bgfx.cpp 202 KB

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  1. /*
  2. * Copyright 2011-2019 Branimir Karadzic. All rights reserved.
  3. * License: https://github.com/bkaradzic/bgfx#license-bsd-2-clause
  4. */
  5. #include <bx/platform.h>
  6. #include "bgfx_p.h"
  7. #include <bgfx/embedded_shader.h>
  8. #include <bx/file.h>
  9. #include <bx/mutex.h>
  10. #include "topology.h"
  11. #if BX_PLATFORM_OSX
  12. # include <objc/message.h>
  13. #endif // BX_PLATFORM_OSX
  14. BX_ERROR_RESULT(BGFX_ERROR_TEXTURE_VALIDATION, BX_MAKEFOURCC('b', 'g', 0, 1) );
  15. namespace bgfx
  16. {
  17. #define BGFX_API_THREAD_MAGIC UINT32_C(0x78666762)
  18. #if BGFX_CONFIG_MULTITHREADED
  19. # define BGFX_CHECK_API_THREAD() \
  20. BX_CHECK(NULL != s_ctx, "Library is not initialized yet."); \
  21. BX_CHECK(BGFX_API_THREAD_MAGIC == s_threadIndex, "Must be called from main thread.")
  22. # define BGFX_CHECK_RENDER_THREAD() BX_CHECK(~BGFX_API_THREAD_MAGIC == s_threadIndex, "Must be called from render thread.")
  23. #else
  24. # define BGFX_CHECK_API_THREAD()
  25. # define BGFX_CHECK_RENDER_THREAD()
  26. #endif // BGFX_CONFIG_MULTITHREADED
  27. #define BGFX_CHECK_CAPS(_caps, _msg) \
  28. BX_CHECK(0 != (g_caps.supported & (_caps) ) \
  29. , _msg " Use bgfx::getCaps to check " #_caps " backend renderer capabilities." \
  30. );
  31. #if BGFX_CONFIG_USE_TINYSTL
  32. void* TinyStlAllocator::static_allocate(size_t _bytes)
  33. {
  34. return BX_ALLOC(g_allocator, _bytes);
  35. }
  36. void TinyStlAllocator::static_deallocate(void* _ptr, size_t /*_bytes*/)
  37. {
  38. if (NULL != _ptr)
  39. {
  40. BX_FREE(g_allocator, _ptr);
  41. }
  42. }
  43. #endif // BGFX_CONFIG_USE_TINYSTL
  44. struct CallbackStub : public CallbackI
  45. {
  46. virtual ~CallbackStub()
  47. {
  48. }
  49. virtual void fatal(const char* _filePath, uint16_t _line, Fatal::Enum _code, const char* _str) override
  50. {
  51. if (Fatal::DebugCheck == _code)
  52. {
  53. bx::debugBreak();
  54. }
  55. else
  56. {
  57. bgfx::trace(_filePath, _line, "BGFX 0x%08x: %s\n", _code, _str);
  58. BX_UNUSED(_code, _str);
  59. abort();
  60. }
  61. }
  62. virtual void traceVargs(const char* _filePath, uint16_t _line, const char* _format, va_list _argList) override
  63. {
  64. char temp[2048];
  65. char* out = temp;
  66. va_list argListCopy;
  67. va_copy(argListCopy, _argList);
  68. int32_t len = bx::snprintf(out, sizeof(temp), "%s (%d): ", _filePath, _line);
  69. int32_t total = len + bx::vsnprintf(out + len, sizeof(temp)-len, _format, argListCopy);
  70. va_end(argListCopy);
  71. if ( (int32_t)sizeof(temp) < total)
  72. {
  73. out = (char*)alloca(total+1);
  74. bx::memCopy(out, temp, len);
  75. bx::vsnprintf(out + len, total-len, _format, _argList);
  76. }
  77. out[total] = '\0';
  78. bx::debugOutput(out);
  79. }
  80. virtual void profilerBegin(const char* /*_name*/, uint32_t /*_abgr*/, const char* /*_filePath*/, uint16_t /*_line*/) override
  81. {
  82. }
  83. virtual void profilerBeginLiteral(const char* /*_name*/, uint32_t /*_abgr*/, const char* /*_filePath*/, uint16_t /*_line*/) override
  84. {
  85. }
  86. virtual void profilerEnd() override
  87. {
  88. }
  89. virtual uint32_t cacheReadSize(uint64_t /*_id*/) override
  90. {
  91. return 0;
  92. }
  93. virtual bool cacheRead(uint64_t /*_id*/, void* /*_data*/, uint32_t /*_size*/) override
  94. {
  95. return false;
  96. }
  97. virtual void cacheWrite(uint64_t /*_id*/, const void* /*_data*/, uint32_t /*_size*/) override
  98. {
  99. }
  100. virtual void screenShot(const char* _filePath, uint32_t _width, uint32_t _height, uint32_t _pitch, const void* _data, uint32_t _size, bool _yflip) override
  101. {
  102. BX_UNUSED(_filePath, _width, _height, _pitch, _data, _size, _yflip);
  103. const int32_t len = bx::strLen(_filePath)+5;
  104. char* filePath = (char*)alloca(len);
  105. bx::strCopy(filePath, len, _filePath);
  106. bx::strCat(filePath, len, ".tga");
  107. bx::FileWriter writer;
  108. if (bx::open(&writer, filePath) )
  109. {
  110. bimg::imageWriteTga(&writer, _width, _height, _pitch, _data, false, _yflip);
  111. bx::close(&writer);
  112. }
  113. }
  114. virtual void captureBegin(uint32_t /*_width*/, uint32_t /*_height*/, uint32_t /*_pitch*/, TextureFormat::Enum /*_format*/, bool /*_yflip*/) override
  115. {
  116. BX_TRACE("Warning: using capture without callback (a.k.a. pointless).");
  117. }
  118. virtual void captureEnd() override
  119. {
  120. }
  121. virtual void captureFrame(const void* /*_data*/, uint32_t /*_size*/) override
  122. {
  123. }
  124. };
  125. #ifndef BGFX_CONFIG_MEMORY_TRACKING
  126. # define BGFX_CONFIG_MEMORY_TRACKING (BGFX_CONFIG_DEBUG && BX_CONFIG_SUPPORTS_THREADING)
  127. #endif // BGFX_CONFIG_MEMORY_TRACKING
  128. const size_t kNaturalAlignment = 8;
  129. class AllocatorStub : public bx::AllocatorI
  130. {
  131. public:
  132. AllocatorStub()
  133. #if BGFX_CONFIG_MEMORY_TRACKING
  134. : m_numBlocks(0)
  135. , m_maxBlocks(0)
  136. #endif // BGFX_CONFIG_MEMORY_TRACKING
  137. {
  138. }
  139. virtual void* realloc(void* _ptr, size_t _size, size_t _align, const char* _file, uint32_t _line) override
  140. {
  141. if (0 == _size)
  142. {
  143. if (NULL != _ptr)
  144. {
  145. if (kNaturalAlignment >= _align)
  146. {
  147. #if BGFX_CONFIG_MEMORY_TRACKING
  148. {
  149. bx::MutexScope scope(m_mutex);
  150. BX_CHECK(m_numBlocks > 0, "Number of blocks is 0. Possible alloc/free mismatch?");
  151. --m_numBlocks;
  152. }
  153. #endif // BGFX_CONFIG_MEMORY_TRACKING
  154. ::free(_ptr);
  155. }
  156. else
  157. {
  158. bx::alignedFree(this, _ptr, _align, _file, _line);
  159. }
  160. }
  161. return NULL;
  162. }
  163. else if (NULL == _ptr)
  164. {
  165. if (kNaturalAlignment >= _align)
  166. {
  167. #if BGFX_CONFIG_MEMORY_TRACKING
  168. {
  169. bx::MutexScope scope(m_mutex);
  170. ++m_numBlocks;
  171. m_maxBlocks = bx::max(m_maxBlocks, m_numBlocks);
  172. }
  173. #endif // BGFX_CONFIG_MEMORY_TRACKING
  174. return ::malloc(_size);
  175. }
  176. return bx::alignedAlloc(this, _size, _align, _file, _line);
  177. }
  178. if (kNaturalAlignment >= _align)
  179. {
  180. #if BGFX_CONFIG_MEMORY_TRACKING
  181. if (NULL == _ptr)
  182. {
  183. bx::MutexScope scope(m_mutex);
  184. ++m_numBlocks;
  185. m_maxBlocks = bx::max(m_maxBlocks, m_numBlocks);
  186. }
  187. #endif // BGFX_CONFIG_MEMORY_TRACKING
  188. return ::realloc(_ptr, _size);
  189. }
  190. return bx::alignedRealloc(this, _ptr, _size, _align, _file, _line);
  191. }
  192. void checkLeaks();
  193. protected:
  194. #if BGFX_CONFIG_MEMORY_TRACKING
  195. bx::Mutex m_mutex;
  196. uint32_t m_numBlocks;
  197. uint32_t m_maxBlocks;
  198. #endif // BGFX_CONFIG_MEMORY_TRACKING
  199. };
  200. static CallbackStub* s_callbackStub = NULL;
  201. static AllocatorStub* s_allocatorStub = NULL;
  202. static bool s_graphicsDebuggerPresent = false;
  203. CallbackI* g_callback = NULL;
  204. bx::AllocatorI* g_allocator = NULL;
  205. Caps g_caps;
  206. #if BGFX_CONFIG_MULTITHREADED && !defined(BX_THREAD_LOCAL)
  207. class ThreadData
  208. {
  209. BX_CLASS(ThreadData
  210. , NO_COPY
  211. , NO_ASSIGNMENT
  212. );
  213. public:
  214. ThreadData(uintptr_t _rhs)
  215. {
  216. union { uintptr_t ui; void* ptr; } cast = { _rhs };
  217. m_tls.set(cast.ptr);
  218. }
  219. operator uintptr_t() const
  220. {
  221. union { uintptr_t ui; void* ptr; } cast;
  222. cast.ptr = m_tls.get();
  223. return cast.ui;
  224. }
  225. uintptr_t operator=(uintptr_t _rhs)
  226. {
  227. union { uintptr_t ui; void* ptr; } cast = { _rhs };
  228. m_tls.set(cast.ptr);
  229. return _rhs;
  230. }
  231. bool operator==(uintptr_t _rhs) const
  232. {
  233. uintptr_t lhs = *this;
  234. return lhs == _rhs;
  235. }
  236. private:
  237. bx::TlsData m_tls;
  238. };
  239. static ThreadData s_threadIndex(0);
  240. #elif !BGFX_CONFIG_MULTITHREADED
  241. static uint32_t s_threadIndex(0);
  242. #else
  243. static BX_THREAD_LOCAL uint32_t s_threadIndex(0);
  244. #endif
  245. static Context* s_ctx = NULL;
  246. static bool s_renderFrameCalled = false;
  247. InternalData g_internalData;
  248. PlatformData g_platformData;
  249. bool g_platformDataChangedSinceReset = false;
  250. void AllocatorStub::checkLeaks()
  251. {
  252. #if BGFX_CONFIG_MEMORY_TRACKING
  253. // BK - CallbackStub will be deleted after printing this info, so there is always one
  254. // leak if CallbackStub is used.
  255. BX_WARN(uint32_t(NULL != s_callbackStub ? 1 : 0) == m_numBlocks
  256. , "MEMORY LEAK: %d (max: %d)"
  257. , m_numBlocks
  258. , m_maxBlocks
  259. );
  260. #endif // BGFX_CONFIG_MEMORY_TRACKING
  261. }
  262. void setPlatformData(const PlatformData& _data)
  263. {
  264. if (NULL != s_ctx)
  265. {
  266. BGFX_FATAL(true
  267. && g_platformData.ndt == _data.ndt
  268. && g_platformData.context == _data.context
  269. , Fatal::UnableToInitialize
  270. , "Only backbuffer pointer and native window handle can be changed after initialization!"
  271. );
  272. }
  273. bx::memCopy(&g_platformData, &_data, sizeof(PlatformData) );
  274. g_platformDataChangedSinceReset = true;
  275. }
  276. const InternalData* getInternalData()
  277. {
  278. BGFX_CHECK_RENDER_THREAD();
  279. return &g_internalData;
  280. }
  281. uintptr_t overrideInternal(TextureHandle _handle, uintptr_t _ptr)
  282. {
  283. BGFX_CHECK_RENDER_THREAD();
  284. RendererContextI* rci = s_ctx->m_renderCtx;
  285. if (0 == rci->getInternal(_handle) )
  286. {
  287. return 0;
  288. }
  289. rci->overrideInternal(_handle, _ptr);
  290. return rci->getInternal(_handle);
  291. }
  292. uintptr_t overrideInternal(TextureHandle _handle, uint16_t _width, uint16_t _height, uint8_t _numMips, TextureFormat::Enum _format, uint32_t _flags)
  293. {
  294. BGFX_CHECK_RENDER_THREAD();
  295. RendererContextI* rci = s_ctx->m_renderCtx;
  296. if (0 == rci->getInternal(_handle) )
  297. {
  298. return 0;
  299. }
  300. uint32_t size = sizeof(uint32_t) + sizeof(TextureCreate);
  301. Memory* mem = const_cast<Memory*>(alloc(size) );
  302. bx::StaticMemoryBlockWriter writer(mem->data, mem->size);
  303. uint32_t magic = BGFX_CHUNK_MAGIC_TEX;
  304. bx::write(&writer, magic);
  305. TextureCreate tc;
  306. tc.m_width = _width;
  307. tc.m_height = _height;
  308. tc.m_depth = 0;
  309. tc.m_numLayers = 1;
  310. tc.m_numMips = bx::max<uint8_t>(1, _numMips);
  311. tc.m_format = _format;
  312. tc.m_cubeMap = false;
  313. tc.m_mem = NULL;
  314. bx::write(&writer, tc);
  315. rci->destroyTexture(_handle);
  316. rci->createTexture(_handle, mem, _flags, 0);
  317. release(mem);
  318. return rci->getInternal(_handle);
  319. }
  320. void setGraphicsDebuggerPresent(bool _present)
  321. {
  322. BX_TRACE("Graphics debugger is %spresent.", _present ? "" : "not ");
  323. s_graphicsDebuggerPresent = _present;
  324. }
  325. bool isGraphicsDebuggerPresent()
  326. {
  327. return s_graphicsDebuggerPresent;
  328. }
  329. void fatal(const char* _filePath, uint16_t _line, Fatal::Enum _code, const char* _format, ...)
  330. {
  331. va_list argList;
  332. va_start(argList, _format);
  333. char temp[8192];
  334. char* out = temp;
  335. int32_t len = bx::vsnprintf(out, sizeof(temp), _format, argList);
  336. if ( (int32_t)sizeof(temp) < len)
  337. {
  338. out = (char*)alloca(len+1);
  339. len = bx::vsnprintf(out, len, _format, argList);
  340. }
  341. out[len] = '\0';
  342. if (BX_UNLIKELY(NULL == g_callback) )
  343. {
  344. bx::debugPrintf("%s(%d): BGFX 0x%08x: %s", _filePath, _line, _code, out);
  345. abort();
  346. }
  347. else
  348. {
  349. g_callback->fatal(_filePath, _line, _code, out);
  350. }
  351. va_end(argList);
  352. }
  353. void trace(const char* _filePath, uint16_t _line, const char* _format, ...)
  354. {
  355. va_list argList;
  356. va_start(argList, _format);
  357. if (BX_UNLIKELY(NULL == g_callback) )
  358. {
  359. bx::debugPrintfVargs(_format, argList);
  360. }
  361. else
  362. {
  363. g_callback->traceVargs(_filePath, _line, _format, argList);
  364. }
  365. va_end(argList);
  366. }
  367. #include "vs_debugfont.bin.h"
  368. #include "fs_debugfont.bin.h"
  369. #include "vs_clear.bin.h"
  370. #include "fs_clear0.bin.h"
  371. #include "fs_clear1.bin.h"
  372. #include "fs_clear2.bin.h"
  373. #include "fs_clear3.bin.h"
  374. #include "fs_clear4.bin.h"
  375. #include "fs_clear5.bin.h"
  376. #include "fs_clear6.bin.h"
  377. #include "fs_clear7.bin.h"
  378. static const EmbeddedShader s_embeddedShaders[] =
  379. {
  380. BGFX_EMBEDDED_SHADER(vs_debugfont),
  381. BGFX_EMBEDDED_SHADER(fs_debugfont),
  382. BGFX_EMBEDDED_SHADER(vs_clear),
  383. BGFX_EMBEDDED_SHADER(fs_clear0),
  384. BGFX_EMBEDDED_SHADER(fs_clear1),
  385. BGFX_EMBEDDED_SHADER(fs_clear2),
  386. BGFX_EMBEDDED_SHADER(fs_clear3),
  387. BGFX_EMBEDDED_SHADER(fs_clear4),
  388. BGFX_EMBEDDED_SHADER(fs_clear5),
  389. BGFX_EMBEDDED_SHADER(fs_clear6),
  390. BGFX_EMBEDDED_SHADER(fs_clear7),
  391. BGFX_EMBEDDED_SHADER_END()
  392. };
  393. ShaderHandle createEmbeddedShader(const EmbeddedShader* _es, RendererType::Enum _type, const char* _name)
  394. {
  395. for (const EmbeddedShader* es = _es; NULL != es->name; ++es)
  396. {
  397. if (0 == bx::strCmp(_name, es->name) )
  398. {
  399. for (const EmbeddedShader::Data* esd = es->data; RendererType::Count != esd->type; ++esd)
  400. {
  401. if (_type == esd->type
  402. && 1 < esd->size)
  403. {
  404. ShaderHandle handle = createShader(makeRef(esd->data, esd->size) );
  405. if (isValid(handle) )
  406. {
  407. setName(handle, _name);
  408. }
  409. return handle;
  410. }
  411. }
  412. }
  413. }
  414. ShaderHandle handle = BGFX_INVALID_HANDLE;
  415. return handle;
  416. }
  417. void dump(const VertexDecl& _decl)
  418. {
  419. if (BX_ENABLED(BGFX_CONFIG_DEBUG) )
  420. {
  421. BX_TRACE("vertexdecl %08x (%08x), stride %d"
  422. , _decl.m_hash
  423. , bx::hash<bx::HashMurmur2A>(_decl.m_attributes)
  424. , _decl.m_stride
  425. );
  426. for (uint32_t attr = 0; attr < Attrib::Count; ++attr)
  427. {
  428. if (UINT16_MAX != _decl.m_attributes[attr])
  429. {
  430. uint8_t num;
  431. AttribType::Enum type;
  432. bool normalized;
  433. bool asInt;
  434. _decl.decode(Attrib::Enum(attr), num, type, normalized, asInt);
  435. BX_TRACE("\tattr %d - %s, num %d, type %d, norm %d, asint %d, offset %d"
  436. , attr
  437. , getAttribName(Attrib::Enum(attr) )
  438. , num
  439. , type
  440. , normalized
  441. , asInt
  442. , _decl.m_offset[attr]
  443. );
  444. }
  445. }
  446. }
  447. }
  448. #include "charset.h"
  449. void charsetFillTexture(const uint8_t* _charset, uint8_t* _rgba, uint32_t _height, uint32_t _pitch, uint32_t _bpp)
  450. {
  451. for (uint32_t ii = 0; ii < 256; ++ii)
  452. {
  453. uint8_t* pix = &_rgba[ii*8*_bpp];
  454. for (uint32_t yy = 0; yy < _height; ++yy)
  455. {
  456. for (uint32_t xx = 0; xx < 8; ++xx)
  457. {
  458. uint8_t bit = 1<<(7-xx);
  459. bx::memSet(&pix[xx*_bpp], _charset[ii*_height+yy]&bit ? 255 : 0, _bpp);
  460. }
  461. pix += _pitch;
  462. }
  463. }
  464. }
  465. static uint8_t parseAttrTo(char*& _ptr, char _to, uint8_t _default)
  466. {
  467. const bx::StringView str = bx::strFind(_ptr, _to);
  468. if (!str.isEmpty()
  469. && 3 > str.getPtr()-_ptr)
  470. {
  471. char tmp[4];
  472. int32_t len = int32_t(str.getPtr()-_ptr);
  473. bx::strCopy(tmp, sizeof(tmp), _ptr, len);
  474. uint32_t attr;
  475. bx::fromString(&attr, tmp);
  476. _ptr += len+1;
  477. return uint8_t(attr);
  478. }
  479. return _default;
  480. }
  481. static uint8_t parseAttr(char*& _ptr, uint8_t _default)
  482. {
  483. char* ptr = _ptr;
  484. if (*ptr++ != '[')
  485. {
  486. return _default;
  487. }
  488. if (0 == bx::strCmp(ptr, "0m", 2) )
  489. {
  490. _ptr = ptr + 2;
  491. return _default;
  492. }
  493. uint8_t fg = parseAttrTo(ptr, ';', _default & 0xf);
  494. uint8_t bg = parseAttrTo(ptr, 'm', _default >> 4);
  495. uint8_t attr = (bg<<4) | fg;
  496. _ptr = ptr;
  497. return attr;
  498. }
  499. void TextVideoMem::printfVargs(uint16_t _x, uint16_t _y, uint8_t _attr, const char* _format, va_list _argList)
  500. {
  501. if (_x < m_width && _y < m_height)
  502. {
  503. va_list argListCopy;
  504. va_copy(argListCopy, _argList);
  505. uint32_t num = bx::vsnprintf(NULL, 0, _format, argListCopy) + 1;
  506. char* temp = (char*)alloca(num);
  507. va_copy(argListCopy, _argList);
  508. num = bx::vsnprintf(temp, num, _format, argListCopy);
  509. uint8_t attr = _attr;
  510. MemSlot* mem = &m_mem[_y*m_width+_x];
  511. for (uint32_t ii = 0, xx = _x; ii < num && xx < m_width; ++ii)
  512. {
  513. char ch = temp[ii];
  514. if (BX_UNLIKELY(ch == '\x1b') )
  515. {
  516. char* ptr = &temp[ii+1];
  517. attr = parseAttr(ptr, _attr);
  518. ii += uint32_t(ptr - &temp[ii+1]);
  519. }
  520. else
  521. {
  522. mem->character = ch;
  523. mem->attribute = attr;
  524. ++mem;
  525. ++xx;
  526. }
  527. }
  528. }
  529. }
  530. static const uint32_t numCharsPerBatch = 1024;
  531. static const uint32_t numBatchVertices = numCharsPerBatch*4;
  532. static const uint32_t numBatchIndices = numCharsPerBatch*6;
  533. void TextVideoMemBlitter::init()
  534. {
  535. BGFX_CHECK_API_THREAD();
  536. m_decl
  537. .begin()
  538. .add(Attrib::Position, 3, AttribType::Float)
  539. .add(Attrib::Color0, 4, AttribType::Uint8, true)
  540. .add(Attrib::Color1, 4, AttribType::Uint8, true)
  541. .add(Attrib::TexCoord0, 2, AttribType::Float)
  542. .end();
  543. uint16_t width = 2048;
  544. uint16_t height = 24;
  545. uint8_t bpp = 1;
  546. uint32_t pitch = width*bpp;
  547. const Memory* mem;
  548. mem = alloc(pitch*height);
  549. uint8_t* rgba = mem->data;
  550. charsetFillTexture(vga8x8, rgba, 8, pitch, bpp);
  551. charsetFillTexture(vga8x16, &rgba[8*pitch], 16, pitch, bpp);
  552. m_texture = createTexture2D(width, height, false, 1, TextureFormat::R8
  553. , BGFX_SAMPLER_MIN_POINT
  554. | BGFX_SAMPLER_MAG_POINT
  555. | BGFX_SAMPLER_MIP_POINT
  556. | BGFX_SAMPLER_U_CLAMP
  557. | BGFX_SAMPLER_V_CLAMP
  558. , mem
  559. );
  560. ShaderHandle vsh = createEmbeddedShader(s_embeddedShaders, g_caps.rendererType, "vs_debugfont");
  561. ShaderHandle fsh = createEmbeddedShader(s_embeddedShaders, g_caps.rendererType, "fs_debugfont");
  562. m_program = createProgram(vsh, fsh, true);
  563. m_vb = s_ctx->createTransientVertexBuffer(numBatchVertices*m_decl.m_stride, &m_decl);
  564. m_ib = s_ctx->createTransientIndexBuffer(numBatchIndices*2);
  565. }
  566. void TextVideoMemBlitter::shutdown()
  567. {
  568. BGFX_CHECK_API_THREAD();
  569. if (isValid(m_program) )
  570. {
  571. destroy(m_program);
  572. }
  573. destroy(m_texture);
  574. s_ctx->destroyTransientVertexBuffer(m_vb);
  575. s_ctx->destroyTransientIndexBuffer(m_ib);
  576. }
  577. void blit(RendererContextI* _renderCtx, TextVideoMemBlitter& _blitter, const TextVideoMem& _mem)
