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- /*
- * Copyright 2011-2015 Branimir Karadzic. All rights reserved.
- * License: http://www.opensource.org/licenses/BSD-2-Clause
- */
- #include "bgfx_p.h"
- #if BGFX_CONFIG_RENDERER_DIRECT3D9
- # include "renderer_d3d9.h"
- namespace bgfx { namespace d3d9
- {
- static wchar_t s_viewNameW[BGFX_CONFIG_MAX_VIEWS][BGFX_CONFIG_MAX_VIEW_NAME];
- struct PrimInfo
- {
- D3DPRIMITIVETYPE m_type;
- uint32_t m_min;
- uint32_t m_div;
- uint32_t m_sub;
- };
- static const PrimInfo s_primInfo[] =
- {
- { D3DPT_TRIANGLELIST, 3, 3, 0 },
- { D3DPT_TRIANGLESTRIP, 3, 1, 2 },
- { D3DPT_LINELIST, 2, 2, 0 },
- { D3DPT_LINESTRIP, 2, 1, 1 },
- { D3DPT_POINTLIST, 1, 1, 0 },
- { D3DPRIMITIVETYPE(0), 0, 0, 0 },
- };
- static const char* s_primName[] =
- {
- "TriList",
- "TriStrip",
- "Line",
- "LineStrip",
- "Point",
- };
- BX_STATIC_ASSERT(BX_COUNTOF(s_primInfo) == BX_COUNTOF(s_primName)+1);
- static const D3DMULTISAMPLE_TYPE s_checkMsaa[] =
- {
- D3DMULTISAMPLE_NONE,
- D3DMULTISAMPLE_2_SAMPLES,
- D3DMULTISAMPLE_4_SAMPLES,
- D3DMULTISAMPLE_8_SAMPLES,
- D3DMULTISAMPLE_16_SAMPLES,
- };
- static Msaa s_msaa[] =
- {
- { D3DMULTISAMPLE_NONE, 0 },
- { D3DMULTISAMPLE_2_SAMPLES, 0 },
- { D3DMULTISAMPLE_4_SAMPLES, 0 },
- { D3DMULTISAMPLE_8_SAMPLES, 0 },
- { D3DMULTISAMPLE_16_SAMPLES, 0 },
- };
- struct Blend
- {
- D3DBLEND m_src;
- D3DBLEND m_dst;
- bool m_factor;
- };
- static const Blend s_blendFactor[] =
- {
- { (D3DBLEND)0, (D3DBLEND)0, false }, // ignored
- { D3DBLEND_ZERO, D3DBLEND_ZERO, false }, // ZERO
- { D3DBLEND_ONE, D3DBLEND_ONE, false }, // ONE
- { D3DBLEND_SRCCOLOR, D3DBLEND_SRCCOLOR, false }, // SRC_COLOR
- { D3DBLEND_INVSRCCOLOR, D3DBLEND_INVSRCCOLOR, false }, // INV_SRC_COLOR
- { D3DBLEND_SRCALPHA, D3DBLEND_SRCALPHA, false }, // SRC_ALPHA
- { D3DBLEND_INVSRCALPHA, D3DBLEND_INVSRCALPHA, false }, // INV_SRC_ALPHA
- { D3DBLEND_DESTALPHA, D3DBLEND_DESTALPHA, false }, // DST_ALPHA
- { D3DBLEND_INVDESTALPHA, D3DBLEND_INVDESTALPHA, false }, // INV_DST_ALPHA
- { D3DBLEND_DESTCOLOR, D3DBLEND_DESTCOLOR, false }, // DST_COLOR
- { D3DBLEND_INVDESTCOLOR, D3DBLEND_INVDESTCOLOR, false }, // INV_DST_COLOR
- { D3DBLEND_SRCALPHASAT, D3DBLEND_ONE, false }, // SRC_ALPHA_SAT
- { D3DBLEND_BLENDFACTOR, D3DBLEND_BLENDFACTOR, true }, // FACTOR
- { D3DBLEND_INVBLENDFACTOR, D3DBLEND_INVBLENDFACTOR, true }, // INV_FACTOR
- };
- static const D3DBLENDOP s_blendEquation[] =
- {
- D3DBLENDOP_ADD,
- D3DBLENDOP_SUBTRACT,
- D3DBLENDOP_REVSUBTRACT,
- D3DBLENDOP_MIN,
- D3DBLENDOP_MAX,
- };
- static const D3DCMPFUNC s_cmpFunc[] =
- {
- (D3DCMPFUNC)0, // ignored
- D3DCMP_LESS,
- D3DCMP_LESSEQUAL,
- D3DCMP_EQUAL,
- D3DCMP_GREATEREQUAL,
- D3DCMP_GREATER,
- D3DCMP_NOTEQUAL,
- D3DCMP_NEVER,
- D3DCMP_ALWAYS,
- };
- static const D3DSTENCILOP s_stencilOp[] =
- {
- D3DSTENCILOP_ZERO,
- D3DSTENCILOP_KEEP,
- D3DSTENCILOP_REPLACE,
- D3DSTENCILOP_INCR,
- D3DSTENCILOP_INCRSAT,
- D3DSTENCILOP_DECR,
- D3DSTENCILOP_DECRSAT,
- D3DSTENCILOP_INVERT,
- };
- static const D3DRENDERSTATETYPE s_stencilFuncRs[] =
- {
- D3DRS_STENCILFUNC,
- D3DRS_CCW_STENCILFUNC,
- };
- static const D3DRENDERSTATETYPE s_stencilFailRs[] =
- {
- D3DRS_STENCILFAIL,
- D3DRS_CCW_STENCILFAIL,
- };
- static const D3DRENDERSTATETYPE s_stencilZFailRs[] =
- {
- D3DRS_STENCILZFAIL,
- D3DRS_CCW_STENCILZFAIL,
- };
- static const D3DRENDERSTATETYPE s_stencilZPassRs[] =
- {
- D3DRS_STENCILPASS,
- D3DRS_CCW_STENCILPASS,
- };
- static const D3DCULL s_cullMode[] =
- {
- D3DCULL_NONE,
- D3DCULL_CW,
- D3DCULL_CCW,
- };
- static const D3DFORMAT s_checkColorFormats[] =
- {
- D3DFMT_UNKNOWN,
- D3DFMT_A8R8G8B8, D3DFMT_UNKNOWN,
- D3DFMT_R32F, D3DFMT_R16F, D3DFMT_G16R16, D3DFMT_A8R8G8B8, D3DFMT_UNKNOWN,
- D3DFMT_UNKNOWN, // terminator
- };
- static D3DFORMAT s_colorFormat[] =
- {
- D3DFMT_UNKNOWN, // ignored
- D3DFMT_A8R8G8B8,
- D3DFMT_A2B10G10R10,
- D3DFMT_A16B16G16R16,
- D3DFMT_A16B16G16R16F,
- D3DFMT_R16F,
- D3DFMT_R32F,
- };
- static const D3DTEXTUREADDRESS s_textureAddress[] =
- {
- D3DTADDRESS_WRAP,
- D3DTADDRESS_MIRROR,
- D3DTADDRESS_CLAMP,
- };
- static const D3DTEXTUREFILTERTYPE s_textureFilter[] =
- {
- D3DTEXF_LINEAR,
- D3DTEXF_POINT,
- D3DTEXF_ANISOTROPIC,
- };
- struct TextureFormatInfo
- {
- D3DFORMAT m_fmt;
- };
- static TextureFormatInfo s_textureFormat[] =
- {
- { D3DFMT_DXT1 }, // BC1
- { D3DFMT_DXT3 }, // BC2
- { D3DFMT_DXT5 }, // BC3
- { D3DFMT_UNKNOWN }, // BC4
- { D3DFMT_UNKNOWN }, // BC5
- { D3DFMT_UNKNOWN }, // BC6H
- { D3DFMT_UNKNOWN }, // BC7
- { D3DFMT_UNKNOWN }, // ETC1
- { D3DFMT_UNKNOWN }, // ETC2
- { D3DFMT_UNKNOWN }, // ETC2A
- { D3DFMT_UNKNOWN }, // ETC2A1
- { D3DFMT_UNKNOWN }, // PTC12
- { D3DFMT_UNKNOWN }, // PTC14
- { D3DFMT_UNKNOWN }, // PTC12A
- { D3DFMT_UNKNOWN }, // PTC14A
- { D3DFMT_UNKNOWN }, // PTC22
- { D3DFMT_UNKNOWN }, // PTC24
- { D3DFMT_UNKNOWN }, // Unknown
- { D3DFMT_A1 }, // R1
- { D3DFMT_L8 }, // R8
- { D3DFMT_G16R16 }, // R16
- { D3DFMT_R16F }, // R16F
- { D3DFMT_UNKNOWN }, // R32
- { D3DFMT_R32F }, // R32F
- { D3DFMT_A8L8 }, // RG8
- { D3DFMT_G16R16 }, // RG16
- { D3DFMT_G16R16F }, // RG16F
- { D3DFMT_UNKNOWN }, // RG32
- { D3DFMT_G32R32F }, // RG32F
- { D3DFMT_A8R8G8B8 }, // BGRA8
- { D3DFMT_UNKNOWN }, // RGBA8
- { D3DFMT_A16B16G16R16 }, // RGBA16
- { D3DFMT_A16B16G16R16F }, // RGBA16F
- { D3DFMT_UNKNOWN }, // RGBA32
- { D3DFMT_A32B32G32R32F }, // RGBA32F
- { D3DFMT_R5G6B5 }, // R5G6B5
- { D3DFMT_A4R4G4B4 }, // RGBA4
- { D3DFMT_A1R5G5B5 }, // RGB5A1
- { D3DFMT_A2B10G10R10 }, // RGB10A2
- { D3DFMT_UNKNOWN }, // R11G11B10F
- { D3DFMT_UNKNOWN }, // UnknownDepth
- { D3DFMT_D16 }, // D16
- { D3DFMT_D24X8 }, // D24
- { D3DFMT_D24S8 }, // D24S8
- { D3DFMT_D32 }, // D32
- { D3DFMT_DF16 }, // D16F
- { D3DFMT_DF24 }, // D24F
- { D3DFMT_D32F_LOCKABLE }, // D32F
- { D3DFMT_S8_LOCKABLE }, // D0S8
- };
- BX_STATIC_ASSERT(TextureFormat::Count == BX_COUNTOF(s_textureFormat) );
- static ExtendedFormat s_extendedFormats[ExtendedFormat::Count] =
- {
- { D3DFMT_ATI1, 0, D3DRTYPE_TEXTURE, false },
- { D3DFMT_ATI2, 0, D3DRTYPE_TEXTURE, false },
- { D3DFMT_DF16, D3DUSAGE_DEPTHSTENCIL, D3DRTYPE_SURFACE, false },
- { D3DFMT_DF24, D3DUSAGE_DEPTHSTENCIL, D3DRTYPE_SURFACE, false },
- { D3DFMT_INST, 0, D3DRTYPE_SURFACE, false },
- { D3DFMT_INTZ, D3DUSAGE_DEPTHSTENCIL, D3DRTYPE_SURFACE, false },
- { D3DFMT_NULL, D3DUSAGE_RENDERTARGET, D3DRTYPE_SURFACE, false },
- { D3DFMT_RESZ, D3DUSAGE_RENDERTARGET, D3DRTYPE_SURFACE, false },
- { D3DFMT_RAWZ, D3DUSAGE_DEPTHSTENCIL, D3DRTYPE_SURFACE, false },
- };
- #if BGFX_CONFIG_RENDERER_DIRECT3D9EX
- static const GUID IID_IDirect3D9 = { 0x81bdcbca, 0x64d4, 0x426d, { 0xae, 0x8d, 0xad, 0x1, 0x47, 0xf4, 0x27, 0x5c } };
- static const GUID IID_IDirect3DDevice9Ex = { 0xb18b10ce, 0x2649, 0x405a, { 0x87, 0xf, 0x95, 0xf7, 0x77, 0xd4, 0x31, 0x3a } };
- typedef HRESULT (WINAPI *Direct3DCreate9ExFn)(UINT SDKVersion, IDirect3D9Ex**);
- static Direct3DCreate9ExFn Direct3DCreate9Ex;
- #endif // BGFX_CONFIG_RENDERER_DIRECT3D9EX
- typedef IDirect3D9* (WINAPI *Direct3DCreate9Fn)(UINT SDKVersion);
- static Direct3DCreate9Fn Direct3DCreate9;
- static PFN_D3DPERF_SET_MARKER D3DPERF_SetMarker;
- static PFN_D3DPERF_BEGIN_EVENT D3DPERF_BeginEvent;
- static PFN_D3DPERF_END_EVENT D3DPERF_EndEvent;
- struct RendererContextD3D9 : public RendererContextI
- {
- RendererContextD3D9()
- : m_d3d9(NULL)
- , m_device(NULL)
- , m_flushQuery(NULL)
- , m_swapChain(NULL)
- , m_captureTexture(NULL)
- , m_captureSurface(NULL)
- , m_captureResolve(NULL)
- , m_flags(BGFX_RESET_NONE)
- , m_maxAnisotropy(1)
- , m_initialized(false)
- , m_amd(false)
- , m_nvidia(false)
- , m_instancing(false)
- , m_rtMsaa(false)
- {
- }
- ~RendererContextD3D9()
- {
- }
- void init()
- {
- m_fbh.idx = invalidHandle;
- memset(m_uniforms, 0, sizeof(m_uniforms) );
- memset(&m_resolution, 0, sizeof(m_resolution) );
- D3DFORMAT adapterFormat = D3DFMT_X8R8G8B8;
- // http://msdn.microsoft.com/en-us/library/windows/desktop/bb172588%28v=vs.85%29.aspx
- memset(&m_params, 0, sizeof(m_params) );
- m_params.BackBufferWidth = BGFX_DEFAULT_WIDTH;
- m_params.BackBufferHeight = BGFX_DEFAULT_HEIGHT;
- m_params.BackBufferFormat = adapterFormat;
- m_params.BackBufferCount = 1;
- m_params.MultiSampleType = D3DMULTISAMPLE_NONE;
- m_params.MultiSampleQuality = 0;
- m_params.EnableAutoDepthStencil = TRUE;
- m_params.AutoDepthStencilFormat = D3DFMT_D24S8;
- m_params.Flags = D3DPRESENTFLAG_DISCARD_DEPTHSTENCIL;
- #if BX_PLATFORM_WINDOWS
- m_params.FullScreen_RefreshRateInHz = 0;
- m_params.PresentationInterval = D3DPRESENT_INTERVAL_IMMEDIATE;
- m_params.SwapEffect = D3DSWAPEFFECT_DISCARD;
- m_params.hDeviceWindow = NULL;
- m_params.Windowed = true;
- RECT rect;
- GetWindowRect( (HWND)g_platformData.nwh, &rect);
- m_params.BackBufferWidth = rect.right-rect.left;
- m_params.BackBufferHeight = rect.bottom-rect.top;
- m_d3d9dll = bx::dlopen("d3d9.dll");
- BGFX_FATAL(NULL != m_d3d9dll, Fatal::UnableToInitialize, "Failed to load d3d9.dll.");
- if (BX_ENABLED(BGFX_CONFIG_DEBUG_PIX) )
- {
- D3DPERF_SetMarker = (PFN_D3DPERF_SET_MARKER )bx::dlsym(m_d3d9dll, "D3DPERF_SetMarker");
- D3DPERF_BeginEvent = (PFN_D3DPERF_BEGIN_EVENT)bx::dlsym(m_d3d9dll, "D3DPERF_BeginEvent");
- D3DPERF_EndEvent = (PFN_D3DPERF_END_EVENT )bx::dlsym(m_d3d9dll, "D3DPERF_EndEvent");
- BX_CHECK(NULL != D3DPERF_SetMarker
- && NULL != D3DPERF_BeginEvent
- && NULL != D3DPERF_EndEvent
- , "Failed to initialize PIX events."
