renderer_gl.cpp 106 KB

12345678910111213141516171819202122232425262728293031323334353637383940414243444546474849505152535455565758596061626364656667686970717273747576777879808182838485868788899091929394959697989910010110210310410510610710810911011111211311411511611711811912012112212312412512612712812913013113213313413513613713813914014114214314414514614714814915015115215315415515615715815916016116216316416516616716816917017117217317417517617717817918018118218318418518618718818919019119219319419519619719819920020120220320420520620720820921021121221321421521621721821922022122222322422522622722822923023123223323423523623723823924024124224324424524624724824925025125225325425525625725825926026126226326426526626726826927027127227327427527627727827928028128228328428528628728828929029129229329429529629729829930030130230330430530630730830931031131231331431531631731831932032132232332432532632732832933033133233333433533633733833934034134234334434534634734834935035135235335435535635735835936036136236336436536636736836937037137237337437537637737837938038138238338438538638738838939039139239339439539639739839940040140240340440540640740840941041141241341441541641741841942042142242342442542642742842943043143243343443543643743843944044144244344444544644744844945045145245345445545645745845946046146246346446546646746846947047147247347447547647747847948048148248348448548648748848949049149249349449549649749849950050150250350450550650750850951051151251351451551651751851952052152252352452552652752852953053153253353453553653753853954054154254354454554654754854955055155255355455555655755855956056156256356456556656756856957057157257357457557657757857958058158258358458558658758858959059159259359459559659759859960060160260360460560660760860961061161261361461561661761861962062162262362462562662762862963063163263363463563663763863964064164264364464564664764864965065165265365465565665765865966066166266366466566666766866967067167267367467567667767867968068168268368468568668768868969069169269369469569669769869970070170270370470570670770870971071171271371471571671771871972072172272372472572672772872973073173273373473573673773873974074174274374474574674774874975075175275375475575675775875976076176276376476576676776876977077177277377477577677777877978078178278378478578678778878979079179279379479579679779879980080180280380480580680780880981081181281381481581681781881982082182282382482582682782882983083183283383483583683783883984084184284384484584684784884985085185285385485585685785885986086186286386486586686786886987087187287387487587687787887988088188288388488588688788888989089189289389489589689789889990090190290390490590690790890991091191291391491591691791891992092192292392492592692792892993093193293393493593693793893994094194294394494594694794894995095195295395495595695795895996096196296396496596696796896997097197297397497597697797897998098198298398498598698798898999099199299399499599699799899910001001100210031004100510061007100810091010101110121013101410151016101710181019102010211022102310241025102610271028102910301031103210331034103510361037103810391040104110421043104410451046104710481049105010511052105310541055105610571058105910601061106210631064106510661067106810691070107110721073107410751076107710781079108010811082108310841085108610871088108910901091109210931094109510961097109810991100110111021103110411051106110711081109111011111112111311141115111611171118111911201121112211231124112511261127112811291130113111321133113411351136113711381139114011411142114311441145114611471148114911501151115211531154115511561157115811591160116111621163116411651166116711681169117011711172117311741175117611771178117911801181118211831184118511861187118811891190119111921193119411951196119711981199120012011202120312041205120612071208120912101211121212131214121512161217121812191220122112221223122412251226122712281229123012311232123312341235123612371238123912401241124212431244124512461247124812491250125112521253125412551256125712581259126012611262126312641265126612671268126912701271127212731274127512761277127812791280128112821283128412851286128712881289129012911292129312941295129612971298129913001301130213031304130513061307130813091310131113121313131413151316131713181319132013211322132313241325132613271328132913301331133213331334133513361337133813391340134113421343134413451346134713481349135013511352135313541355135613571358135913601361136213631364136513661367136813691370137113721373137413751376137713781379138013811382138313841385138613871388138913901391139213931394139513961397139813991400140114021403140414051406140714081409141014111412141314141415141614171418141914201421142214231424142514261427142814291430143114321433143414351436143714381439144014411442144314441445144614471448144914501451145214531454145514561457145814591460146114621463146414651466146714681469147014711472147314741475147614771478147914801481148214831484148514861487148814891490149114921493149414951496149714981499150015011502150315041505150615071508150915101511151215131514151515161517151815191520152115221523152415251526152715281529153015311532153315341535153615371538153915401541154215431544154515461547154815491550155115521553155415551556155715581559156015611562156315641565156615671568156915701571157215731574157515761577157815791580158115821583158415851586158715881589159015911592159315941595159615971598159916001601160216031604160516061607160816091610161116121613161416151616161716181619162016211622162316241625162616271628162916301631163216331634163516361637163816391640164116421643164416451646164716481649165016511652165316541655165616571658165916601661166216631664166516661667166816691670167116721673167416751676167716781679168016811682168316841685168616871688168916901691169216931694169516961697169816991700170117021703170417051706170717081709171017111712171317141715171617171718171917201721172217231724172517261727172817291730173117321733173417351736173717381739174017411742174317441745174617471748174917501751175217531754175517561757175817591760176117621763176417651766176717681769177017711772177317741775177617771778177917801781178217831784178517861787178817891790179117921793179417951796179717981799180018011802180318041805180618071808180918101811181218131814181518161817181818191820182118221823182418251826182718281829183018311832183318341835183618371838183918401841184218431844184518461847184818491850185118521853185418551856185718581859186018611862186318641865186618671868186918701871187218731874187518761877187818791880188118821883188418851886188718881889189018911892189318941895189618971898189919001901190219031904190519061907190819091910191119121913191419151916191719181919192019211922192319241925192619271928192919301931193219331934193519361937193819391940194119421943194419451946194719481949195019511952195319541955195619571958195919601961196219631964196519661967196819691970197119721973197419751976197719781979198019811982198319841985198619871988198919901991199219931994199519961997199819992000200120022003200420052006200720082009201020112012201320142015201620172018201920202021202220232024202520262027202820292030203120322033203420352036203720382039204020412042204320442045204620472048204920502051205220532054205520562057205820592060206120622063206420652066206720682069207020712072207320742075207620772078207920802081208220832084208520862087208820892090209120922093209420952096209720982099210021012102210321042105210621072108210921102111211221132114211521162117211821192120212121222123212421252126212721282129213021312132213321342135213621372138213921402141214221432144214521462147214821492150215121522153215421552156215721582159216021612162216321642165216621672168216921702171217221732174217521762177217821792180218121822183218421852186218721882189219021912192219321942195219621972198219922002201220222032204220522062207220822092210221122122213221422152216221722182219222022212222222322242225222622272228222922302231223222332234223522362237223822392240224122422243224422452246224722482249225022512252225322542255225622572258225922602261226222632264226522662267226822692270227122722273227422752276227722782279228022812282228322842285228622872288228922902291229222932294229522962297229822992300230123022303230423052306230723082309231023112312231323142315231623172318231923202321232223232324232523262327232823292330233123322333233423352336233723382339234023412342234323442345234623472348234923502351235223532354235523562357235823592360236123622363236423652366236723682369237023712372237323742375237623772378237923802381238223832384238523862387238823892390239123922393239423952396239723982399240024012402240324042405240624072408240924102411241224132414241524162417241824192420242124222423242424252426242724282429243024312432243324342435243624372438243924402441244224432444244524462447244824492450245124522453245424552456245724582459246024612462246324642465246624672468246924702471247224732474247524762477247824792480248124822483248424852486248724882489249024912492249324942495249624972498249925002501250225032504250525062507250825092510251125122513251425152516251725182519252025212522252325242525252625272528252925302531253225332534253525362537253825392540254125422543254425452546254725482549255025512552255325542555255625572558255925602561256225632564256525662567256825692570257125722573257425752576257725782579258025812582258325842585258625872588258925902591259225932594259525962597259825992600260126022603260426052606260726082609261026112612261326142615261626172618261926202621262226232624262526262627262826292630263126322633263426352636263726382639264026412642264326442645264626472648264926502651265226532654265526562657265826592660266126622663266426652666266726682669267026712672267326742675267626772678267926802681268226832684268526862687268826892690269126922693269426952696269726982699270027012702270327042705270627072708270927102711271227132714271527162717271827192720272127222723272427252726272727282729273027312732273327342735273627372738273927402741274227432744274527462747274827492750275127522753275427552756275727582759276027612762276327642765276627672768276927702771277227732774277527762777277827792780278127822783278427852786278727882789279027912792279327942795279627972798279928002801280228032804280528062807280828092810281128122813281428152816281728182819282028212822282328242825282628272828282928302831283228332834283528362837283828392840284128422843284428452846284728482849285028512852285328542855285628572858285928602861286228632864286528662867286828692870287128722873287428752876287728782879288028812882288328842885288628872888288928902891289228932894289528962897289828992900290129022903290429052906290729082909291029112912291329142915291629172918291929202921292229232924292529262927292829292930293129322933293429352936293729382939294029412942294329442945294629472948294929502951295229532954295529562957295829592960296129622963296429652966296729682969297029712972297329742975297629772978297929802981298229832984298529862987298829892990299129922993299429952996299729982999300030013002300330043005300630073008300930103011301230133014301530163017301830193020302130223023302430253026302730283029303030313032303330343035303630373038303930403041304230433044304530463047304830493050305130523053305430553056305730583059306030613062306330643065306630673068306930703071307230733074307530763077307830793080308130823083308430853086308730883089309030913092309330943095309630973098309931003101310231033104310531063107310831093110311131123113311431153116311731183119312031213122312331243125312631273128312931303131313231333134313531363137313831393140314131423143314431453146314731483149315031513152315331543155315631573158315931603161316231633164316531663167316831693170317131723173317431753176317731783179318031813182318331843185318631873188318931903191319231933194319531963197319831993200320132023203320432053206320732083209321032113212321332143215321632173218321932203221322232233224322532263227322832293230323132323233323432353236323732383239324032413242324332443245324632473248324932503251325232533254325532563257325832593260326132623263326432653266326732683269327032713272327332743275327632773278327932803281328232833284328532863287328832893290329132923293329432953296329732983299330033013302330333043305330633073308330933103311331233133314331533163317331833193320332133223323332433253326332733283329333033313332333333343335333633373338333933403341334233433344334533463347334833493350335133523353335433553356335733583359336033613362336333643365336633673368336933703371337233733374337533763377337833793380338133823383338433853386338733883389339033913392339333943395339633973398339934003401340234033404340534063407340834093410341134123413341434153416341734183419342034213422342334243425342634273428342934303431343234333434343534363437343834393440344134423443344434453446344734483449345034513452345334543455345634573458345934603461346234633464346534663467346834693470347134723473347434753476347734783479348034813482348334843485348634873488348934903491349234933494349534963497349834993500350135023503350435053506350735083509351035113512351335143515351635173518351935203521352235233524352535263527352835293530353135323533353435353536353735383539354035413542354335443545354635473548354935503551355235533554355535563557355835593560356135623563356435653566356735683569357035713572357335743575357635773578357935803581358235833584358535863587358835893590359135923593359435953596359735983599360036013602360336043605360636073608360936103611361236133614361536163617361836193620362136223623362436253626362736283629363036313632363336343635363636373638363936403641364236433644364536463647364836493650365136523653365436553656365736583659
  1. /*
  2. * Copyright 2011-2013 Branimir Karadzic. All rights reserved.
  3. * License: http://www.opensource.org/licenses/BSD-2-Clause
  4. */
  5. #include "bgfx_p.h"
  6. #if (BGFX_CONFIG_RENDERER_OPENGLES2|BGFX_CONFIG_RENDERER_OPENGLES3|BGFX_CONFIG_RENDERER_OPENGL)
  7. # include "renderer_gl.h"
  8. # include <bx/timer.h>
  9. # include <bx/uint32_t.h>
  10. namespace bgfx
  11. {
  12. static char s_viewName[BGFX_CONFIG_MAX_VIEWS][256];
  13. static const GLenum s_primType[] =
  14. {
  15. GL_TRIANGLES,
  16. GL_LINES,
  17. GL_POINTS,
  18. };
  19. static const char* s_attribName[Attrib::Count] =
  20. {
  21. "a_position",
  22. "a_normal",
  23. "a_tangent",
  24. "a_color0",
  25. "a_color1",
  26. "a_indices",
  27. "a_weight",
  28. "a_texcoord0",
  29. "a_texcoord1",
  30. "a_texcoord2",
  31. "a_texcoord3",
  32. "a_texcoord4",
  33. "a_texcoord5",
  34. "a_texcoord6",
  35. "a_texcoord7",
  36. };
  37. static const char* s_instanceDataName[BGFX_CONFIG_MAX_INSTANCE_DATA_COUNT] =
  38. {
  39. "i_data0",
  40. "i_data1",
  41. "i_data2",
  42. "i_data3",
  43. "i_data4",
  44. };
  45. static const GLenum s_attribType[AttribType::Count] =
  46. {
  47. GL_UNSIGNED_BYTE,
  48. GL_SHORT,
  49. GL_HALF_FLOAT,
  50. GL_FLOAT,
  51. };
  52. struct Blend
  53. {
  54. GLenum m_src;
  55. GLenum m_dst;
  56. bool m_factor;
  57. };
  58. static const Blend s_blendFactor[] =
  59. {
  60. { 0, 0, false }, // ignored
  61. { GL_ZERO, GL_ZERO, false },
  62. { GL_ONE, GL_ONE, false },
  63. { GL_SRC_COLOR, GL_SRC_COLOR, false },
  64. { GL_ONE_MINUS_SRC_COLOR, GL_ONE_MINUS_SRC_COLOR, false },
  65. { GL_SRC_ALPHA, GL_SRC_ALPHA, false },
  66. { GL_ONE_MINUS_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA, false },
  67. { GL_DST_ALPHA, GL_DST_ALPHA, false },
  68. { GL_ONE_MINUS_DST_ALPHA, GL_ONE_MINUS_DST_ALPHA, false },
  69. { GL_DST_COLOR, GL_DST_COLOR, false },
  70. { GL_ONE_MINUS_DST_COLOR, GL_ONE_MINUS_DST_COLOR, false },
  71. { GL_SRC_ALPHA_SATURATE, GL_ONE, false },
  72. { GL_CONSTANT_COLOR, GL_CONSTANT_COLOR, true },
  73. { GL_ONE_MINUS_CONSTANT_COLOR, GL_ONE_MINUS_CONSTANT_COLOR, true },
  74. };
  75. static const GLenum s_blendEquation[] =
  76. {
  77. GL_FUNC_ADD,
  78. GL_FUNC_SUBTRACT,
  79. GL_FUNC_REVERSE_SUBTRACT,
  80. GL_MIN,
  81. GL_MAX,
  82. };
  83. static const GLenum s_depthFunc[] =
  84. {
  85. 0, // ignored
  86. GL_LESS,
  87. GL_LEQUAL,
  88. GL_EQUAL,
  89. GL_GEQUAL,
  90. GL_GREATER,
  91. GL_NOTEQUAL,
  92. GL_NEVER,
  93. GL_ALWAYS,
  94. };
  95. static const GLenum s_stencilFunc[] =
  96. {
  97. 0, // ignored
  98. GL_LESS,
  99. GL_LEQUAL,
  100. GL_EQUAL,
  101. GL_GEQUAL,
  102. GL_GREATER,
  103. GL_NOTEQUAL,
  104. GL_NEVER,
  105. GL_ALWAYS,
  106. };
  107. static const GLenum s_stencilOp[] =
  108. {
  109. GL_ZERO,
  110. GL_KEEP,
  111. GL_REPLACE,
  112. GL_INCR_WRAP,
  113. GL_INCR,
  114. GL_DECR_WRAP,
  115. GL_DECR,
  116. GL_INVERT,
  117. };
  118. static const GLenum s_stencilFace[] =
  119. {
  120. GL_FRONT_AND_BACK,
  121. GL_FRONT,
  122. GL_BACK,
  123. };
  124. struct RenderTargetColorFormat
  125. {
  126. GLenum m_internalFmt;
  127. GLenum m_type;
  128. uint8_t m_bpp;
  129. };
  130. // Specifies the internal format of the texture.
  131. // Must be one of the following symbolic constants:
  132. // GL_ALPHA, GL_LUMINANCE, GL_LUMINANCE_ALPHA, GL_RGB, GL_RGBA.
