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- /*
- * Copyright 2011-2015 Branimir Karadzic. All rights reserved.
- * License: http://www.opensource.org/licenses/BSD-2-Clause
- */
- #include "common.h"
- #include "bgfx_utils.h"
- #include <bx/uint32_t.h>
- #include "packrect.h"
- #include <list>
- struct PosTexcoordVertex
- {
- float m_x;
- float m_y;
- float m_z;
- float m_u;
- float m_v;
- float m_w;
- static void init()
- {
- ms_decl
- .begin()
- .add(bgfx::Attrib::Position, 3, bgfx::AttribType::Float)
- .add(bgfx::Attrib::TexCoord0, 3, bgfx::AttribType::Float)
- .end();
- };
- static bgfx::VertexDecl ms_decl;
- };
- bgfx::VertexDecl PosTexcoordVertex::ms_decl;
- static PosTexcoordVertex s_cubeVertices[28] =
- {
- {-1.0f, 1.0f, 1.0f, -1.0f, 1.0f, 1.0f },
- { 1.0f, 1.0f, 1.0f, 1.0f, 1.0f, 1.0f },
- {-1.0f, -1.0f, 1.0f, -1.0f, -1.0f, 1.0f },
- { 1.0f, -1.0f, 1.0f, 1.0f, -1.0f, 1.0f },
- {-1.0f, 1.0f, -1.0f, -1.0f, 1.0f, -1.0f },
- { 1.0f, 1.0f, -1.0f, 1.0f, 1.0f, -1.0f },
- {-1.0f, -1.0f, -1.0f, -1.0f, -1.0f, -1.0f },
- { 1.0f, -1.0f, -1.0f, 1.0f, -1.0f, -1.0f },
- {-1.0f, 1.0f, 1.0f, -1.0f, 1.0f, 1.0f },
- {-1.0f, 1.0f, -1.0f, -1.0f, 1.0f, -1.0f },
- {-1.0f, -1.0f, 1.0f, -1.0f, -1.0f, 1.0f },
- {-1.0f, -1.0f, -1.0f, -1.0f, -1.0f, -1.0f },
- { 1.0f, 1.0f, 1.0f, 1.0f, 1.0f, 1.0f },
- { 1.0f, -1.0f, 1.0f, 1.0f, -1.0f, 1.0f },
- { 1.0f, 1.0f, -1.0f, 1.0f, 1.0f, -1.0f },
- { 1.0f, -1.0f, -1.0f, 1.0f, -1.0f, -1.0f },
- {-1.0f, 1.0f, 1.0f, -1.0f, 1.0f, 1.0f },
- { 1.0f, 1.0f, 1.0f, 1.0f, 1.0f, 1.0f },
- {-1.0f, 1.0f, -1.0f, -1.0f, 1.0f, -1.0f },
- { 1.0f, 1.0f, -1.0f, 1.0f, 1.0f, -1.0f },
- {-1.0f, -1.0f, 1.0f, -1.0f, -1.0f, 1.0f },
- {-1.0f, -1.0f, -1.0f, -1.0f, -1.0f, -1.0f },
- { 1.0f, -1.0f, 1.0f, 1.0f, -1.0f, 1.0f },
- { 1.0f, -1.0f, -1.0f, 1.0f, -1.0f, -1.0f },
- {-1.0f, 1.0f, 1.0f, -2.0f, 2.0f, 2.0f },
- { 1.0f, 1.0f, 1.0f, 2.0f, 2.0f, 2.0f },
- {-1.0f, -1.0f, 1.0f, -2.0f, -2.0f, 2.0f },
- { 1.0f, -1.0f, 1.0f, 2.0f, -2.0f, 2.0f },
- };
- static const uint16_t s_cubeIndices[36] =
- {
- 0, 1, 2, // 0
- 1, 3, 2,
- 4, 6, 5, // 2
- 5, 6, 7,
- 8, 10, 9, // 4
- 9, 10, 11,
- 12, 14, 13, // 6
- 14, 15, 13,
- 16, 18, 17, // 8
- 18, 19, 17,
- 20, 22, 21, // 10
- 21, 22, 23,
- };
- static void updateTextureCubeRectBgra8(bgfx::TextureHandle _handle, uint8_t _side, uint32_t _x, uint32_t _y, uint32_t _width, uint32_t _height, uint8_t _r, uint8_t _g, uint8_t _b, uint8_t _a = 0xff)
- {
- bgfx::TextureInfo ti;
- bgfx::calcTextureSize(ti, _width, _height, 1, 1, false, bgfx::TextureFormat::BGRA8);
- const bgfx::Memory* mem = bgfx::alloc(ti.storageSize);
- uint8_t* data = (uint8_t*)mem->data;
- for (uint32_t ii = 0, num = ti.storageSize*8/ti.bitsPerPixel; ii < num; ++ii)
- {
- data[0] = _b;
- data[1] = _g;
