| 12345678910111213141516171819202122232425262728293031323334353637383940414243444546474849505152535455565758596061626364656667686970717273747576777879808182838485868788899091929394959697989910010110210310410510610710810911011111211311411511611711811912012112212312412512612712812913013113213313413513613713813914014114214314414514614714814915015115215315415515615715815916016116216316416516616716816917017117217317417517617717817918018118218318418518618718818919019119219319419519619719819920020120220320420520620720820921021121221321421521621721821922022122222322422522622722822923023123223323423523623723823924024124224324424524624724824925025125225325425525625725825926026126226326426526626726826927027127227327427527627727827928028128228328428528628728828929029129229329429529629729829930030130230330430530630730830931031131231331431531631731831932032132232332432532632732832933033133233333433533633733833934034134234334434534634734834935035135235335435535635735835936036136236336436536636736836937037137237337437537637737837938038138238338438538638738838939039139239339439539639739839940040140240340440540640740840941041141241341441541641741841942042142242342442542642742842943043143243343443543643743843944044144244344444544644744844945045145245345445545645745845946046146246346446546646746846947047147247347447547647747847948048148248348448548648748848949049149249349449549649749849950050150250350450550650750850951051151251351451551651751851952052152252352452552652752852953053153253353453553653753853954054154254354454554654754854955055155255355455555655755855956056156256356456556656756856957057157257357457557657757857958058158258358458558658758858959059159259359459559659759859960060160260360460560660760860961061161261361461561661761861962062162262362462562662762862963063163263363463563663763863964064164264364464564664764864965065165265365465565665765865966066166266366466566666766866967067167267367467567667767867968068168268368468568668768868969069169269369469569669769869970070170270370470570670770870971071171271371471571671771871972072172272372472572672772872973073173273373473573673773873974074174274374474574674774874975075175275375475575675775875976076176276376476576676776876977077177277377477577677777877978078178278378478578678778878979079179279379479579679779879980080180280380480580680780880981081181281381481581681781881982082182282382482582682782882983083183283383483583683783883984084184284384484584684784884985085185285385485585685785885986086186286386486586686786886987087187287387487587687787887988088188288388488588688788888989089189289389489589689789889990090190290390490590690790890991091191291391491591691791891992092192292392492592692792892993093193293393493593693793893994094194294394494594694794894995095195295395495595695795895996096196296396496596696796896997097197297397497597697797897998098198298398498598698798898999099199299399499599699799899910001001100210031004100510061007100810091010101110121013101410151016101710181019102010211022102310241025102610271028102910301031103210331034103510361037103810391040104110421043104410451046104710481049105010511052105310541055105610571058105910601061106210631064106510661067106810691070107110721073107410751076107710781079108010811082108310841085108610871088108910901091109210931094109510961097109810991100110111021103110411051106110711081109111011111112111311141115111611171118111911201121112211231124112511261127112811291130113111321133113411351136113711381139114011411142114311441145114611471148114911501151115211531154115511561157115811591160116111621163116411651166116711681169117011711172117311741175117611771178117911801181118211831184118511861187118811891190119111921193119411951196119711981199120012011202120312041205120612071208120912101211121212131214121512161217121812191220122112221223122412251226122712281229123012311232123312341235123612371238123912401241124212431244124512461247124812491250125112521253125412551256125712581259126012611262126312641265126612671268126912701271127212731274127512761277127812791280128112821283128412851286128712881289129012911292129312941295129612971298129913001301130213031304130513061307130813091310131113121313131413151316131713181319132013211322132313241325132613271328132913301331133213331334133513361337133813391340134113421343134413451346134713481349135013511352135313541355135613571358135913601361136213631364136513661367136813691370137113721373137413751376137713781379138013811382138313841385138613871388138913901391139213931394139513961397139813991400140114021403140414051406 |
- /*
- * Copyright 2013-2014 Dario Manesku. All rights reserved.
- * License: https://github.com/bkaradzic/bgfx#license-bsd-2-clause
- */
- #include <string>
- #include <vector>
- #include "common.h"
- #include "bgfx_utils.h"
- #include <bx/crtimpl.h>
- #include "camera.h"
- #include "imgui/imgui.h"
- namespace bgfx
- {
- int32_t read(bx::ReaderI* _reader, bgfx::VertexDecl& _decl, bx::Error* _err = NULL);
- }
- namespace
- {
- #define RENDER_VIEWID_RANGE1_PASS_0 1
- #define RENDER_VIEWID_RANGE1_PASS_1 2
- #define RENDER_VIEWID_RANGE1_PASS_2 3
- #define RENDER_VIEWID_RANGE1_PASS_3 4
- #define RENDER_VIEWID_RANGE1_PASS_4 5
- #define RENDER_VIEWID_RANGE1_PASS_5 6
- #define RENDER_VIEWID_RANGE5_PASS_6 7
- #define RENDER_VIEWID_RANGE1_PASS_7 13
- #define MAX_NUM_LIGHTS 5
- struct PosNormalTexcoordVertex
- {
- float m_x;
- float m_y;
- float m_z;
- uint32_t m_normal;
- float m_u;
- float m_v;
- static void init()
- {
- ms_decl
- .begin()
- .add(bgfx::Attrib::Position, 3, bgfx::AttribType::Float)
- .add(bgfx::Attrib::Normal, 4, bgfx::AttribType::Uint8, true, true)
- .add(bgfx::Attrib::TexCoord0, 2, bgfx::AttribType::Float)
- .end();
- }
- static bgfx::VertexDecl ms_decl;
- };
