renderer_d3d9.cpp 117 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358359360361362363364365366367368369370371372373374375376377378379380381382383384385386387388389390391392393394395396397398399400401402403404405406407408409410411412413414415416417418419420421422423424425426427428429430431432433434435436437438439440441442443444445446447448449450451452453454455456457458459460461462463464465466467468469470471472473474475476477478479480481482483484485486487488489490491492493494495496497498499500501502503504505506507508509510511512513514515516517518519520521522523524525526527528529530531532533534535536537538539540541542543544545546547548549550551552553554555556557558559560561562563564565566567568569570571572573574575576577578579580581582583584585586587588589590591592593594595596597598599600601602603604605606607608609610611612613614615616617618619620621622623624625626627628629630631632633634635636637638639640641642643644645646647648649650651652653654655656657658659660661662663664665666667668669670671672673674675676677678679680681682683684685686687688689690691692693694695696697698699700701702703704705706707708709710711712713714715716717718719720721722723724725726727728729730731732733734735736737738739740741742743744745746747748749750751752753754755756757758759760761762763764765766767768769770771772773774775776777778779780781782783784785786787788789790791792793794795796797798799800801802803804805806807808809810811812813814815816817818819820821822823824825826827828829830831832833834835836837838839840841842843844845846847848849850851852853854855856857858859860861862863864865866867868869870871872873874875876877878879880881882883884885886887888889890891892893894895896897898899900901902903904905906907908909910911912913914915916917918919920921922923924925926927928929930931932933934935936937938939940941942943944945946947948949950951952953954955956957958959960961962963964965966967968969970971972973974975976977978979980981982983984985986987988989990991992993994995996997998999100010011002100310041005100610071008100910101011101210131014101510161017101810191020102110221023102410251026102710281029103010311032103310341035103610371038103910401041104210431044104510461047104810491050105110521053105410551056105710581059106010611062106310641065106610671068106910701071107210731074107510761077107810791080108110821083108410851086108710881089109010911092109310941095109610971098109911001101110211031104110511061107110811091110111111121113111411151116111711181119112011211122112311241125112611271128112911301131113211331134113511361137113811391140114111421143114411451146114711481149115011511152115311541155115611571158115911601161116211631164116511661167116811691170117111721173117411751176117711781179118011811182118311841185118611871188118911901191119211931194119511961197119811991200120112021203120412051206120712081209121012111212121312141215121612171218121912201221122212231224122512261227122812291230123112321233123412351236123712381239124012411242124312441245124612471248124912501251125212531254125512561257125812591260126112621263126412651266126712681269127012711272127312741275127612771278127912801281128212831284128512861287128812891290129112921293129412951296129712981299130013011302130313041305130613071308130913101311131213131314131513161317131813191320132113221323132413251326132713281329133013311332133313341335133613371338133913401341134213431344134513461347134813491350135113521353135413551356135713581359136013611362136313641365136613671368136913701371137213731374137513761377137813791380138113821383138413851386138713881389139013911392139313941395139613971398139914001401140214031404140514061407140814091410141114121413141414151416141714181419142014211422142314241425142614271428142914301431143214331434143514361437143814391440144114421443144414451446144714481449145014511452145314541455145614571458145914601461146214631464146514661467146814691470147114721473147414751476147714781479148014811482148314841485148614871488148914901491149214931494149514961497149814991500150115021503150415051506150715081509151015111512151315141515151615171518151915201521152215231524152515261527152815291530153115321533153415351536153715381539154015411542154315441545154615471548154915501551155215531554155515561557155815591560156115621563156415651566156715681569157015711572157315741575157615771578157915801581158215831584158515861587158815891590159115921593159415951596159715981599160016011602160316041605160616071608160916101611161216131614161516161617161816191620162116221623162416251626162716281629163016311632163316341635163616371638163916401641164216431644164516461647164816491650165116521653165416551656165716581659166016611662166316641665166616671668166916701671167216731674167516761677167816791680168116821683168416851686168716881689169016911692169316941695169616971698169917001701170217031704170517061707170817091710171117121713171417151716171717181719172017211722172317241725172617271728172917301731173217331734173517361737173817391740174117421743174417451746174717481749175017511752175317541755175617571758175917601761176217631764176517661767176817691770177117721773177417751776177717781779178017811782178317841785178617871788178917901791179217931794179517961797179817991800180118021803180418051806180718081809181018111812181318141815181618171818181918201821182218231824182518261827182818291830183118321833183418351836183718381839184018411842184318441845184618471848184918501851185218531854185518561857185818591860186118621863186418651866186718681869187018711872187318741875187618771878187918801881188218831884188518861887188818891890189118921893189418951896189718981899190019011902190319041905190619071908190919101911191219131914191519161917191819191920192119221923192419251926192719281929193019311932193319341935193619371938193919401941194219431944194519461947194819491950195119521953195419551956195719581959196019611962196319641965196619671968196919701971197219731974197519761977197819791980198119821983198419851986198719881989199019911992199319941995199619971998199920002001200220032004200520062007200820092010201120122013201420152016201720182019202020212022202320242025202620272028202920302031203220332034203520362037203820392040204120422043204420452046204720482049205020512052205320542055205620572058205920602061206220632064206520662067206820692070207120722073207420752076207720782079208020812082208320842085208620872088208920902091209220932094209520962097209820992100210121022103210421052106210721082109211021112112211321142115211621172118211921202121212221232124212521262127212821292130213121322133213421352136213721382139214021412142214321442145214621472148214921502151215221532154215521562157215821592160216121622163216421652166216721682169217021712172217321742175217621772178217921802181218221832184218521862187218821892190219121922193219421952196219721982199220022012202220322042205220622072208220922102211221222132214221522162217221822192220222122222223222422252226222722282229223022312232223322342235223622372238223922402241224222432244224522462247224822492250225122522253225422552256225722582259226022612262226322642265226622672268226922702271227222732274227522762277227822792280228122822283228422852286228722882289229022912292229322942295229622972298229923002301230223032304230523062307230823092310231123122313231423152316231723182319232023212322232323242325232623272328232923302331233223332334233523362337233823392340234123422343234423452346234723482349235023512352235323542355235623572358235923602361236223632364236523662367236823692370237123722373237423752376237723782379238023812382238323842385238623872388238923902391239223932394239523962397239823992400240124022403240424052406240724082409241024112412241324142415241624172418241924202421242224232424242524262427242824292430243124322433243424352436243724382439244024412442244324442445244624472448244924502451245224532454245524562457245824592460246124622463246424652466246724682469247024712472247324742475247624772478247924802481248224832484248524862487248824892490249124922493249424952496249724982499250025012502250325042505250625072508250925102511251225132514251525162517251825192520252125222523252425252526252725282529253025312532253325342535253625372538253925402541254225432544254525462547254825492550255125522553255425552556255725582559256025612562256325642565256625672568256925702571257225732574257525762577257825792580258125822583258425852586258725882589259025912592259325942595259625972598259926002601260226032604260526062607260826092610261126122613261426152616261726182619262026212622262326242625262626272628262926302631263226332634263526362637263826392640264126422643264426452646264726482649265026512652265326542655265626572658265926602661266226632664266526662667266826692670267126722673267426752676267726782679268026812682268326842685268626872688268926902691269226932694269526962697269826992700270127022703270427052706270727082709271027112712271327142715271627172718271927202721272227232724272527262727272827292730273127322733273427352736273727382739274027412742274327442745274627472748274927502751275227532754275527562757275827592760276127622763276427652766276727682769277027712772277327742775277627772778277927802781278227832784278527862787278827892790279127922793279427952796279727982799280028012802280328042805280628072808280928102811281228132814281528162817281828192820282128222823282428252826282728282829283028312832283328342835283628372838283928402841284228432844284528462847284828492850285128522853285428552856285728582859286028612862286328642865286628672868286928702871287228732874287528762877287828792880288128822883288428852886288728882889289028912892289328942895289628972898289929002901290229032904290529062907290829092910291129122913291429152916291729182919292029212922292329242925292629272928292929302931293229332934293529362937293829392940294129422943294429452946294729482949295029512952295329542955295629572958295929602961296229632964296529662967296829692970297129722973297429752976297729782979298029812982298329842985298629872988298929902991299229932994299529962997299829993000300130023003300430053006300730083009301030113012301330143015301630173018301930203021302230233024302530263027302830293030303130323033303430353036303730383039304030413042304330443045304630473048304930503051305230533054305530563057305830593060306130623063306430653066306730683069307030713072307330743075307630773078307930803081308230833084308530863087308830893090309130923093309430953096309730983099310031013102310331043105310631073108310931103111311231133114311531163117311831193120312131223123312431253126312731283129313031313132313331343135313631373138313931403141314231433144314531463147314831493150315131523153315431553156315731583159316031613162316331643165316631673168316931703171317231733174317531763177317831793180318131823183318431853186318731883189319031913192319331943195319631973198319932003201320232033204320532063207320832093210321132123213321432153216321732183219322032213222322332243225322632273228322932303231323232333234323532363237323832393240324132423243324432453246324732483249325032513252325332543255325632573258325932603261326232633264326532663267326832693270327132723273327432753276327732783279328032813282328332843285328632873288328932903291329232933294329532963297329832993300330133023303330433053306330733083309331033113312331333143315331633173318331933203321332233233324332533263327332833293330333133323333333433353336333733383339334033413342334333443345334633473348334933503351335233533354335533563357335833593360336133623363336433653366336733683369337033713372337333743375337633773378337933803381338233833384338533863387338833893390339133923393339433953396339733983399340034013402340334043405340634073408340934103411341234133414341534163417341834193420342134223423342434253426342734283429343034313432343334343435343634373438343934403441344234433444344534463447344834493450345134523453345434553456345734583459346034613462346334643465346634673468346934703471347234733474347534763477347834793480348134823483348434853486348734883489349034913492349334943495349634973498349935003501350235033504350535063507350835093510351135123513351435153516351735183519352035213522352335243525352635273528352935303531353235333534353535363537353835393540354135423543354435453546354735483549355035513552355335543555355635573558355935603561356235633564356535663567356835693570357135723573357435753576357735783579358035813582358335843585358635873588358935903591359235933594359535963597359835993600360136023603360436053606360736083609361036113612361336143615361636173618361936203621362236233624362536263627362836293630363136323633363436353636363736383639364036413642364336443645364636473648364936503651365236533654365536563657365836593660366136623663366436653666366736683669367036713672367336743675367636773678367936803681368236833684368536863687368836893690369136923693369436953696369736983699370037013702370337043705370637073708370937103711371237133714371537163717371837193720372137223723372437253726372737283729373037313732373337343735373637373738373937403741374237433744374537463747374837493750375137523753375437553756375737583759376037613762376337643765376637673768376937703771377237733774377537763777377837793780378137823783378437853786378737883789379037913792379337943795379637973798379938003801380238033804380538063807380838093810381138123813381438153816381738183819382038213822382338243825382638273828382938303831383238333834383538363837383838393840384138423843384438453846384738483849385038513852385338543855385638573858385938603861386238633864386538663867386838693870387138723873387438753876387738783879388038813882388338843885388638873888388938903891389238933894389538963897389838993900390139023903390439053906390739083909391039113912391339143915391639173918391939203921392239233924392539263927392839293930393139323933393439353936393739383939394039413942394339443945394639473948394939503951395239533954395539563957395839593960396139623963396439653966396739683969397039713972397339743975397639773978397939803981398239833984398539863987398839893990399139923993399439953996399739983999400040014002400340044005400640074008400940104011401240134014401540164017401840194020402140224023402440254026402740284029403040314032403340344035403640374038403940404041404240434044404540464047404840494050405140524053405440554056405740584059406040614062406340644065406640674068406940704071407240734074407540764077407840794080408140824083408440854086408740884089409040914092409340944095409640974098409941004101410241034104410541064107410841094110411141124113411441154116411741184119412041214122412341244125412641274128412941304131413241334134413541364137413841394140414141424143414441454146414741484149415041514152415341544155415641574158415941604161416241634164416541664167416841694170417141724173417441754176417741784179418041814182418341844185418641874188418941904191419241934194419541964197419841994200420142024203420442054206420742084209421042114212421342144215421642174218421942204221422242234224422542264227422842294230423142324233423442354236423742384239424042414242424342444245424642474248424942504251425242534254
  1. /*
  2. * Copyright 2011-2015 Branimir Karadzic. All rights reserved.
  3. * License: http://www.opensource.org/licenses/BSD-2-Clause
  4. */
  5. #include "bgfx_p.h"
  6. #if BGFX_CONFIG_RENDERER_DIRECT3D9
  7. # include "renderer_d3d9.h"
  8. namespace bgfx { namespace d3d9
  9. {
  10. static wchar_t s_viewNameW[BGFX_CONFIG_MAX_VIEWS][BGFX_CONFIG_MAX_VIEW_NAME];
  11. static char s_viewName[BGFX_CONFIG_MAX_VIEWS][BGFX_CONFIG_MAX_VIEW_NAME];
  12. struct PrimInfo
  13. {
  14. D3DPRIMITIVETYPE m_type;
  15. uint32_t m_min;
  16. uint32_t m_div;
  17. uint32_t m_sub;
  18. };
  19. static const PrimInfo s_primInfo[] =
  20. {
  21. { D3DPT_TRIANGLELIST, 3, 3, 0 },
  22. { D3DPT_TRIANGLESTRIP, 3, 1, 2 },
  23. { D3DPT_LINELIST, 2, 2, 0 },
  24. { D3DPT_LINESTRIP, 2, 1, 1 },
  25. { D3DPT_POINTLIST, 1, 1, 0 },
  26. { D3DPRIMITIVETYPE(0), 0, 0, 0 },
  27. };
  28. static const char* s_primName[] =
  29. {
  30. "TriList",
  31. "TriStrip",
  32. "Line",
  33. "LineStrip",
  34. "Point",
  35. };
  36. BX_STATIC_ASSERT(BX_COUNTOF(s_primInfo) == BX_COUNTOF(s_primName)+1);
  37. static const D3DMULTISAMPLE_TYPE s_checkMsaa[] =
  38. {
  39. D3DMULTISAMPLE_NONE,
  40. D3DMULTISAMPLE_2_SAMPLES,
  41. D3DMULTISAMPLE_4_SAMPLES,
  42. D3DMULTISAMPLE_8_SAMPLES,
  43. D3DMULTISAMPLE_16_SAMPLES,
  44. };
  45. static Msaa s_msaa[] =
  46. {
  47. { D3DMULTISAMPLE_NONE, 0 },
  48. { D3DMULTISAMPLE_2_SAMPLES, 0 },
  49. { D3DMULTISAMPLE_4_SAMPLES, 0 },
  50. { D3DMULTISAMPLE_8_SAMPLES, 0 },
  51. { D3DMULTISAMPLE_16_SAMPLES, 0 },
  52. };
  53. struct Blend
  54. {
  55. D3DBLEND m_src;
  56. D3DBLEND m_dst;
  57. bool m_factor;
  58. };
  59. static const Blend s_blendFactor[] =
  60. {
  61. { (D3DBLEND)0, (D3DBLEND)0, false }, // ignored
  62. { D3DBLEND_ZERO, D3DBLEND_ZERO, false }, // ZERO
  63. { D3DBLEND_ONE, D3DBLEND_ONE, false }, // ONE
  64. { D3DBLEND_SRCCOLOR, D3DBLEND_SRCCOLOR, false }, // SRC_COLOR
  65. { D3DBLEND_INVSRCCOLOR, D3DBLEND_INVSRCCOLOR, false }, // INV_SRC_COLOR
  66. { D3DBLEND_SRCALPHA, D3DBLEND_SRCALPHA, false }, // SRC_ALPHA
  67. { D3DBLEND_INVSRCALPHA, D3DBLEND_INVSRCALPHA, false }, // INV_SRC_ALPHA
  68. { D3DBLEND_DESTALPHA, D3DBLEND_DESTALPHA, false }, // DST_ALPHA
  69. { D3DBLEND_INVDESTALPHA, D3DBLEND_INVDESTALPHA, false }, // INV_DST_ALPHA
  70. { D3DBLEND_DESTCOLOR, D3DBLEND_DESTCOLOR, false }, // DST_COLOR
  71. { D3DBLEND_INVDESTCOLOR, D3DBLEND_INVDESTCOLOR, false }, // INV_DST_COLOR
  72. { D3DBLEND_SRCALPHASAT, D3DBLEND_ONE, false }, // SRC_ALPHA_SAT
  73. { D3DBLEND_BLENDFACTOR, D3DBLEND_BLENDFACTOR, true }, // FACTOR
  74. { D3DBLEND_INVBLENDFACTOR, D3DBLEND_INVBLENDFACTOR, true }, // INV_FACTOR
  75. };
  76. static const D3DBLENDOP s_blendEquation[] =
  77. {
  78. D3DBLENDOP_ADD,
  79. D3DBLENDOP_SUBTRACT,
  80. D3DBLENDOP_REVSUBTRACT,
  81. D3DBLENDOP_MIN,
  82. D3DBLENDOP_MAX,
  83. };
  84. static const D3DCMPFUNC s_cmpFunc[] =
  85. {
  86. (D3DCMPFUNC)0, // ignored
  87. D3DCMP_LESS,
  88. D3DCMP_LESSEQUAL,
  89. D3DCMP_EQUAL,
  90. D3DCMP_GREATEREQUAL,
  91. D3DCMP_GREATER,
  92. D3DCMP_NOTEQUAL,
  93. D3DCMP_NEVER,
  94. D3DCMP_ALWAYS,
  95. };
  96. static const D3DSTENCILOP s_stencilOp[] =
  97. {
  98. D3DSTENCILOP_ZERO,
  99. D3DSTENCILOP_KEEP,
  100. D3DSTENCILOP_REPLACE,
  101. D3DSTENCILOP_INCR,
  102. D3DSTENCILOP_INCRSAT,
  103. D3DSTENCILOP_DECR,
  104. D3DSTENCILOP_DECRSAT,
  105. D3DSTENCILOP_INVERT,
  106. };
  107. static const D3DRENDERSTATETYPE s_stencilFuncRs[] =
  108. {
  109. D3DRS_STENCILFUNC,
  110. D3DRS_CCW_STENCILFUNC,
  111. };
  112. static const D3DRENDERSTATETYPE s_stencilFailRs[] =
  113. {
  114. D3DRS_STENCILFAIL,
  115. D3DRS_CCW_STENCILFAIL,
  116. };
  117. static const D3DRENDERSTATETYPE s_stencilZFailRs[] =
  118. {
  119. D3DRS_STENCILZFAIL,
  120. D3DRS_CCW_STENCILZFAIL,
  121. };
  122. static const D3DRENDERSTATETYPE s_stencilZPassRs[] =
  123. {
  124. D3DRS_STENCILPASS,
  125. D3DRS_CCW_STENCILPASS,
  126. };
  127. static const D3DCULL s_cullMode[] =
  128. {
  129. D3DCULL_NONE,
  130. D3DCULL_CW,
  131. D3DCULL_CCW,
  132. };
  133. static const D3DTEXTUREADDRESS s_textureAddress[] =
  134. {
  135. D3DTADDRESS_WRAP,
  136. D3DTADDRESS_MIRROR,
  137. D3DTADDRESS_CLAMP,
  138. D3DTADDRESS_BORDER,
  139. };
  140. static const D3DTEXTUREFILTERTYPE s_textureFilter[] =
  141. {
  142. D3DTEXF_LINEAR,
  143. D3DTEXF_POINT,
  144. D3DTEXF_ANISOTROPIC,
  145. };
  146. struct TextureFormatInfo
  147. {
  148. D3DFORMAT m_fmt;
  149. };
  150. static TextureFormatInfo s_textureFormat[] =
  151. {
  152. { D3DFMT_DXT1 }, // BC1
  153. { D3DFMT_DXT3 }, // BC2
  154. { D3DFMT_DXT5 }, // BC3
  155. { D3DFMT_UNKNOWN }, // BC4
  156. { D3DFMT_UNKNOWN }, // BC5
  157. { D3DFMT_UNKNOWN }, // BC6H
  158. { D3DFMT_UNKNOWN }, // BC7
  159. { D3DFMT_UNKNOWN }, // ETC1
  160. { D3DFMT_UNKNOWN }, // ETC2
  161. { D3DFMT_UNKNOWN }, // ETC2A
  162. { D3DFMT_UNKNOWN }, // ETC2A1
  163. { D3DFMT_UNKNOWN }, // PTC12
  164. { D3DFMT_UNKNOWN }, // PTC14
  165. { D3DFMT_UNKNOWN }, // PTC12A
  166. { D3DFMT_UNKNOWN }, // PTC14A
  167. { D3DFMT_UNKNOWN }, // PTC22
  168. { D3DFMT_UNKNOWN }, // PTC24
  169. { D3DFMT_UNKNOWN }, // Unknown
  170. { D3DFMT_A1 }, // R1
  171. { D3DFMT_A8 }, // A8
  172. { D3DFMT_L8 }, // R8
  173. { D3DFMT_UNKNOWN }, // R8I
  174. { D3DFMT_UNKNOWN }, // R8U
  175. { D3DFMT_UNKNOWN }, // R8S
  176. { D3DFMT_L16 }, // R16
  177. { D3DFMT_UNKNOWN }, // R16I
  178. { D3DFMT_UNKNOWN }, // R16U
  179. { D3DFMT_R16F }, // R16F
  180. { D3DFMT_UNKNOWN }, // R16S
  181. { D3DFMT_UNKNOWN }, // R32I
  182. { D3DFMT_UNKNOWN }, // R32U
  183. { D3DFMT_R32F }, // R32F
  184. { D3DFMT_A8L8 }, // RG8
  185. { D3DFMT_UNKNOWN }, // RG8I
  186. { D3DFMT_UNKNOWN }, // RG8U
  187. { D3DFMT_UNKNOWN }, // RG8S
  188. { D3DFMT_G16R16 }, // RG16
  189. { D3DFMT_UNKNOWN }, // RG16I
  190. { D3DFMT_UNKNOWN }, // RG16U
  191. { D3DFMT_G16R16F }, // RG16F
  192. { D3DFMT_UNKNOWN }, // RG16S
  193. { D3DFMT_UNKNOWN }, // RG32I
  194. { D3DFMT_UNKNOWN }, // RG32U
  195. { D3DFMT_G32R32F }, // RG32F
  196. { D3DFMT_UNKNOWN }, // RGB9E5F
  197. { D3DFMT_A8R8G8B8 }, // BGRA8
  198. { D3DFMT_UNKNOWN }, // RGBA8
  199. { D3DFMT_UNKNOWN }, // RGBA8I
  200. { D3DFMT_UNKNOWN }, // RGBA8U
  201. { D3DFMT_UNKNOWN }, // RGBA8S
  202. { D3DFMT_A16B16G16R16 }, // RGBA16
  203. { D3DFMT_UNKNOWN }, // RGBA16I
  204. { D3DFMT_UNKNOWN }, // RGBA16U
  205. { D3DFMT_A16B16G16R16F }, // RGBA16F
  206. { D3DFMT_UNKNOWN }, // RGBA16S
  207. { D3DFMT_UNKNOWN }, // RGBA32I
  208. { D3DFMT_UNKNOWN }, // RGBA32U
  209. { D3DFMT_A32B32G32R32F }, // RGBA32F
  210. { D3DFMT_R5G6B5 }, // R5G6B5
  211. { D3DFMT_A4R4G4B4 }, // RGBA4
  212. { D3DFMT_A1R5G5B5 }, // RGB5A1
  213. { D3DFMT_A2B10G10R10 }, // RGB10A2
  214. { D3DFMT_UNKNOWN }, // R11G11B10F
  215. { D3DFMT_UNKNOWN }, // UnknownDepth
  216. { D3DFMT_D16 }, // D16
  217. { D3DFMT_D24X8 }, // D24
  218. { D3DFMT_D24S8 }, // D24S8
  219. { D3DFMT_D32 }, // D32
  220. { D3DFMT_DF16 }, // D16F
  221. { D3DFMT_DF24 }, // D24F
  222. { D3DFMT_D32F_LOCKABLE }, // D32F
  223. { D3DFMT_S8_LOCKABLE }, // D0S8
  224. };
  225. BX_STATIC_ASSERT(TextureFormat::Count == BX_COUNTOF(s_textureFormat) );
  226. static ExtendedFormat s_extendedFormats[ExtendedFormat::Count] =
  227. {
  228. { D3DFMT_ATI1, 0, D3DRTYPE_TEXTURE, false },
  229. { D3DFMT_ATI2, 0, D3DRTYPE_TEXTURE, false },
  230. { D3DFMT_DF16, D3DUSAGE_DEPTHSTENCIL, D3DRTYPE_SURFACE, false },
  231. { D3DFMT_DF24, D3DUSAGE_DEPTHSTENCIL, D3DRTYPE_SURFACE, false },
  232. { D3DFMT_INST, 0, D3DRTYPE_SURFACE, false },
  233. { D3DFMT_INTZ, D3DUSAGE_DEPTHSTENCIL, D3DRTYPE_SURFACE, false },
  234. { D3DFMT_NULL, D3DUSAGE_RENDERTARGET, D3DRTYPE_SURFACE, false },
  235. { D3DFMT_RESZ, D3DUSAGE_RENDERTARGET, D3DRTYPE_SURFACE, false },
  236. { D3DFMT_RAWZ, D3DUSAGE_DEPTHSTENCIL, D3DRTYPE_SURFACE, false },
  237. };
  238. static const GUID IID_IDirect3D9 = { 0x81bdcbca, 0x64d4, 0x426d, { 0xae, 0x8d, 0xad, 0x1, 0x47, 0xf4, 0x27, 0x5c } };
  239. static const GUID IID_IDirect3DDevice9Ex = { 0xb18b10ce, 0x2649, 0x405a, { 0x87, 0xf, 0x95, 0xf7, 0x77, 0xd4, 0x31, 0x3a } };
  240. typedef HRESULT (WINAPI *Direct3DCreate9ExFn)(UINT SDKVersion, IDirect3D9Ex**);
  241. static Direct3DCreate9ExFn Direct3DCreate9Ex;
  242. typedef IDirect3D9* (WINAPI *Direct3DCreate9Fn)(UINT SDKVersion);
  243. static Direct3DCreate9Fn Direct3DCreate9;
  244. static PFN_D3DPERF_SET_MARKER D3DPERF_SetMarker;
  245. static PFN_D3DPERF_BEGIN_EVENT D3DPERF_BeginEvent;
  246. static PFN_D3DPERF_END_EVENT D3DPERF_EndEvent;
  247. struct RendererContextD3D9 : public RendererContextI
  248. {
  249. RendererContextD3D9()
  250. : m_d3d9(NULL)
  251. , m_device(NULL)
  252. , m_flushQuery(NULL)
  253. , m_swapChain(NULL)
  254. , m_captureTexture(NULL)
  255. , m_captureSurface(NULL)
  256. , m_captureResolve(NULL)
  257. , m_maxAnisotropy(1)
  258. , m_initialized(false)
  259. , m_amd(false)
  260. , m_nvidia(false)
  261. , m_instancingSupport(false)
  262. , m_timerQuerySupport(false)
  263. , m_occlusionQuerySupport(false)
  264. , m_rtMsaa(false)
  265. {
  266. }
  267. ~RendererContextD3D9()
  268. {
  269. }
  270. bool init()
  271. {
  272. struct ErrorState
  273. {
  274. enum Enum
  275. {
  276. Default,
  277. LoadedD3D9,
  278. CreatedD3D9,
  279. CreatedDevice,
  280. };
  281. };
  282. ErrorState::Enum errorState = ErrorState::Default;
  283. m_fbh.idx = invalidHandle;
  284. memset(m_uniforms, 0, sizeof(m_uniforms) );
  285. memset(&m_resolution, 0, sizeof(m_resolution) );
  286. D3DFORMAT adapterFormat = D3DFMT_X8R8G8B8;
  287. // http://msdn.microsoft.com/en-us/library/windows/desktop/bb172588%28v=vs.85%29.aspx
  288. memset(&m_params, 0, sizeof(m_params) );
  289. m_params.BackBufferWidth = BGFX_DEFAULT_WIDTH;
  290. m_params.BackBufferHeight = BGFX_DEFAULT_HEIGHT;
  291. m_params.BackBufferFormat = adapterFormat;
  292. m_params.BackBufferCount = 1;
  293. m_params.MultiSampleType = D3DMULTISAMPLE_NONE;
  294. m_params.MultiSampleQuality = 0;
  295. m_params.EnableAutoDepthStencil = TRUE;
  296. m_params.AutoDepthStencilFormat = D3DFMT_D24S8;
  297. m_params.Flags = D3DPRESENTFLAG_DISCARD_DEPTHSTENCIL;
  298. #if BX_PLATFORM_WINDOWS
  299. m_params.FullScreen_RefreshRateInHz = 0;
  300. m_params.PresentationInterval = D3DPRESENT_INTERVAL_IMMEDIATE;
  301. m_params.SwapEffect = D3DSWAPEFFECT_DISCARD;
  302. m_params.hDeviceWindow = NULL;
  303. m_params.Windowed = true;
  304. RECT rect;
  305. GetWindowRect( (HWND)g_platformData.nwh, &rect);
  306. m_params.BackBufferWidth = rect.right-rect.left;
  307. m_params.BackBufferHeight = rect.bottom-rect.top;
  308. m_d3d9dll = bx::dlopen("d3d9.dll");
  309. BX_WARN(NULL != m_d3d9dll, "Failed to load d3d9.dll.");
  310. if (NULL == m_d3d9dll)
  311. {
  312. goto error;
  313. }
  314. errorState = ErrorState::LoadedD3D9;
  315. if (BX_ENABLED(BGFX_CONFIG_DEBUG_PIX) )
  316. {
  317. D3DPERF_SetMarker = (PFN_D3DPERF_SET_MARKER )bx::dlsym(m_d3d9dll, "D3DPERF_SetMarker");
  318. D3DPERF_BeginEvent = (PFN_D3DPERF_BEGIN_EVENT)bx::dlsym(m_d3d9dll, "D3DPERF_BeginEvent");
  319. D3DPERF_EndEvent = (PFN_D3DPERF_END_EVENT )bx::dlsym(m_d3d9dll, "D3DPERF_EndEvent");
  320. BX_CHECK(NULL != D3DPERF_SetMarker
  321. && NULL != D3DPERF_BeginEvent
  322. && NULL != D3DPERF_EndEvent
  323. , "Failed to initialize PIX events."
