renderer_vk.cpp 147 KB

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  1. /*
  2. * Copyright 2011-2018 Branimir Karadzic. All rights reserved.
  3. * License: https://github.com/bkaradzic/bgfx#license-bsd-2-clause
  4. */
  5. #include "bgfx_p.h"
  6. #if BGFX_CONFIG_RENDERER_VULKAN
  7. # include "renderer_vk.h"
  8. namespace bgfx { namespace vk
  9. {
  10. static char s_viewName[BGFX_CONFIG_MAX_VIEWS][256];
  11. struct PrimInfo
  12. {
  13. VkPrimitiveTopology m_topology;
  14. uint32_t m_min;
  15. uint32_t m_div;
  16. uint32_t m_sub;
  17. };
  18. static const PrimInfo s_primInfo[] =
  19. {
  20. { VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST, 3, 3, 0 },
  21. { VK_PRIMITIVE_TOPOLOGY_TRIANGLE_STRIP, 3, 1, 2 },
  22. { VK_PRIMITIVE_TOPOLOGY_LINE_LIST, 2, 2, 0 },
  23. { VK_PRIMITIVE_TOPOLOGY_LINE_STRIP, 2, 1, 1 },
  24. { VK_PRIMITIVE_TOPOLOGY_POINT_LIST, 1, 1, 0 },
  25. { VK_PRIMITIVE_TOPOLOGY_MAX_ENUM, 0, 0, 0 },
  26. };
  27. BX_STATIC_ASSERT(Topology::Count == BX_COUNTOF(s_primInfo)-1);
  28. static const uint32_t s_checkMsaa[] =
  29. {
  30. 0,
  31. 2,
  32. 4,
  33. 8,
  34. 16,
  35. };
  36. // static DXGI_SAMPLE_DESC s_msaa[] =
  37. // {
  38. // { 1, 0 },
  39. // { 2, 0 },
  40. // { 4, 0 },
  41. // { 8, 0 },
  42. // { 16, 0 },
  43. // };
  44. static const VkBlendFactor s_blendFactor[][2] =
  45. {
  46. { VkBlendFactor(0), VkBlendFactor(0) }, // ignored
  47. { VK_BLEND_FACTOR_ZERO, VK_BLEND_FACTOR_ZERO }, // ZERO
  48. { VK_BLEND_FACTOR_ONE, VK_BLEND_FACTOR_ONE }, // ONE
  49. { VK_BLEND_FACTOR_SRC_COLOR, VK_BLEND_FACTOR_SRC_ALPHA }, // SRC_COLOR
  50. { VK_BLEND_FACTOR_ONE_MINUS_SRC_COLOR, VK_BLEND_FACTOR_ONE_MINUS_SRC_ALPHA }, // INV_SRC_COLOR
  51. { VK_BLEND_FACTOR_SRC_ALPHA, VK_BLEND_FACTOR_SRC_ALPHA }, // SRC_ALPHA
  52. { VK_BLEND_FACTOR_ONE_MINUS_SRC_ALPHA, VK_BLEND_FACTOR_ONE_MINUS_SRC_ALPHA }, // INV_SRC_ALPHA
  53. { VK_BLEND_FACTOR_DST_ALPHA, VK_BLEND_FACTOR_DST_ALPHA }, // DST_ALPHA
  54. { VK_BLEND_FACTOR_ONE_MINUS_DST_ALPHA, VK_BLEND_FACTOR_ONE_MINUS_DST_ALPHA }, // INV_DST_ALPHA
  55. { VK_BLEND_FACTOR_DST_COLOR, VK_BLEND_FACTOR_DST_ALPHA }, // DST_COLOR
  56. { VK_BLEND_FACTOR_ONE_MINUS_DST_COLOR, VK_BLEND_FACTOR_ONE_MINUS_DST_ALPHA }, // INV_DST_COLOR
  57. { VK_BLEND_FACTOR_SRC_ALPHA, VK_BLEND_FACTOR_ONE }, // SRC_ALPHA_SAT
  58. { VK_BLEND_FACTOR_CONSTANT_COLOR, VK_BLEND_FACTOR_CONSTANT_COLOR }, // FACTOR
  59. { VK_BLEND_FACTOR_ONE_MINUS_CONSTANT_COLOR, VK_BLEND_FACTOR_ONE_MINUS_CONSTANT_COLOR }, // INV_FACTOR
  60. };
  61. static const VkBlendOp s_blendEquation[] =
  62. {
  63. VK_BLEND_OP_ADD,
  64. VK_BLEND_OP_SUBTRACT,
  65. VK_BLEND_OP_REVERSE_SUBTRACT,
  66. VK_BLEND_OP_MIN,
  67. VK_BLEND_OP_MAX,
  68. };
  69. static const VkCompareOp s_cmpFunc[] =
  70. {
  71. VkCompareOp(0), // ignored
  72. VK_COMPARE_OP_LESS,
  73. VK_COMPARE_OP_LESS_OR_EQUAL,
  74. VK_COMPARE_OP_EQUAL,
  75. VK_COMPARE_OP_GREATER_OR_EQUAL,
  76. VK_COMPARE_OP_GREATER,
  77. VK_COMPARE_OP_NOT_EQUAL,
  78. VK_COMPARE_OP_NEVER,
  79. VK_COMPARE_OP_ALWAYS,
  80. };
  81. static const VkStencilOp s_stencilOp[] =
  82. {
  83. VK_STENCIL_OP_ZERO,
  84. VK_STENCIL_OP_KEEP,
  85. VK_STENCIL_OP_REPLACE,
  86. VK_STENCIL_OP_INCREMENT_AND_WRAP,
  87. VK_STENCIL_OP_INCREMENT_AND_CLAMP,
  88. VK_STENCIL_OP_DECREMENT_AND_WRAP,
  89. VK_STENCIL_OP_DECREMENT_AND_CLAMP,
  90. VK_STENCIL_OP_INVERT,
  91. };
  92. static const VkCullModeFlagBits s_cullMode[] =
  93. {
  94. VK_CULL_MODE_NONE,
  95. VK_CULL_MODE_FRONT_BIT,
  96. VK_CULL_MODE_BACK_BIT,
  97. };
  98. static const VkSamplerAddressMode s_textureAddress[] =
  99. {
  100. VK_SAMPLER_ADDRESS_MODE_REPEAT,
  101. VK_SAMPLER_ADDRESS_MODE_MIRRORED_REPEAT,
  102. VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_EDGE,
  103. VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_BORDER,
  104. };
  105. #define VK_IMPORT_FUNC(_optional, _func) PFN_##_func _func
  106. #define VK_IMPORT_INSTANCE_FUNC VK_IMPORT_FUNC
  107. #define VK_IMPORT_DEVICE_FUNC VK_IMPORT_FUNC
  108. VK_IMPORT
  109. VK_IMPORT_INSTANCE
  110. VK_IMPORT_DEVICE
  111. #undef VK_IMPORT_DEVICE_FUNC
  112. #undef VK_IMPORT_INSTANCE_FUNC
  113. #undef VK_IMPORT_FUNC
  114. struct TextureFormatInfo
  115. {
  116. VkFormat m_fmt;
  117. VkFormat m_fmtSrv;
  118. VkFormat m_fmtDsv;
  119. VkFormat m_fmtSrgb;
  120. };
  121. static const TextureFormatInfo s_textureFormat[] =
  122. {
  123. { VK_FORMAT_BC1_RGB_UNORM_BLOCK, VK_FORMAT_BC1_RGB_UNORM_BLOCK, VK_FORMAT_UNDEFINED, VK_FORMAT_BC1_RGB_SRGB_BLOCK }, // BC1
  124. { VK_FORMAT_BC2_UNORM_BLOCK, VK_FORMAT_BC2_UNORM_BLOCK, VK_FORMAT_UNDEFINED, VK_FORMAT_BC2_SRGB_BLOCK }, // BC2
  125. { VK_FORMAT_BC3_UNORM_BLOCK, VK_FORMAT_BC3_UNORM_BLOCK, VK_FORMAT_UNDEFINED, VK_FORMAT_BC3_SRGB_BLOCK }, // BC3
  126. { VK_FORMAT_BC4_UNORM_BLOCK, VK_FORMAT_BC4_UNORM_BLOCK, VK_FORMAT_UNDEFINED, VK_FORMAT_UNDEFINED }, // BC4
  127. { VK_FORMAT_BC5_UNORM_BLOCK, VK_FORMAT_BC5_UNORM_BLOCK, VK_FORMAT_UNDEFINED, VK_FORMAT_UNDEFINED }, // BC5
  128. { VK_FORMAT_BC6H_SFLOAT_BLOCK, VK_FORMAT_BC6H_SFLOAT_BLOCK, VK_FORMAT_UNDEFINED, VK_FORMAT_UNDEFINED }, // BC6H
  129. { VK_FORMAT_BC7_UNORM_BLOCK, VK_FORMAT_BC7_UNORM_BLOCK, VK_FORMAT_UNDEFINED, VK_FORMAT_BC7_SRGB_BLOCK }, // BC7
  130. { VK_FORMAT_UNDEFINED, VK_FORMAT_UNDEFINED, VK_FORMAT_UNDEFINED, VK_FORMAT_UNDEFINED }, // ETC1
  131. { VK_FORMAT_ETC2_R8G8B8_UNORM_BLOCK, VK_FORMAT_UNDEFINED, VK_FORMAT_UNDEFINED, VK_FORMAT_ETC2_R8G8B8_SRGB_BLOCK }, // ETC2
  132. { VK_FORMAT_ETC2_R8G8B8A8_UNORM_BLOCK, VK_FORMAT_UNDEFINED, VK_FORMAT_UNDEFINED, VK_FORMAT_ETC2_R8G8B8A8_SRGB_BLOCK }, // ETC2A
  133. { VK_FORMAT_ETC2_R8G8B8A1_UNORM_BLOCK, VK_FORMAT_UNDEFINED, VK_FORMAT_UNDEFINED, VK_FORMAT_ETC2_R8G8B8A1_SRGB_BLOCK }, // ETC2A1
  134. { VK_FORMAT_UNDEFINED, VK_FORMAT_UNDEFINED, VK_FORMAT_UNDEFINED, VK_FORMAT_UNDEFINED }, // PTC12
  135. { VK_FORMAT_UNDEFINED, VK_FORMAT_UNDEFINED, VK_FORMAT_UNDEFINED, VK_FORMAT_UNDEFINED }, // PTC14
  136. { VK_FORMAT_UNDEFINED, VK_FORMAT_UNDEFINED, VK_FORMAT_UNDEFINED, VK_FORMAT_UNDEFINED }, // PTC12A
  137. { VK_FORMAT_UNDEFINED, VK_FORMAT_UNDEFINED, VK_FORMAT_UNDEFINED, VK_FORMAT_UNDEFINED }, // PTC14A
  138. { VK_FORMAT_UNDEFINED, VK_FORMAT_UNDEFINED, VK_FORMAT_UNDEFINED, VK_FORMAT_UNDEFINED }, // PTC22
  139. { VK_FORMAT_UNDEFINED, VK_FORMAT_UNDEFINED, VK_FORMAT_UNDEFINED, VK_FORMAT_UNDEFINED }, // PTC24
  140. { VK_FORMAT_UNDEFINED, VK_FORMAT_UNDEFINED, VK_FORMAT_UNDEFINED, VK_FORMAT_UNDEFINED }, // Unknown
  141. { VK_FORMAT_UNDEFINED, VK_FORMAT_UNDEFINED, VK_FORMAT_UNDEFINED, VK_FORMAT_UNDEFINED }, // R1
  142. { VK_FORMAT_UNDEFINED, VK_FORMAT_UNDEFINED, VK_FORMAT_UNDEFINED, VK_FORMAT_UNDEFINED }, // A8
  143. { VK_FORMAT_R8_UNORM, VK_FORMAT_R8_UNORM, VK_FORMAT_UNDEFINED, VK_FORMAT_R8_SRGB }, // R8
  144. { VK_FORMAT_R8_SINT, VK_FORMAT_R8_SINT, VK_FORMAT_UNDEFINED, VK_FORMAT_UNDEFINED }, // R8I
  145. { VK_FORMAT_R8_UINT, VK_FORMAT_R8_UINT, VK_FORMAT_UNDEFINED, VK_FORMAT_UNDEFINED }, // R8U
  146. { VK_FORMAT_R8_SNORM, VK_FORMAT_R8_SNORM, VK_FORMAT_UNDEFINED, VK_FORMAT_UNDEFINED }, // R8S
  147. { VK_FORMAT_R16_UNORM, VK_FORMAT_R16_UNORM, VK_FORMAT_UNDEFINED, VK_FORMAT_UNDEFINED }, // R16
  148. { VK_FORMAT_R16_SINT, VK_FORMAT_R16_SINT, VK_FORMAT_UNDEFINED, VK_FORMAT_UNDEFINED }, // R16I
  149. { VK_FORMAT_R16_UNORM, VK_FORMAT_R16_UNORM, VK_FORMAT_UNDEFINED, VK_FORMAT_UNDEFINED }, // R16U
  150. { VK_FORMAT_R16_SFLOAT, VK_FORMAT_R16_SFLOAT, VK_FORMAT_UNDEFINED, VK_FORMAT_UNDEFINED }, // R16F
  151. { VK_FORMAT_R16_SNORM, VK_FORMAT_R16_SNORM, VK_FORMAT_UNDEFINED, VK_FORMAT_UNDEFINED }, // R16S
  152. { VK_FORMAT_R32_SINT, VK_FORMAT_R32_SINT, VK_FORMAT_UNDEFINED, VK_FORMAT_UNDEFINED }, // R32I
  153. { VK_FORMAT_R32_UINT, VK_FORMAT_R32_UINT, VK_FORMAT_UNDEFINED, VK_FORMAT_UNDEFINED }, // R32U
  154. { VK_FORMAT_R32_SFLOAT, VK_FORMAT_R32_SFLOAT, VK_FORMAT_UNDEFINED, VK_FORMAT_UNDEFINED }, // R32F
  155. { VK_FORMAT_R8G8_UNORM, VK_FORMAT_R8G8_UNORM, VK_FORMAT_UNDEFINED, VK_FORMAT_R8G8_SRGB }, // RG8
  156. { VK_FORMAT_R8G8_SINT, VK_FORMAT_R8G8_SINT, VK_FORMAT_UNDEFINED, VK_FORMAT_UNDEFINED }, // RG8I
  157. { VK_FORMAT_R8G8_UINT, VK_FORMAT_R8G8_UINT, VK_FORMAT_UNDEFINED, VK_FORMAT_UNDEFINED }, // RG8U
  158. { VK_FORMAT_R8G8_SNORM, VK_FORMAT_R8G8_SNORM, VK_FORMAT_UNDEFINED, VK_FORMAT_UNDEFINED }, // RG8S
  159. { VK_FORMAT_R16G16_UNORM, VK_FORMAT_R16G16_UNORM, VK_FORMAT_UNDEFINED, VK_FORMAT_UNDEFINED }, // RG16
  160. { VK_FORMAT_R16G16_SINT, VK_FORMAT_R16G16_SINT, VK_FORMAT_UNDEFINED, VK_FORMAT_UNDEFINED }, // RG16I
  161. { VK_FORMAT_R16G16_UINT, VK_FORMAT_R16G16_UINT, VK_FORMAT_UNDEFINED, VK_FORMAT_UNDEFINED }, // RG16U
  162. { VK_FORMAT_R16G16_SFLOAT, VK_FORMAT_R16G16_SFLOAT, VK_FORMAT_UNDEFINED, VK_FORMAT_UNDEFINED }, // RG16F
  163. { VK_FORMAT_R16G16_SNORM, VK_FORMAT_R16G16_SNORM, VK_FORMAT_UNDEFINED, VK_FORMAT_UNDEFINED }, // RG16S
  164. { VK_FORMAT_R32G32_SINT, VK_FORMAT_R32G32_SINT, VK_FORMAT_UNDEFINED, VK_FORMAT_UNDEFINED }, // RG32I
  165. { VK_FORMAT_R32G32_UINT, VK_FORMAT_R32G32_UINT, VK_FORMAT_UNDEFINED, VK_FORMAT_UNDEFINED }, // RG32U
  166. { VK_FORMAT_R32G32_SFLOAT, VK_FORMAT_R32G32_SFLOAT, VK_FORMAT_UNDEFINED, VK_FORMAT_UNDEFINED }, // RG32F
  167. { VK_FORMAT_R8G8B8_UNORM, VK_FORMAT_R8G8B8_UNORM, VK_FORMAT_UNDEFINED, VK_FORMAT_R8G8B8_SRGB }, // RGB8
  168. { VK_FORMAT_R8G8B8_SINT, VK_FORMAT_R8G8B8_SINT, VK_FORMAT_UNDEFINED, VK_FORMAT_R8G8B8_SRGB }, // RGB8I
  169. { VK_FORMAT_R8G8B8_UINT, VK_FORMAT_R8G8B8_UINT, VK_FORMAT_UNDEFINED, VK_FORMAT_R8G8B8_SRGB }, // RGB8U
  170. { VK_FORMAT_R8G8B8_SNORM, VK_FORMAT_R8G8B8_SNORM, VK_FORMAT_UNDEFINED, VK_FORMAT_UNDEFINED }, // RGB8S
  171. { VK_FORMAT_E5B9G9R9_UFLOAT_PACK32, VK_FORMAT_E5B9G9R9_UFLOAT_PACK32, VK_FORMAT_UNDEFINED, VK_FORMAT_UNDEFINED }, // RGB9E5F
  172. { VK_FORMAT_B8G8R8A8_UNORM, VK_FORMAT_B8G8R8A8_UNORM, VK_FORMAT_UNDEFINED, VK_FORMAT_B8G8R8A8_SRGB }, // BGRA8
  173. { VK_FORMAT_R8G8B8A8_UNORM, VK_FORMAT_R8G8B8A8_UNORM, VK_FORMAT_UNDEFINED, VK_FORMAT_R8G8B8A8_SRGB }, // RGBA8
  174. { VK_FORMAT_R8G8B8A8_SINT, VK_FORMAT_R8G8B8A8_SINT, VK_FORMAT_UNDEFINED, VK_FORMAT_R8G8B8A8_SRGB }, // RGBA8I
  175. { VK_FORMAT_R8G8B8A8_UINT, VK_FORMAT_R8G8B8A8_UINT, VK_FORMAT_UNDEFINED, VK_FORMAT_R8G8B8A8_SRGB }, // RGBA8U
  176. { VK_FORMAT_R8G8B8A8_SNORM, VK_FORMAT_R8G8B8A8_SNORM, VK_FORMAT_UNDEFINED, VK_FORMAT_UNDEFINED }, // RGBA8S
  177. { VK_FORMAT_R16G16B16A16_UNORM, VK_FORMAT_R16G16B16A16_UNORM, VK_FORMAT_UNDEFINED, VK_FORMAT_UNDEFINED }, // RGBA16
  178. { VK_FORMAT_R16G16B16A16_SINT, VK_FORMAT_R16G16B16A16_SINT, VK_FORMAT_UNDEFINED, VK_FORMAT_UNDEFINED }, // RGBA16I
  179. { VK_FORMAT_R16G16B16A16_UINT, VK_FORMAT_R16G16B16A16_UINT, VK_FORMAT_UNDEFINED, VK_FORMAT_UNDEFINED }, // RGBA16U
  180. { VK_FORMAT_R16G16B16A16_SFLOAT, VK_FORMAT_R16G16B16A16_SFLOAT, VK_FORMAT_UNDEFINED, VK_FORMAT_UNDEFINED }, // RGBA16F
  181. { VK_FORMAT_R16G16B16A16_SNORM, VK_FORMAT_R16G16B16A16_SNORM, VK_FORMAT_UNDEFINED, VK_FORMAT_UNDEFINED }, // RGBA16S
  182. { VK_FORMAT_R32G32B32A32_SINT, VK_FORMAT_R32G32B32A32_SINT, VK_FORMAT_UNDEFINED, VK_FORMAT_UNDEFINED }, // RGBA32I
  183. { VK_FORMAT_R32G32B32A32_UINT, VK_FORMAT_R32G32B32A32_UINT, VK_FORMAT_UNDEFINED, VK_FORMAT_UNDEFINED }, // RGBA32U
  184. { VK_FORMAT_R32G32B32A32_SFLOAT, VK_FORMAT_R32G32B32A32_SFLOAT, VK_FORMAT_UNDEFINED, VK_FORMAT_UNDEFINED }, // RGBA32F
  185. { VK_FORMAT_B5G6R5_UNORM_PACK16, VK_FORMAT_B5G6R5_UNORM_PACK16, VK_FORMAT_UNDEFINED, VK_FORMAT_UNDEFINED }, // R5G6B5
  186. { VK_FORMAT_B4G4R4A4_UNORM_PACK16, VK_FORMAT_B4G4R4A4_UNORM_PACK16, VK_FORMAT_UNDEFINED, VK_FORMAT_UNDEFINED }, // RGBA4
  187. { VK_FORMAT_B5G5R5A1_UNORM_PACK16, VK_FORMAT_B5G5R5A1_UNORM_PACK16, VK_FORMAT_UNDEFINED, VK_FORMAT_UNDEFINED }, // RGB5A1
  188. { VK_FORMAT_A2R10G10B10_UNORM_PACK32, VK_FORMAT_A2R10G10B10_UNORM_PACK32, VK_FORMAT_UNDEFINED, VK_FORMAT_UNDEFINED }, // RGB10A2
  189. { VK_FORMAT_B10G11R11_UFLOAT_PACK32, VK_FORMAT_B10G11R11_UFLOAT_PACK32, VK_FORMAT_UNDEFINED, VK_FORMAT_UNDEFINED }, // RG11B10F
  190. { VK_FORMAT_UNDEFINED, VK_FORMAT_UNDEFINED, VK_FORMAT_UNDEFINED, VK_FORMAT_UNDEFINED }, // UnknownDepth
  191. { VK_FORMAT_UNDEFINED, VK_FORMAT_R16_UNORM, VK_FORMAT_D16_UNORM, VK_FORMAT_UNDEFINED }, // D16
  192. { VK_FORMAT_UNDEFINED, VK_FORMAT_X8_D24_UNORM_PACK32, VK_FORMAT_D24_UNORM_S8_UINT, VK_FORMAT_UNDEFINED }, // D24
  193. { VK_FORMAT_UNDEFINED, VK_FORMAT_X8_D24_UNORM_PACK32, VK_FORMAT_D24_UNORM_S8_UINT, VK_FORMAT_UNDEFINED }, // D24S8
  194. { VK_FORMAT_UNDEFINED, VK_FORMAT_X8_D24_UNORM_PACK32, VK_FORMAT_D24_UNORM_S8_UINT, VK_FORMAT_UNDEFINED }, // D32
  195. { VK_FORMAT_UNDEFINED, VK_FORMAT_R32_SFLOAT, VK_FORMAT_D32_SFLOAT, VK_FORMAT_UNDEFINED }, // D16F
  196. { VK_FORMAT_UNDEFINED, VK_FORMAT_R32_SFLOAT, VK_FORMAT_D32_SFLOAT, VK_FORMAT_UNDEFINED }, // D24F
  197. { VK_FORMAT_UNDEFINED, VK_FORMAT_R32_SFLOAT, VK_FORMAT_D32_SFLOAT, VK_FORMAT_UNDEFINED }, // D32F
  198. { VK_FORMAT_UNDEFINED, VK_FORMAT_X8_D24_UNORM_PACK32, VK_FORMAT_D24_UNORM_S8_UINT, VK_FORMAT_UNDEFINED }, // D0S8
  199. };
  200. BX_STATIC_ASSERT(TextureFormat::Count == BX_COUNTOF(s_textureFormat) );
  201. static const VkFormat s_attribType[][4][2] =
  202. {
  203. { // Uint8
  204. { VK_FORMAT_R8_UINT, VK_FORMAT_R8_UNORM },
  205. { VK_FORMAT_R8G8_UINT, VK_FORMAT_R8G8_UNORM },
  206. { VK_FORMAT_R8G8B8A8_UINT, VK_FORMAT_R8G8B8A8_UNORM },
  207. { VK_FORMAT_R8G8B8A8_UINT, VK_FORMAT_R8G8B8A8_UNORM },
  208. },
  209. { // Uint10
  210. { VK_FORMAT_A2R10G10B10_UINT_PACK32, VK_FORMAT_A2R10G10B10_UNORM_PACK32 },
  211. { VK_FORMAT_A2R10G10B10_UINT_PACK32, VK_FORMAT_A2R10G10B10_UNORM_PACK32 },
  212. { VK_FORMAT_A2R10G10B10_UINT_PACK32, VK_FORMAT_A2R10G10B10_UNORM_PACK32 },
  213. { VK_FORMAT_A2R10G10B10_UINT_PACK32, VK_FORMAT_A2R10G10B10_UNORM_PACK32 },
  214. },
  215. { // Int16
  216. { VK_FORMAT_R16_SINT, VK_FORMAT_R16_SNORM },
  217. { VK_FORMAT_R16G16_SINT, VK_FORMAT_R16G16_SNORM },
  218. { VK_FORMAT_R16G16B16_SINT, VK_FORMAT_R16G16B16_SNORM },
  219. { VK_FORMAT_R16G16B16A16_SINT, VK_FORMAT_R16G16B16A16_SNORM },
  220. },
  221. { // Half
  222. { VK_FORMAT_R16_SFLOAT, VK_FORMAT_R16_SFLOAT },
  223. { VK_FORMAT_R16G16_SFLOAT, VK_FORMAT_R16G16_SFLOAT },
  224. { VK_FORMAT_R16G16B16_SFLOAT, VK_FORMAT_R16G16B16_SFLOAT },
  225. { VK_FORMAT_R16G16B16A16_SFLOAT, VK_FORMAT_R16G16B16A16_SFLOAT },
  226. },
  227. { // Float
  228. { VK_FORMAT_R32_SFLOAT, VK_FORMAT_R32_SFLOAT },
  229. { VK_FORMAT_R32G32_SFLOAT, VK_FORMAT_R32G32_SFLOAT },
  230. { VK_FORMAT_R32G32B32_SFLOAT, VK_FORMAT_R32G32B32_SFLOAT },
  231. { VK_FORMAT_R32G32B32A32_SFLOAT, VK_FORMAT_R32G32B32A32_SFLOAT },
  232. },
  233. };
  234. BX_STATIC_ASSERT(AttribType::Count == BX_COUNTOF(s_attribType) );
  235. uint32_t fillVertexDecl(const ShaderVK* _vsh, VkPipelineVertexInputStateCreateInfo& _vertexInputState, const VertexDecl& _decl)
  236. {
  237. VkVertexInputBindingDescription* inputBinding = const_cast<VkVertexInputBindingDescription*>(_vertexInputState.pVertexBindingDescriptions);
  238. VkVertexInputAttributeDescription* inputAttrib = const_cast<VkVertexInputAttributeDescription*>(_vertexInputState.pVertexAttributeDescriptions);
  239. inputBinding->binding = 0;
  240. inputBinding->stride = _decl.m_stride;
  241. inputBinding->inputRate = VK_VERTEX_INPUT_RATE_VERTEX;
  242. _vertexInputState.vertexBindingDescriptionCount = 1;
  243. uint32_t numAttribs = 0;
  244. for (uint32_t attr = 0; attr < Attrib::Count; ++attr)
  245. {
  246. if (UINT16_MAX != _decl.m_attributes[attr])
  247. {
  248. inputAttrib->location = _vsh->m_attrRemap[attr];
  249. inputAttrib->binding = 0;
  250. if (0 == _decl.m_attributes[attr])
  251. {
  252. inputAttrib->format = VK_FORMAT_R32G32B32_SFLOAT;
  253. inputAttrib->offset = 0;
  254. }
  255. else
  256. {
  257. uint8_t num;
  258. AttribType::Enum type;
  259. bool normalized;
  260. bool asInt;
  261. _decl.decode(Attrib::Enum(attr), num, type, normalized, asInt);
  262. inputAttrib->format = s_attribType[type][num-1][normalized];
  263. inputAttrib->offset = _decl.m_offset[attr];
  264. }
  265. ++inputAttrib;
  266. ++numAttribs;
  267. }
  268. }
  269. _vertexInputState.vertexAttributeDescriptionCount = numAttribs;
  270. return numAttribs;
  271. }
  272. static const char* s_allocScopeName[] =
  273. {
  274. "vkCommand",
  275. "vkObject",
  276. "vkCache",
  277. "vkDevice",
  278. "vkInstance",
  279. };
  280. BX_STATIC_ASSERT(VK_SYSTEM_ALLOCATION_SCOPE_RANGE_SIZE == BX_COUNTOF(s_allocScopeName) );
  281. static void* VKAPI_PTR allocationFunction(void* _userData, size_t _size, size_t _alignment, VkSystemAllocationScope _allocationScope)
  282. {
  283. BX_UNUSED(_userData, _allocationScope);
  284. return bx::alignedAlloc(g_allocator, _size, _alignment, s_allocScopeName[_allocationScope]);
  285. }
  286. static void* VKAPI_PTR reallocationFunction(void* _userData, void* _original, size_t _size, size_t _alignment, VkSystemAllocationScope _allocationScope)
  287. {
  288. BX_UNUSED(_userData, _allocationScope);
  289. return bx::alignedRealloc(g_allocator, _original, _size, _alignment, s_allocScopeName[_allocationScope]);
  290. }
  291. static void VKAPI_PTR freeFunction(void* _userData, void* _memory)
  292. {
  293. BX_UNUSED(_userData);
  294. if (NULL == _memory)
  295. {
  296. return;
  297. }
  298. bx::alignedFree(g_allocator, _memory, 8);
  299. }
  300. static void VKAPI_PTR internalAllocationNotification(void* _userData, size_t _size, VkInternalAllocationType _allocationType, VkSystemAllocationScope _allocationScope)
  301. {
  302. BX_UNUSED(_userData, _size, _allocationType, _allocationScope);
  303. }
  304. static void VKAPI_PTR internalFreeNotification(void* _userData, size_t _size, VkInternalAllocationType _allocationType, VkSystemAllocationScope _allocationScope)
  305. {
  306. BX_UNUSED(_userData, _size, _allocationType, _allocationScope);
  307. }
  308. static VkAllocationCallbacks s_allocationCb =
  309. {
  310. NULL,
  311. allocationFunction,
  312. reallocationFunction,
  313. freeFunction,
  314. internalAllocationNotification,
  315. internalFreeNotification,
  316. };
  317. static const char* s_debugReportObjectType[] =
  318. {
  319. "Unknown",
  320. "Instance",
  321. "PhysicalDevice",
  322. "Device",
  323. "Queue",
  324. "Semaphore",
  325. "CommandBuffer",
  326. "Fence",
  327. "DeviceMemory",
  328. "Buffer",
  329. "Image",
  330. "Event",
  331. "QueryPool",
  332. "BufferView",
  333. "ImageView",
  334. "ShaderModule",
  335. "PipelineCache",
  336. "PipelineLayout",
  337. "RenderPass",
  338. "Pipeline",
  339. "DescriptorSetLayout",
  340. "Sampler",
  341. "DescriptorPool",
  342. "DescriptorSet",
  343. "Framebuffer",
  344. "CommandPool",
  345. "SurfaceKHR",
  346. "SwapchainKHR",
  347. "DebugReport",
  348. };
  349. VkBool32 VKAPI_PTR debugReportCb(
  350. VkDebugReportFlagsEXT _flags,
  351. VkDebugReportObjectTypeEXT _objectType,
  352. uint64_t _object,
  353. size_t _location,
  354. int32_t _messageCode,
  355. const char* _layerPrefix,
  356. const char* _message,
  357. void* _userData
  358. )
  359. {
  360. BX_UNUSED(_flags
  361. , _objectType
  362. , _object
  363. , _location
  364. , _messageCode
  365. , _layerPrefix
  366. , _message
  367. , _userData
  368. , s_debugReportObjectType
  369. );
  370. BX_TRACE("%c%c%c%c%c %19s, %s, %d: %s"
  371. , 0 != (_flags & VK_DEBUG_REPORT_INFORMATION_BIT_EXT ) ? 'I' : '-'
  372. , 0 != (_flags & VK_DEBUG_REPORT_WARNING_BIT_EXT ) ? 'W' : '-'
  373. , 0 != (_flags & VK_DEBUG_REPORT_PERFORMANCE_WARNING_BIT_EXT) ? 'P' : '-'
  374. , 0 != (_flags & VK_DEBUG_REPORT_ERROR_BIT_EXT ) ? 'E' : '-'
  375. , 0 != (_flags & VK_DEBUG_REPORT_DEBUG_BIT_EXT ) ? 'D' : '-'
  376. , s_debugReportObjectType[_objectType]
  377. , _layerPrefix
  378. , _messageCode
  379. , _message
  380. );
  381. return VK_TRUE;
  382. }
  383. VkResult enumerateLayerProperties(VkPhysicalDevice _physicalDevice, uint32_t* _propertyCount, VkLayerProperties* _properties)
  384. {
  385. return (VK_NULL_HANDLE == _physicalDevice)
  386. ? vkEnumerateInstanceLayerProperties(_propertyCount, _properties)
  387. : vkEnumerateDeviceLayerProperties(_physicalDevice, _propertyCount, _properties)
  388. ;
  389. }
  390. VkResult enumerateExtensionProperties(VkPhysicalDevice _physicalDevice, const char* _layerName, uint32_t* _propertyCount, VkExtensionProperties* _properties)
  391. {
  392. return (VK_NULL_HANDLE == _physicalDevice)
  393. ? vkEnumerateInstanceExtensionProperties(_layerName, _propertyCount, _properties)
  394. : vkEnumerateDeviceExtensionProperties(_physicalDevice, _layerName, _propertyCount, _properties)
  395. ;
  396. }
  397. void dumpExtensions(VkPhysicalDevice _physicalDevice = VK_NULL_HANDLE)
  398. {
  399. { // Global extensions.