- bgfx::VertexDecl PosNormalTexcoordVertex::ms_decl;
- static const float s_texcoord = 5.0f;
- static PosNormalTexcoordVertex s_hplaneVertices[] =
- {
- { -1.0f, 0.0f, 1.0f, encodeNormalRgba8(0.0f, 1.0f, 0.0f), s_texcoord, s_texcoord },
- { 1.0f, 0.0f, 1.0f, encodeNormalRgba8(0.0f, 1.0f, 0.0f), s_texcoord, 0.0f },
- { -1.0f, 0.0f, -1.0f, encodeNormalRgba8(0.0f, 1.0f, 0.0f), 0.0f, s_texcoord },
- { 1.0f, 0.0f, -1.0f, encodeNormalRgba8(0.0f, 1.0f, 0.0f), 0.0f, 0.0f },
- };
- static PosNormalTexcoordVertex s_vplaneVertices[] =
- {
- { -1.0f, 1.0f, 0.0f, encodeNormalRgba8(0.0f, 0.0f, -1.0f), 1.0f, 1.0f },
- { 1.0f, 1.0f, 0.0f, encodeNormalRgba8(0.0f, 0.0f, -1.0f), 1.0f, 0.0f },
- { -1.0f, -1.0f, 0.0f, encodeNormalRgba8(0.0f, 0.0f, -1.0f), 0.0f, 1.0f },
- { 1.0f, -1.0f, 0.0f, encodeNormalRgba8(0.0f, 0.0f, -1.0f), 0.0f, 0.0f },
- };
- static const PosNormalTexcoordVertex s_cubeVertices[] =
- {
- { -1.0f, 1.0f, 1.0f, encodeNormalRgba8( 0.0f, 1.0f, 0.0f), 1.0f, 1.0f },
- { 1.0f, 1.0f, 1.0f, encodeNormalRgba8( 0.0f, 1.0f, 0.0f), 0.0f, 1.0f },
- { -1.0f, 1.0f, -1.0f, encodeNormalRgba8( 0.0f, 1.0f, 0.0f), 1.0f, 0.0f },
- { 1.0f, 1.0f, -1.0f, encodeNormalRgba8( 0.0f, 1.0f, 0.0f), 0.0f, 0.0f },
- { -1.0f, -1.0f, 1.0f, encodeNormalRgba8( 0.0f, -1.0f, 0.0f), 1.0f, 1.0f },
- { 1.0f, -1.0f, 1.0f, encodeNormalRgba8( 0.0f, -1.0f, 0.0f), 0.0f, 1.0f },
- { -1.0f, -1.0f, -1.0f, encodeNormalRgba8( 0.0f, -1.0f, 0.0f), 1.0f, 0.0f },
- { 1.0f, -1.0f, -1.0f, encodeNormalRgba8( 0.0f, -1.0f, 0.0f), 0.0f, 0.0f },
- { 1.0f, -1.0f, 1.0f, encodeNormalRgba8( 0.0f, 0.0f, 1.0f), 0.0f, 0.0f },
- { 1.0f, 1.0f, 1.0f, encodeNormalRgba8( 0.0f, 0.0f, 1.0f), 0.0f, 1.0f },
- { -1.0f, -1.0f, 1.0f, encodeNormalRgba8( 0.0f, 0.0f, 1.0f), 1.0f, 0.0f },
- { -1.0f, 1.0f, 1.0f, encodeNormalRgba8( 0.0f, 0.0f, 1.0f), 1.0f, 1.0f },
- { 1.0f, -1.0f, -1.0f, encodeNormalRgba8( 0.0f, 0.0f, -1.0f), 0.0f, 0.0f },
- { 1.0f, 1.0f, -1.0f, encodeNormalRgba8( 0.0f, 0.0f, -1.0f), 0.0f, 1.0f },
- { -1.0f, -1.0f, -1.0f, encodeNormalRgba8( 0.0f, 0.0f, -1.0f), 1.0f, 0.0f },
- { -1.0f, 1.0f, -1.0f, encodeNormalRgba8( 0.0f, 0.0f, -1.0f), 1.0f, 1.0f },
- { 1.0f, 1.0f, -1.0f, encodeNormalRgba8( 1.0f, 0.0f, 0.0f), 1.0f, 1.0f },
- { 1.0f, 1.0f, 1.0f, encodeNormalRgba8( 1.0f, 0.0f, 0.0f), 0.0f, 1.0f },
- { 1.0f, -1.0f, -1.0f, encodeNormalRgba8( 1.0f, 0.0f, 0.0f), 1.0f, 0.0f },
- { 1.0f, -1.0f, 1.0f, encodeNormalRgba8( 1.0f, 0.0f, 0.0f), 0.0f, 0.0f },
- { -1.0f, 1.0f, -1.0f, encodeNormalRgba8(-1.0f, 0.0f, 0.0f), 1.0f, 1.0f },
- { -1.0f, 1.0f, 1.0f, encodeNormalRgba8(-1.0f, 0.0f, 0.0f), 0.0f, 1.0f },
- { -1.0f, -1.0f, -1.0f, encodeNormalRgba8(-1.0f, 0.0f, 0.0f), 1.0f, 0.0f },
- { -1.0f, -1.0f, 1.0f, encodeNormalRgba8(-1.0f, 0.0f, 0.0f), 0.0f, 0.0f },
- };
- static const uint16_t s_cubeIndices[] =
- {
- 0, 1, 2,
- 1, 3, 2,
- 4, 6, 5,
- 5, 6, 7,
- 8, 9, 10,
- 9, 11, 10,
- 12, 14, 13,
- 13, 14, 15,
- 16, 17, 18,
- 17, 19, 18,
- 20, 22, 21,
- 21, 22, 23,
- };
- static const uint16_t s_planeIndices[] =
- {
- 0, 1, 2,
- 1, 3, 2,
- };
- static uint32_t s_viewMask = 0;
- static uint32_t s_clearMask = 0;
- static bgfx::UniformHandle s_texColor;
- void setViewClearMask(uint32_t _viewMask, uint8_t _flags, uint32_t _rgba, float _depth, uint8_t _stencil)
- {
- for (uint32_t view = 0, viewMask = _viewMask, ntz = bx::uint32_cnttz(_viewMask); 0 != viewMask; viewMask >>= 1, view += 1, ntz = bx::uint32_cnttz(viewMask) )
- {
- viewMask >>= ntz;
- view += ntz;
- bgfx::setViewClear( (uint8_t)view, _flags, _rgba, _depth, _stencil);
- }
- }
- void setViewTransformMask(uint32_t _viewMask, const void* _view, const void* _proj)
- {
- for (uint32_t view = 0, viewMask = _viewMask, ntz = bx::uint32_cnttz(_viewMask); 0 != viewMask; viewMask >>= 1, view += 1, ntz = bx::uint32_cnttz(viewMask) )
- {
- viewMask >>= ntz;
- view += ntz;
- bgfx::setViewTransform( (uint8_t)view, _view, _proj);
- }
- }
- void setViewRectMask(uint32_t _viewMask, uint16_t _x, uint16_t _y, uint16_t _width, uint16_t _height)
- {
- for (uint32_t view = 0, viewMask = _viewMask, ntz = bx::uint32_cnttz(_viewMask); 0 != viewMask; viewMask >>= 1, view += 1, ntz = bx::uint32_cnttz(viewMask) )
- {
- viewMask >>= ntz;
- view += ntz;
- bgfx::setViewRect( (uint8_t)view, _x, _y, _width, _height);
- }
- }
- void mtxReflected(float*__restrict _result
- , const float* __restrict _p /* plane */
- , const float* __restrict _n /* normal */
- )
- {
- float dot = bx::vec3Dot(_p, _n);
- _result[ 0] = 1.0f - 2.0f * _n[0] * _n[0]; //1-2Nx^2
- _result[ 1] = -2.0f * _n[0] * _n[1]; //-2*Nx*Ny
- _result[ 2] = -2.0f * _n[0] * _n[2]; //-2*NxNz
- _result[ 3] = 0.0f; //0
- _result[ 4] = -2.0f * _n[0] * _n[1]; //-2*NxNy
- _result[ 5] = 1.0f - 2.0f * _n[1] * _n[1]; //1-2*Ny^2
- _result[ 6] = -2.0f * _n[1] * _n[2]; //-2*NyNz
- _result[ 7] = 0.0f; //0
- _result[ 8] = -2.0f * _n[0] * _n[2]; //-2*NxNz
- _result[ 9] = -2.0f * _n[1] * _n[2]; //-2NyNz
- _result[10] = 1.0f - 2.0f * _n[2] * _n[2]; //1-2*Nz^2
- _result[11] = 0.0f; //0
- _result[12] = 2.0f * dot * _n[0]; //2*dot*Nx
- _result[13] = 2.0f * dot * _n[1]; //2*dot*Ny
- _result[14] = 2.0f * dot * _n[2]; //2*dot*Nz
- _result[15] = 1.0f; //1
- }
- void mtxShadow(float* __restrict _result
- , const float* __restrict _ground
- , const float* __restrict _light
- )
- {
- float dot = _ground[0] * _light[0]
- + _ground[1] * _light[1]
- + _ground[2] * _light[2]
- + _ground[3] * _light[3]
- ;
- _result[ 0] = dot - _light[0] * _ground[0];
- _result[ 1] = 0.0f - _light[1] * _ground[0];
- _result[ 2] = 0.0f - _light[2] * _ground[0];
- _result[ 3] = 0.0f - _light[3] * _ground[0];
- _result[ 4] = 0.0f - _light[0] * _ground[1];
- _result[ 5] = dot - _light[1] * _ground[1];
- _result[ 6] = 0.0f - _light[2] * _ground[1];