  133. static const RenderTargetColorFormat s_colorFormat[] =
  134. {
  135. { 0, 0, 0 }, // ignored
  136. { GL_RGBA8, GL_UNSIGNED_BYTE, 32 },
  137. { GL_RGB10_A2, GL_UNSIGNED_INT_2_10_10_10_REV, 32 },
  138. { GL_RGBA16, GL_UNSIGNED_SHORT, 64 },
  139. { GL_RGBA16F, GL_HALF_FLOAT, 64 },
  140. { GL_R16F, GL_HALF_FLOAT, 16 },
  141. { GL_R32F, GL_FLOAT, 32 },
  142. };
  143. static const GLenum s_depthFormat[] =
  144. {
  145. 0, // ignored
  146. 0,
  147. };
  148. static const GLenum s_textureAddress[] =
  149. {
  150. GL_REPEAT,
  151. GL_MIRRORED_REPEAT,
  152. GL_CLAMP_TO_EDGE,
  153. };
  154. static const GLenum s_textureFilterMag[] =
  155. {
  156. GL_LINEAR,
  157. GL_NEAREST,
  158. GL_LINEAR,
  159. };
  160. static const GLenum s_textureFilterMin[][3] =
  161. {
  162. { GL_LINEAR, GL_LINEAR_MIPMAP_LINEAR, GL_NEAREST_MIPMAP_LINEAR },
  163. { GL_NEAREST, GL_LINEAR_MIPMAP_NEAREST, GL_NEAREST_MIPMAP_NEAREST },
  164. { GL_LINEAR, GL_LINEAR_MIPMAP_LINEAR, GL_NEAREST_MIPMAP_LINEAR },
  165. };
  166. struct TextureFormatInfo
  167. {
  168. GLenum m_internalFmt;
  169. GLenum m_fmt;
  170. GLenum m_type;
  171. bool m_supported;
  172. };
  173. static TextureFormatInfo s_textureFormat[TextureFormat::Count] =
  174. {
  175. { GL_COMPRESSED_RGBA_S3TC_DXT1_EXT, GL_COMPRESSED_RGBA_S3TC_DXT1_EXT, GL_ZERO, false },
  176. { GL_COMPRESSED_RGBA_S3TC_DXT3_EXT, GL_COMPRESSED_RGBA_S3TC_DXT3_EXT, GL_ZERO, false },
  177. { GL_COMPRESSED_RGBA_S3TC_DXT5_EXT, GL_COMPRESSED_RGBA_S3TC_DXT5_EXT, GL_ZERO, false },
  178. { GL_COMPRESSED_LUMINANCE_LATC1_EXT, GL_COMPRESSED_LUMINANCE_LATC1_EXT, GL_ZERO, false },
  179. { GL_COMPRESSED_LUMINANCE_ALPHA_LATC2_EXT, GL_COMPRESSED_LUMINANCE_ALPHA_LATC2_EXT, GL_ZERO, false },
  180. { GL_ETC1_RGB8_OES, GL_ETC1_RGB8_OES, GL_ZERO, false },
  181. { GL_ZERO, GL_ZERO, GL_ZERO, true },
  182. { GL_LUMINANCE, GL_LUMINANCE, GL_UNSIGNED_BYTE, true },
  183. { GL_RGBA, GL_RGBA, GL_UNSIGNED_BYTE, true },
  184. { GL_RGBA, GL_RGBA, GL_UNSIGNED_BYTE, true },
  185. { GL_RGBA16, GL_RGBA, GL_UNSIGNED_BYTE, true },
  186. { GL_RGBA16F, GL_RGBA, GL_HALF_FLOAT, true },
  187. { GL_RGB565, GL_RGB, GL_UNSIGNED_SHORT_5_6_5, true },
  188. { GL_RGBA4, GL_RGBA, GL_UNSIGNED_SHORT_4_4_4_4, true },
  189. { GL_RGB5_A1, GL_RGBA, GL_UNSIGNED_SHORT_5_5_5_1, true },
  190. { GL_RGB10_A2, GL_RGBA, GL_UNSIGNED_INT_2_10_10_10_REV, true },
  191. };
  192. struct Extension
  193. {
  194. enum Enum
  195. {
  196. ANGLE_instanced_arrays,
  197. ANGLE_translated_shader_source,
  198. ARB_debug_output,
  199. ARB_depth_clamp,
  200. ARB_framebuffer_sRGB,
  201. ARB_get_program_binary,
  202. ARB_half_float_vertex,
  203. ARB_instanced_arrays,
  204. ARB_multisample,
  205. ARB_sampler_objects,
  206. ARB_seamless_cube_map,
  207. ARB_texture_float,
  208. ARB_texture_multisample,
  209. ARB_texture_swizzle,
  210. ARB_timer_query,
  211. ARB_vertex_array_object,
  212. ARB_vertex_type_2_10_10_10_rev,
  213. ATI_meminfo,
  214. CHROMIUM_framebuffer_multisample,
  215. CHROMIUM_texture_compression_dxt3,
  216. CHROMIUM_texture_compression_dxt5,
  217. EXT_bgra,
  218. EXT_blend_color,
  219. EXT_blend_minmax,
  220. EXT_blend_subtract,
  221. EXT_framebuffer_blit,
  222. EXT_framebuffer_sRGB,
  223. EXT_occlusion_query_boolean,
  224. EXT_texture_compression_dxt1,
  225. EXT_texture_compression_latc,
  226. EXT_texture_compression_rgtc,
  227. EXT_texture_compression_s3tc,
  228. EXT_texture_filter_anisotropic,
  229. EXT_texture_format_BGRA8888,
  230. EXT_texture_sRGB,
  231. EXT_texture_storage,
  232. EXT_texture_swizzle,
  233. EXT_texture_type_2_10_10_10_REV,
  234. EXT_timer_query,
  235. IMG_multisampled_render_to_texture,
  236. IMG_shader_binary,
  237. IMG_texture_compression_pvrtc,
  238. IMG_texture_format_BGRA8888,
  239. NVX_gpu_memory_info,
  240. OES_compressed_ETC1_RGB8_texture,
  241. OES_depth_texture,
  242. OES_get_program_binary,
  243. OES_rgb8_rgba8,
  244. OES_standard_derivatives,
  245. OES_texture_float,
  246. OES_texture_float_linear,
  247. OES_texture_half_float,
  248. OES_texture_half_float_linear,
  249. OES_vertex_array_object,
  250. OES_vertex_half_float,
  251. OES_vertex_type_10_10_10_2,
  252. Count
  253. };
  254. const char* m_name;
  255. bool m_supported;
  256. bool m_initialize;
  257. };
  258. static Extension s_extension[Extension::Count] =
  259. {
  260. { "GL_ANGLE_instanced_arrays", false, true },
  261. { "GL_ANGLE_translated_shader_source", false, true },
  262. { "GL_ARB_debug_output", BGFX_CONFIG_RENDERER_OPENGL >= 43, true },
  263. { "GL_ARB_depth_clamp", BGFX_CONFIG_RENDERER_OPENGL >= 31, true },
  264. { "GL_ARB_framebuffer_sRGB", false, true },
  265. { "GL_ARB_get_program_binary", BGFX_CONFIG_RENDERER_OPENGL >= 41, true },
  266. { "GL_ARB_half_float_vertex", false, true },
  267. { "GL_ARB_instanced_arrays", BGFX_CONFIG_RENDERER_OPENGL >= 33, true },
  268. { "GL_ARB_multisample", false, true },
  269. { "GL_ARB_sampler_objects", BGFX_CONFIG_RENDERER_OPENGL >= 31, true },
  270. { "GL_ARB_seamless_cube_map", BGFX_CONFIG_RENDERER_OPENGL >= 31, true },
  271. { "GL_ARB_texture_float", BGFX_CONFIG_RENDERER_OPENGL >= 31, true },
  272. { "GL_ARB_texture_multisample", false, true },
  273. { "GL_ARB_texture_swizzle", BGFX_CONFIG_RENDERER_OPENGL >= 33, true },
  274. { "GL_ARB_timer_query", false, true },
  275. { "GL_ARB_vertex_array_object", BGFX_CONFIG_RENDERER_OPENGL >= 31, true },
  276. { "GL_ARB_vertex_type_2_10_10_10_rev", false, true },
  277. { "GL_ATI_meminfo", false, true },
  278. { "GL_CHROMIUM_framebuffer_multisample", false, true },
  279. { "GL_CHROMIUM_texture_compression_dxt3", false, true },
  280. { "GL_CHROMIUM_texture_compression_dxt5", false, true },
  281. { "GL_EXT_bgra", false, true },
  282. { "GL_EXT_blend_color", BGFX_CONFIG_RENDERER_OPENGL >= 31, true },
  283. { "GL_EXT_blend_minmax", BGFX_CONFIG_RENDERER_OPENGL >= 31, true },
  284. { "GL_EXT_blend_subtract", BGFX_CONFIG_RENDERER_OPENGL >= 31, true },
  285. { "GL_EXT_framebuffer_blit", BGFX_CONFIG_RENDERER_OPENGL >= 31, true },
  286. { "GL_EXT_framebuffer_sRGB", false, true },
  287. { "GL_EXT_occlusion_query_boolean", false, true },
  288. { "GL_EXT_texture_compression_dxt1", false, true },
  289. { "GL_EXT_texture_compression_latc", false, true },
  290. { "GL_EXT_texture_compression_rgtc", BGFX_CONFIG_RENDERER_OPENGL >= 31, true },
  291. { "GL_EXT_texture_compression_s3tc", false, true },
  292. { "GL_EXT_texture_filter_anisotropic", false, true },
  293. { "GL_EXT_texture_format_BGRA8888", false, true },
  294. { "GL_EXT_texture_sRGB", false, true },
  295. { "GL_EXT_texture_storage", false, true },
  296. { "GL_EXT_texture_swizzle", false, true },
  297. { "GL_EXT_texture_type_2_10_10_10_REV", false, true },
  298. { "GL_EXT_timer_query", false, true },
  299. { "GL_IMG_multisampled_render_to_texture", false, true },
  300. { "GL_IMG_shader_binary", false, true },
  301. { "GL_IMG_texture_compression_pvrtc", false, true },
  302. { "GL_IMG_texture_format_BGRA8888", false, true },
  303. { "GL_NVX_gpu_memory_info", false, true },
  304. { "GL_OES_compressed_ETC1_RGB8_texture", false, true },
  305. { "GL_OES_depth_texture", false, true },
  306. { "GL_OES_get_program_binary", false, false },
  307. { "GL_OES_rgb8_rgba8", false, true },
  308. { "GL_OES_standard_derivatives", false, true },
  309. { "GL_OES_texture_float", false, true },
  310. { "GL_OES_texture_float_linear", false, true },
  311. { "GL_OES_texture_half_float", false, true },
  312. { "GL_OES_texture_half_float_linear", false, true },
  313. { "GL_OES_vertex_array_object", false, !BX_PLATFORM_IOS },
  314. { "GL_OES_vertex_half_float", false, true },
  315. { "GL_OES_vertex_type_10_10_10_2", false, true },
  316. };
  317. #if BGFX_CONFIG_RENDERER_OPENGLES3
  318. # define s_vertexAttribDivisor glVertexAttribDivisor
  319. # define s_drawArraysInstanced glDrawArraysInstanced
  320. # define s_drawElementsInstanced glDrawElementsInstanced
  321. #else
  322. static void GL_APIENTRY stubVertexAttribDivisor(GLuint /*_index*/, GLuint /*_divisor*/)
  323. {
  324. }
  325. static void GL_APIENTRY stubDrawArraysInstanced(GLenum _mode, GLint _first, GLsizei _count, GLsizei /*_primcount*/)
  326. {
  327. GL_CHECK(glDrawArrays(_mode, _first, _count) );
  328. }
  329. static void GL_APIENTRY stubDrawElementsInstanced(GLenum _mode, GLsizei _count, GLenum _type, const GLvoid* _indices, GLsizei /*_primcount*/)
  330. {
  331. GL_CHECK(glDrawElements(_mode, _count, _type, _indices) );
  332. }
  333. static PFNGLVERTEXATTRIBDIVISORBGFXPROC s_vertexAttribDivisor = stubVertexAttribDivisor;
  334. static PFNGLDRAWARRAYSINSTANCEDBGFXPROC s_drawArraysInstanced = stubDrawArraysInstanced;
  335. static PFNGLDRAWELEMENTSINSTANCEDBGFXPROC s_drawElementsInstanced = stubDrawElementsInstanced;
  336. #endif // BGFX_CONFIG_RENDERER_OPENGLES3
  337. #if BGFX_CONFIG_DEBUG_GREMEDY
  338. static void GL_APIENTRY stubStringMarkerGREMEDY(GLsizei /*_len*/, const GLvoid* /*_string*/)
  339. {
  340. }
  341. static void GL_APIENTRY stubFrameTerminatorGREMEDY()
  342. {
  343. }
  344. #endif // BGFX_CONFIG_DEBUG_GREMEDY
  345. #if BX_PLATFORM_IOS
  346. PFNGLBINDVERTEXARRAYOESPROC glBindVertexArrayOES = NULL;
  347. PFNGLDELETEVERTEXARRAYSOESPROC glDeleteVertexArraysOES = NULL;
  348. PFNGLGENVERTEXARRAYSOESPROC glGenVertexArraysOES = NULL;
  349. PFNGLPROGRAMBINARYOESPROC glProgramBinaryOES = NULL;
  350. PFNGLGETPROGRAMBINARYOESPROC glGetProgramBinaryOES = NULL;
  351. PFLGLDRAWARRAYSINSTANCEDANGLEPROC glDrawArraysInstanced = NULL;
  352. PFLGLDRAWELEMENTSINSTANCEDANGLEPROC glDrawElementsInstanced = NULL;
  353. #endif // BX_PLATFORM_IOS
  354. typedef void (*PostSwapBuffersFn)(uint32_t _width, uint32_t _height);
  355. static const char* getGLString(GLenum _name)
  356. {
  357. const char* str = (const char*)glGetString(_name);
  358. glGetError(); // ignore error if glGetString returns NULL.
  359. if (NULL != str)
  360. {
  361. return str;
  362. }
  363. return "<unknown>";
  364. }
  365. static uint32_t getGLStringHash(GLenum _name)
  366. {
  367. const char* str = (const char*)glGetString(_name);
  368. glGetError(); // ignore error if glGetString returns NULL.
  369. if (NULL != str)
  370. {
  371. return bx::hashMurmur2A(str, (uint32_t)strlen(str) );
  372. }
  373. return 0;
  374. }
  375. void dumpExtensions(const char* _extensions)
  376. {
  377. if (NULL != _extensions)
  378. {
  379. char name[1024];
  380. const char* pos = _extensions;
  381. const char* end = _extensions + strlen(_extensions);
  382. while (pos < end)
  383. {
  384. uint32_t len;
  385. const char* space = strchr(pos, ' ');
  386. if (NULL != space)
  387. {
  388. len = bx::uint32_min(sizeof(name), (uint32_t)(space - pos) );
  389. }
  390. else
  391. {
  392. len = bx::uint32_min(sizeof(name), (uint32_t)strlen(pos) );
  393. }
  394. strncpy(name, pos, len);
  395. name[len] = '\0';
  396. BX_TRACE("\t%s", name);
  397. pos += len+1;
  398. }
  399. }
  400. }
  401. #if BGFX_CONFIG_RENDERER_OPENGL
  402. const char* toString(GLenum _enum)
  403. {
  404. switch (_enum)
  405. {
  406. case GL_DEBUG_SOURCE_API_ARB: return "API";
  407. case GL_DEBUG_SOURCE_WINDOW_SYSTEM_ARB: return "WinSys";
  408. case GL_DEBUG_SOURCE_SHADER_COMPILER_ARB: return "Shader";
  409. case GL_DEBUG_SOURCE_THIRD_PARTY_ARB: return "3rdparty";
  410. case GL_DEBUG_SOURCE_APPLICATION_ARB: return "Application";
  411. case GL_DEBUG_SOURCE_OTHER_ARB: return "Other";
  412. case GL_DEBUG_TYPE_ERROR_ARB: return "Error";
  413. case GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR_ARB: return "Deprecated behavior";
  414. case GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR_ARB: return "Undefined behavior";
  415. case GL_DEBUG_TYPE_PORTABILITY_ARB: return "Portability";
  416. case GL_DEBUG_TYPE_PERFORMANCE_ARB: return "Performance";
  417. case GL_DEBUG_TYPE_OTHER_ARB: return "Other";
  418. case GL_DEBUG_SEVERITY_HIGH_ARB: return "High";
  419. case GL_DEBUG_SEVERITY_MEDIUM_ARB: return "Medium";
  420. case GL_DEBUG_SEVERITY_LOW_ARB: return "Low";
  421. default:
  422. break;
  423. }
  424. return "<unknown>";
  425. }
  426. static void APIENTRY debugProcCb(GLenum _source, GLenum _type, GLuint _id, GLenum _severity, GLsizei /*_length*/, const GLchar* _message, GLvoid* /*_userParam*/)
  427. {
  428. BX_TRACE("src %s, type %s, id %d, severity %s, '%s'"
  429. , toString(_source)
  430. , toString(_type)
  431. , _id
  432. , toString(_severity)
  433. , _message
  434. );
  435. BX_UNUSED(_source, _type, _id, _severity, _message);
  436. }
  437. #endif // BGFX_CONFIG_RENDERER_OPENGL
  438. struct RendererContext
  439. {
  440. RendererContext()
  441. : m_rtMsaa(false)
  442. , m_capture(NULL)
  443. , m_captureSize(0)
  444. , m_maxAnisotropy(0.0f)
  445. , m_maxMsaa(0)
  446. , m_vao(0)
  447. , m_vaoSupport(BGFX_CONFIG_RENDERER_OPENGL >= 31)
  448. , m_programBinarySupport(false)
  449. , m_textureSwizzleSupport(false)
  450. , m_useClearQuad(true)
  451. , m_flip(false)
  452. , m_postSwapBuffers(NULL)
  453. , m_hash( (BX_PLATFORM_WINDOWS<<1) | BX_ARCH_64BIT)
  454. , m_backBufferFbo(0)
  455. , m_msaaBackBufferFbo(0)
  456. {
  457. m_rt.idx = invalidHandle;
  458. memset(&m_resolution, 0, sizeof(m_resolution) );
  459. }
  460. void updateResolution(const Resolution& _resolution)
  461. {
  462. if (m_resolution.m_width != _resolution.m_width
  463. || m_resolution.m_height != _resolution.m_height
  464. || m_resolution.m_flags != _resolution.m_flags)
  465. {
  466. m_textVideoMem.resize(false, _resolution.m_width, _resolution.m_height);
  467. m_textVideoMem.clear();
  468. m_resolution = _resolution;
  469. uint32_t msaa = 1<<( (m_resolution.m_flags&BGFX_RESET_MSAA_MASK)>>BGFX_RESET_MSAA_SHIFT);
  470. msaa = bx::uint32_min(m_maxMsaa, msaa == 0 ? 0 : 1<<msaa);
  471. bool vsync = !!(m_resolution.m_flags&BGFX_RESET_VSYNC);
  472. setRenderContextSize(_resolution.m_width, _resolution.m_height, msaa, vsync);
  473. updateCapture();
  474. }
  475. }
  476. uint32_t setRenderTarget(RenderTargetHandle _rt, uint32_t _height, bool _msaa = true)
  477. {
  478. if (m_rt.idx != invalidHandle
  479. && m_rt.idx != _rt.idx
  480. && m_rtMsaa)
  481. {
  482. RenderTarget& renderTarget = m_renderTargets[m_rt.idx];
  483. if (0 != renderTarget.m_fbo[1])
  484. {
  485. renderTarget.resolve();
  486. }
  487. }
  488. if (_rt.idx == invalidHandle)
  489. {
  490. GL_CHECK(glBindFramebuffer(GL_FRAMEBUFFER, m_msaaBackBufferFbo) );
  491. }
  492. else
  493. {
  494. RenderTarget& renderTarget = m_renderTargets[_rt.idx];
  495. GL_CHECK(glBindFramebuffer(GL_FRAMEBUFFER, renderTarget.m_fbo[0]) );
  496. _height = renderTarget.m_height;
  497. }
  498. m_rt = _rt;
  499. m_rtMsaa = _msaa;
  500. return _height;
  501. }
  502. void createMsaaFbo(uint32_t _width, uint32_t _height, uint32_t _msaa)
  503. {
  504. #if BGFX_CONFIG_RENDERER_OPENGL|BGFX_CONFIG_RENDERER_OPENGLES3
  505. if (1 < _msaa)
  506. {
  507. GL_CHECK(glGenFramebuffers(1, &m_msaaBackBufferFbo) );
  508. GL_CHECK(glBindFramebuffer(GL_FRAMEBUFFER, m_msaaBackBufferFbo) );
  509. GL_CHECK(glGenRenderbuffers(BX_COUNTOF(m_msaaBackBufferRbos), m_msaaBackBufferRbos) );
  510. GL_CHECK(glBindRenderbuffer(GL_RENDERBUFFER, m_msaaBackBufferRbos[0]) );
  511. GL_CHECK(glRenderbufferStorageMultisample(GL_RENDERBUFFER, _msaa, GL_RGBA8, _width, _height) );
  512. GL_CHECK(glBindRenderbuffer(GL_RENDERBUFFER, m_msaaBackBufferRbos[1]) );
  513. GL_CHECK(glRenderbufferStorageMultisample(GL_RENDERBUFFER, _msaa, GL_DEPTH24_STENCIL8, _width, _height) );
  514. GL_CHECK(glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_RENDERBUFFER, m_msaaBackBufferRbos[0]) );
  515. GL_CHECK(glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_STENCIL_ATTACHMENT, GL_RENDERBUFFER, m_msaaBackBufferRbos[1]) );
  516. BX_CHECK(GL_FRAMEBUFFER_COMPLETE == glCheckFramebufferStatus(GL_FRAMEBUFFER)
  517. , "glCheckFramebufferStatus failed 0x%08x"
  518. , glCheckFramebufferStatus(GL_FRAMEBUFFER)
  519. );
  520. GL_CHECK(glBindFramebuffer(GL_FRAMEBUFFER, m_msaaBackBufferFbo) );
  521. }
  522. #else
  523. BX_UNUSED(_width);
  524. BX_UNUSED(_height);
  525. BX_UNUSED(_msaa);
  526. #endif // BGFX_CONFIG_RENDERER_OPENGL|BGFX_CONFIG_RENDERER_OPENGLES3
  527. }
  528. void destroyMsaaFbo()
  529. {
  530. #if BGFX_CONFIG_RENDERER_OPENGL|BGFX_CONFIG_RENDERER_OPENGLES3
  531. if (0 != m_msaaBackBufferFbo)
  532. {
  533. GL_CHECK(glDeleteFramebuffers(1, &m_msaaBackBufferFbo) );
  534. GL_CHECK(glDeleteRenderbuffers(BX_COUNTOF(m_msaaBackBufferRbos), m_msaaBackBufferRbos) );
  535. m_msaaBackBufferFbo = 0;
  536. }
  537. #endif // BGFX_CONFIG_RENDERER_OPENGL|BGFX_CONFIG_RENDERER_OPENGLES3
  538. }
  539. void blitMsaaFbo()
  540. {
  541. #if BGFX_CONFIG_RENDERER_OPENGL|BGFX_CONFIG_RENDERER_OPENGLES3
  542. if (0 != m_msaaBackBufferFbo)
  543. {
  544. GL_CHECK(glBindFramebuffer(GL_FRAMEBUFFER, m_backBufferFbo) );
  545. GL_CHECK(glBindFramebuffer(GL_READ_FRAMEBUFFER, m_msaaBackBufferFbo) );
  546. GL_CHECK(glBindFramebuffer(GL_DRAW_FRAMEBUFFER, 0) );
  547. uint32_t width = m_resolution.m_width;
  548. uint32_t height = m_resolution.m_height;
  549. GL_CHECK(glBlitFramebuffer(0
  550. , 0
  551. , width
  552. , height
  553. , 0
  554. , 0
  555. , width
  556. , height
  557. , GL_COLOR_BUFFER_BIT
  558. , GL_LINEAR
  559. ) );
  560. GL_CHECK(glBindFramebuffer(GL_FRAMEBUFFER, m_backBufferFbo) );
  561. }
  562. #endif // BGFX_CONFIG_RENDERER_OPENGL|BGFX_CONFIG_RENDERER_OPENGLES3
  563. }
  564. void setRenderContextSize(uint32_t _width, uint32_t _height, uint32_t _msaa = 0, bool _vsync = false)
  565. {
  566. if (_width != 0
  567. || _height != 0)
  568. {
  569. if (!m_glctx.isValid() )
  570. {
  571. m_glctx.create(_width, _height);
  572. #if BX_PLATFORM_IOS
  573. // BK - Temp, need to figure out how to deal with FBO created by context.
