renderer_gl.cpp 176 KB

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  1. /*
  2. * Copyright 2011-2015 Branimir Karadzic. All rights reserved.
  3. * License: http://www.opensource.org/licenses/BSD-2-Clause
  4. */
  5. #include "bgfx_p.h"
  6. #if (BGFX_CONFIG_RENDERER_OPENGLES || BGFX_CONFIG_RENDERER_OPENGL)
  7. # include "renderer_gl.h"
  8. # include <bx/timer.h>
  9. # include <bx/uint32_t.h>
  10. namespace bgfx { namespace gl
  11. {
  12. static char s_viewName[BGFX_CONFIG_MAX_VIEWS][BGFX_CONFIG_MAX_VIEW_NAME];
  13. struct PrimInfo
  14. {
  15. GLenum m_type;
  16. uint32_t m_min;
  17. uint32_t m_div;
  18. uint32_t m_sub;
  19. };
  20. static const PrimInfo s_primInfo[] =
  21. {
  22. { GL_TRIANGLES, 3, 3, 0 },
  23. { GL_TRIANGLE_STRIP, 3, 1, 2 },
  24. { GL_LINES, 2, 2, 0 },
  25. { GL_LINE_STRIP, 2, 1, 1 },
  26. { GL_POINTS, 1, 1, 0 },
  27. };
  28. static const char* s_primName[] =
  29. {
  30. "TriList",
  31. "TriStrip",
  32. "Line",
  33. "LineStrip",
  34. "Point",
  35. };
  36. static const char* s_attribName[] =
  37. {
  38. "a_position",
  39. "a_normal",
  40. "a_tangent",
  41. "a_bitangent",
  42. "a_color0",
  43. "a_color1",
  44. "a_indices",
  45. "a_weight",
  46. "a_texcoord0",
  47. "a_texcoord1",
  48. "a_texcoord2",
  49. "a_texcoord3",
  50. "a_texcoord4",
  51. "a_texcoord5",
  52. "a_texcoord6",
  53. "a_texcoord7",
  54. };
  55. BX_STATIC_ASSERT(Attrib::Count == BX_COUNTOF(s_attribName) );
  56. static const char* s_instanceDataName[] =
  57. {
  58. "i_data0",
  59. "i_data1",
  60. "i_data2",
  61. "i_data3",
  62. "i_data4",
  63. };
  64. BX_STATIC_ASSERT(BGFX_CONFIG_MAX_INSTANCE_DATA_COUNT == BX_COUNTOF(s_instanceDataName) );
  65. static const GLenum s_access[] =
  66. {
  67. GL_READ_ONLY,
  68. GL_WRITE_ONLY,
  69. GL_READ_WRITE,
  70. };
  71. BX_STATIC_ASSERT(Access::Count == BX_COUNTOF(s_access) );
  72. static const GLenum s_attribType[] =
  73. {
  74. GL_UNSIGNED_BYTE,
  75. GL_SHORT,
  76. GL_HALF_FLOAT,
  77. GL_FLOAT,
  78. };
  79. BX_STATIC_ASSERT(AttribType::Count == BX_COUNTOF(s_attribType) );
  80. struct Blend
  81. {
  82. GLenum m_src;
  83. GLenum m_dst;
  84. bool m_factor;
  85. };
  86. static const Blend s_blendFactor[] =
  87. {
  88. { 0, 0, false }, // ignored
  89. { GL_ZERO, GL_ZERO, false }, // ZERO
  90. { GL_ONE, GL_ONE, false }, // ONE
  91. { GL_SRC_COLOR, GL_SRC_COLOR, false }, // SRC_COLOR
  92. { GL_ONE_MINUS_SRC_COLOR, GL_ONE_MINUS_SRC_COLOR, false }, // INV_SRC_COLOR
  93. { GL_SRC_ALPHA, GL_SRC_ALPHA, false }, // SRC_ALPHA
  94. { GL_ONE_MINUS_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA, false }, // INV_SRC_ALPHA
  95. { GL_DST_ALPHA, GL_DST_ALPHA, false }, // DST_ALPHA
  96. { GL_ONE_MINUS_DST_ALPHA, GL_ONE_MINUS_DST_ALPHA, false }, // INV_DST_ALPHA
  97. { GL_DST_COLOR, GL_DST_COLOR, false }, // DST_COLOR
  98. { GL_ONE_MINUS_DST_COLOR, GL_ONE_MINUS_DST_COLOR, false }, // INV_DST_COLOR
  99. { GL_SRC_ALPHA_SATURATE, GL_ONE, false }, // SRC_ALPHA_SAT
  100. { GL_CONSTANT_COLOR, GL_CONSTANT_COLOR, true }, // FACTOR
  101. { GL_ONE_MINUS_CONSTANT_COLOR, GL_ONE_MINUS_CONSTANT_COLOR, true }, // INV_FACTOR
  102. };
  103. static const GLenum s_blendEquation[] =
  104. {
  105. GL_FUNC_ADD,
  106. GL_FUNC_SUBTRACT,
  107. GL_FUNC_REVERSE_SUBTRACT,
  108. GL_MIN,
  109. GL_MAX,
  110. };
  111. static const GLenum s_cmpFunc[] =
  112. {
  113. 0, // ignored
  114. GL_LESS,
  115. GL_LEQUAL,
  116. GL_EQUAL,
  117. GL_GEQUAL,
  118. GL_GREATER,
  119. GL_NOTEQUAL,
  120. GL_NEVER,
  121. GL_ALWAYS,
  122. };
  123. static const GLenum s_stencilOp[] =
  124. {
  125. GL_ZERO,
  126. GL_KEEP,
  127. GL_REPLACE,
  128. GL_INCR_WRAP,
  129. GL_INCR,
  130. GL_DECR_WRAP,
  131. GL_DECR,
  132. GL_INVERT,
  133. };
  134. static const GLenum s_stencilFace[] =
  135. {
  136. GL_FRONT_AND_BACK,
  137. GL_FRONT,
  138. GL_BACK,
  139. };
  140. static const GLenum s_textureAddress[] =
  141. {
  142. GL_REPEAT,
  143. GL_MIRRORED_REPEAT,
  144. GL_CLAMP_TO_EDGE,
  145. };
  146. static const GLenum s_textureFilterMag[] =
  147. {
  148. GL_LINEAR,
  149. GL_NEAREST,
  150. GL_LINEAR,
  151. };
  152. static const GLenum s_textureFilterMin[][3] =
  153. {
  154. { GL_LINEAR, GL_LINEAR_MIPMAP_LINEAR, GL_NEAREST_MIPMAP_LINEAR },
  155. { GL_NEAREST, GL_LINEAR_MIPMAP_NEAREST, GL_NEAREST_MIPMAP_NEAREST },
  156. { GL_LINEAR, GL_LINEAR_MIPMAP_LINEAR, GL_NEAREST_MIPMAP_LINEAR },
  157. };
  158. struct TextureFormatInfo
  159. {
  160. GLenum m_internalFmt;
  161. GLenum m_internalFmtSrgb;
  162. GLenum m_fmt;
  163. GLenum m_type;
  164. bool m_supported;
  165. };
  166. static TextureFormatInfo s_textureFormat[] =
  167. {
  168. { GL_COMPRESSED_RGBA_S3TC_DXT1_EXT, GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT, GL_COMPRESSED_RGBA_S3TC_DXT1_EXT, GL_ZERO, false }, // BC1
  169. { GL_COMPRESSED_RGBA_S3TC_DXT3_EXT, GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT, GL_COMPRESSED_RGBA_S3TC_DXT3_EXT, GL_ZERO, false }, // BC2
  170. { GL_COMPRESSED_RGBA_S3TC_DXT5_EXT, GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT, GL_COMPRESSED_RGBA_S3TC_DXT5_EXT, GL_ZERO, false }, // BC3
  171. { GL_COMPRESSED_LUMINANCE_LATC1_EXT, GL_ZERO, GL_COMPRESSED_LUMINANCE_LATC1_EXT, GL_ZERO, false }, // BC4
  172. { GL_COMPRESSED_LUMINANCE_ALPHA_LATC2_EXT, GL_ZERO, GL_COMPRESSED_LUMINANCE_ALPHA_LATC2_EXT, GL_ZERO, false }, // BC5
  173. { GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT_ARB, GL_ZERO, GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT_ARB, GL_ZERO, false }, // BC6H
  174. { GL_COMPRESSED_RGBA_BPTC_UNORM_ARB, GL_ZERO, GL_COMPRESSED_RGBA_BPTC_UNORM_ARB, GL_ZERO, false }, // BC7
  175. { GL_ETC1_RGB8_OES, GL_ZERO, GL_ETC1_RGB8_OES, GL_ZERO, false }, // ETC1
  176. { GL_COMPRESSED_RGB8_ETC2, GL_ZERO, GL_COMPRESSED_RGB8_ETC2, GL_ZERO, false }, // ETC2
  177. { GL_COMPRESSED_RGBA8_ETC2_EAC, GL_COMPRESSED_SRGB8_ETC2, GL_COMPRESSED_RGBA8_ETC2_EAC, GL_ZERO, false }, // ETC2A
  178. { GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2, GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2, GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2, GL_ZERO, false }, // ETC2A1
  179. { GL_COMPRESSED_RGB_PVRTC_2BPPV1_IMG, GL_COMPRESSED_SRGB_PVRTC_2BPPV1_EXT, GL_COMPRESSED_RGB_PVRTC_2BPPV1_IMG, GL_ZERO, false }, // PTC12
  180. { GL_COMPRESSED_RGB_PVRTC_4BPPV1_IMG, GL_COMPRESSED_SRGB_PVRTC_4BPPV1_EXT, GL_COMPRESSED_RGB_PVRTC_4BPPV1_IMG, GL_ZERO, false }, // PTC14
  181. { GL_COMPRESSED_RGBA_PVRTC_2BPPV1_IMG, GL_COMPRESSED_SRGB_ALPHA_PVRTC_2BPPV1_EXT, GL_COMPRESSED_RGBA_PVRTC_2BPPV1_IMG, GL_ZERO, false }, // PTC12A
  182. { GL_COMPRESSED_RGBA_PVRTC_4BPPV1_IMG, GL_COMPRESSED_SRGB_ALPHA_PVRTC_4BPPV1_EXT, GL_COMPRESSED_RGBA_PVRTC_4BPPV1_IMG, GL_ZERO, false }, // PTC14A
  183. { GL_COMPRESSED_RGBA_PVRTC_2BPPV2_IMG, GL_ZERO, GL_COMPRESSED_RGBA_PVRTC_2BPPV2_IMG, GL_ZERO, false }, // PTC22
  184. { GL_COMPRESSED_RGBA_PVRTC_4BPPV2_IMG, GL_ZERO, GL_COMPRESSED_RGBA_PVRTC_4BPPV2_IMG, GL_ZERO, false }, // PTC24
  185. { GL_ZERO, GL_ZERO, GL_ZERO, GL_ZERO, false }, // Unknown
  186. { GL_ZERO, GL_ZERO, GL_ZERO, GL_ZERO, false }, // R1
  187. { GL_R8, GL_ZERO, GL_RED, GL_UNSIGNED_BYTE, false }, // R8
  188. { GL_R16, GL_ZERO, GL_RED, GL_UNSIGNED_SHORT, false }, // R16
  189. { GL_R16F, GL_ZERO, GL_RED, GL_HALF_FLOAT, false }, // R16F
  190. { GL_R32UI, GL_ZERO, GL_RED, GL_UNSIGNED_INT, false }, // R32
  191. { GL_R32F, GL_ZERO, GL_RED, GL_FLOAT, false }, // R32F
  192. { GL_RG8, GL_ZERO, GL_RG, GL_UNSIGNED_BYTE, false }, // RG8
  193. { GL_RG16, GL_ZERO, GL_RG, GL_UNSIGNED_SHORT, false }, // RG16
  194. { GL_RG16F, GL_ZERO, GL_RG, GL_FLOAT, false }, // RG16F
  195. { GL_RG32UI, GL_ZERO, GL_RG, GL_UNSIGNED_INT, false }, // RG32
  196. { GL_RG32F, GL_ZERO, GL_RG, GL_FLOAT, false }, // RG32F
  197. { GL_RGBA8, GL_SRGB8_ALPHA8, GL_BGRA, GL_UNSIGNED_BYTE, false }, // BGRA8
  198. { GL_RGBA8, GL_SRGB8_ALPHA8, GL_RGBA, GL_UNSIGNED_BYTE, false }, // RGBA8
  199. { GL_RGBA16, GL_ZERO, GL_RGBA, GL_UNSIGNED_BYTE, false }, // RGBA16
  200. { GL_RGBA16F, GL_ZERO, GL_RGBA, GL_HALF_FLOAT, false }, // RGBA16F
  201. { GL_RGBA32UI, GL_ZERO, GL_RGBA, GL_UNSIGNED_INT, false }, // RGBA32
  202. { GL_RGBA32F, GL_ZERO, GL_RGBA, GL_FLOAT, false }, // RGBA32F
  203. { GL_RGB565, GL_ZERO, GL_RGB, GL_UNSIGNED_SHORT_5_6_5, false }, // R5G6B5
  204. { GL_RGBA4, GL_ZERO, GL_RGBA, GL_UNSIGNED_SHORT_4_4_4_4, false }, // RGBA4
  205. { GL_RGB5_A1, GL_ZERO, GL_RGBA, GL_UNSIGNED_SHORT_5_5_5_1, false }, // RGB5A1
  206. { GL_RGB10_A2, GL_ZERO, GL_RGBA, GL_UNSIGNED_INT_2_10_10_10_REV, false }, // RGB10A2
  207. { GL_R11F_G11F_B10F, GL_ZERO, GL_RGB, GL_UNSIGNED_INT_10F_11F_11F_REV, false }, // R11G11B10F
  208. { GL_ZERO, GL_ZERO, GL_ZERO, GL_ZERO, false }, // UnknownDepth
  209. { GL_DEPTH_COMPONENT16, GL_ZERO, GL_DEPTH_COMPONENT, GL_UNSIGNED_SHORT, false }, // D16
  210. { GL_DEPTH_COMPONENT24, GL_ZERO, GL_DEPTH_COMPONENT, GL_UNSIGNED_INT, false }, // D24
  211. { GL_DEPTH24_STENCIL8, GL_ZERO, GL_DEPTH_STENCIL, GL_UNSIGNED_INT_24_8, false }, // D24S8
  212. { GL_DEPTH_COMPONENT32, GL_ZERO, GL_DEPTH_COMPONENT, GL_UNSIGNED_INT, false }, // D32
  213. { GL_DEPTH_COMPONENT32F, GL_ZERO, GL_DEPTH_COMPONENT, GL_FLOAT, false }, // D16F
  214. { GL_DEPTH_COMPONENT32F, GL_ZERO, GL_DEPTH_COMPONENT, GL_FLOAT, false }, // D24F
  215. { GL_DEPTH_COMPONENT32F, GL_ZERO, GL_DEPTH_COMPONENT, GL_FLOAT, false }, // D32F
  216. { GL_STENCIL_INDEX8, GL_ZERO, GL_STENCIL_INDEX, GL_UNSIGNED_BYTE, false }, // D0S8
  217. };
  218. BX_STATIC_ASSERT(TextureFormat::Count == BX_COUNTOF(s_textureFormat) );
  219. static bool s_textureFilter[TextureFormat::Count+1];
  220. static GLenum s_rboFormat[] =
  221. {
  222. GL_ZERO, // BC1
  223. GL_ZERO, // BC2
  224. GL_ZERO, // BC3
  225. GL_ZERO, // BC4
  226. GL_ZERO, // BC5
  227. GL_ZERO, // BC6H
  228. GL_ZERO, // BC7
  229. GL_ZERO, // ETC1
  230. GL_ZERO, // ETC2
  231. GL_ZERO, // ETC2A
  232. GL_ZERO, // ETC2A1
  233. GL_ZERO, // PTC12
  234. GL_ZERO, // PTC14
  235. GL_ZERO, // PTC12A
  236. GL_ZERO, // PTC14A
  237. GL_ZERO, // PTC22
  238. GL_ZERO, // PTC24
  239. GL_ZERO, // Unknown
  240. GL_ZERO, // R1
  241. GL_R8, // R8
  242. GL_R16, // R16
  243. GL_R16F, // R16F
  244. GL_R32UI, // R32
  245. GL_R32F, // R32F
  246. GL_RG8, // RG8
  247. GL_RG16, // RG16
  248. GL_RG16F, // RG16F
  249. GL_RG32UI, // RG32
  250. GL_RG32F, // RG32F
  251. GL_RGBA8, // BGRA8
  252. GL_RGBA8, // RGBA8
  253. GL_RGBA16, // RGBA16
  254. GL_RGBA16F, // RGBA16F
  255. GL_RGBA32UI, // RGBA32
  256. GL_RGBA32F, // RGBA32F
  257. GL_RGB565, // R5G6B5
  258. GL_RGBA4, // RGBA4
  259. GL_RGB5_A1, // RGB5A1
  260. GL_RGB10_A2, // RGB10A2
  261. GL_R11F_G11F_B10F, // R11G11B10F
  262. GL_ZERO, // UnknownDepth
  263. GL_DEPTH_COMPONENT16, // D16
  264. GL_DEPTH_COMPONENT24, // D24
  265. GL_DEPTH24_STENCIL8, // D24S8
  266. GL_DEPTH_COMPONENT32, // D32
  267. GL_DEPTH_COMPONENT32F, // D16F
  268. GL_DEPTH_COMPONENT32F, // D24F
  269. GL_DEPTH_COMPONENT32F, // D32F
  270. GL_STENCIL_INDEX8, // D0S8
  271. };
  272. BX_STATIC_ASSERT(TextureFormat::Count == BX_COUNTOF(s_rboFormat) );
  273. static GLenum s_imageFormat[] =
  274. {
  275. GL_ZERO, // BC1
  276. GL_ZERO, // BC2
  277. GL_ZERO, // BC3
  278. GL_ZERO, // BC4
  279. GL_ZERO, // BC5
  280. GL_ZERO, // BC6H
  281. GL_ZERO, // BC7
  282. GL_ZERO, // ETC1
  283. GL_ZERO, // ETC2
  284. GL_ZERO, // ETC2A
  285. GL_ZERO, // ETC2A1
  286. GL_ZERO, // PTC12
  287. GL_ZERO, // PTC14
  288. GL_ZERO, // PTC12A
  289. GL_ZERO, // PTC14A
  290. GL_ZERO, // PTC22
  291. GL_ZERO, // PTC24
  292. GL_ZERO, // Unknown
  293. GL_ZERO, // R1
  294. GL_R8, // R8
  295. GL_R16, // R16
  296. GL_R16F, // R16F
  297. GL_R32UI, // R32
  298. GL_R32F, // R32F
  299. GL_RG8, // RG8
  300. GL_RG16, // RG16
  301. GL_RG16F, // RG16F
  302. GL_RG32UI, // RG32
  303. GL_RG32F, // RG32F
  304. GL_RGBA8, // BGRA8
  305. GL_RGBA8, // RGBA8
  306. GL_RGBA16, // RGBA16
  307. GL_RGBA16F, // RGBA16F
  308. GL_RGBA32UI, // RGBA32
  309. GL_RGBA32F, // RGBA32F
  310. GL_RGB565, // R5G6B5
  311. GL_RGBA4, // RGBA4
  312. GL_RGB5_A1, // RGB5A1
  313. GL_RGB10_A2, // RGB10A2
  314. GL_R11F_G11F_B10F, // R11G11B10F
  315. GL_ZERO, // UnknownDepth
  316. GL_ZERO, // D16
  317. GL_ZERO, // D24
  318. GL_ZERO, // D24S8
  319. GL_ZERO, // D32
  320. GL_ZERO, // D16F
  321. GL_ZERO, // D24F
  322. GL_ZERO, // D32F
  323. GL_ZERO, // D0S8
  324. };
  325. BX_STATIC_ASSERT(TextureFormat::Count == BX_COUNTOF(s_imageFormat) );
  326. struct Extension
  327. {
  328. enum Enum
  329. {
  330. AMD_conservative_depth,
  331. AMD_multi_draw_indirect,
  332. ANGLE_depth_texture,
  333. ANGLE_framebuffer_blit,
  334. ANGLE_framebuffer_multisample,
  335. ANGLE_instanced_arrays,
  336. ANGLE_texture_compression_dxt1,
  337. ANGLE_texture_compression_dxt3,
  338. ANGLE_texture_compression_dxt5,
  339. ANGLE_timer_query,
  340. ANGLE_translated_shader_source,
  341. APPLE_texture_format_BGRA8888,
  342. APPLE_texture_max_level,
  343. ARB_compute_shader,
  344. ARB_conservative_depth,
  345. ARB_debug_label,
  346. ARB_debug_output,
  347. ARB_depth_buffer_float,
  348. ARB_depth_clamp,
  349. ARB_draw_buffers_blend,
  350. ARB_draw_indirect,
  351. ARB_draw_instanced,
  352. ARB_ES3_compatibility,
  353. ARB_framebuffer_object,
  354. ARB_framebuffer_sRGB,
  355. ARB_get_program_binary,
  356. ARB_half_float_pixel,
  357. ARB_half_float_vertex,
  358. ARB_instanced_arrays,
  359. ARB_invalidate_subdata,
  360. ARB_map_buffer_range,
  361. ARB_multi_draw_indirect,
  362. ARB_multisample,
  363. ARB_occlusion_query,
  364. ARB_occlusion_query2,
  365. ARB_program_interface_query,
  366. ARB_sampler_objects,
  367. ARB_seamless_cube_map,
  368. ARB_shader_bit_encoding,
  369. ARB_shader_image_load_store,
  370. ARB_shader_storage_buffer_object,
  371. ARB_shader_texture_lod,
  372. ARB_texture_compression_bptc,
  373. ARB_texture_compression_rgtc,
  374. ARB_texture_float,
  375. ARB_texture_multisample,
  376. ARB_texture_rg,
  377. ARB_texture_rgb10_a2ui,
  378. ARB_texture_stencil8,
  379. ARB_texture_storage,
  380. ARB_texture_swizzle,
  381. ARB_timer_query,
  382. ARB_uniform_buffer_object,
  383. ARB_vertex_array_object,
  384. ARB_vertex_type_2_10_10_10_rev,
  385. ATI_meminfo,
  386. CHROMIUM_color_buffer_float_rgb,
  387. CHROMIUM_color_buffer_float_rgba,
  388. CHROMIUM_depth_texture,
  389. CHROMIUM_framebuffer_multisample,
  390. CHROMIUM_texture_compression_dxt3,
  391. CHROMIUM_texture_compression_dxt5,
  392. EXT_bgra,
  393. EXT_blend_color,
  394. EXT_blend_minmax,
  395. EXT_blend_subtract,
  396. EXT_color_buffer_half_float,
  397. EXT_color_buffer_float,
  398. EXT_compressed_ETC1_RGB8_sub_texture,
  399. EXT_debug_label,
  400. EXT_debug_marker,
  401. EXT_debug_tool,
  402. EXT_discard_framebuffer,
  403. EXT_disjoint_timer_query,
  404. EXT_draw_buffers,
  405. EXT_frag_depth,
  406. EXT_framebuffer_blit,
  407. EXT_framebuffer_object,
  408. EXT_framebuffer_sRGB,
  409. EXT_multi_draw_indirect,
  410. EXT_occlusion_query_boolean,
  411. EXT_packed_float,
  412. EXT_read_format_bgra,
  413. EXT_shader_image_load_store,
  414. EXT_shader_texture_lod,
  415. EXT_shadow_samplers,
  416. EXT_texture_array,
  417. EXT_texture_compression_dxt1,
  418. EXT_texture_compression_latc,
  419. EXT_texture_compression_rgtc,
  420. EXT_texture_compression_s3tc,
  421. EXT_texture_filter_anisotropic,
  422. EXT_texture_format_BGRA8888,
  423. EXT_texture_rg,
  424. EXT_texture_sRGB,
  425. EXT_texture_storage,
  426. EXT_texture_swizzle,
  427. EXT_texture_type_2_10_10_10_REV,
  428. EXT_timer_query,
  429. EXT_unpack_subimage,
  430. GOOGLE_depth_texture,
  431. GREMEDY_string_marker,
  432. GREMEDY_frame_terminator,
  433. IMG_multisampled_render_to_texture,
  434. IMG_read_format,
  435. IMG_shader_binary,
  436. IMG_texture_compression_pvrtc,
  437. IMG_texture_compression_pvrtc2,
  438. IMG_texture_format_BGRA8888,
  439. INTEL_fragment_shader_ordering,
  440. KHR_debug,
  441. KHR_no_error,
  442. MOZ_WEBGL_compressed_texture_s3tc,
  443. MOZ_WEBGL_depth_texture,
  444. NV_draw_buffers,
  445. NVX_gpu_memory_info,
  446. OES_compressed_ETC1_RGB8_texture,
  447. OES_depth24,
  448. OES_depth32,
  449. OES_depth_texture,
  450. OES_element_index_uint,
  451. OES_fragment_precision_high,
  452. OES_get_program_binary,
  453. OES_required_internalformat,
  454. OES_packed_depth_stencil,
  455. OES_read_format,
  456. OES_rgb8_rgba8,
  457. OES_standard_derivatives,
  458. OES_texture_3D,
  459. OES_texture_float,
  460. OES_texture_float_linear,
  461. OES_texture_npot,
  462. OES_texture_half_float,
  463. OES_texture_half_float_linear,
  464. OES_texture_stencil8,
  465. OES_vertex_array_object,
  466. OES_vertex_half_float,
  467. OES_vertex_type_10_10_10_2,
  468. WEBGL_color_buffer_float,
  469. WEBGL_compressed_texture_etc1,
  470. WEBGL_compressed_texture_s3tc,
  471. WEBGL_compressed_texture_pvrtc,
  472. WEBGL_depth_texture,
  473. WEBGL_draw_buffers,
  474. WEBKIT_EXT_texture_filter_anisotropic,
  475. WEBKIT_WEBGL_compressed_texture_s3tc,
  476. WEBKIT_WEBGL_depth_texture,
  477. Count
  478. };
  479. const char* m_name;
  480. bool m_supported;
  481. bool m_initialize;
  482. };
  483. // Extension registry
  484. //
  485. // ANGLE:
  486. // https://github.com/google/angle/tree/master/extensions
  487. //
  488. // CHROMIUM:
  489. // https://chromium.googlesource.com/chromium/src.git/+/refs/heads/git-svn/gpu/GLES2/extensions/CHROMIUM
  490. //
  491. // EGL:
  492. // https://www.khronos.org/registry/egl/extensions/
  493. //
  494. // GL:
  495. // https://www.opengl.org/registry/
  496. //
  497. // GLES:
  498. // https://www.khronos.org/registry/gles/extensions/
  499. //
  500. // WEBGL:
  501. // https://www.khronos.org/registry/webgl/extensions/
  502. //
  503. static Extension s_extension[] =
  504. {
  505. { "AMD_conservative_depth", false, true },
  506. { "AMD_multi_draw_indirect", false, true },
  507. { "ANGLE_depth_texture", false, true },
  508. { "ANGLE_framebuffer_blit", false, true },
  509. { "ANGLE_framebuffer_multisample", false, false },
  510. { "ANGLE_instanced_arrays", false, true },
  511. { "ANGLE_texture_compression_dxt1", false, true },
  512. { "ANGLE_texture_compression_dxt3", false, true },
  513. { "ANGLE_texture_compression_dxt5", false, true },
  514. { "ANGLE_timer_query", false, true },
  515. { "ANGLE_translated_shader_source", false, true },
  516. { "APPLE_texture_format_BGRA8888", false, true },
  517. { "APPLE_texture_max_level", false, true },
  518. { "ARB_compute_shader", BGFX_CONFIG_RENDERER_OPENGL >= 43, true },
  519. { "ARB_conservative_depth", BGFX_CONFIG_RENDERER_OPENGL >= 42, true },
  520. { "ARB_debug_label", false, true },
  521. { "ARB_debug_output", BGFX_CONFIG_RENDERER_OPENGL >= 43, true },
  522. { "ARB_depth_buffer_float", BGFX_CONFIG_RENDERER_OPENGL >= 33, true },
  523. { "ARB_depth_clamp", BGFX_CONFIG_RENDERER_OPENGL >= 32, true },
  524. { "ARB_draw_buffers_blend", BGFX_CONFIG_RENDERER_OPENGL >= 40, true },
  525. { "ARB_draw_indirect", BGFX_CONFIG_RENDERER_OPENGL >= 40, true },
  526. { "ARB_draw_instanced", BGFX_CONFIG_RENDERER_OPENGL >= 33, true },
  527. { "ARB_ES3_compatibility", BGFX_CONFIG_RENDERER_OPENGL >= 43, true },
  528. { "ARB_framebuffer_object", BGFX_CONFIG_RENDERER_OPENGL >= 30, true },
  529. { "ARB_framebuffer_sRGB", BGFX_CONFIG_RENDERER_OPENGL >= 30, true },
  530. { "ARB_get_program_binary", BGFX_CONFIG_RENDERER_OPENGL >= 41, true },
  531. { "ARB_half_float_pixel", BGFX_CONFIG_RENDERER_OPENGL >= 30, true },
  532. { "ARB_half_float_vertex", BGFX_CONFIG_RENDERER_OPENGL >= 30, true },
  533. { "ARB_instanced_arrays", BGFX_CONFIG_RENDERER_OPENGL >= 33, true },
  534. { "ARB_invalidate_subdata", BGFX_CONFIG_RENDERER_OPENGL >= 43, true },
  535. { "ARB_map_buffer_range", BGFX_CONFIG_RENDERER_OPENGL >= 30, true },
  536. { "ARB_multi_draw_indirect", BGFX_CONFIG_RENDERER_OPENGL >= 43, true },
  537. { "ARB_multisample", false, true },
  538. { "ARB_occlusion_query", BGFX_CONFIG_RENDERER_OPENGL >= 33, true },
  539. { "ARB_occlusion_query2", BGFX_CONFIG_RENDERER_OPENGL >= 33, true },
  540. { "ARB_program_interface_query", BGFX_CONFIG_RENDERER_OPENGL >= 43, true },
  541. { "ARB_sampler_objects", BGFX_CONFIG_RENDERER_OPENGL >= 33, true },
  542. { "ARB_seamless_cube_map", BGFX_CONFIG_RENDERER_OPENGL >= 32, true },
  543. { "ARB_shader_bit_encoding", BGFX_CONFIG_RENDERER_OPENGL >= 33, true },
  544. { "ARB_shader_image_load_store", BGFX_CONFIG_RENDERER_OPENGL >= 42, true },
  545. { "ARB_shader_storage_buffer_object", BGFX_CONFIG_RENDERER_OPENGL >= 43, true },
  546. { "ARB_shader_texture_lod", BGFX_CONFIG_RENDERER_OPENGL >= 30, true },
  547. { "ARB_texture_compression_bptc", BGFX_CONFIG_RENDERER_OPENGL >= 44, true },
  548. { "ARB_texture_compression_rgtc", BGFX_CONFIG_RENDERER_OPENGL >= 30, true },
  549. { "ARB_texture_float", BGFX_CONFIG_RENDERER_OPENGL >= 30, true },
  550. { "ARB_texture_multisample", BGFX_CONFIG_RENDERER_OPENGL >= 32, true },
  551. { "ARB_texture_rg", BGFX_CONFIG_RENDERER_OPENGL >= 30, true },
  552. { "ARB_texture_rgb10_a2ui", BGFX_CONFIG_RENDERER_OPENGL >= 33, true },
  553. { "ARB_texture_stencil8", false, true },
  554. { "ARB_texture_storage", BGFX_CONFIG_RENDERER_OPENGL >= 42, true },
  555. { "ARB_texture_swizzle", BGFX_CONFIG_RENDERER_OPENGL >= 33, true },
  556. { "ARB_timer_query", BGFX_CONFIG_RENDERER_OPENGL >= 33, true },
  557. { "ARB_uniform_buffer_object", BGFX_CONFIG_RENDERER_OPENGL >= 31, true },
  558. { "ARB_vertex_array_object", BGFX_CONFIG_RENDERER_OPENGL >= 30, true },
  559. { "ARB_vertex_type_2_10_10_10_rev", false, true },
  560. { "ATI_meminfo", false, true },
  561. { "CHROMIUM_color_buffer_float_rgb", false, true },
  562. { "CHROMIUM_color_buffer_float_rgba", false, true },
  563. { "CHROMIUM_depth_texture", false, true },
  564. { "CHROMIUM_framebuffer_multisample", false, true },
  565. { "CHROMIUM_texture_compression_dxt3", false, true },
  566. { "CHROMIUM_texture_compression_dxt5", false, true },
  567. { "EXT_bgra", false, true },
  568. { "EXT_blend_color", BGFX_CONFIG_RENDERER_OPENGL >= 31, true },
  569. { "EXT_blend_minmax", BGFX_CONFIG_RENDERER_OPENGL >= 14, true },
  570. { "EXT_blend_subtract", BGFX_CONFIG_RENDERER_OPENGL >= 14, true },
  571. { "EXT_color_buffer_half_float", false, true }, // GLES2 extension.