- _result[ 7] = 0.0f - _light[3] * _ground[1];
- _result[ 8] = 0.0f - _light[0] * _ground[2];
- _result[ 9] = 0.0f - _light[1] * _ground[2];
- _result[10] = dot - _light[2] * _ground[2];
- _result[11] = 0.0f - _light[3] * _ground[2];
- _result[12] = 0.0f - _light[0] * _ground[3];
- _result[13] = 0.0f - _light[1] * _ground[3];
- _result[14] = 0.0f - _light[2] * _ground[3];
- _result[15] = dot - _light[3] * _ground[3];
- }
- void mtxBillboard(float* __restrict _result
- , const float* __restrict _view
- , const float* __restrict _pos
- , const float* __restrict _scale)
- {
- _result[ 0] = _view[0] * _scale[0];
- _result[ 1] = _view[4] * _scale[0];
- _result[ 2] = _view[8] * _scale[0];
- _result[ 3] = 0.0f;
- _result[ 4] = _view[1] * _scale[1];
- _result[ 5] = _view[5] * _scale[1];
- _result[ 6] = _view[9] * _scale[1];
- _result[ 7] = 0.0f;
- _result[ 8] = _view[2] * _scale[2];
- _result[ 9] = _view[6] * _scale[2];
- _result[10] = _view[10] * _scale[2];
- _result[11] = 0.0f;
- _result[12] = _pos[0];
- _result[13] = _pos[1];
- _result[14] = _pos[2];
- _result[15] = 1.0f;
- }
- struct Uniforms
- {
- void init()
- {
- m_params.m_ambientPass = 1.0f;
- m_params.m_lightingPass = 1.0f;
- m_params.m_lightCount = 4.0f;
- m_params.m_lightIndex = 4.0f;
- m_ambient[0] = 0.02f;
- m_ambient[1] = 0.02f;
- m_ambient[2] = 0.02f;
- m_ambient[3] = 0.0f; //unused
- m_diffuse[0] = 0.2f;
- m_diffuse[1] = 0.2f;
- m_diffuse[2] = 0.2f;
- m_diffuse[3] = 0.0f; //unused
- m_specular_shininess[0] = 1.0f;
- m_specular_shininess[1] = 1.0f;
- m_specular_shininess[2] = 1.0f;
- m_specular_shininess[3] = 10.0f; //shininess
- m_color[0] = 1.0f;
- m_color[1] = 1.0f;
- m_color[2] = 1.0f;
- m_color[3] = 1.0f;
- m_time = 0.0f;
- for (uint8_t ii = 0; ii < MAX_NUM_LIGHTS; ++ii)
- {
- m_lightPosRadius[ii][0] = 0.0f;
- m_lightPosRadius[ii][1] = 0.0f;
- m_lightPosRadius[ii][2] = 0.0f;
- m_lightPosRadius[ii][3] = 1.0f;
- m_lightRgbInnerR[ii][0] = 1.0f;
- m_lightRgbInnerR[ii][1] = 1.0f;
- m_lightRgbInnerR[ii][2] = 1.0f;
- m_lightRgbInnerR[ii][3] = 1.0f;
- }
- u_params = bgfx::createUniform("u_params", bgfx::UniformType::Vec4);
- u_ambient = bgfx::createUniform("u_ambient", bgfx::UniformType::Vec4);
- u_diffuse = bgfx::createUniform("u_diffuse", bgfx::UniformType::Vec4);
- u_specular_shininess = bgfx::createUniform("u_specular_shininess", bgfx::UniformType::Vec4);
- u_color = bgfx::createUniform("u_color", bgfx::UniformType::Vec4);
- u_lightPosRadius = bgfx::createUniform("u_lightPosRadius", bgfx::UniformType::Vec4, MAX_NUM_LIGHTS);
- u_lightRgbInnerR = bgfx::createUniform("u_lightRgbInnerR", bgfx::UniformType::Vec4, MAX_NUM_LIGHTS);
- }
- //call this once at initialization
- void submitConstUniforms()
- {
- bgfx::setUniform(u_ambient, &m_ambient);
- bgfx::setUniform(u_diffuse, &m_diffuse);
- bgfx::setUniform(u_specular_shininess, &m_specular_shininess);
- }
- //call this before each draw call
- void submitPerDrawUniforms()
- {
- bgfx::setUniform(u_params, &m_params);
- bgfx::setUniform(u_color, &m_color);
- bgfx::setUniform(u_lightPosRadius, &m_lightPosRadius, MAX_NUM_LIGHTS);
- bgfx::setUniform(u_lightRgbInnerR, &m_lightRgbInnerR, MAX_NUM_LIGHTS);
- }
- void destroy()
- {
- bgfx::destroyUniform(u_params);
- bgfx::destroyUniform(u_ambient);
- bgfx::destroyUniform(u_diffuse);
- bgfx::destroyUniform(u_specular_shininess);
- bgfx::destroyUniform(u_color);
- bgfx::destroyUniform(u_lightPosRadius);
- bgfx::destroyUniform(u_lightRgbInnerR);
- }
- struct Params
- {
- float m_ambientPass;
- float m_lightingPass;
- float m_lightCount;
- float m_lightIndex;
- };
- struct SvParams
- {
- float m_useStencilTex;
- float m_dfail;
- float m_unused0;
- float m_unused1;
- };
- Params m_params;
- SvParams m_svparams;
- float m_ambient[4];
- float m_diffuse[4];
- float m_specular_shininess[4];
- float m_color[4];
- float m_time;
- float m_lightPosRadius[MAX_NUM_LIGHTS][4];
- float m_lightRgbInnerR[MAX_NUM_LIGHTS][4];
- /**
- * u_params.x - u_ambientPass
- * u_params.y - u_lightingPass
- * u_params.z - u_lightCount
- * u_params.w - u_lightIndex
- */
- bgfx::UniformHandle u_params;
- bgfx::UniformHandle u_ambient;
- bgfx::UniformHandle u_diffuse;
- bgfx::UniformHandle u_specular_shininess;
- bgfx::UniformHandle u_color;
- bgfx::UniformHandle u_lightPosRadius;
- bgfx::UniformHandle u_lightRgbInnerR;
- };
- static Uniforms s_uniforms;
- //-------------------------------------------------
- // Render state
- //-------------------------------------------------
- struct RenderState
- {
- enum Enum
- {
- StencilReflection_CraftStencil = 0,
- StencilReflection_DrawReflected,
- StencilReflection_BlendPlane,
- StencilReflection_DrawScene,
- ProjectionShadows_DrawAmbient,
- ProjectionShadows_CraftStencil,
- ProjectionShadows_DrawDiffuse,
- Custom_BlendLightTexture,
- Custom_DrawPlaneBottom,
- Count
- };
- uint64_t m_state;
- uint32_t m_blendFactorRgba;
- uint32_t m_fstencil;
- uint32_t m_bstencil;
- };
- static RenderState s_renderStates[RenderState::Count] =
- {
- { // StencilReflection_CraftStencil
- BGFX_STATE_RGB_WRITE
- | BGFX_STATE_DEPTH_WRITE
- | BGFX_STATE_DEPTH_TEST_LESS
- | BGFX_STATE_MSAA
- , UINT32_MAX
- , BGFX_STENCIL_TEST_ALWAYS // pass always
- | BGFX_STENCIL_FUNC_REF(1) // value = 1
- | BGFX_STENCIL_FUNC_RMASK(0xff)
- | BGFX_STENCIL_OP_FAIL_S_REPLACE
- | BGFX_STENCIL_OP_FAIL_Z_REPLACE
- | BGFX_STENCIL_OP_PASS_Z_REPLACE // store the value
- , BGFX_STENCIL_NONE
- },
- { // StencilReflection_DrawReflected
- BGFX_STATE_RGB_WRITE
- | BGFX_STATE_ALPHA_WRITE
- | BGFX_STATE_BLEND_FUNC(BGFX_STATE_BLEND_SRC_ALPHA, BGFX_STATE_BLEND_INV_SRC_ALPHA)
- | BGFX_STATE_DEPTH_WRITE
- | BGFX_STATE_DEPTH_TEST_LESS
- | BGFX_STATE_CULL_CW //reflection matrix has inverted normals. using CCW instead of CW.