- );
- }
- #if BGFX_CONFIG_RENDERER_DIRECT3D9EX
- m_d3d9ex = NULL;
- Direct3DCreate9Ex = (Direct3DCreate9ExFn)bx::dlsym(m_d3d9dll, "Direct3DCreate9Ex");
- if (NULL != Direct3DCreate9Ex)
- {
- Direct3DCreate9Ex(D3D_SDK_VERSION, &m_d3d9ex);
- DX_CHECK(m_d3d9ex->QueryInterface(IID_IDirect3D9, (void**)&m_d3d9) );
- m_pool = D3DPOOL_DEFAULT;
- }
- else
- #endif // BGFX_CONFIG_RENDERER_DIRECT3D9EX
- {
- Direct3DCreate9 = (Direct3DCreate9Fn)bx::dlsym(m_d3d9dll, "Direct3DCreate9");
- BGFX_FATAL(NULL != Direct3DCreate9, Fatal::UnableToInitialize, "Function Direct3DCreate9 not found.");
- m_d3d9 = Direct3DCreate9(D3D_SDK_VERSION);
- m_pool = D3DPOOL_MANAGED;
- }
- BGFX_FATAL(m_d3d9, Fatal::UnableToInitialize, "Unable to create Direct3D.");
- m_adapter = D3DADAPTER_DEFAULT;
- m_deviceType = BGFX_PCI_ID_SOFTWARE_RASTERIZER == g_caps.vendorId
- ? D3DDEVTYPE_REF
- : D3DDEVTYPE_HAL
- ;
- uint8_t numGPUs = uint8_t(bx::uint32_min(BX_COUNTOF(g_caps.gpu), m_d3d9->GetAdapterCount() ) );
- for (uint32_t ii = 0; ii < numGPUs; ++ii)
- {
- D3DADAPTER_IDENTIFIER9 desc;
- HRESULT hr = m_d3d9->GetAdapterIdentifier(ii, 0, &desc);
- if (SUCCEEDED(hr) )
- {
- BX_TRACE("Adapter #%d", ii);
- BX_TRACE("\tDriver: %s", desc.Driver);
- BX_TRACE("\tDescription: %s", desc.Description);
- BX_TRACE("\tDeviceName: %s", desc.DeviceName);
- BX_TRACE("\tVendorId: 0x%08x, DeviceId: 0x%08x, SubSysId: 0x%08x, Revision: 0x%08x"
- , desc.VendorId
- , desc.DeviceId
- , desc.SubSysId
- , desc.Revision
- );
- g_caps.gpu[ii].vendorId = (uint16_t)desc.VendorId;
- g_caps.gpu[ii].deviceId = (uint16_t)desc.DeviceId;
- if (D3DADAPTER_DEFAULT == m_adapter)
- {
- if ( (BGFX_PCI_ID_NONE != g_caps.vendorId || 0 != g_caps.deviceId)
- && (BGFX_PCI_ID_NONE == g_caps.vendorId || desc.VendorId == g_caps.vendorId)
- && ( 0 == g_caps.deviceId || desc.DeviceId == g_caps.deviceId) )
- {
- m_adapter = ii;
- }
- if (BX_ENABLED(BGFX_CONFIG_DEBUG_PERFHUD)
- && 0 != strstr(desc.Description, "PerfHUD") )
- {
- m_adapter = ii;
- m_deviceType = D3DDEVTYPE_REF;
- }
- }
- }
- }
- DX_CHECK(m_d3d9->GetAdapterIdentifier(m_adapter, 0, &m_identifier) );
- m_amd = m_identifier.VendorId == BGFX_PCI_ID_AMD;
- m_nvidia = m_identifier.VendorId == BGFX_PCI_ID_NVIDIA;
- g_caps.vendorId = 0 == m_identifier.VendorId
- ? BGFX_PCI_ID_SOFTWARE_RASTERIZER
- : (uint16_t)m_identifier.VendorId
- ;
- g_caps.deviceId = (uint16_t)m_identifier.DeviceId;
- uint32_t behaviorFlags[] =
- {
- D3DCREATE_HARDWARE_VERTEXPROCESSING | D3DCREATE_FPU_PRESERVE | D3DCREATE_PUREDEVICE,
- D3DCREATE_MIXED_VERTEXPROCESSING | D3DCREATE_FPU_PRESERVE,
- D3DCREATE_SOFTWARE_VERTEXPROCESSING | D3DCREATE_FPU_PRESERVE,
- };
- for (uint32_t ii = 0; ii < BX_COUNTOF(behaviorFlags) && NULL == m_device; ++ii)
- {
- #if 0 // BGFX_CONFIG_RENDERER_DIRECT3D9EX
- DX_CHECK(m_d3d9->CreateDeviceEx(m_adapter
- , m_deviceType
- , g_platformHooks.nwh
- , behaviorFlags[ii]
- , &m_params
- , NULL
- , &m_device
- ) );
- #else
- DX_CHECK(m_d3d9->CreateDevice(m_adapter
- , m_deviceType
- , (HWND)g_platformData.nwh
- , behaviorFlags[ii]
- , &m_params
- , &m_device
- ) );
- #endif // BGFX_CONFIG_RENDERER_DIRECT3D9EX
- }
- BGFX_FATAL(m_device, Fatal::UnableToInitialize, "Unable to create Direct3D9 device.");
- m_numWindows = 1;
- #if BGFX_CONFIG_RENDERER_DIRECT3D9EX
- if (NULL != m_d3d9ex)
- {
- DX_CHECK(m_device->QueryInterface(IID_IDirect3DDevice9Ex, (void**)&m_deviceEx) );
- }
- #endif // BGFX_CONFIG_RENDERER_DIRECT3D9EX
- DX_CHECK(m_device->GetDeviceCaps(&m_caps) );
- // For shit GPUs that can create DX9 device but can't do simple stuff. GTFO!
- BGFX_FATAL( (D3DPTEXTURECAPS_SQUAREONLY & m_caps.TextureCaps) == 0, Fatal::MinimumRequiredSpecs, "D3DPTEXTURECAPS_SQUAREONLY");
- BGFX_FATAL( (D3DPTEXTURECAPS_MIPMAP & m_caps.TextureCaps) == D3DPTEXTURECAPS_MIPMAP, Fatal::MinimumRequiredSpecs, "D3DPTEXTURECAPS_MIPMAP");
- BGFX_FATAL( (D3DPTEXTURECAPS_ALPHA & m_caps.TextureCaps) == D3DPTEXTURECAPS_ALPHA, Fatal::MinimumRequiredSpecs, "D3DPTEXTURECAPS_ALPHA");
- BGFX_FATAL(m_caps.VertexShaderVersion >= D3DVS_VERSION(2, 0) && m_caps.PixelShaderVersion >= D3DPS_VERSION(2, 1)
- , Fatal::MinimumRequiredSpecs
- , "Shader Model Version (vs: %x, ps: %x)."
- , m_caps.VertexShaderVersion
- , m_caps.PixelShaderVersion
- );
- BX_TRACE("Max vertex shader 3.0 instr. slots: %d", m_caps.MaxVertexShader30InstructionSlots);
- BX_TRACE("Max vertex shader constants: %d", m_caps.MaxVertexShaderConst);
- BX_TRACE("Max fragment shader 2.0 instr. slots: %d", m_caps.PS20Caps.NumInstructionSlots);
- BX_TRACE("Max fragment shader 3.0 instr. slots: %d", m_caps.MaxPixelShader30InstructionSlots);
- BX_TRACE("Num simultaneous render targets: %d", m_caps.NumSimultaneousRTs);
- BX_TRACE("Max vertex index: %d", m_caps.MaxVertexIndex);
- g_caps.supported |= ( 0
- | BGFX_CAPS_TEXTURE_3D
- | BGFX_CAPS_TEXTURE_COMPARE_LEQUAL
- | BGFX_CAPS_VERTEX_ATTRIB_HALF
- | BGFX_CAPS_FRAGMENT_DEPTH
- | BGFX_CAPS_SWAP_CHAIN
- | ( (UINT16_MAX < m_caps.MaxVertexIndex) ? BGFX_CAPS_INDEX32 : 0)
- );
- g_caps.maxTextureSize = uint16_t(bx::uint32_min(m_caps.MaxTextureWidth, m_caps.MaxTextureHeight) );
- // g_caps.maxVertexIndex = m_caps.MaxVertexIndex;
- m_caps.NumSimultaneousRTs = uint8_t(bx::uint32_min(m_caps.NumSimultaneousRTs, BGFX_CONFIG_MAX_FRAME_BUFFER_ATTACHMENTS) );
- g_caps.maxFBAttachments = uint8_t(m_caps.NumSimultaneousRTs);
- m_caps.MaxAnisotropy = bx::uint32_min(m_caps.MaxAnisotropy, 1);
- if (BX_ENABLED(BGFX_CONFIG_RENDERER_USE_EXTENSIONS) )
- {
- BX_TRACE("Extended formats:");
- for (uint32_t ii = 0; ii < ExtendedFormat::Count; ++ii)
- {
- ExtendedFormat& fmt = s_extendedFormats[ii];
- fmt.m_supported = SUCCEEDED(m_d3d9->CheckDeviceFormat(m_adapter, m_deviceType, adapterFormat, fmt.m_usage, fmt.m_type, fmt.m_fmt) );
- const char* fourcc = (const char*)&fmt.m_fmt;
- BX_TRACE("\t%2d: %c%c%c%c %s", ii, fourcc[0], fourcc[1], fourcc[2], fourcc[3], fmt.m_supported ? "supported" : "");
- BX_UNUSED(fourcc);
- }
- m_instancing = false
- || s_extendedFormats[ExtendedFormat::Inst].m_supported
- || (m_caps.VertexShaderVersion >= D3DVS_VERSION(3, 0) )
- ;
- if (m_amd
- && s_extendedFormats[ExtendedFormat::Inst].m_supported)
- { // AMD only
- m_device->SetRenderState(D3DRS_POINTSIZE, D3DFMT_INST);
- }
- if (s_extendedFormats[ExtendedFormat::Intz].m_supported)
- {
- s_textureFormat[TextureFormat::D24].m_fmt = D3DFMT_INTZ;
- s_textureFormat[TextureFormat::D32].m_fmt = D3DFMT_INTZ;
- }
- s_textureFormat[TextureFormat::BC4].m_fmt = s_extendedFormats[ExtendedFormat::Ati1].m_supported ? D3DFMT_ATI1 : D3DFMT_UNKNOWN;
- s_textureFormat[TextureFormat::BC5].m_fmt = s_extendedFormats[ExtendedFormat::Ati2].m_supported ? D3DFMT_ATI2 : D3DFMT_UNKNOWN;
- g_caps.supported |= m_instancing ? BGFX_CAPS_INSTANCING : 0;
- for (uint32_t ii = 0; ii < TextureFormat::Count; ++ii)
- {
- uint8_t support = SUCCEEDED(m_d3d9->CheckDeviceFormat(m_adapter
- , m_deviceType
- , adapterFormat
- , 0
- , D3DRTYPE_TEXTURE
- , s_textureFormat[ii].m_fmt
- ) ) ? BGFX_CAPS_FORMAT_TEXTURE_COLOR : BGFX_CAPS_FORMAT_TEXTURE_NONE;
- support |= SUCCEEDED(m_d3d9->CheckDeviceFormat(m_adapter
- , m_deviceType
- , adapterFormat
- , D3DUSAGE_QUERY_SRGBREAD
- , D3DRTYPE_TEXTURE
- , s_textureFormat[ii].m_fmt
- ) ) ? BGFX_CAPS_FORMAT_TEXTURE_COLOR_SRGB : BGFX_CAPS_FORMAT_TEXTURE_NONE;
- support |= SUCCEEDED(m_d3d9->CheckDeviceFormat(m_adapter
- , m_deviceType
- , adapterFormat
- , D3DUSAGE_QUERY_VERTEXTEXTURE
- , D3DRTYPE_TEXTURE
- , s_textureFormat[ii].m_fmt
- ) ) ? BGFX_CAPS_FORMAT_TEXTURE_VERTEX : BGFX_CAPS_FORMAT_TEXTURE_NONE;
- support |= SUCCEEDED(m_d3d9->CheckDeviceFormat(m_adapter
- , m_deviceType
- , adapterFormat
- , isDepth(TextureFormat::Enum(ii) ) ? D3DUSAGE_DEPTHSTENCIL : D3DUSAGE_RENDERTARGET
- , D3DRTYPE_TEXTURE
- , s_textureFormat[ii].m_fmt
- ) ) ? BGFX_CAPS_FORMAT_TEXTURE_FRAMEBUFFER : BGFX_CAPS_FORMAT_TEXTURE_NONE;
- g_caps.formats[ii] = support;
- }
- }
- uint32_t index = 1;
- for (const D3DFORMAT* fmt = &s_checkColorFormats[index]; *fmt != D3DFMT_UNKNOWN; ++fmt, ++index)
- {
- for (; *fmt != D3DFMT_UNKNOWN; ++fmt)
- {
- if (SUCCEEDED(m_d3d9->CheckDeviceFormat(m_adapter, m_deviceType, adapterFormat, D3DUSAGE_RENDERTARGET, D3DRTYPE_TEXTURE, *fmt) ) )
- {
- s_colorFormat[index] = *fmt;
- break;
- }
- }
- for (; *fmt != D3DFMT_UNKNOWN; ++fmt);
- }
- m_fmtDepth = D3DFMT_D24S8;
- #elif BX_PLATFORM_XBOX360
- m_params.PresentationInterval = D3DPRESENT_INTERVAL_ONE;
- m_params.DisableAutoBackBuffer = FALSE;
- m_params.DisableAutoFrontBuffer = FALSE;
- m_params.FrontBufferFormat = D3DFMT_X8R8G8B8;
- m_params.FrontBufferColorSpace = D3DCOLORSPACE_RGB;
- m_d3d9 = Direct3DCreate9(D3D_SDK_VERSION);
- BX_TRACE("Creating D3D9 %p", m_d3d9);
- XVIDEO_MODE videoMode;
- XGetVideoMode(&videoMode);
- if (!videoMode.fIsWideScreen)
- {
- m_params.Flags |= D3DPRESENTFLAG_NO_LETTERBOX;
- }
- BX_TRACE("Creating device");
- DX_CHECK(m_d3d9->CreateDevice(m_adapter
- , m_deviceType
- , NULL
- , D3DCREATE_HARDWARE_VERTEXPROCESSING|D3DCREATE_BUFFER_2_FRAMES
- , &m_params
- , &m_device
- ) );
- BX_TRACE("Device %p", m_device);
- m_fmtDepth = D3DFMT_D24FS8;
- #endif // BX_PLATFORM_WINDOWS
- {
- IDirect3DSwapChain9* swapChain;
- DX_CHECK(m_device->GetSwapChain(0, &swapChain) );
- // GPA increases swapchain ref count.
- //
- // This causes assert in debug. When debugger is present refcount
- // checks are off.
- setGraphicsDebuggerPresent(1 != getRefCount(swapChain) );
- DX_RELEASE(swapChain, 0);
- }
- // Init reserved part of view name.
- for (uint32_t ii = 0; ii < BGFX_CONFIG_MAX_VIEWS; ++ii)
- {
- char name[BGFX_CONFIG_MAX_VIEW_NAME_RESERVED+1];
- bx::snprintf(name, sizeof(name), "%3d ", ii);
- mbstowcs(s_viewNameW[ii], name, BGFX_CONFIG_MAX_VIEW_NAME_RESERVED);
- }
- postReset();
- m_initialized = true;
- }
- void shutdown()
- {
- preReset();
- for (uint32_t ii = 0; ii < BX_COUNTOF(m_indexBuffers); ++ii)
- {
- m_indexBuffers[ii].destroy();
- }
- for (uint32_t ii = 0; ii < BX_COUNTOF(m_vertexBuffers); ++ii)
- {
- m_vertexBuffers[ii].destroy();
- }
- for (uint32_t ii = 0; ii < BX_COUNTOF(m_shaders); ++ii)
- {
- m_shaders[ii].destroy();
- }
- for (uint32_t ii = 0; ii < BX_COUNTOF(m_textures); ++ii)
- {
- m_textures[ii].destroy();
- }
- for (uint32_t ii = 0; ii < BX_COUNTOF(m_vertexDecls); ++ii)
- {
- m_vertexDecls[ii].destroy();
- }
- #if BGFX_CONFIG_RENDERER_DIRECT3D9EX
- if (NULL != m_d3d9ex)
- {
- DX_RELEASE(m_deviceEx, 1);
- DX_RELEASE(m_device, 0);
- DX_RELEASE(m_d3d9, 1);
- DX_RELEASE(m_d3d9ex, 0);
- }
- else
- #endif // BGFX_CONFIG_RENDERER_DIRECT3D9EX
- {
- DX_RELEASE(m_device, 0);
- DX_RELEASE(m_d3d9, 0);
- }
- #if BX_PLATFORM_WINDOWS
- bx::dlclose(m_d3d9dll);
- #endif // BX_PLATFORM_WINDOWS
- m_initialized = false;
- }
- RendererType::Enum getRendererType() const BX_OVERRIDE
- {
- return RendererType::Direct3D9;
- }
- const char* getRendererName() const BX_OVERRIDE
- {
- return BGFX_RENDERER_DIRECT3D9_NAME;
- }
- void createIndexBuffer(IndexBufferHandle _handle, Memory* _mem, uint16_t _flags) BX_OVERRIDE
- {
- m_indexBuffers[_handle.idx].create(_mem->size, _mem->data, _flags);
- }
- void destroyIndexBuffer(IndexBufferHandle _handle) BX_OVERRIDE
- {
- m_indexBuffers[_handle.idx].destroy();
- }
- void createVertexDecl(VertexDeclHandle _handle, const VertexDecl& _decl) BX_OVERRIDE
- {
- m_vertexDecls[_handle.idx].create(_decl);
- }
- void destroyVertexDecl(VertexDeclHandle _handle) BX_OVERRIDE
- {
- m_vertexDecls[_handle.idx].destroy();
- }
- void createVertexBuffer(VertexBufferHandle _handle, Memory* _mem, VertexDeclHandle _declHandle, uint16_t /*_flags*/) BX_OVERRIDE