- data[2] = _r;
- data[3] = _a;
- data += 4;
- }
- bgfx::updateTextureCube(_handle, _side, 0, _x, _y, _width, _height, mem);
- }
- int _main_(int /*_argc*/, char** /*_argv*/)
- {
- uint32_t width = 1280;
- uint32_t height = 720;
- uint32_t debug = BGFX_DEBUG_TEXT;
- uint32_t reset = BGFX_RESET_VSYNC;
- bgfx::init();
- bgfx::reset(width, height, reset);
- // Enable debug text.
- bgfx::setDebug(debug);
- // Set view 0 clear state.
- bgfx::setViewClear(0
- , BGFX_CLEAR_COLOR|BGFX_CLEAR_DEPTH
- , 0x303030ff
- , 1.0f
- , 0
- );
- // Create vertex stream declaration.
- PosTexcoordVertex::init();
- bgfx::TextureHandle textures[] =
- {
- loadTexture("texture_compression_bc1.dds", BGFX_TEXTURE_U_CLAMP|BGFX_TEXTURE_V_CLAMP),
- loadTexture("texture_compression_bc2.dds", BGFX_TEXTURE_U_CLAMP),
- loadTexture("texture_compression_bc3.dds", BGFX_TEXTURE_V_CLAMP),
- loadTexture("texture_compression_etc1.ktx"),
- loadTexture("texture_compression_etc2.ktx"),
- loadTexture("texture_compression_ptc12.pvr"),
- loadTexture("texture_compression_ptc14.pvr"),
- loadTexture("texture_compression_ptc22.pvr"),
- loadTexture("texture_compression_ptc24.pvr"),
- };
- const bgfx::Memory* mem8 = bgfx::alloc(32*32*32);
- const bgfx::Memory* mem16f = bgfx::alloc(32*32*32*2);
- const bgfx::Memory* mem32f = bgfx::alloc(32*32*32*4);
- for (uint8_t zz = 0; zz < 32; ++zz)
- {
- for (uint8_t yy = 0; yy < 32; ++yy)
- {
- for (uint8_t xx = 0; xx < 32; ++xx)
- {
- const uint32_t offset = ( (zz*32+yy)*32+xx);
- const uint32_t val = xx ^ yy ^ zz;
- mem8->data[offset] = val<<3;
- *(uint16_t*)&mem16f->data[offset*2] = bx::halfFromFloat( (float)val/32.0f);
- *(float*)&mem32f->data[offset*4] = (float)val/32.0f;
- }
- }
- }
- const bgfx::Caps* caps = bgfx::getCaps();
- const bool texture3DSupported = !!(caps->supported & BGFX_CAPS_TEXTURE_3D);
- uint32_t numTextures3d = 0;
- bgfx::TextureHandle textures3d[3] = {};
- if (texture3DSupported)
- {
- if (0 != (BGFX_CAPS_FORMAT_TEXTURE_COLOR & caps->formats[bgfx::TextureFormat::R8]) )
- {
- textures3d[numTextures3d++] = bgfx::createTexture3D(32, 32, 32, 0, bgfx::TextureFormat::R8, BGFX_TEXTURE_U_CLAMP|BGFX_TEXTURE_V_CLAMP|BGFX_TEXTURE_W_CLAMP, mem8);
- }
- if (0 != (BGFX_CAPS_FORMAT_TEXTURE_COLOR & caps->formats[bgfx::TextureFormat::R16F]) )
- {
- textures3d[numTextures3d++] = bgfx::createTexture3D(32, 32, 32, 0, bgfx::TextureFormat::R16F, BGFX_TEXTURE_U_CLAMP|BGFX_TEXTURE_V_CLAMP|BGFX_TEXTURE_W_CLAMP, mem16f);
- }
- if (0 != (BGFX_CAPS_FORMAT_TEXTURE_COLOR & caps->formats[bgfx::TextureFormat::R32F]) )
- {
- textures3d[numTextures3d++] = bgfx::createTexture3D(32, 32, 32, 0, bgfx::TextureFormat::R32F, BGFX_TEXTURE_U_CLAMP|BGFX_TEXTURE_V_CLAMP|BGFX_TEXTURE_W_CLAMP, mem32f);
- }
- }
- // Create static vertex buffer.
