entry.cpp 11 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358359360361362363364365366367368369370371372373374375376377378379380381382383384385386387388389390391392393394395396397398399400401402403404405406407408409410411412413414415416417418419420421422423424425426427428429430431432433434435436437438439440441442443444445446447448449450451452453454455456457458459460461462463464465466467468469470471472473474475476477478479480481482483484485486487488489
  1. /*
  2. * Copyright 2011-2015 Branimir Karadzic. All rights reserved.
  3. * License: http://www.opensource.org/licenses/BSD-2-Clause
  4. */
  5. #include <bgfx.h>
  6. #include <bx/string.h>
  7. #include <bx/readerwriter.h>
  8. #include <time.h>
  9. #include "entry_p.h"
  10. #include "cmd.h"
  11. #include "input.h"
  12. extern "C" int _main_(int _argc, char** _argv);
  13. namespace entry
  14. {
  15. static uint32_t s_debug = BGFX_DEBUG_NONE;
  16. static uint32_t s_reset = BGFX_RESET_NONE;
  17. static bool s_exit = false;
  18. static bx::FileReaderI* s_fileReader = NULL;
  19. static bx::FileWriterI* s_fileWriter = NULL;
  20. extern bx::ReallocatorI* getDefaultAllocator();
  21. static bx::ReallocatorI* s_allocator = getDefaultAllocator();
  22. #if ENTRY_CONFIG_IMPLEMENT_DEFAULT_ALLOCATOR
  23. bx::ReallocatorI* getDefaultAllocator()
  24. {
  25. static bx::CrtAllocator s_allocator;
  26. return &s_allocator;
  27. }
  28. #endif // ENTRY_CONFIG_IMPLEMENT_DEFAULT_ALLOCATOR
  29. bool setOrToggle(uint32_t& _flags, const char* _name, uint32_t _bit, int _first, int _argc, char const* const* _argv)
  30. {
  31. if (0 == strcmp(_argv[_first], _name) )
  32. {
  33. int arg = _first+1;
  34. if (_argc > arg)
  35. {
  36. _flags &= ~_bit;
  37. _flags |= bx::toBool(_argv[arg]) ? _bit : 0;
  38. }
  39. else
  40. {
  41. _flags ^= _bit;
  42. }
  43. return true;
  44. }
  45. return false;
  46. }
  47. void cmd(const void* _userData)
  48. {
  49. cmdExec( (const char*)_userData);
  50. }
  51. int cmdMouseLock(CmdContext* /*_context*/, void* /*_userData*/, int _argc, char const* const* _argv)
  52. {
  53. if (_argc > 1)
  54. {
  55. inputSetMouseLock(_argc > 1 ? bx::toBool(_argv[1]) : !inputIsMouseLocked() );
  56. return 0;
  57. }
  58. return 1;
  59. }
  60. int cmdGraphics(CmdContext* /*_context*/, void* /*_userData*/, int _argc, char const* const* _argv)
  61. {
  62. if (_argc > 1)
  63. {
  64. if (setOrToggle(s_reset, "vsync", BGFX_RESET_VSYNC, 1, _argc, _argv)
  65. || setOrToggle(s_reset, "maxaniso", BGFX_RESET_MAXANISOTROPY, 1, _argc, _argv)
  66. || setOrToggle(s_reset, "hmd", BGFX_RESET_HMD, 1, _argc, _argv)
  67. || setOrToggle(s_reset, "hmddbg", BGFX_RESET_HMD_DEBUG, 1, _argc, _argv)
  68. || setOrToggle(s_reset, "hmdrecenter", BGFX_RESET_HMD_RECENTER, 1, _argc, _argv)
  69. || setOrToggle(s_reset, "msaa", BGFX_RESET_MSAA_X16, 1, _argc, _argv) )
  70. {
  71. return 0;
  72. }
  73. else if (setOrToggle(s_debug, "stats", BGFX_DEBUG_STATS, 1, _argc, _argv)
  74. || setOrToggle(s_debug, "ifh", BGFX_DEBUG_IFH, 1, _argc, _argv)
  75. || setOrToggle(s_debug, "text", BGFX_DEBUG_TEXT, 1, _argc, _argv)
  76. || setOrToggle(s_debug, "wireframe", BGFX_DEBUG_WIREFRAME, 1, _argc, _argv) )
