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|
- /*
- * Copyright 2011-2015 Branimir Karadzic. All rights reserved.
- * License: http://www.opensource.org/licenses/BSD-2-Clause
- */
- #include "bgfx_p.h"
- #if BGFX_CONFIG_RENDERER_DIRECT3D11
- # include "renderer_d3d11.h"
- namespace bgfx { namespace d3d11
- {
- static wchar_t s_viewNameW[BGFX_CONFIG_MAX_VIEWS][BGFX_CONFIG_MAX_VIEW_NAME];
- struct PrimInfo
- {
- D3D11_PRIMITIVE_TOPOLOGY m_type;
- uint32_t m_min;
- uint32_t m_div;
- uint32_t m_sub;
- };
- static const PrimInfo s_primInfo[] =
- {
- { D3D11_PRIMITIVE_TOPOLOGY_TRIANGLELIST, 3, 3, 0 },
- { D3D11_PRIMITIVE_TOPOLOGY_TRIANGLESTRIP, 3, 1, 2 },
- { D3D11_PRIMITIVE_TOPOLOGY_LINELIST, 2, 2, 0 },
- { D3D11_PRIMITIVE_TOPOLOGY_LINESTRIP, 2, 1, 1 },
- { D3D11_PRIMITIVE_TOPOLOGY_POINTLIST, 1, 1, 0 },
- { D3D11_PRIMITIVE_TOPOLOGY_UNDEFINED, 0, 0, 0 },
- };
- static const char* s_primName[] =
- {
- "TriList",
- "TriStrip",
- "Line",
- "LineStrip",
- "Point",
- };
- BX_STATIC_ASSERT(BX_COUNTOF(s_primInfo) == BX_COUNTOF(s_primName)+1);
- union Zero
- {
- Zero()
- {
- memset(this, 0, sizeof(Zero) );
- }
- ID3D11Buffer* m_buffer[D3D11_IA_VERTEX_INPUT_RESOURCE_SLOT_COUNT];
- ID3D11UnorderedAccessView* m_uav[D3D11_PS_CS_UAV_REGISTER_COUNT];
- ID3D11ShaderResourceView* m_srv[D3D11_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT];
- ID3D11SamplerState* m_sampler[D3D11_COMMONSHADER_SAMPLER_SLOT_COUNT];
- uint32_t m_zero[D3D11_IA_VERTEX_INPUT_RESOURCE_SLOT_COUNT];
- };
- BX_PRAGMA_DIAGNOSTIC_PUSH();
- BX_PRAGMA_DIAGNOSTIC_IGNORED_MSVC(4268) // warning C4268: '' : 'const' static/global data initialized with compiler generated default constructor fills the object with zeros
- static const Zero s_zero;
- BX_PRAGMA_DIAGNOSTIC_POP();
- static const uint32_t s_checkMsaa[] =
- {
- 0,
- 2,
- 4,
- 8,
- 16,
- };
- static DXGI_SAMPLE_DESC s_msaa[] =
- {
- { 1, 0 },
- { 2, 0 },
- { 4, 0 },
- { 8, 0 },
- { 16, 0 },
- };
- static const D3D11_BLEND s_blendFactor[][2] =
- {
- { (D3D11_BLEND)0, (D3D11_BLEND)0 }, // ignored
- { D3D11_BLEND_ZERO, D3D11_BLEND_ZERO }, // ZERO
- { D3D11_BLEND_ONE, D3D11_BLEND_ONE }, // ONE
- { D3D11_BLEND_SRC_COLOR, D3D11_BLEND_SRC_ALPHA }, // SRC_COLOR
- { D3D11_BLEND_INV_SRC_COLOR, D3D11_BLEND_INV_SRC_ALPHA }, // INV_SRC_COLOR
- { D3D11_BLEND_SRC_ALPHA, D3D11_BLEND_SRC_ALPHA }, // SRC_ALPHA
- { D3D11_BLEND_INV_SRC_ALPHA, D3D11_BLEND_INV_SRC_ALPHA }, // INV_SRC_ALPHA
- { D3D11_BLEND_DEST_ALPHA, D3D11_BLEND_DEST_ALPHA }, // DST_ALPHA
- { D3D11_BLEND_INV_DEST_ALPHA, D3D11_BLEND_INV_DEST_ALPHA }, // INV_DST_ALPHA
- { D3D11_BLEND_DEST_COLOR, D3D11_BLEND_DEST_ALPHA }, // DST_COLOR
- { D3D11_BLEND_INV_DEST_COLOR, D3D11_BLEND_INV_DEST_ALPHA }, // INV_DST_COLOR
- { D3D11_BLEND_SRC_ALPHA_SAT, D3D11_BLEND_ONE }, // SRC_ALPHA_SAT
- { D3D11_BLEND_BLEND_FACTOR, D3D11_BLEND_BLEND_FACTOR }, // FACTOR
- { D3D11_BLEND_INV_BLEND_FACTOR, D3D11_BLEND_INV_BLEND_FACTOR }, // INV_FACTOR
- };
- static const D3D11_BLEND_OP s_blendEquation[] =
- {
- D3D11_BLEND_OP_ADD,
- D3D11_BLEND_OP_SUBTRACT,
- D3D11_BLEND_OP_REV_SUBTRACT,
- D3D11_BLEND_OP_MIN,
- D3D11_BLEND_OP_MAX,
- };
- static const D3D11_COMPARISON_FUNC s_cmpFunc[] =
- {
- D3D11_COMPARISON_FUNC(0), // ignored
- D3D11_COMPARISON_LESS,
- D3D11_COMPARISON_LESS_EQUAL,
- D3D11_COMPARISON_EQUAL,
- D3D11_COMPARISON_GREATER_EQUAL,
- D3D11_COMPARISON_GREATER,
- D3D11_COMPARISON_NOT_EQUAL,
- D3D11_COMPARISON_NEVER,
- D3D11_COMPARISON_ALWAYS,
- };
- static const D3D11_STENCIL_OP s_stencilOp[] =
- {
- D3D11_STENCIL_OP_ZERO,
- D3D11_STENCIL_OP_KEEP,
- D3D11_STENCIL_OP_REPLACE,
- D3D11_STENCIL_OP_INCR,
- D3D11_STENCIL_OP_INCR_SAT,
- D3D11_STENCIL_OP_DECR,
- D3D11_STENCIL_OP_DECR_SAT,
- D3D11_STENCIL_OP_INVERT,
- };
- static const D3D11_CULL_MODE s_cullMode[] =
- {
- D3D11_CULL_NONE,
- D3D11_CULL_FRONT,
- D3D11_CULL_BACK,
- };
- static const D3D11_TEXTURE_ADDRESS_MODE s_textureAddress[] =
- {
- D3D11_TEXTURE_ADDRESS_WRAP,
- D3D11_TEXTURE_ADDRESS_MIRROR,
- D3D11_TEXTURE_ADDRESS_CLAMP,
- };
- /*
- * D3D11_FILTER_MIN_MAG_MIP_POINT = 0x00,
- * D3D11_FILTER_MIN_MAG_POINT_MIP_LINEAR = 0x01,
- * D3D11_FILTER_MIN_POINT_MAG_LINEAR_MIP_POINT = 0x04,
- * D3D11_FILTER_MIN_POINT_MAG_MIP_LINEAR = 0x05,
- * D3D11_FILTER_MIN_LINEAR_MAG_MIP_POINT = 0x10,
- * D3D11_FILTER_MIN_LINEAR_MAG_POINT_MIP_LINEAR = 0x11,
- * D3D11_FILTER_MIN_MAG_LINEAR_MIP_POINT = 0x14,
- * D3D11_FILTER_MIN_MAG_MIP_LINEAR = 0x15,
- * D3D11_FILTER_ANISOTROPIC = 0x55,
- *
- * D3D11_COMPARISON_FILTERING_BIT = 0x80,
- * D3D11_ANISOTROPIC_FILTERING_BIT = 0x40,
- *
- * According to D3D11_FILTER enum bits for mip, mag and mip are:
- * 0x10 // MIN_LINEAR
- * 0x04 // MAG_LINEAR
- * 0x01 // MIP_LINEAR
- */
- static const uint8_t s_textureFilter[3][3] =
- {
- {
- 0x10, // min linear
- 0x00, // min point
- 0x55, // anisotropic
- },
- {
- 0x04, // mag linear
- 0x00, // mag point
- 0x55, // anisotropic
- },
- {
- 0x01, // mip linear
- 0x00, // mip point
- 0x55, // anisotropic
- },
- };
- struct TextureFormatInfo
- {
- DXGI_FORMAT m_fmt;
- DXGI_FORMAT m_fmtSrv;
- DXGI_FORMAT m_fmtDsv;
- DXGI_FORMAT m_fmtSrgb;
- };
- static const TextureFormatInfo s_textureFormat[] =
- {
- { DXGI_FORMAT_BC1_UNORM, DXGI_FORMAT_BC1_UNORM, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_BC1_UNORM_SRGB }, // BC1
- { DXGI_FORMAT_BC2_UNORM, DXGI_FORMAT_BC2_UNORM, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_BC2_UNORM_SRGB }, // BC2
- { DXGI_FORMAT_BC3_UNORM, DXGI_FORMAT_BC3_UNORM, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_BC3_UNORM_SRGB }, // BC3
- { DXGI_FORMAT_BC4_UNORM, DXGI_FORMAT_BC4_UNORM, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN }, // BC4
- { DXGI_FORMAT_BC5_UNORM, DXGI_FORMAT_BC5_UNORM, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN }, // BC5
- { DXGI_FORMAT_BC6H_SF16, DXGI_FORMAT_BC6H_SF16, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN }, // BC6H
- { DXGI_FORMAT_BC7_UNORM, DXGI_FORMAT_BC7_UNORM, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_BC7_UNORM_SRGB }, // BC7
- { DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN }, // ETC1
- { DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN }, // ETC2
- { DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN }, // ETC2A
- { DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN }, // ETC2A1
- { DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN }, // PTC12
- { DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN }, // PTC14
- { DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN }, // PTC12A
- { DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN }, // PTC14A
- { DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN }, // PTC22
- { DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN }, // PTC24
- { DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN }, // Unknown
- { DXGI_FORMAT_R1_UNORM, DXGI_FORMAT_R1_UNORM, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN }, // R1
- { DXGI_FORMAT_R8_UNORM, DXGI_FORMAT_R8_UNORM, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN }, // R8
- { DXGI_FORMAT_R16_UINT, DXGI_FORMAT_R16_UINT, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN }, // R16
- { DXGI_FORMAT_R16_FLOAT, DXGI_FORMAT_R16_FLOAT, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN }, // R16F
- { DXGI_FORMAT_R32_UINT, DXGI_FORMAT_R32_UINT, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN }, // R32
- { DXGI_FORMAT_R32_FLOAT, DXGI_FORMAT_R32_FLOAT, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN }, // R32F
- { DXGI_FORMAT_R8G8_UNORM, DXGI_FORMAT_R8G8_UNORM, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN }, // RG8
- { DXGI_FORMAT_R16G16_UNORM, DXGI_FORMAT_R16G16_UNORM, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN }, // RG16
- { DXGI_FORMAT_R16G16_FLOAT, DXGI_FORMAT_R16G16_FLOAT, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN }, // RG16F
- { DXGI_FORMAT_R32G32_UINT, DXGI_FORMAT_R32G32_UINT, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN }, // RG32
- { DXGI_FORMAT_R32G32_FLOAT, DXGI_FORMAT_R32G32_FLOAT, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN }, // RG32F
- { DXGI_FORMAT_B8G8R8A8_UNORM, DXGI_FORMAT_B8G8R8A8_UNORM, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_B8G8R8A8_UNORM_SRGB }, // BGRA8
- { DXGI_FORMAT_R8G8B8A8_UNORM, DXGI_FORMAT_R8G8B8A8_UNORM, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_R8G8B8A8_UNORM_SRGB }, // RGBA8
- { DXGI_FORMAT_R16G16B16A16_UNORM, DXGI_FORMAT_R16G16B16A16_UNORM, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN }, // RGBA16
- { DXGI_FORMAT_R16G16B16A16_FLOAT, DXGI_FORMAT_R16G16B16A16_FLOAT, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN }, // RGBA16F
- { DXGI_FORMAT_R32G32B32A32_UINT, DXGI_FORMAT_R32G32B32A32_UINT, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN }, // RGBA32
- { DXGI_FORMAT_R32G32B32A32_FLOAT, DXGI_FORMAT_R32G32B32A32_FLOAT, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN }, // RGBA32F
- { DXGI_FORMAT_B5G6R5_UNORM, DXGI_FORMAT_B5G6R5_UNORM, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN }, // R5G6B5
- { DXGI_FORMAT_B4G4R4A4_UNORM, DXGI_FORMAT_B4G4R4A4_UNORM, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN }, // RGBA4
- { DXGI_FORMAT_B5G5R5A1_UNORM, DXGI_FORMAT_B5G5R5A1_UNORM, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN }, // RGB5A1
- { DXGI_FORMAT_R10G10B10A2_UNORM, DXGI_FORMAT_R10G10B10A2_UNORM, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN }, // RGB10A2
- { DXGI_FORMAT_R11G11B10_FLOAT, DXGI_FORMAT_R11G11B10_FLOAT, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN }, // R11G11B10F
- { DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN }, // UnknownDepth
- { DXGI_FORMAT_R16_TYPELESS, DXGI_FORMAT_R16_UNORM, DXGI_FORMAT_D16_UNORM, DXGI_FORMAT_UNKNOWN }, // D16
- { DXGI_FORMAT_R24G8_TYPELESS, DXGI_FORMAT_R24_UNORM_X8_TYPELESS, DXGI_FORMAT_D24_UNORM_S8_UINT, DXGI_FORMAT_UNKNOWN }, // D24
- { DXGI_FORMAT_R24G8_TYPELESS, DXGI_FORMAT_R24_UNORM_X8_TYPELESS, DXGI_FORMAT_D24_UNORM_S8_UINT, DXGI_FORMAT_UNKNOWN }, // D24S8
- { DXGI_FORMAT_R24G8_TYPELESS, DXGI_FORMAT_R24_UNORM_X8_TYPELESS, DXGI_FORMAT_D24_UNORM_S8_UINT, DXGI_FORMAT_UNKNOWN }, // D32
- { DXGI_FORMAT_R32_TYPELESS, DXGI_FORMAT_R32_FLOAT, DXGI_FORMAT_D32_FLOAT, DXGI_FORMAT_UNKNOWN }, // D16F
- { DXGI_FORMAT_R32_TYPELESS, DXGI_FORMAT_R32_FLOAT, DXGI_FORMAT_D32_FLOAT, DXGI_FORMAT_UNKNOWN }, // D24F
- { DXGI_FORMAT_R32_TYPELESS, DXGI_FORMAT_R32_FLOAT, DXGI_FORMAT_D32_FLOAT, DXGI_FORMAT_UNKNOWN }, // D32F
- { DXGI_FORMAT_R24G8_TYPELESS, DXGI_FORMAT_R24_UNORM_X8_TYPELESS, DXGI_FORMAT_D24_UNORM_S8_UINT, DXGI_FORMAT_UNKNOWN }, // D0S8
- };
- BX_STATIC_ASSERT(TextureFormat::Count == BX_COUNTOF(s_textureFormat) );
- static const D3D11_INPUT_ELEMENT_DESC s_attrib[] =
- {
- { "POSITION", 0, DXGI_FORMAT_R32G32B32_FLOAT, 0, D3D11_APPEND_ALIGNED_ELEMENT, D3D11_INPUT_PER_VERTEX_DATA, 0 },
- { "NORMAL", 0, DXGI_FORMAT_R32G32B32_FLOAT, 0, D3D11_APPEND_ALIGNED_ELEMENT, D3D11_INPUT_PER_VERTEX_DATA, 0 },
- { "TANGENT", 0, DXGI_FORMAT_R32G32B32_FLOAT, 0, D3D11_APPEND_ALIGNED_ELEMENT, D3D11_INPUT_PER_VERTEX_DATA, 0 },
- { "BITANGENT", 0, DXGI_FORMAT_R32G32B32_FLOAT, 0, D3D11_APPEND_ALIGNED_ELEMENT, D3D11_INPUT_PER_VERTEX_DATA, 0 },
- { "COLOR", 0, DXGI_FORMAT_R8G8B8A8_UINT, 0, D3D11_APPEND_ALIGNED_ELEMENT, D3D11_INPUT_PER_VERTEX_DATA, 0 },
- { "COLOR", 1, DXGI_FORMAT_R8G8B8A8_UINT, 0, D3D11_APPEND_ALIGNED_ELEMENT, D3D11_INPUT_PER_VERTEX_DATA, 0 },
- { "BLENDINDICES", 0, DXGI_FORMAT_R8G8B8A8_UINT, 0, D3D11_APPEND_ALIGNED_ELEMENT, D3D11_INPUT_PER_VERTEX_DATA, 0 },
- { "BLENDWEIGHT", 0, DXGI_FORMAT_R32G32B32_FLOAT, 0, D3D11_APPEND_ALIGNED_ELEMENT, D3D11_INPUT_PER_VERTEX_DATA, 0 },
- { "TEXCOORD", 0, DXGI_FORMAT_R32G32_FLOAT, 0, D3D11_APPEND_ALIGNED_ELEMENT, D3D11_INPUT_PER_VERTEX_DATA, 0 },
- { "TEXCOORD", 1, DXGI_FORMAT_R32G32_FLOAT, 0, D3D11_APPEND_ALIGNED_ELEMENT, D3D11_INPUT_PER_VERTEX_DATA, 0 },
- { "TEXCOORD", 2, DXGI_FORMAT_R32G32_FLOAT, 0, D3D11_APPEND_ALIGNED_ELEMENT, D3D11_INPUT_PER_VERTEX_DATA, 0 },
- { "TEXCOORD", 3, DXGI_FORMAT_R32G32_FLOAT, 0, D3D11_APPEND_ALIGNED_ELEMENT, D3D11_INPUT_PER_VERTEX_DATA, 0 },
- { "TEXCOORD", 4, DXGI_FORMAT_R32G32_FLOAT, 0, D3D11_APPEND_ALIGNED_ELEMENT, D3D11_INPUT_PER_VERTEX_DATA, 0 },
- { "TEXCOORD", 5, DXGI_FORMAT_R32G32_FLOAT, 0, D3D11_APPEND_ALIGNED_ELEMENT, D3D11_INPUT_PER_VERTEX_DATA, 0 },
- { "TEXCOORD", 6, DXGI_FORMAT_R32G32_FLOAT, 0, D3D11_APPEND_ALIGNED_ELEMENT, D3D11_INPUT_PER_VERTEX_DATA, 0 },
- { "TEXCOORD", 7, DXGI_FORMAT_R32G32_FLOAT, 0, D3D11_APPEND_ALIGNED_ELEMENT, D3D11_INPUT_PER_VERTEX_DATA, 0 },
- };
- BX_STATIC_ASSERT(Attrib::Count == BX_COUNTOF(s_attrib) );
- static const DXGI_FORMAT s_attribType[][4][2] =
- {
- { // Uint8
- { DXGI_FORMAT_R8_UINT, DXGI_FORMAT_R8_UNORM },
- { DXGI_FORMAT_R8G8_UINT, DXGI_FORMAT_R8G8_UNORM },
- { DXGI_FORMAT_R8G8B8A8_UINT, DXGI_FORMAT_R8G8B8A8_UNORM },
- { DXGI_FORMAT_R8G8B8A8_UINT, DXGI_FORMAT_R8G8B8A8_UNORM },
- },
- { // Uint10
- { DXGI_FORMAT_R10G10B10A2_UINT, DXGI_FORMAT_R10G10B10A2_UNORM },
- { DXGI_FORMAT_R10G10B10A2_UINT, DXGI_FORMAT_R10G10B10A2_UNORM },
- { DXGI_FORMAT_R10G10B10A2_UINT, DXGI_FORMAT_R10G10B10A2_UNORM },
- { DXGI_FORMAT_R10G10B10A2_UINT, DXGI_FORMAT_R10G10B10A2_UNORM },
- },
- { // Int16
- { DXGI_FORMAT_R16_SINT, DXGI_FORMAT_R16_SNORM },
- { DXGI_FORMAT_R16G16_SINT, DXGI_FORMAT_R16G16_SNORM },
- { DXGI_FORMAT_R16G16B16A16_SINT, DXGI_FORMAT_R16G16B16A16_SNORM },
- { DXGI_FORMAT_R16G16B16A16_SINT, DXGI_FORMAT_R16G16B16A16_SNORM },
- },
- { // Half
- { DXGI_FORMAT_R16_FLOAT, DXGI_FORMAT_R16_FLOAT },
- { DXGI_FORMAT_R16G16_FLOAT, DXGI_FORMAT_R16G16_FLOAT },
- { DXGI_FORMAT_R16G16B16A16_FLOAT, DXGI_FORMAT_R16G16B16A16_FLOAT },
- { DXGI_FORMAT_R16G16B16A16_FLOAT, DXGI_FORMAT_R16G16B16A16_FLOAT },
- },
- { // Float
- { DXGI_FORMAT_R32_FLOAT, DXGI_FORMAT_R32_FLOAT },
- { DXGI_FORMAT_R32G32_FLOAT, DXGI_FORMAT_R32G32_FLOAT },
- { DXGI_FORMAT_R32G32B32_FLOAT, DXGI_FORMAT_R32G32B32_FLOAT },
- { DXGI_FORMAT_R32G32B32A32_FLOAT, DXGI_FORMAT_R32G32B32A32_FLOAT },
- },
- };
- BX_STATIC_ASSERT(AttribType::Count == BX_COUNTOF(s_attribType) );
- static D3D11_INPUT_ELEMENT_DESC* fillVertexDecl(D3D11_INPUT_ELEMENT_DESC* _out, const VertexDecl& _decl)
- {
- D3D11_INPUT_ELEMENT_DESC* elem = _out;
- for (uint32_t attr = 0; attr < Attrib::Count; ++attr)
- {
- if (UINT16_MAX != _decl.m_attributes[attr])
- {
- memcpy(elem, &s_attrib[attr], sizeof(D3D11_INPUT_ELEMENT_DESC) );
- if (0 == _decl.m_attributes[attr])
- {
- elem->AlignedByteOffset = 0;
- }
- else
- {
- uint8_t num;
- AttribType::Enum type;
- bool normalized;
- bool asInt;
- _decl.decode(Attrib::Enum(attr), num, type, normalized, asInt);
- elem->Format = s_attribType[type][num-1][normalized];
- elem->AlignedByteOffset = _decl.m_offset[attr];
- }
- ++elem;
- }
- }
- return elem;
- }
- struct TextureStage
- {
- TextureStage()
- {
- clear();
- }
- void clear()
- {
- memset(m_srv, 0, sizeof(m_srv) );
- memset(m_sampler, 0, sizeof(m_sampler) );
- }
- ID3D11ShaderResourceView* m_srv[BGFX_CONFIG_MAX_TEXTURE_SAMPLERS];
- ID3D11SamplerState* m_sampler[BGFX_CONFIG_MAX_TEXTURE_SAMPLERS];
- };
- BX_PRAGMA_DIAGNOSTIC_PUSH();
- BX_PRAGMA_DIAGNOSTIC_IGNORED_CLANG("-Wunused-const-variable");
- BX_PRAGMA_DIAGNOSTIC_IGNORED_CLANG("-Wunneeded-internal-declaration");
- static const GUID WKPDID_D3DDebugObjectName = { 0x429b8c22, 0x9188, 0x4b0c, { 0x87, 0x42, 0xac, 0xb0, 0xbf, 0x85, 0xc2, 0x00 } };
- static const GUID IID_ID3D11Texture2D = { 0x6f15aaf2, 0xd208, 0x4e89, { 0x9a, 0xb4, 0x48, 0x95, 0x35, 0xd3, 0x4f, 0x9c } };
- static const GUID IID_IDXGIFactory = { 0x7b7166ec, 0x21c7, 0x44ae, { 0xb2, 0x1a, 0xc9, 0xae, 0x32, 0x1a, 0xe3, 0x69 } };
- static const GUID IID_IDXGIDevice0 = { 0x54ec77fa, 0x1377, 0x44e6, { 0x8c, 0x32, 0x88, 0xfd, 0x5f, 0x44, 0xc8, 0x4c } };
- static const GUID IID_IDXGIDevice1 = { 0x77db970f, 0x6276, 0x48ba, { 0xba, 0x28, 0x07, 0x01, 0x43, 0xb4, 0x39, 0x2c } };
- static const GUID IID_IDXGIDevice2 = { 0x05008617, 0xfbfd, 0x4051, { 0xa7, 0x90, 0x14, 0x48, 0x84, 0xb4, 0xf6, 0xa9 } };
- static const GUID IID_IDXGIDevice3 = { 0x6007896c, 0x3244, 0x4afd, { 0xbf, 0x18, 0xa6, 0xd3, 0xbe, 0xda, 0x50, 0x23 } };
- static const GUID IID_IDXGIAdapter = { 0x2411e7e1, 0x12ac, 0x4ccf, { 0xbd, 0x14, 0x97, 0x98, 0xe8, 0x53, 0x4d, 0xc0 } };
- static const GUID IID_ID3D11InfoQueue = { 0x6543dbb6, 0x1b48, 0x42f5, { 0xab, 0x82, 0xe9, 0x7e, 0xc7, 0x43, 0x26, 0xf6 } };
- static const GUID IID_IDXGIDeviceRenderDoc = { 0xa7aa6116, 0x9c8d, 0x4bba, { 0x90, 0x83, 0xb4, 0xd8, 0x16, 0xb7, 0x1b, 0x78 } };
- enum D3D11_FORMAT_SUPPORT2
- {
- D3D11_FORMAT_SUPPORT2_UAV_TYPED_LOAD = 0x40,
- D3D11_FORMAT_SUPPORT2_UAV_TYPED_STORE = 0x80,
- };
- static const GUID s_deviceIIDs[] =
- {
- IID_IDXGIDevice3,
- IID_IDXGIDevice2,
- IID_IDXGIDevice1,
- IID_IDXGIDevice0,
- };
- template <typename Ty>
- static BX_NO_INLINE void setDebugObjectName(Ty* _interface, const char* _format, ...)