- {
- m_vertexBuffers[_handle.idx].create(_mem->size, _mem->data, _declHandle);
- }
- void destroyVertexBuffer(VertexBufferHandle _handle) BX_OVERRIDE
- {
- m_vertexBuffers[_handle.idx].destroy();
- }
- void createDynamicIndexBuffer(IndexBufferHandle _handle, uint32_t _size, uint16_t _flags) BX_OVERRIDE
- {
- m_indexBuffers[_handle.idx].create(_size, NULL, _flags);
- }
- void updateDynamicIndexBuffer(IndexBufferHandle _handle, uint32_t _offset, uint32_t _size, Memory* _mem) BX_OVERRIDE
- {
- m_indexBuffers[_handle.idx].update(_offset, bx::uint32_min(_size, _mem->size), _mem->data);
- }
- void destroyDynamicIndexBuffer(IndexBufferHandle _handle) BX_OVERRIDE
- {
- m_indexBuffers[_handle.idx].destroy();
- }
- void createDynamicVertexBuffer(VertexBufferHandle _handle, uint32_t _size, uint16_t /*_flags*/) BX_OVERRIDE
- {
- VertexDeclHandle decl = BGFX_INVALID_HANDLE;
- m_vertexBuffers[_handle.idx].create(_size, NULL, decl);
- }
- void updateDynamicVertexBuffer(VertexBufferHandle _handle, uint32_t _offset, uint32_t _size, Memory* _mem) BX_OVERRIDE
- {
- m_vertexBuffers[_handle.idx].update(_offset, bx::uint32_min(_size, _mem->size), _mem->data);
- }
- void destroyDynamicVertexBuffer(VertexBufferHandle _handle) BX_OVERRIDE
- {
- m_vertexBuffers[_handle.idx].destroy();
- }
- void createShader(ShaderHandle _handle, Memory* _mem) BX_OVERRIDE
- {
- m_shaders[_handle.idx].create(_mem);
- }
- void destroyShader(ShaderHandle _handle) BX_OVERRIDE
- {
- m_shaders[_handle.idx].destroy();
- }
- void createProgram(ProgramHandle _handle, ShaderHandle _vsh, ShaderHandle _fsh) BX_OVERRIDE
- {
- m_program[_handle.idx].create(m_shaders[_vsh.idx], m_shaders[_fsh.idx]);
- }
- void destroyProgram(ProgramHandle _handle) BX_OVERRIDE
- {
- m_program[_handle.idx].destroy();
- }
- void createTexture(TextureHandle _handle, Memory* _mem, uint32_t _flags, uint8_t _skip) BX_OVERRIDE
- {
- m_textures[_handle.idx].create(_mem, _flags, _skip);
- }
- void updateTextureBegin(TextureHandle _handle, uint8_t _side, uint8_t _mip) BX_OVERRIDE
- {
- m_updateTexture = &m_textures[_handle.idx];
- m_updateTexture->updateBegin(_side, _mip);
- }
- void updateTexture(TextureHandle /*_handle*/, uint8_t _side, uint8_t _mip, const Rect& _rect, uint16_t _z, uint16_t _depth, uint16_t _pitch, const Memory* _mem) BX_OVERRIDE
- {
- m_updateTexture->update(_side, _mip, _rect, _z, _depth, _pitch, _mem);
- }
- void updateTextureEnd() BX_OVERRIDE
- {
- m_updateTexture->updateEnd();
- m_updateTexture = NULL;
- }
- void resizeTexture(TextureHandle _handle, uint16_t _width, uint16_t _height) BX_OVERRIDE
- {
- TextureD3D9& texture = m_textures[_handle.idx];
- texture.m_width = _width;
- texture.m_height = _height;
- }
- void destroyTexture(TextureHandle _handle) BX_OVERRIDE
- {
- m_textures[_handle.idx].destroy();
- }
- void createFrameBuffer(FrameBufferHandle _handle, uint8_t _num, const TextureHandle* _textureHandles) BX_OVERRIDE
- {
- m_frameBuffers[_handle.idx].create(_num, _textureHandles);
- }
- void createFrameBuffer(FrameBufferHandle _handle, void* _nwh, uint32_t _width, uint32_t _height, TextureFormat::Enum _depthFormat) BX_OVERRIDE
- {
- uint16_t denseIdx = m_numWindows++;
- m_windows[denseIdx] = _handle;
- m_frameBuffers[_handle.idx].create(denseIdx, _nwh, _width, _height, _depthFormat);
- }
- void destroyFrameBuffer(FrameBufferHandle _handle) BX_OVERRIDE
- {
- uint16_t denseIdx = m_frameBuffers[_handle.idx].destroy();
- if (UINT16_MAX != denseIdx)
- {
- --m_numWindows;
- if (m_numWindows > 1)
- {
- FrameBufferHandle handle = m_windows[m_numWindows];
- m_windows[denseIdx] = handle;
- m_frameBuffers[handle.idx].m_denseIdx = denseIdx;
- }
- }
- }
- void createUniform(UniformHandle _handle, UniformType::Enum _type, uint16_t _num, const char* _name) BX_OVERRIDE
- {
- if (NULL != m_uniforms[_handle.idx])
- {
- BX_FREE(g_allocator, m_uniforms[_handle.idx]);
- }
- uint32_t size = BX_ALIGN_16(g_uniformTypeSize[_type]*_num);
- void* data = BX_ALLOC(g_allocator, size);
- memset(data, 0, size);
- m_uniforms[_handle.idx] = data;
- m_uniformReg.add(_handle, _name, data);
- }
- void destroyUniform(UniformHandle _handle) BX_OVERRIDE
- {
- BX_FREE(g_allocator, m_uniforms[_handle.idx]);
- m_uniforms[_handle.idx] = NULL;
- }
- void saveScreenShot(const char* _filePath) BX_OVERRIDE
- {
- #if BX_PLATFORM_WINDOWS
- IDirect3DSurface9* surface;
- D3DDEVICE_CREATION_PARAMETERS dcp;
- DX_CHECK(m_device->GetCreationParameters(&dcp) );
- D3DDISPLAYMODE dm;
- DX_CHECK(m_d3d9->GetAdapterDisplayMode(dcp.AdapterOrdinal, &dm) );
- DX_CHECK(m_device->CreateOffscreenPlainSurface(dm.Width
- , dm.Height
- , D3DFMT_A8R8G8B8
- , D3DPOOL_SCRATCH
- , &surface
- , NULL
- ) );
- DX_CHECK(m_device->GetFrontBufferData(0, surface) );
- D3DLOCKED_RECT rect;
- DX_CHECK(surface->LockRect(&rect
- , NULL
- , D3DLOCK_NO_DIRTY_UPDATE|D3DLOCK_NOSYSLOCK|D3DLOCK_READONLY
- ) );
- RECT rc;
- GetClientRect( (HWND)g_platformData.nwh, &rc);
- POINT point;
- point.x = rc.left;
- point.y = rc.top;
- ClientToScreen( (HWND)g_platformData.nwh, &point);
- uint8_t* data = (uint8_t*)rect.pBits;
- uint32_t bytesPerPixel = rect.Pitch/dm.Width;
- g_callback->screenShot(_filePath
- , m_params.BackBufferWidth
- , m_params.BackBufferHeight
- , rect.Pitch
- , &data[point.y*rect.Pitch+point.x*bytesPerPixel]
- , m_params.BackBufferHeight*rect.Pitch
- , false
- );
- DX_CHECK(surface->UnlockRect() );
- DX_RELEASE(surface, 0);
- #endif // BX_PLATFORM_WINDOWS
- }
- void updateViewName(uint8_t _id, const char* _name) BX_OVERRIDE
- {
- if (BX_ENABLED(BGFX_CONFIG_DEBUG_PIX) )
- {
- mbstowcs(&s_viewNameW[_id][BGFX_CONFIG_MAX_VIEW_NAME_RESERVED]
- , _name
- , BX_COUNTOF(s_viewNameW[0])-BGFX_CONFIG_MAX_VIEW_NAME_RESERVED
- );
- }
- }
- void updateUniform(uint16_t _loc, const void* _data, uint32_t _size) BX_OVERRIDE
- {
- memcpy(m_uniforms[_loc], _data, _size);
- }
- void setMarker(const char* _marker, uint32_t _size) BX_OVERRIDE
- {
- #if BGFX_CONFIG_DEBUG_PIX
- uint32_t size = _size*sizeof(wchar_t);
- wchar_t* name = (wchar_t*)alloca(size);
- mbstowcs(name, _marker, size-2);
- PIX_SETMARKER(D3DCOLOR_RGBA(0xff, 0xff, 0xff, 0xff), name);
- #endif // BGFX_CONFIG_DEBUG_PIX
- BX_UNUSED(_marker, _size);
- }
- void submit(Frame* _render, ClearQuad& _clearQuad, TextVideoMemBlitter& _textVideoMemBlitter) BX_OVERRIDE;
- void blitSetup(TextVideoMemBlitter& _blitter) BX_OVERRIDE
- {
- uint32_t width = m_params.BackBufferWidth;
- uint32_t height = m_params.BackBufferHeight;
- FrameBufferHandle fbh = BGFX_INVALID_HANDLE;
- setFrameBuffer(fbh, false);
- D3DVIEWPORT9 vp;
- vp.X = 0;
- vp.Y = 0;
- vp.Width = width;
- vp.Height = height;
- vp.MinZ = 0.0f;
- vp.MaxZ = 1.0f;
- IDirect3DDevice9* device = m_device;
- DX_CHECK(device->SetViewport(&vp) );
- DX_CHECK(device->SetRenderState(D3DRS_STENCILENABLE, FALSE) );
- DX_CHECK(device->SetRenderState(D3DRS_ZENABLE, FALSE) );
- DX_CHECK(device->SetRenderState(D3DRS_ZFUNC, D3DCMP_ALWAYS) );
- DX_CHECK(device->SetRenderState(D3DRS_CULLMODE, D3DCULL_NONE) );
- DX_CHECK(device->SetRenderState(D3DRS_ALPHABLENDENABLE, FALSE) );
- DX_CHECK(device->SetRenderState(D3DRS_ALPHAFUNC, D3DCMP_GREATER) );
- DX_CHECK(device->SetRenderState(D3DRS_COLORWRITEENABLE, D3DCOLORWRITEENABLE_RED|D3DCOLORWRITEENABLE_GREEN|D3DCOLORWRITEENABLE_BLUE) );
- DX_CHECK(device->SetRenderState(D3DRS_FILLMODE, D3DFILL_SOLID) );
- ProgramD3D9& program = m_program[_blitter.m_program.idx];
- DX_CHECK(device->SetVertexShader(program.m_vsh->m_vertexShader) );
- DX_CHECK(device->SetPixelShader(program.m_fsh->m_pixelShader) );
- VertexBufferD3D9& vb = m_vertexBuffers[_blitter.m_vb->handle.idx];
- VertexDeclD3D9& vertexDecl = m_vertexDecls[_blitter.m_vb->decl.idx];
- DX_CHECK(device->SetStreamSource(0, vb.m_ptr, 0, vertexDecl.m_decl.m_stride) );
- DX_CHECK(device->SetVertexDeclaration(vertexDecl.m_ptr) );
- IndexBufferD3D9& ib = m_indexBuffers[_blitter.m_ib->handle.idx];
- DX_CHECK(device->SetIndices(ib.m_ptr) );
- float proj[16];
- bx::mtxOrtho(proj, 0.0f, (float)width, (float)height, 0.0f, 0.0f, 1000.0f);
- PredefinedUniform& predefined = program.m_predefined[0];
- uint8_t flags = predefined.m_type;
- setShaderUniform(flags, predefined.m_loc, proj, 4);
- m_textures[_blitter.m_texture.idx].commit(0);
- }
- void blitRender(TextVideoMemBlitter& _blitter, uint32_t _numIndices) BX_OVERRIDE
- {
- const uint32_t numVertices = _numIndices*4/6;
- if (0 < numVertices)
- {
- m_indexBuffers[_blitter.m_ib->handle.idx].update(0, _numIndices * 2, _blitter.m_ib->data, true);
- m_vertexBuffers[_blitter.m_vb->handle.idx].update(0, numVertices*_blitter.m_decl.m_stride, _blitter.m_vb->data, true);
- DX_CHECK(m_device->DrawIndexedPrimitive(D3DPT_TRIANGLELIST
- , 0
- , 0
- , numVertices
- , 0
- , _numIndices / 3
- ) );
- }
- }
- void updateMsaa()
- {
- for (uint32_t ii = 1, last = 0; ii < BX_COUNTOF(s_checkMsaa); ++ii)
- {
- D3DMULTISAMPLE_TYPE msaa = s_checkMsaa[ii];
- DWORD quality;
- HRESULT hr = m_d3d9->CheckDeviceMultiSampleType(m_adapter
- , m_deviceType
- , m_params.BackBufferFormat
- , m_params.Windowed
- , msaa
- , &quality
- );
- if (SUCCEEDED(hr) )
- {
- s_msaa[ii].m_type = msaa;
- s_msaa[ii].m_quality = bx::uint32_imax(0, quality-1);
- last = ii;
- }
- else
- {
- s_msaa[ii] = s_msaa[last];
- }
- }
- }
- void updateResolution(const Resolution& _resolution)
- {
- m_maxAnisotropy = !!(_resolution.m_flags & BGFX_RESET_MAXANISOTROPY)
- ? m_caps.MaxAnisotropy
- : 1
- ;
- uint32_t flags = _resolution.m_flags & ~(BGFX_RESET_HMD_RECENTER | BGFX_RESET_MAXANISOTROPY);
- if (m_params.BackBufferWidth != _resolution.m_width
- || m_params.BackBufferHeight != _resolution.m_height
- || m_flags != flags)
- {
- m_flags = flags;
- m_textVideoMem.resize(false, _resolution.m_width, _resolution.m_height);
- m_textVideoMem.clear();
- #if BX_PLATFORM_WINDOWS
- D3DDEVICE_CREATION_PARAMETERS dcp;
- DX_CHECK(m_device->GetCreationParameters(&dcp) );
- D3DDISPLAYMODE dm;
- DX_CHECK(m_d3d9->GetAdapterDisplayMode(dcp.AdapterOrdinal, &dm) );
- m_params.BackBufferFormat = dm.Format;
- #endif // BX_PLATFORM_WINDOWS
- m_params.BackBufferWidth = _resolution.m_width;
- m_params.BackBufferHeight = _resolution.m_height;
- m_params.FullScreen_RefreshRateInHz = BGFX_RESET_FULLSCREEN == (m_flags&BGFX_RESET_FULLSCREEN_MASK) ? 60 : 0;
- m_params.PresentationInterval = !!(m_flags&BGFX_RESET_VSYNC) ? D3DPRESENT_INTERVAL_ONE : D3DPRESENT_INTERVAL_IMMEDIATE;
- updateMsaa();
- Msaa& msaa = s_msaa[(m_flags&BGFX_RESET_MSAA_MASK)>>BGFX_RESET_MSAA_SHIFT];
- m_params.MultiSampleType = msaa.m_type;
- m_params.MultiSampleQuality = msaa.m_quality;
- m_resolution = _resolution;
- preReset();
- DX_CHECK(m_device->Reset(&m_params) );
- postReset();
- }
- }
- void setFrameBuffer(FrameBufferHandle _fbh, bool _msaa = true)
- {
- if (isValid(m_fbh)
- && m_fbh.idx != _fbh.idx
- && m_rtMsaa)
- {
- FrameBufferD3D9& frameBuffer = m_frameBuffers[m_fbh.idx];
- frameBuffer.resolve();
- }
- if (!isValid(_fbh) )
- {
- DX_CHECK(m_device->SetRenderTarget(0, m_backBufferColor) );
- for (uint32_t ii = 1, num = g_caps.maxFBAttachments; ii < num; ++ii)
- {
- DX_CHECK(m_device->SetRenderTarget(ii, NULL) );
- }
- DX_CHECK(m_device->SetDepthStencilSurface(m_backBufferDepthStencil) );
- DX_CHECK(m_device->SetRenderState(D3DRS_SRGBWRITEENABLE, 0 != (m_flags & BGFX_RESET_SRGB_BACKBUFFER) ) );
- }
- else
- {
- const FrameBufferD3D9& frameBuffer = m_frameBuffers[_fbh.idx];
- // If frame buffer has only depth attachment D3DFMT_NULL
- // render target is created.
