cubes.cpp 5.1 KB

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  1. /*
  2. * Copyright 2011-2016 Branimir Karadzic. All rights reserved.
  3. * License: https://github.com/bkaradzic/bgfx#license-bsd-2-clause
  4. */
  5. #include "common.h"
  6. #include "bgfx_utils.h"
  7. struct PosColorVertex
  8. {
  9. float m_x;
  10. float m_y;
  11. float m_z;
  12. uint32_t m_abgr;
  13. static void init()
  14. {
  15. ms_decl
  16. .begin()
  17. .add(bgfx::Attrib::Position, 3, bgfx::AttribType::Float)
  18. .add(bgfx::Attrib::Color0, 4, bgfx::AttribType::Uint8, true)
  19. .end();
  20. };
  21. static bgfx::VertexDecl ms_decl;
  22. };
  23. bgfx::VertexDecl PosColorVertex::ms_decl;
  24. static PosColorVertex s_cubeVertices[8] =
  25. {
  26. {-1.0f, 1.0f, 1.0f, 0xff000000 },
  27. { 1.0f, 1.0f, 1.0f, 0xff0000ff },
  28. {-1.0f, -1.0f, 1.0f, 0xff00ff00 },
  29. { 1.0f, -1.0f, 1.0f, 0xff00ffff },
  30. {-1.0f, 1.0f, -1.0f, 0xffff0000 },
  31. { 1.0f, 1.0f, -1.0f, 0xffff00ff },
  32. {-1.0f, -1.0f, -1.0f, 0xffffff00 },
  33. { 1.0f, -1.0f, -1.0f, 0xffffffff },
  34. };
  35. static const uint16_t s_cubeIndices[36] =
  36. {
  37. 0, 1, 2, // 0
  38. 1, 3, 2,
  39. 4, 6, 5, // 2
  40. 5, 6, 7,
  41. 0, 2, 4, // 4
  42. 4, 2, 6,
  43. 1, 5, 3, // 6
  44. 5, 7, 3,
  45. 0, 4, 1, // 8
  46. 4, 5, 1,
  47. 2, 3, 6, // 10
  48. 6, 3, 7,
  49. };
  50. class ExampleCubes : public entry::AppI
  51. {
  52. void init(int _argc, char** _argv) BX_OVERRIDE
  53. {
  54. Args args(_argc, _argv);
  55. m_width = 1280;
  56. m_height = 720;
  57. m_debug = BGFX_DEBUG_TEXT;
  58. m_reset = BGFX_RESET_VSYNC;
  59. bgfx::init(args.m_type, args.m_pciId);
  60. bgfx::reset(m_width, m_height, m_reset);
  61. // Enable debug text.
  62. bgfx::setDebug(m_debug);
  63. // Set view 0 clear state.
  64. bgfx::setViewClear(0
  65. , BGFX_CLEAR_COLOR|BGFX_CLEAR_DEPTH
  66. , 0x303030ff
  67. , 1.0f
  68. , 0
  69. );
  70. // Create vertex stream declaration.
  71. PosColorVertex::init();
  72. // Create static vertex buffer.
  73. m_vbh = bgfx::createVertexBuffer(
  74. // Static data can be passed with bgfx::makeRef
  75. bgfx::makeRef(s_cubeVertices, sizeof(s_cubeVertices) )
  76. , PosColorVertex::ms_decl
  77. );
  78. // Create static index buffer.
  79. m_ibh = bgfx::createIndexBuffer(
  80. // Static data can be passed with bgfx::makeRef
  81. bgfx::makeRef(s_cubeIndices, sizeof(s_cubeIndices) )
  82. );
  83. // Create program from shaders.
  84. m_program = loadProgram("vs_cubes", "fs_cubes");
  85. m_timeOffset = bx::getHPCounter();
  86. }
  87. virtual int shutdown() BX_OVERRIDE
  88. {
  89. // Cleanup.
  90. bgfx::destroyIndexBuffer(m_ibh);
  91. bgfx::destroyVertexBuffer(m_vbh);
  92. bgfx::destroyProgram(m_program);
  93. // Shutdown bgfx.