  400. uint32_t numExtensionProperties;
  401. VkResult result = enumerateExtensionProperties(_physicalDevice
  402. , NULL
  403. , &numExtensionProperties
  404. , NULL
  405. );
  406. if (VK_SUCCESS == result
  407. && 0 < numExtensionProperties)
  408. {
  409. VkExtensionProperties extensionProperties[64];
  410. numExtensionProperties = bx::uint32_min(numExtensionProperties, BX_COUNTOF(extensionProperties) );
  411. result = enumerateExtensionProperties(_physicalDevice
  412. , NULL
  413. , &numExtensionProperties
  414. , extensionProperties
  415. );
  416. BX_TRACE("\tGlobal extensions (%d):"
  417. , numExtensionProperties
  418. );
  419. for (uint32_t extension = 0; extension < numExtensionProperties; ++extension)
  420. {
  421. BX_TRACE("\t\t%s (s: 0x%08x)"
  422. , extensionProperties[extension].extensionName
  423. , extensionProperties[extension].specVersion
  424. );
  425. }
  426. }
  427. }
  428. // Layer extensions.
  429. uint32_t numLayerProperties;
  430. VkResult result = enumerateLayerProperties(_physicalDevice, &numLayerProperties, NULL);
  431. if (VK_SUCCESS == result
  432. && 0 < numLayerProperties)
  433. {
  434. VkLayerProperties layerProperties[64];
  435. numLayerProperties = bx::uint32_min(numLayerProperties, BX_COUNTOF(layerProperties) );
  436. result = enumerateLayerProperties(_physicalDevice, &numLayerProperties, layerProperties);
  437. char indent = VK_NULL_HANDLE == _physicalDevice ? ' ' : '\t';
  438. BX_UNUSED(indent);
  439. BX_TRACE("%cLayer extensions (%d):"
  440. , indent
  441. , numLayerProperties
  442. );
  443. for (uint32_t layer = 0; layer < numLayerProperties; ++layer)
  444. {
  445. BX_TRACE("%c\t%s (s: 0x%08x, i: 0x%08x), %s"
  446. , indent
  447. , layerProperties[layer].layerName
  448. , layerProperties[layer].specVersion
  449. , layerProperties[layer].implementationVersion
  450. , layerProperties[layer].description
  451. );
  452. uint32_t numExtensionProperties;
  453. result = enumerateExtensionProperties(_physicalDevice
  454. , layerProperties[layer].layerName
  455. , &numExtensionProperties
  456. , NULL
  457. );
  458. if (VK_SUCCESS == result
  459. && 0 < numExtensionProperties)
  460. {
  461. VkExtensionProperties extensionProperties[64];
  462. numExtensionProperties = bx::uint32_min(numExtensionProperties, BX_COUNTOF(extensionProperties) );
  463. result = enumerateExtensionProperties(_physicalDevice
  464. , layerProperties[layer].layerName
  465. , &numExtensionProperties
  466. , extensionProperties
  467. );
  468. for (uint32_t extension = 0; extension < numExtensionProperties; ++extension)
  469. {
  470. BX_TRACE("%c\t\t%s (s: 0x%08x)"
  471. , indent
  472. , extensionProperties[extension].extensionName
  473. , extensionProperties[extension].specVersion
  474. );
  475. }
  476. }
  477. }
  478. }
  479. }
  480. const char* getName(VkResult _result)
  481. {
  482. switch (_result)
  483. {
  484. #define VKENUM(_ty) case _ty: return #_ty
  485. VKENUM(VK_SUCCESS);
  486. VKENUM(VK_NOT_READY);
  487. VKENUM(VK_TIMEOUT);
  488. VKENUM(VK_EVENT_SET);
  489. VKENUM(VK_EVENT_RESET);
  490. VKENUM(VK_INCOMPLETE);
  491. VKENUM(VK_ERROR_OUT_OF_HOST_MEMORY);
  492. VKENUM(VK_ERROR_OUT_OF_DEVICE_MEMORY);
  493. VKENUM(VK_ERROR_INITIALIZATION_FAILED);
  494. VKENUM(VK_ERROR_DEVICE_LOST);
  495. VKENUM(VK_ERROR_MEMORY_MAP_FAILED);
  496. VKENUM(VK_ERROR_LAYER_NOT_PRESENT);
  497. VKENUM(VK_ERROR_EXTENSION_NOT_PRESENT);
  498. VKENUM(VK_ERROR_FEATURE_NOT_PRESENT);
  499. VKENUM(VK_ERROR_INCOMPATIBLE_DRIVER);
  500. VKENUM(VK_ERROR_TOO_MANY_OBJECTS);
  501. VKENUM(VK_ERROR_FORMAT_NOT_SUPPORTED);
  502. VKENUM(VK_ERROR_SURFACE_LOST_KHR);
  503. VKENUM(VK_ERROR_NATIVE_WINDOW_IN_USE_KHR);
  504. VKENUM(VK_SUBOPTIMAL_KHR);
  505. VKENUM(VK_ERROR_OUT_OF_DATE_KHR);
  506. VKENUM(VK_ERROR_INCOMPATIBLE_DISPLAY_KHR);
  507. VKENUM(VK_ERROR_VALIDATION_FAILED_EXT);
  508. #undef VKENUM
  509. default: break;
  510. }
  511. BX_WARN(false, "Unknown VkResult? %x", _result);
  512. return "<VkResult?>";
  513. }
  514. void setImageMemoryBarrier(VkCommandBuffer _commandBuffer, VkImage _image, VkImageLayout _oldLayout, VkImageLayout _newLayout)
  515. {
  516. BX_CHECK(true
  517. && _newLayout != VK_IMAGE_LAYOUT_UNDEFINED
  518. && _newLayout != VK_IMAGE_LAYOUT_PREINITIALIZED
  519. , "_newLayout cannot use VK_IMAGE_LAYOUT_UNDEFINED or VK_IMAGE_LAYOUT_PREINITIALIZED."
  520. );
  521. VkAccessFlags srcAccessMask = 0;
  522. VkAccessFlags dstAccessMask = 0;
  523. VkImageAspectFlags aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
  524. switch (_oldLayout)
  525. {
  526. case VK_IMAGE_LAYOUT_UNDEFINED:
  527. // srcAccessMask |= VK_ACCESS_HOST_WRITE_BIT | VK_ACCESS_TRANSFER_WRITE_BIT;
  528. break;
  529. case VK_IMAGE_LAYOUT_GENERAL:
  530. break;
  531. case VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL:
  532. srcAccessMask |= VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT;
  533. break;
  534. case VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL:
  535. srcAccessMask |= VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_WRITE_BIT;
  536. break;
  537. case VK_IMAGE_LAYOUT_DEPTH_STENCIL_READ_ONLY_OPTIMAL:
  538. break;
  539. case VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL:
  540. srcAccessMask |= VK_ACCESS_SHADER_READ_BIT;
  541. break;
  542. case VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL:
  543. srcAccessMask |= VK_ACCESS_TRANSFER_READ_BIT;
  544. break;
  545. case VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL:
  546. break;
  547. case VK_IMAGE_LAYOUT_PREINITIALIZED:
  548. srcAccessMask |= VK_ACCESS_HOST_WRITE_BIT | VK_ACCESS_TRANSFER_WRITE_BIT;
  549. break;
  550. case VK_IMAGE_LAYOUT_PRESENT_SRC_KHR:
  551. srcAccessMask |= VK_ACCESS_MEMORY_READ_BIT;
  552. break;
  553. default:
  554. break;
  555. }
  556. switch (_newLayout)
  557. {
  558. case VK_IMAGE_LAYOUT_UNDEFINED:
  559. break;
  560. case VK_IMAGE_LAYOUT_GENERAL:
  561. break;
  562. case VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL:
  563. dstAccessMask |= VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT;
  564. break;
  565. case VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL:
  566. dstAccessMask |= VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_WRITE_BIT;
  567. aspectMask = VK_IMAGE_ASPECT_DEPTH_BIT | VK_IMAGE_ASPECT_STENCIL_BIT;
  568. break;
  569. case VK_IMAGE_LAYOUT_DEPTH_STENCIL_READ_ONLY_OPTIMAL:
  570. break;
  571. case VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL:
  572. dstAccessMask |= VK_ACCESS_SHADER_READ_BIT | VK_ACCESS_INPUT_ATTACHMENT_READ_BIT;
  573. break;
  574. case VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL:
  575. dstAccessMask |= VK_ACCESS_SHADER_READ_BIT;
  576. break;
  577. case VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL:
  578. dstAccessMask |= VK_ACCESS_TRANSFER_READ_BIT;
  579. break;
  580. case VK_IMAGE_LAYOUT_PREINITIALIZED:
  581. break;
  582. case VK_IMAGE_LAYOUT_PRESENT_SRC_KHR:
  583. dstAccessMask |= VK_ACCESS_MEMORY_READ_BIT;
  584. break;
  585. default:
  586. break;
  587. }
  588. VkImageMemoryBarrier imb;
  589. imb.sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER;
  590. imb.pNext = NULL;
  591. imb.srcAccessMask = srcAccessMask;
  592. imb.dstAccessMask = dstAccessMask;
  593. imb.oldLayout = _oldLayout;
  594. imb.newLayout = _newLayout;
  595. imb.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
  596. imb.dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
  597. imb.image = _image;
  598. imb.subresourceRange.aspectMask = aspectMask;
  599. imb.subresourceRange.baseMipLevel = 0;
  600. imb.subresourceRange.levelCount = 1;
  601. imb.subresourceRange.baseArrayLayer = 0;
  602. imb.subresourceRange.layerCount = 1;
  603. vkCmdPipelineBarrier(_commandBuffer
  604. , VK_PIPELINE_STAGE_ALL_COMMANDS_BIT
  605. , VK_PIPELINE_STAGE_ALL_COMMANDS_BIT
  606. , 0
  607. , 0
  608. , NULL
  609. , 0
  610. , NULL
  611. , 1
  612. , &imb
  613. );
  614. }
  615. struct RendererContextVK : public RendererContextI
  616. {
  617. RendererContextVK()
  618. : m_allocatorCb(NULL)
  619. , m_renderdocdll(NULL)
  620. , m_vulkan1dll(NULL)
  621. , m_maxAnisotropy(1)
  622. , m_depthClamp(false)
  623. , m_wireframe(false)
  624. {
  625. }
  626. ~RendererContextVK()
  627. {
  628. }
  629. bool init(const Init& _init)
  630. {
  631. BX_UNUSED(s_checkMsaa, s_textureAddress);
  632. struct ErrorState
  633. {
  634. enum Enum
  635. {
  636. Default,
  637. LoadedVulkan1,
  638. InstanceCreated,
  639. DeviceCreated,
  640. RenderPassCreated,
  641. SurfaceCreated,
  642. SwapchainCreated,
  643. CommandBuffersCreated,
  644. DescriptorCreated,
  645. };
  646. };
  647. ErrorState::Enum errorState = ErrorState::Default;
  648. m_fbh.idx = kInvalidHandle;
  649. bx::memSet(m_uniforms, 0, sizeof(m_uniforms) );
  650. bx::memSet(&m_resolution, 0, sizeof(m_resolution) );
  651. bool imported = true;
  652. VkResult result;
  653. m_qfiGraphics = UINT32_MAX;
  654. m_qfiCompute = UINT32_MAX;
  655. m_renderdocdll = loadRenderDoc();
  656. m_vulkan1dll = bx::dlopen(
  657. #if BX_PLATFORM_WINDOWS
  658. "vulkan-1.dll"
  659. #elif BX_PLATFORM_ANDROID
  660. "libvulkan.so"
  661. #else
  662. "libvulkan.so.1"
  663. #endif // BX_PLATFORM_*
  664. );
  665. if (NULL == m_vulkan1dll)
  666. {
  667. BX_TRACE("Init error: Failed to load vulkan dynamic library.");
  668. goto error;
  669. }
  670. errorState = ErrorState::LoadedVulkan1;
  671. BX_TRACE("Shared library functions:");
  672. #define VK_IMPORT_FUNC(_optional, _func) \
  673. _func = (PFN_##_func)bx::dlsym(m_vulkan1dll, #_func); \
  674. BX_TRACE("\t%p " #_func, _func); \
  675. imported &= _optional || NULL != _func
  676. VK_IMPORT
  677. #undef VK_IMPORT_FUNC
  678. if (!imported)
  679. {
  680. BX_TRACE("Init error: Failed to load shared library functions.");
  681. goto error;
  682. }
  683. {
  684. dumpExtensions();
  685. VkApplicationInfo appInfo;
  686. appInfo.sType = VK_STRUCTURE_TYPE_APPLICATION_INFO;
  687. appInfo.pNext = NULL;
  688. appInfo.pApplicationName = "bgfx";
  689. appInfo.applicationVersion = BGFX_API_VERSION;
  690. appInfo.pEngineName = "bgfx";
  691. appInfo.engineVersion = BGFX_API_VERSION;
  692. appInfo.apiVersion = VK_MAKE_VERSION(1, 0, 0); //VK_HEADER_VERSION);
  693. const char* enabledLayerNames[] =
  694. {
  695. #if BGFX_CONFIG_DEBUG
  696. // "VK_LAYER_GOOGLE_threading",
  697. // "VK_LAYER_GOOGLE_unique_objects",
  698. // "VK_LAYER_LUNARG_device_limits",
  699. // "VK_LAYER_LUNARG_standard_validation",
  700. // "VK_LAYER_LUNARG_image",
  701. // "VK_LAYER_LUNARG_mem_tracker",
  702. // "VK_LAYER_LUNARG_object_tracker",
  703. // "VK_LAYER_LUNARG_parameter_validation",
  704. // "VK_LAYER_LUNARG_swapchain",
  705. // "VK_LAYER_LUNARG_vktrace",
  706. // "VK_LAYER_RENDERDOC_Capture",
  707. #endif // BGFX_CONFIG_DEBUG
  708. /*not used*/ ""
  709. };
  710. const char* enabledExtension[] =
  711. {
  712. VK_KHR_SURFACE_EXTENSION_NAME,
  713. KHR_SURFACE_EXTENSION_NAME,
  714. #if BGFX_CONFIG_DEBUG
  715. VK_EXT_DEBUG_REPORT_EXTENSION_NAME,
  716. #endif // BGFX_CONFIG_DEBUG
  717. /*not used*/ ""
  718. };
  719. VkInstanceCreateInfo ici;
  720. ici.sType = VK_STRUCTURE_TYPE_INSTANCE_CREATE_INFO;
  721. ici.pNext = NULL;
  722. ici.flags = 0;
  723. ici.pApplicationInfo = &appInfo;
  724. ici.enabledLayerCount = BX_COUNTOF(enabledLayerNames) - 1;
  725. ici.ppEnabledLayerNames = enabledLayerNames;
  726. ici.enabledExtensionCount = BX_COUNTOF(enabledExtension) - 1;
  727. ici.ppEnabledExtensionNames = enabledExtension;
  728. if (BX_ENABLED(BGFX_CONFIG_DEBUG) )
  729. {
  730. m_allocatorCb = &s_allocationCb;
  731. BX_UNUSED(s_allocationCb);
  732. }
  733. result = vkCreateInstance(&ici
  734. , m_allocatorCb
  735. , &m_instance
  736. );
  737. }
  738. if (VK_SUCCESS != result)
  739. {
  740. BX_TRACE("Init error: vkCreateInstance failed %d: %s.", result, getName(result) );
  741. goto error;
  742. }
  743. errorState = ErrorState::InstanceCreated;
  744. BX_TRACE("Instance functions:");
  745. #define VK_IMPORT_INSTANCE_FUNC(_optional, _func) \
  746. _func = (PFN_##_func)vkGetInstanceProcAddr(m_instance, #_func); \
  747. BX_TRACE("\t%p " #_func, _func); \
  748. imported &= _optional || NULL != _func
  749. VK_IMPORT_INSTANCE
  750. #undef VK_IMPORT_INSTANCE_FUNC
  751. if (!imported)
  752. {
  753. BX_TRACE("Init error: Failed to load instance functions.");
  754. goto error;
  755. }
  756. m_debugReportCallback = VK_NULL_HANDLE;
  757. if (BX_ENABLED(BGFX_CONFIG_DEBUG) )
  758. {
  759. VkDebugReportCallbackCreateInfoEXT drcb;
  760. drcb.sType = VK_STRUCTURE_TYPE_DEBUG_REPORT_CREATE_INFO_EXT;
  761. drcb.pNext = NULL;
  762. drcb.pfnCallback = debugReportCb;
  763. drcb.pUserData = NULL;
  764. drcb.flags = 0
  765. | VK_DEBUG_REPORT_ERROR_BIT_EXT
  766. | VK_DEBUG_REPORT_WARNING_BIT_EXT
  767. ;
  768. result = vkCreateDebugReportCallbackEXT(m_instance
  769. , &drcb
  770. , m_allocatorCb
  771. , &m_debugReportCallback
  772. );
  773. BX_WARN(VK_SUCCESS == result, "vkCreateDebugReportCallbackEXT failed %d: %s.", result, getName(result) );
  774. }
  775. {
  776. BX_TRACE("---");
  777. uint32_t numPhysicalDevices;
  778. result = vkEnumeratePhysicalDevices(m_instance
  779. , &numPhysicalDevices
  780. , NULL
  781. );
  782. if (VK_SUCCESS != result)
  783. {
  784. BX_TRACE("Init error: vkEnumeratePhysicalDevices failed %d: %s.", result, getName(result) );
  785. goto error;
  786. }
  787. VkPhysicalDevice physicalDevices[4];
  788. numPhysicalDevices = bx::uint32_min(numPhysicalDevices, BX_COUNTOF(physicalDevices) );
  789. result = vkEnumeratePhysicalDevices(m_instance
  790. , &numPhysicalDevices
  791. , physicalDevices
  792. );
  793. if (VK_SUCCESS != result)
  794. {
  795. BX_TRACE("Init error: vkEnumeratePhysicalDevices failed %d: %s.", result, getName(result) );
  796. goto error;
  797. }
  798. m_physicalDevice = VK_NULL_HANDLE;
  799. for (uint32_t ii = 0; ii < numPhysicalDevices; ++ii)
  800. {
  801. VkPhysicalDeviceProperties pdp;
  802. vkGetPhysicalDeviceProperties(physicalDevices[ii], &pdp);
  803. BX_TRACE("Physical device %d:", ii);
  804. BX_TRACE("\t Name: %s", pdp.deviceName);
  805. BX_TRACE("\t API version: %x", pdp.apiVersion);
  806. BX_TRACE("\tDriver version: %x", pdp.driverVersion);
  807. BX_TRACE("\t VendorId: %x", pdp.vendorID);
  808. BX_TRACE("\t DeviceId: %x", pdp.deviceID);
  809. BX_TRACE("\t Type: %d", pdp.deviceType);
  810. g_caps.gpu[ii].vendorId = uint16_t(pdp.vendorID);
  811. g_caps.gpu[ii].deviceId = uint16_t(pdp.deviceID);
  812. ++g_caps.numGPUs;
  813. if ( (BGFX_PCI_ID_NONE != g_caps.vendorId || 0 != g_caps.deviceId)
  814. && (BGFX_PCI_ID_NONE == g_caps.vendorId || pdp.vendorID == g_caps.vendorId)
  815. && (0 == g_caps.deviceId || pdp.deviceID == g_caps.deviceId) )
  816. {
  817. m_physicalDevice = physicalDevices[ii];
  818. }
  819. VkPhysicalDeviceMemoryProperties pdmp;
  820. vkGetPhysicalDeviceMemoryProperties(physicalDevices[ii], &pdmp);
  821. BX_TRACE("\tMemory type count: %d", pdmp.memoryTypeCount);
  822. for (uint32_t jj = 0; jj < pdmp.memoryTypeCount; ++jj)
  823. {
  824. BX_TRACE("\t%3d: flags 0x%08x, index %d"
  825. , jj
  826. , pdmp.memoryTypes[jj].propertyFlags
  827. , pdmp.memoryTypes[jj].heapIndex
  828. );
  829. }
  830. BX_TRACE("\tMemory heap count: %d", pdmp.memoryHeapCount);
  831. for (uint32_t jj = 0; jj < pdmp.memoryHeapCount; ++jj)
  832. {
  833. char size[16];
  834. bx::prettify(size, BX_COUNTOF(size), pdmp.memoryHeaps[jj].size);
  835. BX_TRACE("\t%3d: flags 0x%08x, size %10s"
  836. , jj
  837. , pdmp.memoryHeaps[jj].flags
  838. , size
  839. );
  840. }
  841. dumpExtensions(physicalDevices[ii]);
  842. }
  843. if (VK_NULL_HANDLE == m_physicalDevice)
