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entry.cpp 21 KB

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  1. /*
  2. * Copyright 2011-2019 Branimir Karadzic. All rights reserved.
  3. * License: https://github.com/bkaradzic/bgfx#license-bsd-2-clause
  4. */
  5. #include <bx/bx.h>
  6. #include <bx/file.h>
  7. #include <bx/sort.h>
  8. #include <bgfx/bgfx.h>
  9. #include <time.h>
  10. #if BX_PLATFORM_EMSCRIPTEN
  11. # include <emscripten.h>
  12. #endif // BX_PLATFORM_EMSCRIPTEN
  13. #include "entry_p.h"
  14. #include "cmd.h"
  15. #include "input.h"
  16. extern "C" int32_t _main_(int32_t _argc, char** _argv);
  17. namespace entry
  18. {
  19. static uint32_t s_debug = BGFX_DEBUG_NONE;
  20. static uint32_t s_reset = BGFX_RESET_NONE;
  21. static uint32_t s_width = ENTRY_DEFAULT_WIDTH;
  22. static uint32_t s_height = ENTRY_DEFAULT_HEIGHT;
  23. static bool s_exit = false;
  24. static bx::FileReaderI* s_fileReader = NULL;
  25. static bx::FileWriterI* s_fileWriter = NULL;
  26. extern bx::AllocatorI* getDefaultAllocator();
  27. bx::AllocatorI* g_allocator = getDefaultAllocator();
  28. typedef bx::StringT<&g_allocator> String;
  29. static String s_currentDir;
  30. class FileReader : public bx::FileReader
  31. {
  32. typedef bx::FileReader super;
  33. public:
  34. virtual bool open(const bx::FilePath& _filePath, bx::Error* _err) override
  35. {
  36. String filePath(s_currentDir);
  37. filePath.append(_filePath);
  38. return super::open(filePath.getPtr(), _err);
  39. }
  40. };
  41. class FileWriter : public bx::FileWriter
  42. {
  43. typedef bx::FileWriter super;
  44. public:
  45. virtual bool open(const bx::FilePath& _filePath, bool _append, bx::Error* _err) override
  46. {
  47. String filePath(s_currentDir);
  48. filePath.append(_filePath);
  49. return super::open(filePath.getPtr(), _append, _err);
  50. }
  51. };
  52. void setCurrentDir(const char* _dir)
  53. {
  54. s_currentDir.set(_dir);
  55. }
  56. #if ENTRY_CONFIG_IMPLEMENT_DEFAULT_ALLOCATOR
  57. bx::AllocatorI* getDefaultAllocator()
  58. {
  59. BX_PRAGMA_DIAGNOSTIC_PUSH();
  60. BX_PRAGMA_DIAGNOSTIC_IGNORED_MSVC(4459); // warning C4459: declaration of 's_allocator' hides global declaration
  61. BX_PRAGMA_DIAGNOSTIC_IGNORED_CLANG_GCC("-Wshadow");
  62. static bx::DefaultAllocator s_allocator;
  63. return &s_allocator;
  64. BX_PRAGMA_DIAGNOSTIC_POP();
  65. }
  66. #endif // ENTRY_CONFIG_IMPLEMENT_DEFAULT_ALLOCATOR
  67. static const char* s_keyName[] =
  68. {
  69. "None",
  70. "Esc",
  71. "Return",
  72. "Tab",
  73. "Space",
  74. "Backspace",
  75. "Up",
  76. "Down",
  77. "Left",
  78. "Right",
  79. "Insert",
  80. "Delete",
  81. "Home",
  82. "End",
  83. "PageUp",
  84. "PageDown",
  85. "Print",
  86. "Plus",
  87. "Minus",
  88. "LeftBracket",
  89. "RightBracket",
  90. "Semicolon",
  91. "Quote",
  92. "Comma",
  93. "Period",
  94. "Slash",
  95. "Backslash",
  96. "Tilde",
  97. "F1",
  98. "F2",
  99. "F3",
  100. "F4",
  101. "F5",
  102. "F6",
  103. "F7",
