bgfx_utils.cpp 18 KB

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  1. /*
  2. * Copyright 2011-2019 Branimir Karadzic. All rights reserved.
  3. * License: https://github.com/bkaradzic/bgfx#license-bsd-2-clause
  4. */
  5. #include "common.h"
  6. #include <tinystl/allocator.h>
  7. #include <tinystl/vector.h>
  8. #include <tinystl/string.h>
  9. namespace stl = tinystl;
  10. #include <bgfx/bgfx.h>
  11. #include <bx/commandline.h>
  12. #include <bx/endian.h>
  13. #include <bx/math.h>
  14. #include <bx/readerwriter.h>
  15. #include <bx/string.h>
  16. #include "entry/entry.h"
  17. #include <meshoptimizer/src/meshoptimizer.h>
  18. #include "bgfx_utils.h"
  19. #include <bimg/decode.h>
  20. void* load(bx::FileReaderI* _reader, bx::AllocatorI* _allocator, const char* _filePath, uint32_t* _size)
  21. {
  22. if (bx::open(_reader, _filePath) )
  23. {
  24. uint32_t size = (uint32_t)bx::getSize(_reader);
  25. void* data = BX_ALLOC(_allocator, size);
  26. bx::read(_reader, data, size);
  27. bx::close(_reader);
  28. if (NULL != _size)
  29. {
  30. *_size = size;
  31. }
  32. return data;
  33. }
  34. else
  35. {
  36. DBG("Failed to open: %s.", _filePath);
  37. }
  38. if (NULL != _size)
  39. {
  40. *_size = 0;
  41. }
  42. return NULL;
  43. }
  44. void* load(const char* _filePath, uint32_t* _size)
  45. {
  46. return load(entry::getFileReader(), entry::getAllocator(), _filePath, _size);
  47. }
  48. void unload(void* _ptr)
  49. {
  50. BX_FREE(entry::getAllocator(), _ptr);
  51. }
  52. static const bgfx::Memory* loadMem(bx::FileReaderI* _reader, const char* _filePath)
  53. {
  54. if (bx::open(_reader, _filePath) )
  55. {
  56. uint32_t size = (uint32_t)bx::getSize(_reader);
  57. const bgfx::Memory* mem = bgfx::alloc(size+1);
  58. bx::read(_reader, mem->data, size);
  59. bx::close(_reader);
  60. mem->data[mem->size-1] = '\0';
  61. return mem;
  62. }
  63. DBG("Failed to load %s.", _filePath);
  64. return NULL;
  65. }
  66. static void* loadMem(bx::FileReaderI* _reader, bx::AllocatorI* _allocator, const char* _filePath, uint32_t* _size)
  67. {
  68. if (bx::open(_reader, _filePath) )
  69. {
  70. uint32_t size = (uint32_t)bx::getSize(_reader);
  71. void* data = BX_ALLOC(_allocator, size);
  72. bx::read(_reader, data, size);
  73. bx::close(_reader);
  74. if (NULL != _size)
  75. {
  76. *_size = size;
  77. }
  78. return data;
  79. }
  80. DBG("Failed to load %s.", _filePath);
  81. return NULL;
  82. }
  83. static bgfx::ShaderHandle loadShader(bx::FileReaderI* _reader, const char* _name)
  84. {
  85. char filePath[512];
  86. const char* shaderPath = "???";
  87. switch (bgfx::getRendererType() )
  88. {
  89. case bgfx::RendererType::Noop:
  90. case bgfx::RendererType::Direct3D9: shaderPath = "shaders/dx9/"; break;
  91. case bgfx::RendererType::Direct3D11:
  92. case bgfx::RendererType::Direct3D12: shaderPath = "shaders/dx11/"; break;
  93. case bgfx::RendererType::Gnm: shaderPath = "shaders/pssl/"; break;
