entry_sdl.cpp 30 KB

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  1. /*
  2. * Copyright 2011-2016 Branimir Karadzic. All rights reserved.
  3. * License: https://github.com/bkaradzic/bgfx#license-bsd-2-clause
  4. */
  5. #include "entry_p.h"
  6. #if ENTRY_CONFIG_USE_SDL
  7. #if BX_PLATFORM_WINDOWS
  8. # define SDL_MAIN_HANDLED
  9. #endif // BX_PLATFORM_WINDOWS
  10. #include <bx/bx.h>
  11. #include <SDL2/SDL.h>
  12. BX_PRAGMA_DIAGNOSTIC_PUSH_CLANG()
  13. BX_PRAGMA_DIAGNOSTIC_IGNORED_CLANG("-Wextern-c-compat")
  14. #include <SDL2/SDL_syswm.h>
  15. BX_PRAGMA_DIAGNOSTIC_POP_CLANG()
  16. #include <bgfx/bgfxplatform.h>
  17. #if defined(None) // X11 defines this...
  18. # undef None
  19. #endif // defined(None)
  20. #include <stdio.h>
  21. #include <bx/thread.h>
  22. #include <bx/handlealloc.h>
  23. #include <bx/readerwriter.h>
  24. #include <bx/crtimpl.h>
  25. #include <tinystl/allocator.h>
  26. #include <tinystl/string.h>
  27. namespace entry
  28. {
  29. static uint8_t translateKeyModifiers(uint16_t _sdl)
  30. {
  31. uint8_t modifiers = 0;
  32. modifiers |= _sdl & KMOD_LALT ? Modifier::LeftAlt : 0;
  33. modifiers |= _sdl & KMOD_RALT ? Modifier::RightAlt : 0;
  34. modifiers |= _sdl & KMOD_LCTRL ? Modifier::LeftCtrl : 0;
  35. modifiers |= _sdl & KMOD_RCTRL ? Modifier::RightCtrl : 0;
  36. modifiers |= _sdl & KMOD_LSHIFT ? Modifier::LeftShift : 0;
  37. modifiers |= _sdl & KMOD_RSHIFT ? Modifier::RightShift : 0;
  38. modifiers |= _sdl & KMOD_LGUI ? Modifier::LeftMeta : 0;
  39. modifiers |= _sdl & KMOD_RGUI ? Modifier::RightMeta : 0;
  40. return modifiers;
  41. }
  42. static uint8_t translateKeyModifierPress(uint16_t _key)
  43. {
  44. uint8_t modifier;
  45. switch (_key)
  46. {
  47. case SDL_SCANCODE_LALT: { modifier = Modifier::LeftAlt; } break;
  48. case SDL_SCANCODE_RALT: { modifier = Modifier::RightAlt; } break;
  49. case SDL_SCANCODE_LCTRL: { modifier = Modifier::LeftCtrl; } break;
  50. case SDL_SCANCODE_RCTRL: { modifier = Modifier::RightCtrl; } break;
  51. case SDL_SCANCODE_LSHIFT: { modifier = Modifier::LeftShift; } break;
  52. case SDL_SCANCODE_RSHIFT: { modifier = Modifier::RightShift; } break;
  53. case SDL_SCANCODE_LGUI: { modifier = Modifier::LeftMeta; } break;
  54. case SDL_SCANCODE_RGUI: { modifier = Modifier::RightMeta; } break;
  55. default: { modifier = 0; } break;
  56. }
  57. return modifier;
  58. }
  59. static uint8_t s_translateKey[256];
  60. static void initTranslateKey(uint16_t _sdl, Key::Enum _key)
  61. {
  62. BX_CHECK(_sdl < BX_COUNTOF(s_translateKey), "Out of bounds %d.", _sdl);
  63. s_translateKey[_sdl&0xff] = (uint8_t)_key;
  64. }
  65. static Key::Enum translateKey(SDL_Scancode _sdl)
  66. {
  67. return (Key::Enum)s_translateKey[_sdl&0xff];
  68. }
  69. static uint8_t s_translateGamepad[256];
  70. static void initTranslateGamepad(uint8_t _sdl, Key::Enum _button)
  71. {
  72. s_translateGamepad[_sdl] = _button;
  73. }
  74. static Key::Enum translateGamepad(uint8_t _sdl)
  75. {
  76. return Key::Enum(s_translateGamepad[_sdl]);
  77. }
  78. static uint8_t s_translateGamepadAxis[256];
  79. static void initTranslateGamepadAxis(uint8_t _sdl, GamepadAxis::Enum _axis)
  80. {
  81. s_translateGamepadAxis[_sdl] = uint8_t(_axis);
  82. }
  83. static GamepadAxis::Enum translateGamepadAxis(uint8_t _sdl)
  84. {
  85. return GamepadAxis::Enum(s_translateGamepadAxis[_sdl]);
  86. }
  87. struct AxisDpadRemap
  88. {
  89. Key::Enum first;
  90. Key::Enum second;
  91. };
  92. static AxisDpadRemap s_axisDpad[] =
  93. {
  94. { Key::GamepadLeft, Key::GamepadRight },
  95. { Key::GamepadUp, Key::GamepadDown },
  96. { Key::None, Key::None },
  97. { Key::GamepadLeft, Key::GamepadRight },
  98. { Key::GamepadUp, Key::GamepadDown },
  99. { Key::None, Key::None },
  100. };
  101. struct GamepadSDL
  102. {
  103. GamepadSDL()
  104. : m_controller(NULL)
  105. , m_jid(INT32_MAX)
