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- /*
- * Copyright 2011-2013 Branimir Karadzic. All rights reserved.
- * License: http://www.opensource.org/licenses/BSD-2-Clause
- */
- // This code is based on:
- //
- // Copyright (c) 2009-2010 Mikko Mononen [email protected]
- //
- // This software is provided 'as-is', without any express or implied
- // warranty. In no event will the authors be held liable for any damages
- // arising from the use of this software.
- // Permission is granted to anyone to use this software for any purpose,
- // including commercial applications, and to alter it and redistribute it
- // freely, subject to the following restrictions:
- // 1. The origin of this software must not be misrepresented; you must not
- // claim that you wrote the original software. If you use this software
- // in a product, an acknowledgment in the product documentation would be
- // appreciated but is not required.
- // 2. Altered source versions must be plainly marked as such, and must not be
- // misrepresented as being the original software.
- // 3. This notice may not be removed or altered from any source distribution.
- //
- // Source altered and distributed from https://github.com/AdrienHerubel/imgui
- #include <stdio.h>
- #include <bx/string.h>
- #include <bx/uint32_t.h>
- #include <bgfx.h>
- #include "imgui.h"
- #include "../fpumath.h"
- #include "vs_imgui_color.bin.h"
- #include "fs_imgui_color.bin.h"
- #include "vs_imgui_texture.bin.h"
- #include "fs_imgui_texture.bin.h"
- #define MAX_TEMP_COORDS 100
- #define NUM_CIRCLE_VERTS (8 * 4)
- static const int32_t BUTTON_HEIGHT = 20;
- static const int32_t SLIDER_HEIGHT = 20;
- static const int32_t SLIDER_MARKER_WIDTH = 10;
- static const int32_t CHECK_SIZE = 8;
- static const int32_t DEFAULT_SPACING = 4;
- static const int32_t TEXT_HEIGHT = 8;
- static const int32_t SCROLL_AREA_PADDING = 6;
- static const int32_t INDENT_SIZE = 16;
- static const int32_t AREA_HEADER = 28;
- static const float s_tabStops[4] = {150, 210, 270, 330};
- static void* imguiMalloc(size_t size, void* /*_userptr*/)
- {
- return malloc(size);
- }
- static void imguiFree(void* _ptr, void* /*_userptr*/)
- {
- free(_ptr);
- }
- #define STBTT_malloc(_x, _y) imguiMalloc(_x, _y)
- #define STBTT_free(_x, _y) imguiFree(_x, _y)
- #define STB_TRUETYPE_IMPLEMENTATION
- #include <stb_truetype/stb_truetype.h>
- struct PosColorVertex
- {
- float m_x;
- float m_y;
- uint32_t m_abgr;
- static void init()
- {
- ms_decl.begin();
- ms_decl.add(bgfx::Attrib::Position, 2, bgfx::AttribType::Float);
- ms_decl.add(bgfx::Attrib::Color0, 4, bgfx::AttribType::Uint8, true);
- ms_decl.end();
- }
- static bgfx::VertexDecl ms_decl;
- };
- bgfx::VertexDecl PosColorVertex::ms_decl;
- struct PosColorUvVertex
- {
- float m_x;
- float m_y;
- float m_u;
- float m_v;
- uint32_t m_abgr;
- static void init()
- {
- ms_decl.begin();
- ms_decl.add(bgfx::Attrib::Position, 2, bgfx::AttribType::Float);
- ms_decl.add(bgfx::Attrib::TexCoord0, 2, bgfx::AttribType::Float);
- ms_decl.add(bgfx::Attrib::Color0, 4, bgfx::AttribType::Uint8, true);
- ms_decl.end();
- }
- static bgfx::VertexDecl ms_decl;
- };
- bgfx::VertexDecl PosColorUvVertex::ms_decl;
- struct Imgui
- {
- Imgui()
- : m_mx(-1)
- , m_my(-1)
- , m_scroll(0)
- , m_active(0)
- , m_hot(0)
- , m_hotToBe(0)
- , m_dragX(0)
- , m_dragY(0)
- , m_dragOrig(0)
- , m_widgetX(0)
- , m_widgetY(0)
- , m_widgetW(100)
- , m_left(false)
- , m_leftPressed(false)
- , m_leftReleased(false)
- , m_isHot(false)
- , m_isActive(false)
- , m_wentActive(false)
- , m_insideCurrentScroll(false)
- , m_areaId(0)
- , m_widgetId(0)
- , m_scrollTop(0)
- , m_scrollBottom(0)
- , m_scrollRight(0)
- , m_scrollAreaTop(0)
- , m_scrollVal(NULL)
- , m_focusTop(0)
- , m_focusBottom(0)
- , m_scrollId(0)
- , m_insideScrollArea(false)
- , m_textureWidth(512)
- , m_textureHeight(512)
- , m_halfTexel(0.0f)
- , m_view(31)
- {
- m_invTextureWidth = 1.0f/m_textureWidth;
- m_invTextureHeight = 1.0f/m_textureHeight;
- u_texColor.idx = bgfx::invalidHandle;
- m_fontTexture.idx = bgfx::invalidHandle;
- m_colorProgram.idx = bgfx::invalidHandle;
- m_textureProgram.idx = bgfx::invalidHandle;
- }
- bool create(void* _data, uint32_t /*_size*/)
- {
- for (int32_t ii = 0; ii < NUM_CIRCLE_VERTS; ++ii)
- {
- float a = (float)ii / (float)NUM_CIRCLE_VERTS * (float)(M_PI * 2.0);
- m_circleVerts[ii * 2 + 0] = cosf(a);
- m_circleVerts[ii * 2 + 1] = sinf(a);
- }
- PosColorVertex::init();
- PosColorUvVertex::init();
- u_texColor = bgfx::createUniform("u_texColor", bgfx::UniformType::Uniform1i);
- const bgfx::Memory* vs_imgui_color;
- const bgfx::Memory* fs_imgui_color;
- const bgfx::Memory* vs_imgui_texture;
- const bgfx::Memory* fs_imgui_texture;
- switch (bgfx::getRendererType() )
- {
- case bgfx::RendererType::Direct3D9:
- vs_imgui_color = bgfx::makeRef(vs_imgui_color_dx9, sizeof(vs_imgui_color_dx9) );
- fs_imgui_color = bgfx::makeRef(fs_imgui_color_dx9, sizeof(fs_imgui_color_dx9) );
- vs_imgui_texture = bgfx::makeRef(vs_imgui_texture_dx9, sizeof(vs_imgui_texture_dx9) );
- fs_imgui_texture = bgfx::makeRef(fs_imgui_texture_dx9, sizeof(fs_imgui_texture_dx9) );
- m_halfTexel = 0.5f;
- break;
