bgfx.cpp 158 KB

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  1. /*
  2. * Copyright 2011-2017 Branimir Karadzic. All rights reserved.
  3. * License: https://github.com/bkaradzic/bgfx#license-bsd-2-clause
  4. */
  5. #include <bx/platform.h>
  6. #include "bgfx_p.h"
  7. #include <bgfx/embedded_shader.h>
  8. #include <bx/file.h>
  9. #include <bx/mutex.h>
  10. #include "topology.h"
  11. BX_ERROR_RESULT(BGFX_ERROR_TEXTURE_VALIDATION, BX_MAKEFOURCC('b', 'g', 0, 1) );
  12. namespace bgfx
  13. {
  14. #define BGFX_MAIN_THREAD_MAGIC UINT32_C(0x78666762)
  15. #if BGFX_CONFIG_MULTITHREADED
  16. # define BGFX_CHECK_MAIN_THREAD() \
  17. BX_CHECK(NULL != s_ctx, "Library is not initialized yet."); \
  18. BX_CHECK(BGFX_MAIN_THREAD_MAGIC == s_threadIndex, "Must be called from main thread.")
  19. # define BGFX_CHECK_RENDER_THREAD() BX_CHECK(BGFX_MAIN_THREAD_MAGIC != s_threadIndex, "Must be called from render thread.")
  20. #else
  21. # define BGFX_CHECK_MAIN_THREAD()
  22. # define BGFX_CHECK_RENDER_THREAD()
  23. #endif // BGFX_CONFIG_MULTITHREADED
  24. #define BGFX_CHECK_CAPS(_caps, _msg) \
  25. BX_CHECK(0 != (g_caps.supported & (_caps) ) \
  26. , _msg " Use bgfx::getCaps to check " #_caps " backend renderer capabilities." \
  27. );
  28. #if BGFX_CONFIG_USE_TINYSTL
  29. void* TinyStlAllocator::static_allocate(size_t _bytes)
  30. {
  31. return BX_ALLOC(g_allocator, _bytes);
  32. }
  33. void TinyStlAllocator::static_deallocate(void* _ptr, size_t /*_bytes*/)
  34. {
  35. if (NULL != _ptr)
  36. {
  37. BX_FREE(g_allocator, _ptr);
  38. }
  39. }
  40. #endif // BGFX_CONFIG_USE_TINYSTL
  41. struct CallbackStub : public CallbackI
  42. {
  43. virtual ~CallbackStub()
  44. {
  45. }
  46. virtual void fatal(Fatal::Enum _code, const char* _str) override
  47. {
  48. if (Fatal::DebugCheck == _code)
  49. {
  50. bx::debugBreak();
  51. }
  52. else
  53. {
  54. BX_TRACE("0x%08x: %s", _code, _str);
  55. BX_UNUSED(_code, _str);
  56. abort();
  57. }
  58. }
  59. virtual void traceVargs(const char* _filePath, uint16_t _line, const char* _format, va_list _argList) override
  60. {
  61. char temp[2048];
  62. char* out = temp;
  63. va_list argListCopy;
  64. va_copy(argListCopy, _argList);
  65. int32_t len = bx::snprintf(out, sizeof(temp), "%s (%d): ", _filePath, _line);
  66. int32_t total = len + bx::vsnprintf(out + len, sizeof(temp)-len, _format, argListCopy);
  67. va_end(argListCopy);
  68. if ( (int32_t)sizeof(temp) < total)
  69. {
  70. out = (char*)alloca(total+1);
  71. bx::memCopy(out, temp, len);
  72. bx::vsnprintf(out + len, total-len, _format, _argList);
  73. }
  74. out[total] = '\0';
  75. bx::debugOutput(out);
  76. }
  77. virtual void profilerBegin(const char* /*_name*/, uint32_t /*_abgr*/, const char* /*_filePath*/, uint16_t /*_line*/) override
  78. {
  79. }
  80. virtual void profilerBeginLiteral(const char* /*_name*/, uint32_t /*_abgr*/, const char* /*_filePath*/, uint16_t /*_line*/) override
  81. {
  82. }
  83. virtual void profilerEnd() override
  84. {
  85. }
  86. virtual uint32_t cacheReadSize(uint64_t /*_id*/) override
  87. {
  88. return 0;
  89. }
  90. virtual bool cacheRead(uint64_t /*_id*/, void* /*_data*/, uint32_t /*_size*/) override
  91. {
  92. return false;
  93. }
  94. virtual void cacheWrite(uint64_t /*_id*/, const void* /*_data*/, uint32_t /*_size*/) override
  95. {
  96. }
  97. virtual void screenShot(const char* _filePath, uint32_t _width, uint32_t _height, uint32_t _pitch, const void* _data, uint32_t _size, bool _yflip) override
  98. {
  99. BX_UNUSED(_filePath, _width, _height, _pitch, _data, _size, _yflip);
  100. const int32_t len = bx::strLen(_filePath)+5;
  101. char* filePath = (char*)alloca(len);
  102. bx::strCopy(filePath, len, _filePath);
  103. bx::strCat(filePath, len, ".tga");
  104. bx::FileWriter writer;
  105. if (bx::open(&writer, filePath) )
  106. {
  107. bimg::imageWriteTga(&writer, _width, _height, _pitch, _data, false, _yflip);
  108. bx::close(&writer);
  109. }
  110. }
  111. virtual void captureBegin(uint32_t /*_width*/, uint32_t /*_height*/, uint32_t /*_pitch*/, TextureFormat::Enum /*_format*/, bool /*_yflip*/) override
  112. {
  113. BX_TRACE("Warning: using capture without callback (a.k.a. pointless).");
  114. }
  115. virtual void captureEnd() override
  116. {
  117. }
  118. virtual void captureFrame(const void* /*_data*/, uint32_t /*_size*/) override
  119. {
  120. }
  121. };
  122. #ifndef BGFX_CONFIG_MEMORY_TRACKING
  123. # define BGFX_CONFIG_MEMORY_TRACKING (BGFX_CONFIG_DEBUG && BX_CONFIG_SUPPORTS_THREADING)
  124. #endif // BGFX_CONFIG_MEMORY_TRACKING
  125. const size_t kNaturalAlignment = 8;
  126. class AllocatorStub : public bx::AllocatorI
  127. {
  128. public:
  129. AllocatorStub()
  130. #if BGFX_CONFIG_MEMORY_TRACKING
  131. : m_numBlocks(0)
  132. , m_maxBlocks(0)
  133. #endif // BGFX_CONFIG_MEMORY_TRACKING
  134. {
  135. }
  136. virtual void* realloc(void* _ptr, size_t _size, size_t _align, const char* _file, uint32_t _line) override
  137. {
  138. if (0 == _size)
  139. {
  140. if (NULL != _ptr)
  141. {
  142. if (kNaturalAlignment >= _align)
  143. {
  144. #if BGFX_CONFIG_MEMORY_TRACKING
  145. {
  146. bx::MutexScope scope(m_mutex);
  147. BX_CHECK(m_numBlocks > 0, "Number of blocks is 0. Possible alloc/free mismatch?");
  148. --m_numBlocks;
  149. }
  150. #endif // BGFX_CONFIG_MEMORY_TRACKING
  151. ::free(_ptr);
  152. }
  153. else
  154. {
  155. bx::alignedFree(this, _ptr, _align, _file, _line);
  156. }
  157. }
  158. return NULL;
  159. }
  160. else if (NULL == _ptr)
  161. {
  162. if (kNaturalAlignment >= _align)
  163. {
  164. #if BGFX_CONFIG_MEMORY_TRACKING
  165. {
  166. bx::MutexScope scope(m_mutex);
  167. ++m_numBlocks;
  168. m_maxBlocks = bx::uint32_max(m_maxBlocks, m_numBlocks);
  169. }
  170. #endif // BGFX_CONFIG_MEMORY_TRACKING
  171. return ::malloc(_size);
  172. }
  173. return bx::alignedAlloc(this, _size, _align, _file, _line);
  174. }
  175. if (kNaturalAlignment >= _align)
  176. {
  177. #if BGFX_CONFIG_MEMORY_TRACKING
  178. if (NULL == _ptr)
  179. {
  180. bx::MutexScope scope(m_mutex);
  181. ++m_numBlocks;
  182. m_maxBlocks = bx::uint32_max(m_maxBlocks, m_numBlocks);
  183. }
  184. #endif // BGFX_CONFIG_MEMORY_TRACKING
  185. return ::realloc(_ptr, _size);
  186. }
  187. return bx::alignedRealloc(this, _ptr, _size, _align, _file, _line);
  188. }
  189. void checkLeaks();
  190. protected:
  191. #if BGFX_CONFIG_MEMORY_TRACKING
  192. bx::Mutex m_mutex;
  193. uint32_t m_numBlocks;
  194. uint32_t m_maxBlocks;
  195. #endif // BGFX_CONFIG_MEMORY_TRACKING
  196. };
  197. static CallbackStub* s_callbackStub = NULL;
  198. static AllocatorStub* s_allocatorStub = NULL;
  199. static bool s_graphicsDebuggerPresent = false;
  200. CallbackI* g_callback = NULL;
  201. bx::AllocatorI* g_allocator = NULL;
  202. Caps g_caps;
  203. #if BGFX_CONFIG_MULTITHREADED && !defined(BX_THREAD_LOCAL)
  204. class ThreadData
  205. {
  206. BX_CLASS(ThreadData
  207. , NO_COPY
  208. , NO_ASSIGNMENT
  209. );
  210. public:
  211. ThreadData(uintptr_t _rhs)
  212. {
  213. union { uintptr_t ui; void* ptr; } cast = { _rhs };
  214. m_tls.set(cast.ptr);
  215. }
  216. operator uintptr_t() const
  217. {
  218. union { uintptr_t ui; void* ptr; } cast;
  219. cast.ptr = m_tls.get();
  220. return cast.ui;
  221. }
  222. uintptr_t operator=(uintptr_t _rhs)
  223. {
  224. union { uintptr_t ui; void* ptr; } cast = { _rhs };
  225. m_tls.set(cast.ptr);
  226. return _rhs;
  227. }
  228. bool operator==(uintptr_t _rhs) const
  229. {
  230. uintptr_t lhs = *this;
  231. return lhs == _rhs;
  232. }
  233. private:
  234. bx::TlsData m_tls;
  235. };
  236. static ThreadData s_threadIndex(0);
  237. #elif !BGFX_CONFIG_MULTITHREADED
  238. static uint32_t s_threadIndex(0);
  239. #else
  240. static BX_THREAD_LOCAL uint32_t s_threadIndex(0);
  241. #endif
  242. static Context* s_ctx = NULL;
  243. static bool s_renderFrameCalled = false;
  244. InternalData g_internalData;
  245. PlatformData g_platformData;
  246. bool g_platformDataChangedSinceReset = false;
  247. void AllocatorStub::checkLeaks()
  248. {
  249. #if BGFX_CONFIG_MEMORY_TRACKING
  250. // BK - CallbackStub will be deleted after printing this info, so there is always one
  251. // leak if CallbackStub is used.
  252. BX_WARN(uint32_t(NULL != s_callbackStub ? 1 : 0) == m_numBlocks
  253. , "MEMORY LEAK: %d (max: %d)"
  254. , m_numBlocks
  255. , m_maxBlocks
  256. );
  257. #endif // BGFX_CONFIG_MEMORY_TRACKING
  258. }
  259. void setPlatformData(const PlatformData& _data)
  260. {
  261. if (NULL != s_ctx)
  262. {
  263. BGFX_FATAL(true
  264. && g_platformData.ndt == _data.ndt
  265. && g_platformData.context == _data.context
  266. , Fatal::UnableToInitialize
  267. , "Only backbuffer pointer and native window handle can be changed after initialization!"
  268. );
  269. }
  270. bx::memCopy(&g_platformData, &_data, sizeof(PlatformData) );
  271. g_platformDataChangedSinceReset = true;
  272. }
  273. const InternalData* getInternalData()
  274. {
  275. BGFX_CHECK_RENDER_THREAD();
  276. return &g_internalData;
  277. }
  278. uintptr_t overrideInternal(TextureHandle _handle, uintptr_t _ptr)
  279. {
  280. BGFX_CHECK_RENDER_THREAD();
  281. RendererContextI* rci = s_ctx->m_renderCtx;
  282. if (0 == rci->getInternal(_handle) )
  283. {
  284. return 0;
  285. }
  286. rci->overrideInternal(_handle, _ptr);
  287. return rci->getInternal(_handle);
  288. }
  289. uintptr_t overrideInternal(TextureHandle _handle, uint16_t _width, uint16_t _height, uint8_t _numMips, TextureFormat::Enum _format, uint32_t _flags)
  290. {
  291. BGFX_CHECK_RENDER_THREAD();
  292. RendererContextI* rci = s_ctx->m_renderCtx;
  293. if (0 == rci->getInternal(_handle) )
  294. {
  295. return 0;
  296. }
  297. uint32_t size = sizeof(uint32_t) + sizeof(TextureCreate);
  298. Memory* mem = const_cast<Memory*>(alloc(size) );
  299. bx::StaticMemoryBlockWriter writer(mem->data, mem->size);
  300. uint32_t magic = BGFX_CHUNK_MAGIC_TEX;
  301. bx::write(&writer, magic);
  302. TextureCreate tc;
  303. tc.m_width = _width;
  304. tc.m_height = _height;
  305. tc.m_depth = 0;
  306. tc.m_numLayers = 1;
  307. tc.m_numMips = uint8_t(bx::uint16_max(1, _numMips) );
  308. tc.m_format = _format;
  309. tc.m_cubeMap = false;
  310. tc.m_mem = NULL;
  311. bx::write(&writer, tc);
  312. rci->destroyTexture(_handle);
  313. rci->createTexture(_handle, mem, _flags, 0);
  314. release(mem);
  315. return rci->getInternal(_handle);
  316. }
  317. void setGraphicsDebuggerPresent(bool _present)
  318. {
  319. BX_TRACE("Graphics debugger is %spresent.", _present ? "" : "not ");
  320. s_graphicsDebuggerPresent = _present;
  321. }
  322. bool isGraphicsDebuggerPresent()
  323. {
  324. return s_graphicsDebuggerPresent;
  325. }
  326. void fatal(Fatal::Enum _code, const char* _format, ...)
  327. {
  328. va_list argList;
  329. va_start(argList, _format);
  330. if (BX_UNLIKELY(NULL == g_callback) )
  331. {
  332. bx::debugPrintfVargs(_format, argList);
  333. abort();
  334. }
  335. else
  336. {
  337. char temp[8192];
  338. char* out = temp;
  339. int32_t len = bx::vsnprintf(out, sizeof(temp), _format, argList);
  340. if ( (int32_t)sizeof(temp) < len)
  341. {
  342. out = (char*)alloca(len+1);
  343. len = bx::vsnprintf(out, len, _format, argList);
  344. }
  345. out[len] = '\0';
  346. g_callback->fatal(_code, out);
  347. }
  348. va_end(argList);
  349. }
  350. void trace(const char* _filePath, uint16_t _line, const char* _format, ...)
  351. {
  352. va_list argList;
  353. va_start(argList, _format);
  354. if (BX_UNLIKELY(NULL == g_callback) )
  355. {
  356. bx::debugPrintfVargs(_format, argList);
  357. }
  358. else
  359. {
  360. g_callback->traceVargs(_filePath, _line, _format, argList);
  361. }
  362. va_end(argList);
  363. }
  364. #include "vs_debugfont.bin.h"
  365. #include "fs_debugfont.bin.h"
  366. #include "vs_clear.bin.h"
  367. #include "fs_clear0.bin.h"
  368. #include "fs_clear1.bin.h"
  369. #include "fs_clear2.bin.h"
  370. #include "fs_clear3.bin.h"
  371. #include "fs_clear4.bin.h"
  372. #include "fs_clear5.bin.h"
  373. #include "fs_clear6.bin.h"
  374. #include "fs_clear7.bin.h"
  375. static const EmbeddedShader s_embeddedShaders[] =
  376. {
  377. BGFX_EMBEDDED_SHADER(vs_debugfont),
  378. BGFX_EMBEDDED_SHADER(fs_debugfont),
  379. BGFX_EMBEDDED_SHADER(vs_clear),
  380. BGFX_EMBEDDED_SHADER(fs_clear0),
  381. BGFX_EMBEDDED_SHADER(fs_clear1),
  382. BGFX_EMBEDDED_SHADER(fs_clear2),
  383. BGFX_EMBEDDED_SHADER(fs_clear3),
  384. BGFX_EMBEDDED_SHADER(fs_clear4),
  385. BGFX_EMBEDDED_SHADER(fs_clear5),
  386. BGFX_EMBEDDED_SHADER(fs_clear6),
  387. BGFX_EMBEDDED_SHADER(fs_clear7),
  388. BGFX_EMBEDDED_SHADER_END()
  389. };
  390. ShaderHandle createEmbeddedShader(const EmbeddedShader* _es, RendererType::Enum _type, const char* _name)
  391. {
  392. for (const EmbeddedShader* es = _es; NULL != es->name; ++es)
  393. {
  394. if (0 == bx::strCmp(_name, es->name) )
  395. {
  396. for (const EmbeddedShader::Data* esd = es->data; RendererType::Count != esd->type; ++esd)
  397. {
  398. if (_type == esd->type
  399. && 1 < esd->size)
  400. {
  401. return createShader(makeRef(esd->data, esd->size) );
  402. }
  403. }
  404. }
  405. }
  406. ShaderHandle handle = BGFX_INVALID_HANDLE;
  407. return handle;
  408. }
  409. #include "charset.h"
  410. void charsetFillTexture(const uint8_t* _charset, uint8_t* _rgba, uint32_t _height, uint32_t _pitch, uint32_t _bpp)
  411. {
  412. for (uint32_t ii = 0; ii < 256; ++ii)
  413. {
  414. uint8_t* pix = &_rgba[ii*8*_bpp];
  415. for (uint32_t yy = 0; yy < _height; ++yy)
  416. {
  417. for (uint32_t xx = 0; xx < 8; ++xx)
  418. {
  419. uint8_t bit = 1<<(7-xx);
  420. bx::memSet(&pix[xx*_bpp], _charset[ii*_height+yy]&bit ? 255 : 0, _bpp);
  421. }
  422. pix += _pitch;
  423. }
  424. }
  425. }
  426. static uint8_t parseAttrTo(char*& _ptr, char _to, uint8_t _default)
  427. {
  428. const char* str = bx::strFind(_ptr, _to);
  429. if (NULL != str
  430. && 3 > str-_ptr)
  431. {
  432. char tmp[4];
  433. int32_t len = int32_t(str-_ptr);
  434. bx::strCopy(tmp, sizeof(tmp), _ptr, len);
  435. uint8_t attr = uint8_t(atoi(tmp) );
  436. _ptr += len+1;
  437. return attr;
  438. }
  439. return _default;
  440. }
  441. static uint8_t parseAttr(char*& _ptr, uint8_t _default)
  442. {
  443. char* ptr = _ptr;
  444. if (*ptr++ != '[')
  445. {
  446. return _default;
  447. }
  448. if (0 == bx::strCmp(ptr, "0m", 2) )
  449. {
  450. _ptr = ptr + 2;
  451. return _default;
  452. }
  453. uint8_t fg = parseAttrTo(ptr, ';', _default & 0xf);
  454. uint8_t bg = parseAttrTo(ptr, 'm', _default >> 4);
  455. uint8_t attr = (bg<<4) | fg;
  456. _ptr = ptr;
  457. return attr;
  458. }
  459. void TextVideoMem::printfVargs(uint16_t _x, uint16_t _y, uint8_t _attr, const char* _format, va_list _argList)
  460. {
  461. if (_x < m_width && _y < m_height)
  462. {
  463. va_list argListCopy;
  464. va_copy(argListCopy, _argList);
  465. uint32_t num = bx::vsnprintf(NULL, 0, _format, argListCopy) + 1;
  466. char* temp = (char*)alloca(num);
  467. va_copy(argListCopy, _argList);
  468. num = bx::vsnprintf(temp, num, _format, argListCopy);
  469. uint8_t attr = _attr;
  470. uint8_t* mem = &m_mem[(_y*m_width+_x)*2];
  471. for (uint32_t ii = 0, xx = _x; ii < num && xx < m_width; ++ii)
  472. {
  473. char ch = temp[ii];
  474. if (BX_UNLIKELY(ch == '\x1b') )
  475. {
  476. char* ptr = &temp[ii+1];
  477. attr = parseAttr(ptr, _attr);
  478. ii += uint32_t(ptr - &temp[ii+1]);
  479. }
  480. else
  481. {
  482. mem[0] = ch;
  483. mem[1] = attr;
  484. mem += 2;
  485. ++xx;
  486. }
  487. }
  488. }
  489. }
  490. static const uint32_t numCharsPerBatch = 1024;
  491. static const uint32_t numBatchVertices = numCharsPerBatch*4;
  492. static const uint32_t numBatchIndices = numCharsPerBatch*6;
  493. void TextVideoMemBlitter::init()
  494. {
  495. BGFX_CHECK_MAIN_THREAD();
  496. m_decl
  497. .begin()
  498. .add(Attrib::Position, 3, AttribType::Float)
  499. .add(Attrib::Color0, 4, AttribType::Uint8, true)
  500. .add(Attrib::Color1, 4, AttribType::Uint8, true)
  501. .add(Attrib::TexCoord0, 2, AttribType::Float)
  502. .end();
  503. uint16_t width = 2048;
  504. uint16_t height = 24;
  505. uint8_t bpp = 1;
  506. uint32_t pitch = width*bpp;
  507. const Memory* mem;
  508. mem = alloc(pitch*height);
  509. uint8_t* rgba = mem->data;
  510. charsetFillTexture(vga8x8, rgba, 8, pitch, bpp);
  511. charsetFillTexture(vga8x16, &rgba[8*pitch], 16, pitch, bpp);
  512. m_texture = createTexture2D(width, height, false, 1, TextureFormat::R8
  513. , BGFX_TEXTURE_MIN_POINT
  514. | BGFX_TEXTURE_MAG_POINT
  515. | BGFX_TEXTURE_MIP_POINT
  516. | BGFX_TEXTURE_U_CLAMP
  517. | BGFX_TEXTURE_V_CLAMP
  518. , mem
  519. );
  520. ShaderHandle vsh = createEmbeddedShader(s_embeddedShaders, g_caps.rendererType, "vs_debugfont");
  521. ShaderHandle fsh = createEmbeddedShader(s_embeddedShaders, g_caps.rendererType, "fs_debugfont");
  522. m_program = createProgram(vsh, fsh, true);
  523. m_vb = s_ctx->createTransientVertexBuffer(numBatchVertices*m_decl.m_stride, &m_decl);
  524. m_ib = s_ctx->createTransientIndexBuffer(numBatchIndices*2);
  525. }
  526. void TextVideoMemBlitter::shutdown()
  527. {
  528. BGFX_CHECK_MAIN_THREAD();
  529. if (isValid(m_program) )
  530. {
  531. destroy(m_program);
  532. }
  533. destroy(m_texture);
  534. s_ctx->destroyTransientVertexBuffer(m_vb);
  535. s_ctx->destroyTransientIndexBuffer(m_ib);
  536. }
  537. void blit(RendererContextI* _renderCtx, TextVideoMemBlitter& _blitter, const TextVideoMem& _mem)
  538. {
  539. struct Vertex
  540. {
  541. float m_x;
  542. float m_y;
  543. float m_z;
  544. uint32_t m_fg;
  545. uint32_t m_bg;
  546. float m_u;
  547. float m_v;
  548. };
  549. static uint32_t palette[16] =
  550. {
  551. 0x0,
  552. 0xff0000cc,
  553. 0xff069a4e,
  554. 0xff00a0c4,
  555. 0xffa46534,
  556. 0xff7b5075,
  557. 0xff9a9806,
  558. 0xffcfd7d3,
  559. 0xff535755,
  560. 0xff2929ef,
  561. 0xff34e28a,
  562. 0xff4fe9fc,
  563. 0xffcf9f72,
  564. 0xffa87fad,
  565. 0xffe2e234,
  566. 0xffeceeee,
  567. };
  568. uint32_t yy = 0;
  569. uint32_t xx = 0;
  570. const float texelWidth = 1.0f/2048.0f;
  571. const float texelWidthHalf = RendererType::Direct3D9 == g_caps.rendererType ? 0.0f : texelWidth*0.5f;
  572. const float texelHeight = 1.0f/24.0f;
  573. const float texelHeightHalf = RendererType::Direct3D9 == g_caps.rendererType ? texelHeight*0.5f : 0.0f;
  574. const float utop = (_mem.m_small ? 0.0f : 8.0f)*texelHeight + texelHeightHalf;
  575. const float ubottom = (_mem.m_small ? 8.0f : 24.0f)*texelHeight + texelHeightHalf;
  576. const float fontHeight = (_mem.m_small ? 8.0f : 16.0f);
  577. _renderCtx->blitSetup(_blitter);
  578. for (;yy < _mem.m_height;)
  579. {
  580. Vertex* vertex = (Vertex*)_blitter.m_vb->data;
  581. uint16_t* indices = (uint16_t*)_blitter.m_ib->data;
  582. uint32_t startVertex = 0;
  583. uint32_t numIndices = 0;
  584. for (; yy < _mem.m_height && numIndices < numBatchIndices; ++yy)
  585. {
  586. xx = xx < _mem.m_width ? xx : 0;
  587. const uint8_t* line = &_mem.m_mem[(yy*_mem.m_width+xx)*2];
  588. for (; xx < _mem.m_width && numIndices < numBatchIndices; ++xx)
  589. {
  590. uint8_t ch = line[0];
  591. uint8_t attr = line[1];
  592. if (0 != (ch|attr)
  593. && (' ' != ch || 0 != (attr&0xf0) ) )
  594. {
  595. uint32_t fg = palette[attr&0xf];
  596. uint32_t bg = palette[(attr>>4)&0xf];
  597. Vertex vert[4] =
  598. {
  599. { (xx )*8.0f, (yy )*fontHeight, 0.0f, fg, bg, (ch )*8.0f*texelWidth - texelWidthHalf, utop },
  600. { (xx+1)*8.0f, (yy )*fontHeight, 0.0f, fg, bg, (ch+1)*8.0f*texelWidth - texelWidthHalf, utop },
  601. { (xx+1)*8.0f, (yy+1)*fontHeight, 0.0f, fg, bg, (ch+1)*8.0f*texelWidth - texelWidthHalf, ubottom },
  602. { (xx )*8.0f, (yy+1)*fontHeight, 0.0f, fg, bg, (ch )*8.0f*texelWidth - texelWidthHalf, ubottom },
  603. };
  604. bx::memCopy(vertex, vert, sizeof(vert) );
  605. vertex += 4;
  606. indices[0] = uint16_t(startVertex+0);
  607. indices[1] = uint16_t(startVertex+1);
  608. indices[2] = uint16_t(startVertex+2);
  609. indices[3] = uint16_t(startVertex+2);
  610. indices[4] = uint16_t(startVertex+3);
  611. indices[5] = uint16_t(startVertex+0);
  612. startVertex += 4;
  613. indices += 6;
  614. numIndices += 6;
  615. }
  616. line += 2;
  617. }
  618. if (numIndices >= numBatchIndices)
  619. {
  620. break;
  621. }
  622. }
  623. _renderCtx->blitRender(_blitter, numIndices);
  624. }
  625. }
  626. void ClearQuad::init()
  627. {
  628. BGFX_CHECK_MAIN_THREAD();
  629. if (RendererType::Noop != g_caps.rendererType)
  630. {
  631. m_decl
  632. .begin()
  633. .add(Attrib::Position, 3, AttribType::Float)
  634. .end();
  635. ShaderHandle vsh = createEmbeddedShader(s_embeddedShaders, g_caps.rendererType, "vs_clear");
  636. for (uint32_t ii = 0, num = g_caps.limits.maxFBAttachments; ii < num; ++ii)
  637. {
  638. char name[32];
  639. bx::snprintf(name, BX_COUNTOF(name), "fs_clear%d", ii);
  640. ShaderHandle fsh = createEmbeddedShader(s_embeddedShaders, g_caps.rendererType, name);
  641. m_program[ii] = createProgram(vsh, fsh);
  642. BX_CHECK(isValid(m_program[ii]), "Failed to create clear quad program.");
  643. destroy(fsh);
  644. }
  645. destroy(vsh);
  646. m_vb = s_ctx->createTransientVertexBuffer(4*m_decl.m_stride, &m_decl);
  647. }
  648. }
  649. void ClearQuad::shutdown()
  650. {
  651. BGFX_CHECK_MAIN_THREAD();
  652. if (RendererType::Noop != g_caps.rendererType)
  653. {
  654. for (uint32_t ii = 0, num = g_caps.limits.maxFBAttachments; ii < num; ++ii)
  655. {
  656. if (isValid(m_program[ii]) )
  657. {
  658. destroy(m_program[ii]);
  659. m_program[ii].idx = kInvalidHandle;
  660. }
  661. }
  662. s_ctx->destroyTransientVertexBuffer(m_vb);
  663. }
  664. }
  665. const char* s_uniformTypeName[] =
  666. {
  667. "int1",
  668. NULL,
  669. "vec4",
  670. "mat3",
  671. "mat4",
  672. };
  673. BX_STATIC_ASSERT(UniformType::Count == BX_COUNTOF(s_uniformTypeName) );
  674. const char* getUniformTypeName(UniformType::Enum _enum)
  675. {
  676. BX_CHECK(_enum < UniformType::Count, "%d < UniformType::Count %d", _enum, UniformType::Count);
  677. return s_uniformTypeName[_enum];
  678. }
  679. UniformType::Enum nameToUniformTypeEnum(const char* _name)
  680. {
  681. for (uint32_t ii = 0; ii < UniformType::Count; ++ii)
  682. {
  683. if (NULL != s_uniformTypeName[ii]
  684. && 0 == bx::strCmp(_name, s_uniformTypeName[ii]) )
  685. {
  686. return UniformType::Enum(ii);
  687. }
  688. }
  689. return UniformType::Count;
  690. }
  691. static const char* s_predefinedName[PredefinedUniform::Count] =
  692. {
  693. "u_viewRect",
  694. "u_viewTexel",
  695. "u_view",
  696. "u_invView",
  697. "u_proj",
  698. "u_invProj",
  699. "u_viewProj",
  700. "u_invViewProj",
  701. "u_model",
  702. "u_modelView",
  703. "u_modelViewProj",
  704. "u_alphaRef4",
  705. };
  706. const char* getPredefinedUniformName(PredefinedUniform::Enum _enum)
  707. {
  708. return s_predefinedName[_enum];
  709. }
  710. PredefinedUniform::Enum nameToPredefinedUniformEnum(const char* _name)
  711. {
  712. for (uint32_t ii = 0; ii < PredefinedUniform::Count; ++ii)
  713. {
  714. if (0 == bx::strCmp(_name, s_predefinedName[ii]) )
  715. {
  716. return PredefinedUniform::Enum(ii);
  717. }
  718. }
  719. return PredefinedUniform::Count;
  720. }
  721. uint32_t EncoderImpl::submit(Frame* _frame, uint8_t _id, ProgramHandle _program, OcclusionQueryHandle _occlusionQuery, int32_t _depth, bool _preserveState)
  722. {
  723. if (BX_ENABLED(BGFX_CONFIG_DEBUG_UNIFORM)
  724. && !_preserveState)
  725. {
  726. m_uniformSet.clear();
  727. }
  728. if (BX_ENABLED(BGFX_CONFIG_DEBUG_OCCLUSION)
  729. && isValid(_occlusionQuery) )
  730. {
  731. BX_CHECK(m_occlusionQuerySet.end() == m_occlusionQuerySet.find(_occlusionQuery.idx)
  732. , "OcclusionQuery %d was already used for this frame."