  844. {
  845. m_physicalDevice = physicalDevices[0];
  846. }
  847. vkGetPhysicalDeviceProperties(m_physicalDevice, &m_deviceProperties);
  848. g_caps.vendorId = uint16_t(m_deviceProperties.vendorID);
  849. g_caps.deviceId = uint16_t(m_deviceProperties.deviceID);
  850. g_caps.limits.maxTextureSize = m_deviceProperties.limits.maxImageDimension2D;
  851. g_caps.limits.maxFBAttachments = uint8_t(bx::uint32_min(m_deviceProperties.limits.maxFragmentOutputAttachments, BGFX_CONFIG_MAX_FRAME_BUFFER_ATTACHMENTS) );
  852. {
  853. // VkFormatProperties fp;
  854. // vkGetPhysicalDeviceFormatProperties(m_physicalDevice, fmt, &fp);
  855. struct ImageTest
  856. {
  857. VkImageType type;
  858. VkImageUsageFlags usage;
  859. VkImageCreateFlags flags;
  860. uint32_t formatCaps[2];
  861. };
  862. const ImageTest imageTest[] =
  863. {
  864. { VK_IMAGE_TYPE_2D, VK_IMAGE_USAGE_SAMPLED_BIT, 0, { BGFX_CAPS_FORMAT_TEXTURE_2D, BGFX_CAPS_FORMAT_TEXTURE_2D_SRGB } },
  865. { VK_IMAGE_TYPE_3D, VK_IMAGE_USAGE_SAMPLED_BIT, 0, { BGFX_CAPS_FORMAT_TEXTURE_3D, BGFX_CAPS_FORMAT_TEXTURE_3D_SRGB } },
  866. { VK_IMAGE_TYPE_2D, VK_IMAGE_USAGE_SAMPLED_BIT, VK_IMAGE_CREATE_CUBE_COMPATIBLE_BIT, { BGFX_CAPS_FORMAT_TEXTURE_CUBE, BGFX_CAPS_FORMAT_TEXTURE_CUBE_SRGB } },
  867. { VK_IMAGE_TYPE_2D, VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT, 0, { BGFX_CAPS_FORMAT_TEXTURE_FRAMEBUFFER, BGFX_CAPS_FORMAT_TEXTURE_FRAMEBUFFER } },
  868. };
  869. for (uint32_t ii = 0; ii < TextureFormat::Count; ++ii)
  870. {
  871. uint8_t support = BGFX_CAPS_FORMAT_TEXTURE_NONE;
  872. const bool depth = bimg::isDepth(bimg::TextureFormat::Enum(ii) );
  873. VkFormat fmt = depth
  874. ? s_textureFormat[ii].m_fmtDsv
  875. : s_textureFormat[ii].m_fmt
  876. ;
  877. for (uint32_t jj = 0, num = depth ? 1 : 2; jj < num; ++jj)
  878. {
  879. if (VK_FORMAT_UNDEFINED != fmt)
  880. {
  881. for (uint32_t test = 0; test < BX_COUNTOF(imageTest); ++test)
  882. {
  883. const ImageTest& it = imageTest[test];
  884. VkImageFormatProperties ifp;
  885. result = vkGetPhysicalDeviceImageFormatProperties(m_physicalDevice
  886. , fmt
  887. , it.type
  888. , VK_IMAGE_TILING_OPTIMAL
  889. , it.usage
  890. , it.flags
  891. , &ifp
  892. );
  893. if (VK_SUCCESS == result)
  894. {
  895. support |= it.formatCaps[jj];
  896. if (VK_SAMPLE_COUNT_1_BIT < ifp.sampleCounts)
  897. {
  898. support |= BGFX_CAPS_FORMAT_TEXTURE_MSAA;
  899. }
  900. }
  901. }
  902. }
  903. fmt = s_textureFormat[ii].m_fmtSrgb;
  904. }
  905. g_caps.formats[ii] = support;
  906. }
  907. }
  908. vkGetPhysicalDeviceMemoryProperties(m_physicalDevice, &m_memoryProperties);
  909. }
  910. {
  911. BX_TRACE("---");
  912. uint32_t queueFamilyPropertyCount = 0;
  913. vkGetPhysicalDeviceQueueFamilyProperties(m_physicalDevice
  914. , &queueFamilyPropertyCount
  915. , NULL
  916. );
  917. VkQueueFamilyProperties queueFamilyPropertices[10] = {};
  918. queueFamilyPropertyCount = bx::uint32_min(queueFamilyPropertyCount, BX_COUNTOF(queueFamilyPropertices) );
  919. vkGetPhysicalDeviceQueueFamilyProperties(m_physicalDevice
  920. , &queueFamilyPropertyCount
  921. , queueFamilyPropertices
  922. );
  923. for (uint32_t ii = 0; ii < queueFamilyPropertyCount; ++ii)
  924. {
  925. const VkQueueFamilyProperties& qfp = queueFamilyPropertices[ii];
  926. BX_UNUSED(qfp);
  927. BX_TRACE("Queue family property %d:", ii);
  928. BX_TRACE("\t Queue flags: 0x%08x", qfp.queueFlags);
  929. BX_TRACE("\t Queue count: %d", qfp.queueCount);
  930. BX_TRACE("\tTS valid bits: 0x%08x", qfp.timestampValidBits);
  931. BX_TRACE("\t Min image: %d x %d x %d"
  932. , qfp.minImageTransferGranularity.width
  933. , qfp.minImageTransferGranularity.height
  934. , qfp.minImageTransferGranularity.depth
  935. );
  936. }
  937. for (uint32_t ii = 0; ii < queueFamilyPropertyCount; ++ii)
  938. {
  939. const VkQueueFamilyProperties& qfp = queueFamilyPropertices[ii];
  940. if (UINT32_MAX == m_qfiGraphics
  941. && VK_QUEUE_GRAPHICS_BIT & qfp.queueFlags)
  942. {
  943. m_qfiGraphics = ii;
  944. }
  945. if (UINT32_MAX == m_qfiCompute
  946. && VK_QUEUE_COMPUTE_BIT & qfp.queueFlags)
  947. {
  948. m_qfiCompute = ii;
  949. }
  950. if (UINT32_MAX != m_qfiGraphics
  951. && UINT32_MAX != m_qfiCompute)
  952. {
  953. break;
  954. }
  955. }
  956. if (UINT32_MAX == m_qfiGraphics)
  957. {
  958. BX_TRACE("Init error: Unable to find graphics queue.");
  959. goto error;
  960. }
  961. }
  962. {
  963. const char* enabledLayerNames[] =
  964. {
  965. #if BGFX_CONFIG_DEBUG
  966. "VK_LAYER_GOOGLE_threading",
  967. // "VK_LAYER_GOOGLE_unique_objects",
  968. "VK_LAYER_LUNARG_device_limits",
  969. // "VK_LAYER_LUNARG_standard_validation",
  970. "VK_LAYER_LUNARG_image",
  971. "VK_LAYER_LUNARG_object_tracker",
  972. "VK_LAYER_LUNARG_parameter_validation",
  973. "VK_LAYER_LUNARG_swapchain",
  974. // "VK_LAYER_LUNARG_vktrace",
  975. // "VK_LAYER_RENDERDOC_Capture",
  976. #endif // BGFX_CONFIG_DEBUG
  977. /*not used*/ ""
  978. };
  979. const char* enabledExtension[] =
  980. {
  981. VK_KHR_SWAPCHAIN_EXTENSION_NAME,
  982. // "VK_LUNARG_DEBUG_MARKER",
  983. /*not used*/ ""
  984. };
  985. float queuePriorities[1] = { 0.0f };
  986. VkDeviceQueueCreateInfo dcqi;
  987. dcqi.sType = VK_STRUCTURE_TYPE_DEVICE_QUEUE_CREATE_INFO;
  988. dcqi.pNext = NULL;
  989. dcqi.flags = 0;
  990. dcqi.queueFamilyIndex = m_qfiGraphics;
  991. dcqi.queueCount = 1;
  992. dcqi.pQueuePriorities = queuePriorities;
  993. VkDeviceCreateInfo dci;
  994. dci.sType = VK_STRUCTURE_TYPE_DEVICE_CREATE_INFO;
  995. dci.pNext = NULL;
  996. dci.flags = 0;
  997. dci.queueCreateInfoCount = 1;
  998. dci.pQueueCreateInfos = &dcqi;
  999. dci.enabledLayerCount = BX_COUNTOF(enabledLayerNames) - 1;
  1000. dci.ppEnabledLayerNames = enabledLayerNames;
  1001. dci.enabledExtensionCount = BX_COUNTOF(enabledExtension) - 1;
  1002. dci.ppEnabledExtensionNames = enabledExtension;
  1003. dci.pEnabledFeatures = NULL;
  1004. result = vkCreateDevice(m_physicalDevice
  1005. , &dci
  1006. , m_allocatorCb
  1007. , &m_device
  1008. );
  1009. if (VK_SUCCESS != result)
  1010. {
  1011. BX_TRACE("Init error: vkCreateDevice failed %d: %s.", result, getName(result) );
  1012. goto error;
  1013. }
  1014. }
  1015. errorState = ErrorState::DeviceCreated;
  1016. BX_TRACE("Device functions:");
  1017. #define VK_IMPORT_DEVICE_FUNC(_optional, _func) \
  1018. _func = (PFN_##_func)vkGetDeviceProcAddr(m_device, #_func); \
  1019. BX_TRACE("\t%p " #_func, _func); \
  1020. imported &= _optional || NULL != _func
  1021. VK_IMPORT_DEVICE
  1022. #undef VK_IMPORT_DEVICE_FUNC
  1023. if (!imported)
  1024. {
  1025. BX_TRACE("Init error: Failed to load device functions.");
  1026. goto error;
  1027. }
  1028. vkGetDeviceQueue(m_device, m_qfiGraphics, 0, &m_queueGraphics);
  1029. vkGetDeviceQueue(m_device, m_qfiCompute, 0, &m_queueCompute);
  1030. m_backBufferDepthStencilFormat =
  1031. VK_FORMAT_D32_SFLOAT_S8_UINT
  1032. // VK_FORMAT_D24_UNORM_S8_UINT
  1033. ;
  1034. {
  1035. m_sci.imageFormat = VK_FORMAT_B8G8R8A8_UNORM;
  1036. VkAttachmentDescription ad[2];
  1037. ad[0].flags = 0;
  1038. ad[0].format = m_sci.imageFormat;
  1039. ad[0].samples = VK_SAMPLE_COUNT_1_BIT;
  1040. ad[0].loadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE;
  1041. ad[0].storeOp = VK_ATTACHMENT_STORE_OP_STORE;
  1042. ad[0].stencilLoadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE;
  1043. ad[0].stencilStoreOp = VK_ATTACHMENT_STORE_OP_DONT_CARE;
  1044. ad[0].initialLayout = VK_IMAGE_LAYOUT_UNDEFINED;
  1045. ad[0].finalLayout = VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL;
  1046. ad[1].flags = 0;
  1047. ad[1].format = m_backBufferDepthStencilFormat;
  1048. ad[1].samples = VK_SAMPLE_COUNT_1_BIT;
  1049. ad[1].loadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE;
  1050. ad[1].storeOp = VK_ATTACHMENT_STORE_OP_STORE;
  1051. ad[1].stencilLoadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE;
  1052. ad[1].stencilStoreOp = VK_ATTACHMENT_STORE_OP_DONT_CARE;
  1053. ad[1].initialLayout = VK_IMAGE_LAYOUT_UNDEFINED;
  1054. ad[1].finalLayout = VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL;
  1055. VkAttachmentReference colorAr[1];
  1056. colorAr[0].attachment = 0;
  1057. colorAr[0].layout = VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL;
  1058. VkAttachmentReference resolveAr[1];
  1059. resolveAr[0].attachment = VK_ATTACHMENT_UNUSED;
  1060. resolveAr[0].layout = VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL;
  1061. VkAttachmentReference depthAr[1];
  1062. depthAr[0].attachment = 1;
  1063. depthAr[0].layout = VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL;
  1064. VkSubpassDescription sd[1];
  1065. sd[0].flags = 0;
  1066. sd[0].pipelineBindPoint = VK_PIPELINE_BIND_POINT_GRAPHICS;
  1067. sd[0].inputAttachmentCount = 0;
  1068. sd[0].pInputAttachments = NULL;
  1069. sd[0].colorAttachmentCount = BX_COUNTOF(colorAr);
  1070. sd[0].pColorAttachments = colorAr;
  1071. sd[0].pResolveAttachments = resolveAr;
  1072. sd[0].pDepthStencilAttachment = depthAr;
  1073. sd[0].preserveAttachmentCount = 0;
  1074. sd[0].pPreserveAttachments = NULL;
  1075. VkRenderPassCreateInfo rpi;
  1076. rpi.sType = VK_STRUCTURE_TYPE_RENDER_PASS_CREATE_INFO;
  1077. rpi.pNext = NULL;
  1078. rpi.flags = 0;
  1079. rpi.attachmentCount = BX_COUNTOF(ad);
  1080. rpi.pAttachments = ad;
  1081. rpi.subpassCount = BX_COUNTOF(sd);
  1082. rpi.pSubpasses = sd;
  1083. rpi.dependencyCount = 0;
  1084. rpi.pDependencies = NULL;
  1085. result = vkCreateRenderPass(m_device, &rpi, m_allocatorCb, &m_renderPass);
  1086. if (VK_SUCCESS != result)
  1087. {
  1088. BX_TRACE("Init error: vkCreateRenderPass failed %d: %s.", result, getName(result) );
  1089. goto error;
  1090. }
  1091. }
  1092. errorState = ErrorState::RenderPassCreated;
  1093. #if BX_PLATFORM_WINDOWS
  1094. {
  1095. VkWin32SurfaceCreateInfoKHR sci;
  1096. sci.sType = VK_STRUCTURE_TYPE_WIN32_SURFACE_CREATE_INFO_KHR;
  1097. sci.pNext = NULL;
  1098. sci.flags = 0;
  1099. sci.hinstance = (HINSTANCE)GetModuleHandle(NULL);
  1100. sci.hwnd = (HWND)g_platformData.nwh;
  1101. result = vkCreateWin32SurfaceKHR(m_instance, &sci, m_allocatorCb, &m_surface);
  1102. }
  1103. #elif BX_PLATFORM_ANDROID
  1104. {
  1105. VkAndroidSurfaceCreateInfoKHR sci;
  1106. sci.sType = VK_STRUCTURE_TYPE_ANDROID_SURFACE_CREATE_INFO_KHR;
  1107. sci.pNext = NULL;
  1108. sci.flags = 0;
  1109. result = vkCreateAndroidSurfaceKHR(m_instance, &sci, m_allocatorCb, &m_surface);
  1110. }
  1111. #elif BX_PLATFORM_LINUX
  1112. {
  1113. if (NULL != vkCreateXlibSurfaceKHR)
  1114. {
  1115. VkXlibSurfaceCreateInfoKHR sci;
  1116. sci.sType = VK_STRUCTURE_TYPE_XCB_SURFACE_CREATE_INFO_KHR;
  1117. sci.pNext = NULL;
  1118. sci.flags = 0;
  1119. sci.dpy = (Display*)g_platformData.ndt;
  1120. sci.window = (Window)g_platformData.nwh;
  1121. result = vkCreateXlibSurfaceKHR(m_instance, &sci, m_allocatorCb, &m_surface);
  1122. }
  1123. else
  1124. {
  1125. result = VK_RESULT_MAX_ENUM;
  1126. }
  1127. if (VK_SUCCESS != result)
  1128. {
  1129. void* xcbdll = bx::dlopen("libX11-xcb.so.1");
  1130. if (NULL != xcbdll)
  1131. {
  1132. typedef xcb_connection_t* (*PFN_XGETXCBCONNECTION)(Display*);
  1133. PFN_XGETXCBCONNECTION XGetXCBConnection = (PFN_XGETXCBCONNECTION)bx::dlsym(xcbdll, "XGetXCBConnection");
  1134. VkXcbSurfaceCreateInfoKHR sci;
  1135. sci.sType = VK_STRUCTURE_TYPE_XCB_SURFACE_CREATE_INFO_KHR;
  1136. sci.pNext = NULL;
  1137. sci.flags = 0;
  1138. sci.connection = XGetXCBConnection( (Display*)g_platformData.ndt);
  1139. union { void* ptr; xcb_window_t window; } cast = { g_platformData.nwh };
  1140. sci.window = cast.window;
  1141. result = vkCreateXcbSurfaceKHR(m_instance, &sci, m_allocatorCb, &m_surface);
  1142. bx::dlclose(xcbdll);
  1143. }
  1144. }
  1145. }
  1146. #else
  1147. # error "Figure out KHR surface..."
  1148. #endif // BX_PLATFORM_
  1149. if (VK_SUCCESS != result)
  1150. {
  1151. BX_TRACE("Init error: vkCreateSurfaceKHR failed %d: %s.", result, getName(result) );
  1152. goto error;
  1153. }
  1154. errorState = ErrorState::SurfaceCreated;
  1155. {
  1156. VkBool32 surfaceSupported;
  1157. result = vkGetPhysicalDeviceSurfaceSupportKHR(m_physicalDevice, m_qfiGraphics, m_surface, &surfaceSupported);
  1158. if (VK_SUCCESS != result)
  1159. {
  1160. BX_TRACE("Init error: vkGetPhysicalDeviceSurfaceSupportKHR failed %d: %s.", result, getName(result) );
  1161. goto error;
  1162. }
  1163. VkSurfaceCapabilitiesKHR surfaceCapabilities;
  1164. result = vkGetPhysicalDeviceSurfaceCapabilitiesKHR(m_physicalDevice, m_surface, &surfaceCapabilities);
  1165. if (VK_SUCCESS != result)
  1166. {
  1167. BX_TRACE("Init error: vkGetPhysicalDeviceSurfaceCapabilitiesKHR failed %d: %s.", result, getName(result) );
  1168. goto error;
  1169. }
  1170. uint32_t numSurfaceFormats;
  1171. result = vkGetPhysicalDeviceSurfaceFormatsKHR(m_physicalDevice, m_surface, &numSurfaceFormats, NULL);
  1172. if (VK_SUCCESS != result)
  1173. {
  1174. BX_TRACE("Init error: vkGetPhysicalDeviceSurfaceFormatsKHR failed %d: %s.", result, getName(result) );
  1175. goto error;
  1176. }
  1177. VkSurfaceFormatKHR surfaceFormats[10];
  1178. numSurfaceFormats = bx::uint32_min(numSurfaceFormats, BX_COUNTOF(surfaceFormats) );
  1179. vkGetPhysicalDeviceSurfaceFormatsKHR(m_physicalDevice, m_surface, &numSurfaceFormats, surfaceFormats);
  1180. // find the best match...
  1181. uint32_t surfaceFormatIdx = 0;
  1182. uint32_t numPresentModes;
  1183. result = vkGetPhysicalDeviceSurfacePresentModesKHR(m_physicalDevice, m_surface, &numPresentModes, NULL);
  1184. if (VK_SUCCESS != result)
  1185. {
  1186. BX_TRACE("Init error: vkGetPhysicalDeviceSurfacePresentModesKHR failed %d: %s.", result, getName(result) );
  1187. goto error;
  1188. }
  1189. VkPresentModeKHR presentModes[10];
  1190. numPresentModes = bx::uint32_min(numPresentModes, BX_COUNTOF(presentModes) );
  1191. vkGetPhysicalDeviceSurfacePresentModesKHR(m_physicalDevice, m_surface, &numPresentModes, presentModes);
  1192. // find the best match...
  1193. uint32_t presentModeIdx = 0;
  1194. m_sci.sType = VK_STRUCTURE_TYPE_SWAPCHAIN_CREATE_INFO_KHR;
  1195. m_sci.pNext = NULL;
  1196. m_sci.flags = 0;
  1197. m_sci.surface = m_surface;
  1198. m_sci.minImageCount = BX_COUNTOF(m_backBufferColorImage);
  1199. m_sci.imageFormat = surfaceFormats[surfaceFormatIdx].format;
  1200. m_sci.imageColorSpace = surfaceFormats[surfaceFormatIdx].colorSpace;
  1201. m_sci.imageExtent.width = _init.resolution.width;
  1202. m_sci.imageExtent.height = _init.resolution.height;
  1203. m_sci.imageArrayLayers = 1;
  1204. m_sci.imageUsage = VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT;
  1205. m_sci.imageSharingMode = VK_SHARING_MODE_EXCLUSIVE;
  1206. m_sci.queueFamilyIndexCount = 0;
  1207. m_sci.pQueueFamilyIndices = NULL;
  1208. m_sci.preTransform = VK_SURFACE_TRANSFORM_IDENTITY_BIT_KHR;
  1209. m_sci.compositeAlpha = VK_COMPOSITE_ALPHA_OPAQUE_BIT_KHR;
  1210. m_sci.presentMode = presentModes[presentModeIdx];
  1211. m_sci.clipped = VK_TRUE;
  1212. m_sci.oldSwapchain = VK_NULL_HANDLE;
  1213. result = vkCreateSwapchainKHR(m_device, &m_sci, m_allocatorCb, &m_swapchain);
  1214. if (VK_SUCCESS != result)
  1215. {
  1216. BX_TRACE("Init error: vkCreateSwapchainKHR failed %d: %s.", result, getName(result) );
  1217. goto error;
  1218. }
  1219. uint32_t numSwapchainImages;
  1220. result = vkGetSwapchainImagesKHR(m_device, m_swapchain, &numSwapchainImages, NULL);
  1221. if (VK_SUCCESS != result)
  1222. {
  1223. BX_TRACE("Init error: vkGetSwapchainImagesKHR failed %d: %s.", result, getName(result) );
  1224. goto error;
  1225. }
  1226. if (numSwapchainImages < m_sci.minImageCount)
