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- /*
- * Copyright 2013 Jeremie Roy. All rights reserved.
- * License: http://www.opensource.org/licenses/BSD-2-Clause
- */
- #include "common.h"
- #include <bgfx.h>
- #include <bx/timer.h>
- #include <bx/countof.h>
- #include <bx/string.h>
- #include "entry.h"
- #include "dbg.h"
- #include "fpumath.h"
- #include "processevents.h"
- #include "font/font_manager.h"
- #include "font/text_buffer_manager.h"
- #include <stdio.h>
- #include <wchar.h>
- TrueTypeHandle loadTtf(FontManager* _fm, const char* _fontPath)
- {
- FILE* pFile;
- pFile = fopen(_fontPath, "rb");
- if (NULL != pFile)
- {
- if (0 == fseek(pFile, 0L, SEEK_END) )
- {
- // Get the size of the file.
- long bufsize = ftell(pFile);
- if (bufsize == -1)
- {
- fclose(pFile);
- TrueTypeHandle invalid = BGFX_INVALID_HANDLE;
- return invalid;
- }
- uint8_t* buffer = new uint8_t[bufsize];
- // Go back to the start of the file.
- fseek(pFile, 0L, SEEK_SET);
- // Read the entire file into memory.
- uint32_t newLen = fread( (void*)buffer, sizeof(char), bufsize, pFile);
- if (newLen == 0)
- {
- fclose(pFile);
- delete [] buffer;
- TrueTypeHandle invalid = BGFX_INVALID_HANDLE;
- return invalid;
- }
- fclose(pFile);
- return _fm->createTtf(buffer, bufsize);
- }
- }
- TrueTypeHandle invalid = BGFX_INVALID_HANDLE;
- return invalid;
- }
- int _main_(int /*_argc*/, char** /*_argv*/)
- {
- uint32_t width = 1280;
- uint32_t height = 720;
- uint32_t debug = BGFX_DEBUG_TEXT;
- uint32_t reset = BGFX_RESET_VSYNC;
- bgfx::init();
- bgfx::reset(width, height, reset);
- // Enable debug text.
- bgfx::setDebug(debug);
- // Set view 0 clear state.
- bgfx::setViewClear(0
- , BGFX_CLEAR_COLOR_BIT | BGFX_CLEAR_DEPTH_BIT
- , 0x303030ff
- , 1.0f
- , 0
- );
- // Init the text rendering system.
- FontManager* fontManager = new FontManager(512);
- TextBufferManager* textBufferManager = new TextBufferManager(fontManager);
- // Load some TTF files.
- const char* fontNames[7] =
- {
- "font/droidsans.ttf",
- "font/chp-fire.ttf",
- "font/bleeding_cowboys.ttf",
- "font/mias_scribblings.ttf",
- "font/ruritania.ttf",
- "font/signika-regular.ttf",
- "font/five_minutes.otf"
- };
- const uint32_t fontCount = countof(fontNames);
- TrueTypeHandle fontFiles[fontCount];
- FontHandle fonts[fontCount];
- for (uint32_t ii = 0; ii < fontCount; ++ii)
- {
- // Instantiate a usable font.
- fontFiles[ii] = loadTtf(fontManager, fontNames[ii]);
- fonts[ii] = fontManager->createFontByPixelSize(fontFiles[ii], 0, 32);
- // Preload glyphs and blit them to atlas.
- fontManager->preloadGlyph(fonts[ii], L"abcdefghijklmnopqrstuvwxyzABCDEFGHIJKLMNOPQRSTUVWXYZ. \n");
- // You can unload the truetype files at this stage, but in that
- // case, the set of glyph's will be limited to the set of preloaded
- // glyph.
- fontManager->destroyTtf(fontFiles[ii]);
- }
- TrueTypeHandle console_tt = loadTtf(fontManager, "font/visitor1.ttf");
- // This font doesn't have any preloaded glyph's but the truetype file
- // is loaded so glyph will be generated as needed.
- FontHandle consola_16 = fontManager->createFontByPixelSize(console_tt, 0, 10);
- //create a static text buffer compatible with alpha font
- //a static text buffer content cannot be modified after its first submit.
- TextBufferHandle staticText = textBufferManager->createTextBuffer(FONT_TYPE_ALPHA, BufferType::Static);
- // The pen position represent the top left of the box of the first line
- // of text.