  733. , _occlusionQuery.idx
  734. );
  735. m_occlusionQuerySet.insert(_occlusionQuery.idx);
  736. }
  737. if (m_discard)
  738. {
  739. discard();
  740. return _frame->m_numRenderItems;
  741. }
  742. if (BGFX_CONFIG_MAX_DRAW_CALLS-1 <= _frame->m_numRenderItems
  743. || (0 == m_draw.m_numVertices && 0 == m_draw.m_numIndices) )
  744. {
  745. ++_frame->m_numDropped;
  746. return _frame->m_numRenderItems;
  747. }
  748. _frame->m_uniformEnd = _frame->m_uniformBuffer->getPos();
  749. m_key.m_program = kInvalidHandle == _program.idx
  750. ? 0
  751. : _program.idx
  752. ;
  753. m_key.m_view = _id;
  754. SortKey::Enum type = SortKey::SortProgram;
  755. switch (s_ctx->m_viewMode[_id])
  756. {
  757. case ViewMode::Sequential: m_key.m_seq = s_ctx->getSeqIncr(_id); type = SortKey::SortSequence; break;
  758. case ViewMode::DepthAscending: m_key.m_depth = (uint32_t)_depth; type = SortKey::SortDepth; break;
  759. case ViewMode::DepthDescending: m_key.m_depth = (uint32_t)-_depth; type = SortKey::SortDepth; break;
  760. default: break;
  761. }
  762. uint64_t key = m_key.encodeDraw(type);
  763. const RenderItemCount numRenderItems = _frame->m_numRenderItems++;
  764. _frame->m_sortKeys[numRenderItems] = key;
  765. _frame->m_sortValues[numRenderItems] = numRenderItems;
  766. m_draw.m_uniformBegin = _frame->m_uniformBegin;
  767. m_draw.m_uniformEnd = _frame->m_uniformEnd;
  768. m_draw.m_stateFlags |= m_stateFlags;
  769. uint32_t numVertices = UINT32_MAX;
  770. for (uint32_t idx = 0, streamMask = m_draw.m_streamMask, ntz = bx::uint32_cnttz(streamMask)
  771. ; 0 != streamMask
  772. ; streamMask >>= 1, idx += 1, ntz = bx::uint32_cnttz(streamMask)
  773. )
  774. {
  775. streamMask >>= ntz;
  776. idx += ntz;
  777. numVertices = bx::uint32_min(numVertices, m_numVertices[idx]);
  778. }
  779. m_draw.m_numVertices = numVertices;
  780. if (isValid(_occlusionQuery) )
  781. {
  782. BX_CHECK(!isValid(m_draw.m_occlusionQuery), "");
  783. m_draw.m_stateFlags |= BGFX_STATE_INTERNAL_OCCLUSION_QUERY;
  784. m_draw.m_occlusionQuery = _occlusionQuery;
  785. }
  786. _frame->m_renderItem[numRenderItems].draw = m_draw;
  787. _frame->m_renderItemBind[numRenderItems] = m_bind;
  788. if (!_preserveState)
  789. {
  790. m_draw.clear();
  791. m_bind.clear();
  792. _frame->m_uniformBegin = _frame->m_uniformEnd;
  793. m_stateFlags = BGFX_STATE_NONE;
  794. }
  795. return numRenderItems+1;
  796. }
  797. uint32_t EncoderImpl::dispatch(Frame* _frame, uint8_t _id, ProgramHandle _handle, uint32_t _numX, uint32_t _numY, uint32_t _numZ, uint8_t _flags)
  798. {
  799. if (BX_ENABLED(BGFX_CONFIG_DEBUG_UNIFORM) )
  800. {
  801. m_uniformSet.clear();
  802. }
  803. if (m_discard)
  804. {
  805. discard();
  806. return _frame->m_numRenderItems;
  807. }
  808. if (BGFX_CONFIG_MAX_DRAW_CALLS-1 <= _frame->m_numRenderItems)
  809. {
  810. ++_frame->m_numDropped;
  811. return _frame->m_numRenderItems;
  812. }
  813. _frame->m_uniformEnd = _frame->m_uniformBuffer->getPos();
  814. m_compute.m_matrix = m_draw.m_matrix;
  815. m_compute.m_num = m_draw.m_num;
  816. m_compute.m_numX = bx::uint32_max(_numX, 1);
  817. m_compute.m_numY = bx::uint32_max(_numY, 1);
  818. m_compute.m_numZ = bx::uint32_max(_numZ, 1);
  819. m_compute.m_submitFlags = _flags;
  820. m_key.m_program = _handle.idx;
  821. m_key.m_depth = 0;
  822. m_key.m_view = _id;
  823. m_key.m_seq = s_ctx->getSeqIncr(_id);
  824. const RenderItemCount numRenderItems = _frame->m_numRenderItems++;
  825. uint64_t key = m_key.encodeCompute();
  826. _frame->m_sortKeys[numRenderItems] = key;
  827. _frame->m_sortValues[numRenderItems] = numRenderItems;
  828. m_compute.m_uniformBegin = _frame->m_uniformBegin;
  829. m_compute.m_uniformEnd = _frame->m_uniformEnd;
  830. _frame->m_renderItem[numRenderItems].compute = m_compute;
  831. _frame->m_renderItemBind[numRenderItems] = m_bind;
  832. m_compute.clear();
  833. m_bind.clear();
  834. _frame->m_uniformBegin = _frame->m_uniformEnd;
  835. return numRenderItems+1;
  836. }
  837. void EncoderImpl::blit(Frame* _frame, uint8_t _id, TextureHandle _dst, uint8_t _dstMip, uint16_t _dstX, uint16_t _dstY, uint16_t _dstZ, TextureHandle _src, uint8_t _srcMip, uint16_t _srcX, uint16_t _srcY, uint16_t _srcZ, uint16_t _width, uint16_t _height, uint16_t _depth)
  838. {
  839. BX_WARN(_frame->m_numBlitItems < BGFX_CONFIG_MAX_BLIT_ITEMS
  840. , "Exceed number of available blit items per frame. BGFX_CONFIG_MAX_BLIT_ITEMS is %d. Skipping blit."
  841. , BGFX_CONFIG_MAX_BLIT_ITEMS
  842. );
  843. if (_frame->m_numBlitItems < BGFX_CONFIG_MAX_BLIT_ITEMS)
  844. {
  845. uint16_t item = _frame->m_numBlitItems++;
  846. BlitItem& bi = _frame->m_blitItem[item];
  847. bi.m_srcX = _srcX;
  848. bi.m_srcY = _srcY;
  849. bi.m_srcZ = _srcZ;
  850. bi.m_dstX = _dstX;
  851. bi.m_dstY = _dstY;
  852. bi.m_dstZ = _dstZ;
  853. bi.m_width = _width;
  854. bi.m_height = _height;
  855. bi.m_depth = _depth;
  856. bi.m_srcMip = _srcMip;
  857. bi.m_dstMip = _dstMip;
  858. bi.m_src = _src;
  859. bi.m_dst = _dst;
  860. BlitKey key;
  861. key.m_view = _id;
  862. key.m_item = item;
  863. _frame->m_blitKeys[item] = key.encode();
  864. }
  865. }
  866. void Frame::sort()
  867. {
  868. BGFX_PROFILER_SCOPE("bgfx/Sort", 0xff2040ff);
  869. uint8_t viewRemap[BGFX_CONFIG_MAX_VIEWS];
  870. for (uint32_t ii = 0; ii < BGFX_CONFIG_MAX_VIEWS; ++ii)
  871. {
  872. viewRemap[m_viewRemap[ii] ] = uint8_t(ii);
  873. }
  874. for (uint32_t ii = 0, num = m_numRenderItems; ii < num; ++ii)
  875. {
  876. m_sortKeys[ii] = SortKey::remapView(m_sortKeys[ii], viewRemap);
  877. }
  878. bx::radixSort(m_sortKeys, s_ctx->m_tempKeys, m_sortValues, s_ctx->m_tempValues, m_numRenderItems);
  879. for (uint32_t ii = 0, num = m_numBlitItems; ii < num; ++ii)
  880. {
  881. m_blitKeys[ii] = BlitKey::remapView(m_blitKeys[ii], viewRemap);
  882. }
  883. bx::radixSort(m_blitKeys, (uint32_t*)&s_ctx->m_tempKeys, m_numBlitItems);
  884. }
  885. RenderFrame::Enum renderFrame(int32_t _msecs)
  886. {
  887. if (BX_ENABLED(BGFX_CONFIG_MULTITHREADED) )
  888. {
  889. if (NULL == s_ctx)
  890. {
  891. s_renderFrameCalled = true;
  892. s_threadIndex = ~BGFX_MAIN_THREAD_MAGIC;
  893. return RenderFrame::NoContext;
  894. }
  895. BGFX_CHECK_RENDER_THREAD();
  896. int32_t msecs = -1 == _msecs
  897. ? BGFX_CONFIG_API_SEMAPHORE_TIMEOUT
  898. : _msecs
  899. ;
  900. RenderFrame::Enum result = s_ctx->renderFrame(msecs);
  901. if (RenderFrame::Exiting == result)
  902. {
  903. Context* ctx = s_ctx;
  904. ctx->apiSemWait();
  905. s_ctx = NULL;
  906. ctx->renderSemPost();
  907. }
  908. return result;
  909. }
  910. BX_CHECK(false, "This call only makes sense if used with multi-threaded renderer.");
  911. return RenderFrame::NoContext;
  912. }
  913. const uint32_t g_uniformTypeSize[UniformType::Count+1] =
  914. {
  915. sizeof(int32_t),
  916. 0,
  917. 4*sizeof(float),
  918. 3*3*sizeof(float),
  919. 4*4*sizeof(float),
  920. 1,
  921. };
  922. void UniformBuffer::writeUniform(UniformType::Enum _type, uint16_t _loc, const void* _value, uint16_t _num)
  923. {
  924. uint32_t opcode = encodeOpcode(_type, _loc, _num, true);
  925. write(opcode);
  926. write(_value, g_uniformTypeSize[_type]*_num);
  927. }
  928. void UniformBuffer::writeUniformHandle(UniformType::Enum _type, uint16_t _loc, UniformHandle _handle, uint16_t _num)
  929. {
  930. uint32_t opcode = encodeOpcode(_type, _loc, _num, false);
  931. write(opcode);
  932. write(&_handle, sizeof(UniformHandle) );
  933. }
  934. void UniformBuffer::writeMarker(const char* _marker)
  935. {
  936. uint16_t num = (uint16_t)bx::strLen(_marker)+1;
  937. uint32_t opcode = encodeOpcode(bgfx::UniformType::Count, 0, num, true);
  938. write(opcode);
  939. write(_marker, num);
  940. }
  941. struct CapsFlags
  942. {
  943. uint64_t m_flag;
  944. const char* m_str;
  945. };
  946. static const CapsFlags s_capsFlags[] =
  947. {
  948. #define CAPS_FLAGS(_x) { _x, #_x }
  949. CAPS_FLAGS(BGFX_CAPS_ALPHA_TO_COVERAGE),
  950. CAPS_FLAGS(BGFX_CAPS_BLEND_INDEPENDENT),
  951. CAPS_FLAGS(BGFX_CAPS_COMPUTE),
  952. CAPS_FLAGS(BGFX_CAPS_CONSERVATIVE_RASTER),
  953. CAPS_FLAGS(BGFX_CAPS_DRAW_INDIRECT),
  954. CAPS_FLAGS(BGFX_CAPS_FRAGMENT_DEPTH),
  955. CAPS_FLAGS(BGFX_CAPS_FRAGMENT_ORDERING),
  956. CAPS_FLAGS(BGFX_CAPS_GRAPHICS_DEBUGGER),
  957. CAPS_FLAGS(BGFX_CAPS_HIDPI),
  958. CAPS_FLAGS(BGFX_CAPS_HMD),
  959. CAPS_FLAGS(BGFX_CAPS_INDEX32),
  960. CAPS_FLAGS(BGFX_CAPS_INSTANCING),
  961. CAPS_FLAGS(BGFX_CAPS_OCCLUSION_QUERY),
  962. CAPS_FLAGS(BGFX_CAPS_RENDERER_MULTITHREADED),
  963. CAPS_FLAGS(BGFX_CAPS_SWAP_CHAIN),
  964. CAPS_FLAGS(BGFX_CAPS_TEXTURE_2D_ARRAY),
  965. CAPS_FLAGS(BGFX_CAPS_TEXTURE_3D),
  966. CAPS_FLAGS(BGFX_CAPS_TEXTURE_BLIT),
  967. CAPS_FLAGS(BGFX_CAPS_TEXTURE_COMPARE_ALL),
  968. CAPS_FLAGS(BGFX_CAPS_TEXTURE_COMPARE_LEQUAL),
  969. CAPS_FLAGS(BGFX_CAPS_TEXTURE_CUBE_ARRAY),
  970. CAPS_FLAGS(BGFX_CAPS_TEXTURE_READ_BACK),
  971. CAPS_FLAGS(BGFX_CAPS_VERTEX_ATTRIB_HALF),
  972. CAPS_FLAGS(BGFX_CAPS_VERTEX_ATTRIB_UINT10),
  973. #undef CAPS_FLAGS
  974. };
  975. static void dumpCaps()
  976. {
  977. BX_TRACE("");
  978. if (0 < g_caps.numGPUs)
  979. {
  980. BX_TRACE("Detected GPUs (%d):", g_caps.numGPUs);
  981. BX_TRACE("\t +---------------- Index");
  982. BX_TRACE("\t | +------------- Device ID");
  983. BX_TRACE("\t | | +-------- Vendor ID");
  984. for (uint32_t ii = 0; ii < g_caps.numGPUs; ++ii)
  985. {
  986. const Caps::GPU& gpu = g_caps.gpu[ii];
  987. BX_UNUSED(gpu);
  988. BX_TRACE("\t %d: %04x %04x"
  989. , ii
  990. , gpu.deviceId
  991. , gpu.vendorId
  992. );
  993. }
  994. BX_TRACE("");
  995. }
  996. RendererType::Enum renderers[RendererType::Count];
  997. uint8_t num = getSupportedRenderers(BX_COUNTOF(renderers), renderers);
  998. BX_TRACE("Supported renderer backends (%d):", num);
  999. for (uint32_t ii = 0; ii < num; ++ii)
  1000. {
  1001. BX_TRACE("\t - %s", getRendererName(renderers[ii]) );
  1002. }
  1003. BX_TRACE("");
  1004. BX_TRACE("Sort key masks:");
  1005. BX_TRACE("\t View %016" PRIx64, SORT_KEY_VIEW_MASK);
  1006. BX_TRACE("\t Draw bit %016" PRIx64, SORT_KEY_DRAW_BIT);
  1007. BX_TRACE("");
  1008. BX_TRACE("\tD Type %016" PRIx64, SORT_KEY_DRAW_TYPE_MASK);
  1009. BX_TRACE("");
  1010. BX_TRACE("\tD0 Trans %016" PRIx64, SORT_KEY_DRAW_0_TRANS_MASK);
  1011. BX_TRACE("\tD0 Program %016" PRIx64, SORT_KEY_DRAW_0_PROGRAM_MASK);
  1012. BX_TRACE("\tD0 Depth %016" PRIx64, SORT_KEY_DRAW_0_DEPTH_MASK);
  1013. BX_TRACE("");
  1014. BX_TRACE("\tD1 Depth %016" PRIx64, SORT_KEY_DRAW_1_DEPTH_MASK);
  1015. BX_TRACE("\tD1 Trans %016" PRIx64, SORT_KEY_DRAW_1_TRANS_MASK);
  1016. BX_TRACE("\tD1 Program %016" PRIx64, SORT_KEY_DRAW_1_PROGRAM_MASK);
  1017. BX_TRACE("");
  1018. BX_TRACE("\tD2 Seq %016" PRIx64, SORT_KEY_DRAW_2_SEQ_MASK);
  1019. BX_TRACE("\tD2 Trans %016" PRIx64, SORT_KEY_DRAW_2_TRANS_MASK);
  1020. BX_TRACE("\tD2 Program %016" PRIx64, SORT_KEY_DRAW_2_PROGRAM_MASK);
  1021. BX_TRACE("");
  1022. BX_TRACE("\t C Seq %016" PRIx64, SORT_KEY_COMPUTE_SEQ_MASK);
  1023. BX_TRACE("\t C Program %016" PRIx64, SORT_KEY_COMPUTE_PROGRAM_MASK);
  1024. BX_TRACE("");
  1025. BX_TRACE("Supported capabilities (renderer %s, vendor 0x%04x, device 0x%04x):"
  1026. , s_ctx->m_renderCtx->getRendererName()
  1027. , g_caps.vendorId
  1028. , g_caps.deviceId
  1029. );
  1030. for (uint32_t ii = 0; ii < BX_COUNTOF(s_capsFlags); ++ii)
  1031. {
  1032. if (0 != (g_caps.supported & s_capsFlags[ii].m_flag) )
  1033. {
  1034. BX_TRACE("\t%s", s_capsFlags[ii].m_str);
  1035. }
  1036. }
  1037. BX_TRACE("");
  1038. BX_TRACE("Limits:");
  1039. #define LIMITS(_x) BX_TRACE("\t%-24s %d", #_x, g_caps.limits._x)
  1040. LIMITS(maxDrawCalls);
  1041. LIMITS(maxBlits);
  1042. LIMITS(maxTextureSize);
  1043. LIMITS(maxViews);
  1044. LIMITS(maxFrameBuffers);
  1045. LIMITS(maxFBAttachments);
  1046. LIMITS(maxPrograms);
  1047. LIMITS(maxShaders);
  1048. LIMITS(maxTextures);
  1049. LIMITS(maxTextureSamplers);
  1050. LIMITS(maxVertexDecls);
  1051. LIMITS(maxVertexStreams);
  1052. LIMITS(maxIndexBuffers);
  1053. LIMITS(maxVertexBuffers);
  1054. LIMITS(maxDynamicIndexBuffers);
  1055. LIMITS(maxDynamicVertexBuffers);
  1056. LIMITS(maxUniforms);
  1057. LIMITS(maxOcclusionQueries);
  1058. #undef LIMITS
  1059. BX_TRACE("");
  1060. BX_TRACE("Supported texture formats:");
  1061. BX_TRACE("\t +---------------- 2D: x = supported / * = emulated");
  1062. BX_TRACE("\t |+--------------- 2D: sRGB format");
  1063. BX_TRACE("\t ||+-------------- 3D: x = supported / * = emulated");
  1064. BX_TRACE("\t |||+------------- 3D: sRGB format");
  1065. BX_TRACE("\t ||||+------------ Cube: x = supported / * = emulated");
  1066. BX_TRACE("\t |||||+----------- Cube: sRGB format");
  1067. BX_TRACE("\t ||||||+---------- vertex format");
  1068. BX_TRACE("\t |||||||+--------- image");
  1069. BX_TRACE("\t ||||||||+-------- framebuffer");
  1070. BX_TRACE("\t |||||||||+------- MSAA framebuffer");
  1071. BX_TRACE("\t ||||||||||+------ MSAA texture");
  1072. BX_TRACE("\t |||||||||||+----- Auto-generated mips");
  1073. BX_TRACE("\t |||||||||||| +-- name");
  1074. for (uint32_t ii = 0; ii < TextureFormat::Count; ++ii)
  1075. {
  1076. if (TextureFormat::Unknown != ii
  1077. && TextureFormat::UnknownDepth != ii)
  1078. {
  1079. uint16_t flags = g_caps.formats[ii];
  1080. BX_TRACE("\t[%c%c%c%c%c%c%c%c%c%c%c%c] %s"
  1081. , flags&BGFX_CAPS_FORMAT_TEXTURE_2D ? 'x' : flags&BGFX_CAPS_FORMAT_TEXTURE_2D_EMULATED ? '*' : ' '
  1082. , flags&BGFX_CAPS_FORMAT_TEXTURE_2D_SRGB ? 'l' : ' '
  1083. , flags&BGFX_CAPS_FORMAT_TEXTURE_3D ? 'x' : flags&BGFX_CAPS_FORMAT_TEXTURE_3D_EMULATED ? '*' : ' '
  1084. , flags&BGFX_CAPS_FORMAT_TEXTURE_3D_SRGB ? 'l' : ' '
  1085. , flags&BGFX_CAPS_FORMAT_TEXTURE_CUBE ? 'x' : flags&BGFX_CAPS_FORMAT_TEXTURE_CUBE_EMULATED ? '*' : ' '
  1086. , flags&BGFX_CAPS_FORMAT_TEXTURE_CUBE_SRGB ? 'l' : ' '
  1087. , flags&BGFX_CAPS_FORMAT_TEXTURE_VERTEX ? 'v' : ' '
  1088. , flags&BGFX_CAPS_FORMAT_TEXTURE_IMAGE ? 'i' : ' '
  1089. , flags&BGFX_CAPS_FORMAT_TEXTURE_FRAMEBUFFER ? 'f' : ' '
  1090. , flags&BGFX_CAPS_FORMAT_TEXTURE_FRAMEBUFFER_MSAA ? '+' : ' '
  1091. , flags&BGFX_CAPS_FORMAT_TEXTURE_MSAA ? 'm' : ' '
  1092. , flags&BGFX_CAPS_FORMAT_TEXTURE_MIP_AUTOGEN ? 'M' : ' '
  1093. , getName(TextureFormat::Enum(ii) )
  1094. );
  1095. BX_UNUSED(flags);
  1096. }
  1097. }
  1098. BX_TRACE("");
  1099. BX_TRACE("NDC depth [%d, 1], origin %s left."
  1100. , g_caps.homogeneousDepth ? -1 : 0
  1101. , g_caps.originBottomLeft ? "bottom" : "top"
  1102. );
  1103. BX_TRACE("");
  1104. }
  1105. TextureFormat::Enum getViableTextureFormat(const bimg::ImageContainer& _imageContainer)
  1106. {
  1107. const uint32_t formatCaps = g_caps.formats[_imageContainer.m_format];
  1108. bool convert = 0 == formatCaps;
  1109. if (_imageContainer.m_cubeMap)
  1110. {
  1111. convert |= 0 == (formatCaps & BGFX_CAPS_FORMAT_TEXTURE_CUBE)
  1112. && 0 != (formatCaps & BGFX_CAPS_FORMAT_TEXTURE_CUBE_EMULATED)
  1113. ;
  1114. }
  1115. else if (_imageContainer.m_depth > 1)
  1116. {
  1117. convert |= 0 == (formatCaps & BGFX_CAPS_FORMAT_TEXTURE_3D)
  1118. && 0 != (formatCaps & BGFX_CAPS_FORMAT_TEXTURE_3D_EMULATED)
  1119. ;
  1120. }
  1121. else
  1122. {
  1123. convert |= 0 == (formatCaps & BGFX_CAPS_FORMAT_TEXTURE_2D)
  1124. && 0 != (formatCaps & BGFX_CAPS_FORMAT_TEXTURE_2D_EMULATED)
  1125. ;
  1126. }
  1127. if (convert)
  1128. {
  1129. return TextureFormat::BGRA8;
  1130. }
  1131. return TextureFormat::Enum(_imageContainer.m_format);
  1132. }
  1133. const char* getName(TextureFormat::Enum _fmt)
  1134. {
  1135. return bimg::getName(bimg::TextureFormat::Enum(_fmt));
  1136. }
  1137. const char* getName(UniformHandle _handle)
  1138. {
  1139. return s_ctx->m_uniformRef[_handle.idx].m_name.getPtr();
  1140. }
  1141. static TextureFormat::Enum s_emulatedFormats[] =
  1142. {
  1143. TextureFormat::BC1,
  1144. TextureFormat::BC2,
  1145. TextureFormat::BC3,
  1146. TextureFormat::BC4,
  1147. TextureFormat::BC5,
  1148. TextureFormat::ETC1,
  1149. TextureFormat::ETC2,
  1150. TextureFormat::ETC2A,
  1151. TextureFormat::ETC2A1,
  1152. TextureFormat::PTC12,
  1153. TextureFormat::PTC14,
  1154. TextureFormat::PTC12A,
  1155. TextureFormat::PTC14A,
  1156. TextureFormat::PTC22,
  1157. TextureFormat::PTC24,
  1158. TextureFormat::BGRA8, // GL doesn't support BGRA8 without extensions.
  1159. TextureFormat::RGBA8, // D3D9 doesn't support RGBA8
  1160. };
  1161. bool Context::init(RendererType::Enum _type)
  1162. {
  1163. BX_CHECK(!m_rendererInitialized, "Already initialized?");
  1164. m_exit = false;
  1165. m_flipped = true;
  1166. m_frames = 0;
  1167. m_debug = BGFX_DEBUG_NONE;
  1168. m_frameTimeLast = bx::getHPCounter();
  1169. m_submit->create();
  1170. #if BGFX_CONFIG_MULTITHREADED
  1171. m_render->create();
  1172. if (s_renderFrameCalled)
  1173. {
  1174. // When bgfx::renderFrame is called before init render thread
  1175. // should not be created.
  1176. BX_TRACE("Application called bgfx::renderFrame directly, not creating render thread.");
  1177. m_singleThreaded = true
  1178. && ~BGFX_MAIN_THREAD_MAGIC == s_threadIndex
  1179. ;
  1180. }
  1181. else
  1182. {
  1183. BX_TRACE("Creating rendering thread.");
  1184. m_thread.init(renderThread, this, 0, "bgfx - renderer backend thread");
  1185. m_singleThreaded = false;
  1186. }
  1187. #else
  1188. BX_TRACE("Multithreaded renderer is disabled.");
  1189. m_singleThreaded = true;
  1190. #endif // BGFX_CONFIG_MULTITHREADED
  1191. BX_TRACE("Running in %s-threaded mode", m_singleThreaded ? "single" : "multi");
  1192. s_threadIndex = BGFX_MAIN_THREAD_MAGIC;
  1193. for (uint32_t ii = 0; ii < BX_COUNTOF(m_viewRemap); ++ii)
  1194. {
  1195. m_viewRemap[ii] = uint8_t(ii);
  1196. }
  1197. for (uint32_t ii = 0; ii < BGFX_CONFIG_MAX_VIEWS; ++ii)
  1198. {
  1199. resetView(uint8_t(ii) );
  1200. }
  1201. for (uint32_t ii = 0; ii < BX_COUNTOF(m_clearColor); ++ii)
  1202. {
  1203. m_clearColor[ii][0] = 0.0f;
  1204. m_clearColor[ii][1] = 0.0f;
  1205. m_clearColor[ii][2] = 0.0f;
  1206. m_clearColor[ii][3] = 1.0f;
  1207. }
  1208. m_declRef.init();
  1209. CommandBuffer& cmdbuf = getCommandBuffer(CommandBuffer::RendererInit);
  1210. cmdbuf.write(_type);
  1211. frameNoRenderWait();
  1212. // Make sure renderer init is called from render thread.
  1213. // g_caps is initialized and available after this point.
  1214. frame();
  1215. if (!m_rendererInitialized)
  1216. {
  1217. getCommandBuffer(CommandBuffer::RendererShutdownEnd);
  1218. frame();
  1219. frame();
  1220. m_declRef.shutdown(m_vertexDeclHandle);
  1221. m_submit->destroy();
  1222. #if BGFX_CONFIG_MULTITHREADED
  1223. m_render->destroy();
  1224. #endif // BGFX_CONFIG_MULTITHREADED
  1225. return false;
  1226. }
  1227. for (uint32_t ii = 0; ii < BX_COUNTOF(s_emulatedFormats); ++ii)
  1228. {
  1229. const uint32_t fmt = s_emulatedFormats[ii];
  1230. g_caps.formats[fmt] |= 0 == (g_caps.formats[fmt] & BGFX_CAPS_FORMAT_TEXTURE_2D ) ? BGFX_CAPS_FORMAT_TEXTURE_2D_EMULATED : 0;
  1231. g_caps.formats[fmt] |= 0 == (g_caps.formats[fmt] & BGFX_CAPS_FORMAT_TEXTURE_3D ) ? BGFX_CAPS_FORMAT_TEXTURE_3D_EMULATED : 0;
  1232. g_caps.formats[fmt] |= 0 == (g_caps.formats[fmt] & BGFX_CAPS_FORMAT_TEXTURE_CUBE) ? BGFX_CAPS_FORMAT_TEXTURE_CUBE_EMULATED : 0;
  1233. }
  1234. for (uint32_t ii = 0; ii < TextureFormat::UnknownDepth; ++ii)
  1235. {
  1236. bool convertable = bimg::imageConvert(bimg::TextureFormat::BGRA8, bimg::TextureFormat::Enum(ii) );
  1237. g_caps.formats[ii] |= 0 == (g_caps.formats[ii] & BGFX_CAPS_FORMAT_TEXTURE_2D ) && convertable ? BGFX_CAPS_FORMAT_TEXTURE_2D_EMULATED : 0;
  1238. g_caps.formats[ii] |= 0 == (g_caps.formats[ii] & BGFX_CAPS_FORMAT_TEXTURE_3D ) && convertable ? BGFX_CAPS_FORMAT_TEXTURE_3D_EMULATED : 0;
  1239. g_caps.formats[ii] |= 0 == (g_caps.formats[ii] & BGFX_CAPS_FORMAT_TEXTURE_CUBE) && convertable ? BGFX_CAPS_FORMAT_TEXTURE_CUBE_EMULATED : 0;
  1240. }
  1241. g_caps.rendererType = m_renderCtx->getRendererType();
  1242. initAttribTypeSizeTable(g_caps.rendererType);
  1243. g_caps.supported |= 0
  1244. | (BX_ENABLED(BGFX_CONFIG_MULTITHREADED) && !m_singleThreaded ? BGFX_CAPS_RENDERER_MULTITHREADED : 0)
  1245. | (isGraphicsDebuggerPresent() ? BGFX_CAPS_GRAPHICS_DEBUGGER : 0)
  1246. ;
  1247. dumpCaps();
  1248. m_textVideoMemBlitter.init();
  1249. m_clearQuad.init();
  1250. m_submit->m_transientVb = createTransientVertexBuffer(BGFX_CONFIG_TRANSIENT_VERTEX_BUFFER_SIZE);
  1251. m_submit->m_transientIb = createTransientIndexBuffer(BGFX_CONFIG_TRANSIENT_INDEX_BUFFER_SIZE);
  1252. frame();
  1253. if (BX_ENABLED(BGFX_CONFIG_MULTITHREADED) )
  1254. {
  1255. m_submit->m_transientVb = createTransientVertexBuffer(BGFX_CONFIG_TRANSIENT_VERTEX_BUFFER_SIZE);
  1256. m_submit->m_transientIb = createTransientIndexBuffer(BGFX_CONFIG_TRANSIENT_INDEX_BUFFER_SIZE);
  1257. frame();
  1258. }
  1259. g_internalData.caps = getCaps();
  1260. return true;
  1261. }
  1262. void Context::shutdown()
  1263. {
  1264. getCommandBuffer(CommandBuffer::RendererShutdownBegin);
  1265. frame();
  1266. destroyTransientVertexBuffer(m_submit->m_transientVb);
  1267. destroyTransientIndexBuffer(m_submit->m_transientIb);
  1268. m_textVideoMemBlitter.shutdown();
  1269. m_clearQuad.shutdown();
  1270. frame();
  1271. if (BX_ENABLED(BGFX_CONFIG_MULTITHREADED) )
  1272. {
  1273. destroyTransientVertexBuffer(m_submit->m_transientVb);
  1274. destroyTransientIndexBuffer(m_submit->m_transientIb);
  1275. frame();
  1276. }
  1277. frame(); // If any VertexDecls needs to be destroyed.