  1227. {
  1228. BX_TRACE("Init error: vkGetSwapchainImagesKHR: numSwapchainImages %d, minImageCount %d."
  1229. , numSwapchainImages
  1230. , m_sci.minImageCount
  1231. );
  1232. goto error;
  1233. }
  1234. numSwapchainImages = m_sci.minImageCount;
  1235. result = vkGetSwapchainImagesKHR(m_device, m_swapchain, &numSwapchainImages, &m_backBufferColorImage[0]);
  1236. if (VK_SUCCESS != result)
  1237. {
  1238. BX_TRACE("Init error: vkGetSwapchainImagesKHR failed %d: %s.", result, getName(result) );
  1239. goto error;
  1240. }
  1241. for (uint32_t ii = 0; ii < BX_COUNTOF(m_backBufferColorImageView); ++ii)
  1242. {
  1243. m_backBufferColorImageView[ii] = VK_NULL_HANDLE;
  1244. m_backBufferColor[ii] = VK_NULL_HANDLE;
  1245. }
  1246. VkImageCreateInfo ici;
  1247. ici.sType = VK_STRUCTURE_TYPE_IMAGE_CREATE_INFO;
  1248. ici.pNext = NULL;
  1249. ici.flags = 0;
  1250. ici.imageType = VK_IMAGE_TYPE_2D;
  1251. ici.format = m_backBufferDepthStencilFormat;
  1252. ici.extent.width = m_sci.imageExtent.width;
  1253. ici.extent.height = m_sci.imageExtent.height;
  1254. ici.extent.depth = 1;
  1255. ici.mipLevels = 1;
  1256. ici.arrayLayers = 1;
  1257. ici.samples = VK_SAMPLE_COUNT_1_BIT;
  1258. ici.tiling = VK_IMAGE_TILING_OPTIMAL;
  1259. ici.usage = 0
  1260. | VK_IMAGE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT
  1261. | VK_IMAGE_USAGE_TRANSFER_SRC_BIT
  1262. ;
  1263. ici.sharingMode = VK_SHARING_MODE_EXCLUSIVE;
  1264. ici.queueFamilyIndexCount = 0; //m_sci.queueFamilyIndexCount;
  1265. ici.pQueueFamilyIndices = NULL; //m_sci.pQueueFamilyIndices;
  1266. ici.initialLayout = VK_IMAGE_LAYOUT_UNDEFINED;
  1267. result = vkCreateImage(m_device, &ici, m_allocatorCb, &m_backBufferDepthStencilImage);
  1268. if (VK_SUCCESS != result)
  1269. {
  1270. BX_TRACE("Init error: vkCreateImage failed %d: %s.", result, getName(result) );
  1271. goto error;
  1272. }
  1273. VkMemoryRequirements mr;
  1274. vkGetImageMemoryRequirements(m_device, m_backBufferDepthStencilImage, &mr);
  1275. VkMemoryAllocateInfo ma;
  1276. ma.sType = VK_STRUCTURE_TYPE_MEMORY_ALLOCATE_INFO;
  1277. ma.pNext = NULL;
  1278. ma.allocationSize = mr.size;
  1279. ma.memoryTypeIndex = selectMemoryType(mr.memoryTypeBits
  1280. , VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT
  1281. );
  1282. result = vkAllocateMemory(m_device
  1283. , &ma
  1284. , m_allocatorCb
  1285. , &m_backBufferDepthStencilMemory
  1286. );
  1287. if (VK_SUCCESS != result)
  1288. {
  1289. BX_TRACE("Init error: vkAllocateMemory failed %d: %s.", result, getName(result) );
  1290. goto error;
  1291. }
  1292. result = vkBindImageMemory(m_device, m_backBufferDepthStencilImage, m_backBufferDepthStencilMemory, 0);
  1293. if (VK_SUCCESS != result)
  1294. {
  1295. BX_TRACE("Init error: vkBindImageMemory failed %d: %s.", result, getName(result) );
  1296. goto error;
  1297. }
  1298. VkImageViewCreateInfo ivci;
  1299. ivci.sType = VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO;
  1300. ivci.pNext = NULL;
  1301. ivci.flags = 0;
  1302. ivci.image = m_backBufferDepthStencilImage;
  1303. ivci.viewType = VK_IMAGE_VIEW_TYPE_2D;
  1304. ivci.format = m_backBufferDepthStencilFormat;
  1305. ivci.components.r = VK_COMPONENT_SWIZZLE_IDENTITY;
  1306. ivci.components.g = VK_COMPONENT_SWIZZLE_IDENTITY;
  1307. ivci.components.b = VK_COMPONENT_SWIZZLE_IDENTITY;
  1308. ivci.components.a = VK_COMPONENT_SWIZZLE_IDENTITY;
  1309. ivci.subresourceRange.aspectMask = 0
  1310. | VK_IMAGE_ASPECT_DEPTH_BIT
  1311. | VK_IMAGE_ASPECT_STENCIL_BIT
  1312. ;
  1313. ivci.subresourceRange.baseMipLevel = 0;
  1314. ivci.subresourceRange.levelCount = 1;
  1315. ivci.subresourceRange.baseArrayLayer = 0;
  1316. ivci.subresourceRange.layerCount = 1;
  1317. result = vkCreateImageView(m_device, &ivci, m_allocatorCb, &m_backBufferDepthStencilImageView);
  1318. if (VK_SUCCESS != result)
  1319. {
  1320. BX_TRACE("Init error: vkCreateImageView failed %d: %s.", result, getName(result) );
  1321. goto error;
  1322. }
  1323. ::VkImageView attachments[] =
  1324. {
  1325. VK_NULL_HANDLE,
  1326. m_backBufferDepthStencilImageView,
  1327. };
  1328. VkFramebufferCreateInfo fci;
  1329. fci.sType = VK_STRUCTURE_TYPE_FRAMEBUFFER_CREATE_INFO;
  1330. fci.pNext = NULL;
  1331. fci.flags = 0;
  1332. fci.renderPass = m_renderPass;
  1333. fci.attachmentCount = BX_COUNTOF(attachments);
  1334. fci.pAttachments = attachments;
  1335. fci.width = m_sci.imageExtent.width;
  1336. fci.height = m_sci.imageExtent.height;
  1337. fci.layers = 1;
  1338. VkSemaphoreCreateInfo sci;
  1339. sci.sType = VK_STRUCTURE_TYPE_SEMAPHORE_CREATE_INFO;
  1340. sci.pNext = NULL;
  1341. sci.flags = 0;
  1342. for (uint32_t ii = 0; ii < numSwapchainImages; ++ii)
  1343. {
  1344. ivci.sType = VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO;
  1345. ivci.pNext = NULL;
  1346. ivci.flags = 0;
  1347. ivci.image = m_backBufferColorImage[ii];
  1348. ivci.viewType = VK_IMAGE_VIEW_TYPE_2D;
  1349. ivci.format = m_sci.imageFormat;
  1350. ivci.components.r = VK_COMPONENT_SWIZZLE_IDENTITY;
  1351. ivci.components.g = VK_COMPONENT_SWIZZLE_IDENTITY;
  1352. ivci.components.b = VK_COMPONENT_SWIZZLE_IDENTITY;
  1353. ivci.components.a = VK_COMPONENT_SWIZZLE_IDENTITY;
  1354. ivci.subresourceRange.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
  1355. ivci.subresourceRange.baseMipLevel = 0;
  1356. ivci.subresourceRange.levelCount = 1;
  1357. ivci.subresourceRange.baseArrayLayer = 0;
  1358. ivci.subresourceRange.layerCount = 1;
  1359. result = vkCreateImageView(m_device, &ivci, m_allocatorCb, &m_backBufferColorImageView[ii]);
  1360. if (VK_SUCCESS != result)
  1361. {
  1362. BX_TRACE("Init error: vkCreateImageView failed %d: %s.", result, getName(result) );
  1363. goto error;
  1364. }
  1365. attachments[0] = m_backBufferColorImageView[ii];
  1366. result = vkCreateFramebuffer(m_device, &fci, m_allocatorCb, &m_backBufferColor[ii]);
  1367. if (VK_SUCCESS != result)
  1368. {
  1369. BX_TRACE("Init error: vkCreateFramebuffer failed %d: %s.", result, getName(result) );
  1370. goto error;
  1371. }
  1372. result = vkCreateSemaphore(m_device, &sci, m_allocatorCb, &m_presentDone[ii]);
  1373. if (VK_SUCCESS != result)
  1374. {
  1375. BX_TRACE("Init error: vkCreateSemaphore failed %d: %s.", result, getName(result) );
  1376. goto error;
  1377. }
  1378. sci.flags = 0;
  1379. }
  1380. }
  1381. errorState = ErrorState::SwapchainCreated;
  1382. {
  1383. VkFenceCreateInfo fci;
  1384. fci.sType = VK_STRUCTURE_TYPE_FENCE_CREATE_INFO;
  1385. fci.pNext = NULL;
  1386. fci.flags = 0;
  1387. result = vkCreateFence(m_device, &fci, m_allocatorCb, &m_fence);
  1388. if (VK_SUCCESS != result)
  1389. {
  1390. BX_TRACE("Init error: vkCreateFence failed %d: %s.", result, getName(result) );
  1391. goto error;
  1392. }
  1393. VkCommandPoolCreateInfo cpci;
  1394. cpci.sType = VK_STRUCTURE_TYPE_COMMAND_POOL_CREATE_INFO;
  1395. cpci.pNext = NULL;
  1396. cpci.flags = VK_COMMAND_POOL_CREATE_RESET_COMMAND_BUFFER_BIT;
  1397. cpci.queueFamilyIndex = m_qfiGraphics;
  1398. result = vkCreateCommandPool(m_device, &cpci, m_allocatorCb, &m_commandPool);
  1399. if (VK_SUCCESS != result)
  1400. {
  1401. vkDestroy(m_fence);
  1402. BX_TRACE("Init error: vkCreateCommandPool failed %d: %s.", result, getName(result) );
  1403. goto error;
  1404. }
  1405. VkCommandBufferAllocateInfo cbai;
  1406. cbai.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_ALLOCATE_INFO;
  1407. cbai.pNext = NULL;
  1408. cbai.commandPool = m_commandPool;
  1409. cbai.level = VK_COMMAND_BUFFER_LEVEL_PRIMARY;
  1410. cbai.commandBufferCount = BX_COUNTOF(m_commandBuffers);
  1411. result = vkAllocateCommandBuffers(m_device, &cbai, m_commandBuffers);
  1412. if (VK_SUCCESS != result)
  1413. {
  1414. vkDestroy(m_commandPool);
  1415. vkDestroy(m_fence);
  1416. BX_TRACE("Init error: vkAllocateCommandBuffers failed %d: %s.", result, getName(result) );
  1417. goto error;
  1418. }
  1419. VkCommandBufferBeginInfo cbbi;
  1420. cbbi.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_BEGIN_INFO;
  1421. cbbi.pNext = NULL;
  1422. cbbi.flags = 0;
  1423. cbbi.pInheritanceInfo = NULL;
  1424. VkCommandBuffer commandBuffer = m_commandBuffers[0];
  1425. VK_CHECK(vkBeginCommandBuffer(commandBuffer, &cbbi) );
  1426. VkRenderPassBeginInfo rpbi;
  1427. rpbi.sType = VK_STRUCTURE_TYPE_RENDER_PASS_BEGIN_INFO;
  1428. rpbi.pNext = NULL;
  1429. rpbi.renderPass = m_renderPass;
  1430. rpbi.renderArea.offset.x = 0;
  1431. rpbi.renderArea.offset.y = 0;
  1432. rpbi.renderArea.extent = m_sci.imageExtent;
  1433. rpbi.clearValueCount = 0;
  1434. rpbi.pClearValues = NULL;
  1435. setImageMemoryBarrier(commandBuffer
  1436. , m_backBufferDepthStencilImage
  1437. , VK_IMAGE_LAYOUT_UNDEFINED
  1438. , VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL
  1439. );
  1440. for (uint32_t ii = 0; ii < BX_COUNTOF(m_backBufferColorImage); ++ii)
  1441. {
  1442. setImageMemoryBarrier(commandBuffer
  1443. , m_backBufferColorImage[ii]
  1444. , VK_IMAGE_LAYOUT_UNDEFINED
  1445. , VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL
  1446. );
  1447. rpbi.framebuffer = m_backBufferColor[ii];
  1448. vkCmdBeginRenderPass(commandBuffer, &rpbi, VK_SUBPASS_CONTENTS_INLINE);
  1449. vkCmdEndRenderPass(commandBuffer);
  1450. setImageMemoryBarrier(commandBuffer
  1451. , m_backBufferColorImage[ii]
  1452. , VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL
  1453. , VK_IMAGE_LAYOUT_PRESENT_SRC_KHR
  1454. );
  1455. }
  1456. VK_CHECK(vkEndCommandBuffer(commandBuffer) );
  1457. m_backBufferColorIdx = 0;
  1458. kick();
  1459. finishAll();
  1460. VK_CHECK(vkResetCommandPool(m_device, m_commandPool, 0) );
  1461. }
  1462. errorState = ErrorState::CommandBuffersCreated;
  1463. {
  1464. VkDescriptorPoolSize dps[] =
  1465. {
  1466. // { VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER, BGFX_CONFIG_MAX_TEXTURE_SAMPLERS },
  1467. { VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER, 10<<10 },
  1468. // { VK_DESCRIPTOR_TYPE_STORAGE_BUFFER, BGFX_CONFIG_MAX_TEXTURE_SAMPLERS },
  1469. };
  1470. VkDescriptorSetLayoutBinding dslb[] =
  1471. {
  1472. // { DslBinding::CombinedImageSampler, VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER, BGFX_CONFIG_MAX_TEXTURE_SAMPLERS, VK_SHADER_STAGE_ALL, NULL },
  1473. { DslBinding::UniformBuffer, VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER, 1, VK_SHADER_STAGE_ALL, NULL },
  1474. // { DslBinding::StorageBuffer, VK_DESCRIPTOR_TYPE_STORAGE_BUFFER, BGFX_CONFIG_MAX_TEXTURE_SAMPLERS, VK_SHADER_STAGE_ALL, NULL },
  1475. };
  1476. VkDescriptorPoolCreateInfo dpci;
  1477. dpci.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_POOL_CREATE_INFO;
  1478. dpci.pNext = NULL;
  1479. dpci.flags = VK_DESCRIPTOR_POOL_CREATE_FREE_DESCRIPTOR_SET_BIT;
  1480. dpci.maxSets = 10<<10;
  1481. dpci.poolSizeCount = BX_COUNTOF(dps);
  1482. dpci.pPoolSizes = dps;
  1483. result = vkCreateDescriptorPool(m_device, &dpci, m_allocatorCb, &m_descriptorPool);
  1484. if (VK_SUCCESS != result)
  1485. {
  1486. BX_TRACE("Init error: vkCreateDescriptorPool failed %d: %s.", result, getName(result) );
  1487. goto error;
  1488. }
  1489. VkDescriptorSetLayoutCreateInfo dsl;
  1490. dsl.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_LAYOUT_CREATE_INFO;
  1491. dsl.pNext = NULL;
  1492. dsl.flags = 0;
  1493. dsl.bindingCount = BX_COUNTOF(dslb);
  1494. dsl.pBindings = dslb;
  1495. result = vkCreateDescriptorSetLayout(m_device, &dsl, m_allocatorCb, &m_descriptorSetLayout);
  1496. if (VK_SUCCESS != result)
  1497. {
  1498. BX_TRACE("Init error: vkCreateDescriptorSetLayout failed %d: %s.", result, getName(result) );
  1499. goto error;
  1500. }
  1501. VkPipelineLayoutCreateInfo pl;
  1502. pl.sType = VK_STRUCTURE_TYPE_PIPELINE_LAYOUT_CREATE_INFO;
  1503. pl.pNext = NULL;
  1504. pl.flags = 0;
  1505. pl.setLayoutCount = 1;
  1506. pl.pSetLayouts = &m_descriptorSetLayout;
  1507. pl.pushConstantRangeCount = 0;
  1508. pl.pPushConstantRanges = NULL;
  1509. result = vkCreatePipelineLayout(m_device, &pl, m_allocatorCb, &m_pipelineLayout);
  1510. if (VK_SUCCESS != result)
  1511. {
  1512. BX_TRACE("Init error: vkCreatePipelineLayout failed %d: %s.", result, getName(result) );
  1513. goto error;
  1514. }
  1515. VkPipelineCacheCreateInfo pcci;
  1516. pcci.sType = VK_STRUCTURE_TYPE_PIPELINE_CACHE_CREATE_INFO;
  1517. pcci.pNext = NULL;
  1518. pcci.flags = 0;
  1519. pcci.initialDataSize = 0;
  1520. pcci.pInitialData = NULL;
  1521. result = vkCreatePipelineCache(m_device, &pcci, m_allocatorCb, &m_pipelineCache);
  1522. if (VK_SUCCESS != result)
  1523. {
  1524. BX_TRACE("Init error: vkCreatePipelineCache failed %d: %s.", result, getName(result) );
  1525. goto error;
  1526. }
  1527. }
  1528. for (uint32_t ii = 0; ii < BX_COUNTOF(m_scratchBuffer); ++ii)
  1529. {
  1530. m_scratchBuffer[ii].create(BGFX_CONFIG_MAX_DRAW_CALLS*1024
  1531. , 1024 //BGFX_CONFIG_MAX_TEXTURES + BGFX_CONFIG_MAX_SHADERS + BGFX_CONFIG_MAX_DRAW_CALLS
  1532. );
  1533. }
  1534. errorState = ErrorState::DescriptorCreated;
  1535. return true;
  1536. error:
  1537. BX_TRACE("errorState %d", errorState);
  1538. switch (errorState)
  1539. {
  1540. case ErrorState::DescriptorCreated:
  1541. vkDestroy(m_pipelineCache);
  1542. vkDestroy(m_pipelineLayout);
  1543. vkDestroy(m_descriptorSetLayout);
  1544. vkDestroy(m_descriptorPool);
  1545. BX_FALLTHROUGH;
  1546. case ErrorState::CommandBuffersCreated:
  1547. vkFreeCommandBuffers(m_device, m_commandPool, BX_COUNTOF(m_commandBuffers), m_commandBuffers);
  1548. vkDestroy(m_commandPool);
  1549. vkDestroy(m_fence);
  1550. BX_FALLTHROUGH;
  1551. case ErrorState::SwapchainCreated:
  1552. for (uint32_t ii = 0; ii < BX_COUNTOF(m_backBufferColorImageView); ++ii)
  1553. {
  1554. if (VK_NULL_HANDLE != m_backBufferColorImageView[ii])
  1555. {
  1556. vkDestroy(m_backBufferColorImageView[ii]);
  1557. }
  1558. if (VK_NULL_HANDLE != m_backBufferColor[ii])
  1559. {
  1560. vkDestroy(m_backBufferColor[ii]);
  1561. }
  1562. if (VK_NULL_HANDLE != m_presentDone[ii])
  1563. {
  1564. vkDestroy(m_presentDone[ii]);
  1565. }
  1566. }
  1567. vkDestroy(m_swapchain);
  1568. BX_FALLTHROUGH;
  1569. case ErrorState::SurfaceCreated:
  1570. vkDestroySurfaceKHR(m_instance, m_surface, m_allocatorCb);
  1571. BX_FALLTHROUGH;
  1572. case ErrorState::RenderPassCreated:
  1573. vkDestroy(m_renderPass);
  1574. BX_FALLTHROUGH;
  1575. case ErrorState::DeviceCreated:
  1576. vkDestroyDevice(m_device, m_allocatorCb);
  1577. BX_FALLTHROUGH;
  1578. case ErrorState::InstanceCreated:
  1579. if (VK_NULL_HANDLE != m_debugReportCallback)
  1580. {
  1581. vkDestroyDebugReportCallbackEXT(m_instance, m_debugReportCallback, m_allocatorCb);
  1582. }
  1583. vkDestroyInstance(m_instance, m_allocatorCb);
  1584. BX_FALLTHROUGH;
  1585. case ErrorState::LoadedVulkan1:
  1586. bx::dlclose(m_vulkan1dll);
  1587. m_vulkan1dll = NULL;
  1588. m_allocatorCb = NULL;
  1589. unloadRenderDoc(m_renderdocdll);
  1590. BX_FALLTHROUGH;
  1591. case ErrorState::Default:
  1592. break;
  1593. };
  1594. BX_CHECK(false, "Failed to initialize Vulkan.");
  1595. return false;
  1596. }
  1597. void shutdown()
  1598. {
  1599. VK_CHECK(vkQueueWaitIdle(m_queueGraphics) );
  1600. VK_CHECK(vkDeviceWaitIdle(m_device) );
  1601. m_pipelineStateCache.invalidate();
  1602. for (uint32_t ii = 0; ii < BX_COUNTOF(m_scratchBuffer); ++ii)
  1603. {
  1604. m_scratchBuffer[ii].destroy();
  1605. }
  1606. for (uint32_t ii = 0; ii < BX_COUNTOF(m_frameBuffers); ++ii)
  1607. {
  1608. m_frameBuffers[ii].destroy();
  1609. }
  1610. for (uint32_t ii = 0; ii < BX_COUNTOF(m_indexBuffers); ++ii)
  1611. {
  1612. m_indexBuffers[ii].destroy();
  1613. }
  1614. for (uint32_t ii = 0; ii < BX_COUNTOF(m_vertexBuffers); ++ii)
  1615. {
  1616. m_vertexBuffers[ii].destroy();
  1617. }
  1618. for (uint32_t ii = 0; ii < BX_COUNTOF(m_shaders); ++ii)
  1619. {
  1620. m_shaders[ii].destroy();
  1621. }
  1622. for (uint32_t ii = 0; ii < BX_COUNTOF(m_textures); ++ii)
  1623. {
  1624. m_textures[ii].destroy();
  1625. }
  1626. vkDestroy(m_pipelineCache);
  1627. vkDestroy(m_pipelineLayout);
  1628. vkDestroy(m_descriptorSetLayout);
  1629. vkDestroy(m_descriptorPool);
  1630. vkFreeCommandBuffers(m_device, m_commandPool, BX_COUNTOF(m_commandBuffers), m_commandBuffers);
  1631. vkDestroy(m_commandPool);
  1632. vkDestroy(m_fence);
  1633. for (uint32_t ii = 0; ii < BX_COUNTOF(m_backBufferColorImageView); ++ii)
  1634. {
  1635. if (VK_NULL_HANDLE != m_backBufferColorImageView[ii])
  1636. {
  1637. vkDestroy(m_backBufferColorImageView[ii]);
  1638. }
  1639. if (VK_NULL_HANDLE != m_backBufferColor[ii])
  1640. {
  1641. vkDestroy(m_backBufferColor[ii]);
  1642. }
  1643. if (VK_NULL_HANDLE != m_presentDone[ii])
  1644. {
  1645. vkDestroy(m_presentDone[ii]);
  1646. }
  1647. }
  1648. vkDestroy(m_swapchain);
  1649. vkDestroy(m_backBufferDepthStencilImageView);
  1650. vkFreeMemory(m_device, m_backBufferDepthStencilMemory, m_allocatorCb);
  1651. vkDestroy(m_backBufferDepthStencilImage);
  1652. vkDestroySurfaceKHR(m_instance, m_surface, m_allocatorCb);
  1653. vkDestroy(m_renderPass);
  1654. vkDestroyDevice(m_device, m_allocatorCb);
  1655. if (VK_NULL_HANDLE != m_debugReportCallback)
  1656. {
  1657. vkDestroyDebugReportCallbackEXT(m_instance, m_debugReportCallback, m_allocatorCb);
  1658. }
  1659. vkDestroyInstance(m_instance, m_allocatorCb);
  1660. bx::dlclose(m_vulkan1dll);
  1661. m_vulkan1dll = NULL;
  1662. m_allocatorCb = NULL;
  1663. unloadRenderDoc(m_renderdocdll);
  1664. }
  1665. RendererType::Enum getRendererType() const override
  1666. {
  1667. return RendererType::Vulkan;
  1668. }
  1669. const char* getRendererName() const override
  1670. {
  1671. return BGFX_RENDERER_VULKAN_NAME;
  1672. }
  1673. bool isDeviceRemoved() override
  1674. {
  1675. return false;
  1676. }
  1677. void flip(HMD& /*_hmd*/) override
  1678. {
  1679. if (VK_NULL_HANDLE != m_swapchain)
  1680. {
  1681. VkPresentInfoKHR pi;
  1682. pi.sType = VK_STRUCTURE_TYPE_PRESENT_INFO_KHR;
  1683. pi.pNext = NULL;
  1684. pi.waitSemaphoreCount = 0;
  1685. pi.pWaitSemaphores = NULL; //&m_presentDone[0];
  1686. pi.swapchainCount = 1;
  1687. pi.pSwapchains = &m_swapchain;
  1688. pi.pImageIndices = &m_backBufferColorIdx;
  1689. pi.pResults = NULL;
  1690. VK_CHECK(vkQueuePresentKHR(m_queueGraphics, &pi) );
  1691. }
  1692. }
  1693. void createIndexBuffer(IndexBufferHandle _handle, const Memory* _mem, uint16_t _flags) override
  1694. {
  1695. m_indexBuffers[_handle.idx].create(_mem->size, _mem->data, _flags, false);
  1696. }
  1697. void destroyIndexBuffer(IndexBufferHandle _handle) override
  1698. {
  1699. m_indexBuffers[_handle.idx].destroy();
  1700. }
  1701. void createVertexDecl(VertexDeclHandle _handle, const VertexDecl& _decl) override
  1702. {
  1703. VertexDecl& decl = m_vertexDecls[_handle.idx];
  1704. bx::memCopy(&decl, &_decl, sizeof(VertexDecl) );
  1705. dump(decl);
  1706. }
  1707. void destroyVertexDecl(VertexDeclHandle /*_handle*/) override
  1708. {
  1709. }
  1710. void createVertexBuffer(VertexBufferHandle _handle, const Memory* _mem, VertexDeclHandle _declHandle, uint16_t _flags) override
  1711. {
  1712. m_vertexBuffers[_handle.idx].create(_mem->size, _mem->data, _declHandle, _flags);
  1713. }
  1714. void destroyVertexBuffer(VertexBufferHandle _handle) override
  1715. {
  1716. m_vertexBuffers[_handle.idx].destroy();
  1717. }
  1718. void createDynamicIndexBuffer(IndexBufferHandle _handle, uint32_t _size, uint16_t _flags) override
  1719. {
  1720. m_indexBuffers[_handle.idx].create(_size, NULL, _flags, false);
  1721. }
  1722. void updateDynamicIndexBuffer(IndexBufferHandle _handle, uint32_t _offset, uint32_t _size, const Memory* _mem) override
  1723. {
  1724. BX_UNUSED(_handle, _offset, _size, _mem);
  1725. // m_indexBuffers[_handle.idx].update(m_commandBuffer, _offset, bx::uint32_min(_size, _mem->size), _mem->data);
  1726. }
  1727. void destroyDynamicIndexBuffer(IndexBufferHandle _handle) override
  1728. {
  1729. m_indexBuffers[_handle.idx].destroy();
  1730. }
  1731. void createDynamicVertexBuffer(VertexBufferHandle _handle, uint32_t _size, uint16_t _flags) override
  1732. {
  1733. VertexDeclHandle decl = BGFX_INVALID_HANDLE;
  1734. m_vertexBuffers[_handle.idx].create(_size, NULL, decl, _flags);
  1735. }
  1736. void updateDynamicVertexBuffer(VertexBufferHandle _handle, uint32_t _offset, uint32_t _size, const Memory* _mem) override
  1737. {
  1738. BX_UNUSED(_handle, _offset, _size, _mem);
  1739. // m_vertexBuffers[_handle.idx].update(m_commandBuffer, _offset, bx::uint32_min(_size, _mem->size), _mem->data);
  1740. }
  1741. void destroyDynamicVertexBuffer(VertexBufferHandle _handle) override
  1742. {
  1743. m_vertexBuffers[_handle.idx].destroy();
  1744. }
  1745. void createShader(ShaderHandle _handle, const Memory* _mem) override
  1746. {
  1747. m_shaders[_handle.idx].create(_mem);
  1748. }
  1749. void destroyShader(ShaderHandle _handle) override
  1750. {
  1751. m_shaders[_handle.idx].destroy();
  1752. }
  1753. void createProgram(ProgramHandle _handle, ShaderHandle _vsh, ShaderHandle _fsh) override
  1754. {
  1755. m_program[_handle.idx].create(&m_shaders[_vsh.idx], isValid(_fsh) ? &m_shaders[_fsh.idx] : NULL);
  1756. }
  1757. void destroyProgram(ProgramHandle _handle) override
  1758. {
  1759. m_program[_handle.idx].destroy();
  1760. }
  1761. void* createTexture(TextureHandle /*_handle*/, const Memory* /*_mem*/, uint32_t /*_flags*/, uint8_t /*_skip*/) override
  1762. {
  1763. return NULL;
  1764. }