- textBufferManager->setPenPosition(staticText, 24.0f, 100.0f);
- for (uint32_t ii = 0; ii < fontCount; ++ii)
- {
- // Add some text to the buffer.
- // The position of the pen is adjusted when there is an endline.
- textBufferManager->appendText(staticText, fonts[ii], L"The quick brown fox jumps over the lazy dog\n");
- }
- // Now write some styled text.
- // Setup style colors.
- textBufferManager->setBackgroundColor(staticText, 0x551111FF);
- textBufferManager->setUnderlineColor(staticText, 0xFF2222FF);
- textBufferManager->setOverlineColor(staticText, 0x2222FFFF);
- textBufferManager->setStrikeThroughColor(staticText, 0x22FF22FF);
- // Background.
- textBufferManager->setStyle(staticText, STYLE_BACKGROUND);
- textBufferManager->appendText(staticText, fonts[0], L"The quick ");
- // Strike-through.
- textBufferManager->setStyle(staticText, STYLE_STRIKE_THROUGH);
- textBufferManager->appendText(staticText, fonts[0], L"brown fox ");
- // Overline.
- textBufferManager->setStyle(staticText, STYLE_OVERLINE);
- textBufferManager->appendText(staticText, fonts[0], L"jumps over ");
- // Underline.
- textBufferManager->setStyle(staticText, STYLE_UNDERLINE);
- textBufferManager->appendText(staticText, fonts[0], L"the lazy ");
- // Background + strike-through.
- textBufferManager->setStyle(staticText, STYLE_BACKGROUND | STYLE_STRIKE_THROUGH);
- textBufferManager->appendText(staticText, fonts[0], L"dog\n");
- // Create a transient buffer for real-time data.
- TextBufferHandle transientText = textBufferManager->createTextBuffer(FONT_TYPE_ALPHA, BufferType::Transient);
- while (!processEvents(width, height, debug, reset) )
- {
- // Set view 0 default viewport.
- bgfx::setViewRect(0, 0, 0, width, height);
- // This dummy draw call is here to make sure that view 0 is cleared
- // if no other draw calls are submitted to view 0.
- bgfx::submit(0);
- int64_t now = bx::getHPCounter();
- static int64_t last = now;
- const int64_t frameTime = now - last;
- last = now;
- const double freq = double(bx::getHPFrequency() );
- const double toMs = 1000.0 / freq;
- // Use transient text to display debug information.
- wchar_t fpsText[64];
- bx::swnprintf(fpsText, countof(fpsText), L"Frame: % 7.3f[ms]", double(frameTime) * toMs);
- textBufferManager->clearTextBuffer(transientText);
- textBufferManager->setPenPosition(transientText, 20.0, 4.0f);
- textBufferManager->appendText(transientText, consola_16, L"bgfx/examples/10-font\n");
- textBufferManager->appendText(transientText, consola_16, L"Description: Use the font system to display text and styled text.\n");
- textBufferManager->appendText(transientText, consola_16, fpsText);
- float at[3] = { 0, 0, 0.0f };
- float eye[3] = {0, 0, -1.0f };
- float view[16];
- float proj[16];
- mtxLookAt(view, eye, at);
- // Setup a top-left ortho matrix for screen space drawing.
- float centering = 0.5f;
- mtxOrtho(proj, centering, width + centering, height + centering, centering, -1.0f, 1.0f);
- // Set view and projection matrix for view 0.
- bgfx::setViewTransform(0, view, proj);
- // Submit the debug text.
- textBufferManager->submitTextBuffer(transientText, 0);
- // Submit the static text.
- textBufferManager->submitTextBuffer(staticText, 0);
- // Advance to next frame. Rendering thread will be kicked to
- // process submitted rendering primitives.
- bgfx::frame();
- }
- fontManager->destroyTtf(console_tt);
- // Destroy the fonts.
- fontManager->destroyFont(consola_16);
- for (uint32_t ii = 0; ii < fontCount; ++ii)
- {
- fontManager->destroyFont(fonts[ii]);
- }
- textBufferManager->destroyTextBuffer(staticText);
- textBufferManager->destroyTextBuffer(transientText);
- delete textBufferManager;
- delete fontManager;
- // Shutdown bgfx.
- bgfx::shutdown();
- return 0;
- }
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