  106. {
  107. memset(m_value, 0, sizeof(m_value) );
  108. // Deadzone values from xinput.h
  109. m_deadzone[GamepadAxis::LeftX ] =
  110. m_deadzone[GamepadAxis::LeftY ] = 7849;
  111. m_deadzone[GamepadAxis::RightX] =
  112. m_deadzone[GamepadAxis::RightY] = 8689;
  113. m_deadzone[GamepadAxis::LeftZ ] =
  114. m_deadzone[GamepadAxis::RightZ] = 30;
  115. }
  116. void create(const SDL_JoyDeviceEvent& _jev)
  117. {
  118. m_joystick = SDL_JoystickOpen(_jev.which);
  119. SDL_Joystick* joystick = m_joystick;
  120. m_jid = SDL_JoystickInstanceID(joystick);
  121. }
  122. void create(const SDL_ControllerDeviceEvent& _cev)
  123. {
  124. m_controller = SDL_GameControllerOpen(_cev.which);
  125. SDL_Joystick* joystick = SDL_GameControllerGetJoystick(m_controller);
  126. m_jid = SDL_JoystickInstanceID(joystick);
  127. }
  128. void update(EventQueue& _eventQueue, WindowHandle _handle, GamepadHandle _gamepad, GamepadAxis::Enum _axis, int32_t _value)
  129. {
  130. if (filter(_axis, &_value) )
  131. {
  132. _eventQueue.postAxisEvent(_handle, _gamepad, _axis, _value);
  133. if (Key::None != s_axisDpad[_axis].first)
  134. {
  135. if (_value == 0)
  136. {
  137. _eventQueue.postKeyEvent(_handle, s_axisDpad[_axis].first, 0, false);
  138. _eventQueue.postKeyEvent(_handle, s_axisDpad[_axis].second, 0, false);
  139. }
  140. else
  141. {
  142. _eventQueue.postKeyEvent(_handle
  143. , 0 > _value ? s_axisDpad[_axis].first : s_axisDpad[_axis].second
  144. , 0
  145. , true
  146. );
  147. }
  148. }
  149. }
  150. }
  151. void destroy()
  152. {
  153. if (NULL != m_controller)
  154. {
  155. SDL_GameControllerClose(m_controller);
  156. m_controller = NULL;
  157. }
  158. if (NULL != m_joystick)
  159. {
  160. SDL_JoystickClose(m_joystick);
  161. m_joystick = NULL;
  162. }
  163. m_jid = INT32_MAX;
  164. }
  165. bool filter(GamepadAxis::Enum _axis, int32_t* _value)
  166. {
  167. const int32_t old = m_value[_axis];
  168. const int32_t deadzone = m_deadzone[_axis];
  169. int32_t value = *_value;
  170. value = value > deadzone || value < -deadzone ? value : 0;
  171. m_value[_axis] = value;
  172. *_value = value;
  173. return old != value;
  174. }
  175. int32_t m_value[GamepadAxis::Count];
  176. int32_t m_deadzone[GamepadAxis::Count];
  177. SDL_Joystick* m_joystick;
  178. SDL_GameController* m_controller;
  179. // SDL_Haptic* m_haptic;
  180. SDL_JoystickID m_jid;
  181. };
  182. struct MainThreadEntry
  183. {
  184. int m_argc;
  185. char** m_argv;
  186. static int32_t threadFunc(void* _userData);
  187. };
  188. ///
  189. static void* sdlNativeWindowHandle(SDL_Window* _window)
  190. {
  191. SDL_SysWMinfo wmi;
  192. SDL_VERSION(&wmi.version);
  193. if (!SDL_GetWindowWMInfo(_window, &wmi) )
  194. {
  195. return NULL;
  196. }
  197. # if BX_PLATFORM_LINUX || BX_PLATFORM_BSD
  198. return (void*)wmi.info.x11.window;
  199. # elif BX_PLATFORM_OSX
  200. return wmi.info.cocoa.window;
  201. # elif BX_PLATFORM_WINDOWS
  202. return wmi.info.win.window;
  203. # elif BX_PLATFORM_STEAMLINK
  204. return wmi.info.vivante.window;
  205. # endif // BX_PLATFORM_
  206. }
  207. struct Msg
  208. {
  209. Msg()
  210. : m_x(0)
  211. , m_y(0)
  212. , m_width(0)
  213. , m_height(0)
  214. , m_flags(0)
  215. {
  216. }
  217. int32_t m_x;
  218. int32_t m_y;
  219. uint32_t m_width;
  220. uint32_t m_height;
  221. uint32_t m_flags;
  222. tinystl::string m_title;
  223. };
  224. static uint32_t s_userEventStart;
  225. enum SDL_USER_WINDOW
  226. {
  227. SDL_USER_WINDOW_CREATE,
  228. SDL_USER_WINDOW_DESTROY,
  229. SDL_USER_WINDOW_SET_TITLE,
  230. SDL_USER_WINDOW_SET_POS,
  231. SDL_USER_WINDOW_SET_SIZE,
  232. SDL_USER_WINDOW_TOGGLE_FRAME,
  233. SDL_USER_WINDOW_TOGGLE_FULL_SCREEN,
  234. SDL_USER_WINDOW_MOUSE_LOCK,
  235. };
  236. static void sdlPostEvent(SDL_USER_WINDOW _type, WindowHandle _handle, Msg* _msg = NULL, uint32_t _code = 0)
