input.cpp 6.3 KB

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  1. /*
  2. * Copyright 2010-2015 Branimir Karadzic. All rights reserved.
  3. * License: http://www.opensource.org/licenses/BSD-2-Clause
  4. */
  5. #include <memory.h>
  6. #include "../common.h"
  7. #include "entry_p.h"
  8. #include "input.h"
  9. #include <bx/ringbuffer.h>
  10. #include <tinystl/allocator.h>
  11. #include <tinystl/unordered_map.h>
  12. namespace stl = tinystl;
  13. struct Mouse
  14. {
  15. Mouse()
  16. : m_width(1280)
  17. , m_height(720)
  18. , m_wheelDelta(120)
  19. , m_lock(false)
  20. {
  21. }
  22. void reset()
  23. {
  24. if (m_lock)
  25. {
  26. m_norm[0] = 0.0f;
  27. m_norm[1] = 0.0f;
  28. m_norm[2] = 0.0f;
  29. }
  30. memset(m_buttons, 0, sizeof(m_buttons) );
  31. }
  32. void setResolution(uint16_t _width, uint16_t _height)
  33. {
  34. m_width = _width;
  35. m_height = _height;
  36. }
  37. void setPos(int32_t _mx, int32_t _my, int32_t _mz)
  38. {
  39. m_absolute[0] = _mx;
  40. m_absolute[1] = _my;
  41. m_absolute[2] = _mz;
  42. m_norm[0] = float(_mx)/float(m_width);
  43. m_norm[1] = float(_my)/float(m_height);
  44. m_norm[2] = float(_mz)/float(m_wheelDelta);
  45. }
  46. void setButtonState(entry::MouseButton::Enum _button, uint8_t _state)
  47. {
  48. m_buttons[_button] = _state;
  49. }
  50. int32_t m_absolute[3];
  51. float m_norm[3];
  52. int32_t m_wheel;
  53. uint8_t m_buttons[entry::MouseButton::Count];
  54. uint16_t m_width;
  55. uint16_t m_height;
  56. uint16_t m_wheelDelta;
  57. bool m_lock;
  58. };
  59. struct Keyboard
  60. {
  61. Keyboard()
  62. : m_ring(BX_COUNTOF(m_char) )
  63. {
  64. }
  65. void reset()
  66. {
  67. memset(m_key, 0, sizeof(m_key) );
  68. memset(m_once, 0xff, sizeof(m_once) );
  69. }
  70. static uint32_t encodeKeyState(uint8_t _modifiers, bool _down)
  71. {
  72. uint32_t state = 0;
  73. state |= uint32_t(_modifiers)<<16;
  74. state |= uint32_t(_down)<<8;
  75. return state;
  76. }
  77. static void decodeKeyState(uint32_t _state, uint8_t& _modifiers, bool& _down)
  78. {
  79. _modifiers = (_state>>16)&0xff;
  80. _down = 0 != ( (_state>>8)&0xff);
  81. }
  82. void setKeyState(entry::Key::Enum _key, uint8_t _modifiers, bool _down)
  83. {
  84. m_key[_key] = encodeKeyState(_modifiers, _down);
  85. m_once[_key] = false;
  86. }
  87. void pushChar(uint8_t _len, const uint8_t _char[4])
  88. {
  89. for (uint32_t len = m_ring.reserve(4)
  90. ; len < _len
  91. ; len = m_ring.reserve(4)
  92. )
  93. {
  94. popChar();
  95. }
  96. memcpy(&m_char[m_ring.m_current], _char, 4);
  97. m_ring.commit(4);
  98. }
  99. const uint8_t* popChar()
  100. {
  101. if (0 < m_ring.available() )
  102. {
  103. uint8_t* utf8 = &m_char[m_ring.m_read];
  104. m_ring.consume(4);
  105. return utf8;
  106. }
  107. return NULL;
  108. }
  109. void charFlush()
  110. {
  111. m_ring.m_current = 0;
  112. m_ring.m_write = 0;
  113. m_ring.m_read = 0;
  114. }
  115. uint32_t m_key[256];
  116. bool m_once[256];
  117. bx::RingBufferControl m_ring;
  118. uint8_t m_char[256];
  119. };
  120. struct Gamepad
  121. {
  122. Gamepad()
  123. {
  124. reset();
  125. }
  126. void reset()
  127. {
  128. memset(m_axis, 0, sizeof(m_axis) );
  129. }
  130. void setAxis(entry::GamepadAxis::Enum _axis, int32_t _value)
  131. {
  132. m_axis[_axis] = _value;
  133. }
  134. int32_t getAxis(entry::GamepadAxis::Enum _axis)
  135. {
  136. return m_axis[_axis];
  137. }
  138. int32_t m_axis[entry::GamepadAxis::Count];
  139. };
  140. struct Input
  141. {
  142. Input()
  143. {
  144. reset();
  145. }
  146. ~Input()
  147. {
  148. }
  149. void addBindings(const char* _name, const InputBinding* _bindings)
  150. {
  151. m_inputBindingsMap.insert(stl::make_pair(_name, _bindings) );
  152. }
  153. void removeBindings(const char* _name)
  154. {
  155. InputBindingMap::iterator it = m_inputBindingsMap.find(_name);
  156. if (it != m_inputBindingsMap.end() )