- case bgfx::RendererType::Direct3D11:
- vs_imgui_color = bgfx::makeRef(vs_imgui_color_dx11, sizeof(vs_imgui_color_dx11) );
- fs_imgui_color = bgfx::makeRef(fs_imgui_color_dx11, sizeof(fs_imgui_color_dx11) );
- vs_imgui_texture = bgfx::makeRef(vs_imgui_texture_dx11, sizeof(vs_imgui_texture_dx11) );
- fs_imgui_texture = bgfx::makeRef(fs_imgui_texture_dx11, sizeof(fs_imgui_texture_dx11) );
- break;
- default:
- vs_imgui_color = bgfx::makeRef(vs_imgui_color_glsl, sizeof(vs_imgui_color_glsl) );
- fs_imgui_color = bgfx::makeRef(fs_imgui_color_glsl, sizeof(fs_imgui_color_glsl) );
- vs_imgui_texture = bgfx::makeRef(vs_imgui_texture_glsl, sizeof(vs_imgui_texture_glsl) );
- fs_imgui_texture = bgfx::makeRef(fs_imgui_texture_glsl, sizeof(fs_imgui_texture_glsl) );
- break;
- }
- bgfx::VertexShaderHandle vsh;
- bgfx::FragmentShaderHandle fsh;
- vsh = bgfx::createVertexShader(vs_imgui_color);
- fsh = bgfx::createFragmentShader(fs_imgui_color);
- m_colorProgram = bgfx::createProgram(vsh, fsh);
- bgfx::destroyVertexShader(vsh);
- bgfx::destroyFragmentShader(fsh);
- vsh = bgfx::createVertexShader(vs_imgui_texture);
- fsh = bgfx::createFragmentShader(fs_imgui_texture);
- m_textureProgram = bgfx::createProgram(vsh, fsh);
- bgfx::destroyVertexShader(vsh);
- bgfx::destroyFragmentShader(fsh);
- const bgfx::Memory* mem = bgfx::alloc(m_textureWidth * m_textureHeight);
- stbtt_BakeFontBitmap( (uint8_t*)_data, 0, 15.0f, mem->data, m_textureWidth, m_textureHeight, 32, 96, m_cdata);
- m_fontTexture = bgfx::createTexture2D(m_textureWidth, m_textureHeight, 1, bgfx::TextureFormat::L8, BGFX_TEXTURE_NONE, mem);
- return true;
- }
- void destroy()
- {
- bgfx::destroyUniform(u_texColor);
- bgfx::destroyTexture(m_fontTexture);
- bgfx::destroyProgram(m_colorProgram);
- bgfx::destroyProgram(m_textureProgram);
- }
- bool anyActive() const
- {
- return m_active != 0;
- }
- bool isActive(uint32_t _id) const
- {
- return m_active == _id;
- }
- bool isHot(uint32_t _id) const
- {
- return m_hot == _id;
- }
- bool inRect(int32_t _x, int32_t _y, int32_t _width, int32_t _height, bool _checkScroll = true) const
- {
- return (!_checkScroll || m_insideCurrentScroll)
- && m_mx >= _x
- && m_mx <= _x + _width
- && m_my >= _y
- && m_my <= _y + _height;
- }
- void clearInput()
- {
- m_leftPressed = false;
- m_leftReleased = false;
- m_scroll = 0;
- }
- void clearActive()
- {
- m_active = 0;
- // mark all UI for this frame as processed
- clearInput();
- }
- void setActive(uint32_t _id)
- {
- m_active = _id;
- m_wentActive = true;
- }
- void setHot(uint32_t _id)
- {
- m_hotToBe = _id;
- }
- bool buttonLogic(uint32_t _id, bool _over)
- {
- bool res = false;
- // process down
- if (!anyActive() )
- {
- if (_over)
- {
- setHot(_id);
- }
- if (isHot(_id)
- && m_leftPressed)
- {
- setActive(_id);
- }
- }
- // if button is active, then react on left up
- if (isActive(_id) )
- {
- m_isActive = true;
- if (_over)
- {
- setHot(_id);
- }
- if (m_leftReleased)
- {
- if (isHot(_id) )
- {
- res = true;
- }
- clearActive();
- }
- }
- if (isHot(_id) )
- {
- m_isHot = true;
- }
- return res;
- }
- void updateInput(int32_t _mx, int32_t _my, uint8_t _button, int32_t _scroll)
- {
- bool left = (_button & IMGUI_MBUT_LEFT) != 0;
- m_mx = _mx;
- m_my = _my;
- m_leftPressed = !m_left && left;
- m_leftReleased = m_left && !left;
- m_left = left;
- m_scroll = _scroll;
- }
- void beginFrame(int32_t _mx, int32_t _my, uint8_t _button, int32_t _scroll, uint16_t _width, uint16_t _height, uint8_t _view)
- {
- m_view = _view;
- bgfx::setViewSeq(_view, true);
- bgfx::setViewRect(_view, 0, 0, _width, _height);
- float proj[16];
- mtxOrtho(proj, 0.0f, (float)_width, (float)_height, 0.0f, 0.0f, 1000.0f);
- bgfx::setViewTransform(_view, NULL, proj);
- updateInput(_mx, _my, _button, _scroll);
- m_hot = m_hotToBe;
- m_hotToBe = 0;
- m_wentActive = false;
- m_isActive = false;
- m_isHot = false;
- m_widgetX = 0;
- m_widgetY = 0;
- m_widgetW = 0;
- m_areaId = 1;
- m_widgetId = 1;
- }
- void endFrame()
- {
- clearInput();
- }
- bool beginScrollArea(const char* _name, int32_t _x, int32_t _y, int32_t _width, int32_t _height, int32_t* _scroll)
- {
- m_areaId++;
- m_widgetId = 0;
- m_scrollId = (m_areaId << 16) | m_widgetId;
- m_widgetX = _x + SCROLL_AREA_PADDING;
- m_widgetY = _y + + AREA_HEADER + (*_scroll);
- m_widgetW = _width - SCROLL_AREA_PADDING * 4;
- m_scrollTop = _y + SCROLL_AREA_PADDING;
- m_scrollBottom = _y - AREA_HEADER + _height;
- m_scrollRight = _x + _width - SCROLL_AREA_PADDING * 3;
- m_scrollVal = _scroll;
- m_scrollAreaTop = m_widgetY;
- m_focusTop = _y - AREA_HEADER;
- m_focusBottom = _y - AREA_HEADER + _height;
- m_insideScrollArea = inRect(_x, _y, _width, _height, false);
- m_insideCurrentScroll = m_insideScrollArea;
- drawRoundedRect( (float)_x
- , (float)_y
- , (float)_width
- , (float)_height
- , 6
- , imguiRGBA(0, 0, 0, 192)
- );
- drawText(_x + AREA_HEADER / 2
- , _y + AREA_HEADER / 2
- , IMGUI_ALIGN_LEFT
- , _name
- , imguiRGBA(255, 255, 255, 128)
- );
- // setScissor(_x + SCROLL_AREA_PADDING, _y + SCROLL_AREA_PADDING, _width - SCROLL_AREA_PADDING * 4, _height - AREA_HEADER - SCROLL_AREA_PADDING);
- return m_insideScrollArea;
- }
- void endScrollArea()
- {
- // Disable scissoring.