  1278. getCommandBuffer(CommandBuffer::RendererShutdownEnd);
  1279. frame();
  1280. m_dynVertexBufferAllocator.compact();
  1281. m_dynIndexBufferAllocator.compact();
  1282. BX_CHECK(m_vertexDeclHandle.getNumHandles() == m_declRef.m_vertexDeclMap.getNumElements()
  1283. , "VertexDeclRef mismatch, num handles %d, handles in hash map %d."
  1284. , m_vertexDeclHandle.getNumHandles()
  1285. , m_declRef.m_vertexDeclMap.getNumElements()
  1286. );
  1287. m_declRef.shutdown(m_vertexDeclHandle);
  1288. #if BGFX_CONFIG_MULTITHREADED
  1289. // Render thread shutdown sequence.
  1290. renderSemWait(); // Wait for previous frame.
  1291. apiSemPost(); // OK to set context to NULL.
  1292. // s_ctx is NULL here.
  1293. renderSemWait(); // In RenderFrame::Exiting state.
  1294. if (m_thread.isRunning() )
  1295. {
  1296. m_thread.shutdown();
  1297. }
  1298. m_render->destroy();
  1299. #endif // BGFX_CONFIG_MULTITHREADED
  1300. bx::memSet(&g_internalData, 0, sizeof(InternalData) );
  1301. s_ctx = NULL;
  1302. m_submit->destroy();
  1303. if (BX_ENABLED(BGFX_CONFIG_DEBUG) )
  1304. {
  1305. #define CHECK_HANDLE_LEAK(_handleAlloc) \
  1306. BX_MACRO_BLOCK_BEGIN \
  1307. if (0 != _handleAlloc.getNumHandles() ) \
  1308. { \
  1309. BX_TRACE("LEAK: " #_handleAlloc " %d (max: %d)" \
  1310. , _handleAlloc.getNumHandles() \
  1311. , _handleAlloc.getMaxHandles() \
  1312. ); \
  1313. for (uint16_t ii = 0, num = _handleAlloc.getNumHandles(); ii < num; ++ii) \
  1314. { \
  1315. BX_TRACE("\t%3d: %4d", ii, _handleAlloc.getHandleAt(ii) ); \
  1316. } \
  1317. } \
  1318. BX_MACRO_BLOCK_END
  1319. #define CHECK_HANDLE_LEAK_NAME(_handleAlloc, _type, _ref) \
  1320. BX_MACRO_BLOCK_BEGIN \
  1321. if (0 != _handleAlloc.getNumHandles() ) \
  1322. { \
  1323. BX_TRACE("LEAK: " #_handleAlloc " %d (max: %d)" \
  1324. , _handleAlloc.getNumHandles() \
  1325. , _handleAlloc.getMaxHandles() \
  1326. ); \
  1327. for (uint16_t ii = 0, num = _handleAlloc.getNumHandles(); ii < num; ++ii) \
  1328. { \
  1329. uint16_t idx = _handleAlloc.getHandleAt(ii); \
  1330. const _type& ref = _ref[idx]; BX_UNUSED(ref); \
  1331. BX_TRACE("\t%3d: %4d %s", ii, idx, ref.m_name.getPtr() ); \
  1332. } \
  1333. } \
  1334. BX_MACRO_BLOCK_END
  1335. CHECK_HANDLE_LEAK (m_dynamicIndexBufferHandle );
  1336. CHECK_HANDLE_LEAK (m_dynamicVertexBufferHandle );
  1337. CHECK_HANDLE_LEAK (m_indexBufferHandle );
  1338. CHECK_HANDLE_LEAK (m_vertexDeclHandle );
  1339. CHECK_HANDLE_LEAK (m_vertexBufferHandle );
  1340. CHECK_HANDLE_LEAK_NAME(m_shaderHandle, ShaderRef, m_shaderRef );
  1341. CHECK_HANDLE_LEAK (m_programHandle );
  1342. CHECK_HANDLE_LEAK_NAME(m_textureHandle, TextureRef, m_textureRef);
  1343. CHECK_HANDLE_LEAK (m_frameBufferHandle );
  1344. CHECK_HANDLE_LEAK_NAME(m_uniformHandle, UniformRef, m_uniformRef);
  1345. CHECK_HANDLE_LEAK (m_occlusionQueryHandle );
  1346. #undef CHECK_HANDLE_LEAK
  1347. #undef CHECK_HANDLE_LEAK_NAME
  1348. }
  1349. }
  1350. void Context::freeDynamicBuffers()
  1351. {
  1352. for (uint16_t ii = 0, num = m_numFreeDynamicIndexBufferHandles; ii < num; ++ii)
  1353. {
  1354. destroyDynamicIndexBufferInternal(m_freeDynamicIndexBufferHandle[ii]);
  1355. }
  1356. m_numFreeDynamicIndexBufferHandles = 0;
  1357. for (uint16_t ii = 0, num = m_numFreeDynamicVertexBufferHandles; ii < num; ++ii)
  1358. {
  1359. destroyDynamicVertexBufferInternal(m_freeDynamicVertexBufferHandle[ii]);
  1360. }
  1361. m_numFreeDynamicVertexBufferHandles = 0;
  1362. for (uint16_t ii = 0, num = m_numFreeOcclusionQueryHandles; ii < num; ++ii)
  1363. {
  1364. m_occlusionQueryHandle.free(m_freeOcclusionQueryHandle[ii].idx);
  1365. }
  1366. m_numFreeOcclusionQueryHandles = 0;
  1367. }
  1368. void Context::freeAllHandles(Frame* _frame)
  1369. {
  1370. for (uint16_t ii = 0, num = _frame->m_freeIndexBuffer.getNumQueued(); ii < num; ++ii)
  1371. {
  1372. m_indexBufferHandle.free(_frame->m_freeIndexBuffer.get(ii).idx);
  1373. }
  1374. for (uint16_t ii = 0, num = _frame->m_freeVertexBuffer.getNumQueued(); ii < num; ++ii)
  1375. {
  1376. destroyVertexBufferInternal(_frame->m_freeVertexBuffer.get(ii));
  1377. }
  1378. for (uint16_t ii = 0, num = _frame->m_freeVertexDecl.getNumQueued(); ii < num; ++ii)
  1379. {
  1380. m_vertexDeclHandle.free(_frame->m_freeVertexDecl.get(ii).idx);
  1381. }
  1382. for (uint16_t ii = 0, num = _frame->m_freeShader.getNumQueued(); ii < num; ++ii)
  1383. {
  1384. m_shaderHandle.free(_frame->m_freeShader.get(ii).idx);
  1385. }
  1386. for (uint16_t ii = 0, num = _frame->m_freeProgram.getNumQueued(); ii < num; ++ii)
  1387. {
  1388. m_programHandle.free(_frame->m_freeProgram.get(ii).idx);
  1389. }
  1390. for (uint16_t ii = 0, num = _frame->m_freeTexture.getNumQueued(); ii < num; ++ii)
  1391. {
  1392. m_textureHandle.free(_frame->m_freeTexture.get(ii).idx);
  1393. }
  1394. for (uint16_t ii = 0, num = _frame->m_freeFrameBuffer.getNumQueued(); ii < num; ++ii)
  1395. {
  1396. m_frameBufferHandle.free(_frame->m_freeFrameBuffer.get(ii).idx);
  1397. }
  1398. for (uint16_t ii = 0, num = _frame->m_freeUniform.getNumQueued(); ii < num; ++ii)
  1399. {
  1400. m_uniformHandle.free(_frame->m_freeUniform.get(ii).idx);
  1401. }
  1402. }
  1403. uint32_t Context::frame(bool _capture)
  1404. {
  1405. m_encoder[0].frame();
  1406. m_submit->m_capture = _capture;
  1407. BGFX_PROFILER_SCOPE("bgfx/API thread frame", 0xff2040ff);
  1408. // wait for render thread to finish
  1409. renderSemWait();
  1410. frameNoRenderWait();
  1411. return m_frames;
  1412. }
  1413. void Context::frameNoRenderWait()
  1414. {
  1415. swap();
  1416. // release render thread
  1417. apiSemPost();
  1418. }
  1419. void Context::swap()
  1420. {
  1421. freeDynamicBuffers();
  1422. m_submit->m_resolution = m_resolution;
  1423. m_resolution.m_flags &= ~BGFX_RESET_INTERNAL_FORCE;
  1424. m_submit->m_debug = m_debug;
  1425. m_submit->m_perfStats.numViews = 0;
  1426. bx::memCopy(m_submit->m_viewRemap, m_viewRemap, sizeof(m_viewRemap) );
  1427. bx::memCopy(m_submit->m_fb, m_fb, sizeof(m_fb) );
  1428. bx::memCopy(m_submit->m_clear, m_clear, sizeof(m_clear) );
  1429. bx::memCopy(m_submit->m_rect, m_rect, sizeof(m_rect) );
  1430. bx::memCopy(m_submit->m_scissor, m_scissor, sizeof(m_scissor) );
  1431. bx::memCopy(m_submit->m_view, m_view, sizeof(m_view) );
  1432. bx::memCopy(m_submit->m_proj, m_proj, sizeof(m_proj) );
  1433. bx::memCopy(m_submit->m_viewFlags, m_viewFlags, sizeof(m_viewFlags) );
  1434. if (m_colorPaletteDirty > 0)
  1435. {
  1436. --m_colorPaletteDirty;
  1437. bx::memCopy(m_submit->m_colorPalette, m_clearColor, sizeof(m_clearColor) );
  1438. }
  1439. m_submit->finish();
  1440. bx::xchg(m_render, m_submit);
  1441. bx::memCopy(m_render->m_occlusion, m_submit->m_occlusion, sizeof(m_submit->m_occlusion) );
  1442. if (!BX_ENABLED(BGFX_CONFIG_MULTITHREADED)
  1443. || m_singleThreaded)
  1444. {
  1445. renderFrame();
  1446. }
  1447. m_frames++;
  1448. m_submit->start();
  1449. bx::memSet(m_seq, 0, sizeof(m_seq) );
  1450. freeAllHandles(m_submit);
  1451. m_submit->resetFreeHandles();
  1452. m_submit->m_textVideoMem->resize(m_render->m_textVideoMem->m_small
  1453. , m_resolution.m_width
  1454. , m_resolution.m_height
  1455. );
  1456. int64_t now = bx::getHPCounter();
  1457. m_submit->m_perfStats.cpuTimeFrame = now - m_frameTimeLast;
  1458. m_frameTimeLast = now;
  1459. }
  1460. RendererContextI* rendererCreate(RendererType::Enum _type);
  1461. void rendererDestroy(RendererContextI* _renderCtx);
  1462. void Context::flip()
  1463. {
  1464. if (m_rendererInitialized
  1465. && !m_flipped)
  1466. {
  1467. m_renderCtx->flip(m_render->m_hmd);
  1468. m_flipped = true;
  1469. if (m_renderCtx->isDeviceRemoved() )
  1470. {
  1471. // Something horribly went wrong, fallback to noop renderer.
  1472. rendererDestroy(m_renderCtx);
  1473. m_renderCtx = rendererCreate(RendererType::Noop);
  1474. g_caps.rendererType = RendererType::Noop;
  1475. }
  1476. }
  1477. }
  1478. RenderFrame::Enum Context::renderFrame(int32_t _msecs)
  1479. {
  1480. BGFX_PROFILER_SCOPE("bgfx::renderFrame", 0xff2040ff);
  1481. if (!m_flipAfterRender)
  1482. {
  1483. BGFX_PROFILER_SCOPE("bgfx/flip", 0xff2040ff);
  1484. flip();
  1485. }
  1486. if (apiSemWait(_msecs) )
  1487. {
  1488. {
  1489. BGFX_PROFILER_SCOPE("bgfx/Exec commands pre", 0xff2040ff);
  1490. rendererExecCommands(m_render->m_cmdPre);
  1491. }
  1492. if (m_rendererInitialized)
  1493. {
  1494. BGFX_PROFILER_SCOPE("bgfx/Render submit", 0xff2040ff);
  1495. m_renderCtx->submit(m_render, m_clearQuad, m_textVideoMemBlitter);
  1496. m_flipped = false;
  1497. }
  1498. {
  1499. BGFX_PROFILER_SCOPE("bgfx/Exec commands post", 0xff2040ff);
  1500. rendererExecCommands(m_render->m_cmdPost);
  1501. }
  1502. renderSemPost();
  1503. if (m_flipAfterRender)
  1504. {
  1505. BGFX_PROFILER_SCOPE("bgfx/flip", 0xff2040ff);
  1506. flip();
  1507. }
  1508. }
  1509. else
  1510. {
  1511. return RenderFrame::Timeout;
  1512. }
  1513. return m_exit
  1514. ? RenderFrame::Exiting
  1515. : RenderFrame::Render
  1516. ;
  1517. }
  1518. void rendererUpdateUniforms(RendererContextI* _renderCtx, UniformBuffer* _uniformBuffer, uint32_t _begin, uint32_t _end)
  1519. {
  1520. _uniformBuffer->reset(_begin);
  1521. while (_uniformBuffer->getPos() < _end)
  1522. {
  1523. uint32_t opcode = _uniformBuffer->read();
  1524. if (UniformType::End == opcode)
  1525. {
  1526. break;
  1527. }
  1528. UniformType::Enum type;
  1529. uint16_t loc;
  1530. uint16_t num;
  1531. uint16_t copy;
  1532. UniformBuffer::decodeOpcode(opcode, type, loc, num, copy);
  1533. uint32_t size = g_uniformTypeSize[type]*num;
  1534. const char* data = _uniformBuffer->read(size);
  1535. if (UniformType::Count > type)
  1536. {
  1537. if (copy)
  1538. {
  1539. _renderCtx->updateUniform(loc, data, size);
  1540. }
  1541. else
  1542. {
  1543. _renderCtx->updateUniform(loc, *(const char**)(data), size);
  1544. }
  1545. }
  1546. else
  1547. {
  1548. _renderCtx->setMarker(data, size);
  1549. }
  1550. }
  1551. }
  1552. void Context::flushTextureUpdateBatch(CommandBuffer& _cmdbuf)
  1553. {
  1554. if (m_textureUpdateBatch.sort() )
  1555. {
  1556. const uint32_t pos = _cmdbuf.m_pos;
  1557. uint32_t currentKey = UINT32_MAX;
  1558. for (uint32_t ii = 0, num = m_textureUpdateBatch.m_num; ii < num; ++ii)
  1559. {
  1560. _cmdbuf.m_pos = m_textureUpdateBatch.m_values[ii];
  1561. TextureHandle handle;
  1562. _cmdbuf.read(handle);
  1563. uint8_t side;
  1564. _cmdbuf.read(side);
  1565. uint8_t mip;
  1566. _cmdbuf.read(mip);
  1567. Rect rect;
  1568. _cmdbuf.read(rect);
  1569. uint16_t zz;
  1570. _cmdbuf.read(zz);
  1571. uint16_t depth;
  1572. _cmdbuf.read(depth);
  1573. uint16_t pitch;
  1574. _cmdbuf.read(pitch);
  1575. Memory* mem;
  1576. _cmdbuf.read(mem);
  1577. uint32_t key = m_textureUpdateBatch.m_keys[ii];
  1578. if (key != currentKey)
  1579. {
  1580. if (currentKey != UINT32_MAX)
  1581. {
  1582. m_renderCtx->updateTextureEnd();
  1583. }
  1584. currentKey = key;
  1585. m_renderCtx->updateTextureBegin(handle, side, mip);
  1586. }
  1587. m_renderCtx->updateTexture(handle, side, mip, rect, zz, depth, pitch, mem);
  1588. release(mem);
  1589. }
  1590. if (currentKey != UINT32_MAX)
  1591. {
  1592. m_renderCtx->updateTextureEnd();
  1593. }
  1594. m_textureUpdateBatch.reset();
  1595. _cmdbuf.m_pos = pos;
  1596. }
  1597. }
  1598. typedef RendererContextI* (*RendererCreateFn)();
  1599. typedef void (*RendererDestroyFn)();
  1600. #define BGFX_RENDERER_CONTEXT(_namespace) \
  1601. namespace _namespace \
  1602. { \
  1603. extern RendererContextI* rendererCreate(); \
  1604. extern void rendererDestroy(); \
  1605. }
  1606. BGFX_RENDERER_CONTEXT(noop);
  1607. BGFX_RENDERER_CONTEXT(d3d9);
  1608. BGFX_RENDERER_CONTEXT(d3d11);
  1609. BGFX_RENDERER_CONTEXT(d3d12);
  1610. BGFX_RENDERER_CONTEXT(mtl);
  1611. BGFX_RENDERER_CONTEXT(gl);
  1612. BGFX_RENDERER_CONTEXT(vk);
  1613. BGFX_RENDERER_CONTEXT(gnm);
  1614. #undef BGFX_RENDERER_CONTEXT
  1615. struct RendererCreator
  1616. {
  1617. RendererCreateFn createFn;
  1618. RendererDestroyFn destroyFn;
  1619. const char* name;
  1620. bool supported;
  1621. };
  1622. static RendererCreator s_rendererCreator[] =
  1623. {
  1624. { noop::rendererCreate, noop::rendererDestroy, BGFX_RENDERER_NOOP_NAME, true }, // Noop
  1625. { d3d9::rendererCreate, d3d9::rendererDestroy, BGFX_RENDERER_DIRECT3D9_NAME, !!BGFX_CONFIG_RENDERER_DIRECT3D9 }, // Direct3D9
  1626. { d3d11::rendererCreate, d3d11::rendererDestroy, BGFX_RENDERER_DIRECT3D11_NAME, !!BGFX_CONFIG_RENDERER_DIRECT3D11 }, // Direct3D11
  1627. { d3d12::rendererCreate, d3d12::rendererDestroy, BGFX_RENDERER_DIRECT3D12_NAME, !!BGFX_CONFIG_RENDERER_DIRECT3D12 }, // Direct3D12
  1628. { gnm::rendererCreate, gnm::rendererDestroy, BGFX_RENDERER_GNM_NAME, !!BGFX_CONFIG_RENDERER_GNM }, // GNM
  1629. #if BX_PLATFORM_OSX || BX_PLATFORM_IOS
  1630. { mtl::rendererCreate, mtl::rendererDestroy, BGFX_RENDERER_METAL_NAME, !!BGFX_CONFIG_RENDERER_METAL }, // Metal
  1631. #else
  1632. { noop::rendererCreate, noop::rendererDestroy, BGFX_RENDERER_NOOP_NAME, false }, // Noop
  1633. #endif // BX_PLATFORM_OSX || BX_PLATFORM_IOS
  1634. { gl::rendererCreate, gl::rendererDestroy, BGFX_RENDERER_OPENGL_NAME, !!BGFX_CONFIG_RENDERER_OPENGLES }, // OpenGLES
  1635. { gl::rendererCreate, gl::rendererDestroy, BGFX_RENDERER_OPENGL_NAME, !!BGFX_CONFIG_RENDERER_OPENGL }, // OpenGL
  1636. { vk::rendererCreate, vk::rendererDestroy, BGFX_RENDERER_VULKAN_NAME, !!BGFX_CONFIG_RENDERER_VULKAN }, // Vulkan
  1637. };
  1638. BX_STATIC_ASSERT(BX_COUNTOF(s_rendererCreator) == RendererType::Count);
  1639. struct Condition
  1640. {
  1641. enum Enum
  1642. {
  1643. LessEqual,
  1644. GreaterEqual,
  1645. };
  1646. };
  1647. bool windowsVersionIs(Condition::Enum _op, uint32_t _version)
  1648. {
  1649. #if BX_PLATFORM_WINDOWS
  1650. static const uint8_t s_condition[] =
  1651. {
  1652. VER_LESS_EQUAL,
  1653. VER_GREATER_EQUAL,
  1654. };
  1655. OSVERSIONINFOEXA ovi;
  1656. bx::memSet(&ovi, 0, sizeof(ovi) );
  1657. ovi.dwOSVersionInfoSize = sizeof(ovi);
  1658. // _WIN32_WINNT_WINBLUE 0x0603
  1659. // _WIN32_WINNT_WIN8 0x0602
  1660. // _WIN32_WINNT_WIN7 0x0601
  1661. // _WIN32_WINNT_VISTA 0x0600
  1662. ovi.dwMajorVersion = HIBYTE(_version);
  1663. ovi.dwMinorVersion = LOBYTE(_version);
  1664. DWORDLONG cond = 0;
  1665. VER_SET_CONDITION(cond, VER_MAJORVERSION, s_condition[_op]);
  1666. VER_SET_CONDITION(cond, VER_MINORVERSION, s_condition[_op]);
  1667. return !!VerifyVersionInfoA(&ovi, VER_MAJORVERSION | VER_MINORVERSION, cond);
  1668. #else
  1669. BX_UNUSED(_op, _version);
  1670. return false;
  1671. #endif // BX_PLATFORM_WINDOWS
  1672. }
  1673. static int32_t compareDescending(const void* _lhs, const void* _rhs)
  1674. {
  1675. return *(const int32_t*)_rhs - *(const int32_t*)_lhs;
  1676. }
  1677. RendererContextI* rendererCreate(RendererType::Enum _type)
  1678. {
  1679. int32_t scores[RendererType::Count];
  1680. uint32_t numScores = 0;
  1681. for (uint32_t ii = 0; ii < RendererType::Count; ++ii)
  1682. {
  1683. RendererType::Enum renderer = RendererType::Enum(ii);
  1684. if (s_rendererCreator[ii].supported)
  1685. {
  1686. int32_t score = 0;
  1687. if (_type == renderer)
  1688. {
  1689. score += 1000;
  1690. }
  1691. score += RendererType::Noop != renderer ? 1 : 0;
  1692. if (BX_ENABLED(BX_PLATFORM_WINDOWS) )
  1693. {
  1694. if (windowsVersionIs(Condition::GreaterEqual, 0x0602) )
  1695. {
  1696. score += RendererType::Direct3D11 == renderer ? 20 : 0;
  1697. score += RendererType::Direct3D12 == renderer ? 10 : 0;
  1698. }
  1699. else if (windowsVersionIs(Condition::GreaterEqual, 0x0601) )
  1700. {
  1701. score += RendererType::Direct3D11 == renderer ? 20 : 0;
  1702. score += RendererType::Direct3D9 == renderer ? 10 : 0;
  1703. score += RendererType::Direct3D12 == renderer ? -100 : 0;
  1704. }
  1705. else
  1706. {
  1707. score += RendererType::Direct3D12 == renderer ? -100 : 0;
  1708. }
  1709. }
  1710. else if (BX_ENABLED(BX_PLATFORM_LINUX) )
  1711. {
  1712. score += RendererType::OpenGL == renderer ? 20 : 0;
  1713. score += RendererType::OpenGLES == renderer ? 10 : 0;
  1714. }
  1715. else if (BX_ENABLED(BX_PLATFORM_OSX) )
  1716. {
  1717. score += RendererType::OpenGL == renderer ? 20 : 0;
  1718. }
  1719. else if (BX_ENABLED(0
  1720. || BX_PLATFORM_ANDROID
  1721. || BX_PLATFORM_EMSCRIPTEN
  1722. || BX_PLATFORM_IOS
  1723. || BX_PLATFORM_RPI
  1724. ) )
  1725. {
  1726. score += RendererType::OpenGLES == renderer ? 20 : 0;
  1727. }
  1728. else if (BX_ENABLED(BX_PLATFORM_PS4) )
  1729. {
  1730. score += RendererType::Gnm == renderer ? 20 : 0;
  1731. }
  1732. else if (BX_ENABLED(0
  1733. || BX_PLATFORM_XBOXONE
  1734. || BX_PLATFORM_WINRT
  1735. ) )
  1736. {
  1737. score += RendererType::Direct3D11 == renderer ? 20 : 0;
  1738. }
  1739. scores[numScores++] = (score<<8) | uint8_t(renderer);
  1740. }
  1741. }
  1742. bx::quickSort(scores, numScores, sizeof(int32_t), compareDescending);
  1743. RendererContextI* renderCtx = NULL;
  1744. for (uint32_t ii = 0; ii < numScores; ++ii)
  1745. {
  1746. RendererType::Enum renderer = RendererType::Enum(scores[ii] & 0xff);
  1747. renderCtx = s_rendererCreator[renderer].createFn();
  1748. if (NULL != renderCtx)
  1749. {
  1750. break;
  1751. }
  1752. s_rendererCreator[renderer].supported = false;
  1753. }
  1754. return renderCtx;
  1755. }
  1756. void rendererDestroy(RendererContextI* _renderCtx)
  1757. {
  1758. if (NULL != _renderCtx)
  1759. {
  1760. s_rendererCreator[_renderCtx->getRendererType()].destroyFn();
  1761. }
  1762. }
  1763. void Context::rendererExecCommands(CommandBuffer& _cmdbuf)
  1764. {
  1765. _cmdbuf.reset();
  1766. bool end = false;
  1767. if (NULL == m_renderCtx)
  1768. {
  1769. uint8_t command;
  1770. _cmdbuf.read(command);
  1771. switch (command)
  1772. {
  1773. case CommandBuffer::RendererShutdownEnd:
  1774. m_exit = true;
  1775. return;
  1776. case CommandBuffer::End:
  1777. return;
  1778. default:
  1779. {
  1780. BX_CHECK(CommandBuffer::RendererInit == command
  1781. , "RendererInit must be the first command in command buffer before initialization. Unexpected command %d?"