- uint32_t fbnum = bx::uint32_max(1, frameBuffer.m_num);
- for (uint32_t ii = 0; ii < fbnum; ++ii)
- {
- DX_CHECK(m_device->SetRenderTarget(ii, frameBuffer.m_color[ii]) );
- }
- for (uint32_t ii = fbnum, num = g_caps.maxFBAttachments; ii < num; ++ii)
- {
- DX_CHECK(m_device->SetRenderTarget(ii, NULL) );
- }
- IDirect3DSurface9* depthStencil = frameBuffer.m_depthStencil;
- DX_CHECK(m_device->SetDepthStencilSurface(NULL != depthStencil ? depthStencil : m_backBufferDepthStencil) );
- DX_CHECK(m_device->SetRenderState(D3DRS_SRGBWRITEENABLE, FALSE) );
- }
- m_fbh = _fbh;
- m_rtMsaa = _msaa;
- }
- void setShaderUniform(uint8_t _flags, uint32_t _regIndex, const void* _val, uint32_t _numRegs)
- {
- if (_flags&BGFX_UNIFORM_FRAGMENTBIT)
- {
- DX_CHECK(m_device->SetPixelShaderConstantF(_regIndex, (const float*)_val, _numRegs) );
- }
- else
- {
- DX_CHECK(m_device->SetVertexShaderConstantF(_regIndex, (const float*)_val, _numRegs) );
- }
- }
- void setShaderUniform4f(uint8_t _flags, uint32_t _regIndex, const void* _val, uint32_t _numRegs)
- {
- setShaderUniform(_flags, _regIndex, _val, _numRegs);
- }
- void setShaderUniform4x4f(uint8_t _flags, uint32_t _regIndex, const void* _val, uint32_t _numRegs)
- {
- setShaderUniform(_flags, _regIndex, _val, _numRegs);
- }
- void reset()
- {
- preReset();
- HRESULT hr;
- do
- {
- hr = m_device->Reset(&m_params);
- } while (FAILED(hr) );
- postReset();
- }
- static bool isLost(HRESULT _hr)
- {
- return D3DERR_DEVICELOST == _hr
- || D3DERR_DRIVERINTERNALERROR == _hr
- #if !defined(D3D_DISABLE_9EX)
- || D3DERR_DEVICEHUNG == _hr
- || D3DERR_DEVICEREMOVED == _hr
- #endif // !defined(D3D_DISABLE_9EX)
- ;
- }
- void flip(HMD& /*_hmd*/) BX_OVERRIDE
- {
- if (NULL != m_swapChain)
- {
- #if BGFX_CONFIG_RENDERER_DIRECT3D9EX
- if (NULL != m_deviceEx)
- {
- DX_CHECK(m_deviceEx->WaitForVBlank(0) );
- }
- #endif // BGFX_CONFIG_RENDERER_DIRECT3D9EX
- for (uint32_t ii = 0, num = m_numWindows; ii < num; ++ii)
- {
- HRESULT hr;
- if (0 == ii)
- {
- hr = m_swapChain->Present(NULL, NULL, (HWND)g_platformData.nwh, NULL, 0);
- }
- else
- {
- hr = m_frameBuffers[m_windows[ii].idx].present();
- }
- #if BX_PLATFORM_WINDOWS
- if (isLost(hr) )
- {
- do
- {
- do
- {
- hr = m_device->TestCooperativeLevel();
- }
- while (D3DERR_DEVICENOTRESET != hr);
- reset();
- hr = m_device->TestCooperativeLevel();
- }
- while (FAILED(hr) );
- break;
- }
- else if (FAILED(hr) )
- {
- BX_TRACE("Present failed with err 0x%08x.", hr);
- }
- #endif // BX_PLATFORM_
- }
- }
- }
- void preReset()
- {
- invalidateSamplerState();
- for (uint32_t stage = 0; stage < BGFX_CONFIG_MAX_TEXTURE_SAMPLERS; ++stage)
- {
- DX_CHECK(m_device->SetTexture(stage, NULL) );
- }
- DX_CHECK(m_device->SetRenderTarget(0, m_backBufferColor) );
- for (uint32_t ii = 1, num = g_caps.maxFBAttachments; ii < num; ++ii)
- {
- DX_CHECK(m_device->SetRenderTarget(ii, NULL) );
- }
- DX_CHECK(m_device->SetDepthStencilSurface(m_backBufferDepthStencil) );
- DX_CHECK(m_device->SetVertexShader(NULL) );
- DX_CHECK(m_device->SetPixelShader(NULL) );
- DX_CHECK(m_device->SetStreamSource(0, NULL, 0, 0) );
- DX_CHECK(m_device->SetIndices(NULL) );
- DX_RELEASE(m_backBufferColor, 0);
- DX_RELEASE(m_backBufferDepthStencil, 0);
- DX_RELEASE(m_swapChain, 0);
- capturePreReset();
- DX_RELEASE(m_flushQuery, 0);
- m_gpuTimer.preReset();
- for (uint32_t ii = 0; ii < BX_COUNTOF(m_indexBuffers); ++ii)
- {
- m_indexBuffers[ii].preReset();
- }
- for (uint32_t ii = 0; ii < BX_COUNTOF(m_vertexBuffers); ++ii)
- {
- m_vertexBuffers[ii].preReset();
- }
- for (uint32_t ii = 0; ii < BX_COUNTOF(m_frameBuffers); ++ii)
- {
- m_frameBuffers[ii].preReset();
- }
- for (uint32_t ii = 0; ii < BX_COUNTOF(m_textures); ++ii)
- {
- m_textures[ii].preReset();
- }
- }
- void postReset()
- {
- DX_CHECK(m_device->GetSwapChain(0, &m_swapChain) );
- DX_CHECK(m_swapChain->GetBackBuffer(0, D3DBACKBUFFER_TYPE_MONO, &m_backBufferColor) );
- DX_CHECK(m_device->GetDepthStencilSurface(&m_backBufferDepthStencil) );
- DX_CHECK(m_device->CreateQuery(D3DQUERYTYPE_EVENT, &m_flushQuery) );
- m_gpuTimer.postReset();
- capturePostReset();
- for (uint32_t ii = 0; ii < BX_COUNTOF(m_indexBuffers); ++ii)
- {
- m_indexBuffers[ii].postReset();
- }
- for (uint32_t ii = 0; ii < BX_COUNTOF(m_vertexBuffers); ++ii)
- {
- m_vertexBuffers[ii].postReset();
- }
- for (uint32_t ii = 0; ii < BX_COUNTOF(m_textures); ++ii)
- {
- m_textures[ii].postReset();
- }
- for (uint32_t ii = 0; ii < BX_COUNTOF(m_frameBuffers); ++ii)
- {
- m_frameBuffers[ii].postReset();
- }
- }
- void invalidateSamplerState()
- {
- for (uint32_t stage = 0; stage < BGFX_CONFIG_MAX_TEXTURE_SAMPLERS; ++stage)
- {
- m_samplerFlags[stage][0] = UINT32_MAX;
- m_samplerFlags[stage][1] = UINT32_MAX;
- }
- }
- void setSamplerState(uint8_t _stage, uint32_t _flags, bool _vertex = false)
- {
- const uint32_t flags = _flags&( (~BGFX_TEXTURE_RESERVED_MASK) | BGFX_TEXTURE_SAMPLER_BITS_MASK | BGFX_TEXTURE_SRGB);
- BX_CHECK(_stage < BX_COUNTOF(m_samplerFlags), "");
- if (m_samplerFlags[_stage][_vertex] != flags)
- {
- m_samplerFlags[_stage][_vertex] = flags;
- IDirect3DDevice9* device = m_device;
- D3DTEXTUREADDRESS tau = s_textureAddress[(_flags&BGFX_TEXTURE_U_MASK)>>BGFX_TEXTURE_U_SHIFT];
- D3DTEXTUREADDRESS tav = s_textureAddress[(_flags&BGFX_TEXTURE_V_MASK)>>BGFX_TEXTURE_V_SHIFT];
- D3DTEXTUREADDRESS taw = s_textureAddress[(_flags&BGFX_TEXTURE_W_MASK)>>BGFX_TEXTURE_W_SHIFT];
- D3DTEXTUREFILTERTYPE minFilter = s_textureFilter[(_flags&BGFX_TEXTURE_MIN_MASK)>>BGFX_TEXTURE_MIN_SHIFT];
- D3DTEXTUREFILTERTYPE magFilter = s_textureFilter[(_flags&BGFX_TEXTURE_MAG_MASK)>>BGFX_TEXTURE_MAG_SHIFT];
- D3DTEXTUREFILTERTYPE mipFilter = s_textureFilter[(_flags&BGFX_TEXTURE_MIP_MASK)>>BGFX_TEXTURE_MIP_SHIFT];
- DWORD stage = (_vertex ? D3DVERTEXTEXTURESAMPLER0 : 0) + _stage;
- DX_CHECK(device->SetSamplerState(stage, D3DSAMP_ADDRESSU, tau) );
- DX_CHECK(device->SetSamplerState(stage, D3DSAMP_ADDRESSV, tav) );
- DX_CHECK(device->SetSamplerState(stage, D3DSAMP_ADDRESSW, taw) );
- DX_CHECK(device->SetSamplerState(stage, D3DSAMP_MINFILTER, minFilter) );
- DX_CHECK(device->SetSamplerState(stage, D3DSAMP_MAGFILTER, magFilter) );
- DX_CHECK(device->SetSamplerState(stage, D3DSAMP_MIPFILTER, mipFilter) );
- DX_CHECK(device->SetSamplerState(stage, D3DSAMP_MAXANISOTROPY, m_maxAnisotropy) );
- DX_CHECK(device->SetSamplerState(stage, D3DSAMP_SRGBTEXTURE, 0 != (flags & BGFX_TEXTURE_SRGB) ) );
- }
- }
- void capturePreReset()
- {
- if (NULL != m_captureSurface)
- {
- g_callback->captureEnd();
- }
- DX_RELEASE(m_captureSurface, 1);
- DX_RELEASE(m_captureTexture, 0);
- DX_RELEASE(m_captureResolve, 0);
- }
- void capturePostReset()
- {
- if (m_flags&BGFX_RESET_CAPTURE)
- {
- uint32_t width = m_params.BackBufferWidth;
- uint32_t height = m_params.BackBufferHeight;
- D3DFORMAT fmt = m_params.BackBufferFormat;
- DX_CHECK(m_device->CreateTexture(width
- , height
- , 1
- , 0
- , fmt
- , D3DPOOL_SYSTEMMEM
- , &m_captureTexture
- , NULL
- ) );
- DX_CHECK(m_captureTexture->GetSurfaceLevel(0
- , &m_captureSurface
- ) );
- if (m_params.MultiSampleType != D3DMULTISAMPLE_NONE)
- {
- DX_CHECK(m_device->CreateRenderTarget(width
- , height
- , fmt
- , D3DMULTISAMPLE_NONE
- , 0
- , false
- , &m_captureResolve
- , NULL
- ) );
- }
- g_callback->captureBegin(width, height, width*4, TextureFormat::BGRA8, false);
- }
- }
- void capture()
- {
- if (NULL != m_captureSurface)
- {
- IDirect3DSurface9* resolve = m_backBufferColor;
- if (NULL != m_captureResolve)
- {
- resolve = m_captureResolve;
- DX_CHECK(m_device->StretchRect(m_backBufferColor
- , 0
- , m_captureResolve
- , NULL
- , D3DTEXF_NONE
- ) );
- }
- HRESULT hr = m_device->GetRenderTargetData(resolve, m_captureSurface);
- if (SUCCEEDED(hr) )
- {
- D3DLOCKED_RECT rect;
- DX_CHECK(m_captureSurface->LockRect(&rect
- , NULL
- , D3DLOCK_NO_DIRTY_UPDATE|D3DLOCK_NOSYSLOCK|D3DLOCK_READONLY
- ) );
- g_callback->captureFrame(rect.pBits, m_params.BackBufferHeight*rect.Pitch);
- DX_CHECK(m_captureSurface->UnlockRect() );
- }
- }
- }
- void commit(ConstantBuffer& _constantBuffer)
- {
- _constantBuffer.reset();
- IDirect3DDevice9* device = m_device;
- for (;;)
- {
- uint32_t opcode = _constantBuffer.read();
- if (UniformType::End == opcode)
- {
- break;
- }
- UniformType::Enum type;
- uint16_t loc;
- uint16_t num;
- uint16_t copy;
- ConstantBuffer::decodeOpcode(opcode, type, loc, num, copy);
- const char* data;
- if (copy)
- {
- data = _constantBuffer.read(g_uniformTypeSize[type]*num);
- }
- else
- {
- UniformHandle handle;
- memcpy(&handle, _constantBuffer.read(sizeof(UniformHandle) ), sizeof(UniformHandle) );
- data = (const char*)m_uniforms[handle.idx];
- }
- #define CASE_IMPLEMENT_UNIFORM(_uniform, _dxsuffix, _type) \
- case UniformType::_uniform: \
- { \
- _type* value = (_type*)data; \
- DX_CHECK(device->SetVertexShaderConstant##_dxsuffix(loc, value, num) ); \
- } \
- break; \
- \
- case UniformType::_uniform|BGFX_UNIFORM_FRAGMENTBIT: \
- { \
- _type* value = (_type*)data; \
- DX_CHECK(device->SetPixelShaderConstant##_dxsuffix(loc, value, num) ); \
- } \
- break
- switch ( (int32_t)type)
- {
- case UniformType::Mat3:
- {
- float* value = (float*)data;
- for (uint32_t ii = 0, count = num/3; ii < count; ++ii, loc += 3, value += 9)
- {
- Matrix4 mtx;
- mtx.un.val[ 0] = value[0];
- mtx.un.val[ 1] = value[1];
- mtx.un.val[ 2] = value[2];
- mtx.un.val[ 3] = 0.0f;
- mtx.un.val[ 4] = value[3];
- mtx.un.val[ 5] = value[4];
- mtx.un.val[ 6] = value[5];
- mtx.un.val[ 7] = 0.0f;
- mtx.un.val[ 8] = value[6];
- mtx.un.val[ 9] = value[7];
- mtx.un.val[10] = value[8];
- mtx.un.val[11] = 0.0f;
- DX_CHECK(device->SetVertexShaderConstantF(loc, &mtx.un.val[0], 3) );
- }
- }
- break;
- case UniformType::Mat3|BGFX_UNIFORM_FRAGMENTBIT:
- {
- float* value = (float*)data;
- for (uint32_t ii = 0, count = num/3; ii < count; ++ii, loc += 3, value += 9)
- {
- Matrix4 mtx;
- mtx.un.val[ 0] = value[0];
- mtx.un.val[ 1] = value[1];
- mtx.un.val[ 2] = value[2];
- mtx.un.val[ 3] = 0.0f;
- mtx.un.val[ 4] = value[3];
- mtx.un.val[ 5] = value[4];
- mtx.un.val[ 6] = value[5];
- mtx.un.val[ 7] = 0.0f;
- mtx.un.val[ 8] = value[6];
- mtx.un.val[ 9] = value[7];
- mtx.un.val[10] = value[8];
- mtx.un.val[11] = 0.0f;
- DX_CHECK(device->SetPixelShaderConstantF(loc, &mtx.un.val[0], 3) );
- }
- }
- break;
- CASE_IMPLEMENT_UNIFORM(Int1, I, int);
- CASE_IMPLEMENT_UNIFORM(Vec4, F, float);
- CASE_IMPLEMENT_UNIFORM(Mat4, F, float);
- case UniformType::End:
- break;
- default:
- BX_TRACE("%4d: INVALID 0x%08x, t %d, l %d, n %d, c %d", _constantBuffer.getPos(), opcode, type, loc, num, copy);
- break;
- }
- #undef CASE_IMPLEMENT_UNIFORM
- }
- }
- void clearQuad(ClearQuad& _clearQuad, const Rect& _rect, const Clear& _clear, const float _palette[][4])
- {
- IDirect3DDevice9* device = m_device;
- uint32_t numMrt = 1;
- FrameBufferHandle fbh = m_fbh;
- if (isValid(fbh) )
- {
- const FrameBufferD3D9& fb = m_frameBuffers[fbh.idx];
- numMrt = bx::uint32_max(1, fb.m_num);
- }
- if (1 == numMrt)
- {
- D3DCOLOR color = 0;
- DWORD flags = 0;
- if (BGFX_CLEAR_COLOR & _clear.m_flags)
- {
- if (BGFX_CLEAR_COLOR_USE_PALETTE & _clear.m_flags)
- {
- uint8_t index = (uint8_t)bx::uint32_min(BGFX_CONFIG_MAX_CLEAR_COLOR_PALETTE-1, _clear.m_index[0]);
- const float* rgba = _palette[index];
- const float rr = rgba[0];
- const float gg = rgba[1];
- const float bb = rgba[2];
- const float aa = rgba[3];
- color = D3DCOLOR_COLORVALUE(rr, gg, bb, aa);
- }
- else
- {
- color = D3DCOLOR_RGBA(_clear.m_index[0], _clear.m_index[1], _clear.m_index[2], _clear.m_index[3]);
- }
- flags |= D3DCLEAR_TARGET;
- DX_CHECK(device->SetRenderState(D3DRS_COLORWRITEENABLE
- , D3DCOLORWRITEENABLE_RED
- | D3DCOLORWRITEENABLE_GREEN
- | D3DCOLORWRITEENABLE_BLUE
- | D3DCOLORWRITEENABLE_ALPHA
- ) );
- }
- if (BGFX_CLEAR_DEPTH & _clear.m_flags)
- {
- flags |= D3DCLEAR_ZBUFFER;
- DX_CHECK(device->SetRenderState(D3DRS_ZWRITEENABLE, TRUE) );
- }
- if (BGFX_CLEAR_STENCIL & _clear.m_flags)
- {
- flags |= D3DCLEAR_STENCIL;
- }
- if (0 != flags)
- {
- RECT rc;
- rc.left = _rect.m_x;
- rc.top = _rect.m_y;
- rc.right = _rect.m_x + _rect.m_width;
- rc.bottom = _rect.m_y + _rect.m_height;
- DX_CHECK(device->SetRenderState(D3DRS_SCISSORTESTENABLE, TRUE) );
- DX_CHECK(device->SetScissorRect(&rc) );
- DX_CHECK(device->Clear(0, NULL, flags, color, _clear.m_depth, _clear.m_stencil) );
- DX_CHECK(device->SetRenderState(D3DRS_SCISSORTESTENABLE, FALSE) );
- }
- }
- else
- {
- DX_CHECK(device->SetRenderState(D3DRS_SCISSORTESTENABLE, FALSE) );
- DX_CHECK(device->SetRenderState(D3DRS_CULLMODE, D3DCULL_NONE) );
- DX_CHECK(device->SetRenderState(D3DRS_ALPHABLENDENABLE, FALSE) );
- if (BGFX_CLEAR_COLOR & _clear.m_flags)
- {
- DX_CHECK(device->SetRenderState(D3DRS_COLORWRITEENABLE
- , D3DCOLORWRITEENABLE_RED
- | D3DCOLORWRITEENABLE_GREEN
- | D3DCOLORWRITEENABLE_BLUE
- | D3DCOLORWRITEENABLE_ALPHA
- ) );
- }
- else
- {
- DX_CHECK(device->SetRenderState(D3DRS_COLORWRITEENABLE, 0) );
- }
- if (BGFX_CLEAR_DEPTH & _clear.m_flags)
- {
- DX_CHECK(device->SetRenderState(D3DRS_ZWRITEENABLE, TRUE) );
- DX_CHECK(device->SetRenderState(D3DRS_ZENABLE, TRUE) );
- DX_CHECK(device->SetRenderState(D3DRS_ZFUNC, D3DCMP_ALWAYS) );
- }
- else
- {
- DX_CHECK(device->SetRenderState(D3DRS_ZWRITEENABLE, FALSE) );
- DX_CHECK(device->SetRenderState(D3DRS_ZENABLE, FALSE) );
- }
- if (BGFX_CLEAR_STENCIL & _clear.m_flags)
- {
- DX_CHECK(device->SetRenderState(D3DRS_STENCILENABLE, TRUE) );
- DX_CHECK(device->SetRenderState(D3DRS_TWOSIDEDSTENCILMODE, TRUE) );
- DX_CHECK(device->SetRenderState(D3DRS_STENCILREF, _clear.m_stencil) );
- DX_CHECK(device->SetRenderState(D3DRS_STENCILMASK, 0xff) );
- DX_CHECK(device->SetRenderState(D3DRS_STENCILFUNC, D3DCMP_ALWAYS) );
- DX_CHECK(device->SetRenderState(D3DRS_STENCILFAIL, D3DSTENCILOP_REPLACE) );
- DX_CHECK(device->SetRenderState(D3DRS_STENCILZFAIL, D3DSTENCILOP_REPLACE) );
- DX_CHECK(device->SetRenderState(D3DRS_STENCILPASS, D3DSTENCILOP_REPLACE) );
- }
- else
- {
- DX_CHECK(device->SetRenderState(D3DRS_STENCILENABLE, FALSE) );
- }
- VertexBufferD3D9& vb = m_vertexBuffers[_clearQuad.m_vb->handle.idx];
- VertexDeclD3D9& vertexDecl = m_vertexDecls[_clearQuad.m_vb->decl.idx];
