renderer_vk.cpp 148 KB

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  1. /*
  2. * Copyright 2011-2017 Branimir Karadzic. All rights reserved.
  3. * License: https://github.com/bkaradzic/bgfx#license-bsd-2-clause
  4. */
  5. #include "bgfx_p.h"
  6. #if BGFX_CONFIG_RENDERER_VULKAN
  7. # include "renderer_vk.h"
  8. namespace bgfx { namespace vk
  9. {
  10. static char s_viewName[BGFX_CONFIG_MAX_VIEWS][256];
  11. struct PrimInfo
  12. {
  13. VkPrimitiveTopology m_topology;
  14. uint32_t m_min;
  15. uint32_t m_div;
  16. uint32_t m_sub;
  17. };
  18. static const PrimInfo s_primInfo[] =
  19. {
  20. { VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST, 3, 3, 0 },
  21. { VK_PRIMITIVE_TOPOLOGY_TRIANGLE_STRIP, 3, 1, 2 },
  22. { VK_PRIMITIVE_TOPOLOGY_LINE_LIST, 2, 2, 0 },
  23. { VK_PRIMITIVE_TOPOLOGY_POINT_LIST, 1, 1, 0 },
  24. { VK_PRIMITIVE_TOPOLOGY_MAX_ENUM, 0, 0, 0 },
  25. };
  26. static const char* s_primName[] =
  27. {
  28. "TriList",
  29. "TriStrip",
  30. "Line",
  31. "Point",
  32. };
  33. BX_STATIC_ASSERT(BX_COUNTOF(s_primInfo) == BX_COUNTOF(s_primName)+1);
  34. static const uint32_t s_checkMsaa[] =
  35. {
  36. 0,
  37. 2,
  38. 4,
  39. 8,
  40. 16,
  41. };
  42. // static DXGI_SAMPLE_DESC s_msaa[] =
  43. // {
  44. // { 1, 0 },
  45. // { 2, 0 },
  46. // { 4, 0 },
  47. // { 8, 0 },
  48. // { 16, 0 },
  49. // };
  50. static const VkBlendFactor s_blendFactor[][2] =
  51. {
  52. { VkBlendFactor(0), VkBlendFactor(0) }, // ignored
  53. { VK_BLEND_FACTOR_ZERO, VK_BLEND_FACTOR_ZERO }, // ZERO
  54. { VK_BLEND_FACTOR_ONE, VK_BLEND_FACTOR_ONE }, // ONE
  55. { VK_BLEND_FACTOR_SRC_COLOR, VK_BLEND_FACTOR_SRC_ALPHA }, // SRC_COLOR
  56. { VK_BLEND_FACTOR_ONE_MINUS_SRC_COLOR, VK_BLEND_FACTOR_ONE_MINUS_SRC_ALPHA }, // INV_SRC_COLOR
  57. { VK_BLEND_FACTOR_SRC_ALPHA, VK_BLEND_FACTOR_SRC_ALPHA }, // SRC_ALPHA
  58. { VK_BLEND_FACTOR_ONE_MINUS_SRC_ALPHA, VK_BLEND_FACTOR_ONE_MINUS_SRC_ALPHA }, // INV_SRC_ALPHA
  59. { VK_BLEND_FACTOR_DST_ALPHA, VK_BLEND_FACTOR_DST_ALPHA }, // DST_ALPHA
  60. { VK_BLEND_FACTOR_ONE_MINUS_DST_ALPHA, VK_BLEND_FACTOR_ONE_MINUS_DST_ALPHA }, // INV_DST_ALPHA
  61. { VK_BLEND_FACTOR_DST_COLOR, VK_BLEND_FACTOR_DST_ALPHA }, // DST_COLOR
  62. { VK_BLEND_FACTOR_ONE_MINUS_DST_COLOR, VK_BLEND_FACTOR_ONE_MINUS_DST_ALPHA }, // INV_DST_COLOR
  63. { VK_BLEND_FACTOR_SRC_ALPHA, VK_BLEND_FACTOR_ONE }, // SRC_ALPHA_SAT
  64. { VK_BLEND_FACTOR_CONSTANT_COLOR, VK_BLEND_FACTOR_CONSTANT_COLOR }, // FACTOR
  65. { VK_BLEND_FACTOR_ONE_MINUS_CONSTANT_COLOR, VK_BLEND_FACTOR_ONE_MINUS_CONSTANT_COLOR }, // INV_FACTOR
  66. };
  67. static const VkBlendOp s_blendEquation[] =
  68. {
  69. VK_BLEND_OP_ADD,
  70. VK_BLEND_OP_SUBTRACT,
  71. VK_BLEND_OP_REVERSE_SUBTRACT,
  72. VK_BLEND_OP_MIN,
  73. VK_BLEND_OP_MAX,
  74. };
  75. static const VkCompareOp s_cmpFunc[] =
  76. {
  77. VkCompareOp(0), // ignored
  78. VK_COMPARE_OP_LESS,
  79. VK_COMPARE_OP_LESS_OR_EQUAL,
  80. VK_COMPARE_OP_EQUAL,
  81. VK_COMPARE_OP_GREATER_OR_EQUAL,
  82. VK_COMPARE_OP_GREATER,
  83. VK_COMPARE_OP_NOT_EQUAL,
  84. VK_COMPARE_OP_NEVER,
  85. VK_COMPARE_OP_ALWAYS,
  86. };
  87. static const VkStencilOp s_stencilOp[] =
  88. {
  89. VK_STENCIL_OP_ZERO,
  90. VK_STENCIL_OP_KEEP,
  91. VK_STENCIL_OP_REPLACE,
  92. VK_STENCIL_OP_INCREMENT_AND_WRAP,
  93. VK_STENCIL_OP_INCREMENT_AND_CLAMP,
  94. VK_STENCIL_OP_DECREMENT_AND_WRAP,
  95. VK_STENCIL_OP_DECREMENT_AND_CLAMP,
  96. VK_STENCIL_OP_INVERT,
  97. };
  98. static const VkCullModeFlagBits s_cullMode[] =
  99. {
  100. VK_CULL_MODE_NONE,
  101. VK_CULL_MODE_FRONT_BIT,
  102. VK_CULL_MODE_BACK_BIT,
  103. };
  104. static const VkSamplerAddressMode s_textureAddress[] =
  105. {
  106. VK_SAMPLER_ADDRESS_MODE_REPEAT,
  107. VK_SAMPLER_ADDRESS_MODE_MIRRORED_REPEAT,
  108. VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_EDGE,
  109. VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_BORDER,
  110. };
  111. #define VK_IMPORT_FUNC(_optional, _func) PFN_##_func _func
  112. #define VK_IMPORT_INSTANCE_FUNC VK_IMPORT_FUNC
  113. #define VK_IMPORT_DEVICE_FUNC VK_IMPORT_FUNC
  114. VK_IMPORT
  115. VK_IMPORT_INSTANCE
  116. VK_IMPORT_DEVICE
  117. #undef VK_IMPORT_DEVICE_FUNC
  118. #undef VK_IMPORT_INSTANCE_FUNC
  119. #undef VK_IMPORT_FUNC
  120. struct TextureFormatInfo
  121. {
  122. VkFormat m_fmt;
  123. VkFormat m_fmtSrv;
  124. VkFormat m_fmtDsv;
  125. VkFormat m_fmtSrgb;
  126. };
  127. static const TextureFormatInfo s_textureFormat[] =
  128. {
  129. { VK_FORMAT_BC1_RGB_UNORM_BLOCK, VK_FORMAT_BC1_RGB_UNORM_BLOCK, VK_FORMAT_UNDEFINED, VK_FORMAT_BC1_RGB_SRGB_BLOCK }, // BC1
  130. { VK_FORMAT_BC2_UNORM_BLOCK, VK_FORMAT_BC2_UNORM_BLOCK, VK_FORMAT_UNDEFINED, VK_FORMAT_BC2_SRGB_BLOCK }, // BC2
  131. { VK_FORMAT_BC3_UNORM_BLOCK, VK_FORMAT_BC3_UNORM_BLOCK, VK_FORMAT_UNDEFINED, VK_FORMAT_BC3_SRGB_BLOCK }, // BC3
  132. { VK_FORMAT_BC4_UNORM_BLOCK, VK_FORMAT_BC4_UNORM_BLOCK, VK_FORMAT_UNDEFINED, VK_FORMAT_UNDEFINED }, // BC4
  133. { VK_FORMAT_BC5_UNORM_BLOCK, VK_FORMAT_BC5_UNORM_BLOCK, VK_FORMAT_UNDEFINED, VK_FORMAT_UNDEFINED }, // BC5
  134. { VK_FORMAT_BC6H_SFLOAT_BLOCK, VK_FORMAT_BC6H_SFLOAT_BLOCK, VK_FORMAT_UNDEFINED, VK_FORMAT_UNDEFINED }, // BC6H
  135. { VK_FORMAT_BC7_UNORM_BLOCK, VK_FORMAT_BC7_UNORM_BLOCK, VK_FORMAT_UNDEFINED, VK_FORMAT_BC7_SRGB_BLOCK }, // BC7
  136. { VK_FORMAT_UNDEFINED, VK_FORMAT_UNDEFINED, VK_FORMAT_UNDEFINED, VK_FORMAT_UNDEFINED }, // ETC1
  137. { VK_FORMAT_ETC2_R8G8B8_UNORM_BLOCK, VK_FORMAT_UNDEFINED, VK_FORMAT_UNDEFINED, VK_FORMAT_ETC2_R8G8B8_SRGB_BLOCK }, // ETC2
  138. { VK_FORMAT_ETC2_R8G8B8A8_UNORM_BLOCK, VK_FORMAT_UNDEFINED, VK_FORMAT_UNDEFINED, VK_FORMAT_ETC2_R8G8B8A8_SRGB_BLOCK }, // ETC2A
  139. { VK_FORMAT_ETC2_R8G8B8A1_UNORM_BLOCK, VK_FORMAT_UNDEFINED, VK_FORMAT_UNDEFINED, VK_FORMAT_ETC2_R8G8B8A1_SRGB_BLOCK }, // ETC2A1
  140. { VK_FORMAT_UNDEFINED, VK_FORMAT_UNDEFINED, VK_FORMAT_UNDEFINED, VK_FORMAT_UNDEFINED }, // PTC12
  141. { VK_FORMAT_UNDEFINED, VK_FORMAT_UNDEFINED, VK_FORMAT_UNDEFINED, VK_FORMAT_UNDEFINED }, // PTC14
  142. { VK_FORMAT_UNDEFINED, VK_FORMAT_UNDEFINED, VK_FORMAT_UNDEFINED, VK_FORMAT_UNDEFINED }, // PTC12A
  143. { VK_FORMAT_UNDEFINED, VK_FORMAT_UNDEFINED, VK_FORMAT_UNDEFINED, VK_FORMAT_UNDEFINED }, // PTC14A
  144. { VK_FORMAT_UNDEFINED, VK_FORMAT_UNDEFINED, VK_FORMAT_UNDEFINED, VK_FORMAT_UNDEFINED }, // PTC22
  145. { VK_FORMAT_UNDEFINED, VK_FORMAT_UNDEFINED, VK_FORMAT_UNDEFINED, VK_FORMAT_UNDEFINED }, // PTC24
  146. { VK_FORMAT_UNDEFINED, VK_FORMAT_UNDEFINED, VK_FORMAT_UNDEFINED, VK_FORMAT_UNDEFINED }, // Unknown
  147. { VK_FORMAT_UNDEFINED, VK_FORMAT_UNDEFINED, VK_FORMAT_UNDEFINED, VK_FORMAT_UNDEFINED }, // R1
  148. { VK_FORMAT_UNDEFINED, VK_FORMAT_UNDEFINED, VK_FORMAT_UNDEFINED, VK_FORMAT_UNDEFINED }, // A8
  149. { VK_FORMAT_R8_UNORM, VK_FORMAT_R8_UNORM, VK_FORMAT_UNDEFINED, VK_FORMAT_R8_SRGB }, // R8
  150. { VK_FORMAT_R8_SINT, VK_FORMAT_R8_SINT, VK_FORMAT_UNDEFINED, VK_FORMAT_UNDEFINED }, // R8I
  151. { VK_FORMAT_R8_UINT, VK_FORMAT_R8_UINT, VK_FORMAT_UNDEFINED, VK_FORMAT_UNDEFINED }, // R8U
  152. { VK_FORMAT_R8_SNORM, VK_FORMAT_R8_SNORM, VK_FORMAT_UNDEFINED, VK_FORMAT_UNDEFINED }, // R8S
  153. { VK_FORMAT_R16_UNORM, VK_FORMAT_R16_UNORM, VK_FORMAT_UNDEFINED, VK_FORMAT_UNDEFINED }, // R16
  154. { VK_FORMAT_R16_SINT, VK_FORMAT_R16_SINT, VK_FORMAT_UNDEFINED, VK_FORMAT_UNDEFINED }, // R16I
  155. { VK_FORMAT_R16_UNORM, VK_FORMAT_R16_UNORM, VK_FORMAT_UNDEFINED, VK_FORMAT_UNDEFINED }, // R16U
  156. { VK_FORMAT_R16_SFLOAT, VK_FORMAT_R16_SFLOAT, VK_FORMAT_UNDEFINED, VK_FORMAT_UNDEFINED }, // R16F
  157. { VK_FORMAT_R16_SNORM, VK_FORMAT_R16_SNORM, VK_FORMAT_UNDEFINED, VK_FORMAT_UNDEFINED }, // R16S
  158. { VK_FORMAT_R32_SINT, VK_FORMAT_R32_SINT, VK_FORMAT_UNDEFINED, VK_FORMAT_UNDEFINED }, // R32I
  159. { VK_FORMAT_R32_UINT, VK_FORMAT_R32_UINT, VK_FORMAT_UNDEFINED, VK_FORMAT_UNDEFINED }, // R32U
  160. { VK_FORMAT_R32_SFLOAT, VK_FORMAT_R32_SFLOAT, VK_FORMAT_UNDEFINED, VK_FORMAT_UNDEFINED }, // R32F
  161. { VK_FORMAT_R8G8_UNORM, VK_FORMAT_R8G8_UNORM, VK_FORMAT_UNDEFINED, VK_FORMAT_R8G8_SRGB }, // RG8
  162. { VK_FORMAT_R8G8_SINT, VK_FORMAT_R8G8_SINT, VK_FORMAT_UNDEFINED, VK_FORMAT_UNDEFINED }, // RG8I
  163. { VK_FORMAT_R8G8_UINT, VK_FORMAT_R8G8_UINT, VK_FORMAT_UNDEFINED, VK_FORMAT_UNDEFINED }, // RG8U
  164. { VK_FORMAT_R8G8_SNORM, VK_FORMAT_R8G8_SNORM, VK_FORMAT_UNDEFINED, VK_FORMAT_UNDEFINED }, // RG8S
  165. { VK_FORMAT_R16G16_UNORM, VK_FORMAT_R16G16_UNORM, VK_FORMAT_UNDEFINED, VK_FORMAT_UNDEFINED }, // RG16
  166. { VK_FORMAT_R16G16_SINT, VK_FORMAT_R16G16_SINT, VK_FORMAT_UNDEFINED, VK_FORMAT_UNDEFINED }, // RG16I
  167. { VK_FORMAT_R16G16_UINT, VK_FORMAT_R16G16_UINT, VK_FORMAT_UNDEFINED, VK_FORMAT_UNDEFINED }, // RG16U
  168. { VK_FORMAT_R16G16_SFLOAT, VK_FORMAT_R16G16_SFLOAT, VK_FORMAT_UNDEFINED, VK_FORMAT_UNDEFINED }, // RG16F
  169. { VK_FORMAT_R16G16_SNORM, VK_FORMAT_R16G16_SNORM, VK_FORMAT_UNDEFINED, VK_FORMAT_UNDEFINED }, // RG16S
  170. { VK_FORMAT_R32G32_SINT, VK_FORMAT_R32G32_SINT, VK_FORMAT_UNDEFINED, VK_FORMAT_UNDEFINED }, // RG32I
  171. { VK_FORMAT_R32G32_UINT, VK_FORMAT_R32G32_UINT, VK_FORMAT_UNDEFINED, VK_FORMAT_UNDEFINED }, // RG32U
  172. { VK_FORMAT_R32G32_SFLOAT, VK_FORMAT_R32G32_SFLOAT, VK_FORMAT_UNDEFINED, VK_FORMAT_UNDEFINED }, // RG32F
  173. { VK_FORMAT_R8G8B8_UNORM, VK_FORMAT_R8G8B8_UNORM, VK_FORMAT_UNDEFINED, VK_FORMAT_R8G8B8_SRGB }, // RGB8
  174. { VK_FORMAT_R8G8B8_SINT, VK_FORMAT_R8G8B8_SINT, VK_FORMAT_UNDEFINED, VK_FORMAT_R8G8B8_SRGB }, // RGB8I
  175. { VK_FORMAT_R8G8B8_UINT, VK_FORMAT_R8G8B8_UINT, VK_FORMAT_UNDEFINED, VK_FORMAT_R8G8B8_SRGB }, // RGB8U
  176. { VK_FORMAT_R8G8B8_SNORM, VK_FORMAT_R8G8B8_SNORM, VK_FORMAT_UNDEFINED, VK_FORMAT_UNDEFINED }, // RGB8S
  177. { VK_FORMAT_E5B9G9R9_UFLOAT_PACK32, VK_FORMAT_E5B9G9R9_UFLOAT_PACK32, VK_FORMAT_UNDEFINED, VK_FORMAT_UNDEFINED }, // RGB9E5F
  178. { VK_FORMAT_B8G8R8A8_UNORM, VK_FORMAT_B8G8R8A8_UNORM, VK_FORMAT_UNDEFINED, VK_FORMAT_B8G8R8A8_SRGB }, // BGRA8
  179. { VK_FORMAT_R8G8B8A8_UNORM, VK_FORMAT_R8G8B8A8_UNORM, VK_FORMAT_UNDEFINED, VK_FORMAT_R8G8B8A8_SRGB }, // RGBA8
  180. { VK_FORMAT_R8G8B8A8_SINT, VK_FORMAT_R8G8B8A8_SINT, VK_FORMAT_UNDEFINED, VK_FORMAT_R8G8B8A8_SRGB }, // RGBA8I
  181. { VK_FORMAT_R8G8B8A8_UINT, VK_FORMAT_R8G8B8A8_UINT, VK_FORMAT_UNDEFINED, VK_FORMAT_R8G8B8A8_SRGB }, // RGBA8U
  182. { VK_FORMAT_R8G8B8A8_SNORM, VK_FORMAT_R8G8B8A8_SNORM, VK_FORMAT_UNDEFINED, VK_FORMAT_UNDEFINED }, // RGBA8S
  183. { VK_FORMAT_R16G16B16A16_UNORM, VK_FORMAT_R16G16B16A16_UNORM, VK_FORMAT_UNDEFINED, VK_FORMAT_UNDEFINED }, // RGBA16
  184. { VK_FORMAT_R16G16B16A16_SINT, VK_FORMAT_R16G16B16A16_SINT, VK_FORMAT_UNDEFINED, VK_FORMAT_UNDEFINED }, // RGBA16I
  185. { VK_FORMAT_R16G16B16A16_UINT, VK_FORMAT_R16G16B16A16_UINT, VK_FORMAT_UNDEFINED, VK_FORMAT_UNDEFINED }, // RGBA16U
  186. { VK_FORMAT_R16G16B16A16_SFLOAT, VK_FORMAT_R16G16B16A16_SFLOAT, VK_FORMAT_UNDEFINED, VK_FORMAT_UNDEFINED }, // RGBA16F
  187. { VK_FORMAT_R16G16B16A16_SNORM, VK_FORMAT_R16G16B16A16_SNORM, VK_FORMAT_UNDEFINED, VK_FORMAT_UNDEFINED }, // RGBA16S
  188. { VK_FORMAT_R32G32B32A32_SINT, VK_FORMAT_R32G32B32A32_SINT, VK_FORMAT_UNDEFINED, VK_FORMAT_UNDEFINED }, // RGBA32I
  189. { VK_FORMAT_R32G32B32A32_UINT, VK_FORMAT_R32G32B32A32_UINT, VK_FORMAT_UNDEFINED, VK_FORMAT_UNDEFINED }, // RGBA32U
  190. { VK_FORMAT_R32G32B32A32_SFLOAT, VK_FORMAT_R32G32B32A32_SFLOAT, VK_FORMAT_UNDEFINED, VK_FORMAT_UNDEFINED }, // RGBA32F
  191. { VK_FORMAT_B5G6R5_UNORM_PACK16, VK_FORMAT_B5G6R5_UNORM_PACK16, VK_FORMAT_UNDEFINED, VK_FORMAT_UNDEFINED }, // R5G6B5
  192. { VK_FORMAT_B4G4R4A4_UNORM_PACK16, VK_FORMAT_B4G4R4A4_UNORM_PACK16, VK_FORMAT_UNDEFINED, VK_FORMAT_UNDEFINED }, // RGBA4
  193. { VK_FORMAT_B5G5R5A1_UNORM_PACK16, VK_FORMAT_B5G5R5A1_UNORM_PACK16, VK_FORMAT_UNDEFINED, VK_FORMAT_UNDEFINED }, // RGB5A1
  194. { VK_FORMAT_A2R10G10B10_UNORM_PACK32, VK_FORMAT_A2R10G10B10_UNORM_PACK32, VK_FORMAT_UNDEFINED, VK_FORMAT_UNDEFINED }, // RGB10A2
  195. { VK_FORMAT_B10G11R11_UFLOAT_PACK32, VK_FORMAT_B10G11R11_UFLOAT_PACK32, VK_FORMAT_UNDEFINED, VK_FORMAT_UNDEFINED }, // R11G11B10F
  196. { VK_FORMAT_UNDEFINED, VK_FORMAT_UNDEFINED, VK_FORMAT_UNDEFINED, VK_FORMAT_UNDEFINED }, // UnknownDepth
  197. { VK_FORMAT_UNDEFINED, VK_FORMAT_R16_UNORM, VK_FORMAT_D16_UNORM, VK_FORMAT_UNDEFINED }, // D16
  198. { VK_FORMAT_UNDEFINED, VK_FORMAT_X8_D24_UNORM_PACK32, VK_FORMAT_D24_UNORM_S8_UINT, VK_FORMAT_UNDEFINED }, // D24
  199. { VK_FORMAT_UNDEFINED, VK_FORMAT_X8_D24_UNORM_PACK32, VK_FORMAT_D24_UNORM_S8_UINT, VK_FORMAT_UNDEFINED }, // D24S8
  200. { VK_FORMAT_UNDEFINED, VK_FORMAT_X8_D24_UNORM_PACK32, VK_FORMAT_D24_UNORM_S8_UINT, VK_FORMAT_UNDEFINED }, // D32
  201. { VK_FORMAT_UNDEFINED, VK_FORMAT_R32_SFLOAT, VK_FORMAT_D32_SFLOAT, VK_FORMAT_UNDEFINED }, // D16F
  202. { VK_FORMAT_UNDEFINED, VK_FORMAT_R32_SFLOAT, VK_FORMAT_D32_SFLOAT, VK_FORMAT_UNDEFINED }, // D24F
  203. { VK_FORMAT_UNDEFINED, VK_FORMAT_R32_SFLOAT, VK_FORMAT_D32_SFLOAT, VK_FORMAT_UNDEFINED }, // D32F
  204. { VK_FORMAT_UNDEFINED, VK_FORMAT_X8_D24_UNORM_PACK32, VK_FORMAT_D24_UNORM_S8_UINT, VK_FORMAT_UNDEFINED }, // D0S8
  205. };
  206. BX_STATIC_ASSERT(TextureFormat::Count == BX_COUNTOF(s_textureFormat) );
  207. static const VkFormat s_attribType[][4][2] =
  208. {
  209. { // Uint8
  210. { VK_FORMAT_R8_UINT, VK_FORMAT_R8_UNORM },
  211. { VK_FORMAT_R8G8_UINT, VK_FORMAT_R8G8_UNORM },
  212. { VK_FORMAT_R8G8B8A8_UINT, VK_FORMAT_R8G8B8A8_UNORM },
  213. { VK_FORMAT_R8G8B8A8_UINT, VK_FORMAT_R8G8B8A8_UNORM },
  214. },
  215. { // Uint10
  216. { VK_FORMAT_A2R10G10B10_UINT_PACK32, VK_FORMAT_A2R10G10B10_UNORM_PACK32 },
  217. { VK_FORMAT_A2R10G10B10_UINT_PACK32, VK_FORMAT_A2R10G10B10_UNORM_PACK32 },
  218. { VK_FORMAT_A2R10G10B10_UINT_PACK32, VK_FORMAT_A2R10G10B10_UNORM_PACK32 },
  219. { VK_FORMAT_A2R10G10B10_UINT_PACK32, VK_FORMAT_A2R10G10B10_UNORM_PACK32 },
  220. },
  221. { // Int16
  222. { VK_FORMAT_R16_SINT, VK_FORMAT_R16_SNORM },
  223. { VK_FORMAT_R16G16_SINT, VK_FORMAT_R16G16_SNORM },
  224. { VK_FORMAT_R16G16B16_SINT, VK_FORMAT_R16G16B16_SNORM },
  225. { VK_FORMAT_R16G16B16A16_SINT, VK_FORMAT_R16G16B16A16_SNORM },
  226. },
  227. { // Half
  228. { VK_FORMAT_R16_SFLOAT, VK_FORMAT_R16_SFLOAT },
  229. { VK_FORMAT_R16G16_SFLOAT, VK_FORMAT_R16G16_SFLOAT },
  230. { VK_FORMAT_R16G16B16_SFLOAT, VK_FORMAT_R16G16B16_SFLOAT },
  231. { VK_FORMAT_R16G16B16A16_SFLOAT, VK_FORMAT_R16G16B16A16_SFLOAT },
  232. },
  233. { // Float
  234. { VK_FORMAT_R32_SFLOAT, VK_FORMAT_R32_SFLOAT },
  235. { VK_FORMAT_R32G32_SFLOAT, VK_FORMAT_R32G32_SFLOAT },
  236. { VK_FORMAT_R32G32B32_SFLOAT, VK_FORMAT_R32G32B32_SFLOAT },
  237. { VK_FORMAT_R32G32B32A32_SFLOAT, VK_FORMAT_R32G32B32A32_SFLOAT },
  238. },
  239. };
  240. BX_STATIC_ASSERT(AttribType::Count == BX_COUNTOF(s_attribType) );
  241. uint32_t fillVertexDecl(VkPipelineVertexInputStateCreateInfo& _vertexInputState, const VertexDecl& _decl)
  242. {
  243. VkVertexInputBindingDescription* inputBinding = const_cast<VkVertexInputBindingDescription*>(_vertexInputState.pVertexBindingDescriptions);
  244. VkVertexInputAttributeDescription* inputAttrib = const_cast<VkVertexInputAttributeDescription*>(_vertexInputState.pVertexAttributeDescriptions);
  245. inputBinding->binding = 0;
  246. inputBinding->stride = _decl.m_stride;
  247. inputBinding->inputRate = VK_VERTEX_INPUT_RATE_VERTEX;
  248. _vertexInputState.vertexBindingDescriptionCount = 1;
  249. uint32_t numAttribs = 0;
  250. for (uint32_t attr = 0; attr < Attrib::Count; ++attr)
  251. {
  252. if (UINT16_MAX != _decl.m_attributes[attr])
  253. {
  254. inputAttrib->location = numAttribs;
  255. inputAttrib->binding = 0;
  256. if (0 == _decl.m_attributes[attr])
  257. {
  258. inputAttrib->format = VK_FORMAT_R32G32B32_SFLOAT;
  259. inputAttrib->offset = 0;
  260. }
  261. else
  262. {
  263. uint8_t num;
  264. AttribType::Enum type;
  265. bool normalized;
  266. bool asInt;
  267. _decl.decode(Attrib::Enum(attr), num, type, normalized, asInt);
  268. inputAttrib->format = s_attribType[type][num-1][normalized];
  269. inputAttrib->offset = _decl.m_offset[attr];
  270. }
  271. ++inputAttrib;
  272. ++numAttribs;
  273. }
  274. }
  275. _vertexInputState.vertexAttributeDescriptionCount = numAttribs;
  276. return numAttribs;
  277. }
  278. static const char* s_allocScopeName[] =
  279. {
  280. "vkCommand",
  281. "vkObject",
  282. "vkCache",
  283. "vkDevice",
  284. "vkInstance",
  285. };
  286. BX_STATIC_ASSERT(VK_SYSTEM_ALLOCATION_SCOPE_RANGE_SIZE == BX_COUNTOF(s_allocScopeName) );
  287. static void* VKAPI_PTR allocationFunction(void* _userData, size_t _size, size_t _alignment, VkSystemAllocationScope _allocationScope)
  288. {
  289. BX_UNUSED(_userData, _allocationScope);
  290. return bx::alignedAlloc(g_allocator, _size, _alignment, s_allocScopeName[_allocationScope]);
  291. }
  292. static void* VKAPI_PTR reallocationFunction(void* _userData, void* _original, size_t _size, size_t _alignment, VkSystemAllocationScope _allocationScope)
  293. {
  294. BX_UNUSED(_userData, _allocationScope);
  295. return bx::alignedRealloc(g_allocator, _original, _size, _alignment, s_allocScopeName[_allocationScope]);
  296. }
  297. static void VKAPI_PTR freeFunction(void* _userData, void* _memory)
  298. {
  299. BX_UNUSED(_userData);
  300. if (NULL == _memory)
  301. {
  302. return;
  303. }
  304. bx::alignedFree(g_allocator, _memory, BX_CONFIG_ALLOCATOR_NATURAL_ALIGNMENT);
  305. }
  306. static void VKAPI_PTR internalAllocationNotification(void* _userData, size_t _size, VkInternalAllocationType _allocationType, VkSystemAllocationScope _allocationScope)
  307. {
  308. BX_UNUSED(_userData, _size, _allocationType, _allocationScope);
  309. }
  310. static void VKAPI_PTR internalFreeNotification(void* _userData, size_t _size, VkInternalAllocationType _allocationType, VkSystemAllocationScope _allocationScope)
  311. {
  312. BX_UNUSED(_userData, _size, _allocationType, _allocationScope);
  313. }
  314. static VkAllocationCallbacks s_allocationCb =
  315. {
  316. NULL,
  317. allocationFunction,
  318. reallocationFunction,
  319. freeFunction,
  320. internalAllocationNotification,
  321. internalFreeNotification,
  322. };
  323. static const char* s_debugReportObjectType[] =
  324. {
  325. "Unknown",
  326. "Instance",
  327. "PhysicalDevice",
  328. "Device",
  329. "Queue",
  330. "Semaphore",
  331. "CommandBuffer",
  332. "Fence",
  333. "DeviceMemory",
  334. "Buffer",
  335. "Image",
  336. "Event",
  337. "QueryPool",
  338. "BufferView",
  339. "ImageView",
  340. "ShaderModule",
  341. "PipelineCache",
  342. "PipelineLayout",
  343. "RenderPass",
  344. "Pipeline",
  345. "DescriptorSetLayout",
  346. "Sampler",
  347. "DescriptorPool",
  348. "DescriptorSet",
  349. "Framebuffer",
  350. "CommandPool",
  351. "SurfaceKHR",
  352. "SwapchainKHR",
  353. "DebugReport",
  354. };
  355. VkBool32 VKAPI_PTR debugReportCb(
  356. VkDebugReportFlagsEXT _flags,
  357. VkDebugReportObjectTypeEXT _objectType,
  358. uint64_t _object,
  359. size_t _location,
  360. int32_t _messageCode,
  361. const char* _layerPrefix,
  362. const char* _message,
  363. void* _userData
  364. )
  365. {
  366. BX_UNUSED(_flags
  367. , _objectType
  368. , _object
  369. , _location
  370. , _messageCode
  371. , _layerPrefix
  372. , _message
  373. , _userData
  374. , s_debugReportObjectType
  375. );
  376. BX_TRACE("%c%c%c%c%c %19s, %s, %d: %s"
  377. , 0 != (_flags & VK_DEBUG_REPORT_INFORMATION_BIT_EXT ) ? 'I' : '-'
  378. , 0 != (_flags & VK_DEBUG_REPORT_WARNING_BIT_EXT ) ? 'W' : '-'
  379. , 0 != (_flags & VK_DEBUG_REPORT_PERFORMANCE_WARNING_BIT_EXT) ? 'P' : '-'
  380. , 0 != (_flags & VK_DEBUG_REPORT_ERROR_BIT_EXT ) ? 'E' : '-'
  381. , 0 != (_flags & VK_DEBUG_REPORT_DEBUG_BIT_EXT ) ? 'D' : '-'
  382. , s_debugReportObjectType[_objectType]
  383. , _layerPrefix
  384. , _messageCode
  385. , _message
  386. );
  387. return VK_TRUE;
  388. }
  389. VkResult enumerateLayerProperties(VkPhysicalDevice _physicalDevice, uint32_t* _propertyCount, VkLayerProperties* _properties)
  390. {
  391. return (VK_NULL_HANDLE == _physicalDevice)
  392. ? vkEnumerateInstanceLayerProperties(_propertyCount, _properties)
  393. : vkEnumerateDeviceLayerProperties(_physicalDevice, _propertyCount, _properties)
  394. ;
  395. }
  396. VkResult enumerateExtensionProperties(VkPhysicalDevice _physicalDevice, const char* _layerName, uint32_t* _propertyCount, VkExtensionProperties* _properties)
  397. {
  398. return (VK_NULL_HANDLE == _physicalDevice)
  399. ? vkEnumerateInstanceExtensionProperties(_layerName, _propertyCount, _properties)
  400. : vkEnumerateDeviceExtensionProperties(_physicalDevice, _layerName, _propertyCount, _properties)
  401. ;
  402. }
  403. void dumpExtensions(VkPhysicalDevice _physicalDevice = VK_NULL_HANDLE)
  404. {
  405. { // Global extensions.