  94. case bgfx::RendererType::Metal: shaderPath = "shaders/metal/"; break;
  95. case bgfx::RendererType::Nvn: shaderPath = "shaders/nvn/"; break;
  96. case bgfx::RendererType::OpenGL: shaderPath = "shaders/glsl/"; break;
  97. case bgfx::RendererType::OpenGLES: shaderPath = "shaders/essl/"; break;
  98. case bgfx::RendererType::Vulkan: shaderPath = "shaders/spirv/"; break;
  99. case bgfx::RendererType::Count:
  100. BX_CHECK(false, "You should not be here!");
  101. break;
  102. }
  103. bx::strCopy(filePath, BX_COUNTOF(filePath), shaderPath);
  104. bx::strCat(filePath, BX_COUNTOF(filePath), _name);
  105. bx::strCat(filePath, BX_COUNTOF(filePath), ".bin");
  106. bgfx::ShaderHandle handle = bgfx::createShader(loadMem(_reader, filePath) );
  107. bgfx::setName(handle, _name);
  108. return handle;
  109. }
  110. bgfx::ShaderHandle loadShader(const char* _name)
  111. {
  112. return loadShader(entry::getFileReader(), _name);
  113. }
  114. bgfx::ProgramHandle loadProgram(bx::FileReaderI* _reader, const char* _vsName, const char* _fsName)
  115. {
  116. bgfx::ShaderHandle vsh = loadShader(_reader, _vsName);
  117. bgfx::ShaderHandle fsh = BGFX_INVALID_HANDLE;
  118. if (NULL != _fsName)
  119. {
  120. fsh = loadShader(_reader, _fsName);
  121. }
  122. return bgfx::createProgram(vsh, fsh, true /* destroy shaders when program is destroyed */);
  123. }
  124. bgfx::ProgramHandle loadProgram(const char* _vsName, const char* _fsName)
  125. {
  126. return loadProgram(entry::getFileReader(), _vsName, _fsName);
  127. }
  128. static void imageReleaseCb(void* _ptr, void* _userData)
  129. {
  130. BX_UNUSED(_ptr);
  131. bimg::ImageContainer* imageContainer = (bimg::ImageContainer*)_userData;
  132. bimg::imageFree(imageContainer);
  133. }
  134. bgfx::TextureHandle loadTexture(bx::FileReaderI* _reader, const char* _filePath, uint64_t _flags, uint8_t _skip, bgfx::TextureInfo* _info, bimg::Orientation::Enum* _orientation)
  135. {
  136. BX_UNUSED(_skip);
  137. bgfx::TextureHandle handle = BGFX_INVALID_HANDLE;
  138. uint32_t size;
  139. void* data = load(_reader, entry::getAllocator(), _filePath, &size);
  140. if (NULL != data)
  141. {
  142. bimg::ImageContainer* imageContainer = bimg::imageParse(entry::getAllocator(), data, size);
  143. if (NULL != imageContainer)
  144. {
  145. if (NULL != _orientation)
  146. {
  147. *_orientation = imageContainer->m_orientation;
  148. }
  149. const bgfx::Memory* mem = bgfx::makeRef(
  150. imageContainer->m_data
  151. , imageContainer->m_size
  152. , imageReleaseCb
  153. , imageContainer
  154. );
  155. unload(data);
  156. if (imageContainer->m_cubeMap)
  157. {
  158. handle = bgfx::createTextureCube(
  159. uint16_t(imageContainer->m_width)
  160. , 1 < imageContainer->m_numMips
  161. , imageContainer->m_numLayers
  162. , bgfx::TextureFormat::Enum(imageContainer->m_format)
  163. , _flags
  164. , mem
  165. );
  166. }
  167. else if (1 < imageContainer->m_depth)
  168. {
  169. handle = bgfx::createTexture3D(
  170. uint16_t(imageContainer->m_width)