  574. m_backBufferFbo = m_glctx.m_fbo;
  575. m_msaaBackBufferFbo = m_glctx.m_fbo;
  576. #endif // BX_PLATFORM_IOS
  577. }
  578. else
  579. {
  580. destroyMsaaFbo();
  581. m_glctx.resize(_width, _height, _vsync);
  582. createMsaaFbo(_width, _height, _msaa);
  583. }
  584. }
  585. m_flip = true;
  586. }
  587. void flip()
  588. {
  589. if (m_flip)
  590. {
  591. m_glctx.swap();
  592. }
  593. if (NULL != m_postSwapBuffers)
  594. {
  595. m_postSwapBuffers(m_resolution.m_width, m_resolution.m_height);
  596. }
  597. }
  598. void invalidateCache()
  599. {
  600. if (m_vaoSupport)
  601. {
  602. m_vaoStateCache.invalidate();
  603. }
  604. #if !BGFX_CONFIG_RENDERER_OPENGLES2
  605. if (m_samplerObjectSupport)
  606. {
  607. m_samplerStateCache.invalidate();
  608. }
  609. #endif // !BGFX_CONFIG_RENDERER_OPENGLES2
  610. }
  611. void setSamplerState(uint32_t _stage, uint32_t _numMips, uint32_t _flags)
  612. {
  613. #if BGFX_CONFIG_RENDERER_OPENGLES2
  614. BX_UNUSED(_stage, _numMips, _flags);
  615. #else
  616. if (0 == (BGFX_SAMPLER_DEFAULT_FLAGS & _flags) )
  617. {
  618. GLuint sampler = m_samplerStateCache.find(_flags);
  619. if (UINT32_MAX == sampler)
  620. {
  621. sampler = m_samplerStateCache.add(_flags);
  622. GL_CHECK(glSamplerParameteri(sampler, GL_TEXTURE_WRAP_S, s_textureAddress[(_flags&BGFX_TEXTURE_U_MASK)>>BGFX_TEXTURE_U_SHIFT]) );
  623. GL_CHECK(glSamplerParameteri(sampler, GL_TEXTURE_WRAP_T, s_textureAddress[(_flags&BGFX_TEXTURE_V_MASK)>>BGFX_TEXTURE_V_SHIFT]) );
  624. GL_CHECK(glSamplerParameteri(sampler, GL_TEXTURE_WRAP_R, s_textureAddress[(_flags&BGFX_TEXTURE_W_MASK)>>BGFX_TEXTURE_W_SHIFT]) );
  625. uint32_t mag = (_flags&BGFX_TEXTURE_MAG_MASK)>>BGFX_TEXTURE_MAG_SHIFT;
  626. uint32_t min = (_flags&BGFX_TEXTURE_MIN_MASK)>>BGFX_TEXTURE_MIN_SHIFT;
  627. uint32_t mip = (_flags&BGFX_TEXTURE_MIP_MASK)>>BGFX_TEXTURE_MIP_SHIFT;
  628. GLenum minFilter = s_textureFilterMin[min][1 < _numMips ? mip+1 : 0];
  629. GL_CHECK(glSamplerParameteri(sampler, GL_TEXTURE_MAG_FILTER, s_textureFilterMag[mag]) );
  630. GL_CHECK(glSamplerParameteri(sampler, GL_TEXTURE_MIN_FILTER, minFilter) );
  631. if (0 != (_flags & (BGFX_TEXTURE_MIN_ANISOTROPIC|BGFX_TEXTURE_MAG_ANISOTROPIC) )
  632. && 0.0f < m_maxAnisotropy)
  633. {
  634. GL_CHECK(glSamplerParameterf(sampler, GL_TEXTURE_MAX_ANISOTROPY_EXT, m_maxAnisotropy) );
  635. }
  636. }
  637. GL_CHECK(glBindSampler(_stage, sampler) );
  638. }
  639. else
  640. {
  641. GL_CHECK(glBindSampler(_stage, 0) );
  642. }
  643. #endif // BGFX_CONFIG_RENDERER_OPENGLES2
  644. }
  645. void updateCapture()
  646. {
  647. if (m_resolution.m_flags&BGFX_RESET_CAPTURE)
  648. {
  649. m_captureSize = m_resolution.m_width*m_resolution.m_height*4;
  650. m_capture = g_realloc(m_capture, m_captureSize);
  651. g_callback->captureBegin(m_resolution.m_width, m_resolution.m_height, m_resolution.m_width*4, TextureFormat::BGRA8, true);
  652. }
  653. else
  654. {
  655. if (NULL != m_capture)
  656. {
  657. g_callback->captureEnd();
  658. g_free(m_capture);
  659. m_capture = NULL;
  660. m_captureSize = 0;
  661. }
  662. }
  663. }
  664. void capture()
  665. {
  666. if (NULL != m_capture)
  667. {
  668. GLint fmt = s_extension[Extension::EXT_texture_format_BGRA8888].m_supported ? GL_BGRA_EXT : GL_RGBA;
  669. GL_CHECK(glReadPixels(0
  670. , 0
  671. , m_resolution.m_width
  672. , m_resolution.m_height
  673. , fmt
  674. , GL_UNSIGNED_BYTE
  675. , m_capture
  676. ) );
  677. g_callback->captureFrame(m_capture, m_captureSize);
  678. }
  679. }
  680. void saveScreenShot(const char* _filePath)
  681. {
  682. uint32_t length = m_resolution.m_width*m_resolution.m_height*4;
  683. uint8_t* data = (uint8_t*)g_realloc(NULL, length);
  684. GLint fmt = s_extension[Extension::EXT_texture_format_BGRA8888].m_supported ? GL_BGRA_EXT : GL_RGBA;
  685. uint32_t width = m_resolution.m_width;
  686. uint32_t height = m_resolution.m_height;
  687. GL_CHECK(glReadPixels(0
  688. , 0
  689. , width
  690. , height
  691. , fmt
  692. , GL_UNSIGNED_BYTE
  693. , data
  694. ) );
  695. if (GL_RGBA == fmt)
  696. {
  697. imageSwizzleBgra8(width, height, data, data);
  698. }
  699. g_callback->screenShot(_filePath
  700. , width
  701. , height
  702. , width*4
  703. , data
  704. , length
  705. , true
  706. );
  707. g_free(data);
  708. }
  709. void init()
  710. {
  711. setRenderContextSize(BGFX_DEFAULT_WIDTH, BGFX_DEFAULT_HEIGHT);
  712. m_vendor = getGLString(GL_VENDOR);
  713. m_renderer = getGLString(GL_RENDERER);
  714. m_version = getGLString(GL_VERSION);
  715. m_glslVersion = getGLString(GL_SHADING_LANGUAGE_VERSION);
  716. #if BGFX_CONFIG_DEBUG_GREMEDY
  717. if (NULL == glStringMarkerGREMEDY
  718. || NULL == glFrameTerminatorGREMEDY)
  719. {
  720. glStringMarkerGREMEDY = stubStringMarkerGREMEDY;
  721. glFrameTerminatorGREMEDY = stubFrameTerminatorGREMEDY;
  722. }
  723. #endif // BGFX_CONFIG_DEBUG_GREMEDY
  724. #if BGFX_CONFIG_RENDERER_OPENGL
  725. m_queries.create();
  726. #endif // BGFX_CONFIG_RENDERER_OPENGL
  727. }
  728. void shutdown()
  729. {
  730. invalidateCache();
  731. #if BGFX_CONFIG_RENDERER_OPENGL
  732. m_queries.destroy();
  733. #endif // BGFX_CONFIG_RENDERER_OPENGL
  734. destroyMsaaFbo();
  735. m_glctx.destroy();
  736. m_flip = false;
  737. }
  738. IndexBuffer m_indexBuffers[BGFX_CONFIG_MAX_INDEX_BUFFERS];
  739. VertexBuffer m_vertexBuffers[BGFX_CONFIG_MAX_VERTEX_BUFFERS];
  740. Shader m_vertexShaders[BGFX_CONFIG_MAX_VERTEX_SHADERS];
  741. Shader m_fragmentShaders[BGFX_CONFIG_MAX_FRAGMENT_SHADERS];
  742. Program m_program[BGFX_CONFIG_MAX_PROGRAMS];
  743. Texture m_textures[BGFX_CONFIG_MAX_TEXTURES];
  744. VertexDecl m_vertexDecls[BGFX_CONFIG_MAX_VERTEX_DECLS];
  745. RenderTarget m_renderTargets[BGFX_CONFIG_MAX_RENDER_TARGETS];
  746. UniformRegistry m_uniformReg;
  747. void* m_uniforms[BGFX_CONFIG_MAX_UNIFORMS];
  748. #if BGFX_CONFIG_RENDERER_OPENGL
  749. Queries m_queries;
  750. #endif // BGFX_CONFIG_RENDERER_OPENGL
  751. VaoStateCache m_vaoStateCache;
  752. #if !BGFX_CONFIG_RENDERER_OPENGLES2
  753. SamplerStateCache m_samplerStateCache;
  754. #endif // !BGFX_CONFIG_RENDERER_OPENGLES2
  755. TextVideoMem m_textVideoMem;
  756. RenderTargetHandle m_rt;
  757. bool m_rtMsaa;
  758. Resolution m_resolution;
  759. void* m_capture;
  760. uint32_t m_captureSize;
  761. float m_maxAnisotropy;
  762. int32_t m_maxMsaa;
  763. GLuint m_vao;
  764. bool m_vaoSupport;
  765. bool m_samplerObjectSupport;
  766. bool m_programBinarySupport;
  767. bool m_textureSwizzleSupport;
  768. bool m_useClearQuad;
  769. bool m_flip;
  770. PostSwapBuffersFn m_postSwapBuffers;
  771. uint64_t m_hash;
  772. GLuint m_backBufferFbo;
  773. GLuint m_msaaBackBufferFbo;
  774. GLuint m_msaaBackBufferRbos[2];
  775. GlContext m_glctx;
  776. const char* m_vendor;
  777. const char* m_renderer;
  778. const char* m_version;
  779. const char* m_glslVersion;
  780. };
  781. RendererContext s_renderCtx;
  782. #if BX_PLATFORM_NACL
  783. static void GL_APIENTRY naclVertexAttribDivisor(GLuint _index, GLuint _divisor)
  784. {
  785. s_renderCtx.m_glctx.m_instancedArrays->VertexAttribDivisorANGLE(s_renderCtx.m_glctx.m_context, _index, _divisor);
  786. }
  787. static void GL_APIENTRY naclDrawArraysInstanced(GLenum _mode, GLint _first, GLsizei _count, GLsizei _primcount)
  788. {
  789. s_renderCtx.m_glctx.m_instancedArrays->DrawArraysInstancedANGLE(s_renderCtx.m_glctx.m_context, _mode, _first, _count, _primcount);
  790. }
  791. static void GL_APIENTRY naclDrawElementsInstanced(GLenum _mode, GLsizei _count, GLenum _type, const GLvoid* _indices, GLsizei _primcount)
  792. {
  793. s_renderCtx.m_glctx.m_instancedArrays->DrawElementsInstancedANGLE(s_renderCtx.m_glctx.m_context, _mode, _count, _type, _indices, _primcount);
  794. }
  795. void naclSetIntefraces(PP_Instance _instance, const PPB_Instance* _instInterface, const PPB_Graphics3D* _graphicsInterface, PostSwapBuffersFn _postSwapBuffers)
  796. {
  797. s_renderCtx.m_glctx.m_instance = _instance;
  798. s_renderCtx.m_glctx.m_instInterface = _instInterface;
  799. s_renderCtx.m_glctx.m_graphicsInterface = _graphicsInterface;
  800. s_renderCtx.m_postSwapBuffers = _postSwapBuffers;
  801. s_renderCtx.m_glctx.m_instancedArrays = glGetInstancedArraysInterfacePPAPI();
  802. s_renderCtx.setRenderContextSize(BGFX_DEFAULT_WIDTH, BGFX_DEFAULT_HEIGHT);
  803. if (NULL != s_renderCtx.m_glctx.m_instancedArrays)
  804. {
  805. s_vertexAttribDivisor = naclVertexAttribDivisor;
  806. s_drawArraysInstanced = naclDrawArraysInstanced;
  807. s_drawElementsInstanced = naclDrawElementsInstanced;
  808. }
  809. }
  810. void naclSwapCompleteCb(void* /*_data*/, int32_t /*_result*/)
  811. {
  812. renderFrame();
  813. }
  814. #endif // BX_PLATFORM_
  815. const char* glslTypeName(GLuint _type)
  816. {
  817. #define GLSL_TYPE(_ty) case _ty: return #_ty
  818. switch (_type)
  819. {
  820. GLSL_TYPE(GL_FLOAT);
  821. GLSL_TYPE(GL_FLOAT_VEC2);
  822. GLSL_TYPE(GL_FLOAT_VEC3);
  823. GLSL_TYPE(GL_FLOAT_VEC4);
  824. GLSL_TYPE(GL_FLOAT_MAT2);
  825. GLSL_TYPE(GL_FLOAT_MAT3);
  826. GLSL_TYPE(GL_FLOAT_MAT4);
  827. // GLSL_TYPE(GL_FLOAT_MAT2x3);
  828. // GLSL_TYPE(GL_FLOAT_MAT2x4);
  829. // GLSL_TYPE(GL_FLOAT_MAT3x2);
  830. // GLSL_TYPE(GL_FLOAT_MAT3x4);
  831. // GLSL_TYPE(GL_FLOAT_MAT4x2);
  832. // GLSL_TYPE(GL_FLOAT_MAT4x3);
  833. // GLSL_TYPE(GL_SAMPLER_1D);
  834. GLSL_TYPE(GL_SAMPLER_2D);
  835. GLSL_TYPE(GL_SAMPLER_3D);
  836. GLSL_TYPE(GL_SAMPLER_CUBE);
  837. // GLSL_TYPE(GL_SAMPLER_1D_SHADOW);
  838. // GLSL_TYPE(GL_SAMPLER_2D_SHADOW);
  839. }
  840. #undef GLSL_TYPE
  841. return "UNKNOWN GLSL TYPE!";
  842. }
  843. const char* glEnumName(GLenum _enum)
  844. {
  845. #define GLENUM(_ty) case _ty: return #_ty
  846. switch (_enum)
  847. {
  848. GLENUM(GL_TEXTURE);
  849. GLENUM(GL_RENDERBUFFER);
  850. }
  851. #undef GLENUM
  852. return "UNKNOWN GLENUM!";
  853. }
  854. UniformType::Enum convertGlType(GLenum _type)
  855. {
  856. switch (_type)
  857. {
  858. case GL_FLOAT:
  859. return UniformType::Uniform1fv;
  860. case GL_FLOAT_VEC2:
  861. return UniformType::Uniform2fv;
  862. case GL_FLOAT_VEC3:
  863. return UniformType::Uniform3fv;
  864. case GL_FLOAT_VEC4:
  865. return UniformType::Uniform4fv;
  866. case GL_FLOAT_MAT2:
  867. break;
  868. case GL_FLOAT_MAT3:
  869. return UniformType::Uniform3x3fv;
  870. case GL_FLOAT_MAT4:
  871. return UniformType::Uniform4x4fv;
  872. // case GL_FLOAT_MAT2x3:
  873. // case GL_FLOAT_MAT2x4:
  874. // case GL_FLOAT_MAT3x2:
  875. // case GL_FLOAT_MAT3x4:
  876. // case GL_FLOAT_MAT4x2:
  877. // case GL_FLOAT_MAT4x3:
  878. // break;
  879. // case GL_SAMPLER_1D:
  880. case GL_SAMPLER_2D:
  881. case GL_SAMPLER_3D:
  882. case GL_SAMPLER_CUBE:
  883. // case GL_SAMPLER_1D_SHADOW:
  884. // case GL_SAMPLER_2D_SHADOW:
  885. return UniformType::Uniform1iv;
  886. };
  887. return UniformType::End;
  888. }
  889. void Program::create(const Shader& _vsh, const Shader& _fsh)
  890. {
  891. m_id = glCreateProgram();
  892. BX_TRACE("program create: %d: %d, %d", m_id, _vsh.m_id, _fsh.m_id);
  893. bool cached = false;
  894. uint64_t id = (uint64_t(_vsh.m_hash)<<32) | _fsh.m_hash;
  895. id ^= s_renderCtx.m_hash;
  896. if (s_renderCtx.m_programBinarySupport)
  897. {
  898. uint32_t length = g_callback->cacheReadSize(id);
  899. cached = length > 0;
  900. if (cached)
  901. {
  902. void* data = g_realloc(NULL, length);
  903. if (g_callback->cacheRead(id, data, length) )
  904. {
  905. bx::MemoryReader reader(data, length);
  906. GLenum format;
  907. bx::read(&reader, format);
  908. GL_CHECK(glProgramBinary(m_id, format, reader.getDataPtr(), (GLsizei)reader.remaining() ) );
  909. }
  910. g_free(data);
  911. }
  912. #if BGFX_CONFIG_RENDERER_OPENGL
  913. GL_CHECK(glProgramParameteri(m_id, GL_PROGRAM_BINARY_RETRIEVABLE_HINT, GL_TRUE) );
  914. #endif // BGFX_CONFIG_RENDERER_OPENGL
  915. }
  916. if (!cached)
  917. {
  918. GL_CHECK(glAttachShader(m_id, _vsh.m_id) );
  919. GL_CHECK(glAttachShader(m_id, _fsh.m_id) );
  920. GL_CHECK(glLinkProgram(m_id) );
  921. GL_CHECK(glDetachShader(m_id, _vsh.m_id) );
  922. GL_CHECK(glDetachShader(m_id, _fsh.m_id) );
  923. GLint linked = 0;
  924. GL_CHECK(glGetProgramiv(m_id, GL_LINK_STATUS, &linked) );
  925. if (0 == linked)
  926. {
  927. char log[1024];
  928. GL_CHECK(glGetProgramInfoLog(m_id, sizeof(log), NULL, log) );
  929. BX_TRACE("%d: %s", linked, log);
  930. GL_CHECK(glDeleteProgram(m_id) );
  931. return;
  932. }
  933. if (s_renderCtx.m_programBinarySupport)
  934. {
  935. GLint programLength;
  936. GLenum format;
  937. GL_CHECK(glGetProgramiv(m_id, GL_PROGRAM_BINARY_LENGTH, &programLength) );
  938. if (0 < programLength)
  939. {
  940. uint32_t length = programLength + 4;
  941. uint8_t* data = (uint8_t*)g_realloc(NULL, length);
  942. GL_CHECK(glGetProgramBinary(m_id, programLength, NULL, &format, &data[4]) );
  943. *(uint32_t*)data = format;
  944. g_callback->cacheWrite(id, data, length);
  945. g_free(data);
  946. }
  947. }
  948. }
  949. init();
  950. }
  951. void Program::destroy()
  952. {
  953. GL_CHECK(glUseProgram(0) );
  954. GL_CHECK(glDeleteProgram(m_id) );
  955. m_vcref.invalidate(s_renderCtx.m_vaoStateCache);
  956. }
  957. void Program::init()
  958. {
  959. GLint activeAttribs;
  960. GLint activeUniforms;
  961. GL_CHECK(glGetProgramiv(m_id, GL_ACTIVE_ATTRIBUTES, &activeAttribs) );
  962. GL_CHECK(glGetProgramiv(m_id, GL_ACTIVE_UNIFORMS, &activeUniforms) );
  963. GLint max0, max1;
  964. GL_CHECK(glGetProgramiv(m_id, GL_ACTIVE_ATTRIBUTE_MAX_LENGTH, &max0) );
  965. GL_CHECK(glGetProgramiv(m_id, GL_ACTIVE_UNIFORM_MAX_LENGTH, &max1) );
  966. GLint maxLength = bx::uint32_max(max0, max1);
  967. char* name = (char*)g_realloc(NULL, maxLength + 1);
  968. BX_TRACE("Program %d", m_id);
  969. BX_TRACE("Attributes:");
  970. for (int32_t ii = 0; ii < activeAttribs; ++ii)
  971. {
  972. GLint size;
  973. GLenum type;
  974. GL_CHECK(glGetActiveAttrib(m_id, ii, maxLength + 1, NULL, &size, &type, name) );
  975. BX_TRACE("\t%s %s is at location %d"
  976. , glslTypeName(type)
  977. , name
  978. , glGetAttribLocation(m_id, name)
  979. );
  980. }
  981. m_numPredefined = 0;
  982. m_constantBuffer = ConstantBuffer::create(1024);
  983. m_numSamplers = 0;
  984. BX_TRACE("Uniforms:");
  985. for (int32_t ii = 0; ii < activeUniforms; ++ii)
  986. {
  987. GLint num;
  988. GLenum gltype;
  989. GL_CHECK(glGetActiveUniform(m_id, ii, maxLength + 1, NULL, &num, &gltype, name) );
  990. GLint loc = glGetUniformLocation(m_id, name);
  991. int offset = 0;
  992. char* array = strchr(name, '[');
  993. if (NULL != array)
  994. {
  995. BX_TRACE("--- %s", name);
  996. *array = '\0';
  997. array++;
  998. char* end = strchr(array, ']');
  999. *end = '\0';
  1000. offset = atoi(array);
  1001. }
  1002. if (GL_SAMPLER_2D == gltype)
  1003. {
  1004. BX_TRACE("Sampler %d at %d.", m_numSamplers, loc);
  1005. m_sampler[m_numSamplers] = loc;
  1006. m_numSamplers++;
  1007. }
  1008. const void* data = NULL;
  1009. PredefinedUniform::Enum predefined = nameToPredefinedUniformEnum(name);
  1010. if (PredefinedUniform::Count != predefined)
  1011. {
  1012. m_predefined[m_numPredefined].m_loc = loc;
  1013. m_predefined[m_numPredefined].m_type = predefined;
  1014. m_predefined[m_numPredefined].m_count = num;
  1015. m_numPredefined++;
  1016. }
  1017. else
  1018. {
  1019. const UniformInfo* info = s_renderCtx.m_uniformReg.find(name);
  1020. if (NULL != info)
  1021. {