- {
- if (BX_ENABLED(BGFX_CONFIG_DEBUG_OBJECT_NAME) )
- {
- char temp[2048];
- va_list argList;
- va_start(argList, _format);
- int size = bx::uint32_min(sizeof(temp)-1, vsnprintf(temp, sizeof(temp), _format, argList) );
- va_end(argList);
- temp[size] = '\0';
- _interface->SetPrivateData(WKPDID_D3DDebugObjectName, size, temp);
- }
- }
- BX_PRAGMA_DIAGNOSTIC_POP();
- static BX_NO_INLINE bool getIntelExtensions(ID3D11Device* _device)
- {
- uint8_t temp[28];
- D3D11_BUFFER_DESC desc;
- desc.ByteWidth = sizeof(temp);
- desc.Usage = D3D11_USAGE_STAGING;
- desc.BindFlags = 0;
- desc.CPUAccessFlags = D3D11_CPU_ACCESS_READ;
- desc.MiscFlags = 0;
- desc.StructureByteStride = 0;
- D3D11_SUBRESOURCE_DATA initData;
- initData.pSysMem = &temp;
- initData.SysMemPitch = sizeof(temp);
- initData.SysMemSlicePitch = 0;
- bx::StaticMemoryBlockWriter writer(&temp, sizeof(temp) );
- bx::write(&writer, "INTCEXTNCAPSFUNC", 16);
- bx::write(&writer, UINT32_C(0x00010000) );
- bx::write(&writer, UINT32_C(0) );
- bx::write(&writer, UINT32_C(0) );
- ID3D11Buffer* buffer;
- HRESULT hr = _device->CreateBuffer(&desc, &initData, &buffer);
- if (SUCCEEDED(hr) )
- {
- buffer->Release();
- bx::MemoryReader reader(&temp, sizeof(temp) );
- bx::skip(&reader, 16);
- uint32_t version;
- bx::read(&reader, version);
- uint32_t driverVersion;
- bx::read(&reader, driverVersion);
- return version <= driverVersion;
- }
- return false;
- };
- enum AGS_RETURN_CODE
- {
- AGS_SUCCESS,
- AGS_INVALID_ARGS,
- AGS_OUT_OF_MEMORY,
- AGS_ERROR_MISSING_DLL,
- AGS_ERROR_LEGACY_DRIVER,
- AGS_EXTENSION_NOT_SUPPORTED,
- AGS_ADL_FAILURE,
- };
- enum AGS_DRIVER_EXTENSION
- {
- AGS_EXTENSION_QUADLIST = 1 << 0,
- AGS_EXTENSION_UAV_OVERLAP = 1 << 1,
- AGS_EXTENSION_DEPTH_BOUNDS_TEST = 1 << 2,
- AGS_EXTENSION_MULTIDRAWINDIRECT = 1 << 3,
- };
- struct AGSDriverVersionInfo
- {
- char strDriverVersion[256];
- char strCatalystVersion[256];
- char strCatalystWebLink[256];
- };
- struct AGSContext;
- typedef AGS_RETURN_CODE (__cdecl* PFN_AGS_INIT)(AGSContext**);
- typedef AGS_RETURN_CODE (__cdecl* PFN_AGS_DEINIT)(AGSContext*);
- typedef AGS_RETURN_CODE (__cdecl* PFN_AGS_GET_CROSSFIRE_GPU_COUNT)(AGSContext*, int32_t*);
- typedef AGS_RETURN_CODE (__cdecl* PFN_AGS_GET_TOTAL_GPU_COUNT)(AGSContext*, int32_t*);
- typedef AGS_RETURN_CODE (__cdecl* PFN_AGS_GET_GPU_MEMORY_SIZE)(AGSContext*, int32_t, int64_t*);
- typedef AGS_RETURN_CODE (__cdecl* PFN_AGS_GET_DRIVER_VERSION_INFO)(AGSContext*, AGSDriverVersionInfo*);
- typedef AGS_RETURN_CODE (__cdecl* PFN_AGS_DRIVER_EXTENSIONS_INIT)(AGSContext*, ID3D11Device*, uint32_t*);
- typedef AGS_RETURN_CODE (__cdecl* PFN_AGS_DRIVER_EXTENSIONS_DEINIT)(AGSContext*);
- typedef AGS_RETURN_CODE (__cdecl* PFN_AGS_DRIVER_EXTENSIONS_MULTIDRAW_INSTANCED_INDIRECT)(AGSContext*, uint32_t, ID3D11Buffer*, uint32_t, uint32_t);
- typedef AGS_RETURN_CODE (__cdecl* PFN_AGS_DRIVER_EXTENSIONS_MULTIDRAW_INDEXED_INSTANCED_INDIRECT)(AGSContext*, uint32_t, ID3D11Buffer*, uint32_t, uint32_t);
- static PFN_AGS_INIT agsInit;
- static PFN_AGS_DEINIT agsDeInit;
- static PFN_AGS_GET_CROSSFIRE_GPU_COUNT agsGetCrossfireGPUCount;
- static PFN_AGS_GET_TOTAL_GPU_COUNT agsGetTotalGPUCount;
- static PFN_AGS_GET_GPU_MEMORY_SIZE agsGetGPUMemorySize;
- static PFN_AGS_GET_DRIVER_VERSION_INFO agsGetDriverVersionInfo;
- static PFN_AGS_DRIVER_EXTENSIONS_INIT agsDriverExtensions_Init;
- static PFN_AGS_DRIVER_EXTENSIONS_DEINIT agsDriverExtensions_DeInit;
- static PFN_AGS_DRIVER_EXTENSIONS_MULTIDRAW_INSTANCED_INDIRECT agsDriverExtensions_MultiDrawInstancedIndirect;
- static PFN_AGS_DRIVER_EXTENSIONS_MULTIDRAW_INDEXED_INSTANCED_INDIRECT agsDriverExtensions_MultiDrawIndexedInstancedIndirect;
- typedef void (* MultiDrawIndirectFn)(uint32_t _numDrawIndirect, ID3D11Buffer* _ptr, uint32_t _offset, uint32_t _stride);
- void stubMultiDrawInstancedIndirect(uint32_t _numDrawIndirect, ID3D11Buffer* _ptr, uint32_t _offset, uint32_t _stride);
- void stubMultiDrawIndexedInstancedIndirect(uint32_t _numDrawIndirect, ID3D11Buffer* _ptr, uint32_t _offset, uint32_t _stride);
- void amdAgsMultiDrawInstancedIndirect(uint32_t _numDrawIndirect, ID3D11Buffer* _ptr, uint32_t _offset, uint32_t _stride);
- void amdAgsMultiDrawIndexedInstancedIndirect(uint32_t _numDrawIndirect, ID3D11Buffer* _ptr, uint32_t _offset, uint32_t _stride);
- static MultiDrawIndirectFn multiDrawInstancedIndirect;
- static MultiDrawIndirectFn multiDrawIndexedInstancedIndirect;
- #if USE_D3D11_DYNAMIC_LIB
- static PFN_D3D11_CREATE_DEVICE D3D11CreateDevice;
- static PFN_CREATE_DXGI_FACTORY CreateDXGIFactory;
- static PFN_D3DPERF_SET_MARKER D3DPERF_SetMarker;
- static PFN_D3DPERF_BEGIN_EVENT D3DPERF_BeginEvent;
- static PFN_D3DPERF_END_EVENT D3DPERF_EndEvent;
- static PFN_GET_DEBUG_INTERFACE DXGIGetDebugInterface;
- static PFN_GET_DEBUG_INTERFACE1 DXGIGetDebugInterface1;
- #endif // USE_D3D11_DYNAMIC_LIB
- struct RendererContextD3D11 : public RendererContextI
- {
- RendererContextD3D11()
- : m_d3d9dll(NULL)
- , m_d3d11dll(NULL)
- , m_dxgidll(NULL)
- , m_dxgidebugdll(NULL)
- , m_renderdocdll(NULL)
- , m_agsdll(NULL)
- , m_ags(NULL)
- , m_driverType(D3D_DRIVER_TYPE_NULL)
- , m_featureLevel(D3D_FEATURE_LEVEL(0) )
- , m_adapter(NULL)
- , m_factory(NULL)
- , m_swapChain(NULL)
- , m_lost(0)
- , m_numWindows(0)
- , m_device(NULL)
- , m_deviceCtx(NULL)
- , m_infoQueue(NULL)
- , m_backBufferColor(NULL)
- , m_backBufferDepthStencil(NULL)
- , m_currentColor(NULL)
- , m_currentDepthStencil(NULL)
- , m_captureTexture(NULL)
- , m_captureResolve(NULL)
- , m_wireframe(false)
- , m_flags(BGFX_RESET_NONE)
- , m_maxAnisotropy(1)
- , m_currentProgram(NULL)
- , m_vsChanges(0)
- , m_fsChanges(0)
- , m_rtMsaa(false)
- , m_ovrRtv(NULL)
- , m_ovrDsv(NULL)
- {
- m_fbh.idx = invalidHandle;
- memset(&m_adapterDesc, 0, sizeof(m_adapterDesc) );
- memset(&m_scd, 0, sizeof(m_scd) );
- memset(&m_windows, 0xff, sizeof(m_windows) );
- }
- ~RendererContextD3D11()
- {
- }
- bool init()
- {
- struct ErrorState
- {
- enum Enum
- {
- Default,
- LoadedD3D11,
- LoadedDXGI,
- CreatedDXGIFactory,
- };
- };
- ErrorState::Enum errorState = ErrorState::Default;
- // Must be before device creation, and before RenderDoc.
- m_ovr.init();
- if (!m_ovr.isInitialized() )
- {
- m_renderdocdll = loadRenderDoc();
- }
- m_fbh.idx = invalidHandle;
- memset(m_uniforms, 0, sizeof(m_uniforms) );
- memset(&m_resolution, 0, sizeof(m_resolution) );
- m_ags = NULL;
- m_agsdll = bx::dlopen(
- #if BX_ARCH_32BIT
- "amd_ags_x86.dll"
- #else
- "amd_ags_x64.dll"
- #endif // BX_ARCH_32BIT
- );
- if (NULL != m_agsdll)
- {
- agsInit = (PFN_AGS_INIT )bx::dlsym(m_agsdll, "agsInit");
- agsDeInit = (PFN_AGS_DEINIT)bx::dlsym(m_agsdll, "agsDeInit");
- agsGetCrossfireGPUCount = (PFN_AGS_GET_CROSSFIRE_GPU_COUNT )bx::dlsym(m_agsdll, "agsGetCrossfireGPUCount");
- agsGetTotalGPUCount = (PFN_AGS_GET_TOTAL_GPU_COUNT )bx::dlsym(m_agsdll, "agsGetTotalGPUCount");
- agsGetGPUMemorySize = (PFN_AGS_GET_GPU_MEMORY_SIZE )bx::dlsym(m_agsdll, "agsGetGPUMemorySize");
- agsGetDriverVersionInfo = (PFN_AGS_GET_DRIVER_VERSION_INFO )bx::dlsym(m_agsdll, "agsGetDriverVersionInfo");
- agsDriverExtensions_Init = (PFN_AGS_DRIVER_EXTENSIONS_INIT )bx::dlsym(m_agsdll, "agsDriverExtensions_Init");
- agsDriverExtensions_DeInit = (PFN_AGS_DRIVER_EXTENSIONS_DEINIT)bx::dlsym(m_agsdll, "agsDriverExtensions_DeInit");
- agsDriverExtensions_MultiDrawInstancedIndirect = (PFN_AGS_DRIVER_EXTENSIONS_MULTIDRAW_INSTANCED_INDIRECT )bx::dlsym(m_agsdll, "agsDriverExtensions_MultiDrawInstancedIndirect");
- agsDriverExtensions_MultiDrawIndexedInstancedIndirect = (PFN_AGS_DRIVER_EXTENSIONS_MULTIDRAW_INDEXED_INSTANCED_INDIRECT)bx::dlsym(m_agsdll, "agsDriverExtensions_MultiDrawIndexedInstancedIndirect");
- bool agsSupported = true
- && NULL != agsInit
- && NULL != agsDeInit
- && NULL != agsGetCrossfireGPUCount
- && NULL != agsGetTotalGPUCount
- && NULL != agsGetGPUMemorySize
- && NULL != agsGetDriverVersionInfo
- && NULL != agsDriverExtensions_Init
- && NULL != agsDriverExtensions_DeInit
- && NULL != agsDriverExtensions_MultiDrawInstancedIndirect
- && NULL != agsDriverExtensions_MultiDrawIndexedInstancedIndirect
- ;
- if (agsSupported)
- {
- AGS_RETURN_CODE result = agsInit(&m_ags);
- agsSupported = AGS_SUCCESS == result;
- if (agsSupported)
- {
- AGS_RETURN_CODE result;
- AGSDriverVersionInfo vi;
- result = agsGetDriverVersionInfo(m_ags, &vi);
- BX_TRACE(" Driver version: %s", vi.strDriverVersion);
- BX_TRACE(" Catalyst version: %s", vi.strCatalystVersion);
- int32_t numCrossfireGPUs = 0;
- result = agsGetCrossfireGPUCount(m_ags, &numCrossfireGPUs);
- BX_TRACE(" Num crossfire GPUs: %d", numCrossfireGPUs);
- int32_t numGPUs = 0;
- result = agsGetTotalGPUCount(m_ags, &numGPUs);
- BX_TRACE(" Num GPUs: %d", numGPUs);
- for (int32_t ii = 0; ii < numGPUs; ++ii)
- {
- long long memSize;
- result = agsGetGPUMemorySize(m_ags, ii, &memSize);
- char memSizeStr[16];
- bx::prettify(memSizeStr, BX_COUNTOF(memSizeStr), memSize);
- BX_TRACE(" GPU #%d mem size: %s", ii, memSizeStr);
- }
- }
- }
- if (!agsSupported)
- {
- if (NULL != m_ags)
- {
- agsDeInit(m_ags);
- m_ags = NULL;
- }
- bx::dlclose(m_agsdll);
- m_agsdll = NULL;
- }
- else
- {
- BX_TRACE("AMD/AGS supported.");
- }
- }
- #if USE_D3D11_DYNAMIC_LIB
- m_d3d11dll = bx::dlopen("d3d11.dll");
- BX_WARN(NULL != m_d3d11dll, "Failed to load d3d11.dll.");
- if (NULL == m_d3d11dll)
- {
- goto error;
- }
- errorState = ErrorState::LoadedD3D11;
- m_d3d9dll = NULL;
- if (BX_ENABLED(BGFX_CONFIG_DEBUG_PIX) )
- {
- // D3D11_1.h has ID3DUserDefinedAnnotation
- // http://msdn.microsoft.com/en-us/library/windows/desktop/hh446881%28v=vs.85%29.aspx
- m_d3d9dll = bx::dlopen("d3d9.dll");
- if (NULL != m_d3d9dll)
- {
- D3DPERF_SetMarker = (PFN_D3DPERF_SET_MARKER )bx::dlsym(m_d3d9dll, "D3DPERF_SetMarker" );
- D3DPERF_BeginEvent = (PFN_D3DPERF_BEGIN_EVENT)bx::dlsym(m_d3d9dll, "D3DPERF_BeginEvent");
- D3DPERF_EndEvent = (PFN_D3DPERF_END_EVENT )bx::dlsym(m_d3d9dll, "D3DPERF_EndEvent" );
- BX_CHECK(NULL != D3DPERF_SetMarker
- && NULL != D3DPERF_BeginEvent
- && NULL != D3DPERF_EndEvent
- , "Failed to initialize PIX events."
- );
- }
- }
- D3D11CreateDevice = (PFN_D3D11_CREATE_DEVICE)bx::dlsym(m_d3d11dll, "D3D11CreateDevice");
- BX_WARN(NULL != D3D11CreateDevice, "Function D3D11CreateDevice not found.");
- if (NULL == D3D11CreateDevice)
- {
- goto error;
- }
- m_dxgidll = bx::dlopen("dxgi.dll");
- BX_WARN(NULL != m_dxgidll, "Failed to load dxgi.dll.");
- if (NULL == m_dxgidll)
- {
- goto error;
- }
- errorState = ErrorState::LoadedDXGI;
- CreateDXGIFactory = (PFN_CREATE_DXGI_FACTORY)bx::dlsym(m_dxgidll, "CreateDXGIFactory");
- BX_WARN(NULL != CreateDXGIFactory, "Function CreateDXGIFactory not found.");
- if (NULL == CreateDXGIFactory)
- {
- goto error;
- }
- m_dxgidebugdll = bx::dlopen("dxgidebug.dll");
- if (NULL != m_dxgidebugdll)
- {
- DXGIGetDebugInterface = (PFN_GET_DEBUG_INTERFACE )bx::dlsym(m_dxgidebugdll, "DXGIGetDebugInterface");
- DXGIGetDebugInterface1 = (PFN_GET_DEBUG_INTERFACE1)bx::dlsym(m_dxgidebugdll, "DXGIGetDebugInterface1");
- if (NULL == DXGIGetDebugInterface
- && NULL == DXGIGetDebugInterface1)
- {
- bx::dlclose(m_dxgidebugdll);
- m_dxgidebugdll = NULL;
- }
- else
- {
- // Figure out how to access IDXGIInfoQueue on pre Win8...
- }
- }
- #endif // USE_D3D11_DYNAMIC_LIB
- HRESULT hr;
- IDXGIFactory* factory;
- #if BX_PLATFORM_WINRT
- // WinRT requires the IDXGIFactory2 interface, which isn't supported on older platforms
- hr = CreateDXGIFactory1(__uuidof(IDXGIFactory2), (void**)&factory);
- #else
- hr = CreateDXGIFactory(IID_IDXGIFactory, (void**)&factory);
- #endif // BX_PLATFORM_WINRT
- BX_WARN(SUCCEEDED(hr), "Unable to create DXGI factory.");
- if (FAILED(hr) )
- {
- goto error;
- }
- errorState = ErrorState::CreatedDXGIFactory;
- m_device = (ID3D11Device*)g_platformData.context;
- if (NULL == m_device)
- {
- m_adapter = NULL;
- m_driverType = BGFX_PCI_ID_SOFTWARE_RASTERIZER == g_caps.vendorId
- ? D3D_DRIVER_TYPE_WARP
- : D3D_DRIVER_TYPE_HARDWARE
- ;
- IDXGIAdapter* adapter;
- for (uint32_t ii = 0
- ; DXGI_ERROR_NOT_FOUND != factory->EnumAdapters(ii, &adapter) && ii < BX_COUNTOF(g_caps.gpu)
- ; ++ii
- )
- {
- DXGI_ADAPTER_DESC desc;
- hr = adapter->GetDesc(&desc);
- if (SUCCEEDED(hr) )
- {
- BX_TRACE("Adapter #%d", ii);
- char description[BX_COUNTOF(desc.Description)];
- wcstombs(description, desc.Description, BX_COUNTOF(desc.Description) );
- BX_TRACE("\tDescription: %s", description);
- BX_TRACE("\tVendorId: 0x%08x, DeviceId: 0x%08x, SubSysId: 0x%08x, Revision: 0x%08x"
- , desc.VendorId
- , desc.DeviceId
- , desc.SubSysId
- , desc.Revision
- );
- BX_TRACE("\tMemory: %" PRIi64 " (video), %" PRIi64 " (system), %" PRIi64 " (shared)"
- , desc.DedicatedVideoMemory
- , desc.DedicatedSystemMemory
- , desc.SharedSystemMemory
- );
- g_caps.gpu[ii].vendorId = (uint16_t)desc.VendorId;
- g_caps.gpu[ii].deviceId = (uint16_t)desc.DeviceId;
- ++g_caps.numGPUs;
- if (NULL == m_adapter)
- {
- if ( (BGFX_PCI_ID_NONE != g_caps.vendorId || 0 != g_caps.deviceId)
- && (BGFX_PCI_ID_NONE == g_caps.vendorId || desc.VendorId == g_caps.vendorId)
- && ( 0 == g_caps.deviceId || desc.DeviceId == g_caps.deviceId) )
- {
- m_adapter = adapter;
- m_adapter->AddRef();
- m_driverType = D3D_DRIVER_TYPE_UNKNOWN;
- }
- if (BX_ENABLED(BGFX_CONFIG_DEBUG_PERFHUD)
- && 0 != strstr(description, "PerfHUD") )
- {
- m_adapter = adapter;
- m_driverType = D3D_DRIVER_TYPE_REFERENCE;
- }
- }
- }
- DX_RELEASE(adapter, adapter == m_adapter ? 1 : 0);
- }
- DX_RELEASE(factory, NULL != m_adapter ? 1 : 0);
- D3D_FEATURE_LEVEL featureLevel[] =
- {
- D3D_FEATURE_LEVEL_11_1,
- D3D_FEATURE_LEVEL_11_0,
- D3D_FEATURE_LEVEL_10_1,
- D3D_FEATURE_LEVEL_10_0,
- D3D_FEATURE_LEVEL_9_3,
- D3D_FEATURE_LEVEL_9_2,
- D3D_FEATURE_LEVEL_9_1,
- };
- for (;;)
- {
- uint32_t flags = 0
- | D3D11_CREATE_DEVICE_SINGLETHREADED
- | D3D11_CREATE_DEVICE_BGRA_SUPPORT
- // | D3D11_CREATE_DEVICE_PREVENT_INTERNAL_THREADING_OPTIMIZATIONS
- | (BX_ENABLED(BGFX_CONFIG_DEBUG) ? D3D11_CREATE_DEVICE_DEBUG : 0)
- ;
- hr = E_FAIL;
- for (uint32_t ii = 0; ii < 3 && FAILED(hr);)
- {
- hr = D3D11CreateDevice(m_adapter
- , m_driverType
- , NULL
- , flags
- , &featureLevel[ii]
- , BX_COUNTOF(featureLevel)-ii
- , D3D11_SDK_VERSION
- , &m_device
- , &m_featureLevel
- , &m_deviceCtx
- );
- BX_WARN(FAILED(hr), "Direct3D11 device feature level %d.%d."
- , (m_featureLevel >> 12) & 0xf
- , (m_featureLevel >> 8) & 0xf
- );
- if (FAILED(hr)
- && 0 != (flags & D3D11_CREATE_DEVICE_DEBUG) )
- {
- // Try without debug in case D3D11 SDK Layers
- // is not present?
- flags &= ~D3D11_CREATE_DEVICE_DEBUG;
- continue;
- }
- // Enable debug flags.
- flags |= (BX_ENABLED(BGFX_CONFIG_DEBUG) ? D3D11_CREATE_DEVICE_DEBUG : 0);
- ++ii;
- }
- if (FAILED(hr)
- && D3D_DRIVER_TYPE_WARP != m_driverType)
- {
- // Try with WARP
- m_driverType = D3D_DRIVER_TYPE_WARP;
- continue;
- }
- break;
- }
- BX_WARN(SUCCEEDED(hr), "Unable to create Direct3D11 device.");
- if (FAILED(hr) )
- {
- goto error;
- }
- if (NULL != m_adapter)
- {
- DX_RELEASE(m_adapter, 2);
- }
- }
- else
- {
- m_device->GetImmediateContext(&m_deviceCtx);
- BX_WARN(NULL != m_deviceCtx, "Unable to create Direct3D11 device.");
- if (NULL == m_deviceCtx)
- {
- goto error;
- }
- }
- multiDrawInstancedIndirect = stubMultiDrawInstancedIndirect;
- multiDrawIndexedInstancedIndirect = stubMultiDrawIndexedInstancedIndirect;
- if (NULL != m_ags)
- {
- uint32_t flags;
- AGS_RETURN_CODE result = agsDriverExtensions_Init(m_ags, m_device, &flags);
- bool hasExtensions = AGS_SUCCESS == result;
- if (hasExtensions
- && 0 != (flags & AGS_EXTENSION_MULTIDRAWINDIRECT) )
- {
- multiDrawInstancedIndirect = amdAgsMultiDrawInstancedIndirect;
- multiDrawIndexedInstancedIndirect = amdAgsMultiDrawIndexedInstancedIndirect;
- }
- else
- {
- if (hasExtensions)
- {
- agsDriverExtensions_DeInit(m_ags);
- }
- agsDeInit(m_ags);
- m_ags = NULL;
- }
- }
- {
- IDXGIDevice* device = NULL;
- IDXGIAdapter* adapter = NULL;
- hr = E_FAIL;
- for (uint32_t ii = 0; ii < BX_COUNTOF(s_deviceIIDs) && FAILED(hr); ++ii)
- {
- hr = m_device->QueryInterface(s_deviceIIDs[ii], (void**)&device);
- BX_TRACE("D3D device 11.%d, hr %x", BX_COUNTOF(s_deviceIIDs)-1-ii, hr);
- if (SUCCEEDED(hr) )
- {
- #if BX_COMPILER_MSVC
- BX_PRAGMA_DIAGNOSTIC_PUSH();
- BX_PRAGMA_DIAGNOSTIC_IGNORED_MSVC(4530) // warning C4530: C++ exception handler used, but unwind semantics are not enabled. Specify /EHsc
- try
- {
- // QueryInterface above can succeed, but getting adapter call might crash on Win7.
- hr = device->GetAdapter(&adapter);
- }
- catch (...)
- {
- BX_TRACE("Failed to get adapter foro IID_IDXGIDevice%d.", BX_COUNTOF(s_deviceIIDs)-1-ii);
- DX_RELEASE(device, 0);
- hr = E_FAIL;
- }
- BX_PRAGMA_DIAGNOSTIC_POP();
- #else
- hr = device->GetAdapter(&adapter);
- #endif // BX_COMPILER_MSVC
- }
- }
- BX_WARN(SUCCEEDED(hr), "Unable to create Direct3D11 device.");
- if (FAILED(hr) )
- {
- goto error;
- }
- // GPA increases device ref count.
- // RenderDoc makes device ref count 0 here.
- //
- // This causes assert in debug. When debugger is present refcount
- // checks are off.
