renderer_d3d12.cpp 204 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358359360361362363364365366367368369370371372373374375376377378379380381382383384385386387388389390391392393394395396397398399400401402403404405406407408409410411412413414415416417418419420421422423424425426427428429430431432433434435436437438439440441442443444445446447448449450451452453454455456457458459460461462463464465466467468469470471472473474475476477478479480481482483484485486487488489490491492493494495496497498499500501502503504505506507508509510511512513514515516517518519520521522523524525526527528529530531532533534535536537538539540541542543544545546547548549550551552553554555556557558559560561562563564565566567568569570571572573574575576577578579580581582583584585586587588589590591592593594595596597598599600601602603604605606607608609610611612613614615616617618619620621622623624625626627628629630631632633634635636637638639640641642643644645646647648649650651652653654655656657658659660661662663664665666667668669670671672673674675676677678679680681682683684685686687688689690691692693694695696697698699700701702703704705706707708709710711712713714715716717718719720721722723724725726727728729730731732733734735736737738739740741742743744745746747748749750751752753754755756757758759760761762763764765766767768769770771772773774775776777778779780781782783784785786787788789790791792793794795796797798799800801802803804805806807808809810811812813814815816817818819820821822823824825826827828829830831832833834835836837838839840841842843844845846847848849850851852853854855856857858859860861862863864865866867868869870871872873874875876877878879880881882883884885886887888889890891892893894895896897898899900901902903904905906907908909910911912913914915916917918919920921922923924925926927928929930931932933934935936937938939940941942943944945946947948949950951952953954955956957958959960961962963964965966967968969970971972973974975976977978979980981982983984985986987988989990991992993994995996997998999100010011002100310041005100610071008100910101011101210131014101510161017101810191020102110221023102410251026102710281029103010311032103310341035103610371038103910401041104210431044104510461047104810491050105110521053105410551056105710581059106010611062106310641065106610671068106910701071107210731074107510761077107810791080108110821083108410851086108710881089109010911092109310941095109610971098109911001101110211031104110511061107110811091110111111121113111411151116111711181119112011211122112311241125112611271128112911301131113211331134113511361137113811391140114111421143114411451146114711481149115011511152115311541155115611571158115911601161116211631164116511661167116811691170117111721173117411751176117711781179118011811182118311841185118611871188118911901191119211931194119511961197119811991200120112021203120412051206120712081209121012111212121312141215121612171218121912201221122212231224122512261227122812291230123112321233123412351236123712381239124012411242124312441245124612471248124912501251125212531254125512561257125812591260126112621263126412651266126712681269127012711272127312741275127612771278127912801281128212831284128512861287128812891290129112921293129412951296129712981299130013011302130313041305130613071308130913101311131213131314131513161317131813191320132113221323132413251326132713281329133013311332133313341335133613371338133913401341134213431344134513461347134813491350135113521353135413551356135713581359136013611362136313641365136613671368136913701371137213731374137513761377137813791380138113821383138413851386138713881389139013911392139313941395139613971398139914001401140214031404140514061407140814091410141114121413141414151416141714181419142014211422142314241425142614271428142914301431143214331434143514361437143814391440144114421443144414451446144714481449145014511452145314541455145614571458145914601461146214631464146514661467146814691470147114721473147414751476147714781479148014811482148314841485148614871488148914901491149214931494149514961497149814991500150115021503150415051506150715081509151015111512151315141515151615171518151915201521152215231524152515261527152815291530153115321533153415351536153715381539154015411542154315441545154615471548154915501551155215531554155515561557155815591560156115621563156415651566156715681569157015711572157315741575157615771578157915801581158215831584158515861587158815891590159115921593159415951596159715981599160016011602160316041605160616071608160916101611161216131614161516161617161816191620162116221623162416251626162716281629163016311632163316341635163616371638163916401641164216431644164516461647164816491650165116521653165416551656165716581659166016611662166316641665166616671668166916701671167216731674167516761677167816791680168116821683168416851686168716881689169016911692169316941695169616971698169917001701170217031704170517061707170817091710171117121713171417151716171717181719172017211722172317241725172617271728172917301731173217331734173517361737173817391740174117421743174417451746174717481749175017511752175317541755175617571758175917601761176217631764176517661767176817691770177117721773177417751776177717781779178017811782178317841785178617871788178917901791179217931794179517961797179817991800180118021803180418051806180718081809181018111812181318141815181618171818181918201821182218231824182518261827182818291830183118321833183418351836183718381839184018411842184318441845184618471848184918501851185218531854185518561857185818591860186118621863186418651866186718681869187018711872187318741875187618771878187918801881188218831884188518861887188818891890189118921893189418951896189718981899190019011902190319041905190619071908190919101911191219131914191519161917191819191920192119221923192419251926192719281929193019311932193319341935193619371938193919401941194219431944194519461947194819491950195119521953195419551956195719581959196019611962196319641965196619671968196919701971197219731974197519761977197819791980198119821983198419851986198719881989199019911992199319941995199619971998199920002001200220032004200520062007200820092010201120122013201420152016201720182019202020212022202320242025202620272028202920302031203220332034203520362037203820392040204120422043204420452046204720482049205020512052205320542055205620572058205920602061206220632064206520662067206820692070207120722073207420752076207720782079208020812082208320842085208620872088208920902091209220932094209520962097209820992100210121022103210421052106210721082109211021112112211321142115211621172118211921202121212221232124212521262127212821292130213121322133213421352136213721382139214021412142214321442145214621472148214921502151215221532154215521562157215821592160216121622163216421652166216721682169217021712172217321742175217621772178217921802181218221832184218521862187218821892190219121922193219421952196219721982199220022012202220322042205220622072208220922102211221222132214221522162217221822192220222122222223222422252226222722282229223022312232223322342235223622372238223922402241224222432244224522462247224822492250225122522253225422552256225722582259226022612262226322642265226622672268226922702271227222732274227522762277227822792280228122822283228422852286228722882289229022912292229322942295229622972298229923002301230223032304230523062307230823092310231123122313231423152316231723182319232023212322232323242325232623272328232923302331233223332334233523362337233823392340234123422343234423452346234723482349235023512352235323542355235623572358235923602361236223632364236523662367236823692370237123722373237423752376237723782379238023812382238323842385238623872388238923902391239223932394239523962397239823992400240124022403240424052406240724082409241024112412241324142415241624172418241924202421242224232424242524262427242824292430243124322433243424352436243724382439244024412442244324442445244624472448244924502451245224532454245524562457245824592460246124622463246424652466246724682469247024712472247324742475247624772478247924802481248224832484248524862487248824892490249124922493249424952496249724982499250025012502250325042505250625072508250925102511251225132514251525162517251825192520252125222523252425252526252725282529253025312532253325342535253625372538253925402541254225432544254525462547254825492550255125522553255425552556255725582559256025612562256325642565256625672568256925702571257225732574257525762577257825792580258125822583258425852586258725882589259025912592259325942595259625972598259926002601260226032604260526062607260826092610261126122613261426152616261726182619262026212622262326242625262626272628262926302631263226332634263526362637263826392640264126422643264426452646264726482649265026512652265326542655265626572658265926602661266226632664266526662667266826692670267126722673267426752676267726782679268026812682268326842685268626872688268926902691269226932694269526962697269826992700270127022703270427052706270727082709271027112712271327142715271627172718271927202721272227232724272527262727272827292730273127322733273427352736273727382739274027412742274327442745274627472748274927502751275227532754275527562757275827592760276127622763276427652766276727682769277027712772277327742775277627772778277927802781278227832784278527862787278827892790279127922793279427952796279727982799280028012802280328042805280628072808280928102811281228132814281528162817281828192820282128222823282428252826282728282829283028312832283328342835283628372838283928402841284228432844284528462847284828492850285128522853285428552856285728582859286028612862286328642865286628672868286928702871287228732874287528762877287828792880288128822883288428852886288728882889289028912892289328942895289628972898289929002901290229032904290529062907290829092910291129122913291429152916291729182919292029212922292329242925292629272928292929302931293229332934293529362937293829392940294129422943294429452946294729482949295029512952295329542955295629572958295929602961296229632964296529662967296829692970297129722973297429752976297729782979298029812982298329842985298629872988298929902991299229932994299529962997299829993000300130023003300430053006300730083009301030113012301330143015301630173018301930203021302230233024302530263027302830293030303130323033303430353036303730383039304030413042304330443045304630473048304930503051305230533054305530563057305830593060306130623063306430653066306730683069307030713072307330743075307630773078307930803081308230833084308530863087308830893090309130923093309430953096309730983099310031013102310331043105310631073108310931103111311231133114311531163117311831193120312131223123312431253126312731283129313031313132313331343135313631373138313931403141314231433144314531463147314831493150315131523153315431553156315731583159316031613162316331643165316631673168316931703171317231733174317531763177317831793180318131823183318431853186318731883189319031913192319331943195319631973198319932003201320232033204320532063207320832093210321132123213321432153216321732183219322032213222322332243225322632273228322932303231323232333234323532363237323832393240324132423243324432453246324732483249325032513252325332543255325632573258325932603261326232633264326532663267326832693270327132723273327432753276327732783279328032813282328332843285328632873288328932903291329232933294329532963297329832993300330133023303330433053306330733083309331033113312331333143315331633173318331933203321332233233324332533263327332833293330333133323333333433353336333733383339334033413342334333443345334633473348334933503351335233533354335533563357335833593360336133623363336433653366336733683369337033713372337333743375337633773378337933803381338233833384338533863387338833893390339133923393339433953396339733983399340034013402340334043405340634073408340934103411341234133414341534163417341834193420342134223423342434253426342734283429343034313432343334343435343634373438343934403441344234433444344534463447344834493450345134523453345434553456345734583459346034613462346334643465346634673468346934703471347234733474347534763477347834793480348134823483348434853486348734883489349034913492349334943495349634973498349935003501350235033504350535063507350835093510351135123513351435153516351735183519352035213522352335243525352635273528352935303531353235333534353535363537353835393540354135423543354435453546354735483549355035513552355335543555355635573558355935603561356235633564356535663567356835693570357135723573357435753576357735783579358035813582358335843585358635873588358935903591359235933594359535963597359835993600360136023603360436053606360736083609361036113612361336143615361636173618361936203621362236233624362536263627362836293630363136323633363436353636363736383639364036413642364336443645364636473648364936503651365236533654365536563657365836593660366136623663366436653666366736683669367036713672367336743675367636773678367936803681368236833684368536863687368836893690369136923693369436953696369736983699370037013702370337043705370637073708370937103711371237133714371537163717371837193720372137223723372437253726372737283729373037313732373337343735373637373738373937403741374237433744374537463747374837493750375137523753375437553756375737583759376037613762376337643765376637673768376937703771377237733774377537763777377837793780378137823783378437853786378737883789379037913792379337943795379637973798379938003801380238033804380538063807380838093810381138123813381438153816381738183819382038213822382338243825382638273828382938303831383238333834383538363837383838393840384138423843384438453846384738483849385038513852385338543855385638573858385938603861386238633864386538663867386838693870387138723873387438753876387738783879388038813882388338843885388638873888388938903891389238933894389538963897389838993900390139023903390439053906390739083909391039113912391339143915391639173918391939203921392239233924392539263927392839293930393139323933393439353936393739383939394039413942394339443945394639473948394939503951395239533954395539563957395839593960396139623963396439653966396739683969397039713972397339743975397639773978397939803981398239833984398539863987398839893990399139923993399439953996399739983999400040014002400340044005400640074008400940104011401240134014401540164017401840194020402140224023402440254026402740284029403040314032403340344035403640374038403940404041404240434044404540464047404840494050405140524053405440554056405740584059406040614062406340644065406640674068406940704071407240734074407540764077407840794080408140824083408440854086408740884089409040914092409340944095409640974098409941004101410241034104410541064107410841094110411141124113411441154116411741184119412041214122412341244125412641274128412941304131413241334134413541364137413841394140414141424143414441454146414741484149415041514152415341544155415641574158415941604161416241634164416541664167416841694170417141724173417441754176417741784179418041814182418341844185418641874188418941904191419241934194419541964197419841994200420142024203420442054206420742084209421042114212421342144215421642174218421942204221422242234224422542264227422842294230423142324233423442354236423742384239424042414242424342444245424642474248424942504251425242534254425542564257425842594260426142624263426442654266426742684269427042714272427342744275427642774278427942804281428242834284428542864287428842894290429142924293429442954296429742984299430043014302430343044305430643074308430943104311431243134314431543164317431843194320432143224323432443254326432743284329433043314332433343344335433643374338433943404341434243434344434543464347434843494350435143524353435443554356435743584359436043614362436343644365436643674368436943704371437243734374437543764377437843794380438143824383438443854386438743884389439043914392439343944395439643974398439944004401440244034404440544064407440844094410441144124413441444154416441744184419442044214422442344244425442644274428442944304431443244334434443544364437443844394440444144424443444444454446444744484449445044514452445344544455445644574458445944604461446244634464446544664467446844694470447144724473447444754476447744784479448044814482448344844485448644874488448944904491449244934494449544964497449844994500450145024503450445054506450745084509451045114512451345144515451645174518451945204521452245234524452545264527452845294530453145324533453445354536453745384539454045414542454345444545454645474548454945504551455245534554455545564557455845594560456145624563456445654566456745684569457045714572457345744575457645774578457945804581458245834584458545864587458845894590459145924593459445954596459745984599460046014602460346044605460646074608460946104611461246134614461546164617461846194620462146224623462446254626462746284629463046314632463346344635463646374638463946404641464246434644464546464647464846494650465146524653465446554656465746584659466046614662466346644665466646674668466946704671467246734674467546764677467846794680468146824683468446854686468746884689469046914692469346944695469646974698469947004701470247034704470547064707470847094710471147124713471447154716471747184719472047214722472347244725472647274728472947304731473247334734473547364737473847394740474147424743474447454746474747484749475047514752475347544755475647574758475947604761476247634764476547664767476847694770477147724773477447754776477747784779478047814782478347844785478647874788478947904791479247934794479547964797479847994800480148024803480448054806480748084809481048114812481348144815481648174818481948204821482248234824482548264827482848294830483148324833483448354836483748384839484048414842484348444845484648474848484948504851485248534854485548564857485848594860486148624863486448654866486748684869487048714872487348744875487648774878487948804881488248834884488548864887488848894890489148924893489448954896489748984899490049014902490349044905490649074908490949104911491249134914491549164917491849194920492149224923492449254926492749284929493049314932493349344935493649374938493949404941494249434944494549464947494849494950495149524953495449554956495749584959496049614962496349644965496649674968496949704971497249734974497549764977497849794980498149824983498449854986498749884989499049914992499349944995499649974998499950005001500250035004500550065007500850095010501150125013501450155016501750185019502050215022502350245025502650275028502950305031503250335034503550365037503850395040504150425043504450455046504750485049505050515052505350545055505650575058505950605061506250635064506550665067506850695070507150725073507450755076507750785079508050815082508350845085508650875088508950905091509250935094509550965097509850995100510151025103510451055106510751085109511051115112511351145115511651175118511951205121512251235124512551265127512851295130513151325133513451355136513751385139514051415142514351445145514651475148514951505151515251535154515551565157515851595160516151625163516451655166516751685169517051715172517351745175517651775178517951805181518251835184518551865187518851895190519151925193519451955196519751985199520052015202520352045205520652075208520952105211521252135214521552165217521852195220522152225223522452255226522752285229523052315232523352345235523652375238523952405241524252435244524552465247524852495250525152525253525452555256525752585259526052615262526352645265526652675268526952705271527252735274527552765277527852795280528152825283528452855286528752885289529052915292529352945295529652975298529953005301530253035304530553065307530853095310531153125313531453155316531753185319532053215322532353245325532653275328532953305331533253335334533553365337533853395340534153425343534453455346534753485349535053515352535353545355535653575358535953605361536253635364536553665367536853695370537153725373537453755376537753785379538053815382538353845385538653875388538953905391539253935394539553965397539853995400540154025403540454055406540754085409541054115412541354145415541654175418541954205421542254235424542554265427542854295430543154325433543454355436543754385439544054415442544354445445544654475448544954505451545254535454545554565457545854595460546154625463546454655466546754685469547054715472547354745475547654775478547954805481548254835484548554865487548854895490549154925493549454955496549754985499550055015502550355045505550655075508550955105511551255135514551555165517551855195520552155225523552455255526552755285529553055315532553355345535553655375538553955405541554255435544554555465547554855495550555155525553555455555556555755585559556055615562556355645565556655675568556955705571557255735574557555765577557855795580558155825583558455855586558755885589559055915592559355945595559655975598559956005601560256035604560556065607560856095610561156125613561456155616561756185619562056215622562356245625562656275628562956305631563256335634563556365637563856395640564156425643564456455646564756485649565056515652565356545655565656575658565956605661566256635664566556665667566856695670567156725673567456755676567756785679568056815682568356845685568656875688568956905691569256935694569556965697569856995700570157025703570457055706570757085709571057115712571357145715571657175718571957205721572257235724572557265727572857295730573157325733573457355736573757385739574057415742574357445745574657475748574957505751575257535754575557565757575857595760576157625763576457655766576757685769577057715772577357745775577657775778577957805781578257835784578557865787578857895790579157925793579457955796579757985799580058015802580358045805580658075808580958105811581258135814581558165817581858195820582158225823582458255826582758285829583058315832583358345835583658375838583958405841584258435844584558465847584858495850585158525853585458555856585758585859586058615862586358645865586658675868586958705871587258735874587558765877587858795880588158825883588458855886588758885889589058915892589358945895589658975898589959005901590259035904590559065907590859095910591159125913591459155916591759185919592059215922592359245925592659275928592959305931593259335934593559365937593859395940594159425943594459455946594759485949595059515952595359545955595659575958595959605961596259635964596559665967596859695970597159725973597459755976597759785979598059815982598359845985598659875988598959905991599259935994599559965997599859996000600160026003600460056006600760086009601060116012601360146015601660176018601960206021602260236024602560266027602860296030603160326033603460356036603760386039604060416042604360446045604660476048604960506051605260536054605560566057605860596060606160626063606460656066606760686069607060716072607360746075607660776078607960806081608260836084608560866087608860896090609160926093609460956096609760986099610061016102610361046105610661076108610961106111611261136114611561166117611861196120612161226123612461256126612761286129613061316132613361346135613661376138613961406141614261436144614561466147614861496150615161526153615461556156615761586159616061616162616361646165616661676168616961706171617261736174617561766177617861796180618161826183618461856186618761886189619061916192619361946195619661976198619962006201620262036204620562066207620862096210621162126213621462156216621762186219622062216222622362246225622662276228622962306231623262336234623562366237623862396240624162426243624462456246624762486249625062516252625362546255625662576258625962606261626262636264626562666267626862696270627162726273627462756276627762786279628062816282628362846285628662876288628962906291629262936294629562966297629862996300630163026303630463056306630763086309631063116312631363146315631663176318631963206321632263236324632563266327632863296330633163326333633463356336633763386339634063416342634363446345634663476348634963506351635263536354635563566357635863596360636163626363636463656366636763686369637063716372637363746375637663776378637963806381638263836384638563866387638863896390639163926393639463956396639763986399640064016402640364046405640664076408640964106411641264136414641564166417641864196420642164226423642464256426642764286429643064316432643364346435643664376438643964406441644264436444644564466447644864496450645164526453645464556456645764586459
  1. /*
  2. * Copyright 2011-2018 Branimir Karadzic. All rights reserved.
  3. * License: https://github.com/bkaradzic/bgfx#license-bsd-2-clause
  4. */
  5. #include "bgfx_p.h"
  6. #if BGFX_CONFIG_RENDERER_DIRECT3D12
  7. # include "renderer_d3d12.h"
  8. #if !BX_PLATFORM_WINDOWS
  9. # include <inspectable.h>
  10. # if BX_PLATFORM_WINRT
  11. # include <windows.ui.xaml.media.dxinterop.h>
  12. # endif // BX_PLATFORM_WINRT
  13. #endif // !BX_PLATFORM_WINDOWS
  14. #if BGFX_CONFIG_DEBUG_PIX && (BX_PLATFORM_WINDOWS || BX_PLATFORM_WINRT)
  15. PFN_PIX_GET_THREAD_INFO bgfx_PIXGetThreadInfo;
  16. PFN_PIX_EVENTS_REPLACE_BLOCK bgfx_PIXEventsReplaceBlock;
  17. #endif // BGFX_CONFIG_DEBUG_PIX && BX_PLATFORM_WINDOWS
  18. namespace bgfx { namespace d3d12
  19. {
  20. static char s_viewName[BGFX_CONFIG_MAX_VIEWS][BGFX_CONFIG_MAX_VIEW_NAME];
  21. struct PrimInfo
  22. {
  23. D3D_PRIMITIVE_TOPOLOGY m_topology;
  24. D3D12_PRIMITIVE_TOPOLOGY_TYPE m_topologyType;
  25. uint32_t m_min;
  26. uint32_t m_div;
  27. uint32_t m_sub;
  28. };
  29. static const PrimInfo s_primInfo[] =
  30. {
  31. { D3D_PRIMITIVE_TOPOLOGY_TRIANGLELIST, D3D12_PRIMITIVE_TOPOLOGY_TYPE_TRIANGLE, 3, 3, 0 },
  32. { D3D_PRIMITIVE_TOPOLOGY_TRIANGLESTRIP, D3D12_PRIMITIVE_TOPOLOGY_TYPE_TRIANGLE, 3, 1, 2 },
  33. { D3D_PRIMITIVE_TOPOLOGY_LINELIST, D3D12_PRIMITIVE_TOPOLOGY_TYPE_LINE, 2, 2, 0 },
  34. { D3D_PRIMITIVE_TOPOLOGY_POINTLIST, D3D12_PRIMITIVE_TOPOLOGY_TYPE_POINT, 1, 1, 0 },
  35. { D3D_PRIMITIVE_TOPOLOGY_UNDEFINED, D3D12_PRIMITIVE_TOPOLOGY_TYPE_UNDEFINED, 0, 0, 0 },
  36. };
  37. static const char* s_primName[] =
  38. {
  39. "TriList",
  40. "TriStrip",
  41. "Line",
  42. "Point",
  43. };
  44. BX_STATIC_ASSERT(BX_COUNTOF(s_primInfo) == BX_COUNTOF(s_primName)+1);
  45. static const uint32_t s_checkMsaa[] =
  46. {
  47. 0,
  48. 2,
  49. 4,
  50. 8,
  51. 16,
  52. };
  53. static DXGI_SAMPLE_DESC s_msaa[] =
  54. {
  55. { 1, 0 },
  56. { 2, 0 },
  57. { 4, 0 },
  58. { 8, 0 },
  59. { 16, 0 },
  60. };
  61. static const D3D12_BLEND s_blendFactor[][2] =
  62. {
  63. { D3D12_BLEND(0), D3D12_BLEND(0) }, // ignored
  64. { D3D12_BLEND_ZERO, D3D12_BLEND_ZERO }, // ZERO
  65. { D3D12_BLEND_ONE, D3D12_BLEND_ONE }, // ONE
  66. { D3D12_BLEND_SRC_COLOR, D3D12_BLEND_SRC_ALPHA }, // SRC_COLOR
  67. { D3D12_BLEND_INV_SRC_COLOR, D3D12_BLEND_INV_SRC_ALPHA }, // INV_SRC_COLOR
  68. { D3D12_BLEND_SRC_ALPHA, D3D12_BLEND_SRC_ALPHA }, // SRC_ALPHA
  69. { D3D12_BLEND_INV_SRC_ALPHA, D3D12_BLEND_INV_SRC_ALPHA }, // INV_SRC_ALPHA
  70. { D3D12_BLEND_DEST_ALPHA, D3D12_BLEND_DEST_ALPHA }, // DST_ALPHA
  71. { D3D12_BLEND_INV_DEST_ALPHA, D3D12_BLEND_INV_DEST_ALPHA }, // INV_DST_ALPHA
  72. { D3D12_BLEND_DEST_COLOR, D3D12_BLEND_DEST_ALPHA }, // DST_COLOR
  73. { D3D12_BLEND_INV_DEST_COLOR, D3D12_BLEND_INV_DEST_ALPHA }, // INV_DST_COLOR
  74. { D3D12_BLEND_SRC_ALPHA_SAT, D3D12_BLEND_ONE }, // SRC_ALPHA_SAT
  75. { D3D12_BLEND_BLEND_FACTOR, D3D12_BLEND_BLEND_FACTOR }, // FACTOR
  76. { D3D12_BLEND_INV_BLEND_FACTOR, D3D12_BLEND_INV_BLEND_FACTOR }, // INV_FACTOR
  77. };
  78. static const D3D12_BLEND_OP s_blendEquation[] =
  79. {
  80. D3D12_BLEND_OP_ADD,
  81. D3D12_BLEND_OP_SUBTRACT,
  82. D3D12_BLEND_OP_REV_SUBTRACT,
  83. D3D12_BLEND_OP_MIN,
  84. D3D12_BLEND_OP_MAX,
  85. };
  86. static const D3D12_COMPARISON_FUNC s_cmpFunc[] =
  87. {
  88. D3D12_COMPARISON_FUNC(0), // ignored
  89. D3D12_COMPARISON_FUNC_LESS,
  90. D3D12_COMPARISON_FUNC_LESS_EQUAL,
  91. D3D12_COMPARISON_FUNC_EQUAL,
  92. D3D12_COMPARISON_FUNC_GREATER_EQUAL,
  93. D3D12_COMPARISON_FUNC_GREATER,
  94. D3D12_COMPARISON_FUNC_NOT_EQUAL,
  95. D3D12_COMPARISON_FUNC_NEVER,
  96. D3D12_COMPARISON_FUNC_ALWAYS,
  97. };
  98. static const D3D12_STENCIL_OP s_stencilOp[] =
  99. {
  100. D3D12_STENCIL_OP_ZERO,
  101. D3D12_STENCIL_OP_KEEP,
  102. D3D12_STENCIL_OP_REPLACE,
  103. D3D12_STENCIL_OP_INCR,
  104. D3D12_STENCIL_OP_INCR_SAT,
  105. D3D12_STENCIL_OP_DECR,
  106. D3D12_STENCIL_OP_DECR_SAT,
  107. D3D12_STENCIL_OP_INVERT,
  108. };
  109. static const D3D12_CULL_MODE s_cullMode[] =
  110. {
  111. D3D12_CULL_MODE_NONE,
  112. D3D12_CULL_MODE_FRONT,
  113. D3D12_CULL_MODE_BACK,
  114. };
  115. static const D3D12_TEXTURE_ADDRESS_MODE s_textureAddress[] =
  116. {
  117. D3D12_TEXTURE_ADDRESS_MODE_WRAP,
  118. D3D12_TEXTURE_ADDRESS_MODE_MIRROR,
  119. D3D12_TEXTURE_ADDRESS_MODE_CLAMP,
  120. D3D12_TEXTURE_ADDRESS_MODE_BORDER,
  121. };
  122. /*
  123. * D3D11_FILTER_MIN_MAG_MIP_POINT = 0x00,
  124. * D3D11_FILTER_MIN_MAG_POINT_MIP_LINEAR = 0x01,
  125. * D3D11_FILTER_MIN_POINT_MAG_LINEAR_MIP_POINT = 0x04,
  126. * D3D11_FILTER_MIN_POINT_MAG_MIP_LINEAR = 0x05,
  127. * D3D11_FILTER_MIN_LINEAR_MAG_MIP_POINT = 0x10,
  128. * D3D11_FILTER_MIN_LINEAR_MAG_POINT_MIP_LINEAR = 0x11,
  129. * D3D11_FILTER_MIN_MAG_LINEAR_MIP_POINT = 0x14,
  130. * D3D11_FILTER_MIN_MAG_MIP_LINEAR = 0x15,
  131. * D3D11_FILTER_ANISOTROPIC = 0x55,
  132. *
  133. * D3D11_COMPARISON_FILTERING_BIT = 0x80,
  134. * D3D11_ANISOTROPIC_FILTERING_BIT = 0x40,
  135. *
  136. * According to D3D11_FILTER enum bits for mip, mag and mip are:
  137. * 0x10 // MIN_LINEAR
  138. * 0x04 // MAG_LINEAR
  139. * 0x01 // MIP_LINEAR
  140. */
  141. static const uint8_t s_textureFilter[3][3] =
  142. {
  143. {
  144. 0x10, // min linear
  145. 0x00, // min point
  146. 0x55, // anisotropic
  147. },
  148. {
  149. 0x04, // mag linear
  150. 0x00, // mag point
  151. 0x55, // anisotropic
  152. },
  153. {
  154. 0x01, // mip linear
  155. 0x00, // mip point
  156. 0x55, // anisotropic
  157. },
  158. };
  159. struct TextureFormatInfo
  160. {
  161. DXGI_FORMAT m_fmt;
  162. DXGI_FORMAT m_fmtSrv;
  163. DXGI_FORMAT m_fmtDsv;
  164. DXGI_FORMAT m_fmtSrgb;
  165. };
  166. static const TextureFormatInfo s_textureFormat[] =
  167. {
  168. { DXGI_FORMAT_BC1_UNORM, DXGI_FORMAT_BC1_UNORM, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_BC1_UNORM_SRGB }, // BC1
  169. { DXGI_FORMAT_BC2_UNORM, DXGI_FORMAT_BC2_UNORM, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_BC2_UNORM_SRGB }, // BC2
  170. { DXGI_FORMAT_BC3_UNORM, DXGI_FORMAT_BC3_UNORM, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_BC3_UNORM_SRGB }, // BC3
  171. { DXGI_FORMAT_BC4_UNORM, DXGI_FORMAT_BC4_UNORM, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN }, // BC4
  172. { DXGI_FORMAT_BC5_UNORM, DXGI_FORMAT_BC5_UNORM, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN }, // BC5
  173. { DXGI_FORMAT_BC6H_SF16, DXGI_FORMAT_BC6H_SF16, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN }, // BC6H
  174. { DXGI_FORMAT_BC7_UNORM, DXGI_FORMAT_BC7_UNORM, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_BC7_UNORM_SRGB }, // BC7
  175. { DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN }, // ETC1
  176. { DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN }, // ETC2
  177. { DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN }, // ETC2A
  178. { DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN }, // ETC2A1
  179. { DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN }, // PTC12
  180. { DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN }, // PTC14
  181. { DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN }, // PTC12A
  182. { DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN }, // PTC14A
  183. { DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN }, // PTC22
  184. { DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN }, // PTC24
  185. { DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN }, // Unknown
  186. { DXGI_FORMAT_R1_UNORM, DXGI_FORMAT_R1_UNORM, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN }, // R1
  187. { DXGI_FORMAT_A8_UNORM, DXGI_FORMAT_A8_UNORM, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN }, // A8
  188. { DXGI_FORMAT_R8_UNORM, DXGI_FORMAT_R8_UNORM, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN }, // R8
  189. { DXGI_FORMAT_R8_SINT, DXGI_FORMAT_R8_SINT, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN }, // R8I
  190. { DXGI_FORMAT_R8_UINT, DXGI_FORMAT_R8_UINT, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN }, // R8U
  191. { DXGI_FORMAT_R8_SNORM, DXGI_FORMAT_R8_SNORM, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN }, // R8S
  192. { DXGI_FORMAT_R16_UNORM, DXGI_FORMAT_R16_UNORM, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN }, // R16
  193. { DXGI_FORMAT_R16_SINT, DXGI_FORMAT_R16_SINT, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN }, // R16I
  194. { DXGI_FORMAT_R16_UNORM, DXGI_FORMAT_R16_UNORM, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN }, // R16U
  195. { DXGI_FORMAT_R16_FLOAT, DXGI_FORMAT_R16_FLOAT, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN }, // R16F
  196. { DXGI_FORMAT_R16_SNORM, DXGI_FORMAT_R16_SNORM, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN }, // R16S
  197. { DXGI_FORMAT_R32_SINT, DXGI_FORMAT_R32_SINT, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN }, // R32I
  198. { DXGI_FORMAT_R32_UINT, DXGI_FORMAT_R32_UINT, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN }, // R32U
  199. { DXGI_FORMAT_R32_FLOAT, DXGI_FORMAT_R32_FLOAT, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN }, // R32F
