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- /*
- * Copyright 2011-2019 Branimir Karadzic. All rights reserved.
- * License: https://github.com/bkaradzic/bgfx#license-bsd-2-clause
- */
- #include "common.h"
- #include "bgfx_utils.h"
- #include <bx/uint32_t.h>
- #include <bx/thread.h>
- #include <bx/os.h>
- #include "imgui/imgui.h"
- #include <bgfx/embedded_shader.h>
- // embedded shaders
- #include "vs_drawstress.bin.h"
- #include "fs_drawstress.bin.h"
- namespace
- {
- static const bgfx::EmbeddedShader s_embeddedShaders[] =
- {
- BGFX_EMBEDDED_SHADER(vs_drawstress),
- BGFX_EMBEDDED_SHADER(fs_drawstress),
- BGFX_EMBEDDED_SHADER_END()
- };
- struct PosColorVertex
- {
- float m_x;
- float m_y;
- float m_z;
- uint32_t m_abgr;
- static void init()
- {
- ms_layout
- .begin()
- .add(bgfx::Attrib::Position, 3, bgfx::AttribType::Float)
- .add(bgfx::Attrib::Color0, 4, bgfx::AttribType::Uint8, true)
- .end();
- }
- static bgfx::VertexLayout ms_layout;
- };
- bgfx::VertexLayout PosColorVertex::ms_layout;
- static PosColorVertex s_cubeVertices[8] =
- {
- {-1.0f, 1.0f, 1.0f, 0xff000000 },
- { 1.0f, 1.0f, 1.0f, 0xff0000ff },
- {-1.0f, -1.0f, 1.0f, 0xff00ff00 },
- { 1.0f, -1.0f, 1.0f, 0xff00ffff },
- {-1.0f, 1.0f, -1.0f, 0xffff0000 },
- { 1.0f, 1.0f, -1.0f, 0xffff00ff },
- {-1.0f, -1.0f, -1.0f, 0xffffff00 },
- { 1.0f, -1.0f, -1.0f, 0xffffffff },
- };
- static const uint16_t s_cubeIndices[36] =
- {
- 0, 1, 2, // 0
- 1, 3, 2,
- 4, 6, 5, // 2
- 5, 6, 7,
- 0, 2, 4, // 4
- 4, 2, 6,
- 1, 5, 3, // 6
- 5, 7, 3,
- 0, 4, 1, // 8
- 4, 5, 1,
- 2, 3, 6, // 10
- 6, 3, 7,
- };
- static const float s_mod[6][3] =
- {
- { 1.0f, 1.0f, 1.0f },
- { 1.0f, 0.0f, 0.0f },
- { 0.0f, 1.0f, 0.0f },
- { 0.0f, 0.0f, 1.0f },
- { 1.0f, 1.0f, 0.0f },
- { 0.0f, 1.0f, 1.0f },
- };
- #if BX_PLATFORM_EMSCRIPTEN
- static const int64_t highwm = 1000000/35;
- static const int64_t lowwm = 1000000/27;
- #else
- static const int64_t highwm = 1000000/65;
- static const int64_t lowwm = 1000000/57;
- #endif // BX_PLATFORM_EMSCRIPTEN
- int32_t threadFunc(bx::Thread* _thread, void* _userData);
- class ExampleDrawStress : public entry::AppI
- {
- public:
- ExampleDrawStress(const char* _name, const char* _description)
- : entry::AppI(_name, _description)
- {
- }
- void init(int32_t _argc, const char* const* _argv, uint32_t _width, uint32_t _height) override
- {
- Args args(_argc, _argv);
- m_width = _width;
- m_height = _height;
- m_debug = BGFX_DEBUG_NONE;
- m_reset = BGFX_RESET_NONE;
- m_autoAdjust = true;
- m_scrollArea = 0;
- m_dim = 16;
- m_maxDim = 40;
- m_transform = 0;
- m_timeOffset = bx::getHPCounter();
- m_deltaTimeNs = 0;
- m_deltaTimeAvgNs = 0;
- m_numFrames = 0;
- bgfx::Init init;
- init.type = args.m_type;
- init.vendorId = args.m_pciId;
- init.resolution.width = m_width;
- init.resolution.height = m_height;
- init.resolution.reset = m_reset;
- bgfx::init(init);
- const bgfx::Caps* caps = bgfx::getCaps();
- m_maxDim = (int32_t)bx::pow(float(caps->limits.maxDrawCalls), 1.0f/3.0f);
- // Enable debug text.
- bgfx::setDebug(m_debug);
- // Set view 0 clear state.
- bgfx::setViewClear(0
- , BGFX_CLEAR_COLOR|BGFX_CLEAR_DEPTH
- , 0x303030ff
- , 1.0f
- , 0
- );
- // Create vertex stream declaration.
- PosColorVertex::init();
- bgfx::RendererType::Enum type = bgfx::getRendererType();
- // Create program from shaders.
- m_program = bgfx::createProgram(
- bgfx::createEmbeddedShader(s_embeddedShaders, type, "vs_drawstress")
- , bgfx::createEmbeddedShader(s_embeddedShaders, type, "fs_drawstress")
- , true /* destroy shaders when program is destroyed */
- );
- // Create static vertex buffer.