  578. {
  579. struct Vertex
  580. {
  581. float m_x;
  582. float m_y;
  583. float m_z;
  584. uint32_t m_fg;
  585. uint32_t m_bg;
  586. float m_u;
  587. float m_v;
  588. };
  589. static uint32_t palette[] =
  590. {
  591. 0x0, // Black
  592. 0xffa46534, // Blue
  593. 0xff069a4e, // Green
  594. 0xff9a9806, // Cyan
  595. 0xff0000cc, // Red
  596. 0xff7b5075, // Magenta
  597. 0xff00a0c4, // Brown
  598. 0xffcfd7d3, // Light Gray
  599. 0xff535755, // Dark Gray
  600. 0xffcf9f72, // Light Blue
  601. 0xff34e28a, // Light Green
  602. 0xffe2e234, // Light Cyan
  603. 0xff2929ef, // Light Red
  604. 0xffa87fad, // Light Magenta
  605. 0xff4fe9fc, // Yellow
  606. 0xffeceeee, // White
  607. };
  608. BX_STATIC_ASSERT(BX_COUNTOF(palette) == 16);
  609. uint32_t yy = 0;
  610. uint32_t xx = 0;
  611. const float texelWidth = 1.0f/2048.0f;
  612. const float texelWidthHalf = RendererType::Direct3D9 == g_caps.rendererType ? 0.0f : texelWidth*0.5f;
  613. const float texelHeight = 1.0f/24.0f;
  614. const float texelHeightHalf = RendererType::Direct3D9 == g_caps.rendererType ? texelHeight*0.5f : 0.0f;
  615. const float utop = (_mem.m_small ? 0.0f : 8.0f)*texelHeight + texelHeightHalf;
  616. const float ubottom = (_mem.m_small ? 8.0f : 24.0f)*texelHeight + texelHeightHalf;
  617. const float fontHeight = (_mem.m_small ? 8.0f : 16.0f);
  618. _renderCtx->blitSetup(_blitter);
  619. for (;yy < _mem.m_height;)
  620. {
  621. Vertex* vertex = (Vertex*)_blitter.m_vb->data;
  622. uint16_t* indices = (uint16_t*)_blitter.m_ib->data;
  623. uint32_t startVertex = 0;
  624. uint32_t numIndices = 0;
  625. for (; yy < _mem.m_height && numIndices < numBatchIndices; ++yy)
  626. {
  627. xx = xx < _mem.m_width ? xx : 0;
  628. const TextVideoMem::MemSlot* line = &_mem.m_mem[yy*_mem.m_width+xx];
  629. for (; xx < _mem.m_width && numIndices < numBatchIndices; ++xx)
  630. {
  631. uint32_t ch = line->character;
  632. uint8_t attr = line->attribute;
  633. if (ch > 0xff)
  634. ch = 0; // todo: render unicode code point , ch > 255)
  635. if (0 != (ch|attr)
  636. && (' ' != ch || 0 != (attr&0xf0) ) )
  637. {
  638. uint32_t fg = palette[attr&0xf];
  639. uint32_t bg = palette[(attr>>4)&0xf];
  640. Vertex vert[4] =
  641. {
  642. { (xx )*8.0f, (yy )*fontHeight, 0.0f, fg, bg, (ch )*8.0f*texelWidth - texelWidthHalf, utop },
  643. { (xx+1)*8.0f, (yy )*fontHeight, 0.0f, fg, bg, (ch+1)*8.0f*texelWidth - texelWidthHalf, utop },
  644. { (xx+1)*8.0f, (yy+1)*fontHeight, 0.0f, fg, bg, (ch+1)*8.0f*texelWidth - texelWidthHalf, ubottom },
  645. { (xx )*8.0f, (yy+1)*fontHeight, 0.0f, fg, bg, (ch )*8.0f*texelWidth - texelWidthHalf, ubottom },
  646. };
  647. bx::memCopy(vertex, vert, sizeof(vert) );
  648. vertex += 4;
  649. indices[0] = uint16_t(startVertex+0);
  650. indices[1] = uint16_t(startVertex+1);
  651. indices[2] = uint16_t(startVertex+2);
  652. indices[3] = uint16_t(startVertex+2);
  653. indices[4] = uint16_t(startVertex+3);
  654. indices[5] = uint16_t(startVertex+0);
  655. startVertex += 4;
  656. indices += 6;
  657. numIndices += 6;
  658. }
  659. line ++;
  660. }
  661. if (numIndices >= numBatchIndices)
  662. {
  663. break;
  664. }
  665. }
  666. _renderCtx->blitRender(_blitter, numIndices);
  667. }
  668. }
  669. void ClearQuad::init()
  670. {
  671. BGFX_CHECK_API_THREAD();
  672. if (RendererType::Noop != g_caps.rendererType)
  673. {
  674. m_decl
  675. .begin()
  676. .add(Attrib::Position, 3, AttribType::Float)
  677. .end();
  678. ShaderHandle vsh = createEmbeddedShader(s_embeddedShaders, g_caps.rendererType, "vs_clear");
  679. for (uint32_t ii = 0, num = g_caps.limits.maxFBAttachments; ii < num; ++ii)
  680. {
  681. char name[32];
  682. bx::snprintf(name, BX_COUNTOF(name), "fs_clear%d", ii);
  683. ShaderHandle fsh = createEmbeddedShader(s_embeddedShaders, g_caps.rendererType, name);
  684. m_program[ii] = createProgram(vsh, fsh);
  685. BX_CHECK(isValid(m_program[ii]), "Failed to create clear quad program.");
  686. destroy(fsh);
  687. }
  688. destroy(vsh);
  689. m_vb = s_ctx->createTransientVertexBuffer(4*m_decl.m_stride, &m_decl);
  690. }
  691. }
  692. void ClearQuad::shutdown()
  693. {
  694. BGFX_CHECK_API_THREAD();
  695. if (RendererType::Noop != g_caps.rendererType)
  696. {
  697. for (uint32_t ii = 0, num = g_caps.limits.maxFBAttachments; ii < num; ++ii)
  698. {
  699. if (isValid(m_program[ii]) )
  700. {
  701. destroy(m_program[ii]);
  702. m_program[ii].idx = kInvalidHandle;
  703. }
  704. }
  705. s_ctx->destroyTransientVertexBuffer(m_vb);
  706. }
  707. }
  708. const char* s_uniformTypeName[] =
  709. {
  710. "int1",
  711. NULL,
  712. "vec4",
  713. "mat3",
  714. "mat4",
  715. };
  716. BX_STATIC_ASSERT(UniformType::Count == BX_COUNTOF(s_uniformTypeName) );
  717. const char* getUniformTypeName(UniformType::Enum _enum)
  718. {
  719. BX_CHECK(_enum < UniformType::Count, "%d < UniformType::Count %d", _enum, UniformType::Count);
  720. return s_uniformTypeName[_enum];
  721. }
  722. UniformType::Enum nameToUniformTypeEnum(const char* _name)
  723. {
  724. for (uint32_t ii = 0; ii < UniformType::Count; ++ii)
  725. {
  726. if (NULL != s_uniformTypeName[ii]
  727. && 0 == bx::strCmp(_name, s_uniformTypeName[ii]) )
  728. {
  729. return UniformType::Enum(ii);
  730. }
  731. }
  732. return UniformType::Count;
  733. }
  734. static const char* s_predefinedName[PredefinedUniform::Count] =
  735. {
  736. "u_viewRect",
  737. "u_viewTexel",
  738. "u_view",
  739. "u_invView",
  740. "u_proj",
  741. "u_invProj",
  742. "u_viewProj",
  743. "u_invViewProj",
  744. "u_model",
  745. "u_modelView",
  746. "u_modelViewProj",
  747. "u_alphaRef4",
  748. };
  749. const char* getPredefinedUniformName(PredefinedUniform::Enum _enum)
  750. {
  751. return s_predefinedName[_enum];
  752. }
  753. PredefinedUniform::Enum nameToPredefinedUniformEnum(const char* _name)
  754. {
  755. for (uint32_t ii = 0; ii < PredefinedUniform::Count; ++ii)
  756. {
  757. if (0 == bx::strCmp(_name, s_predefinedName[ii]) )
  758. {
  759. return PredefinedUniform::Enum(ii);
  760. }
  761. }
  762. return PredefinedUniform::Count;
  763. }
  764. void srtToMatrix4_x1(void* _dst, const void* _src)
  765. {
  766. Matrix4* mtx = reinterpret_cast< Matrix4*>(_dst);
  767. const Srt* srt = reinterpret_cast<const Srt*>(_src);
  768. const float rx = srt->rotate[0];
  769. const float ry = srt->rotate[1];
  770. const float rz = srt->rotate[2];
  771. const float rw = srt->rotate[3];
  772. const float xx2 = 2.0f * rx * rx;
  773. const float yy2 = 2.0f * ry * ry;
  774. const float zz2 = 2.0f * rz * rz;
  775. const float yx2 = 2.0f * ry * rx;
  776. const float yz2 = 2.0f * ry * rz;
  777. const float yw2 = 2.0f * ry * rw;
  778. const float wz2 = 2.0f * rw * rz;
  779. const float wx2 = 2.0f * rw * rx;
  780. const float xz2 = 2.0f * rx * rz;
  781. const float sx = srt->scale[0];
  782. const float sy = srt->scale[1];
  783. const float sz = srt->scale[2];
  784. mtx->un.val[ 0] = (1.0f - yy2 - zz2)*sx;
  785. mtx->un.val[ 1] = ( yx2 + wz2)*sx;
  786. mtx->un.val[ 2] = ( xz2 - yw2)*sx;
  787. mtx->un.val[ 3] = 0.0f;
  788. mtx->un.val[ 4] = ( yx2 - wz2)*sy;
  789. mtx->un.val[ 5] = (1.0f - xx2 - zz2)*sy;
  790. mtx->un.val[ 6] = ( yz2 + wx2)*sy;
  791. mtx->un.val[ 7] = 0.0f;
  792. mtx->un.val[ 8] = ( xz2 + yw2)*sz;
  793. mtx->un.val[ 9] = ( yz2 - wx2)*sz;
  794. mtx->un.val[10] = (1.0f - xx2 - yy2)*sz;
  795. mtx->un.val[11] = 0.0f;
  796. const float tx = srt->translate[0];
  797. const float ty = srt->translate[1];
  798. const float tz = srt->translate[2];
  799. mtx->un.val[12] = tx;
  800. mtx->un.val[13] = ty;
  801. mtx->un.val[14] = tz;
  802. mtx->un.val[15] = 1.0f;
  803. }
  804. void transpose(void* _dst, uint32_t _dstStride, const void* _src, uint32_t _srcStride = sizeof(bx::simd128_t) )
  805. {
  806. uint8_t* dst = reinterpret_cast< uint8_t *>(_dst);
  807. const uint8_t* src = reinterpret_cast<const uint8_t *>(_src);
  808. using namespace bx;
  809. const simd128_t r0 = simd_ld<simd128_t>(src);
  810. src += _srcStride;
  811. const simd128_t r1 = simd_ld<simd128_t>(src);
  812. src += _srcStride;
  813. const simd128_t r2 = simd_ld<simd128_t>(src);
  814. src += _srcStride;
  815. const simd128_t r3 = simd_ld<simd128_t>(src);
  816. const simd128_t aibj = simd_shuf_xAyB(r0, r2); // aibj
  817. const simd128_t emfn = simd_shuf_xAyB(r1, r3); // emfn
  818. const simd128_t ckdl = simd_shuf_zCwD(r0, r2); // ckdl
  819. const simd128_t gohp = simd_shuf_zCwD(r1, r3); // gohp
  820. const simd128_t aeim = simd_shuf_xAyB(aibj, emfn); // aeim
  821. const simd128_t bfjn = simd_shuf_zCwD(aibj, emfn); // bfjn
  822. const simd128_t cgko = simd_shuf_xAyB(ckdl, gohp); // cgko
  823. const simd128_t dhlp = simd_shuf_zCwD(ckdl, gohp); // dhlp
  824. simd_st(dst, aeim);
  825. dst += _dstStride;
  826. simd_st(dst, bfjn);
  827. dst += _dstStride;
  828. simd_st(dst, cgko);
  829. dst += _dstStride;
  830. simd_st(dst, dhlp);
  831. }
  832. void srtToMatrix4_x4_Ref(void* _dst, const void* _src)
  833. {
  834. uint8_t* dst = reinterpret_cast< uint8_t*>(_dst);
  835. const uint8_t* src = reinterpret_cast<const uint8_t*>(_src);
  836. srtToMatrix4_x1(dst + 0*sizeof(Matrix4), src + 0*sizeof(Srt) );
  837. srtToMatrix4_x1(dst + 1*sizeof(Matrix4), src + 1*sizeof(Srt) );
  838. srtToMatrix4_x1(dst + 2*sizeof(Matrix4), src + 2*sizeof(Srt) );
  839. srtToMatrix4_x1(dst + 3*sizeof(Matrix4), src + 3*sizeof(Srt) );
  840. }
  841. void srtToMatrix4_x4_Simd(void* _dst, const void* _src)
  842. {
  843. using namespace bx;
  844. simd128_t* dst = reinterpret_cast< simd128_t*>(_dst);
  845. const simd128_t* src = reinterpret_cast<const simd128_t*>(_src);
  846. simd128_t rotate[4];
  847. simd128_t translate[4];
  848. simd128_t scale[4];
  849. transpose(rotate, sizeof(simd128_t), src + 0, sizeof(Srt) );
  850. transpose(translate, sizeof(simd128_t), src + 1, sizeof(Srt) );
  851. transpose(scale, sizeof(simd128_t), src + 2, sizeof(Srt) );
  852. const simd128_t rx = simd_ld<simd128_t>(rotate + 0);
  853. const simd128_t ry = simd_ld<simd128_t>(rotate + 1);
  854. const simd128_t rz = simd_ld<simd128_t>(rotate + 2);
  855. const simd128_t rw = simd_ld<simd128_t>(rotate + 3);
  856. const simd128_t tx = simd_ld<simd128_t>(translate + 0);
  857. const simd128_t ty = simd_ld<simd128_t>(translate + 1);
  858. const simd128_t tz = simd_ld<simd128_t>(translate + 2);
  859. const simd128_t sx = simd_ld<simd128_t>(scale + 0);
  860. const simd128_t sy = simd_ld<simd128_t>(scale + 1);
  861. const simd128_t sz = simd_ld<simd128_t>(scale + 2);
  862. const simd128_t zero = simd_splat(0.0f);
  863. const simd128_t one = simd_splat(1.0f);
  864. const simd128_t two = simd_splat(2.0f);
  865. const simd128_t xx = simd_mul(rx, rx);
  866. const simd128_t xx2 = simd_mul(two, xx);
  867. const simd128_t yy = simd_mul(ry, ry);
  868. const simd128_t yy2 = simd_mul(two, yy);
  869. const simd128_t zz = simd_mul(rz, rz);
  870. const simd128_t zz2 = simd_mul(two, zz);
  871. const simd128_t yx = simd_mul(ry, rx);
  872. const simd128_t yx2 = simd_mul(two, yx);
  873. const simd128_t yz = simd_mul(ry, rz);
  874. const simd128_t yz2 = simd_mul(two, yz);
  875. const simd128_t yw = simd_mul(ry, rw);
  876. const simd128_t yw2 = simd_mul(two, yw);
  877. const simd128_t wz = simd_mul(rw, rz);
  878. const simd128_t wz2 = simd_mul(two, wz);
  879. const simd128_t wx = simd_mul(rw, rx);
  880. const simd128_t wx2 = simd_mul(two, wx);
  881. const simd128_t xz = simd_mul(rx, rz);
  882. const simd128_t xz2 = simd_mul(two, xz);
  883. const simd128_t t0x = simd_sub(one, yy2);
  884. const simd128_t r0x = simd_sub(t0x, zz2);
  885. const simd128_t r0y = simd_add(yx2, wz2);
  886. const simd128_t r0z = simd_sub(xz2, yw2);
  887. const simd128_t r1x = simd_sub(yx2, wz2);
  888. const simd128_t omxx2 = simd_sub(one, xx2);
  889. const simd128_t r1y = simd_sub(omxx2, zz2);
  890. const simd128_t r1z = simd_add(yz2, wx2);
  891. const simd128_t r2x = simd_add(xz2, yw2);
  892. const simd128_t r2y = simd_sub(yz2, wx2);
  893. const simd128_t r2z = simd_sub(omxx2, yy2);
  894. simd128_t tmp[4];
  895. tmp[0] = simd_mul(r0x, sx);
  896. tmp[1] = simd_mul(r0y, sx);
  897. tmp[2] = simd_mul(r0z, sx);
  898. tmp[3] = zero;
  899. transpose(dst + 0, sizeof(Matrix4), tmp);
  900. tmp[0] = simd_mul(r1x, sy);
  901. tmp[1] = simd_mul(r1y, sy);
  902. tmp[2] = simd_mul(r1z, sy);
  903. tmp[3] = zero;
  904. transpose(dst + 1, sizeof(Matrix4), tmp);
  905. tmp[0] = simd_mul(r2x, sz);
  906. tmp[1] = simd_mul(r2y, sz);
  907. tmp[2] = simd_mul(r2z, sz);
  908. tmp[3] = zero;
  909. transpose(dst + 2, sizeof(Matrix4), tmp);
  910. tmp[0] = tx;
  911. tmp[1] = ty;
  912. tmp[2] = tz;
  913. tmp[3] = one;
  914. transpose(dst + 3, sizeof(Matrix4), tmp);
  915. }
  916. void srtToMatrix4(void* _dst, const void* _src, uint32_t _num)
  917. {
  918. uint8_t* dst = reinterpret_cast< uint8_t*>(_dst);
  919. const uint8_t* src = reinterpret_cast<const uint8_t*>(_src);
  920. if (!bx::isAligned(src, 16) )
  921. {
  922. for (uint32_t ii = 0, num = _num / 4; ii < num; ++ii)
  923. {
  924. srtToMatrix4_x4_Ref(dst, src);
  925. src += 4*sizeof(Srt);
  926. dst += 4*sizeof(Matrix4);
  927. }
  928. }
  929. else
  930. {
  931. for (uint32_t ii = 0, num = _num / 4; ii < num; ++ii)
  932. {
  933. srtToMatrix4_x4_Simd(dst, src);
  934. src += 4*sizeof(Srt);
  935. dst += 4*sizeof(Matrix4);
  936. }
  937. }
  938. for (uint32_t ii = 0, num = _num & 3; ii < num; ++ii)
  939. {
  940. srtToMatrix4_x1(dst, src);
  941. src += sizeof(Srt);
  942. dst += sizeof(Matrix4);
  943. }
  944. }
  945. void EncoderImpl::submit(ViewId _id, ProgramHandle _program, OcclusionQueryHandle _occlusionQuery, uint32_t _depth, bool _preserveState)
  946. {
  947. if (BX_ENABLED(BGFX_CONFIG_DEBUG_UNIFORM)
  948. && !_preserveState)
  949. {
  950. m_uniformSet.clear();
  951. }
  952. if (BX_ENABLED(BGFX_CONFIG_DEBUG_OCCLUSION)
  953. && isValid(_occlusionQuery) )
  954. {
  955. BX_CHECK(m_occlusionQuerySet.end() == m_occlusionQuerySet.find(_occlusionQuery.idx)
  956. , "OcclusionQuery %d was already used for this frame."
  957. , _occlusionQuery.idx
  958. );
  959. m_occlusionQuerySet.insert(_occlusionQuery.idx);
  960. }
  961. if (m_discard)
  962. {
  963. discard();
  964. return;
  965. }
  966. if (0 == m_draw.m_numVertices
  967. && 0 == m_draw.m_numIndices)
  968. {
  969. discard();
  970. ++m_numDropped;
  971. return;
  972. }
  973. const uint32_t renderItemIdx = bx::atomicFetchAndAddsat<uint32_t>(&m_frame->m_numRenderItems, 1, BGFX_CONFIG_MAX_DRAW_CALLS);
  974. if (BGFX_CONFIG_MAX_DRAW_CALLS-1 <= renderItemIdx)
  975. {
  976. discard();
  977. ++m_numDropped;
  978. return;
  979. }
  980. ++m_numSubmitted;
  981. UniformBuffer* uniformBuffer = m_frame->m_uniformBuffer[m_uniformIdx];
  982. m_uniformEnd = uniformBuffer->getPos();
  983. m_key.m_program = isValid(_program)
  984. ? _program
  985. : ProgramHandle{0}
  986. ;
  987. m_key.m_view = _id;
  988. SortKey::Enum type = SortKey::SortProgram;
  989. switch (s_ctx->m_view[_id].m_mode)
  990. {
  991. case ViewMode::Sequential: m_key.m_seq = s_ctx->getSeqIncr(_id); type = SortKey::SortSequence; break;
  992. case ViewMode::DepthAscending: m_key.m_depth = _depth; type = SortKey::SortDepth; break;
  993. case ViewMode::DepthDescending: m_key.m_depth = UINT32_MAX-_depth; type = SortKey::SortDepth; break;
  994. default: break;
  995. }
  996. uint64_t key = m_key.encodeDraw(type);
  997. m_frame->m_sortKeys[renderItemIdx] = key;
  998. m_frame->m_sortValues[renderItemIdx] = RenderItemCount(renderItemIdx);
  999. m_draw.m_uniformIdx = m_uniformIdx;
  1000. m_draw.m_uniformBegin = m_uniformBegin;
  1001. m_draw.m_uniformEnd = m_uniformEnd;
  1002. if (UINT8_MAX != m_draw.m_streamMask)
  1003. {
  1004. uint32_t numVertices = UINT32_MAX;
  1005. for (uint32_t idx = 0, streamMask = m_draw.m_streamMask, ntz = bx::uint32_cnttz(streamMask)
  1006. ; 0 != streamMask
  1007. ; streamMask >>= 1, idx += 1, ntz = bx::uint32_cnttz(streamMask)
  1008. )
  1009. {
  1010. streamMask >>= ntz;
  1011. idx += ntz;
  1012. numVertices = bx::min(numVertices, m_numVertices[idx]);
  1013. }
  1014. m_draw.m_numVertices = numVertices;
  1015. }
  1016. else
  1017. {
  1018. m_draw.m_numVertices = m_numVertices[0];
  1019. }
  1020. if (isValid(_occlusionQuery) )
  1021. {
  1022. m_draw.m_stateFlags |= BGFX_STATE_INTERNAL_OCCLUSION_QUERY;
  1023. m_draw.m_occlusionQuery = _occlusionQuery;
  1024. }
  1025. m_frame->m_renderItem[renderItemIdx].draw = m_draw;
  1026. m_frame->m_renderItemBind[renderItemIdx] = m_bind;
  1027. if (!_preserveState)
  1028. {
  1029. m_draw.clear();
  1030. m_bind.clear();
  1031. m_uniformBegin = m_uniformEnd;
  1032. }
  1033. }
  1034. void EncoderImpl::dispatch(ViewId _id, ProgramHandle _handle, uint32_t _numX, uint32_t _numY, uint32_t _numZ)
  1035. {
  1036. if (BX_ENABLED(BGFX_CONFIG_DEBUG_UNIFORM) )
  1037. {
  1038. m_uniformSet.clear();
  1039. }
  1040. if (m_discard)
  1041. {
  1042. discard();
  1043. return;
  1044. }
  1045. const uint32_t renderItemIdx = bx::atomicFetchAndAddsat<uint32_t>(&m_frame->m_numRenderItems, 1, BGFX_CONFIG_MAX_DRAW_CALLS);
  1046. if (BGFX_CONFIG_MAX_DRAW_CALLS-1 <= renderItemIdx)
  1047. {
  1048. discard();
  1049. ++m_numDropped;
  1050. return;
  1051. }
  1052. ++m_numSubmitted;
  1053. UniformBuffer* uniformBuffer = m_frame->m_uniformBuffer[m_uniformIdx];
  1054. m_uniformEnd = uniformBuffer->getPos();
  1055. m_compute.m_startMatrix = m_draw.m_startMatrix;
  1056. m_compute.m_numMatrices = m_draw.m_numMatrices;
  1057. m_compute.m_numX = bx::max(_numX, 1u);
  1058. m_compute.m_numY = bx::max(_numY, 1u);
  1059. m_compute.m_numZ = bx::max(_numZ, 1u);
  1060. m_key.m_program = _handle;
  1061. m_key.m_depth = 0;
  1062. m_key.m_view = _id;
  1063. m_key.m_seq = s_ctx->getSeqIncr(_id);
  1064. uint64_t key = m_key.encodeCompute();
  1065. m_frame->m_sortKeys[renderItemIdx] = key;
  1066. m_frame->m_sortValues[renderItemIdx] = RenderItemCount(renderItemIdx);
  1067. m_compute.m_uniformIdx = m_uniformIdx;
  1068. m_compute.m_uniformBegin = m_uniformBegin;
  1069. m_compute.m_uniformEnd = m_uniformEnd;
  1070. m_frame->m_renderItem[renderItemIdx].compute = m_compute;
  1071. m_frame->m_renderItemBind[renderItemIdx] = m_bind;
  1072. m_compute.clear();
  1073. m_bind.clear();
  1074. m_uniformBegin = m_uniformEnd;
  1075. }
  1076. void EncoderImpl::blit(ViewId _id, TextureHandle _dst, uint8_t _dstMip, uint16_t _dstX, uint16_t _dstY, uint16_t _dstZ, TextureHandle _src, uint8_t _srcMip, uint16_t _srcX, uint16_t _srcY, uint16_t _srcZ, uint16_t _width, uint16_t _height, uint16_t _depth)
  1077. {
  1078. BX_WARN(m_frame->m_numBlitItems < BGFX_CONFIG_MAX_BLIT_ITEMS
  1079. , "Exceed number of available blit items per frame. BGFX_CONFIG_MAX_BLIT_ITEMS is %d. Skipping blit."
