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- /*
- * Copyright 2011-2017 Branimir Karadzic. All rights reserved.
- * License: https://github.com/bkaradzic/bgfx#license-bsd-2-clause
- */
- #include "common.h"
- #include "bgfx_utils.h"
- #include "imgui/imgui.h"
- namespace
- {
- struct PosColorVertex
- {
- float m_x;
- float m_y;
- float m_z;
- uint32_t m_abgr;
- static void init()
- {
- ms_decl
- .begin()
- .add(bgfx::Attrib::Position, 3, bgfx::AttribType::Float)
- .add(bgfx::Attrib::Color0, 4, bgfx::AttribType::Uint8, true)
- .end();
- };
- static bgfx::VertexDecl ms_decl;
- };
- bgfx::VertexDecl PosColorVertex::ms_decl;
- static PosColorVertex s_cubeVertices[8] =
- {
- {-1.0f, 1.0f, 1.0f, 0xff000000 },
- { 1.0f, 1.0f, 1.0f, 0xff0000ff },
- {-1.0f, -1.0f, 1.0f, 0xff00ff00 },
- { 1.0f, -1.0f, 1.0f, 0xff00ffff },
- {-1.0f, 1.0f, -1.0f, 0xffff0000 },
- { 1.0f, 1.0f, -1.0f, 0xffff00ff },
- {-1.0f, -1.0f, -1.0f, 0xffffff00 },
- { 1.0f, -1.0f, -1.0f, 0xffffffff },
- };
- static const uint16_t s_cubeIndices[36] =
- {
- 0, 1, 2, // 0
- 1, 3, 2,
- 4, 6, 5, // 2
- 5, 6, 7,
- 0, 2, 4, // 4
- 4, 2, 6,
- 1, 5, 3, // 6
- 5, 7, 3,
- 0, 4, 1, // 8
- 4, 5, 1,
- 2, 3, 6, // 10
- 6, 3, 7,
- };
- class ExampleInstancing : public entry::AppI
- {
- public:
- ExampleInstancing(const char* _name, const char* _description)
- : entry::AppI(_name, _description)
- {
- }
- void init(int32_t _argc, const char* const* _argv, uint32_t _width, uint32_t _height) BX_OVERRIDE
- {
- Args args(_argc, _argv);
- m_width = _width;
- m_height = _height;
- m_debug = BGFX_DEBUG_NONE;
- m_reset = BGFX_RESET_VSYNC;
- bgfx::init(args.m_type, args.m_pciId);
- bgfx::reset(m_width, m_height, m_reset);
- // Enable debug text.
- bgfx::setDebug(m_debug);
- // Set view 0 clear state.
- bgfx::setViewClear(0
- , BGFX_CLEAR_COLOR|BGFX_CLEAR_DEPTH
- , 0x303030ff
- , 1.0f
- , 0
- );
- // Create vertex stream declaration.
- PosColorVertex::init();
- // Create static vertex buffer.
- m_vbh = bgfx::createVertexBuffer(
- bgfx::makeRef(s_cubeVertices, sizeof(s_cubeVertices) )
- , PosColorVertex::ms_decl
- );
- // Create static index buffer.
- m_ibh = bgfx::createIndexBuffer(
- bgfx::makeRef(s_cubeIndices, sizeof(s_cubeIndices) )
- );
- // Create program from shaders.
- m_program = loadProgram("vs_instancing", "fs_instancing");
- m_timeOffset = bx::getHPCounter();
- imguiCreate();
- }
- int shutdown() BX_OVERRIDE
- {
- imguiDestroy();
- // Cleanup.
- bgfx::destroyIndexBuffer(m_ibh);
- bgfx::destroyVertexBuffer(m_vbh);
- bgfx::destroyProgram(m_program);
- // Shutdown bgfx.
- bgfx::shutdown();
- return 0;
- }
- bool update() BX_OVERRIDE
- {
- if (!entry::processEvents(m_width, m_height, m_debug, m_reset, &m_mouseState) )
- {
- imguiBeginFrame(m_mouseState.m_mx
- , m_mouseState.m_my
- , (m_mouseState.m_buttons[entry::MouseButton::Left ] ? IMGUI_MBUT_LEFT : 0)
- | (m_mouseState.m_buttons[entry::MouseButton::Right ] ? IMGUI_MBUT_RIGHT : 0)
- | (m_mouseState.m_buttons[entry::MouseButton::Middle] ? IMGUI_MBUT_MIDDLE : 0)
- , m_mouseState.m_mz
- , uint16_t(m_width)
- , uint16_t(m_height)
- );
- showExampleDialog(this);
- imguiEndFrame();
- // Set view 0 default viewport.