  572. { "EXT_color_buffer_float", false, true }, // GLES2 extension.
  573. { "EXT_compressed_ETC1_RGB8_sub_texture", false, true }, // GLES2 extension.
  574. { "EXT_debug_label", false, true },
  575. { "EXT_debug_marker", false, true },
  576. { "EXT_debug_tool", false, true }, // RenderDoc extension.
  577. { "EXT_discard_framebuffer", false, true }, // GLES2 extension.
  578. { "EXT_disjoint_timer_query", false, true }, // GLES2 extension.
  579. { "EXT_draw_buffers", false, true }, // GLES2 extension.
  580. { "EXT_frag_depth", false, true }, // GLES2 extension.
  581. { "EXT_framebuffer_blit", BGFX_CONFIG_RENDERER_OPENGL >= 30, true },
  582. { "EXT_framebuffer_object", BGFX_CONFIG_RENDERER_OPENGL >= 30, true },
  583. { "EXT_framebuffer_sRGB", BGFX_CONFIG_RENDERER_OPENGL >= 30, true },
  584. { "EXT_multi_draw_indirect", false, true }, // GLES3.1 extension.
  585. { "EXT_occlusion_query_boolean", false, true },
  586. { "EXT_packed_float", BGFX_CONFIG_RENDERER_OPENGL >= 33, true },
  587. { "EXT_read_format_bgra", false, true },
  588. { "EXT_shader_image_load_store", false, true },
  589. { "EXT_shader_texture_lod", false, true }, // GLES2 extension.
  590. { "EXT_shadow_samplers", false, true },
  591. { "EXT_texture_array", BGFX_CONFIG_RENDERER_OPENGL >= 30, true },
  592. { "EXT_texture_compression_dxt1", false, true },
  593. { "EXT_texture_compression_latc", false, true },
  594. { "EXT_texture_compression_rgtc", BGFX_CONFIG_RENDERER_OPENGL >= 30, true },
  595. { "EXT_texture_compression_s3tc", false, true },
  596. { "EXT_texture_filter_anisotropic", false, true },
  597. { "EXT_texture_format_BGRA8888", false, true },
  598. { "EXT_texture_rg", false, true }, // GLES2 extension.
  599. { "EXT_texture_sRGB", false, true },
  600. { "EXT_texture_storage", false, true },
  601. { "EXT_texture_swizzle", false, true },
  602. { "EXT_texture_type_2_10_10_10_REV", false, true },
  603. { "EXT_timer_query", BGFX_CONFIG_RENDERER_OPENGL >= 33, true },
  604. { "EXT_unpack_subimage", false, true },
  605. { "GOOGLE_depth_texture", false, true },
  606. { "GREMEDY_string_marker", false, true },
  607. { "GREMEDY_frame_terminator", false, true },
  608. { "IMG_multisampled_render_to_texture", false, true },
  609. { "IMG_read_format", false, true },
  610. { "IMG_shader_binary", false, true },
  611. { "IMG_texture_compression_pvrtc", false, true },
  612. { "IMG_texture_compression_pvrtc2", false, true },
  613. { "IMG_texture_format_BGRA8888", false, true },
  614. { "INTEL_fragment_shader_ordering", false, true },
  615. { "KHR_debug", BGFX_CONFIG_RENDERER_OPENGL >= 43, true },
  616. { "KHR_no_error", false, true },
  617. { "MOZ_WEBGL_compressed_texture_s3tc", false, true },
  618. { "MOZ_WEBGL_depth_texture", false, true },
  619. { "NV_draw_buffers", false, true }, // GLES2 extension.
  620. { "NVX_gpu_memory_info", false, true },
  621. { "OES_compressed_ETC1_RGB8_texture", false, true },
  622. { "OES_depth24", false, true },
  623. { "OES_depth32", false, true },
  624. { "OES_depth_texture", false, true },
  625. { "OES_element_index_uint", false, true },
  626. { "OES_fragment_precision_high", false, true },
  627. { "OES_get_program_binary", false, true },
  628. { "OES_required_internalformat", false, true },
  629. { "OES_packed_depth_stencil", false, true },
  630. { "OES_read_format", false, true },
  631. { "OES_rgb8_rgba8", false, true },
  632. { "OES_standard_derivatives", false, true },
  633. { "OES_texture_3D", false, true },
  634. { "OES_texture_float", false, true },
  635. { "OES_texture_float_linear", false, true },
  636. { "OES_texture_npot", false, true },
  637. { "OES_texture_half_float", false, true },
  638. { "OES_texture_half_float_linear", false, true },
  639. { "OES_texture_stencil8", false, true },
  640. { "OES_vertex_array_object", false, !BX_PLATFORM_IOS },
  641. { "OES_vertex_half_float", false, true },
  642. { "OES_vertex_type_10_10_10_2", false, true },
  643. { "WEBGL_color_buffer_float", false, true },
  644. { "WEBGL_compressed_texture_etc1", false, true },
  645. { "WEBGL_compressed_texture_s3tc", false, true },
  646. { "WEBGL_compressed_texture_pvrtc", false, true },
  647. { "WEBGL_depth_texture", false, true },
  648. { "WEBGL_draw_buffers", false, true },
  649. { "WEBKIT_EXT_texture_filter_anisotropic", false, true },
  650. { "WEBKIT_WEBGL_compressed_texture_s3tc", false, true },
  651. { "WEBKIT_WEBGL_depth_texture", false, true },
  652. };
  653. BX_STATIC_ASSERT(Extension::Count == BX_COUNTOF(s_extension) );
  654. static const char* s_ARB_shader_texture_lod[] =
  655. {
  656. "texture2DLod",
  657. "texture2DProjLod",
  658. "texture3DLod",
  659. "texture3DProjLod",
  660. "textureCubeLod",
  661. "shadow2DLod",
  662. "shadow2DProjLod",
  663. NULL
  664. // "texture1DLod",
  665. // "texture1DProjLod",
  666. // "shadow1DLod",
  667. // "shadow1DProjLod",
  668. };
  669. static const char* s_EXT_shader_texture_lod[] =
  670. {
  671. "texture2DLod",
  672. "texture2DProjLod",
  673. "textureCubeLod",
  674. NULL
  675. // "texture2DGrad",
  676. // "texture2DProjGrad",
  677. // "textureCubeGrad",
  678. };
  679. static const char* s_EXT_shadow_samplers[] =
  680. {
  681. "shadow2D",
  682. "shadow2DProj",
  683. NULL
  684. };
  685. static const char* s_OES_standard_derivatives[] =
  686. {
  687. "dFdx",
  688. "dFdy",
  689. "fwidth",
  690. NULL
  691. };
  692. static const char* s_OES_texture_3D[] =
  693. {
  694. "texture3D",
  695. "texture3DProj",
  696. "texture3DLod",
  697. "texture3DProjLod",
  698. NULL
  699. };
  700. static const char* s_uisamplers[] =
  701. {
  702. "isampler2D",
  703. "usampler2D",
  704. "isampler3D",
  705. "usampler3D",
  706. "isamplerCube",
  707. "usamplerCube",
  708. NULL
  709. };
  710. static void GL_APIENTRY stubVertexAttribDivisor(GLuint /*_index*/, GLuint /*_divisor*/)
  711. {
  712. }
  713. static void GL_APIENTRY stubDrawArraysInstanced(GLenum _mode, GLint _first, GLsizei _count, GLsizei /*_primcount*/)
  714. {
  715. GL_CHECK(glDrawArrays(_mode, _first, _count) );
  716. }
  717. static void GL_APIENTRY stubDrawElementsInstanced(GLenum _mode, GLsizei _count, GLenum _type, const GLvoid* _indices, GLsizei /*_primcount*/)
  718. {
  719. GL_CHECK(glDrawElements(_mode, _count, _type, _indices) );
  720. }
  721. static void GL_APIENTRY stubFrameTerminatorGREMEDY()
  722. {
  723. }
  724. static void GL_APIENTRY stubInsertEventMarker(GLsizei /*_length*/, const char* /*_marker*/)
  725. {
  726. }
  727. static void GL_APIENTRY stubInsertEventMarkerGREMEDY(GLsizei _length, const char* _marker)
  728. {
  729. // If <marker> is a null-terminated string then <length> should not
  730. // include the terminator.
  731. //
  732. // If <length> is 0 then <marker> is assumed to be null-terminated.
  733. uint32_t size = (0 == _length ? (uint32_t)strlen(_marker) : _length) + 1;
  734. size *= sizeof(wchar_t);
  735. wchar_t* name = (wchar_t*)alloca(size);
  736. mbstowcs(name, _marker, size-2);
  737. GL_CHECK(glStringMarkerGREMEDY(_length, _marker) );
  738. }
  739. static void GL_APIENTRY stubObjectLabel(GLenum /*_identifier*/, GLuint /*_name*/, GLsizei /*_length*/, const char* /*_label*/)
  740. {
  741. }
  742. static void GL_APIENTRY stubInvalidateFramebuffer(GLenum /*_target*/, GLsizei /*_numAttachments*/, const GLenum* /*_attachments*/)
  743. {
  744. }
  745. static void GL_APIENTRY stubMultiDrawArraysIndirect(GLenum _mode, const void* _indirect, GLsizei _drawcount, GLsizei _stride)
  746. {
  747. const uint8_t* args = (const uint8_t*)_indirect;
  748. for (GLsizei ii = 0; ii < _drawcount; ++ii)
  749. {
  750. GL_CHECK(glDrawArraysIndirect(_mode, (void*)args) );
  751. args += _stride;
  752. }
  753. }
  754. static void GL_APIENTRY stubMultiDrawElementsIndirect(GLenum _mode, GLenum _type, const void* _indirect, GLsizei _drawcount, GLsizei _stride)
  755. {
  756. const uint8_t* args = (const uint8_t*)_indirect;
  757. for (GLsizei ii = 0; ii < _drawcount; ++ii)
  758. {
  759. GL_CHECK(glDrawElementsIndirect(_mode, _type, (void*)args) );
  760. args += _stride;
  761. }
  762. }
  763. typedef void (*PostSwapBuffersFn)(uint32_t _width, uint32_t _height);
  764. static const char* getGLString(GLenum _name)
  765. {
  766. const char* str = (const char*)glGetString(_name);
  767. glGetError(); // ignore error if glGetString returns NULL.
  768. if (NULL != str)
  769. {
  770. return str;
  771. }
  772. return "<unknown>";
  773. }
  774. static uint32_t getGLStringHash(GLenum _name)
  775. {
  776. const char* str = (const char*)glGetString(_name);
  777. glGetError(); // ignore error if glGetString returns NULL.
  778. if (NULL != str)
  779. {
  780. return bx::hashMurmur2A(str, (uint32_t)strlen(str) );
  781. }
  782. return 0;
  783. }
  784. void dumpExtensions(const char* _extensions)
  785. {
  786. if (NULL != _extensions)
  787. {
  788. char name[1024];
  789. const char* pos = _extensions;
  790. const char* end = _extensions + strlen(_extensions);
  791. while (pos < end)
  792. {
  793. uint32_t len;
  794. const char* space = strchr(pos, ' ');
  795. if (NULL != space)
  796. {
  797. len = bx::uint32_min(sizeof(name), (uint32_t)(space - pos) );
  798. }
  799. else
  800. {
  801. len = bx::uint32_min(sizeof(name), (uint32_t)strlen(pos) );
  802. }
  803. strncpy(name, pos, len);
  804. name[len] = '\0';
  805. BX_TRACE("\t%s", name);
  806. pos += len+1;
  807. }
  808. }
  809. }
  810. const char* toString(GLenum _enum)
  811. {
  812. switch (_enum)
  813. {
  814. case GL_DEBUG_SOURCE_API: return "API";
  815. case GL_DEBUG_SOURCE_WINDOW_SYSTEM: return "WinSys";
  816. case GL_DEBUG_SOURCE_SHADER_COMPILER: return "Shader";
  817. case GL_DEBUG_SOURCE_THIRD_PARTY: return "3rdparty";
  818. case GL_DEBUG_SOURCE_APPLICATION: return "Application";
  819. case GL_DEBUG_SOURCE_OTHER: return "Other";
  820. case GL_DEBUG_TYPE_ERROR: return "Error";
  821. case GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR: return "Deprecated behavior";
  822. case GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR: return "Undefined behavior";
  823. case GL_DEBUG_TYPE_PORTABILITY: return "Portability";
  824. case GL_DEBUG_TYPE_PERFORMANCE: return "Performance";
  825. case GL_DEBUG_TYPE_OTHER: return "Other";
  826. case GL_DEBUG_SEVERITY_HIGH: return "High";
  827. case GL_DEBUG_SEVERITY_MEDIUM: return "Medium";
  828. case GL_DEBUG_SEVERITY_LOW: return "Low";
  829. default:
  830. break;
  831. }
  832. return "<unknown>";
  833. }
  834. void GL_APIENTRY debugProcCb(GLenum _source, GLenum _type, GLuint _id, GLenum _severity, GLsizei /*_length*/, const GLchar* _message, const void* /*_userParam*/)
  835. {
  836. BX_TRACE("src %s, type %s, id %d, severity %s, '%s'"
  837. , toString(_source)
  838. , toString(_type)
  839. , _id
  840. , toString(_severity)
  841. , _message
  842. );
  843. BX_UNUSED(_source, _type, _id, _severity, _message);
  844. }
  845. GLint glGet(GLenum _pname)
  846. {
  847. GLint result = 0;
  848. glGetIntegerv(_pname, &result);
  849. GLenum err = glGetError();
  850. BX_WARN(0 == err, "glGetIntegerv(0x%04x, ...) failed with GL error: 0x%04x.", _pname, err);
  851. return 0 == err ? result : 0;
  852. }
  853. void setTextureFormat(TextureFormat::Enum _format, GLenum _internalFmt, GLenum _fmt, GLenum _type = GL_ZERO)
  854. {
  855. TextureFormatInfo& tfi = s_textureFormat[_format];
  856. tfi.m_internalFmt = _internalFmt;
  857. tfi.m_fmt = _fmt;
  858. tfi.m_type = _type;
  859. }
  860. bool isTextureFormatValid(TextureFormat::Enum _format, bool srgb = false)
  861. {
  862. const TextureFormatInfo& tfi = s_textureFormat[_format];
  863. GLenum internalFmt = srgb
  864. ? tfi.m_internalFmtSrgb
  865. : tfi.m_internalFmt
  866. ;
  867. if (GL_ZERO == internalFmt)
  868. {
  869. return false;
  870. }
  871. GLuint id;
  872. GL_CHECK(glGenTextures(1, &id) );
  873. GL_CHECK(glBindTexture(GL_TEXTURE_2D, id) );
  874. GLsizei size = (16*16*getBitsPerPixel(_format) )/8;
  875. void* data = alloca(size);
  876. if (isCompressed(_format) )
  877. {
  878. glCompressedTexImage2D(GL_TEXTURE_2D, 0, internalFmt, 16, 16, 0, size, data);
  879. }
  880. else
  881. {
  882. glTexImage2D(GL_TEXTURE_2D, 0, internalFmt, 16, 16, 0, tfi.m_fmt, tfi.m_type, data);
  883. }
  884. GLenum err = glGetError();
  885. BX_WARN(0 == err, "TextureFormat::%s is not supported (%x: %s).", getName(_format), err, glEnumName(err) );
  886. GL_CHECK(glDeleteTextures(1, &id) );
  887. return 0 == err;
  888. }
  889. static void getFilters(uint32_t _flags, bool _hasMips, GLenum& _magFilter, GLenum& _minFilter)
  890. {
  891. const uint32_t mag = (_flags&BGFX_TEXTURE_MAG_MASK)>>BGFX_TEXTURE_MAG_SHIFT;
  892. const uint32_t min = (_flags&BGFX_TEXTURE_MIN_MASK)>>BGFX_TEXTURE_MIN_SHIFT;
  893. const uint32_t mip = (_flags&BGFX_TEXTURE_MIP_MASK)>>BGFX_TEXTURE_MIP_SHIFT;
  894. _magFilter = s_textureFilterMag[mag];
  895. _minFilter = s_textureFilterMin[min][_hasMips ? mip+1 : 0];
  896. }
  897. struct RendererContextGL : public RendererContextI
  898. {
  899. RendererContextGL()
  900. : m_numWindows(1)
  901. , m_rtMsaa(false)
  902. , m_fbDiscard(BGFX_CLEAR_NONE)
  903. , m_capture(NULL)
  904. , m_captureSize(0)
  905. , m_maxAnisotropy(0.0f)
  906. , m_maxAnisotropyDefault(0.0f)
  907. , m_maxMsaa(0)
  908. , m_vao(0)
  909. , m_vaoSupport(false)
  910. , m_samplerObjectSupport(false)
  911. , m_shadowSamplersSupport(false)
  912. , m_programBinarySupport(false)
  913. , m_textureSwizzleSupport(false)
  914. , m_depthTextureSupport(false)
  915. , m_timerQuerySupport(false)
  916. , m_flip(false)
  917. , m_hash( (BX_PLATFORM_WINDOWS<<1) | BX_ARCH_64BIT)
  918. , m_backBufferFbo(0)
  919. , m_msaaBackBufferFbo(0)
  920. , m_ovrFbo(0)
  921. {
  922. memset(m_msaaBackBufferRbos, 0, sizeof(m_msaaBackBufferRbos) );
  923. }
  924. ~RendererContextGL()
  925. {
  926. }
  927. void init()
  928. {
  929. m_renderdocdll = loadRenderDoc();
  930. m_fbh.idx = invalidHandle;
  931. memset(m_uniforms, 0, sizeof(m_uniforms) );
  932. memset(&m_resolution, 0, sizeof(m_resolution) );
  933. setRenderContextSize(BGFX_DEFAULT_WIDTH, BGFX_DEFAULT_HEIGHT);
  934. // Must be after context is initialized?!
  935. m_ovr.init();
  936. m_vendor = getGLString(GL_VENDOR);
  937. m_renderer = getGLString(GL_RENDERER);
  938. m_version = getGLString(GL_VERSION);
  939. m_glslVersion = getGLString(GL_SHADING_LANGUAGE_VERSION);
  940. GLint numCmpFormats = 0;
  941. GL_CHECK(glGetIntegerv(GL_NUM_COMPRESSED_TEXTURE_FORMATS, &numCmpFormats) );
  942. BX_TRACE("GL_NUM_COMPRESSED_TEXTURE_FORMATS %d", numCmpFormats);
  943. GLint* cmpFormat = NULL;
  944. if (0 < numCmpFormats)
  945. {
  946. numCmpFormats = numCmpFormats > 256 ? 256 : numCmpFormats;
  947. cmpFormat = (GLint*)alloca(sizeof(GLint)*numCmpFormats);
  948. GL_CHECK(glGetIntegerv(GL_COMPRESSED_TEXTURE_FORMATS, cmpFormat) );
  949. for (GLint ii = 0; ii < numCmpFormats; ++ii)
  950. {
  951. GLint internalFmt = cmpFormat[ii];
  952. uint32_t fmt = uint32_t(TextureFormat::Unknown);
  953. for (uint32_t jj = 0; jj < fmt; ++jj)
  954. {
  955. if (s_textureFormat[jj].m_internalFmt == (GLenum)internalFmt)
  956. {
  957. s_textureFormat[jj].m_supported = true;
  958. fmt = jj;
  959. }
  960. }
  961. BX_TRACE(" %3d: %8x %s", ii, internalFmt, getName( (TextureFormat::Enum)fmt) );
  962. }
  963. }
  964. if (BX_ENABLED(BGFX_CONFIG_DEBUG) )
  965. {
  966. #define GL_GET(_pname, _min) BX_TRACE(" " #_pname " %d (min: %d)", glGet(_pname), _min)
  967. BX_TRACE("Defaults:");
  968. #if BGFX_CONFIG_RENDERER_OPENGL >= 41 || BGFX_CONFIG_RENDERER_OPENGLES
  969. GL_GET(GL_MAX_FRAGMENT_UNIFORM_VECTORS, 16);
  970. GL_GET(GL_MAX_VERTEX_UNIFORM_VECTORS, 128);
  971. GL_GET(GL_MAX_VARYING_VECTORS, 8);
  972. #else
  973. GL_GET(GL_MAX_FRAGMENT_UNIFORM_COMPONENTS, 16 * 4);
  974. GL_GET(GL_MAX_VERTEX_UNIFORM_COMPONENTS, 128 * 4);
  975. GL_GET(GL_MAX_VARYING_FLOATS, 8 * 4);
  976. #endif // BGFX_CONFIG_RENDERER_OPENGL >= 41 || BGFX_CONFIG_RENDERER_OPENGLES
  977. GL_GET(GL_MAX_VERTEX_ATTRIBS, 8);
  978. GL_GET(GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS, 8);
  979. GL_GET(GL_MAX_CUBE_MAP_TEXTURE_SIZE, 16);
  980. GL_GET(GL_MAX_TEXTURE_IMAGE_UNITS, 8);
  981. GL_GET(GL_MAX_TEXTURE_SIZE, 64);
  982. GL_GET(GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS, 0);
  983. GL_GET(GL_MAX_RENDERBUFFER_SIZE, 1);
  984. #undef GL_GET
  985. BX_TRACE(" Vendor: %s", m_vendor);
  986. BX_TRACE(" Renderer: %s", m_renderer);
  987. BX_TRACE(" Version: %s", m_version);
  988. BX_TRACE("GLSL version: %s", m_glslVersion);
  989. }
  990. // Initial binary shader hash depends on driver version.
  991. m_hash = ( (BX_PLATFORM_WINDOWS<<1) | BX_ARCH_64BIT)
  992. ^ (uint64_t(getGLStringHash(GL_VENDOR ) )<<32)
  993. ^ (uint64_t(getGLStringHash(GL_RENDERER) )<<0 )
  994. ^ (uint64_t(getGLStringHash(GL_VERSION ) )<<16)
  995. ;
  996. if (BX_ENABLED(BGFX_CONFIG_RENDERER_USE_EXTENSIONS) )
  997. {
  998. const char* extensions = (const char*)glGetString(GL_EXTENSIONS);
  999. glGetError(); // ignore error if glGetString returns NULL.
  1000. if (NULL != extensions)
  1001. {
  1002. char name[1024];
  1003. const char* pos = extensions;
  1004. const char* end = extensions + strlen(extensions);
  1005. uint32_t index = 0;
  1006. while (pos < end)
  1007. {
  1008. uint32_t len;
  1009. const char* space = strchr(pos, ' ');
  1010. if (NULL != space)
  1011. {
  1012. len = bx::uint32_min(sizeof(name), (uint32_t)(space - pos) );
  1013. }
  1014. else
  1015. {
  1016. len = bx::uint32_min(sizeof(name), (uint32_t)strlen(pos) );
  1017. }
  1018. strncpy(name, pos, len);
  1019. name[len] = '\0';
  1020. bool supported = false;
  1021. for (uint32_t ii = 0; ii < Extension::Count; ++ii)
  1022. {
  1023. Extension& extension = s_extension[ii];
  1024. if (!extension.m_supported
  1025. && extension.m_initialize)
  1026. {
  1027. const char* ext = name;
  1028. if (0 == strncmp(ext, "GL_", 3) ) // skip GL_
  1029. {
  1030. ext += 3;
  1031. }
  1032. if (0 == strcmp(ext, extension.m_name) )
  1033. {
  1034. extension.m_supported = true;
  1035. supported = true;
  1036. break;
  1037. }
  1038. }
  1039. }
  1040. BX_TRACE("GL_EXTENSION %3d%s: %s", index, supported ? " (supported)" : "", name);
  1041. BX_UNUSED(supported);
  1042. pos += len+1;
  1043. ++index;
  1044. }
  1045. BX_TRACE("Supported extensions:");
  1046. for (uint32_t ii = 0; ii < Extension::Count; ++ii)
  1047. {
  1048. if (s_extension[ii].m_supported)
  1049. {
  1050. BX_TRACE("\t%2d: %s", ii, s_extension[ii].m_name);
  1051. }
  1052. }
  1053. }
  1054. }
  1055. // Allow all texture filters.
  1056. memset(s_textureFilter, true, BX_COUNTOF(s_textureFilter) );
  1057. bool bc123Supported = 0
  1058. || s_extension[Extension::EXT_texture_compression_s3tc ].m_supported
  1059. || s_extension[Extension::MOZ_WEBGL_compressed_texture_s3tc ].m_supported
  1060. || s_extension[Extension::WEBGL_compressed_texture_s3tc ].m_supported
  1061. || s_extension[Extension::WEBKIT_WEBGL_compressed_texture_s3tc].m_supported
  1062. ;
  1063. s_textureFormat[TextureFormat::BC1].m_supported |= bc123Supported
  1064. || s_extension[Extension::ANGLE_texture_compression_dxt1].m_supported
  1065. || s_extension[Extension::EXT_texture_compression_dxt1 ].m_supported
  1066. ;
  1067. if (!s_textureFormat[TextureFormat::BC1].m_supported
  1068. && ( s_textureFormat[TextureFormat::BC2].m_supported || s_textureFormat[TextureFormat::BC3].m_supported) )
  1069. {
  1070. // If RGBA_S3TC_DXT1 is not supported, maybe RGB_S3TC_DXT1 is?
  1071. for (GLint ii = 0; ii < numCmpFormats; ++ii)
  1072. {
  1073. if (GL_COMPRESSED_RGB_S3TC_DXT1_EXT == cmpFormat[ii])
  1074. {
  1075. setTextureFormat(TextureFormat::BC1, GL_COMPRESSED_RGB_S3TC_DXT1_EXT, GL_COMPRESSED_RGB_S3TC_DXT1_EXT);
  1076. s_textureFormat[TextureFormat::BC1].m_supported = true;
  1077. break;
  1078. }
  1079. }
  1080. }
  1081. s_textureFormat[TextureFormat::BC2].m_supported |= bc123Supported
  1082. || s_extension[Extension::ANGLE_texture_compression_dxt3 ].m_supported
  1083. || s_extension[Extension::CHROMIUM_texture_compression_dxt3].m_supported
  1084. ;
  1085. s_textureFormat[TextureFormat::BC3].m_supported |= bc123Supported
  1086. || s_extension[Extension::ANGLE_texture_compression_dxt5 ].m_supported
  1087. || s_extension[Extension::CHROMIUM_texture_compression_dxt5].m_supported
  1088. ;
  1089. if (s_extension[Extension::EXT_texture_compression_latc].m_supported)
  1090. {
  1091. setTextureFormat(TextureFormat::BC4, GL_COMPRESSED_LUMINANCE_LATC1_EXT, GL_COMPRESSED_LUMINANCE_LATC1_EXT);
  1092. setTextureFormat(TextureFormat::BC5, GL_COMPRESSED_LUMINANCE_ALPHA_LATC2_EXT, GL_COMPRESSED_LUMINANCE_ALPHA_LATC2_EXT);
  1093. }
  1094. if (s_extension[Extension::ARB_texture_compression_rgtc].m_supported
  1095. || s_extension[Extension::EXT_texture_compression_rgtc].m_supported)
  1096. {
  1097. setTextureFormat(TextureFormat::BC4, GL_COMPRESSED_RED_RGTC1, GL_COMPRESSED_RED_RGTC1);
  1098. setTextureFormat(TextureFormat::BC5, GL_COMPRESSED_RG_RGTC2, GL_COMPRESSED_RG_RGTC2);
  1099. }
  1100. bool etc1Supported = 0
  1101. || s_extension[Extension::OES_compressed_ETC1_RGB8_texture].m_supported
  1102. || s_extension[Extension::WEBGL_compressed_texture_etc1 ].m_supported
  1103. ;
  1104. s_textureFormat[TextureFormat::ETC1].m_supported |= etc1Supported;
  1105. bool etc2Supported = !!(BGFX_CONFIG_RENDERER_OPENGLES >= 30)
  1106. || s_extension[Extension::ARB_ES3_compatibility].m_supported
  1107. ;
  1108. s_textureFormat[TextureFormat::ETC2 ].m_supported |= etc2Supported;
  1109. s_textureFormat[TextureFormat::ETC2A ].m_supported |= etc2Supported;
  1110. s_textureFormat[TextureFormat::ETC2A1].m_supported |= etc2Supported;
  1111. if (!s_textureFormat[TextureFormat::ETC1].m_supported
  1112. && s_textureFormat[TextureFormat::ETC2].m_supported)
  1113. {
  1114. // When ETC2 is supported override ETC1 texture format settings.
  1115. s_textureFormat[TextureFormat::ETC1].m_internalFmt = GL_COMPRESSED_RGB8_ETC2;
  1116. s_textureFormat[TextureFormat::ETC1].m_fmt = GL_COMPRESSED_RGB8_ETC2;
  1117. s_textureFormat[TextureFormat::ETC1].m_supported = true;
  1118. }
  1119. bool ptc1Supported = 0
  1120. || s_extension[Extension::IMG_texture_compression_pvrtc ].m_supported
  1121. || s_extension[Extension::WEBGL_compressed_texture_pvrtc].m_supported
  1122. ;
  1123. s_textureFormat[TextureFormat::PTC12 ].m_supported |= ptc1Supported;
  1124. s_textureFormat[TextureFormat::PTC14 ].m_supported |= ptc1Supported;
  1125. s_textureFormat[TextureFormat::PTC12A].m_supported |= ptc1Supported;
  1126. s_textureFormat[TextureFormat::PTC14A].m_supported |= ptc1Supported;
  1127. bool ptc2Supported = s_extension[Extension::IMG_texture_compression_pvrtc2].m_supported;
  1128. s_textureFormat[TextureFormat::PTC22].m_supported |= ptc2Supported;
  1129. s_textureFormat[TextureFormat::PTC24].m_supported |= ptc2Supported;
  1130. if (BX_ENABLED(BGFX_CONFIG_RENDERER_OPENGLES) )
  1131. {
  1132. setTextureFormat(TextureFormat::D32, GL_DEPTH_COMPONENT, GL_DEPTH_COMPONENT, GL_UNSIGNED_INT);
  1133. if (BX_ENABLED(BGFX_CONFIG_RENDERER_OPENGLES < 30) )
  1134. {
  1135. setTextureFormat(TextureFormat::RGBA16F, GL_RGBA, GL_RGBA, GL_HALF_FLOAT);
  1136. if (s_extension[Extension::OES_texture_half_float].m_supported
  1137. || s_extension[Extension::OES_texture_float ].m_supported)
  1138. {
  1139. // https://www.khronos.org/registry/gles/extensions/OES/OES_texture_float.txt
  1140. // When half/float is available via extensions texture will be marked as
  1141. // incomplete if it uses anything other than nearest filter.