- // setScissor(-1, -1, -1, -1);
- // Draw scroll bar
- int32_t xx = m_scrollRight + SCROLL_AREA_PADDING / 2;
- int32_t yy = m_scrollTop;
- int32_t width = SCROLL_AREA_PADDING * 2;
- int32_t height = m_scrollBottom - m_scrollTop;
- int32_t stop = m_scrollAreaTop;
- int32_t sbot = m_widgetY;
- int32_t sh = sbot - stop; // The scrollable area height.
- float barHeight = (float)height / (float)sh;
- if (barHeight < 1)
- {
- float barY = (float)(yy - sbot) / (float)sh;
- if (barY < 0)
- {
- barY = 0;
- }
- if (barY > 1)
- {
- barY = 1;
- }
- // Handle scroll bar logic.
- uint32_t hid = m_scrollId;
- int32_t hx = xx;
- int32_t hy = yy + (int)(barY * height);
- int32_t hw = width;
- int32_t hh = (int)(barHeight * height);
- const int32_t range = height - (hh - 1);
- bool over = inRect(hx, hy, hw, hh);
- buttonLogic(hid, over);
- if (isActive(hid) )
- {
- float u = (float)(hy - yy) / (float)range;
- if (m_wentActive)
- {
- m_dragY = m_my;
- m_dragOrig = u;
- }
- if (m_dragY != m_my)
- {
- u = m_dragOrig + (m_my - m_dragY) / (float)range;
- if (u < 0)
- {
- u = 0;
- }
- if (u > 1)
- {
- u = 1;
- }
- *m_scrollVal = (int)( (1 - u) * (sh - height) );
- }
- }
- // BG
- drawRoundedRect( (float)xx
- , (float)yy
- , (float)width
- , (float)height
- , (float)width / 2 - 1
- , imguiRGBA(0, 0, 0, 196)
- );
- // Bar
- if (isActive(hid) )
- {
- drawRoundedRect( (float)hx
- , (float)hy
- , (float)hw
- , (float)hh
- , (float)width / 2 - 1
- , imguiRGBA(255, 196, 0, 196)
- );
- }
- else
- {
- drawRoundedRect( (float)hx
- , (float)hy
- , (float)hw
- , (float)hh
- , (float)width / 2 - 1
- , isHot(hid) ? imguiRGBA(255, 196, 0, 96) : imguiRGBA(255, 255, 255, 64)
- );
- }
- // Handle mouse scrolling.
- if (m_insideScrollArea) // && !anyActive())
- {
- if (m_scroll)
- {
- *m_scrollVal += 20 * m_scroll;
- if (*m_scrollVal < 0)
- {
- *m_scrollVal = 0;
- }
- if (*m_scrollVal > (sh - height) )
- {
- *m_scrollVal = (sh - height);
- }
- }
- }
- }
- m_insideCurrentScroll = false;
- }
- bool button(const char* _text, bool _enabled)
- {
- m_widgetId++;
- uint32_t id = (m_areaId << 16) | m_widgetId;
- int32_t xx = m_widgetX;
- int32_t yy = m_widgetY;
- int32_t width = m_widgetW;
- int32_t height = BUTTON_HEIGHT;
- m_widgetY += BUTTON_HEIGHT + DEFAULT_SPACING;
- bool over = _enabled && inRect(xx, yy, width, height);
- bool res = buttonLogic(id, over);
- drawRoundedRect( (float)xx
- , (float)yy
- , (float)width
- , (float)height
- , (float)BUTTON_HEIGHT / 2 - 1
- , imguiRGBA(128, 128, 128, isActive(id) ? 196 : 96)
- );
- if (_enabled)
- {
- drawText(xx + BUTTON_HEIGHT / 2
- , yy + BUTTON_HEIGHT / 2 + TEXT_HEIGHT / 2
- , IMGUI_ALIGN_LEFT
- , _text
- , isHot(id) ? imguiRGBA(255, 196, 0, 255) : imguiRGBA(255, 255, 255, 200)
- );
- }
- else
- {
- drawText(xx + BUTTON_HEIGHT / 2
- , yy + BUTTON_HEIGHT / 2 + TEXT_HEIGHT / 2
- , IMGUI_ALIGN_LEFT
- , _text
- , imguiRGBA(128, 128, 128, 200)
- );
- }
- return res;
- }
- bool item(const char* _text, bool _enabled)
- {
- m_widgetId++;
- uint32_t id = (m_areaId << 16) | m_widgetId;
- int32_t xx = m_widgetX;
- int32_t yy = m_widgetY;
- int32_t width = m_widgetW;
- int32_t height = BUTTON_HEIGHT;
- m_widgetY += BUTTON_HEIGHT + DEFAULT_SPACING;
- bool over = _enabled && inRect(xx, yy, width, height);
- bool res = buttonLogic(id, over);
- if (isHot(id) )
- {
- drawRoundedRect( (float)xx
- , (float)yy
- , (float)width
- , (float)height
- , 2.0f
- , imguiRGBA(255, 196, 0, isActive(id) ? 196 : 96)
- );
- }
- if (_enabled)
- {
- drawText(xx + BUTTON_HEIGHT / 2
- , yy + BUTTON_HEIGHT / 2 + TEXT_HEIGHT / 2
- , IMGUI_ALIGN_LEFT
- , _text
- , imguiRGBA(255, 255, 255, 200)
- );
- }
- else
- {
- drawText(xx + BUTTON_HEIGHT / 2
- , yy + BUTTON_HEIGHT / 2 + TEXT_HEIGHT / 2
- , IMGUI_ALIGN_LEFT
- , _text
- , imguiRGBA(128, 128, 128, 200)
- );
- }
- return res;
- }
- bool check(const char* _text, bool _checked, bool _enabled)
- {
- m_widgetId++;