  171. , uint16_t(imageContainer->m_height)
  172. , uint16_t(imageContainer->m_depth)
  173. , 1 < imageContainer->m_numMips
  174. , bgfx::TextureFormat::Enum(imageContainer->m_format)
  175. , _flags
  176. , mem
  177. );
  178. }
  179. else if (bgfx::isTextureValid(0, false, imageContainer->m_numLayers, bgfx::TextureFormat::Enum(imageContainer->m_format), _flags) )
  180. {
  181. handle = bgfx::createTexture2D(
  182. uint16_t(imageContainer->m_width)
  183. , uint16_t(imageContainer->m_height)
  184. , 1 < imageContainer->m_numMips
  185. , imageContainer->m_numLayers
  186. , bgfx::TextureFormat::Enum(imageContainer->m_format)
  187. , _flags
  188. , mem
  189. );
  190. }
  191. if (bgfx::isValid(handle) )
  192. {
  193. bgfx::setName(handle, _filePath);
  194. }
  195. if (NULL != _info)
  196. {
  197. bgfx::calcTextureSize(
  198. *_info
  199. , uint16_t(imageContainer->m_width)
  200. , uint16_t(imageContainer->m_height)
  201. , uint16_t(imageContainer->m_depth)
  202. , imageContainer->m_cubeMap
  203. , 1 < imageContainer->m_numMips
  204. , imageContainer->m_numLayers
  205. , bgfx::TextureFormat::Enum(imageContainer->m_format)
  206. );
  207. }
  208. }
  209. }
  210. return handle;
  211. }
  212. bgfx::TextureHandle loadTexture(const char* _name, uint64_t _flags, uint8_t _skip, bgfx::TextureInfo* _info, bimg::Orientation::Enum* _orientation)
  213. {
  214. return loadTexture(entry::getFileReader(), _name, _flags, _skip, _info, _orientation);
  215. }
  216. bimg::ImageContainer* imageLoad(const char* _filePath, bgfx::TextureFormat::Enum _dstFormat)
  217. {
  218. uint32_t size = 0;
  219. void* data = loadMem(entry::getFileReader(), entry::getAllocator(), _filePath, &size);
  220. return bimg::imageParse(entry::getAllocator(), data, size, bimg::TextureFormat::Enum(_dstFormat) );
  221. }
  222. void calcTangents(void* _vertices, uint16_t _numVertices, bgfx::VertexLayout _layout, const uint16_t* _indices, uint32_t _numIndices)
  223. {
  224. struct PosTexcoord
  225. {
  226. float m_x;
  227. float m_y;
  228. float m_z;
  229. float m_pad0;
  230. float m_u;
  231. float m_v;
  232. float m_pad1;
  233. float m_pad2;
  234. };
  235. float* tangents = new float[6*_numVertices];
  236. bx::memSet(tangents, 0, 6*_numVertices*sizeof(float) );
  237. PosTexcoord v0;
  238. PosTexcoord v1;
  239. PosTexcoord v2;
  240. for (uint32_t ii = 0, num = _numIndices/3; ii < num; ++ii)
  241. {
  242. const uint16_t* indices = &_indices[ii*3];
  243. uint32_t i0 = indices[0];
  244. uint32_t i1 = indices[1];
  245. uint32_t i2 = indices[2];
  246. bgfx::vertexUnpack(&v0.m_x, bgfx::Attrib::Position, _layout, _vertices, i0);
  247. bgfx::vertexUnpack(&v0.m_u, bgfx::Attrib::TexCoord0, _layout, _vertices, i0);
  248. bgfx::vertexUnpack(&v1.m_x, bgfx::Attrib::Position, _layout, _vertices, i1);
  249. bgfx::vertexUnpack(&v1.m_u, bgfx::Attrib::TexCoord0, _layout, _vertices, i1);
  250. bgfx::vertexUnpack(&v2.m_x, bgfx::Attrib::Position, _layout, _vertices, i2);
