char* kind = "invalid";
  4126. PredefinedUniform::Enum predefined = nameToPredefinedUniformEnum(name);
  4127. if (PredefinedUniform::Count != predefined)
  4128. {
  4129. kind = "predefined";
  4130. m_predefined[m_numPredefined].m_loc = regIndex;
  4131. m_predefined[m_numPredefined].m_count = regCount;
  4132. m_predefined[m_numPredefined].m_type = uint8_t(predefined|fragmentBit);
  4133. m_numPredefined++;
  4134. }
  4135. else if (UniformType::End == (~BGFX_UNIFORM_MASK & type))
  4136. {
  4137. // regCount is used for descriptor type
  4138. const bool isBuffer = regCount == VK_DESCRIPTOR_TYPE_STORAGE_BUFFER;
  4139. const uint16_t stage = regIndex - (isBuffer ? 16 : 32) - (fragment ? 48 : 0); // regIndex is used for buffer binding index
  4140. m_bindInfo[stage].type = isBuffer ? BindType::Buffer : BindType::Image;
  4141. m_bindInfo[stage].uniformHandle = { 0 };
  4142. m_bindInfo[stage].binding = regIndex;
  4143. kind = "storage";
  4144. }
  4145. else if (UniformType::Sampler == (~BGFX_UNIFORM_MASK & type) )
  4146. {
  4147. const uint16_t stage = regIndex - 16 - (fragment ? 48 : 0); // regIndex is used for image/sampler binding index
  4148. const UniformRegInfo* info = s_renderVK->m_uniformReg.find(name);
  4149. BX_CHECK(NULL != info, "User defined uniform '%s' is not found, it won't be set.", name);
  4150. m_bindInfo[stage].uniformHandle = info->m_handle;
  4151. m_bindInfo[stage].type = BindType::Sampler;
  4152. m_bindInfo[stage].binding = regIndex;
  4153. m_bindInfo[stage].samplerBinding = regIndex + 16;
  4154. kind = "sampler";
  4155. }
  4156. else
  4157. {
  4158. const UniformRegInfo* info = s_renderVK->m_uniformReg.find(name);
  4159. BX_CHECK(NULL != info, "User defined uniform '%s' is not found, it won't be set.", name);
  4160. if (NULL != info)
  4161. {
  4162. if (NULL == m_constantBuffer)
  4163. {
  4164. m_constantBuffer = UniformBuffer::create(1024);
  4165. }
  4166. kind = "user";
  4167. m_constantBuffer->writeUniformHandle( (UniformType::Enum)(type|fragmentBit), regIndex, info->m_handle, regCount);
  4168. }
  4169. }
  4170. BX_TRACE("\t%s: %s (%s), num %2d, r.index %3d, r.count %2d"
  4171. , kind
  4172. , name
  4173. , getUniformTypeName(UniformType::Enum(type&~BGFX_UNIFORM_MASK) )
  4174. , num
  4175. , regIndex
  4176. , regCount
  4177. );
  4178. BX_UNUSED(kind);
  4179. }
  4180. if (NULL != m_constantBuffer)
  4181. {
  4182. m_constantBuffer->finish();
  4183. }
  4184. }
  4185. uint32_t shaderSize;
  4186. bx::read(&reader, shaderSize);
  4187. const void* code = reader.getDataPtr();
  4188. bx::skip(&reader, shaderSize+1);
  4189. m_code = alloc(shaderSize);
  4190. bx::memCopy(m_code->data, code, shaderSize);
  4191. VkShaderModuleCreateInfo smci;
  4192. smci.sType = VK_STRUCTURE_TYPE_SHADER_MODULE_CREATE_INFO;
  4193. smci.pNext = NULL;
  4194. smci.flags = 0;
  4195. smci.codeSize = m_code->size;
  4196. smci.pCode = (const uint32_t*)m_code->data;
  4197. // disassemble(bx::getDebugOut(), m_code->data, m_code->size);
  4198. VK_CHECK(vkCreateShaderModule(
  4199. s_renderVK->m_device
  4200. , &smci
  4201. , s_renderVK->m_allocatorCb
  4202. , &m_module
  4203. ) );
  4204. bx::memSet(m_attrMask, 0, sizeof(m_attrMask) );
  4205. bx::memSet(m_attrRemap, 0, sizeof(m_attrRemap) );
  4206. bx::read(&reader, m_numAttrs);
  4207. for (uint8_t ii = 0; ii < m_numAttrs; ++ii)
  4208. {
  4209. uint16_t id;
  4210. bx::read(&reader, id);
  4211. Attrib::Enum attr = idToAttrib(id);
  4212. if (Attrib::Count != attr)
  4213. {
  4214. m_attrMask[attr] = UINT16_MAX;
  4215. m_attrRemap[attr] = ii;
  4216. }
  4217. }
  4218. bx::HashMurmur2A murmur;
  4219. murmur.begin();
  4220. murmur.add(hashIn);
  4221. murmur.add(hashOut);
  4222. murmur.add(m_code->data, m_code->size);
  4223. murmur.add(m_numAttrs);
  4224. murmur.add(m_attrMask, m_numAttrs);
  4225. murmur.add(m_attrRemap, m_numAttrs);
  4226. m_hash = murmur.end();
  4227. bx::read(&reader, m_size);
  4228. // fill binding description with uniform informations
  4229. uint16_t bidx = 0;
  4230. if (m_size > 0)
  4231. {
  4232. m_uniformBinding = fragment ? 48 : 0;
  4233. VkDescriptorSetLayoutBinding& binding = m_bindings[bidx];
  4234. binding.stageFlags = VK_SHADER_STAGE_ALL;
  4235. binding.descriptorType = VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER_DYNAMIC;
  4236. binding.binding = m_uniformBinding;
  4237. binding.pImmutableSamplers = NULL;
  4238. binding.descriptorCount = 1;
  4239. bidx++;
  4240. }
  4241. for (uint32_t ii = 0; ii < BX_COUNTOF(m_bindInfo); ++ii)
  4242. {
  4243. switch (m_bindInfo[ii].type)
  4244. {
  4245. case BindType::Buffer:
  4246. case BindType::Image:
  4247. {
  4248. VkDescriptorSetLayoutBinding& binding = m_bindings[bidx];
  4249. binding.stageFlags = VK_SHADER_STAGE_ALL;
  4250. binding.descriptorType = BindType::Buffer == m_bindInfo[ii].type
  4251. ? VK_DESCRIPTOR_TYPE_STORAGE_BUFFER
  4252. : VK_DESCRIPTOR_TYPE_STORAGE_IMAGE;
  4253. binding.binding = m_bindInfo[ii].binding;
  4254. binding.pImmutableSamplers = NULL;
  4255. binding.descriptorCount = 1;
  4256. bidx++;
  4257. }
  4258. break;
  4259. case BindType::Sampler:
  4260. {
  4261. VkDescriptorSetLayoutBinding& textureBinding = m_bindings[bidx];
  4262. textureBinding.stageFlags = VK_SHADER_STAGE_ALL;
  4263. textureBinding.descriptorType = VK_DESCRIPTOR_TYPE_SAMPLED_IMAGE;
  4264. textureBinding.binding = m_bindInfo[ii].binding;
  4265. textureBinding.pImmutableSamplers = NULL;
  4266. textureBinding.descriptorCount = 1;
  4267. bidx++;
  4268. VkDescriptorSetLayoutBinding& samplerBinding = m_bindings[bidx];
  4269. samplerBinding.stageFlags = VK_SHADER_STAGE_ALL;
  4270. samplerBinding.descriptorType = VK_DESCRIPTOR_TYPE_SAMPLER;
  4271. samplerBinding.binding = m_bindInfo[ii].samplerBinding;
  4272. samplerBinding.pImmutableSamplers = NULL;
  4273. samplerBinding.descriptorCount = 1;
  4274. bidx++;
  4275. }
  4276. break;
  4277. default:
  4278. break;
  4279. }
  4280. }
  4281. m_numBindings = bidx;
  4282. }
  4283. void ShaderVK::destroy()
  4284. {
  4285. if (NULL != m_constantBuffer)
  4286. {
  4287. UniformBuffer::destroy(m_constantBuffer);
  4288. m_constantBuffer = NULL;
  4289. }
  4290. m_numPredefined = 0;
  4291. if (NULL != m_code)
  4292. {
  4293. release(m_code);
  4294. m_code = NULL;
  4295. m_hash = 0;
  4296. }
  4297. if (VK_NULL_HANDLE != m_module)
  4298. {
  4299. vkDestroy(m_module);
  4300. }
  4301. }
  4302. void ProgramVK::create(const ShaderVK* _vsh, const ShaderVK* _fsh)
  4303. {
  4304. BX_CHECK(NULL != _vsh->m_code, "Vertex shader doesn't exist.");
  4305. m_vsh = _vsh;
  4306. bx::memCopy(
  4307. &m_predefined[0]
  4308. , _vsh->m_predefined
  4309. , _vsh->m_numPredefined * sizeof(PredefinedUniform)
  4310. );
  4311. m_numPredefined = _vsh->m_numPredefined;
  4312. if (NULL != _fsh)
  4313. {
  4314. BX_CHECK(NULL != _fsh->m_code, "Fragment shader doesn't exist.");
  4315. m_fsh = _fsh;
  4316. bx::memCopy(
  4317. &m_predefined[m_numPredefined]
  4318. , _fsh->m_predefined
  4319. , _fsh->m_numPredefined * sizeof(PredefinedUniform)
  4320. );
  4321. m_numPredefined += _fsh->m_numPredefined;
  4322. }
  4323. for (uint8_t stage = 0; stage < BGFX_CONFIG_MAX_TEXTURE_SAMPLERS; ++stage)
  4324. {
  4325. if (isValid(m_vsh->m_bindInfo[stage].uniformHandle))
  4326. {
  4327. m_bindInfo[stage] = m_vsh->m_bindInfo[stage];
  4328. }
  4329. else if (NULL != m_fsh && isValid(m_fsh->m_bindInfo[stage].uniformHandle))
  4330. {
  4331. m_bindInfo[stage] = m_fsh->m_bindInfo[stage];
  4332. }
  4333. }
  4334. // create exact pipeline layout
  4335. VkDescriptorSetLayout dsl = VK_NULL_HANDLE;
  4336. uint32_t numBindings = m_vsh->m_numBindings + (m_fsh ? m_fsh->m_numBindings : 0);
  4337. if (0 < numBindings)
  4338. {
  4339. // generate descriptor set layout hash
  4340. bx::HashMurmur2A murmur;
  4341. murmur.begin();
  4342. murmur.add(m_vsh->m_bindings, sizeof(VkDescriptorSetLayoutBinding) * m_vsh->m_numBindings);
  4343. if (NULL != m_fsh)
  4344. {
  4345. murmur.add(m_fsh->m_bindings, sizeof(VkDescriptorSetLayoutBinding) * m_fsh->m_numBindings);
  4346. }
  4347. m_descriptorSetLayoutHash = murmur.end();
  4348. dsl = s_renderVK->m_descriptorSetLayoutCache.find(m_descriptorSetLayoutHash);
  4349. if (NULL == dsl)
  4350. {
  4351. VkDescriptorSetLayoutBinding bindings[64];
  4352. bx::memCopy(
  4353. bindings
  4354. , m_vsh->m_bindings
  4355. , sizeof(VkDescriptorSetLayoutBinding) * m_vsh->m_numBindings
  4356. );
  4357. if (NULL != m_fsh)
  4358. {
  4359. bx::memCopy(
  4360. bindings + m_vsh->m_numBindings
  4361. , m_fsh->m_bindings
  4362. , sizeof(VkDescriptorSetLayoutBinding) * m_fsh->m_numBindings
  4363. );
  4364. }
  4365. VkDescriptorSetLayoutCreateInfo dslci;
  4366. dslci.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_LAYOUT_CREATE_INFO;
  4367. dslci.pNext = NULL;
  4368. dslci.flags = 0;
  4369. dslci.bindingCount = numBindings;
  4370. dslci.pBindings = bindings;
  4371. VK_CHECK(vkCreateDescriptorSetLayout(