  104. "F8",
  105. "F9",
  106. "F10",
  107. "F11",
  108. "F12",
  109. "NumPad0",
  110. "NumPad1",
  111. "NumPad2",
  112. "NumPad3",
  113. "NumPad4",
  114. "NumPad5",
  115. "NumPad6",
  116. "NumPad7",
  117. "NumPad8",
  118. "NumPad9",
  119. "Key0",
  120. "Key1",
  121. "Key2",
  122. "Key3",
  123. "Key4",
  124. "Key5",
  125. "Key6",
  126. "Key7",
  127. "Key8",
  128. "Key9",
  129. "KeyA",
  130. "KeyB",
  131. "KeyC",
  132. "KeyD",
  133. "KeyE",
  134. "KeyF",
  135. "KeyG",
  136. "KeyH",
  137. "KeyI",
  138. "KeyJ",
  139. "KeyK",
  140. "KeyL",
  141. "KeyM",
  142. "KeyN",
  143. "KeyO",
  144. "KeyP",
  145. "KeyQ",
  146. "KeyR",
  147. "KeyS",
  148. "KeyT",
  149. "KeyU",
  150. "KeyV",
  151. "KeyW",
  152. "KeyX",
  153. "KeyY",
  154. "KeyZ",
  155. "GamepadA",
  156. "GamepadB",
  157. "GamepadX",
  158. "GamepadY",
  159. "GamepadThumbL",
  160. "GamepadThumbR",
  161. "GamepadShoulderL",
  162. "GamepadShoulderR",
  163. "GamepadUp",
  164. "GamepadDown",
  165. "GamepadLeft",
  166. "GamepadRight",
  167. "GamepadBack",
  168. "GamepadStart",
  169. "GamepadGuide",
  170. };
  171. BX_STATIC_ASSERT(Key::Count == BX_COUNTOF(s_keyName) );
  172. const char* getName(Key::Enum _key)
  173. {
  174. BX_CHECK(_key < Key::Count, "Invalid key %d.", _key);
  175. return s_keyName[_key];
  176. }
  177. char keyToAscii(Key::Enum _key, uint8_t _modifiers)
  178. {
  179. const bool isAscii = (Key::Key0 <= _key && _key <= Key::KeyZ)
  180. || (Key::Esc <= _key && _key <= Key::Minus);
  181. if (!isAscii)
  182. {
  183. return '\0';
  184. }
  185. const bool isNumber = (Key::Key0 <= _key && _key <= Key::Key9);
  186. if (isNumber)
  187. {
  188. return '0' + char(_key - Key::Key0);
  189. }
  190. const bool isChar = (Key::KeyA <= _key && _key <= Key::KeyZ);
  191. if (isChar)
  192. {
  193. enum { ShiftMask = Modifier::LeftShift|Modifier::RightShift };
  194. const bool shift = !!(_modifiers&ShiftMask);
  195. return (shift ? 'A' : 'a') + char(_key - Key::KeyA);
  196. }
  197. switch (_key)
  198. {
  199. case Key::Esc: return 0x1b;
  200. case Key::Return: return '\n';
  201. case Key::Tab: return '\t';
  202. case Key::Space: return ' ';
  203. case Key::Backspace: return 0x08;
  204. case Key::Plus: return '+';
  205. case Key::Minus: return '-';
  206. default: break;
  207. }
  208. return '\0';
  209. }
  210. bool setOrToggle(uint32_t& _flags, const char* _name, uint32_t _bit, int _first, int _argc, char const* const* _argv)
  211. {
  212. if (0 == bx::strCmp(_argv[_first], _name) )
  213. {
  214. int arg = _first+1;
  215. if (_argc > arg)
  216. {
  217. _flags &= ~_bit;
  218. bool set = false;
  219. bx::fromString(&set, _argv[arg]);
  220. _flags |= set ? _bit : 0;
  221. }
  222. else
  223. {
  224. _flags ^= _bit;
  225. }
  226. return true;
  227. }
  228. return false;
  229. }
  230. int cmdMouseLock(CmdContext* /*_context*/, void* /*_userData*/, int _argc, char const* const* _argv)
  231. {
  232. if (1 < _argc)
  233. {
  234. bool set = false;