  237. {
  238. SDL_Event event;
  239. SDL_UserEvent& uev = event.user;
  240. uev.type = s_userEventStart + _type;
  241. union { void* p; WindowHandle h; } cast;
  242. cast.h = _handle;
  243. uev.data1 = cast.p;
  244. uev.data2 = _msg;
  245. uev.code = _code;
  246. SDL_PushEvent(&event);
  247. }
  248. static WindowHandle getWindowHandle(const SDL_UserEvent& _uev)
  249. {
  250. union { void* p; WindowHandle h; } cast;
  251. cast.p = _uev.data1;
  252. return cast.h;
  253. }
  254. struct Context
  255. {
  256. Context()
  257. : m_width(ENTRY_DEFAULT_WIDTH)
  258. , m_height(ENTRY_DEFAULT_HEIGHT)
  259. , m_aspectRatio(16.0f/9.0f)
  260. , m_mx(0)
  261. , m_my(0)
  262. , m_mz(0)
  263. , m_mouseLock(false)
  264. , m_fullscreen(false)
  265. {
  266. memset(s_translateKey, 0, sizeof(s_translateKey) );
  267. initTranslateKey(SDL_SCANCODE_ESCAPE, Key::Esc);
  268. initTranslateKey(SDL_SCANCODE_RETURN, Key::Return);
  269. initTranslateKey(SDL_SCANCODE_TAB, Key::Tab);
  270. initTranslateKey(SDL_SCANCODE_BACKSPACE, Key::Backspace);
  271. initTranslateKey(SDL_SCANCODE_SPACE, Key::Space);
  272. initTranslateKey(SDL_SCANCODE_UP, Key::Up);
  273. initTranslateKey(SDL_SCANCODE_DOWN, Key::Down);
  274. initTranslateKey(SDL_SCANCODE_LEFT, Key::Left);
  275. initTranslateKey(SDL_SCANCODE_RIGHT, Key::Right);
  276. initTranslateKey(SDL_SCANCODE_PAGEUP, Key::PageUp);
  277. initTranslateKey(SDL_SCANCODE_PAGEDOWN, Key::PageDown);
  278. initTranslateKey(SDL_SCANCODE_HOME, Key::Home);
  279. initTranslateKey(SDL_SCANCODE_END, Key::End);
  280. initTranslateKey(SDL_SCANCODE_PRINTSCREEN, Key::Print);
  281. initTranslateKey(SDL_SCANCODE_KP_PLUS, Key::Plus);
  282. initTranslateKey(SDL_SCANCODE_EQUALS, Key::Plus);
  283. initTranslateKey(SDL_SCANCODE_KP_MINUS, Key::Minus);
  284. initTranslateKey(SDL_SCANCODE_MINUS, Key::Minus);
  285. initTranslateKey(SDL_SCANCODE_GRAVE, Key::Tilde);
  286. initTranslateKey(SDL_SCANCODE_KP_COMMA, Key::Comma);
  287. initTranslateKey(SDL_SCANCODE_COMMA, Key::Comma);
  288. initTranslateKey(SDL_SCANCODE_KP_PERIOD, Key::Period);
  289. initTranslateKey(SDL_SCANCODE_PERIOD, Key::Period);
  290. initTranslateKey(SDL_SCANCODE_SLASH, Key::Slash);
  291. initTranslateKey(SDL_SCANCODE_F1, Key::F1);
  292. initTranslateKey(SDL_SCANCODE_F2, Key::F2);
  293. initTranslateKey(SDL_SCANCODE_F3, Key::F3);
  294. initTranslateKey(SDL_SCANCODE_F4, Key::F4);
  295. initTranslateKey(SDL_SCANCODE_F5, Key::F5);
  296. initTranslateKey(SDL_SCANCODE_F6, Key::F6);
  297. initTranslateKey(SDL_SCANCODE_F7, Key::F7);
  298. initTranslateKey(SDL_SCANCODE_F8, Key::F8);
  299. initTranslateKey(SDL_SCANCODE_F9, Key::F9);
  300. initTranslateKey(SDL_SCANCODE_F10, Key::F10);
  301. initTranslateKey(SDL_SCANCODE_F11, Key::F11);
  302. initTranslateKey(SDL_SCANCODE_F12, Key::F12);
  303. initTranslateKey(SDL_SCANCODE_KP_0, Key::NumPad0);
  304. initTranslateKey(SDL_SCANCODE_KP_1, Key::NumPad1);
  305. initTranslateKey(SDL_SCANCODE_KP_2, Key::NumPad2);
  306. initTranslateKey(SDL_SCANCODE_KP_3, Key::NumPad3);
  307. initTranslateKey(SDL_SCANCODE_KP_4, Key::NumPad4);
  308. initTranslateKey(SDL_SCANCODE_KP_5, Key::NumPad5);
  309. initTranslateKey(SDL_SCANCODE_KP_6, Key::NumPad6);
  310. initTranslateKey(SDL_SCANCODE_KP_7, Key::NumPad7);
  311. initTranslateKey(SDL_SCANCODE_KP_8, Key::NumPad8);
  312. initTranslateKey(SDL_SCANCODE_KP_9, Key::NumPad9);
  313. initTranslateKey(SDL_SCANCODE_0, Key::Key0);
  314. initTranslateKey(SDL_SCANCODE_1, Key::Key1);
  315. initTranslateKey(SDL_SCANCODE_2, Key::Key2);
  316. initTranslateKey(SDL_SCANCODE_3, Key::Key3);
  317. initTranslateKey(SDL_SCANCODE_4, Key::Key4);
  318. initTranslateKey(SDL_SCANCODE_5, Key::Key5);
  319. initTranslateKey(SDL_SCANCODE_6, Key::Key6);
  320. initTranslateKey(SDL_SCANCODE_7, Key::Key7);
  321. initTranslateKey(SDL_SCANCODE_8, Key::Key8);
  322. initTranslateKey(SDL_SCANCODE_9, Key::Key9);