- IDXGIDevice* renderdoc;
- hr = m_device->QueryInterface(IID_IDXGIDeviceRenderDoc, (void**)&renderdoc);
- if (SUCCEEDED(hr) )
- {
- setGraphicsDebuggerPresent(true);
- DX_RELEASE(renderdoc, 2);
- }
- else
- {
- setGraphicsDebuggerPresent(3 != getRefCount(device) );
- DX_RELEASE(device, 2);
- }
- hr = adapter->GetDesc(&m_adapterDesc);
- BX_WARN(SUCCEEDED(hr), "Unable to create Direct3D11 device.");
- if (FAILED(hr) )
- {
- DX_RELEASE(adapter, 2);
- goto error;
- }
- g_caps.vendorId = 0 == m_adapterDesc.VendorId
- ? BGFX_PCI_ID_SOFTWARE_RASTERIZER
- : (uint16_t)m_adapterDesc.VendorId
- ;
- g_caps.deviceId = (uint16_t)m_adapterDesc.DeviceId;
- if (NULL == g_platformData.backBuffer)
- {
- #if BX_PLATFORM_WINRT
- hr = adapter->GetParent(__uuidof(IDXGIFactory2), (void**)&m_factory);
- BX_WARN(SUCCEEDED(hr), "Unable to create Direct3D11 device.");
- DX_RELEASE(adapter, 2);
- if (FAILED(hr) )
- {
- goto error;
- }
- memset(&m_scd, 0, sizeof(m_scd) );
- m_scd.Width = BGFX_DEFAULT_WIDTH;
- m_scd.Height = BGFX_DEFAULT_HEIGHT;
- m_scd.Format = DXGI_FORMAT_R8G8B8A8_UNORM;
- m_scd.Stereo = false;
- m_scd.SampleDesc.Count = 1;
- m_scd.SampleDesc.Quality = 0;
- m_scd.BufferUsage = DXGI_USAGE_RENDER_TARGET_OUTPUT;
- m_scd.BufferCount = 2;
- m_scd.Scaling = DXGI_SCALING_NONE;
- m_scd.SwapEffect = DXGI_SWAP_EFFECT_FLIP_SEQUENTIAL;
- m_scd.AlphaMode = DXGI_ALPHA_MODE_IGNORE;
- hr = m_factory->CreateSwapChainForCoreWindow(m_device
- , (::IUnknown*)g_platformData.nwh
- , &m_scd
- , NULL
- , &m_swapChain
- );
- #else
- hr = adapter->GetParent(IID_IDXGIFactory, (void**)&m_factory);
- BX_WARN(SUCCEEDED(hr), "Unable to create Direct3D11 device.");
- DX_RELEASE(adapter, 2);
- if (FAILED(hr) )
- {
- goto error;
- }
- memset(&m_scd, 0, sizeof(m_scd) );
- m_scd.BufferDesc.Width = BGFX_DEFAULT_WIDTH;
- m_scd.BufferDesc.Height = BGFX_DEFAULT_HEIGHT;
- m_scd.BufferDesc.RefreshRate.Numerator = 60;
- m_scd.BufferDesc.RefreshRate.Denominator = 1;
- m_scd.BufferDesc.Format = DXGI_FORMAT_R8G8B8A8_UNORM;
- m_scd.SampleDesc.Count = 1;
- m_scd.SampleDesc.Quality = 0;
- m_scd.BufferUsage = DXGI_USAGE_RENDER_TARGET_OUTPUT;
- m_scd.BufferCount = 1;
- m_scd.OutputWindow = (HWND)g_platformData.nwh;
- m_scd.Windowed = true;
- hr = m_factory->CreateSwapChain(m_device
- , &m_scd
- , &m_swapChain
- );
- DX_CHECK(m_factory->MakeWindowAssociation( (HWND)g_platformData.nwh, 0
- | DXGI_MWA_NO_WINDOW_CHANGES
- | DXGI_MWA_NO_ALT_ENTER
- ) );
- #endif // BX_PLATFORM_WINRT
- BX_WARN(SUCCEEDED(hr), "Failed to create swap chain.");
- if (FAILED(hr) )
- {
- goto error;
- }
- }
- else
- {
- memset(&m_scd, 0, sizeof(m_scd) );
- m_scd.SampleDesc.Count = 1;
- m_scd.SampleDesc.Quality = 0;
- setBufferSize(BGFX_DEFAULT_WIDTH, BGFX_DEFAULT_HEIGHT);
- m_backBufferColor = (ID3D11RenderTargetView*)g_platformData.backBuffer;
- m_backBufferDepthStencil = (ID3D11DepthStencilView*)g_platformData.backBufferDS;
- }
- }
- m_numWindows = 1;
- if (BX_ENABLED(BGFX_CONFIG_DEBUG) )
- {
- hr = m_device->QueryInterface(IID_ID3D11InfoQueue, (void**)&m_infoQueue);
- if (SUCCEEDED(hr) )
- {
- m_infoQueue->SetBreakOnSeverity(D3D11_MESSAGE_SEVERITY_CORRUPTION, true);
- m_infoQueue->SetBreakOnSeverity(D3D11_MESSAGE_SEVERITY_ERROR, true);
- m_infoQueue->SetBreakOnSeverity(D3D11_MESSAGE_SEVERITY_WARNING, false);
- D3D11_INFO_QUEUE_FILTER filter;
- memset(&filter, 0, sizeof(filter) );
- D3D11_MESSAGE_CATEGORY catlist[] =
- {
- D3D11_MESSAGE_CATEGORY_STATE_CREATION,
- };
- filter.DenyList.NumCategories = BX_COUNTOF(catlist);
- filter.DenyList.pCategoryList = catlist;
- m_infoQueue->PushStorageFilter(&filter);
- DX_RELEASE(m_infoQueue, 3);
- }
- }
- {
- UniformHandle handle = BGFX_INVALID_HANDLE;
- for (uint32_t ii = 0; ii < PredefinedUniform::Count; ++ii)
- {
- m_uniformReg.add(handle, getPredefinedUniformName(PredefinedUniform::Enum(ii) ), &m_predefinedUniforms[ii]);
- }
- g_caps.supported |= (0
- | BGFX_CAPS_TEXTURE_3D
- | BGFX_CAPS_VERTEX_ATTRIB_HALF
- | BGFX_CAPS_VERTEX_ATTRIB_UINT10
- | BGFX_CAPS_FRAGMENT_DEPTH
- | (getIntelExtensions(m_device) ? BGFX_CAPS_FRAGMENT_ORDERING : 0)
- | BGFX_CAPS_SWAP_CHAIN
- | (m_ovr.isInitialized() ? BGFX_CAPS_HMD : 0)
- | BGFX_CAPS_DRAW_INDIRECT
- );
- if (m_featureLevel <= D3D_FEATURE_LEVEL_9_2)
- {
- g_caps.maxTextureSize = D3D_FL9_1_REQ_TEXTURE2D_U_OR_V_DIMENSION;
- g_caps.maxFBAttachments = uint8_t(bx::uint32_min(D3D_FL9_1_SIMULTANEOUS_RENDER_TARGET_COUNT, BGFX_CONFIG_MAX_FRAME_BUFFER_ATTACHMENTS) );
- }
- else if (m_featureLevel == D3D_FEATURE_LEVEL_9_3)
- {
- g_caps.maxTextureSize = D3D_FL9_3_REQ_TEXTURE2D_U_OR_V_DIMENSION;
- g_caps.maxFBAttachments = uint8_t(bx::uint32_min(D3D_FL9_3_SIMULTANEOUS_RENDER_TARGET_COUNT, BGFX_CONFIG_MAX_FRAME_BUFFER_ATTACHMENTS) );
- }
- else
- {
- g_caps.supported |= BGFX_CAPS_TEXTURE_COMPARE_ALL;
- g_caps.maxTextureSize = D3D11_REQ_TEXTURE2D_U_OR_V_DIMENSION;
- g_caps.maxFBAttachments = uint8_t(bx::uint32_min(D3D11_SIMULTANEOUS_RENDER_TARGET_COUNT, BGFX_CONFIG_MAX_FRAME_BUFFER_ATTACHMENTS) );
- }
- // 32-bit indices only supported on 9_2+.
- if (m_featureLevel >= D3D_FEATURE_LEVEL_9_2)
- {
- g_caps.supported |= BGFX_CAPS_INDEX32;
- }
- // Independent blend only supported on 10_1+.
- if (m_featureLevel >= D3D_FEATURE_LEVEL_10_1)
- {
- g_caps.supported |= BGFX_CAPS_BLEND_INDEPENDENT;
- }
- // Compute support is optional on 10_0 and 10_1 targets.
- if (m_featureLevel == D3D_FEATURE_LEVEL_10_0
- || m_featureLevel == D3D_FEATURE_LEVEL_10_1)
- {
- struct D3D11_FEATURE_DATA_D3D10_X_HARDWARE_OPTIONS
- {
- BOOL ComputeShaders_Plus_RawAndStructuredBuffers_Via_Shader_4_x;
- };
- D3D11_FEATURE_DATA_D3D10_X_HARDWARE_OPTIONS data;
- hr = m_device->CheckFeatureSupport(D3D11_FEATURE_D3D10_X_HARDWARE_OPTIONS, &data, sizeof(data) );
- if (SUCCEEDED(hr)
- && data.ComputeShaders_Plus_RawAndStructuredBuffers_Via_Shader_4_x)
- {
- g_caps.supported |= BGFX_CAPS_COMPUTE;
- }
- }
- else if (m_featureLevel >= D3D_FEATURE_LEVEL_11_0)
- {
- g_caps.supported |= BGFX_CAPS_COMPUTE;
- }
- // Instancing fully supported on 9_3+, optionally partially supported at lower levels.
- if (m_featureLevel >= D3D_FEATURE_LEVEL_9_3)
- {
- g_caps.supported |= BGFX_CAPS_INSTANCING;
- }
- else
- {
- struct D3D11_FEATURE_DATA_D3D9_SIMPLE_INSTANCING_SUPPORT
- {
- BOOL SimpleInstancingSupported;
- };
- D3D11_FEATURE_DATA_D3D9_SIMPLE_INSTANCING_SUPPORT data;
- hr = m_device->CheckFeatureSupport(D3D11_FEATURE(11) /*D3D11_FEATURE_D3D9_SIMPLE_INSTANCING_SUPPORT*/, &data, sizeof(data) );
- if (SUCCEEDED(hr)
- && data.SimpleInstancingSupported)
- {
- g_caps.supported |= BGFX_CAPS_INSTANCING;
- }
- }
- // shadow compare is optional on 9_1 through 9_3 targets
- if (m_featureLevel <= D3D_FEATURE_LEVEL_9_3)
- {
- struct D3D11_FEATURE_DATA_D3D9_SHADOW_SUPPORT
- {
- BOOL SupportsDepthAsTextureWithLessEqualComparisonFilter;
- };
- D3D11_FEATURE_DATA_D3D9_SHADOW_SUPPORT data;
- hr = m_device->CheckFeatureSupport(D3D11_FEATURE(9) /*D3D11_FEATURE_D3D9_SHADOW_SUPPORT*/, &data, sizeof(data) );
- if (SUCCEEDED(hr)
- && data.SupportsDepthAsTextureWithLessEqualComparisonFilter)
- {
- g_caps.supported |= BGFX_CAPS_TEXTURE_COMPARE_LEQUAL;
- }
- }
- for (uint32_t ii = 0; ii < TextureFormat::Count; ++ii)
- {
- uint8_t support = BGFX_CAPS_FORMAT_TEXTURE_NONE;
- const DXGI_FORMAT fmt = isDepth(TextureFormat::Enum(ii) )
- ? s_textureFormat[ii].m_fmtDsv
- : s_textureFormat[ii].m_fmt
- ;
- const DXGI_FORMAT fmtSrgb = s_textureFormat[ii].m_fmtSrgb;
- if (DXGI_FORMAT_UNKNOWN != fmt)
- {
- struct D3D11_FEATURE_DATA_FORMAT_SUPPORT
- {
- DXGI_FORMAT InFormat;
- UINT OutFormatSupport;
- };
- D3D11_FEATURE_DATA_FORMAT_SUPPORT data; // D3D11_FEATURE_DATA_FORMAT_SUPPORT2
- data.InFormat = fmt;
- hr = m_device->CheckFeatureSupport(D3D11_FEATURE_FORMAT_SUPPORT, &data, sizeof(data) );
- if (SUCCEEDED(hr) )
- {
- support |= 0 != (data.OutFormatSupport & (0
- | D3D11_FORMAT_SUPPORT_TEXTURE2D
- | D3D11_FORMAT_SUPPORT_TEXTURE3D
- | D3D11_FORMAT_SUPPORT_TEXTURECUBE
- ) )
- ? BGFX_CAPS_FORMAT_TEXTURE_COLOR
- : BGFX_CAPS_FORMAT_TEXTURE_NONE
- ;
- support |= 0 != (data.OutFormatSupport & (0
- | D3D11_FORMAT_SUPPORT_BUFFER
- | D3D11_FORMAT_SUPPORT_IA_VERTEX_BUFFER
- | D3D11_FORMAT_SUPPORT_IA_INDEX_BUFFER
- ) )
- ? BGFX_CAPS_FORMAT_TEXTURE_VERTEX
- : BGFX_CAPS_FORMAT_TEXTURE_NONE
- ;
- support |= 0 != (data.OutFormatSupport & (0
- | D3D11_FORMAT_SUPPORT_SHADER_LOAD
- ) )
- ? BGFX_CAPS_FORMAT_TEXTURE_IMAGE
- : BGFX_CAPS_FORMAT_TEXTURE_NONE
- ;
- support |= 0 != (data.OutFormatSupport & (0
- | D3D11_FORMAT_SUPPORT_RENDER_TARGET
- | D3D11_FORMAT_SUPPORT_DEPTH_STENCIL
- ) )
- ? BGFX_CAPS_FORMAT_TEXTURE_FRAMEBUFFER
- : BGFX_CAPS_FORMAT_TEXTURE_NONE
- ;
- }
- else
- {
- BX_TRACE("CheckFeatureSupport failed with %x for format %s.", hr, getName(TextureFormat::Enum(ii) ) );
- }
- if (0 != (support & BGFX_CAPS_FORMAT_TEXTURE_IMAGE) )
- {
- // clear image flag for additional testing
- support &= ~BGFX_CAPS_FORMAT_TEXTURE_IMAGE;
- data.InFormat = s_textureFormat[ii].m_fmt;
- hr = m_device->CheckFeatureSupport(D3D11_FEATURE_FORMAT_SUPPORT2, &data, sizeof(data) );
- if (SUCCEEDED(hr) )
- {
- support |= 0 != (data.OutFormatSupport & (0
- | D3D11_FORMAT_SUPPORT2_UAV_TYPED_LOAD
- | D3D11_FORMAT_SUPPORT2_UAV_TYPED_STORE
- ) )
- ? BGFX_CAPS_FORMAT_TEXTURE_IMAGE
- : BGFX_CAPS_FORMAT_TEXTURE_NONE
- ;
- }
- }
- }
- if (DXGI_FORMAT_UNKNOWN != fmtSrgb)
- {
- struct D3D11_FEATURE_DATA_FORMAT_SUPPORT
- {
- DXGI_FORMAT InFormat;
- UINT OutFormatSupport;
- };
- D3D11_FEATURE_DATA_FORMAT_SUPPORT data; // D3D11_FEATURE_DATA_FORMAT_SUPPORT2
- data.InFormat = fmtSrgb;
- hr = m_device->CheckFeatureSupport(D3D11_FEATURE_FORMAT_SUPPORT, &data, sizeof(data) );
- if (SUCCEEDED(hr) )
- {
- support |= 0 != (data.OutFormatSupport & (0
- | D3D11_FORMAT_SUPPORT_TEXTURE2D
- | D3D11_FORMAT_SUPPORT_TEXTURE3D
- | D3D11_FORMAT_SUPPORT_TEXTURECUBE
- ) )
- ? BGFX_CAPS_FORMAT_TEXTURE_COLOR_SRGB
- : BGFX_CAPS_FORMAT_TEXTURE_NONE
- ;
- }
- else
- {
- BX_TRACE("CheckFeatureSupport failed with %x for sRGB format %s.", hr, getName(TextureFormat::Enum(ii) ) );
- }
- }
- g_caps.formats[ii] = support;
- }
- // Init reserved part of view name.
- for (uint32_t ii = 0; ii < BGFX_CONFIG_MAX_VIEWS; ++ii)
- {
- char name[BGFX_CONFIG_MAX_VIEW_NAME_RESERVED+1];
- bx::snprintf(name, sizeof(name), "%3d ", ii);
- mbstowcs(s_viewNameW[ii], name, BGFX_CONFIG_MAX_VIEW_NAME_RESERVED);
- }
- #if !defined(__MINGW32__)
- if (BX_ENABLED(BGFX_CONFIG_DEBUG)
- && NULL != m_infoQueue)
- {
- m_infoQueue->SetBreakOnSeverity(D3D11_MESSAGE_SEVERITY_ERROR, true);
- }
- #endif // !defined(__MINGW32__)
- updateMsaa();
- postReset();
- }
- return true;
- error:
- switch (errorState)
- {
- case ErrorState::CreatedDXGIFactory:
- DX_RELEASE(m_swapChain, 0);
- DX_RELEASE(m_deviceCtx, 0);
- DX_RELEASE(m_device, 0);
- DX_RELEASE(m_factory, 0);
- case ErrorState::LoadedDXGI:
- #if USE_D3D11_DYNAMIC_LIB
- if (NULL != m_dxgidebugdll)
- {
- bx::dlclose(m_dxgidebugdll);
- m_dxgidebugdll = NULL;
- }
- if (NULL != m_d3d9dll)
- {
- bx::dlclose(m_d3d9dll);
- m_d3d9dll = NULL;
- }
- bx::dlclose(m_dxgidll);
- m_dxgidll = NULL;
- #endif // USE_D3D11_DYNAMIC_LIB
- case ErrorState::LoadedD3D11:
- #if USE_D3D11_DYNAMIC_LIB
- bx::dlclose(m_d3d11dll);
- m_d3d11dll = NULL;
- #endif // USE_D3D11_DYNAMIC_LIB
- case ErrorState::Default:
- if (NULL != m_ags)
- {
- agsDeInit(m_ags);
- }
- bx::dlclose(m_agsdll);
- m_agsdll = NULL;
- unloadRenderDoc(m_renderdocdll);
- m_ovr.shutdown();
- break;
- }
- return false;
- }
- void shutdown()
- {
- preReset();
- m_ovr.shutdown();
- if (NULL != m_ags)
- {
- agsDeInit(m_ags);
- m_ags = NULL;
- }
- bx::dlclose(m_agsdll);
- m_agsdll = NULL;
- m_deviceCtx->ClearState();
- invalidateCache();
- for (uint32_t ii = 0; ii < BX_COUNTOF(m_indexBuffers); ++ii)
- {
- m_indexBuffers[ii].destroy();
- }
- for (uint32_t ii = 0; ii < BX_COUNTOF(m_vertexBuffers); ++ii)
- {
- m_vertexBuffers[ii].destroy();
- }
- for (uint32_t ii = 0; ii < BX_COUNTOF(m_shaders); ++ii)
- {
- m_shaders[ii].destroy();
- }
- for (uint32_t ii = 0; ii < BX_COUNTOF(m_textures); ++ii)
- {
- m_textures[ii].destroy();
- }
- DX_RELEASE(m_swapChain, 0);
- DX_RELEASE(m_deviceCtx, 0);
- DX_RELEASE(m_device, 0);
- DX_RELEASE(m_factory, 0);
- unloadRenderDoc(m_renderdocdll);
- #if USE_D3D11_DYNAMIC_LIB
- if (NULL != m_dxgidebugdll)
- {
- bx::dlclose(m_dxgidebugdll);
- m_dxgidebugdll = NULL;
- }
- if (NULL != m_d3d9dll)
- {
- bx::dlclose(m_d3d9dll);
- m_d3d9dll = NULL;
- }
- bx::dlclose(m_dxgidll);
- m_dxgidll = NULL;
- bx::dlclose(m_d3d11dll);
- m_d3d11dll = NULL;
- #endif // USE_D3D11_DYNAMIC_LIB
- }
- RendererType::Enum getRendererType() const BX_OVERRIDE
- {
- return RendererType::Direct3D11;
- }
- const char* getRendererName() const BX_OVERRIDE
- {
- return BGFX_RENDERER_DIRECT3D11_NAME;
- }
- void createIndexBuffer(IndexBufferHandle _handle, Memory* _mem, uint16_t _flags) BX_OVERRIDE
- {
- m_indexBuffers[_handle.idx].create(_mem->size, _mem->data, _flags);
- }
- void destroyIndexBuffer(IndexBufferHandle _handle) BX_OVERRIDE
- {
- m_indexBuffers[_handle.idx].destroy();
- }
- void createVertexDecl(VertexDeclHandle _handle, const VertexDecl& _decl) BX_OVERRIDE
- {
- VertexDecl& decl = m_vertexDecls[_handle.idx];
- memcpy(&decl, &_decl, sizeof(VertexDecl) );
- dump(decl);
- }
- void destroyVertexDecl(VertexDeclHandle /*_handle*/) BX_OVERRIDE
- {
- }
- void createVertexBuffer(VertexBufferHandle _handle, Memory* _mem, VertexDeclHandle _declHandle, uint16_t _flags) BX_OVERRIDE
- {
- m_vertexBuffers[_handle.idx].create(_mem->size, _mem->data, _declHandle, _flags);
- }
- void destroyVertexBuffer(VertexBufferHandle _handle) BX_OVERRIDE
- {
- m_vertexBuffers[_handle.idx].destroy();
- }
- void createDynamicIndexBuffer(IndexBufferHandle _handle, uint32_t _size, uint16_t _flags) BX_OVERRIDE
- {
- m_indexBuffers[_handle.idx].create(_size, NULL, _flags);
- }
- void updateDynamicIndexBuffer(IndexBufferHandle _handle, uint32_t _offset, uint32_t _size, Memory* _mem) BX_OVERRIDE
- {
- m_indexBuffers[_handle.idx].update(_offset, bx::uint32_min(_size, _mem->size), _mem->data);
- }
- void destroyDynamicIndexBuffer(IndexBufferHandle _handle) BX_OVERRIDE
- {
- m_indexBuffers[_handle.idx].destroy();
- }
- void createDynamicVertexBuffer(VertexBufferHandle _handle, uint32_t _size, uint16_t _flags) BX_OVERRIDE
- {
- VertexDeclHandle decl = BGFX_INVALID_HANDLE;
- m_vertexBuffers[_handle.idx].create(_size, NULL, decl, _flags);
- }
- void updateDynamicVertexBuffer(VertexBufferHandle _handle, uint32_t _offset, uint32_t _size, Memory* _mem) BX_OVERRIDE
- {
- m_vertexBuffers[_handle.idx].update(_offset, bx::uint32_min(_size, _mem->size), _mem->data);
- }
- void destroyDynamicVertexBuffer(VertexBufferHandle _handle) BX_OVERRIDE
- {
- m_vertexBuffers[_handle.idx].destroy();
- }
- void createShader(ShaderHandle _handle, Memory* _mem) BX_OVERRIDE
- {
- m_shaders[_handle.idx].create(_mem);
- }
- void destroyShader(ShaderHandle _handle) BX_OVERRIDE
- {
- m_shaders[_handle.idx].destroy();
- }
- void createProgram(ProgramHandle _handle, ShaderHandle _vsh, ShaderHandle _fsh) BX_OVERRIDE
- {
- m_program[_handle.idx].create(&m_shaders[_vsh.idx], isValid(_fsh) ? &m_shaders[_fsh.idx] : NULL);
- }
- void destroyProgram(ProgramHandle _handle) BX_OVERRIDE
- {
- m_program[_handle.idx].destroy();
- }
- void createTexture(TextureHandle _handle, Memory* _mem, uint32_t _flags, uint8_t _skip) BX_OVERRIDE
- {
- m_textures[_handle.idx].create(_mem, _flags, _skip);
- }
- void updateTextureBegin(TextureHandle /*_handle*/, uint8_t /*_side*/, uint8_t /*_mip*/) BX_OVERRIDE
- {
- }
- void updateTexture(TextureHandle _handle, uint8_t _side, uint8_t _mip, const Rect& _rect, uint16_t _z, uint16_t _depth, uint16_t _pitch, const Memory* _mem) BX_OVERRIDE
- {
- m_textures[_handle.idx].update(_side, _mip, _rect, _z, _depth, _pitch, _mem);
- }
- void updateTextureEnd() BX_OVERRIDE
- {
- }
- void resizeTexture(TextureHandle _handle, uint16_t _width, uint16_t _height) BX_OVERRIDE
- {
- TextureD3D11& texture = m_textures[_handle.idx];
- uint32_t size = sizeof(uint32_t) + sizeof(TextureCreate);
- const Memory* mem = alloc(size);
- bx::StaticMemoryBlockWriter writer(mem->data, mem->size);
- uint32_t magic = BGFX_CHUNK_MAGIC_TEX;
- bx::write(&writer, magic);
- TextureCreate tc;
- tc.m_flags = texture.m_flags;
- tc.m_width = _width;
- tc.m_height = _height;
- tc.m_sides = 0;
- tc.m_depth = 0;
- tc.m_numMips = 1;
- tc.m_format = texture.m_requestedFormat;
- tc.m_cubeMap = false;
- tc.m_mem = NULL;
- bx::write(&writer, tc);
- texture.destroy();
- texture.create(mem, tc.m_flags, 0);
- release(mem);
- }
- void destroyTexture(TextureHandle _handle) BX_OVERRIDE
- {
- m_textures[_handle.idx].destroy();
- }
- void createFrameBuffer(FrameBufferHandle _handle, uint8_t _num, const TextureHandle* _textureHandles) BX_OVERRIDE
- {
- m_frameBuffers[_handle.idx].create(_num, _textureHandles);
- }
- void createFrameBuffer(FrameBufferHandle _handle, void* _nwh, uint32_t _width, uint32_t _height, TextureFormat::Enum _depthFormat) BX_OVERRIDE
- {
- uint16_t denseIdx = m_numWindows++;
- m_windows[denseIdx] = _handle;
- m_frameBuffers[_handle.idx].create(denseIdx, _nwh, _width, _height, _depthFormat);
- }
- void destroyFrameBuffer(FrameBufferHandle _handle) BX_OVERRIDE
- {
- uint16_t denseIdx = m_frameBuffers[_handle.idx].destroy();
- if (UINT16_MAX != denseIdx)
- {
- --m_numWindows;
- if (m_numWindows > 1)
- {
- FrameBufferHandle handle = m_windows[m_numWindows];
- m_windows[denseIdx] = handle;
- m_frameBuffers[handle.idx].m_denseIdx = denseIdx;
- }
- }
- }
- void createUniform(UniformHandle _handle, UniformType::Enum _type, uint16_t _num, const char* _name) BX_OVERRIDE
- {
- if (NULL != m_uniforms[_handle.idx])
- {
- BX_FREE(g_allocator, m_uniforms[_handle.idx]);
- }
- uint32_t size = BX_ALIGN_16(g_uniformTypeSize[_type]*_num);
- void* data = BX_ALLOC(g_allocator, size);
- memset(data, 0, size);
- m_uniforms[_handle.idx] = data;
- m_uniformReg.add(_handle, _name, data);
- }
- void destroyUniform(UniformHandle _handle) BX_OVERRIDE
- {
- BX_FREE(g_allocator, m_uniforms[_handle.idx]);
- m_uniforms[_handle.idx] = NULL;
- }
- void saveScreenShot(const char* _filePath) BX_OVERRIDE
- {
- BX_WARN(NULL != m_swapChain, "Unable to capture screenshot %s.", _filePath);
- if (NULL == m_swapChain)
- {
- return;
- }
- ID3D11Texture2D* backBuffer;
- DX_CHECK(m_swapChain->GetBuffer(0, IID_ID3D11Texture2D, (void**)&backBuffer) );
- D3D11_TEXTURE2D_DESC backBufferDesc;
- backBuffer->GetDesc(&backBufferDesc);
- D3D11_TEXTURE2D_DESC desc;
- memcpy(&desc, &backBufferDesc, sizeof(desc) );
- desc.SampleDesc.Count = 1;
- desc.SampleDesc.Quality = 0;
- desc.Usage = D3D11_USAGE_STAGING;
- desc.BindFlags = 0;
- desc.CPUAccessFlags = D3D11_CPU_ACCESS_READ;
- ID3D11Texture2D* texture;
- HRESULT hr = m_device->CreateTexture2D(&desc, NULL, &texture);
- if (SUCCEEDED(hr) )
- {
- if (backBufferDesc.SampleDesc.Count == 1)
- {
- m_deviceCtx->CopyResource(texture, backBuffer);
- }
- else
- {
- desc.Usage = D3D11_USAGE_DEFAULT;
- desc.CPUAccessFlags = 0;
- ID3D11Texture2D* resolve;
- hr = m_device->CreateTexture2D(&desc, NULL, &resolve);
- if (SUCCEEDED(hr) )
- {
- m_deviceCtx->ResolveSubresource(resolve, 0, backBuffer, 0, desc.Format);
- m_deviceCtx->CopyResource(texture, resolve);
- DX_RELEASE(resolve, 0);
- }
- }
- D3D11_MAPPED_SUBRESOURCE mapped;
- DX_CHECK(m_deviceCtx->Map(texture, 0, D3D11_MAP_READ, 0, &mapped) );
- imageSwizzleBgra8(backBufferDesc.Width
- , backBufferDesc.Height
- , mapped.RowPitch
- , mapped.pData
- , mapped.pData
- );
- g_callback->screenShot(_filePath
- , backBufferDesc.Width
- , backBufferDesc.Height
- , mapped.RowPitch
- , mapped.pData
- , backBufferDesc.Height*mapped.RowPitch
- , false
- );
- m_deviceCtx->Unmap(texture, 0);
- DX_RELEASE(texture, 0);
- }
- DX_RELEASE(backBuffer, 0);
- }
- void updateViewName(uint8_t _id, const char* _name) BX_OVERRIDE
- {
- if (BX_ENABLED(BGFX_CONFIG_DEBUG_PIX) )
- {
- mbstowcs(&s_viewNameW[_id][BGFX_CONFIG_MAX_VIEW_NAME_RESERVED]
- , _name
- , BX_COUNTOF(s_viewNameW[0])-BGFX_CONFIG_MAX_VIEW_NAME_RESERVED
- );
- }
- }
- void updateUniform(uint16_t _loc, const void* _data, uint32_t _size) BX_OVERRIDE
- {
- memcpy(m_uniforms[_loc], _data, _size);
- }
- void setMarker(const char* _marker, uint32_t _size) BX_OVERRIDE
- {
- if (BX_ENABLED(BGFX_CONFIG_DEBUG_PIX) )
- {
- uint32_t size = _size*sizeof(wchar_t);
- wchar_t* name = (wchar_t*)alloca(size);
- mbstowcs(name, _marker, size-2);
- PIX_SETMARKER(D3DCOLOR_RGBA(0xff, 0xff, 0xff, 0xff), name);
- }
- }
- void submit(Frame* _render, ClearQuad& _clearQuad, TextVideoMemBlitter& _textVideoMemBlitter) BX_OVERRIDE;
- void blitSetup(TextVideoMemBlitter& _blitter) BX_OVERRIDE
- {
- ID3D11DeviceContext* deviceCtx = m_deviceCtx;
- uint32_t width = getBufferWidth();
- uint32_t height = getBufferHeight();
- if (m_ovr.isEnabled() )
- {
- m_ovr.getSize(width, height);
- }
- FrameBufferHandle fbh = BGFX_INVALID_HANDLE;
- setFrameBuffer(fbh, false);
- D3D11_VIEWPORT vp;
- vp.TopLeftX = 0;
- vp.TopLeftY = 0;
- vp.Width = (float)width;
- vp.Height = (float)height;
- vp.MinDepth = 0.0f;
- vp.MaxDepth = 1.0f;
- deviceCtx->RSSetViewports(1, &vp);
- uint64_t state = BGFX_STATE_RGB_WRITE
- | BGFX_STATE_ALPHA_WRITE
- | BGFX_STATE_DEPTH_TEST_ALWAYS
- ;
- setBlendState(state);
- setDepthStencilState(state);
- setRasterizerState(state);
- ProgramD3D11& program = m_program[_blitter.m_program.idx];
- m_currentProgram = &program;
- deviceCtx->VSSetShader(program.m_vsh->m_vertexShader, NULL, 0);
- deviceCtx->VSSetConstantBuffers(0, 1, &program.m_vsh->m_buffer);
- deviceCtx->PSSetShader(program.m_fsh->m_pixelShader, NULL, 0);
- deviceCtx->PSSetConstantBuffers(0, 1, &program.m_fsh->m_buffer);
- VertexBufferD3D11& vb = m_vertexBuffers[_blitter.m_vb->handle.idx];
- VertexDecl& vertexDecl = m_vertexDecls[_blitter.m_vb->decl.idx];
- uint32_t stride = vertexDecl.m_stride;
- uint32_t offset = 0;
- deviceCtx->IASetVertexBuffers(0, 1, &vb.m_ptr, &stride, &offset);
- setInputLayout(vertexDecl, program, 0);
- IndexBufferD3D11& ib = m_indexBuffers[_blitter.m_ib->handle.idx];
- deviceCtx->IASetIndexBuffer(ib.m_ptr, DXGI_FORMAT_R16_UINT, 0);
- float proj[16];
- bx::mtxOrtho(proj, 0.0f, (float)width, (float)height, 0.0f, 0.0f, 1000.0f);
- PredefinedUniform& predefined = program.m_predefined[0];
- uint8_t flags = predefined.m_type;
- setShaderUniform(flags, predefined.m_loc, proj, 4);
- commitShaderConstants();
- m_textures[_blitter.m_texture.idx].commit(0);
- commitTextureStage();
- }
- void blitRender(TextVideoMemBlitter& _blitter, uint32_t _numIndices) BX_OVERRIDE
- {
- const uint32_t numVertices = _numIndices*4/6;
- if (0 < numVertices)
- {
- ID3D11DeviceContext* deviceCtx = m_deviceCtx;
- m_indexBuffers [_blitter.m_ib->handle.idx].update(0, _numIndices*2, _blitter.m_ib->data);
- m_vertexBuffers[_blitter.m_vb->handle.idx].update(0, numVertices*_blitter.m_decl.m_stride, _blitter.m_vb->data, true);
- deviceCtx->IASetPrimitiveTopology(D3D11_PRIMITIVE_TOPOLOGY_TRIANGLELIST);
- deviceCtx->DrawIndexed(_numIndices, 0, 0);
- }
- }
- void preReset()
- {
- ovrPreReset();
- m_gpuTimer.preReset();
- if (NULL == g_platformData.backBufferDS)
- {
- DX_RELEASE(m_backBufferDepthStencil, 0);
- }
- if (NULL != m_swapChain)
- {
- DX_RELEASE(m_backBufferColor, 0);
- }
- for (uint32_t ii = 0; ii < BX_COUNTOF(m_frameBuffers); ++ii)
- {
- m_frameBuffers[ii].preReset();
- }
- // invalidateCache();
- capturePreReset();
- }
- void postReset()
- {
- if (NULL != m_swapChain)
- {
- ID3D11Texture2D* color;
- DX_CHECK(m_swapChain->GetBuffer(0, IID_ID3D11Texture2D, (void**)&color) );
- D3D11_RENDER_TARGET_VIEW_DESC desc;
- desc.ViewDimension = (m_flags & BGFX_RESET_MSAA_MASK)
- ? D3D11_RTV_DIMENSION_TEXTURE2DMS
- : D3D11_RTV_DIMENSION_TEXTURE2D
- ;
- desc.Texture2D.MipSlice = 0;
- desc.Format = (m_flags & BGFX_RESET_SRGB_BACKBUFFER)
- ? DXGI_FORMAT_R8G8B8A8_UNORM_SRGB
- : DXGI_FORMAT_R8G8B8A8_UNORM
- ;
- DX_CHECK(m_device->CreateRenderTargetView(color, &desc, &m_backBufferColor) );
- DX_RELEASE(color, 0);
- }
- m_gpuTimer.postReset();
- ovrPostReset();
- // If OVR doesn't create separate depth stencil view, create default one.