  235. if (2 < _argc)
  236. {
  237. bx::fromString(&set, _argv[1]);
  238. inputSetMouseLock(set);
  239. }
  240. else
  241. {
  242. inputSetMouseLock(!inputIsMouseLocked() );
  243. }
  244. return bx::kExitSuccess;
  245. }
  246. return bx::kExitFailure;
  247. }
  248. int cmdGraphics(CmdContext* /*_context*/, void* /*_userData*/, int _argc, char const* const* _argv)
  249. {
  250. if (_argc > 1)
  251. {
  252. if (setOrToggle(s_reset, "vsync", BGFX_RESET_VSYNC, 1, _argc, _argv)
  253. || setOrToggle(s_reset, "maxaniso", BGFX_RESET_MAXANISOTROPY, 1, _argc, _argv)
  254. || setOrToggle(s_reset, "msaa", BGFX_RESET_MSAA_X16, 1, _argc, _argv)
  255. || setOrToggle(s_reset, "flush", BGFX_RESET_FLUSH_AFTER_RENDER, 1, _argc, _argv)
  256. || setOrToggle(s_reset, "flip", BGFX_RESET_FLIP_AFTER_RENDER, 1, _argc, _argv)
  257. || setOrToggle(s_reset, "hidpi", BGFX_RESET_HIDPI, 1, _argc, _argv)
  258. || setOrToggle(s_reset, "depthclamp", BGFX_RESET_DEPTH_CLAMP, 1, _argc, _argv)
  259. )
  260. {
  261. return bx::kExitSuccess;
  262. }
  263. else if (setOrToggle(s_debug, "stats", BGFX_DEBUG_STATS, 1, _argc, _argv)
  264. || setOrToggle(s_debug, "ifh", BGFX_DEBUG_IFH, 1, _argc, _argv)
  265. || setOrToggle(s_debug, "text", BGFX_DEBUG_TEXT, 1, _argc, _argv)
  266. || setOrToggle(s_debug, "wireframe", BGFX_DEBUG_WIREFRAME, 1, _argc, _argv)
  267. || setOrToggle(s_debug, "profiler", BGFX_DEBUG_PROFILER, 1, _argc, _argv)
  268. )
  269. {
  270. bgfx::setDebug(s_debug);
  271. return bx::kExitSuccess;
  272. }
  273. else if (0 == bx::strCmp(_argv[1], "screenshot") )
  274. {
  275. bgfx::FrameBufferHandle fbh = BGFX_INVALID_HANDLE;
  276. if (_argc > 2)
  277. {
  278. bgfx::requestScreenShot(fbh, _argv[2]);
  279. }
  280. else
  281. {
  282. time_t tt;
  283. time(&tt);
  284. char filePath[256];
  285. bx::snprintf(filePath, sizeof(filePath), "temp/screenshot-%d", tt);
  286. bgfx::requestScreenShot(fbh, filePath);
  287. }
  288. return bx::kExitSuccess;
  289. }
  290. else if (0 == bx::strCmp(_argv[1], "fullscreen") )
  291. {
  292. WindowHandle window = { 0 };
  293. toggleFullscreen(window);
  294. return bx::kExitSuccess;
  295. }
  296. }
  297. return bx::kExitFailure;
  298. }
  299. int cmdExit(CmdContext* /*_context*/, void* /*_userData*/, int /*_argc*/, char const* const* /*_argv*/)
  300. {
  301. s_exit = true;
  302. return bx::kExitSuccess;
  303. }
  304. static const InputBinding s_bindings[] =
  305. {
  306. { entry::Key::KeyQ, entry::Modifier::LeftCtrl, 1, NULL, "exit" },
  307. { entry::Key::KeyQ, entry::Modifier::RightCtrl, 1, NULL, "exit" },
  308. { entry::Key::KeyF, entry::Modifier::LeftCtrl, 1, NULL, "graphics fullscreen" },
  309. { entry::Key::KeyF, entry::Modifier::RightCtrl, 1, NULL, "graphics fullscreen" },
  310. { entry::Key::Return, entry::Modifier::RightAlt, 1, NULL, "graphics fullscreen" },
  311. { entry::Key::F1, entry::Modifier::None, 1, NULL, "graphics stats" },
  312. { entry::Key::F1, entry::Modifier::LeftCtrl, 1, NULL, "graphics ifh" },