- | BGFX_STATE_MSAA
- , UINT32_MAX
- , BGFX_STENCIL_TEST_EQUAL
- | BGFX_STENCIL_FUNC_REF(1)
- | BGFX_STENCIL_FUNC_RMASK(1)
- | BGFX_STENCIL_OP_FAIL_S_KEEP
- | BGFX_STENCIL_OP_FAIL_Z_KEEP
- | BGFX_STENCIL_OP_PASS_Z_KEEP
- , BGFX_STENCIL_NONE
- },
- { // StencilReflection_BlendPlane
- BGFX_STATE_RGB_WRITE
- | BGFX_STATE_DEPTH_WRITE
- | BGFX_STATE_BLEND_FUNC(BGFX_STATE_BLEND_ONE, BGFX_STATE_BLEND_SRC_COLOR)
- | BGFX_STATE_DEPTH_TEST_LESS
- | BGFX_STATE_CULL_CCW
- | BGFX_STATE_MSAA
- , UINT32_MAX
- , BGFX_STENCIL_NONE
- , BGFX_STENCIL_NONE
- },
- { // StencilReflection_DrawScene
- BGFX_STATE_RGB_WRITE
- | BGFX_STATE_DEPTH_WRITE
- | BGFX_STATE_DEPTH_TEST_LESS
- | BGFX_STATE_CULL_CCW
- | BGFX_STATE_MSAA
- , UINT32_MAX
- , BGFX_STENCIL_NONE
- , BGFX_STENCIL_NONE
- },
- { // ProjectionShadows_DrawAmbient
- BGFX_STATE_RGB_WRITE
- | BGFX_STATE_DEPTH_WRITE // write depth !
- | BGFX_STATE_DEPTH_TEST_LESS
- | BGFX_STATE_CULL_CCW
- | BGFX_STATE_MSAA
- , UINT32_MAX
- , BGFX_STENCIL_NONE
- , BGFX_STENCIL_NONE
- },
- { // ProjectionShadows_CraftStencil
- BGFX_STATE_DEPTH_TEST_LESS
- | BGFX_STATE_MSAA
- , UINT32_MAX
- , BGFX_STENCIL_TEST_ALWAYS // pass always
- | BGFX_STENCIL_FUNC_REF(1) // value = 1
- | BGFX_STENCIL_FUNC_RMASK(0xff)
- | BGFX_STENCIL_OP_FAIL_S_KEEP
- | BGFX_STENCIL_OP_FAIL_Z_KEEP
- | BGFX_STENCIL_OP_PASS_Z_REPLACE // store the value
- , BGFX_STENCIL_NONE
- },
- { // ProjectionShadows_DrawDiffuse
- BGFX_STATE_RGB_WRITE
- | BGFX_STATE_BLEND_FUNC(BGFX_STATE_BLEND_ONE, BGFX_STATE_BLEND_ONE)
- | BGFX_STATE_DEPTH_TEST_EQUAL
- | BGFX_STATE_CULL_CCW
- | BGFX_STATE_MSAA
- , UINT32_MAX
- , BGFX_STENCIL_TEST_NOTEQUAL
- | BGFX_STENCIL_FUNC_REF(1)
- | BGFX_STENCIL_FUNC_RMASK(1)
- | BGFX_STENCIL_OP_FAIL_S_KEEP
- | BGFX_STENCIL_OP_FAIL_Z_KEEP
- | BGFX_STENCIL_OP_PASS_Z_KEEP
- , BGFX_STENCIL_NONE
- },
- { // Custom_BlendLightTexture
- BGFX_STATE_RGB_WRITE
- | BGFX_STATE_ALPHA_WRITE
- | BGFX_STATE_DEPTH_WRITE
- | BGFX_STATE_DEPTH_TEST_LESS
- | BGFX_STATE_BLEND_FUNC(BGFX_STATE_BLEND_SRC_COLOR, BGFX_STATE_BLEND_INV_SRC_COLOR)
- | BGFX_STATE_CULL_CCW
- | BGFX_STATE_MSAA
- , UINT32_MAX
- , BGFX_STENCIL_NONE
- , BGFX_STENCIL_NONE
- },
- { // Custom_DrawPlaneBottom
- BGFX_STATE_RGB_WRITE
- | BGFX_STATE_CULL_CW
- | BGFX_STATE_MSAA
- , UINT32_MAX
- , BGFX_STENCIL_NONE
- , BGFX_STENCIL_NONE
- },
- };
- struct ViewState
- {
- ViewState(uint32_t _width = 0, uint32_t _height = 0)
- : m_width(_width)
- , m_height(_height)
- {
- }
- uint32_t m_width;
- uint32_t m_height;
- float m_view[16];
- float m_proj[16];
- };
- struct ClearValues
- {
- ClearValues(uint32_t _clearRgba = 0x30303000
- , float _clearDepth = 1.0f
- , uint8_t _clearStencil = 0
- )
- : m_clearRgba(_clearRgba)
- , m_clearDepth(_clearDepth)
- , m_clearStencil(_clearStencil)
- { }
- uint32_t m_clearRgba;
- float m_clearDepth;
- uint8_t m_clearStencil;
- };
- void clearView(uint8_t _id, uint8_t _flags, const ClearValues& _clearValues)
- {
- bgfx::setViewClear(_id
- , _flags
- , _clearValues.m_clearRgba
- , _clearValues.m_clearDepth
- , _clearValues.m_clearStencil
- );
- // Keep track of cleared views
- s_clearMask |= 1 << _id;
- }
- void clearViewMask(uint32_t _viewMask, uint8_t _flags, const ClearValues& _clearValues)
- {
- setViewClearMask(_viewMask
- , _flags
- , _clearValues.m_clearRgba
- , _clearValues.m_clearDepth
- , _clearValues.m_clearStencil
- );
- // Keep track of cleared views
- s_clearMask |= _viewMask;
- }
- struct Aabb
- {
- float m_min[3];
- float m_max[3];
- };
- struct Obb
- {
- float m_mtx[16];
- };
- struct Sphere
- {
- float m_center[3];
- float m_radius;
- };
- struct Primitive
- {
- uint32_t m_startIndex;
- uint32_t m_numIndices;
- uint32_t m_startVertex;
- uint32_t m_numVertices;
- Sphere m_sphere;
- Aabb m_aabb;
- Obb m_obb;
- };
- typedef std::vector<Primitive> PrimitiveArray;
- struct Group
- {
- Group()
- {
- reset();
- }
- void reset()
- {
- m_vbh.idx = bgfx::kInvalidHandle;
- m_ibh.idx = bgfx::kInvalidHandle;
- m_prims.clear();
- }
- bgfx::VertexBufferHandle m_vbh;
- bgfx::IndexBufferHandle m_ibh;
- Sphere m_sphere;
- Aabb m_aabb;
- Obb m_obb;
- PrimitiveArray m_prims;
- };
- struct Mesh
- {
- void load(const void* _vertices, uint32_t _numVertices, const bgfx::VertexDecl _decl, const uint16_t* _indices, uint32_t _numIndices)
- {
- Group group;
- const bgfx::Memory* mem;
- uint32_t size;
