windows.cpp 9.0 KB

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  1. /*
  2. * Copyright 2011-2019 Branimir Karadzic. All rights reserved.
  3. * License: https://github.com/bkaradzic/bgfx#license-bsd-2-clause
  4. */
  5. #include "common.h"
  6. #include "bgfx_utils.h"
  7. #include <entry/input.h>
  8. #include <bx/string.h>
  9. #include "imgui/imgui.h"
  10. void cmdCreateWindow(const void* _userData);
  11. void cmdDestroyWindow(const void* _userData);
  12. namespace
  13. {
  14. #define MAX_WINDOWS 8
  15. struct PosColorVertex
  16. {
  17. float m_x;
  18. float m_y;
  19. float m_z;
  20. uint32_t m_abgr;
  21. static void init()
  22. {
  23. ms_layout
  24. .begin()
  25. .add(bgfx::Attrib::Position, 3, bgfx::AttribType::Float)
  26. .add(bgfx::Attrib::Color0, 4, bgfx::AttribType::Uint8, true)
  27. .end();
  28. };
  29. static bgfx::VertexLayout ms_layout;
  30. };
  31. bgfx::VertexLayout PosColorVertex::ms_layout;
  32. static PosColorVertex s_cubeVertices[8] =
  33. {
  34. {-1.0f, 1.0f, 1.0f, 0xff000000 },
  35. { 1.0f, 1.0f, 1.0f, 0xff0000ff },
  36. {-1.0f, -1.0f, 1.0f, 0xff00ff00 },
  37. { 1.0f, -1.0f, 1.0f, 0xff00ffff },
  38. {-1.0f, 1.0f, -1.0f, 0xffff0000 },
  39. { 1.0f, 1.0f, -1.0f, 0xffff00ff },
  40. {-1.0f, -1.0f, -1.0f, 0xffffff00 },
  41. { 1.0f, -1.0f, -1.0f, 0xffffffff },
  42. };
  43. static const uint16_t s_cubeIndices[36] =
  44. {
  45. 0, 1, 2, // 0
  46. 1, 3, 2,
  47. 4, 6, 5, // 2
  48. 5, 6, 7,
  49. 0, 2, 4, // 4
  50. 4, 2, 6,
  51. 1, 5, 3, // 6
  52. 5, 7, 3,
  53. 0, 4, 1, // 8
  54. 4, 5, 1,
  55. 2, 3, 6, // 10
  56. 6, 3, 7,
  57. };
  58. class ExampleWindows : public entry::AppI
  59. {
  60. public:
  61. ExampleWindows(const char* _name, const char* _description)
  62. : entry::AppI(_name, _description)
  63. {
  64. }
  65. void init(int32_t _argc, const char* const* _argv, uint32_t _width, uint32_t _height) override
  66. {
  67. Args args(_argc, _argv);
  68. m_width = _width;
  69. m_height = _height;
  70. m_debug = BGFX_DEBUG_TEXT;
  71. m_reset = BGFX_RESET_VSYNC;
  72. bgfx::Init init;
  73. init.type = args.m_type;
  74. init.vendorId = args.m_pciId;
  75. init.resolution.width = m_width;
  76. init.resolution.height = m_height;
  77. init.resolution.reset = m_reset;
  78. bgfx::init(init);
  79. const bgfx::Caps* caps = bgfx::getCaps();
  80. bool swapChainSupported = 0 != (caps->supported & BGFX_CAPS_SWAP_CHAIN);
  81. if (swapChainSupported)
  82. {
  83. m_bindings = (InputBinding*)BX_ALLOC(entry::getAllocator(), sizeof(InputBinding)*3);
  84. m_bindings[0].set(entry::Key::KeyC, entry::Modifier::None, 1, cmdCreateWindow, this);
  85. m_bindings[1].set(entry::Key::KeyD, entry::Modifier::None, 1, cmdDestroyWindow, this);
  86. m_bindings[2].end();
  87. inputAddBindings("22-windows", m_bindings);
  88. }
  89. else
  90. {
  91. m_bindings = NULL;
  92. }
  93. // Enable m_debug text.
  94. bgfx::setDebug(m_debug);
  95. // Set view 0 clear state.
  96. bgfx::setViewClear(0
  97. , BGFX_CLEAR_COLOR|BGFX_CLEAR_DEPTH
  98. , 0x303030ff
  99. , 1.0f
  100. , 0
  101. );
  102. // Create vertex stream declaration.
  103. PosColorVertex::init();
  104. // Create static vertex buffer.
  105. m_vbh = bgfx::createVertexBuffer(
  106. // Static data can be passed with bgfx::makeRef
  107. bgfx::makeRef(s_cubeVertices, sizeof(s_cubeVertices) )
  108. , PosColorVertex::ms_layout
  109. );
  110. // Create static index buffer.