  324. );
  325. }
  326. m_d3d9ex = NULL;
  327. m_deviceEx = NULL;
  328. Direct3DCreate9Ex = (Direct3DCreate9ExFn)bx::dlsym(m_d3d9dll, "Direct3DCreate9Ex");
  329. if (BX_ENABLED(BGFX_CONFIG_RENDERER_DIRECT3D9EX)
  330. && NULL != Direct3DCreate9Ex)
  331. {
  332. Direct3DCreate9Ex(D3D_SDK_VERSION, &m_d3d9ex);
  333. DX_CHECK(m_d3d9ex->QueryInterface(IID_IDirect3D9, (void**)&m_d3d9) );
  334. m_pool = D3DPOOL_DEFAULT;
  335. }
  336. else
  337. {
  338. Direct3DCreate9 = (Direct3DCreate9Fn)bx::dlsym(m_d3d9dll, "Direct3DCreate9");
  339. BX_WARN(NULL != Direct3DCreate9, "Function Direct3DCreate9 not found.");
  340. if (NULL == Direct3DCreate9)
  341. {
  342. goto error;
  343. }
  344. m_d3d9 = Direct3DCreate9(D3D_SDK_VERSION);
  345. m_pool = D3DPOOL_MANAGED;
  346. }
  347. BX_WARN(NULL != m_d3d9, "Unable to create Direct3D.");
  348. if (NULL == m_d3d9)
  349. {
  350. goto error;
  351. }
  352. errorState = ErrorState::CreatedD3D9;
  353. {
  354. m_adapter = D3DADAPTER_DEFAULT;
  355. m_deviceType = BGFX_PCI_ID_SOFTWARE_RASTERIZER == g_caps.vendorId
  356. ? D3DDEVTYPE_REF
  357. : D3DDEVTYPE_HAL
  358. ;
  359. uint8_t numGPUs = uint8_t(bx::uint32_min(BX_COUNTOF(g_caps.gpu), m_d3d9->GetAdapterCount() ) );
  360. for (uint32_t ii = 0; ii < numGPUs; ++ii)
  361. {
  362. D3DADAPTER_IDENTIFIER9 desc;
  363. HRESULT hr = m_d3d9->GetAdapterIdentifier(ii, 0, &desc);
  364. if (SUCCEEDED(hr) )
  365. {
  366. BX_TRACE("Adapter #%d", ii);
  367. BX_TRACE("\tDriver: %s", desc.Driver);
  368. BX_TRACE("\tDescription: %s", desc.Description);
  369. BX_TRACE("\tDeviceName: %s", desc.DeviceName);
  370. BX_TRACE("\tVendorId: 0x%08x, DeviceId: 0x%08x, SubSysId: 0x%08x, Revision: 0x%08x"
  371. , desc.VendorId
  372. , desc.DeviceId
  373. , desc.SubSysId
  374. , desc.Revision
  375. );
  376. g_caps.gpu[ii].vendorId = (uint16_t)desc.VendorId;
  377. g_caps.gpu[ii].deviceId = (uint16_t)desc.DeviceId;
  378. if (D3DADAPTER_DEFAULT == m_adapter)
  379. {
  380. if ( (BGFX_PCI_ID_NONE != g_caps.vendorId || 0 != g_caps.deviceId)
  381. && (BGFX_PCI_ID_NONE == g_caps.vendorId || desc.VendorId == g_caps.vendorId)
  382. && ( 0 == g_caps.deviceId || desc.DeviceId == g_caps.deviceId) )
  383. {
  384. m_adapter = ii;
  385. }
  386. if (BX_ENABLED(BGFX_CONFIG_DEBUG_PERFHUD)
  387. && 0 != strstr(desc.Description, "PerfHUD") )
  388. {
  389. m_adapter = ii;
  390. m_deviceType = D3DDEVTYPE_REF;
  391. }
  392. }
  393. }
  394. }
  395. DX_CHECK(m_d3d9->GetAdapterIdentifier(m_adapter, 0, &m_identifier) );
  396. m_amd = m_identifier.VendorId == BGFX_PCI_ID_AMD;
  397. m_nvidia = m_identifier.VendorId == BGFX_PCI_ID_NVIDIA;
  398. g_caps.vendorId = 0 == m_identifier.VendorId
  399. ? BGFX_PCI_ID_SOFTWARE_RASTERIZER
  400. : (uint16_t)m_identifier.VendorId
  401. ;
  402. g_caps.deviceId = (uint16_t)m_identifier.DeviceId;
  403. uint32_t behaviorFlags[] =
  404. {
  405. D3DCREATE_HARDWARE_VERTEXPROCESSING | D3DCREATE_FPU_PRESERVE | D3DCREATE_PUREDEVICE,
  406. D3DCREATE_MIXED_VERTEXPROCESSING | D3DCREATE_FPU_PRESERVE,
  407. D3DCREATE_SOFTWARE_VERTEXPROCESSING | D3DCREATE_FPU_PRESERVE,
  408. };
  409. for (uint32_t ii = 0; ii < BX_COUNTOF(behaviorFlags) && NULL == m_device; ++ii)
  410. {
  411. if (NULL != m_d3d9ex)
  412. {
  413. DX_CHECK(m_d3d9ex->CreateDeviceEx(m_adapter
  414. , m_deviceType
  415. , (HWND)g_platformData.nwh
  416. , behaviorFlags[ii]
  417. , &m_params
  418. , NULL
  419. , &m_deviceEx
  420. ) );
  421. m_device = m_deviceEx;
  422. }
  423. else
  424. {
  425. DX_CHECK(m_d3d9->CreateDevice(m_adapter
  426. , m_deviceType
  427. , (HWND)g_platformData.nwh
  428. , behaviorFlags[ii]
  429. , &m_params
  430. , &m_device
  431. ) );
  432. }
  433. }
  434. }
  435. BX_WARN(NULL != m_device, "Unable to create Direct3D9 device.");
  436. if (NULL == m_device)
  437. {
  438. goto error;
  439. }
  440. errorState = ErrorState::CreatedDevice;
  441. m_numWindows = 1;
  442. if (NULL != m_d3d9ex)
  443. {
  444. DX_CHECK(m_device->QueryInterface(IID_IDirect3DDevice9Ex, (void**)&m_deviceEx) );
  445. }
  446. {
  447. IDirect3DQuery9* timerQueryTest[3] = {};
  448. m_timerQuerySupport = true
  449. && SUCCEEDED(m_device->CreateQuery(D3DQUERYTYPE_TIMESTAMPDISJOINT, &timerQueryTest[0]) )
  450. && SUCCEEDED(m_device->CreateQuery(D3DQUERYTYPE_TIMESTAMP, &timerQueryTest[1]) )
  451. && SUCCEEDED(m_device->CreateQuery(D3DQUERYTYPE_TIMESTAMPFREQ, &timerQueryTest[2]) )
  452. ;
  453. DX_RELEASE(timerQueryTest[0], 0);
  454. DX_RELEASE(timerQueryTest[1], 0);
  455. DX_RELEASE(timerQueryTest[2], 0);
  456. }
  457. {
  458. IDirect3DQuery9* occlusionQueryTest;
  459. m_occlusionQuerySupport = true
  460. && SUCCEEDED(m_device->CreateQuery(D3DQUERYTYPE_OCCLUSION, &occlusionQueryTest) )
  461. ;
  462. DX_RELEASE(occlusionQueryTest, 0);
  463. }
  464. DX_CHECK(m_device->GetDeviceCaps(&m_caps) );
  465. // For shit GPUs that can create DX9 device but can't do simple stuff. GTFO!
  466. BX_WARN( (D3DPTEXTURECAPS_SQUAREONLY & m_caps.TextureCaps) == 0, "D3DPTEXTURECAPS_SQUAREONLY");
  467. BX_WARN( (D3DPTEXTURECAPS_MIPMAP & m_caps.TextureCaps) == D3DPTEXTURECAPS_MIPMAP, "D3DPTEXTURECAPS_MIPMAP");
  468. BX_WARN( (D3DPTEXTURECAPS_ALPHA & m_caps.TextureCaps) == D3DPTEXTURECAPS_ALPHA, "D3DPTEXTURECAPS_ALPHA");
  469. BX_WARN(m_caps.VertexShaderVersion >= D3DVS_VERSION(2, 0) && m_caps.PixelShaderVersion >= D3DPS_VERSION(2, 1)
  470. , "Shader Model Version (vs: %x, ps: %x)."
  471. , m_caps.VertexShaderVersion
  472. , m_caps.PixelShaderVersion
  473. );
  474. if ( (D3DPTEXTURECAPS_SQUAREONLY & m_caps.TextureCaps) != 0
  475. || (D3DPTEXTURECAPS_MIPMAP & m_caps.TextureCaps) != D3DPTEXTURECAPS_MIPMAP
  476. || (D3DPTEXTURECAPS_ALPHA & m_caps.TextureCaps) != D3DPTEXTURECAPS_ALPHA
  477. || !(m_caps.VertexShaderVersion >= D3DVS_VERSION(2, 0) && m_caps.PixelShaderVersion >= D3DPS_VERSION(2, 1) ) )
  478. {
  479. goto error;
  480. }
  481. BX_TRACE("Max vertex shader 3.0 instr. slots: %d", m_caps.MaxVertexShader30InstructionSlots);
  482. BX_TRACE("Max vertex shader constants: %d", m_caps.MaxVertexShaderConst);
  483. BX_TRACE("Max fragment shader 2.0 instr. slots: %d", m_caps.PS20Caps.NumInstructionSlots);
  484. BX_TRACE("Max fragment shader 3.0 instr. slots: %d", m_caps.MaxPixelShader30InstructionSlots);
  485. BX_TRACE("Num simultaneous render targets: %d", m_caps.NumSimultaneousRTs);
  486. BX_TRACE("Max vertex index: %d", m_caps.MaxVertexIndex);
  487. g_caps.supported |= ( 0
  488. | BGFX_CAPS_TEXTURE_3D
  489. | BGFX_CAPS_TEXTURE_COMPARE_LEQUAL
  490. | BGFX_CAPS_VERTEX_ATTRIB_HALF
  491. | BGFX_CAPS_VERTEX_ATTRIB_UINT10
  492. | BGFX_CAPS_FRAGMENT_DEPTH
  493. | BGFX_CAPS_SWAP_CHAIN
  494. | ( (UINT16_MAX < m_caps.MaxVertexIndex) ? BGFX_CAPS_INDEX32 : 0)
  495. | ( (m_caps.DevCaps2 & D3DDEVCAPS2_CAN_STRETCHRECT_FROM_TEXTURES) ? BGFX_CAPS_TEXTURE_BLIT : 0)
  496. | BGFX_CAPS_TEXTURE_READ_BACK
  497. | (m_occlusionQuerySupport ? BGFX_CAPS_OCCLUSION_QUERY : 0)
  498. );
  499. g_caps.maxTextureSize = uint16_t(bx::uint32_min(m_caps.MaxTextureWidth, m_caps.MaxTextureHeight) );
  500. // g_caps.maxVertexIndex = m_caps.MaxVertexIndex;
  501. m_caps.NumSimultaneousRTs = uint8_t(bx::uint32_min(m_caps.NumSimultaneousRTs, BGFX_CONFIG_MAX_FRAME_BUFFER_ATTACHMENTS) );
  502. g_caps.maxFBAttachments = uint8_t(m_caps.NumSimultaneousRTs);
  503. m_caps.MaxAnisotropy = bx::uint32_max(m_caps.MaxAnisotropy, 1);
  504. if (BX_ENABLED(BGFX_CONFIG_RENDERER_USE_EXTENSIONS) )
  505. {
  506. BX_TRACE("Extended formats:");
  507. for (uint32_t ii = 0; ii < ExtendedFormat::Count; ++ii)
  508. {
  509. ExtendedFormat& fmt = s_extendedFormats[ii];
  510. fmt.m_supported = SUCCEEDED(m_d3d9->CheckDeviceFormat(m_adapter, m_deviceType, adapterFormat, fmt.m_usage, fmt.m_type, fmt.m_fmt) );
  511. const char* fourcc = (const char*)&fmt.m_fmt;
  512. BX_TRACE("\t%2d: %c%c%c%c %s", ii, fourcc[0], fourcc[1], fourcc[2], fourcc[3], fmt.m_supported ? "supported" : "");
  513. BX_UNUSED(fourcc);
  514. }
  515. m_instancingSupport = false
  516. || s_extendedFormats[ExtendedFormat::Inst].m_supported
  517. || (m_caps.VertexShaderVersion >= D3DVS_VERSION(3, 0) )
  518. ;
  519. if (m_amd
  520. && s_extendedFormats[ExtendedFormat::Inst].m_supported)
  521. { // AMD only
  522. m_device->SetRenderState(D3DRS_POINTSIZE, D3DFMT_INST);
  523. }
  524. if (s_extendedFormats[ExtendedFormat::Intz].m_supported)
  525. {
  526. s_textureFormat[TextureFormat::D24].m_fmt = D3DFMT_INTZ;
  527. s_textureFormat[TextureFormat::D32].m_fmt = D3DFMT_INTZ;
  528. }
  529. s_textureFormat[TextureFormat::BC4].m_fmt = s_extendedFormats[ExtendedFormat::Ati1].m_supported ? D3DFMT_ATI1 : D3DFMT_UNKNOWN;
  530. s_textureFormat[TextureFormat::BC5].m_fmt = s_extendedFormats[ExtendedFormat::Ati2].m_supported ? D3DFMT_ATI2 : D3DFMT_UNKNOWN;
  531. g_caps.supported |= m_instancingSupport ? BGFX_CAPS_INSTANCING : 0;
  532. for (uint32_t ii = 0; ii < TextureFormat::Count; ++ii)
  533. {
  534. uint8_t support = 0;
  535. support |= SUCCEEDED(m_d3d9->CheckDeviceFormat(m_adapter
  536. , m_deviceType
  537. , adapterFormat
  538. , 0
  539. , D3DRTYPE_TEXTURE
  540. , s_textureFormat[ii].m_fmt
  541. ) ) ? BGFX_CAPS_FORMAT_TEXTURE_2D : BGFX_CAPS_FORMAT_TEXTURE_NONE;
  542. support |= SUCCEEDED(m_d3d9->CheckDeviceFormat(m_adapter
  543. , m_deviceType
  544. , adapterFormat
  545. , D3DUSAGE_QUERY_SRGBREAD
  546. , D3DRTYPE_TEXTURE
  547. , s_textureFormat[ii].m_fmt
  548. ) ) ? BGFX_CAPS_FORMAT_TEXTURE_2D_SRGB : BGFX_CAPS_FORMAT_TEXTURE_NONE;
  549. support |= SUCCEEDED(m_d3d9->CheckDeviceFormat(m_adapter
  550. , m_deviceType
  551. , adapterFormat
  552. , 0
  553. , D3DRTYPE_VOLUMETEXTURE
  554. , s_textureFormat[ii].m_fmt
  555. ) ) ? BGFX_CAPS_FORMAT_TEXTURE_3D : BGFX_CAPS_FORMAT_TEXTURE_NONE;
  556. support |= SUCCEEDED(m_d3d9->CheckDeviceFormat(m_adapter
  557. , m_deviceType
  558. , adapterFormat
  559. , D3DUSAGE_QUERY_SRGBREAD
  560. , D3DRTYPE_VOLUMETEXTURE
  561. , s_textureFormat[ii].m_fmt
  562. ) ) ? BGFX_CAPS_FORMAT_TEXTURE_3D_SRGB : BGFX_CAPS_FORMAT_TEXTURE_NONE;
  563. support |= SUCCEEDED(m_d3d9->CheckDeviceFormat(m_adapter
  564. , m_deviceType
  565. , adapterFormat
  566. , 0
  567. , D3DRTYPE_CUBETEXTURE
  568. , s_textureFormat[ii].m_fmt
  569. ) ) ? BGFX_CAPS_FORMAT_TEXTURE_CUBE : BGFX_CAPS_FORMAT_TEXTURE_NONE;
  570. support |= SUCCEEDED(m_d3d9->CheckDeviceFormat(m_adapter
  571. , m_deviceType
  572. , adapterFormat
  573. , D3DUSAGE_QUERY_SRGBREAD
  574. , D3DRTYPE_CUBETEXTURE
  575. , s_textureFormat[ii].m_fmt
  576. ) ) ? BGFX_CAPS_FORMAT_TEXTURE_CUBE_SRGB : BGFX_CAPS_FORMAT_TEXTURE_NONE;
  577. support |= SUCCEEDED(m_d3d9->CheckDeviceFormat(m_adapter
  578. , m_deviceType
  579. , adapterFormat
  580. , D3DUSAGE_QUERY_VERTEXTEXTURE
  581. , D3DRTYPE_TEXTURE
  582. , s_textureFormat[ii].m_fmt
  583. ) ) ? BGFX_CAPS_FORMAT_TEXTURE_VERTEX : BGFX_CAPS_FORMAT_TEXTURE_NONE;
  584. support |= SUCCEEDED(m_d3d9->CheckDeviceFormat(m_adapter
  585. , m_deviceType
  586. , adapterFormat
  587. , isDepth(TextureFormat::Enum(ii) ) ? D3DUSAGE_DEPTHSTENCIL : D3DUSAGE_RENDERTARGET
  588. , D3DRTYPE_TEXTURE
  589. , s_textureFormat[ii].m_fmt
  590. ) ) ? BGFX_CAPS_FORMAT_TEXTURE_FRAMEBUFFER : BGFX_CAPS_FORMAT_TEXTURE_NONE;
  591. support |= SUCCEEDED(m_d3d9->CheckDeviceMultiSampleType(m_adapter
  592. , m_deviceType
  593. , s_textureFormat[ii].m_fmt
  594. , true
  595. , D3DMULTISAMPLE_2_SAMPLES
  596. , NULL
  597. ) ) ? BGFX_CAPS_FORMAT_TEXTURE_FRAMEBUFFER_MSAA : BGFX_CAPS_FORMAT_TEXTURE_NONE;
  598. g_caps.formats[ii] = support;
  599. }
  600. }
  601. m_fmtDepth = D3DFMT_D24S8;
  602. #elif BX_PLATFORM_XBOX360
  603. m_params.PresentationInterval = D3DPRESENT_INTERVAL_ONE;
  604. m_params.DisableAutoBackBuffer = FALSE;
  605. m_params.DisableAutoFrontBuffer = FALSE;
  606. m_params.FrontBufferFormat = D3DFMT_X8R8G8B8;
  607. m_params.FrontBufferColorSpace = D3DCOLORSPACE_RGB;
  608. m_d3d9 = Direct3DCreate9(D3D_SDK_VERSION);
  609. BX_TRACE("Creating D3D9 %p", m_d3d9);
  610. XVIDEO_MODE videoMode;
  611. XGetVideoMode(&videoMode);
  612. if (!videoMode.fIsWideScreen)
  613. {
  614. m_params.Flags |= D3DPRESENTFLAG_NO_LETTERBOX;
  615. }
  616. BX_TRACE("Creating device");
  617. DX_CHECK(m_d3d9->CreateDevice(m_adapter
  618. , m_deviceType
  619. , NULL
  620. , D3DCREATE_HARDWARE_VERTEXPROCESSING|D3DCREATE_BUFFER_2_FRAMES
  621. , &m_params
  622. , &m_device
  623. ) );
  624. BX_TRACE("Device %p", m_device);
  625. m_fmtDepth = D3DFMT_D24FS8;
  626. #endif // BX_PLATFORM_WINDOWS
  627. {
  628. IDirect3DSwapChain9* swapChain;
  629. DX_CHECK(m_device->GetSwapChain(0, &swapChain) );
  630. // GPA increases swapchain ref count.
  631. //
  632. // This causes assert in debug. When debugger is present refcount
  633. // checks are off.
  634. setGraphicsDebuggerPresent(1 != getRefCount(swapChain) );
  635. DX_RELEASE(swapChain, 0);
  636. }
  637. // Init reserved part of view name.