- m_vbh = bgfx::createVertexBuffer(
- bgfx::makeRef(s_cubeVertices, sizeof(s_cubeVertices) )
- , PosColorVertex::ms_layout
- );
- // Create static index buffer.
- m_ibh = bgfx::createIndexBuffer(bgfx::makeRef(s_cubeIndices, sizeof(s_cubeIndices) ) );
- // Imgui.
- imguiCreate();
- m_maxThreads = bx::min<int32_t>(caps->limits.maxEncoders, BX_COUNTOF(m_thread) );
- m_numThreads = (m_maxThreads+1)/2;
- for (int32_t ii = 0; ii < m_maxThreads; ++ii)
- {
- m_thread[ii].init(threadFunc, this);
- }
- }
- int shutdown() override
- {
- for (int32_t ii = 0; ii < m_maxThreads; ++ii)
- {
- m_thread[ii].push(reinterpret_cast<void*>(UINTPTR_MAX) );
- m_thread[ii].shutdown();
- }
- // Cleanup.
- imguiDestroy();
- bgfx::destroy(m_ibh);
- bgfx::destroy(m_vbh);
- bgfx::destroy(m_program);
- // Shutdown bgfx.
- bgfx::shutdown();
- return 0;
- }
- int32_t thread(bx::Thread* _thread)
- {
- for (;;)
- {
- union
- {
- void* ptr;
- uintptr_t id;
- } cast;
- cast.ptr = _thread->pop();
- if (UINTPTR_MAX == cast.id)
- {
- break;
- }
- const uint32_t numThreads = uint32_t(cast.id);
- const uint32_t idx = uint32_t(_thread - m_thread);
- const uint32_t num = uint32_t(m_dim)/numThreads;
- const uint32_t rem = idx == numThreads-1 ? uint32_t(m_dim)%numThreads : 0;
- const uint32_t xx = idx*num;
- submit(idx+1, xx, num + rem);
- }
- return bx::kExitSuccess;
- }
- void submit(uint32_t _tid, uint32_t _xstart, uint32_t _num)
- {
- bgfx::Encoder* encoder = bgfx::begin();
- if (0 != _tid)
- {
- m_sync.post();
- }
- if (NULL != encoder)
- {
- const int64_t now = bx::getHPCounter();
- const double freq = double(bx::getHPFrequency() );
- float time = (float)( (now-m_timeOffset)/freq);
- const float* mod = s_mod[_tid%BX_COUNTOF(s_mod)];
- float mtxS[16];
- const float scale = 0 == m_transform ? 0.25f : 0.0f;
- bx::mtxScale(mtxS, scale, scale, scale);
- const float step = 0.6f;
- float pos[3];
- pos[0] = -step*m_dim / 2.0f;
- pos[1] = -step*m_dim / 2.0f;
- pos[2] = -15.0;
- for (uint32_t zz = 0; zz < uint32_t(m_dim); ++zz)
- {
- for (uint32_t yy = 0; yy < uint32_t(m_dim); ++yy)
- {
- for (uint32_t xx = _xstart, xend = _xstart+_num; xx < xend; ++xx)
- {
- float mtxR[16];
- bx::mtxRotateXYZ(mtxR
- , (time + xx*0.21f)*mod[0]
- , (time + yy*0.37f)*mod[1]
- , (time + zz*0.13f)*mod[2]
- );
- float mtx[16];
- bx::mtxMul(mtx, mtxS, mtxR);
- mtx[12] = pos[0] + float(xx)*step;
- mtx[13] = pos[1] + float(yy)*step;
- mtx[14] = pos[2] + float(zz)*step;
- encoder->setTransform(mtx);
- encoder->setVertexBuffer(0, m_vbh);
- encoder->setIndexBuffer(m_ibh);
- encoder->setState(BGFX_STATE_DEFAULT);
- encoder->submit(0, m_program);
- }
- }
- }
- bgfx::end(encoder);
- }
- }
- bool update() override
- {
- if (!entry::processEvents(m_width, m_height, m_debug, m_reset, &m_mouseState) )
- {
- int64_t now = bx::getHPCounter();
- static int64_t last = now;
- const int64_t hpFreq = bx::getHPFrequency();
- const int64_t frameTime = now - last;
- last = now;
- const double freq = double(hpFreq);
- const double toMs = 1000.0/freq;
- m_deltaTimeNs += frameTime*1000000/hpFreq;
- if (m_deltaTimeNs > 1000000)
- {
- m_deltaTimeAvgNs = m_deltaTimeNs / bx::max<int64_t>(1, m_numFrames);
- if (m_autoAdjust)
- {
- if (m_deltaTimeAvgNs < highwm)
- {
- m_dim = bx::uint32_min(m_dim + 2, m_maxDim);
- }
- else if (m_deltaTimeAvgNs > lowwm)
- {
- m_dim = bx::uint32_max(m_dim - 1, 2);
- }
- }
- m_deltaTimeNs = 0;
- m_numFrames = 0;
- }
- else
- {
- ++m_numFrames;
- }
- imguiBeginFrame(m_mouseState.m_mx
- , m_mouseState.m_my