- bgfx::VertexBufferHandle vbh = bgfx::createVertexBuffer(bgfx::makeRef(s_cubeVertices, sizeof(s_cubeVertices) ), PosTexcoordVertex::ms_decl);
- // Create static index buffer.
- bgfx::IndexBufferHandle ibh = bgfx::createIndexBuffer(bgfx::makeRef(s_cubeIndices, sizeof(s_cubeIndices) ) );
- // Create texture sampler uniforms.
- bgfx::UniformHandle s_texCube = bgfx::createUniform("s_texCube", bgfx::UniformType::Int1);
- bgfx::UniformHandle s_texColor = bgfx::createUniform("s_texColor", bgfx::UniformType::Int1);
- bgfx::UniformHandle u_time = bgfx::createUniform("u_time", bgfx::UniformType::Vec4);
- bgfx::ProgramHandle program = loadProgram("vs_update", "fs_update");
- bgfx::ProgramHandle programCmp = loadProgram("vs_update", "fs_update_cmp");
- bgfx::ProgramHandle program3d = BGFX_INVALID_HANDLE;
- if (texture3DSupported)
- {
- program3d = loadProgram("vs_update", "fs_update_3d");
- }
- const uint32_t textureSide = 2048;
- bgfx::TextureHandle textureCube = bgfx::createTextureCube(textureSide, 1
- , bgfx::TextureFormat::BGRA8
- , BGFX_TEXTURE_MIN_POINT|BGFX_TEXTURE_MAG_POINT|BGFX_TEXTURE_MIP_POINT
- );
- const uint32_t texture2dSize = 256;
- bgfx::TextureHandle texture2d = bgfx::createTexture2D(texture2dSize, texture2dSize, 1
- , bgfx::TextureFormat::BGRA8
- , BGFX_TEXTURE_MIN_POINT|BGFX_TEXTURE_MAG_POINT|BGFX_TEXTURE_MIP_POINT
- );
- uint8_t* texture2dData = (uint8_t*)malloc(texture2dSize*texture2dSize*4);
- uint8_t rr = rand()%255;
- uint8_t gg = rand()%255;
- uint8_t bb = rand()%255;
- int64_t updateTime = 0;
- RectPackCubeT<256> cube(textureSide);
- uint32_t hit = 0;
- uint32_t miss = 0;
- std::list<PackCube> quads;
- int64_t timeOffset = bx::getHPCounter();
- while (!entry::processEvents(width, height, debug, reset) )
- {
- // Set view 0 and 1 viewport.
- bgfx::setViewRect(0, 0, 0, width, height);
- bgfx::setViewRect(1, 0, 0, width, height);
- // This dummy draw call is here to make sure that view 0 is cleared
- // if no other draw calls are submitted to view 0.
- bgfx::touch(0);
- int64_t now = bx::getHPCounter();
- static int64_t last = now;
- const int64_t frameTime = now - last;
- last = now;
- const int64_t freq = bx::getHPFrequency();
- const double toMs = 1000.0/double(freq);
- float time = (float)( (now - timeOffset)/double(bx::getHPFrequency() ) );
- bgfx::setUniform(u_time, &time);
- // Use debug font to print information about this example.