- uint32_t id = (m_areaId << 16) | m_widgetId;
- int32_t xx = m_widgetX;
- int32_t yy = m_widgetY;
- int32_t width = m_widgetW;
- int32_t height = BUTTON_HEIGHT;
- m_widgetY += BUTTON_HEIGHT + DEFAULT_SPACING;
- bool over = _enabled && inRect(xx, yy, width, height);
- bool res = buttonLogic(id, over);
- const int32_t cx = xx + BUTTON_HEIGHT / 2 - CHECK_SIZE / 2;
- const int32_t cy = yy + BUTTON_HEIGHT / 2 - CHECK_SIZE / 2;
- drawRoundedRect( (float)cx - 3
- , (float)cy - 3
- , (float)CHECK_SIZE + 6
- , (float)CHECK_SIZE + 6
- , 4
- , imguiRGBA(128, 128, 128, isActive(id) ? 196 : 96)
- );
- if (_checked)
- {
- if (_enabled)
- {
- drawRoundedRect( (float)cx
- , (float)cy
- , (float)CHECK_SIZE
- , (float)CHECK_SIZE
- , (float)CHECK_SIZE / 2 - 1
- , imguiRGBA(255, 255, 255, isActive(id) ? 255 : 200)
- );
- }
- else
- {
- drawRoundedRect( (float)cx
- , (float)cy
- , (float)CHECK_SIZE
- , (float)CHECK_SIZE
- , (float)CHECK_SIZE / 2 - 1
- , imguiRGBA(128, 128, 128, 200)
- );
- }
- }
- if (_enabled)
- {
- drawText(xx + BUTTON_HEIGHT
- , yy + BUTTON_HEIGHT / 2 + TEXT_HEIGHT / 2
- , IMGUI_ALIGN_LEFT
- , _text
- , isHot(id) ? imguiRGBA(255, 196, 0, 255) : imguiRGBA(255, 255, 255, 200)
- );
- }
- else
- {
- drawText(xx + BUTTON_HEIGHT
- , yy + BUTTON_HEIGHT / 2 + TEXT_HEIGHT / 2
- , IMGUI_ALIGN_LEFT
- , _text
- , imguiRGBA(128, 128, 128, 200)
- );
- }
- return res;
- }
- bool collapse(const char* _text, const char* _subtext, bool _checked, bool _enabled)
- {
- m_widgetId++;
- uint32_t id = (m_areaId << 16) | m_widgetId;
- int32_t xx = m_widgetX;
- int32_t yy = m_widgetY;
- int32_t width = m_widgetW;
- int32_t height = BUTTON_HEIGHT;
- m_widgetY += BUTTON_HEIGHT + DEFAULT_SPACING;
- const int32_t cx = xx + BUTTON_HEIGHT / 2 - CHECK_SIZE / 2;
- const int32_t cy = yy + BUTTON_HEIGHT / 2 - CHECK_SIZE / 2;
- bool over = _enabled && inRect(xx, yy, width, height);
- bool res = buttonLogic(id, over);
- if (_checked)
- {
- drawTriangle(cx
- , cy
- , CHECK_SIZE
- , CHECK_SIZE
- , 2
- , imguiRGBA(255, 255, 255, isActive(id) ? 255 : 200)
- );
- }
- else
- {
- drawTriangle(cx
- , cy
- , CHECK_SIZE
- , CHECK_SIZE
- , 1
- , imguiRGBA(255, 255, 255, isActive(id) ? 255 : 200)
- );
- }
- if (_enabled)
- {
- drawText(xx + BUTTON_HEIGHT
- , yy + BUTTON_HEIGHT / 2 + TEXT_HEIGHT / 2
- , IMGUI_ALIGN_LEFT
- , _text
- , isHot(id) ? imguiRGBA(255, 196, 0, 255) : imguiRGBA(255, 255, 255, 200)
- );
- }
- else
- {
- drawText(xx + BUTTON_HEIGHT
- , yy + BUTTON_HEIGHT / 2 + TEXT_HEIGHT / 2
- , IMGUI_ALIGN_LEFT
- , _text
- , imguiRGBA(128, 128, 128, 200)
- );
- }
- if (_subtext)
- {
- drawText(xx + width - BUTTON_HEIGHT / 2
- , yy + BUTTON_HEIGHT / 2 + TEXT_HEIGHT / 2
- , IMGUI_ALIGN_RIGHT
- , _subtext
- , imguiRGBA(255, 255, 255, 128)
- );
- }
- return res;
- }
- void labelVargs(const char* _format, va_list _argList)
- {
- char temp[8192];
- char* out = temp;
- int32_t len = bx::vsnprintf(out, sizeof(temp), _format, _argList);
- if ( (int32_t)sizeof(temp) < len)
- {
- out = (char*)alloca(len+1);
- len = bx::vsnprintf(out, len, _format, _argList);
- }
- out[len] = '\0';
- int32_t xx = m_widgetX;
- int32_t yy = m_widgetY;
- m_widgetY += BUTTON_HEIGHT;
- drawText(xx
- , yy + BUTTON_HEIGHT / 2 + TEXT_HEIGHT / 2
- , IMGUI_ALIGN_LEFT
- , out
- , imguiRGBA(255, 255, 255, 255)
- );
- }
- void value(const char* _text)
- {
- const int32_t xx = m_widgetX;
- const int32_t yy = m_widgetY;
- const int32_t ww = m_widgetW;
- m_widgetY += BUTTON_HEIGHT;
- drawText(xx + ww - BUTTON_HEIGHT / 2
- , yy + BUTTON_HEIGHT / 2 + TEXT_HEIGHT / 2
- , IMGUI_ALIGN_RIGHT
- , _text
- , imguiRGBA(255, 255, 255, 200)
- );
- }
- bool slider(const char* _text, float* _val, float _vmin, float _vmax, float _vinc, bool _enabled)
- {
- m_widgetId++;
- uint32_t id = (m_areaId << 16) | m_widgetId;
- int32_t xx = m_widgetX;
- int32_t yy = m_widgetY;
- int32_t width = m_widgetW;
- int32_t height = SLIDER_HEIGHT;