  200. { DXGI_FORMAT_R8G8_UNORM, DXGI_FORMAT_R8G8_UNORM, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN }, // RG8
  201. { DXGI_FORMAT_R8G8_SINT, DXGI_FORMAT_R8G8_SINT, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN }, // RG8I
  202. { DXGI_FORMAT_R8G8_UINT, DXGI_FORMAT_R8G8_UINT, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN }, // RG8U
  203. { DXGI_FORMAT_R8G8_SNORM, DXGI_FORMAT_R8G8_SNORM, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN }, // RG8S
  204. { DXGI_FORMAT_R16G16_UNORM, DXGI_FORMAT_R16G16_UNORM, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN }, // RG16
  205. { DXGI_FORMAT_R16G16_SINT, DXGI_FORMAT_R16G16_SINT, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN }, // RG16I
  206. { DXGI_FORMAT_R16G16_UINT, DXGI_FORMAT_R16G16_UINT, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN }, // RG16U
  207. { DXGI_FORMAT_R16G16_FLOAT, DXGI_FORMAT_R16G16_FLOAT, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN }, // RG16F
  208. { DXGI_FORMAT_R16G16_SNORM, DXGI_FORMAT_R16G16_SNORM, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN }, // RG16S
  209. { DXGI_FORMAT_R32G32_SINT, DXGI_FORMAT_R32G32_SINT, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN }, // RG32I
  210. { DXGI_FORMAT_R32G32_UINT, DXGI_FORMAT_R32G32_UINT, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN }, // RG32U
  211. { DXGI_FORMAT_R32G32_FLOAT, DXGI_FORMAT_R32G32_FLOAT, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN }, // RG32F
  212. { DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN }, // RGB8
  213. { DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN }, // RGB8I
  214. { DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN }, // RGB8U
  215. { DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN }, // RGB8S
  216. { DXGI_FORMAT_R9G9B9E5_SHAREDEXP, DXGI_FORMAT_R9G9B9E5_SHAREDEXP, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN }, // RGB9E5F
  217. { DXGI_FORMAT_B8G8R8A8_UNORM, DXGI_FORMAT_B8G8R8A8_UNORM, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_B8G8R8A8_UNORM_SRGB }, // BGRA8
  218. { DXGI_FORMAT_R8G8B8A8_UNORM, DXGI_FORMAT_R8G8B8A8_UNORM, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_R8G8B8A8_UNORM_SRGB }, // RGBA8
  219. { DXGI_FORMAT_R8G8B8A8_SINT, DXGI_FORMAT_R8G8B8A8_SINT, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_R8G8B8A8_UNORM_SRGB }, // RGBA8I
  220. { DXGI_FORMAT_R8G8B8A8_UINT, DXGI_FORMAT_R8G8B8A8_UINT, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_R8G8B8A8_UNORM_SRGB }, // RGBA8U
  221. { DXGI_FORMAT_R8G8B8A8_SNORM, DXGI_FORMAT_R8G8B8A8_SNORM, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN }, // RGBA8S
  222. { DXGI_FORMAT_R16G16B16A16_UNORM, DXGI_FORMAT_R16G16B16A16_UNORM, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN }, // RGBA16
  223. { DXGI_FORMAT_R16G16B16A16_SINT, DXGI_FORMAT_R16G16B16A16_SINT, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN }, // RGBA16I
  224. { DXGI_FORMAT_R16G16B16A16_UINT, DXGI_FORMAT_R16G16B16A16_UINT, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN }, // RGBA16U
  225. { DXGI_FORMAT_R16G16B16A16_FLOAT, DXGI_FORMAT_R16G16B16A16_FLOAT, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN }, // RGBA16F
  226. { DXGI_FORMAT_R16G16B16A16_SNORM, DXGI_FORMAT_R16G16B16A16_SNORM, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN }, // RGBA16S
  227. { DXGI_FORMAT_R32G32B32A32_SINT, DXGI_FORMAT_R32G32B32A32_SINT, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN }, // RGBA32I
  228. { DXGI_FORMAT_R32G32B32A32_UINT, DXGI_FORMAT_R32G32B32A32_UINT, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN }, // RGBA32U
  229. { DXGI_FORMAT_R32G32B32A32_FLOAT, DXGI_FORMAT_R32G32B32A32_FLOAT, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN }, // RGBA32F
  230. { DXGI_FORMAT_B5G6R5_UNORM, DXGI_FORMAT_B5G6R5_UNORM, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN }, // R5G6B5
  231. { DXGI_FORMAT_B4G4R4A4_UNORM, DXGI_FORMAT_B4G4R4A4_UNORM, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN }, // RGBA4
  232. { DXGI_FORMAT_B5G5R5A1_UNORM, DXGI_FORMAT_B5G5R5A1_UNORM, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN }, // RGB5A1
  233. { DXGI_FORMAT_R10G10B10A2_UNORM, DXGI_FORMAT_R10G10B10A2_UNORM, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN }, // RGB10A2
  234. { DXGI_FORMAT_R11G11B10_FLOAT, DXGI_FORMAT_R11G11B10_FLOAT, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN }, // RG11B10F
  235. { DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN }, // UnknownDepth
  236. { DXGI_FORMAT_R16_TYPELESS, DXGI_FORMAT_R16_UNORM, DXGI_FORMAT_D16_UNORM, DXGI_FORMAT_UNKNOWN }, // D16
  237. { DXGI_FORMAT_R24G8_TYPELESS, DXGI_FORMAT_R24_UNORM_X8_TYPELESS, DXGI_FORMAT_D24_UNORM_S8_UINT, DXGI_FORMAT_UNKNOWN }, // D24
  238. { DXGI_FORMAT_R24G8_TYPELESS, DXGI_FORMAT_R24_UNORM_X8_TYPELESS, DXGI_FORMAT_D24_UNORM_S8_UINT, DXGI_FORMAT_UNKNOWN }, // D24S8
  239. { DXGI_FORMAT_R24G8_TYPELESS, DXGI_FORMAT_R24_UNORM_X8_TYPELESS, DXGI_FORMAT_D24_UNORM_S8_UINT, DXGI_FORMAT_UNKNOWN }, // D32
  240. { DXGI_FORMAT_R32_TYPELESS, DXGI_FORMAT_R32_FLOAT, DXGI_FORMAT_D32_FLOAT, DXGI_FORMAT_UNKNOWN }, // D16F
  241. { DXGI_FORMAT_R32_TYPELESS, DXGI_FORMAT_R32_FLOAT, DXGI_FORMAT_D32_FLOAT, DXGI_FORMAT_UNKNOWN }, // D24F
  242. { DXGI_FORMAT_R32_TYPELESS, DXGI_FORMAT_R32_FLOAT, DXGI_FORMAT_D32_FLOAT, DXGI_FORMAT_UNKNOWN }, // D32F
  243. { DXGI_FORMAT_R24G8_TYPELESS, DXGI_FORMAT_R24_UNORM_X8_TYPELESS, DXGI_FORMAT_D24_UNORM_S8_UINT, DXGI_FORMAT_UNKNOWN }, // D0S8
  244. };
  245. BX_STATIC_ASSERT(TextureFormat::Count == BX_COUNTOF(s_textureFormat) );
  246. static const char* s_colorSpace[] =
  247. {
  248. // https://msdn.microsoft.com/en-us/library/windows/desktop/dn903661(v=vs.85).aspx
  249. "RGB, 0-255, 2.2, Image, BT.709, n/a", // DXGI_COLOR_SPACE_RGB_FULL_G22_NONE_P709
  250. "RGB, 0-255, 1.0, Image, BT.709, n/a", // DXGI_COLOR_SPACE_RGB_FULL_G10_NONE_P709
  251. "RGB, 16-235, 2.2, Image, BT.709, n/a", // DXGI_COLOR_SPACE_RGB_STUDIO_G22_NONE_P709
  252. "RGB, 16-235, 2.2, Image, BT.2020, n/a", // DXGI_COLOR_SPACE_RGB_STUDIO_G22_NONE_P2020
  253. "Reserved", // DXGI_COLOR_SPACE_RESERVED
  254. "YCbCr, 0-255, 2.2, Image, BT.709, BT.601", // DXGI_COLOR_SPACE_YCBCR_FULL_G22_NONE_P709_X601
  255. "YCbCr, 16-235, 2.2, Video, BT.601, n/a", // DXGI_COLOR_SPACE_YCBCR_STUDIO_G22_LEFT_P601
  256. "YCbCr, 0-255, 2.2, Video, BT.601, n/a", // DXGI_COLOR_SPACE_YCBCR_FULL_G22_LEFT_P601
  257. "YCbCr, 16-235, 2.2, Video, BT.709, n/a", // DXGI_COLOR_SPACE_YCBCR_STUDIO_G22_LEFT_P709
  258. "YCbCr, 0-255, 2.2, Video, BT.709, n/a", // DXGI_COLOR_SPACE_YCBCR_FULL_G22_LEFT_P709
  259. "YCbCr, 16-235, 2.2, Video, BT.2020, n/a", // DXGI_COLOR_SPACE_YCBCR_STUDIO_G22_LEFT_P2020
  260. "YCbCr, 0-255, 2.2, Video, BT.2020, n/a", // DXGI_COLOR_SPACE_YCBCR_FULL_G22_LEFT_P2020
  261. "RGB, 0-255, 2084, Image, BT.2020, n/a", // DXGI_COLOR_SPACE_RGB_FULL_G2084_NONE_P2020
  262. "YCbCr, 16-235, 2084, Video, BT.2020, n/a", // DXGI_COLOR_SPACE_YCBCR_STUDIO_G2084_LEFT_P2020
  263. "RGB, 0-255, 2084, Image, BT.2020, n/a", // DXGI_COLOR_SPACE_RGB_STUDIO_G2084_NONE_P2020
  264. "YCbCr, 16-235, 2.2, Video, BT.2020, n/a", // DXGI_COLOR_SPACE_YCBCR_STUDIO_G22_TOPLEFT_P2020
  265. "YCbCr, 16-235, 2084, Video, BT.2020, n/a", // DXGI_COLOR_SPACE_YCBCR_STUDIO_G2084_TOPLEFT_P2020
  266. #if BX_PLATFORM_WINDOWS
  267. "RGB, 0-255, 2.2, Image, BT.2020, n/a", // DXGI_COLOR_SPACE_RGB_FULL_G22_NONE_P2020
  268. "YCbCr, 16-235, HLG, Video, BT.2020, n/a", // DXGI_COLOR_SPACE_YCBCR_STUDIO_GHLG_TOPLEFT_P2020
  269. "YCbCr, 0-255, HLG, Video, BT.2020, n/a", // DXGI_COLOR_SPACE_YCBCR_FULL_GHLG_TOPLEFT_P2020
  270. // "RGB, 16-235, 2.4, Image, BT.709, n/a", // DXGI_COLOR_SPACE_RGB_STUDIO_G24_NONE_P709
  271. // "RGB, 16-235, 2.4, Image, BT.2020, n/a", // DXGI_COLOR_SPACE_RGB_STUDIO_G24_NONE_P2020
  272. // "YCbCr, 16-235, 2.4, Video, BT.709, n/a", // DXGI_COLOR_SPACE_YCBCR_STUDIO_G24_LEFT_P709
  273. // "YCbCr, 16-235, 2.4, Video, BT.2020, n/a", // DXGI_COLOR_SPACE_YCBCR_STUDIO_G24_LEFT_P2020
  274. // "YCbCr, 16-235, 2.4, Video, BT.2020, n/a", // DXGI_COLOR_SPACE_YCBCR_STUDIO_G24_TOPLEFT_P2020
  275. #endif // BX_PLATFORM_WINDOWS
  276. "Custom",
  277. };
  278. static const char kDxgiLastColorSpace =
  279. #if BX_PLATFORM_WINDOWS
  280. DXGI_COLOR_SPACE_YCBCR_FULL_GHLG_TOPLEFT_P2020
  281. #else
  282. DXGI_COLOR_SPACE_YCBCR_STUDIO_G2084_TOPLEFT_P2020
  283. #endif // BX_PLATFORM_WINDOWS
  284. ;
  285. BX_STATIC_ASSERT(BX_COUNTOF(s_colorSpace) == kDxgiLastColorSpace+2);
  286. static const D3D12_INPUT_ELEMENT_DESC s_attrib[] =
  287. {
  288. { "POSITION", 0, DXGI_FORMAT_R32G32B32_FLOAT, 0, D3D12_APPEND_ALIGNED_ELEMENT, D3D12_INPUT_CLASSIFICATION_PER_VERTEX_DATA, 0 },
  289. { "NORMAL", 0, DXGI_FORMAT_R32G32B32_FLOAT, 0, D3D12_APPEND_ALIGNED_ELEMENT, D3D12_INPUT_CLASSIFICATION_PER_VERTEX_DATA, 0 },
  290. { "TANGENT", 0, DXGI_FORMAT_R32G32B32_FLOAT, 0, D3D12_APPEND_ALIGNED_ELEMENT, D3D12_INPUT_CLASSIFICATION_PER_VERTEX_DATA, 0 },
  291. { "BITANGENT", 0, DXGI_FORMAT_R32G32B32_FLOAT, 0, D3D12_APPEND_ALIGNED_ELEMENT, D3D12_INPUT_CLASSIFICATION_PER_VERTEX_DATA, 0 },
  292. { "COLOR", 0, DXGI_FORMAT_R8G8B8A8_UINT, 0, D3D12_APPEND_ALIGNED_ELEMENT, D3D12_INPUT_CLASSIFICATION_PER_VERTEX_DATA, 0 },
  293. { "COLOR", 1, DXGI_FORMAT_R8G8B8A8_UINT, 0, D3D12_APPEND_ALIGNED_ELEMENT, D3D12_INPUT_CLASSIFICATION_PER_VERTEX_DATA, 0 },
  294. { "COLOR", 2, DXGI_FORMAT_R8G8B8A8_UINT, 0, D3D12_APPEND_ALIGNED_ELEMENT, D3D12_INPUT_CLASSIFICATION_PER_VERTEX_DATA, 0 },
  295. { "COLOR", 3, DXGI_FORMAT_R8G8B8A8_UINT, 0, D3D12_APPEND_ALIGNED_ELEMENT, D3D12_INPUT_CLASSIFICATION_PER_VERTEX_DATA, 0 },
  296. { "BLENDINDICES", 0, DXGI_FORMAT_R8G8B8A8_UINT, 0, D3D12_APPEND_ALIGNED_ELEMENT, D3D12_INPUT_CLASSIFICATION_PER_VERTEX_DATA, 0 },
  297. { "BLENDWEIGHT", 0, DXGI_FORMAT_R32G32B32_FLOAT, 0, D3D12_APPEND_ALIGNED_ELEMENT, D3D12_INPUT_CLASSIFICATION_PER_VERTEX_DATA, 0 },
  298. { "TEXCOORD", 0, DXGI_FORMAT_R32G32_FLOAT, 0, D3D12_APPEND_ALIGNED_ELEMENT, D3D12_INPUT_CLASSIFICATION_PER_VERTEX_DATA, 0 },
  299. { "TEXCOORD", 1, DXGI_FORMAT_R32G32_FLOAT, 0, D3D12_APPEND_ALIGNED_ELEMENT, D3D12_INPUT_CLASSIFICATION_PER_VERTEX_DATA, 0 },
  300. { "TEXCOORD", 2, DXGI_FORMAT_R32G32_FLOAT, 0, D3D12_APPEND_ALIGNED_ELEMENT, D3D12_INPUT_CLASSIFICATION_PER_VERTEX_DATA, 0 },
  301. { "TEXCOORD", 3, DXGI_FORMAT_R32G32_FLOAT, 0, D3D12_APPEND_ALIGNED_ELEMENT, D3D12_INPUT_CLASSIFICATION_PER_VERTEX_DATA, 0 },
  302. { "TEXCOORD", 4, DXGI_FORMAT_R32G32_FLOAT, 0, D3D12_APPEND_ALIGNED_ELEMENT, D3D12_INPUT_CLASSIFICATION_PER_VERTEX_DATA, 0 },
  303. { "TEXCOORD", 5, DXGI_FORMAT_R32G32_FLOAT, 0, D3D12_APPEND_ALIGNED_ELEMENT, D3D12_INPUT_CLASSIFICATION_PER_VERTEX_DATA, 0 },
  304. { "TEXCOORD", 6, DXGI_FORMAT_R32G32_FLOAT, 0, D3D12_APPEND_ALIGNED_ELEMENT, D3D12_INPUT_CLASSIFICATION_PER_VERTEX_DATA, 0 },
  305. { "TEXCOORD", 7, DXGI_FORMAT_R32G32_FLOAT, 0, D3D12_APPEND_ALIGNED_ELEMENT, D3D12_INPUT_CLASSIFICATION_PER_VERTEX_DATA, 0 },
  306. };
  307. BX_STATIC_ASSERT(Attrib::Count == BX_COUNTOF(s_attrib) );
  308. static const DXGI_FORMAT s_attribType[][4][2] =
  309. {
  310. { // Uint8
  311. { DXGI_FORMAT_R8_UINT, DXGI_FORMAT_R8_UNORM },
  312. { DXGI_FORMAT_R8G8_UINT, DXGI_FORMAT_R8G8_UNORM },
  313. { DXGI_FORMAT_R8G8B8A8_UINT, DXGI_FORMAT_R8G8B8A8_UNORM },
  314. { DXGI_FORMAT_R8G8B8A8_UINT, DXGI_FORMAT_R8G8B8A8_UNORM },
  315. },
  316. { // Uint10
  317. { DXGI_FORMAT_R10G10B10A2_UINT, DXGI_FORMAT_R10G10B10A2_UNORM },
  318. { DXGI_FORMAT_R10G10B10A2_UINT, DXGI_FORMAT_R10G10B10A2_UNORM },
  319. { DXGI_FORMAT_R10G10B10A2_UINT, DXGI_FORMAT_R10G10B10A2_UNORM },
  320. { DXGI_FORMAT_R10G10B10A2_UINT, DXGI_FORMAT_R10G10B10A2_UNORM },
  321. },
  322. { // Int16
  323. { DXGI_FORMAT_R16_SINT, DXGI_FORMAT_R16_SNORM },
  324. { DXGI_FORMAT_R16G16_SINT, DXGI_FORMAT_R16G16_SNORM },
  325. { DXGI_FORMAT_R16G16B16A16_SINT, DXGI_FORMAT_R16G16B16A16_SNORM },
  326. { DXGI_FORMAT_R16G16B16A16_SINT, DXGI_FORMAT_R16G16B16A16_SNORM },
  327. },
  328. { // Half
  329. { DXGI_FORMAT_R16_FLOAT, DXGI_FORMAT_R16_FLOAT },
  330. { DXGI_FORMAT_R16G16_FLOAT, DXGI_FORMAT_R16G16_FLOAT },
  331. { DXGI_FORMAT_R16G16B16A16_FLOAT, DXGI_FORMAT_R16G16B16A16_FLOAT },
  332. { DXGI_FORMAT_R16G16B16A16_FLOAT, DXGI_FORMAT_R16G16B16A16_FLOAT },
  333. },
  334. { // Float
  335. { DXGI_FORMAT_R32_FLOAT, DXGI_FORMAT_R32_FLOAT },
  336. { DXGI_FORMAT_R32G32_FLOAT, DXGI_FORMAT_R32G32_FLOAT },
  337. { DXGI_FORMAT_R32G32B32_FLOAT, DXGI_FORMAT_R32G32B32_FLOAT },
  338. { DXGI_FORMAT_R32G32B32A32_FLOAT, DXGI_FORMAT_R32G32B32A32_FLOAT },
  339. },
  340. };
  341. BX_STATIC_ASSERT(AttribType::Count == BX_COUNTOF(s_attribType) );
  342. static D3D12_INPUT_ELEMENT_DESC* fillVertexDecl(uint8_t _stream, D3D12_INPUT_ELEMENT_DESC* _out, const VertexDecl& _decl)
  343. {
  344. D3D12_INPUT_ELEMENT_DESC* elem = _out;
  345. for (uint32_t attr = 0; attr < Attrib::Count; ++attr)
  346. {
  347. if (UINT16_MAX != _decl.m_attributes[attr])
  348. {
  349. bx::memCopy(elem, &s_attrib[attr], sizeof(D3D12_INPUT_ELEMENT_DESC) );
  350. elem->InputSlot = _stream;
  351. if (0 == _decl.m_attributes[attr])
  352. {
  353. elem->AlignedByteOffset = 0;
  354. }
  355. else
  356. {
  357. uint8_t num;
  358. AttribType::Enum type;
  359. bool normalized;
  360. bool asInt;
  361. _decl.decode(Attrib::Enum(attr), num, type, normalized, asInt);
  362. elem->Format = s_attribType[type][num-1][normalized];
  363. elem->AlignedByteOffset = _decl.m_offset[attr];
  364. }
  365. ++elem;
  366. }
  367. }
  368. return elem;
  369. }
  370. void setResourceBarrier(ID3D12GraphicsCommandList* _commandList, const ID3D12Resource* _resource, D3D12_RESOURCE_STATES _stateBefore, D3D12_RESOURCE_STATES _stateAfter)
  371. {
  372. D3D12_RESOURCE_BARRIER barrier;
  373. barrier.Type = D3D12_RESOURCE_BARRIER_TYPE_TRANSITION;
  374. barrier.Flags = D3D12_RESOURCE_BARRIER_FLAG_NONE;
  375. barrier.Transition.pResource = const_cast<ID3D12Resource*>(_resource);
  376. barrier.Transition.Subresource = D3D12_RESOURCE_BARRIER_ALL_SUBRESOURCES;
  377. barrier.Transition.StateBefore = _stateBefore;
  378. barrier.Transition.StateAfter = _stateAfter;
  379. _commandList->ResourceBarrier(1, &barrier);
  380. }
  381. BX_PRAGMA_DIAGNOSTIC_PUSH();
  382. BX_PRAGMA_DIAGNOSTIC_IGNORED_CLANG("-Wunused-const-variable");
  383. BX_PRAGMA_DIAGNOSTIC_IGNORED_CLANG("-Wunneeded-internal-declaration");
  384. static const GUID IID_ID3D12CommandAllocator = { 0x6102dee4, 0xaf59, 0x4b09, { 0xb9, 0x99, 0xb4, 0x4d, 0x73, 0xf0, 0x9b, 0x24 } };
  385. static const GUID IID_ID3D12CommandQueue = { 0x0ec870a6, 0x5d7e, 0x4c22, { 0x8c, 0xfc, 0x5b, 0xaa, 0xe0, 0x76, 0x16, 0xed } };
  386. static const GUID IID_ID3D12CommandSignature = { 0xc36a797c, 0xec80, 0x4f0a, { 0x89, 0x85, 0xa7, 0xb2, 0x47, 0x50, 0x82, 0xd1 } };
  387. static const GUID IID_ID3D12Debug = { 0x344488b7, 0x6846, 0x474b, { 0xb9, 0x89, 0xf0, 0x27, 0x44, 0x82, 0x45, 0xe0 } };
  388. static const GUID IID_ID3D12Debug1 = { 0xaffaa4ca, 0x63fe, 0x4d8e, { 0xb8, 0xad, 0x15, 0x90, 0x00, 0xaf, 0x43, 0x04 } };
  389. static const GUID IID_ID3D12DescriptorHeap = { 0x8efb471d, 0x616c, 0x4f49, { 0x90, 0xf7, 0x12, 0x7b, 0xb7, 0x63, 0xfa, 0x51 } };
  390. static const GUID IID_ID3D12Device = { 0x189819f1, 0x1db6, 0x4b57, { 0xbe, 0x54, 0x18, 0x21, 0x33, 0x9b, 0x85, 0xf7 } };
  391. static const GUID IID_ID3D12Fence = { 0x0a753dcf, 0xc4d8, 0x4b91, { 0xad, 0xf6, 0xbe, 0x5a, 0x60, 0xd9, 0x5a, 0x76 } };
  392. static const GUID IID_ID3D12GraphicsCommandList = { 0x5b160d0f, 0xac1b, 0x4185, { 0x8b, 0xa8, 0xb3, 0xae, 0x42, 0xa5, 0xa4, 0x55 } };
  393. static const GUID IID_ID3D12InfoQueue = { 0x0742a90b, 0xc387, 0x483f, { 0xb9, 0x46, 0x30, 0xa7, 0xe4, 0xe6, 0x14, 0x58 } };
  394. static const GUID IID_ID3D12PipelineState = { 0x765a30f3, 0xf624, 0x4c6f, { 0xa8, 0x28, 0xac, 0xe9, 0x48, 0x62, 0x24, 0x45 } };
  395. static const GUID IID_ID3D12Resource = { 0x696442be, 0xa72e, 0x4059, { 0xbc, 0x79, 0x5b, 0x5c, 0x98, 0x04, 0x0f, 0xad } };
  396. static const GUID IID_ID3D12RootSignature = { 0xc54a6b66, 0x72df, 0x4ee8, { 0x8b, 0xe5, 0xa9, 0x46, 0xa1, 0x42, 0x92, 0x14 } };
  397. static const GUID IID_ID3D12QueryHeap = { 0x0d9658ae, 0xed45, 0x469e, { 0xa6, 0x1d, 0x97, 0x0e, 0xc5, 0x83, 0xca, 0xb4 } };
  398. static const GUID IID_IDXGIDevice0 = { 0x54ec77fa, 0x1377, 0x44e6, { 0x8c, 0x32, 0x88, 0xfd, 0x5f, 0x44, 0xc8, 0x4c } };
  399. static const GUID IID_IDXGIDevice1 = { 0x77db970f, 0x6276, 0x48ba, { 0xba, 0x28, 0x07, 0x01, 0x43, 0xb4, 0x39, 0x2c } };
  400. static const GUID IID_IDXGIDevice2 = { 0x05008617, 0xfbfd, 0x4051, { 0xa7, 0x90, 0x14, 0x48, 0x84, 0xb4, 0xf6, 0xa9 } };
  401. static const GUID IID_IDXGIDevice3 = { 0x6007896c, 0x3244, 0x4afd, { 0xbf, 0x18, 0xa6, 0xd3, 0xbe, 0xda, 0x50, 0x23 } };
  402. static const GUID IID_IDXGIFactory2 = { 0x50c83a1c, 0xe072, 0x4c48, { 0x87, 0xb0, 0x36, 0x30, 0xfa, 0x36, 0xa6, 0xd0 } };
  403. static const GUID IID_IDXGIFactory4 = { 0x1bc6ea02, 0xef36, 0x464f, { 0xbf, 0x0c, 0x21, 0xca, 0x39, 0xe5, 0x16, 0x8a } };
  404. static const GUID IID_IDXGIOutput6 = { 0x068346e8, 0xaaec, 0x4b84, { 0xad, 0xd7, 0x13, 0x7f, 0x51, 0x3f, 0x77, 0xa1 } };
  405. BX_PRAGMA_DIAGNOSTIC_POP();
  406. struct HeapProperty
  407. {
  408. enum Enum
  409. {
  410. Default,
  411. Texture,
  412. Upload,
  413. ReadBack,
  414. Count
  415. };
  416. D3D12_HEAP_PROPERTIES m_properties;
  417. D3D12_RESOURCE_STATES m_state;
  418. };
  419. static HeapProperty s_heapProperties[] =
  420. {
  421. { { D3D12_HEAP_TYPE_DEFAULT, D3D12_CPU_PAGE_PROPERTY_UNKNOWN, D3D12_MEMORY_POOL_UNKNOWN, 0, 0 }, D3D12_RESOURCE_STATE_COMMON },
  422. { { D3D12_HEAP_TYPE_DEFAULT, D3D12_CPU_PAGE_PROPERTY_UNKNOWN, D3D12_MEMORY_POOL_UNKNOWN, 0, 0 }, D3D12_RESOURCE_STATE_COMMON },
  423. { { D3D12_HEAP_TYPE_UPLOAD, D3D12_CPU_PAGE_PROPERTY_UNKNOWN, D3D12_MEMORY_POOL_UNKNOWN, 0, 0 }, D3D12_RESOURCE_STATE_GENERIC_READ },
  424. { { D3D12_HEAP_TYPE_READBACK, D3D12_CPU_PAGE_PROPERTY_UNKNOWN, D3D12_MEMORY_POOL_UNKNOWN, 0, 0 }, D3D12_RESOURCE_STATE_COPY_DEST },
  425. };
  426. BX_STATIC_ASSERT(BX_COUNTOF(s_heapProperties) == HeapProperty::Count);
  427. static void initHeapProperties(ID3D12Device* _device, D3D12_HEAP_PROPERTIES& _properties)
  428. {
  429. if (D3D12_HEAP_TYPE_CUSTOM != _properties.Type)
  430. {
  431. _properties = _device->GetCustomHeapProperties(1, _properties.Type);
  432. }
  433. }
  434. static void initHeapProperties(ID3D12Device* _device)
  435. {
  436. initHeapProperties(_device, s_heapProperties[HeapProperty::Default ].m_properties);
  437. initHeapProperties(_device, s_heapProperties[HeapProperty::Texture ].m_properties);
  438. initHeapProperties(_device, s_heapProperties[HeapProperty::Upload ].m_properties);
  439. initHeapProperties(_device, s_heapProperties[HeapProperty::ReadBack].m_properties);
  440. }
  441. ID3D12Resource* createCommittedResource(ID3D12Device* _device, HeapProperty::Enum _heapProperty, D3D12_RESOURCE_DESC* _resourceDesc, D3D12_CLEAR_VALUE* _clearValue)
  442. {
  443. const HeapProperty& heapProperty = s_heapProperties[_heapProperty];
  444. ID3D12Resource* resource;
  445. DX_CHECK(_device->CreateCommittedResource(&heapProperty.m_properties
  446. , D3D12_HEAP_FLAG_NONE
  447. , _resourceDesc
  448. , heapProperty.m_state
  449. , _clearValue
  450. , IID_ID3D12Resource
  451. , (void**)&resource
  452. ) );
  453. BX_WARN(NULL != resource, "CreateCommittedResource failed (size: %d). Out of memory?"
  454. , _resourceDesc->Width
  455. );
  456. return resource;
  457. }
  458. ID3D12Resource* createCommittedResource(ID3D12Device* _device, HeapProperty::Enum _heapProperty, uint64_t _size, D3D12_RESOURCE_FLAGS _flags = D3D12_RESOURCE_FLAG_NONE)
  459. {
  460. D3D12_RESOURCE_DESC resourceDesc;
  461. resourceDesc.Dimension = D3D12_RESOURCE_DIMENSION_BUFFER;
  462. resourceDesc.Alignment = 0;
  463. resourceDesc.Width = _size;
  464. resourceDesc.Height = 1;
  465. resourceDesc.DepthOrArraySize = 1;
  466. resourceDesc.MipLevels = 1;
  467. resourceDesc.Format = DXGI_FORMAT_UNKNOWN;
  468. resourceDesc.SampleDesc.Count = 1;
  469. resourceDesc.SampleDesc.Quality = 0;
  470. resourceDesc.Layout = D3D12_TEXTURE_LAYOUT_ROW_MAJOR;
  471. resourceDesc.Flags = _flags;
  472. return createCommittedResource(_device, _heapProperty, &resourceDesc, NULL);
  473. }
  474. inline bool isLost(HRESULT _hr)
  475. {
  476. return false
  477. || _hr == DXGI_ERROR_DEVICE_REMOVED
  478. || _hr == DXGI_ERROR_DEVICE_HUNG
  479. || _hr == DXGI_ERROR_DEVICE_RESET
  480. || _hr == DXGI_ERROR_DRIVER_INTERNAL_ERROR
  481. || _hr == DXGI_ERROR_NOT_CURRENTLY_AVAILABLE
  482. ;
  483. }
  484. static const char* getLostReason(HRESULT _hr)
  485. {
  486. switch (_hr)
  487. {
  488. // The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action.
  489. case DXGI_ERROR_DEVICE_REMOVED: return "DXGI_ERROR_DEVICE_REMOVED";
  490. // The GPU will not respond to more commands, most likely because of an invalid command passed by the calling application.
  491. case DXGI_ERROR_DEVICE_HUNG: return "DXGI_ERROR_DEVICE_HUNG";
  492. // The GPU will not respond to more commands, most likely because some other application submitted invalid commands.
  493. // The calling application should re-create the device and continue.
  494. case DXGI_ERROR_DEVICE_RESET: return "DXGI_ERROR_DEVICE_RESET";
  495. // An internal issue prevented the driver from carrying out the specified operation. The driver's state is probably
  496. // suspect, and the application should not continue.
  497. case DXGI_ERROR_DRIVER_INTERNAL_ERROR: return "DXGI_ERROR_DRIVER_INTERNAL_ERROR";
  498. // A resource is not available at the time of the call, but may become available later.
  499. case DXGI_ERROR_NOT_CURRENTLY_AVAILABLE: return "DXGI_ERROR_NOT_CURRENTLY_AVAILABLE";
  500. case S_OK: return "S_OK";
  501. default: break;
  502. }
  503. return "Unknown HRESULT?";
  504. }
  505. BX_NO_INLINE void setDebugObjectName(ID3D12Object* _object, const char* _format, ...)
  506. {
  507. if (BX_ENABLED(BGFX_CONFIG_DEBUG_OBJECT_NAME) )
  508. {
  509. char temp[2048];
  510. va_list argList;
  511. va_start(argList, _format);
  512. int size = bx::uint32_min(sizeof(temp)-1, bx::vsnprintf(temp, sizeof(temp), _format, argList) );
  513. va_end(argList);
  514. temp[size] = '\0';
  515. wchar_t* wtemp = (wchar_t*)alloca( (size+1)*2);
  516. mbstowcs(wtemp, temp, size+1);
  517. _object->SetName(wtemp);
  518. }
  519. }
  520. #if USE_D3D12_DYNAMIC_LIB
  521. static PFN_D3D12_CREATE_DEVICE D3D12CreateDevice;
  522. static PFN_D3D12_GET_DEBUG_INTERFACE D3D12GetDebugInterface;
  523. static PFN_D3D12_SERIALIZE_ROOT_SIGNATURE D3D12SerializeRootSignature;
  524. static PFN_CREATE_DXGI_FACTORY CreateDXGIFactory1;
  525. typedef HANDLE (WINAPI* PFN_CREATE_EVENT_EX_A)(LPSECURITY_ATTRIBUTES _attrs, LPCSTR _name, DWORD _flags, DWORD _access);
  526. static PFN_CREATE_EVENT_EX_A CreateEventExA;
  527. #endif // USE_D3D12_DYNAMIC_LIB
  528. inline D3D12_CPU_DESCRIPTOR_HANDLE getCPUHandleHeapStart(ID3D12DescriptorHeap* _heap)
  529. {
  530. #if BX_COMPILER_MSVC
  531. return _heap->GetCPUDescriptorHandleForHeapStart();
  532. #else
  533. D3D12_CPU_DESCRIPTOR_HANDLE handle;
  534. typedef void (WINAPI ID3D12DescriptorHeap::*PFN_GET_CPU_DESCRIPTOR_HANDLE_FOR_HEAP_START)(D3D12_CPU_DESCRIPTOR_HANDLE *);
  535. (_heap->*(PFN_GET_CPU_DESCRIPTOR_HANDLE_FOR_HEAP_START)(&ID3D12DescriptorHeap::GetCPUDescriptorHandleForHeapStart) )(&handle);
  536. return handle;
  537. #endif // BX_COMPILER_MSVC
  538. }
  539. inline D3D12_GPU_DESCRIPTOR_HANDLE getGPUHandleHeapStart(ID3D12DescriptorHeap* _heap)
  540. {
  541. #if BX_COMPILER_MSVC
  542. return _heap->GetGPUDescriptorHandleForHeapStart();
  543. #else
  544. D3D12_GPU_DESCRIPTOR_HANDLE handle;
  545. typedef void (WINAPI ID3D12DescriptorHeap::*PFN_GET_GPU_DESCRIPTOR_HANDLE_FOR_HEAP_START)(D3D12_GPU_DESCRIPTOR_HANDLE *);
  546. (_heap->*(PFN_GET_GPU_DESCRIPTOR_HANDLE_FOR_HEAP_START)(&ID3D12DescriptorHeap::GetGPUDescriptorHandleForHeapStart) )(&handle);
  547. return handle;
  548. #endif // BX_COMPILER_MSVC
  549. }
  550. inline D3D12_RESOURCE_DESC getResourceDesc(ID3D12Resource* _resource)
  551. {
  552. #if BX_COMPILER_MSVC
  553. return _resource->GetDesc();
  554. #else
  555. typedef void (STDMETHODCALLTYPE ID3D12Resource::*PFN_GET_GET_DESC)(D3D12_RESOURCE_DESC*);
  556. D3D12_RESOURCE_DESC desc;
  557. (_resource->*(PFN_GET_GET_DESC)(&ID3D12Resource::GetDesc))(&desc);
  558. return desc;
  559. #endif // BX_COMPILER_MSVC
  560. }
  561. #if BGFX_CONFIG_DEBUG_PIX && (BX_PLATFORM_WINDOWS || BX_PLATFORM_WINRT)
  562. static PIXEventsThreadInfo s_pixEventsThreadInfo;
  563. PIXEventsThreadInfo* WINAPI stubPIXGetThreadInfo()
  564. {
  565. return &s_pixEventsThreadInfo;
  566. }
  567. uint64_t WINAPI stubPIXEventsReplaceBlock(bool _getEarliestTime)
  568. {
  569. BX_UNUSED(_getEarliestTime);
  570. return 0;
  571. }
  572. #endif // BGFX_CONFIG_DEBUG_PIX && BX_PLATFORM_WINDOWS
  573. struct RendererContextD3D12 : public RendererContextI
  574. {
  575. RendererContextD3D12()
  576. : m_d3d12dll(NULL)
  577. , m_dxgidll(NULL)
  578. , m_renderdocdll(NULL)
  579. , m_winPixEvent(NULL)
  580. , m_featureLevel(D3D_FEATURE_LEVEL(0) )
  581. , m_wireframe(false)
  582. , m_lost(false)
  583. , m_maxAnisotropy(1)
  584. , m_depthClamp(false)
  585. , m_fsChanges(0)
  586. , m_vsChanges(0)
  587. , m_backBufferColorIdx(0)
  588. , m_rtMsaa(false)
  589. {
  590. }
  591. ~RendererContextD3D12()
  592. {
  593. }
  594. bool init(const Init& _init)
  595. {
  596. struct ErrorState
  597. {
  598. enum Enum
  599. {
  600. Default,
  601. LoadedKernel32,
  602. LoadedD3D12,
  603. LoadedDXGI,
  604. CreatedDXGIFactory,
  605. CreatedCommandQueue,
  606. };
  607. };
  608. ErrorState::Enum errorState = ErrorState::Default;
  609. LUID luid;
  610. #if BGFX_CONFIG_DEBUG_PIX && (BX_PLATFORM_WINDOWS || BX_PLATFORM_WINRT)
  611. m_winPixEvent = bx::dlopen("WinPixEventRuntime.dll");
  612. if (NULL != m_winPixEvent)
  613. {
  614. bgfx_PIXGetThreadInfo = (PFN_PIX_GET_THREAD_INFO )bx::dlsym(m_winPixEvent, "PIXGetThreadInfo");
  615. bgfx_PIXEventsReplaceBlock = (PFN_PIX_EVENTS_REPLACE_BLOCK)bx::dlsym(m_winPixEvent, "PIXEventsReplaceBlock");
  616. }
  617. if (NULL == bgfx_PIXGetThreadInfo
  618. || NULL == bgfx_PIXEventsReplaceBlock)
  619. {
  620. bgfx_PIXGetThreadInfo = stubPIXGetThreadInfo;
  621. bgfx_PIXEventsReplaceBlock = stubPIXEventsReplaceBlock;
  622. }
  623. #endif // BGFX_CONFIG_DEBUG_PIX && BX_PLATFORM_WINDOWS
  624. m_renderdocdll = loadRenderDoc();
  625. setGraphicsDebuggerPresent(NULL != m_renderdocdll || NULL != m_winPixEvent);
  626. m_fbh.idx = kInvalidHandle;
  627. bx::memSet(m_uniforms, 0, sizeof(m_uniforms) );
  628. bx::memSet(&m_resolution, 0, sizeof(m_resolution) );
  629. #if USE_D3D12_DYNAMIC_LIB
  630. m_kernel32dll = bx::dlopen("kernel32.dll");
  631. if (NULL == m_kernel32dll)
  632. {
  633. BX_TRACE("Init error: Failed to load kernel32.dll.");
  634. goto error;
  635. }
  636. CreateEventExA = (PFN_CREATE_EVENT_EX_A)bx::dlsym(m_kernel32dll, "CreateEventExA");
  637. if (NULL == CreateEventExA)
  638. {
  639. BX_TRACE("Init error: Function CreateEventExA not found.");
  640. goto error;
  641. }
  642. errorState = ErrorState::LoadedKernel32;
  643. m_d3d12dll = bx::dlopen("d3d12.dll");
  644. if (NULL == m_d3d12dll)
  645. {
  646. BX_TRACE("Init error: Failed to load d3d12.dll.");
  647. goto error;
  648. }
  649. errorState = ErrorState::LoadedD3D12;
  650. D3D12CreateDevice = (PFN_D3D12_CREATE_DEVICE)bx::dlsym(m_d3d12dll, "D3D12CreateDevice");
  651. BX_WARN(NULL != D3D12CreateDevice, "Function D3D12CreateDevice not found.");
  652. D3D12GetDebugInterface = (PFN_D3D12_GET_DEBUG_INTERFACE)bx::dlsym(m_d3d12dll, "D3D12GetDebugInterface");
  653. BX_WARN(NULL != D3D12GetDebugInterface, "Function D3D12GetDebugInterface not found.");
  654. D3D12SerializeRootSignature = (PFN_D3D12_SERIALIZE_ROOT_SIGNATURE)bx::dlsym(m_d3d12dll, "D3D12SerializeRootSignature");
  655. BX_WARN(NULL != D3D12SerializeRootSignature, "Function D3D12SerializeRootSignature not found.");
  656. if (NULL == D3D12CreateDevice
  657. || NULL == D3D12GetDebugInterface
  658. || NULL == D3D12SerializeRootSignature)
  659. {
  660. BX_TRACE("Init error: Function not found.");
  661. goto error;
  662. }
  663. m_dxgidll = bx::dlopen("dxgi.dll");
  664. if (NULL == m_dxgidll)
  665. {
  666. BX_TRACE("Init error: Failed to load dxgi.dll.");
  667. goto error;
  668. }
  669. CreateDXGIFactory1 = (PFN_CREATE_DXGI_FACTORY)bx::dlsym(m_dxgidll, "CreateDXGIFactory1");
  670. if (NULL == CreateDXGIFactory1)
  671. {
  672. BX_TRACE("Init error: Function CreateDXGIFactory1 not found.");
  673. goto error;
  674. }
  675. #endif // USE_D3D12_DYNAMIC_LIB
  676. errorState = ErrorState::LoadedDXGI;
  677. HRESULT hr;
  678. #if BX_PLATFORM_WINDOWS || BX_PLATFORM_WINRT
  679. hr = CreateDXGIFactory1(IID_IDXGIFactory4, (void**)&m_factory);
  680. #else
  681. hr = S_OK;
  682. m_factory = NULL;
  683. #endif // BX_PLATFORM_*
  684. if (FAILED(hr) )
  685. {
  686. BX_TRACE("Init error: Unable to create DXGI factory.");
  687. goto error;
  688. }
  689. errorState = ErrorState::CreatedDXGIFactory;
  690. m_adapter = NULL;
  691. m_driverType = D3D_DRIVER_TYPE_HARDWARE;
  692. if (NULL != m_factory)
  693. {
  694. #if BX_PLATFORM_WINDOWS || BX_PLATFORM_WINRT
  695. IDXGIAdapter3* adapter;
  696. #else
  697. IDXGIAdapter* adapter;
  698. #endif // BX_PLATFORM_*
  699. for (uint32_t ii = 0; DXGI_ERROR_NOT_FOUND != m_factory->EnumAdapters(ii, reinterpret_cast<IDXGIAdapter**>(&adapter) ); ++ii)
  700. {
  701. DXGI_ADAPTER_DESC desc;
  702. hr = adapter->GetDesc(&desc);
  703. if (SUCCEEDED(hr) )
  704. {
  705. BX_TRACE("Adapter #%d", ii);
  706. char description[BX_COUNTOF(desc.Description)];
  707. wcstombs(description, desc.Description, BX_COUNTOF(desc.Description) );
  708. BX_TRACE("\tDescription: %s", description);
  709. BX_TRACE("\tVendorId: 0x%08x, DeviceId: 0x%08x, SubSysId: 0x%08x, Revision: 0x%08x"
  710. , desc.VendorId
  711. , desc.DeviceId
  712. , desc.SubSysId
  713. , desc.Revision
  714. );
  715. BX_TRACE("\tMemory: %" PRIi64 " (video), %" PRIi64 " (system), %" PRIi64 " (shared)"
  716. , desc.DedicatedVideoMemory
  717. , desc.DedicatedSystemMemory
  718. , desc.SharedSystemMemory
  719. );
  720. g_caps.gpu[ii].vendorId = (uint16_t)desc.VendorId;
  721. g_caps.gpu[ii].deviceId = (uint16_t)desc.DeviceId;
  722. ++g_caps.numGPUs;
  723. if ( (BGFX_PCI_ID_NONE != g_caps.vendorId || 0 != g_caps.deviceId)
  724. && (BGFX_PCI_ID_NONE == g_caps.vendorId || desc.VendorId == g_caps.vendorId)
  725. && (0 == g_caps.deviceId || desc.DeviceId == g_caps.deviceId) )
  726. {
  727. m_adapter = adapter;
  728. m_adapter->AddRef();
  729. m_driverType = D3D_DRIVER_TYPE_UNKNOWN;
  730. }
  731. if (BX_ENABLED(BGFX_CONFIG_DEBUG_PERFHUD)
  732. && 0 != bx::strFind(description, "PerfHUD") )
  733. {
  734. m_adapter = adapter;
  735. m_driverType = D3D_DRIVER_TYPE_REFERENCE;
  736. }
  737. }
  738. DX_RELEASE(adapter, adapter == m_adapter ? 1 : 0);
  739. }
  740. }
  741. if (BX_ENABLED(BGFX_CONFIG_DEBUG) )
  742. {
  743. ID3D12Debug* debug0;
  744. hr = D3D12GetDebugInterface(IID_ID3D12Debug, (void**)&debug0);
  745. if (SUCCEEDED(hr) )
  746. {
  747. debug0->EnableDebugLayer();
  748. #if BX_PLATFORM_WINDOWS
  749. {
  750. ID3D12Debug1* debug1;
  751. hr = debug0->QueryInterface(IID_ID3D12Debug1, (void**)&debug1);
  752. if (SUCCEEDED(hr) )
  753. {
  754. // debug1->SetEnableGPUBasedValidation(true);
  755. }
  756. }
  757. #endif // BX_PLATFORM_WINDOWS
  758. }
  759. }
  760. {
  761. D3D_FEATURE_LEVEL featureLevel[] =
  762. {
  763. D3D_FEATURE_LEVEL_12_1,
  764. D3D_FEATURE_LEVEL_12_0,
  765. D3D_FEATURE_LEVEL_11_1,
  766. D3D_FEATURE_LEVEL_11_0,
  767. };
  768. hr = E_FAIL;
  769. for (uint32_t ii = 0; ii < BX_COUNTOF(featureLevel) && FAILED(hr); ++ii)
  770. {
  771. hr = D3D12CreateDevice(m_adapter
  772. , featureLevel[ii]
  773. , IID_ID3D12Device
  774. , (void**)&m_device
  775. );
  776. BX_WARN(FAILED(hr), "Direct3D12 device feature level %d.%d."
  777. , (featureLevel[ii] >> 12) & 0xf
  778. , (featureLevel[ii] >> 8) & 0xf
  779. );
  780. m_featureLevel = featureLevel[ii];
  781. }
  782. }
  783. if (FAILED(hr) )
  784. {
  785. BX_TRACE("Init error: Unable to create Direct3D12 device.");
  786. if (BX_ENABLED(BX_PLATFORM_WINRT) )
  787. {
  788. BX_TRACE("Hint: Change UWP app to game?");
  789. }
  790. goto error;
  791. }
  792. if (NULL != m_factory)
  793. {
  794. bx::memSet(&m_adapterDesc, 0, sizeof(m_adapterDesc) );
  795. // NOTICE:
  796. // LUID STDMETHODCALLTYPE ID3D12Device::GetAdapterLuid() has a different behaviour in gcc ,
  797. // because gcc64 returns small struct in RAX, but the microsoft implemention of ID3D12Device::GetAdapterLuid() in d3d12.dll
  798. // pass the struct LUID's address as the second parameter.