  251. bgfx::vertexUnpack(&v2.m_u, bgfx::Attrib::TexCoord0, _layout, _vertices, i2);
  252. const float bax = v1.m_x - v0.m_x;
  253. const float bay = v1.m_y - v0.m_y;
  254. const float baz = v1.m_z - v0.m_z;
  255. const float bau = v1.m_u - v0.m_u;
  256. const float bav = v1.m_v - v0.m_v;
  257. const float cax = v2.m_x - v0.m_x;
  258. const float cay = v2.m_y - v0.m_y;
  259. const float caz = v2.m_z - v0.m_z;
  260. const float cau = v2.m_u - v0.m_u;
  261. const float cav = v2.m_v - v0.m_v;
  262. const float det = (bau * cav - bav * cau);
  263. const float invDet = 1.0f / det;
  264. const float tx = (bax * cav - cax * bav) * invDet;
  265. const float ty = (bay * cav - cay * bav) * invDet;
  266. const float tz = (baz * cav - caz * bav) * invDet;
  267. const float bx = (cax * bau - bax * cau) * invDet;
  268. const float by = (cay * bau - bay * cau) * invDet;
  269. const float bz = (caz * bau - baz * cau) * invDet;
  270. for (uint32_t jj = 0; jj < 3; ++jj)
  271. {
  272. float* tanu = &tangents[indices[jj]*6];
  273. float* tanv = &tanu[3];
  274. tanu[0] += tx;
  275. tanu[1] += ty;
  276. tanu[2] += tz;
  277. tanv[0] += bx;
  278. tanv[1] += by;
  279. tanv[2] += bz;
  280. }
  281. }
  282. for (uint32_t ii = 0; ii < _numVertices; ++ii)
  283. {
  284. const bx::Vec3 tanu = bx::load<bx::Vec3>(&tangents[ii*6]);
  285. const bx::Vec3 tanv = bx::load<bx::Vec3>(&tangents[ii*6 + 3]);
  286. float nxyzw[4];
  287. bgfx::vertexUnpack(nxyzw, bgfx::Attrib::Normal, _layout, _vertices, ii);
  288. const bx::Vec3 normal = bx::load<bx::Vec3>(nxyzw);
  289. const float ndt = bx::dot(normal, tanu);
  290. const bx::Vec3 nxt = bx::cross(normal, tanu);
  291. const bx::Vec3 tmp = bx::sub(tanu, bx::mul(normal, ndt) );
  292. float tangent[4];
  293. bx::store(tangent, bx::normalize(tmp) );
  294. tangent[3] = bx::dot(nxt, tanv) < 0.0f ? -1.0f : 1.0f;
  295. bgfx::vertexPack(tangent, true, bgfx::Attrib::Tangent, _layout, _vertices, ii);
  296. }
  297. delete [] tangents;
  298. }
  299. Group::Group()
  300. {
  301. reset();
  302. }
  303. void Group::reset()
  304. {
  305. m_vbh.idx = bgfx::kInvalidHandle;
  306. m_ibh.idx = bgfx::kInvalidHandle;
  307. m_numVertices = 0;
  308. m_vertices = NULL;
  309. m_numIndices = 0;
  310. m_indices = NULL;
  311. m_prims.clear();
  312. }
  313. namespace bgfx
  314. {
  315. int32_t read(bx::ReaderI* _reader, bgfx::VertexLayout& _layout, bx::Error* _err = NULL);
  316. }
  317. void Mesh::load(bx::ReaderSeekerI* _reader, bool _ramcopy)
  318. {
  319. #define BGFX_CHUNK_MAGIC_VB BX_MAKEFOURCC('V', 'B', ' ', 0x1)
  320. #define BGFX_CHUNK_MAGIC_VBC BX_MAKEFOURCC('V', 'B', 'C', 0x0)
  321. #define BGFX_CHUNK_MAGIC_IB BX_MAKEFOURCC('I', 'B', ' ', 0x0)
  322. #define BGFX_CHUNK_MAGIC_IBC BX_MAKEFOURCC('I', 'B', 'C', 0x1)
  323. #define BGFX_CHUNK_MAGIC_PRI BX_MAKEFOURCC('P', 'R', 'I', 0x0)
  324. using namespace bx;
  325. using namespace bgfx;
  326. Group group;
  327. bx::AllocatorI* allocator = entry::getAllocator();
  328. uint32_t chunk;
  329. bx::Error err;