- uint32_t stride = _clearQuad.m_decl.m_stride;
- {
- struct Vertex
- {
- float m_x;
- float m_y;
- float m_z;
- };
- Vertex* vertex = (Vertex*)_clearQuad.m_vb->data;
- BX_CHECK(stride == sizeof(Vertex), "Stride/Vertex mismatch (stride %d, sizeof(Vertex) %d)", stride, sizeof(Vertex) );
- const float depth = _clear.m_depth;
- vertex->m_x = -1.0f;
- vertex->m_y = -1.0f;
- vertex->m_z = depth;
- vertex++;
- vertex->m_x = 1.0f;
- vertex->m_y = -1.0f;
- vertex->m_z = depth;
- vertex++;
- vertex->m_x = -1.0f;
- vertex->m_y = 1.0f;
- vertex->m_z = depth;
- vertex++;
- vertex->m_x = 1.0f;
- vertex->m_y = 1.0f;
- vertex->m_z = depth;
- }
- vb.update(0, 4*stride, _clearQuad.m_vb->data);
- ProgramD3D9& program = m_program[_clearQuad.m_program[numMrt-1].idx];
- device->SetVertexShader(program.m_vsh->m_vertexShader);
- device->SetPixelShader(program.m_fsh->m_pixelShader);
- if (BGFX_CLEAR_COLOR_USE_PALETTE & _clear.m_flags)
- {
- float mrtClear[BGFX_CONFIG_MAX_FRAME_BUFFER_ATTACHMENTS][4];
- for (uint32_t ii = 0; ii < numMrt; ++ii)
- {
- uint8_t index = (uint8_t)bx::uint32_min(BGFX_CONFIG_MAX_CLEAR_COLOR_PALETTE-1, _clear.m_index[ii]);
- memcpy(mrtClear[ii], _palette[index], 16);
- }
- DX_CHECK(m_device->SetPixelShaderConstantF(0, mrtClear[0], numMrt) );
- }
- else
- {
- float rgba[4] =
- {
- _clear.m_index[0]*1.0f/255.0f,
- _clear.m_index[1]*1.0f/255.0f,
- _clear.m_index[2]*1.0f/255.0f,
- _clear.m_index[3]*1.0f/255.0f,
- };
- DX_CHECK(m_device->SetPixelShaderConstantF(0, rgba, 1) );
- }
- DX_CHECK(device->SetStreamSource(0, vb.m_ptr, 0, stride) );
- DX_CHECK(device->SetStreamSourceFreq(0, 1) );
- DX_CHECK(device->SetStreamSource(1, NULL, 0, 0) );
- DX_CHECK(device->SetVertexDeclaration(vertexDecl.m_ptr) );
- DX_CHECK(device->SetIndices(NULL) );
- DX_CHECK(device->DrawPrimitive(D3DPT_TRIANGLESTRIP
- , 0
- , 2
- ) );
- }
- }
- #if BX_PLATFORM_WINDOWS
- D3DCAPS9 m_caps;
- #endif // BX_PLATFORM_WINDOWS
- #if BGFX_CONFIG_RENDERER_DIRECT3D9EX
- IDirect3D9Ex* m_d3d9ex;
- IDirect3DDevice9Ex* m_deviceEx;
- #endif // BGFX_CONFIG_RENDERER_DIRECT3D9EX
- IDirect3D9* m_d3d9;
- IDirect3DDevice9* m_device;
- IDirect3DQuery9* m_flushQuery;
- TimerQueryD3D9 m_gpuTimer;
- D3DPOOL m_pool;
- IDirect3DSwapChain9* m_swapChain;
- uint16_t m_numWindows;
- FrameBufferHandle m_windows[BGFX_CONFIG_MAX_FRAME_BUFFERS];
- IDirect3DSurface9* m_backBufferColor;
- IDirect3DSurface9* m_backBufferDepthStencil;
- IDirect3DTexture9* m_captureTexture;
- IDirect3DSurface9* m_captureSurface;
- IDirect3DSurface9* m_captureResolve;
- IDirect3DVertexDeclaration9* m_instanceDataDecls[BGFX_CONFIG_MAX_INSTANCE_DATA_COUNT];
- void* m_d3d9dll;
- uint32_t m_adapter;
- D3DDEVTYPE m_deviceType;
- D3DPRESENT_PARAMETERS m_params;
- uint32_t m_flags;
- uint32_t m_maxAnisotropy;
- D3DADAPTER_IDENTIFIER9 m_identifier;
- Resolution m_resolution;
- bool m_initialized;
- bool m_amd;
- bool m_nvidia;
- bool m_instancing;
- D3DFORMAT m_fmtDepth;
- IndexBufferD3D9 m_indexBuffers[BGFX_CONFIG_MAX_INDEX_BUFFERS];
- VertexBufferD3D9 m_vertexBuffers[BGFX_CONFIG_MAX_VERTEX_BUFFERS];
- ShaderD3D9 m_shaders[BGFX_CONFIG_MAX_SHADERS];
- ProgramD3D9 m_program[BGFX_CONFIG_MAX_PROGRAMS];
- TextureD3D9 m_textures[BGFX_CONFIG_MAX_TEXTURES];
- VertexDeclD3D9 m_vertexDecls[BGFX_CONFIG_MAX_VERTEX_DECLS];
- FrameBufferD3D9 m_frameBuffers[BGFX_CONFIG_MAX_FRAME_BUFFERS];
- UniformRegistry m_uniformReg;
- void* m_uniforms[BGFX_CONFIG_MAX_UNIFORMS];
- uint32_t m_samplerFlags[BGFX_CONFIG_MAX_TEXTURE_SAMPLERS][2];
- TextureD3D9* m_updateTexture;
- uint8_t* m_updateTextureBits;
- uint32_t m_updateTexturePitch;
- uint8_t m_updateTextureSide;
- uint8_t m_updateTextureMip;
- TextVideoMem m_textVideoMem;
- FrameBufferHandle m_fbh;
- bool m_rtMsaa;
- };
- static RendererContextD3D9* s_renderD3D9;
- RendererContextI* rendererCreate()
- {
- s_renderD3D9 = BX_NEW(g_allocator, RendererContextD3D9);
- s_renderD3D9->init();
- return s_renderD3D9;
- }
- void rendererDestroy()
- {
- s_renderD3D9->shutdown();
- BX_DELETE(g_allocator, s_renderD3D9);
- s_renderD3D9 = NULL;
- }
- void IndexBufferD3D9::create(uint32_t _size, void* _data, uint16_t _flags)
- {
- m_size = _size;
- m_flags = _flags;
- m_dynamic = NULL == _data;
- uint32_t usage = D3DUSAGE_WRITEONLY;
- D3DPOOL pool = s_renderD3D9->m_pool;
- if (m_dynamic)
- {
- usage |= D3DUSAGE_DYNAMIC;
- pool = D3DPOOL_DEFAULT;
- }
- const D3DFORMAT format = 0 == (_flags & BGFX_BUFFER_INDEX32)
- ? D3DFMT_INDEX16
- : D3DFMT_INDEX32
- ;
- DX_CHECK(s_renderD3D9->m_device->CreateIndexBuffer(m_size
- , usage
- , format
- , pool
- , &m_ptr
- , NULL
- ) );
- if (NULL != _data)
- {
- update(0, _size, _data);
- }
- }
- void IndexBufferD3D9::preReset()
- {
- if (m_dynamic)
- {
- DX_RELEASE(m_ptr, 0);
- }
- }
- void IndexBufferD3D9::postReset()
- {
- if (m_dynamic)
- {
- const D3DFORMAT format = 0 == (m_flags & BGFX_BUFFER_INDEX32)
- ? D3DFMT_INDEX16
- : D3DFMT_INDEX32
- ;
- DX_CHECK(s_renderD3D9->m_device->CreateIndexBuffer(m_size
- , D3DUSAGE_WRITEONLY|D3DUSAGE_DYNAMIC
- , format
- , D3DPOOL_DEFAULT
- , &m_ptr
- , NULL
- ) );
- }
- }
- void VertexBufferD3D9::create(uint32_t _size, void* _data, VertexDeclHandle _declHandle)
- {
- m_size = _size;
- m_decl = _declHandle;
- m_dynamic = NULL == _data;
- uint32_t usage = D3DUSAGE_WRITEONLY;
- D3DPOOL pool = s_renderD3D9->m_pool;
- if (m_dynamic)
- {
- usage |= D3DUSAGE_DYNAMIC;
- pool = D3DPOOL_DEFAULT;
- }
- DX_CHECK(s_renderD3D9->m_device->CreateVertexBuffer(m_size
- , usage
- , 0
- , pool
- , &m_ptr
- , NULL
- ) );
- if (NULL != _data)
- {
- update(0, _size, _data);
- }
- }
- void VertexBufferD3D9::preReset()
- {
- if (m_dynamic)
- {
- DX_RELEASE(m_ptr, 0);
- }
- }
- void VertexBufferD3D9::postReset()
- {
- if (m_dynamic)
- {
- DX_CHECK(s_renderD3D9->m_device->CreateVertexBuffer(m_size
- , D3DUSAGE_WRITEONLY|D3DUSAGE_DYNAMIC
- , 0
- , D3DPOOL_DEFAULT
- , &m_ptr
- , NULL
- ) );
- }
- }
- static const D3DVERTEXELEMENT9 s_attrib[] =
- {
- { 0, 0, D3DDECLTYPE_FLOAT3, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0 },
- { 0, 0, D3DDECLTYPE_FLOAT3, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_NORMAL, 0 },
- { 0, 0, D3DDECLTYPE_FLOAT3, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_TANGENT, 0 },
- { 0, 0, D3DDECLTYPE_FLOAT3, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_BINORMAL, 0 },
- { 0, 0, D3DDECLTYPE_UBYTE4, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_COLOR, 0 },
- { 0, 0, D3DDECLTYPE_UBYTE4, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_COLOR, 1 },
- { 0, 0, D3DDECLTYPE_UBYTE4, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_BLENDINDICES, 0 },
- { 0, 0, D3DDECLTYPE_FLOAT3, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_BLENDWEIGHT, 0 },
- { 0, 0, D3DDECLTYPE_FLOAT2, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_TEXCOORD, 0 },
- { 0, 0, D3DDECLTYPE_FLOAT2, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_TEXCOORD, 1 },
- { 0, 0, D3DDECLTYPE_FLOAT2, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_TEXCOORD, 2 },
- { 0, 0, D3DDECLTYPE_FLOAT2, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_TEXCOORD, 3 },
- { 0, 0, D3DDECLTYPE_FLOAT2, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_TEXCOORD, 4 },
- { 0, 0, D3DDECLTYPE_FLOAT2, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_TEXCOORD, 5 },
- { 0, 0, D3DDECLTYPE_FLOAT2, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_TEXCOORD, 6 },
- { 0, 0, D3DDECLTYPE_FLOAT2, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_TEXCOORD, 7 },
- D3DDECL_END()
- };
- BX_STATIC_ASSERT(Attrib::Count == BX_COUNTOF(s_attrib)-1);
- static const uint8_t s_attribType[][4][2] =
- {
- {
- { D3DDECLTYPE_UBYTE4, D3DDECLTYPE_UBYTE4N },
- { D3DDECLTYPE_UBYTE4, D3DDECLTYPE_UBYTE4N },
- { D3DDECLTYPE_UBYTE4, D3DDECLTYPE_UBYTE4N },
- { D3DDECLTYPE_UBYTE4, D3DDECLTYPE_UBYTE4N },
- },
- {
- { D3DDECLTYPE_SHORT2, D3DDECLTYPE_SHORT2N },
- { D3DDECLTYPE_SHORT2, D3DDECLTYPE_SHORT2N },
- { D3DDECLTYPE_SHORT4, D3DDECLTYPE_SHORT4N },
- { D3DDECLTYPE_SHORT4, D3DDECLTYPE_SHORT4N },
- },
- {
- { D3DDECLTYPE_FLOAT16_2, D3DDECLTYPE_FLOAT16_2 },
- { D3DDECLTYPE_FLOAT16_2, D3DDECLTYPE_FLOAT16_2 },
- { D3DDECLTYPE_FLOAT16_4, D3DDECLTYPE_FLOAT16_4 },
- { D3DDECLTYPE_FLOAT16_4, D3DDECLTYPE_FLOAT16_4 },
- },
- {
- { D3DDECLTYPE_FLOAT1, D3DDECLTYPE_FLOAT1 },
- { D3DDECLTYPE_FLOAT2, D3DDECLTYPE_FLOAT2 },
- { D3DDECLTYPE_FLOAT3, D3DDECLTYPE_FLOAT3 },
- { D3DDECLTYPE_FLOAT4, D3DDECLTYPE_FLOAT4 },
- },
- };
- BX_STATIC_ASSERT(AttribType::Count == BX_COUNTOF(s_attribType) );
- static D3DVERTEXELEMENT9* fillVertexDecl(D3DVERTEXELEMENT9* _out, const VertexDecl& _decl)
- {
- D3DVERTEXELEMENT9* elem = _out;
- for (uint32_t attr = 0; attr < Attrib::Count; ++attr)
- {
- if (0xff != _decl.m_attributes[attr])
- {
- uint8_t num;
- AttribType::Enum type;
- bool normalized;
- bool asInt;
- _decl.decode(Attrib::Enum(attr), num, type, normalized, asInt);
- memcpy(elem, &s_attrib[attr], sizeof(D3DVERTEXELEMENT9) );
- elem->Type = s_attribType[type][num-1][normalized];
- elem->Offset = _decl.m_offset[attr];
- ++elem;
- }
- }
- return elem;
- }
- static IDirect3DVertexDeclaration9* createVertexDeclaration(const VertexDecl& _decl, uint16_t _numInstanceData)
- {
- D3DVERTEXELEMENT9 vertexElements[Attrib::Count+1+BGFX_CONFIG_MAX_INSTANCE_DATA_COUNT];
- D3DVERTEXELEMENT9* elem = fillVertexDecl(vertexElements, _decl);
- const D3DVERTEXELEMENT9 inst = { 1, 0, D3DDECLTYPE_FLOAT4, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_TEXCOORD, 0 };
- for (uint8_t ii = 0; ii < _numInstanceData; ++ii)
- {
- memcpy(elem, &inst, sizeof(D3DVERTEXELEMENT9) );
- elem->UsageIndex = uint8_t(7-ii); // TEXCOORD7 = i_data0, TEXCOORD6 = i_data1, etc.
- elem->Offset = ii*16;
- ++elem;
- }
- memcpy(elem, &s_attrib[Attrib::Count], sizeof(D3DVERTEXELEMENT9) );
- IDirect3DVertexDeclaration9* ptr;
- DX_CHECK(s_renderD3D9->m_device->CreateVertexDeclaration(vertexElements, &ptr) );
- return ptr;
- }
- void VertexDeclD3D9::create(const VertexDecl& _decl)
- {
- memcpy(&m_decl, &_decl, sizeof(VertexDecl) );
- dump(m_decl);
- m_ptr = createVertexDeclaration(_decl, 0);
- }
- void ShaderD3D9::create(const Memory* _mem)
- {
- bx::MemoryReader reader(_mem->data, _mem->size);
- uint32_t magic;
- bx::read(&reader, magic);
- switch (magic)
- {
- case BGFX_CHUNK_MAGIC_FSH:
- case BGFX_CHUNK_MAGIC_VSH:
- break;
- default:
- BGFX_FATAL(false, Fatal::InvalidShader, "Unknown shader format %x.", magic);
- break;
- }
- bool fragment = BGFX_CHUNK_MAGIC_FSH == magic;
- uint32_t iohash;
- bx::read(&reader, iohash);
- uint16_t count;
- bx::read(&reader, count);
- m_numPredefined = 0;
- BX_TRACE("Shader consts %d", count);
- uint8_t fragmentBit = fragment ? BGFX_UNIFORM_FRAGMENTBIT : 0;
- if (0 < count)
- {
- for (uint32_t ii = 0; ii < count; ++ii)
- {
- uint8_t nameSize;
- bx::read(&reader, nameSize);
- char name[256];
- bx::read(&reader, &name, nameSize);
- name[nameSize] = '\0';
- uint8_t type;
- bx::read(&reader, type);
- uint8_t num;
- bx::read(&reader, num);
- uint16_t regIndex;
- bx::read(&reader, regIndex);
- uint16_t regCount;
- bx::read(&reader, regCount);
- const char* kind = "invalid";
- PredefinedUniform::Enum predefined = nameToPredefinedUniformEnum(name);
- if (PredefinedUniform::Count != predefined)
- {
- kind = "predefined";
- m_predefined[m_numPredefined].m_loc = regIndex;
- m_predefined[m_numPredefined].m_count = regCount;
- m_predefined[m_numPredefined].m_type = uint8_t(predefined|fragmentBit);
- m_numPredefined++;
- }
- else
- {
- const UniformInfo* info = s_renderD3D9->m_uniformReg.find(name);
- BX_CHECK(NULL != info, "User defined uniform '%s' is not found, it won't be set.", name);
- if (NULL != info)
- {
- if (NULL == m_constantBuffer)
- {
- m_constantBuffer = ConstantBuffer::create(1024);
- }
- kind = "user";
- m_constantBuffer->writeUniformHandle( (UniformType::Enum)(type|fragmentBit), regIndex, info->m_handle, regCount);
- }
- }
- BX_TRACE("\t%s: %s, type %2d, num %2d, r.index %3d, r.count %2d"
- , kind
- , name
- , type
- , num
- , regIndex
- , regCount
- );
- BX_UNUSED(kind);
- }
- if (NULL != m_constantBuffer)
- {
- m_constantBuffer->finish();
- }
- }
- uint16_t shaderSize;
- bx::read(&reader, shaderSize);
- const DWORD* code = (const DWORD*)reader.getDataPtr();
- if (fragment)
- {
- m_type = 1;
- DX_CHECK(s_renderD3D9->m_device->CreatePixelShader(code, &m_pixelShader) );
- BGFX_FATAL(NULL != m_pixelShader, bgfx::Fatal::InvalidShader, "Failed to create fragment shader.");
- }
- else
- {
- m_type = 0;
- DX_CHECK(s_renderD3D9->m_device->CreateVertexShader(code, &m_vertexShader) );
- BGFX_FATAL(NULL != m_vertexShader, bgfx::Fatal::InvalidShader, "Failed to create vertex shader.");
- }
- }
- void TextureD3D9::createTexture(uint32_t _width, uint32_t _height, uint8_t _numMips)
- {
- m_width = (uint16_t)_width;
- m_height = (uint16_t)_height;
- m_numMips = _numMips;
- m_type = Texture2D;
- const TextureFormat::Enum fmt = (TextureFormat::Enum)m_textureFormat;
- DWORD usage = 0;
- D3DPOOL pool = s_renderD3D9->m_pool;
- const bool renderTarget = 0 != (m_flags&BGFX_TEXTURE_RT_MASK);
- if (isDepth(fmt) )
- {
- usage = D3DUSAGE_DEPTHSTENCIL;
- pool = D3DPOOL_DEFAULT;
- }
- else if (renderTarget)
- {
- usage = D3DUSAGE_RENDERTARGET;
- pool = D3DPOOL_DEFAULT;
- }
- if (renderTarget)
- {
- uint32_t msaaQuality = ( (m_flags&BGFX_TEXTURE_RT_MSAA_MASK)>>BGFX_TEXTURE_RT_MSAA_SHIFT);
- msaaQuality = bx::uint32_satsub(msaaQuality, 1);
- bool bufferOnly = 0 != (m_flags&BGFX_TEXTURE_RT_BUFFER_ONLY);
- if (0 != msaaQuality
- || bufferOnly)
- {
- const Msaa& msaa = s_msaa[msaaQuality];
- if (isDepth(fmt) )
- {
- DX_CHECK(s_renderD3D9->m_device->CreateDepthStencilSurface(
- m_width
- , m_height
- , s_textureFormat[m_textureFormat].m_fmt
- , msaa.m_type
- , msaa.m_quality
- , FALSE
- , &m_surface
- , NULL
- ) );
- }
- else
- {
- DX_CHECK(s_renderD3D9->m_device->CreateRenderTarget(
- m_width
- , m_height
- , s_textureFormat[m_textureFormat].m_fmt
- , msaa.m_type
- , msaa.m_quality
- , FALSE
- , &m_surface
- , NULL
- ) );
- }
- if (bufferOnly)
- {
- // This is render buffer, there is no sampling, no need
- // to create texture.