  1080. , BGFX_CONFIG_MAX_BLIT_ITEMS
  1081. );
  1082. if (m_frame->m_numBlitItems < BGFX_CONFIG_MAX_BLIT_ITEMS)
  1083. {
  1084. uint16_t item = m_frame->m_numBlitItems++;
  1085. BlitItem& bi = m_frame->m_blitItem[item];
  1086. bi.m_srcX = _srcX;
  1087. bi.m_srcY = _srcY;
  1088. bi.m_srcZ = _srcZ;
  1089. bi.m_dstX = _dstX;
  1090. bi.m_dstY = _dstY;
  1091. bi.m_dstZ = _dstZ;
  1092. bi.m_width = _width;
  1093. bi.m_height = _height;
  1094. bi.m_depth = _depth;
  1095. bi.m_srcMip = _srcMip;
  1096. bi.m_dstMip = _dstMip;
  1097. bi.m_src = _src;
  1098. bi.m_dst = _dst;
  1099. BlitKey key;
  1100. key.m_view = _id;
  1101. key.m_item = item;
  1102. m_frame->m_blitKeys[item] = key.encode();
  1103. }
  1104. }
  1105. void Frame::sort()
  1106. {
  1107. BGFX_PROFILER_SCOPE("bgfx/Sort", 0xff2040ff);
  1108. ViewId viewRemap[BGFX_CONFIG_MAX_VIEWS];
  1109. for (uint32_t ii = 0; ii < BGFX_CONFIG_MAX_VIEWS; ++ii)
  1110. {
  1111. viewRemap[m_viewRemap[ii] ] = ViewId(ii);
  1112. }
  1113. for (uint32_t ii = 0, num = m_numRenderItems; ii < num; ++ii)
  1114. {
  1115. m_sortKeys[ii] = SortKey::remapView(m_sortKeys[ii], viewRemap);
  1116. }
  1117. bx::radixSort(m_sortKeys, s_ctx->m_tempKeys, m_sortValues, s_ctx->m_tempValues, m_numRenderItems);
  1118. for (uint32_t ii = 0, num = m_numBlitItems; ii < num; ++ii)
  1119. {
  1120. m_blitKeys[ii] = BlitKey::remapView(m_blitKeys[ii], viewRemap);
  1121. }
  1122. bx::radixSort(m_blitKeys, (uint32_t*)&s_ctx->m_tempKeys, m_numBlitItems);
  1123. }
  1124. RenderFrame::Enum renderFrame(int32_t _msecs)
  1125. {
  1126. if (BX_ENABLED(BGFX_CONFIG_MULTITHREADED) )
  1127. {
  1128. if (s_renderFrameCalled)
  1129. {
  1130. BGFX_CHECK_RENDER_THREAD();
  1131. }
  1132. if (NULL == s_ctx)
  1133. {
  1134. s_renderFrameCalled = true;
  1135. s_threadIndex = ~BGFX_API_THREAD_MAGIC;
  1136. return RenderFrame::NoContext;
  1137. }
  1138. int32_t msecs = -1 == _msecs
  1139. ? BGFX_CONFIG_API_SEMAPHORE_TIMEOUT
  1140. : _msecs
  1141. ;
  1142. RenderFrame::Enum result = s_ctx->renderFrame(msecs);
  1143. if (RenderFrame::Exiting == result)
  1144. {
  1145. Context* ctx = s_ctx;
  1146. ctx->apiSemWait();
  1147. s_ctx = NULL;
  1148. ctx->renderSemPost();
  1149. }
  1150. return result;
  1151. }
  1152. BX_CHECK(false, "This call only makes sense if used with multi-threaded renderer.");
  1153. return RenderFrame::NoContext;
  1154. }
  1155. const uint32_t g_uniformTypeSize[UniformType::Count+1] =
  1156. {
  1157. sizeof(int32_t),
  1158. 0,
  1159. 4*sizeof(float),
  1160. 3*3*sizeof(float),
  1161. 4*4*sizeof(float),
  1162. 1,
  1163. };
  1164. void UniformBuffer::writeUniform(UniformType::Enum _type, uint16_t _loc, const void* _value, uint16_t _num)
  1165. {
  1166. uint32_t opcode = encodeOpcode(_type, _loc, _num, true);
  1167. write(opcode);
  1168. write(_value, g_uniformTypeSize[_type]*_num);
  1169. }
  1170. void UniformBuffer::writeUniformHandle(UniformType::Enum _type, uint16_t _loc, UniformHandle _handle, uint16_t _num)
  1171. {
  1172. uint32_t opcode = encodeOpcode(_type, _loc, _num, false);
  1173. write(opcode);
  1174. write(&_handle, sizeof(UniformHandle) );
  1175. }
  1176. void UniformBuffer::writeMarker(const char* _marker)
  1177. {
  1178. uint16_t num = (uint16_t)bx::strLen(_marker)+1;
  1179. uint32_t opcode = encodeOpcode(bgfx::UniformType::Count, 0, num, true);
  1180. write(opcode);
  1181. write(_marker, num);
  1182. }
  1183. struct CapsFlags
  1184. {
  1185. uint64_t m_flag;
  1186. const char* m_str;
  1187. };
  1188. static const CapsFlags s_capsFlags[] =
  1189. {
  1190. #define CAPS_FLAGS(_x) { _x, #_x }
  1191. CAPS_FLAGS(BGFX_CAPS_ALPHA_TO_COVERAGE),
  1192. CAPS_FLAGS(BGFX_CAPS_BLEND_INDEPENDENT),
  1193. CAPS_FLAGS(BGFX_CAPS_COMPUTE),
  1194. CAPS_FLAGS(BGFX_CAPS_CONSERVATIVE_RASTER),
  1195. CAPS_FLAGS(BGFX_CAPS_DRAW_INDIRECT),
  1196. CAPS_FLAGS(BGFX_CAPS_FRAGMENT_DEPTH),
  1197. CAPS_FLAGS(BGFX_CAPS_FRAGMENT_ORDERING),
  1198. CAPS_FLAGS(BGFX_CAPS_GRAPHICS_DEBUGGER),
  1199. CAPS_FLAGS(BGFX_CAPS_HDR10),
  1200. CAPS_FLAGS(BGFX_CAPS_HIDPI),
  1201. CAPS_FLAGS(BGFX_CAPS_INDEX32),
  1202. CAPS_FLAGS(BGFX_CAPS_INSTANCING),
  1203. CAPS_FLAGS(BGFX_CAPS_OCCLUSION_QUERY),
  1204. CAPS_FLAGS(BGFX_CAPS_RENDERER_MULTITHREADED),
  1205. CAPS_FLAGS(BGFX_CAPS_SWAP_CHAIN),
  1206. CAPS_FLAGS(BGFX_CAPS_TEXTURE_2D_ARRAY),
  1207. CAPS_FLAGS(BGFX_CAPS_TEXTURE_3D),
  1208. CAPS_FLAGS(BGFX_CAPS_TEXTURE_BLIT),
  1209. CAPS_FLAGS(BGFX_CAPS_TEXTURE_COMPARE_ALL),
  1210. CAPS_FLAGS(BGFX_CAPS_TEXTURE_COMPARE_LEQUAL),
  1211. CAPS_FLAGS(BGFX_CAPS_TEXTURE_CUBE_ARRAY),
  1212. CAPS_FLAGS(BGFX_CAPS_TEXTURE_DIRECT_ACCESS),
  1213. CAPS_FLAGS(BGFX_CAPS_TEXTURE_READ_BACK),
  1214. CAPS_FLAGS(BGFX_CAPS_VERTEX_ATTRIB_HALF),
  1215. CAPS_FLAGS(BGFX_CAPS_VERTEX_ATTRIB_UINT10),
  1216. CAPS_FLAGS(BGFX_CAPS_VERTEX_ID),
  1217. #undef CAPS_FLAGS
  1218. };
  1219. static void dumpCaps()
  1220. {
  1221. BX_TRACE("");
  1222. if (0 < g_caps.numGPUs)
  1223. {
  1224. BX_TRACE("Detected GPUs (%d):", g_caps.numGPUs);
  1225. BX_TRACE("\t +---------------- Index");
  1226. BX_TRACE("\t | +------------- Device ID");
  1227. BX_TRACE("\t | | +-------- Vendor ID");
  1228. for (uint32_t ii = 0; ii < g_caps.numGPUs; ++ii)
  1229. {
  1230. const Caps::GPU& gpu = g_caps.gpu[ii];
  1231. BX_UNUSED(gpu);
  1232. BX_TRACE("\t %d: %04x %04x"
  1233. , ii
  1234. , gpu.deviceId
  1235. , gpu.vendorId
  1236. );
  1237. }
  1238. BX_TRACE("");
  1239. }
  1240. RendererType::Enum renderers[RendererType::Count];
  1241. uint8_t num = getSupportedRenderers(BX_COUNTOF(renderers), renderers);
  1242. BX_TRACE("Supported renderer backends (%d):", num);
  1243. for (uint32_t ii = 0; ii < num; ++ii)
  1244. {
  1245. BX_TRACE("\t - %s", getRendererName(renderers[ii]) );
  1246. }
  1247. BX_TRACE("");
  1248. BX_TRACE("Sort key masks:");
  1249. BX_TRACE("\t View %016" PRIx64, SORT_KEY_VIEW_MASK);
  1250. BX_TRACE("\t Draw bit %016" PRIx64, SORT_KEY_DRAW_BIT);
  1251. BX_TRACE("");
  1252. BX_TRACE("\tD Type %016" PRIx64, SORT_KEY_DRAW_TYPE_MASK);
  1253. BX_TRACE("");
  1254. BX_TRACE("\tD0 Trans %016" PRIx64, SORT_KEY_DRAW_0_TRANS_MASK);
  1255. BX_TRACE("\tD0 Program %016" PRIx64, SORT_KEY_DRAW_0_PROGRAM_MASK);
  1256. BX_TRACE("\tD0 Depth %016" PRIx64, SORT_KEY_DRAW_0_DEPTH_MASK);
  1257. BX_TRACE("");
  1258. BX_TRACE("\tD1 Depth %016" PRIx64, SORT_KEY_DRAW_1_DEPTH_MASK);
  1259. BX_TRACE("\tD1 Trans %016" PRIx64, SORT_KEY_DRAW_1_TRANS_MASK);
  1260. BX_TRACE("\tD1 Program %016" PRIx64, SORT_KEY_DRAW_1_PROGRAM_MASK);
  1261. BX_TRACE("");
  1262. BX_TRACE("\tD2 Seq %016" PRIx64, SORT_KEY_DRAW_2_SEQ_MASK);
  1263. BX_TRACE("\tD2 Trans %016" PRIx64, SORT_KEY_DRAW_2_TRANS_MASK);
  1264. BX_TRACE("\tD2 Program %016" PRIx64, SORT_KEY_DRAW_2_PROGRAM_MASK);
  1265. BX_TRACE("");
  1266. BX_TRACE("\t C Seq %016" PRIx64, SORT_KEY_COMPUTE_SEQ_MASK);
  1267. BX_TRACE("\t C Program %016" PRIx64, SORT_KEY_COMPUTE_PROGRAM_MASK);
  1268. BX_TRACE("");
  1269. BX_TRACE("Supported capabilities (renderer %s, vendor 0x%04x, device 0x%04x):"
  1270. , s_ctx->m_renderCtx->getRendererName()
  1271. , g_caps.vendorId
  1272. , g_caps.deviceId
  1273. );
  1274. for (uint32_t ii = 0; ii < BX_COUNTOF(s_capsFlags); ++ii)
  1275. {
  1276. if (0 != (g_caps.supported & s_capsFlags[ii].m_flag) )
  1277. {
  1278. BX_TRACE("\t%s", s_capsFlags[ii].m_str);
  1279. }
  1280. }
  1281. BX_TRACE("");
  1282. BX_TRACE("Limits:");
  1283. #define LIMITS(_x) BX_TRACE("\t%-24s %d", #_x, g_caps.limits._x)
  1284. LIMITS(maxDrawCalls);
  1285. LIMITS(maxBlits);
  1286. LIMITS(maxTextureSize);
  1287. LIMITS(maxTextureLayers);
  1288. LIMITS(maxViews);
  1289. LIMITS(maxFrameBuffers);
  1290. LIMITS(maxFBAttachments);
  1291. LIMITS(maxPrograms);
  1292. LIMITS(maxShaders);
  1293. LIMITS(maxTextures);
  1294. LIMITS(maxTextureSamplers);
  1295. LIMITS(maxComputeBindings);
  1296. LIMITS(maxVertexDecls);
  1297. LIMITS(maxVertexStreams);
  1298. LIMITS(maxIndexBuffers);
  1299. LIMITS(maxVertexBuffers);
  1300. LIMITS(maxDynamicIndexBuffers);
  1301. LIMITS(maxDynamicVertexBuffers);
  1302. LIMITS(maxUniforms);
  1303. LIMITS(maxOcclusionQueries);
  1304. LIMITS(maxEncoders);
  1305. LIMITS(transientVbSize);
  1306. LIMITS(transientIbSize);
  1307. #undef LIMITS
  1308. BX_TRACE("");
  1309. BX_TRACE("Supported texture formats:");
  1310. BX_TRACE("\t +---------------- 2D: x = supported / * = emulated");
  1311. BX_TRACE("\t |+--------------- 2D: sRGB format");
  1312. BX_TRACE("\t ||+-------------- 3D: x = supported / * = emulated");
  1313. BX_TRACE("\t |||+------------- 3D: sRGB format");
  1314. BX_TRACE("\t ||||+------------ Cube: x = supported / * = emulated");
  1315. BX_TRACE("\t |||||+----------- Cube: sRGB format");
  1316. BX_TRACE("\t ||||||+---------- vertex format");
  1317. BX_TRACE("\t |||||||+--------- image");
  1318. BX_TRACE("\t ||||||||+-------- framebuffer");
  1319. BX_TRACE("\t |||||||||+------- MSAA framebuffer");
  1320. BX_TRACE("\t ||||||||||+------ MSAA texture");
  1321. BX_TRACE("\t |||||||||||+----- Auto-generated mips");
  1322. BX_TRACE("\t |||||||||||| +-- name");
  1323. for (uint32_t ii = 0; ii < TextureFormat::Count; ++ii)
  1324. {
  1325. if (TextureFormat::Unknown != ii
  1326. && TextureFormat::UnknownDepth != ii)
  1327. {
  1328. uint16_t flags = g_caps.formats[ii];
  1329. BX_TRACE("\t[%c%c%c%c%c%c%c%c%c%c%c%c] %s"
  1330. , flags&BGFX_CAPS_FORMAT_TEXTURE_2D ? 'x' : flags&BGFX_CAPS_FORMAT_TEXTURE_2D_EMULATED ? '*' : ' '
  1331. , flags&BGFX_CAPS_FORMAT_TEXTURE_2D_SRGB ? 'l' : ' '
  1332. , flags&BGFX_CAPS_FORMAT_TEXTURE_3D ? 'x' : flags&BGFX_CAPS_FORMAT_TEXTURE_3D_EMULATED ? '*' : ' '
  1333. , flags&BGFX_CAPS_FORMAT_TEXTURE_3D_SRGB ? 'l' : ' '
  1334. , flags&BGFX_CAPS_FORMAT_TEXTURE_CUBE ? 'x' : flags&BGFX_CAPS_FORMAT_TEXTURE_CUBE_EMULATED ? '*' : ' '
  1335. , flags&BGFX_CAPS_FORMAT_TEXTURE_CUBE_SRGB ? 'l' : ' '
  1336. , flags&BGFX_CAPS_FORMAT_TEXTURE_VERTEX ? 'v' : ' '
  1337. , flags&BGFX_CAPS_FORMAT_TEXTURE_IMAGE ? 'i' : ' '
  1338. , flags&BGFX_CAPS_FORMAT_TEXTURE_FRAMEBUFFER ? 'f' : ' '
  1339. , flags&BGFX_CAPS_FORMAT_TEXTURE_FRAMEBUFFER_MSAA ? '+' : ' '
  1340. , flags&BGFX_CAPS_FORMAT_TEXTURE_MSAA ? 'm' : ' '
  1341. , flags&BGFX_CAPS_FORMAT_TEXTURE_MIP_AUTOGEN ? 'M' : ' '
  1342. , getName(TextureFormat::Enum(ii) )
  1343. );
  1344. BX_UNUSED(flags);
  1345. }
  1346. }
  1347. BX_TRACE("");
  1348. BX_TRACE("NDC depth [%d, 1], origin %s left."
  1349. , g_caps.homogeneousDepth ? -1 : 0
  1350. , g_caps.originBottomLeft ? "bottom" : "top"
  1351. );
  1352. BX_TRACE("");
  1353. }
  1354. TextureFormat::Enum getViableTextureFormat(const bimg::ImageContainer& _imageContainer)
  1355. {
  1356. const uint32_t formatCaps = g_caps.formats[_imageContainer.m_format];
  1357. bool convert = 0 == formatCaps;
  1358. if (_imageContainer.m_cubeMap)
  1359. {
  1360. convert |= 0 == (formatCaps & BGFX_CAPS_FORMAT_TEXTURE_CUBE)
  1361. && 0 != (formatCaps & BGFX_CAPS_FORMAT_TEXTURE_CUBE_EMULATED)
  1362. ;
  1363. }
  1364. else if (_imageContainer.m_depth > 1)
  1365. {
  1366. convert |= 0 == (formatCaps & BGFX_CAPS_FORMAT_TEXTURE_3D)
  1367. && 0 != (formatCaps & BGFX_CAPS_FORMAT_TEXTURE_3D_EMULATED)
  1368. ;
  1369. }
  1370. else
  1371. {
  1372. convert |= 0 == (formatCaps & BGFX_CAPS_FORMAT_TEXTURE_2D)
  1373. && 0 != (formatCaps & BGFX_CAPS_FORMAT_TEXTURE_2D_EMULATED)
  1374. ;
  1375. }
  1376. if (convert)
  1377. {
  1378. return TextureFormat::BGRA8;
  1379. }
  1380. return TextureFormat::Enum(_imageContainer.m_format);
  1381. }
  1382. const char* getName(TextureFormat::Enum _fmt)
  1383. {
  1384. return bimg::getName(bimg::TextureFormat::Enum(_fmt));
  1385. }
  1386. const char* getName(UniformHandle _handle)
  1387. {
  1388. return s_ctx->m_uniformRef[_handle.idx].m_name.getPtr();
  1389. }
  1390. static const char* s_topologyName[] =
  1391. {
  1392. "Triangles",
  1393. "TriStrip",
  1394. "Lines",
  1395. "LineStrip",
  1396. "Points",
  1397. };
  1398. BX_STATIC_ASSERT(Topology::Count == BX_COUNTOF(s_topologyName) );
  1399. const char* getName(Topology::Enum _topology)
  1400. {
  1401. return s_topologyName[bx::min(_topology, Topology::PointList)];
  1402. }
  1403. const char* getShaderTypeName(uint32_t _magic)
  1404. {
  1405. if (isShaderType(_magic, 'C') )
  1406. {
  1407. return "Compute";
  1408. }
  1409. else if (isShaderType(_magic, 'F') )
  1410. {
  1411. return "Fragment";
  1412. }
  1413. else if (isShaderType(_magic, 'V') )
  1414. {
  1415. return "Vertex";
  1416. }
  1417. BX_CHECK(false, "Invalid shader type!");
  1418. return NULL;
  1419. }
  1420. static TextureFormat::Enum s_emulatedFormats[] =
  1421. {
  1422. TextureFormat::BC1,
  1423. TextureFormat::BC2,
  1424. TextureFormat::BC3,
  1425. TextureFormat::BC4,
  1426. TextureFormat::BC5,
  1427. TextureFormat::ETC1,
  1428. TextureFormat::ETC2,
  1429. TextureFormat::ETC2A,
  1430. TextureFormat::ETC2A1,
  1431. TextureFormat::PTC12,
  1432. TextureFormat::PTC14,
  1433. TextureFormat::PTC12A,
  1434. TextureFormat::PTC14A,
  1435. TextureFormat::PTC22,
  1436. TextureFormat::PTC24,
  1437. TextureFormat::ATC,
  1438. TextureFormat::ATCE,
  1439. TextureFormat::ATCI,
  1440. TextureFormat::ASTC4x4,
  1441. TextureFormat::ASTC5x5,
  1442. TextureFormat::ASTC6x6,
  1443. TextureFormat::ASTC8x5,
  1444. TextureFormat::ASTC8x6,
  1445. TextureFormat::ASTC10x5,
  1446. TextureFormat::BGRA8, // GL doesn't support BGRA8 without extensions.
  1447. TextureFormat::RGBA8, // D3D9 doesn't support RGBA8
  1448. };
  1449. bool Context::init(const Init& _init)
  1450. {
  1451. BX_CHECK(!m_rendererInitialized, "Already initialized?");
  1452. m_init = _init;
  1453. m_init.resolution.reset &= ~BGFX_RESET_INTERNAL_FORCE;
  1454. if (g_platformData.ndt == NULL
  1455. && g_platformData.nwh == NULL
  1456. && g_platformData.context == NULL
  1457. && g_platformData.backBuffer == NULL
  1458. && g_platformData.backBufferDS == NULL)
  1459. {
  1460. bx::memCopy(&g_platformData, &m_init.platformData, sizeof(PlatformData) );
  1461. }
  1462. else
  1463. {
  1464. bx::memCopy(&m_init.platformData, &g_platformData, sizeof(PlatformData) );
  1465. }
  1466. m_exit = false;
  1467. m_flipped = true;
  1468. m_frames = 0;
  1469. m_debug = BGFX_DEBUG_NONE;
  1470. m_frameTimeLast = bx::getHPCounter();
  1471. m_submit->create();
  1472. #if BGFX_CONFIG_MULTITHREADED
  1473. m_render->create();
  1474. if (s_renderFrameCalled)
  1475. {
  1476. // When bgfx::renderFrame is called before init render thread
  1477. // should not be created.