  1022. data = info->m_data;
  1023. UniformType::Enum type = convertGlType(gltype);
  1024. m_constantBuffer->writeUniformRef(type, 0, data, num);
  1025. m_constantBuffer->write(loc);
  1026. BX_TRACE("store %s %p", name, data);
  1027. }
  1028. }
  1029. BX_TRACE("\tuniform %s %s%s is at location %d, size %d (%p), offset %d"
  1030. , glslTypeName(gltype)
  1031. , name
  1032. , PredefinedUniform::Count != predefined ? "*" : ""
  1033. , loc
  1034. , num
  1035. , data
  1036. , offset
  1037. );
  1038. BX_UNUSED(offset);
  1039. }
  1040. m_constantBuffer->finish();
  1041. g_free(name);
  1042. memset(m_attributes, 0xff, sizeof(m_attributes) );
  1043. uint32_t used = 0;
  1044. for (uint32_t ii = 0; ii < Attrib::Count; ++ii)
  1045. {
  1046. GLint loc = glGetAttribLocation(m_id, s_attribName[ii]);
  1047. if (-1 != loc)
  1048. {
  1049. BX_TRACE("attr %s: %d", s_attribName[ii], loc);
  1050. m_attributes[ii] = loc;
  1051. m_used[used++] = ii;
  1052. }
  1053. }
  1054. m_used[used] = Attrib::Count;
  1055. used = 0;
  1056. for (uint32_t ii = 0; ii < BX_COUNTOF(s_instanceDataName); ++ii)
  1057. {
  1058. GLuint loc = glGetAttribLocation(m_id, s_instanceDataName[ii]);
  1059. if (GLuint(-1) != loc )
  1060. {
  1061. BX_TRACE("instance data %s: %d", s_instanceDataName[ii], loc);
  1062. m_instanceData[used++] = loc;
  1063. }
  1064. }
  1065. m_instanceData[used] = 0xffff;
  1066. }
  1067. void Program::bindAttributes(const VertexDecl& _vertexDecl, uint32_t _baseVertex) const
  1068. {
  1069. uint32_t enabled = 0;
  1070. for (uint32_t ii = 0; Attrib::Count != m_used[ii]; ++ii)
  1071. {
  1072. Attrib::Enum attr = Attrib::Enum(m_used[ii]);
  1073. GLint loc = m_attributes[attr];
  1074. uint8_t num;
  1075. AttribType::Enum type;
  1076. bool normalized;
  1077. bool asInt;
  1078. _vertexDecl.decode(attr, num, type, normalized, asInt);
  1079. if (-1 != loc
  1080. && 0xff != _vertexDecl.m_attributes[attr])
  1081. {
  1082. GL_CHECK(glEnableVertexAttribArray(loc) );
  1083. enabled |= 1<<attr;
  1084. GL_CHECK(s_vertexAttribDivisor(loc, 0) );
  1085. uint32_t baseVertex = _baseVertex*_vertexDecl.m_stride + _vertexDecl.m_offset[attr];
  1086. GL_CHECK(glVertexAttribPointer(loc, num, s_attribType[type], normalized, _vertexDecl.m_stride, (void*)(uintptr_t)baseVertex) );
  1087. }
  1088. else
  1089. {
  1090. // GL_CHECK(glDisableVertexAttribArray(loc) );
  1091. switch (num)
  1092. {
  1093. case 1:
  1094. GL_CHECK(glVertexAttrib1f(loc, 0.0f) );
  1095. break;
  1096. case 2:
  1097. GL_CHECK(glVertexAttrib2f(loc, 0.0f, 0.0f) );
  1098. break;
  1099. case 3:
  1100. GL_CHECK(glVertexAttrib3f(loc, 0.0f, 0.0f, 0.0f) );
  1101. break;
  1102. case 4:
  1103. GL_CHECK(glVertexAttrib4f(loc, 0.0f, 0.0f, 0.0f, 0.0f) );
  1104. break;
  1105. default:
  1106. BX_CHECK(false, "You should not be here!");
  1107. break;
  1108. }
  1109. }
  1110. }
  1111. }
  1112. void Program::bindInstanceData(uint32_t _stride, uint32_t _baseVertex) const
  1113. {
  1114. uint32_t baseVertex = _baseVertex;
  1115. for (uint32_t ii = 0; 0xffff != m_instanceData[ii]; ++ii)
  1116. {
  1117. GLint loc = m_instanceData[ii];
  1118. GL_CHECK(glEnableVertexAttribArray(loc) );
  1119. GL_CHECK(glVertexAttribPointer(loc, 4, GL_FLOAT, GL_FALSE, _stride, (void*)(uintptr_t)baseVertex) );
  1120. GL_CHECK(s_vertexAttribDivisor(loc, 1) );
  1121. baseVertex += 16;
  1122. }
  1123. }
  1124. void IndexBuffer::destroy()
  1125. {
  1126. GL_CHECK(glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0) );
  1127. GL_CHECK(glDeleteBuffers(1, &m_id) );
  1128. m_vcref.invalidate(s_renderCtx.m_vaoStateCache);
  1129. }
  1130. void VertexBuffer::destroy()
  1131. {
  1132. GL_CHECK(glBindBuffer(GL_ARRAY_BUFFER, 0) );
  1133. GL_CHECK(glDeleteBuffers(1, &m_id) );
  1134. m_vcref.invalidate(s_renderCtx.m_vaoStateCache);
  1135. }
  1136. static void texImage(GLenum _target, GLint _level, GLint _internalFormat, GLsizei _width, GLsizei _height, GLsizei _depth, GLint _border, GLenum _format, GLenum _type, const GLvoid* _pixels)
  1137. {
  1138. #if BGFX_CONFIG_RENDERER_OPENGL|BGFX_CONFIG_RENDERER_OPENGLES3
  1139. if (_target == GL_TEXTURE_3D)
  1140. {
  1141. GL_CHECK(glTexImage3D(_target
  1142. , _level
  1143. , _internalFormat
  1144. , _width
  1145. , _height
  1146. , _depth
  1147. , _border
  1148. , _format
  1149. , _type
  1150. , _pixels
  1151. ) );
  1152. }
  1153. else
  1154. #endif // BGFX_CONFIG_RENDERER_OPENGL|BGFX_CONFIG_RENDERER_OPENGLES3
  1155. {
  1156. BX_UNUSED(_depth);
  1157. GL_CHECK(glTexImage2D(_target
  1158. , _level
  1159. , _internalFormat
  1160. , _width
  1161. , _height
  1162. , _border
  1163. , _format
  1164. , _type
  1165. , _pixels
  1166. ) );
  1167. }
  1168. }
  1169. static void compressedTexImage(GLenum _target, GLint _level, GLenum _internalformat, GLsizei _width, GLsizei _height, GLsizei _depth, GLint _border, GLsizei _imageSize, const GLvoid* _data)
  1170. {
  1171. #if BGFX_CONFIG_RENDERER_OPENGL|BGFX_CONFIG_RENDERER_OPENGLES3
  1172. if (_target == GL_TEXTURE_3D)
  1173. {
  1174. GL_CHECK(glCompressedTexImage3D(_target
  1175. , _level
  1176. , _internalformat
  1177. , _width
  1178. , _height
  1179. , _depth
  1180. , _border
  1181. , _imageSize
  1182. , _data
  1183. ) );
  1184. }
  1185. else
  1186. #endif // BGFX_CONFIG_RENDERER_OPENGL|BGFX_CONFIG_RENDERER_OPENGLES3
  1187. {
  1188. BX_UNUSED(_depth);
  1189. GL_CHECK(glCompressedTexImage2D(_target
  1190. , _level
  1191. , _internalformat
  1192. , _width
  1193. , _height
  1194. , _border
  1195. , _imageSize
  1196. , _data
  1197. ) );
  1198. }
  1199. }
  1200. void Texture::init(GLenum _target, uint8_t _numMips, uint32_t _flags)
  1201. {
  1202. m_target = _target;
  1203. m_numMips = _numMips;
  1204. m_flags = _flags;
  1205. m_currentFlags = UINT32_MAX;
  1206. GL_CHECK(glGenTextures(1, &m_id) );
  1207. BX_CHECK(0 != m_id, "Failed to generate texture id.");
  1208. GL_CHECK(glBindTexture(_target, m_id) );
  1209. setSamplerState(_flags);
  1210. }
  1211. void Texture::create(const Memory* _mem, uint32_t _flags)
  1212. {
  1213. ImageContainer imageContainer;
  1214. if (imageParse(imageContainer, _mem->data, _mem->size) )
  1215. {
  1216. uint8_t numMips = imageContainer.m_numMips;
  1217. if (imageContainer.m_cubeMap)
  1218. {
  1219. init(GL_TEXTURE_CUBE_MAP, numMips, _flags);
  1220. }
  1221. #if BGFX_CONFIG_RENDERER_OPENGL|BGFX_CONFIG_RENDERER_OPENGLES3
  1222. else if (imageContainer.m_depth > 1)
  1223. {
  1224. init(GL_TEXTURE_3D, numMips, _flags);
  1225. }
  1226. #endif // BGFX_CONFIG_RENDERER_OPENGL|BGFX_CONFIG_RENDERER_OPENGLES3
  1227. else
  1228. {
  1229. init(GL_TEXTURE_2D, numMips, _flags);
  1230. }
  1231. const TextureFormatInfo& tfi = s_textureFormat[imageContainer.m_type];
  1232. GLenum internalFmt = tfi.m_internalFmt;
  1233. m_fmt = tfi.m_fmt;
  1234. m_type = tfi.m_type;
  1235. GLenum target = m_target;
  1236. if (imageContainer.m_cubeMap)
  1237. {
  1238. target = GL_TEXTURE_CUBE_MAP_POSITIVE_X;
  1239. }
  1240. if (!tfi.m_supported
  1241. || TextureFormat::Unknown < imageContainer.m_type)
  1242. {
  1243. TextureFormat::Enum textureFormat = imageContainer.m_type;
  1244. bool decompress = TextureFormat::Unknown > textureFormat;
  1245. uint32_t bpp = getBitsPerPixel(imageContainer.m_type);
  1246. if (decompress)
  1247. {
  1248. textureFormat = TextureFormat::BGRA8;
  1249. const TextureFormatInfo& tfi = s_textureFormat[textureFormat];
  1250. internalFmt = tfi.m_internalFmt;
  1251. m_fmt = tfi.m_fmt;
  1252. m_type = tfi.m_type;
  1253. bpp = getBitsPerPixel(textureFormat);
  1254. }
  1255. bool swizzle = GL_RGBA == m_fmt;
  1256. #if BGFX_CONFIG_RENDERER_OPENGL
  1257. if (swizzle
  1258. && s_renderCtx.m_textureSwizzleSupport)
  1259. {
  1260. swizzle = false;
  1261. GLint swizzleMask[] = { GL_BLUE, GL_GREEN, GL_RED, GL_ALPHA };
  1262. GL_CHECK(glTexParameteriv(GL_TEXTURE_2D, GL_TEXTURE_SWIZZLE_RGBA, swizzleMask) );
  1263. }
  1264. #endif // BGFX_CONFIG_RENDERER_OPENGL
  1265. uint8_t* bits = (uint8_t*)g_realloc(NULL, imageContainer.m_width*imageContainer.m_height*bpp/8);
  1266. for (uint8_t side = 0, numSides = imageContainer.m_cubeMap ? 6 : 1; side < numSides; ++side)
  1267. {
  1268. uint32_t width = imageContainer.m_width;
  1269. uint32_t height = imageContainer.m_height;
  1270. uint32_t depth = imageContainer.m_depth;
  1271. for (uint32_t lod = 0, num = numMips; lod < num; ++lod)
  1272. {
  1273. width = bx::uint32_max(1, width);
  1274. height = bx::uint32_max(1, height);
  1275. depth = bx::uint32_max(1, depth);
  1276. Mip mip;
  1277. if (imageGetRawData(imageContainer, side, lod, _mem->data, _mem->size, mip) )
  1278. {
  1279. mip.decode(bits);
  1280. if (swizzle)
  1281. {
  1282. imageSwizzleBgra8(width, height, bits, bits);
  1283. }
  1284. texImage(target+side
  1285. , lod
  1286. , internalFmt
  1287. , width
  1288. , height
  1289. , depth
  1290. , 0
  1291. , m_fmt
  1292. , m_type
  1293. , bits
  1294. );
  1295. }
  1296. width >>= 1;
  1297. height >>= 1;
  1298. depth >>= 1;
  1299. }
  1300. }
  1301. g_free(bits);
  1302. }
  1303. else
  1304. {
  1305. m_compressed = true;
  1306. for (uint8_t side = 0, numSides = imageContainer.m_cubeMap ? 6 : 1; side < numSides; ++side)
  1307. {
  1308. uint32_t width = imageContainer.m_width;
  1309. uint32_t height = imageContainer.m_height;
  1310. uint32_t depth = imageContainer.m_depth;
  1311. for (uint32_t ii = 0, num = numMips; ii < num; ++ii)
  1312. {
  1313. width = bx::uint32_max(1, width);
  1314. height = bx::uint32_max(1, height);
  1315. depth = bx::uint32_max(1, depth);
  1316. Mip mip;
  1317. if (imageGetRawData(imageContainer, side, ii, _mem->data, _mem->size, mip) )
  1318. {
  1319. compressedTexImage(target+side
  1320. , ii
  1321. , internalFmt
  1322. , width
  1323. , height
  1324. , depth
  1325. , 0
  1326. , mip.m_size
  1327. , mip.m_data
  1328. );
  1329. }
  1330. width >>= 1;
  1331. height >>= 1;
  1332. depth >>= 1;
  1333. }
  1334. }
  1335. }
  1336. }
  1337. else
  1338. {
  1339. bx::MemoryReader reader(_mem->data, _mem->size);
  1340. uint32_t magic;
  1341. bx::read(&reader, magic);
  1342. if (BGFX_CHUNK_MAGIC_TEX == magic)
  1343. {
  1344. TextureCreate tc;
  1345. bx::read(&reader, tc);
  1346. uint8_t numMips = tc.m_numMips;
  1347. if (tc.m_cubeMap)
  1348. {
  1349. init(GL_TEXTURE_CUBE_MAP, numMips, _flags);
  1350. }
  1351. #if BGFX_CONFIG_RENDERER_OPENGL|BGFX_CONFIG_RENDERER_OPENGLES3
  1352. else if (tc.m_depth > 1)
  1353. {
  1354. init(GL_TEXTURE_3D, numMips, _flags);
  1355. }
  1356. #endif // BGFX_CONFIG_RENDERER_OPENGL|BGFX_CONFIG_RENDERER_OPENGLES3
  1357. else
  1358. {
  1359. init(GL_TEXTURE_2D, numMips, _flags);
  1360. }
  1361. const TextureFormatInfo& tfi = s_textureFormat[tc.m_format];
  1362. GLenum internalFmt = tfi.m_internalFmt;
  1363. m_fmt = tfi.m_fmt;
  1364. m_type = tfi.m_type;
  1365. m_compressed = tc.m_format < TextureFormat::Unknown;
  1366. GLenum target = m_target;
  1367. if (tc.m_cubeMap)
  1368. {
  1369. target = GL_TEXTURE_CUBE_MAP_POSITIVE_X;
  1370. }
  1371. uint32_t bpp = getBitsPerPixel(TextureFormat::Enum(tc.m_format) );
  1372. uint8_t* data = NULL != tc.m_mem ? tc.m_mem->data : NULL;
  1373. uint32_t min = m_compressed ? 4 : 1;
  1374. bool swizzle = GL_RGBA == m_fmt;
  1375. #if BGFX_CONFIG_RENDERER_OPENGL
  1376. if (swizzle
  1377. && s_renderCtx.m_textureSwizzleSupport)
  1378. {
  1379. swizzle = false;
  1380. GLint swizzleMask[] = { GL_BLUE, GL_GREEN, GL_RED, GL_ALPHA };
  1381. GL_CHECK(glTexParameteriv(GL_TEXTURE_2D, GL_TEXTURE_SWIZZLE_RGBA, swizzleMask) );
  1382. }
  1383. #endif // BGFX_CONFIG_RENDERER_OPENGL
  1384. for (uint8_t side = 0, numSides = tc.m_cubeMap ? 6 : 1; side < numSides; ++side)
  1385. {
  1386. uint32_t width = tc.m_width;
  1387. uint32_t height = tc.m_height;
  1388. uint32_t depth = tc.m_depth;
  1389. for (uint32_t lod = 0, num = numMips; lod < num; ++lod)
  1390. {
  1391. width = bx::uint32_max(width, min);
  1392. height = bx::uint32_max(height, min);
  1393. depth = bx::uint32_max(1, depth);
  1394. uint32_t size = width*height*bpp/8;
  1395. if (m_compressed)
  1396. {
  1397. compressedTexImage(target+side
  1398. , lod
  1399. , internalFmt
  1400. , width
  1401. , height
  1402. , depth
  1403. , 0
  1404. , size
  1405. , data
  1406. );
  1407. }
  1408. else
  1409. {
  1410. if (NULL != data
  1411. && swizzle)
  1412. {
  1413. imageSwizzleBgra8(width, height, data, data);
  1414. }
  1415. texImage(target+side
  1416. , lod
  1417. , internalFmt
  1418. , width
  1419. , height
  1420. , depth
  1421. , 0
  1422. , m_fmt
  1423. , m_type
  1424. , data
  1425. );
  1426. }
  1427. if (NULL != data)
  1428. {
  1429. data += size;
  1430. }
  1431. width >>= 1;
  1432. height >>= 1;
  1433. depth >>= 1;
  1434. }
  1435. }
  1436. if (NULL != tc.m_mem)
  1437. {
  1438. release(tc.m_mem);
  1439. }
  1440. }
  1441. else
  1442. {
  1443. //
  1444. }
  1445. }
  1446. GL_CHECK(glBindTexture(m_target, 0) );
  1447. }
  1448. void Texture::createColor(uint32_t _colorFormat, uint32_t _width, uint32_t _height, GLenum _min, GLenum _mag)
  1449. {
  1450. const RenderTargetColorFormat& rtcf = s_colorFormat[_colorFormat];
  1451. GLenum internalFormat = rtcf.m_internalFmt;
  1452. GLenum type = rtcf.m_type;
  1453. m_target = GL_TEXTURE_2D;
  1454. m_numMips = 1;
  1455. // m_flags = _flags;
  1456. m_currentFlags = UINT32_MAX;
  1457. GL_CHECK(glGenTextures(1, &m_id) );
  1458. BX_CHECK(0 != m_id, "Failed to generate texture id.");
  1459. GL_CHECK(glBindTexture(m_target, m_id) );
  1460. #if BGFX_CONFIG_RENDERER_OPENGL|BGFX_CONFIG_RENDERER_OPENGLES3
  1461. GL_CHECK(glTexParameteri(m_target, GL_TEXTURE_MAX_LEVEL, 0) );
  1462. #endif // BGFX_CONFIG_RENDERER_OPENGL|BGFX_CONFIG_RENDERER_OPENGLES3
  1463. GL_CHECK(glTexParameteri(m_target, GL_TEXTURE_MIN_FILTER, _min) );
  1464. GL_CHECK(glTexParameteri(m_target, GL_TEXTURE_MAG_FILTER, _mag) );
  1465. GL_CHECK(glTexParameteri(m_target, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE) );
  1466. GL_CHECK(glTexParameteri(m_target, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE) );
  1467. GL_CHECK(glTexImage2D(m_target
  1468. , 0
  1469. , internalFormat
  1470. , _width
  1471. , _height
  1472. , 0
  1473. , GL_RGBA
  1474. , type
  1475. , NULL
  1476. ) );
  1477. GL_CHECK(glBindTexture(m_target, 0) );
  1478. }
  1479. void Texture::createDepth(uint32_t _width, uint32_t _height)
  1480. {
  1481. m_target = GL_TEXTURE_2D;
  1482. m_numMips = 1;
  1483. GL_CHECK(glGenTextures(1, &m_id) );
  1484. BX_CHECK(0 != m_id, "Failed to generate texture id.");
  1485. GL_CHECK(glBindTexture(m_target, m_id) );
  1486. #if BGFX_CONFIG_RENDERER_OPENGL|BGFX_CONFIG_RENDERER_OPENGLES3
  1487. GL_CHECK(glTexParameteri(m_target, GL_TEXTURE_MAX_LEVEL, 0) );
  1488. #endif // BGFX_CONFIG_RENDERER_OPENGL|BGFX_CONFIG_RENDERER_OPENGLES3
  1489. // GL_CHECK(glTexParameteri(m_target, GL_TEXTURE_COMPARE_MODE, GL_NONE) );
  1490. // GL_CHECK(glTexParameteri(m_target, GL_DEPTH_TEXTURE_MODE, GL_NONE) );
  1491. GL_CHECK(glTexParameteri(m_target, GL_TEXTURE_MIN_FILTER, GL_LINEAR) );
  1492. GL_CHECK(glTexParameteri(m_target, GL_TEXTURE_MAG_FILTER, GL_LINEAR) );
  1493. GL_CHECK(glTexParameteri(m_target, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE) );
  1494. GL_CHECK(glTexParameteri(m_target, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE) );
  1495. // OpenGL ES 2.0 doesn't support GL_DEPTH_COMPONENT... this will fail.
