entry.cpp 13 KB

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  1. /*
  2. * Copyright 2011-2015 Branimir Karadzic. All rights reserved.
  3. * License: http://www.opensource.org/licenses/BSD-2-Clause
  4. */
  5. #include <bgfx.h>
  6. #include <bx/string.h>
  7. #include <bx/readerwriter.h>
  8. #include <time.h>
  9. #include "entry_p.h"
  10. #include "cmd.h"
  11. #include "input.h"
  12. extern "C" int _main_(int _argc, char** _argv);
  13. namespace entry
  14. {
  15. static uint32_t s_debug = BGFX_DEBUG_NONE;
  16. static uint32_t s_reset = BGFX_RESET_NONE;
  17. static bool s_exit = false;
  18. static bx::FileReaderI* s_fileReader = NULL;
  19. static bx::FileWriterI* s_fileWriter = NULL;
  20. extern bx::ReallocatorI* getDefaultAllocator();
  21. static bx::ReallocatorI* s_allocator = getDefaultAllocator();
  22. #if ENTRY_CONFIG_IMPLEMENT_DEFAULT_ALLOCATOR
  23. bx::ReallocatorI* getDefaultAllocator()
  24. {
  25. BX_PRAGMA_DIAGNOSTIC_PUSH();
  26. BX_PRAGMA_DIAGNOSTIC_IGNORED_MSVC(4459); // warning C4459: declaration of 's_allocator' hides global declaration
  27. BX_PRAGMA_DIAGNOSTIC_IGNORED_CLANG_GCC("-Wshadow");
  28. static bx::CrtAllocator s_allocator;
  29. return &s_allocator;
  30. BX_PRAGMA_DIAGNOSTIC_POP();
  31. }
  32. #endif // ENTRY_CONFIG_IMPLEMENT_DEFAULT_ALLOCATOR
  33. char keyToAscii(Key::Enum _key, uint8_t _modifiers)
  34. {
  35. const bool isAscii = (Key::Key0 <= _key && _key <= Key::KeyZ)
  36. || (Key::Esc <= _key && _key <= Key::Minus);
  37. if (!isAscii)
  38. {
  39. return '\0';
  40. }
  41. const bool isNumber = (Key::Key0 <= _key && _key <= Key::Key9);
  42. if (isNumber)
  43. {
  44. return '0' + (_key - Key::Key0);
  45. }
  46. const bool isChar = (Key::KeyA <= _key && _key <= Key::KeyZ);
  47. if (isChar)
  48. {
  49. enum { ShiftMask = Modifier::LeftShift|Modifier::RightShift };
  50. const bool shift = !!(_modifiers&ShiftMask);
  51. return (shift ? 'A' : 'a') + (_key - Key::KeyA);
  52. }
  53. switch (_key)
  54. {
  55. case Key::Esc: return 0x1b;
  56. case Key::Return: return '\n';
  57. case Key::Tab: return '\t';
  58. case Key::Space: return ' ';
  59. case Key::Backspace: return 0x08;
  60. case Key::Plus: return '+';
  61. case Key::Minus: return '-';
  62. default: break;
  63. }
  64. return '\0';
  65. }
  66. bool setOrToggle(uint32_t& _flags, const char* _name, uint32_t _bit, int _first, int _argc, char const* const* _argv)
  67. {
  68. if (0 == strcmp(_argv[_first], _name) )
  69. {
  70. int arg = _first+1;
  71. if (_argc > arg)
  72. {
  73. _flags &= ~_bit;
  74. _flags |= bx::toBool(_argv[arg]) ? _bit : 0;
  75. }
  76. else
  77. {
  78. _flags ^= _bit;
  79. }
  80. return true;
  81. }
  82. return false;
  83. }
  84. void cmd(const void* _userData)
  85. {
  86. cmdExec( (const char*)_userData);
  87. }
  88. int cmdMouseLock(CmdContext* /*_context*/, void* /*_userData*/, int _argc, char const* const* _argv)
  89. {
  90. if (_argc > 1)
  91. {
  92. inputSetMouseLock(_argc > 1 ? bx::toBool(_argv[1]) : !inputIsMouseLocked() );
  93. return 0;
  94. }
  95. return 1;
  96. }
  97. int cmdGraphics(CmdContext* /*_context*/, void* /*_userData*/, int _argc, char const* const* _argv)
  98. {
  99. if (_argc > 1)
  100. {
  101. if (setOrToggle(s_reset, "vsync", BGFX_RESET_VSYNC, 1, _argc, _argv)
  102. || setOrToggle(s_reset, "maxaniso", BGFX_RESET_MAXANISOTROPY, 1, _argc, _argv)