  1478. BX_TRACE("Application called bgfx::renderFrame directly, not creating render thread.");
  1479. m_singleThreaded = true
  1480. && ~BGFX_API_THREAD_MAGIC == s_threadIndex
  1481. ;
  1482. }
  1483. else
  1484. {
  1485. BX_TRACE("Creating rendering thread.");
  1486. m_thread.init(renderThread, this, 0, "bgfx - renderer backend thread");
  1487. m_singleThreaded = false;
  1488. }
  1489. #else
  1490. BX_TRACE("Multithreaded renderer is disabled.");
  1491. m_singleThreaded = true;
  1492. #endif // BGFX_CONFIG_MULTITHREADED
  1493. BX_TRACE("Running in %s-threaded mode", m_singleThreaded ? "single" : "multi");
  1494. s_threadIndex = BGFX_API_THREAD_MAGIC;
  1495. for (uint32_t ii = 0; ii < BX_COUNTOF(m_viewRemap); ++ii)
  1496. {
  1497. m_viewRemap[ii] = ViewId(ii);
  1498. }
  1499. for (uint32_t ii = 0; ii < BGFX_CONFIG_MAX_VIEWS; ++ii)
  1500. {
  1501. resetView(ViewId(ii) );
  1502. }
  1503. for (uint32_t ii = 0; ii < BX_COUNTOF(m_clearColor); ++ii)
  1504. {
  1505. m_clearColor[ii][0] = 0.0f;
  1506. m_clearColor[ii][1] = 0.0f;
  1507. m_clearColor[ii][2] = 0.0f;
  1508. m_clearColor[ii][3] = 1.0f;
  1509. }
  1510. m_declRef.init();
  1511. CommandBuffer& cmdbuf = getCommandBuffer(CommandBuffer::RendererInit);
  1512. cmdbuf.write(_init);
  1513. frameNoRenderWait();
  1514. m_encoderHandle = bx::createHandleAlloc(g_allocator, _init.limits.maxEncoders);
  1515. m_encoder = (EncoderImpl*)BX_ALLOC(g_allocator, sizeof(EncoderImpl)*_init.limits.maxEncoders);
  1516. m_encoderStats = (EncoderStats*)BX_ALLOC(g_allocator, sizeof(EncoderStats)*_init.limits.maxEncoders);
  1517. for (uint32_t ii = 0, num = _init.limits.maxEncoders; ii < num; ++ii)
  1518. {
  1519. BX_PLACEMENT_NEW(&m_encoder[ii], EncoderImpl);
  1520. }
  1521. uint16_t idx = m_encoderHandle->alloc();
  1522. BX_CHECK(0 == idx, "Internal encoder handle is not 0 (idx %d).", idx); BX_UNUSED(idx);
  1523. m_encoder[0].begin(m_submit, 0);
  1524. m_encoder0 = reinterpret_cast<Encoder*>(&m_encoder[0]);
  1525. // Make sure renderer init is called from render thread.
  1526. // g_caps is initialized and available after this point.
  1527. frame();
  1528. if (!m_rendererInitialized)
  1529. {
  1530. getCommandBuffer(CommandBuffer::RendererShutdownEnd);
  1531. frame();
  1532. frame();
  1533. m_declRef.shutdown(m_vertexDeclHandle);
  1534. m_submit->destroy();
  1535. #if BGFX_CONFIG_MULTITHREADED
  1536. m_render->destroy();
  1537. #endif // BGFX_CONFIG_MULTITHREADED
  1538. return false;
  1539. }
  1540. for (uint32_t ii = 0; ii < BX_COUNTOF(s_emulatedFormats); ++ii)
  1541. {
  1542. const uint32_t fmt = s_emulatedFormats[ii];
  1543. g_caps.formats[fmt] |= 0 == (g_caps.formats[fmt] & BGFX_CAPS_FORMAT_TEXTURE_2D ) ? BGFX_CAPS_FORMAT_TEXTURE_2D_EMULATED : 0;
  1544. g_caps.formats[fmt] |= 0 == (g_caps.formats[fmt] & BGFX_CAPS_FORMAT_TEXTURE_3D ) ? BGFX_CAPS_FORMAT_TEXTURE_3D_EMULATED : 0;
  1545. g_caps.formats[fmt] |= 0 == (g_caps.formats[fmt] & BGFX_CAPS_FORMAT_TEXTURE_CUBE) ? BGFX_CAPS_FORMAT_TEXTURE_CUBE_EMULATED : 0;
  1546. }
  1547. for (uint32_t ii = 0; ii < TextureFormat::UnknownDepth; ++ii)
  1548. {
  1549. bool convertable = bimg::imageConvert(bimg::TextureFormat::BGRA8, bimg::TextureFormat::Enum(ii) );
  1550. g_caps.formats[ii] |= 0 == (g_caps.formats[ii] & BGFX_CAPS_FORMAT_TEXTURE_2D ) && convertable ? BGFX_CAPS_FORMAT_TEXTURE_2D_EMULATED : 0;
  1551. g_caps.formats[ii] |= 0 == (g_caps.formats[ii] & BGFX_CAPS_FORMAT_TEXTURE_3D ) && convertable ? BGFX_CAPS_FORMAT_TEXTURE_3D_EMULATED : 0;
  1552. g_caps.formats[ii] |= 0 == (g_caps.formats[ii] & BGFX_CAPS_FORMAT_TEXTURE_CUBE) && convertable ? BGFX_CAPS_FORMAT_TEXTURE_CUBE_EMULATED : 0;
  1553. }
  1554. g_caps.rendererType = m_renderCtx->getRendererType();
  1555. initAttribTypeSizeTable(g_caps.rendererType);
  1556. g_caps.supported |= 0
  1557. | (BX_ENABLED(BGFX_CONFIG_MULTITHREADED) && !m_singleThreaded ? BGFX_CAPS_RENDERER_MULTITHREADED : 0)
  1558. | (isGraphicsDebuggerPresent() ? BGFX_CAPS_GRAPHICS_DEBUGGER : 0)
  1559. ;
  1560. dumpCaps();
  1561. m_textVideoMemBlitter.init();
  1562. m_clearQuad.init();
  1563. m_submit->m_transientVb = createTransientVertexBuffer(_init.limits.transientVbSize);
  1564. m_submit->m_transientIb = createTransientIndexBuffer(_init.limits.transientIbSize);
  1565. frame();
  1566. if (BX_ENABLED(BGFX_CONFIG_MULTITHREADED) )
  1567. {
  1568. m_submit->m_transientVb = createTransientVertexBuffer(_init.limits.transientVbSize);
  1569. m_submit->m_transientIb = createTransientIndexBuffer(_init.limits.transientIbSize);
  1570. frame();
  1571. }
  1572. g_internalData.caps = getCaps();
  1573. return true;
  1574. }
  1575. void Context::shutdown()
  1576. {
  1577. getCommandBuffer(CommandBuffer::RendererShutdownBegin);
  1578. frame();
  1579. destroyTransientVertexBuffer(m_submit->m_transientVb);
  1580. destroyTransientIndexBuffer(m_submit->m_transientIb);
  1581. m_textVideoMemBlitter.shutdown();
  1582. m_clearQuad.shutdown();
  1583. frame();
  1584. if (BX_ENABLED(BGFX_CONFIG_MULTITHREADED) )
  1585. {
  1586. destroyTransientVertexBuffer(m_submit->m_transientVb);
  1587. destroyTransientIndexBuffer(m_submit->m_transientIb);
  1588. frame();
  1589. }
  1590. frame(); // If any VertexDecls needs to be destroyed.
  1591. getCommandBuffer(CommandBuffer::RendererShutdownEnd);
  1592. frame();
  1593. m_encoder[0].end(true);
  1594. m_encoderHandle->free(0);
  1595. bx::destroyHandleAlloc(g_allocator, m_encoderHandle);
  1596. m_encoderHandle = NULL;
  1597. for (uint32_t ii = 0, num = g_caps.limits.maxEncoders; ii < num; ++ii)
  1598. {
  1599. m_encoder[ii].~EncoderImpl();
  1600. }
  1601. BX_FREE(g_allocator, m_encoder);
  1602. BX_FREE(g_allocator, m_encoderStats);
  1603. m_dynVertexBufferAllocator.compact();
  1604. m_dynIndexBufferAllocator.compact();
  1605. BX_CHECK(m_vertexDeclHandle.getNumHandles() == m_declRef.m_vertexDeclMap.getNumElements()
  1606. , "VertexDeclRef mismatch, num handles %d, handles in hash map %d."
  1607. , m_vertexDeclHandle.getNumHandles()
  1608. , m_declRef.m_vertexDeclMap.getNumElements()
  1609. );
  1610. m_declRef.shutdown(m_vertexDeclHandle);
  1611. #if BGFX_CONFIG_MULTITHREADED
  1612. // Render thread shutdown sequence.
  1613. renderSemWait(); // Wait for previous frame.
  1614. apiSemPost(); // OK to set context to NULL.
  1615. // s_ctx is NULL here.
  1616. renderSemWait(); // In RenderFrame::Exiting state.
  1617. if (m_thread.isRunning() )
  1618. {
  1619. m_thread.shutdown();
  1620. }
  1621. m_render->destroy();
  1622. #endif // BGFX_CONFIG_MULTITHREADED
  1623. bx::memSet(&g_internalData, 0, sizeof(InternalData) );
  1624. s_ctx = NULL;
  1625. m_submit->destroy();
  1626. if (BX_ENABLED(BGFX_CONFIG_DEBUG) )
  1627. {
  1628. #define CHECK_HANDLE_LEAK(_name, _handleAlloc) \
  1629. BX_MACRO_BLOCK_BEGIN \
  1630. if (0 != _handleAlloc.getNumHandles() ) \
  1631. { \
  1632. BX_TRACE("LEAK: %s %d (max: %d)" \
  1633. , _name \
  1634. , _handleAlloc.getNumHandles() \
  1635. , _handleAlloc.getMaxHandles() \
  1636. ); \
  1637. for (uint16_t ii = 0, num = _handleAlloc.getNumHandles(); ii < num; ++ii) \
  1638. { \
  1639. BX_TRACE("\t%3d: %4d", ii, _handleAlloc.getHandleAt(ii) ); \
  1640. } \
  1641. } \
  1642. BX_MACRO_BLOCK_END
  1643. #define CHECK_HANDLE_LEAK_NAME(_name, _handleAlloc, _type, _ref) \
  1644. BX_MACRO_BLOCK_BEGIN \
  1645. if (0 != _handleAlloc.getNumHandles() ) \
  1646. { \
  1647. BX_TRACE("LEAK: %s %d (max: %d)" \
  1648. , _name \
  1649. , _handleAlloc.getNumHandles() \
  1650. , _handleAlloc.getMaxHandles() \
  1651. ); \
  1652. for (uint16_t ii = 0, num = _handleAlloc.getNumHandles(); ii < num; ++ii) \
  1653. { \
  1654. uint16_t idx = _handleAlloc.getHandleAt(ii); \
  1655. const _type& ref = _ref[idx]; BX_UNUSED(ref); \
  1656. BX_TRACE("\t%3d: %4d %s" \
  1657. , ii \
  1658. , idx \
  1659. , ref.m_name.getPtr() \
  1660. ); \
  1661. } \
  1662. } \
  1663. BX_MACRO_BLOCK_END
  1664. #define CHECK_HANDLE_LEAK_RC_NAME(_name, _handleAlloc, _type, _ref) \
  1665. BX_MACRO_BLOCK_BEGIN \
  1666. if (0 != _handleAlloc.getNumHandles() ) \
  1667. { \
  1668. BX_TRACE("LEAK: %s %d (max: %d)" \
  1669. , _name \
  1670. , _handleAlloc.getNumHandles() \
  1671. , _handleAlloc.getMaxHandles() \
  1672. ); \
  1673. for (uint16_t ii = 0, num = _handleAlloc.getNumHandles(); ii < num; ++ii) \
  1674. { \
  1675. uint16_t idx = _handleAlloc.getHandleAt(ii); \
  1676. const _type& ref = _ref[idx]; BX_UNUSED(ref); \
  1677. BX_TRACE("\t%3d: %4d %s (count %d)" \
  1678. , ii \
  1679. , idx \
  1680. , ref.m_name.getPtr() \
  1681. , ref.m_refCount \
  1682. ); \
  1683. } \
  1684. } \
  1685. BX_MACRO_BLOCK_END
  1686. CHECK_HANDLE_LEAK ("DynamicIndexBufferHandle", m_dynamicIndexBufferHandle );
  1687. CHECK_HANDLE_LEAK ("DynamicVertexBufferHandle", m_dynamicVertexBufferHandle );
  1688. CHECK_HANDLE_LEAK_NAME ("IndexBufferHandle", m_indexBufferHandle, IndexBuffer, m_indexBuffers );
  1689. CHECK_HANDLE_LEAK ("VertexDeclHandle", m_vertexDeclHandle );
  1690. CHECK_HANDLE_LEAK_NAME ("VertexBufferHandle", m_vertexBufferHandle, VertexBuffer, m_vertexBuffers );
  1691. CHECK_HANDLE_LEAK_RC_NAME("ShaderHandle", m_shaderHandle, ShaderRef, m_shaderRef );
  1692. CHECK_HANDLE_LEAK ("ProgramHandle", m_programHandle );
  1693. CHECK_HANDLE_LEAK_RC_NAME("TextureHandle", m_textureHandle, TextureRef, m_textureRef );
  1694. CHECK_HANDLE_LEAK_NAME ("FrameBufferHandle", m_frameBufferHandle, FrameBufferRef, m_frameBufferRef);
  1695. CHECK_HANDLE_LEAK_RC_NAME("UniformHandle", m_uniformHandle, UniformRef, m_uniformRef );
  1696. CHECK_HANDLE_LEAK ("OcclusionQueryHandle", m_occlusionQueryHandle );
  1697. #undef CHECK_HANDLE_LEAK
  1698. #undef CHECK_HANDLE_LEAK_NAME
  1699. }
  1700. }
  1701. void Context::freeDynamicBuffers()
  1702. {
  1703. for (uint16_t ii = 0, num = m_numFreeDynamicIndexBufferHandles; ii < num; ++ii)
  1704. {
  1705. destroyDynamicIndexBufferInternal(m_freeDynamicIndexBufferHandle[ii]);
  1706. }
  1707. m_numFreeDynamicIndexBufferHandles = 0;
  1708. for (uint16_t ii = 0, num = m_numFreeDynamicVertexBufferHandles; ii < num; ++ii)
  1709. {
  1710. destroyDynamicVertexBufferInternal(m_freeDynamicVertexBufferHandle[ii]);
  1711. }
  1712. m_numFreeDynamicVertexBufferHandles = 0;
  1713. for (uint16_t ii = 0, num = m_numFreeOcclusionQueryHandles; ii < num; ++ii)
  1714. {
  1715. m_occlusionQueryHandle.free(m_freeOcclusionQueryHandle[ii].idx);
  1716. }
  1717. m_numFreeOcclusionQueryHandles = 0;
  1718. }
  1719. void Context::freeAllHandles(Frame* _frame)
  1720. {
  1721. for (uint16_t ii = 0, num = _frame->m_freeIndexBuffer.getNumQueued(); ii < num; ++ii)
  1722. {
  1723. m_indexBufferHandle.free(_frame->m_freeIndexBuffer.get(ii).idx);
  1724. }
  1725. for (uint16_t ii = 0, num = _frame->m_freeVertexBuffer.getNumQueued(); ii < num; ++ii)
  1726. {
  1727. destroyVertexBufferInternal(_frame->m_freeVertexBuffer.get(ii));
  1728. }
  1729. for (uint16_t ii = 0, num = _frame->m_freeVertexDecl.getNumQueued(); ii < num; ++ii)
  1730. {
  1731. m_vertexDeclHandle.free(_frame->m_freeVertexDecl.get(ii).idx);
  1732. }
  1733. for (uint16_t ii = 0, num = _frame->m_freeShader.getNumQueued(); ii < num; ++ii)
  1734. {
  1735. m_shaderHandle.free(_frame->m_freeShader.get(ii).idx);
  1736. }
  1737. for (uint16_t ii = 0, num = _frame->m_freeProgram.getNumQueued(); ii < num; ++ii)
  1738. {
  1739. m_programHandle.free(_frame->m_freeProgram.get(ii).idx);
  1740. }
  1741. for (uint16_t ii = 0, num = _frame->m_freeTexture.getNumQueued(); ii < num; ++ii)
  1742. {
  1743. m_textureHandle.free(_frame->m_freeTexture.get(ii).idx);
  1744. }
  1745. for (uint16_t ii = 0, num = _frame->m_freeFrameBuffer.getNumQueued(); ii < num; ++ii)
  1746. {
  1747. m_frameBufferHandle.free(_frame->m_freeFrameBuffer.get(ii).idx);
  1748. }
  1749. for (uint16_t ii = 0, num = _frame->m_freeUniform.getNumQueued(); ii < num; ++ii)
  1750. {
  1751. m_uniformHandle.free(_frame->m_freeUniform.get(ii).idx);
  1752. }
  1753. }
  1754. Encoder* Context::begin(bool _forThread)
  1755. {
  1756. EncoderImpl* encoder = &m_encoder[0];
  1757. #if BGFX_CONFIG_MULTITHREADED
  1758. if (_forThread || BGFX_API_THREAD_MAGIC != s_threadIndex)
  1759. {
  1760. bx::MutexScope scopeLock(m_encoderApiLock);
  1761. uint16_t idx = m_encoderHandle->alloc();
  1762. if (kInvalidHandle == idx)
  1763. {
  1764. return NULL;
  1765. }
  1766. encoder = &m_encoder[idx];
  1767. encoder->begin(m_submit, uint8_t(idx) );
  1768. }
  1769. #else
  1770. BX_UNUSED(_forThread);
  1771. #endif // BGFX_CONFIG_MULTITHREADED
  1772. return reinterpret_cast<Encoder*>(encoder);
  1773. }
  1774. void Context::end(Encoder* _encoder)
  1775. {
  1776. #if BGFX_CONFIG_MULTITHREADED
  1777. EncoderImpl* encoder = reinterpret_cast<EncoderImpl*>(_encoder);
  1778. if (encoder != &m_encoder[0])
  1779. {
  1780. encoder->end(true);
  1781. m_encoderEndSem.post();
  1782. }
  1783. #else
  1784. BX_UNUSED(_encoder);
  1785. #endif // BGFX_CONFIG_MULTITHREADED
  1786. }
  1787. uint32_t Context::frame(bool _capture)
  1788. {
  1789. m_encoder[0].end(true);
  1790. #if BGFX_CONFIG_MULTITHREADED
  1791. bx::MutexScope resourceApiScope(m_resourceApiLock);
  1792. encoderApiWait();
  1793. bx::MutexScope encoderApiScope(m_encoderApiLock);
  1794. #else
  1795. encoderApiWait();
  1796. #endif // BGFX_CONFIG_MULTITHREADED
  1797. m_submit->m_capture = _capture;
  1798. BGFX_PROFILER_SCOPE("bgfx/API thread frame", 0xff2040ff);
  1799. // wait for render thread to finish
  1800. renderSemWait();
  1801. frameNoRenderWait();
  1802. m_encoder[0].begin(m_submit, 0);
  1803. return m_frames;
  1804. }
  1805. void Context::frameNoRenderWait()
  1806. {
  1807. swap();
  1808. // release render thread
  1809. apiSemPost();
  1810. }
  1811. void Context::swap()
  1812. {
  1813. freeDynamicBuffers();
  1814. m_submit->m_resolution = m_init.resolution;
  1815. m_init.resolution.reset &= ~BGFX_RESET_INTERNAL_FORCE;
  1816. m_submit->m_debug = m_debug;
  1817. m_submit->m_perfStats.numViews = 0;
  1818. bx::memCopy(m_submit->m_viewRemap, m_viewRemap, sizeof(m_viewRemap) );
  1819. bx::memCopy(m_submit->m_view, m_view, sizeof(m_view) );
  1820. if (m_colorPaletteDirty > 0)
  1821. {
  1822. --m_colorPaletteDirty;
  1823. bx::memCopy(m_submit->m_colorPalette, m_clearColor, sizeof(m_clearColor) );
  1824. }
  1825. freeAllHandles(m_submit);
  1826. m_submit->resetFreeHandles();
  1827. m_submit->finish();
  1828. bx::swap(m_render, m_submit);
  1829. bx::memCopy(m_render->m_occlusion, m_submit->m_occlusion, sizeof(m_submit->m_occlusion) );
  1830. if (!BX_ENABLED(BGFX_CONFIG_MULTITHREADED)
  1831. || m_singleThreaded)
  1832. {
  1833. renderFrame();
  1834. }
  1835. m_frames++;
  1836. m_submit->start();
  1837. bx::memSet(m_seq, 0, sizeof(m_seq) );
  1838. m_submit->m_textVideoMem->resize(
  1839. m_render->m_textVideoMem->m_small
  1840. , m_init.resolution.width
  1841. , m_init.resolution.height
  1842. );
  1843. int64_t now = bx::getHPCounter();
  1844. m_submit->m_perfStats.cpuTimeFrame = now - m_frameTimeLast;
  1845. m_frameTimeLast = now;
  1846. }
  1847. ///
  1848. RendererContextI* rendererCreate(const Init& _init);
  1849. ///
  1850. void rendererDestroy(RendererContextI* _renderCtx);
  1851. void Context::flip()
  1852. {
  1853. if (m_rendererInitialized
  1854. && !m_flipped)
  1855. {
  1856. m_renderCtx->flip();
  1857. m_flipped = true;
  1858. if (m_renderCtx->isDeviceRemoved() )
  1859. {
  1860. // Something horribly went wrong, fallback to noop renderer.