- size = _numVertices*_decl.getStride();
- mem = bgfx::makeRef(_vertices, size);
- group.m_vbh = bgfx::createVertexBuffer(mem, _decl);
- size = _numIndices*2;
- mem = bgfx::makeRef(_indices, size);
- group.m_ibh = bgfx::createIndexBuffer(mem);
- m_groups.push_back(group);
- }
- void load(const char* _filePath)
- {
- #define BGFX_CHUNK_MAGIC_VB BX_MAKEFOURCC('V', 'B', ' ', 0x1)
- #define BGFX_CHUNK_MAGIC_IB BX_MAKEFOURCC('I', 'B', ' ', 0x0)
- #define BGFX_CHUNK_MAGIC_PRI BX_MAKEFOURCC('P', 'R', 'I', 0x0)
- bx::FileReaderI* reader = entry::getFileReader();
- bx::open(reader, _filePath);
- Group group;
- uint32_t chunk;
- while (4 == bx::read(reader, chunk) )
- {
- switch (chunk)
- {
- case BGFX_CHUNK_MAGIC_VB:
- {
- bx::read(reader, group.m_sphere);
- bx::read(reader, group.m_aabb);
- bx::read(reader, group.m_obb);
- bgfx::read(reader, m_decl);
- uint16_t stride = m_decl.getStride();
- uint16_t numVertices;
- bx::read(reader, numVertices);
- const bgfx::Memory* mem = bgfx::alloc(numVertices*stride);
- bx::read(reader, mem->data, mem->size);
- group.m_vbh = bgfx::createVertexBuffer(mem, m_decl);
- }
- break;
- case BGFX_CHUNK_MAGIC_IB:
- {
- uint32_t numIndices;
- bx::read(reader, numIndices);
- const bgfx::Memory* mem = bgfx::alloc(numIndices*2);
- bx::read(reader, mem->data, mem->size);
- group.m_ibh = bgfx::createIndexBuffer(mem);
- }
- break;
- case BGFX_CHUNK_MAGIC_PRI:
- {
- uint16_t len;
- bx::read(reader, len);
- std::string material;
- material.resize(len);
- bx::read(reader, const_cast<char*>(material.c_str() ), len);
- uint16_t num;
- bx::read(reader, num);
- for (uint32_t ii = 0; ii < num; ++ii)
- {
- bx::read(reader, len);
- std::string name;
- name.resize(len);
- bx::read(reader, const_cast<char*>(name.c_str() ), len);
- Primitive prim;
- bx::read(reader, prim.m_startIndex);
- bx::read(reader, prim.m_numIndices);
- bx::read(reader, prim.m_startVertex);
- bx::read(reader, prim.m_numVertices);
- bx::read(reader, prim.m_sphere);
- bx::read(reader, prim.m_aabb);
- bx::read(reader, prim.m_obb);
- group.m_prims.push_back(prim);
- }
- m_groups.push_back(group);
- group.reset();
- }
- break;
- default:
- DBG("%08x at %d", chunk, bx::seek(reader) );
- abort();
- break;
- }
- }
- bx::close(reader);
- }
- void unload()
- {
- for (GroupArray::const_iterator it = m_groups.begin(), itEnd = m_groups.end(); it != itEnd; ++it)
- {
- const Group& group = *it;
- bgfx::destroyVertexBuffer(group.m_vbh);
- if (bgfx::isValid(group.m_ibh) )
- {
- bgfx::destroyIndexBuffer(group.m_ibh);
- }
- }
- m_groups.clear();
- }
- void submit(uint8_t _viewId, float* _mtx, bgfx::ProgramHandle _program, const RenderState& _renderState)
- {
- bgfx::TextureHandle texture = BGFX_INVALID_HANDLE;
- submit(_viewId, _mtx, _program, _renderState, texture);
- }
- void submit(uint8_t _viewId, float* _mtx, bgfx::ProgramHandle _program, const RenderState& _renderState, bgfx::TextureHandle _texture)
- {
- for (GroupArray::const_iterator it = m_groups.begin(), itEnd = m_groups.end(); it != itEnd; ++it)
- {
- const Group& group = *it;
- // Set uniforms
- s_uniforms.submitPerDrawUniforms();
- // Set model matrix for rendering.
- bgfx::setTransform(_mtx);
- bgfx::setIndexBuffer(group.m_ibh);
- bgfx::setVertexBuffer(0, group.m_vbh);
- // Set texture
- bgfx::setTexture(0, s_texColor, _texture);
- // Apply render state
- bgfx::setStencil(_renderState.m_fstencil, _renderState.m_bstencil);
- bgfx::setState(_renderState.m_state, _renderState.m_blendFactorRgba);
- // Submit
- bgfx::submit(_viewId, _program);
- // Keep track of submited view ids
- s_viewMask |= 1 << _viewId;
- }
- }
- bgfx::VertexDecl m_decl;
- typedef std::vector<Group> GroupArray;
- GroupArray m_groups;
- };
- class ExampleStencil : public entry::AppI
- {
- public:
- ExampleStencil(const char* _name, const char* _description)
- : entry::AppI(_name, _description)
- {
- }
- virtual void init(int32_t _argc, const char* const* _argv, uint32_t _width, uint32_t _height) BX_OVERRIDE
- {
- Args args(_argc, _argv);
- m_viewState = ViewState(_width, _height);
- m_clearValues = ClearValues(0x30303000, 1.0f, 0);
- m_debug = BGFX_DEBUG_NONE;
- m_reset = BGFX_RESET_VSYNC;
- bgfx::init(args.m_type, args.m_pciId);
- bgfx::reset(m_viewState.m_width, m_viewState.m_height, m_reset);
- // Enable debug text.
- bgfx::setDebug(m_debug);
- // Imgui.
