bgfx.cpp 32 KB

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  1. /*
  2. * Copyright 2011-2012 Branimir Karadzic. All rights reserved.
  3. * License: http://www.opensource.org/licenses/BSD-2-Clause
  4. */
  5. #include "bgfx_p.h"
  6. #if BX_PLATFORM_WINDOWS
  7. HWND g_bgfxHwnd = NULL;
  8. #endif // BX_PLATFORM_WINDOWS
  9. #if BGFX_CONFIG_USE_TINYSTL
  10. namespace tinystl
  11. {
  12. void* bgfx_allocator::static_allocate(size_t _bytes)
  13. {
  14. return bgfx::g_realloc(NULL, _bytes);
  15. }
  16. void bgfx_allocator::static_deallocate(void* _ptr, size_t /*_bytes*/)
  17. {
  18. bgfx::g_free(_ptr);
  19. }
  20. } // namespace tinystl
  21. #endif // BGFX_CONFIG_USE_TINYSTL
  22. namespace bgfx
  23. {
  24. #define BGFX_MAIN_THREAD_MAGIC 0x78666762
  25. #if BGFX_CONFIG_MULTITHREADED
  26. # define BGFX_CHECK_MAIN_THREAD() BX_CHECK(BGFX_MAIN_THREAD_MAGIC == s_threadIndex, "Must be called from main thread.")
  27. # define BGFX_CHECK_RENDER_THREAD() BX_CHECK(BGFX_MAIN_THREAD_MAGIC != s_threadIndex, "Must be called from render thread.")
  28. #else
  29. # define BGFX_CHECK_MAIN_THREAD()
  30. # define BGFX_CHECK_RENDER_THREAD()
  31. #endif // BGFX_CONFIG_MULTITHREADED
  32. struct CallbackStub : public CallbackI
  33. {
  34. virtual ~CallbackStub()
  35. {
  36. }
  37. virtual void fatal(Fatal::Enum _code, const char* _str) BX_OVERRIDE
  38. {
  39. BX_TRACE("0x%08x: %s", _code, _str);
  40. BX_UNUSED(_code);
  41. BX_UNUSED(_str);
  42. abort();
  43. }
  44. virtual uint32_t cacheReadSize(uint64_t /*_id*/) BX_OVERRIDE
  45. {
  46. return 0;
  47. }
  48. virtual bool cacheRead(uint64_t /*_id*/, void* /*_data*/, uint32_t /*_size*/) BX_OVERRIDE
  49. {
  50. return false;
  51. }
  52. virtual void cacheWrite(uint64_t /*_id*/, const void* /*_data*/, uint32_t /*_size*/) BX_OVERRIDE
  53. {
  54. }
  55. virtual void screenShot(const char* _filePath, uint32_t _width, uint32_t _height, uint32_t _pitch, const void* _data, uint32_t /*_size*/, bool _yflip) BX_OVERRIDE
  56. {
  57. saveTga(_filePath, _width, _height, _pitch, _data, false, _yflip);
  58. }
  59. virtual void captureBegin(uint32_t /*_width*/, uint32_t /*_height*/, uint32_t /*_pitch*/, TextureFormat::Enum /*_format*/, bool /*_yflip*/) BX_OVERRIDE
  60. {
  61. BX_TRACE("Warning: using capture without callback (a.k.a. pointless).");
  62. }
  63. virtual void captureEnd() BX_OVERRIDE
  64. {
  65. }
  66. virtual void captureFrame(const void* /*_data*/, uint32_t /*_size*/) BX_OVERRIDE
  67. {
  68. }
  69. };
  70. static CallbackStub s_callbackStub;
  71. static void* reallocStub(void* _ptr, size_t _size)
  72. {
  73. void* ptr = ::realloc(_ptr, _size);
  74. BX_CHECK(NULL != ptr, "Out of memory!");
  75. // BX_TRACE("alloc %d, %p", _size, ptr);
  76. return ptr;
  77. }
  78. static void freeStub(void* _ptr)
  79. {
  80. // BX_TRACE("free %p", _ptr);
  81. ::free(_ptr);
  82. }
  83. CallbackI* g_callback = &s_callbackStub;
  84. ReallocFn g_realloc = reallocStub;
  85. FreeFn g_free = freeStub;
  86. static BX_THREAD uint32_t s_threadIndex = 0;
  87. static Context s_ctx;
  88. void fatal(Fatal::Enum _code, const char* _format, ...)
  89. {
  90. char temp[8192];
  91. va_list argList;
  92. va_start(argList, _format);
  93. vsnprintf(temp, sizeof(temp), _format, argList);
  94. va_end(argList);
  95. temp[sizeof(temp)-1] = '\0';
  96. g_callback->fatal(_code, temp);
  97. }
  98. inline void vec4MulMtx(float* __restrict _result, const float* __restrict _vec, const float* __restrict _mat)
  99. {
  100. _result[0] = _vec[0] * _mat[ 0] + _vec[1] * _mat[4] + _vec[2] * _mat[ 8] + _vec[3] * _mat[12];
  101. _result[1] = _vec[0] * _mat[ 1] + _vec[1] * _mat[5] + _vec[2] * _mat[ 9] + _vec[3] * _mat[13];
  102. _result[2] = _vec[0] * _mat[ 2] + _vec[1] * _mat[6] + _vec[2] * _mat[10] + _vec[3] * _mat[14];
  103. _result[3] = _vec[0] * _mat[ 3] + _vec[1] * _mat[7] + _vec[2] * _mat[11] + _vec[3] * _mat[15];
  104. }
  105. void mtxMul(float* __restrict _result, const float* __restrict _a, const float* __restrict _b)
  106. {
  107. vec4MulMtx(&_result[ 0], &_a[ 0], _b);
  108. vec4MulMtx(&_result[ 4], &_a[ 4], _b);
  109. vec4MulMtx(&_result[ 8], &_a[ 8], _b);
  110. vec4MulMtx(&_result[12], &_a[12], _b);
  111. }
  112. void mtxOrtho(float* _result, float _left, float _right, float _bottom, float _top, float _near, float _far)
  113. {
  114. const float aa = 2.0f/(_right - _left);
  115. const float bb = 2.0f/(_top - _bottom);
  116. const float cc = 1.0f/(_far - _near);
  117. const float dd = (_left + _right)/(_left - _right);
  118. const float ee = (_top + _bottom)/(_bottom - _top);
  119. const float ff = _near / (_near - _far);
  120. memset(_result, 0, sizeof(float)*16);