  1782. , command
  1783. );
  1784. BX_CHECK(!m_rendererInitialized, "This shouldn't happen! Bad synchronization?");
  1785. RendererType::Enum type;
  1786. _cmdbuf.read(type);
  1787. m_renderCtx = rendererCreate(type);
  1788. m_rendererInitialized = NULL != m_renderCtx;
  1789. if (!m_rendererInitialized)
  1790. {
  1791. _cmdbuf.read(command);
  1792. BX_CHECK(CommandBuffer::End == command, "Unexpected command %d?"
  1793. , command
  1794. );
  1795. return;
  1796. }
  1797. }
  1798. break;
  1799. }
  1800. }
  1801. do
  1802. {
  1803. uint8_t command;
  1804. _cmdbuf.read(command);
  1805. switch (command)
  1806. {
  1807. case CommandBuffer::RendererShutdownBegin:
  1808. {
  1809. BX_CHECK(m_rendererInitialized, "This shouldn't happen! Bad synchronization?");
  1810. m_rendererInitialized = false;
  1811. }
  1812. break;
  1813. case CommandBuffer::RendererShutdownEnd:
  1814. {
  1815. BX_CHECK(!m_rendererInitialized && !m_exit, "This shouldn't happen! Bad synchronization?");
  1816. rendererDestroy(m_renderCtx);
  1817. m_renderCtx = NULL;
  1818. m_exit = true;
  1819. }
  1820. // fall through
  1821. case CommandBuffer::End:
  1822. end = true;
  1823. break;
  1824. case CommandBuffer::CreateIndexBuffer:
  1825. {
  1826. IndexBufferHandle handle;
  1827. _cmdbuf.read(handle);
  1828. Memory* mem;
  1829. _cmdbuf.read(mem);
  1830. uint16_t flags;
  1831. _cmdbuf.read(flags);
  1832. m_renderCtx->createIndexBuffer(handle, mem, flags);
  1833. release(mem);
  1834. }
  1835. break;
  1836. case CommandBuffer::DestroyIndexBuffer:
  1837. {
  1838. IndexBufferHandle handle;
  1839. _cmdbuf.read(handle);
  1840. m_renderCtx->destroyIndexBuffer(handle);
  1841. }
  1842. break;
  1843. case CommandBuffer::CreateVertexDecl:
  1844. {
  1845. VertexDeclHandle handle;
  1846. _cmdbuf.read(handle);
  1847. VertexDecl decl;
  1848. _cmdbuf.read(decl);
  1849. m_renderCtx->createVertexDecl(handle, decl);
  1850. }
  1851. break;
  1852. case CommandBuffer::DestroyVertexDecl:
  1853. {
  1854. VertexDeclHandle handle;
  1855. _cmdbuf.read(handle);
  1856. m_renderCtx->destroyVertexDecl(handle);
  1857. }
  1858. break;
  1859. case CommandBuffer::CreateVertexBuffer:
  1860. {
  1861. VertexBufferHandle handle;
  1862. _cmdbuf.read(handle);
  1863. Memory* mem;
  1864. _cmdbuf.read(mem);
  1865. VertexDeclHandle declHandle;
  1866. _cmdbuf.read(declHandle);
  1867. uint16_t flags;
  1868. _cmdbuf.read(flags);
  1869. m_renderCtx->createVertexBuffer(handle, mem, declHandle, flags);
  1870. release(mem);
  1871. }
  1872. break;
  1873. case CommandBuffer::DestroyVertexBuffer:
  1874. {
  1875. VertexBufferHandle handle;
  1876. _cmdbuf.read(handle);
  1877. m_renderCtx->destroyVertexBuffer(handle);
  1878. }
  1879. break;
  1880. case CommandBuffer::CreateDynamicIndexBuffer:
  1881. {
  1882. IndexBufferHandle handle;
  1883. _cmdbuf.read(handle);
  1884. uint32_t size;
  1885. _cmdbuf.read(size);
  1886. uint16_t flags;
  1887. _cmdbuf.read(flags);
  1888. m_renderCtx->createDynamicIndexBuffer(handle, size, flags);
  1889. }
  1890. break;
  1891. case CommandBuffer::UpdateDynamicIndexBuffer:
  1892. {
  1893. IndexBufferHandle handle;
  1894. _cmdbuf.read(handle);
  1895. uint32_t offset;
  1896. _cmdbuf.read(offset);
  1897. uint32_t size;
  1898. _cmdbuf.read(size);
  1899. Memory* mem;
  1900. _cmdbuf.read(mem);
  1901. m_renderCtx->updateDynamicIndexBuffer(handle, offset, size, mem);
  1902. release(mem);
  1903. }
  1904. break;
  1905. case CommandBuffer::DestroyDynamicIndexBuffer:
  1906. {
  1907. IndexBufferHandle handle;
  1908. _cmdbuf.read(handle);
  1909. m_renderCtx->destroyDynamicIndexBuffer(handle);
  1910. }
  1911. break;
  1912. case CommandBuffer::CreateDynamicVertexBuffer:
  1913. {
  1914. VertexBufferHandle handle;
  1915. _cmdbuf.read(handle);
  1916. uint32_t size;
  1917. _cmdbuf.read(size);
  1918. uint16_t flags;
  1919. _cmdbuf.read(flags);
  1920. m_renderCtx->createDynamicVertexBuffer(handle, size, flags);
  1921. }
  1922. break;
  1923. case CommandBuffer::UpdateDynamicVertexBuffer:
  1924. {
  1925. VertexBufferHandle handle;
  1926. _cmdbuf.read(handle);
  1927. uint32_t offset;
  1928. _cmdbuf.read(offset);
  1929. uint32_t size;
  1930. _cmdbuf.read(size);
  1931. Memory* mem;
  1932. _cmdbuf.read(mem);
  1933. m_renderCtx->updateDynamicVertexBuffer(handle, offset, size, mem);
  1934. release(mem);
  1935. }
  1936. break;
  1937. case CommandBuffer::DestroyDynamicVertexBuffer:
  1938. {
  1939. VertexBufferHandle handle;
  1940. _cmdbuf.read(handle);
  1941. m_renderCtx->destroyDynamicVertexBuffer(handle);
  1942. }
  1943. break;
  1944. case CommandBuffer::CreateShader:
  1945. {
  1946. ShaderHandle handle;
  1947. _cmdbuf.read(handle);
  1948. Memory* mem;
  1949. _cmdbuf.read(mem);
  1950. m_renderCtx->createShader(handle, mem);
  1951. release(mem);
  1952. }
  1953. break;
  1954. case CommandBuffer::DestroyShader:
  1955. {
  1956. ShaderHandle handle;
  1957. _cmdbuf.read(handle);
  1958. m_renderCtx->destroyShader(handle);
  1959. }
  1960. break;
  1961. case CommandBuffer::CreateProgram:
  1962. {
  1963. ProgramHandle handle;
  1964. _cmdbuf.read(handle);
  1965. ShaderHandle vsh;
  1966. _cmdbuf.read(vsh);
  1967. ShaderHandle fsh;
  1968. _cmdbuf.read(fsh);
  1969. m_renderCtx->createProgram(handle, vsh, fsh);
  1970. }
  1971. break;
  1972. case CommandBuffer::DestroyProgram:
  1973. {
  1974. ProgramHandle handle;
  1975. _cmdbuf.read(handle);
  1976. m_renderCtx->destroyProgram(handle);
  1977. }
  1978. break;
  1979. case CommandBuffer::CreateTexture:
  1980. {
  1981. TextureHandle handle;
  1982. _cmdbuf.read(handle);
  1983. Memory* mem;
  1984. _cmdbuf.read(mem);
  1985. uint32_t flags;
  1986. _cmdbuf.read(flags);
  1987. uint8_t skip;
  1988. _cmdbuf.read(skip);
  1989. m_renderCtx->createTexture(handle, mem, flags, skip);
  1990. bx::MemoryReader reader(mem->data, mem->size);
  1991. uint32_t magic;
  1992. bx::read(&reader, magic);
  1993. if (BGFX_CHUNK_MAGIC_TEX == magic)
  1994. {
  1995. TextureCreate tc;
  1996. bx::read(&reader, tc);
  1997. if (NULL != tc.m_mem)
  1998. {
  1999. release(tc.m_mem);
  2000. }
  2001. }
  2002. release(mem);
  2003. }
  2004. break;
  2005. case CommandBuffer::UpdateTexture:
  2006. {
  2007. if (m_textureUpdateBatch.isFull() )
  2008. {
  2009. flushTextureUpdateBatch(_cmdbuf);
  2010. }
  2011. uint32_t value = _cmdbuf.m_pos;
  2012. TextureHandle handle;
  2013. _cmdbuf.read(handle);
  2014. uint8_t side;
  2015. _cmdbuf.read(side);
  2016. uint8_t mip;
  2017. _cmdbuf.read(mip);
  2018. _cmdbuf.skip<Rect>();
  2019. _cmdbuf.skip<uint16_t>();
  2020. _cmdbuf.skip<uint16_t>();
  2021. _cmdbuf.skip<uint16_t>();
  2022. _cmdbuf.skip<Memory*>();
  2023. uint32_t key = (handle.idx<<16)
  2024. | (side<<8)
  2025. | mip
  2026. ;
  2027. m_textureUpdateBatch.add(key, value);
  2028. }
  2029. break;
  2030. case CommandBuffer::ReadTexture:
  2031. {
  2032. TextureHandle handle;
  2033. _cmdbuf.read(handle);
  2034. void* data;
  2035. _cmdbuf.read(data);
  2036. uint8_t mip;
  2037. _cmdbuf.read(mip);
  2038. m_renderCtx->readTexture(handle, data, mip);
  2039. }
  2040. break;
  2041. case CommandBuffer::ResizeTexture:
  2042. {
  2043. TextureHandle handle;
  2044. _cmdbuf.read(handle);
  2045. uint16_t width;
  2046. _cmdbuf.read(width);
  2047. uint16_t height;
  2048. _cmdbuf.read(height);
  2049. uint8_t numMips;
  2050. _cmdbuf.read(numMips);
  2051. m_renderCtx->resizeTexture(handle, width, height, numMips);
  2052. }
  2053. break;
  2054. case CommandBuffer::DestroyTexture:
  2055. {
  2056. TextureHandle handle;
  2057. _cmdbuf.read(handle);
  2058. m_renderCtx->destroyTexture(handle);
  2059. }
  2060. break;
  2061. case CommandBuffer::CreateFrameBuffer:
  2062. {
  2063. FrameBufferHandle handle;
  2064. _cmdbuf.read(handle);
  2065. bool window;
  2066. _cmdbuf.read(window);
  2067. if (window)
  2068. {
  2069. void* nwh;
  2070. _cmdbuf.read(nwh);
  2071. uint16_t width;
  2072. _cmdbuf.read(width);
  2073. uint16_t height;
  2074. _cmdbuf.read(height);
  2075. TextureFormat::Enum depthFormat;
  2076. _cmdbuf.read(depthFormat);
  2077. m_renderCtx->createFrameBuffer(handle, nwh, width, height, depthFormat);
  2078. }
  2079. else
  2080. {
  2081. uint8_t num;
  2082. _cmdbuf.read(num);
  2083. Attachment attachment[BGFX_CONFIG_MAX_FRAME_BUFFER_ATTACHMENTS];
  2084. _cmdbuf.read(attachment, sizeof(Attachment) * num);
  2085. m_renderCtx->createFrameBuffer(handle, num, attachment);
  2086. }
  2087. }
  2088. break;
  2089. case CommandBuffer::DestroyFrameBuffer:
  2090. {
  2091. FrameBufferHandle handle;
  2092. _cmdbuf.read(handle);
  2093. m_renderCtx->destroyFrameBuffer(handle);
  2094. }
  2095. break;
  2096. case CommandBuffer::CreateUniform:
  2097. {
  2098. UniformHandle handle;
  2099. _cmdbuf.read(handle);
  2100. UniformType::Enum type;
  2101. _cmdbuf.read(type);
  2102. uint16_t num;
  2103. _cmdbuf.read(num);
  2104. uint8_t len;
  2105. _cmdbuf.read(len);
  2106. const char* name = (const char*)_cmdbuf.skip(len);
  2107. m_renderCtx->createUniform(handle, type, num, name);
  2108. }
  2109. break;
  2110. case CommandBuffer::DestroyUniform:
  2111. {
  2112. UniformHandle handle;
  2113. _cmdbuf.read(handle);
  2114. m_renderCtx->destroyUniform(handle);
  2115. }
  2116. break;
  2117. case CommandBuffer::RequestScreenShot:
  2118. {
  2119. FrameBufferHandle handle;
  2120. _cmdbuf.read(handle);
  2121. uint16_t len;
  2122. _cmdbuf.read(len);
  2123. const char* filePath = (const char*)_cmdbuf.skip(len);
  2124. m_renderCtx->requestScreenShot(handle, filePath);
  2125. }
  2126. break;
  2127. case CommandBuffer::UpdateViewName:
  2128. {
  2129. uint8_t id;
  2130. _cmdbuf.read(id);
  2131. uint16_t len;
  2132. _cmdbuf.read(len);
  2133. const char* name = (const char*)_cmdbuf.skip(len);
  2134. m_renderCtx->updateViewName(id, name);
  2135. }
  2136. break;
  2137. case CommandBuffer::InvalidateOcclusionQuery:
  2138. {
  2139. OcclusionQueryHandle handle;
  2140. _cmdbuf.read(handle);
  2141. m_renderCtx->invalidateOcclusionQuery(handle);
  2142. }
  2143. break;
  2144. case CommandBuffer::SetName:
  2145. {
  2146. Handle handle;
  2147. _cmdbuf.read(handle);
  2148. uint16_t len;
  2149. _cmdbuf.read(len);
  2150. const char* name = (const char*)_cmdbuf.skip(len);
  2151. m_renderCtx->setName(handle, name);
  2152. }
  2153. break;
  2154. default:
  2155. BX_CHECK(false, "Invalid command: %d", command);
  2156. break;
  2157. }
  2158. } while (!end);
  2159. flushTextureUpdateBatch(_cmdbuf);
  2160. }
  2161. uint32_t topologyConvert(TopologyConvert::Enum _conversion, void* _dst, uint32_t _dstSize, const void* _indices, uint32_t _numIndices, bool _index32)
  2162. {
  2163. return topologyConvert(_conversion, _dst, _dstSize, _indices, _numIndices, _index32, g_allocator);
  2164. }
  2165. void topologySortTriList(TopologySort::Enum _sort, void* _dst, uint32_t _dstSize, const float _dir[3], const float _pos[3], const void* _vertices, uint32_t _stride, const void* _indices, uint32_t _numIndices, bool _index32)
  2166. {
  2167. topologySortTriList(_sort, _dst, _dstSize, _dir, _pos, _vertices, _stride, _indices, _numIndices, _index32, g_allocator);
  2168. }
  2169. uint8_t getSupportedRenderers(uint8_t _max, RendererType::Enum* _enum)
  2170. {
  2171. _enum = _max == 0 ? NULL : _enum;
  2172. uint8_t num = 0;
  2173. for (uint8_t ii = 0; ii < RendererType::Count; ++ii)
  2174. {
  2175. if ( (RendererType::Direct3D11 == ii || RendererType::Direct3D12 == ii)
  2176. && windowsVersionIs(Condition::LessEqual, 0x0502) )
  2177. {
  2178. continue;
  2179. }
  2180. if (NULL == _enum)
  2181. {
  2182. num++;
  2183. }
  2184. else
  2185. {
  2186. if (num < _max
  2187. && s_rendererCreator[ii].supported)
  2188. {
  2189. _enum[num++] = RendererType::Enum(ii);
  2190. }
  2191. }
  2192. }
  2193. return num;
  2194. }
  2195. const char* getRendererName(RendererType::Enum _type)
  2196. {
  2197. BX_CHECK(_type < RendererType::Count, "Invalid renderer type %d.", _type);
  2198. return s_rendererCreator[_type].name;
  2199. }
  2200. bool init(RendererType::Enum _type, uint16_t _vendorId, uint16_t _deviceId, CallbackI* _callback, bx::AllocatorI* _allocator)
  2201. {
  2202. if (NULL != s_ctx)
  2203. {
  2204. BX_TRACE("bgfx is already initialized.");
  2205. return false;
  2206. }
  2207. struct ErrorState
  2208. {
  2209. enum Enum
  2210. {
  2211. Default,
  2212. ContextAllocated,
  2213. };
  2214. };
  2215. ErrorState::Enum errorState = ErrorState::Default;
  2216. if (NULL != _allocator)
  2217. {
  2218. g_allocator = _allocator;
  2219. }
  2220. else
  2221. {
  2222. bx::DefaultAllocator allocator;
  2223. g_allocator =
  2224. s_allocatorStub = BX_NEW(&allocator, AllocatorStub);
  2225. }
  2226. if (NULL != _callback)
  2227. {
  2228. g_callback = _callback;
  2229. }
  2230. else
  2231. {
  2232. g_callback =
  2233. s_callbackStub = BX_NEW(g_allocator, CallbackStub);
  2234. }
  2235. if (true
  2236. && !BX_ENABLED(BX_PLATFORM_EMSCRIPTEN || BX_PLATFORM_PS4)
  2237. && RendererType::Noop != _type
  2238. && NULL == g_platformData.ndt
  2239. && NULL == g_platformData.nwh
  2240. && NULL == g_platformData.context
  2241. && NULL == g_platformData.backBuffer
  2242. && NULL == g_platformData.backBufferDS
  2243. )
  2244. {
  2245. BX_TRACE("bgfx platform data like window handle or backbuffer must be set.");
  2246. goto error;
  2247. }
  2248. bx::memSet(&g_caps, 0, sizeof(g_caps) );
  2249. g_caps.limits.maxDrawCalls = BGFX_CONFIG_MAX_DRAW_CALLS;
  2250. g_caps.limits.maxBlits = BGFX_CONFIG_MAX_BLIT_ITEMS;
  2251. g_caps.limits.maxViews = BGFX_CONFIG_MAX_VIEWS;
  2252. g_caps.limits.maxFrameBuffers = BGFX_CONFIG_MAX_FRAME_BUFFERS;
  2253. g_caps.limits.maxPrograms = BGFX_CONFIG_MAX_PROGRAMS;
  2254. g_caps.limits.maxShaders = BGFX_CONFIG_MAX_SHADERS;
  2255. g_caps.limits.maxTextures = BGFX_CONFIG_MAX_TEXTURES;
  2256. g_caps.limits.maxTextureSamplers = BGFX_CONFIG_MAX_TEXTURE_SAMPLERS;
  2257. g_caps.limits.maxVertexDecls = BGFX_CONFIG_MAX_VERTEX_DECLS;
  2258. g_caps.limits.maxVertexStreams = 1;
  2259. g_caps.limits.maxIndexBuffers = BGFX_CONFIG_MAX_INDEX_BUFFERS;
  2260. g_caps.limits.maxVertexBuffers = BGFX_CONFIG_MAX_VERTEX_BUFFERS;
  2261. g_caps.limits.maxDynamicIndexBuffers = BGFX_CONFIG_MAX_DYNAMIC_INDEX_BUFFERS;
  2262. g_caps.limits.maxDynamicVertexBuffers = BGFX_CONFIG_MAX_DYNAMIC_VERTEX_BUFFERS;
  2263. g_caps.limits.maxUniforms = BGFX_CONFIG_MAX_UNIFORMS;
  2264. g_caps.limits.maxOcclusionQueries = BGFX_CONFIG_MAX_OCCLUSION_QUERIES;
  2265. g_caps.limits.maxFBAttachments = 1;
  2266. g_caps.vendorId = _vendorId;
  2267. g_caps.deviceId = _deviceId;
  2268. BX_TRACE("Init...");
  2269. errorState = ErrorState::ContextAllocated;
  2270. s_ctx = BX_ALIGNED_NEW(g_allocator, Context, 64);
  2271. if (s_ctx->init(_type) )
  2272. {
  2273. BX_TRACE("Init complete.");
  2274. return true;
  2275. }
  2276. error:
  2277. BX_TRACE("Init failed.");
  2278. switch (errorState)
  2279. {
  2280. case ErrorState::ContextAllocated:
  2281. BX_ALIGNED_DELETE(g_allocator, s_ctx, 64);
  2282. s_ctx = NULL;
  2283. case ErrorState::Default:
  2284. if (NULL != s_callbackStub)
  2285. {
  2286. BX_DELETE(g_allocator, s_callbackStub);
  2287. s_callbackStub = NULL;
  2288. }
  2289. if (NULL != s_allocatorStub)
  2290. {
  2291. bx::DefaultAllocator allocator;
  2292. BX_DELETE(&allocator, s_allocatorStub);
  2293. s_allocatorStub = NULL;
  2294. }
  2295. s_threadIndex = 0;
  2296. g_callback = NULL;
  2297. g_allocator = NULL;
  2298. break;
  2299. }
  2300. return false;
  2301. }
  2302. void shutdown()
  2303. {
  2304. BX_TRACE("Shutdown...");
  2305. BGFX_CHECK_MAIN_THREAD();
  2306. Context* ctx = s_ctx; // it's going to be NULLd inside shutdown.
  2307. ctx->shutdown();
  2308. BX_CHECK(NULL == s_ctx, "bgfx is should be uninitialized here.");
  2309. BX_ALIGNED_DELETE(g_allocator, ctx, 16);
  2310. BX_TRACE("Shutdown complete.");
  2311. if (NULL != s_allocatorStub)
  2312. {
  2313. s_allocatorStub->checkLeaks();
  2314. }
  2315. if (NULL != s_callbackStub)
  2316. {
  2317. BX_DELETE(g_allocator, s_callbackStub);
  2318. s_callbackStub = NULL;
  2319. }
  2320. if (NULL != s_allocatorStub)
  2321. {
  2322. bx::DefaultAllocator allocator;
  2323. BX_DELETE(&allocator, s_allocatorStub);
  2324. s_allocatorStub = NULL;
  2325. }
  2326. s_threadIndex = 0;
  2327. g_callback = NULL;
  2328. g_allocator = NULL;
  2329. }
  2330. void reset(uint32_t _width, uint32_t _height, uint32_t _flags)
  2331. {
  2332. BGFX_CHECK_MAIN_THREAD();
  2333. BX_CHECK(0 == (_flags&BGFX_RESET_RESERVED_MASK), "Do not set reset reserved flags!");
  2334. s_ctx->reset(_width, _height, _flags);
  2335. }
  2336. uint32_t frame(bool _capture)
  2337. {
  2338. BGFX_CHECK_MAIN_THREAD();
  2339. return s_ctx->frame(_capture);
  2340. }
  2341. const Caps* getCaps()
  2342. {
  2343. return &g_caps;
  2344. }
  2345. const HMD* getHMD()
  2346. {
  2347. return s_ctx->getHMD();
  2348. }
  2349. const Stats* getStats()
  2350. {
  2351. return s_ctx->getPerfStats();
  2352. }
  2353. RendererType::Enum getRendererType()
  2354. {
  2355. return g_caps.rendererType;
  2356. }
  2357. const Memory* alloc(uint32_t _size)
  2358. {
  2359. BX_CHECK(0 < _size, "Invalid memory operation. _size is 0.");
  2360. Memory* mem = (Memory*)BX_ALLOC(g_allocator, sizeof(Memory) + _size);
  2361. mem->size = _size;
  2362. mem->data = (uint8_t*)mem + sizeof(Memory);
  2363. return mem;
  2364. }
  2365. const Memory* copy(const void* _data, uint32_t _size)
  2366. {
  2367. BX_CHECK(0 < _size, "Invalid memory operation. _size is 0.");
  2368. const Memory* mem = alloc(_size);
  2369. bx::memCopy(mem->data, _data, _size);
  2370. return mem;
  2371. }
  2372. struct MemoryRef
  2373. {
  2374. Memory mem;
  2375. ReleaseFn releaseFn;
  2376. void* userData;
  2377. };
  2378. const Memory* makeRef(const void* _data, uint32_t _size, ReleaseFn _releaseFn, void* _userData)
  2379. {
  2380. MemoryRef* memRef = (MemoryRef*)BX_ALLOC(g_allocator, sizeof(MemoryRef) );
  2381. memRef->mem.size = _size;
  2382. memRef->mem.data = (uint8_t*)_data;
  2383. memRef->releaseFn = _releaseFn;
  2384. memRef->userData = _userData;
  2385. return &memRef->mem;
  2386. }
  2387. bool isMemoryRef(const Memory* _mem)
  2388. {
  2389. return _mem->data != (uint8_t*)_mem + sizeof(Memory);
  2390. }
  2391. void release(const Memory* _mem)
  2392. {
  2393. BX_CHECK(NULL != _mem, "_mem can't be NULL");
  2394. Memory* mem = const_cast<Memory*>(_mem);
  2395. if (isMemoryRef(mem) )
  2396. {
  2397. MemoryRef* memRef = reinterpret_cast<MemoryRef*>(mem);
  2398. if (NULL != memRef->releaseFn)
  2399. {
  2400. memRef->releaseFn(mem->data, memRef->userData);
  2401. }
  2402. }
  2403. BX_FREE(g_allocator, mem);
  2404. }
  2405. void setDebug(uint32_t _debug)
  2406. {
  2407. BGFX_CHECK_MAIN_THREAD();
  2408. s_ctx->setDebug(_debug);
  2409. }
  2410. void dbgTextClear(uint8_t _attr, bool _small)
  2411. {
  2412. BGFX_CHECK_MAIN_THREAD();
  2413. s_ctx->dbgTextClear(_attr, _small);
  2414. }
  2415. void dbgTextPrintfVargs(uint16_t _x, uint16_t _y, uint8_t _attr, const char* _format, va_list _argList)
  2416. {
  2417. s_ctx->dbgTextPrintfVargs(_x, _y, _attr, _format, _argList);
  2418. }
  2419. void dbgTextPrintf(uint16_t _x, uint16_t _y, uint8_t _attr, const char* _format, ...)
  2420. {
  2421. BGFX_CHECK_MAIN_THREAD();
  2422. va_list argList;
  2423. va_start(argList, _format);
  2424. s_ctx->dbgTextPrintfVargs(_x, _y, _attr, _format, argList);
  2425. va_end(argList);
  2426. }
  2427. void dbgTextImage(uint16_t _x, uint16_t _y, uint16_t _width, uint16_t _height, const void* _data, uint16_t _pitch)
  2428. {
  2429. BGFX_CHECK_MAIN_THREAD();
  2430. s_ctx->dbgTextImage(_x, _y, _width, _height, _data, _pitch);
  2431. }
  2432. IndexBufferHandle createIndexBuffer(const Memory* _mem, uint16_t _flags)
  2433. {
  2434. BGFX_CHECK_MAIN_THREAD();
  2435. BX_CHECK(NULL != _mem, "_mem can't be NULL");
  2436. return s_ctx->createIndexBuffer(_mem, _flags);
  2437. }
  2438. void destroy(IndexBufferHandle _handle)
  2439. {
  2440. BGFX_CHECK_MAIN_THREAD();
  2441. s_ctx->destroyIndexBuffer(_handle);
  2442. }
  2443. VertexBufferHandle createVertexBuffer(const Memory* _mem, const VertexDecl& _decl, uint16_t _flags)
  2444. {
  2445. BGFX_CHECK_MAIN_THREAD();
  2446. BX_CHECK(NULL != _mem, "_mem can't be NULL");
  2447. BX_CHECK(isValid(_decl), "Invalid VertexDecl.");
  2448. return s_ctx->createVertexBuffer(_mem, _decl, _flags);
  2449. }
  2450. void destroy(VertexBufferHandle _handle)
  2451. {
  2452. BGFX_CHECK_MAIN_THREAD();
  2453. s_ctx->destroyVertexBuffer(_handle);
  2454. }
  2455. DynamicIndexBufferHandle createDynamicIndexBuffer(uint32_t _num, uint16_t _flags)
  2456. {
  2457. BGFX_CHECK_MAIN_THREAD();
  2458. return s_ctx->createDynamicIndexBuffer(_num, _flags);
  2459. }
  2460. DynamicIndexBufferHandle createDynamicIndexBuffer(const Memory* _mem, uint16_t _flags)
  2461. {
  2462. BGFX_CHECK_MAIN_THREAD();
  2463. BX_CHECK(NULL != _mem, "_mem can't be NULL");
  2464. return s_ctx->createDynamicIndexBuffer(_mem, _flags);
  2465. }
  2466. void updateDynamicIndexBuffer(DynamicIndexBufferHandle _handle, uint32_t _startIndex, const Memory* _mem)
  2467. {
  2468. BGFX_CHECK_MAIN_THREAD();
  2469. BX_CHECK(NULL != _mem, "_mem can't be NULL");
  2470. s_ctx->updateDynamicIndexBuffer(_handle, _startIndex, _mem);
  2471. }
  2472. void destroy(DynamicIndexBufferHandle _handle)
  2473. {
  2474. BGFX_CHECK_MAIN_THREAD();
  2475. s_ctx->destroyDynamicIndexBuffer(_handle);
  2476. }
  2477. DynamicVertexBufferHandle createDynamicVertexBuffer(uint32_t _num, const VertexDecl& _decl, uint16_t _flags)
  2478. {
  2479. BGFX_CHECK_MAIN_THREAD();
  2480. BX_CHECK(isValid(_decl), "Invalid VertexDecl.");
  2481. return s_ctx->createDynamicVertexBuffer(_num, _decl, _flags);
  2482. }
  2483. DynamicVertexBufferHandle createDynamicVertexBuffer(const Memory* _mem, const VertexDecl& _decl, uint16_t _flags)
  2484. {
  2485. BGFX_CHECK_MAIN_THREAD();
  2486. BX_CHECK(NULL != _mem, "_mem can't be NULL");
  2487. BX_CHECK(isValid(_decl), "Invalid VertexDecl.");
  2488. return s_ctx->createDynamicVertexBuffer(_mem, _decl, _flags);
  2489. }
  2490. void updateDynamicVertexBuffer(DynamicVertexBufferHandle _handle, uint32_t _startVertex, const Memory* _mem)
  2491. {
  2492. BGFX_CHECK_MAIN_THREAD();
  2493. BX_CHECK(NULL != _mem, "_mem can't be NULL");
  2494. s_ctx->updateDynamicVertexBuffer(_handle, _startVertex, _mem);
  2495. }
  2496. void destroy(DynamicVertexBufferHandle _handle)
  2497. {
  2498. BGFX_CHECK_MAIN_THREAD();
  2499. s_ctx->destroyDynamicVertexBuffer(_handle);
  2500. }
  2501. uint32_t getAvailTransientIndexBuffer(uint32_t _num)
  2502. {
  2503. BGFX_CHECK_MAIN_THREAD();
  2504. BX_CHECK(0 < _num, "Requesting 0 indices.");
  2505. return s_ctx->getAvailTransientIndexBuffer(_num);
  2506. }
  2507. uint32_t getAvailTransientVertexBuffer(uint32_t _num, const VertexDecl& _decl)
  2508. {
  2509. BGFX_CHECK_MAIN_THREAD();
  2510. BX_CHECK(0 < _num, "Requesting 0 vertices.");
  2511. BX_CHECK(isValid(_decl), "Invalid VertexDecl.");
  2512. return s_ctx->getAvailTransientVertexBuffer(_num, _decl.m_stride);
  2513. }
  2514. uint32_t getAvailInstanceDataBuffer(uint32_t _num, uint16_t _stride)
  2515. {
  2516. BGFX_CHECK_MAIN_THREAD();
  2517. BX_CHECK(0 < _num, "Requesting 0 instances.");
  2518. return s_ctx->getAvailTransientVertexBuffer(_num, _stride);
  2519. }
  2520. void allocTransientIndexBuffer(TransientIndexBuffer* _tib, uint32_t _num)
  2521. {
  2522. BGFX_CHECK_MAIN_THREAD();
  2523. BX_CHECK(NULL != _tib, "_tib can't be NULL");
  2524. BX_CHECK(0 < _num, "Requesting 0 indices.");
  2525. s_ctx->allocTransientIndexBuffer(_tib, _num);
  2526. BX_CHECK(_num == _tib->size/2, "Failed to allocate transient index buffer (requested %d, available %d). Use bgfx::checkAvailTransient* functions to ensure availability."
  2527. , _num
  2528. , _tib->size/2
  2529. );
  2530. }
  2531. void allocTransientVertexBuffer(TransientVertexBuffer* _tvb, uint32_t _num, const VertexDecl& _decl)
  2532. {
  2533. BGFX_CHECK_MAIN_THREAD();
  2534. BX_CHECK(NULL != _tvb, "_tvb can't be NULL");
  2535. BX_CHECK(0 < _num, "Requesting 0 vertices.");
  2536. BX_CHECK(UINT16_MAX >= _num, "Requesting %d vertices (max: %d).", _num, UINT16_MAX);
  2537. BX_CHECK(isValid(_decl), "Invalid VertexDecl.");
  2538. s_ctx->allocTransientVertexBuffer(_tvb, _num, _decl);
  2539. BX_CHECK(_num == _tvb->size / _decl.m_stride, "Failed to allocate transient vertex buffer (requested %d, available %d). Use bgfx::checkAvailTransient* functions to ensure availability."
  2540. , _num
  2541. , _tvb->size / _decl.m_stride
  2542. );
  2543. }
  2544. bool allocTransientBuffers(bgfx::TransientVertexBuffer* _tvb, const bgfx::VertexDecl& _decl, uint32_t _numVertices, bgfx::TransientIndexBuffer* _tib, uint32_t _numIndices)
  2545. {
  2546. if (_numVertices == getAvailTransientVertexBuffer(_numVertices, _decl)
  2547. && _numIndices == getAvailTransientIndexBuffer(_numIndices) )
  2548. {
  2549. allocTransientVertexBuffer(_tvb, _numVertices, _decl);
  2550. allocTransientIndexBuffer(_tib, _numIndices);
  2551. return true;
  2552. }
  2553. return false;
  2554. }
  2555. void allocInstanceDataBuffer(InstanceDataBuffer* _idb, uint32_t _num, uint16_t _stride)
  2556. {
  2557. BGFX_CHECK_MAIN_THREAD();
  2558. BGFX_CHECK_CAPS(BGFX_CAPS_INSTANCING, "Instancing is not supported!");
  2559. BX_CHECK(_stride == BX_ALIGN_16(_stride), "Stride must be multiple of 16.");
  2560. BX_CHECK(0 < _num, "Requesting 0 instanced data vertices.");
  2561. s_ctx->allocInstanceDataBuffer(_idb, _num, _stride);
  2562. BX_CHECK(_num == _idb->size / _stride, "Failed to allocate instance data buffer (requested %d, available %d). Use bgfx::checkAvailTransient* functions to ensure availability."