- if (NULL == m_backBufferDepthStencil)
- {
- D3D11_TEXTURE2D_DESC dsd;
- dsd.Width = getBufferWidth();
- dsd.Height = getBufferHeight();
- dsd.MipLevels = 1;
- dsd.ArraySize = 1;
- dsd.Format = DXGI_FORMAT_D24_UNORM_S8_UINT;
- dsd.SampleDesc = m_scd.SampleDesc;
- dsd.Usage = D3D11_USAGE_DEFAULT;
- dsd.BindFlags = D3D11_BIND_DEPTH_STENCIL;
- dsd.CPUAccessFlags = 0;
- dsd.MiscFlags = 0;
- ID3D11Texture2D* depthStencil;
- DX_CHECK(m_device->CreateTexture2D(&dsd, NULL, &depthStencil) );
- DX_CHECK(m_device->CreateDepthStencilView(depthStencil, NULL, &m_backBufferDepthStencil) );
- DX_RELEASE(depthStencil, 0);
- }
- m_deviceCtx->OMSetRenderTargets(1, &m_backBufferColor, m_backBufferDepthStencil);
- m_currentColor = m_backBufferColor;
- m_currentDepthStencil = m_backBufferDepthStencil;
- for (uint32_t ii = 0; ii < BX_COUNTOF(m_frameBuffers); ++ii)
- {
- m_frameBuffers[ii].postReset();
- }
- capturePostReset();
- }
- static bool isLost(HRESULT _hr)
- {
- return DXGI_ERROR_DEVICE_REMOVED == _hr
- || DXGI_ERROR_DEVICE_HUNG == _hr
- || DXGI_ERROR_DEVICE_RESET == _hr
- || DXGI_ERROR_DRIVER_INTERNAL_ERROR == _hr
- || DXGI_ERROR_NOT_CURRENTLY_AVAILABLE == _hr
- ;
- }
- void flip(HMD& _hmd) BX_OVERRIDE
- {
- if (NULL != m_swapChain)
- {
- HRESULT hr = S_OK;
- uint32_t syncInterval = BX_ENABLED(BX_PLATFORM_WINRT)
- ? 1 // sync interval of 0 is not supported on WinRT
- : !!(m_flags & BGFX_RESET_VSYNC)
- ;
- for (uint32_t ii = 1, num = m_numWindows; ii < num && SUCCEEDED(hr); ++ii)
- {
- hr = m_frameBuffers[m_windows[ii].idx].m_swapChain->Present(syncInterval, 0);
- }
- if (SUCCEEDED(hr) )
- {
- if (!m_ovr.swap(_hmd) )
- {
- hr = m_swapChain->Present(syncInterval, 0);
- }
- }
- if (FAILED(hr)
- && isLost(hr) )
- {
- ++m_lost;
- BGFX_FATAL(10 > m_lost, bgfx::Fatal::DeviceLost, "Device is lost. FAILED 0x%08x", hr);
- }
- else
- {
- m_lost = 0;
- }
- }
- }
- void invalidateCache()
- {
- m_inputLayoutCache.invalidate();
- m_blendStateCache.invalidate();
- m_depthStencilStateCache.invalidate();
- m_rasterizerStateCache.invalidate();
- m_samplerStateCache.invalidate();
- m_srvUavLru.invalidate();
- }
- void invalidateCompute()
- {
- m_deviceCtx->CSSetShader(NULL, NULL, 0);
- ID3D11UnorderedAccessView* uav[BGFX_MAX_COMPUTE_BINDINGS] = {};
- m_deviceCtx->CSSetUnorderedAccessViews(0, BX_COUNTOF(uav), uav, NULL);
- ID3D11ShaderResourceView* srv[BGFX_MAX_COMPUTE_BINDINGS] = {};
- m_deviceCtx->CSSetShaderResources(0, BX_COUNTOF(srv), srv);
- ID3D11SamplerState* samplers[BGFX_MAX_COMPUTE_BINDINGS] = {};
- m_deviceCtx->CSSetSamplers(0, BX_COUNTOF(samplers), samplers);
- }
- void updateMsaa()
- {
- for (uint32_t ii = 1, last = 0; ii < BX_COUNTOF(s_msaa); ++ii)
- {
- uint32_t msaa = s_checkMsaa[ii];
- uint32_t quality = 0;
- HRESULT hr = m_device->CheckMultisampleQualityLevels(getBufferFormat(), msaa, &quality);
- if (SUCCEEDED(hr)
- && 0 < quality)
- {
- s_msaa[ii].Count = msaa;
- s_msaa[ii].Quality = quality - 1;
- last = ii;
- }
- else
- {
- s_msaa[ii] = s_msaa[last];
- }
- }
- }
- void updateResolution(const Resolution& _resolution)
- {
- bool recenter = !!(_resolution.m_flags & BGFX_RESET_HMD_RECENTER);
- if (!!(_resolution.m_flags & BGFX_RESET_MAXANISOTROPY) )
- {
- m_maxAnisotropy = (m_featureLevel == D3D_FEATURE_LEVEL_9_1)
- ? D3D_FL9_1_DEFAULT_MAX_ANISOTROPY
- : D3D11_REQ_MAXANISOTROPY
- ;
- }
- else
- {
- m_maxAnisotropy = 1;
- }
- uint32_t flags = _resolution.m_flags & ~(BGFX_RESET_HMD_RECENTER | BGFX_RESET_MAXANISOTROPY);
- if ( getBufferWidth() != _resolution.m_width
- || getBufferHeight() != _resolution.m_height
- || m_flags != flags)
- {
- bool resize = true
- && !BX_ENABLED(BX_PLATFORM_WINRT) // can't use ResizeBuffers on Windows Phone
- && (m_flags&BGFX_RESET_MSAA_MASK) == (flags&BGFX_RESET_MSAA_MASK)
- ;
- m_flags = flags;
- m_textVideoMem.resize(false, _resolution.m_width, _resolution.m_height);
- m_textVideoMem.clear();
- m_resolution = _resolution;
- m_resolution.m_flags = flags;
- setBufferSize(_resolution.m_width, _resolution.m_height);
- preReset();
- if (NULL == m_swapChain)
- {
- // Updated backbuffer if it changed in PlatformData.
- m_backBufferColor = (ID3D11RenderTargetView*)g_platformData.backBuffer;
- m_backBufferDepthStencil = (ID3D11DepthStencilView*)g_platformData.backBufferDS;
- }
- else
- {
- if (resize)
- {
- DX_CHECK(m_swapChain->ResizeBuffers(2
- , getBufferWidth()
- , getBufferHeight()
- , getBufferFormat()
- , DXGI_SWAP_CHAIN_FLAG_ALLOW_MODE_SWITCH
- ) );
- }
- else
- {
- updateMsaa();
- m_scd.SampleDesc = s_msaa[(m_flags&BGFX_RESET_MSAA_MASK)>>BGFX_RESET_MSAA_SHIFT];
- DX_RELEASE(m_swapChain, 0);
- SwapChainDesc* scd = &m_scd;
- SwapChainDesc swapChainScd;
- if (0 != (m_flags & BGFX_RESET_HMD)
- && m_ovr.isInitialized() )
- {
- swapChainScd = m_scd;
- swapChainScd.SampleDesc = s_msaa[0];
- scd = &swapChainScd;
- }
- #if BX_PLATFORM_WINRT
- HRESULT hr;
- hr = m_factory->CreateSwapChainForCoreWindow(m_device
- , (::IUnknown*)g_platformData.nwh
- , scd
- , NULL
- , &m_swapChain
- );
- #else
- HRESULT hr;
- hr = m_factory->CreateSwapChain(m_device
- , scd
- , &m_swapChain
- );
- #endif // BX_PLATFORM_WINRT
- BGFX_FATAL(SUCCEEDED(hr), bgfx::Fatal::UnableToInitialize, "Failed to create swap chain.");
- }
- }
- postReset();
- }
- if (recenter)
- {
- m_ovr.recenter();
- }
- }
- void setShaderUniform(uint8_t _flags, uint32_t _regIndex, const void* _val, uint32_t _numRegs)
- {
- if (_flags&BGFX_UNIFORM_FRAGMENTBIT)
- {
- memcpy(&m_fsScratch[_regIndex], _val, _numRegs*16);
- m_fsChanges += _numRegs;
- }
- else
- {
- memcpy(&m_vsScratch[_regIndex], _val, _numRegs*16);
- m_vsChanges += _numRegs;
- }
- }
- void setShaderUniform4f(uint8_t _flags, uint32_t _regIndex, const void* _val, uint32_t _numRegs)
- {
- setShaderUniform(_flags, _regIndex, _val, _numRegs);
- }
- void setShaderUniform4x4f(uint8_t _flags, uint32_t _regIndex, const void* _val, uint32_t _numRegs)
- {
- setShaderUniform(_flags, _regIndex, _val, _numRegs);
- }
- void commitShaderConstants()
- {
- if (0 < m_vsChanges)
- {
- if (NULL != m_currentProgram->m_vsh->m_buffer)
- {
- m_deviceCtx->UpdateSubresource(m_currentProgram->m_vsh->m_buffer, 0, 0, m_vsScratch, 0, 0);
- }
- m_vsChanges = 0;
- }
- if (0 < m_fsChanges)
- {
- if (NULL != m_currentProgram->m_fsh->m_buffer)
- {
- m_deviceCtx->UpdateSubresource(m_currentProgram->m_fsh->m_buffer, 0, 0, m_fsScratch, 0, 0);
- }
- m_fsChanges = 0;
- }
- }
- void setFrameBuffer(FrameBufferHandle _fbh, bool _msaa = true)
- {
- if (isValid(m_fbh)
- && m_fbh.idx != _fbh.idx
- && m_rtMsaa)
- {
- FrameBufferD3D11& frameBuffer = m_frameBuffers[m_fbh.idx];
- frameBuffer.resolve();
- }
- if (!isValid(_fbh) )
- {
- m_deviceCtx->OMSetRenderTargets(1, &m_backBufferColor, m_backBufferDepthStencil);
- m_currentColor = m_backBufferColor;
- m_currentDepthStencil = m_backBufferDepthStencil;
- }
- else
- {
- invalidateTextureStage();
- FrameBufferD3D11& frameBuffer = m_frameBuffers[_fbh.idx];
- m_deviceCtx->OMSetRenderTargets(frameBuffer.m_num, frameBuffer.m_rtv, frameBuffer.m_dsv);
- m_currentColor = frameBuffer.m_rtv[0];
- m_currentDepthStencil = frameBuffer.m_dsv;
- }
- m_fbh = _fbh;
- m_rtMsaa = _msaa;
- }
- void clear(const Clear& _clear, const float _palette[][4])
- {
- if (isValid(m_fbh) )
- {
- FrameBufferD3D11& frameBuffer = m_frameBuffers[m_fbh.idx];
- frameBuffer.clear(_clear, _palette);
- }
- else
- {
- if (NULL != m_currentColor
- && BGFX_CLEAR_COLOR & _clear.m_flags)
- {
- if (BGFX_CLEAR_COLOR_USE_PALETTE & _clear.m_flags)
- {
- uint8_t index = _clear.m_index[0];
- if (UINT8_MAX != index)
- {
- m_deviceCtx->ClearRenderTargetView(m_currentColor, _palette[index]);
- }
- }
- else
- {
- float frgba[4] =
- {
- _clear.m_index[0]*1.0f/255.0f,
- _clear.m_index[1]*1.0f/255.0f,
- _clear.m_index[2]*1.0f/255.0f,
- _clear.m_index[3]*1.0f/255.0f,
- };
- m_deviceCtx->ClearRenderTargetView(m_currentColor, frgba);
- }
- }
- if (NULL != m_currentDepthStencil
- && (BGFX_CLEAR_DEPTH|BGFX_CLEAR_STENCIL) & _clear.m_flags)
- {
- DWORD flags = 0;
- flags |= (_clear.m_flags & BGFX_CLEAR_DEPTH) ? D3D11_CLEAR_DEPTH : 0;
- flags |= (_clear.m_flags & BGFX_CLEAR_STENCIL) ? D3D11_CLEAR_STENCIL : 0;
- m_deviceCtx->ClearDepthStencilView(m_currentDepthStencil, flags, _clear.m_depth, _clear.m_stencil);
- }
- }
- }
- void setInputLayout(const VertexDecl& _vertexDecl, const ProgramD3D11& _program, uint16_t _numInstanceData)
- {
- uint64_t layoutHash = (uint64_t(_vertexDecl.m_hash)<<32) | _program.m_vsh->m_hash;
- layoutHash ^= _numInstanceData;
- ID3D11InputLayout* layout = m_inputLayoutCache.find(layoutHash);
- if (NULL == layout)
- {
- D3D11_INPUT_ELEMENT_DESC vertexElements[Attrib::Count+1+BGFX_CONFIG_MAX_INSTANCE_DATA_COUNT];
- VertexDecl decl;
- memcpy(&decl, &_vertexDecl, sizeof(VertexDecl) );
- const uint16_t* attrMask = _program.m_vsh->m_attrMask;
- for (uint32_t ii = 0; ii < Attrib::Count; ++ii)
- {
- uint16_t mask = attrMask[ii];
- uint16_t attr = (decl.m_attributes[ii] & mask);
- decl.m_attributes[ii] = attr == 0 ? UINT16_MAX : attr == UINT16_MAX ? 0 : attr;
- }
- D3D11_INPUT_ELEMENT_DESC* elem = fillVertexDecl(vertexElements, decl);
- uint32_t num = uint32_t(elem-vertexElements);
- const D3D11_INPUT_ELEMENT_DESC inst = { "TEXCOORD", 0, DXGI_FORMAT_R32G32B32A32_FLOAT, 0, D3D11_APPEND_ALIGNED_ELEMENT, D3D11_INPUT_PER_INSTANCE_DATA, 1 };
- for (uint32_t ii = 0; ii < _numInstanceData; ++ii)
- {
- uint32_t index = 7-ii; // TEXCOORD7 = i_data0, TEXCOORD6 = i_data1, etc.