  121. _result[0] = aa;
  122. _result[5] = bb;
  123. _result[10] = cc;
  124. _result[12] = dd;
  125. _result[13] = ee;
  126. _result[14] = ff;
  127. _result[15] = 1.0f;
  128. }
  129. void saveTga(const char* _filePath, uint32_t _width, uint32_t _height, uint32_t _srcPitch, const void* _src, bool _grayscale, bool _yflip)
  130. {
  131. FILE* file = fopen(_filePath, "wb");
  132. if ( NULL != file )
  133. {
  134. uint8_t type = _grayscale ? 3 : 2;
  135. uint8_t bpp = _grayscale ? 8 : 32;
  136. putc(0, file);
  137. putc(0, file);
  138. putc(type, file);
  139. putc(0, file);
  140. putc(0, file);
  141. putc(0, file);
  142. putc(0, file);
  143. putc(0, file);
  144. putc(0, file);
  145. putc(0, file);
  146. putc(0, file);
  147. putc(0, file);
  148. putc(_width&0xff, file);
  149. putc( (_width>>8)&0xff, file);
  150. putc(_height&0xff, file);
  151. putc( (_height>>8)&0xff, file);
  152. putc(bpp, file);
  153. putc(32, file);
  154. uint32_t dstPitch = _width*bpp/8;
  155. if (_yflip)
  156. {
  157. uint8_t* data = (uint8_t*)_src + _srcPitch*_height - _srcPitch;
  158. for (uint32_t yy = 0; yy < _height; ++yy)
  159. {
  160. fwrite(data, dstPitch, 1, file);
  161. data -= _srcPitch;
  162. }
  163. }
  164. else
  165. {
  166. uint8_t* data = (uint8_t*)_src;
  167. for (uint32_t yy = 0; yy < _height; ++yy)
  168. {
  169. fwrite(data, dstPitch, 1, file);
  170. data += _srcPitch;
  171. }
  172. }
  173. fclose(file);
  174. }
  175. }
  176. #include "charset.h"
  177. void charsetFillTexture(const uint8_t* _charset, uint8_t* _rgba, uint32_t _height, uint32_t _pitch, uint32_t _bpp)
  178. {
  179. for (uint32_t ii = 0; ii < 256; ++ii)
  180. {
  181. uint8_t* pix = &_rgba[ii*8*_bpp];
  182. for (uint32_t yy = 0; yy < _height; ++yy)
  183. {
  184. for (uint32_t xx = 0; xx < 8; ++xx)
  185. {
  186. uint8_t bit = 1<<(7-xx);
  187. memset(&pix[xx*_bpp], _charset[ii*_height+yy]&bit ? 255 : 0, _bpp);
  188. }
  189. pix += _pitch;
  190. }
  191. }
  192. }
  193. static const uint32_t numCharsPerBatch = 1024;
  194. static const uint32_t numBatchVertices = numCharsPerBatch*4;
  195. static const uint32_t numBatchIndices = numCharsPerBatch*6;
  196. void TextVideoMemBlitter::init()
  197. {
  198. BGFX_CHECK_MAIN_THREAD();
  199. m_decl.begin();
  200. m_decl.add(Attrib::Position, 3, AttribType::Float);
  201. m_decl.add(Attrib::Color0, 4, AttribType::Uint8, true);
  202. m_decl.add(Attrib::Color1, 4, AttribType::Uint8, true);
  203. m_decl.add(Attrib::TexCoord0, 2, AttribType::Float);
  204. m_decl.end();
  205. uint16_t width = 2048;
  206. uint16_t height = 24;
  207. uint8_t bpp = 1;
  208. uint32_t pitch = width*bpp;
  209. const Memory* mem;
  210. mem = alloc(pitch*height);
  211. uint8_t* rgba = mem->data;
  212. charsetFillTexture(vga8x8, rgba, 8, pitch, bpp);
  213. charsetFillTexture(vga8x16, &rgba[8*pitch], 16, pitch, bpp);
  214. m_texture = createTexture2D(2048, 24, 1, TextureFormat::L8
  215. , BGFX_TEXTURE_MIN_POINT
  216. | BGFX_TEXTURE_MAG_POINT
  217. | BGFX_TEXTURE_MIP_POINT
  218. | BGFX_TEXTURE_U_CLAMP
  219. | BGFX_TEXTURE_V_CLAMP
  220. , mem
  221. );
  222. #if BGFX_CONFIG_RENDERER_DIRECT3D9
  223. mem = makeRef(vs_debugfont_dx9, sizeof(vs_debugfont_dx9) );
  224. #elif BGFX_CONFIG_RENDERER_DIRECT3D11
  225. mem = makeRef(vs_debugfont_dx11, sizeof(vs_debugfont_dx11) );
  226. #else
  227. mem = makeRef(vs_debugfont_glsl, sizeof(vs_debugfont_glsl) );
  228. #endif // BGFX_CONFIG_RENDERER_
  229. VertexShaderHandle vsh = createVertexShader(mem);
  230. #if BGFX_CONFIG_RENDERER_DIRECT3D9
  231. mem = makeRef(fs_debugfont_dx9, sizeof(fs_debugfont_dx9) );
  232. #elif BGFX_CONFIG_RENDERER_DIRECT3D11
  233. mem = makeRef(fs_debugfont_dx11, sizeof(fs_debugfont_dx11) );
  234. #else
  235. mem = makeRef(fs_debugfont_glsl, sizeof(fs_debugfont_glsl) );
  236. #endif // BGFX_CONFIG_RENDERER_
  237. FragmentShaderHandle fsh = createFragmentShader(mem);
  238. m_program = createProgram(vsh, fsh);
  239. m_vb = s_ctx.createTransientVertexBuffer(numBatchVertices*m_decl.m_stride, &m_decl);
  240. m_ib = s_ctx.createTransientIndexBuffer(numBatchIndices*2);
  241. }
  242. void TextVideoMemBlitter::blit(const TextVideoMem& _mem)
  243. {
  244. BGFX_CHECK_RENDER_THREAD();
  245. struct Vertex
  246. {
  247. float m_x;
  248. float m_y;
  249. float m_z;
  250. uint32_t m_fg;
  251. uint32_t m_bg;
  252. float m_u;
  253. float m_v;
  254. };
  255. static uint32_t palette[16] =
  256. {
  257. 0x0,
  258. 0xff0000cc,
  259. 0xff069a4e,
  260. 0xff00a0c4,
  261. 0xffa46534,
  262. 0xff7b5075,
  263. 0xff9a9806,
  264. 0xffcfd7d3,
  265. 0xff535755,
  266. 0xff2929ef,
  267. 0xff34e28a,
  268. 0xff4fe9fc,
  269. 0xffcf9f72,
