bgfx.cpp 36 KB

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  1. /*
  2. * Copyright 2011-2013 Branimir Karadzic. All rights reserved.
  3. * License: http://www.opensource.org/licenses/BSD-2-Clause
  4. */
  5. #include "bgfx_p.h"
  6. #if BGFX_CONFIG_USE_TINYSTL
  7. namespace tinystl
  8. {
  9. void* bgfx_allocator::static_allocate(size_t _bytes)
  10. {
  11. return bgfx::g_realloc(NULL, _bytes);
  12. }
  13. void bgfx_allocator::static_deallocate(void* _ptr, size_t /*_bytes*/)
  14. {
  15. bgfx::g_free(_ptr);
  16. }
  17. } // namespace tinystl
  18. #endif // BGFX_CONFIG_USE_TINYSTL
  19. namespace bgfx
  20. {
  21. #define BGFX_MAIN_THREAD_MAGIC 0x78666762
  22. #if BGFX_CONFIG_MULTITHREADED
  23. # define BGFX_CHECK_MAIN_THREAD() BX_CHECK(BGFX_MAIN_THREAD_MAGIC == s_threadIndex, "Must be called from main thread.")
  24. # define BGFX_CHECK_RENDER_THREAD() BX_CHECK(BGFX_MAIN_THREAD_MAGIC != s_threadIndex, "Must be called from render thread.")
  25. #else
  26. # define BGFX_CHECK_MAIN_THREAD()
  27. # define BGFX_CHECK_RENDER_THREAD()
  28. #endif // BGFX_CONFIG_MULTITHREADED
  29. #if BX_PLATFORM_ANDROID
  30. ::ANativeWindow* g_bgfxAndroidWindow = NULL;
  31. void androidSetWindow(ANativeWindow* _window)
  32. {
  33. g_bgfxAndroidWindow = _window;
  34. }
  35. #elif BX_PLATFORM_OSX
  36. void* g_bgfxNSWindow = NULL;
  37. void osxSetNSWindow(void* _window)
  38. {
  39. g_bgfxNSWindow = _window;
  40. }
  41. #elif BX_PLATFORM_WINDOWS
  42. ::HWND g_bgfxHwnd = NULL;
  43. void winSetHwnd(::HWND _window)
  44. {
  45. g_bgfxHwnd = _window;
  46. }
  47. #endif // BX_PLATFORM_*
  48. struct CallbackStub : public CallbackI
  49. {
  50. virtual ~CallbackStub()
  51. {
  52. }
  53. virtual void fatal(Fatal::Enum _code, const char* _str) BX_OVERRIDE
  54. {
  55. if (Fatal::DebugCheck == _code)
  56. {
  57. bx::debugBreak();
  58. }
  59. else
  60. {
  61. BX_TRACE("0x%08x: %s", _code, _str);
  62. BX_UNUSED(_code, _str);
  63. abort();
  64. }
  65. }
  66. virtual uint32_t cacheReadSize(uint64_t /*_id*/) BX_OVERRIDE
  67. {
  68. return 0;
  69. }
  70. virtual bool cacheRead(uint64_t /*_id*/, void* /*_data*/, uint32_t /*_size*/) BX_OVERRIDE
  71. {
  72. return false;
  73. }
  74. virtual void cacheWrite(uint64_t /*_id*/, const void* /*_data*/, uint32_t /*_size*/) BX_OVERRIDE
  75. {
  76. }
  77. virtual void screenShot(const char* _filePath, uint32_t _width, uint32_t _height, uint32_t _pitch, const void* _data, uint32_t /*_size*/, bool _yflip) BX_OVERRIDE
  78. {
  79. saveTga(_filePath, _width, _height, _pitch, _data, false, _yflip);
  80. }
  81. virtual void captureBegin(uint32_t /*_width*/, uint32_t /*_height*/, uint32_t /*_pitch*/, TextureFormat::Enum /*_format*/, bool /*_yflip*/) BX_OVERRIDE
  82. {
  83. BX_TRACE("Warning: using capture without callback (a.k.a. pointless).");
  84. }
  85. virtual void captureEnd() BX_OVERRIDE
  86. {
  87. }
  88. virtual void captureFrame(const void* /*_data*/, uint32_t /*_size*/) BX_OVERRIDE
  89. {
  90. }
  91. };
  92. static CallbackStub s_callbackStub;
  93. static void* reallocStub(void* _ptr, size_t _size)
  94. {
  95. void* ptr = ::realloc(_ptr, _size);
  96. BX_CHECK(NULL != ptr, "Out of memory!");
  97. // BX_TRACE("alloc %d, %p", _size, ptr);
  98. return ptr;
  99. }
  100. static void freeStub(void* _ptr)
  101. {
  102. // BX_TRACE("free %p", _ptr);
  103. ::free(_ptr);
  104. }
  105. CallbackI* g_callback = &s_callbackStub;
  106. ReallocFn g_realloc = reallocStub;
  107. FreeFn g_free = freeStub;
  108. static BX_THREAD uint32_t s_threadIndex = 0;
  109. static Context s_ctx;
  110. void fatal(Fatal::Enum _code, const char* _format, ...)
  111. {
  112. char temp[8192];
  113. va_list argList;
  114. va_start(argList, _format);
  115. bx::vsnprintf(temp, sizeof(temp), _format, argList);
  116. va_end(argList);
  117. temp[sizeof(temp)-1] = '\0';
  118. g_callback->fatal(_code, temp);
  119. }
  120. inline void vec4MulMtx(float* __restrict _result, const float* __restrict _vec, const float* __restrict _mat)
  121. {
  122. _result[0] = _vec[0] * _mat[ 0] + _vec[1] * _mat[4] + _vec[2] * _mat[ 8] + _vec[3] * _mat[12];
  123. _result[1] = _vec[0] * _mat[ 1] + _vec[1] * _mat[5] + _vec[2] * _mat[ 9] + _vec[3] * _mat[13];
  124. _result[2] = _vec[0] * _mat[ 2] + _vec[1] * _mat[6] + _vec[2] * _mat[10] + _vec[3] * _mat[14];
  125. _result[3] = _vec[0] * _mat[ 3] + _vec[1] * _mat[7] + _vec[2] * _mat[11] + _vec[3] * _mat[15];
  126. }
  127. void mtxMul(float* __restrict _result, const float* __restrict _a, const float* __restrict _b)
  128. {
  129. vec4MulMtx(&_result[ 0], &_a[ 0], _b);
  130. vec4MulMtx(&_result[ 4], &_a[ 4], _b);
  131. vec4MulMtx(&_result[ 8], &_a[ 8], _b);
  132. vec4MulMtx(&_result[12], &_a[12], _b);
  133. }
  134. void mtxOrtho(float* _result, float _left, float _right, float _bottom, float _top, float _near, float _far)
  135. {
  136. const float aa = 2.0f/(_right - _left);
  137. const float bb = 2.0f/(_top - _bottom);
  138. const float cc = 1.0f/(_far - _near);
  139. const float dd = (_left + _right)/(_left - _right);
  140. const float ee = (_top + _bottom)/(_bottom - _top);
  141. const float ff = _near / (_near - _far);
  142. memset(_result, 0, sizeof(float)*16);
  143. _result[0] = aa;
  144. _result[5] = bb;
  145. _result[10] = cc;
  146. _result[12] = dd;
  147. _result[13] = ee;
  148. _result[14] = ff;