  1496. GL_CHECK(glTexImage2D(m_target
  1497. , 0
  1498. , GL_DEPTH_COMPONENT
  1499. , _width
  1500. , _height
  1501. , 0
  1502. , GL_DEPTH_COMPONENT
  1503. , GL_FLOAT
  1504. , NULL
  1505. ) );
  1506. GL_CHECK(glBindTexture(m_target, 0) );
  1507. }
  1508. void Texture::destroy()
  1509. {
  1510. if (0 != m_id)
  1511. {
  1512. GL_CHECK(glBindTexture(m_target, 0) );
  1513. GL_CHECK(glDeleteTextures(1, &m_id) );
  1514. m_id = 0;
  1515. }
  1516. }
  1517. void Texture::update(uint8_t _side, uint8_t _mip, const Rect& _rect, uint16_t _z, uint16_t _depth, const Memory* _mem)
  1518. {
  1519. BX_UNUSED(_z);
  1520. BX_UNUSED(_depth);
  1521. GL_CHECK(glBindTexture(m_target, m_id) );
  1522. GL_CHECK(glPixelStorei(GL_UNPACK_ALIGNMENT, 1) );
  1523. switch (m_target)
  1524. {
  1525. case GL_TEXTURE_2D:
  1526. if (m_compressed)
  1527. {
  1528. GL_CHECK(glCompressedTexSubImage2D(m_target
  1529. , _mip
  1530. , _rect.m_x
  1531. , _rect.m_y
  1532. , _rect.m_width
  1533. , _rect.m_height
  1534. , m_fmt
  1535. , _mem->size
  1536. , _mem->data
  1537. ) );
  1538. }
  1539. else
  1540. {
  1541. GL_CHECK(glTexSubImage2D(m_target
  1542. , _mip
  1543. , _rect.m_x
  1544. , _rect.m_y
  1545. , _rect.m_width
  1546. , _rect.m_height
  1547. , m_fmt
  1548. , m_type
  1549. , _mem->data
  1550. ) );
  1551. }
  1552. break;
  1553. case GL_TEXTURE_CUBE_MAP:
  1554. if (m_compressed)
  1555. {
  1556. GL_CHECK(glCompressedTexSubImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_X+_side
  1557. , _mip
  1558. , _rect.m_x
  1559. , _rect.m_y
  1560. , _rect.m_width
  1561. , _rect.m_height
  1562. , m_fmt
  1563. , _mem->size
  1564. , _mem->data
  1565. ) );
  1566. }
  1567. else
  1568. {
  1569. GL_CHECK(glTexSubImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_X+_side
  1570. , _mip
  1571. , _rect.m_x
  1572. , _rect.m_y
  1573. , _rect.m_width
  1574. , _rect.m_height
  1575. , m_fmt
  1576. , m_type
  1577. , _mem->data
  1578. ) );
  1579. }
  1580. break;
  1581. #if BGFX_CONFIG_RENDERER_OPENGL|BGFX_CONFIG_RENDERER_OPENGLES3
  1582. case GL_TEXTURE_3D:
  1583. if (m_compressed)
  1584. {
  1585. GL_CHECK(glCompressedTexSubImage3D(m_target
  1586. , _mip
  1587. , _rect.m_x
  1588. , _rect.m_y
  1589. , _z
  1590. , _rect.m_width
  1591. , _rect.m_height
  1592. , _depth
  1593. , m_fmt
  1594. , _mem->size
  1595. , _mem->data
  1596. ) );
  1597. }
  1598. else
  1599. {
  1600. GL_CHECK(glTexSubImage3D(m_target
  1601. , _mip
  1602. , _rect.m_x
  1603. , _rect.m_y
  1604. , _z
  1605. , _rect.m_width
  1606. , _rect.m_height
  1607. , _depth
  1608. , m_fmt
  1609. , m_type
  1610. , _mem->data
  1611. ) );
  1612. }
  1613. break;
  1614. #endif // BGFX_CONFIG_RENDERER_OPENGL|BGFX_CONFIG_RENDERER_OPENGLES3
  1615. }
  1616. }
  1617. void Texture::setSamplerState(uint32_t _flags)
  1618. {
  1619. const uint32_t flags = _flags&(~BGFX_TEXTURE_RESERVED_MASK);
  1620. if ( (0 != (BGFX_SAMPLER_DEFAULT_FLAGS & _flags) && m_flags != m_currentFlags)
  1621. || m_currentFlags != flags)
  1622. {
  1623. const GLenum target = m_target;
  1624. const uint8_t numMips = m_numMips;
  1625. GL_CHECK(glTexParameteri(target, GL_TEXTURE_WRAP_S, s_textureAddress[(flags&BGFX_TEXTURE_U_MASK)>>BGFX_TEXTURE_U_SHIFT]) );
  1626. GL_CHECK(glTexParameteri(target, GL_TEXTURE_WRAP_T, s_textureAddress[(flags&BGFX_TEXTURE_V_MASK)>>BGFX_TEXTURE_V_SHIFT]) );
  1627. #if BGFX_CONFIG_RENDERER_OPENGL|BGFX_CONFIG_RENDERER_OPENGLES3
  1628. GL_CHECK(glTexParameteri(target, GL_TEXTURE_MAX_LEVEL, numMips-1) );
  1629. if (target == GL_TEXTURE_3D)
  1630. {
  1631. GL_CHECK(glTexParameteri(target, GL_TEXTURE_WRAP_R, s_textureAddress[(flags&BGFX_TEXTURE_W_MASK)>>BGFX_TEXTURE_W_SHIFT]) );
  1632. }
  1633. #endif // BGFX_CONFIG_RENDERER_OPENGL|BGFX_CONFIG_RENDERER_OPENGLES3
  1634. uint32_t mag = (flags&BGFX_TEXTURE_MAG_MASK)>>BGFX_TEXTURE_MAG_SHIFT;
  1635. uint32_t min = (flags&BGFX_TEXTURE_MIN_MASK)>>BGFX_TEXTURE_MIN_SHIFT;
  1636. uint32_t mip = (flags&BGFX_TEXTURE_MIP_MASK)>>BGFX_TEXTURE_MIP_SHIFT;
  1637. GLenum minFilter = s_textureFilterMin[min][1 < numMips ? mip+1 : 0];
  1638. GL_CHECK(glTexParameteri(target, GL_TEXTURE_MAG_FILTER, s_textureFilterMag[mag]) );
  1639. GL_CHECK(glTexParameteri(target, GL_TEXTURE_MIN_FILTER, minFilter) );
  1640. if (0 != (flags & (BGFX_TEXTURE_MIN_ANISOTROPIC|BGFX_TEXTURE_MAG_ANISOTROPIC) )
  1641. && 0.0f < s_renderCtx.m_maxAnisotropy)
  1642. {
  1643. GL_CHECK(glTexParameterf(target, GL_TEXTURE_MAX_ANISOTROPY_EXT, s_renderCtx.m_maxAnisotropy) );
  1644. }
  1645. m_currentFlags = flags;
  1646. }
  1647. }
  1648. void Texture::commit(uint32_t _stage, uint32_t _flags)
  1649. {
  1650. GL_CHECK(glActiveTexture(GL_TEXTURE0+_stage) );
  1651. GL_CHECK(glBindTexture(m_target, m_id) );
  1652. #if BGFX_CONFIG_RENDERER_OPENGLES2
  1653. // GLES2 doesn't have support for sampler object.
  1654. setSamplerState(_flags);
  1655. #elif BGFX_CONFIG_RENDERER_OPENGL < 31
  1656. // In case that GL 2.1 sampler object is supported via extension.
  1657. if (s_renderCtx.m_samplerObjectSupport)
  1658. {
  1659. s_renderCtx.setSamplerState(_stage, m_numMips, _flags);
  1660. }
  1661. else
  1662. {
  1663. setSamplerState(_flags);
  1664. }
  1665. #else
  1666. // Everything else has sampler object.
  1667. s_renderCtx.setSamplerState(_stage, m_numMips, _flags);
  1668. #endif // BGFX_CONFIG_RENDERER_*
  1669. }
  1670. void RenderTarget::create(uint16_t _width, uint16_t _height, uint32_t _flags, uint32_t _textureFlags)
  1671. {
  1672. BX_TRACE("Create render target %dx%d 0x%02x", _width, _height, _flags);
  1673. m_width = _width;
  1674. m_height = _height;
  1675. uint32_t msaa = (_flags&BGFX_RENDER_TARGET_MSAA_MASK)>>BGFX_RENDER_TARGET_MSAA_SHIFT;
  1676. m_msaa = bx::uint32_min(s_renderCtx.m_maxMsaa, msaa == 0 ? 0 : 1<<msaa);
  1677. uint32_t colorFormat = (_flags&BGFX_RENDER_TARGET_COLOR_MASK)>>BGFX_RENDER_TARGET_COLOR_SHIFT;
  1678. uint32_t depthFormat = (_flags&BGFX_RENDER_TARGET_DEPTH_MASK)>>BGFX_RENDER_TARGET_DEPTH_SHIFT;
  1679. GLenum minFilter = s_textureFilterMin[(_textureFlags&BGFX_TEXTURE_MIN_MASK)>>BGFX_TEXTURE_MIN_SHIFT][0];
  1680. GLenum magFilter = s_textureFilterMag[(_textureFlags&BGFX_TEXTURE_MAG_MASK)>>BGFX_TEXTURE_MAG_SHIFT];
  1681. if (0 < colorFormat)
  1682. {
  1683. m_color.createColor(colorFormat, _width, _height, minFilter, magFilter);
  1684. }
  1685. #if 0 // GLES can't create texture with depth texture format...
  1686. if (0 < depthFormat)
  1687. {
  1688. m_depth.createDepth(_width, _height);
  1689. }
  1690. #endif //
  1691. #if BGFX_CONFIG_RENDERER_OPENGL|BGFX_CONFIG_RENDERER_OPENGLES3
  1692. if (0 < colorFormat
  1693. && 0 != m_msaa)
  1694. {
  1695. GL_CHECK(glGenFramebuffers(2, m_fbo) );
  1696. GL_CHECK(glBindFramebuffer(GL_FRAMEBUFFER, m_fbo[0]) );
  1697. GL_CHECK(glGenRenderbuffers(1, &m_colorRbo) );
  1698. BX_CHECK(0 != m_colorRbo, "Failed to generate color renderbuffer id.");
  1699. GL_CHECK(glBindRenderbuffer(GL_RENDERBUFFER, m_colorRbo) );
  1700. GL_CHECK(glRenderbufferStorageMultisample(GL_RENDERBUFFER, m_msaa, s_colorFormat[colorFormat].m_internalFmt, _width, _height) );
  1701. GL_CHECK(glBindRenderbuffer(GL_RENDERBUFFER, 0) );
  1702. GL_CHECK(glFramebufferRenderbuffer(GL_FRAMEBUFFER
  1703. , GL_COLOR_ATTACHMENT0
  1704. , GL_RENDERBUFFER
  1705. , m_colorRbo
  1706. ) );
  1707. GL_CHECK(glBindFramebuffer(GL_FRAMEBUFFER, m_fbo[1]) );
  1708. }
  1709. else
  1710. #endif // BGFX_CONFIG_RENDERER_OPENGL|BGFX_CONFIG_RENDERER_OPENGLES3
  1711. {
  1712. GL_CHECK(glGenFramebuffers(1, m_fbo) );
  1713. GL_CHECK(glBindFramebuffer(GL_FRAMEBUFFER, m_fbo[0]) );
  1714. }
  1715. if (0 < colorFormat)
  1716. {
  1717. GL_CHECK(glFramebufferTexture2D(GL_FRAMEBUFFER
  1718. , GL_COLOR_ATTACHMENT0
  1719. , m_color.m_target
  1720. , m_color.m_id
  1721. , 0
  1722. ) );
  1723. }
  1724. BX_CHECK(GL_FRAMEBUFFER_COMPLETE == glCheckFramebufferStatus(GL_FRAMEBUFFER)
  1725. , "glCheckFramebufferStatus failed 0x%08x"
  1726. , glCheckFramebufferStatus(GL_FRAMEBUFFER)
  1727. );
  1728. if (0 < depthFormat)
  1729. {
  1730. GL_CHECK(glBindFramebuffer(GL_FRAMEBUFFER, m_fbo[0]) );
  1731. if (0 < colorFormat)
  1732. {
  1733. #if BGFX_CONFIG_RENDERER_OPENGL
  1734. GLenum depthComponent = GL_DEPTH_COMPONENT32;
  1735. #else
  1736. GLenum depthComponent = GL_DEPTH_COMPONENT16;
  1737. #endif // BGFX_CONFIG_RENDERER_OPENGL
  1738. GL_CHECK(glGenRenderbuffers(1, &m_depthRbo) );
  1739. BX_CHECK(0 != m_depthRbo, "Failed to generate renderbuffer id.");
  1740. GL_CHECK(glBindRenderbuffer(GL_RENDERBUFFER, m_depthRbo) );
  1741. #if BGFX_CONFIG_RENDERER_OPENGL|BGFX_CONFIG_RENDERER_OPENGLES3
  1742. if (0 != m_msaa)
  1743. {
  1744. GL_CHECK(glRenderbufferStorageMultisample(GL_RENDERBUFFER, m_msaa, depthComponent, _width, _height) );
  1745. }
  1746. else
  1747. #endif // BGFX_CONFIG_RENDERER_OPENGL|BGFX_CONFIG_RENDERER_OPENGLES3
  1748. {
  1749. GL_CHECK(glRenderbufferStorage(GL_RENDERBUFFER, depthComponent, _width, _height) );
  1750. }
  1751. GL_CHECK(glBindRenderbuffer(GL_RENDERBUFFER, 0) );
  1752. GL_CHECK(glFramebufferRenderbuffer(GL_FRAMEBUFFER
  1753. , GL_DEPTH_ATTACHMENT
  1754. , GL_RENDERBUFFER
  1755. , m_depthRbo
  1756. ) );
  1757. }
  1758. else
  1759. {
  1760. GL_CHECK(glFramebufferTexture2D(GL_FRAMEBUFFER
  1761. , GL_DEPTH_ATTACHMENT
  1762. , m_depth.m_target
  1763. , m_depth.m_id
  1764. , 0
  1765. ) );
  1766. }
  1767. BX_CHECK(GL_FRAMEBUFFER_COMPLETE == glCheckFramebufferStatus(GL_FRAMEBUFFER)
  1768. , "glCheckFramebufferStatus failed 0x%08x"
  1769. , glCheckFramebufferStatus(GL_FRAMEBUFFER)
  1770. );
  1771. }
  1772. GL_CHECK(glBindFramebuffer(GL_FRAMEBUFFER, s_renderCtx.m_msaaBackBufferFbo) );
  1773. }
  1774. void RenderTarget::destroy()
  1775. {
  1776. GL_CHECK(glDeleteFramebuffers(0 == m_fbo[1] ? 1 : 2, m_fbo) );
  1777. memset(m_fbo, 0, sizeof(m_fbo) );
  1778. if (0 != m_colorRbo)
  1779. {
  1780. GL_CHECK(glDeleteRenderbuffers(1, &m_colorRbo) );
  1781. m_colorRbo = 0;
  1782. }
  1783. if (0 != m_depthRbo)
  1784. {
  1785. GL_CHECK(glDeleteRenderbuffers(1, &m_depthRbo) );
  1786. m_depthRbo = 0;
  1787. }
  1788. m_color.destroy();
  1789. m_depth.destroy();
  1790. }
  1791. void RenderTarget::resolve()
  1792. {
  1793. #if BGFX_CONFIG_RENDERER_OPENGL|BGFX_CONFIG_RENDERER_OPENGLES3
  1794. BX_CHECK(0 != m_fbo[1], "Can resolve without two framebuffers.");
  1795. GL_CHECK(glBindFramebuffer(GL_READ_FRAMEBUFFER, m_fbo[0]) );
  1796. GL_CHECK(glBindFramebuffer(GL_DRAW_FRAMEBUFFER, m_fbo[1]) );
  1797. GL_CHECK(glBlitFramebuffer(0
  1798. , 0
  1799. , m_width
  1800. , m_height
  1801. , 0
  1802. , 0
  1803. , m_width
  1804. , m_height
  1805. , GL_COLOR_BUFFER_BIT
  1806. , GL_LINEAR
  1807. ) );
  1808. GL_CHECK(glBindFramebuffer(GL_FRAMEBUFFER, s_renderCtx.m_msaaBackBufferFbo) );
  1809. #endif // BGFX_CONFIG_RENDERER_OPENGL|BGFX_CONFIG_RENDERER_OPENGLES3
  1810. }
  1811. void ConstantBuffer::commit()
  1812. {
  1813. reset();
  1814. do
  1815. {
  1816. uint32_t opcode = read();
  1817. if (UniformType::End == opcode)
  1818. {
  1819. break;
  1820. }
  1821. UniformType::Enum type;
  1822. uint16_t ignore;
  1823. uint16_t num;
  1824. uint16_t copy;
  1825. decodeOpcode(opcode, type, ignore, num, copy);
  1826. const char* data;
  1827. if (copy)
  1828. {
  1829. data = read(g_uniformTypeSize[type]*num);
  1830. }
  1831. else
  1832. {
  1833. memcpy(&data, read(sizeof(void*) ), sizeof(void*) );
  1834. }
  1835. uint32_t loc = read();
  1836. #define CASE_IMPLEMENT_UNIFORM(_uniform, _glsuffix, _dxsuffix, _type) \
  1837. case UniformType::_uniform: \
  1838. { \
  1839. _type* value = (_type*)data; \
  1840. GL_CHECK(glUniform##_glsuffix(loc, num, value) ); \
  1841. } \
  1842. break;
  1843. #define CASE_IMPLEMENT_UNIFORM_T(_uniform, _glsuffix, _dxsuffix, _type) \
  1844. case UniformType::_uniform: \
  1845. { \
  1846. _type* value = (_type*)data; \
  1847. GL_CHECK(glUniform##_glsuffix(loc, num, GL_FALSE, value) ); \
  1848. } \
  1849. break;
  1850. switch (type)
  1851. {
  1852. // case ConstantType::Uniform1iv:
  1853. // {
  1854. // int* value = (int*)data;
  1855. // BX_TRACE("Uniform1iv sampler %d, loc %d (num %d, copy %d)", *value, loc, num, copy);
  1856. // GL_CHECK(glUniform1iv(loc, num, value) );
  1857. // }
  1858. // break;
  1859. CASE_IMPLEMENT_UNIFORM(Uniform1i, 1iv, I, int);
  1860. CASE_IMPLEMENT_UNIFORM(Uniform1f, 1fv, F, float);
  1861. CASE_IMPLEMENT_UNIFORM(Uniform1iv, 1iv, I, int);
  1862. CASE_IMPLEMENT_UNIFORM(Uniform1fv, 1fv, F, float);
  1863. CASE_IMPLEMENT_UNIFORM(Uniform2fv, 2fv, F, float);
  1864. CASE_IMPLEMENT_UNIFORM(Uniform3fv, 3fv, F, float);
  1865. CASE_IMPLEMENT_UNIFORM(Uniform4fv, 4fv, F, float);
  1866. CASE_IMPLEMENT_UNIFORM_T(Uniform3x3fv, Matrix3fv, F, float);
  1867. CASE_IMPLEMENT_UNIFORM_T(Uniform4x4fv, Matrix4fv, F, float);
  1868. case UniformType::End:
  1869. break;
  1870. default:
  1871. BX_TRACE("%4d: INVALID 0x%08x, t %d, l %d, n %d, c %d", m_pos, opcode, type, loc, num, copy);
  1872. break;
  1873. }
  1874. #undef CASE_IMPLEMENT_UNIFORM
  1875. #undef CASE_IMPLEMENT_UNIFORM_T
  1876. } while (true);
  1877. }
  1878. void TextVideoMemBlitter::setup()
  1879. {
  1880. if (0 != s_renderCtx.m_vao)
  1881. {
  1882. GL_CHECK(glBindVertexArray(s_renderCtx.m_vao) );
  1883. }
  1884. uint32_t width = s_renderCtx.m_resolution.m_width;
  1885. uint32_t height = s_renderCtx.m_resolution.m_height;
  1886. GL_CHECK(glBindFramebuffer(GL_FRAMEBUFFER, s_renderCtx.m_backBufferFbo) );
  1887. GL_CHECK(glViewport(0, 0, width, height) );
  1888. GL_CHECK(glDisable(GL_SCISSOR_TEST) );
  1889. GL_CHECK(glDisable(GL_STENCIL_TEST) );
  1890. GL_CHECK(glDisable(GL_DEPTH_TEST) );
  1891. GL_CHECK(glDepthFunc(GL_ALWAYS) );
  1892. GL_CHECK(glDisable(GL_CULL_FACE) );
  1893. GL_CHECK(glDisable(GL_BLEND) );
  1894. GL_CHECK(glColorMask(GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE) );
  1895. Program& program = s_renderCtx.m_program[m_program.idx];
  1896. GL_CHECK(glUseProgram(program.m_id) );
  1897. GL_CHECK(glUniform1i(program.m_sampler[0], 0) );
  1898. float proj[16];
  1899. mtxOrtho(proj, 0.0f, (float)width, (float)height, 0.0f, 0.0f, 1000.0f);
  1900. GL_CHECK(glUniformMatrix4fv(program.m_predefined[0].m_loc
  1901. , 1
  1902. , GL_FALSE
  1903. , proj
  1904. ) );
  1905. GL_CHECK(glActiveTexture(GL_TEXTURE0) );
  1906. GL_CHECK(glBindTexture(GL_TEXTURE_2D, s_renderCtx.m_textures[m_texture.idx].m_id) );
  1907. }
  1908. void TextVideoMemBlitter::render(uint32_t _numIndices)
  1909. {
  1910. uint32_t numVertices = _numIndices*4/6;
  1911. s_renderCtx.m_indexBuffers[m_ib->handle.idx].update(0, _numIndices*2, m_ib->data);
  1912. s_renderCtx.m_vertexBuffers[m_vb->handle.idx].update(0, numVertices*m_decl.m_stride, m_vb->data);
  1913. VertexBuffer& vb = s_renderCtx.m_vertexBuffers[m_vb->handle.idx];
  1914. GL_CHECK(glBindBuffer(GL_ARRAY_BUFFER, vb.m_id) );
  1915. IndexBuffer& ib = s_renderCtx.m_indexBuffers[m_ib->handle.idx];
  1916. GL_CHECK(glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, ib.m_id) );
  1917. Program& program = s_renderCtx.m_program[m_program.idx];
  1918. program.bindAttributes(m_decl, 0);
  1919. GL_CHECK(glDrawElements(GL_TRIANGLES
  1920. , _numIndices
  1921. , GL_UNSIGNED_SHORT
  1922. , (void*)0
  1923. ) );
  1924. }
  1925. void ClearQuad::clear(const Rect& _rect, const Clear& _clear, uint32_t _height)
  1926. {
  1927. #if BGFX_CONFIG_CLEAR_QUAD
  1928. if (s_renderCtx.m_useClearQuad)
  1929. {
  1930. GL_CHECK(glDisable(GL_SCISSOR_TEST) );
  1931. GL_CHECK(glDisable(GL_CULL_FACE) );
  1932. GL_CHECK(glDisable(GL_BLEND) );
  1933. GLboolean colorMask = !!(BGFX_CLEAR_COLOR_BIT & _clear.m_flags);
  1934. GL_CHECK(glColorMask(colorMask, colorMask, colorMask, colorMask) );
  1935. if (BGFX_CLEAR_DEPTH_BIT & _clear.m_flags)
  1936. {
  1937. GL_CHECK(glEnable(GL_DEPTH_TEST) );
  1938. GL_CHECK(glDepthFunc(GL_ALWAYS) );
  1939. GL_CHECK(glDepthMask(GL_TRUE) );
  1940. }
  1941. else
  1942. {
  1943. GL_CHECK(glDisable(GL_DEPTH_TEST) );
  1944. }
  1945. if (BGFX_CLEAR_STENCIL_BIT & _clear.m_flags)
  1946. {
  1947. GL_CHECK(glEnable(GL_STENCIL_TEST) );
  1948. GL_CHECK(glStencilFuncSeparate(GL_FRONT_AND_BACK, GL_ALWAYS, _clear.m_stencil, 0xff) );
  1949. GL_CHECK(glStencilOpSeparate(GL_FRONT_AND_BACK, GL_REPLACE, GL_REPLACE, GL_REPLACE) );
  1950. }
  1951. else
  1952. {
  1953. GL_CHECK(glDisable(GL_STENCIL_TEST) );
  1954. }
  1955. VertexBuffer& vb = s_renderCtx.m_vertexBuffers[m_vb->handle.idx];
  1956. VertexDecl& vertexDecl = s_renderCtx.m_vertexDecls[m_vb->decl.idx];
  1957. {
  1958. struct Vertex
  1959. {
  1960. float m_x;
  1961. float m_y;
  1962. float m_z;
  1963. uint32_t m_abgr;
  1964. } * vertex = (Vertex*)m_vb->data;
  1965. BX_CHECK(vertexDecl.m_stride == sizeof(Vertex), "Stride/Vertex mismatch (stride %d, sizeof(Vertex) %d)", vertexDecl.m_stride, sizeof(Vertex) );
  1966. const uint32_t abgr = bx::endianSwap(_clear.m_rgba);
  1967. const float depth = _clear.m_depth;
  1968. vertex->m_x = -1.0f;
  1969. vertex->m_y = -1.0f;
  1970. vertex->m_z = depth;
  1971. vertex->m_abgr = abgr;
  1972. vertex++;
  1973. vertex->m_x = 1.0f;
  1974. vertex->m_y = -1.0f;
  1975. vertex->m_z = depth;
  1976. vertex->m_abgr = abgr;
  1977. vertex++;
  1978. vertex->m_x = 1.0f;
  1979. vertex->m_y = 1.0f;
  1980. vertex->m_z = depth;
  1981. vertex->m_abgr = abgr;
  1982. vertex++;
  1983. vertex->m_x = -1.0f;
  1984. vertex->m_y = 1.0f;
  1985. vertex->m_z = depth;
  1986. vertex->m_abgr = abgr;
  1987. }
  1988. s_renderCtx.m_vertexBuffers[m_vb->handle.idx].update(0, 4*m_decl.m_stride, m_vb->data);
  1989. GL_CHECK(glBindBuffer(GL_ARRAY_BUFFER, vb.m_id) );
  1990. IndexBuffer& ib = s_renderCtx.m_indexBuffers[m_ib.idx];
  1991. GL_CHECK(glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, ib.m_id) );
  1992. Program& program = s_renderCtx.m_program[m_program.idx];
  1993. GL_CHECK(glUseProgram(program.m_id) );
  1994. program.bindAttributes(vertexDecl, 0);
  1995. GL_CHECK(glDrawElements(GL_TRIANGLES
  1996. , 6
  1997. , GL_UNSIGNED_SHORT
  1998. , (void*)0
  1999. ) );
  2000. }
  2001. else
  2002. #endif // BGFX_CONFIG_CLEAR_QUAD
  2003. {
  2004. GLuint flags = 0;
  2005. if (BGFX_CLEAR_COLOR_BIT & _clear.m_flags)
  2006. {
  2007. flags |= GL_COLOR_BUFFER_BIT;
  2008. uint32_t rgba = _clear.m_rgba;
  2009. float rr = (rgba>>24)/255.0f;
  2010. float gg = ( (rgba>>16)&0xff)/255.0f;
  2011. float bb = ( (rgba>>8)&0xff)/255.0f;
  2012. float aa = (rgba&0xff)/255.0f;
  2013. GL_CHECK(glClearColor(rr, gg, bb, aa) );
  2014. GL_CHECK(glColorMask(GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE) );
  2015. }
  2016. if (BGFX_CLEAR_DEPTH_BIT & _clear.m_flags)
  2017. {
  2018. flags |= GL_DEPTH_BUFFER_BIT;
  2019. GL_CHECK(glClearDepth(_clear.m_depth) );
  2020. GL_CHECK(glDepthMask(GL_TRUE) );
  2021. }
  2022. if (BGFX_CLEAR_STENCIL_BIT & _clear.m_flags)
  2023. {
  2024. flags |= GL_STENCIL_BUFFER_BIT;
  2025. GL_CHECK(glClearStencil(_clear.m_stencil) );
  2026. }
  2027. if (0 != flags)
  2028. {
  2029. GL_CHECK(glEnable(GL_SCISSOR_TEST) );
  2030. GL_CHECK(glScissor(_rect.m_x, _height-_rect.m_height-_rect.m_y, _rect.m_width, _rect.m_height) );
  2031. GL_CHECK(glClear(flags) );
  2032. GL_CHECK(glDisable(GL_SCISSOR_TEST) );
  2033. }
  2034. }
  2035. }
  2036. void Context::flip()
  2037. {
  2038. s_renderCtx.flip();
  2039. }
  2040. GLint glGet(GLenum _pname)
  2041. {
  2042. GLint result;
  2043. glGetIntegerv(_pname, &result);
  2044. GLenum err = glGetError();
  2045. BX_WARN(0 == err, "glGetIntegerv(0x%04x, ...) failed with GL error: 0x%04x.", _pname, err);
  2046. BX_UNUSED(err);
  2047. return result;
  2048. }
  2049. void Context::rendererInit()
  2050. {
  2051. s_renderCtx.init();
  2052. #if BGFX_CONFIG_DEBUG
  2053. GLint numCmpFormats;
  2054. GL_CHECK(glGetIntegerv(GL_NUM_COMPRESSED_TEXTURE_FORMATS, &numCmpFormats) );
  2055. BX_TRACE("GL_NUM_COMPRESSED_TEXTURE_FORMATS %d", numCmpFormats);
  2056. if (0 < numCmpFormats)
  2057. {
  2058. GLint* formats = (GLint*)alloca(sizeof(GLint)*numCmpFormats);
  2059. GL_CHECK(glGetIntegerv(GL_COMPRESSED_TEXTURE_FORMATS, formats) );
  2060. for (GLint ii = 0; ii < numCmpFormats; ++ii)
  2061. {
  2062. BX_TRACE(" %3d: %8x", ii, formats[ii]);
  2063. }
  2064. }
  2065. # define GL_GET(_pname, _min) BX_TRACE(" " #_pname " %d (min: %d)", glGet(_pname), _min)
  2066. BX_TRACE("Defaults:");
  2067. # if BX_PLATFORM_OSX
  2068. GL_GET(GL_MAX_FRAGMENT_UNIFORM_COMPONENTS, 16 * 4);
  2069. GL_GET(GL_MAX_VERTEX_UNIFORM_COMPONENTS, 128 * 4);
  2070. GL_GET(GL_MAX_VARYING_FLOATS, 8 * 4);
  2071. # else
  2072. GL_GET(GL_MAX_FRAGMENT_UNIFORM_VECTORS, 16);
  2073. GL_GET(GL_MAX_VERTEX_UNIFORM_VECTORS, 128);
  2074. GL_GET(GL_MAX_VARYING_VECTORS, 8);
  2075. # endif
  2076. GL_GET(GL_MAX_VERTEX_ATTRIBS, 8);
  2077. GL_GET(GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS, 8);
  2078. GL_GET(GL_MAX_CUBE_MAP_TEXTURE_SIZE, 16);
  2079. GL_GET(GL_MAX_TEXTURE_IMAGE_UNITS, 8);
  2080. GL_GET(GL_MAX_TEXTURE_SIZE, 64);
  2081. GL_GET(GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS, 0);
  2082. GL_GET(GL_MAX_RENDERBUFFER_SIZE, 1);
  2083. BX_TRACE(" Vendor: %s", s_renderCtx.m_vendor);
  2084. BX_TRACE(" Renderer: %s", s_renderCtx.m_renderer);
  2085. BX_TRACE(" Version: %s", s_renderCtx.m_version);
  2086. BX_TRACE("GLSL version: %s", s_renderCtx.m_glslVersion);
  2087. #endif // BGFX_CONFIG_DEBUG
  2088. // Initial binary shader hash depends on driver version.