  103. || setOrToggle(s_reset, "hmd", BGFX_RESET_HMD, 1, _argc, _argv)
  104. || setOrToggle(s_reset, "hmddbg", BGFX_RESET_HMD_DEBUG, 1, _argc, _argv)
  105. || setOrToggle(s_reset, "hmdrecenter", BGFX_RESET_HMD_RECENTER, 1, _argc, _argv)
  106. || setOrToggle(s_reset, "msaa", BGFX_RESET_MSAA_X16, 1, _argc, _argv)
  107. || setOrToggle(s_reset, "flip", BGFX_RESET_FLIP_AFTER_RENDER, 1, _argc, _argv)
  108. )
  109. {
  110. return 0;
  111. }
  112. else if (setOrToggle(s_debug, "stats", BGFX_DEBUG_STATS, 1, _argc, _argv)
  113. || setOrToggle(s_debug, "ifh", BGFX_DEBUG_IFH, 1, _argc, _argv)
  114. || setOrToggle(s_debug, "text", BGFX_DEBUG_TEXT, 1, _argc, _argv)
  115. || setOrToggle(s_debug, "wireframe", BGFX_DEBUG_WIREFRAME, 1, _argc, _argv) )
  116. {
  117. bgfx::setDebug(s_debug);
  118. return 0;
  119. }
  120. else if (0 == strcmp(_argv[1], "screenshot") )
  121. {
  122. if (_argc > 2)
  123. {
  124. bgfx::saveScreenShot(_argv[2]);
  125. }
  126. else
  127. {
  128. time_t tt;
  129. time(&tt);
  130. char filePath[256];
  131. bx::snprintf(filePath, sizeof(filePath), "temp/screenshot-%d", tt);
  132. bgfx::saveScreenShot(filePath);
  133. }
  134. return 0;
  135. }
  136. }
  137. return 1;
  138. }
  139. int cmdExit(CmdContext* /*_context*/, void* /*_userData*/, int /*_argc*/, char const* const* /*_argv*/)
  140. {
  141. s_exit = true;
  142. return 0;
  143. }
  144. static const InputBinding s_bindings[] =
  145. {
  146. { entry::Key::KeyQ, entry::Modifier::LeftCtrl, 1, cmd, "exit" },
  147. { entry::Key::F1, entry::Modifier::None, 1, cmd, "graphics stats" },
  148. { entry::Key::GamepadStart, entry::Modifier::None, 1, cmd, "graphics stats" },
  149. { entry::Key::F1, entry::Modifier::LeftShift, 1, cmd, "graphics stats 0\ngraphics text 0" },
  150. { entry::Key::F3, entry::Modifier::None, 1, cmd, "graphics wireframe" },
  151. { entry::Key::F4, entry::Modifier::None, 1, cmd, "graphics hmd" },
  152. { entry::Key::F4, entry::Modifier::LeftShift, 1, cmd, "graphics hmdrecenter" },
  153. { entry::Key::F4, entry::Modifier::LeftCtrl, 1, cmd, "graphics hmddbg" },
  154. { entry::Key::F7, entry::Modifier::None, 1, cmd, "graphics vsync" },
  155. { entry::Key::F8, entry::Modifier::None, 1, cmd, "graphics msaa" },
  156. { entry::Key::F9, entry::Modifier::None, 1, cmd, "graphics flip" },
  157. { entry::Key::Print, entry::Modifier::None, 1, cmd, "graphics screenshot" },
  158. INPUT_BINDING_END
  159. };
  160. int main(int _argc, char** _argv)
  161. {
  162. //DBG(BX_COMPILER_NAME " / " BX_CPU_NAME " / " BX_ARCH_NAME " / " BX_PLATFORM_NAME);
  163. #if BX_CONFIG_CRT_FILE_READER_WRITER
  164. s_fileReader = new bx::CrtFileReader;
  165. s_fileWriter = new bx::CrtFileWriter;
  166. #endif // BX_CONFIG_CRT_FILE_READER_WRITER
  167. cmdInit();
  168. cmdAdd("mouselock", cmdMouseLock);
  169. cmdAdd("graphics", cmdGraphics );
  170. cmdAdd("exit", cmdExit );
  171. inputInit();
  172. inputAddBindings("bindings", s_bindings);
  173. entry::WindowHandle defaultWindow = { 0 };
  174. entry::setWindowTitle(defaultWindow, bx::baseName(_argv[0]));
  175. int32_t result = ::_main_(_argc, _argv);
  176. inputRemoveBindings("bindings");
  177. inputShutdown();
  178. cmdShutdown();
  179. #if BX_CONFIG_CRT_FILE_READER_WRITER
  180. delete s_fileReader;
  181. s_fileReader = NULL;
  182. delete s_fileWriter;
  183. s_fileWriter = NULL;
  184. #endif // BX_CONFIG_CRT_FILE_READER_WRITER
  185. return result;
  186. }