  799. typedef void (STDMETHODCALLTYPE ID3D12Device::*ID3D12Device_GetAdapterLuid_f)(LUID *);
  800. (m_device->*(ID3D12Device_GetAdapterLuid_f)(&ID3D12Device::GetAdapterLuid))(&luid);
  801. #if BX_PLATFORM_WINDOWS
  802. IDXGIAdapter3* adapter;
  803. #else
  804. IDXGIAdapter* adapter;
  805. #endif // BX_PLATFORM_*
  806. for (uint32_t ii = 0; DXGI_ERROR_NOT_FOUND != m_factory->EnumAdapters(ii, reinterpret_cast<IDXGIAdapter**>(&adapter) ); ++ii)
  807. {
  808. adapter->GetDesc(&m_adapterDesc);
  809. if (m_adapterDesc.AdapterLuid.LowPart == luid.LowPart
  810. && m_adapterDesc.AdapterLuid.HighPart == luid.HighPart)
  811. {
  812. if (NULL == m_adapter)
  813. {
  814. m_adapter = adapter;
  815. }
  816. else
  817. {
  818. DX_RELEASE(adapter, 0);
  819. }
  820. break;
  821. }
  822. DX_RELEASE(adapter, 0);
  823. }
  824. }
  825. g_caps.vendorId = (uint16_t)m_adapterDesc.VendorId;
  826. g_caps.deviceId = (uint16_t)m_adapterDesc.DeviceId;
  827. {
  828. uint32_t numNodes = m_device->GetNodeCount();
  829. BX_TRACE("D3D12 GPU Architecture (num nodes: %d):", numNodes);
  830. for (uint32_t ii = 0; ii < numNodes; ++ii)
  831. {
  832. D3D12_FEATURE_DATA_ARCHITECTURE architecture;
  833. architecture.NodeIndex = ii;
  834. DX_CHECK(m_device->CheckFeatureSupport(D3D12_FEATURE_ARCHITECTURE, &architecture, sizeof(architecture) ) );
  835. BX_TRACE("\tNode % 2d: TileBasedRenderer %d, UMA %d, CacheCoherentUMA %d"
  836. , ii
  837. , architecture.TileBasedRenderer
  838. , architecture.UMA
  839. , architecture.CacheCoherentUMA
  840. );
  841. if (0 == ii)
  842. {
  843. bx::memCopy(&m_architecture, &architecture, sizeof(architecture) );
  844. }
  845. }
  846. }
  847. #if !BX_PLATFORM_WINDOWS
  848. if (NULL == m_factory)
  849. {
  850. IDXGIDevice1* dxgiDevice;
  851. hr = m_device->QueryInterface(IID_IDXGIDevice1, (void**)&dxgiDevice);
  852. if (FAILED(hr) )
  853. {
  854. BX_TRACE("Init error: Unable to query IDXGIDevice1 interface 0x%08x.", hr);
  855. goto error;
  856. }
  857. hr = dxgiDevice->GetAdapter(&m_adapter);
  858. if (FAILED(hr) )
  859. {
  860. BX_TRACE("Init error: DXGIDevice1::GetAdapter failed 0x%08x.", hr);
  861. goto error;
  862. }
  863. hr = m_adapter->GetParent(IID_IDXGIFactory4, (void**)&m_factory);
  864. if (FAILED(hr) )
  865. {
  866. BX_TRACE("Init error: IDXGIAdapter::GetParent failed 0x%08x.", hr);
  867. goto error;
  868. }
  869. }
  870. #endif // !BX_PLATFORM_WINDOWS
  871. DX_CHECK(m_device->CheckFeatureSupport(D3D12_FEATURE_D3D12_OPTIONS, &m_options, sizeof(m_options) ) );
  872. BX_TRACE("D3D12 options:")
  873. BX_TRACE("\tTiledResourcesTier %d", m_options.TiledResourcesTier);
  874. BX_TRACE("\tResourceBindingTier %d", m_options.ResourceBindingTier);
  875. BX_TRACE("\tROVsSupported %d", m_options.ROVsSupported);
  876. BX_TRACE("\tConservativeRasterizationTier %d", m_options.ConservativeRasterizationTier);
  877. BX_TRACE("\tCrossNodeSharingTier %d", m_options.CrossNodeSharingTier);
  878. BX_TRACE("\tResourceHeapTier %d", m_options.ResourceHeapTier);
  879. initHeapProperties(m_device);
  880. m_cmd.init(m_device);
  881. errorState = ErrorState::CreatedCommandQueue;
  882. if (NULL == g_platformData.backBuffer)
  883. {
  884. #if !BX_PLATFORM_WINDOWS
  885. hr = m_adapter->GetParent(IID_IDXGIFactory2, (void**)&m_factory);
  886. DX_RELEASE(m_adapter, 0);
  887. if (FAILED(hr) )
  888. {
  889. BX_TRACE("Init error: Unable to create Direct3D11 device.");
  890. goto error;
  891. }
  892. bx::memSet(&m_scd, 0, sizeof(m_scd) );
  893. m_scd.Width = _init.resolution.m_width;
  894. m_scd.Height = _init.resolution.m_height;
  895. m_scd.Format = DXGI_FORMAT_R8G8B8A8_UNORM;
  896. m_scd.Stereo = false;
  897. m_scd.SampleDesc.Count = 1;
  898. m_scd.SampleDesc.Quality = 0;
  899. m_scd.BufferUsage = DXGI_USAGE_RENDER_TARGET_OUTPUT;
  900. m_scd.BufferCount = bx::uint32_min(BX_COUNTOF(m_backBufferColor), 4);
  901. m_scd.Scaling = DXGI_SCALING_STRETCH;
  902. m_scd.SwapEffect = DXGI_SWAP_EFFECT_FLIP_SEQUENTIAL;
  903. m_scd.AlphaMode = DXGI_ALPHA_MODE_IGNORE;
  904. m_scd.Flags = DXGI_SWAP_CHAIN_FLAG_ALLOW_MODE_SWITCH;
  905. m_backBufferColorIdx = m_scd.BufferCount-1;
  906. if (NULL == g_platformData.ndt)
  907. {
  908. hr = m_factory->CreateSwapChainForCoreWindow(m_cmd.m_commandQueue
  909. , (::IUnknown*)g_platformData.nwh
  910. , &m_scd
  911. , NULL
  912. , &m_swapChain
  913. );
  914. if (FAILED(hr) )
  915. {
  916. BX_TRACE("Init error: Unable to create Direct3D12 swap chain.");
  917. goto error;
  918. }
  919. }
  920. else
  921. {
  922. BGFX_FATAL(g_platformData.ndt == reinterpret_cast<void*>(1), Fatal::UnableToInitialize, "Unable to set swap chain on panel.");
  923. hr = m_factory->CreateSwapChainForComposition(m_device
  924. , &m_scd
  925. , NULL
  926. , &m_swapChain
  927. );
  928. BX_WARN(SUCCEEDED(hr), "Unable to create Direct3D11 swap chain.");
  929. # if BX_PLATFORM_WINRT
  930. IInspectable* nativeWindow = reinterpret_cast<IInspectable *>(g_platformData.nwh);
  931. ISwapChainBackgroundPanelNative* panel = NULL;
  932. hr = nativeWindow->QueryInterface(__uuidof(ISwapChainBackgroundPanelNative), (void**)&panel);
  933. BGFX_FATAL(SUCCEEDED(hr), Fatal::UnableToInitialize, "Unable to set swap chain on panel.");
  934. if (NULL != panel)
  935. {
  936. hr = panel->SetSwapChain(m_swapChain);
  937. BGFX_FATAL(SUCCEEDED(hr), Fatal::UnableToInitialize, "Unable to set swap chain on panel.");
  938. panel->Release();
  939. }
  940. # endif // BX_PLATFORM_WINRT
  941. }
  942. #else
  943. m_scd.BufferDesc.Width = _init.resolution.m_width;
  944. m_scd.BufferDesc.Height = _init.resolution.m_height;
  945. m_scd.BufferDesc.Format = DXGI_FORMAT_R8G8B8A8_UNORM;
  946. m_scd.BufferDesc.Scaling = DXGI_MODE_SCALING_STRETCHED;
  947. m_scd.BufferDesc.ScanlineOrdering = DXGI_MODE_SCANLINE_ORDER_UNSPECIFIED;
  948. m_scd.BufferDesc.RefreshRate.Numerator = 60;
  949. m_scd.BufferDesc.RefreshRate.Denominator = 1;
  950. m_scd.SampleDesc.Count = 1;
  951. m_scd.SampleDesc.Quality = 0;
  952. m_scd.BufferUsage = DXGI_USAGE_RENDER_TARGET_OUTPUT;
  953. m_scd.BufferCount = bx::uint32_min(BX_COUNTOF(m_backBufferColor), 4);
  954. m_scd.OutputWindow = (HWND)g_platformData.nwh;
  955. m_scd.Windowed = true;
  956. m_scd.SwapEffect = DXGI_SWAP_EFFECT_FLIP_SEQUENTIAL;
  957. m_scd.Flags = DXGI_SWAP_CHAIN_FLAG_ALLOW_MODE_SWITCH;
  958. BX_CHECK(m_scd.BufferCount <= BX_COUNTOF(m_backBufferColor), "Swap chain buffer count %d (max %d)."
  959. , m_scd.BufferCount
  960. , BX_COUNTOF(m_backBufferColor)
  961. );
  962. hr = m_factory->CreateSwapChain(m_cmd.m_commandQueue
  963. , &m_scd
  964. , reinterpret_cast<IDXGISwapChain**>(&m_swapChain)
  965. );
  966. #endif // BX_PLATFORM_*
  967. if (FAILED(hr) )
  968. {
  969. BX_TRACE("Init error: Failed to create swap chain.");
  970. goto error;
  971. }
  972. }
  973. {
  974. IDXGIOutput* output;
  975. hr = m_swapChain->GetContainingOutput(&output);
  976. if (SUCCEEDED(hr) )
  977. {
  978. #if BX_PLATFORM_WINDOWS
  979. IDXGIOutput6* output6;
  980. hr = output->QueryInterface(IID_IDXGIOutput6, (void**)&output6);
  981. if (SUCCEEDED(hr) )
  982. {
  983. DXGI_OUTPUT_DESC1 desc;
  984. hr = output6->GetDesc1(&desc);
  985. if (SUCCEEDED(hr) )
  986. {
  987. BX_TRACE("Display specs:")
  988. BX_TRACE("\t BitsPerColor: %d", desc.BitsPerColor);
  989. BX_TRACE("\t Color space: %s (colorspace, range, gamma, sitting, primaries, transform)"
  990. , s_colorSpace[bx::min<uint32_t>(desc.ColorSpace, kDxgiLastColorSpace+1)]
  991. );
  992. BX_TRACE("\t RedPrimary: %f, %f", desc.RedPrimary[0], desc.RedPrimary[1]);
  993. BX_TRACE("\t GreenPrimary: %f, %f", desc.GreenPrimary[0], desc.GreenPrimary[1]);
  994. BX_TRACE("\t BluePrimary: %f, %f", desc.BluePrimary[0], desc.BluePrimary[1]);
  995. BX_TRACE("\t WhitePoint: %f, %f", desc.WhitePoint[0], desc.WhitePoint[1]);
  996. BX_TRACE("\t MinLuminance: %f", desc.MinLuminance);
  997. BX_TRACE("\t MaxLuminance: %f", desc.MaxLuminance);
  998. BX_TRACE("\tMaxFullFrameLuminance: %f", desc.MaxFullFrameLuminance);
  999. }
  1000. DX_RELEASE(output6, 1);
  1001. }
  1002. #endif // BX_PLATFORM_WINDOWS
  1003. DX_RELEASE(output, 0);
  1004. }
  1005. }
  1006. m_presentElapsed = 0;
  1007. {
  1008. m_resolution.m_width = _init.resolution.m_width;
  1009. m_resolution.m_height = _init.resolution.m_height;
  1010. m_numWindows = 1;
  1011. #if BX_PLATFORM_WINDOWS
  1012. DX_CHECK(m_factory->MakeWindowAssociation( (HWND)g_platformData.nwh
  1013. , 0
  1014. | DXGI_MWA_NO_WINDOW_CHANGES
  1015. | DXGI_MWA_NO_ALT_ENTER
  1016. ) );
  1017. if (BX_ENABLED(BGFX_CONFIG_DEBUG) )
  1018. {
  1019. hr = m_device->QueryInterface(IID_ID3D12InfoQueue, (void**)&m_infoQueue);
  1020. if (SUCCEEDED(hr) )
  1021. {
  1022. m_infoQueue->SetBreakOnSeverity(D3D12_MESSAGE_SEVERITY_CORRUPTION, true);
  1023. m_infoQueue->SetBreakOnSeverity(D3D12_MESSAGE_SEVERITY_ERROR, true);
  1024. m_infoQueue->SetBreakOnSeverity(D3D12_MESSAGE_SEVERITY_WARNING, false);
  1025. D3D12_INFO_QUEUE_FILTER filter;
  1026. bx::memSet(&filter, 0, sizeof(filter) );
  1027. D3D12_MESSAGE_CATEGORY catlist[] =
  1028. {
  1029. D3D12_MESSAGE_CATEGORY_STATE_CREATION,
  1030. D3D12_MESSAGE_CATEGORY_EXECUTION,
  1031. };
  1032. filter.DenyList.NumCategories = BX_COUNTOF(catlist);
  1033. filter.DenyList.pCategoryList = catlist;
  1034. m_infoQueue->PushStorageFilter(&filter);
  1035. DX_RELEASE_WARNONLY(m_infoQueue, 0);
  1036. }
  1037. }
  1038. #endif // BX_PLATFORM_WINDOWS
  1039. D3D12_DESCRIPTOR_HEAP_DESC rtvDescHeap;
  1040. rtvDescHeap.NumDescriptors = 0
  1041. + BX_COUNTOF(m_backBufferColor)
  1042. + BGFX_CONFIG_MAX_FRAME_BUFFERS*BGFX_CONFIG_MAX_FRAME_BUFFER_ATTACHMENTS
  1043. ;
  1044. rtvDescHeap.Type = D3D12_DESCRIPTOR_HEAP_TYPE_RTV;
  1045. rtvDescHeap.Flags = D3D12_DESCRIPTOR_HEAP_FLAG_NONE;
  1046. rtvDescHeap.NodeMask = 1;
  1047. DX_CHECK(m_device->CreateDescriptorHeap(&rtvDescHeap
  1048. , IID_ID3D12DescriptorHeap
  1049. , (void**)&m_rtvDescriptorHeap
  1050. ) );
  1051. D3D12_DESCRIPTOR_HEAP_DESC dsvDescHeap;
  1052. dsvDescHeap.NumDescriptors = 0
  1053. + 1 // reserved for depth backbuffer.
  1054. + BGFX_CONFIG_MAX_FRAME_BUFFERS
  1055. ;
  1056. dsvDescHeap.Type = D3D12_DESCRIPTOR_HEAP_TYPE_DSV;
  1057. dsvDescHeap.Flags = D3D12_DESCRIPTOR_HEAP_FLAG_NONE;
  1058. dsvDescHeap.NodeMask = 1;
  1059. DX_CHECK(m_device->CreateDescriptorHeap(&dsvDescHeap
  1060. , IID_ID3D12DescriptorHeap
  1061. , (void**)&m_dsvDescriptorHeap
  1062. ) );
  1063. for (uint32_t ii = 0; ii < BX_COUNTOF(m_scratchBuffer); ++ii)
  1064. {
  1065. m_scratchBuffer[ii].create(BGFX_CONFIG_MAX_DRAW_CALLS*1024
  1066. , BGFX_CONFIG_MAX_TEXTURES + BGFX_CONFIG_MAX_SHADERS + BGFX_CONFIG_MAX_DRAW_CALLS
  1067. );
  1068. }
  1069. m_samplerAllocator.create(D3D12_DESCRIPTOR_HEAP_TYPE_SAMPLER
  1070. , 1024
  1071. , BGFX_CONFIG_MAX_TEXTURE_SAMPLERS
  1072. );
  1073. D3D12_DESCRIPTOR_RANGE descRange[] =
  1074. {
  1075. { D3D12_DESCRIPTOR_RANGE_TYPE_SAMPLER, BGFX_CONFIG_MAX_TEXTURE_SAMPLERS, 0, 0, D3D12_DESCRIPTOR_RANGE_OFFSET_APPEND },
  1076. { D3D12_DESCRIPTOR_RANGE_TYPE_SRV, BGFX_CONFIG_MAX_TEXTURE_SAMPLERS, 0, 0, D3D12_DESCRIPTOR_RANGE_OFFSET_APPEND },
  1077. { D3D12_DESCRIPTOR_RANGE_TYPE_CBV, 1, 0, 0, D3D12_DESCRIPTOR_RANGE_OFFSET_APPEND },
  1078. { D3D12_DESCRIPTOR_RANGE_TYPE_UAV, BGFX_CONFIG_MAX_TEXTURE_SAMPLERS, 0, 0, D3D12_DESCRIPTOR_RANGE_OFFSET_APPEND },
  1079. };
  1080. BX_STATIC_ASSERT(BX_COUNTOF(descRange) == Rdt::Count);
  1081. D3D12_ROOT_PARAMETER rootParameter[] =
  1082. {
  1083. { D3D12_ROOT_PARAMETER_TYPE_DESCRIPTOR_TABLE, { { 1, &descRange[Rdt::Sampler] } }, D3D12_SHADER_VISIBILITY_ALL },
  1084. { D3D12_ROOT_PARAMETER_TYPE_DESCRIPTOR_TABLE, { { 1, &descRange[Rdt::SRV] } }, D3D12_SHADER_VISIBILITY_ALL },
  1085. { D3D12_ROOT_PARAMETER_TYPE_CBV, { { 0, 0 } }, D3D12_SHADER_VISIBILITY_ALL },
  1086. { D3D12_ROOT_PARAMETER_TYPE_DESCRIPTOR_TABLE, { { 1, &descRange[Rdt::UAV] } }, D3D12_SHADER_VISIBILITY_ALL },
  1087. };
  1088. rootParameter[Rdt::CBV].Descriptor.RegisterSpace = 0;
  1089. rootParameter[Rdt::CBV].Descriptor.ShaderRegister = 0;
  1090. D3D12_ROOT_SIGNATURE_DESC descRootSignature;
  1091. descRootSignature.NumParameters = BX_COUNTOF(rootParameter);
  1092. descRootSignature.pParameters = rootParameter;
  1093. descRootSignature.NumStaticSamplers = 0;
  1094. descRootSignature.pStaticSamplers = NULL;
  1095. descRootSignature.Flags = D3D12_ROOT_SIGNATURE_FLAG_ALLOW_INPUT_ASSEMBLER_INPUT_LAYOUT;
  1096. ID3DBlob* outBlob;
  1097. ID3DBlob* errorBlob;
  1098. DX_CHECK(D3D12SerializeRootSignature(&descRootSignature
  1099. , D3D_ROOT_SIGNATURE_VERSION_1
  1100. , &outBlob
  1101. , &errorBlob
  1102. ) );
  1103. DX_CHECK(m_device->CreateRootSignature(0
  1104. , outBlob->GetBufferPointer()
  1105. , outBlob->GetBufferSize()
  1106. , IID_ID3D12RootSignature
  1107. , (void**)&m_rootSignature
  1108. ) );
  1109. g_caps.supported |= ( 0
  1110. | BGFX_CAPS_TEXTURE_3D
  1111. | BGFX_CAPS_TEXTURE_COMPARE_ALL
  1112. | BGFX_CAPS_INSTANCING
  1113. | BGFX_CAPS_VERTEX_ATTRIB_HALF
  1114. | BGFX_CAPS_VERTEX_ATTRIB_UINT10
  1115. | BGFX_CAPS_FRAGMENT_DEPTH
  1116. | BGFX_CAPS_BLEND_INDEPENDENT
  1117. | BGFX_CAPS_COMPUTE
  1118. | (m_options.ROVsSupported ? BGFX_CAPS_FRAGMENT_ORDERING : 0)
  1119. // | (m_architecture.UMA ? BGFX_CAPS_TEXTURE_DIRECT_ACCESS : 0)
  1120. // | (BX_ENABLED(BX_PLATFORM_WINDOWS) ? BGFX_CAPS_SWAP_CHAIN : 0)
  1121. | BGFX_CAPS_TEXTURE_BLIT
  1122. | BGFX_CAPS_TEXTURE_READ_BACK
  1123. | BGFX_CAPS_OCCLUSION_QUERY
  1124. | BGFX_CAPS_ALPHA_TO_COVERAGE
  1125. | BGFX_CAPS_TEXTURE_2D_ARRAY
  1126. | BGFX_CAPS_TEXTURE_CUBE_ARRAY
  1127. );
  1128. g_caps.limits.maxTextureSize = 16384;
  1129. g_caps.limits.maxFBAttachments = uint8_t(bx::uint32_min(16, BGFX_CONFIG_MAX_FRAME_BUFFER_ATTACHMENTS) );
  1130. g_caps.limits.maxVertexStreams = BGFX_CONFIG_MAX_VERTEX_STREAMS;
  1131. for (uint32_t ii = 0; ii < TextureFormat::Count; ++ii)
  1132. {
  1133. uint16_t support = BGFX_CAPS_FORMAT_TEXTURE_NONE;
  1134. const DXGI_FORMAT fmt = bimg::isDepth(bimg::TextureFormat::Enum(ii) )
  1135. ? s_textureFormat[ii].m_fmtDsv
  1136. : s_textureFormat[ii].m_fmt
  1137. ;
  1138. const DXGI_FORMAT fmtSrgb = s_textureFormat[ii].m_fmtSrgb;
  1139. if (DXGI_FORMAT_UNKNOWN != fmt)
  1140. {
  1141. D3D12_FEATURE_DATA_FORMAT_SUPPORT data;
  1142. data.Format = fmt;
  1143. hr = m_device->CheckFeatureSupport(D3D12_FEATURE_FORMAT_SUPPORT, &data, sizeof(data) );
  1144. if (SUCCEEDED(hr) )
  1145. {
  1146. support |= 0 != (data.Support1 & (0
  1147. | D3D12_FORMAT_SUPPORT1_TEXTURE2D
  1148. ) )
  1149. ? BGFX_CAPS_FORMAT_TEXTURE_2D
  1150. : BGFX_CAPS_FORMAT_TEXTURE_NONE
  1151. ;
  1152. support |= 0 != (data.Support1 & (0
  1153. | D3D12_FORMAT_SUPPORT1_TEXTURE3D
  1154. ) )
  1155. ? BGFX_CAPS_FORMAT_TEXTURE_3D
  1156. : BGFX_CAPS_FORMAT_TEXTURE_NONE
  1157. ;
  1158. support |= 0 != (data.Support1 & (0
  1159. | D3D12_FORMAT_SUPPORT1_TEXTURECUBE
  1160. ) )
  1161. ? BGFX_CAPS_FORMAT_TEXTURE_CUBE
  1162. : BGFX_CAPS_FORMAT_TEXTURE_NONE
  1163. ;
  1164. support |= 0 != (data.Support1 & (0
  1165. | D3D12_FORMAT_SUPPORT1_BUFFER
  1166. | D3D12_FORMAT_SUPPORT1_IA_VERTEX_BUFFER
  1167. | D3D12_FORMAT_SUPPORT1_IA_INDEX_BUFFER
  1168. ) )
  1169. ? BGFX_CAPS_FORMAT_TEXTURE_VERTEX
  1170. : BGFX_CAPS_FORMAT_TEXTURE_NONE
  1171. ;
  1172. support |= 0 != (data.Support1 & (0
  1173. | D3D12_FORMAT_SUPPORT1_SHADER_LOAD
  1174. ) )
  1175. ? BGFX_CAPS_FORMAT_TEXTURE_IMAGE
  1176. : BGFX_CAPS_FORMAT_TEXTURE_NONE
  1177. ;
  1178. support |= 0 != (data.Support1 & (0
  1179. | D3D12_FORMAT_SUPPORT1_RENDER_TARGET
  1180. | D3D12_FORMAT_SUPPORT1_DEPTH_STENCIL
  1181. ) )
  1182. ? BGFX_CAPS_FORMAT_TEXTURE_FRAMEBUFFER
  1183. : BGFX_CAPS_FORMAT_TEXTURE_NONE
  1184. ;
  1185. support |= 0 != (data.Support1 & (0
  1186. | D3D12_FORMAT_SUPPORT1_MULTISAMPLE_RENDERTARGET
  1187. ) )
  1188. ? BGFX_CAPS_FORMAT_TEXTURE_FRAMEBUFFER_MSAA
  1189. : BGFX_CAPS_FORMAT_TEXTURE_NONE
  1190. ;
  1191. support |= 0 != (data.Support1 & (0
  1192. | D3D12_FORMAT_SUPPORT1_MULTISAMPLE_LOAD
  1193. ) )
  1194. ? BGFX_CAPS_FORMAT_TEXTURE_MSAA
  1195. : BGFX_CAPS_FORMAT_TEXTURE_NONE
  1196. ;
  1197. }
  1198. else
  1199. {
  1200. BX_TRACE("CheckFeatureSupport failed with %x for format %s.", hr, getName(TextureFormat::Enum(ii) ) );
  1201. }
  1202. if (0 != (support & BGFX_CAPS_FORMAT_TEXTURE_IMAGE) )
  1203. {
  1204. // clear image flag for additional testing
  1205. support &= ~BGFX_CAPS_FORMAT_TEXTURE_IMAGE;
  1206. data.Format = s_textureFormat[ii].m_fmt;
  1207. hr = m_device->CheckFeatureSupport(D3D12_FEATURE_FORMAT_SUPPORT, &data, sizeof(data) );
  1208. if (SUCCEEDED(hr) )
  1209. {
  1210. support |= 0 != (data.Support2 & (0
  1211. | D3D12_FORMAT_SUPPORT2_UAV_TYPED_LOAD
  1212. | D3D12_FORMAT_SUPPORT2_UAV_TYPED_STORE
  1213. ) )
  1214. ? BGFX_CAPS_FORMAT_TEXTURE_IMAGE
  1215. : BGFX_CAPS_FORMAT_TEXTURE_NONE
  1216. ;
  1217. }
  1218. }
  1219. }
  1220. if (DXGI_FORMAT_UNKNOWN != fmtSrgb)
  1221. {
  1222. struct D3D11_FEATURE_DATA_FORMAT_SUPPORT
  1223. {
  1224. DXGI_FORMAT InFormat;
  1225. UINT OutFormatSupport;
  1226. };
  1227. D3D12_FEATURE_DATA_FORMAT_SUPPORT data;
  1228. data.Format = fmtSrgb;
  1229. hr = m_device->CheckFeatureSupport(D3D12_FEATURE_FORMAT_SUPPORT, &data, sizeof(data) );
  1230. if (SUCCEEDED(hr) )
  1231. {
  1232. support |= 0 != (data.Support1 & (0
  1233. | D3D12_FORMAT_SUPPORT1_TEXTURE2D
  1234. ) )
  1235. ? BGFX_CAPS_FORMAT_TEXTURE_2D_SRGB
  1236. : BGFX_CAPS_FORMAT_TEXTURE_NONE
  1237. ;
  1238. support |= 0 != (data.Support1 & (0
  1239. | D3D12_FORMAT_SUPPORT1_TEXTURE3D
  1240. ) )
  1241. ? BGFX_CAPS_FORMAT_TEXTURE_3D_SRGB
  1242. : BGFX_CAPS_FORMAT_TEXTURE_NONE
  1243. ;
  1244. support |= 0 != (data.Support1 & (0
  1245. | D3D12_FORMAT_SUPPORT1_TEXTURECUBE
  1246. ) )
  1247. ? BGFX_CAPS_FORMAT_TEXTURE_CUBE_SRGB
  1248. : BGFX_CAPS_FORMAT_TEXTURE_NONE
  1249. ;
  1250. }
  1251. else
  1252. {
  1253. BX_TRACE("CheckFeatureSupport failed with %x for sRGB format %s.", hr, getName(TextureFormat::Enum(ii) ) );
  1254. }
  1255. }
  1256. g_caps.formats[ii] = support;
  1257. }
  1258. // Init reserved part of view name.
  1259. for (uint32_t ii = 0; ii < BGFX_CONFIG_MAX_VIEWS; ++ii)
  1260. {
  1261. bx::snprintf(s_viewName[ii], BGFX_CONFIG_MAX_VIEW_NAME_RESERVED + 1, "%3d ", ii);
  1262. }
  1263. postReset();
  1264. m_batch.create(4<<10);
  1265. m_batch.setIndirectMode(BGFX_PCI_ID_NVIDIA != m_adapterDesc.VendorId);
  1266. m_gpuTimer.init();
  1267. m_occlusionQuery.init();
  1268. }
  1269. g_internalData.context = m_device;
  1270. return true;
  1271. error:
  1272. switch (errorState)
  1273. {
  1274. case ErrorState::CreatedCommandQueue:
  1275. m_cmd.shutdown();
  1276. case ErrorState::CreatedDXGIFactory:
  1277. DX_RELEASE(m_device, 0);
  1278. DX_RELEASE(m_adapter, 0);
  1279. DX_RELEASE(m_factory, 0);
  1280. #if USE_D3D12_DYNAMIC_LIB
  1281. case ErrorState::LoadedDXGI:
  1282. bx::dlclose(m_dxgidll);
  1283. case ErrorState::LoadedD3D12:
  1284. bx::dlclose(m_d3d12dll);
  1285. case ErrorState::LoadedKernel32:
  1286. bx::dlclose(m_kernel32dll);
  1287. #endif // USE_D3D12_DYNAMIC_LIB
  1288. case ErrorState::Default:
  1289. default:
  1290. unloadRenderDoc(m_renderdocdll);
  1291. bx::dlclose(m_winPixEvent);
  1292. m_winPixEvent = NULL;
  1293. break;
  1294. }
  1295. return false;
  1296. }
  1297. void shutdown()
  1298. {
  1299. m_cmd.finish();
  1300. m_batch.destroy();
  1301. preReset();
  1302. m_gpuTimer.shutdown();
  1303. m_occlusionQuery.shutdown();
  1304. m_samplerAllocator.destroy();
  1305. for (uint32_t ii = 0; ii < BX_COUNTOF(m_scratchBuffer); ++ii)
  1306. {
  1307. m_scratchBuffer[ii].destroy();
  1308. }
  1309. m_pipelineStateCache.invalidate();
  1310. for (uint32_t ii = 0; ii < BX_COUNTOF(m_indexBuffers); ++ii)
  1311. {
  1312. m_indexBuffers[ii].destroy();
  1313. }
  1314. for (uint32_t ii = 0; ii < BX_COUNTOF(m_vertexBuffers); ++ii)
  1315. {
  1316. m_vertexBuffers[ii].destroy();
  1317. }
  1318. for (uint32_t ii = 0; ii < BX_COUNTOF(m_shaders); ++ii)
  1319. {
  1320. m_shaders[ii].destroy();
  1321. }
  1322. for (uint32_t ii = 0; ii < BX_COUNTOF(m_textures); ++ii)
  1323. {
  1324. m_textures[ii].destroy();
  1325. }
  1326. DX_RELEASE(m_rtvDescriptorHeap, 0);
  1327. DX_RELEASE(m_dsvDescriptorHeap, 0);
  1328. DX_RELEASE(m_rootSignature, 0);
  1329. DX_RELEASE(m_swapChain, 0);
  1330. m_cmd.shutdown();
  1331. DX_RELEASE(m_device, 0);
  1332. DX_RELEASE(m_adapter, 0);
  1333. DX_RELEASE(m_factory, 0);
  1334. unloadRenderDoc(m_renderdocdll);
  1335. bx::dlclose(m_winPixEvent);
  1336. m_winPixEvent = NULL;
  1337. #if USE_D3D12_DYNAMIC_LIB
  1338. bx::dlclose(m_dxgidll);
  1339. bx::dlclose(m_d3d12dll);
  1340. bx::dlclose(m_kernel32dll);
  1341. #endif // USE_D3D12_DYNAMIC_LIB
  1342. }
  1343. RendererType::Enum getRendererType() const override
  1344. {
  1345. return RendererType::Direct3D12;
  1346. }
  1347. const char* getRendererName() const override
  1348. {
  1349. return BGFX_RENDERER_DIRECT3D12_NAME;
  1350. }
  1351. bool isDeviceRemoved() override
  1352. {
  1353. return m_lost;
  1354. }
  1355. void flip(HMD& /*_hmd*/) override
  1356. {
  1357. if (NULL != m_swapChain
  1358. && !m_lost)
  1359. {
  1360. int64_t start = bx::getHPCounter();
  1361. HRESULT hr = S_OK;
  1362. uint32_t syncInterval = !!(m_resolution.m_flags & BGFX_RESET_VSYNC);
  1363. uint32_t flags = 0 == syncInterval ? DXGI_PRESENT_RESTART : 0;
  1364. for (uint32_t ii = 1, num = m_numWindows; ii < num && SUCCEEDED(hr); ++ii)
  1365. {
  1366. hr = m_frameBuffers[m_windows[ii].idx].m_swapChain->Present(syncInterval, flags);
  1367. }
  1368. if (SUCCEEDED(hr) )
  1369. {
  1370. m_cmd.finish(m_backBufferColorFence[(m_backBufferColorIdx-1) % m_scd.BufferCount]);
  1371. hr = m_swapChain->Present(syncInterval, flags);
  1372. }
  1373. int64_t now = bx::getHPCounter();
  1374. m_presentElapsed = now - start;
  1375. m_lost = isLost(hr);
  1376. BGFX_FATAL(!m_lost
  1377. , bgfx::Fatal::DeviceLost
  1378. , "Device is lost. FAILED 0x%08x %s (%s)"
  1379. , hr
  1380. , getLostReason(hr)
  1381. , DXGI_ERROR_DEVICE_REMOVED == hr ? getLostReason(m_device->GetDeviceRemovedReason() ) : "no info"
  1382. );
  1383. }
  1384. }
  1385. void createIndexBuffer(IndexBufferHandle _handle, Memory* _mem, uint16_t _flags) override
  1386. {
  1387. m_indexBuffers[_handle.idx].create(_mem->size, _mem->data, _flags, false);
  1388. }
  1389. void destroyIndexBuffer(IndexBufferHandle _handle) override
  1390. {
  1391. m_indexBuffers[_handle.idx].destroy();
  1392. }
  1393. void createVertexDecl(VertexDeclHandle _handle, const VertexDecl& _decl) override
  1394. {
  1395. VertexDecl& decl = m_vertexDecls[_handle.idx];
  1396. bx::memCopy(&decl, &_decl, sizeof(VertexDecl) );
  1397. dump(decl);
  1398. }
  1399. void destroyVertexDecl(VertexDeclHandle /*_handle*/) override
  1400. {
  1401. }
  1402. void createVertexBuffer(VertexBufferHandle _handle, Memory* _mem, VertexDeclHandle _declHandle, uint16_t _flags) override
  1403. {
  1404. m_vertexBuffers[_handle.idx].create(_mem->size, _mem->data, _declHandle, _flags);
  1405. }
  1406. void destroyVertexBuffer(VertexBufferHandle _handle) override
  1407. {
  1408. m_vertexBuffers[_handle.idx].destroy();
  1409. }
  1410. void createDynamicIndexBuffer(IndexBufferHandle _handle, uint32_t _size, uint16_t _flags) override
  1411. {
  1412. m_indexBuffers[_handle.idx].create(_size, NULL, _flags, false);
  1413. }
  1414. void updateDynamicIndexBuffer(IndexBufferHandle _handle, uint32_t _offset, uint32_t _size, Memory* _mem) override
  1415. {
  1416. m_indexBuffers[_handle.idx].update(m_commandList, _offset, bx::uint32_min(_size, _mem->size), _mem->data);
  1417. }
  1418. void destroyDynamicIndexBuffer(IndexBufferHandle _handle) override
  1419. {
  1420. m_indexBuffers[_handle.idx].destroy();
  1421. }
  1422. void createDynamicVertexBuffer(VertexBufferHandle _handle, uint32_t _size, uint16_t _flags) override
  1423. {
  1424. VertexDeclHandle decl = BGFX_INVALID_HANDLE;
  1425. m_vertexBuffers[_handle.idx].create(_size, NULL, decl, _flags);
  1426. }
  1427. void updateDynamicVertexBuffer(VertexBufferHandle _handle, uint32_t _offset, uint32_t _size, Memory* _mem) override
  1428. {
  1429. m_vertexBuffers[_handle.idx].update(m_commandList, _offset, bx::uint32_min(_size, _mem->size), _mem->data);
  1430. }
  1431. void destroyDynamicVertexBuffer(VertexBufferHandle _handle) override
  1432. {
  1433. m_vertexBuffers[_handle.idx].destroy();
  1434. }
  1435. void createShader(ShaderHandle _handle, Memory* _mem) override
  1436. {
  1437. m_shaders[_handle.idx].create(_mem);
  1438. }
  1439. void destroyShader(ShaderHandle _handle) override
  1440. {
  1441. m_shaders[_handle.idx].destroy();
  1442. }
  1443. void createProgram(ProgramHandle _handle, ShaderHandle _vsh, ShaderHandle _fsh) override
  1444. {
  1445. m_program[_handle.idx].create(&m_shaders[_vsh.idx], isValid(_fsh) ? &m_shaders[_fsh.idx] : NULL);
  1446. }
  1447. void destroyProgram(ProgramHandle _handle) override
  1448. {
  1449. m_program[_handle.idx].destroy();
  1450. }
  1451. void* createTexture(TextureHandle _handle, Memory* _mem, uint32_t _flags, uint8_t _skip) override
  1452. {
  1453. return m_textures[_handle.idx].create(_mem, _flags, _skip);
  1454. }
  1455. void updateTextureBegin(TextureHandle /*_handle*/, uint8_t /*_side*/, uint8_t /*_mip*/) override
  1456. {
  1457. }
  1458. void updateTexture(TextureHandle _handle, uint8_t _side, uint8_t _mip, const Rect& _rect, uint16_t _z, uint16_t _depth, uint16_t _pitch, const Memory* _mem) override
  1459. {
  1460. m_textures[_handle.idx].update(m_commandList, _side, _mip, _rect, _z, _depth, _pitch, _mem);
  1461. }
  1462. void updateTextureEnd() override
  1463. {
  1464. }
  1465. void readTexture(TextureHandle _handle, void* _data, uint8_t _mip ) override
  1466. {
  1467. const TextureD3D12& texture = m_textures[_handle.idx];
  1468. D3D12_RESOURCE_DESC desc = getResourceDesc(texture.m_ptr);
  1469. D3D12_PLACED_SUBRESOURCE_FOOTPRINT layout;
  1470. uint32_t numRows;
  1471. uint64_t total;
  1472. uint64_t srcPitch;
  1473. m_device->GetCopyableFootprints(&desc
  1474. , _mip
  1475. , 1
  1476. , 0
  1477. , &layout
  1478. , &numRows
  1479. , &srcPitch
  1480. , &total
  1481. );
  1482. ID3D12Resource* readback = createCommittedResource(m_device, HeapProperty::ReadBack, total);
  1483. D3D12_BOX box;
  1484. box.left = 0;
  1485. box.top = 0;
  1486. box.right = texture.m_width;
  1487. box.bottom = texture.m_height;
  1488. box.front = 0;
  1489. box.back = 1;
  1490. D3D12_TEXTURE_COPY_LOCATION dstLocation = { readback, D3D12_TEXTURE_COPY_TYPE_PLACED_FOOTPRINT, { layout } };
  1491. D3D12_TEXTURE_COPY_LOCATION srcLocation = { texture.m_ptr, D3D12_TEXTURE_COPY_TYPE_SUBRESOURCE_INDEX, {} };
  1492. m_commandList->CopyTextureRegion(&dstLocation, 0, 0, 0, &srcLocation, &box);
  1493. finish();
  1494. m_commandList = m_cmd.alloc();
  1495. uint32_t srcWidth = bx::uint32_max(1, texture.m_width >>_mip);
  1496. uint32_t srcHeight = bx::uint32_max(1, texture.m_height>>_mip);
  1497. uint8_t* src;
  1498. const uint8_t bpp = bimg::getBitsPerPixel(bimg::TextureFormat::Enum(texture.m_textureFormat) );
  1499. uint8_t* dst = (uint8_t*)_data;
  1500. uint32_t dstPitch = srcWidth*bpp/8;
  1501. uint32_t pitch = bx::uint32_min(uint32_t(srcPitch), dstPitch);
  1502. D3D12_RANGE readRange = { 0, dstPitch*srcHeight };
  1503. readback->Map(0, &readRange, (void**)&src);
  1504. for (uint32_t yy = 0, height = srcHeight; yy < height; ++yy)
  1505. {
  1506. bx::memCopy(dst, src, pitch);
  1507. src += srcPitch;
  1508. dst += dstPitch;
  1509. }
  1510. D3D12_RANGE writeRange = { 0, 0 };
  1511. readback->Unmap(0, &writeRange);
  1512. DX_RELEASE(readback, 0);
  1513. }
  1514. void resizeTexture(TextureHandle _handle, uint16_t _width, uint16_t _height, uint8_t _numMips) override
  1515. {
  1516. TextureD3D12& texture = m_textures[_handle.idx];
  1517. uint32_t size = sizeof(uint32_t) + sizeof(TextureCreate);
  1518. const Memory* mem = alloc(size);
  1519. bx::StaticMemoryBlockWriter writer(mem->data, mem->size);
  1520. uint32_t magic = BGFX_CHUNK_MAGIC_TEX;
  1521. bx::write(&writer, magic);