  1861. rendererDestroy(m_renderCtx);
  1862. Init init;
  1863. init.type = RendererType::Noop;
  1864. m_renderCtx = rendererCreate(init);
  1865. g_caps.rendererType = RendererType::Noop;
  1866. }
  1867. }
  1868. }
  1869. #if BX_PLATFORM_OSX
  1870. struct NSAutoreleasePoolScope
  1871. {
  1872. NSAutoreleasePoolScope()
  1873. {
  1874. id obj = class_createInstance(objc_getClass("NSAutoreleasePool"), 0);
  1875. pool = objc_msgSend(obj, sel_getUid("init") );
  1876. }
  1877. ~NSAutoreleasePoolScope()
  1878. {
  1879. objc_msgSend(pool, sel_getUid("release") );
  1880. }
  1881. id pool;
  1882. };
  1883. #endif // BX_PLATFORM_OSX
  1884. RenderFrame::Enum Context::renderFrame(int32_t _msecs)
  1885. {
  1886. BGFX_PROFILER_SCOPE("bgfx::renderFrame", 0xff2040ff);
  1887. #if BX_PLATFORM_OSX
  1888. NSAutoreleasePoolScope pool;
  1889. #endif // BX_PLATFORM_OSX
  1890. if (!m_flipAfterRender)
  1891. {
  1892. BGFX_PROFILER_SCOPE("bgfx/flip", 0xff2040ff);
  1893. flip();
  1894. }
  1895. if (apiSemWait(_msecs) )
  1896. {
  1897. {
  1898. BGFX_PROFILER_SCOPE("bgfx/Exec commands pre", 0xff2040ff);
  1899. rendererExecCommands(m_render->m_cmdPre);
  1900. }
  1901. if (m_rendererInitialized)
  1902. {
  1903. BGFX_PROFILER_SCOPE("bgfx/Render submit", 0xff2040ff);
  1904. m_renderCtx->submit(m_render, m_clearQuad, m_textVideoMemBlitter);
  1905. m_flipped = false;
  1906. }
  1907. {
  1908. BGFX_PROFILER_SCOPE("bgfx/Exec commands post", 0xff2040ff);
  1909. rendererExecCommands(m_render->m_cmdPost);
  1910. }
  1911. renderSemPost();
  1912. if (m_flipAfterRender)
  1913. {
  1914. BGFX_PROFILER_SCOPE("bgfx/flip", 0xff2040ff);
  1915. flip();
  1916. }
  1917. }
  1918. else
  1919. {
  1920. return RenderFrame::Timeout;
  1921. }
  1922. return m_exit
  1923. ? RenderFrame::Exiting
  1924. : RenderFrame::Render
  1925. ;
  1926. }
  1927. void rendererUpdateUniforms(RendererContextI* _renderCtx, UniformBuffer* _uniformBuffer, uint32_t _begin, uint32_t _end)
  1928. {
  1929. _uniformBuffer->reset(_begin);
  1930. while (_uniformBuffer->getPos() < _end)
  1931. {
  1932. uint32_t opcode = _uniformBuffer->read();
  1933. if (UniformType::End == opcode)
  1934. {
  1935. break;
  1936. }
  1937. UniformType::Enum type;
  1938. uint16_t loc;
  1939. uint16_t num;
  1940. uint16_t copy;
  1941. UniformBuffer::decodeOpcode(opcode, type, loc, num, copy);
  1942. uint32_t size = g_uniformTypeSize[type]*num;
  1943. const char* data = _uniformBuffer->read(size);
  1944. if (UniformType::Count > type)
  1945. {
  1946. if (copy)
  1947. {
  1948. _renderCtx->updateUniform(loc, data, size);
  1949. }
  1950. else
  1951. {
  1952. _renderCtx->updateUniform(loc, *(const char**)(data), size);
  1953. }
  1954. }
  1955. else
  1956. {
  1957. _renderCtx->setMarker(data, size);
  1958. }
  1959. }
  1960. }
  1961. void Context::flushTextureUpdateBatch(CommandBuffer& _cmdbuf)
  1962. {
  1963. if (m_textureUpdateBatch.sort() )
  1964. {
  1965. const uint32_t pos = _cmdbuf.m_pos;
  1966. uint32_t currentKey = UINT32_MAX;
  1967. for (uint32_t ii = 0, num = m_textureUpdateBatch.m_num; ii < num; ++ii)
  1968. {
  1969. _cmdbuf.m_pos = m_textureUpdateBatch.m_values[ii];
  1970. TextureHandle handle;
  1971. _cmdbuf.read(handle);
  1972. uint8_t side;
  1973. _cmdbuf.read(side);
  1974. uint8_t mip;
  1975. _cmdbuf.read(mip);
  1976. Rect rect;
  1977. _cmdbuf.read(rect);
  1978. uint16_t zz;
  1979. _cmdbuf.read(zz);
  1980. uint16_t depth;
  1981. _cmdbuf.read(depth);
  1982. uint16_t pitch;
  1983. _cmdbuf.read(pitch);
  1984. const Memory* mem;
  1985. _cmdbuf.read(mem);
  1986. uint32_t key = m_textureUpdateBatch.m_keys[ii];
  1987. if (key != currentKey)
  1988. {
  1989. if (currentKey != UINT32_MAX)
  1990. {
  1991. m_renderCtx->updateTextureEnd();
  1992. }
  1993. currentKey = key;
  1994. m_renderCtx->updateTextureBegin(handle, side, mip);
  1995. }
  1996. m_renderCtx->updateTexture(handle, side, mip, rect, zz, depth, pitch, mem);
  1997. release(mem);
  1998. }
  1999. if (currentKey != UINT32_MAX)
  2000. {
  2001. m_renderCtx->updateTextureEnd();
  2002. }
  2003. m_textureUpdateBatch.reset();
  2004. _cmdbuf.m_pos = pos;
  2005. }
  2006. }
  2007. typedef RendererContextI* (*RendererCreateFn)(const Init& _init);
  2008. typedef void (*RendererDestroyFn)();
  2009. #define BGFX_RENDERER_CONTEXT(_namespace) \
  2010. namespace _namespace \
  2011. { \
  2012. extern RendererContextI* rendererCreate(const Init& _init); \
  2013. extern void rendererDestroy(); \
  2014. }
  2015. BGFX_RENDERER_CONTEXT(noop);
  2016. BGFX_RENDERER_CONTEXT(d3d9);
  2017. BGFX_RENDERER_CONTEXT(d3d11);
  2018. BGFX_RENDERER_CONTEXT(d3d12);
  2019. BGFX_RENDERER_CONTEXT(gnm);
  2020. BGFX_RENDERER_CONTEXT(mtl);
  2021. BGFX_RENDERER_CONTEXT(gl);
  2022. BGFX_RENDERER_CONTEXT(vk);
  2023. #undef BGFX_RENDERER_CONTEXT
  2024. struct RendererCreator
  2025. {
  2026. RendererCreateFn createFn;
  2027. RendererDestroyFn destroyFn;
  2028. const char* name;
  2029. bool supported;
  2030. };
  2031. static RendererCreator s_rendererCreator[] =
  2032. {
  2033. { noop::rendererCreate, noop::rendererDestroy, BGFX_RENDERER_NOOP_NAME, true }, // Noop
  2034. { d3d9::rendererCreate, d3d9::rendererDestroy, BGFX_RENDERER_DIRECT3D9_NAME, !!BGFX_CONFIG_RENDERER_DIRECT3D9 }, // Direct3D9
  2035. { d3d11::rendererCreate, d3d11::rendererDestroy, BGFX_RENDERER_DIRECT3D11_NAME, !!BGFX_CONFIG_RENDERER_DIRECT3D11 }, // Direct3D11
  2036. { d3d12::rendererCreate, d3d12::rendererDestroy, BGFX_RENDERER_DIRECT3D12_NAME, !!BGFX_CONFIG_RENDERER_DIRECT3D12 }, // Direct3D12
  2037. { gnm::rendererCreate, gnm::rendererDestroy, BGFX_RENDERER_GNM_NAME, !!BGFX_CONFIG_RENDERER_GNM }, // GNM
  2038. #if BX_PLATFORM_OSX || BX_PLATFORM_IOS
  2039. { mtl::rendererCreate, mtl::rendererDestroy, BGFX_RENDERER_METAL_NAME, !!BGFX_CONFIG_RENDERER_METAL }, // Metal
  2040. #else
  2041. { noop::rendererCreate, noop::rendererDestroy, BGFX_RENDERER_NOOP_NAME, false }, // Noop
  2042. #endif // BX_PLATFORM_OSX || BX_PLATFORM_IOS
  2043. { gl::rendererCreate, gl::rendererDestroy, BGFX_RENDERER_OPENGL_NAME, !!BGFX_CONFIG_RENDERER_OPENGLES }, // OpenGLES
  2044. { gl::rendererCreate, gl::rendererDestroy, BGFX_RENDERER_OPENGL_NAME, !!BGFX_CONFIG_RENDERER_OPENGL }, // OpenGL
  2045. { vk::rendererCreate, vk::rendererDestroy, BGFX_RENDERER_VULKAN_NAME, !!BGFX_CONFIG_RENDERER_VULKAN }, // Vulkan
  2046. };
  2047. BX_STATIC_ASSERT(BX_COUNTOF(s_rendererCreator) == RendererType::Count);
  2048. bool windowsVersionIs(Condition::Enum _op, uint32_t _version)
  2049. {
  2050. #if BX_PLATFORM_WINDOWS
  2051. static const uint8_t s_condition[] =
  2052. {
  2053. VER_LESS_EQUAL,
  2054. VER_GREATER_EQUAL,
  2055. };
  2056. OSVERSIONINFOEXA ovi;
  2057. bx::memSet(&ovi, 0, sizeof(ovi) );
  2058. ovi.dwOSVersionInfoSize = sizeof(ovi);
  2059. // _WIN32_WINNT_WINBLUE 0x0603
  2060. // _WIN32_WINNT_WIN8 0x0602
  2061. // _WIN32_WINNT_WIN7 0x0601
  2062. // _WIN32_WINNT_VISTA 0x0600
  2063. ovi.dwMajorVersion = HIBYTE(_version);
  2064. ovi.dwMinorVersion = LOBYTE(_version);
  2065. DWORDLONG cond = 0;
  2066. VER_SET_CONDITION(cond, VER_MAJORVERSION, s_condition[_op]);
  2067. VER_SET_CONDITION(cond, VER_MINORVERSION, s_condition[_op]);
  2068. return !!VerifyVersionInfoA(&ovi, VER_MAJORVERSION | VER_MINORVERSION, cond);
  2069. #else
  2070. BX_UNUSED(_op, _version);
  2071. return false;
  2072. #endif // BX_PLATFORM_WINDOWS
  2073. }
  2074. static int32_t compareDescending(const void* _lhs, const void* _rhs)
  2075. {
  2076. return *(const int32_t*)_rhs - *(const int32_t*)_lhs;
  2077. }
  2078. RendererContextI* rendererCreate(const Init& _init)
  2079. {
  2080. int32_t scores[RendererType::Count];
  2081. uint32_t numScores = 0;
  2082. for (uint32_t ii = 0; ii < RendererType::Count; ++ii)
  2083. {
  2084. RendererType::Enum renderer = RendererType::Enum(ii);
  2085. if (s_rendererCreator[ii].supported)
  2086. {
  2087. int32_t score = 0;
  2088. if (_init.type == renderer)
  2089. {
  2090. score += 1000;
  2091. }
  2092. score += RendererType::Noop != renderer ? 1 : 0;
  2093. if (BX_ENABLED(BX_PLATFORM_WINDOWS) )
  2094. {
  2095. if (windowsVersionIs(Condition::GreaterEqual, 0x0602) )
  2096. {
  2097. score += RendererType::Direct3D11 == renderer ? 20 : 0;
  2098. score += RendererType::Direct3D12 == renderer ? 10 : 0;
  2099. }
  2100. else if (windowsVersionIs(Condition::GreaterEqual, 0x0601) )
  2101. {
  2102. score += RendererType::Direct3D11 == renderer ? 20 : 0;
  2103. score += RendererType::Direct3D9 == renderer ? 10 : 0;
  2104. score += RendererType::Direct3D12 == renderer ? -100 : 0;
  2105. }
  2106. else
  2107. {
  2108. score += RendererType::Direct3D12 == renderer ? -100 : 0;
  2109. }
  2110. }
  2111. else if (BX_ENABLED(BX_PLATFORM_LINUX) )
  2112. {
  2113. score += RendererType::OpenGL == renderer ? 20 : 0;
  2114. score += RendererType::OpenGLES == renderer ? 10 : 0;
  2115. }
  2116. else if (BX_ENABLED(BX_PLATFORM_OSX) )
  2117. {
  2118. score += RendererType::Metal == renderer ? 20 : 0;
  2119. score += RendererType::OpenGL == renderer ? 10 : 0;
  2120. }
  2121. else if (BX_ENABLED(BX_PLATFORM_IOS) )
  2122. {
  2123. score += RendererType::Metal == renderer ? 20 : 0;
  2124. score += RendererType::OpenGLES == renderer ? 10 : 0;
  2125. }
  2126. else if (BX_ENABLED(0
  2127. || BX_PLATFORM_ANDROID
  2128. || BX_PLATFORM_EMSCRIPTEN
  2129. || BX_PLATFORM_RPI
  2130. ) )
  2131. {
  2132. score += RendererType::OpenGLES == renderer ? 20 : 0;
  2133. }
  2134. else if (BX_ENABLED(BX_PLATFORM_PS4) )
  2135. {
  2136. score += RendererType::Gnm == renderer ? 20 : 0;
  2137. }
  2138. else if (BX_ENABLED(0
  2139. || BX_PLATFORM_XBOXONE
  2140. || BX_PLATFORM_WINRT
  2141. ) )
  2142. {
  2143. score += RendererType::Direct3D12 == renderer ? 20 : 0;
  2144. score += RendererType::Direct3D11 == renderer ? 10 : 0;
  2145. }
  2146. scores[numScores++] = (score<<8) | uint8_t(renderer);
  2147. }
  2148. }
  2149. bx::quickSort(scores, numScores, sizeof(int32_t), compareDescending);
  2150. RendererContextI* renderCtx = NULL;
  2151. for (uint32_t ii = 0; ii < numScores; ++ii)
  2152. {
  2153. RendererType::Enum renderer = RendererType::Enum(scores[ii] & 0xff);
  2154. renderCtx = s_rendererCreator[renderer].createFn(_init);
  2155. if (NULL != renderCtx)
  2156. {
  2157. break;
  2158. }
  2159. s_rendererCreator[renderer].supported = false;
  2160. }
  2161. return renderCtx;
  2162. }
  2163. void rendererDestroy(RendererContextI* _renderCtx)
  2164. {
  2165. if (NULL != _renderCtx)
  2166. {
  2167. s_rendererCreator[_renderCtx->getRendererType()].destroyFn();
  2168. }
  2169. }
  2170. void Context::rendererExecCommands(CommandBuffer& _cmdbuf)
  2171. {
  2172. _cmdbuf.reset();
  2173. bool end = false;
  2174. if (NULL == m_renderCtx)
  2175. {
  2176. uint8_t command;
  2177. _cmdbuf.read(command);
  2178. switch (command)
  2179. {
  2180. case CommandBuffer::RendererShutdownEnd:
  2181. m_exit = true;
  2182. return;
  2183. case CommandBuffer::End:
  2184. return;
  2185. default:
  2186. {
  2187. BX_CHECK(CommandBuffer::RendererInit == command
  2188. , "RendererInit must be the first command in command buffer before initialization. Unexpected command %d?"
  2189. , command
  2190. );
  2191. BX_CHECK(!m_rendererInitialized, "This shouldn't happen! Bad synchronization?");
  2192. Init init;
  2193. _cmdbuf.read(init);
  2194. m_renderCtx = rendererCreate(init);
  2195. m_rendererInitialized = NULL != m_renderCtx;
  2196. if (!m_rendererInitialized)
  2197. {
  2198. _cmdbuf.read(command);
  2199. BX_CHECK(CommandBuffer::End == command, "Unexpected command %d?"
  2200. , command
  2201. );
  2202. return;
  2203. }
  2204. }
  2205. break;
  2206. }
  2207. }
  2208. do
  2209. {
  2210. uint8_t command;
  2211. _cmdbuf.read(command);
  2212. switch (command)
  2213. {
  2214. case CommandBuffer::RendererShutdownBegin:
  2215. {
  2216. BX_CHECK(m_rendererInitialized, "This shouldn't happen! Bad synchronization?");
  2217. m_rendererInitialized = false;
  2218. }
  2219. break;
  2220. case CommandBuffer::RendererShutdownEnd:
  2221. {
  2222. BX_CHECK(!m_rendererInitialized && !m_exit, "This shouldn't happen! Bad synchronization?");
  2223. rendererDestroy(m_renderCtx);
  2224. m_renderCtx = NULL;
  2225. m_exit = true;
  2226. }
  2227. BX_FALLTHROUGH;
  2228. case CommandBuffer::End:
  2229. end = true;
  2230. break;
  2231. case CommandBuffer::CreateIndexBuffer:
  2232. {
  2233. IndexBufferHandle handle;
  2234. _cmdbuf.read(handle);
  2235. const Memory* mem;
  2236. _cmdbuf.read(mem);
  2237. uint16_t flags;
  2238. _cmdbuf.read(flags);
  2239. m_renderCtx->createIndexBuffer(handle, mem, flags);
  2240. release(mem);
  2241. }
  2242. break;
  2243. case CommandBuffer::DestroyIndexBuffer:
  2244. {
  2245. IndexBufferHandle handle;
  2246. _cmdbuf.read(handle);
  2247. m_renderCtx->destroyIndexBuffer(handle);
  2248. }
  2249. break;
  2250. case CommandBuffer::CreateVertexDecl:
  2251. {
  2252. VertexDeclHandle handle;
  2253. _cmdbuf.read(handle);
  2254. VertexDecl decl;
  2255. _cmdbuf.read(decl);
  2256. m_renderCtx->createVertexDecl(handle, decl);
  2257. }
  2258. break;
  2259. case CommandBuffer::DestroyVertexDecl:
  2260. {
  2261. VertexDeclHandle handle;
  2262. _cmdbuf.read(handle);
  2263. m_renderCtx->destroyVertexDecl(handle);
  2264. }
  2265. break;
  2266. case CommandBuffer::CreateVertexBuffer:
  2267. {
  2268. VertexBufferHandle handle;
  2269. _cmdbuf.read(handle);
  2270. const Memory* mem;
  2271. _cmdbuf.read(mem);
  2272. VertexDeclHandle declHandle;
  2273. _cmdbuf.read(declHandle);
  2274. uint16_t flags;
  2275. _cmdbuf.read(flags);
  2276. m_renderCtx->createVertexBuffer(handle, mem, declHandle, flags);
  2277. release(mem);
  2278. }
  2279. break;
  2280. case CommandBuffer::DestroyVertexBuffer:
  2281. {
  2282. VertexBufferHandle handle;
  2283. _cmdbuf.read(handle);
  2284. m_renderCtx->destroyVertexBuffer(handle);
  2285. }
  2286. break;
  2287. case CommandBuffer::CreateDynamicIndexBuffer:
  2288. {
  2289. IndexBufferHandle handle;
  2290. _cmdbuf.read(handle);
  2291. uint32_t size;
  2292. _cmdbuf.read(size);
  2293. uint16_t flags;
  2294. _cmdbuf.read(flags);
  2295. m_renderCtx->createDynamicIndexBuffer(handle, size, flags);
  2296. }
  2297. break;
  2298. case CommandBuffer::UpdateDynamicIndexBuffer:
  2299. {
  2300. IndexBufferHandle handle;
  2301. _cmdbuf.read(handle);
  2302. uint32_t offset;
  2303. _cmdbuf.read(offset);
  2304. uint32_t size;
  2305. _cmdbuf.read(size);
  2306. const Memory* mem;
  2307. _cmdbuf.read(mem);
  2308. m_renderCtx->updateDynamicIndexBuffer(handle, offset, size, mem);
  2309. release(mem);
  2310. }
  2311. break;
  2312. case CommandBuffer::DestroyDynamicIndexBuffer:
  2313. {
  2314. IndexBufferHandle handle;
  2315. _cmdbuf.read(handle);
  2316. m_renderCtx->destroyDynamicIndexBuffer(handle);
  2317. }
  2318. break;
  2319. case CommandBuffer::CreateDynamicVertexBuffer:
  2320. {
  2321. VertexBufferHandle handle;
  2322. _cmdbuf.read(handle);
  2323. uint32_t size;
  2324. _cmdbuf.read(size);
  2325. uint16_t flags;
  2326. _cmdbuf.read(flags);
  2327. m_renderCtx->createDynamicVertexBuffer(handle, size, flags);
  2328. }
  2329. break;
  2330. case CommandBuffer::UpdateDynamicVertexBuffer:
  2331. {
  2332. VertexBufferHandle handle;
  2333. _cmdbuf.read(handle);
  2334. uint32_t offset;
  2335. _cmdbuf.read(offset);
  2336. uint32_t size;
  2337. _cmdbuf.read(size);
  2338. const Memory* mem;
  2339. _cmdbuf.read(mem);
  2340. m_renderCtx->updateDynamicVertexBuffer(handle, offset, size, mem);
  2341. release(mem);
  2342. }
  2343. break;
  2344. case CommandBuffer::DestroyDynamicVertexBuffer:
  2345. {
  2346. VertexBufferHandle handle;
  2347. _cmdbuf.read(handle);
  2348. m_renderCtx->destroyDynamicVertexBuffer(handle);
  2349. }
  2350. break;
  2351. case CommandBuffer::CreateShader:
  2352. {
  2353. ShaderHandle handle;
  2354. _cmdbuf.read(handle);
  2355. const Memory* mem;
  2356. _cmdbuf.read(mem);
  2357. m_renderCtx->createShader(handle, mem);
  2358. release(mem);
  2359. }
  2360. break;
  2361. case CommandBuffer::DestroyShader:
  2362. {
  2363. ShaderHandle handle;
  2364. _cmdbuf.read(handle);
  2365. m_renderCtx->destroyShader(handle);
  2366. }
  2367. break;
  2368. case CommandBuffer::CreateProgram:
  2369. {
  2370. ProgramHandle handle;
  2371. _cmdbuf.read(handle);
  2372. ShaderHandle vsh;
  2373. _cmdbuf.read(vsh);
  2374. ShaderHandle fsh;
  2375. _cmdbuf.read(fsh);
  2376. m_renderCtx->createProgram(handle, vsh, fsh);
  2377. }
  2378. break;
  2379. case CommandBuffer::DestroyProgram:
  2380. {
  2381. ProgramHandle handle;
  2382. _cmdbuf.read(handle);
  2383. m_renderCtx->destroyProgram(handle);
  2384. }
  2385. break;
  2386. case CommandBuffer::CreateTexture:
  2387. {
  2388. TextureHandle handle;
  2389. _cmdbuf.read(handle);
  2390. const Memory* mem;
  2391. _cmdbuf.read(mem);
  2392. uint64_t flags;
  2393. _cmdbuf.read(flags);
  2394. uint8_t skip;
  2395. _cmdbuf.read(skip);
  2396. void* ptr = m_renderCtx->createTexture(handle, mem, flags, skip);
  2397. if (NULL != ptr)
  2398. {
  2399. setDirectAccessPtr(handle, ptr);
  2400. }
  2401. bx::MemoryReader reader(mem->data, mem->size);
  2402. uint32_t magic;
  2403. bx::read(&reader, magic);
  2404. if (BGFX_CHUNK_MAGIC_TEX == magic)
  2405. {
  2406. TextureCreate tc;
  2407. bx::read(&reader, tc);
  2408. if (NULL != tc.m_mem)
  2409. {
  2410. release(tc.m_mem);
  2411. }
  2412. }
  2413. release(mem);
  2414. }
  2415. break;
  2416. case CommandBuffer::UpdateTexture:
  2417. {
  2418. if (m_textureUpdateBatch.isFull() )
  2419. {
  2420. flushTextureUpdateBatch(_cmdbuf);
  2421. }
  2422. uint32_t value = _cmdbuf.m_pos;
  2423. TextureHandle handle;
  2424. _cmdbuf.read(handle);
  2425. uint8_t side;
  2426. _cmdbuf.read(side);
  2427. uint8_t mip;
  2428. _cmdbuf.read(mip);
  2429. _cmdbuf.skip<Rect>();
  2430. _cmdbuf.skip<uint16_t>();
  2431. _cmdbuf.skip<uint16_t>();
  2432. _cmdbuf.skip<uint16_t>();
  2433. _cmdbuf.skip<Memory*>();
  2434. uint32_t key = (handle.idx<<16)
  2435. | (side<<8)
  2436. | mip
  2437. ;
  2438. m_textureUpdateBatch.add(key, value);
  2439. }
  2440. break;
  2441. case CommandBuffer::ReadTexture:
  2442. {
  2443. TextureHandle handle;
  2444. _cmdbuf.read(handle);
  2445. void* data;
  2446. _cmdbuf.read(data);
  2447. uint8_t mip;
  2448. _cmdbuf.read(mip);
  2449. m_renderCtx->readTexture(handle, data, mip);
  2450. }
  2451. break;
  2452. case CommandBuffer::ResizeTexture:
  2453. {
  2454. TextureHandle handle;
  2455. _cmdbuf.read(handle);
  2456. uint16_t width;
  2457. _cmdbuf.read(width);
  2458. uint16_t height;
  2459. _cmdbuf.read(height);
  2460. uint8_t numMips;
  2461. _cmdbuf.read(numMips);
  2462. uint16_t numLayers;
  2463. _cmdbuf.read(numLayers);
  2464. m_renderCtx->resizeTexture(handle, width, height, numMips, numLayers);
  2465. }
  2466. break;
  2467. case CommandBuffer::DestroyTexture:
  2468. {
  2469. TextureHandle handle;
  2470. _cmdbuf.read(handle);
  2471. m_renderCtx->destroyTexture(handle);
  2472. }
  2473. break;