  323. initTranslateKey(SDL_SCANCODE_A, Key::KeyA);
  324. initTranslateKey(SDL_SCANCODE_B, Key::KeyB);
  325. initTranslateKey(SDL_SCANCODE_C, Key::KeyC);
  326. initTranslateKey(SDL_SCANCODE_D, Key::KeyD);
  327. initTranslateKey(SDL_SCANCODE_E, Key::KeyE);
  328. initTranslateKey(SDL_SCANCODE_F, Key::KeyF);
  329. initTranslateKey(SDL_SCANCODE_G, Key::KeyG);
  330. initTranslateKey(SDL_SCANCODE_H, Key::KeyH);
  331. initTranslateKey(SDL_SCANCODE_I, Key::KeyI);
  332. initTranslateKey(SDL_SCANCODE_J, Key::KeyJ);
  333. initTranslateKey(SDL_SCANCODE_K, Key::KeyK);
  334. initTranslateKey(SDL_SCANCODE_L, Key::KeyL);
  335. initTranslateKey(SDL_SCANCODE_M, Key::KeyM);
  336. initTranslateKey(SDL_SCANCODE_N, Key::KeyN);
  337. initTranslateKey(SDL_SCANCODE_O, Key::KeyO);
  338. initTranslateKey(SDL_SCANCODE_P, Key::KeyP);
  339. initTranslateKey(SDL_SCANCODE_Q, Key::KeyQ);
  340. initTranslateKey(SDL_SCANCODE_R, Key::KeyR);
  341. initTranslateKey(SDL_SCANCODE_S, Key::KeyS);
  342. initTranslateKey(SDL_SCANCODE_T, Key::KeyT);
  343. initTranslateKey(SDL_SCANCODE_U, Key::KeyU);
  344. initTranslateKey(SDL_SCANCODE_V, Key::KeyV);
  345. initTranslateKey(SDL_SCANCODE_W, Key::KeyW);
  346. initTranslateKey(SDL_SCANCODE_X, Key::KeyX);
  347. initTranslateKey(SDL_SCANCODE_Y, Key::KeyY);
  348. initTranslateKey(SDL_SCANCODE_Z, Key::KeyZ);
  349. memset(s_translateGamepad, uint8_t(Key::Count), sizeof(s_translateGamepad) );
  350. initTranslateGamepad(SDL_CONTROLLER_BUTTON_A, Key::GamepadA);
  351. initTranslateGamepad(SDL_CONTROLLER_BUTTON_B, Key::GamepadB);
  352. initTranslateGamepad(SDL_CONTROLLER_BUTTON_X, Key::GamepadX);
  353. initTranslateGamepad(SDL_CONTROLLER_BUTTON_Y, Key::GamepadY);
  354. initTranslateGamepad(SDL_CONTROLLER_BUTTON_LEFTSTICK, Key::GamepadThumbL);
  355. initTranslateGamepad(SDL_CONTROLLER_BUTTON_RIGHTSTICK, Key::GamepadThumbR);
  356. initTranslateGamepad(SDL_CONTROLLER_BUTTON_LEFTSHOULDER, Key::GamepadShoulderL);
  357. initTranslateGamepad(SDL_CONTROLLER_BUTTON_RIGHTSHOULDER, Key::GamepadShoulderR);
  358. initTranslateGamepad(SDL_CONTROLLER_BUTTON_DPAD_UP, Key::GamepadUp);
  359. initTranslateGamepad(SDL_CONTROLLER_BUTTON_DPAD_DOWN, Key::GamepadDown);
  360. initTranslateGamepad(SDL_CONTROLLER_BUTTON_DPAD_LEFT, Key::GamepadLeft);
  361. initTranslateGamepad(SDL_CONTROLLER_BUTTON_DPAD_RIGHT, Key::GamepadRight);
  362. initTranslateGamepad(SDL_CONTROLLER_BUTTON_BACK, Key::GamepadBack);
  363. initTranslateGamepad(SDL_CONTROLLER_BUTTON_START, Key::GamepadStart);
  364. initTranslateGamepad(SDL_CONTROLLER_BUTTON_GUIDE, Key::GamepadGuide);
  365. memset(s_translateGamepadAxis, uint8_t(GamepadAxis::Count), sizeof(s_translateGamepadAxis) );
  366. initTranslateGamepadAxis(SDL_CONTROLLER_AXIS_LEFTX, GamepadAxis::LeftX);
  367. initTranslateGamepadAxis(SDL_CONTROLLER_AXIS_LEFTY, GamepadAxis::LeftY);
  368. initTranslateGamepadAxis(SDL_CONTROLLER_AXIS_TRIGGERLEFT, GamepadAxis::LeftZ);
  369. initTranslateGamepadAxis(SDL_CONTROLLER_AXIS_RIGHTX, GamepadAxis::RightX);
  370. initTranslateGamepadAxis(SDL_CONTROLLER_AXIS_RIGHTY, GamepadAxis::RightY);
  371. initTranslateGamepadAxis(SDL_CONTROLLER_AXIS_TRIGGERRIGHT, GamepadAxis::RightZ);
  372. }
  373. int run(int _argc, char** _argv)
  374. {
  375. m_mte.m_argc = _argc;
  376. m_mte.m_argv = _argv;
  377. SDL_Init(0
  378. | SDL_INIT_GAMECONTROLLER
  379. );
  380. m_windowAlloc.alloc();
  381. m_window[0] = SDL_CreateWindow("bgfx"
  382. , SDL_WINDOWPOS_UNDEFINED
  383. , SDL_WINDOWPOS_UNDEFINED
  384. , m_width
  385. , m_height
  386. , SDL_WINDOW_SHOWN
  387. | SDL_WINDOW_RESIZABLE
  388. );
  389. m_flags[0] = 0
  390. | ENTRY_WINDOW_FLAG_ASPECT_RATIO
  391. | ENTRY_WINDOW_FLAG_FRAME
  392. ;
  393. s_userEventStart = SDL_RegisterEvents(7);
  394. bgfx::sdlSetWindow(m_window[0]);
  395. bgfx::renderFrame();
  396. m_thread.init(MainThreadEntry::threadFunc, &m_mte);
  397. // Force window resolution...