  1522. TextureCreate tc;
  1523. tc.m_width = _width;
  1524. tc.m_height = _height;
  1525. tc.m_depth = 0;
  1526. tc.m_numLayers = 1;
  1527. tc.m_numMips = _numMips;
  1528. tc.m_format = TextureFormat::Enum(texture.m_requestedFormat);
  1529. tc.m_cubeMap = false;
  1530. tc.m_mem = NULL;
  1531. bx::write(&writer, tc);
  1532. texture.destroy();
  1533. texture.create(mem, texture.m_flags, 0);
  1534. release(mem);
  1535. }
  1536. void overrideInternal(TextureHandle _handle, uintptr_t _ptr) override
  1537. {
  1538. BX_UNUSED(_handle, _ptr);
  1539. }
  1540. uintptr_t getInternal(TextureHandle _handle) override
  1541. {
  1542. BX_UNUSED(_handle);
  1543. return 0;
  1544. }
  1545. void destroyTexture(TextureHandle _handle) override
  1546. {
  1547. m_textures[_handle.idx].destroy();
  1548. }
  1549. void createFrameBuffer(FrameBufferHandle _handle, uint8_t _num, const Attachment* _attachment) override
  1550. {
  1551. m_frameBuffers[_handle.idx].create(_num, _attachment);
  1552. }
  1553. void createFrameBuffer(FrameBufferHandle _handle, void* _nwh, uint32_t _width, uint32_t _height, TextureFormat::Enum _depthFormat) override
  1554. {
  1555. uint16_t denseIdx = m_numWindows++;
  1556. m_windows[denseIdx] = _handle;
  1557. m_frameBuffers[_handle.idx].create(denseIdx, _nwh, _width, _height, _depthFormat);
  1558. }
  1559. void destroyFrameBuffer(FrameBufferHandle _handle) override
  1560. {
  1561. uint16_t denseIdx = m_frameBuffers[_handle.idx].destroy();
  1562. if (UINT16_MAX != denseIdx)
  1563. {
  1564. --m_numWindows;
  1565. if (m_numWindows > 1)
  1566. {
  1567. FrameBufferHandle handle = m_windows[m_numWindows];
  1568. m_windows[denseIdx] = handle;
  1569. m_frameBuffers[handle.idx].m_denseIdx = denseIdx;
  1570. }
  1571. }
  1572. }
  1573. void createUniform(UniformHandle _handle, UniformType::Enum _type, uint16_t _num, const char* _name) override
  1574. {
  1575. if (NULL != m_uniforms[_handle.idx])
  1576. {
  1577. BX_FREE(g_allocator, m_uniforms[_handle.idx]);
  1578. }
  1579. uint32_t size = BX_ALIGN_16(g_uniformTypeSize[_type] * _num);
  1580. void* data = BX_ALLOC(g_allocator, size);
  1581. bx::memSet(data, 0, size);
  1582. m_uniforms[_handle.idx] = data;
  1583. m_uniformReg.add(_handle, _name, data);
  1584. }
  1585. void destroyUniform(UniformHandle _handle) override
  1586. {
  1587. BX_FREE(g_allocator, m_uniforms[_handle.idx]);
  1588. m_uniforms[_handle.idx] = NULL;
  1589. m_uniformReg.remove(_handle);
  1590. }
  1591. void requestScreenShot(FrameBufferHandle _handle, const char* _filePath) override
  1592. {
  1593. BX_UNUSED(_handle);
  1594. uint32_t idx = (m_backBufferColorIdx-1) % m_scd.BufferCount;
  1595. m_cmd.finish(m_backBufferColorFence[idx]);
  1596. ID3D12Resource* backBuffer = m_backBufferColor[idx];
  1597. D3D12_RESOURCE_DESC desc = getResourceDesc(backBuffer);
  1598. const uint32_t width = (uint32_t)desc.Width;
  1599. const uint32_t height = (uint32_t)desc.Height;
  1600. D3D12_PLACED_SUBRESOURCE_FOOTPRINT layout;
  1601. uint32_t numRows;
  1602. uint64_t total;
  1603. uint64_t pitch;
  1604. m_device->GetCopyableFootprints(&desc
  1605. , 0
  1606. , 1
  1607. , 0
  1608. , &layout
  1609. , &numRows
  1610. , &pitch
  1611. , &total
  1612. );
  1613. ID3D12Resource* readback = createCommittedResource(m_device, HeapProperty::ReadBack, total);
  1614. D3D12_BOX box;
  1615. box.left = 0;
  1616. box.top = 0;
  1617. box.right = width;
  1618. box.bottom = height;
  1619. box.front = 0;
  1620. box.back = 1;
  1621. setResourceBarrier(m_commandList, backBuffer, D3D12_RESOURCE_STATE_PRESENT, D3D12_RESOURCE_STATE_COPY_SOURCE);
  1622. D3D12_TEXTURE_COPY_LOCATION dst = { readback, D3D12_TEXTURE_COPY_TYPE_PLACED_FOOTPRINT, { layout } };
  1623. D3D12_TEXTURE_COPY_LOCATION src = { backBuffer, D3D12_TEXTURE_COPY_TYPE_SUBRESOURCE_INDEX, {} };
  1624. m_commandList->CopyTextureRegion(&dst, 0, 0, 0, &src, &box);
  1625. setResourceBarrier(m_commandList, backBuffer, D3D12_RESOURCE_STATE_COPY_SOURCE, D3D12_RESOURCE_STATE_PRESENT);
  1626. finish();
  1627. m_commandList = m_cmd.alloc();
  1628. void* data;
  1629. readback->Map(0, NULL, (void**)&data);
  1630. bimg::imageSwizzleBgra8(
  1631. data
  1632. , layout.Footprint.RowPitch
  1633. , width
  1634. , height
  1635. , data
  1636. , layout.Footprint.RowPitch
  1637. );
  1638. g_callback->screenShot(_filePath
  1639. , width
  1640. , height
  1641. , layout.Footprint.RowPitch
  1642. , data
  1643. , (uint32_t)total
  1644. , false
  1645. );
  1646. readback->Unmap(0, NULL);
  1647. DX_RELEASE(readback, 0);
  1648. }
  1649. void updateViewName(ViewId _id, const char* _name) override
  1650. {
  1651. bx::strCopy(&s_viewName[_id][BGFX_CONFIG_MAX_VIEW_NAME_RESERVED]
  1652. , BX_COUNTOF(s_viewName[0]) - BGFX_CONFIG_MAX_VIEW_NAME_RESERVED
  1653. , _name
  1654. );
  1655. }
  1656. void updateUniform(uint16_t _loc, const void* _data, uint32_t _size) override
  1657. {
  1658. bx::memCopy(m_uniforms[_loc], _data, _size);
  1659. }
  1660. void setMarker(const char* _marker, uint32_t /*_size*/) override
  1661. {
  1662. if (BX_ENABLED(BGFX_CONFIG_DEBUG_PIX))
  1663. {
  1664. PIX3_SETMARKER(m_commandList, D3DCOLOR_MARKER, _marker);
  1665. }
  1666. }
  1667. void invalidateOcclusionQuery(OcclusionQueryHandle _handle) override
  1668. {
  1669. m_occlusionQuery.invalidate(_handle);
  1670. }
  1671. virtual void setName(Handle _handle, const char* _name) override
  1672. {
  1673. switch (_handle.type)
  1674. {
  1675. case Handle::Shader:
  1676. // setDebugObjectName(m_shaders[_handle.idx].m_ptr, _name);
  1677. break;
  1678. case Handle::Texture:
  1679. setDebugObjectName(m_textures[_handle.idx].m_ptr, _name);
  1680. break;
  1681. default:
  1682. BX_CHECK(false, "Invalid handle type?! %d", _handle.type);
  1683. break;
  1684. }
  1685. }
  1686. void submitBlit(BlitState& _bs, uint16_t _view);
  1687. void submit(Frame* _render, ClearQuad& _clearQuad, TextVideoMemBlitter& _textVideoMemBlitter) override;
  1688. void blitSetup(TextVideoMemBlitter& _blitter) override
  1689. {
  1690. const uint32_t width = getBufferWidth();
  1691. const uint32_t height = getBufferHeight();
  1692. FrameBufferHandle fbh = BGFX_INVALID_HANDLE;
  1693. setFrameBuffer(fbh, false);
  1694. D3D12_VIEWPORT vp;
  1695. vp.TopLeftX = 0;
  1696. vp.TopLeftY = 0;
  1697. vp.Width = (float)width;
  1698. vp.Height = (float)height;
  1699. vp.MinDepth = 0.0f;
  1700. vp.MaxDepth = 1.0f;
  1701. m_commandList->RSSetViewports(1, &vp);
  1702. D3D12_RECT rc;
  1703. rc.left = 0;
  1704. rc.top = 0;
  1705. rc.right = width;
  1706. rc.bottom = height;
  1707. m_commandList->RSSetScissorRects(1, &rc);
  1708. const uint64_t state = 0
  1709. | BGFX_STATE_RGB_WRITE
  1710. | BGFX_STATE_ALPHA_WRITE
  1711. | BGFX_STATE_DEPTH_TEST_ALWAYS
  1712. ;
  1713. const VertexDecl* decls[1] = { &m_vertexDecls[_blitter.m_vb->decl.idx] };
  1714. ID3D12PipelineState* pso = getPipelineState(state
  1715. , packStencil(BGFX_STENCIL_DEFAULT, BGFX_STENCIL_DEFAULT)
  1716. , 1
  1717. , decls
  1718. , _blitter.m_program.idx
  1719. , 0
  1720. );
  1721. m_commandList->SetPipelineState(pso);
  1722. m_commandList->SetGraphicsRootSignature(m_rootSignature);
  1723. float proj[16];
  1724. bx::mtxOrtho(proj, 0.0f, (float)width, (float)height, 0.0f, 0.0f, 1000.0f, 0.0f, false);
  1725. PredefinedUniform& predefined = m_program[_blitter.m_program.idx].m_predefined[0];
  1726. uint8_t flags = predefined.m_type;
  1727. setShaderUniform(flags, predefined.m_loc, proj, 4);
  1728. D3D12_GPU_VIRTUAL_ADDRESS gpuAddress;
  1729. commitShaderConstants(_blitter.m_program.idx, gpuAddress);
  1730. ScratchBufferD3D12& scratchBuffer = m_scratchBuffer[m_backBufferColorIdx];
  1731. ID3D12DescriptorHeap* heaps[] =
  1732. {
  1733. m_samplerAllocator.getHeap(),
  1734. scratchBuffer.getHeap(),
  1735. };
  1736. m_commandList->SetDescriptorHeaps(BX_COUNTOF(heaps), heaps);
  1737. m_commandList->SetGraphicsRootConstantBufferView(Rdt::CBV, gpuAddress);
  1738. TextureD3D12& texture = m_textures[_blitter.m_texture.idx];
  1739. uint32_t samplerFlags[BGFX_CONFIG_MAX_TEXTURE_SAMPLERS] = { texture.m_flags & BGFX_TEXTURE_SAMPLER_BITS_MASK };
  1740. uint16_t samplerStateIdx = getSamplerState(samplerFlags, BGFX_CONFIG_MAX_TEXTURE_SAMPLERS, NULL);
  1741. m_commandList->SetGraphicsRootDescriptorTable(Rdt::Sampler, m_samplerAllocator.get(samplerStateIdx) );
  1742. D3D12_GPU_DESCRIPTOR_HANDLE srvHandle;
  1743. scratchBuffer.allocSrv(srvHandle, texture);
  1744. m_commandList->SetGraphicsRootDescriptorTable(Rdt::SRV, srvHandle);
  1745. VertexBufferD3D12& vb = m_vertexBuffers[_blitter.m_vb->handle.idx];
  1746. const VertexDecl& vertexDecl = m_vertexDecls[_blitter.m_vb->decl.idx];
  1747. D3D12_VERTEX_BUFFER_VIEW viewDesc;
  1748. viewDesc.BufferLocation = vb.m_gpuVA;
  1749. viewDesc.StrideInBytes = vertexDecl.m_stride;
  1750. viewDesc.SizeInBytes = vb.m_size;
  1751. m_commandList->IASetVertexBuffers(0, 1, &viewDesc);
  1752. const BufferD3D12& ib = m_indexBuffers[_blitter.m_ib->handle.idx];
  1753. D3D12_INDEX_BUFFER_VIEW ibv;
  1754. ibv.Format = DXGI_FORMAT_R16_UINT;
  1755. ibv.BufferLocation = ib.m_gpuVA;
  1756. ibv.SizeInBytes = ib.m_size;
  1757. m_commandList->IASetIndexBuffer(&ibv);
  1758. m_commandList->IASetPrimitiveTopology(D3D_PRIMITIVE_TOPOLOGY_TRIANGLELIST);
  1759. }
  1760. void blitRender(TextVideoMemBlitter& _blitter, uint32_t _numIndices) override
  1761. {
  1762. const uint32_t numVertices = _numIndices*4/6;
  1763. if (0 < numVertices)
  1764. {
  1765. m_indexBuffers [_blitter.m_ib->handle.idx].update(m_commandList, 0, _numIndices*2, _blitter.m_ib->data);
  1766. m_vertexBuffers[_blitter.m_vb->handle.idx].update(m_commandList, 0, numVertices*_blitter.m_decl.m_stride, _blitter.m_vb->data, true);
  1767. m_commandList->DrawIndexedInstanced(_numIndices
  1768. , 1
  1769. , 0
  1770. , 0
  1771. , 0
  1772. );
  1773. }
  1774. }
  1775. void preReset()
  1776. {
  1777. finishAll();
  1778. for (uint32_t ii = 0, num = m_scd.BufferCount; ii < num; ++ii)
  1779. {
  1780. DX_RELEASE(m_backBufferColor[ii], num-1-ii);
  1781. }
  1782. DX_RELEASE(m_backBufferDepthStencil, 0);
  1783. for (uint32_t ii = 0; ii < BX_COUNTOF(m_frameBuffers); ++ii)
  1784. {
  1785. m_frameBuffers[ii].preReset();
  1786. }
  1787. invalidateCache();
  1788. // capturePreReset();
  1789. }
  1790. void postReset()
  1791. {
  1792. bx::memSet(m_backBufferColorFence, 0, sizeof(m_backBufferColorFence) );
  1793. uint32_t rtvDescriptorSize = m_device->GetDescriptorHandleIncrementSize(D3D12_DESCRIPTOR_HEAP_TYPE_RTV);
  1794. for (uint32_t ii = 0, num = m_scd.BufferCount; ii < num; ++ii)
  1795. {
  1796. D3D12_CPU_DESCRIPTOR_HANDLE handle = getCPUHandleHeapStart(m_rtvDescriptorHeap);
  1797. handle.ptr += ii * rtvDescriptorSize;
  1798. DX_CHECK(m_swapChain->GetBuffer(ii
  1799. , IID_ID3D12Resource
  1800. , (void**)&m_backBufferColor[ii]
  1801. ) );
  1802. m_device->CreateRenderTargetView(m_backBufferColor[ii], NULL, handle);
  1803. }
  1804. D3D12_RESOURCE_DESC resourceDesc;
  1805. resourceDesc.Dimension = D3D12_RESOURCE_DIMENSION_TEXTURE2D;
  1806. resourceDesc.Alignment = 0;
  1807. resourceDesc.Width = bx::uint32_max(m_resolution.m_width, 1);
  1808. resourceDesc.Height = bx::uint32_max(m_resolution.m_height, 1);
  1809. resourceDesc.DepthOrArraySize = 1;
  1810. resourceDesc.MipLevels = 0;
  1811. resourceDesc.Format = DXGI_FORMAT_D24_UNORM_S8_UINT;
  1812. resourceDesc.SampleDesc.Count = 1;
  1813. resourceDesc.SampleDesc.Quality = 0;
  1814. resourceDesc.Layout = D3D12_TEXTURE_LAYOUT_UNKNOWN;
  1815. resourceDesc.Flags = D3D12_RESOURCE_FLAG_ALLOW_DEPTH_STENCIL;
  1816. D3D12_CLEAR_VALUE clearValue;
  1817. clearValue.Format = resourceDesc.Format;
  1818. clearValue.DepthStencil.Depth = 1.0f;
  1819. clearValue.DepthStencil.Stencil = 0;
  1820. m_backBufferDepthStencil = createCommittedResource(m_device, HeapProperty::Default, &resourceDesc, &clearValue);
  1821. D3D12_DEPTH_STENCIL_VIEW_DESC dsvDesc;
  1822. bx::memSet(&dsvDesc, 0, sizeof(dsvDesc) );
  1823. dsvDesc.Format = resourceDesc.Format;
  1824. dsvDesc.ViewDimension = D3D12_DSV_DIMENSION_TEXTURE2D;
  1825. dsvDesc.Flags = D3D12_DSV_FLAGS(0)
  1826. // | D3D12_DSV_FLAG_READ_ONLY_DEPTH
  1827. // | D3D12_DSV_FLAG_READ_ONLY_DEPTH
  1828. ;
  1829. m_device->CreateDepthStencilView(m_backBufferDepthStencil
  1830. , &dsvDesc
  1831. , getCPUHandleHeapStart(m_dsvDescriptorHeap)
  1832. );
  1833. for (uint32_t ii = 0; ii < BX_COUNTOF(m_frameBuffers); ++ii)
  1834. {
  1835. m_frameBuffers[ii].postReset();
  1836. }
  1837. m_commandList = m_cmd.alloc();
  1838. // capturePostReset();
  1839. }
  1840. void invalidateCache()
  1841. {
  1842. m_pipelineStateCache.invalidate();
  1843. m_samplerStateCache.invalidate();
  1844. m_samplerAllocator.reset();
  1845. }
  1846. void updateMsaa()
  1847. {
  1848. for (uint32_t ii = 1, last = 0; ii < BX_COUNTOF(s_msaa); ++ii)
  1849. {
  1850. uint32_t msaa = s_checkMsaa[ii];
  1851. D3D12_FEATURE_DATA_MULTISAMPLE_QUALITY_LEVELS data;
  1852. bx::memSet(&data, 0, sizeof(msaa) );
  1853. data.Format = getBufferFormat();
  1854. data.SampleCount = msaa;
  1855. data.Flags = D3D12_MULTISAMPLE_QUALITY_LEVELS_FLAG_NONE;
  1856. HRESULT hr = m_device->CheckFeatureSupport(D3D12_FEATURE_MULTISAMPLE_QUALITY_LEVELS, &data, sizeof(data) );
  1857. data.NumQualityLevels = 0;
  1858. if (SUCCEEDED(hr)
  1859. && 0 < data.NumQualityLevels)
  1860. {
  1861. s_msaa[ii].Count = data.SampleCount;
  1862. s_msaa[ii].Quality = data.NumQualityLevels - 1;
  1863. last = ii;
  1864. }
  1865. else
  1866. {
  1867. s_msaa[ii] = s_msaa[last];
  1868. }
  1869. }
  1870. }
  1871. bool updateResolution(const Resolution& _resolution)
  1872. {
  1873. if (!!(_resolution.m_flags & BGFX_RESET_MAXANISOTROPY) )
  1874. {
  1875. m_maxAnisotropy = D3D12_REQ_MAXANISOTROPY;
  1876. }
  1877. else
  1878. {
  1879. m_maxAnisotropy = 1;
  1880. }
  1881. bool depthClamp = !!(_resolution.m_flags & BGFX_RESET_DEPTH_CLAMP);
  1882. if (m_depthClamp != depthClamp)
  1883. {
  1884. m_depthClamp = depthClamp;
  1885. m_pipelineStateCache.invalidate();
  1886. }
  1887. const uint32_t maskFlags = ~(0
  1888. | BGFX_RESET_HMD_RECENTER
  1889. | BGFX_RESET_MAXANISOTROPY
  1890. | BGFX_RESET_DEPTH_CLAMP
  1891. | BGFX_RESET_SUSPEND
  1892. );
  1893. if (m_resolution.m_width != _resolution.m_width
  1894. || m_resolution.m_height != _resolution.m_height
  1895. || (m_resolution.m_flags&maskFlags) != (_resolution.m_flags&maskFlags) )
  1896. {
  1897. uint32_t flags = _resolution.m_flags & (~BGFX_RESET_INTERNAL_FORCE);
  1898. bool resize = (m_resolution.m_flags&BGFX_RESET_MSAA_MASK) == (_resolution.m_flags&BGFX_RESET_MSAA_MASK);
  1899. m_resolution = _resolution;
  1900. m_resolution.m_flags = flags;
  1901. m_textVideoMem.resize(false, _resolution.m_width, _resolution.m_height);
  1902. m_textVideoMem.clear();
  1903. setBufferSize(_resolution.m_width, _resolution.m_height);
  1904. preReset();
  1905. BX_UNUSED(resize);
  1906. if (resize)
  1907. {
  1908. #if BX_PLATFORM_WINDOWS
  1909. uint32_t nodeMask[] = { 1, 1, 1, 1 };
  1910. BX_STATIC_ASSERT(BX_COUNTOF(m_backBufferColor) == BX_COUNTOF(nodeMask) );
  1911. IUnknown* presentQueue[] ={ m_cmd.m_commandQueue, m_cmd.m_commandQueue, m_cmd.m_commandQueue, m_cmd.m_commandQueue };
  1912. BX_STATIC_ASSERT(BX_COUNTOF(m_backBufferColor) == BX_COUNTOF(presentQueue) );
  1913. DX_CHECK(m_swapChain->ResizeBuffers1(
  1914. m_scd.BufferCount
  1915. , m_scd.BufferDesc.Width
  1916. , m_scd.BufferDesc.Height
  1917. , m_scd.BufferDesc.Format
  1918. , m_scd.Flags
  1919. , nodeMask
  1920. , presentQueue
  1921. ) );
  1922. #else
  1923. DX_CHECK(m_swapChain->ResizeBuffers(
  1924. m_scd.BufferCount
  1925. , m_scd.Width
  1926. , m_scd.Height
  1927. , m_scd.Format
  1928. , m_scd.Flags
  1929. ) );
  1930. m_backBufferColorIdx = m_scd.BufferCount-1;
  1931. #endif // BX_PLATFORM_WINDOWS
  1932. }
  1933. else
  1934. {
  1935. updateMsaa();
  1936. m_scd.SampleDesc = s_msaa[(m_resolution.m_flags&BGFX_RESET_MSAA_MASK)>>BGFX_RESET_MSAA_SHIFT];
  1937. DX_RELEASE(m_swapChain, 0);
  1938. #if BX_PLATFORM_WINDOWS
  1939. HRESULT hr;
  1940. hr = m_factory->CreateSwapChain(m_cmd.m_commandQueue
  1941. , &m_scd
  1942. , reinterpret_cast<IDXGISwapChain**>(&m_swapChain)
  1943. );
  1944. BGFX_FATAL(SUCCEEDED(hr), bgfx::Fatal::UnableToInitialize, "Failed to create swap chain.");
  1945. #endif // BX_PLATFORM_WINDOWS
  1946. }
  1947. postReset();
  1948. }
  1949. return false;
  1950. }
  1951. void setShaderUniform(uint8_t _flags, uint32_t _regIndex, const void* _val, uint32_t _numRegs)
  1952. {
  1953. if (_flags&BGFX_UNIFORM_FRAGMENTBIT)
  1954. {
  1955. bx::memCopy(&m_fsScratch[_regIndex], _val, _numRegs*16);
  1956. m_fsChanges += _numRegs;
  1957. }
  1958. else
  1959. {
  1960. bx::memCopy(&m_vsScratch[_regIndex], _val, _numRegs*16);
  1961. m_vsChanges += _numRegs;
  1962. }
  1963. }
  1964. void setShaderUniform4f(uint8_t _flags, uint32_t _regIndex, const void* _val, uint32_t _numRegs)
  1965. {
  1966. setShaderUniform(_flags, _regIndex, _val, _numRegs);
  1967. }
  1968. void setShaderUniform4x4f(uint8_t _flags, uint32_t _regIndex, const void* _val, uint32_t _numRegs)
  1969. {
  1970. setShaderUniform(_flags, _regIndex, _val, _numRegs);
  1971. }
  1972. void commitShaderConstants(uint16_t _programIdx, D3D12_GPU_VIRTUAL_ADDRESS& _gpuAddress)
  1973. {
  1974. const ProgramD3D12& program = m_program[_programIdx];
  1975. uint32_t total = bx::strideAlign(0
  1976. + program.m_vsh->m_size
  1977. + (NULL != program.m_fsh ? program.m_fsh->m_size : 0)
  1978. , D3D12_CONSTANT_BUFFER_DATA_PLACEMENT_ALIGNMENT
  1979. );
  1980. uint8_t* data = (uint8_t*)m_scratchBuffer[m_backBufferColorIdx].allocCbv(_gpuAddress, total);
  1981. {
  1982. uint32_t size = program.m_vsh->m_size;
  1983. bx::memCopy(data, m_vsScratch, size);
  1984. data += size;
  1985. m_vsChanges = 0;
  1986. }
  1987. if (NULL != program.m_fsh)
  1988. {
  1989. bx::memCopy(data, m_fsScratch, program.m_fsh->m_size);
  1990. m_fsChanges = 0;
  1991. }
  1992. }
  1993. void setFrameBuffer(FrameBufferHandle _fbh, bool _msaa = true)
  1994. {
  1995. if (isValid(m_fbh)
  1996. && m_fbh.idx != _fbh.idx)
  1997. {
  1998. const FrameBufferD3D12& frameBuffer = m_frameBuffers[m_fbh.idx];
  1999. for (uint8_t ii = 0, num = frameBuffer.m_num; ii < num; ++ii)
  2000. {
  2001. TextureD3D12& texture = m_textures[frameBuffer.m_texture[ii].idx];
  2002. texture.setState(m_commandList, D3D12_RESOURCE_STATE_PIXEL_SHADER_RESOURCE);
  2003. }
  2004. if (isValid(frameBuffer.m_depth) )
  2005. {
  2006. TextureD3D12& texture = m_textures[frameBuffer.m_depth.idx];
  2007. const bool writeOnly = 0 != (texture.m_flags&BGFX_TEXTURE_RT_WRITE_ONLY);
  2008. if (!writeOnly)
  2009. {
  2010. texture.setState(m_commandList, D3D12_RESOURCE_STATE_DEPTH_READ);
  2011. }
  2012. }
  2013. }
  2014. if (!isValid(_fbh) )
  2015. {
  2016. m_rtvHandle = getCPUHandleHeapStart(m_rtvDescriptorHeap);
  2017. uint32_t rtvDescriptorSize = m_device->GetDescriptorHandleIncrementSize(D3D12_DESCRIPTOR_HEAP_TYPE_RTV);
  2018. m_rtvHandle.ptr += m_backBufferColorIdx * rtvDescriptorSize;
  2019. m_dsvHandle = getCPUHandleHeapStart(m_dsvDescriptorHeap);
  2020. m_currentColor = &m_rtvHandle;
  2021. m_currentDepthStencil = &m_dsvHandle;
  2022. m_commandList->OMSetRenderTargets(1, m_currentColor, true, m_currentDepthStencil);
  2023. }
  2024. else
  2025. {
  2026. const FrameBufferD3D12& frameBuffer = m_frameBuffers[_fbh.idx];
  2027. if (0 < frameBuffer.m_num)
  2028. {
  2029. D3D12_CPU_DESCRIPTOR_HANDLE rtvDescriptor = getCPUHandleHeapStart(m_rtvDescriptorHeap);
  2030. uint32_t rtvDescriptorSize = m_device->GetDescriptorHandleIncrementSize(D3D12_DESCRIPTOR_HEAP_TYPE_RTV);
  2031. m_rtvHandle.ptr = rtvDescriptor.ptr + (BX_COUNTOF(m_backBufferColor) + _fbh.idx * BGFX_CONFIG_MAX_FRAME_BUFFER_ATTACHMENTS) * rtvDescriptorSize;
  2032. m_currentColor = &m_rtvHandle;
  2033. }
  2034. else
  2035. {
  2036. m_currentColor = NULL;
  2037. }
  2038. if (isValid(frameBuffer.m_depth) )
  2039. {
  2040. D3D12_CPU_DESCRIPTOR_HANDLE dsvDescriptor = getCPUHandleHeapStart(m_dsvDescriptorHeap);
  2041. uint32_t dsvDescriptorSize = m_device->GetDescriptorHandleIncrementSize(D3D12_DESCRIPTOR_HEAP_TYPE_DSV);
  2042. m_dsvHandle.ptr = dsvDescriptor.ptr + (1 + _fbh.idx) * dsvDescriptorSize;
  2043. m_currentDepthStencil = &m_dsvHandle;
  2044. }
  2045. else
  2046. {
  2047. m_currentDepthStencil = NULL;
  2048. }
  2049. for (uint8_t ii = 0, num = frameBuffer.m_num; ii < num; ++ii)
  2050. {
  2051. TextureD3D12& texture = m_textures[frameBuffer.m_texture[ii].idx];
  2052. texture.setState(m_commandList, D3D12_RESOURCE_STATE_RENDER_TARGET);
  2053. }
  2054. if (isValid(frameBuffer.m_depth) )
  2055. {
  2056. TextureD3D12& texture = m_textures[frameBuffer.m_depth.idx];
  2057. texture.setState(m_commandList, D3D12_RESOURCE_STATE_DEPTH_WRITE);
  2058. }
  2059. m_commandList->OMSetRenderTargets(
  2060. frameBuffer.m_num
  2061. , m_currentColor
  2062. , true
  2063. , m_currentDepthStencil
  2064. );
  2065. }
  2066. m_fbh = _fbh;
  2067. m_rtMsaa = _msaa;
  2068. }
  2069. void setBlendState(D3D12_BLEND_DESC& _desc, uint64_t _state, uint32_t _rgba = 0)
  2070. {
  2071. _desc.AlphaToCoverageEnable = !!(BGFX_STATE_BLEND_ALPHA_TO_COVERAGE & _state);
  2072. _desc.IndependentBlendEnable = !!(BGFX_STATE_BLEND_INDEPENDENT & _state);
  2073. D3D12_RENDER_TARGET_BLEND_DESC* drt = &_desc.RenderTarget[0];
  2074. drt->BlendEnable = !!(BGFX_STATE_BLEND_MASK & _state);
  2075. drt->LogicOpEnable = false;
  2076. {
  2077. const uint32_t blend = uint32_t( (_state & BGFX_STATE_BLEND_MASK ) >> BGFX_STATE_BLEND_SHIFT);
  2078. const uint32_t equation = uint32_t( (_state & BGFX_STATE_BLEND_EQUATION_MASK) >> BGFX_STATE_BLEND_EQUATION_SHIFT);
  2079. const uint32_t srcRGB = (blend ) & 0xf;
  2080. const uint32_t dstRGB = (blend >> 4) & 0xf;
  2081. const uint32_t srcA = (blend >> 8) & 0xf;
  2082. const uint32_t dstA = (blend >> 12) & 0xf;
  2083. const uint32_t equRGB = (equation ) & 0x7;
  2084. const uint32_t equA = (equation >> 3) & 0x7;
  2085. drt->SrcBlend = s_blendFactor[srcRGB][0];
  2086. drt->DestBlend = s_blendFactor[dstRGB][0];
  2087. drt->BlendOp = s_blendEquation[equRGB];
  2088. drt->SrcBlendAlpha = s_blendFactor[srcA][1];
  2089. drt->DestBlendAlpha = s_blendFactor[dstA][1];
  2090. drt->BlendOpAlpha = s_blendEquation[equA];
  2091. }
  2092. uint8_t writeMask = (_state & BGFX_STATE_ALPHA_WRITE)
  2093. ? D3D12_COLOR_WRITE_ENABLE_ALPHA
  2094. : 0
  2095. ;
  2096. writeMask |= (_state & BGFX_STATE_RGB_WRITE)
  2097. ? D3D12_COLOR_WRITE_ENABLE_RED
  2098. | D3D12_COLOR_WRITE_ENABLE_GREEN
  2099. | D3D12_COLOR_WRITE_ENABLE_BLUE
  2100. : 0
  2101. ;
  2102. drt->LogicOp = D3D12_LOGIC_OP_CLEAR;
  2103. drt->RenderTargetWriteMask = writeMask;
  2104. if (_desc.IndependentBlendEnable)
  2105. {
  2106. for (uint32_t ii = 1, rgba = _rgba; ii < BGFX_CONFIG_MAX_FRAME_BUFFER_ATTACHMENTS; ++ii, rgba >>= 11)
  2107. {
  2108. drt = &_desc.RenderTarget[ii];
  2109. drt->BlendEnable = 0 != (rgba & 0x7ff);
  2110. drt->LogicOpEnable = false;
  2111. const uint32_t src = (rgba ) & 0xf;
  2112. const uint32_t dst = (rgba >> 4) & 0xf;
  2113. const uint32_t equation = (rgba >> 8) & 0x7;
  2114. drt->SrcBlend = s_blendFactor[src][0];
  2115. drt->DestBlend = s_blendFactor[dst][0];
  2116. drt->BlendOp = s_blendEquation[equation];
  2117. drt->SrcBlendAlpha = s_blendFactor[src][1];
  2118. drt->DestBlendAlpha = s_blendFactor[dst][1];
  2119. drt->BlendOpAlpha = s_blendEquation[equation];
  2120. drt->LogicOp = D3D12_LOGIC_OP_CLEAR;
  2121. drt->RenderTargetWriteMask = writeMask;
  2122. }
  2123. }
  2124. else
  2125. {
  2126. for (uint32_t ii = 1; ii < BGFX_CONFIG_MAX_FRAME_BUFFER_ATTACHMENTS; ++ii)
  2127. {
  2128. bx::memCopy(&_desc.RenderTarget[ii], drt, sizeof(D3D12_RENDER_TARGET_BLEND_DESC) );
  2129. }
  2130. }
  2131. }
  2132. void setRasterizerState(D3D12_RASTERIZER_DESC& _desc, uint64_t _state, bool _wireframe = false)
  2133. {
  2134. const uint32_t cull = (_state&BGFX_STATE_CULL_MASK) >> BGFX_STATE_CULL_SHIFT;
  2135. _desc.FillMode = _wireframe
  2136. ? D3D12_FILL_MODE_WIREFRAME
  2137. : D3D12_FILL_MODE_SOLID
  2138. ;
  2139. _desc.CullMode = s_cullMode[cull];
  2140. _desc.FrontCounterClockwise = false;
  2141. _desc.DepthBias = 0;
  2142. _desc.DepthBiasClamp = 0.0f;
  2143. _desc.SlopeScaledDepthBias = 0.0f;
  2144. _desc.DepthClipEnable = !m_depthClamp;
  2145. _desc.MultisampleEnable = !!(_state&BGFX_STATE_MSAA);
  2146. _desc.AntialiasedLineEnable = !!(_state&BGFX_STATE_LINEAA);
  2147. _desc.ForcedSampleCount = 0;
  2148. _desc.ConservativeRaster = !!(_state&BGFX_STATE_CONSERVATIVE_RASTER)
  2149. ? D3D12_CONSERVATIVE_RASTERIZATION_MODE_ON
  2150. : D3D12_CONSERVATIVE_RASTERIZATION_MODE_OFF
  2151. ;
  2152. }
  2153. void setDepthStencilState(D3D12_DEPTH_STENCIL_DESC& _desc, uint64_t _state, uint64_t _stencil = 0)
  2154. {
  2155. const uint32_t fstencil = unpackStencil(0, _stencil);
  2156. bx::memSet(&_desc, 0, sizeof(_desc) );
  2157. uint32_t func = (_state&BGFX_STATE_DEPTH_TEST_MASK)>>BGFX_STATE_DEPTH_TEST_SHIFT;
  2158. _desc.DepthEnable = 0 != func;
  2159. _desc.DepthWriteMask = !!(BGFX_STATE_DEPTH_WRITE & _state)
  2160. ? D3D12_DEPTH_WRITE_MASK_ALL
  2161. : D3D12_DEPTH_WRITE_MASK_ZERO
  2162. ;
  2163. _desc.DepthFunc = s_cmpFunc[func];
  2164. uint32_t bstencil = unpackStencil(1, _stencil);
  2165. uint32_t frontAndBack = bstencil != BGFX_STENCIL_NONE && bstencil != fstencil;
  2166. bstencil = frontAndBack ? bstencil : fstencil;
  2167. _desc.StencilEnable = 0 != _stencil;
  2168. _desc.StencilReadMask = (fstencil & BGFX_STENCIL_FUNC_RMASK_MASK) >> BGFX_STENCIL_FUNC_RMASK_SHIFT;
  2169. _desc.StencilWriteMask = 0xff;
  2170. _desc.FrontFace.StencilFailOp = s_stencilOp[(fstencil & BGFX_STENCIL_OP_FAIL_S_MASK) >> BGFX_STENCIL_OP_FAIL_S_SHIFT];
  2171. _desc.FrontFace.StencilDepthFailOp = s_stencilOp[(fstencil & BGFX_STENCIL_OP_FAIL_Z_MASK) >> BGFX_STENCIL_OP_FAIL_Z_SHIFT];
  2172. _desc.FrontFace.StencilPassOp = s_stencilOp[(fstencil & BGFX_STENCIL_OP_PASS_Z_MASK) >> BGFX_STENCIL_OP_PASS_Z_SHIFT];
  2173. _desc.FrontFace.StencilFunc = s_cmpFunc[(fstencil & BGFX_STENCIL_TEST_MASK) >> BGFX_STENCIL_TEST_SHIFT];
  2174. _desc.BackFace.StencilFailOp = s_stencilOp[(bstencil & BGFX_STENCIL_OP_FAIL_S_MASK) >> BGFX_STENCIL_OP_FAIL_S_SHIFT];
  2175. _desc.BackFace.StencilDepthFailOp = s_stencilOp[(bstencil & BGFX_STENCIL_OP_FAIL_Z_MASK) >> BGFX_STENCIL_OP_FAIL_Z_SHIFT];
  2176. _desc.BackFace.StencilPassOp = s_stencilOp[(bstencil & BGFX_STENCIL_OP_PASS_Z_MASK) >> BGFX_STENCIL_OP_PASS_Z_SHIFT];
  2177. _desc.BackFace.StencilFunc = s_cmpFunc[(bstencil&BGFX_STENCIL_TEST_MASK) >> BGFX_STENCIL_TEST_SHIFT];
  2178. }
  2179. uint32_t setInputLayout(D3D12_INPUT_ELEMENT_DESC* _vertexElements, uint8_t _numStreams, const VertexDecl** _vertexDecls, const ProgramD3D12& _program, uint16_t _numInstanceData)
  2180. {
  2181. uint16_t attrMask[Attrib::Count];
  2182. bx::memCopy(attrMask, _program.m_vsh->m_attrMask, sizeof(attrMask));
  2183. D3D12_INPUT_ELEMENT_DESC* elem = _vertexElements;
  2184. for (uint8_t stream = 0; stream < _numStreams; ++stream)
  2185. {
  2186. VertexDecl decl;
  2187. bx::memCopy(&decl, _vertexDecls[stream], sizeof(VertexDecl));
  2188. const bool last = stream == _numStreams-1;
  2189. for (uint32_t ii = 0; ii < Attrib::Count; ++ii)
  2190. {
  2191. uint16_t mask = attrMask[ii];
  2192. uint16_t attr = (decl.m_attributes[ii] & mask);
  2193. if (0 == attr
  2194. || UINT16_MAX == attr)
  2195. {
  2196. decl.m_attributes[ii] = last ? ~attr : UINT16_MAX;
  2197. }
  2198. else
  2199. {
  2200. attrMask[ii] = 0;
  2201. }
  2202. }
  2203. elem = fillVertexDecl(stream, elem, decl);
  2204. }
  2205. uint32_t num = uint32_t(elem-_vertexElements);
  2206. const D3D12_INPUT_ELEMENT_DESC inst = { "TEXCOORD", 0, DXGI_FORMAT_R32G32B32A32_FLOAT, 0, D3D12_APPEND_ALIGNED_ELEMENT, D3D12_INPUT_CLASSIFICATION_PER_INSTANCE_DATA, 1 };
  2207. for (uint32_t ii = 0; ii < _numInstanceData; ++ii)
  2208. {
  2209. uint32_t index = 7 - ii; // TEXCOORD7 = i_data0, TEXCOORD6 = i_data1, etc.