  2474. case CommandBuffer::CreateFrameBuffer:
  2475. {
  2476. FrameBufferHandle handle;
  2477. _cmdbuf.read(handle);
  2478. bool window;
  2479. _cmdbuf.read(window);
  2480. if (window)
  2481. {
  2482. void* nwh;
  2483. _cmdbuf.read(nwh);
  2484. uint16_t width;
  2485. _cmdbuf.read(width);
  2486. uint16_t height;
  2487. _cmdbuf.read(height);
  2488. TextureFormat::Enum format;
  2489. _cmdbuf.read(format);
  2490. TextureFormat::Enum depthFormat;
  2491. _cmdbuf.read(depthFormat);
  2492. m_renderCtx->createFrameBuffer(handle, nwh, width, height, format, depthFormat);
  2493. }
  2494. else
  2495. {
  2496. uint8_t num;
  2497. _cmdbuf.read(num);
  2498. Attachment attachment[BGFX_CONFIG_MAX_FRAME_BUFFER_ATTACHMENTS];
  2499. _cmdbuf.read(attachment, sizeof(Attachment) * num);
  2500. m_renderCtx->createFrameBuffer(handle, num, attachment);
  2501. }
  2502. }
  2503. break;
  2504. case CommandBuffer::DestroyFrameBuffer:
  2505. {
  2506. FrameBufferHandle handle;
  2507. _cmdbuf.read(handle);
  2508. m_renderCtx->destroyFrameBuffer(handle);
  2509. }
  2510. break;
  2511. case CommandBuffer::CreateUniform:
  2512. {
  2513. UniformHandle handle;
  2514. _cmdbuf.read(handle);
  2515. UniformType::Enum type;
  2516. _cmdbuf.read(type);
  2517. uint16_t num;
  2518. _cmdbuf.read(num);
  2519. uint8_t len;
  2520. _cmdbuf.read(len);
  2521. const char* name = (const char*)_cmdbuf.skip(len);
  2522. m_renderCtx->createUniform(handle, type, num, name);
  2523. }
  2524. break;
  2525. case CommandBuffer::DestroyUniform:
  2526. {
  2527. UniformHandle handle;
  2528. _cmdbuf.read(handle);
  2529. m_renderCtx->destroyUniform(handle);
  2530. }
  2531. break;
  2532. case CommandBuffer::RequestScreenShot:
  2533. {
  2534. FrameBufferHandle handle;
  2535. _cmdbuf.read(handle);
  2536. uint16_t len;
  2537. _cmdbuf.read(len);
  2538. const char* filePath = (const char*)_cmdbuf.skip(len);
  2539. m_renderCtx->requestScreenShot(handle, filePath);
  2540. }
  2541. break;
  2542. case CommandBuffer::UpdateViewName:
  2543. {
  2544. ViewId id;
  2545. _cmdbuf.read(id);
  2546. uint16_t len;
  2547. _cmdbuf.read(len);
  2548. const char* name = (const char*)_cmdbuf.skip(len);
  2549. m_renderCtx->updateViewName(id, name);
  2550. }
  2551. break;
  2552. case CommandBuffer::InvalidateOcclusionQuery:
  2553. {
  2554. OcclusionQueryHandle handle;
  2555. _cmdbuf.read(handle);
  2556. m_renderCtx->invalidateOcclusionQuery(handle);
  2557. }
  2558. break;
  2559. case CommandBuffer::SetName:
  2560. {
  2561. Handle handle;
  2562. _cmdbuf.read(handle);
  2563. uint16_t len;
  2564. _cmdbuf.read(len);
  2565. const char* name = (const char*)_cmdbuf.skip(len);
  2566. m_renderCtx->setName(handle, name);
  2567. }
  2568. break;
  2569. default:
  2570. BX_CHECK(false, "Invalid command: %d", command);
  2571. break;
  2572. }
  2573. } while (!end);
  2574. flushTextureUpdateBatch(_cmdbuf);
  2575. }
  2576. uint32_t topologyConvert(TopologyConvert::Enum _conversion, void* _dst, uint32_t _dstSize, const void* _indices, uint32_t _numIndices, bool _index32)
  2577. {
  2578. return topologyConvert(_conversion, _dst, _dstSize, _indices, _numIndices, _index32, g_allocator);
  2579. }
  2580. void topologySortTriList(TopologySort::Enum _sort, void* _dst, uint32_t _dstSize, const float _dir[3], const float _pos[3], const void* _vertices, uint32_t _stride, const void* _indices, uint32_t _numIndices, bool _index32)
  2581. {
  2582. topologySortTriList(_sort, _dst, _dstSize, _dir, _pos, _vertices, _stride, _indices, _numIndices, _index32, g_allocator);
  2583. }
  2584. uint8_t getSupportedRenderers(uint8_t _max, RendererType::Enum* _enum)
  2585. {
  2586. _enum = _max == 0 ? NULL : _enum;
  2587. uint8_t num = 0;
  2588. for (uint8_t ii = 0; ii < RendererType::Count; ++ii)
  2589. {
  2590. if ( (RendererType::Direct3D11 == ii || RendererType::Direct3D12 == ii)
  2591. && windowsVersionIs(Condition::LessEqual, 0x0502) )
  2592. {
  2593. continue;
  2594. }
  2595. if (NULL == _enum)
  2596. {
  2597. num++;
  2598. }
  2599. else
  2600. {
  2601. if (num < _max
  2602. && s_rendererCreator[ii].supported)
  2603. {
  2604. _enum[num++] = RendererType::Enum(ii);
  2605. }
  2606. }
  2607. }
  2608. return num;
  2609. }
  2610. const char* getRendererName(RendererType::Enum _type)
  2611. {
  2612. BX_CHECK(_type < RendererType::Count, "Invalid renderer type %d.", _type);
  2613. return s_rendererCreator[_type].name;
  2614. }
  2615. PlatformData::PlatformData()
  2616. : ndt(NULL)
  2617. , nwh(NULL)
  2618. , context(NULL)
  2619. , backBuffer(NULL)
  2620. , backBufferDS(NULL)
  2621. {
  2622. }
  2623. Resolution::Resolution()
  2624. : format(TextureFormat::RGBA8)
  2625. , width(1280)
  2626. , height(720)
  2627. , reset(BGFX_RESET_NONE)
  2628. , numBackBuffers(2)
  2629. , maxFrameLatency(0)
  2630. {
  2631. }
  2632. Init::Init()
  2633. : type(RendererType::Count)
  2634. , vendorId(BGFX_PCI_ID_NONE)
  2635. , deviceId(0)
  2636. , debug(BX_ENABLED(BGFX_CONFIG_DEBUG) )
  2637. , profile(BX_ENABLED(BGFX_CONFIG_DEBUG_PIX) )
  2638. , callback(NULL)
  2639. , allocator(NULL)
  2640. {
  2641. limits.maxEncoders = BGFX_CONFIG_DEFAULT_MAX_ENCODERS;
  2642. limits.transientVbSize = BGFX_CONFIG_TRANSIENT_VERTEX_BUFFER_SIZE;
  2643. limits.transientIbSize = BGFX_CONFIG_TRANSIENT_INDEX_BUFFER_SIZE;
  2644. }
  2645. void Attachment::init(TextureHandle _handle, Access::Enum _access, uint16_t _layer, uint16_t _mip, uint8_t _resolve)
  2646. {
  2647. access = _access;
  2648. handle = _handle;
  2649. mip = _mip;
  2650. layer = _layer;
  2651. resolve = _resolve;
  2652. }
  2653. bool init(const Init& _init)
  2654. {
  2655. if (NULL != s_ctx)
  2656. {
  2657. BX_TRACE("bgfx is already initialized.");
  2658. return false;
  2659. }
  2660. if (1 > _init.limits.maxEncoders
  2661. || 128 < _init.limits.maxEncoders)
  2662. {
  2663. BX_TRACE("init.limits.maxEncoders must be between 1 and 128.");
  2664. return false;
  2665. }
  2666. struct ErrorState
  2667. {
  2668. enum Enum
  2669. {
  2670. Default,
  2671. ContextAllocated,
  2672. };
  2673. };
  2674. ErrorState::Enum errorState = ErrorState::Default;
  2675. if (NULL != _init.allocator)
  2676. {
  2677. g_allocator = _init.allocator;
  2678. }
  2679. else
  2680. {
  2681. bx::DefaultAllocator allocator;
  2682. g_allocator =
  2683. s_allocatorStub = BX_NEW(&allocator, AllocatorStub);
  2684. }
  2685. if (NULL != _init.callback)
  2686. {
  2687. g_callback = _init.callback;
  2688. }
  2689. else
  2690. {
  2691. g_callback =
  2692. s_callbackStub = BX_NEW(g_allocator, CallbackStub);
  2693. }
  2694. if (true
  2695. && !BX_ENABLED(BX_PLATFORM_EMSCRIPTEN || BX_PLATFORM_PS4)
  2696. && RendererType::Noop != _init.type
  2697. && NULL == _init.platformData.ndt
  2698. && NULL == _init.platformData.nwh
  2699. && NULL == _init.platformData.context
  2700. && NULL == _init.platformData.backBuffer
  2701. && NULL == _init.platformData.backBufferDS
  2702. )
  2703. {
  2704. BX_TRACE("bgfx platform data like window handle or backbuffer is not set, creating headless device.");
  2705. }
  2706. bx::memSet(&g_caps, 0, sizeof(g_caps) );
  2707. g_caps.limits.maxDrawCalls = BGFX_CONFIG_MAX_DRAW_CALLS;
  2708. g_caps.limits.maxBlits = BGFX_CONFIG_MAX_BLIT_ITEMS;
  2709. g_caps.limits.maxTextureSize = 0;
  2710. g_caps.limits.maxTextureLayers = 1;
  2711. g_caps.limits.maxViews = BGFX_CONFIG_MAX_VIEWS;
  2712. g_caps.limits.maxFrameBuffers = BGFX_CONFIG_MAX_FRAME_BUFFERS;
  2713. g_caps.limits.maxPrograms = BGFX_CONFIG_MAX_PROGRAMS;
  2714. g_caps.limits.maxShaders = BGFX_CONFIG_MAX_SHADERS;
  2715. g_caps.limits.maxTextures = BGFX_CONFIG_MAX_TEXTURES;
  2716. g_caps.limits.maxTextureSamplers = BGFX_CONFIG_MAX_TEXTURE_SAMPLERS;
  2717. g_caps.limits.maxComputeBindings = 0;
  2718. g_caps.limits.maxVertexDecls = BGFX_CONFIG_MAX_VERTEX_DECLS;
  2719. g_caps.limits.maxVertexStreams = 1;
  2720. g_caps.limits.maxIndexBuffers = BGFX_CONFIG_MAX_INDEX_BUFFERS;
  2721. g_caps.limits.maxVertexBuffers = BGFX_CONFIG_MAX_VERTEX_BUFFERS;
  2722. g_caps.limits.maxDynamicIndexBuffers = BGFX_CONFIG_MAX_DYNAMIC_INDEX_BUFFERS;
  2723. g_caps.limits.maxDynamicVertexBuffers = BGFX_CONFIG_MAX_DYNAMIC_VERTEX_BUFFERS;
  2724. g_caps.limits.maxUniforms = BGFX_CONFIG_MAX_UNIFORMS;
  2725. g_caps.limits.maxOcclusionQueries = BGFX_CONFIG_MAX_OCCLUSION_QUERIES;
  2726. g_caps.limits.maxFBAttachments = 1;
  2727. g_caps.limits.maxEncoders = (0 != BGFX_CONFIG_MULTITHREADED) ? _init.limits.maxEncoders : 1;
  2728. g_caps.limits.transientVbSize = _init.limits.transientVbSize;
  2729. g_caps.limits.transientIbSize = _init.limits.transientIbSize;
  2730. g_caps.vendorId = _init.vendorId;
  2731. g_caps.deviceId = _init.deviceId;
  2732. BX_TRACE("Init...");
  2733. errorState = ErrorState::ContextAllocated;
  2734. s_ctx = BX_ALIGNED_NEW(g_allocator, Context, 64);
  2735. if (s_ctx->init(_init) )
  2736. {
  2737. BX_TRACE("Init complete.");
  2738. return true;
  2739. }
  2740. //error:
  2741. BX_TRACE("Init failed.");
  2742. switch (errorState)
  2743. {
  2744. case ErrorState::ContextAllocated:
  2745. BX_ALIGNED_DELETE(g_allocator, s_ctx, 64);
  2746. s_ctx = NULL;
  2747. BX_FALLTHROUGH;
  2748. case ErrorState::Default:
  2749. if (NULL != s_callbackStub)
  2750. {
  2751. BX_DELETE(g_allocator, s_callbackStub);
  2752. s_callbackStub = NULL;
  2753. }
  2754. if (NULL != s_allocatorStub)
  2755. {
  2756. bx::DefaultAllocator allocator;
  2757. BX_DELETE(&allocator, s_allocatorStub);
  2758. s_allocatorStub = NULL;
  2759. }
  2760. s_renderFrameCalled = false;
  2761. s_threadIndex = 0;
  2762. g_callback = NULL;
  2763. g_allocator = NULL;
  2764. break;
  2765. }
  2766. return false;
  2767. }
  2768. void shutdown()
  2769. {
  2770. BX_TRACE("Shutdown...");
  2771. BGFX_CHECK_API_THREAD();
  2772. Context* ctx = s_ctx; // it's going to be NULLd inside shutdown.
  2773. ctx->shutdown();
  2774. BX_CHECK(NULL == s_ctx, "bgfx is should be uninitialized here.");
  2775. BX_ALIGNED_DELETE(g_allocator, ctx, 16);
  2776. BX_TRACE("Shutdown complete.");
  2777. if (NULL != s_allocatorStub)
  2778. {
  2779. s_allocatorStub->checkLeaks();
  2780. }
  2781. if (NULL != s_callbackStub)
  2782. {
  2783. BX_DELETE(g_allocator, s_callbackStub);
  2784. s_callbackStub = NULL;
  2785. }
  2786. if (NULL != s_allocatorStub)
  2787. {
  2788. bx::DefaultAllocator allocator;
  2789. BX_DELETE(&allocator, s_allocatorStub);
  2790. s_allocatorStub = NULL;
  2791. }
  2792. s_renderFrameCalled = false;
  2793. s_threadIndex = 0;
  2794. g_callback = NULL;
  2795. g_allocator = NULL;
  2796. }
  2797. void reset(uint32_t _width, uint32_t _height, uint32_t _flags, TextureFormat::Enum _format)
  2798. {
  2799. BGFX_CHECK_API_THREAD();
  2800. BX_CHECK(0 == (_flags&BGFX_RESET_RESERVED_MASK), "Do not set reset reserved flags!");
  2801. s_ctx->reset(_width, _height, _flags, _format);
  2802. }
  2803. Encoder* begin(bool _forThread)
  2804. {
  2805. return s_ctx->begin(_forThread);
  2806. }
  2807. #define BGFX_ENCODER(_func) reinterpret_cast<EncoderImpl*>(this)->_func
  2808. void Encoder::setMarker(const char* _marker)
  2809. {
  2810. BGFX_ENCODER(setMarker(_marker) );
  2811. }
  2812. void Encoder::setState(uint64_t _state, uint32_t _rgba)
  2813. {
  2814. BX_CHECK(0 == (_state&BGFX_STATE_RESERVED_MASK), "Do not set state reserved flags!");
  2815. BGFX_ENCODER(setState(_state, _rgba) );
  2816. }
  2817. void Encoder::setCondition(OcclusionQueryHandle _handle, bool _visible)
  2818. {
  2819. BGFX_CHECK_CAPS(BGFX_CAPS_OCCLUSION_QUERY, "Occlusion query is not supported!");
  2820. BGFX_ENCODER(setCondition(_handle, _visible) );
  2821. }
  2822. void Encoder::setStencil(uint32_t _fstencil, uint32_t _bstencil)
  2823. {
  2824. BGFX_ENCODER(setStencil(_fstencil, _bstencil) );
  2825. }
  2826. uint16_t Encoder::setScissor(uint16_t _x, uint16_t _y, uint16_t _width, uint16_t _height)
  2827. {
  2828. return BGFX_ENCODER(setScissor(_x, _y, _width, _height) );
  2829. }
  2830. void Encoder::setScissor(uint16_t _cache)
  2831. {
  2832. BGFX_ENCODER(setScissor(_cache) );
  2833. }
  2834. uint32_t Encoder::setTransform(const void* _mtx, uint16_t _num)
  2835. {
  2836. return BGFX_ENCODER(setTransform(_mtx, _num) );
  2837. }
  2838. uint32_t Encoder::allocTransform(Transform* _transform, uint16_t _num)
  2839. {
  2840. return BGFX_ENCODER(allocTransform(_transform, _num) );
  2841. }
  2842. void Encoder::setTransform(uint32_t _cache, uint16_t _num)
  2843. {
  2844. BGFX_ENCODER(setTransform(_cache, _num) );
  2845. }
  2846. void Encoder::setUniform(UniformHandle _handle, const void* _value, uint16_t _num)
  2847. {
  2848. BGFX_CHECK_HANDLE("setUniform", s_ctx->m_uniformHandle, _handle);
  2849. const UniformRef& uniform = s_ctx->m_uniformRef[_handle.idx];
  2850. BX_CHECK(isValid(_handle) && 0 < uniform.m_refCount, "Setting invalid uniform (handle %3d)!", _handle.idx);
  2851. BX_CHECK(_num == UINT16_MAX || uniform.m_num >= _num, "Truncated uniform update. %d (max: %d)", _num, uniform.m_num);
  2852. BGFX_ENCODER(setUniform(uniform.m_type, _handle, _value, UINT16_MAX != _num ? _num : uniform.m_num) );
  2853. }
  2854. void Encoder::setIndexBuffer(IndexBufferHandle _handle)
  2855. {
  2856. setIndexBuffer(_handle, 0, UINT32_MAX);
  2857. }
  2858. void Encoder::setIndexBuffer(IndexBufferHandle _handle, uint32_t _firstIndex, uint32_t _numIndices)
  2859. {
  2860. BGFX_CHECK_HANDLE("setIndexBuffer", s_ctx->m_indexBufferHandle, _handle);
  2861. BGFX_ENCODER(setIndexBuffer(_handle, _firstIndex, _numIndices) );
  2862. }
  2863. void Encoder::setIndexBuffer(DynamicIndexBufferHandle _handle)
  2864. {
  2865. setIndexBuffer(_handle, 0, UINT32_MAX);
  2866. }
  2867. void Encoder::setIndexBuffer(DynamicIndexBufferHandle _handle, uint32_t _firstIndex, uint32_t _numIndices)
  2868. {
  2869. BGFX_CHECK_HANDLE("setIndexBuffer", s_ctx->m_dynamicIndexBufferHandle, _handle);
  2870. const DynamicIndexBuffer& dib = s_ctx->m_dynamicIndexBuffers[_handle.idx];
  2871. BGFX_ENCODER(setIndexBuffer(dib, _firstIndex, _numIndices) );
  2872. }
  2873. void Encoder::setIndexBuffer(const TransientIndexBuffer* _tib)
  2874. {
  2875. setIndexBuffer(_tib, 0, UINT32_MAX);
  2876. }
  2877. void Encoder::setIndexBuffer(const TransientIndexBuffer* _tib, uint32_t _firstIndex, uint32_t _numIndices)
  2878. {
  2879. BX_CHECK(NULL != _tib, "_tib can't be NULL");
  2880. BGFX_CHECK_HANDLE("setIndexBuffer", s_ctx->m_indexBufferHandle, _tib->handle);
  2881. BGFX_ENCODER(setIndexBuffer(_tib, _firstIndex, _numIndices) );
  2882. }
  2883. void Encoder::setVertexBuffer(uint8_t _stream, VertexBufferHandle _handle, uint32_t _startVertex, uint32_t _numVertices)
  2884. {
  2885. BGFX_CHECK_HANDLE("setVertexBuffer", s_ctx->m_vertexBufferHandle, _handle);
  2886. BGFX_ENCODER(setVertexBuffer(_stream, _handle, _startVertex, _numVertices) );
  2887. }
  2888. void Encoder::setVertexBuffer(uint8_t _stream, VertexBufferHandle _handle)
  2889. {
  2890. setVertexBuffer(_stream, _handle, 0, UINT32_MAX);
  2891. }
  2892. void Encoder::setVertexBuffer(uint8_t _stream, DynamicVertexBufferHandle _handle, uint32_t _startVertex, uint32_t _numVertices)
  2893. {
  2894. BGFX_CHECK_HANDLE("setVertexBuffer", s_ctx->m_dynamicVertexBufferHandle, _handle);
  2895. const DynamicVertexBuffer& dvb = s_ctx->m_dynamicVertexBuffers[_handle.idx];
  2896. BGFX_ENCODER(setVertexBuffer(_stream, dvb, _startVertex, _numVertices) );
  2897. }
  2898. void Encoder::setVertexBuffer(uint8_t _stream, DynamicVertexBufferHandle _handle)
  2899. {
  2900. setVertexBuffer(_stream, _handle, 0, UINT32_MAX);
  2901. }
  2902. void Encoder::setVertexBuffer(uint8_t _stream, const TransientVertexBuffer* _tvb, uint32_t _startVertex, uint32_t _numVertices)
  2903. {
  2904. BX_CHECK(NULL != _tvb, "_tvb can't be NULL");
  2905. BGFX_CHECK_HANDLE("setVertexBuffer", s_ctx->m_vertexBufferHandle, _tvb->handle);
  2906. BGFX_ENCODER(setVertexBuffer(_stream, _tvb, _startVertex, _numVertices) );
  2907. }
  2908. void Encoder::setVertexBuffer(uint8_t _stream, const TransientVertexBuffer* _tvb)
  2909. {
  2910. setVertexBuffer(_stream, _tvb, 0, UINT32_MAX);
  2911. }
  2912. void Encoder::setVertexCount(uint32_t _numVertices)
  2913. {
  2914. BGFX_CHECK_CAPS(BGFX_CAPS_VERTEX_ID, "Auto generated vertices are not supported!");
  2915. BGFX_ENCODER(setVertexCount(_numVertices) );
  2916. }
  2917. void Encoder::setInstanceDataBuffer(const InstanceDataBuffer* _idb)
  2918. {
  2919. setInstanceDataBuffer(_idb, 0, UINT32_MAX);
  2920. }
  2921. void Encoder::setInstanceDataBuffer(const InstanceDataBuffer* _idb, uint32_t _start, uint32_t _num)
  2922. {
  2923. BX_CHECK(NULL != _idb, "_idb can't be NULL");
  2924. BGFX_ENCODER(setInstanceDataBuffer(_idb, _start, _num) );
  2925. }
  2926. void Encoder::setInstanceDataBuffer(VertexBufferHandle _handle, uint32_t _startVertex, uint32_t _num)
  2927. {
  2928. BGFX_CHECK_HANDLE("setInstanceDataBuffer", s_ctx->m_vertexBufferHandle, _handle);
  2929. const VertexBuffer& vb = s_ctx->m_vertexBuffers[_handle.idx];
  2930. BGFX_ENCODER(setInstanceDataBuffer(_handle, _startVertex, _num, vb.m_stride) );
  2931. }
  2932. void Encoder::setInstanceDataBuffer(DynamicVertexBufferHandle _handle, uint32_t _startVertex, uint32_t _num)
  2933. {
  2934. BGFX_CHECK_HANDLE("setInstanceDataBuffer", s_ctx->m_dynamicVertexBufferHandle, _handle);
  2935. const DynamicVertexBuffer& dvb = s_ctx->m_dynamicVertexBuffers[_handle.idx];
  2936. BGFX_ENCODER(setInstanceDataBuffer(dvb.m_handle
  2937. , dvb.m_startVertex + _startVertex
  2938. , _num
  2939. , dvb.m_stride
  2940. ) );
  2941. }
  2942. void Encoder::setInstanceCount(uint32_t _numInstances)
  2943. {
  2944. BGFX_CHECK_CAPS(BGFX_CAPS_VERTEX_ID, "Auto generated instances are not supported!");
  2945. BGFX_ENCODER(setInstanceCount(_numInstances) );
  2946. }
  2947. void Encoder::setTexture(uint8_t _stage, UniformHandle _sampler, TextureHandle _handle, uint32_t _flags)
  2948. {
  2949. BGFX_CHECK_HANDLE("setTexture/UniformHandle", s_ctx->m_uniformHandle, _sampler);
  2950. BGFX_CHECK_HANDLE_INVALID_OK("setTexture/TextureHandle", s_ctx->m_textureHandle, _handle);
  2951. BX_CHECK(_stage < g_caps.limits.maxTextureSamplers, "Invalid stage %d (max %d).", _stage, g_caps.limits.maxTextureSamplers);
  2952. BGFX_ENCODER(setTexture(_stage, _sampler, _handle, _flags) );
  2953. }
  2954. void Encoder::touch(ViewId _id)
  2955. {
  2956. ProgramHandle handle = BGFX_INVALID_HANDLE;
  2957. submit(_id, handle);
  2958. }
  2959. void Encoder::submit(ViewId _id, ProgramHandle _program, uint32_t _depth, bool _preserveState)
  2960. {
  2961. OcclusionQueryHandle handle = BGFX_INVALID_HANDLE;
  2962. submit(_id, _program, handle, _depth, _preserveState);
  2963. }
  2964. void Encoder::submit(ViewId _id, ProgramHandle _program, OcclusionQueryHandle _occlusionQuery, uint32_t _depth, bool _preserveState)
  2965. {
  2966. BX_CHECK(false
  2967. || !isValid(_occlusionQuery)
  2968. || 0 != (g_caps.supported & BGFX_CAPS_OCCLUSION_QUERY)
  2969. , "Occlusion query is not supported! Use bgfx::getCaps to check BGFX_CAPS_OCCLUSION_QUERY backend renderer capabilities."