  406. uint32_t numExtensionProperties;
  407. VkResult result = enumerateExtensionProperties(_physicalDevice
  408. , NULL
  409. , &numExtensionProperties
  410. , NULL
  411. );
  412. if (VK_SUCCESS == result
  413. && 0 < numExtensionProperties)
  414. {
  415. VkExtensionProperties extensionProperties[64];
  416. numExtensionProperties = bx::uint32_min(numExtensionProperties, BX_COUNTOF(extensionProperties) );
  417. result = enumerateExtensionProperties(_physicalDevice
  418. , NULL
  419. , &numExtensionProperties
  420. , extensionProperties
  421. );
  422. BX_TRACE("\tGlobal extensions (%d):"
  423. , numExtensionProperties
  424. );
  425. for (uint32_t extension = 0; extension < numExtensionProperties; ++extension)
  426. {
  427. BX_TRACE("\t\t%s (s: 0x%08x)"
  428. , extensionProperties[extension].extensionName
  429. , extensionProperties[extension].specVersion
  430. );
  431. }
  432. }
  433. }
  434. // Layer extensions.
  435. uint32_t numLayerProperties;
  436. VkResult result = enumerateLayerProperties(_physicalDevice, &numLayerProperties, NULL);
  437. if (VK_SUCCESS == result
  438. && 0 < numLayerProperties)
  439. {
  440. VkLayerProperties layerProperties[64];
  441. numLayerProperties = bx::uint32_min(numLayerProperties, BX_COUNTOF(layerProperties) );
  442. result = enumerateLayerProperties(_physicalDevice, &numLayerProperties, layerProperties);
  443. char indent = VK_NULL_HANDLE == _physicalDevice ? ' ' : '\t';
  444. BX_UNUSED(indent);
  445. BX_TRACE("%cLayer extensions (%d):"
  446. , indent
  447. , numLayerProperties
  448. );
  449. for (uint32_t layer = 0; layer < numLayerProperties; ++layer)
  450. {
  451. BX_TRACE("%c\t%s (s: 0x%08x, i: 0x%08x), %s"
  452. , indent
  453. , layerProperties[layer].layerName
  454. , layerProperties[layer].specVersion
  455. , layerProperties[layer].implementationVersion
  456. , layerProperties[layer].description
  457. );
  458. uint32_t numExtensionProperties;
  459. result = enumerateExtensionProperties(_physicalDevice
  460. , layerProperties[layer].layerName
  461. , &numExtensionProperties
  462. , NULL
  463. );
  464. if (VK_SUCCESS == result
  465. && 0 < numExtensionProperties)
  466. {
  467. VkExtensionProperties extensionProperties[64];
  468. numExtensionProperties = bx::uint32_min(numExtensionProperties, BX_COUNTOF(extensionProperties) );
  469. result = enumerateExtensionProperties(_physicalDevice
  470. , layerProperties[layer].layerName
  471. , &numExtensionProperties
  472. , extensionProperties
  473. );
  474. for (uint32_t extension = 0; extension < numExtensionProperties; ++extension)
  475. {
  476. BX_TRACE("%c\t\t%s (s: 0x%08x)"
  477. , indent
  478. , extensionProperties[extension].extensionName
  479. , extensionProperties[extension].specVersion
  480. );
  481. }
  482. }
  483. }
  484. }
  485. }
  486. const char* getName(VkResult _result)
  487. {
  488. switch (_result)
  489. {
  490. #define VKENUM(_ty) case _ty: return #_ty
  491. VKENUM(VK_SUCCESS);
  492. VKENUM(VK_NOT_READY);
  493. VKENUM(VK_TIMEOUT);
  494. VKENUM(VK_EVENT_SET);
  495. VKENUM(VK_EVENT_RESET);
  496. VKENUM(VK_INCOMPLETE);
  497. VKENUM(VK_ERROR_OUT_OF_HOST_MEMORY);
  498. VKENUM(VK_ERROR_OUT_OF_DEVICE_MEMORY);
  499. VKENUM(VK_ERROR_INITIALIZATION_FAILED);
  500. VKENUM(VK_ERROR_DEVICE_LOST);
  501. VKENUM(VK_ERROR_MEMORY_MAP_FAILED);
  502. VKENUM(VK_ERROR_LAYER_NOT_PRESENT);
  503. VKENUM(VK_ERROR_EXTENSION_NOT_PRESENT);
  504. VKENUM(VK_ERROR_FEATURE_NOT_PRESENT);
  505. VKENUM(VK_ERROR_INCOMPATIBLE_DRIVER);
  506. VKENUM(VK_ERROR_TOO_MANY_OBJECTS);
  507. VKENUM(VK_ERROR_FORMAT_NOT_SUPPORTED);
  508. VKENUM(VK_ERROR_SURFACE_LOST_KHR);
  509. VKENUM(VK_ERROR_NATIVE_WINDOW_IN_USE_KHR);
  510. VKENUM(VK_SUBOPTIMAL_KHR);
  511. VKENUM(VK_ERROR_OUT_OF_DATE_KHR);
  512. VKENUM(VK_ERROR_INCOMPATIBLE_DISPLAY_KHR);
  513. VKENUM(VK_ERROR_VALIDATION_FAILED_EXT);
  514. #undef VKENUM
  515. default: break;
  516. }
  517. BX_WARN(false, "Unknown VkResult? %x", _result);
  518. return "<VkResult?>";
  519. }
  520. void setImageMemoryBarrier(VkCommandBuffer _commandBuffer, VkImage _image, VkImageLayout _oldLayout, VkImageLayout _newLayout)
  521. {
  522. VkAccessFlags srcAccessMask = 0;
  523. VkAccessFlags dstAccessMask = 0;
  524. VkImageAspectFlags aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
  525. switch (_oldLayout)
  526. {
  527. case VK_IMAGE_LAYOUT_UNDEFINED:
  528. // srcAccessMask |= VK_ACCESS_HOST_WRITE_BIT | VK_ACCESS_TRANSFER_WRITE_BIT;
  529. break;
  530. case VK_IMAGE_LAYOUT_GENERAL:
  531. break;
  532. case VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL:
  533. srcAccessMask |= VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT;
  534. break;
  535. case VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL:
  536. srcAccessMask |= VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_WRITE_BIT;
  537. break;
  538. case VK_IMAGE_LAYOUT_DEPTH_STENCIL_READ_ONLY_OPTIMAL:
  539. break;
  540. case VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL:
  541. srcAccessMask |= VK_ACCESS_SHADER_READ_BIT;
  542. break;
  543. case VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL:
  544. srcAccessMask |= VK_ACCESS_TRANSFER_READ_BIT;
  545. break;
  546. case VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL:
  547. break;
  548. case VK_IMAGE_LAYOUT_PREINITIALIZED:
  549. break;
  550. case VK_IMAGE_LAYOUT_PRESENT_SRC_KHR:
  551. srcAccessMask |= VK_ACCESS_MEMORY_READ_BIT;
  552. break;
  553. default:
  554. break;
  555. }
  556. switch (_newLayout)
  557. {
  558. case VK_IMAGE_LAYOUT_UNDEFINED:
  559. break;
  560. case VK_IMAGE_LAYOUT_GENERAL:
  561. break;
  562. case VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL:
  563. dstAccessMask |= VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT;
  564. break;
  565. case VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL:
  566. dstAccessMask |= VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_WRITE_BIT;
  567. aspectMask = VK_IMAGE_ASPECT_DEPTH_BIT | VK_IMAGE_ASPECT_STENCIL_BIT;
  568. break;
  569. case VK_IMAGE_LAYOUT_DEPTH_STENCIL_READ_ONLY_OPTIMAL:
  570. break;
  571. case VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL:
  572. dstAccessMask |= VK_ACCESS_SHADER_READ_BIT | VK_ACCESS_INPUT_ATTACHMENT_READ_BIT;
  573. break;
  574. case VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL:
  575. dstAccessMask |= VK_ACCESS_SHADER_READ_BIT;
  576. break;
  577. case VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL:
  578. dstAccessMask |= VK_ACCESS_TRANSFER_READ_BIT;
  579. break;
  580. case VK_IMAGE_LAYOUT_PREINITIALIZED:
  581. break;
  582. case VK_IMAGE_LAYOUT_PRESENT_SRC_KHR:
  583. dstAccessMask |= VK_ACCESS_MEMORY_READ_BIT;
  584. break;
  585. default:
  586. break;
  587. }
  588. VkImageMemoryBarrier imb;
  589. imb.sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER;
  590. imb.pNext = NULL;
  591. imb.srcAccessMask = srcAccessMask;
  592. imb.dstAccessMask = dstAccessMask;
  593. imb.oldLayout = _oldLayout;
  594. imb.newLayout = _newLayout;
  595. imb.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
  596. imb.dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
  597. imb.image = _image;
  598. imb.subresourceRange.aspectMask = aspectMask;
  599. imb.subresourceRange.baseMipLevel = 0;
  600. imb.subresourceRange.levelCount = 1;
  601. imb.subresourceRange.baseArrayLayer = 0;
  602. imb.subresourceRange.layerCount = 1;
  603. vkCmdPipelineBarrier(_commandBuffer
  604. , VK_PIPELINE_STAGE_ALL_COMMANDS_BIT
  605. , VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT
  606. , 0
  607. , 0
  608. , NULL
  609. , 0
  610. , NULL
  611. , 1
  612. , &imb
  613. );
  614. }
  615. struct RendererContextVK : public RendererContextI
  616. {
  617. RendererContextVK()
  618. : m_allocatorCb(NULL)
  619. , m_renderdocdll(NULL)
  620. , m_vulkan1dll(NULL)
  621. , m_maxAnisotropy(1)
  622. , m_depthClamp(false)
  623. , m_wireframe(false)
  624. {
  625. }
  626. ~RendererContextVK()
  627. {
  628. }
  629. bool init()
  630. {
  631. BX_UNUSED(s_checkMsaa, s_textureAddress);
  632. struct ErrorState
  633. {
  634. enum Enum
  635. {
  636. Default,
  637. LoadedVulkan1,
  638. InstanceCreated,
  639. DeviceCreated,
  640. RenderPassCreated,
  641. SurfaceCreated,
  642. SwapchainCreated,
  643. CommandBuffersCreated,
  644. DescriptorCreated,
  645. };
  646. };
  647. ErrorState::Enum errorState = ErrorState::Default;
  648. m_fbh.idx = invalidHandle;
  649. memset(m_uniforms, 0, sizeof(m_uniforms) );
  650. memset(&m_resolution, 0, sizeof(m_resolution) );
  651. bool imported = true;
  652. VkResult result;
  653. m_qfiGraphics = UINT32_MAX;
  654. m_qfiCompute = UINT32_MAX;
  655. m_renderdocdll = loadRenderDoc();
  656. m_vulkan1dll = bx::dlopen(
  657. #if BX_PLATFORM_WINDOWS
  658. "vulkan-1.dll"
  659. #elif BX_PLATFORM_ANDROID
  660. "libvulkan.so"
  661. #else
  662. "libvulkan.so.1"
  663. #endif // BX_PLATFORM_*
  664. );
  665. if (NULL == m_vulkan1dll)
  666. {
  667. BX_TRACE("Failed to load vulkan dynamic library.");
  668. goto error;
  669. }
  670. errorState = ErrorState::LoadedVulkan1;
  671. BX_TRACE("Shared library functions:");
  672. #define VK_IMPORT_FUNC(_optional, _func) \
  673. _func = (PFN_##_func)bx::dlsym(m_vulkan1dll, #_func); \
  674. BX_TRACE("\t%p " #_func, _func); \
  675. imported &= _optional || NULL != _func
  676. VK_IMPORT
  677. #undef VK_IMPORT_FUNC
  678. if (!imported)
  679. {
  680. BX_TRACE("Failed to load shared library functions.");
  681. goto error;
  682. }
  683. {
  684. dumpExtensions();
  685. VkApplicationInfo appInfo;
  686. appInfo.sType = VK_STRUCTURE_TYPE_APPLICATION_INFO;
  687. appInfo.pNext = NULL;
  688. appInfo.pApplicationName = "bgfx";
  689. appInfo.applicationVersion = BGFX_API_VERSION;
  690. appInfo.pEngineName = "bgfx";
  691. appInfo.engineVersion = BGFX_API_VERSION;
  692. appInfo.apiVersion = VK_MAKE_VERSION(1, 0, 0); //VK_HEADER_VERSION);
  693. const char* enabledLayerNames[] =
  694. {
  695. #if BGFX_CONFIG_DEBUG
  696. // "VK_LAYER_GOOGLE_threading",
  697. // "VK_LAYER_GOOGLE_unique_objects",
  698. // "VK_LAYER_LUNARG_device_limits",
  699. // "VK_LAYER_LUNARG_standard_validation",
  700. // "VK_LAYER_LUNARG_image",
  701. // "VK_LAYER_LUNARG_mem_tracker",
  702. // "VK_LAYER_LUNARG_object_tracker",
  703. // "VK_LAYER_LUNARG_parameter_validation",
  704. // "VK_LAYER_LUNARG_swapchain",
  705. // "VK_LAYER_LUNARG_vktrace",
  706. // "VK_LAYER_RENDERDOC_Capture",
  707. #endif // BGFX_CONFIG_DEBUG
  708. /*not used*/ ""
  709. };
  710. const char* enabledExtension[] =
  711. {
  712. VK_KHR_SURFACE_EXTENSION_NAME,
  713. KHR_SURFACE_EXTENSION_NAME,
  714. #if BGFX_CONFIG_DEBUG
  715. VK_EXT_DEBUG_REPORT_EXTENSION_NAME,
  716. #endif // BGFX_CONFIG_DEBUG
  717. /*not used*/ ""
  718. };
  719. VkInstanceCreateInfo ici;
  720. ici.sType = VK_STRUCTURE_TYPE_INSTANCE_CREATE_INFO;
  721. ici.pNext = NULL;
  722. ici.flags = 0;
  723. ici.pApplicationInfo = &appInfo;
  724. ici.enabledLayerCount = BX_COUNTOF(enabledLayerNames) - 1;
  725. ici.ppEnabledLayerNames = enabledLayerNames;
  726. ici.enabledExtensionCount = BX_COUNTOF(enabledExtension) - 1;
  727. ici.ppEnabledExtensionNames = enabledExtension;
  728. if (BX_ENABLED(BGFX_CONFIG_DEBUG) )
  729. {
  730. m_allocatorCb = &s_allocationCb;
  731. BX_UNUSED(s_allocationCb);
  732. }
  733. result = vkCreateInstance(&ici
  734. , m_allocatorCb
  735. , &m_instance
  736. );
  737. }
  738. if (VK_SUCCESS != result)
  739. {
  740. BX_TRACE("vkCreateInstance failed %d: %s.", result, getName(result) );
  741. goto error;
  742. }
  743. errorState = ErrorState::InstanceCreated;
  744. BX_TRACE("Instance functions:");
  745. #define VK_IMPORT_INSTANCE_FUNC(_optional, _func) \
  746. _func = (PFN_##_func)vkGetInstanceProcAddr(m_instance, #_func); \
  747. BX_TRACE("\t%p " #_func, _func); \
  748. imported &= _optional || NULL != _func
  749. VK_IMPORT_INSTANCE
  750. #undef VK_IMPORT_INSTANCE_FUNC
  751. if (!imported)
  752. {
  753. BX_TRACE("Failed to load instance functions.");
  754. goto error;
  755. }
  756. m_debugReportCallback = VK_NULL_HANDLE;
  757. if (BX_ENABLED(BGFX_CONFIG_DEBUG) )
  758. {
  759. VkDebugReportCallbackCreateInfoEXT drcb;
  760. drcb.sType = VK_STRUCTURE_TYPE_DEBUG_REPORT_CREATE_INFO_EXT;
  761. drcb.pNext = NULL;
  762. drcb.pfnCallback = debugReportCb;
  763. drcb.pUserData = NULL;
  764. drcb.flags = 0
  765. | VK_DEBUG_REPORT_ERROR_BIT_EXT
  766. | VK_DEBUG_REPORT_WARNING_BIT_EXT
  767. ;
  768. result = vkCreateDebugReportCallbackEXT(m_instance
  769. , &drcb
  770. , m_allocatorCb
  771. , &m_debugReportCallback
  772. );
  773. BX_WARN(VK_SUCCESS == result, "vkCreateDebugReportCallbackEXT failed %d: %s.", result, getName(result) );
  774. }
  775. {
  776. BX_TRACE("---");
  777. uint32_t numPhysicalDevices;
  778. result = vkEnumeratePhysicalDevices(m_instance
  779. , &numPhysicalDevices
  780. , NULL
  781. );
  782. if (VK_SUCCESS != result)
  783. {
  784. BX_TRACE("vkEnumeratePhysicalDevices failed %d: %s.", result, getName(result) );
  785. goto error;
  786. }
  787. VkPhysicalDevice physicalDevices[4];
  788. numPhysicalDevices = bx::uint32_min(numPhysicalDevices, BX_COUNTOF(physicalDevices) );
  789. result = vkEnumeratePhysicalDevices(m_instance
  790. , &numPhysicalDevices
  791. , physicalDevices
  792. );
  793. if (VK_SUCCESS != result)
  794. {
  795. BX_TRACE("vkEnumeratePhysicalDevices failed %d: %s.", result, getName(result) );
  796. goto error;
  797. }
  798. m_physicalDevice = VK_NULL_HANDLE;
  799. for (uint32_t ii = 0; ii < numPhysicalDevices; ++ii)
  800. {
  801. VkPhysicalDeviceProperties pdp;
  802. vkGetPhysicalDeviceProperties(physicalDevices[ii], &pdp);
  803. BX_TRACE("Physical device %d:", ii);
  804. BX_TRACE("\t Name: %s", pdp.deviceName);
  805. BX_TRACE("\t API version: %x", pdp.apiVersion);
  806. BX_TRACE("\tDriver version: %x", pdp.driverVersion);
  807. BX_TRACE("\t VendorId: %x", pdp.vendorID);
  808. BX_TRACE("\t DeviceId: %x", pdp.deviceID);
  809. BX_TRACE("\t Type: %d", pdp.deviceType);
  810. g_caps.gpu[ii].vendorId = uint16_t(pdp.vendorID);
  811. g_caps.gpu[ii].deviceId = uint16_t(pdp.deviceID);
  812. ++g_caps.numGPUs;
  813. if ( (BGFX_PCI_ID_NONE != g_caps.vendorId || 0 != g_caps.deviceId)
  814. && (BGFX_PCI_ID_NONE == g_caps.vendorId || pdp.vendorID == g_caps.vendorId)
  815. && (0 == g_caps.deviceId || pdp.deviceID == g_caps.deviceId) )
  816. {
  817. m_physicalDevice = physicalDevices[ii];
  818. }
  819. VkPhysicalDeviceMemoryProperties pdmp;
  820. vkGetPhysicalDeviceMemoryProperties(physicalDevices[ii], &pdmp);
  821. BX_TRACE("\tMemory type count: %d", pdmp.memoryTypeCount);
  822. for (uint32_t jj = 0; jj < pdmp.memoryHeapCount; ++jj)
  823. {
  824. BX_TRACE("\t%3d: flags 0x%08x, index %d"
  825. , jj
  826. , pdmp.memoryTypes[jj].propertyFlags
  827. , pdmp.memoryTypes[jj].heapIndex
  828. );
  829. }
  830. BX_TRACE("\tMemory type count: %d", pdmp.memoryHeapCount);
  831. for (uint32_t jj = 0; jj < pdmp.memoryHeapCount; ++jj)
  832. {
  833. char size[16];
  834. bx::prettify(size, BX_COUNTOF(size), pdmp.memoryHeaps[jj].size);
  835. BX_TRACE("\t%3d: flags 0x%08x, size %10s"
  836. , jj
  837. , pdmp.memoryHeaps[jj].flags
  838. , size
  839. );
  840. }
  841. dumpExtensions(physicalDevices[ii]);
  842. }
  843. if (VK_NULL_HANDLE == m_physicalDevice)
  844. {
  845. m_physicalDevice = physicalDevices[0];
  846. }
  847. vkGetPhysicalDeviceProperties(m_physicalDevice, &m_deviceProperties);
  848. g_caps.vendorId = uint16_t(m_deviceProperties.vendorID);
  849. g_caps.deviceId = uint16_t(m_deviceProperties.deviceID);
  850. {
  851. // VkFormatProperties fp;
  852. // vkGetPhysicalDeviceFormatProperties(m_physicalDevice, fmt, &fp);
  853. struct ImageTest
  854. {
  855. VkImageType type;
  856. VkImageUsageFlags usage;
  857. VkImageCreateFlags flags;
  858. uint32_t formatCaps[2];
  859. };
  860. const ImageTest imageTest[] =
  861. {
  862. { VK_IMAGE_TYPE_2D, VK_IMAGE_USAGE_SAMPLED_BIT, 0, { BGFX_CAPS_FORMAT_TEXTURE_2D, BGFX_CAPS_FORMAT_TEXTURE_2D_SRGB } },
  863. { VK_IMAGE_TYPE_3D, VK_IMAGE_USAGE_SAMPLED_BIT, 0, { BGFX_CAPS_FORMAT_TEXTURE_3D, BGFX_CAPS_FORMAT_TEXTURE_3D_SRGB } },
  864. { VK_IMAGE_TYPE_2D, VK_IMAGE_USAGE_SAMPLED_BIT, VK_IMAGE_CREATE_CUBE_COMPATIBLE_BIT, { BGFX_CAPS_FORMAT_TEXTURE_CUBE, BGFX_CAPS_FORMAT_TEXTURE_CUBE_SRGB } },
  865. { VK_IMAGE_TYPE_2D, VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT, 0, { BGFX_CAPS_FORMAT_TEXTURE_FRAMEBUFFER, BGFX_CAPS_FORMAT_TEXTURE_FRAMEBUFFER } },
  866. };
  867. for (uint32_t ii = 0; ii < TextureFormat::Count; ++ii)
  868. {
  869. uint8_t support = BGFX_CAPS_FORMAT_TEXTURE_NONE;
  870. const bool depth = isDepth(TextureFormat::Enum(ii) );
  871. VkFormat fmt = depth
  872. ? s_textureFormat[ii].m_fmtDsv
  873. : s_textureFormat[ii].m_fmt
  874. ;
  875. for (uint32_t jj = 0, num = depth ? 1 : 2; jj < num; ++jj)
  876. {
  877. if (VK_FORMAT_UNDEFINED != fmt)
  878. {
  879. for (uint32_t test = 0; test < BX_COUNTOF(imageTest); ++test)
  880. {
  881. const ImageTest& it = imageTest[test];
  882. VkImageFormatProperties ifp;
  883. result = vkGetPhysicalDeviceImageFormatProperties(m_physicalDevice
  884. , fmt
  885. , it.type
  886. , VK_IMAGE_TILING_OPTIMAL
  887. , it.usage
  888. , it.flags
  889. , &ifp
  890. );
  891. if (VK_SUCCESS == result)
  892. {
  893. support |= it.formatCaps[jj];
  894. if (VK_SAMPLE_COUNT_1_BIT < ifp.sampleCounts)
  895. {
  896. support |= BGFX_CAPS_FORMAT_TEXTURE_MSAA;
  897. }
  898. }
  899. }
  900. }
  901. fmt = s_textureFormat[ii].m_fmtSrgb;
  902. }
  903. g_caps.formats[ii] = support;
  904. }
  905. }
  906. vkGetPhysicalDeviceMemoryProperties(m_physicalDevice, &m_memoryProperties);
  907. for (uint32_t ii = 0, num = m_memoryProperties.memoryTypeCount; ii < num; ++ii)
  908. {
  909. const VkMemoryType& memoryType = m_memoryProperties.memoryTypes[ii];
  910. if (0 != (memoryType.propertyFlags & VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT) )
  911. {
  912. m_memHostVisibleIdx = ii;
  913. }
  914. if (0 != (memoryType.propertyFlags & VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT) )
  915. {
  916. m_memLocalVisibleIdx = ii;
  917. }
  918. }
  919. }
  920. {
  921. BX_TRACE("---");
  922. uint32_t queueFamilyPropertyCount = 0;
  923. vkGetPhysicalDeviceQueueFamilyProperties(m_physicalDevice
  924. , &queueFamilyPropertyCount
  925. , NULL
  926. );
  927. VkQueueFamilyProperties queueFamilyPropertices[10] = {};
  928. queueFamilyPropertyCount = bx::uint32_min(queueFamilyPropertyCount, BX_COUNTOF(queueFamilyPropertices) );
  929. vkGetPhysicalDeviceQueueFamilyProperties(m_physicalDevice
  930. , &queueFamilyPropertyCount
  931. , queueFamilyPropertices
  932. );
  933. for (uint32_t ii = 0; ii < queueFamilyPropertyCount; ++ii)
  934. {
  935. const VkQueueFamilyProperties& qfp = queueFamilyPropertices[ii];
  936. BX_UNUSED(qfp);
  937. BX_TRACE("Queue family property %d:", ii);
  938. BX_TRACE("\t Queue flags: 0x%08x", qfp.queueFlags);
  939. BX_TRACE("\t Queue count: %d", qfp.queueCount);
  940. BX_TRACE("\tTS valid bits: 0x%08x", qfp.timestampValidBits);
  941. BX_TRACE("\t Min image: %d x %d x %d"
  942. , qfp.minImageTransferGranularity.width
  943. , qfp.minImageTransferGranularity.height
  944. , qfp.minImageTransferGranularity.depth
  945. );
  946. }
  947. for (uint32_t ii = 0; ii < queueFamilyPropertyCount; ++ii)
  948. {
  949. const VkQueueFamilyProperties& qfp = queueFamilyPropertices[ii];
  950. if (UINT32_MAX == m_qfiGraphics
  951. && VK_QUEUE_GRAPHICS_BIT & qfp.queueFlags)
  952. {
  953. m_qfiGraphics = ii;
  954. }
  955. if (UINT32_MAX == m_qfiCompute
  956. && VK_QUEUE_COMPUTE_BIT & qfp.queueFlags)
  957. {
  958. m_qfiCompute = ii;
  959. }
  960. if (UINT32_MAX != m_qfiGraphics
  961. && UINT32_MAX != m_qfiCompute)
  962. {
  963. break;
  964. }
  965. }
  966. if (UINT32_MAX == m_qfiGraphics)
  967. {
  968. BX_TRACE("Unable to find graphics queue.");
  969. goto error;
  970. }
  971. }
  972. {
  973. const char* enabledLayerNames[] =
  974. {