- bgfx::dbgTextClear();
- bgfx::dbgTextPrintf(0, 1, 0x4f, "bgfx/examples/08-update");
- bgfx::dbgTextPrintf(0, 2, 0x6f, "Description: Updating textures.");
- bgfx::dbgTextPrintf(0, 3, 0x0f, "Frame: % 7.3f[ms]", double(frameTime)*toMs);
- if (now > updateTime)
- {
- PackCube face;
- uint32_t bw = bx::uint16_max(1, rand()%(textureSide/4) );
- uint32_t bh = bx::uint16_max(1, rand()%(textureSide/4) );
- if (cube.find(bw, bh, face) )
- {
- quads.push_back(face);
- ++hit;
- const Pack2D& rect = face.m_rect;
- updateTextureCubeRectBgra8(textureCube, face.m_side, rect.m_x, rect.m_y, rect.m_width, rect.m_height, rr, gg, bb);
- rr = rand()%255;
- gg = rand()%255;
- bb = rand()%255;
- }
- else
- {
- ++miss;
- for (uint32_t ii = 0, num = bx::uint32_min(10, (uint32_t)quads.size() ); ii < num; ++ii)
- {
- cube.clear(quads.front() );
- quads.pop_front();
- }
- }
- {
- // Fill rect.
- const uint32_t pitch = texture2dSize*4;
- const uint16_t tw = rand()%texture2dSize;
- const uint16_t th = rand()%texture2dSize;
- const uint16_t tx = rand()%(texture2dSize-tw);
- const uint16_t ty = rand()%(texture2dSize-th);
- uint8_t* dst = &texture2dData[(ty*texture2dSize+tx)*4];
- uint8_t* next = dst + pitch;
- // Using makeRef to pass texture memory without copying.
- const bgfx::Memory* mem = bgfx::makeRef(dst, tw*th*4);
- for (uint32_t yy = 0; yy < th; ++yy, dst = next, next += pitch)
- {
- for (uint32_t xx = 0; xx < tw; ++xx, dst += 4)
- {
- dst[0] = bb;
- dst[1] = gg;
- dst[2] = rr;
- dst[3] = 255;
- }
- }
- // Pitch here makes possible to pass data from source to destination
- // without need for textures and allocated memory to be the same size.
- bgfx::updateTexture2D(texture2d, 0, tx, ty, tw, th, mem, pitch);
- }
- }
- bgfx::dbgTextPrintf(0, 4, 0x0f, "hit: %d, miss %d", hit, miss);
- float at[3] = { 0.0f, 0.0f, 0.0f };
- float eye[3] = { 0.0f, 0.0f, -5.0f };
- float view[16];
- float proj[16];
- bx::mtxLookAt(view, eye, at);
- bx::mtxProj(proj, 60.0f, float(width)/float(height), 0.1f, 100.0f);
- // Set view and projection matrix for view 0.
- bgfx::setViewTransform(0, view, proj);
- float mtx[16];
- bx::mtxRotateXY(mtx, time, time*0.37f);
- // Set model matrix for rendering.
- bgfx::setTransform(mtx);
- // Set vertex and index buffer.
- bgfx::setVertexBuffer(vbh);
- bgfx::setIndexBuffer(ibh);
- // Bind texture.
- bgfx::setTexture(0, s_texCube, textureCube);
- // Set render states.
- bgfx::setState(BGFX_STATE_DEFAULT);
- // Submit primitive for rendering to view 0.
- bgfx::submit(0, program);
- // Set view and projection matrix for view 1.
- const float aspectRatio = float(height)/float(width);
- const float size = 10.0f;
- bx::mtxOrtho(proj, -size, size, size*aspectRatio, -size*aspectRatio, 0.0f, 1000.0f);
- bgfx::setViewTransform(1, NULL, proj);
- bx::mtxTranslate(mtx, -8.0f - BX_COUNTOF(textures)*0.1f*0.5f, 1.9f, 0.0f);
- // Set model matrix for rendering.