  398. WindowHandle defaultWindow = { 0 };
  399. setWindowSize(defaultWindow, m_width, m_height, true);
  400. bx::CrtFileReader reader;
  401. if (bx::open(&reader, "gamecontrollerdb.txt") )
  402. {
  403. bx::AllocatorI* allocator = getAllocator();
  404. uint32_t size = (uint32_t)bx::getSize(&reader);
  405. void* data = BX_ALLOC(allocator, size);
  406. bx::read(&reader, data, size);
  407. bx::close(&reader);
  408. SDL_GameControllerAddMapping( (char*)data);
  409. BX_FREE(allocator, data);
  410. }
  411. bool exit = false;
  412. SDL_Event event;
  413. while (!exit)
  414. {
  415. bgfx::renderFrame();
  416. while (SDL_PollEvent(&event) )
  417. {
  418. switch (event.type)
  419. {
  420. case SDL_QUIT:
  421. m_eventQueue.postExitEvent();
  422. exit = true;
  423. break;
  424. case SDL_MOUSEMOTION:
  425. {
  426. const SDL_MouseMotionEvent& mev = event.motion;
  427. m_mx = mev.x;
  428. m_my = mev.y;
  429. WindowHandle handle = findHandle(mev.windowID);
  430. if (isValid(handle) )
  431. {
  432. m_eventQueue.postMouseEvent(handle, m_mx, m_my, m_mz);
  433. }
  434. }
  435. break;
  436. case SDL_MOUSEBUTTONDOWN:
  437. case SDL_MOUSEBUTTONUP:
  438. {
  439. const SDL_MouseButtonEvent& mev = event.button;
  440. WindowHandle handle = findHandle(mev.windowID);
  441. if (isValid(handle) )
  442. {
  443. MouseButton::Enum button;
  444. switch (mev.button)
  445. {
  446. default:
  447. case SDL_BUTTON_LEFT: button = MouseButton::Left; break;
  448. case SDL_BUTTON_MIDDLE: button = MouseButton::Middle; break;
  449. case SDL_BUTTON_RIGHT: button = MouseButton::Right; break;
  450. }
  451. m_eventQueue.postMouseEvent(handle
  452. , mev.x
  453. , mev.y
  454. , 0
  455. , button
  456. , mev.type == SDL_MOUSEBUTTONDOWN
  457. );
  458. }
  459. }
  460. break;
  461. case SDL_MOUSEWHEEL:
  462. {
  463. const SDL_MouseWheelEvent& mev = event.wheel;
  464. m_mz += mev.y;
  465. WindowHandle handle = findHandle(mev.windowID);
  466. if (isValid(handle) )
  467. {
  468. m_eventQueue.postMouseEvent(handle, m_mx, m_my, m_mz);
  469. }
  470. }
  471. break;
  472. case SDL_TEXTINPUT:
  473. {
  474. const SDL_TextInputEvent& tev = event.text;
  475. WindowHandle handle = findHandle(tev.windowID);
  476. if (isValid(handle) )
  477. {
  478. m_eventQueue.postCharEvent(handle, 1, (const uint8_t*)tev.text);
  479. }
  480. }
  481. break;
  482. case SDL_KEYDOWN:
  483. {
  484. const SDL_KeyboardEvent& kev = event.key;
  485. WindowHandle handle = findHandle(kev.windowID);
  486. if (isValid(handle) )
  487. {
  488. uint8_t modifiers = translateKeyModifiers(kev.keysym.mod);
  489. Key::Enum key = translateKey(kev.keysym.scancode);
  490. #if 0
  491. DBG("SDL scancode %d, key %d, name %s, key name %s"
  492. , kev.keysym.scancode
  493. , key
  494. , SDL_GetScancodeName(kev.keysym.scancode)
  495. , SDL_GetKeyName(kev.keysym.scancode)
  496. );
  497. #endif // 0
  498. /// If you only press (e.g.) 'shift' and nothing else, then key == 'shift', modifier == 0.
  499. /// Further along, pressing 'shift' + 'ctrl' would be: key == 'shift', modifier == 'ctrl.
  500. if (0 == key && 0 == modifiers)
  501. {
  502. modifiers = translateKeyModifierPress(kev.keysym.scancode);
  503. }
  504. /// TODO: These keys are not captured by SDL_TEXTINPUT. Should be probably handled by SDL_TEXTEDITING. This is a workaround for now.