- return;
- }
- }
- }
- DX_CHECK(s_renderD3D9->m_device->CreateTexture(_width
- , _height
- , _numMips
- , usage
- , s_textureFormat[fmt].m_fmt
- , pool
- , &m_texture2d
- , NULL
- ) );
- BGFX_FATAL(NULL != m_texture2d, Fatal::UnableToCreateTexture, "Failed to create texture (size: %dx%d, mips: %d, fmt: %d)."
- , _width
- , _height
- , _numMips
- , getName(fmt)
- );
- }
- void TextureD3D9::createVolumeTexture(uint32_t _width, uint32_t _height, uint32_t _depth, uint32_t _numMips)
- {
- m_type = Texture3D;
- const TextureFormat::Enum fmt = (TextureFormat::Enum)m_textureFormat;
- DX_CHECK(s_renderD3D9->m_device->CreateVolumeTexture(_width
- , _height
- , _depth
- , _numMips
- , 0
- , s_textureFormat[fmt].m_fmt
- , s_renderD3D9->m_pool
- , &m_texture3d
- , NULL
- ) );
- BGFX_FATAL(NULL != m_texture3d, Fatal::UnableToCreateTexture, "Failed to create volume texture (size: %dx%dx%d, mips: %d, fmt: %s)."
- , _width
- , _height
- , _depth
- , _numMips
- , getName(fmt)
- );
- }
- void TextureD3D9::createCubeTexture(uint32_t _edge, uint32_t _numMips)
- {
- m_type = TextureCube;
- const TextureFormat::Enum fmt = (TextureFormat::Enum)m_textureFormat;
- DX_CHECK(s_renderD3D9->m_device->CreateCubeTexture(_edge
- , _numMips
- , 0
- , s_textureFormat[fmt].m_fmt
- , s_renderD3D9->m_pool
- , &m_textureCube
- , NULL
- ) );
- BGFX_FATAL(NULL != m_textureCube, Fatal::UnableToCreateTexture, "Failed to create cube texture (edge: %d, mips: %d, fmt: %s)."
- , _edge
- , _numMips
- , getName(fmt)
- );
- }
- uint8_t* TextureD3D9::lock(uint8_t _side, uint8_t _lod, uint32_t& _pitch, uint32_t& _slicePitch, const Rect* _rect)
- {
- switch (m_type)
- {
- case Texture2D:
- {
- D3DLOCKED_RECT lockedRect;
- if (NULL != _rect)
- {
- RECT rect;
- rect.left = _rect->m_x;
- rect.top = _rect->m_y;
- rect.right = rect.left + _rect->m_width;
- rect.bottom = rect.top + _rect->m_height;
- DX_CHECK(m_texture2d->LockRect(_lod, &lockedRect, &rect, 0) );
- }
- else
- {
- DX_CHECK(m_texture2d->LockRect(_lod, &lockedRect, NULL, 0) );
- }
- _pitch = lockedRect.Pitch;
- _slicePitch = 0;
- return (uint8_t*)lockedRect.pBits;
- }
- case Texture3D:
- {
- D3DLOCKED_BOX box;
- DX_CHECK(m_texture3d->LockBox(_lod, &box, NULL, 0) );
- _pitch = box.RowPitch;
- _slicePitch = box.SlicePitch;
- return (uint8_t*)box.pBits;
- }
- case TextureCube:
- {
- D3DLOCKED_RECT lockedRect;
- if (NULL != _rect)
- {
- RECT rect;
- rect.left = _rect->m_x;
- rect.top = _rect->m_y;
- rect.right = rect.left + _rect->m_width;
- rect.bottom = rect.top + _rect->m_height;
- DX_CHECK(m_textureCube->LockRect(D3DCUBEMAP_FACES(_side), _lod, &lockedRect, &rect, 0) );
- }
- else
- {
- DX_CHECK(m_textureCube->LockRect(D3DCUBEMAP_FACES(_side), _lod, &lockedRect, NULL, 0) );
- }
- _pitch = lockedRect.Pitch;
- _slicePitch = 0;
- return (uint8_t*)lockedRect.pBits;
- }
- }
- BX_CHECK(false, "You should not be here.");
- _pitch = 0;
- _slicePitch = 0;
- return NULL;
- }
- void TextureD3D9::unlock(uint8_t _side, uint8_t _lod)
- {
- switch (m_type)
- {
- case Texture2D:
- {
- DX_CHECK(m_texture2d->UnlockRect(_lod) );
- }
- return;
- case Texture3D:
- {
- DX_CHECK(m_texture3d->UnlockBox(_lod) );
- }
- return;
- case TextureCube:
- {
- DX_CHECK(m_textureCube->UnlockRect(D3DCUBEMAP_FACES(_side), _lod) );
- }
- return;
- }
- BX_CHECK(false, "You should not be here.");
- }
- void TextureD3D9::dirty(uint8_t _side, const Rect& _rect, uint16_t _z, uint16_t _depth)
- {
- switch (m_type)
- {
- case Texture2D:
- {
- RECT rect;
- rect.left = _rect.m_x;
- rect.top = _rect.m_y;
- rect.right = rect.left + _rect.m_width;
- rect.bottom = rect.top + _rect.m_height;
- DX_CHECK(m_texture2d->AddDirtyRect(&rect) );
- }
- return;
- case Texture3D:
- {
- D3DBOX box;
- box.Left = _rect.m_x;
- box.Top = _rect.m_y;
- box.Right = box.Left + _rect.m_width;
- box.Bottom = box.Top + _rect.m_height;
- box.Front = _z;
- box.Back = box.Front + _depth;
- DX_CHECK(m_texture3d->AddDirtyBox(&box) );
- }
- return;
- case TextureCube:
- {
- RECT rect;
- rect.left = _rect.m_x;
- rect.top = _rect.m_y;
- rect.right = rect.left + _rect.m_width;
- rect.bottom = rect.top + _rect.m_height;
- DX_CHECK(m_textureCube->AddDirtyRect(D3DCUBEMAP_FACES(_side), &rect) );
- }
- return;
- }
- BX_CHECK(false, "You should not be here.");
- }
- void TextureD3D9::create(const Memory* _mem, uint32_t _flags, uint8_t _skip)
- {
- m_flags = _flags;
- ImageContainer imageContainer;
- if (imageParse(imageContainer, _mem->data, _mem->size) )
- {
- uint8_t numMips = imageContainer.m_numMips;
- const uint8_t startLod = uint8_t(bx::uint32_min(_skip, numMips-1) );
- numMips -= startLod;
- const ImageBlockInfo& blockInfo = getBlockInfo(TextureFormat::Enum(imageContainer.m_format) );
- const uint32_t textureWidth = bx::uint32_max(blockInfo.blockWidth, imageContainer.m_width >>startLod);
- const uint32_t textureHeight = bx::uint32_max(blockInfo.blockHeight, imageContainer.m_height>>startLod);
- m_requestedFormat = imageContainer.m_format;
- m_textureFormat = imageContainer.m_format;
- const TextureFormatInfo& tfi = s_textureFormat[m_requestedFormat];
- uint8_t bpp = getBitsPerPixel(TextureFormat::Enum(m_textureFormat) );
- if (D3DFMT_UNKNOWN == tfi.m_fmt)
- {
- m_textureFormat = (uint8_t)TextureFormat::BGRA8;
- bpp = 32;
- }
- if (imageContainer.m_cubeMap)
- {
- createCubeTexture(textureWidth, numMips);
- }
- else if (imageContainer.m_depth > 1)
- {
- createVolumeTexture(textureWidth, textureHeight, imageContainer.m_depth, numMips);
- }
- else
- {
- createTexture(textureWidth, textureHeight, numMips);
- }
- if (imageContainer.m_srgb)
- {
- m_flags |= BGFX_TEXTURE_SRGB;
- }
- BX_TRACE("Texture %3d: %s (requested: %s), %dx%d%s%s."
- , this - s_renderD3D9->m_textures
- , getName( (TextureFormat::Enum)m_textureFormat)
- , getName( (TextureFormat::Enum)m_requestedFormat)
- , textureWidth
- , textureHeight
- , imageContainer.m_cubeMap ? "x6" : ""
- , 0 != (m_flags&BGFX_TEXTURE_RT_MASK) ? " (render target)" : ""
- );
- if (0 != (_flags&BGFX_TEXTURE_RT_BUFFER_ONLY) )
- {
- return;
- }
- // For BC4 and B5 in DX9 LockRect returns wrong number of
- // bytes. If actual mip size is used it causes memory corruption.
- // http://www.aras-p.info/texts/D3D9GPUHacks.html#3dc
- const bool useMipSize = true
- && imageContainer.m_format != TextureFormat::BC4
- && imageContainer.m_format != TextureFormat::BC5
- ;
- const bool convert = m_textureFormat != m_requestedFormat;
- for (uint8_t side = 0, numSides = imageContainer.m_cubeMap ? 6 : 1; side < numSides; ++side)
- {
- uint32_t width = textureWidth;
- uint32_t height = textureHeight;
- uint32_t depth = imageContainer.m_depth;
- uint32_t mipWidth = imageContainer.m_width;
- uint32_t mipHeight = imageContainer.m_height;
- for (uint8_t lod = 0, num = numMips; lod < num; ++lod)
- {
- width = bx::uint32_max(1, width);
- height = bx::uint32_max(1, height);
- depth = bx::uint32_max(1, depth);
- mipWidth = bx::uint32_max(blockInfo.blockWidth, mipWidth);
- mipHeight = bx::uint32_max(blockInfo.blockHeight, mipHeight);
- uint32_t mipSize = width*height*depth*bpp/8;
- ImageMip mip;
- if (imageGetRawData(imageContainer, side, lod+startLod, _mem->data, _mem->size, mip) )
- {
- uint32_t pitch;
- uint32_t slicePitch;
- uint8_t* bits = lock(side, lod, pitch, slicePitch);
- if (convert)
- {
- if (width != mipWidth
- || height != mipHeight)
- {
- uint32_t srcpitch = mipWidth*bpp/8;
- uint8_t* temp = (uint8_t*)BX_ALLOC(g_allocator, srcpitch*mipHeight);
- imageDecodeToBgra8(temp
- , mip.m_data
- , mip.m_width
- , mip.m_height
- , srcpitch
- , mip.m_format
- );
- uint32_t dstpitch = pitch;
- for (uint32_t yy = 0; yy < height; ++yy)
- {
- uint8_t* src = &temp[yy*srcpitch];
- uint8_t* dst = &bits[yy*dstpitch];
- memcpy(dst, src, dstpitch);
- }
- BX_FREE(g_allocator, temp);
- }
- else
- {
- imageDecodeToBgra8(bits, mip.m_data, mip.m_width, mip.m_height, pitch, mip.m_format);
- }
- }
- else
- {
- uint32_t size = useMipSize ? mip.m_size : mipSize;
- memcpy(bits, mip.m_data, size);
- }
- unlock(side, lod);
- }
- width >>= 1;
- height >>= 1;
- depth >>= 1;
- mipWidth >>= 1;
- mipHeight >>= 1;
- }
- }
- }
- }
- void TextureD3D9::updateBegin(uint8_t _side, uint8_t _mip)
- {
- uint32_t slicePitch;
- s_renderD3D9->m_updateTextureSide = _side;
- s_renderD3D9->m_updateTextureMip = _mip;
- s_renderD3D9->m_updateTextureBits = lock(_side, _mip, s_renderD3D9->m_updateTexturePitch, slicePitch);
- }
- void TextureD3D9::update(uint8_t _side, uint8_t _mip, const Rect& _rect, uint16_t _z, uint16_t _depth, uint16_t _pitch, const Memory* _mem)
- {
- const uint32_t bpp = getBitsPerPixel(TextureFormat::Enum(m_textureFormat) );
- const uint32_t rectpitch = _rect.m_width*bpp/8;
- const uint32_t srcpitch = UINT16_MAX == _pitch ? rectpitch : _pitch;
- const uint32_t dstpitch = s_renderD3D9->m_updateTexturePitch;
- uint8_t* bits = s_renderD3D9->m_updateTextureBits + _rect.m_y*dstpitch + _rect.m_x*bpp/8;
- const bool convert = m_textureFormat != m_requestedFormat;
- uint8_t* data = _mem->data;
- uint8_t* temp = NULL;
- if (convert)
- {
- temp = (uint8_t*)BX_ALLOC(g_allocator, rectpitch*_rect.m_height);
- imageDecodeToBgra8(temp, data, _rect.m_width, _rect.m_height, srcpitch, m_requestedFormat);
- data = temp;
- }
- {
- uint8_t* src = data;
- uint8_t* dst = bits;
- for (uint32_t yy = 0, height = _rect.m_height; yy < height; ++yy)
- {
- memcpy(dst, src, rectpitch);
- src += srcpitch;
- dst += dstpitch;
- }
- }
- if (NULL != temp)
- {
- BX_FREE(g_allocator, temp);
- }
- if (0 == _mip)
- {
- dirty(_side, _rect, _z, _depth);
- }
- }
- void TextureD3D9::updateEnd()
- {
- unlock(s_renderD3D9->m_updateTextureSide, s_renderD3D9->m_updateTextureMip);
- }
- void TextureD3D9::commit(uint8_t _stage, uint32_t _flags)
- {
- s_renderD3D9->setSamplerState(_stage, 0 == (BGFX_SAMPLER_DEFAULT_FLAGS & _flags) ? _flags : m_flags);
- DX_CHECK(s_renderD3D9->m_device->SetTexture(_stage, m_ptr) );
- // s_renderD3D9->setSamplerState(_stage, 0 == (BGFX_SAMPLER_DEFAULT_FLAGS & _flags) ? _flags : m_flags, true);
- // DX_CHECK(s_renderD3D9->m_device->SetTexture(D3DVERTEXTEXTURESAMPLER0 + _stage, m_ptr) );
- }
- void TextureD3D9::resolve() const
- {
- if (NULL != m_surface
- && NULL != m_texture2d)
- {
- IDirect3DSurface9* surface;
- DX_CHECK(m_texture2d->GetSurfaceLevel(0, &surface) );
- DX_CHECK(s_renderD3D9->m_device->StretchRect(m_surface
- , NULL
- , surface
- , NULL
- , D3DTEXF_LINEAR
- ) );
- DX_RELEASE(surface, 1);
- }
- }
- void TextureD3D9::preReset()
- {
- TextureFormat::Enum fmt = (TextureFormat::Enum)m_textureFormat;
- if (TextureFormat::Unknown != fmt
- && (isDepth(fmt) || !!(m_flags&BGFX_TEXTURE_RT_MASK) ) )
- {
- DX_RELEASE(m_ptr, 0);
- DX_RELEASE(m_surface, 0);
- }
- }
- void TextureD3D9::postReset()
- {
- TextureFormat::Enum fmt = (TextureFormat::Enum)m_textureFormat;
- if (TextureFormat::Unknown != fmt
- && (isDepth(fmt) || !!(m_flags&BGFX_TEXTURE_RT_MASK) ) )
- {
- createTexture(m_width, m_height, m_numMips);
- }
- }
- void FrameBufferD3D9::create(uint8_t _num, const TextureHandle* _handles)
- {
- for (uint32_t ii = 0; ii < BX_COUNTOF(m_color); ++ii)
- {
- m_color[ii] = NULL;
- }
- m_depthStencil = NULL;
- m_num = 0;
- m_needResolve = false;
- for (uint32_t ii = 0; ii < _num; ++ii)
- {
- TextureHandle handle = _handles[ii];
- if (isValid(handle) )
- {
- const TextureD3D9& texture = s_renderD3D9->m_textures[handle.idx];
- if (isDepth( (TextureFormat::Enum)texture.m_textureFormat) )
- {
- m_depthHandle = handle;
- if (NULL != texture.m_surface)
- {
- m_depthStencil = texture.m_surface;
- m_depthStencil->AddRef();
- }
- else
- {
- DX_CHECK(texture.m_texture2d->GetSurfaceLevel(0, &m_depthStencil) );
- }
- }
- else
- {
- m_colorHandle[m_num] = handle;
- if (NULL != texture.m_surface)
- {
- m_color[m_num] = texture.m_surface;
- m_color[m_num]->AddRef();
- }
- else
- {
- DX_CHECK(texture.m_texture2d->GetSurfaceLevel(0, &m_color[m_num]) );
- }
- m_num++;
- }
- m_needResolve |= (NULL != texture.m_surface) && (NULL != texture.m_texture2d);
- }
- }
- if (0 == m_num)
- {
- createNullColorRT();
- }
- }
- void FrameBufferD3D9::create(uint16_t _denseIdx, void* _nwh, uint32_t _width, uint32_t _height, TextureFormat::Enum _depthFormat)
- {
- BX_UNUSED(_depthFormat);
- m_hwnd = (HWND)_nwh;
- D3DPRESENT_PARAMETERS params;
- memcpy(¶ms, &s_renderD3D9->m_params, sizeof(D3DPRESENT_PARAMETERS) );
- params.BackBufferWidth = bx::uint32_max(_width, 16);
- params.BackBufferHeight = bx::uint32_max(_height, 16);
- DX_CHECK(s_renderD3D9->m_device->CreateAdditionalSwapChain(¶ms, &m_swapChain) );
- DX_CHECK(m_swapChain->GetBackBuffer(0, D3DBACKBUFFER_TYPE_MONO, &m_color[0]) );
- DX_CHECK(s_renderD3D9->m_device->CreateDepthStencilSurface(
- params.BackBufferWidth
- , params.BackBufferHeight
- , params.AutoDepthStencilFormat
- , params.MultiSampleType
- , params.MultiSampleQuality
- , FALSE
- , &m_depthStencil
- , NULL
- ) );
- m_colorHandle[0].idx = invalidHandle;
- m_denseIdx = _denseIdx;
- m_num = 1;
- m_needResolve = false;
- }
- uint16_t FrameBufferD3D9::destroy()