  2210. uint32_t jj;
  2211. D3D12_INPUT_ELEMENT_DESC* curr = _vertexElements;
  2212. for (jj = 0; jj < num; ++jj)
  2213. {
  2214. curr = &_vertexElements[jj];
  2215. if (0 == bx::strCmp(curr->SemanticName, "TEXCOORD")
  2216. && curr->SemanticIndex == index)
  2217. {
  2218. break;
  2219. }
  2220. }
  2221. if (jj == num)
  2222. {
  2223. curr = elem;
  2224. ++elem;
  2225. }
  2226. bx::memCopy(curr, &inst, sizeof(D3D12_INPUT_ELEMENT_DESC) );
  2227. curr->InputSlot = 1;
  2228. curr->SemanticIndex = index;
  2229. curr->AlignedByteOffset = ii*16;
  2230. }
  2231. return uint32_t(elem-_vertexElements);
  2232. }
  2233. uint32_t setInputLayout(D3D12_INPUT_ELEMENT_DESC* _vertexElements, const VertexDecl& _vertexDecl, const ProgramD3D12& _program, uint16_t _numInstanceData)
  2234. {
  2235. const VertexDecl* decls[1] = { &_vertexDecl };
  2236. return setInputLayout(_vertexElements, BX_COUNTOF(decls), decls, _program, _numInstanceData);
  2237. }
  2238. static void patchCb0(DxbcInstruction& _instruction, void* _userData)
  2239. {
  2240. union { void* ptr; uint32_t offset; } cast = { _userData };
  2241. for (uint32_t ii = 0; ii < _instruction.numOperands; ++ii)
  2242. {
  2243. DxbcOperand& operand = _instruction.operand[ii];
  2244. if (DxbcOperandType::ConstantBuffer == operand.type)
  2245. {
  2246. if (DxbcOperandAddrMode::Imm32 == operand.addrMode[0]
  2247. && 0 == operand.regIndex[0]
  2248. && DxbcOperandAddrMode::Imm32 == operand.addrMode[1])
  2249. {
  2250. operand.regIndex[1] += cast.offset;
  2251. }
  2252. else if (DxbcOperandAddrMode::RegImm32 == operand.addrMode[1])
  2253. {
  2254. operand.regIndex[1] += cast.offset;
  2255. }
  2256. }
  2257. }
  2258. }
  2259. ID3D12PipelineState* getPipelineState(uint16_t _programIdx)
  2260. {
  2261. ProgramD3D12& program = m_program[_programIdx];
  2262. const uint32_t hash = program.m_vsh->m_hash;
  2263. ID3D12PipelineState* pso = m_pipelineStateCache.find(hash);
  2264. if (BX_LIKELY(NULL != pso) )
  2265. {
  2266. return pso;
  2267. }
  2268. D3D12_COMPUTE_PIPELINE_STATE_DESC desc;
  2269. bx::memSet(&desc, 0, sizeof(desc) );
  2270. desc.pRootSignature = m_rootSignature;
  2271. desc.CS.pShaderBytecode = program.m_vsh->m_code->data;
  2272. desc.CS.BytecodeLength = program.m_vsh->m_code->size;
  2273. DX_CHECK(m_device->CreateComputePipelineState(&desc
  2274. , IID_ID3D12PipelineState
  2275. , (void**)&pso
  2276. ) );
  2277. m_pipelineStateCache.add(hash, pso);
  2278. return pso;
  2279. }
  2280. ID3D12PipelineState* getPipelineState(uint64_t _state, uint64_t _stencil, uint8_t _numStreams, const VertexDecl** _vertexDecls, uint16_t _programIdx, uint8_t _numInstanceData)
  2281. {
  2282. ProgramD3D12& program = m_program[_programIdx];
  2283. _state &= 0
  2284. | BGFX_STATE_RGB_WRITE
  2285. | BGFX_STATE_ALPHA_WRITE
  2286. | BGFX_STATE_DEPTH_WRITE
  2287. | BGFX_STATE_DEPTH_TEST_MASK
  2288. | BGFX_STATE_BLEND_MASK
  2289. | BGFX_STATE_BLEND_EQUATION_MASK
  2290. | BGFX_STATE_BLEND_INDEPENDENT
  2291. | BGFX_STATE_BLEND_ALPHA_TO_COVERAGE
  2292. | BGFX_STATE_CULL_MASK
  2293. | BGFX_STATE_MSAA
  2294. | BGFX_STATE_LINEAA
  2295. | BGFX_STATE_CONSERVATIVE_RASTER
  2296. | BGFX_STATE_PT_MASK
  2297. ;
  2298. _stencil &= packStencil(~BGFX_STENCIL_FUNC_REF_MASK, BGFX_STENCIL_MASK);
  2299. VertexDecl decl;
  2300. bx::memCopy(&decl, _vertexDecls[0], sizeof(VertexDecl) );
  2301. const uint16_t* attrMask = program.m_vsh->m_attrMask;
  2302. for (uint32_t ii = 0; ii < Attrib::Count; ++ii)
  2303. {
  2304. uint16_t mask = attrMask[ii];
  2305. uint16_t attr = (decl.m_attributes[ii] & mask);
  2306. decl.m_attributes[ii] = attr == 0 ? UINT16_MAX : attr == UINT16_MAX ? 0 : attr;
  2307. }
  2308. bx::HashMurmur2A murmur;
  2309. murmur.begin();
  2310. murmur.add(_state);
  2311. murmur.add(_stencil);
  2312. murmur.add(program.m_vsh->m_hash);
  2313. murmur.add(program.m_vsh->m_attrMask, sizeof(program.m_vsh->m_attrMask) );
  2314. murmur.add(program.m_fsh->m_hash);
  2315. for (uint32_t ii = 0; ii < _numStreams; ++ii)
  2316. {
  2317. murmur.add(_vertexDecls[ii]->m_hash);
  2318. }
  2319. murmur.add(decl.m_attributes, sizeof(decl.m_attributes) );
  2320. murmur.add(m_fbh.idx);
  2321. murmur.add(_numInstanceData);
  2322. const uint32_t hash = murmur.end();
  2323. ID3D12PipelineState* pso = m_pipelineStateCache.find(hash);
  2324. if (NULL != pso)
  2325. {
  2326. return pso;
  2327. }
  2328. D3D12_GRAPHICS_PIPELINE_STATE_DESC desc;
  2329. bx::memSet(&desc, 0, sizeof(desc) );
  2330. desc.pRootSignature = m_rootSignature;
  2331. desc.VS.pShaderBytecode = program.m_vsh->m_code->data;
  2332. desc.VS.BytecodeLength = program.m_vsh->m_code->size;
  2333. const Memory* temp = alloc(program.m_fsh->m_code->size);
  2334. bx::memSet(temp->data, 0, temp->size);
  2335. bx::MemoryReader rd(program.m_fsh->m_code->data, program.m_fsh->m_code->size);
  2336. bx::StaticMemoryBlockWriter wr(temp->data, temp->size);
  2337. DxbcContext dxbc;
  2338. bx::Error err;
  2339. read(&rd, dxbc, &err);
  2340. bool patchShader = !dxbc.shader.aon9;
  2341. if (BX_ENABLED(BGFX_CONFIG_DEBUG)
  2342. && patchShader)
  2343. {
  2344. union { uint32_t offset; void* ptr; } cast = { 0 };
  2345. filter(dxbc.shader, dxbc.shader, patchCb0, cast.ptr);
  2346. write(&wr, dxbc, &err);
  2347. dxbcHash(temp->data + 20, temp->size - 20, temp->data + 4);
  2348. patchShader = 0 == bx::memCmp(program.m_fsh->m_code->data, temp->data, 16);
  2349. BX_CHECK(patchShader, "DXBC fragment shader patching error (ShaderHandle: %d).", program.m_fsh - m_shaders);
  2350. if (!patchShader)
  2351. {
  2352. for (uint32_t ii = 20; ii < temp->size; ii += 16)
  2353. {
  2354. if (0 != bx::memCmp(&program.m_fsh->m_code->data[ii], &temp->data[ii], 16) )
  2355. {
  2356. // bx::debugPrintfData(&program.m_fsh->m_code->data[ii], temp->size-ii, "");
  2357. // bx::debugPrintfData(&temp->data[ii], temp->size-ii, "");
  2358. break;
  2359. }
  2360. }
  2361. desc.PS.pShaderBytecode = program.m_fsh->m_code->data;
  2362. desc.PS.BytecodeLength = program.m_fsh->m_code->size;
  2363. }
  2364. }
  2365. if (patchShader)
  2366. {
  2367. bx::memCopy(temp->data, program.m_fsh->m_code->data, program.m_fsh->m_code->size);
  2368. bx::seek(&wr, 0, bx::Whence::Begin);
  2369. union { uint32_t offset; void* ptr; } cast =
  2370. {
  2371. uint32_t(program.m_vsh->m_size)/16
  2372. };
  2373. filter(dxbc.shader, dxbc.shader, patchCb0, cast.ptr);
  2374. write(&wr, dxbc, &err);
  2375. dxbcHash(temp->data + 20, temp->size - 20, temp->data + 4);
  2376. desc.PS.pShaderBytecode = temp->data;
  2377. desc.PS.BytecodeLength = temp->size;
  2378. }
  2379. else
  2380. {
  2381. desc.PS.pShaderBytecode = program.m_fsh->m_code->data;
  2382. desc.PS.BytecodeLength = program.m_fsh->m_code->size;
  2383. }
  2384. desc.DS.pShaderBytecode = NULL;
  2385. desc.DS.BytecodeLength = 0;
  2386. desc.HS.pShaderBytecode = NULL;
  2387. desc.HS.BytecodeLength = 0;
  2388. desc.GS.pShaderBytecode = NULL;
  2389. desc.GS.BytecodeLength = 0;
  2390. desc.StreamOutput.pSODeclaration = NULL;
  2391. desc.StreamOutput.NumEntries = 0;
  2392. desc.StreamOutput.pBufferStrides = NULL;
  2393. desc.StreamOutput.NumStrides = 0;
  2394. desc.StreamOutput.RasterizedStream = 0;
  2395. setBlendState(desc.BlendState, _state);
  2396. desc.SampleMask = 1;
  2397. setRasterizerState(desc.RasterizerState, _state);
  2398. setDepthStencilState(desc.DepthStencilState, _state, _stencil);
  2399. D3D12_INPUT_ELEMENT_DESC vertexElements[Attrib::Count + 1 + BGFX_CONFIG_MAX_INSTANCE_DATA_COUNT];
  2400. desc.InputLayout.NumElements = setInputLayout(vertexElements, _numStreams, _vertexDecls, program, _numInstanceData);
  2401. desc.InputLayout.pInputElementDescs = vertexElements;
  2402. uint8_t primIndex = uint8_t( (_state&BGFX_STATE_PT_MASK) >> BGFX_STATE_PT_SHIFT);
  2403. desc.PrimitiveTopologyType = s_primInfo[primIndex].m_topologyType;
  2404. if (isValid(m_fbh) )
  2405. {
  2406. const FrameBufferD3D12& frameBuffer = m_frameBuffers[m_fbh.idx];
  2407. desc.NumRenderTargets = frameBuffer.m_num;
  2408. for (uint8_t ii = 0, num = frameBuffer.m_num; ii < num; ++ii)
  2409. {
  2410. desc.RTVFormats[ii] = m_textures[frameBuffer.m_texture[ii].idx].m_srvd.Format;
  2411. }
  2412. if (isValid(frameBuffer.m_depth) )
  2413. {
  2414. desc.DSVFormat = s_textureFormat[m_textures[frameBuffer.m_depth.idx].m_textureFormat].m_fmtDsv;
  2415. }
  2416. else
  2417. {
  2418. desc.DSVFormat = DXGI_FORMAT_UNKNOWN;
  2419. }
  2420. }
  2421. else
  2422. {
  2423. desc.NumRenderTargets = 1;
  2424. desc.RTVFormats[0] = DXGI_FORMAT_R8G8B8A8_UNORM;
  2425. desc.DSVFormat = DXGI_FORMAT_D24_UNORM_S8_UINT;
  2426. }
  2427. desc.SampleDesc.Count = 1;
  2428. desc.SampleDesc.Quality = 0;
  2429. uint32_t length = g_callback->cacheReadSize(hash);
  2430. bool cached = length > 0;
  2431. void* cachedData = NULL;
  2432. if (cached)
  2433. {
  2434. cachedData = BX_ALLOC(g_allocator, length);
  2435. if (g_callback->cacheRead(hash, cachedData, length) )
  2436. {
  2437. BX_TRACE("Loading cached PSO (size %d).", length);
  2438. bx::MemoryReader reader(cachedData, length);
  2439. desc.CachedPSO.pCachedBlob = reader.getDataPtr();
  2440. desc.CachedPSO.CachedBlobSizeInBytes = (size_t)reader.remaining();
  2441. HRESULT hr = m_device->CreateGraphicsPipelineState(&desc
  2442. , IID_ID3D12PipelineState
  2443. , (void**)&pso
  2444. );
  2445. if (FAILED(hr) )
  2446. {
  2447. BX_TRACE("Failed to load cached PSO (HRESULT 0x%08x).", hr);
  2448. bx::memSet(&desc.CachedPSO, 0, sizeof(desc.CachedPSO) );
  2449. }
  2450. }
  2451. }
  2452. if (NULL == pso)
  2453. {
  2454. DX_CHECK(m_device->CreateGraphicsPipelineState(&desc
  2455. , IID_ID3D12PipelineState
  2456. , (void**)&pso
  2457. ) );
  2458. }
  2459. BGFX_FATAL(NULL != pso, Fatal::InvalidShader, "Failed to create PSO!");
  2460. m_pipelineStateCache.add(hash, pso);
  2461. release(temp);
  2462. ID3DBlob* blob;
  2463. HRESULT hr = pso->GetCachedBlob(&blob);
  2464. if (SUCCEEDED(hr) )
  2465. {
  2466. void* data = blob->GetBufferPointer();
  2467. length = (uint32_t)blob->GetBufferSize();
  2468. g_callback->cacheWrite(hash, data, length);
  2469. DX_RELEASE(blob, 0);
  2470. }
  2471. if (NULL != cachedData)
  2472. {
  2473. BX_FREE(g_allocator, cachedData);
  2474. }
  2475. return pso;
  2476. }
  2477. uint16_t getSamplerState(const uint32_t* _flags, uint32_t _num, const float _palette[][4])
  2478. {
  2479. bx::HashMurmur2A murmur;
  2480. murmur.begin();
  2481. murmur.add(_flags, _num * sizeof(uint32_t) );
  2482. uint32_t hash = murmur.end();
  2483. uint16_t sampler = m_samplerStateCache.find(hash);
  2484. if (UINT16_MAX == sampler)
  2485. {
  2486. sampler = m_samplerAllocator.alloc(_flags, _num, _palette);
  2487. m_samplerStateCache.add(hash, sampler);
  2488. }
  2489. return sampler;
  2490. }
  2491. bool isVisible(Frame* _render, OcclusionQueryHandle _handle, bool _visible)
  2492. {
  2493. return _visible == (0 != _render->m_occlusion[_handle.idx]);
  2494. }
  2495. DXGI_FORMAT getBufferFormat()
  2496. {
  2497. #if BX_PLATFORM_WINDOWS
  2498. return m_scd.BufferDesc.Format;
  2499. #else
  2500. return m_scd.Format;
  2501. #endif
  2502. }
  2503. uint32_t getBufferWidth()
  2504. {
  2505. #if BX_PLATFORM_WINDOWS
  2506. return m_scd.BufferDesc.Width;
  2507. #else
  2508. return m_scd.Width;
  2509. #endif
  2510. }
  2511. uint32_t getBufferHeight()
  2512. {
  2513. #if BX_PLATFORM_WINDOWS
  2514. return m_scd.BufferDesc.Height;
  2515. #else
  2516. return m_scd.Height;
  2517. #endif
  2518. }
  2519. void setBufferSize(uint32_t _width, uint32_t _height)
  2520. {
  2521. #if BX_PLATFORM_WINDOWS
  2522. m_scd.BufferDesc.Width = _width;
  2523. m_scd.BufferDesc.Height = _height;
  2524. #else
  2525. m_scd.Width = _width;
  2526. m_scd.Height = _height;
  2527. #endif
  2528. }
  2529. void commit(UniformBuffer& _uniformBuffer)
  2530. {
  2531. _uniformBuffer.reset();
  2532. for (;;)
  2533. {
  2534. uint32_t opcode = _uniformBuffer.read();
  2535. if (UniformType::End == opcode)
  2536. {
  2537. break;
  2538. }
  2539. UniformType::Enum type;
  2540. uint16_t loc;
  2541. uint16_t num;
  2542. uint16_t copy;
  2543. UniformBuffer::decodeOpcode(opcode, type, loc, num, copy);
  2544. const char* data;
  2545. if (copy)
  2546. {
  2547. data = _uniformBuffer.read(g_uniformTypeSize[type]*num);
  2548. }
  2549. else
  2550. {
  2551. UniformHandle handle;
  2552. bx::memCopy(&handle, _uniformBuffer.read(sizeof(UniformHandle) ), sizeof(UniformHandle) );
  2553. data = (const char*)m_uniforms[handle.idx];
  2554. }
  2555. #define CASE_IMPLEMENT_UNIFORM(_uniform, _dxsuffix, _type) \
  2556. case UniformType::_uniform: \
  2557. case UniformType::_uniform|BGFX_UNIFORM_FRAGMENTBIT: \
  2558. { \
  2559. setShaderUniform(uint8_t(type), loc, data, num); \
  2560. } \
  2561. break;
  2562. switch ( (uint32_t)type)
  2563. {
  2564. case UniformType::Mat3:
  2565. case UniformType::Mat3|BGFX_UNIFORM_FRAGMENTBIT:
  2566. {
  2567. float* value = (float*)data;
  2568. for (uint32_t ii = 0, count = num/3; ii < count; ++ii, loc += 3*16, value += 9)
  2569. {
  2570. Matrix4 mtx;
  2571. mtx.un.val[ 0] = value[0];
  2572. mtx.un.val[ 1] = value[1];
  2573. mtx.un.val[ 2] = value[2];
  2574. mtx.un.val[ 3] = 0.0f;
  2575. mtx.un.val[ 4] = value[3];
  2576. mtx.un.val[ 5] = value[4];
  2577. mtx.un.val[ 6] = value[5];
  2578. mtx.un.val[ 7] = 0.0f;
  2579. mtx.un.val[ 8] = value[6];
  2580. mtx.un.val[ 9] = value[7];
  2581. mtx.un.val[10] = value[8];
  2582. mtx.un.val[11] = 0.0f;
  2583. setShaderUniform(uint8_t(type), loc, &mtx.un.val[0], 3);
  2584. }
  2585. }
  2586. break;
  2587. CASE_IMPLEMENT_UNIFORM(Int1, I, int);
  2588. CASE_IMPLEMENT_UNIFORM(Vec4, F, float);
  2589. CASE_IMPLEMENT_UNIFORM(Mat4, F, float);
  2590. case UniformType::End:
  2591. break;
  2592. default:
  2593. BX_TRACE("%4d: INVALID 0x%08x, t %d, l %d, n %d, c %d", _uniformBuffer.getPos(), opcode, type, loc, num, copy);
  2594. break;
  2595. }
  2596. #undef CASE_IMPLEMENT_UNIFORM
  2597. }
  2598. }
  2599. void clear(const Clear& _clear, const float _palette[][4], const D3D12_RECT* _rect = NULL, uint32_t _num = 0)
  2600. {
  2601. if (isValid(m_fbh) )
  2602. {
  2603. FrameBufferD3D12& frameBuffer = m_frameBuffers[m_fbh.idx];
  2604. frameBuffer.clear(m_commandList, _clear, _palette);
  2605. }
  2606. else
  2607. {
  2608. if (NULL != m_currentColor
  2609. && BGFX_CLEAR_COLOR & _clear.m_flags)
  2610. {
  2611. if (BGFX_CLEAR_COLOR_USE_PALETTE & _clear.m_flags)
  2612. {
  2613. uint8_t index = _clear.m_index[0];
  2614. if (UINT8_MAX != index)
  2615. {
  2616. m_commandList->ClearRenderTargetView(*m_currentColor
  2617. , _palette[index]
  2618. , _num
  2619. , _rect
  2620. );
  2621. }
  2622. }
  2623. else
  2624. {
  2625. float frgba[4] =
  2626. {
  2627. _clear.m_index[0] * 1.0f / 255.0f,
  2628. _clear.m_index[1] * 1.0f / 255.0f,
  2629. _clear.m_index[2] * 1.0f / 255.0f,
  2630. _clear.m_index[3] * 1.0f / 255.0f,
  2631. };
  2632. m_commandList->ClearRenderTargetView(*m_currentColor
  2633. , frgba
  2634. , _num
  2635. , _rect
  2636. );
  2637. }
  2638. }
  2639. if (NULL != m_currentDepthStencil
  2640. && (BGFX_CLEAR_DEPTH | BGFX_CLEAR_STENCIL) & _clear.m_flags)
  2641. {
  2642. uint32_t flags = 0;
  2643. flags |= (_clear.m_flags & BGFX_CLEAR_DEPTH ) ? D3D12_CLEAR_FLAG_DEPTH : 0;
  2644. flags |= (_clear.m_flags & BGFX_CLEAR_STENCIL) ? D3D12_CLEAR_FLAG_STENCIL : 0;
  2645. m_commandList->ClearDepthStencilView(*m_currentDepthStencil
  2646. , D3D12_CLEAR_FLAGS(flags)
  2647. , _clear.m_depth
  2648. , _clear.m_stencil
  2649. , _num
  2650. , _rect
  2651. );
  2652. }
  2653. }
  2654. }
  2655. void clearQuad(const Rect& _rect, const Clear& _clear, const float _palette[][4])
  2656. {
  2657. uint32_t width;
  2658. uint32_t height;
  2659. if (isValid(m_fbh) )
  2660. {
  2661. const FrameBufferD3D12& fb = m_frameBuffers[m_fbh.idx];
  2662. width = fb.m_width;
  2663. height = fb.m_height;
  2664. }
  2665. else
  2666. {
  2667. width = getBufferWidth();
  2668. height = getBufferHeight();
  2669. }
  2670. if (0 == _rect.m_x
  2671. && 0 == _rect.m_y
  2672. && width == _rect.m_width
  2673. && height == _rect.m_height)
  2674. {
  2675. clear(_clear, _palette);
  2676. }
  2677. else
  2678. {
  2679. D3D12_RECT rect;
  2680. rect.left = _rect.m_x;
  2681. rect.top = _rect.m_y;
  2682. rect.right = _rect.m_x + _rect.m_width;
  2683. rect.bottom = _rect.m_y + _rect.m_height;
  2684. clear(_clear, _palette, &rect, 1);
  2685. }
  2686. }
  2687. uint64_t kick()
  2688. {
  2689. uint64_t fence = m_cmd.kick();
  2690. m_commandList = m_cmd.alloc();
  2691. return fence;
  2692. }
  2693. void finish()
  2694. {
  2695. m_cmd.kick();
  2696. m_cmd.finish();
  2697. m_commandList = NULL;
  2698. }
  2699. void finishAll()
  2700. {
  2701. uint64_t fence = m_cmd.kick();
  2702. m_cmd.finish(fence, true);
  2703. m_commandList = NULL;
  2704. }
  2705. void* m_kernel32dll;
  2706. void* m_d3d12dll;
  2707. void* m_dxgidll;
  2708. void* m_renderdocdll;
  2709. void* m_winPixEvent;
  2710. D3D_FEATURE_LEVEL m_featureLevel;
  2711. D3D_DRIVER_TYPE m_driverType;
  2712. DXGI_ADAPTER_DESC m_adapterDesc;
  2713. D3D12_FEATURE_DATA_ARCHITECTURE m_architecture;
  2714. D3D12_FEATURE_DATA_D3D12_OPTIONS m_options;
  2715. #if BX_PLATFORM_WINDOWS
  2716. IDXGIAdapter3* m_adapter;
  2717. IDXGIFactory4* m_factory;
  2718. IDXGISwapChain3* m_swapChain;
  2719. ID3D12InfoQueue* m_infoQueue;
  2720. #elif BX_PLATFORM_WINRT
  2721. IDXGIAdapter* m_adapter;
  2722. IDXGIFactory2* m_factory;
  2723. IDXGISwapChain1* m_swapChain;
  2724. #else
  2725. IDXGIAdapter* m_adapter;
  2726. IDXGIFactory2* m_factory;
  2727. IDXGISwapChain1* m_swapChain;
  2728. #endif // BX_PLATFORM_WINDOWS
  2729. int64_t m_presentElapsed;
  2730. uint16_t m_numWindows;
  2731. FrameBufferHandle m_windows[BGFX_CONFIG_MAX_FRAME_BUFFERS];
  2732. ID3D12Device* m_device;
  2733. TimerQueryD3D12 m_gpuTimer;
  2734. OcclusionQueryD3D12 m_occlusionQuery;
  2735. ID3D12DescriptorHeap* m_rtvDescriptorHeap;
  2736. ID3D12DescriptorHeap* m_dsvDescriptorHeap;
  2737. D3D12_CPU_DESCRIPTOR_HANDLE m_rtvHandle;
  2738. D3D12_CPU_DESCRIPTOR_HANDLE m_dsvHandle;
  2739. D3D12_CPU_DESCRIPTOR_HANDLE* m_currentColor;
  2740. D3D12_CPU_DESCRIPTOR_HANDLE* m_currentDepthStencil;
  2741. ID3D12Resource* m_backBufferColor[4];
  2742. uint64_t m_backBufferColorFence[4];
  2743. ID3D12Resource* m_backBufferDepthStencil;
  2744. ScratchBufferD3D12 m_scratchBuffer[4];
  2745. DescriptorAllocatorD3D12 m_samplerAllocator;
  2746. ID3D12RootSignature* m_rootSignature;
  2747. CommandQueueD3D12 m_cmd;
  2748. BatchD3D12 m_batch;
  2749. ID3D12GraphicsCommandList* m_commandList;
  2750. Resolution m_resolution;
  2751. bool m_wireframe;
  2752. bool m_lost;
  2753. DXGI_SWAP_CHAIN_DESC m_scd;
  2754. uint32_t m_maxAnisotropy;
  2755. bool m_depthClamp;
  2756. BufferD3D12 m_indexBuffers[BGFX_CONFIG_MAX_INDEX_BUFFERS];
  2757. VertexBufferD3D12 m_vertexBuffers[BGFX_CONFIG_MAX_VERTEX_BUFFERS];
  2758. ShaderD3D12 m_shaders[BGFX_CONFIG_MAX_SHADERS];
  2759. ProgramD3D12 m_program[BGFX_CONFIG_MAX_PROGRAMS];
  2760. TextureD3D12 m_textures[BGFX_CONFIG_MAX_TEXTURES];
  2761. VertexDecl m_vertexDecls[BGFX_CONFIG_MAX_VERTEX_DECLS];
  2762. FrameBufferD3D12 m_frameBuffers[BGFX_CONFIG_MAX_FRAME_BUFFERS];
  2763. void* m_uniforms[BGFX_CONFIG_MAX_UNIFORMS];
  2764. Matrix4 m_predefinedUniforms[PredefinedUniform::Count];
  2765. UniformRegistry m_uniformReg;
  2766. StateCacheT<ID3D12PipelineState> m_pipelineStateCache;
  2767. StateCache m_samplerStateCache;
  2768. TextVideoMem m_textVideoMem;
  2769. uint8_t m_fsScratch[64<<10];
  2770. uint8_t m_vsScratch[64<<10];
  2771. uint32_t m_fsChanges;
  2772. uint32_t m_vsChanges;
  2773. FrameBufferHandle m_fbh;
  2774. uint32_t m_backBufferColorIdx;
  2775. bool m_rtMsaa;
  2776. };
  2777. static RendererContextD3D12* s_renderD3D12;
  2778. RendererContextI* rendererCreate(const Init& _init)
  2779. {
  2780. s_renderD3D12 = BX_NEW(g_allocator, RendererContextD3D12);
  2781. if (!s_renderD3D12->init(_init) )
  2782. {
  2783. BX_DELETE(g_allocator, s_renderD3D12);
  2784. s_renderD3D12 = NULL;
  2785. }
  2786. return s_renderD3D12;
  2787. }
  2788. void rendererDestroy()
  2789. {
  2790. s_renderD3D12->shutdown();
  2791. BX_DELETE(g_allocator, s_renderD3D12);
  2792. s_renderD3D12 = NULL;
  2793. }
  2794. void ScratchBufferD3D12::create(uint32_t _size, uint32_t _maxDescriptors)
  2795. {
  2796. m_size = _size;
  2797. ID3D12Device* device = s_renderD3D12->m_device;
  2798. m_incrementSize = device->GetDescriptorHandleIncrementSize(D3D12_DESCRIPTOR_HEAP_TYPE_CBV_SRV_UAV);
  2799. D3D12_DESCRIPTOR_HEAP_DESC desc;
  2800. desc.NumDescriptors = _maxDescriptors;
  2801. desc.Type = D3D12_DESCRIPTOR_HEAP_TYPE_CBV_SRV_UAV;
  2802. desc.Flags = D3D12_DESCRIPTOR_HEAP_FLAG_SHADER_VISIBLE;
  2803. desc.NodeMask = 1;
  2804. DX_CHECK(device->CreateDescriptorHeap(&desc
  2805. , IID_ID3D12DescriptorHeap
  2806. , (void**)&m_heap
  2807. ) );
  2808. m_upload = createCommittedResource(device, HeapProperty::Upload, desc.NumDescriptors * 1024);
  2809. m_gpuVA = m_upload->GetGPUVirtualAddress();
  2810. D3D12_RANGE readRange = { 0, 0 };
  2811. m_upload->Map(0, &readRange, (void**)&m_data);
  2812. reset(m_gpuHandle);
  2813. }
  2814. void ScratchBufferD3D12::destroy()
  2815. {
  2816. D3D12_RANGE writeRange = { 0, 0 };
  2817. m_upload->Unmap(0, &writeRange);
  2818. DX_RELEASE(m_upload, 0);
  2819. DX_RELEASE(m_heap, 0);
  2820. }
  2821. void ScratchBufferD3D12::reset(D3D12_GPU_DESCRIPTOR_HANDLE& _gpuHandle)
  2822. {
  2823. m_pos = 0;
  2824. m_cpuHandle = getCPUHandleHeapStart(m_heap);
  2825. m_gpuHandle = getGPUHandleHeapStart(m_heap);
  2826. _gpuHandle = m_gpuHandle;
  2827. }
  2828. void ScratchBufferD3D12::allocEmpty(D3D12_GPU_DESCRIPTOR_HANDLE& _gpuHandle)
  2829. {
  2830. m_cpuHandle.ptr += m_incrementSize;
  2831. _gpuHandle = m_gpuHandle;
  2832. m_gpuHandle.ptr += m_incrementSize;
  2833. }
  2834. void* ScratchBufferD3D12::allocCbv(D3D12_GPU_VIRTUAL_ADDRESS& _gpuAddress, uint32_t _size)
  2835. {
  2836. _gpuAddress = m_gpuVA + m_pos;
  2837. void* data = &m_data[m_pos];
  2838. m_pos += BX_ALIGN_256(_size);
  2839. // D3D12_CONSTANT_BUFFER_VIEW_DESC desc;
  2840. // desc.BufferLocation = _gpuAddress;
  2841. // desc.SizeInBytes = _size;
  2842. // ID3D12Device* device = s_renderD3D12->m_device;
  2843. // device->CreateConstantBufferView(&desc
  2844. // , m_cpuHandle
  2845. // );
  2846. // m_cpuHandle.ptr += m_incrementSize;
  2847. // m_gpuHandle.ptr += m_incrementSize;
  2848. return data;
  2849. }
  2850. void ScratchBufferD3D12::allocSrv(D3D12_GPU_DESCRIPTOR_HANDLE& _gpuHandle, TextureD3D12& _texture, uint8_t _mip)
  2851. {
  2852. ID3D12Device* device = s_renderD3D12->m_device;
  2853. D3D12_SHADER_RESOURCE_VIEW_DESC tmpSrvd;
  2854. D3D12_SHADER_RESOURCE_VIEW_DESC* srvd = &_texture.m_srvd;
  2855. if (0 != _mip)
  2856. {
  2857. bx::memCopy(&tmpSrvd, srvd, sizeof(tmpSrvd) );
  2858. srvd = &tmpSrvd;
  2859. switch (_texture.m_srvd.ViewDimension)
  2860. {
  2861. default:
  2862. case D3D12_SRV_DIMENSION_TEXTURE2D:
  2863. srvd->Texture2D.MostDetailedMip = _mip;
  2864. srvd->Texture2D.MipLevels = 1;
  2865. srvd->Texture2D.PlaneSlice = 0;
  2866. srvd->Texture2D.ResourceMinLODClamp = 0;
  2867. break;
  2868. case D3D12_SRV_DIMENSION_TEXTURECUBE:
  2869. srvd->TextureCube.MostDetailedMip = _mip;
  2870. srvd->TextureCube.MipLevels = 1;
  2871. srvd->TextureCube.ResourceMinLODClamp = 0;
  2872. break;
  2873. case D3D12_SRV_DIMENSION_TEXTURE3D:
  2874. srvd->Texture3D.MostDetailedMip = _mip;
  2875. srvd->Texture3D.MipLevels = 1;
  2876. srvd->Texture3D.ResourceMinLODClamp = 0;
  2877. break;
  2878. }
  2879. }
  2880. device->CreateShaderResourceView(_texture.m_ptr
  2881. , srvd
  2882. , m_cpuHandle
  2883. );
  2884. m_cpuHandle.ptr += m_incrementSize;
  2885. _gpuHandle = m_gpuHandle;
  2886. m_gpuHandle.ptr += m_incrementSize;
  2887. }
  2888. void ScratchBufferD3D12::allocUav(D3D12_GPU_DESCRIPTOR_HANDLE& _gpuHandle, TextureD3D12& _texture, uint8_t _mip)
  2889. {
  2890. ID3D12Device* device = s_renderD3D12->m_device;
  2891. D3D12_UNORDERED_ACCESS_VIEW_DESC tmpUavd;
  2892. D3D12_UNORDERED_ACCESS_VIEW_DESC* uavd = &_texture.m_uavd;
  2893. if (0 != _mip)
  2894. {
  2895. bx::memCopy(&tmpUavd, uavd, sizeof(tmpUavd) );
  2896. uavd = &tmpUavd;
  2897. switch (_texture.m_uavd.ViewDimension)
  2898. {
  2899. default:
  2900. case D3D12_UAV_DIMENSION_TEXTURE2D:
  2901. uavd->Texture2D.MipSlice = _mip;
  2902. uavd->Texture2D.PlaneSlice = 0;
  2903. break;
  2904. case D3D12_UAV_DIMENSION_TEXTURE2DARRAY:
  2905. uavd->Texture2DArray.MipSlice = _mip;
  2906. uavd->Texture2DArray.PlaneSlice = 0;
  2907. break;
  2908. case D3D12_UAV_DIMENSION_TEXTURE3D:
  2909. uavd->Texture3D.MipSlice = _mip;
  2910. break;
  2911. }
  2912. }
  2913. device->CreateUnorderedAccessView(_texture.m_ptr
  2914. , NULL
  2915. , uavd
  2916. , m_cpuHandle
  2917. );
  2918. m_cpuHandle.ptr += m_incrementSize;
  2919. _gpuHandle = m_gpuHandle;
  2920. m_gpuHandle.ptr += m_incrementSize;
  2921. }
  2922. void ScratchBufferD3D12::allocSrv(D3D12_GPU_DESCRIPTOR_HANDLE& _gpuHandle, BufferD3D12& _buffer)
  2923. {
  2924. ID3D12Device* device = s_renderD3D12->m_device;
  2925. device->CreateShaderResourceView(_buffer.m_ptr
  2926. , &_buffer.m_srvd
  2927. , m_cpuHandle
  2928. );
  2929. m_cpuHandle.ptr += m_incrementSize;
  2930. _gpuHandle = m_gpuHandle;
  2931. m_gpuHandle.ptr += m_incrementSize;
  2932. }
  2933. void ScratchBufferD3D12::allocUav(D3D12_GPU_DESCRIPTOR_HANDLE& _gpuHandle, BufferD3D12& _buffer)
  2934. {
  2935. ID3D12Device* device = s_renderD3D12->m_device;
  2936. device->CreateUnorderedAccessView(_buffer.m_ptr
  2937. , NULL
  2938. , &_buffer.m_uavd
  2939. , m_cpuHandle
  2940. );
  2941. m_cpuHandle.ptr += m_incrementSize;
  2942. _gpuHandle = m_gpuHandle;
  2943. m_gpuHandle.ptr += m_incrementSize;
  2944. }
  2945. void DescriptorAllocatorD3D12::create(D3D12_DESCRIPTOR_HEAP_TYPE _type, uint16_t _maxDescriptors, uint16_t _numDescriptorsPerBlock)
  2946. {
  2947. m_handleAlloc = bx::createHandleAlloc(g_allocator, _maxDescriptors);
  2948. m_numDescriptorsPerBlock = _numDescriptorsPerBlock;
  2949. ID3D12Device* device = s_renderD3D12->m_device;
  2950. m_incrementSize = device->GetDescriptorHandleIncrementSize(_type);
  2951. D3D12_DESCRIPTOR_HEAP_DESC desc;
  2952. desc.NumDescriptors = _maxDescriptors;
  2953. desc.Type = _type;
  2954. desc.Flags = D3D12_DESCRIPTOR_HEAP_FLAG_SHADER_VISIBLE;
  2955. desc.NodeMask = 1;
  2956. DX_CHECK(device->CreateDescriptorHeap(&desc
  2957. , IID_ID3D12DescriptorHeap
  2958. , (void**)&m_heap
  2959. ) );
  2960. m_cpuHandle = getCPUHandleHeapStart(m_heap);
  2961. m_gpuHandle = getGPUHandleHeapStart(m_heap);
  2962. }
  2963. void DescriptorAllocatorD3D12::destroy()
  2964. {
  2965. bx::destroyHandleAlloc(g_allocator, m_handleAlloc);
  2966. DX_RELEASE(m_heap, 0);
  2967. }
  2968. uint16_t DescriptorAllocatorD3D12::alloc(ID3D12Resource* _ptr, const D3D12_SHADER_RESOURCE_VIEW_DESC* _desc)
  2969. {
  2970. uint16_t idx = m_handleAlloc->alloc();
  2971. D3D12_CPU_DESCRIPTOR_HANDLE cpuHandle = { m_cpuHandle.ptr + idx * m_incrementSize };
  2972. ID3D12Device* device = s_renderD3D12->m_device;
  2973. device->CreateShaderResourceView(_ptr
  2974. , _desc
  2975. , cpuHandle
  2976. );
  2977. return idx;
  2978. }
  2979. uint16_t DescriptorAllocatorD3D12::alloc(const uint32_t* _flags, uint32_t _num, const float _palette[][4])
  2980. {
  2981. uint16_t idx = m_handleAlloc->alloc();
  2982. ID3D12Device* device = s_renderD3D12->m_device;
  2983. uint32_t maxAnisotropy = s_renderD3D12->m_maxAnisotropy;
  2984. for (uint32_t ii = 0; ii < _num; ++ii)
  2985. {
  2986. uint32_t flags = _flags[ii];
  2987. const uint32_t cmpFunc = (flags&BGFX_TEXTURE_COMPARE_MASK)>>BGFX_TEXTURE_COMPARE_SHIFT;
  2988. const uint8_t minFilter = s_textureFilter[0][(flags&BGFX_TEXTURE_MIN_MASK)>>BGFX_TEXTURE_MIN_SHIFT];
  2989. const uint8_t magFilter = s_textureFilter[1][(flags&BGFX_TEXTURE_MAG_MASK)>>BGFX_TEXTURE_MAG_SHIFT];
  2990. const uint8_t mipFilter = s_textureFilter[2][(flags&BGFX_TEXTURE_MIP_MASK)>>BGFX_TEXTURE_MIP_SHIFT];
  2991. const uint8_t filter = 0 == cmpFunc ? 0 : D3D12_FILTER_COMPARISON_MIN_MAG_MIP_POINT;
  2992. D3D12_SAMPLER_DESC sd;
  2993. sd.Filter = (D3D12_FILTER)(filter|minFilter|magFilter|mipFilter);
  2994. sd.AddressU = s_textureAddress[(flags&BGFX_TEXTURE_U_MASK)>>BGFX_TEXTURE_U_SHIFT];
  2995. sd.AddressV = s_textureAddress[(flags&BGFX_TEXTURE_V_MASK)>>BGFX_TEXTURE_V_SHIFT];
  2996. sd.AddressW = s_textureAddress[(flags&BGFX_TEXTURE_W_MASK)>>BGFX_TEXTURE_W_SHIFT];
  2997. sd.MipLODBias = float(BGFX_CONFIG_MIP_LOD_BIAS);
  2998. sd.MaxAnisotropy = maxAnisotropy;
  2999. sd.ComparisonFunc = 0 == cmpFunc ? D3D12_COMPARISON_FUNC_NEVER : s_cmpFunc[cmpFunc];
  3000. uint32_t index = (flags & BGFX_TEXTURE_BORDER_COLOR_MASK) >> BGFX_TEXTURE_BORDER_COLOR_SHIFT;
  3001. if (NULL != _palette
  3002. && needBorderColor(flags) )
  3003. {
  3004. const float* rgba = _palette[index];
  3005. sd.BorderColor[0] = rgba[0];
  3006. sd.BorderColor[1] = rgba[1];
  3007. sd.BorderColor[2] = rgba[2];
  3008. sd.BorderColor[3] = rgba[3];
  3009. }
  3010. else
  3011. {
  3012. sd.BorderColor[0] = 0.0f;
  3013. sd.BorderColor[1] = 0.0f;
  3014. sd.BorderColor[2] = 0.0f;
  3015. sd.BorderColor[3] = 0.0f;
  3016. }
  3017. sd.MinLOD = 0;
  3018. sd.MaxLOD = D3D12_FLOAT32_MAX;