  2563. , _num
  2564. , _idb->size / _stride
  2565. );
  2566. }
  2567. IndirectBufferHandle createIndirectBuffer(uint32_t _num)
  2568. {
  2569. BGFX_CHECK_MAIN_THREAD();
  2570. return s_ctx->createIndirectBuffer(_num);
  2571. }
  2572. void destroy(IndirectBufferHandle _handle)
  2573. {
  2574. BGFX_CHECK_MAIN_THREAD();
  2575. s_ctx->destroyIndirectBuffer(_handle);
  2576. }
  2577. ShaderHandle createShader(const Memory* _mem)
  2578. {
  2579. BGFX_CHECK_MAIN_THREAD();
  2580. BX_CHECK(NULL != _mem, "_mem can't be NULL");
  2581. return s_ctx->createShader(_mem);
  2582. }
  2583. uint16_t getShaderUniforms(ShaderHandle _handle, UniformHandle* _uniforms, uint16_t _max)
  2584. {
  2585. BGFX_CHECK_MAIN_THREAD();
  2586. return s_ctx->getShaderUniforms(_handle, _uniforms, _max);
  2587. }
  2588. void setName(ShaderHandle _handle, const char* _name)
  2589. {
  2590. BGFX_CHECK_MAIN_THREAD();
  2591. s_ctx->setName(_handle, _name);
  2592. }
  2593. void destroy(ShaderHandle _handle)
  2594. {
  2595. BGFX_CHECK_MAIN_THREAD();
  2596. s_ctx->destroyShader(_handle);
  2597. }
  2598. ProgramHandle createProgram(ShaderHandle _vsh, ShaderHandle _fsh, bool _destroyShaders)
  2599. {
  2600. BGFX_CHECK_MAIN_THREAD();
  2601. if (!isValid(_fsh) )
  2602. {
  2603. return createProgram(_vsh, _destroyShaders);
  2604. }
  2605. return s_ctx->createProgram(_vsh, _fsh, _destroyShaders);
  2606. }
  2607. ProgramHandle createProgram(ShaderHandle _csh, bool _destroyShader)
  2608. {
  2609. BGFX_CHECK_MAIN_THREAD();
  2610. return s_ctx->createProgram(_csh, _destroyShader);
  2611. }
  2612. void destroy(ProgramHandle _handle)
  2613. {
  2614. BGFX_CHECK_MAIN_THREAD();
  2615. s_ctx->destroyProgram(_handle);
  2616. }
  2617. static void isTextureValid(uint16_t _depth, bool _cubeMap, uint16_t _numLayers, TextureFormat::Enum _format, uint32_t _flags, bx::Error* _err)
  2618. {
  2619. BX_ERROR_SCOPE(_err);
  2620. const bool is3DTexture = 1 < _depth;
  2621. if (_cubeMap && is3DTexture)
  2622. {
  2623. _err->setError(BGFX_ERROR_TEXTURE_VALIDATION
  2624. , "Texture can't be depth and cube map at the same time."
  2625. );
  2626. return;
  2627. }
  2628. if (is3DTexture
  2629. && 0 == (g_caps.supported & BGFX_CAPS_TEXTURE_3D) )
  2630. {
  2631. _err->setError(BGFX_ERROR_TEXTURE_VALIDATION
  2632. , "Texture3D is not supported! "
  2633. "Use bgfx::getCaps to check BGFX_CAPS_TEXTURE_3D backend renderer capabilities."
  2634. );
  2635. return;
  2636. }
  2637. if (0 != (_flags & BGFX_TEXTURE_RT_MASK)
  2638. && 0 != (_flags & BGFX_TEXTURE_READ_BACK) )
  2639. {
  2640. _err->setError(BGFX_ERROR_TEXTURE_VALIDATION
  2641. , "Can't create render target with BGFX_TEXTURE_READ_BACK flag."
  2642. );
  2643. return;
  2644. }
  2645. if (1 < _numLayers
  2646. && 0 == (g_caps.supported & BGFX_CAPS_TEXTURE_2D_ARRAY) )
  2647. {
  2648. _err->setError(BGFX_ERROR_TEXTURE_VALIDATION
  2649. , "Texture array is not supported! "
  2650. "Use bgfx::getCaps to check BGFX_CAPS_TEXTURE_2D_ARRAY backend renderer capabilities."
  2651. );
  2652. return;
  2653. }
  2654. bool formatSupported = 0 != (g_caps.formats[_format] & (0
  2655. | BGFX_CAPS_FORMAT_TEXTURE_2D
  2656. | BGFX_CAPS_FORMAT_TEXTURE_2D_EMULATED
  2657. | BGFX_CAPS_FORMAT_TEXTURE_2D_SRGB
  2658. ) );
  2659. uint16_t srgbCaps = BGFX_CAPS_FORMAT_TEXTURE_2D_SRGB;
  2660. if (_cubeMap)
  2661. {
  2662. formatSupported = 0 != (g_caps.formats[_format] & (0
  2663. | BGFX_CAPS_FORMAT_TEXTURE_CUBE
  2664. | BGFX_CAPS_FORMAT_TEXTURE_CUBE_EMULATED
  2665. | BGFX_CAPS_FORMAT_TEXTURE_CUBE_SRGB
  2666. ) );
  2667. srgbCaps = BGFX_CAPS_FORMAT_TEXTURE_CUBE_SRGB;
  2668. }
  2669. else if (is3DTexture)
  2670. {
  2671. formatSupported = 0 != (g_caps.formats[_format] & (0
  2672. | BGFX_CAPS_FORMAT_TEXTURE_3D
  2673. | BGFX_CAPS_FORMAT_TEXTURE_3D_EMULATED
  2674. | BGFX_CAPS_FORMAT_TEXTURE_3D_SRGB
  2675. ) );
  2676. srgbCaps = BGFX_CAPS_FORMAT_TEXTURE_3D_SRGB;
  2677. }
  2678. if (formatSupported
  2679. && 0 != (_flags & BGFX_TEXTURE_RT_MASK) )
  2680. {
  2681. formatSupported = 0 != (g_caps.formats[_format] & (0
  2682. | BGFX_CAPS_FORMAT_TEXTURE_FRAMEBUFFER
  2683. ) );
  2684. }
  2685. if (!formatSupported)
  2686. {
  2687. _err->setError(BGFX_ERROR_TEXTURE_VALIDATION
  2688. , "Texture format is not supported! "
  2689. "Use bgfx::isTextureValid to check support for texture format before creating it."
  2690. );
  2691. return;
  2692. }
  2693. if (0 != (_flags & BGFX_TEXTURE_MSAA_SAMPLE)
  2694. && 0 == (g_caps.formats[_format] & BGFX_CAPS_FORMAT_TEXTURE_MSAA) )
  2695. {
  2696. _err->setError(BGFX_ERROR_TEXTURE_VALIDATION
  2697. , "MSAA sampling for this texture format is not supported."
  2698. );
  2699. return;
  2700. }
  2701. if (0 != (_flags & BGFX_TEXTURE_SRGB)
  2702. && 0 == (g_caps.supported & srgbCaps & (0
  2703. | BGFX_CAPS_FORMAT_TEXTURE_2D_SRGB
  2704. | BGFX_CAPS_FORMAT_TEXTURE_3D_SRGB
  2705. | BGFX_CAPS_FORMAT_TEXTURE_CUBE_SRGB
  2706. ) ) )
  2707. {
  2708. _err->setError(BGFX_ERROR_TEXTURE_VALIDATION
  2709. , "sRGB sampling for this texture format is not supported."
  2710. );
  2711. return;
  2712. }
  2713. }
  2714. bool isTextureValid(uint16_t _depth, bool _cubeMap, uint16_t _numLayers, TextureFormat::Enum _format, uint32_t _flags)
  2715. {
  2716. bx::Error err;
  2717. isTextureValid(_depth, _cubeMap, _numLayers, _format, _flags, &err);
  2718. return err.isOk();
  2719. }
  2720. void calcTextureSize(TextureInfo& _info, uint16_t _width, uint16_t _height, uint16_t _depth, bool _cubeMap, bool _hasMips, uint16_t _numLayers, TextureFormat::Enum _format)
  2721. {
  2722. bimg::imageGetSize( (bimg::TextureInfo*)&_info, _width, _height, _depth, _cubeMap, _hasMips, _numLayers, bimg::TextureFormat::Enum(_format) );
  2723. }
  2724. TextureHandle createTexture(const Memory* _mem, uint32_t _flags, uint8_t _skip, TextureInfo* _info)
  2725. {
  2726. BGFX_CHECK_MAIN_THREAD();
  2727. BX_CHECK(NULL != _mem, "_mem can't be NULL");
  2728. return s_ctx->createTexture(_mem, _flags, _skip, _info, BackbufferRatio::Count);
  2729. }
  2730. void getTextureSizeFromRatio(BackbufferRatio::Enum _ratio, uint16_t& _width, uint16_t& _height)
  2731. {
  2732. switch (_ratio)
  2733. {
  2734. case BackbufferRatio::Half: _width /= 2; _height /= 2; break;
  2735. case BackbufferRatio::Quarter: _width /= 4; _height /= 4; break;
  2736. case BackbufferRatio::Eighth: _width /= 8; _height /= 8; break;
  2737. case BackbufferRatio::Sixteenth: _width /= 16; _height /= 16; break;
  2738. case BackbufferRatio::Double: _width *= 2; _height *= 2; break;
  2739. default:
  2740. break;
  2741. }
  2742. _width = bx::uint16_max(1, _width);
  2743. _height = bx::uint16_max(1, _height);
  2744. }
  2745. static TextureHandle createTexture2D(BackbufferRatio::Enum _ratio, uint16_t _width, uint16_t _height, bool _hasMips, uint16_t _numLayers, TextureFormat::Enum _format, uint32_t _flags, const Memory* _mem)
  2746. {
  2747. BGFX_CHECK_MAIN_THREAD();
  2748. bx::Error err;
  2749. isTextureValid(0, false, _numLayers, _format, _flags, &err);
  2750. BX_CHECK(err.isOk(), "%s (layers %d, format %s)"
  2751. , err.getMessage().getPtr()
  2752. , _numLayers
  2753. , getName(_format)
  2754. );
  2755. if (BackbufferRatio::Count != _ratio)
  2756. {
  2757. _width = uint16_t(s_ctx->m_resolution.m_width);
  2758. _height = uint16_t(s_ctx->m_resolution.m_height);
  2759. getTextureSizeFromRatio(_ratio, _width, _height);
  2760. }
  2761. const uint8_t numMips = calcNumMips(_hasMips, _width, _height);
  2762. _numLayers = bx::uint16_max(_numLayers, 1);
  2763. if (BX_ENABLED(BGFX_CONFIG_DEBUG)
  2764. && NULL != _mem)
  2765. {
  2766. TextureInfo ti;
  2767. calcTextureSize(ti, _width, _height, 1, false, _hasMips, _numLayers, _format);
  2768. BX_CHECK(ti.storageSize == _mem->size
  2769. , "createTexture2D: Texture storage size doesn't match passed memory size (storage size: %d, memory size: %d)"
  2770. , ti.storageSize
  2771. , _mem->size
  2772. );
  2773. }
  2774. uint32_t size = sizeof(uint32_t)+sizeof(TextureCreate);
  2775. const Memory* mem = alloc(size);
  2776. bx::StaticMemoryBlockWriter writer(mem->data, mem->size);
  2777. uint32_t magic = BGFX_CHUNK_MAGIC_TEX;
  2778. bx::write(&writer, magic);
  2779. TextureCreate tc;
  2780. tc.m_width = _width;
  2781. tc.m_height = _height;
  2782. tc.m_depth = 0;
  2783. tc.m_numLayers = _numLayers;
  2784. tc.m_numMips = numMips;
  2785. tc.m_format = _format;
  2786. tc.m_cubeMap = false;
  2787. tc.m_mem = _mem;
  2788. bx::write(&writer, tc);
  2789. return s_ctx->createTexture(mem, _flags, 0, NULL, _ratio);
  2790. }
  2791. TextureHandle createTexture2D(uint16_t _width, uint16_t _height, bool _hasMips, uint16_t _numLayers, TextureFormat::Enum _format, uint32_t _flags, const Memory* _mem)
  2792. {
  2793. BX_CHECK(_width > 0 && _height > 0, "Invalid texture size (width %d, height %d).", _width, _height);
  2794. return createTexture2D(BackbufferRatio::Count, _width, _height, _hasMips, _numLayers, _format, _flags, _mem);
  2795. }
  2796. TextureHandle createTexture2D(BackbufferRatio::Enum _ratio, bool _hasMips, uint16_t _numLayers, TextureFormat::Enum _format, uint32_t _flags)
  2797. {
  2798. BX_CHECK(_ratio < BackbufferRatio::Count, "Invalid back buffer ratio.");
  2799. return createTexture2D(_ratio, 0, 0, _hasMips, _numLayers, _format, _flags, NULL);
  2800. }
  2801. TextureHandle createTexture3D(uint16_t _width, uint16_t _height, uint16_t _depth, bool _hasMips, TextureFormat::Enum _format, uint32_t _flags, const Memory* _mem)
  2802. {
  2803. BGFX_CHECK_MAIN_THREAD();
  2804. bx::Error err;
  2805. isTextureValid(_depth, false, 1, _format, _flags, &err);
  2806. BX_CHECK(err.isOk(), "%s", err.getMessage().getPtr() );
  2807. const uint8_t numMips = calcNumMips(_hasMips, _width, _height, _depth);
  2808. if (BX_ENABLED(BGFX_CONFIG_DEBUG)
  2809. && NULL != _mem)
  2810. {
  2811. TextureInfo ti;
  2812. calcTextureSize(ti, _width, _height, _depth, false, _hasMips, 1, _format);
  2813. BX_CHECK(ti.storageSize == _mem->size
  2814. , "createTexture3D: Texture storage size doesn't match passed memory size (storage size: %d, memory size: %d)"
  2815. , ti.storageSize
  2816. , _mem->size
  2817. );
  2818. }
  2819. uint32_t size = sizeof(uint32_t)+sizeof(TextureCreate);
  2820. const Memory* mem = alloc(size);
  2821. bx::StaticMemoryBlockWriter writer(mem->data, mem->size);
  2822. uint32_t magic = BGFX_CHUNK_MAGIC_TEX;
  2823. bx::write(&writer, magic);
  2824. TextureCreate tc;
  2825. tc.m_width = _width;
  2826. tc.m_height = _height;
  2827. tc.m_depth = _depth;
  2828. tc.m_numLayers = 1;
  2829. tc.m_numMips = numMips;
  2830. tc.m_format = _format;
  2831. tc.m_cubeMap = false;
  2832. tc.m_mem = _mem;
  2833. bx::write(&writer, tc);
  2834. return s_ctx->createTexture(mem, _flags, 0, NULL, BackbufferRatio::Count);
  2835. }
  2836. TextureHandle createTextureCube(uint16_t _size, bool _hasMips, uint16_t _numLayers, TextureFormat::Enum _format, uint32_t _flags, const Memory* _mem)
  2837. {
  2838. BGFX_CHECK_MAIN_THREAD();
  2839. bx::Error err;
  2840. isTextureValid(0, true, _numLayers, _format, _flags, &err);
  2841. BX_CHECK(err.isOk(), "%s", err.getMessage().getPtr() );
  2842. const uint8_t numMips = calcNumMips(_hasMips, _size, _size);
  2843. _numLayers = bx::uint16_max(_numLayers, 1);
  2844. if (BX_ENABLED(BGFX_CONFIG_DEBUG)
  2845. && NULL != _mem)
  2846. {
  2847. TextureInfo ti;
  2848. calcTextureSize(ti, _size, _size, 1, true, _hasMips, _numLayers, _format);
  2849. BX_CHECK(ti.storageSize == _mem->size
  2850. , "createTextureCube: Texture storage size doesn't match passed memory size (storage size: %d, memory size: %d)"
  2851. , ti.storageSize
  2852. , _mem->size
  2853. );
  2854. }
  2855. uint32_t size = sizeof(uint32_t)+sizeof(TextureCreate);
  2856. const Memory* mem = alloc(size);
  2857. bx::StaticMemoryBlockWriter writer(mem->data, mem->size);
  2858. uint32_t magic = BGFX_CHUNK_MAGIC_TEX;
  2859. bx::write(&writer, magic);
  2860. TextureCreate tc;
  2861. tc.m_width = _size;
  2862. tc.m_height = _size;
  2863. tc.m_depth = 0;
  2864. tc.m_numLayers = _numLayers;
  2865. tc.m_numMips = numMips;
  2866. tc.m_format = _format;
  2867. tc.m_cubeMap = true;
  2868. tc.m_mem = _mem;
  2869. bx::write(&writer, tc);
  2870. return s_ctx->createTexture(mem, _flags, 0, NULL, BackbufferRatio::Count);
  2871. }
  2872. void setName(TextureHandle _handle, const char* _name)
  2873. {
  2874. BGFX_CHECK_MAIN_THREAD();
  2875. s_ctx->setName(_handle, _name);
  2876. }
  2877. void destroy(TextureHandle _handle)
  2878. {
  2879. BGFX_CHECK_MAIN_THREAD();
  2880. s_ctx->destroyTexture(_handle);
  2881. }
  2882. void updateTexture2D(TextureHandle _handle, uint16_t _layer, uint8_t _mip, uint16_t _x, uint16_t _y, uint16_t _width, uint16_t _height, const Memory* _mem, uint16_t _pitch)
  2883. {
  2884. BGFX_CHECK_MAIN_THREAD();
  2885. BX_CHECK(NULL != _mem, "_mem can't be NULL");
  2886. if (_width == 0
  2887. || _height == 0)
  2888. {
  2889. release(_mem);
  2890. }
  2891. else
  2892. {
  2893. s_ctx->updateTexture(_handle, 0, _mip, _x, _y, _layer, _width, _height, 1, _pitch, _mem);
  2894. }
  2895. }
  2896. void updateTexture3D(TextureHandle _handle, uint8_t _mip, uint16_t _x, uint16_t _y, uint16_t _z, uint16_t _width, uint16_t _height, uint16_t _depth, const Memory* _mem)
  2897. {
  2898. BGFX_CHECK_MAIN_THREAD();
  2899. BX_CHECK(NULL != _mem, "_mem can't be NULL");
  2900. BGFX_CHECK_CAPS(BGFX_CAPS_TEXTURE_3D, "Texture3D is not supported!");
  2901. if (0 == _width
  2902. || 0 == _height
  2903. || 0 == _depth)
  2904. {
  2905. release(_mem);
  2906. }
  2907. else
  2908. {
  2909. s_ctx->updateTexture(_handle, 0, _mip, _x, _y, _z, _width, _height, _depth, UINT16_MAX, _mem);
  2910. }
  2911. }
  2912. void updateTextureCube(TextureHandle _handle, uint16_t _layer, uint8_t _side, uint8_t _mip, uint16_t _x, uint16_t _y, uint16_t _width, uint16_t _height, const Memory* _mem, uint16_t _pitch)
  2913. {
  2914. BGFX_CHECK_MAIN_THREAD();
  2915. BX_CHECK(NULL != _mem, "_mem can't be NULL");
  2916. BX_CHECK(_side <= 5, "Invalid side %d.", _side);
  2917. if (0 == _width
  2918. || 0 == _height)
  2919. {
  2920. release(_mem);
  2921. }
  2922. else
  2923. {
  2924. s_ctx->updateTexture(_handle, _side, _mip, _x, _y, _layer, _width, _height, 1, _pitch, _mem);
  2925. }
  2926. }
  2927. uint32_t readTexture(TextureHandle _handle, void* _data, uint8_t _mip)
  2928. {
  2929. BGFX_CHECK_MAIN_THREAD();
  2930. BX_CHECK(NULL != _data, "_data can't be NULL");
  2931. BGFX_CHECK_CAPS(BGFX_CAPS_TEXTURE_READ_BACK, "Texture read-back is not supported!");
  2932. return s_ctx->readTexture(_handle, _data, _mip);
  2933. }
  2934. FrameBufferHandle createFrameBuffer(uint16_t _width, uint16_t _height, TextureFormat::Enum _format, uint32_t _textureFlags)
  2935. {
  2936. _textureFlags |= _textureFlags&BGFX_TEXTURE_RT_MSAA_MASK ? 0 : BGFX_TEXTURE_RT;
  2937. TextureHandle th = createTexture2D(_width, _height, false, 1, _format, _textureFlags);
  2938. return createFrameBuffer(1, &th, true);
  2939. }
  2940. FrameBufferHandle createFrameBuffer(BackbufferRatio::Enum _ratio, TextureFormat::Enum _format, uint32_t _textureFlags)
  2941. {
  2942. BX_CHECK(_ratio < BackbufferRatio::Count, "Invalid back buffer ratio.");
  2943. _textureFlags |= _textureFlags&BGFX_TEXTURE_RT_MSAA_MASK ? 0 : BGFX_TEXTURE_RT;
  2944. TextureHandle th = createTexture2D(_ratio, false, 1, _format, _textureFlags);
  2945. return createFrameBuffer(1, &th, true);
  2946. }
  2947. FrameBufferHandle createFrameBuffer(uint8_t _num, const TextureHandle* _handles, bool _destroyTextures)
  2948. {
  2949. Attachment attachment[BGFX_CONFIG_MAX_FRAME_BUFFER_ATTACHMENTS];
  2950. for (uint8_t ii = 0; ii < _num; ++ii)
  2951. {
  2952. Attachment& at = attachment[ii];
  2953. at.handle = _handles[ii];
  2954. at.mip = 0;
  2955. at.layer = 0;
  2956. }
  2957. return createFrameBuffer(_num, attachment, _destroyTextures);
  2958. }
  2959. FrameBufferHandle createFrameBuffer(uint8_t _num, const Attachment* _attachment, bool _destroyTextures)
  2960. {
  2961. BGFX_CHECK_MAIN_THREAD();
  2962. BX_CHECK(_num != 0, "Number of frame buffer attachments can't be 0.");
  2963. BX_CHECK(_num <= BGFX_CONFIG_MAX_FRAME_BUFFER_ATTACHMENTS
  2964. , "Number of frame buffer attachments is larger than allowed %d (max: %d)."
  2965. , _num
  2966. , BGFX_CONFIG_MAX_FRAME_BUFFER_ATTACHMENTS
  2967. );
  2968. BX_CHECK(NULL != _attachment, "_attachment can't be NULL");
  2969. return s_ctx->createFrameBuffer(_num, _attachment, _destroyTextures);
  2970. }
  2971. FrameBufferHandle createFrameBuffer(void* _nwh, uint16_t _width, uint16_t _height, TextureFormat::Enum _depthFormat)
  2972. {
  2973. BGFX_CHECK_MAIN_THREAD();
  2974. BGFX_CHECK_CAPS(BGFX_CAPS_SWAP_CHAIN, "Swap chain is not supported!");
  2975. BX_WARN(_width > 0 && _height > 0
  2976. , "Invalid frame buffer dimensions (width %d, height %d)."
  2977. , _width
  2978. , _height
  2979. );
  2980. return s_ctx->createFrameBuffer(
  2981. _nwh
  2982. , bx::uint16_max(_width, 1)
  2983. , bx::uint16_max(_height, 1)
  2984. , _depthFormat
  2985. );
  2986. }
  2987. TextureHandle getTexture(FrameBufferHandle _handle, uint8_t _attachment)
  2988. {
  2989. BGFX_CHECK_MAIN_THREAD();
  2990. return s_ctx->getTexture(_handle, _attachment);
  2991. }
  2992. void destroy(FrameBufferHandle _handle)
  2993. {
  2994. BGFX_CHECK_MAIN_THREAD();
  2995. s_ctx->destroyFrameBuffer(_handle);
  2996. }
  2997. UniformHandle createUniform(const char* _name, UniformType::Enum _type, uint16_t _num)
  2998. {
  2999. BGFX_CHECK_MAIN_THREAD();
  3000. return s_ctx->createUniform(_name, _type, _num);
  3001. }
  3002. void getUniformInfo(UniformHandle _handle, UniformInfo& _info)
  3003. {
  3004. BGFX_CHECK_MAIN_THREAD();
  3005. s_ctx->getUniformInfo(_handle, _info);
  3006. }
  3007. void destroy(UniformHandle _handle)
  3008. {
  3009. BGFX_CHECK_MAIN_THREAD();
  3010. s_ctx->destroyUniform(_handle);
  3011. }
  3012. OcclusionQueryHandle createOcclusionQuery()
  3013. {
  3014. BGFX_CHECK_MAIN_THREAD();
  3015. BGFX_CHECK_CAPS(BGFX_CAPS_OCCLUSION_QUERY, "Occlusion query is not supported!");
  3016. return s_ctx->createOcclusionQuery();
  3017. }
  3018. OcclusionQueryResult::Enum getResult(OcclusionQueryHandle _handle, int32_t* _result)
  3019. {
  3020. BGFX_CHECK_MAIN_THREAD();
  3021. BGFX_CHECK_CAPS(BGFX_CAPS_OCCLUSION_QUERY, "Occlusion query is not supported!");
  3022. return s_ctx->getResult(_handle, _result);
  3023. }
  3024. void destroy(OcclusionQueryHandle _handle)
  3025. {
  3026. BGFX_CHECK_MAIN_THREAD();
  3027. BGFX_CHECK_CAPS(BGFX_CAPS_OCCLUSION_QUERY, "Occlusion query is not supported!");
  3028. s_ctx->destroyOcclusionQuery(_handle);
  3029. }
  3030. void setPaletteColor(uint8_t _index, uint32_t _rgba)
  3031. {
  3032. BGFX_CHECK_MAIN_THREAD();
  3033. const uint8_t rr = uint8_t(_rgba>>24);
  3034. const uint8_t gg = uint8_t(_rgba>>16);
  3035. const uint8_t bb = uint8_t(_rgba>> 8);
  3036. const uint8_t aa = uint8_t(_rgba>> 0);
  3037. float rgba[4] =
  3038. {
  3039. rr * 1.0f/255.0f,
  3040. gg * 1.0f/255.0f,
  3041. bb * 1.0f/255.0f,
  3042. aa * 1.0f/255.0f,
  3043. };
  3044. s_ctx->setPaletteColor(_index, rgba);
  3045. }
  3046. void setPaletteColor(uint8_t _index, float _r, float _g, float _b, float _a)
  3047. {
  3048. BGFX_CHECK_MAIN_THREAD();
  3049. float rgba[4] = { _r, _g, _b, _a };
  3050. s_ctx->setPaletteColor(_index, rgba);
  3051. }
  3052. void setPaletteColor(uint8_t _index, const float _rgba[4])
  3053. {
  3054. BGFX_CHECK_MAIN_THREAD();
  3055. s_ctx->setPaletteColor(_index, _rgba);
  3056. }
  3057. bool checkView(uint8_t _id)
  3058. {
  3059. // workaround GCC 4.9 type-limit check.