  149. _result[15] = 1.0f;
  150. }
  151. void saveTga(const char* _filePath, uint32_t _width, uint32_t _height, uint32_t _srcPitch, const void* _src, bool _grayscale, bool _yflip)
  152. {
  153. FILE* file = fopen(_filePath, "wb");
  154. if ( NULL != file )
  155. {
  156. uint8_t type = _grayscale ? 3 : 2;
  157. uint8_t bpp = _grayscale ? 8 : 32;
  158. putc(0, file);
  159. putc(0, file);
  160. putc(type, file);
  161. putc(0, file);
  162. putc(0, file);
  163. putc(0, file);
  164. putc(0, file);
  165. putc(0, file);
  166. putc(0, file);
  167. putc(0, file);
  168. putc(0, file);
  169. putc(0, file);
  170. putc(_width&0xff, file);
  171. putc( (_width>>8)&0xff, file);
  172. putc(_height&0xff, file);
  173. putc( (_height>>8)&0xff, file);
  174. putc(bpp, file);
  175. putc(32, file);
  176. uint32_t dstPitch = _width*bpp/8;
  177. if (_yflip)
  178. {
  179. uint8_t* data = (uint8_t*)_src + _srcPitch*_height - _srcPitch;
  180. for (uint32_t yy = 0; yy < _height; ++yy)
  181. {
  182. fwrite(data, dstPitch, 1, file);
  183. data -= _srcPitch;
  184. }
  185. }
  186. else
  187. {
  188. uint8_t* data = (uint8_t*)_src;
  189. for (uint32_t yy = 0; yy < _height; ++yy)
  190. {
  191. fwrite(data, dstPitch, 1, file);
  192. data += _srcPitch;
  193. }
  194. }
  195. fclose(file);
  196. }
  197. }
  198. #include "charset.h"
  199. void charsetFillTexture(const uint8_t* _charset, uint8_t* _rgba, uint32_t _height, uint32_t _pitch, uint32_t _bpp)
  200. {
  201. for (uint32_t ii = 0; ii < 256; ++ii)
  202. {
  203. uint8_t* pix = &_rgba[ii*8*_bpp];
  204. for (uint32_t yy = 0; yy < _height; ++yy)
  205. {
  206. for (uint32_t xx = 0; xx < 8; ++xx)
  207. {
  208. uint8_t bit = 1<<(7-xx);
  209. memset(&pix[xx*_bpp], _charset[ii*_height+yy]&bit ? 255 : 0, _bpp);
  210. }
  211. pix += _pitch;
  212. }
  213. }
  214. }
  215. static const uint32_t numCharsPerBatch = 1024;
  216. static const uint32_t numBatchVertices = numCharsPerBatch*4;
  217. static const uint32_t numBatchIndices = numCharsPerBatch*6;
  218. void TextVideoMemBlitter::init()
  219. {
  220. BGFX_CHECK_MAIN_THREAD();
  221. m_decl.begin();
  222. m_decl.add(Attrib::Position, 3, AttribType::Float);
  223. m_decl.add(Attrib::Color0, 4, AttribType::Uint8, true);
  224. m_decl.add(Attrib::Color1, 4, AttribType::Uint8, true);
  225. m_decl.add(Attrib::TexCoord0, 2, AttribType::Float);
  226. m_decl.end();
  227. uint16_t width = 2048;
  228. uint16_t height = 24;
  229. uint8_t bpp = 1;
  230. uint32_t pitch = width*bpp;
  231. const Memory* mem;
  232. mem = alloc(pitch*height);
  233. uint8_t* rgba = mem->data;
  234. charsetFillTexture(vga8x8, rgba, 8, pitch, bpp);
  235. charsetFillTexture(vga8x16, &rgba[8*pitch], 16, pitch, bpp);
  236. m_texture = createTexture2D(width, height, 1, TextureFormat::L8
  237. , BGFX_TEXTURE_MIN_POINT
  238. | BGFX_TEXTURE_MAG_POINT
  239. | BGFX_TEXTURE_MIP_POINT
  240. | BGFX_TEXTURE_U_CLAMP
  241. | BGFX_TEXTURE_V_CLAMP
  242. , mem
  243. );
  244. #if BGFX_CONFIG_RENDERER_DIRECT3D9
  245. mem = makeRef(vs_debugfont_dx9, sizeof(vs_debugfont_dx9) );
  246. #elif BGFX_CONFIG_RENDERER_DIRECT3D11
  247. mem = makeRef(vs_debugfont_dx11, sizeof(vs_debugfont_dx11) );
  248. #else
  249. mem = makeRef(vs_debugfont_glsl, sizeof(vs_debugfont_glsl) );
  250. #endif // BGFX_CONFIG_RENDERER_
  251. VertexShaderHandle vsh = createVertexShader(mem);
  252. #if BGFX_CONFIG_RENDERER_DIRECT3D9
  253. mem = makeRef(fs_debugfont_dx9, sizeof(fs_debugfont_dx9) );
  254. #elif BGFX_CONFIG_RENDERER_DIRECT3D11
  255. mem = makeRef(fs_debugfont_dx11, sizeof(fs_debugfont_dx11) );
  256. #else
  257. mem = makeRef(fs_debugfont_glsl, sizeof(fs_debugfont_glsl) );
  258. #endif // BGFX_CONFIG_RENDERER_
  259. FragmentShaderHandle fsh = createFragmentShader(mem);
  260. m_program = createProgram(vsh, fsh);
  261. destroyVertexShader(vsh);
  262. destroyFragmentShader(fsh);
  263. m_vb = s_ctx.createTransientVertexBuffer(numBatchVertices*m_decl.m_stride, &m_decl);
  264. m_ib = s_ctx.createTransientIndexBuffer(numBatchIndices*2);
  265. }
  266. void TextVideoMemBlitter::shutdown()
  267. {
  268. BGFX_CHECK_MAIN_THREAD();
  269. destroyProgram(m_program);
  270. destroyTexture(m_texture);
  271. s_ctx.destroyTransientVertexBuffer(m_vb);
  272. s_ctx.destroyTransientIndexBuffer(m_ib);
  273. }
  274. void TextVideoMemBlitter::blit(const TextVideoMem& _mem)
  275. {
  276. BGFX_CHECK_RENDER_THREAD();
  277. struct Vertex
  278. {
  279. float m_x;
  280. float m_y;
  281. float m_z;
  282. uint32_t m_fg;
  283. uint32_t m_bg;
  284. float m_u;
  285. float m_v;
  286. };
  287. static uint32_t palette[16] =
  288. {
  289. 0x0,
  290. 0xff0000cc,
  291. 0xff069a4e,
  292. 0xff00a0c4,
  293. 0xffa46534,
  294. 0xff7b5075,
  295. 0xff9a9806,
  296. 0xffcfd7d3,
  297. 0xff535755,
  298. 0xff2929ef,
  299. 0xff34e28a,
  300. 0xff4fe9fc,
  301. 0xffcf9f72,
  302. 0xffa87fad,
  303. 0xffe2e234,
  304. 0xffeceeee,
  305. };
  306. uint32_t yy = 0;
  307. uint32_t xx = 0;
  308. const float texelWidth = 1.0f/2048.0f;
  309. const float texelWidthHalf = texelWidth*0.5f;
  310. const float texelHeight = 1.0f/24.0f;
  311. #if BGFX_CONFIG_RENDERER_DIRECT3D9
  312. const float texelHeightHalf = texelHeight*0.5f;
  313. #else
  314. const float texelHeightHalf = 0.0f;
  315. #endif // BGFX_CONFIG_RENDERER_
  316. const float utop = (_mem.m_small ? 0.0f : 8.0f)*texelHeight + texelHeightHalf;
