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- /*
- * Copyright 2011-2016 Branimir Karadzic. All rights reserved.
- * License: https://github.com/bkaradzic/bgfx#license-bsd-2-clause
- */
- #include "common.h"
- #include "bgfx_utils.h"
- struct PosNormalTangentTexcoordVertex
- {
- float m_x;
- float m_y;
- float m_z;
- uint32_t m_normal;
- uint32_t m_tangent;
- int16_t m_u;
- int16_t m_v;
- static void init()
- {
- ms_decl
- .begin()
- .add(bgfx::Attrib::Position, 3, bgfx::AttribType::Float)
- .add(bgfx::Attrib::Normal, 4, bgfx::AttribType::Uint8, true, true)
- .add(bgfx::Attrib::Tangent, 4, bgfx::AttribType::Uint8, true, true)
- .add(bgfx::Attrib::TexCoord0, 2, bgfx::AttribType::Int16, true, true)
- .end();
- }
- static bgfx::VertexDecl ms_decl;
- };
- bgfx::VertexDecl PosNormalTangentTexcoordVertex::ms_decl;
- uint32_t packUint32(uint8_t _x, uint8_t _y, uint8_t _z, uint8_t _w)
- {
- union
- {
- uint32_t ui32;
- uint8_t arr[4];
- } un;
- un.arr[0] = _x;
- un.arr[1] = _y;
- un.arr[2] = _z;
- un.arr[3] = _w;
- return un.ui32;
- }
- uint32_t packF4u(float _x, float _y = 0.0f, float _z = 0.0f, float _w = 0.0f)
- {
- const uint8_t xx = uint8_t(_x*127.0f + 128.0f);
- const uint8_t yy = uint8_t(_y*127.0f + 128.0f);
- const uint8_t zz = uint8_t(_z*127.0f + 128.0f);
- const uint8_t ww = uint8_t(_w*127.0f + 128.0f);
- return packUint32(xx, yy, zz, ww);
- }
- static PosNormalTangentTexcoordVertex s_cubeVertices[24] =
- {
- {-1.0f, 1.0f, 1.0f, packF4u( 0.0f, 0.0f, 1.0f), 0, 0, 0 },
- { 1.0f, 1.0f, 1.0f, packF4u( 0.0f, 0.0f, 1.0f), 0, 0x7fff, 0 },
- {-1.0f, -1.0f, 1.0f, packF4u( 0.0f, 0.0f, 1.0f), 0, 0, 0x7fff },
- { 1.0f, -1.0f, 1.0f, packF4u( 0.0f, 0.0f, 1.0f), 0, 0x7fff, 0x7fff },
- {-1.0f, 1.0f, -1.0f, packF4u( 0.0f, 0.0f, -1.0f), 0, 0, 0 },
- { 1.0f, 1.0f, -1.0f, packF4u( 0.0f, 0.0f, -1.0f), 0, 0x7fff, 0 },
- {-1.0f, -1.0f, -1.0f, packF4u( 0.0f, 0.0f, -1.0f), 0, 0, 0x7fff },
- { 1.0f, -1.0f, -1.0f, packF4u( 0.0f, 0.0f, -1.0f), 0, 0x7fff, 0x7fff },
- {-1.0f, 1.0f, 1.0f, packF4u( 0.0f, 1.0f, 0.0f), 0, 0, 0 },
- { 1.0f, 1.0f, 1.0f, packF4u( 0.0f, 1.0f, 0.0f), 0, 0x7fff, 0 },
- {-1.0f, 1.0f, -1.0f, packF4u( 0.0f, 1.0f, 0.0f), 0, 0, 0x7fff },
- { 1.0f, 1.0f, -1.0f, packF4u( 0.0f, 1.0f, 0.0f), 0, 0x7fff, 0x7fff },
- {-1.0f, -1.0f, 1.0f, packF4u( 0.0f, -1.0f, 0.0f), 0, 0, 0 },
- { 1.0f, -1.0f, 1.0f, packF4u( 0.0f, -1.0f, 0.0f), 0, 0x7fff, 0 },
- {-1.0f, -1.0f, -1.0f, packF4u( 0.0f, -1.0f, 0.0f), 0, 0, 0x7fff },
- { 1.0f, -1.0f, -1.0f, packF4u( 0.0f, -1.0f, 0.0f), 0, 0x7fff, 0x7fff },