  1765. void updateTextureBegin(TextureHandle /*_handle*/, uint8_t /*_side*/, uint8_t /*_mip*/) override
  1766. {
  1767. }
  1768. void updateTexture(TextureHandle /*_handle*/, uint8_t /*_side*/, uint8_t /*_mip*/, const Rect& /*_rect*/, uint16_t /*_z*/, uint16_t /*_depth*/, uint16_t /*_pitch*/, const Memory* /*_mem*/) override
  1769. {
  1770. }
  1771. void updateTextureEnd() override
  1772. {
  1773. }
  1774. void readTexture(TextureHandle /*_handle*/, void* /*_data*/, uint8_t /*_mip*/) override
  1775. {
  1776. }
  1777. void resizeTexture(TextureHandle /*_handle*/, uint16_t /*_width*/, uint16_t /*_height*/, uint8_t /*_numMips*/) override
  1778. {
  1779. }
  1780. void overrideInternal(TextureHandle /*_handle*/, uintptr_t /*_ptr*/) override
  1781. {
  1782. }
  1783. uintptr_t getInternal(TextureHandle /*_handle*/) override
  1784. {
  1785. return 0;
  1786. }
  1787. void destroyTexture(TextureHandle /*_handle*/) override
  1788. {
  1789. }
  1790. void createFrameBuffer(FrameBufferHandle /*_handle*/, uint8_t /*_num*/, const Attachment* /*_attachment*/) override
  1791. {
  1792. }
  1793. void createFrameBuffer(FrameBufferHandle /*_handle*/, void* /*_nwh*/, uint32_t /*_width*/, uint32_t /*_height*/, TextureFormat::Enum /*_depthFormat*/) override
  1794. {
  1795. }
  1796. void destroyFrameBuffer(FrameBufferHandle /*_handle*/) override
  1797. {
  1798. }
  1799. void createUniform(UniformHandle _handle, UniformType::Enum _type, uint16_t _num, const char* _name) override
  1800. {
  1801. if (NULL != m_uniforms[_handle.idx])
  1802. {
  1803. BX_FREE(g_allocator, m_uniforms[_handle.idx]);
  1804. }
  1805. uint32_t size = BX_ALIGN_16(g_uniformTypeSize[_type] * _num);
  1806. void* data = BX_ALLOC(g_allocator, size);
  1807. bx::memSet(data, 0, size);
  1808. m_uniforms[_handle.idx] = data;
  1809. m_uniformReg.add(_handle, _name, data);
  1810. }
  1811. void destroyUniform(UniformHandle _handle) override
  1812. {
  1813. BX_FREE(g_allocator, m_uniforms[_handle.idx]);
  1814. m_uniforms[_handle.idx] = NULL;
  1815. }
  1816. void requestScreenShot(FrameBufferHandle /*_handle*/, const char* /*_filePath*/) override
  1817. {
  1818. }
  1819. void updateViewName(ViewId _id, const char* _name) override
  1820. {
  1821. bx::strCopy(&s_viewName[_id][BGFX_CONFIG_MAX_VIEW_NAME_RESERVED]
  1822. , BX_COUNTOF(s_viewName[0]) - BGFX_CONFIG_MAX_VIEW_NAME_RESERVED
  1823. , _name
  1824. );
  1825. }
  1826. void updateUniform(uint16_t _loc, const void* _data, uint32_t _size) override
  1827. {
  1828. bx::memCopy(m_uniforms[_loc], _data, _size);
  1829. }
  1830. void setMarker(const char* /*_marker*/, uint32_t /*_size*/) override
  1831. {
  1832. }
  1833. void invalidateOcclusionQuery(OcclusionQueryHandle _handle) override
  1834. {
  1835. BX_UNUSED(_handle);
  1836. }
  1837. virtual void setName(Handle _handle, const char* _name) override
  1838. {
  1839. BX_UNUSED(_handle, _name)
  1840. }
  1841. void submitBlit(BlitState& _bs, uint16_t _view);
  1842. void submit(Frame* _render, ClearQuad& _clearQuad, TextVideoMemBlitter& _textVideoMemBlitter) override;
  1843. void blitSetup(TextVideoMemBlitter& /*_blitter*/) override
  1844. {
  1845. }
  1846. void blitRender(TextVideoMemBlitter& /*_blitter*/, uint32_t /*_numIndices*/) override
  1847. {
  1848. }
  1849. void updateResolution(const Resolution& _resolution)
  1850. {
  1851. if (!!(_resolution.reset & BGFX_RESET_MAXANISOTROPY) )
  1852. {
  1853. m_maxAnisotropy = UINT32_MAX;
  1854. }
  1855. else
  1856. {
  1857. m_maxAnisotropy = 1;
  1858. }
  1859. bool depthClamp = !!(_resolution.reset & BGFX_RESET_DEPTH_CLAMP);
  1860. if (m_depthClamp != depthClamp)
  1861. {
  1862. m_depthClamp = depthClamp;
  1863. m_pipelineStateCache.invalidate();
  1864. }
  1865. uint32_t flags = _resolution.reset & ~(BGFX_RESET_HMD_RECENTER | BGFX_RESET_MAXANISOTROPY | BGFX_RESET_DEPTH_CLAMP);
  1866. if (m_resolution.width != _resolution.width
  1867. || m_resolution.height != _resolution.height
  1868. || m_resolution.reset != flags)
  1869. {
  1870. flags &= ~BGFX_RESET_INTERNAL_FORCE;
  1871. bool resize = (m_resolution.reset&BGFX_RESET_MSAA_MASK) == (_resolution.reset&BGFX_RESET_MSAA_MASK);
  1872. m_resolution = _resolution;
  1873. m_resolution.reset = flags;
  1874. m_textVideoMem.resize(false, _resolution.width, _resolution.height);
  1875. m_textVideoMem.clear();
  1876. #if 1
  1877. BX_UNUSED(resize);
  1878. #else
  1879. m_scd.BufferDesc.Width = _resolution.m_width;
  1880. m_scd.BufferDesc.Height = _resolution.m_height;
  1881. preReset();
  1882. if (resize)
  1883. {
  1884. uint32_t nodeMask[] = { 1, 1, 1, 1 };
  1885. BX_STATIC_ASSERT(BX_COUNTOF(m_backBufferColor) == BX_COUNTOF(nodeMask) );
  1886. IUnknown* presentQueue[] ={ m_cmd.m_commandQueue, m_cmd.m_commandQueue, m_cmd.m_commandQueue, m_cmd.m_commandQueue };
  1887. BX_STATIC_ASSERT(BX_COUNTOF(m_backBufferColor) == BX_COUNTOF(presentQueue) );
  1888. DX_CHECK(m_swapChain->ResizeBuffers1(m_scd.BufferCount
  1889. , m_scd.BufferDesc.Width
  1890. , m_scd.BufferDesc.Height
  1891. , m_scd.BufferDesc.Format
  1892. , m_scd.Flags
  1893. , nodeMask
  1894. , presentQueue
  1895. ) );
  1896. }
  1897. else
  1898. {
  1899. updateMsaa();
  1900. m_scd.SampleDesc = s_msaa[(m_resolution.m_flags&BGFX_RESET_MSAA_MASK)>>BGFX_RESET_MSAA_SHIFT];
  1901. DX_RELEASE(m_swapChain, 0);
  1902. HRESULT hr;
  1903. hr = m_factory->CreateSwapChain(m_cmd.m_commandQueue
  1904. , &m_scd
  1905. , reinterpret_cast<IDXGISwapChain**>(&m_swapChain)
  1906. );
  1907. BGFX_FATAL(SUCCEEDED(hr), bgfx::Fatal::UnableToInitialize, "Failed to create swap chain.");
  1908. }
  1909. postReset();
  1910. #endif // 0
  1911. }
  1912. }
  1913. void setShaderUniform(uint8_t _flags, uint32_t _regIndex, const void* _val, uint32_t _numRegs)
  1914. {
  1915. BX_UNUSED(_flags, _regIndex, _val, _numRegs);
  1916. if (_flags&BGFX_UNIFORM_FRAGMENTBIT)
  1917. {
  1918. bx::memCopy(&m_fsScratch[_regIndex], _val, _numRegs*16);
  1919. m_fsChanges += _numRegs;
  1920. }
  1921. else
  1922. {
  1923. bx::memCopy(&m_vsScratch[_regIndex], _val, _numRegs*16);
  1924. m_vsChanges += _numRegs;
  1925. }
  1926. }
  1927. void setShaderUniform4f(uint8_t _flags, uint32_t _regIndex, const void* _val, uint32_t _numRegs)
  1928. {
  1929. setShaderUniform(_flags, _regIndex, _val, _numRegs);
  1930. }
  1931. void setShaderUniform4x4f(uint8_t _flags, uint32_t _regIndex, const void* _val, uint32_t _numRegs)
  1932. {
  1933. setShaderUniform(_flags, _regIndex, _val, _numRegs);
  1934. }
  1935. void commitShaderUniforms(VkCommandBuffer _commandBuffer, uint16_t _programIdx)
  1936. {
  1937. const ProgramVK& program = m_program[_programIdx];
  1938. VkDescriptorBufferInfo descriptorBufferInfo;
  1939. uint32_t total = 0
  1940. + program.m_vsh->m_size
  1941. + (NULL != program.m_fsh ? program.m_fsh->m_size : 0)
  1942. ;
  1943. if (0 < total)
  1944. {
  1945. uint8_t* data = (uint8_t*)m_scratchBuffer[m_backBufferColorIdx].allocUbv(descriptorBufferInfo, total);
  1946. uint32_t size = program.m_vsh->m_size;
  1947. bx::memCopy(data, m_vsScratch, size);
  1948. data += size;
  1949. if (NULL != program.m_fsh)
  1950. {
  1951. bx::memCopy(data, m_fsScratch, program.m_fsh->m_size);
  1952. }
  1953. vkCmdBindDescriptorSets(_commandBuffer
  1954. , VK_PIPELINE_BIND_POINT_GRAPHICS
  1955. , m_pipelineLayout
  1956. , 0
  1957. , 1
  1958. , &m_scratchBuffer[m_backBufferColorIdx].m_descriptorSet
  1959. [m_scratchBuffer[m_backBufferColorIdx].m_currentDs - 1]
  1960. , 0
  1961. , NULL
  1962. );
  1963. }
  1964. m_vsChanges = 0;
  1965. m_fsChanges = 0;
  1966. }
  1967. void setFrameBuffer(FrameBufferHandle _fbh, bool _msaa = true)
  1968. {
  1969. BX_UNUSED(_msaa);
  1970. if (isValid(m_fbh)
  1971. && m_fbh.idx != _fbh.idx)
  1972. {
  1973. const FrameBufferVK& frameBuffer = m_frameBuffers[m_fbh.idx];
  1974. BX_UNUSED(frameBuffer);
  1975. // for (uint8_t ii = 0, num = frameBuffer.m_num; ii < num; ++ii)
  1976. // {
  1977. // TextureVK& texture = m_textures[frameBuffer.m_texture[ii].idx];
  1978. // texture.setState(m_commandList, D3D12_RESOURCE_STATE_PIXEL_SHADER_RESOURCE);
  1979. // }
  1980. //
  1981. // if (isValid(frameBuffer.m_depth) )
  1982. // {
  1983. // TextureVK& texture = m_textures[frameBuffer.m_depth.idx];
  1984. // const bool writeOnly = 0 != (texture.m_flags&BGFX_TEXTURE_RT_WRITE_ONLY);
  1985. // if (!writeOnly)
  1986. // {
  1987. // texture.setState(m_commandList, D3D12_RESOURCE_STATE_DEPTH_READ);
  1988. // }
  1989. // }
  1990. }
  1991. if (!isValid(_fbh) )
  1992. {
  1993. // m_rtvHandle = m_rtvDescriptorHeap->GetCPUDescriptorHandleForHeapStart();
  1994. // uint32_t rtvDescriptorSize = m_device->GetDescriptorHandleIncrementSize(D3D12_DESCRIPTOR_HEAP_TYPE_RTV);
  1995. // m_rtvHandle.ptr += m_backBufferColorIdx * rtvDescriptorSize;
  1996. // m_dsvHandle = m_dsvDescriptorHeap->GetCPUDescriptorHandleForHeapStart();
  1997. //
  1998. // m_currentColor = &m_rtvHandle;
  1999. // m_currentDepthStencil = &m_dsvHandle;
  2000. // m_commandList->OMSetRenderTargets(1, m_currentColor, true, m_currentDepthStencil);
  2001. }
  2002. else
  2003. {
  2004. const FrameBufferVK& frameBuffer = m_frameBuffers[_fbh.idx];
  2005. BX_UNUSED(frameBuffer);
  2006. if (0 < frameBuffer.m_num)
  2007. {
  2008. // D3D12_CPU_DESCRIPTOR_HANDLE rtvDescriptor = m_rtvDescriptorHeap->GetCPUDescriptorHandleForHeapStart();
  2009. // uint32_t rtvDescriptorSize = m_device->GetDescriptorHandleIncrementSize(D3D12_DESCRIPTOR_HEAP_TYPE_RTV);
  2010. // m_rtvHandle.ptr = rtvDescriptor.ptr + (BX_COUNTOF(m_backBufferColor) + _fbh.idx * BGFX_CONFIG_MAX_FRAME_BUFFER_ATTACHMENTS) * rtvDescriptorSize;
  2011. // m_currentColor = &m_rtvHandle;
  2012. }
  2013. else
  2014. {
  2015. // m_currentColor = NULL;
  2016. }
  2017. if (isValid(frameBuffer.m_depth) )
  2018. {
  2019. // D3D12_CPU_DESCRIPTOR_HANDLE dsvDescriptor = m_dsvDescriptorHeap->GetCPUDescriptorHandleForHeapStart();
  2020. // uint32_t dsvDescriptorSize = m_device->GetDescriptorHandleIncrementSize(D3D12_DESCRIPTOR_HEAP_TYPE_DSV);
  2021. // m_dsvHandle.ptr = dsvDescriptor.ptr + (1 + _fbh.idx) * dsvDescriptorSize;
  2022. // m_currentDepthStencil = &m_dsvHandle;
  2023. }
  2024. else
  2025. {
  2026. // m_currentDepthStencil = NULL;
  2027. }
  2028. for (uint8_t ii = 0, num = frameBuffer.m_num; ii < num; ++ii)
  2029. {
  2030. TextureVK& texture = m_textures[frameBuffer.m_texture[ii].idx];
  2031. BX_UNUSED(texture);
  2032. // texture.setState(m_commandList, D3D12_RESOURCE_STATE_RENDER_TARGET);
  2033. }
  2034. if (isValid(frameBuffer.m_depth) )
  2035. {
  2036. TextureVK& texture = m_textures[frameBuffer.m_depth.idx];
  2037. BX_UNUSED(texture);
  2038. // texture.setState(m_commandList, D3D12_RESOURCE_STATE_DEPTH_WRITE);
  2039. }
  2040. // m_commandList->OMSetRenderTargets(frameBuffer.m_num
  2041. // , m_currentColor
  2042. // , true
  2043. // , m_currentDepthStencil
  2044. // );
  2045. }
  2046. m_fbh = _fbh;
  2047. // m_rtMsaa = _msaa;
  2048. }
  2049. void setBlendState(VkPipelineColorBlendStateCreateInfo& _desc, uint64_t _state, uint32_t _rgba = 0)
  2050. {
  2051. VkPipelineColorBlendAttachmentState* bas = const_cast<VkPipelineColorBlendAttachmentState*>(_desc.pAttachments);
  2052. uint8_t writeMask = 0;
  2053. writeMask |= (_state & BGFX_STATE_WRITE_R) ? VK_COLOR_COMPONENT_R_BIT : 0;
  2054. writeMask |= (_state & BGFX_STATE_WRITE_G) ? VK_COLOR_COMPONENT_G_BIT : 0;
  2055. writeMask |= (_state & BGFX_STATE_WRITE_B) ? VK_COLOR_COMPONENT_B_BIT : 0;
  2056. writeMask |= (_state & BGFX_STATE_WRITE_A) ? VK_COLOR_COMPONENT_A_BIT : 0;
  2057. bas->blendEnable = !!(BGFX_STATE_BLEND_MASK & _state);
  2058. {
  2059. const uint32_t blend = uint32_t( (_state & BGFX_STATE_BLEND_MASK ) >> BGFX_STATE_BLEND_SHIFT);
  2060. const uint32_t equation = uint32_t( (_state & BGFX_STATE_BLEND_EQUATION_MASK) >> BGFX_STATE_BLEND_EQUATION_SHIFT);
  2061. const uint32_t srcRGB = (blend ) & 0xf;
  2062. const uint32_t dstRGB = (blend >> 4) & 0xf;
  2063. const uint32_t srcA = (blend >> 8) & 0xf;
  2064. const uint32_t dstA = (blend >> 12) & 0xf;
  2065. const uint32_t equRGB = (equation ) & 0x7;
  2066. const uint32_t equA = (equation >> 3) & 0x7;
  2067. bas->srcColorBlendFactor = s_blendFactor[srcRGB][0];
  2068. bas->dstColorBlendFactor = s_blendFactor[dstRGB][0];
  2069. bas->colorBlendOp = s_blendEquation[equRGB];
  2070. bas->srcAlphaBlendFactor = s_blendFactor[srcA][1];
  2071. bas->dstAlphaBlendFactor = s_blendFactor[dstA][1];
  2072. bas->alphaBlendOp = s_blendEquation[equA];
  2073. bas->colorWriteMask = writeMask;
  2074. }
  2075. uint32_t numAttachments = 1;
  2076. if (isValid(m_fbh) )
  2077. {
  2078. const FrameBufferVK& frameBuffer = m_frameBuffers[m_fbh.idx];
  2079. numAttachments = frameBuffer.m_num;
  2080. }
  2081. if (!!(BGFX_STATE_BLEND_INDEPENDENT & _state) )
  2082. {
  2083. for (uint32_t ii = 1, rgba = _rgba; ii < numAttachments; ++ii, rgba >>= 11)
  2084. {
  2085. ++bas;
  2086. bas->blendEnable = 0 != (rgba & 0x7ff);
  2087. const uint32_t src = (rgba ) & 0xf;
  2088. const uint32_t dst = (rgba >> 4) & 0xf;
  2089. const uint32_t equation = (rgba >> 8) & 0x7;
  2090. bas->srcColorBlendFactor = s_blendFactor[src][0];
  2091. bas->dstColorBlendFactor = s_blendFactor[dst][0];
  2092. bas->colorBlendOp = s_blendEquation[equation];
  2093. bas->srcAlphaBlendFactor = s_blendFactor[src][1];
  2094. bas->dstAlphaBlendFactor = s_blendFactor[dst][1];
  2095. bas->alphaBlendOp = s_blendEquation[equation];
  2096. bas->colorWriteMask = writeMask;
  2097. }
  2098. }
  2099. else
  2100. {
  2101. for (uint32_t ii = 1; ii < numAttachments; ++ii)
  2102. {
  2103. bx::memCopy(&bas[ii], bas, sizeof(VkPipelineColorBlendAttachmentState) );
  2104. }
  2105. }
  2106. _desc.sType = VK_STRUCTURE_TYPE_PIPELINE_COLOR_BLEND_STATE_CREATE_INFO;
  2107. _desc.pNext = NULL;
  2108. _desc.flags = 0;
  2109. _desc.logicOpEnable = VK_FALSE;
  2110. _desc.logicOp = VK_LOGIC_OP_CLEAR;
  2111. _desc.attachmentCount = numAttachments;
  2112. _desc.blendConstants[0] = 0.0f;
  2113. _desc.blendConstants[1] = 0.0f;
  2114. _desc.blendConstants[2] = 0.0f;
  2115. _desc.blendConstants[3] = 0.0f;
  2116. }
  2117. void setRasterizerState(VkPipelineRasterizationStateCreateInfo& _desc, uint64_t _state, bool _wireframe = false)
  2118. {
  2119. const uint32_t cull = (_state&BGFX_STATE_CULL_MASK) >> BGFX_STATE_CULL_SHIFT;
  2120. _desc.sType = VK_STRUCTURE_TYPE_PIPELINE_RASTERIZATION_STATE_CREATE_INFO;
  2121. _desc.pNext = NULL;
  2122. _desc.flags = 0;
  2123. _desc.depthClampEnable = m_depthClamp;
  2124. _desc.rasterizerDiscardEnable = VK_FALSE;
  2125. _desc.polygonMode = _wireframe
  2126. ? VK_POLYGON_MODE_LINE
  2127. : VK_POLYGON_MODE_FILL
  2128. ;
  2129. _desc.cullMode = s_cullMode[cull];
  2130. _desc.frontFace = VK_FRONT_FACE_CLOCKWISE;
  2131. _desc.depthBiasEnable = VK_FALSE;
  2132. _desc.depthBiasConstantFactor = 0.0f;
  2133. _desc.depthBiasClamp = 0.0f;
  2134. _desc.depthBiasSlopeFactor = 0.0f;
  2135. _desc.lineWidth = 1.0f;
  2136. }
  2137. void setDepthStencilState(VkPipelineDepthStencilStateCreateInfo& _desc, uint64_t _state, uint64_t _stencil = 0)
  2138. {
  2139. const uint32_t fstencil = unpackStencil(0, _stencil);
  2140. uint32_t func = (_state&BGFX_STATE_DEPTH_TEST_MASK)>>BGFX_STATE_DEPTH_TEST_SHIFT;
  2141. _desc.sType = VK_STRUCTURE_TYPE_PIPELINE_DEPTH_STENCIL_STATE_CREATE_INFO;
  2142. _desc.pNext = NULL;
  2143. _desc.flags = 0;
  2144. _desc.depthTestEnable = 0 != func;
  2145. _desc.depthWriteEnable = !!(BGFX_STATE_WRITE_Z & _state);
  2146. _desc.depthCompareOp = s_cmpFunc[func];
  2147. _desc.depthBoundsTestEnable = VK_FALSE;
  2148. _desc.stencilTestEnable = 0 != _stencil;
  2149. uint32_t bstencil = unpackStencil(1, _stencil);
  2150. uint32_t frontAndBack = bstencil != BGFX_STENCIL_NONE && bstencil != fstencil;
  2151. bstencil = frontAndBack ? bstencil : fstencil;
  2152. _desc.front.failOp = s_stencilOp[(fstencil & BGFX_STENCIL_OP_FAIL_S_MASK) >> BGFX_STENCIL_OP_FAIL_S_SHIFT];
  2153. _desc.front.passOp = s_stencilOp[(fstencil & BGFX_STENCIL_OP_PASS_Z_MASK) >> BGFX_STENCIL_OP_PASS_Z_SHIFT];
  2154. _desc.front.depthFailOp = s_stencilOp[(fstencil & BGFX_STENCIL_OP_FAIL_Z_MASK) >> BGFX_STENCIL_OP_FAIL_Z_SHIFT];
  2155. _desc.front.compareOp = s_cmpFunc[(fstencil & BGFX_STENCIL_TEST_MASK) >> BGFX_STENCIL_TEST_SHIFT];
  2156. _desc.front.compareMask = UINT32_MAX;
  2157. _desc.front.writeMask = UINT32_MAX;
  2158. _desc.front.reference = 0;
  2159. _desc.back.failOp = s_stencilOp[(bstencil & BGFX_STENCIL_OP_FAIL_S_MASK) >> BGFX_STENCIL_OP_FAIL_S_SHIFT];
  2160. _desc.back.passOp = s_stencilOp[(bstencil & BGFX_STENCIL_OP_PASS_Z_MASK) >> BGFX_STENCIL_OP_PASS_Z_SHIFT];
  2161. _desc.back.depthFailOp = s_stencilOp[(bstencil & BGFX_STENCIL_OP_FAIL_Z_MASK) >> BGFX_STENCIL_OP_FAIL_Z_SHIFT];
  2162. _desc.back.compareOp = s_cmpFunc[(bstencil&BGFX_STENCIL_TEST_MASK) >> BGFX_STENCIL_TEST_SHIFT];
  2163. _desc.back.compareMask = UINT32_MAX;
  2164. _desc.back.writeMask = UINT32_MAX;
  2165. _desc.back.reference = 0;
  2166. _desc.minDepthBounds = 0.0f;
  2167. _desc.maxDepthBounds = 1.0f;
  2168. }
  2169. uint32_t setInputLayout(VkPipelineVertexInputStateCreateInfo& _vertexInputState, const VertexDecl& _vertexDecl, const ProgramVK& _program, uint8_t _numInstanceData)
  2170. {
  2171. _vertexInputState.sType = VK_STRUCTURE_TYPE_PIPELINE_VERTEX_INPUT_STATE_CREATE_INFO;
  2172. _vertexInputState.pNext = NULL;
  2173. _vertexInputState.flags = 0;
  2174. VertexDecl decl;
  2175. bx::memCopy(&decl, &_vertexDecl, sizeof(VertexDecl) );
  2176. const uint16_t* attrMask = _program.m_vsh->m_attrMask;
  2177. for (uint32_t ii = 0; ii < Attrib::Count; ++ii)
  2178. {
  2179. uint16_t mask = attrMask[ii];
  2180. uint16_t attr = (decl.m_attributes[ii] & mask);
  2181. decl.m_attributes[ii] = attr == 0 ? UINT16_MAX : attr == UINT16_MAX ? 0 : attr;
  2182. }
  2183. uint32_t num = fillVertexDecl(_program.m_vsh, _vertexInputState, decl);
  2184. // const D3D12_INPUT_ELEMENT_DESC inst = { "TEXCOORD", 0, DXGI_FORMAT_R32G32B32A32_FLOAT, 0, D3D12_APPEND_ALIGNED_ELEMENT, D3D12_INPUT_CLASSIFICATION_PER_INSTANCE_DATA, 1 };
  2185. // VK_VERTEX_INPUT_RATE_INSTANCE
  2186. for (uint32_t ii = 0; ii < _numInstanceData; ++ii)
  2187. {
  2188. uint32_t index = 7 - ii; // TEXCOORD7 = i_data0, TEXCOORD6 = i_data1, etc.
  2189. BX_UNUSED(index);
  2190. // bx::memCopy(curr, &inst, sizeof(D3D12_INPUT_ELEMENT_DESC) );
  2191. // curr->InputSlot = 1;
  2192. // curr->SemanticIndex = index;
  2193. // curr->AlignedByteOffset = ii*16;
  2194. }
  2195. _vertexInputState.vertexAttributeDescriptionCount = num;
  2196. return num;
  2197. }
  2198. VkPipeline getPipeline(uint16_t _programIdx)
  2199. {
  2200. BX_UNUSED(_programIdx);
  2201. // vkCreateComputePipelines
  2202. return VK_NULL_HANDLE;
  2203. }
  2204. VkPipeline getPipeline(uint64_t _state, uint64_t _stencil, uint16_t _declIdx, uint16_t _programIdx, uint8_t _numInstanceData)
  2205. {
  2206. ProgramVK& program = m_program[_programIdx];
  2207. _state &= 0
  2208. | BGFX_STATE_WRITE_RGB
  2209. | BGFX_STATE_WRITE_A
  2210. | BGFX_STATE_WRITE_Z
  2211. | BGFX_STATE_DEPTH_TEST_MASK
  2212. | BGFX_STATE_BLEND_MASK
  2213. | BGFX_STATE_BLEND_EQUATION_MASK
  2214. | BGFX_STATE_BLEND_INDEPENDENT
  2215. | BGFX_STATE_BLEND_ALPHA_TO_COVERAGE
  2216. | BGFX_STATE_CULL_MASK
  2217. | BGFX_STATE_MSAA
  2218. | BGFX_STATE_LINEAA
  2219. | BGFX_STATE_CONSERVATIVE_RASTER
  2220. | BGFX_STATE_PT_MASK
  2221. ;
  2222. _stencil &= packStencil(~BGFX_STENCIL_FUNC_REF_MASK, ~BGFX_STENCIL_FUNC_REF_MASK);
  2223. VertexDecl decl;
  2224. bx::memCopy(&decl, &m_vertexDecls[_declIdx], sizeof(VertexDecl) );
  2225. const uint16_t* attrMask = program.m_vsh->m_attrMask;
  2226. for (uint32_t ii = 0; ii < Attrib::Count; ++ii)
  2227. {
  2228. uint16_t mask = attrMask[ii];
  2229. uint16_t attr = (decl.m_attributes[ii] & mask);
  2230. decl.m_attributes[ii] = attr == 0 ? UINT16_MAX : attr == UINT16_MAX ? 0 : attr;
  2231. }
  2232. bx::HashMurmur2A murmur;
  2233. murmur.begin();
  2234. murmur.add(_state);
  2235. murmur.add(_stencil);
  2236. murmur.add(program.m_vsh->m_hash);
  2237. murmur.add(program.m_vsh->m_attrMask, sizeof(program.m_vsh->m_attrMask) );
  2238. murmur.add(program.m_fsh->m_hash);
  2239. murmur.add(m_vertexDecls[_declIdx].m_hash);
  2240. murmur.add(decl.m_attributes, sizeof(decl.m_attributes) );
  2241. murmur.add(m_fbh.idx);
  2242. murmur.add(_numInstanceData);
  2243. const uint32_t hash = murmur.end();
  2244. VkPipeline pipeline = m_pipelineStateCache.find(hash);
  2245. if (VK_NULL_HANDLE != pipeline)
  2246. {
  2247. return pipeline;
  2248. }
  2249. VkPipelineColorBlendAttachmentState blendAttachmentState[BGFX_CONFIG_MAX_FRAME_BUFFER_ATTACHMENTS];
  2250. VkPipelineColorBlendStateCreateInfo colorBlendState;
  2251. colorBlendState.pAttachments = blendAttachmentState;
  2252. setBlendState(colorBlendState, _state);
  2253. VkPipelineInputAssemblyStateCreateInfo inputAssemblyState;
  2254. inputAssemblyState.sType = VK_STRUCTURE_TYPE_PIPELINE_INPUT_ASSEMBLY_STATE_CREATE_INFO;
  2255. inputAssemblyState.pNext = NULL;
  2256. inputAssemblyState.flags = 0;
  2257. inputAssemblyState.topology = s_primInfo[(_state&BGFX_STATE_PT_MASK) >> BGFX_STATE_PT_SHIFT].m_topology;
  2258. inputAssemblyState.primitiveRestartEnable = VK_FALSE;
  2259. VkPipelineRasterizationStateCreateInfo rasterizationState;
  2260. setRasterizerState(rasterizationState, _state);
  2261. VkPipelineDepthStencilStateCreateInfo depthStencilState;
  2262. setDepthStencilState(depthStencilState, _state, _stencil);