  317. const float ubottom = (_mem.m_small ? 8.0f : 24.0f)*texelHeight + texelHeightHalf;
  318. const float fontHeight = (_mem.m_small ? 8.0f : 16.0f);
  319. setup();
  320. for (;yy < _mem.m_height;)
  321. {
  322. Vertex* vertex = (Vertex*)m_vb->data;
  323. uint16_t* indices = (uint16_t*)m_ib->data;
  324. uint32_t startVertex = 0;
  325. uint32_t numIndices = 0;
  326. for (; yy < _mem.m_height && numIndices < numBatchIndices; ++yy)
  327. {
  328. xx = xx < _mem.m_width ? xx : 0;
  329. const uint8_t* line = &_mem.m_mem[(yy*_mem.m_width+xx)*2];
  330. for (; xx < _mem.m_width && numIndices < numBatchIndices; ++xx)
  331. {
  332. uint8_t ch = line[0];
  333. uint8_t attr = line[1];
  334. if (0 != (ch|attr)
  335. && (' ' != ch || 0 != (attr&0xf0) ) )
  336. {
  337. uint32_t fg = palette[attr&0xf];
  338. uint32_t bg = palette[(attr>>4)&0xf];
  339. Vertex vert[4] =
  340. {
  341. { (xx )*8.0f, (yy )*fontHeight, 0.0f, fg, bg, (ch )*8.0f*texelWidth - texelWidthHalf, utop },
  342. { (xx+1)*8.0f, (yy )*fontHeight, 0.0f, fg, bg, (ch+1)*8.0f*texelWidth - texelWidthHalf, utop },
  343. { (xx+1)*8.0f, (yy+1)*fontHeight, 0.0f, fg, bg, (ch+1)*8.0f*texelWidth - texelWidthHalf, ubottom },
  344. { (xx )*8.0f, (yy+1)*fontHeight, 0.0f, fg, bg, (ch )*8.0f*texelWidth - texelWidthHalf, ubottom },
  345. };
  346. memcpy(vertex, vert, sizeof(vert) );
  347. vertex += 4;
  348. indices[0] = startVertex+0;
  349. indices[1] = startVertex+1;
  350. indices[2] = startVertex+2;
  351. indices[3] = startVertex+2;
  352. indices[4] = startVertex+3;
  353. indices[5] = startVertex+0;
  354. startVertex += 4;
  355. indices += 6;
  356. numIndices += 6;
  357. }
  358. line += 2;
  359. }
  360. if (numIndices >= numBatchIndices)
  361. {
  362. break;
  363. }
  364. }
  365. render(numIndices);
  366. }
  367. }
  368. void ClearQuad::init()
  369. {
  370. BGFX_CHECK_MAIN_THREAD();
  371. #if BGFX_CONFIG_CLEAR_QUAD
  372. m_decl.begin();
  373. m_decl.add(Attrib::Position, 3, AttribType::Float);
  374. m_decl.add(Attrib::Color0, 4, AttribType::Uint8, true);
  375. m_decl.end();
  376. const Memory* mem;
  377. # if BGFX_CONFIG_RENDERER_DIRECT3D11
  378. mem = makeRef(vs_clear_dx11, sizeof(vs_clear_dx11) );
  379. # elif BGFX_CONFIG_RENDERER_OPENGL
  380. mem = makeRef(vs_clear_glsl, sizeof(vs_clear_glsl) );
  381. # endif // BGFX_CONFIG_RENDERER_*
  382. VertexShaderHandle vsh = createVertexShader(mem);
  383. # if BGFX_CONFIG_RENDERER_DIRECT3D11
  384. mem = makeRef(fs_clear_dx11, sizeof(fs_clear_dx11) );
  385. # elif BGFX_CONFIG_RENDERER_OPENGL
  386. mem = makeRef(fs_clear_glsl, sizeof(fs_clear_glsl) );
  387. # endif // BGFX_CONFIG_RENDERER_*
  388. FragmentShaderHandle fsh = createFragmentShader(mem);
  389. m_program = createProgram(vsh, fsh);
  390. destroyVertexShader(vsh);
  391. destroyFragmentShader(fsh);
  392. m_vb = s_ctx.createTransientVertexBuffer(4*m_decl.m_stride, &m_decl);
  393. mem = alloc(6*sizeof(uint16_t) );
  394. uint16_t* indices = (uint16_t*)mem->data;
  395. indices[0] = 0;
  396. indices[1] = 1;
  397. indices[2] = 2;
  398. indices[3] = 2;
  399. indices[4] = 3;
  400. indices[5] = 0;
  401. m_ib = s_ctx.createIndexBuffer(mem);
  402. #endif // BGFX_CONFIG_CLEAR_QUAD
  403. }
  404. void ClearQuad::shutdown()
  405. {
  406. BGFX_CHECK_MAIN_THREAD();
  407. #if BGFX_CONFIG_CLEAR_QUAD
  408. destroyProgram(m_program);
  409. destroyIndexBuffer(m_ib);
  410. s_ctx.destroyTransientVertexBuffer(m_vb);
  411. #endif // BGFX_CONFIG_CLEAR_QUAD
  412. }
  413. static const char* s_predefinedName[PredefinedUniform::Count] =
  414. {
  415. "u_viewRect",
  416. "u_viewTexel",
  417. "u_view",
  418. "u_viewProj",
  419. "u_viewProjX",
  420. "u_model",
  421. "u_modelView",
  422. "u_modelViewProj",
  423. "u_modelViewProjX",
  424. "u_alphaRef",
  425. };
  426. const char* getPredefinedUniformName(PredefinedUniform::Enum _enum)
  427. {
  428. return s_predefinedName[_enum];
  429. }
  430. PredefinedUniform::Enum nameToPredefinedUniformEnum(const char* _name)
  431. {
  432. for (uint32_t ii = 0; ii < PredefinedUniform::Count; ++ii)
  433. {
  434. if (0 == strcmp(_name, s_predefinedName[ii]) )
  435. {
  436. return PredefinedUniform::Enum(ii);
  437. }
  438. }
  439. return PredefinedUniform::Count;
  440. }
  441. void Frame::submit(uint8_t _id, int32_t _depth)
  442. {
  443. if (m_discard)
  444. {
  445. m_discard = false;
  446. return;
  447. }
  448. if (BGFX_CONFIG_MAX_DRAW_CALLS-1 <= m_num
  449. || (0 == m_state.m_numVertices && 0 == m_state.m_numIndices) )
  450. {
  451. ++m_numDropped;
  452. return;
  453. }
  454. BX_WARN(invalidHandle != m_key.m_program, "Program with invalid handle");
  455. if (invalidHandle != m_key.m_program)
  456. {
  457. m_key.m_depth = _depth;
  458. m_key.m_view = _id;
  459. m_key.m_seq = s_ctx.m_seq[_id] & s_ctx.m_seqMask[_id];
  460. s_ctx.m_seq[_id]++;
  461. uint64_t key = m_key.encode();
  462. m_sortKeys[m_num] = key;
  463. m_sortValues[m_num] = m_numRenderStates;
  464. ++m_num;
  465. m_state.m_constEnd = m_constantBuffer->getPos();
  466. m_state.m_flags |= m_flags;
  467. m_renderState[m_numRenderStates] = m_state;
  468. ++m_numRenderStates;
  469. }
  470. m_state.clear();
  471. m_flags = BGFX_STATE_NONE;
  472. }
  473. void Frame::submitMask(uint32_t _viewMask, int32_t _depth)
  474. {
  475. if (m_discard)
  476. {