  313. { entry::Key::GamepadStart, entry::Modifier::None, 1, NULL, "graphics stats" },
  314. { entry::Key::F1, entry::Modifier::LeftShift, 1, NULL, "graphics stats 0\ngraphics text 0" },
  315. { entry::Key::F3, entry::Modifier::None, 1, NULL, "graphics wireframe" },
  316. { entry::Key::F6, entry::Modifier::None, 1, NULL, "graphics profiler" },
  317. { entry::Key::F7, entry::Modifier::None, 1, NULL, "graphics vsync" },
  318. { entry::Key::F8, entry::Modifier::None, 1, NULL, "graphics msaa" },
  319. { entry::Key::F9, entry::Modifier::None, 1, NULL, "graphics flush" },
  320. { entry::Key::F10, entry::Modifier::None, 1, NULL, "graphics hidpi" },
  321. { entry::Key::Print, entry::Modifier::None, 1, NULL, "graphics screenshot" },
  322. { entry::Key::KeyP, entry::Modifier::LeftCtrl, 1, NULL, "graphics screenshot" },
  323. INPUT_BINDING_END
  324. };
  325. #if BX_PLATFORM_EMSCRIPTEN
  326. static AppI* s_app;
  327. static void updateApp()
  328. {
  329. s_app->update();
  330. }
  331. #endif // BX_PLATFORM_EMSCRIPTEN
  332. static AppI* s_currentApp = NULL;
  333. static AppI* s_apps = NULL;
  334. static uint32_t s_numApps = 0;
  335. static char s_restartArgs[1024] = { '\0' };
  336. static AppI* getCurrentApp(AppI* _set = NULL)
  337. {
  338. if (NULL != _set)
  339. {
  340. s_currentApp = _set;
  341. }
  342. else if (NULL == s_currentApp)
  343. {
  344. s_currentApp = getFirstApp();
  345. }
  346. return s_currentApp;
  347. }
  348. static AppI* getNextWrap(AppI* _app)
  349. {
  350. AppI* next = _app->getNext();
  351. if (NULL != next)
  352. {
  353. return next;
  354. }
  355. return getFirstApp();
  356. }
  357. int cmdApp(CmdContext* /*_context*/, void* /*_userData*/, int _argc, char const* const* _argv)
  358. {
  359. if (0 == bx::strCmp(_argv[1], "restart") )
  360. {
  361. if (2 == _argc)
  362. {
  363. bx::strCopy(s_restartArgs, BX_COUNTOF(s_restartArgs), getCurrentApp()->getName() );
  364. return bx::kExitSuccess;
  365. }
  366. if (0 == bx::strCmp(_argv[2], "next") )
  367. {
  368. AppI* next = getNextWrap(getCurrentApp() );
  369. bx::strCopy(s_restartArgs, BX_COUNTOF(s_restartArgs), next->getName() );
  370. return bx::kExitSuccess;
  371. }
  372. else if (0 == bx::strCmp(_argv[2], "prev") )
  373. {
  374. AppI* prev = getCurrentApp();
  375. for (AppI* app = getNextWrap(prev); app != getCurrentApp(); app = getNextWrap(app) )
  376. {
  377. prev = app;
  378. }
  379. bx::strCopy(s_restartArgs, BX_COUNTOF(s_restartArgs), prev->getName() );
  380. return bx::kExitSuccess;
  381. }
  382. for (AppI* app = getFirstApp(); NULL != app; app = app->getNext() )
  383. {
  384. if (0 == bx::strCmp(_argv[2], app->getName() ) )
  385. {
  386. bx::strCopy(s_restartArgs, BX_COUNTOF(s_restartArgs), app->getName() );
  387. return bx::kExitSuccess;
  388. }
  389. }
  390. }
  391. return bx::kExitFailure;
  392. }
  393. AppI::AppI(const char* _name, const char* _description, const char* _url)
  394. {
  395. m_name = _name;
  396. m_description = _description;
  397. m_url = _url;