  4372. s_renderVK->m_device
  4373. , &dslci
  4374. , s_renderVK->m_allocatorCb
  4375. , &dsl
  4376. ));
  4377. s_renderVK->m_descriptorSetLayoutCache.add(m_descriptorSetLayoutHash, dsl);
  4378. }
  4379. }
  4380. VkPipelineLayoutCreateInfo plci;
  4381. plci.sType = VK_STRUCTURE_TYPE_PIPELINE_LAYOUT_CREATE_INFO;
  4382. plci.pNext = NULL;
  4383. plci.flags = 0;
  4384. plci.pushConstantRangeCount = 0;
  4385. plci.pPushConstantRanges = NULL;
  4386. plci.setLayoutCount = (dsl == VK_NULL_HANDLE ? 0 : 1);
  4387. plci.pSetLayouts = &dsl;
  4388. VK_CHECK(vkCreatePipelineLayout(
  4389. s_renderVK->m_device
  4390. , &plci
  4391. , s_renderVK->m_allocatorCb
  4392. , &m_pipelineLayout
  4393. ));
  4394. }
  4395. void ProgramVK::destroy()
  4396. {
  4397. vkDestroy(m_pipelineLayout);
  4398. m_numPredefined = 0;
  4399. m_vsh = NULL;
  4400. m_fsh = NULL;
  4401. }
  4402. void* TextureVK::create(const Memory* _mem, uint64_t _flags, uint8_t _skip)
  4403. {
  4404. bimg::ImageContainer imageContainer;
  4405. if (bimg::imageParse(imageContainer, _mem->data, _mem->size))
  4406. {
  4407. VkAllocationCallbacks* allocatorCb = s_renderVK->m_allocatorCb;
  4408. VkDevice device = s_renderVK->m_device;
  4409. const bimg::ImageBlockInfo& blockInfo = bimg::getBlockInfo(imageContainer.m_format);
  4410. const uint8_t startLod = bx::min<uint8_t>(_skip, imageContainer.m_numMips - 1);
  4411. bimg::TextureInfo ti;
  4412. bimg::imageGetSize(
  4413. &ti
  4414. , uint16_t(imageContainer.m_width >> startLod)
  4415. , uint16_t(imageContainer.m_height >> startLod)
  4416. , uint16_t(imageContainer.m_depth >> startLod)
  4417. , imageContainer.m_cubeMap
  4418. , 1 < imageContainer.m_numMips
  4419. , imageContainer.m_numLayers
  4420. , imageContainer.m_format
  4421. );
  4422. ti.numMips = bx::min<uint8_t>(imageContainer.m_numMips - startLod, ti.numMips);
  4423. m_flags = _flags;
  4424. m_width = ti.width;
  4425. m_height = ti.height;
  4426. m_depth = ti.depth;
  4427. m_numLayers = ti.numLayers;
  4428. m_requestedFormat = bgfx::TextureFormat::Enum(imageContainer.m_format);
  4429. m_textureFormat = getViableTextureFormat(imageContainer);
  4430. m_vkTextureFormat = bimg::isDepth(bimg::TextureFormat::Enum(m_textureFormat) )
  4431. ? s_textureFormat[m_textureFormat].m_fmtDsv
  4432. : (m_flags & BGFX_TEXTURE_SRGB) ? s_textureFormat[m_textureFormat].m_fmtSrgb : s_textureFormat[m_textureFormat].m_fmt
  4433. ;
  4434. m_vkComponentMapping = s_textureFormat[m_textureFormat].m_mapping;
  4435. const bool convert = m_textureFormat != m_requestedFormat;
  4436. const uint8_t bpp = bimg::getBitsPerPixel(bimg::TextureFormat::Enum(m_textureFormat));
  4437. m_vkTextureAspect = bimg::isDepth((bimg::TextureFormat::Enum)m_textureFormat)
  4438. ? VK_IMAGE_ASPECT_DEPTH_BIT
  4439. : VK_IMAGE_ASPECT_COLOR_BIT
  4440. ;
  4441. if (m_vkTextureFormat == VK_FORMAT_S8_UINT
  4442. || m_vkTextureFormat == VK_FORMAT_D16_UNORM_S8_UINT
  4443. || m_vkTextureFormat == VK_FORMAT_D24_UNORM_S8_UINT
  4444. || m_vkTextureFormat == VK_FORMAT_D32_SFLOAT_S8_UINT)
  4445. {
  4446. m_vkTextureAspect |= VK_IMAGE_ASPECT_STENCIL_BIT;
  4447. }
  4448. if (imageContainer.m_cubeMap)
  4449. {
  4450. m_type = VK_IMAGE_VIEW_TYPE_CUBE;
  4451. }
  4452. else if (imageContainer.m_depth > 1)
  4453. {
  4454. m_type = VK_IMAGE_VIEW_TYPE_3D;
  4455. }
  4456. else
  4457. {
  4458. m_type = VK_IMAGE_VIEW_TYPE_2D;
  4459. }
  4460. m_numMips = ti.numMips;
  4461. m_numSides = ti.numLayers * (imageContainer.m_cubeMap ? 6 : 1);
  4462. const uint16_t numSides = ti.numLayers * (imageContainer.m_cubeMap ? 6 : 1);
  4463. const uint32_t numSrd = numSides * ti.numMips;
  4464. uint32_t kk = 0;
  4465. const bool compressed = bimg::isCompressed(bimg::TextureFormat::Enum(m_textureFormat));
  4466. const bool swizzle = TextureFormat::BGRA8 == m_textureFormat && 0 != (m_flags & BGFX_TEXTURE_COMPUTE_WRITE);
  4467. const bool writeOnly = 0 != (m_flags & BGFX_TEXTURE_RT_WRITE_ONLY);
  4468. const bool computeWrite = 0 != (m_flags & BGFX_TEXTURE_COMPUTE_WRITE);
  4469. const bool renderTarget = 0 != (m_flags & BGFX_TEXTURE_RT_MASK);
  4470. const bool blit = 0 != (m_flags & BGFX_TEXTURE_BLIT_DST);
  4471. BX_UNUSED(swizzle, writeOnly, computeWrite, renderTarget, blit);
  4472. BX_TRACE(
  4473. "Texture %3d: %s (requested: %s), %dx%dx%d%s RT[%c], BO[%c], CW[%c]%s."
  4474. , (int)(this - s_renderVK->m_textures)
  4475. , getName((TextureFormat::Enum)m_textureFormat)
  4476. , getName((TextureFormat::Enum)m_requestedFormat)
  4477. , ti.width
  4478. , ti.height
  4479. , ti.depth
  4480. , imageContainer.m_cubeMap ? "x6" : ""
  4481. , renderTarget ? 'x' : ' '
  4482. , writeOnly ? 'x' : ' '
  4483. , computeWrite ? 'x' : ' '
  4484. , swizzle ? " (swizzle BGRA8 -> RGBA8)" : ""
  4485. );
  4486. // decode images
  4487. struct ImageInfo
  4488. {
  4489. uint8_t* data;
  4490. uint32_t width;
  4491. uint32_t height;
  4492. uint32_t depth;
  4493. uint32_t pitch;
  4494. uint32_t slice;
  4495. uint32_t size;
  4496. uint8_t mipLevel;
  4497. uint8_t layer;
  4498. };
  4499. ImageInfo* imageInfos = (ImageInfo*)BX_ALLOC(g_allocator, sizeof(ImageInfo) * numSrd);
  4500. bx::memSet(imageInfos, 0, sizeof(ImageInfo) * numSrd);
  4501. uint32_t alignment = 1; // tightly aligned buffer
  4502. for (uint8_t side = 0; side < numSides; ++side)
  4503. {
  4504. for (uint8_t lod = 0; lod < ti.numMips; ++lod)
  4505. {
  4506. bimg::ImageMip mip;
  4507. if (bimg::imageGetRawData(imageContainer, side, lod + startLod, _mem->data, _mem->size, mip))
  4508. {
  4509. if (convert)
  4510. {
  4511. const uint32_t pitch = bx::strideAlign(bx::max<uint32_t>(mip.m_width, 4) * bpp / 8, alignment);
  4512. const uint32_t slice = bx::strideAlign(bx::max<uint32_t>(mip.m_height, 4) * pitch, alignment);
  4513. const uint32_t size = slice * mip.m_depth;
  4514. uint8_t* temp = (uint8_t*)BX_ALLOC(g_allocator, size);
  4515. bimg::imageDecodeToBgra8(
  4516. g_allocator
  4517. , temp
  4518. , mip.m_data
  4519. , mip.m_width
  4520. , mip.m_height
  4521. , pitch
  4522. , mip.m_format
  4523. );
  4524. imageInfos[kk].data = temp;
  4525. imageInfos[kk].width = mip.m_width;
  4526. imageInfos[kk].height = mip.m_height;
  4527. imageInfos[kk].depth = mip.m_depth;
  4528. imageInfos[kk].pitch = pitch;
  4529. imageInfos[kk].slice = slice;
  4530. imageInfos[kk].size = size;
  4531. imageInfos[kk].mipLevel = lod;
  4532. imageInfos[kk].layer = side;
  4533. }
  4534. else if (compressed)
  4535. {
  4536. const uint32_t pitch = bx::strideAlign((mip.m_width / blockInfo.blockWidth) * mip.m_blockSize, alignment);
  4537. const uint32_t slice = bx::strideAlign((mip.m_height / blockInfo.blockHeight) * pitch, alignment);
  4538. const uint32_t size = slice * mip.m_depth;
  4539. uint8_t* temp = (uint8_t*)BX_ALLOC(g_allocator, size);
  4540. bimg::imageCopy(
  4541. temp
  4542. , mip.m_height / blockInfo.blockHeight
  4543. , (mip.m_width / blockInfo.blockWidth) * mip.m_blockSize
  4544. , mip.m_depth
  4545. , mip.m_data
  4546. , pitch
  4547. );
  4548. imageInfos[kk].data = temp;
  4549. imageInfos[kk].width = mip.m_width;
  4550. imageInfos[kk].height = mip.m_height;
  4551. imageInfos[kk].depth = mip.m_depth;
  4552. imageInfos[kk].pitch = pitch;
  4553. imageInfos[kk].slice = slice;
  4554. imageInfos[kk].size = size;
  4555. imageInfos[kk].mipLevel = lod;
  4556. imageInfos[kk].layer = side;
  4557. }
  4558. else
  4559. {
  4560. const uint32_t pitch = bx::strideAlign(mip.m_width * mip.m_bpp / 8, alignment);
  4561. const uint32_t slice = bx::strideAlign(mip.m_height * pitch, alignment);
  4562. const uint32_t size = slice * mip.m_depth;
  4563. uint8_t* temp = (uint8_t*)BX_ALLOC(g_allocator, size);
  4564. bimg::imageCopy(temp
  4565. , mip.m_height
  4566. , mip.m_width * mip.m_bpp / 8
  4567. , mip.m_depth
  4568. , mip.m_data
  4569. , pitch
  4570. );
  4571. imageInfos[kk].data = temp;
  4572. imageInfos[kk].width = mip.m_width;
  4573. imageInfos[kk].height = mip.m_height;
  4574. imageInfos[kk].depth = mip.m_depth;
  4575. imageInfos[kk].pitch = pitch;
  4576. imageInfos[kk].slice = slice;
  4577. imageInfos[kk].size = size;
  4578. imageInfos[kk].mipLevel = lod;
  4579. imageInfos[kk].layer = side;
  4580. }
  4581. }
  4582. ++kk;
  4583. }
  4584. }
  4585. uint32_t totalMemSize = 0;
  4586. VkBufferImageCopy* bufferCopyInfo = (VkBufferImageCopy*)BX_ALLOC(g_allocator, sizeof(VkBufferImageCopy) * numSrd);
  4587. for (uint32_t ii = 0; ii < numSrd; ++ii)
  4588. {
  4589. uint32_t idealWidth = bx::max<uint32_t>(1, m_width >> imageInfos[ii].mipLevel);
  4590. uint32_t idealHeight = bx::max<uint32_t>(1, m_height >> imageInfos[ii].mipLevel);
  4591. bufferCopyInfo[ii].bufferOffset = totalMemSize;
  4592. bufferCopyInfo[ii].bufferRowLength = 0; // assume that image data are tightly aligned
  4593. bufferCopyInfo[ii].bufferImageHeight = 0; // assume that image data are tightly aligned
  4594. bufferCopyInfo[ii].imageSubresource.aspectMask = m_vkTextureAspect;