- , (m_mouseState.m_buttons[entry::MouseButton::Left ] ? IMGUI_MBUT_LEFT : 0)
- | (m_mouseState.m_buttons[entry::MouseButton::Right ] ? IMGUI_MBUT_RIGHT : 0)
- | (m_mouseState.m_buttons[entry::MouseButton::Middle] ? IMGUI_MBUT_MIDDLE : 0)
- , m_mouseState.m_mz
- , uint16_t(m_width)
- , uint16_t(m_height)
- );
- showExampleDialog(this);
- ImGui::SetNextWindowPos(
- ImVec2((float)m_width - (float)m_width / 4.0f - 10.0f, 10.0f)
- , ImGuiCond_FirstUseEver
- );
- ImGui::SetNextWindowSize(
- ImVec2((float)m_width / 4.0f, (float)m_height / 2.0f)
- , ImGuiCond_FirstUseEver
- );
- ImGui::Begin("Settings"
- , NULL
- , 0
- );
- ImGui::RadioButton("Rotate",&m_transform,0);
- ImGui::RadioButton("No fragments",&m_transform,1);
- ImGui::Separator();
- ImGui::Checkbox("Auto adjust", &m_autoAdjust);
- ImGui::SliderInt("Num threads", &m_numThreads, 1, m_maxThreads);
- const uint32_t numThreads = m_numThreads;
- ImGui::SliderInt("Dim", &m_dim, 5, m_maxDim);
- ImGui::Text("Draw calls: %d", m_dim*m_dim*m_dim);
- ImGui::Text("Avg Delta Time (1 second) [ms]: %0.4f", m_deltaTimeAvgNs/1000.0f);
- ImGui::Separator();
- const bgfx::Stats* stats = bgfx::getStats();
- ImGui::Text("GPU %0.6f [ms]", double(stats->gpuTimeEnd - stats->gpuTimeBegin)*1000.0/stats->gpuTimerFreq);
- ImGui::Text("CPU %0.6f [ms]", double(stats->cpuTimeEnd - stats->cpuTimeBegin)*1000.0/stats->cpuTimerFreq);
- ImGui::Text("Waiting for render thread %0.6f [ms]", double(stats->waitRender) * toMs);
- ImGui::Text("Waiting for submit thread %0.6f [ms]", double(stats->waitSubmit) * toMs);
- ImGui::End();
- imguiEndFrame();
- const bx::Vec3 at = { 0.0f, 0.0f, 0.0f };
- const bx::Vec3 eye = { 0.0f, 0.0f, -35.0f };
- float view[16];
- bx::mtxLookAt(view, eye, at);
- const bgfx::Caps* caps = bgfx::getCaps();
- float proj[16];
- bx::mtxProj(proj, 60.0f, float(m_width)/float(m_height), 0.1f, 100.0f, caps->homogeneousDepth);
- // Set view and projection matrix for view 0.
- bgfx::setViewTransform(0, view, proj);
- // Set view 0 default viewport.
- bgfx::setViewRect(0, 0, 0, uint16_t(m_width), uint16_t(m_height) );
- // This dummy draw call is here to make sure that view 0 is cleared
- // if no other draw calls are submitted to view 0.
- bgfx::touch(0);
- if (1 < numThreads)
- {
- for (uint32_t ii = 0; ii < numThreads; ++ii)
- {
- m_thread[ii].push(reinterpret_cast<void*>(uintptr_t(numThreads) ) );
- }
- for (uint32_t ii = 0; ii < numThreads; ++ii)
- {
- m_sync.wait();
- }
- }
- else
- {
- submit(0, 0, uint32_t(m_dim) );
- }
- // Advance to next frame. Rendering thread will be kicked to
- // process submitted rendering primitives.
- bgfx::frame();
- return true;
- }
- return false;
- }
- entry::MouseState m_mouseState;
- uint32_t m_width;
- uint32_t m_height;
- uint32_t m_debug;
- uint32_t m_reset;
- bool m_autoAdjust;
- int32_t m_scrollArea;
- int32_t m_dim;
- int32_t m_maxDim;
- int32_t m_transform;
- int32_t m_numThreads;
- int32_t m_maxThreads;
- int64_t m_timeOffset;
- int64_t m_deltaTimeNs;
- int64_t m_deltaTimeAvgNs;
- int64_t m_numFrames;
- bx::Thread m_thread[5];
- bx::Semaphore m_sync;
- bgfx::ProgramHandle m_program;
- bgfx::VertexBufferHandle m_vbh;
- bgfx::IndexBufferHandle m_ibh;
- };
- int32_t threadFunc(bx::Thread* _thread, void* _userData)
- {
- ExampleDrawStress* self = static_cast<ExampleDrawStress*>(_userData);
- return self->thread(_thread);
- }
- } // namespace
- ENTRY_IMPLEMENT_MAIN(ExampleDrawStress, "17-drawstress", "Draw stress, maximizing number of draw calls.");
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