  638. for (uint32_t ii = 0; ii < BGFX_CONFIG_MAX_VIEWS; ++ii)
  639. {
  640. bx::snprintf(s_viewName[ii], BGFX_CONFIG_MAX_VIEW_NAME_RESERVED + 1, "%3d ", ii);
  641. mbstowcs(s_viewNameW[ii], s_viewName[ii], BGFX_CONFIG_MAX_VIEW_NAME_RESERVED);
  642. }
  643. if (NULL != m_deviceEx)
  644. {
  645. int32_t gpuPriority;
  646. DX_CHECK(m_deviceEx->GetGPUThreadPriority(&gpuPriority) );
  647. BX_TRACE("GPU thread priority: %d", gpuPriority);
  648. uint32_t maxLatency;
  649. DX_CHECK(m_deviceEx->GetMaximumFrameLatency(&maxLatency) );
  650. BX_TRACE("GPU max frame latency: %d", maxLatency);
  651. }
  652. postReset();
  653. m_initialized = true;
  654. return true;
  655. error:
  656. switch (errorState)
  657. {
  658. case ErrorState::CreatedDevice:
  659. if (NULL != m_d3d9ex)
  660. {
  661. DX_RELEASE(m_deviceEx, 1);
  662. DX_RELEASE(m_device, 0);
  663. }
  664. else
  665. {
  666. DX_RELEASE(m_device, 0);
  667. }
  668. case ErrorState::CreatedD3D9:
  669. if (NULL != m_d3d9ex)
  670. {
  671. DX_RELEASE(m_d3d9, 1);
  672. DX_RELEASE(m_d3d9ex, 0);
  673. }
  674. else
  675. {
  676. DX_RELEASE(m_d3d9, 0);
  677. }
  678. #if BX_PLATFORM_WINDOWS
  679. case ErrorState::LoadedD3D9:
  680. bx::dlclose(m_d3d9dll);
  681. #endif // BX_PLATFORM_WINDOWS
  682. case ErrorState::Default:
  683. break;
  684. }
  685. return false;
  686. }
  687. void shutdown()
  688. {
  689. preReset();
  690. for (uint32_t ii = 0; ii < BX_COUNTOF(m_indexBuffers); ++ii)
  691. {
  692. m_indexBuffers[ii].destroy();
  693. }
  694. for (uint32_t ii = 0; ii < BX_COUNTOF(m_vertexBuffers); ++ii)
  695. {
  696. m_vertexBuffers[ii].destroy();
  697. }
  698. for (uint32_t ii = 0; ii < BX_COUNTOF(m_shaders); ++ii)
  699. {
  700. m_shaders[ii].destroy();
  701. }
  702. for (uint32_t ii = 0; ii < BX_COUNTOF(m_textures); ++ii)
  703. {
  704. m_textures[ii].destroy();
  705. }
  706. for (uint32_t ii = 0; ii < BX_COUNTOF(m_vertexDecls); ++ii)
  707. {
  708. m_vertexDecls[ii].destroy();
  709. }
  710. if (NULL != m_d3d9ex)
  711. {
  712. DX_RELEASE(m_deviceEx, 1);
  713. DX_RELEASE(m_device, 0);
  714. DX_RELEASE(m_d3d9, 1);
  715. DX_RELEASE(m_d3d9ex, 0);
  716. }
  717. else
  718. {
  719. DX_RELEASE(m_device, 0);
  720. DX_RELEASE(m_d3d9, 0);
  721. }
  722. #if BX_PLATFORM_WINDOWS
  723. bx::dlclose(m_d3d9dll);
  724. #endif // BX_PLATFORM_WINDOWS
  725. m_initialized = false;
  726. }
  727. RendererType::Enum getRendererType() const BX_OVERRIDE
  728. {
  729. return RendererType::Direct3D9;
  730. }
  731. const char* getRendererName() const BX_OVERRIDE
  732. {
  733. if (NULL != m_d3d9ex)
  734. {
  735. return BGFX_RENDERER_DIRECT3D9_NAME " Ex";
  736. }
  737. return BGFX_RENDERER_DIRECT3D9_NAME;
  738. }
  739. void createIndexBuffer(IndexBufferHandle _handle, Memory* _mem, uint16_t _flags) BX_OVERRIDE
  740. {
  741. m_indexBuffers[_handle.idx].create(_mem->size, _mem->data, _flags);
  742. }
  743. void destroyIndexBuffer(IndexBufferHandle _handle) BX_OVERRIDE
  744. {
  745. m_indexBuffers[_handle.idx].destroy();
  746. }
  747. void createVertexDecl(VertexDeclHandle _handle, const VertexDecl& _decl) BX_OVERRIDE
  748. {
  749. m_vertexDecls[_handle.idx].create(_decl);
  750. }
  751. void destroyVertexDecl(VertexDeclHandle _handle) BX_OVERRIDE
  752. {
  753. m_vertexDecls[_handle.idx].destroy();
  754. }
  755. void createVertexBuffer(VertexBufferHandle _handle, Memory* _mem, VertexDeclHandle _declHandle, uint16_t /*_flags*/) BX_OVERRIDE
  756. {
  757. m_vertexBuffers[_handle.idx].create(_mem->size, _mem->data, _declHandle);
  758. }
  759. void destroyVertexBuffer(VertexBufferHandle _handle) BX_OVERRIDE
  760. {
  761. m_vertexBuffers[_handle.idx].destroy();
  762. }
  763. void createDynamicIndexBuffer(IndexBufferHandle _handle, uint32_t _size, uint16_t _flags) BX_OVERRIDE
  764. {
  765. m_indexBuffers[_handle.idx].create(_size, NULL, _flags);
  766. }
  767. void updateDynamicIndexBuffer(IndexBufferHandle _handle, uint32_t _offset, uint32_t _size, Memory* _mem) BX_OVERRIDE
  768. {
  769. m_indexBuffers[_handle.idx].update(_offset, bx::uint32_min(_size, _mem->size), _mem->data);
  770. }
  771. void destroyDynamicIndexBuffer(IndexBufferHandle _handle) BX_OVERRIDE
  772. {
  773. m_indexBuffers[_handle.idx].destroy();
  774. }
  775. void createDynamicVertexBuffer(VertexBufferHandle _handle, uint32_t _size, uint16_t /*_flags*/) BX_OVERRIDE
  776. {
  777. VertexDeclHandle decl = BGFX_INVALID_HANDLE;
  778. m_vertexBuffers[_handle.idx].create(_size, NULL, decl);
  779. }
  780. void updateDynamicVertexBuffer(VertexBufferHandle _handle, uint32_t _offset, uint32_t _size, Memory* _mem) BX_OVERRIDE
  781. {
  782. m_vertexBuffers[_handle.idx].update(_offset, bx::uint32_min(_size, _mem->size), _mem->data);
  783. }
  784. void destroyDynamicVertexBuffer(VertexBufferHandle _handle) BX_OVERRIDE
  785. {
  786. m_vertexBuffers[_handle.idx].destroy();
  787. }
  788. void createShader(ShaderHandle _handle, Memory* _mem) BX_OVERRIDE
  789. {
  790. m_shaders[_handle.idx].create(_mem);
  791. }
  792. void destroyShader(ShaderHandle _handle) BX_OVERRIDE
  793. {
  794. m_shaders[_handle.idx].destroy();
  795. }
  796. void createProgram(ProgramHandle _handle, ShaderHandle _vsh, ShaderHandle _fsh) BX_OVERRIDE
  797. {
  798. m_program[_handle.idx].create(m_shaders[_vsh.idx], m_shaders[_fsh.idx]);
  799. }
  800. void destroyProgram(ProgramHandle _handle) BX_OVERRIDE
  801. {
  802. m_program[_handle.idx].destroy();
  803. }
  804. void createTexture(TextureHandle _handle, Memory* _mem, uint32_t _flags, uint8_t _skip) BX_OVERRIDE
  805. {
  806. m_textures[_handle.idx].create(_mem, _flags, _skip);
  807. }
  808. void updateTextureBegin(TextureHandle _handle, uint8_t _side, uint8_t _mip) BX_OVERRIDE
  809. {
  810. m_updateTexture = &m_textures[_handle.idx];
  811. m_updateTexture->updateBegin(_side, _mip);
  812. }
  813. void updateTexture(TextureHandle /*_handle*/, uint8_t _side, uint8_t _mip, const Rect& _rect, uint16_t _z, uint16_t _depth, uint16_t _pitch, const Memory* _mem) BX_OVERRIDE
  814. {
  815. m_updateTexture->update(_side, _mip, _rect, _z, _depth, _pitch, _mem);
  816. }
  817. void updateTextureEnd() BX_OVERRIDE
  818. {
  819. m_updateTexture->updateEnd();
  820. m_updateTexture = NULL;
  821. }
  822. void readTexture(TextureHandle _handle, void* _data) BX_OVERRIDE
  823. {
  824. TextureD3D9& texture = m_textures[_handle.idx];
  825. D3DLOCKED_RECT lockedRect;
  826. DX_CHECK(texture.m_texture2d->LockRect(0
  827. , &lockedRect
  828. , NULL
  829. , D3DLOCK_NO_DIRTY_UPDATE|D3DLOCK_NOSYSLOCK|D3DLOCK_READONLY
  830. ) );
  831. uint32_t srcPitch = lockedRect.Pitch;
  832. uint8_t* src = (uint8_t*)lockedRect.pBits;
  833. const uint8_t bpp = getBitsPerPixel(TextureFormat::Enum(texture.m_textureFormat) );
  834. uint8_t* dst = (uint8_t*)_data;
  835. uint32_t dstPitch = texture.m_width*bpp/8;
  836. uint32_t pitch = bx::uint32_min(srcPitch, dstPitch);
  837. for (uint32_t yy = 0, height = texture.m_height; yy < height; ++yy)
  838. {
  839. memcpy(dst, src, pitch);
  840. src += srcPitch;
  841. dst += dstPitch;
  842. }
  843. DX_CHECK(texture.m_texture2d->UnlockRect(0) );
  844. }
  845. void resizeTexture(TextureHandle _handle, uint16_t _width, uint16_t _height) BX_OVERRIDE
  846. {
  847. TextureD3D9& texture = m_textures[_handle.idx];
  848. texture.m_width = _width;
  849. texture.m_height = _height;
  850. }
  851. void destroyTexture(TextureHandle _handle) BX_OVERRIDE
  852. {
  853. m_textures[_handle.idx].destroy();
  854. }
  855. void createFrameBuffer(FrameBufferHandle _handle, uint8_t _num, const TextureHandle* _textureHandles) BX_OVERRIDE
  856. {
  857. m_frameBuffers[_handle.idx].create(_num, _textureHandles);
  858. }
  859. void createFrameBuffer(FrameBufferHandle _handle, void* _nwh, uint32_t _width, uint32_t _height, TextureFormat::Enum _depthFormat) BX_OVERRIDE
  860. {
  861. uint16_t denseIdx = m_numWindows++;
  862. m_windows[denseIdx] = _handle;
  863. m_frameBuffers[_handle.idx].create(denseIdx, _nwh, _width, _height, _depthFormat);
  864. }
  865. void destroyFrameBuffer(FrameBufferHandle _handle) BX_OVERRIDE
  866. {
  867. uint16_t denseIdx = m_frameBuffers[_handle.idx].destroy();
  868. if (UINT16_MAX != denseIdx)
  869. {
  870. --m_numWindows;
  871. if (m_numWindows > 1)
  872. {
  873. FrameBufferHandle handle = m_windows[m_numWindows];
  874. m_windows[denseIdx] = handle;
  875. m_frameBuffers[handle.idx].m_denseIdx = denseIdx;
  876. }
  877. }
  878. }
  879. void createUniform(UniformHandle _handle, UniformType::Enum _type, uint16_t _num, const char* _name) BX_OVERRIDE
  880. {
  881. if (NULL != m_uniforms[_handle.idx])
  882. {
  883. BX_FREE(g_allocator, m_uniforms[_handle.idx]);
  884. }
  885. uint32_t size = BX_ALIGN_16(g_uniformTypeSize[_type]*_num);
  886. void* data = BX_ALLOC(g_allocator, size);
  887. memset(data, 0, size);
  888. m_uniforms[_handle.idx] = data;
  889. m_uniformReg.add(_handle, _name, data);
  890. }
  891. void destroyUniform(UniformHandle _handle) BX_OVERRIDE
  892. {
  893. BX_FREE(g_allocator, m_uniforms[_handle.idx]);
  894. m_uniforms[_handle.idx] = NULL;
  895. }
  896. void saveScreenShot(const char* _filePath) BX_OVERRIDE
  897. {
  898. #if BX_PLATFORM_WINDOWS
  899. IDirect3DSurface9* surface;
  900. D3DDEVICE_CREATION_PARAMETERS dcp;
  901. DX_CHECK(m_device->GetCreationParameters(&dcp) );
  902. D3DDISPLAYMODE dm;
  903. DX_CHECK(m_d3d9->GetAdapterDisplayMode(dcp.AdapterOrdinal, &dm) );
  904. DX_CHECK(m_device->CreateOffscreenPlainSurface(dm.Width
  905. , dm.Height
  906. , D3DFMT_A8R8G8B8
  907. , D3DPOOL_SCRATCH
  908. , &surface
  909. , NULL
  910. ) );
  911. DX_CHECK(m_device->GetFrontBufferData(0, surface) );
  912. D3DLOCKED_RECT rect;
  913. DX_CHECK(surface->LockRect(&rect
  914. , NULL
  915. , D3DLOCK_NO_DIRTY_UPDATE|D3DLOCK_NOSYSLOCK|D3DLOCK_READONLY
  916. ) );
  917. RECT rc;
  918. GetClientRect( (HWND)g_platformData.nwh, &rc);
  919. POINT point;
  920. point.x = rc.left;
  921. point.y = rc.top;
  922. ClientToScreen( (HWND)g_platformData.nwh, &point);
  923. uint8_t* data = (uint8_t*)rect.pBits;
  924. uint32_t bytesPerPixel = rect.Pitch/dm.Width;
  925. g_callback->screenShot(_filePath
  926. , m_params.BackBufferWidth
  927. , m_params.BackBufferHeight
  928. , rect.Pitch
  929. , &data[point.y*rect.Pitch+point.x*bytesPerPixel]
  930. , m_params.BackBufferHeight*rect.Pitch
  931. , false
  932. );
  933. DX_CHECK(surface->UnlockRect() );
  934. DX_RELEASE(surface, 0);
  935. #endif // BX_PLATFORM_WINDOWS
  936. }
  937. void updateViewName(uint8_t _id, const char* _name) BX_OVERRIDE
  938. {
  939. if (BX_ENABLED(BGFX_CONFIG_DEBUG_PIX) )
  940. {
  941. mbstowcs(&s_viewNameW[_id][BGFX_CONFIG_MAX_VIEW_NAME_RESERVED]
  942. , _name
  943. , BX_COUNTOF(s_viewNameW[0])-BGFX_CONFIG_MAX_VIEW_NAME_RESERVED
  944. );
  945. }
  946. bx::strlcpy(&s_viewName[_id][BGFX_CONFIG_MAX_VIEW_NAME_RESERVED]
  947. , _name
  948. , BX_COUNTOF(s_viewName[0]) - BGFX_CONFIG_MAX_VIEW_NAME_RESERVED
  949. );
  950. }
  951. void updateUniform(uint16_t _loc, const void* _data, uint32_t _size) BX_OVERRIDE
  952. {
  953. memcpy(m_uniforms[_loc], _data, _size);
  954. }
  955. void setMarker(const char* _marker, uint32_t _size) BX_OVERRIDE
  956. {
  957. #if BGFX_CONFIG_DEBUG_PIX
  958. uint32_t size = _size*sizeof(wchar_t);
  959. wchar_t* name = (wchar_t*)alloca(size);
  960. mbstowcs(name, _marker, size-2);
  961. PIX_SETMARKER(D3DCOLOR_RGBA(0xff, 0xff, 0xff, 0xff), name);
  962. #endif // BGFX_CONFIG_DEBUG_PIX
  963. BX_UNUSED(_marker, _size);
  964. }
  965. void submit(Frame* _render, ClearQuad& _clearQuad, TextVideoMemBlitter& _textVideoMemBlitter) BX_OVERRIDE;
  966. void blitSetup(TextVideoMemBlitter& _blitter) BX_OVERRIDE
  967. {
  968. uint32_t width = m_params.BackBufferWidth;
  969. uint32_t height = m_params.BackBufferHeight;
  970. FrameBufferHandle fbh = BGFX_INVALID_HANDLE;
  971. setFrameBuffer(fbh, false);
  972. D3DVIEWPORT9 vp;
  973. vp.X = 0;
  974. vp.Y = 0;
  975. vp.Width = width;
  976. vp.Height = height;
  977. vp.MinZ = 0.0f;
  978. vp.MaxZ = 1.0f;
  979. IDirect3DDevice9* device = m_device;
  980. DX_CHECK(device->SetViewport(&vp) );
  981. DX_CHECK(device->SetRenderState(D3DRS_STENCILENABLE, FALSE) );
  982. DX_CHECK(device->SetRenderState(D3DRS_ZENABLE, FALSE) );
  983. DX_CHECK(device->SetRenderState(D3DRS_ZFUNC, D3DCMP_ALWAYS) );
  984. DX_CHECK(device->SetRenderState(D3DRS_CULLMODE, D3DCULL_NONE) );
  985. DX_CHECK(device->SetRenderState(D3DRS_ALPHABLENDENABLE, FALSE) );
  986. DX_CHECK(device->SetRenderState(D3DRS_ALPHAFUNC, D3DCMP_GREATER) );
  987. DX_CHECK(device->SetRenderState(D3DRS_COLORWRITEENABLE, D3DCOLORWRITEENABLE_RED|D3DCOLORWRITEENABLE_GREEN|D3DCOLORWRITEENABLE_BLUE) );
  988. DX_CHECK(device->SetRenderState(D3DRS_FILLMODE, D3DFILL_SOLID) );
  989. ProgramD3D9& program = m_program[_blitter.m_program.idx];
  990. DX_CHECK(device->SetVertexShader(program.m_vsh->m_vertexShader) );
  991. DX_CHECK(device->SetPixelShader(program.m_fsh->m_pixelShader) );
  992. VertexBufferD3D9& vb = m_vertexBuffers[_blitter.m_vb->handle.idx];
  993. VertexDeclD3D9& vertexDecl = m_vertexDecls[_blitter.m_vb->decl.idx];
  994. DX_CHECK(device->SetStreamSource(0, vb.m_ptr, 0, vertexDecl.m_decl.m_stride) );
  995. DX_CHECK(device->SetVertexDeclaration(vertexDecl.m_ptr) );
  996. IndexBufferD3D9& ib = m_indexBuffers[_blitter.m_ib->handle.idx];
  997. DX_CHECK(device->SetIndices(ib.m_ptr) );
  998. float proj[16];
  999. bx::mtxOrtho(proj, 0.0f, (float)width, (float)height, 0.0f, 0.0f, 1000.0f);
  1000. PredefinedUniform& predefined = program.m_predefined[0];
  1001. uint8_t flags = predefined.m_type;
  1002. setShaderUniform(flags, predefined.m_loc, proj, 4);
  1003. m_textures[_blitter.m_texture.idx].commit(0, BGFX_TEXTURE_INTERNAL_DEFAULT_SAMPLER, NULL);
  1004. }
  1005. void blitRender(TextVideoMemBlitter& _blitter, uint32_t _numIndices) BX_OVERRIDE
  1006. {
  1007. const uint32_t numVertices = _numIndices*4/6;
  1008. if (0 < numVertices)
  1009. {
  1010. m_indexBuffers[_blitter.m_ib->handle.idx].update(0, _numIndices * 2, _blitter.m_ib->data, true);
  1011. m_vertexBuffers[_blitter.m_vb->handle.idx].update(0, numVertices*_blitter.m_decl.m_stride, _blitter.m_vb->data, true);
  1012. DX_CHECK(m_device->DrawIndexedPrimitive(D3DPT_TRIANGLELIST
  1013. , 0
  1014. , 0
  1015. , numVertices
  1016. , 0
  1017. , _numIndices / 3
  1018. ) );
  1019. }
  1020. }
  1021. void updateMsaa()
  1022. {
  1023. for (uint32_t ii = 1, last = 0; ii < BX_COUNTOF(s_checkMsaa); ++ii)
  1024. {
  1025. D3DMULTISAMPLE_TYPE msaa = s_checkMsaa[ii];
  1026. DWORD quality;
  1027. HRESULT hr = m_d3d9->CheckDeviceMultiSampleType(m_adapter
  1028. , m_deviceType
  1029. , m_params.BackBufferFormat
  1030. , m_params.Windowed
  1031. , msaa
  1032. , &quality
  1033. );
  1034. if (SUCCEEDED(hr) )
  1035. {
  1036. s_msaa[ii].m_type = msaa;
  1037. s_msaa[ii].m_quality = bx::uint32_imax(0, quality-1);
  1038. last = ii;
  1039. }
  1040. else
  1041. {
  1042. s_msaa[ii] = s_msaa[last];
  1043. }
  1044. }
  1045. }
  1046. void updateResolution(const Resolution& _resolution)
  1047. {
  1048. m_maxAnisotropy = !!(_resolution.m_flags & BGFX_RESET_MAXANISOTROPY)
  1049. ? m_caps.MaxAnisotropy
  1050. : 1
  1051. ;
  1052. uint32_t flags = _resolution.m_flags & ~(BGFX_RESET_HMD_RECENTER | BGFX_RESET_MAXANISOTROPY);
  1053. if (m_resolution.m_width != _resolution.m_width
  1054. || m_resolution.m_height != _resolution.m_height
  1055. || m_resolution.m_flags != flags)
  1056. {
  1057. flags &= ~BGFX_RESET_INTERNAL_FORCE;
  1058. m_resolution = _resolution;
  1059. m_resolution.m_flags = flags;
  1060. m_textVideoMem.resize(false, _resolution.m_width, _resolution.m_height);
  1061. m_textVideoMem.clear();
  1062. #if BX_PLATFORM_WINDOWS
  1063. D3DDEVICE_CREATION_PARAMETERS dcp;
  1064. DX_CHECK(m_device->GetCreationParameters(&dcp) );
  1065. D3DDISPLAYMODE dm;
  1066. DX_CHECK(m_d3d9->GetAdapterDisplayMode(dcp.AdapterOrdinal, &dm) );
  1067. m_params.BackBufferFormat = dm.Format;
  1068. #endif // BX_PLATFORM_WINDOWS
  1069. m_params.BackBufferWidth = _resolution.m_width;
  1070. m_params.BackBufferHeight = _resolution.m_height;
  1071. m_params.FullScreen_RefreshRateInHz = BGFX_RESET_FULLSCREEN == (m_resolution.m_flags&BGFX_RESET_FULLSCREEN_MASK) ? 60 : 0;
  1072. m_params.PresentationInterval = !!(m_resolution.m_flags&BGFX_RESET_VSYNC) ? D3DPRESENT_INTERVAL_ONE : D3DPRESENT_INTERVAL_IMMEDIATE;
  1073. updateMsaa();
  1074. Msaa& msaa = s_msaa[(m_resolution.m_flags&BGFX_RESET_MSAA_MASK)>>BGFX_RESET_MSAA_SHIFT];
  1075. m_params.MultiSampleType = msaa.m_type;
  1076. m_params.MultiSampleQuality = msaa.m_quality;
  1077. preReset();
  1078. DX_CHECK(m_device->Reset(&m_params) );
  1079. postReset();
  1080. }
  1081. }
  1082. void setFrameBuffer(FrameBufferHandle _fbh, bool _msaa = true)
  1083. {
  1084. if (isValid(m_fbh)
  1085. && m_fbh.idx != _fbh.idx
  1086. && m_rtMsaa)
  1087. {
  1088. FrameBufferD3D9& frameBuffer = m_frameBuffers[m_fbh.idx];
  1089. frameBuffer.resolve();
  1090. }
  1091. if (!isValid(_fbh) )
  1092. {
  1093. DX_CHECK(m_device->SetRenderTarget(0, m_backBufferColor) );
  1094. for (uint32_t ii = 1, num = g_caps.maxFBAttachments; ii < num; ++ii)
  1095. {
  1096. DX_CHECK(m_device->SetRenderTarget(ii, NULL) );
  1097. }
  1098. DX_CHECK(m_device->SetDepthStencilSurface(m_backBufferDepthStencil) );
  1099. DX_CHECK(m_device->SetRenderState(D3DRS_SRGBWRITEENABLE, 0 != (m_resolution.m_flags & BGFX_RESET_SRGB_BACKBUFFER) ) );
  1100. }
  1101. else
  1102. {
  1103. const FrameBufferD3D9& frameBuffer = m_frameBuffers[_fbh.idx];
  1104. // If frame buffer has only depth attachment D3DFMT_NULL
  1105. // render target is created.