  2089. s_renderCtx.m_hash = ( (BX_PLATFORM_WINDOWS<<1) | BX_ARCH_64BIT)
  2090. ^ (uint64_t(getGLStringHash(GL_VENDOR ) )<<32)
  2091. ^ (uint64_t(getGLStringHash(GL_RENDERER) )<<0 )
  2092. ^ (uint64_t(getGLStringHash(GL_VERSION ) )<<16)
  2093. ;
  2094. const char* extensions = (const char*)glGetString(GL_EXTENSIONS);
  2095. glGetError(); // ignore error if glGetString returns NULL.
  2096. if (NULL != extensions)
  2097. {
  2098. char name[1024];
  2099. const char* pos = extensions;
  2100. const char* end = extensions + strlen(extensions);
  2101. uint32_t index = 0;
  2102. while (pos < end)
  2103. {
  2104. uint32_t len;
  2105. const char* space = strchr(pos, ' ');
  2106. if (NULL != space)
  2107. {
  2108. len = bx::uint32_min(sizeof(name), (uint32_t)(space - pos) );
  2109. }
  2110. else
  2111. {
  2112. len = bx::uint32_min(sizeof(name), (uint32_t)strlen(pos) );
  2113. }
  2114. strncpy(name, pos, len);
  2115. name[len] = '\0';
  2116. bool supported = false;
  2117. for (uint32_t ii = 0; ii < Extension::Count; ++ii)
  2118. {
  2119. Extension& extension = s_extension[ii];
  2120. if (!extension.m_supported
  2121. && extension.m_initialize)
  2122. {
  2123. if (0 == strcmp(name, extension.m_name) )
  2124. {
  2125. extension.m_supported = true;
  2126. supported = true;
  2127. break;
  2128. }
  2129. }
  2130. }
  2131. BX_TRACE("GL_EXTENSION %3d%s: %s", index, supported ? " (supported)" : "", name);
  2132. BX_UNUSED(supported);
  2133. pos += len+1;
  2134. ++index;
  2135. }
  2136. BX_TRACE("Supported extensions:");
  2137. for (uint32_t ii = 0; ii < Extension::Count; ++ii)
  2138. {
  2139. if (s_extension[ii].m_supported)
  2140. {
  2141. BX_TRACE("\t%2d: %s", ii, s_extension[ii].m_name);
  2142. }
  2143. }
  2144. }
  2145. bool bc123Supported = s_extension[Extension::EXT_texture_compression_s3tc].m_supported;
  2146. s_textureFormat[TextureFormat::BC1].m_supported = bc123Supported || s_extension[Extension::EXT_texture_compression_dxt1].m_supported;
  2147. s_textureFormat[TextureFormat::BC2].m_supported = bc123Supported || s_extension[Extension::CHROMIUM_texture_compression_dxt3].m_supported;
  2148. s_textureFormat[TextureFormat::BC3].m_supported = bc123Supported || s_extension[Extension::CHROMIUM_texture_compression_dxt5].m_supported;
  2149. bool bc45Supported = s_extension[Extension::EXT_texture_compression_latc].m_supported
  2150. || s_extension[Extension::EXT_texture_compression_rgtc].m_supported
  2151. ;
  2152. s_textureFormat[TextureFormat::BC4].m_supported = bc45Supported;
  2153. s_textureFormat[TextureFormat::BC5].m_supported = bc45Supported;
  2154. s_textureFormat[TextureFormat::ETC1].m_supported = s_extension[Extension::OES_compressed_ETC1_RGB8_texture].m_supported;
  2155. s_renderCtx.m_vaoSupport = !!BGFX_CONFIG_RENDERER_OPENGLES3
  2156. || s_extension[Extension::ARB_vertex_array_object].m_supported
  2157. || s_extension[Extension::OES_vertex_array_object].m_supported
  2158. ;
  2159. s_renderCtx.m_samplerObjectSupport = !!BGFX_CONFIG_RENDERER_OPENGLES3
  2160. || s_extension[Extension::ARB_sampler_objects].m_supported
  2161. ;
  2162. s_renderCtx.m_programBinarySupport = !!BGFX_CONFIG_RENDERER_OPENGLES3
  2163. || s_extension[Extension::ARB_get_program_binary].m_supported
  2164. || s_extension[Extension::OES_get_program_binary].m_supported
  2165. ;
  2166. s_renderCtx.m_textureSwizzleSupport = false
  2167. || s_extension[Extension::ARB_texture_swizzle].m_supported
  2168. || s_extension[Extension::EXT_texture_swizzle].m_supported
  2169. ;
  2170. if (s_extension[Extension::EXT_texture_filter_anisotropic].m_supported)
  2171. {
  2172. GL_CHECK(glGetFloatv(GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT, &s_renderCtx.m_maxAnisotropy) );
  2173. }
  2174. #if BGFX_CONFIG_RENDERER_OPENGL|BGFX_CONFIG_RENDERER_OPENGLES3
  2175. if (s_extension[Extension::ARB_texture_multisample].m_supported)
  2176. {
  2177. GL_CHECK(glGetIntegerv(GL_MAX_SAMPLES, &s_renderCtx.m_maxMsaa) );
  2178. }
  2179. #endif // BGFX_CONFIG_RENDERER_OPENGL|BGFX_CONFIG_RENDERER_OPENGLES3
  2180. if (s_extension[Extension::EXT_texture_format_BGRA8888].m_supported
  2181. || s_extension[Extension::EXT_bgra].m_supported)
  2182. {
  2183. s_textureFormat[TextureFormat::BGRX8].m_fmt = GL_BGRA_EXT;
  2184. s_textureFormat[TextureFormat::BGRA8].m_fmt = GL_BGRA_EXT;
  2185. // Mixing GLES and GL extensions here. OpenGL EXT_bgra wants
  2186. // format to be BGRA but internal format to stay RGBA, but
  2187. // EXT_texture_format_BGRA8888 wants both format and internal
  2188. // format to be BGRA.
  2189. //
  2190. // Reference:
  2191. // https://www.khronos.org/registry/gles/extensions/EXT/EXT_texture_format_BGRA8888.txt
  2192. // https://www.opengl.org/registry/specs/EXT/bgra.txt
  2193. if (!s_extension[Extension::EXT_bgra].m_supported)
  2194. {
  2195. s_textureFormat[TextureFormat::BGRX8].m_internalFmt = GL_BGRA_EXT;
  2196. s_textureFormat[TextureFormat::BGRA8].m_internalFmt = GL_BGRA_EXT;
  2197. }
  2198. }
  2199. if (s_extension[Extension::EXT_texture_compression_rgtc].m_supported)
  2200. {
  2201. s_textureFormat[TextureFormat::BC4].m_fmt = GL_COMPRESSED_RED_RGTC1_EXT;
  2202. s_textureFormat[TextureFormat::BC4].m_internalFmt = GL_COMPRESSED_RED_RGTC1_EXT;
  2203. s_textureFormat[TextureFormat::BC5].m_fmt = GL_COMPRESSED_RED_GREEN_RGTC2_EXT;
  2204. s_textureFormat[TextureFormat::BC5].m_internalFmt = GL_COMPRESSED_RED_GREEN_RGTC2_EXT;
  2205. }
  2206. #if !BGFX_CONFIG_RENDERER_OPENGLES3
  2207. s_vertexAttribDivisor = stubVertexAttribDivisor;
  2208. s_drawArraysInstanced = stubDrawArraysInstanced;
  2209. s_drawElementsInstanced = stubDrawElementsInstanced;
  2210. # if !BX_PLATFORM_IOS
  2211. if (s_extension[Extension::ARB_instanced_arrays].m_supported
  2212. || s_extension[Extension::ANGLE_instanced_arrays].m_supported)
  2213. {
  2214. if (NULL != glVertexAttribDivisor
  2215. && NULL != glDrawArraysInstanced
  2216. && NULL != glDrawElementsInstanced)
  2217. {
  2218. s_vertexAttribDivisor = glVertexAttribDivisor;
  2219. s_drawArraysInstanced = glDrawArraysInstanced;
  2220. s_drawElementsInstanced = glDrawElementsInstanced;
  2221. }
  2222. }
  2223. # endif // !BX_PLATFORM_IOS
  2224. #endif // !BGFX_CONFIG_RENDERER_OPENGLES3
  2225. if (s_renderCtx.m_vaoSupport)
  2226. {
  2227. GL_CHECK(glGenVertexArrays(1, &s_renderCtx.m_vao) );
  2228. }
  2229. #if BGFX_CONFIG_RENDERER_OPENGL
  2230. # if BGFX_CONFIG_RENDERER_OPENGL >= 31
  2231. s_textureFormat[TextureFormat::L8].m_internalFmt = GL_R8;
  2232. s_textureFormat[TextureFormat::L8].m_fmt = GL_RED;
  2233. # endif // BGFX_CONFIG_RENDERER_OPENGL >= 31
  2234. if (s_extension[Extension::ARB_debug_output].m_supported)
  2235. {
  2236. GL_CHECK(glDebugMessageCallbackARB(debugProcCb, NULL) );
  2237. GL_CHECK(glDebugMessageControlARB(GL_DONT_CARE, GL_DONT_CARE, GL_DEBUG_SEVERITY_MEDIUM_ARB, 0, NULL, GL_TRUE) );
  2238. }
  2239. if (s_extension[Extension::ARB_seamless_cube_map].m_supported)
  2240. {
  2241. GL_CHECK(glEnable(GL_TEXTURE_CUBE_MAP_SEAMLESS) );
  2242. }
  2243. if (s_extension[Extension::ARB_depth_clamp].m_supported)
  2244. {
  2245. GL_CHECK(glEnable(GL_DEPTH_CLAMP) );
  2246. }
  2247. #endif // BGFX_CONFIG_RENDERER_OPENGL
  2248. }
  2249. void Context::rendererShutdown()
  2250. {
  2251. if (s_renderCtx.m_vaoSupport)
  2252. {
  2253. GL_CHECK(glBindVertexArray(0) );
  2254. GL_CHECK(glDeleteVertexArrays(1, &s_renderCtx.m_vao) );
  2255. s_renderCtx.m_vao = 0;
  2256. }
  2257. s_renderCtx.shutdown();
  2258. }
  2259. void Context::rendererCreateIndexBuffer(IndexBufferHandle _handle, Memory* _mem)
  2260. {
  2261. s_renderCtx.m_indexBuffers[_handle.idx].create(_mem->size, _mem->data);
  2262. }
  2263. void Context::rendererDestroyIndexBuffer(IndexBufferHandle _handle)
  2264. {
  2265. s_renderCtx.m_indexBuffers[_handle.idx].destroy();
  2266. }
  2267. void Context::rendererCreateVertexDecl(VertexDeclHandle _handle, const VertexDecl& _decl)
  2268. {
  2269. VertexDecl& decl = s_renderCtx.m_vertexDecls[_handle.idx];
  2270. memcpy(&decl, &_decl, sizeof(VertexDecl) );
  2271. dump(decl);
  2272. }
  2273. void Context::rendererDestroyVertexDecl(VertexDeclHandle /*_handle*/)
  2274. {
  2275. }
  2276. void Context::rendererCreateVertexBuffer(VertexBufferHandle _handle, Memory* _mem, VertexDeclHandle _declHandle)
  2277. {
  2278. s_renderCtx.m_vertexBuffers[_handle.idx].create(_mem->size, _mem->data, _declHandle);
  2279. }
  2280. void Context::rendererDestroyVertexBuffer(VertexBufferHandle _handle)
  2281. {
  2282. s_renderCtx.m_vertexBuffers[_handle.idx].destroy();
  2283. }
  2284. void Context::rendererCreateDynamicIndexBuffer(IndexBufferHandle _handle, uint32_t _size)
  2285. {
  2286. s_renderCtx.m_indexBuffers[_handle.idx].create(_size, NULL);
  2287. }
  2288. void Context::rendererUpdateDynamicIndexBuffer(IndexBufferHandle _handle, uint32_t _offset, uint32_t _size, Memory* _mem)
  2289. {
  2290. s_renderCtx.m_indexBuffers[_handle.idx].update(_offset, bx::uint32_min(_size, _mem->size), _mem->data);
  2291. }
  2292. void Context::rendererDestroyDynamicIndexBuffer(IndexBufferHandle _handle)
  2293. {
  2294. s_renderCtx.m_indexBuffers[_handle.idx].destroy();
  2295. }
  2296. void Context::rendererCreateDynamicVertexBuffer(VertexBufferHandle _handle, uint32_t _size)
  2297. {
  2298. VertexDeclHandle decl = BGFX_INVALID_HANDLE;
  2299. s_renderCtx.m_vertexBuffers[_handle.idx].create(_size, NULL, decl);
  2300. }
  2301. void Context::rendererUpdateDynamicVertexBuffer(VertexBufferHandle _handle, uint32_t _offset, uint32_t _size, Memory* _mem)
  2302. {
  2303. s_renderCtx.m_vertexBuffers[_handle.idx].update(_offset, bx::uint32_min(_size, _mem->size), _mem->data);
  2304. }
  2305. void Context::rendererDestroyDynamicVertexBuffer(VertexBufferHandle _handle)
  2306. {
  2307. s_renderCtx.m_vertexBuffers[_handle.idx].destroy();
  2308. }
  2309. void Context::rendererCreateVertexShader(VertexShaderHandle _handle, Memory* _mem)
  2310. {
  2311. s_renderCtx.m_vertexShaders[_handle.idx].create(GL_VERTEX_SHADER, _mem);
  2312. }
  2313. void Context::rendererDestroyVertexShader(VertexShaderHandle _handle)
  2314. {
  2315. s_renderCtx.m_vertexShaders[_handle.idx].destroy();
  2316. }
  2317. void Context::rendererCreateFragmentShader(FragmentShaderHandle _handle, Memory* _mem)
  2318. {
  2319. s_renderCtx.m_fragmentShaders[_handle.idx].create(GL_FRAGMENT_SHADER, _mem);
  2320. }
  2321. void Context::rendererDestroyFragmentShader(FragmentShaderHandle _handle)
  2322. {
  2323. s_renderCtx.m_fragmentShaders[_handle.idx].destroy();
  2324. }
  2325. void Context::rendererCreateProgram(ProgramHandle _handle, VertexShaderHandle _vsh, FragmentShaderHandle _fsh)
  2326. {
  2327. s_renderCtx.m_program[_handle.idx].create(s_renderCtx.m_vertexShaders[_vsh.idx], s_renderCtx.m_fragmentShaders[_fsh.idx]);
  2328. }
  2329. void Context::rendererDestroyProgram(FragmentShaderHandle _handle)
  2330. {
  2331. s_renderCtx.m_program[_handle.idx].destroy();
  2332. }
  2333. void Context::rendererCreateTexture(TextureHandle _handle, Memory* _mem, uint32_t _flags)
  2334. {
  2335. s_renderCtx.m_textures[_handle.idx].create(_mem, _flags);
  2336. }
  2337. void Context::rendererUpdateTextureBegin(TextureHandle /*_handle*/, uint8_t /*_side*/, uint8_t /*_mip*/)
  2338. {
  2339. }
  2340. void Context::rendererUpdateTexture(TextureHandle _handle, uint8_t _side, uint8_t _mip, const Rect& _rect, uint16_t _z, uint16_t _depth, const Memory* _mem)
  2341. {
  2342. s_renderCtx.m_textures[_handle.idx].update(_side, _mip, _rect, _z, _depth, _mem);
  2343. }
  2344. void Context::rendererUpdateTextureEnd()
  2345. {
  2346. }
  2347. void Context::rendererDestroyTexture(TextureHandle _handle)
  2348. {
  2349. s_renderCtx.m_textures[_handle.idx].destroy();
  2350. }
  2351. void Context::rendererCreateRenderTarget(RenderTargetHandle _handle, uint16_t _width, uint16_t _height, uint32_t _flags, uint32_t _textureFlags)
  2352. {
  2353. s_renderCtx.m_renderTargets[_handle.idx].create(_width, _height, _flags, _textureFlags);
  2354. }
  2355. void Context::rendererDestroyRenderTarget(RenderTargetHandle _handle)
  2356. {
  2357. s_renderCtx.m_renderTargets[_handle.idx].destroy();
  2358. }
  2359. void Context::rendererCreateUniform(UniformHandle _handle, UniformType::Enum _type, uint16_t _num, const char* _name)
  2360. {
  2361. uint32_t size = g_uniformTypeSize[_type]*_num;
  2362. void* data = g_realloc(NULL, size);
  2363. memset(data, 0, size);
  2364. s_renderCtx.m_uniforms[_handle.idx] = data;
  2365. s_renderCtx.m_uniformReg.add(_name, s_renderCtx.m_uniforms[_handle.idx]);
  2366. }
  2367. void Context::rendererDestroyUniform(UniformHandle _handle)
  2368. {
  2369. g_free(s_renderCtx.m_uniforms[_handle.idx]);
  2370. }
  2371. void Context::rendererSaveScreenShot(const char* _filePath)
  2372. {
  2373. s_renderCtx.saveScreenShot(_filePath);
  2374. }
  2375. void Context::rendererUpdateViewName(uint8_t _id, const char* _name)
  2376. {
  2377. bx::strlcpy(&s_viewName[_id][0], _name, sizeof(s_viewName[0][0]) );
  2378. }
  2379. void Context::rendererUpdateUniform(uint16_t _loc, const void* _data, uint32_t _size)
  2380. {
  2381. memcpy(s_renderCtx.m_uniforms[_loc], _data, _size);
  2382. }
  2383. void Context::rendererSetMarker(const char* _marker, uint32_t /*_size*/)
  2384. {
  2385. GREMEDY_SETMARKER(_marker);
  2386. }
  2387. void Context::rendererSubmit()
  2388. {
  2389. const GLuint defaultVao = s_renderCtx.m_vao;
  2390. if (0 != defaultVao)
  2391. {
  2392. GL_CHECK(glBindVertexArray(defaultVao) );
  2393. }
  2394. GL_CHECK(glBindFramebuffer(GL_FRAMEBUFFER, s_renderCtx.m_backBufferFbo) );
  2395. s_renderCtx.updateResolution(m_render->m_resolution);
  2396. int64_t elapsed = -bx::getHPCounter();
  2397. int64_t captureElapsed = 0;
  2398. #if BGFX_CONFIG_RENDERER_OPENGL
  2399. if (m_render->m_debug & (BGFX_DEBUG_IFH|BGFX_DEBUG_STATS) )
  2400. {
  2401. s_renderCtx.m_queries.begin(0, GL_TIME_ELAPSED);
  2402. }
  2403. #endif // BGFX_CONFIG_RENDERER_OPENGL
  2404. if (0 < m_render->m_iboffset)
  2405. {
  2406. TransientIndexBuffer* ib = m_render->m_transientIb;
  2407. s_renderCtx.m_indexBuffers[ib->handle.idx].update(0, m_render->m_iboffset, ib->data);
  2408. }
  2409. if (0 < m_render->m_vboffset)
  2410. {
  2411. TransientVertexBuffer* vb = m_render->m_transientVb;