  2263. VkVertexInputBindingDescription inputBinding[Attrib::Count + 1 + BGFX_CONFIG_MAX_INSTANCE_DATA_COUNT];
  2264. VkVertexInputAttributeDescription inputAttrib[Attrib::Count + 1 + BGFX_CONFIG_MAX_INSTANCE_DATA_COUNT];
  2265. VkPipelineVertexInputStateCreateInfo vertexInputState;
  2266. vertexInputState.pVertexBindingDescriptions = inputBinding;
  2267. vertexInputState.pVertexAttributeDescriptions = inputAttrib;
  2268. setInputLayout(vertexInputState, m_vertexDecls[_declIdx], program, _numInstanceData);
  2269. const VkDynamicState dynamicStates[] =
  2270. {
  2271. VK_DYNAMIC_STATE_VIEWPORT,
  2272. VK_DYNAMIC_STATE_SCISSOR,
  2273. VK_DYNAMIC_STATE_BLEND_CONSTANTS,
  2274. VK_DYNAMIC_STATE_STENCIL_REFERENCE,
  2275. };
  2276. VkPipelineDynamicStateCreateInfo dynamicState;
  2277. dynamicState.sType = VK_STRUCTURE_TYPE_PIPELINE_DYNAMIC_STATE_CREATE_INFO;
  2278. dynamicState.pNext = NULL;
  2279. dynamicState.flags = 0;
  2280. dynamicState.dynamicStateCount = BX_COUNTOF(dynamicStates);
  2281. dynamicState.pDynamicStates = dynamicStates;
  2282. VkPipelineShaderStageCreateInfo shaderStages[2];
  2283. shaderStages[0].sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO;
  2284. shaderStages[0].pNext = NULL;
  2285. shaderStages[0].flags = 0;
  2286. shaderStages[0].stage = VK_SHADER_STAGE_VERTEX_BIT;
  2287. shaderStages[0].module = program.m_vsh->m_module;
  2288. shaderStages[0].pName = "main";
  2289. shaderStages[0].pSpecializationInfo = NULL;
  2290. shaderStages[1].sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO;
  2291. shaderStages[1].pNext = NULL;
  2292. shaderStages[1].flags = 0;
  2293. shaderStages[1].stage = VK_SHADER_STAGE_FRAGMENT_BIT;
  2294. shaderStages[1].module = program.m_fsh->m_module;
  2295. shaderStages[1].pName = "main";
  2296. shaderStages[1].pSpecializationInfo = NULL;
  2297. VkPipelineViewportStateCreateInfo viewportState;
  2298. viewportState.sType = VK_STRUCTURE_TYPE_PIPELINE_VIEWPORT_STATE_CREATE_INFO;
  2299. viewportState.pNext = NULL;
  2300. viewportState.flags = 0;
  2301. viewportState.viewportCount = 1;
  2302. viewportState.pViewports = NULL;
  2303. viewportState.scissorCount = 1;
  2304. viewportState.pScissors = NULL;
  2305. VkPipelineMultisampleStateCreateInfo multisampleState;
  2306. multisampleState.sType = VK_STRUCTURE_TYPE_PIPELINE_MULTISAMPLE_STATE_CREATE_INFO;
  2307. multisampleState.pNext = NULL;
  2308. multisampleState.flags = 0;
  2309. multisampleState.rasterizationSamples = VK_SAMPLE_COUNT_1_BIT;
  2310. multisampleState.sampleShadingEnable = VK_FALSE;
  2311. multisampleState.minSampleShading = !!(BGFX_STATE_CONSERVATIVE_RASTER & _state) ? 1.0f : 0.0f;
  2312. multisampleState.pSampleMask = NULL;
  2313. multisampleState.alphaToCoverageEnable = !!(BGFX_STATE_BLEND_ALPHA_TO_COVERAGE & _state);
  2314. multisampleState.alphaToOneEnable = VK_FALSE;
  2315. VkGraphicsPipelineCreateInfo graphicsPipeline;
  2316. graphicsPipeline.sType = VK_STRUCTURE_TYPE_GRAPHICS_PIPELINE_CREATE_INFO;
  2317. graphicsPipeline.pNext = NULL;
  2318. graphicsPipeline.flags = 0;
  2319. graphicsPipeline.stageCount = BX_COUNTOF(shaderStages);
  2320. graphicsPipeline.pStages = shaderStages;
  2321. graphicsPipeline.pVertexInputState = &vertexInputState;
  2322. graphicsPipeline.pInputAssemblyState = &inputAssemblyState;
  2323. graphicsPipeline.pTessellationState = NULL;
  2324. graphicsPipeline.pViewportState = &viewportState;
  2325. graphicsPipeline.pRasterizationState = &rasterizationState;
  2326. graphicsPipeline.pMultisampleState = &multisampleState;
  2327. graphicsPipeline.pDepthStencilState = &depthStencilState;
  2328. graphicsPipeline.pColorBlendState = &colorBlendState;
  2329. graphicsPipeline.pDynamicState = &dynamicState;
  2330. graphicsPipeline.layout = m_pipelineLayout;
  2331. graphicsPipeline.renderPass = m_renderPass;
  2332. graphicsPipeline.subpass = 0;
  2333. graphicsPipeline.basePipelineHandle = VK_NULL_HANDLE;
  2334. graphicsPipeline.basePipelineIndex = 0;
  2335. uint32_t length = g_callback->cacheReadSize(hash);
  2336. bool cached = length > 0;
  2337. void* cachedData = NULL;
  2338. VkPipelineCacheCreateInfo pcci;
  2339. pcci.sType = VK_STRUCTURE_TYPE_PIPELINE_CACHE_CREATE_INFO;
  2340. pcci.pNext = NULL;
  2341. pcci.flags = 0;
  2342. pcci.initialDataSize = 0;
  2343. pcci.pInitialData = NULL;
  2344. if (cached)
  2345. {
  2346. cachedData = BX_ALLOC(g_allocator, length);
  2347. if (g_callback->cacheRead(hash, cachedData, length) )
  2348. {
  2349. BX_TRACE("Loading cached pipeline state (size %d).", length);
  2350. bx::MemoryReader reader(cachedData, length);
  2351. pcci.initialDataSize = (size_t)reader.remaining();
  2352. pcci.pInitialData = reader.getDataPtr();
  2353. }
  2354. }
  2355. VkPipelineCache cache;
  2356. VK_CHECK(vkCreatePipelineCache(m_device, &pcci, m_allocatorCb, &cache) );
  2357. VK_CHECK(vkCreateGraphicsPipelines(m_device
  2358. , cache
  2359. , 1
  2360. , &graphicsPipeline
  2361. , m_allocatorCb
  2362. , &pipeline
  2363. ) );
  2364. m_pipelineStateCache.add(hash, pipeline);
  2365. size_t dataSize;
  2366. VK_CHECK(vkGetPipelineCacheData(m_device, cache, &dataSize, NULL) );
  2367. if (0 < dataSize)
  2368. {
  2369. if (length < dataSize)
  2370. {
  2371. cachedData = BX_REALLOC(g_allocator, cachedData, dataSize);
  2372. }
  2373. VK_CHECK(vkGetPipelineCacheData(m_device, cache, &dataSize, cachedData) );
  2374. g_callback->cacheWrite(hash, cachedData, (uint32_t)dataSize);
  2375. }
  2376. VK_CHECK(vkMergePipelineCaches(m_device, m_pipelineCache, 1, &cache) );
  2377. vkDestroy(cache);
  2378. if (NULL != cachedData)
  2379. {
  2380. BX_FREE(g_allocator, cachedData);
  2381. }
  2382. return pipeline;
  2383. }
  2384. void commit(UniformBuffer& _uniformBuffer)
  2385. {
  2386. _uniformBuffer.reset();
  2387. for (;;)
  2388. {
  2389. uint32_t opcode = _uniformBuffer.read();
  2390. if (UniformType::End == opcode)
  2391. {
  2392. break;
  2393. }
  2394. UniformType::Enum type;
  2395. uint16_t loc;
  2396. uint16_t num;
  2397. uint16_t copy;
  2398. UniformBuffer::decodeOpcode(opcode, type, loc, num, copy);
  2399. const char* data;
  2400. if (copy)
  2401. {
  2402. data = _uniformBuffer.read(g_uniformTypeSize[type]*num);
  2403. }
  2404. else
  2405. {
  2406. UniformHandle handle;
  2407. bx::memCopy(&handle, _uniformBuffer.read(sizeof(UniformHandle) ), sizeof(UniformHandle) );
  2408. data = (const char*)m_uniforms[handle.idx];
  2409. }
  2410. #define CASE_IMPLEMENT_UNIFORM(_uniform, _dxsuffix, _type) \
  2411. case UniformType::_uniform: \
  2412. case UniformType::_uniform|BGFX_UNIFORM_FRAGMENTBIT: \
  2413. { \
  2414. setShaderUniform(uint8_t(type), loc, data, num); \
  2415. } \
  2416. break;
  2417. switch ( (uint32_t)type)
  2418. {
  2419. case UniformType::Mat3:
  2420. case UniformType::Mat3|BGFX_UNIFORM_FRAGMENTBIT:
  2421. {
  2422. float* value = (float*)data;
  2423. for (uint32_t ii = 0, count = num/3; ii < count; ++ii, loc += 3*16, value += 9)
  2424. {
  2425. Matrix4 mtx;
  2426. mtx.un.val[ 0] = value[0];
  2427. mtx.un.val[ 1] = value[1];
  2428. mtx.un.val[ 2] = value[2];
  2429. mtx.un.val[ 3] = 0.0f;
  2430. mtx.un.val[ 4] = value[3];
  2431. mtx.un.val[ 5] = value[4];
  2432. mtx.un.val[ 6] = value[5];
  2433. mtx.un.val[ 7] = 0.0f;
  2434. mtx.un.val[ 8] = value[6];
  2435. mtx.un.val[ 9] = value[7];
  2436. mtx.un.val[10] = value[8];
  2437. mtx.un.val[11] = 0.0f;
  2438. setShaderUniform(uint8_t(type), loc, &mtx.un.val[0], 3);
  2439. }
  2440. }
  2441. break;
  2442. CASE_IMPLEMENT_UNIFORM(Int1, I, int);
  2443. CASE_IMPLEMENT_UNIFORM(Vec4, F, float);
  2444. CASE_IMPLEMENT_UNIFORM(Mat4, F, float);
  2445. case UniformType::End:
  2446. break;
  2447. default:
  2448. BX_TRACE("%4d: INVALID 0x%08x, t %d, l %d, n %d, c %d", _uniformBuffer.getPos(), opcode, type, loc, num, copy);
  2449. break;
  2450. }
  2451. #undef CASE_IMPLEMENT_UNIFORM
  2452. }
  2453. }
  2454. void clearQuad(const Rect& _rect, const Clear& _clear, const float _palette[][4])
  2455. {
  2456. VkClearRect rect[1];
  2457. rect[0].rect.offset.x = _rect.m_x;
  2458. rect[0].rect.offset.y = _rect.m_y;
  2459. rect[0].rect.extent.width = _rect.m_width;
  2460. rect[0].rect.extent.height = _rect.m_height;
  2461. rect[0].baseArrayLayer = 0;
  2462. rect[0].layerCount = 1;
  2463. uint32_t numMrt = 1;
  2464. // FrameBufferHandle fbh = m_fbh;
  2465. // if (isValid(fbh) )
  2466. // {
  2467. // const FrameBufferVK& fb = m_frameBuffers[fbh.idx];
  2468. // numMrt = bx::uint32_max(1, fb.m_num);
  2469. // }
  2470. VkClearAttachment attachments[BGFX_CONFIG_MAX_FRAME_BUFFERS];
  2471. uint32_t mrt = 0;
  2472. if (true //NULL != m_currentColor
  2473. && BGFX_CLEAR_COLOR & _clear.m_flags)
  2474. {
  2475. if (BGFX_CLEAR_COLOR_USE_PALETTE & _clear.m_flags)
  2476. {
  2477. for (uint32_t ii = 0; ii < numMrt; ++ii)
  2478. {
  2479. attachments[mrt].colorAttachment = mrt;
  2480. attachments[mrt].aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
  2481. uint8_t index = (uint8_t)bx::uint32_min(BGFX_CONFIG_MAX_COLOR_PALETTE-1, _clear.m_index[ii]);
  2482. bx::memCopy(&attachments[mrt].clearValue.color.float32, _palette[index], 16);
  2483. ++mrt;
  2484. }
  2485. }
  2486. else
  2487. {
  2488. float frgba[4] =
  2489. {
  2490. _clear.m_index[0] * 1.0f / 255.0f,
  2491. _clear.m_index[1] * 1.0f / 255.0f,
  2492. _clear.m_index[2] * 1.0f / 255.0f,
  2493. _clear.m_index[3] * 1.0f / 255.0f,
  2494. };
  2495. for (uint32_t ii = 0; ii < numMrt; ++ii)
  2496. {
  2497. attachments[mrt].colorAttachment = mrt;
  2498. attachments[mrt].aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
  2499. bx::memCopy(&attachments[mrt].clearValue.color.float32, frgba, 16);
  2500. ++mrt;
  2501. }
  2502. }
  2503. }
  2504. if (true //NULL != m_currentDepthStencil
  2505. && (BGFX_CLEAR_DEPTH | BGFX_CLEAR_STENCIL) & _clear.m_flags)
  2506. {
  2507. attachments[mrt].colorAttachment = mrt;
  2508. attachments[mrt].aspectMask = 0;
  2509. attachments[mrt].aspectMask |= (_clear.m_flags & BGFX_CLEAR_DEPTH ) ? VK_IMAGE_ASPECT_DEPTH_BIT : 0;
  2510. attachments[mrt].aspectMask |= (_clear.m_flags & BGFX_CLEAR_STENCIL) ? VK_IMAGE_ASPECT_STENCIL_BIT : 0;
  2511. attachments[mrt].clearValue.depthStencil.stencil = _clear.m_stencil;
  2512. attachments[mrt].clearValue.depthStencil.depth = _clear.m_depth;
  2513. ++mrt;
  2514. }
  2515. vkCmdClearAttachments(m_commandBuffer
  2516. , mrt
  2517. , attachments
  2518. , BX_COUNTOF(rect)
  2519. , rect
  2520. );
  2521. }
  2522. uint64_t kick(VkSemaphore _wait = VK_NULL_HANDLE, VkSemaphore _signal = VK_NULL_HANDLE)
  2523. {
  2524. VkPipelineStageFlags stageFlags = 0
  2525. | VK_PIPELINE_STAGE_BOTTOM_OF_PIPE_BIT
  2526. ;
  2527. VkSubmitInfo si;
  2528. si.sType = VK_STRUCTURE_TYPE_SUBMIT_INFO;
  2529. si.pNext = NULL;
  2530. si.waitSemaphoreCount = VK_NULL_HANDLE != _wait;
  2531. si.pWaitSemaphores = &_wait;
  2532. si.pWaitDstStageMask = &stageFlags;
  2533. si.commandBufferCount = 1;
  2534. si.pCommandBuffers = &m_commandBuffers[m_backBufferColorIdx];
  2535. si.signalSemaphoreCount = VK_NULL_HANDLE != _signal;
  2536. si.pSignalSemaphores = &_signal;
  2537. // VK_CHECK(vkResetFences(m_device, 1, &m_fence) );
  2538. VK_CHECK(vkQueueSubmit(m_queueGraphics, 1, &si, VK_NULL_HANDLE) );
  2539. return 0;
  2540. }
  2541. void finish()
  2542. {
  2543. finishAll();
  2544. }
  2545. void finishAll()
  2546. {
  2547. VK_CHECK(vkQueueWaitIdle(m_queueGraphics) );
  2548. // VK_CHECK(vkWaitForFences(m_device, 1, &m_fence, true, INT64_MAX) );
  2549. }
  2550. uint32_t selectMemoryType(uint32_t _memoryTypeBits, uint32_t _propertyFlags) const
  2551. {
  2552. for (uint32_t ii = 0, num = m_memoryProperties.memoryTypeCount; ii < num; ++ii)
  2553. {
  2554. const VkMemoryType& memType = m_memoryProperties.memoryTypes[ii];
  2555. if ( (0 != ( (1<<ii) & _memoryTypeBits) )
  2556. && ( (memType.propertyFlags & _propertyFlags) == _propertyFlags) )
  2557. {
  2558. return ii;
  2559. }
  2560. }
  2561. BX_TRACE("Failed to find memory that supports flags 0x%08x.", _propertyFlags);
  2562. return 0;
  2563. }
  2564. VkAllocationCallbacks* m_allocatorCb;
  2565. VkDebugReportCallbackEXT m_debugReportCallback;
  2566. VkInstance m_instance;
  2567. VkPhysicalDevice m_physicalDevice;
  2568. VkPhysicalDeviceProperties m_deviceProperties;
  2569. VkPhysicalDeviceMemoryProperties m_memoryProperties;
  2570. VkSwapchainCreateInfoKHR m_sci;
  2571. VkSurfaceKHR m_surface;
  2572. VkSwapchainKHR m_swapchain;
  2573. VkImage m_backBufferColorImage[4];
  2574. VkImageView m_backBufferColorImageView[4];
  2575. VkFramebuffer m_backBufferColor[4];
  2576. VkCommandBuffer m_commandBuffers[4];
  2577. VkCommandBuffer m_commandBuffer;
  2578. VkFormat m_backBufferDepthStencilFormat;
  2579. VkDeviceMemory m_backBufferDepthStencilMemory;
  2580. VkImage m_backBufferDepthStencilImage;
  2581. VkImageView m_backBufferDepthStencilImageView;
  2582. ScratchBufferVK m_scratchBuffer[4];
  2583. VkSemaphore m_presentDone[4];
  2584. uint32_t m_qfiGraphics;
  2585. uint32_t m_qfiCompute;
  2586. VkDevice m_device;
  2587. VkQueue m_queueGraphics;
  2588. VkQueue m_queueCompute;
  2589. VkFence m_fence;
  2590. VkRenderPass m_renderPass;
  2591. VkDescriptorPool m_descriptorPool;
  2592. VkDescriptorSetLayout m_descriptorSetLayout;
  2593. VkPipelineLayout m_pipelineLayout;
  2594. VkPipelineCache m_pipelineCache;
  2595. VkCommandPool m_commandPool;
  2596. void* m_renderdocdll;
  2597. void* m_vulkan1dll;
  2598. IndexBufferVK m_indexBuffers[BGFX_CONFIG_MAX_INDEX_BUFFERS];
  2599. VertexBufferVK m_vertexBuffers[BGFX_CONFIG_MAX_VERTEX_BUFFERS];
  2600. ShaderVK m_shaders[BGFX_CONFIG_MAX_SHADERS];
  2601. ProgramVK m_program[BGFX_CONFIG_MAX_PROGRAMS];
  2602. TextureVK m_textures[BGFX_CONFIG_MAX_TEXTURES];
  2603. VertexDecl m_vertexDecls[BGFX_CONFIG_MAX_VERTEX_DECLS];
  2604. FrameBufferVK m_frameBuffers[BGFX_CONFIG_MAX_FRAME_BUFFERS];
  2605. void* m_uniforms[BGFX_CONFIG_MAX_UNIFORMS];
  2606. Matrix4 m_predefinedUniforms[PredefinedUniform::Count];
  2607. UniformRegistry m_uniformReg;
  2608. StateCacheT<VkPipeline> m_pipelineStateCache;
  2609. Resolution m_resolution;
  2610. uint32_t m_maxAnisotropy;
  2611. bool m_depthClamp;
  2612. bool m_wireframe;
  2613. TextVideoMem m_textVideoMem;
  2614. uint8_t m_fsScratch[64<<10];
  2615. uint8_t m_vsScratch[64<<10];
  2616. uint32_t m_fsChanges;
  2617. uint32_t m_vsChanges;
  2618. uint32_t m_backBufferColorIdx;
  2619. FrameBufferHandle m_fbh;
  2620. };
  2621. static RendererContextVK* s_renderVK;
  2622. RendererContextI* rendererCreate(const Init& _init)
  2623. {
  2624. s_renderVK = BX_NEW(g_allocator, RendererContextVK);
  2625. if (!s_renderVK->init(_init) )
  2626. {
  2627. BX_DELETE(g_allocator, s_renderVK);
  2628. s_renderVK = NULL;
  2629. }
  2630. return s_renderVK;
  2631. }
  2632. void rendererDestroy()
  2633. {
  2634. s_renderVK->shutdown();
  2635. BX_DELETE(g_allocator, s_renderVK);
  2636. s_renderVK = NULL;
  2637. }
  2638. #define VK_DESTROY_FUNC(_name) \
  2639. void vkDestroy(Vk##_name& _obj) \
  2640. { \
  2641. if (VK_NULL_HANDLE != _obj) \
  2642. { \
  2643. vkDestroy##_name(s_renderVK->m_device, _obj, s_renderVK->m_allocatorCb); \
  2644. _obj = VK_NULL_HANDLE; \
  2645. } \
  2646. }
  2647. VK_DESTROY
  2648. #undef VK_DESTROY_FUNC
  2649. void ScratchBufferVK::create(uint32_t _size, uint32_t _maxDescriptors)
  2650. {
  2651. m_maxDescriptors = _maxDescriptors;
  2652. m_descriptorSet = (VkDescriptorSet*)BX_ALLOC(g_allocator, _maxDescriptors * sizeof(VkDescriptorSet) );
  2653. VkAllocationCallbacks* allocatorCb = s_renderVK->m_allocatorCb;
  2654. VkDevice device = s_renderVK->m_device;
  2655. VkDescriptorSetAllocateInfo dsai;
  2656. dsai.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_ALLOCATE_INFO;
  2657. dsai.pNext = NULL;
  2658. dsai.descriptorPool = s_renderVK->m_descriptorPool;
  2659. dsai.descriptorSetCount = 1;
  2660. dsai.pSetLayouts = &s_renderVK->m_descriptorSetLayout;
  2661. for (uint32_t ii = 0, num = m_maxDescriptors; ii < num; ++ii)
  2662. {
  2663. VK_CHECK(vkAllocateDescriptorSets(device, &dsai, &m_descriptorSet[ii]) );
  2664. }
  2665. VkBufferCreateInfo bci;
  2666. bci.sType = VK_STRUCTURE_TYPE_BUFFER_CREATE_INFO;
  2667. bci.pNext = NULL;
  2668. bci.flags = 0;
  2669. bci.size = _size;
  2670. bci.usage = 0
  2671. | VK_BUFFER_USAGE_UNIFORM_BUFFER_BIT
  2672. // | VK_BUFFER_USAGE_TRANSFER_DST_BIT
  2673. ;
  2674. bci.sharingMode = VK_SHARING_MODE_EXCLUSIVE;
  2675. bci.queueFamilyIndexCount = 0;
  2676. bci.pQueueFamilyIndices = NULL;
  2677. VK_CHECK(vkCreateBuffer(device
  2678. , &bci
  2679. , allocatorCb
  2680. , &m_buffer
  2681. ) );
  2682. VkMemoryRequirements mr;
  2683. vkGetBufferMemoryRequirements(device
  2684. , m_buffer
  2685. , &mr
  2686. );
  2687. VkMemoryAllocateInfo ma;
  2688. ma.sType = VK_STRUCTURE_TYPE_MEMORY_ALLOCATE_INFO;
  2689. ma.pNext = NULL;
  2690. ma.allocationSize = mr.size;
  2691. ma.memoryTypeIndex = s_renderVK->selectMemoryType(mr.memoryTypeBits
  2692. , VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT
  2693. );
  2694. VK_CHECK(vkAllocateMemory(device
  2695. , &ma
  2696. , allocatorCb
  2697. , &m_deviceMem
  2698. ) );
  2699. m_size = (uint32_t)mr.size;
  2700. m_pos = 0;
  2701. VK_CHECK(vkBindBufferMemory(device, m_buffer, m_deviceMem, 0) );
  2702. VK_CHECK(vkMapMemory(device, m_deviceMem, 0, ma.allocationSize, 0, (void**)&m_data) );
  2703. }
  2704. void ScratchBufferVK::destroy()
  2705. {
  2706. VkAllocationCallbacks* allocatorCb = s_renderVK->m_allocatorCb;
  2707. VkDevice device = s_renderVK->m_device;
  2708. vkFreeDescriptorSets(device, s_renderVK->m_descriptorPool, m_maxDescriptors, m_descriptorSet);
  2709. BX_FREE(g_allocator, m_descriptorSet);
  2710. vkUnmapMemory(device, m_deviceMem);
  2711. vkDestroy(m_buffer);
  2712. vkFreeMemory(device
  2713. , m_deviceMem
  2714. , allocatorCb
  2715. );
  2716. }
  2717. void ScratchBufferVK::reset(VkDescriptorBufferInfo& /*_descriptorBufferInfo*/)
  2718. {
  2719. m_pos = 0;
  2720. m_currentDs = 0;
  2721. }
  2722. void* ScratchBufferVK::allocUbv(VkDescriptorBufferInfo& _descriptorBufferInfo, uint32_t _size)
  2723. {
  2724. uint32_t total = bx::strideAlign(_size
  2725. , uint32_t(s_renderVK->m_deviceProperties.limits.minUniformBufferOffsetAlignment)
  2726. );
  2727. _descriptorBufferInfo.buffer = m_buffer;
  2728. _descriptorBufferInfo.offset = m_pos;
  2729. _descriptorBufferInfo.range = total;
  2730. VkWriteDescriptorSet wds[1];
  2731. wds[0].sType = VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET;
  2732. wds[0].pNext = NULL;
  2733. wds[0].dstSet = m_descriptorSet[m_currentDs];
  2734. wds[0].dstBinding = DslBinding::UniformBuffer;
  2735. wds[0].dstArrayElement = 0;
  2736. wds[0].descriptorCount = 1;
  2737. wds[0].descriptorType = VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER;
  2738. wds[0].pImageInfo = NULL;
  2739. wds[0].pBufferInfo = &_descriptorBufferInfo;
  2740. wds[0].pTexelBufferView = NULL;
  2741. vkUpdateDescriptorSets(s_renderVK->m_device, BX_COUNTOF(wds), wds, 0, NULL);
  2742. void* data = &m_data[m_pos];
  2743. m_pos += total;
  2744. ++m_currentDs;
  2745. return data;
  2746. }
  2747. VkResult ImageVK::create(VkFormat _format, const VkExtent3D& _extent)
  2748. {
  2749. VkResult result;
  2750. VkAllocationCallbacks* allocatorCb = s_renderVK->m_allocatorCb;
  2751. VkDevice device = s_renderVK->m_device;
  2752. VkImageCreateInfo ici;
  2753. ici.sType = VK_STRUCTURE_TYPE_IMAGE_CREATE_INFO;
  2754. ici.pNext = NULL;
  2755. ici.flags = 0;
  2756. ici.imageType = VK_IMAGE_TYPE_2D;
  2757. ici.format = _format;
  2758. ici.extent = _extent;
  2759. ici.mipLevels = 1;
  2760. ici.arrayLayers = 1;
  2761. ici.samples = VK_SAMPLE_COUNT_1_BIT;
  2762. ici.tiling = VK_IMAGE_TILING_OPTIMAL;
  2763. ici.usage = 0
  2764. | VK_IMAGE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT
  2765. | VK_IMAGE_USAGE_TRANSFER_SRC_BIT
  2766. ;
  2767. ici.sharingMode = VK_SHARING_MODE_EXCLUSIVE;
  2768. ici.queueFamilyIndexCount = 0;
  2769. ici.pQueueFamilyIndices = 0;
  2770. ici.initialLayout = VK_IMAGE_LAYOUT_UNDEFINED;
  2771. result = vkCreateImage(device, &ici, allocatorCb, &m_image);
  2772. if (VK_SUCCESS != result)
  2773. {
  2774. BX_TRACE("vkCreateImage failed %d: %s.", result, getName(result) );
  2775. return result;
  2776. }
  2777. VkMemoryRequirements mr;
  2778. vkGetImageMemoryRequirements(device, m_image, &mr);
  2779. VkMemoryAllocateInfo ma;
  2780. ma.sType = VK_STRUCTURE_TYPE_MEMORY_ALLOCATE_INFO;
  2781. ma.pNext = NULL;
  2782. ma.allocationSize = mr.size;
  2783. ma.memoryTypeIndex = s_renderVK->selectMemoryType(mr.memoryTypeBits
  2784. , VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT
  2785. );
  2786. result = vkAllocateMemory(device
  2787. , &ma
  2788. , allocatorCb
  2789. , &m_memory
  2790. );
  2791. if (VK_SUCCESS != result)
  2792. {
  2793. BX_TRACE("vkAllocateMemory failed %d: %s.", result, getName(result) );
  2794. destroy();
  2795. return result;
  2796. }
  2797. result = vkBindImageMemory(device, m_image, m_memory, 0);
  2798. if (VK_SUCCESS != result)
  2799. {
  2800. BX_TRACE("vkBindImageMemory failed %d: %s.", result, getName(result) );
  2801. destroy();
  2802. return result;
  2803. }
  2804. VkImageViewCreateInfo ivci;
  2805. ivci.sType = VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO;
  2806. ivci.pNext = NULL;
  2807. ivci.flags = 0;
  2808. ivci.image = m_image;
  2809. ivci.viewType = VK_IMAGE_VIEW_TYPE_2D;
  2810. ivci.format = _format;