  398. m_next = s_apps;
  399. s_apps = this;
  400. s_numApps++;
  401. }
  402. AppI::~AppI()
  403. {
  404. for (AppI* prev = NULL, *app = s_apps, *next = app->getNext()
  405. ; NULL != app
  406. ; prev = app, app = next, next = app->getNext() )
  407. {
  408. if (app == this)
  409. {
  410. if (NULL != prev)
  411. {
  412. prev->m_next = next;
  413. }
  414. else
  415. {
  416. s_apps = next;
  417. }
  418. --s_numApps;
  419. break;
  420. }
  421. }
  422. }
  423. const char* AppI::getName() const
  424. {
  425. return m_name;
  426. }
  427. const char* AppI::getDescription() const
  428. {
  429. return m_description;
  430. }
  431. const char* AppI::getUrl() const
  432. {
  433. return m_url;
  434. }
  435. AppI* AppI::getNext()
  436. {
  437. return m_next;
  438. }
  439. AppI* getFirstApp()
  440. {
  441. return s_apps;
  442. }
  443. uint32_t getNumApps()
  444. {
  445. return s_numApps;
  446. }
  447. int runApp(AppI* _app, int _argc, const char* const* _argv)
  448. {
  449. _app->init(_argc, _argv, s_width, s_height);
  450. bgfx::frame();
  451. WindowHandle defaultWindow = { 0 };
  452. setWindowSize(defaultWindow, s_width, s_height);
  453. #if BX_PLATFORM_EMSCRIPTEN
  454. s_app = _app;
  455. emscripten_set_main_loop(&updateApp, -1, 1);
  456. #else
  457. while (_app->update() )
  458. {
  459. if (0 != bx::strLen(s_restartArgs) )
  460. {
  461. break;
  462. }
  463. }
  464. #endif // BX_PLATFORM_EMSCRIPTEN
  465. return _app->shutdown();
  466. }
  467. static int32_t sortApp(const void* _lhs, const void* _rhs)
  468. {
  469. const AppI* lhs = *(const AppI**)_lhs;
  470. const AppI* rhs = *(const AppI**)_rhs;
  471. return bx::strCmpI(lhs->getName(), rhs->getName() );
  472. }
  473. static void sortApps()
  474. {
  475. if (2 > s_numApps)
  476. {
  477. return;
  478. }
  479. AppI** apps = (AppI**)BX_ALLOC(g_allocator, s_numApps*sizeof(AppI*) );
  480. uint32_t ii = 0;
  481. for (AppI* app = getFirstApp(); NULL != app; app = app->getNext() )
  482. {
  483. apps[ii++] = app;
  484. }
  485. bx::quickSort(apps, s_numApps, sizeof(AppI*), sortApp);
  486. s_apps = apps[0];
  487. for (ii = 1; ii < s_numApps; ++ii)
  488. {
  489. AppI* app = apps[ii-1];
  490. app->m_next = apps[ii];
  491. }
  492. apps[s_numApps-1]->m_next = NULL;
  493. BX_FREE(g_allocator, apps);
  494. }
  495. int main(int _argc, const char* const* _argv)
  496. {
  497. //DBG(BX_COMPILER_NAME " / " BX_CPU_NAME " / " BX_ARCH_NAME " / " BX_PLATFORM_NAME);
  498. s_fileReader = BX_NEW(g_allocator, FileReader);
  499. s_fileWriter = BX_NEW(g_allocator, FileWriter);
  500. cmdInit();
  501. cmdAdd("mouselock", cmdMouseLock);
  502. cmdAdd("graphics", cmdGraphics );
  503. cmdAdd("exit", cmdExit );
  504. cmdAdd("app", cmdApp );
  505. inputInit();
  506. inputAddBindings("bindings", s_bindings);
  507. entry::WindowHandle defaultWindow = { 0 };
  508. bx::FilePath fp(_argv[0]);
  509. char title[bx::kMaxFilePath];
  510. bx::strCopy(title, BX_COUNTOF(title), fp.getBaseName() );