  975. #if BGFX_CONFIG_DEBUG
  976. "VK_LAYER_GOOGLE_threading",
  977. // "VK_LAYER_GOOGLE_unique_objects",
  978. "VK_LAYER_LUNARG_device_limits",
  979. // "VK_LAYER_LUNARG_standard_validation",
  980. "VK_LAYER_LUNARG_image",
  981. "VK_LAYER_LUNARG_object_tracker",
  982. "VK_LAYER_LUNARG_parameter_validation",
  983. "VK_LAYER_LUNARG_swapchain",
  984. // "VK_LAYER_LUNARG_vktrace",
  985. // "VK_LAYER_RENDERDOC_Capture",
  986. #endif // BGFX_CONFIG_DEBUG
  987. /*not used*/ ""
  988. };
  989. const char* enabledExtension[] =
  990. {
  991. VK_KHR_SWAPCHAIN_EXTENSION_NAME,
  992. // "VK_LUNARG_DEBUG_MARKER",
  993. /*not used*/ ""
  994. };
  995. float queuePriorities[1] = { 0.0f };
  996. VkDeviceQueueCreateInfo dcqi;
  997. dcqi.sType = VK_STRUCTURE_TYPE_DEVICE_QUEUE_CREATE_INFO;
  998. dcqi.pNext = NULL;
  999. dcqi.flags = 0;
  1000. dcqi.queueFamilyIndex = m_qfiGraphics;
  1001. dcqi.queueCount = 1;
  1002. dcqi.pQueuePriorities = queuePriorities;
  1003. VkDeviceCreateInfo dci;
  1004. dci.sType = VK_STRUCTURE_TYPE_DEVICE_CREATE_INFO;
  1005. dci.pNext = NULL;
  1006. dci.flags = 0;
  1007. dci.queueCreateInfoCount = 1;
  1008. dci.pQueueCreateInfos = &dcqi;
  1009. dci.enabledLayerCount = BX_COUNTOF(enabledLayerNames) - 1;
  1010. dci.ppEnabledLayerNames = enabledLayerNames;
  1011. dci.enabledExtensionCount = BX_COUNTOF(enabledExtension) - 1;
  1012. dci.ppEnabledExtensionNames = enabledExtension;
  1013. dci.pEnabledFeatures = NULL;
  1014. result = vkCreateDevice(m_physicalDevice
  1015. , &dci
  1016. , m_allocatorCb
  1017. , &m_device
  1018. );
  1019. if (VK_SUCCESS != result)
  1020. {
  1021. BX_TRACE("vkCreateDevice failed %d: %s.", result, getName(result) );
  1022. goto error;
  1023. }
  1024. }
  1025. errorState = ErrorState::DeviceCreated;
  1026. BX_TRACE("Device functions:");
  1027. #define VK_IMPORT_DEVICE_FUNC(_optional, _func) \
  1028. _func = (PFN_##_func)vkGetDeviceProcAddr(m_device, #_func); \
  1029. BX_TRACE("\t%p " #_func, _func); \
  1030. imported &= _optional || NULL != _func
  1031. VK_IMPORT_DEVICE
  1032. #undef VK_IMPORT_DEVICE_FUNC
  1033. if (!imported)
  1034. {
  1035. BX_TRACE("Failed to load device functions.");
  1036. goto error;
  1037. }
  1038. vkGetDeviceQueue(m_device, m_qfiGraphics, 0, &m_queueGraphics);
  1039. vkGetDeviceQueue(m_device, m_qfiCompute, 0, &m_queueCompute);
  1040. m_backBufferDepthStencilFormat =
  1041. VK_FORMAT_D32_SFLOAT_S8_UINT
  1042. // VK_FORMAT_D24_UNORM_S8_UINT
  1043. ;
  1044. {
  1045. m_sci.imageFormat = VK_FORMAT_B8G8R8A8_UNORM;
  1046. VkAttachmentDescription ad[2];
  1047. ad[0].flags = 0;
  1048. ad[0].format = m_sci.imageFormat;
  1049. ad[0].samples = VK_SAMPLE_COUNT_1_BIT;
  1050. ad[0].loadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE;
  1051. ad[0].storeOp = VK_ATTACHMENT_STORE_OP_STORE;
  1052. ad[0].stencilLoadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE;
  1053. ad[0].stencilStoreOp = VK_ATTACHMENT_STORE_OP_DONT_CARE;
  1054. ad[0].initialLayout = VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL;
  1055. ad[0].finalLayout = VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL;
  1056. ad[1].flags = 0;
  1057. ad[1].format = m_backBufferDepthStencilFormat;
  1058. ad[1].samples = VK_SAMPLE_COUNT_1_BIT;
  1059. ad[1].loadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE;
  1060. ad[1].storeOp = VK_ATTACHMENT_STORE_OP_STORE;
  1061. ad[1].stencilLoadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE;
  1062. ad[1].stencilStoreOp = VK_ATTACHMENT_STORE_OP_DONT_CARE;
  1063. ad[1].initialLayout = VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL;
  1064. ad[1].finalLayout = VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL;
  1065. VkAttachmentReference colorAr[1];
  1066. colorAr[0].attachment = 0;
  1067. colorAr[0].layout = VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL;
  1068. VkAttachmentReference resolveAr[1];
  1069. resolveAr[0].attachment = VK_ATTACHMENT_UNUSED;
  1070. resolveAr[0].layout = VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL;
  1071. VkAttachmentReference depthAr[1];
  1072. depthAr[0].attachment = 1;
  1073. depthAr[0].layout = VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL;
  1074. VkSubpassDescription sd[1];
  1075. sd[0].flags = 0;
  1076. sd[0].pipelineBindPoint = VK_PIPELINE_BIND_POINT_GRAPHICS;
  1077. sd[0].inputAttachmentCount = 0;
  1078. sd[0].pInputAttachments = NULL;
  1079. sd[0].colorAttachmentCount = BX_COUNTOF(colorAr);
  1080. sd[0].pColorAttachments = colorAr;
  1081. sd[0].pResolveAttachments = resolveAr;
  1082. sd[0].pDepthStencilAttachment = depthAr;
  1083. sd[0].preserveAttachmentCount = 0;
  1084. sd[0].pPreserveAttachments = NULL;
  1085. VkRenderPassCreateInfo rpi;
  1086. rpi.sType = VK_STRUCTURE_TYPE_RENDER_PASS_CREATE_INFO;
  1087. rpi.pNext = NULL;
  1088. rpi.flags = 0;
  1089. rpi.attachmentCount = BX_COUNTOF(ad);
  1090. rpi.pAttachments = ad;
  1091. rpi.subpassCount = BX_COUNTOF(sd);
  1092. rpi.pSubpasses = sd;
  1093. rpi.dependencyCount = 0;
  1094. rpi.pDependencies = NULL;
  1095. result = vkCreateRenderPass(m_device, &rpi, m_allocatorCb, &m_renderPass);
  1096. if (VK_SUCCESS != result)
  1097. {
  1098. BX_TRACE("vkCreateRenderPass failed %d: %s.", result, getName(result) );
  1099. goto error;
  1100. }
  1101. }
  1102. errorState = ErrorState::RenderPassCreated;
  1103. #if BX_PLATFORM_WINDOWS
  1104. {
  1105. VkWin32SurfaceCreateInfoKHR sci;
  1106. sci.sType = VK_STRUCTURE_TYPE_WIN32_SURFACE_CREATE_INFO_KHR;
  1107. sci.pNext = NULL;
  1108. sci.flags = 0;
  1109. sci.hinstance = (HINSTANCE)GetModuleHandle(NULL);
  1110. sci.hwnd = (HWND)g_platformData.nwh;
  1111. result = vkCreateWin32SurfaceKHR(m_instance, &sci, m_allocatorCb, &m_surface);
  1112. }
  1113. #elif BX_PLATFORM_ANDROID
  1114. {
  1115. VkAndroidSurfaceCreateInfoKHR sci;
  1116. sci.sType = VK_STRUCTURE_TYPE_ANDROID_SURFACE_CREATE_INFO_KHR;
  1117. sci.pNext = NULL;
  1118. sci.flags = 0;
  1119. result = vkCreateAndroidSurfaceKHR(m_instance, &sci, m_allocatorCb, &m_surface);
  1120. }
  1121. #elif BX_PLATFORM_LINUX
  1122. {
  1123. if (NULL != vkCreateXlibSurfaceKHR)
  1124. {
  1125. VkXlibSurfaceCreateInfoKHR sci;
  1126. sci.sType = VK_STRUCTURE_TYPE_XCB_SURFACE_CREATE_INFO_KHR;
  1127. sci.pNext = NULL;
  1128. sci.flags = 0;
  1129. sci.dpy = (Display*)g_platformData.ndt;
  1130. sci.window = (Window)g_platformData.nwh;
  1131. result = vkCreateXlibSurfaceKHR(m_instance, &sci, m_allocatorCb, &m_surface);
  1132. }
  1133. else
  1134. {
  1135. result = VK_RESULT_MAX_ENUM;
  1136. }
  1137. if (VK_SUCCESS != result)
  1138. {
  1139. VkXcbSurfaceCreateInfoKHR sci;
  1140. sci.sType = VK_STRUCTURE_TYPE_XCB_SURFACE_CREATE_INFO_KHR;
  1141. sci.pNext = NULL;
  1142. sci.flags = 0;
  1143. sci.connection = (xcb_connection_t*)g_platformData.ndt;
  1144. union { void* ptr; xcb_window_t window; } cast = { g_platformData.nwh };
  1145. sci.window = cast.window;
  1146. result = vkCreateXcbSurfaceKHR(m_instance, &sci, m_allocatorCb, &m_surface);
  1147. }
  1148. }
  1149. #else
  1150. # error "Figure out KHR surface..."
  1151. #endif // BX_PLATFORM_
  1152. if (VK_SUCCESS != result)
  1153. {
  1154. BX_TRACE("vkCreateSurfaceKHR failed %d: %s.", result, getName(result) );
  1155. goto error;
  1156. }
  1157. errorState = ErrorState::SurfaceCreated;
  1158. {
  1159. VkBool32 surfaceSupported;
  1160. result = vkGetPhysicalDeviceSurfaceSupportKHR(m_physicalDevice, m_qfiGraphics, m_surface, &surfaceSupported);
  1161. if (VK_SUCCESS != result)
  1162. {
  1163. BX_TRACE("vkGetPhysicalDeviceSurfaceSupportKHR failed %d: %s.", result, getName(result) );
  1164. goto error;
  1165. }
  1166. VkSurfaceCapabilitiesKHR surfaceCapabilities;
  1167. result = vkGetPhysicalDeviceSurfaceCapabilitiesKHR(m_physicalDevice, m_surface, &surfaceCapabilities);
  1168. if (VK_SUCCESS != result)
  1169. {
  1170. BX_TRACE("vkGetPhysicalDeviceSurfaceCapabilitiesKHR failed %d: %s.", result, getName(result) );
  1171. goto error;
  1172. }
  1173. uint32_t numSurfaceFormats;
  1174. result = vkGetPhysicalDeviceSurfaceFormatsKHR(m_physicalDevice, m_surface, &numSurfaceFormats, NULL);
  1175. if (VK_SUCCESS != result)
  1176. {
  1177. BX_TRACE("vkGetPhysicalDeviceSurfaceFormatsKHR failed %d: %s.", result, getName(result) );
  1178. goto error;
  1179. }
  1180. VkSurfaceFormatKHR surfaceFormats[10];
  1181. numSurfaceFormats = bx::uint32_min(numSurfaceFormats, BX_COUNTOF(surfaceFormats) );
  1182. vkGetPhysicalDeviceSurfaceFormatsKHR(m_physicalDevice, m_surface, &numSurfaceFormats, surfaceFormats);
  1183. // find the best match...
  1184. uint32_t surfaceFormatIdx = 0;
  1185. uint32_t numPresentModes;
  1186. result = vkGetPhysicalDeviceSurfacePresentModesKHR(m_physicalDevice, m_surface, &numPresentModes, NULL);
  1187. if (VK_SUCCESS != result)
  1188. {
  1189. BX_TRACE("vkGetPhysicalDeviceSurfacePresentModesKHR failed %d: %s.", result, getName(result) );
  1190. goto error;
  1191. }
  1192. VkPresentModeKHR presentModes[10];
  1193. numPresentModes = bx::uint32_min(numPresentModes, BX_COUNTOF(presentModes) );
  1194. vkGetPhysicalDeviceSurfacePresentModesKHR(m_physicalDevice, m_surface, &numPresentModes, presentModes);
  1195. // find the best match...
  1196. uint32_t presentModeIdx = 0;
  1197. m_sci.sType = VK_STRUCTURE_TYPE_SWAPCHAIN_CREATE_INFO_KHR;
  1198. m_sci.pNext = NULL;
  1199. m_sci.flags = 0;
  1200. m_sci.surface = m_surface;
  1201. m_sci.minImageCount = BX_COUNTOF(m_backBufferColorImage);
  1202. m_sci.imageFormat = surfaceFormats[surfaceFormatIdx].format;
  1203. m_sci.imageColorSpace = surfaceFormats[surfaceFormatIdx].colorSpace;
  1204. m_sci.imageExtent.width = 1280;
  1205. m_sci.imageExtent.height = 720;
  1206. m_sci.imageArrayLayers = 1;
  1207. m_sci.imageUsage = VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT;
  1208. m_sci.imageSharingMode = VK_SHARING_MODE_EXCLUSIVE;
  1209. m_sci.queueFamilyIndexCount = 0;
  1210. m_sci.pQueueFamilyIndices = NULL;
  1211. m_sci.preTransform = VK_SURFACE_TRANSFORM_IDENTITY_BIT_KHR;
  1212. m_sci.compositeAlpha = VK_COMPOSITE_ALPHA_OPAQUE_BIT_KHR;
  1213. m_sci.presentMode = presentModes[presentModeIdx];
  1214. m_sci.clipped = VK_TRUE;
  1215. m_sci.oldSwapchain = VK_NULL_HANDLE;
  1216. result = vkCreateSwapchainKHR(m_device, &m_sci, m_allocatorCb, &m_swapchain);
  1217. if (VK_SUCCESS != result)
  1218. {
  1219. BX_TRACE("vkCreateSwapchainKHR failed %d: %s.", result, getName(result) );
  1220. goto error;
  1221. }
  1222. uint32_t numSwapchainImages;
  1223. result = vkGetSwapchainImagesKHR(m_device, m_swapchain, &numSwapchainImages, NULL);
  1224. if (VK_SUCCESS != result)
  1225. {
  1226. BX_TRACE("vkGetSwapchainImagesKHR failed %d: %s.", result, getName(result) );
  1227. goto error;
  1228. }
  1229. if (numSwapchainImages < m_sci.minImageCount)
  1230. {
  1231. BX_TRACE("vkGetSwapchainImagesKHR: numSwapchainImages %d, minImageCount %d."
  1232. , numSwapchainImages
  1233. , m_sci.minImageCount
  1234. );
  1235. goto error;
  1236. }
  1237. numSwapchainImages = m_sci.minImageCount;
  1238. result = vkGetSwapchainImagesKHR(m_device, m_swapchain, &numSwapchainImages, &m_backBufferColorImage[0]);
  1239. if (VK_SUCCESS != result)
  1240. {
  1241. BX_TRACE("vkGetSwapchainImagesKHR failed %d: %s.", result, getName(result) );
  1242. goto error;
  1243. }
  1244. for (uint32_t ii = 0; ii < BX_COUNTOF(m_backBufferColorImageView); ++ii)
  1245. {
  1246. m_backBufferColorImageView[ii] = VK_NULL_HANDLE;
  1247. m_backBufferColor[ii] = VK_NULL_HANDLE;
  1248. }
  1249. VkImageCreateInfo ici;
  1250. ici.sType = VK_STRUCTURE_TYPE_IMAGE_CREATE_INFO;
  1251. ici.pNext = NULL;
  1252. ici.flags = 0;
  1253. ici.imageType = VK_IMAGE_TYPE_2D;
  1254. ici.format = m_backBufferDepthStencilFormat;
  1255. ici.extent.width = m_sci.imageExtent.width;
  1256. ici.extent.height = m_sci.imageExtent.height;
  1257. ici.extent.depth = 1;
  1258. ici.mipLevels = 1;
  1259. ici.arrayLayers = 1;
  1260. ici.samples = VK_SAMPLE_COUNT_1_BIT;
  1261. ici.tiling = VK_IMAGE_TILING_OPTIMAL;
  1262. ici.usage = 0
  1263. | VK_IMAGE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT
  1264. | VK_IMAGE_USAGE_TRANSFER_SRC_BIT
  1265. ;
  1266. ici.sharingMode = VK_SHARING_MODE_EXCLUSIVE;
  1267. ici.queueFamilyIndexCount = 0; //m_sci.queueFamilyIndexCount;
  1268. ici.pQueueFamilyIndices = NULL; //m_sci.pQueueFamilyIndices;
  1269. ici.initialLayout = VK_IMAGE_LAYOUT_PREINITIALIZED;
  1270. result = vkCreateImage(m_device, &ici, m_allocatorCb, &m_backBufferDepthStencilImage);
  1271. if (VK_SUCCESS != result)
  1272. {
  1273. BX_TRACE("vkCreateImage failed %d: %s.", result, getName(result) );
  1274. goto error;
  1275. }
  1276. VkMemoryRequirements mr;
  1277. vkGetImageMemoryRequirements(m_device, m_backBufferDepthStencilImage, &mr);
  1278. VkMemoryAllocateInfo ma;
  1279. ma.sType = VK_STRUCTURE_TYPE_MEMORY_ALLOCATE_INFO;
  1280. ma.pNext = NULL;
  1281. ma.allocationSize = mr.size;
  1282. ma.memoryTypeIndex = m_memLocalVisibleIdx;
  1283. result = vkAllocateMemory(m_device
  1284. , &ma
  1285. , m_allocatorCb
  1286. , &m_backBufferDepthStencilMemory
  1287. );
  1288. if (VK_SUCCESS != result)
  1289. {
  1290. BX_TRACE("vkAllocateMemory failed %d: %s.", result, getName(result) );
  1291. goto error;
  1292. }
  1293. result = vkBindImageMemory(m_device, m_backBufferDepthStencilImage, m_backBufferDepthStencilMemory, 0);
  1294. if (VK_SUCCESS != result)
  1295. {
  1296. BX_TRACE("vkBindImageMemory failed %d: %s.", result, getName(result) );
  1297. goto error;
  1298. }
  1299. VkImageViewCreateInfo ivci;
  1300. ivci.sType = VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO;
  1301. ivci.pNext = NULL;
  1302. ivci.flags = 0;
  1303. ivci.image = m_backBufferDepthStencilImage;
  1304. ivci.viewType = VK_IMAGE_VIEW_TYPE_2D;
  1305. ivci.format = m_backBufferDepthStencilFormat;
  1306. ivci.components.r = VK_COMPONENT_SWIZZLE_IDENTITY;
  1307. ivci.components.g = VK_COMPONENT_SWIZZLE_IDENTITY;
  1308. ivci.components.b = VK_COMPONENT_SWIZZLE_IDENTITY;
  1309. ivci.components.a = VK_COMPONENT_SWIZZLE_IDENTITY;
  1310. ivci.subresourceRange.aspectMask = 0
  1311. | VK_IMAGE_ASPECT_DEPTH_BIT
  1312. | VK_IMAGE_ASPECT_STENCIL_BIT
  1313. ;
  1314. ivci.subresourceRange.baseMipLevel = 0;
  1315. ivci.subresourceRange.levelCount = 1;
  1316. ivci.subresourceRange.baseArrayLayer = 0;
  1317. ivci.subresourceRange.layerCount = 1;
  1318. result = vkCreateImageView(m_device, &ivci, m_allocatorCb, &m_backBufferDepthStencilImageView);
  1319. if (VK_SUCCESS != result)
  1320. {
  1321. BX_TRACE("vkCreateImageView failed %d: %s.", result, getName(result) );
  1322. goto error;
  1323. }
  1324. ::VkImageView attachments[] =
  1325. {
  1326. VK_NULL_HANDLE,
  1327. m_backBufferDepthStencilImageView,
  1328. };
  1329. VkFramebufferCreateInfo fci;
  1330. fci.sType = VK_STRUCTURE_TYPE_FRAMEBUFFER_CREATE_INFO;
  1331. fci.pNext = NULL;
  1332. fci.flags = 0;
  1333. fci.renderPass = m_renderPass;
  1334. fci.attachmentCount = BX_COUNTOF(attachments);
  1335. fci.pAttachments = attachments;
  1336. fci.width = m_sci.imageExtent.width;
  1337. fci.height = m_sci.imageExtent.height;
  1338. fci.layers = 1;
  1339. VkSemaphoreCreateInfo sci;
  1340. sci.sType = VK_STRUCTURE_TYPE_SEMAPHORE_CREATE_INFO;
  1341. sci.pNext = NULL;
  1342. sci.flags = 0;
  1343. for (uint32_t ii = 0; ii < numSwapchainImages; ++ii)
  1344. {
  1345. ivci.sType = VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO;
  1346. ivci.pNext = NULL;
  1347. ivci.flags = 0;
  1348. ivci.image = m_backBufferColorImage[ii];
  1349. ivci.viewType = VK_IMAGE_VIEW_TYPE_2D;
  1350. ivci.format = m_sci.imageFormat;
  1351. ivci.components.r = VK_COMPONENT_SWIZZLE_IDENTITY;
  1352. ivci.components.g = VK_COMPONENT_SWIZZLE_IDENTITY;
  1353. ivci.components.b = VK_COMPONENT_SWIZZLE_IDENTITY;
  1354. ivci.components.a = VK_COMPONENT_SWIZZLE_IDENTITY;
  1355. ivci.subresourceRange.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
  1356. ivci.subresourceRange.baseMipLevel = 0;
  1357. ivci.subresourceRange.levelCount = 1;
  1358. ivci.subresourceRange.baseArrayLayer = 0;
  1359. ivci.subresourceRange.layerCount = 1;
  1360. result = vkCreateImageView(m_device, &ivci, m_allocatorCb, &m_backBufferColorImageView[ii]);
  1361. if (VK_SUCCESS != result)
  1362. {
  1363. BX_TRACE("vkCreateImageView failed %d: %s.", result, getName(result) );
  1364. goto error;
  1365. }
  1366. attachments[0] = m_backBufferColorImageView[ii];
  1367. result = vkCreateFramebuffer(m_device, &fci, m_allocatorCb, &m_backBufferColor[ii]);
  1368. if (VK_SUCCESS != result)
  1369. {
  1370. BX_TRACE("vkCreateFramebuffer failed %d: %s.", result, getName(result) );
  1371. goto error;
  1372. }
  1373. result = vkCreateSemaphore(m_device, &sci, m_allocatorCb, &m_presentDone[ii]);
  1374. if (VK_SUCCESS != result)
  1375. {
  1376. BX_TRACE("vkCreateSemaphore failed %d: %s.", result, getName(result) );
  1377. goto error;
  1378. }
  1379. sci.flags = 0;
  1380. }
  1381. }
  1382. errorState = ErrorState::SwapchainCreated;
  1383. {
  1384. VkFenceCreateInfo fci;
  1385. fci.sType = VK_STRUCTURE_TYPE_FENCE_CREATE_INFO;
  1386. fci.pNext = NULL;
  1387. fci.flags = 0;
  1388. result = vkCreateFence(m_device, &fci, m_allocatorCb, &m_fence);
  1389. if (VK_SUCCESS != result)
  1390. {
  1391. BX_TRACE("vkCreateFence failed %d: %s.", result, getName(result) );
  1392. goto error;
  1393. }
  1394. VkCommandPoolCreateInfo cpci;
  1395. cpci.sType = VK_STRUCTURE_TYPE_COMMAND_POOL_CREATE_INFO;
  1396. cpci.pNext = NULL;
  1397. cpci.flags = VK_COMMAND_POOL_CREATE_RESET_COMMAND_BUFFER_BIT;
  1398. cpci.queueFamilyIndex = m_qfiGraphics;
  1399. result = vkCreateCommandPool(m_device, &cpci, m_allocatorCb, &m_commandPool);
  1400. if (VK_SUCCESS != result)
  1401. {
  1402. vkDestroy(m_fence);
  1403. BX_TRACE("vkCreateCommandPool failed %d: %s.", result, getName(result) );
  1404. goto error;
  1405. }
  1406. VkCommandBufferAllocateInfo cbai;
  1407. cbai.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_ALLOCATE_INFO;
  1408. cbai.pNext = NULL;
  1409. cbai.commandPool = m_commandPool;
  1410. cbai.level = VK_COMMAND_BUFFER_LEVEL_PRIMARY;
  1411. cbai.commandBufferCount = BX_COUNTOF(m_commandBuffers);
  1412. result = vkAllocateCommandBuffers(m_device, &cbai, m_commandBuffers);
  1413. if (VK_SUCCESS != result)
  1414. {
  1415. vkDestroy(m_commandPool);
  1416. vkDestroy(m_fence);
  1417. BX_TRACE("vkAllocateCommandBuffers failed %d: %s.", result, getName(result) );
  1418. goto error;
  1419. }
  1420. VkCommandBufferBeginInfo cbbi;
  1421. cbbi.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_BEGIN_INFO;
  1422. cbbi.pNext = NULL;
  1423. cbbi.flags = 0;
  1424. cbbi.pInheritanceInfo = NULL;
  1425. VkCommandBuffer commandBuffer = m_commandBuffers[0];
  1426. VK_CHECK(vkBeginCommandBuffer(commandBuffer, &cbbi) );
  1427. VkClearValue clearValue[2];
  1428. clearValue[0].color.float32[0] = 0.0f;
  1429. clearValue[0].color.float32[1] = 0.0f;
  1430. clearValue[0].color.float32[2] = 0.0f;
  1431. clearValue[0].color.float32[3] = 1.0f;
  1432. clearValue[1].depthStencil.depth = 0.0f;
  1433. clearValue[1].depthStencil.stencil = 0;
  1434. VkRenderPassBeginInfo rpbi;
  1435. rpbi.sType = VK_STRUCTURE_TYPE_RENDER_PASS_BEGIN_INFO;
  1436. rpbi.pNext = NULL;
  1437. rpbi.renderPass = m_renderPass;
  1438. rpbi.renderArea.offset.x = 0;
  1439. rpbi.renderArea.offset.y = 0;
  1440. rpbi.renderArea.extent = m_sci.imageExtent;
  1441. rpbi.clearValueCount = BX_COUNTOF(clearValue);
  1442. rpbi.pClearValues = clearValue;
  1443. setImageMemoryBarrier(commandBuffer
  1444. , m_backBufferDepthStencilImage
  1445. , VK_IMAGE_LAYOUT_UNDEFINED
  1446. , VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL
  1447. );
  1448. for (uint32_t ii = 0; ii < BX_COUNTOF(m_backBufferColorImage); ++ii)
  1449. {
  1450. setImageMemoryBarrier(commandBuffer
  1451. , m_backBufferColorImage[ii]
  1452. , VK_IMAGE_LAYOUT_UNDEFINED
  1453. , VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL
  1454. );