  111. m_ibh = bgfx::createIndexBuffer(
  112. // Static data can be passed with bgfx::makeRef
  113. bgfx::makeRef(s_cubeIndices, sizeof(s_cubeIndices) )
  114. );
  115. // Create program from shaders.
  116. m_program = loadProgram("vs_cubes", "fs_cubes");
  117. m_timeOffset = bx::getHPCounter();
  118. bx::memSet(m_fbh, 0xff, sizeof(m_fbh) );
  119. imguiCreate();
  120. }
  121. virtual int shutdown() override
  122. {
  123. imguiDestroy();
  124. for (uint32_t ii = 0; ii < MAX_WINDOWS; ++ii)
  125. {
  126. if (bgfx::isValid(m_fbh[ii]) )
  127. {
  128. bgfx::destroy(m_fbh[ii]);
  129. }
  130. }
  131. inputRemoveBindings("22-windows");
  132. BX_FREE(entry::getAllocator(), m_bindings);
  133. // Cleanup.
  134. bgfx::destroy(m_ibh);
  135. bgfx::destroy(m_vbh);
  136. bgfx::destroy(m_program);
  137. // Shutdown bgfx.
  138. bgfx::shutdown();
  139. return 0;
  140. }
  141. bool update() override
  142. {
  143. if (!entry::processWindowEvents(m_state, m_debug, m_reset) )
  144. {
  145. entry::MouseState mouseState = m_state.m_mouse;
  146. imguiBeginFrame(mouseState.m_mx
  147. , mouseState.m_my
  148. , (mouseState.m_buttons[entry::MouseButton::Left ] ? IMGUI_MBUT_LEFT : 0)
  149. | (mouseState.m_buttons[entry::MouseButton::Right ] ? IMGUI_MBUT_RIGHT : 0)
  150. | (mouseState.m_buttons[entry::MouseButton::Middle] ? IMGUI_MBUT_MIDDLE : 0)
  151. , mouseState.m_mz
  152. , uint16_t(m_width)
  153. , uint16_t(m_height)
  154. );
  155. showExampleDialog(this);
  156. imguiEndFrame();
  157. if (isValid(m_state.m_handle) )
  158. {
  159. if (0 == m_state.m_handle.idx)
  160. {
  161. m_width = m_state.m_width;
  162. m_height = m_state.m_height;
  163. }
  164. else
  165. {
  166. uint8_t viewId = (uint8_t)m_state.m_handle.idx;
  167. entry::WindowState& win = m_windows[viewId];
  168. if (win.m_nwh != m_state.m_nwh
  169. || (win.m_width != m_state.m_width
  170. || win.m_height != m_state.m_height) )
  171. {
  172. // When window changes size or native window handle changed
  173. // frame buffer must be recreated.
  174. if (bgfx::isValid(m_fbh[viewId]) )
  175. {
  176. bgfx::destroy(m_fbh[viewId]);
  177. m_fbh[viewId].idx = bgfx::kInvalidHandle;
  178. }
  179. win.m_nwh = m_state.m_nwh;
  180. win.m_width = m_state.m_width;
  181. win.m_height = m_state.m_height;
  182. if (NULL != win.m_nwh)
  183. {
  184. m_fbh[viewId] = bgfx::createFrameBuffer(win.m_nwh, uint16_t(win.m_width), uint16_t(win.m_height) );
  185. }
  186. else
  187. {
  188. win.m_handle.idx = UINT16_MAX;
  189. }
  190. }
  191. }
  192. }
  193. const bx::Vec3 at = { 0.0f, 0.0f, 0.0f };
  194. const bx::Vec3 eye = { 0.0f, 0.0f, -35.0f };
  195. float view[16];
  196. bx::mtxLookAt(view, eye, at);
  197. float proj[16];
  198. bx::mtxProj(proj, 60.0f, float(m_width)/float(m_height), 0.1f, 100.0f, bgfx::getCaps()->homogeneousDepth);
  199. bgfx::setViewTransform(0, view, proj);
  200. bgfx::setViewRect(0, 0, 0, uint16_t(m_width), uint16_t(m_height) );
  201. // This dummy draw call is here to make sure that view 0 is cleared
  202. // if no other draw calls are submitted to view 0.
  203. bgfx::touch(0);
  204. // Set view and projection matrix for view 0.
  205. for (uint8_t ii = 1; ii < MAX_WINDOWS; ++ii)
  206. {
  207. bgfx::setViewTransform(ii, view, proj);
  208. bgfx::setViewFrameBuffer(ii, m_fbh[ii]);
  209. if (!bgfx::isValid(m_fbh[ii]) )
  210. {
  211. // Set view to default viewport.