  270. 0xffa87fad,
  271. 0xffe2e234,
  272. 0xffeceeee,
  273. };
  274. uint32_t yy = 0;
  275. uint32_t xx = 0;
  276. const float texelWidth = 1.0f/2048.0f;
  277. const float texelWidthHalf = texelWidth*0.5f;
  278. const float texelHeight = 1.0f/24.0f;
  279. #if BGFX_CONFIG_RENDERER_DIRECT3D9
  280. const float texelHeightHalf = texelHeight*0.5f;
  281. #else
  282. const float texelHeightHalf = 0.0f;
  283. #endif // BGFX_CONFIG_RENDERER_
  284. const float utop = (_mem.m_small ? 0.0f : 8.0f)*texelHeight + texelHeightHalf;
  285. const float ubottom = (_mem.m_small ? 8.0f : 24.0f)*texelHeight + texelHeightHalf;
  286. const float fontHeight = (_mem.m_small ? 8.0f : 16.0f);
  287. setup();
  288. for (;yy < _mem.m_height;)
  289. {
  290. Vertex* vertex = (Vertex*)m_vb->data;
  291. uint16_t* indices = (uint16_t*)m_ib->data;
  292. uint32_t startVertex = 0;
  293. uint32_t numIndices = 0;
  294. for (; yy < _mem.m_height && numIndices < numBatchIndices; ++yy)
  295. {
  296. xx = xx < _mem.m_width ? xx : 0;
  297. const uint8_t* line = &_mem.m_mem[(yy*_mem.m_width+xx)*2];
  298. for (; xx < _mem.m_width && numIndices < numBatchIndices; ++xx)
  299. {
  300. uint8_t ch = line[0];
  301. uint8_t attr = line[1];
  302. if (0 != (ch|attr)
  303. && (' ' != ch || 0 != (attr&0xf0) ) )
  304. {
  305. uint32_t fg = palette[attr&0xf];
  306. uint32_t bg = palette[(attr>>4)&0xf];
  307. Vertex vert[4] =
  308. {
  309. { (xx )*8.0f, (yy )*fontHeight, 0.0f, fg, bg, (ch )*8.0f*texelWidth - texelWidthHalf, utop },
  310. { (xx+1)*8.0f, (yy )*fontHeight, 0.0f, fg, bg, (ch+1)*8.0f*texelWidth - texelWidthHalf, utop },
  311. { (xx+1)*8.0f, (yy+1)*fontHeight, 0.0f, fg, bg, (ch+1)*8.0f*texelWidth - texelWidthHalf, ubottom },
  312. { (xx )*8.0f, (yy+1)*fontHeight, 0.0f, fg, bg, (ch )*8.0f*texelWidth - texelWidthHalf, ubottom },
  313. };
  314. memcpy(vertex, vert, sizeof(vert) );
  315. vertex += 4;
  316. indices[0] = startVertex+0;
  317. indices[1] = startVertex+1;
  318. indices[2] = startVertex+2;
  319. indices[3] = startVertex+2;
  320. indices[4] = startVertex+3;
  321. indices[5] = startVertex+0;
  322. startVertex += 4;
  323. indices += 6;
  324. numIndices += 6;
  325. }
  326. line += 2;
  327. }
  328. if (numIndices >= numBatchIndices)
  329. {
  330. break;
  331. }
  332. }
  333. render(numIndices);
  334. }
  335. }
  336. void ClearQuad::init()
  337. {
  338. BGFX_CHECK_MAIN_THREAD();
  339. #if BGFX_CONFIG_RENDERER_DIRECT3D11
  340. m_decl.begin();
  341. m_decl.add(Attrib::Position, 3, AttribType::Float);
  342. m_decl.add(Attrib::Color0, 4, AttribType::Uint8, true);
  343. m_decl.end();
  344. const Memory* mem;
  345. mem = alloc(sizeof(vs_clear_dx11)+1);
  346. memcpy(mem->data, vs_clear_dx11, mem->size-1);
  347. VertexShaderHandle vsh = createVertexShader(mem);
  348. mem = alloc(sizeof(fs_clear_dx11)+1);
  349. memcpy(mem->data, fs_clear_dx11, mem->size-1);
  350. FragmentShaderHandle fsh = createFragmentShader(mem);
  351. m_program = createProgram(vsh, fsh);
  352. m_vb = s_ctx.createTransientVertexBuffer(4*m_decl.m_stride, &m_decl);
  353. mem = alloc(6*sizeof(uint16_t) );
  354. uint16_t* indices = (uint16_t*)mem->data;
  355. indices[0] = 0;
  356. indices[1] = 1;
  357. indices[2] = 2;
  358. indices[3] = 2;
  359. indices[4] = 3;
  360. indices[5] = 0;
  361. m_ib = s_ctx.createIndexBuffer(mem);
  362. #endif // BGFX_CONFIG_RENDERER_DIRECT3D11
  363. }
  364. static const char* s_predefinedName[PredefinedUniform::Count] =
  365. {
  366. "u_viewRect",
  367. "u_viewTexel",
  368. "u_view",
  369. "u_viewProj",
  370. "u_viewProjX",
  371. "u_model",
  372. "u_modelView",
  373. "u_modelViewProj",
  374. "u_modelViewProjX",
  375. "u_alphaRef",
  376. };
  377. const char* getPredefinedUniformName(PredefinedUniform::Enum _enum)
  378. {
  379. return s_predefinedName[_enum];
  380. }
  381. PredefinedUniform::Enum nameToPredefinedUniformEnum(const char* _name)
  382. {
  383. for (uint32_t ii = 0; ii < PredefinedUniform::Count; ++ii)
  384. {
  385. if (0 == strcmp(_name, s_predefinedName[ii]) )
  386. {
  387. return PredefinedUniform::Enum(ii);
  388. }
  389. }
  390. return PredefinedUniform::Count;
  391. }
  392. void Frame::submit(uint8_t _id, int32_t _depth)
  393. {
  394. if (m_discard)
  395. {
  396. m_discard = false;
  397. return;
  398. }
  399. if (BGFX_CONFIG_MAX_DRAW_CALLS-1 <= m_num
  400. || (0 == m_state.m_numVertices && 0 == m_state.m_numIndices) )
  401. {
  402. ++m_numDropped;
  403. return;
  404. }
  405. m_key.m_depth = _depth;
  406. m_key.m_view = _id;
  407. m_key.m_seq = s_ctx.m_seq[_id] & s_ctx.m_seqMask[_id];
  408. s_ctx.m_seq[_id]++;
  409. uint64_t key = m_key.encode();