  477. m_discard = false;
  478. return;
  479. }
  480. if (BGFX_CONFIG_MAX_DRAW_CALLS-1 <= m_num
  481. || (0 == m_state.m_numVertices && 0 == m_state.m_numIndices) )
  482. {
  483. m_numDropped += uint32_cntbits(_viewMask);
  484. return;
  485. }
  486. BX_WARN(invalidHandle != m_key.m_program, "Program with invalid handle");
  487. if (invalidHandle != m_key.m_program)
  488. {
  489. m_key.m_depth = _depth;
  490. for (uint32_t id = 0, viewMask = _viewMask, ntz = uint32_cnttz(_viewMask); 0 != viewMask; viewMask >>= 1, id += 1, ntz = uint32_cnttz(viewMask) )
  491. {
  492. viewMask >>= ntz;
  493. id += ntz;
  494. m_key.m_view = id;
  495. m_key.m_seq = s_ctx.m_seq[id] & s_ctx.m_seqMask[id];
  496. s_ctx.m_seq[id]++;
  497. uint64_t key = m_key.encode();
  498. m_sortKeys[m_num] = key;
  499. m_sortValues[m_num] = m_numRenderStates;
  500. ++m_num;
  501. }
  502. m_state.m_constEnd = m_constantBuffer->getPos();
  503. m_state.m_flags |= m_flags;
  504. m_renderState[m_numRenderStates] = m_state;
  505. ++m_numRenderStates;
  506. }
  507. m_state.clear();
  508. m_flags = BGFX_STATE_NONE;
  509. }
  510. void Frame::sort()
  511. {
  512. bx::radixSort64(m_sortKeys, s_ctx.m_tempKeys, m_sortValues, s_ctx.m_tempValues, m_num);
  513. }
  514. RendererType::Enum getRendererType()
  515. {
  516. #if BGFX_CONFIG_RENDERER_DIRECT3D9
  517. return RendererType::Direct3D9;
  518. #elif BGFX_CONFIG_RENDERER_DIRECT3D11
  519. return RendererType::Direct3D11;
  520. #elif BGFX_CONFIG_RENDERER_OPENGL
  521. return RendererType::OpenGL;
  522. #elif BGFX_CONFIG_RENDERER_OPENGLES2
  523. return RendererType::OpenGLES2;
  524. #elif BGFX_CONFIG_RENDERER_OPENGLES3
  525. return RendererType::OpenGLES3;
  526. #else
  527. return RendererType::Null;
  528. #endif // BGFX_CONFIG_RENDERER_
  529. }
  530. void init(CallbackI* _callback, ReallocFn _realloc, FreeFn _free)
  531. {
  532. if (NULL != _callback)
  533. {
  534. g_callback = _callback;
  535. }
  536. if (NULL != _realloc
  537. && NULL != _free)
  538. {
  539. g_realloc = _realloc;
  540. g_free = _free;
  541. }
  542. s_threadIndex = BGFX_MAIN_THREAD_MAGIC;
  543. // On NaCl renderer is on the main thread.
  544. s_ctx.init(!BX_PLATFORM_NACL);
  545. }
  546. void shutdown()
  547. {
  548. BGFX_CHECK_MAIN_THREAD();
  549. s_ctx.shutdown();
  550. s_threadIndex = 0;
  551. g_callback = &s_callbackStub;
  552. g_realloc = reallocStub;
  553. g_free = freeStub;
  554. }
  555. void reset(uint32_t _width, uint32_t _height, uint32_t _flags)
  556. {
  557. BGFX_CHECK_MAIN_THREAD();
  558. s_ctx.reset(_width, _height, _flags);
  559. }
  560. void frame()
  561. {
  562. BGFX_CHECK_MAIN_THREAD();
  563. s_ctx.frame();
  564. }
  565. bool renderFrame()
  566. {
  567. BGFX_CHECK_RENDER_THREAD();
  568. return s_ctx.renderFrame();
  569. }
  570. const uint32_t g_uniformTypeSize[UniformType::Count] =
  571. {
  572. sizeof(int32_t),
  573. sizeof(float),
  574. 0,
  575. 1*sizeof(int32_t),
  576. 1*sizeof(float),
  577. 2*sizeof(float),
  578. 3*sizeof(float),
  579. 4*sizeof(float),
  580. 3*3*sizeof(float),
  581. 4*4*sizeof(float),
  582. };
  583. void ConstantBuffer::writeUniform(UniformType::Enum _type, uint16_t _loc, const void* _value, uint16_t _num)
  584. {
  585. uint32_t opcode = encodeOpcode(_type, _loc, _num, true);
  586. write(opcode);
  587. write(_value, g_uniformTypeSize[_type]*_num);
  588. }
  589. void ConstantBuffer::writeUniformRef(UniformType::Enum _type, uint16_t _loc, const void* _value, uint16_t _num)
  590. {
  591. uint32_t opcode = encodeOpcode(_type, _loc, _num, false);
  592. write(opcode);
  593. write(&_value, sizeof(void*) );
  594. }
  595. void Context::init(bool _createRenderThread)
  596. {
  597. BX_CHECK(!m_rendererInitialized, "Already initialized?");
  598. BX_TRACE("init");
  599. m_exit = false;
  600. m_frames = 0;
  601. m_render = &m_frame[0];
  602. m_submit = &m_frame[1];
  603. m_debug = BGFX_DEBUG_NONE;
  604. m_submit->create();
  605. m_render->create();
  606. #if BGFX_CONFIG_MULTITHREADED
  607. if (_createRenderThread)
  608. {
  609. m_thread.init(renderThread, this);
  610. }
  611. #else
  612. BX_UNUSED(_createRenderThread);
  613. #endif // BGFX_CONFIG_MULTITHREADED
  614. memset(m_rt, 0xff, sizeof(m_rt) );
  615. memset(m_clear, 0, sizeof(m_clear) );
  616. memset(m_rect, 0, sizeof(m_rect) );
  617. memset(m_seq, 0, sizeof(m_seq) );
  618. memset(m_seqMask, 0, sizeof(m_seqMask) );
  619. for (uint32_t ii = 0; ii < countof(m_rect); ++ii)
  620. {
  621. m_rect[ii].m_width = 1;
  622. m_rect[ii].m_height = 1;
  623. }
  624. m_declRef.init();
  625. frameNoRenderWait();
  626. getCommandBuffer(CommandBuffer::RendererInit);
  627. m_textVideoMemBlitter.init();
  628. m_clearQuad.init();
  629. m_submit->m_transientVb = createTransientVertexBuffer(BGFX_CONFIG_TRANSIENT_VERTEX_BUFFER_SIZE);
  630. m_submit->m_transientIb = createTransientIndexBuffer(BGFX_CONFIG_TRANSIENT_INDEX_BUFFER_SIZE);
  631. frame();
  632. m_submit->m_transientVb = createTransientVertexBuffer(BGFX_CONFIG_TRANSIENT_VERTEX_BUFFER_SIZE);
  633. m_submit->m_transientIb = createTransientIndexBuffer(BGFX_CONFIG_TRANSIENT_INDEX_BUFFER_SIZE);
  634. frame();
  635. }
  636. void Context::shutdown()
  637. {
  638. BX_TRACE("shutdown");
  639. getCommandBuffer(CommandBuffer::RendererShutdownBegin);
  640. frame();
  641. destroyTransientVertexBuffer(m_submit->m_transientVb);