- { 1.0f, -1.0f, 1.0f, packF4u( 1.0f, 0.0f, 0.0f), 0, 0, 0 },
- { 1.0f, 1.0f, 1.0f, packF4u( 1.0f, 0.0f, 0.0f), 0, 0x7fff, 0 },
- { 1.0f, -1.0f, -1.0f, packF4u( 1.0f, 0.0f, 0.0f), 0, 0, 0x7fff },
- { 1.0f, 1.0f, -1.0f, packF4u( 1.0f, 0.0f, 0.0f), 0, 0x7fff, 0x7fff },
- {-1.0f, -1.0f, 1.0f, packF4u(-1.0f, 0.0f, 0.0f), 0, 0, 0 },
- {-1.0f, 1.0f, 1.0f, packF4u(-1.0f, 0.0f, 0.0f), 0, 0x7fff, 0 },
- {-1.0f, -1.0f, -1.0f, packF4u(-1.0f, 0.0f, 0.0f), 0, 0, 0x7fff },
- {-1.0f, 1.0f, -1.0f, packF4u(-1.0f, 0.0f, 0.0f), 0, 0x7fff, 0x7fff },
- };
- static const uint16_t s_cubeIndices[36] =
- {
- 0, 2, 1,
- 1, 2, 3,
- 4, 5, 6,
- 5, 7, 6,
- 8, 10, 9,
- 9, 10, 11,
- 12, 13, 14,
- 13, 15, 14,
- 16, 18, 17,
- 17, 18, 19,
- 20, 21, 22,
- 21, 23, 22,
- };
- class ExampleBump : public entry::AppI
- {
- void init(int _argc, char** _argv) BX_OVERRIDE
- {
- Args args(_argc, _argv);
- m_width = 1280;
- m_height = 720;
- m_debug = BGFX_DEBUG_TEXT;
- m_reset = BGFX_RESET_VSYNC;
- bgfx::init(args.m_type, args.m_pciId);
- bgfx::reset(m_width, m_height, m_reset);
- // Enable debug text.
- bgfx::setDebug(m_debug);
- // Set view 0 clear state.
- bgfx::setViewClear(0
- , BGFX_CLEAR_COLOR|BGFX_CLEAR_DEPTH
- , 0x303030ff
- , 1.0f
- , 0
- );
- // Get renderer capabilities info.
- const bgfx::Caps* caps = bgfx::getCaps();
- m_instancingSupported = 0 != (caps->supported & BGFX_CAPS_INSTANCING);
- // Create vertex stream declaration.
- PosNormalTangentTexcoordVertex::init();
- calcTangents(s_cubeVertices
- , BX_COUNTOF(s_cubeVertices)
- , PosNormalTangentTexcoordVertex::ms_decl
- , s_cubeIndices
- , BX_COUNTOF(s_cubeIndices)
- );
- // Create static vertex buffer.
- m_vbh = bgfx::createVertexBuffer(
- bgfx::makeRef(s_cubeVertices, sizeof(s_cubeVertices) )
- , PosNormalTangentTexcoordVertex::ms_decl
- );
- // Create static index buffer.
- m_ibh = bgfx::createIndexBuffer(bgfx::makeRef(s_cubeIndices, sizeof(s_cubeIndices) ) );
- // Create texture sampler uniforms.
- s_texColor = bgfx::createUniform("s_texColor", bgfx::UniformType::Int1);
- s_texNormal = bgfx::createUniform("s_texNormal", bgfx::UniformType::Int1);
- m_numLights = 4;
- u_lightPosRadius = bgfx::createUniform("u_lightPosRadius", bgfx::UniformType::Vec4, m_numLights);
- u_lightRgbInnerR = bgfx::createUniform("u_lightRgbInnerR", bgfx::UniformType::Vec4, m_numLights);
- // Create program from shaders.
- m_program = loadProgram(m_instancingSupported ? "vs_bump_instanced" : "vs_bump", "fs_bump");
- // Load diffuse texture.