  2412. s_renderCtx.m_vertexBuffers[vb->handle.idx].update(0, m_render->m_vboffset, vb->data);
  2413. }
  2414. m_render->sort();
  2415. RenderState currentState;
  2416. currentState.reset();
  2417. currentState.m_flags = BGFX_STATE_NONE;
  2418. currentState.m_stencil = packStencil(BGFX_STENCIL_NONE, BGFX_STENCIL_NONE);
  2419. Matrix4 viewProj[BGFX_CONFIG_MAX_VIEWS];
  2420. for (uint32_t ii = 0; ii < BGFX_CONFIG_MAX_VIEWS; ++ii)
  2421. {
  2422. mtxMul(viewProj[ii].val, m_render->m_view[ii].val, m_render->m_proj[ii].val);
  2423. }
  2424. uint16_t programIdx = invalidHandle;
  2425. SortKey key;
  2426. uint8_t view = 0xff;
  2427. RenderTargetHandle rt = BGFX_INVALID_HANDLE;
  2428. int32_t height = m_render->m_resolution.m_height;
  2429. float alphaRef = 0.0f;
  2430. uint32_t blendFactor = 0;
  2431. GLenum primType = m_render->m_debug&BGFX_DEBUG_WIREFRAME ? GL_LINES : GL_TRIANGLES;
  2432. uint32_t primNumVerts = 3;
  2433. uint32_t baseVertex = 0;
  2434. GLuint currentVao = 0;
  2435. bool viewHasScissor = false;
  2436. Rect viewScissorRect;
  2437. viewScissorRect.clear();
  2438. uint32_t statsNumPrimsSubmitted = 0;
  2439. uint32_t statsNumIndices = 0;
  2440. uint32_t statsNumInstances = 0;
  2441. uint32_t statsNumPrimsRendered = 0;
  2442. if (0 == (m_render->m_debug&BGFX_DEBUG_IFH) )
  2443. {
  2444. GL_CHECK(glBindFramebuffer(GL_FRAMEBUFFER, s_renderCtx.m_msaaBackBufferFbo) );
  2445. for (uint32_t item = 0, numItems = m_render->m_num; item < numItems; ++item)
  2446. {
  2447. key.decode(m_render->m_sortKeys[item]);
  2448. const RenderState& state = m_render->m_renderState[m_render->m_sortValues[item] ];
  2449. const uint64_t newFlags = state.m_flags;
  2450. uint64_t changedFlags = currentState.m_flags ^ state.m_flags;
  2451. currentState.m_flags = newFlags;
  2452. const uint64_t newStencil = state.m_stencil;
  2453. uint64_t changedStencil = currentState.m_stencil ^ state.m_stencil;
  2454. currentState.m_stencil = newStencil;
  2455. if (key.m_view != view)
  2456. {
  2457. currentState.clear();
  2458. currentState.m_scissor = !state.m_scissor;
  2459. changedFlags = BGFX_STATE_MASK;
  2460. changedStencil = packStencil(BGFX_STENCIL_MASK, BGFX_STENCIL_MASK);
  2461. currentState.m_flags = newFlags;
  2462. currentState.m_stencil = newStencil;
  2463. GREMEDY_SETMARKER(s_viewName[key.m_view]);
  2464. view = key.m_view;
  2465. programIdx = invalidHandle;
  2466. if (m_render->m_rt[view].idx != rt.idx)
  2467. {
  2468. rt = m_render->m_rt[view];
  2469. height = s_renderCtx.setRenderTarget(rt, m_render->m_resolution.m_height);
  2470. }
  2471. const Rect& rect = m_render->m_rect[view];
  2472. const Rect& scissorRect = m_render->m_scissor[view];
  2473. viewHasScissor = !scissorRect.isZero();
  2474. viewScissorRect = viewHasScissor ? scissorRect : rect;
  2475. GL_CHECK(glViewport(rect.m_x, height-rect.m_height-rect.m_y, rect.m_width, rect.m_height) );
  2476. Clear& clear = m_render->m_clear[view];
  2477. if (BGFX_CLEAR_NONE != clear.m_flags)
  2478. {
  2479. m_clearQuad.clear(rect, clear, height);
  2480. }
  2481. GL_CHECK(glDisable(GL_STENCIL_TEST) );
  2482. GL_CHECK(glEnable(GL_DEPTH_TEST) );
  2483. GL_CHECK(glDepthFunc(GL_LESS) );
  2484. GL_CHECK(glEnable(GL_CULL_FACE) );
  2485. GL_CHECK(glDisable(GL_BLEND) );
  2486. }
  2487. uint16_t scissor = state.m_scissor;
  2488. if (currentState.m_scissor != scissor)
  2489. {
  2490. currentState.m_scissor = scissor;
  2491. if (UINT16_MAX == scissor)
  2492. {
  2493. if (viewHasScissor)
  2494. {
  2495. GL_CHECK(glEnable(GL_SCISSOR_TEST) );
  2496. GL_CHECK(glScissor(viewScissorRect.m_x, height-viewScissorRect.m_height-viewScissorRect.m_y, viewScissorRect.m_width, viewScissorRect.m_height) );
  2497. }
  2498. else
  2499. {
  2500. GL_CHECK(glDisable(GL_SCISSOR_TEST) );
  2501. }
  2502. }
  2503. else
  2504. {
  2505. Rect scissorRect;
  2506. scissorRect.intersect(viewScissorRect, m_render->m_rectCache.m_cache[scissor]);
  2507. GL_CHECK(glEnable(GL_SCISSOR_TEST) );
  2508. GL_CHECK(glScissor(scissorRect.m_x, height-scissorRect.m_height-scissorRect.m_y, scissorRect.m_width, scissorRect.m_height) );
  2509. }
  2510. }
  2511. if (0 != changedStencil)
  2512. {
  2513. if (0 != newStencil)
  2514. {
  2515. GL_CHECK(glEnable(GL_STENCIL_TEST) );
  2516. uint32_t bstencil = unpackStencil(1, newStencil);
  2517. uint32_t frontAndBack = bstencil != BGFX_STENCIL_NONE && bstencil != unpackStencil(0, newStencil);
  2518. // uint32_t bchanged = unpackStencil(1, changedStencil);
  2519. // if (BGFX_STENCIL_FUNC_RMASK_MASK & bchanged)
  2520. // {
  2521. // uint32_t wmask = (bstencil&BGFX_STENCIL_FUNC_RMASK_MASK)>>BGFX_STENCIL_FUNC_RMASK_SHIFT;
  2522. // GL_CHECK(glStencilMask(wmask) );
  2523. // }
  2524. for (uint32_t ii = 0, num = frontAndBack+1; ii < num; ++ii)
  2525. {
  2526. uint32_t stencil = unpackStencil(ii, newStencil);
  2527. uint32_t changed = unpackStencil(ii, changedStencil);
  2528. GLenum face = s_stencilFace[frontAndBack+ii];
  2529. if ( (BGFX_STENCIL_TEST_MASK|BGFX_STENCIL_FUNC_REF_MASK|BGFX_STENCIL_FUNC_RMASK_MASK) & changed)
  2530. {
  2531. GLint ref = (stencil&BGFX_STENCIL_FUNC_REF_MASK)>>BGFX_STENCIL_FUNC_REF_SHIFT;
  2532. GLint mask = (stencil&BGFX_STENCIL_FUNC_RMASK_MASK)>>BGFX_STENCIL_FUNC_RMASK_SHIFT;
  2533. uint32_t func = (stencil&BGFX_STENCIL_TEST_MASK)>>BGFX_STENCIL_TEST_SHIFT;
  2534. GL_CHECK(glStencilFuncSeparate(face, s_stencilFunc[func], ref, mask));
  2535. }
  2536. if ( (BGFX_STENCIL_OP_FAIL_S_MASK|BGFX_STENCIL_OP_FAIL_Z_MASK|BGFX_STENCIL_OP_PASS_Z_MASK) & changed)
  2537. {
  2538. uint32_t sfail = (stencil&BGFX_STENCIL_OP_FAIL_S_MASK)>>BGFX_STENCIL_OP_FAIL_S_SHIFT;
  2539. uint32_t zfail = (stencil&BGFX_STENCIL_OP_FAIL_Z_MASK)>>BGFX_STENCIL_OP_FAIL_Z_SHIFT;
  2540. uint32_t zpass = (stencil&BGFX_STENCIL_OP_PASS_Z_MASK)>>BGFX_STENCIL_OP_PASS_Z_SHIFT;
  2541. GL_CHECK(glStencilOpSeparate(face, s_stencilOp[sfail], s_stencilOp[zfail], s_stencilOp[zpass]) );
  2542. }
  2543. }
  2544. }
  2545. else
  2546. {
  2547. GL_CHECK(glDisable(GL_STENCIL_TEST) );
  2548. }
  2549. }
  2550. if ( (0
  2551. | BGFX_STATE_CULL_MASK
  2552. | BGFX_STATE_DEPTH_WRITE
  2553. | BGFX_STATE_DEPTH_TEST_MASK
  2554. | BGFX_STATE_ALPHA_MASK
  2555. | BGFX_STATE_RGB_WRITE
  2556. | BGFX_STATE_BLEND_MASK
  2557. | BGFX_STATE_BLEND_EQUATION_MASK
  2558. | BGFX_STATE_ALPHA_REF_MASK
  2559. | BGFX_STATE_PT_MASK
  2560. | BGFX_STATE_POINT_SIZE_MASK
  2561. | BGFX_STATE_MSAA
  2562. ) & changedFlags)
  2563. {
  2564. if (BGFX_STATE_CULL_MASK & changedFlags)
  2565. {
  2566. if (BGFX_STATE_CULL_CW & newFlags)
  2567. {
  2568. GL_CHECK(glEnable(GL_CULL_FACE) );
  2569. GL_CHECK(glCullFace(GL_BACK) );
  2570. }
  2571. else if (BGFX_STATE_CULL_CCW & newFlags)
  2572. {
  2573. GL_CHECK(glEnable(GL_CULL_FACE) );
  2574. GL_CHECK(glCullFace(GL_FRONT) );
  2575. }
  2576. else
  2577. {
  2578. GL_CHECK(glDisable(GL_CULL_FACE) );
  2579. }
  2580. }
  2581. if (BGFX_STATE_DEPTH_WRITE & changedFlags)
  2582. {
  2583. GL_CHECK(glDepthMask(!!(BGFX_STATE_DEPTH_WRITE & newFlags) ) );
  2584. }
  2585. if (BGFX_STATE_DEPTH_TEST_MASK & changedFlags)
  2586. {
  2587. uint32_t func = (newFlags&BGFX_STATE_DEPTH_TEST_MASK)>>BGFX_STATE_DEPTH_TEST_SHIFT;
  2588. if (0 != func)
  2589. {
  2590. GL_CHECK(glEnable(GL_DEPTH_TEST) );
  2591. GL_CHECK(glDepthFunc(s_depthFunc[func]) );
  2592. }
  2593. else
  2594. {
  2595. GL_CHECK(glDisable(GL_DEPTH_TEST) );
  2596. }
  2597. }
  2598. if (BGFX_STATE_ALPHA_REF_MASK & changedFlags)
  2599. {
  2600. uint32_t ref = (newFlags&BGFX_STATE_ALPHA_REF_MASK)>>BGFX_STATE_ALPHA_REF_SHIFT;
  2601. alphaRef = ref/255.0f;
  2602. }
  2603. #if BGFX_CONFIG_RENDERER_OPENGL
  2604. if ( (BGFX_STATE_PT_POINTS|BGFX_STATE_POINT_SIZE_MASK) & changedFlags)
  2605. {
  2606. float pointSize = (float)(bx::uint32_max(1, (newFlags&BGFX_STATE_POINT_SIZE_MASK)>>BGFX_STATE_POINT_SIZE_SHIFT) );
  2607. GL_CHECK(glPointSize(pointSize) );
  2608. }
  2609. if (BGFX_STATE_MSAA & changedFlags)
  2610. {
  2611. if (BGFX_STATE_MSAA & newFlags)
  2612. {
  2613. GL_CHECK(glEnable(GL_MULTISAMPLE) );
  2614. }
  2615. else
  2616. {
  2617. GL_CHECK(glDisable(GL_MULTISAMPLE) );
  2618. }
  2619. }
  2620. #endif // BGFX_CONFIG_RENDERER_OPENGL
  2621. if ( (BGFX_STATE_ALPHA_WRITE|BGFX_STATE_RGB_WRITE) & changedFlags)
  2622. {
  2623. GLboolean alpha = !!(newFlags&BGFX_STATE_ALPHA_WRITE);
  2624. GLboolean rgb = !!(newFlags&BGFX_STATE_RGB_WRITE);
  2625. GL_CHECK(glColorMask(rgb, rgb, rgb, alpha) );
  2626. }
  2627. if ( (BGFX_STATE_BLEND_MASK|BGFX_STATE_BLEND_EQUATION_MASK) & changedFlags)
  2628. {
  2629. if (BGFX_STATE_BLEND_MASK & newFlags)
  2630. {
  2631. uint32_t blend = (newFlags&BGFX_STATE_BLEND_MASK)>>BGFX_STATE_BLEND_SHIFT;
  2632. uint32_t equation = (newFlags&BGFX_STATE_BLEND_EQUATION_MASK)>>BGFX_STATE_BLEND_EQUATION_SHIFT;
  2633. uint32_t src = blend&0xf;
  2634. uint32_t dst = (blend>>4)&0xf;
  2635. GL_CHECK(glEnable(GL_BLEND) );
  2636. GL_CHECK(glBlendFunc(s_blendFactor[src].m_src, s_blendFactor[dst].m_dst) );
  2637. GL_CHECK(glBlendEquation(s_blendEquation[equation]) );
  2638. if ( (s_blendFactor[src].m_factor || s_blendFactor[dst].m_factor)
  2639. && blendFactor != state.m_rgba)
  2640. {
  2641. blendFactor = state.m_rgba;
  2642. GLclampf rr = (blendFactor>>24)/255.0f;
  2643. GLclampf gg = ( (blendFactor>>16)&0xff)/255.0f;
  2644. GLclampf bb = ( (blendFactor>>8)&0xff)/255.0f;
  2645. GLclampf aa = (blendFactor&0xff)/255.0f;
  2646. GL_CHECK(glBlendColor(rr, gg, bb, aa) );
  2647. }
  2648. }
  2649. else
  2650. {
  2651. GL_CHECK(glDisable(GL_BLEND) );
  2652. }
  2653. }
  2654. uint8_t primIndex = uint8_t( (newFlags&BGFX_STATE_PT_MASK)>>BGFX_STATE_PT_SHIFT);
  2655. primType = m_render->m_debug&BGFX_DEBUG_WIREFRAME ? GL_LINES : s_primType[primIndex];
  2656. primNumVerts = 3-primIndex;
  2657. }
  2658. bool programChanged = false;
  2659. bool constantsChanged = state.m_constBegin < state.m_constEnd;
  2660. bool bindAttribs = false;
  2661. rendererUpdateUniforms(m_render->m_constantBuffer, state.m_constBegin, state.m_constEnd);
  2662. if (key.m_program != programIdx)
  2663. {
  2664. programIdx = key.m_program;
  2665. GLuint id = invalidHandle == programIdx ? 0 : s_renderCtx.m_program[programIdx].m_id;
  2666. GL_CHECK(glUseProgram(id) );
  2667. programChanged =
  2668. constantsChanged =
  2669. bindAttribs = true;
  2670. }
  2671. if (invalidHandle != programIdx)
  2672. {
  2673. Program& program = s_renderCtx.m_program[programIdx];
  2674. if (constantsChanged)
  2675. {
  2676. program.commit();
  2677. }
  2678. for (uint32_t ii = 0, num = program.m_numPredefined; ii < num; ++ii)
  2679. {
  2680. PredefinedUniform& predefined = program.m_predefined[ii];
  2681. switch (predefined.m_type)
  2682. {
  2683. case PredefinedUniform::ViewRect:
  2684. {
  2685. float rect[4];
  2686. rect[0] = m_render->m_rect[view].m_x;
  2687. rect[1] = m_render->m_rect[view].m_y;
  2688. rect[2] = m_render->m_rect[view].m_width;
  2689. rect[3] = m_render->m_rect[view].m_height;
  2690. GL_CHECK(glUniform4fv(predefined.m_loc
  2691. , 1
  2692. , &rect[0]
  2693. ) );
  2694. }
  2695. break;
  2696. case PredefinedUniform::ViewTexel:
  2697. {
  2698. float rect[4];
  2699. rect[0] = 1.0f/float(m_render->m_rect[view].m_width);
  2700. rect[1] = 1.0f/float(m_render->m_rect[view].m_height);
  2701. GL_CHECK(glUniform4fv(predefined.m_loc
  2702. , 1
  2703. , &rect[0]
  2704. ) );
  2705. }
  2706. break;
  2707. case PredefinedUniform::View:
  2708. {
  2709. GL_CHECK(glUniformMatrix4fv(predefined.m_loc
  2710. , 1
  2711. , GL_FALSE
  2712. , m_render->m_view[view].val
  2713. ) );
  2714. }
  2715. break;
  2716. case PredefinedUniform::ViewProj:
  2717. {
  2718. GL_CHECK(glUniformMatrix4fv(predefined.m_loc
  2719. , 1
  2720. , GL_FALSE
  2721. , viewProj[view].val
  2722. ) );
  2723. }
  2724. break;
  2725. case PredefinedUniform::Model:
  2726. {
  2727. const Matrix4& model = m_render->m_matrixCache.m_cache[state.m_matrix];
  2728. GL_CHECK(glUniformMatrix4fv(predefined.m_loc
  2729. , bx::uint32_min(predefined.m_count, state.m_num)
  2730. , GL_FALSE
  2731. , model.val
  2732. ) );
  2733. }
  2734. break;
  2735. case PredefinedUniform::ModelView:
  2736. {
  2737. Matrix4 modelView;
  2738. const Matrix4& model = m_render->m_matrixCache.m_cache[state.m_matrix];
  2739. mtxMul(modelView.val, model.val, m_render->m_view[view].val);
  2740. GL_CHECK(glUniformMatrix4fv(predefined.m_loc
  2741. , 1
  2742. , GL_FALSE
  2743. , modelView.val
  2744. ) );
  2745. }
  2746. break;
  2747. case PredefinedUniform::ModelViewProj:
  2748. {
  2749. Matrix4 modelViewProj;
  2750. const Matrix4& model = m_render->m_matrixCache.m_cache[state.m_matrix];
  2751. mtxMul(modelViewProj.val, model.val, viewProj[view].val);
  2752. GL_CHECK(glUniformMatrix4fv(predefined.m_loc
  2753. , 1
  2754. , GL_FALSE
  2755. , modelViewProj.val
  2756. ) );
  2757. }
  2758. break;
  2759. case PredefinedUniform::ModelViewProjX:
  2760. {
  2761. const Matrix4& model = m_render->m_matrixCache.m_cache[state.m_matrix];
  2762. static const BX_ALIGN_STRUCT_16(float) s_bias[16] =
  2763. {
  2764. 0.5f, 0.0f, 0.0f, 0.0f,
  2765. 0.0f, 0.5f, 0.0f, 0.0f,
  2766. 0.0f, 0.0f, 0.5f, 0.0f,
  2767. 0.5f, 0.5f, 0.5f, 1.0f,
  2768. };
  2769. uint8_t other = m_render->m_other[view];
  2770. Matrix4 viewProjBias;
  2771. mtxMul(viewProjBias.val, viewProj[other].val, s_bias);
  2772. Matrix4 modelViewProj;
  2773. mtxMul(modelViewProj.val, model.val, viewProjBias.val);
  2774. GL_CHECK(glUniformMatrix4fv(predefined.m_loc
  2775. , 1
  2776. , GL_FALSE
  2777. , modelViewProj.val
  2778. ) );
  2779. }
  2780. break;
  2781. case PredefinedUniform::ViewProjX:
  2782. {
  2783. static const BX_ALIGN_STRUCT_16(float) s_bias[16] =
  2784. {
  2785. 0.5f, 0.0f, 0.0f, 0.0f,
  2786. 0.0f, 0.5f, 0.0f, 0.0f,
  2787. 0.0f, 0.0f, 0.5f, 0.0f,
  2788. 0.5f, 0.5f, 0.5f, 1.0f,
  2789. };
  2790. uint8_t other = m_render->m_other[view];
  2791. Matrix4 viewProjBias;
  2792. mtxMul(viewProjBias.val, viewProj[other].val, s_bias);
  2793. GL_CHECK(glUniformMatrix4fv(predefined.m_loc
  2794. , 1
  2795. , GL_FALSE
  2796. , viewProjBias.val
  2797. ) );
  2798. }
  2799. break;
  2800. case PredefinedUniform::AlphaRef:
  2801. {
  2802. GL_CHECK(glUniform1f(predefined.m_loc, alphaRef) );
  2803. }
  2804. break;