  4595. bufferCopyInfo[ii].imageSubresource.mipLevel = imageInfos[ii].mipLevel;
  4596. bufferCopyInfo[ii].imageSubresource.baseArrayLayer = imageInfos[ii].layer;
  4597. bufferCopyInfo[ii].imageSubresource.layerCount = 1;
  4598. bufferCopyInfo[ii].imageOffset = { 0, 0, 0 };
  4599. bufferCopyInfo[ii].imageExtent = { idealWidth, idealHeight, imageInfos[ii].depth };
  4600. totalMemSize += imageInfos[ii].size;
  4601. }
  4602. VkBuffer stagingBuffer = VK_NULL_HANDLE;
  4603. VkDeviceMemory stagingDeviceMem = VK_NULL_HANDLE;
  4604. if (totalMemSize > 0)
  4605. {
  4606. // staging buffer creation
  4607. VkBufferCreateInfo bci;
  4608. bci.sType = VK_STRUCTURE_TYPE_BUFFER_CREATE_INFO;
  4609. bci.pNext = NULL;
  4610. bci.flags = 0;
  4611. bci.size = totalMemSize;
  4612. bci.queueFamilyIndexCount = 0;
  4613. bci.pQueueFamilyIndices = NULL;
  4614. bci.sharingMode = VK_SHARING_MODE_EXCLUSIVE;
  4615. bci.usage = VK_BUFFER_USAGE_TRANSFER_SRC_BIT;
  4616. VK_CHECK(vkCreateBuffer(
  4617. device
  4618. , &bci
  4619. , allocatorCb
  4620. , &stagingBuffer
  4621. ));
  4622. VkMemoryRequirements mr;
  4623. vkGetBufferMemoryRequirements(
  4624. device
  4625. , stagingBuffer
  4626. , &mr
  4627. );
  4628. VK_CHECK(s_renderVK->allocateMemory(&mr, VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT, &stagingDeviceMem));
  4629. VK_CHECK(vkBindBufferMemory(
  4630. device
  4631. , stagingBuffer
  4632. , stagingDeviceMem
  4633. , 0
  4634. ));
  4635. VK_CHECK(vkMapMemory(
  4636. device
  4637. , stagingDeviceMem
  4638. , 0
  4639. , mr.size
  4640. , 0
  4641. , (void**)& m_directAccessPtr
  4642. ));
  4643. uint8_t* mappedMemory = (uint8_t*)m_directAccessPtr;
  4644. // copy image to staging buffer
  4645. for (uint32_t ii = 0; ii < numSrd; ++ii)
  4646. {
  4647. bx::memCopy(mappedMemory, imageInfos[ii].data, imageInfos[ii].size);
  4648. mappedMemory += imageInfos[ii].size;
  4649. }
  4650. vkUnmapMemory(device, stagingDeviceMem);
  4651. }
  4652. // create texture and allocate its device memory
  4653. VkImageCreateInfo ici;
  4654. ici.sType = VK_STRUCTURE_TYPE_IMAGE_CREATE_INFO;
  4655. ici.pNext = NULL;
  4656. ici.flags = VK_IMAGE_VIEW_TYPE_CUBE == m_type
  4657. ? VK_IMAGE_CREATE_CUBE_COMPATIBLE_BIT
  4658. : 0
  4659. ;
  4660. ici.pQueueFamilyIndices = NULL;
  4661. ici.queueFamilyIndexCount = 0;
  4662. ici.initialLayout = VK_IMAGE_LAYOUT_UNDEFINED;
  4663. ici.sharingMode = VK_SHARING_MODE_EXCLUSIVE;
  4664. ici.usage = 0
  4665. | VK_IMAGE_USAGE_TRANSFER_SRC_BIT
  4666. | VK_IMAGE_USAGE_TRANSFER_DST_BIT
  4667. | VK_IMAGE_USAGE_SAMPLED_BIT
  4668. | (_flags & BGFX_TEXTURE_RT_MASK
  4669. ? (bimg::isDepth((bimg::TextureFormat::Enum)m_textureFormat)
  4670. ? VK_IMAGE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT
  4671. : VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT)
  4672. : 0
  4673. )
  4674. | (_flags & BGFX_TEXTURE_COMPUTE_WRITE ? VK_IMAGE_USAGE_STORAGE_BIT : 0)
  4675. ;
  4676. ici.format = m_vkTextureFormat;
  4677. ici.samples = VK_SAMPLE_COUNT_1_BIT;
  4678. ici.mipLevels = m_numMips;
  4679. ici.arrayLayers = m_numSides;
  4680. ici.extent.width = m_width;
  4681. ici.extent.height = m_height;
  4682. ici.extent.depth = m_depth;
  4683. ici.imageType = VK_IMAGE_VIEW_TYPE_3D == m_type
  4684. ? VK_IMAGE_TYPE_3D
  4685. : VK_IMAGE_TYPE_2D
  4686. ;
  4687. ici.tiling = VK_IMAGE_TILING_OPTIMAL;
  4688. VK_CHECK(vkCreateImage(device, &ici, allocatorCb, &m_textureImage));
  4689. VkMemoryRequirements imageMemReq;
  4690. vkGetImageMemoryRequirements(device, m_textureImage, &imageMemReq);
  4691. VK_CHECK(s_renderVK->allocateMemory(&imageMemReq, VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT, &m_textureDeviceMem));
  4692. vkBindImageMemory(device, m_textureImage, m_textureDeviceMem, 0);
  4693. if (stagingBuffer)
  4694. {
  4695. copyBufferToTexture(stagingBuffer, numSrd, bufferCopyInfo);
  4696. }
  4697. else
  4698. {
  4699. VkCommandBuffer commandBuffer = s_renderVK->beginNewCommand();
  4700. setImageMemoryBarrier(
  4701. commandBuffer
  4702. , (m_flags & BGFX_TEXTURE_COMPUTE_WRITE
  4703. ? VK_IMAGE_LAYOUT_GENERAL
  4704. : VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL
  4705. )
  4706. );
  4707. s_renderVK->submitCommandAndWait(commandBuffer);
  4708. }
  4709. vkFreeMemory(device, stagingDeviceMem, allocatorCb);
  4710. vkDestroy(stagingBuffer);
  4711. BX_FREE(g_allocator, bufferCopyInfo);
  4712. for (uint32_t ii = 0; ii < numSrd; ++ii)
  4713. {
  4714. BX_FREE(g_allocator, imageInfos[ii].data);
  4715. }
  4716. BX_FREE(g_allocator, imageInfos);
  4717. // image view creation
  4718. {
  4719. VkImageViewCreateInfo viewInfo;
  4720. viewInfo.sType = VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO;
  4721. viewInfo.pNext = NULL;
  4722. viewInfo.flags = 0;
  4723. viewInfo.image = m_textureImage;
  4724. viewInfo.viewType = m_type;
  4725. viewInfo.format = m_vkTextureFormat;
  4726. viewInfo.components = m_vkComponentMapping;
  4727. viewInfo.subresourceRange.aspectMask = m_vkTextureAspect;
  4728. viewInfo.subresourceRange.baseMipLevel = 0;
  4729. viewInfo.subresourceRange.levelCount = m_numMips; //m_numMips;
  4730. viewInfo.subresourceRange.baseArrayLayer = 0;
  4731. viewInfo.subresourceRange.layerCount = m_numSides; //(m_type == VK_IMAGE_VIEW_TYPE_CUBE ? 6 : m_numLayers);
  4732. VK_CHECK(vkCreateImageView(
  4733. device
  4734. , &viewInfo
  4735. , allocatorCb
  4736. , &m_textureImageView
  4737. ));
  4738. }
  4739. if ((m_vkTextureAspect & VK_IMAGE_ASPECT_DEPTH_BIT)
  4740. && (m_vkTextureAspect & VK_IMAGE_ASPECT_STENCIL_BIT))
  4741. {
  4742. VkImageViewCreateInfo viewInfo;
  4743. viewInfo.sType = VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO;
  4744. viewInfo.pNext = NULL;
  4745. viewInfo.flags = 0;
  4746. viewInfo.image = m_textureImage;
  4747. viewInfo.viewType = m_type;
  4748. viewInfo.format = m_vkTextureFormat;
  4749. viewInfo.components = m_vkComponentMapping;
  4750. viewInfo.subresourceRange.aspectMask = VK_IMAGE_ASPECT_DEPTH_BIT;
  4751. viewInfo.subresourceRange.baseMipLevel = 0;
  4752. viewInfo.subresourceRange.levelCount = m_numMips; //m_numMips;
  4753. viewInfo.subresourceRange.baseArrayLayer = 0;
  4754. viewInfo.subresourceRange.layerCount = m_numSides; //(m_type == VK_IMAGE_VIEW_TYPE_CUBE ? 6 : m_numLayers);
  4755. VK_CHECK(vkCreateImageView(
  4756. device
  4757. , &viewInfo
  4758. , allocatorCb
  4759. , &m_textureImageDepthView
  4760. ));
  4761. }
  4762. // image view creation for storage if needed
  4763. if (m_flags & BGFX_TEXTURE_COMPUTE_WRITE)
  4764. {
  4765. VkImageViewCreateInfo viewInfo;
  4766. viewInfo.sType = VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO;
  4767. viewInfo.pNext = NULL;
  4768. viewInfo.flags = 0;
  4769. viewInfo.image = m_textureImage;
  4770. viewInfo.viewType = (m_type == VK_IMAGE_VIEW_TYPE_CUBE ? VK_IMAGE_VIEW_TYPE_2D_ARRAY : m_type);
  4771. viewInfo.format = m_vkTextureFormat;
  4772. viewInfo.components = m_vkComponentMapping;
  4773. viewInfo.subresourceRange.aspectMask = m_vkTextureAspect;
  4774. viewInfo.subresourceRange.baseMipLevel = 0;
  4775. viewInfo.subresourceRange.levelCount = m_numMips; //m_numMips;
  4776. viewInfo.subresourceRange.baseArrayLayer = 0;
  4777. viewInfo.subresourceRange.layerCount = m_numSides; //(m_type == VK_IMAGE_VIEW_TYPE_CUBE ? 6 : m_numLayers);
  4778. VK_CHECK(vkCreateImageView(
  4779. device
  4780. , &viewInfo
  4781. , allocatorCb
  4782. , &m_textureImageStorageView
  4783. ));
  4784. }
  4785. }
  4786. return m_directAccessPtr;
  4787. }
  4788. void TextureVK::destroy()
  4789. {
  4790. if (m_textureImage)
  4791. {
  4792. VkAllocationCallbacks* allocatorCb = s_renderVK->m_allocatorCb;
  4793. VkDevice device = s_renderVK->m_device;
  4794. vkFreeMemory(device, m_textureDeviceMem, allocatorCb);
  4795. vkDestroy(m_textureImageStorageView);
  4796. vkDestroy(m_textureImageDepthView);
  4797. vkDestroy(m_textureImageView);
  4798. vkDestroy(m_textureImage);
  4799. m_currentImageLayout = VK_IMAGE_LAYOUT_UNDEFINED;
  4800. }
  4801. }
  4802. void TextureVK::update(VkCommandPool _commandPool, uint8_t _side, uint8_t _mip, const Rect& _rect, uint16_t _z, uint16_t _depth, uint16_t _pitch, const Memory* _mem)
  4803. {
  4804. BX_UNUSED(_commandPool);
  4805. const uint32_t bpp = bimg::getBitsPerPixel(bimg::TextureFormat::Enum(m_textureFormat));
  4806. uint32_t rectpitch = _rect.m_width * bpp / 8;
  4807. uint32_t slicepitch = rectpitch * _rect.m_height;
  4808. if (bimg::isCompressed(bimg::TextureFormat::Enum(m_textureFormat)))
  4809. {
  4810. const bimg::ImageBlockInfo& blockInfo = bimg::getBlockInfo(bimg::TextureFormat::Enum(m_textureFormat));
  4811. rectpitch = (_rect.m_width / blockInfo.blockWidth) * blockInfo.blockSize;
  4812. slicepitch = (_rect.m_height / blockInfo.blockHeight) * rectpitch;
  4813. }
  4814. const uint32_t srcpitch = UINT16_MAX == _pitch ? rectpitch : _pitch;
  4815. const uint32_t size = UINT16_MAX == _pitch ? slicepitch * _depth: _rect.m_height * _pitch * _depth;