  1106. uint32_t fbnum = bx::uint32_max(1, frameBuffer.m_num);
  1107. for (uint32_t ii = 0; ii < fbnum; ++ii)
  1108. {
  1109. DX_CHECK(m_device->SetRenderTarget(ii, frameBuffer.m_color[ii]) );
  1110. }
  1111. for (uint32_t ii = fbnum, num = g_caps.maxFBAttachments; ii < num; ++ii)
  1112. {
  1113. DX_CHECK(m_device->SetRenderTarget(ii, NULL) );
  1114. }
  1115. IDirect3DSurface9* depthStencil = frameBuffer.m_depthStencil;
  1116. DX_CHECK(m_device->SetDepthStencilSurface(NULL != depthStencil ? depthStencil : m_backBufferDepthStencil) );
  1117. DX_CHECK(m_device->SetRenderState(D3DRS_SRGBWRITEENABLE, FALSE) );
  1118. }
  1119. m_fbh = _fbh;
  1120. m_rtMsaa = _msaa;
  1121. }
  1122. void setShaderUniform(uint8_t _flags, uint32_t _regIndex, const void* _val, uint32_t _numRegs)
  1123. {
  1124. if (_flags&BGFX_UNIFORM_FRAGMENTBIT)
  1125. {
  1126. DX_CHECK(m_device->SetPixelShaderConstantF(_regIndex, (const float*)_val, _numRegs) );
  1127. }
  1128. else
  1129. {
  1130. DX_CHECK(m_device->SetVertexShaderConstantF(_regIndex, (const float*)_val, _numRegs) );
  1131. }
  1132. }
  1133. void setShaderUniform4f(uint8_t _flags, uint32_t _regIndex, const void* _val, uint32_t _numRegs)
  1134. {
  1135. setShaderUniform(_flags, _regIndex, _val, _numRegs);
  1136. }
  1137. void setShaderUniform4x4f(uint8_t _flags, uint32_t _regIndex, const void* _val, uint32_t _numRegs)
  1138. {
  1139. setShaderUniform(_flags, _regIndex, _val, _numRegs);
  1140. }
  1141. void reset()
  1142. {
  1143. preReset();
  1144. HRESULT hr;
  1145. do
  1146. {
  1147. hr = m_device->Reset(&m_params);
  1148. } while (FAILED(hr) );
  1149. postReset();
  1150. }
  1151. static bool isLost(HRESULT _hr)
  1152. {
  1153. return D3DERR_DEVICELOST == _hr
  1154. || D3DERR_DRIVERINTERNALERROR == _hr
  1155. #if !defined(D3D_DISABLE_9EX)
  1156. || D3DERR_DEVICEHUNG == _hr
  1157. || D3DERR_DEVICEREMOVED == _hr
  1158. #endif // !defined(D3D_DISABLE_9EX)
  1159. ;
  1160. }
  1161. void flip(HMD& /*_hmd*/) BX_OVERRIDE
  1162. {
  1163. if (NULL != m_swapChain)
  1164. {
  1165. if (NULL != m_deviceEx)
  1166. {
  1167. DX_CHECK(m_deviceEx->WaitForVBlank(0) );
  1168. }
  1169. for (uint32_t ii = 0, num = m_numWindows; ii < num; ++ii)
  1170. {
  1171. HRESULT hr;
  1172. if (0 == ii)
  1173. {
  1174. hr = m_swapChain->Present(NULL, NULL, (HWND)g_platformData.nwh, NULL, 0);
  1175. }
  1176. else
  1177. {
  1178. hr = m_frameBuffers[m_windows[ii].idx].present();
  1179. }
  1180. #if BX_PLATFORM_WINDOWS
  1181. if (isLost(hr) )
  1182. {
  1183. do
  1184. {
  1185. do
  1186. {
  1187. hr = m_device->TestCooperativeLevel();
  1188. }
  1189. while (D3DERR_DEVICENOTRESET != hr);
  1190. reset();
  1191. hr = m_device->TestCooperativeLevel();
  1192. }
  1193. while (FAILED(hr) );
  1194. break;
  1195. }
  1196. else if (FAILED(hr) )
  1197. {
  1198. BX_TRACE("Present failed with err 0x%08x.", hr);
  1199. }
  1200. #endif // BX_PLATFORM_
  1201. }
  1202. }
  1203. }
  1204. void preReset()
  1205. {
  1206. invalidateSamplerState();
  1207. for (uint32_t stage = 0; stage < BGFX_CONFIG_MAX_TEXTURE_SAMPLERS; ++stage)
  1208. {
  1209. DX_CHECK(m_device->SetTexture(stage, NULL) );
  1210. }
  1211. DX_CHECK(m_device->SetRenderTarget(0, m_backBufferColor) );
  1212. for (uint32_t ii = 1, num = g_caps.maxFBAttachments; ii < num; ++ii)
  1213. {
  1214. DX_CHECK(m_device->SetRenderTarget(ii, NULL) );
  1215. }
  1216. DX_CHECK(m_device->SetDepthStencilSurface(m_backBufferDepthStencil) );
  1217. DX_CHECK(m_device->SetVertexShader(NULL) );
  1218. DX_CHECK(m_device->SetPixelShader(NULL) );
  1219. DX_CHECK(m_device->SetStreamSource(0, NULL, 0, 0) );
  1220. DX_CHECK(m_device->SetIndices(NULL) );
  1221. DX_RELEASE(m_backBufferColor, 0);
  1222. DX_RELEASE(m_backBufferDepthStencil, 0);
  1223. DX_RELEASE(m_swapChain, 0);
  1224. capturePreReset();
  1225. DX_RELEASE(m_flushQuery, 0);
  1226. if (m_timerQuerySupport)
  1227. {
  1228. m_gpuTimer.preReset();
  1229. }
  1230. if (m_occlusionQuerySupport)
  1231. {
  1232. m_occlusionQuery.preReset();
  1233. }
  1234. for (uint32_t ii = 0; ii < BX_COUNTOF(m_indexBuffers); ++ii)
  1235. {
  1236. m_indexBuffers[ii].preReset();
  1237. }
  1238. for (uint32_t ii = 0; ii < BX_COUNTOF(m_vertexBuffers); ++ii)
  1239. {
  1240. m_vertexBuffers[ii].preReset();
  1241. }
  1242. for (uint32_t ii = 0; ii < BX_COUNTOF(m_frameBuffers); ++ii)
  1243. {
  1244. m_frameBuffers[ii].preReset();
  1245. }
  1246. for (uint32_t ii = 0; ii < BX_COUNTOF(m_textures); ++ii)
  1247. {
  1248. m_textures[ii].preReset();
  1249. }
  1250. }
  1251. void postReset()
  1252. {
  1253. DX_CHECK(m_device->GetSwapChain(0, &m_swapChain) );
  1254. DX_CHECK(m_swapChain->GetBackBuffer(0, D3DBACKBUFFER_TYPE_MONO, &m_backBufferColor) );
  1255. DX_CHECK(m_device->GetDepthStencilSurface(&m_backBufferDepthStencil) );
  1256. DX_CHECK(m_device->CreateQuery(D3DQUERYTYPE_EVENT, &m_flushQuery) );
  1257. if (m_timerQuerySupport)
  1258. {
  1259. m_gpuTimer.postReset();
  1260. }
  1261. if (m_occlusionQuerySupport)
  1262. {
  1263. m_occlusionQuery.postReset();
  1264. }
  1265. capturePostReset();
  1266. for (uint32_t ii = 0; ii < BX_COUNTOF(m_indexBuffers); ++ii)
  1267. {
  1268. m_indexBuffers[ii].postReset();
  1269. }
  1270. for (uint32_t ii = 0; ii < BX_COUNTOF(m_vertexBuffers); ++ii)
  1271. {
  1272. m_vertexBuffers[ii].postReset();
  1273. }
  1274. for (uint32_t ii = 0; ii < BX_COUNTOF(m_textures); ++ii)
  1275. {
  1276. m_textures[ii].postReset();
  1277. }
  1278. for (uint32_t ii = 0; ii < BX_COUNTOF(m_frameBuffers); ++ii)
  1279. {
  1280. m_frameBuffers[ii].postReset();
  1281. }
  1282. }
  1283. void invalidateSamplerState()
  1284. {
  1285. for (uint32_t stage = 0; stage < BGFX_CONFIG_MAX_TEXTURE_SAMPLERS; ++stage)
  1286. {
  1287. m_samplerFlags[stage] = UINT32_MAX;
  1288. }
  1289. }
  1290. static void setSamplerState(IDirect3DDevice9* _device, DWORD _stage, D3DSAMPLERSTATETYPE _type, DWORD _value)
  1291. {
  1292. DX_CHECK(_device->SetSamplerState(_stage, _type, _value) );
  1293. if (4 > _stage)
  1294. {
  1295. DX_CHECK(_device->SetSamplerState(D3DVERTEXTEXTURESAMPLER0 + _stage, _type, _value) );
  1296. }
  1297. }
  1298. void setSamplerState(uint8_t _stage, uint32_t _flags, const float _rgba[4])
  1299. {
  1300. const uint32_t flags = _flags&( (~BGFX_TEXTURE_RESERVED_MASK) | BGFX_TEXTURE_SAMPLER_BITS_MASK | BGFX_TEXTURE_SRGB);
  1301. BX_CHECK(_stage < BX_COUNTOF(m_samplerFlags), "");
  1302. if (m_samplerFlags[_stage] != flags)
  1303. {
  1304. m_samplerFlags[_stage] = flags;
  1305. IDirect3DDevice9* device = m_device;
  1306. D3DTEXTUREADDRESS tau = s_textureAddress[(_flags&BGFX_TEXTURE_U_MASK)>>BGFX_TEXTURE_U_SHIFT];
  1307. D3DTEXTUREADDRESS tav = s_textureAddress[(_flags&BGFX_TEXTURE_V_MASK)>>BGFX_TEXTURE_V_SHIFT];
  1308. D3DTEXTUREADDRESS taw = s_textureAddress[(_flags&BGFX_TEXTURE_W_MASK)>>BGFX_TEXTURE_W_SHIFT];
  1309. D3DTEXTUREFILTERTYPE minFilter = s_textureFilter[(_flags&BGFX_TEXTURE_MIN_MASK)>>BGFX_TEXTURE_MIN_SHIFT];
  1310. D3DTEXTUREFILTERTYPE magFilter = s_textureFilter[(_flags&BGFX_TEXTURE_MAG_MASK)>>BGFX_TEXTURE_MAG_SHIFT];
  1311. D3DTEXTUREFILTERTYPE mipFilter = s_textureFilter[(_flags&BGFX_TEXTURE_MIP_MASK)>>BGFX_TEXTURE_MIP_SHIFT];
  1312. setSamplerState(device, _stage, D3DSAMP_ADDRESSU, tau);
  1313. setSamplerState(device, _stage, D3DSAMP_ADDRESSV, tav);
  1314. setSamplerState(device, _stage, D3DSAMP_ADDRESSW, taw);
  1315. setSamplerState(device, _stage, D3DSAMP_MINFILTER, minFilter);
  1316. setSamplerState(device, _stage, D3DSAMP_MAGFILTER, magFilter);
  1317. setSamplerState(device, _stage, D3DSAMP_MIPFILTER, mipFilter);
  1318. setSamplerState(device, _stage, D3DSAMP_MAXANISOTROPY, m_maxAnisotropy);
  1319. setSamplerState(device, _stage, D3DSAMP_SRGBTEXTURE, 0 != (flags & BGFX_TEXTURE_SRGB) );
  1320. if (NULL != _rgba)
  1321. {
  1322. if (needBorderColor(_flags) )
  1323. {
  1324. DWORD bc = D3DCOLOR_COLORVALUE(_rgba[0], _rgba[1], _rgba[2], _rgba[3]);
  1325. setSamplerState(device
  1326. , _stage
  1327. , D3DSAMP_BORDERCOLOR
  1328. , bc
  1329. );
  1330. }
  1331. }
  1332. }
  1333. }
  1334. bool isVisible(Frame* _render, OcclusionQueryHandle _handle, bool _visible)
  1335. {
  1336. m_occlusionQuery.resolve(_render);
  1337. return _visible == (0 != _render->m_occlusion[_handle.idx]);
  1338. }
  1339. void capturePreReset()
  1340. {
  1341. if (NULL != m_captureSurface)
  1342. {
  1343. g_callback->captureEnd();
  1344. }
  1345. DX_RELEASE(m_captureSurface, 1);
  1346. DX_RELEASE(m_captureTexture, 0);
  1347. DX_RELEASE(m_captureResolve, 0);
  1348. }
  1349. void capturePostReset()
  1350. {
  1351. if (m_resolution.m_flags&BGFX_RESET_CAPTURE)
  1352. {
  1353. uint32_t width = m_params.BackBufferWidth;
  1354. uint32_t height = m_params.BackBufferHeight;
  1355. D3DFORMAT fmt = m_params.BackBufferFormat;
  1356. DX_CHECK(m_device->CreateTexture(width
  1357. , height
  1358. , 1
  1359. , 0
  1360. , fmt
  1361. , D3DPOOL_SYSTEMMEM
  1362. , &m_captureTexture
  1363. , NULL
  1364. ) );
  1365. DX_CHECK(m_captureTexture->GetSurfaceLevel(0
  1366. , &m_captureSurface
  1367. ) );
  1368. if (m_params.MultiSampleType != D3DMULTISAMPLE_NONE)
  1369. {
  1370. DX_CHECK(m_device->CreateRenderTarget(width
  1371. , height
  1372. , fmt
  1373. , D3DMULTISAMPLE_NONE
  1374. , 0
  1375. , false
  1376. , &m_captureResolve
  1377. , NULL
  1378. ) );
  1379. }
  1380. g_callback->captureBegin(width, height, width*4, TextureFormat::BGRA8, false);
  1381. }
  1382. }
  1383. void capture()
  1384. {
  1385. if (NULL != m_captureSurface)
  1386. {
  1387. IDirect3DSurface9* resolve = m_backBufferColor;
  1388. if (NULL != m_captureResolve)
  1389. {
  1390. resolve = m_captureResolve;
  1391. DX_CHECK(m_device->StretchRect(m_backBufferColor
  1392. , 0
  1393. , m_captureResolve
  1394. , NULL
  1395. , D3DTEXF_NONE
  1396. ) );
  1397. }
  1398. HRESULT hr = m_device->GetRenderTargetData(resolve, m_captureSurface);
  1399. if (SUCCEEDED(hr) )
  1400. {
  1401. D3DLOCKED_RECT rect;
  1402. DX_CHECK(m_captureSurface->LockRect(&rect
  1403. , NULL
  1404. , D3DLOCK_NO_DIRTY_UPDATE|D3DLOCK_NOSYSLOCK|D3DLOCK_READONLY
  1405. ) );
  1406. g_callback->captureFrame(rect.pBits, m_params.BackBufferHeight*rect.Pitch);
  1407. DX_CHECK(m_captureSurface->UnlockRect() );
  1408. }
  1409. }
  1410. }
  1411. void commit(UniformBuffer& _uniformBuffer)
  1412. {
  1413. _uniformBuffer.reset();
  1414. IDirect3DDevice9* device = m_device;
  1415. for (;;)
  1416. {
  1417. uint32_t opcode = _uniformBuffer.read();
  1418. if (UniformType::End == opcode)
  1419. {
  1420. break;
  1421. }
  1422. UniformType::Enum type;
  1423. uint16_t loc;
  1424. uint16_t num;
  1425. uint16_t copy;
  1426. UniformBuffer::decodeOpcode(opcode, type, loc, num, copy);
  1427. const char* data;
  1428. if (copy)
  1429. {
  1430. data = _uniformBuffer.read(g_uniformTypeSize[type]*num);
  1431. }
  1432. else
  1433. {
  1434. UniformHandle handle;
  1435. memcpy(&handle, _uniformBuffer.read(sizeof(UniformHandle) ), sizeof(UniformHandle) );
  1436. data = (const char*)m_uniforms[handle.idx];
  1437. }
  1438. #define CASE_IMPLEMENT_UNIFORM(_uniform, _dxsuffix, _type) \
  1439. case UniformType::_uniform: \
  1440. { \
  1441. _type* value = (_type*)data; \
  1442. DX_CHECK(device->SetVertexShaderConstant##_dxsuffix(loc, value, num) ); \
  1443. } \
  1444. break; \
  1445. \
  1446. case UniformType::_uniform|BGFX_UNIFORM_FRAGMENTBIT: \
  1447. { \
  1448. _type* value = (_type*)data; \
  1449. DX_CHECK(device->SetPixelShaderConstant##_dxsuffix(loc, value, num) ); \
  1450. } \
  1451. break
  1452. switch ( (int32_t)type)
  1453. {
  1454. case UniformType::Mat3:
  1455. {
  1456. float* value = (float*)data;
  1457. for (uint32_t ii = 0, count = num/3; ii < count; ++ii, loc += 3, value += 9)
  1458. {
  1459. Matrix4 mtx;
  1460. mtx.un.val[ 0] = value[0];
  1461. mtx.un.val[ 1] = value[1];
  1462. mtx.un.val[ 2] = value[2];
  1463. mtx.un.val[ 3] = 0.0f;
  1464. mtx.un.val[ 4] = value[3];
  1465. mtx.un.val[ 5] = value[4];
  1466. mtx.un.val[ 6] = value[5];
  1467. mtx.un.val[ 7] = 0.0f;
  1468. mtx.un.val[ 8] = value[6];
  1469. mtx.un.val[ 9] = value[7];
  1470. mtx.un.val[10] = value[8];
  1471. mtx.un.val[11] = 0.0f;
  1472. DX_CHECK(device->SetVertexShaderConstantF(loc, &mtx.un.val[0], 3) );
  1473. }
  1474. }
  1475. break;
  1476. case UniformType::Mat3|BGFX_UNIFORM_FRAGMENTBIT:
  1477. {
  1478. float* value = (float*)data;
  1479. for (uint32_t ii = 0, count = num/3; ii < count; ++ii, loc += 3, value += 9)
  1480. {
  1481. Matrix4 mtx;
  1482. mtx.un.val[ 0] = value[0];
  1483. mtx.un.val[ 1] = value[1];
  1484. mtx.un.val[ 2] = value[2];
  1485. mtx.un.val[ 3] = 0.0f;
  1486. mtx.un.val[ 4] = value[3];
  1487. mtx.un.val[ 5] = value[4];
  1488. mtx.un.val[ 6] = value[5];
  1489. mtx.un.val[ 7] = 0.0f;
  1490. mtx.un.val[ 8] = value[6];
  1491. mtx.un.val[ 9] = value[7];
  1492. mtx.un.val[10] = value[8];
  1493. mtx.un.val[11] = 0.0f;
  1494. DX_CHECK(device->SetPixelShaderConstantF(loc, &mtx.un.val[0], 3) );
  1495. }
  1496. }
  1497. break;
  1498. CASE_IMPLEMENT_UNIFORM(Int1, I, int);
  1499. CASE_IMPLEMENT_UNIFORM(Vec4, F, float);
  1500. CASE_IMPLEMENT_UNIFORM(Mat4, F, float);
  1501. case UniformType::End:
  1502. break;
  1503. default:
  1504. BX_TRACE("%4d: INVALID 0x%08x, t %d, l %d, n %d, c %d", _uniformBuffer.getPos(), opcode, type, loc, num, copy);
  1505. break;
  1506. }
  1507. #undef CASE_IMPLEMENT_UNIFORM
  1508. }
  1509. }
  1510. void clearQuad(ClearQuad& _clearQuad, const Rect& _rect, const Clear& _clear, const float _palette[][4])
  1511. {
  1512. IDirect3DDevice9* device = m_device;
  1513. uint32_t numMrt = 1;
  1514. FrameBufferHandle fbh = m_fbh;
  1515. if (isValid(fbh) )
  1516. {
  1517. const FrameBufferD3D9& fb = m_frameBuffers[fbh.idx];
  1518. numMrt = bx::uint32_max(1, fb.m_num);
  1519. }
  1520. if (1 == numMrt)
  1521. {
  1522. D3DCOLOR color = 0;
  1523. DWORD flags = 0;
  1524. if (BGFX_CLEAR_COLOR & _clear.m_flags)
  1525. {
  1526. if (BGFX_CLEAR_COLOR_USE_PALETTE & _clear.m_flags)
  1527. {
  1528. uint8_t index = (uint8_t)bx::uint32_min(BGFX_CONFIG_MAX_COLOR_PALETTE-1, _clear.m_index[0]);
  1529. const float* rgba = _palette[index];
  1530. const float rr = rgba[0];
  1531. const float gg = rgba[1];
  1532. const float bb = rgba[2];
  1533. const float aa = rgba[3];
  1534. color = D3DCOLOR_COLORVALUE(rr, gg, bb, aa);
  1535. }
  1536. else
  1537. {
  1538. color = D3DCOLOR_RGBA(_clear.m_index[0], _clear.m_index[1], _clear.m_index[2], _clear.m_index[3]);
  1539. }
  1540. flags |= D3DCLEAR_TARGET;
  1541. DX_CHECK(device->SetRenderState(D3DRS_COLORWRITEENABLE
  1542. , D3DCOLORWRITEENABLE_RED
  1543. | D3DCOLORWRITEENABLE_GREEN
  1544. | D3DCOLORWRITEENABLE_BLUE
  1545. | D3DCOLORWRITEENABLE_ALPHA
  1546. ) );
  1547. }
  1548. if (BGFX_CLEAR_DEPTH & _clear.m_flags)
  1549. {
  1550. flags |= D3DCLEAR_ZBUFFER;
  1551. DX_CHECK(device->SetRenderState(D3DRS_ZWRITEENABLE, TRUE) );
  1552. }
  1553. if (BGFX_CLEAR_STENCIL & _clear.m_flags)
  1554. {
  1555. flags |= D3DCLEAR_STENCIL;
  1556. }
  1557. if (0 != flags)
  1558. {
  1559. RECT rc;
  1560. rc.left = _rect.m_x;
  1561. rc.top = _rect.m_y;
  1562. rc.right = _rect.m_x + _rect.m_width;
  1563. rc.bottom = _rect.m_y + _rect.m_height;
  1564. DX_CHECK(device->SetRenderState(D3DRS_SCISSORTESTENABLE, TRUE) );
  1565. DX_CHECK(device->SetScissorRect(&rc) );
  1566. DX_CHECK(device->Clear(0, NULL, flags, color, _clear.m_depth, _clear.m_stencil) );
  1567. DX_CHECK(device->SetRenderState(D3DRS_SCISSORTESTENABLE, FALSE) );
  1568. }
  1569. }
  1570. else
  1571. {
  1572. DX_CHECK(device->SetRenderState(D3DRS_SCISSORTESTENABLE, FALSE) );
  1573. DX_CHECK(device->SetRenderState(D3DRS_CULLMODE, D3DCULL_NONE) );
  1574. DX_CHECK(device->SetRenderState(D3DRS_ALPHABLENDENABLE, FALSE) );
  1575. if (BGFX_CLEAR_COLOR & _clear.m_flags)
  1576. {
  1577. DX_CHECK(device->SetRenderState(D3DRS_COLORWRITEENABLE
  1578. , D3DCOLORWRITEENABLE_RED
  1579. | D3DCOLORWRITEENABLE_GREEN
  1580. | D3DCOLORWRITEENABLE_BLUE
  1581. | D3DCOLORWRITEENABLE_ALPHA
  1582. ) );
  1583. }
  1584. else
  1585. {
  1586. DX_CHECK(device->SetRenderState(D3DRS_COLORWRITEENABLE, 0) );
  1587. }
  1588. if (BGFX_CLEAR_DEPTH & _clear.m_flags)
  1589. {
  1590. DX_CHECK(device->SetRenderState(D3DRS_ZWRITEENABLE, TRUE) );
  1591. DX_CHECK(device->SetRenderState(D3DRS_ZENABLE, TRUE) );
  1592. DX_CHECK(device->SetRenderState(D3DRS_ZFUNC, D3DCMP_ALWAYS) );
  1593. }
  1594. else
  1595. {
  1596. DX_CHECK(device->SetRenderState(D3DRS_ZWRITEENABLE, FALSE) );
  1597. DX_CHECK(device->SetRenderState(D3DRS_ZENABLE, FALSE) );
  1598. }
  1599. if (BGFX_CLEAR_STENCIL & _clear.m_flags)
  1600. {
  1601. DX_CHECK(device->SetRenderState(D3DRS_STENCILENABLE, TRUE) );
  1602. DX_CHECK(device->SetRenderState(D3DRS_TWOSIDEDSTENCILMODE, TRUE) );
  1603. DX_CHECK(device->SetRenderState(D3DRS_STENCILREF, _clear.m_stencil) );
  1604. DX_CHECK(device->SetRenderState(D3DRS_STENCILMASK, 0xff) );
  1605. DX_CHECK(device->SetRenderState(D3DRS_STENCILFUNC, D3DCMP_ALWAYS) );
  1606. DX_CHECK(device->SetRenderState(D3DRS_STENCILFAIL, D3DSTENCILOP_REPLACE) );
  1607. DX_CHECK(device->SetRenderState(D3DRS_STENCILZFAIL, D3DSTENCILOP_REPLACE) );
  1608. DX_CHECK(device->SetRenderState(D3DRS_STENCILPASS, D3DSTENCILOP_REPLACE) );
  1609. }
  1610. else
  1611. {
  1612. DX_CHECK(device->SetRenderState(D3DRS_STENCILENABLE, FALSE) );
  1613. }
  1614. VertexBufferD3D9& vb = m_vertexBuffers[_clearQuad.m_vb->handle.idx];
  1615. VertexDeclD3D9& vertexDecl = m_vertexDecls[_clearQuad.m_vb->decl.idx];
  1616. uint32_t stride = _clearQuad.m_decl.m_stride;
  1617. {
  1618. struct Vertex
  1619. {
  1620. float m_x;
  1621. float m_y;
  1622. float m_z;
  1623. };
  1624. Vertex* vertex = (Vertex*)_clearQuad.m_vb->data;