  642. destroyTransientIndexBuffer(m_submit->m_transientIb);
  643. m_textVideoMemBlitter.shutdown();
  644. m_clearQuad.shutdown();
  645. frame();
  646. destroyTransientVertexBuffer(m_submit->m_transientVb);
  647. destroyTransientIndexBuffer(m_submit->m_transientIb);
  648. frame();
  649. getCommandBuffer(CommandBuffer::RendererShutdownEnd);
  650. frame();
  651. m_declRef.shutdown(m_vertexDeclHandle);
  652. #if BGFX_CONFIG_MULTITHREADED
  653. if (m_thread.isRunning() )
  654. {
  655. m_thread.shutdown();
  656. }
  657. #endif // BGFX_CONFIG_MULTITHREADED
  658. renderSemWait();
  659. m_submit->destroy();
  660. m_render->destroy();
  661. #if BGFX_CONFIG_DEBUG
  662. # define CHECK_HANDLE_LEAK(_handleAlloc) \
  663. do { \
  664. BX_WARN(0 == _handleAlloc.getNumHandles(), "LEAK: " #_handleAlloc " %d (max: %d)", _handleAlloc.getNumHandles(), _handleAlloc.getMaxHandles() ); \
  665. } while (0)
  666. CHECK_HANDLE_LEAK(m_dynamicIndexBufferHandle);
  667. CHECK_HANDLE_LEAK(m_dynamicVertexBufferHandle);
  668. CHECK_HANDLE_LEAK(m_indexBufferHandle);
  669. CHECK_HANDLE_LEAK(m_vertexDeclHandle);
  670. CHECK_HANDLE_LEAK(m_vertexBufferHandle);
  671. CHECK_HANDLE_LEAK(m_vertexShaderHandle);
  672. CHECK_HANDLE_LEAK(m_fragmentShaderHandle);
  673. CHECK_HANDLE_LEAK(m_programHandle);
  674. CHECK_HANDLE_LEAK(m_textureHandle);
  675. CHECK_HANDLE_LEAK(m_renderTargetHandle);
  676. CHECK_HANDLE_LEAK(m_uniformHandle);
  677. # undef CHECK_HANDLE_LEAK
  678. #endif // BGFX_CONFIG_DEBUG
  679. }
  680. const Memory* alloc(uint32_t _size)
  681. {
  682. Memory* mem = (Memory*)g_realloc(NULL, sizeof(Memory) + _size);
  683. mem->size = _size;
  684. mem->data = (uint8_t*)mem + sizeof(Memory);
  685. return mem;
  686. }
  687. const Memory* makeRef(const void* _data, uint32_t _size)
  688. {
  689. Memory* mem = (Memory*)g_realloc(NULL, sizeof(Memory) );
  690. mem->size = _size;
  691. mem->data = (uint8_t*)_data;
  692. return mem;
  693. }
  694. void release(const Memory* _mem)
  695. {
  696. BX_CHECK(NULL != _mem, "_mem can't be NULL");
  697. g_free(const_cast<Memory*>(_mem) );
  698. }
  699. void setDebug(uint32_t _debug)
  700. {
  701. BGFX_CHECK_MAIN_THREAD();
  702. s_ctx.m_debug = _debug;
  703. }
  704. void dbgTextClear(uint8_t _attr, bool _small)
  705. {
  706. BGFX_CHECK_MAIN_THREAD();
  707. s_ctx.dbgTextClear(_attr, _small);
  708. }
  709. void dbgTextPrintf(uint16_t _x, uint16_t _y, uint8_t _attr, const char* _format, ...)
  710. {
  711. BGFX_CHECK_MAIN_THREAD();
  712. va_list argList;
  713. va_start(argList, _format);
  714. s_ctx.dbgTextPrintfVargs(_x, _y, _attr, _format, argList);
  715. va_end(argList);
  716. }
  717. IndexBufferHandle createIndexBuffer(const Memory* _mem)
  718. {
  719. BGFX_CHECK_MAIN_THREAD();
  720. return s_ctx.createIndexBuffer(_mem);
  721. }
  722. void destroyIndexBuffer(IndexBufferHandle _handle)
  723. {
  724. BGFX_CHECK_MAIN_THREAD();
  725. s_ctx.destroyIndexBuffer(_handle);
  726. }
  727. VertexBufferHandle createVertexBuffer(const Memory* _mem, const VertexDecl& _decl)
  728. {
  729. return s_ctx.createVertexBuffer(_mem, _decl);
  730. }
  731. void destroyVertexBuffer(VertexBufferHandle _handle)
  732. {
  733. BGFX_CHECK_MAIN_THREAD();
  734. s_ctx.destroyVertexBuffer(_handle);
  735. }
  736. DynamicIndexBufferHandle createDynamicIndexBuffer(uint16_t _num)
  737. {
  738. BGFX_CHECK_MAIN_THREAD();
  739. return s_ctx.createDynamicIndexBuffer(_num);
  740. }
  741. DynamicIndexBufferHandle createDynamicIndexBuffer(const Memory* _mem)
  742. {
  743. BGFX_CHECK_MAIN_THREAD();
  744. BX_CHECK(NULL != _mem, "_mem can't be NULL");
  745. return s_ctx.createDynamicIndexBuffer(_mem);
  746. }
  747. void updateDynamicIndexBuffer(DynamicIndexBufferHandle _handle, const Memory* _mem)
  748. {
  749. BGFX_CHECK_MAIN_THREAD();
  750. BX_CHECK(NULL != _mem, "_mem can't be NULL");
  751. s_ctx.updateDynamicIndexBuffer(_handle, _mem);
  752. }
  753. void destroyDynamicIndexBuffer(DynamicIndexBufferHandle _handle)
  754. {
  755. BGFX_CHECK_MAIN_THREAD();
  756. s_ctx.destroyDynamicIndexBuffer(_handle);
  757. }
  758. DynamicVertexBufferHandle createDynamicVertexBuffer(uint16_t _num, const VertexDecl& _decl)
  759. {
  760. BGFX_CHECK_MAIN_THREAD();
  761. return s_ctx.createDynamicVertexBuffer(_num, _decl);
  762. }
  763. DynamicVertexBufferHandle createDynamicVertexBuffer(const Memory* _mem, const VertexDecl& _decl)
  764. {
  765. BGFX_CHECK_MAIN_THREAD();
  766. BX_CHECK(NULL != _mem, "_mem can't be NULL");
  767. return s_ctx.createDynamicVertexBuffer(_mem, _decl);
  768. }
  769. void updateDynamicVertexBuffer(DynamicVertexBufferHandle _handle, const Memory* _mem)
  770. {
  771. BGFX_CHECK_MAIN_THREAD();
  772. BX_CHECK(NULL != _mem, "_mem can't be NULL");
  773. s_ctx.updateDynamicVertexBuffer(_handle, _mem);
  774. }
  775. void destroyDynamicVertexBuffer(DynamicVertexBufferHandle _handle)
  776. {
  777. BGFX_CHECK_MAIN_THREAD();
  778. s_ctx.destroyDynamicVertexBuffer(_handle);
  779. }
  780. bool checkAvailTransientIndexBuffer(uint16_t _num)
  781. {
  782. BGFX_CHECK_MAIN_THREAD();
  783. BX_CHECK(0 < _num, "Requesting 0 indices.");
  784. return s_ctx.m_submit->checkAvailTransientIndexBuffer(_num);
  785. }
  786. void allocTransientIndexBuffer(TransientIndexBuffer* _tib, uint16_t _num)
  787. {
  788. BGFX_CHECK_MAIN_THREAD();