  1455. rpbi.framebuffer = m_backBufferColor[ii];
  1456. vkCmdBeginRenderPass(commandBuffer, &rpbi, VK_SUBPASS_CONTENTS_INLINE);
  1457. vkCmdEndRenderPass(commandBuffer);
  1458. setImageMemoryBarrier(commandBuffer
  1459. , m_backBufferColorImage[ii]
  1460. , VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL
  1461. , VK_IMAGE_LAYOUT_PRESENT_SRC_KHR
  1462. );
  1463. }
  1464. VK_CHECK(vkEndCommandBuffer(commandBuffer) );
  1465. m_backBufferColorIdx = 0;
  1466. kick();
  1467. finishAll();
  1468. VK_CHECK(vkResetCommandPool(m_device, m_commandPool, 0) );
  1469. }
  1470. errorState = ErrorState::CommandBuffersCreated;
  1471. {
  1472. VkDescriptorPoolSize dps[] =
  1473. {
  1474. // { VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER, BGFX_CONFIG_MAX_TEXTURE_SAMPLERS },
  1475. { VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER, 10<<10 },
  1476. // { VK_DESCRIPTOR_TYPE_STORAGE_BUFFER, BGFX_CONFIG_MAX_TEXTURE_SAMPLERS },
  1477. };
  1478. VkDescriptorSetLayoutBinding dslb[] =
  1479. {
  1480. // { DslBinding::CombinedImageSampler, VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER, BGFX_CONFIG_MAX_TEXTURE_SAMPLERS, VK_SHADER_STAGE_ALL, NULL },
  1481. { DslBinding::UniformBuffer, VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER, 1, VK_SHADER_STAGE_ALL, NULL },
  1482. // { DslBinding::StorageBuffer, VK_DESCRIPTOR_TYPE_STORAGE_BUFFER, BGFX_CONFIG_MAX_TEXTURE_SAMPLERS, VK_SHADER_STAGE_ALL, NULL },
  1483. };
  1484. VkDescriptorPoolCreateInfo dpci;
  1485. dpci.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_POOL_CREATE_INFO;
  1486. dpci.pNext = NULL;
  1487. dpci.flags = VK_DESCRIPTOR_POOL_CREATE_FREE_DESCRIPTOR_SET_BIT;
  1488. dpci.maxSets = 10<<10;
  1489. dpci.poolSizeCount = BX_COUNTOF(dps);
  1490. dpci.pPoolSizes = dps;
  1491. result = vkCreateDescriptorPool(m_device, &dpci, m_allocatorCb, &m_descriptorPool);
  1492. if (VK_SUCCESS != result)
  1493. {
  1494. BX_TRACE("vkCreateDescriptorPool failed %d: %s.", result, getName(result) );
  1495. goto error;
  1496. }
  1497. VkDescriptorSetLayoutCreateInfo dsl;
  1498. dsl.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_LAYOUT_CREATE_INFO;
  1499. dsl.pNext = NULL;
  1500. dsl.flags = 0;
  1501. dsl.bindingCount = BX_COUNTOF(dslb);
  1502. dsl.pBindings = dslb;
  1503. result = vkCreateDescriptorSetLayout(m_device, &dsl, m_allocatorCb, &m_descriptorSetLayout);
  1504. if (VK_SUCCESS != result)
  1505. {
  1506. BX_TRACE("vkCreateDescriptorSetLayout failed %d: %s.", result, getName(result) );
  1507. goto error;
  1508. }
  1509. VkPipelineLayoutCreateInfo pl;
  1510. pl.sType = VK_STRUCTURE_TYPE_PIPELINE_LAYOUT_CREATE_INFO;
  1511. pl.pNext = NULL;
  1512. pl.flags = 0;
  1513. pl.setLayoutCount = 1;
  1514. pl.pSetLayouts = &m_descriptorSetLayout;
  1515. pl.pushConstantRangeCount = 0;
  1516. pl.pPushConstantRanges = NULL;
  1517. result = vkCreatePipelineLayout(m_device, &pl, m_allocatorCb, &m_pipelineLayout);
  1518. if (VK_SUCCESS != result)
  1519. {
  1520. BX_TRACE("vkCreatePipelineLayout failed %d: %s.", result, getName(result) );
  1521. goto error;
  1522. }
  1523. VkPipelineCacheCreateInfo pcci;
  1524. pcci.sType = VK_STRUCTURE_TYPE_PIPELINE_CACHE_CREATE_INFO;
  1525. pcci.pNext = NULL;
  1526. pcci.flags = 0;
  1527. pcci.initialDataSize = 0;
  1528. pcci.pInitialData = NULL;
  1529. result = vkCreatePipelineCache(m_device, &pcci, m_allocatorCb, &m_pipelineCache);
  1530. if (VK_SUCCESS != result)
  1531. {
  1532. BX_TRACE("vkCreatePipelineCache failed %d: %s.", result, getName(result) );
  1533. goto error;
  1534. }
  1535. }
  1536. for (uint32_t ii = 0; ii < BX_COUNTOF(m_scratchBuffer); ++ii)
  1537. {
  1538. m_scratchBuffer[ii].create(BGFX_CONFIG_MAX_DRAW_CALLS*1024
  1539. , 1024 //BGFX_CONFIG_MAX_TEXTURES + BGFX_CONFIG_MAX_SHADERS + BGFX_CONFIG_MAX_DRAW_CALLS
  1540. );
  1541. }
  1542. errorState = ErrorState::DescriptorCreated;
  1543. return true;
  1544. error:
  1545. BX_TRACE("errorState %d", errorState);
  1546. switch (errorState)
  1547. {
  1548. case ErrorState::DescriptorCreated:
  1549. vkDestroy(m_pipelineCache);
  1550. vkDestroy(m_pipelineLayout);
  1551. vkDestroy(m_descriptorSetLayout);
  1552. vkDestroy(m_descriptorPool);
  1553. case ErrorState::CommandBuffersCreated:
  1554. vkFreeCommandBuffers(m_device, m_commandPool, BX_COUNTOF(m_commandBuffers), m_commandBuffers);
  1555. vkDestroy(m_commandPool);
  1556. vkDestroy(m_fence);
  1557. case ErrorState::SwapchainCreated:
  1558. for (uint32_t ii = 0; ii < BX_COUNTOF(m_backBufferColorImageView); ++ii)
  1559. {
  1560. if (VK_NULL_HANDLE != m_backBufferColorImageView[ii])
  1561. {
  1562. vkDestroy(m_backBufferColorImageView[ii]);
  1563. }
  1564. if (VK_NULL_HANDLE != m_backBufferColor[ii])
  1565. {
  1566. vkDestroy(m_backBufferColor[ii]);
  1567. }
  1568. if (VK_NULL_HANDLE != m_presentDone[ii])
  1569. {
  1570. vkDestroy(m_presentDone[ii]);
  1571. }
  1572. }
  1573. vkDestroy(m_swapchain);
  1574. case ErrorState::SurfaceCreated:
  1575. vkDestroySurfaceKHR(m_instance, m_surface, m_allocatorCb);
  1576. case ErrorState::RenderPassCreated:
  1577. vkDestroy(m_renderPass);
  1578. case ErrorState::DeviceCreated:
  1579. vkDestroyDevice(m_device, m_allocatorCb);
  1580. case ErrorState::InstanceCreated:
  1581. if (VK_NULL_HANDLE != m_debugReportCallback)
  1582. {
  1583. vkDestroyDebugReportCallbackEXT(m_instance, m_debugReportCallback, m_allocatorCb);
  1584. }
  1585. vkDestroyInstance(m_instance, m_allocatorCb);
  1586. case ErrorState::LoadedVulkan1:
  1587. bx::dlclose(m_vulkan1dll);
  1588. m_vulkan1dll = NULL;
  1589. m_allocatorCb = NULL;
  1590. unloadRenderDoc(m_renderdocdll);
  1591. case ErrorState::Default:
  1592. break;
  1593. };
  1594. BX_CHECK(false, "Failed to initialize Vulkan.");
  1595. return false;
  1596. }
  1597. void shutdown()
  1598. {
  1599. VK_CHECK(vkQueueWaitIdle(m_queueGraphics) );
  1600. VK_CHECK(vkDeviceWaitIdle(m_device) );
  1601. m_pipelineStateCache.invalidate();
  1602. for (uint32_t ii = 0; ii < BX_COUNTOF(m_scratchBuffer); ++ii)
  1603. {
  1604. m_scratchBuffer[ii].destroy();
  1605. }
  1606. for (uint32_t ii = 0; ii < BX_COUNTOF(m_frameBuffers); ++ii)
  1607. {
  1608. m_frameBuffers[ii].destroy();
  1609. }
  1610. for (uint32_t ii = 0; ii < BX_COUNTOF(m_indexBuffers); ++ii)
  1611. {
  1612. m_indexBuffers[ii].destroy();
  1613. }
  1614. for (uint32_t ii = 0; ii < BX_COUNTOF(m_vertexBuffers); ++ii)
  1615. {
  1616. m_vertexBuffers[ii].destroy();
  1617. }
  1618. for (uint32_t ii = 0; ii < BX_COUNTOF(m_shaders); ++ii)
  1619. {
  1620. m_shaders[ii].destroy();
  1621. }
  1622. for (uint32_t ii = 0; ii < BX_COUNTOF(m_textures); ++ii)
  1623. {
  1624. m_textures[ii].destroy();
  1625. }
  1626. vkDestroy(m_pipelineCache);
  1627. vkDestroy(m_pipelineLayout);
  1628. vkDestroy(m_descriptorSetLayout);
  1629. vkDestroy(m_descriptorPool);
  1630. vkFreeCommandBuffers(m_device, m_commandPool, BX_COUNTOF(m_commandBuffers), m_commandBuffers);
  1631. vkDestroy(m_commandPool);
  1632. vkDestroy(m_fence);
  1633. for (uint32_t ii = 0; ii < BX_COUNTOF(m_backBufferColorImageView); ++ii)
  1634. {
  1635. if (VK_NULL_HANDLE != m_backBufferColorImageView[ii])
  1636. {
  1637. vkDestroy(m_backBufferColorImageView[ii]);
  1638. }
  1639. if (VK_NULL_HANDLE != m_backBufferColor[ii])
  1640. {
  1641. vkDestroy(m_backBufferColor[ii]);
  1642. }
  1643. if (VK_NULL_HANDLE != m_presentDone[ii])
  1644. {
  1645. vkDestroy(m_presentDone[ii]);
  1646. }
  1647. }
  1648. vkDestroy(m_swapchain);
  1649. vkDestroy(m_backBufferDepthStencilImageView);
  1650. vkFreeMemory(m_device, m_backBufferDepthStencilMemory, m_allocatorCb);
  1651. vkDestroy(m_backBufferDepthStencilImage);
  1652. vkDestroySurfaceKHR(m_instance, m_surface, m_allocatorCb);
  1653. vkDestroy(m_renderPass);
  1654. vkDestroyDevice(m_device, m_allocatorCb);
  1655. if (VK_NULL_HANDLE != m_debugReportCallback)
  1656. {
  1657. vkDestroyDebugReportCallbackEXT(m_instance, m_debugReportCallback, m_allocatorCb);
  1658. }
  1659. vkDestroyInstance(m_instance, m_allocatorCb);
  1660. bx::dlclose(m_vulkan1dll);
  1661. m_vulkan1dll = NULL;
  1662. m_allocatorCb = NULL;
  1663. unloadRenderDoc(m_renderdocdll);
  1664. }
  1665. RendererType::Enum getRendererType() const BX_OVERRIDE
  1666. {
  1667. return RendererType::Vulkan;
  1668. }
  1669. const char* getRendererName() const BX_OVERRIDE
  1670. {
  1671. return BGFX_RENDERER_VULKAN_NAME;
  1672. }
  1673. void flip(HMD& /*_hmd*/) BX_OVERRIDE
  1674. {
  1675. if (VK_NULL_HANDLE != m_swapchain)
  1676. {
  1677. VkPresentInfoKHR pi;
  1678. pi.sType = VK_STRUCTURE_TYPE_PRESENT_INFO_KHR;
  1679. pi.pNext = NULL;
  1680. pi.waitSemaphoreCount = 0;
  1681. pi.pWaitSemaphores = NULL; //&m_presentDone[0];
  1682. pi.swapchainCount = 1;
  1683. pi.pSwapchains = &m_swapchain;
  1684. pi.pImageIndices = &m_backBufferColorIdx;
  1685. pi.pResults = NULL;
  1686. VK_CHECK(vkQueuePresentKHR(m_queueGraphics, &pi) );
  1687. }
  1688. }
  1689. void createIndexBuffer(IndexBufferHandle _handle, Memory* _mem, uint16_t _flags) BX_OVERRIDE
  1690. {
  1691. m_indexBuffers[_handle.idx].create(_mem->size, _mem->data, _flags, false);
  1692. }
  1693. void destroyIndexBuffer(IndexBufferHandle _handle) BX_OVERRIDE
  1694. {
  1695. m_indexBuffers[_handle.idx].destroy();
  1696. }
  1697. void createVertexDecl(VertexDeclHandle _handle, const VertexDecl& _decl) BX_OVERRIDE
  1698. {
  1699. VertexDecl& decl = m_vertexDecls[_handle.idx];
  1700. memcpy(&decl, &_decl, sizeof(VertexDecl) );
  1701. dump(decl);
  1702. }
  1703. void destroyVertexDecl(VertexDeclHandle /*_handle*/) BX_OVERRIDE
  1704. {
  1705. }
  1706. void createVertexBuffer(VertexBufferHandle _handle, Memory* _mem, VertexDeclHandle _declHandle, uint16_t _flags) BX_OVERRIDE
  1707. {
  1708. m_vertexBuffers[_handle.idx].create(_mem->size, _mem->data, _declHandle, _flags);
  1709. }
  1710. void destroyVertexBuffer(VertexBufferHandle _handle) BX_OVERRIDE
  1711. {
  1712. m_vertexBuffers[_handle.idx].destroy();
  1713. }
  1714. void createDynamicIndexBuffer(IndexBufferHandle _handle, uint32_t _size, uint16_t _flags) BX_OVERRIDE
  1715. {
  1716. m_indexBuffers[_handle.idx].create(_size, NULL, _flags, false);
  1717. }
  1718. void updateDynamicIndexBuffer(IndexBufferHandle _handle, uint32_t _offset, uint32_t _size, Memory* _mem) BX_OVERRIDE
  1719. {
  1720. BX_UNUSED(_handle, _offset, _size, _mem);
  1721. // m_indexBuffers[_handle.idx].update(m_commandBuffer, _offset, bx::uint32_min(_size, _mem->size), _mem->data);
  1722. }
  1723. void destroyDynamicIndexBuffer(IndexBufferHandle _handle) BX_OVERRIDE
  1724. {
  1725. m_indexBuffers[_handle.idx].destroy();
  1726. }
  1727. void createDynamicVertexBuffer(VertexBufferHandle _handle, uint32_t _size, uint16_t _flags) BX_OVERRIDE
  1728. {
  1729. VertexDeclHandle decl = BGFX_INVALID_HANDLE;
  1730. m_vertexBuffers[_handle.idx].create(_size, NULL, decl, _flags);
  1731. }
  1732. void updateDynamicVertexBuffer(VertexBufferHandle _handle, uint32_t _offset, uint32_t _size, Memory* _mem) BX_OVERRIDE
  1733. {
  1734. BX_UNUSED(_handle, _offset, _size, _mem);
  1735. // m_vertexBuffers[_handle.idx].update(m_commandBuffer, _offset, bx::uint32_min(_size, _mem->size), _mem->data);
  1736. }
  1737. void destroyDynamicVertexBuffer(VertexBufferHandle _handle) BX_OVERRIDE
  1738. {
  1739. m_vertexBuffers[_handle.idx].destroy();
  1740. }
  1741. void createShader(ShaderHandle _handle, Memory* _mem) BX_OVERRIDE
  1742. {
  1743. m_shaders[_handle.idx].create(_mem);
  1744. }
  1745. void destroyShader(ShaderHandle _handle) BX_OVERRIDE
  1746. {
  1747. m_shaders[_handle.idx].destroy();
  1748. }
  1749. void createProgram(ProgramHandle _handle, ShaderHandle _vsh, ShaderHandle _fsh) BX_OVERRIDE
  1750. {
  1751. m_program[_handle.idx].create(&m_shaders[_vsh.idx], isValid(_fsh) ? &m_shaders[_fsh.idx] : NULL);
  1752. }
  1753. void destroyProgram(ProgramHandle _handle) BX_OVERRIDE
  1754. {
  1755. m_program[_handle.idx].destroy();
  1756. }
  1757. void createTexture(TextureHandle /*_handle*/, Memory* /*_mem*/, uint32_t /*_flags*/, uint8_t /*_skip*/) BX_OVERRIDE
  1758. {
  1759. }
  1760. void updateTextureBegin(TextureHandle /*_handle*/, uint8_t /*_side*/, uint8_t /*_mip*/) BX_OVERRIDE
  1761. {
  1762. }
  1763. void updateTexture(TextureHandle /*_handle*/, uint8_t /*_side*/, uint8_t /*_mip*/, const Rect& /*_rect*/, uint16_t /*_z*/, uint16_t /*_depth*/, uint16_t /*_pitch*/, const Memory* /*_mem*/) BX_OVERRIDE
  1764. {
  1765. }
  1766. void updateTextureEnd() BX_OVERRIDE
  1767. {
  1768. }
  1769. void readTexture(TextureHandle /*_handle*/, void* /*_data*/, uint8_t /*_mip*/) BX_OVERRIDE
  1770. {
  1771. }
  1772. void resizeTexture(TextureHandle /*_handle*/, uint16_t /*_width*/, uint16_t /*_height*/, uint8_t /*_numMips*/) BX_OVERRIDE
  1773. {
  1774. }
  1775. void overrideInternal(TextureHandle /*_handle*/, uintptr_t /*_ptr*/) BX_OVERRIDE
  1776. {
  1777. }
  1778. uintptr_t getInternal(TextureHandle /*_handle*/) BX_OVERRIDE
  1779. {
  1780. return 0;
  1781. }
  1782. void destroyTexture(TextureHandle /*_handle*/) BX_OVERRIDE
  1783. {
  1784. }
  1785. void createFrameBuffer(FrameBufferHandle /*_handle*/, uint8_t /*_num*/, const Attachment* /*_attachment*/) BX_OVERRIDE
  1786. {
  1787. }
  1788. void createFrameBuffer(FrameBufferHandle /*_handle*/, void* /*_nwh*/, uint32_t /*_width*/, uint32_t /*_height*/, TextureFormat::Enum /*_depthFormat*/) BX_OVERRIDE
  1789. {
  1790. }
  1791. void destroyFrameBuffer(FrameBufferHandle /*_handle*/) BX_OVERRIDE
  1792. {
  1793. }
  1794. void createUniform(UniformHandle _handle, UniformType::Enum _type, uint16_t _num, const char* _name) BX_OVERRIDE
  1795. {
  1796. if (NULL != m_uniforms[_handle.idx])
  1797. {
  1798. BX_FREE(g_allocator, m_uniforms[_handle.idx]);
  1799. }
  1800. uint32_t size = BX_ALIGN_16(g_uniformTypeSize[_type] * _num);
  1801. void* data = BX_ALLOC(g_allocator, size);
  1802. memset(data, 0, size);
  1803. m_uniforms[_handle.idx] = data;
  1804. m_uniformReg.add(_handle, _name, data);
  1805. }
  1806. void destroyUniform(UniformHandle _handle) BX_OVERRIDE
  1807. {
  1808. BX_FREE(g_allocator, m_uniforms[_handle.idx]);
  1809. m_uniforms[_handle.idx] = NULL;
  1810. }
  1811. void saveScreenShot(const char* /*_filePath*/) BX_OVERRIDE
  1812. {
  1813. }
  1814. void updateViewName(uint8_t _id, const char* _name) BX_OVERRIDE
  1815. {
  1816. bx::strlcpy(&s_viewName[_id][BGFX_CONFIG_MAX_VIEW_NAME_RESERVED]
  1817. , _name
  1818. , BX_COUNTOF(s_viewName[0]) - BGFX_CONFIG_MAX_VIEW_NAME_RESERVED
  1819. );
  1820. }
  1821. void updateUniform(uint16_t _loc, const void* _data, uint32_t _size) BX_OVERRIDE
  1822. {
  1823. memcpy(m_uniforms[_loc], _data, _size);
  1824. }
  1825. void setMarker(const char* /*_marker*/, uint32_t /*_size*/) BX_OVERRIDE
  1826. {
  1827. }
  1828. void submit(Frame* _render, ClearQuad& _clearQuad, TextVideoMemBlitter& _textVideoMemBlitter) BX_OVERRIDE;
  1829. void blitSetup(TextVideoMemBlitter& /*_blitter*/) BX_OVERRIDE
  1830. {
  1831. }
  1832. void blitRender(TextVideoMemBlitter& /*_blitter*/, uint32_t /*_numIndices*/) BX_OVERRIDE
  1833. {
  1834. }
  1835. void updateResolution(const Resolution& _resolution)
  1836. {
  1837. if (!!(_resolution.m_flags & BGFX_RESET_MAXANISOTROPY) )
  1838. {
  1839. m_maxAnisotropy = UINT32_MAX;
  1840. }
  1841. else
  1842. {
  1843. m_maxAnisotropy = 1;
  1844. }
  1845. bool depthClamp = !!(_resolution.m_flags & BGFX_RESET_DEPTH_CLAMP);
  1846. if (m_depthClamp != depthClamp)
  1847. {
  1848. m_depthClamp = depthClamp;
  1849. m_pipelineStateCache.invalidate();
  1850. }
  1851. uint32_t flags = _resolution.m_flags & ~(BGFX_RESET_HMD_RECENTER | BGFX_RESET_MAXANISOTROPY | BGFX_RESET_DEPTH_CLAMP);
  1852. if (m_resolution.m_width != _resolution.m_width
  1853. || m_resolution.m_height != _resolution.m_height
  1854. || m_resolution.m_flags != flags)
  1855. {
  1856. flags &= ~BGFX_RESET_INTERNAL_FORCE;
  1857. bool resize = (m_resolution.m_flags&BGFX_RESET_MSAA_MASK) == (_resolution.m_flags&BGFX_RESET_MSAA_MASK);
  1858. m_resolution = _resolution;
  1859. m_resolution.m_flags = flags;
  1860. m_textVideoMem.resize(false, _resolution.m_width, _resolution.m_height);
  1861. m_textVideoMem.clear();
  1862. #if 1
  1863. BX_UNUSED(resize);
  1864. #else
  1865. m_scd.BufferDesc.Width = _resolution.m_width;
  1866. m_scd.BufferDesc.Height = _resolution.m_height;
  1867. preReset();
  1868. if (resize)
  1869. {
  1870. uint32_t nodeMask[] = { 1, 1, 1, 1 };
  1871. BX_STATIC_ASSERT(BX_COUNTOF(m_backBufferColor) == BX_COUNTOF(nodeMask) );
  1872. IUnknown* presentQueue[] ={ m_cmd.m_commandQueue, m_cmd.m_commandQueue, m_cmd.m_commandQueue, m_cmd.m_commandQueue };
  1873. BX_STATIC_ASSERT(BX_COUNTOF(m_backBufferColor) == BX_COUNTOF(presentQueue) );
  1874. DX_CHECK(m_swapChain->ResizeBuffers1(m_scd.BufferCount
  1875. , m_scd.BufferDesc.Width
  1876. , m_scd.BufferDesc.Height
  1877. , m_scd.BufferDesc.Format
  1878. , m_scd.Flags
  1879. , nodeMask
  1880. , presentQueue
  1881. ) );
  1882. }
  1883. else
  1884. {
  1885. updateMsaa();
  1886. m_scd.SampleDesc = s_msaa[(m_resolution.m_flags&BGFX_RESET_MSAA_MASK)>>BGFX_RESET_MSAA_SHIFT];
  1887. DX_RELEASE(m_swapChain, 0);
  1888. HRESULT hr;
  1889. hr = m_factory->CreateSwapChain(m_cmd.m_commandQueue
  1890. , &m_scd
  1891. , reinterpret_cast<IDXGISwapChain**>(&m_swapChain)
  1892. );
  1893. BGFX_FATAL(SUCCEEDED(hr), bgfx::Fatal::UnableToInitialize, "Failed to create swap chain.");
  1894. }
  1895. postReset();
  1896. #endif // 0
  1897. }
  1898. }
  1899. void setShaderUniform(uint8_t _flags, uint32_t _regIndex, const void* _val, uint32_t _numRegs)
  1900. {
  1901. BX_UNUSED(_flags, _regIndex, _val, _numRegs);
  1902. if (_flags&BGFX_UNIFORM_FRAGMENTBIT)
  1903. {
  1904. memcpy(&m_fsScratch[_regIndex], _val, _numRegs*16);
  1905. m_fsChanges += _numRegs;
  1906. }
  1907. else
  1908. {
  1909. memcpy(&m_vsScratch[_regIndex], _val, _numRegs*16);
  1910. m_vsChanges += _numRegs;
  1911. }
  1912. }
  1913. void setShaderUniform4f(uint8_t _flags, uint32_t _regIndex, const void* _val, uint32_t _numRegs)
  1914. {
  1915. setShaderUniform(_flags, _regIndex, _val, _numRegs);
  1916. }
  1917. void setShaderUniform4x4f(uint8_t _flags, uint32_t _regIndex, const void* _val, uint32_t _numRegs)
  1918. {
  1919. setShaderUniform(_flags, _regIndex, _val, _numRegs);
  1920. }
  1921. void commitShaderUniforms(VkCommandBuffer _commandBuffer, uint16_t _programIdx)
  1922. {
  1923. const ProgramVK& program = m_program[_programIdx];
  1924. VkDescriptorBufferInfo descriptorBufferInfo;
  1925. uint32_t total = 0
  1926. + program.m_vsh->m_size
  1927. + (NULL != program.m_fsh ? program.m_fsh->m_size : 0)
  1928. ;
  1929. if (0 < total)
  1930. {
  1931. uint8_t* data = (uint8_t*)m_scratchBuffer[m_backBufferColorIdx].allocUbv(descriptorBufferInfo, total);
  1932. uint32_t size = program.m_vsh->m_size;
  1933. memcpy(data, m_vsScratch, size);
  1934. data += size;
  1935. if (NULL != program.m_fsh)
  1936. {
  1937. memcpy(data, m_fsScratch, program.m_fsh->m_size);
  1938. }
  1939. vkCmdBindDescriptorSets(_commandBuffer
  1940. , VK_PIPELINE_BIND_POINT_GRAPHICS
  1941. , m_pipelineLayout
  1942. , 0
  1943. , 1
  1944. , &m_scratchBuffer[m_backBufferColorIdx].m_descriptorSet
  1945. [m_scratchBuffer[m_backBufferColorIdx].m_currentDs - 1]
  1946. , 0
  1947. , NULL
  1948. );
  1949. }
  1950. m_vsChanges = 0;
  1951. m_fsChanges = 0;
  1952. }
  1953. void setFrameBuffer(FrameBufferHandle _fbh, bool _msaa = true)
  1954. {
  1955. BX_UNUSED(_msaa);
  1956. if (isValid(m_fbh)
  1957. && m_fbh.idx != _fbh.idx)
  1958. {
  1959. const FrameBufferVK& frameBuffer = m_frameBuffers[m_fbh.idx];
  1960. BX_UNUSED(frameBuffer);
  1961. // for (uint8_t ii = 0, num = frameBuffer.m_num; ii < num; ++ii)
  1962. // {
  1963. // TextureVK& texture = m_textures[frameBuffer.m_texture[ii].idx];
  1964. // texture.setState(m_commandList, D3D12_RESOURCE_STATE_PIXEL_SHADER_RESOURCE);
  1965. // }
  1966. //
  1967. // if (isValid(frameBuffer.m_depth) )
  1968. // {