- m_textureColor = loadTexture("textures/fieldstone-rgba.dds");
- // Load normal texture.
- m_textureNormal = loadTexture("textures/fieldstone-n.dds");
- m_timeOffset = bx::getHPCounter();
- }
- virtual int shutdown() BX_OVERRIDE
- {
- // Cleanup.
- bgfx::destroyIndexBuffer(m_ibh);
- bgfx::destroyVertexBuffer(m_vbh);
- bgfx::destroyProgram(m_program);
- bgfx::destroyTexture(m_textureColor);
- bgfx::destroyTexture(m_textureNormal);
- bgfx::destroyUniform(s_texColor);
- bgfx::destroyUniform(s_texNormal);
- bgfx::destroyUniform(u_lightPosRadius);
- bgfx::destroyUniform(u_lightRgbInnerR);
- // Shutdown bgfx.
- bgfx::shutdown();
- return 0;
- }
- bool update() BX_OVERRIDE
- {
- if (!entry::processEvents(m_width, m_height, m_debug, m_reset) )
- {
- // Set view 0 default viewport.
- bgfx::setViewRect(0, 0, 0, uint16_t(m_width), uint16_t(m_height) );
- // This dummy draw call is here to make sure that view 0 is cleared
- // if no other draw calls are submitted to view 0.
- bgfx::touch(0);
- int64_t now = bx::getHPCounter();
- static int64_t last = now;
- const int64_t frameTime = now - last;
- last = now;
- const double freq = double(bx::getHPFrequency() );
- const double toMs = 1000.0/freq;
- float time = (float)( (now-m_timeOffset)/freq);
- // Use debug font to print information about this example.
- bgfx::dbgTextClear();
- bgfx::dbgTextPrintf(0, 1, 0x4f, "bgfx/examples/06-bump");
- bgfx::dbgTextPrintf(0, 2, 0x6f, "Description: Loading textures.");
- bgfx::dbgTextPrintf(0, 3, 0x0f, "Frame: % 7.3f[ms]", double(frameTime)*toMs);
- float at[3] = { 0.0f, 0.0f, 0.0f };
- float eye[3] = { 0.0f, 0.0f, -7.0f };
- // Set view and projection matrix for view 0.
- const bgfx::HMD* hmd = bgfx::getHMD();
- if (NULL != hmd && 0 != (hmd->flags & BGFX_HMD_RENDERING) )
- {
- float view[16];
- bx::mtxQuatTranslationHMD(view, hmd->eye[0].rotation, eye);
- bgfx::setViewTransform(0, view, hmd->eye[0].projection, BGFX_VIEW_STEREO, hmd->eye[1].projection);
- // Set view 0 default viewport.
- //
- // Use HMD's width/height since HMD's internal frame buffer size
- // might be much larger than window size.
- bgfx::setViewRect(0, 0, 0, hmd->width, hmd->height);
- }
- else
- {
- float view[16];
- bx::mtxLookAt(view, eye, at);
- float proj[16];
- bx::mtxProj(proj, 60.0f, float(m_width)/float(m_height), 0.1f, 100.0f);
- bgfx::setViewTransform(0, view, proj);
- // Set view 0 default viewport.
- bgfx::setViewRect(0, 0, 0, uint16_t(m_width), uint16_t(m_height) );
- }
- float lightPosRadius[4][4];
- for (uint32_t ii = 0; ii < m_numLights; ++ii)
- {
- lightPosRadius[ii][0] = sinf( (time*(0.1f + ii*0.17f) + ii*bx::piHalf*1.37f ) )*3.0f;
- lightPosRadius[ii][1] = cosf( (time*(0.2f + ii*0.29f) + ii*bx::piHalf*1.49f ) )*3.0f;
- lightPosRadius[ii][2] = -2.5f;
- lightPosRadius[ii][3] = 3.0f;
- }
- bgfx::setUniform(u_lightPosRadius, lightPosRadius, m_numLights);
- float lightRgbInnerR[4][4] =
- {
- { 1.0f, 0.7f, 0.2f, 0.8f },
- { 0.7f, 0.2f, 1.0f, 0.8f },
- { 0.2f, 1.0f, 0.7f, 0.8f },
- { 1.0f, 0.4f, 0.2f, 0.8f },
- };
- bgfx::setUniform(u_lightRgbInnerR, lightRgbInnerR, m_numLights);
- const uint16_t instanceStride = 64;
- const uint16_t numInstances = 3;
- if (m_instancingSupported)
- {
- // Write instance data for 3x3 cubes.