  3060. const uint32_t id = _id;
  3061. return id < BGFX_CONFIG_MAX_VIEWS;
  3062. }
  3063. void setViewName(uint8_t _id, const char* _name)
  3064. {
  3065. BGFX_CHECK_MAIN_THREAD();
  3066. BX_CHECK(checkView(_id), "Invalid view id: %d", _id);
  3067. s_ctx->setViewName(_id, _name);
  3068. }
  3069. void setViewRect(uint8_t _id, uint16_t _x, uint16_t _y, uint16_t _width, uint16_t _height)
  3070. {
  3071. BGFX_CHECK_MAIN_THREAD();
  3072. BX_CHECK(checkView(_id), "Invalid view id: %d", _id);
  3073. s_ctx->setViewRect(_id, _x, _y, _width, _height);
  3074. }
  3075. void setViewRect(uint8_t _id, uint16_t _x, uint16_t _y, BackbufferRatio::Enum _ratio)
  3076. {
  3077. BGFX_CHECK_MAIN_THREAD();
  3078. BX_CHECK(checkView(_id), "Invalid view id: %d", _id);
  3079. uint16_t width = uint16_t(s_ctx->m_resolution.m_width);
  3080. uint16_t height = uint16_t(s_ctx->m_resolution.m_height);
  3081. getTextureSizeFromRatio(_ratio, width, height);
  3082. setViewRect(_id, _x, _y, width, height);
  3083. }
  3084. void setViewScissor(uint8_t _id, uint16_t _x, uint16_t _y, uint16_t _width, uint16_t _height)
  3085. {
  3086. BGFX_CHECK_MAIN_THREAD();
  3087. BX_CHECK(checkView(_id), "Invalid view id: %d", _id);
  3088. s_ctx->setViewScissor(_id, _x, _y, _width, _height);
  3089. }
  3090. void setViewClear(uint8_t _id, uint16_t _flags, uint32_t _rgba, float _depth, uint8_t _stencil)
  3091. {
  3092. BGFX_CHECK_MAIN_THREAD();
  3093. BX_CHECK(checkView(_id), "Invalid view id: %d", _id);
  3094. s_ctx->setViewClear(_id, _flags, _rgba, _depth, _stencil);
  3095. }
  3096. void setViewClear(uint8_t _id, uint16_t _flags, float _depth, uint8_t _stencil, uint8_t _0, uint8_t _1, uint8_t _2, uint8_t _3, uint8_t _4, uint8_t _5, uint8_t _6, uint8_t _7)
  3097. {
  3098. BGFX_CHECK_MAIN_THREAD();
  3099. BX_CHECK(checkView(_id), "Invalid view id: %d", _id);
  3100. s_ctx->setViewClear(_id, _flags, _depth, _stencil, _0, _1, _2, _3, _4, _5, _6, _7);
  3101. }
  3102. void setViewMode(uint8_t _id, ViewMode::Enum _mode)
  3103. {
  3104. BGFX_CHECK_MAIN_THREAD();
  3105. BX_CHECK(checkView(_id), "Invalid view id: %d", _id);
  3106. s_ctx->setViewMode(_id, _mode);
  3107. }
  3108. void setViewFrameBuffer(uint8_t _id, FrameBufferHandle _handle)
  3109. {
  3110. BGFX_CHECK_MAIN_THREAD();
  3111. BX_CHECK(checkView(_id), "Invalid view id: %d", _id);
  3112. s_ctx->setViewFrameBuffer(_id, _handle);
  3113. }
  3114. void setViewTransform(uint8_t _id, const void* _view, const void* _projL, uint8_t _flags, const void* _projR)
  3115. {
  3116. BGFX_CHECK_MAIN_THREAD();
  3117. BX_CHECK(checkView(_id), "Invalid view id: %d", _id);
  3118. s_ctx->setViewTransform(_id, _view, _projL, _flags, _projR);
  3119. }
  3120. void setViewOrder(uint8_t _id, uint8_t _num, const void* _order)
  3121. {
  3122. BGFX_CHECK_MAIN_THREAD();
  3123. BX_CHECK(checkView(_id), "Invalid view id: %d", _id);
  3124. s_ctx->setViewOrder(_id, _num, _order);
  3125. }
  3126. void resetView(uint8_t _id)
  3127. {
  3128. BGFX_CHECK_MAIN_THREAD();
  3129. BX_CHECK(checkView(_id), "Invalid view id: %d", _id);
  3130. s_ctx->resetView(_id);
  3131. }
  3132. void setMarker(const char* _marker)
  3133. {
  3134. BGFX_CHECK_MAIN_THREAD();
  3135. s_ctx->setMarker(_marker);
  3136. }
  3137. void setState(uint64_t _state, uint32_t _rgba)
  3138. {
  3139. BGFX_CHECK_MAIN_THREAD();
  3140. BX_CHECK(0 == (_state&BGFX_STATE_RESERVED_MASK), "Do not set state reserved flags!");
  3141. s_ctx->setState(_state, _rgba);
  3142. }
  3143. void setCondition(OcclusionQueryHandle _handle, bool _visible)
  3144. {
  3145. BGFX_CHECK_MAIN_THREAD();
  3146. BGFX_CHECK_CAPS(BGFX_CAPS_OCCLUSION_QUERY, "Occlusion query is not supported!");
  3147. s_ctx->setCondition(_handle, _visible);
  3148. }
  3149. void setStencil(uint32_t _fstencil, uint32_t _bstencil)
  3150. {
  3151. BGFX_CHECK_MAIN_THREAD();
  3152. s_ctx->setStencil(_fstencil, _bstencil);
  3153. }
  3154. uint16_t setScissor(uint16_t _x, uint16_t _y, uint16_t _width, uint16_t _height)
  3155. {
  3156. BGFX_CHECK_MAIN_THREAD();
  3157. return s_ctx->setScissor(_x, _y, _width, _height);
  3158. }
  3159. void setScissor(uint16_t _cache)
  3160. {
  3161. BGFX_CHECK_MAIN_THREAD();
  3162. s_ctx->setScissor(_cache);
  3163. }
  3164. uint32_t setTransform(const void* _mtx, uint16_t _num)
  3165. {
  3166. BGFX_CHECK_MAIN_THREAD();
  3167. return s_ctx->setTransform(_mtx, _num);
  3168. }
  3169. uint32_t allocTransform(Transform* _transform, uint16_t _num)
  3170. {
  3171. BGFX_CHECK_MAIN_THREAD();
  3172. return s_ctx->allocTransform(_transform, _num);
  3173. }
  3174. void setTransform(uint32_t _cache, uint16_t _num)
  3175. {
  3176. BGFX_CHECK_MAIN_THREAD();
  3177. s_ctx->setTransform(_cache, _num);
  3178. }
  3179. void setUniform(UniformHandle _handle, const void* _value, uint16_t _num)
  3180. {
  3181. BGFX_CHECK_MAIN_THREAD();
  3182. s_ctx->setUniform(_handle, _value, _num);
  3183. }
  3184. void setIndexBuffer(IndexBufferHandle _handle)
  3185. {
  3186. setIndexBuffer(_handle, 0, UINT32_MAX);
  3187. }
  3188. void setIndexBuffer(IndexBufferHandle _handle, uint32_t _firstIndex, uint32_t _numIndices)
  3189. {
  3190. BGFX_CHECK_MAIN_THREAD();
  3191. s_ctx->setIndexBuffer(_handle, _firstIndex, _numIndices);
  3192. }
  3193. void setIndexBuffer(DynamicIndexBufferHandle _handle)
  3194. {
  3195. setIndexBuffer(_handle, 0, UINT32_MAX);
  3196. }
  3197. void setIndexBuffer(DynamicIndexBufferHandle _handle, uint32_t _firstIndex, uint32_t _numIndices)
  3198. {
  3199. BGFX_CHECK_MAIN_THREAD();
  3200. s_ctx->setIndexBuffer(_handle, _firstIndex, _numIndices);
  3201. }
  3202. void setIndexBuffer(const TransientIndexBuffer* _tib)
  3203. {
  3204. setIndexBuffer(_tib, 0, UINT32_MAX);
  3205. }
  3206. void setIndexBuffer(const TransientIndexBuffer* _tib, uint32_t _firstIndex, uint32_t _numIndices)
  3207. {
  3208. BGFX_CHECK_MAIN_THREAD();
  3209. BX_CHECK(NULL != _tib, "_tib can't be NULL");
  3210. s_ctx->setIndexBuffer(_tib, _firstIndex, _numIndices);
  3211. }
  3212. void setVertexBuffer(uint8_t _stream, VertexBufferHandle _handle, uint32_t _startVertex, uint32_t _numVertices)
  3213. {
  3214. BGFX_CHECK_MAIN_THREAD();
  3215. s_ctx->setVertexBuffer(_stream, _handle, _startVertex, _numVertices);
  3216. }
  3217. void setVertexBuffer(uint8_t _stream, VertexBufferHandle _handle)
  3218. {
  3219. setVertexBuffer(_stream, _handle, 0, UINT32_MAX);
  3220. }
  3221. void setVertexBuffer(uint8_t _stream, DynamicVertexBufferHandle _handle, uint32_t _startVertex, uint32_t _numVertices)
  3222. {
  3223. BGFX_CHECK_MAIN_THREAD();
  3224. s_ctx->setVertexBuffer(_stream, _handle, _startVertex, _numVertices);
  3225. }
  3226. void setVertexBuffer(uint8_t _stream, DynamicVertexBufferHandle _handle)
  3227. {
  3228. setVertexBuffer(_stream, _handle, 0, UINT32_MAX);
  3229. }
  3230. void setVertexBuffer(uint8_t _stream, const TransientVertexBuffer* _tvb, uint32_t _startVertex, uint32_t _numVertices)
  3231. {
  3232. BGFX_CHECK_MAIN_THREAD();
  3233. BX_CHECK(NULL != _tvb, "_tvb can't be NULL");
  3234. s_ctx->setVertexBuffer(_stream, _tvb, _startVertex, _numVertices);
  3235. }
  3236. void setVertexBuffer(uint8_t _stream, const TransientVertexBuffer* _tvb)
  3237. {
  3238. setVertexBuffer(_stream, _tvb, 0, UINT32_MAX);
  3239. }
  3240. void setInstanceDataBuffer(const InstanceDataBuffer* _idb, uint32_t _num)
  3241. {
  3242. BGFX_CHECK_MAIN_THREAD();
  3243. BX_CHECK(NULL != _idb, "_idb can't be NULL");
  3244. s_ctx->setInstanceDataBuffer(_idb, _num);
  3245. }
  3246. void setInstanceDataBuffer(VertexBufferHandle _handle, uint32_t _startVertex, uint32_t _num)
  3247. {
  3248. BGFX_CHECK_MAIN_THREAD();
  3249. s_ctx->setInstanceDataBuffer(_handle, _startVertex, _num);
  3250. }
  3251. void setInstanceDataBuffer(DynamicVertexBufferHandle _handle, uint32_t _startVertex, uint32_t _num)
  3252. {
  3253. BGFX_CHECK_MAIN_THREAD();
  3254. s_ctx->setInstanceDataBuffer(_handle, _startVertex, _num);
  3255. }
  3256. void setTexture(uint8_t _stage, UniformHandle _sampler, TextureHandle _handle, uint32_t _flags)
  3257. {
  3258. BGFX_CHECK_MAIN_THREAD();
  3259. BX_CHECK(_stage < BGFX_CONFIG_MAX_TEXTURE_SAMPLERS, "Invalid stage %d (max %d).", _stage, BGFX_CONFIG_MAX_TEXTURE_SAMPLERS);
  3260. s_ctx->setTexture(_stage, _sampler, _handle, _flags);
  3261. }
  3262. uint32_t touch(uint8_t _id)
  3263. {
  3264. ProgramHandle handle = BGFX_INVALID_HANDLE;
  3265. return submit(_id, handle);
  3266. }
  3267. uint32_t submit(uint8_t _id, ProgramHandle _program, int32_t _depth, bool _preserveState)
  3268. {
  3269. OcclusionQueryHandle handle = BGFX_INVALID_HANDLE;
  3270. return submit(_id, _program, handle, _depth, _preserveState);
  3271. }
  3272. uint32_t submit(uint8_t _id, ProgramHandle _program, OcclusionQueryHandle _occlusionQuery, int32_t _depth, bool _preserveState)
  3273. {
  3274. BGFX_CHECK_MAIN_THREAD();
  3275. BX_CHECK(false
  3276. || !isValid(_occlusionQuery)
  3277. || 0 != (g_caps.supported & BGFX_CAPS_OCCLUSION_QUERY)
  3278. , "Occlusion query is not supported! Use bgfx::getCaps to check BGFX_CAPS_OCCLUSION_QUERY backend renderer capabilities."
  3279. );
  3280. return s_ctx->submit(_id, _program, _occlusionQuery, _depth, _preserveState);
  3281. }
  3282. uint32_t submit(uint8_t _id, ProgramHandle _program, IndirectBufferHandle _indirectHandle, uint16_t _start, uint16_t _num, int32_t _depth, bool _preserveState)
  3283. {
  3284. BGFX_CHECK_MAIN_THREAD();
  3285. BGFX_CHECK_CAPS(BGFX_CAPS_DRAW_INDIRECT, "Draw indirect is not supported!");
  3286. return s_ctx->submit(_id, _program, _indirectHandle, _start, _num, _depth, _preserveState);
  3287. }
  3288. void setBuffer(uint8_t _stage, IndexBufferHandle _handle, Access::Enum _access)
  3289. {
  3290. BGFX_CHECK_MAIN_THREAD();
  3291. BX_CHECK(_stage < BGFX_CONFIG_MAX_TEXTURE_SAMPLERS, "Invalid stage %d (max %d).", _stage, BGFX_CONFIG_MAX_TEXTURE_SAMPLERS);
  3292. s_ctx->setBuffer(_stage, _handle, _access);
  3293. }
  3294. void setBuffer(uint8_t _stage, VertexBufferHandle _handle, Access::Enum _access)
  3295. {
  3296. BGFX_CHECK_MAIN_THREAD();
  3297. BX_CHECK(_stage < BGFX_CONFIG_MAX_TEXTURE_SAMPLERS, "Invalid stage %d (max %d).", _stage, BGFX_CONFIG_MAX_TEXTURE_SAMPLERS);
  3298. s_ctx->setBuffer(_stage, _handle, _access);
  3299. }
  3300. void setBuffer(uint8_t _stage, DynamicIndexBufferHandle _handle, Access::Enum _access)
  3301. {
  3302. BGFX_CHECK_MAIN_THREAD();
  3303. BX_CHECK(_stage < BGFX_CONFIG_MAX_TEXTURE_SAMPLERS, "Invalid stage %d (max %d).", _stage, BGFX_CONFIG_MAX_TEXTURE_SAMPLERS);
  3304. s_ctx->setBuffer(_stage, _handle, _access);
  3305. }
  3306. void setBuffer(uint8_t _stage, DynamicVertexBufferHandle _handle, Access::Enum _access)
  3307. {
  3308. BGFX_CHECK_MAIN_THREAD();
  3309. BX_CHECK(_stage < BGFX_CONFIG_MAX_TEXTURE_SAMPLERS, "Invalid stage %d (max %d).", _stage, BGFX_CONFIG_MAX_TEXTURE_SAMPLERS);
  3310. s_ctx->setBuffer(_stage, _handle, _access);
  3311. }
  3312. void setBuffer(uint8_t _stage, IndirectBufferHandle _handle, Access::Enum _access)
  3313. {
  3314. BGFX_CHECK_MAIN_THREAD();
  3315. BX_CHECK(_stage < BGFX_CONFIG_MAX_TEXTURE_SAMPLERS, "Invalid stage %d (max %d).", _stage, BGFX_CONFIG_MAX_TEXTURE_SAMPLERS);
  3316. s_ctx->setBuffer(_stage, _handle, _access);
  3317. }
  3318. void setImage(uint8_t _stage, UniformHandle _sampler, TextureHandle _handle, uint8_t _mip, Access::Enum _access, TextureFormat::Enum _format)
  3319. {
  3320. BGFX_CHECK_MAIN_THREAD();
  3321. BX_CHECK(_stage < BGFX_CONFIG_MAX_TEXTURE_SAMPLERS, "Invalid stage %d (max %d).", _stage, BGFX_CONFIG_MAX_TEXTURE_SAMPLERS);
  3322. s_ctx->setImage(_stage, _sampler, _handle, _mip, _access, _format);
  3323. }
  3324. uint32_t dispatch(uint8_t _id, ProgramHandle _handle, uint32_t _numX, uint32_t _numY, uint32_t _numZ, uint8_t _flags)
  3325. {
  3326. BGFX_CHECK_MAIN_THREAD();
  3327. BGFX_CHECK_CAPS(BGFX_CAPS_COMPUTE, "Compute is not supported!");
  3328. return s_ctx->dispatch(_id, _handle, _numX, _numY, _numZ, _flags);
  3329. }
  3330. uint32_t dispatch(uint8_t _id, ProgramHandle _handle, IndirectBufferHandle _indirectHandle, uint16_t _start, uint16_t _num, uint8_t _flags)
  3331. {
  3332. BGFX_CHECK_MAIN_THREAD();
  3333. BGFX_CHECK_CAPS(BGFX_CAPS_DRAW_INDIRECT, "Dispatch indirect is not supported!");
  3334. BGFX_CHECK_CAPS(BGFX_CAPS_COMPUTE, "Compute is not supported!");
  3335. return s_ctx->dispatch(_id, _handle, _indirectHandle, _start, _num, _flags);
  3336. }
  3337. void discard()
  3338. {
  3339. BGFX_CHECK_MAIN_THREAD();
  3340. s_ctx->discard();
  3341. }
  3342. void blit(uint8_t _id, TextureHandle _dst, uint16_t _dstX, uint16_t _dstY, TextureHandle _src, uint16_t _srcX, uint16_t _srcY, uint16_t _width, uint16_t _height)
  3343. {
  3344. blit(_id, _dst, 0, _dstX, _dstY, 0, _src, 0, _srcX, _srcY, 0, _width, _height, 0);
  3345. }
  3346. void blit(uint8_t _id, TextureHandle _dst, uint8_t _dstMip, uint16_t _dstX, uint16_t _dstY, uint16_t _dstZ, TextureHandle _src, uint8_t _srcMip, uint16_t _srcX, uint16_t _srcY, uint16_t _srcZ, uint16_t _width, uint16_t _height, uint16_t _depth)
  3347. {
  3348. BGFX_CHECK_MAIN_THREAD();
  3349. BGFX_CHECK_CAPS(BGFX_CAPS_TEXTURE_BLIT, "Texture blit is not supported!");
  3350. s_ctx->blit(_id, _dst, _dstMip, _dstX, _dstY, _dstZ, _src, _srcMip, _srcX, _srcY, _srcZ, _width, _height, _depth);
  3351. }
  3352. void requestScreenShot(FrameBufferHandle _handle, const char* _filePath)
  3353. {
  3354. BGFX_CHECK_MAIN_THREAD();
  3355. s_ctx->requestScreenShot(_handle, _filePath);
  3356. }
  3357. } // namespace bgfx
  3358. #if BX_PLATFORM_WINDOWS
  3359. extern "C"
  3360. {
  3361. // When laptop setup has integrated and discrete GPU, following driver workarounds will
  3362. // select discrete GPU:
  3363. // Reference: https://docs.nvidia.com/gameworks/content/technologies/desktop/optimus.htm
  3364. __declspec(dllexport) uint32_t NvOptimusEnablement = UINT32_C(1);
  3365. // Reference: http://gpuopen.com/amdpowerxpressrequesthighperformance/
  3366. __declspec(dllexport) uint32_t AmdPowerXpressRequestHighPerformance = UINT32_C(1);
  3367. }
  3368. #endif // BX_PLATFORM_WINDOWS
  3369. #define BGFX_TEXTURE_FORMAT_BIMG(_fmt) \
  3370. BX_STATIC_ASSERT(uint32_t(bgfx::TextureFormat::_fmt) == uint32_t(bimg::TextureFormat::_fmt) )
  3371. BGFX_TEXTURE_FORMAT_BIMG(BC1);
  3372. BGFX_TEXTURE_FORMAT_BIMG(BC2);
  3373. BGFX_TEXTURE_FORMAT_BIMG(BC3);
  3374. BGFX_TEXTURE_FORMAT_BIMG(BC4);
  3375. BGFX_TEXTURE_FORMAT_BIMG(BC5);
  3376. BGFX_TEXTURE_FORMAT_BIMG(BC6H);
  3377. BGFX_TEXTURE_FORMAT_BIMG(BC7);
  3378. BGFX_TEXTURE_FORMAT_BIMG(ETC1);
  3379. BGFX_TEXTURE_FORMAT_BIMG(ETC2);
  3380. BGFX_TEXTURE_FORMAT_BIMG(ETC2A);
  3381. BGFX_TEXTURE_FORMAT_BIMG(ETC2A1);
  3382. BGFX_TEXTURE_FORMAT_BIMG(PTC12);
  3383. BGFX_TEXTURE_FORMAT_BIMG(PTC14);
  3384. BGFX_TEXTURE_FORMAT_BIMG(PTC12A);
  3385. BGFX_TEXTURE_FORMAT_BIMG(PTC14A);
  3386. BGFX_TEXTURE_FORMAT_BIMG(PTC22);
  3387. BGFX_TEXTURE_FORMAT_BIMG(PTC24);
  3388. BGFX_TEXTURE_FORMAT_BIMG(Unknown);
  3389. BGFX_TEXTURE_FORMAT_BIMG(R1);
  3390. BGFX_TEXTURE_FORMAT_BIMG(A8);
  3391. BGFX_TEXTURE_FORMAT_BIMG(R8);
  3392. BGFX_TEXTURE_FORMAT_BIMG(R8I);
  3393. BGFX_TEXTURE_FORMAT_BIMG(R8U);
  3394. BGFX_TEXTURE_FORMAT_BIMG(R8S);
  3395. BGFX_TEXTURE_FORMAT_BIMG(R16);
  3396. BGFX_TEXTURE_FORMAT_BIMG(R16I);
  3397. BGFX_TEXTURE_FORMAT_BIMG(R16U);
  3398. BGFX_TEXTURE_FORMAT_BIMG(R16F);
  3399. BGFX_TEXTURE_FORMAT_BIMG(R16S);
  3400. BGFX_TEXTURE_FORMAT_BIMG(R32I);
  3401. BGFX_TEXTURE_FORMAT_BIMG(R32U);
  3402. BGFX_TEXTURE_FORMAT_BIMG(R32F);
  3403. BGFX_TEXTURE_FORMAT_BIMG(RG8);
  3404. BGFX_TEXTURE_FORMAT_BIMG(RG8I);
  3405. BGFX_TEXTURE_FORMAT_BIMG(RG8U);
  3406. BGFX_TEXTURE_FORMAT_BIMG(RG8S);
  3407. BGFX_TEXTURE_FORMAT_BIMG(RG16);
  3408. BGFX_TEXTURE_FORMAT_BIMG(RG16I);
  3409. BGFX_TEXTURE_FORMAT_BIMG(RG16U);
  3410. BGFX_TEXTURE_FORMAT_BIMG(RG16F);
  3411. BGFX_TEXTURE_FORMAT_BIMG(RG16S);
  3412. BGFX_TEXTURE_FORMAT_BIMG(RG32I);
  3413. BGFX_TEXTURE_FORMAT_BIMG(RG32U);
  3414. BGFX_TEXTURE_FORMAT_BIMG(RG32F);
  3415. BGFX_TEXTURE_FORMAT_BIMG(RGB8);
  3416. BGFX_TEXTURE_FORMAT_BIMG(RGB8I);
  3417. BGFX_TEXTURE_FORMAT_BIMG(RGB8U);
  3418. BGFX_TEXTURE_FORMAT_BIMG(RGB8S);
  3419. BGFX_TEXTURE_FORMAT_BIMG(RGB9E5F);
  3420. BGFX_TEXTURE_FORMAT_BIMG(BGRA8);
  3421. BGFX_TEXTURE_FORMAT_BIMG(RGBA8);
  3422. BGFX_TEXTURE_FORMAT_BIMG(RGBA8I);
  3423. BGFX_TEXTURE_FORMAT_BIMG(RGBA8U);
  3424. BGFX_TEXTURE_FORMAT_BIMG(RGBA8S);
  3425. BGFX_TEXTURE_FORMAT_BIMG(RGBA16);
  3426. BGFX_TEXTURE_FORMAT_BIMG(RGBA16I);
  3427. BGFX_TEXTURE_FORMAT_BIMG(RGBA16U);
  3428. BGFX_TEXTURE_FORMAT_BIMG(RGBA16F);
  3429. BGFX_TEXTURE_FORMAT_BIMG(RGBA16S);
  3430. BGFX_TEXTURE_FORMAT_BIMG(RGBA32I);
  3431. BGFX_TEXTURE_FORMAT_BIMG(RGBA32U);
  3432. BGFX_TEXTURE_FORMAT_BIMG(RGBA32F);
  3433. BGFX_TEXTURE_FORMAT_BIMG(R5G6B5);
  3434. BGFX_TEXTURE_FORMAT_BIMG(RGBA4);
  3435. BGFX_TEXTURE_FORMAT_BIMG(RGB5A1);
  3436. BGFX_TEXTURE_FORMAT_BIMG(RGB10A2);
  3437. BGFX_TEXTURE_FORMAT_BIMG(RG11B10F);
  3438. BGFX_TEXTURE_FORMAT_BIMG(UnknownDepth);
  3439. BGFX_TEXTURE_FORMAT_BIMG(D16);
  3440. BGFX_TEXTURE_FORMAT_BIMG(D24);
  3441. BGFX_TEXTURE_FORMAT_BIMG(D24S8);
  3442. BGFX_TEXTURE_FORMAT_BIMG(D32);
  3443. BGFX_TEXTURE_FORMAT_BIMG(D16F);
  3444. BGFX_TEXTURE_FORMAT_BIMG(D24F);
  3445. BGFX_TEXTURE_FORMAT_BIMG(D32F);
  3446. BGFX_TEXTURE_FORMAT_BIMG(D0S8);
  3447. BGFX_TEXTURE_FORMAT_BIMG(Count);
  3448. #undef BGFX_TEXTURE_FORMAT_BIMG
  3449. #include <bgfx/c99/bgfx.h>
  3450. #include <bgfx/c99/platform.h>
  3451. #define FLAGS_MASK_TEST(_flags, _mask) ( (_flags) == ( (_flags) & (_mask) ) )
  3452. BX_STATIC_ASSERT(FLAGS_MASK_TEST(0
  3453. | BGFX_TEXTURE_INTERNAL_DEFAULT_SAMPLER
  3454. | BGFX_TEXTURE_INTERNAL_SHARED
  3455. , BGFX_TEXTURE_RESERVED_MASK
  3456. ) );
  3457. BX_STATIC_ASSERT(FLAGS_MASK_TEST(0
  3458. | BGFX_RESET_INTERNAL_FORCE
  3459. , BGFX_RESET_RESERVED_MASK
  3460. ) );
  3461. BX_STATIC_ASSERT(FLAGS_MASK_TEST(0
  3462. | BGFX_STATE_INTERNAL_SCISSOR
  3463. | BGFX_STATE_INTERNAL_OCCLUSION_QUERY
  3464. , BGFX_STATE_RESERVED_MASK
  3465. ) );
  3466. BX_STATIC_ASSERT(FLAGS_MASK_TEST(0
  3467. | BGFX_SUBMIT_INTERNAL_OCCLUSION_VISIBLE
  3468. , BGFX_SUBMIT_RESERVED_MASK
  3469. ) );
  3470. #undef FLAGS_MASK_TEST
  3471. #define BGFX_C99_ENUM_CHECK(_enum, _c99enumcount) \
  3472. BX_STATIC_ASSERT(_enum::Count == _enum::Enum(_c99enumcount) )
  3473. BGFX_C99_ENUM_CHECK(bgfx::Fatal, BGFX_FATAL_COUNT);
  3474. BGFX_C99_ENUM_CHECK(bgfx::RendererType, BGFX_RENDERER_TYPE_COUNT);
  3475. BGFX_C99_ENUM_CHECK(bgfx::Attrib, BGFX_ATTRIB_COUNT);
  3476. BGFX_C99_ENUM_CHECK(bgfx::AttribType, BGFX_ATTRIB_TYPE_COUNT);
  3477. BGFX_C99_ENUM_CHECK(bgfx::TextureFormat, BGFX_TEXTURE_FORMAT_COUNT);
  3478. BGFX_C99_ENUM_CHECK(bgfx::UniformType, BGFX_UNIFORM_TYPE_COUNT);
  3479. BGFX_C99_ENUM_CHECK(bgfx::BackbufferRatio, BGFX_BACKBUFFER_RATIO_COUNT);
  3480. BGFX_C99_ENUM_CHECK(bgfx::OcclusionQueryResult, BGFX_OCCLUSION_QUERY_RESULT_COUNT);
  3481. BGFX_C99_ENUM_CHECK(bgfx::TopologyConvert, BGFX_TOPOLOGY_CONVERT_COUNT);
  3482. BGFX_C99_ENUM_CHECK(bgfx::RenderFrame, BGFX_RENDER_FRAME_COUNT);
  3483. #undef BGFX_C99_ENUM_CHECK
  3484. #define BGFX_C99_STRUCT_SIZE_CHECK(_cppstruct, _c99struct) \
  3485. BX_STATIC_ASSERT(sizeof(_cppstruct) == sizeof(_c99struct) )
  3486. BGFX_C99_STRUCT_SIZE_CHECK(bgfx::Memory, bgfx_memory_t);
  3487. BGFX_C99_STRUCT_SIZE_CHECK(bgfx::Transform, bgfx_transform_t);
  3488. BGFX_C99_STRUCT_SIZE_CHECK(bgfx::HMD::Eye, bgfx_hmd_eye_t);
  3489. BGFX_C99_STRUCT_SIZE_CHECK(bgfx::HMD, bgfx_hmd_t);
  3490. BGFX_C99_STRUCT_SIZE_CHECK(bgfx::Stats, bgfx_stats_t);
  3491. BGFX_C99_STRUCT_SIZE_CHECK(bgfx::VertexDecl, bgfx_vertex_decl_t);
  3492. BGFX_C99_STRUCT_SIZE_CHECK(bgfx::TransientIndexBuffer, bgfx_transient_index_buffer_t);
  3493. BGFX_C99_STRUCT_SIZE_CHECK(bgfx::TransientVertexBuffer, bgfx_transient_vertex_buffer_t);
  3494. BGFX_C99_STRUCT_SIZE_CHECK(bgfx::InstanceDataBuffer, bgfx_instance_data_buffer_t);
  3495. BGFX_C99_STRUCT_SIZE_CHECK(bgfx::TextureInfo, bgfx_texture_info_t);
  3496. BGFX_C99_STRUCT_SIZE_CHECK(bgfx::UniformInfo, bgfx_uniform_info_t);
  3497. BGFX_C99_STRUCT_SIZE_CHECK(bgfx::Attachment, bgfx_attachment_t);
  3498. BGFX_C99_STRUCT_SIZE_CHECK(bgfx::Caps::GPU, bgfx_caps_gpu_t);
  3499. BGFX_C99_STRUCT_SIZE_CHECK(bgfx::Caps::Limits, bgfx_caps_limits_t);
  3500. BGFX_C99_STRUCT_SIZE_CHECK(bgfx::Caps, bgfx_caps_t);
  3501. BGFX_C99_STRUCT_SIZE_CHECK(bgfx::PlatformData, bgfx_platform_data_t);
  3502. BGFX_C99_STRUCT_SIZE_CHECK(bgfx::InternalData, bgfx_internal_data_t);
  3503. #undef BGFX_C99_STRUCT_SIZE_CHECK
  3504. namespace bgfx
  3505. {
  3506. struct CallbackC99 : public CallbackI
  3507. {
  3508. virtual ~CallbackC99()
  3509. {
  3510. }
  3511. virtual void fatal(Fatal::Enum _code, const char* _str) override
  3512. {
  3513. m_interface->vtbl->fatal(m_interface, (bgfx_fatal_t)_code, _str);
  3514. }
  3515. virtual void traceVargs(const char* _filePath, uint16_t _line, const char* _format, va_list _argList) override
  3516. {
  3517. m_interface->vtbl->trace_vargs(m_interface, _filePath, _line, _format, _argList);
  3518. }
  3519. virtual void profilerBegin(const char* _name, uint32_t _abgr, const char* _filePath, uint16_t _line) override
  3520. {
  3521. m_interface->vtbl->profiler_begin(m_interface, _name, _abgr, _filePath, _line);
  3522. }
  3523. virtual void profilerBeginLiteral(const char* _name, uint32_t _abgr, const char* _filePath, uint16_t _line) override
  3524. {
  3525. m_interface->vtbl->profiler_begin_literal(m_interface, _name, _abgr, _filePath, _line);
  3526. }
  3527. virtual void profilerEnd() override
  3528. {
  3529. m_interface->vtbl->profiler_end(m_interface);
  3530. }
  3531. virtual uint32_t cacheReadSize(uint64_t _id) override
  3532. {
  3533. return m_interface->vtbl->cache_read_size(m_interface, _id);
  3534. }
  3535. virtual bool cacheRead(uint64_t _id, void* _data, uint32_t _size) override
  3536. {
  3537. return m_interface->vtbl->cache_read(m_interface, _id, _data, _size);
  3538. }
  3539. virtual void cacheWrite(uint64_t _id, const void* _data, uint32_t _size) override
  3540. {
  3541. m_interface->vtbl->cache_write(m_interface, _id, _data, _size);
  3542. }
  3543. virtual void screenShot(const char* _filePath, uint32_t _width, uint32_t _height, uint32_t _pitch, const void* _data, uint32_t _size, bool _yflip) override
  3544. {
  3545. m_interface->vtbl->screen_shot(m_interface, _filePath, _width, _height, _pitch, _data, _size, _yflip);
  3546. }
  3547. virtual void captureBegin(uint32_t _width, uint32_t _height, uint32_t _pitch, TextureFormat::Enum _format, bool _yflip) override
  3548. {
  3549. m_interface->vtbl->capture_begin(m_interface, _width, _height, _pitch, (bgfx_texture_format_t)_format, _yflip);
  3550. }
  3551. virtual void captureEnd() override
  3552. {
  3553. m_interface->vtbl->capture_end(m_interface);
  3554. }
  3555. virtual void captureFrame(const void* _data, uint32_t _size) override
  3556. {
  3557. m_interface->vtbl->capture_frame(m_interface, _data, _size);
  3558. }
  3559. bgfx_callback_interface_t* m_interface;
  3560. };
  3561. class AllocatorC99 : public bx::AllocatorI
  3562. {
  3563. public:
  3564. virtual ~AllocatorC99()
  3565. {
  3566. }
  3567. virtual void* realloc(void* _ptr, size_t _size, size_t _align, const char* _file, uint32_t _line) override
  3568. {
  3569. return m_interface->vtbl->realloc(m_interface, _ptr, _size, _align, _file, _line);
  3570. }
  3571. bgfx_allocator_interface_t* m_interface;
  3572. };
  3573. } // namespace bgfx
  3574. BGFX_C_API void bgfx_vertex_decl_begin(bgfx_vertex_decl_t* _decl, bgfx_renderer_type_t _renderer)
  3575. {
  3576. bgfx::VertexDecl* decl = (bgfx::VertexDecl*)_decl;
  3577. decl->begin(bgfx::RendererType::Enum(_renderer) );
  3578. }
  3579. BGFX_C_API void bgfx_vertex_decl_add(bgfx_vertex_decl_t* _decl, bgfx_attrib_t _attrib, uint8_t _num, bgfx_attrib_type_t _type, bool _normalized, bool _asInt)
  3580. {
  3581. bgfx::VertexDecl* decl = (bgfx::VertexDecl*)_decl;
  3582. decl->add(bgfx::Attrib::Enum(_attrib)
  3583. , _num
  3584. , bgfx::AttribType::Enum(_type)
  3585. , _normalized
  3586. , _asInt
  3587. );
  3588. }
  3589. BGFX_C_API void bgfx_vertex_decl_skip(bgfx_vertex_decl_t* _decl, uint8_t _num)
  3590. {
  3591. bgfx::VertexDecl* decl = (bgfx::VertexDecl*)_decl;
  3592. decl->skip(_num);
  3593. }
  3594. BGFX_C_API void bgfx_vertex_decl_end(bgfx_vertex_decl_t* _decl)
  3595. {
  3596. bgfx::VertexDecl* decl = (bgfx::VertexDecl*)_decl;
  3597. decl->end();
  3598. }
  3599. BGFX_C_API void bgfx_vertex_pack(const float _input[4], bool _inputNormalized, bgfx_attrib_t _attr, const bgfx_vertex_decl_t* _decl, void* _data, uint32_t _index)
  3600. {
  3601. bgfx::VertexDecl& decl = *(bgfx::VertexDecl*)_decl;
  3602. bgfx::vertexPack(_input, _inputNormalized, bgfx::Attrib::Enum(_attr), decl, _data, _index);
  3603. }
  3604. BGFX_C_API void bgfx_vertex_unpack(float _output[4], bgfx_attrib_t _attr, const bgfx_vertex_decl_t* _decl, const void* _data, uint32_t _index)
  3605. {
  3606. bgfx::VertexDecl& decl = *(bgfx::VertexDecl*)_decl;
  3607. bgfx::vertexUnpack(_output, bgfx::Attrib::Enum(_attr), decl, _data, _index);
  3608. }
  3609. BGFX_C_API void bgfx_vertex_convert(const bgfx_vertex_decl_t* _destDecl, void* _destData, const bgfx_vertex_decl_t* _srcDecl, const void* _srcData, uint32_t _num)
  3610. {
  3611. bgfx::VertexDecl& destDecl = *(bgfx::VertexDecl*)_destDecl;
  3612. bgfx::VertexDecl& srcDecl = *(bgfx::VertexDecl*)_srcDecl;
  3613. bgfx::vertexConvert(destDecl, _destData, srcDecl, _srcData, _num);
  3614. }
  3615. BGFX_C_API uint16_t bgfx_weld_vertices(uint16_t* _output, const bgfx_vertex_decl_t* _decl, const void* _data, uint16_t _num, float _epsilon)
  3616. {
  3617. bgfx::VertexDecl& decl = *(bgfx::VertexDecl*)_decl;
  3618. return bgfx::weldVertices(_output, decl, _data, _num, _epsilon);
  3619. }
  3620. uint32_t bgfx_topology_convert(bgfx_topology_convert_t _conversion, void* _dst, uint32_t _dstSize, const void* _indices, uint32_t _numIndices, bool _index32)
  3621. {
  3622. return bgfx::topologyConvert(bgfx::TopologyConvert::Enum(_conversion), _dst, _dstSize, _indices, _numIndices, _index32);
  3623. }
  3624. void bgfx_topology_sort_tri_list(bgfx_topology_sort_t _sort, void* _dst, uint32_t _dstSize, const float _dir[3], const float _pos[3], const void* _vertices, uint32_t _stride, const void* _indices, uint32_t _numIndices, bool _index32)
  3625. {
  3626. bgfx::topologySortTriList(bgfx::TopologySort::Enum(_sort), _dst, _dstSize, _dir, _pos, _vertices, _stride, _indices, _numIndices, _index32);
  3627. }
  3628. BGFX_C_API uint8_t bgfx_get_supported_renderers(uint8_t _max, bgfx_renderer_type_t* _enum)
  3629. {
  3630. return bgfx::getSupportedRenderers(_max, (bgfx::RendererType::Enum*)_enum);
  3631. }
  3632. BGFX_C_API const char* bgfx_get_renderer_name(bgfx_renderer_type_t _type)
  3633. {
  3634. return bgfx::getRendererName(bgfx::RendererType::Enum(_type) );
  3635. }
  3636. BGFX_C_API bool bgfx_init(bgfx_renderer_type_t _type, uint16_t _vendorId, uint16_t _deviceId, bgfx_callback_interface_t* _callback, bgfx_allocator_interface_t* _allocator)
  3637. {
  3638. static bgfx::CallbackC99 s_callback;
  3639. s_callback.m_interface = _callback;
  3640. static bgfx::AllocatorC99 s_allocator;
  3641. s_allocator.m_interface = _allocator;
  3642. return bgfx::init(bgfx::RendererType::Enum(_type)
  3643. , _vendorId
  3644. , _deviceId
  3645. , NULL == _callback ? NULL : &s_callback
  3646. , NULL == _allocator ? NULL : &s_allocator
  3647. );
  3648. }
  3649. BGFX_C_API void bgfx_shutdown()
  3650. {
  3651. return bgfx::shutdown();
  3652. }
  3653. BGFX_C_API void bgfx_reset(uint32_t _width, uint32_t _height, uint32_t _flags)
  3654. {
  3655. bgfx::reset(_width, _height, _flags);
  3656. }
  3657. BGFX_C_API uint32_t bgfx_frame(bool _capture)
  3658. {
  3659. return bgfx::frame(_capture);
  3660. }
  3661. BGFX_C_API bgfx_renderer_type_t bgfx_get_renderer_type()
  3662. {
  3663. return bgfx_renderer_type_t(bgfx::getRendererType() );
  3664. }
  3665. BGFX_C_API const bgfx_caps_t* bgfx_get_caps()
  3666. {
  3667. return (const bgfx_caps_t*)bgfx::getCaps();
  3668. }
  3669. BGFX_C_API const bgfx_hmd_t* bgfx_get_hmd()
  3670. {
  3671. return (const bgfx_hmd_t*)bgfx::getHMD();
  3672. }
  3673. BGFX_C_API const bgfx_stats_t* bgfx_get_stats()
  3674. {
  3675. return (const bgfx_stats_t*)bgfx::getStats();
  3676. }
  3677. BGFX_C_API const bgfx_memory_t* bgfx_alloc(uint32_t _size)
  3678. {
  3679. return (const bgfx_memory_t*)bgfx::alloc(_size);
  3680. }
  3681. BGFX_C_API const bgfx_memory_t* bgfx_copy(const void* _data, uint32_t _size)
  3682. {
  3683. return (const bgfx_memory_t*)bgfx::copy(_data, _size);
  3684. }
  3685. BGFX_C_API const bgfx_memory_t* bgfx_make_ref(const void* _data, uint32_t _size)
  3686. {
  3687. return (const bgfx_memory_t*)bgfx::makeRef(_data, _size);
  3688. }
  3689. BGFX_C_API const bgfx_memory_t* bgfx_make_ref_release(const void* _data, uint32_t _size, bgfx_release_fn_t _releaseFn, void* _userData)
  3690. {
  3691. return (const bgfx_memory_t*)bgfx::makeRef(_data, _size, _releaseFn, _userData);
  3692. }
  3693. BGFX_C_API void bgfx_set_debug(uint32_t _debug)
  3694. {
  3695. bgfx::setDebug(_debug);
  3696. }
  3697. BGFX_C_API void bgfx_dbg_text_clear(uint8_t _attr, bool _small)
  3698. {
  3699. bgfx::dbgTextClear(_attr, _small);