  2811. ivci.components.r = VK_COMPONENT_SWIZZLE_IDENTITY;
  2812. ivci.components.g = VK_COMPONENT_SWIZZLE_IDENTITY;
  2813. ivci.components.b = VK_COMPONENT_SWIZZLE_IDENTITY;
  2814. ivci.components.a = VK_COMPONENT_SWIZZLE_IDENTITY;
  2815. ivci.subresourceRange.aspectMask = 0
  2816. | VK_IMAGE_ASPECT_DEPTH_BIT
  2817. | VK_IMAGE_ASPECT_STENCIL_BIT
  2818. ;
  2819. ivci.subresourceRange.baseMipLevel = 0;
  2820. ivci.subresourceRange.levelCount = 1;
  2821. ivci.subresourceRange.baseArrayLayer = 0;
  2822. ivci.subresourceRange.layerCount = 1;
  2823. result = vkCreateImageView(device, &ivci, allocatorCb, &m_imageView);
  2824. if (VK_SUCCESS != result)
  2825. {
  2826. BX_TRACE("vkCreateImageView failed %d: %s.", result, getName(result) );
  2827. destroy();
  2828. return result;
  2829. }
  2830. return VK_SUCCESS;
  2831. }
  2832. void ImageVK::destroy()
  2833. {
  2834. vkDestroy(m_imageView);
  2835. vkDestroy(m_image);
  2836. if (VK_NULL_HANDLE != m_memory)
  2837. {
  2838. vkFreeMemory(s_renderVK->m_device, m_memory, s_renderVK->m_allocatorCb);
  2839. m_memory = VK_NULL_HANDLE;
  2840. }
  2841. }
  2842. void BufferVK::create(uint32_t _size, void* _data, uint16_t _flags, bool _vertex, uint32_t _stride)
  2843. {
  2844. BX_UNUSED(_stride);
  2845. m_size = _size;
  2846. m_flags = _flags;
  2847. m_dynamic = NULL == _data;
  2848. VkBufferCreateInfo bci;
  2849. bci.sType = VK_STRUCTURE_TYPE_BUFFER_CREATE_INFO;
  2850. bci.pNext = NULL;
  2851. bci.flags = 0;
  2852. bci.size = _size;
  2853. bci.usage = 0
  2854. | (m_dynamic ? VK_BUFFER_USAGE_TRANSFER_DST_BIT : 0)
  2855. | (_vertex ? VK_BUFFER_USAGE_VERTEX_BUFFER_BIT : VK_BUFFER_USAGE_INDEX_BUFFER_BIT)
  2856. ;
  2857. bci.sharingMode = VK_SHARING_MODE_EXCLUSIVE;
  2858. bci.queueFamilyIndexCount = 0;
  2859. bci.pQueueFamilyIndices = NULL;
  2860. VkAllocationCallbacks* allocatorCb = s_renderVK->m_allocatorCb;
  2861. VkDevice device = s_renderVK->m_device;
  2862. VK_CHECK(vkCreateBuffer(device
  2863. , &bci
  2864. , allocatorCb
  2865. , &m_buffer
  2866. ) );
  2867. VkMemoryRequirements mr;
  2868. vkGetBufferMemoryRequirements(device
  2869. , m_buffer
  2870. , &mr
  2871. );
  2872. VkMemoryAllocateInfo ma;
  2873. ma.sType = VK_STRUCTURE_TYPE_MEMORY_ALLOCATE_INFO;
  2874. ma.pNext = NULL;
  2875. ma.allocationSize = mr.size;
  2876. ma.memoryTypeIndex = s_renderVK->selectMemoryType(mr.memoryTypeBits
  2877. , VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT
  2878. );
  2879. VK_CHECK(vkAllocateMemory(device
  2880. , &ma
  2881. , allocatorCb
  2882. , &m_deviceMem
  2883. ) );
  2884. if (!m_dynamic)
  2885. {
  2886. void* dst;
  2887. VK_CHECK(vkMapMemory(device, m_deviceMem, 0, ma.allocationSize, 0, &dst) );
  2888. bx::memCopy(dst, _data, _size);
  2889. vkUnmapMemory(device, m_deviceMem);
  2890. }
  2891. VK_CHECK(vkBindBufferMemory(device, m_buffer, m_deviceMem, 0) );
  2892. }
  2893. void BufferVK::update(VkCommandBuffer _commandBuffer, uint32_t _offset, uint32_t _size, void* _data, bool _discard)
  2894. {
  2895. BX_UNUSED(_commandBuffer, _offset, _size, _data, _discard);
  2896. }
  2897. void BufferVK::destroy()
  2898. {
  2899. if (VK_NULL_HANDLE != m_buffer)
  2900. {
  2901. VkAllocationCallbacks* allocatorCb = s_renderVK->m_allocatorCb;
  2902. VkDevice device = s_renderVK->m_device;
  2903. vkDestroy(m_buffer);
  2904. vkFreeMemory(device
  2905. , m_deviceMem
  2906. , allocatorCb
  2907. );
  2908. m_dynamic = false;
  2909. }
  2910. }
  2911. void VertexBufferVK::create(uint32_t _size, void* _data, VertexDeclHandle _declHandle, uint16_t _flags)
  2912. {
  2913. BufferVK::create(_size, _data, _flags, true);
  2914. m_decl = _declHandle;
  2915. }
  2916. void ShaderVK::create(const Memory* _mem)
  2917. {
  2918. bx::MemoryReader reader(_mem->data, _mem->size);
  2919. uint32_t magic;
  2920. bx::read(&reader, magic);
  2921. VkShaderStageFlagBits shaderStage;
  2922. BX_UNUSED(shaderStage);
  2923. switch (magic)
  2924. {
  2925. case BGFX_CHUNK_MAGIC_CSH: shaderStage = VK_SHADER_STAGE_COMPUTE_BIT; break;
  2926. case BGFX_CHUNK_MAGIC_FSH: shaderStage = VK_SHADER_STAGE_FRAGMENT_BIT; break;
  2927. case BGFX_CHUNK_MAGIC_VSH: shaderStage = VK_SHADER_STAGE_VERTEX_BIT; break;
  2928. default:
  2929. BGFX_FATAL(false, Fatal::InvalidShader, "Unknown shader format %x.", magic);
  2930. break;
  2931. }
  2932. bool fragment = BGFX_CHUNK_MAGIC_FSH == magic;
  2933. uint32_t iohash;
  2934. bx::read(&reader, iohash);
  2935. uint16_t count;
  2936. bx::read(&reader, count);
  2937. m_numPredefined = 0;
  2938. m_numUniforms = count;
  2939. BX_TRACE("%s Shader consts %d"
  2940. , BGFX_CHUNK_MAGIC_FSH == magic ? "Fragment" : BGFX_CHUNK_MAGIC_VSH == magic ? "Vertex" : "Compute"
  2941. , count
  2942. );
  2943. uint8_t fragmentBit = fragment ? BGFX_UNIFORM_FRAGMENTBIT : 0;
  2944. if (0 < count)
  2945. {
  2946. for (uint32_t ii = 0; ii < count; ++ii)
  2947. {
  2948. uint8_t nameSize = 0;
  2949. bx::read(&reader, nameSize);
  2950. char name[256];
  2951. bx::read(&reader, &name, nameSize);
  2952. name[nameSize] = '\0';
  2953. uint8_t type = 0;
  2954. bx::read(&reader, type);
  2955. uint8_t num;
  2956. bx::read(&reader, num);
  2957. uint16_t regIndex;
  2958. bx::read(&reader, regIndex);
  2959. uint16_t regCount;
  2960. bx::read(&reader, regCount);
  2961. const char* kind = "invalid";
  2962. PredefinedUniform::Enum predefined = nameToPredefinedUniformEnum(name);
  2963. if (PredefinedUniform::Count != predefined)
  2964. {
  2965. kind = "predefined";
  2966. m_predefined[m_numPredefined].m_loc = regIndex;
  2967. m_predefined[m_numPredefined].m_count = regCount;
  2968. m_predefined[m_numPredefined].m_type = uint8_t(predefined|fragmentBit);
  2969. m_numPredefined++;
  2970. }
  2971. else if (0 == (BGFX_UNIFORM_SAMPLERBIT & type) )
  2972. {
  2973. const UniformRegInfo* info = s_renderVK->m_uniformReg.find(name);
  2974. BX_CHECK(NULL != info, "User defined uniform '%s' is not found, it won't be set.", name);
  2975. if (NULL != info)
  2976. {
  2977. if (NULL == m_constantBuffer)
  2978. {
  2979. m_constantBuffer = UniformBuffer::create(1024);
  2980. }
  2981. kind = "user";
  2982. m_constantBuffer->writeUniformHandle( (UniformType::Enum)(type|fragmentBit), regIndex, info->m_handle, regCount);
  2983. }
  2984. }
  2985. else
  2986. {
  2987. kind = "sampler";
  2988. }
  2989. BX_TRACE("\t%s: %s (%s), num %2d, r.index %3d, r.count %2d"
  2990. , kind
  2991. , name
  2992. , getUniformTypeName(UniformType::Enum(type&~BGFX_UNIFORM_MASK) )
  2993. , num
  2994. , regIndex
  2995. , regCount
  2996. );
  2997. BX_UNUSED(kind);
  2998. }
  2999. if (NULL != m_constantBuffer)
  3000. {
  3001. m_constantBuffer->finish();
  3002. }
  3003. }
  3004. uint32_t shaderSize;
  3005. bx::read(&reader, shaderSize);
  3006. const void* code = reader.getDataPtr();
  3007. bx::skip(&reader, shaderSize+1);
  3008. m_code = alloc(shaderSize);
  3009. bx::memCopy(m_code->data
  3010. , code
  3011. , shaderSize
  3012. );
  3013. VkShaderModuleCreateInfo smci;
  3014. smci.sType = VK_STRUCTURE_TYPE_SHADER_MODULE_CREATE_INFO;
  3015. smci.pNext = NULL;
  3016. smci.flags = 0;
  3017. smci.codeSize = m_code->size;
  3018. smci.pCode = (const uint32_t*)m_code->data;
  3019. VK_CHECK(vkCreateShaderModule(
  3020. s_renderVK->m_device
  3021. , &smci
  3022. , s_renderVK->m_allocatorCb
  3023. , &m_module
  3024. ) );
  3025. bx::memSet(m_attrMask, 0, sizeof(m_attrMask) );
  3026. bx::memSet(m_attrRemap, 0, sizeof(m_attrRemap) );
  3027. bx::read(&reader, m_numAttrs);
  3028. for (uint8_t ii = 0; ii < m_numAttrs; ++ii)
  3029. {
  3030. uint16_t id;
  3031. bx::read(&reader, id);
  3032. Attrib::Enum attr = idToAttrib(id);
  3033. if (Attrib::Count != attr)
  3034. {
  3035. m_attrMask[attr] = UINT16_MAX;
  3036. m_attrRemap[attr] = ii;
  3037. }
  3038. }
  3039. bx::HashMurmur2A murmur;
  3040. murmur.begin();
  3041. murmur.add(iohash);
  3042. murmur.add(m_code->data, m_code->size);
  3043. murmur.add(m_numAttrs);
  3044. murmur.add(m_attrMask, m_numAttrs);
  3045. murmur.add(m_attrRemap, m_numAttrs);
  3046. m_hash = murmur.end();
  3047. bx::read(&reader, m_size);
  3048. }
  3049. void ShaderVK::destroy()
  3050. {
  3051. if (NULL != m_constantBuffer)
  3052. {
  3053. UniformBuffer::destroy(m_constantBuffer);
  3054. m_constantBuffer = NULL;
  3055. }
  3056. m_numPredefined = 0;
  3057. if (NULL != m_code)
  3058. {
  3059. release(m_code);
  3060. m_code = NULL;
  3061. m_hash = 0;
  3062. }
  3063. if (VK_NULL_HANDLE != m_module)
  3064. {
  3065. vkDestroy(m_module);
  3066. }
  3067. }
  3068. void TextureVK::destroy()
  3069. {
  3070. }
  3071. void FrameBufferVK::destroy()
  3072. {
  3073. }
  3074. void RendererContextVK::submitBlit(BlitState& _bs, uint16_t _view)
  3075. {
  3076. while (_bs.hasItem(_view) )
  3077. {
  3078. const BlitItem& blit = _bs.advance();
  3079. BX_UNUSED(blit);
  3080. }
  3081. }
  3082. void RendererContextVK::submit(Frame* _render, ClearQuad& _clearQuad, TextVideoMemBlitter& _textVideoMemBlitter)
  3083. {
  3084. BX_UNUSED(_render, _clearQuad, _textVideoMemBlitter);
  3085. updateResolution(_render->m_resolution);
  3086. int64_t timeBegin = bx::getHPCounter();
  3087. int64_t captureElapsed = 0;
  3088. // m_gpuTimer.begin(m_commandList);
  3089. if (0 < _render->m_iboffset)
  3090. {
  3091. // TransientIndexBuffer* ib = _render->m_transientIb;
  3092. // m_indexBuffers[ib->handle.idx].update(m_commandList, 0, _render->m_iboffset, ib->data);
  3093. }
  3094. if (0 < _render->m_vboffset)
  3095. {
  3096. // TransientVertexBuffer* vb = _render->m_transientVb;
  3097. // m_vertexBuffers[vb->handle.idx].update(m_commandList, 0, _render->m_vboffset, vb->data);
  3098. }
  3099. _render->sort();
  3100. RenderDraw currentState;
  3101. currentState.clear();
  3102. currentState.m_stateFlags = BGFX_STATE_NONE;
  3103. currentState.m_stencil = packStencil(BGFX_STENCIL_NONE, BGFX_STENCIL_NONE);
  3104. _render->m_hmdInitialized = false;
  3105. const bool hmdEnabled = false;
  3106. ViewState viewState(_render, hmdEnabled);
  3107. viewState.reset(_render, hmdEnabled);
  3108. // bool wireframe = !!(_render->m_debug&BGFX_DEBUG_WIREFRAME);
  3109. // setDebugWireframe(wireframe);
  3110. uint16_t currentSamplerStateIdx = kInvalidHandle;
  3111. uint16_t currentProgramIdx = kInvalidHandle;
  3112. uint32_t currentBindHash = 0;
  3113. bool hasPredefined = false;
  3114. bool commandListChanged = false;
  3115. VkPipeline currentPipeline = VK_NULL_HANDLE;
  3116. SortKey key;
  3117. uint16_t view = UINT16_MAX;
  3118. FrameBufferHandle fbh = { BGFX_CONFIG_MAX_FRAME_BUFFERS };
  3119. BlitState bs(_render);
  3120. uint32_t blendFactor = 0;
  3121. const uint64_t primType = _render->m_debug&BGFX_DEBUG_WIREFRAME ? BGFX_STATE_PT_LINES : 0;
  3122. uint8_t primIndex = uint8_t(primType >> BGFX_STATE_PT_SHIFT);
  3123. PrimInfo prim = s_primInfo[primIndex];
  3124. bool wasCompute = false;
  3125. bool viewHasScissor = false;
  3126. bool restoreScissor = false;
  3127. Rect viewScissorRect;
  3128. viewScissorRect.clear();
  3129. uint32_t statsNumPrimsSubmitted[BX_COUNTOF(s_primInfo)] = {};
  3130. uint32_t statsNumPrimsRendered[BX_COUNTOF(s_primInfo)] = {};
  3131. uint32_t statsNumInstances[BX_COUNTOF(s_primInfo)] = {};
  3132. uint32_t statsNumIndices = 0;
  3133. uint32_t statsKeyType[2] = {};
  3134. VkSemaphore renderWait = m_presentDone[m_backBufferColorIdx];
  3135. VK_CHECK(vkAcquireNextImageKHR(m_device
  3136. , m_swapchain
  3137. , UINT64_MAX
  3138. , renderWait
  3139. , VK_NULL_HANDLE
  3140. , &m_backBufferColorIdx
  3141. ) );
  3142. const uint64_t f0 = BGFX_STATE_BLEND_FUNC(BGFX_STATE_BLEND_FACTOR, BGFX_STATE_BLEND_FACTOR);
  3143. const uint64_t f1 = BGFX_STATE_BLEND_FUNC(BGFX_STATE_BLEND_INV_FACTOR, BGFX_STATE_BLEND_INV_FACTOR);
  3144. ScratchBufferVK& scratchBuffer = m_scratchBuffer[m_backBufferColorIdx];
  3145. VkDescriptorBufferInfo descriptorBufferInfo;
  3146. scratchBuffer.reset(descriptorBufferInfo);
  3147. VkCommandBufferBeginInfo cbbi;
  3148. cbbi.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_BEGIN_INFO;
  3149. cbbi.pNext = NULL;
  3150. cbbi.flags = 0
  3151. | VK_COMMAND_BUFFER_USAGE_ONE_TIME_SUBMIT_BIT
  3152. // | VK_COMMAND_BUFFER_USAGE_RENDER_PASS_CONTINUE_BIT
  3153. ;
  3154. cbbi.pInheritanceInfo = NULL;
  3155. m_commandBuffer = m_commandBuffers[m_backBufferColorIdx];
  3156. VK_CHECK(vkBeginCommandBuffer(m_commandBuffer, &cbbi) );
  3157. setImageMemoryBarrier(m_commandBuffer
  3158. , m_backBufferColorImage[m_backBufferColorIdx]
  3159. , VK_IMAGE_LAYOUT_PRESENT_SRC_KHR
  3160. , VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL
  3161. );
  3162. VkRenderPassBeginInfo rpbi;
  3163. rpbi.sType = VK_STRUCTURE_TYPE_RENDER_PASS_BEGIN_INFO;
  3164. rpbi.pNext = NULL;
  3165. rpbi.renderPass = m_renderPass;
  3166. rpbi.framebuffer = m_backBufferColor[m_backBufferColorIdx];
  3167. rpbi.renderArea.offset.x = 0;
  3168. rpbi.renderArea.offset.y = 0;
  3169. rpbi.renderArea.extent = m_sci.imageExtent;
  3170. rpbi.clearValueCount = 0;
  3171. rpbi.pClearValues = NULL;
  3172. bool beginRenderPass = false;
  3173. if (0 == (_render->m_debug&BGFX_DEBUG_IFH) )
  3174. {
  3175. // m_batch.begin();
  3176. // uint8_t eye = 0;
  3177. // uint8_t restartState = 0;
  3178. viewState.m_rect = _render->m_view[0].m_rect;
  3179. int32_t numItems = _render->m_numRenderItems;
  3180. for (int32_t item = 0, restartItem = numItems; item < numItems || restartItem < numItems;)
  3181. {
  3182. const uint64_t encodedKey = _render->m_sortKeys[item];
  3183. const bool isCompute = key.decode(encodedKey, _render->m_viewRemap);
  3184. statsKeyType[isCompute]++;
  3185. const bool viewChanged = 0
  3186. || key.m_view != view
  3187. || item == numItems
  3188. ;
  3189. const uint32_t itemIdx = _render->m_sortValues[item];
  3190. const RenderItem& renderItem = _render->m_renderItem[itemIdx];
  3191. const RenderBind& renderBind = _render->m_renderItemBind[itemIdx];
  3192. ++item;
  3193. if (viewChanged)
  3194. {
  3195. if (beginRenderPass)
  3196. {
  3197. vkCmdEndRenderPass(m_commandBuffer);
  3198. beginRenderPass = false;
  3199. }
  3200. VK_CHECK(vkEndCommandBuffer(m_commandBuffer) );
  3201. // m_batch.flush(m_commandList, true);
  3202. kick(renderWait);
  3203. renderWait = VK_NULL_HANDLE;
  3204. finishAll();
  3205. view = key.m_view;
  3206. currentPipeline = VK_NULL_HANDLE;
  3207. currentSamplerStateIdx = kInvalidHandle;
  3208. BX_UNUSED(currentSamplerStateIdx);
  3209. currentProgramIdx = kInvalidHandle;
  3210. hasPredefined = false;
  3211. fbh = _render->m_view[view].m_fbh;
  3212. setFrameBuffer(fbh);
  3213. viewState.m_rect = _render->m_view[view].m_rect;
  3214. const Rect& rect = _render->m_view[view].m_rect;
  3215. const Rect& scissorRect = _render->m_view[view].m_scissor;
  3216. viewHasScissor = !scissorRect.isZero();
  3217. viewScissorRect = viewHasScissor ? scissorRect : rect;
  3218. rpbi.renderArea.offset.x = rect.m_x;
  3219. rpbi.renderArea.offset.y = rect.m_y;
  3220. rpbi.renderArea.extent.width = rect.m_width;
  3221. rpbi.renderArea.extent.height = rect.m_height;
  3222. VK_CHECK(vkBeginCommandBuffer(m_commandBuffer, &cbbi) );
  3223. vkCmdBeginRenderPass(m_commandBuffer, &rpbi, VK_SUBPASS_CONTENTS_INLINE);
  3224. beginRenderPass = true;
  3225. VkViewport vp;
  3226. vp.x = rect.m_x;
  3227. vp.y = rect.m_y;
  3228. vp.width = rect.m_width;
  3229. vp.height = rect.m_height;
  3230. vp.minDepth = 0.0f;
  3231. vp.maxDepth = 1.0f;
  3232. vkCmdSetViewport(m_commandBuffer, 0, 1, &vp);
  3233. VkRect2D rc;
  3234. rc.offset.x = viewScissorRect.m_x;
  3235. rc.offset.y = viewScissorRect.m_y;
  3236. rc.extent.width = viewScissorRect.m_x + viewScissorRect.m_width;
  3237. rc.extent.height = viewScissorRect.m_y + viewScissorRect.m_height;
  3238. vkCmdSetScissor(m_commandBuffer, 0, 1, &rc);
  3239. restoreScissor = false;
  3240. Clear& clr = _render->m_view[view].m_clear;
  3241. if (BGFX_CLEAR_NONE != clr.m_flags)
  3242. {
  3243. Rect clearRect = rect;
  3244. clearRect.setIntersect(rect, viewScissorRect);
  3245. clearQuad(clearRect, clr, _render->m_colorPalette);
  3246. }
  3247. prim = s_primInfo[Topology::Count]; // Force primitive type update.
  3248. submitBlit(bs, view);
  3249. }
  3250. if (isCompute)
  3251. {
  3252. if (!wasCompute)
  3253. {
  3254. wasCompute = true;
  3255. // m_commandList->SetComputeRootSignature(m_rootSignature);
  3256. // ID3D12DescriptorHeap* heaps[] = {
  3257. // m_samplerAllocator.getHeap(),
  3258. // scratchBuffer.getHeap(),
  3259. // };
  3260. // m_commandList->SetDescriptorHeaps(BX_COUNTOF(heaps), heaps);
  3261. }
  3262. const RenderCompute& compute = renderItem.compute;
  3263. VkPipeline pipeline = getPipeline(key.m_program);
  3264. if (pipeline != currentPipeline)
  3265. {
  3266. currentPipeline = pipeline;
  3267. vkCmdBindPipeline(m_commandBuffer, VK_PIPELINE_BIND_POINT_COMPUTE, pipeline);
  3268. currentBindHash = 0;
  3269. }
  3270. // uint32_t bindHash = bx::hash<bx::HashMurmur2A>(renderBind.m_bind, sizeof(renderBind.m_bind) );
  3271. // if (currentBindHash != bindHash)
  3272. // {
  3273. // currentBindHash = bindHash;
  3274. //
  3275. // Bind* bindCached = bindLru.find(bindHash);
  3276. // if (NULL == bindCached)
  3277. // {
  3278. // D3D12_GPU_DESCRIPTOR_HANDLE srvHandle[BGFX_MAX_COMPUTE_BINDINGS] = {};
  3279. // uint32_t samplerFlags[BGFX_MAX_COMPUTE_BINDINGS] = {};
  3280. //
  3281. // for (uint32_t ii = 0; ii < BGFX_MAX_COMPUTE_BINDINGS; ++ii)
  3282. // {
  3283. // const Binding& bind = renderBind.m_bind[ii];
  3284. // if (kInvalidHandle != bind.m_idx)
  3285. // {
  3286. // switch (bind.m_type)
  3287. // {
  3288. // case Binding::Image:
  3289. // {
  3290. // TextureD3D12& texture = m_textures[bind.m_idx];
  3291. //
  3292. // if (Access::Read != bind.m_un.m_compute.m_access)
  3293. // {
  3294. // texture.setState(m_commandList, D3D12_RESOURCE_STATE_UNORDERED_ACCESS);
  3295. // scratchBuffer.allocUav(srvHandle[ii], texture, bind.m_un.m_compute.m_mip);
  3296. // }
  3297. // else
  3298. // {
  3299. // texture.setState(m_commandList, D3D12_RESOURCE_STATE_GENERIC_READ);
  3300. // scratchBuffer.allocSrv(srvHandle[ii], texture, bind.m_un.m_compute.m_mip);
  3301. // samplerFlags[ii] = texture.m_flags;
  3302. // }
  3303. // }
  3304. // break;
  3305. //
  3306. // case Binding::IndexBuffer:
  3307. // case Binding::VertexBuffer:
  3308. // {
  3309. // BufferD3D12& buffer = Binding::IndexBuffer == bind.m_type
  3310. // ? m_indexBuffers[bind.m_idx]
  3311. // : m_vertexBuffers[bind.m_idx]
  3312. // ;
  3313. //
  3314. // if (Access::Read != bind.m_un.m_compute.m_access)
  3315. // {
  3316. // buffer.setState(m_commandList, D3D12_RESOURCE_STATE_UNORDERED_ACCESS);
  3317. // scratchBuffer.allocUav(srvHandle[ii], buffer);
  3318. // }
  3319. // else
  3320. // {
  3321. // buffer.setState(m_commandList, D3D12_RESOURCE_STATE_GENERIC_READ);
  3322. // scratchBuffer.allocSrv(srvHandle[ii], buffer);
  3323. // }
  3324. // }
  3325. // break;
  3326. // }
  3327. // }
  3328. // }
  3329. //
  3330. // uint16_t samplerStateIdx = getSamplerState(samplerFlags, BGFX_MAX_COMPUTE_BINDINGS, _render->m_colorPalette);
  3331. // if (samplerStateIdx != currentSamplerStateIdx)
  3332. // {
  3333. // currentSamplerStateIdx = samplerStateIdx;
  3334. // m_commandList->SetComputeRootDescriptorTable(Rdt::Sampler, m_samplerAllocator.get(samplerStateIdx) );
  3335. // }
  3336. //
  3337. // m_commandList->SetComputeRootDescriptorTable(Rdt::SRV, srvHandle[0]);
  3338. // m_commandList->SetComputeRootDescriptorTable(Rdt::UAV, srvHandle[0]);
  3339. //
  3340. // Bind bind;
  3341. // bind.m_srvHandle = srvHandle[0];
  3342. // bind.m_samplerStateIdx = samplerStateIdx;
  3343. // bindLru.add(bindHash, bind, 0);
  3344. // }
  3345. // else
  3346. // {
  3347. // uint16_t samplerStateIdx = bindCached->m_samplerStateIdx;
  3348. // if (samplerStateIdx != currentSamplerStateIdx)
  3349. // {
  3350. // currentSamplerStateIdx = samplerStateIdx;
  3351. // m_commandList->SetComputeRootDescriptorTable(Rdt::Sampler, m_samplerAllocator.get(samplerStateIdx) );
  3352. // }
  3353. // m_commandList->SetComputeRootDescriptorTable(Rdt::SRV, bindCached->m_srvHandle);
  3354. // m_commandList->SetComputeRootDescriptorTable(Rdt::UAV, bindCached->m_srvHandle);
  3355. // }
  3356. // }
  3357. bool constantsChanged = false;
  3358. if (compute.m_uniformBegin < compute.m_uniformEnd
  3359. || currentProgramIdx != key.m_program)
  3360. {
  3361. rendererUpdateUniforms(this, _render->m_uniformBuffer[compute.m_uniformIdx], compute.m_uniformBegin, compute.m_uniformEnd);
  3362. currentProgramIdx = key.m_program;
  3363. ProgramVK& program = m_program[currentProgramIdx];
  3364. UniformBuffer* vcb = program.m_vsh->m_constantBuffer;
  3365. if (NULL != vcb)
  3366. {
  3367. commit(*vcb);
  3368. }
  3369. hasPredefined = 0 < program.m_numPredefined;
  3370. constantsChanged = true;
  3371. }
  3372. if (constantsChanged
  3373. || hasPredefined)
  3374. {
  3375. ProgramVK& program = m_program[currentProgramIdx];
  3376. viewState.setPredefined<4>(this, view, 0, program, _render, compute);
  3377. // commitShaderConstants(key.m_program, gpuAddress);
  3378. // m_commandList->SetComputeRootConstantBufferView(Rdt::CBV, gpuAddress);
  3379. }
  3380. if (isValid(compute.m_indirectBuffer) )
  3381. {
  3382. const VertexBufferVK& vb = m_vertexBuffers[compute.m_indirectBuffer.idx];
  3383. uint32_t numDrawIndirect = UINT16_MAX == compute.m_numIndirect
  3384. ? vb.m_size/BGFX_CONFIG_DRAW_INDIRECT_STRIDE