- for (uint32_t yy = 0; yy < 3; ++yy)
- {
- const bgfx::InstanceDataBuffer* idb = bgfx::allocInstanceDataBuffer(numInstances, instanceStride);
- if (NULL != idb)
- {
- uint8_t* data = idb->data;
- for (uint32_t xx = 0; xx < 3; ++xx)
- {
- float* mtx = (float*)data;
- bx::mtxRotateXY(mtx, time*0.023f + xx*0.21f, time*0.03f + yy*0.37f);
- mtx[12] = -3.0f + float(xx)*3.0f;
- mtx[13] = -3.0f + float(yy)*3.0f;
- mtx[14] = 0.0f;
- data += instanceStride;
- }
- // Set instance data buffer.
- bgfx::setInstanceDataBuffer(idb, numInstances);
- // Set vertex and index buffer.
- bgfx::setVertexBuffer(m_vbh);
- bgfx::setIndexBuffer(m_ibh);
- // Bind textures.
- bgfx::setTexture(0, s_texColor, m_textureColor);
- bgfx::setTexture(1, s_texNormal, m_textureNormal);
- // Set render states.
- bgfx::setState(0
- | BGFX_STATE_RGB_WRITE
- | BGFX_STATE_ALPHA_WRITE
- | BGFX_STATE_DEPTH_WRITE
- | BGFX_STATE_DEPTH_TEST_LESS
- | BGFX_STATE_MSAA
- );
- // Submit primitive for rendering to view 0.
- bgfx::submit(0, m_program);
- }
- }
- }
- else
- {
- for (uint32_t yy = 0; yy < 3; ++yy)
- {
- for (uint32_t xx = 0; xx < 3; ++xx)
- {
- float mtx[16];
- bx::mtxRotateXY(mtx, time*0.023f + xx*0.21f, time*0.03f + yy*0.37f);
- mtx[12] = -3.0f + float(xx)*3.0f;
- mtx[13] = -3.0f + float(yy)*3.0f;
- mtx[14] = 0.0f;
- // Set transform for draw call.
- bgfx::setTransform(mtx);
- // Set vertex and index buffer.
- bgfx::setVertexBuffer(m_vbh);
- bgfx::setIndexBuffer(m_ibh);
- // Bind textures.
- bgfx::setTexture(0, s_texColor, m_textureColor);
- bgfx::setTexture(1, s_texNormal, m_textureNormal);
- // Set render states.
- bgfx::setState(0
- | BGFX_STATE_RGB_WRITE
- | BGFX_STATE_ALPHA_WRITE
- | BGFX_STATE_DEPTH_WRITE
- | BGFX_STATE_DEPTH_TEST_LESS
- | BGFX_STATE_MSAA
- );
- // Submit primitive for rendering to view 0.
- bgfx::submit(0, m_program);
- }
- }
- }
- // Advance to next frame. Rendering thread will be kicked to
- // process submitted rendering primitives.
- bgfx::frame();
- return true;
- }
- return false;
- }
- bgfx::VertexBufferHandle m_vbh;
- bgfx::IndexBufferHandle m_ibh;
- bgfx::UniformHandle s_texColor;
- bgfx::UniformHandle s_texNormal;
- bgfx::UniformHandle u_lightPosRadius;
- bgfx::UniformHandle u_lightRgbInnerR;
- bgfx::ProgramHandle m_program;
- bgfx::TextureHandle m_textureColor;
- bgfx::TextureHandle m_textureNormal;
- uint16_t m_numLights;
- bool m_instancingSupported;
- uint32_t m_width;
- uint32_t m_height;
- uint32_t m_debug;
- uint32_t m_reset;
- int64_t m_timeOffset;
- };
- ENTRY_IMPLEMENT_MAIN(ExampleBump);
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