  511. entry::setWindowTitle(defaultWindow, title);
  512. setWindowSize(defaultWindow, ENTRY_DEFAULT_WIDTH, ENTRY_DEFAULT_HEIGHT);
  513. sortApps();
  514. const char* find = "";
  515. if (1 < _argc)
  516. {
  517. find = _argv[_argc-1];
  518. }
  519. restart:
  520. AppI* selected = NULL;
  521. for (AppI* app = getFirstApp(); NULL != app; app = app->getNext() )
  522. {
  523. if (NULL == selected
  524. && !bx::strFindI(app->getName(), find).isEmpty() )
  525. {
  526. selected = app;
  527. }
  528. #if 0
  529. DBG("%c %s, %s"
  530. , app == selected ? '>' : ' '
  531. , app->getName()
  532. , app->getDescription()
  533. );
  534. #endif // 0
  535. }
  536. int32_t result = bx::kExitSuccess;
  537. s_restartArgs[0] = '\0';
  538. if (0 == s_numApps)
  539. {
  540. result = ::_main_(_argc, (char**)_argv);
  541. }
  542. else
  543. {
  544. result = runApp(getCurrentApp(selected), _argc, _argv);
  545. }
  546. if (0 != bx::strLen(s_restartArgs) )
  547. {
  548. find = s_restartArgs;
  549. goto restart;
  550. }
  551. setCurrentDir("");
  552. inputRemoveBindings("bindings");
  553. inputShutdown();
  554. cmdShutdown();
  555. BX_DELETE(g_allocator, s_fileReader);
  556. s_fileReader = NULL;
  557. BX_DELETE(g_allocator, s_fileWriter);
  558. s_fileWriter = NULL;
  559. return result;
  560. }
  561. WindowState s_window[ENTRY_CONFIG_MAX_WINDOWS];
  562. bool processEvents(uint32_t& _width, uint32_t& _height, uint32_t& _debug, uint32_t& _reset, MouseState* _mouse)
  563. {
  564. s_debug = _debug;
  565. s_reset = _reset;
  566. WindowHandle handle = { UINT16_MAX };
  567. bool mouseLock = inputIsMouseLocked();
  568. const Event* ev;
  569. do
  570. {
  571. struct SE { const Event* m_ev; SE() : m_ev(poll() ) {} ~SE() { if (NULL != m_ev) { release(m_ev); } } } scopeEvent;
  572. ev = scopeEvent.m_ev;
  573. if (NULL != ev)
  574. {
  575. switch (ev->m_type)
  576. {
  577. case Event::Axis:
  578. {
  579. const AxisEvent* axis = static_cast<const AxisEvent*>(ev);
  580. inputSetGamepadAxis(axis->m_gamepad, axis->m_axis, axis->m_value);
  581. }
  582. break;
  583. case Event::Char:
  584. {
  585. const CharEvent* chev = static_cast<const CharEvent*>(ev);
  586. inputChar(chev->m_len, chev->m_char);
  587. }
  588. break;
  589. case Event::Exit:
  590. return true;
  591. case Event::Gamepad:
  592. {
  593. // const GamepadEvent* gev = static_cast<const GamepadEvent*>(ev);
  594. // DBG("gamepad %d, %d", gev->m_gamepad.idx, gev->m_connected);
  595. }
  596. break;
  597. case Event::Mouse:
  598. {
  599. const MouseEvent* mouse = static_cast<const MouseEvent*>(ev);
  600. handle = mouse->m_handle;
  601. inputSetMousePos(mouse->m_mx, mouse->m_my, mouse->m_mz);
  602. if (!mouse->m_move)
  603. {
  604. inputSetMouseButtonState(mouse->m_button, mouse->m_down);
  605. }
  606. if (NULL != _mouse
  607. && !mouseLock)
  608. {
  609. _mouse->m_mx = mouse->m_mx;
  610. _mouse->m_my = mouse->m_my;
  611. _mouse->m_mz = mouse->m_mz;
  612. if (!mouse->m_move)
  613. {
