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- /*
- * Copyright 2013 Milos Tosic. All rights reserved.
- * License: https://github.com/bkaradzic/bgfx#license-bsd-2-clause
- */
- #include "common.h"
- #include "bgfx_utils.h"
- #include "imgui/imgui.h"
- #include <bx/readerwriter.h>
- namespace
- {
- struct KnightPos
- {
- int32_t m_x;
- int32_t m_y;
- };
- static const KnightPos knightTour[8*4] =
- {
- {0,0}, {1,2}, {3,3}, {4,1}, {5,3}, {7,2}, {6,0}, {5,2},
- {7,3}, {6,1}, {4,0}, {3,2}, {2,0}, {0,1}, {1,3}, {2,1},
- {0,2}, {1,0}, {2,2}, {0,3}, {1,1}, {3,0}, {4,2}, {5,0},
- {7,1}, {6,3}, {5,1}, {7,0}, {6,2}, {4,3}, {3,1}, {2,3},
- };
- class ExampleLod : public entry::AppI
- {
- public:
- ExampleLod(const char* _name, const char* _description)
- : entry::AppI(_name, _description)
- {
- }
- void init(int32_t _argc, const char* const* _argv, uint32_t _width, uint32_t _height) BX_OVERRIDE
- {
- Args args(_argc, _argv);
- m_width = _width;
- m_height = _height;
- m_debug = BGFX_DEBUG_NONE;
- m_reset = BGFX_RESET_VSYNC;
- bgfx::init(args.m_type, args.m_pciId);
- bgfx::reset(m_width, m_height, m_reset);
- // Enable debug text.
- bgfx::setDebug(m_debug);
- // Set view 0 clear state.
- bgfx::setViewClear(0
- , BGFX_CLEAR_COLOR|BGFX_CLEAR_DEPTH
- , 0x303030ff
- , 1.0f
- , 0
- );
- s_texColor = bgfx::createUniform("s_texColor", bgfx::UniformType::Int1);
- s_texStipple = bgfx::createUniform("s_texStipple", bgfx::UniformType::Int1);
- u_stipple = bgfx::createUniform("u_stipple", bgfx::UniformType::Vec4);
- m_program = loadProgram("vs_tree", "fs_tree");
- m_textureLeafs = loadTexture("textures/leafs1.dds");
- m_textureBark = loadTexture("textures/bark1.dds");
- const bgfx::Memory* stippleTex = bgfx::alloc(8*4);
- bx::memSet(stippleTex->data, 0, stippleTex->size);
- for (uint8_t ii = 0; ii < 32; ++ii)
- {
- stippleTex->data[knightTour[ii].m_y * 8 + knightTour[ii].m_x] = ii*4;
- }
- m_textureStipple = bgfx::createTexture2D(8, 4, false, 1
- , bgfx::TextureFormat::R8
- , BGFX_TEXTURE_MAG_POINT|BGFX_TEXTURE_MIN_POINT
- , stippleTex
- );
- m_meshTop[0] = meshLoad("meshes/tree1b_lod0_1.bin");
- m_meshTop[1] = meshLoad("meshes/tree1b_lod1_1.bin");
- m_meshTop[2] = meshLoad("meshes/tree1b_lod2_1.bin");
- m_meshTrunk[0] = meshLoad("meshes/tree1b_lod0_2.bin");
- m_meshTrunk[1] = meshLoad("meshes/tree1b_lod1_2.bin");
- m_meshTrunk[2] = meshLoad("meshes/tree1b_lod2_2.bin");
- // Imgui.
- imguiCreate();
- m_scrollArea = 0;
- m_transitions = true;
- m_transitionFrame = 0;
- m_currLod = 0;
- m_targetLod = 0;
- }
- virtual int shutdown() BX_OVERRIDE
- {
- imguiDestroy();
- for (uint32_t ii = 0; ii < BX_COUNTOF(m_meshTop); ++ii)
- {
- meshUnload(m_meshTop[ii]);
- meshUnload(m_meshTrunk[ii]);
- }
- // Cleanup.
- bgfx::destroyProgram(m_program);
- bgfx::destroyUniform(s_texColor);
- bgfx::destroyUniform(s_texStipple);
- bgfx::destroyUniform(u_stipple);
- bgfx::destroyTexture(m_textureStipple);
- bgfx::destroyTexture(m_textureLeafs);
- bgfx::destroyTexture(m_textureBark);
- // Shutdown bgfx.
- bgfx::shutdown();
- return 0;
- }
- bool update() BX_OVERRIDE
- {
- if (!entry::processEvents(m_width, m_height, m_debug, m_reset, &m_mouseState) )
- {
- imguiBeginFrame(m_mouseState.m_mx
- , m_mouseState.m_my
- , (m_mouseState.m_buttons[entry::MouseButton::Left ] ? IMGUI_MBUT_LEFT : 0)
- | (m_mouseState.m_buttons[entry::MouseButton::Right ] ? IMGUI_MBUT_RIGHT : 0)
- | (m_mouseState.m_buttons[entry::MouseButton::Middle] ? IMGUI_MBUT_MIDDLE : 0)
- , m_mouseState.m_mz
- , uint16_t(m_width)
- , uint16_t(m_height)
- );
- showExampleDialog(this);
- ImGui::SetNextWindowPos(
- ImVec2(m_width - m_width / 5.0f - 10.0f, 10.0f)
- , ImGuiSetCond_FirstUseEver
- );
- ImGui::Begin("Settings"
- , NULL
- , ImVec2(m_width / 5.0f, m_height / 6.0f)
- , ImGuiWindowFlags_AlwaysAutoResize
- );
- ImGui::Checkbox("Transition", &m_transitions);
- static float distance = 2.0f;
- ImGui::SliderFloat("Distance", &distance, 2.0f, 6.0f);
- ImGui::End();
- imguiEndFrame();
- // Set view 0 default viewport.
