cubes.cpp 4.6 KB

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  1. /*
  2. * Copyright 2011-2015 Branimir Karadzic. All rights reserved.
  3. * License: http://www.opensource.org/licenses/BSD-2-Clause
  4. */
  5. #include "common.h"
  6. #include "bgfx_utils.h"
  7. struct PosColorVertex
  8. {
  9. float m_x;
  10. float m_y;
  11. float m_z;
  12. uint32_t m_abgr;
  13. static void init()
  14. {
  15. ms_decl
  16. .begin()
  17. .add(bgfx::Attrib::Position, 3, bgfx::AttribType::Float)
  18. .add(bgfx::Attrib::Color0, 4, bgfx::AttribType::Uint8, true)
  19. .end();
  20. };
  21. static bgfx::VertexDecl ms_decl;
  22. };
  23. bgfx::VertexDecl PosColorVertex::ms_decl;
  24. static PosColorVertex s_cubeVertices[8] =
  25. {
  26. {-1.0f, 1.0f, 1.0f, 0xff000000 },
  27. { 1.0f, 1.0f, 1.0f, 0xff0000ff },
  28. {-1.0f, -1.0f, 1.0f, 0xff00ff00 },
  29. { 1.0f, -1.0f, 1.0f, 0xff00ffff },
  30. {-1.0f, 1.0f, -1.0f, 0xffff0000 },
  31. { 1.0f, 1.0f, -1.0f, 0xffff00ff },
  32. {-1.0f, -1.0f, -1.0f, 0xffffff00 },
  33. { 1.0f, -1.0f, -1.0f, 0xffffffff },
  34. };
  35. static const uint16_t s_cubeIndices[36] =
  36. {
  37. 0, 1, 2, // 0
  38. 1, 3, 2,
  39. 4, 6, 5, // 2
  40. 5, 6, 7,
  41. 0, 2, 4, // 4
  42. 4, 2, 6,
  43. 1, 5, 3, // 6
  44. 5, 7, 3,
  45. 0, 4, 1, // 8
  46. 4, 5, 1,
  47. 2, 3, 6, // 10
  48. 6, 3, 7,
  49. };
  50. int _main_(int /*_argc*/, char** /*_argv*/)
  51. {
  52. uint32_t width = 1280;
  53. uint32_t height = 720;
  54. uint32_t debug = BGFX_DEBUG_TEXT;
  55. uint32_t reset = BGFX_RESET_VSYNC;
  56. bgfx::init();
  57. bgfx::reset(width, height, reset);
  58. // Enable debug text.
  59. bgfx::setDebug(debug);
  60. // Set view 0 clear state.
  61. bgfx::setViewClear(0
  62. , BGFX_CLEAR_COLOR|BGFX_CLEAR_DEPTH
  63. , 0x303030ff
  64. , 1.0f
  65. , 0
  66. );
  67. // Create vertex stream declaration.
  68. PosColorVertex::init();
  69. // Create static vertex buffer.
  70. bgfx::VertexBufferHandle vbh = bgfx::createVertexBuffer(
  71. // Static data can be passed with bgfx::makeRef
  72. bgfx::makeRef(s_cubeVertices, sizeof(s_cubeVertices) )
  73. , PosColorVertex::ms_decl
  74. );
  75. // Create static index buffer.
  76. bgfx::IndexBufferHandle ibh = bgfx::createIndexBuffer(
  77. // Static data can be passed with bgfx::makeRef
  78. bgfx::makeRef(s_cubeIndices, sizeof(s_cubeIndices) )
  79. );
  80. // Create program from shaders.
  81. bgfx::ProgramHandle program = loadProgram("vs_cubes", "fs_cubes");
  82. int64_t timeOffset = bx::getHPCounter();
  83. while (!entry::processEvents(width, height, debug, reset) )
  84. {
  85. int64_t now = bx::getHPCounter();
  86. static int64_t last = now;
  87. const int64_t frameTime = now - last;
  88. last = now;
  89. const double freq = double(bx::getHPFrequency() );
  90. const double toMs = 1000.0/freq;
  91. float time = (float)( (now-timeOffset)/double(bx::getHPFrequency() ) );
  92. // Use debug font to print information about this example.
  93. bgfx::dbgTextClear();
  94. bgfx::dbgTextPrintf(0, 1, 0x4f, "bgfx/examples/01-cube");
  95. bgfx::dbgTextPrintf(0, 2, 0x6f, "Description: Rendering simple static mesh.");
  96. bgfx::dbgTextPrintf(0, 3, 0x0f, "Frame: % 7.3f[ms]", double(frameTime)*toMs);
  97. float at[3] = { 0.0f, 0.0f, 0.0f };
  98. float eye[3] = { 0.0f, 0.0f, -35.0f };
  99. // Set view and projection matrix for view 0.
  100. const bgfx::HMD* hmd = bgfx::getHMD();
  101. if (NULL != hmd && 0 != (hmd->flags & BGFX_HMD_RENDERING) )
  102. {
  103. float view[16];
  104. bx::mtxQuatTranslationHMD(view, hmd->eye[0].rotation, eye);
  105. float proj[16];
  106. bx::mtxProj(proj, hmd->eye[0].fov, 0.1f, 100.0f);
  107. bgfx::setViewTransform(0, view, proj);
  108. // Set view 0 default viewport.
  109. //
  110. // Use HMD's width/height since HMD's internal frame buffer size
  111. // might be much larger than window size.
  112. bgfx::setViewRect(0, 0, 0, hmd->width, hmd->height);
  113. }
  114. else
  115. {
  116. float view[16];
  117. bx::mtxLookAt(view, eye, at);
  118. float proj[16];
  119. bx::mtxProj(proj, 60.0f, float(width)/float(height), 0.1f, 100.0f);
  120. bgfx::setViewTransform(0, view, proj);
  121. // Set view 0 default viewport.
  122. bgfx::setViewRect(0, 0, 0, width, height);
  123. }
  124. // This dummy draw call is here to make sure that view 0 is cleared
  125. // if no other draw calls are submitted to view 0.
  126. bgfx::touch(0);
  127. // Submit 11x11 cubes.
  128. for (uint32_t yy = 0; yy < 11; ++yy)
  129. {
  130. for (uint32_t xx = 0; xx < 11; ++xx)
  131. {
  132. float mtx[16];
  133. bx::mtxRotateXY(mtx, time + xx*0.21f, time + yy*0.37f);
  134. mtx[12] = -15.0f + float(xx)*3.0f;
  135. mtx[13] = -15.0f + float(yy)*3.0f;
  136. mtx[14] = 0.0f;
  137. // Set model matrix for rendering.
  138. bgfx::setTransform(mtx);
  139. // Set vertex and index buffer.
  140. bgfx::setVertexBuffer(vbh);
  141. bgfx::setIndexBuffer(ibh);
  142. // Set render states.
  143. bgfx::setState(BGFX_STATE_DEFAULT);
  144. // Submit primitive for rendering to view 0.
  145. bgfx::submit(0, program);
  146. }
  147. }
  148. // Advance to next frame. Rendering thread will be kicked to
  149. // process submitted rendering primitives.
  150. bgfx::frame();
  151. }
  152. // Cleanup.
  153. bgfx::destroyIndexBuffer(ibh);
  154. bgfx::destroyVertexBuffer(vbh);
  155. bgfx::destroyProgram(program);
  156. // Shutdown bgfx.
  157. bgfx::shutdown();
  158. return 0;
  159. }