  2805. case PredefinedUniform::Count:
  2806. break;
  2807. }
  2808. }
  2809. // if (BGFX_STATE_TEX_MASK & changedFlags)
  2810. {
  2811. uint64_t flag = BGFX_STATE_TEX0;
  2812. for (uint32_t stage = 0; stage < BGFX_STATE_TEX_COUNT; ++stage)
  2813. {
  2814. const Sampler& sampler = state.m_sampler[stage];
  2815. Sampler& current = currentState.m_sampler[stage];
  2816. if (current.m_idx != sampler.m_idx
  2817. || current.m_flags != sampler.m_flags
  2818. || programChanged)
  2819. {
  2820. if (invalidHandle != sampler.m_idx)
  2821. {
  2822. switch (sampler.m_flags&BGFX_SAMPLER_TYPE_MASK)
  2823. {
  2824. case BGFX_SAMPLER_TEXTURE:
  2825. {
  2826. Texture& texture = s_renderCtx.m_textures[sampler.m_idx];
  2827. texture.commit(stage, sampler.m_flags);
  2828. }
  2829. break;
  2830. case BGFX_SAMPLER_RENDERTARGET_COLOR:
  2831. {
  2832. RenderTarget& rt = s_renderCtx.m_renderTargets[sampler.m_idx];
  2833. rt.m_color.commit(stage, sampler.m_flags);
  2834. }
  2835. break;
  2836. case BGFX_SAMPLER_RENDERTARGET_DEPTH:
  2837. {
  2838. RenderTarget& rt = s_renderCtx.m_renderTargets[sampler.m_idx];
  2839. rt.m_depth.commit(stage, sampler.m_flags);
  2840. }
  2841. break;
  2842. }
  2843. }
  2844. }
  2845. current = sampler;
  2846. flag <<= 1;
  2847. }
  2848. }
  2849. if (0 != defaultVao
  2850. && 0 == state.m_startVertex
  2851. && 0 == state.m_instanceDataOffset)
  2852. {
  2853. if (programChanged
  2854. || currentState.m_vertexBuffer.idx != state.m_vertexBuffer.idx
  2855. || currentState.m_indexBuffer.idx != state.m_indexBuffer.idx
  2856. || currentState.m_instanceDataBuffer.idx != state.m_instanceDataBuffer.idx
  2857. || currentState.m_instanceDataOffset != state.m_instanceDataOffset
  2858. || currentState.m_instanceDataStride != state.m_instanceDataStride)
  2859. {
  2860. bx::HashMurmur2A murmur;
  2861. murmur.begin();
  2862. murmur.add(state.m_vertexBuffer.idx);
  2863. murmur.add(state.m_indexBuffer.idx);
  2864. murmur.add(state.m_instanceDataBuffer.idx);
  2865. murmur.add(state.m_instanceDataOffset);
  2866. murmur.add(state.m_instanceDataStride);
  2867. murmur.add(programIdx);
  2868. uint32_t hash = murmur.end();
  2869. currentState.m_vertexBuffer = state.m_vertexBuffer;
  2870. currentState.m_indexBuffer = state.m_indexBuffer;
  2871. currentState.m_instanceDataOffset = state.m_instanceDataOffset;
  2872. currentState.m_instanceDataStride = state.m_instanceDataStride;
  2873. baseVertex = state.m_startVertex;
  2874. GLuint id = s_renderCtx.m_vaoStateCache.find(hash);
  2875. if (UINT32_MAX != id)
  2876. {
  2877. currentVao = id;
  2878. GL_CHECK(glBindVertexArray(id) );
  2879. }
  2880. else
  2881. {
  2882. id = s_renderCtx.m_vaoStateCache.add(hash);
  2883. currentVao = id;
  2884. GL_CHECK(glBindVertexArray(id) );
  2885. Program& program = s_renderCtx.m_program[programIdx];
  2886. program.add(hash);
  2887. if (invalidHandle != state.m_vertexBuffer.idx)
  2888. {
  2889. VertexBuffer& vb = s_renderCtx.m_vertexBuffers[state.m_vertexBuffer.idx];
  2890. vb.add(hash);
  2891. GL_CHECK(glBindBuffer(GL_ARRAY_BUFFER, vb.m_id) );
  2892. uint16_t decl = vb.m_decl.idx == invalidHandle ? state.m_vertexDecl.idx : vb.m_decl.idx;
  2893. program.bindAttributes(s_renderCtx.m_vertexDecls[decl], state.m_startVertex);
  2894. if (invalidHandle != state.m_instanceDataBuffer.idx)
  2895. {
  2896. VertexBuffer& instanceVb = s_renderCtx.m_vertexBuffers[state.m_instanceDataBuffer.idx];
  2897. instanceVb.add(hash);
  2898. GL_CHECK(glBindBuffer(GL_ARRAY_BUFFER, instanceVb.m_id) );
  2899. program.bindInstanceData(state.m_instanceDataStride, state.m_instanceDataOffset);
  2900. }
  2901. }
  2902. else
  2903. {
  2904. GL_CHECK(glBindBuffer(GL_ARRAY_BUFFER, 0) );
  2905. }
  2906. if (invalidHandle != state.m_indexBuffer.idx)
  2907. {
  2908. IndexBuffer& ib = s_renderCtx.m_indexBuffers[state.m_indexBuffer.idx];
  2909. ib.add(hash);
  2910. GL_CHECK(glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, ib.m_id) );
  2911. }
  2912. else
  2913. {
  2914. GL_CHECK(glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0) );
  2915. }
  2916. }
  2917. }
  2918. }
  2919. else
  2920. {
  2921. if (0 != defaultVao
  2922. && 0 != currentVao)
  2923. {
  2924. GL_CHECK(glBindVertexArray(defaultVao) );
  2925. currentState.m_vertexBuffer.idx = invalidHandle;
  2926. currentState.m_indexBuffer.idx = invalidHandle;
  2927. bindAttribs = true;
  2928. currentVao = 0;
  2929. }
  2930. if (programChanged
  2931. || currentState.m_vertexBuffer.idx != state.m_vertexBuffer.idx
  2932. || currentState.m_instanceDataBuffer.idx != state.m_instanceDataBuffer.idx
  2933. || currentState.m_instanceDataOffset != state.m_instanceDataOffset
  2934. || currentState.m_instanceDataStride != state.m_instanceDataStride)
  2935. {
  2936. currentState.m_vertexBuffer = state.m_vertexBuffer;
  2937. currentState.m_instanceDataBuffer.idx = state.m_instanceDataBuffer.idx;
  2938. currentState.m_instanceDataOffset = state.m_instanceDataOffset;
  2939. currentState.m_instanceDataStride = state.m_instanceDataStride;
  2940. uint16_t handle = state.m_vertexBuffer.idx;
  2941. if (invalidHandle != handle)
  2942. {
  2943. VertexBuffer& vb = s_renderCtx.m_vertexBuffers[handle];
  2944. GL_CHECK(glBindBuffer(GL_ARRAY_BUFFER, vb.m_id) );
  2945. bindAttribs = true;
  2946. }
  2947. else
  2948. {
  2949. GL_CHECK(glBindBuffer(GL_ARRAY_BUFFER, 0) );
  2950. }
  2951. }
  2952. if (currentState.m_indexBuffer.idx != state.m_indexBuffer.idx)
  2953. {
  2954. currentState.m_indexBuffer = state.m_indexBuffer;
  2955. uint16_t handle = state.m_indexBuffer.idx;
  2956. if (invalidHandle != handle)
  2957. {
  2958. IndexBuffer& ib = s_renderCtx.m_indexBuffers[handle];
  2959. GL_CHECK(glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, ib.m_id) );
  2960. }
  2961. else
  2962. {
  2963. GL_CHECK(glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0) );
  2964. }
  2965. }
  2966. if (invalidHandle != currentState.m_vertexBuffer.idx)
  2967. {
  2968. if (baseVertex != state.m_startVertex
  2969. || bindAttribs)
  2970. {
  2971. baseVertex = state.m_startVertex;
  2972. const VertexBuffer& vb = s_renderCtx.m_vertexBuffers[state.m_vertexBuffer.idx];
  2973. uint16_t decl = vb.m_decl.idx == invalidHandle ? state.m_vertexDecl.idx : vb.m_decl.idx;
  2974. const Program& program = s_renderCtx.m_program[programIdx];
  2975. program.bindAttributes(s_renderCtx.m_vertexDecls[decl], state.m_startVertex);
  2976. if (invalidHandle != state.m_instanceDataBuffer.idx)
  2977. {
  2978. GL_CHECK(glBindBuffer(GL_ARRAY_BUFFER, s_renderCtx.m_vertexBuffers[state.m_instanceDataBuffer.idx].m_id) );
  2979. program.bindInstanceData(state.m_instanceDataStride, state.m_instanceDataOffset);
  2980. }
  2981. }
  2982. }
  2983. }
  2984. if (invalidHandle != currentState.m_vertexBuffer.idx)
  2985. {
  2986. uint32_t numVertices = state.m_numVertices;
  2987. if (UINT32_C(0xffffffff) == numVertices)
  2988. {
  2989. const VertexBuffer& vb = s_renderCtx.m_vertexBuffers[currentState.m_vertexBuffer.idx];
  2990. uint16_t decl = vb.m_decl.idx == invalidHandle ? state.m_vertexDecl.idx : vb.m_decl.idx;
  2991. const VertexDecl& vertexDecl = s_renderCtx.m_vertexDecls[decl];
  2992. numVertices = vb.m_size/vertexDecl.m_stride;
  2993. }
  2994. uint32_t numIndices = 0;
  2995. uint32_t numPrimsSubmitted = 0;
  2996. uint32_t numInstances = 0;
  2997. uint32_t numPrimsRendered = 0;
  2998. if (invalidHandle != state.m_indexBuffer.idx)
  2999. {
  3000. if (UINT32_MAX == state.m_numIndices)
  3001. {
  3002. numIndices = s_renderCtx.m_indexBuffers[state.m_indexBuffer.idx].m_size/2;
  3003. numPrimsSubmitted = numIndices/primNumVerts;
  3004. numInstances = state.m_numInstances;
  3005. numPrimsRendered = numPrimsSubmitted*state.m_numInstances;
  3006. GL_CHECK(s_drawElementsInstanced(primType
  3007. , numIndices
  3008. , GL_UNSIGNED_SHORT
  3009. , (void*)0
  3010. , state.m_numInstances
  3011. ) );
  3012. }
  3013. else if (primNumVerts <= state.m_numIndices)
  3014. {
  3015. numIndices = state.m_numIndices;
  3016. numPrimsSubmitted = numIndices/primNumVerts;
  3017. numInstances = state.m_numInstances;
  3018. numPrimsRendered = numPrimsSubmitted*state.m_numInstances;
  3019. GL_CHECK(s_drawElementsInstanced(primType
  3020. , numIndices
  3021. , GL_UNSIGNED_SHORT
  3022. , (void*)(uintptr_t)(state.m_startIndex*2)
  3023. , state.m_numInstances
  3024. ) );
  3025. }
  3026. }
  3027. else
  3028. {
  3029. numPrimsSubmitted = numVertices/primNumVerts;
  3030. numInstances = state.m_numInstances;
  3031. numPrimsRendered = numPrimsSubmitted*state.m_numInstances;
  3032. GL_CHECK(s_drawArraysInstanced(primType
  3033. , 0
  3034. , numVertices
  3035. , state.m_numInstances
  3036. ) );
  3037. }
  3038. statsNumPrimsSubmitted += numPrimsSubmitted;
  3039. statsNumIndices += numIndices;
  3040. statsNumInstances += numInstances;
  3041. statsNumPrimsRendered += numPrimsRendered;
  3042. }
  3043. }
  3044. }
  3045. s_renderCtx.blitMsaaFbo();
  3046. if (0 < m_render->m_num)
  3047. {
  3048. captureElapsed = -bx::getHPCounter();
  3049. s_renderCtx.capture();
  3050. captureElapsed += bx::getHPCounter();
  3051. }
  3052. }
  3053. int64_t now = bx::getHPCounter();
  3054. elapsed += now;
  3055. static int64_t last = now;
  3056. int64_t frameTime = now - last;
  3057. last = now;
  3058. static int64_t min = frameTime;
  3059. static int64_t max = frameTime;
  3060. min = min > frameTime ? frameTime : min;
  3061. max = max < frameTime ? frameTime : max;
  3062. if (m_render->m_debug & (BGFX_DEBUG_IFH|BGFX_DEBUG_STATS) )
  3063. {
  3064. double elapsedGpuMs = 0.0;
  3065. #if BGFX_CONFIG_RENDERER_OPENGL
  3066. s_renderCtx.m_queries.end(GL_TIME_ELAPSED);
  3067. uint64_t elapsedGl = s_renderCtx.m_queries.getResult(0);
  3068. elapsedGpuMs = double(elapsedGl)/1e6;
  3069. #endif // BGFX_CONFIG_RENDERER_OPENGL
  3070. TextVideoMem& tvm = s_renderCtx.m_textVideoMem;
  3071. static int64_t next = now;
  3072. if (now >= next)
  3073. {
  3074. next = now + bx::getHPFrequency();
  3075. double freq = double(bx::getHPFrequency() );
  3076. double toMs = 1000.0/freq;
  3077. tvm.clear();
  3078. uint16_t pos = 0;
  3079. tvm.printf(0, pos++, BGFX_CONFIG_DEBUG ? 0x89 : 0x8f, " " BGFX_RENDERER_NAME " ");
  3080. tvm.printf(0, pos++, 0x0f, " Vendor: %s", s_renderCtx.m_vendor);
  3081. tvm.printf(0, pos++, 0x0f, " Renderer: %s", s_renderCtx.m_renderer);
  3082. tvm.printf(0, pos++, 0x0f, " Version: %s", s_renderCtx.m_version);
  3083. tvm.printf(0, pos++, 0x0f, "GLSL version: %s", s_renderCtx.m_glslVersion);
  3084. pos = 10;
  3085. tvm.printf(10, pos++, 0x8e, " Frame CPU: %7.3f, % 7.3f \x1f, % 7.3f \x1e [ms] / % 6.2f FPS%s"
  3086. , double(frameTime)*toMs
  3087. , double(min)*toMs
  3088. , double(max)*toMs
  3089. , freq/frameTime
  3090. , !!(m_resolution.m_flags&BGFX_RESET_VSYNC) ? " (vsync)" : ""
  3091. );
  3092. double elapsedCpuMs = double(elapsed)*toMs;
  3093. tvm.printf(10, pos++, 0x8e, " Draw calls: %4d / CPU %3.4f [ms] %c GPU %3.4f [ms]"
  3094. , m_render->m_num
  3095. , elapsedCpuMs
  3096. , elapsedCpuMs > elapsedGpuMs ? '>' : '<'
  3097. , elapsedGpuMs
  3098. );
  3099. tvm.printf(10, pos++, 0x8e, " Prims: %7d (#inst: %5d), submitted: %7d"
  3100. , statsNumPrimsRendered
  3101. , statsNumInstances
  3102. , statsNumPrimsSubmitted
  3103. );
  3104. double captureMs = double(captureElapsed)*toMs;
  3105. tvm.printf(10, pos++, 0x8e, " Capture: %3.4f [ms]", captureMs);
  3106. tvm.printf(10, pos++, 0x8e, " Indices: %7d", statsNumIndices);
  3107. tvm.printf(10, pos++, 0x8e, " DVB size: %7d", m_render->m_vboffset);
  3108. tvm.printf(10, pos++, 0x8e, " DIB size: %7d", m_render->m_iboffset);
  3109. #if BGFX_CONFIG_RENDERER_OPENGL
  3110. if (s_extension[Extension::ATI_meminfo].m_supported)
  3111. {
  3112. GLint vboFree[4];
  3113. GL_CHECK(glGetIntegerv(GL_VBO_FREE_MEMORY_ATI, vboFree) );
  3114. GLint texFree[4];
  3115. GL_CHECK(glGetIntegerv(GL_TEXTURE_FREE_MEMORY_ATI, texFree) );
  3116. GLint rbfFree[4];
  3117. GL_CHECK(glGetIntegerv(GL_RENDERBUFFER_FREE_MEMORY_ATI, rbfFree) );
  3118. pos++;
  3119. tvm.printf(10, pos++, 0x8c, " -------------| free| free b| aux| aux fb");
  3120. tvm.printf(10, pos++, 0x8e, " VBO: %7d, %7d, %7d, %7d", vboFree[0], vboFree[1], vboFree[2], vboFree[3]);
  3121. tvm.printf(10, pos++, 0x8e, " Texture: %7d, %7d, %7d, %7d", texFree[0], texFree[1], texFree[2], texFree[3]);
  3122. tvm.printf(10, pos++, 0x8e, " Render Buffer: %7d, %7d, %7d, %7d", rbfFree[0], rbfFree[1], rbfFree[2], rbfFree[3]);
  3123. }
  3124. else if (s_extension[Extension::NVX_gpu_memory_info].m_supported)
  3125. {
  3126. GLint dedicated;
  3127. GL_CHECK(glGetIntegerv(GL_GPU_MEMORY_INFO_DEDICATED_VIDMEM_NVX, &dedicated) );
  3128. GLint totalAvail;
  3129. GL_CHECK(glGetIntegerv(GL_GPU_MEMORY_INFO_TOTAL_AVAILABLE_MEMORY_NVX, &totalAvail) );
  3130. GLint currAvail;
  3131. GL_CHECK(glGetIntegerv(GL_GPU_MEMORY_INFO_CURRENT_AVAILABLE_VIDMEM_NVX, &currAvail) );
  3132. GLint evictedCount;
  3133. GL_CHECK(glGetIntegerv(GL_GPU_MEMORY_INFO_EVICTION_COUNT_NVX, &evictedCount) );
  3134. GLint evictedMemory;
  3135. GL_CHECK(glGetIntegerv(GL_GPU_MEMORY_INFO_EVICTED_MEMORY_NVX, &evictedMemory) );
  3136. pos++;
  3137. tvm.printf(10, pos++, 0x8c, "----------|");
  3138. tvm.printf(10, pos++, 0x8e, " Dedicated: %7d", dedicated);
  3139. tvm.printf(10, pos++, 0x8e, " Available: %7d (%7d)", currAvail, totalAvail);
  3140. tvm.printf(10, pos++, 0x8e, " Eviction: %7d / %7d", evictedCount, evictedMemory);
  3141. }
  3142. #endif // BGFX_CONFIG_RENDERER_OPENGL
  3143. uint8_t attr[2] = { 0x89, 0x8a };
  3144. uint8_t attrIndex = m_render->m_waitSubmit < m_render->m_waitRender;
  3145. pos++;
  3146. tvm.printf(10, pos++, attr[attrIndex&1], "Submit wait: %3.4f [ms]", double(m_render->m_waitSubmit)*toMs);
  3147. tvm.printf(10, pos++, attr[(attrIndex+1)&1], "Render wait: %3.4f [ms]", double(m_render->m_waitRender)*toMs);
  3148. min = frameTime;
  3149. max = frameTime;
  3150. }
  3151. m_textVideoMemBlitter.blit(tvm);
  3152. }
  3153. else if (m_render->m_debug & BGFX_DEBUG_TEXT)
  3154. {
  3155. m_textVideoMemBlitter.blit(m_render->m_textVideoMem);
  3156. }
  3157. GREMEDY_FRAMETERMINATOR();
  3158. }
  3159. }
  3160. #endif // (BGFX_CONFIG_RENDERER_OPENGLES2|BGFX_CONFIG_RENDERER_OPENGLES3|BGFX_CONFIG_RENDERER_OPENGL)