  1969. // TextureVK& texture = m_textures[frameBuffer.m_depth.idx];
  1970. // const bool writeOnly = 0 != (texture.m_flags&BGFX_TEXTURE_RT_WRITE_ONLY);
  1971. // if (!writeOnly)
  1972. // {
  1973. // texture.setState(m_commandList, D3D12_RESOURCE_STATE_DEPTH_READ);
  1974. // }
  1975. // }
  1976. }
  1977. if (!isValid(_fbh) )
  1978. {
  1979. // m_rtvHandle = m_rtvDescriptorHeap->GetCPUDescriptorHandleForHeapStart();
  1980. // uint32_t rtvDescriptorSize = m_device->GetDescriptorHandleIncrementSize(D3D12_DESCRIPTOR_HEAP_TYPE_RTV);
  1981. // m_rtvHandle.ptr += m_backBufferColorIdx * rtvDescriptorSize;
  1982. // m_dsvHandle = m_dsvDescriptorHeap->GetCPUDescriptorHandleForHeapStart();
  1983. //
  1984. // m_currentColor = &m_rtvHandle;
  1985. // m_currentDepthStencil = &m_dsvHandle;
  1986. // m_commandList->OMSetRenderTargets(1, m_currentColor, true, m_currentDepthStencil);
  1987. }
  1988. else
  1989. {
  1990. const FrameBufferVK& frameBuffer = m_frameBuffers[_fbh.idx];
  1991. BX_UNUSED(frameBuffer);
  1992. if (0 < frameBuffer.m_num)
  1993. {
  1994. // D3D12_CPU_DESCRIPTOR_HANDLE rtvDescriptor = m_rtvDescriptorHeap->GetCPUDescriptorHandleForHeapStart();
  1995. // uint32_t rtvDescriptorSize = m_device->GetDescriptorHandleIncrementSize(D3D12_DESCRIPTOR_HEAP_TYPE_RTV);
  1996. // m_rtvHandle.ptr = rtvDescriptor.ptr + (BX_COUNTOF(m_backBufferColor) + _fbh.idx * BGFX_CONFIG_MAX_FRAME_BUFFER_ATTACHMENTS) * rtvDescriptorSize;
  1997. // m_currentColor = &m_rtvHandle;
  1998. }
  1999. else
  2000. {
  2001. // m_currentColor = NULL;
  2002. }
  2003. if (isValid(frameBuffer.m_depth) )
  2004. {
  2005. // D3D12_CPU_DESCRIPTOR_HANDLE dsvDescriptor = m_dsvDescriptorHeap->GetCPUDescriptorHandleForHeapStart();
  2006. // uint32_t dsvDescriptorSize = m_device->GetDescriptorHandleIncrementSize(D3D12_DESCRIPTOR_HEAP_TYPE_DSV);
  2007. // m_dsvHandle.ptr = dsvDescriptor.ptr + (1 + _fbh.idx) * dsvDescriptorSize;
  2008. // m_currentDepthStencil = &m_dsvHandle;
  2009. }
  2010. else
  2011. {
  2012. // m_currentDepthStencil = NULL;
  2013. }
  2014. for (uint8_t ii = 0, num = frameBuffer.m_num; ii < num; ++ii)
  2015. {
  2016. TextureVK& texture = m_textures[frameBuffer.m_texture[ii].idx];
  2017. BX_UNUSED(texture);
  2018. // texture.setState(m_commandList, D3D12_RESOURCE_STATE_RENDER_TARGET);
  2019. }
  2020. if (isValid(frameBuffer.m_depth) )
  2021. {
  2022. TextureVK& texture = m_textures[frameBuffer.m_depth.idx];
  2023. BX_UNUSED(texture);
  2024. // texture.setState(m_commandList, D3D12_RESOURCE_STATE_DEPTH_WRITE);
  2025. }
  2026. // m_commandList->OMSetRenderTargets(frameBuffer.m_num
  2027. // , m_currentColor
  2028. // , true
  2029. // , m_currentDepthStencil
  2030. // );
  2031. }
  2032. m_fbh = _fbh;
  2033. // m_rtMsaa = _msaa;
  2034. }
  2035. void setBlendState(VkPipelineColorBlendStateCreateInfo& _desc, uint64_t _state, uint32_t _rgba = 0)
  2036. {
  2037. VkPipelineColorBlendAttachmentState* bas = const_cast<VkPipelineColorBlendAttachmentState*>(_desc.pAttachments);
  2038. uint8_t writeMask = (_state & BGFX_STATE_ALPHA_WRITE)
  2039. ? VK_COLOR_COMPONENT_A_BIT
  2040. : 0
  2041. ;
  2042. writeMask |= (_state & BGFX_STATE_RGB_WRITE)
  2043. ? VK_COLOR_COMPONENT_R_BIT
  2044. | VK_COLOR_COMPONENT_G_BIT
  2045. | VK_COLOR_COMPONENT_B_BIT
  2046. : 0
  2047. ;
  2048. bas->blendEnable = !!(BGFX_STATE_BLEND_MASK & _state);
  2049. {
  2050. const uint32_t blend = uint32_t( (_state & BGFX_STATE_BLEND_MASK ) >> BGFX_STATE_BLEND_SHIFT);
  2051. const uint32_t equation = uint32_t( (_state & BGFX_STATE_BLEND_EQUATION_MASK) >> BGFX_STATE_BLEND_EQUATION_SHIFT);
  2052. const uint32_t srcRGB = (blend ) & 0xf;
  2053. const uint32_t dstRGB = (blend >> 4) & 0xf;
  2054. const uint32_t srcA = (blend >> 8) & 0xf;
  2055. const uint32_t dstA = (blend >> 12) & 0xf;
  2056. const uint32_t equRGB = (equation ) & 0x7;
  2057. const uint32_t equA = (equation >> 3) & 0x7;
  2058. bas->srcColorBlendFactor = s_blendFactor[srcRGB][0];
  2059. bas->dstColorBlendFactor = s_blendFactor[dstRGB][0];
  2060. bas->colorBlendOp = s_blendEquation[equRGB];
  2061. bas->srcAlphaBlendFactor = s_blendFactor[srcA][1];
  2062. bas->dstAlphaBlendFactor = s_blendFactor[dstA][1];
  2063. bas->alphaBlendOp = s_blendEquation[equA];
  2064. bas->colorWriteMask = writeMask;
  2065. }
  2066. uint32_t numAttachments = 1;
  2067. if (isValid(m_fbh) )
  2068. {
  2069. const FrameBufferVK& frameBuffer = m_frameBuffers[m_fbh.idx];
  2070. numAttachments = frameBuffer.m_num;
  2071. }
  2072. if (!!(BGFX_STATE_BLEND_INDEPENDENT & _state) )
  2073. {
  2074. for (uint32_t ii = 1, rgba = _rgba; ii < numAttachments; ++ii, rgba >>= 11)
  2075. {
  2076. ++bas;
  2077. bas->blendEnable = 0 != (rgba & 0x7ff);
  2078. const uint32_t src = (rgba ) & 0xf;
  2079. const uint32_t dst = (rgba >> 4) & 0xf;
  2080. const uint32_t equation = (rgba >> 8) & 0x7;
  2081. bas->srcColorBlendFactor = s_blendFactor[src][0];
  2082. bas->dstColorBlendFactor = s_blendFactor[dst][0];
  2083. bas->colorBlendOp = s_blendEquation[equation];
  2084. bas->srcAlphaBlendFactor = s_blendFactor[src][1];
  2085. bas->dstAlphaBlendFactor = s_blendFactor[dst][1];
  2086. bas->alphaBlendOp = s_blendEquation[equation];
  2087. bas->colorWriteMask = writeMask;
  2088. }
  2089. }
  2090. else
  2091. {
  2092. for (uint32_t ii = 1; ii < numAttachments; ++ii)
  2093. {
  2094. memcpy(&bas[ii], bas, sizeof(VkPipelineColorBlendAttachmentState) );
  2095. }
  2096. }
  2097. _desc.sType = VK_STRUCTURE_TYPE_PIPELINE_COLOR_BLEND_STATE_CREATE_INFO;
  2098. _desc.pNext = NULL;
  2099. _desc.flags = 0;
  2100. _desc.logicOpEnable = VK_FALSE;
  2101. _desc.logicOp = VK_LOGIC_OP_CLEAR;
  2102. _desc.attachmentCount = numAttachments;
  2103. _desc.blendConstants[0] = 0.0f;
  2104. _desc.blendConstants[1] = 0.0f;
  2105. _desc.blendConstants[2] = 0.0f;
  2106. _desc.blendConstants[3] = 0.0f;
  2107. }
  2108. void setRasterizerState(VkPipelineRasterizationStateCreateInfo& _desc, uint64_t _state, bool _wireframe = false)
  2109. {
  2110. const uint32_t cull = (_state&BGFX_STATE_CULL_MASK) >> BGFX_STATE_CULL_SHIFT;
  2111. _desc.sType = VK_STRUCTURE_TYPE_PIPELINE_RASTERIZATION_STATE_CREATE_INFO;
  2112. _desc.pNext = NULL;
  2113. _desc.flags = 0;
  2114. _desc.depthClampEnable = m_depthClamp;
  2115. _desc.rasterizerDiscardEnable = VK_FALSE;
  2116. _desc.polygonMode = _wireframe
  2117. ? VK_POLYGON_MODE_LINE
  2118. : VK_POLYGON_MODE_FILL
  2119. ;
  2120. _desc.cullMode = s_cullMode[cull];
  2121. _desc.frontFace = VK_FRONT_FACE_CLOCKWISE;
  2122. _desc.depthBiasEnable = VK_FALSE;
  2123. _desc.depthBiasConstantFactor = 0.0f;
  2124. _desc.depthBiasClamp = 0.0f;
  2125. _desc.depthBiasSlopeFactor = 0.0f;
  2126. _desc.lineWidth = 1.0f;
  2127. }
  2128. void setDepthStencilState(VkPipelineDepthStencilStateCreateInfo& _desc, uint64_t _state, uint64_t _stencil = 0)
  2129. {
  2130. const uint32_t fstencil = unpackStencil(0, _stencil);
  2131. uint32_t func = (_state&BGFX_STATE_DEPTH_TEST_MASK)>>BGFX_STATE_DEPTH_TEST_SHIFT;
  2132. _desc.sType = VK_STRUCTURE_TYPE_PIPELINE_DEPTH_STENCIL_STATE_CREATE_INFO;
  2133. _desc.pNext = NULL;
  2134. _desc.flags = 0;
  2135. _desc.depthTestEnable = 0 != func;
  2136. _desc.depthWriteEnable = !!(BGFX_STATE_DEPTH_WRITE & _state);
  2137. _desc.depthCompareOp = s_cmpFunc[func];
  2138. _desc.depthBoundsTestEnable = VK_FALSE;
  2139. _desc.stencilTestEnable = 0 != _stencil;
  2140. uint32_t bstencil = unpackStencil(1, _stencil);
  2141. uint32_t frontAndBack = bstencil != BGFX_STENCIL_NONE && bstencil != fstencil;
  2142. bstencil = frontAndBack ? bstencil : fstencil;
  2143. _desc.front.failOp = s_stencilOp[(fstencil & BGFX_STENCIL_OP_FAIL_S_MASK) >> BGFX_STENCIL_OP_FAIL_S_SHIFT];
  2144. _desc.front.passOp = s_stencilOp[(fstencil & BGFX_STENCIL_OP_PASS_Z_MASK) >> BGFX_STENCIL_OP_PASS_Z_SHIFT];
  2145. _desc.front.depthFailOp = s_stencilOp[(fstencil & BGFX_STENCIL_OP_FAIL_Z_MASK) >> BGFX_STENCIL_OP_FAIL_Z_SHIFT];
  2146. _desc.front.compareOp = s_cmpFunc[(fstencil & BGFX_STENCIL_TEST_MASK) >> BGFX_STENCIL_TEST_SHIFT];
  2147. _desc.front.compareMask = UINT32_MAX;
  2148. _desc.front.writeMask = UINT32_MAX;
  2149. _desc.front.reference = 0;
  2150. _desc.back.failOp = s_stencilOp[(bstencil & BGFX_STENCIL_OP_FAIL_S_MASK) >> BGFX_STENCIL_OP_FAIL_S_SHIFT];
  2151. _desc.back.passOp = s_stencilOp[(bstencil & BGFX_STENCIL_OP_PASS_Z_MASK) >> BGFX_STENCIL_OP_PASS_Z_SHIFT];
  2152. _desc.back.depthFailOp = s_stencilOp[(bstencil & BGFX_STENCIL_OP_FAIL_Z_MASK) >> BGFX_STENCIL_OP_FAIL_Z_SHIFT];
  2153. _desc.back.compareOp = s_cmpFunc[(bstencil&BGFX_STENCIL_TEST_MASK) >> BGFX_STENCIL_TEST_SHIFT];
  2154. _desc.back.compareMask = UINT32_MAX;
  2155. _desc.back.writeMask = UINT32_MAX;
  2156. _desc.back.reference = 0;
  2157. _desc.minDepthBounds = 0.0f;
  2158. _desc.maxDepthBounds = 1.0f;
  2159. }
  2160. uint32_t setInputLayout(VkPipelineVertexInputStateCreateInfo& _vertexInputState, const VertexDecl& _vertexDecl, const ProgramVK& _program, uint8_t _numInstanceData)
  2161. {
  2162. _vertexInputState.sType = VK_STRUCTURE_TYPE_PIPELINE_VERTEX_INPUT_STATE_CREATE_INFO;
  2163. _vertexInputState.pNext = NULL;
  2164. _vertexInputState.flags = 0;
  2165. VertexDecl decl;
  2166. memcpy(&decl, &_vertexDecl, sizeof(VertexDecl) );
  2167. const uint16_t* attrMask = _program.m_vsh->m_attrMask;
  2168. for (uint32_t ii = 0; ii < Attrib::Count; ++ii)
  2169. {
  2170. uint16_t mask = attrMask[ii];
  2171. uint16_t attr = (decl.m_attributes[ii] & mask);
  2172. decl.m_attributes[ii] = attr == 0 ? UINT16_MAX : attr == UINT16_MAX ? 0 : attr;
  2173. }
  2174. uint32_t num = fillVertexDecl(_vertexInputState, decl);
  2175. // const D3D12_INPUT_ELEMENT_DESC inst = { "TEXCOORD", 0, DXGI_FORMAT_R32G32B32A32_FLOAT, 0, D3D12_APPEND_ALIGNED_ELEMENT, D3D12_INPUT_CLASSIFICATION_PER_INSTANCE_DATA, 1 };
  2176. // VK_VERTEX_INPUT_RATE_INSTANCE
  2177. for (uint32_t ii = 0; ii < _numInstanceData; ++ii)
  2178. {
  2179. uint32_t index = 7 - ii; // TEXCOORD7 = i_data0, TEXCOORD6 = i_data1, etc.
  2180. BX_UNUSED(index);
  2181. // memcpy(curr, &inst, sizeof(D3D12_INPUT_ELEMENT_DESC) );
  2182. // curr->InputSlot = 1;
  2183. // curr->SemanticIndex = index;
  2184. // curr->AlignedByteOffset = ii*16;
  2185. }
  2186. _vertexInputState.vertexAttributeDescriptionCount = num;
  2187. return num;
  2188. }
  2189. VkPipeline getPipeline(uint16_t _programIdx)
  2190. {
  2191. BX_UNUSED(_programIdx);
  2192. // vkCreateComputePipelines
  2193. return VK_NULL_HANDLE;
  2194. }
  2195. VkPipeline getPipeline(uint64_t _state, uint64_t _stencil, uint16_t _declIdx, uint16_t _programIdx, uint8_t _numInstanceData)
  2196. {
  2197. ProgramVK& program = m_program[_programIdx];
  2198. _state &= 0
  2199. | BGFX_STATE_RGB_WRITE
  2200. | BGFX_STATE_ALPHA_WRITE
  2201. | BGFX_STATE_DEPTH_WRITE
  2202. | BGFX_STATE_DEPTH_TEST_MASK
  2203. | BGFX_STATE_BLEND_MASK
  2204. | BGFX_STATE_BLEND_EQUATION_MASK
  2205. | BGFX_STATE_BLEND_INDEPENDENT
  2206. | BGFX_STATE_BLEND_ALPHA_TO_COVERAGE
  2207. | BGFX_STATE_CULL_MASK
  2208. | BGFX_STATE_MSAA
  2209. | BGFX_STATE_LINEAA
  2210. | BGFX_STATE_CONSERVATIVE_RASTER
  2211. | BGFX_STATE_PT_MASK
  2212. ;
  2213. _stencil &= packStencil(~BGFX_STENCIL_FUNC_REF_MASK, BGFX_STENCIL_MASK);
  2214. VertexDecl decl;
  2215. memcpy(&decl, &m_vertexDecls[_declIdx], sizeof(VertexDecl) );
  2216. const uint16_t* attrMask = program.m_vsh->m_attrMask;
  2217. for (uint32_t ii = 0; ii < Attrib::Count; ++ii)
  2218. {
  2219. uint16_t mask = attrMask[ii];
  2220. uint16_t attr = (decl.m_attributes[ii] & mask);
  2221. decl.m_attributes[ii] = attr == 0 ? UINT16_MAX : attr == UINT16_MAX ? 0 : attr;
  2222. }
  2223. bx::HashMurmur2A murmur;
  2224. murmur.begin();
  2225. murmur.add(_state);
  2226. murmur.add(_stencil);
  2227. murmur.add(program.m_vsh->m_hash);
  2228. murmur.add(program.m_vsh->m_attrMask, sizeof(program.m_vsh->m_attrMask) );
  2229. murmur.add(program.m_fsh->m_hash);
  2230. murmur.add(m_vertexDecls[_declIdx].m_hash);
  2231. murmur.add(decl.m_attributes, sizeof(decl.m_attributes) );
  2232. murmur.add(m_fbh.idx);
  2233. murmur.add(_numInstanceData);
  2234. const uint32_t hash = murmur.end();
  2235. VkPipeline pipeline = m_pipelineStateCache.find(hash);
  2236. if (VK_NULL_HANDLE != pipeline)
  2237. {
  2238. return pipeline;
  2239. }
  2240. VkPipelineColorBlendAttachmentState blendAttachmentState[BGFX_CONFIG_MAX_FRAME_BUFFER_ATTACHMENTS];
  2241. VkPipelineColorBlendStateCreateInfo colorBlendState;
  2242. colorBlendState.pAttachments = blendAttachmentState;
  2243. setBlendState(colorBlendState, _state);
  2244. VkPipelineInputAssemblyStateCreateInfo inputAssemblyState;
  2245. inputAssemblyState.sType = VK_STRUCTURE_TYPE_PIPELINE_INPUT_ASSEMBLY_STATE_CREATE_INFO;
  2246. inputAssemblyState.pNext = NULL;
  2247. inputAssemblyState.flags = 0;
  2248. inputAssemblyState.topology = s_primInfo[(_state&BGFX_STATE_PT_MASK) >> BGFX_STATE_PT_SHIFT].m_topology;
  2249. inputAssemblyState.primitiveRestartEnable = VK_FALSE;
  2250. VkPipelineRasterizationStateCreateInfo rasterizationState;
  2251. setRasterizerState(rasterizationState, _state);
  2252. VkPipelineDepthStencilStateCreateInfo depthStencilState;
  2253. setDepthStencilState(depthStencilState, _state, _stencil);
  2254. VkVertexInputBindingDescription inputBinding[Attrib::Count + 1 + BGFX_CONFIG_MAX_INSTANCE_DATA_COUNT];
  2255. VkVertexInputAttributeDescription inputAttrib[Attrib::Count + 1 + BGFX_CONFIG_MAX_INSTANCE_DATA_COUNT];
  2256. VkPipelineVertexInputStateCreateInfo vertexInputState;
  2257. vertexInputState.pVertexBindingDescriptions = inputBinding;
  2258. vertexInputState.pVertexAttributeDescriptions = inputAttrib;
  2259. setInputLayout(vertexInputState, m_vertexDecls[_declIdx], program, _numInstanceData);
  2260. const VkDynamicState dynamicStates[] =
  2261. {
  2262. VK_DYNAMIC_STATE_VIEWPORT,
  2263. VK_DYNAMIC_STATE_SCISSOR,
  2264. VK_DYNAMIC_STATE_BLEND_CONSTANTS,
  2265. VK_DYNAMIC_STATE_STENCIL_REFERENCE,
  2266. };
  2267. VkPipelineDynamicStateCreateInfo dynamicState;
  2268. dynamicState.sType = VK_STRUCTURE_TYPE_PIPELINE_DYNAMIC_STATE_CREATE_INFO;
  2269. dynamicState.pNext = NULL;
  2270. dynamicState.flags = 0;
  2271. dynamicState.dynamicStateCount = BX_COUNTOF(dynamicStates);
  2272. dynamicState.pDynamicStates = dynamicStates;
  2273. VkPipelineShaderStageCreateInfo shaderStages[2];
  2274. shaderStages[0].sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO;
  2275. shaderStages[0].pNext = NULL;
  2276. shaderStages[0].flags = 0;
  2277. shaderStages[0].stage = VK_SHADER_STAGE_VERTEX_BIT;
  2278. shaderStages[0].module = program.m_vsh->m_module;
  2279. shaderStages[0].pName = "main";
  2280. shaderStages[0].pSpecializationInfo = NULL;
  2281. shaderStages[1].sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO;
  2282. shaderStages[1].pNext = NULL;
  2283. shaderStages[1].flags = 0;
  2284. shaderStages[1].stage = VK_SHADER_STAGE_FRAGMENT_BIT;
  2285. shaderStages[1].module = program.m_fsh->m_module;
  2286. shaderStages[1].pName = "main";
  2287. shaderStages[1].pSpecializationInfo = NULL;
  2288. VkPipelineViewportStateCreateInfo viewportState;
  2289. viewportState.sType = VK_STRUCTURE_TYPE_PIPELINE_VIEWPORT_STATE_CREATE_INFO;
  2290. viewportState.pNext = NULL;
  2291. viewportState.flags = 0;
  2292. viewportState.viewportCount = 1;
  2293. viewportState.pViewports = NULL;
  2294. viewportState.scissorCount = 1;
  2295. viewportState.pScissors = NULL;
  2296. VkPipelineMultisampleStateCreateInfo multisampleState;
  2297. multisampleState.sType = VK_STRUCTURE_TYPE_PIPELINE_MULTISAMPLE_STATE_CREATE_INFO;
  2298. multisampleState.pNext = NULL;
  2299. multisampleState.flags = 0;
  2300. multisampleState.rasterizationSamples = VK_SAMPLE_COUNT_1_BIT;
  2301. multisampleState.sampleShadingEnable = VK_FALSE;
  2302. multisampleState.minSampleShading = !!(BGFX_STATE_CONSERVATIVE_RASTER & _state) ? 1.0f : 0.0f;
  2303. multisampleState.pSampleMask = NULL;
  2304. multisampleState.alphaToCoverageEnable = !!(BGFX_STATE_BLEND_ALPHA_TO_COVERAGE & _state);
  2305. multisampleState.alphaToOneEnable = VK_FALSE;
  2306. VkGraphicsPipelineCreateInfo graphicsPipeline;
  2307. graphicsPipeline.sType = VK_STRUCTURE_TYPE_GRAPHICS_PIPELINE_CREATE_INFO;
  2308. graphicsPipeline.pNext = NULL;
  2309. graphicsPipeline.flags = 0;
  2310. graphicsPipeline.stageCount = BX_COUNTOF(shaderStages);
  2311. graphicsPipeline.pStages = shaderStages;
  2312. graphicsPipeline.pVertexInputState = &vertexInputState;
  2313. graphicsPipeline.pInputAssemblyState = &inputAssemblyState;
  2314. graphicsPipeline.pTessellationState = NULL;
  2315. graphicsPipeline.pViewportState = &viewportState;
  2316. graphicsPipeline.pRasterizationState = &rasterizationState;
  2317. graphicsPipeline.pMultisampleState = &multisampleState;
  2318. graphicsPipeline.pDepthStencilState = &depthStencilState;
  2319. graphicsPipeline.pColorBlendState = &colorBlendState;
  2320. graphicsPipeline.pDynamicState = &dynamicState;
  2321. graphicsPipeline.layout = m_pipelineLayout;
  2322. graphicsPipeline.renderPass = m_renderPass;
  2323. graphicsPipeline.subpass = 0;
  2324. graphicsPipeline.basePipelineHandle = VK_NULL_HANDLE;
  2325. graphicsPipeline.basePipelineIndex = 0;
  2326. uint32_t length = g_callback->cacheReadSize(hash);
  2327. bool cached = length > 0;
  2328. void* cachedData = NULL;
  2329. VkPipelineCacheCreateInfo pcci;
  2330. pcci.sType = VK_STRUCTURE_TYPE_PIPELINE_CACHE_CREATE_INFO;
  2331. pcci.pNext = NULL;
  2332. pcci.flags = 0;
  2333. pcci.initialDataSize = 0;
  2334. pcci.pInitialData = NULL;
  2335. if (cached)
  2336. {
  2337. cachedData = BX_ALLOC(g_allocator, length);
  2338. if (g_callback->cacheRead(hash, cachedData, length) )
  2339. {
  2340. BX_TRACE("Loading cached pipeline state (size %d).", length);
  2341. bx::MemoryReader reader(cachedData, length);
  2342. pcci.initialDataSize = (size_t)reader.remaining();
  2343. pcci.pInitialData = reader.getDataPtr();
  2344. }
  2345. }
  2346. VkPipelineCache cache;
  2347. VK_CHECK(vkCreatePipelineCache(m_device, &pcci, m_allocatorCb, &cache) );
  2348. VK_CHECK(vkCreateGraphicsPipelines(m_device
  2349. , cache
  2350. , 1
  2351. , &graphicsPipeline
  2352. , m_allocatorCb
  2353. , &pipeline
  2354. ) );
  2355. m_pipelineStateCache.add(hash, pipeline);
  2356. size_t dataSize;
  2357. VK_CHECK(vkGetPipelineCacheData(m_device, cache, &dataSize, NULL) );
  2358. if (0 < dataSize)
  2359. {
  2360. if (length < dataSize)
  2361. {
  2362. cachedData = BX_REALLOC(g_allocator, cachedData, dataSize);
  2363. }
  2364. VK_CHECK(vkGetPipelineCacheData(m_device, cache, &dataSize, cachedData) );
  2365. g_callback->cacheWrite(hash, cachedData, (uint32_t)dataSize);
  2366. }
  2367. VK_CHECK(vkMergePipelineCaches(m_device, m_pipelineCache, 1, &cache) );
  2368. vkDestroy(cache);
  2369. if (NULL != cachedData)
  2370. {
  2371. BX_FREE(g_allocator, cachedData);
  2372. }
  2373. return pipeline;
  2374. }
  2375. void commit(UniformBuffer& _uniformBuffer)
  2376. {
  2377. _uniformBuffer.reset();
  2378. for (;;)
  2379. {
  2380. uint32_t opcode = _uniformBuffer.read();
  2381. if (UniformType::End == opcode)
  2382. {
  2383. break;
  2384. }
  2385. UniformType::Enum type;
  2386. uint16_t loc;
  2387. uint16_t num;
  2388. uint16_t copy;
  2389. UniformBuffer::decodeOpcode(opcode, type, loc, num, copy);
  2390. const char* data;
  2391. if (copy)
  2392. {
  2393. data = _uniformBuffer.read(g_uniformTypeSize[type]*num);
  2394. }
  2395. else
  2396. {
  2397. UniformHandle handle;
  2398. memcpy(&handle, _uniformBuffer.read(sizeof(UniformHandle) ), sizeof(UniformHandle) );
  2399. data = (const char*)m_uniforms[handle.idx];
  2400. }
  2401. #define CASE_IMPLEMENT_UNIFORM(_uniform, _dxsuffix, _type) \
  2402. case UniformType::_uniform: \
  2403. case UniformType::_uniform|BGFX_UNIFORM_FRAGMENTBIT: \
  2404. { \
  2405. setShaderUniform(uint8_t(type), loc, data, num); \
  2406. } \
  2407. break;
  2408. switch ( (uint32_t)type)
  2409. {
  2410. case UniformType::Mat3:
  2411. case UniformType::Mat3|BGFX_UNIFORM_FRAGMENTBIT:
  2412. {
  2413. float* value = (float*)data;
  2414. for (uint32_t ii = 0, count = num/3; ii < count; ++ii, loc += 3*16, value += 9)
  2415. {
  2416. Matrix4 mtx;
  2417. mtx.un.val[ 0] = value[0];
  2418. mtx.un.val[ 1] = value[1];
  2419. mtx.un.val[ 2] = value[2];
  2420. mtx.un.val[ 3] = 0.0f;
  2421. mtx.un.val[ 4] = value[3];
  2422. mtx.un.val[ 5] = value[4];
  2423. mtx.un.val[ 6] = value[5];
  2424. mtx.un.val[ 7] = 0.0f;
  2425. mtx.un.val[ 8] = value[6];
  2426. mtx.un.val[ 9] = value[7];
  2427. mtx.un.val[10] = value[8];
  2428. mtx.un.val[11] = 0.0f;
  2429. setShaderUniform(uint8_t(type), loc, &mtx.un.val[0], 3);
  2430. }
  2431. }
  2432. break;
  2433. CASE_IMPLEMENT_UNIFORM(Int1, I, int);
  2434. CASE_IMPLEMENT_UNIFORM(Vec4, F, float);
  2435. CASE_IMPLEMENT_UNIFORM(Mat4, F, float);
  2436. case UniformType::End:
  2437. break;
  2438. default:
  2439. BX_TRACE("%4d: INVALID 0x%08x, t %d, l %d, n %d, c %d", _uniformBuffer.getPos(), opcode, type, loc, num, copy);
  2440. break;
  2441. }
  2442. #undef CASE_IMPLEMENT_UNIFORM
  2443. }
  2444. }
  2445. void clearQuad(const Rect& _rect, const Clear& _clear, const float _palette[][4])
  2446. {
  2447. VkClearRect rect[1];
  2448. rect[0].rect.offset.x = _rect.m_x;
  2449. rect[0].rect.offset.y = _rect.m_y;
  2450. rect[0].rect.extent.width = _rect.m_width;
  2451. rect[0].rect.extent.height = _rect.m_height;
  2452. rect[0].baseArrayLayer = 0;
  2453. rect[0].layerCount = 1;
  2454. uint32_t numMrt = 1;
  2455. // FrameBufferHandle fbh = m_fbh;
  2456. // if (isValid(fbh) )
  2457. // {
  2458. // const FrameBufferVK& fb = m_frameBuffers[fbh.idx];
  2459. // numMrt = bx::uint32_max(1, fb.m_num);
  2460. // }
  2461. VkClearAttachment attachments[BGFX_CONFIG_MAX_FRAME_BUFFERS];
  2462. uint32_t mrt = 0;
  2463. attachments[mrt].aspectMask = 0;
  2464. if (true //NULL != m_currentColor
  2465. && BGFX_CLEAR_COLOR & _clear.m_flags)
  2466. {
  2467. if (BGFX_CLEAR_COLOR_USE_PALETTE & _clear.m_flags)
  2468. {
  2469. for (uint32_t ii = 0; ii < numMrt; ++ii)
  2470. {
  2471. attachments[mrt].colorAttachment = mrt;
  2472. attachments[mrt].aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
  2473. uint8_t index = (uint8_t)bx::uint32_min(BGFX_CONFIG_MAX_COLOR_PALETTE-1, _clear.m_index[ii]);
  2474. memcpy(&attachments[mrt].clearValue.color.float32, _palette[index], 16);
  2475. ++mrt;
  2476. }
  2477. }
  2478. else
  2479. {
  2480. float frgba[4] =
  2481. {
  2482. _clear.m_index[0] * 1.0f / 255.0f,
  2483. _clear.m_index[1] * 1.0f / 255.0f,
  2484. _clear.m_index[2] * 1.0f / 255.0f,
  2485. _clear.m_index[3] * 1.0f / 255.0f,
  2486. };
  2487. for (uint32_t ii = 0; ii < numMrt; ++ii)
  2488. {
  2489. attachments[mrt].colorAttachment = mrt;
  2490. attachments[mrt].aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
  2491. memcpy(&attachments[mrt].clearValue.color.float32, frgba, 16);
  2492. ++mrt;
  2493. }
  2494. }
  2495. }
  2496. if (true //NULL != m_currentDepthStencil
  2497. && (BGFX_CLEAR_DEPTH | BGFX_CLEAR_STENCIL) & _clear.m_flags)
  2498. {
  2499. attachments[mrt].colorAttachment = mrt;
  2500. attachments[mrt].aspectMask |= (_clear.m_flags & BGFX_CLEAR_DEPTH ) ? VK_IMAGE_ASPECT_DEPTH_BIT : 0;
  2501. attachments[mrt].aspectMask |= (_clear.m_flags & BGFX_CLEAR_STENCIL) ? VK_IMAGE_ASPECT_STENCIL_BIT : 0;
  2502. attachments[mrt].clearValue.depthStencil.stencil = _clear.m_stencil;
  2503. attachments[mrt].clearValue.depthStencil.depth = _clear.m_depth;
  2504. ++mrt;
  2505. }
  2506. vkCmdClearAttachments(m_commandBuffer
  2507. , mrt
  2508. , attachments
  2509. , BX_COUNTOF(rect)
  2510. , rect
  2511. );
  2512. }
  2513. uint64_t kick(VkSemaphore _wait = VK_NULL_HANDLE, VkSemaphore _signal = VK_NULL_HANDLE)
  2514. {
  2515. VkPipelineStageFlags stageFlags = 0
  2516. | VK_PIPELINE_STAGE_BOTTOM_OF_PIPE_BIT
  2517. ;
  2518. VkSubmitInfo si;
  2519. si.sType = VK_STRUCTURE_TYPE_SUBMIT_INFO;
  2520. si.pNext = NULL;
  2521. si.waitSemaphoreCount = VK_NULL_HANDLE != _wait;
  2522. si.pWaitSemaphores = &_wait;
  2523. si.pWaitDstStageMask = &stageFlags;
  2524. si.commandBufferCount = 1;
  2525. si.pCommandBuffers = &m_commandBuffers[m_backBufferColorIdx];
  2526. si.signalSemaphoreCount = VK_NULL_HANDLE != _signal;
  2527. si.pSignalSemaphores = &_signal;
  2528. // VK_CHECK(vkResetFences(m_device, 1, &m_fence) );
  2529. VK_CHECK(vkQueueSubmit(m_queueGraphics, 1, &si, VK_NULL_HANDLE) );
  2530. return 0;
  2531. }
  2532. void finish()
  2533. {
  2534. finishAll();
  2535. }
  2536. void finishAll()
  2537. {
  2538. VK_CHECK(vkQueueWaitIdle(m_queueGraphics) );
  2539. // VK_CHECK(vkWaitForFences(m_device, 1, &m_fence, true, INT64_MAX) );
  2540. }
  2541. VkAllocationCallbacks* m_allocatorCb;
  2542. VkDebugReportCallbackEXT m_debugReportCallback;
  2543. VkInstance m_instance;
  2544. VkPhysicalDevice m_physicalDevice;
  2545. VkPhysicalDeviceProperties m_deviceProperties;
  2546. VkPhysicalDeviceMemoryProperties m_memoryProperties;
  2547. uint32_t m_memHostVisibleIdx;
  2548. uint32_t m_memLocalVisibleIdx;
  2549. VkSwapchainCreateInfoKHR m_sci;
  2550. VkSurfaceKHR m_surface;
  2551. VkSwapchainKHR m_swapchain;
  2552. VkImage m_backBufferColorImage[4];
  2553. VkImageView m_backBufferColorImageView[4];
  2554. VkFramebuffer m_backBufferColor[4];
  2555. VkCommandBuffer m_commandBuffers[4];
  2556. VkCommandBuffer m_commandBuffer;
  2557. VkFormat m_backBufferDepthStencilFormat;
  2558. VkDeviceMemory m_backBufferDepthStencilMemory;
  2559. VkImage m_backBufferDepthStencilImage;
  2560. VkImageView m_backBufferDepthStencilImageView;
  2561. ScratchBufferVK m_scratchBuffer[4];
  2562. VkSemaphore m_presentDone[4];
  2563. uint32_t m_qfiGraphics;
  2564. uint32_t m_qfiCompute;
  2565. VkDevice m_device;
  2566. VkQueue m_queueGraphics;
  2567. VkQueue m_queueCompute;
  2568. VkFence m_fence;
  2569. VkRenderPass m_renderPass;
  2570. VkDescriptorPool m_descriptorPool;
  2571. VkDescriptorSetLayout m_descriptorSetLayout;
  2572. VkPipelineLayout m_pipelineLayout;
  2573. VkPipelineCache m_pipelineCache;
  2574. VkCommandPool m_commandPool;
  2575. void* m_renderdocdll;
  2576. void* m_vulkan1dll;
  2577. IndexBufferVK m_indexBuffers[BGFX_CONFIG_MAX_INDEX_BUFFERS];
  2578. VertexBufferVK m_vertexBuffers[BGFX_CONFIG_MAX_VERTEX_BUFFERS];
  2579. ShaderVK m_shaders[BGFX_CONFIG_MAX_SHADERS];
  2580. ProgramVK m_program[BGFX_CONFIG_MAX_PROGRAMS];
  2581. TextureVK m_textures[BGFX_CONFIG_MAX_TEXTURES];
  2582. VertexDecl m_vertexDecls[BGFX_CONFIG_MAX_VERTEX_DECLS];
  2583. FrameBufferVK m_frameBuffers[BGFX_CONFIG_MAX_FRAME_BUFFERS];
  2584. void* m_uniforms[BGFX_CONFIG_MAX_UNIFORMS];
  2585. Matrix4 m_predefinedUniforms[PredefinedUniform::Count];
  2586. UniformRegistry m_uniformReg;
  2587. StateCacheT<VkPipeline> m_pipelineStateCache;
  2588. Resolution m_resolution;
  2589. uint32_t m_maxAnisotropy;
  2590. bool m_depthClamp;
  2591. bool m_wireframe;
  2592. TextVideoMem m_textVideoMem;
  2593. uint8_t m_fsScratch[64<<10];
  2594. uint8_t m_vsScratch[64<<10];
  2595. uint32_t m_fsChanges;
  2596. uint32_t m_vsChanges;
  2597. uint32_t m_backBufferColorIdx;
  2598. FrameBufferHandle m_fbh;
  2599. };
  2600. static RendererContextVK* s_renderVK;
  2601. RendererContextI* rendererCreate()
  2602. {
  2603. s_renderVK = BX_NEW(g_allocator, RendererContextVK);
  2604. if (!s_renderVK->init() )
  2605. {
  2606. BX_DELETE(g_allocator, s_renderVK);
  2607. s_renderVK = NULL;
  2608. }
  2609. return s_renderVK;
  2610. }
  2611. void rendererDestroy()
  2612. {
  2613. s_renderVK->shutdown();
  2614. BX_DELETE(g_allocator, s_renderVK);
  2615. s_renderVK = NULL;
  2616. }
  2617. #define VK_DESTROY_FUNC(_name) \
  2618. void vkDestroy(Vk##_name& _obj) \
  2619. { \
  2620. if (VK_NULL_HANDLE != _obj) \
  2621. { \
  2622. vkDestroy##_name(s_renderVK->m_device, _obj, s_renderVK->m_allocatorCb); \
  2623. _obj = VK_NULL_HANDLE; \
  2624. } \
  2625. }
  2626. VK_DESTROY
  2627. #undef VK_DESTROY_FUNC
  2628. void ScratchBufferVK::create(uint32_t _size, uint32_t _maxDescriptors)
  2629. {
  2630. m_maxDescriptors = _maxDescriptors;
  2631. m_descriptorSet = (VkDescriptorSet*)BX_ALLOC(g_allocator, _maxDescriptors * sizeof(VkDescriptorSet) );
  2632. VkAllocationCallbacks* allocatorCb = s_renderVK->m_allocatorCb;
  2633. VkDevice device = s_renderVK->m_device;
  2634. VkDescriptorSetAllocateInfo dsai;
  2635. dsai.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_ALLOCATE_INFO;
  2636. dsai.pNext = NULL;
  2637. dsai.descriptorPool = s_renderVK->m_descriptorPool;
  2638. dsai.descriptorSetCount = 1;
  2639. dsai.pSetLayouts = &s_renderVK->m_descriptorSetLayout;
  2640. for (uint32_t ii = 0, num = m_maxDescriptors; ii < num; ++ii)
  2641. {
  2642. VK_CHECK(vkAllocateDescriptorSets(device, &dsai, &m_descriptorSet[ii]) );
  2643. }
  2644. VkBufferCreateInfo bci;
  2645. bci.sType = VK_STRUCTURE_TYPE_BUFFER_CREATE_INFO;
  2646. bci.pNext = NULL;
  2647. bci.flags = 0;
  2648. bci.size = _size;
  2649. bci.usage = 0
  2650. | VK_BUFFER_USAGE_UNIFORM_BUFFER_BIT
  2651. // | VK_BUFFER_USAGE_TRANSFER_DST_BIT
  2652. ;
  2653. bci.sharingMode = VK_SHARING_MODE_EXCLUSIVE;
  2654. bci.queueFamilyIndexCount = 0;
  2655. bci.pQueueFamilyIndices = NULL;
  2656. VK_CHECK(vkCreateBuffer(device
  2657. , &bci
  2658. , allocatorCb
  2659. , &m_buffer
  2660. ) );
  2661. VkMemoryRequirements mr;
  2662. vkGetBufferMemoryRequirements(device
  2663. , m_buffer
  2664. , &mr
  2665. );
  2666. VkMemoryAllocateInfo ma;
  2667. ma.sType = VK_STRUCTURE_TYPE_MEMORY_ALLOCATE_INFO;
  2668. ma.pNext = NULL;
  2669. ma.allocationSize = mr.size;
  2670. ma.memoryTypeIndex = s_renderVK->m_memHostVisibleIdx;
  2671. VK_CHECK(vkAllocateMemory(device
  2672. , &ma
  2673. , allocatorCb
  2674. , &m_deviceMem
  2675. ) );
  2676. m_size = (uint32_t)mr.size;
  2677. m_pos = 0;
  2678. VK_CHECK(vkBindBufferMemory(device, m_buffer, m_deviceMem, 0) );
  2679. VK_CHECK(vkMapMemory(device, m_deviceMem, 0, ma.allocationSize, 0, (void**)&m_data) );
  2680. }
  2681. void ScratchBufferVK::destroy()
  2682. {
  2683. VkAllocationCallbacks* allocatorCb = s_renderVK->m_allocatorCb;
  2684. VkDevice device = s_renderVK->m_device;
  2685. vkFreeDescriptorSets(device, s_renderVK->m_descriptorPool, m_maxDescriptors, m_descriptorSet);
  2686. BX_FREE(g_allocator, m_descriptorSet);
  2687. vkUnmapMemory(device, m_deviceMem);
  2688. vkDestroy(m_buffer);
  2689. vkFreeMemory(device
  2690. , m_deviceMem
  2691. , allocatorCb
  2692. );
  2693. }
  2694. void ScratchBufferVK::reset(VkDescriptorBufferInfo& /*_descriptorBufferInfo*/)
  2695. {
  2696. m_pos = 0;
  2697. m_currentDs = 0;
  2698. }
  2699. void* ScratchBufferVK::allocUbv(VkDescriptorBufferInfo& _descriptorBufferInfo, uint32_t _size)
  2700. {
  2701. uint32_t total = bx::strideAlign(_size
  2702. , uint32_t(s_renderVK->m_deviceProperties.limits.minUniformBufferOffsetAlignment)
  2703. );
  2704. _descriptorBufferInfo.buffer = m_buffer;
  2705. _descriptorBufferInfo.offset = m_pos;
  2706. _descriptorBufferInfo.range = total;
  2707. VkWriteDescriptorSet wds[1];
  2708. wds[0].sType = VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET;
  2709. wds[0].pNext = NULL;
  2710. wds[0].dstSet = m_descriptorSet[m_currentDs];
  2711. wds[0].dstBinding = DslBinding::UniformBuffer;
  2712. wds[0].dstArrayElement = 0;
  2713. wds[0].descriptorCount = 1;
  2714. wds[0].descriptorType = VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER;
  2715. wds[0].pImageInfo = NULL;
  2716. wds[0].pBufferInfo = &_descriptorBufferInfo;
  2717. wds[0].pTexelBufferView = NULL;
  2718. vkUpdateDescriptorSets(s_renderVK->m_device, BX_COUNTOF(wds), wds, 0, NULL);
  2719. void* data = &m_data[m_pos];
  2720. m_pos += total;
  2721. ++m_currentDs;
  2722. return data;
  2723. }
  2724. VkResult ImageVK::create(VkFormat _format, const VkExtent3D& _extent)
  2725. {
  2726. VkResult result;
  2727. VkAllocationCallbacks* allocatorCb = s_renderVK->m_allocatorCb;
  2728. VkDevice device = s_renderVK->m_device;
  2729. VkImageCreateInfo ici;
  2730. ici.sType = VK_STRUCTURE_TYPE_IMAGE_CREATE_INFO;
  2731. ici.pNext = NULL;
  2732. ici.flags = 0;
  2733. ici.imageType = VK_IMAGE_TYPE_2D;
  2734. ici.format = _format;
  2735. ici.extent = _extent;
  2736. ici.mipLevels = 1;
  2737. ici.arrayLayers = 1;
  2738. ici.samples = VK_SAMPLE_COUNT_1_BIT;
  2739. ici.tiling = VK_IMAGE_TILING_OPTIMAL;
  2740. ici.usage = 0
  2741. | VK_IMAGE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT
  2742. | VK_IMAGE_USAGE_TRANSFER_SRC_BIT
  2743. ;
  2744. ici.sharingMode = VK_SHARING_MODE_EXCLUSIVE;
  2745. ici.queueFamilyIndexCount = 0;
  2746. ici.pQueueFamilyIndices = 0;
  2747. ici.initialLayout = VK_IMAGE_LAYOUT_UNDEFINED;
  2748. result = vkCreateImage(device, &ici, allocatorCb, &m_image);
  2749. if (VK_SUCCESS != result)
  2750. {
  2751. BX_TRACE("vkCreateImage failed %d: %s.", result, getName(result) );
  2752. return result;
  2753. }
  2754. VkMemoryRequirements mr;
  2755. vkGetImageMemoryRequirements(device, m_image, &mr);
  2756. VkMemoryAllocateInfo ma;
  2757. ma.sType = VK_STRUCTURE_TYPE_MEMORY_ALLOCATE_INFO;
  2758. ma.pNext = NULL;
  2759. ma.allocationSize = mr.size;
  2760. ma.memoryTypeIndex = s_renderVK->m_memLocalVisibleIdx;
  2761. result = vkAllocateMemory(device
  2762. , &ma
  2763. , allocatorCb
  2764. , &m_memory
  2765. );
  2766. if (VK_SUCCESS != result)
  2767. {
  2768. BX_TRACE("vkAllocateMemory failed %d: %s.", result, getName(result) );
  2769. destroy();
  2770. return result;
  2771. }
  2772. result = vkBindImageMemory(device, m_image, m_memory, 0);
  2773. if (VK_SUCCESS != result)
  2774. {
  2775. BX_TRACE("vkBindImageMemory failed %d: %s.", result, getName(result) );
  2776. destroy();
  2777. return result;
  2778. }
  2779. VkImageViewCreateInfo ivci;
  2780. ivci.sType = VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO;
  2781. ivci.pNext = NULL;
  2782. ivci.flags = 0;
  2783. ivci.image = m_image;
  2784. ivci.viewType = VK_IMAGE_VIEW_TYPE_2D;
  2785. ivci.format = _format;
  2786. ivci.components.r = VK_COMPONENT_SWIZZLE_IDENTITY;
  2787. ivci.components.g = VK_COMPONENT_SWIZZLE_IDENTITY;
  2788. ivci.components.b = VK_COMPONENT_SWIZZLE_IDENTITY;
  2789. ivci.components.a = VK_COMPONENT_SWIZZLE_IDENTITY;
  2790. ivci.subresourceRange.aspectMask = 0
  2791. | VK_IMAGE_ASPECT_DEPTH_BIT
  2792. | VK_IMAGE_ASPECT_STENCIL_BIT
  2793. ;
  2794. ivci.subresourceRange.baseMipLevel = 0;
  2795. ivci.subresourceRange.levelCount = 1;
  2796. ivci.subresourceRange.baseArrayLayer = 0;
  2797. ivci.subresourceRange.layerCount = 1;
  2798. result = vkCreateImageView(device, &ivci, allocatorCb, &m_imageView);
  2799. if (VK_SUCCESS != result)
  2800. {
  2801. BX_TRACE("vkCreateImageView failed %d: %s.", result, getName(result) );
  2802. destroy();
  2803. return result;
  2804. }
  2805. return VK_SUCCESS;
  2806. }
  2807. void ImageVK::destroy()
  2808. {
  2809. vkDestroy(m_imageView);
  2810. vkDestroy(m_image);
  2811. if (VK_NULL_HANDLE != m_memory)
  2812. {
  2813. vkFreeMemory(s_renderVK->m_device, m_memory, s_renderVK->m_allocatorCb);
  2814. m_memory = VK_NULL_HANDLE;
  2815. }
  2816. }
  2817. void BufferVK::create(uint32_t _size, void* _data, uint16_t _flags, bool _vertex, uint32_t _stride)
  2818. {
  2819. BX_UNUSED(_stride);
  2820. m_size = _size;
  2821. m_flags = _flags;
  2822. m_dynamic = NULL == _data;
  2823. VkBufferCreateInfo bci;
  2824. bci.sType = VK_STRUCTURE_TYPE_BUFFER_CREATE_INFO;
  2825. bci.pNext = NULL;
  2826. bci.flags = 0;
  2827. bci.size = _size;
  2828. bci.usage = 0
  2829. | (_vertex ? VK_BUFFER_USAGE_VERTEX_BUFFER_BIT : VK_BUFFER_USAGE_INDEX_BUFFER_BIT)
  2830. ;
  2831. bci.sharingMode = VK_SHARING_MODE_EXCLUSIVE;
  2832. bci.queueFamilyIndexCount = 0;
  2833. bci.pQueueFamilyIndices = NULL;
  2834. VkAllocationCallbacks* allocatorCb = s_renderVK->m_allocatorCb;
  2835. VkDevice device = s_renderVK->m_device;
  2836. VK_CHECK(vkCreateBuffer(device
  2837. , &bci
  2838. , allocatorCb
  2839. , &m_buffer
  2840. ) );
  2841. VkMemoryRequirements mr;
  2842. vkGetBufferMemoryRequirements(device
  2843. , m_buffer
  2844. , &mr
  2845. );
  2846. VkMemoryAllocateInfo ma;
  2847. ma.sType = VK_STRUCTURE_TYPE_MEMORY_ALLOCATE_INFO;
  2848. ma.pNext = NULL;
  2849. ma.allocationSize = mr.size;
  2850. ma.memoryTypeIndex = s_renderVK->m_memHostVisibleIdx;
  2851. VK_CHECK(vkAllocateMemory(device
  2852. , &ma
  2853. , allocatorCb
  2854. , &m_deviceMem
  2855. ) );
  2856. if (!m_dynamic)
  2857. {
  2858. void* dst;
  2859. VK_CHECK(vkMapMemory(device, m_deviceMem, 0, ma.allocationSize, 0, &dst) );
  2860. memcpy(dst, _data, _size);
  2861. vkUnmapMemory(device, m_deviceMem);
  2862. }
  2863. VK_CHECK(vkBindBufferMemory(device, m_buffer, m_deviceMem, 0) );
  2864. }
  2865. void BufferVK::update(VkCommandBuffer _commandBuffer, uint32_t _offset, uint32_t _size, void* _data, bool _discard)
  2866. {
  2867. BX_UNUSED(_commandBuffer, _offset, _size, _data, _discard);
  2868. }
  2869. void BufferVK::destroy()
  2870. {
  2871. if (VK_NULL_HANDLE != m_buffer)
  2872. {
  2873. VkAllocationCallbacks* allocatorCb = s_renderVK->m_allocatorCb;
  2874. VkDevice device = s_renderVK->m_device;
  2875. vkDestroy(m_buffer);
  2876. vkFreeMemory(device
  2877. , m_deviceMem
  2878. , allocatorCb
  2879. );
  2880. m_dynamic = false;
  2881. }
  2882. }
  2883. void VertexBufferVK::create(uint32_t _size, void* _data, VertexDeclHandle _declHandle, uint16_t _flags)
  2884. {
  2885. BufferVK::create(_size, _data, _flags, true);
  2886. m_decl = _declHandle;
  2887. }
  2888. void ShaderVK::create(const Memory* _mem)
  2889. {
  2890. bx::MemoryReader reader(_mem->data, _mem->size);
  2891. uint32_t magic;
  2892. bx::read(&reader, magic);
  2893. VkShaderStageFlagBits shaderStage;
  2894. BX_UNUSED(shaderStage);
  2895. switch (magic)
  2896. {
  2897. case BGFX_CHUNK_MAGIC_CSH: shaderStage = VK_SHADER_STAGE_COMPUTE_BIT; break;
  2898. case BGFX_CHUNK_MAGIC_FSH: shaderStage = VK_SHADER_STAGE_FRAGMENT_BIT; break;
  2899. case BGFX_CHUNK_MAGIC_VSH: shaderStage = VK_SHADER_STAGE_VERTEX_BIT; break;
  2900. default:
  2901. BGFX_FATAL(false, Fatal::InvalidShader, "Unknown shader format %x.", magic);
  2902. break;
  2903. }
  2904. bool fragment = BGFX_CHUNK_MAGIC_FSH == magic;
  2905. uint32_t iohash;
  2906. bx::read(&reader, iohash);
  2907. uint16_t count;
  2908. bx::read(&reader, count);
  2909. m_numPredefined = 0;
  2910. m_numUniforms = count;
  2911. BX_TRACE("%s Shader consts %d"
  2912. , BGFX_CHUNK_MAGIC_FSH == magic ? "Fragment" : BGFX_CHUNK_MAGIC_VSH == magic ? "Vertex" : "Compute"
  2913. , count
  2914. );
  2915. uint8_t fragmentBit = fragment ? BGFX_UNIFORM_FRAGMENTBIT : 0;
  2916. if (0 < count)
  2917. {
  2918. for (uint32_t ii = 0; ii < count; ++ii)
  2919. {
  2920. uint8_t nameSize = 0;
  2921. bx::read(&reader, nameSize);
  2922. char name[256];
  2923. bx::read(&reader, &name, nameSize);
  2924. name[nameSize] = '\0';
  2925. uint8_t type = 0;
  2926. bx::read(&reader, type);
  2927. uint8_t num;
  2928. bx::read(&reader, num);
  2929. uint16_t regIndex;
  2930. bx::read(&reader, regIndex);
  2931. uint16_t regCount;
  2932. bx::read(&reader, regCount);
  2933. const char* kind = "invalid";
  2934. PredefinedUniform::Enum predefined = nameToPredefinedUniformEnum(name);
  2935. if (PredefinedUniform::Count != predefined)
  2936. {
  2937. kind = "predefined";
  2938. m_predefined[m_numPredefined].m_loc = regIndex;
  2939. m_predefined[m_numPredefined].m_count = regCount;
  2940. m_predefined[m_numPredefined].m_type = uint8_t(predefined|fragmentBit);
  2941. m_numPredefined++;
  2942. }
  2943. else if (0 == (BGFX_UNIFORM_SAMPLERBIT & type) )
  2944. {
  2945. const UniformRegInfo* info = s_renderVK->m_uniformReg.find(name);
  2946. BX_CHECK(NULL != info, "User defined uniform '%s' is not found, it won't be set.", name);
  2947. if (NULL != info)
  2948. {
  2949. if (NULL == m_constantBuffer)
  2950. {
  2951. m_constantBuffer = UniformBuffer::create(1024);
  2952. }
  2953. kind = "user";