  4816. const bool convert = m_textureFormat != m_requestedFormat;
  4817. uint8_t* data = _mem->data;
  4818. uint8_t* temp = NULL;
  4819. if (convert)
  4820. {
  4821. temp = (uint8_t*)BX_ALLOC(g_allocator, slicepitch);
  4822. bimg::imageDecodeToBgra8(g_allocator, temp, data, _rect.m_width, _rect.m_height, srcpitch, bimg::TextureFormat::Enum(m_requestedFormat));
  4823. data = temp;
  4824. }
  4825. VkAllocationCallbacks* allocatorCb = s_renderVK->m_allocatorCb;
  4826. VkDevice device = s_renderVK->m_device;
  4827. VkBuffer stagingBuffer = VK_NULL_HANDLE;
  4828. VkDeviceMemory stagingDeviceMem = VK_NULL_HANDLE;
  4829. // staging buffer creation
  4830. VkBufferCreateInfo bci;
  4831. bci.sType = VK_STRUCTURE_TYPE_BUFFER_CREATE_INFO;
  4832. bci.pNext = NULL;
  4833. bci.flags = 0;
  4834. bci.size = size;
  4835. bci.queueFamilyIndexCount = 0;
  4836. bci.pQueueFamilyIndices = NULL;
  4837. bci.sharingMode = VK_SHARING_MODE_EXCLUSIVE;
  4838. bci.usage = VK_BUFFER_USAGE_TRANSFER_SRC_BIT;
  4839. VK_CHECK(vkCreateBuffer(
  4840. device
  4841. , &bci
  4842. , allocatorCb
  4843. , &stagingBuffer
  4844. ));
  4845. VkMemoryRequirements mr;
  4846. vkGetBufferMemoryRequirements(
  4847. device
  4848. , stagingBuffer
  4849. , &mr
  4850. );
  4851. VK_CHECK(s_renderVK->allocateMemory(&mr, VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT, &stagingDeviceMem));
  4852. void* directAccessPtr = NULL;
  4853. VK_CHECK(vkBindBufferMemory(device, stagingBuffer, stagingDeviceMem, 0));
  4854. VK_CHECK(vkMapMemory(device, stagingDeviceMem, 0, size, 0, (void**)&directAccessPtr));
  4855. bx::memCopy(directAccessPtr, data, size);
  4856. vkUnmapMemory(device, stagingDeviceMem);
  4857. VkBufferImageCopy region;
  4858. region.bufferOffset = 0;
  4859. region.bufferRowLength = (_pitch == UINT16_MAX ? 0 : _pitch * 8 / bpp);
  4860. region.bufferImageHeight = 0;
  4861. region.imageSubresource.aspectMask = m_vkTextureAspect;
  4862. region.imageSubresource.mipLevel = _mip;
  4863. region.imageSubresource.baseArrayLayer = _side;
  4864. region.imageSubresource.layerCount = 1;
  4865. region.imageOffset = { _rect.m_x, _rect.m_y, _z };
  4866. region.imageExtent = { _rect.m_width, _rect.m_height, _depth };
  4867. copyBufferToTexture(stagingBuffer, 1, &region);
  4868. vkFreeMemory(device, stagingDeviceMem, allocatorCb);
  4869. vkDestroy(stagingBuffer);
  4870. if (NULL != temp)
  4871. {
  4872. BX_FREE(g_allocator, temp);
  4873. }
  4874. }
  4875. void TextureVK::copyBufferToTexture(VkBuffer stagingBuffer, uint32_t bufferImageCopyCount, VkBufferImageCopy* bufferImageCopy)
  4876. {
  4877. VkCommandBuffer commandBuffer = s_renderVK->beginNewCommand();
  4878. // image Layout transition into destination optimal
  4879. setImageMemoryBarrier(commandBuffer, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL);
  4880. // copy buffer to image
  4881. vkCmdCopyBufferToImage(
  4882. commandBuffer
  4883. , stagingBuffer
  4884. , m_textureImage
  4885. , VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL
  4886. , bufferImageCopyCount
  4887. , bufferImageCopy
  4888. );
  4889. setImageMemoryBarrier(commandBuffer, VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL);
  4890. s_renderVK->submitCommandAndWait(commandBuffer);
  4891. }
  4892. void TextureVK::setImageMemoryBarrier(VkCommandBuffer commandBuffer, VkImageLayout newImageLayout)
  4893. {
  4894. if (m_currentImageLayout == newImageLayout)
  4895. return;
  4896. bgfx::vk::setImageMemoryBarrier(commandBuffer
  4897. , m_textureImage
  4898. , m_vkTextureAspect
  4899. , m_currentImageLayout
  4900. , newImageLayout
  4901. , m_numMips
  4902. , m_numSides
  4903. );
  4904. m_currentImageLayout = newImageLayout;
  4905. }
  4906. void FrameBufferVK::create(uint8_t _num, const Attachment* _attachment)
  4907. {
  4908. // create frame buffer object
  4909. m_numAttachment = _num;
  4910. bx::memCopy(m_attachment, _attachment, sizeof(Attachment) * _num);
  4911. VkDevice device = s_renderVK->m_device;
  4912. VkAllocationCallbacks* allocatorCb = s_renderVK->m_allocatorCb;
  4913. VkRenderPass renderPass = s_renderVK->getRenderPass(_num, _attachment);
  4914. TextureVK& firstTexture = s_renderVK->m_textures[m_attachment[0].handle.idx];
  4915. ::VkImageView textureImageViews[BGFX_CONFIG_MAX_FRAME_BUFFER_ATTACHMENTS];
  4916. m_depth.idx = bx::kInvalidHandle;
  4917. m_num = 0;
  4918. for (uint8_t ii = 0; ii < m_numAttachment; ++ii)
  4919. {
  4920. TextureVK& texture = s_renderVK->m_textures[m_attachment[ii].handle.idx];
  4921. textureImageViews[ii] = texture.m_textureImageView;
  4922. if (texture.m_vkTextureAspect & VK_IMAGE_ASPECT_COLOR_BIT)
  4923. {
  4924. m_texture[m_num] = m_attachment[ii].handle;
  4925. m_num++;
  4926. }
  4927. else if (texture.m_vkTextureAspect & VK_IMAGE_ASPECT_DEPTH_BIT)
  4928. {
  4929. m_depth = m_attachment[ii].handle;
  4930. }
  4931. }
  4932. VkFramebufferCreateInfo fci;
  4933. fci.sType = VK_STRUCTURE_TYPE_FRAMEBUFFER_CREATE_INFO;
  4934. fci.pNext = NULL;
  4935. fci.flags = 0;
  4936. fci.renderPass = renderPass;
  4937. fci.attachmentCount = m_numAttachment;
  4938. fci.pAttachments = textureImageViews;
  4939. fci.width = firstTexture.m_width >> m_attachment[0].mip;
  4940. fci.height = firstTexture.m_height >> m_attachment[0].mip;
  4941. fci.layers = firstTexture.m_numSides;
  4942. VK_CHECK( vkCreateFramebuffer(device, &fci, allocatorCb, &m_framebuffer) );
  4943. m_renderPass = renderPass;
  4944. }
  4945. void FrameBufferVK::destroy()
  4946. {
  4947. vkDestroy(m_framebuffer);
  4948. }
  4949. void RendererContextVK::submitBlit(BlitState& _bs, uint16_t _view)
  4950. {
  4951. TextureHandle currentSrc = { kInvalidHandle };
  4952. TextureHandle currentDst = { kInvalidHandle };
  4953. VkImageLayout oldSrcLayout = VK_IMAGE_LAYOUT_UNDEFINED;
  4954. VkImageLayout oldDstLayout = VK_IMAGE_LAYOUT_UNDEFINED;
  4955. VkCommandBuffer commandBuffer = beginNewCommand();
  4956. while (_bs.hasItem(_view) )
  4957. {
  4958. const BlitItem& blit = _bs.advance();
  4959. TextureVK& src = m_textures[blit.m_src.idx];
  4960. TextureVK& dst = m_textures[blit.m_dst.idx];
  4961. if (currentSrc.idx != blit.m_src.idx)
  4962. {
  4963. if (oldSrcLayout != VK_IMAGE_LAYOUT_UNDEFINED)
  4964. {
  4965. m_textures[currentSrc.idx].setImageMemoryBarrier(commandBuffer, oldSrcLayout);
  4966. }
  4967. oldSrcLayout = src.m_currentImageLayout;
  4968. src.setImageMemoryBarrier(commandBuffer, VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL);
  4969. currentSrc = blit.m_src;
  4970. }
  4971. if (currentDst.idx != blit.m_dst.idx)
  4972. {
  4973. if (oldDstLayout != VK_IMAGE_LAYOUT_UNDEFINED)
  4974. {
  4975. m_textures[currentDst.idx].setImageMemoryBarrier(commandBuffer, oldDstLayout);
  4976. }
  4977. oldDstLayout = dst.m_currentImageLayout;
  4978. dst.setImageMemoryBarrier(commandBuffer, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL);
  4979. currentDst = blit.m_dst;
  4980. }
  4981. uint32_t srcZ = (VK_IMAGE_VIEW_TYPE_CUBE == src.m_type ? 0 : blit.m_srcZ);
  4982. uint32_t dstZ = (VK_IMAGE_VIEW_TYPE_CUBE == dst.m_type ? 0 : blit.m_dstZ);
  4983. uint32_t srcLayer = (VK_IMAGE_VIEW_TYPE_CUBE == src.m_type ? blit.m_srcZ : 0);
  4984. uint32_t dstLayer = (VK_IMAGE_VIEW_TYPE_CUBE == dst.m_type ? blit.m_dstZ : 0);
  4985. uint32_t depth = (blit.m_depth == UINT16_MAX ? 1 : blit.m_depth);
  4986. VkImageBlit blitInfo;
  4987. blitInfo.srcSubresource.aspectMask = src.m_vkTextureAspect;
  4988. blitInfo.srcSubresource.mipLevel = blit.m_srcMip;
  4989. blitInfo.srcSubresource.baseArrayLayer = srcLayer;
  4990. blitInfo.srcSubresource.layerCount = 1;
  4991. blitInfo.srcOffsets[0].x = blit.m_srcX;
  4992. blitInfo.srcOffsets[0].y = blit.m_srcY;
  4993. blitInfo.srcOffsets[0].z = srcZ;
  4994. blitInfo.srcOffsets[1].x = bx::min<int32_t>(blit.m_srcX + blit.m_width, src.m_width);
  4995. blitInfo.srcOffsets[1].y = bx::min<int32_t>(blit.m_srcY + blit.m_height, src.m_height);
  4996. blitInfo.srcOffsets[1].z = bx::max<int32_t>(bx::min(srcZ + depth, src.m_depth), 1);
  4997. blitInfo.dstSubresource.aspectMask = dst.m_vkTextureAspect;
  4998. blitInfo.dstSubresource.mipLevel = blit.m_dstMip;
  4999. blitInfo.dstSubresource.baseArrayLayer = dstLayer;
  5000. blitInfo.dstSubresource.layerCount = 1;
  5001. blitInfo.dstOffsets[0].x = blit.m_dstX;
  5002. blitInfo.dstOffsets[0].y = blit.m_dstY;
  5003. blitInfo.dstOffsets[0].z = dstZ;
  5004. blitInfo.dstOffsets[1].x = bx::min<int32_t>(blit.m_dstX + blit.m_width, dst.m_width);
  5005. blitInfo.dstOffsets[1].y = bx::min<int32_t>(blit.m_dstY + blit.m_height, dst.m_height);
  5006. blitInfo.dstOffsets[1].z = bx::max<int32_t>(bx::min(dstZ + depth, dst.m_depth), 1);
  5007. VkFilter filter = bimg::isDepth(bimg::TextureFormat::Enum(src.m_textureFormat)) ? VK_FILTER_NEAREST : VK_FILTER_LINEAR;
  5008. vkCmdBlitImage(
  5009. commandBuffer
  5010. , src.m_textureImage
  5011. , src.m_currentImageLayout
  5012. , dst.m_textureImage
  5013. , dst.m_currentImageLayout