  614. _mouse->m_buttons[mouse->m_button] = mouse->m_down;
  615. }
  616. }
  617. }
  618. break;
  619. case Event::Key:
  620. {
  621. const KeyEvent* key = static_cast<const KeyEvent*>(ev);
  622. handle = key->m_handle;
  623. inputSetKeyState(key->m_key, key->m_modifiers, key->m_down);
  624. }
  625. break;
  626. case Event::Size:
  627. {
  628. const SizeEvent* size = static_cast<const SizeEvent*>(ev);
  629. WindowState& win = s_window[0];
  630. win.m_handle = size->m_handle;
  631. win.m_width = size->m_width;
  632. win.m_height = size->m_height;
  633. handle = size->m_handle;
  634. _width = size->m_width;
  635. _height = size->m_height;
  636. _reset = !s_reset; // force reset
  637. }
  638. break;
  639. case Event::Window:
  640. break;
  641. case Event::Suspend:
  642. break;
  643. case Event::DropFile:
  644. {
  645. const DropFileEvent* drop = static_cast<const DropFileEvent*>(ev);
  646. DBG("%s", drop->m_filePath.getCPtr() );
  647. }
  648. break;
  649. default:
  650. break;
  651. }
  652. }
  653. inputProcess();
  654. } while (NULL != ev);
  655. if (handle.idx == 0
  656. && _reset != s_reset)
  657. {
  658. _reset = s_reset;
  659. bgfx::reset(_width, _height, _reset);
  660. inputSetMouseResolution(uint16_t(_width), uint16_t(_height) );
  661. }
  662. _debug = s_debug;
  663. s_width = _width;
  664. s_height = _height;
  665. return s_exit;
  666. }
  667. bool processWindowEvents(WindowState& _state, uint32_t& _debug, uint32_t& _reset)
  668. {
  669. s_debug = _debug;
  670. s_reset = _reset;
  671. WindowHandle handle = { UINT16_MAX };
  672. bool mouseLock = inputIsMouseLocked();
  673. bool clearDropFile = true;
  674. const Event* ev;
  675. do
  676. {
  677. struct SE
  678. {
  679. SE(WindowHandle _handle)
  680. : m_ev(poll(_handle) )
  681. {
  682. }
  683. ~SE()
  684. {
  685. if (NULL != m_ev)
  686. {
  687. release(m_ev);
  688. }
  689. }
  690. const Event* m_ev;
  691. } scopeEvent(handle);
  692. ev = scopeEvent.m_ev;
  693. if (NULL != ev)
  694. {
  695. handle = ev->m_handle;
  696. WindowState& win = s_window[handle.idx];
  697. switch (ev->m_type)
  698. {
  699. case Event::Axis:
  700. {
  701. const AxisEvent* axis = static_cast<const AxisEvent*>(ev);
  702. inputSetGamepadAxis(axis->m_gamepad, axis->m_axis, axis->m_value);
  703. }
  704. break;
  705. case Event::Char:
  706. {
  707. const CharEvent* chev = static_cast<const CharEvent*>(ev);
  708. win.m_handle = chev->m_handle;
  709. inputChar(chev->m_len, chev->m_char);
  710. }
  711. break;
  712. case Event::Exit:
  713. return true;
  714. case Event::Gamepad:
  715. {
  716. const GamepadEvent* gev = static_cast<const GamepadEvent*>(ev);
  717. DBG("gamepad %d, %d", gev->m_gamepad.idx, gev->m_connected);
  718. }
  719. break;
  720. case Event::Mouse:
  721. {
  722. const MouseEvent* mouse = static_cast<const MouseEvent*>(ev);
  723. win.m_handle = mouse->m_handle;
  724. if (mouse->m_move)
  725. {
  726. inputSetMousePos(mouse->m_mx, mouse->m_my, mouse->m_mz);
  727. }