  789. BX_CHECK(NULL != _tib, "_tib can't be NULL");
  790. BX_CHECK(0 < _num, "Requesting 0 indices.");
  791. return s_ctx.allocTransientIndexBuffer(_tib, _num);
  792. }
  793. bool checkAvailTransientVertexBuffer(uint16_t _num, const VertexDecl& _decl)
  794. {
  795. BGFX_CHECK_MAIN_THREAD();
  796. BX_CHECK(0 < _num, "Requesting 0 vertices.");
  797. return s_ctx.m_submit->checkAvailTransientVertexBuffer(_num, _decl.m_stride);
  798. }
  799. void allocTransientVertexBuffer(TransientVertexBuffer* _tvb, uint16_t _num, const VertexDecl& _decl)
  800. {
  801. BGFX_CHECK_MAIN_THREAD();
  802. BX_CHECK(NULL != _tvb, "_tvb can't be NULL");
  803. BX_CHECK(0 < _num, "Requesting 0 vertices.");
  804. return s_ctx.allocTransientVertexBuffer(_tvb, _num, _decl);
  805. }
  806. const InstanceDataBuffer* allocInstanceDataBuffer(uint16_t _num, uint16_t _stride)
  807. {
  808. BGFX_CHECK_MAIN_THREAD();
  809. BX_CHECK(0 < _num, "Requesting 0 instanced data vertices.");
  810. return s_ctx.allocInstanceDataBuffer(_num, _stride);
  811. }
  812. VertexShaderHandle createVertexShader(const Memory* _mem)
  813. {
  814. BGFX_CHECK_MAIN_THREAD();
  815. BX_CHECK(NULL != _mem, "_mem can't be NULL");
  816. return s_ctx.createVertexShader(_mem);
  817. }
  818. void destroyVertexShader(VertexShaderHandle _handle)
  819. {
  820. BGFX_CHECK_MAIN_THREAD();
  821. s_ctx.destroyVertexShader(_handle);
  822. }
  823. FragmentShaderHandle createFragmentShader(const Memory* _mem)
  824. {
  825. BGFX_CHECK_MAIN_THREAD();
  826. BX_CHECK(NULL != _mem, "_mem can't be NULL");
  827. return s_ctx.createFragmentShader(_mem);
  828. }
  829. void destroyFragmentShader(FragmentShaderHandle _handle)
  830. {
  831. BGFX_CHECK_MAIN_THREAD();
  832. s_ctx.destroyFragmentShader(_handle);
  833. }
  834. ProgramHandle createProgram(VertexShaderHandle _vsh, FragmentShaderHandle _fsh)
  835. {
  836. BGFX_CHECK_MAIN_THREAD();
  837. return s_ctx.createProgram(_vsh, _fsh);
  838. }
  839. void destroyProgram(ProgramHandle _handle)
  840. {
  841. BGFX_CHECK_MAIN_THREAD();
  842. s_ctx.destroyProgram(_handle);
  843. }
  844. static const uint32_t s_bitsPerPixel[TextureFormat::Count] =
  845. {
  846. 4, // BC1
  847. 8, // BC2
  848. 8, // BC3
  849. 4, // BC4
  850. 8, // BC5
  851. 0, // Unknown
  852. 8, // L8
  853. 32, // BGRX8
  854. 32, // BGRA8
  855. 64, // RGBA16
  856. 64, // RGBA16F
  857. 16, // R5G6B5
  858. 16, // RGBA4
  859. 16, // RGB5A1
  860. 32, // RGB10A2
  861. };
  862. void calcTextureSize(TextureInfo& _info, uint16_t _width, uint16_t _height, uint16_t _depth, uint8_t _numMips, TextureFormat::Enum _format)
  863. {
  864. _width = uint32_max(1, _width);
  865. _height = uint32_max(1, _height);
  866. _depth = uint32_max(1, _depth);
  867. _numMips = uint32_max(1, _numMips);
  868. uint32_t width = _width;
  869. uint32_t height = _height;
  870. uint32_t depth = _depth;
  871. uint32_t bpp = s_bitsPerPixel[_format];
  872. uint32_t size = 0;
  873. for (uint32_t lod = 0; lod < _numMips; ++lod)
  874. {
  875. width = uint32_max(1, width);
  876. height = uint32_max(1, height);
  877. depth = uint32_max(1, depth);
  878. size += _width*_height*depth*bpp/8;
  879. width >>= 1;
  880. height >>= 1;
  881. depth >>= 1;
  882. }
  883. _info.format = _format;
  884. _info.storageSize = size;
  885. _info.width = _width;
  886. _info.height = _height;
  887. _info.depth = _depth;
  888. _info.numMips = _numMips;
  889. _info.bitsPerPixel = bpp;
  890. }
  891. TextureHandle createTexture(const Memory* _mem, uint32_t _flags, TextureInfo* _info)
  892. {
  893. BGFX_CHECK_MAIN_THREAD();
  894. BX_CHECK(NULL != _mem, "_mem can't be NULL");
  895. return s_ctx.createTexture(_mem, _flags, _info);
  896. }
  897. TextureHandle createTexture2D(uint16_t _width, uint16_t _height, uint8_t _numMips, TextureFormat::Enum _format, uint32_t _flags, const Memory* _mem)
  898. {
  899. BGFX_CHECK_MAIN_THREAD();
  900. #if BGFX_CONFIG_DEBUG
  901. if (NULL != _mem)
  902. {
  903. TextureInfo ti;
  904. calcTextureSize(ti, _width, _height, 1, _numMips, _format);
  905. BX_CHECK(ti.storageSize == _mem->size
  906. , "createTexture2D: Texture storage size doesn't match passed memory size (storage size: %d, memory size: %d)"
  907. , ti.storageSize
  908. , _mem->size
  909. );
  910. }
  911. #endif // BGFX_CONFIG_DEBUG
  912. uint32_t size = sizeof(uint32_t)+sizeof(TextureCreate);
  913. const Memory* mem = alloc(size);
  914. bx::StaticMemoryBlockWriter writer(mem->data, mem->size);
  915. uint32_t magic = BGFX_CHUNK_MAGIC_TEX;
  916. bx::write(&writer, magic);
  917. TextureCreate tc;
  918. tc.m_flags = _flags;
  919. tc.m_width = _width;
  920. tc.m_height = _height;
  921. tc.m_sides = 0;
  922. tc.m_depth = 0;
  923. tc.m_numMips = _numMips;
  924. tc.m_format = uint8_t(_format);
  925. tc.m_cubeMap = false;
  926. tc.m_mem = _mem;
  927. bx::write(&writer, tc);
  928. return s_ctx.createTexture(mem, _flags, NULL);
  929. }
  930. TextureHandle createTexture3D(uint16_t _width, uint16_t _height, uint16_t _depth, uint8_t _numMips, TextureFormat::Enum _format, uint32_t _flags, const Memory* _mem)
  931. {
  932. BGFX_CHECK_MAIN_THREAD();
  933. #if BGFX_CONFIG_DEBUG
  934. if (NULL != _mem)
  935. {
  936. TextureInfo ti;
  937. calcTextureSize(ti, _width, _height, _depth, _numMips, _format);
  938. BX_CHECK(ti.storageSize == _mem->size