  3700. }
  3701. BGFX_C_API void bgfx_dbg_text_printf(uint16_t _x, uint16_t _y, uint8_t _attr, const char* _format, ...)
  3702. {
  3703. va_list argList;
  3704. va_start(argList, _format);
  3705. bgfx::dbgTextPrintfVargs(_x, _y, _attr, _format, argList);
  3706. va_end(argList);
  3707. }
  3708. BGFX_C_API void bgfx_dbg_text_vprintf(uint16_t _x, uint16_t _y, uint8_t _attr, const char* _format, va_list _argList)
  3709. {
  3710. bgfx::dbgTextPrintfVargs(_x, _y, _attr, _format, _argList);
  3711. }
  3712. BGFX_C_API void bgfx_dbg_text_image(uint16_t _x, uint16_t _y, uint16_t _width, uint16_t _height, const void* _data, uint16_t _pitch)
  3713. {
  3714. bgfx::dbgTextImage(_x, _y, _width, _height, _data, _pitch);
  3715. }
  3716. BGFX_C_API bgfx_index_buffer_handle_t bgfx_create_index_buffer(const bgfx_memory_t* _mem, uint16_t _flags)
  3717. {
  3718. union { bgfx_index_buffer_handle_t c; bgfx::IndexBufferHandle cpp; } handle;
  3719. handle.cpp = bgfx::createIndexBuffer( (const bgfx::Memory*)_mem, _flags);
  3720. return handle.c;
  3721. }
  3722. BGFX_C_API void bgfx_destroy_index_buffer(bgfx_index_buffer_handle_t _handle)
  3723. {
  3724. union { bgfx_index_buffer_handle_t c; bgfx::IndexBufferHandle cpp; } handle = { _handle };
  3725. bgfx::destroy(handle.cpp);
  3726. }
  3727. BGFX_C_API bgfx_vertex_buffer_handle_t bgfx_create_vertex_buffer(const bgfx_memory_t* _mem, const bgfx_vertex_decl_t* _decl, uint16_t _flags)
  3728. {
  3729. const bgfx::VertexDecl& decl = *(const bgfx::VertexDecl*)_decl;
  3730. union { bgfx_vertex_buffer_handle_t c; bgfx::VertexBufferHandle cpp; } handle;
  3731. handle.cpp = bgfx::createVertexBuffer( (const bgfx::Memory*)_mem, decl, _flags);
  3732. return handle.c;
  3733. }
  3734. BGFX_C_API void bgfx_destroy_vertex_buffer(bgfx_vertex_buffer_handle_t _handle)
  3735. {
  3736. union { bgfx_vertex_buffer_handle_t c; bgfx::VertexBufferHandle cpp; } handle = { _handle };
  3737. bgfx::destroy(handle.cpp);
  3738. }
  3739. BGFX_C_API bgfx_dynamic_index_buffer_handle_t bgfx_create_dynamic_index_buffer(uint32_t _num, uint16_t _flags)
  3740. {
  3741. union { bgfx_dynamic_index_buffer_handle_t c; bgfx::DynamicIndexBufferHandle cpp; } handle;
  3742. handle.cpp = bgfx::createDynamicIndexBuffer(_num, _flags);
  3743. return handle.c;
  3744. }
  3745. BGFX_C_API bgfx_dynamic_index_buffer_handle_t bgfx_create_dynamic_index_buffer_mem(const bgfx_memory_t* _mem, uint16_t _flags)
  3746. {
  3747. union { bgfx_dynamic_index_buffer_handle_t c; bgfx::DynamicIndexBufferHandle cpp; } handle;
  3748. handle.cpp = bgfx::createDynamicIndexBuffer( (const bgfx::Memory*)_mem, _flags);
  3749. return handle.c;
  3750. }
  3751. BGFX_C_API void bgfx_update_dynamic_index_buffer(bgfx_dynamic_index_buffer_handle_t _handle, uint32_t _startIndex, const bgfx_memory_t* _mem)
  3752. {
  3753. union { bgfx_dynamic_index_buffer_handle_t c; bgfx::DynamicIndexBufferHandle cpp; } handle = { _handle };
  3754. bgfx::updateDynamicIndexBuffer(handle.cpp, _startIndex, (const bgfx::Memory*)_mem);
  3755. }
  3756. BGFX_C_API void bgfx_destroy_dynamic_index_buffer(bgfx_dynamic_index_buffer_handle_t _handle)
  3757. {
  3758. union { bgfx_dynamic_index_buffer_handle_t c; bgfx::DynamicIndexBufferHandle cpp; } handle = { _handle };
  3759. bgfx::destroy(handle.cpp);
  3760. }
  3761. BGFX_C_API bgfx_dynamic_vertex_buffer_handle_t bgfx_create_dynamic_vertex_buffer(uint32_t _num, const bgfx_vertex_decl_t* _decl, uint16_t _flags)
  3762. {
  3763. const bgfx::VertexDecl& decl = *(const bgfx::VertexDecl*)_decl;
  3764. union { bgfx_dynamic_vertex_buffer_handle_t c; bgfx::DynamicVertexBufferHandle cpp; } handle;
  3765. handle.cpp = bgfx::createDynamicVertexBuffer(_num, decl, _flags);
  3766. return handle.c;
  3767. }
  3768. BGFX_C_API bgfx_dynamic_vertex_buffer_handle_t bgfx_create_dynamic_vertex_buffer_mem(const bgfx_memory_t* _mem, const bgfx_vertex_decl_t* _decl, uint16_t _flags)
  3769. {
  3770. const bgfx::VertexDecl& decl = *(const bgfx::VertexDecl*)_decl;
  3771. union { bgfx_dynamic_vertex_buffer_handle_t c; bgfx::DynamicVertexBufferHandle cpp; } handle;
  3772. handle.cpp = bgfx::createDynamicVertexBuffer( (const bgfx::Memory*)_mem, decl, _flags);
  3773. return handle.c;
  3774. }
  3775. BGFX_C_API void bgfx_update_dynamic_vertex_buffer(bgfx_dynamic_vertex_buffer_handle_t _handle, uint32_t _startVertex, const bgfx_memory_t* _mem)
  3776. {
  3777. union { bgfx_dynamic_vertex_buffer_handle_t c; bgfx::DynamicVertexBufferHandle cpp; } handle = { _handle };
  3778. bgfx::updateDynamicVertexBuffer(handle.cpp, _startVertex, (const bgfx::Memory*)_mem);
  3779. }
  3780. BGFX_C_API void bgfx_destroy_dynamic_vertex_buffer(bgfx_dynamic_vertex_buffer_handle_t _handle)
  3781. {
  3782. union { bgfx_dynamic_vertex_buffer_handle_t c; bgfx::DynamicVertexBufferHandle cpp; } handle = { _handle };
  3783. bgfx::destroy(handle.cpp);
  3784. }
  3785. BGFX_C_API uint32_t bgfx_get_avail_transient_index_buffer(uint32_t _num)
  3786. {
  3787. return bgfx::getAvailTransientIndexBuffer(_num);
  3788. }
  3789. BGFX_C_API uint32_t bgfx_get_avail_transient_vertex_buffer(uint32_t _num, const bgfx_vertex_decl_t* _decl)
  3790. {
  3791. const bgfx::VertexDecl& decl = *(const bgfx::VertexDecl*)_decl;
  3792. return bgfx::getAvailTransientVertexBuffer(_num, decl);
  3793. }
  3794. BGFX_C_API uint32_t bgfx_get_avail_instance_data_buffer(uint32_t _num, uint16_t _stride)
  3795. {
  3796. return bgfx::getAvailInstanceDataBuffer(_num, _stride);
  3797. }
  3798. BGFX_C_API void bgfx_alloc_transient_index_buffer(bgfx_transient_index_buffer_t* _tib, uint32_t _num)
  3799. {
  3800. bgfx::allocTransientIndexBuffer( (bgfx::TransientIndexBuffer*)_tib, _num);
  3801. }
  3802. BGFX_C_API void bgfx_alloc_transient_vertex_buffer(bgfx_transient_vertex_buffer_t* _tvb, uint32_t _num, const bgfx_vertex_decl_t* _decl)
  3803. {
  3804. const bgfx::VertexDecl& decl = *(const bgfx::VertexDecl*)_decl;
  3805. bgfx::allocTransientVertexBuffer( (bgfx::TransientVertexBuffer*)_tvb, _num, decl);
  3806. }
  3807. BGFX_C_API bool bgfx_alloc_transient_buffers(bgfx_transient_vertex_buffer_t* _tvb, const bgfx_vertex_decl_t* _decl, uint32_t _numVertices, bgfx_transient_index_buffer_t* _tib, uint32_t _numIndices)
  3808. {
  3809. const bgfx::VertexDecl& decl = *(const bgfx::VertexDecl*)_decl;
  3810. return bgfx::allocTransientBuffers( (bgfx::TransientVertexBuffer*)_tvb, decl, _numVertices, (bgfx::TransientIndexBuffer*)_tib, _numIndices);
  3811. }
  3812. BGFX_C_API void bgfx_alloc_instance_data_buffer(bgfx_instance_data_buffer_t* _idb, uint32_t _num, uint16_t _stride)
  3813. {
  3814. bgfx::allocInstanceDataBuffer( (bgfx::InstanceDataBuffer*)_idb, _num, _stride);
  3815. }
  3816. BGFX_C_API bgfx_indirect_buffer_handle_t bgfx_create_indirect_buffer(uint32_t _num)
  3817. {
  3818. union { bgfx_indirect_buffer_handle_t c; bgfx::IndirectBufferHandle cpp; } handle;
  3819. handle.cpp = bgfx::createIndirectBuffer(_num);
  3820. return handle.c;
  3821. }
  3822. BGFX_C_API void bgfx_destroy_indirect_buffer(bgfx_indirect_buffer_handle_t _handle)
  3823. {
  3824. union { bgfx_indirect_buffer_handle_t c; bgfx::IndirectBufferHandle cpp; } handle = { _handle };
  3825. bgfx::destroy(handle.cpp);
  3826. }
  3827. BGFX_C_API bgfx_shader_handle_t bgfx_create_shader(const bgfx_memory_t* _mem)
  3828. {
  3829. union { bgfx_shader_handle_t c; bgfx::ShaderHandle cpp; } handle;
  3830. handle.cpp = bgfx::createShader( (const bgfx::Memory*)_mem);
  3831. return handle.c;
  3832. }
  3833. BGFX_C_API uint16_t bgfx_get_shader_uniforms(bgfx_shader_handle_t _handle, bgfx_uniform_handle_t* _uniforms, uint16_t _max)
  3834. {
  3835. union { bgfx_shader_handle_t c; bgfx::ShaderHandle cpp; } handle = { _handle };
  3836. return bgfx::getShaderUniforms(handle.cpp, (bgfx::UniformHandle*)_uniforms, _max);
  3837. }
  3838. BGFX_C_API void bgfx_set_shader_name(bgfx_shader_handle_t _handle, const char* _name)
  3839. {
  3840. union { bgfx_shader_handle_t c; bgfx::ShaderHandle cpp; } handle = { _handle };
  3841. bgfx::setName(handle.cpp, _name);
  3842. }
  3843. BGFX_C_API void bgfx_destroy_shader(bgfx_shader_handle_t _handle)
  3844. {
  3845. union { bgfx_shader_handle_t c; bgfx::ShaderHandle cpp; } handle = { _handle };
  3846. bgfx::destroy(handle.cpp);
  3847. }
  3848. BGFX_C_API bgfx_program_handle_t bgfx_create_program(bgfx_shader_handle_t _vsh, bgfx_shader_handle_t _fsh, bool _destroyShaders)
  3849. {
  3850. union { bgfx_shader_handle_t c; bgfx::ShaderHandle cpp; } vsh = { _vsh };
  3851. union { bgfx_shader_handle_t c; bgfx::ShaderHandle cpp; } fsh = { _fsh };
  3852. union { bgfx_program_handle_t c; bgfx::ProgramHandle cpp; } handle;
  3853. handle.cpp = bgfx::createProgram(vsh.cpp, fsh.cpp, _destroyShaders);
  3854. return handle.c;
  3855. }
  3856. BGFX_C_API bgfx_program_handle_t bgfx_create_compute_program(bgfx_shader_handle_t _csh, bool _destroyShaders)
  3857. {
  3858. union { bgfx_shader_handle_t c; bgfx::ShaderHandle cpp; } csh = { _csh };
  3859. union { bgfx_program_handle_t c; bgfx::ProgramHandle cpp; } handle;
  3860. handle.cpp = bgfx::createProgram(csh.cpp, _destroyShaders);
  3861. return handle.c;
  3862. }
  3863. BGFX_C_API void bgfx_destroy_program(bgfx_program_handle_t _handle)
  3864. {
  3865. union { bgfx_program_handle_t c; bgfx::ProgramHandle cpp; } handle = { _handle };
  3866. bgfx::destroy(handle.cpp);
  3867. }
  3868. BGFX_C_API bool bgfx_is_texture_valid(uint16_t _depth, bool _cubeMap, uint16_t _numLayers, bgfx_texture_format_t _format, uint32_t _flags)
  3869. {
  3870. return bgfx::isTextureValid(_depth, _cubeMap, _numLayers, bgfx::TextureFormat::Enum(_format), _flags);
  3871. }
  3872. BGFX_C_API void bgfx_calc_texture_size(bgfx_texture_info_t* _info, uint16_t _width, uint16_t _height, uint16_t _depth, bool _cubeMap, bool _hasMips, uint16_t _numLayers, bgfx_texture_format_t _format)
  3873. {
  3874. bgfx::TextureInfo& info = *(bgfx::TextureInfo*)_info;
  3875. bgfx::calcTextureSize(info, _width, _height, _depth, _cubeMap, _hasMips, _numLayers, bgfx::TextureFormat::Enum(_format) );
  3876. }
  3877. BGFX_C_API bgfx_texture_handle_t bgfx_create_texture(const bgfx_memory_t* _mem, uint32_t _flags, uint8_t _skip, bgfx_texture_info_t* _info)
  3878. {
  3879. union { bgfx_texture_handle_t c; bgfx::TextureHandle cpp; } handle;
  3880. bgfx::TextureInfo* info = (bgfx::TextureInfo*)_info;
  3881. handle.cpp = bgfx::createTexture( (const bgfx::Memory*)_mem, _flags, _skip, info);
  3882. return handle.c;
  3883. }
  3884. BGFX_C_API bgfx_texture_handle_t bgfx_create_texture_2d(uint16_t _width, uint16_t _height, bool _hasMips, uint16_t _numLayers, bgfx_texture_format_t _format, uint32_t _flags, const bgfx_memory_t* _mem)
  3885. {
  3886. union { bgfx_texture_handle_t c; bgfx::TextureHandle cpp; } handle;
  3887. handle.cpp = bgfx::createTexture2D(_width, _height, _hasMips, _numLayers, bgfx::TextureFormat::Enum(_format), _flags, (const bgfx::Memory*)_mem);
  3888. return handle.c;
  3889. }
  3890. BGFX_C_API bgfx_texture_handle_t bgfx_create_texture_2d_scaled(bgfx_backbuffer_ratio_t _ratio, bool _hasMips, uint16_t _numLayers, bgfx_texture_format_t _format, uint32_t _flags)
  3891. {
  3892. union { bgfx_texture_handle_t c; bgfx::TextureHandle cpp; } handle;
  3893. handle.cpp = bgfx::createTexture2D(bgfx::BackbufferRatio::Enum(_ratio), _hasMips, _numLayers, bgfx::TextureFormat::Enum(_format), _flags);
  3894. return handle.c;
  3895. }
  3896. BGFX_C_API bgfx_texture_handle_t bgfx_create_texture_3d(uint16_t _width, uint16_t _height, uint16_t _depth, bool _hasMips, bgfx_texture_format_t _format, uint32_t _flags, const bgfx_memory_t* _mem)
  3897. {
  3898. union { bgfx_texture_handle_t c; bgfx::TextureHandle cpp; } handle;
  3899. handle.cpp = bgfx::createTexture3D(_width, _height, _depth, _hasMips, bgfx::TextureFormat::Enum(_format), _flags, (const bgfx::Memory*)_mem);
  3900. return handle.c;
  3901. }
  3902. BGFX_C_API bgfx_texture_handle_t bgfx_create_texture_cube(uint16_t _size, bool _hasMips, uint16_t _numLayers, bgfx_texture_format_t _format, uint32_t _flags, const bgfx_memory_t* _mem)
  3903. {
  3904. union { bgfx_texture_handle_t c; bgfx::TextureHandle cpp; } handle;
  3905. handle.cpp = bgfx::createTextureCube(_size, _hasMips, _numLayers, bgfx::TextureFormat::Enum(_format), _flags, (const bgfx::Memory*)_mem);
  3906. return handle.c;
  3907. }
  3908. BGFX_C_API void bgfx_update_texture_2d(bgfx_texture_handle_t _handle, uint16_t _layer, uint8_t _mip, uint16_t _x, uint16_t _y, uint16_t _width, uint16_t _height, const bgfx_memory_t* _mem, uint16_t _pitch)
  3909. {
  3910. union { bgfx_texture_handle_t c; bgfx::TextureHandle cpp; } handle = { _handle };
  3911. bgfx::updateTexture2D(handle.cpp, _layer, _mip, _x, _y, _width, _height, (const bgfx::Memory*)_mem, _pitch);
  3912. }
  3913. BGFX_C_API void bgfx_update_texture_3d(bgfx_texture_handle_t _handle, uint8_t _mip, uint16_t _x, uint16_t _y, uint16_t _z, uint16_t _width, uint16_t _height, uint16_t _depth, const bgfx_memory_t* _mem)
  3914. {
  3915. union { bgfx_texture_handle_t c; bgfx::TextureHandle cpp; } handle = { _handle };
  3916. bgfx::updateTexture3D(handle.cpp, _mip, _x, _y, _z, _width, _height, _depth, (const bgfx::Memory*)_mem);
  3917. }
  3918. BGFX_C_API void bgfx_update_texture_cube(bgfx_texture_handle_t _handle, uint16_t _layer, uint8_t _side, uint8_t _mip, uint16_t _x, uint16_t _y, uint16_t _width, uint16_t _height, const bgfx_memory_t* _mem, uint16_t _pitch)
  3919. {
  3920. union { bgfx_texture_handle_t c; bgfx::TextureHandle cpp; } handle = { _handle };
  3921. bgfx::updateTextureCube(handle.cpp, _layer, _side, _mip, _x, _y, _width, _height, (const bgfx::Memory*)_mem, _pitch);
  3922. }
  3923. BGFX_C_API uint32_t bgfx_read_texture(bgfx_texture_handle_t _handle, void* _data, uint8_t _mip)
  3924. {
  3925. union { bgfx_texture_handle_t c; bgfx::TextureHandle cpp; } handle = { _handle };
  3926. return bgfx::readTexture(handle.cpp, _data, _mip);
  3927. }
  3928. BGFX_C_API void bgfx_set_texture_name(bgfx_texture_handle_t _handle, const char* _name)
  3929. {
  3930. union { bgfx_texture_handle_t c; bgfx::TextureHandle cpp; } handle = { _handle };
  3931. bgfx::setName(handle.cpp, _name);
  3932. }
  3933. BGFX_C_API void bgfx_destroy_texture(bgfx_texture_handle_t _handle)
  3934. {
  3935. union { bgfx_texture_handle_t c; bgfx::TextureHandle cpp; } handle = { _handle };
  3936. bgfx::destroy(handle.cpp);
  3937. }
  3938. BGFX_C_API bgfx_frame_buffer_handle_t bgfx_create_frame_buffer(uint16_t _width, uint16_t _height, bgfx_texture_format_t _format, uint32_t _textureFlags)
  3939. {
  3940. union { bgfx_frame_buffer_handle_t c; bgfx::FrameBufferHandle cpp; } handle;
  3941. handle.cpp = bgfx::createFrameBuffer(_width, _height, bgfx::TextureFormat::Enum(_format), _textureFlags);
  3942. return handle.c;
  3943. }
  3944. BGFX_C_API bgfx_frame_buffer_handle_t bgfx_create_frame_buffer_scaled(bgfx_backbuffer_ratio_t _ratio, bgfx_texture_format_t _format, uint32_t _textureFlags)
  3945. {
  3946. union { bgfx_frame_buffer_handle_t c; bgfx::FrameBufferHandle cpp; } handle;
  3947. handle.cpp = bgfx::createFrameBuffer(bgfx::BackbufferRatio::Enum(_ratio), bgfx::TextureFormat::Enum(_format), _textureFlags);
  3948. return handle.c;
  3949. }
  3950. BGFX_C_API bgfx_frame_buffer_handle_t bgfx_create_frame_buffer_from_handles(uint8_t _num, const bgfx_texture_handle_t* _handles, bool _destroyTextures)
  3951. {
  3952. union { bgfx_frame_buffer_handle_t c; bgfx::FrameBufferHandle cpp; } handle;
  3953. handle.cpp = bgfx::createFrameBuffer(_num, (const bgfx::TextureHandle*)_handles, _destroyTextures);
  3954. return handle.c;
  3955. }
  3956. BGFX_C_API bgfx_frame_buffer_handle_t bgfx_create_frame_buffer_from_attachment(uint8_t _num, const bgfx_attachment_t* _attachment, bool _destroyTextures)
  3957. {
  3958. union { bgfx_frame_buffer_handle_t c; bgfx::FrameBufferHandle cpp; } handle;
  3959. handle.cpp = bgfx::createFrameBuffer(_num, (const bgfx::Attachment*)_attachment, _destroyTextures);
  3960. return handle.c;
  3961. }
  3962. BGFX_C_API bgfx_frame_buffer_handle_t bgfx_create_frame_buffer_from_nwh(void* _nwh, uint16_t _width, uint16_t _height, bgfx_texture_format_t _depthFormat)
  3963. {
  3964. union { bgfx_frame_buffer_handle_t c; bgfx::FrameBufferHandle cpp; } handle;
  3965. handle.cpp = bgfx::createFrameBuffer(_nwh, _width, _height, bgfx::TextureFormat::Enum(_depthFormat) );
  3966. return handle.c;
  3967. }
  3968. BGFX_C_API bgfx_texture_handle_t bgfx_get_texture(bgfx_frame_buffer_handle_t _handle, uint8_t _attachment)
  3969. {
  3970. union { bgfx_frame_buffer_handle_t c; bgfx::FrameBufferHandle cpp; } handle = { _handle };
  3971. union { bgfx_texture_handle_t c; bgfx::TextureHandle cpp; } textureHandle;
  3972. textureHandle.cpp = bgfx::getTexture(handle.cpp, _attachment);
  3973. return textureHandle.c;
  3974. }
  3975. BGFX_C_API void bgfx_destroy_frame_buffer(bgfx_frame_buffer_handle_t _handle)
  3976. {
  3977. union { bgfx_frame_buffer_handle_t c; bgfx::FrameBufferHandle cpp; } handle = { _handle };
  3978. bgfx::destroy(handle.cpp);
  3979. }
  3980. BGFX_C_API bgfx_uniform_handle_t bgfx_create_uniform(const char* _name, bgfx_uniform_type_t _type, uint16_t _num)
  3981. {
  3982. union { bgfx_uniform_handle_t c; bgfx::UniformHandle cpp; } handle;
  3983. handle.cpp = bgfx::createUniform(_name, bgfx::UniformType::Enum(_type), _num);
  3984. return handle.c;
  3985. }
  3986. BGFX_C_API void bgfx_get_uniform_info(bgfx_uniform_handle_t _handle, bgfx_uniform_info_t* _info)
  3987. {
  3988. union { bgfx_uniform_handle_t c; bgfx::UniformHandle cpp; } handle = { _handle };
  3989. bgfx::UniformInfo& info = *(bgfx::UniformInfo*)_info;
  3990. bgfx::getUniformInfo(handle.cpp, info);
  3991. }
  3992. BGFX_C_API void bgfx_destroy_uniform(bgfx_uniform_handle_t _handle)
  3993. {
  3994. union { bgfx_uniform_handle_t c; bgfx::UniformHandle cpp; } handle = { _handle };
  3995. bgfx::destroy(handle.cpp);
  3996. }
  3997. BGFX_C_API bgfx_occlusion_query_handle_t bgfx_create_occlusion_query()
  3998. {
  3999. union { bgfx_occlusion_query_handle_t c; bgfx::OcclusionQueryHandle cpp; } handle;
  4000. handle.cpp = bgfx::createOcclusionQuery();
  4001. return handle.c;
  4002. }
  4003. BGFX_C_API bgfx_occlusion_query_result_t bgfx_get_result(bgfx_occlusion_query_handle_t _handle, int32_t* _result)
  4004. {
  4005. union { bgfx_occlusion_query_handle_t c; bgfx::OcclusionQueryHandle cpp; } handle = { _handle };
  4006. return bgfx_occlusion_query_result_t(bgfx::getResult(handle.cpp, _result) );
  4007. }
  4008. BGFX_C_API void bgfx_destroy_occlusion_query(bgfx_occlusion_query_handle_t _handle)
  4009. {
  4010. union { bgfx_occlusion_query_handle_t c; bgfx::OcclusionQueryHandle cpp; } handle = { _handle };
  4011. bgfx::destroy(handle.cpp);
  4012. }
  4013. BGFX_C_API void bgfx_set_palette_color(uint8_t _index, const float _rgba[4])
  4014. {
  4015. bgfx::setPaletteColor(_index, _rgba);
  4016. }
  4017. BGFX_C_API void bgfx_set_view_name(uint8_t _id, const char* _name)
  4018. {
  4019. bgfx::setViewName(_id, _name);
  4020. }
  4021. BGFX_C_API void bgfx_set_view_rect(uint8_t _id, uint16_t _x, uint16_t _y, uint16_t _width, uint16_t _height)
  4022. {
  4023. bgfx::setViewRect(_id, _x, _y, _width, _height);
  4024. }
  4025. BGFX_C_API void bgfx_set_view_rect_auto(uint8_t _id, uint16_t _x, uint16_t _y, bgfx_backbuffer_ratio_t _ratio)
  4026. {
  4027. bgfx::setViewRect(_id, _x, _y, bgfx::BackbufferRatio::Enum(_ratio));
  4028. }
  4029. BGFX_C_API void bgfx_set_view_scissor(uint8_t _id, uint16_t _x, uint16_t _y, uint16_t _width, uint16_t _height)
  4030. {
  4031. bgfx::setViewScissor(_id, _x, _y, _width, _height);
  4032. }