- {
- if (NULL != m_hwnd)
- {
- DX_RELEASE(m_depthStencil, 0);
- DX_RELEASE(m_color[0], 0);
- DX_RELEASE(m_swapChain, 0);
- }
- else
- {
- for (uint32_t ii = 0, num = m_num; ii < num; ++ii)
- {
- m_colorHandle[ii].idx = invalidHandle;
- IDirect3DSurface9* ptr = m_color[ii];
- if (NULL != ptr)
- {
- ptr->Release();
- m_color[ii] = NULL;
- }
- }
- if (NULL != m_depthStencil)
- {
- if (0 == m_num)
- {
- IDirect3DSurface9* ptr = m_color[0];
- if (NULL != ptr)
- {
- ptr->Release();
- m_color[0] = NULL;
- }
- }
- m_depthStencil->Release();
- m_depthStencil = NULL;
- }
- }
- m_hwnd = NULL;
- m_num = 0;
- m_depthHandle.idx = invalidHandle;
- uint16_t denseIdx = m_denseIdx;
- m_denseIdx = UINT16_MAX;
- return denseIdx;
- }
- HRESULT FrameBufferD3D9::present()
- {
- return m_swapChain->Present(NULL, NULL, m_hwnd, NULL, 0);
- }
- void FrameBufferD3D9::resolve() const
- {
- if (m_needResolve)
- {
- if (isValid(m_depthHandle) )
- {
- const TextureD3D9& texture = s_renderD3D9->m_textures[m_depthHandle.idx];
- texture.resolve();
- }
- for (uint32_t ii = 0, num = m_num; ii < num; ++ii)
- {
- const TextureD3D9& texture = s_renderD3D9->m_textures[m_colorHandle[ii].idx];
- texture.resolve();
- }
- }
- }
- void FrameBufferD3D9::preReset()
- {
- if (NULL != m_hwnd)
- {
- DX_RELEASE(m_color[0], 0);
- DX_RELEASE(m_swapChain, 0);
- }
- else
- {
- for (uint32_t ii = 0, num = m_num; ii < num; ++ii)
- {
- m_color[ii]->Release();
- m_color[ii] = NULL;
- }
- if (isValid(m_depthHandle) )
- {
- if (0 == m_num)
- {
- m_color[0]->Release();
- m_color[0] = NULL;
- }
- m_depthStencil->Release();
- m_depthStencil = NULL;
- }
- }
- }
- void FrameBufferD3D9::postReset()
- {
- if (NULL != m_hwnd)
- {
- DX_CHECK(s_renderD3D9->m_device->CreateAdditionalSwapChain(&s_renderD3D9->m_params, &m_swapChain) );
- DX_CHECK(m_swapChain->GetBackBuffer(0, D3DBACKBUFFER_TYPE_MONO, &m_color[0]) );
- }
- else
- {
- for (uint32_t ii = 0, num = m_num; ii < num; ++ii)
- {
- TextureHandle th = m_colorHandle[ii];
- if (isValid(th) )
- {
- TextureD3D9& texture = s_renderD3D9->m_textures[th.idx];
- if (NULL != texture.m_surface)
- {
- m_color[ii] = texture.m_surface;
- m_color[ii]->AddRef();
- }
- else
- {
- DX_CHECK(texture.m_texture2d->GetSurfaceLevel(0, &m_color[ii]) );
- }
- }
- }
- if (isValid(m_depthHandle) )
- {
- TextureD3D9& texture = s_renderD3D9->m_textures[m_depthHandle.idx];
- if (NULL != texture.m_surface)
- {
- m_depthStencil = texture.m_surface;
- m_depthStencil->AddRef();
- }
- else
- {
- DX_CHECK(texture.m_texture2d->GetSurfaceLevel(0, &m_depthStencil) );
- }
- if (0 == m_num)
- {
- createNullColorRT();
- }
- }
- }
- }
- void FrameBufferD3D9::createNullColorRT()
- {
- const TextureD3D9& texture = s_renderD3D9->m_textures[m_depthHandle.idx];
- DX_CHECK(s_renderD3D9->m_device->CreateRenderTarget(texture.m_width
- , texture.m_height
- , D3DFMT_NULL
- , D3DMULTISAMPLE_NONE
- , 0
- , false
- , &m_color[0]
- , NULL
- ) );
- }
- void TimerQueryD3D9::postReset()
- {
- IDirect3DDevice9* device = s_renderD3D9->m_device;
- for (uint32_t ii = 0; ii < BX_COUNTOF(m_frame); ++ii)
- {
- Frame& frame = m_frame[ii];
- DX_CHECK(device->CreateQuery(D3DQUERYTYPE_TIMESTAMPDISJOINT, &frame.m_disjoint) );
- DX_CHECK(device->CreateQuery(D3DQUERYTYPE_TIMESTAMP, &frame.m_start) );
- DX_CHECK(device->CreateQuery(D3DQUERYTYPE_TIMESTAMP, &frame.m_end) );
- DX_CHECK(device->CreateQuery(D3DQUERYTYPE_TIMESTAMPFREQ, &frame.m_freq) );
- }
- m_elapsed = 0;
- m_frequency = 1;
- m_control.reset();
- }
- void TimerQueryD3D9::preReset()
- {
- for (uint32_t ii = 0; ii < BX_COUNTOF(m_frame); ++ii)
- {
- Frame& frame = m_frame[ii];
- DX_RELEASE(frame.m_disjoint, 0);
- DX_RELEASE(frame.m_start, 0);
- DX_RELEASE(frame.m_end, 0);
- DX_RELEASE(frame.m_freq, 0);
- }
- }
- void TimerQueryD3D9::begin()
- {
- while (0 == m_control.reserve(1) )
- {
- get();
- }
- Frame& frame = m_frame[m_control.m_current];
- frame.m_disjoint->Issue(D3DISSUE_BEGIN);
- frame.m_start->Issue(D3DISSUE_END);
- }
- void TimerQueryD3D9::end()
- {
- Frame& frame = m_frame[m_control.m_current];
- frame.m_end->Issue(D3DISSUE_END);
- frame.m_freq->Issue(D3DISSUE_END);
- m_control.commit(1);
- }
- bool TimerQueryD3D9::get()
- {
- if (0 != m_control.available() )
- {
- Frame& frame = m_frame[m_control.m_read];
- uint64_t freq;
- HRESULT hr = frame.m_freq->GetData(&freq, sizeof(freq), 0);
- if (S_OK == hr)
- {
- m_control.consume(1);
- uint64_t timeStart;
- DX_CHECK(frame.m_start->GetData(&timeStart, sizeof(timeStart), 0) );
- uint64_t timeEnd;
- DX_CHECK(frame.m_end->GetData(&timeEnd, sizeof(timeEnd), 0) );
- m_frequency = freq;
- m_elapsed = timeEnd - timeStart;
- return true;
- }
- }
- return false;
- }
- void RendererContextD3D9::submit(Frame* _render, ClearQuad& _clearQuad, TextVideoMemBlitter& _textVideoMemBlitter)
- {
- IDirect3DDevice9* device = m_device;
- PIX_BEGINEVENT(D3DCOLOR_RGBA(0xff, 0x00, 0x00, 0xff), L"rendererSubmit");
- updateResolution(_render->m_resolution);
- int64_t elapsed = -bx::getHPCounter();
- int64_t captureElapsed = 0;
- device->BeginScene();
- m_gpuTimer.begin();
- if (0 < _render->m_iboffset)
- {
- TransientIndexBuffer* ib = _render->m_transientIb;
- m_indexBuffers[ib->handle.idx].update(0, _render->m_iboffset, ib->data, true);
- }
- if (0 < _render->m_vboffset)
- {
- TransientVertexBuffer* vb = _render->m_transientVb;
- m_vertexBuffers[vb->handle.idx].update(0, _render->m_vboffset, vb->data, true);
- }
- _render->sort();
- RenderDraw currentState;
- currentState.clear();
- currentState.m_flags = BGFX_STATE_NONE;
- currentState.m_stencil = packStencil(BGFX_STENCIL_NONE, BGFX_STENCIL_NONE);
- ViewState viewState(_render, false);
- DX_CHECK(device->SetRenderState(D3DRS_FILLMODE, _render->m_debug&BGFX_DEBUG_WIREFRAME ? D3DFILL_WIREFRAME : D3DFILL_SOLID) );
- uint16_t programIdx = invalidHandle;
- SortKey key;
- uint8_t view = 0xff;
- FrameBufferHandle fbh = BGFX_INVALID_HANDLE;
- uint32_t blendFactor = 0;
- uint8_t primIndex;
- {
- const uint64_t pt = _render->m_debug&BGFX_DEBUG_WIREFRAME ? BGFX_STATE_PT_LINES : 0;
- primIndex = uint8_t(pt>>BGFX_STATE_PT_SHIFT);
- }
- PrimInfo prim = s_primInfo[primIndex];
- bool viewHasScissor = false;
- Rect viewScissorRect;
- viewScissorRect.clear();
- uint32_t statsNumPrimsSubmitted[BX_COUNTOF(s_primInfo)] = {};
- uint32_t statsNumPrimsRendered[BX_COUNTOF(s_primInfo)] = {};
- uint32_t statsNumInstances[BX_COUNTOF(s_primInfo)] = {};
- uint32_t statsNumIndices = 0;
- uint32_t statsKeyType[2] = {};
- invalidateSamplerState();
- if (0 == (_render->m_debug&BGFX_DEBUG_IFH) )
- {
- for (uint32_t item = 0, numItems = _render->m_num; item < numItems; ++item)
- {
- const bool isCompute = key.decode(_render->m_sortKeys[item], _render->m_viewRemap);
- statsKeyType[isCompute]++;
- if (isCompute)
- {
- BX_CHECK(false, "Compute is not supported on DirectX 9.");
- continue;
- }
- const RenderDraw& draw = _render->m_renderItem[_render->m_sortValues[item] ].draw;
- const uint64_t newFlags = draw.m_flags;
- uint64_t changedFlags = currentState.m_flags ^ draw.m_flags;
- currentState.m_flags = newFlags;
- const uint64_t newStencil = draw.m_stencil;
- uint64_t changedStencil = currentState.m_stencil ^ draw.m_stencil;
- currentState.m_stencil = newStencil;
- if (key.m_view != view)
- {
- currentState.clear();
- currentState.m_scissor = !draw.m_scissor;
- changedFlags = BGFX_STATE_MASK;
- changedStencil = packStencil(BGFX_STENCIL_MASK, BGFX_STENCIL_MASK);
- currentState.m_flags = newFlags;
- currentState.m_stencil = newStencil;
- PIX_ENDEVENT();
- PIX_BEGINEVENT(D3DCOLOR_RGBA(0xff, 0x00, 0x00, 0xff), s_viewNameW[key.m_view]);
- view = key.m_view;
- programIdx = invalidHandle;
- if (_render->m_fb[view].idx != fbh.idx)
- {
- fbh = _render->m_fb[view];
- setFrameBuffer(fbh);
- }
- viewState.m_rect = _render->m_rect[view];
- const Rect& scissorRect = _render->m_scissor[view];
- viewHasScissor = !scissorRect.isZero();
- viewScissorRect = viewHasScissor ? scissorRect : viewState.m_rect;
- D3DVIEWPORT9 vp;
- vp.X = viewState.m_rect.m_x;
- vp.Y = viewState.m_rect.m_y;
- vp.Width = viewState.m_rect.m_width;
- vp.Height = viewState.m_rect.m_height;
- vp.MinZ = 0.0f;
- vp.MaxZ = 1.0f;
- DX_CHECK(device->SetViewport(&vp) );
- Clear& clear = _render->m_clear[view];
- if (BGFX_CLEAR_NONE != (clear.m_flags & BGFX_CLEAR_MASK) )
- {
- clearQuad(_clearQuad, viewState.m_rect, clear, _render->m_clearColor);
- prim = s_primInfo[BX_COUNTOF(s_primName)]; // Force primitive type update after clear quad.
- }
- DX_CHECK(device->SetRenderState(D3DRS_STENCILENABLE, FALSE) );
- DX_CHECK(device->SetRenderState(D3DRS_ZENABLE, TRUE) );
- DX_CHECK(device->SetRenderState(D3DRS_ZFUNC, D3DCMP_LESS) );
- DX_CHECK(device->SetRenderState(D3DRS_CULLMODE, D3DCULL_NONE) );
- DX_CHECK(device->SetRenderState(D3DRS_ALPHABLENDENABLE, FALSE) );
- DX_CHECK(device->SetRenderState(D3DRS_ALPHAFUNC, D3DCMP_GREATER) );
- }
- uint16_t scissor = draw.m_scissor;
- if (currentState.m_scissor != scissor)
- {
- currentState.m_scissor = scissor;
- if (UINT16_MAX == scissor)
- {
- DX_CHECK(device->SetRenderState(D3DRS_SCISSORTESTENABLE, viewHasScissor) );
- if (viewHasScissor)
- {
- RECT rc;
- rc.left = viewScissorRect.m_x;
- rc.top = viewScissorRect.m_y;
- rc.right = viewScissorRect.m_x + viewScissorRect.m_width;
- rc.bottom = viewScissorRect.m_y + viewScissorRect.m_height;
- DX_CHECK(device->SetScissorRect(&rc) );
- }
- }
- else
- {
- Rect scissorRect;
- scissorRect.intersect(viewScissorRect, _render->m_rectCache.m_cache[scissor]);
- DX_CHECK(device->SetRenderState(D3DRS_SCISSORTESTENABLE, true) );
- RECT rc;
- rc.left = scissorRect.m_x;
- rc.top = scissorRect.m_y;
- rc.right = scissorRect.m_x + scissorRect.m_width;
- rc.bottom = scissorRect.m_y + scissorRect.m_height;
- DX_CHECK(device->SetScissorRect(&rc) );
- }
- }
- if (0 != changedStencil)
- {
- bool enable = 0 != newStencil;
- DX_CHECK(device->SetRenderState(D3DRS_STENCILENABLE, enable) );
- if (0 != newStencil)
- {
- uint32_t fstencil = unpackStencil(0, newStencil);
- uint32_t bstencil = unpackStencil(1, newStencil);
- uint8_t frontAndBack = bstencil != BGFX_STENCIL_NONE && bstencil != fstencil;
- DX_CHECK(device->SetRenderState(D3DRS_TWOSIDEDSTENCILMODE, 0 != frontAndBack) );
- uint32_t fchanged = unpackStencil(0, changedStencil);
- if ( (BGFX_STENCIL_FUNC_REF_MASK|BGFX_STENCIL_FUNC_RMASK_MASK) & fchanged)
- {
- uint32_t ref = (fstencil&BGFX_STENCIL_FUNC_REF_MASK)>>BGFX_STENCIL_FUNC_REF_SHIFT;
- DX_CHECK(device->SetRenderState(D3DRS_STENCILREF, ref) );
- uint32_t rmask = (fstencil&BGFX_STENCIL_FUNC_RMASK_MASK)>>BGFX_STENCIL_FUNC_RMASK_SHIFT;
- DX_CHECK(device->SetRenderState(D3DRS_STENCILMASK, rmask) );
- }
- // uint32_t bchanged = unpackStencil(1, changedStencil);
- // if (BGFX_STENCIL_FUNC_RMASK_MASK & bchanged)
- // {
- // uint32_t wmask = (bstencil&BGFX_STENCIL_FUNC_RMASK_MASK)>>BGFX_STENCIL_FUNC_RMASK_SHIFT;
- // DX_CHECK(device->SetRenderState(D3DRS_STENCILWRITEMASK, wmask) );
- // }
- for (uint8_t ii = 0, num = frontAndBack+1; ii < num; ++ii)
- {
- uint32_t stencil = unpackStencil(ii, newStencil);
- uint32_t changed = unpackStencil(ii, changedStencil);
- if ( (BGFX_STENCIL_TEST_MASK|BGFX_STENCIL_FUNC_REF_MASK|BGFX_STENCIL_FUNC_RMASK_MASK) & changed)
- {
- uint32_t func = (stencil&BGFX_STENCIL_TEST_MASK)>>BGFX_STENCIL_TEST_SHIFT;
- DX_CHECK(device->SetRenderState(s_stencilFuncRs[ii], s_cmpFunc[func]) );
- }
- if ( (BGFX_STENCIL_OP_FAIL_S_MASK|BGFX_STENCIL_OP_FAIL_Z_MASK|BGFX_STENCIL_OP_PASS_Z_MASK) & changed)
- {
- uint32_t sfail = (stencil&BGFX_STENCIL_OP_FAIL_S_MASK)>>BGFX_STENCIL_OP_FAIL_S_SHIFT;
- DX_CHECK(device->SetRenderState(s_stencilFailRs[ii], s_stencilOp[sfail]) );
- uint32_t zfail = (stencil&BGFX_STENCIL_OP_FAIL_Z_MASK)>>BGFX_STENCIL_OP_FAIL_Z_SHIFT;
- DX_CHECK(device->SetRenderState(s_stencilZFailRs[ii], s_stencilOp[zfail]) );
- uint32_t zpass = (stencil&BGFX_STENCIL_OP_PASS_Z_MASK)>>BGFX_STENCIL_OP_PASS_Z_SHIFT;
- DX_CHECK(device->SetRenderState(s_stencilZPassRs[ii], s_stencilOp[zpass]) );
- }
- }
- }
- }
- if ( (0
- | BGFX_STATE_CULL_MASK
- | BGFX_STATE_DEPTH_WRITE
- | BGFX_STATE_DEPTH_TEST_MASK
- | BGFX_STATE_RGB_WRITE
- | BGFX_STATE_ALPHA_WRITE
- | BGFX_STATE_BLEND_MASK
- | BGFX_STATE_BLEND_EQUATION_MASK
- | BGFX_STATE_ALPHA_REF_MASK
- | BGFX_STATE_PT_MASK
- | BGFX_STATE_POINT_SIZE_MASK
- | BGFX_STATE_MSAA
- ) & changedFlags)
- {
- if (BGFX_STATE_CULL_MASK & changedFlags)
- {
- uint32_t cull = (newFlags&BGFX_STATE_CULL_MASK)>>BGFX_STATE_CULL_SHIFT;
- DX_CHECK(device->SetRenderState(D3DRS_CULLMODE, s_cullMode[cull]) );
- }
- if (BGFX_STATE_DEPTH_WRITE & changedFlags)
- {
- DX_CHECK(device->SetRenderState(D3DRS_ZWRITEENABLE, !!(BGFX_STATE_DEPTH_WRITE & newFlags) ) );
- }
- if (BGFX_STATE_DEPTH_TEST_MASK & changedFlags)
- {
- uint32_t func = (newFlags&BGFX_STATE_DEPTH_TEST_MASK)>>BGFX_STATE_DEPTH_TEST_SHIFT;
- DX_CHECK(device->SetRenderState(D3DRS_ZENABLE, 0 != func) );
- if (0 != func)
- {
- DX_CHECK(device->SetRenderState(D3DRS_ZFUNC, s_cmpFunc[func]) );
- }
- }