  5014. , 1
  5015. , &blitInfo
  5016. , filter
  5017. );
  5018. }
  5019. if (oldSrcLayout != VK_IMAGE_LAYOUT_UNDEFINED)
  5020. {
  5021. m_textures[currentSrc.idx].setImageMemoryBarrier(commandBuffer, oldSrcLayout);
  5022. }
  5023. if (oldDstLayout != VK_IMAGE_LAYOUT_UNDEFINED)
  5024. {
  5025. m_textures[currentDst.idx].setImageMemoryBarrier(commandBuffer, oldDstLayout);
  5026. }
  5027. submitCommandAndWait(commandBuffer);
  5028. }
  5029. void RendererContextVK::submit(Frame* _render, ClearQuad& _clearQuad, TextVideoMemBlitter& _textVideoMemBlitter)
  5030. {
  5031. BX_UNUSED(_render, _clearQuad, _textVideoMemBlitter);
  5032. m_commandBuffer = beginNewCommand();
  5033. BGFX_VK_PROFILER_BEGIN_LITERAL("rendererSubmit", kColorView);
  5034. submitCommandAndWait(m_commandBuffer);
  5035. m_commandBuffer = VK_NULL_HANDLE;
  5036. updateResolution(_render->m_resolution);
  5037. int64_t timeBegin = bx::getHPCounter();
  5038. int64_t captureElapsed = 0;
  5039. // m_gpuTimer.begin(m_commandList);
  5040. if (0 < _render->m_iboffset)
  5041. {
  5042. BGFX_PROFILER_SCOPE("bgfx/Update transient index buffer", kColorResource);
  5043. TransientIndexBuffer* ib = _render->m_transientIb;
  5044. m_indexBuffers[ib->handle.idx].update(/*m_commandList*/NULL, 0, _render->m_iboffset, ib->data);
  5045. }
  5046. if (0 < _render->m_vboffset)
  5047. {
  5048. BGFX_PROFILER_SCOPE("bgfx/Update transient vertex buffer", kColorResource);
  5049. TransientVertexBuffer* vb = _render->m_transientVb;
  5050. m_vertexBuffers[vb->handle.idx].update(/*m_commandList*/NULL, 0, _render->m_vboffset, vb->data);
  5051. }
  5052. _render->sort();
  5053. RenderDraw currentState;
  5054. currentState.clear();
  5055. currentState.m_stateFlags = BGFX_STATE_NONE;
  5056. currentState.m_stencil = packStencil(BGFX_STENCIL_NONE, BGFX_STENCIL_NONE);
  5057. static ViewState viewState;
  5058. viewState.reset(_render);
  5059. // bool wireframe = !!(_render->m_debug&BGFX_DEBUG_WIREFRAME);
  5060. // setDebugWireframe(wireframe);
  5061. uint16_t currentSamplerStateIdx = kInvalidHandle;
  5062. ProgramHandle currentProgram = BGFX_INVALID_HANDLE;
  5063. uint32_t currentBindHash = 0;
  5064. uint32_t currentDslHash = 0;
  5065. bool hasPredefined = false;
  5066. bool commandListChanged = false;
  5067. VkPipeline currentPipeline = VK_NULL_HANDLE;
  5068. SortKey key;
  5069. uint16_t view = UINT16_MAX;
  5070. FrameBufferHandle fbh = { BGFX_CONFIG_MAX_FRAME_BUFFERS };
  5071. BlitState bs(_render);
  5072. uint32_t blendFactor = 0;
  5073. const uint64_t primType = _render->m_debug&BGFX_DEBUG_WIREFRAME ? BGFX_STATE_PT_LINES : 0;
  5074. uint8_t primIndex = uint8_t(primType >> BGFX_STATE_PT_SHIFT);
  5075. PrimInfo prim = s_primInfo[primIndex];
  5076. bool wasCompute = false;
  5077. bool viewHasScissor = false;
  5078. bool restoreScissor = false;
  5079. Rect viewScissorRect;
  5080. viewScissorRect.clear();
  5081. const uint32_t maxComputeBindings = g_caps.limits.maxComputeBindings;
  5082. BX_UNUSED(maxComputeBindings);
  5083. uint32_t statsNumPrimsSubmitted[BX_COUNTOF(s_primInfo)] = {};
  5084. uint32_t statsNumPrimsRendered[BX_COUNTOF(s_primInfo)] = {};
  5085. uint32_t statsNumInstances[BX_COUNTOF(s_primInfo)] = {};
  5086. uint32_t statsNumIndices = 0;
  5087. uint32_t statsKeyType[2] = {};
  5088. VkSemaphore renderWait = m_presentDone[m_backBufferColorIdx];
  5089. VkResult result = vkAcquireNextImageKHR(
  5090. m_device
  5091. , m_swapchain
  5092. , UINT64_MAX
  5093. , renderWait
  5094. , VK_NULL_HANDLE
  5095. , &m_backBufferColorIdx
  5096. );
  5097. if (VK_ERROR_OUT_OF_DATE_KHR == result
  5098. || VK_SUBOPTIMAL_KHR == result)
  5099. {
  5100. m_needToRefreshSwapchain = true;
  5101. return;
  5102. }
  5103. // const uint64_t f0 = BGFX_STATE_BLEND_FUNC(BGFX_STATE_BLEND_FACTOR, BGFX_STATE_BLEND_FACTOR);
  5104. // const uint64_t f1 = BGFX_STATE_BLEND_FUNC(BGFX_STATE_BLEND_INV_FACTOR, BGFX_STATE_BLEND_INV_FACTOR);
  5105. const uint64_t f0 = BGFX_STATE_BLEND_FACTOR;
  5106. const uint64_t f1 = BGFX_STATE_BLEND_INV_FACTOR;
  5107. const uint64_t f2 = BGFX_STATE_BLEND_FACTOR<<4;
  5108. const uint64_t f3 = BGFX_STATE_BLEND_INV_FACTOR<<4;
  5109. ScratchBufferVK& scratchBuffer = m_scratchBuffer[m_backBufferColorIdx];
  5110. scratchBuffer.reset();
  5111. VkCommandBufferBeginInfo cbbi;
  5112. cbbi.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_BEGIN_INFO;
  5113. cbbi.pNext = NULL;
  5114. cbbi.flags = 0
  5115. | VK_COMMAND_BUFFER_USAGE_ONE_TIME_SUBMIT_BIT
  5116. // | VK_COMMAND_BUFFER_USAGE_RENDER_PASS_CONTINUE_BIT
  5117. ;
  5118. cbbi.pInheritanceInfo = NULL;
  5119. m_commandBuffer = m_commandBuffers[m_backBufferColorIdx];
  5120. VK_CHECK(vkBeginCommandBuffer(m_commandBuffer, &cbbi) );
  5121. setImageMemoryBarrier(m_commandBuffer
  5122. , m_backBufferColorImage[m_backBufferColorIdx]
  5123. , VK_IMAGE_ASPECT_COLOR_BIT
  5124. , m_backBufferColorImageLayout[m_backBufferColorIdx]
  5125. , VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL
  5126. , 1, 1);
  5127. m_backBufferColorImageLayout[m_backBufferColorIdx] = VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL;
  5128. VkRenderPassBeginInfo rpbi;
  5129. rpbi.sType = VK_STRUCTURE_TYPE_RENDER_PASS_BEGIN_INFO;
  5130. rpbi.pNext = NULL;
  5131. rpbi.renderPass = m_renderPass;
  5132. rpbi.framebuffer = m_backBufferColor[m_backBufferColorIdx];
  5133. rpbi.renderArea.offset.x = 0;
  5134. rpbi.renderArea.offset.y = 0;
  5135. rpbi.renderArea.extent = m_sci.imageExtent;
  5136. rpbi.clearValueCount = 0;
  5137. rpbi.pClearValues = NULL;
  5138. bool beginRenderPass = false;
  5139. if (0 == (_render->m_debug&BGFX_DEBUG_IFH) )
  5140. {
  5141. // m_batch.begin();
  5142. viewState.m_rect = _render->m_view[0].m_rect;
  5143. int32_t numItems = _render->m_numRenderItems;
  5144. for (int32_t item = 0; item < numItems;)
  5145. {
  5146. const uint64_t encodedKey = _render->m_sortKeys[item];
  5147. const bool isCompute = key.decode(encodedKey, _render->m_viewRemap);
  5148. statsKeyType[isCompute]++;
  5149. const bool viewChanged = 0
  5150. || key.m_view != view
  5151. || item == numItems
  5152. ;
  5153. const uint32_t itemIdx = _render->m_sortValues[item];
  5154. const RenderItem& renderItem = _render->m_renderItem[itemIdx];
  5155. const RenderBind& renderBind = _render->m_renderItemBind[itemIdx];
  5156. ++item;
  5157. if (viewChanged || isCompute || wasCompute)
  5158. {
  5159. if (beginRenderPass)
  5160. {
  5161. vkCmdEndRenderPass(m_commandBuffer);
  5162. beginRenderPass = false;
  5163. }
  5164. VK_CHECK(vkEndCommandBuffer(m_commandBuffer) );
  5165. // m_batch.flush(m_commandList, true);
  5166. kick(renderWait);
  5167. renderWait = VK_NULL_HANDLE;
  5168. finishAll();
  5169. view = key.m_view;
  5170. currentPipeline = VK_NULL_HANDLE;
  5171. currentSamplerStateIdx = kInvalidHandle;
  5172. currentProgram = BGFX_INVALID_HANDLE;
  5173. hasPredefined = false;
  5174. BX_UNUSED(currentSamplerStateIdx);
  5175. VK_CHECK(vkBeginCommandBuffer(m_commandBuffer, &cbbi) );
  5176. fbh = _render->m_view[view].m_fbh;
  5177. setFrameBuffer(fbh);
  5178. viewState.m_rect = _render->m_view[view].m_rect;
  5179. const Rect& rect = _render->m_view[view].m_rect;
  5180. const Rect& scissorRect = _render->m_view[view].m_scissor;
  5181. viewHasScissor = !scissorRect.isZero();
  5182. viewScissorRect = viewHasScissor ? scissorRect : rect;
  5183. rpbi.framebuffer = isValid(m_fbh) ? m_frameBuffers[m_fbh.idx].m_framebuffer : m_backBufferColor[m_backBufferColorIdx];
  5184. rpbi.renderPass = isValid(m_fbh) ? m_frameBuffers[m_fbh.idx].m_renderPass : m_renderPass;
  5185. rpbi.renderArea.offset.x = rect.m_x;
  5186. rpbi.renderArea.offset.y = rect.m_y;
  5187. rpbi.renderArea.extent.width = rect.m_width;
  5188. rpbi.renderArea.extent.height = rect.m_height;
  5189. BGFX_VK_PROFILER_END();
  5190. setViewType(view, " ");
  5191. BGFX_VK_PROFILER_BEGIN(view, kColorView);
  5192. if (!isCompute && !beginRenderPass)
  5193. {
  5194. vkCmdBeginRenderPass(m_commandBuffer, &rpbi, VK_SUBPASS_CONTENTS_INLINE);
  5195. beginRenderPass = true;
  5196. VkViewport vp;
  5197. vp.x = float(rect.m_x);
  5198. vp.y = float(rect.m_y + rect.m_height);
  5199. vp.width = float(rect.m_width);
  5200. vp.height = -float(rect.m_height);
  5201. vp.minDepth = 0.0f;
  5202. vp.maxDepth = 1.0f;
  5203. vkCmdSetViewport(m_commandBuffer, 0, 1, &vp);
  5204. VkRect2D rc;
  5205. rc.offset.x = viewScissorRect.m_x;
  5206. rc.offset.y = viewScissorRect.m_y;
  5207. rc.extent.width = viewScissorRect.m_width;
  5208. rc.extent.height = viewScissorRect.m_height;
  5209. vkCmdSetScissor(m_commandBuffer, 0, 1, &rc);
  5210. restoreScissor = false;
  5211. Clear& clr = _render->m_view[view].m_clear;
  5212. if (BGFX_CLEAR_NONE != clr.m_flags)
  5213. {
  5214. Rect clearRect = rect;
  5215. clearRect.setIntersect(rect, viewScissorRect);
  5216. clearQuad(clearRect, clr, _render->m_colorPalette);
  5217. }
  5218. prim = s_primInfo[Topology::Count]; // Force primitive type update.