  3019. D3D12_CPU_DESCRIPTOR_HANDLE cpuHandle =
  3020. {
  3021. m_cpuHandle.ptr + (idx * m_numDescriptorsPerBlock + ii) * m_incrementSize
  3022. };
  3023. device->CreateSampler(&sd, cpuHandle);
  3024. }
  3025. return idx;
  3026. }
  3027. void DescriptorAllocatorD3D12::free(uint16_t _idx)
  3028. {
  3029. m_handleAlloc->free(_idx);
  3030. }
  3031. void DescriptorAllocatorD3D12::reset()
  3032. {
  3033. uint16_t max = m_handleAlloc->getMaxHandles();
  3034. bx::destroyHandleAlloc(g_allocator, m_handleAlloc);
  3035. m_handleAlloc = bx::createHandleAlloc(g_allocator, max);
  3036. }
  3037. D3D12_GPU_DESCRIPTOR_HANDLE DescriptorAllocatorD3D12::get(uint16_t _idx)
  3038. {
  3039. D3D12_GPU_DESCRIPTOR_HANDLE gpuHandle = { m_gpuHandle.ptr + _idx * m_numDescriptorsPerBlock * m_incrementSize };
  3040. return gpuHandle;
  3041. }
  3042. void CommandQueueD3D12::init(ID3D12Device* _device)
  3043. {
  3044. D3D12_COMMAND_QUEUE_DESC queueDesc;
  3045. queueDesc.Type = D3D12_COMMAND_LIST_TYPE_DIRECT;
  3046. queueDesc.Priority = 0;
  3047. queueDesc.Flags = D3D12_COMMAND_QUEUE_FLAG_NONE;
  3048. queueDesc.NodeMask = 1;
  3049. DX_CHECK(_device->CreateCommandQueue(&queueDesc
  3050. , IID_ID3D12CommandQueue
  3051. , (void**)&m_commandQueue
  3052. ) );
  3053. m_completedFence = 0;
  3054. m_currentFence = 0;
  3055. DX_CHECK(_device->CreateFence(0
  3056. , D3D12_FENCE_FLAG_NONE
  3057. , IID_ID3D12Fence
  3058. , (void**)&m_fence
  3059. ) );
  3060. for (uint32_t ii = 0; ii < BX_COUNTOF(m_commandList); ++ii)
  3061. {
  3062. DX_CHECK(_device->CreateCommandAllocator(D3D12_COMMAND_LIST_TYPE_DIRECT
  3063. , IID_ID3D12CommandAllocator
  3064. , (void**)&m_commandList[ii].m_commandAllocator
  3065. ) );
  3066. DX_CHECK(_device->CreateCommandList(0
  3067. , D3D12_COMMAND_LIST_TYPE_DIRECT
  3068. , m_commandList[ii].m_commandAllocator
  3069. , NULL
  3070. , IID_ID3D12GraphicsCommandList
  3071. , (void**)&m_commandList[ii].m_commandList
  3072. ) );
  3073. DX_CHECK(m_commandList[ii].m_commandList->Close() );
  3074. }
  3075. }
  3076. void CommandQueueD3D12::shutdown()
  3077. {
  3078. finish(UINT64_MAX, true);
  3079. DX_RELEASE(m_fence, 0);
  3080. for (uint32_t ii = 0; ii < BX_COUNTOF(m_commandList); ++ii)
  3081. {
  3082. DX_RELEASE(m_commandList[ii].m_commandAllocator, 0);
  3083. DX_RELEASE(m_commandList[ii].m_commandList, 0);
  3084. }
  3085. DX_RELEASE(m_commandQueue, 0);
  3086. }
  3087. ID3D12GraphicsCommandList* CommandQueueD3D12::alloc()
  3088. {
  3089. while (0 == m_control.reserve(1) )
  3090. {
  3091. consume();
  3092. }
  3093. CommandList& commandList = m_commandList[m_control.m_current];
  3094. DX_CHECK(commandList.m_commandAllocator->Reset() );
  3095. DX_CHECK(commandList.m_commandList->Reset(commandList.m_commandAllocator, NULL) );
  3096. return commandList.m_commandList;
  3097. }
  3098. uint64_t CommandQueueD3D12::kick()
  3099. {
  3100. CommandList& commandList = m_commandList[m_control.m_current];
  3101. DX_CHECK(commandList.m_commandList->Close() );
  3102. ID3D12CommandList* commandLists[] = { commandList.m_commandList };
  3103. m_commandQueue->ExecuteCommandLists(BX_COUNTOF(commandLists), commandLists);
  3104. commandList.m_event = CreateEventExA(NULL, NULL, 0, EVENT_ALL_ACCESS);
  3105. const uint64_t fence = m_currentFence++;
  3106. m_commandQueue->Signal(m_fence, fence);
  3107. m_fence->SetEventOnCompletion(fence, commandList.m_event);
  3108. m_control.commit(1);
  3109. return fence;
  3110. }
  3111. void CommandQueueD3D12::finish(uint64_t _waitFence, bool _finishAll)
  3112. {
  3113. while (0 < m_control.available() )
  3114. {
  3115. consume();
  3116. if (!_finishAll
  3117. && _waitFence <= m_completedFence)
  3118. {
  3119. return;
  3120. }
  3121. }
  3122. BX_CHECK(0 == m_control.available(), "");
  3123. }
  3124. bool CommandQueueD3D12::tryFinish(uint64_t _waitFence)
  3125. {
  3126. if (0 < m_control.available() )
  3127. {
  3128. if (consume(0)
  3129. && _waitFence <= m_completedFence)
  3130. {
  3131. return true;
  3132. }
  3133. }
  3134. return false;
  3135. }
  3136. void CommandQueueD3D12::release(ID3D12Resource* _ptr)
  3137. {
  3138. m_release[m_control.m_current].push_back(_ptr);
  3139. }
  3140. bool CommandQueueD3D12::consume(uint32_t _ms)
  3141. {
  3142. CommandList& commandList = m_commandList[m_control.m_read];
  3143. if (WAIT_OBJECT_0 == WaitForSingleObject(commandList.m_event, _ms) )
  3144. {
  3145. CloseHandle(commandList.m_event);
  3146. commandList.m_event = NULL;
  3147. m_completedFence = m_fence->GetCompletedValue();
  3148. BX_WARN(UINT64_MAX != m_completedFence, "D3D12: Device lost.");
  3149. m_commandQueue->Wait(m_fence, m_completedFence);
  3150. ResourceArray& ra = m_release[m_control.m_read];
  3151. for (ResourceArray::iterator it = ra.begin(), itEnd = ra.end(); it != itEnd; ++it)
  3152. {
  3153. DX_RELEASE(*it, 0);
  3154. }
  3155. ra.clear();
  3156. m_control.consume(1);
  3157. return true;
  3158. }
  3159. return false;
  3160. }
  3161. void BatchD3D12::create(uint32_t _maxDrawPerBatch)
  3162. {
  3163. m_maxDrawPerBatch = _maxDrawPerBatch;
  3164. setSeqMode(false);
  3165. setIndirectMode(true);
  3166. ID3D12Device* device = s_renderD3D12->m_device;
  3167. ID3D12RootSignature* rootSignature = s_renderD3D12->m_rootSignature;
  3168. D3D12_INDIRECT_ARGUMENT_DESC drawArgDesc[] =
  3169. {
  3170. { D3D12_INDIRECT_ARGUMENT_TYPE_VERTEX_BUFFER_VIEW, { { 0 } } },
  3171. { D3D12_INDIRECT_ARGUMENT_TYPE_VERTEX_BUFFER_VIEW, { { 1 } } },
  3172. { D3D12_INDIRECT_ARGUMENT_TYPE_VERTEX_BUFFER_VIEW, { { 2 } } },
  3173. { D3D12_INDIRECT_ARGUMENT_TYPE_VERTEX_BUFFER_VIEW, { { 3 } } },
  3174. { D3D12_INDIRECT_ARGUMENT_TYPE_VERTEX_BUFFER_VIEW, { { 4 } } },
  3175. { D3D12_INDIRECT_ARGUMENT_TYPE_CONSTANT_BUFFER_VIEW, { { Rdt::CBV } } },
  3176. { D3D12_INDIRECT_ARGUMENT_TYPE_DRAW, { { 0 } } },
  3177. };
  3178. D3D12_COMMAND_SIGNATURE_DESC drawCommandSignature =
  3179. {
  3180. sizeof(DrawIndirectCommand),
  3181. BX_COUNTOF(drawArgDesc),
  3182. drawArgDesc,
  3183. 1,
  3184. };
  3185. DX_CHECK(device->CreateCommandSignature(&drawCommandSignature
  3186. , rootSignature
  3187. , IID_ID3D12CommandSignature
  3188. , (void**)&m_commandSignature[Draw]
  3189. ) );
  3190. D3D12_INDIRECT_ARGUMENT_DESC drawIndexedArgDesc[] =
  3191. {
  3192. { D3D12_INDIRECT_ARGUMENT_TYPE_VERTEX_BUFFER_VIEW, { { 0 } } },
  3193. { D3D12_INDIRECT_ARGUMENT_TYPE_VERTEX_BUFFER_VIEW, { { 1 } } },
  3194. { D3D12_INDIRECT_ARGUMENT_TYPE_VERTEX_BUFFER_VIEW, { { 2 } } },
  3195. { D3D12_INDIRECT_ARGUMENT_TYPE_VERTEX_BUFFER_VIEW, { { 3 } } },
  3196. { D3D12_INDIRECT_ARGUMENT_TYPE_VERTEX_BUFFER_VIEW, { { 4 } } },
  3197. { D3D12_INDIRECT_ARGUMENT_TYPE_INDEX_BUFFER_VIEW, { { 0 } } },
  3198. { D3D12_INDIRECT_ARGUMENT_TYPE_CONSTANT_BUFFER_VIEW, { { Rdt::CBV } } },
  3199. { D3D12_INDIRECT_ARGUMENT_TYPE_DRAW_INDEXED, { { 0 } } },
  3200. };
  3201. D3D12_COMMAND_SIGNATURE_DESC drawIndexedCommandSignature =
  3202. {
  3203. sizeof(DrawIndexedIndirectCommand),
  3204. BX_COUNTOF(drawIndexedArgDesc),
  3205. drawIndexedArgDesc,
  3206. 1,
  3207. };
  3208. DX_CHECK(device->CreateCommandSignature(&drawIndexedCommandSignature
  3209. , rootSignature
  3210. , IID_ID3D12CommandSignature
  3211. , (void**)&m_commandSignature[DrawIndexed]
  3212. ) );
  3213. m_cmds[Draw ] = BX_ALLOC(g_allocator, m_maxDrawPerBatch*sizeof(DrawIndirectCommand) );
  3214. m_cmds[DrawIndexed] = BX_ALLOC(g_allocator, m_maxDrawPerBatch*sizeof(DrawIndexedIndirectCommand) );
  3215. uint32_t cmdSize = bx::max<uint32_t>(sizeof(DrawIndirectCommand), sizeof(DrawIndexedIndirectCommand) );
  3216. for (uint32_t ii = 0; ii < BX_COUNTOF(m_indirect); ++ii)
  3217. {
  3218. m_indirect[ii].create(m_maxDrawPerBatch*cmdSize
  3219. , NULL
  3220. , BGFX_BUFFER_DRAW_INDIRECT
  3221. , false
  3222. , cmdSize
  3223. );
  3224. }
  3225. }
  3226. void BatchD3D12::destroy()
  3227. {
  3228. BX_FREE(g_allocator, m_cmds[0]);
  3229. BX_FREE(g_allocator, m_cmds[1]);
  3230. DX_RELEASE(m_commandSignature[0], 0);
  3231. DX_RELEASE(m_commandSignature[1], 0);
  3232. for (uint32_t ii = 0; ii < BX_COUNTOF(m_indirect); ++ii)
  3233. {
  3234. m_indirect[ii].destroy();
  3235. }
  3236. }
  3237. template<typename Ty>
  3238. Ty& BatchD3D12::getCmd(Enum _type)
  3239. {
  3240. uint32_t index = m_num[_type];
  3241. BX_CHECK(index < m_maxDrawPerBatch, "Memory corruption...");
  3242. m_num[_type]++;
  3243. Ty* cmd = &reinterpret_cast<Ty*>(m_cmds[_type])[index];
  3244. return *cmd;
  3245. }
  3246. uint32_t BatchD3D12::draw(ID3D12GraphicsCommandList* _commandList, D3D12_GPU_VIRTUAL_ADDRESS _cbv, const RenderDraw& _draw)
  3247. {
  3248. Enum type = Enum(!!isValid(_draw.m_indexBuffer) );
  3249. uint32_t numIndices = 0;
  3250. if (Draw == type)
  3251. {
  3252. DrawIndirectCommand& cmd = getCmd<DrawIndirectCommand>(Draw);
  3253. cmd.cbv = _cbv;
  3254. uint32_t numVertices = _draw.m_numVertices;
  3255. uint8_t numStreams = 0;
  3256. for (uint32_t idx = 0, streamMask = _draw.m_streamMask, ntz = bx::uint32_cnttz(streamMask)
  3257. ; 0 != streamMask
  3258. ; streamMask >>= 1, idx += 1, ntz = bx::uint32_cnttz(streamMask), ++numStreams
  3259. )
  3260. {
  3261. streamMask >>= ntz;
  3262. idx += ntz;
  3263. const Stream& stream = _draw.m_stream[idx];
  3264. uint16_t handle = stream.m_handle.idx;
  3265. VertexBufferD3D12& vb = s_renderD3D12->m_vertexBuffers[handle];
  3266. vb.setState(_commandList, D3D12_RESOURCE_STATE_GENERIC_READ);
  3267. uint16_t decl = !isValid(vb.m_decl) ? stream.m_decl.idx : vb.m_decl.idx;
  3268. const VertexDecl& vertexDecl = s_renderD3D12->m_vertexDecls[decl];
  3269. uint32_t stride = vertexDecl.m_stride;
  3270. D3D12_VERTEX_BUFFER_VIEW& vbv = cmd.vbv[numStreams];
  3271. vbv.BufferLocation = vb.m_gpuVA + stream.m_startVertex * stride;
  3272. vbv.StrideInBytes = vertexDecl.m_stride;
  3273. vbv.SizeInBytes = vb.m_size;
  3274. numVertices = bx::uint32_min(UINT32_MAX == _draw.m_numVertices
  3275. ? vb.m_size/stride
  3276. : _draw.m_numVertices
  3277. , numVertices
  3278. );
  3279. }
  3280. if (isValid(_draw.m_instanceDataBuffer) )
  3281. {
  3282. VertexBufferD3D12& inst = s_renderD3D12->m_vertexBuffers[_draw.m_instanceDataBuffer.idx];
  3283. inst.setState(_commandList, D3D12_RESOURCE_STATE_GENERIC_READ);
  3284. D3D12_VERTEX_BUFFER_VIEW& vbv = cmd.vbv[numStreams++];
  3285. vbv.BufferLocation = inst.m_gpuVA + _draw.m_instanceDataOffset;
  3286. vbv.StrideInBytes = _draw.m_instanceDataStride;
  3287. vbv.SizeInBytes = _draw.m_numInstances * _draw.m_instanceDataStride;
  3288. }
  3289. for (; numStreams < BX_COUNTOF(cmd.vbv); ++numStreams)
  3290. {
  3291. D3D12_VERTEX_BUFFER_VIEW* vbv = &cmd.vbv[numStreams];
  3292. bx::memSet(vbv, 0, sizeof(D3D12_VERTEX_BUFFER_VIEW));
  3293. }
  3294. cmd.draw.InstanceCount = _draw.m_numInstances;
  3295. cmd.draw.VertexCountPerInstance = numVertices;
  3296. cmd.draw.StartVertexLocation = 0;
  3297. cmd.draw.StartInstanceLocation = 0;
  3298. }
  3299. else
  3300. {
  3301. BufferD3D12& ib = s_renderD3D12->m_indexBuffers[_draw.m_indexBuffer.idx];
  3302. ib.setState(_commandList, D3D12_RESOURCE_STATE_GENERIC_READ);
  3303. const bool hasIndex16 = 0 == (ib.m_flags & BGFX_BUFFER_INDEX32);
  3304. const uint32_t indexSize = hasIndex16 ? 2 : 4;
  3305. numIndices = UINT32_MAX == _draw.m_numIndices
  3306. ? ib.m_size / indexSize
  3307. : _draw.m_numIndices
  3308. ;
  3309. DrawIndexedIndirectCommand& cmd = getCmd<DrawIndexedIndirectCommand>(DrawIndexed);
  3310. cmd.cbv = _cbv;
  3311. cmd.ibv.BufferLocation = ib.m_gpuVA;
  3312. cmd.ibv.SizeInBytes = ib.m_size;
  3313. cmd.ibv.Format = hasIndex16
  3314. ? DXGI_FORMAT_R16_UINT
  3315. : DXGI_FORMAT_R32_UINT
  3316. ;
  3317. uint32_t numVertices = _draw.m_numVertices;
  3318. uint8_t numStreams = 0;
  3319. for (uint32_t idx = 0, streamMask = _draw.m_streamMask, ntz = bx::uint32_cnttz(streamMask)
  3320. ; 0 != streamMask
  3321. ; streamMask >>= 1, idx += 1, ntz = bx::uint32_cnttz(streamMask), ++numStreams
  3322. )
  3323. {
  3324. streamMask >>= ntz;
  3325. idx += ntz;
  3326. const Stream& stream = _draw.m_stream[idx];
  3327. uint16_t handle = stream.m_handle.idx;
  3328. VertexBufferD3D12& vb = s_renderD3D12->m_vertexBuffers[handle];
  3329. vb.setState(_commandList, D3D12_RESOURCE_STATE_GENERIC_READ);
  3330. uint16_t decl = !isValid(vb.m_decl) ? stream.m_decl.idx : vb.m_decl.idx;
  3331. const VertexDecl& vertexDecl = s_renderD3D12->m_vertexDecls[decl];
  3332. uint32_t stride = vertexDecl.m_stride;
  3333. D3D12_VERTEX_BUFFER_VIEW& vbv = cmd.vbv[numStreams];
  3334. vbv.BufferLocation = vb.m_gpuVA + stream.m_startVertex * stride;
  3335. vbv.StrideInBytes = stride;
  3336. vbv.SizeInBytes = vb.m_size;
  3337. numVertices = bx::uint32_min(UINT32_MAX == _draw.m_numVertices
  3338. ? vb.m_size/stride
  3339. : _draw.m_numVertices
  3340. , numVertices
  3341. );
  3342. }
  3343. if (isValid(_draw.m_instanceDataBuffer) )
  3344. {
  3345. VertexBufferD3D12& inst = s_renderD3D12->m_vertexBuffers[_draw.m_instanceDataBuffer.idx];
  3346. inst.setState(_commandList, D3D12_RESOURCE_STATE_GENERIC_READ);
  3347. D3D12_VERTEX_BUFFER_VIEW& vbv = cmd.vbv[numStreams++];
  3348. vbv.BufferLocation = inst.m_gpuVA + _draw.m_instanceDataOffset;
  3349. vbv.StrideInBytes = _draw.m_instanceDataStride;
  3350. vbv.SizeInBytes = _draw.m_numInstances * _draw.m_instanceDataStride;
  3351. }
  3352. for (; numStreams < BX_COUNTOF(cmd.vbv); ++numStreams)
  3353. {
  3354. D3D12_VERTEX_BUFFER_VIEW* vbv = &cmd.vbv[numStreams];
  3355. bx::memSet(vbv, 0, sizeof(D3D12_VERTEX_BUFFER_VIEW));
  3356. }
  3357. cmd.drawIndexed.IndexCountPerInstance = numIndices;
  3358. cmd.drawIndexed.InstanceCount = _draw.m_numInstances;
  3359. cmd.drawIndexed.StartIndexLocation = _draw.m_startIndex;
  3360. cmd.drawIndexed.BaseVertexLocation = 0;
  3361. cmd.drawIndexed.StartInstanceLocation = 0;
  3362. }
  3363. if (BX_UNLIKELY(m_flushPerBatch == m_num[type]) )
  3364. {
  3365. flush(_commandList, type);
  3366. }
  3367. return numIndices;
  3368. }
  3369. static const uint32_t s_indirectCommandSize[] =
  3370. {
  3371. sizeof(BatchD3D12::DrawIndirectCommand),
  3372. sizeof(BatchD3D12::DrawIndexedIndirectCommand),
  3373. };
  3374. BX_STATIC_ASSERT(BX_COUNTOF(s_indirectCommandSize) == BatchD3D12::Count);
  3375. void BatchD3D12::flush(ID3D12GraphicsCommandList* _commandList, Enum _type)
  3376. {
  3377. uint32_t num = m_num[_type];
  3378. if (0 != num)
  3379. {
  3380. m_num[_type] = 0;
  3381. if (m_minIndirect < num)
  3382. {
  3383. m_stats.m_numIndirect[_type]++;
  3384. BufferD3D12& indirect = m_indirect[m_currIndirect++];
  3385. m_currIndirect %= BX_COUNTOF(m_indirect);
  3386. indirect.update(_commandList, 0, num*s_indirectCommandSize[_type], m_cmds[_type]);
  3387. _commandList->ExecuteIndirect(m_commandSignature[_type]
  3388. , num
  3389. , indirect.m_ptr
  3390. , 0
  3391. , NULL
  3392. , 0
  3393. );
  3394. }
  3395. else
  3396. {
  3397. m_stats.m_numImmediate[_type]++;
  3398. if (Draw == _type)
  3399. {
  3400. const DrawIndirectCommand* cmds = reinterpret_cast<DrawIndirectCommand*>(m_cmds[_type]);
  3401. for (uint32_t ii = 0; ii < num; ++ii)
  3402. {
  3403. const DrawIndirectCommand& cmd = cmds[ii];
  3404. if (m_current.cbv != cmd.cbv)
  3405. {
  3406. m_current.cbv = cmd.cbv;
  3407. _commandList->SetGraphicsRootConstantBufferView(Rdt::CBV, cmd.cbv);
  3408. }
  3409. if (0 != bx::memCmp(m_current.vbv, cmd.vbv, sizeof(cmd.vbv) ) )
  3410. {
  3411. bx::memCopy(m_current.vbv, cmd.vbv, sizeof(cmd.vbv) );
  3412. _commandList->IASetVertexBuffers(0
  3413. , BGFX_CONFIG_MAX_VERTEX_STREAMS+1
  3414. , cmd.vbv
  3415. );
  3416. }
  3417. _commandList->DrawInstanced(
  3418. cmd.draw.VertexCountPerInstance
  3419. , cmd.draw.InstanceCount
  3420. , cmd.draw.StartVertexLocation
  3421. , cmd.draw.StartInstanceLocation
  3422. );
  3423. }
  3424. }
  3425. else
  3426. {
  3427. const DrawIndexedIndirectCommand* cmds = reinterpret_cast<DrawIndexedIndirectCommand*>(m_cmds[_type]);
  3428. for (uint32_t ii = 0; ii < num; ++ii)
  3429. {
  3430. const DrawIndexedIndirectCommand& cmd = cmds[ii];
  3431. if (m_current.cbv != cmd.cbv)
  3432. {
  3433. m_current.cbv = cmd.cbv;
  3434. _commandList->SetGraphicsRootConstantBufferView(Rdt::CBV, cmd.cbv);
  3435. }
  3436. if (0 != bx::memCmp(m_current.vbv, cmd.vbv, sizeof(cmd.vbv) ) )
  3437. {
  3438. bx::memCopy(m_current.vbv, cmd.vbv, sizeof(cmd.vbv) );
  3439. _commandList->IASetVertexBuffers(0
  3440. , BGFX_CONFIG_MAX_VERTEX_STREAMS+1
  3441. , cmd.vbv
  3442. );
  3443. }
  3444. if (0 != bx::memCmp(&m_current.ibv, &cmd.ibv, sizeof(cmd.ibv) ) )
  3445. {
  3446. bx::memCopy(&m_current.ibv, &cmd.ibv, sizeof(cmd.ibv) );
  3447. _commandList->IASetIndexBuffer(&cmd.ibv);
  3448. }
  3449. _commandList->DrawIndexedInstanced(
  3450. cmd.drawIndexed.IndexCountPerInstance
  3451. , cmd.drawIndexed.InstanceCount
  3452. , cmd.drawIndexed.StartIndexLocation
  3453. , cmd.drawIndexed.BaseVertexLocation
  3454. , cmd.drawIndexed.StartInstanceLocation
  3455. );
  3456. }
  3457. }
  3458. }
  3459. }
  3460. }
  3461. void BatchD3D12::flush(ID3D12GraphicsCommandList* _commandList, bool _clean)
  3462. {
  3463. flush(_commandList, Draw);
  3464. flush(_commandList, DrawIndexed);
  3465. if (_clean)
  3466. {
  3467. bx::memSet(&m_current, 0, sizeof(m_current) );
  3468. }
  3469. }
  3470. void BatchD3D12::begin()
  3471. {
  3472. bx::memSet(&m_stats, 0, sizeof(m_stats) );
  3473. bx::memSet(&m_current, 0, sizeof(m_current) );
  3474. }
  3475. void BatchD3D12::end(ID3D12GraphicsCommandList* _commandList)
  3476. {
  3477. flush(_commandList);
  3478. }
  3479. struct UavFormat
  3480. {
  3481. DXGI_FORMAT format[3];
  3482. uint32_t stride;
  3483. };
  3484. static const UavFormat s_uavFormat[] =
  3485. { // BGFX_BUFFER_COMPUTE_TYPE_INT, BGFX_BUFFER_COMPUTE_TYPE_UINT, BGFX_BUFFER_COMPUTE_TYPE_FLOAT
  3486. { { DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN }, 0 }, // ignored
  3487. { { DXGI_FORMAT_R8_SINT, DXGI_FORMAT_R8_UINT, DXGI_FORMAT_UNKNOWN }, 1 }, // BGFX_BUFFER_COMPUTE_FORMAT_8x1
  3488. { { DXGI_FORMAT_R8G8_SINT, DXGI_FORMAT_R8G8_UINT, DXGI_FORMAT_UNKNOWN }, 2 }, // BGFX_BUFFER_COMPUTE_FORMAT_8x2
  3489. { { DXGI_FORMAT_R8G8B8A8_SINT, DXGI_FORMAT_R8G8B8A8_UINT, DXGI_FORMAT_UNKNOWN }, 4 }, // BGFX_BUFFER_COMPUTE_FORMAT_8x4
  3490. { { DXGI_FORMAT_R16_SINT, DXGI_FORMAT_R16_UINT, DXGI_FORMAT_R16_FLOAT }, 2 }, // BGFX_BUFFER_COMPUTE_FORMAT_16x1
  3491. { { DXGI_FORMAT_R16G16_SINT, DXGI_FORMAT_R16G16_UINT, DXGI_FORMAT_R16G16_FLOAT }, 4 }, // BGFX_BUFFER_COMPUTE_FORMAT_16x2
  3492. { { DXGI_FORMAT_R16G16B16A16_SINT, DXGI_FORMAT_R16G16B16A16_UINT, DXGI_FORMAT_R16G16B16A16_FLOAT }, 8 }, // BGFX_BUFFER_COMPUTE_FORMAT_16x4
  3493. { { DXGI_FORMAT_R32_SINT, DXGI_FORMAT_R32_UINT, DXGI_FORMAT_R32_FLOAT }, 4 }, // BGFX_BUFFER_COMPUTE_FORMAT_32x1
  3494. { { DXGI_FORMAT_R32G32_SINT, DXGI_FORMAT_R32G32_UINT, DXGI_FORMAT_R32G32_FLOAT }, 8 }, // BGFX_BUFFER_COMPUTE_FORMAT_32x2
  3495. { { DXGI_FORMAT_R32G32B32A32_SINT, DXGI_FORMAT_R32G32B32A32_UINT, DXGI_FORMAT_R32G32B32A32_FLOAT }, 16 }, // BGFX_BUFFER_COMPUTE_FORMAT_32x4
  3496. };
  3497. void BufferD3D12::create(uint32_t _size, void* _data, uint16_t _flags, bool _vertex, uint32_t _stride)
  3498. {
  3499. m_size = _size;
  3500. m_flags = _flags;
  3501. const bool needUav = 0 != (_flags & (BGFX_BUFFER_COMPUTE_WRITE|BGFX_BUFFER_DRAW_INDIRECT) );
  3502. const bool drawIndirect = 0 != (_flags & BGFX_BUFFER_DRAW_INDIRECT);
  3503. m_dynamic = NULL == _data || needUav;
  3504. DXGI_FORMAT format;
  3505. uint32_t stride;
  3506. uint32_t flags = needUav
  3507. ? D3D12_RESOURCE_FLAG_ALLOW_UNORDERED_ACCESS
  3508. : D3D12_RESOURCE_FLAG_NONE
  3509. ;
  3510. if (drawIndirect)
  3511. {
  3512. format = DXGI_FORMAT_R32G32B32A32_UINT;
  3513. stride = 16;
  3514. }
  3515. else
  3516. {
  3517. uint32_t uavFormat = (_flags & BGFX_BUFFER_COMPUTE_FORMAT_MASK) >> BGFX_BUFFER_COMPUTE_FORMAT_SHIFT;
  3518. if (0 == uavFormat)
  3519. {
  3520. if (_vertex)
  3521. {
  3522. format = DXGI_FORMAT_R32G32B32A32_FLOAT;
  3523. stride = 16;
  3524. }
  3525. else
  3526. {
  3527. if (0 == (_flags & BGFX_BUFFER_INDEX32) )
  3528. {
  3529. format = DXGI_FORMAT_R16_UINT;
  3530. stride = 2;
  3531. }
  3532. else
  3533. {
  3534. format = DXGI_FORMAT_R32_UINT;
  3535. stride = 4;
  3536. }
  3537. }
  3538. }
  3539. else
  3540. {
  3541. const uint32_t uavType = bx::uint32_satsub( (_flags & BGFX_BUFFER_COMPUTE_TYPE_MASK) >> BGFX_BUFFER_COMPUTE_TYPE_SHIFT, 1);
  3542. format = s_uavFormat[uavFormat].format[uavType];
  3543. stride = s_uavFormat[uavFormat].stride;
  3544. }
  3545. }
  3546. stride = 0 == _stride ? stride : _stride;
  3547. m_srvd.Format = format;
  3548. m_srvd.ViewDimension = D3D12_SRV_DIMENSION_BUFFER;
  3549. m_srvd.Shader4ComponentMapping = D3D12_DEFAULT_SHADER_4_COMPONENT_MAPPING;
  3550. m_srvd.Buffer.FirstElement = 0;
  3551. m_srvd.Buffer.NumElements = m_size / stride;
  3552. m_srvd.Buffer.StructureByteStride = 0;
  3553. m_srvd.Buffer.Flags = D3D12_BUFFER_SRV_FLAG_NONE;
  3554. m_uavd.Format = format;
  3555. m_uavd.ViewDimension = D3D12_UAV_DIMENSION_BUFFER;
  3556. m_uavd.Buffer.FirstElement = 0;
  3557. m_uavd.Buffer.NumElements = m_size / stride;
  3558. m_uavd.Buffer.StructureByteStride = 0;
  3559. m_uavd.Buffer.CounterOffsetInBytes = 0;
  3560. m_uavd.Buffer.Flags = D3D12_BUFFER_UAV_FLAG_NONE;
  3561. ID3D12Device* device = s_renderD3D12->m_device;
  3562. ID3D12GraphicsCommandList* commandList = s_renderD3D12->m_commandList;
  3563. m_ptr = createCommittedResource(device, HeapProperty::Default, _size, D3D12_RESOURCE_FLAGS(flags) );
  3564. m_gpuVA = m_ptr->GetGPUVirtualAddress();
  3565. setState(commandList, drawIndirect
  3566. ? D3D12_RESOURCE_STATE_INDIRECT_ARGUMENT
  3567. : D3D12_RESOURCE_STATE_GENERIC_READ
  3568. );
  3569. if (!m_dynamic)
  3570. {
  3571. update(commandList, 0, _size, _data);
  3572. }
  3573. }
  3574. void BufferD3D12::update(ID3D12GraphicsCommandList* _commandList, uint32_t _offset, uint32_t _size, void* _data, bool /*_discard*/)
  3575. {
  3576. ID3D12Resource* staging = createCommittedResource(s_renderD3D12->m_device, HeapProperty::Upload, _size);
  3577. uint8_t* data;
  3578. D3D12_RANGE readRange = { 0, 0 };
  3579. DX_CHECK(staging->Map(0, &readRange, (void**)&data) );
  3580. bx::memCopy(data, _data, _size);
  3581. D3D12_RANGE writeRange = { 0, _size };
  3582. staging->Unmap(0, &writeRange);
  3583. D3D12_RESOURCE_STATES state = setState(_commandList, D3D12_RESOURCE_STATE_COPY_DEST);
  3584. _commandList->CopyBufferRegion(m_ptr, _offset, staging, 0, _size);
  3585. setState(_commandList, state);
  3586. s_renderD3D12->m_cmd.release(staging);
  3587. }
  3588. void BufferD3D12::destroy()
  3589. {
  3590. if (NULL != m_ptr)
  3591. {
  3592. s_renderD3D12->m_cmd.release(m_ptr);
  3593. m_dynamic = false;
  3594. }
  3595. }
  3596. D3D12_RESOURCE_STATES BufferD3D12::setState(ID3D12GraphicsCommandList* _commandList, D3D12_RESOURCE_STATES _state)
  3597. {
  3598. if (m_state != _state)
  3599. {
  3600. setResourceBarrier(_commandList
  3601. , m_ptr
  3602. , m_state
  3603. , _state
  3604. );
  3605. bx::xchg(m_state, _state);
  3606. }
  3607. return _state;
  3608. }
  3609. void VertexBufferD3D12::create(uint32_t _size, void* _data, VertexDeclHandle _declHandle, uint16_t _flags)
  3610. {
  3611. BufferD3D12::create(_size, _data, _flags, true);
  3612. m_decl = _declHandle;
  3613. }
  3614. void ShaderD3D12::create(const Memory* _mem)
  3615. {
  3616. bx::MemoryReader reader(_mem->data, _mem->size);
  3617. uint32_t magic;
  3618. bx::read(&reader, magic);
  3619. switch (magic)
  3620. {
  3621. case BGFX_CHUNK_MAGIC_CSH:
  3622. case BGFX_CHUNK_MAGIC_FSH:
  3623. case BGFX_CHUNK_MAGIC_VSH:
  3624. break;
  3625. default:
  3626. BGFX_FATAL(false, Fatal::InvalidShader, "Unknown shader format %x.", magic);
  3627. break;
  3628. }
  3629. bool fragment = BGFX_CHUNK_MAGIC_FSH == magic;
  3630. uint32_t iohash;
  3631. bx::read(&reader, iohash);
  3632. uint16_t count;
  3633. bx::read(&reader, count);
  3634. m_numPredefined = 0;
  3635. m_numUniforms = count;
  3636. BX_TRACE("%s Shader consts %d"
  3637. , BGFX_CHUNK_MAGIC_FSH == magic ? "Fragment" : BGFX_CHUNK_MAGIC_VSH == magic ? "Vertex" : "Compute"
  3638. , count
  3639. );
  3640. uint8_t fragmentBit = fragment ? BGFX_UNIFORM_FRAGMENTBIT : 0;
  3641. if (0 < count)
  3642. {
  3643. for (uint32_t ii = 0; ii < count; ++ii)
  3644. {
  3645. uint8_t nameSize = 0;
  3646. bx::read(&reader, nameSize);
  3647. char name[256] = {};
  3648. bx::read(&reader, &name, nameSize);
  3649. name[nameSize] = '\0';
  3650. uint8_t type = 0;
  3651. bx::read(&reader, type);
  3652. uint8_t num = 0;
  3653. bx::read(&reader, num);
  3654. uint16_t regIndex = 0;
  3655. bx::read(&reader, regIndex);
  3656. uint16_t regCount = 0;
  3657. bx::read(&reader, regCount);
  3658. const char* kind = "invalid";
  3659. PredefinedUniform::Enum predefined = nameToPredefinedUniformEnum(name);
  3660. if (PredefinedUniform::Count != predefined)
  3661. {
  3662. kind = "predefined";
  3663. m_predefined[m_numPredefined].m_loc = regIndex;
  3664. m_predefined[m_numPredefined].m_count = regCount;
  3665. m_predefined[m_numPredefined].m_type = uint8_t(predefined|fragmentBit);
  3666. m_numPredefined++;
  3667. }
  3668. else if (0 == (BGFX_UNIFORM_SAMPLERBIT & type) )
  3669. {
  3670. const UniformRegInfo* info = s_renderD3D12->m_uniformReg.find(name);
  3671. BX_WARN(NULL != info, "User defined uniform '%s' is not found, it won't be set.", name);
  3672. if (NULL != info)
  3673. {
  3674. if (NULL == m_constantBuffer)
  3675. {
  3676. m_constantBuffer = UniformBuffer::create(1024);
  3677. }
  3678. kind = "user";
  3679. m_constantBuffer->writeUniformHandle( (UniformType::Enum)(type|fragmentBit), regIndex, info->m_handle, regCount);
  3680. }
  3681. }
  3682. else
  3683. {
  3684. kind = "sampler";
  3685. }
  3686. BX_TRACE("\t%s: %s (%s), num %2d, r.index %3d, r.count %2d"
  3687. , kind
  3688. , name
  3689. , getUniformTypeName(UniformType::Enum(type&~BGFX_UNIFORM_MASK) )
  3690. , num
  3691. , regIndex
  3692. , regCount
  3693. );
  3694. BX_UNUSED(kind);
  3695. }
  3696. if (NULL != m_constantBuffer)
  3697. {
  3698. m_constantBuffer->finish();
  3699. }
  3700. }
  3701. uint32_t shaderSize;
  3702. bx::read(&reader, shaderSize);
  3703. const void* code = reader.getDataPtr();
  3704. bx::skip(&reader, shaderSize+1);
  3705. m_code = copy(code, shaderSize);
  3706. uint8_t numAttrs = 0;
  3707. bx::read(&reader, numAttrs);
  3708. bx::memSet(m_attrMask, 0, sizeof(m_attrMask) );
  3709. for (uint32_t ii = 0; ii < numAttrs; ++ii)
  3710. {
  3711. uint16_t id;
  3712. bx::read(&reader, id);
  3713. Attrib::Enum attr = idToAttrib(id);
  3714. if (Attrib::Count != attr)
  3715. {
  3716. m_attrMask[attr] = UINT16_MAX;
  3717. }
  3718. }
  3719. bx::HashMurmur2A murmur;
  3720. murmur.begin();
  3721. murmur.add(iohash);
  3722. murmur.add(code, shaderSize);
  3723. murmur.add(numAttrs);
  3724. murmur.add(m_attrMask, numAttrs);
  3725. m_hash = murmur.end();
  3726. bx::read(&reader, m_size);
  3727. }
  3728. void* TextureD3D12::create(const Memory* _mem, uint32_t _flags, uint8_t _skip)
  3729. {
  3730. bimg::ImageContainer imageContainer;
  3731. if (bimg::imageParse(imageContainer, _mem->data, _mem->size) )
  3732. {
  3733. uint8_t numMips = imageContainer.m_numMips;
  3734. const uint8_t startLod = uint8_t(bx::uint32_min(_skip, numMips-1) );
  3735. numMips -= startLod;
  3736. const bimg::ImageBlockInfo& blockInfo = bimg::getBlockInfo(imageContainer.m_format);
  3737. const uint32_t textureWidth = bx::uint32_max(blockInfo.blockWidth, imageContainer.m_width >>startLod);
  3738. const uint32_t textureHeight = bx::uint32_max(blockInfo.blockHeight, imageContainer.m_height>>startLod);
  3739. const uint16_t numLayers = imageContainer.m_numLayers;
  3740. m_flags = _flags;
  3741. m_width = textureWidth;
  3742. m_height = textureHeight;
  3743. m_depth = imageContainer.m_depth;
  3744. m_requestedFormat = uint8_t(imageContainer.m_format);
  3745. m_textureFormat = uint8_t(getViableTextureFormat(imageContainer) );
  3746. const bool convert = m_textureFormat != m_requestedFormat;
  3747. const uint8_t bpp = bimg::getBitsPerPixel(bimg::TextureFormat::Enum(m_textureFormat) );
  3748. if (imageContainer.m_cubeMap)
  3749. {
  3750. m_type = TextureCube;
  3751. }
  3752. else if (imageContainer.m_depth > 1)
  3753. {
  3754. m_type = Texture3D;
  3755. }
  3756. else
  3757. {
  3758. m_type = Texture2D;
  3759. }
  3760. m_numMips = numMips;
  3761. const uint16_t numSides = numLayers * (imageContainer.m_cubeMap ? 6 : 1);
  3762. const uint32_t numSrd = numSides * numMips;
  3763. D3D12_SUBRESOURCE_DATA* srd = (D3D12_SUBRESOURCE_DATA*)alloca(numSrd*sizeof(D3D12_SUBRESOURCE_DATA) );
  3764. uint32_t kk = 0;
  3765. const bool compressed = bimg::isCompressed(bimg::TextureFormat::Enum(m_textureFormat) );
  3766. const bool swizzle = TextureFormat::BGRA8 == m_textureFormat && 0 != (m_flags&BGFX_TEXTURE_COMPUTE_WRITE);
  3767. uint32_t blockWidth = 1;
  3768. uint32_t blockHeight = 1;
  3769. if (convert && compressed)
  3770. {
  3771. blockWidth = blockInfo.blockWidth;
  3772. blockHeight = blockInfo.blockHeight;
  3773. }
  3774. const bool writeOnly = 0 != (m_flags&BGFX_TEXTURE_RT_WRITE_ONLY);
  3775. const bool computeWrite = 0 != (m_flags&BGFX_TEXTURE_COMPUTE_WRITE);
  3776. const bool renderTarget = 0 != (m_flags&BGFX_TEXTURE_RT_MASK);
  3777. const bool blit = 0 != (m_flags&BGFX_TEXTURE_BLIT_DST);