  212. bgfx::setViewRect(ii, 0, 0, uint16_t(m_width), uint16_t(m_height) );
  213. bgfx::setViewClear(ii, BGFX_CLEAR_NONE);
  214. }
  215. else
  216. {
  217. bgfx::setViewRect(ii, 0, 0, uint16_t(m_windows[ii].m_width), uint16_t(m_windows[ii].m_height) );
  218. bgfx::setViewClear(ii
  219. , BGFX_CLEAR_COLOR|BGFX_CLEAR_DEPTH
  220. , 0x303030ff
  221. , 1.0f
  222. , 0
  223. );
  224. }
  225. }
  226. int64_t now = bx::getHPCounter();
  227. float time = (float)( (now-m_timeOffset)/double(bx::getHPFrequency() ) );
  228. if (NULL != m_bindings)
  229. {
  230. bgfx::dbgTextPrintf(0, 1, 0x2f, "Press 'c' to create or 'd' to destroy window.");
  231. }
  232. else
  233. {
  234. bool blink = uint32_t(time*3.0f)&1;
  235. bgfx::dbgTextPrintf(0, 0, blink ? 0x4f : 0x04, " Multiple windows is not supported by `%s` renderer. ", bgfx::getRendererName(bgfx::getCaps()->rendererType) );
  236. }
  237. uint32_t count = 0;
  238. // Submit 11x11 cubes.
  239. for (uint32_t yy = 0; yy < 11; ++yy)
  240. {
  241. for (uint32_t xx = 0; xx < 11; ++xx)
  242. {
  243. float mtx[16];
  244. bx::mtxRotateXY(mtx, time + xx*0.21f, time + yy*0.37f);
  245. mtx[12] = -15.0f + float(xx)*3.0f;
  246. mtx[13] = -15.0f + float(yy)*3.0f;
  247. mtx[14] = 0.0f;
  248. // Set model matrix for rendering.
  249. bgfx::setTransform(mtx);
  250. // Set vertex and index buffer.
  251. bgfx::setVertexBuffer(0, m_vbh);
  252. bgfx::setIndexBuffer(m_ibh);
  253. // Set render states.
  254. bgfx::setState(BGFX_STATE_DEFAULT);
  255. // Submit primitive for rendering.
  256. bgfx::submit(count%MAX_WINDOWS, m_program);
  257. ++count;
  258. }
  259. }
  260. // Advance to next frame. Rendering thread will be kicked to
  261. // process submitted rendering primitives.
  262. bgfx::frame();
  263. return true;
  264. }
  265. return false;
  266. }
  267. void createWindow()
  268. {
  269. entry::WindowHandle handle = entry::createWindow(rand()%1280, rand()%720, 640, 480);
  270. if (entry::isValid(handle) )
  271. {
  272. char str[256];
  273. bx::snprintf(str, BX_COUNTOF(str), "Window - handle %d", handle.idx);
  274. entry::setWindowTitle(handle, str);
  275. m_windows[handle.idx].m_handle = handle;
  276. }
  277. }
  278. void destroyWindow()
  279. {
  280. for (uint32_t ii = 0; ii < MAX_WINDOWS; ++ii)
  281. {
  282. if (bgfx::isValid(m_fbh[ii]) )
  283. {
  284. bgfx::destroy(m_fbh[ii]);
  285. m_fbh[ii].idx = bgfx::kInvalidHandle;
  286. // Flush destruction of swap chain before destroying window!
  287. bgfx::frame();
  288. bgfx::frame();
  289. }
  290. if (entry::isValid(m_windows[ii].m_handle) )
  291. {
  292. entry::destroyWindow(m_windows[ii].m_handle);
  293. m_windows[ii].m_handle.idx = UINT16_MAX;
  294. return;
  295. }
  296. }
  297. }
  298. entry::WindowState m_state;
  299. uint32_t m_width;
  300. uint32_t m_height;
  301. uint32_t m_debug;
  302. uint32_t m_reset;
  303. bgfx::VertexBufferHandle m_vbh;
  304. bgfx::IndexBufferHandle m_ibh;
  305. bgfx::ProgramHandle m_program;
  306. entry::WindowState m_windows[MAX_WINDOWS];
  307. bgfx::FrameBufferHandle m_fbh[MAX_WINDOWS];
  308. InputBinding* m_bindings;
  309. int64_t m_timeOffset;
  310. };
  311. } // namespace
  312. ENTRY_IMPLEMENT_MAIN(ExampleWindows, "22-windows", "Rendering into multiple windows.");
  313. void cmdCreateWindow(const void* _userData)
  314. {
  315. ( (ExampleWindows*)_userData)->createWindow();
  316. }
  317. void cmdDestroyWindow(const void* _userData)
  318. {
  319. ( (ExampleWindows*)_userData)->destroyWindow();
  320. }