  5219. submitBlit(bs, view);
  5220. }
  5221. }
  5222. if (isCompute)
  5223. {
  5224. if (!wasCompute)
  5225. {
  5226. wasCompute = true;
  5227. BGFX_VK_PROFILER_END();
  5228. setViewType(view, "C");
  5229. BGFX_VK_PROFILER_BEGIN(view, kColorCompute);
  5230. // m_commandList->SetComputeRootSignature(m_rootSignature);
  5231. // ID3D12DescriptorHeap* heaps[] = {
  5232. // m_samplerAllocator.getHeap(),
  5233. // scratchBuffer.getHeap(),
  5234. // };
  5235. // m_commandList->SetDescriptorHeaps(BX_COUNTOF(heaps), heaps);
  5236. }
  5237. const RenderCompute& compute = renderItem.compute;
  5238. VkPipeline pipeline = getPipeline(key.m_program);
  5239. if (pipeline != currentPipeline)
  5240. {
  5241. currentPipeline = pipeline;
  5242. vkCmdBindPipeline(m_commandBuffer, VK_PIPELINE_BIND_POINT_COMPUTE, pipeline);
  5243. currentBindHash = 0;
  5244. currentDslHash = 0;
  5245. }
  5246. bool constantsChanged = false;
  5247. if (compute.m_uniformBegin < compute.m_uniformEnd
  5248. || currentProgram.idx != key.m_program.idx)
  5249. {
  5250. rendererUpdateUniforms(this, _render->m_uniformBuffer[compute.m_uniformIdx], compute.m_uniformBegin, compute.m_uniformEnd);
  5251. currentProgram = key.m_program;
  5252. ProgramVK& program = m_program[currentProgram.idx];
  5253. UniformBuffer* vcb = program.m_vsh->m_constantBuffer;
  5254. if (NULL != vcb)
  5255. {
  5256. commit(*vcb);
  5257. }
  5258. hasPredefined = 0 < program.m_numPredefined;
  5259. constantsChanged = true;
  5260. }
  5261. const ProgramVK& program = m_program[currentProgram.idx];
  5262. if (constantsChanged
  5263. || hasPredefined)
  5264. {
  5265. viewState.setPredefined<4>(this, view, program, _render, compute);
  5266. // commitShaderConstants(key.m_program, gpuAddress);
  5267. // m_commandList->SetComputeRootConstantBufferView(Rdt::CBV, gpuAddress);
  5268. }
  5269. if (program.m_descriptorSetLayoutHash != 0)
  5270. {
  5271. uint32_t bindHash = bx::hash<bx::HashMurmur2A>(renderBind.m_bind, sizeof(renderBind.m_bind) );
  5272. if (currentBindHash != bindHash
  5273. || currentDslHash != program.m_descriptorSetLayoutHash)
  5274. {
  5275. currentBindHash = bindHash;
  5276. currentDslHash = program.m_descriptorSetLayoutHash;
  5277. allocDescriptorSet(program, renderBind, scratchBuffer);
  5278. }
  5279. uint32_t offset = 0;
  5280. if (constantsChanged
  5281. || hasPredefined)
  5282. {
  5283. const uint32_t align = uint32_t(m_deviceProperties.limits.minUniformBufferOffsetAlignment);
  5284. const uint32_t vsize = bx::strideAlign(program.m_vsh->m_size, align);
  5285. offset = scratchBuffer.m_pos;
  5286. bx::memCopy(&scratchBuffer.m_data[scratchBuffer.m_pos], m_vsScratch, program.m_vsh->m_size);
  5287. scratchBuffer.m_pos += vsize;
  5288. }
  5289. vkCmdBindDescriptorSets(
  5290. m_commandBuffer
  5291. , VK_PIPELINE_BIND_POINT_COMPUTE
  5292. , program.m_pipelineLayout
  5293. , 0
  5294. , 1
  5295. , &scratchBuffer.getCurrentDS()
  5296. , constantsChanged || hasPredefined ? 1 : 0
  5297. , &offset
  5298. );
  5299. }
  5300. if (isValid(compute.m_indirectBuffer) )
  5301. {
  5302. const VertexBufferVK& vb = m_vertexBuffers[compute.m_indirectBuffer.idx];
  5303. uint32_t numDrawIndirect = UINT16_MAX == compute.m_numIndirect
  5304. ? vb.m_size/BGFX_CONFIG_DRAW_INDIRECT_STRIDE
  5305. : compute.m_numIndirect
  5306. ;
  5307. uint32_t args = compute.m_startIndirect * BGFX_CONFIG_DRAW_INDIRECT_STRIDE;
  5308. for (uint32_t ii = 0; ii < numDrawIndirect; ++ii)
  5309. {
  5310. vkCmdDispatchIndirect(m_commandBuffer, vb.m_buffer, args);
  5311. args += BGFX_CONFIG_DRAW_INDIRECT_STRIDE;
  5312. }
  5313. }
  5314. else
  5315. {
  5316. vkCmdDispatch(m_commandBuffer, compute.m_numX, compute.m_numY, compute.m_numZ);
  5317. }
  5318. continue;
  5319. }
  5320. const RenderDraw& draw = renderItem.draw;
  5321. const bool hasOcclusionQuery = false; //0 != (draw.m_stateFlags & BGFX_STATE_INTERNAL_OCCLUSION_QUERY);
  5322. {
  5323. const bool occluded = false //true
  5324. // && isValid(draw.m_occlusionQuery)
  5325. // && !hasOcclusionQuery
  5326. // && !isVisible(_render, draw.m_occlusionQuery, 0 != (draw.m_submitFlags&BGFX_SUBMIT_INTERNAL_OCCLUSION_VISIBLE) )
  5327. ;
  5328. if (occluded
  5329. || _render->m_frameCache.isZeroArea(viewScissorRect, draw.m_scissor) )
  5330. {
  5331. // if (resetState)
  5332. // {
  5333. // currentState.clear();
  5334. // currentState.m_scissor = !draw.m_scissor;
  5335. // currentBind.clear();
  5336. // }
  5337. continue;
  5338. }
  5339. }
  5340. const uint64_t newFlags = draw.m_stateFlags;
  5341. uint64_t changedFlags = currentState.m_stateFlags ^ draw.m_stateFlags;
  5342. currentState.m_stateFlags = newFlags;
  5343. const uint64_t newStencil = draw.m_stencil;
  5344. uint64_t changedStencil = (currentState.m_stencil ^ draw.m_stencil) & BGFX_STENCIL_FUNC_REF_MASK;
  5345. currentState.m_stencil = newStencil;
  5346. if (viewChanged
  5347. || wasCompute)
  5348. {
  5349. if (wasCompute)
  5350. {
  5351. wasCompute = false;
  5352. }
  5353. if (viewChanged)
  5354. {
  5355. BGFX_VK_PROFILER_END();
  5356. setViewType(view, " ");
  5357. BGFX_VK_PROFILER_BEGIN(view, kColorDraw);
  5358. }
  5359. commandListChanged = true;
  5360. }
  5361. if (commandListChanged)
  5362. {
  5363. commandListChanged = false;
  5364. // m_commandList->SetGraphicsRootSignature(m_rootSignature);
  5365. // ID3D12DescriptorHeap* heaps[] = {
  5366. // m_samplerAllocator.getHeap(),
  5367. // scratchBuffer.getHeap(),
  5368. // };
  5369. // m_commandList->SetDescriptorHeaps(BX_COUNTOF(heaps), heaps);
  5370. currentPipeline = VK_NULL_HANDLE;
  5371. currentBindHash = 0;
  5372. currentDslHash = 0;
  5373. currentSamplerStateIdx = kInvalidHandle;
  5374. currentProgram = BGFX_INVALID_HANDLE;
  5375. currentState.clear();
  5376. currentState.m_scissor = !draw.m_scissor;
  5377. changedFlags = BGFX_STATE_MASK;
  5378. changedStencil = packStencil(BGFX_STENCIL_MASK, BGFX_STENCIL_MASK);
  5379. currentState.m_stateFlags = newFlags;
  5380. currentState.m_stencil = newStencil;
  5381. const uint64_t pt = newFlags&BGFX_STATE_PT_MASK;
  5382. primIndex = uint8_t(pt>>BGFX_STATE_PT_SHIFT);
  5383. }
  5384. rendererUpdateUniforms(this, _render->m_uniformBuffer[draw.m_uniformIdx], draw.m_uniformBegin, draw.m_uniformEnd);
  5385. if (0 != draw.m_streamMask)
  5386. {
  5387. currentState.m_streamMask = draw.m_streamMask;
  5388. const uint64_t state = draw.m_stateFlags;
  5389. bool hasFactor = 0
  5390. || f0 == (state & f0)
  5391. || f1 == (state & f1)
  5392. || f2 == (state & f2)
  5393. || f3 == (state & f3)
  5394. ;
  5395. const VertexLayout* layouts[BGFX_CONFIG_MAX_VERTEX_STREAMS];
  5396. uint8_t numStreams = 0;
  5397. if (UINT8_MAX != draw.m_streamMask)
  5398. {
  5399. for (uint32_t idx = 0, streamMask = draw.m_streamMask
  5400. ; 0 != streamMask
  5401. ; streamMask >>= 1, idx += 1, ++numStreams
  5402. )
  5403. {
  5404. const uint32_t ntz = bx::uint32_cnttz(streamMask);
  5405. streamMask >>= ntz;
  5406. idx += ntz;
  5407. currentState.m_stream[idx].m_layoutHandle = draw.m_stream[idx].m_layoutHandle;
  5408. currentState.m_stream[idx].m_handle = draw.m_stream[idx].m_handle;
  5409. currentState.m_stream[idx].m_startVertex = draw.m_stream[idx].m_startVertex;
  5410. uint16_t handle = draw.m_stream[idx].m_handle.idx;
  5411. const VertexBufferVK& vb = m_vertexBuffers[handle];
  5412. const uint16_t decl = isValid(draw.m_stream[idx].m_layoutHandle)
  5413. ? draw.m_stream[idx].m_layoutHandle.idx
  5414. : vb.m_layoutHandle.idx
  5415. ;
  5416. const VertexLayout& layout = m_vertexLayouts[decl];
  5417. layouts[numStreams] = &layout;
  5418. }
  5419. }
  5420. VkPipeline pipeline =
  5421. getPipeline(state
  5422. , draw.m_stencil
  5423. , numStreams
  5424. , layouts
  5425. , key.m_program
  5426. , uint8_t(draw.m_instanceDataStride/16)
  5427. );
  5428. uint16_t scissor = draw.m_scissor;
  5429. if (pipeline != currentPipeline
  5430. || 0 != changedStencil)
  5431. {
  5432. const uint32_t fstencil = unpackStencil(0, draw.m_stencil);
  5433. const uint32_t ref = (fstencil&BGFX_STENCIL_FUNC_REF_MASK)>>BGFX_STENCIL_FUNC_REF_SHIFT;
  5434. vkCmdSetStencilReference(m_commandBuffer, VK_STENCIL_FRONT_AND_BACK, ref);
  5435. }
  5436. if (pipeline != currentPipeline
  5437. || (hasFactor && blendFactor != draw.m_rgba) )
  5438. {