  2954. m_constantBuffer->writeUniformHandle( (UniformType::Enum)(type|fragmentBit), regIndex, info->m_handle, regCount);
  2955. }
  2956. }
  2957. else
  2958. {
  2959. kind = "sampler";
  2960. }
  2961. BX_TRACE("\t%s: %s (%s), num %2d, r.index %3d, r.count %2d"
  2962. , kind
  2963. , name
  2964. , getUniformTypeName(UniformType::Enum(type&~BGFX_UNIFORM_MASK) )
  2965. , num
  2966. , regIndex
  2967. , regCount
  2968. );
  2969. BX_UNUSED(kind);
  2970. }
  2971. if (NULL != m_constantBuffer)
  2972. {
  2973. m_constantBuffer->finish();
  2974. }
  2975. }
  2976. uint32_t shaderSize;
  2977. bx::read(&reader, shaderSize);
  2978. #if 1
  2979. const void* code = reader.getDataPtr();
  2980. bx::skip(&reader, shaderSize+1);
  2981. m_code = alloc( ( (shaderSize+3)/4)*4);
  2982. memset(m_code->data, 0, m_code->size);
  2983. memcpy(m_code->data
  2984. , code
  2985. , shaderSize+1
  2986. );
  2987. #else
  2988. #include "../examples/runtime/shaders/spv/vert.spv.h"
  2989. #include "../examples/runtime/shaders/spv/frag.spv.h"
  2990. shaderSize = BGFX_CHUNK_MAGIC_VSH == magic
  2991. ? sizeof(vs_cubes_spv)
  2992. : sizeof(fs_cubes_spv)
  2993. ;
  2994. m_code = alloc(shaderSize);
  2995. memcpy(m_code->data
  2996. , BGFX_CHUNK_MAGIC_VSH == magic
  2997. ? vs_cubes_spv
  2998. : fs_cubes_spv
  2999. , shaderSize
  3000. );
  3001. #endif // 0
  3002. VkShaderModuleCreateInfo smci;
  3003. smci.sType = VK_STRUCTURE_TYPE_SHADER_MODULE_CREATE_INFO;
  3004. smci.pNext = NULL;
  3005. smci.flags = 0;
  3006. smci.codeSize = m_code->size;
  3007. smci.pCode = (const uint32_t*)m_code->data;
  3008. VK_CHECK(vkCreateShaderModule(s_renderVK->m_device, &smci, s_renderVK->m_allocatorCb, &m_module) );
  3009. memset(m_attrMask, 0, sizeof(m_attrMask) );
  3010. m_attrMask[Attrib::Position] = UINT16_MAX;
  3011. m_attrMask[Attrib::Color0] = UINT16_MAX;
  3012. iohash = 0;
  3013. if (BGFX_CHUNK_MAGIC_VSH == magic)
  3014. {
  3015. m_predefined[0].m_loc = 0;
  3016. m_predefined[0].m_count = 4;
  3017. m_predefined[0].m_type = uint8_t(PredefinedUniform::ModelViewProj);
  3018. m_numPredefined = 1;
  3019. m_size = 64;
  3020. }
  3021. else
  3022. {
  3023. m_size = 0;
  3024. m_numPredefined = 0;
  3025. }
  3026. uint8_t numAttrs = 0;
  3027. // bx::read(&reader, numAttrs);
  3028. //
  3029. // for (uint32_t ii = 0; ii < numAttrs; ++ii)
  3030. // {
  3031. // uint16_t id;
  3032. // bx::read(&reader, id);
  3033. //
  3034. // Attrib::Enum attr = idToAttrib(id);
  3035. //
  3036. // if (Attrib::Count != attr)
  3037. // {
  3038. // m_attrMask[attr] = UINT16_MAX;
  3039. // }
  3040. // }
  3041. bx::HashMurmur2A murmur;
  3042. murmur.begin();
  3043. murmur.add(iohash);
  3044. murmur.add(m_code->data, m_code->size);
  3045. murmur.add(numAttrs);
  3046. murmur.add(m_attrMask, numAttrs);
  3047. m_hash = murmur.end();
  3048. }
  3049. void ShaderVK::destroy()
  3050. {
  3051. if (NULL != m_constantBuffer)
  3052. {
  3053. UniformBuffer::destroy(m_constantBuffer);
  3054. m_constantBuffer = NULL;
  3055. }
  3056. m_numPredefined = 0;
  3057. if (NULL != m_code)
  3058. {
  3059. release(m_code);
  3060. m_code = NULL;
  3061. m_hash = 0;
  3062. }
  3063. if (VK_NULL_HANDLE != m_module)
  3064. {
  3065. vkDestroy(m_module);
  3066. }
  3067. }
  3068. void TextureVK::destroy()
  3069. {
  3070. }
  3071. void FrameBufferVK::destroy()
  3072. {
  3073. }
  3074. void RendererContextVK::submit(Frame* _render, ClearQuad& _clearQuad, TextVideoMemBlitter& _textVideoMemBlitter)
  3075. {
  3076. BX_UNUSED(_render, _clearQuad, _textVideoMemBlitter);
  3077. updateResolution(_render->m_resolution);
  3078. int64_t elapsed = -bx::getHPCounter();
  3079. int64_t captureElapsed = 0;
  3080. // m_gpuTimer.begin(m_commandList);
  3081. if (0 < _render->m_iboffset)
  3082. {
  3083. // TransientIndexBuffer* ib = _render->m_transientIb;
  3084. // m_indexBuffers[ib->handle.idx].update(m_commandList, 0, _render->m_iboffset, ib->data);
  3085. }
  3086. if (0 < _render->m_vboffset)
  3087. {
  3088. // TransientVertexBuffer* vb = _render->m_transientVb;
  3089. // m_vertexBuffers[vb->handle.idx].update(m_commandList, 0, _render->m_vboffset, vb->data);
  3090. }
  3091. _render->sort();
  3092. RenderDraw currentState;
  3093. currentState.clear();
  3094. currentState.m_stateFlags = BGFX_STATE_NONE;
  3095. currentState.m_stencil = packStencil(BGFX_STENCIL_NONE, BGFX_STENCIL_NONE);
  3096. _render->m_hmdInitialized = false;
  3097. const bool hmdEnabled = false;
  3098. ViewState viewState(_render, hmdEnabled);
  3099. viewState.reset(_render, hmdEnabled);
  3100. // bool wireframe = !!(_render->m_debug&BGFX_DEBUG_WIREFRAME);
  3101. // setDebugWireframe(wireframe);
  3102. uint16_t currentSamplerStateIdx = invalidHandle;
  3103. uint16_t currentProgramIdx = invalidHandle;
  3104. uint32_t currentBindHash = 0;
  3105. bool hasPredefined = false;
  3106. bool commandListChanged = false;
  3107. VkPipeline currentPipeline = VK_NULL_HANDLE;
  3108. SortKey key;
  3109. uint16_t view = UINT16_MAX;
  3110. FrameBufferHandle fbh = { BGFX_CONFIG_MAX_FRAME_BUFFERS };
  3111. BlitKey blitKey;
  3112. blitKey.decode(_render->m_blitKeys[0]);
  3113. uint16_t numBlitItems = _render->m_numBlitItems;
  3114. uint16_t blitItem = 0;
  3115. uint32_t blendFactor = 0;
  3116. const uint64_t primType = _render->m_debug&BGFX_DEBUG_WIREFRAME ? BGFX_STATE_PT_LINES : 0;
  3117. uint8_t primIndex = uint8_t(primType >> BGFX_STATE_PT_SHIFT);
  3118. PrimInfo prim = s_primInfo[primIndex];
  3119. bool wasCompute = false;
  3120. bool viewHasScissor = false;
  3121. bool restoreScissor = false;
  3122. Rect viewScissorRect;
  3123. viewScissorRect.clear();
  3124. uint32_t statsNumPrimsSubmitted[BX_COUNTOF(s_primInfo)] = {};
  3125. uint32_t statsNumPrimsRendered[BX_COUNTOF(s_primInfo)] = {};
  3126. uint32_t statsNumInstances[BX_COUNTOF(s_primInfo)] = {};
  3127. uint32_t statsNumIndices = 0;
  3128. uint32_t statsKeyType[2] = {};
  3129. VkSemaphore renderWait = m_presentDone[m_backBufferColorIdx];
  3130. VK_CHECK(vkAcquireNextImageKHR(m_device
  3131. , m_swapchain
  3132. , UINT64_MAX
  3133. , renderWait
  3134. , VK_NULL_HANDLE
  3135. , &m_backBufferColorIdx
  3136. ) );
  3137. const uint64_t f0 = BGFX_STATE_BLEND_FUNC(BGFX_STATE_BLEND_FACTOR, BGFX_STATE_BLEND_FACTOR);
  3138. const uint64_t f1 = BGFX_STATE_BLEND_FUNC(BGFX_STATE_BLEND_INV_FACTOR, BGFX_STATE_BLEND_INV_FACTOR);
  3139. ScratchBufferVK& scratchBuffer = m_scratchBuffer[m_backBufferColorIdx];
  3140. VkDescriptorBufferInfo descriptorBufferInfo;
  3141. scratchBuffer.reset(descriptorBufferInfo);
  3142. VkCommandBufferBeginInfo cbbi;
  3143. cbbi.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_BEGIN_INFO;
  3144. cbbi.pNext = NULL;
  3145. cbbi.flags = 0
  3146. | VK_COMMAND_BUFFER_USAGE_ONE_TIME_SUBMIT_BIT
  3147. // | VK_COMMAND_BUFFER_USAGE_RENDER_PASS_CONTINUE_BIT
  3148. ;
  3149. cbbi.pInheritanceInfo = NULL;
  3150. m_commandBuffer = m_commandBuffers[m_backBufferColorIdx];
  3151. VK_CHECK(vkBeginCommandBuffer(m_commandBuffer, &cbbi) );
  3152. setImageMemoryBarrier(m_commandBuffer
  3153. , m_backBufferColorImage[m_backBufferColorIdx]
  3154. , VK_IMAGE_LAYOUT_PRESENT_SRC_KHR
  3155. , VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL
  3156. );
  3157. VkRenderPassBeginInfo rpbi;
  3158. rpbi.sType = VK_STRUCTURE_TYPE_RENDER_PASS_BEGIN_INFO;
  3159. rpbi.pNext = NULL;
  3160. rpbi.renderPass = m_renderPass;
  3161. rpbi.framebuffer = m_backBufferColor[m_backBufferColorIdx];
  3162. rpbi.renderArea.offset.x = 0;
  3163. rpbi.renderArea.offset.y = 0;
  3164. rpbi.renderArea.extent = m_sci.imageExtent;
  3165. rpbi.clearValueCount = 0;
  3166. rpbi.pClearValues = NULL;
  3167. bool beginRenderPass = false;
  3168. if (0 == (_render->m_debug&BGFX_DEBUG_IFH) )
  3169. {
  3170. // m_batch.begin();
  3171. // uint8_t eye = 0;
  3172. // uint8_t restartState = 0;
  3173. viewState.m_rect = _render->m_rect[0];
  3174. int32_t numItems = _render->m_num;
  3175. for (int32_t item = 0, restartItem = numItems; item < numItems || restartItem < numItems;)
  3176. {
  3177. const uint64_t encodedKey = _render->m_sortKeys[item];
  3178. const bool isCompute = key.decode(encodedKey, _render->m_viewRemap);
  3179. statsKeyType[isCompute]++;
  3180. const bool viewChanged = 0
  3181. || key.m_view != view
  3182. || item == numItems
  3183. ;
  3184. const RenderItem& renderItem = _render->m_renderItem[_render->m_sortValues[item] ];
  3185. ++item;
  3186. if (viewChanged)
  3187. {
  3188. if (beginRenderPass)
  3189. {
  3190. vkCmdEndRenderPass(m_commandBuffer);
  3191. beginRenderPass = false;
  3192. }
  3193. VK_CHECK(vkEndCommandBuffer(m_commandBuffer) );
  3194. // m_batch.flush(m_commandList, true);
  3195. kick(renderWait);
  3196. renderWait = VK_NULL_HANDLE;
  3197. finishAll();
  3198. view = key.m_view;
  3199. currentPipeline = VK_NULL_HANDLE;
  3200. currentSamplerStateIdx = invalidHandle;
  3201. BX_UNUSED(currentSamplerStateIdx);
  3202. currentProgramIdx = invalidHandle;
  3203. hasPredefined = false;
  3204. fbh = _render->m_fb[view];
  3205. setFrameBuffer(fbh);
  3206. viewState.m_rect = _render->m_rect[view];
  3207. const Rect& rect = _render->m_rect[view];
  3208. const Rect& scissorRect = _render->m_scissor[view];
  3209. viewHasScissor = !scissorRect.isZero();
  3210. viewScissorRect = viewHasScissor ? scissorRect : rect;
  3211. rpbi.renderArea.offset.x = rect.m_x;
  3212. rpbi.renderArea.offset.y = rect.m_y;
  3213. rpbi.renderArea.extent.width = rect.m_width;
  3214. rpbi.renderArea.extent.height = rect.m_height;
  3215. VK_CHECK(vkBeginCommandBuffer(m_commandBuffer, &cbbi) );
  3216. vkCmdBeginRenderPass(m_commandBuffer, &rpbi, VK_SUBPASS_CONTENTS_INLINE);
  3217. beginRenderPass = true;
  3218. VkViewport vp;
  3219. vp.x = rect.m_x;
  3220. vp.y = rect.m_y;
  3221. vp.width = rect.m_width;
  3222. vp.height = rect.m_height;
  3223. vp.minDepth = 0.0f;
  3224. vp.maxDepth = 1.0f;
  3225. vkCmdSetViewport(m_commandBuffer, 0, 1, &vp);
  3226. VkRect2D rc;
  3227. rc.offset.x = viewScissorRect.m_x;
  3228. rc.offset.y = viewScissorRect.m_y;
  3229. rc.extent.width = viewScissorRect.m_x + viewScissorRect.m_width;
  3230. rc.extent.height = viewScissorRect.m_y + viewScissorRect.m_height;
  3231. vkCmdSetScissor(m_commandBuffer, 0, 1, &rc);
  3232. restoreScissor = false;
  3233. Clear& clr = _render->m_clear[view];
  3234. if (BGFX_CLEAR_NONE != clr.m_flags)
  3235. {
  3236. Rect clearRect = rect;
  3237. clearRect.intersect(rect, viewScissorRect);
  3238. clearQuad(clearRect, clr, _render->m_colorPalette);
  3239. }
  3240. prim = s_primInfo[BX_COUNTOF(s_primName)]; // Force primitive type update.
  3241. const uint8_t blitView = SortKey::decodeView(encodedKey);
  3242. for (; blitItem < numBlitItems && blitKey.m_view <= blitView; blitItem++)
  3243. {
  3244. const BlitItem& blit = _render->m_blitItem[blitItem];
  3245. blitKey.decode(_render->m_blitKeys[blitItem+1]);
  3246. BX_UNUSED(blit);
  3247. // const TextureD3D12& src = m_textures[blit.m_src.idx];
  3248. // const TextureD3D12& dst = m_textures[blit.m_dst.idx];
  3249. //
  3250. // uint32_t srcWidth = bx::uint32_min(src.m_width, blit.m_srcX + blit.m_width) - blit.m_srcX;
  3251. // uint32_t srcHeight = bx::uint32_min(src.m_height, blit.m_srcY + blit.m_height) - blit.m_srcY;
  3252. // uint32_t srcDepth = bx::uint32_min(src.m_depth, blit.m_srcZ + blit.m_depth) - blit.m_srcZ;
  3253. // uint32_t dstWidth = bx::uint32_min(dst.m_width, blit.m_dstX + blit.m_width) - blit.m_dstX;
  3254. // uint32_t dstHeight = bx::uint32_min(dst.m_height, blit.m_dstY + blit.m_height) - blit.m_dstY;
  3255. // uint32_t dstDepth = bx::uint32_min(dst.m_depth, blit.m_dstZ + blit.m_depth) - blit.m_dstZ;
  3256. // uint32_t width = bx::uint32_min(srcWidth, dstWidth);
  3257. // uint32_t height = bx::uint32_min(srcHeight, dstHeight);
  3258. // uint32_t depth = bx::uint32_min(srcDepth, dstDepth);
  3259. //
  3260. // if (TextureD3D12::Texture3D == src.m_type)
  3261. // {
  3262. // D3D12_BOX box;
  3263. // box.left = blit.m_srcX;
  3264. // box.top = blit.m_srcY;
  3265. // box.front = blit.m_srcZ;
  3266. // box.right = blit.m_srcX + width;
  3267. // box.bottom = blit.m_srcY + height;;
  3268. // box.back = blit.m_srcZ + bx::uint32_imax(1, depth);
  3269. //
  3270. // D3D12_TEXTURE_COPY_LOCATION dstLocation = { dst.m_ptr, D3D12_TEXTURE_COPY_TYPE_SUBRESOURCE_INDEX, {{ 0 }} };
  3271. // D3D12_TEXTURE_COPY_LOCATION srcLocation = { src.m_ptr, D3D12_TEXTURE_COPY_TYPE_SUBRESOURCE_INDEX, {{ 0 }} };
  3272. // m_commandList->CopyTextureRegion(&dstLocation
  3273. // , blit.m_dstX
  3274. // , blit.m_dstY
  3275. // , blit.m_dstZ
  3276. // , &srcLocation
  3277. // , &box
  3278. // );
  3279. // }
  3280. // else
  3281. // {
  3282. // D3D12_BOX box;
  3283. // box.left = blit.m_srcX;
  3284. // box.top = blit.m_srcY;
  3285. // box.front = 0;
  3286. // box.right = blit.m_srcX + width;
  3287. // box.bottom = blit.m_srcY + height;;
  3288. // box.back = 1;
  3289. //
  3290. // const uint32_t srcZ = TextureD3D12::TextureCube == src.m_type
  3291. // ? blit.m_srcZ
  3292. // : 0
  3293. // ;
  3294. // const uint32_t dstZ = TextureD3D12::TextureCube == dst.m_type
  3295. // ? blit.m_dstZ
  3296. // : 0
  3297. // ;
  3298. //
  3299. // D3D12_TEXTURE_COPY_LOCATION dstLocation = { dst.m_ptr, D3D12_TEXTURE_COPY_TYPE_SUBRESOURCE_INDEX, {{ dstZ*dst.m_numMips+blit.m_dstMip }} };
  3300. // D3D12_TEXTURE_COPY_LOCATION srcLocation = { src.m_ptr, D3D12_TEXTURE_COPY_TYPE_SUBRESOURCE_INDEX, {{ srcZ*src.m_numMips+blit.m_srcMip }} };
  3301. // bool depthStencil = isDepth(TextureFormat::Enum(src.m_textureFormat) );
  3302. // m_commandList->CopyTextureRegion(&dstLocation
  3303. // , blit.m_dstX
  3304. // , blit.m_dstY
  3305. // , 0
  3306. // , &srcLocation
  3307. // , depthStencil ? NULL : &box
  3308. // );
  3309. // }
  3310. }
  3311. }
  3312. if (isCompute)
  3313. {
  3314. if (!wasCompute)
  3315. {
  3316. wasCompute = true;
  3317. // m_commandList->SetComputeRootSignature(m_rootSignature);
  3318. // ID3D12DescriptorHeap* heaps[] = {
  3319. // m_samplerAllocator.getHeap(),
  3320. // scratchBuffer.getHeap(),
  3321. // };
  3322. // m_commandList->SetDescriptorHeaps(BX_COUNTOF(heaps), heaps);
  3323. }
  3324. const RenderCompute& compute = renderItem.compute;
  3325. VkPipeline pipeline = getPipeline(key.m_program);
  3326. if (pipeline != currentPipeline)
  3327. {
  3328. currentPipeline = pipeline;
  3329. vkCmdBindPipeline(m_commandBuffer, VK_PIPELINE_BIND_POINT_COMPUTE, pipeline);
  3330. currentBindHash = 0;
  3331. }
  3332. // uint32_t bindHash = bx::hashMurmur2A(compute.m_bind, sizeof(compute.m_bind) );
  3333. // if (currentBindHash != bindHash)
  3334. // {
  3335. // currentBindHash = bindHash;
  3336. //
  3337. // Bind* bindCached = bindLru.find(bindHash);
  3338. // if (NULL == bindCached)
  3339. // {
  3340. // D3D12_GPU_DESCRIPTOR_HANDLE srvHandle[BGFX_MAX_COMPUTE_BINDINGS] = {};
  3341. // uint32_t samplerFlags[BGFX_MAX_COMPUTE_BINDINGS] = {};
  3342. //
  3343. // for (uint32_t ii = 0; ii < BGFX_MAX_COMPUTE_BINDINGS; ++ii)
  3344. // {
  3345. // const Binding& bind = compute.m_bind[ii];
  3346. // if (invalidHandle != bind.m_idx)
  3347. // {
  3348. // switch (bind.m_type)
  3349. // {
  3350. // case Binding::Image:
  3351. // {
  3352. // TextureD3D12& texture = m_textures[bind.m_idx];
  3353. //
  3354. // if (Access::Read != bind.m_un.m_compute.m_access)
  3355. // {
  3356. // texture.setState(m_commandList, D3D12_RESOURCE_STATE_UNORDERED_ACCESS);
  3357. // scratchBuffer.allocUav(srvHandle[ii], texture, bind.m_un.m_compute.m_mip);
  3358. // }
  3359. // else
  3360. // {
  3361. // texture.setState(m_commandList, D3D12_RESOURCE_STATE_GENERIC_READ);
  3362. // scratchBuffer.allocSrv(srvHandle[ii], texture, bind.m_un.m_compute.m_mip);
  3363. // samplerFlags[ii] = texture.m_flags;
  3364. // }
  3365. // }
  3366. // break;
  3367. //
  3368. // case Binding::IndexBuffer:
  3369. // case Binding::VertexBuffer:
  3370. // {
  3371. // BufferD3D12& buffer = Binding::IndexBuffer == bind.m_type
  3372. // ? m_indexBuffers[bind.m_idx]
  3373. // : m_vertexBuffers[bind.m_idx]
  3374. // ;
  3375. //
  3376. // if (Access::Read != bind.m_un.m_compute.m_access)
  3377. // {
  3378. // buffer.setState(m_commandList, D3D12_RESOURCE_STATE_UNORDERED_ACCESS);
  3379. // scratchBuffer.allocUav(srvHandle[ii], buffer);
  3380. // }
  3381. // else
  3382. // {
  3383. // buffer.setState(m_commandList, D3D12_RESOURCE_STATE_GENERIC_READ);
  3384. // scratchBuffer.allocSrv(srvHandle[ii], buffer);
  3385. // }
  3386. // }
  3387. // break;
  3388. // }
  3389. // }
  3390. // }
  3391. //
  3392. // uint16_t samplerStateIdx = getSamplerState(samplerFlags, BGFX_MAX_COMPUTE_BINDINGS, _render->m_colorPalette);
  3393. // if (samplerStateIdx != currentSamplerStateIdx)
  3394. // {
  3395. // currentSamplerStateIdx = samplerStateIdx;
  3396. // m_commandList->SetComputeRootDescriptorTable(Rdt::Sampler, m_samplerAllocator.get(samplerStateIdx) );
  3397. // }
  3398. //
  3399. // m_commandList->SetComputeRootDescriptorTable(Rdt::SRV, srvHandle[0]);
  3400. // m_commandList->SetComputeRootDescriptorTable(Rdt::UAV, srvHandle[0]);
  3401. //
  3402. // Bind bind;
  3403. // bind.m_srvHandle = srvHandle[0];
  3404. // bind.m_samplerStateIdx = samplerStateIdx;
  3405. // bindLru.add(bindHash, bind, 0);
  3406. // }
  3407. // else
  3408. // {
  3409. // uint16_t samplerStateIdx = bindCached->m_samplerStateIdx;
  3410. // if (samplerStateIdx != currentSamplerStateIdx)
  3411. // {
  3412. // currentSamplerStateIdx = samplerStateIdx;
  3413. // m_commandList->SetComputeRootDescriptorTable(Rdt::Sampler, m_samplerAllocator.get(samplerStateIdx) );
  3414. // }
  3415. // m_commandList->SetComputeRootDescriptorTable(Rdt::SRV, bindCached->m_srvHandle);
  3416. // m_commandList->SetComputeRootDescriptorTable(Rdt::UAV, bindCached->m_srvHandle);
  3417. // }
  3418. // }
  3419. bool constantsChanged = false;
  3420. if (compute.m_constBegin < compute.m_constEnd
  3421. || currentProgramIdx != key.m_program)
  3422. {
  3423. rendererUpdateUniforms(this, _render->m_uniformBuffer, compute.m_constBegin, compute.m_constEnd);
  3424. currentProgramIdx = key.m_program;
  3425. ProgramVK& program = m_program[currentProgramIdx];
  3426. UniformBuffer* vcb = program.m_vsh->m_constantBuffer;
  3427. if (NULL != vcb)
  3428. {
  3429. commit(*vcb);
  3430. }
  3431. hasPredefined = 0 < program.m_numPredefined;
  3432. constantsChanged = true;
  3433. }
  3434. if (constantsChanged
  3435. || hasPredefined)
  3436. {
  3437. ProgramVK& program = m_program[currentProgramIdx];
  3438. viewState.setPredefined<4>(this, view, 0, program, _render, compute);
  3439. // commitShaderConstants(key.m_program, gpuAddress);
  3440. // m_commandList->SetComputeRootConstantBufferView(Rdt::CBV, gpuAddress);
  3441. }
  3442. if (isValid(compute.m_indirectBuffer) )
  3443. {
  3444. const VertexBufferVK& vb = m_vertexBuffers[compute.m_indirectBuffer.idx];
  3445. uint32_t numDrawIndirect = UINT16_MAX == compute.m_numIndirect
  3446. ? vb.m_size/BGFX_CONFIG_DRAW_INDIRECT_STRIDE
  3447. : compute.m_numIndirect
  3448. ;
  3449. uint32_t args = compute.m_startIndirect * BGFX_CONFIG_DRAW_INDIRECT_STRIDE;
  3450. for (uint32_t ii = 0; ii < numDrawIndirect; ++ii)
  3451. {
  3452. // m_commandList->ExecuteIndirect(ptr, args);
  3453. args += BGFX_CONFIG_DRAW_INDIRECT_STRIDE;
  3454. }
  3455. }
  3456. else
  3457. {
  3458. // m_commandList->Dispatch(compute.m_numX, compute.m_numY, compute.m_numZ);
  3459. }
  3460. continue;
  3461. }
  3462. const RenderDraw& draw = renderItem.draw;
  3463. const bool hasOcclusionQuery = false; //0 != (draw.m_stateFlags & BGFX_STATE_INTERNAL_OCCLUSION_QUERY);
  3464. // if (isValid(draw.m_occlusionQuery)
  3465. // && !hasOcclusionQuery
  3466. // && !isVisible(_render, draw.m_occlusionQuery, 0 != (draw.m_submitFlags&BGFX_SUBMIT_INTERNAL_OCCLUSION_VISIBLE) ) )
  3467. // {
  3468. // continue;
  3469. // }
  3470. const uint64_t newFlags = draw.m_stateFlags;
  3471. uint64_t changedFlags = currentState.m_stateFlags ^ draw.m_stateFlags;