- uint32_t jj;
- D3D11_INPUT_ELEMENT_DESC* curr = vertexElements;
- for (jj = 0; jj < num; ++jj)
- {
- curr = &vertexElements[jj];
- if (0 == strcmp(curr->SemanticName, "TEXCOORD")
- && curr->SemanticIndex == index)
- {
- break;
- }
- }
- if (jj == num)
- {
- curr = elem;
- ++elem;
- }
- memcpy(curr, &inst, sizeof(D3D11_INPUT_ELEMENT_DESC) );
- curr->InputSlot = 1;
- curr->SemanticIndex = index;
- curr->AlignedByteOffset = ii*16;
- }
- num = uint32_t(elem-vertexElements);
- DX_CHECK(m_device->CreateInputLayout(vertexElements
- , num
- , _program.m_vsh->m_code->data
- , _program.m_vsh->m_code->size
- , &layout
- ) );
- m_inputLayoutCache.add(layoutHash, layout);
- }
- m_deviceCtx->IASetInputLayout(layout);
- }
- void setBlendState(uint64_t _state, uint32_t _rgba = 0)
- {
- _state &= BGFX_D3D11_BLEND_STATE_MASK;
- bx::HashMurmur2A murmur;
- murmur.begin();
- murmur.add(_state);
- const uint64_t f0 = BGFX_STATE_BLEND_FUNC(BGFX_STATE_BLEND_FACTOR, BGFX_STATE_BLEND_FACTOR);
- const uint64_t f1 = BGFX_STATE_BLEND_FUNC(BGFX_STATE_BLEND_INV_FACTOR, BGFX_STATE_BLEND_INV_FACTOR);
- bool hasFactor = f0 == (_state & f0)
- || f1 == (_state & f1)
- ;
- float blendFactor[4] = { 1.0f, 1.0f, 1.0f, 1.0f };
- if (hasFactor)
- {
- blendFactor[0] = ( (_rgba>>24) )/255.0f;
- blendFactor[1] = ( (_rgba>>16)&0xff)/255.0f;
- blendFactor[2] = ( (_rgba>> 8)&0xff)/255.0f;
- blendFactor[3] = ( (_rgba )&0xff)/255.0f;
- }
- else
- {
- murmur.add(_rgba);
- }
- uint32_t hash = murmur.end();
- ID3D11BlendState* bs = m_blendStateCache.find(hash);
- if (NULL == bs)
- {
- D3D11_BLEND_DESC desc;
- memset(&desc, 0, sizeof(desc) );
- desc.IndependentBlendEnable = !!(BGFX_STATE_BLEND_INDEPENDENT & _state);
- D3D11_RENDER_TARGET_BLEND_DESC* drt = &desc.RenderTarget[0];
- drt->BlendEnable = !!(BGFX_STATE_BLEND_MASK & _state);
- const uint32_t blend = uint32_t( (_state&BGFX_STATE_BLEND_MASK)>>BGFX_STATE_BLEND_SHIFT);
- const uint32_t equation = uint32_t( (_state&BGFX_STATE_BLEND_EQUATION_MASK)>>BGFX_STATE_BLEND_EQUATION_SHIFT);
- const uint32_t srcRGB = (blend ) & 0xf;
- const uint32_t dstRGB = (blend >> 4) & 0xf;
- const uint32_t srcA = (blend >> 8) & 0xf;
- const uint32_t dstA = (blend >> 12) & 0xf;
- const uint32_t equRGB = (equation ) & 0x7;
- const uint32_t equA = (equation >> 3) & 0x7;
- drt->SrcBlend = s_blendFactor[srcRGB][0];
- drt->DestBlend = s_blendFactor[dstRGB][0];
- drt->BlendOp = s_blendEquation[equRGB];
- drt->SrcBlendAlpha = s_blendFactor[srcA][1];
- drt->DestBlendAlpha = s_blendFactor[dstA][1];
- drt->BlendOpAlpha = s_blendEquation[equA];
- uint8_t writeMask = (_state&BGFX_STATE_ALPHA_WRITE)
- ? D3D11_COLOR_WRITE_ENABLE_ALPHA
- : 0
- ;
- writeMask |= (_state&BGFX_STATE_RGB_WRITE)
- ? D3D11_COLOR_WRITE_ENABLE_RED
- | D3D11_COLOR_WRITE_ENABLE_GREEN
- | D3D11_COLOR_WRITE_ENABLE_BLUE
- : 0
- ;
- drt->RenderTargetWriteMask = writeMask;
- if (desc.IndependentBlendEnable)
- {
- for (uint32_t ii = 1, rgba = _rgba; ii < BGFX_CONFIG_MAX_FRAME_BUFFER_ATTACHMENTS; ++ii, rgba >>= 11)
- {
- drt = &desc.RenderTarget[ii];
- drt->BlendEnable = 0 != (rgba & 0x7ff);
- const uint32_t src = (rgba ) & 0xf;
- const uint32_t dst = (rgba >> 4) & 0xf;
- const uint32_t equ = (rgba >> 8) & 0x7;
- drt->SrcBlend = s_blendFactor[src][0];
- drt->DestBlend = s_blendFactor[dst][0];
- drt->BlendOp = s_blendEquation[equ];
- drt->SrcBlendAlpha = s_blendFactor[src][1];
- drt->DestBlendAlpha = s_blendFactor[dst][1];
- drt->BlendOpAlpha = s_blendEquation[equ];
- drt->RenderTargetWriteMask = writeMask;
- }
- }
- else
- {
- for (uint32_t ii = 1; ii < BGFX_CONFIG_MAX_FRAME_BUFFER_ATTACHMENTS; ++ii)
- {
- memcpy(&desc.RenderTarget[ii], drt, sizeof(D3D11_RENDER_TARGET_BLEND_DESC) );
- }
- }
- DX_CHECK(m_device->CreateBlendState(&desc, &bs) );
- m_blendStateCache.add(hash, bs);
- }
- m_deviceCtx->OMSetBlendState(bs, blendFactor, 0xffffffff);
- }
- void setDepthStencilState(uint64_t _state, uint64_t _stencil = 0)
- {
- _state &= BGFX_D3D11_DEPTH_STENCIL_MASK;
- uint32_t fstencil = unpackStencil(0, _stencil);
- uint32_t ref = (fstencil&BGFX_STENCIL_FUNC_REF_MASK)>>BGFX_STENCIL_FUNC_REF_SHIFT;
- _stencil &= packStencil(~BGFX_STENCIL_FUNC_REF_MASK, BGFX_STENCIL_MASK);
- bx::HashMurmur2A murmur;
- murmur.begin();
- murmur.add(_state);
- murmur.add(_stencil);
- uint32_t hash = murmur.end();
- ID3D11DepthStencilState* dss = m_depthStencilStateCache.find(hash);
- if (NULL == dss)
- {
- D3D11_DEPTH_STENCIL_DESC desc;
- memset(&desc, 0, sizeof(desc) );
- uint32_t func = (_state&BGFX_STATE_DEPTH_TEST_MASK)>>BGFX_STATE_DEPTH_TEST_SHIFT;
- desc.DepthEnable = 0 != func;
- desc.DepthWriteMask = !!(BGFX_STATE_DEPTH_WRITE & _state) ? D3D11_DEPTH_WRITE_MASK_ALL : D3D11_DEPTH_WRITE_MASK_ZERO;
- desc.DepthFunc = s_cmpFunc[func];
- uint32_t bstencil = unpackStencil(1, _stencil);
- uint32_t frontAndBack = bstencil != BGFX_STENCIL_NONE && bstencil != fstencil;
- bstencil = frontAndBack ? bstencil : fstencil;
- desc.StencilEnable = 0 != _stencil;
- desc.StencilReadMask = (fstencil&BGFX_STENCIL_FUNC_RMASK_MASK)>>BGFX_STENCIL_FUNC_RMASK_SHIFT;
- desc.StencilWriteMask = 0xff;
- desc.FrontFace.StencilFailOp = s_stencilOp[(fstencil&BGFX_STENCIL_OP_FAIL_S_MASK)>>BGFX_STENCIL_OP_FAIL_S_SHIFT];
- desc.FrontFace.StencilDepthFailOp = s_stencilOp[(fstencil&BGFX_STENCIL_OP_FAIL_Z_MASK)>>BGFX_STENCIL_OP_FAIL_Z_SHIFT];
- desc.FrontFace.StencilPassOp = s_stencilOp[(fstencil&BGFX_STENCIL_OP_PASS_Z_MASK)>>BGFX_STENCIL_OP_PASS_Z_SHIFT];
- desc.FrontFace.StencilFunc = s_cmpFunc[(fstencil&BGFX_STENCIL_TEST_MASK)>>BGFX_STENCIL_TEST_SHIFT];
- desc.BackFace.StencilFailOp = s_stencilOp[(bstencil&BGFX_STENCIL_OP_FAIL_S_MASK)>>BGFX_STENCIL_OP_FAIL_S_SHIFT];
- desc.BackFace.StencilDepthFailOp = s_stencilOp[(bstencil&BGFX_STENCIL_OP_FAIL_Z_MASK)>>BGFX_STENCIL_OP_FAIL_Z_SHIFT];
- desc.BackFace.StencilPassOp = s_stencilOp[(bstencil&BGFX_STENCIL_OP_PASS_Z_MASK)>>BGFX_STENCIL_OP_PASS_Z_SHIFT];
- desc.BackFace.StencilFunc = s_cmpFunc[(bstencil&BGFX_STENCIL_TEST_MASK)>>BGFX_STENCIL_TEST_SHIFT];
- DX_CHECK(m_device->CreateDepthStencilState(&desc, &dss) );
- m_depthStencilStateCache.add(hash, dss);
- }
- m_deviceCtx->OMSetDepthStencilState(dss, ref);
- }
- void setDebugWireframe(bool _wireframe)
- {
- if (m_wireframe != _wireframe)
- {
- m_wireframe = _wireframe;
- m_rasterizerStateCache.invalidate();
- }
- }
- void setRasterizerState(uint64_t _state, bool _wireframe = false, bool _scissor = false)
- {
- _state &= BGFX_STATE_CULL_MASK|BGFX_STATE_MSAA;
- _state |= _wireframe ? BGFX_STATE_PT_LINES : BGFX_STATE_NONE;
- _state |= _scissor ? BGFX_STATE_RESERVED_MASK : 0;
- ID3D11RasterizerState* rs = m_rasterizerStateCache.find(_state);
- if (NULL == rs)
- {
- uint32_t cull = (_state&BGFX_STATE_CULL_MASK)>>BGFX_STATE_CULL_SHIFT;
- D3D11_RASTERIZER_DESC desc;
- desc.FillMode = _wireframe ? D3D11_FILL_WIREFRAME : D3D11_FILL_SOLID;
- desc.CullMode = s_cullMode[cull];
- desc.FrontCounterClockwise = false;
- desc.DepthBias = 0;
- desc.DepthBiasClamp = 0.0f;
- desc.SlopeScaledDepthBias = 0.0f;
- desc.DepthClipEnable = m_featureLevel <= D3D_FEATURE_LEVEL_9_3; // disabling depth clip is only supported on 10_0+
- desc.ScissorEnable = _scissor;
- desc.MultisampleEnable = !!(_state&BGFX_STATE_MSAA);
- desc.AntialiasedLineEnable = false;
- DX_CHECK(m_device->CreateRasterizerState(&desc, &rs) );
- m_rasterizerStateCache.add(_state, rs);
- }
- m_deviceCtx->RSSetState(rs);
- }
- ID3D11SamplerState* getSamplerState(uint32_t _flags)
- {
- _flags &= BGFX_TEXTURE_SAMPLER_BITS_MASK;
- ID3D11SamplerState* sampler = m_samplerStateCache.find(_flags);
- if (NULL == sampler)
- {
- const uint32_t cmpFunc = (_flags&BGFX_TEXTURE_COMPARE_MASK)>>BGFX_TEXTURE_COMPARE_SHIFT;
- const uint8_t minFilter = s_textureFilter[0][(_flags&BGFX_TEXTURE_MIN_MASK)>>BGFX_TEXTURE_MIN_SHIFT];
- const uint8_t magFilter = s_textureFilter[1][(_flags&BGFX_TEXTURE_MAG_MASK)>>BGFX_TEXTURE_MAG_SHIFT];
- const uint8_t mipFilter = s_textureFilter[2][(_flags&BGFX_TEXTURE_MIP_MASK)>>BGFX_TEXTURE_MIP_SHIFT];
- const uint8_t filter = 0 == cmpFunc ? 0 : D3D11_COMPARISON_FILTERING_BIT;
- D3D11_SAMPLER_DESC sd;
- sd.Filter = (D3D11_FILTER)(filter|minFilter|magFilter|mipFilter);
- sd.AddressU = s_textureAddress[(_flags&BGFX_TEXTURE_U_MASK)>>BGFX_TEXTURE_U_SHIFT];
- sd.AddressV = s_textureAddress[(_flags&BGFX_TEXTURE_V_MASK)>>BGFX_TEXTURE_V_SHIFT];
- sd.AddressW = s_textureAddress[(_flags&BGFX_TEXTURE_W_MASK)>>BGFX_TEXTURE_W_SHIFT];
- sd.MipLODBias = 0.0f;
- sd.MaxAnisotropy = m_maxAnisotropy;
- sd.ComparisonFunc = 0 == cmpFunc ? D3D11_COMPARISON_NEVER : s_cmpFunc[cmpFunc];
- sd.BorderColor[0] = 0.0f;
- sd.BorderColor[1] = 0.0f;
- sd.BorderColor[2] = 0.0f;
- sd.BorderColor[3] = 0.0f;
- sd.MinLOD = 0;
- sd.MaxLOD = D3D11_FLOAT32_MAX;
- m_device->CreateSamplerState(&sd, &sampler);
- DX_CHECK_REFCOUNT(sampler, 1);
- m_samplerStateCache.add(_flags, sampler);
- }
- return sampler;
- }
- DXGI_FORMAT getBufferFormat()
- {
- #if BX_PLATFORM_WINRT
- return m_scd.Format;
- #else
- return m_scd.BufferDesc.Format;
- #endif
- }
- uint32_t getBufferWidth()
- {
- #if BX_PLATFORM_WINRT
- return m_scd.Width;
- #else
- return m_scd.BufferDesc.Width;
- #endif
- }
- uint32_t getBufferHeight()
- {
- #if BX_PLATFORM_WINRT
- return m_scd.Height;
- #else
- return m_scd.BufferDesc.Height;
- #endif
- }
- void setBufferSize(uint32_t _width, uint32_t _height)
- {
- #if BX_PLATFORM_WINRT
- m_scd.Width = _width;
- m_scd.Height = _height;
- #else
- m_scd.BufferDesc.Width = _width;
- m_scd.BufferDesc.Height = _height;
- #endif
- }
- void commitTextureStage()
- {
- // vertex texture fetch not supported on 9_1 through 9_3
- if (m_featureLevel > D3D_FEATURE_LEVEL_9_3)
- {
- m_deviceCtx->VSSetShaderResources(0, BGFX_CONFIG_MAX_TEXTURE_SAMPLERS, m_textureStage.m_srv);
- m_deviceCtx->VSSetSamplers(0, BGFX_CONFIG_MAX_TEXTURE_SAMPLERS, m_textureStage.m_sampler);
- }
- m_deviceCtx->PSSetShaderResources(0, BGFX_CONFIG_MAX_TEXTURE_SAMPLERS, m_textureStage.m_srv);
- m_deviceCtx->PSSetSamplers(0, BGFX_CONFIG_MAX_TEXTURE_SAMPLERS, m_textureStage.m_sampler);
- }
- void invalidateTextureStage()
- {
- m_textureStage.clear();
- commitTextureStage();
- }
- ID3D11UnorderedAccessView* getCachedUav(TextureHandle _handle, uint8_t _mip)
- {
- bx::HashMurmur2A murmur;
- murmur.begin();
- murmur.add(_handle);
- murmur.add(_mip);
- murmur.add(0);
- uint32_t hash = murmur.end();
- IUnknown** ptr = m_srvUavLru.find(hash);
- ID3D11UnorderedAccessView* uav;
- if (NULL == ptr)
- {
- TextureD3D11& texture = m_textures[_handle.idx];
- D3D11_UNORDERED_ACCESS_VIEW_DESC desc;
- desc.Format = s_textureFormat[texture.m_textureFormat].m_fmtSrv;
- switch (texture.m_type)
- {
- case TextureD3D11::Texture2D:
- case TextureD3D11::TextureCube:
- desc.ViewDimension = D3D11_UAV_DIMENSION_TEXTURE2D;
- desc.Texture2D.MipSlice = _mip;
- break;
- case TextureD3D11::Texture3D:
- desc.ViewDimension = D3D11_UAV_DIMENSION_TEXTURE3D;
- desc.Texture3D.MipSlice = _mip;
- desc.Texture3D.FirstWSlice = 0;
- desc.Texture3D.WSize = UINT32_MAX;
- break;
- }
- DX_CHECK(m_device->CreateUnorderedAccessView(texture.m_ptr, &desc, &uav) );
- m_srvUavLru.add(hash, uav, _handle.idx);
- }
- else
- {
- uav = static_cast<ID3D11UnorderedAccessView*>(*ptr);
- }
- return uav;
- }
- ID3D11ShaderResourceView* getCachedSrv(TextureHandle _handle, uint8_t _mip)
- {
- bx::HashMurmur2A murmur;
- murmur.begin();
- murmur.add(_handle);
- murmur.add(_mip);
- murmur.add(0);
- uint32_t hash = murmur.end();
- IUnknown** ptr = m_srvUavLru.find(hash);
- ID3D11ShaderResourceView* srv;
- if (NULL == ptr)
- {
- TextureD3D11& texture = m_textures[_handle.idx];
- D3D11_SHADER_RESOURCE_VIEW_DESC desc;
- desc.Format = s_textureFormat[texture.m_textureFormat].m_fmtSrv;
- switch (texture.m_type)
- {
- case TextureD3D11::Texture2D:
- desc.ViewDimension = D3D11_SRV_DIMENSION_TEXTURE2D;
- desc.Texture2D.MostDetailedMip = _mip;
- desc.Texture2D.MipLevels = 1;
- break;
- case TextureD3D11::TextureCube:
- desc.ViewDimension = D3D11_SRV_DIMENSION_TEXTURECUBE;
- desc.TextureCube.MostDetailedMip = _mip;
- desc.TextureCube.MipLevels = 1;
- break;
- case TextureD3D11::Texture3D:
- desc.ViewDimension = D3D11_SRV_DIMENSION_TEXTURE3D;
- desc.Texture3D.MostDetailedMip = _mip;
- desc.Texture3D.MipLevels = 1;
- break;
- }
- DX_CHECK(m_device->CreateShaderResourceView(texture.m_ptr, &desc, &srv) );
- m_srvUavLru.add(hash, srv, _handle.idx);
- }
- else
- {
- srv = static_cast<ID3D11ShaderResourceView*>(*ptr);
- }
- return srv;
- }
- void ovrPostReset()
- {
- #if BGFX_CONFIG_USE_OVR
- if (m_flags & (BGFX_RESET_HMD|BGFX_RESET_HMD_DEBUG) )
- {
- ovrD3D11Config config;
- config.D3D11.Header.API = ovrRenderAPI_D3D11;
- # if OVR_VERSION > OVR_VERSION_043
- config.D3D11.Header.BackBufferSize.w = m_scd.BufferDesc.Width;
- config.D3D11.Header.BackBufferSize.h = m_scd.BufferDesc.Height;
- config.D3D11.pBackBufferUAV = NULL;
- # else
- config.D3D11.Header.RTSize.w = m_scd.BufferDesc.Width;
- config.D3D11.Header.RTSize.h = m_scd.BufferDesc.Height;
- # endif // OVR_VERSION > OVR_VERSION_042
- config.D3D11.Header.Multisample = 0;
- config.D3D11.pDevice = m_device;
- config.D3D11.pDeviceContext = m_deviceCtx;
- config.D3D11.pBackBufferRT = m_backBufferColor;
- config.D3D11.pSwapChain = m_swapChain;
- if (m_ovr.postReset(g_platformData.nwh, &config.Config, !!(m_flags & BGFX_RESET_HMD_DEBUG) ) )
- {
- uint32_t size = sizeof(uint32_t) + sizeof(TextureCreate);
- const Memory* mem = alloc(size);
- bx::StaticMemoryBlockWriter writer(mem->data, mem->size);
- uint32_t magic = BGFX_CHUNK_MAGIC_TEX;
- bx::write(&writer, magic);
- TextureCreate tc;
- tc.m_flags = BGFX_TEXTURE_RT|( ((m_flags & BGFX_RESET_MSAA_MASK) >> BGFX_RESET_MSAA_SHIFT) << BGFX_TEXTURE_RT_MSAA_SHIFT);
- tc.m_width = m_ovr.m_rtSize.w;
- tc.m_height = m_ovr.m_rtSize.h;
- tc.m_sides = 0;
- tc.m_depth = 0;
- tc.m_numMips = 1;
- tc.m_format = uint8_t(bgfx::TextureFormat::BGRA8);
- tc.m_cubeMap = false;
- tc.m_mem = NULL;
- bx::write(&writer, tc);
- m_ovrRT.create(mem, tc.m_flags, 0);
- release(mem);
- DX_CHECK(m_device->CreateRenderTargetView(m_ovrRT.m_ptr, NULL, &m_ovrRtv) );
- D3D11_TEXTURE2D_DESC dsd;
- dsd.Width = m_ovr.m_rtSize.w;
- dsd.Height = m_ovr.m_rtSize.h;
- dsd.MipLevels = 1;
- dsd.ArraySize = 1;
- dsd.Format = DXGI_FORMAT_D24_UNORM_S8_UINT;
- dsd.SampleDesc = m_scd.SampleDesc;
- dsd.Usage = D3D11_USAGE_DEFAULT;
- dsd.BindFlags = D3D11_BIND_DEPTH_STENCIL;
- dsd.CPUAccessFlags = 0;
- dsd.MiscFlags = 0;
- ID3D11Texture2D* depthStencil;
- DX_CHECK(m_device->CreateTexture2D(&dsd, NULL, &depthStencil) );
- DX_CHECK(m_device->CreateDepthStencilView(depthStencil, NULL, &m_ovrDsv) );
- DX_RELEASE(depthStencil, 0);
- ovrD3D11Texture texture;
- texture.D3D11.Header.API = ovrRenderAPI_D3D11;
- texture.D3D11.Header.TextureSize = m_ovr.m_rtSize;
- texture.D3D11.pTexture = m_ovrRT.m_texture2d;
- texture.D3D11.pSRView = m_ovrRT.m_srv;
- m_ovr.postReset(texture.Texture);
- bx::xchg(m_ovrRtv, m_backBufferColor);
- BX_CHECK(NULL == m_backBufferDepthStencil, "");
- bx::xchg(m_ovrDsv, m_backBufferDepthStencil);
- }
- }
- #endif // BGFX_CONFIG_USE_OVR
- }
- void ovrPreReset()
- {
- #if BGFX_CONFIG_USE_OVR
- m_ovr.preReset();
- if (NULL != m_ovrRtv)
- {
- bx::xchg(m_ovrRtv, m_backBufferColor);
- bx::xchg(m_ovrDsv, m_backBufferDepthStencil);
- BX_CHECK(NULL == m_backBufferDepthStencil, "");
- DX_RELEASE(m_ovrRtv, 0);
- DX_RELEASE(m_ovrDsv, 0);
- m_ovrRT.destroy();
- }
- #endif // BGFX_CONFIG_USE_OVR
- }
- void capturePostReset()
- {
- if (m_flags&BGFX_RESET_CAPTURE)
- {
- ID3D11Texture2D* backBuffer;
- DX_CHECK(m_swapChain->GetBuffer(0, IID_ID3D11Texture2D, (void**)&backBuffer) );
- D3D11_TEXTURE2D_DESC backBufferDesc;
- backBuffer->GetDesc(&backBufferDesc);
- D3D11_TEXTURE2D_DESC desc;
- memcpy(&desc, &backBufferDesc, sizeof(desc) );
- desc.SampleDesc.Count = 1;
- desc.SampleDesc.Quality = 0;
- desc.Usage = D3D11_USAGE_STAGING;
- desc.BindFlags = 0;
- desc.CPUAccessFlags = D3D11_CPU_ACCESS_READ;
- HRESULT hr = m_device->CreateTexture2D(&desc, NULL, &m_captureTexture);
- if (SUCCEEDED(hr) )
- {
- if (backBufferDesc.SampleDesc.Count != 1)
- {
- desc.Usage = D3D11_USAGE_DEFAULT;
- desc.CPUAccessFlags = 0;
- m_device->CreateTexture2D(&desc, NULL, &m_captureResolve);
- }
- g_callback->captureBegin(backBufferDesc.Width, backBufferDesc.Height, backBufferDesc.Width*4, TextureFormat::BGRA8, false);
- }
- DX_RELEASE(backBuffer, 0);
- }
- }
- void capturePreReset()
- {
- if (NULL != m_captureTexture)
- {
- g_callback->captureEnd();
- }
- DX_RELEASE(m_captureResolve, 0);
- DX_RELEASE(m_captureTexture, 0);
- }
- void capture()
- {
- if (NULL != m_captureTexture)
- {
- ID3D11Texture2D* backBuffer;
- DX_CHECK(m_swapChain->GetBuffer(0, IID_ID3D11Texture2D, (void**)&backBuffer) );
- if (NULL == m_captureResolve)
- {
- m_deviceCtx->CopyResource(m_captureTexture, backBuffer);
- }
- else
- {
- m_deviceCtx->ResolveSubresource(m_captureResolve, 0, backBuffer, 0, getBufferFormat() );
- m_deviceCtx->CopyResource(m_captureTexture, m_captureResolve);
- }
- D3D11_MAPPED_SUBRESOURCE mapped;
- DX_CHECK(m_deviceCtx->Map(m_captureTexture, 0, D3D11_MAP_READ, 0, &mapped) );
- g_callback->captureFrame(mapped.pData, getBufferHeight()*mapped.RowPitch);
- m_deviceCtx->Unmap(m_captureTexture, 0);
- DX_RELEASE(backBuffer, 0);
- }
- }
- void commit(ConstantBuffer& _constantBuffer)
- {
- _constantBuffer.reset();
- for (;;)
- {
- uint32_t opcode = _constantBuffer.read();
- if (UniformType::End == opcode)
- {
- break;
- }
- UniformType::Enum type;
- uint16_t loc;
- uint16_t num;
- uint16_t copy;
- ConstantBuffer::decodeOpcode(opcode, type, loc, num, copy);
- const char* data;
- if (copy)
- {
- data = _constantBuffer.read(g_uniformTypeSize[type]*num);
- }
- else
- {
- UniformHandle handle;
- memcpy(&handle, _constantBuffer.read(sizeof(UniformHandle) ), sizeof(UniformHandle) );
- data = (const char*)m_uniforms[handle.idx];
- }
- #define CASE_IMPLEMENT_UNIFORM(_uniform, _dxsuffix, _type) \
- case UniformType::_uniform: \
- case UniformType::_uniform|BGFX_UNIFORM_FRAGMENTBIT: \
- { \
- setShaderUniform(uint8_t(type), loc, data, num); \
- } \
- break;
- switch ( (uint32_t)type)
- {
- case UniformType::Mat3:
- case UniformType::Mat3|BGFX_UNIFORM_FRAGMENTBIT: \
- {
- float* value = (float*)data;
- for (uint32_t ii = 0, count = num/3; ii < count; ++ii, loc += 3*16, value += 9)
- {
- Matrix4 mtx;
- mtx.un.val[ 0] = value[0];
- mtx.un.val[ 1] = value[1];
- mtx.un.val[ 2] = value[2];
- mtx.un.val[ 3] = 0.0f;
- mtx.un.val[ 4] = value[3];
- mtx.un.val[ 5] = value[4];
- mtx.un.val[ 6] = value[5];
- mtx.un.val[ 7] = 0.0f;
- mtx.un.val[ 8] = value[6];
- mtx.un.val[ 9] = value[7];
- mtx.un.val[10] = value[8];
- mtx.un.val[11] = 0.0f;
- setShaderUniform(uint8_t(type), loc, &mtx.un.val[0], 3);
- }
- }
- break;
- CASE_IMPLEMENT_UNIFORM(Int1, I, int);
- CASE_IMPLEMENT_UNIFORM(Vec4, F, float);
- CASE_IMPLEMENT_UNIFORM(Mat4, F, float);
- case UniformType::End:
- break;
- default:
- BX_TRACE("%4d: INVALID 0x%08x, t %d, l %d, n %d, c %d", _constantBuffer.getPos(), opcode, type, loc, num, copy);
- break;
- }
- #undef CASE_IMPLEMENT_UNIFORM
- }
- }
- void clearQuad(ClearQuad& _clearQuad, const Rect& _rect, const Clear& _clear, const float _palette[][4])
- {
- uint32_t width = getBufferWidth();
- uint32_t height = getBufferHeight();
- if (0 == _rect.m_x
- && 0 == _rect.m_y
- && width == _rect.m_width
- && height == _rect.m_height)
- {
- clear(_clear, _palette);
- }
- else
- {
- ID3D11DeviceContext* deviceCtx = m_deviceCtx;
- uint64_t state = 0;
- state |= _clear.m_flags & BGFX_CLEAR_COLOR ? BGFX_STATE_RGB_WRITE|BGFX_STATE_ALPHA_WRITE : 0;
- state |= _clear.m_flags & BGFX_CLEAR_DEPTH ? BGFX_STATE_DEPTH_TEST_ALWAYS|BGFX_STATE_DEPTH_WRITE : 0;
- uint64_t stencil = 0;
- stencil |= _clear.m_flags & BGFX_CLEAR_STENCIL ? 0
- | BGFX_STENCIL_TEST_ALWAYS
- | BGFX_STENCIL_FUNC_REF(_clear.m_stencil)
- | BGFX_STENCIL_FUNC_RMASK(0xff)
- | BGFX_STENCIL_OP_FAIL_S_REPLACE
- | BGFX_STENCIL_OP_FAIL_Z_REPLACE
- | BGFX_STENCIL_OP_PASS_Z_REPLACE
- : 0
- ;
- setBlendState(state);
- setDepthStencilState(state, stencil);
- setRasterizerState(state);
- uint32_t numMrt = 1;
- FrameBufferHandle fbh = m_fbh;
- if (isValid(fbh) )
- {
- const FrameBufferD3D11& fb = m_frameBuffers[fbh.idx];
- numMrt = bx::uint32_max(1, fb.m_num);
- }
- ProgramD3D11& program = m_program[_clearQuad.m_program[numMrt-1].idx];
- m_currentProgram = &program;
- deviceCtx->VSSetShader(program.m_vsh->m_vertexShader, NULL, 0);
- deviceCtx->VSSetConstantBuffers(0, 1, s_zero.m_buffer);
- if (NULL != m_currentColor)
- {
- const ShaderD3D11* fsh = program.m_fsh;
- deviceCtx->PSSetShader(fsh->m_pixelShader, NULL, 0);
- deviceCtx->PSSetConstantBuffers(0, 1, &fsh->m_buffer);
- if (BGFX_CLEAR_COLOR_USE_PALETTE & _clear.m_flags)
- {
- float mrtClear[BGFX_CONFIG_MAX_FRAME_BUFFER_ATTACHMENTS][4];
- for (uint32_t ii = 0; ii < numMrt; ++ii)
- {
- uint8_t index = (uint8_t)bx::uint32_min(BGFX_CONFIG_MAX_CLEAR_COLOR_PALETTE-1, _clear.m_index[ii]);
- memcpy(mrtClear[ii], _palette[index], 16);
- }
- deviceCtx->UpdateSubresource(fsh->m_buffer, 0, 0, mrtClear, 0, 0);
- }
- else
- {
- float rgba[4] =
- {
- _clear.m_index[0]*1.0f/255.0f,
- _clear.m_index[1]*1.0f/255.0f,
- _clear.m_index[2]*1.0f/255.0f,
- _clear.m_index[3]*1.0f/255.0f,
- };
- deviceCtx->UpdateSubresource(fsh->m_buffer, 0, 0, rgba, 0, 0);
- }
- }
- else
- {
- deviceCtx->PSSetShader(NULL, NULL, 0);
- }
- VertexBufferD3D11& vb = m_vertexBuffers[_clearQuad.m_vb->handle.idx];
- const VertexDecl& vertexDecl = m_vertexDecls[_clearQuad.m_vb->decl.idx];
- const uint32_t stride = vertexDecl.m_stride;
- const uint32_t offset = 0;
- {
- struct Vertex
- {
- float m_x;
- float m_y;
- float m_z;
- };
- Vertex* vertex = (Vertex*)_clearQuad.m_vb->data;
- BX_CHECK(stride == sizeof(Vertex), "Stride/Vertex mismatch (stride %d, sizeof(Vertex) %d)", stride, sizeof(Vertex) );
- const float depth = _clear.m_depth;
- vertex->m_x = -1.0f;
- vertex->m_y = -1.0f;
- vertex->m_z = depth;
- vertex++;
- vertex->m_x = 1.0f;
- vertex->m_y = -1.0f;
- vertex->m_z = depth;
- vertex++;
- vertex->m_x = -1.0f;
- vertex->m_y = 1.0f;
- vertex->m_z = depth;
- vertex++;
- vertex->m_x = 1.0f;
- vertex->m_y = 1.0f;
- vertex->m_z = depth;
- }
- m_vertexBuffers[_clearQuad.m_vb->handle.idx].update(0, 4*_clearQuad.m_decl.m_stride, _clearQuad.m_vb->data);
- deviceCtx->IASetVertexBuffers(0, 1, &vb.m_ptr, &stride, &offset);
- setInputLayout(vertexDecl, program, 0);
- deviceCtx->IASetPrimitiveTopology(D3D11_PRIMITIVE_TOPOLOGY_TRIANGLESTRIP);
- deviceCtx->Draw(4, 0);
- }
- }
- void* m_d3d9dll;
- void* m_d3d11dll;
- void* m_dxgidll;
- void* m_dxgidebugdll;
- void* m_renderdocdll;
- void* m_agsdll;
- AGSContext* m_ags;
- D3D_DRIVER_TYPE m_driverType;
- D3D_FEATURE_LEVEL m_featureLevel;
- IDXGIAdapter* m_adapter;
- DXGI_ADAPTER_DESC m_adapterDesc;
- #if BX_PLATFORM_WINRT
- IDXGIFactory2* m_factory;
- IDXGISwapChain1* m_swapChain;
- #else
- IDXGIFactory* m_factory;
- IDXGISwapChain* m_swapChain;
- #endif // BX_PLATFORM_WINRT
- uint16_t m_lost;
- uint16_t m_numWindows;
- FrameBufferHandle m_windows[BGFX_CONFIG_MAX_FRAME_BUFFERS];
- ID3D11Device* m_device;
- ID3D11DeviceContext* m_deviceCtx;
- ID3D11InfoQueue* m_infoQueue;
- TimerQueryD3D11 m_gpuTimer;
- ID3D11RenderTargetView* m_backBufferColor;
- ID3D11DepthStencilView* m_backBufferDepthStencil;
- ID3D11RenderTargetView* m_currentColor;
- ID3D11DepthStencilView* m_currentDepthStencil;
- ID3D11Texture2D* m_captureTexture;
- ID3D11Texture2D* m_captureResolve;
- Resolution m_resolution;
- bool m_wireframe;
- #if BX_PLATFORM_WINRT
- typedef DXGI_SWAP_CHAIN_DESC1 SwapChainDesc;
- #else
- typedef DXGI_SWAP_CHAIN_DESC SwapChainDesc;
- #endif // BX_PLATFORM_WINRT
- SwapChainDesc m_scd;
- uint32_t m_flags;
- uint32_t m_maxAnisotropy;
- IndexBufferD3D11 m_indexBuffers[BGFX_CONFIG_MAX_INDEX_BUFFERS];
- VertexBufferD3D11 m_vertexBuffers[BGFX_CONFIG_MAX_VERTEX_BUFFERS];
- ShaderD3D11 m_shaders[BGFX_CONFIG_MAX_SHADERS];
- ProgramD3D11 m_program[BGFX_CONFIG_MAX_PROGRAMS];
- TextureD3D11 m_textures[BGFX_CONFIG_MAX_TEXTURES];
- VertexDecl m_vertexDecls[BGFX_CONFIG_MAX_VERTEX_DECLS];
- FrameBufferD3D11 m_frameBuffers[BGFX_CONFIG_MAX_FRAME_BUFFERS];
- void* m_uniforms[BGFX_CONFIG_MAX_UNIFORMS];
- Matrix4 m_predefinedUniforms[PredefinedUniform::Count];
- UniformRegistry m_uniformReg;
- ViewState m_viewState;
- StateCacheT<ID3D11BlendState> m_blendStateCache;
- StateCacheT<ID3D11DepthStencilState> m_depthStencilStateCache;
- StateCacheT<ID3D11InputLayout> m_inputLayoutCache;
- StateCacheT<ID3D11RasterizerState> m_rasterizerStateCache;
- StateCacheT<ID3D11SamplerState> m_samplerStateCache;
- StateCacheLru<IUnknown*, 1024> m_srvUavLru;
- TextVideoMem m_textVideoMem;
- TextureStage m_textureStage;
- ProgramD3D11* m_currentProgram;
- uint8_t m_vsScratch[64<<10];
- uint8_t m_fsScratch[64<<10];
- uint32_t m_vsChanges;
- uint32_t m_fsChanges;
- FrameBufferHandle m_fbh;
- bool m_rtMsaa;
- OVR m_ovr;
- TextureD3D11 m_ovrRT;
- ID3D11RenderTargetView* m_ovrRtv;
- ID3D11DepthStencilView* m_ovrDsv;
- };
- static RendererContextD3D11* s_renderD3D11;
- RendererContextI* rendererCreate()
- {
- s_renderD3D11 = BX_NEW(g_allocator, RendererContextD3D11);
- if (!s_renderD3D11->init() )
- {
- BX_DELETE(g_allocator, s_renderD3D11);
- s_renderD3D11 = NULL;
- }
- return s_renderD3D11;
- }
- void rendererDestroy()
- {
- s_renderD3D11->shutdown();
- BX_DELETE(g_allocator, s_renderD3D11);
- s_renderD3D11 = NULL;
- }
- void stubMultiDrawInstancedIndirect(uint32_t _numDrawIndirect, ID3D11Buffer* _ptr, uint32_t _offset, uint32_t _stride)
- {
- ID3D11DeviceContext* deviceCtx = s_renderD3D11->m_deviceCtx;
- for (uint32_t ii = 0; ii < _numDrawIndirect; ++ii)
- {
- deviceCtx->DrawInstancedIndirect(_ptr, _offset);
- _offset += _stride;
- }
- }
- void stubMultiDrawIndexedInstancedIndirect(uint32_t _numDrawIndirect, ID3D11Buffer* _ptr, uint32_t _offset, uint32_t _stride)
- {
- ID3D11DeviceContext* deviceCtx = s_renderD3D11->m_deviceCtx;
- for (uint32_t ii = 0; ii < _numDrawIndirect; ++ii)
- {
- deviceCtx->DrawIndexedInstancedIndirect(_ptr, _offset);
- _offset += _stride;
- }
- }
- void amdAgsMultiDrawInstancedIndirect(uint32_t _numDrawIndirect, ID3D11Buffer* _ptr, uint32_t _offset, uint32_t _stride)
- {
- agsDriverExtensions_MultiDrawInstancedIndirect(s_renderD3D11->m_ags, _numDrawIndirect, _ptr, _offset, _stride);
- }
- void amdAgsMultiDrawIndexedInstancedIndirect(uint32_t _numDrawIndirect, ID3D11Buffer* _ptr, uint32_t _offset, uint32_t _stride)
- {
- agsDriverExtensions_MultiDrawIndexedInstancedIndirect(s_renderD3D11->m_ags, _numDrawIndirect, _ptr, _offset, _stride);
- }
- struct UavFormat
- {
- DXGI_FORMAT format[3];
- uint32_t stride;
- };
- static const UavFormat s_uavFormat[] =
- { // BGFX_BUFFER_COMPUTE_TYPE_UINT, BGFX_BUFFER_COMPUTE_TYPE_INT, BGFX_BUFFER_COMPUTE_TYPE_FLOAT
- { { DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN }, 0 }, // ignored
- { { DXGI_FORMAT_R8_SINT, DXGI_FORMAT_R8_UINT, DXGI_FORMAT_UNKNOWN }, 1 }, // BGFX_BUFFER_COMPUTE_FORMAT_8x1
- { { DXGI_FORMAT_R8G8_SINT, DXGI_FORMAT_R8G8_UINT, DXGI_FORMAT_UNKNOWN }, 2 }, // BGFX_BUFFER_COMPUTE_FORMAT_8x2
- { { DXGI_FORMAT_R8G8B8A8_SINT, DXGI_FORMAT_R8G8B8A8_UINT, DXGI_FORMAT_UNKNOWN }, 4 }, // BGFX_BUFFER_COMPUTE_FORMAT_8x4
- { { DXGI_FORMAT_R16_SINT, DXGI_FORMAT_R16_UINT, DXGI_FORMAT_R16_FLOAT }, 2 }, // BGFX_BUFFER_COMPUTE_FORMAT_16x1
- { { DXGI_FORMAT_R16G16_SINT, DXGI_FORMAT_R16G16_UINT, DXGI_FORMAT_R16G16_FLOAT }, 4 }, // BGFX_BUFFER_COMPUTE_FORMAT_16x2
- { { DXGI_FORMAT_R16G16B16A16_SINT, DXGI_FORMAT_R16G16B16A16_UINT, DXGI_FORMAT_R16G16B16A16_FLOAT }, 8 }, // BGFX_BUFFER_COMPUTE_FORMAT_16x4
- { { DXGI_FORMAT_R32_SINT, DXGI_FORMAT_R32_UINT, DXGI_FORMAT_R32_FLOAT }, 4 }, // BGFX_BUFFER_COMPUTE_FORMAT_32x1
- { { DXGI_FORMAT_R32G32_SINT, DXGI_FORMAT_R32G32_UINT, DXGI_FORMAT_R32G32_FLOAT }, 8 }, // BGFX_BUFFER_COMPUTE_FORMAT_32x2
- { { DXGI_FORMAT_R32G32B32A32_SINT, DXGI_FORMAT_R32G32B32A32_UINT, DXGI_FORMAT_R32G32B32A32_FLOAT }, 16 }, // BGFX_BUFFER_COMPUTE_FORMAT_32x4
- };
- void BufferD3D11::create(uint32_t _size, void* _data, uint16_t _flags, uint16_t _stride, bool _vertex)
- {
- m_uav = NULL;
- m_size = _size;
- m_flags = _flags;
- const bool needUav = 0 != (_flags & (BGFX_BUFFER_COMPUTE_WRITE|BGFX_BUFFER_DRAW_INDIRECT) );
- const bool needSrv = 0 != (_flags & BGFX_BUFFER_COMPUTE_READ);
- const bool drawIndirect = 0 != (_flags & BGFX_BUFFER_DRAW_INDIRECT);
- m_dynamic = NULL == _data && !needUav;
- D3D11_BUFFER_DESC desc;
- desc.ByteWidth = _size;
- desc.BindFlags = 0
- | (_vertex ? D3D11_BIND_VERTEX_BUFFER : D3D11_BIND_INDEX_BUFFER)
- | (needUav ? D3D11_BIND_UNORDERED_ACCESS : 0)
- | (needSrv ? D3D11_BIND_SHADER_RESOURCE : 0)
- ;
- desc.MiscFlags = 0
- | (drawIndirect ? D3D11_RESOURCE_MISC_DRAWINDIRECT_ARGS : 0)
- ;
- desc.StructureByteStride = 0;
- DXGI_FORMAT format;
- uint32_t stride;
- if (drawIndirect)
- {
- format = DXGI_FORMAT_R32G32B32A32_UINT;
- stride = 16;
- }
- else
- {
- uint32_t uavFormat = (_flags & BGFX_BUFFER_COMPUTE_FORMAT_MASK) >> BGFX_BUFFER_COMPUTE_FORMAT_SHIFT;
- if (0 == uavFormat)
- {
- if (_vertex)
- {
- format = DXGI_FORMAT_R32G32B32A32_FLOAT;
- stride = 16;
- }
- else
- {
- if (0 == (_flags & BGFX_BUFFER_INDEX32) )
- {
- format = DXGI_FORMAT_R16_UINT;
- stride = 2;
- }
- else
- {
- format = DXGI_FORMAT_R32_UINT;
- stride = 4;
- }
- }
- }
- else
- {
- const uint32_t uavType = bx::uint32_satsub( (_flags & BGFX_BUFFER_COMPUTE_TYPE_MASK ) >> BGFX_BUFFER_COMPUTE_TYPE_SHIFT, 1);
- format = s_uavFormat[uavFormat].format[uavType];
- stride = s_uavFormat[uavFormat].stride;
- }
- }
- ID3D11Device* device = s_renderD3D11->m_device;
- if (needUav)
- {
- desc.Usage = D3D11_USAGE_DEFAULT;
- desc.CPUAccessFlags = 0;
- desc.StructureByteStride = _stride;
- DX_CHECK(device->CreateBuffer(&desc
- , NULL
- , &m_ptr
- ) );
- D3D11_UNORDERED_ACCESS_VIEW_DESC uavd;
- uavd.Format = format;
- uavd.ViewDimension = D3D11_UAV_DIMENSION_BUFFER;
- uavd.Buffer.FirstElement = 0;
- uavd.Buffer.NumElements = m_size / stride;
- uavd.Buffer.Flags = 0;
- DX_CHECK(device->CreateUnorderedAccessView(m_ptr
- , &uavd
- , &m_uav
- ) );
- }
- else if (m_dynamic)
- {
- desc.Usage = D3D11_USAGE_DYNAMIC;
- desc.CPUAccessFlags = D3D11_CPU_ACCESS_WRITE;
- DX_CHECK(device->CreateBuffer(&desc
- , NULL
- , &m_ptr
- ) );
- }
- else
- {
- desc.Usage = D3D11_USAGE_IMMUTABLE;
- desc.CPUAccessFlags = 0;
- D3D11_SUBRESOURCE_DATA srd;
- srd.pSysMem = _data;
- srd.SysMemPitch = 0;
- srd.SysMemSlicePitch = 0;
- DX_CHECK(device->CreateBuffer(&desc
- , &srd
- , &m_ptr
- ) );
- }
- if (needSrv)
- {
- D3D11_SHADER_RESOURCE_VIEW_DESC srvd;
- srvd.Format = format;
- srvd.ViewDimension = D3D11_SRV_DIMENSION_BUFFER;
- srvd.Buffer.FirstElement = 0;
- srvd.Buffer.NumElements = m_size / stride;
- DX_CHECK(device->CreateShaderResourceView(m_ptr
- , &srvd
- , &m_srv
- ) );
- }
- }
- void BufferD3D11::update(uint32_t _offset, uint32_t _size, void* _data, bool _discard)
- {
- ID3D11DeviceContext* deviceCtx = s_renderD3D11->m_deviceCtx;
- BX_CHECK(m_dynamic, "Must be dynamic!");
- #if 0
- BX_UNUSED(_discard);
- ID3D11Device* device = s_renderD3D11->m_device;
- D3D11_BUFFER_DESC desc;
- desc.ByteWidth = _size;
- desc.Usage = D3D11_USAGE_STAGING;
- desc.BindFlags = 0;
- desc.MiscFlags = 0;
- desc.CPUAccessFlags = D3D11_CPU_ACCESS_WRITE;
- desc.StructureByteStride = 0;
- D3D11_SUBRESOURCE_DATA srd;
- srd.pSysMem = _data;
- srd.SysMemPitch = 0;
- srd.SysMemSlicePitch = 0;
- ID3D11Buffer* ptr;
- DX_CHECK(device->CreateBuffer(&desc, &srd, &ptr) );
- D3D11_BOX box;
- box.left = 0;
- box.top = 0;
- box.front = 0;
- box.right = _size;
- box.bottom = 1;
- box.back = 1;
- deviceCtx->CopySubresourceRegion(m_ptr
- , 0
- , _offset
- , 0
- , 0
- , ptr
- , 0
- , &box
- );
- DX_RELEASE(ptr, 0);
- #else
- D3D11_MAPPED_SUBRESOURCE mapped;
- BX_UNUSED(_discard);
- D3D11_MAP type = D3D11_MAP_WRITE_DISCARD;
- DX_CHECK(deviceCtx->Map(m_ptr, 0, type, 0, &mapped) );
- memcpy( (uint8_t*)mapped.pData + _offset, _data, _size);
- deviceCtx->Unmap(m_ptr, 0);
- #endif // 0
- }
- void VertexBufferD3D11::create(uint32_t _size, void* _data, VertexDeclHandle _declHandle, uint16_t _flags)
- {
- m_decl = _declHandle;
- uint16_t stride = isValid(_declHandle)
- ? s_renderD3D11->m_vertexDecls[_declHandle.idx].m_stride
- : 0
- ;
- BufferD3D11::create(_size, _data, _flags, stride, true);
- }
- void ShaderD3D11::create(const Memory* _mem)
- {
- bx::MemoryReader reader(_mem->data, _mem->size);
- uint32_t magic;
- bx::read(&reader, magic);
- switch (magic)
- {
- case BGFX_CHUNK_MAGIC_CSH:
- case BGFX_CHUNK_MAGIC_FSH:
- case BGFX_CHUNK_MAGIC_VSH:
- break;
- default:
- BGFX_FATAL(false, Fatal::InvalidShader, "Unknown shader format %x.", magic);
- break;
- }
- bool fragment = BGFX_CHUNK_MAGIC_FSH == magic;
- uint32_t iohash;
- bx::read(&reader, iohash);
- uint16_t count;
- bx::read(&reader, count);
- m_numPredefined = 0;
- m_numUniforms = count;
- BX_TRACE("%s Shader consts %d"
- , BGFX_CHUNK_MAGIC_FSH == magic ? "Fragment" : BGFX_CHUNK_MAGIC_VSH == magic ? "Vertex" : "Compute"
- , count
- );
- uint8_t fragmentBit = fragment ? BGFX_UNIFORM_FRAGMENTBIT : 0;
- if (0 < count)
- {
- for (uint32_t ii = 0; ii < count; ++ii)
- {
- uint8_t nameSize;
- bx::read(&reader, nameSize);
- char name[256];
- bx::read(&reader, &name, nameSize);
- name[nameSize] = '\0';
- uint8_t type;
- bx::read(&reader, type);
- uint8_t num;
- bx::read(&reader, num);
- uint16_t regIndex;
- bx::read(&reader, regIndex);
- uint16_t regCount;
- bx::read(&reader, regCount);
- const char* kind = "invalid";
- PredefinedUniform::Enum predefined = nameToPredefinedUniformEnum(name);
- if (PredefinedUniform::Count != predefined)
- {
- kind = "predefined";
- m_predefined[m_numPredefined].m_loc = regIndex;
- m_predefined[m_numPredefined].m_count = regCount;
- m_predefined[m_numPredefined].m_type = uint8_t(predefined|fragmentBit);
- m_numPredefined++;
- }
- else
- {
- const UniformInfo* info = s_renderD3D11->m_uniformReg.find(name);
- if (NULL != info)
- {
- if (NULL == m_constantBuffer)
- {
- m_constantBuffer = ConstantBuffer::create(1024);
- }
- kind = "user";
- m_constantBuffer->writeUniformHandle( (UniformType::Enum)(type|fragmentBit), regIndex, info->m_handle, regCount);
- }
- }
- BX_TRACE("\t%s: %s (%s), num %2d, r.index %3d, r.count %2d"
- , kind
- , name
- , getUniformTypeName(UniformType::Enum(type&~BGFX_UNIFORM_FRAGMENTBIT) )
- , num
- , regIndex
- , regCount
- );
- BX_UNUSED(kind);
- }
- if (NULL != m_constantBuffer)
- {
- m_constantBuffer->finish();
- }
- }
- uint16_t shaderSize;
- bx::read(&reader, shaderSize);
- const DWORD* code = (const DWORD*)reader.getDataPtr();
- bx::skip(&reader, shaderSize+1);
- if (BGFX_CHUNK_MAGIC_FSH == magic)
- {
- DX_CHECK(s_renderD3D11->m_device->CreatePixelShader(code, shaderSize, NULL, &m_pixelShader) );
- BGFX_FATAL(NULL != m_ptr, bgfx::Fatal::InvalidShader, "Failed to create fragment shader.");
- }
- else if (BGFX_CHUNK_MAGIC_VSH == magic)
- {
- m_hash = bx::hashMurmur2A(code, shaderSize);
- m_code = copy(code, shaderSize);
- DX_CHECK(s_renderD3D11->m_device->CreateVertexShader(code, shaderSize, NULL, &m_vertexShader) );
- BGFX_FATAL(NULL != m_ptr, bgfx::Fatal::InvalidShader, "Failed to create vertex shader.");
- }
- else
- {
- DX_CHECK(s_renderD3D11->m_device->CreateComputeShader(code, shaderSize, NULL, &m_computeShader) );
- BGFX_FATAL(NULL != m_ptr, bgfx::Fatal::InvalidShader, "Failed to create compute shader.");
- }
- uint8_t numAttrs;
- bx::read(&reader, numAttrs);
- memset(m_attrMask, 0, sizeof(m_attrMask) );
- for (uint32_t ii = 0; ii < numAttrs; ++ii)
- {
- uint16_t id;
- bx::read(&reader, id);
- Attrib::Enum attr = idToAttrib(id);
- if (Attrib::Count != attr)
- {
- m_attrMask[attr] = UINT16_MAX;
- }
- }
- uint16_t size;
- bx::read(&reader, size);
- if (0 < size)
- {
- D3D11_BUFFER_DESC desc;
- desc.ByteWidth = (size + 0xf) & ~0xf;
- desc.Usage = D3D11_USAGE_DEFAULT;
- desc.CPUAccessFlags = 0;
- desc.BindFlags = D3D11_BIND_CONSTANT_BUFFER;
- desc.MiscFlags = 0;
- desc.StructureByteStride = 0;
- DX_CHECK(s_renderD3D11->m_device->CreateBuffer(&desc, NULL, &m_buffer) );
- }
- }
- void TextureD3D11::create(const Memory* _mem, uint32_t _flags, uint8_t _skip)
- {
- m_sampler = s_renderD3D11->getSamplerState(_flags);
- ImageContainer imageContainer;
- if (imageParse(imageContainer, _mem->data, _mem->size) )
- {
- uint8_t numMips = imageContainer.m_numMips;
- const uint8_t startLod = uint8_t(bx::uint32_min(_skip, numMips-1) );
- numMips -= startLod;
- const ImageBlockInfo& blockInfo = getBlockInfo(TextureFormat::Enum(imageContainer.m_format) );
- const uint32_t textureWidth = bx::uint32_max(blockInfo.blockWidth, imageContainer.m_width >>startLod);
- const uint32_t textureHeight = bx::uint32_max(blockInfo.blockHeight, imageContainer.m_height>>startLod);
- m_flags = _flags;
- m_requestedFormat = (uint8_t)imageContainer.m_format;
- m_textureFormat = (uint8_t)imageContainer.m_format;
- const TextureFormatInfo& tfi = s_textureFormat[m_requestedFormat];
- const bool convert = DXGI_FORMAT_UNKNOWN == tfi.m_fmt;
- uint8_t bpp = getBitsPerPixel(TextureFormat::Enum(m_textureFormat) );
- if (convert)
- {
- m_textureFormat = (uint8_t)TextureFormat::BGRA8;
- bpp = 32;
- }
- if (imageContainer.m_cubeMap)
- {
- m_type = TextureCube;
- }
- else if (imageContainer.m_depth > 1)
- {
- m_type = Texture3D;
- }
- else
- {
- m_type = Texture2D;
- }
- m_numMips = numMips;
- uint32_t numSrd = numMips*(imageContainer.m_cubeMap ? 6 : 1);
- D3D11_SUBRESOURCE_DATA* srd = (D3D11_SUBRESOURCE_DATA*)alloca(numSrd*sizeof(D3D11_SUBRESOURCE_DATA) );
- uint32_t kk = 0;
- const bool compressed = isCompressed(TextureFormat::Enum(m_textureFormat) );
- const bool swizzle = TextureFormat::BGRA8 == m_textureFormat && 0 != (m_flags&BGFX_TEXTURE_COMPUTE_WRITE);
- BX_TRACE("Texture %3d: %s (requested: %s), %dx%d%s%s%s."