  330. while (4 == bx::read(_reader, chunk, &err)
  331. && err.isOk() )
  332. {
  333. switch (chunk)
  334. {
  335. case BGFX_CHUNK_MAGIC_VB:
  336. {
  337. read(_reader, group.m_sphere);
  338. read(_reader, group.m_aabb);
  339. read(_reader, group.m_obb);
  340. read(_reader, m_layout);
  341. uint16_t stride = m_layout.getStride();
  342. read(_reader, group.m_numVertices);
  343. const bgfx::Memory* mem = bgfx::alloc(group.m_numVertices*stride);
  344. read(_reader, mem->data, mem->size);
  345. if ( _ramcopy )
  346. {
  347. group.m_vertices = (uint8_t*)BX_ALLOC(allocator, group.m_numVertices*stride);
  348. bx::memCopy(group.m_vertices, mem->data, mem->size);
  349. }
  350. group.m_vbh = bgfx::createVertexBuffer(mem, m_layout);
  351. }
  352. break;
  353. case BGFX_CHUNK_MAGIC_VBC:
  354. {
  355. read(_reader, group.m_sphere);
  356. read(_reader, group.m_aabb);
  357. read(_reader, group.m_obb);
  358. read(_reader, m_layout);
  359. uint16_t stride = m_layout.getStride();
  360. read(_reader, group.m_numVertices);
  361. const bgfx::Memory* mem = bgfx::alloc(group.m_numVertices*stride);
  362. uint32_t compressedSize;
  363. bx::read(_reader, compressedSize);
  364. void* compressedVertices = BX_ALLOC(allocator, compressedSize);
  365. bx::read(_reader, compressedVertices, compressedSize);
  366. meshopt_decodeVertexBuffer(mem->data, group.m_numVertices, stride, (uint8_t*)compressedVertices, compressedSize);
  367. BX_FREE(allocator, compressedVertices);
  368. if ( _ramcopy )
  369. {
  370. group.m_vertices = (uint8_t*)BX_ALLOC(allocator, group.m_numVertices*stride);
  371. bx::memCopy(group.m_vertices, mem->data, mem->size);
  372. }
  373. group.m_vbh = bgfx::createVertexBuffer(mem, m_layout);
  374. }
  375. break;
  376. case BGFX_CHUNK_MAGIC_IB:
  377. {
  378. read(_reader, group.m_numIndices);
  379. const bgfx::Memory* mem = bgfx::alloc(group.m_numIndices*2);
  380. read(_reader, mem->data, mem->size);
  381. if ( _ramcopy )
  382. {
  383. group.m_indices = (uint16_t*)BX_ALLOC(allocator, group.m_numIndices*2);
  384. bx::memCopy(group.m_indices, mem->data, mem->size);
  385. }
  386. group.m_ibh = bgfx::createIndexBuffer(mem);
  387. }
  388. break;
  389. case BGFX_CHUNK_MAGIC_IBC:
  390. {
  391. bx::read(_reader, group.m_numIndices);
  392. const bgfx::Memory* mem = bgfx::alloc(group.m_numIndices*2);
  393. uint32_t compressedSize;
  394. bx::read(_reader, compressedSize);
  395. void* compressedIndices = BX_ALLOC(allocator, compressedSize);
  396. bx::read(_reader, compressedIndices, compressedSize);
  397. meshopt_decodeIndexBuffer(mem->data, group.m_numIndices, 2, (uint8_t*)compressedIndices, compressedSize);
  398. BX_FREE(allocator, compressedIndices);
  399. if ( _ramcopy )
  400. {
  401. group.m_indices = (uint16_t*)BX_ALLOC(allocator, group.m_numIndices*2);
  402. bx::memCopy(group.m_indices, mem->data, mem->size);
  403. }
  404. group.m_ibh = bgfx::createIndexBuffer(mem);
  405. }
  406. break;
  407. case BGFX_CHUNK_MAGIC_PRI:
  408. {
  409. uint16_t len;
  410. read(_reader, len);
  411. stl::string material;
  412. material.resize(len);
  413. read(_reader, const_cast<char*>(material.c_str() ), len);
  414. uint16_t num;
  415. read(_reader, num);
  416. for (uint32_t ii = 0; ii < num; ++ii)
  417. {
  418. read(_reader, len);
  419. stl::string name;
  420. name.resize(len);
  421. read(_reader, const_cast<char*>(name.c_str() ), len);
  422. Primitive prim;
  423. read(_reader, prim.m_startIndex);
  424. read(_reader, prim.m_numIndices);
  425. read(_reader, prim.m_startVertex);
  426. read(_reader, prim.m_numVertices);
  427. read(_reader, prim.m_sphere);
  428. read(_reader, prim.m_aabb);
  429. read(_reader, prim.m_obb);
  430. group.m_prims.push_back(prim);
  431. }
  432. m_groups.push_back(group);
  433. group.reset();
  434. }
  435. break;
  436. default:
  437. DBG("%08x at %d", chunk, bx::skip(_reader, 0) );
  438. break;
  439. }
  440. }
  441. }
  442. void Mesh::unload()
  443. {
  444. bx::AllocatorI* allocator = entry::getAllocator();
  445. for (GroupArray::const_iterator it = m_groups.begin(), itEnd = m_groups.end(); it != itEnd; ++it)
  446. {
  447. const Group& group = *it;
  448. bgfx::destroy(group.m_vbh);
  449. if (bgfx::isValid(group.m_ibh) )
  450. {
  451. bgfx::destroy(group.m_ibh);
  452. }
  453. if ( NULL != group.m_vertices )
  454. {
  455. BX_FREE(allocator, group.m_vertices);
  456. }
  457. if ( NULL != group.m_indices )
  458. {
  459. BX_FREE(allocator, group.m_indices);
  460. }
  461. }
  462. m_groups.clear();
  463. }
  464. void Mesh::submit(bgfx::ViewId _id, bgfx::ProgramHandle _program, const float* _mtx, uint64_t _state) const
  465. {
  466. if (BGFX_STATE_MASK == _state)
  467. {
  468. _state = 0
  469. | BGFX_STATE_WRITE_RGB
  470. | BGFX_STATE_WRITE_A
  471. | BGFX_STATE_WRITE_Z
  472. | BGFX_STATE_DEPTH_TEST_LESS
  473. | BGFX_STATE_CULL_CCW
  474. | BGFX_STATE_MSAA
  475. ;
  476. }
  477. bgfx::setTransform(_mtx);
  478. bgfx::setState(_state);
  479. for (GroupArray::const_iterator it = m_groups.begin(), itEnd = m_groups.end(); it != itEnd; ++it)
  480. {
  481. const Group& group = *it;
  482. bgfx::setIndexBuffer(group.m_ibh);
  483. bgfx::setVertexBuffer(0, group.m_vbh);
  484. bgfx::submit(_id, _program, 0, it != itEnd-1);
  485. }
  486. }
  487. void Mesh::submit(const MeshState*const* _state, uint8_t _numPasses, const float* _mtx, uint16_t _numMatrices) const
  488. {
  489. uint32_t cached = bgfx::setTransform(_mtx, _numMatrices);
  490. for (uint32_t pass = 0; pass < _numPasses; ++pass)
  491. {
  492. bgfx::setTransform(cached, _numMatrices);
  493. const MeshState& state = *_state[pass];
  494. bgfx::setState(state.m_state);
  495. for (uint8_t tex = 0; tex < state.m_numTextures; ++tex)
  496. {
  497. const MeshState::Texture& texture = state.m_textures[tex];
  498. bgfx::setTexture(texture.m_stage
  499. , texture.m_sampler
  500. , texture.m_texture
  501. , texture.m_flags
  502. );
  503. }