  505. if (Key::Esc == key)
  506. {
  507. uint8_t pressedChar[4];
  508. pressedChar[0] = 0x1b;
  509. m_eventQueue.postCharEvent(handle, 1, pressedChar);
  510. }
  511. else if (Key::Return == key)
  512. {
  513. uint8_t pressedChar[4];
  514. pressedChar[0] = 0x0d;
  515. m_eventQueue.postCharEvent(handle, 1, pressedChar);
  516. }
  517. else if (Key::Backspace == key)
  518. {
  519. uint8_t pressedChar[4];
  520. pressedChar[0] = 0x08;
  521. m_eventQueue.postCharEvent(handle, 1, pressedChar);
  522. }
  523. m_eventQueue.postKeyEvent(handle, key, modifiers, kev.state == SDL_PRESSED);
  524. }
  525. }
  526. break;
  527. case SDL_KEYUP:
  528. {
  529. const SDL_KeyboardEvent& kev = event.key;
  530. WindowHandle handle = findHandle(kev.windowID);
  531. if (isValid(handle) )
  532. {
  533. uint8_t modifiers = translateKeyModifiers(kev.keysym.mod);
  534. Key::Enum key = translateKey(kev.keysym.scancode);
  535. m_eventQueue.postKeyEvent(handle, key, modifiers, kev.state == SDL_PRESSED);
  536. }
  537. }
  538. break;
  539. case SDL_WINDOWEVENT:
  540. {
  541. const SDL_WindowEvent& wev = event.window;
  542. switch (wev.event)
  543. {
  544. case SDL_WINDOWEVENT_RESIZED:
  545. case SDL_WINDOWEVENT_SIZE_CHANGED:
  546. {
  547. WindowHandle handle = findHandle(wev.windowID);
  548. setWindowSize(handle, wev.data1, wev.data2);
  549. }
  550. break;
  551. case SDL_WINDOWEVENT_SHOWN:
  552. case SDL_WINDOWEVENT_HIDDEN:
  553. case SDL_WINDOWEVENT_EXPOSED:
  554. case SDL_WINDOWEVENT_MOVED:
  555. case SDL_WINDOWEVENT_MINIMIZED:
  556. case SDL_WINDOWEVENT_MAXIMIZED:
  557. case SDL_WINDOWEVENT_RESTORED:
  558. case SDL_WINDOWEVENT_ENTER:
  559. case SDL_WINDOWEVENT_LEAVE:
  560. case SDL_WINDOWEVENT_FOCUS_GAINED:
  561. case SDL_WINDOWEVENT_FOCUS_LOST:
  562. break;
  563. case SDL_WINDOWEVENT_CLOSE:
  564. {
  565. WindowHandle handle = findHandle(wev.windowID);
  566. if (0 == handle.idx)
  567. {
  568. m_eventQueue.postExitEvent();
  569. exit = true;
  570. }
  571. }
  572. break;
  573. }
  574. }
  575. break;
  576. case SDL_JOYAXISMOTION:
  577. {
  578. const SDL_JoyAxisEvent& jev = event.jaxis;
  579. GamepadHandle handle = findGamepad(jev.which);
  580. if (isValid(handle) )
  581. {
  582. GamepadAxis::Enum axis = translateGamepadAxis(jev.axis);
  583. m_gamepad[handle.idx].update(m_eventQueue, defaultWindow, handle, axis, jev.value);
  584. }
  585. }
  586. break;
  587. case SDL_CONTROLLERAXISMOTION:
  588. {
  589. const SDL_ControllerAxisEvent& aev = event.caxis;
  590. GamepadHandle handle = findGamepad(aev.which);
  591. if (isValid(handle) )
  592. {
  593. GamepadAxis::Enum axis = translateGamepadAxis(aev.axis);
  594. m_gamepad[handle.idx].update(m_eventQueue, defaultWindow, handle, axis, aev.value);
  595. }
  596. }
  597. break;
  598. case SDL_JOYBUTTONDOWN:
  599. case SDL_JOYBUTTONUP:
  600. {
  601. const SDL_JoyButtonEvent& bev = event.jbutton;
  602. GamepadHandle handle = findGamepad(bev.which);
  603. if (isValid(handle) )
  604. {
  605. Key::Enum key = translateGamepad(bev.button);
  606. if (Key::Count != key)
  607. {
  608. m_eventQueue.postKeyEvent(defaultWindow, key, 0, event.type == SDL_JOYBUTTONDOWN);
  609. }
  610. }
  611. }
  612. break;
  613. case SDL_CONTROLLERBUTTONDOWN:
  614. case SDL_CONTROLLERBUTTONUP:
  615. {
  616. const SDL_ControllerButtonEvent& bev = event.cbutton;
  617. GamepadHandle handle = findGamepad(bev.which);
  618. if (isValid(handle) )
  619. {
  620. Key::Enum key = translateGamepad(bev.button);
  621. if (Key::Count != key)
  622. {
  623. m_eventQueue.postKeyEvent(defaultWindow, key, 0, event.type == SDL_CONTROLLERBUTTONDOWN);
  624. }
  625. }
  626. }
  627. break;
  628. case SDL_JOYDEVICEADDED:
  629. {
  630. GamepadHandle handle = { m_gamepadAlloc.alloc() };
  631. if (isValid(handle) )
  632. {
  633. const SDL_JoyDeviceEvent& jev = event.jdevice;
  634. m_gamepad[handle.idx].create(jev);
  635. m_eventQueue.postGamepadEvent(defaultWindow, handle, true);
  636. }
  637. }
  638. break;
  639. case SDL_JOYDEVICEREMOVED:
  640. {
  641. const SDL_JoyDeviceEvent& jev = event.jdevice;
  642. GamepadHandle handle = findGamepad(jev.which);
  643. if (isValid(handle) )
  644. {
  645. m_gamepad[handle.idx].destroy();
  646. m_gamepadAlloc.free(handle.idx);