  410. m_sortKeys[m_num] = key;
  411. m_sortValues[m_num] = m_numRenderStates;
  412. ++m_num;
  413. m_state.m_constEnd = m_constantBuffer->getPos();
  414. m_state.m_flags |= m_flags;
  415. m_renderState[m_numRenderStates] = m_state;
  416. ++m_numRenderStates;
  417. m_state.clear();
  418. m_flags = BGFX_STATE_NONE;
  419. }
  420. void Frame::submitMask(uint32_t _viewMask, int32_t _depth)
  421. {
  422. if (m_discard)
  423. {
  424. m_discard = false;
  425. return;
  426. }
  427. if (BGFX_CONFIG_MAX_DRAW_CALLS-1 <= m_num
  428. || (0 == m_state.m_numVertices && 0 == m_state.m_numIndices) )
  429. {
  430. m_numDropped += uint32_cntbits(_viewMask);
  431. return;
  432. }
  433. m_key.m_depth = _depth;
  434. for (uint32_t id = 0, viewMask = _viewMask, ntz = uint32_cnttz(_viewMask); 0 != viewMask; viewMask >>= 1, id += 1, ntz = uint32_cnttz(viewMask) )
  435. {
  436. viewMask >>= ntz;
  437. id += ntz;
  438. m_key.m_view = id;
  439. m_key.m_seq = s_ctx.m_seq[id] & s_ctx.m_seqMask[id];
  440. s_ctx.m_seq[id]++;
  441. uint64_t key = m_key.encode();
  442. m_sortKeys[m_num] = key;
  443. m_sortValues[m_num] = m_numRenderStates;
  444. ++m_num;
  445. }
  446. m_state.m_constEnd = m_constantBuffer->getPos();
  447. m_state.m_flags |= m_flags;
  448. m_renderState[m_numRenderStates] = m_state;
  449. ++m_numRenderStates;
  450. m_state.clear();
  451. m_flags = BGFX_STATE_NONE;
  452. }
  453. void Frame::sort()
  454. {
  455. bx::radixSort64(m_sortKeys, s_ctx.m_tempKeys, m_sortValues, s_ctx.m_tempValues, m_num);
  456. }
  457. RendererType::Enum getRendererType()
  458. {
  459. #if BGFX_CONFIG_RENDERER_DIRECT3D9
  460. return RendererType::Direct3D9;
  461. #elif BGFX_CONFIG_RENDERER_DIRECT3D11
  462. return RendererType::Direct3D11;
  463. #elif BGFX_CONFIG_RENDERER_OPENGL
  464. return RendererType::OpenGL;
  465. #elif BGFX_CONFIG_RENDERER_OPENGLES2
  466. return RendererType::OpenGLES2;
  467. #elif BGFX_CONFIG_RENDERER_OPENGLES3
  468. return RendererType::OpenGLES3;
  469. #else
  470. return RendererType::Null;
  471. #endif // BGFX_CONFIG_RENDERER_
  472. }
  473. void init(CallbackI* _callback, ReallocFn _realloc, FreeFn _free)
  474. {
  475. if (NULL != _callback)
  476. {
  477. g_callback = _callback;
  478. }
  479. if (NULL != _realloc
  480. && NULL != _free)
  481. {
  482. g_realloc = _realloc;
  483. g_free = _free;
  484. }
  485. s_threadIndex = BGFX_MAIN_THREAD_MAGIC;
  486. // On NaCl renderer is on the main thread.
  487. s_ctx.init(!BX_PLATFORM_NACL);
  488. }
  489. void shutdown()
  490. {
  491. BGFX_CHECK_MAIN_THREAD();
  492. s_ctx.shutdown();
  493. s_threadIndex = 0;
  494. g_callback = &s_callbackStub;
  495. g_realloc = reallocStub;
  496. g_free = freeStub;
  497. }
  498. void reset(uint32_t _width, uint32_t _height, uint32_t _flags)
  499. {
  500. BGFX_CHECK_MAIN_THREAD();
  501. s_ctx.reset(_width, _height, _flags);
  502. }
  503. void frame()
  504. {
  505. BGFX_CHECK_MAIN_THREAD();
  506. s_ctx.frame();
  507. }
  508. bool renderFrame()
  509. {
  510. BGFX_CHECK_RENDER_THREAD();
  511. return s_ctx.renderFrame();
  512. }
  513. const uint32_t g_uniformTypeSize[UniformType::Count] =
  514. {
  515. sizeof(int32_t),
  516. sizeof(float),
  517. 0,
  518. 1*sizeof(int32_t),
  519. 1*sizeof(float),
  520. 2*sizeof(float),
  521. 3*sizeof(float),
  522. 4*sizeof(float),
  523. 3*3*sizeof(float),
  524. 4*4*sizeof(float),
  525. };
  526. void ConstantBuffer::writeUniform(UniformType::Enum _type, uint16_t _loc, const void* _value, uint16_t _num)
  527. {
  528. uint32_t opcode = encodeOpcode(_type, _loc, _num, true);
  529. write(opcode);
  530. write(_value, g_uniformTypeSize[_type]*_num);
  531. }
  532. void ConstantBuffer::writeUniformRef(UniformType::Enum _type, uint16_t _loc, const void* _value, uint16_t _num)
  533. {
  534. uint32_t opcode = encodeOpcode(_type, _loc, _num, false);
  535. write(opcode);
  536. write(&_value, sizeof(void*) );
  537. }
  538. #if BX_PLATFORM_WINDOWS
  539. LRESULT CALLBACK Context::Window::wndProc(HWND _hwnd, UINT _id, WPARAM _wparam, LPARAM _lparam)
  540. {
  541. return s_ctx.m_window.process(_hwnd, _id, _wparam, _lparam);
  542. }
  543. #endif // BX_PLATFORM_WINDOWS
  544. void Context::init(bool _createRenderThread)
  545. {
  546. BX_TRACE("init");
  547. m_submit->create();
  548. m_render->create();
  549. #if BX_PLATFORM_WINDOWS
  550. m_window.init();
  551. #endif // BX_PLATFORM_
  552. #if BGFX_CONFIG_MULTITHREADED
  553. if (_createRenderThread)
  554. {
  555. m_thread.init(renderThread, this);
  556. }
  557. #else
  558. BX_UNUSED(_createRenderThread);
  559. #endif // BGFX_CONFIG_MULTITHREADED
  560. memset(m_rt, 0xff, sizeof(m_rt) );