  1625. BX_CHECK(stride == sizeof(Vertex), "Stride/Vertex mismatch (stride %d, sizeof(Vertex) %d)", stride, sizeof(Vertex) );
  1626. const float depth = _clear.m_depth;
  1627. vertex->m_x = -1.0f;
  1628. vertex->m_y = -1.0f;
  1629. vertex->m_z = depth;
  1630. vertex++;
  1631. vertex->m_x = 1.0f;
  1632. vertex->m_y = -1.0f;
  1633. vertex->m_z = depth;
  1634. vertex++;
  1635. vertex->m_x = -1.0f;
  1636. vertex->m_y = 1.0f;
  1637. vertex->m_z = depth;
  1638. vertex++;
  1639. vertex->m_x = 1.0f;
  1640. vertex->m_y = 1.0f;
  1641. vertex->m_z = depth;
  1642. }
  1643. vb.update(0, 4*stride, _clearQuad.m_vb->data);
  1644. ProgramD3D9& program = m_program[_clearQuad.m_program[numMrt-1].idx];
  1645. device->SetVertexShader(program.m_vsh->m_vertexShader);
  1646. device->SetPixelShader(program.m_fsh->m_pixelShader);
  1647. if (BGFX_CLEAR_COLOR_USE_PALETTE & _clear.m_flags)
  1648. {
  1649. float mrtClear[BGFX_CONFIG_MAX_FRAME_BUFFER_ATTACHMENTS][4];
  1650. for (uint32_t ii = 0; ii < numMrt; ++ii)
  1651. {
  1652. uint8_t index = (uint8_t)bx::uint32_min(BGFX_CONFIG_MAX_COLOR_PALETTE-1, _clear.m_index[ii]);
  1653. memcpy(mrtClear[ii], _palette[index], 16);
  1654. }
  1655. DX_CHECK(m_device->SetPixelShaderConstantF(0, mrtClear[0], numMrt) );
  1656. }
  1657. else
  1658. {
  1659. float rgba[4] =
  1660. {
  1661. _clear.m_index[0]*1.0f/255.0f,
  1662. _clear.m_index[1]*1.0f/255.0f,
  1663. _clear.m_index[2]*1.0f/255.0f,
  1664. _clear.m_index[3]*1.0f/255.0f,
  1665. };
  1666. DX_CHECK(m_device->SetPixelShaderConstantF(0, rgba, 1) );
  1667. }
  1668. DX_CHECK(device->SetStreamSource(0, vb.m_ptr, 0, stride) );
  1669. DX_CHECK(device->SetStreamSourceFreq(0, 1) );
  1670. DX_CHECK(device->SetStreamSource(1, NULL, 0, 0) );
  1671. DX_CHECK(device->SetVertexDeclaration(vertexDecl.m_ptr) );
  1672. DX_CHECK(device->SetIndices(NULL) );
  1673. DX_CHECK(device->DrawPrimitive(D3DPT_TRIANGLESTRIP
  1674. , 0
  1675. , 2
  1676. ) );
  1677. }
  1678. }
  1679. #if BX_PLATFORM_WINDOWS
  1680. D3DCAPS9 m_caps;
  1681. #endif // BX_PLATFORM_WINDOWS
  1682. IDirect3D9Ex* m_d3d9ex;
  1683. IDirect3DDevice9Ex* m_deviceEx;
  1684. IDirect3D9* m_d3d9;
  1685. IDirect3DDevice9* m_device;
  1686. IDirect3DQuery9* m_flushQuery;
  1687. TimerQueryD3D9 m_gpuTimer;
  1688. OcclusionQueryD3D9 m_occlusionQuery;
  1689. D3DPOOL m_pool;
  1690. IDirect3DSwapChain9* m_swapChain;
  1691. uint16_t m_numWindows;
  1692. FrameBufferHandle m_windows[BGFX_CONFIG_MAX_FRAME_BUFFERS];
  1693. IDirect3DSurface9* m_backBufferColor;
  1694. IDirect3DSurface9* m_backBufferDepthStencil;
  1695. IDirect3DTexture9* m_captureTexture;
  1696. IDirect3DSurface9* m_captureSurface;
  1697. IDirect3DSurface9* m_captureResolve;
  1698. IDirect3DVertexDeclaration9* m_instanceDataDecls[BGFX_CONFIG_MAX_INSTANCE_DATA_COUNT];
  1699. void* m_d3d9dll;
  1700. uint32_t m_adapter;
  1701. D3DDEVTYPE m_deviceType;
  1702. D3DPRESENT_PARAMETERS m_params;
  1703. uint32_t m_maxAnisotropy;
  1704. D3DADAPTER_IDENTIFIER9 m_identifier;
  1705. Resolution m_resolution;
  1706. bool m_initialized;
  1707. bool m_amd;
  1708. bool m_nvidia;
  1709. bool m_instancingSupport;
  1710. bool m_timerQuerySupport;
  1711. bool m_occlusionQuerySupport;
  1712. D3DFORMAT m_fmtDepth;
  1713. IndexBufferD3D9 m_indexBuffers[BGFX_CONFIG_MAX_INDEX_BUFFERS];
  1714. VertexBufferD3D9 m_vertexBuffers[BGFX_CONFIG_MAX_VERTEX_BUFFERS];
  1715. ShaderD3D9 m_shaders[BGFX_CONFIG_MAX_SHADERS];
  1716. ProgramD3D9 m_program[BGFX_CONFIG_MAX_PROGRAMS];
  1717. TextureD3D9 m_textures[BGFX_CONFIG_MAX_TEXTURES];
  1718. VertexDeclD3D9 m_vertexDecls[BGFX_CONFIG_MAX_VERTEX_DECLS];
  1719. FrameBufferD3D9 m_frameBuffers[BGFX_CONFIG_MAX_FRAME_BUFFERS];
  1720. UniformRegistry m_uniformReg;
  1721. void* m_uniforms[BGFX_CONFIG_MAX_UNIFORMS];
  1722. uint32_t m_samplerFlags[BGFX_CONFIG_MAX_TEXTURE_SAMPLERS];
  1723. TextureD3D9* m_updateTexture;
  1724. uint8_t* m_updateTextureBits;
  1725. uint32_t m_updateTexturePitch;
  1726. uint8_t m_updateTextureSide;
  1727. uint8_t m_updateTextureMip;
  1728. TextVideoMem m_textVideoMem;
  1729. FrameBufferHandle m_fbh;
  1730. bool m_rtMsaa;
  1731. };
  1732. static RendererContextD3D9* s_renderD3D9;
  1733. RendererContextI* rendererCreate()
  1734. {
  1735. s_renderD3D9 = BX_NEW(g_allocator, RendererContextD3D9);
  1736. if (!s_renderD3D9->init() )
  1737. {
  1738. BX_DELETE(g_allocator, s_renderD3D9);
  1739. s_renderD3D9 = NULL;
  1740. }
  1741. return s_renderD3D9;
  1742. }
  1743. void rendererDestroy()
  1744. {
  1745. s_renderD3D9->shutdown();
  1746. BX_DELETE(g_allocator, s_renderD3D9);
  1747. s_renderD3D9 = NULL;
  1748. }
  1749. void IndexBufferD3D9::create(uint32_t _size, void* _data, uint16_t _flags)
  1750. {
  1751. m_size = _size;
  1752. m_flags = _flags;
  1753. m_dynamic = NULL == _data;
  1754. uint32_t usage = D3DUSAGE_WRITEONLY;
  1755. D3DPOOL pool = s_renderD3D9->m_pool;
  1756. if (m_dynamic)
  1757. {
  1758. usage |= D3DUSAGE_DYNAMIC;
  1759. pool = D3DPOOL_DEFAULT;
  1760. }
  1761. const D3DFORMAT format = 0 == (_flags & BGFX_BUFFER_INDEX32)
  1762. ? D3DFMT_INDEX16
  1763. : D3DFMT_INDEX32
  1764. ;
  1765. DX_CHECK(s_renderD3D9->m_device->CreateIndexBuffer(m_size
  1766. , usage
  1767. , format
  1768. , pool
  1769. , &m_ptr
  1770. , NULL
  1771. ) );
  1772. if (NULL != _data)
  1773. {
  1774. update(0, _size, _data);
  1775. }
  1776. }
  1777. void IndexBufferD3D9::preReset()
  1778. {
  1779. if (m_dynamic)
  1780. {
  1781. DX_RELEASE(m_ptr, 0);
  1782. }
  1783. }
  1784. void IndexBufferD3D9::postReset()
  1785. {
  1786. if (m_dynamic)
  1787. {
  1788. const D3DFORMAT format = 0 == (m_flags & BGFX_BUFFER_INDEX32)
  1789. ? D3DFMT_INDEX16
  1790. : D3DFMT_INDEX32
  1791. ;
  1792. DX_CHECK(s_renderD3D9->m_device->CreateIndexBuffer(m_size
  1793. , D3DUSAGE_WRITEONLY|D3DUSAGE_DYNAMIC
  1794. , format
  1795. , D3DPOOL_DEFAULT
  1796. , &m_ptr
  1797. , NULL
  1798. ) );
  1799. }
  1800. }
  1801. void VertexBufferD3D9::create(uint32_t _size, void* _data, VertexDeclHandle _declHandle)
  1802. {
  1803. m_size = _size;
  1804. m_decl = _declHandle;
  1805. m_dynamic = NULL == _data;
  1806. uint32_t usage = D3DUSAGE_WRITEONLY;
  1807. D3DPOOL pool = s_renderD3D9->m_pool;
  1808. if (m_dynamic)
  1809. {
  1810. usage |= D3DUSAGE_DYNAMIC;
  1811. pool = D3DPOOL_DEFAULT;
  1812. }
  1813. DX_CHECK(s_renderD3D9->m_device->CreateVertexBuffer(m_size
  1814. , usage
  1815. , 0
  1816. , pool
  1817. , &m_ptr
  1818. , NULL
  1819. ) );
  1820. if (NULL != _data)
  1821. {
  1822. update(0, _size, _data);
  1823. }
  1824. }
  1825. void VertexBufferD3D9::preReset()
  1826. {
  1827. if (m_dynamic)
  1828. {
  1829. DX_RELEASE(m_ptr, 0);
  1830. }
  1831. }
  1832. void VertexBufferD3D9::postReset()
  1833. {
  1834. if (m_dynamic)
  1835. {
  1836. DX_CHECK(s_renderD3D9->m_device->CreateVertexBuffer(m_size
  1837. , D3DUSAGE_WRITEONLY|D3DUSAGE_DYNAMIC
  1838. , 0
  1839. , D3DPOOL_DEFAULT
  1840. , &m_ptr
  1841. , NULL
  1842. ) );
  1843. }
  1844. }
  1845. static const D3DVERTEXELEMENT9 s_attrib[] =
  1846. {
  1847. { 0, 0, D3DDECLTYPE_FLOAT3, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0 },
  1848. { 0, 0, D3DDECLTYPE_FLOAT3, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_NORMAL, 0 },
  1849. { 0, 0, D3DDECLTYPE_FLOAT3, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_TANGENT, 0 },
  1850. { 0, 0, D3DDECLTYPE_FLOAT3, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_BINORMAL, 0 },
  1851. { 0, 0, D3DDECLTYPE_UBYTE4, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_COLOR, 0 },
  1852. { 0, 0, D3DDECLTYPE_UBYTE4, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_COLOR, 1 },
  1853. { 0, 0, D3DDECLTYPE_UBYTE4, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_BLENDINDICES, 0 },
  1854. { 0, 0, D3DDECLTYPE_FLOAT3, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_BLENDWEIGHT, 0 },
  1855. { 0, 0, D3DDECLTYPE_FLOAT2, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_TEXCOORD, 0 },
  1856. { 0, 0, D3DDECLTYPE_FLOAT2, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_TEXCOORD, 1 },
  1857. { 0, 0, D3DDECLTYPE_FLOAT2, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_TEXCOORD, 2 },
  1858. { 0, 0, D3DDECLTYPE_FLOAT2, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_TEXCOORD, 3 },
  1859. { 0, 0, D3DDECLTYPE_FLOAT2, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_TEXCOORD, 4 },
  1860. { 0, 0, D3DDECLTYPE_FLOAT2, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_TEXCOORD, 5 },
  1861. { 0, 0, D3DDECLTYPE_FLOAT2, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_TEXCOORD, 6 },
  1862. { 0, 0, D3DDECLTYPE_FLOAT2, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_TEXCOORD, 7 },
  1863. D3DDECL_END()
  1864. };
  1865. BX_STATIC_ASSERT(Attrib::Count == BX_COUNTOF(s_attrib)-1);
  1866. static const uint8_t s_attribType[][4][2] =
  1867. {
  1868. { // Uint8
  1869. { D3DDECLTYPE_UBYTE4, D3DDECLTYPE_UBYTE4N },
  1870. { D3DDECLTYPE_UBYTE4, D3DDECLTYPE_UBYTE4N },
  1871. { D3DDECLTYPE_UBYTE4, D3DDECLTYPE_UBYTE4N },
  1872. { D3DDECLTYPE_UBYTE4, D3DDECLTYPE_UBYTE4N },
  1873. },
  1874. { // Uint10
  1875. { D3DDECLTYPE_UDEC3, D3DDECLTYPE_DEC3N },
  1876. { D3DDECLTYPE_UDEC3, D3DDECLTYPE_DEC3N },
  1877. { D3DDECLTYPE_UDEC3, D3DDECLTYPE_DEC3N },
  1878. { D3DDECLTYPE_UDEC3, D3DDECLTYPE_DEC3N },
  1879. },
  1880. { // Int16
  1881. { D3DDECLTYPE_SHORT2, D3DDECLTYPE_SHORT2N },
  1882. { D3DDECLTYPE_SHORT2, D3DDECLTYPE_SHORT2N },
  1883. { D3DDECLTYPE_SHORT4, D3DDECLTYPE_SHORT4N },
  1884. { D3DDECLTYPE_SHORT4, D3DDECLTYPE_SHORT4N },
  1885. },
  1886. { // Half
  1887. { D3DDECLTYPE_FLOAT16_2, D3DDECLTYPE_FLOAT16_2 },
  1888. { D3DDECLTYPE_FLOAT16_2, D3DDECLTYPE_FLOAT16_2 },
  1889. { D3DDECLTYPE_FLOAT16_4, D3DDECLTYPE_FLOAT16_4 },
  1890. { D3DDECLTYPE_FLOAT16_4, D3DDECLTYPE_FLOAT16_4 },
  1891. },
  1892. { // Float
  1893. { D3DDECLTYPE_FLOAT1, D3DDECLTYPE_FLOAT1 },
  1894. { D3DDECLTYPE_FLOAT2, D3DDECLTYPE_FLOAT2 },
  1895. { D3DDECLTYPE_FLOAT3, D3DDECLTYPE_FLOAT3 },
  1896. { D3DDECLTYPE_FLOAT4, D3DDECLTYPE_FLOAT4 },
  1897. },
  1898. };
  1899. BX_STATIC_ASSERT(AttribType::Count == BX_COUNTOF(s_attribType) );
  1900. static D3DVERTEXELEMENT9* fillVertexDecl(D3DVERTEXELEMENT9* _out, const VertexDecl& _decl)
  1901. {
  1902. D3DVERTEXELEMENT9* elem = _out;
  1903. for (uint32_t attr = 0; attr < Attrib::Count; ++attr)
  1904. {
  1905. if (UINT16_MAX != _decl.m_attributes[attr])
  1906. {
  1907. uint8_t num;
  1908. AttribType::Enum type;
  1909. bool normalized;
  1910. bool asInt;
  1911. _decl.decode(Attrib::Enum(attr), num, type, normalized, asInt);
  1912. memcpy(elem, &s_attrib[attr], sizeof(D3DVERTEXELEMENT9) );
  1913. elem->Type = s_attribType[type][num-1][normalized];
  1914. elem->Offset = _decl.m_offset[attr];
  1915. ++elem;
  1916. }
  1917. }
  1918. return elem;
  1919. }
  1920. static IDirect3DVertexDeclaration9* createVertexDeclaration(const VertexDecl& _decl, uint16_t _numInstanceData)
  1921. {
  1922. D3DVERTEXELEMENT9 vertexElements[Attrib::Count+1+BGFX_CONFIG_MAX_INSTANCE_DATA_COUNT];
  1923. D3DVERTEXELEMENT9* elem = fillVertexDecl(vertexElements, _decl);
  1924. const D3DVERTEXELEMENT9 inst = { 1, 0, D3DDECLTYPE_FLOAT4, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_TEXCOORD, 0 };
  1925. for (uint8_t ii = 0; ii < _numInstanceData; ++ii)
  1926. {
  1927. memcpy(elem, &inst, sizeof(D3DVERTEXELEMENT9) );
  1928. elem->UsageIndex = uint8_t(7-ii); // TEXCOORD7 = i_data0, TEXCOORD6 = i_data1, etc.
  1929. elem->Offset = ii*16;
  1930. ++elem;
  1931. }
  1932. memcpy(elem, &s_attrib[Attrib::Count], sizeof(D3DVERTEXELEMENT9) );
  1933. IDirect3DVertexDeclaration9* ptr;
  1934. DX_CHECK(s_renderD3D9->m_device->CreateVertexDeclaration(vertexElements, &ptr) );
  1935. return ptr;
  1936. }
  1937. void VertexDeclD3D9::create(const VertexDecl& _decl)
  1938. {
  1939. memcpy(&m_decl, &_decl, sizeof(VertexDecl) );
  1940. dump(m_decl);
  1941. m_ptr = createVertexDeclaration(_decl, 0);
  1942. }
  1943. void ShaderD3D9::create(const Memory* _mem)
  1944. {
  1945. bx::MemoryReader reader(_mem->data, _mem->size);
  1946. uint32_t magic;
  1947. bx::read(&reader, magic);
  1948. switch (magic)
  1949. {
  1950. case BGFX_CHUNK_MAGIC_FSH:
  1951. case BGFX_CHUNK_MAGIC_VSH:
  1952. break;
  1953. default:
  1954. BGFX_FATAL(false, Fatal::InvalidShader, "Unknown shader format %x.", magic);
  1955. break;
  1956. }
  1957. bool fragment = BGFX_CHUNK_MAGIC_FSH == magic;
  1958. uint32_t iohash;
  1959. bx::read(&reader, iohash);
  1960. uint16_t count;
  1961. bx::read(&reader, count);
  1962. m_numPredefined = 0;
  1963. BX_TRACE("Shader consts %d", count);
  1964. uint8_t fragmentBit = fragment ? BGFX_UNIFORM_FRAGMENTBIT : 0;
  1965. if (0 < count)
  1966. {
  1967. for (uint32_t ii = 0; ii < count; ++ii)
  1968. {
  1969. uint8_t nameSize;
  1970. bx::read(&reader, nameSize);
  1971. char name[256];
  1972. bx::read(&reader, &name, nameSize);
  1973. name[nameSize] = '\0';
  1974. uint8_t type;
  1975. bx::read(&reader, type);
  1976. uint8_t num;
  1977. bx::read(&reader, num);
  1978. uint16_t regIndex;
  1979. bx::read(&reader, regIndex);
  1980. uint16_t regCount;
  1981. bx::read(&reader, regCount);
  1982. const char* kind = "invalid";
  1983. PredefinedUniform::Enum predefined = nameToPredefinedUniformEnum(name);
  1984. if (PredefinedUniform::Count != predefined)
  1985. {
  1986. kind = "predefined";
  1987. m_predefined[m_numPredefined].m_loc = regIndex;
  1988. m_predefined[m_numPredefined].m_count = regCount;
  1989. m_predefined[m_numPredefined].m_type = uint8_t(predefined|fragmentBit);
  1990. m_numPredefined++;
  1991. }
  1992. else if (0 == (BGFX_UNIFORM_SAMPLERBIT & type) )
  1993. {
  1994. const UniformInfo* info = s_renderD3D9->m_uniformReg.find(name);
  1995. BX_CHECK(NULL != info, "User defined uniform '%s' is not found, it won't be set.", name);
  1996. if (NULL != info)
  1997. {
  1998. if (NULL == m_constantBuffer)
  1999. {
  2000. m_constantBuffer = UniformBuffer::create(1024);
  2001. }
  2002. kind = "user";
  2003. m_constantBuffer->writeUniformHandle( (UniformType::Enum)(type|fragmentBit), regIndex, info->m_handle, regCount);
  2004. }
  2005. }
  2006. else
  2007. {
  2008. kind = "sampler";
  2009. }
  2010. BX_TRACE("\t%s: %s (%s), num %2d, r.index %3d, r.count %2d"
  2011. , kind
  2012. , name
  2013. , getUniformTypeName(UniformType::Enum(type&~BGFX_UNIFORM_MASK) )
  2014. , num
  2015. , regIndex
  2016. , regCount
  2017. );
  2018. BX_UNUSED(kind);
  2019. }
  2020. if (NULL != m_constantBuffer)
  2021. {
  2022. m_constantBuffer->finish();
  2023. }
  2024. }
  2025. uint16_t shaderSize;
  2026. bx::read(&reader, shaderSize);
  2027. const DWORD* code = (const DWORD*)reader.getDataPtr();
  2028. if (fragment)
  2029. {
  2030. m_type = 1;
  2031. DX_CHECK(s_renderD3D9->m_device->CreatePixelShader(code, &m_pixelShader) );
  2032. BGFX_FATAL(NULL != m_pixelShader, bgfx::Fatal::InvalidShader, "Failed to create fragment shader.");
  2033. }
  2034. else
  2035. {
  2036. m_type = 0;
  2037. DX_CHECK(s_renderD3D9->m_device->CreateVertexShader(code, &m_vertexShader) );
  2038. BGFX_FATAL(NULL != m_vertexShader, bgfx::Fatal::InvalidShader, "Failed to create vertex shader.");
  2039. }
  2040. }
  2041. void TextureD3D9::createTexture(uint32_t _width, uint32_t _height, uint8_t _numMips)
  2042. {
  2043. m_type = Texture2D;
  2044. const TextureFormat::Enum fmt = (TextureFormat::Enum)m_textureFormat;
  2045. DWORD usage = 0;
  2046. D3DPOOL pool = D3DPOOL_DEFAULT;
  2047. const bool renderTarget = 0 != (m_flags&BGFX_TEXTURE_RT_MASK);
  2048. const bool blit = 0 != (m_flags&BGFX_TEXTURE_BLIT_DST);
  2049. const bool readBack = 0 != (m_flags&BGFX_TEXTURE_READ_BACK);
  2050. if (isDepth(fmt) )
  2051. {
  2052. usage = D3DUSAGE_DEPTHSTENCIL;
  2053. }
  2054. else if (readBack)
  2055. {
  2056. usage = 0;
  2057. pool = D3DPOOL_SYSTEMMEM;
  2058. }
  2059. else if (renderTarget || blit)
  2060. {
  2061. usage = D3DUSAGE_RENDERTARGET;
  2062. }
  2063. IDirect3DDevice9* device = s_renderD3D9->m_device;
  2064. if (renderTarget)
  2065. {
  2066. uint32_t msaaQuality = ( (m_flags&BGFX_TEXTURE_RT_MSAA_MASK)>>BGFX_TEXTURE_RT_MSAA_SHIFT);
  2067. msaaQuality = bx::uint32_satsub(msaaQuality, 1);
  2068. bool bufferOnly = 0 != (m_flags&BGFX_TEXTURE_RT_BUFFER_ONLY);
  2069. if (0 != msaaQuality
  2070. || bufferOnly)
  2071. {
  2072. const Msaa& msaa = s_msaa[msaaQuality];
  2073. if (isDepth(fmt) )
  2074. {
  2075. DX_CHECK(device->CreateDepthStencilSurface(
  2076. m_width
  2077. , m_height
  2078. , s_textureFormat[m_textureFormat].m_fmt
  2079. , msaa.m_type
  2080. , msaa.m_quality
  2081. , FALSE
  2082. , &m_surface
  2083. , NULL
  2084. ) );
  2085. }
  2086. else
  2087. {
  2088. DX_CHECK(device->CreateRenderTarget(
  2089. m_width
  2090. , m_height
  2091. , s_textureFormat[m_textureFormat].m_fmt
  2092. , msaa.m_type
  2093. , msaa.m_quality
  2094. , FALSE
  2095. , &m_surface
  2096. , NULL
  2097. ) );
  2098. }
  2099. if (bufferOnly)
  2100. {
  2101. // This is render buffer, there is no sampling, no need
  2102. // to create texture.
  2103. return;
  2104. }
  2105. }
  2106. }
  2107. DX_CHECK(device->CreateTexture(_width
  2108. , _height
  2109. , _numMips
  2110. , usage
  2111. , s_textureFormat[fmt].m_fmt
  2112. , pool
  2113. , &m_texture2d
  2114. , NULL
  2115. ) );
  2116. if (!renderTarget
  2117. && !readBack)
  2118. {
  2119. if (NULL == m_staging)
  2120. {
  2121. DX_CHECK(device->CreateTexture(_width
  2122. , _height
  2123. , _numMips
  2124. , 0
  2125. , s_textureFormat[fmt].m_fmt
  2126. , D3DPOOL_SYSTEMMEM
  2127. , &m_staging2d
  2128. , NULL
  2129. ) );
  2130. }
  2131. else
  2132. {
  2133. DX_CHECK(m_staging2d->AddDirtyRect(NULL));
  2134. DX_CHECK(device->UpdateTexture(m_staging2d, m_texture2d));
  2135. }
  2136. }
  2137. BGFX_FATAL(NULL != m_texture2d, Fatal::UnableToCreateTexture, "Failed to create texture (size: %dx%d, mips: %d, fmt: %d)."