  939. , "createTexture3D: Texture storage size doesn't match passed memory size (storage size: %d, memory size: %d)"
  940. , ti.storageSize
  941. , _mem->size
  942. );
  943. }
  944. #endif // BGFX_CONFIG_DEBUG
  945. uint32_t size = sizeof(uint32_t)+sizeof(TextureCreate);
  946. const Memory* mem = alloc(size);
  947. bx::StaticMemoryBlockWriter writer(mem->data, mem->size);
  948. uint32_t magic = BGFX_CHUNK_MAGIC_TEX;
  949. bx::write(&writer, magic);
  950. TextureCreate tc;
  951. tc.m_flags = _flags;
  952. tc.m_width = _width;
  953. tc.m_height = _height;
  954. tc.m_sides = 0;
  955. tc.m_depth = _depth;
  956. tc.m_numMips = _numMips;
  957. tc.m_format = uint8_t(_format);
  958. tc.m_cubeMap = false;
  959. tc.m_mem = _mem;
  960. bx::write(&writer, tc);
  961. return s_ctx.createTexture(mem, _flags, NULL);
  962. }
  963. TextureHandle createTextureCube(uint16_t _sides, uint16_t _width, uint8_t _numMips, TextureFormat::Enum _format, uint32_t _flags, const Memory* _mem)
  964. {
  965. BGFX_CHECK_MAIN_THREAD();
  966. #if BGFX_CONFIG_DEBUG
  967. if (NULL != _mem)
  968. {
  969. TextureInfo ti;
  970. calcTextureSize(ti, _width, _width, 1, _numMips, _format);
  971. BX_CHECK(ti.storageSize*_sides == _mem->size
  972. , "createTextureCube: Texture storage size doesn't match passed memory size (storage size: %d, memory size: %d)"
  973. , ti.storageSize*_sides
  974. , _mem->size
  975. );
  976. }
  977. #endif // BGFX_CONFIG_DEBUG
  978. uint32_t size = sizeof(uint32_t)+sizeof(TextureCreate);
  979. const Memory* mem = alloc(size);
  980. bx::StaticMemoryBlockWriter writer(mem->data, mem->size);
  981. uint32_t magic = BGFX_CHUNK_MAGIC_TEX;
  982. bx::write(&writer, magic);
  983. TextureCreate tc;
  984. tc.m_flags = _flags;
  985. tc.m_width = _width;
  986. tc.m_height = _width;
  987. tc.m_sides = _sides;
  988. tc.m_depth = 0;
  989. tc.m_numMips = _numMips;
  990. tc.m_format = uint8_t(_format);
  991. tc.m_cubeMap = true;
  992. tc.m_mem = _mem;
  993. bx::write(&writer, tc);
  994. return s_ctx.createTexture(mem, _flags, NULL);
  995. }
  996. void destroyTexture(TextureHandle _handle)
  997. {
  998. BGFX_CHECK_MAIN_THREAD();
  999. s_ctx.destroyTexture(_handle);
  1000. }
  1001. void updateTexture2D(TextureHandle _handle, uint8_t _mip, uint16_t _x, uint16_t _y, uint16_t _width, uint16_t _height, const Memory* _mem)
  1002. {
  1003. BGFX_CHECK_MAIN_THREAD();
  1004. BX_CHECK(NULL != _mem, "_mem can't be NULL");
  1005. if (_width == 0
  1006. || _height == 0)
  1007. {
  1008. release(_mem);
  1009. }
  1010. else
  1011. {
  1012. s_ctx.updateTexture(_handle, 0, _mip, _x, _y, 0, _width, _height, 1, _mem);
  1013. }
  1014. }
  1015. void updateTexture3D(TextureHandle _handle, uint8_t _mip, uint16_t _x, uint16_t _y, uint16_t _z, uint16_t _width, uint16_t _height, uint16_t _depth, const Memory* _mem)
  1016. {
  1017. BGFX_CHECK_MAIN_THREAD();
  1018. BX_CHECK(NULL != _mem, "_mem can't be NULL");
  1019. if (_width == 0
  1020. || _height == 0
  1021. || _depth == 0)
  1022. {
  1023. release(_mem);
  1024. }
  1025. else
  1026. {
  1027. s_ctx.updateTexture(_handle, 0, _mip, _x, _y, _z, _width, _height, _depth, _mem);
  1028. }
  1029. }
  1030. void updateTextureCube(TextureHandle _handle, uint8_t _side, uint8_t _mip, uint16_t _x, uint16_t _y, uint16_t _width, uint16_t _height, const Memory* _mem)
  1031. {
  1032. BGFX_CHECK_MAIN_THREAD();
  1033. BX_CHECK(NULL != _mem, "_mem can't be NULL");
  1034. BX_CHECK(_side >= 0 && _side <= 5, "Invalid side %d.", _side);
  1035. if (_width == 0
  1036. || _height == 0)
  1037. {
  1038. release(_mem);
  1039. }
  1040. else
  1041. {
  1042. s_ctx.updateTexture(_handle, _side, _mip, _x, _y, 0, _width, _height, 1, _mem);
  1043. }
  1044. }
  1045. RenderTargetHandle createRenderTarget(uint16_t _width, uint16_t _height, uint32_t _flags, uint32_t _textureFlags)
  1046. {
  1047. BGFX_CHECK_MAIN_THREAD();
  1048. BX_WARN(0 != _width && 0 != _height, "Render target resolution width or height cannot be 0 (width %d, height %d).", _width, _height);
  1049. return s_ctx.createRenderTarget(uint16_max(1, _width), uint16_max(1, _height), _flags, _textureFlags);
  1050. }
  1051. void destroyRenderTarget(RenderTargetHandle _handle)
  1052. {
  1053. BGFX_CHECK_MAIN_THREAD();
  1054. s_ctx.destroyRenderTarget(_handle);
  1055. }
  1056. UniformHandle createUniform(const char* _name, UniformType::Enum _type, uint16_t _num)
  1057. {
  1058. BGFX_CHECK_MAIN_THREAD();
  1059. return s_ctx.createUniform(_name, _type, _num);
  1060. }
  1061. void destroyUniform(UniformHandle _handle)
  1062. {
  1063. BGFX_CHECK_MAIN_THREAD();
  1064. s_ctx.destroyUniform(_handle);
  1065. }
  1066. void setViewRect(uint8_t _id, uint16_t _x, uint16_t _y, uint16_t _width, uint16_t _height)
  1067. {
  1068. BGFX_CHECK_MAIN_THREAD();
  1069. s_ctx.setViewRect(_id, _x, _y, _width, _height);
  1070. }
  1071. void setViewRectMask(uint32_t _viewMask, uint16_t _x, uint16_t _y, uint16_t _width, uint16_t _height)
  1072. {
  1073. BGFX_CHECK_MAIN_THREAD();
  1074. s_ctx.setViewRectMask(_viewMask, _x, _y, _width, _height);
  1075. }
  1076. void setViewClear(uint8_t _id, uint8_t _flags, uint32_t _rgba, float _depth, uint8_t _stencil)
  1077. {
  1078. BGFX_CHECK_MAIN_THREAD();
  1079. BX_CHECK(_flags != BGFX_CLEAR_NONE, "At least one clear bit flag must be used.");
  1080. s_ctx.setViewClear(_id, _flags, _rgba, _depth, _stencil);