  5439. blendFactor = draw.m_rgba;
  5440. float bf[4];
  5441. bf[0] = ( (draw.m_rgba>>24) )/255.0f;
  5442. bf[1] = ( (draw.m_rgba>>16)&0xff)/255.0f;
  5443. bf[2] = ( (draw.m_rgba>> 8)&0xff)/255.0f;
  5444. bf[3] = ( (draw.m_rgba )&0xff)/255.0f;
  5445. vkCmdSetBlendConstants(m_commandBuffer, bf);
  5446. }
  5447. if (0 != (BGFX_STATE_PT_MASK & changedFlags)
  5448. || prim.m_topology != s_primInfo[primIndex].m_topology)
  5449. {
  5450. const uint64_t pt = newFlags&BGFX_STATE_PT_MASK;
  5451. primIndex = uint8_t(pt>>BGFX_STATE_PT_SHIFT);
  5452. prim = s_primInfo[primIndex];
  5453. // m_commandList->IASetPrimitiveTopology(prim.m_topology);
  5454. }
  5455. if (currentState.m_scissor != scissor)
  5456. {
  5457. currentState.m_scissor = scissor;
  5458. if (UINT16_MAX == scissor)
  5459. {
  5460. if (restoreScissor
  5461. || viewHasScissor)
  5462. {
  5463. restoreScissor = false;
  5464. VkRect2D rc;
  5465. rc.offset.x = viewScissorRect.m_x;
  5466. rc.offset.y = viewScissorRect.m_y;
  5467. rc.extent.width = viewScissorRect.m_width;
  5468. rc.extent.height = viewScissorRect.m_height;
  5469. vkCmdSetScissor(m_commandBuffer, 0, 1, &rc);
  5470. }
  5471. }
  5472. else
  5473. {
  5474. restoreScissor = true;
  5475. Rect scissorRect;
  5476. scissorRect.setIntersect(viewScissorRect, _render->m_frameCache.m_rectCache.m_cache[scissor]);
  5477. VkRect2D rc;
  5478. rc.offset.x = scissorRect.m_x;
  5479. rc.offset.y = scissorRect.m_y;
  5480. rc.extent.width = scissorRect.m_width;
  5481. rc.extent.height = scissorRect.m_height;
  5482. vkCmdSetScissor(m_commandBuffer, 0, 1, &rc);
  5483. }
  5484. }
  5485. if (pipeline != currentPipeline)
  5486. {
  5487. currentPipeline = pipeline;
  5488. vkCmdBindPipeline(m_commandBuffer, VK_PIPELINE_BIND_POINT_GRAPHICS, pipeline);
  5489. }
  5490. bool constantsChanged = false;
  5491. if (draw.m_uniformBegin < draw.m_uniformEnd
  5492. || currentProgram.idx != key.m_program.idx
  5493. || BGFX_STATE_ALPHA_REF_MASK & changedFlags)
  5494. {
  5495. currentProgram = key.m_program;
  5496. ProgramVK& program = m_program[currentProgram.idx];
  5497. UniformBuffer* vcb = program.m_vsh->m_constantBuffer;
  5498. if (NULL != vcb)
  5499. {
  5500. commit(*vcb);
  5501. }
  5502. UniformBuffer* fcb = program.m_fsh->m_constantBuffer;
  5503. if (NULL != fcb)
  5504. {
  5505. commit(*fcb);
  5506. }
  5507. hasPredefined = 0 < program.m_numPredefined;
  5508. constantsChanged = true;
  5509. }
  5510. const ProgramVK& program = m_program[currentProgram.idx];
  5511. if (hasPredefined)
  5512. {
  5513. uint32_t ref = (newFlags & BGFX_STATE_ALPHA_REF_MASK) >> BGFX_STATE_ALPHA_REF_SHIFT;
  5514. viewState.m_alphaRef = ref / 255.0f;
  5515. viewState.setPredefined<4>(this, view, program, _render, draw);
  5516. }
  5517. if (program.m_descriptorSetLayoutHash != 0)
  5518. {
  5519. uint32_t bindHash = bx::hash<bx::HashMurmur2A>(renderBind.m_bind, sizeof(renderBind.m_bind) );
  5520. if (currentBindHash != bindHash
  5521. || currentDslHash != program.m_descriptorSetLayoutHash)
  5522. {
  5523. currentBindHash = bindHash;
  5524. currentDslHash = program.m_descriptorSetLayoutHash;
  5525. allocDescriptorSet(program, renderBind, scratchBuffer);
  5526. }
  5527. uint32_t numOffset = 0;
  5528. uint32_t offsets[2] = { 0, 0 };
  5529. if (constantsChanged
  5530. || hasPredefined)
  5531. {
  5532. const uint32_t align = uint32_t(m_deviceProperties.limits.minUniformBufferOffsetAlignment);
  5533. const uint32_t vsize = bx::strideAlign(program.m_vsh->m_size, align);
  5534. const uint32_t fsize = bx::strideAlign((NULL != program.m_fsh ? program.m_fsh->m_size : 0), align);
  5535. const uint32_t total = vsize + fsize;
  5536. if (vsize > 0)
  5537. {
  5538. offsets[numOffset++] = scratchBuffer.m_pos;
  5539. bx::memCopy(&scratchBuffer.m_data[scratchBuffer.m_pos], m_vsScratch, program.m_vsh->m_size);
  5540. }
  5541. if (fsize > 0)
  5542. {
  5543. offsets[numOffset++] = scratchBuffer.m_pos + vsize;
  5544. bx::memCopy(&scratchBuffer.m_data[scratchBuffer.m_pos + vsize], m_fsScratch, program.m_fsh->m_size);
  5545. }
  5546. scratchBuffer.m_pos += total;
  5547. }
  5548. vkCmdBindDescriptorSets(
  5549. m_commandBuffer
  5550. , VK_PIPELINE_BIND_POINT_GRAPHICS
  5551. , program.m_pipelineLayout
  5552. , 0
  5553. , 1
  5554. , &scratchBuffer.getCurrentDS()
  5555. , numOffset
  5556. , offsets
  5557. );
  5558. }
  5559. // if (constantsChanged
  5560. // || hasPredefined)
  5561. // {
  5562. // ProgramVK& program = m_program[currentProgram.idx];
  5563. // uint32_t ref = (newFlags&BGFX_STATE_ALPHA_REF_MASK)>>BGFX_STATE_ALPHA_REF_SHIFT;
  5564. // viewState.m_alphaRef = ref/255.0f;
  5565. // viewState.setPredefined<4>(this, view, program, _render, draw);
  5566. // commitShaderUniforms(m_commandBuffer, key.m_program); //, gpuAddress);
  5567. // }
  5568. // vb.setState(_commandList, D3D12_RESOURCE_STATE_GENERIC_READ);
  5569. uint32_t numIndices = 0;
  5570. for (uint32_t ii = 0; ii < numStreams; ++ii)
  5571. {
  5572. VkDeviceSize offset = 0;
  5573. vkCmdBindVertexBuffers(m_commandBuffer
  5574. , ii
  5575. , 1
  5576. , &m_vertexBuffers[draw.m_stream[ii].m_handle.idx].m_buffer
  5577. , &offset
  5578. );
  5579. }
  5580. if (isValid(draw.m_instanceDataBuffer))
  5581. {
  5582. VkDeviceSize instanceOffset = draw.m_instanceDataOffset;
  5583. VertexBufferVK& instanceBuffer = m_vertexBuffers[draw.m_instanceDataBuffer.idx];
  5584. vkCmdBindVertexBuffers(m_commandBuffer
  5585. , numStreams
  5586. , 1
  5587. , &instanceBuffer.m_buffer
  5588. , &instanceOffset
  5589. );
  5590. }
  5591. if (!isValid(draw.m_indexBuffer) )
  5592. {
  5593. const VertexBufferVK& vertexBuffer = m_vertexBuffers[draw.m_stream[0].m_handle.idx];
  5594. const VertexLayout* layout = layouts[0];
  5595. const uint32_t numVertices = UINT32_MAX == draw.m_numVertices
  5596. ? vertexBuffer.m_size / layout->m_stride
  5597. : draw.m_numVertices
  5598. ;
  5599. vkCmdDraw(m_commandBuffer
  5600. , numVertices
  5601. , draw.m_numInstances
  5602. , draw.m_stream[0].m_startVertex
  5603. , 0
  5604. );
  5605. }
  5606. else
  5607. {
  5608. BufferVK& ib = m_indexBuffers[draw.m_indexBuffer.idx];
  5609. const bool hasIndex16 = 0 == (ib.m_flags & BGFX_BUFFER_INDEX32);
  5610. const uint32_t indexSize = hasIndex16 ? 2 : 4;
  5611. numIndices = UINT32_MAX == draw.m_numIndices
  5612. ? ib.m_size / indexSize
  5613. : draw.m_numIndices
  5614. ;
  5615. vkCmdBindIndexBuffer(m_commandBuffer
  5616. , ib.m_buffer
  5617. , 0
  5618. , hasIndex16
  5619. ? VK_INDEX_TYPE_UINT16
  5620. : VK_INDEX_TYPE_UINT32
  5621. );
  5622. vkCmdDrawIndexed(m_commandBuffer
  5623. , numIndices
  5624. , draw.m_numInstances
  5625. , draw.m_startIndex
  5626. , draw.m_stream[0].m_startVertex
  5627. , 0
  5628. );
  5629. }
  5630. uint32_t numPrimsSubmitted = numIndices / prim.m_div - prim.m_sub;
  5631. uint32_t numPrimsRendered = numPrimsSubmitted*draw.m_numInstances;
  5632. statsNumPrimsSubmitted[primIndex] += numPrimsSubmitted;
  5633. statsNumPrimsRendered[primIndex] += numPrimsRendered;
  5634. statsNumInstances[primIndex] += draw.m_numInstances;
  5635. statsNumIndices += numIndices;
  5636. if (hasOcclusionQuery)
  5637. {
  5638. // m_occlusionQuery.begin(m_commandList, _render, draw.m_occlusionQuery);
  5639. // m_batch.flush(m_commandList);
  5640. // m_occlusionQuery.end(m_commandList);
  5641. }
  5642. }
  5643. }
  5644. if (wasCompute)
  5645. {
  5646. setViewType(view, "C");
  5647. BGFX_VK_PROFILER_END();
  5648. BGFX_VK_PROFILER_BEGIN(view, kColorCompute);
  5649. }
  5650. submitBlit(bs, BGFX_CONFIG_MAX_VIEWS);
  5651. // m_batch.end(m_commandList);
  5652. }
  5653. BGFX_VK_PROFILER_END();
  5654. int64_t timeEnd = bx::getHPCounter();
  5655. int64_t frameTime = timeEnd - timeBegin;
  5656. static int64_t min = frameTime;
  5657. static int64_t max = frameTime;
  5658. min = bx::min<int64_t>(min, frameTime);
  5659. max = bx::max<int64_t>(max, frameTime);
  5660. static uint32_t maxGpuLatency = 0;
  5661. static double maxGpuElapsed = 0.0f;
  5662. double elapsedGpuMs = 0.0;
  5663. BX_UNUSED(maxGpuLatency, maxGpuElapsed, elapsedGpuMs);
  5664. static int64_t presentMin = 0; //m_presentElapsed;
  5665. static int64_t presentMax = 0; //m_presentElapsed;
  5666. BX_UNUSED(presentMin, presentMax);
  5667. // presentMin = bx::min<int64_t>(presentMin, m_presentElapsed);