- imguiCreate();
- PosNormalTexcoordVertex::init();
- s_uniforms.init();
- s_texColor = bgfx::createUniform("s_texColor", bgfx::UniformType::Int1);
- m_programTextureLighting = loadProgram("vs_stencil_texture_lighting", "fs_stencil_texture_lighting");
- m_programColorLighting = loadProgram("vs_stencil_color_lighting", "fs_stencil_color_lighting" );
- m_programColorTexture = loadProgram("vs_stencil_color_texture", "fs_stencil_color_texture" );
- m_programColorBlack = loadProgram("vs_stencil_color", "fs_stencil_color_black" );
- m_programTexture = loadProgram("vs_stencil_texture", "fs_stencil_texture" );
- m_bunnyMesh.load("meshes/bunny.bin");
- m_columnMesh.load("meshes/column.bin");
- m_cubeMesh.load(s_cubeVertices, BX_COUNTOF(s_cubeVertices), PosNormalTexcoordVertex::ms_decl, s_cubeIndices, BX_COUNTOF(s_cubeIndices) );
- m_hplaneMesh.load(s_hplaneVertices, BX_COUNTOF(s_hplaneVertices), PosNormalTexcoordVertex::ms_decl, s_planeIndices, BX_COUNTOF(s_planeIndices) );
- m_vplaneMesh.load(s_vplaneVertices, BX_COUNTOF(s_vplaneVertices), PosNormalTexcoordVertex::ms_decl, s_planeIndices, BX_COUNTOF(s_planeIndices) );
- m_figureTex = loadTexture("textures/figure-rgba.dds");
- m_flareTex = loadTexture("textures/flare.dds");
- m_fieldstoneTex = loadTexture("textures/fieldstone-rgba.dds");
- // Setup lights.
- const float rgbInnerR[][4] =
- {
- { 1.0f, 0.7f, 0.2f, 0.0f }, //yellow
- { 0.7f, 0.2f, 1.0f, 0.0f }, //purple
- { 0.2f, 1.0f, 0.7f, 0.0f }, //cyan
- { 1.0f, 0.4f, 0.2f, 0.0f }, //orange
- { 0.7f, 0.7f, 0.7f, 0.0f }, //white
- };
- for (uint8_t ii = 0, jj = 0; ii < MAX_NUM_LIGHTS; ++ii, ++jj)
- {
- const uint8_t index = jj%BX_COUNTOF(rgbInnerR);
- m_lightRgbInnerR[ii][0] = rgbInnerR[index][0];
- m_lightRgbInnerR[ii][1] = rgbInnerR[index][1];
- m_lightRgbInnerR[ii][2] = rgbInnerR[index][2];
- m_lightRgbInnerR[ii][3] = rgbInnerR[index][3];
- }
- bx::memCopy(s_uniforms.m_lightRgbInnerR, m_lightRgbInnerR, MAX_NUM_LIGHTS * 4*sizeof(float) );
- // Set view and projection matrices.
- const float aspect = float(m_viewState.m_width)/float(m_viewState.m_height);
- const bgfx::Caps* caps = bgfx::getCaps();
- bx::mtxProj(m_viewState.m_proj, 60.0f, aspect, 0.1f, 100.0f, caps->homogeneousDepth);
- float initialPos[3] = { 0.0f, 18.0f, -40.0f };
- cameraCreate();
- cameraSetPosition(initialPos);
- cameraSetVerticalAngle(-0.35f);
- cameraGetViewMtx(m_viewState.m_view);
- m_timeOffset = bx::getHPCounter();
- m_scene = StencilReflectionScene;
- m_numLights = 4;
- m_reflectionValue = 0.8f;
- m_updateLights = true;
- m_updateScene = true;
- }
- virtual int shutdown() BX_OVERRIDE
- {
- // Cleanup.
- m_bunnyMesh.unload();
- m_columnMesh.unload();
- m_cubeMesh.unload();
- m_hplaneMesh.unload();
- m_vplaneMesh.unload();
- bgfx::destroyTexture(m_figureTex);
- bgfx::destroyTexture(m_fieldstoneTex);
- bgfx::destroyTexture(m_flareTex);
- bgfx::destroyProgram(m_programTextureLighting);
- bgfx::destroyProgram(m_programColorLighting);
- bgfx::destroyProgram(m_programColorTexture);
- bgfx::destroyProgram(m_programColorBlack);
- bgfx::destroyProgram(m_programTexture);
- bgfx::destroyUniform(s_texColor);
- s_uniforms.destroy();
- cameraDestroy();
- imguiDestroy();
- // Shutdown bgfx.
- bgfx::shutdown();
- return 0;
- }
- virtual bool update() BX_OVERRIDE
- {
- if (!entry::processEvents(m_viewState.m_width, m_viewState.m_height, m_debug, m_reset, &m_mouseState) )
- {
- imguiBeginFrame(m_mouseState.m_mx
- , m_mouseState.m_my
- , (m_mouseState.m_buttons[entry::MouseButton::Left ] ? IMGUI_MBUT_LEFT : 0)
- | (m_mouseState.m_buttons[entry::MouseButton::Right ] ? IMGUI_MBUT_RIGHT : 0)
- | (m_mouseState.m_buttons[entry::MouseButton::Middle] ? IMGUI_MBUT_MIDDLE : 0)
- , m_mouseState.m_mz
- , uint16_t(m_viewState.m_width)
- , uint16_t(m_viewState.m_height)
- );
- showExampleDialog(this);
- ImGui::SetNextWindowPos(
- ImVec2(m_viewState.m_width - m_viewState.m_width / 5.0f - 10.0f, 10.0f)
- , ImGuiSetCond_FirstUseEver
- );
- ImGui::Begin("Settings"
- , NULL
- , ImVec2(m_viewState.m_width / 5.0f, m_viewState.m_height / 2.0f)
- , ImGuiWindowFlags_AlwaysAutoResize
- );
- {
- bool check = StencilReflectionScene == m_scene;
- if (ImGui::Checkbox("Stencil Reflection Scene", &check) )
- {
- m_scene = StencilReflectionScene;
- m_numLights = 4;
- }
- }
- {
- bool check = ProjectionShadowsScene == m_scene;
- if (ImGui::Checkbox("Projection Shadows Scene", &check) )
- {
- m_scene = ProjectionShadowsScene;
- m_numLights = 1;
- }
- }
- ImGui::SliderInt("Lights", &m_numLights, 1, MAX_NUM_LIGHTS);
- if (m_scene == StencilReflectionScene)
- {
- ImGui::SliderFloat("Reflection value", &m_reflectionValue, 0.0f, 1.0f);
- }
- ImGui::Checkbox("Update lights", &m_updateLights);
- ImGui::Checkbox("Update scene", &m_updateScene);
- ImGui::End();
- imguiEndFrame();
- s_uniforms.submitConstUniforms();
- // Update settings.
- uint8_t numLights = (uint8_t)m_numLights;
- s_uniforms.m_params.m_ambientPass = 1.0f;
- s_uniforms.m_params.m_lightingPass = 1.0f;
- s_uniforms.m_params.m_lightCount = float(m_numLights);
- s_uniforms.m_params.m_lightIndex = 0.0f;
- s_uniforms.m_color[3] = m_reflectionValue;
- // Time.
- int64_t now = bx::getHPCounter();
- static int64_t last = now;
- const int64_t frameTime = now - last;
- last = now;
- const double freq = double(bx::getHPFrequency() );
- const float time = (float)( (now - m_timeOffset)/double(bx::getHPFrequency() ) );
- const float deltaTime = float(frameTime/freq);
- s_uniforms.m_time = time;
- // Update camera.