- m_widgetY += SLIDER_HEIGHT + DEFAULT_SPACING;
- drawRoundedRect( (float)xx, (float)yy, (float)width, (float)height, 4.0f, imguiRGBA(0, 0, 0, 128) );
- const int32_t range = width - SLIDER_MARKER_WIDTH;
- float uu = (*_val - _vmin) / (_vmax - _vmin);
- if (uu < 0)
- {
- uu = 0;
- }
- if (uu > 1)
- {
- uu = 1;
- }
- int32_t m = (int)(uu * range);
- bool over = _enabled && inRect(xx + m, yy, SLIDER_MARKER_WIDTH, SLIDER_HEIGHT);
- bool res = buttonLogic(id, over);
- bool valChanged = false;
- if (isActive(id) )
- {
- if (m_wentActive)
- {
- m_dragX = m_mx;
- m_dragOrig = uu;
- }
- if (m_dragX != m_mx)
- {
- uu = m_dragOrig + (float)(m_mx - m_dragX) / (float)range;
- if (uu < 0)
- {
- uu = 0;
- }
- if (uu > 1)
- {
- uu = 1;
- }
- *_val = _vmin + uu * (_vmax - _vmin);
- *_val = floorf(*_val / _vinc + 0.5f) * _vinc; // Snap to vinc
- m = (int)(uu * range);
- valChanged = true;
- }
- }
- if (isActive(id) )
- {
- drawRoundedRect( (float)(xx + m)
- , (float)yy
- , (float)SLIDER_MARKER_WIDTH
- , (float)SLIDER_HEIGHT
- , 4.0f
- , imguiRGBA(255, 255, 255, 255)
- );
- }
- else
- {
- drawRoundedRect( (float)(xx + m)
- , (float)yy
- , (float)SLIDER_MARKER_WIDTH
- , (float)SLIDER_HEIGHT
- , 4.0f
- , isHot(id) ? imguiRGBA(255, 196, 0, 128) : imguiRGBA(255, 255, 255, 64)
- );
- }
- // TODO: fix this, take a look at 'nicenum'.
- int32_t digits = (int)(ceilf(log10f(_vinc) ) );
- char fmt[16];
- bx::snprintf(fmt, 16, "%%.%df", digits >= 0 ? 0 : -digits);
- char msg[128];
- bx::snprintf(msg, 128, fmt, *_val);
- if (_enabled)
- {
- drawText(xx + SLIDER_HEIGHT / 2
- , yy + SLIDER_HEIGHT / 2 + TEXT_HEIGHT / 2
- , IMGUI_ALIGN_LEFT
- , _text
- , isHot(id) ? imguiRGBA(255, 196, 0, 255) : imguiRGBA(255, 255, 255, 200)
- );
- drawText(xx + width - SLIDER_HEIGHT / 2
- , yy + SLIDER_HEIGHT / 2 + TEXT_HEIGHT / 2
- , IMGUI_ALIGN_RIGHT
- , msg
- , isHot(id) ? imguiRGBA(255, 196, 0, 255) : imguiRGBA(255, 255, 255, 200)
- );
- }
- else
- {
- drawText(xx + SLIDER_HEIGHT / 2
- , yy + SLIDER_HEIGHT / 2 + TEXT_HEIGHT / 2
- , IMGUI_ALIGN_LEFT
- , _text
- , imguiRGBA(128, 128, 128, 200)
- );
- drawText(xx + width - SLIDER_HEIGHT / 2
- , yy + SLIDER_HEIGHT / 2 + TEXT_HEIGHT / 2
- , IMGUI_ALIGN_RIGHT
- , msg
- , imguiRGBA(128, 128, 128, 200)
- );
- }
- return res || valChanged;
- }
- void indent()
- {
- m_widgetX += INDENT_SIZE;
- m_widgetW -= INDENT_SIZE;
- }
- void unindent()
- {
- m_widgetX -= INDENT_SIZE;
- m_widgetW += INDENT_SIZE;
- }
- void separator()
- {
- m_widgetY += DEFAULT_SPACING * 3;
- }
- void separatorLine()
- {
- int32_t xx = m_widgetX;
- int32_t yy = m_widgetY;
- int32_t width = m_widgetW;
- int32_t height = 1;
- m_widgetY += DEFAULT_SPACING * 4;
- drawRect( (float)xx
- , (float)yy
- , (float)width
- , (float)height
- , imguiRGBA(255, 255, 255, 32)
- );
- }
- void drawPolygon(const float* _coords, uint32_t _numCoords, float _r, uint32_t _abgr)
- {
- _numCoords = bx::uint32_min(_numCoords, MAX_TEMP_COORDS);
- for (uint32_t ii = 0, jj = _numCoords - 1; ii < _numCoords; jj = ii++)
- {
- const float* v0 = &_coords[jj * 2];
- const float* v1 = &_coords[ii * 2];
- float dx = v1[0] - v0[0];
- float dy = v1[1] - v0[1];
- float d = sqrtf(dx * dx + dy * dy);
- if (d > 0)
- {
- d = 1.0f / d;
- dx *= d;
- dy *= d;
- }
- m_tempNormals[jj * 2 + 0] = dy;
- m_tempNormals[jj * 2 + 1] = -dx;
- }
- for (uint32_t ii = 0, jj = _numCoords - 1; ii < _numCoords; jj = ii++)
- {
- float dlx0 = m_tempNormals[jj * 2 + 0];
- float dly0 = m_tempNormals[jj * 2 + 1];
- float dlx1 = m_tempNormals[ii * 2 + 0];
- float dly1 = m_tempNormals[ii * 2 + 1];
- float dmx = (dlx0 + dlx1) * 0.5f;
- float dmy = (dly0 + dly1) * 0.5f;
- float dmr2 = dmx * dmx + dmy * dmy;
- if (dmr2 > 0.000001f)
- {
- float scale = 1.0f / dmr2;
- if (scale > 10.0f)
- {
- scale = 10.0f;
- }
- dmx *= scale;
- dmy *= scale;
- }
- m_tempCoords[ii * 2 + 0] = _coords[ii * 2 + 0] + dmx * _r;
- m_tempCoords[ii * 2 + 1] = _coords[ii * 2 + 1] + dmy * _r;