  1142. const bool linear16F = s_extension[Extension::OES_texture_half_float_linear].m_supported;
  1143. const bool linear32F = s_extension[Extension::OES_texture_float_linear ].m_supported;
  1144. s_textureFilter[TextureFormat::R16F] = linear16F;
  1145. s_textureFilter[TextureFormat::RG16F] = linear16F;
  1146. s_textureFilter[TextureFormat::RGBA16F] = linear16F;
  1147. s_textureFilter[TextureFormat::R32F] = linear32F;
  1148. s_textureFilter[TextureFormat::RG32F] = linear32F;
  1149. s_textureFilter[TextureFormat::RGBA32F] = linear32F;
  1150. }
  1151. if (BX_ENABLED(BX_PLATFORM_IOS) )
  1152. {
  1153. setTextureFormat(TextureFormat::D16, GL_DEPTH_COMPONENT, GL_DEPTH_COMPONENT, GL_UNSIGNED_SHORT);
  1154. setTextureFormat(TextureFormat::D24S8, GL_DEPTH_STENCIL, GL_DEPTH_STENCIL, GL_UNSIGNED_INT_24_8);
  1155. }
  1156. }
  1157. }
  1158. if (BX_ENABLED(BGFX_CONFIG_RENDERER_OPENGL)
  1159. || BX_ENABLED(BGFX_CONFIG_RENDERER_OPENGLES >= 30) )
  1160. {
  1161. setTextureFormat(TextureFormat::R16, GL_R16UI, GL_RED_INTEGER, GL_UNSIGNED_SHORT);
  1162. setTextureFormat(TextureFormat::RG16, GL_RG16UI, GL_RG_INTEGER, GL_UNSIGNED_SHORT);
  1163. setTextureFormat(TextureFormat::RGBA16, GL_RGBA16UI, GL_RGBA_INTEGER, GL_UNSIGNED_SHORT);
  1164. setTextureFormat(TextureFormat::R32, GL_R32UI, GL_RED_INTEGER, GL_UNSIGNED_INT);
  1165. setTextureFormat(TextureFormat::RG32, GL_RG32UI, GL_RG_INTEGER, GL_UNSIGNED_INT);
  1166. setTextureFormat(TextureFormat::RGBA32, GL_RGBA32UI, GL_RGBA_INTEGER, GL_UNSIGNED_INT);
  1167. }
  1168. if (s_extension[Extension::EXT_texture_format_BGRA8888 ].m_supported
  1169. || s_extension[Extension::EXT_bgra ].m_supported
  1170. || s_extension[Extension::IMG_texture_format_BGRA8888 ].m_supported
  1171. || s_extension[Extension::APPLE_texture_format_BGRA8888].m_supported)
  1172. {
  1173. if (BX_ENABLED(BGFX_CONFIG_RENDERER_OPENGL) )
  1174. {
  1175. m_readPixelsFmt = GL_BGRA;
  1176. }
  1177. // Mixing GLES and GL extensions here. OpenGL EXT_bgra and
  1178. // APPLE_texture_format_BGRA8888 wants
  1179. // format to be BGRA but internal format to stay RGBA, but
  1180. // EXT_texture_format_BGRA8888 wants both format and internal
  1181. // format to be BGRA.
  1182. //
  1183. // Reference:
  1184. // https://www.khronos.org/registry/gles/extensions/EXT/EXT_texture_format_BGRA8888.txt
  1185. // https://www.opengl.org/registry/specs/EXT/bgra.txt
  1186. // https://www.khronos.org/registry/gles/extensions/APPLE/APPLE_texture_format_BGRA8888.txt
  1187. if (!s_extension[Extension::EXT_bgra ].m_supported
  1188. && !s_extension[Extension::APPLE_texture_format_BGRA8888].m_supported)
  1189. {
  1190. s_textureFormat[TextureFormat::BGRA8].m_internalFmt = GL_BGRA;
  1191. }
  1192. if (!isTextureFormatValid(TextureFormat::BGRA8) )
  1193. {
  1194. // Revert back to RGBA if texture can't be created.
  1195. setTextureFormat(TextureFormat::BGRA8, GL_RGBA, GL_BGRA, GL_UNSIGNED_BYTE);
  1196. }
  1197. }
  1198. if (BX_ENABLED(BX_PLATFORM_EMSCRIPTEN)
  1199. || !isTextureFormatValid(TextureFormat::R8) )
  1200. {
  1201. // GL core has to use GL_R8 Issue#208, GLES2 has to use GL_LUMINANCE issue#226
  1202. s_textureFormat[TextureFormat::R8].m_internalFmt = GL_LUMINANCE;
  1203. s_textureFormat[TextureFormat::R8].m_fmt = GL_LUMINANCE;
  1204. }
  1205. if (!BX_ENABLED(BX_PLATFORM_EMSCRIPTEN) )
  1206. {
  1207. for (uint32_t ii = 0; ii < TextureFormat::Count; ++ii)
  1208. {
  1209. if (TextureFormat::Unknown != ii
  1210. && TextureFormat::UnknownDepth != ii)
  1211. {
  1212. s_textureFormat[ii].m_supported = isTextureFormatValid(TextureFormat::Enum(ii) );
  1213. }
  1214. }
  1215. }
  1216. if (BX_ENABLED(0) )
  1217. {
  1218. // Disable all compressed texture formats. For testing only.
  1219. for (uint32_t ii = 0; ii < TextureFormat::Unknown; ++ii)
  1220. {
  1221. s_textureFormat[ii].m_supported = false;
  1222. }
  1223. }
  1224. const bool computeSupport = false
  1225. || !!(BGFX_CONFIG_RENDERER_OPENGLES >= 31)
  1226. || s_extension[Extension::ARB_compute_shader].m_supported
  1227. ;
  1228. for (uint32_t ii = 0; ii < TextureFormat::Count; ++ii)
  1229. {
  1230. uint8_t supported = 0;
  1231. supported |= s_textureFormat[ii].m_supported
  1232. ? BGFX_CAPS_FORMAT_TEXTURE_COLOR
  1233. : BGFX_CAPS_FORMAT_TEXTURE_NONE
  1234. ;
  1235. supported |= isTextureFormatValid(TextureFormat::Enum(ii), true)
  1236. ? BGFX_CAPS_FORMAT_TEXTURE_COLOR_SRGB
  1237. : BGFX_CAPS_FORMAT_TEXTURE_NONE
  1238. ;
  1239. supported |= computeSupport
  1240. && GL_ZERO != s_imageFormat[ii]
  1241. ? BGFX_CAPS_FORMAT_TEXTURE_IMAGE
  1242. : BGFX_CAPS_FORMAT_TEXTURE_NONE
  1243. ;
  1244. g_caps.formats[ii] = supported;
  1245. }
  1246. g_caps.supported |= !!(BGFX_CONFIG_RENDERER_OPENGL || BGFX_CONFIG_RENDERER_OPENGLES >= 30)
  1247. || s_extension[Extension::OES_texture_3D].m_supported
  1248. ? BGFX_CAPS_TEXTURE_3D
  1249. : 0
  1250. ;
  1251. g_caps.supported |= !!(BGFX_CONFIG_RENDERER_OPENGL || BGFX_CONFIG_RENDERER_OPENGLES >= 30)
  1252. || s_extension[Extension::EXT_shadow_samplers].m_supported
  1253. ? BGFX_CAPS_TEXTURE_COMPARE_ALL
  1254. : 0
  1255. ;
  1256. g_caps.supported |= !!(BGFX_CONFIG_RENDERER_OPENGL || BGFX_CONFIG_RENDERER_OPENGLES >= 30)
  1257. || s_extension[Extension::OES_vertex_half_float].m_supported
  1258. ? BGFX_CAPS_VERTEX_ATTRIB_HALF
  1259. : 0
  1260. ;
  1261. g_caps.supported |= !!(BGFX_CONFIG_RENDERER_OPENGL || BGFX_CONFIG_RENDERER_OPENGLES >= 30)
  1262. || s_extension[Extension::EXT_frag_depth].m_supported
  1263. ? BGFX_CAPS_FRAGMENT_DEPTH
  1264. : 0
  1265. ;
  1266. g_caps.supported |= s_extension[Extension::ARB_draw_buffers_blend].m_supported
  1267. ? BGFX_CAPS_BLEND_INDEPENDENT
  1268. : 0
  1269. ;
  1270. g_caps.supported |= s_extension[Extension::INTEL_fragment_shader_ordering].m_supported
  1271. ? BGFX_CAPS_FRAGMENT_ORDERING
  1272. : 0
  1273. ;
  1274. g_caps.supported |= !!(BGFX_CONFIG_RENDERER_OPENGL || BGFX_CONFIG_RENDERER_OPENGLES >= 30)
  1275. || s_extension[Extension::OES_element_index_uint].m_supported
  1276. ? BGFX_CAPS_INDEX32
  1277. : 0
  1278. ;
  1279. const bool drawIndirectSupported = false
  1280. || s_extension[Extension::AMD_multi_draw_indirect].m_supported
  1281. || s_extension[Extension::ARB_draw_indirect ].m_supported
  1282. || s_extension[Extension::ARB_multi_draw_indirect].m_supported
  1283. || s_extension[Extension::EXT_multi_draw_indirect].m_supported
  1284. ;
  1285. if (drawIndirectSupported)
  1286. {
  1287. if (NULL == glMultiDrawArraysIndirect
  1288. || NULL == glMultiDrawElementsIndirect)
  1289. {
  1290. glMultiDrawArraysIndirect = stubMultiDrawArraysIndirect;
  1291. glMultiDrawElementsIndirect = stubMultiDrawElementsIndirect;
  1292. }
  1293. }
  1294. g_caps.supported |= drawIndirectSupported
  1295. ? BGFX_CAPS_DRAW_INDIRECT
  1296. : 0
  1297. ;
  1298. g_caps.maxTextureSize = uint16_t(glGet(GL_MAX_TEXTURE_SIZE) );
  1299. if (BX_ENABLED(BGFX_CONFIG_RENDERER_OPENGL)
  1300. || BX_ENABLED(BGFX_CONFIG_RENDERER_OPENGLES >= 30)
  1301. || s_extension[Extension::EXT_draw_buffers ].m_supported
  1302. || s_extension[Extension::WEBGL_draw_buffers].m_supported)
  1303. {
  1304. g_caps.maxFBAttachments = uint8_t(bx::uint32_min(glGet(GL_MAX_COLOR_ATTACHMENTS), BGFX_CONFIG_MAX_FRAME_BUFFER_ATTACHMENTS) );
  1305. }
  1306. m_vaoSupport = !!(BGFX_CONFIG_RENDERER_OPENGLES >= 30)
  1307. || s_extension[Extension::ARB_vertex_array_object].m_supported
  1308. || s_extension[Extension::OES_vertex_array_object].m_supported
  1309. ;
  1310. if (BX_ENABLED(BX_PLATFORM_NACL) )
  1311. {
  1312. m_vaoSupport &= true
  1313. && NULL != glGenVertexArrays
  1314. && NULL != glDeleteVertexArrays
  1315. && NULL != glBindVertexArray
  1316. ;
  1317. }
  1318. if (m_vaoSupport)
  1319. {
  1320. GL_CHECK(glGenVertexArrays(1, &m_vao) );
  1321. }
  1322. m_samplerObjectSupport = !!(BGFX_CONFIG_RENDERER_OPENGLES >= 30)
  1323. || s_extension[Extension::ARB_sampler_objects].m_supported
  1324. ;
  1325. m_shadowSamplersSupport = !!(BGFX_CONFIG_RENDERER_OPENGL || BGFX_CONFIG_RENDERER_OPENGLES >= 30)
  1326. || s_extension[Extension::EXT_shadow_samplers].m_supported
  1327. ;
  1328. m_programBinarySupport = !!(BGFX_CONFIG_RENDERER_OPENGLES >= 30)
  1329. || s_extension[Extension::ARB_get_program_binary].m_supported
  1330. || s_extension[Extension::OES_get_program_binary].m_supported
  1331. || s_extension[Extension::IMG_shader_binary ].m_supported
  1332. ;
  1333. m_textureSwizzleSupport = false
  1334. || s_extension[Extension::ARB_texture_swizzle].m_supported
  1335. || s_extension[Extension::EXT_texture_swizzle].m_supported
  1336. ;
  1337. m_depthTextureSupport = !!(BGFX_CONFIG_RENDERER_OPENGL || BGFX_CONFIG_RENDERER_OPENGLES >= 30)
  1338. || s_extension[Extension::ANGLE_depth_texture ].m_supported
  1339. || s_extension[Extension::CHROMIUM_depth_texture ].m_supported
  1340. || s_extension[Extension::GOOGLE_depth_texture ].m_supported
  1341. || s_extension[Extension::OES_depth_texture ].m_supported
  1342. || s_extension[Extension::MOZ_WEBGL_depth_texture ].m_supported
  1343. || s_extension[Extension::WEBGL_depth_texture ].m_supported
  1344. || s_extension[Extension::WEBKIT_WEBGL_depth_texture].m_supported
  1345. ;
  1346. m_timerQuerySupport = 0
  1347. || s_extension[Extension::ANGLE_timer_query ].m_supported
  1348. || s_extension[Extension::ARB_timer_query ].m_supported
  1349. || s_extension[Extension::EXT_disjoint_timer_query].m_supported
  1350. || s_extension[Extension::EXT_timer_query ].m_supported
  1351. ;
  1352. m_timerQuerySupport &= NULL != glGetQueryObjectui64v;
  1353. g_caps.supported |= m_depthTextureSupport
  1354. ? BGFX_CAPS_TEXTURE_COMPARE_LEQUAL
  1355. : 0
  1356. ;
  1357. g_caps.supported |= computeSupport
  1358. ? BGFX_CAPS_COMPUTE
  1359. : 0
  1360. ;
  1361. g_caps.supported |= GlContext::isSwapChainSupported()
  1362. ? BGFX_CAPS_SWAP_CHAIN
  1363. : 0
  1364. ;
  1365. if (s_extension[Extension::EXT_texture_filter_anisotropic].m_supported)
  1366. {
  1367. GL_CHECK(glGetFloatv(GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT, &m_maxAnisotropyDefault) );
  1368. }
  1369. if (s_extension[Extension::ARB_texture_multisample].m_supported
  1370. || s_extension[Extension::ANGLE_framebuffer_multisample].m_supported)
  1371. {
  1372. GL_CHECK(glGetIntegerv(GL_MAX_SAMPLES, &m_maxMsaa) );
  1373. }
  1374. if (s_extension[Extension::OES_read_format].m_supported
  1375. && (s_extension[Extension::IMG_read_format].m_supported || s_extension[Extension::EXT_read_format_bgra].m_supported) )
  1376. {
  1377. m_readPixelsFmt = GL_BGRA;
  1378. }
  1379. else
  1380. {
  1381. m_readPixelsFmt = GL_RGBA;
  1382. }
  1383. if (BX_ENABLED(BGFX_CONFIG_RENDERER_OPENGLES >= 30) )
  1384. {
  1385. g_caps.supported |= BGFX_CAPS_INSTANCING;
  1386. }
  1387. else
  1388. {
  1389. if (!BX_ENABLED(BX_PLATFORM_IOS) )
  1390. {
  1391. if (s_extension[Extension::ARB_instanced_arrays].m_supported
  1392. || s_extension[Extension::ANGLE_instanced_arrays].m_supported)
  1393. {
  1394. if (NULL != glVertexAttribDivisor
  1395. && NULL != glDrawArraysInstanced
  1396. && NULL != glDrawElementsInstanced)
  1397. {
  1398. g_caps.supported |= BGFX_CAPS_INSTANCING;
  1399. }
  1400. }
  1401. }
  1402. if (0 == (g_caps.supported & BGFX_CAPS_INSTANCING) )
  1403. {
  1404. glVertexAttribDivisor = stubVertexAttribDivisor;
  1405. glDrawArraysInstanced = stubDrawArraysInstanced;
  1406. glDrawElementsInstanced = stubDrawElementsInstanced;
  1407. }
  1408. }
  1409. if (s_extension[Extension::ARB_debug_output].m_supported
  1410. || s_extension[Extension::KHR_debug].m_supported)
  1411. {
  1412. if (NULL != glDebugMessageControl
  1413. && NULL != glDebugMessageInsert
  1414. && NULL != glDebugMessageCallback
  1415. && NULL != glGetDebugMessageLog)
  1416. {
  1417. GL_CHECK(glDebugMessageCallback(debugProcCb, NULL) );
  1418. GL_CHECK(glDebugMessageControl(GL_DONT_CARE
  1419. , GL_DONT_CARE
  1420. , GL_DEBUG_SEVERITY_MEDIUM
  1421. , 0
  1422. , NULL
  1423. , GL_TRUE
  1424. ) );
  1425. }
  1426. }
  1427. if (s_extension[Extension::ARB_seamless_cube_map].m_supported)
  1428. {
  1429. GL_CHECK(glEnable(GL_TEXTURE_CUBE_MAP_SEAMLESS) );
  1430. }
  1431. if (s_extension[Extension::ARB_depth_clamp].m_supported)
  1432. {
  1433. GL_CHECK(glEnable(GL_DEPTH_CLAMP) );
  1434. }
  1435. if (NULL == glFrameTerminatorGREMEDY
  1436. || !s_extension[Extension::GREMEDY_frame_terminator].m_supported)
  1437. {
  1438. glFrameTerminatorGREMEDY = stubFrameTerminatorGREMEDY;
  1439. }
  1440. if (NULL == glInsertEventMarker
  1441. || !s_extension[Extension::EXT_debug_marker].m_supported)
  1442. {
  1443. glInsertEventMarker = (NULL != glStringMarkerGREMEDY && s_extension[Extension::GREMEDY_string_marker].m_supported)
  1444. ? stubInsertEventMarkerGREMEDY
  1445. : stubInsertEventMarker
  1446. ;
  1447. }
  1448. setGraphicsDebuggerPresent(s_extension[Extension::EXT_debug_tool].m_supported);
  1449. if (NULL == glObjectLabel)
  1450. {
  1451. glObjectLabel = stubObjectLabel;
  1452. }
  1453. if (NULL == glInvalidateFramebuffer)
  1454. {
  1455. glInvalidateFramebuffer = stubInvalidateFramebuffer;
  1456. }
  1457. if (BX_ENABLED(BGFX_CONFIG_RENDERER_OPENGL)
  1458. && m_timerQuerySupport)
  1459. {
  1460. m_queries.create();
  1461. }
  1462. // Init reserved part of view name.
  1463. for (uint32_t ii = 0; ii < BGFX_CONFIG_MAX_VIEWS; ++ii)
  1464. {
  1465. bx::snprintf(s_viewName[ii], BGFX_CONFIG_MAX_VIEW_NAME_RESERVED+1, "%3d ", ii);
  1466. }
  1467. ovrPostReset();
  1468. }
  1469. void shutdown()
  1470. {
  1471. ovrPreReset();
  1472. m_ovr.shutdown();
  1473. if (m_vaoSupport)
  1474. {
  1475. GL_CHECK(glBindVertexArray(0) );
  1476. GL_CHECK(glDeleteVertexArrays(1, &m_vao) );
  1477. m_vao = 0;
  1478. }
  1479. captureFinish();
  1480. invalidateCache();
  1481. if (BX_ENABLED(BGFX_CONFIG_RENDERER_OPENGL)
  1482. && m_timerQuerySupport)
  1483. {
  1484. m_queries.destroy();
  1485. }
  1486. destroyMsaaFbo();
  1487. m_glctx.destroy();
  1488. m_flip = false;
  1489. unloadRenderDoc(m_renderdocdll);
  1490. }
  1491. RendererType::Enum getRendererType() const BX_OVERRIDE
  1492. {
  1493. if (BX_ENABLED(BGFX_CONFIG_RENDERER_OPENGL) )
  1494. {
  1495. return RendererType::OpenGL;
  1496. }
  1497. return RendererType::OpenGLES;
  1498. }
  1499. const char* getRendererName() const BX_OVERRIDE
  1500. {
  1501. return BGFX_RENDERER_OPENGL_NAME;
  1502. }
  1503. void flip(HMD& _hmd)
  1504. {
  1505. if (m_flip)
  1506. {
  1507. for (uint32_t ii = 1, num = m_numWindows; ii < num; ++ii)
  1508. {
  1509. m_glctx.swap(m_frameBuffers[m_windows[ii].idx].m_swapChain);
  1510. }
  1511. if (!m_ovr.swap(_hmd) )
  1512. {
  1513. m_glctx.swap();
  1514. }
  1515. }
  1516. }
  1517. void createIndexBuffer(IndexBufferHandle _handle, Memory* _mem, uint8_t _flags) BX_OVERRIDE
  1518. {
  1519. m_indexBuffers[_handle.idx].create(_mem->size, _mem->data, _flags);
  1520. }
  1521. void destroyIndexBuffer(IndexBufferHandle _handle) BX_OVERRIDE
  1522. {
  1523. m_indexBuffers[_handle.idx].destroy();
  1524. }
  1525. void createVertexDecl(VertexDeclHandle _handle, const VertexDecl& _decl) BX_OVERRIDE
  1526. {
  1527. VertexDecl& decl = m_vertexDecls[_handle.idx];
  1528. memcpy(&decl, &_decl, sizeof(VertexDecl) );
  1529. dump(decl);
  1530. }
  1531. void destroyVertexDecl(VertexDeclHandle /*_handle*/) BX_OVERRIDE
  1532. {
  1533. }
  1534. void createVertexBuffer(VertexBufferHandle _handle, Memory* _mem, VertexDeclHandle _declHandle, uint8_t _flags) BX_OVERRIDE
  1535. {
  1536. m_vertexBuffers[_handle.idx].create(_mem->size, _mem->data, _declHandle, _flags);
  1537. }
  1538. void destroyVertexBuffer(VertexBufferHandle _handle) BX_OVERRIDE
  1539. {
  1540. m_vertexBuffers[_handle.idx].destroy();
  1541. }
  1542. void createDynamicIndexBuffer(IndexBufferHandle _handle, uint32_t _size, uint8_t _flags) BX_OVERRIDE
  1543. {
  1544. m_indexBuffers[_handle.idx].create(_size, NULL, _flags);
  1545. }
  1546. void updateDynamicIndexBuffer(IndexBufferHandle _handle, uint32_t _offset, uint32_t _size, Memory* _mem) BX_OVERRIDE
  1547. {
  1548. m_indexBuffers[_handle.idx].update(_offset, bx::uint32_min(_size, _mem->size), _mem->data);
  1549. }
  1550. void destroyDynamicIndexBuffer(IndexBufferHandle _handle) BX_OVERRIDE
  1551. {
  1552. m_indexBuffers[_handle.idx].destroy();
  1553. }
  1554. void createDynamicVertexBuffer(VertexBufferHandle _handle, uint32_t _size, uint8_t _flags) BX_OVERRIDE
  1555. {
  1556. VertexDeclHandle decl = BGFX_INVALID_HANDLE;
  1557. m_vertexBuffers[_handle.idx].create(_size, NULL, decl, _flags);
  1558. }
  1559. void updateDynamicVertexBuffer(VertexBufferHandle _handle, uint32_t _offset, uint32_t _size, Memory* _mem) BX_OVERRIDE
  1560. {
  1561. m_vertexBuffers[_handle.idx].update(_offset, bx::uint32_min(_size, _mem->size), _mem->data);
  1562. }
  1563. void destroyDynamicVertexBuffer(VertexBufferHandle _handle) BX_OVERRIDE
  1564. {
  1565. m_vertexBuffers[_handle.idx].destroy();
  1566. }
  1567. void createShader(ShaderHandle _handle, Memory* _mem) BX_OVERRIDE
  1568. {
  1569. m_shaders[_handle.idx].create(_mem);
  1570. }
  1571. void destroyShader(ShaderHandle _handle) BX_OVERRIDE
  1572. {
  1573. m_shaders[_handle.idx].destroy();
  1574. }
  1575. void createProgram(ProgramHandle _handle, ShaderHandle _vsh, ShaderHandle _fsh) BX_OVERRIDE
  1576. {
  1577. ShaderGL dummyFragmentShader;
  1578. m_program[_handle.idx].create(m_shaders[_vsh.idx], isValid(_fsh) ? m_shaders[_fsh.idx] : dummyFragmentShader);
  1579. }
  1580. void destroyProgram(ProgramHandle _handle) BX_OVERRIDE
  1581. {
  1582. m_program[_handle.idx].destroy();
  1583. }
  1584. void createTexture(TextureHandle _handle, Memory* _mem, uint32_t _flags, uint8_t _skip) BX_OVERRIDE
  1585. {
  1586. m_textures[_handle.idx].create(_mem, _flags, _skip);
  1587. }
  1588. void updateTextureBegin(TextureHandle /*_handle*/, uint8_t /*_side*/, uint8_t /*_mip*/) BX_OVERRIDE
  1589. {
  1590. }
  1591. void updateTexture(TextureHandle _handle, uint8_t _side, uint8_t _mip, const Rect& _rect, uint16_t _z, uint16_t _depth, uint16_t _pitch, const Memory* _mem) BX_OVERRIDE
  1592. {
  1593. m_textures[_handle.idx].update(_side, _mip, _rect, _z, _depth, _pitch, _mem);
  1594. }
  1595. void updateTextureEnd() BX_OVERRIDE
  1596. {
  1597. }
  1598. void resizeTexture(TextureHandle _handle, uint16_t _width, uint16_t _height) BX_OVERRIDE
  1599. {
  1600. TextureGL& texture = m_textures[_handle.idx];
  1601. uint32_t size = sizeof(uint32_t) + sizeof(TextureCreate);
  1602. const Memory* mem = alloc(size);
  1603. bx::StaticMemoryBlockWriter writer(mem->data, mem->size);
  1604. uint32_t magic = BGFX_CHUNK_MAGIC_TEX;
  1605. bx::write(&writer, magic);
  1606. TextureCreate tc;
  1607. tc.m_flags = texture.m_flags;
  1608. tc.m_width = _width;
  1609. tc.m_height = _height;
  1610. tc.m_sides = 0;
  1611. tc.m_depth = 0;
  1612. tc.m_numMips = 1;
  1613. tc.m_format = texture.m_requestedFormat;
  1614. tc.m_cubeMap = false;
  1615. tc.m_mem = NULL;
  1616. bx::write(&writer, tc);
  1617. texture.destroy();
  1618. texture.create(mem, tc.m_flags, 0);
  1619. release(mem);
  1620. }
  1621. void destroyTexture(TextureHandle _handle) BX_OVERRIDE
  1622. {
  1623. m_textures[_handle.idx].destroy();
  1624. }
  1625. void createFrameBuffer(FrameBufferHandle _handle, uint8_t _num, const TextureHandle* _textureHandles) BX_OVERRIDE
  1626. {
  1627. m_frameBuffers[_handle.idx].create(_num, _textureHandles);
  1628. }
  1629. void createFrameBuffer(FrameBufferHandle _handle, void* _nwh, uint32_t _width, uint32_t _height, TextureFormat::Enum _depthFormat) BX_OVERRIDE
  1630. {
  1631. uint16_t denseIdx = m_numWindows++;
  1632. m_windows[denseIdx] = _handle;
  1633. m_frameBuffers[_handle.idx].create(denseIdx, _nwh, _width, _height, _depthFormat);
  1634. }
  1635. void destroyFrameBuffer(FrameBufferHandle _handle) BX_OVERRIDE
  1636. {
  1637. uint16_t denseIdx = m_frameBuffers[_handle.idx].destroy();
  1638. if (UINT16_MAX != denseIdx)
  1639. {
  1640. --m_numWindows;
  1641. if (m_numWindows > 1)
  1642. {
  1643. FrameBufferHandle handle = m_windows[m_numWindows];
  1644. m_windows[denseIdx] = handle;
  1645. m_frameBuffers[handle.idx].m_denseIdx = denseIdx;
  1646. }
  1647. }
  1648. }
  1649. void createUniform(UniformHandle _handle, UniformType::Enum _type, uint16_t _num, const char* _name) BX_OVERRIDE
  1650. {
  1651. if (NULL != m_uniforms[_handle.idx])
  1652. {
  1653. BX_FREE(g_allocator, m_uniforms[_handle.idx]);
  1654. }
  1655. uint32_t size = g_uniformTypeSize[_type]*_num;
  1656. void* data = BX_ALLOC(g_allocator, size);
  1657. memset(data, 0, size);
  1658. m_uniforms[_handle.idx] = data;
  1659. m_uniformReg.add(_handle, _name, m_uniforms[_handle.idx]);
  1660. }
  1661. void destroyUniform(UniformHandle _handle) BX_OVERRIDE
  1662. {
  1663. BX_FREE(g_allocator, m_uniforms[_handle.idx]);
  1664. m_uniforms[_handle.idx] = NULL;
  1665. }
  1666. void saveScreenShot(const char* _filePath) BX_OVERRIDE
  1667. {
  1668. uint32_t length = m_resolution.m_width*m_resolution.m_height*4;
  1669. uint8_t* data = (uint8_t*)BX_ALLOC(g_allocator, length);
  1670. uint32_t width = m_resolution.m_width;
  1671. uint32_t height = m_resolution.m_height;
  1672. GL_CHECK(glReadPixels(0
  1673. , 0
  1674. , width
  1675. , height
  1676. , m_readPixelsFmt
  1677. , GL_UNSIGNED_BYTE
  1678. , data
  1679. ) );
  1680. if (GL_RGBA == m_readPixelsFmt)
  1681. {
  1682. imageSwizzleBgra8(width, height, width*4, data, data);
  1683. }
  1684. g_callback->screenShot(_filePath
  1685. , width
  1686. , height
  1687. , width*4
  1688. , data
  1689. , length
  1690. , true
  1691. );
  1692. BX_FREE(g_allocator, data);
  1693. }
  1694. void updateViewName(uint8_t _id, const char* _name) BX_OVERRIDE
  1695. {
  1696. if (BX_ENABLED(BGFX_CONFIG_DEBUG_PIX) )
  1697. {
  1698. bx::strlcpy(&s_viewName[_id][BGFX_CONFIG_MAX_VIEW_NAME_RESERVED]
  1699. , _name
  1700. , BX_COUNTOF(s_viewName[0])-BGFX_CONFIG_MAX_VIEW_NAME_RESERVED
  1701. );
  1702. }
  1703. }
  1704. void updateUniform(uint16_t _loc, const void* _data, uint32_t _size) BX_OVERRIDE
  1705. {
  1706. memcpy(m_uniforms[_loc], _data, _size);
  1707. }
  1708. void setMarker(const char* _marker, uint32_t _size) BX_OVERRIDE
  1709. {
  1710. GL_CHECK(glInsertEventMarker(_size, _marker) );
  1711. }
  1712. void submit(Frame* _render, ClearQuad& _clearQuad, TextVideoMemBlitter& _textVideoMemBlitter) BX_OVERRIDE;
  1713. void blitSetup(TextVideoMemBlitter& _blitter) BX_OVERRIDE
  1714. {
  1715. if (0 != m_vao)
  1716. {
  1717. GL_CHECK(glBindVertexArray(m_vao) );
  1718. }
  1719. uint32_t width = m_resolution.m_width;
  1720. uint32_t height = m_resolution.m_height;
  1721. if (m_ovr.isEnabled() )
  1722. {
  1723. m_ovr.getSize(width, height);
  1724. }
  1725. GL_CHECK(glBindFramebuffer(GL_FRAMEBUFFER, m_backBufferFbo) );
  1726. GL_CHECK(glViewport(0, 0, width, height) );
  1727. GL_CHECK(glDisable(GL_SCISSOR_TEST) );
  1728. GL_CHECK(glDisable(GL_STENCIL_TEST) );
  1729. GL_CHECK(glDisable(GL_DEPTH_TEST) );
  1730. GL_CHECK(glDepthFunc(GL_ALWAYS) );
  1731. GL_CHECK(glDisable(GL_CULL_FACE) );
  1732. GL_CHECK(glDisable(GL_BLEND) );
  1733. GL_CHECK(glColorMask(GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE) );
  1734. ProgramGL& program = m_program[_blitter.m_program.idx];
  1735. GL_CHECK(glUseProgram(program.m_id) );
  1736. GL_CHECK(glUniform1i(program.m_sampler[0], 0) );
  1737. float proj[16];
  1738. bx::mtxOrtho(proj, 0.0f, (float)width, (float)height, 0.0f, 0.0f, 1000.0f);
  1739. GL_CHECK(glUniformMatrix4fv(program.m_predefined[0].m_loc
  1740. , 1
  1741. , GL_FALSE
  1742. , proj
  1743. ) );
  1744. GL_CHECK(glActiveTexture(GL_TEXTURE0) );
  1745. GL_CHECK(glBindTexture(GL_TEXTURE_2D, m_textures[_blitter.m_texture.idx].m_id) );
  1746. }
  1747. void blitRender(TextVideoMemBlitter& _blitter, uint32_t _numIndices) BX_OVERRIDE
  1748. {
  1749. const uint32_t numVertices = _numIndices*4/6;
  1750. if (0 < numVertices)
  1751. {
  1752. m_indexBuffers[_blitter.m_ib->handle.idx].update(0, _numIndices*2, _blitter.m_ib->data);
  1753. m_vertexBuffers[_blitter.m_vb->handle.idx].update(0, numVertices*_blitter.m_decl.m_stride, _blitter.m_vb->data);
  1754. VertexBufferGL& vb = m_vertexBuffers[_blitter.m_vb->handle.idx];
  1755. GL_CHECK(glBindBuffer(GL_ARRAY_BUFFER, vb.m_id) );
  1756. IndexBufferGL& ib = m_indexBuffers[_blitter.m_ib->handle.idx];
  1757. GL_CHECK(glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, ib.m_id) );
  1758. ProgramGL& program = m_program[_blitter.m_program.idx];
  1759. program.bindAttributes(_blitter.m_decl, 0);
  1760. GL_CHECK(glDrawElements(GL_TRIANGLES
  1761. , _numIndices
  1762. , GL_UNSIGNED_SHORT
  1763. , (void*)0
  1764. ) );
  1765. }
  1766. }
  1767. void updateResolution(const Resolution& _resolution)
  1768. {
  1769. bool recenter = !!(_resolution.m_flags & BGFX_RESET_HMD_RECENTER);
  1770. m_maxAnisotropy = !!(_resolution.m_flags & BGFX_RESET_MAXANISOTROPY)
  1771. ? m_maxAnisotropyDefault
  1772. : 0.0f
  1773. ;
  1774. uint32_t flags = _resolution.m_flags & ~(BGFX_RESET_HMD_RECENTER | BGFX_RESET_MAXANISOTROPY);
  1775. if (m_resolution.m_width != _resolution.m_width
  1776. || m_resolution.m_height != _resolution.m_height
  1777. || m_resolution.m_flags != flags)
  1778. {
  1779. m_textVideoMem.resize(false, _resolution.m_width, _resolution.m_height);
  1780. m_textVideoMem.clear();
  1781. m_resolution = _resolution;
  1782. m_resolution.m_flags = flags;
  1783. setRenderContextSize(m_resolution.m_width
  1784. , m_resolution.m_height
  1785. , m_resolution.m_flags
  1786. );
  1787. updateCapture();
  1788. for (uint32_t ii = 0; ii < BX_COUNTOF(m_frameBuffers); ++ii)
  1789. {
  1790. m_frameBuffers[ii].postReset();
  1791. }
  1792. ovrPreReset();
  1793. ovrPostReset();
  1794. }
  1795. if (recenter)
  1796. {
  1797. m_ovr.recenter();
  1798. }
  1799. }
  1800. void setShaderUniform4f(uint8_t /*_flags*/, uint32_t _regIndex, const void* _val, uint32_t _numRegs)
  1801. {
  1802. GL_CHECK(glUniform4fv(_regIndex
  1803. , _numRegs
  1804. , (const GLfloat*)_val
  1805. ) );
  1806. }
  1807. void setShaderUniform4x4f(uint8_t /*_flags*/, uint32_t _regIndex, const void* _val, uint32_t _numRegs)
  1808. {
  1809. GL_CHECK(glUniformMatrix4fv(_regIndex
  1810. , _numRegs
  1811. , GL_FALSE
  1812. , (const GLfloat*)_val
  1813. ) );
  1814. }
  1815. uint32_t setFrameBuffer(FrameBufferHandle _fbh, uint32_t _height, uint16_t _discard = BGFX_CLEAR_NONE, bool _msaa = true)
  1816. {
  1817. if (isValid(m_fbh)
  1818. && m_fbh.idx != _fbh.idx
  1819. && (BGFX_CLEAR_NONE != m_fbDiscard || m_rtMsaa) )
  1820. {
  1821. FrameBufferGL& frameBuffer = m_frameBuffers[m_fbh.idx];
  1822. if (m_rtMsaa)
  1823. {
  1824. frameBuffer.resolve();
  1825. }
  1826. if (BGFX_CLEAR_NONE != m_fbDiscard)
  1827. {
  1828. frameBuffer.discard(m_fbDiscard);
  1829. }
  1830. m_fbDiscard = BGFX_CLEAR_NONE;
  1831. }
  1832. m_glctx.makeCurrent(NULL);
  1833. if (!isValid(_fbh) )
  1834. {
  1835. GL_CHECK(glBindFramebuffer(GL_FRAMEBUFFER, m_msaaBackBufferFbo) );
  1836. }
  1837. else
  1838. {
  1839. FrameBufferGL& frameBuffer = m_frameBuffers[_fbh.idx];
  1840. _height = frameBuffer.m_height;
  1841. if (UINT16_MAX != frameBuffer.m_denseIdx)
  1842. {
  1843. m_glctx.makeCurrent(frameBuffer.m_swapChain);
  1844. GL_CHECK(glBindFramebuffer(GL_FRAMEBUFFER, 0) );
  1845. }
  1846. else
  1847. {
  1848. m_glctx.makeCurrent(NULL);
  1849. GL_CHECK(glBindFramebuffer(GL_FRAMEBUFFER, frameBuffer.m_fbo[0]) );
  1850. }
  1851. }
  1852. m_fbh = _fbh;
  1853. m_fbDiscard = _discard;
  1854. m_rtMsaa = _msaa;
  1855. return _height;
  1856. }
  1857. uint32_t getNumRt() const
  1858. {
  1859. if (isValid(m_fbh) )
  1860. {
  1861. const FrameBufferGL& frameBuffer = m_frameBuffers[m_fbh.idx];
  1862. return frameBuffer.m_num;
  1863. }
  1864. return 1;
  1865. }
  1866. void createMsaaFbo(uint32_t _width, uint32_t _height, uint32_t _msaa)
  1867. {
  1868. if (0 == m_msaaBackBufferFbo // iOS
  1869. && 1 < _msaa)
  1870. {
  1871. GL_CHECK(glGenFramebuffers(1, &m_msaaBackBufferFbo) );
  1872. GL_CHECK(glBindFramebuffer(GL_FRAMEBUFFER, m_msaaBackBufferFbo) );
  1873. GL_CHECK(glGenRenderbuffers(BX_COUNTOF(m_msaaBackBufferRbos), m_msaaBackBufferRbos) );
  1874. GL_CHECK(glBindRenderbuffer(GL_RENDERBUFFER, m_msaaBackBufferRbos[0]) );
  1875. GL_CHECK(glRenderbufferStorageMultisample(GL_RENDERBUFFER, _msaa, GL_RGBA8, _width, _height) );
  1876. GL_CHECK(glBindRenderbuffer(GL_RENDERBUFFER, m_msaaBackBufferRbos[1]) );
  1877. GL_CHECK(glRenderbufferStorageMultisample(GL_RENDERBUFFER, _msaa, GL_DEPTH24_STENCIL8, _width, _height) );
  1878. GL_CHECK(glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_RENDERBUFFER, m_msaaBackBufferRbos[0]) );
  1879. GLenum attachment = BX_ENABLED(BGFX_CONFIG_RENDERER_OPENGL) || BX_ENABLED(BGFX_CONFIG_RENDERER_OPENGLES >= 30)
  1880. ? GL_DEPTH_STENCIL_ATTACHMENT
  1881. : GL_DEPTH_ATTACHMENT
  1882. ;
  1883. GL_CHECK(glFramebufferRenderbuffer(GL_FRAMEBUFFER, attachment, GL_RENDERBUFFER, m_msaaBackBufferRbos[1]) );
  1884. BX_CHECK(GL_FRAMEBUFFER_COMPLETE == glCheckFramebufferStatus(GL_FRAMEBUFFER)
  1885. , "glCheckFramebufferStatus failed 0x%08x"
  1886. , glCheckFramebufferStatus(GL_FRAMEBUFFER)
  1887. );
  1888. GL_CHECK(glBindFramebuffer(GL_FRAMEBUFFER, m_msaaBackBufferFbo) );
  1889. }
  1890. }
  1891. void destroyMsaaFbo()
  1892. {
  1893. if (m_backBufferFbo != m_msaaBackBufferFbo // iOS
  1894. && 0 != m_msaaBackBufferFbo)
  1895. {
  1896. GL_CHECK(glDeleteFramebuffers(1, &m_msaaBackBufferFbo) );
  1897. m_msaaBackBufferFbo = 0;
  1898. if (0 != m_msaaBackBufferRbos[0])
  1899. {
  1900. GL_CHECK(glDeleteRenderbuffers(BX_COUNTOF(m_msaaBackBufferRbos), m_msaaBackBufferRbos) );
  1901. m_msaaBackBufferRbos[0] = 0;
  1902. m_msaaBackBufferRbos[1] = 0;
  1903. }
  1904. }
  1905. }
  1906. void blitMsaaFbo()
  1907. {
  1908. if (m_backBufferFbo != m_msaaBackBufferFbo // iOS
  1909. && 0 != m_msaaBackBufferFbo)
  1910. {
  1911. GL_CHECK(glDisable(GL_SCISSOR_TEST) );
  1912. GL_CHECK(glBindFramebuffer(GL_FRAMEBUFFER, m_backBufferFbo) );
  1913. GL_CHECK(glBindFramebuffer(GL_READ_FRAMEBUFFER, m_msaaBackBufferFbo) );
  1914. GL_CHECK(glBindFramebuffer(GL_DRAW_FRAMEBUFFER, 0) );
  1915. uint32_t width = m_resolution.m_width;
  1916. uint32_t height = m_resolution.m_height;
  1917. GLenum filter = BX_ENABLED(BGFX_CONFIG_RENDERER_OPENGL) || BX_ENABLED(BGFX_CONFIG_RENDERER_OPENGLES < 30)
  1918. ? GL_NEAREST
  1919. : GL_LINEAR
  1920. ;
  1921. GL_CHECK(glBlitFramebuffer(0
  1922. , 0
  1923. , width
  1924. , height
  1925. , 0
  1926. , 0
  1927. , width
  1928. , height
  1929. , GL_COLOR_BUFFER_BIT
  1930. , filter
  1931. ) );
  1932. GL_CHECK(glBindFramebuffer(GL_FRAMEBUFFER, m_backBufferFbo) );
  1933. }
  1934. }
  1935. void setRenderContextSize(uint32_t _width, uint32_t _height, uint32_t _flags = 0)
  1936. {
  1937. if (_width != 0
  1938. || _height != 0)
  1939. {
  1940. if (!m_glctx.isValid() )
  1941. {
  1942. m_glctx.create(_width, _height);
  1943. #if BX_PLATFORM_IOS
  1944. // iOS: need to figure out how to deal with FBO created by context.