- cameraUpdate(deltaTime, m_mouseState);
- cameraGetViewMtx(m_viewState.m_view);
- static float lightTimeAccumulator = 0.0f;
- if (m_updateLights)
- {
- lightTimeAccumulator += deltaTime;
- }
- static float sceneTimeAccumulator = 0.0f;
- if (m_updateScene)
- {
- sceneTimeAccumulator += deltaTime;
- }
- float lightPosRadius[MAX_NUM_LIGHTS][4];
- const float radius = (m_scene == StencilReflectionScene) ? 15.0f : 25.0f;
- for (uint8_t ii = 0; ii < numLights; ++ii)
- {
- lightPosRadius[ii][0] = bx::fsin( (lightTimeAccumulator*1.1f + ii*0.03f + ii*bx::kPiHalf*1.07f ) )*20.0f;
- lightPosRadius[ii][1] = 8.0f + (1.0f - bx::fcos( (lightTimeAccumulator*1.5f + ii*0.29f + bx::kPiHalf*1.49f ) ) )*4.0f;
- lightPosRadius[ii][2] = bx::fcos( (lightTimeAccumulator*1.3f + ii*0.13f + ii*bx::kPiHalf*1.79f ) )*20.0f;
- lightPosRadius[ii][3] = radius;
- }
- bx::memCopy(s_uniforms.m_lightPosRadius, lightPosRadius, numLights * 4*sizeof(float) );
- // Floor position.
- float floorMtx[16];
- bx::mtxSRT(floorMtx
- , 20.0f //scaleX
- , 20.0f //scaleY
- , 20.0f //scaleZ
- , 0.0f //rotX
- , 0.0f //rotY
- , 0.0f //rotZ
- , 0.0f //translateX
- , 0.0f //translateY
- , 0.0f //translateZ
- );
- // Bunny position.
- float bunnyMtx[16];
- bx::mtxSRT(bunnyMtx
- , 5.0f
- , 5.0f
- , 5.0f
- , 0.0f
- , 1.56f - sceneTimeAccumulator
- , 0.0f
- , 0.0f
- , 2.0f
- , 0.0f
- );
- // Columns position.
- const float dist = 14.0f;
- const float columnPositions[4][3] =
- {
- { dist, 0.0f, dist },
- { -dist, 0.0f, dist },
- { dist, 0.0f, -dist },
- { -dist, 0.0f, -dist },
- };
- float columnMtx[4][16];
- for (uint8_t ii = 0; ii < 4; ++ii)
- {
- bx::mtxSRT(columnMtx[ii]
- , 1.0f
- , 1.0f
- , 1.0f
- , 0.0f
- , 0.0f
- , 0.0f
- , columnPositions[ii][0]
- , columnPositions[ii][1]
- , columnPositions[ii][2]
- );
- }
- const uint8_t numCubes = 9;
- float cubeMtx[numCubes][16];
- for (uint16_t ii = 0; ii < numCubes; ++ii)
- {
- bx::mtxSRT(cubeMtx[ii]
- , 1.0f
- , 1.0f
- , 1.0f
- , 0.0f
- , 0.0f
- , 0.0f
- , bx::fsin(ii * 2.0f + 13.0f - sceneTimeAccumulator) * 13.0f
- , 4.0f
- , bx::fcos(ii * 2.0f + 13.0f - sceneTimeAccumulator) * 13.0f
- );
- }
- // Make sure at the beginning everything gets cleared.
- clearView(0, BGFX_CLEAR_COLOR | BGFX_CLEAR_DEPTH | BGFX_CLEAR_STENCIL, m_clearValues);
- bgfx::touch(0);
- s_viewMask |= 1;
- // Bunny and columns color.
- s_uniforms.m_color[0] = 0.70f;
- s_uniforms.m_color[1] = 0.65f;
- s_uniforms.m_color[2] = 0.60f;
- switch (m_scene)
- {
- case StencilReflectionScene:
- {
- // First pass - Draw plane.
- // Setup params for this scene.
- s_uniforms.m_params.m_ambientPass = 1.0f;
- s_uniforms.m_params.m_lightingPass = 1.0f;
- // Floor.
- m_hplaneMesh.submit(RENDER_VIEWID_RANGE1_PASS_0
- , floorMtx
- , m_programColorBlack
- , s_renderStates[RenderState::StencilReflection_CraftStencil]
- );
- // Second pass - Draw reflected objects.
- // Clear depth from previous pass.
- clearView(RENDER_VIEWID_RANGE1_PASS_1, BGFX_CLEAR_DEPTH, m_clearValues);
- // Compute reflected matrix.
- float reflectMtx[16];
- float plane_pos[3] = { 0.0f, 0.01f, 0.0f };
- float normal[3] = { 0.0f, 1.0f, 0.0f };
- mtxReflected(reflectMtx, plane_pos, normal);
- // Reflect lights.
- float reflectedLights[MAX_NUM_LIGHTS][4];
- for (uint8_t ii = 0; ii < numLights; ++ii)
- {
- bx::vec3MulMtx(reflectedLights[ii], lightPosRadius[ii], reflectMtx);
- reflectedLights[ii][3] = lightPosRadius[ii][3];
- }
- bx::memCopy(s_uniforms.m_lightPosRadius, reflectedLights, numLights * 4*sizeof(float) );
- // Reflect and submit bunny.
- float mtxReflectedBunny[16];
- bx::mtxMul(mtxReflectedBunny, bunnyMtx, reflectMtx);
- m_bunnyMesh.submit(RENDER_VIEWID_RANGE1_PASS_1
- , mtxReflectedBunny
- , m_programColorLighting
- , s_renderStates[RenderState::StencilReflection_DrawReflected]
- );
- // Reflect and submit columns.
- float mtxReflectedColumn[16];
- for (uint8_t ii = 0; ii < 4; ++ii)
- {
- bx::mtxMul(mtxReflectedColumn, columnMtx[ii], reflectMtx);
- m_columnMesh.submit(RENDER_VIEWID_RANGE1_PASS_1
- , mtxReflectedColumn
- , m_programColorLighting
- , s_renderStates[RenderState::StencilReflection_DrawReflected]
- );
- }
- // Set lights back.
- bx::memCopy(s_uniforms.m_lightPosRadius, lightPosRadius, numLights * 4*sizeof(float) );
- // Third pass - Blend plane.
- // Floor.
- m_hplaneMesh.submit(RENDER_VIEWID_RANGE1_PASS_2
- , floorMtx
- , m_programTextureLighting
- , s_renderStates[RenderState::StencilReflection_BlendPlane]
- , m_fieldstoneTex
- );
- // Fourth pass - Draw everything else but the plane.
- // Bunny.
- m_bunnyMesh.submit(RENDER_VIEWID_RANGE1_PASS_3
- , bunnyMtx
- , m_programColorLighting
- , s_renderStates[RenderState::StencilReflection_DrawScene]
- );
- // Columns.
- for (uint8_t ii = 0; ii < 4; ++ii)
- {
- m_columnMesh.submit(RENDER_VIEWID_RANGE1_PASS_3
- , columnMtx[ii]
- , m_programColorLighting
- , s_renderStates[RenderState::StencilReflection_DrawScene]
- );
- }
- }
- break;
- case ProjectionShadowsScene:
- {
- // First pass - Draw entire scene. (ambient only).
- s_uniforms.m_params.m_ambientPass = 1.0f;
- s_uniforms.m_params.m_lightingPass = 0.0f;
- // Bunny.