  94. bgfx::shutdown();
  95. return 0;
  96. }
  97. bool update() BX_OVERRIDE
  98. {
  99. if (!entry::processEvents(m_width, m_height, m_debug, m_reset) )
  100. {
  101. int64_t now = bx::getHPCounter();
  102. static int64_t last = now;
  103. const int64_t frameTime = now - last;
  104. last = now;
  105. const double freq = double(bx::getHPFrequency() );
  106. const double toMs = 1000.0/freq;
  107. float time = (float)( (now-m_timeOffset)/double(bx::getHPFrequency() ) );
  108. // Use debug font to print information about this example.
  109. bgfx::dbgTextClear();
  110. bgfx::dbgTextPrintf(0, 1, 0x4f, "bgfx/examples/01-cube");
  111. bgfx::dbgTextPrintf(0, 2, 0x6f, "Description: Rendering simple static mesh.");
  112. bgfx::dbgTextPrintf(0, 3, 0x0f, "Frame: % 7.3f[ms]", double(frameTime)*toMs);
  113. float at[3] = { 0.0f, 0.0f, 0.0f };
  114. float eye[3] = { 0.0f, 0.0f, -35.0f };
  115. // Set view and projection matrix for view 0.
  116. const bgfx::HMD* hmd = bgfx::getHMD();
  117. if (NULL != hmd && 0 != (hmd->flags & BGFX_HMD_RENDERING) )
  118. {
  119. float view[16];
  120. bx::mtxQuatTranslationHMD(view, hmd->eye[0].rotation, eye);
  121. bgfx::setViewTransform(0, view, hmd->eye[0].projection, BGFX_VIEW_STEREO, hmd->eye[1].projection);
  122. // Set view 0 default viewport.
  123. //
  124. // Use HMD's width/height since HMD's internal frame buffer size
  125. // might be much larger than window size.
  126. bgfx::setViewRect(0, 0, 0, hmd->width, hmd->height);
  127. }
  128. else
  129. {
  130. float view[16];
  131. bx::mtxLookAt(view, eye, at);
  132. float proj[16];
  133. bx::mtxProj(proj, 60.0f, float(m_width)/float(m_height), 0.1f, 100.0f);
  134. bgfx::setViewTransform(0, view, proj);
  135. // Set view 0 default viewport.
  136. bgfx::setViewRect(0, 0, 0, uint16_t(m_width), uint16_t(m_height) );
  137. }
  138. // This dummy draw call is here to make sure that view 0 is cleared
  139. // if no other draw calls are submitted to view 0.
  140. bgfx::touch(0);
  141. // Submit 11x11 cubes.
  142. for (uint32_t yy = 0; yy < 11; ++yy)
  143. {
  144. for (uint32_t xx = 0; xx < 11; ++xx)
  145. {
  146. float mtx[16];
  147. bx::mtxRotateXY(mtx, time + xx*0.21f, time + yy*0.37f);
  148. mtx[12] = -15.0f + float(xx)*3.0f;
  149. mtx[13] = -15.0f + float(yy)*3.0f;
  150. mtx[14] = 0.0f;
  151. // Set model matrix for rendering.
  152. bgfx::setTransform(mtx);
  153. // Set vertex and index buffer.
  154. bgfx::setVertexBuffer(m_vbh);
  155. bgfx::setIndexBuffer(m_ibh);
  156. // Set render states.
  157. bgfx::setState(BGFX_STATE_DEFAULT);
  158. // Submit primitive for rendering to view 0.
  159. bgfx::submit(0, m_program);
  160. }
  161. }
  162. // Advance to next frame. Rendering thread will be kicked to
  163. // process submitted rendering primitives.
  164. bgfx::frame();
  165. return true;
  166. }
  167. return false;
  168. }
  169. uint32_t m_width;
  170. uint32_t m_height;
  171. uint32_t m_debug;
  172. uint32_t m_reset;
  173. bgfx::VertexBufferHandle m_vbh;
  174. bgfx::IndexBufferHandle m_ibh;
  175. bgfx::ProgramHandle m_program;
  176. int64_t m_timeOffset;
  177. };
  178. ENTRY_IMPLEMENT_MAIN(ExampleCubes);