  1945. m_backBufferFbo = m_msaaBackBufferFbo = m_glctx.getFbo();
  1946. #endif // BX_PLATFORM_IOS
  1947. }
  1948. else
  1949. {
  1950. destroyMsaaFbo();
  1951. m_glctx.resize(_width, _height, _flags);
  1952. uint32_t msaa = (_flags&BGFX_RESET_MSAA_MASK)>>BGFX_RESET_MSAA_SHIFT;
  1953. msaa = bx::uint32_min(m_maxMsaa, msaa == 0 ? 0 : 1<<msaa);
  1954. createMsaaFbo(_width, _height, msaa);
  1955. }
  1956. }
  1957. m_flip = true;
  1958. }
  1959. void invalidateCache()
  1960. {
  1961. if (m_vaoSupport)
  1962. {
  1963. m_vaoStateCache.invalidate();
  1964. }
  1965. if ( (BX_ENABLED(BGFX_CONFIG_RENDERER_OPENGL) || BX_ENABLED(BGFX_CONFIG_RENDERER_OPENGLES >= 30) )
  1966. && m_samplerObjectSupport)
  1967. {
  1968. m_samplerStateCache.invalidate();
  1969. }
  1970. }
  1971. void setSamplerState(uint32_t _stage, uint32_t _numMips, uint32_t _flags)
  1972. {
  1973. if (BX_ENABLED(BGFX_CONFIG_RENDERER_OPENGL)
  1974. || BX_ENABLED(BGFX_CONFIG_RENDERER_OPENGLES >= 30) )
  1975. {
  1976. if (0 == (BGFX_SAMPLER_DEFAULT_FLAGS & _flags) )
  1977. {
  1978. _flags &= ~BGFX_TEXTURE_RESERVED_MASK;
  1979. _flags &= BGFX_TEXTURE_SAMPLER_BITS_MASK;
  1980. _flags |= _numMips<<BGFX_TEXTURE_RESERVED_SHIFT;
  1981. GLuint sampler = m_samplerStateCache.find(_flags);
  1982. if (UINT32_MAX == sampler)
  1983. {
  1984. sampler = m_samplerStateCache.add(_flags);
  1985. GL_CHECK(glSamplerParameteri(sampler
  1986. , GL_TEXTURE_WRAP_S
  1987. , s_textureAddress[(_flags&BGFX_TEXTURE_U_MASK)>>BGFX_TEXTURE_U_SHIFT]
  1988. ) );
  1989. GL_CHECK(glSamplerParameteri(sampler
  1990. , GL_TEXTURE_WRAP_T
  1991. , s_textureAddress[(_flags&BGFX_TEXTURE_V_MASK)>>BGFX_TEXTURE_V_SHIFT]
  1992. ) );
  1993. GL_CHECK(glSamplerParameteri(sampler
  1994. , GL_TEXTURE_WRAP_R
  1995. , s_textureAddress[(_flags&BGFX_TEXTURE_W_MASK)>>BGFX_TEXTURE_W_SHIFT]
  1996. ) );
  1997. GLenum minFilter;
  1998. GLenum magFilter;
  1999. getFilters(_flags, 1 < _numMips, magFilter, minFilter);
  2000. GL_CHECK(glSamplerParameteri(sampler, GL_TEXTURE_MAG_FILTER, magFilter) );
  2001. GL_CHECK(glSamplerParameteri(sampler, GL_TEXTURE_MIN_FILTER, minFilter) );
  2002. if (0 != (_flags & (BGFX_TEXTURE_MIN_ANISOTROPIC|BGFX_TEXTURE_MAG_ANISOTROPIC) )
  2003. && 0.0f < m_maxAnisotropy)
  2004. {
  2005. GL_CHECK(glSamplerParameterf(sampler, GL_TEXTURE_MAX_ANISOTROPY_EXT, m_maxAnisotropy) );
  2006. }
  2007. if (BX_ENABLED(BGFX_CONFIG_RENDERER_OPENGLES >= 30)
  2008. || m_shadowSamplersSupport)
  2009. {
  2010. const uint32_t cmpFunc = (_flags&BGFX_TEXTURE_COMPARE_MASK)>>BGFX_TEXTURE_COMPARE_SHIFT;
  2011. if (0 == cmpFunc)
  2012. {
  2013. GL_CHECK(glSamplerParameteri(sampler, GL_TEXTURE_COMPARE_MODE, GL_NONE) );
  2014. }
  2015. else
  2016. {
  2017. GL_CHECK(glSamplerParameteri(sampler, GL_TEXTURE_COMPARE_MODE, GL_COMPARE_REF_TO_TEXTURE) );
  2018. GL_CHECK(glSamplerParameteri(sampler, GL_TEXTURE_COMPARE_FUNC, s_cmpFunc[cmpFunc]) );
  2019. }
  2020. }
  2021. }
  2022. GL_CHECK(glBindSampler(_stage, sampler) );
  2023. }
  2024. else
  2025. {
  2026. GL_CHECK(glBindSampler(_stage, 0) );
  2027. }
  2028. }
  2029. }
  2030. void ovrPostReset()
  2031. {
  2032. #if BGFX_CONFIG_USE_OVR
  2033. if (m_resolution.m_flags & (BGFX_RESET_HMD|BGFX_RESET_HMD_DEBUG) )
  2034. {
  2035. ovrGLConfig config;
  2036. config.OGL.Header.API = ovrRenderAPI_OpenGL;
  2037. # if OVR_VERSION > OVR_VERSION_043
  2038. config.OGL.Header.BackBufferSize.w = m_resolution.m_width;
  2039. config.OGL.Header.BackBufferSize.h = m_resolution.m_height;
  2040. # else
  2041. config.OGL.Header.RTSize.w = m_resolution.m_width;
  2042. config.OGL.Header.RTSize.h = m_resolution.m_height;
  2043. # endif // OVR_VERSION > OVR_VERSION_043
  2044. config.OGL.Header.Multisample = 0;
  2045. config.OGL.Window = (HWND)g_platformData.nwh;
  2046. config.OGL.DC = GetDC(config.OGL.Window);
  2047. if (m_ovr.postReset(g_platformData.nwh, &config.Config, !!(m_resolution.m_flags & BGFX_RESET_HMD_DEBUG) ) )
  2048. {
  2049. uint32_t size = sizeof(uint32_t) + sizeof(TextureCreate);
  2050. const Memory* mem = alloc(size);
  2051. bx::StaticMemoryBlockWriter writer(mem->data, mem->size);
  2052. uint32_t magic = BGFX_CHUNK_MAGIC_TEX;
  2053. bx::write(&writer, magic);
  2054. TextureCreate tc;
  2055. tc.m_flags = BGFX_TEXTURE_RT;
  2056. tc.m_width = m_ovr.m_rtSize.w;
  2057. tc.m_height = m_ovr.m_rtSize.h;
  2058. tc.m_sides = 0;
  2059. tc.m_depth = 0;
  2060. tc.m_numMips = 1;
  2061. tc.m_format = uint8_t(bgfx::TextureFormat::BGRA8);
  2062. tc.m_cubeMap = false;
  2063. tc.m_mem = NULL;
  2064. bx::write(&writer, tc);
  2065. m_ovrRT.create(mem, tc.m_flags, 0);
  2066. release(mem);
  2067. m_ovrFbo = m_msaaBackBufferFbo;
  2068. GL_CHECK(glGenFramebuffers(1, &m_msaaBackBufferFbo) );
  2069. GL_CHECK(glBindFramebuffer(GL_FRAMEBUFFER, m_msaaBackBufferFbo) );
  2070. GL_CHECK(glFramebufferTexture2D(GL_FRAMEBUFFER
  2071. , GL_COLOR_ATTACHMENT0
  2072. , GL_TEXTURE_2D
  2073. , m_ovrRT.m_id
  2074. , 0
  2075. ) );
  2076. GL_CHECK(glBindFramebuffer(GL_FRAMEBUFFER, m_ovrFbo) );
  2077. ovrGLTexture texture;
  2078. texture.OGL.Header.API = ovrRenderAPI_OpenGL;
  2079. texture.OGL.Header.TextureSize = m_ovr.m_rtSize;
  2080. texture.OGL.TexId = m_ovrRT.m_id;
  2081. m_ovr.postReset(texture.Texture);
  2082. }
  2083. }
  2084. #endif // BGFX_CONFIG_USE_OVR
  2085. }
  2086. void ovrPreReset()
  2087. {
  2088. #if BGFX_CONFIG_USE_OVR
  2089. m_ovr.preReset();
  2090. if (m_ovr.isEnabled() )
  2091. {
  2092. GL_CHECK(glBindFramebuffer(GL_FRAMEBUFFER, 0) );
  2093. GL_CHECK(glDeleteFramebuffers(1, &m_msaaBackBufferFbo) );
  2094. m_msaaBackBufferFbo = m_ovrFbo;
  2095. m_ovrFbo = 0;
  2096. m_ovrRT.destroy();
  2097. }
  2098. #endif // BGFX_CONFIG_USE_OVR
  2099. }
  2100. void updateCapture()
  2101. {
  2102. if (m_resolution.m_flags&BGFX_RESET_CAPTURE)
  2103. {
  2104. m_captureSize = m_resolution.m_width*m_resolution.m_height*4;
  2105. m_capture = BX_REALLOC(g_allocator, m_capture, m_captureSize);
  2106. g_callback->captureBegin(m_resolution.m_width, m_resolution.m_height, m_resolution.m_width*4, TextureFormat::BGRA8, true);
  2107. }
  2108. else
  2109. {
  2110. captureFinish();
  2111. }
  2112. }
  2113. void capture()
  2114. {
  2115. if (NULL != m_capture)
  2116. {
  2117. GL_CHECK(glReadPixels(0
  2118. , 0
  2119. , m_resolution.m_width
  2120. , m_resolution.m_height
  2121. , m_readPixelsFmt
  2122. , GL_UNSIGNED_BYTE
  2123. , m_capture
  2124. ) );
  2125. g_callback->captureFrame(m_capture, m_captureSize);
  2126. }
  2127. }
  2128. void captureFinish()
  2129. {
  2130. if (NULL != m_capture)
  2131. {
  2132. g_callback->captureEnd();
  2133. BX_FREE(g_allocator, m_capture);
  2134. m_capture = NULL;
  2135. m_captureSize = 0;
  2136. }
  2137. }
  2138. bool programFetchFromCache(GLuint programId, uint64_t _id)
  2139. {
  2140. _id ^= m_hash;
  2141. bool cached = false;
  2142. if (m_programBinarySupport)
  2143. {
  2144. uint32_t length = g_callback->cacheReadSize(_id);
  2145. cached = length > 0;
  2146. if (cached)
  2147. {
  2148. void* data = BX_ALLOC(g_allocator, length);
  2149. if (g_callback->cacheRead(_id, data, length) )
  2150. {
  2151. bx::MemoryReader reader(data, length);
  2152. GLenum format;
  2153. bx::read(&reader, format);
  2154. GL_CHECK(glProgramBinary(programId, format, reader.getDataPtr(), (GLsizei)reader.remaining() ) );
  2155. }
  2156. BX_FREE(g_allocator, data);
  2157. }
  2158. #if BGFX_CONFIG_RENDERER_OPENGL
  2159. GL_CHECK(glProgramParameteri(programId, GL_PROGRAM_BINARY_RETRIEVABLE_HINT, GL_TRUE) );
  2160. #endif // BGFX_CONFIG_RENDERER_OPENGL
  2161. }
  2162. return cached;
  2163. }
  2164. void programCache(GLuint programId, uint64_t _id)
  2165. {
  2166. _id ^= m_hash;
  2167. if (m_programBinarySupport)
  2168. {
  2169. GLint programLength;
  2170. GLenum format;
  2171. GL_CHECK(glGetProgramiv(programId, GL_PROGRAM_BINARY_LENGTH, &programLength) );
  2172. if (0 < programLength)
  2173. {
  2174. uint32_t length = programLength + 4;
  2175. uint8_t* data = (uint8_t*)BX_ALLOC(g_allocator, length);
  2176. GL_CHECK(glGetProgramBinary(programId, programLength, NULL, &format, &data[4]) );
  2177. *(uint32_t*)data = format;
  2178. g_callback->cacheWrite(_id, data, length);
  2179. BX_FREE(g_allocator, data);
  2180. }
  2181. }
  2182. }
  2183. void commit(ConstantBuffer& _constantBuffer)
  2184. {
  2185. _constantBuffer.reset();
  2186. for (;;)
  2187. {
  2188. uint32_t opcode = _constantBuffer.read();
  2189. if (UniformType::End == opcode)
  2190. {
  2191. break;
  2192. }
  2193. UniformType::Enum type;
  2194. uint16_t ignore;
  2195. uint16_t num;
  2196. uint16_t copy;
  2197. ConstantBuffer::decodeOpcode(opcode, type, ignore, num, copy);
  2198. const char* data;
  2199. if (copy)
  2200. {
  2201. data = _constantBuffer.read(g_uniformTypeSize[type]*num);
  2202. }
  2203. else
  2204. {
  2205. UniformHandle handle;
  2206. memcpy(&handle, _constantBuffer.read(sizeof(UniformHandle) ), sizeof(UniformHandle) );
  2207. data = (const char*)m_uniforms[handle.idx];
  2208. }
  2209. uint32_t loc = _constantBuffer.read();
  2210. #define CASE_IMPLEMENT_UNIFORM(_uniform, _glsuffix, _dxsuffix, _type) \
  2211. case UniformType::_uniform: \
  2212. { \
  2213. _type* value = (_type*)data; \
  2214. GL_CHECK(glUniform##_glsuffix(loc, num, value) ); \
  2215. } \
  2216. break;
  2217. #define CASE_IMPLEMENT_UNIFORM_T(_uniform, _glsuffix, _dxsuffix, _type) \
  2218. case UniformType::_uniform: \
  2219. { \
  2220. _type* value = (_type*)data; \
  2221. GL_CHECK(glUniform##_glsuffix(loc, num, GL_FALSE, value) ); \
  2222. } \
  2223. break;
  2224. switch (type)
  2225. {
  2226. // case ConstantType::Uniform1iv:
  2227. // {
  2228. // int* value = (int*)data;
  2229. // BX_TRACE("Uniform1iv sampler %d, loc %d (num %d, copy %d)", *value, loc, num, copy);
  2230. // GL_CHECK(glUniform1iv(loc, num, value) );
  2231. // }
  2232. // break;
  2233. CASE_IMPLEMENT_UNIFORM(Uniform1i, 1iv, I, int);
  2234. CASE_IMPLEMENT_UNIFORM(Uniform1f, 1fv, F, float);
  2235. CASE_IMPLEMENT_UNIFORM(Uniform1iv, 1iv, I, int);
  2236. CASE_IMPLEMENT_UNIFORM(Uniform1fv, 1fv, F, float);
  2237. CASE_IMPLEMENT_UNIFORM(Uniform2fv, 2fv, F, float);
  2238. CASE_IMPLEMENT_UNIFORM(Uniform3fv, 3fv, F, float);
  2239. CASE_IMPLEMENT_UNIFORM(Uniform4fv, 4fv, F, float);
  2240. CASE_IMPLEMENT_UNIFORM_T(Uniform3x3fv, Matrix3fv, F, float);
  2241. CASE_IMPLEMENT_UNIFORM_T(Uniform4x4fv, Matrix4fv, F, float);
  2242. case UniformType::End:
  2243. break;
  2244. default:
  2245. BX_TRACE("%4d: INVALID 0x%08x, t %d, l %d, n %d, c %d", _constantBuffer.getPos(), opcode, type, loc, num, copy);
  2246. break;
  2247. }
  2248. #undef CASE_IMPLEMENT_UNIFORM
  2249. #undef CASE_IMPLEMENT_UNIFORM_T
  2250. }
  2251. }
  2252. void clearQuad(ClearQuad& _clearQuad, const Rect& _rect, const Clear& _clear, uint32_t _height, const float _palette[][4])
  2253. {
  2254. uint32_t numMrt = 1;
  2255. FrameBufferHandle fbh = m_fbh;
  2256. if (isValid(fbh) )
  2257. {
  2258. const FrameBufferGL& fb = m_frameBuffers[fbh.idx];
  2259. numMrt = bx::uint32_max(1, fb.m_num);
  2260. }
  2261. if (1 == numMrt)
  2262. {
  2263. GLuint flags = 0;
  2264. if (BGFX_CLEAR_COLOR & _clear.m_flags)
  2265. {
  2266. if (BGFX_CLEAR_COLOR_USE_PALETTE & _clear.m_flags)
  2267. {
  2268. uint8_t index = (uint8_t)bx::uint32_min(BGFX_CONFIG_MAX_CLEAR_COLOR_PALETTE-1, _clear.m_index[0]);
  2269. const float* rgba = _palette[index];
  2270. const float rr = rgba[0];
  2271. const float gg = rgba[1];
  2272. const float bb = rgba[2];
  2273. const float aa = rgba[3];
  2274. GL_CHECK(glClearColor(rr, gg, bb, aa) );
  2275. }
  2276. else
  2277. {
  2278. float rr = _clear.m_index[0]*1.0f/255.0f;
  2279. float gg = _clear.m_index[1]*1.0f/255.0f;
  2280. float bb = _clear.m_index[2]*1.0f/255.0f;
  2281. float aa = _clear.m_index[3]*1.0f/255.0f;
  2282. GL_CHECK(glClearColor(rr, gg, bb, aa) );
  2283. }
  2284. flags |= GL_COLOR_BUFFER_BIT;
  2285. GL_CHECK(glColorMask(GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE) );
  2286. }
  2287. if (BGFX_CLEAR_DEPTH & _clear.m_flags)
  2288. {
  2289. flags |= GL_DEPTH_BUFFER_BIT;
  2290. GL_CHECK(glClearDepth(_clear.m_depth) );
  2291. GL_CHECK(glDepthMask(GL_TRUE) );
  2292. }
  2293. if (BGFX_CLEAR_STENCIL & _clear.m_flags)
  2294. {
  2295. flags |= GL_STENCIL_BUFFER_BIT;
  2296. GL_CHECK(glClearStencil(_clear.m_stencil) );
  2297. }
  2298. if (0 != flags)
  2299. {
  2300. GL_CHECK(glEnable(GL_SCISSOR_TEST) );
  2301. GL_CHECK(glScissor(_rect.m_x, _height-_rect.m_height-_rect.m_y, _rect.m_width, _rect.m_height) );
  2302. GL_CHECK(glClear(flags) );
  2303. GL_CHECK(glDisable(GL_SCISSOR_TEST) );
  2304. }
  2305. }
  2306. else
  2307. {
  2308. const GLuint defaultVao = m_vao;
  2309. if (0 != defaultVao)
  2310. {
  2311. GL_CHECK(glBindVertexArray(defaultVao) );
  2312. }
  2313. GL_CHECK(glDisable(GL_SCISSOR_TEST) );
  2314. GL_CHECK(glDisable(GL_CULL_FACE) );
  2315. GL_CHECK(glDisable(GL_BLEND) );
  2316. GLboolean colorMask = !!(BGFX_CLEAR_COLOR & _clear.m_flags);
  2317. GL_CHECK(glColorMask(colorMask, colorMask, colorMask, colorMask) );
  2318. if (BGFX_CLEAR_DEPTH & _clear.m_flags)
  2319. {
  2320. GL_CHECK(glEnable(GL_DEPTH_TEST) );
  2321. GL_CHECK(glDepthFunc(GL_ALWAYS) );
  2322. GL_CHECK(glDepthMask(GL_TRUE) );
  2323. }
  2324. else
  2325. {
  2326. GL_CHECK(glDisable(GL_DEPTH_TEST) );
  2327. }
  2328. if (BGFX_CLEAR_STENCIL & _clear.m_flags)
  2329. {
  2330. GL_CHECK(glEnable(GL_STENCIL_TEST) );
  2331. GL_CHECK(glStencilFuncSeparate(GL_FRONT_AND_BACK, GL_ALWAYS, _clear.m_stencil, 0xff) );
  2332. GL_CHECK(glStencilOpSeparate(GL_FRONT_AND_BACK, GL_REPLACE, GL_REPLACE, GL_REPLACE) );
  2333. }
  2334. else
  2335. {
  2336. GL_CHECK(glDisable(GL_STENCIL_TEST) );
  2337. }
  2338. VertexBufferGL& vb = m_vertexBuffers[_clearQuad.m_vb->handle.idx];
  2339. VertexDecl& vertexDecl = m_vertexDecls[_clearQuad.m_vb->decl.idx];
  2340. {
  2341. struct Vertex
  2342. {
  2343. float m_x;
  2344. float m_y;
  2345. float m_z;
  2346. };
  2347. Vertex* vertex = (Vertex*)_clearQuad.m_vb->data;
  2348. BX_CHECK(vertexDecl.m_stride == sizeof(Vertex), "Stride/Vertex mismatch (stride %d, sizeof(Vertex) %d)", vertexDecl.m_stride, sizeof(Vertex) );
  2349. const float depth = _clear.m_depth;
  2350. vertex->m_x = -1.0f;
  2351. vertex->m_y = -1.0f;
  2352. vertex->m_z = depth;
  2353. vertex++;
  2354. vertex->m_x = 1.0f;
  2355. vertex->m_y = -1.0f;
  2356. vertex->m_z = depth;
  2357. vertex++;
  2358. vertex->m_x = -1.0f;
  2359. vertex->m_y = 1.0f;
  2360. vertex->m_z = depth;
  2361. vertex++;
  2362. vertex->m_x = 1.0f;
  2363. vertex->m_y = 1.0f;
  2364. vertex->m_z = depth;
  2365. }
  2366. vb.update(0, 4*_clearQuad.m_decl.m_stride, _clearQuad.m_vb->data);
  2367. GL_CHECK(glBindBuffer(GL_ARRAY_BUFFER, vb.m_id) );
  2368. ProgramGL& program = m_program[_clearQuad.m_program[numMrt-1].idx];
  2369. GL_CHECK(glUseProgram(program.m_id) );
  2370. program.bindAttributes(vertexDecl, 0);
  2371. if (BGFX_CLEAR_COLOR_USE_PALETTE & _clear.m_flags)
  2372. {
  2373. float mrtClear[BGFX_CONFIG_MAX_FRAME_BUFFER_ATTACHMENTS][4];
  2374. for (uint32_t ii = 0; ii < numMrt; ++ii)
  2375. {
  2376. uint8_t index = (uint8_t)bx::uint32_min(BGFX_CONFIG_MAX_CLEAR_COLOR_PALETTE-1, _clear.m_index[ii]);
  2377. memcpy(mrtClear[ii], _palette[index], 16);
  2378. }
  2379. GL_CHECK(glUniform4fv(0, numMrt, mrtClear[0]) );
  2380. }
  2381. else
  2382. {
  2383. float rgba[4] =
  2384. {
  2385. _clear.m_index[0]*1.0f/255.0f,
  2386. _clear.m_index[1]*1.0f/255.0f,
  2387. _clear.m_index[2]*1.0f/255.0f,
  2388. _clear.m_index[3]*1.0f/255.0f,
  2389. };
  2390. GL_CHECK(glUniform4fv(0, 1, rgba) );
  2391. }
  2392. GL_CHECK(glDrawArrays(GL_TRIANGLE_STRIP
  2393. , 0
  2394. , 4
  2395. ) );
  2396. }
  2397. }
  2398. void* m_renderdocdll;
  2399. uint16_t m_numWindows;
  2400. FrameBufferHandle m_windows[BGFX_CONFIG_MAX_FRAME_BUFFERS];
  2401. IndexBufferGL m_indexBuffers[BGFX_CONFIG_MAX_INDEX_BUFFERS];
  2402. VertexBufferGL m_vertexBuffers[BGFX_CONFIG_MAX_VERTEX_BUFFERS];
  2403. ShaderGL m_shaders[BGFX_CONFIG_MAX_SHADERS];
  2404. ProgramGL m_program[BGFX_CONFIG_MAX_PROGRAMS];
  2405. TextureGL m_textures[BGFX_CONFIG_MAX_TEXTURES];
  2406. VertexDecl m_vertexDecls[BGFX_CONFIG_MAX_VERTEX_DECLS];
  2407. FrameBufferGL m_frameBuffers[BGFX_CONFIG_MAX_FRAME_BUFFERS];
  2408. UniformRegistry m_uniformReg;
  2409. void* m_uniforms[BGFX_CONFIG_MAX_UNIFORMS];
  2410. QueriesGL m_queries;
  2411. VaoStateCache m_vaoStateCache;
  2412. SamplerStateCache m_samplerStateCache;
  2413. TextVideoMem m_textVideoMem;
  2414. bool m_rtMsaa;
  2415. FrameBufferHandle m_fbh;
  2416. uint16_t m_fbDiscard;
  2417. Resolution m_resolution;
  2418. void* m_capture;
  2419. uint32_t m_captureSize;
  2420. float m_maxAnisotropy;
  2421. float m_maxAnisotropyDefault;
  2422. int32_t m_maxMsaa;
  2423. GLuint m_vao;
  2424. bool m_vaoSupport;
  2425. bool m_samplerObjectSupport;
  2426. bool m_shadowSamplersSupport;
  2427. bool m_programBinarySupport;
  2428. bool m_textureSwizzleSupport;
  2429. bool m_depthTextureSupport;
  2430. bool m_timerQuerySupport;
  2431. bool m_flip;
  2432. uint64_t m_hash;
  2433. GLenum m_readPixelsFmt;
  2434. GLuint m_backBufferFbo;
  2435. GLuint m_msaaBackBufferFbo;
  2436. GLuint m_msaaBackBufferRbos[2];
  2437. GlContext m_glctx;
  2438. const char* m_vendor;
  2439. const char* m_renderer;
  2440. const char* m_version;
  2441. const char* m_glslVersion;
  2442. OVR m_ovr;
  2443. TextureGL m_ovrRT;
  2444. GLint m_ovrFbo;
  2445. };
  2446. RendererContextGL* s_renderGL;
  2447. RendererContextI* rendererCreate()
  2448. {
  2449. s_renderGL = BX_NEW(g_allocator, RendererContextGL);
  2450. s_renderGL->init();
  2451. return s_renderGL;
  2452. }
  2453. void rendererDestroy()
  2454. {
  2455. s_renderGL->shutdown();
  2456. BX_DELETE(g_allocator, s_renderGL);
  2457. s_renderGL = NULL;
  2458. }
  2459. const char* glslTypeName(GLuint _type)
  2460. {
  2461. #define GLSL_TYPE(_ty) case _ty: return #_ty
  2462. switch (_type)
  2463. {
  2464. GLSL_TYPE(GL_INT);
  2465. GLSL_TYPE(GL_INT_VEC2);
  2466. GLSL_TYPE(GL_INT_VEC3);
  2467. GLSL_TYPE(GL_INT_VEC4);
  2468. GLSL_TYPE(GL_UNSIGNED_INT);
  2469. GLSL_TYPE(GL_UNSIGNED_INT_VEC2);
  2470. GLSL_TYPE(GL_UNSIGNED_INT_VEC3);
  2471. GLSL_TYPE(GL_UNSIGNED_INT_VEC4);
  2472. GLSL_TYPE(GL_FLOAT);
  2473. GLSL_TYPE(GL_FLOAT_VEC2);
  2474. GLSL_TYPE(GL_FLOAT_VEC3);
  2475. GLSL_TYPE(GL_FLOAT_VEC4);
  2476. GLSL_TYPE(GL_FLOAT_MAT2);
  2477. GLSL_TYPE(GL_FLOAT_MAT3);
  2478. GLSL_TYPE(GL_FLOAT_MAT4);
  2479. GLSL_TYPE(GL_SAMPLER_2D);
  2480. GLSL_TYPE(GL_INT_SAMPLER_2D);
  2481. GLSL_TYPE(GL_UNSIGNED_INT_SAMPLER_2D);
  2482. GLSL_TYPE(GL_SAMPLER_3D);
  2483. GLSL_TYPE(GL_INT_SAMPLER_3D);
  2484. GLSL_TYPE(GL_UNSIGNED_INT_SAMPLER_3D);
  2485. GLSL_TYPE(GL_SAMPLER_CUBE);
  2486. GLSL_TYPE(GL_INT_SAMPLER_CUBE);
  2487. GLSL_TYPE(GL_UNSIGNED_INT_SAMPLER_CUBE);
  2488. GLSL_TYPE(GL_SAMPLER_2D_SHADOW);
  2489. GLSL_TYPE(GL_IMAGE_1D);
  2490. GLSL_TYPE(GL_INT_IMAGE_1D);
  2491. GLSL_TYPE(GL_UNSIGNED_INT_IMAGE_1D);
  2492. GLSL_TYPE(GL_IMAGE_2D);
  2493. GLSL_TYPE(GL_INT_IMAGE_2D);
  2494. GLSL_TYPE(GL_UNSIGNED_INT_IMAGE_2D);
  2495. GLSL_TYPE(GL_IMAGE_3D);
  2496. GLSL_TYPE(GL_INT_IMAGE_3D);
  2497. GLSL_TYPE(GL_UNSIGNED_INT_IMAGE_3D);