- m_bunnyMesh.submit(RENDER_VIEWID_RANGE1_PASS_0
- , bunnyMtx
- , m_programColorLighting
- , s_renderStates[RenderState::ProjectionShadows_DrawAmbient]
- );
- // Floor.
- m_hplaneMesh.submit(RENDER_VIEWID_RANGE1_PASS_0
- , floorMtx
- , m_programTextureLighting
- , s_renderStates[RenderState::ProjectionShadows_DrawAmbient]
- , m_fieldstoneTex
- );
- // Cubes.
- for (uint8_t ii = 0; ii < numCubes; ++ii)
- {
- m_cubeMesh.submit(RENDER_VIEWID_RANGE1_PASS_0
- , cubeMtx[ii]
- , m_programTextureLighting
- , s_renderStates[RenderState::ProjectionShadows_DrawAmbient]
- , m_figureTex
- );
- }
- // Ground plane.
- float ground[4];
- float plane_pos[3] = { 0.0f, 0.0f, 0.0f };
- float normal[3] = { 0.0f, 1.0f, 0.0f };
- bx::memCopy(ground, normal, sizeof(float) * 3);
- ground[3] = -bx::vec3Dot(plane_pos, normal) - 0.01f; // - 0.01 against z-fighting
- for (uint8_t ii = 0, viewId = RENDER_VIEWID_RANGE5_PASS_6; ii < numLights; ++ii, ++viewId)
- {
- // Clear stencil for this light source.
- clearView(viewId, BGFX_CLEAR_STENCIL, m_clearValues);
- // Draw shadow projection of scene objects.
- // Get homogeneous light pos.
- float* lightPos = lightPosRadius[ii];
- float pos[4];
- bx::memCopy(pos, lightPos, sizeof(float) * 3);
- pos[3] = 1.0f;
- // Calculate shadow mtx for current light.
- float shadowMtx[16];
- mtxShadow(shadowMtx, ground, pos);
- // Submit bunny's shadow.
- float mtxShadowedBunny[16];
- bx::mtxMul(mtxShadowedBunny, bunnyMtx, shadowMtx);
- m_bunnyMesh.submit(viewId
- , mtxShadowedBunny
- , m_programColorBlack
- , s_renderStates[RenderState::ProjectionShadows_CraftStencil]
- );
- // Submit cube shadows.
- float mtxShadowedCube[16];
- for (uint8_t jj = 0; jj < numCubes; ++jj)
- {
- bx::mtxMul(mtxShadowedCube, cubeMtx[jj], shadowMtx);
- m_cubeMesh.submit(viewId
- , mtxShadowedCube
- , m_programColorBlack
- , s_renderStates[RenderState::ProjectionShadows_CraftStencil]
- );
- }
- // Draw entire scene. (lighting pass only. blending is on)
- s_uniforms.m_params.m_ambientPass = 0.0f;
- s_uniforms.m_params.m_lightingPass = 1.0f;
- s_uniforms.m_params.m_lightCount = 1.0f;
- s_uniforms.m_params.m_lightIndex = float(ii);
- // Bunny.
- m_bunnyMesh.submit(viewId
- , bunnyMtx
- , m_programColorLighting
- , s_renderStates[RenderState::ProjectionShadows_DrawDiffuse]
- );
- // Floor.
- m_hplaneMesh.submit(viewId
- , floorMtx
- , m_programTextureLighting
- , s_renderStates[RenderState::ProjectionShadows_DrawDiffuse]
- , m_fieldstoneTex
- );
- // Cubes.
- for (uint8_t jj = 0; jj < numCubes; ++jj)
- {
- m_cubeMesh.submit(viewId
- , cubeMtx[jj]
- , m_programTextureLighting
- , s_renderStates[RenderState::ProjectionShadows_DrawDiffuse]
- , m_figureTex
- );
- }
- }
- // Reset these to default..
- s_uniforms.m_params.m_ambientPass = 1.0f;
- s_uniforms.m_params.m_lightingPass = 1.0f;
- }
- break;
- };
- //lights
- const float lightScale[3] = { 1.5f, 1.5f, 1.5f };
- float lightMtx[16];
- for (uint8_t ii = 0; ii < numLights; ++ii)
- {
- s_uniforms.m_color[0] = m_lightRgbInnerR[ii][0];
- s_uniforms.m_color[1] = m_lightRgbInnerR[ii][1];
- s_uniforms.m_color[2] = m_lightRgbInnerR[ii][2];
- mtxBillboard(lightMtx, m_viewState.m_view, lightPosRadius[ii], lightScale);
- m_vplaneMesh.submit(RENDER_VIEWID_RANGE1_PASS_7
- , lightMtx
- , m_programColorTexture
- , s_renderStates[RenderState::Custom_BlendLightTexture]
- , m_flareTex
- );
- }
- // Draw floor bottom.
- float floorBottomMtx[16];
- bx::mtxSRT(floorBottomMtx
- , 20.0f //scaleX
- , 20.0f //scaleY
- , 20.0f //scaleZ
- , 0.0f //rotX
- , 0.0f //rotY
- , 0.0f //rotZ
- , 0.0f //translateX
- , -0.1f //translateY
- , 0.0f //translateZ
- );
- m_hplaneMesh.submit(RENDER_VIEWID_RANGE1_PASS_7
- , floorBottomMtx
- , m_programTexture
- , s_renderStates[RenderState::Custom_DrawPlaneBottom]
- , m_figureTex
- );
- // Setup view rect and transform for all used views.
- setViewRectMask(s_viewMask, 0, 0, uint16_t(m_viewState.m_width), uint16_t(m_viewState.m_height) );
- setViewTransformMask(s_viewMask, m_viewState.m_view, m_viewState.m_proj);
- s_viewMask = 0;
- // Advance to next frame. Rendering thread will be kicked to
- // process submitted rendering primitives.
- bgfx::frame();
- //reset clear values on used views
- clearViewMask(s_clearMask, BGFX_CLEAR_NONE, m_clearValues);
- s_clearMask = 0;
- return true;
- }
- return false;
- }
- ViewState m_viewState;
- entry::MouseState m_mouseState;
- ClearValues m_clearValues;
- uint32_t m_debug;
- uint32_t m_reset;
- bgfx::ProgramHandle m_programTextureLighting;
- bgfx::ProgramHandle m_programColorLighting;
- bgfx::ProgramHandle m_programColorTexture;
- bgfx::ProgramHandle m_programColorBlack;
- bgfx::ProgramHandle m_programTexture;
- Mesh m_bunnyMesh;
- Mesh m_columnMesh;
- Mesh m_cubeMesh;
- Mesh m_hplaneMesh;
- Mesh m_vplaneMesh;
- bgfx::TextureHandle m_figureTex;
- bgfx::TextureHandle m_flareTex;
- bgfx::TextureHandle m_fieldstoneTex;
- float m_lightRgbInnerR[MAX_NUM_LIGHTS][4];
- int64_t m_timeOffset;
- enum Scene
- {
- StencilReflectionScene = 0,
- ProjectionShadowsScene,
- };
- Scene m_scene;
- int32_t m_numLights;
- float m_reflectionValue;
- bool m_updateLights;
- bool m_updateScene;
- };
- } // namespace
- ENTRY_IMPLEMENT_MAIN(ExampleStencil, "13-stencil", "Stencil reflections and shadows.");
|