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- /*
- * Copyright 2011-2014 Branimir Karadzic. All rights reserved.
- * License: http://www.opensource.org/licenses/BSD-2-Clause
- */
- #ifndef BGFX_UTILS_H_HEADER_GUARD
- #define BGFX_UTILS_H_HEADER_GUARD
- #include <bgfx.h>
- void* load(const char* _filePath);
- bgfx::ShaderHandle loadShader(const char* _name);
- bgfx::ProgramHandle loadProgram(const char* _vsName, const char* _fsName);
- bgfx::TextureHandle loadTexture(const char* _name, uint32_t _flags = BGFX_TEXTURE_NONE, uint8_t _skip = 0, bgfx::TextureInfo* _info = NULL);
- void calcTangents(void* _vertices, uint16_t _numVertices, bgfx::VertexDecl _decl, const uint16_t* _indices, uint32_t _numIndices);
- struct Mesh;
- Mesh* meshLoad(const char* _filePath);
- void meshUnload(Mesh* _mesh);
- void meshSubmit(Mesh* _mesh, uint8_t _id, bgfx::ProgramHandle _program, float* _mtx, uint64_t _state = BGFX_STATE_MASK);
- #endif // BGFX_UTILS_H_HEADER_GUARD
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