  77. {
  78. bgfx::setDebug(s_debug);
  79. return 0;
  80. }
  81. else if (0 == strcmp(_argv[1], "screenshot") )
  82. {
  83. if (_argc > 2)
  84. {
  85. bgfx::saveScreenShot(_argv[2]);
  86. }
  87. else
  88. {
  89. time_t tt;
  90. time(&tt);
  91. char filePath[256];
  92. bx::snprintf(filePath, sizeof(filePath), "temp/screenshot-%d", tt);
  93. bgfx::saveScreenShot(filePath);
  94. }
  95. return 0;
  96. }
  97. }
  98. return 1;
  99. }
  100. int cmdExit(CmdContext* /*_context*/, void* /*_userData*/, int /*_argc*/, char const* const* /*_argv*/)
  101. {
  102. s_exit = true;
  103. return 0;
  104. }
  105. static const InputBinding s_bindings[] =
  106. {
  107. { entry::Key::KeyQ, entry::Modifier::LeftCtrl, 1, cmd, "exit" },
  108. { entry::Key::F1, entry::Modifier::None, 1, cmd, "graphics stats" },
  109. { entry::Key::GamepadStart, entry::Modifier::None, 1, cmd, "graphics stats" },
  110. { entry::Key::F1, entry::Modifier::LeftShift, 1, cmd, "graphics stats 0\ngraphics text 0" },
  111. { entry::Key::F3, entry::Modifier::None, 1, cmd, "graphics wireframe" },
  112. { entry::Key::F4, entry::Modifier::None, 1, cmd, "graphics hmd" },
  113. { entry::Key::F4, entry::Modifier::LeftShift, 1, cmd, "graphics hmdrecenter" },
  114. { entry::Key::F4, entry::Modifier::LeftCtrl, 1, cmd, "graphics hmddbg" },
  115. { entry::Key::F7, entry::Modifier::None, 1, cmd, "graphics vsync" },
  116. { entry::Key::F8, entry::Modifier::None, 1, cmd, "graphics msaa" },
  117. { entry::Key::Print, entry::Modifier::None, 1, cmd, "graphics screenshot" },
  118. INPUT_BINDING_END
  119. };
  120. int main(int _argc, char** _argv)
  121. {
  122. //DBG(BX_COMPILER_NAME " / " BX_CPU_NAME " / " BX_ARCH_NAME " / " BX_PLATFORM_NAME);
  123. #if BX_CONFIG_CRT_FILE_READER_WRITER
  124. s_fileReader = new bx::CrtFileReader;
  125. s_fileWriter = new bx::CrtFileWriter;
  126. #endif // BX_CONFIG_CRT_FILE_READER_WRITER
  127. cmdInit();
  128. cmdAdd("mouselock", cmdMouseLock);
  129. cmdAdd("graphics", cmdGraphics );
  130. cmdAdd("exit", cmdExit );
  131. inputInit();
  132. inputAddBindings("bindings", s_bindings);
  133. entry::WindowHandle defaultWindow = { 0 };
  134. entry::setWindowTitle(defaultWindow, bx::baseName(_argv[0]));
  135. int32_t result = ::_main_(_argc, _argv);
  136. inputRemoveBindings("bindings");
  137. inputShutdown();
  138. cmdShutdown();
  139. #if BX_CONFIG_CRT_FILE_READER_WRITER
  140. delete s_fileReader;
  141. s_fileReader = NULL;
  142. delete s_fileWriter;
  143. s_fileWriter = NULL;
  144. #endif // BX_CONFIG_CRT_FILE_READER_WRITER
  145. return result;
  146. }
  147. bool processEvents(uint32_t& _width, uint32_t& _height, uint32_t& _debug, uint32_t& _reset, MouseState* _mouse)
  148. {
  149. s_debug = _debug;
  150. s_reset = _reset;
  151. WindowHandle handle = { UINT16_MAX };
  152. bool mouseLock = inputIsMouseLocked();
  153. const Event* ev;
  154. do
  155. {
  156. struct SE { const Event* m_ev; SE() : m_ev(poll() ) {} ~SE() { if (NULL != m_ev) { release(m_ev); } } } scopeEvent;
  157. ev = scopeEvent.m_ev;
  158. if (NULL != ev)
  159. {
  160. switch (ev->m_type)
  161. {
  162. case Event::Axis:
  163. {
  164. const AxisEvent* axis = static_cast<const AxisEvent*>(ev);
  165. inputSetGamepadAxis(axis->m_gamepad, axis->m_axis, axis->m_value);
  166. }
  167. break;
  168. case Event::Char:
  169. {
  170. const CharEvent* chev = static_cast<const CharEvent*>(ev);
  171. inputChar(chev->m_len, chev->m_char);
  172. }
  173. break;
  174. case Event::Exit:
  175. return true;
  176. case Event::Gamepad:
  177. {
  178. const GamepadEvent* gev = static_cast<const GamepadEvent*>(ev);
  179. DBG("gamepad %d, %d", gev->m_gamepad.idx, gev->m_connected);
  180. }
  181. break;
  182. case Event::Mouse:
  183. {
  184. const MouseEvent* mouse = static_cast<const MouseEvent*>(ev);
  185. handle = mouse->m_handle;
  186. if (mouse->m_move)
  187. {
  188. inputSetMousePos(mouse->m_mx, mouse->m_my, mouse->m_mz);
  189. }
  190. else
  191. {
  192. inputSetMouseButtonState(mouse->m_button, mouse->m_down);
  193. }
  194. if (NULL != _mouse
  195. && !mouseLock)
  196. {
  197. if (mouse->m_move)
  198. {
  199. _mouse->m_mx = mouse->m_mx;
  200. _mouse->m_my = mouse->m_my;
  201. _mouse->m_mz = mouse->m_mz;
  202. }
  203. else
  204. {
  205. _mouse->m_buttons[mouse->m_button] = mouse->m_down;
  206. }
  207. }
  208. }
  209. break;
  210. case Event::Key:
  211. {
  212. const KeyEvent* key = static_cast<const KeyEvent*>(ev);
  213. handle = key->m_handle;
  214. inputSetKeyState(key->m_key, key->m_modifiers, key->m_down);
  215. }
  216. break;
  217. case Event::Size:
  218. {
  219. const SizeEvent* size = static_cast<const SizeEvent*>(ev);
  220. handle = size->m_handle;
  221. _width = size->m_width;
  222. _height = size->m_height;
  223. _reset = !s_reset; // force reset
  224. }
  225. break;
  226. case Event::Window:
  227. break;
  228. default:
  229. break;
  230. }
  231. }
  232. inputProcess();
  233. } while (NULL != ev);
  234. if (handle.idx == 0
  235. && _reset != s_reset)
  236. {
  237. _reset = s_reset;
  238. bgfx::reset(_width, _height, _reset);
  239. inputSetMouseResolution(_width, _height);
  240. }
  241. _debug = s_debug;
  242. return s_exit;
  243. }
  244. WindowState s_window[ENTRY_CONFIG_MAX_WINDOWS];
  245. bool processWindowEvents(WindowState& _state, uint32_t& _debug, uint32_t& _reset)
  246. {
  247. s_debug = _debug;
  248. s_reset = _reset;
  249. WindowHandle handle = { UINT16_MAX };
  250. bool mouseLock = inputIsMouseLocked();
  251. const Event* ev;
  252. do
  253. {
  254. struct SE
  255. {
  256. SE(WindowHandle _handle)
  257. : m_ev(poll(_handle) )
  258. {
  259. }
  260. ~SE()
  261. {
  262. if (NULL != m_ev)
  263. {
  264. release(m_ev);
  265. }
  266. }
  267. const Event* m_ev;
  268. } scopeEvent(handle);
  269. ev = scopeEvent.m_ev;
  270. if (NULL != ev)
  271. {
  272. handle = ev->m_handle;
  273. WindowState& win = s_window[handle.idx];
  274. switch (ev->m_type)
  275. {
  276. case Event::Axis:
  277. {
  278. const AxisEvent* axis = static_cast<const AxisEvent*>(ev);
  279. inputSetGamepadAxis(axis->m_gamepad, axis->m_axis, axis->m_value);
  280. }
  281. break;
  282. case Event::Char:
  283. {
  284. const CharEvent* chev = static_cast<const CharEvent*>(ev);