  157. {
  158. m_inputBindingsMap.erase(it);
  159. }
  160. }
  161. void process(const InputBinding* _bindings)
  162. {
  163. for (const InputBinding* binding = _bindings; binding->m_key != entry::Key::None; ++binding)
  164. {
  165. uint8_t modifiers;
  166. bool down;
  167. Keyboard::decodeKeyState(m_keyboard.m_key[binding->m_key], modifiers, down);
  168. if (binding->m_flags == 1)
  169. {
  170. if (down)
  171. {
  172. if (modifiers == binding->m_modifiers
  173. && !m_keyboard.m_once[binding->m_key])
  174. {
  175. binding->m_fn(binding->m_userData);
  176. m_keyboard.m_once[binding->m_key] = true;
  177. }
  178. }
  179. else
  180. {
  181. m_keyboard.m_once[binding->m_key] = false;
  182. }
  183. }
  184. else
  185. {
  186. if (down
  187. && modifiers == binding->m_modifiers)
  188. {
  189. binding->m_fn(binding->m_userData);
  190. }
  191. }
  192. }
  193. }
  194. void process()
  195. {
  196. for (InputBindingMap::const_iterator it = m_inputBindingsMap.begin(); it != m_inputBindingsMap.end(); ++it)
  197. {
  198. process(it->second);
  199. }
  200. }
  201. void reset()
  202. {
  203. m_mouse.reset();
  204. m_keyboard.reset();
  205. for (uint32_t ii = 0; ii < BX_COUNTOF(m_gamepad); ++ii)
  206. {
  207. m_gamepad[ii].reset();
  208. }
  209. }
  210. typedef stl::unordered_map<const char*, const InputBinding*> InputBindingMap;
  211. InputBindingMap m_inputBindingsMap;
  212. Mouse m_mouse;
  213. Keyboard m_keyboard;
  214. Gamepad m_gamepad[ENTRY_CONFIG_MAX_GAMEPADS];
  215. };
  216. static Input s_input;
  217. void inputAddBindings(const char* _name, const InputBinding* _bindings)
  218. {
  219. s_input.addBindings(_name, _bindings);
  220. }
  221. void inputRemoveBindings(const char* _name)
  222. {
  223. s_input.removeBindings(_name);
  224. }
  225. void inputProcess()
  226. {
  227. s_input.process();
  228. }
  229. void inputSetMouseResolution(uint16_t _width, uint16_t _height)
  230. {
  231. s_input.m_mouse.setResolution(_width, _height);
  232. }
  233. void inputSetKeyState(entry::Key::Enum _key, uint8_t _modifiers, bool _down)
  234. {
  235. s_input.m_keyboard.setKeyState(_key, _modifiers, _down);
  236. }
  237. void inputChar(uint8_t _len, const uint8_t _char[4])
  238. {
  239. s_input.m_keyboard.pushChar(_len, _char);
  240. }
  241. const uint8_t* inputGetChar()
  242. {
  243. return s_input.m_keyboard.popChar();
  244. }
  245. void inputCharFlush()
  246. {
  247. s_input.m_keyboard.charFlush();
  248. }
  249. void inputSetMousePos(int32_t _mx, int32_t _my, int32_t _mz)
  250. {
  251. s_input.m_mouse.setPos(_mx, _my, _mz);
  252. }
  253. void inputSetMouseButtonState(entry::MouseButton::Enum _button, uint8_t _state)
  254. {
  255. s_input.m_mouse.setButtonState(_button, _state);
  256. }
  257. void inputGetMouse(float _mouse[3])
  258. {
  259. _mouse[0] = s_input.m_mouse.m_norm[0];
  260. _mouse[1] = s_input.m_mouse.m_norm[1];
  261. _mouse[2] = s_input.m_mouse.m_norm[2];
  262. s_input.m_mouse.m_norm[0] = 0.0f;
  263. s_input.m_mouse.m_norm[1] = 0.0f;
  264. s_input.m_mouse.m_norm[2] = 0.0f;
  265. }
  266. bool inputIsMouseLocked()
  267. {
  268. return s_input.m_mouse.m_lock;
  269. }
  270. void inputSetMouseLock(bool _lock)
  271. {
  272. if (s_input.m_mouse.m_lock != _lock)
  273. {
  274. s_input.m_mouse.m_lock = _lock;
  275. entry::WindowHandle defaultWindow = { 0 };
  276. entry::setMouseLock(defaultWindow, _lock);
  277. if (_lock)
  278. {
  279. s_input.m_mouse.m_norm[0] = 0.0f;
  280. s_input.m_mouse.m_norm[1] = 0.0f;
  281. s_input.m_mouse.m_norm[2] = 0.0f;
  282. }
  283. }
  284. }
  285. void inputSetGamepadAxis(entry::GamepadHandle _handle, entry::GamepadAxis::Enum _axis, int32_t _value)
  286. {
  287. s_input.m_gamepad[_handle.idx].setAxis(_axis, _value);
  288. }
  289. int32_t inputGetGamepadAxis(entry::GamepadHandle _handle, entry::GamepadAxis::Enum _axis)
  290. {
  291. return s_input.m_gamepad[_handle.idx].getAxis(_axis);
  292. }