- bgfx::setViewRect(0, 0, 0, uint16_t(m_width), uint16_t(m_height) );
- // This dummy draw call is here to make sure that view 0 is cleared
- // if no other draw calls are submitted to view 0.
- bgfx::touch(0);
- float at[3] = { 0.0f, 1.0f, 0.0f };
- float eye[3] = { 0.0f, 2.0f, -distance };
- // Set view and projection matrix for view 0.
- const bgfx::HMD* hmd = bgfx::getHMD();
- if (NULL != hmd && 0 != (hmd->flags & BGFX_HMD_RENDERING) )
- {
- float view[16];
- bx::mtxQuatTranslationHMD(view, hmd->eye[0].rotation, eye);
- bgfx::setViewTransform(0, view, hmd->eye[0].projection, BGFX_VIEW_STEREO, hmd->eye[1].projection);
- // Set view 0 default viewport.
- //
- // Use HMD's m_width/m_height since HMD's internal frame buffer size
- // might be much larger than window size.
- bgfx::setViewRect(0, 0, 0, hmd->width, hmd->height);
- }
- else
- {
- float view[16];
- bx::mtxLookAt(view, eye, at);
- float proj[16];
- bx::mtxProj(proj, 60.0f, float(m_width)/float(m_height), 0.1f, 100.0f, bgfx::getCaps()->homogeneousDepth);
- bgfx::setViewTransform(0, view, proj);
- // Set view 0 default viewport.
- bgfx::setViewRect(0, 0, 0, uint16_t(m_width), uint16_t(m_height) );
- }
- float mtx[16];
- bx::mtxScale(mtx, 0.1f, 0.1f, 0.1f);
- float stipple[3];
- float stippleInv[3];
- const int currentLODframe = m_transitions ? 32-m_transitionFrame : 32;
- const int mainLOD = m_transitions ? m_currLod : m_targetLod;
- stipple[0] = 0.0f;
- stipple[1] = -1.0f;
- stipple[2] = (float(currentLODframe)*4.0f/255.0f) - (1.0f/255.0f);
- stippleInv[0] = (float(31)*4.0f/255.0f);
- stippleInv[1] = 1.0f;
- stippleInv[2] = (float(m_transitionFrame)*4.0f/255.0f) - (1.0f/255.0f);
- const uint64_t stateTransparent = 0
- | BGFX_STATE_RGB_WRITE
- | BGFX_STATE_ALPHA_WRITE
- | BGFX_STATE_DEPTH_TEST_LESS
- | BGFX_STATE_CULL_CCW
- | BGFX_STATE_MSAA
- | BGFX_STATE_BLEND_ALPHA
- ;
- const uint64_t stateOpaque = BGFX_STATE_DEFAULT;
- bgfx::setTexture(0, s_texColor, m_textureBark);
- bgfx::setTexture(1, s_texStipple, m_textureStipple);
- bgfx::setUniform(u_stipple, stipple);
- meshSubmit(m_meshTrunk[mainLOD], 0, m_program, mtx, stateOpaque);
- bgfx::setTexture(0, s_texColor, m_textureLeafs);
- bgfx::setTexture(1, s_texStipple, m_textureStipple);
- bgfx::setUniform(u_stipple, stipple);
- meshSubmit(m_meshTop[mainLOD], 0, m_program, mtx, stateTransparent);
- if (m_transitions
- && (m_transitionFrame != 0) )
- {
- bgfx::setTexture(0, s_texColor, m_textureBark);
- bgfx::setTexture(1, s_texStipple, m_textureStipple);
- bgfx::setUniform(u_stipple, stippleInv);
- meshSubmit(m_meshTrunk[m_targetLod], 0, m_program, mtx, stateOpaque);
- bgfx::setTexture(0, s_texColor, m_textureLeafs);
- bgfx::setTexture(1, s_texStipple, m_textureStipple);
- bgfx::setUniform(u_stipple, stippleInv);
- meshSubmit(m_meshTop[m_targetLod], 0, m_program, mtx, stateTransparent);
- }
- int lod = 0;
- if (eye[2] < -2.5f)
- {
- lod = 1;
- }
- if (eye[2] < -5.0f)
- {
- lod = 2;
- }
- if (m_targetLod != lod)
- {
- if (m_targetLod == m_currLod)
- {
- m_targetLod = lod;
- }
- }
- if (m_currLod != m_targetLod)
- {
- m_transitionFrame++;
- }
- if (m_transitionFrame > 32)
- {
- m_currLod = m_targetLod;
- m_transitionFrame = 0;
- }
- // Advance to next frame. Rendering thread will be kicked to
- // process submitted rendering primitives.
- bgfx::frame();
- return true;
- }
- return false;
- }
- entry::MouseState m_mouseState;
- uint32_t m_width;
- uint32_t m_height;
- uint32_t m_debug;
- uint32_t m_reset;
- Mesh* m_meshTop[3];
- Mesh* m_meshTrunk[3];
- bgfx::ProgramHandle m_program;
- bgfx::UniformHandle s_texColor;
- bgfx::UniformHandle s_texStipple;
- bgfx::UniformHandle u_stipple;
- bgfx::TextureHandle m_textureStipple;
- bgfx::TextureHandle m_textureLeafs;
- bgfx::TextureHandle m_textureBark;
- int32_t m_scrollArea;
- int32_t m_transitionFrame;
- int32_t m_currLod;
- int32_t m_targetLod;
- bool m_transitions;
- };
- } // namespace
- ENTRY_IMPLEMENT_MAIN(ExampleLod, "12-lod", "Mesh LOD transitions.");
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