  647. m_eventQueue.postGamepadEvent(defaultWindow, handle, false);
  648. }
  649. }
  650. break;
  651. case SDL_CONTROLLERDEVICEADDED:
  652. {
  653. GamepadHandle handle = { m_gamepadAlloc.alloc() };
  654. if (isValid(handle) )
  655. {
  656. const SDL_ControllerDeviceEvent& cev = event.cdevice;
  657. m_gamepad[handle.idx].create(cev);
  658. m_eventQueue.postGamepadEvent(defaultWindow, handle, true);
  659. }
  660. }
  661. break;
  662. case SDL_CONTROLLERDEVICEREMAPPED:
  663. {
  664. }
  665. break;
  666. case SDL_CONTROLLERDEVICEREMOVED:
  667. {
  668. const SDL_ControllerDeviceEvent& cev = event.cdevice;
  669. GamepadHandle handle = findGamepad(cev.which);
  670. if (isValid(handle) )
  671. {
  672. m_gamepad[handle.idx].destroy();
  673. m_gamepadAlloc.free(handle.idx);
  674. m_eventQueue.postGamepadEvent(defaultWindow, handle, false);
  675. }
  676. }
  677. break;
  678. default:
  679. {
  680. const SDL_UserEvent& uev = event.user;
  681. switch (uev.type - s_userEventStart)
  682. {
  683. case SDL_USER_WINDOW_CREATE:
  684. {
  685. WindowHandle handle = getWindowHandle(uev);
  686. Msg* msg = (Msg*)uev.data2;
  687. m_window[handle.idx] = SDL_CreateWindow(msg->m_title.c_str()
  688. , msg->m_x
  689. , msg->m_y
  690. , msg->m_width
  691. , msg->m_height
  692. , SDL_WINDOW_SHOWN
  693. | SDL_WINDOW_RESIZABLE
  694. );
  695. m_flags[handle.idx] = msg->m_flags;
  696. void* nwh = sdlNativeWindowHandle(m_window[handle.idx]);
  697. if (NULL != nwh)
  698. {
  699. m_eventQueue.postWindowEvent(handle, nwh);
  700. m_eventQueue.postSizeEvent(handle, msg->m_width, msg->m_height);
  701. }
  702. delete msg;
  703. }
  704. break;
  705. case SDL_USER_WINDOW_DESTROY:
  706. {
  707. WindowHandle handle = getWindowHandle(uev);
  708. if (isValid(handle) )
  709. {
  710. m_eventQueue.postWindowEvent(handle);
  711. SDL_DestroyWindow(m_window[handle.idx]);
  712. m_window[handle.idx] = NULL;
  713. }
  714. }
  715. break;
  716. case SDL_USER_WINDOW_SET_TITLE:
  717. {
  718. WindowHandle handle = getWindowHandle(uev);
  719. Msg* msg = (Msg*)uev.data2;
  720. if (isValid(handle) )
  721. {
  722. SDL_SetWindowTitle(m_window[handle.idx], msg->m_title.c_str() );
  723. }
  724. delete msg;
  725. }
  726. break;
  727. case SDL_USER_WINDOW_SET_POS:
  728. {
  729. WindowHandle handle = getWindowHandle(uev);
  730. Msg* msg = (Msg*)uev.data2;
  731. SDL_SetWindowPosition(m_window[handle.idx], msg->m_x, msg->m_y);
  732. delete msg;
  733. }
  734. break;
  735. case SDL_USER_WINDOW_SET_SIZE:
  736. {
  737. WindowHandle handle = getWindowHandle(uev);
  738. Msg* msg = (Msg*)uev.data2;
  739. if (isValid(handle) )
  740. {
  741. setWindowSize(handle, msg->m_width, msg->m_height);
  742. }
  743. delete msg;
  744. }
  745. break;
  746. case SDL_USER_WINDOW_TOGGLE_FRAME:
  747. {
  748. WindowHandle handle = getWindowHandle(uev);
  749. if (isValid(handle) )
  750. {
  751. m_flags[handle.idx] ^= ENTRY_WINDOW_FLAG_FRAME;
  752. SDL_SetWindowBordered(m_window[handle.idx], (SDL_bool)!!(m_flags[handle.idx] & ENTRY_WINDOW_FLAG_FRAME) );
  753. }
  754. }
  755. break;
  756. case SDL_USER_WINDOW_TOGGLE_FULL_SCREEN:
  757. {
  758. WindowHandle handle = getWindowHandle(uev);
  759. m_fullscreen = !m_fullscreen;
  760. SDL_SetWindowFullscreen(m_window[handle.idx], m_fullscreen ? SDL_WINDOW_FULLSCREEN_DESKTOP : 0);
  761. }
  762. break;
  763. case SDL_USER_WINDOW_MOUSE_LOCK:
  764. {
  765. SDL_SetRelativeMouseMode(!!uev.code ? SDL_TRUE : SDL_FALSE);
  766. }
  767. break;
  768. default:
  769. break;
  770. }
  771. }
  772. break;
  773. }
  774. }
  775. }
  776. while (bgfx::RenderFrame::NoContext != bgfx::renderFrame() ) {};
  777. m_thread.shutdown();
  778. SDL_DestroyWindow(m_window[0]);
  779. SDL_Quit();
  780. return m_thread.getExitCode();
  781. }
  782. WindowHandle findHandle(uint32_t _windowId)
  783. {
  784. SDL_Window* window = SDL_GetWindowFromID(_windowId);
  785. return findHandle(window);
  786. }
  787. WindowHandle findHandle(SDL_Window* _window)
  788. {
  789. bx::LwMutexScope scope(m_lock);
  790. for (uint32_t ii = 0, num = m_windowAlloc.getNumHandles(); ii < num; ++ii)
  791. {
  792. uint16_t idx = m_windowAlloc.getHandleAt(ii);
  793. if (_window == m_window[idx])
  794. {
  795. WindowHandle handle = { idx };
  796. return handle;