  2970. );
  2971. BGFX_CHECK_HANDLE_INVALID_OK("submit", s_ctx->m_programHandle, _program);
  2972. BGFX_CHECK_HANDLE_INVALID_OK("submit", s_ctx->m_occlusionQueryHandle, _occlusionQuery);
  2973. BGFX_ENCODER(submit(_id, _program, _occlusionQuery, _depth, _preserveState) );
  2974. }
  2975. void Encoder::submit(ViewId _id, ProgramHandle _program, IndirectBufferHandle _indirectHandle, uint16_t _start, uint16_t _num, uint32_t _depth, bool _preserveState)
  2976. {
  2977. BGFX_CHECK_HANDLE_INVALID_OK("submit", s_ctx->m_programHandle, _program);
  2978. BGFX_CHECK_HANDLE("submit", s_ctx->m_vertexBufferHandle, _indirectHandle);
  2979. BGFX_CHECK_CAPS(BGFX_CAPS_DRAW_INDIRECT, "Draw indirect is not supported!");
  2980. BGFX_ENCODER(submit(_id, _program, _indirectHandle, _start, _num, _depth, _preserveState) );
  2981. }
  2982. void Encoder::setBuffer(uint8_t _stage, IndexBufferHandle _handle, Access::Enum _access)
  2983. {
  2984. BX_CHECK(_stage < g_caps.limits.maxComputeBindings, "Invalid stage %d (max %d).", _stage, g_caps.limits.maxComputeBindings);
  2985. BGFX_CHECK_HANDLE("setBuffer", s_ctx->m_indexBufferHandle, _handle);
  2986. BGFX_ENCODER(setBuffer(_stage, _handle, _access) );
  2987. }
  2988. void Encoder::setBuffer(uint8_t _stage, VertexBufferHandle _handle, Access::Enum _access)
  2989. {
  2990. BX_CHECK(_stage < g_caps.limits.maxComputeBindings, "Invalid stage %d (max %d).", _stage, g_caps.limits.maxComputeBindings);
  2991. BGFX_CHECK_HANDLE("setBuffer", s_ctx->m_vertexBufferHandle, _handle);
  2992. BGFX_ENCODER(setBuffer(_stage, _handle, _access) );
  2993. }
  2994. void Encoder::setBuffer(uint8_t _stage, DynamicIndexBufferHandle _handle, Access::Enum _access)
  2995. {
  2996. BX_CHECK(_stage < g_caps.limits.maxComputeBindings, "Invalid stage %d (max %d).", _stage, g_caps.limits.maxComputeBindings);
  2997. BGFX_CHECK_HANDLE("setBuffer", s_ctx->m_dynamicIndexBufferHandle, _handle);
  2998. const DynamicIndexBuffer& dib = s_ctx->m_dynamicIndexBuffers[_handle.idx];
  2999. BGFX_ENCODER(setBuffer(_stage, dib.m_handle, _access) );
  3000. }
  3001. void Encoder::setBuffer(uint8_t _stage, DynamicVertexBufferHandle _handle, Access::Enum _access)
  3002. {
  3003. BX_CHECK(_stage < g_caps.limits.maxComputeBindings, "Invalid stage %d (max %d).", _stage, g_caps.limits.maxComputeBindings);
  3004. BGFX_CHECK_HANDLE("setBuffer", s_ctx->m_dynamicVertexBufferHandle, _handle);
  3005. const DynamicVertexBuffer& dvb = s_ctx->m_dynamicVertexBuffers[_handle.idx];
  3006. BGFX_ENCODER(setBuffer(_stage, dvb.m_handle, _access) );
  3007. }
  3008. void Encoder::setBuffer(uint8_t _stage, IndirectBufferHandle _handle, Access::Enum _access)
  3009. {
  3010. BX_CHECK(_stage < g_caps.limits.maxComputeBindings, "Invalid stage %d (max %d).", _stage, g_caps.limits.maxComputeBindings);
  3011. BGFX_CHECK_HANDLE("setBuffer", s_ctx->m_vertexBufferHandle, _handle);
  3012. VertexBufferHandle handle = { _handle.idx };
  3013. BGFX_ENCODER(setBuffer(_stage, handle, _access) );
  3014. }
  3015. void Encoder::setImage(uint8_t _stage, TextureHandle _handle, uint8_t _mip, Access::Enum _access, TextureFormat::Enum _format)
  3016. {
  3017. BX_CHECK(_stage < g_caps.limits.maxComputeBindings, "Invalid stage %d (max %d).", _stage, g_caps.limits.maxComputeBindings);
  3018. BGFX_CHECK_HANDLE_INVALID_OK("setImage/TextureHandle", s_ctx->m_textureHandle, _handle);
  3019. _format = TextureFormat::Count == _format
  3020. ? TextureFormat::Enum(s_ctx->m_textureRef[_handle.idx].m_format)
  3021. : _format
  3022. ;
  3023. BX_CHECK(_format != TextureFormat::BGRA8
  3024. , "Can't use TextureFormat::BGRA8 with compute, use TextureFormat::RGBA8 instead."
  3025. );
  3026. BGFX_ENCODER(setImage(_stage, _handle, _mip, _access, _format) );
  3027. }
  3028. void Encoder::dispatch(ViewId _id, ProgramHandle _program, uint32_t _numX, uint32_t _numY, uint32_t _numZ)
  3029. {
  3030. BGFX_CHECK_CAPS(BGFX_CAPS_COMPUTE, "Compute is not supported!");
  3031. BGFX_CHECK_HANDLE_INVALID_OK("dispatch", s_ctx->m_programHandle, _program);
  3032. BGFX_ENCODER(dispatch(_id, _program, _numX, _numY, _numZ) );
  3033. }
  3034. void Encoder::dispatch(ViewId _id, ProgramHandle _program, IndirectBufferHandle _indirectHandle, uint16_t _start, uint16_t _num)
  3035. {
  3036. BGFX_CHECK_CAPS(BGFX_CAPS_DRAW_INDIRECT, "Dispatch indirect is not supported!");
  3037. BGFX_CHECK_CAPS(BGFX_CAPS_COMPUTE, "Compute is not supported!");
  3038. BGFX_CHECK_HANDLE_INVALID_OK("dispatch", s_ctx->m_programHandle, _program);
  3039. BGFX_CHECK_HANDLE("dispatch", s_ctx->m_vertexBufferHandle, _indirectHandle);
  3040. BGFX_ENCODER(dispatch(_id, _program, _indirectHandle, _start, _num) );
  3041. }
  3042. void Encoder::discard()
  3043. {
  3044. BGFX_ENCODER(discard() );
  3045. }
  3046. void Encoder::blit(ViewId _id, TextureHandle _dst, uint16_t _dstX, uint16_t _dstY, TextureHandle _src, uint16_t _srcX, uint16_t _srcY, uint16_t _width, uint16_t _height)
  3047. {
  3048. blit(_id, _dst, 0, _dstX, _dstY, 0, _src, 0, _srcX, _srcY, 0, _width, _height, 0);
  3049. }
  3050. void Encoder::blit(ViewId _id, TextureHandle _dst, uint8_t _dstMip, uint16_t _dstX, uint16_t _dstY, uint16_t _dstZ, TextureHandle _src, uint8_t _srcMip, uint16_t _srcX, uint16_t _srcY, uint16_t _srcZ, uint16_t _width, uint16_t _height, uint16_t _depth)
  3051. {
  3052. BGFX_CHECK_CAPS(BGFX_CAPS_TEXTURE_BLIT, "Texture blit is not supported!");
  3053. BGFX_CHECK_HANDLE("blit/src TextureHandle", s_ctx->m_textureHandle, _src);
  3054. BGFX_CHECK_HANDLE("blit/dst TextureHandle", s_ctx->m_textureHandle, _dst);
  3055. const TextureRef& src = s_ctx->m_textureRef[_src.idx];
  3056. const TextureRef& dst = s_ctx->m_textureRef[_dst.idx];
  3057. BX_CHECK(src.m_format == dst.m_format
  3058. , "Texture format must match (src %s, dst %s)."
  3059. , bimg::getName(bimg::TextureFormat::Enum(src.m_format) )
  3060. , bimg::getName(bimg::TextureFormat::Enum(dst.m_format) )
  3061. );
  3062. BX_UNUSED(src, dst);
  3063. BGFX_ENCODER(blit(_id, _dst, _dstMip, _dstX, _dstY, _dstZ, _src, _srcMip, _srcX, _srcY, _srcZ, _width, _height, _depth) );
  3064. }
  3065. #undef BGFX_ENCODER
  3066. void end(Encoder* _encoder)
  3067. {
  3068. s_ctx->end(_encoder);
  3069. }
  3070. uint32_t frame(bool _capture)
  3071. {
  3072. BGFX_CHECK_API_THREAD();
  3073. return s_ctx->frame(_capture);
  3074. }
  3075. const Caps* getCaps()
  3076. {
  3077. return &g_caps;
  3078. }
  3079. const Stats* getStats()
  3080. {
  3081. return s_ctx->getPerfStats();
  3082. }
  3083. RendererType::Enum getRendererType()
  3084. {
  3085. return g_caps.rendererType;
  3086. }
  3087. const Memory* alloc(uint32_t _size)
  3088. {
  3089. BX_CHECK(0 < _size, "Invalid memory operation. _size is 0.");
  3090. Memory* mem = (Memory*)BX_ALLOC(g_allocator, sizeof(Memory) + _size);
  3091. mem->size = _size;
  3092. mem->data = (uint8_t*)mem + sizeof(Memory);
  3093. return mem;
  3094. }
  3095. const Memory* copy(const void* _data, uint32_t _size)
  3096. {
  3097. BX_CHECK(0 < _size, "Invalid memory operation. _size is 0.");
  3098. const Memory* mem = alloc(_size);
  3099. bx::memCopy(mem->data, _data, _size);
  3100. return mem;
  3101. }
  3102. struct MemoryRef
  3103. {
  3104. Memory mem;
  3105. ReleaseFn releaseFn;
  3106. void* userData;
  3107. };
  3108. const Memory* makeRef(const void* _data, uint32_t _size, ReleaseFn _releaseFn, void* _userData)
  3109. {
  3110. MemoryRef* memRef = (MemoryRef*)BX_ALLOC(g_allocator, sizeof(MemoryRef) );
  3111. memRef->mem.size = _size;
  3112. memRef->mem.data = (uint8_t*)_data;
  3113. memRef->releaseFn = _releaseFn;
  3114. memRef->userData = _userData;
  3115. return &memRef->mem;
  3116. }
  3117. bool isMemoryRef(const Memory* _mem)
  3118. {
  3119. return _mem->data != (uint8_t*)_mem + sizeof(Memory);
  3120. }
  3121. void release(const Memory* _mem)
  3122. {
  3123. BX_CHECK(NULL != _mem, "_mem can't be NULL");
  3124. Memory* mem = const_cast<Memory*>(_mem);
  3125. if (isMemoryRef(mem) )
  3126. {
  3127. MemoryRef* memRef = reinterpret_cast<MemoryRef*>(mem);
  3128. if (NULL != memRef->releaseFn)
  3129. {
  3130. memRef->releaseFn(mem->data, memRef->userData);
  3131. }
  3132. }
  3133. BX_FREE(g_allocator, mem);
  3134. }
  3135. void setDebug(uint32_t _debug)
  3136. {
  3137. BGFX_CHECK_API_THREAD();
  3138. s_ctx->setDebug(_debug);
  3139. }
  3140. void dbgTextClear(uint8_t _attr, bool _small)
  3141. {
  3142. BGFX_CHECK_API_THREAD();
  3143. s_ctx->dbgTextClear(_attr, _small);
  3144. }
  3145. void dbgTextPrintfVargs(uint16_t _x, uint16_t _y, uint8_t _attr, const char* _format, va_list _argList)
  3146. {
  3147. s_ctx->dbgTextPrintfVargs(_x, _y, _attr, _format, _argList);
  3148. }
  3149. void dbgTextPrintf(uint16_t _x, uint16_t _y, uint8_t _attr, const char* _format, ...)
  3150. {
  3151. BGFX_CHECK_API_THREAD();
  3152. va_list argList;
  3153. va_start(argList, _format);
  3154. s_ctx->dbgTextPrintfVargs(_x, _y, _attr, _format, argList);
  3155. va_end(argList);
  3156. }
  3157. void dbgTextImage(uint16_t _x, uint16_t _y, uint16_t _width, uint16_t _height, const void* _data, uint16_t _pitch)
  3158. {
  3159. BGFX_CHECK_API_THREAD();
  3160. s_ctx->dbgTextImage(_x, _y, _width, _height, _data, _pitch);
  3161. }
  3162. IndexBufferHandle createIndexBuffer(const Memory* _mem, uint16_t _flags)
  3163. {
  3164. BX_CHECK(NULL != _mem, "_mem can't be NULL");
  3165. return s_ctx->createIndexBuffer(_mem, _flags);
  3166. }
  3167. void setName(IndexBufferHandle _handle, const char* _name, int32_t _len)
  3168. {
  3169. s_ctx->setName(_handle, bx::StringView(_name, _len) );
  3170. }
  3171. void destroy(IndexBufferHandle _handle)
  3172. {
  3173. s_ctx->destroyIndexBuffer(_handle);
  3174. }
  3175. VertexBufferHandle createVertexBuffer(const Memory* _mem, const VertexDecl& _decl, uint16_t _flags)
  3176. {
  3177. BX_CHECK(NULL != _mem, "_mem can't be NULL");
  3178. BX_CHECK(isValid(_decl), "Invalid VertexDecl.");
  3179. return s_ctx->createVertexBuffer(_mem, _decl, _flags);
  3180. }
  3181. void setName(VertexBufferHandle _handle, const char* _name, int32_t _len)
  3182. {
  3183. s_ctx->setName(_handle, bx::StringView(_name, _len) );
  3184. }
  3185. void destroy(VertexBufferHandle _handle)
  3186. {
  3187. s_ctx->destroyVertexBuffer(_handle);
  3188. }
  3189. DynamicIndexBufferHandle createDynamicIndexBuffer(uint32_t _num, uint16_t _flags)
  3190. {
  3191. return s_ctx->createDynamicIndexBuffer(_num, _flags);
  3192. }
  3193. DynamicIndexBufferHandle createDynamicIndexBuffer(const Memory* _mem, uint16_t _flags)
  3194. {
  3195. BX_CHECK(NULL != _mem, "_mem can't be NULL");
  3196. return s_ctx->createDynamicIndexBuffer(_mem, _flags);
  3197. }
  3198. void update(DynamicIndexBufferHandle _handle, uint32_t _startIndex, const Memory* _mem)
  3199. {
  3200. BX_CHECK(NULL != _mem, "_mem can't be NULL");
  3201. s_ctx->update(_handle, _startIndex, _mem);
  3202. }
  3203. void destroy(DynamicIndexBufferHandle _handle)
  3204. {
  3205. s_ctx->destroyDynamicIndexBuffer(_handle);
  3206. }
  3207. DynamicVertexBufferHandle createDynamicVertexBuffer(uint32_t _num, const VertexDecl& _decl, uint16_t _flags)
  3208. {
  3209. BX_CHECK(isValid(_decl), "Invalid VertexDecl.");
  3210. return s_ctx->createDynamicVertexBuffer(_num, _decl, _flags);
  3211. }
  3212. DynamicVertexBufferHandle createDynamicVertexBuffer(const Memory* _mem, const VertexDecl& _decl, uint16_t _flags)
  3213. {
  3214. BX_CHECK(NULL != _mem, "_mem can't be NULL");
  3215. BX_CHECK(isValid(_decl), "Invalid VertexDecl.");
  3216. return s_ctx->createDynamicVertexBuffer(_mem, _decl, _flags);
  3217. }
  3218. void update(DynamicVertexBufferHandle _handle, uint32_t _startVertex, const Memory* _mem)
  3219. {
  3220. BX_CHECK(NULL != _mem, "_mem can't be NULL");
  3221. s_ctx->update(_handle, _startVertex, _mem);
  3222. }
  3223. void destroy(DynamicVertexBufferHandle _handle)
  3224. {
  3225. s_ctx->destroyDynamicVertexBuffer(_handle);
  3226. }
  3227. uint32_t getAvailTransientIndexBuffer(uint32_t _num)
  3228. {
  3229. BX_CHECK(0 < _num, "Requesting 0 indices.");
  3230. return s_ctx->getAvailTransientIndexBuffer(_num);
  3231. }
  3232. uint32_t getAvailTransientVertexBuffer(uint32_t _num, const VertexDecl& _decl)
  3233. {
  3234. BX_CHECK(0 < _num, "Requesting 0 vertices.");
  3235. BX_CHECK(isValid(_decl), "Invalid VertexDecl.");
  3236. return s_ctx->getAvailTransientVertexBuffer(_num, _decl.m_stride);
  3237. }
  3238. uint32_t getAvailInstanceDataBuffer(uint32_t _num, uint16_t _stride)
  3239. {
  3240. BX_CHECK(0 < _num, "Requesting 0 instances.");
  3241. return s_ctx->getAvailTransientVertexBuffer(_num, _stride);
  3242. }
  3243. void allocTransientIndexBuffer(TransientIndexBuffer* _tib, uint32_t _num)
  3244. {
  3245. BX_CHECK(NULL != _tib, "_tib can't be NULL");
  3246. BX_CHECK(0 < _num, "Requesting 0 indices.");
  3247. s_ctx->allocTransientIndexBuffer(_tib, _num);
  3248. BX_CHECK(_num == _tib->size/2
  3249. , "Failed to allocate transient index buffer (requested %d, available %d). "
  3250. "Use bgfx::getAvailTransient* functions to ensure availability."
  3251. , _num
  3252. , _tib->size/2
  3253. );
  3254. }
  3255. void allocTransientVertexBuffer(TransientVertexBuffer* _tvb, uint32_t _num, const VertexDecl& _decl)
  3256. {
  3257. BX_CHECK(NULL != _tvb, "_tvb can't be NULL");
  3258. BX_CHECK(0 < _num, "Requesting 0 vertices.");
  3259. BX_CHECK(isValid(_decl), "Invalid VertexDecl.");
  3260. s_ctx->allocTransientVertexBuffer(_tvb, _num, _decl);
  3261. BX_CHECK(_num == _tvb->size / _decl.m_stride
  3262. , "Failed to allocate transient vertex buffer (requested %d, available %d). "
  3263. "Use bgfx::getAvailTransient* functions to ensure availability."
  3264. , _num
  3265. , _tvb->size / _decl.m_stride
  3266. );
  3267. }
  3268. bool allocTransientBuffers(bgfx::TransientVertexBuffer* _tvb, const bgfx::VertexDecl& _decl, uint32_t _numVertices, bgfx::TransientIndexBuffer* _tib, uint32_t _numIndices)
  3269. {
  3270. BGFX_MUTEX_SCOPE(s_ctx->m_resourceApiLock);
  3271. if (_numVertices == getAvailTransientVertexBuffer(_numVertices, _decl)
  3272. && _numIndices == getAvailTransientIndexBuffer(_numIndices) )
  3273. {
  3274. allocTransientVertexBuffer(_tvb, _numVertices, _decl);
  3275. allocTransientIndexBuffer(_tib, _numIndices);
  3276. return true;
  3277. }
  3278. return false;
  3279. }
  3280. void allocInstanceDataBuffer(InstanceDataBuffer* _idb, uint32_t _num, uint16_t _stride)
  3281. {
  3282. BGFX_CHECK_CAPS(BGFX_CAPS_INSTANCING, "Instancing is not supported!");
  3283. BX_CHECK(_stride == BX_ALIGN_16(_stride), "Stride must be multiple of 16.");
  3284. BX_CHECK(0 < _num, "Requesting 0 instanced data vertices.");
  3285. s_ctx->allocInstanceDataBuffer(_idb, _num, _stride);
  3286. BX_CHECK(_num == _idb->size / _stride
  3287. , "Failed to allocate instance data buffer (requested %d, available %d). "
  3288. "Use bgfx::getAvailTransient* functions to ensure availability."