- }
- uint32_t numVertices = _numCoords*6 + (_numCoords-2)*3;
- if (bgfx::checkAvailTransientVertexBuffer(numVertices, PosColorVertex::ms_decl) )
- {
- bgfx::TransientVertexBuffer tvb;
- bgfx::allocTransientVertexBuffer(&tvb, numVertices, PosColorVertex::ms_decl);
- uint32_t trans = _abgr&0xffffff;
- PosColorVertex* vertex = (PosColorVertex*)tvb.data;
- for (uint32_t ii = 0, jj = _numCoords-1; ii < _numCoords; jj = ii++)
- {
- vertex->m_x = _coords[ii*2+0];
- vertex->m_y = _coords[ii*2+1];
- vertex->m_abgr = _abgr;
- ++vertex;
- vertex->m_x = _coords[jj*2+0];
- vertex->m_y = _coords[jj*2+1];
- vertex->m_abgr = _abgr;
- ++vertex;
- vertex->m_x = m_tempCoords[jj*2+0];
- vertex->m_y = m_tempCoords[jj*2+1];
- vertex->m_abgr = trans;
- ++vertex;
- vertex->m_x = m_tempCoords[jj*2+0];
- vertex->m_y = m_tempCoords[jj*2+1];
- vertex->m_abgr = trans;
- ++vertex;
- vertex->m_x = m_tempCoords[ii*2+0];
- vertex->m_y = m_tempCoords[ii*2+1];
- vertex->m_abgr = trans;
- ++vertex;
- vertex->m_x = _coords[ii*2+0];
- vertex->m_y = _coords[ii*2+1];
- vertex->m_abgr = _abgr;
- ++vertex;
- }
- for (uint32_t ii = 2; ii < _numCoords; ++ii)
- {
- vertex->m_x = _coords[0];
- vertex->m_y = _coords[1];
- vertex->m_abgr = _abgr;
- ++vertex;
- vertex->m_x = _coords[(ii-1)*2+0];
- vertex->m_y = _coords[(ii-1)*2+1];
- vertex->m_abgr = _abgr;
- ++vertex;
- vertex->m_x = _coords[ii*2+0];
- vertex->m_y = _coords[ii*2+1];
- vertex->m_abgr = _abgr;
- ++vertex;
- }
- bgfx::setVertexBuffer(&tvb);
- bgfx::setState(0
- | BGFX_STATE_RGB_WRITE
- | BGFX_STATE_ALPHA_WRITE
- | BGFX_STATE_BLEND_FUNC(BGFX_STATE_BLEND_SRC_ALPHA, BGFX_STATE_BLEND_INV_SRC_ALPHA)
- );
- bgfx::setProgram(m_colorProgram);
- bgfx::submit(m_view);
- }
- }
- void drawRect(float _x, float _y, float w, float h, uint32_t _argb, float _fth = 1.0f)
- {
- float verts[4 * 2] =
- {
- _x + 0.5f, _y + 0.5f,
- _x + w - 0.5f, _y + 0.5f,
- _x + w - 0.5f, _y + h - 0.5f,
- _x + 0.5f, _y + h - 0.5f,
- };
- drawPolygon(verts, 4, _fth, _argb);
- }
- void drawRoundedRect(float _x, float _y, float w, float h, float r, uint32_t _argb, float _fth = 1.0f)
- {
- const uint32_t num = NUM_CIRCLE_VERTS / 4;
- const float* cverts = m_circleVerts;
- float verts[(num + 1) * 4 * 2];
- float* vv = verts;
- for (uint32_t ii = 0; ii <= num; ++ii)
- {
- *vv++ = _x + w - r + cverts[ii * 2] * r;
- *vv++ = _y + h - r + cverts[ii * 2 + 1] * r;
- }
- for (uint32_t ii = num; ii <= num * 2; ++ii)
- {
- *vv++ = _x + r + cverts[ii * 2] * r;
- *vv++ = _y + h - r + cverts[ii * 2 + 1] * r;
- }
- for (uint32_t ii = num * 2; ii <= num * 3; ++ii)
- {
- *vv++ = _x + r + cverts[ii * 2] * r;
- *vv++ = _y + r + cverts[ii * 2 + 1] * r;
- }
- for (uint32_t ii = num * 3; ii < num * 4; ++ii)
- {
- *vv++ = _x + w - r + cverts[ii * 2] * r;
- *vv++ = _y + r + cverts[ii * 2 + 1] * r;
- }
- *vv++ = _x + w - r + cverts[0] * r;
- *vv++ = _y + r + cverts[1] * r;
- drawPolygon(verts, (num + 1) * 4, _fth, _argb);
- }
- void drawLine(float _x0, float _y0, float _x1, float _y1, float _r, uint32_t _abgr, float _fth = 1.0f)
- {
- float dx = _x1 - _x0;
- float dy = _y1 - _y0;
- float d = sqrtf(dx * dx + dy * dy);
- if (d > 0.0001f)
- {
- d = 1.0f / d;
- dx *= d;
- dy *= d;
- }
- float nx = dy;
- float ny = -dx;
- float verts[4 * 2];
- _r -= _fth;
- _r *= 0.5f;
- if (_r < 0.01f)
- {
- _r = 0.01f;
- }
- dx *= _r;
- dy *= _r;
- nx *= _r;
- ny *= _r;
- verts[0] = _x0 - dx - nx;
- verts[1] = _y0 - dy - ny;
- verts[2] = _x0 - dx + nx;
- verts[3] = _y0 - dy + ny;
- verts[4] = _x1 + dx + nx;
- verts[5] = _y1 + dy + ny;
- verts[6] = _x1 + dx - nx;
- verts[7] = _y1 + dy - ny;
- drawPolygon(verts, 4, _fth, _abgr);
- }
- void drawTriangle(int32_t _x, int32_t _y, int32_t _width, int32_t _height, int32_t _flags, uint32_t _abgr)
- {
- if (1 == _flags)
- {
- const float verts[3 * 2] =
- {
- (float)_x + 0.5f, (float)_y + 0.5f,
- (float)_x + 0.5f + (float)_width * 1.0f, (float)_y + 0.5f + (float)_height / 2.0f - 0.5f,