  3778. BX_TRACE("Texture %3d: %s (requested: %s), %dx%d%s RT[%c], BO[%c], CW[%c]%s."
  3779. , this - s_renderD3D12->m_textures
  3780. , getName( (TextureFormat::Enum)m_textureFormat)
  3781. , getName( (TextureFormat::Enum)m_requestedFormat)
  3782. , textureWidth
  3783. , textureHeight
  3784. , imageContainer.m_cubeMap ? "x6" : ""
  3785. , renderTarget ? 'x' : ' '
  3786. , writeOnly ? 'x' : ' '
  3787. , computeWrite ? 'x' : ' '
  3788. , swizzle ? " (swizzle BGRA8 -> RGBA8)" : ""
  3789. );
  3790. uint32_t totalSize = 0;
  3791. for (uint8_t side = 0; side < numSides; ++side)
  3792. {
  3793. uint32_t width = textureWidth;
  3794. uint32_t height = textureHeight;
  3795. uint32_t depth = imageContainer.m_depth;
  3796. for (uint8_t lod = 0; lod < numMips; ++lod)
  3797. {
  3798. width = bx::uint32_max(blockWidth, width);
  3799. height = bx::uint32_max(blockHeight, height);
  3800. depth = bx::uint32_max(1, depth);
  3801. bimg::ImageMip mip;
  3802. if (bimg::imageGetRawData(imageContainer, side, lod+startLod, _mem->data, _mem->size, mip) )
  3803. {
  3804. if (convert)
  3805. {
  3806. const uint32_t pitch = bx::strideAlign(bx::max<uint32_t>(width, 4)*bpp/8, D3D12_TEXTURE_DATA_PITCH_ALIGNMENT);
  3807. const uint32_t slice = bx::strideAlign(bx::max<uint32_t>(height, 4)*pitch, D3D12_TEXTURE_DATA_PLACEMENT_ALIGNMENT);
  3808. const uint32_t size = slice*depth;
  3809. uint8_t* temp = (uint8_t*)BX_ALLOC(g_allocator, size);
  3810. bimg::imageDecodeToBgra8(temp
  3811. , mip.m_data
  3812. , mip.m_width
  3813. , mip.m_height
  3814. , pitch
  3815. , mip.m_format
  3816. );
  3817. srd[kk].pData = temp;
  3818. srd[kk].RowPitch = pitch;
  3819. srd[kk].SlicePitch = slice;
  3820. totalSize += size;
  3821. }
  3822. else if (compressed)
  3823. {
  3824. const uint32_t pitch = bx::strideAlign( (mip.m_width /blockInfo.blockWidth )*mip.m_blockSize, D3D12_TEXTURE_DATA_PITCH_ALIGNMENT);
  3825. const uint32_t slice = bx::strideAlign( (mip.m_height/blockInfo.blockHeight)*pitch, D3D12_TEXTURE_DATA_PLACEMENT_ALIGNMENT);
  3826. const uint32_t size = slice*depth;
  3827. uint8_t* temp = (uint8_t*)BX_ALLOC(g_allocator, size);
  3828. bimg::imageCopy(temp
  3829. , mip.m_height/blockInfo.blockHeight
  3830. , (mip.m_width /blockInfo.blockWidth )*mip.m_blockSize
  3831. , depth
  3832. , mip.m_data
  3833. , pitch
  3834. );
  3835. srd[kk].pData = temp;
  3836. srd[kk].RowPitch = pitch;
  3837. srd[kk].SlicePitch = slice;
  3838. totalSize += size;
  3839. }
  3840. else
  3841. {
  3842. const uint32_t pitch = bx::strideAlign(mip.m_width*mip.m_bpp / 8, D3D12_TEXTURE_DATA_PITCH_ALIGNMENT);
  3843. const uint32_t slice = bx::strideAlign(mip.m_height*pitch, D3D12_TEXTURE_DATA_PLACEMENT_ALIGNMENT);
  3844. const uint32_t size = slice*depth;
  3845. uint8_t* temp = (uint8_t*)BX_ALLOC(g_allocator, slice*depth);
  3846. bimg::imageCopy(temp
  3847. , mip.m_height
  3848. , mip.m_width*mip.m_bpp/8
  3849. , depth
  3850. , mip.m_data
  3851. , pitch
  3852. );
  3853. srd[kk].pData = temp;
  3854. srd[kk].RowPitch = pitch;
  3855. srd[kk].SlicePitch = slice;
  3856. totalSize += size;
  3857. }
  3858. ++kk;
  3859. }
  3860. else
  3861. {
  3862. const uint32_t pitch = bx::strideAlign(width*bpp / 8, D3D12_TEXTURE_DATA_PITCH_ALIGNMENT);
  3863. const uint32_t slice = bx::strideAlign(height*pitch, D3D12_TEXTURE_DATA_PLACEMENT_ALIGNMENT);
  3864. totalSize += slice;
  3865. }
  3866. width >>= 1;
  3867. height >>= 1;
  3868. depth >>= 1;
  3869. }
  3870. }
  3871. BX_TRACE("texture total size: %d", totalSize);
  3872. const uint32_t msaaQuality = bx::uint32_satsub( (m_flags&BGFX_TEXTURE_RT_MSAA_MASK)>>BGFX_TEXTURE_RT_MSAA_SHIFT, 1);
  3873. const DXGI_SAMPLE_DESC& msaa = s_msaa[msaaQuality];
  3874. bx::memSet(&m_srvd, 0, sizeof(m_srvd) );
  3875. m_srvd.Shader4ComponentMapping = D3D12_DEFAULT_SHADER_4_COMPONENT_MAPPING;
  3876. m_srvd.Format = s_textureFormat[m_textureFormat].m_fmtSrv;
  3877. DXGI_FORMAT format = s_textureFormat[m_textureFormat].m_fmt;
  3878. if (swizzle)
  3879. {
  3880. format = DXGI_FORMAT_R8G8B8A8_UNORM;
  3881. m_srvd.Format = DXGI_FORMAT_R8G8B8A8_UNORM;
  3882. }
  3883. m_uavd.Format = m_srvd.Format;
  3884. ID3D12Device* device = s_renderD3D12->m_device;
  3885. ID3D12GraphicsCommandList* commandList = s_renderD3D12->m_commandList;
  3886. D3D12_RESOURCE_DESC resourceDesc;
  3887. resourceDesc.Alignment = 0;
  3888. resourceDesc.Width = textureWidth;
  3889. resourceDesc.Height = textureHeight;
  3890. resourceDesc.MipLevels = numMips;
  3891. resourceDesc.Format = format;
  3892. resourceDesc.SampleDesc = msaa;
  3893. resourceDesc.Layout = D3D12_TEXTURE_LAYOUT_UNKNOWN;
  3894. resourceDesc.Flags = D3D12_RESOURCE_FLAG_NONE;
  3895. resourceDesc.DepthOrArraySize = numSides;
  3896. D3D12_RESOURCE_STATES state = D3D12_RESOURCE_STATE_PIXEL_SHADER_RESOURCE;
  3897. D3D12_CLEAR_VALUE* clearValue = NULL;
  3898. if (bimg::isDepth(bimg::TextureFormat::Enum(m_textureFormat) ) )
  3899. {
  3900. resourceDesc.Format = s_textureFormat[m_textureFormat].m_fmt;
  3901. resourceDesc.Flags |= D3D12_RESOURCE_FLAG_ALLOW_DEPTH_STENCIL;
  3902. state |= D3D12_RESOURCE_STATE_DEPTH_WRITE;
  3903. state &= ~D3D12_RESOURCE_STATE_PIXEL_SHADER_RESOURCE;
  3904. clearValue = (D3D12_CLEAR_VALUE*)alloca(sizeof(D3D12_CLEAR_VALUE) );
  3905. clearValue->Format = s_textureFormat[m_textureFormat].m_fmtDsv;
  3906. clearValue->DepthStencil.Depth = 1.0f;
  3907. clearValue->DepthStencil.Stencil = 0;
  3908. }
  3909. else if (renderTarget)
  3910. {
  3911. clearValue = (D3D12_CLEAR_VALUE*)alloca(sizeof(D3D12_CLEAR_VALUE) );
  3912. clearValue->Format = resourceDesc.Format;
  3913. clearValue->Color[0] = 0.0f;
  3914. clearValue->Color[1] = 0.0f;
  3915. clearValue->Color[2] = 0.0f;
  3916. clearValue->Color[3] = 0.0f;
  3917. resourceDesc.Flags |= D3D12_RESOURCE_FLAG_ALLOW_RENDER_TARGET;
  3918. }
  3919. if (writeOnly)
  3920. {
  3921. resourceDesc.Flags |= D3D12_RESOURCE_FLAG_DENY_SHADER_RESOURCE;
  3922. state &= ~D3D12_RESOURCE_STATE_PIXEL_SHADER_RESOURCE;
  3923. }
  3924. if (computeWrite)
  3925. {
  3926. resourceDesc.Flags |= D3D12_RESOURCE_FLAG_ALLOW_UNORDERED_ACCESS;
  3927. }
  3928. if (blit)
  3929. {
  3930. state = D3D12_RESOURCE_STATE_COPY_DEST;
  3931. }
  3932. switch (m_type)
  3933. {
  3934. case Texture2D:
  3935. case TextureCube:
  3936. resourceDesc.Dimension = D3D12_RESOURCE_DIMENSION_TEXTURE2D;
  3937. if (imageContainer.m_cubeMap)
  3938. {
  3939. if (1 < numLayers)
  3940. {
  3941. m_srvd.ViewDimension = D3D12_SRV_DIMENSION_TEXTURECUBEARRAY;
  3942. m_srvd.TextureCubeArray.MostDetailedMip = 0;
  3943. m_srvd.TextureCubeArray.MipLevels = numMips;
  3944. m_srvd.TextureCubeArray.ResourceMinLODClamp = 0.0f;
  3945. m_srvd.TextureCubeArray.NumCubes = numLayers;
  3946. }
  3947. else
  3948. {
  3949. m_srvd.ViewDimension = D3D12_SRV_DIMENSION_TEXTURECUBE;
  3950. m_srvd.TextureCube.MostDetailedMip = 0;
  3951. m_srvd.TextureCube.MipLevels = numMips;
  3952. m_srvd.TextureCube.ResourceMinLODClamp = 0.0f;
  3953. }
  3954. }
  3955. else
  3956. {
  3957. if (1 < numLayers)
  3958. {
  3959. m_srvd.ViewDimension = 1 < msaa.Count
  3960. ? D3D12_SRV_DIMENSION_TEXTURE2DMSARRAY
  3961. : D3D12_SRV_DIMENSION_TEXTURE2DARRAY
  3962. ;
  3963. m_srvd.Texture2DArray.MostDetailedMip = 0;
  3964. m_srvd.Texture2DArray.MipLevels = numMips;
  3965. m_srvd.Texture2DArray.ResourceMinLODClamp = 0.0f;
  3966. m_srvd.Texture2DArray.ArraySize = numLayers;
  3967. }
  3968. else
  3969. {
  3970. m_srvd.ViewDimension = 1 < msaa.Count
  3971. ? D3D12_SRV_DIMENSION_TEXTURE2DMS
  3972. : D3D12_SRV_DIMENSION_TEXTURE2D
  3973. ;
  3974. m_srvd.Texture2D.MostDetailedMip = 0;
  3975. m_srvd.Texture2D.MipLevels = numMips;
  3976. m_srvd.Texture2D.ResourceMinLODClamp = 0.0f;
  3977. }
  3978. }
  3979. if (1 < numLayers)
  3980. {
  3981. m_uavd.ViewDimension = D3D12_UAV_DIMENSION_TEXTURE2DARRAY;
  3982. m_uavd.Texture2DArray.MipSlice = 0;
  3983. m_uavd.Texture2DArray.PlaneSlice = 0;
  3984. }
  3985. else
  3986. {
  3987. m_uavd.ViewDimension = D3D12_UAV_DIMENSION_TEXTURE2D;
  3988. m_uavd.Texture2D.MipSlice = 0;
  3989. m_uavd.Texture2D.PlaneSlice = 0;
  3990. }
  3991. if (TextureCube == m_type)
  3992. {
  3993. m_uavd.ViewDimension = D3D12_UAV_DIMENSION_TEXTURE2DARRAY;
  3994. m_uavd.Texture2DArray.MipSlice = 0;
  3995. m_uavd.Texture2DArray.ArraySize = 6;
  3996. }
  3997. break;
  3998. case Texture3D:
  3999. resourceDesc.Dimension = D3D12_RESOURCE_DIMENSION_TEXTURE3D;
  4000. resourceDesc.DepthOrArraySize = uint16_t(m_depth);
  4001. m_srvd.ViewDimension = D3D12_SRV_DIMENSION_TEXTURE3D;
  4002. m_srvd.Texture3D.MostDetailedMip = 0;
  4003. m_srvd.Texture3D.MipLevels = numMips;
  4004. m_srvd.Texture3D.ResourceMinLODClamp = 0.0f;
  4005. m_uavd.ViewDimension = D3D12_UAV_DIMENSION_TEXTURE3D;
  4006. m_uavd.Texture3D.MipSlice = 0;
  4007. m_uavd.Texture3D.FirstWSlice = 0;
  4008. m_uavd.Texture3D.WSize = 0;
  4009. break;
  4010. }
  4011. m_ptr = createCommittedResource(device, HeapProperty::Texture, &resourceDesc, clearValue);
  4012. if (kk != 0)
  4013. {
  4014. // void* directAccessPtr;
  4015. // DX_CHECK(m_ptr->Map(0, NULL, &directAccessPtr) );
  4016. }
  4017. {
  4018. uint64_t uploadBufferSize;
  4019. uint32_t* numRows = (uint32_t*)alloca(sizeof(uint32_t)*numSrd);
  4020. uint64_t* rowSizeInBytes = (uint64_t*)alloca(sizeof(uint64_t)*numSrd);
  4021. D3D12_PLACED_SUBRESOURCE_FOOTPRINT* layouts = (D3D12_PLACED_SUBRESOURCE_FOOTPRINT*)alloca(sizeof(D3D12_PLACED_SUBRESOURCE_FOOTPRINT)*numSrd);
  4022. device->GetCopyableFootprints(&resourceDesc
  4023. , 0
  4024. , numSrd
  4025. , 0
  4026. , layouts
  4027. , numRows
  4028. , rowSizeInBytes
  4029. , &uploadBufferSize
  4030. );
  4031. BX_WARN(uploadBufferSize == totalSize, "uploadBufferSize %d (totalSize %d), numRows %d, rowSizeInBytes %d"
  4032. , uploadBufferSize
  4033. , totalSize
  4034. , numRows[0]
  4035. , rowSizeInBytes[0]
  4036. );
  4037. }
  4038. if (kk != 0)
  4039. {
  4040. ID3D12Resource* staging = createCommittedResource(s_renderD3D12->m_device, HeapProperty::Upload, totalSize);
  4041. setState(commandList, D3D12_RESOURCE_STATE_COPY_DEST);
  4042. uint64_t result = UpdateSubresources(commandList
  4043. , m_ptr
  4044. , staging
  4045. , 0
  4046. , 0
  4047. , numSrd
  4048. , srd
  4049. );
  4050. BX_CHECK(0 != result, "Invalid size"); BX_UNUSED(result);
  4051. BX_TRACE("Update subresource %" PRId64, result);
  4052. setState(commandList, state);
  4053. s_renderD3D12->m_cmd.release(staging);
  4054. }
  4055. else
  4056. {
  4057. setState(commandList, state);
  4058. }
  4059. if (0 != kk)
  4060. {
  4061. kk = 0;
  4062. for (uint8_t side = 0; side < numSides; ++side)
  4063. {
  4064. for (uint32_t lod = 0, num = numMips; lod < num; ++lod)
  4065. {
  4066. BX_FREE(g_allocator, const_cast<void*>(srd[kk].pData) );
  4067. ++kk;
  4068. }
  4069. }
  4070. }
  4071. }
  4072. return m_directAccessPtr;
  4073. }
  4074. void TextureD3D12::destroy()
  4075. {
  4076. if (NULL != m_ptr)
  4077. {
  4078. if (NULL != m_directAccessPtr)
  4079. {
  4080. D3D12_RANGE writeRange = { 0, 0 };
  4081. m_ptr->Unmap(0, &writeRange);
  4082. m_directAccessPtr = NULL;
  4083. }
  4084. s_renderD3D12->m_cmd.release(m_ptr);
  4085. m_ptr = NULL;
  4086. }
  4087. }
  4088. void TextureD3D12::update(ID3D12GraphicsCommandList* _commandList, uint8_t _side, uint8_t _mip, const Rect& _rect, uint16_t _z, uint16_t _depth, uint16_t _pitch, const Memory* _mem)
  4089. {
  4090. D3D12_RESOURCE_STATES state = setState(_commandList, D3D12_RESOURCE_STATE_COPY_DEST);
  4091. const uint32_t subres = _mip + (_side * m_numMips);
  4092. const uint32_t bpp = bimg::getBitsPerPixel(bimg::TextureFormat::Enum(m_textureFormat) );
  4093. const uint32_t rectpitch = _rect.m_width*bpp/8;
  4094. const uint32_t srcpitch = UINT16_MAX == _pitch ? rectpitch : _pitch;
  4095. D3D12_RESOURCE_DESC desc = getResourceDesc(m_ptr);
  4096. desc.Height = _rect.m_height;
  4097. uint32_t numRows;
  4098. uint64_t totalBytes;
  4099. D3D12_PLACED_SUBRESOURCE_FOOTPRINT layout;
  4100. s_renderD3D12->m_device->GetCopyableFootprints(&desc
  4101. , subres
  4102. , 1
  4103. , 0
  4104. , &layout
  4105. , &numRows
  4106. , NULL
  4107. , &totalBytes
  4108. );
  4109. const uint32_t rowPitch = layout.Footprint.RowPitch;
  4110. ID3D12Resource* staging = createCommittedResource(s_renderD3D12->m_device, HeapProperty::Upload, totalBytes);
  4111. uint8_t* data;
  4112. D3D12_RANGE readRange = { 0, 0 };
  4113. DX_CHECK(staging->Map(0, &readRange, (void**)&data) );
  4114. for (uint32_t ii = 0, height = _rect.m_height; ii < height; ++ii)
  4115. {
  4116. bx::memCopy(&data[ii*rowPitch], &_mem->data[ii*srcpitch], srcpitch);
  4117. }
  4118. D3D12_RANGE writeRange = { 0, _rect.m_height*srcpitch };
  4119. staging->Unmap(0, &writeRange);
  4120. D3D12_BOX box;
  4121. box.left = 0;
  4122. box.top = 0;
  4123. box.right = box.left + _rect.m_width;
  4124. box.bottom = box.top + _rect.m_height;
  4125. box.front = _z;
  4126. box.back = _z+_depth;
  4127. D3D12_TEXTURE_COPY_LOCATION dst = { m_ptr, D3D12_TEXTURE_COPY_TYPE_SUBRESOURCE_INDEX, { } };
  4128. dst.SubresourceIndex = subres;
  4129. D3D12_TEXTURE_COPY_LOCATION src = { staging, D3D12_TEXTURE_COPY_TYPE_PLACED_FOOTPRINT, { layout } };
  4130. _commandList->CopyTextureRegion(&dst, _rect.m_x, _rect.m_y, 0, &src, &box);
  4131. setState(_commandList, state);
  4132. s_renderD3D12->m_cmd.release(staging);
  4133. }
  4134. void TextureD3D12::resolve()
  4135. {
  4136. }
  4137. D3D12_RESOURCE_STATES TextureD3D12::setState(ID3D12GraphicsCommandList* _commandList, D3D12_RESOURCE_STATES _state)
  4138. {
  4139. if (m_state != _state)
  4140. {
  4141. setResourceBarrier(_commandList
  4142. , m_ptr
  4143. , m_state
  4144. , _state
  4145. );
  4146. bx::xchg(m_state, _state);
  4147. }
  4148. return _state;
  4149. }
  4150. void FrameBufferD3D12::create(uint8_t _num, const Attachment* _attachment)
  4151. {
  4152. m_denseIdx = UINT16_MAX;
  4153. m_numTh = _num;
  4154. bx::memCopy(m_attachment, _attachment, _num*sizeof(Attachment) );
  4155. postReset();
  4156. }
  4157. void FrameBufferD3D12::create(uint16_t _denseIdx, void* _nwh, uint32_t _width, uint32_t _height, TextureFormat::Enum _depthFormat)
  4158. {
  4159. BX_UNUSED(_depthFormat);
  4160. #if BX_PLATFORM_WINDOWS
  4161. DXGI_SWAP_CHAIN_DESC scd;
  4162. bx::memCopy(&scd, &s_renderD3D12->m_scd, sizeof(DXGI_SWAP_CHAIN_DESC) );
  4163. scd.BufferDesc.Width = _width;
  4164. scd.BufferDesc.Height = _height;
  4165. scd.OutputWindow = (HWND)_nwh;
  4166. HRESULT hr;
  4167. hr = s_renderD3D12->m_factory->CreateSwapChain(s_renderD3D12->m_cmd.m_commandQueue
  4168. , &scd
  4169. , reinterpret_cast<IDXGISwapChain**>(&m_swapChain)
  4170. );
  4171. BGFX_FATAL(SUCCEEDED(hr), Fatal::UnableToInitialize, "Failed to create swap chain.");
  4172. #endif // BX_PLATFORM_WINDOWS
  4173. m_denseIdx = _denseIdx;
  4174. m_num = 1;
  4175. }
  4176. uint16_t FrameBufferD3D12::destroy()
  4177. {
  4178. DX_RELEASE(m_swapChain, 0);
  4179. m_numTh = 0;
  4180. m_needPresent = false;
  4181. m_depth.idx = bgfx::kInvalidHandle;
  4182. uint16_t denseIdx = m_denseIdx;
  4183. m_denseIdx = UINT16_MAX;
  4184. return denseIdx;
  4185. }
  4186. void FrameBufferD3D12::preReset()
  4187. {
  4188. }
  4189. void FrameBufferD3D12::postReset()
  4190. {
  4191. if (m_numTh != 0)
  4192. {
  4193. ID3D12Device* device = s_renderD3D12->m_device;
  4194. D3D12_CPU_DESCRIPTOR_HANDLE rtvDescriptor = getCPUHandleHeapStart(s_renderD3D12->m_rtvDescriptorHeap);
  4195. uint32_t rtvDescriptorSize = device->GetDescriptorHandleIncrementSize(D3D12_DESCRIPTOR_HEAP_TYPE_RTV);
  4196. uint32_t fbhIdx = (uint32_t)(this - s_renderD3D12->m_frameBuffers);
  4197. rtvDescriptor.ptr += (BX_COUNTOF(s_renderD3D12->m_backBufferColor) + fbhIdx * BGFX_CONFIG_MAX_FRAME_BUFFER_ATTACHMENTS) * rtvDescriptorSize;
  4198. m_width = 0;
  4199. m_height = 0;
  4200. m_depth.idx = bgfx::kInvalidHandle;
  4201. m_num = 0;
  4202. for (uint32_t ii = 0; ii < m_numTh; ++ii)
  4203. {
  4204. TextureHandle handle = m_attachment[ii].handle;
  4205. if (isValid(handle) )
  4206. {
  4207. const TextureD3D12& texture = s_renderD3D12->m_textures[handle.idx];
  4208. if (0 == m_width)
  4209. {
  4210. D3D12_RESOURCE_DESC desc = getResourceDesc(texture.m_ptr);
  4211. m_width = uint32_t(desc.Width);
  4212. m_height = uint32_t(desc.Height);
  4213. }
  4214. if (bimg::isDepth(bimg::TextureFormat::Enum(texture.m_textureFormat) ) )
  4215. {
  4216. BX_CHECK(!isValid(m_depth), "");
  4217. m_depth = handle;
  4218. D3D12_CPU_DESCRIPTOR_HANDLE dsvDescriptor = getCPUHandleHeapStart(s_renderD3D12->m_dsvDescriptorHeap);
  4219. uint32_t dsvDescriptorSize = device->GetDescriptorHandleIncrementSize(D3D12_DESCRIPTOR_HEAP_TYPE_DSV);
  4220. dsvDescriptor.ptr += (1 + fbhIdx) * dsvDescriptorSize;
  4221. const bimg::ImageBlockInfo& blockInfo = bimg::getBlockInfo(bimg::TextureFormat::Enum(texture.m_textureFormat) );
  4222. BX_UNUSED(blockInfo);
  4223. D3D12_DEPTH_STENCIL_VIEW_DESC dsvDesc;
  4224. bx::memSet(&dsvDesc, 0, sizeof(dsvDesc) );
  4225. dsvDesc.Format = s_textureFormat[texture.m_textureFormat].m_fmtDsv;
  4226. dsvDesc.ViewDimension = D3D12_DSV_DIMENSION_TEXTURE2D;
  4227. dsvDesc.Flags = D3D12_DSV_FLAG_NONE
  4228. // | (blockInfo.depthBits > 0 ? D3D12_DSV_FLAG_READ_ONLY_DEPTH : D3D12_DSV_FLAG_NONE)
  4229. // | (blockInfo.stencilBits > 0 ? D3D12_DSV_FLAG_READ_ONLY_STENCIL : D3D12_DSV_FLAG_NONE)
  4230. ;
  4231. device->CreateDepthStencilView(texture.m_ptr
  4232. , &dsvDesc
  4233. , dsvDescriptor
  4234. );
  4235. }
  4236. else
  4237. {
  4238. m_texture[m_num] = handle;
  4239. D3D12_CPU_DESCRIPTOR_HANDLE rtv = { rtvDescriptor.ptr + m_num * rtvDescriptorSize };
  4240. D3D12_RENDER_TARGET_VIEW_DESC desc;
  4241. desc.Format = texture.m_srvd.Format;
  4242. switch (texture.m_type)
  4243. {
  4244. default:
  4245. case TextureD3D12::Texture2D:
  4246. // if (1 < msaa.Count)
  4247. // {
  4248. // desc.ViewDimension = D3D12_RTV_DIMENSION_TEXTURE2DMS;
  4249. // }
  4250. // else
  4251. {
  4252. desc.ViewDimension = D3D12_RTV_DIMENSION_TEXTURE2D;
  4253. desc.Texture2D.MipSlice = m_attachment[ii].mip;
  4254. desc.Texture2D.PlaneSlice = 0;
  4255. }
  4256. break;
  4257. case TextureD3D12::TextureCube:
  4258. // if (1 < msaa.Count)
  4259. // {
  4260. // desc.ViewDimension = D3D12_RTV_DIMENSION_TEXTURE2DMSARRAY;
  4261. // desc.Texture2DMSArray.ArraySize = 1;
  4262. // desc.Texture2DMSArray.FirstArraySlice = m_attachment[ii].layer;
  4263. // }
  4264. // else
  4265. {
  4266. desc.ViewDimension = D3D12_RTV_DIMENSION_TEXTURE2DARRAY;
  4267. desc.Texture2DArray.ArraySize = 1;
  4268. desc.Texture2DArray.FirstArraySlice = m_attachment[ii].layer;
  4269. desc.Texture2DArray.MipSlice = m_attachment[ii].mip;
  4270. desc.Texture2DArray.PlaneSlice = 0;
  4271. }
  4272. break;
  4273. case TextureD3D12::Texture3D:
  4274. desc.ViewDimension = D3D12_RTV_DIMENSION_TEXTURE3D;
  4275. desc.Texture3D.MipSlice = m_attachment[ii].mip;
  4276. desc.Texture3D.WSize = 1;
  4277. desc.Texture3D.FirstWSlice = m_attachment[ii].layer;
  4278. break;
  4279. }
  4280. device->CreateRenderTargetView(texture.m_ptr
  4281. , &desc
  4282. , rtv
  4283. );
  4284. m_num++;
  4285. }
  4286. }
  4287. }
  4288. }
  4289. }
  4290. void FrameBufferD3D12::resolve()
  4291. {
  4292. }
  4293. void FrameBufferD3D12::clear(ID3D12GraphicsCommandList* _commandList, const Clear& _clear, const float _palette[][4], const D3D12_RECT* _rect, uint32_t _num)
  4294. {
  4295. ID3D12Device* device = s_renderD3D12->m_device;
  4296. const uint32_t fbhIdx = (uint32_t)(this - s_renderD3D12->m_frameBuffers);
  4297. if (BGFX_CLEAR_COLOR & _clear.m_flags
  4298. && 0 != m_num)
  4299. {
  4300. D3D12_CPU_DESCRIPTOR_HANDLE rtvDescriptor = getCPUHandleHeapStart(s_renderD3D12->m_rtvDescriptorHeap);
  4301. uint32_t rtvDescriptorSize = device->GetDescriptorHandleIncrementSize(D3D12_DESCRIPTOR_HEAP_TYPE_RTV);
  4302. rtvDescriptor.ptr += (BX_COUNTOF(s_renderD3D12->m_backBufferColor) + fbhIdx * BGFX_CONFIG_MAX_FRAME_BUFFER_ATTACHMENTS) * rtvDescriptorSize;
  4303. if (BGFX_CLEAR_COLOR_USE_PALETTE & _clear.m_flags)
  4304. {
  4305. for (uint32_t ii = 0, num = m_num; ii < num; ++ii)
  4306. {
  4307. uint8_t index = _clear.m_index[ii];
  4308. if (UINT8_MAX != index)
  4309. {
  4310. D3D12_CPU_DESCRIPTOR_HANDLE rtv = { rtvDescriptor.ptr + ii * rtvDescriptorSize };
  4311. _commandList->ClearRenderTargetView(rtv
  4312. , _palette[index]
  4313. , _num
  4314. , _rect
  4315. );
  4316. }
  4317. }
  4318. }
  4319. else
  4320. {
  4321. float frgba[4] =
  4322. {
  4323. _clear.m_index[0]*1.0f/255.0f,
  4324. _clear.m_index[1]*1.0f/255.0f,
  4325. _clear.m_index[2]*1.0f/255.0f,
  4326. _clear.m_index[3]*1.0f/255.0f,
  4327. };
  4328. for (uint32_t ii = 0, num = m_num; ii < num; ++ii)
  4329. {
  4330. D3D12_CPU_DESCRIPTOR_HANDLE rtv = { rtvDescriptor.ptr + ii * rtvDescriptorSize };
  4331. _commandList->ClearRenderTargetView(rtv
  4332. , frgba
  4333. , _num
  4334. , _rect
  4335. );
  4336. }
  4337. }
  4338. }
  4339. if (isValid(m_depth)
  4340. && (BGFX_CLEAR_DEPTH|BGFX_CLEAR_STENCIL) & _clear.m_flags)
  4341. {
  4342. D3D12_CPU_DESCRIPTOR_HANDLE dsvDescriptor = getCPUHandleHeapStart(s_renderD3D12->m_dsvDescriptorHeap);
  4343. uint32_t dsvDescriptorSize = device->GetDescriptorHandleIncrementSize(D3D12_DESCRIPTOR_HEAP_TYPE_DSV);
  4344. dsvDescriptor.ptr += (1 + fbhIdx) * dsvDescriptorSize;
  4345. DWORD flags = 0;
  4346. flags |= (_clear.m_flags & BGFX_CLEAR_DEPTH) ? D3D12_CLEAR_FLAG_DEPTH : 0;
  4347. flags |= (_clear.m_flags & BGFX_CLEAR_STENCIL) ? D3D12_CLEAR_FLAG_STENCIL : 0;
  4348. _commandList->ClearDepthStencilView(dsvDescriptor
  4349. , D3D12_CLEAR_FLAGS(flags)
  4350. , _clear.m_depth
  4351. , _clear.m_stencil
  4352. , _num
  4353. , _rect
  4354. );
  4355. }
  4356. }
  4357. void TimerQueryD3D12::init()
  4358. {
  4359. D3D12_QUERY_HEAP_DESC queryHeapDesc;
  4360. queryHeapDesc.Count = m_control.m_size * 2;
  4361. queryHeapDesc.NodeMask = 1;
  4362. queryHeapDesc.Type = D3D12_QUERY_HEAP_TYPE_TIMESTAMP;
  4363. DX_CHECK(s_renderD3D12->m_device->CreateQueryHeap(&queryHeapDesc
  4364. , IID_ID3D12QueryHeap
  4365. , (void**)&m_queryHeap
  4366. ) );
  4367. const uint32_t size = queryHeapDesc.Count*sizeof(uint64_t);
  4368. m_readback = createCommittedResource(s_renderD3D12->m_device
  4369. , HeapProperty::ReadBack
  4370. , size
  4371. );
  4372. DX_CHECK(s_renderD3D12->m_cmd.m_commandQueue->GetTimestampFrequency(&m_frequency) );
  4373. D3D12_RANGE range = { 0, size };
  4374. m_readback->Map(0, &range, (void**)&m_queryResult);
  4375. for (uint32_t ii = 0; ii < BX_COUNTOF(m_result); ++ii)
  4376. {
  4377. Result& result = m_result[ii];
  4378. result.reset();
  4379. }
  4380. m_control.reset();
  4381. }
  4382. void TimerQueryD3D12::shutdown()
  4383. {
  4384. D3D12_RANGE range = { 0, 0 };
  4385. m_readback->Unmap(0, &range);
  4386. DX_RELEASE(m_queryHeap, 0);
  4387. DX_RELEASE(m_readback, 0);
  4388. }
  4389. uint32_t TimerQueryD3D12::begin(uint32_t _resultIdx)
  4390. {
  4391. while (0 == m_control.reserve(1) )
  4392. {
  4393. m_control.consume(1);
  4394. }
  4395. Result& result = m_result[_resultIdx];
  4396. ++result.m_pending;
  4397. const uint32_t idx = m_control.m_current;
  4398. Query& query = m_query[idx];
  4399. query.m_resultIdx = _resultIdx;
  4400. query.m_ready = false;
  4401. ID3D12GraphicsCommandList* commandList = s_renderD3D12->m_commandList;
  4402. uint32_t offset = idx * 2 + 0;
  4403. commandList->EndQuery(m_queryHeap
  4404. , D3D12_QUERY_TYPE_TIMESTAMP
  4405. , offset
  4406. );
  4407. m_control.commit(1);
  4408. return idx;
  4409. }
  4410. void TimerQueryD3D12::end(uint32_t _idx)
  4411. {
  4412. Query& query = m_query[_idx];
  4413. query.m_ready = true;
  4414. query.m_fence = s_renderD3D12->m_cmd.m_currentFence - 1;
  4415. uint32_t offset = _idx * 2;
  4416. ID3D12GraphicsCommandList* commandList = s_renderD3D12->m_commandList;
  4417. commandList->EndQuery(m_queryHeap
  4418. , D3D12_QUERY_TYPE_TIMESTAMP
  4419. , offset + 1
  4420. );
  4421. commandList->ResolveQueryData(m_queryHeap
  4422. , D3D12_QUERY_TYPE_TIMESTAMP
  4423. , offset
  4424. , 2
  4425. , m_readback
  4426. , offset * sizeof(uint64_t)
  4427. );
  4428. while (update() )
  4429. {
  4430. }
  4431. }
  4432. bool TimerQueryD3D12::update()
  4433. {
  4434. if (0 != m_control.available() )
  4435. {
  4436. uint32_t idx = m_control.m_read;
  4437. Query& query = m_query[idx];
  4438. if (!query.m_ready)
  4439. {
  4440. return false;
  4441. }
  4442. if (query.m_fence > s_renderD3D12->m_cmd.m_completedFence)
  4443. {
  4444. return false;
  4445. }
  4446. m_control.consume(1);
  4447. Result& result = m_result[query.m_resultIdx];
  4448. --result.m_pending;
  4449. uint32_t offset = idx * 2;
  4450. result.m_begin = m_queryResult[offset+0];
  4451. result.m_end = m_queryResult[offset+1];
  4452. return true;
  4453. }
  4454. return false;
  4455. }
  4456. void OcclusionQueryD3D12::init()
  4457. {
  4458. D3D12_QUERY_HEAP_DESC queryHeapDesc;
  4459. queryHeapDesc.Count = BX_COUNTOF(m_handle);
  4460. queryHeapDesc.NodeMask = 1;
  4461. queryHeapDesc.Type = D3D12_QUERY_HEAP_TYPE_OCCLUSION;
  4462. DX_CHECK(s_renderD3D12->m_device->CreateQueryHeap(&queryHeapDesc
  4463. , IID_ID3D12QueryHeap
  4464. , (void**)&m_queryHeap
  4465. ) );
  4466. const uint32_t size = BX_COUNTOF(m_handle)*sizeof(uint64_t);
  4467. m_readback = createCommittedResource(s_renderD3D12->m_device
  4468. , HeapProperty::ReadBack
  4469. , size
  4470. );
  4471. D3D12_RANGE range = { 0, size };
  4472. m_readback->Map(0, &range, (void**)&m_result);
  4473. }
  4474. void OcclusionQueryD3D12::shutdown()
  4475. {
  4476. D3D12_RANGE range = { 0, 0 };
  4477. m_readback->Unmap(0, &range);
  4478. DX_RELEASE(m_queryHeap, 0);
  4479. DX_RELEASE(m_readback, 0);
  4480. }
  4481. void OcclusionQueryD3D12::begin(ID3D12GraphicsCommandList* _commandList, Frame* _render, OcclusionQueryHandle _handle)
  4482. {
  4483. while (0 == m_control.reserve(1) )
  4484. {
  4485. OcclusionQueryHandle handle = m_handle[m_control.m_read];
  4486. if (isValid(handle) )
  4487. {
  4488. _render->m_occlusion[handle.idx] = int32_t(m_result[handle.idx]);
  4489. }
  4490. m_control.consume(1);
  4491. }
  4492. m_handle[m_control.m_current] = _handle;
  4493. _commandList->BeginQuery(m_queryHeap
  4494. , D3D12_QUERY_TYPE_BINARY_OCCLUSION
  4495. , _handle.idx
  4496. );
  4497. }
  4498. void OcclusionQueryD3D12::end(ID3D12GraphicsCommandList* _commandList)
  4499. {
  4500. OcclusionQueryHandle handle = m_handle[m_control.m_current];
  4501. _commandList->EndQuery(m_queryHeap
  4502. , D3D12_QUERY_TYPE_BINARY_OCCLUSION
  4503. , handle.idx
  4504. );
  4505. _commandList->ResolveQueryData(m_queryHeap
  4506. , D3D12_QUERY_TYPE_BINARY_OCCLUSION
  4507. , handle.idx
  4508. , 1
  4509. , m_readback
  4510. , handle.idx * sizeof(uint64_t)
  4511. );
  4512. m_control.commit(1);
  4513. }
  4514. void OcclusionQueryD3D12::invalidate(OcclusionQueryHandle _handle)
  4515. {
  4516. const uint32_t size = m_control.m_size;
  4517. for (uint32_t ii = 0, num = m_control.available(); ii < num; ++ii)
  4518. {
  4519. OcclusionQueryHandle& handle = m_handle[(m_control.m_read + ii) % size];
  4520. if (handle.idx == _handle.idx)
  4521. {
  4522. handle.idx = bgfx::kInvalidHandle;
  4523. }
  4524. }
  4525. }
  4526. struct Bind
  4527. {
  4528. D3D12_GPU_DESCRIPTOR_HANDLE m_srvHandle;
  4529. uint16_t m_samplerStateIdx;
  4530. };
  4531. void RendererContextD3D12::submitBlit(BlitState& _bs, uint16_t _view)
  4532. {
  4533. TextureHandle currentSrc = { kInvalidHandle };
  4534. D3D12_RESOURCE_STATES state = D3D12_RESOURCE_STATES(UINT32_MAX);
  4535. while (_bs.hasItem(_view) )
  4536. {
  4537. const BlitItem& blit = _bs.advance();
  4538. TextureD3D12& src = m_textures[blit.m_src.idx];
  4539. const TextureD3D12& dst = m_textures[blit.m_dst.idx];
  4540. if (currentSrc.idx != blit.m_src.idx)
  4541. {
  4542. if (D3D12_RESOURCE_STATES(UINT32_MAX) != state)
  4543. {
  4544. m_textures[currentSrc.idx].setState(m_commandList, state);
  4545. }
  4546. currentSrc = blit.m_src;
  4547. state = src.setState(m_commandList, D3D12_RESOURCE_STATE_COPY_SOURCE);
  4548. }
  4549. uint32_t srcWidth = bx::uint32_min(src.m_width, blit.m_srcX + blit.m_width) - blit.m_srcX;
  4550. uint32_t srcHeight = bx::uint32_min(src.m_height, blit.m_srcY + blit.m_height) - blit.m_srcY;
  4551. uint32_t srcDepth = bx::uint32_min(src.m_depth, blit.m_srcZ + blit.m_depth) - blit.m_srcZ;
  4552. uint32_t dstWidth = bx::uint32_min(dst.m_width, blit.m_dstX + blit.m_width) - blit.m_dstX;
  4553. uint32_t dstHeight = bx::uint32_min(dst.m_height, blit.m_dstY + blit.m_height) - blit.m_dstY;
  4554. uint32_t dstDepth = bx::uint32_min(dst.m_depth, blit.m_dstZ + blit.m_depth) - blit.m_dstZ;
  4555. uint32_t width = bx::uint32_min(srcWidth, dstWidth);
  4556. uint32_t height = bx::uint32_min(srcHeight, dstHeight);
  4557. uint32_t depth = bx::uint32_min(srcDepth, dstDepth);
  4558. if (TextureD3D12::Texture3D == src.m_type)
  4559. {
  4560. D3D12_BOX box;
  4561. box.left = blit.m_srcX;
  4562. box.top = blit.m_srcY;
  4563. box.front = blit.m_srcZ;
  4564. box.right = blit.m_srcX + width;
  4565. box.bottom = blit.m_srcY + height;;
  4566. box.back = blit.m_srcZ + bx::uint32_imax(1, depth);
  4567. D3D12_TEXTURE_COPY_LOCATION dstLocation = { dst.m_ptr, D3D12_TEXTURE_COPY_TYPE_SUBRESOURCE_INDEX, { { 0, { DXGI_FORMAT_UNKNOWN, 0, 0, 0, 0 } } } };
  4568. D3D12_TEXTURE_COPY_LOCATION srcLocation = { src.m_ptr, D3D12_TEXTURE_COPY_TYPE_SUBRESOURCE_INDEX, { { 0, { DXGI_FORMAT_UNKNOWN, 0, 0, 0, 0 } } } };
  4569. m_commandList->CopyTextureRegion(&dstLocation
  4570. , blit.m_dstX
  4571. , blit.m_dstY
  4572. , blit.m_dstZ
  4573. , &srcLocation
  4574. , &box
  4575. );
  4576. }
  4577. else
  4578. {
  4579. D3D12_BOX box;
  4580. box.left = blit.m_srcX;
  4581. box.top = blit.m_srcY;
  4582. box.front = 0;
  4583. box.right = blit.m_srcX + width;
  4584. box.bottom = blit.m_srcY + height;;
  4585. box.back = 1;
  4586. const uint32_t srcZ = TextureD3D12::TextureCube == src.m_type
  4587. ? blit.m_srcZ
  4588. : 0
  4589. ;
  4590. const uint32_t dstZ = TextureD3D12::TextureCube == dst.m_type
  4591. ? blit.m_dstZ
  4592. : 0
  4593. ;
  4594. D3D12_TEXTURE_COPY_LOCATION dstLocation;
  4595. dstLocation.pResource = dst.m_ptr;
  4596. dstLocation.Type = D3D12_TEXTURE_COPY_TYPE_SUBRESOURCE_INDEX;
  4597. dstLocation.SubresourceIndex = dstZ*dst.m_numMips+blit.m_dstMip;
  4598. D3D12_TEXTURE_COPY_LOCATION srcLocation;
  4599. srcLocation.pResource = src.m_ptr;
  4600. srcLocation.Type = D3D12_TEXTURE_COPY_TYPE_SUBRESOURCE_INDEX;
  4601. srcLocation.SubresourceIndex = srcZ*src.m_numMips+blit.m_srcMip;
  4602. bool depthStencil = bimg::isDepth(bimg::TextureFormat::Enum(src.m_textureFormat) );
  4603. m_commandList->CopyTextureRegion(&dstLocation
  4604. , blit.m_dstX
  4605. , blit.m_dstY
  4606. , 0
  4607. , &srcLocation
  4608. , depthStencil ? NULL : &box
  4609. );
  4610. }
  4611. }
  4612. if (isValid(currentSrc)
  4613. && D3D12_RESOURCE_STATES(UINT32_MAX) != state)
  4614. {
  4615. m_textures[currentSrc.idx].setState(m_commandList, state);
  4616. }
  4617. }
  4618. void RendererContextD3D12::submit(Frame* _render, ClearQuad& /*_clearQuad*/, TextVideoMemBlitter& _textVideoMemBlitter)
  4619. {
  4620. PIX3_BEGINEVENT(m_commandList, D3DCOLOR_FRAME, "rendererSubmit");
  4621. if (m_lost
  4622. || updateResolution(_render->m_resolution) )
  4623. {
  4624. return;
  4625. }
  4626. if (_render->m_capture)
  4627. {
  4628. renderDocTriggerCapture();
  4629. }
  4630. int64_t timeBegin = bx::getHPCounter();
  4631. int64_t captureElapsed = 0;
  4632. uint32_t frameQueryIdx = m_gpuTimer.begin(BGFX_CONFIG_MAX_VIEWS);
  4633. if (0 < _render->m_iboffset)
  4634. {
  4635. TransientIndexBuffer* ib = _render->m_transientIb;
  4636. m_indexBuffers[ib->handle.idx].update(m_commandList, 0, _render->m_iboffset, ib->data);
  4637. }
  4638. if (0 < _render->m_vboffset)
  4639. {
  4640. TransientVertexBuffer* vb = _render->m_transientVb;
  4641. m_vertexBuffers[vb->handle.idx].update(m_commandList, 0, _render->m_vboffset, vb->data);
  4642. }
  4643. _render->sort();
  4644. RenderDraw currentState;
  4645. currentState.clear();
  4646. currentState.m_stateFlags = BGFX_STATE_NONE;
  4647. currentState.m_stencil = packStencil(BGFX_STENCIL_NONE, BGFX_STENCIL_NONE);
  4648. RenderBind currentBind;
  4649. currentBind.clear();
  4650. _render->m_hmdInitialized = false;
  4651. const bool hmdEnabled = false;
  4652. static ViewState viewState;
  4653. viewState.reset(_render, hmdEnabled);
  4654. // bool wireframe = !!(_render->m_debug&BGFX_DEBUG_WIREFRAME);
  4655. // setDebugWireframe(wireframe);
  4656. uint16_t currentSamplerStateIdx = kInvalidHandle;
  4657. uint16_t currentProgramIdx = kInvalidHandle;
  4658. uint32_t currentBindHash = 0;
  4659. bool hasPredefined = false;
  4660. bool commandListChanged = false;
  4661. ID3D12PipelineState* currentPso = NULL;
  4662. SortKey key;
  4663. uint16_t view = UINT16_MAX;
  4664. FrameBufferHandle fbh = { BGFX_CONFIG_MAX_FRAME_BUFFERS };
  4665. BlitState bs(_render);
  4666. uint32_t blendFactor = 0;
  4667. const uint64_t primType = _render->m_debug&BGFX_DEBUG_WIREFRAME ? BGFX_STATE_PT_LINES : 0;
  4668. uint8_t primIndex = uint8_t(primType >> BGFX_STATE_PT_SHIFT);
  4669. PrimInfo prim = s_primInfo[primIndex];
  4670. bool wasCompute = false;
  4671. bool viewHasScissor = false;
  4672. bool restoreScissor = false;
  4673. Rect viewScissorRect;
  4674. viewScissorRect.clear();
  4675. uint32_t statsNumPrimsSubmitted[BX_COUNTOF(s_primInfo)] = {};
  4676. uint32_t statsNumPrimsRendered[BX_COUNTOF(s_primInfo)] = {};
  4677. uint32_t statsNumInstances[BX_COUNTOF(s_primInfo)] = {};
  4678. uint32_t statsNumIndices = 0;
  4679. uint32_t statsKeyType[2] = {};
  4680. Profiler<TimerQueryD3D12> profiler(
  4681. _render
  4682. , m_gpuTimer
  4683. , s_viewName
  4684. );
  4685. #if BX_PLATFORM_WINDOWS
  4686. m_backBufferColorIdx = m_swapChain->GetCurrentBackBufferIndex();
  4687. #else
  4688. m_backBufferColorIdx = (m_backBufferColorIdx+1) % m_scd.BufferCount;
  4689. #endif // BX_PLATFORM_WINDOWS
  4690. const uint64_t f0 = BGFX_STATE_BLEND_FACTOR;
  4691. const uint64_t f1 = BGFX_STATE_BLEND_INV_FACTOR;
  4692. const uint64_t f2 = BGFX_STATE_BLEND_FACTOR<<4;
  4693. const uint64_t f3 = BGFX_STATE_BLEND_INV_FACTOR<<4;
  4694. D3D12_GPU_DESCRIPTOR_HANDLE gpuHandle;
  4695. ScratchBufferD3D12& scratchBuffer = m_scratchBuffer[m_backBufferColorIdx];
  4696. scratchBuffer.reset(gpuHandle);
  4697. D3D12_GPU_VIRTUAL_ADDRESS gpuAddress = UINT64_C(0);
  4698. StateCacheLru<Bind, 64> bindLru;
  4699. setResourceBarrier(m_commandList
  4700. , m_backBufferColor[m_backBufferColorIdx]
  4701. , D3D12_RESOURCE_STATE_PRESENT
  4702. , D3D12_RESOURCE_STATE_RENDER_TARGET
  4703. );
  4704. if (0 == (_render->m_debug&BGFX_DEBUG_IFH) )
  4705. {
  4706. m_batch.begin();
  4707. // uint8_t eye = 0;
  4708. // uint8_t restartState = 0;
  4709. viewState.m_rect = _render->m_view[0].m_rect;
  4710. int32_t numItems = _render->m_numRenderItems;
  4711. for (int32_t item = 0, restartItem = numItems; item < numItems || restartItem < numItems;)
  4712. {
  4713. const uint64_t encodedKey = _render->m_sortKeys[item];
  4714. const bool isCompute = key.decode(encodedKey, _render->m_viewRemap);
  4715. statsKeyType[isCompute]++;
  4716. const bool viewChanged = 0
  4717. || key.m_view != view
  4718. || item == numItems
  4719. ;
  4720. const uint32_t itemIdx = _render->m_sortValues[item];
  4721. const RenderItem& renderItem = _render->m_renderItem[itemIdx];
  4722. const RenderBind& renderBind = _render->m_renderItemBind[itemIdx];
  4723. ++item;
  4724. if (viewChanged)
  4725. {
  4726. m_batch.flush(m_commandList, true);
  4727. kick();
  4728. view = key.m_view;
  4729. currentPso = NULL;
  4730. currentSamplerStateIdx = kInvalidHandle;
  4731. currentProgramIdx = kInvalidHandle;
  4732. hasPredefined = false;
  4733. fbh = _render->m_view[view].m_fbh;
  4734. setFrameBuffer(fbh);
  4735. if (item > 1)
  4736. {
  4737. profiler.end();
  4738. }
  4739. profiler.begin(view);
  4740. viewState.m_rect = _render->m_view[view].m_rect;
  4741. const Rect& rect = _render->m_view[view].m_rect;
  4742. const Rect& scissorRect = _render->m_view[view].m_scissor;
  4743. viewHasScissor = !scissorRect.isZero();
  4744. viewScissorRect = viewHasScissor ? scissorRect : rect;
  4745. D3D12_VIEWPORT vp;
  4746. vp.TopLeftX = rect.m_x;
  4747. vp.TopLeftY = rect.m_y;
  4748. vp.Width = rect.m_width;
  4749. vp.Height = rect.m_height;
  4750. vp.MinDepth = 0.0f;
  4751. vp.MaxDepth = 1.0f;
  4752. m_commandList->RSSetViewports(1, &vp);
  4753. D3D12_RECT rc;
  4754. rc.left = viewScissorRect.m_x;
  4755. rc.top = viewScissorRect.m_y;
  4756. rc.right = viewScissorRect.m_x + viewScissorRect.m_width;
  4757. rc.bottom = viewScissorRect.m_y + viewScissorRect.m_height;
  4758. m_commandList->RSSetScissorRects(1, &rc);
  4759. restoreScissor = false;
  4760. Clear& clr = _render->m_view[view].m_clear;
  4761. if (BGFX_CLEAR_NONE != clr.m_flags)
  4762. {
  4763. Rect clearRect = rect;
  4764. clearRect.setIntersect(rect, viewScissorRect);
  4765. clearQuad(clearRect, clr, _render->m_colorPalette);
  4766. }
  4767. prim = s_primInfo[BX_COUNTOF(s_primName)]; // Force primitive type update.