  561. memset(m_clear, 0, sizeof(m_clear) );
  562. memset(m_rect, 0, sizeof(m_rect) );
  563. memset(m_seq, 0, sizeof(m_seq) );
  564. memset(m_seqMask, 0, sizeof(m_seqMask) );
  565. for (uint32_t ii = 0; ii < countof(m_rect); ++ii)
  566. {
  567. m_rect[ii].m_width = 1;
  568. m_rect[ii].m_height = 1;
  569. }
  570. gameSemPost();
  571. getCommandBuffer(CommandBuffer::RendererInit);
  572. m_textVideoMemBlitter.init();
  573. m_clearQuad.init();
  574. m_submit->m_transientVb = createTransientVertexBuffer(BGFX_CONFIG_TRANSIENT_VERTEX_BUFFER_SIZE);
  575. m_submit->m_transientIb = createTransientIndexBuffer(BGFX_CONFIG_TRANSIENT_INDEX_BUFFER_SIZE);
  576. frame();
  577. m_submit->m_transientVb = createTransientVertexBuffer(BGFX_CONFIG_TRANSIENT_VERTEX_BUFFER_SIZE);
  578. m_submit->m_transientIb = createTransientIndexBuffer(BGFX_CONFIG_TRANSIENT_INDEX_BUFFER_SIZE);
  579. frame();
  580. }
  581. void Context::shutdown()
  582. {
  583. BX_TRACE("shutdown");
  584. getCommandBuffer(CommandBuffer::RendererShutdown);
  585. frame();
  586. #if BGFX_CONFIG_MULTITHREADED
  587. if (m_thread.isRunning() )
  588. {
  589. m_thread.shutdown();
  590. }
  591. #endif // BGFX_CONFIG_MULTITHREADED
  592. m_submit->destroy();
  593. m_render->destroy();
  594. }
  595. const Memory* alloc(uint32_t _size)
  596. {
  597. Memory* mem = (Memory*)g_realloc(NULL, sizeof(Memory) + _size);
  598. mem->size = _size;
  599. mem->data = (uint8_t*)mem + sizeof(Memory);
  600. return mem;
  601. }
  602. const Memory* makeRef(const void* _data, uint32_t _size)
  603. {
  604. Memory* mem = (Memory*)g_realloc(NULL, sizeof(Memory) );
  605. mem->size = _size;
  606. mem->data = (uint8_t*)_data;
  607. return mem;
  608. }
  609. void release(const Memory* _mem)
  610. {
  611. BX_CHECK(NULL != _mem, "_mem can't be NULL");
  612. g_free(const_cast<Memory*>(_mem) );
  613. }
  614. void setDebug(uint32_t _debug)
  615. {
  616. BGFX_CHECK_MAIN_THREAD();
  617. s_ctx.m_debug = _debug;
  618. }
  619. void dbgTextClear(uint8_t _attr, bool _small)
  620. {
  621. BGFX_CHECK_MAIN_THREAD();
  622. s_ctx.dbgTextClear(_attr, _small);
  623. }
  624. void dbgTextPrintf(uint16_t _x, uint16_t _y, uint8_t _attr, const char* _format, ...)
  625. {
  626. BGFX_CHECK_MAIN_THREAD();
  627. va_list argList;
  628. va_start(argList, _format);
  629. s_ctx.dbgTextPrintfVargs(_x, _y, _attr, _format, argList);
  630. va_end(argList);
  631. }
  632. IndexBufferHandle createIndexBuffer(const Memory* _mem)
  633. {
  634. BGFX_CHECK_MAIN_THREAD();
  635. return s_ctx.createIndexBuffer(_mem);
  636. }
  637. void destroyIndexBuffer(IndexBufferHandle _handle)
  638. {
  639. BGFX_CHECK_MAIN_THREAD();
  640. s_ctx.destroyIndexBuffer(_handle);
  641. }
  642. VertexBufferHandle createVertexBuffer(const Memory* _mem, const VertexDecl& _decl)
  643. {
  644. return s_ctx.createVertexBuffer(_mem, _decl);
  645. }
  646. void destroyVertexBuffer(VertexBufferHandle _handle)
  647. {
  648. BGFX_CHECK_MAIN_THREAD();
  649. s_ctx.destroyVertexBuffer(_handle);
  650. }
  651. DynamicIndexBufferHandle createDynamicIndexBuffer(uint16_t _num)
  652. {
  653. BGFX_CHECK_MAIN_THREAD();
  654. return s_ctx.createDynamicIndexBuffer(_num);
  655. }
  656. DynamicIndexBufferHandle createDynamicIndexBuffer(const Memory* _mem)
  657. {
  658. BGFX_CHECK_MAIN_THREAD();
  659. BX_CHECK(NULL != _mem, "_mem can't be NULL");
  660. return s_ctx.createDynamicIndexBuffer(_mem);
  661. }
  662. void updateDynamicIndexBuffer(DynamicIndexBufferHandle _handle, const Memory* _mem)
  663. {
  664. BGFX_CHECK_MAIN_THREAD();
  665. BX_CHECK(NULL != _mem, "_mem can't be NULL");
  666. s_ctx.updateDynamicIndexBuffer(_handle, _mem);
  667. }
  668. void destroyDynamicIndexBuffer(DynamicIndexBufferHandle _handle)
  669. {
  670. BGFX_CHECK_MAIN_THREAD();
  671. s_ctx.destroyDynamicIndexBuffer(_handle);
  672. }
  673. DynamicVertexBufferHandle createDynamicVertexBuffer(uint16_t _num, const VertexDecl& _decl)
  674. {
  675. BGFX_CHECK_MAIN_THREAD();
  676. return s_ctx.createDynamicVertexBuffer(_num, _decl);
  677. }
  678. DynamicVertexBufferHandle createDynamicVertexBuffer(const Memory* _mem, const VertexDecl& _decl)
  679. {
  680. BGFX_CHECK_MAIN_THREAD();
  681. BX_CHECK(NULL != _mem, "_mem can't be NULL");
  682. return s_ctx.createDynamicVertexBuffer(_mem, _decl);
  683. }
  684. void updateDynamicVertexBuffer(DynamicVertexBufferHandle _handle, const Memory* _mem)
  685. {
  686. BGFX_CHECK_MAIN_THREAD();
  687. BX_CHECK(NULL != _mem, "_mem can't be NULL");
  688. s_ctx.updateDynamicVertexBuffer(_handle, _mem);
  689. }
  690. void destroyDynamicVertexBuffer(DynamicVertexBufferHandle _handle)
  691. {
  692. BGFX_CHECK_MAIN_THREAD();