  728. else
  729. {
  730. inputSetMouseButtonState(mouse->m_button, mouse->m_down);
  731. }
  732. if (!mouseLock)
  733. {
  734. if (mouse->m_move)
  735. {
  736. win.m_mouse.m_mx = mouse->m_mx;
  737. win.m_mouse.m_my = mouse->m_my;
  738. win.m_mouse.m_mz = mouse->m_mz;
  739. }
  740. else
  741. {
  742. win.m_mouse.m_buttons[mouse->m_button] = mouse->m_down;
  743. }
  744. }
  745. }
  746. break;
  747. case Event::Key:
  748. {
  749. const KeyEvent* key = static_cast<const KeyEvent*>(ev);
  750. win.m_handle = key->m_handle;
  751. inputSetKeyState(key->m_key, key->m_modifiers, key->m_down);
  752. }
  753. break;
  754. case Event::Size:
  755. {
  756. const SizeEvent* size = static_cast<const SizeEvent*>(ev);
  757. win.m_handle = size->m_handle;
  758. win.m_width = size->m_width;
  759. win.m_height = size->m_height;
  760. _reset = win.m_handle.idx == 0
  761. ? !s_reset
  762. : _reset
  763. ; // force reset
  764. }
  765. break;
  766. case Event::Window:
  767. {
  768. const WindowEvent* window = static_cast<const WindowEvent*>(ev);
  769. win.m_handle = window->m_handle;
  770. win.m_nwh = window->m_nwh;
  771. ev = NULL;
  772. }
  773. break;
  774. case Event::Suspend:
  775. break;
  776. case Event::DropFile:
  777. {
  778. const DropFileEvent* drop = static_cast<const DropFileEvent*>(ev);
  779. win.m_dropFile = drop->m_filePath;
  780. clearDropFile = false;
  781. }
  782. break;
  783. default:
  784. break;
  785. }
  786. }
  787. inputProcess();
  788. } while (NULL != ev);
  789. if (isValid(handle) )
  790. {
  791. WindowState& win = s_window[handle.idx];
  792. if (clearDropFile)
  793. {
  794. win.m_dropFile.clear();
  795. }
  796. _state = win;
  797. if (handle.idx == 0)
  798. {
  799. inputSetMouseResolution(uint16_t(win.m_width), uint16_t(win.m_height) );
  800. }
  801. }
  802. if (_reset != s_reset)
  803. {
  804. _reset = s_reset;
  805. bgfx::reset(s_window[0].m_width, s_window[0].m_height, _reset);
  806. inputSetMouseResolution(uint16_t(s_window[0].m_width), uint16_t(s_window[0].m_height) );
  807. }
  808. _debug = s_debug;
  809. return s_exit;
  810. }
  811. bx::FileReaderI* getFileReader()
  812. {
  813. return s_fileReader;
  814. }
  815. bx::FileWriterI* getFileWriter()
  816. {
  817. return s_fileWriter;
  818. }
  819. bx::AllocatorI* getAllocator()
  820. {
  821. if (NULL == g_allocator)
  822. {
  823. g_allocator = getDefaultAllocator();
  824. }
  825. return g_allocator;
  826. }
  827. void* TinyStlAllocator::static_allocate(size_t _bytes)
  828. {
  829. return BX_ALLOC(getAllocator(), _bytes);
  830. }
  831. void TinyStlAllocator::static_deallocate(void* _ptr, size_t /*_bytes*/)
  832. {
  833. if (NULL != _ptr)
  834. {
  835. BX_FREE(getAllocator(), _ptr);
  836. }
  837. }
  838. } // namespace entry
  839. extern "C" bool entry_process_events(uint32_t* _width, uint32_t* _height, uint32_t* _debug, uint32_t* _reset)
  840. {
  841. return entry::processEvents(*_width, *_height, *_debug, *_reset, NULL);
  842. }