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- /*
- * Copyright 2011-2014 Branimir Karadzic. All rights reserved.
- * License: http://www.opensource.org/licenses/BSD-2-Clause
- */
- #include <bx/rng.h>
- #include "bounds.h"
- #include "fpumath.h"
- void aabbToObb(Obb& _obb, const Aabb& _aabb)
- {
- memset(_obb.m_mtx, 0, sizeof(_obb.m_mtx) );
- _obb.m_mtx[ 0] = (_aabb.m_max[0] - _aabb.m_min[0]) * 0.5f;
- _obb.m_mtx[ 5] = (_aabb.m_max[1] - _aabb.m_min[1]) * 0.5f;
- _obb.m_mtx[10] = (_aabb.m_max[2] - _aabb.m_min[2]) * 0.5f;
- _obb.m_mtx[12] = (_aabb.m_min[0] + _aabb.m_max[0]) * 0.5f;
- _obb.m_mtx[13] = (_aabb.m_min[1] + _aabb.m_max[1]) * 0.5f;
- _obb.m_mtx[14] = (_aabb.m_min[2] + _aabb.m_max[2]) * 0.5f;
- _obb.m_mtx[15] = 1.0f;
- }
- void sphereToAabb(Aabb& _aabb, const Sphere& _sphere)
- {
- float xx = _sphere.m_center[0];
- float yy = _sphere.m_center[1];
- float zz = _sphere.m_center[2];
- float radius = _sphere.m_radius;
- _aabb.m_min[0] = xx - radius;
- _aabb.m_min[1] = yy - radius;
- _aabb.m_min[2] = zz - radius;
- _aabb.m_max[0] = xx + radius;
- _aabb.m_max[1] = yy + radius;
- _aabb.m_max[2] = zz + radius;
- }
- void aabbTransformToObb(Obb& _obb, const Aabb& _aabb, const float* _mtx)
- {
- aabbToObb(_obb, _aabb);
- float result[16];
- mtxMul(result, _obb.m_mtx, _mtx);
- memcpy(_obb.m_mtx, result, sizeof(result) );
- }
- float calcAreaAabb(Aabb& _aabb)
- {
- float ww = _aabb.m_max[0] - _aabb.m_min[0];
- float hh = _aabb.m_max[1] - _aabb.m_min[1];
- float dd = _aabb.m_max[2] - _aabb.m_min[2];
- return 2.0f * (ww*hh + ww*dd + hh*dd);
- }
- void calcAabb(Aabb& _aabb, const void* _vertices, uint32_t _numVertices, uint32_t _stride)
- {
- float min[3], max[3];
- uint8_t* vertex = (uint8_t*)_vertices;
- float* position = (float*)vertex;
- min[0] = max[0] = position[0];
- min[1] = max[1] = position[1];
- min[2] = max[2] = position[2];
- vertex += _stride;
- for (uint32_t ii = 1; ii < _numVertices; ++ii)
- {
- position = (float*)vertex;
- vertex += _stride;
- float xx = position[0];
- float yy = position[1];
- float zz = position[2];
- min[0] = fminf(xx, min[0]);
- min[1] = fminf(yy, min[1]);
- min[2] = fminf(zz, min[2]);
- max[0] = fmaxf(xx, max[0]);
- max[1] = fmaxf(yy, max[1]);
- max[2] = fmaxf(zz, max[2]);
- }
- _aabb.m_min[0] = min[0];
- _aabb.m_min[1] = min[1];
- _aabb.m_min[2] = min[2];
- _aabb.m_max[0] = max[0];
- _aabb.m_max[1] = max[1];
- _aabb.m_max[2] = max[2];
- }
- void calcAabb(Aabb& _aabb, const float* _mtx, const void* _vertices, uint32_t _numVertices, uint32_t _stride)
- {
- float min[3], max[3];
- uint8_t* vertex = (uint8_t*)_vertices;
- float position[3];
- vec3MulMtx(position, (float*)vertex, _mtx);
- min[0] = max[0] = position[0];
- min[1] = max[1] = position[1];
- min[2] = max[2] = position[2];
- vertex += _stride;
- for (uint32_t ii = 1; ii < _numVertices; ++ii)
- {
- vec3MulMtx(position, (float*)vertex, _mtx);
- vertex += _stride;
- float xx = position[0];
- float yy = position[1];
- float zz = position[2];
- min[0] = fminf(xx, min[0]);
- min[1] = fminf(yy, min[1]);
- min[2] = fminf(zz, min[2]);
- max[0] = fmaxf(xx, max[0]);
- max[1] = fmaxf(yy, max[1]);
- max[2] = fmaxf(zz, max[2]);
- }
- _aabb.m_min[0] = min[0];
- _aabb.m_min[1] = min[1];
- _aabb.m_min[2] = min[2];
- _aabb.m_max[0] = max[0];