  2498. GLSL_TYPE(GL_IMAGE_CUBE);
  2499. GLSL_TYPE(GL_INT_IMAGE_CUBE);
  2500. GLSL_TYPE(GL_UNSIGNED_INT_IMAGE_CUBE);
  2501. }
  2502. #undef GLSL_TYPE
  2503. BX_CHECK(false, "Unknown GLSL type? %x", _type);
  2504. return "UNKNOWN GLSL TYPE!";
  2505. }
  2506. const char* glEnumName(GLenum _enum)
  2507. {
  2508. #define GLENUM(_ty) case _ty: return #_ty
  2509. switch (_enum)
  2510. {
  2511. GLENUM(GL_TEXTURE);
  2512. GLENUM(GL_RENDERBUFFER);
  2513. GLENUM(GL_INVALID_ENUM);
  2514. GLENUM(GL_INVALID_FRAMEBUFFER_OPERATION);
  2515. GLENUM(GL_INVALID_VALUE);
  2516. GLENUM(GL_INVALID_OPERATION);
  2517. GLENUM(GL_OUT_OF_MEMORY);
  2518. GLENUM(GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT);
  2519. GLENUM(GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT);
  2520. // GLENUM(GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER);
  2521. // GLENUM(GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER);
  2522. GLENUM(GL_FRAMEBUFFER_UNSUPPORTED);
  2523. }
  2524. #undef GLENUM
  2525. BX_WARN(false, "Unknown enum? %x", _enum);
  2526. return "<GLenum?>";
  2527. }
  2528. UniformType::Enum convertGlType(GLenum _type)
  2529. {
  2530. switch (_type)
  2531. {
  2532. case GL_INT:
  2533. case GL_UNSIGNED_INT:
  2534. return UniformType::Uniform1iv;
  2535. case GL_FLOAT:
  2536. return UniformType::Uniform1fv;
  2537. case GL_FLOAT_VEC2:
  2538. return UniformType::Uniform2fv;
  2539. case GL_FLOAT_VEC3:
  2540. return UniformType::Uniform3fv;
  2541. case GL_FLOAT_VEC4:
  2542. return UniformType::Uniform4fv;
  2543. case GL_FLOAT_MAT2:
  2544. break;
  2545. case GL_FLOAT_MAT3:
  2546. return UniformType::Uniform3x3fv;
  2547. case GL_FLOAT_MAT4:
  2548. return UniformType::Uniform4x4fv;
  2549. case GL_SAMPLER_2D:
  2550. case GL_INT_SAMPLER_2D:
  2551. case GL_UNSIGNED_INT_SAMPLER_2D:
  2552. case GL_SAMPLER_3D:
  2553. case GL_INT_SAMPLER_3D:
  2554. case GL_UNSIGNED_INT_SAMPLER_3D:
  2555. case GL_SAMPLER_CUBE:
  2556. case GL_INT_SAMPLER_CUBE:
  2557. case GL_UNSIGNED_INT_SAMPLER_CUBE:
  2558. case GL_SAMPLER_2D_SHADOW:
  2559. case GL_IMAGE_1D:
  2560. case GL_INT_IMAGE_1D:
  2561. case GL_UNSIGNED_INT_IMAGE_1D:
  2562. case GL_IMAGE_2D:
  2563. case GL_INT_IMAGE_2D:
  2564. case GL_UNSIGNED_INT_IMAGE_2D:
  2565. case GL_IMAGE_3D:
  2566. case GL_INT_IMAGE_3D:
  2567. case GL_UNSIGNED_INT_IMAGE_3D:
  2568. case GL_IMAGE_CUBE:
  2569. case GL_INT_IMAGE_CUBE:
  2570. case GL_UNSIGNED_INT_IMAGE_CUBE:
  2571. return UniformType::Uniform1iv;
  2572. };
  2573. BX_CHECK(false, "Unrecognized GL type 0x%04x.", _type);
  2574. return UniformType::End;
  2575. }
  2576. void ProgramGL::create(const ShaderGL& _vsh, const ShaderGL& _fsh)
  2577. {
  2578. m_id = glCreateProgram();
  2579. BX_TRACE("Program create: GL%d: GL%d, GL%d", m_id, _vsh.m_id, _fsh.m_id);
  2580. const uint64_t id = (uint64_t(_vsh.m_hash)<<32) | _fsh.m_hash;
  2581. const bool cached = s_renderGL->programFetchFromCache(m_id, id);
  2582. if (!cached)
  2583. {
  2584. GLint linked = 0;
  2585. if (0 != _vsh.m_id)
  2586. {
  2587. GL_CHECK(glAttachShader(m_id, _vsh.m_id) );
  2588. if (0 != _fsh.m_id)
  2589. {
  2590. GL_CHECK(glAttachShader(m_id, _fsh.m_id) );
  2591. }
  2592. GL_CHECK(glLinkProgram(m_id) );
  2593. GL_CHECK(glGetProgramiv(m_id, GL_LINK_STATUS, &linked) );
  2594. if (0 == linked)
  2595. {
  2596. char log[1024];
  2597. GL_CHECK(glGetProgramInfoLog(m_id, sizeof(log), NULL, log) );
  2598. BX_TRACE("%d: %s", linked, log);
  2599. }
  2600. }
  2601. if (0 == linked)
  2602. {
  2603. BX_WARN(0 != _vsh.m_id, "Invalid vertex/compute shader.");
  2604. GL_CHECK(glDeleteProgram(m_id) );
  2605. m_used[0] = Attrib::Count;
  2606. m_id = 0;
  2607. return;
  2608. }
  2609. s_renderGL->programCache(m_id, id);
  2610. }
  2611. init();
  2612. if (!cached)
  2613. {
  2614. // Must be after init, otherwise init might fail to lookup shader
  2615. // info (NVIDIA Tegra 3 OpenGL ES 2.0 14.01003).
  2616. GL_CHECK(glDetachShader(m_id, _vsh.m_id) );
  2617. if (0 != _fsh.m_id)
  2618. {
  2619. GL_CHECK(glDetachShader(m_id, _fsh.m_id) );
  2620. }
  2621. }
  2622. }
  2623. void ProgramGL::destroy()
  2624. {
  2625. if (NULL != m_constantBuffer)
  2626. {
  2627. ConstantBuffer::destroy(m_constantBuffer);
  2628. m_constantBuffer = NULL;
  2629. }
  2630. m_numPredefined = 0;
  2631. if (0 != m_id)
  2632. {
  2633. GL_CHECK(glUseProgram(0) );
  2634. GL_CHECK(glDeleteProgram(m_id) );
  2635. m_id = 0;
  2636. }
  2637. m_vcref.invalidate(s_renderGL->m_vaoStateCache);
  2638. }
  2639. void ProgramGL::init()
  2640. {
  2641. GLint activeAttribs = 0;
  2642. GLint activeUniforms = 0;
  2643. GLint activeBuffers = 0;
  2644. #if BGFX_CONFIG_RENDERER_OPENGL >= 31
  2645. GL_CHECK(glBindFragDataLocation(m_id, 0, "bgfx_FragColor") );
  2646. #endif // BGFX_CONFIG_RENDERER_OPENGL >= 31
  2647. if (s_extension[Extension::ARB_program_interface_query].m_supported
  2648. || BX_ENABLED(BGFX_CONFIG_RENDERER_OPENGLES >= 31) )
  2649. {
  2650. GL_CHECK(glGetProgramInterfaceiv(m_id, GL_PROGRAM_INPUT, GL_ACTIVE_RESOURCES, &activeAttribs ) );
  2651. GL_CHECK(glGetProgramInterfaceiv(m_id, GL_UNIFORM, GL_ACTIVE_RESOURCES, &activeUniforms) );
  2652. GL_CHECK(glGetProgramInterfaceiv(m_id, GL_BUFFER_VARIABLE, GL_ACTIVE_RESOURCES, &activeBuffers ) );
  2653. }
  2654. else
  2655. {
  2656. GL_CHECK(glGetProgramiv(m_id, GL_ACTIVE_ATTRIBUTES, &activeAttribs ) );
  2657. GL_CHECK(glGetProgramiv(m_id, GL_ACTIVE_UNIFORMS, &activeUniforms) );
  2658. }
  2659. GLint max0, max1;
  2660. GL_CHECK(glGetProgramiv(m_id, GL_ACTIVE_ATTRIBUTE_MAX_LENGTH, &max0) );
  2661. GL_CHECK(glGetProgramiv(m_id, GL_ACTIVE_UNIFORM_MAX_LENGTH, &max1) );
  2662. uint32_t maxLength = bx::uint32_max(max0, max1);
  2663. char* name = (char*)alloca(maxLength + 1);
  2664. BX_TRACE("Program %d", m_id);
  2665. BX_TRACE("Attributes (%d):", activeAttribs);
  2666. for (int32_t ii = 0; ii < activeAttribs; ++ii)
  2667. {
  2668. GLint size;
  2669. GLenum type;
  2670. GL_CHECK(glGetActiveAttrib(m_id, ii, maxLength + 1, NULL, &size, &type, name) );
  2671. BX_TRACE("\t%s %s is at location %d"
  2672. , glslTypeName(type)
  2673. , name
  2674. , glGetAttribLocation(m_id, name)
  2675. );
  2676. }
  2677. m_numPredefined = 0;
  2678. m_numSamplers = 0;
  2679. const bool piqSupported = s_extension[Extension::ARB_program_interface_query].m_supported;
  2680. BX_TRACE("Uniforms (%d):", activeUniforms);
  2681. for (int32_t ii = 0; ii < activeUniforms; ++ii)
  2682. {
  2683. struct VariableInfo
  2684. {
  2685. GLenum type;
  2686. GLint loc;
  2687. GLint num;
  2688. };
  2689. VariableInfo vi;
  2690. GLenum props[] ={ GL_TYPE, GL_LOCATION, GL_ARRAY_SIZE };
  2691. GLenum gltype;
  2692. GLint num;
  2693. GLint loc;
  2694. if (BX_ENABLED(BGFX_CONFIG_RENDERER_OPENGLES >= 31)
  2695. || piqSupported)
  2696. {
  2697. GL_CHECK(glGetProgramResourceiv(m_id
  2698. , GL_UNIFORM
  2699. , ii
  2700. , BX_COUNTOF(props)
  2701. , props
  2702. , BX_COUNTOF(props)
  2703. , NULL
  2704. , (GLint*)&vi
  2705. ) );
  2706. GL_CHECK(glGetProgramResourceName(m_id
  2707. , GL_UNIFORM
  2708. , ii
  2709. , maxLength + 1
  2710. , NULL
  2711. , name
  2712. ) );
  2713. gltype = vi.type;
  2714. loc = vi.loc;
  2715. num = vi.num;
  2716. }
  2717. else
  2718. {
  2719. GL_CHECK(glGetActiveUniform(m_id, ii, maxLength + 1, NULL, &num, &gltype, name) );
  2720. loc = glGetUniformLocation(m_id, name);
  2721. }
  2722. num = bx::uint32_max(num, 1);
  2723. int offset = 0;
  2724. char* array = strchr(name, '[');
  2725. if (NULL != array)
  2726. {
  2727. BX_TRACE("--- %s", name);
  2728. *array = '\0';
  2729. array++;
  2730. char* end = strchr(array, ']');
  2731. *end = '\0';
  2732. offset = atoi(array);
  2733. }
  2734. switch (gltype)
  2735. {
  2736. case GL_SAMPLER_2D:
  2737. case GL_INT_SAMPLER_2D:
  2738. case GL_UNSIGNED_INT_SAMPLER_2D:
  2739. case GL_SAMPLER_3D:
  2740. case GL_INT_SAMPLER_3D:
  2741. case GL_UNSIGNED_INT_SAMPLER_3D:
  2742. case GL_SAMPLER_CUBE:
  2743. case GL_INT_SAMPLER_CUBE:
  2744. case GL_UNSIGNED_INT_SAMPLER_CUBE:
  2745. case GL_SAMPLER_2D_SHADOW:
  2746. case GL_IMAGE_1D:
  2747. case GL_INT_IMAGE_1D:
  2748. case GL_UNSIGNED_INT_IMAGE_1D:
  2749. case GL_IMAGE_2D:
  2750. case GL_INT_IMAGE_2D:
  2751. case GL_UNSIGNED_INT_IMAGE_2D:
  2752. case GL_IMAGE_3D:
  2753. case GL_INT_IMAGE_3D:
  2754. case GL_UNSIGNED_INT_IMAGE_3D:
  2755. case GL_IMAGE_CUBE:
  2756. case GL_INT_IMAGE_CUBE:
  2757. case GL_UNSIGNED_INT_IMAGE_CUBE:
  2758. BX_TRACE("Sampler #%d at location %d.", m_numSamplers, loc);
  2759. m_sampler[m_numSamplers] = loc;
  2760. m_numSamplers++;
  2761. break;
  2762. default:
  2763. break;
  2764. }
  2765. PredefinedUniform::Enum predefined = nameToPredefinedUniformEnum(name);
  2766. if (PredefinedUniform::Count != predefined)
  2767. {
  2768. m_predefined[m_numPredefined].m_loc = loc;
  2769. m_predefined[m_numPredefined].m_count = uint16_t(num);
  2770. m_predefined[m_numPredefined].m_type = uint8_t(predefined);
  2771. m_numPredefined++;
  2772. }
  2773. else
  2774. {
  2775. const UniformInfo* info = s_renderGL->m_uniformReg.find(name);
  2776. if (NULL != info)
  2777. {
  2778. if (NULL == m_constantBuffer)
  2779. {
  2780. m_constantBuffer = ConstantBuffer::create(1024);
  2781. }
  2782. UniformType::Enum type = convertGlType(gltype);
  2783. m_constantBuffer->writeUniformHandle(type, 0, info->m_handle, uint16_t(num) );
  2784. m_constantBuffer->write(loc);
  2785. BX_TRACE("store %s %d", name, info->m_handle);
  2786. }
  2787. }
  2788. BX_TRACE("\tuniform %s %s%s is at location %d, size %d, offset %d"
  2789. , glslTypeName(gltype)
  2790. , name
  2791. , PredefinedUniform::Count != predefined ? "*" : ""
  2792. , loc
  2793. , num
  2794. , offset
  2795. );
  2796. BX_UNUSED(offset);
  2797. }
  2798. if (NULL != m_constantBuffer)
  2799. {
  2800. m_constantBuffer->finish();
  2801. }
  2802. if (s_extension[Extension::ARB_program_interface_query].m_supported
  2803. || BX_ENABLED(BGFX_CONFIG_RENDERER_OPENGLES >= 31) )
  2804. {
  2805. struct VariableInfo
  2806. {
  2807. GLenum type;
  2808. };
  2809. VariableInfo vi;
  2810. GLenum props[] = { GL_TYPE };
  2811. BX_TRACE("Buffers (%d):", activeBuffers);
  2812. for (int32_t ii = 0; ii < activeBuffers; ++ii)
  2813. {
  2814. GL_CHECK(glGetProgramResourceiv(m_id
  2815. , GL_BUFFER_VARIABLE
  2816. , ii
  2817. , BX_COUNTOF(props)
  2818. , props
  2819. , BX_COUNTOF(props)
  2820. , NULL
  2821. , (GLint*)&vi
  2822. ) );
  2823. GL_CHECK(glGetProgramResourceName(m_id
  2824. , GL_BUFFER_VARIABLE
  2825. , ii
  2826. , maxLength + 1
  2827. , NULL
  2828. , name
  2829. ) );
  2830. BX_TRACE("\t%s %s at %d"
  2831. , glslTypeName(vi.type)
  2832. , name
  2833. , 0 //vi.loc
  2834. );
  2835. }
  2836. }
  2837. memset(m_attributes, 0xff, sizeof(m_attributes) );
  2838. uint32_t used = 0;
  2839. for (uint8_t ii = 0; ii < Attrib::Count; ++ii)
  2840. {
  2841. GLint loc = glGetAttribLocation(m_id, s_attribName[ii]);
  2842. if (-1 != loc)
  2843. {
  2844. BX_TRACE("attr %s: %d", s_attribName[ii], loc);
  2845. m_attributes[ii] = loc;
  2846. m_used[used++] = ii;
  2847. }
  2848. }
  2849. m_used[used] = Attrib::Count;
  2850. used = 0;
  2851. for (uint32_t ii = 0; ii < BX_COUNTOF(s_instanceDataName); ++ii)
  2852. {
  2853. GLuint loc = glGetAttribLocation(m_id, s_instanceDataName[ii]);
  2854. if (GLuint(-1) != loc )
  2855. {
  2856. BX_TRACE("instance data %s: %d", s_instanceDataName[ii], loc);
  2857. m_instanceData[used++] = loc;
  2858. }
  2859. }
  2860. m_instanceData[used] = 0xffff;
  2861. }
  2862. void ProgramGL::bindAttributes(const VertexDecl& _vertexDecl, uint32_t _baseVertex) const
  2863. {
  2864. for (uint32_t ii = 0; Attrib::Count != m_used[ii]; ++ii)
  2865. {
  2866. Attrib::Enum attr = Attrib::Enum(m_used[ii]);
  2867. GLint loc = m_attributes[attr];
  2868. uint8_t num;
  2869. AttribType::Enum type;
  2870. bool normalized;
  2871. bool asInt;
  2872. _vertexDecl.decode(attr, num, type, normalized, asInt);
  2873. if (-1 != loc)
  2874. {
  2875. if (0xff != _vertexDecl.m_attributes[attr])
  2876. {
  2877. GL_CHECK(glEnableVertexAttribArray(loc) );
  2878. GL_CHECK(glVertexAttribDivisor(loc, 0) );
  2879. uint32_t baseVertex = _baseVertex*_vertexDecl.m_stride + _vertexDecl.m_offset[attr];
  2880. GL_CHECK(glVertexAttribPointer(loc, num, s_attribType[type], normalized, _vertexDecl.m_stride, (void*)(uintptr_t)baseVertex) );
  2881. }
  2882. else
  2883. {
  2884. GL_CHECK(glDisableVertexAttribArray(loc) );
  2885. }
  2886. }
  2887. }
  2888. }
  2889. void ProgramGL::bindInstanceData(uint32_t _stride, uint32_t _baseVertex) const
  2890. {
  2891. uint32_t baseVertex = _baseVertex;
  2892. for (uint32_t ii = 0; 0xffff != m_instanceData[ii]; ++ii)
  2893. {
  2894. GLint loc = m_instanceData[ii];
  2895. GL_CHECK(glEnableVertexAttribArray(loc) );
  2896. GL_CHECK(glVertexAttribPointer(loc, 4, GL_FLOAT, GL_FALSE, _stride, (void*)(uintptr_t)baseVertex) );
  2897. GL_CHECK(glVertexAttribDivisor(loc, 1) );
  2898. baseVertex += 16;
  2899. }
  2900. }
  2901. void IndexBufferGL::destroy()
  2902. {
  2903. GL_CHECK(glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0) );
  2904. GL_CHECK(glDeleteBuffers(1, &m_id) );
  2905. m_vcref.invalidate(s_renderGL->m_vaoStateCache);
  2906. }
  2907. void VertexBufferGL::destroy()
  2908. {
  2909. GL_CHECK(glBindBuffer(GL_ARRAY_BUFFER, 0) );
  2910. GL_CHECK(glDeleteBuffers(1, &m_id) );
  2911. m_vcref.invalidate(s_renderGL->m_vaoStateCache);
  2912. }
  2913. static void texImage(GLenum _target, GLint _level, GLint _internalFormat, GLsizei _width, GLsizei _height, GLsizei _depth, GLint _border, GLenum _format, GLenum _type, const GLvoid* _data)
  2914. {
  2915. if (_target == GL_TEXTURE_3D)
  2916. {
  2917. GL_CHECK(glTexImage3D(_target, _level, _internalFormat, _width, _height, _depth, _border, _format, _type, _data) );
  2918. }
  2919. else
  2920. {
  2921. BX_UNUSED(_depth);
  2922. GL_CHECK(glTexImage2D(_target, _level, _internalFormat, _width, _height, _border, _format, _type, _data) );
  2923. }
  2924. }
  2925. static void texSubImage(GLenum _target, GLint _level, GLint _xoffset, GLint _yoffset, GLint _zoffset, GLsizei _width, GLsizei _height, GLsizei _depth, GLenum _format, GLenum _type, const GLvoid* _data)
  2926. {
  2927. if (_target == GL_TEXTURE_3D)
  2928. {
  2929. GL_CHECK(glTexSubImage3D(_target, _level, _xoffset, _yoffset, _zoffset, _width, _height, _depth, _format, _type, _data) );
  2930. }
  2931. else
  2932. {
  2933. BX_UNUSED(_zoffset, _depth);
  2934. GL_CHECK(glTexSubImage2D(_target, _level, _xoffset, _yoffset, _width, _height, _format, _type, _data) );
  2935. }
  2936. }
  2937. static void compressedTexImage(GLenum _target, GLint _level, GLenum _internalformat, GLsizei _width, GLsizei _height, GLsizei _depth, GLint _border, GLsizei _imageSize, const GLvoid* _data)
  2938. {
  2939. if (_target == GL_TEXTURE_3D)
  2940. {
  2941. GL_CHECK(glCompressedTexImage3D(_target, _level, _internalformat, _width, _height, _depth, _border, _imageSize, _data) );
  2942. }
  2943. else
  2944. {
  2945. BX_UNUSED(_depth);
  2946. GL_CHECK(glCompressedTexImage2D(_target, _level, _internalformat, _width, _height, _border, _imageSize, _data) );
  2947. }
  2948. }
  2949. static void compressedTexSubImage(GLenum _target, GLint _level, GLint _xoffset, GLint _yoffset, GLint _zoffset, GLsizei _width, GLsizei _height, GLsizei _depth, GLenum _format, GLsizei _imageSize, const GLvoid* _data)
  2950. {
  2951. if (_target == GL_TEXTURE_3D)
  2952. {
  2953. GL_CHECK(glCompressedTexSubImage3D(_target, _level, _xoffset, _yoffset, _zoffset, _width, _height, _depth, _format, _imageSize, _data) );
  2954. }
  2955. else
  2956. {
  2957. BX_UNUSED(_zoffset, _depth);
  2958. GL_CHECK(glCompressedTexSubImage2D(_target, _level, _xoffset, _yoffset, _width, _height, _format, _imageSize, _data) );
  2959. }
  2960. }
  2961. bool TextureGL::init(GLenum _target, uint32_t _width, uint32_t _height, uint8_t _format, uint8_t _numMips, uint32_t _flags)
  2962. {
  2963. m_target = _target;
  2964. m_numMips = _numMips;
  2965. m_flags = _flags;
  2966. m_currentFlags = UINT32_MAX;
  2967. m_width = _width;
  2968. m_height = _height;
  2969. m_requestedFormat = _format;
  2970. m_textureFormat = _format;
  2971. const bool bufferOnly = 0 != (m_flags&BGFX_TEXTURE_RT_BUFFER_ONLY);
  2972. const bool computeWrite = 0 != (m_flags&BGFX_TEXTURE_COMPUTE_WRITE );
  2973. if (!bufferOnly)
  2974. {
  2975. GL_CHECK(glGenTextures(1, &m_id) );
  2976. BX_CHECK(0 != m_id, "Failed to generate texture id.");
  2977. GL_CHECK(glBindTexture(_target, m_id) );
  2978. const TextureFormatInfo& tfi = s_textureFormat[_format];
  2979. m_fmt = tfi.m_fmt;
  2980. m_type = tfi.m_type;
  2981. const bool swizzle = true
  2982. && TextureFormat::BGRA8 == m_requestedFormat
  2983. && !s_textureFormat[m_requestedFormat].m_supported
  2984. && !s_renderGL->m_textureSwizzleSupport
  2985. ;
  2986. const bool compressed = isCompressed(TextureFormat::Enum(m_requestedFormat) );
  2987. const bool convert = false
  2988. || (compressed && m_textureFormat != m_requestedFormat)
  2989. || swizzle
  2990. || !s_textureFormat[m_requestedFormat].m_supported
  2991. ;
  2992. if (convert)
  2993. {
  2994. m_textureFormat = (uint8_t)TextureFormat::RGBA8;
  2995. const TextureFormatInfo& tfiRgba8 = s_textureFormat[TextureFormat::RGBA8];
  2996. m_fmt = tfiRgba8.m_fmt;
  2997. m_type = tfiRgba8.m_type;
  2998. }
  2999. if (computeWrite)
  3000. {
  3001. GL_CHECK(glTexStorage2D(_target, _numMips, s_textureFormat[m_textureFormat].m_internalFmt, m_width, m_height));
  3002. }
  3003. setSamplerState(_flags);
  3004. if (BX_ENABLED(BGFX_CONFIG_RENDERER_OPENGL)
  3005. && TextureFormat::BGRA8 == m_requestedFormat
  3006. && !s_textureFormat[m_requestedFormat].m_supported
  3007. && s_renderGL->m_textureSwizzleSupport)
  3008. {
  3009. GLint swizzleMask[] = { GL_BLUE, GL_GREEN, GL_RED, GL_ALPHA };
  3010. GL_CHECK(glTexParameteriv(GL_TEXTURE_2D, GL_TEXTURE_SWIZZLE_RGBA, swizzleMask) );
  3011. }
  3012. }
  3013. const bool renderTarget = 0 != (m_flags&BGFX_TEXTURE_RT_MASK);
  3014. if (renderTarget)
  3015. {
  3016. uint32_t msaaQuality = ( (m_flags&BGFX_TEXTURE_RT_MSAA_MASK)>>BGFX_TEXTURE_RT_MSAA_SHIFT);
  3017. msaaQuality = bx::uint32_satsub(msaaQuality, 1);
  3018. msaaQuality = bx::uint32_min(s_renderGL->m_maxMsaa, msaaQuality == 0 ? 0 : 1<<msaaQuality);
  3019. if (0 != msaaQuality
  3020. || bufferOnly)
  3021. {
  3022. GL_CHECK(glGenRenderbuffers(1, &m_rbo) );
  3023. BX_CHECK(0 != m_rbo, "Failed to generate renderbuffer id.");
  3024. GL_CHECK(glBindRenderbuffer(GL_RENDERBUFFER, m_rbo) );
  3025. if (0 == msaaQuality)
  3026. {
  3027. GL_CHECK(glRenderbufferStorage(GL_RENDERBUFFER
  3028. , s_rboFormat[m_textureFormat]
  3029. , _width
  3030. , _height
  3031. ) );
  3032. }
  3033. else if (BX_ENABLED(BGFX_CONFIG_RENDERER_OPENGL || BGFX_CONFIG_RENDERER_OPENGLES >= 30) )
  3034. {
  3035. GL_CHECK(glRenderbufferStorageMultisample(GL_RENDERBUFFER
  3036. , msaaQuality
  3037. , s_rboFormat[m_textureFormat]
  3038. , _width
  3039. , _height
  3040. ) );
  3041. }
  3042. GL_CHECK(glBindRenderbuffer(GL_RENDERBUFFER, 0) );
  3043. if (bufferOnly)
  3044. {
  3045. // This is render buffer, there is no sampling, no need
  3046. // to create texture.