  1081. }
  1082. void setViewClearMask(uint32_t _viewMask, uint8_t _flags, uint32_t _rgba, float _depth, uint8_t _stencil)
  1083. {
  1084. BGFX_CHECK_MAIN_THREAD();
  1085. BX_CHECK(_flags != BGFX_CLEAR_NONE, "At least one clear bit flag must be used.");
  1086. s_ctx.setViewClearMask(_viewMask, _flags, _rgba, _depth, _stencil);
  1087. }
  1088. void setViewSeq(uint8_t _id, bool _enabled)
  1089. {
  1090. BGFX_CHECK_MAIN_THREAD();
  1091. s_ctx.setViewSeq(_id, _enabled);
  1092. }
  1093. void setViewSeqMask(uint32_t _viewMask, bool _enabled)
  1094. {
  1095. BGFX_CHECK_MAIN_THREAD();
  1096. s_ctx.setViewSeqMask(_viewMask, _enabled);
  1097. }
  1098. void setViewRenderTarget(uint8_t _id, RenderTargetHandle _handle)
  1099. {
  1100. BGFX_CHECK_MAIN_THREAD();
  1101. s_ctx.setViewRenderTarget(_id, _handle);
  1102. }
  1103. void setViewRenderTargetMask(uint32_t _mask, RenderTargetHandle _handle)
  1104. {
  1105. BGFX_CHECK_MAIN_THREAD();
  1106. s_ctx.setViewRenderTargetMask(_mask, _handle);
  1107. }
  1108. void setViewTransform(uint8_t _id, const void* _view, const void* _proj, uint8_t _other)
  1109. {
  1110. BGFX_CHECK_MAIN_THREAD();
  1111. s_ctx.setViewTransform(_id, _view, _proj, _other);
  1112. }
  1113. void setViewTransformMask(uint32_t _viewMask, const void* _view, const void* _proj, uint8_t _other)
  1114. {
  1115. BGFX_CHECK_MAIN_THREAD();
  1116. s_ctx.setViewTransformMask(_viewMask, _view, _proj, _other);
  1117. }
  1118. void setState(uint64_t _state, uint32_t _rgba)
  1119. {
  1120. BGFX_CHECK_MAIN_THREAD();
  1121. s_ctx.m_submit->setState(_state, _rgba);
  1122. }
  1123. void setStencil(uint32_t _fstencil, uint32_t _bstencil)
  1124. {
  1125. BGFX_CHECK_MAIN_THREAD();
  1126. s_ctx.m_submit->setStencil(_fstencil, _bstencil);
  1127. }
  1128. uint32_t setTransform(const void* _mtx, uint16_t _num)
  1129. {
  1130. BGFX_CHECK_MAIN_THREAD();
  1131. return s_ctx.m_submit->setTransform(_mtx, _num);
  1132. }
  1133. void setTransform(uint32_t _cache, uint16_t _num)
  1134. {
  1135. BGFX_CHECK_MAIN_THREAD();
  1136. s_ctx.m_submit->setTransform(_cache, _num);
  1137. }
  1138. void setUniform(UniformHandle _handle, const void* _value, uint16_t _num)
  1139. {
  1140. BGFX_CHECK_MAIN_THREAD();
  1141. s_ctx.setUniform(_handle, _value, _num);
  1142. }
  1143. void setUniform(ProgramHandle _program, UniformHandle _handle, const void* _value)
  1144. {
  1145. BGFX_CHECK_MAIN_THREAD();
  1146. s_ctx.setUniform(_program, _handle, _value);
  1147. }
  1148. void setIndexBuffer(IndexBufferHandle _handle, uint32_t _firstIndex, uint32_t _numIndices)
  1149. {
  1150. BGFX_CHECK_MAIN_THREAD();
  1151. s_ctx.m_submit->setIndexBuffer(_handle, _firstIndex, _numIndices);
  1152. }
  1153. void setIndexBuffer(DynamicIndexBufferHandle _handle, uint32_t _firstIndex, uint32_t _numIndices)
  1154. {
  1155. BGFX_CHECK_MAIN_THREAD();
  1156. s_ctx.m_submit->setIndexBuffer(s_ctx.m_dynamicIndexBuffers[_handle.idx].m_handle, _firstIndex, _numIndices);
  1157. }
  1158. void setIndexBuffer(const TransientIndexBuffer* _tib, uint32_t _numIndices)
  1159. {
  1160. BGFX_CHECK_MAIN_THREAD();
  1161. BX_CHECK(NULL != _tib, "_tib can't be NULL");
  1162. uint32_t numIndices = uint32_min(_numIndices, _tib->size/2);
  1163. s_ctx.m_submit->setIndexBuffer(_tib, numIndices);
  1164. }
  1165. void setVertexBuffer(VertexBufferHandle _handle, uint32_t _numVertices)
  1166. {
  1167. BGFX_CHECK_MAIN_THREAD();
  1168. s_ctx.m_submit->setVertexBuffer(_handle, _numVertices);
  1169. }
  1170. void setVertexBuffer(DynamicVertexBufferHandle _handle, uint32_t _numVertices)
  1171. {
  1172. BGFX_CHECK_MAIN_THREAD();
  1173. s_ctx.m_submit->setVertexBuffer(s_ctx.m_dynamicVertexBuffers[_handle.idx], _numVertices);
  1174. }
  1175. void setVertexBuffer(const TransientVertexBuffer* _tvb, uint32_t _numVertices)
  1176. {
  1177. BGFX_CHECK_MAIN_THREAD();
  1178. BX_CHECK(NULL != _tvb, "_tvb can't be NULL");
  1179. s_ctx.m_submit->setVertexBuffer(_tvb, _numVertices);
  1180. }
  1181. void setInstanceDataBuffer(const InstanceDataBuffer* _idb, uint16_t _num)
  1182. {
  1183. BGFX_CHECK_MAIN_THREAD();
  1184. s_ctx.m_submit->setInstanceDataBuffer(_idb, _num);
  1185. }
  1186. void setProgram(ProgramHandle _handle)
  1187. {
  1188. BGFX_CHECK_MAIN_THREAD();
  1189. s_ctx.m_submit->setProgram(_handle);
  1190. }
  1191. void setTexture(uint8_t _stage, UniformHandle _sampler, TextureHandle _handle)
  1192. {
  1193. BGFX_CHECK_MAIN_THREAD();
  1194. s_ctx.m_submit->setTexture(_stage, _sampler, _handle);
  1195. }
  1196. void setTexture(uint8_t _stage, UniformHandle _sampler, RenderTargetHandle _handle, bool _depth)
  1197. {
  1198. BGFX_CHECK_MAIN_THREAD();
  1199. s_ctx.m_submit->setTexture(_stage, _sampler, _handle, _depth);
  1200. }
  1201. void submit(uint8_t _id, int32_t _depth)
  1202. {
  1203. BGFX_CHECK_MAIN_THREAD();
  1204. s_ctx.m_submit->submit(_id, _depth);
  1205. }
  1206. void submitMask(uint32_t _viewMask, int32_t _depth)
  1207. {
  1208. BGFX_CHECK_MAIN_THREAD();
  1209. s_ctx.m_submit->submitMask(_viewMask, _depth);
  1210. }
  1211. void saveScreenShot(const char* _filePath)
  1212. {
  1213. BGFX_CHECK_MAIN_THREAD();
  1214. uint32_t len = (uint32_t)strlen(_filePath)+1;
  1215. const Memory* mem = alloc(len);
  1216. memcpy(mem->data, _filePath, mem->size);
  1217. return s_ctx.saveScreenShot(mem);
  1218. }
  1219. }