- , getHandle()
- , getName( (TextureFormat::Enum)m_textureFormat)
- , getName( (TextureFormat::Enum)m_requestedFormat)
- , textureWidth
- , textureHeight
- , imageContainer.m_cubeMap ? "x6" : ""
- , 0 != (m_flags&BGFX_TEXTURE_RT_MASK) ? " (render target)" : ""
- , swizzle ? " (swizzle BGRA8 -> RGBA8)" : ""
- );
- for (uint8_t side = 0, numSides = imageContainer.m_cubeMap ? 6 : 1; side < numSides; ++side)
- {
- uint32_t width = textureWidth;
- uint32_t height = textureHeight;
- uint32_t depth = imageContainer.m_depth;
- for (uint8_t lod = 0, num = numMips; lod < num; ++lod)
- {
- width = bx::uint32_max(1, width);
- height = bx::uint32_max(1, height);
- depth = bx::uint32_max(1, depth);
- ImageMip mip;
- if (imageGetRawData(imageContainer, side, lod+startLod, _mem->data, _mem->size, mip) )
- {
- srd[kk].pSysMem = mip.m_data;
- if (convert)
- {
- uint32_t srcpitch = mip.m_width*bpp/8;
- uint8_t* temp = (uint8_t*)BX_ALLOC(g_allocator, mip.m_width*mip.m_height*bpp/8);
- imageDecodeToBgra8(temp, mip.m_data, mip.m_width, mip.m_height, srcpitch, mip.m_format);
- srd[kk].pSysMem = temp;
- srd[kk].SysMemPitch = srcpitch;
- }
- else if (compressed)
- {
- srd[kk].SysMemPitch = (mip.m_width /blockInfo.blockWidth )*mip.m_blockSize;
- srd[kk].SysMemSlicePitch = (mip.m_height/blockInfo.blockHeight)*srd[kk].SysMemPitch;
- }
- else
- {
- srd[kk].SysMemPitch = mip.m_width*mip.m_bpp/8;
- }
- if (swizzle)
- {
- // imageSwizzleBgra8(width, height, mip.m_width*4, data, temp);
- }
- srd[kk].SysMemSlicePitch = mip.m_height*srd[kk].SysMemPitch;
- ++kk;
- }
- width >>= 1;
- height >>= 1;
- depth >>= 1;
- }
- }
- const bool bufferOnly = 0 != (m_flags&BGFX_TEXTURE_RT_BUFFER_ONLY);
- const bool computeWrite = 0 != (m_flags&BGFX_TEXTURE_COMPUTE_WRITE);
- const bool renderTarget = 0 != (m_flags&BGFX_TEXTURE_RT_MASK);
- const bool srgb = 0 != (m_flags&BGFX_TEXTURE_SRGB) || imageContainer.m_srgb;
- const uint32_t msaaQuality = bx::uint32_satsub( (m_flags&BGFX_TEXTURE_RT_MSAA_MASK)>>BGFX_TEXTURE_RT_MSAA_SHIFT, 1);
- const DXGI_SAMPLE_DESC& msaa = s_msaa[msaaQuality];
- D3D11_SHADER_RESOURCE_VIEW_DESC srvd;
- memset(&srvd, 0, sizeof(srvd) );
- DXGI_FORMAT format = DXGI_FORMAT_UNKNOWN;
- if (swizzle)
- {
- format = srgb ? DXGI_FORMAT_R8G8B8A8_UNORM_SRGB : DXGI_FORMAT_R8G8B8A8_UNORM;
- srvd.Format = format;
- }
- else if (srgb)
- {
- format = s_textureFormat[m_textureFormat].m_fmtSrgb;
- srvd.Format = format;
- BX_WARN(format != DXGI_FORMAT_UNKNOWN, "sRGB not supported for texture format %d", m_textureFormat);
- }
- if (format == DXGI_FORMAT_UNKNOWN)
- {
- // not swizzled and not sRGB, or sRGB unsupported
- format = s_textureFormat[m_textureFormat].m_fmt;
- srvd.Format = s_textureFormat[m_textureFormat].m_fmtSrv;
- }
- switch (m_type)
- {
- case Texture2D:
- case TextureCube:
- {
- D3D11_TEXTURE2D_DESC desc;
- desc.Width = textureWidth;
- desc.Height = textureHeight;
- desc.MipLevels = numMips;
- desc.Format = format;
- desc.SampleDesc = msaa;
- desc.Usage = kk == 0 ? D3D11_USAGE_DEFAULT : D3D11_USAGE_IMMUTABLE;
- desc.BindFlags = bufferOnly ? 0 : D3D11_BIND_SHADER_RESOURCE;
- desc.CPUAccessFlags = 0;
- if (isDepth( (TextureFormat::Enum)m_textureFormat) )
- {
- desc.BindFlags |= D3D11_BIND_DEPTH_STENCIL;
- desc.Usage = D3D11_USAGE_DEFAULT;
- }
- else if (renderTarget)
- {
- desc.BindFlags |= D3D11_BIND_RENDER_TARGET;
- desc.Usage = D3D11_USAGE_DEFAULT;
- }
- if (computeWrite)
- {
- desc.BindFlags |= D3D11_BIND_UNORDERED_ACCESS;
- desc.Usage = D3D11_USAGE_DEFAULT;
- }
- if (imageContainer.m_cubeMap)
- {
- desc.ArraySize = 6;
- desc.MiscFlags = D3D11_RESOURCE_MISC_TEXTURECUBE;
- srvd.ViewDimension = D3D11_SRV_DIMENSION_TEXTURECUBE;
- srvd.TextureCube.MipLevels = numMips;
- }
- else
- {
- desc.ArraySize = 1;
- desc.MiscFlags = 0;
- srvd.ViewDimension = 1 < msaa.Count ? D3D11_SRV_DIMENSION_TEXTURE2DMS : D3D11_SRV_DIMENSION_TEXTURE2D;
- srvd.Texture2D.MipLevels = numMips;
- }
- DX_CHECK(s_renderD3D11->m_device->CreateTexture2D(&desc, kk == 0 ? NULL : srd, &m_texture2d) );
- }
- break;
- case Texture3D:
- {
- D3D11_TEXTURE3D_DESC desc;
- desc.Width = textureWidth;
- desc.Height = textureHeight;
- desc.Depth = imageContainer.m_depth;
- desc.MipLevels = imageContainer.m_numMips;
- desc.Format = format;
- desc.Usage = kk == 0 ? D3D11_USAGE_DEFAULT : D3D11_USAGE_IMMUTABLE;
- desc.BindFlags = D3D11_BIND_SHADER_RESOURCE;
- desc.CPUAccessFlags = 0;
- desc.MiscFlags = 0;
- if (computeWrite)
- {
- desc.BindFlags |= D3D11_BIND_UNORDERED_ACCESS;
- desc.Usage = D3D11_USAGE_DEFAULT;
- }
- srvd.ViewDimension = D3D11_SRV_DIMENSION_TEXTURE3D;
- srvd.Texture3D.MipLevels = numMips;
- DX_CHECK(s_renderD3D11->m_device->CreateTexture3D(&desc, kk == 0 ? NULL : srd, &m_texture3d) );
- }
- break;
- }
- if (!bufferOnly)
- {
- DX_CHECK(s_renderD3D11->m_device->CreateShaderResourceView(m_ptr, &srvd, &m_srv) );
- }
- if (computeWrite)
- {
- DX_CHECK(s_renderD3D11->m_device->CreateUnorderedAccessView(m_ptr, NULL, &m_uav) );
- }
- if (convert
- && 0 != kk)
- {
- kk = 0;
- for (uint8_t side = 0, numSides = imageContainer.m_cubeMap ? 6 : 1; side < numSides; ++side)
- {
- for (uint32_t lod = 0, num = numMips; lod < num; ++lod)
- {
- BX_FREE(g_allocator, const_cast<void*>(srd[kk].pSysMem) );
- ++kk;
- }
- }
- }
- }
- }
- void TextureD3D11::destroy()
- {
- s_renderD3D11->m_srvUavLru.invalidateWithParent(getHandle().idx);
- DX_RELEASE(m_srv, 0);
- DX_RELEASE(m_uav, 0);
- DX_RELEASE(m_ptr, 0);
- }
- void TextureD3D11::update(uint8_t _side, uint8_t _mip, const Rect& _rect, uint16_t _z, uint16_t _depth, uint16_t _pitch, const Memory* _mem)
- {
- ID3D11DeviceContext* deviceCtx = s_renderD3D11->m_deviceCtx;
- D3D11_BOX box;
- box.left = _rect.m_x;
- box.top = _rect.m_y;
- box.right = box.left + _rect.m_width;
- box.bottom = box.top + _rect.m_height;
- box.front = _z;
- box.back = box.front + _depth;
- const uint32_t subres = _mip + (_side * m_numMips);
- const uint32_t bpp = getBitsPerPixel(TextureFormat::Enum(m_textureFormat) );
- const uint32_t rectpitch = _rect.m_width*bpp/8;
- const uint32_t srcpitch = UINT16_MAX == _pitch ? rectpitch : _pitch;
- const bool convert = m_textureFormat != m_requestedFormat;
- uint8_t* data = _mem->data;
- uint8_t* temp = NULL;
- if (convert)
- {
- temp = (uint8_t*)BX_ALLOC(g_allocator, rectpitch*_rect.m_height);
- imageDecodeToBgra8(temp, data, _rect.m_width, _rect.m_height, srcpitch, m_requestedFormat);
- data = temp;
- }
- deviceCtx->UpdateSubresource(m_ptr, subres, &box, data, srcpitch, 0);
- if (NULL != temp)
- {
- BX_FREE(g_allocator, temp);
- }
- }
- void TextureD3D11::commit(uint8_t _stage, uint32_t _flags)
- {
- TextureStage& ts = s_renderD3D11->m_textureStage;
- ts.m_srv[_stage] = m_srv;
- ts.m_sampler[_stage] = 0 == (BGFX_SAMPLER_DEFAULT_FLAGS & _flags)
- ? s_renderD3D11->getSamplerState(_flags)
- : m_sampler
- ;
- }
- void TextureD3D11::resolve()
- {
- }
- TextureHandle TextureD3D11::getHandle() const
- {
- TextureHandle handle = { (uint16_t)(this - s_renderD3D11->m_textures) };
- return handle;
- }
- void FrameBufferD3D11::create(uint8_t _num, const TextureHandle* _handles)
- {
- for (uint32_t ii = 0; ii < BX_COUNTOF(m_rtv); ++ii)
- {
- m_rtv[ii] = NULL;
- }
- m_dsv = NULL;
- m_swapChain = NULL;
- m_numTh = _num;
- memcpy(m_th, _handles, _num*sizeof(TextureHandle) );
- postReset();
- }
- void FrameBufferD3D11::create(uint16_t _denseIdx, void* _nwh, uint32_t _width, uint32_t _height, TextureFormat::Enum _depthFormat)
- {
- DXGI_SWAP_CHAIN_DESC scd;
- memcpy(&scd, &s_renderD3D11->m_scd, sizeof(DXGI_SWAP_CHAIN_DESC) );
- scd.BufferDesc.Width = _width;
- scd.BufferDesc.Height = _height;
- scd.OutputWindow = (HWND)_nwh;
- ID3D11Device* device = s_renderD3D11->m_device;
- HRESULT hr;
- hr = s_renderD3D11->m_factory->CreateSwapChain(device
- , &scd
- , &m_swapChain
- );
- BGFX_FATAL(SUCCEEDED(hr), Fatal::UnableToInitialize, "Failed to create swap chain.");
- ID3D11Resource* ptr;
- DX_CHECK(m_swapChain->GetBuffer(0, IID_ID3D11Texture2D, (void**)&ptr) );
- DX_CHECK(device->CreateRenderTargetView(ptr, NULL, &m_rtv[0]) );
- DX_RELEASE(ptr, 0);
- DXGI_FORMAT fmtDsv = isDepth(_depthFormat)
- ? s_textureFormat[_depthFormat].m_fmtDsv
- : DXGI_FORMAT_D24_UNORM_S8_UINT
- ;
- D3D11_TEXTURE2D_DESC dsd;
- dsd.Width = scd.BufferDesc.Width;
- dsd.Height = scd.BufferDesc.Height;
- dsd.MipLevels = 1;
- dsd.ArraySize = 1;
- dsd.Format = fmtDsv;
- dsd.SampleDesc = scd.SampleDesc;
- dsd.Usage = D3D11_USAGE_DEFAULT;
- dsd.BindFlags = D3D11_BIND_DEPTH_STENCIL;
- dsd.CPUAccessFlags = 0;
- dsd.MiscFlags = 0;
- ID3D11Texture2D* depthStencil;
- DX_CHECK(device->CreateTexture2D(&dsd, NULL, &depthStencil) );
- DX_CHECK(device->CreateDepthStencilView(depthStencil, NULL, &m_dsv) );
- DX_RELEASE(depthStencil, 0);
- m_srv[0] = NULL;
- m_denseIdx = _denseIdx;
- m_num = 1;
- }
- uint16_t FrameBufferD3D11::destroy()
- {
- preReset();
- DX_RELEASE(m_swapChain, 0);
- m_num = 0;
- m_numTh = 0;
- uint16_t denseIdx = m_denseIdx;
- m_denseIdx = UINT16_MAX;
- return denseIdx;
- }
- void FrameBufferD3D11::preReset()
- {
- for (uint32_t ii = 0, num = m_num; ii < num; ++ii)
- {
- DX_RELEASE(m_srv[ii], 0);
- DX_RELEASE(m_rtv[ii], 0);
- }
- DX_RELEASE(m_dsv, 0);
- }
- void FrameBufferD3D11::postReset()
- {
- if (0 < m_numTh)
- {
- m_num = 0;
- for (uint32_t ii = 0; ii < m_numTh; ++ii)
- {
- TextureHandle handle = m_th[ii];
- if (isValid(handle) )
- {
- const TextureD3D11& texture = s_renderD3D11->m_textures[handle.idx];
- if (isDepth( (TextureFormat::Enum)texture.m_textureFormat) )
- {
- BX_CHECK(NULL == m_dsv, "Frame buffer already has depth-stencil attached.");
- const uint32_t msaaQuality = bx::uint32_satsub( (texture.m_flags&BGFX_TEXTURE_RT_MSAA_MASK)>>BGFX_TEXTURE_RT_MSAA_SHIFT, 1);
- const DXGI_SAMPLE_DESC& msaa = s_msaa[msaaQuality];
- D3D11_DEPTH_STENCIL_VIEW_DESC dsvDesc;
- dsvDesc.Format = s_textureFormat[texture.m_textureFormat].m_fmtDsv;
- dsvDesc.ViewDimension = 1 < msaa.Count ? D3D11_DSV_DIMENSION_TEXTURE2DMS : D3D11_DSV_DIMENSION_TEXTURE2D;
- dsvDesc.Flags = 0;
- dsvDesc.Texture2D.MipSlice = 0;
- DX_CHECK(s_renderD3D11->m_device->CreateDepthStencilView(texture.m_ptr, &dsvDesc, &m_dsv) );
- }
- else
- {
- DX_CHECK(s_renderD3D11->m_device->CreateRenderTargetView(texture.m_ptr, NULL, &m_rtv[m_num]) );
- DX_CHECK(s_renderD3D11->m_device->CreateShaderResourceView(texture.m_ptr, NULL, &m_srv[m_num]) );
- m_num++;
- }
- }
- }
- }
- }
- void FrameBufferD3D11::resolve()
- {
- }
- void FrameBufferD3D11::clear(const Clear& _clear, const float _palette[][4])
- {
- ID3D11DeviceContext* deviceCtx = s_renderD3D11->m_deviceCtx;
- if (BGFX_CLEAR_COLOR & _clear.m_flags)
- {
- if (BGFX_CLEAR_COLOR_USE_PALETTE & _clear.m_flags)
- {
- for (uint32_t ii = 0, num = m_num; ii < num; ++ii)
- {
- uint8_t index = _clear.m_index[ii];
- if (NULL != m_rtv[ii]
- && UINT8_MAX != index)
- {
- deviceCtx->ClearRenderTargetView(m_rtv[ii], _palette[index]);
- }
- }
- }
- else
- {
- float frgba[4] =
- {
- _clear.m_index[0]*1.0f/255.0f,
- _clear.m_index[1]*1.0f/255.0f,
- _clear.m_index[2]*1.0f/255.0f,
- _clear.m_index[3]*1.0f/255.0f,
- };
- for (uint32_t ii = 0, num = m_num; ii < num; ++ii)
- {
- if (NULL != m_rtv[ii])
- {
- deviceCtx->ClearRenderTargetView(m_rtv[ii], frgba);
- }
- }
- }
- }
- if (NULL != m_dsv
- && (BGFX_CLEAR_DEPTH|BGFX_CLEAR_STENCIL) & _clear.m_flags)
- {
- DWORD flags = 0;
- flags |= (_clear.m_flags & BGFX_CLEAR_DEPTH) ? D3D11_CLEAR_DEPTH : 0;
- flags |= (_clear.m_flags & BGFX_CLEAR_STENCIL) ? D3D11_CLEAR_STENCIL : 0;
- deviceCtx->ClearDepthStencilView(m_dsv, flags, _clear.m_depth, _clear.m_stencil);
- }
- }
- void TimerQueryD3D11::postReset()
- {
- ID3D11Device* device = s_renderD3D11->m_device;
- D3D11_QUERY_DESC query;
- query.MiscFlags = 0;
- for (uint32_t ii = 0; ii < BX_COUNTOF(m_frame); ++ii)
- {
- Frame& frame = m_frame[ii];
- query.Query = D3D11_QUERY_TIMESTAMP_DISJOINT;
- DX_CHECK(device->CreateQuery(&query, &frame.m_disjoint) );
- query.Query = D3D11_QUERY_TIMESTAMP;
- DX_CHECK(device->CreateQuery(&query, &frame.m_start) );
- DX_CHECK(device->CreateQuery(&query, &frame.m_end) );
- }
- m_elapsed = 0;
- m_frequency = 1;
- m_control.reset();
- }
- void TimerQueryD3D11::preReset()
- {
- for (uint32_t ii = 0; ii < BX_COUNTOF(m_frame); ++ii)
- {
- Frame& frame = m_frame[ii];
- DX_RELEASE(frame.m_disjoint, 0);
- DX_RELEASE(frame.m_start, 0);
- DX_RELEASE(frame.m_end, 0);
- }
- }
- void TimerQueryD3D11::begin()
- {
- ID3D11DeviceContext* deviceCtx = s_renderD3D11->m_deviceCtx;
- while (0 == m_control.reserve(1) )
- {
- get();
- }
- Frame& frame = m_frame[m_control.m_current];
- deviceCtx->Begin(frame.m_disjoint);
- deviceCtx->End(frame.m_start);
- }
- void TimerQueryD3D11::end()
- {
- ID3D11DeviceContext* deviceCtx = s_renderD3D11->m_deviceCtx;
- Frame& frame = m_frame[m_control.m_current];
- deviceCtx->End(frame.m_end);
- deviceCtx->End(frame.m_disjoint);
- m_control.commit(1);
- }
- bool TimerQueryD3D11::get()
- {
- if (0 != m_control.available() )
- {
- ID3D11DeviceContext* deviceCtx = s_renderD3D11->m_deviceCtx;
- Frame& frame = m_frame[m_control.m_read];
- uint64_t finish;
- HRESULT hr = deviceCtx->GetData(frame.m_end, &finish, sizeof(finish), 0);
- if (S_OK == hr)
- {
- m_control.consume(1);
- struct D3D11_QUERY_DATA_TIMESTAMP_DISJOINT
- {
- UINT64 Frequency;
- BOOL Disjoint;
- };
- D3D11_QUERY_DATA_TIMESTAMP_DISJOINT disjoint;
- deviceCtx->GetData(frame.m_disjoint, &disjoint, sizeof(disjoint), 0);
- uint64_t start;
- deviceCtx->GetData(frame.m_start, &start, sizeof(start), 0);
- m_frequency = disjoint.Frequency;
- m_elapsed = finish - start;
- return true;
- }
- }
- return false;
- }
- void RendererContextD3D11::submit(Frame* _render, ClearQuad& _clearQuad, TextVideoMemBlitter& _textVideoMemBlitter)
- {
- PIX_BEGINEVENT(D3DCOLOR_RGBA(0xff, 0x00, 0x00, 0xff), L"rendererSubmit");
- ID3D11DeviceContext* deviceCtx = m_deviceCtx;
- updateResolution(_render->m_resolution);
- int64_t elapsed = -bx::getHPCounter();
- int64_t captureElapsed = 0;
- m_gpuTimer.begin();
- if (0 < _render->m_iboffset)
- {
- TransientIndexBuffer* ib = _render->m_transientIb;
- m_indexBuffers[ib->handle.idx].update(0, _render->m_iboffset, ib->data);
- }
- if (0 < _render->m_vboffset)
- {
- TransientVertexBuffer* vb = _render->m_transientVb;
- m_vertexBuffers[vb->handle.idx].update(0, _render->m_vboffset, vb->data);
- }
- _render->sort();
- RenderDraw currentState;
- currentState.clear();
- currentState.m_flags = BGFX_STATE_NONE;
- currentState.m_stencil = packStencil(BGFX_STENCIL_NONE, BGFX_STENCIL_NONE);
- _render->m_hmdInitialized = m_ovr.isInitialized();
- const bool hmdEnabled = m_ovr.isEnabled() || m_ovr.isDebug();
- ViewState& viewState = m_viewState;
- viewState.reset(_render, hmdEnabled);
- bool wireframe = !!(_render->m_debug&BGFX_DEBUG_WIREFRAME);
- bool scissorEnabled = false;
- setDebugWireframe(wireframe);
- uint16_t programIdx = invalidHandle;
- SortKey key;
- uint8_t view = 0xff;
- FrameBufferHandle fbh = BGFX_INVALID_HANDLE;
- const uint64_t primType = _render->m_debug&BGFX_DEBUG_WIREFRAME ? BGFX_STATE_PT_LINES : 0;
- uint8_t primIndex = uint8_t(primType >> BGFX_STATE_PT_SHIFT);
- PrimInfo prim = s_primInfo[primIndex];
- deviceCtx->IASetPrimitiveTopology(prim.m_type);
- bool wasCompute = false;
- bool viewHasScissor = false;
- Rect viewScissorRect;
- viewScissorRect.clear();
- uint32_t statsNumPrimsSubmitted[BX_COUNTOF(s_primInfo)] = {};
- uint32_t statsNumPrimsRendered[BX_COUNTOF(s_primInfo)] = {};
- uint32_t statsNumInstances[BX_COUNTOF(s_primInfo)] = {};
- uint32_t statsNumDrawIndirect[BX_COUNTOF(s_primInfo)] = {};
- uint32_t statsNumIndices = 0;
- uint32_t statsKeyType[2] = {};
- if (0 == (_render->m_debug&BGFX_DEBUG_IFH) )
- {
- // reset the framebuffer to be the backbuffer; depending on the swap effect,
- // if we don't do this we'll only see one frame of output and then nothing
- setFrameBuffer(fbh);
- bool viewRestart = false;
- uint8_t eye = 0;
- uint8_t restartState = 0;
- viewState.m_rect = _render->m_rect[0];
- int32_t numItems = _render->m_num;
- for (int32_t item = 0, restartItem = numItems; item < numItems || restartItem < numItems;)
- {
- const bool isCompute = key.decode(_render->m_sortKeys[item], _render->m_viewRemap);
- statsKeyType[isCompute]++;
- const bool viewChanged = 0
- || key.m_view != view
- || item == numItems
- ;
- const RenderItem& renderItem = _render->m_renderItem[_render->m_sortValues[item] ];
- ++item;
- if (viewChanged)
- {
- if (1 == restartState)
- {
- restartState = 2;
- item = restartItem;
- restartItem = numItems;
- view = 0xff;
- continue;
- }
- view = key.m_view;
- programIdx = invalidHandle;
- if (_render->m_fb[view].idx != fbh.idx)
- {
- fbh = _render->m_fb[view];
- setFrameBuffer(fbh);
- }
- viewRestart = ( (BGFX_VIEW_STEREO == (_render->m_viewFlags[view] & BGFX_VIEW_STEREO) ) );
- viewRestart &= hmdEnabled;
- if (viewRestart)
- {
- if (0 == restartState)
- {
- restartState = 1;
- restartItem = item - 1;
- }
- eye = (restartState - 1) & 1;
- restartState &= 1;
- }
- else
- {
- eye = 0;
- }
- PIX_ENDEVENT();
- viewState.m_rect = _render->m_rect[view];
- if (viewRestart)
- {
- if (BX_ENABLED(BGFX_CONFIG_DEBUG_PIX) )
- {
- wchar_t* viewNameW = s_viewNameW[view];
- viewNameW[3] = L' ';
- viewNameW[4] = eye ? L'R' : L'L';
- PIX_BEGINEVENT(D3DCOLOR_RGBA(0xff, 0x00, 0x00, 0xff), viewNameW);
- }
- if (m_ovr.isEnabled() )
- {
- m_ovr.getViewport(eye, &viewState.m_rect);
- }
- else
- {
- viewState.m_rect.m_x = eye * (viewState.m_rect.m_width+1)/2;
- viewState.m_rect.m_width /= 2;
- }
- }
- else
- {
- if (BX_ENABLED(BGFX_CONFIG_DEBUG_PIX) )
- {
- wchar_t* viewNameW = s_viewNameW[view];
- viewNameW[3] = L' ';
- viewNameW[4] = L' ';
- PIX_BEGINEVENT(D3DCOLOR_RGBA(0xff, 0x00, 0x00, 0xff), viewNameW);
- }
- }
- const Rect& scissorRect = _render->m_scissor[view];
- viewHasScissor = !scissorRect.isZero();
- viewScissorRect = viewHasScissor ? scissorRect : viewState.m_rect;
- D3D11_VIEWPORT vp;
- vp.TopLeftX = viewState.m_rect.m_x;
- vp.TopLeftY = viewState.m_rect.m_y;
- vp.Width = viewState.m_rect.m_width;
- vp.Height = viewState.m_rect.m_height;
- vp.MinDepth = 0.0f;
- vp.MaxDepth = 1.0f;
- deviceCtx->RSSetViewports(1, &vp);
- Clear& clr = _render->m_clear[view];
- if (BGFX_CLEAR_NONE != (clr.m_flags & BGFX_CLEAR_MASK) )
- {
- clearQuad(_clearQuad, viewState.m_rect, clr, _render->m_clearColor);
- prim = s_primInfo[BX_COUNTOF(s_primName)]; // Force primitive type update after clear quad.