  3047. return false;
  3048. }
  3049. }
  3050. }
  3051. return true;
  3052. }
  3053. void TextureGL::create(const Memory* _mem, uint32_t _flags, uint8_t _skip)
  3054. {
  3055. ImageContainer imageContainer;
  3056. if (imageParse(imageContainer, _mem->data, _mem->size) )
  3057. {
  3058. uint8_t numMips = imageContainer.m_numMips;
  3059. const uint8_t startLod = uint8_t(bx::uint32_min(_skip, numMips-1) );
  3060. numMips -= startLod;
  3061. uint32_t textureWidth;
  3062. uint32_t textureHeight;
  3063. {
  3064. const ImageBlockInfo& ibi = getBlockInfo(TextureFormat::Enum(imageContainer.m_format) );
  3065. textureWidth = bx::uint32_max(ibi.blockWidth, imageContainer.m_width >>startLod);
  3066. textureHeight = bx::uint32_max(ibi.blockHeight, imageContainer.m_height>>startLod);
  3067. }
  3068. GLenum target = GL_TEXTURE_2D;
  3069. if (imageContainer.m_cubeMap)
  3070. {
  3071. target = GL_TEXTURE_CUBE_MAP;
  3072. }
  3073. else if (imageContainer.m_depth > 1)
  3074. {
  3075. target = GL_TEXTURE_3D;
  3076. }
  3077. if (!init(target
  3078. , textureWidth
  3079. , textureHeight
  3080. , imageContainer.m_format
  3081. , numMips
  3082. , _flags
  3083. ) )
  3084. {
  3085. return;
  3086. }
  3087. const bool computeWrite = 0 != (m_flags&BGFX_TEXTURE_COMPUTE_WRITE);
  3088. const bool srgb = 0 != (m_flags&BGFX_TEXTURE_SRGB);
  3089. target = GL_TEXTURE_CUBE_MAP == m_target ? GL_TEXTURE_CUBE_MAP_POSITIVE_X : m_target;
  3090. const GLenum internalFmt = srgb
  3091. ? s_textureFormat[m_textureFormat].m_internalFmtSrgb
  3092. : s_textureFormat[m_textureFormat].m_internalFmt
  3093. ;
  3094. const bool swizzle = true
  3095. && TextureFormat::BGRA8 == m_requestedFormat
  3096. && !s_textureFormat[m_requestedFormat].m_supported
  3097. && !s_renderGL->m_textureSwizzleSupport
  3098. ;
  3099. const bool compressed = isCompressed(TextureFormat::Enum(m_requestedFormat) );
  3100. const bool convert = false
  3101. || m_textureFormat != m_requestedFormat
  3102. || swizzle
  3103. ;
  3104. BX_TRACE("Texture%-4s %3d: %s (requested: %s), %dx%dx%d%s."
  3105. , imageContainer.m_cubeMap ? "Cube" : (1 < imageContainer.m_depth ? "3D" : "2D")
  3106. , this - s_renderGL->m_textures
  3107. , getName( (TextureFormat::Enum)m_textureFormat)
  3108. , getName( (TextureFormat::Enum)m_requestedFormat)
  3109. , textureWidth
  3110. , textureHeight
  3111. , imageContainer.m_cubeMap ? 6 : (1 < imageContainer.m_depth ? imageContainer.m_depth : 0)
  3112. , 0 != (m_flags&BGFX_TEXTURE_RT_MASK) ? " (render target)" : ""
  3113. );
  3114. BX_WARN(!convert, "Texture %s%s%s from %s to %s."
  3115. , swizzle ? "swizzle" : ""
  3116. , swizzle&&convert ? " and " : ""
  3117. , convert ? "convert" : ""
  3118. , getName( (TextureFormat::Enum)m_requestedFormat)
  3119. , getName( (TextureFormat::Enum)m_textureFormat)
  3120. );
  3121. uint8_t* temp = NULL;
  3122. if (convert)
  3123. {
  3124. temp = (uint8_t*)BX_ALLOC(g_allocator, textureWidth*textureHeight*4);
  3125. }
  3126. for (uint8_t side = 0, numSides = imageContainer.m_cubeMap ? 6 : 1; side < numSides; ++side)
  3127. {
  3128. uint32_t width = textureWidth;
  3129. uint32_t height = textureHeight;
  3130. uint32_t depth = imageContainer.m_depth;
  3131. for (uint8_t lod = 0, num = numMips; lod < num; ++lod)
  3132. {
  3133. width = bx::uint32_max(1, width);
  3134. height = bx::uint32_max(1, height);
  3135. depth = bx::uint32_max(1, depth);
  3136. ImageMip mip;
  3137. if (imageGetRawData(imageContainer, side, lod+startLod, _mem->data, _mem->size, mip) )
  3138. {
  3139. if (compressed
  3140. && !convert)
  3141. {
  3142. compressedTexImage(target+side
  3143. , lod
  3144. , internalFmt
  3145. , width
  3146. , height
  3147. , depth
  3148. , 0
  3149. , mip.m_size
  3150. , mip.m_data
  3151. );
  3152. }
  3153. else
  3154. {
  3155. const uint8_t* data = mip.m_data;
  3156. if (convert)
  3157. {
  3158. imageDecodeToRgba8(temp
  3159. , mip.m_data
  3160. , mip.m_width
  3161. , mip.m_height
  3162. , mip.m_width*4
  3163. , mip.m_format
  3164. );
  3165. data = temp;
  3166. }
  3167. texImage(target+side
  3168. , lod
  3169. , internalFmt
  3170. , width
  3171. , height
  3172. , depth
  3173. , 0
  3174. , m_fmt
  3175. , m_type
  3176. , data
  3177. );
  3178. }
  3179. }
  3180. else if (!computeWrite)
  3181. {
  3182. if (compressed)
  3183. {
  3184. uint32_t size = bx::uint32_max(1, (width + 3)>>2)
  3185. * bx::uint32_max(1, (height + 3)>>2)
  3186. * 4*4*getBitsPerPixel(TextureFormat::Enum(m_textureFormat) )/8
  3187. ;
  3188. compressedTexImage(target+side
  3189. , lod
  3190. , internalFmt
  3191. , width
  3192. , height
  3193. , depth
  3194. , 0
  3195. , size
  3196. , NULL
  3197. );
  3198. }
  3199. else
  3200. {
  3201. texImage(target+side
  3202. , lod
  3203. , internalFmt
  3204. , width
  3205. , height
  3206. , depth
  3207. , 0
  3208. , m_fmt
  3209. , m_type
  3210. , NULL
  3211. );
  3212. }
  3213. }
  3214. width >>= 1;
  3215. height >>= 1;
  3216. depth >>= 1;
  3217. }
  3218. }
  3219. if (NULL != temp)
  3220. {
  3221. BX_FREE(g_allocator, temp);
  3222. }
  3223. }
  3224. GL_CHECK(glBindTexture(m_target, 0) );
  3225. }
  3226. void TextureGL::destroy()
  3227. {
  3228. if (0 != m_id)
  3229. {
  3230. GL_CHECK(glBindTexture(m_target, 0) );
  3231. GL_CHECK(glDeleteTextures(1, &m_id) );
  3232. m_id = 0;
  3233. }
  3234. if (0 != m_rbo)
  3235. {
  3236. GL_CHECK(glDeleteRenderbuffers(1, &m_rbo) );
  3237. m_rbo = 0;
  3238. }
  3239. }
  3240. void TextureGL::update(uint8_t _side, uint8_t _mip, const Rect& _rect, uint16_t _z, uint16_t _depth, uint16_t _pitch, const Memory* _mem)
  3241. {
  3242. BX_UNUSED(_z, _depth);
  3243. const uint32_t bpp = getBitsPerPixel(TextureFormat::Enum(m_textureFormat) );
  3244. const uint32_t rectpitch = _rect.m_width*bpp/8;
  3245. uint32_t srcpitch = UINT16_MAX == _pitch ? rectpitch : _pitch;
  3246. GL_CHECK(glBindTexture(m_target, m_id) );
  3247. GL_CHECK(glPixelStorei(GL_UNPACK_ALIGNMENT, 1) );
  3248. GLenum target = GL_TEXTURE_CUBE_MAP == m_target ? GL_TEXTURE_CUBE_MAP_POSITIVE_X : m_target;
  3249. const bool swizzle = true
  3250. && TextureFormat::BGRA8 == m_requestedFormat
  3251. && !s_textureFormat[m_requestedFormat].m_supported
  3252. && !s_renderGL->m_textureSwizzleSupport
  3253. ;
  3254. const bool unpackRowLength = BX_IGNORE_C4127(!!BGFX_CONFIG_RENDERER_OPENGL || s_extension[Extension::EXT_unpack_subimage].m_supported);
  3255. const bool compressed = isCompressed(TextureFormat::Enum(m_requestedFormat) );
  3256. const bool convert = false
  3257. || (compressed && m_textureFormat != m_requestedFormat)
  3258. || swizzle
  3259. ;
  3260. const uint32_t width = _rect.m_width;
  3261. const uint32_t height = _rect.m_height;
  3262. uint8_t* temp = NULL;
  3263. if (convert
  3264. || !unpackRowLength)
  3265. {
  3266. temp = (uint8_t*)BX_ALLOC(g_allocator, rectpitch*height);
  3267. }
  3268. else if (unpackRowLength)
  3269. {
  3270. GL_CHECK(glPixelStorei(GL_UNPACK_ROW_LENGTH, srcpitch*8/bpp) );
  3271. }
  3272. if (compressed)
  3273. {
  3274. const uint8_t* data = _mem->data;
  3275. if (!unpackRowLength)
  3276. {
  3277. imageCopy(width, height, bpp, srcpitch, data, temp);
  3278. data = temp;
  3279. }
  3280. GL_CHECK(compressedTexSubImage(target+_side
  3281. , _mip
  3282. , _rect.m_x
  3283. , _rect.m_y
  3284. , _z
  3285. , _rect.m_width
  3286. , _rect.m_height
  3287. , _depth
  3288. , m_fmt
  3289. , _mem->size
  3290. , data
  3291. ) );
  3292. }
  3293. else
  3294. {
  3295. const uint8_t* data = _mem->data;
  3296. if (convert)
  3297. {
  3298. imageDecodeToRgba8(temp, data, width, height, srcpitch, m_requestedFormat);
  3299. data = temp;
  3300. srcpitch = rectpitch;
  3301. }
  3302. if (!unpackRowLength
  3303. && !convert)
  3304. {
  3305. imageCopy(width, height, bpp, srcpitch, data, temp);
  3306. data = temp;
  3307. }
  3308. GL_CHECK(texSubImage(target+_side
  3309. , _mip
  3310. , _rect.m_x
  3311. , _rect.m_y
  3312. , _z
  3313. , _rect.m_width
  3314. , _rect.m_height
  3315. , _depth
  3316. , m_fmt
  3317. , m_type
  3318. , data
  3319. ) );
  3320. }
  3321. if (NULL != temp)
  3322. {
  3323. BX_FREE(g_allocator, temp);
  3324. }
  3325. }
  3326. void TextureGL::setSamplerState(uint32_t _flags)
  3327. {
  3328. if (BX_ENABLED(BGFX_CONFIG_RENDERER_OPENGLES < 30)
  3329. && !s_textureFilter[m_textureFormat])
  3330. {
  3331. // Force point sampling when texture format doesn't support linear sampling.
  3332. _flags &= 0
  3333. | BGFX_TEXTURE_MIN_MASK
  3334. | BGFX_TEXTURE_MAG_MASK
  3335. | BGFX_TEXTURE_MIP_MASK
  3336. ;
  3337. _flags |= 0
  3338. | BGFX_TEXTURE_MIN_POINT
  3339. | BGFX_TEXTURE_MAG_POINT
  3340. | BGFX_TEXTURE_MIP_POINT
  3341. ;
  3342. }
  3343. const uint32_t flags = (0 != (BGFX_SAMPLER_DEFAULT_FLAGS & _flags) ? m_flags : _flags) & BGFX_TEXTURE_SAMPLER_BITS_MASK;
  3344. if (flags != m_currentFlags)
  3345. {
  3346. const GLenum target = m_target;
  3347. const uint8_t numMips = m_numMips;
  3348. GL_CHECK(glTexParameteri(target, GL_TEXTURE_WRAP_S, s_textureAddress[(flags&BGFX_TEXTURE_U_MASK)>>BGFX_TEXTURE_U_SHIFT]) );
  3349. GL_CHECK(glTexParameteri(target, GL_TEXTURE_WRAP_T, s_textureAddress[(flags&BGFX_TEXTURE_V_MASK)>>BGFX_TEXTURE_V_SHIFT]) );
  3350. if (BX_ENABLED(BGFX_CONFIG_RENDERER_OPENGL || BGFX_CONFIG_RENDERER_OPENGLES >= 30)
  3351. || s_extension[Extension::APPLE_texture_max_level].m_supported)
  3352. {
  3353. GL_CHECK(glTexParameteri(target, GL_TEXTURE_MAX_LEVEL, numMips-1) );
  3354. }
  3355. if (target == GL_TEXTURE_3D)
  3356. {
  3357. GL_CHECK(glTexParameteri(target, GL_TEXTURE_WRAP_R, s_textureAddress[(flags&BGFX_TEXTURE_W_MASK)>>BGFX_TEXTURE_W_SHIFT]) );
  3358. }
  3359. GLenum magFilter;
  3360. GLenum minFilter;
  3361. getFilters(flags, 1 < numMips, magFilter, minFilter);
  3362. GL_CHECK(glTexParameteri(target, GL_TEXTURE_MAG_FILTER, magFilter) );
  3363. GL_CHECK(glTexParameteri(target, GL_TEXTURE_MIN_FILTER, minFilter) );
  3364. if (0 != (flags & (BGFX_TEXTURE_MIN_ANISOTROPIC|BGFX_TEXTURE_MAG_ANISOTROPIC) )
  3365. && 0.0f < s_renderGL->m_maxAnisotropy)
  3366. {
  3367. GL_CHECK(glTexParameterf(target, GL_TEXTURE_MAX_ANISOTROPY_EXT, s_renderGL->m_maxAnisotropy) );
  3368. }
  3369. if (BX_ENABLED(BGFX_CONFIG_RENDERER_OPENGLES >= 30)
  3370. || s_renderGL->m_shadowSamplersSupport)
  3371. {
  3372. const uint32_t cmpFunc = (flags&BGFX_TEXTURE_COMPARE_MASK)>>BGFX_TEXTURE_COMPARE_SHIFT;
  3373. if (0 == cmpFunc)
  3374. {
  3375. GL_CHECK(glTexParameteri(m_target, GL_TEXTURE_COMPARE_MODE, GL_NONE) );
  3376. }
  3377. else
  3378. {
  3379. GL_CHECK(glTexParameteri(m_target, GL_TEXTURE_COMPARE_MODE, GL_COMPARE_REF_TO_TEXTURE) );
  3380. GL_CHECK(glTexParameteri(m_target, GL_TEXTURE_COMPARE_FUNC, s_cmpFunc[cmpFunc]) );
  3381. }
  3382. }
  3383. m_currentFlags = flags;
  3384. }
  3385. }
  3386. void TextureGL::commit(uint32_t _stage, uint32_t _flags)
  3387. {
  3388. GL_CHECK(glActiveTexture(GL_TEXTURE0+_stage) );
  3389. GL_CHECK(glBindTexture(m_target, m_id) );
  3390. if (BX_ENABLED(BGFX_CONFIG_RENDERER_OPENGLES)
  3391. && BX_ENABLED(BGFX_CONFIG_RENDERER_OPENGLES < 30) )
  3392. {
  3393. // GLES2 doesn't have support for sampler object.
  3394. setSamplerState(_flags);
  3395. }
  3396. else if (BX_ENABLED(BGFX_CONFIG_RENDERER_OPENGL)
  3397. && BX_ENABLED(BGFX_CONFIG_RENDERER_OPENGL < 31) )
  3398. {
  3399. // In case that GL 2.1 sampler object is supported via extension.
  3400. if (s_renderGL->m_samplerObjectSupport)
  3401. {
  3402. s_renderGL->setSamplerState(_stage, m_numMips, _flags);
  3403. }
  3404. else
  3405. {
  3406. setSamplerState(_flags);
  3407. }
  3408. }
  3409. else
  3410. {
  3411. // Everything else has sampler object.
  3412. s_renderGL->setSamplerState(_stage, m_numMips, _flags);
  3413. }
  3414. }
  3415. void writeString(bx::WriterI* _writer, const char* _str)
  3416. {
  3417. bx::write(_writer, _str, (int32_t)strlen(_str) );
  3418. }
  3419. void writeStringf(bx::WriterI* _writer, const char* _format, ...)
  3420. {
  3421. char temp[512];
  3422. va_list argList;
  3423. va_start(argList, _format);
  3424. int len = bx::vsnprintf(temp, BX_COUNTOF(temp), _format, argList);
  3425. va_end(argList);
  3426. bx::write(_writer, temp, len);
  3427. }
  3428. void strins(char* _str, const char* _insert)
  3429. {
  3430. size_t len = strlen(_insert);
  3431. memmove(&_str[len], _str, strlen(_str)+1);
  3432. memcpy(_str, _insert, len);
  3433. }
  3434. void ShaderGL::create(Memory* _mem)
  3435. {
  3436. bx::MemoryReader reader(_mem->data, _mem->size);
  3437. m_hash = bx::hashMurmur2A(_mem->data, _mem->size);
  3438. uint32_t magic;
  3439. bx::read(&reader, magic);
  3440. switch (magic)
  3441. {
  3442. case BGFX_CHUNK_MAGIC_CSH: m_type = GL_COMPUTE_SHADER; break;
  3443. case BGFX_CHUNK_MAGIC_FSH: m_type = GL_FRAGMENT_SHADER; break;
  3444. case BGFX_CHUNK_MAGIC_VSH: m_type = GL_VERTEX_SHADER; break;
  3445. default:
  3446. BGFX_FATAL(false, Fatal::InvalidShader, "Unknown shader format %x.", magic);
  3447. break;
  3448. }
  3449. uint32_t iohash;
  3450. bx::read(&reader, iohash);
  3451. uint16_t count;
  3452. bx::read(&reader, count);
  3453. BX_TRACE("%s Shader consts %d"
  3454. , BGFX_CHUNK_MAGIC_FSH == magic ? "Fragment" : BGFX_CHUNK_MAGIC_VSH == magic ? "Vertex" : "Compute"
  3455. , count
  3456. );
  3457. for (uint32_t ii = 0; ii < count; ++ii)
  3458. {
  3459. uint8_t nameSize;
  3460. bx::read(&reader, nameSize);
  3461. char name[256];
  3462. bx::read(&reader, &name, nameSize);
  3463. name[nameSize] = '\0';
  3464. uint8_t type;
  3465. bx::read(&reader, type);
  3466. uint8_t num;
  3467. bx::read(&reader, num);
  3468. uint16_t regIndex;
  3469. bx::read(&reader, regIndex);
  3470. uint16_t regCount;
  3471. bx::read(&reader, regCount);
  3472. }
  3473. uint32_t shaderSize;
  3474. bx::read(&reader, shaderSize);
  3475. m_id = glCreateShader(m_type);
  3476. BX_WARN(0 != m_id, "Failed to create %s shader."
  3477. , BGFX_CHUNK_MAGIC_FSH == magic ? "fragment" : BGFX_CHUNK_MAGIC_VSH == magic ? "vertex" : "compute"
  3478. );
  3479. const char* code = (const char*)reader.getDataPtr();
  3480. if (0 != m_id)
  3481. {
  3482. if (GL_COMPUTE_SHADER != m_type)
  3483. {
  3484. int32_t codeLen = (int32_t)strlen(code);
  3485. int32_t tempLen = codeLen + (4<<10);
  3486. char* temp = (char*)alloca(tempLen);
  3487. bx::StaticMemoryBlockWriter writer(temp, tempLen);
  3488. if (BX_ENABLED(BGFX_CONFIG_RENDERER_OPENGLES)
  3489. && BX_ENABLED(BGFX_CONFIG_RENDERER_OPENGLES < 30) )
  3490. {
  3491. writeString(&writer
  3492. , "#define flat\n"
  3493. "#define smooth\n"
  3494. "#define noperspective\n"
  3495. );
  3496. bool usesDerivatives = s_extension[Extension::OES_standard_derivatives].m_supported
  3497. && bx::findIdentifierMatch(code, s_OES_standard_derivatives)
  3498. ;
  3499. bool usesFragData = !!bx::findIdentifierMatch(code, "gl_FragData");
  3500. bool usesFragDepth = !!bx::findIdentifierMatch(code, "gl_FragDepth");
  3501. bool usesShadowSamplers = !!bx::findIdentifierMatch(code, s_EXT_shadow_samplers);
  3502. bool usesTexture3D = s_extension[Extension::OES_texture_3D].m_supported
  3503. && bx::findIdentifierMatch(code, s_OES_texture_3D)
  3504. ;
  3505. bool usesTextureLod = !!bx::findIdentifierMatch(code, s_EXT_shader_texture_lod);
  3506. bool usesFragmentOrdering = !!bx::findIdentifierMatch(code, "beginFragmentShaderOrdering");
  3507. if (usesDerivatives)
  3508. {
  3509. writeString(&writer, "#extension GL_OES_standard_derivatives : enable\n");
  3510. }
  3511. if (usesFragData)
  3512. {
  3513. BX_WARN(s_extension[Extension::EXT_draw_buffers ].m_supported
  3514. || s_extension[Extension::WEBGL_draw_buffers].m_supported
  3515. , "EXT_draw_buffers is used but not supported by GLES2 driver."
  3516. );
  3517. writeString(&writer
  3518. , "#extension GL_EXT_draw_buffers : enable\n"
  3519. );
  3520. }
  3521. bool insertFragDepth = false;
  3522. if (usesFragDepth)
  3523. {
  3524. BX_WARN(s_extension[Extension::EXT_frag_depth].m_supported, "EXT_frag_depth is used but not supported by GLES2 driver.");
  3525. if (s_extension[Extension::EXT_frag_depth].m_supported)
  3526. {
  3527. writeString(&writer
  3528. , "#extension GL_EXT_frag_depth : enable\n"
  3529. "#define bgfx_FragDepth gl_FragDepthEXT\n"
  3530. );
  3531. char str[128];
  3532. bx::snprintf(str, BX_COUNTOF(str), "%s float gl_FragDepthEXT;\n"
  3533. , s_extension[Extension::OES_fragment_precision_high].m_supported ? "highp" : "mediump"
  3534. );
  3535. writeString(&writer, str);
  3536. }
  3537. else
  3538. {
  3539. insertFragDepth = true;
  3540. }
  3541. }
  3542. if (usesShadowSamplers)
  3543. {
  3544. if (s_renderGL->m_shadowSamplersSupport)
  3545. {
  3546. writeString(&writer
  3547. , "#extension GL_EXT_shadow_samplers : enable\n"
  3548. "#define shadow2D shadow2DEXT\n"
  3549. "#define shadow2DProj shadow2DProjEXT\n"
  3550. );
  3551. }
  3552. else
  3553. {
  3554. writeString(&writer
  3555. , "#define sampler2DShadow sampler2D\n"
  3556. "#define shadow2D(_sampler, _coord) step(_coord.z, texture2D(_sampler, _coord.xy).x)\n"
  3557. "#define shadow2DProj(_sampler, _coord) step(_coord.z/_coord.w, texture2DProj(_sampler, _coord).x)\n"
  3558. );
  3559. }
  3560. }
  3561. if (usesTexture3D)
  3562. {
  3563. writeString(&writer, "#extension GL_OES_texture_3D : enable\n");
  3564. }
  3565. if (usesTextureLod)
  3566. {
  3567. BX_WARN(s_extension[Extension::EXT_shader_texture_lod].m_supported, "EXT_shader_texture_lod is used but not supported by GLES2 driver.");
  3568. if (s_extension[Extension::EXT_shader_texture_lod].m_supported)
  3569. {
  3570. writeString(&writer
  3571. , "#extension GL_EXT_shader_texture_lod : enable\n"
  3572. "#define texture2DLod texture2DLodEXT\n"
  3573. "#define texture2DProjLod texture2DProjLodEXT\n"
  3574. "#define textureCubeLod textureCubeLodEXT\n"
  3575. );
  3576. }
  3577. else
  3578. {
  3579. writeString(&writer
  3580. , "#define texture2DLod(_sampler, _coord, _level) texture2D(_sampler, _coord)\n"
  3581. "#define texture2DProjLod(_sampler, _coord, _level) texture2DProj(_sampler, _coord)\n"
  3582. "#define textureCubeLod(_sampler, _coord, _level) textureCube(_sampler, _coord)\n"
  3583. );
  3584. }
  3585. }
  3586. if (usesFragmentOrdering)
  3587. {
  3588. if (s_extension[Extension::INTEL_fragment_shader_ordering].m_supported)
  3589. {
  3590. writeString(&writer, "#extension GL_INTEL_fragment_shader_ordering : enable\n");
  3591. }
  3592. else
  3593. {
  3594. writeString(&writer, "#define beginFragmentShaderOrdering()\n");
  3595. }
  3596. }
  3597. writeStringf(&writer, "precision %s float;\n"
  3598. , m_type == GL_FRAGMENT_SHADER ? "mediump" : "highp"
  3599. );
  3600. bx::write(&writer, code, codeLen);
  3601. bx::write(&writer, '\0');
  3602. if (insertFragDepth)
  3603. {
  3604. char* entry = strstr(temp, "void main ()");
  3605. if (NULL != entry)
  3606. {
  3607. char* brace = strstr(entry, "{");
  3608. if (NULL != brace)
  3609. {
  3610. const char* end = bx::strmb(brace, '{', '}');
  3611. if (NULL != end)
  3612. {
  3613. strins(brace+1, "\n float bgfx_FragDepth = 0.0;\n");
  3614. }
  3615. }
  3616. }
  3617. }
  3618. // Replace all instances of gl_FragDepth with bgfx_FragDepth.
  3619. for (const char* fragDepth = bx::findIdentifierMatch(temp, "gl_FragDepth"); NULL != fragDepth; fragDepth = bx::findIdentifierMatch(fragDepth, "gl_FragDepth") )
  3620. {
  3621. char* insert = const_cast<char*>(fragDepth);
  3622. strins(insert, "bg");
  3623. memcpy(insert + 2, "fx", 2);
  3624. }
  3625. }
  3626. else if (BX_ENABLED(BGFX_CONFIG_RENDERER_OPENGL)
  3627. && BX_ENABLED(BGFX_CONFIG_RENDERER_OPENGL <= 21) )
  3628. {
  3629. bool usesTextureLod = true
  3630. && s_extension[Extension::ARB_shader_texture_lod].m_supported
  3631. && bx::findIdentifierMatch(code, s_ARB_shader_texture_lod)
  3632. ;
  3633. bool usesIUsamplers = !!bx::findIdentifierMatch(code, s_uisamplers);
  3634. uint32_t version = usesIUsamplers ? 130 : (usesTextureLod ? 120 : 0);
  3635. if (0 != version)
  3636. {
  3637. writeStringf(&writer, "#version %d\n", version);
  3638. }
  3639. if (usesTextureLod)
  3640. {
  3641. if (m_type == GL_FRAGMENT_SHADER)
  3642. {
  3643. writeString(&writer, "#extension GL_ARB_shader_texture_lod : enable\n");
  3644. }
  3645. }
  3646. writeString(&writer
  3647. , "#define lowp\n"
  3648. "#define mediump\n"
  3649. "#define highp\n"
  3650. "#define flat\n"
  3651. "#define smooth\n"
  3652. "#define noperspective\n"
  3653. );
  3654. bx::write(&writer, code, codeLen);
  3655. bx::write(&writer, '\0');
  3656. }
  3657. else if (BX_ENABLED(BGFX_CONFIG_RENDERER_OPENGL >= 31)
  3658. || BX_ENABLED(BGFX_CONFIG_RENDERER_OPENGLES >= 30) )
  3659. {
  3660. if (BX_ENABLED(BGFX_CONFIG_RENDERER_OPENGLES >= 30) )
  3661. {
  3662. writeString(&writer
  3663. , "#version 300 es\n"
  3664. "precision mediump float;\n"
  3665. );
  3666. }
  3667. else
  3668. {
  3669. writeString(&writer, "#version 140\n");
  3670. }
  3671. writeString(&writer, "#define texture2DLod textureLod\n");
  3672. writeString(&writer, "#define texture3DLod textureLod\n");
  3673. writeString(&writer, "#define textureCubeLod textureLod\n");
  3674. if (m_type == GL_FRAGMENT_SHADER)
  3675. {
  3676. writeString(&writer, "#define varying in\n");
  3677. writeString(&writer, "#define texture2D texture\n");
  3678. writeString(&writer, "#define texture2DProj textureProj\n");
  3679. if (BX_ENABLED(BGFX_CONFIG_RENDERER_OPENGL) )
  3680. {
  3681. writeString(&writer, "#define shadow2D(_sampler, _coord) vec2(textureProj(_sampler, vec4(_coord, 1.0) ) )\n");
  3682. writeString(&writer, "#define shadow2DProj(_sampler, _coord) vec2(textureProj(_sampler, _coord) ) )\n");
  3683. }
  3684. else
  3685. {
  3686. writeString(&writer, "#define shadow2D(_sampler, _coord) (textureProj(_sampler, vec4(_coord, 1.0) ) )\n");
  3687. writeString(&writer, "#define shadow2DProj(_sampler, _coord) (textureProj(_sampler, _coord) ) )\n");
  3688. }
  3689. writeString(&writer, "#define texture3D texture\n");
  3690. writeString(&writer, "#define textureCube texture\n");
  3691. uint32_t fragData = 0;
  3692. if (!!bx::findIdentifierMatch(code, "gl_FragData") )
  3693. {
  3694. for (uint32_t ii = 0, num = g_caps.maxFBAttachments; ii < num; ++ii)
  3695. {
  3696. char tmpFragData[16];
  3697. bx::snprintf(tmpFragData, BX_COUNTOF(tmpFragData), "gl_FragData[%d]", ii);
  3698. fragData = bx::uint32_max(fragData, NULL == strstr(code, tmpFragData) ? 0 : ii+1);
  3699. }
  3700. BGFX_FATAL(0 != fragData, Fatal::InvalidShader, "Unable to find and patch gl_FragData!");
  3701. }
  3702. if (!!bx::findIdentifierMatch(code, "beginFragmentShaderOrdering") )
  3703. {
  3704. if (s_extension[Extension::INTEL_fragment_shader_ordering].m_supported)
  3705. {
  3706. writeString(&writer, "#extension GL_INTEL_fragment_shader_ordering : enable\n");
  3707. }
  3708. else
  3709. {
  3710. writeString(&writer, "#define beginFragmentShaderOrdering()\n");
  3711. }
  3712. }
  3713. if (0 != fragData)
  3714. {
  3715. writeStringf(&writer, "out vec4 bgfx_FragData[%d];\n", fragData);
  3716. writeString(&writer, "#define gl_FragData bgfx_FragData\n");
  3717. }
  3718. else
  3719. {
  3720. writeString(&writer, "out vec4 bgfx_FragColor;\n");
  3721. writeString(&writer, "#define gl_FragColor bgfx_FragColor\n");
  3722. }
  3723. }
  3724. else
  3725. {
  3726. writeString(&writer, "#define attribute in\n");
  3727. writeString(&writer, "#define varying out\n");
  3728. }
  3729. if (!BX_ENABLED(BGFX_CONFIG_RENDERER_OPENGLES >= 30) )
  3730. {
  3731. writeString(&writer
  3732. , "#define lowp\n"
  3733. "#define mediump\n"
  3734. "#define highp\n"
  3735. );
  3736. }
  3737. bx::write(&writer, code, codeLen);
  3738. bx::write(&writer, '\0');
  3739. }
  3740. code = temp;
  3741. }
  3742. GL_CHECK(glShaderSource(m_id, 1, (const GLchar**)&code, NULL) );
  3743. GL_CHECK(glCompileShader(m_id) );
  3744. GLint compiled = 0;
  3745. GL_CHECK(glGetShaderiv(m_id, GL_COMPILE_STATUS, &compiled) );
  3746. if (0 == compiled)
  3747. {
  3748. BX_TRACE("\n####\n%s\n####", code);
  3749. GLsizei len;
  3750. char log[1024];
  3751. GL_CHECK(glGetShaderInfoLog(m_id, sizeof(log), &len, log) );
  3752. BX_TRACE("Failed to compile shader. %d: %s", compiled, log);
  3753. GL_CHECK(glDeleteShader(m_id) );
  3754. m_id = 0;
  3755. BGFX_FATAL(false, bgfx::Fatal::InvalidShader, "Failed to compile shader.");
  3756. }
  3757. else if (BX_ENABLED(BGFX_CONFIG_DEBUG)
  3758. && s_extension[Extension::ANGLE_translated_shader_source].m_supported
  3759. && NULL != glGetTranslatedShaderSourceANGLE)
  3760. {
  3761. GLsizei len;
  3762. GL_CHECK(glGetShaderiv(m_id, GL_TRANSLATED_SHADER_SOURCE_LENGTH_ANGLE, &len) );
  3763. char* source = (char*)alloca(len);
  3764. GL_CHECK(glGetTranslatedShaderSourceANGLE(m_id, len, &len, source) );
  3765. BX_TRACE("ANGLE source (len: %d):\n%s\n####", len, source);
  3766. }
  3767. }
  3768. }
  3769. void ShaderGL::destroy()
  3770. {
  3771. if (0 != m_id)
  3772. {
  3773. GL_CHECK(glDeleteShader(m_id) );
  3774. m_id = 0;
  3775. }
  3776. }
  3777. static void frameBufferValidate()
  3778. {
  3779. GLenum complete = glCheckFramebufferStatus(GL_FRAMEBUFFER);
  3780. BX_CHECK(GL_FRAMEBUFFER_COMPLETE == complete
  3781. , "glCheckFramebufferStatus failed 0x%08x: %s"
  3782. , complete
  3783. , glEnumName(complete)
  3784. );
  3785. BX_UNUSED(complete);
  3786. }
  3787. void FrameBufferGL::create(uint8_t _num, const TextureHandle* _handles)
  3788. {
  3789. GL_CHECK(glGenFramebuffers(1, &m_fbo[0]) );
  3790. m_numTh = _num;
  3791. memcpy(m_th, _handles, _num*sizeof(TextureHandle) );
  3792. postReset();
  3793. }
  3794. void FrameBufferGL::postReset()
  3795. {
  3796. if (0 != m_fbo[0])
  3797. {
  3798. GL_CHECK(glBindFramebuffer(GL_FRAMEBUFFER, m_fbo[0]) );
  3799. bool needResolve = false;
  3800. GLenum buffers[BGFX_CONFIG_MAX_FRAME_BUFFER_ATTACHMENTS];
  3801. uint32_t colorIdx = 0;
  3802. for (uint32_t ii = 0; ii < m_numTh; ++ii)
  3803. {
  3804. TextureHandle handle = m_th[ii];
  3805. if (isValid(handle) )
  3806. {
  3807. const TextureGL& texture = s_renderGL->m_textures[handle.idx];
  3808. if (0 == colorIdx)
  3809. {
  3810. m_width = texture.m_width;
  3811. m_height = texture.m_height;
  3812. }
  3813. GLenum attachment = GL_COLOR_ATTACHMENT0 + colorIdx;
  3814. TextureFormat::Enum format = (TextureFormat::Enum)texture.m_textureFormat;
  3815. if (isDepth(format) )
  3816. {
  3817. const ImageBlockInfo& info = getBlockInfo(format);
  3818. if (0 < info.stencilBits)
  3819. {
  3820. attachment = GL_DEPTH_STENCIL_ATTACHMENT;
  3821. }
  3822. else if (0 == info.depthBits)
  3823. {
  3824. attachment = GL_STENCIL_ATTACHMENT;
  3825. }
  3826. else
  3827. {
  3828. attachment = GL_DEPTH_ATTACHMENT;
  3829. }
  3830. }
  3831. else
  3832. {
  3833. buffers[colorIdx] = attachment;
  3834. ++colorIdx;
  3835. }
  3836. if (0 != texture.m_rbo)
  3837. {
  3838. GL_CHECK(glFramebufferRenderbuffer(GL_FRAMEBUFFER
  3839. , attachment
  3840. , GL_RENDERBUFFER
  3841. , texture.m_rbo
  3842. ) );
  3843. }
  3844. else
  3845. {
  3846. GL_CHECK(glFramebufferTexture2D(GL_FRAMEBUFFER
  3847. , attachment
  3848. , texture.m_target
  3849. , texture.m_id
  3850. , 0
  3851. ) );
  3852. }
  3853. needResolve |= (0 != texture.m_rbo) && (0 != texture.m_id);
  3854. }
  3855. }
  3856. m_num = uint8_t(colorIdx);
  3857. if (BX_ENABLED(BGFX_CONFIG_RENDERER_OPENGL) )
  3858. {
  3859. if (0 == colorIdx)
  3860. {
  3861. // When only depth is attached disable draw buffer to avoid
  3862. // GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER.