- if (BGFX_STATE_ALPHA_REF_MASK & changedFlags)
- {
- uint32_t ref = (newFlags&BGFX_STATE_ALPHA_REF_MASK)>>BGFX_STATE_ALPHA_REF_SHIFT;
- viewState.m_alphaRef = ref/255.0f;
- }
- if ( (BGFX_STATE_PT_POINTS|BGFX_STATE_POINT_SIZE_MASK) & changedFlags)
- {
- DX_CHECK(device->SetRenderState(D3DRS_POINTSIZE, castfu( (float)( (newFlags&BGFX_STATE_POINT_SIZE_MASK)>>BGFX_STATE_POINT_SIZE_SHIFT) ) ) );
- }
- if (BGFX_STATE_MSAA & changedFlags)
- {
- DX_CHECK(device->SetRenderState(D3DRS_MULTISAMPLEANTIALIAS, (newFlags&BGFX_STATE_MSAA) == BGFX_STATE_MSAA) );
- }
- if ( (BGFX_STATE_ALPHA_WRITE|BGFX_STATE_RGB_WRITE) & changedFlags)
- {
- uint32_t writeEnable = (newFlags&BGFX_STATE_ALPHA_WRITE) ? D3DCOLORWRITEENABLE_ALPHA : 0;
- writeEnable |= (newFlags&BGFX_STATE_RGB_WRITE) ? D3DCOLORWRITEENABLE_RED|D3DCOLORWRITEENABLE_GREEN|D3DCOLORWRITEENABLE_BLUE : 0;
- DX_CHECK(device->SetRenderState(D3DRS_COLORWRITEENABLE, writeEnable) );
- }
- if ( (BGFX_STATE_BLEND_MASK|BGFX_STATE_BLEND_EQUATION_MASK) & changedFlags
- || blendFactor != draw.m_rgba)
- {
- bool enabled = !!(BGFX_STATE_BLEND_MASK & newFlags);
- DX_CHECK(device->SetRenderState(D3DRS_ALPHABLENDENABLE, enabled) );
- if (enabled)
- {
- const uint32_t blend = uint32_t( (newFlags&BGFX_STATE_BLEND_MASK)>>BGFX_STATE_BLEND_SHIFT);
- const uint32_t equation = uint32_t( (newFlags&BGFX_STATE_BLEND_EQUATION_MASK)>>BGFX_STATE_BLEND_EQUATION_SHIFT);
- const uint32_t srcRGB = (blend )&0xf;
- const uint32_t dstRGB = (blend>> 4)&0xf;
- const uint32_t srcA = (blend>> 8)&0xf;
- const uint32_t dstA = (blend>>12)&0xf;
- const uint32_t equRGB = (equation )&0x7;
- const uint32_t equA = (equation>>3)&0x7;
- DX_CHECK(device->SetRenderState(D3DRS_SRCBLEND, s_blendFactor[srcRGB].m_src) );
- DX_CHECK(device->SetRenderState(D3DRS_DESTBLEND, s_blendFactor[dstRGB].m_dst) );
- DX_CHECK(device->SetRenderState(D3DRS_BLENDOP, s_blendEquation[equRGB]) );
- const bool separate = srcRGB != srcA || dstRGB != dstA || equRGB != equA;
- DX_CHECK(device->SetRenderState(D3DRS_SEPARATEALPHABLENDENABLE, separate) );
- if (separate)
- {
- DX_CHECK(device->SetRenderState(D3DRS_SRCBLENDALPHA, s_blendFactor[srcA].m_src) );
- DX_CHECK(device->SetRenderState(D3DRS_DESTBLENDALPHA, s_blendFactor[dstA].m_dst) );
- DX_CHECK(device->SetRenderState(D3DRS_BLENDOPALPHA, s_blendEquation[equA]) );
- }
- if ( (s_blendFactor[srcRGB].m_factor || s_blendFactor[dstRGB].m_factor)
- && blendFactor != draw.m_rgba)
- {
- const uint32_t rgba = draw.m_rgba;
- D3DCOLOR color = D3DCOLOR_RGBA(rgba>>24
- , (rgba>>16)&0xff
- , (rgba>> 8)&0xff
- , (rgba )&0xff
- );
- DX_CHECK(device->SetRenderState(D3DRS_BLENDFACTOR, color) );
- }
- }
- blendFactor = draw.m_rgba;
- }
- const uint64_t pt = _render->m_debug&BGFX_DEBUG_WIREFRAME ? BGFX_STATE_PT_LINES : newFlags&BGFX_STATE_PT_MASK;
- primIndex = uint8_t(pt>>BGFX_STATE_PT_SHIFT);
- prim = s_primInfo[primIndex];
- }
- bool programChanged = false;
- bool constantsChanged = draw.m_constBegin < draw.m_constEnd;
- rendererUpdateUniforms(this, _render->m_constantBuffer, draw.m_constBegin, draw.m_constEnd);
- if (key.m_program != programIdx)
- {
- programIdx = key.m_program;
- if (invalidHandle == programIdx)
- {
- device->SetVertexShader(NULL);
- device->SetPixelShader(NULL);
- }
- else
- {
- ProgramD3D9& program = m_program[programIdx];
- device->SetVertexShader(program.m_vsh->m_vertexShader);
- device->SetPixelShader(program.m_fsh->m_pixelShader);
- }
- programChanged =
- constantsChanged = true;
- }
- if (invalidHandle != programIdx)
- {
- ProgramD3D9& program = m_program[programIdx];
- if (constantsChanged)
- {
- ConstantBuffer* vcb = program.m_vsh->m_constantBuffer;
- if (NULL != vcb)
- {
- commit(*vcb);
- }
- ConstantBuffer* fcb = program.m_fsh->m_constantBuffer;
- if (NULL != fcb)
- {
- commit(*fcb);
- }
- }
- viewState.setPredefined<4>(this, view, 0, program, _render, draw);
- }
- {
- for (uint8_t stage = 0; stage < BGFX_CONFIG_MAX_TEXTURE_SAMPLERS; ++stage)
- {
- const Binding& sampler = draw.m_bind[stage];
- Binding& current = currentState.m_bind[stage];
- if (current.m_idx != sampler.m_idx
- || current.m_un.m_draw.m_flags != sampler.m_un.m_draw.m_flags
- || programChanged)
- {
- if (invalidHandle != sampler.m_idx)
- {
- m_textures[sampler.m_idx].commit(stage, sampler.m_un.m_draw.m_flags);
- }
- else
- {
- DX_CHECK(device->SetTexture(stage, NULL) );
- }
- }
- current = sampler;
- }
- }
- if (programChanged
- || currentState.m_vertexBuffer.idx != draw.m_vertexBuffer.idx
- || currentState.m_instanceDataBuffer.idx != draw.m_instanceDataBuffer.idx
- || currentState.m_instanceDataOffset != draw.m_instanceDataOffset
- || currentState.m_instanceDataStride != draw.m_instanceDataStride)
- {
- currentState.m_vertexBuffer = draw.m_vertexBuffer;
- currentState.m_instanceDataBuffer.idx = draw.m_instanceDataBuffer.idx;
- currentState.m_instanceDataOffset = draw.m_instanceDataOffset;
- currentState.m_instanceDataStride = draw.m_instanceDataStride;
- uint16_t handle = draw.m_vertexBuffer.idx;
- if (invalidHandle != handle)
- {
- const VertexBufferD3D9& vb = m_vertexBuffers[handle];
- uint16_t decl = !isValid(vb.m_decl) ? draw.m_vertexDecl.idx : vb.m_decl.idx;
- const VertexDeclD3D9& vertexDecl = m_vertexDecls[decl];
- DX_CHECK(device->SetStreamSource(0, vb.m_ptr, 0, vertexDecl.m_decl.m_stride) );
- if (isValid(draw.m_instanceDataBuffer)
- && m_instancing)
- {
- const VertexBufferD3D9& inst = m_vertexBuffers[draw.m_instanceDataBuffer.idx];
- DX_CHECK(device->SetStreamSourceFreq(0, D3DSTREAMSOURCE_INDEXEDDATA|draw.m_numInstances) );
- DX_CHECK(device->SetStreamSourceFreq(1, UINT(D3DSTREAMSOURCE_INSTANCEDATA|1) ) );
- DX_CHECK(device->SetStreamSource(1, inst.m_ptr, draw.m_instanceDataOffset, draw.m_instanceDataStride) );
- IDirect3DVertexDeclaration9* ptr = createVertexDeclaration(vertexDecl.m_decl, draw.m_instanceDataStride/16);
- DX_CHECK(device->SetVertexDeclaration(ptr) );
- DX_RELEASE(ptr, 0);
- }
- else
- {
- DX_CHECK(device->SetStreamSourceFreq(0, 1) );
- DX_CHECK(device->SetStreamSource(1, NULL, 0, 0) );
- DX_CHECK(device->SetVertexDeclaration(vertexDecl.m_ptr) );
- }
- }
- else
- {
- DX_CHECK(device->SetStreamSource(0, NULL, 0, 0) );
- DX_CHECK(device->SetStreamSource(1, NULL, 0, 0) );
- }
- }
- if (currentState.m_indexBuffer.idx != draw.m_indexBuffer.idx)
- {
- currentState.m_indexBuffer = draw.m_indexBuffer;
- uint16_t handle = draw.m_indexBuffer.idx;
- if (invalidHandle != handle)
- {
- const IndexBufferD3D9& ib = m_indexBuffers[handle];
- DX_CHECK(device->SetIndices(ib.m_ptr) );
- }
- else
- {
- DX_CHECK(device->SetIndices(NULL) );
- }
- }
- if (isValid(currentState.m_vertexBuffer) )
- {
- uint32_t numVertices = draw.m_numVertices;
- if (UINT32_MAX == numVertices)
- {
- const VertexBufferD3D9& vb = m_vertexBuffers[currentState.m_vertexBuffer.idx];
- uint16_t decl = !isValid(vb.m_decl) ? draw.m_vertexDecl.idx : vb.m_decl.idx;
- const VertexDeclD3D9& vertexDecl = m_vertexDecls[decl];
- numVertices = vb.m_size/vertexDecl.m_decl.m_stride;
- }
- uint32_t numIndices = 0;
- uint32_t numPrimsSubmitted = 0;
- uint32_t numInstances = 0;
- uint32_t numPrimsRendered = 0;
- if (isValid(draw.m_indexBuffer) )
- {
- if (UINT32_MAX == draw.m_numIndices)
- {
- const IndexBufferD3D9& ib = m_indexBuffers[draw.m_indexBuffer.idx];
- const uint32_t indexSize = 0 == (ib.m_flags & BGFX_BUFFER_INDEX32) ? 2 : 4;
- numIndices = ib.m_size/indexSize;
- numPrimsSubmitted = numIndices/prim.m_div - prim.m_sub;
- numInstances = draw.m_numInstances;
- numPrimsRendered = numPrimsSubmitted*draw.m_numInstances;
- DX_CHECK(device->DrawIndexedPrimitive(prim.m_type
- , draw.m_startVertex
- , 0
- , numVertices
- , 0
- , numPrimsSubmitted
- ) );
- }
- else if (prim.m_min <= draw.m_numIndices)
- {
- numIndices = draw.m_numIndices;
- numPrimsSubmitted = numIndices/prim.m_div - prim.m_sub;
- numInstances = draw.m_numInstances;
- numPrimsRendered = numPrimsSubmitted*draw.m_numInstances;
- DX_CHECK(device->DrawIndexedPrimitive(prim.m_type
- , draw.m_startVertex
- , 0
- , numVertices
- , draw.m_startIndex
- , numPrimsSubmitted
- ) );
- }
- }
- else
- {
- numPrimsSubmitted = numVertices/prim.m_div - prim.m_sub;
- numInstances = draw.m_numInstances;
- numPrimsRendered = numPrimsSubmitted*draw.m_numInstances;
- DX_CHECK(device->DrawPrimitive(prim.m_type
- , draw.m_startVertex
- , numPrimsSubmitted
- ) );
- }
- statsNumPrimsSubmitted[primIndex] += numPrimsSubmitted;
- statsNumPrimsRendered[primIndex] += numPrimsRendered;
- statsNumInstances[primIndex] += numInstances;
- statsNumIndices += numIndices;
- }
- }
- if (0 < _render->m_num)
- {
- if (0 != (m_resolution.m_flags & BGFX_RESET_FLUSH_AFTER_RENDER) )
- {
- m_flushQuery->Issue(D3DISSUE_END);
- m_flushQuery->GetData(NULL, 0, D3DGETDATA_FLUSH);
- }
- captureElapsed = -bx::getHPCounter();
- capture();
- captureElapsed += bx::getHPCounter();
- }
- }
- PIX_ENDEVENT();
- int64_t now = bx::getHPCounter();
- elapsed += now;
- static int64_t last = now;
- int64_t frameTime = now - last;
- last = now;
- static int64_t min = frameTime;
- static int64_t max = frameTime;
- min = min > frameTime ? frameTime : min;
- max = max < frameTime ? frameTime : max;
- static uint32_t maxGpuLatency = 0;
- static double maxGpuElapsed = 0.0f;
- double elapsedGpuMs = 0.0;
- m_gpuTimer.end();
- while (m_gpuTimer.get() )
- {
- double toGpuMs = 1000.0 / double(m_gpuTimer.m_frequency);
- elapsedGpuMs = m_gpuTimer.m_elapsed * toGpuMs;
- maxGpuElapsed = elapsedGpuMs > maxGpuElapsed ? elapsedGpuMs : maxGpuElapsed;
- }
- maxGpuLatency = bx::uint32_imax(maxGpuLatency, m_gpuTimer.m_control.available()-1);
- const int64_t timerFreq = bx::getHPFrequency();
- Stats& perfStats = _render->m_perfStats;
- perfStats.cpuTime = frameTime;
- perfStats.cpuTimerFreq = timerFreq;
- perfStats.gpuTime = m_gpuTimer.m_elapsed;
- perfStats.gpuTimerFreq = m_gpuTimer.m_frequency;
- if (_render->m_debug & (BGFX_DEBUG_IFH|BGFX_DEBUG_STATS) )
- {
- PIX_BEGINEVENT(D3DCOLOR_RGBA(0x40, 0x40, 0x40, 0xff), L"debugstats");
- TextVideoMem& tvm = m_textVideoMem;
- static int64_t next = now;
- if (now >= next)
- {
- next = now + timerFreq;
- double freq = double(timerFreq);
- double toMs = 1000.0/freq;
- tvm.clear();
- uint16_t pos = 0;
- tvm.printf(0, pos++, BGFX_CONFIG_DEBUG ? 0x89 : 0x8f, " %s / " BX_COMPILER_NAME " / " BX_CPU_NAME " / " BX_ARCH_NAME " / " BX_PLATFORM_NAME " "
- , getRendererName()
- );
- const D3DADAPTER_IDENTIFIER9& identifier = m_identifier;
- tvm.printf(0, pos++, 0x0f, " Device: %s (%s)", identifier.Description, identifier.Driver);
- pos = 10;
- tvm.printf(10, pos++, 0x8e, " Frame: %7.3f, % 7.3f \x1f, % 7.3f \x1e [ms] / % 6.2f FPS "
- , double(frameTime)*toMs
- , double(min)*toMs
- , double(max)*toMs
- , freq/frameTime
- );
- const uint32_t msaa = (m_resolution.m_flags&BGFX_RESET_MSAA_MASK)>>BGFX_RESET_MSAA_SHIFT;
- tvm.printf(10, pos++, 0x8e, " Reset flags: [%c] vsync, [%c] MSAAx%d, [%c] MaxAnisotropy "
- , !!(m_resolution.m_flags&BGFX_RESET_VSYNC) ? '\xfe' : ' '
- , 0 != msaa ? '\xfe' : ' '
- , 1<<msaa
- , !!(m_resolution.m_flags&BGFX_RESET_MAXANISOTROPY) ? '\xfe' : ' '
- );
- double elapsedCpuMs = double(elapsed)*toMs;
- tvm.printf(10, pos++, 0x8e, " Submitted: %4d (draw %4d, compute %4d) / CPU %3.4f [ms] %c GPU %3.4f [ms] (latency %d)"
- , _render->m_num
- , statsKeyType[0]
- , statsKeyType[1]
- , elapsedCpuMs
- , elapsedCpuMs > maxGpuElapsed ? '>' : '<'
- , maxGpuElapsed
- , maxGpuLatency
- );
- maxGpuLatency = 0;
- maxGpuElapsed = 0.0;
- for (uint32_t ii = 0; ii < BX_COUNTOF(s_primName); ++ii)
- {
- tvm.printf(10, pos++, 0x8e, " %9s: %7d (#inst: %5d), submitted: %7d"
- , s_primName[ii]
- , statsNumPrimsRendered[ii]
- , statsNumInstances[ii]
- , statsNumPrimsSubmitted[ii]
- );
- }
- tvm.printf(10, pos++, 0x8e, " Indices: %7d", statsNumIndices);
- tvm.printf(10, pos++, 0x8e, " DVB size: %7d", _render->m_vboffset);
- tvm.printf(10, pos++, 0x8e, " DIB size: %7d", _render->m_iboffset);
- double captureMs = double(captureElapsed)*toMs;
- tvm.printf(10, pos++, 0x8e, " Capture: %3.4f [ms]", captureMs);
- uint8_t attr[2] = { 0x89, 0x8a };
- uint8_t attrIndex = _render->m_waitSubmit < _render->m_waitRender;
- tvm.printf(10, pos++, attr[attrIndex&1], " Submit wait: %3.4f [ms]", _render->m_waitSubmit*toMs);
- tvm.printf(10, pos++, attr[(attrIndex+1)&1], " Render wait: %3.4f [ms]", _render->m_waitRender*toMs);
- min = frameTime;
- max = frameTime;
- }
- blit(this, _textVideoMemBlitter, tvm);
- PIX_ENDEVENT();
- }
- else if (_render->m_debug & BGFX_DEBUG_TEXT)
- {
- PIX_BEGINEVENT(D3DCOLOR_RGBA(0x40, 0x40, 0x40, 0xff), L"debugtext");
- blit(this, _textVideoMemBlitter, _render->m_textVideoMem);
- PIX_ENDEVENT();
- }
- device->EndScene();
- }
- } /* namespace d3d9 */ } // namespace bgfx
- #else
- namespace bgfx { namespace d3d9
- {
- RendererContextI* rendererCreate()
- {
- return NULL;
- }
- void rendererDestroy()
- {
- }
- } /* namespace d3d9 */ } // namespace bgfx
- #endif // BGFX_CONFIG_RENDERER_DIRECT3D9
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