  3385. : compute.m_numIndirect
  3386. ;
  3387. uint32_t args = compute.m_startIndirect * BGFX_CONFIG_DRAW_INDIRECT_STRIDE;
  3388. for (uint32_t ii = 0; ii < numDrawIndirect; ++ii)
  3389. {
  3390. // m_commandList->ExecuteIndirect(ptr, args);
  3391. args += BGFX_CONFIG_DRAW_INDIRECT_STRIDE;
  3392. }
  3393. }
  3394. else
  3395. {
  3396. // m_commandList->Dispatch(compute.m_numX, compute.m_numY, compute.m_numZ);
  3397. }
  3398. continue;
  3399. }
  3400. const RenderDraw& draw = renderItem.draw;
  3401. const bool hasOcclusionQuery = false; //0 != (draw.m_stateFlags & BGFX_STATE_INTERNAL_OCCLUSION_QUERY);
  3402. {
  3403. const bool occluded = false //true
  3404. // && isValid(draw.m_occlusionQuery)
  3405. // && !hasOcclusionQuery
  3406. // && !isVisible(_render, draw.m_occlusionQuery, 0 != (draw.m_submitFlags&BGFX_SUBMIT_INTERNAL_OCCLUSION_VISIBLE) )
  3407. ;
  3408. if (occluded
  3409. || _render->m_frameCache.isZeroArea(viewScissorRect, draw.m_scissor) )
  3410. {
  3411. // if (resetState)
  3412. // {
  3413. // currentState.clear();
  3414. // currentState.m_scissor = !draw.m_scissor;
  3415. // currentBind.clear();
  3416. // }
  3417. continue;
  3418. }
  3419. }
  3420. const uint64_t newFlags = draw.m_stateFlags;
  3421. uint64_t changedFlags = currentState.m_stateFlags ^ draw.m_stateFlags;
  3422. currentState.m_stateFlags = newFlags;
  3423. const uint64_t newStencil = draw.m_stencil;
  3424. uint64_t changedStencil = (currentState.m_stencil ^ draw.m_stencil) & BGFX_STENCIL_FUNC_REF_MASK;
  3425. currentState.m_stencil = newStencil;
  3426. if (viewChanged
  3427. || wasCompute)
  3428. {
  3429. if (wasCompute)
  3430. {
  3431. wasCompute = false;
  3432. }
  3433. if (BX_ENABLED(BGFX_CONFIG_DEBUG_PIX) )
  3434. {
  3435. BX_UNUSED(s_viewName);
  3436. // wchar_t* viewNameW = s_viewNameW[view];
  3437. // viewNameW[3] = L' ';
  3438. // PIX_ENDEVENT();
  3439. // PIX_BEGINEVENT(toRgba8(0xff, 0x00, 0x00, 0xff), viewNameW);
  3440. }
  3441. commandListChanged = true;
  3442. }
  3443. if (commandListChanged)
  3444. {
  3445. commandListChanged = false;
  3446. // m_commandList->SetGraphicsRootSignature(m_rootSignature);
  3447. // ID3D12DescriptorHeap* heaps[] = {
  3448. // m_samplerAllocator.getHeap(),
  3449. // scratchBuffer.getHeap(),
  3450. // };
  3451. // m_commandList->SetDescriptorHeaps(BX_COUNTOF(heaps), heaps);
  3452. currentPipeline = VK_NULL_HANDLE;
  3453. currentBindHash = 0;
  3454. currentSamplerStateIdx = kInvalidHandle;
  3455. currentProgramIdx = kInvalidHandle;
  3456. currentState.clear();
  3457. currentState.m_scissor = !draw.m_scissor;
  3458. changedFlags = BGFX_STATE_MASK;
  3459. changedStencil = packStencil(BGFX_STENCIL_MASK, BGFX_STENCIL_MASK);
  3460. currentState.m_stateFlags = newFlags;
  3461. currentState.m_stencil = newStencil;
  3462. const uint64_t pt = newFlags&BGFX_STATE_PT_MASK;
  3463. primIndex = uint8_t(pt>>BGFX_STATE_PT_SHIFT);
  3464. }
  3465. rendererUpdateUniforms(this, _render->m_uniformBuffer[draw.m_uniformIdx], draw.m_uniformBegin, draw.m_uniformEnd);
  3466. if (isValid(draw.m_stream[0].m_handle) )
  3467. {
  3468. const uint64_t state = draw.m_stateFlags;
  3469. bool hasFactor = 0
  3470. || f0 == (state & f0)
  3471. || f1 == (state & f1)
  3472. ;
  3473. const VertexBufferVK& vb = m_vertexBuffers[draw.m_stream[0].m_handle.idx];
  3474. uint16_t declIdx = !isValid(vb.m_decl) ? draw.m_stream[0].m_decl.idx : vb.m_decl.idx;
  3475. VkPipeline pipeline =
  3476. getPipeline(state
  3477. , draw.m_stencil
  3478. , declIdx
  3479. , key.m_program
  3480. , uint8_t(draw.m_instanceDataStride/16)
  3481. );
  3482. uint16_t scissor = draw.m_scissor;
  3483. uint32_t bindHash = bx::hash<bx::HashMurmur2A>(renderBind.m_bind, sizeof(renderBind.m_bind) );
  3484. if (currentBindHash != bindHash
  3485. || 0 != changedStencil
  3486. || (hasFactor && blendFactor != draw.m_rgba)
  3487. || (0 != (BGFX_STATE_PT_MASK & changedFlags)
  3488. || prim.m_topology != s_primInfo[primIndex].m_topology)
  3489. || currentState.m_scissor != scissor
  3490. || pipeline != currentPipeline
  3491. || hasOcclusionQuery)
  3492. {
  3493. // m_batch.flush(m_commandList);
  3494. }
  3495. // if (currentBindHash != bindHash)
  3496. // {
  3497. // currentBindHash = bindHash;
  3498. //
  3499. // Bind* bindCached = bindLru.find(bindHash);
  3500. // if (NULL == bindCached)
  3501. // {
  3502. // D3D12_GPU_DESCRIPTOR_HANDLE srvHandle[BGFX_CONFIG_MAX_TEXTURE_SAMPLERS];
  3503. // uint32_t samplerFlags[BGFX_CONFIG_MAX_TEXTURE_SAMPLERS];
  3504. // {
  3505. // srvHandle[0].ptr = 0;
  3506. // for (uint32_t stage = 0; stage < BGFX_CONFIG_MAX_TEXTURE_SAMPLERS; ++stage)
  3507. // {
  3508. // const Binding& bind = renderBind.m_bind[stage];
  3509. // if (kInvalidHandle != bind.m_idx)
  3510. // {
  3511. // TextureD3D12& texture = m_textures[bind.m_idx];
  3512. // texture.setState(m_commandList, D3D12_RESOURCE_STATE_GENERIC_READ);
  3513. // scratchBuffer.allocSrv(srvHandle[stage], texture);
  3514. // samplerFlags[stage] = (0 == (BGFX_TEXTURE_INTERNAL_DEFAULT_SAMPLER & bind.m_un.m_draw.m_textureFlags)
  3515. // ? bind.m_un.m_draw.m_textureFlags
  3516. // : texture.m_flags
  3517. // ) & (BGFX_TEXTURE_SAMPLER_BITS_MASK|BGFX_TEXTURE_BORDER_COLOR_MASK)
  3518. // ;
  3519. // }
  3520. // else
  3521. // {
  3522. // bx::memCopy(&srvHandle[stage], &srvHandle[0], sizeof(D3D12_GPU_DESCRIPTOR_HANDLE) );
  3523. // samplerFlags[stage] = 0;
  3524. // }
  3525. // }
  3526. // }
  3527. //
  3528. // if (srvHandle[0].ptr != 0)
  3529. // {
  3530. // uint16_t samplerStateIdx = getSamplerState(samplerFlags, BGFX_CONFIG_MAX_TEXTURE_SAMPLERS, _render->m_colorPalette);
  3531. // if (samplerStateIdx != currentSamplerStateIdx)
  3532. // {
  3533. // currentSamplerStateIdx = samplerStateIdx;
  3534. // m_commandList->SetGraphicsRootDescriptorTable(Rdt::Sampler, m_samplerAllocator.get(samplerStateIdx) );
  3535. // }
  3536. //
  3537. // m_commandList->SetGraphicsRootDescriptorTable(Rdt::SRV, srvHandle[0]);
  3538. //
  3539. // Bind bind;
  3540. // bind.m_srvHandle = srvHandle[0];
  3541. // bind.m_samplerStateIdx = samplerStateIdx;
  3542. // bindLru.add(bindHash, bind, 0);
  3543. // }
  3544. // }
  3545. // else
  3546. // {
  3547. // uint16_t samplerStateIdx = bindCached->m_samplerStateIdx;
  3548. // if (samplerStateIdx != currentSamplerStateIdx)
  3549. // {
  3550. // currentSamplerStateIdx = samplerStateIdx;
  3551. // m_commandList->SetGraphicsRootDescriptorTable(Rdt::Sampler, m_samplerAllocator.get(samplerStateIdx) );
  3552. // }
  3553. // m_commandList->SetGraphicsRootDescriptorTable(Rdt::SRV, bindCached->m_srvHandle);
  3554. // }
  3555. // }
  3556. if (pipeline != currentPipeline
  3557. || 0 != changedStencil)
  3558. {
  3559. const uint32_t fstencil = unpackStencil(0, draw.m_stencil);
  3560. const uint32_t ref = (fstencil&BGFX_STENCIL_FUNC_REF_MASK)>>BGFX_STENCIL_FUNC_REF_SHIFT;
  3561. vkCmdSetStencilReference(m_commandBuffer, VK_STENCIL_FRONT_AND_BACK, ref);
  3562. }
  3563. if (pipeline != currentPipeline
  3564. || (hasFactor && blendFactor != draw.m_rgba) )
  3565. {
  3566. blendFactor = draw.m_rgba;
  3567. float bf[4];
  3568. bf[0] = ( (draw.m_rgba>>24) )/255.0f;
  3569. bf[1] = ( (draw.m_rgba>>16)&0xff)/255.0f;
  3570. bf[2] = ( (draw.m_rgba>> 8)&0xff)/255.0f;
  3571. bf[3] = ( (draw.m_rgba )&0xff)/255.0f;
  3572. vkCmdSetBlendConstants(m_commandBuffer, bf);
  3573. }
  3574. if (0 != (BGFX_STATE_PT_MASK & changedFlags)
  3575. || prim.m_topology != s_primInfo[primIndex].m_topology)
  3576. {
  3577. const uint64_t pt = newFlags&BGFX_STATE_PT_MASK;
  3578. primIndex = uint8_t(pt>>BGFX_STATE_PT_SHIFT);
  3579. prim = s_primInfo[primIndex];
  3580. // m_commandList->IASetPrimitiveTopology(prim.m_topology);
  3581. }
  3582. if (currentState.m_scissor != scissor)
  3583. {
  3584. currentState.m_scissor = scissor;
  3585. if (UINT16_MAX == scissor)
  3586. {
  3587. if (restoreScissor
  3588. || viewHasScissor)
  3589. {
  3590. restoreScissor = false;
  3591. VkRect2D rc;
  3592. rc.offset.x = viewScissorRect.m_x;
  3593. rc.offset.y = viewScissorRect.m_y;
  3594. rc.extent.width = viewScissorRect.m_x + viewScissorRect.m_width;
  3595. rc.extent.height = viewScissorRect.m_y + viewScissorRect.m_height;
  3596. vkCmdSetScissor(m_commandBuffer, 0, 1, &rc);
  3597. }
  3598. }
  3599. else
  3600. {
  3601. restoreScissor = true;
  3602. Rect scissorRect;
  3603. scissorRect.setIntersect(viewScissorRect, _render->m_frameCache.m_rectCache.m_cache[scissor]);
  3604. VkRect2D rc;
  3605. rc.offset.x = scissorRect.m_x;
  3606. rc.offset.y = scissorRect.m_y;
  3607. rc.extent.width = scissorRect.m_x + scissorRect.m_width;
  3608. rc.extent.height = scissorRect.m_y + scissorRect.m_height;
  3609. vkCmdSetScissor(m_commandBuffer, 0, 1, &rc);
  3610. }
  3611. }
  3612. if (pipeline != currentPipeline)
  3613. {
  3614. currentPipeline = pipeline;
  3615. vkCmdBindPipeline(m_commandBuffer, VK_PIPELINE_BIND_POINT_GRAPHICS, pipeline);
  3616. }
  3617. bool constantsChanged = false;
  3618. if (draw.m_uniformBegin < draw.m_uniformEnd
  3619. || currentProgramIdx != key.m_program
  3620. || BGFX_STATE_ALPHA_REF_MASK & changedFlags)
  3621. {
  3622. currentProgramIdx = key.m_program;
  3623. ProgramVK& program = m_program[currentProgramIdx];
  3624. UniformBuffer* vcb = program.m_vsh->m_constantBuffer;
  3625. if (NULL != vcb)
  3626. {
  3627. commit(*vcb);
  3628. }
  3629. UniformBuffer* fcb = program.m_fsh->m_constantBuffer;
  3630. if (NULL != fcb)
  3631. {
  3632. commit(*fcb);
  3633. }
  3634. hasPredefined = 0 < program.m_numPredefined;
  3635. constantsChanged = true;
  3636. }
  3637. if (constantsChanged
  3638. || hasPredefined)
  3639. {
  3640. ProgramVK& program = m_program[currentProgramIdx];
  3641. uint32_t ref = (newFlags&BGFX_STATE_ALPHA_REF_MASK)>>BGFX_STATE_ALPHA_REF_SHIFT;
  3642. viewState.m_alphaRef = ref/255.0f;
  3643. viewState.setPredefined<4>(this, view, 0, program, _render, draw);
  3644. commitShaderUniforms(m_commandBuffer, key.m_program); //, gpuAddress);
  3645. }
  3646. // vb.setState(_commandList, D3D12_RESOURCE_STATE_GENERIC_READ);
  3647. const VertexDecl& vertexDecl = m_vertexDecls[declIdx];
  3648. uint32_t numIndices = 0;
  3649. VkDeviceSize offset = 0;
  3650. vkCmdBindVertexBuffers(m_commandBuffer
  3651. , 0
  3652. , 1
  3653. , &vb.m_buffer
  3654. , &offset
  3655. );
  3656. if (!isValid(draw.m_indexBuffer) )
  3657. {
  3658. const uint32_t numVertices = UINT32_MAX == draw.m_numVertices
  3659. ? vb.m_size / vertexDecl.m_stride
  3660. : draw.m_numVertices
  3661. ;
  3662. vkCmdDraw(m_commandBuffer
  3663. , numVertices
  3664. , draw.m_numInstances
  3665. , draw.m_stream[0].m_startVertex
  3666. , 0
  3667. );
  3668. }
  3669. else
  3670. {
  3671. BufferVK& ib = m_indexBuffers[draw.m_indexBuffer.idx];
  3672. // ib.setState(_commandList, D3D12_RESOURCE_STATE_GENERIC_READ);
  3673. const bool hasIndex16 = 0 == (ib.m_flags & BGFX_BUFFER_INDEX32);
  3674. const uint32_t indexSize = hasIndex16 ? 2 : 4;
  3675. numIndices = UINT32_MAX == draw.m_numIndices
  3676. ? ib.m_size / indexSize
  3677. : draw.m_numIndices
  3678. ;
  3679. vkCmdBindIndexBuffer(m_commandBuffer
  3680. , ib.m_buffer
  3681. , 0
  3682. , hasIndex16
  3683. ? VK_INDEX_TYPE_UINT16
  3684. : VK_INDEX_TYPE_UINT32
  3685. );
  3686. vkCmdDrawIndexed(m_commandBuffer
  3687. , numIndices
  3688. , draw.m_numInstances
  3689. , draw.m_startIndex
  3690. , draw.m_stream[0].m_startVertex
  3691. , 0
  3692. );
  3693. }
  3694. uint32_t numPrimsSubmitted = numIndices / prim.m_div - prim.m_sub;
  3695. uint32_t numPrimsRendered = numPrimsSubmitted*draw.m_numInstances;
  3696. statsNumPrimsSubmitted[primIndex] += numPrimsSubmitted;
  3697. statsNumPrimsRendered[primIndex] += numPrimsRendered;
  3698. statsNumInstances[primIndex] += draw.m_numInstances;
  3699. statsNumIndices += numIndices;
  3700. if (hasOcclusionQuery)
  3701. {
  3702. // m_occlusionQuery.begin(m_commandList, _render, draw.m_occlusionQuery);
  3703. // m_batch.flush(m_commandList);
  3704. // m_occlusionQuery.end(m_commandList);
  3705. }
  3706. }
  3707. }
  3708. submitBlit(bs, BGFX_CONFIG_MAX_VIEWS);
  3709. // m_batch.end(m_commandList);
  3710. }
  3711. int64_t timeEnd = bx::getHPCounter();
  3712. int64_t frameTime = timeEnd - timeBegin;
  3713. static int64_t min = frameTime;
  3714. static int64_t max = frameTime;
  3715. min = bx::int64_min(min, frameTime);
  3716. max = bx::int64_max(max, frameTime);
  3717. static uint32_t maxGpuLatency = 0;
  3718. static double maxGpuElapsed = 0.0f;
  3719. double elapsedGpuMs = 0.0;
  3720. BX_UNUSED(maxGpuLatency, maxGpuElapsed, elapsedGpuMs);
  3721. static int64_t presentMin = 0; //m_presentElapsed;
  3722. static int64_t presentMax = 0; //m_presentElapsed;
  3723. BX_UNUSED(presentMin, presentMax);
  3724. // presentMin = bx::int64_min(presentMin, m_presentElapsed);
  3725. // presentMax = bx::int64_max(presentMax, m_presentElapsed);
  3726. // m_gpuTimer.end(m_commandList);
  3727. // while (m_gpuTimer.get() )
  3728. // {
  3729. // double toGpuMs = 1000.0 / double(m_gpuTimer.m_frequency);
  3730. // elapsedGpuMs = m_gpuTimer.m_elapsed * toGpuMs;
  3731. // maxGpuElapsed = elapsedGpuMs > maxGpuElapsed ? elapsedGpuMs : maxGpuElapsed;
  3732. // }
  3733. // maxGpuLatency = bx::uint32_imax(maxGpuLatency, m_gpuTimer.m_control.available()-1);
  3734. const int64_t timerFreq = bx::getHPFrequency();
  3735. Stats& perfStats = _render->m_perfStats;
  3736. perfStats.cpuTimeBegin = timeBegin;
  3737. perfStats.cpuTimeEnd = timeEnd;
  3738. perfStats.cpuTimerFreq = timerFreq;
  3739. // perfStats.gpuTimeBegin = m_gpuTimer.m_begin;
  3740. // perfStats.gpuTimeEnd = m_gpuTimer.m_end;
  3741. // perfStats.gpuTimerFreq = m_gpuTimer.m_frequency;
  3742. // perfStats.numDraw = statsKeyType[0];
  3743. // perfStats.numCompute = statsKeyType[1];
  3744. // perfStats.maxGpuLatency = maxGpuLatency;
  3745. bx::memCopy(perfStats.numPrims, statsNumPrimsRendered, sizeof(perfStats.numPrims) );
  3746. perfStats.gpuMemoryMax = -INT64_MAX;
  3747. perfStats.gpuMemoryUsed = -INT64_MAX;
  3748. if (_render->m_debug & (BGFX_DEBUG_IFH|BGFX_DEBUG_STATS) )
  3749. {
  3750. // PIX_BEGINEVENT(toRgba8(0x40, 0x40, 0x40, 0xff), L"debugstats");
  3751. // m_needPresent = true;
  3752. TextVideoMem& tvm = m_textVideoMem;
  3753. static int64_t next = timeEnd;
  3754. if (timeEnd >= next)
  3755. {
  3756. next = timeEnd + timerFreq;
  3757. double freq = double(timerFreq);
  3758. double toMs = 1000.0 / freq;
  3759. tvm.clear();
  3760. uint16_t pos = 0;
  3761. tvm.printf(0, pos++, BGFX_CONFIG_DEBUG ? 0x8c : 0x8f
  3762. , " %s / " BX_COMPILER_NAME " / " BX_CPU_NAME " / " BX_ARCH_NAME " / " BX_PLATFORM_NAME " "
  3763. , getRendererName()
  3764. );
  3765. // const DXGI_ADAPTER_DESC& desc = m_adapterDesc;
  3766. // char description[BX_COUNTOF(desc.Description)];
  3767. // wcstombs(description, desc.Description, BX_COUNTOF(desc.Description) );
  3768. // tvm.printf(0, pos++, 0x8f, " Device: %s", description);
  3769. //
  3770. // char dedicatedVideo[16];
  3771. // bx::prettify(dedicatedVideo, BX_COUNTOF(dedicatedVideo), desc.DedicatedVideoMemory);
  3772. //
  3773. // char dedicatedSystem[16];
  3774. // bx::prettify(dedicatedSystem, BX_COUNTOF(dedicatedSystem), desc.DedicatedSystemMemory);
  3775. //
  3776. // char sharedSystem[16];
  3777. // bx::prettify(sharedSystem, BX_COUNTOF(sharedSystem), desc.SharedSystemMemory);
  3778. //
  3779. // char processMemoryUsed[16];
  3780. // bx::prettify(processMemoryUsed, BX_COUNTOF(processMemoryUsed), bx::getProcessMemoryUsed() );
  3781. //
  3782. // tvm.printf(0, pos++, 0x8f, " Memory: %s (video), %s (system), %s (shared), %s (process) "
  3783. // , dedicatedVideo
  3784. // , dedicatedSystem
  3785. // , sharedSystem
  3786. // , processMemoryUsed
  3787. // );
  3788. // DXGI_QUERY_VIDEO_MEMORY_INFO memInfo;
  3789. // DX_CHECK(m_adapter->QueryVideoMemoryInfo(0, DXGI_MEMORY_SEGMENT_GROUP_LOCAL, &memInfo) );
  3790. //
  3791. // char budget[16];
  3792. // bx::prettify(budget, BX_COUNTOF(budget), memInfo.Budget);
  3793. //
  3794. // char currentUsage[16];
  3795. // bx::prettify(currentUsage, BX_COUNTOF(currentUsage), memInfo.CurrentUsage);
  3796. //
  3797. // char availableForReservation[16];
  3798. // bx::prettify(availableForReservation, BX_COUNTOF(currentUsage), memInfo.AvailableForReservation);
  3799. //
  3800. // char currentReservation[16];
  3801. // bx::prettify(currentReservation, BX_COUNTOF(currentReservation), memInfo.CurrentReservation);
  3802. //
  3803. // tvm.printf(0, pos++, 0x8f, " Budget: %s, Usage: %s, AvailRes: %s, CurrRes: %s "
  3804. // , budget
  3805. // , currentUsage
  3806. // , availableForReservation
  3807. // , currentReservation
  3808. // );
  3809. pos = 10;
  3810. tvm.printf(10, pos++, 0x8b, " Frame: % 7.3f, % 7.3f \x1f, % 7.3f \x1e [ms] / % 6.2f FPS "
  3811. , double(frameTime)*toMs
  3812. , double(min)*toMs
  3813. , double(max)*toMs
  3814. , freq/frameTime
  3815. );
  3816. // tvm.printf(10, pos++, 0x8b, " Present: % 7.3f, % 7.3f \x1f, % 7.3f \x1e [ms] "
  3817. // , double(m_presentElapsed)*toMs
  3818. // , double(presentMin)*toMs
  3819. // , double(presentMax)*toMs
  3820. // );
  3821. char hmd[16];
  3822. bx::snprintf(hmd, BX_COUNTOF(hmd), ", [%c] HMD ", hmdEnabled ? '\xfe' : ' ');
  3823. const uint32_t msaa = (m_resolution.reset&BGFX_RESET_MSAA_MASK)>>BGFX_RESET_MSAA_SHIFT;
  3824. tvm.printf(10, pos++, 0x8b, " Reset flags: [%c] vsync, [%c] MSAAx%d%s, [%c] MaxAnisotropy "
  3825. , !!(m_resolution.reset&BGFX_RESET_VSYNC) ? '\xfe' : ' '
  3826. , 0 != msaa ? '\xfe' : ' '
  3827. , 1<<msaa
  3828. , ", no-HMD "
  3829. , !!(m_resolution.reset&BGFX_RESET_MAXANISOTROPY) ? '\xfe' : ' '
  3830. );
  3831. double elapsedCpuMs = double(frameTime)*toMs;
  3832. tvm.printf(10, pos++, 0x8b, " Submitted: %5d (draw %5d, compute %4d) / CPU %7.4f [ms] "
  3833. , _render->m_numRenderItems
  3834. , statsKeyType[0]
  3835. , statsKeyType[1]
  3836. , elapsedCpuMs
  3837. );
  3838. for (uint32_t ii = 0; ii < Topology::Count; ++ii)
  3839. {
  3840. tvm.printf(10, pos++, 0x8b, " %9s: %7d (#inst: %5d), submitted: %7d "
  3841. , getName(Topology::Enum(ii) )
  3842. , statsNumPrimsRendered[ii]
  3843. , statsNumInstances[ii]
  3844. , statsNumPrimsSubmitted[ii]
  3845. );
  3846. }
  3847. // tvm.printf(10, pos++, 0x8b, " Batch: %7dx%d indirect, %7d immediate "
  3848. // , m_batch.m_stats.m_numIndirect[BatchD3D12::Draw]
  3849. // , m_batch.m_maxDrawPerBatch
  3850. // , m_batch.m_stats.m_numImmediate[BatchD3D12::Draw]
  3851. // );
  3852. // tvm.printf(10, pos++, 0x8b, " %7dx%d indirect, %7d immediate "
  3853. // , m_batch.m_stats.m_numIndirect[BatchD3D12::DrawIndexed]
  3854. // , m_batch.m_maxDrawPerBatch
  3855. // , m_batch.m_stats.m_numImmediate[BatchD3D12::DrawIndexed]
  3856. // );
  3857. if (NULL != m_renderdocdll)
  3858. {
  3859. tvm.printf(tvm.m_width-27, 0, 0x4f, " [F11 - RenderDoc capture] ");
  3860. }
  3861. tvm.printf(10, pos++, 0x8b, " Indices: %7d ", statsNumIndices);
  3862. // tvm.printf(10, pos++, 0x8b, " Uniform size: %7d, Max: %7d ", _render->m_uniformEnd, _render->m_uniformMax);
  3863. tvm.printf(10, pos++, 0x8b, " DVB size: %7d ", _render->m_vboffset);
  3864. tvm.printf(10, pos++, 0x8b, " DIB size: %7d ", _render->m_iboffset);
  3865. pos++;
  3866. tvm.printf(10, pos++, 0x8b, " State cache: ");
  3867. tvm.printf(10, pos++, 0x8b, " PSO | Sampler | Bind | Queued ");
  3868. tvm.printf(10, pos++, 0x8b, " %6d " //| %6d | %6d | %6d "
  3869. , m_pipelineStateCache.getCount()
  3870. // , m_samplerStateCache.getCount()
  3871. // , bindLru.getCount()
  3872. // , m_cmd.m_control.available()
  3873. );
  3874. pos++;
  3875. double captureMs = double(captureElapsed)*toMs;
  3876. tvm.printf(10, pos++, 0x8b, " Capture: %7.4f [ms] ", captureMs);
  3877. uint8_t attr[2] = { 0x8c, 0x8a };
  3878. uint8_t attrIndex = _render->m_waitSubmit < _render->m_waitRender;
  3879. tvm.printf(10, pos++, attr[attrIndex&1], " Submit wait: %7.4f [ms] ", _render->m_waitSubmit*toMs);
  3880. tvm.printf(10, pos++, attr[(attrIndex+1)&1], " Render wait: %7.4f [ms] ", _render->m_waitRender*toMs);
  3881. min = frameTime;
  3882. max = frameTime;
  3883. // presentMin = m_presentElapsed;
  3884. // presentMax = m_presentElapsed;
  3885. }
  3886. blit(this, _textVideoMemBlitter, tvm);
  3887. // PIX_ENDEVENT();
  3888. }
  3889. else if (_render->m_debug & BGFX_DEBUG_TEXT)
  3890. {
  3891. // PIX_BEGINEVENT(toRgba8(0x40, 0x40, 0x40, 0xff), L"debugtext");
  3892. blit(this, _textVideoMemBlitter, _render->m_textVideoMem);
  3893. // PIX_ENDEVENT();
  3894. }
  3895. if (beginRenderPass)
  3896. {
  3897. vkCmdEndRenderPass(m_commandBuffer);
  3898. beginRenderPass = false;
  3899. }
  3900. setImageMemoryBarrier(m_commandBuffer
  3901. , m_backBufferColorImage[m_backBufferColorIdx]
  3902. , VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL
  3903. , VK_IMAGE_LAYOUT_PRESENT_SRC_KHR
  3904. );
  3905. VK_CHECK(vkEndCommandBuffer(m_commandBuffer) );
  3906. kick(renderWait); //, m_presentDone[m_backBufferColorIdx]);
  3907. finishAll();
  3908. VK_CHECK(vkResetCommandPool(m_device, m_commandPool, 0) );
  3909. }
  3910. } /* namespace vk */ } // namespace bgfx
  3911. #else
  3912. namespace bgfx { namespace vk
  3913. {
  3914. RendererContextI* rendererCreate(const Init& _init)
  3915. {
  3916. BX_UNUSED(_init);
  3917. return NULL;
  3918. }
  3919. void rendererDestroy()
  3920. {
  3921. }
  3922. } /* namespace vk */ } // namespace bgfx
  3923. #endif // BGFX_CONFIG_RENDERER_VULKAN