  504. for (GroupArray::const_iterator it = m_groups.begin(), itEnd = m_groups.end(); it != itEnd; ++it)
  505. {
  506. const Group& group = *it;
  507. bgfx::setIndexBuffer(group.m_ibh);
  508. bgfx::setVertexBuffer(0, group.m_vbh);
  509. bgfx::submit(state.m_viewId, state.m_program, 0, it != itEnd-1);
  510. }
  511. }
  512. }
  513. Mesh* meshLoad(bx::ReaderSeekerI* _reader, bool _ramcopy)
  514. {
  515. Mesh* mesh = new Mesh;
  516. mesh->load(_reader, _ramcopy);
  517. return mesh;
  518. }
  519. Mesh* meshLoad(const char* _filePath, bool _ramcopy)
  520. {
  521. bx::FileReaderI* reader = entry::getFileReader();
  522. if (bx::open(reader, _filePath) )
  523. {
  524. Mesh* mesh = meshLoad(reader, _ramcopy);
  525. bx::close(reader);
  526. return mesh;
  527. }
  528. return NULL;
  529. }
  530. void meshUnload(Mesh* _mesh)
  531. {
  532. _mesh->unload();
  533. delete _mesh;
  534. }
  535. MeshState* meshStateCreate()
  536. {
  537. MeshState* state = (MeshState*)BX_ALLOC(entry::getAllocator(), sizeof(MeshState) );
  538. return state;
  539. }
  540. void meshStateDestroy(MeshState* _meshState)
  541. {
  542. BX_FREE(entry::getAllocator(), _meshState);
  543. }
  544. void meshSubmit(const Mesh* _mesh, bgfx::ViewId _id, bgfx::ProgramHandle _program, const float* _mtx, uint64_t _state)
  545. {
  546. _mesh->submit(_id, _program, _mtx, _state);
  547. }
  548. void meshSubmit(const Mesh* _mesh, const MeshState*const* _state, uint8_t _numPasses, const float* _mtx, uint16_t _numMatrices)
  549. {
  550. _mesh->submit(_state, _numPasses, _mtx, _numMatrices);
  551. }
  552. Args::Args(int _argc, const char* const* _argv)
  553. : m_type(bgfx::RendererType::Count)
  554. , m_pciId(BGFX_PCI_ID_NONE)
  555. {
  556. bx::CommandLine cmdLine(_argc, (const char**)_argv);
  557. if (cmdLine.hasArg("gl") )
  558. {
  559. m_type = bgfx::RendererType::OpenGL;
  560. }
  561. else if (cmdLine.hasArg("vk") )
  562. {
  563. m_type = bgfx::RendererType::Vulkan;
  564. }
  565. else if (cmdLine.hasArg("noop") )
  566. {
  567. m_type = bgfx::RendererType::Noop;
  568. }
  569. else if (BX_ENABLED(BX_PLATFORM_WINDOWS|BX_PLATFORM_WINRT|BX_PLATFORM_XBOXONE) )
  570. {
  571. if (cmdLine.hasArg("d3d9") )
  572. {
  573. m_type = bgfx::RendererType::Direct3D9;
  574. }
  575. else if (cmdLine.hasArg("d3d11") )
  576. {
  577. m_type = bgfx::RendererType::Direct3D11;
  578. }
  579. else if (cmdLine.hasArg("d3d12") )
  580. {
  581. m_type = bgfx::RendererType::Direct3D12;
  582. }
  583. }
  584. else if (BX_ENABLED(BX_PLATFORM_OSX) )
  585. {
  586. if (cmdLine.hasArg("mtl") )
  587. {
  588. m_type = bgfx::RendererType::Metal;
  589. }
  590. }
  591. if (cmdLine.hasArg("amd") )
  592. {
  593. m_pciId = BGFX_PCI_ID_AMD;
  594. }
  595. else if (cmdLine.hasArg("nvidia") )
  596. {
  597. m_pciId = BGFX_PCI_ID_NVIDIA;
  598. }
  599. else if (cmdLine.hasArg("intel") )
  600. {
  601. m_pciId = BGFX_PCI_ID_INTEL;
  602. }
  603. else if (cmdLine.hasArg("sw") )
  604. {
  605. m_pciId = BGFX_PCI_ID_SOFTWARE_RASTERIZER;
  606. }
  607. }