  693. s_ctx.destroyDynamicVertexBuffer(_handle);
  694. }
  695. bool checkAvailTransientIndexBuffer(uint16_t _num)
  696. {
  697. BGFX_CHECK_MAIN_THREAD();
  698. return s_ctx.m_submit->checkAvailTransientIndexBuffer(_num);
  699. }
  700. void allocTransientIndexBuffer(TransientIndexBuffer* _tib, uint16_t _num)
  701. {
  702. BGFX_CHECK_MAIN_THREAD();
  703. BX_CHECK(NULL != _tib, "_tib can't be NULL");
  704. return s_ctx.allocTransientIndexBuffer(_tib, _num);
  705. }
  706. bool checkAvailTransientVertexBuffer(uint16_t _num, const VertexDecl& _decl)
  707. {
  708. BGFX_CHECK_MAIN_THREAD();
  709. return s_ctx.m_submit->checkAvailTransientVertexBuffer(_num, _decl.m_stride);
  710. }
  711. void allocTransientVertexBuffer(TransientVertexBuffer* _tvb, uint16_t _num, const VertexDecl& _decl)
  712. {
  713. BGFX_CHECK_MAIN_THREAD();
  714. BX_CHECK(NULL != _tvb, "_tvb can't be NULL");
  715. return s_ctx.allocTransientVertexBuffer(_tvb, _num, _decl);
  716. }
  717. const InstanceDataBuffer* allocInstanceDataBuffer(uint16_t _num, uint16_t _stride)
  718. {
  719. BGFX_CHECK_MAIN_THREAD();
  720. return s_ctx.allocInstanceDataBuffer(_num, _stride);
  721. }
  722. VertexShaderHandle createVertexShader(const Memory* _mem)
  723. {
  724. BGFX_CHECK_MAIN_THREAD();
  725. BX_CHECK(NULL != _mem, "_mem can't be NULL");
  726. return s_ctx.createVertexShader(_mem);
  727. }
  728. void destroyVertexShader(VertexShaderHandle _handle)
  729. {
  730. BGFX_CHECK_MAIN_THREAD();
  731. s_ctx.destroyVertexShader(_handle);
  732. }
  733. FragmentShaderHandle createFragmentShader(const Memory* _mem)
  734. {
  735. BGFX_CHECK_MAIN_THREAD();
  736. BX_CHECK(NULL != _mem, "_mem can't be NULL");
  737. return s_ctx.createFragmentShader(_mem);
  738. }
  739. void destroyFragmentShader(FragmentShaderHandle _handle)
  740. {
  741. BGFX_CHECK_MAIN_THREAD();
  742. s_ctx.destroyFragmentShader(_handle);
  743. }
  744. ProgramHandle createProgram(VertexShaderHandle _vsh, FragmentShaderHandle _fsh)
  745. {
  746. BGFX_CHECK_MAIN_THREAD();
  747. return s_ctx.createProgram(_vsh, _fsh);
  748. }
  749. void destroyProgram(ProgramHandle _handle)
  750. {
  751. BGFX_CHECK_MAIN_THREAD();
  752. s_ctx.destroyProgram(_handle);
  753. }
  754. static const uint32_t s_bitsPerPixel[TextureFormat::Count] =
  755. {
  756. 4, // Dxt1
  757. 4, // Dxt3
  758. 4, // Dxt5
  759. 0, // Unknown
  760. 8, // L8
  761. 32, // BGRX8
  762. 32, // BGRA8
  763. 16, // RGBA16
  764. 16, // R5G6B5
  765. 16, // RGBA4
  766. 16, // RGB5A1
  767. 32, // RGB10A2
  768. };
  769. uint32_t getBitsPerPixel(TextureFormat::Enum _format)
  770. {
  771. return s_bitsPerPixel[_format];
  772. }
  773. uint32_t calcTextureSize(uint16_t _width, uint16_t _height, uint16_t _depth, uint8_t _numMips, TextureFormat::Enum _format)
  774. {
  775. uint32_t width = _width;
  776. uint32_t height = _height;
  777. uint32_t depth = _depth;
  778. uint32_t bpp = s_bitsPerPixel[_format];
  779. uint32_t size = 0;
  780. for (uint32_t lod = 0; lod < _numMips; ++lod)
  781. {
  782. width = uint32_max(1, width);
  783. height = uint32_max(1, height);
  784. depth = uint32_max(1, depth);
  785. size += _width*_height*depth*bpp/8;
  786. width >>= 1;
  787. height >>= 1;
  788. depth >>= 1;
  789. }
  790. return size;
  791. }
  792. TextureHandle createTexture(const Memory* _mem, uint32_t _flags, TextureInfo* _info)
  793. {
  794. BGFX_CHECK_MAIN_THREAD();
  795. BX_CHECK(NULL != _mem, "_mem can't be NULL");
  796. return s_ctx.createTexture(_mem, _flags, _info);
  797. }
  798. TextureHandle createTexture2D(uint16_t _width, uint16_t _height, uint8_t _numMips, TextureFormat::Enum _format, uint32_t _flags, const Memory* _mem)
  799. {
  800. BGFX_CHECK_MAIN_THREAD();
  801. uint32_t size = sizeof(uint32_t)+sizeof(TextureCreate);
  802. const Memory* mem = alloc(size);
  803. bx::StaticMemoryBlockWriter writer(mem->data, mem->size);
  804. uint32_t magic = BGFX_CHUNK_MAGIC_TEX;
  805. bx::write(&writer, magic);
  806. TextureCreate tc;
  807. tc.m_flags = _flags;
  808. tc.m_width = _width;
  809. tc.m_height = _height;
  810. tc.m_depth = 0;
  811. tc.m_numMips = _numMips;
  812. tc.m_format = uint8_t(_format);
  813. tc.m_cubeMap = false;
  814. tc.m_mem = _mem;
  815. bx::write(&writer, tc);
  816. return s_ctx.createTexture(mem, _flags, NULL);
  817. }
  818. TextureHandle createTexture3D(uint16_t _width, uint16_t _height, uint16_t _depth, uint8_t _numMips, TextureFormat::Enum _format, uint32_t _flags, const Memory* _mem)
  819. {
  820. BGFX_CHECK_MAIN_THREAD();
  821. uint32_t size = sizeof(uint32_t)+sizeof(TextureCreate);
  822. const Memory* mem = alloc(size);
  823. bx::StaticMemoryBlockWriter writer(mem->data, mem->size);