  2138. , _width
  2139. , _height
  2140. , _numMips
  2141. , getName(fmt)
  2142. );
  2143. }
  2144. void TextureD3D9::createVolumeTexture(uint32_t _width, uint32_t _height, uint32_t _depth, uint8_t _numMips)
  2145. {
  2146. m_type = Texture3D;
  2147. const TextureFormat::Enum fmt = (TextureFormat::Enum)m_textureFormat;
  2148. IDirect3DDevice9* device = s_renderD3D9->m_device;
  2149. DX_CHECK(device->CreateVolumeTexture(_width
  2150. , _height
  2151. , _depth
  2152. , _numMips
  2153. , 0
  2154. , s_textureFormat[fmt].m_fmt
  2155. , D3DPOOL_DEFAULT
  2156. , &m_texture3d
  2157. , NULL
  2158. ) );
  2159. if (NULL == m_staging)
  2160. {
  2161. DX_CHECK(device->CreateVolumeTexture(_width
  2162. , _height
  2163. , _depth
  2164. , _numMips
  2165. , 0
  2166. , s_textureFormat[fmt].m_fmt
  2167. , D3DPOOL_SYSTEMMEM
  2168. , &m_staging3d
  2169. , NULL
  2170. ) );
  2171. }
  2172. else
  2173. {
  2174. DX_CHECK(m_staging3d->AddDirtyBox(NULL) );
  2175. DX_CHECK(device->UpdateTexture(m_staging3d, m_texture3d) );
  2176. }
  2177. BGFX_FATAL(NULL != m_texture3d, Fatal::UnableToCreateTexture, "Failed to create volume texture (size: %dx%dx%d, mips: %d, fmt: %s)."
  2178. , _width
  2179. , _height
  2180. , _depth
  2181. , _numMips
  2182. , getName(fmt)
  2183. );
  2184. }
  2185. void TextureD3D9::createCubeTexture(uint32_t _width, uint8_t _numMips)
  2186. {
  2187. m_type = TextureCube;
  2188. const TextureFormat::Enum fmt = (TextureFormat::Enum)m_textureFormat;
  2189. DWORD usage = 0;
  2190. const bool renderTarget = 0 != (m_flags&BGFX_TEXTURE_RT_MASK);
  2191. const bool blit = 0 != (m_flags&BGFX_TEXTURE_BLIT_DST);
  2192. if (isDepth(fmt) )
  2193. {
  2194. usage = D3DUSAGE_DEPTHSTENCIL;
  2195. }
  2196. else if (renderTarget || blit)
  2197. {
  2198. usage = D3DUSAGE_RENDERTARGET;
  2199. }
  2200. IDirect3DDevice9* device = s_renderD3D9->m_device;
  2201. DX_CHECK(device->CreateCubeTexture(_width
  2202. , _numMips
  2203. , usage
  2204. , s_textureFormat[fmt].m_fmt
  2205. , D3DPOOL_DEFAULT
  2206. , &m_textureCube
  2207. , NULL
  2208. ) );
  2209. if (!renderTarget)
  2210. {
  2211. if (NULL == m_staging)
  2212. {
  2213. DX_CHECK(device->CreateCubeTexture(_width
  2214. , _numMips
  2215. , 0
  2216. , s_textureFormat[fmt].m_fmt
  2217. , D3DPOOL_SYSTEMMEM
  2218. , &m_stagingCube
  2219. , NULL
  2220. ) );
  2221. }
  2222. else
  2223. {
  2224. for (uint8_t ii = 0; ii < 6; ++ii)
  2225. {
  2226. DX_CHECK(m_stagingCube->AddDirtyRect(D3DCUBEMAP_FACES(ii), NULL) );
  2227. }
  2228. DX_CHECK(device->UpdateTexture(m_stagingCube, m_textureCube) );
  2229. }
  2230. }
  2231. BGFX_FATAL(NULL != m_textureCube, Fatal::UnableToCreateTexture, "Failed to create cube texture (edge: %d, mips: %d, fmt: %s)."
  2232. , _width
  2233. , _numMips
  2234. , getName(fmt)
  2235. );
  2236. }
  2237. uint8_t* TextureD3D9::lock(uint8_t _side, uint8_t _lod, uint32_t& _pitch, uint32_t& _slicePitch, const Rect* _rect)
  2238. {
  2239. switch (m_type)
  2240. {
  2241. case Texture2D:
  2242. {
  2243. D3DLOCKED_RECT lockedRect;
  2244. if (NULL != _rect)
  2245. {
  2246. RECT rect;
  2247. rect.left = _rect->m_x;
  2248. rect.top = _rect->m_y;
  2249. rect.right = rect.left + _rect->m_width;
  2250. rect.bottom = rect.top + _rect->m_height;
  2251. DX_CHECK(m_staging2d->LockRect(_lod, &lockedRect, &rect, 0) );
  2252. DX_CHECK(m_staging2d->AddDirtyRect(&rect) );
  2253. }
  2254. else
  2255. {
  2256. DX_CHECK(m_staging2d->LockRect(_lod, &lockedRect, NULL, 0) );
  2257. DX_CHECK(m_staging2d->AddDirtyRect(NULL) );
  2258. }
  2259. _pitch = lockedRect.Pitch;
  2260. _slicePitch = 0;
  2261. return (uint8_t*)lockedRect.pBits;
  2262. }
  2263. case Texture3D:
  2264. {
  2265. D3DLOCKED_BOX box;
  2266. DX_CHECK(m_staging3d->LockBox(_lod, &box, NULL, 0) );
  2267. DX_CHECK(m_staging3d->AddDirtyBox(NULL) );
  2268. _pitch = box.RowPitch;
  2269. _slicePitch = box.SlicePitch;
  2270. return (uint8_t*)box.pBits;
  2271. }
  2272. case TextureCube:
  2273. {
  2274. D3DLOCKED_RECT lockedRect;
  2275. if (NULL != _rect)
  2276. {
  2277. RECT rect;
  2278. rect.left = _rect->m_x;
  2279. rect.top = _rect->m_y;
  2280. rect.right = rect.left + _rect->m_width;
  2281. rect.bottom = rect.top + _rect->m_height;
  2282. DX_CHECK(m_stagingCube->LockRect(D3DCUBEMAP_FACES(_side), _lod, &lockedRect, &rect, 0) );
  2283. DX_CHECK(m_textureCube->AddDirtyRect(D3DCUBEMAP_FACES(_side), &rect) );
  2284. }
  2285. else
  2286. {
  2287. DX_CHECK(m_stagingCube->LockRect(D3DCUBEMAP_FACES(_side), _lod, &lockedRect, NULL, 0) );
  2288. DX_CHECK(m_textureCube->AddDirtyRect(D3DCUBEMAP_FACES(_side), NULL) );
  2289. }
  2290. _pitch = lockedRect.Pitch;
  2291. _slicePitch = 0;
  2292. return (uint8_t*)lockedRect.pBits;
  2293. }
  2294. }
  2295. BX_CHECK(false, "You should not be here.");
  2296. _pitch = 0;
  2297. _slicePitch = 0;
  2298. return NULL;
  2299. }
  2300. void TextureD3D9::unlock(uint8_t _side, uint8_t _lod)
  2301. {
  2302. IDirect3DDevice9* device = s_renderD3D9->m_device;
  2303. switch (m_type)
  2304. {
  2305. case Texture2D:
  2306. {
  2307. DX_CHECK(m_staging2d->UnlockRect(_lod) );
  2308. DX_CHECK(device->UpdateTexture(m_staging2d, m_texture2d) );
  2309. }
  2310. return;
  2311. case Texture3D:
  2312. {
  2313. DX_CHECK(m_staging3d->UnlockBox(_lod) );
  2314. DX_CHECK(device->UpdateTexture(m_staging3d, m_texture3d) );
  2315. }
  2316. return;
  2317. case TextureCube:
  2318. {
  2319. DX_CHECK(m_stagingCube->UnlockRect(D3DCUBEMAP_FACES(_side), _lod) );
  2320. DX_CHECK(device->UpdateTexture(m_stagingCube, m_textureCube) );
  2321. }
  2322. return;
  2323. }
  2324. BX_CHECK(false, "You should not be here.");
  2325. }
  2326. void TextureD3D9::dirty(uint8_t _side, const Rect& _rect, uint16_t _z, uint16_t _depth)
  2327. {
  2328. switch (m_type)
  2329. {
  2330. case Texture2D:
  2331. {
  2332. RECT rect;
  2333. rect.left = _rect.m_x;
  2334. rect.top = _rect.m_y;
  2335. rect.right = rect.left + _rect.m_width;
  2336. rect.bottom = rect.top + _rect.m_height;
  2337. DX_CHECK(m_texture2d->AddDirtyRect(&rect) );
  2338. }
  2339. return;
  2340. case Texture3D:
  2341. {
  2342. D3DBOX box;
  2343. box.Left = _rect.m_x;
  2344. box.Top = _rect.m_y;
  2345. box.Right = box.Left + _rect.m_width;
  2346. box.Bottom = box.Top + _rect.m_height;
  2347. box.Front = _z;
  2348. box.Back = box.Front + _depth;
  2349. DX_CHECK(m_texture3d->AddDirtyBox(&box) );
  2350. }
  2351. return;
  2352. case TextureCube:
  2353. {
  2354. RECT rect;
  2355. rect.left = _rect.m_x;
  2356. rect.top = _rect.m_y;
  2357. rect.right = rect.left + _rect.m_width;
  2358. rect.bottom = rect.top + _rect.m_height;
  2359. DX_CHECK(m_textureCube->AddDirtyRect(D3DCUBEMAP_FACES(_side), &rect) );
  2360. }
  2361. return;
  2362. }
  2363. BX_CHECK(false, "You should not be here.");
  2364. }
  2365. IDirect3DSurface9* TextureD3D9::getSurface(uint8_t _side, uint8_t _mip) const
  2366. {
  2367. IDirect3DSurface9* surface = NULL;
  2368. switch (m_type)
  2369. {
  2370. case Texture2D:
  2371. DX_CHECK(m_texture2d->GetSurfaceLevel(_mip, &surface) );
  2372. break;
  2373. case Texture3D:
  2374. BX_CHECK(false, "");
  2375. break;
  2376. case TextureCube:
  2377. DX_CHECK(m_textureCube->GetCubeMapSurface(D3DCUBEMAP_FACES(_side), _mip, &surface) );
  2378. break;
  2379. }
  2380. return surface;
  2381. }
  2382. void TextureD3D9::create(const Memory* _mem, uint32_t _flags, uint8_t _skip)
  2383. {
  2384. ImageContainer imageContainer;
  2385. if (imageParse(imageContainer, _mem->data, _mem->size) )
  2386. {
  2387. uint8_t numMips = imageContainer.m_numMips;
  2388. const uint8_t startLod = uint8_t(bx::uint32_min(_skip, numMips-1) );
  2389. numMips -= startLod;
  2390. const ImageBlockInfo& blockInfo = getBlockInfo(TextureFormat::Enum(imageContainer.m_format) );
  2391. const uint32_t textureWidth = bx::uint32_max(blockInfo.blockWidth, imageContainer.m_width >>startLod);
  2392. const uint32_t textureHeight = bx::uint32_max(blockInfo.blockHeight, imageContainer.m_height>>startLod);
  2393. m_flags = _flags;
  2394. m_width = textureWidth;
  2395. m_height = textureHeight;
  2396. m_depth = imageContainer.m_depth;
  2397. m_numMips = numMips;
  2398. m_requestedFormat = imageContainer.m_format;
  2399. m_textureFormat = imageContainer.m_format;
  2400. const TextureFormatInfo& tfi = s_textureFormat[m_requestedFormat];
  2401. uint8_t bpp = getBitsPerPixel(TextureFormat::Enum(m_textureFormat) );
  2402. if (D3DFMT_UNKNOWN == tfi.m_fmt)
  2403. {
  2404. m_textureFormat = (uint8_t)TextureFormat::BGRA8;
  2405. bpp = 32;
  2406. }
  2407. if (imageContainer.m_cubeMap)
  2408. {
  2409. createCubeTexture(textureWidth, numMips);
  2410. }
  2411. else if (imageContainer.m_depth > 1)
  2412. {
  2413. createVolumeTexture(textureWidth, textureHeight, imageContainer.m_depth, numMips);
  2414. }
  2415. else
  2416. {
  2417. createTexture(textureWidth, textureHeight, numMips);
  2418. }
  2419. if (imageContainer.m_srgb)
  2420. {
  2421. m_flags |= BGFX_TEXTURE_SRGB;
  2422. }
  2423. BX_TRACE("Texture %3d: %s (requested: %s), %dx%d%s%s."
  2424. , this - s_renderD3D9->m_textures
  2425. , getName( (TextureFormat::Enum)m_textureFormat)
  2426. , getName( (TextureFormat::Enum)m_requestedFormat)
  2427. , textureWidth
  2428. , textureHeight
  2429. , imageContainer.m_cubeMap ? "x6" : ""
  2430. , 0 != (m_flags&BGFX_TEXTURE_RT_MASK) ? " (render target)" : ""
  2431. );
  2432. if (0 != (_flags&BGFX_TEXTURE_RT_BUFFER_ONLY) )
  2433. {
  2434. return;
  2435. }
  2436. // For BC4 and B5 in DX9 LockRect returns wrong number of
  2437. // bytes. If actual mip size is used it causes memory corruption.
  2438. // http://www.aras-p.info/texts/D3D9GPUHacks.html#3dc
  2439. const bool useMipSize = true
  2440. && imageContainer.m_format != TextureFormat::BC4
  2441. && imageContainer.m_format != TextureFormat::BC5
  2442. ;
  2443. const bool convert = m_textureFormat != m_requestedFormat;
  2444. for (uint8_t side = 0, numSides = imageContainer.m_cubeMap ? 6 : 1; side < numSides; ++side)
  2445. {
  2446. uint32_t width = textureWidth;
  2447. uint32_t height = textureHeight;
  2448. uint32_t depth = imageContainer.m_depth;
  2449. uint32_t mipWidth = imageContainer.m_width;
  2450. uint32_t mipHeight = imageContainer.m_height;
  2451. for (uint8_t lod = 0, num = numMips; lod < num; ++lod)
  2452. {
  2453. width = bx::uint32_max(1, width);
  2454. height = bx::uint32_max(1, height);
  2455. depth = bx::uint32_max(1, depth);
  2456. mipWidth = bx::uint32_max(blockInfo.blockWidth, mipWidth);
  2457. mipHeight = bx::uint32_max(blockInfo.blockHeight, mipHeight);
  2458. uint32_t mipSize = width*height*depth*bpp/8;
  2459. ImageMip mip;
  2460. if (imageGetRawData(imageContainer, side, lod+startLod, _mem->data, _mem->size, mip) )
  2461. {
  2462. uint32_t pitch;
  2463. uint32_t slicePitch;
  2464. uint8_t* bits = lock(side, lod, pitch, slicePitch);
  2465. if (convert)
  2466. {
  2467. if (width != mipWidth
  2468. || height != mipHeight)
  2469. {
  2470. uint32_t srcpitch = mipWidth*bpp/8;
  2471. uint8_t* temp = (uint8_t*)BX_ALLOC(g_allocator, srcpitch*mipHeight);
  2472. imageDecodeToBgra8(temp
  2473. , mip.m_data
  2474. , mip.m_width
  2475. , mip.m_height
  2476. , srcpitch
  2477. , mip.m_format
  2478. );
  2479. uint32_t dstpitch = pitch;
  2480. for (uint32_t yy = 0; yy < height; ++yy)
  2481. {
  2482. uint8_t* src = &temp[yy*srcpitch];
  2483. uint8_t* dst = &bits[yy*dstpitch];
  2484. memcpy(dst, src, dstpitch);
  2485. }
  2486. BX_FREE(g_allocator, temp);
  2487. }
  2488. else
  2489. {
  2490. imageDecodeToBgra8(bits, mip.m_data, mip.m_width, mip.m_height, pitch, mip.m_format);
  2491. }
  2492. }
  2493. else
  2494. {
  2495. uint32_t size = useMipSize ? mip.m_size : mipSize;
  2496. memcpy(bits, mip.m_data, size);
  2497. }
  2498. unlock(side, lod);
  2499. }
  2500. width >>= 1;
  2501. height >>= 1;
  2502. depth >>= 1;
  2503. mipWidth >>= 1;
  2504. mipHeight >>= 1;
  2505. }
  2506. }
  2507. }
  2508. }
  2509. void TextureD3D9::updateBegin(uint8_t _side, uint8_t _mip)
  2510. {
  2511. uint32_t slicePitch;
  2512. s_renderD3D9->m_updateTextureSide = _side;
  2513. s_renderD3D9->m_updateTextureMip = _mip;
  2514. s_renderD3D9->m_updateTextureBits = lock(_side, _mip, s_renderD3D9->m_updateTexturePitch, slicePitch);
  2515. }
  2516. void TextureD3D9::update(uint8_t _side, uint8_t _mip, const Rect& _rect, uint16_t _z, uint16_t _depth, uint16_t _pitch, const Memory* _mem)
  2517. {
  2518. const uint32_t bpp = getBitsPerPixel(TextureFormat::Enum(m_textureFormat) );
  2519. const uint32_t rectpitch = _rect.m_width*bpp/8;
  2520. const uint32_t srcpitch = UINT16_MAX == _pitch ? rectpitch : _pitch;
  2521. const uint32_t dstpitch = s_renderD3D9->m_updateTexturePitch;
  2522. uint8_t* bits = s_renderD3D9->m_updateTextureBits + _rect.m_y*dstpitch + _rect.m_x*bpp/8;
  2523. const bool convert = m_textureFormat != m_requestedFormat;
  2524. uint8_t* data = _mem->data;
  2525. uint8_t* temp = NULL;
  2526. if (convert)
  2527. {
  2528. temp = (uint8_t*)BX_ALLOC(g_allocator, rectpitch*_rect.m_height);
  2529. imageDecodeToBgra8(temp, data, _rect.m_width, _rect.m_height, srcpitch, m_requestedFormat);
  2530. data = temp;
  2531. }
  2532. {
  2533. uint8_t* src = data;
  2534. uint8_t* dst = bits;
  2535. for (uint32_t yy = 0, height = _rect.m_height; yy < height; ++yy)
  2536. {
  2537. memcpy(dst, src, rectpitch);
  2538. src += srcpitch;
  2539. dst += dstpitch;
  2540. }
  2541. }
  2542. if (NULL != temp)
  2543. {
  2544. BX_FREE(g_allocator, temp);
  2545. }
  2546. if (0 == _mip)
  2547. {
  2548. dirty(_side, _rect, _z, _depth);
  2549. }
  2550. }
  2551. void TextureD3D9::updateEnd()
  2552. {
  2553. unlock(s_renderD3D9->m_updateTextureSide, s_renderD3D9->m_updateTextureMip);
  2554. }
  2555. void TextureD3D9::commit(uint8_t _stage, uint32_t _flags, const float _palette[][4])
  2556. {
  2557. uint32_t flags = 0 == (BGFX_TEXTURE_INTERNAL_DEFAULT_SAMPLER & _flags)
  2558. ? _flags
  2559. : m_flags
  2560. ;
  2561. uint32_t index = (flags & BGFX_TEXTURE_BORDER_COLOR_MASK) >> BGFX_TEXTURE_BORDER_COLOR_SHIFT;
  2562. s_renderD3D9->setSamplerState(_stage, flags, _palette[index]);
  2563. IDirect3DDevice9* device = s_renderD3D9->m_device;
  2564. DX_CHECK(device->SetTexture(_stage, m_ptr) );
  2565. if (4 > _stage)
  2566. {
  2567. DX_CHECK(device->SetTexture(D3DVERTEXTEXTURESAMPLER0 + _stage, m_ptr) );
  2568. }
  2569. }
  2570. void TextureD3D9::resolve() const
  2571. {
  2572. if (NULL != m_surface
  2573. && NULL != m_texture2d)
  2574. {
  2575. IDirect3DSurface9* surface = getSurface();
  2576. DX_CHECK(s_renderD3D9->m_device->StretchRect(m_surface
  2577. , NULL
  2578. , surface
  2579. , NULL
  2580. , D3DTEXF_LINEAR
  2581. ) );
  2582. DX_RELEASE(surface, 1);
  2583. }
  2584. }
  2585. void TextureD3D9::preReset()
  2586. {
  2587. TextureFormat::Enum fmt = (TextureFormat::Enum)m_textureFormat;
  2588. if (TextureFormat::Unknown != fmt)
  2589. {
  2590. DX_RELEASE(m_ptr, 0);
  2591. DX_RELEASE(m_surface, 0);
  2592. }
  2593. }
  2594. void TextureD3D9::postReset()
  2595. {
  2596. TextureFormat::Enum fmt = (TextureFormat::Enum)m_textureFormat;
  2597. if (TextureFormat::Unknown != fmt)
  2598. {
  2599. switch (m_type)
  2600. {
  2601. default:
  2602. case Texture2D:
  2603. createTexture(m_width, m_height, m_numMips);
  2604. break;
  2605. case Texture3D:
  2606. createVolumeTexture(m_width, m_height, m_depth, m_numMips);
  2607. break;
  2608. case TextureCube:
  2609. createCubeTexture(m_width, m_numMips);
  2610. break;
  2611. }
  2612. }
  2613. }
  2614. void FrameBufferD3D9::create(uint8_t _num, const TextureHandle* _handles)
  2615. {
  2616. for (uint32_t ii = 0; ii < BX_COUNTOF(m_color); ++ii)
  2617. {
  2618. m_color[ii] = NULL;
  2619. }
  2620. m_depthStencil = NULL;
  2621. m_num = 0;
  2622. m_needResolve = false;
  2623. for (uint32_t ii = 0; ii < _num; ++ii)
  2624. {
  2625. TextureHandle handle = _handles[ii];
  2626. if (isValid(handle) )
  2627. {
  2628. const TextureD3D9& texture = s_renderD3D9->m_textures[handle.idx];
  2629. if (isDepth( (TextureFormat::Enum)texture.m_textureFormat) )
  2630. {
  2631. m_depthHandle = handle;
  2632. if (NULL != texture.m_surface)
  2633. {
  2634. m_depthStencil = texture.m_surface;
  2635. m_depthStencil->AddRef();
  2636. }
  2637. else
  2638. {
  2639. m_depthStencil = texture.getSurface();
  2640. }
  2641. }
  2642. else
  2643. {
  2644. m_colorHandle[m_num] = handle;
  2645. if (NULL != texture.m_surface)
  2646. {
  2647. m_color[m_num] = texture.m_surface;
  2648. m_color[m_num]->AddRef();
  2649. }
  2650. else
  2651. {
  2652. m_color[m_num] = texture.getSurface();
  2653. }
  2654. m_num++;
  2655. }
  2656. m_needResolve |= (NULL != texture.m_surface) && (NULL != texture.m_texture2d);
  2657. }
  2658. }
  2659. if (0 == m_num)
  2660. {
  2661. createNullColorRT();
  2662. }
  2663. }
  2664. void FrameBufferD3D9::create(uint16_t _denseIdx, void* _nwh, uint32_t _width, uint32_t _height, TextureFormat::Enum _depthFormat)
  2665. {
  2666. BX_UNUSED(_depthFormat);
  2667. m_hwnd = (HWND)_nwh;
  2668. m_width = bx::uint32_max(_width, 16);
  2669. m_height = bx::uint32_max(_height, 16);
  2670. D3DPRESENT_PARAMETERS params;
  2671. memcpy(&params, &s_renderD3D9->m_params, sizeof(D3DPRESENT_PARAMETERS) );
  2672. params.BackBufferWidth = m_width;
  2673. params.BackBufferHeight = m_height;
  2674. DX_CHECK(s_renderD3D9->m_device->CreateAdditionalSwapChain(&params, &m_swapChain) );
  2675. DX_CHECK(m_swapChain->GetBackBuffer(0, D3DBACKBUFFER_TYPE_MONO, &m_color[0]) );
  2676. DX_CHECK(s_renderD3D9->m_device->CreateDepthStencilSurface(
  2677. params.BackBufferWidth
  2678. , params.BackBufferHeight
  2679. , params.AutoDepthStencilFormat
  2680. , params.MultiSampleType
  2681. , params.MultiSampleQuality
  2682. , FALSE
  2683. , &m_depthStencil
  2684. , NULL
  2685. ) );
  2686. m_colorHandle[0].idx = invalidHandle;
  2687. m_denseIdx = _denseIdx;
  2688. m_num = 1;