- }
- }
- if (isCompute)
- {
- if (!wasCompute)
- {
- wasCompute = true;
- if (BX_ENABLED(BGFX_CONFIG_DEBUG_PIX) )
- {
- wchar_t* viewNameW = s_viewNameW[view];
- viewNameW[3] = L'C';
- PIX_ENDEVENT();
- PIX_BEGINEVENT(D3DCOLOR_RGBA(0xff, 0x00, 0x00, 0xff), viewNameW);
- }
- deviceCtx->IASetVertexBuffers(0, 2, s_zero.m_buffer, s_zero.m_zero, s_zero.m_zero);
- deviceCtx->IASetIndexBuffer(NULL, DXGI_FORMAT_R16_UINT, 0);
- deviceCtx->VSSetShaderResources(0, BGFX_CONFIG_MAX_TEXTURE_SAMPLERS, s_zero.m_srv);
- deviceCtx->PSSetShaderResources(0, BGFX_CONFIG_MAX_TEXTURE_SAMPLERS, s_zero.m_srv);
- deviceCtx->VSSetSamplers(0, BGFX_CONFIG_MAX_TEXTURE_SAMPLERS, s_zero.m_sampler);
- deviceCtx->PSSetSamplers(0, BGFX_CONFIG_MAX_TEXTURE_SAMPLERS, s_zero.m_sampler);
- }
- const RenderCompute& compute = renderItem.compute;
- if (0 != eye
- && BGFX_SUBMIT_EYE_LEFT == (compute.m_submitFlags&BGFX_SUBMIT_EYE_MASK) )
- {
- continue;
- }
- bool programChanged = false;
- bool constantsChanged = compute.m_constBegin < compute.m_constEnd;
- rendererUpdateUniforms(this, _render->m_constantBuffer, compute.m_constBegin, compute.m_constEnd);
- if (key.m_program != programIdx)
- {
- programIdx = key.m_program;
- ProgramD3D11& program = m_program[key.m_program];
- m_currentProgram = &program;
- deviceCtx->CSSetShader(program.m_vsh->m_computeShader, NULL, 0);
- deviceCtx->CSSetConstantBuffers(0, 1, &program.m_vsh->m_buffer);
- programChanged =
- constantsChanged = true;
- }
- if (invalidHandle != programIdx)
- {
- ProgramD3D11& program = m_program[programIdx];
- if (constantsChanged)
- {
- ConstantBuffer* vcb = program.m_vsh->m_constantBuffer;
- if (NULL != vcb)
- {
- commit(*vcb);
- }
- }
- viewState.setPredefined<4>(this, view, eye, program, _render, compute);
- if (constantsChanged
- || program.m_numPredefined > 0)
- {
- commitShaderConstants();
- }
- }
- BX_UNUSED(programChanged);
- ID3D11UnorderedAccessView* uav[BGFX_MAX_COMPUTE_BINDINGS] = {};
- ID3D11ShaderResourceView* srv[BGFX_MAX_COMPUTE_BINDINGS] = {};
- ID3D11SamplerState* sampler[BGFX_MAX_COMPUTE_BINDINGS] = {};
- for (uint32_t ii = 0; ii < BGFX_MAX_COMPUTE_BINDINGS; ++ii)
- {
- const Binding& bind = compute.m_bind[ii];
- if (invalidHandle != bind.m_idx)
- {
- switch (bind.m_type)
- {
- case Binding::Image:
- {
- TextureD3D11& texture = m_textures[bind.m_idx];
- if (Access::Read != bind.m_un.m_compute.m_access)
- {
- uav[ii] = 0 == bind.m_un.m_compute.m_mip
- ? texture.m_uav
- : s_renderD3D11->getCachedUav(texture.getHandle(), bind.m_un.m_compute.m_mip)
- ;
- }
- else
- {
- srv[ii] = 0 == bind.m_un.m_compute.m_mip
- ? texture.m_srv
- : s_renderD3D11->getCachedSrv(texture.getHandle(), bind.m_un.m_compute.m_mip)
- ;
- sampler[ii] = texture.m_sampler;
- }
- }
- break;
- case Binding::IndexBuffer:
- case Binding::VertexBuffer:
- {
- const BufferD3D11& buffer = Binding::IndexBuffer == bind.m_type
- ? m_indexBuffers[bind.m_idx]
- : m_vertexBuffers[bind.m_idx]
- ;
- if (Access::Read != bind.m_un.m_compute.m_access)
- {
- uav[ii] = buffer.m_uav;
- }
- else
- {
- srv[ii] = buffer.m_srv;
- }
- }
- break;
- }
- }
- }
- deviceCtx->CSSetUnorderedAccessViews(0, BX_COUNTOF(uav), uav, NULL);
- deviceCtx->CSSetShaderResources(0, BX_COUNTOF(srv), srv);
- deviceCtx->CSSetSamplers(0, BX_COUNTOF(sampler), sampler);
- if (isValid(compute.m_indirectBuffer) )
- {
- const VertexBufferD3D11& vb = m_vertexBuffers[compute.m_indirectBuffer.idx];
- ID3D11Buffer* ptr = vb.m_ptr;
- uint32_t numDrawIndirect = UINT16_MAX == compute.m_numIndirect
- ? vb.m_size/BGFX_CONFIG_DRAW_INDIRECT_STRIDE
- : compute.m_numIndirect
- ;
- uint32_t args = compute.m_startIndirect * BGFX_CONFIG_DRAW_INDIRECT_STRIDE;
- for (uint32_t ii = 0; ii < numDrawIndirect; ++ii)
- {
- deviceCtx->DispatchIndirect(ptr, args);
- args += BGFX_CONFIG_DRAW_INDIRECT_STRIDE;
- }
- }
- else
- {
- deviceCtx->Dispatch(compute.m_numX, compute.m_numY, compute.m_numZ);
- }
- continue;
- }
- bool resetState = viewChanged || wasCompute;
- if (wasCompute)
- {
- if (BX_ENABLED(BGFX_CONFIG_DEBUG_PIX) )
- {
- wchar_t* viewNameW = s_viewNameW[view];
- viewNameW[3] = L' ';
- PIX_ENDEVENT();
- PIX_BEGINEVENT(D3DCOLOR_RGBA(0xff, 0x00, 0x00, 0xff), viewNameW);
- }
- wasCompute = false;
- programIdx = invalidHandle;
- m_currentProgram = NULL;
- invalidateCompute();
- }
- const RenderDraw& draw = renderItem.draw;
- const uint64_t newFlags = draw.m_flags;
- uint64_t changedFlags = currentState.m_flags ^ draw.m_flags;
- changedFlags |= currentState.m_rgba != draw.m_rgba ? BGFX_D3D11_BLEND_STATE_MASK : 0;
- currentState.m_flags = newFlags;
- const uint64_t newStencil = draw.m_stencil;
- uint64_t changedStencil = currentState.m_stencil ^ draw.m_stencil;
- changedFlags |= 0 != changedStencil ? BGFX_D3D11_DEPTH_STENCIL_MASK : 0;
- currentState.m_stencil = newStencil;
- if (resetState)
- {
- currentState.clear();
- currentState.m_scissor = !draw.m_scissor;
- changedFlags = BGFX_STATE_MASK;
- changedStencil = packStencil(BGFX_STENCIL_MASK, BGFX_STENCIL_MASK);
- currentState.m_flags = newFlags;
- currentState.m_stencil = newStencil;
- setBlendState(newFlags);
- setDepthStencilState(newFlags, packStencil(BGFX_STENCIL_DEFAULT, BGFX_STENCIL_DEFAULT) );
- const uint64_t pt = newFlags&BGFX_STATE_PT_MASK;
- primIndex = uint8_t(pt>>BGFX_STATE_PT_SHIFT);
- }
- if (prim.m_type != s_primInfo[primIndex].m_type)
- {
- prim = s_primInfo[primIndex];
- deviceCtx->IASetPrimitiveTopology(prim.m_type);
- }
- uint16_t scissor = draw.m_scissor;
- if (currentState.m_scissor != scissor)
- {
- currentState.m_scissor = scissor;
- if (UINT16_MAX == scissor)
- {
- scissorEnabled = viewHasScissor;
- if (viewHasScissor)
- {
- D3D11_RECT rc;
- rc.left = viewScissorRect.m_x;
- rc.top = viewScissorRect.m_y;
- rc.right = viewScissorRect.m_x + viewScissorRect.m_width;
- rc.bottom = viewScissorRect.m_y + viewScissorRect.m_height;
- deviceCtx->RSSetScissorRects(1, &rc);
- }
- }
- else
- {
- Rect scissorRect;
- scissorRect.intersect(viewScissorRect, _render->m_rectCache.m_cache[scissor]);
- scissorEnabled = true;
- D3D11_RECT rc;
- rc.left = scissorRect.m_x;
- rc.top = scissorRect.m_y;
- rc.right = scissorRect.m_x + scissorRect.m_width;
- rc.bottom = scissorRect.m_y + scissorRect.m_height;
- deviceCtx->RSSetScissorRects(1, &rc);
- }
- setRasterizerState(newFlags, wireframe, scissorEnabled);
- }
- if (BGFX_D3D11_DEPTH_STENCIL_MASK & changedFlags)
- {
- setDepthStencilState(newFlags, newStencil);
- }
- if (BGFX_D3D11_BLEND_STATE_MASK & changedFlags)
- {
- setBlendState(newFlags, draw.m_rgba);
- currentState.m_rgba = draw.m_rgba;
- }
- if ( (0
- | BGFX_STATE_CULL_MASK
- | BGFX_STATE_ALPHA_REF_MASK
- | BGFX_STATE_PT_MASK
- | BGFX_STATE_POINT_SIZE_MASK
- | BGFX_STATE_MSAA
- ) & changedFlags)
- {
- if ( (BGFX_STATE_CULL_MASK|BGFX_STATE_MSAA) & changedFlags)
- {
- setRasterizerState(newFlags, wireframe, scissorEnabled);
- }
- if (BGFX_STATE_ALPHA_REF_MASK & changedFlags)
- {
- uint32_t ref = (newFlags&BGFX_STATE_ALPHA_REF_MASK)>>BGFX_STATE_ALPHA_REF_SHIFT;
- viewState.m_alphaRef = ref/255.0f;
- }
- const uint64_t pt = newFlags&BGFX_STATE_PT_MASK;
- primIndex = uint8_t(pt>>BGFX_STATE_PT_SHIFT);
- if (prim.m_type != s_primInfo[primIndex].m_type)
- {
- prim = s_primInfo[primIndex];
- deviceCtx->IASetPrimitiveTopology(prim.m_type);
- }
- }
- bool programChanged = false;
- bool constantsChanged = draw.m_constBegin < draw.m_constEnd;
- rendererUpdateUniforms(this, _render->m_constantBuffer, draw.m_constBegin, draw.m_constEnd);
- if (key.m_program != programIdx)
- {
- programIdx = key.m_program;
- if (invalidHandle == programIdx)
- {
- m_currentProgram = NULL;
- deviceCtx->VSSetShader(NULL, NULL, 0);
- deviceCtx->PSSetShader(NULL, NULL, 0);
- }
- else
- {
- ProgramD3D11& program = m_program[programIdx];
- m_currentProgram = &program;
- const ShaderD3D11* vsh = program.m_vsh;
- deviceCtx->VSSetShader(vsh->m_vertexShader, NULL, 0);
- deviceCtx->VSSetConstantBuffers(0, 1, &vsh->m_buffer);
- if (NULL != m_currentColor)
- {
- const ShaderD3D11* fsh = program.m_fsh;
- deviceCtx->PSSetShader(fsh->m_pixelShader, NULL, 0);
- deviceCtx->PSSetConstantBuffers(0, 1, &fsh->m_buffer);
- }
- else
- {
- deviceCtx->PSSetShader(NULL, NULL, 0);
- }
- }
- programChanged =
- constantsChanged = true;
- }
- if (invalidHandle != programIdx)
- {
- ProgramD3D11& program = m_program[programIdx];
- if (constantsChanged)
- {
- ConstantBuffer* vcb = program.m_vsh->m_constantBuffer;
- if (NULL != vcb)
- {
- commit(*vcb);
- }
- ConstantBuffer* fcb = program.m_fsh->m_constantBuffer;
- if (NULL != fcb)
- {
- commit(*fcb);
- }
- }
- viewState.setPredefined<4>(this, view, eye, program, _render, draw);
- if (constantsChanged
- || program.m_numPredefined > 0)
- {
- commitShaderConstants();
- }
- }
- {
- uint32_t changes = 0;
- for (uint8_t stage = 0; stage < BGFX_CONFIG_MAX_TEXTURE_SAMPLERS; ++stage)
- {
- const Binding& sampler = draw.m_bind[stage];
- Binding& current = currentState.m_bind[stage];
- if (current.m_idx != sampler.m_idx
- || current.m_un.m_draw.m_flags != sampler.m_un.m_draw.m_flags
- || programChanged)
- {
- if (invalidHandle != sampler.m_idx)
- {
- TextureD3D11& texture = m_textures[sampler.m_idx];
- texture.commit(stage, sampler.m_un.m_draw.m_flags);
- }
- else
- {
- m_textureStage.m_srv[stage] = NULL;
- m_textureStage.m_sampler[stage] = NULL;
- }
- ++changes;
- }
- current = sampler;
- }
- if (0 < changes)
- {
- commitTextureStage();
- }
- }
- if (programChanged
- || currentState.m_vertexDecl.idx != draw.m_vertexDecl.idx
- || currentState.m_vertexBuffer.idx != draw.m_vertexBuffer.idx
- || currentState.m_instanceDataBuffer.idx != draw.m_instanceDataBuffer.idx
- || currentState.m_instanceDataOffset != draw.m_instanceDataOffset
- || currentState.m_instanceDataStride != draw.m_instanceDataStride)
- {
- currentState.m_vertexDecl = draw.m_vertexDecl;
- currentState.m_vertexBuffer = draw.m_vertexBuffer;
- currentState.m_instanceDataBuffer.idx = draw.m_instanceDataBuffer.idx;
- currentState.m_instanceDataOffset = draw.m_instanceDataOffset;
- currentState.m_instanceDataStride = draw.m_instanceDataStride;
- uint16_t handle = draw.m_vertexBuffer.idx;
- if (invalidHandle != handle)
- {
- const VertexBufferD3D11& vb = m_vertexBuffers[handle];
- uint16_t decl = !isValid(vb.m_decl) ? draw.m_vertexDecl.idx : vb.m_decl.idx;
- const VertexDecl& vertexDecl = m_vertexDecls[decl];
- uint32_t stride = vertexDecl.m_stride;
- uint32_t offset = 0;
- deviceCtx->IASetVertexBuffers(0, 1, &vb.m_ptr, &stride, &offset);
- if (isValid(draw.m_instanceDataBuffer) )
- {
- const VertexBufferD3D11& inst = m_vertexBuffers[draw.m_instanceDataBuffer.idx];
- uint32_t instStride = draw.m_instanceDataStride;
- deviceCtx->IASetVertexBuffers(1, 1, &inst.m_ptr, &instStride, &draw.m_instanceDataOffset);
- setInputLayout(vertexDecl, m_program[programIdx], draw.m_instanceDataStride/16);
- }
- else
- {
- deviceCtx->IASetVertexBuffers(1, 1, s_zero.m_buffer, s_zero.m_zero, s_zero.m_zero);
- setInputLayout(vertexDecl, m_program[programIdx], 0);
- }
- }
- else
- {
- deviceCtx->IASetVertexBuffers(0, 1, s_zero.m_buffer, s_zero.m_zero, s_zero.m_zero);
- }
- }
- if (currentState.m_indexBuffer.idx != draw.m_indexBuffer.idx)
- {
- currentState.m_indexBuffer = draw.m_indexBuffer;
- uint16_t handle = draw.m_indexBuffer.idx;
- if (invalidHandle != handle)
- {
- const IndexBufferD3D11& ib = m_indexBuffers[handle];
- deviceCtx->IASetIndexBuffer(ib.m_ptr
- , 0 == (ib.m_flags & BGFX_BUFFER_INDEX32) ? DXGI_FORMAT_R16_UINT : DXGI_FORMAT_R32_UINT
- , 0
- );
- }
- else
- {
- deviceCtx->IASetIndexBuffer(NULL, DXGI_FORMAT_R16_UINT, 0);
- }
- }
- if (isValid(currentState.m_vertexBuffer) )
- {
- uint32_t numVertices = draw.m_numVertices;
- if (UINT32_MAX == numVertices)
- {
- const VertexBufferD3D11& vb = m_vertexBuffers[currentState.m_vertexBuffer.idx];
- uint16_t decl = !isValid(vb.m_decl) ? draw.m_vertexDecl.idx : vb.m_decl.idx;
- const VertexDecl& vertexDecl = m_vertexDecls[decl];
- numVertices = vb.m_size/vertexDecl.m_stride;
- }
- uint32_t numIndices = 0;
- uint32_t numPrimsSubmitted = 0;
- uint32_t numInstances = 0;
- uint32_t numPrimsRendered = 0;
- uint32_t numDrawIndirect = 0;
- if (isValid(draw.m_indirectBuffer) )
- {
- const VertexBufferD3D11& vb = m_vertexBuffers[draw.m_indirectBuffer.idx];
- ID3D11Buffer* ptr = vb.m_ptr;
- if (isValid(draw.m_indexBuffer) )
- {
- numDrawIndirect = UINT16_MAX == draw.m_numIndirect
- ? vb.m_size/BGFX_CONFIG_DRAW_INDIRECT_STRIDE
- : draw.m_numIndirect
- ;
- multiDrawIndexedInstancedIndirect(numDrawIndirect
- , ptr
- , draw.m_startIndirect * BGFX_CONFIG_DRAW_INDIRECT_STRIDE
- , BGFX_CONFIG_DRAW_INDIRECT_STRIDE
- );
- }
- else
- {
- numDrawIndirect = UINT16_MAX == draw.m_numIndirect
- ? vb.m_size/BGFX_CONFIG_DRAW_INDIRECT_STRIDE
- : draw.m_numIndirect
- ;
- multiDrawInstancedIndirect(numDrawIndirect
- , ptr
- , draw.m_startIndirect * BGFX_CONFIG_DRAW_INDIRECT_STRIDE
- , BGFX_CONFIG_DRAW_INDIRECT_STRIDE
- );
- }
- }
- else
- {
- if (isValid(draw.m_indexBuffer) )
- {
- if (UINT32_MAX == draw.m_numIndices)
- {
- const IndexBufferD3D11& ib = m_indexBuffers[draw.m_indexBuffer.idx];
- const uint32_t indexSize = 0 == (ib.m_flags & BGFX_BUFFER_INDEX32) ? 2 : 4;
- numIndices = ib.m_size/indexSize;
- numPrimsSubmitted = numIndices/prim.m_div - prim.m_sub;
- numInstances = draw.m_numInstances;
- numPrimsRendered = numPrimsSubmitted*draw.m_numInstances;
- if (numInstances > 1)
- {
- deviceCtx->DrawIndexedInstanced(numIndices
- , draw.m_numInstances
- , 0
- , draw.m_startVertex
- , 0
- );
- }
- else
- {
- deviceCtx->DrawIndexed(numIndices
- , 0
- , draw.m_startVertex
- );
- }
- }
- else if (prim.m_min <= draw.m_numIndices)
- {
- numIndices = draw.m_numIndices;
- numPrimsSubmitted = numIndices/prim.m_div - prim.m_sub;
- numInstances = draw.m_numInstances;
- numPrimsRendered = numPrimsSubmitted*draw.m_numInstances;
- if (numInstances > 1)
- {
- deviceCtx->DrawIndexedInstanced(numIndices
- , draw.m_numInstances
- , draw.m_startIndex
- , draw.m_startVertex
- , 0
- );
- }
- else
- {
- deviceCtx->DrawIndexed(numIndices
- , draw.m_startIndex
- , draw.m_startVertex
- );
- }
- }
- }
- else
- {
- numPrimsSubmitted = numVertices/prim.m_div - prim.m_sub;
- numInstances = draw.m_numInstances;
- numPrimsRendered = numPrimsSubmitted*draw.m_numInstances;
- if (numInstances > 1)
- {
- deviceCtx->DrawInstanced(numVertices
- , draw.m_numInstances
- , draw.m_startVertex
- , 0
- );
- }
- else
- {
- deviceCtx->Draw(numVertices
- , draw.m_startVertex
- );
- }
- }
- }
- statsNumPrimsSubmitted[primIndex] += numPrimsSubmitted;
- statsNumPrimsRendered[primIndex] += numPrimsRendered;
- statsNumInstances[primIndex] += numInstances;
- statsNumDrawIndirect[primIndex] += numDrawIndirect;
- statsNumIndices += numIndices;
- }
- }
- if (wasCompute)
- {
- if (BX_ENABLED(BGFX_CONFIG_DEBUG_PIX) )
- {
- wchar_t* viewNameW = s_viewNameW[view];
- viewNameW[3] = L'C';
- PIX_ENDEVENT();
- PIX_BEGINEVENT(D3DCOLOR_RGBA(0xff, 0x00, 0x00, 0xff), viewNameW);
- }
- invalidateCompute();
- }
- if (0 < _render->m_num)
- {
- if (0 != (m_resolution.m_flags & BGFX_RESET_FLUSH_AFTER_RENDER) )
- {
- deviceCtx->Flush();
- }
- captureElapsed = -bx::getHPCounter();
- capture();
- captureElapsed += bx::getHPCounter();
- }
- }
- PIX_ENDEVENT();
- int64_t now = bx::getHPCounter();
- elapsed += now;
- static int64_t last = now;
- int64_t frameTime = now - last;
- last = now;
- static int64_t min = frameTime;
- static int64_t max = frameTime;
- min = min > frameTime ? frameTime : min;
- max = max < frameTime ? frameTime : max;
- static uint32_t maxGpuLatency = 0;
- static double maxGpuElapsed = 0.0f;
- double elapsedGpuMs = 0.0;
- m_gpuTimer.end();
- while (m_gpuTimer.get() )
- {
- double toGpuMs = 1000.0 / double(m_gpuTimer.m_frequency);
- elapsedGpuMs = m_gpuTimer.m_elapsed * toGpuMs;
- maxGpuElapsed = elapsedGpuMs > maxGpuElapsed ? elapsedGpuMs : maxGpuElapsed;
- }
- maxGpuLatency = bx::uint32_imax(maxGpuLatency, m_gpuTimer.m_control.available()-1);
- const int64_t timerFreq = bx::getHPFrequency();
- Stats& perfStats = _render->m_perfStats;
- perfStats.cpuTime = frameTime;
- perfStats.cpuTimerFreq = timerFreq;
- perfStats.gpuTime = m_gpuTimer.m_elapsed;
- perfStats.gpuTimerFreq = m_gpuTimer.m_frequency;
- if (_render->m_debug & (BGFX_DEBUG_IFH|BGFX_DEBUG_STATS) )
- {
- PIX_BEGINEVENT(D3DCOLOR_RGBA(0x40, 0x40, 0x40, 0xff), L"debugstats");
- TextVideoMem& tvm = m_textVideoMem;
- static int64_t next = now;
- if (now >= next)
- {
- next = now + timerFreq;
- double freq = double(bx::getHPFrequency() );
- double toMs = 1000.0/freq;
- tvm.clear();
- uint16_t pos = 0;
- tvm.printf(0, pos++, BGFX_CONFIG_DEBUG ? 0x89 : 0x8f
- , " %s / " BX_COMPILER_NAME " / " BX_CPU_NAME " / " BX_ARCH_NAME " / " BX_PLATFORM_NAME " "
- , getRendererName()
- );
- const DXGI_ADAPTER_DESC& desc = m_adapterDesc;
- char description[BX_COUNTOF(desc.Description)];
- wcstombs(description, desc.Description, BX_COUNTOF(desc.Description) );
- tvm.printf(0, pos++, 0x8f, " Device: %s", description);
- char dedicatedVideo[16];
- bx::prettify(dedicatedVideo, BX_COUNTOF(dedicatedVideo), desc.DedicatedVideoMemory);
- char dedicatedSystem[16];
- bx::prettify(dedicatedSystem, BX_COUNTOF(dedicatedSystem), desc.DedicatedSystemMemory);
- char sharedSystem[16];
- bx::prettify(sharedSystem, BX_COUNTOF(sharedSystem), desc.SharedSystemMemory);
- tvm.printf(0, pos++, 0x8f, " Memory: %s (video), %s (system), %s (shared)"
- , dedicatedVideo
- , dedicatedSystem
- , sharedSystem
- );
- pos = 10;
- tvm.printf(10, pos++, 0x8e, " Frame: %7.3f, % 7.3f \x1f, % 7.3f \x1e [ms] / % 6.2f FPS "
- , double(frameTime)*toMs
- , double(min)*toMs
- , double(max)*toMs
- , freq/frameTime
- );
- char hmd[16];
- bx::snprintf(hmd, BX_COUNTOF(hmd), ", [%c] HMD ", hmdEnabled ? '\xfe' : ' ');
- const uint32_t msaa = (m_resolution.m_flags&BGFX_RESET_MSAA_MASK)>>BGFX_RESET_MSAA_SHIFT;
- tvm.printf(10, pos++, 0x8e, " Reset flags: [%c] vsync, [%c] MSAAx%d%s, [%c] MaxAnisotropy "
- , !!(m_resolution.m_flags&BGFX_RESET_VSYNC) ? '\xfe' : ' '
- , 0 != msaa ? '\xfe' : ' '
- , 1<<msaa
- , m_ovr.isInitialized() ? hmd : ", no-HMD "
- , !!(m_resolution.m_flags&BGFX_RESET_MAXANISOTROPY) ? '\xfe' : ' '
- );
- double elapsedCpuMs = double(elapsed)*toMs;
- tvm.printf(10, pos++, 0x8e, " Submitted: %5d (draw %5d, compute %4d) / CPU %7.4f [ms] %c GPU %7.4f [ms] (latency %d) "
- , _render->m_num
- , statsKeyType[0]
- , statsKeyType[1]
- , elapsedCpuMs
- , elapsedCpuMs > maxGpuElapsed ? '>' : '<'
- , maxGpuElapsed
- , maxGpuLatency
- );
- maxGpuLatency = 0;
- maxGpuElapsed = 0.0;
- for (uint32_t ii = 0; ii < BX_COUNTOF(s_primName); ++ii)
- {
- tvm.printf(10, pos++, 0x8e, " %9s: %7d (#inst: %5d), submitted: %7d, indirect %7d"
- , s_primName[ii]
- , statsNumPrimsRendered[ii]
- , statsNumInstances[ii]
- , statsNumPrimsSubmitted[ii]
- , statsNumDrawIndirect[ii]
- );
- }
- if (NULL != m_renderdocdll)
- {
- tvm.printf(tvm.m_width-27, 0, 0x1f, " [F11 - RenderDoc capture] ");
- }
- tvm.printf(10, pos++, 0x8e, " Indices: %7d", statsNumIndices);
- tvm.printf(10, pos++, 0x8e, " DVB size: %7d", _render->m_vboffset);
- tvm.printf(10, pos++, 0x8e, " DIB size: %7d", _render->m_iboffset);
- pos++;
- tvm.printf(10, pos++, 0x8e, " State cache: ");
- tvm.printf(10, pos++, 0x8e, " Blend | DepthS | Input | Raster | Sampler ");
- tvm.printf(10, pos++, 0x8e, " %6d | %6d | %6d | %6d | %6d "
- , m_blendStateCache.getCount()
- , m_depthStencilStateCache.getCount()
- , m_inputLayoutCache.getCount()
- , m_rasterizerStateCache.getCount()
- , m_samplerStateCache.getCount()
- );
- pos++;
- double captureMs = double(captureElapsed)*toMs;
- tvm.printf(10, pos++, 0x8e, " Capture: %7.4f [ms] ", captureMs);
- uint8_t attr[2] = { 0x89, 0x8a };
- uint8_t attrIndex = _render->m_waitSubmit < _render->m_waitRender;
- tvm.printf(10, pos++, attr[attrIndex&1], " Submit wait: %7.4f [ms] ", _render->m_waitSubmit*toMs);
- tvm.printf(10, pos++, attr[(attrIndex+1)&1], " Render wait: %7.4f [ms] ", _render->m_waitRender*toMs);
- min = frameTime;
- max = frameTime;
- }
- blit(this, _textVideoMemBlitter, tvm);
- PIX_ENDEVENT();
- }
- else if (_render->m_debug & BGFX_DEBUG_TEXT)
- {
- PIX_BEGINEVENT(D3DCOLOR_RGBA(0x40, 0x40, 0x40, 0xff), L"debugtext");
- blit(this, _textVideoMemBlitter, _render->m_textVideoMem);
- PIX_ENDEVENT();
- }
- }
- } /* namespace d3d11 */ } // namespace bgfx
- #else
- namespace bgfx { namespace d3d11
- {
- RendererContextI* rendererCreate()
- {
- return NULL;
- }
- void rendererDestroy()
- {
- }
- } /* namespace d3d11 */ } // namespace bgfx
- #endif // BGFX_CONFIG_RENDERER_DIRECT3D11
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