  824. uint32_t magic = BGFX_CHUNK_MAGIC_TEX;
  825. bx::write(&writer, magic);
  826. TextureCreate tc;
  827. tc.m_flags = _flags;
  828. tc.m_width = _width;
  829. tc.m_height = _height;
  830. tc.m_depth = _depth;
  831. tc.m_numMips = _numMips;
  832. tc.m_format = uint8_t(_format);
  833. tc.m_cubeMap = false;
  834. tc.m_mem = _mem;
  835. bx::write(&writer, tc);
  836. return s_ctx.createTexture(mem, _flags, NULL);
  837. }
  838. TextureHandle createTextureCube(uint16_t _sides, uint16_t _width, uint8_t _numMips, TextureFormat::Enum _format, uint32_t _flags, const Memory* _mem)
  839. {
  840. BGFX_CHECK_MAIN_THREAD();
  841. uint32_t size = sizeof(uint32_t)+sizeof(TextureCreate);
  842. const Memory* mem = alloc(size);
  843. bx::StaticMemoryBlockWriter writer(mem->data, mem->size);
  844. uint32_t magic = BGFX_CHUNK_MAGIC_TEX;
  845. bx::write(&writer, magic);
  846. TextureCreate tc;
  847. tc.m_flags = _flags;
  848. tc.m_width = _width;
  849. tc.m_sides = _sides;
  850. tc.m_depth = 0;
  851. tc.m_numMips = _numMips;
  852. tc.m_format = uint8_t(_format);
  853. tc.m_cubeMap = true;
  854. tc.m_mem = _mem;
  855. bx::write(&writer, tc);
  856. return s_ctx.createTexture(mem, _flags, NULL);
  857. }
  858. void destroyTexture(TextureHandle _handle)
  859. {
  860. BGFX_CHECK_MAIN_THREAD();
  861. s_ctx.destroyTexture(_handle);
  862. }
  863. void updateTexture2D(TextureHandle _handle, uint8_t _mip, uint16_t _x, uint16_t _y, uint16_t _width, uint16_t _height, const Memory* _mem)
  864. {
  865. BGFX_CHECK_MAIN_THREAD();
  866. BX_CHECK(NULL != _mem, "_mem can't be NULL");
  867. if (_width == 0
  868. || _height == 0)
  869. {
  870. release(_mem);
  871. }
  872. else
  873. {
  874. s_ctx.updateTexture(_handle, 0, _mip, _x, _y, 0, _width, _height, 1, _mem);
  875. }
  876. }
  877. void updateTexture3D(TextureHandle _handle, uint8_t _mip, uint16_t _x, uint16_t _y, uint16_t _z, uint16_t _width, uint16_t _height, uint16_t _depth, const Memory* _mem)
  878. {
  879. BGFX_CHECK_MAIN_THREAD();
  880. BX_CHECK(NULL != _mem, "_mem can't be NULL");
  881. if (_width == 0
  882. || _height == 0
  883. || _depth == 0)
  884. {
  885. release(_mem);
  886. }
  887. else
  888. {
  889. s_ctx.updateTexture(_handle, 0, _mip, _x, _y, _z, _width, _height, _depth, _mem);
  890. }
  891. }
  892. void updateTextureCube(TextureHandle _handle, uint8_t _side, uint8_t _mip, uint16_t _x, uint16_t _y, uint16_t _width, uint16_t _height, const Memory* _mem)
  893. {
  894. BGFX_CHECK_MAIN_THREAD();
  895. BX_CHECK(NULL != _mem, "_mem can't be NULL");
  896. if (_width == 0
  897. || _height == 0)
  898. {
  899. release(_mem);
  900. }
  901. else
  902. {
  903. s_ctx.updateTexture(_handle, _side, _mip, _x, _y, 0, _width, _height, 1, _mem);
  904. }
  905. }
  906. RenderTargetHandle createRenderTarget(uint16_t _width, uint16_t _height, uint32_t _flags, uint32_t _textureFlags)
  907. {
  908. BGFX_CHECK_MAIN_THREAD();
  909. return s_ctx.createRenderTarget(_width, _height, _flags, _textureFlags);
  910. }
  911. void destroyRenderTarget(RenderTargetHandle _handle)
  912. {
  913. BGFX_CHECK_MAIN_THREAD();
  914. s_ctx.destroyRenderTarget(_handle);
  915. }
  916. UniformHandle createUniform(const char* _name, UniformType::Enum _type, uint16_t _num)
  917. {
  918. BGFX_CHECK_MAIN_THREAD();
  919. return s_ctx.createUniform(_name, _type, _num);
  920. }
  921. void destroyUniform(UniformHandle _handle)
  922. {
  923. BGFX_CHECK_MAIN_THREAD();
  924. s_ctx.destroyUniform(_handle);
  925. }
  926. void setViewRect(uint8_t _id, uint16_t _x, uint16_t _y, uint16_t _width, uint16_t _height)
  927. {
  928. BGFX_CHECK_MAIN_THREAD();
  929. s_ctx.setViewRect(_id, _x, _y, _width, _height);
  930. }
  931. void setViewRectMask(uint32_t _viewMask, uint16_t _x, uint16_t _y, uint16_t _width, uint16_t _height)
  932. {
  933. BGFX_CHECK_MAIN_THREAD();
  934. s_ctx.setViewRectMask(_viewMask, _x, _y, _width, _height);
  935. }
  936. void setViewClear(uint8_t _id, uint8_t _flags, uint32_t _rgba, float _depth, uint8_t _stencil)
  937. {
  938. BGFX_CHECK_MAIN_THREAD();
  939. s_ctx.setViewClear(_id, _flags, _rgba, _depth, _stencil);
  940. }
  941. void setViewClearMask(uint32_t _viewMask, uint8_t _flags, uint32_t _rgba, float _depth, uint8_t _stencil)
  942. {
  943. BGFX_CHECK_MAIN_THREAD();
  944. s_ctx.setViewClearMask(_viewMask, _flags, _rgba, _depth, _stencil);
  945. }
  946. void setViewSeq(uint8_t _id, bool _enabled)
  947. {
  948. BGFX_CHECK_MAIN_THREAD();
  949. s_ctx.setViewSeq(_id, _enabled);
  950. }
  951. void setViewSeqMask(uint32_t _viewMask, bool _enabled)
  952. {
  953. BGFX_CHECK_MAIN_THREAD();
  954. s_ctx.setViewSeqMask(_viewMask, _enabled);