  4033. BGFX_C_API void bgfx_set_view_clear(uint8_t _id, uint16_t _flags, uint32_t _rgba, float _depth, uint8_t _stencil)
  4034. {
  4035. bgfx::setViewClear(_id, _flags, _rgba, _depth, _stencil);
  4036. }
  4037. BGFX_C_API void bgfx_set_view_clear_mrt(uint8_t _id, uint16_t _flags, float _depth, uint8_t _stencil, uint8_t _0, uint8_t _1, uint8_t _2, uint8_t _3, uint8_t _4, uint8_t _5, uint8_t _6, uint8_t _7)
  4038. {
  4039. bgfx::setViewClear(_id, _flags, _depth, _stencil, _0, _1, _2, _3, _4, _5, _6, _7);
  4040. }
  4041. BGFX_C_API void bgfx_set_view_mode(uint8_t _id, bgfx_view_mode_t _mode)
  4042. {
  4043. bgfx::setViewMode(_id, bgfx::ViewMode::Enum(_mode) );
  4044. }
  4045. BGFX_C_API void bgfx_set_view_frame_buffer(uint8_t _id, bgfx_frame_buffer_handle_t _handle)
  4046. {
  4047. union { bgfx_frame_buffer_handle_t c; bgfx::FrameBufferHandle cpp; } handle = { _handle };
  4048. bgfx::setViewFrameBuffer(_id, handle.cpp);
  4049. }
  4050. BGFX_C_API void bgfx_set_view_transform(uint8_t _id, const void* _view, const void* _proj)
  4051. {
  4052. bgfx::setViewTransform(_id, _view, _proj);
  4053. }
  4054. BGFX_C_API void bgfx_set_view_transform_stereo(uint8_t _id, const void* _view, const void* _projL, uint8_t _flags, const void* _projR)
  4055. {
  4056. bgfx::setViewTransform(_id, _view, _projL, _flags, _projR);
  4057. }
  4058. BGFX_C_API void bgfx_set_view_order(uint8_t _id, uint8_t _num, const void* _order)
  4059. {
  4060. bgfx::setViewOrder(_id, _num, _order);
  4061. }
  4062. BGFX_C_API void bgfx_reset_view(uint8_t _id)
  4063. {
  4064. bgfx::resetView(_id);
  4065. }
  4066. BGFX_C_API void bgfx_set_marker(const char* _marker)
  4067. {
  4068. bgfx::setMarker(_marker);
  4069. }
  4070. BGFX_C_API void bgfx_set_state(uint64_t _state, uint32_t _rgba)
  4071. {
  4072. bgfx::setState(_state, _rgba);
  4073. }
  4074. BGFX_C_API void bgfx_set_condition(bgfx_occlusion_query_handle_t _handle, bool _visible)
  4075. {
  4076. union { bgfx_occlusion_query_handle_t c; bgfx::OcclusionQueryHandle cpp; } handle = { _handle };
  4077. bgfx::setCondition(handle.cpp, _visible);
  4078. }
  4079. BGFX_C_API void bgfx_set_stencil(uint32_t _fstencil, uint32_t _bstencil)
  4080. {
  4081. bgfx::setStencil(_fstencil, _bstencil);
  4082. }
  4083. BGFX_C_API uint16_t bgfx_set_scissor(uint16_t _x, uint16_t _y, uint16_t _width, uint16_t _height)
  4084. {
  4085. return bgfx::setScissor(_x, _y, _width, _height);
  4086. }
  4087. BGFX_C_API void bgfx_set_scissor_cached(uint16_t _cache)
  4088. {
  4089. bgfx::setScissor(_cache);
  4090. }
  4091. BGFX_C_API uint32_t bgfx_set_transform(const void* _mtx, uint16_t _num)
  4092. {
  4093. return bgfx::setTransform(_mtx, _num);
  4094. }
  4095. BGFX_C_API uint32_t bgfx_alloc_transform(bgfx_transform_t* _transform, uint16_t _num)
  4096. {
  4097. return bgfx::allocTransform( (bgfx::Transform*)_transform, _num);
  4098. }
  4099. BGFX_C_API void bgfx_set_transform_cached(uint32_t _cache, uint16_t _num)
  4100. {
  4101. bgfx::setTransform(_cache, _num);
  4102. }
  4103. BGFX_C_API void bgfx_set_uniform(bgfx_uniform_handle_t _handle, const void* _value, uint16_t _num)
  4104. {
  4105. union { bgfx_uniform_handle_t c; bgfx::UniformHandle cpp; } handle = { _handle };
  4106. bgfx::setUniform(handle.cpp, _value, _num);
  4107. }
  4108. BGFX_C_API void bgfx_set_index_buffer(bgfx_index_buffer_handle_t _handle, uint32_t _firstIndex, uint32_t _numIndices)
  4109. {
  4110. union { bgfx_index_buffer_handle_t c; bgfx::IndexBufferHandle cpp; } handle = { _handle };
  4111. bgfx::setIndexBuffer(handle.cpp, _firstIndex, _numIndices);
  4112. }
  4113. BGFX_C_API void bgfx_set_dynamic_index_buffer(bgfx_dynamic_index_buffer_handle_t _handle, uint32_t _firstIndex, uint32_t _numIndices)
  4114. {
  4115. union { bgfx_dynamic_index_buffer_handle_t c; bgfx::DynamicIndexBufferHandle cpp; } handle = { _handle };
  4116. bgfx::setIndexBuffer(handle.cpp, _firstIndex, _numIndices);
  4117. }
  4118. BGFX_C_API void bgfx_set_transient_index_buffer(const bgfx_transient_index_buffer_t* _tib, uint32_t _firstIndex, uint32_t _numIndices)
  4119. {
  4120. bgfx::setIndexBuffer( (const bgfx::TransientIndexBuffer*)_tib, _firstIndex, _numIndices);
  4121. }
  4122. BGFX_C_API void bgfx_set_vertex_buffer(uint8_t _stream, bgfx_vertex_buffer_handle_t _handle, uint32_t _startVertex, uint32_t _numVertices)
  4123. {
  4124. union { bgfx_vertex_buffer_handle_t c; bgfx::VertexBufferHandle cpp; } handle = { _handle };
  4125. bgfx::setVertexBuffer(_stream, handle.cpp, _startVertex, _numVertices);
  4126. }
  4127. BGFX_C_API void bgfx_set_dynamic_vertex_buffer(uint8_t _stream, bgfx_dynamic_vertex_buffer_handle_t _handle, uint32_t _startVertex, uint32_t _numVertices)
  4128. {
  4129. union { bgfx_dynamic_vertex_buffer_handle_t c; bgfx::DynamicVertexBufferHandle cpp; } handle = { _handle };
  4130. bgfx::setVertexBuffer(_stream, handle.cpp, _startVertex, _numVertices);
  4131. }
  4132. BGFX_C_API void bgfx_set_transient_vertex_buffer(uint8_t _stream, const bgfx_transient_vertex_buffer_t* _tvb, uint32_t _startVertex, uint32_t _numVertices)
  4133. {
  4134. bgfx::setVertexBuffer(_stream, (const bgfx::TransientVertexBuffer*)_tvb, _startVertex, _numVertices);
  4135. }
  4136. BGFX_C_API void bgfx_set_instance_data_buffer(const bgfx_instance_data_buffer_t* _idb, uint32_t _num)
  4137. {
  4138. bgfx::setInstanceDataBuffer( (const bgfx::InstanceDataBuffer*)_idb, _num);
  4139. }
  4140. BGFX_C_API void bgfx_set_instance_data_from_vertex_buffer(bgfx_vertex_buffer_handle_t _handle, uint32_t _startVertex, uint32_t _num)
  4141. {
  4142. union { bgfx_vertex_buffer_handle_t c; bgfx::VertexBufferHandle cpp; } handle = { _handle };
  4143. bgfx::setInstanceDataBuffer(handle.cpp, _startVertex, _num);
  4144. }
  4145. BGFX_C_API void bgfx_set_instance_data_from_dynamic_vertex_buffer(bgfx_dynamic_vertex_buffer_handle_t _handle, uint32_t _startVertex, uint32_t _num)
  4146. {
  4147. union { bgfx_dynamic_vertex_buffer_handle_t c; bgfx::DynamicVertexBufferHandle cpp; } handle = { _handle };
  4148. bgfx::setInstanceDataBuffer(handle.cpp, _startVertex, _num);
  4149. }
  4150. BGFX_C_API void bgfx_set_texture(uint8_t _stage, bgfx_uniform_handle_t _sampler, bgfx_texture_handle_t _handle, uint32_t _flags)
  4151. {
  4152. union { bgfx_uniform_handle_t c; bgfx::UniformHandle cpp; } sampler = { _sampler };
  4153. union { bgfx_texture_handle_t c; bgfx::TextureHandle cpp; } handle = { _handle };
  4154. bgfx::setTexture(_stage, sampler.cpp, handle.cpp, _flags);
  4155. }
  4156. BGFX_C_API uint32_t bgfx_touch(uint8_t _id)
  4157. {
  4158. return bgfx::touch(_id);
  4159. }
  4160. BGFX_C_API uint32_t bgfx_submit(uint8_t _id, bgfx_program_handle_t _handle, int32_t _depth, bool _preserveState)
  4161. {
  4162. union { bgfx_program_handle_t c; bgfx::ProgramHandle cpp; } handle = { _handle };
  4163. return bgfx::submit(_id, handle.cpp, _depth, _preserveState);
  4164. }
  4165. BGFX_C_API uint32_t bgfx_submit_occlusion_query(uint8_t _id, bgfx_program_handle_t _program, bgfx_occlusion_query_handle_t _occlusionQuery, int32_t _depth, bool _preserveState)
  4166. {
  4167. union { bgfx_program_handle_t c; bgfx::ProgramHandle cpp; } program = { _program };
  4168. union { bgfx_occlusion_query_handle c; bgfx::OcclusionQueryHandle cpp; } occlusionQuery = { _occlusionQuery };
  4169. return bgfx::submit(_id, program.cpp, occlusionQuery.cpp, _depth, _preserveState);
  4170. }
  4171. BGFX_C_API uint32_t bgfx_submit_indirect(uint8_t _id, bgfx_program_handle_t _handle, bgfx_indirect_buffer_handle_t _indirectHandle, uint16_t _start, uint16_t _num, int32_t _depth, bool _preserveState)
  4172. {
  4173. union { bgfx_program_handle_t c; bgfx::ProgramHandle cpp; } handle = { _handle };
  4174. union { bgfx_indirect_buffer_handle_t c; bgfx::IndirectBufferHandle cpp; } indirectHandle = { _indirectHandle };
  4175. return bgfx::submit(_id, handle.cpp, indirectHandle.cpp, _start, _num, _depth, _preserveState);
  4176. }
  4177. BGFX_C_API void bgfx_set_image(uint8_t _stage, bgfx_uniform_handle_t _sampler, bgfx_texture_handle_t _handle, uint8_t _mip, bgfx_access_t _access, bgfx_texture_format_t _format)
  4178. {
  4179. union { bgfx_uniform_handle_t c; bgfx::UniformHandle cpp; } sampler = { _sampler };
  4180. union { bgfx_texture_handle_t c; bgfx::TextureHandle cpp; } handle = { _handle };
  4181. bgfx::setImage(_stage, sampler.cpp, handle.cpp, _mip, bgfx::Access::Enum(_access), bgfx::TextureFormat::Enum(_format) );
  4182. }
  4183. BGFX_C_API void bgfx_set_compute_index_buffer(uint8_t _stage, bgfx_index_buffer_handle_t _handle, bgfx_access_t _access)
  4184. {
  4185. union { bgfx_index_buffer_handle_t c; bgfx::IndexBufferHandle cpp; } handle = { _handle };
  4186. bgfx::setBuffer(_stage, handle.cpp, bgfx::Access::Enum(_access) );
  4187. }
  4188. BGFX_C_API void bgfx_set_compute_vertex_buffer(uint8_t _stage, bgfx_vertex_buffer_handle_t _handle, bgfx_access_t _access)
  4189. {
  4190. union { bgfx_vertex_buffer_handle_t c; bgfx::VertexBufferHandle cpp; } handle = { _handle };
  4191. bgfx::setBuffer(_stage, handle.cpp, bgfx::Access::Enum(_access) );
  4192. }
  4193. BGFX_C_API void bgfx_set_compute_dynamic_index_buffer(uint8_t _stage, bgfx_dynamic_index_buffer_handle_t _handle, bgfx_access_t _access)
  4194. {
  4195. union { bgfx_dynamic_index_buffer_handle_t c; bgfx::DynamicIndexBufferHandle cpp; } handle = { _handle };
  4196. bgfx::setBuffer(_stage, handle.cpp, bgfx::Access::Enum(_access) );
  4197. }
  4198. BGFX_C_API void bgfx_set_compute_dynamic_vertex_buffer(uint8_t _stage, bgfx_dynamic_vertex_buffer_handle_t _handle, bgfx_access_t _access)
  4199. {
  4200. union { bgfx_dynamic_vertex_buffer_handle_t c; bgfx::DynamicVertexBufferHandle cpp; } handle = { _handle };
  4201. bgfx::setBuffer(_stage, handle.cpp, bgfx::Access::Enum(_access) );
  4202. }
  4203. BGFX_C_API void bgfx_set_compute_indirect_buffer(uint8_t _stage, bgfx_indirect_buffer_handle_t _handle, bgfx_access_t _access)
  4204. {
  4205. union { bgfx_indirect_buffer_handle_t c; bgfx::IndirectBufferHandle cpp; } handle = { _handle };
  4206. bgfx::setBuffer(_stage, handle.cpp, bgfx::Access::Enum(_access) );
  4207. }
  4208. BGFX_C_API uint32_t bgfx_dispatch(uint8_t _id, bgfx_program_handle_t _handle, uint32_t _numX, uint32_t _numY, uint32_t _numZ, uint8_t _flags)
  4209. {
  4210. union { bgfx_program_handle_t c; bgfx::ProgramHandle cpp; } handle = { _handle };
  4211. return bgfx::dispatch(_id, handle.cpp, _numX, _numY, _numZ, _flags);
  4212. }
  4213. BGFX_C_API uint32_t bgfx_dispatch_indirect(uint8_t _id, bgfx_program_handle_t _handle, bgfx_indirect_buffer_handle_t _indirectHandle, uint16_t _start, uint16_t _num, uint8_t _flags)
  4214. {
  4215. union { bgfx_program_handle_t c; bgfx::ProgramHandle cpp; } handle = { _handle };
  4216. union { bgfx_indirect_buffer_handle_t c; bgfx::IndirectBufferHandle cpp; } indirectHandle = { _indirectHandle };
  4217. return bgfx::dispatch(_id, handle.cpp, indirectHandle.cpp, _start, _num, _flags);
  4218. }
  4219. BGFX_C_API void bgfx_discard()
  4220. {
  4221. bgfx::discard();
  4222. }
  4223. BGFX_C_API void bgfx_blit(uint8_t _id, bgfx_texture_handle_t _dst, uint8_t _dstMip, uint16_t _dstX, uint16_t _dstY, uint16_t _dstZ, bgfx_texture_handle_t _src, uint8_t _srcMip, uint16_t _srcX, uint16_t _srcY, uint16_t _srcZ, uint16_t _width, uint16_t _height, uint16_t _depth)
  4224. {
  4225. union { bgfx_texture_handle_t c; bgfx::TextureHandle cpp; } dst = { _dst };
  4226. union { bgfx_texture_handle_t c; bgfx::TextureHandle cpp; } src = { _src };
  4227. bgfx::blit(_id, dst.cpp, _dstMip, _dstX, _dstY, _dstZ, src.cpp, _srcMip, _srcX, _srcY, _srcZ, _width, _height, _depth);
  4228. }
  4229. BGFX_C_API void bgfx_request_screen_shot(bgfx_frame_buffer_handle _handle, const char* _filePath)
  4230. {
  4231. union { bgfx_frame_buffer_handle_t c; bgfx::FrameBufferHandle cpp; } handle = { _handle };
  4232. bgfx::requestScreenShot(handle.cpp, _filePath);
  4233. }
  4234. BGFX_C_API bgfx_render_frame_t bgfx_render_frame(int32_t _msecs)
  4235. {
  4236. return bgfx_render_frame_t(bgfx::renderFrame(_msecs) );
  4237. }
  4238. BGFX_C_API void bgfx_set_platform_data(const bgfx_platform_data_t* _data)
  4239. {
  4240. bgfx::setPlatformData(*(const bgfx::PlatformData*)_data);
  4241. }
  4242. BGFX_C_API const bgfx_internal_data_t* bgfx_get_internal_data()
  4243. {
  4244. return (const bgfx_internal_data_t*)bgfx::getInternalData();
  4245. }
  4246. BGFX_C_API uintptr_t bgfx_override_internal_texture_ptr(bgfx_texture_handle_t _handle, uintptr_t _ptr)
  4247. {
  4248. union { bgfx_texture_handle_t c; bgfx::TextureHandle cpp; } handle = { _handle };
  4249. return bgfx::overrideInternal(handle.cpp, _ptr);
  4250. }
  4251. BGFX_C_API uintptr_t bgfx_override_internal_texture(bgfx_texture_handle_t _handle, uint16_t _width, uint16_t _height, uint8_t _numMips, bgfx_texture_format_t _format, uint32_t _flags)
  4252. {
  4253. union { bgfx_texture_handle_t c; bgfx::TextureHandle cpp; } handle = { _handle };
  4254. return bgfx::overrideInternal(handle.cpp, _width, _height, _numMips, bgfx::TextureFormat::Enum(_format), _flags);
  4255. }
  4256. BGFX_C_API bgfx_interface_vtbl_t* bgfx_get_interface(uint32_t _version)
  4257. {
  4258. if (_version == BGFX_API_VERSION)
  4259. {
  4260. #define BGFX_IMPORT \
  4261. BGFX_IMPORT_FUNC(render_frame) \
  4262. BGFX_IMPORT_FUNC(set_platform_data) \
  4263. BGFX_IMPORT_FUNC(get_internal_data) \
  4264. BGFX_IMPORT_FUNC(override_internal_texture_ptr) \
  4265. BGFX_IMPORT_FUNC(override_internal_texture) \
  4266. BGFX_IMPORT_FUNC(vertex_decl_begin) \
  4267. BGFX_IMPORT_FUNC(vertex_decl_add) \
  4268. BGFX_IMPORT_FUNC(vertex_decl_skip) \
  4269. BGFX_IMPORT_FUNC(vertex_decl_end) \
  4270. BGFX_IMPORT_FUNC(vertex_pack) \
  4271. BGFX_IMPORT_FUNC(vertex_unpack) \
  4272. BGFX_IMPORT_FUNC(vertex_convert) \
  4273. BGFX_IMPORT_FUNC(weld_vertices) \
  4274. BGFX_IMPORT_FUNC(topology_convert) \
  4275. BGFX_IMPORT_FUNC(topology_sort_tri_list) \
  4276. BGFX_IMPORT_FUNC(get_supported_renderers) \
  4277. BGFX_IMPORT_FUNC(get_renderer_name) \
  4278. BGFX_IMPORT_FUNC(init) \
  4279. BGFX_IMPORT_FUNC(shutdown) \
  4280. BGFX_IMPORT_FUNC(reset) \
  4281. BGFX_IMPORT_FUNC(frame) \
  4282. BGFX_IMPORT_FUNC(get_renderer_type) \
  4283. BGFX_IMPORT_FUNC(get_caps) \
  4284. BGFX_IMPORT_FUNC(get_hmd) \
  4285. BGFX_IMPORT_FUNC(get_stats) \
  4286. BGFX_IMPORT_FUNC(alloc) \
  4287. BGFX_IMPORT_FUNC(copy) \
  4288. BGFX_IMPORT_FUNC(make_ref) \
  4289. BGFX_IMPORT_FUNC(make_ref_release) \
  4290. BGFX_IMPORT_FUNC(set_debug) \
  4291. BGFX_IMPORT_FUNC(dbg_text_clear) \
  4292. BGFX_IMPORT_FUNC(dbg_text_printf) \
  4293. BGFX_IMPORT_FUNC(dbg_text_vprintf) \
  4294. BGFX_IMPORT_FUNC(dbg_text_image) \
  4295. BGFX_IMPORT_FUNC(create_index_buffer) \
  4296. BGFX_IMPORT_FUNC(destroy_index_buffer) \
  4297. BGFX_IMPORT_FUNC(create_vertex_buffer) \
  4298. BGFX_IMPORT_FUNC(destroy_vertex_buffer) \
  4299. BGFX_IMPORT_FUNC(create_dynamic_index_buffer) \
  4300. BGFX_IMPORT_FUNC(create_dynamic_index_buffer_mem) \
  4301. BGFX_IMPORT_FUNC(update_dynamic_index_buffer) \
  4302. BGFX_IMPORT_FUNC(destroy_dynamic_index_buffer) \
  4303. BGFX_IMPORT_FUNC(create_dynamic_vertex_buffer) \
  4304. BGFX_IMPORT_FUNC(create_dynamic_vertex_buffer_mem) \
  4305. BGFX_IMPORT_FUNC(update_dynamic_vertex_buffer) \
  4306. BGFX_IMPORT_FUNC(destroy_dynamic_vertex_buffer) \
  4307. BGFX_IMPORT_FUNC(get_avail_transient_index_buffer) \
  4308. BGFX_IMPORT_FUNC(get_avail_transient_vertex_buffer) \
  4309. BGFX_IMPORT_FUNC(get_avail_instance_data_buffer) \
  4310. BGFX_IMPORT_FUNC(alloc_transient_index_buffer) \
  4311. BGFX_IMPORT_FUNC(alloc_transient_vertex_buffer) \
  4312. BGFX_IMPORT_FUNC(alloc_transient_buffers) \
  4313. BGFX_IMPORT_FUNC(alloc_instance_data_buffer) \
  4314. BGFX_IMPORT_FUNC(create_indirect_buffer) \
  4315. BGFX_IMPORT_FUNC(destroy_indirect_buffer) \
  4316. BGFX_IMPORT_FUNC(create_shader) \
  4317. BGFX_IMPORT_FUNC(get_shader_uniforms) \
  4318. BGFX_IMPORT_FUNC(set_shader_name) \
  4319. BGFX_IMPORT_FUNC(destroy_shader) \
  4320. BGFX_IMPORT_FUNC(create_program) \
  4321. BGFX_IMPORT_FUNC(create_compute_program) \
  4322. BGFX_IMPORT_FUNC(destroy_program) \
  4323. BGFX_IMPORT_FUNC(is_texture_valid) \
  4324. BGFX_IMPORT_FUNC(calc_texture_size) \
  4325. BGFX_IMPORT_FUNC(create_texture) \
  4326. BGFX_IMPORT_FUNC(create_texture_2d) \
  4327. BGFX_IMPORT_FUNC(create_texture_2d_scaled) \
  4328. BGFX_IMPORT_FUNC(create_texture_3d) \
  4329. BGFX_IMPORT_FUNC(create_texture_cube) \
  4330. BGFX_IMPORT_FUNC(update_texture_2d) \
  4331. BGFX_IMPORT_FUNC(update_texture_3d) \
  4332. BGFX_IMPORT_FUNC(update_texture_cube) \
  4333. BGFX_IMPORT_FUNC(read_texture) \
  4334. BGFX_IMPORT_FUNC(set_texture_name) \
  4335. BGFX_IMPORT_FUNC(destroy_texture) \
  4336. BGFX_IMPORT_FUNC(create_frame_buffer) \
  4337. BGFX_IMPORT_FUNC(create_frame_buffer_scaled) \
  4338. BGFX_IMPORT_FUNC(create_frame_buffer_from_attachment) \
  4339. BGFX_IMPORT_FUNC(create_frame_buffer_from_nwh) \
  4340. BGFX_IMPORT_FUNC(get_texture) \
  4341. BGFX_IMPORT_FUNC(destroy_frame_buffer) \
  4342. BGFX_IMPORT_FUNC(create_uniform) \
  4343. BGFX_IMPORT_FUNC(get_uniform_info) \
  4344. BGFX_IMPORT_FUNC(destroy_uniform) \
  4345. BGFX_IMPORT_FUNC(create_occlusion_query) \
  4346. BGFX_IMPORT_FUNC(get_result) \
  4347. BGFX_IMPORT_FUNC(destroy_occlusion_query) \
  4348. BGFX_IMPORT_FUNC(set_palette_color) \
  4349. BGFX_IMPORT_FUNC(set_view_name) \
  4350. BGFX_IMPORT_FUNC(set_view_rect) \
  4351. BGFX_IMPORT_FUNC(set_view_scissor) \
  4352. BGFX_IMPORT_FUNC(set_view_clear) \
  4353. BGFX_IMPORT_FUNC(set_view_clear_mrt) \
  4354. BGFX_IMPORT_FUNC(set_view_mode) \
  4355. BGFX_IMPORT_FUNC(set_view_frame_buffer) \
  4356. BGFX_IMPORT_FUNC(set_view_transform) \
  4357. BGFX_IMPORT_FUNC(set_view_transform_stereo) \
  4358. BGFX_IMPORT_FUNC(set_view_order) \
  4359. BGFX_IMPORT_FUNC(set_marker) \
  4360. BGFX_IMPORT_FUNC(set_state) \
  4361. BGFX_IMPORT_FUNC(set_condition) \
  4362. BGFX_IMPORT_FUNC(set_stencil) \
  4363. BGFX_IMPORT_FUNC(set_scissor) \
  4364. BGFX_IMPORT_FUNC(set_scissor_cached) \
  4365. BGFX_IMPORT_FUNC(set_transform) \
  4366. BGFX_IMPORT_FUNC(alloc_transform) \
  4367. BGFX_IMPORT_FUNC(set_transform_cached) \
  4368. BGFX_IMPORT_FUNC(set_uniform) \
  4369. BGFX_IMPORT_FUNC(set_index_buffer) \
  4370. BGFX_IMPORT_FUNC(set_dynamic_index_buffer) \
  4371. BGFX_IMPORT_FUNC(set_transient_index_buffer) \
  4372. BGFX_IMPORT_FUNC(set_vertex_buffer) \
  4373. BGFX_IMPORT_FUNC(set_dynamic_vertex_buffer) \
  4374. BGFX_IMPORT_FUNC(set_transient_vertex_buffer) \
  4375. BGFX_IMPORT_FUNC(set_instance_data_buffer) \
  4376. BGFX_IMPORT_FUNC(set_instance_data_from_vertex_buffer) \
  4377. BGFX_IMPORT_FUNC(set_instance_data_from_dynamic_vertex_buffer) \
  4378. BGFX_IMPORT_FUNC(set_texture) \
  4379. BGFX_IMPORT_FUNC(touch) \
  4380. BGFX_IMPORT_FUNC(submit) \
  4381. BGFX_IMPORT_FUNC(submit_occlusion_query) \
  4382. BGFX_IMPORT_FUNC(submit_indirect) \
  4383. BGFX_IMPORT_FUNC(set_image) \
  4384. BGFX_IMPORT_FUNC(set_compute_index_buffer) \
  4385. BGFX_IMPORT_FUNC(set_compute_vertex_buffer) \
  4386. BGFX_IMPORT_FUNC(set_compute_dynamic_index_buffer) \
  4387. BGFX_IMPORT_FUNC(set_compute_dynamic_vertex_buffer) \
  4388. BGFX_IMPORT_FUNC(set_compute_indirect_buffer) \
  4389. BGFX_IMPORT_FUNC(dispatch) \
  4390. BGFX_IMPORT_FUNC(dispatch_indirect) \
  4391. BGFX_IMPORT_FUNC(discard) \
  4392. BGFX_IMPORT_FUNC(blit) \
  4393. BGFX_IMPORT_FUNC(request_screen_shot)
  4394. static bgfx_interface_vtbl_t s_bgfx_interface =
  4395. {
  4396. #define BGFX_IMPORT_FUNC(_name) BX_CONCATENATE(bgfx_, _name),
  4397. BGFX_IMPORT
  4398. #undef BGFX_IMPORT_FUNC
  4399. };
  4400. return &s_bgfx_interface;
  4401. }
  4402. return NULL;
  4403. }