  3863. GL_CHECK(glDrawBuffer(GL_NONE) );
  3864. }
  3865. else
  3866. {
  3867. GL_CHECK(glDrawBuffers(colorIdx, buffers) );
  3868. }
  3869. // Disable read buffer to avoid GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER.
  3870. GL_CHECK(glReadBuffer(GL_NONE) );
  3871. }
  3872. frameBufferValidate();
  3873. if (needResolve)
  3874. {
  3875. GL_CHECK(glGenFramebuffers(1, &m_fbo[1]) );
  3876. GL_CHECK(glBindFramebuffer(GL_FRAMEBUFFER, m_fbo[1]) );
  3877. colorIdx = 0;
  3878. for (uint32_t ii = 0; ii < m_numTh; ++ii)
  3879. {
  3880. TextureHandle handle = m_th[ii];
  3881. if (isValid(handle) )
  3882. {
  3883. const TextureGL& texture = s_renderGL->m_textures[handle.idx];
  3884. if (0 != texture.m_id)
  3885. {
  3886. GLenum attachment = GL_COLOR_ATTACHMENT0 + colorIdx;
  3887. if (!isDepth( (TextureFormat::Enum)texture.m_textureFormat) )
  3888. {
  3889. ++colorIdx;
  3890. GL_CHECK(glFramebufferTexture2D(GL_FRAMEBUFFER
  3891. , attachment
  3892. , texture.m_target
  3893. , texture.m_id
  3894. , 0
  3895. ) );
  3896. }
  3897. }
  3898. }
  3899. }
  3900. frameBufferValidate();
  3901. }
  3902. GL_CHECK(glBindFramebuffer(GL_FRAMEBUFFER, s_renderGL->m_msaaBackBufferFbo) );
  3903. }
  3904. }
  3905. void FrameBufferGL::create(uint16_t _denseIdx, void* _nwh, uint32_t _width, uint32_t _height, TextureFormat::Enum _depthFormat)
  3906. {
  3907. BX_UNUSED(_depthFormat);
  3908. m_swapChain = s_renderGL->m_glctx.createSwapChain(_nwh);
  3909. m_width = _width;
  3910. m_height = _height;
  3911. m_denseIdx = _denseIdx;
  3912. }
  3913. uint16_t FrameBufferGL::destroy()
  3914. {
  3915. if (0 != m_num)
  3916. {
  3917. GL_CHECK(glDeleteFramebuffers(0 == m_fbo[1] ? 1 : 2, m_fbo) );
  3918. m_num = 0;
  3919. }
  3920. if (NULL != m_swapChain)
  3921. {
  3922. s_renderGL->m_glctx.destroySwapChain(m_swapChain);
  3923. m_swapChain = NULL;
  3924. }
  3925. memset(m_fbo, 0, sizeof(m_fbo) );
  3926. uint16_t denseIdx = m_denseIdx;
  3927. m_denseIdx = UINT16_MAX;
  3928. return denseIdx;
  3929. }
  3930. void FrameBufferGL::resolve()
  3931. {
  3932. if (0 != m_fbo[1])
  3933. {
  3934. GL_CHECK(glBindFramebuffer(GL_READ_FRAMEBUFFER, m_fbo[0]) );
  3935. GL_CHECK(glReadBuffer(GL_COLOR_ATTACHMENT0) );
  3936. GL_CHECK(glBindFramebuffer(GL_DRAW_FRAMEBUFFER, m_fbo[1]) );
  3937. GL_CHECK(glBlitFramebuffer(0
  3938. , 0
  3939. , m_width
  3940. , m_height
  3941. , 0
  3942. , 0
  3943. , m_width
  3944. , m_height
  3945. , GL_COLOR_BUFFER_BIT
  3946. , GL_LINEAR
  3947. ) );
  3948. GL_CHECK(glBindFramebuffer(GL_READ_FRAMEBUFFER, m_fbo[0]) );
  3949. GL_CHECK(glReadBuffer(GL_NONE) );
  3950. GL_CHECK(glBindFramebuffer(GL_FRAMEBUFFER, s_renderGL->m_msaaBackBufferFbo) );
  3951. }
  3952. }
  3953. void FrameBufferGL::discard(uint16_t _flags)
  3954. {
  3955. GLenum buffers[BGFX_CONFIG_MAX_FRAME_BUFFER_ATTACHMENTS+2];
  3956. uint32_t idx = 0;
  3957. if (BGFX_CLEAR_NONE != (_flags & BGFX_CLEAR_DISCARD_COLOR_MASK) )
  3958. {
  3959. for (uint32_t ii = 0, num = m_num; ii < num; ++ii)
  3960. {
  3961. if (BGFX_CLEAR_NONE != (_flags & (BGFX_CLEAR_DISCARD_COLOR_0<<ii) ) )
  3962. {
  3963. buffers[idx++] = GL_COLOR_ATTACHMENT0 + ii;
  3964. }
  3965. }
  3966. }
  3967. uint32_t dsFlags = _flags & (BGFX_CLEAR_DISCARD_DEPTH|BGFX_CLEAR_DISCARD_STENCIL);
  3968. if (BGFX_CLEAR_NONE != dsFlags)
  3969. {
  3970. if ( (BGFX_CLEAR_DISCARD_DEPTH|BGFX_CLEAR_DISCARD_STENCIL) == dsFlags)
  3971. {
  3972. buffers[idx++] = GL_DEPTH_STENCIL_ATTACHMENT;
  3973. }
  3974. else if (BGFX_CLEAR_DISCARD_DEPTH == dsFlags)
  3975. {
  3976. buffers[idx++] = GL_DEPTH_ATTACHMENT;
  3977. }
  3978. else if (BGFX_CLEAR_DISCARD_STENCIL == dsFlags)
  3979. {
  3980. buffers[idx++] = GL_STENCIL_ATTACHMENT;
  3981. }
  3982. }
  3983. GL_CHECK(glInvalidateFramebuffer(GL_FRAMEBUFFER, idx, buffers) );
  3984. }
  3985. void RendererContextGL::submit(Frame* _render, ClearQuad& _clearQuad, TextVideoMemBlitter& _textVideoMemBlitter)
  3986. {
  3987. if (1 < m_numWindows
  3988. && m_vaoSupport)
  3989. {
  3990. m_vaoSupport = false;
  3991. GL_CHECK(glBindVertexArray(0) );
  3992. GL_CHECK(glDeleteVertexArrays(1, &m_vao) );
  3993. m_vao = 0;
  3994. m_vaoStateCache.invalidate();
  3995. }
  3996. m_glctx.makeCurrent(NULL);
  3997. const GLuint defaultVao = m_vao;
  3998. if (0 != defaultVao)
  3999. {
  4000. GL_CHECK(glBindVertexArray(defaultVao) );
  4001. }
  4002. GL_CHECK(glBindFramebuffer(GL_FRAMEBUFFER, m_backBufferFbo) );
  4003. updateResolution(_render->m_resolution);
  4004. int64_t elapsed = -bx::getHPCounter();
  4005. int64_t captureElapsed = 0;
  4006. if (BX_ENABLED(BGFX_CONFIG_RENDERER_OPENGL)
  4007. && (_render->m_debug & (BGFX_DEBUG_IFH|BGFX_DEBUG_STATS) )
  4008. && m_timerQuerySupport)
  4009. {
  4010. m_queries.begin(0, GL_TIME_ELAPSED);
  4011. }
  4012. if (0 < _render->m_iboffset)
  4013. {
  4014. TransientIndexBuffer* ib = _render->m_transientIb;
  4015. m_indexBuffers[ib->handle.idx].update(0, _render->m_iboffset, ib->data);
  4016. }
  4017. if (0 < _render->m_vboffset)
  4018. {
  4019. TransientVertexBuffer* vb = _render->m_transientVb;
  4020. m_vertexBuffers[vb->handle.idx].update(0, _render->m_vboffset, vb->data);
  4021. }
  4022. _render->sort();
  4023. RenderDraw currentState;
  4024. currentState.clear();
  4025. currentState.m_flags = BGFX_STATE_NONE;
  4026. currentState.m_stencil = packStencil(BGFX_STENCIL_NONE, BGFX_STENCIL_NONE);
  4027. const bool hmdEnabled = m_ovr.isEnabled() || m_ovr.isDebug();
  4028. _render->m_hmdEnabled = hmdEnabled;
  4029. ViewState viewState(_render, hmdEnabled);
  4030. uint16_t programIdx = invalidHandle;
  4031. SortKey key;
  4032. uint8_t view = 0xff;
  4033. FrameBufferHandle fbh = BGFX_INVALID_HANDLE;
  4034. int32_t height = hmdEnabled
  4035. ? _render->m_hmd.height
  4036. : _render->m_resolution.m_height
  4037. ;
  4038. uint32_t blendFactor = 0;
  4039. uint8_t primIndex;
  4040. {
  4041. const uint64_t pt = _render->m_debug&BGFX_DEBUG_WIREFRAME ? BGFX_STATE_PT_LINES : 0;
  4042. primIndex = uint8_t(pt>>BGFX_STATE_PT_SHIFT);
  4043. }
  4044. PrimInfo prim = s_primInfo[primIndex];
  4045. uint32_t baseVertex = 0;
  4046. GLuint currentVao = 0;
  4047. bool wasCompute = false;
  4048. bool viewHasScissor = false;
  4049. Rect viewScissorRect;
  4050. viewScissorRect.clear();
  4051. uint16_t discardFlags = BGFX_CLEAR_NONE;
  4052. const bool blendIndependentSupported = s_extension[Extension::ARB_draw_buffers_blend].m_supported;
  4053. const bool computeSupported = (BX_ENABLED(BGFX_CONFIG_RENDERER_OPENGL) && s_extension[Extension::ARB_compute_shader].m_supported)
  4054. || BX_ENABLED(BGFX_CONFIG_RENDERER_OPENGLES >= 31)
  4055. ;
  4056. uint32_t statsNumPrimsSubmitted[BX_COUNTOF(s_primInfo)] = {};
  4057. uint32_t statsNumPrimsRendered[BX_COUNTOF(s_primInfo)] = {};
  4058. uint32_t statsNumInstances[BX_COUNTOF(s_primInfo)] = {};
  4059. uint32_t statsNumIndices = 0;
  4060. uint32_t statsKeyType[2] = {};
  4061. if (0 == (_render->m_debug&BGFX_DEBUG_IFH) )
  4062. {
  4063. GL_CHECK(glBindFramebuffer(GL_FRAMEBUFFER, m_msaaBackBufferFbo) );
  4064. bool viewRestart = false;
  4065. uint8_t eye = 0;
  4066. uint8_t restartState = 0;
  4067. viewState.m_rect = _render->m_rect[0];
  4068. int32_t numItems = _render->m_num;
  4069. for (int32_t item = 0, restartItem = numItems; item < numItems || restartItem < numItems;)
  4070. {
  4071. const bool isCompute = key.decode(_render->m_sortKeys[item], _render->m_viewRemap);
  4072. statsKeyType[isCompute]++;
  4073. const bool viewChanged = 0
  4074. || key.m_view != view
  4075. || item == numItems
  4076. ;
  4077. const RenderItem& renderItem = _render->m_renderItem[_render->m_sortValues[item] ];
  4078. ++item;
  4079. if (viewChanged)
  4080. {
  4081. if (1 == restartState)
  4082. {
  4083. restartState = 2;
  4084. item = restartItem;
  4085. restartItem = numItems;
  4086. view = 0xff;
  4087. continue;
  4088. }
  4089. view = key.m_view;
  4090. programIdx = invalidHandle;
  4091. if (_render->m_fb[view].idx != fbh.idx)
  4092. {
  4093. fbh = _render->m_fb[view];
  4094. height = hmdEnabled
  4095. ? _render->m_hmd.height
  4096. : _render->m_resolution.m_height
  4097. ;
  4098. height = setFrameBuffer(fbh, height, discardFlags);
  4099. }
  4100. viewRestart = ( (BGFX_VIEW_STEREO == (_render->m_viewFlags[view] & BGFX_VIEW_STEREO) ) );
  4101. viewRestart &= hmdEnabled;
  4102. if (viewRestart)
  4103. {
  4104. if (0 == restartState)
  4105. {
  4106. restartState = 1;
  4107. restartItem = item - 1;
  4108. }
  4109. eye = (restartState - 1) & 1;
  4110. restartState &= 1;
  4111. }
  4112. else
  4113. {
  4114. eye = 0;
  4115. }
  4116. viewState.m_rect = _render->m_rect[view];
  4117. if (viewRestart)
  4118. {
  4119. if (BX_ENABLED(BGFX_CONFIG_DEBUG_PIX) )
  4120. {
  4121. char* viewName = s_viewName[view];
  4122. viewName[3] = ' ';
  4123. viewName[4] = eye ? 'R' : 'L';
  4124. GL_CHECK(glInsertEventMarker(0, viewName) );
  4125. }
  4126. viewState.m_rect.m_x = eye * (viewState.m_rect.m_width+1)/2;
  4127. viewState.m_rect.m_width /= 2;
  4128. }
  4129. else
  4130. {
  4131. if (BX_ENABLED(BGFX_CONFIG_DEBUG_PIX) )
  4132. {
  4133. char* viewName = s_viewName[view];
  4134. viewName[3] = ' ';
  4135. viewName[4] = ' ';
  4136. GL_CHECK(glInsertEventMarker(0, viewName) );
  4137. }
  4138. }
  4139. const Rect& scissorRect = _render->m_scissor[view];
  4140. viewHasScissor = !scissorRect.isZero();
  4141. viewScissorRect = viewHasScissor ? scissorRect : viewState.m_rect;
  4142. GL_CHECK(glViewport(viewState.m_rect.m_x
  4143. , height-viewState.m_rect.m_height-viewState.m_rect.m_y
  4144. , viewState.m_rect.m_width
  4145. , viewState.m_rect.m_height
  4146. ) );
  4147. Clear& clear = _render->m_clear[view];
  4148. discardFlags = clear.m_flags & BGFX_CLEAR_DISCARD_MASK;
  4149. if (BGFX_CLEAR_NONE != (clear.m_flags & BGFX_CLEAR_MASK) )
  4150. {
  4151. clearQuad(_clearQuad, viewState.m_rect, clear, height, _render->m_clearColor);
  4152. }
  4153. GL_CHECK(glDisable(GL_STENCIL_TEST) );
  4154. GL_CHECK(glEnable(GL_DEPTH_TEST) );
  4155. GL_CHECK(glDepthFunc(GL_LESS) );
  4156. GL_CHECK(glEnable(GL_CULL_FACE) );
  4157. GL_CHECK(glDisable(GL_BLEND) );
  4158. }
  4159. if (isCompute)
  4160. {
  4161. if (!wasCompute)
  4162. {
  4163. wasCompute = true;
  4164. if (BX_ENABLED(BGFX_CONFIG_DEBUG_PIX) )
  4165. {
  4166. char* viewName = s_viewName[view];
  4167. viewName[3] = 'C';
  4168. GL_CHECK(glInsertEventMarker(0, viewName) );
  4169. }
  4170. }
  4171. if (computeSupported)
  4172. {
  4173. const RenderCompute& compute = renderItem.compute;
  4174. ProgramGL& program = m_program[key.m_program];
  4175. GL_CHECK(glUseProgram(program.m_id) );
  4176. GLbitfield barrier = 0;
  4177. for (uint32_t ii = 0; ii < BGFX_MAX_COMPUTE_BINDINGS; ++ii)
  4178. {
  4179. const Binding& bind = compute.m_bind[ii];
  4180. if (invalidHandle != bind.m_idx)
  4181. {
  4182. switch (bind.m_type)
  4183. {
  4184. case Binding::Image:
  4185. {
  4186. const TextureGL& texture = m_textures[bind.m_idx];
  4187. GL_CHECK(glBindImageTexture(ii
  4188. , texture.m_id
  4189. , bind.m_un.m_compute.m_mip
  4190. , GL_FALSE
  4191. , 0
  4192. , s_access[bind.m_un.m_compute.m_access]
  4193. , s_imageFormat[bind.m_un.m_compute.m_format])
  4194. );
  4195. barrier |= GL_SHADER_IMAGE_ACCESS_BARRIER_BIT;
  4196. }
  4197. break;
  4198. case Binding::IndexBuffer:
  4199. {
  4200. const IndexBufferGL& buffer = m_indexBuffers[bind.m_idx];
  4201. GL_CHECK(glBindBufferBase(GL_SHADER_STORAGE_BUFFER, ii, buffer.m_id));
  4202. barrier |= GL_SHADER_STORAGE_BARRIER_BIT;
  4203. }
  4204. break;
  4205. case Binding::VertexBuffer:
  4206. {
  4207. const VertexBufferGL& buffer = m_vertexBuffers[bind.m_idx];
  4208. GL_CHECK(glBindBufferBase(GL_SHADER_STORAGE_BUFFER, ii, buffer.m_id));
  4209. barrier |= GL_SHADER_STORAGE_BARRIER_BIT;
  4210. }
  4211. break;
  4212. }
  4213. }
  4214. }
  4215. if (0 != barrier)
  4216. {
  4217. bool constantsChanged = compute.m_constBegin < compute.m_constEnd;
  4218. rendererUpdateUniforms(this, _render->m_constantBuffer, compute.m_constBegin, compute.m_constEnd);
  4219. if (constantsChanged
  4220. && NULL != program.m_constantBuffer)
  4221. {
  4222. commit(*program.m_constantBuffer);
  4223. }
  4224. viewState.setPredefined<1>(this, view, eye, program, _render, compute);
  4225. if (isValid(compute.m_indirectBuffer) )
  4226. {
  4227. const VertexBufferGL& vb = m_vertexBuffers[compute.m_indirectBuffer.idx];
  4228. if (currentState.m_indirectBuffer.idx != compute.m_indirectBuffer.idx)
  4229. {
  4230. currentState.m_indirectBuffer = compute.m_indirectBuffer;
  4231. GL_CHECK(glBindBuffer(GL_DISPATCH_INDIRECT_BUFFER, vb.m_id) );
  4232. }
  4233. uint32_t numDrawIndirect = UINT16_MAX == compute.m_numIndirect
  4234. ? vb.m_size/BGFX_CONFIG_DRAW_INDIRECT_STRIDE
  4235. : compute.m_numIndirect
  4236. ;
  4237. uintptr_t args = compute.m_startIndirect * BGFX_CONFIG_DRAW_INDIRECT_STRIDE;
  4238. for (uint32_t ii = 0; ii < numDrawIndirect; ++ii)
  4239. {
  4240. GL_CHECK(glDispatchComputeIndirect(args) );
  4241. args += BGFX_CONFIG_DRAW_INDIRECT_STRIDE;
  4242. }
  4243. }
  4244. else
  4245. {
  4246. if (isValid(currentState.m_indirectBuffer) )
  4247. {
  4248. currentState.m_indirectBuffer.idx = invalidHandle;
  4249. GL_CHECK(glBindBuffer(GL_DISPATCH_INDIRECT_BUFFER, 0) );
  4250. }
  4251. GL_CHECK(glDispatchCompute(compute.m_numX, compute.m_numY, compute.m_numZ) );
  4252. }
  4253. GL_CHECK(glMemoryBarrier(barrier) );
  4254. }
  4255. }
  4256. continue;
  4257. }
  4258. bool resetState = viewChanged || wasCompute;
  4259. if (wasCompute)
  4260. {
  4261. wasCompute = false;
  4262. if (BX_ENABLED(BGFX_CONFIG_DEBUG_PIX) )
  4263. {
  4264. char* viewName = s_viewName[view];
  4265. viewName[3] = ' ';
  4266. GL_CHECK(glInsertEventMarker(0, viewName) );
  4267. }
  4268. }
  4269. const RenderDraw& draw = renderItem.draw;
  4270. const uint64_t newFlags = draw.m_flags;
  4271. uint64_t changedFlags = currentState.m_flags ^ draw.m_flags;
  4272. currentState.m_flags = newFlags;
  4273. const uint64_t newStencil = draw.m_stencil;
  4274. uint64_t changedStencil = currentState.m_stencil ^ draw.m_stencil;
  4275. currentState.m_stencil = newStencil;
  4276. if (resetState)
  4277. {
  4278. currentState.clear();
  4279. currentState.m_scissor = !draw.m_scissor;
  4280. changedFlags = BGFX_STATE_MASK;
  4281. changedStencil = packStencil(BGFX_STENCIL_MASK, BGFX_STENCIL_MASK);
  4282. currentState.m_flags = newFlags;
  4283. currentState.m_stencil = newStencil;
  4284. }
  4285. uint16_t scissor = draw.m_scissor;
  4286. if (currentState.m_scissor != scissor)
  4287. {
  4288. currentState.m_scissor = scissor;
  4289. if (UINT16_MAX == scissor)
  4290. {
  4291. if (viewHasScissor)
  4292. {
  4293. GL_CHECK(glEnable(GL_SCISSOR_TEST) );
  4294. GL_CHECK(glScissor(viewScissorRect.m_x
  4295. , height-viewScissorRect.m_height-viewScissorRect.m_y
  4296. , viewScissorRect.m_width
  4297. , viewScissorRect.m_height
  4298. ) );
  4299. }
  4300. else
  4301. {
  4302. GL_CHECK(glDisable(GL_SCISSOR_TEST) );
  4303. }
  4304. }
  4305. else
  4306. {
  4307. Rect scissorRect;
  4308. scissorRect.intersect(viewScissorRect, _render->m_rectCache.m_cache[scissor]);
  4309. GL_CHECK(glEnable(GL_SCISSOR_TEST) );
  4310. GL_CHECK(glScissor(scissorRect.m_x
  4311. , height-scissorRect.m_height-scissorRect.m_y
  4312. , scissorRect.m_width
  4313. , scissorRect.m_height
  4314. ) );
  4315. }
  4316. }
  4317. if (0 != changedStencil)
  4318. {
  4319. if (0 != newStencil)
  4320. {
  4321. GL_CHECK(glEnable(GL_STENCIL_TEST) );
  4322. uint32_t bstencil = unpackStencil(1, newStencil);
  4323. uint8_t frontAndBack = bstencil != BGFX_STENCIL_NONE && bstencil != unpackStencil(0, newStencil);
  4324. // uint32_t bchanged = unpackStencil(1, changedStencil);
  4325. // if (BGFX_STENCIL_FUNC_RMASK_MASK & bchanged)
  4326. // {
  4327. // uint32_t wmask = (bstencil&BGFX_STENCIL_FUNC_RMASK_MASK)>>BGFX_STENCIL_FUNC_RMASK_SHIFT;
  4328. // GL_CHECK(glStencilMask(wmask) );
  4329. // }
  4330. for (uint8_t ii = 0, num = frontAndBack+1; ii < num; ++ii)
  4331. {
  4332. uint32_t stencil = unpackStencil(ii, newStencil);
  4333. uint32_t changed = unpackStencil(ii, changedStencil);
  4334. GLenum face = s_stencilFace[frontAndBack+ii];
  4335. if ( (BGFX_STENCIL_TEST_MASK|BGFX_STENCIL_FUNC_REF_MASK|BGFX_STENCIL_FUNC_RMASK_MASK) & changed)
  4336. {
  4337. GLint ref = (stencil&BGFX_STENCIL_FUNC_REF_MASK)>>BGFX_STENCIL_FUNC_REF_SHIFT;
  4338. GLint mask = (stencil&BGFX_STENCIL_FUNC_RMASK_MASK)>>BGFX_STENCIL_FUNC_RMASK_SHIFT;
  4339. uint32_t func = (stencil&BGFX_STENCIL_TEST_MASK)>>BGFX_STENCIL_TEST_SHIFT;
  4340. GL_CHECK(glStencilFuncSeparate(face, s_cmpFunc[func], ref, mask));
  4341. }
  4342. if ( (BGFX_STENCIL_OP_FAIL_S_MASK|BGFX_STENCIL_OP_FAIL_Z_MASK|BGFX_STENCIL_OP_PASS_Z_MASK) & changed)
  4343. {
  4344. uint32_t sfail = (stencil&BGFX_STENCIL_OP_FAIL_S_MASK)>>BGFX_STENCIL_OP_FAIL_S_SHIFT;
  4345. uint32_t zfail = (stencil&BGFX_STENCIL_OP_FAIL_Z_MASK)>>BGFX_STENCIL_OP_FAIL_Z_SHIFT;
  4346. uint32_t zpass = (stencil&BGFX_STENCIL_OP_PASS_Z_MASK)>>BGFX_STENCIL_OP_PASS_Z_SHIFT;
  4347. GL_CHECK(glStencilOpSeparate(face, s_stencilOp[sfail], s_stencilOp[zfail], s_stencilOp[zpass]) );
  4348. }
  4349. }
  4350. }
  4351. else
  4352. {
  4353. GL_CHECK(glDisable(GL_STENCIL_TEST) );
  4354. }
  4355. }
  4356. if ( (0
  4357. | BGFX_STATE_CULL_MASK
  4358. | BGFX_STATE_DEPTH_WRITE
  4359. | BGFX_STATE_DEPTH_TEST_MASK
  4360. | BGFX_STATE_RGB_WRITE
  4361. | BGFX_STATE_ALPHA_WRITE
  4362. | BGFX_STATE_BLEND_MASK
  4363. | BGFX_STATE_BLEND_EQUATION_MASK
  4364. | BGFX_STATE_ALPHA_REF_MASK
  4365. | BGFX_STATE_PT_MASK
  4366. | BGFX_STATE_POINT_SIZE_MASK
  4367. | BGFX_STATE_MSAA
  4368. ) & changedFlags)
  4369. {
  4370. if (BGFX_STATE_CULL_MASK & changedFlags)
  4371. {
  4372. if (BGFX_STATE_CULL_CW & newFlags)
  4373. {
  4374. GL_CHECK(glEnable(GL_CULL_FACE) );
  4375. GL_CHECK(glCullFace(GL_BACK) );
  4376. }
  4377. else if (BGFX_STATE_CULL_CCW & newFlags)
  4378. {
  4379. GL_CHECK(glEnable(GL_CULL_FACE) );
  4380. GL_CHECK(glCullFace(GL_FRONT) );
  4381. }
  4382. else
  4383. {
  4384. GL_CHECK(glDisable(GL_CULL_FACE) );
  4385. }
  4386. }
  4387. if (BGFX_STATE_DEPTH_WRITE & changedFlags)
  4388. {
  4389. GL_CHECK(glDepthMask(!!(BGFX_STATE_DEPTH_WRITE & newFlags) ) );
  4390. }
  4391. if (BGFX_STATE_DEPTH_TEST_MASK & changedFlags)
  4392. {
  4393. uint32_t func = (newFlags&BGFX_STATE_DEPTH_TEST_MASK)>>BGFX_STATE_DEPTH_TEST_SHIFT;
  4394. if (0 != func)
  4395. {
  4396. GL_CHECK(glEnable(GL_DEPTH_TEST) );
  4397. GL_CHECK(glDepthFunc(s_cmpFunc[func]) );
  4398. }
  4399. else
  4400. {
  4401. GL_CHECK(glDisable(GL_DEPTH_TEST) );
  4402. }
  4403. }
  4404. if (BGFX_STATE_ALPHA_REF_MASK & changedFlags)
  4405. {
  4406. uint32_t ref = (newFlags&BGFX_STATE_ALPHA_REF_MASK)>>BGFX_STATE_ALPHA_REF_SHIFT;
  4407. viewState.m_alphaRef = ref/255.0f;
  4408. }
  4409. #if BGFX_CONFIG_RENDERER_OPENGL
  4410. if ( (BGFX_STATE_PT_POINTS|BGFX_STATE_POINT_SIZE_MASK) & changedFlags)
  4411. {
  4412. float pointSize = (float)(bx::uint32_max(1, (newFlags&BGFX_STATE_POINT_SIZE_MASK)>>BGFX_STATE_POINT_SIZE_SHIFT) );
  4413. GL_CHECK(glPointSize(pointSize) );
  4414. }
  4415. if (BGFX_STATE_MSAA & changedFlags)
  4416. {
  4417. if (BGFX_STATE_MSAA & newFlags)
  4418. {
  4419. GL_CHECK(glEnable(GL_MULTISAMPLE) );
  4420. }
  4421. else
  4422. {
  4423. GL_CHECK(glDisable(GL_MULTISAMPLE) );
  4424. }
  4425. }
  4426. #endif // BGFX_CONFIG_RENDERER_OPENGL
  4427. if ( (BGFX_STATE_ALPHA_WRITE|BGFX_STATE_RGB_WRITE) & changedFlags)
  4428. {
  4429. GLboolean alpha = !!(newFlags&BGFX_STATE_ALPHA_WRITE);
  4430. GLboolean rgb = !!(newFlags&BGFX_STATE_RGB_WRITE);
  4431. GL_CHECK(glColorMask(rgb, rgb, rgb, alpha) );
  4432. }
  4433. if ( (BGFX_STATE_BLEND_MASK|BGFX_STATE_BLEND_EQUATION_MASK|BGFX_STATE_BLEND_INDEPENDENT) & changedFlags
  4434. || blendFactor != draw.m_rgba)
  4435. {
  4436. if ( (BGFX_STATE_BLEND_MASK|BGFX_STATE_BLEND_EQUATION_MASK|BGFX_STATE_BLEND_INDEPENDENT) & newFlags
  4437. || blendFactor != draw.m_rgba)
  4438. {
  4439. const bool enabled = !!(BGFX_STATE_BLEND_MASK & newFlags);
  4440. const bool independent = !!(BGFX_STATE_BLEND_INDEPENDENT & newFlags)
  4441. && blendIndependentSupported
  4442. ;
  4443. const uint32_t blend = uint32_t( (newFlags&BGFX_STATE_BLEND_MASK)>>BGFX_STATE_BLEND_SHIFT);
  4444. const uint32_t srcRGB = (blend )&0xf;
  4445. const uint32_t dstRGB = (blend>> 4)&0xf;
  4446. const uint32_t srcA = (blend>> 8)&0xf;
  4447. const uint32_t dstA = (blend>>12)&0xf;
  4448. const uint32_t equ = uint32_t((newFlags&BGFX_STATE_BLEND_EQUATION_MASK)>>BGFX_STATE_BLEND_EQUATION_SHIFT);
  4449. const uint32_t equRGB = (equ )&0x7;
  4450. const uint32_t equA = (equ>>3)&0x7;
  4451. const uint32_t numRt = getNumRt();
  4452. if (!BX_ENABLED(BGFX_CONFIG_RENDERER_OPENGL)
  4453. || 1 >= numRt
  4454. || !independent)
  4455. {
  4456. if (enabled)
  4457. {
  4458. GL_CHECK(glEnable(GL_BLEND) );
  4459. GL_CHECK(glBlendFuncSeparate(s_blendFactor[srcRGB].m_src
  4460. , s_blendFactor[dstRGB].m_dst
  4461. , s_blendFactor[srcA].m_src
  4462. , s_blendFactor[dstA].m_dst
  4463. ) );
  4464. GL_CHECK(glBlendEquationSeparate(s_blendEquation[equRGB], s_blendEquation[equA]) );
  4465. if ( (s_blendFactor[srcRGB].m_factor || s_blendFactor[dstRGB].m_factor)
  4466. && blendFactor != draw.m_rgba)
  4467. {
  4468. const uint32_t rgba = draw.m_rgba;
  4469. GLclampf rr = ( (rgba>>24) )/255.0f;
  4470. GLclampf gg = ( (rgba>>16)&0xff)/255.0f;
  4471. GLclampf bb = ( (rgba>> 8)&0xff)/255.0f;
  4472. GLclampf aa = ( (rgba )&0xff)/255.0f;
  4473. GL_CHECK(glBlendColor(rr, gg, bb, aa) );
  4474. }
  4475. }
  4476. else
  4477. {
  4478. GL_CHECK(glDisable(GL_BLEND) );
  4479. }
  4480. }
  4481. else
  4482. {
  4483. if (enabled)
  4484. {
  4485. GL_CHECK(glEnablei(GL_BLEND, 0) );
  4486. GL_CHECK(glBlendFuncSeparatei(0
  4487. , s_blendFactor[srcRGB].m_src
  4488. , s_blendFactor[dstRGB].m_dst
  4489. , s_blendFactor[srcA].m_src
  4490. , s_blendFactor[dstA].m_dst
  4491. ) );
  4492. GL_CHECK(glBlendEquationSeparatei(0
  4493. , s_blendEquation[equRGB]
  4494. , s_blendEquation[equA]
  4495. ) );
  4496. }
  4497. else
  4498. {
  4499. GL_CHECK(glDisablei(GL_BLEND, 0) );
  4500. }
  4501. for (uint32_t ii = 1, rgba = draw.m_rgba; ii < numRt; ++ii, rgba >>= 11)
  4502. {
  4503. if (0 != (rgba&0x7ff) )
  4504. {
  4505. const uint32_t src = (rgba )&0xf;
  4506. const uint32_t dst = (rgba>>4)&0xf;
  4507. const uint32_t equation = (rgba>>8)&0x7;
  4508. GL_CHECK(glEnablei(GL_BLEND, ii) );
  4509. GL_CHECK(glBlendFunci(ii, s_blendFactor[src].m_src, s_blendFactor[dst].m_dst) );
  4510. GL_CHECK(glBlendEquationi(ii, s_blendEquation[equation]) );
  4511. }
  4512. else
  4513. {
  4514. GL_CHECK(glDisablei(GL_BLEND, ii) );
  4515. }
  4516. }
  4517. }
  4518. }
  4519. else
  4520. {
  4521. GL_CHECK(glDisable(GL_BLEND) );
  4522. }
  4523. blendFactor = draw.m_rgba;
  4524. }
  4525. const uint64_t pt = _render->m_debug&BGFX_DEBUG_WIREFRAME ? BGFX_STATE_PT_LINES : newFlags&BGFX_STATE_PT_MASK;
  4526. primIndex = uint8_t(pt>>BGFX_STATE_PT_SHIFT);
  4527. prim = s_primInfo[primIndex];
  4528. }
  4529. bool programChanged = false;
  4530. bool constantsChanged = draw.m_constBegin < draw.m_constEnd;
  4531. bool bindAttribs = false;
  4532. rendererUpdateUniforms(this, _render->m_constantBuffer, draw.m_constBegin, draw.m_constEnd);
  4533. if (key.m_program != programIdx)
  4534. {
  4535. programIdx = key.m_program;
  4536. GLuint id = invalidHandle == programIdx ? 0 : m_program[programIdx].m_id;
  4537. // Skip rendering if program index is valid, but program is invalid.