  187. bool processEvents(uint32_t& _width, uint32_t& _height, uint32_t& _debug, uint32_t& _reset, MouseState* _mouse)
  188. {
  189. s_debug = _debug;
  190. s_reset = _reset;
  191. WindowHandle handle = { UINT16_MAX };
  192. bool mouseLock = inputIsMouseLocked();
  193. const Event* ev;
  194. do
  195. {
  196. struct SE { const Event* m_ev; SE() : m_ev(poll() ) {} ~SE() { if (NULL != m_ev) { release(m_ev); } } } scopeEvent;
  197. ev = scopeEvent.m_ev;
  198. if (NULL != ev)
  199. {
  200. switch (ev->m_type)
  201. {
  202. case Event::Axis:
  203. {
  204. const AxisEvent* axis = static_cast<const AxisEvent*>(ev);
  205. inputSetGamepadAxis(axis->m_gamepad, axis->m_axis, axis->m_value);
  206. }
  207. break;
  208. case Event::Char:
  209. {
  210. const CharEvent* chev = static_cast<const CharEvent*>(ev);
  211. inputChar(chev->m_len, chev->m_char);
  212. }
  213. break;
  214. case Event::Exit:
  215. return true;
  216. case Event::Gamepad:
  217. {
  218. const GamepadEvent* gev = static_cast<const GamepadEvent*>(ev);
  219. DBG("gamepad %d, %d", gev->m_gamepad.idx, gev->m_connected);
  220. }
  221. break;
  222. case Event::Mouse:
  223. {
  224. const MouseEvent* mouse = static_cast<const MouseEvent*>(ev);
  225. handle = mouse->m_handle;
  226. if (mouse->m_move)
  227. {
  228. inputSetMousePos(mouse->m_mx, mouse->m_my, mouse->m_mz);
  229. }
  230. else
  231. {
  232. inputSetMouseButtonState(mouse->m_button, mouse->m_down);
  233. }
  234. if (NULL != _mouse
  235. && !mouseLock)
  236. {
  237. if (mouse->m_move)
  238. {
  239. _mouse->m_mx = mouse->m_mx;
  240. _mouse->m_my = mouse->m_my;
  241. _mouse->m_mz = mouse->m_mz;
  242. }
  243. else
  244. {
  245. _mouse->m_buttons[mouse->m_button] = mouse->m_down;
  246. }
  247. }
  248. }
  249. break;
  250. case Event::Key:
  251. {
  252. const KeyEvent* key = static_cast<const KeyEvent*>(ev);
  253. handle = key->m_handle;
  254. inputSetKeyState(key->m_key, key->m_modifiers, key->m_down);
  255. }
  256. break;
  257. case Event::Size:
  258. {
  259. const SizeEvent* size = static_cast<const SizeEvent*>(ev);
  260. handle = size->m_handle;
  261. _width = size->m_width;
  262. _height = size->m_height;
  263. _reset = !s_reset; // force reset
  264. }
  265. break;
  266. case Event::Window:
  267. break;
  268. default:
  269. break;
  270. }
  271. }
  272. inputProcess();
  273. } while (NULL != ev);
  274. if (handle.idx == 0
  275. && _reset != s_reset)
  276. {
  277. _reset = s_reset;
  278. bgfx::reset(_width, _height, _reset);
  279. inputSetMouseResolution(_width, _height);
  280. }
  281. _debug = s_debug;
  282. return s_exit;
  283. }
  284. WindowState s_window[ENTRY_CONFIG_MAX_WINDOWS];
  285. bool processWindowEvents(WindowState& _state, uint32_t& _debug, uint32_t& _reset)
  286. {
  287. s_debug = _debug;
  288. s_reset = _reset;
  289. WindowHandle handle = { UINT16_MAX };
  290. bool mouseLock = inputIsMouseLocked();
  291. const Event* ev;
  292. do
  293. {
  294. struct SE
  295. {
  296. SE(WindowHandle _handle)
  297. : m_ev(poll(_handle) )
  298. {
  299. }
  300. ~SE()
  301. {
  302. if (NULL != m_ev)
  303. {
  304. release(m_ev);
  305. }
  306. }
  307. const Event* m_ev;
  308. } scopeEvent(handle);
  309. ev = scopeEvent.m_ev;
  310. if (NULL != ev)
  311. {
  312. handle = ev->m_handle;
  313. WindowState& win = s_window[handle.idx];
  314. switch (ev->m_type)
  315. {
  316. case Event::Axis:
  317. {