  3472. currentState.m_stateFlags = newFlags;
  3473. const uint64_t newStencil = draw.m_stencil;
  3474. uint64_t changedStencil = (currentState.m_stencil ^ draw.m_stencil) & BGFX_STENCIL_FUNC_REF_MASK;
  3475. currentState.m_stencil = newStencil;
  3476. if (viewChanged
  3477. || wasCompute)
  3478. {
  3479. if (wasCompute)
  3480. {
  3481. wasCompute = false;
  3482. }
  3483. if (BX_ENABLED(BGFX_CONFIG_DEBUG_PIX) )
  3484. {
  3485. BX_UNUSED(s_viewName);
  3486. // wchar_t* viewNameW = s_viewNameW[view];
  3487. // viewNameW[3] = L' ';
  3488. // PIX_ENDEVENT();
  3489. // PIX_BEGINEVENT(D3DCOLOR_RGBA(0xff, 0x00, 0x00, 0xff), viewNameW);
  3490. }
  3491. commandListChanged = true;
  3492. }
  3493. if (commandListChanged)
  3494. {
  3495. commandListChanged = false;
  3496. // m_commandList->SetGraphicsRootSignature(m_rootSignature);
  3497. // ID3D12DescriptorHeap* heaps[] = {
  3498. // m_samplerAllocator.getHeap(),
  3499. // scratchBuffer.getHeap(),
  3500. // };
  3501. // m_commandList->SetDescriptorHeaps(BX_COUNTOF(heaps), heaps);
  3502. currentPipeline = VK_NULL_HANDLE;
  3503. currentBindHash = 0;
  3504. currentSamplerStateIdx = invalidHandle;
  3505. currentProgramIdx = invalidHandle;
  3506. currentState.clear();
  3507. currentState.m_scissor = !draw.m_scissor;
  3508. changedFlags = BGFX_STATE_MASK;
  3509. changedStencil = packStencil(BGFX_STENCIL_MASK, BGFX_STENCIL_MASK);
  3510. currentState.m_stateFlags = newFlags;
  3511. currentState.m_stencil = newStencil;
  3512. const uint64_t pt = newFlags&BGFX_STATE_PT_MASK;
  3513. primIndex = uint8_t(pt>>BGFX_STATE_PT_SHIFT);
  3514. }
  3515. rendererUpdateUniforms(this, _render->m_uniformBuffer, draw.m_constBegin, draw.m_constEnd);
  3516. if (isValid(draw.m_stream[0].m_handle) )
  3517. {
  3518. const uint64_t state = draw.m_stateFlags;
  3519. bool hasFactor = 0
  3520. || f0 == (state & f0)
  3521. || f1 == (state & f1)
  3522. ;
  3523. const VertexBufferVK& vb = m_vertexBuffers[draw.m_stream[0].m_handle.idx];
  3524. uint16_t declIdx = !isValid(vb.m_decl) ? draw.m_stream[0].m_decl.idx : vb.m_decl.idx;
  3525. VkPipeline pipeline =
  3526. getPipeline(state
  3527. , draw.m_stencil
  3528. , declIdx
  3529. , key.m_program
  3530. , uint8_t(draw.m_instanceDataStride/16)
  3531. );
  3532. uint16_t scissor = draw.m_scissor;
  3533. uint32_t bindHash = bx::hashMurmur2A(draw.m_bind, sizeof(draw.m_bind) );
  3534. if (currentBindHash != bindHash
  3535. || 0 != changedStencil
  3536. || (hasFactor && blendFactor != draw.m_rgba)
  3537. || (0 != (BGFX_STATE_PT_MASK & changedFlags)
  3538. || prim.m_topology != s_primInfo[primIndex].m_topology)
  3539. || currentState.m_scissor != scissor
  3540. || pipeline != currentPipeline
  3541. || hasOcclusionQuery)
  3542. {
  3543. // m_batch.flush(m_commandList);
  3544. }
  3545. // if (currentBindHash != bindHash)
  3546. // {
  3547. // currentBindHash = bindHash;
  3548. //
  3549. // Bind* bindCached = bindLru.find(bindHash);
  3550. // if (NULL == bindCached)
  3551. // {
  3552. // D3D12_GPU_DESCRIPTOR_HANDLE srvHandle[BGFX_CONFIG_MAX_TEXTURE_SAMPLERS];
  3553. // uint32_t samplerFlags[BGFX_CONFIG_MAX_TEXTURE_SAMPLERS];
  3554. // {
  3555. // srvHandle[0].ptr = 0;
  3556. // for (uint32_t stage = 0; stage < BGFX_CONFIG_MAX_TEXTURE_SAMPLERS; ++stage)
  3557. // {
  3558. // const Binding& bind = draw.m_bind[stage];
  3559. // if (invalidHandle != bind.m_idx)
  3560. // {
  3561. // TextureD3D12& texture = m_textures[bind.m_idx];
  3562. // texture.setState(m_commandList, D3D12_RESOURCE_STATE_GENERIC_READ);
  3563. // scratchBuffer.allocSrv(srvHandle[stage], texture);
  3564. // samplerFlags[stage] = (0 == (BGFX_TEXTURE_INTERNAL_DEFAULT_SAMPLER & bind.m_un.m_draw.m_textureFlags)
  3565. // ? bind.m_un.m_draw.m_textureFlags
  3566. // : texture.m_flags
  3567. // ) & (BGFX_TEXTURE_SAMPLER_BITS_MASK|BGFX_TEXTURE_BORDER_COLOR_MASK)
  3568. // ;
  3569. // }
  3570. // else
  3571. // {
  3572. // memcpy(&srvHandle[stage], &srvHandle[0], sizeof(D3D12_GPU_DESCRIPTOR_HANDLE) );
  3573. // samplerFlags[stage] = 0;
  3574. // }
  3575. // }
  3576. // }
  3577. //
  3578. // if (srvHandle[0].ptr != 0)
  3579. // {
  3580. // uint16_t samplerStateIdx = getSamplerState(samplerFlags, BGFX_CONFIG_MAX_TEXTURE_SAMPLERS, _render->m_colorPalette);
  3581. // if (samplerStateIdx != currentSamplerStateIdx)
  3582. // {
  3583. // currentSamplerStateIdx = samplerStateIdx;
  3584. // m_commandList->SetGraphicsRootDescriptorTable(Rdt::Sampler, m_samplerAllocator.get(samplerStateIdx) );
  3585. // }
  3586. //
  3587. // m_commandList->SetGraphicsRootDescriptorTable(Rdt::SRV, srvHandle[0]);
  3588. //
  3589. // Bind bind;
  3590. // bind.m_srvHandle = srvHandle[0];
  3591. // bind.m_samplerStateIdx = samplerStateIdx;
  3592. // bindLru.add(bindHash, bind, 0);
  3593. // }
  3594. // }
  3595. // else
  3596. // {
  3597. // uint16_t samplerStateIdx = bindCached->m_samplerStateIdx;
  3598. // if (samplerStateIdx != currentSamplerStateIdx)
  3599. // {
  3600. // currentSamplerStateIdx = samplerStateIdx;
  3601. // m_commandList->SetGraphicsRootDescriptorTable(Rdt::Sampler, m_samplerAllocator.get(samplerStateIdx) );
  3602. // }
  3603. // m_commandList->SetGraphicsRootDescriptorTable(Rdt::SRV, bindCached->m_srvHandle);
  3604. // }
  3605. // }
  3606. if (pipeline != currentPipeline
  3607. || 0 != changedStencil)
  3608. {
  3609. const uint32_t fstencil = unpackStencil(0, draw.m_stencil);
  3610. const uint32_t ref = (fstencil&BGFX_STENCIL_FUNC_REF_MASK)>>BGFX_STENCIL_FUNC_REF_SHIFT;
  3611. vkCmdSetStencilReference(m_commandBuffer, VK_STENCIL_FRONT_AND_BACK, ref);
  3612. }
  3613. if (pipeline != currentPipeline
  3614. || (hasFactor && blendFactor != draw.m_rgba) )
  3615. {
  3616. blendFactor = draw.m_rgba;
  3617. float bf[4];
  3618. bf[0] = ( (draw.m_rgba>>24) )/255.0f;
  3619. bf[1] = ( (draw.m_rgba>>16)&0xff)/255.0f;
  3620. bf[2] = ( (draw.m_rgba>> 8)&0xff)/255.0f;
  3621. bf[3] = ( (draw.m_rgba )&0xff)/255.0f;
  3622. vkCmdSetBlendConstants(m_commandBuffer, bf);
  3623. }
  3624. if (0 != (BGFX_STATE_PT_MASK & changedFlags)
  3625. || prim.m_topology != s_primInfo[primIndex].m_topology)
  3626. {
  3627. const uint64_t pt = newFlags&BGFX_STATE_PT_MASK;
  3628. primIndex = uint8_t(pt>>BGFX_STATE_PT_SHIFT);
  3629. prim = s_primInfo[primIndex];
  3630. // m_commandList->IASetPrimitiveTopology(prim.m_topology);
  3631. }
  3632. if (currentState.m_scissor != scissor)
  3633. {
  3634. currentState.m_scissor = scissor;
  3635. if (UINT16_MAX == scissor)
  3636. {
  3637. if (restoreScissor
  3638. || viewHasScissor)
  3639. {
  3640. restoreScissor = false;
  3641. VkRect2D rc;
  3642. rc.offset.x = viewScissorRect.m_x;
  3643. rc.offset.x = viewScissorRect.m_y;
  3644. rc.extent.width = viewScissorRect.m_x + viewScissorRect.m_width;
  3645. rc.extent.height = viewScissorRect.m_y + viewScissorRect.m_height;
  3646. vkCmdSetScissor(m_commandBuffer, 0, 1, &rc);
  3647. }
  3648. }
  3649. else
  3650. {
  3651. restoreScissor = true;
  3652. Rect scissorRect;
  3653. scissorRect.intersect(viewScissorRect,_render->m_rectCache.m_cache[scissor]);
  3654. if (scissorRect.isZeroArea() )
  3655. {
  3656. continue;
  3657. }
  3658. VkRect2D rc;
  3659. rc.offset.x = scissorRect.m_x;
  3660. rc.offset.x = scissorRect.m_y;
  3661. rc.extent.width = scissorRect.m_x + scissorRect.m_width;
  3662. rc.extent.height = scissorRect.m_y + scissorRect.m_height;
  3663. vkCmdSetScissor(m_commandBuffer, 0, 1, &rc);
  3664. }
  3665. }
  3666. if (pipeline != currentPipeline)
  3667. {
  3668. currentPipeline = pipeline;
  3669. vkCmdBindPipeline(m_commandBuffer, VK_PIPELINE_BIND_POINT_GRAPHICS, pipeline);
  3670. }
  3671. bool constantsChanged = false;
  3672. if (draw.m_constBegin < draw.m_constEnd
  3673. || currentProgramIdx != key.m_program
  3674. || BGFX_STATE_ALPHA_REF_MASK & changedFlags)
  3675. {
  3676. currentProgramIdx = key.m_program;
  3677. ProgramVK& program = m_program[currentProgramIdx];
  3678. UniformBuffer* vcb = program.m_vsh->m_constantBuffer;
  3679. if (NULL != vcb)
  3680. {
  3681. commit(*vcb);
  3682. }
  3683. UniformBuffer* fcb = program.m_fsh->m_constantBuffer;
  3684. if (NULL != fcb)
  3685. {
  3686. commit(*fcb);
  3687. }
  3688. hasPredefined = 0 < program.m_numPredefined;
  3689. constantsChanged = true;
  3690. }
  3691. if (constantsChanged
  3692. || hasPredefined)
  3693. {
  3694. ProgramVK& program = m_program[currentProgramIdx];
  3695. uint32_t ref = (newFlags&BGFX_STATE_ALPHA_REF_MASK)>>BGFX_STATE_ALPHA_REF_SHIFT;
  3696. viewState.m_alphaRef = ref/255.0f;
  3697. viewState.setPredefined<4>(this, view, 0, program, _render, draw);
  3698. commitShaderUniforms(m_commandBuffer, key.m_program); //, gpuAddress);
  3699. }
  3700. // vb.setState(_commandList, D3D12_RESOURCE_STATE_GENERIC_READ);
  3701. const VertexDecl& vertexDecl = m_vertexDecls[declIdx];
  3702. uint32_t numIndices = 0;
  3703. VkDeviceSize offset = 0;
  3704. vkCmdBindVertexBuffers(m_commandBuffer
  3705. , 0
  3706. , 1
  3707. , &vb.m_buffer
  3708. , &offset
  3709. );
  3710. if (!isValid(draw.m_indexBuffer) )
  3711. {
  3712. const uint32_t numVertices = UINT32_MAX == draw.m_numVertices
  3713. ? vb.m_size / vertexDecl.m_stride
  3714. : draw.m_numVertices
  3715. ;
  3716. vkCmdDraw(m_commandBuffer
  3717. , numVertices
  3718. , draw.m_numInstances
  3719. , draw.m_stream[0].m_startVertex
  3720. , 0
  3721. );
  3722. }
  3723. else
  3724. {
  3725. BufferVK& ib = m_indexBuffers[draw.m_indexBuffer.idx];
  3726. // ib.setState(_commandList, D3D12_RESOURCE_STATE_GENERIC_READ);
  3727. const bool hasIndex16 = 0 == (ib.m_flags & BGFX_BUFFER_INDEX32);
  3728. const uint32_t indexSize = hasIndex16 ? 2 : 4;
  3729. numIndices = UINT32_MAX == draw.m_numIndices
  3730. ? ib.m_size / indexSize
  3731. : draw.m_numIndices
  3732. ;
  3733. vkCmdBindIndexBuffer(m_commandBuffer
  3734. , ib.m_buffer
  3735. , 0
  3736. , hasIndex16
  3737. ? VK_INDEX_TYPE_UINT16
  3738. : VK_INDEX_TYPE_UINT32
  3739. );
  3740. vkCmdDrawIndexed(m_commandBuffer
  3741. , numIndices
  3742. , draw.m_numInstances
  3743. , draw.m_startIndex
  3744. , draw.m_stream[0].m_startVertex
  3745. , 0
  3746. );
  3747. }
  3748. uint32_t numPrimsSubmitted = numIndices / prim.m_div - prim.m_sub;
  3749. uint32_t numPrimsRendered = numPrimsSubmitted*draw.m_numInstances;
  3750. statsNumPrimsSubmitted[primIndex] += numPrimsSubmitted;
  3751. statsNumPrimsRendered[primIndex] += numPrimsRendered;
  3752. statsNumInstances[primIndex] += draw.m_numInstances;
  3753. statsNumIndices += numIndices;
  3754. if (hasOcclusionQuery)
  3755. {
  3756. // m_occlusionQuery.begin(m_commandList, _render, draw.m_occlusionQuery);
  3757. // m_batch.flush(m_commandList);
  3758. // m_occlusionQuery.end(m_commandList);
  3759. }
  3760. }
  3761. }
  3762. // m_batch.end(m_commandList);
  3763. }
  3764. int64_t now = bx::getHPCounter();
  3765. elapsed += now;
  3766. static int64_t last = now;
  3767. Stats& perfStats = _render->m_perfStats;
  3768. perfStats.cpuTimeBegin = last;
  3769. int64_t frameTime = now - last;
  3770. last = now;
  3771. static int64_t min = frameTime;
  3772. static int64_t max = frameTime;
  3773. min = bx::int64_min(min, frameTime);
  3774. max = bx::int64_max(max, frameTime);
  3775. static uint32_t maxGpuLatency = 0;
  3776. static double maxGpuElapsed = 0.0f;
  3777. double elapsedGpuMs = 0.0;
  3778. BX_UNUSED(maxGpuLatency, maxGpuElapsed, elapsedGpuMs);
  3779. static int64_t presentMin = 0; //m_presentElapsed;
  3780. static int64_t presentMax = 0; //m_presentElapsed;
  3781. BX_UNUSED(presentMin, presentMax);
  3782. // presentMin = bx::int64_min(presentMin, m_presentElapsed);
  3783. // presentMax = bx::int64_max(presentMax, m_presentElapsed);
  3784. // m_gpuTimer.end(m_commandList);
  3785. // while (m_gpuTimer.get() )
  3786. // {
  3787. // double toGpuMs = 1000.0 / double(m_gpuTimer.m_frequency);
  3788. // elapsedGpuMs = m_gpuTimer.m_elapsed * toGpuMs;
  3789. // maxGpuElapsed = elapsedGpuMs > maxGpuElapsed ? elapsedGpuMs : maxGpuElapsed;
  3790. // }
  3791. // maxGpuLatency = bx::uint32_imax(maxGpuLatency, m_gpuTimer.m_control.available()-1);
  3792. const int64_t timerFreq = bx::getHPFrequency();
  3793. perfStats.cpuTimeEnd = now;
  3794. perfStats.cpuTimerFreq = timerFreq;
  3795. // perfStats.gpuTimeBegin = m_gpuTimer.m_begin;
  3796. // perfStats.gpuTimeEnd = m_gpuTimer.m_end;
  3797. // perfStats.gpuTimerFreq = m_gpuTimer.m_frequency;
  3798. // perfStats.numDraw = statsKeyType[0];
  3799. // perfStats.numCompute = statsKeyType[1];
  3800. // perfStats.maxGpuLatency = maxGpuLatency;
  3801. if (_render->m_debug & (BGFX_DEBUG_IFH|BGFX_DEBUG_STATS) )
  3802. {
  3803. // PIX_BEGINEVENT(D3DCOLOR_RGBA(0x40, 0x40, 0x40, 0xff), L"debugstats");
  3804. // m_needPresent = true;
  3805. TextVideoMem& tvm = m_textVideoMem;
  3806. static int64_t next = now;
  3807. if (now >= next)
  3808. {
  3809. next = now + bx::getHPFrequency();
  3810. double freq = double(bx::getHPFrequency() );
  3811. double toMs = 1000.0 / freq;
  3812. tvm.clear();
  3813. uint16_t pos = 0;
  3814. tvm.printf(0, pos++, BGFX_CONFIG_DEBUG ? 0x89 : 0x8f
  3815. , " %s / " BX_COMPILER_NAME " / " BX_CPU_NAME " / " BX_ARCH_NAME " / " BX_PLATFORM_NAME " "
  3816. , getRendererName()
  3817. );
  3818. // const DXGI_ADAPTER_DESC& desc = m_adapterDesc;
  3819. // char description[BX_COUNTOF(desc.Description)];
  3820. // wcstombs(description, desc.Description, BX_COUNTOF(desc.Description) );
  3821. // tvm.printf(0, pos++, 0x8f, " Device: %s", description);
  3822. //
  3823. // char dedicatedVideo[16];
  3824. // bx::prettify(dedicatedVideo, BX_COUNTOF(dedicatedVideo), desc.DedicatedVideoMemory);
  3825. //
  3826. // char dedicatedSystem[16];
  3827. // bx::prettify(dedicatedSystem, BX_COUNTOF(dedicatedSystem), desc.DedicatedSystemMemory);
  3828. //
  3829. // char sharedSystem[16];
  3830. // bx::prettify(sharedSystem, BX_COUNTOF(sharedSystem), desc.SharedSystemMemory);
  3831. //
  3832. // char processMemoryUsed[16];
  3833. // bx::prettify(processMemoryUsed, BX_COUNTOF(processMemoryUsed), bx::getProcessMemoryUsed() );
  3834. //
  3835. // tvm.printf(0, pos++, 0x8f, " Memory: %s (video), %s (system), %s (shared), %s (process) "
  3836. // , dedicatedVideo
  3837. // , dedicatedSystem
  3838. // , sharedSystem
  3839. // , processMemoryUsed
  3840. // );
  3841. // DXGI_QUERY_VIDEO_MEMORY_INFO memInfo;
  3842. // DX_CHECK(m_adapter->QueryVideoMemoryInfo(0, DXGI_MEMORY_SEGMENT_GROUP_LOCAL, &memInfo) );
  3843. //
  3844. // char budget[16];
  3845. // bx::prettify(budget, BX_COUNTOF(budget), memInfo.Budget);
  3846. //
  3847. // char currentUsage[16];
  3848. // bx::prettify(currentUsage, BX_COUNTOF(currentUsage), memInfo.CurrentUsage);
  3849. //
  3850. // char availableForReservation[16];
  3851. // bx::prettify(availableForReservation, BX_COUNTOF(currentUsage), memInfo.AvailableForReservation);
  3852. //
  3853. // char currentReservation[16];
  3854. // bx::prettify(currentReservation, BX_COUNTOF(currentReservation), memInfo.CurrentReservation);
  3855. //
  3856. // tvm.printf(0, pos++, 0x8f, " Budget: %s, Usage: %s, AvailRes: %s, CurrRes: %s "
  3857. // , budget
  3858. // , currentUsage
  3859. // , availableForReservation
  3860. // , currentReservation
  3861. // );
  3862. pos = 10;
  3863. tvm.printf(10, pos++, 0x8e, " Frame: % 7.3f, % 7.3f \x1f, % 7.3f \x1e [ms] / % 6.2f FPS "
  3864. , double(frameTime)*toMs
  3865. , double(min)*toMs
  3866. , double(max)*toMs
  3867. , freq/frameTime
  3868. );
  3869. // tvm.printf(10, pos++, 0x8e, " Present: % 7.3f, % 7.3f \x1f, % 7.3f \x1e [ms] "
  3870. // , double(m_presentElapsed)*toMs
  3871. // , double(presentMin)*toMs
  3872. // , double(presentMax)*toMs
  3873. // );
  3874. char hmd[16];
  3875. bx::snprintf(hmd, BX_COUNTOF(hmd), ", [%c] HMD ", hmdEnabled ? '\xfe' : ' ');
  3876. const uint32_t msaa = (m_resolution.m_flags&BGFX_RESET_MSAA_MASK)>>BGFX_RESET_MSAA_SHIFT;
  3877. tvm.printf(10, pos++, 0x8e, " Reset flags: [%c] vsync, [%c] MSAAx%d%s, [%c] MaxAnisotropy "
  3878. , !!(m_resolution.m_flags&BGFX_RESET_VSYNC) ? '\xfe' : ' '
  3879. , 0 != msaa ? '\xfe' : ' '
  3880. , 1<<msaa
  3881. , ", no-HMD "
  3882. , !!(m_resolution.m_flags&BGFX_RESET_MAXANISOTROPY) ? '\xfe' : ' '
  3883. );
  3884. double elapsedCpuMs = double(elapsed)*toMs;
  3885. tvm.printf(10, pos++, 0x8e, " Submitted: %5d (draw %5d, compute %4d) / CPU %7.4f [ms] "
  3886. , _render->m_num
  3887. , statsKeyType[0]
  3888. , statsKeyType[1]
  3889. , elapsedCpuMs
  3890. );
  3891. for (uint32_t ii = 0; ii < BX_COUNTOF(s_primName); ++ii)
  3892. {
  3893. tvm.printf(10, pos++, 0x8e, " %9s: %7d (#inst: %5d), submitted: %7d "
  3894. , s_primName[ii]
  3895. , statsNumPrimsRendered[ii]
  3896. , statsNumInstances[ii]
  3897. , statsNumPrimsSubmitted[ii]
  3898. );
  3899. }
  3900. // tvm.printf(10, pos++, 0x8e, " Batch: %7dx%d indirect, %7d immediate "
  3901. // , m_batch.m_stats.m_numIndirect[BatchD3D12::Draw]
  3902. // , m_batch.m_maxDrawPerBatch
  3903. // , m_batch.m_stats.m_numImmediate[BatchD3D12::Draw]
  3904. // );
  3905. // tvm.printf(10, pos++, 0x8e, " %7dx%d indirect, %7d immediate "
  3906. // , m_batch.m_stats.m_numIndirect[BatchD3D12::DrawIndexed]
  3907. // , m_batch.m_maxDrawPerBatch
  3908. // , m_batch.m_stats.m_numImmediate[BatchD3D12::DrawIndexed]
  3909. // );
  3910. if (NULL != m_renderdocdll)
  3911. {
  3912. tvm.printf(tvm.m_width-27, 0, 0x1f, " [F11 - RenderDoc capture] ");
  3913. }
  3914. tvm.printf(10, pos++, 0x8e, " Indices: %7d ", statsNumIndices);
  3915. tvm.printf(10, pos++, 0x8e, " Uniform size: %7d, Max: %7d ", _render->m_uniformEnd, _render->m_uniformMax);
  3916. tvm.printf(10, pos++, 0x8e, " DVB size: %7d ", _render->m_vboffset);
  3917. tvm.printf(10, pos++, 0x8e, " DIB size: %7d ", _render->m_iboffset);
  3918. pos++;
  3919. tvm.printf(10, pos++, 0x8e, " State cache: ");
  3920. tvm.printf(10, pos++, 0x8e, " PSO | Sampler | Bind | Queued ");
  3921. tvm.printf(10, pos++, 0x8e, " %6d " //| %6d | %6d | %6d "
  3922. , m_pipelineStateCache.getCount()
  3923. // , m_samplerStateCache.getCount()
  3924. // , bindLru.getCount()
  3925. // , m_cmd.m_control.available()
  3926. );
  3927. pos++;
  3928. double captureMs = double(captureElapsed)*toMs;
  3929. tvm.printf(10, pos++, 0x8e, " Capture: %7.4f [ms] ", captureMs);
  3930. uint8_t attr[2] = { 0x89, 0x8a };
  3931. uint8_t attrIndex = _render->m_waitSubmit < _render->m_waitRender;
  3932. tvm.printf(10, pos++, attr[attrIndex&1], " Submit wait: %7.4f [ms] ", _render->m_waitSubmit*toMs);
  3933. tvm.printf(10, pos++, attr[(attrIndex+1)&1], " Render wait: %7.4f [ms] ", _render->m_waitRender*toMs);
  3934. min = frameTime;
  3935. max = frameTime;
  3936. // presentMin = m_presentElapsed;
  3937. // presentMax = m_presentElapsed;
  3938. }
  3939. blit(this, _textVideoMemBlitter, tvm);
  3940. // PIX_ENDEVENT();
  3941. }
  3942. else if (_render->m_debug & BGFX_DEBUG_TEXT)
  3943. {
  3944. // PIX_BEGINEVENT(D3DCOLOR_RGBA(0x40, 0x40, 0x40, 0xff), L"debugtext");
  3945. blit(this, _textVideoMemBlitter, _render->m_textVideoMem);
  3946. // PIX_ENDEVENT();
  3947. }
  3948. if (beginRenderPass)
  3949. {
  3950. vkCmdEndRenderPass(m_commandBuffer);
  3951. beginRenderPass = false;
  3952. }
  3953. setImageMemoryBarrier(m_commandBuffer
  3954. , m_backBufferColorImage[m_backBufferColorIdx]
  3955. , VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL
  3956. , VK_IMAGE_LAYOUT_PRESENT_SRC_KHR
  3957. );
  3958. VK_CHECK(vkEndCommandBuffer(m_commandBuffer) );
  3959. kick(renderWait); //, m_presentDone[m_backBufferColorIdx]);
  3960. finishAll();
  3961. VK_CHECK(vkResetCommandPool(m_device, m_commandPool, 0) );
  3962. }
  3963. } /* namespace vk */ } // namespace bgfx
  3964. #else
  3965. namespace bgfx { namespace vk
  3966. {
  3967. RendererContextI* rendererCreate()
  3968. {
  3969. return NULL;
  3970. }
  3971. void rendererDestroy()
  3972. {
  3973. }
  3974. } /* namespace vk */ } // namespace bgfx
  3975. #endif // BGFX_CONFIG_RENDERER_VULKAN