  4538. programIdx = 0 == id ? invalidHandle : programIdx;
  4539. GL_CHECK(glUseProgram(id) );
  4540. programChanged =
  4541. constantsChanged =
  4542. bindAttribs = true;
  4543. }
  4544. if (invalidHandle != programIdx)
  4545. {
  4546. ProgramGL& program = m_program[programIdx];
  4547. if (constantsChanged
  4548. && NULL != program.m_constantBuffer)
  4549. {
  4550. commit(*program.m_constantBuffer);
  4551. }
  4552. viewState.setPredefined<1>(this, view, eye, program, _render, draw);
  4553. {
  4554. for (uint32_t stage = 0; stage < BGFX_CONFIG_MAX_TEXTURE_SAMPLERS; ++stage)
  4555. {
  4556. const Binding& sampler = draw.m_bind[stage];
  4557. Binding& current = currentState.m_bind[stage];
  4558. if (current.m_idx != sampler.m_idx
  4559. || current.m_un.m_draw.m_flags != sampler.m_un.m_draw.m_flags
  4560. || programChanged)
  4561. {
  4562. if (invalidHandle != sampler.m_idx)
  4563. {
  4564. TextureGL& texture = m_textures[sampler.m_idx];
  4565. texture.commit(stage, sampler.m_un.m_draw.m_flags);
  4566. }
  4567. }
  4568. current = sampler;
  4569. }
  4570. }
  4571. if (0 != defaultVao
  4572. && 0 == draw.m_startVertex
  4573. && 0 == draw.m_instanceDataOffset)
  4574. {
  4575. if (programChanged
  4576. || baseVertex != draw.m_startVertex
  4577. || currentState.m_vertexBuffer.idx != draw.m_vertexBuffer.idx
  4578. || currentState.m_indexBuffer.idx != draw.m_indexBuffer.idx
  4579. || currentState.m_instanceDataOffset != draw.m_instanceDataOffset
  4580. || currentState.m_instanceDataStride != draw.m_instanceDataStride
  4581. || currentState.m_instanceDataBuffer.idx != draw.m_instanceDataBuffer.idx)
  4582. {
  4583. bx::HashMurmur2A murmur;
  4584. murmur.begin();
  4585. murmur.add(draw.m_vertexBuffer.idx);
  4586. if (isValid(draw.m_vertexBuffer) )
  4587. {
  4588. const VertexBufferGL& vb = m_vertexBuffers[draw.m_vertexBuffer.idx];
  4589. uint16_t decl = !isValid(vb.m_decl) ? draw.m_vertexDecl.idx : vb.m_decl.idx;
  4590. murmur.add(decl);
  4591. }
  4592. murmur.add(draw.m_indexBuffer.idx);
  4593. murmur.add(draw.m_instanceDataBuffer.idx);
  4594. murmur.add(draw.m_instanceDataOffset);
  4595. murmur.add(draw.m_instanceDataStride);
  4596. murmur.add(programIdx);
  4597. uint32_t hash = murmur.end();
  4598. currentState.m_vertexBuffer = draw.m_vertexBuffer;
  4599. currentState.m_indexBuffer = draw.m_indexBuffer;
  4600. currentState.m_instanceDataOffset = draw.m_instanceDataOffset;
  4601. currentState.m_instanceDataStride = draw.m_instanceDataStride;
  4602. baseVertex = draw.m_startVertex;
  4603. GLuint id = m_vaoStateCache.find(hash);
  4604. if (UINT32_MAX != id)
  4605. {
  4606. currentVao = id;
  4607. GL_CHECK(glBindVertexArray(id) );
  4608. }
  4609. else
  4610. {
  4611. id = m_vaoStateCache.add(hash);
  4612. currentVao = id;
  4613. GL_CHECK(glBindVertexArray(id) );
  4614. program.add(hash);
  4615. if (isValid(draw.m_vertexBuffer) )
  4616. {
  4617. VertexBufferGL& vb = m_vertexBuffers[draw.m_vertexBuffer.idx];
  4618. vb.add(hash);
  4619. GL_CHECK(glBindBuffer(GL_ARRAY_BUFFER, vb.m_id) );
  4620. uint16_t decl = !isValid(vb.m_decl) ? draw.m_vertexDecl.idx : vb.m_decl.idx;
  4621. program.bindAttributes(m_vertexDecls[decl], draw.m_startVertex);
  4622. if (isValid(draw.m_instanceDataBuffer) )
  4623. {
  4624. VertexBufferGL& instanceVb = m_vertexBuffers[draw.m_instanceDataBuffer.idx];
  4625. instanceVb.add(hash);
  4626. GL_CHECK(glBindBuffer(GL_ARRAY_BUFFER, instanceVb.m_id) );
  4627. program.bindInstanceData(draw.m_instanceDataStride, draw.m_instanceDataOffset);
  4628. }
  4629. }
  4630. else
  4631. {
  4632. GL_CHECK(glBindBuffer(GL_ARRAY_BUFFER, 0) );
  4633. }
  4634. if (isValid(draw.m_indexBuffer) )
  4635. {
  4636. IndexBufferGL& ib = m_indexBuffers[draw.m_indexBuffer.idx];
  4637. ib.add(hash);
  4638. GL_CHECK(glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, ib.m_id) );
  4639. }
  4640. else
  4641. {
  4642. GL_CHECK(glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0) );
  4643. }
  4644. }
  4645. }
  4646. }
  4647. else
  4648. {
  4649. if (0 != defaultVao
  4650. && 0 != currentVao)
  4651. {
  4652. GL_CHECK(glBindVertexArray(defaultVao) );
  4653. currentState.m_vertexBuffer.idx = invalidHandle;
  4654. currentState.m_indexBuffer.idx = invalidHandle;
  4655. bindAttribs = true;
  4656. currentVao = 0;
  4657. }
  4658. if (programChanged
  4659. || currentState.m_vertexBuffer.idx != draw.m_vertexBuffer.idx
  4660. || currentState.m_instanceDataBuffer.idx != draw.m_instanceDataBuffer.idx
  4661. || currentState.m_instanceDataOffset != draw.m_instanceDataOffset
  4662. || currentState.m_instanceDataStride != draw.m_instanceDataStride)
  4663. {
  4664. currentState.m_vertexBuffer = draw.m_vertexBuffer;
  4665. currentState.m_instanceDataBuffer.idx = draw.m_instanceDataBuffer.idx;
  4666. currentState.m_instanceDataOffset = draw.m_instanceDataOffset;
  4667. currentState.m_instanceDataStride = draw.m_instanceDataStride;
  4668. uint16_t handle = draw.m_vertexBuffer.idx;
  4669. if (invalidHandle != handle)
  4670. {
  4671. VertexBufferGL& vb = m_vertexBuffers[handle];
  4672. GL_CHECK(glBindBuffer(GL_ARRAY_BUFFER, vb.m_id) );
  4673. bindAttribs = true;
  4674. }
  4675. else
  4676. {
  4677. GL_CHECK(glBindBuffer(GL_ARRAY_BUFFER, 0) );
  4678. }
  4679. }
  4680. if (currentState.m_indexBuffer.idx != draw.m_indexBuffer.idx)
  4681. {
  4682. currentState.m_indexBuffer = draw.m_indexBuffer;
  4683. uint16_t handle = draw.m_indexBuffer.idx;
  4684. if (invalidHandle != handle)
  4685. {
  4686. IndexBufferGL& ib = m_indexBuffers[handle];
  4687. GL_CHECK(glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, ib.m_id) );
  4688. }
  4689. else
  4690. {
  4691. GL_CHECK(glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0) );
  4692. }
  4693. }
  4694. if (isValid(currentState.m_vertexBuffer) )
  4695. {
  4696. if (baseVertex != draw.m_startVertex
  4697. || bindAttribs)
  4698. {
  4699. baseVertex = draw.m_startVertex;
  4700. const VertexBufferGL& vb = m_vertexBuffers[draw.m_vertexBuffer.idx];
  4701. uint16_t decl = !isValid(vb.m_decl) ? draw.m_vertexDecl.idx : vb.m_decl.idx;
  4702. program.bindAttributes(m_vertexDecls[decl], draw.m_startVertex);
  4703. if (isValid(draw.m_instanceDataBuffer) )
  4704. {
  4705. GL_CHECK(glBindBuffer(GL_ARRAY_BUFFER, m_vertexBuffers[draw.m_instanceDataBuffer.idx].m_id) );
  4706. program.bindInstanceData(draw.m_instanceDataStride, draw.m_instanceDataOffset);
  4707. }
  4708. }
  4709. }
  4710. }
  4711. if (isValid(currentState.m_vertexBuffer) )
  4712. {
  4713. uint32_t numVertices = draw.m_numVertices;
  4714. if (UINT32_MAX == numVertices)
  4715. {
  4716. const VertexBufferGL& vb = m_vertexBuffers[currentState.m_vertexBuffer.idx];
  4717. uint16_t decl = !isValid(vb.m_decl) ? draw.m_vertexDecl.idx : vb.m_decl.idx;
  4718. const VertexDecl& vertexDecl = m_vertexDecls[decl];
  4719. numVertices = vb.m_size/vertexDecl.m_stride;
  4720. }
  4721. uint32_t numIndices = 0;
  4722. uint32_t numPrimsSubmitted = 0;
  4723. uint32_t numInstances = 0;
  4724. uint32_t numPrimsRendered = 0;
  4725. uint32_t numDrawIndirect = 0;
  4726. if (isValid(draw.m_indirectBuffer) )
  4727. {
  4728. const VertexBufferGL& vb = m_vertexBuffers[draw.m_indirectBuffer.idx];
  4729. if (currentState.m_indirectBuffer.idx != draw.m_indirectBuffer.idx)
  4730. {
  4731. currentState.m_indirectBuffer = draw.m_indirectBuffer;
  4732. GL_CHECK(glBindBuffer(GL_DRAW_INDIRECT_BUFFER, vb.m_id) );
  4733. }
  4734. if (isValid(draw.m_indexBuffer) )
  4735. {
  4736. const IndexBufferGL& ib = m_indexBuffers[draw.m_indexBuffer.idx];
  4737. const bool hasIndex16 = 0 == (ib.m_flags & BGFX_BUFFER_INDEX32);
  4738. const GLenum indexFormat = hasIndex16
  4739. ? GL_UNSIGNED_SHORT
  4740. : GL_UNSIGNED_INT
  4741. ;
  4742. numDrawIndirect = UINT16_MAX == draw.m_numIndirect
  4743. ? vb.m_size/BGFX_CONFIG_DRAW_INDIRECT_STRIDE
  4744. : draw.m_numIndirect
  4745. ;
  4746. uintptr_t args = draw.m_startIndirect * BGFX_CONFIG_DRAW_INDIRECT_STRIDE;
  4747. GL_CHECK(glMultiDrawElementsIndirect(prim.m_type, indexFormat
  4748. , (void*)args
  4749. , numDrawIndirect
  4750. , BGFX_CONFIG_DRAW_INDIRECT_STRIDE
  4751. ) );
  4752. }
  4753. else
  4754. {
  4755. numDrawIndirect = UINT16_MAX == draw.m_numIndirect
  4756. ? vb.m_size/BGFX_CONFIG_DRAW_INDIRECT_STRIDE
  4757. : draw.m_numIndirect
  4758. ;
  4759. uintptr_t args = draw.m_startIndirect * BGFX_CONFIG_DRAW_INDIRECT_STRIDE;
  4760. GL_CHECK(glMultiDrawArraysIndirect(prim.m_type
  4761. , (void*)args
  4762. , numDrawIndirect
  4763. , BGFX_CONFIG_DRAW_INDIRECT_STRIDE
  4764. ) );
  4765. }
  4766. }
  4767. else
  4768. {
  4769. if (isValid(currentState.m_indirectBuffer) )
  4770. {
  4771. currentState.m_indirectBuffer.idx = invalidHandle;
  4772. GL_CHECK(glBindBuffer(GL_DRAW_INDIRECT_BUFFER, 0) );
  4773. }
  4774. if (isValid(draw.m_indexBuffer) )
  4775. {
  4776. const IndexBufferGL& ib = m_indexBuffers[draw.m_indexBuffer.idx];
  4777. const bool hasIndex16 = 0 == (ib.m_flags & BGFX_BUFFER_INDEX32);
  4778. const GLenum indexFormat = hasIndex16
  4779. ? GL_UNSIGNED_SHORT
  4780. : GL_UNSIGNED_INT
  4781. ;
  4782. if (UINT32_MAX == draw.m_numIndices)
  4783. {
  4784. const uint32_t indexSize = hasIndex16 ? 2 : 4;
  4785. numIndices = ib.m_size/indexSize;
  4786. numPrimsSubmitted = numIndices/prim.m_div - prim.m_sub;
  4787. numInstances = draw.m_numInstances;
  4788. numPrimsRendered = numPrimsSubmitted*draw.m_numInstances;
  4789. GL_CHECK(glDrawElementsInstanced(prim.m_type
  4790. , numIndices
  4791. , indexFormat
  4792. , (void*)0
  4793. , draw.m_numInstances
  4794. ) );
  4795. }
  4796. else if (prim.m_min <= draw.m_numIndices)
  4797. {
  4798. numIndices = draw.m_numIndices;
  4799. numPrimsSubmitted = numIndices/prim.m_div - prim.m_sub;
  4800. numInstances = draw.m_numInstances;
  4801. numPrimsRendered = numPrimsSubmitted*draw.m_numInstances;
  4802. GL_CHECK(glDrawElementsInstanced(prim.m_type
  4803. , numIndices
  4804. , indexFormat
  4805. , (void*)(uintptr_t)(draw.m_startIndex*2)
  4806. , draw.m_numInstances
  4807. ) );
  4808. }
  4809. }
  4810. else
  4811. {
  4812. numPrimsSubmitted = numVertices/prim.m_div - prim.m_sub;
  4813. numInstances = draw.m_numInstances;
  4814. numPrimsRendered = numPrimsSubmitted*draw.m_numInstances;
  4815. GL_CHECK(glDrawArraysInstanced(prim.m_type
  4816. , 0
  4817. , numVertices
  4818. , draw.m_numInstances
  4819. ) );
  4820. }
  4821. }
  4822. statsNumPrimsSubmitted[primIndex] += numPrimsSubmitted;
  4823. statsNumPrimsRendered[primIndex] += numPrimsRendered;
  4824. statsNumInstances[primIndex] += numInstances;
  4825. statsNumIndices += numIndices;
  4826. }
  4827. }
  4828. }
  4829. blitMsaaFbo();
  4830. if (0 < _render->m_num)
  4831. {
  4832. captureElapsed = -bx::getHPCounter();
  4833. capture();
  4834. captureElapsed += bx::getHPCounter();
  4835. }
  4836. }
  4837. m_glctx.makeCurrent(NULL);
  4838. int64_t now = bx::getHPCounter();
  4839. elapsed += now;
  4840. static int64_t last = now;
  4841. int64_t frameTime = now - last;
  4842. last = now;
  4843. static int64_t min = frameTime;
  4844. static int64_t max = frameTime;
  4845. min = min > frameTime ? frameTime : min;
  4846. max = max < frameTime ? frameTime : max;
  4847. if (_render->m_debug & (BGFX_DEBUG_IFH|BGFX_DEBUG_STATS) )
  4848. {
  4849. double elapsedGpuMs = 0.0;
  4850. uint64_t elapsedGl = 0;
  4851. if (BX_ENABLED(BGFX_CONFIG_RENDERER_OPENGL)
  4852. && m_timerQuerySupport)
  4853. {
  4854. m_queries.end(GL_TIME_ELAPSED);
  4855. elapsedGl = m_queries.getResult(0);
  4856. elapsedGpuMs = double(elapsedGl)/1e6;
  4857. }
  4858. TextVideoMem& tvm = m_textVideoMem;
  4859. static int64_t next = now;
  4860. if (now >= next)
  4861. {
  4862. next = now + bx::getHPFrequency();
  4863. double freq = double(bx::getHPFrequency() );
  4864. double toMs = 1000.0/freq;
  4865. tvm.clear();
  4866. uint16_t pos = 0;
  4867. tvm.printf(0, pos++, BGFX_CONFIG_DEBUG ? 0x89 : 0x8f, " %s / " BX_COMPILER_NAME " / " BX_CPU_NAME " / " BX_ARCH_NAME " / " BX_PLATFORM_NAME " "
  4868. , getRendererName()
  4869. );
  4870. tvm.printf(0, pos++, 0x0f, " Vendor: %s", m_vendor);
  4871. tvm.printf(0, pos++, 0x0f, " Renderer: %s", m_renderer);
  4872. tvm.printf(0, pos++, 0x0f, " Version: %s", m_version);
  4873. tvm.printf(0, pos++, 0x0f, "GLSL version: %s", m_glslVersion);
  4874. pos = 10;
  4875. tvm.printf(10, pos++, 0x8e, " Frame CPU: %7.3f, % 7.3f \x1f, % 7.3f \x1e [ms] / % 6.2f FPS "
  4876. , double(frameTime)*toMs
  4877. , double(min)*toMs
  4878. , double(max)*toMs
  4879. , freq/frameTime
  4880. );
  4881. char hmd[16];
  4882. bx::snprintf(hmd, BX_COUNTOF(hmd), ", [%c] HMD ", hmdEnabled ? '\xfe' : ' ');
  4883. const uint32_t msaa = (m_resolution.m_flags&BGFX_RESET_MSAA_MASK)>>BGFX_RESET_MSAA_SHIFT;
  4884. tvm.printf(10, pos++, 0x8e, " Reset flags: [%c] vsync, [%c] MSAAx%d%s, [%c] MaxAnisotropy "
  4885. , !!(m_resolution.m_flags&BGFX_RESET_VSYNC) ? '\xfe' : ' '
  4886. , 0 != msaa ? '\xfe' : ' '
  4887. , 1<<msaa
  4888. , m_ovr.isInitialized() ? hmd : ", no-HMD "
  4889. , !!(m_resolution.m_flags&BGFX_RESET_MAXANISOTROPY) ? '\xfe' : ' '
  4890. );
  4891. double elapsedCpuMs = double(elapsed)*toMs;
  4892. tvm.printf(10, pos++, 0x8e, " Submitted: %4d (draw %4d, compute %4d) / CPU %3.4f [ms] %c GPU %3.4f [ms]"
  4893. , _render->m_num
  4894. , statsKeyType[0]
  4895. , statsKeyType[1]
  4896. , elapsedCpuMs
  4897. , elapsedCpuMs > elapsedGpuMs ? '>' : '<'
  4898. , elapsedGpuMs
  4899. );
  4900. for (uint32_t ii = 0; ii < BX_COUNTOF(s_primInfo); ++ii)
  4901. {
  4902. tvm.printf(10, pos++, 0x8e, " %9s: %7d (#inst: %5d), submitted: %7d"
  4903. , s_primName[ii]
  4904. , statsNumPrimsRendered[ii]
  4905. , statsNumInstances[ii]
  4906. , statsNumPrimsSubmitted[ii]
  4907. );
  4908. }
  4909. if (NULL != m_renderdocdll)
  4910. {
  4911. tvm.printf(tvm.m_width-27, 0, 0x1f, " [F11 - RenderDoc capture] ");
  4912. }
  4913. tvm.printf(10, pos++, 0x8e, " Indices: %7d", statsNumIndices);
  4914. tvm.printf(10, pos++, 0x8e, " DVB size: %7d", _render->m_vboffset);
  4915. tvm.printf(10, pos++, 0x8e, " DIB size: %7d", _render->m_iboffset);
  4916. pos++;
  4917. tvm.printf(10, pos++, 0x8e, " State cache: ");
  4918. tvm.printf(10, pos++, 0x8e, " VAO | Sampler ");
  4919. tvm.printf(10, pos++, 0x8e, " %6d | %6d "
  4920. , m_vaoStateCache.getCount()
  4921. , m_samplerStateCache.getCount()
  4922. );
  4923. pos++;
  4924. double captureMs = double(captureElapsed)*toMs;
  4925. tvm.printf(10, pos++, 0x8e, " Capture: %3.4f [ms]", captureMs);
  4926. #if BGFX_CONFIG_RENDERER_OPENGL
  4927. if (s_extension[Extension::ATI_meminfo].m_supported)
  4928. {
  4929. GLint vboFree[4];
  4930. GL_CHECK(glGetIntegerv(GL_VBO_FREE_MEMORY_ATI, vboFree) );
  4931. GLint texFree[4];
  4932. GL_CHECK(glGetIntegerv(GL_TEXTURE_FREE_MEMORY_ATI, texFree) );
  4933. GLint rbfFree[4];
  4934. GL_CHECK(glGetIntegerv(GL_RENDERBUFFER_FREE_MEMORY_ATI, rbfFree) );
  4935. pos++;
  4936. tvm.printf(10, pos++, 0x8c, " -------------| free| free b| aux| aux fb");
  4937. char tmp0[16];
  4938. char tmp1[16];
  4939. char tmp2[16];
  4940. char tmp3[16];
  4941. bx::prettify(tmp0, BX_COUNTOF(tmp0), vboFree[0]);
  4942. bx::prettify(tmp1, BX_COUNTOF(tmp1), vboFree[1]);
  4943. bx::prettify(tmp2, BX_COUNTOF(tmp2), vboFree[2]);
  4944. bx::prettify(tmp3, BX_COUNTOF(tmp3), vboFree[3]);
  4945. tvm.printf(10, pos++, 0x8e, " VBO: %10s, %10s, %10s, %10s", tmp0, tmp1, tmp2, tmp3);
  4946. bx::prettify(tmp0, BX_COUNTOF(tmp0), texFree[0]);
  4947. bx::prettify(tmp1, BX_COUNTOF(tmp1), texFree[1]);
  4948. bx::prettify(tmp2, BX_COUNTOF(tmp2), texFree[2]);
  4949. bx::prettify(tmp3, BX_COUNTOF(tmp3), texFree[3]);
  4950. tvm.printf(10, pos++, 0x8e, " Texture: %10s, %10s, %10s, %10s", tmp0, tmp1, tmp2, tmp3);
  4951. bx::prettify(tmp0, BX_COUNTOF(tmp0), rbfFree[0]);
  4952. bx::prettify(tmp1, BX_COUNTOF(tmp1), rbfFree[1]);
  4953. bx::prettify(tmp2, BX_COUNTOF(tmp2), rbfFree[2]);
  4954. bx::prettify(tmp3, BX_COUNTOF(tmp3), rbfFree[3]);
  4955. tvm.printf(10, pos++, 0x8e, " Render Buffer: %10s, %10s, %10s, %10s", tmp0, tmp1, tmp2, tmp3);
  4956. }
  4957. else if (s_extension[Extension::NVX_gpu_memory_info].m_supported)
  4958. {
  4959. GLint dedicated;
  4960. GL_CHECK(glGetIntegerv(GL_GPU_MEMORY_INFO_DEDICATED_VIDMEM_NVX, &dedicated) );
  4961. GLint totalAvail;
  4962. GL_CHECK(glGetIntegerv(GL_GPU_MEMORY_INFO_TOTAL_AVAILABLE_MEMORY_NVX, &totalAvail) );
  4963. GLint currAvail;
  4964. GL_CHECK(glGetIntegerv(GL_GPU_MEMORY_INFO_CURRENT_AVAILABLE_VIDMEM_NVX, &currAvail) );
  4965. GLint evictedCount;
  4966. GL_CHECK(glGetIntegerv(GL_GPU_MEMORY_INFO_EVICTION_COUNT_NVX, &evictedCount) );
  4967. GLint evictedMemory;
  4968. GL_CHECK(glGetIntegerv(GL_GPU_MEMORY_INFO_EVICTED_MEMORY_NVX, &evictedMemory) );
  4969. pos += 2;
  4970. char tmp0[16];
  4971. char tmp1[16];
  4972. bx::prettify(tmp0, BX_COUNTOF(tmp0), dedicated);
  4973. tvm.printf(10, pos++, 0x8e, " Dedicated: %10s", tmp0);
  4974. bx::prettify(tmp0, BX_COUNTOF(tmp0), currAvail);
  4975. bx::prettify(tmp1, BX_COUNTOF(tmp1), totalAvail);
  4976. tvm.printf(10, pos++, 0x8e, " Available: %10s / %10s", tmp0, tmp1);
  4977. bx::prettify(tmp0, BX_COUNTOF(tmp0), evictedCount);
  4978. bx::prettify(tmp1, BX_COUNTOF(tmp1), evictedMemory);
  4979. tvm.printf(10, pos++, 0x8e, " Eviction: %10s / %10s", tmp0, tmp1);
  4980. }
  4981. #endif // BGFX_CONFIG_RENDERER_OPENGL
  4982. uint8_t attr[2] = { 0x89, 0x8a };
  4983. uint8_t attrIndex = _render->m_waitSubmit < _render->m_waitRender;
  4984. pos++;
  4985. tvm.printf(10, pos++, attr[attrIndex&1], "Submit wait: %3.4f [ms]", double(_render->m_waitSubmit)*toMs);
  4986. tvm.printf(10, pos++, attr[(attrIndex+1)&1], "Render wait: %3.4f [ms]", double(_render->m_waitRender)*toMs);
  4987. min = frameTime;
  4988. max = frameTime;
  4989. }
  4990. blit(this, _textVideoMemBlitter, tvm);
  4991. }
  4992. else if (_render->m_debug & BGFX_DEBUG_TEXT)
  4993. {
  4994. blit(this, _textVideoMemBlitter, _render->m_textVideoMem);
  4995. }
  4996. GL_CHECK(glFrameTerminatorGREMEDY() );
  4997. }
  4998. } } // namespace bgfx
  4999. #else
  5000. namespace bgfx { namespace gl
  5001. {
  5002. RendererContextI* rendererCreate()
  5003. {
  5004. return NULL;
  5005. }
  5006. void rendererDestroy()
  5007. {
  5008. }
  5009. } /* namespace gl */ } // namespace bgfx
  5010. #endif // (BGFX_CONFIG_RENDERER_OPENGLES || BGFX_CONFIG_RENDERER_OPENGL)