  955. }
  956. void setViewRenderTarget(uint8_t _id, RenderTargetHandle _handle)
  957. {
  958. BGFX_CHECK_MAIN_THREAD();
  959. s_ctx.setViewRenderTarget(_id, _handle);
  960. }
  961. void setViewRenderTargetMask(uint32_t _mask, RenderTargetHandle _handle)
  962. {
  963. BGFX_CHECK_MAIN_THREAD();
  964. s_ctx.setViewRenderTargetMask(_mask, _handle);
  965. }
  966. void setViewTransform(uint8_t _id, const void* _view, const void* _proj, uint8_t _other)
  967. {
  968. BGFX_CHECK_MAIN_THREAD();
  969. s_ctx.m_submit->setViewTransform(_id, _view, _proj, _other);
  970. }
  971. void setViewTransformMask(uint32_t _viewMask, const void* _view, const void* _proj, uint8_t _other)
  972. {
  973. BGFX_CHECK_MAIN_THREAD();
  974. s_ctx.m_submit->setViewTransformMask(_viewMask, _view, _proj, _other);
  975. }
  976. void setState(uint64_t _state)
  977. {
  978. BGFX_CHECK_MAIN_THREAD();
  979. s_ctx.m_submit->setState(_state);
  980. }
  981. void setStencil(uint32_t _fstencil, uint32_t _bstencil)
  982. {
  983. BGFX_CHECK_MAIN_THREAD();
  984. s_ctx.m_submit->setStencil(_fstencil, _bstencil);
  985. }
  986. uint32_t setTransform(const void* _mtx, uint16_t _num)
  987. {
  988. BGFX_CHECK_MAIN_THREAD();
  989. return s_ctx.m_submit->setTransform(_mtx, _num);
  990. }
  991. void setTransform(uint32_t _cache, uint16_t _num)
  992. {
  993. BGFX_CHECK_MAIN_THREAD();
  994. s_ctx.m_submit->setTransform(_cache, _num);
  995. }
  996. void setUniform(UniformHandle _handle, const void* _value, uint16_t _num)
  997. {
  998. BGFX_CHECK_MAIN_THREAD();
  999. s_ctx.setUniform(_handle, _value, _num);
  1000. }
  1001. void setUniform(ProgramHandle _program, UniformHandle _handle, const void* _value)
  1002. {
  1003. BGFX_CHECK_MAIN_THREAD();
  1004. s_ctx.setUniform(_program, _handle, _value);
  1005. }
  1006. void setIndexBuffer(IndexBufferHandle _handle, uint32_t _firstIndex, uint32_t _numIndices)
  1007. {
  1008. BGFX_CHECK_MAIN_THREAD();
  1009. s_ctx.m_submit->setIndexBuffer(_handle, _firstIndex, _numIndices);
  1010. }
  1011. void setIndexBuffer(DynamicIndexBufferHandle _handle, uint32_t _firstIndex, uint32_t _numIndices)
  1012. {
  1013. BGFX_CHECK_MAIN_THREAD();
  1014. s_ctx.m_submit->setIndexBuffer(s_ctx.m_dynamicIndexBuffers[_handle.idx].m_handle, _firstIndex, _numIndices);
  1015. }
  1016. void setIndexBuffer(const TransientIndexBuffer* _tib, uint32_t _numIndices)
  1017. {
  1018. BGFX_CHECK_MAIN_THREAD();
  1019. BX_CHECK(NULL != _tib, "_tib can't be NULL");
  1020. uint32_t numIndices = uint32_min(_numIndices, _tib->size/2);
  1021. s_ctx.m_submit->setIndexBuffer(_tib, numIndices);
  1022. }
  1023. void setVertexBuffer(VertexBufferHandle _handle, uint32_t _numVertices)
  1024. {
  1025. BGFX_CHECK_MAIN_THREAD();
  1026. s_ctx.m_submit->setVertexBuffer(_handle, _numVertices);
  1027. }
  1028. void setVertexBuffer(DynamicVertexBufferHandle _handle, uint32_t _numVertices)
  1029. {
  1030. BGFX_CHECK_MAIN_THREAD();
  1031. s_ctx.m_submit->setVertexBuffer(s_ctx.m_dynamicVertexBuffers[_handle.idx], _numVertices);
  1032. }
  1033. void setVertexBuffer(const TransientVertexBuffer* _tvb, uint32_t _numVertices)
  1034. {
  1035. BGFX_CHECK_MAIN_THREAD();
  1036. BX_CHECK(NULL != _tvb, "_tvb can't be NULL");
  1037. s_ctx.m_submit->setVertexBuffer(_tvb, _numVertices);
  1038. }
  1039. void setInstanceDataBuffer(const InstanceDataBuffer* _idb, uint16_t _num)
  1040. {
  1041. BGFX_CHECK_MAIN_THREAD();
  1042. s_ctx.m_submit->setInstanceDataBuffer(_idb, _num);
  1043. }
  1044. void setProgram(ProgramHandle _handle)
  1045. {
  1046. BGFX_CHECK_MAIN_THREAD();
  1047. s_ctx.m_submit->setProgram(_handle);
  1048. }
  1049. void setTexture(uint8_t _stage, UniformHandle _sampler, TextureHandle _handle)
  1050. {
  1051. BGFX_CHECK_MAIN_THREAD();
  1052. s_ctx.m_submit->setTexture(_stage, _sampler, _handle);
  1053. }
  1054. void setTexture(uint8_t _stage, UniformHandle _sampler, RenderTargetHandle _handle, bool _depth)
  1055. {
  1056. BGFX_CHECK_MAIN_THREAD();
  1057. s_ctx.m_submit->setTexture(_stage, _sampler, _handle, _depth);
  1058. }
  1059. void submit(uint8_t _id, int32_t _depth)
  1060. {
  1061. BGFX_CHECK_MAIN_THREAD();
  1062. s_ctx.m_submit->submit(_id, _depth);
  1063. }
  1064. void submitMask(uint32_t _viewMask, int32_t _depth)
  1065. {
  1066. BGFX_CHECK_MAIN_THREAD();
  1067. s_ctx.m_submit->submitMask(_viewMask, _depth);
  1068. }
  1069. void saveScreenShot(const char* _filePath)
  1070. {
  1071. BGFX_CHECK_MAIN_THREAD();
  1072. uint32_t len = (uint32_t)strlen(_filePath)+1;
  1073. const Memory* mem = alloc(len);
  1074. memcpy(mem->data, _filePath, mem->size);
  1075. return s_ctx.saveScreenShot(mem);
  1076. }
  1077. }