  318. const AxisEvent* axis = static_cast<const AxisEvent*>(ev);
  319. inputSetGamepadAxis(axis->m_gamepad, axis->m_axis, axis->m_value);
  320. }
  321. break;
  322. case Event::Char:
  323. {
  324. const CharEvent* chev = static_cast<const CharEvent*>(ev);
  325. win.m_handle = chev->m_handle;
  326. inputChar(chev->m_len, chev->m_char);
  327. }
  328. break;
  329. case Event::Exit:
  330. return true;
  331. case Event::Gamepad:
  332. {
  333. const GamepadEvent* gev = static_cast<const GamepadEvent*>(ev);
  334. DBG("gamepad %d, %d", gev->m_gamepad.idx, gev->m_connected);
  335. }
  336. break;
  337. case Event::Mouse:
  338. {
  339. const MouseEvent* mouse = static_cast<const MouseEvent*>(ev);
  340. win.m_handle = mouse->m_handle;
  341. if (mouse->m_move)
  342. {
  343. inputSetMousePos(mouse->m_mx, mouse->m_my, mouse->m_mz);
  344. }
  345. else
  346. {
  347. inputSetMouseButtonState(mouse->m_button, mouse->m_down);
  348. }
  349. if (!mouseLock)
  350. {
  351. if (mouse->m_move)
  352. {
  353. win.m_mouse.m_mx = mouse->m_mx;
  354. win.m_mouse.m_my = mouse->m_my;
  355. win.m_mouse.m_mz = mouse->m_mz;
  356. }
  357. else
  358. {
  359. win.m_mouse.m_buttons[mouse->m_button] = mouse->m_down;
  360. }
  361. }
  362. }
  363. break;
  364. case Event::Key:
  365. {
  366. const KeyEvent* key = static_cast<const KeyEvent*>(ev);
  367. win.m_handle = key->m_handle;
  368. inputSetKeyState(key->m_key, key->m_modifiers, key->m_down);
  369. }
  370. break;
  371. case Event::Size:
  372. {
  373. const SizeEvent* size = static_cast<const SizeEvent*>(ev);
  374. win.m_handle = size->m_handle;
  375. win.m_width = size->m_width;
  376. win.m_height = size->m_height;
  377. _reset = win.m_handle.idx == 0
  378. ? !s_reset
  379. : _reset
  380. ; // force reset
  381. }
  382. break;
  383. case Event::Window:
  384. {
  385. const WindowEvent* window = static_cast<const WindowEvent*>(ev);
  386. win.m_handle = window->m_handle;
  387. win.m_nwh = window->m_nwh;
  388. ev = NULL;
  389. }
  390. break;
  391. default:
  392. break;
  393. }
  394. }
  395. inputProcess();
  396. } while (NULL != ev);
  397. if (isValid(handle) )
  398. {
  399. const WindowState& win = s_window[handle.idx];
  400. _state = win;
  401. if (handle.idx == 0)
  402. {
  403. inputSetMouseResolution(win.m_width, win.m_height);
  404. }
  405. }
  406. if (_reset != s_reset)
  407. {
  408. _reset = s_reset;
  409. bgfx::reset(s_window[0].m_width, s_window[0].m_height, _reset);
  410. inputSetMouseResolution(s_window[0].m_width, s_window[0].m_height);
  411. }
  412. _debug = s_debug;
  413. return s_exit;
  414. }
  415. bx::FileReaderI* getFileReader()
  416. {
  417. return s_fileReader;
  418. }
  419. bx::FileWriterI* getFileWriter()
  420. {
  421. return s_fileWriter;
  422. }
  423. bx::ReallocatorI* getAllocator()
  424. {
  425. return s_allocator;
  426. }
  427. void* TinyStlAllocator::static_allocate(size_t _bytes)
  428. {
  429. return BX_ALLOC(getAllocator(), _bytes);
  430. }
  431. void TinyStlAllocator::static_deallocate(void* _ptr, size_t /*_bytes*/)
  432. {
  433. if (NULL != _ptr)
  434. {
  435. BX_FREE(getAllocator(), _ptr);
  436. }
  437. }
  438. } // namespace entry
  439. extern "C" bool entry_process_events(uint32_t* _width, uint32_t* _height, uint32_t* _debug, uint32_t* _reset)
  440. {
  441. return entry::processEvents(*_width, *_height, *_debug, *_reset, NULL);
  442. }