  2689. m_needResolve = false;
  2690. }
  2691. uint16_t FrameBufferD3D9::destroy()
  2692. {
  2693. if (NULL != m_hwnd)
  2694. {
  2695. DX_RELEASE(m_depthStencil, 0);
  2696. DX_RELEASE(m_color[0], 0);
  2697. DX_RELEASE(m_swapChain, 0);
  2698. }
  2699. else
  2700. {
  2701. for (uint32_t ii = 0, num = m_num; ii < num; ++ii)
  2702. {
  2703. m_colorHandle[ii].idx = invalidHandle;
  2704. IDirect3DSurface9* ptr = m_color[ii];
  2705. if (NULL != ptr)
  2706. {
  2707. ptr->Release();
  2708. m_color[ii] = NULL;
  2709. }
  2710. }
  2711. if (NULL != m_depthStencil)
  2712. {
  2713. if (0 == m_num)
  2714. {
  2715. IDirect3DSurface9* ptr = m_color[0];
  2716. if (NULL != ptr)
  2717. {
  2718. ptr->Release();
  2719. m_color[0] = NULL;
  2720. }
  2721. }
  2722. m_depthStencil->Release();
  2723. m_depthStencil = NULL;
  2724. }
  2725. }
  2726. m_hwnd = NULL;
  2727. m_num = 0;
  2728. m_depthHandle.idx = invalidHandle;
  2729. uint16_t denseIdx = m_denseIdx;
  2730. m_denseIdx = UINT16_MAX;
  2731. return denseIdx;
  2732. }
  2733. HRESULT FrameBufferD3D9::present()
  2734. {
  2735. return m_swapChain->Present(NULL, NULL, m_hwnd, NULL, 0);
  2736. }
  2737. void FrameBufferD3D9::resolve() const
  2738. {
  2739. if (m_needResolve)
  2740. {
  2741. if (isValid(m_depthHandle) )
  2742. {
  2743. const TextureD3D9& texture = s_renderD3D9->m_textures[m_depthHandle.idx];
  2744. texture.resolve();
  2745. }
  2746. for (uint32_t ii = 0, num = m_num; ii < num; ++ii)
  2747. {
  2748. const TextureD3D9& texture = s_renderD3D9->m_textures[m_colorHandle[ii].idx];
  2749. texture.resolve();
  2750. }
  2751. }
  2752. }
  2753. void FrameBufferD3D9::preReset()
  2754. {
  2755. if (NULL != m_hwnd)
  2756. {
  2757. DX_RELEASE(m_color[0], 0);
  2758. DX_RELEASE(m_depthStencil, 0);
  2759. DX_RELEASE(m_swapChain, 0);
  2760. }
  2761. else
  2762. {
  2763. for (uint32_t ii = 0, num = m_num; ii < num; ++ii)
  2764. {
  2765. m_color[ii]->Release();
  2766. m_color[ii] = NULL;
  2767. }
  2768. if (isValid(m_depthHandle) )
  2769. {
  2770. if (0 == m_num)
  2771. {
  2772. m_color[0]->Release();
  2773. m_color[0] = NULL;
  2774. }
  2775. m_depthStencil->Release();
  2776. m_depthStencil = NULL;
  2777. }
  2778. }
  2779. }
  2780. void FrameBufferD3D9::postReset()
  2781. {
  2782. if (NULL != m_hwnd)
  2783. {
  2784. D3DPRESENT_PARAMETERS params;
  2785. memcpy(&params, &s_renderD3D9->m_params, sizeof(D3DPRESENT_PARAMETERS) );
  2786. params.BackBufferWidth = m_width;
  2787. params.BackBufferHeight = m_height;
  2788. DX_CHECK(s_renderD3D9->m_device->CreateAdditionalSwapChain(&params, &m_swapChain) );
  2789. DX_CHECK(m_swapChain->GetBackBuffer(0, D3DBACKBUFFER_TYPE_MONO, &m_color[0]) );
  2790. DX_CHECK(s_renderD3D9->m_device->CreateDepthStencilSurface(params.BackBufferWidth
  2791. , params.BackBufferHeight
  2792. , params.AutoDepthStencilFormat
  2793. , params.MultiSampleType
  2794. , params.MultiSampleQuality
  2795. , FALSE
  2796. , &m_depthStencil
  2797. , NULL
  2798. ) );
  2799. }
  2800. else
  2801. {
  2802. for (uint32_t ii = 0, num = m_num; ii < num; ++ii)
  2803. {
  2804. TextureHandle th = m_colorHandle[ii];
  2805. if (isValid(th) )
  2806. {
  2807. TextureD3D9& texture = s_renderD3D9->m_textures[th.idx];
  2808. if (NULL != texture.m_surface)
  2809. {
  2810. m_color[ii] = texture.m_surface;
  2811. m_color[ii]->AddRef();
  2812. }
  2813. else
  2814. {
  2815. m_color[ii] = texture.getSurface();
  2816. }
  2817. }
  2818. }
  2819. if (isValid(m_depthHandle) )
  2820. {
  2821. TextureD3D9& texture = s_renderD3D9->m_textures[m_depthHandle.idx];
  2822. if (NULL != texture.m_surface)
  2823. {
  2824. m_depthStencil = texture.m_surface;
  2825. m_depthStencil->AddRef();
  2826. }
  2827. else
  2828. {
  2829. m_depthStencil = texture.getSurface();
  2830. }
  2831. if (0 == m_num)
  2832. {
  2833. createNullColorRT();
  2834. }
  2835. }
  2836. }
  2837. }
  2838. void FrameBufferD3D9::createNullColorRT()
  2839. {
  2840. const TextureD3D9& texture = s_renderD3D9->m_textures[m_depthHandle.idx];
  2841. DX_CHECK(s_renderD3D9->m_device->CreateRenderTarget(texture.m_width
  2842. , texture.m_height
  2843. , D3DFMT_NULL
  2844. , D3DMULTISAMPLE_NONE
  2845. , 0
  2846. , false
  2847. , &m_color[0]
  2848. , NULL
  2849. ) );
  2850. }
  2851. void TimerQueryD3D9::postReset()
  2852. {
  2853. IDirect3DDevice9* device = s_renderD3D9->m_device;
  2854. for (uint32_t ii = 0; ii < BX_COUNTOF(m_frame); ++ii)
  2855. {
  2856. Frame& frame = m_frame[ii];
  2857. DX_CHECK(device->CreateQuery(D3DQUERYTYPE_TIMESTAMPDISJOINT, &frame.m_disjoint) );
  2858. DX_CHECK(device->CreateQuery(D3DQUERYTYPE_TIMESTAMP, &frame.m_begin) );
  2859. DX_CHECK(device->CreateQuery(D3DQUERYTYPE_TIMESTAMP, &frame.m_end) );
  2860. DX_CHECK(device->CreateQuery(D3DQUERYTYPE_TIMESTAMPFREQ, &frame.m_freq) );
  2861. }
  2862. m_elapsed = 0;
  2863. m_frequency = 1;
  2864. m_control.reset();
  2865. }
  2866. void TimerQueryD3D9::preReset()
  2867. {
  2868. for (uint32_t ii = 0; ii < BX_COUNTOF(m_frame); ++ii)
  2869. {
  2870. Frame& frame = m_frame[ii];
  2871. DX_RELEASE(frame.m_disjoint, 0);
  2872. DX_RELEASE(frame.m_begin, 0);
  2873. DX_RELEASE(frame.m_end, 0);
  2874. DX_RELEASE(frame.m_freq, 0);
  2875. }
  2876. }
  2877. void TimerQueryD3D9::begin()
  2878. {
  2879. while (0 == m_control.reserve(1) )
  2880. {
  2881. get();
  2882. }
  2883. Frame& frame = m_frame[m_control.m_current];
  2884. frame.m_disjoint->Issue(D3DISSUE_BEGIN);
  2885. frame.m_begin->Issue(D3DISSUE_END);
  2886. }
  2887. void TimerQueryD3D9::end()
  2888. {
  2889. Frame& frame = m_frame[m_control.m_current];
  2890. frame.m_disjoint->Issue(D3DISSUE_END);
  2891. frame.m_freq->Issue(D3DISSUE_END);
  2892. frame.m_end->Issue(D3DISSUE_END);
  2893. m_control.commit(1);
  2894. }
  2895. bool TimerQueryD3D9::get()
  2896. {
  2897. if (0 != m_control.available() )
  2898. {
  2899. Frame& frame = m_frame[m_control.m_read];
  2900. uint64_t timeEnd;
  2901. HRESULT hr = frame.m_end->GetData(&timeEnd, sizeof(timeEnd), 0);
  2902. if (S_OK == hr)
  2903. {
  2904. m_control.consume(1);
  2905. uint64_t timeBegin;
  2906. DX_CHECK(frame.m_begin->GetData(&timeBegin, sizeof(timeBegin), 0) );
  2907. uint64_t freq;
  2908. DX_CHECK(frame.m_freq->GetData(&freq, sizeof(freq), 0) );
  2909. m_frequency = freq;
  2910. m_begin = timeBegin;
  2911. m_end = timeEnd;
  2912. m_elapsed = timeEnd - timeBegin;
  2913. return true;
  2914. }
  2915. }
  2916. return false;
  2917. }
  2918. void OcclusionQueryD3D9::postReset()
  2919. {
  2920. IDirect3DDevice9* device = s_renderD3D9->m_device;
  2921. for (uint32_t ii = 0; ii < BX_COUNTOF(m_query); ++ii)
  2922. {
  2923. Query& query = m_query[ii];
  2924. DX_CHECK(device->CreateQuery(D3DQUERYTYPE_OCCLUSION, &query.m_ptr) );
  2925. }
  2926. }
  2927. void OcclusionQueryD3D9::preReset()
  2928. {
  2929. for (uint32_t ii = 0; ii < BX_COUNTOF(m_query); ++ii)
  2930. {
  2931. Query& query = m_query[ii];
  2932. DX_RELEASE(query.m_ptr, 0);
  2933. }
  2934. }
  2935. void OcclusionQueryD3D9::begin(Frame* _render, OcclusionQueryHandle _handle)
  2936. {
  2937. while (0 == m_control.reserve(1) )
  2938. {
  2939. resolve(_render, true);
  2940. }
  2941. Query& query = m_query[m_control.m_current];
  2942. query.m_ptr->Issue(D3DISSUE_BEGIN);
  2943. query.m_handle = _handle;
  2944. }
  2945. void OcclusionQueryD3D9::end()
  2946. {
  2947. Query& query = m_query[m_control.m_current];
  2948. query.m_ptr->Issue(D3DISSUE_END);
  2949. m_control.commit(1);
  2950. }
  2951. void OcclusionQueryD3D9::resolve(Frame* _render, bool)
  2952. {
  2953. while (0 != m_control.available() )
  2954. {
  2955. Query& query = m_query[m_control.m_read];
  2956. uint32_t result;
  2957. HRESULT hr = query.m_ptr->GetData(&result, sizeof(result), 0);
  2958. if (S_FALSE == hr)
  2959. {
  2960. break;
  2961. }
  2962. _render->m_occlusion[query.m_handle.idx] = 0 < result;
  2963. m_control.consume(1);
  2964. }
  2965. }
  2966. void RendererContextD3D9::submit(Frame* _render, ClearQuad& _clearQuad, TextVideoMemBlitter& _textVideoMemBlitter)
  2967. {
  2968. IDirect3DDevice9* device = m_device;
  2969. PIX_BEGINEVENT(D3DCOLOR_RGBA(0xff, 0x00, 0x00, 0xff), L"rendererSubmit");
  2970. updateResolution(_render->m_resolution);
  2971. int64_t elapsed = -bx::getHPCounter();
  2972. int64_t captureElapsed = 0;
  2973. device->BeginScene();
  2974. if (m_timerQuerySupport)
  2975. {
  2976. m_gpuTimer.begin();
  2977. }
  2978. if (0 < _render->m_iboffset)
  2979. {
  2980. TransientIndexBuffer* ib = _render->m_transientIb;
  2981. m_indexBuffers[ib->handle.idx].update(0, _render->m_iboffset, ib->data, true);
  2982. }
  2983. if (0 < _render->m_vboffset)
  2984. {
  2985. TransientVertexBuffer* vb = _render->m_transientVb;
  2986. m_vertexBuffers[vb->handle.idx].update(0, _render->m_vboffset, vb->data, true);
  2987. }
  2988. _render->sort();
  2989. RenderDraw currentState;
  2990. currentState.clear();
  2991. currentState.m_stateFlags = BGFX_STATE_NONE;
  2992. currentState.m_stencil = packStencil(BGFX_STENCIL_NONE, BGFX_STENCIL_NONE);
  2993. ViewState viewState(_render, false);
  2994. DX_CHECK(device->SetRenderState(D3DRS_FILLMODE, _render->m_debug&BGFX_DEBUG_WIREFRAME ? D3DFILL_WIREFRAME : D3DFILL_SOLID) );
  2995. uint16_t programIdx = invalidHandle;
  2996. SortKey key;
  2997. uint16_t view = UINT16_MAX;
  2998. FrameBufferHandle fbh = BGFX_INVALID_HANDLE;
  2999. uint32_t blendFactor = 0;
  3000. BlitKey blitKey;
  3001. blitKey.decode(_render->m_blitKeys[0]);
  3002. uint16_t numBlitItems = _render->m_numBlitItems;
  3003. uint16_t blitItem = 0;
  3004. uint8_t primIndex;
  3005. {
  3006. const uint64_t pt = _render->m_debug&BGFX_DEBUG_WIREFRAME ? BGFX_STATE_PT_LINES : 0;
  3007. primIndex = uint8_t(pt>>BGFX_STATE_PT_SHIFT);
  3008. }
  3009. PrimInfo prim = s_primInfo[primIndex];
  3010. bool viewHasScissor = false;
  3011. Rect viewScissorRect;
  3012. viewScissorRect.clear();
  3013. uint32_t statsNumPrimsSubmitted[BX_COUNTOF(s_primInfo)] = {};
  3014. uint32_t statsNumPrimsRendered[BX_COUNTOF(s_primInfo)] = {};
  3015. uint32_t statsNumInstances[BX_COUNTOF(s_primInfo)] = {};
  3016. uint32_t statsNumIndices = 0;
  3017. uint32_t statsKeyType[2] = {};
  3018. invalidateSamplerState();
  3019. if (m_occlusionQuerySupport)
  3020. {
  3021. m_occlusionQuery.resolve(_render);
  3022. }
  3023. if (0 == (_render->m_debug&BGFX_DEBUG_IFH) )
  3024. {
  3025. for (uint32_t item = 0, numItems = _render->m_num; item < numItems; ++item)
  3026. {
  3027. const bool isCompute = key.decode(_render->m_sortKeys[item], _render->m_viewRemap);
  3028. statsKeyType[isCompute]++;
  3029. if (isCompute)
  3030. {
  3031. BX_CHECK(false, "Compute is not supported on DirectX 9.");
  3032. continue;
  3033. }
  3034. const RenderDraw& draw = _render->m_renderItem[_render->m_sortValues[item] ].draw;
  3035. const bool hasOcclusionQuery = 0 != (draw.m_stateFlags & BGFX_STATE_INTERNAL_OCCLUSION_QUERY);
  3036. if (isValid(draw.m_occlusionQuery)
  3037. && !hasOcclusionQuery
  3038. && !isVisible(_render, draw.m_occlusionQuery, 0 != (draw.m_submitFlags&BGFX_SUBMIT_INTERNAL_OCCLUSION_VISIBLE) ) )
  3039. {
  3040. continue;
  3041. }
  3042. const uint64_t newFlags = draw.m_stateFlags;
  3043. uint64_t changedFlags = currentState.m_stateFlags ^ draw.m_stateFlags;
  3044. currentState.m_stateFlags = newFlags;
  3045. const uint64_t newStencil = draw.m_stencil;
  3046. uint64_t changedStencil = currentState.m_stencil ^ draw.m_stencil;
  3047. currentState.m_stencil = newStencil;
  3048. if (key.m_view != view)
  3049. {
  3050. currentState.clear();
  3051. currentState.m_scissor = !draw.m_scissor;
  3052. changedFlags = BGFX_STATE_MASK;
  3053. changedStencil = packStencil(BGFX_STENCIL_MASK, BGFX_STENCIL_MASK);
  3054. currentState.m_stateFlags = newFlags;
  3055. currentState.m_stencil = newStencil;
  3056. PIX_ENDEVENT();
  3057. PIX_BEGINEVENT(D3DCOLOR_RGBA(0xff, 0x00, 0x00, 0xff), s_viewNameW[key.m_view]);
  3058. if (item > 0)
  3059. {
  3060. BGFX_PROFILER_END();
  3061. }
  3062. BGFX_PROFILER_BEGIN_DYNAMIC(s_viewName[key.m_view]);
  3063. view = key.m_view;
  3064. programIdx = invalidHandle;
  3065. if (_render->m_fb[view].idx != fbh.idx)
  3066. {
  3067. fbh = _render->m_fb[view];
  3068. setFrameBuffer(fbh);
  3069. }
  3070. viewState.m_rect = _render->m_rect[view];
  3071. const Rect& scissorRect = _render->m_scissor[view];
  3072. viewHasScissor = !scissorRect.isZero();
  3073. viewScissorRect = viewHasScissor ? scissorRect : viewState.m_rect;
  3074. D3DVIEWPORT9 vp;
  3075. vp.X = viewState.m_rect.m_x;
  3076. vp.Y = viewState.m_rect.m_y;
  3077. vp.Width = viewState.m_rect.m_width;
  3078. vp.Height = viewState.m_rect.m_height;
  3079. vp.MinZ = 0.0f;
  3080. vp.MaxZ = 1.0f;
  3081. DX_CHECK(device->SetViewport(&vp) );
  3082. Clear& clear = _render->m_clear[view];
  3083. if (BGFX_CLEAR_NONE != (clear.m_flags & BGFX_CLEAR_MASK) )
  3084. {
  3085. clearQuad(_clearQuad, viewState.m_rect, clear, _render->m_colorPalette);
  3086. prim = s_primInfo[BX_COUNTOF(s_primName)]; // Force primitive type update after clear quad.
  3087. }
  3088. DX_CHECK(device->SetRenderState(D3DRS_STENCILENABLE, FALSE) );
  3089. DX_CHECK(device->SetRenderState(D3DRS_ZENABLE, TRUE) );
  3090. DX_CHECK(device->SetRenderState(D3DRS_ZFUNC, D3DCMP_LESS) );
  3091. DX_CHECK(device->SetRenderState(D3DRS_CULLMODE, D3DCULL_NONE) );
  3092. DX_CHECK(device->SetRenderState(D3DRS_ALPHABLENDENABLE, FALSE) );
  3093. DX_CHECK(device->SetRenderState(D3DRS_ALPHAFUNC, D3DCMP_GREATER) );
  3094. for (; blitItem < numBlitItems && blitKey.m_view <= view; blitItem++)
  3095. {
  3096. const BlitItem& blit = _render->m_blitItem[blitItem];
  3097. blitKey.decode(_render->m_blitKeys[blitItem+1]);
  3098. const TextureD3D9& src = m_textures[blit.m_src.idx];
  3099. const TextureD3D9& dst = m_textures[blit.m_dst.idx];
  3100. uint32_t srcWidth = bx::uint32_min(src.m_width, blit.m_srcX + blit.m_width) - blit.m_srcX;
  3101. uint32_t srcHeight = bx::uint32_min(src.m_height, blit.m_srcY + blit.m_height) - blit.m_srcY;
  3102. uint32_t dstWidth = bx::uint32_min(dst.m_width, blit.m_dstX + blit.m_width) - blit.m_dstX;
  3103. uint32_t dstHeight = bx::uint32_min(dst.m_height, blit.m_dstY + blit.m_height) - blit.m_dstY;
  3104. uint32_t width = bx::uint32_min(srcWidth, dstWidth);
  3105. uint32_t height = bx::uint32_min(srcHeight, dstHeight);
  3106. RECT srcRect = { LONG(blit.m_srcX), LONG(blit.m_srcY), LONG(blit.m_srcX + width), LONG(blit.m_srcY + height) };
  3107. RECT dstRect = { LONG(blit.m_dstX), LONG(blit.m_dstY), LONG(blit.m_dstX + width), LONG(blit.m_dstY + height) };
  3108. IDirect3DSurface9* srcSurface = src.getSurface(uint8_t(blit.m_srcZ), blit.m_srcMip);
  3109. IDirect3DSurface9* dstSurface = dst.getSurface(uint8_t(blit.m_dstZ), blit.m_dstMip);
  3110. // UpdateSurface (pool src: SYSTEMMEM, dst: DEFAULT)
  3111. // s/d T RTT RT
  3112. // T y y y
  3113. // RTT - - -
  3114. // RT - - -
  3115. //
  3116. // StretchRect (pool src and dst must be DEFAULT)
  3117. // s/d T RTT RT
  3118. // T - y y
  3119. // RTT - y y
  3120. // RT - y y
  3121. //
  3122. // GetRenderTargetData (dst must be SYSTEMMEM)
  3123. HRESULT hr = m_device->StretchRect(srcSurface
  3124. , isDepth((TextureFormat::Enum)src.m_textureFormat) ? NULL : &srcRect
  3125. , dstSurface
  3126. , isDepth((TextureFormat::Enum)src.m_textureFormat) ? NULL : &dstRect
  3127. , D3DTEXF_NONE
  3128. );
  3129. if (FAILED(hr) )
  3130. {
  3131. hr = m_device->GetRenderTargetData(srcSurface, dstSurface);
  3132. BX_WARN(SUCCEEDED(hr), "StretchRect and GetRenderTargetData failed %x.", hr);
  3133. }
  3134. srcSurface->Release();
  3135. dstSurface->Release();
  3136. }
  3137. }
  3138. uint16_t scissor = draw.m_scissor;
  3139. if (currentState.m_scissor != scissor)
  3140. {
  3141. currentState.m_scissor = scissor;
  3142. if (UINT16_MAX == scissor)
  3143. {
  3144. DX_CHECK(device->SetRenderState(D3DRS_SCISSORTESTENABLE, viewHasScissor) );
  3145. if (viewHasScissor)
  3146. {
  3147. RECT rc;
  3148. rc.left = viewScissorRect.m_x;
  3149. rc.top = viewScissorRect.m_y;
  3150. rc.right = viewScissorRect.m_x + viewScissorRect.m_width;
  3151. rc.bottom = viewScissorRect.m_y + viewScissorRect.m_height;
  3152. DX_CHECK(device->SetScissorRect(&rc) );
  3153. }
  3154. }
  3155. else
  3156. {
  3157. Rect scissorRect;
  3158. scissorRect.intersect(viewScissorRect, _render->m_rectCache.m_cache[scissor]);
  3159. DX_CHECK(device->SetRenderState(D3DRS_SCISSORTESTENABLE, true) );
  3160. RECT rc;
  3161. rc.left = scissorRect.m_x;
  3162. rc.top = scissorRect.m_y;
  3163. rc.right = scissorRect.m_x + scissorRect.m_width;
  3164. rc.bottom = scissorRect.m_y + scissorRect.m_height;
  3165. DX_CHECK(device->SetScissorRect(&rc) );
  3166. }
  3167. }
  3168. if (0 != changedStencil)
  3169. {
  3170. bool enable = 0 != newStencil;
  3171. DX_CHECK(device->SetRenderState(D3DRS_STENCILENABLE, enable) );
  3172. if (0 != newStencil)
  3173. {
  3174. uint32_t fstencil = unpackStencil(0, newStencil);
  3175. uint32_t bstencil = unpackStencil(1, newStencil);
  3176. uint8_t frontAndBack = bstencil != BGFX_STENCIL_NONE && bstencil != fstencil;
  3177. DX_CHECK(device->SetRenderState(D3DRS_TWOSIDEDSTENCILMODE, 0 != frontAndBack) );
  3178. uint32_t fchanged = unpackStencil(0, changedStencil);
  3179. if ( (BGFX_STENCIL_FUNC_REF_MASK|BGFX_STENCIL_FUNC_RMASK_MASK) & fchanged)
  3180. {
  3181. uint32_t ref = (fstencil&BGFX_STENCIL_FUNC_REF_MASK)>>BGFX_STENCIL_FUNC_REF_SHIFT;
  3182. DX_CHECK(device->SetRenderState(D3DRS_STENCILREF, ref) );
  3183. uint32_t rmask = (fstencil&BGFX_STENCIL_FUNC_RMASK_MASK)>>BGFX_STENCIL_FUNC_RMASK_SHIFT;
  3184. DX_CHECK(device->SetRenderState(D3DRS_STENCILMASK, rmask) );
  3185. }
  3186. // uint32_t bchanged = unpackStencil(1, changedStencil);
  3187. // if (BGFX_STENCIL_FUNC_RMASK_MASK & bchanged)
  3188. // {
  3189. // uint32_t wmask = (bstencil&BGFX_STENCIL_FUNC_RMASK_MASK)>>BGFX_STENCIL_FUNC_RMASK_SHIFT;
  3190. // DX_CHECK(device->SetRenderState(D3DRS_STENCILWRITEMASK, wmask) );