  285. win.m_handle = chev->m_handle;
  286. inputChar(chev->m_len, chev->m_char);
  287. }
  288. break;
  289. case Event::Exit:
  290. return true;
  291. case Event::Gamepad:
  292. {
  293. const GamepadEvent* gev = static_cast<const GamepadEvent*>(ev);
  294. DBG("gamepad %d, %d", gev->m_gamepad.idx, gev->m_connected);
  295. }
  296. break;
  297. case Event::Mouse:
  298. {
  299. const MouseEvent* mouse = static_cast<const MouseEvent*>(ev);
  300. win.m_handle = mouse->m_handle;
  301. if (mouse->m_move)
  302. {
  303. inputSetMousePos(mouse->m_mx, mouse->m_my, mouse->m_mz);
  304. }
  305. else
  306. {
  307. inputSetMouseButtonState(mouse->m_button, mouse->m_down);
  308. }
  309. if (!mouseLock)
  310. {
  311. if (mouse->m_move)
  312. {
  313. win.m_mouse.m_mx = mouse->m_mx;
  314. win.m_mouse.m_my = mouse->m_my;
  315. win.m_mouse.m_mz = mouse->m_mz;
  316. }
  317. else
  318. {
  319. win.m_mouse.m_buttons[mouse->m_button] = mouse->m_down;
  320. }
  321. }
  322. }
  323. break;
  324. case Event::Key:
  325. {
  326. const KeyEvent* key = static_cast<const KeyEvent*>(ev);
  327. win.m_handle = key->m_handle;
  328. inputSetKeyState(key->m_key, key->m_modifiers, key->m_down);
  329. }
  330. break;
  331. case Event::Size:
  332. {
  333. const SizeEvent* size = static_cast<const SizeEvent*>(ev);
  334. win.m_handle = size->m_handle;
  335. win.m_width = size->m_width;
  336. win.m_height = size->m_height;
  337. _reset = win.m_handle.idx == 0
  338. ? !s_reset
  339. : _reset
  340. ; // force reset
  341. }
  342. break;
  343. case Event::Window:
  344. {
  345. const WindowEvent* window = static_cast<const WindowEvent*>(ev);
  346. win.m_handle = window->m_handle;
  347. win.m_nwh = window->m_nwh;
  348. ev = NULL;
  349. }
  350. break;
  351. default:
  352. break;
  353. }
  354. }
  355. inputProcess();
  356. } while (NULL != ev);
  357. if (isValid(handle) )
  358. {
  359. const WindowState& win = s_window[handle.idx];
  360. _state = win;
  361. if (handle.idx == 0)
  362. {
  363. inputSetMouseResolution(win.m_width, win.m_height);
  364. }
  365. }
  366. if (_reset != s_reset)
  367. {
  368. _reset = s_reset;
  369. bgfx::reset(s_window[0].m_width, s_window[0].m_height, _reset);
  370. inputSetMouseResolution(s_window[0].m_width, s_window[0].m_height);
  371. }
  372. _debug = s_debug;
  373. return s_exit;
  374. }
  375. bx::FileReaderI* getFileReader()
  376. {
  377. return s_fileReader;
  378. }
  379. bx::FileWriterI* getFileWriter()
  380. {
  381. return s_fileWriter;
  382. }
  383. bx::ReallocatorI* getAllocator()
  384. {
  385. return s_allocator;
  386. }
  387. void* TinyStlAllocator::static_allocate(size_t _bytes)
  388. {
  389. return BX_ALLOC(getAllocator(), _bytes);
  390. }
  391. void TinyStlAllocator::static_deallocate(void* _ptr, size_t /*_bytes*/)
  392. {
  393. if (NULL != _ptr)
  394. {
  395. BX_FREE(getAllocator(), _ptr);
  396. }
  397. }
  398. } // namespace entry
  399. extern "C" bool entry_process_events(uint32_t* _width, uint32_t* _height, uint32_t* _debug, uint32_t* _reset)
  400. {
  401. return entry::processEvents(*_width, *_height, *_debug, *_reset, NULL);
  402. }