- (float)_x + 0.5f, (float)_y + 0.5f + (float)_height - 1.0f,
- };
- drawPolygon(verts, 3, 1.0f, _abgr);
- }
- else
- {
- const float verts[3 * 2] =
- {
- (float)_x + 0.5f, (float)_y + 0.5f + (float)_height - 1.0f,
- (float)_x + 0.5f + (float)_width / 2.0f - 0.5f, (float)_y + 0.5f,
- (float)_x + 0.5f + (float)_width - 1.0f, (float)_y + 0.5f + (float)_height - 1.0f,
- };
- drawPolygon(verts, 3, 1.0f, _abgr);
- }
- }
- void getBakedQuad(stbtt_bakedchar* _chardata, int32_t char_index, float* _xpos, float* _ypos, stbtt_aligned_quad* _quad)
- {
- stbtt_bakedchar* b = _chardata + char_index;
- int32_t round_x = STBTT_ifloor(*_xpos + b->xoff);
- int32_t round_y = STBTT_ifloor(*_ypos + b->yoff);
- _quad->x0 = (float)round_x;
- _quad->y0 = (float)round_y;
- _quad->x1 = (float)round_x + b->x1 - b->x0;
- _quad->y1 = (float)round_y + b->y1 - b->y0;
- _quad->s0 = (b->x0 + m_halfTexel) * m_invTextureWidth;
- _quad->t0 = (b->y0 + m_halfTexel) * m_invTextureWidth;
- _quad->s1 = (b->x1 + m_halfTexel) * m_invTextureHeight;
- _quad->t1 = (b->y1 + m_halfTexel) * m_invTextureHeight;
- *_xpos += b->xadvance;
- }
- float getTextLength(stbtt_bakedchar* _chardata, const char* _text, uint32_t& _numVertices)
- {
- float xpos = 0;
- float len = 0;
- uint32_t numVertices = 0;
- while (*_text)
- {
- int32_t ch = (uint8_t)*_text;
- if (ch == '\t')
- {
- for (int32_t ii = 0; ii < 4; ++ii)
- {
- if (xpos < s_tabStops[ii])
- {
- xpos = s_tabStops[ii];
- break;
- }
- }
- }
- else if (ch >= ' '
- && ch < 128)
- {
- stbtt_bakedchar* b = _chardata + ch - ' ';
- int32_t round_x = STBTT_ifloor( (xpos + b->xoff) + 0.5);
- len = round_x + b->x1 - b->x0 + 0.5f;
- xpos += b->xadvance;
- numVertices += 6;
- }
- ++_text;
- }
- _numVertices = numVertices;
- return len;
- }
- void drawText(int32_t _x, int32_t _y, imguiTextAlign _align, const char* _text, uint32_t _abgr)
- {
- drawText( (float)_x, (float)_y, _text, _align, _abgr);
- }
- void drawText(float _x, float _y, const char* _text, imguiTextAlign _align, uint32_t _abgr)
- {
- if (!_text)
- {
- return;
- }
- uint32_t numVertices = 0;
- if (_align == IMGUI_ALIGN_CENTER)
- {
- _x -= getTextLength(m_cdata, _text, numVertices) / 2;
- }
- else if (_align == IMGUI_ALIGN_RIGHT)
- {
- _x -= getTextLength(m_cdata, _text, numVertices);
- }
- else // just count vertices
- {
- getTextLength(m_cdata, _text, numVertices);
- }
- if (bgfx::checkAvailTransientVertexBuffer(numVertices, PosColorUvVertex::ms_decl) )
- {
- bgfx::TransientVertexBuffer tvb;
- bgfx::allocTransientVertexBuffer(&tvb, numVertices, PosColorUvVertex::ms_decl);
- PosColorUvVertex* vertex = (PosColorUvVertex*)tvb.data;
- const float ox = _x;
- while (*_text)
- {
- int32_t ch = (uint8_t)*_text;
- if (ch == '\t')
- {
- for (int32_t i = 0; i < 4; ++i)
- {
- if (_x < s_tabStops[i] + ox)
- {
- _x = s_tabStops[i] + ox;
- break;
- }
- }
- }
- else if (ch >= ' '
- && ch < 128)
- {
- stbtt_aligned_quad quad;
- getBakedQuad(m_cdata, ch - 32, &_x, &_y, &quad);
- vertex->m_x = quad.x0;
- vertex->m_y = quad.y0;
- vertex->m_u = quad.s0;
- vertex->m_v = quad.t0;
- vertex->m_abgr = _abgr;
- ++vertex;
- vertex->m_x = quad.x1;
- vertex->m_y = quad.y1;
- vertex->m_u = quad.s1;
- vertex->m_v = quad.t1;
- vertex->m_abgr = _abgr;
- ++vertex;
- vertex->m_x = quad.x1;
- vertex->m_y = quad.y0;
- vertex->m_u = quad.s1;
- vertex->m_v = quad.t0;
- vertex->m_abgr = _abgr;
- ++vertex;
- vertex->m_x = quad.x0;
- vertex->m_y = quad.y0;
- vertex->m_u = quad.s0;
- vertex->m_v = quad.t0;
- vertex->m_abgr = _abgr;
- ++vertex;
- vertex->m_x = quad.x0;
- vertex->m_y = quad.y1;
- vertex->m_u = quad.s0;
- vertex->m_v = quad.t1;
- vertex->m_abgr = _abgr;
- ++vertex;
- vertex->m_x = quad.x1;
- vertex->m_y = quad.y1;
- vertex->m_u = quad.s1;
- vertex->m_v = quad.t1;
- vertex->m_abgr = _abgr;
- ++vertex;
- }
- ++_text;
- }
- bgfx::setTexture(0, u_texColor, m_fontTexture);
- bgfx::setVertexBuffer(&tvb);