  3191. // }
  3192. for (uint8_t ii = 0, num = frontAndBack+1; ii < num; ++ii)
  3193. {
  3194. uint32_t stencil = unpackStencil(ii, newStencil);
  3195. uint32_t changed = unpackStencil(ii, changedStencil);
  3196. if ( (BGFX_STENCIL_TEST_MASK|BGFX_STENCIL_FUNC_REF_MASK|BGFX_STENCIL_FUNC_RMASK_MASK) & changed)
  3197. {
  3198. uint32_t func = (stencil&BGFX_STENCIL_TEST_MASK)>>BGFX_STENCIL_TEST_SHIFT;
  3199. DX_CHECK(device->SetRenderState(s_stencilFuncRs[ii], s_cmpFunc[func]) );
  3200. }
  3201. if ( (BGFX_STENCIL_OP_FAIL_S_MASK|BGFX_STENCIL_OP_FAIL_Z_MASK|BGFX_STENCIL_OP_PASS_Z_MASK) & changed)
  3202. {
  3203. uint32_t sfail = (stencil&BGFX_STENCIL_OP_FAIL_S_MASK)>>BGFX_STENCIL_OP_FAIL_S_SHIFT;
  3204. DX_CHECK(device->SetRenderState(s_stencilFailRs[ii], s_stencilOp[sfail]) );
  3205. uint32_t zfail = (stencil&BGFX_STENCIL_OP_FAIL_Z_MASK)>>BGFX_STENCIL_OP_FAIL_Z_SHIFT;
  3206. DX_CHECK(device->SetRenderState(s_stencilZFailRs[ii], s_stencilOp[zfail]) );
  3207. uint32_t zpass = (stencil&BGFX_STENCIL_OP_PASS_Z_MASK)>>BGFX_STENCIL_OP_PASS_Z_SHIFT;
  3208. DX_CHECK(device->SetRenderState(s_stencilZPassRs[ii], s_stencilOp[zpass]) );
  3209. }
  3210. }
  3211. }
  3212. }
  3213. if ( (0
  3214. | BGFX_STATE_CULL_MASK
  3215. | BGFX_STATE_DEPTH_WRITE
  3216. | BGFX_STATE_DEPTH_TEST_MASK
  3217. | BGFX_STATE_RGB_WRITE
  3218. | BGFX_STATE_ALPHA_WRITE
  3219. | BGFX_STATE_BLEND_MASK
  3220. | BGFX_STATE_BLEND_EQUATION_MASK
  3221. | BGFX_STATE_ALPHA_REF_MASK
  3222. | BGFX_STATE_PT_MASK
  3223. | BGFX_STATE_POINT_SIZE_MASK
  3224. | BGFX_STATE_MSAA
  3225. ) & changedFlags)
  3226. {
  3227. if (BGFX_STATE_CULL_MASK & changedFlags)
  3228. {
  3229. uint32_t cull = (newFlags&BGFX_STATE_CULL_MASK)>>BGFX_STATE_CULL_SHIFT;
  3230. DX_CHECK(device->SetRenderState(D3DRS_CULLMODE, s_cullMode[cull]) );
  3231. }
  3232. if (BGFX_STATE_DEPTH_WRITE & changedFlags)
  3233. {
  3234. DX_CHECK(device->SetRenderState(D3DRS_ZWRITEENABLE, !!(BGFX_STATE_DEPTH_WRITE & newFlags) ) );
  3235. }
  3236. if (BGFX_STATE_DEPTH_TEST_MASK & changedFlags)
  3237. {
  3238. uint32_t func = (newFlags&BGFX_STATE_DEPTH_TEST_MASK)>>BGFX_STATE_DEPTH_TEST_SHIFT;
  3239. DX_CHECK(device->SetRenderState(D3DRS_ZENABLE, 0 != func) );
  3240. if (0 != func)
  3241. {
  3242. DX_CHECK(device->SetRenderState(D3DRS_ZFUNC, s_cmpFunc[func]) );
  3243. }
  3244. }
  3245. if (BGFX_STATE_ALPHA_REF_MASK & changedFlags)
  3246. {
  3247. uint32_t ref = (newFlags&BGFX_STATE_ALPHA_REF_MASK)>>BGFX_STATE_ALPHA_REF_SHIFT;
  3248. viewState.m_alphaRef = ref/255.0f;
  3249. }
  3250. if ( (BGFX_STATE_PT_POINTS|BGFX_STATE_POINT_SIZE_MASK) & changedFlags)
  3251. {
  3252. DX_CHECK(device->SetRenderState(D3DRS_POINTSIZE, castfu( (float)( (newFlags&BGFX_STATE_POINT_SIZE_MASK)>>BGFX_STATE_POINT_SIZE_SHIFT) ) ) );
  3253. }
  3254. if (BGFX_STATE_MSAA & changedFlags)
  3255. {
  3256. DX_CHECK(device->SetRenderState(D3DRS_MULTISAMPLEANTIALIAS, (newFlags&BGFX_STATE_MSAA) == BGFX_STATE_MSAA) );
  3257. }
  3258. if ( (BGFX_STATE_ALPHA_WRITE|BGFX_STATE_RGB_WRITE) & changedFlags)
  3259. {
  3260. uint32_t writeEnable = (newFlags&BGFX_STATE_ALPHA_WRITE) ? D3DCOLORWRITEENABLE_ALPHA : 0;
  3261. writeEnable |= (newFlags&BGFX_STATE_RGB_WRITE) ? D3DCOLORWRITEENABLE_RED|D3DCOLORWRITEENABLE_GREEN|D3DCOLORWRITEENABLE_BLUE : 0;
  3262. DX_CHECK(device->SetRenderState(D3DRS_COLORWRITEENABLE, writeEnable) );
  3263. }
  3264. if ( (BGFX_STATE_BLEND_MASK|BGFX_STATE_BLEND_EQUATION_MASK) & changedFlags
  3265. || blendFactor != draw.m_rgba)
  3266. {
  3267. bool enabled = !!(BGFX_STATE_BLEND_MASK & newFlags);
  3268. DX_CHECK(device->SetRenderState(D3DRS_ALPHABLENDENABLE, enabled) );
  3269. if (enabled)
  3270. {
  3271. const uint32_t blend = uint32_t( (newFlags&BGFX_STATE_BLEND_MASK)>>BGFX_STATE_BLEND_SHIFT);
  3272. const uint32_t equation = uint32_t( (newFlags&BGFX_STATE_BLEND_EQUATION_MASK)>>BGFX_STATE_BLEND_EQUATION_SHIFT);
  3273. const uint32_t srcRGB = (blend )&0xf;
  3274. const uint32_t dstRGB = (blend>> 4)&0xf;
  3275. const uint32_t srcA = (blend>> 8)&0xf;
  3276. const uint32_t dstA = (blend>>12)&0xf;
  3277. const uint32_t equRGB = (equation )&0x7;
  3278. const uint32_t equA = (equation>>3)&0x7;
  3279. DX_CHECK(device->SetRenderState(D3DRS_SRCBLEND, s_blendFactor[srcRGB].m_src) );
  3280. DX_CHECK(device->SetRenderState(D3DRS_DESTBLEND, s_blendFactor[dstRGB].m_dst) );
  3281. DX_CHECK(device->SetRenderState(D3DRS_BLENDOP, s_blendEquation[equRGB]) );
  3282. const bool separate = srcRGB != srcA || dstRGB != dstA || equRGB != equA;
  3283. DX_CHECK(device->SetRenderState(D3DRS_SEPARATEALPHABLENDENABLE, separate) );
  3284. if (separate)
  3285. {
  3286. DX_CHECK(device->SetRenderState(D3DRS_SRCBLENDALPHA, s_blendFactor[srcA].m_src) );
  3287. DX_CHECK(device->SetRenderState(D3DRS_DESTBLENDALPHA, s_blendFactor[dstA].m_dst) );
  3288. DX_CHECK(device->SetRenderState(D3DRS_BLENDOPALPHA, s_blendEquation[equA]) );
  3289. }
  3290. if ( (s_blendFactor[srcRGB].m_factor || s_blendFactor[dstRGB].m_factor)
  3291. && blendFactor != draw.m_rgba)
  3292. {
  3293. const uint32_t rgba = draw.m_rgba;
  3294. D3DCOLOR color = D3DCOLOR_RGBA(rgba>>24
  3295. , (rgba>>16)&0xff
  3296. , (rgba>> 8)&0xff
  3297. , (rgba )&0xff
  3298. );
  3299. DX_CHECK(device->SetRenderState(D3DRS_BLENDFACTOR, color) );
  3300. }
  3301. }
  3302. blendFactor = draw.m_rgba;
  3303. }
  3304. const uint64_t pt = _render->m_debug&BGFX_DEBUG_WIREFRAME ? BGFX_STATE_PT_LINES : newFlags&BGFX_STATE_PT_MASK;
  3305. primIndex = uint8_t(pt>>BGFX_STATE_PT_SHIFT);
  3306. prim = s_primInfo[primIndex];
  3307. }
  3308. bool programChanged = false;
  3309. bool constantsChanged = draw.m_constBegin < draw.m_constEnd;
  3310. rendererUpdateUniforms(this, _render->m_uniformBuffer, draw.m_constBegin, draw.m_constEnd);
  3311. if (key.m_program != programIdx)
  3312. {
  3313. programIdx = key.m_program;
  3314. if (invalidHandle == programIdx)
  3315. {
  3316. device->SetVertexShader(NULL);
  3317. device->SetPixelShader(NULL);
  3318. }
  3319. else
  3320. {
  3321. ProgramD3D9& program = m_program[programIdx];
  3322. device->SetVertexShader(program.m_vsh->m_vertexShader);
  3323. device->SetPixelShader(program.m_fsh->m_pixelShader);
  3324. }
  3325. programChanged =
  3326. constantsChanged = true;
  3327. }
  3328. if (invalidHandle != programIdx)
  3329. {
  3330. ProgramD3D9& program = m_program[programIdx];
  3331. if (constantsChanged)
  3332. {
  3333. UniformBuffer* vcb = program.m_vsh->m_constantBuffer;
  3334. if (NULL != vcb)
  3335. {
  3336. commit(*vcb);
  3337. }
  3338. UniformBuffer* fcb = program.m_fsh->m_constantBuffer;
  3339. if (NULL != fcb)
  3340. {
  3341. commit(*fcb);
  3342. }
  3343. }
  3344. viewState.setPredefined<4>(this, view, 0, program, _render, draw);
  3345. }
  3346. {
  3347. for (uint8_t stage = 0; stage < BGFX_CONFIG_MAX_TEXTURE_SAMPLERS; ++stage)
  3348. {
  3349. const Binding& bind = draw.m_bind[stage];
  3350. Binding& current = currentState.m_bind[stage];
  3351. if (current.m_idx != bind.m_idx
  3352. || current.m_un.m_draw.m_textureFlags != bind.m_un.m_draw.m_textureFlags
  3353. || programChanged)
  3354. {
  3355. if (invalidHandle != bind.m_idx)
  3356. {
  3357. m_textures[bind.m_idx].commit(stage, bind.m_un.m_draw.m_textureFlags, _render->m_colorPalette);
  3358. }
  3359. else
  3360. {
  3361. DX_CHECK(device->SetTexture(stage, NULL) );
  3362. }
  3363. }
  3364. current = bind;
  3365. }
  3366. }
  3367. if (programChanged
  3368. || currentState.m_vertexBuffer.idx != draw.m_vertexBuffer.idx
  3369. || currentState.m_instanceDataBuffer.idx != draw.m_instanceDataBuffer.idx
  3370. || currentState.m_instanceDataOffset != draw.m_instanceDataOffset
  3371. || currentState.m_instanceDataStride != draw.m_instanceDataStride)
  3372. {
  3373. currentState.m_vertexBuffer = draw.m_vertexBuffer;
  3374. currentState.m_instanceDataBuffer.idx = draw.m_instanceDataBuffer.idx;
  3375. currentState.m_instanceDataOffset = draw.m_instanceDataOffset;
  3376. currentState.m_instanceDataStride = draw.m_instanceDataStride;
  3377. uint16_t handle = draw.m_vertexBuffer.idx;
  3378. if (invalidHandle != handle)
  3379. {
  3380. const VertexBufferD3D9& vb = m_vertexBuffers[handle];
  3381. uint16_t decl = !isValid(vb.m_decl) ? draw.m_vertexDecl.idx : vb.m_decl.idx;
  3382. const VertexDeclD3D9& vertexDecl = m_vertexDecls[decl];
  3383. DX_CHECK(device->SetStreamSource(0, vb.m_ptr, 0, vertexDecl.m_decl.m_stride) );
  3384. if (isValid(draw.m_instanceDataBuffer)
  3385. && m_instancingSupport)
  3386. {
  3387. const VertexBufferD3D9& inst = m_vertexBuffers[draw.m_instanceDataBuffer.idx];
  3388. DX_CHECK(device->SetStreamSourceFreq(0, D3DSTREAMSOURCE_INDEXEDDATA|draw.m_numInstances) );
  3389. DX_CHECK(device->SetStreamSourceFreq(1, UINT(D3DSTREAMSOURCE_INSTANCEDATA|1) ) );
  3390. DX_CHECK(device->SetStreamSource(1, inst.m_ptr, draw.m_instanceDataOffset, draw.m_instanceDataStride) );
  3391. IDirect3DVertexDeclaration9* ptr = createVertexDeclaration(vertexDecl.m_decl, draw.m_instanceDataStride/16);
  3392. DX_CHECK(device->SetVertexDeclaration(ptr) );
  3393. DX_RELEASE(ptr, 0);
  3394. }
  3395. else
  3396. {
  3397. DX_CHECK(device->SetStreamSourceFreq(0, 1) );
  3398. DX_CHECK(device->SetStreamSource(1, NULL, 0, 0) );
  3399. DX_CHECK(device->SetVertexDeclaration(vertexDecl.m_ptr) );
  3400. }
  3401. }
  3402. else
  3403. {
  3404. DX_CHECK(device->SetStreamSource(0, NULL, 0, 0) );
  3405. DX_CHECK(device->SetStreamSource(1, NULL, 0, 0) );
  3406. }
  3407. }
  3408. if (currentState.m_indexBuffer.idx != draw.m_indexBuffer.idx)
  3409. {
  3410. currentState.m_indexBuffer = draw.m_indexBuffer;
  3411. uint16_t handle = draw.m_indexBuffer.idx;
  3412. if (invalidHandle != handle)
  3413. {
  3414. const IndexBufferD3D9& ib = m_indexBuffers[handle];
  3415. DX_CHECK(device->SetIndices(ib.m_ptr) );
  3416. }
  3417. else
  3418. {
  3419. DX_CHECK(device->SetIndices(NULL) );
  3420. }
  3421. }
  3422. if (isValid(currentState.m_vertexBuffer) )
  3423. {
  3424. uint32_t numVertices = draw.m_numVertices;
  3425. if (UINT32_MAX == numVertices)
  3426. {
  3427. const VertexBufferD3D9& vb = m_vertexBuffers[currentState.m_vertexBuffer.idx];
  3428. uint16_t decl = !isValid(vb.m_decl) ? draw.m_vertexDecl.idx : vb.m_decl.idx;
  3429. const VertexDeclD3D9& vertexDecl = m_vertexDecls[decl];
  3430. numVertices = vb.m_size/vertexDecl.m_decl.m_stride;
  3431. }
  3432. uint32_t numIndices = 0;
  3433. uint32_t numPrimsSubmitted = 0;
  3434. uint32_t numInstances = 0;
  3435. uint32_t numPrimsRendered = 0;
  3436. if (hasOcclusionQuery)
  3437. {
  3438. m_occlusionQuery.begin(_render, draw.m_occlusionQuery);
  3439. }
  3440. if (isValid(draw.m_indexBuffer) )
  3441. {
  3442. if (UINT32_MAX == draw.m_numIndices)
  3443. {
  3444. const IndexBufferD3D9& ib = m_indexBuffers[draw.m_indexBuffer.idx];
  3445. const uint32_t indexSize = 0 == (ib.m_flags & BGFX_BUFFER_INDEX32) ? 2 : 4;
  3446. numIndices = ib.m_size/indexSize;
  3447. numPrimsSubmitted = numIndices/prim.m_div - prim.m_sub;
  3448. numInstances = draw.m_numInstances;
  3449. numPrimsRendered = numPrimsSubmitted*draw.m_numInstances;
  3450. DX_CHECK(device->DrawIndexedPrimitive(prim.m_type
  3451. , draw.m_startVertex
  3452. , 0
  3453. , numVertices
  3454. , 0
  3455. , numPrimsSubmitted
  3456. ) );
  3457. }
  3458. else if (prim.m_min <= draw.m_numIndices)
  3459. {
  3460. numIndices = draw.m_numIndices;
  3461. numPrimsSubmitted = numIndices/prim.m_div - prim.m_sub;
  3462. numInstances = draw.m_numInstances;
  3463. numPrimsRendered = numPrimsSubmitted*draw.m_numInstances;
  3464. DX_CHECK(device->DrawIndexedPrimitive(prim.m_type
  3465. , draw.m_startVertex
  3466. , 0
  3467. , numVertices
  3468. , draw.m_startIndex
  3469. , numPrimsSubmitted
  3470. ) );
  3471. }
  3472. }
  3473. else
  3474. {
  3475. numPrimsSubmitted = numVertices/prim.m_div - prim.m_sub;
  3476. numInstances = draw.m_numInstances;
  3477. numPrimsRendered = numPrimsSubmitted*draw.m_numInstances;
  3478. DX_CHECK(device->DrawPrimitive(prim.m_type
  3479. , draw.m_startVertex
  3480. , numPrimsSubmitted
  3481. ) );
  3482. }
  3483. if (hasOcclusionQuery)
  3484. {
  3485. m_occlusionQuery.end();
  3486. }
  3487. statsNumPrimsSubmitted[primIndex] += numPrimsSubmitted;
  3488. statsNumPrimsRendered[primIndex] += numPrimsRendered;
  3489. statsNumInstances[primIndex] += numInstances;
  3490. statsNumIndices += numIndices;
  3491. }
  3492. }
  3493. if (0 < _render->m_num)
  3494. {
  3495. if (0 != (m_resolution.m_flags & BGFX_RESET_FLUSH_AFTER_RENDER) )
  3496. {
  3497. m_flushQuery->Issue(D3DISSUE_END);
  3498. m_flushQuery->GetData(NULL, 0, D3DGETDATA_FLUSH);
  3499. }
  3500. captureElapsed = -bx::getHPCounter();
  3501. capture();
  3502. captureElapsed += bx::getHPCounter();
  3503. BGFX_PROFILER_END();
  3504. }
  3505. }
  3506. PIX_ENDEVENT();
  3507. int64_t now = bx::getHPCounter();
  3508. elapsed += now;
  3509. static int64_t last = now;
  3510. Stats& perfStats = _render->m_perfStats;
  3511. perfStats.cpuTimeBegin = last;
  3512. int64_t frameTime = now - last;
  3513. last = now;
  3514. static int64_t min = frameTime;
  3515. static int64_t max = frameTime;
  3516. min = min > frameTime ? frameTime : min;
  3517. max = max < frameTime ? frameTime : max;
  3518. static uint32_t maxGpuLatency = 0;
  3519. static double maxGpuElapsed = 0.0f;
  3520. double elapsedGpuMs = 0.0;
  3521. if (m_timerQuerySupport)
  3522. {
  3523. m_gpuTimer.end();
  3524. while (m_gpuTimer.get() )
  3525. {
  3526. double toGpuMs = 1000.0 / double(m_gpuTimer.m_frequency);
  3527. elapsedGpuMs = m_gpuTimer.m_elapsed * toGpuMs;
  3528. maxGpuElapsed = elapsedGpuMs > maxGpuElapsed ? elapsedGpuMs : maxGpuElapsed;
  3529. }
  3530. maxGpuLatency = bx::uint32_imax(maxGpuLatency, m_gpuTimer.m_control.available()-1);
  3531. }
  3532. const int64_t timerFreq = bx::getHPFrequency();
  3533. perfStats.cpuTimeEnd = now;
  3534. perfStats.cpuTimerFreq = timerFreq;
  3535. perfStats.gpuTimeBegin = m_gpuTimer.m_begin;
  3536. perfStats.gpuTimeEnd = m_gpuTimer.m_end;
  3537. perfStats.gpuTimerFreq = m_gpuTimer.m_frequency;
  3538. if (_render->m_debug & (BGFX_DEBUG_IFH|BGFX_DEBUG_STATS) )
  3539. {
  3540. PIX_BEGINEVENT(D3DCOLOR_RGBA(0x40, 0x40, 0x40, 0xff), L"debugstats");
  3541. TextVideoMem& tvm = m_textVideoMem;
  3542. static int64_t next = now;
  3543. if (now >= next)
  3544. {
  3545. next = now + timerFreq;
  3546. double freq = double(timerFreq);
  3547. double toMs = 1000.0/freq;
  3548. tvm.clear();
  3549. uint16_t pos = 0;
  3550. tvm.printf(0, pos++, BGFX_CONFIG_DEBUG ? 0x89 : 0x8f, " %s / " BX_COMPILER_NAME " / " BX_CPU_NAME " / " BX_ARCH_NAME " / " BX_PLATFORM_NAME " "
  3551. , getRendererName()
  3552. );
  3553. const D3DADAPTER_IDENTIFIER9& identifier = m_identifier;
  3554. tvm.printf(0, pos++, 0x8f, " Device: %s (%s)", identifier.Description, identifier.Driver);
  3555. char processMemoryUsed[16];
  3556. bx::prettify(processMemoryUsed, BX_COUNTOF(processMemoryUsed), bx::getProcessMemoryUsed() );
  3557. tvm.printf(0, pos++, 0x8f, " Memory: %s (process) ", processMemoryUsed);
  3558. pos = 10;
  3559. tvm.printf(10, pos++, 0x8e, " Frame: %7.3f, % 7.3f \x1f, % 7.3f \x1e [ms] / % 6.2f FPS "
  3560. , double(frameTime)*toMs
  3561. , double(min)*toMs
  3562. , double(max)*toMs
  3563. , freq/frameTime
  3564. );
  3565. const uint32_t msaa = (m_resolution.m_flags&BGFX_RESET_MSAA_MASK)>>BGFX_RESET_MSAA_SHIFT;
  3566. tvm.printf(10, pos++, 0x8e, " Reset flags: [%c] vsync, [%c] MSAAx%d, [%c] MaxAnisotropy "
  3567. , !!(m_resolution.m_flags&BGFX_RESET_VSYNC) ? '\xfe' : ' '
  3568. , 0 != msaa ? '\xfe' : ' '
  3569. , 1<<msaa
  3570. , !!(m_resolution.m_flags&BGFX_RESET_MAXANISOTROPY) ? '\xfe' : ' '
  3571. );
  3572. double elapsedCpuMs = double(elapsed)*toMs;
  3573. tvm.printf(10, pos++, 0x8e, " Submitted: %5d (draw %5d, compute %4d) / CPU %7.4f [ms] %c GPU %7.4f [ms] (latency %d)"
  3574. , _render->m_num
  3575. , statsKeyType[0]
  3576. , statsKeyType[1]
  3577. , elapsedCpuMs
  3578. , elapsedCpuMs > maxGpuElapsed ? '>' : '<'
  3579. , maxGpuElapsed
  3580. , maxGpuLatency
  3581. );
  3582. maxGpuLatency = 0;
  3583. maxGpuElapsed = 0.0;
  3584. for (uint32_t ii = 0; ii < BX_COUNTOF(s_primName); ++ii)
  3585. {
  3586. tvm.printf(10, pos++, 0x8e, " %9s: %7d (#inst: %5d), submitted: %7d"
  3587. , s_primName[ii]
  3588. , statsNumPrimsRendered[ii]
  3589. , statsNumInstances[ii]
  3590. , statsNumPrimsSubmitted[ii]
  3591. );
  3592. }
  3593. tvm.printf(10, pos++, 0x8e, " Indices: %7d ", statsNumIndices);
  3594. tvm.printf(10, pos++, 0x8e, " Uniform size: %7d, Max: %7d ", _render->m_uniformEnd, _render->m_uniformMax);
  3595. tvm.printf(10, pos++, 0x8e, " DVB size: %7d ", _render->m_vboffset);
  3596. tvm.printf(10, pos++, 0x8e, " DIB size: %7d ", _render->m_iboffset);
  3597. double captureMs = double(captureElapsed)*toMs;
  3598. tvm.printf(10, pos++, 0x8e, " Capture: %7.4f [ms]", captureMs);
  3599. uint8_t attr[2] = { 0x89, 0x8a };
  3600. uint8_t attrIndex = _render->m_waitSubmit < _render->m_waitRender;
  3601. tvm.printf(10, pos++, attr[attrIndex&1], " Submit wait: %7.4f [ms]", _render->m_waitSubmit*toMs);
  3602. tvm.printf(10, pos++, attr[(attrIndex+1)&1], " Render wait: %7.4f [ms]", _render->m_waitRender*toMs);
  3603. min = frameTime;
  3604. max = frameTime;
  3605. }
  3606. blit(this, _textVideoMemBlitter, tvm);
  3607. PIX_ENDEVENT();
  3608. }
  3609. else if (_render->m_debug & BGFX_DEBUG_TEXT)
  3610. {
  3611. PIX_BEGINEVENT(D3DCOLOR_RGBA(0x40, 0x40, 0x40, 0xff), L"debugtext");
  3612. blit(this, _textVideoMemBlitter, _render->m_textVideoMem);
  3613. PIX_ENDEVENT();
  3614. }
  3615. device->EndScene();
  3616. }
  3617. } /* namespace d3d9 */ } // namespace bgfx
  3618. #else
  3619. namespace bgfx { namespace d3d9
  3620. {
  3621. RendererContextI* rendererCreate()
  3622. {
  3623. return NULL;
  3624. }
  3625. void rendererDestroy()
  3626. {
  3627. }
  3628. } /* namespace d3d9 */ } // namespace bgfx
  3629. #endif // BGFX_CONFIG_RENDERER_DIRECT3D9