  4768. submitBlit(bs, view);
  4769. }
  4770. if (isCompute)
  4771. {
  4772. if (!wasCompute)
  4773. {
  4774. wasCompute = true;
  4775. if (BX_ENABLED(BGFX_CONFIG_DEBUG_PIX) )
  4776. {
  4777. char* viewName = s_viewName[view];
  4778. viewName[3] = L'C';
  4779. PIX3_ENDEVENT(m_commandList);
  4780. PIX3_BEGINEVENT(m_commandList, D3DCOLOR_COMPUTE, viewName);
  4781. }
  4782. m_commandList->SetComputeRootSignature(m_rootSignature);
  4783. ID3D12DescriptorHeap* heaps[] = {
  4784. m_samplerAllocator.getHeap(),
  4785. scratchBuffer.getHeap(),
  4786. };
  4787. m_commandList->SetDescriptorHeaps(BX_COUNTOF(heaps), heaps);
  4788. }
  4789. const RenderCompute& compute = renderItem.compute;
  4790. ID3D12PipelineState* pso = getPipelineState(key.m_program);
  4791. if (pso != currentPso)
  4792. {
  4793. currentPso = pso;
  4794. m_commandList->SetPipelineState(pso);
  4795. currentBindHash = 0;
  4796. }
  4797. uint32_t bindHash = bx::hash<bx::HashMurmur2A>(renderBind.m_bind, sizeof(renderBind.m_bind) );
  4798. if (currentBindHash != bindHash)
  4799. {
  4800. currentBindHash = bindHash;
  4801. Bind* bindCached = bindLru.find(bindHash);
  4802. if (NULL == bindCached)
  4803. {
  4804. D3D12_GPU_DESCRIPTOR_HANDLE srvHandle[BGFX_MAX_COMPUTE_BINDINGS] = {};
  4805. uint32_t samplerFlags[BGFX_MAX_COMPUTE_BINDINGS] = {};
  4806. for (uint32_t ii = 0; ii < BGFX_MAX_COMPUTE_BINDINGS; ++ii)
  4807. {
  4808. const Binding& bind = renderBind.m_bind[ii];
  4809. if (kInvalidHandle != bind.m_idx)
  4810. {
  4811. switch (bind.m_type)
  4812. {
  4813. case Binding::Image:
  4814. case Binding::Texture:
  4815. {
  4816. TextureD3D12& texture = m_textures[bind.m_idx];
  4817. if (Access::Read != bind.m_un.m_compute.m_access)
  4818. {
  4819. texture.setState(m_commandList, D3D12_RESOURCE_STATE_UNORDERED_ACCESS);
  4820. scratchBuffer.allocUav(srvHandle[ii], texture, bind.m_un.m_compute.m_mip);
  4821. }
  4822. else
  4823. {
  4824. texture.setState(m_commandList, D3D12_RESOURCE_STATE_GENERIC_READ);
  4825. scratchBuffer.allocSrv(srvHandle[ii], texture, bind.m_un.m_compute.m_mip);
  4826. samplerFlags[ii] = texture.m_flags;
  4827. }
  4828. }
  4829. break;
  4830. case Binding::IndexBuffer:
  4831. case Binding::VertexBuffer:
  4832. {
  4833. BufferD3D12& buffer = Binding::IndexBuffer == bind.m_type
  4834. ? m_indexBuffers[bind.m_idx]
  4835. : m_vertexBuffers[bind.m_idx]
  4836. ;
  4837. if (Access::Read != bind.m_un.m_compute.m_access)
  4838. {
  4839. buffer.setState(m_commandList, D3D12_RESOURCE_STATE_UNORDERED_ACCESS);
  4840. scratchBuffer.allocUav(srvHandle[ii], buffer);
  4841. }
  4842. else
  4843. {
  4844. buffer.setState(m_commandList, D3D12_RESOURCE_STATE_GENERIC_READ);
  4845. scratchBuffer.allocSrv(srvHandle[ii], buffer);
  4846. }
  4847. }
  4848. break;
  4849. }
  4850. }
  4851. }
  4852. uint16_t samplerStateIdx = getSamplerState(samplerFlags, BGFX_MAX_COMPUTE_BINDINGS, _render->m_colorPalette);
  4853. if (samplerStateIdx != currentSamplerStateIdx)
  4854. {
  4855. currentSamplerStateIdx = samplerStateIdx;
  4856. m_commandList->SetComputeRootDescriptorTable(Rdt::Sampler, m_samplerAllocator.get(samplerStateIdx) );
  4857. }
  4858. m_commandList->SetComputeRootDescriptorTable(Rdt::SRV, srvHandle[0]);
  4859. m_commandList->SetComputeRootDescriptorTable(Rdt::UAV, srvHandle[0]);
  4860. Bind bind;
  4861. bind.m_srvHandle = srvHandle[0];
  4862. bind.m_samplerStateIdx = samplerStateIdx;
  4863. bindLru.add(bindHash, bind, 0);
  4864. }
  4865. else
  4866. {
  4867. uint16_t samplerStateIdx = bindCached->m_samplerStateIdx;
  4868. if (samplerStateIdx != currentSamplerStateIdx)
  4869. {
  4870. currentSamplerStateIdx = samplerStateIdx;
  4871. m_commandList->SetComputeRootDescriptorTable(Rdt::Sampler, m_samplerAllocator.get(samplerStateIdx) );
  4872. }
  4873. m_commandList->SetComputeRootDescriptorTable(Rdt::SRV, bindCached->m_srvHandle);
  4874. m_commandList->SetComputeRootDescriptorTable(Rdt::UAV, bindCached->m_srvHandle);
  4875. }
  4876. }
  4877. bool constantsChanged = false;
  4878. if (compute.m_uniformBegin < compute.m_uniformEnd
  4879. || currentProgramIdx != key.m_program)
  4880. {
  4881. rendererUpdateUniforms(this, _render->m_uniformBuffer[compute.m_uniformIdx], compute.m_uniformBegin, compute.m_uniformEnd);
  4882. currentProgramIdx = key.m_program;
  4883. ProgramD3D12& program = m_program[currentProgramIdx];
  4884. UniformBuffer* vcb = program.m_vsh->m_constantBuffer;
  4885. if (NULL != vcb)
  4886. {
  4887. commit(*vcb);
  4888. }
  4889. hasPredefined = 0 < program.m_numPredefined;
  4890. constantsChanged = true;
  4891. }
  4892. if (constantsChanged
  4893. || hasPredefined)
  4894. {
  4895. ProgramD3D12& program = m_program[currentProgramIdx];
  4896. viewState.setPredefined<4>(this, view, 0, program, _render, compute);
  4897. commitShaderConstants(key.m_program, gpuAddress);
  4898. m_commandList->SetComputeRootConstantBufferView(Rdt::CBV, gpuAddress);
  4899. }
  4900. if (isValid(compute.m_indirectBuffer) )
  4901. {
  4902. const VertexBufferD3D12& vb = m_vertexBuffers[compute.m_indirectBuffer.idx];
  4903. uint32_t numDrawIndirect = UINT16_MAX == compute.m_numIndirect
  4904. ? vb.m_size/BGFX_CONFIG_DRAW_INDIRECT_STRIDE
  4905. : compute.m_numIndirect
  4906. ;
  4907. uint32_t args = compute.m_startIndirect * BGFX_CONFIG_DRAW_INDIRECT_STRIDE;
  4908. for (uint32_t ii = 0; ii < numDrawIndirect; ++ii)
  4909. {
  4910. // m_commandList->ExecuteIndirect(ptr, args);
  4911. args += BGFX_CONFIG_DRAW_INDIRECT_STRIDE;
  4912. }
  4913. }
  4914. else
  4915. {
  4916. m_commandList->Dispatch(compute.m_numX, compute.m_numY, compute.m_numZ);
  4917. }
  4918. continue;
  4919. }
  4920. const RenderDraw& draw = renderItem.draw;
  4921. const bool hasOcclusionQuery = 0 != (draw.m_stateFlags & BGFX_STATE_INTERNAL_OCCLUSION_QUERY);
  4922. if (isValid(draw.m_occlusionQuery)
  4923. && !hasOcclusionQuery
  4924. && !isVisible(_render, draw.m_occlusionQuery, 0 != (draw.m_submitFlags&BGFX_SUBMIT_INTERNAL_OCCLUSION_VISIBLE) ) )
  4925. {
  4926. continue;
  4927. }
  4928. const uint64_t newFlags = draw.m_stateFlags;
  4929. uint64_t changedFlags = currentState.m_stateFlags ^ draw.m_stateFlags;
  4930. currentState.m_stateFlags = newFlags;
  4931. const uint64_t newStencil = draw.m_stencil;
  4932. uint64_t changedStencil = (currentState.m_stencil ^ draw.m_stencil) & BGFX_STENCIL_FUNC_REF_MASK;
  4933. currentState.m_stencil = newStencil;
  4934. if (viewChanged
  4935. || wasCompute)
  4936. {
  4937. if (wasCompute)
  4938. {
  4939. wasCompute = false;
  4940. }
  4941. if (BX_ENABLED(BGFX_CONFIG_DEBUG_PIX) )
  4942. {
  4943. BX_UNUSED(s_viewName);
  4944. char* viewName = s_viewName[view];
  4945. viewName[3] = ' ';
  4946. PIX3_ENDEVENT(m_commandList);
  4947. PIX3_BEGINEVENT(m_commandList, D3DCOLOR_DRAW, viewName);
  4948. }
  4949. commandListChanged = true;
  4950. }
  4951. if (commandListChanged)
  4952. {
  4953. commandListChanged = false;
  4954. m_commandList->SetGraphicsRootSignature(m_rootSignature);
  4955. ID3D12DescriptorHeap* heaps[] = {
  4956. m_samplerAllocator.getHeap(),
  4957. scratchBuffer.getHeap(),
  4958. };
  4959. m_commandList->SetDescriptorHeaps(BX_COUNTOF(heaps), heaps);
  4960. currentPso = NULL;
  4961. currentBindHash = 0;
  4962. currentSamplerStateIdx = kInvalidHandle;
  4963. currentProgramIdx = kInvalidHandle;
  4964. currentState.clear();
  4965. currentState.m_scissor = !draw.m_scissor;
  4966. changedFlags = BGFX_STATE_MASK;
  4967. changedStencil = packStencil(BGFX_STENCIL_MASK, BGFX_STENCIL_MASK);
  4968. currentState.m_stateFlags = newFlags;
  4969. currentState.m_stencil = newStencil;
  4970. currentBind.clear();
  4971. const uint64_t pt = newFlags&BGFX_STATE_PT_MASK;
  4972. primIndex = uint8_t(pt>>BGFX_STATE_PT_SHIFT);
  4973. }
  4974. bool constantsChanged = draw.m_uniformBegin < draw.m_uniformEnd;
  4975. rendererUpdateUniforms(this, _render->m_uniformBuffer[draw.m_uniformIdx], draw.m_uniformBegin, draw.m_uniformEnd);
  4976. if (0 != draw.m_streamMask)
  4977. {
  4978. currentState.m_streamMask = draw.m_streamMask;
  4979. currentState.m_instanceDataBuffer.idx = draw.m_instanceDataBuffer.idx;
  4980. currentState.m_instanceDataOffset = draw.m_instanceDataOffset;
  4981. currentState.m_instanceDataStride = draw.m_instanceDataStride;
  4982. const uint64_t state = draw.m_stateFlags;
  4983. bool hasFactor = 0
  4984. || f0 == (state & f0)
  4985. || f1 == (state & f1)
  4986. || f2 == (state & f2)
  4987. || f3 == (state & f3)
  4988. ;
  4989. const VertexDecl* decls[BGFX_CONFIG_MAX_VERTEX_STREAMS];
  4990. uint8_t numStreams = 0;
  4991. for (uint32_t idx = 0, streamMask = draw.m_streamMask, ntz = bx::uint32_cnttz(streamMask)
  4992. ; 0 != streamMask
  4993. ; streamMask >>= 1, idx += 1, ntz = bx::uint32_cnttz(streamMask), ++numStreams
  4994. )
  4995. {
  4996. streamMask >>= ntz;
  4997. idx += ntz;
  4998. currentState.m_stream[idx].m_decl = draw.m_stream[idx].m_decl;
  4999. currentState.m_stream[idx].m_handle = draw.m_stream[idx].m_handle;
  5000. currentState.m_stream[idx].m_startVertex = draw.m_stream[idx].m_startVertex;
  5001. uint16_t handle = draw.m_stream[idx].m_handle.idx;
  5002. const VertexBufferD3D12& vb = m_vertexBuffers[handle];
  5003. uint16_t decl = !isValid(vb.m_decl) ? draw.m_stream[idx].m_decl.idx : vb.m_decl.idx;
  5004. const VertexDecl& vertexDecl = m_vertexDecls[decl];
  5005. decls[numStreams] = &vertexDecl;
  5006. }
  5007. ID3D12PipelineState* pso =
  5008. getPipelineState(state
  5009. , draw.m_stencil
  5010. , numStreams
  5011. , decls
  5012. , key.m_program
  5013. , uint8_t(draw.m_instanceDataStride/16)
  5014. );
  5015. uint16_t scissor = draw.m_scissor;
  5016. uint32_t bindHash = bx::hash<bx::HashMurmur2A>(renderBind.m_bind, sizeof(renderBind.m_bind) );
  5017. if (currentBindHash != bindHash
  5018. || 0 != changedStencil
  5019. || (hasFactor && blendFactor != draw.m_rgba)
  5020. || (0 != (BGFX_STATE_PT_MASK & changedFlags)
  5021. || prim.m_topology != s_primInfo[primIndex].m_topology)
  5022. || currentState.m_scissor != scissor
  5023. || pso != currentPso
  5024. || hasOcclusionQuery)
  5025. {
  5026. m_batch.flush(m_commandList);
  5027. }
  5028. if (currentBindHash != bindHash)
  5029. {
  5030. currentBindHash = bindHash;
  5031. Bind* bindCached = bindLru.find(bindHash);
  5032. if (NULL == bindCached)
  5033. {
  5034. uint32_t numSet = 0;
  5035. D3D12_GPU_DESCRIPTOR_HANDLE srvHandle[BGFX_CONFIG_MAX_TEXTURE_SAMPLERS];
  5036. uint32_t samplerFlags[BGFX_CONFIG_MAX_TEXTURE_SAMPLERS];
  5037. {
  5038. for (uint32_t stage = 0; stage < BGFX_CONFIG_MAX_TEXTURE_SAMPLERS; ++stage)
  5039. {
  5040. const Binding& bind = renderBind.m_bind[stage];
  5041. if (kInvalidHandle != bind.m_idx)
  5042. {
  5043. switch (bind.m_type)
  5044. {
  5045. case Binding::Texture:
  5046. {
  5047. TextureD3D12& texture = m_textures[bind.m_idx];
  5048. texture.setState(m_commandList, D3D12_RESOURCE_STATE_GENERIC_READ);
  5049. scratchBuffer.allocSrv(srvHandle[stage], texture);
  5050. samplerFlags[stage] = (0 == (BGFX_TEXTURE_INTERNAL_DEFAULT_SAMPLER & bind.m_un.m_draw.m_textureFlags)
  5051. ? bind.m_un.m_draw.m_textureFlags
  5052. : texture.m_flags
  5053. ) & (BGFX_TEXTURE_SAMPLER_BITS_MASK | BGFX_TEXTURE_BORDER_COLOR_MASK | BGFX_TEXTURE_COMPARE_MASK)
  5054. ;
  5055. ++numSet;
  5056. }
  5057. break;
  5058. case Binding::IndexBuffer:
  5059. case Binding::VertexBuffer:
  5060. {
  5061. samplerFlags[stage] = 0;
  5062. BufferD3D12& buffer = Binding::IndexBuffer == bind.m_type
  5063. ? m_indexBuffers[bind.m_idx]
  5064. : m_vertexBuffers[bind.m_idx]
  5065. ;
  5066. if (Access::Read != bind.m_un.m_compute.m_access)
  5067. {
  5068. buffer.setState(m_commandList, D3D12_RESOURCE_STATE_UNORDERED_ACCESS);
  5069. scratchBuffer.allocUav(srvHandle[stage], buffer);
  5070. }
  5071. else
  5072. {
  5073. buffer.setState(m_commandList, D3D12_RESOURCE_STATE_GENERIC_READ);
  5074. scratchBuffer.allocSrv(srvHandle[stage], buffer);
  5075. }
  5076. ++numSet;
  5077. }
  5078. break;
  5079. }
  5080. }
  5081. else
  5082. {
  5083. scratchBuffer.allocEmpty(srvHandle[stage]);
  5084. samplerFlags[stage] = 0;
  5085. }
  5086. }
  5087. }
  5088. if (0 != numSet)
  5089. {
  5090. uint16_t samplerStateIdx = getSamplerState(samplerFlags, BGFX_CONFIG_MAX_TEXTURE_SAMPLERS, _render->m_colorPalette);
  5091. if (samplerStateIdx != currentSamplerStateIdx)
  5092. {
  5093. currentSamplerStateIdx = samplerStateIdx;
  5094. m_commandList->SetGraphicsRootDescriptorTable(Rdt::Sampler, m_samplerAllocator.get(samplerStateIdx) );
  5095. }
  5096. m_commandList->SetGraphicsRootDescriptorTable(Rdt::SRV, srvHandle[0]);
  5097. m_commandList->SetGraphicsRootDescriptorTable(Rdt::UAV, srvHandle[0]);
  5098. Bind bind;
  5099. bind.m_srvHandle = srvHandle[0];
  5100. bind.m_samplerStateIdx = samplerStateIdx;
  5101. bindLru.add(bindHash, bind, 0);
  5102. }
  5103. }
  5104. else
  5105. {
  5106. uint16_t samplerStateIdx = bindCached->m_samplerStateIdx;
  5107. if (samplerStateIdx != currentSamplerStateIdx)
  5108. {
  5109. currentSamplerStateIdx = samplerStateIdx;
  5110. m_commandList->SetGraphicsRootDescriptorTable(Rdt::Sampler, m_samplerAllocator.get(samplerStateIdx) );
  5111. }
  5112. m_commandList->SetGraphicsRootDescriptorTable(Rdt::SRV, bindCached->m_srvHandle);
  5113. m_commandList->SetGraphicsRootDescriptorTable(Rdt::UAV, bindCached->m_srvHandle);
  5114. }
  5115. }
  5116. if (0 != changedStencil)
  5117. {
  5118. const uint32_t fstencil = unpackStencil(0, draw.m_stencil);
  5119. const uint32_t ref = (fstencil&BGFX_STENCIL_FUNC_REF_MASK)>>BGFX_STENCIL_FUNC_REF_SHIFT;
  5120. m_commandList->OMSetStencilRef(ref);
  5121. }
  5122. if (hasFactor
  5123. && blendFactor != draw.m_rgba)
  5124. {
  5125. blendFactor = draw.m_rgba;
  5126. float bf[4];
  5127. bf[0] = ( (draw.m_rgba>>24) )/255.0f;
  5128. bf[1] = ( (draw.m_rgba>>16)&0xff)/255.0f;
  5129. bf[2] = ( (draw.m_rgba>> 8)&0xff)/255.0f;
  5130. bf[3] = ( (draw.m_rgba )&0xff)/255.0f;
  5131. m_commandList->OMSetBlendFactor(bf);
  5132. }
  5133. if (0 != (BGFX_STATE_PT_MASK & changedFlags)
  5134. || prim.m_topology != s_primInfo[primIndex].m_topology)
  5135. {
  5136. const uint64_t pt = newFlags&BGFX_STATE_PT_MASK;
  5137. primIndex = uint8_t(pt>>BGFX_STATE_PT_SHIFT);
  5138. prim = s_primInfo[primIndex];
  5139. m_commandList->IASetPrimitiveTopology(prim.m_topology);
  5140. }
  5141. if (currentState.m_scissor != scissor)
  5142. {
  5143. currentState.m_scissor = scissor;
  5144. if (UINT16_MAX == scissor)
  5145. {
  5146. if (restoreScissor
  5147. || viewHasScissor)
  5148. {
  5149. restoreScissor = false;
  5150. D3D12_RECT rc;
  5151. rc.left = viewScissorRect.m_x;
  5152. rc.top = viewScissorRect.m_y;
  5153. rc.right = viewScissorRect.m_x + viewScissorRect.m_width;
  5154. rc.bottom = viewScissorRect.m_y + viewScissorRect.m_height;
  5155. m_commandList->RSSetScissorRects(1, &rc);
  5156. }
  5157. }
  5158. else
  5159. {
  5160. restoreScissor = true;
  5161. Rect scissorRect;
  5162. scissorRect.setIntersect(viewScissorRect, _render->m_frameCache.m_rectCache.m_cache[scissor]);
  5163. if (scissorRect.isZeroArea() )
  5164. {
  5165. continue;
  5166. }
  5167. D3D12_RECT rc;
  5168. rc.left = scissorRect.m_x;
  5169. rc.top = scissorRect.m_y;
  5170. rc.right = scissorRect.m_x + scissorRect.m_width;
  5171. rc.bottom = scissorRect.m_y + scissorRect.m_height;
  5172. m_commandList->RSSetScissorRects(1, &rc);
  5173. }
  5174. }
  5175. if (pso != currentPso)
  5176. {
  5177. currentPso = pso;
  5178. m_commandList->SetPipelineState(pso);
  5179. }
  5180. if (constantsChanged
  5181. || currentProgramIdx != key.m_program
  5182. || BGFX_STATE_ALPHA_REF_MASK & changedFlags)
  5183. {
  5184. currentProgramIdx = key.m_program;
  5185. ProgramD3D12& program = m_program[currentProgramIdx];
  5186. UniformBuffer* vcb = program.m_vsh->m_constantBuffer;
  5187. if (NULL != vcb)
  5188. {
  5189. commit(*vcb);
  5190. }
  5191. UniformBuffer* fcb = program.m_fsh->m_constantBuffer;
  5192. if (NULL != fcb)
  5193. {
  5194. commit(*fcb);
  5195. }
  5196. hasPredefined = 0 < program.m_numPredefined;
  5197. constantsChanged = true;
  5198. }
  5199. if (constantsChanged
  5200. || hasPredefined)
  5201. {
  5202. ProgramD3D12& program = m_program[currentProgramIdx];
  5203. uint32_t ref = (newFlags&BGFX_STATE_ALPHA_REF_MASK)>>BGFX_STATE_ALPHA_REF_SHIFT;
  5204. viewState.m_alphaRef = ref/255.0f;
  5205. viewState.setPredefined<4>(this, view, 0, program, _render, draw);
  5206. commitShaderConstants(key.m_program, gpuAddress);
  5207. }
  5208. uint32_t numIndices = m_batch.draw(m_commandList, gpuAddress, draw);
  5209. uint32_t numPrimsSubmitted = numIndices / prim.m_div - prim.m_sub;
  5210. uint32_t numPrimsRendered = numPrimsSubmitted*draw.m_numInstances;
  5211. statsNumPrimsSubmitted[primIndex] += numPrimsSubmitted;
  5212. statsNumPrimsRendered[primIndex] += numPrimsRendered;
  5213. statsNumInstances[primIndex] += draw.m_numInstances;
  5214. statsNumIndices += numIndices;
  5215. if (hasOcclusionQuery)
  5216. {
  5217. m_occlusionQuery.begin(m_commandList, _render, draw.m_occlusionQuery);
  5218. m_batch.flush(m_commandList);
  5219. m_occlusionQuery.end(m_commandList);
  5220. }
  5221. }
  5222. }
  5223. m_batch.end(m_commandList);
  5224. kick();
  5225. if (wasCompute)
  5226. {
  5227. if (BX_ENABLED(BGFX_CONFIG_DEBUG_PIX) )
  5228. {
  5229. char* viewName = s_viewName[view];
  5230. viewName[3] = L'C';
  5231. PIX3_ENDEVENT(m_commandList);
  5232. PIX3_BEGINEVENT(m_commandList, D3DCOLOR_DRAW, viewName);
  5233. }
  5234. }
  5235. submitBlit(bs, BGFX_CONFIG_MAX_VIEWS);
  5236. if (0 < _render->m_numRenderItems)
  5237. {
  5238. if (0 != (m_resolution.m_flags & BGFX_RESET_FLUSH_AFTER_RENDER) )
  5239. {
  5240. // deviceCtx->Flush();
  5241. }
  5242. // captureElapsed = -bx::getHPCounter();
  5243. // capture();
  5244. // captureElapsed += bx::getHPCounter();
  5245. profiler.end();
  5246. }
  5247. }
  5248. PIX3_ENDEVENT(m_commandList);
  5249. int64_t timeEnd = bx::getHPCounter();
  5250. int64_t frameTime = timeEnd - timeBegin;
  5251. static int64_t min = frameTime;
  5252. static int64_t max = frameTime;
  5253. min = bx::int64_min(min, frameTime);
  5254. max = bx::int64_max(max, frameTime);
  5255. static uint32_t maxGpuLatency = 0;
  5256. static double maxGpuElapsed = 0.0f;
  5257. double elapsedGpuMs = 0.0;
  5258. static int64_t presentMin = m_presentElapsed;
  5259. static int64_t presentMax = m_presentElapsed;
  5260. presentMin = bx::int64_min(presentMin, m_presentElapsed);
  5261. presentMax = bx::int64_max(presentMax, m_presentElapsed);
  5262. if (UINT32_MAX != frameQueryIdx)
  5263. {
  5264. m_gpuTimer.end(frameQueryIdx);
  5265. const TimerQueryD3D12::Result& result = m_gpuTimer.m_result[BGFX_CONFIG_MAX_VIEWS];
  5266. double toGpuMs = 1000.0 / double(m_gpuTimer.m_frequency);
  5267. elapsedGpuMs = (result.m_end - result.m_begin) * toGpuMs;
  5268. maxGpuElapsed = elapsedGpuMs > maxGpuElapsed ? elapsedGpuMs : maxGpuElapsed;
  5269. maxGpuLatency = bx::uint32_imax(maxGpuLatency, result.m_pending-1);
  5270. }
  5271. maxGpuLatency = bx::uint32_imax(maxGpuLatency, m_gpuTimer.m_control.available()-1);
  5272. const int64_t timerFreq = bx::getHPFrequency();
  5273. Stats& perfStats = _render->m_perfStats;
  5274. perfStats.cpuTimeBegin = timeBegin;
  5275. perfStats.cpuTimeEnd = timeEnd;
  5276. perfStats.cpuTimerFreq = timerFreq;
  5277. const TimerQueryD3D12::Result& result = m_gpuTimer.m_result[BGFX_CONFIG_MAX_VIEWS];
  5278. perfStats.gpuTimeBegin = result.m_begin;
  5279. perfStats.gpuTimeEnd = result.m_end;
  5280. perfStats.gpuTimerFreq = m_gpuTimer.m_frequency;
  5281. perfStats.numDraw = statsKeyType[0];
  5282. perfStats.numCompute = statsKeyType[1];
  5283. perfStats.maxGpuLatency = maxGpuLatency;
  5284. perfStats.gpuMemoryMax = -INT64_MAX;
  5285. perfStats.gpuMemoryUsed = -INT64_MAX;
  5286. #if BX_PLATFORM_WINDOWS
  5287. DXGI_QUERY_VIDEO_MEMORY_INFO vmi[2];
  5288. DX_CHECK(m_adapter->QueryVideoMemoryInfo(0, DXGI_MEMORY_SEGMENT_GROUP_LOCAL, &vmi[0]) );
  5289. DX_CHECK(m_adapter->QueryVideoMemoryInfo(0, DXGI_MEMORY_SEGMENT_GROUP_NON_LOCAL, &vmi[1]) );
  5290. perfStats.gpuMemoryMax = int64_t(vmi[0].Budget);
  5291. perfStats.gpuMemoryUsed = int64_t(vmi[0].CurrentUsage);
  5292. #endif // BX_PLATFORM_WINDOWS
  5293. if (_render->m_debug & (BGFX_DEBUG_IFH|BGFX_DEBUG_STATS) )
  5294. {
  5295. PIX3_BEGINEVENT(m_commandList, D3DCOLOR_FRAME, "debugstats");
  5296. // m_needPresent = true;
  5297. TextVideoMem& tvm = m_textVideoMem;
  5298. static int64_t next = timeEnd;
  5299. if (timeEnd >= next)
  5300. {
  5301. next = timeEnd + timerFreq;
  5302. double freq = double(timerFreq);
  5303. double toMs = 1000.0 / freq;
  5304. tvm.clear();
  5305. uint16_t pos = 0;
  5306. tvm.printf(0, pos++, BGFX_CONFIG_DEBUG ? 0x89 : 0x8f
  5307. , " %s (FL %d.%d) / " BX_COMPILER_NAME " / " BX_CPU_NAME " / " BX_ARCH_NAME " / " BX_PLATFORM_NAME " "
  5308. , getRendererName()
  5309. , (m_featureLevel >> 12) & 0xf
  5310. , (m_featureLevel >> 8) & 0xf
  5311. );
  5312. const DXGI_ADAPTER_DESC& desc = m_adapterDesc;
  5313. char description[BX_COUNTOF(desc.Description)];
  5314. wcstombs(description, desc.Description, BX_COUNTOF(desc.Description) );
  5315. tvm.printf(0, pos++, 0x8f, " Device: %s", description);
  5316. char dedicatedVideo[16];
  5317. bx::prettify(dedicatedVideo, BX_COUNTOF(dedicatedVideo), desc.DedicatedVideoMemory);
  5318. char dedicatedSystem[16];
  5319. bx::prettify(dedicatedSystem, BX_COUNTOF(dedicatedSystem), desc.DedicatedSystemMemory);
  5320. char sharedSystem[16];
  5321. bx::prettify(sharedSystem, BX_COUNTOF(sharedSystem), desc.SharedSystemMemory);
  5322. char processMemoryUsed[16];
  5323. bx::prettify(processMemoryUsed, BX_COUNTOF(processMemoryUsed), bx::getProcessMemoryUsed() );
  5324. tvm.printf(0, pos++, 0x8f, " Memory: %s (video), %s (system), %s (shared), %s (process) "
  5325. , dedicatedVideo
  5326. , dedicatedSystem
  5327. , sharedSystem
  5328. , processMemoryUsed
  5329. );
  5330. #if BX_PLATFORM_WINDOWS
  5331. for (uint32_t ii = 0; ii < BX_COUNTOF(vmi); ++ii)
  5332. {
  5333. const DXGI_QUERY_VIDEO_MEMORY_INFO& memInfo = vmi[ii];
  5334. char budget[16];
  5335. bx::prettify(budget, BX_COUNTOF(budget), memInfo.Budget);
  5336. char currentUsage[16];
  5337. bx::prettify(currentUsage, BX_COUNTOF(currentUsage), memInfo.CurrentUsage);
  5338. char availableForReservation[16];
  5339. bx::prettify(availableForReservation, BX_COUNTOF(currentUsage), memInfo.AvailableForReservation);
  5340. char currentReservation[16];
  5341. bx::prettify(currentReservation, BX_COUNTOF(currentReservation), memInfo.CurrentReservation);
  5342. tvm.printf(0, pos++, 0x8f, " %s - Budget: %10s, Usage: %10s, AvailRes: %10s, CurrRes: %10s "
  5343. , 0 == ii ? "Local " : "Non-local"
  5344. , budget
  5345. , currentUsage
  5346. , availableForReservation
  5347. , currentReservation
  5348. );
  5349. }
  5350. #endif // BX_PLATFORM_WINDOWS
  5351. pos = 10;
  5352. tvm.printf(10, pos++, 0x8e, " Frame: % 7.3f, % 7.3f \x1f, % 7.3f \x1e [ms] / % 6.2f FPS "
  5353. , double(frameTime)*toMs
  5354. , double(min)*toMs
  5355. , double(max)*toMs
  5356. , freq/frameTime
  5357. );
  5358. tvm.printf(10, pos++, 0x8e, " Present: % 7.3f, % 7.3f \x1f, % 7.3f \x1e [ms] "
  5359. , double(m_presentElapsed)*toMs
  5360. , double(presentMin)*toMs
  5361. , double(presentMax)*toMs
  5362. );
  5363. char hmd[16];
  5364. bx::snprintf(hmd, BX_COUNTOF(hmd), ", [%c] HMD ", hmdEnabled ? '\xfe' : ' ');
  5365. const uint32_t msaa = (m_resolution.m_flags&BGFX_RESET_MSAA_MASK)>>BGFX_RESET_MSAA_SHIFT;
  5366. tvm.printf(10, pos++, 0x8e, " Reset flags: [%c] vsync, [%c] MSAAx%d%s, [%c] MaxAnisotropy "
  5367. , !!(m_resolution.m_flags&BGFX_RESET_VSYNC) ? '\xfe' : ' '
  5368. , 0 != msaa ? '\xfe' : ' '
  5369. , 1<<msaa
  5370. , ", no-HMD "
  5371. , !!(m_resolution.m_flags&BGFX_RESET_MAXANISOTROPY) ? '\xfe' : ' '
  5372. );
  5373. double elapsedCpuMs = double(frameTime)*toMs;
  5374. tvm.printf(10, pos++, 0x8e, " Submitted: %5d (draw %5d, compute %4d) / CPU %7.4f [ms] "
  5375. , _render->m_numRenderItems
  5376. , statsKeyType[0]
  5377. , statsKeyType[1]
  5378. , elapsedCpuMs
  5379. );
  5380. for (uint32_t ii = 0; ii < BX_COUNTOF(s_primName); ++ii)
  5381. {
  5382. tvm.printf(10, pos++, 0x8e, " %9s: %7d (#inst: %5d), submitted: %7d "
  5383. , s_primName[ii]
  5384. , statsNumPrimsRendered[ii]
  5385. , statsNumInstances[ii]
  5386. , statsNumPrimsSubmitted[ii]
  5387. );
  5388. }
  5389. tvm.printf(10, pos++, 0x8e, " Batch: %7dx%d indirect, %7d immediate "
  5390. , m_batch.m_stats.m_numIndirect[BatchD3D12::Draw]
  5391. , m_batch.m_maxDrawPerBatch
  5392. , m_batch.m_stats.m_numImmediate[BatchD3D12::Draw]
  5393. );
  5394. tvm.printf(10, pos++, 0x8e, " %7dx%d indirect, %7d immediate "
  5395. , m_batch.m_stats.m_numIndirect[BatchD3D12::DrawIndexed]
  5396. , m_batch.m_maxDrawPerBatch
  5397. , m_batch.m_stats.m_numImmediate[BatchD3D12::DrawIndexed]
  5398. );
  5399. if (NULL != m_renderdocdll)
  5400. {
  5401. tvm.printf(tvm.m_width-27, 0, 0x1f, " [F11 - RenderDoc capture] ");
  5402. }
  5403. tvm.printf(10, pos++, 0x8e, " Indices: %7d ", statsNumIndices);
  5404. // tvm.printf(10, pos++, 0x8e, " Uniform size: %7d, Max: %7d ", _render->m_uniformEnd, _render->m_uniformMax);
  5405. tvm.printf(10, pos++, 0x8e, " DVB size: %7d ", _render->m_vboffset);
  5406. tvm.printf(10, pos++, 0x8e, " DIB size: %7d ", _render->m_iboffset);
  5407. pos++;
  5408. tvm.printf(10, pos++, 0x8e, " State cache: ");
  5409. tvm.printf(10, pos++, 0x8e, " PSO | Sampler | Bind | Queued ");
  5410. tvm.printf(10, pos++, 0x8e, " %6d | %6d | %6d | %6d "
  5411. , m_pipelineStateCache.getCount()
  5412. , m_samplerStateCache.getCount()
  5413. , bindLru.getCount()
  5414. , m_cmd.m_control.available()
  5415. );
  5416. pos++;
  5417. double captureMs = double(captureElapsed)*toMs;
  5418. tvm.printf(10, pos++, 0x8e, " Capture: %7.4f [ms] ", captureMs);
  5419. uint8_t attr[2] = { 0x89, 0x8a };
  5420. uint8_t attrIndex = _render->m_waitSubmit < _render->m_waitRender;
  5421. tvm.printf(10, pos++, attr[attrIndex&1], " Submit wait: %7.4f [ms] ", _render->m_waitSubmit*toMs);
  5422. tvm.printf(10, pos++, attr[(attrIndex+1)&1], " Render wait: %7.4f [ms] ", _render->m_waitRender*toMs);
  5423. min = frameTime;
  5424. max = frameTime;
  5425. presentMin = m_presentElapsed;
  5426. presentMax = m_presentElapsed;
  5427. }
  5428. blit(this, _textVideoMemBlitter, tvm);
  5429. PIX3_ENDEVENT(m_commandList);
  5430. }
  5431. else if (_render->m_debug & BGFX_DEBUG_TEXT)
  5432. {
  5433. PIX3_BEGINEVENT(m_commandList, D3DCOLOR_FRAME, "debugtext");
  5434. blit(this, _textVideoMemBlitter, _render->m_textVideoMem);
  5435. PIX3_ENDEVENT(m_commandList);
  5436. }
  5437. setResourceBarrier(m_commandList
  5438. , m_backBufferColor[m_backBufferColorIdx]
  5439. , D3D12_RESOURCE_STATE_RENDER_TARGET
  5440. , D3D12_RESOURCE_STATE_PRESENT
  5441. );
  5442. m_backBufferColorFence[m_backBufferColorIdx] = kick();
  5443. }
  5444. } /* namespace d3d12 */ } // namespace bgfx
  5445. #else
  5446. namespace bgfx { namespace d3d12
  5447. {
  5448. RendererContextI* rendererCreate(const Init& _init)
  5449. {
  5450. BX_UNUSED(_init);
  5451. return NULL;
  5452. }
  5453. void rendererDestroy()
  5454. {
  5455. }
  5456. } /* namespace d3d12 */ } // namespace bgfx
  5457. #endif // BGFX_CONFIG_RENDERER_DIRECT3D12