- bgfx::setViewRect(0, 0, 0, uint16_t(m_width), uint16_t(m_height) );
- // This dummy draw call is here to make sure that view 0 is cleared
- // if no other draw calls are submitted to view 0.
- bgfx::touch(0);
- float time = (float)( (bx::getHPCounter() - m_timeOffset)/double(bx::getHPFrequency() ) );
- // Get renderer capabilities info.
- const bgfx::Caps* caps = bgfx::getCaps();
- // Check if instancing is supported.
- if (0 == (BGFX_CAPS_INSTANCING & caps->supported) )
- {
- // When instancing is not supported by GPU, implement alternative
- // code path that doesn't use instancing.
- bool blink = uint32_t(time*3.0f)&1;
- bgfx::dbgTextPrintf(0, 0, blink ? 0x1f : 0x01, " Instancing is not supported by GPU. ");
- }
- else
- {
- float at[3] = { 0.0f, 0.0f, 0.0f };
- float eye[3] = { 0.0f, 0.0f, -35.0f };
- // Set view and projection matrix for view 0.
- const bgfx::HMD* hmd = bgfx::getHMD();
- if (NULL != hmd && 0 != (hmd->flags & BGFX_HMD_RENDERING) )
- {
- float view[16];
- bx::mtxQuatTranslationHMD(view, hmd->eye[0].rotation, eye);
- bgfx::setViewTransform(0, view, hmd->eye[0].projection, BGFX_VIEW_STEREO, hmd->eye[1].projection);
- // Set view 0 default viewport.
- //
- // Use HMD's width/height since HMD's internal frame buffer size
- // might be much larger than window size.
- bgfx::setViewRect(0, 0, 0, hmd->width, hmd->height);
- }
- else
- {
- float view[16];
- bx::mtxLookAt(view, eye, at);
- float proj[16];
- bx::mtxProj(proj, 60.0f, float(m_width)/float(m_height), 0.1f, 100.0f, bgfx::getCaps()->homogeneousDepth);
- bgfx::setViewTransform(0, view, proj);
- // Set view 0 default viewport.
- bgfx::setViewRect(0, 0, 0, uint16_t(m_width), uint16_t(m_height) );
- }
- const uint16_t instanceStride = 80;
- const bgfx::InstanceDataBuffer* idb = bgfx::allocInstanceDataBuffer(121, instanceStride);
- if (NULL != idb)
- {
- uint8_t* data = idb->data;
- // Write instance data for 11x11 cubes.
- for (uint32_t yy = 0, numInstances = 0; yy < 11 && numInstances < idb->num; ++yy)
- {
- for (uint32_t xx = 0; xx < 11 && numInstances < idb->num; ++xx, ++numInstances)
- {
- float* mtx = (float*)data;
- bx::mtxRotateXY(mtx, time + xx*0.21f, time + yy*0.37f);
- mtx[12] = -15.0f + float(xx)*3.0f;
- mtx[13] = -15.0f + float(yy)*3.0f;
- mtx[14] = 0.0f;
- float* color = (float*)&data[64];
- color[0] = bx::fsin(time+float(xx)/11.0f)*0.5f+0.5f;
- color[1] = bx::fcos(time+float(yy)/11.0f)*0.5f+0.5f;
- color[2] = bx::fsin(time*3.0f)*0.5f+0.5f;
- color[3] = 1.0f;
- data += instanceStride;
- }
- }
- // Set vertex and index buffer.
- bgfx::setVertexBuffer(0, m_vbh);
- bgfx::setIndexBuffer(m_ibh);
- // Set instance data buffer.
- bgfx::setInstanceDataBuffer(idb);
- // Set render states.
- bgfx::setState(BGFX_STATE_DEFAULT);
- // Submit primitive for rendering to view 0.
- bgfx::submit(0, m_program);
- }
- }
- // Advance to next frame. Rendering thread will be kicked to
- // process submitted rendering primitives.
- bgfx::frame();
- return true;
- }
- return false;
- }
- entry::MouseState m_mouseState;
- uint32_t m_width;
- uint32_t m_height;
- uint32_t m_debug;
- uint32_t m_reset;
- bgfx::VertexBufferHandle m_vbh;
- bgfx::IndexBufferHandle m_ibh;
- bgfx::ProgramHandle m_program;
- int64_t m_timeOffset;
- };
- } // namespace
- ENTRY_IMPLEMENT_MAIN(ExampleInstancing, "05-instancing", "Description: Geometry instancing.");
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