- bgfx::setState(0
- | BGFX_STATE_RGB_WRITE
- | BGFX_STATE_ALPHA_WRITE
- | BGFX_STATE_BLEND_FUNC(BGFX_STATE_BLEND_SRC_ALPHA, BGFX_STATE_BLEND_INV_SRC_ALPHA)
- );
- bgfx::setProgram(m_textureProgram);
- bgfx::submit(m_view);
- }
- }
- int32_t m_mx;
- int32_t m_my;
- int32_t m_scroll;
- uint32_t m_active;
- uint32_t m_hot;
- uint32_t m_hotToBe;
- int32_t m_dragX;
- int32_t m_dragY;
- float m_dragOrig;
- int32_t m_widgetX;
- int32_t m_widgetY;
- int32_t m_widgetW;
- bool m_left;
- bool m_leftPressed;
- bool m_leftReleased;
- bool m_isHot;
- bool m_isActive;
- bool m_wentActive;
- bool m_insideCurrentScroll;
- uint32_t m_areaId;
- uint32_t m_widgetId;
- float m_tempCoords[MAX_TEMP_COORDS * 2];
- float m_tempNormals[MAX_TEMP_COORDS * 2];
- float m_circleVerts[NUM_CIRCLE_VERTS * 2];
- int32_t m_scrollTop;
- int32_t m_scrollBottom;
- int32_t m_scrollRight;
- int32_t m_scrollAreaTop;
- int32_t* m_scrollVal;
- int32_t m_focusTop;
- int32_t m_focusBottom;
- uint32_t m_scrollId;
- bool m_insideScrollArea;
- stbtt_bakedchar m_cdata[96]; // ASCII 32..126 is 95 glyphs
- uint16_t m_textureWidth;
- uint16_t m_textureHeight;
- float m_invTextureWidth;
- float m_invTextureHeight;
- float m_halfTexel;
- uint8_t m_view;
- bgfx::UniformHandle u_texColor;
- bgfx::TextureHandle m_fontTexture;
- bgfx::ProgramHandle m_colorProgram;
- bgfx::ProgramHandle m_textureProgram;
- };
- static Imgui s_imgui;
- bool imguiCreate(void* _data, uint32_t _size)
- {
- return s_imgui.create(_data, _size);
- }
- void imguiDestroy()
- {
- s_imgui.destroy();
- }
- void imguiBeginFrame(int32_t _mx, int32_t _my, uint8_t _button, int32_t _scroll, uint16_t _width, uint16_t _height, uint8_t _view)
- {
- s_imgui.beginFrame(_mx, _my, _button, _scroll, _width, _height, _view);
- }
- void imguiEndFrame()
- {
- s_imgui.endFrame();
- }
- bool imguiBeginScrollArea(const char* _name, int32_t _x, int32_t _y, int32_t _width, int32_t _height, int32_t* _scroll)
- {
- return s_imgui.beginScrollArea(_name, _x, _y, _width, _height, _scroll);
- }
- void imguiEndScrollArea()
- {
- return s_imgui.endScrollArea();
- }
- void imguiIndent()
- {
- s_imgui.indent();
- }
- void imguiUnindent()
- {
- s_imgui.unindent();
- }
- void imguiSeparator()
- {
- s_imgui.separator();
- }
- void imguiSeparatorLine()
- {
- s_imgui.separatorLine();
- }
- bool imguiButton(const char* _text, bool _enabled)
- {
- return s_imgui.button(_text, _enabled);
- }
- bool imguiItem(const char* _text, bool _enabled)
- {
- return s_imgui.item(_text, _enabled);
- }
- bool imguiCheck(const char* _text, bool _checked, bool _enabled)
- {
- return s_imgui.check(_text, _checked, _enabled);
- }
- bool imguiCollapse(const char* _text, const char* _subtext, bool _checked, bool _enabled)
- {
- return s_imgui.collapse(_text, _subtext, _checked, _enabled);
- }
- void imguiLabel(const char* _format, ...)
- {
- va_list argList;
- va_start(argList, _format);
- s_imgui.labelVargs(_format, argList);
- va_end(argList);
- }
- void imguiValue(const char* _text)
- {
- s_imgui.value(_text);
- }
- bool imguiSlider(const char* _text, float* _val, float _vmin, float _vmax, float _vinc, bool _enabled)
- {
- return s_imgui.slider(_text, _val, _vmin, _vmax, _vinc, _enabled);
- }
- void imguiDrawText(int32_t _x, int32_t _y, imguiTextAlign _align, const char* _text, uint32_t _argb)
- {
- s_imgui.drawText(_x, _y, _align, _text, _argb);
- }
- void imguiDrawLine(float _x0, float _y0, float _x1, float _y1, float _r, uint32_t _argb)
- {
- s_imgui.drawLine(_x0, _y0, _x1, _y1, _r, _argb);
- }
- void imguiDrawRoundedRect(float _x, float _y, float _width, float _height, float _r, uint32_t _argb)
- {
- s_imgui.drawRoundedRect(_x, _y, _width, _height, _r, _argb);
- }
- void imguiDrawRect(float _x, float _y, float _width, float _height, uint32_t _argb)
- {
- s_imgui.drawRect(_x, _y, _width, _height, _argb);
- }
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