- _aabb.m_max[1] = max[1];
- _aabb.m_max[2] = max[2];
- }
- void calcObb(Obb& _obb, const void* _vertices, uint32_t _numVertices, uint32_t _stride, uint32_t _steps)
- {
- Aabb aabb;
- calcAabb(aabb, _vertices, _numVertices, _stride);
- float minArea = calcAreaAabb(aabb);
- Obb best;
- aabbToObb(best, aabb);
- float angleStep = float(M_PI_2/_steps);
- float ax = 0.0f;
- float mtx[16];
- for (uint32_t ii = 0; ii < _steps; ++ii)
- {
- float ay = 0.0f;
- for (uint32_t jj = 0; jj < _steps; ++jj)
- {
- float az = 0.0f;
- for (uint32_t kk = 0; kk < _steps; ++kk)
- {
- mtxRotateXYZ(mtx, ax, ay, az);
- float mtxT[16];
- mtxTranspose(mtxT, mtx);
- calcAabb(aabb, mtxT, _vertices, _numVertices, _stride);
- float area = calcAreaAabb(aabb);
- if (area < minArea)
- {
- minArea = area;
- aabbTransformToObb(best, aabb, mtx);
- }
- az += angleStep;
- }
- ay += angleStep;
- }
- ax += angleStep;
- }
- memcpy(&_obb, &best, sizeof(Obb) );
- }
- void calcMaxBoundingSphere(Sphere& _sphere, const void* _vertices, uint32_t _numVertices, uint32_t _stride)
- {
- Aabb aabb;
- calcAabb(aabb, _vertices, _numVertices, _stride);
- float center[3];
- center[0] = (aabb.m_min[0] + aabb.m_max[0]) * 0.5f;
- center[1] = (aabb.m_min[1] + aabb.m_max[1]) * 0.5f;
- center[2] = (aabb.m_min[2] + aabb.m_max[2]) * 0.5f;
- float maxDistSq = 0.0f;
- uint8_t* vertex = (uint8_t*)_vertices;
- for (uint32_t ii = 0; ii < _numVertices; ++ii)
- {
- float* position = (float*)vertex;
- vertex += _stride;
- float xx = position[0] - center[0];
- float yy = position[1] - center[1];
- float zz = position[2] - center[2];
- float distSq = xx*xx + yy*yy + zz*zz;
- maxDistSq = fmaxf(distSq, maxDistSq);
- }
- _sphere.m_center[0] = center[0];
- _sphere.m_center[1] = center[1];
- _sphere.m_center[2] = center[2];
- _sphere.m_radius = sqrtf(maxDistSq);
- }
- void calcMinBoundingSphere(Sphere& _sphere, const void* _vertices, uint32_t _numVertices, uint32_t _stride, float _step)
- {
- bx::RngMwc rng;
- uint8_t* vertex = (uint8_t*)_vertices;
- float center[3];
- float* position = (float*)&vertex[0];
- center[0] = position[0];
- center[1] = position[1];
- center[2] = position[2];
- position = (float*)&vertex[1*_stride];
- center[0] += position[0];
- center[1] += position[1];
- center[2] += position[2];
- center[0] *= 0.5f;
- center[1] *= 0.5f;
- center[2] *= 0.5f;
- float xx = position[0] - center[0];
- float yy = position[1] - center[1];
- float zz = position[2] - center[2];
- float maxDistSq = xx*xx + yy*yy + zz*zz;
- float radiusStep = _step * 0.37f;
- bool done;
- do
- {
- done = true;
- for (uint32_t ii = 0, index = rng.gen()%_numVertices; ii < _numVertices; ++ii, index = (index + 1)%_numVertices)
- {
- position = (float*)&vertex[index*_stride];
- float xx = position[0] - center[0];
- float yy = position[1] - center[1];
- float zz = position[2] - center[2];
- float distSq = xx*xx + yy*yy + zz*zz;
- if (distSq > maxDistSq)
- {
- done = false;
- center[0] += xx * radiusStep;
- center[1] += yy * radiusStep;
- center[2] += zz * radiusStep;
- maxDistSq = flerp(maxDistSq, distSq, _step);
- break;
- }
- }
- } while (!done);
- _sphere.m_center[0] = center[0];
- _sphere.m_center[1] = center[1];
- _sphere.m_center[2] = center[2];
- _sphere.m_radius = sqrtf(maxDistSq);
- }
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