- bgfx::setTransform(mtx);
- // Set vertex and index buffer.
- bgfx::setVertexBuffer(vbh);
- bgfx::setIndexBuffer(ibh);
- // Bind texture.
- bgfx::setTexture(0, s_texColor, texture2d);
- // Set render states.
- bgfx::setState(BGFX_STATE_DEFAULT);
- // Submit primitive for rendering to view 1.
- bgfx::submit(1, programCmp);
- const float xpos = -8.0f - BX_COUNTOF(textures)*0.1f*0.5f;
- for (uint32_t ii = 0; ii < BX_COUNTOF(textures); ++ii)
- {
- bx::mtxTranslate(mtx, xpos + ii*2.1f, 4.0f, 0.0f);
- // Set model matrix for rendering.
- bgfx::setTransform(mtx);
- // Set vertex and index buffer.
- bgfx::setVertexBuffer(vbh);
- bgfx::setIndexBuffer(ibh, 0, 6);
- // Bind texture.
- bgfx::setTexture(0, s_texColor, textures[ii]);
- // Set render states.
- bgfx::setState(BGFX_STATE_DEFAULT);
- // Submit primitive for rendering to view 1.
- bgfx::submit(1, programCmp);
- }
- for (uint32_t ii = 0; ii < numTextures3d; ++ii)
- {
- bx::mtxTranslate(mtx, xpos + ii*2.1f, -4.0f, 0.0f);
- // Set model matrix for rendering.
- bgfx::setTransform(mtx);
- // Set vertex and index buffer.
- bgfx::setVertexBuffer(vbh);
- bgfx::setIndexBuffer(ibh, 0, 6);
- // Bind texture.
- bgfx::setTexture(0, s_texColor, textures3d[ii]);
- // Set render states.
- bgfx::setState(BGFX_STATE_DEFAULT);
- // Submit primitive for rendering to view 1.
- bgfx::submit(1, program3d);
- }
- for (uint32_t ii = 0; ii < 3; ++ii)
- {
- bx::mtxTranslate(mtx, xpos + 8*2.1f, -4.0f + ii*2.1f, 0.0f);
- // Set model matrix for rendering.
- bgfx::setTransform(mtx);
- // Set vertex and index buffer.
- bgfx::setVertexBuffer(vbh, 24, 4);
- bgfx::setIndexBuffer(ibh, 0, 6);
- // Bind texture.
- bgfx::setTexture(0, s_texColor, textures[ii]);
- // Set render states.
- bgfx::setState(BGFX_STATE_DEFAULT);
- // Submit primitive for rendering to view 1.
- bgfx::submit(1, programCmp);
- }
- // Advance to next frame. Rendering thread will be kicked to
- // process submitted rendering primitives.
- bgfx::frame();
- }
- // texture2dData is managed from main thread, and it's passed to renderer
- // just as MemoryRef. At this point render might be using it. We must wait
- // previous frame to finish before we can free it.
- bgfx::frame();
- // Cleanup.
- free(texture2dData);
- for (uint32_t ii = 0; ii < BX_COUNTOF(textures); ++ii)
- {
- bgfx::destroyTexture(textures[ii]);
- }
- for (uint32_t ii = 0; ii < numTextures3d; ++ii)
- {
- bgfx::destroyTexture(textures3d[ii]);
- }
- bgfx::destroyTexture(texture2d);
- bgfx::destroyTexture(textureCube);
- bgfx::destroyIndexBuffer(ibh);
- bgfx::destroyVertexBuffer(vbh);
- if (bgfx::isValid(program3d) )
- {
- bgfx::destroyProgram(program3d);
- }
- bgfx::destroyProgram(programCmp);
- bgfx::destroyProgram(program);
- bgfx::destroyUniform(u_time);
- bgfx::destroyUniform(s_texColor);
- bgfx::destroyUniform(s_texCube);
- // Shutdown bgfx.
- bgfx::shutdown();
- return 0;
- }
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