  5668. // presentMax = bx::max<int64_t>(presentMax, m_presentElapsed);
  5669. // m_gpuTimer.end(m_commandList);
  5670. // while (m_gpuTimer.get() )
  5671. // {
  5672. // double toGpuMs = 1000.0 / double(m_gpuTimer.m_frequency);
  5673. // elapsedGpuMs = m_gpuTimer.m_elapsed * toGpuMs;
  5674. // maxGpuElapsed = elapsedGpuMs > maxGpuElapsed ? elapsedGpuMs : maxGpuElapsed;
  5675. // }
  5676. // maxGpuLatency = bx::uint32_imax(maxGpuLatency, m_gpuTimer.m_control.available()-1);
  5677. const int64_t timerFreq = bx::getHPFrequency();
  5678. Stats& perfStats = _render->m_perfStats;
  5679. perfStats.cpuTimeBegin = timeBegin;
  5680. perfStats.cpuTimeEnd = timeEnd;
  5681. perfStats.cpuTimerFreq = timerFreq;
  5682. // perfStats.gpuTimeBegin = m_gpuTimer.m_begin;
  5683. // perfStats.gpuTimeEnd = m_gpuTimer.m_end;
  5684. // perfStats.gpuTimerFreq = m_gpuTimer.m_frequency;
  5685. // perfStats.numDraw = statsKeyType[0];
  5686. // perfStats.numCompute = statsKeyType[1];
  5687. perfStats.numBlit = _render->m_numBlitItems;
  5688. // perfStats.maxGpuLatency = maxGpuLatency;
  5689. bx::memCopy(perfStats.numPrims, statsNumPrimsRendered, sizeof(perfStats.numPrims) );
  5690. perfStats.gpuMemoryMax = -INT64_MAX;
  5691. perfStats.gpuMemoryUsed = -INT64_MAX;
  5692. if (_render->m_debug & (BGFX_DEBUG_IFH|BGFX_DEBUG_STATS) )
  5693. {
  5694. BGFX_VK_PROFILER_BEGIN_LITERAL("debugstats", kColorFrame);
  5695. // m_needPresent = true;
  5696. TextVideoMem& tvm = m_textVideoMem;
  5697. static int64_t next = timeEnd;
  5698. if (timeEnd >= next)
  5699. {
  5700. next = timeEnd + timerFreq;
  5701. double freq = double(timerFreq);
  5702. double toMs = 1000.0 / freq;
  5703. tvm.clear();
  5704. uint16_t pos = 0;
  5705. tvm.printf(0, pos++, BGFX_CONFIG_DEBUG ? 0x8c : 0x8f
  5706. , " %s / " BX_COMPILER_NAME " / " BX_CPU_NAME " / " BX_ARCH_NAME " / " BX_PLATFORM_NAME " "
  5707. , getRendererName()
  5708. );
  5709. const VkPhysicalDeviceProperties& pdp = m_deviceProperties;
  5710. tvm.printf(0, pos++, 0x8f, " Device: %s (%s)"
  5711. , pdp.deviceName
  5712. , getName(pdp.deviceType)
  5713. );
  5714. if (s_extension[Extension::EXT_memory_budget].m_supported)
  5715. {
  5716. VkPhysicalDeviceMemoryBudgetPropertiesEXT dmbp;
  5717. dmbp.sType = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_MEMORY_BUDGET_PROPERTIES_EXT;
  5718. dmbp.pNext = NULL;
  5719. VkPhysicalDeviceMemoryProperties2 pdmp2;
  5720. pdmp2.sType = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_MEMORY_PROPERTIES_2;
  5721. pdmp2.pNext = &dmbp;
  5722. vkGetPhysicalDeviceMemoryProperties2KHR(m_physicalDevice, &pdmp2);
  5723. for (uint32_t ii = 0; ii < VK_MAX_MEMORY_HEAPS; ++ii)
  5724. {
  5725. if (dmbp.heapBudget[ii] == 0)
  5726. {
  5727. continue;
  5728. }
  5729. char budget[16];
  5730. bx::prettify(budget, BX_COUNTOF(budget), dmbp.heapBudget[ii]);
  5731. char usage[16];
  5732. bx::prettify(usage, BX_COUNTOF(usage), dmbp.heapUsage[ii]);
  5733. tvm.printf(0, pos++, 0x8f, " Memory %d - Budget: %12s, Usage: %12s"
  5734. , ii
  5735. , budget
  5736. , usage
  5737. );
  5738. }
  5739. }
  5740. pos = 10;
  5741. tvm.printf(10, pos++, 0x8b, " Frame: % 7.3f, % 7.3f \x1f, % 7.3f \x1e [ms] / % 6.2f FPS "
  5742. , double(frameTime)*toMs
  5743. , double(min)*toMs
  5744. , double(max)*toMs
  5745. , freq/frameTime
  5746. );
  5747. // tvm.printf(10, pos++, 0x8b, " Present: % 7.3f, % 7.3f \x1f, % 7.3f \x1e [ms] "
  5748. // , double(m_presentElapsed)*toMs
  5749. // , double(presentMin)*toMs
  5750. // , double(presentMax)*toMs
  5751. // );
  5752. const uint32_t msaa = (m_resolution.reset&BGFX_RESET_MSAA_MASK)>>BGFX_RESET_MSAA_SHIFT;
  5753. tvm.printf(10, pos++, 0x8b, " Reset flags: [%c] vsync, [%c] MSAAx%d, [%c] MaxAnisotropy "
  5754. , !!(m_resolution.reset&BGFX_RESET_VSYNC) ? '\xfe' : ' '
  5755. , 0 != msaa ? '\xfe' : ' '
  5756. , 1<<msaa
  5757. , !!(m_resolution.reset&BGFX_RESET_MAXANISOTROPY) ? '\xfe' : ' '
  5758. );
  5759. double elapsedCpuMs = double(frameTime)*toMs;
  5760. tvm.printf(10, pos++, 0x8b, " Submitted: %5d (draw %5d, compute %4d) / CPU %7.4f [ms] "
  5761. , _render->m_numRenderItems
  5762. , statsKeyType[0]
  5763. , statsKeyType[1]
  5764. , elapsedCpuMs
  5765. );
  5766. for (uint32_t ii = 0; ii < Topology::Count; ++ii)
  5767. {
  5768. tvm.printf(10, pos++, 0x8b, " %9s: %7d (#inst: %5d), submitted: %7d "
  5769. , getName(Topology::Enum(ii) )
  5770. , statsNumPrimsRendered[ii]
  5771. , statsNumInstances[ii]
  5772. , statsNumPrimsSubmitted[ii]
  5773. );
  5774. }
  5775. // tvm.printf(10, pos++, 0x8b, " Batch: %7dx%d indirect, %7d immediate "
  5776. // , m_batch.m_stats.m_numIndirect[BatchD3D12::Draw]
  5777. // , m_batch.m_maxDrawPerBatch
  5778. // , m_batch.m_stats.m_numImmediate[BatchD3D12::Draw]
  5779. // );
  5780. // tvm.printf(10, pos++, 0x8b, " %7dx%d indirect, %7d immediate "
  5781. // , m_batch.m_stats.m_numIndirect[BatchD3D12::DrawIndexed]
  5782. // , m_batch.m_maxDrawPerBatch
  5783. // , m_batch.m_stats.m_numImmediate[BatchD3D12::DrawIndexed]
  5784. // );
  5785. if (NULL != m_renderDocDll)
  5786. {
  5787. tvm.printf(tvm.m_width-27, 0, 0x4f, " [F11 - RenderDoc capture] ");
  5788. }
  5789. tvm.printf(10, pos++, 0x8b, " Indices: %7d ", statsNumIndices);
  5790. // tvm.printf(10, pos++, 0x8b, " Uniform size: %7d, Max: %7d ", _render->m_uniformEnd, _render->m_uniformMax);
  5791. tvm.printf(10, pos++, 0x8b, " DVB size: %7d ", _render->m_vboffset);
  5792. tvm.printf(10, pos++, 0x8b, " DIB size: %7d ", _render->m_iboffset);
  5793. pos++;
  5794. tvm.printf(10, pos++, 0x8b, " State cache: ");
  5795. tvm.printf(10, pos++, 0x8b, " PSO | DSL | DS | Queued ");
  5796. tvm.printf(10, pos++, 0x8b, " %6d | %6d | %6d | %6d "
  5797. , m_pipelineStateCache.getCount()
  5798. , m_descriptorSetLayoutCache.getCount()
  5799. , scratchBuffer.m_currentDs
  5800. // , m_cmd.m_control.available()
  5801. );
  5802. pos++;
  5803. double captureMs = double(captureElapsed)*toMs;
  5804. tvm.printf(10, pos++, 0x8b, " Capture: %7.4f [ms] ", captureMs);
  5805. uint8_t attr[2] = { 0x8c, 0x8a };
  5806. uint8_t attrIndex = _render->m_waitSubmit < _render->m_waitRender;
  5807. tvm.printf(10, pos++, attr[attrIndex&1], " Submit wait: %7.4f [ms] ", _render->m_waitSubmit*toMs);
  5808. tvm.printf(10, pos++, attr[(attrIndex+1)&1], " Render wait: %7.4f [ms] ", _render->m_waitRender*toMs);
  5809. min = frameTime;
  5810. max = frameTime;
  5811. // presentMin = m_presentElapsed;
  5812. // presentMax = m_presentElapsed;
  5813. }
  5814. blit(this, _textVideoMemBlitter, tvm);
  5815. BGFX_VK_PROFILER_END();
  5816. }
  5817. else if (_render->m_debug & BGFX_DEBUG_TEXT)
  5818. {
  5819. BGFX_VK_PROFILER_BEGIN_LITERAL("debugtext", kColorFrame);
  5820. blit(this, _textVideoMemBlitter, _render->m_textVideoMem);
  5821. BGFX_VK_PROFILER_END();
  5822. }
  5823. const uint32_t align = uint32_t(m_deviceProperties.limits.nonCoherentAtomSize);
  5824. const uint32_t size = bx::min(bx::strideAlign(scratchBuffer.m_pos, align), scratchBuffer.m_size);
  5825. VkMappedMemoryRange range;
  5826. range.sType = VK_STRUCTURE_TYPE_MAPPED_MEMORY_RANGE;
  5827. range.pNext = NULL;
  5828. range.memory = scratchBuffer.m_deviceMem;
  5829. range.offset = 0;
  5830. range.size = size;
  5831. vkFlushMappedMemoryRanges(m_device, 1, &range);
  5832. if (beginRenderPass)
  5833. {
  5834. vkCmdEndRenderPass(m_commandBuffer);
  5835. beginRenderPass = false;
  5836. }
  5837. setImageMemoryBarrier(m_commandBuffer
  5838. , m_backBufferColorImage[m_backBufferColorIdx]
  5839. , VK_IMAGE_ASPECT_COLOR_BIT
  5840. , m_backBufferColorImageLayout[m_backBufferColorIdx]
  5841. , VK_IMAGE_LAYOUT_PRESENT_SRC_KHR
  5842. , 1, 1);
  5843. m_backBufferColorImageLayout[m_backBufferColorIdx] = VK_IMAGE_LAYOUT_PRESENT_SRC_KHR;
  5844. VK_CHECK(vkEndCommandBuffer(m_commandBuffer) );
  5845. kick(renderWait); //, m_presentDone[m_backBufferColorIdx]);
  5846. finishAll();
  5847. VK_CHECK(vkResetCommandPool(m_device, m_commandPool, 0) );
  5848. }
  5849. } /* namespace vk */ } // namespace bgfx
  5850. #else
  5851. namespace bgfx { namespace vk
  5852. {
  5853. RendererContextI* rendererCreate(const Init& _init)
  5854. {
  5855. BX_UNUSED(_init);
  5856. return NULL;
  5857. }
  5858. void rendererDestroy()
  5859. {
  5860. }
  5861. } /* namespace vk */ } // namespace bgfx
  5862. #endif // BGFX_CONFIG_RENDERER_VULKAN