  797. }
  798. }
  799. WindowHandle invalid = { UINT16_MAX };
  800. return invalid;
  801. }
  802. void setWindowSize(WindowHandle _handle, uint32_t _width, uint32_t _height, bool _force = false)
  803. {
  804. if (_width != m_width
  805. || _height != m_height
  806. || _force)
  807. {
  808. m_width = _width;
  809. m_height = _height;
  810. SDL_SetWindowSize(m_window[_handle.idx], m_width, m_height);
  811. m_eventQueue.postSizeEvent(_handle, m_width, m_height);
  812. }
  813. }
  814. GamepadHandle findGamepad(SDL_JoystickID _jid)
  815. {
  816. for (uint32_t ii = 0, num = m_gamepadAlloc.getNumHandles(); ii < num; ++ii)
  817. {
  818. uint16_t idx = m_gamepadAlloc.getHandleAt(ii);
  819. if (_jid == m_gamepad[idx].m_jid)
  820. {
  821. GamepadHandle handle = { idx };
  822. return handle;
  823. }
  824. }
  825. GamepadHandle invalid = { UINT16_MAX };
  826. return invalid;
  827. }
  828. MainThreadEntry m_mte;
  829. bx::Thread m_thread;
  830. EventQueue m_eventQueue;
  831. bx::LwMutex m_lock;
  832. bx::HandleAllocT<ENTRY_CONFIG_MAX_WINDOWS> m_windowAlloc;
  833. SDL_Window* m_window[ENTRY_CONFIG_MAX_WINDOWS];
  834. uint32_t m_flags[ENTRY_CONFIG_MAX_WINDOWS];
  835. bx::HandleAllocT<ENTRY_CONFIG_MAX_GAMEPADS> m_gamepadAlloc;
  836. GamepadSDL m_gamepad[ENTRY_CONFIG_MAX_GAMEPADS];
  837. uint32_t m_width;
  838. uint32_t m_height;
  839. float m_aspectRatio;
  840. int32_t m_mx;
  841. int32_t m_my;
  842. int32_t m_mz;
  843. bool m_mouseLock;
  844. bool m_fullscreen;
  845. };
  846. static Context s_ctx;
  847. const Event* poll()
  848. {
  849. return s_ctx.m_eventQueue.poll();
  850. }
  851. const Event* poll(WindowHandle _handle)
  852. {
  853. return s_ctx.m_eventQueue.poll(_handle);
  854. }
  855. void release(const Event* _event)
  856. {
  857. s_ctx.m_eventQueue.release(_event);
  858. }
  859. WindowHandle createWindow(int32_t _x, int32_t _y, uint32_t _width, uint32_t _height, uint32_t _flags, const char* _title)
  860. {
  861. bx::LwMutexScope scope(s_ctx.m_lock);
  862. WindowHandle handle = { s_ctx.m_windowAlloc.alloc() };
  863. if (UINT16_MAX != handle.idx)
  864. {
  865. Msg* msg = new Msg;
  866. msg->m_x = _x;
  867. msg->m_y = _y;
  868. msg->m_width = _width;
  869. msg->m_height = _height;
  870. msg->m_title = _title;
  871. msg->m_flags = _flags;
  872. sdlPostEvent(SDL_USER_WINDOW_CREATE, handle, msg);
  873. }
  874. return handle;
  875. }
  876. void destroyWindow(WindowHandle _handle)
  877. {
  878. if (UINT16_MAX != _handle.idx)
  879. {
  880. sdlPostEvent(SDL_USER_WINDOW_DESTROY, _handle);
  881. bx::LwMutexScope scope(s_ctx.m_lock);
  882. s_ctx.m_windowAlloc.free(_handle.idx);
  883. }
  884. }
  885. void setWindowPos(WindowHandle _handle, int32_t _x, int32_t _y)
  886. {
  887. Msg* msg = new Msg;
  888. msg->m_x = _x;
  889. msg->m_y = _y;
  890. sdlPostEvent(SDL_USER_WINDOW_SET_POS, _handle, msg);
  891. }
  892. void setWindowSize(WindowHandle _handle, uint32_t _width, uint32_t _height)
  893. {
  894. Msg* msg = new Msg;
  895. msg->m_width = _width;
  896. msg->m_height = _height;
  897. sdlPostEvent(SDL_USER_WINDOW_SET_SIZE, _handle, msg);
  898. }
  899. void setWindowTitle(WindowHandle _handle, const char* _title)
  900. {
  901. Msg* msg = new Msg;
  902. msg->m_title = _title;
  903. sdlPostEvent(SDL_USER_WINDOW_SET_TITLE, _handle, msg);
  904. }
  905. void toggleWindowFrame(WindowHandle _handle)
  906. {
  907. sdlPostEvent(SDL_USER_WINDOW_TOGGLE_FRAME, _handle);
  908. }
  909. void toggleFullscreen(WindowHandle _handle)
  910. {
  911. sdlPostEvent(SDL_USER_WINDOW_TOGGLE_FULL_SCREEN, _handle);
  912. }
  913. void setMouseLock(WindowHandle _handle, bool _lock)
  914. {
  915. sdlPostEvent(SDL_USER_WINDOW_MOUSE_LOCK, _handle, NULL, _lock);
  916. }
  917. int32_t MainThreadEntry::threadFunc(void* _userData)
  918. {
  919. MainThreadEntry* self = (MainThreadEntry*)_userData;
  920. int32_t result = main(self->m_argc, self->m_argv);
  921. SDL_Event event;
  922. SDL_QuitEvent& qev = event.quit;
  923. qev.type = SDL_QUIT;
  924. SDL_PushEvent(&event);
  925. return result;
  926. }
  927. } // namespace entry
  928. int main(int _argc, char** _argv)
  929. {
  930. using namespace entry;
  931. return s_ctx.run(_argc, _argv);
  932. }
  933. #endif // ENTRY_CONFIG_USE_SDL