  3289. , _num
  3290. , _idb->size / _stride
  3291. );
  3292. }
  3293. IndirectBufferHandle createIndirectBuffer(uint32_t _num)
  3294. {
  3295. return s_ctx->createIndirectBuffer(_num);
  3296. }
  3297. void destroy(IndirectBufferHandle _handle)
  3298. {
  3299. s_ctx->destroyIndirectBuffer(_handle);
  3300. }
  3301. ShaderHandle createShader(const Memory* _mem)
  3302. {
  3303. BX_CHECK(NULL != _mem, "_mem can't be NULL");
  3304. return s_ctx->createShader(_mem);
  3305. }
  3306. uint16_t getShaderUniforms(ShaderHandle _handle, UniformHandle* _uniforms, uint16_t _max)
  3307. {
  3308. return s_ctx->getShaderUniforms(_handle, _uniforms, _max);
  3309. }
  3310. void setName(ShaderHandle _handle, const char* _name, int32_t _len)
  3311. {
  3312. s_ctx->setName(_handle, bx::StringView(_name, _len) );
  3313. }
  3314. void destroy(ShaderHandle _handle)
  3315. {
  3316. s_ctx->destroyShader(_handle);
  3317. }
  3318. ProgramHandle createProgram(ShaderHandle _vsh, ShaderHandle _fsh, bool _destroyShaders)
  3319. {
  3320. if (!isValid(_fsh) )
  3321. {
  3322. return createProgram(_vsh, _destroyShaders);
  3323. }
  3324. return s_ctx->createProgram(_vsh, _fsh, _destroyShaders);
  3325. }
  3326. ProgramHandle createProgram(ShaderHandle _csh, bool _destroyShader)
  3327. {
  3328. return s_ctx->createProgram(_csh, _destroyShader);
  3329. }
  3330. void destroy(ProgramHandle _handle)
  3331. {
  3332. s_ctx->destroyProgram(_handle);
  3333. }
  3334. static void isTextureValid(uint16_t _depth, bool _cubeMap, uint16_t _numLayers, TextureFormat::Enum _format, uint64_t _flags, bx::Error* _err)
  3335. {
  3336. BX_ERROR_SCOPE(_err);
  3337. const bool is3DTexture = 1 < _depth;
  3338. if (_cubeMap && is3DTexture)
  3339. {
  3340. _err->setError(BGFX_ERROR_TEXTURE_VALIDATION
  3341. , "Texture can't be depth and cube map at the same time."
  3342. );
  3343. return;
  3344. }
  3345. if (is3DTexture
  3346. && 0 == (g_caps.supported & BGFX_CAPS_TEXTURE_3D) )
  3347. {
  3348. _err->setError(BGFX_ERROR_TEXTURE_VALIDATION
  3349. , "Texture3D is not supported! "
  3350. "Use bgfx::getCaps to check BGFX_CAPS_TEXTURE_3D backend renderer capabilities."
  3351. );
  3352. return;
  3353. }
  3354. if (0 != (_flags & BGFX_TEXTURE_RT_MASK)
  3355. && 0 != (_flags & BGFX_TEXTURE_READ_BACK) )
  3356. {
  3357. _err->setError(BGFX_ERROR_TEXTURE_VALIDATION
  3358. , "Can't create render target with BGFX_TEXTURE_READ_BACK flag."
  3359. );
  3360. return;
  3361. }
  3362. if (1 < _numLayers
  3363. && 0 == (g_caps.supported & BGFX_CAPS_TEXTURE_2D_ARRAY) )
  3364. {
  3365. _err->setError(BGFX_ERROR_TEXTURE_VALIDATION
  3366. , "Texture array is not supported! "
  3367. "Use bgfx::getCaps to check BGFX_CAPS_TEXTURE_2D_ARRAY backend renderer capabilities."
  3368. );
  3369. return;
  3370. }
  3371. bool formatSupported;
  3372. if (0 != (_flags & (BGFX_TEXTURE_RT | BGFX_TEXTURE_RT_WRITE_ONLY)) )
  3373. {
  3374. formatSupported = 0 != (g_caps.formats[_format] & BGFX_CAPS_FORMAT_TEXTURE_FRAMEBUFFER);
  3375. }
  3376. else
  3377. {
  3378. formatSupported = 0 != (g_caps.formats[_format] & (0
  3379. | BGFX_CAPS_FORMAT_TEXTURE_2D
  3380. | BGFX_CAPS_FORMAT_TEXTURE_2D_EMULATED
  3381. | BGFX_CAPS_FORMAT_TEXTURE_2D_SRGB
  3382. ) );
  3383. }
  3384. uint16_t srgbCaps = BGFX_CAPS_FORMAT_TEXTURE_2D_SRGB;
  3385. if (_cubeMap)
  3386. {
  3387. formatSupported = 0 != (g_caps.formats[_format] & (0
  3388. | BGFX_CAPS_FORMAT_TEXTURE_CUBE
  3389. | BGFX_CAPS_FORMAT_TEXTURE_CUBE_EMULATED
  3390. | BGFX_CAPS_FORMAT_TEXTURE_CUBE_SRGB
  3391. ) );
  3392. srgbCaps = BGFX_CAPS_FORMAT_TEXTURE_CUBE_SRGB;
  3393. }
  3394. else if (is3DTexture)
  3395. {
  3396. formatSupported = 0 != (g_caps.formats[_format] & (0
  3397. | BGFX_CAPS_FORMAT_TEXTURE_3D
  3398. | BGFX_CAPS_FORMAT_TEXTURE_3D_EMULATED
  3399. | BGFX_CAPS_FORMAT_TEXTURE_3D_SRGB
  3400. ) );
  3401. srgbCaps = BGFX_CAPS_FORMAT_TEXTURE_3D_SRGB;
  3402. }
  3403. if (formatSupported
  3404. && 0 != (_flags & BGFX_TEXTURE_RT_MASK) )
  3405. {
  3406. formatSupported = 0 != (g_caps.formats[_format] & (0
  3407. | BGFX_CAPS_FORMAT_TEXTURE_FRAMEBUFFER
  3408. ) );
  3409. }
  3410. if (!formatSupported)
  3411. {
  3412. _err->setError(BGFX_ERROR_TEXTURE_VALIDATION
  3413. , "Texture format is not supported! "
  3414. "Use bgfx::isTextureValid to check support for texture format before creating it."
  3415. );
  3416. return;
  3417. }
  3418. if (0 != (_flags & BGFX_TEXTURE_MSAA_SAMPLE)
  3419. && 0 == (g_caps.formats[_format] & BGFX_CAPS_FORMAT_TEXTURE_MSAA) )
  3420. {
  3421. _err->setError(BGFX_ERROR_TEXTURE_VALIDATION
  3422. , "MSAA sampling for this texture format is not supported."
  3423. );
  3424. return;
  3425. }
  3426. if (0 != (_flags & BGFX_TEXTURE_SRGB)
  3427. && 0 == (g_caps.supported & srgbCaps & (0
  3428. | BGFX_CAPS_FORMAT_TEXTURE_2D_SRGB
  3429. | BGFX_CAPS_FORMAT_TEXTURE_3D_SRGB
  3430. | BGFX_CAPS_FORMAT_TEXTURE_CUBE_SRGB
  3431. ) ) )
  3432. {
  3433. _err->setError(BGFX_ERROR_TEXTURE_VALIDATION
  3434. , "sRGB sampling for this texture format is not supported."
  3435. );
  3436. return;
  3437. }
  3438. }
  3439. bool isTextureValid(uint16_t _depth, bool _cubeMap, uint16_t _numLayers, TextureFormat::Enum _format, uint64_t _flags)
  3440. {
  3441. bx::Error err;
  3442. isTextureValid(_depth, _cubeMap, _numLayers, _format, _flags, &err);
  3443. return err.isOk();
  3444. }
  3445. void calcTextureSize(TextureInfo& _info, uint16_t _width, uint16_t _height, uint16_t _depth, bool _cubeMap, bool _hasMips, uint16_t _numLayers, TextureFormat::Enum _format)
  3446. {
  3447. bimg::imageGetSize( (bimg::TextureInfo*)&_info, _width, _height, _depth, _cubeMap, _hasMips, _numLayers, bimg::TextureFormat::Enum(_format) );
  3448. }
  3449. TextureHandle createTexture(const Memory* _mem, uint64_t _flags, uint8_t _skip, TextureInfo* _info)
  3450. {
  3451. BX_CHECK(NULL != _mem, "_mem can't be NULL");
  3452. return s_ctx->createTexture(_mem, _flags, _skip, _info, BackbufferRatio::Count, false);
  3453. }
  3454. void getTextureSizeFromRatio(BackbufferRatio::Enum _ratio, uint16_t& _width, uint16_t& _height)
  3455. {
  3456. switch (_ratio)
  3457. {
  3458. case BackbufferRatio::Half: _width /= 2; _height /= 2; break;
  3459. case BackbufferRatio::Quarter: _width /= 4; _height /= 4; break;
  3460. case BackbufferRatio::Eighth: _width /= 8; _height /= 8; break;
  3461. case BackbufferRatio::Sixteenth: _width /= 16; _height /= 16; break;
  3462. case BackbufferRatio::Double: _width *= 2; _height *= 2; break;
  3463. default:
  3464. break;
  3465. }
  3466. _width = bx::max<uint16_t>(1, _width);
  3467. _height = bx::max<uint16_t>(1, _height);
  3468. }
  3469. static TextureHandle createTexture2D(BackbufferRatio::Enum _ratio, uint16_t _width, uint16_t _height, bool _hasMips, uint16_t _numLayers, TextureFormat::Enum _format, uint64_t _flags, const Memory* _mem)
  3470. {
  3471. bx::Error err;
  3472. isTextureValid(0, false, _numLayers, _format, _flags, &err);
  3473. BX_CHECK(err.isOk(), "%s (layers %d, format %s)"
  3474. , err.getMessage().getPtr()
  3475. , _numLayers
  3476. , getName(_format)
  3477. );
  3478. if (BackbufferRatio::Count != _ratio)
  3479. {
  3480. _width = uint16_t(s_ctx->m_init.resolution.width);
  3481. _height = uint16_t(s_ctx->m_init.resolution.height);
  3482. getTextureSizeFromRatio(_ratio, _width, _height);
  3483. }
  3484. const uint8_t numMips = calcNumMips(_hasMips, _width, _height);
  3485. _numLayers = bx::max<uint16_t>(_numLayers, 1);
  3486. if (BX_ENABLED(BGFX_CONFIG_DEBUG)
  3487. && NULL != _mem)
  3488. {
  3489. TextureInfo ti;
  3490. calcTextureSize(ti, _width, _height, 1, false, _hasMips, _numLayers, _format);
  3491. BX_CHECK(ti.storageSize == _mem->size
  3492. , "createTexture2D: Texture storage size doesn't match passed memory size (storage size: %d, memory size: %d)"
  3493. , ti.storageSize
  3494. , _mem->size
  3495. );
  3496. }
  3497. uint32_t size = sizeof(uint32_t)+sizeof(TextureCreate);
  3498. const Memory* mem = alloc(size);
  3499. bx::StaticMemoryBlockWriter writer(mem->data, mem->size);
  3500. uint32_t magic = BGFX_CHUNK_MAGIC_TEX;
  3501. bx::write(&writer, magic);
  3502. TextureCreate tc;
  3503. tc.m_width = _width;
  3504. tc.m_height = _height;
  3505. tc.m_depth = 0;
  3506. tc.m_numLayers = _numLayers;
  3507. tc.m_numMips = numMips;
  3508. tc.m_format = _format;
  3509. tc.m_cubeMap = false;
  3510. tc.m_mem = _mem;
  3511. bx::write(&writer, tc);
  3512. return s_ctx->createTexture(mem, _flags, 0, NULL, _ratio, NULL != _mem);
  3513. }
  3514. TextureHandle createTexture2D(uint16_t _width, uint16_t _height, bool _hasMips, uint16_t _numLayers, TextureFormat::Enum _format, uint64_t _flags, const Memory* _mem)
  3515. {
  3516. BX_CHECK(_width > 0 && _height > 0, "Invalid texture size (width %d, height %d).", _width, _height);
  3517. return createTexture2D(BackbufferRatio::Count, _width, _height, _hasMips, _numLayers, _format, _flags, _mem);
  3518. }
  3519. TextureHandle createTexture2D(BackbufferRatio::Enum _ratio, bool _hasMips, uint16_t _numLayers, TextureFormat::Enum _format, uint64_t _flags)
  3520. {
  3521. BX_CHECK(_ratio < BackbufferRatio::Count, "Invalid back buffer ratio.");
  3522. return createTexture2D(_ratio, 0, 0, _hasMips, _numLayers, _format, _flags, NULL);
  3523. }
  3524. TextureHandle createTexture3D(uint16_t _width, uint16_t _height, uint16_t _depth, bool _hasMips, TextureFormat::Enum _format, uint64_t _flags, const Memory* _mem)
  3525. {
  3526. bx::Error err;
  3527. isTextureValid(_depth, false, 1, _format, _flags, &err);
  3528. BX_CHECK(err.isOk(), "%s", err.getMessage().getPtr() );
  3529. const uint8_t numMips = calcNumMips(_hasMips, _width, _height, _depth);
  3530. if (BX_ENABLED(BGFX_CONFIG_DEBUG)
  3531. && NULL != _mem)
  3532. {
  3533. TextureInfo ti;
  3534. calcTextureSize(ti, _width, _height, _depth, false, _hasMips, 1, _format);
  3535. BX_CHECK(ti.storageSize == _mem->size
  3536. , "createTexture3D: Texture storage size doesn't match passed memory size (storage size: %d, memory size: %d)"
  3537. , ti.storageSize
  3538. , _mem->size
  3539. );
  3540. }
  3541. uint32_t size = sizeof(uint32_t)+sizeof(TextureCreate);
  3542. const Memory* mem = alloc(size);
  3543. bx::StaticMemoryBlockWriter writer(mem->data, mem->size);
  3544. uint32_t magic = BGFX_CHUNK_MAGIC_TEX;
  3545. bx::write(&writer, magic);
  3546. TextureCreate tc;
  3547. tc.m_width = _width;
  3548. tc.m_height = _height;
  3549. tc.m_depth = _depth;
  3550. tc.m_numLayers = 1;
  3551. tc.m_numMips = numMips;
  3552. tc.m_format = _format;
  3553. tc.m_cubeMap = false;
  3554. tc.m_mem = _mem;
  3555. bx::write(&writer, tc);
  3556. return s_ctx->createTexture(mem, _flags, 0, NULL, BackbufferRatio::Count, NULL != _mem);
  3557. }
  3558. TextureHandle createTextureCube(uint16_t _size, bool _hasMips, uint16_t _numLayers, TextureFormat::Enum _format, uint64_t _flags, const Memory* _mem)
  3559. {
  3560. bx::Error err;
  3561. isTextureValid(0, true, _numLayers, _format, _flags, &err);
  3562. BX_CHECK(err.isOk(), "%s", err.getMessage().getPtr() );
  3563. const uint8_t numMips = calcNumMips(_hasMips, _size, _size);
  3564. _numLayers = bx::max<uint16_t>(_numLayers, 1);
  3565. if (BX_ENABLED(BGFX_CONFIG_DEBUG)
  3566. && NULL != _mem)
  3567. {
  3568. TextureInfo ti;
  3569. calcTextureSize(ti, _size, _size, 1, true, _hasMips, _numLayers, _format);
  3570. BX_CHECK(ti.storageSize == _mem->size
  3571. , "createTextureCube: Texture storage size doesn't match passed memory size (storage size: %d, memory size: %d)"
  3572. , ti.storageSize
  3573. , _mem->size
  3574. );
  3575. }
  3576. uint32_t size = sizeof(uint32_t)+sizeof(TextureCreate);
  3577. const Memory* mem = alloc(size);
  3578. bx::StaticMemoryBlockWriter writer(mem->data, mem->size);
  3579. uint32_t magic = BGFX_CHUNK_MAGIC_TEX;
  3580. bx::write(&writer, magic);
  3581. TextureCreate tc;
  3582. tc.m_width = _size;
  3583. tc.m_height = _size;
  3584. tc.m_depth = 0;
  3585. tc.m_numLayers = _numLayers;
  3586. tc.m_numMips = numMips;
  3587. tc.m_format = _format;
  3588. tc.m_cubeMap = true;
  3589. tc.m_mem = _mem;
  3590. bx::write(&writer, tc);
  3591. return s_ctx->createTexture(mem, _flags, 0, NULL, BackbufferRatio::Count, NULL != _mem);
  3592. }
  3593. void setName(TextureHandle _handle, const char* _name, int32_t _len)
  3594. {
  3595. s_ctx->setName(_handle, bx::StringView(_name, _len) );
  3596. }
  3597. void* getDirectAccessPtr(TextureHandle _handle)
  3598. {
  3599. return s_ctx->getDirectAccessPtr(_handle);
  3600. }
  3601. void destroy(TextureHandle _handle)
  3602. {
  3603. s_ctx->destroyTexture(_handle);
  3604. }
  3605. void updateTexture2D(TextureHandle _handle, uint16_t _layer, uint8_t _mip, uint16_t _x, uint16_t _y, uint16_t _width, uint16_t _height, const Memory* _mem, uint16_t _pitch)
  3606. {
  3607. BX_CHECK(NULL != _mem, "_mem can't be NULL");
  3608. if (_width == 0
  3609. || _height == 0)
  3610. {
  3611. release(_mem);
  3612. }
  3613. else
  3614. {
  3615. s_ctx->updateTexture(_handle, 0, _mip, _x, _y, _layer, _width, _height, 1, _pitch, _mem);
  3616. }
  3617. }
  3618. void updateTexture3D(TextureHandle _handle, uint8_t _mip, uint16_t _x, uint16_t _y, uint16_t _z, uint16_t _width, uint16_t _height, uint16_t _depth, const Memory* _mem)
  3619. {
  3620. BX_CHECK(NULL != _mem, "_mem can't be NULL");
  3621. BGFX_CHECK_CAPS(BGFX_CAPS_TEXTURE_3D, "Texture3D is not supported!");
  3622. if (0 == _width
  3623. || 0 == _height
  3624. || 0 == _depth)
  3625. {
  3626. release(_mem);
  3627. }
  3628. else
  3629. {
  3630. s_ctx->updateTexture(_handle, 0, _mip, _x, _y, _z, _width, _height, _depth, UINT16_MAX, _mem);
  3631. }
  3632. }
  3633. void updateTextureCube(TextureHandle _handle, uint16_t _layer, uint8_t _side, uint8_t _mip, uint16_t _x, uint16_t _y, uint16_t _width, uint16_t _height, const Memory* _mem, uint16_t _pitch)
  3634. {
  3635. BX_CHECK(NULL != _mem, "_mem can't be NULL");
  3636. BX_CHECK(_side <= 5, "Invalid side %d.", _side);
  3637. if (0 == _width
  3638. || 0 == _height)
  3639. {
  3640. release(_mem);
  3641. }
  3642. else
  3643. {
  3644. s_ctx->updateTexture(_handle, _side, _mip, _x, _y, _layer, _width, _height, 1, _pitch, _mem);
  3645. }
  3646. }
  3647. uint32_t readTexture(TextureHandle _handle, void* _data, uint8_t _mip)
  3648. {
  3649. BX_CHECK(NULL != _data, "_data can't be NULL");
  3650. BGFX_CHECK_CAPS(BGFX_CAPS_TEXTURE_READ_BACK, "Texture read-back is not supported!");
  3651. return s_ctx->readTexture(_handle, _data, _mip);
  3652. }
  3653. FrameBufferHandle createFrameBuffer(uint16_t _width, uint16_t _height, TextureFormat::Enum _format, uint64_t _textureFlags)
  3654. {
  3655. _textureFlags |= _textureFlags&BGFX_TEXTURE_RT_MSAA_MASK ? 0 : BGFX_TEXTURE_RT;
  3656. TextureHandle th = createTexture2D(_width, _height, false, 1, _format, _textureFlags);
  3657. return createFrameBuffer(1, &th, true);
  3658. }
  3659. FrameBufferHandle createFrameBuffer(BackbufferRatio::Enum _ratio, TextureFormat::Enum _format, uint64_t _textureFlags)
  3660. {
  3661. BX_CHECK(_ratio < BackbufferRatio::Count, "Invalid back buffer ratio.");
  3662. _textureFlags |= _textureFlags&BGFX_TEXTURE_RT_MSAA_MASK ? 0 : BGFX_TEXTURE_RT;
  3663. TextureHandle th = createTexture2D(_ratio, false, 1, _format, _textureFlags);
  3664. return createFrameBuffer(1, &th, true);
  3665. }
  3666. FrameBufferHandle createFrameBuffer(uint8_t _num, const TextureHandle* _handles, bool _destroyTextures)
  3667. {
  3668. Attachment attachment[BGFX_CONFIG_MAX_FRAME_BUFFER_ATTACHMENTS];
  3669. for (uint8_t ii = 0; ii < _num; ++ii)
  3670. {
  3671. Attachment& at = attachment[ii];
  3672. at.init(_handles[ii], Access::Write, 0, 0, BGFX_RESOLVE_AUTO_GEN_MIPS);
  3673. }
  3674. return createFrameBuffer(_num, attachment, _destroyTextures);
  3675. }
  3676. FrameBufferHandle createFrameBuffer(uint8_t _num, const Attachment* _attachment, bool _destroyTextures)
  3677. {
  3678. BX_CHECK(_num != 0, "Number of frame buffer attachments can't be 0.");
  3679. BX_CHECK(_num <= BGFX_CONFIG_MAX_FRAME_BUFFER_ATTACHMENTS
  3680. , "Number of frame buffer attachments is larger than allowed %d (max: %d)."
  3681. , _num
  3682. , BGFX_CONFIG_MAX_FRAME_BUFFER_ATTACHMENTS
  3683. );
  3684. BX_CHECK(NULL != _attachment, "_attachment can't be NULL");
  3685. return s_ctx->createFrameBuffer(_num, _attachment, _destroyTextures);
  3686. }
  3687. FrameBufferHandle createFrameBuffer(void* _nwh, uint16_t _width, uint16_t _height, TextureFormat::Enum _format, TextureFormat::Enum _depthFormat)
  3688. {
  3689. BGFX_CHECK_CAPS(BGFX_CAPS_SWAP_CHAIN, "Swap chain is not supported!");
  3690. BX_WARN(_width > 0 && _height > 0
  3691. , "Invalid frame buffer dimensions (width %d, height %d)."
  3692. , _width
  3693. , _height
  3694. );
  3695. BX_CHECK(_format == TextureFormat::Count || bimg::isColor(bimg::TextureFormat::Enum(_format) )
  3696. , "Invalid texture format for color (%s)."
  3697. , bimg::getName(bimg::TextureFormat::Enum(_format) )
  3698. );
  3699. BX_CHECK(_depthFormat == TextureFormat::Count || bimg::isDepth(bimg::TextureFormat::Enum(_depthFormat) )
  3700. , "Invalid texture format for depth (%s)."
  3701. , bimg::getName(bimg::TextureFormat::Enum(_depthFormat) )
  3702. );
  3703. return s_ctx->createFrameBuffer(
  3704. _nwh
  3705. , bx::max<uint16_t>(_width, 1)
  3706. , bx::max<uint16_t>(_height, 1)
  3707. , _format
  3708. , _depthFormat
  3709. );
  3710. }
  3711. void setName(FrameBufferHandle _handle, const char* _name, int32_t _len)
  3712. {
  3713. s_ctx->setName(_handle, bx::StringView(_name, _len) );
  3714. }
  3715. TextureHandle getTexture(FrameBufferHandle _handle, uint8_t _attachment)
  3716. {
  3717. return s_ctx->getTexture(_handle, _attachment);
  3718. }
  3719. void destroy(FrameBufferHandle _handle)
  3720. {
  3721. s_ctx->destroyFrameBuffer(_handle);
  3722. }
  3723. UniformHandle createUniform(const char* _name, UniformType::Enum _type, uint16_t _num)
  3724. {
  3725. return s_ctx->createUniform(_name, _type, _num);
  3726. }
  3727. void getUniformInfo(UniformHandle _handle, UniformInfo& _info)
  3728. {
  3729. s_ctx->getUniformInfo(_handle, _info);
  3730. }
  3731. void destroy(UniformHandle _handle)
  3732. {
  3733. s_ctx->destroyUniform(_handle);
  3734. }
  3735. OcclusionQueryHandle createOcclusionQuery()
  3736. {
  3737. BGFX_CHECK_CAPS(BGFX_CAPS_OCCLUSION_QUERY, "Occlusion query is not supported!");
  3738. return s_ctx->createOcclusionQuery();
  3739. }
  3740. OcclusionQueryResult::Enum getResult(OcclusionQueryHandle _handle, int32_t* _result)
  3741. {
  3742. BGFX_CHECK_CAPS(BGFX_CAPS_OCCLUSION_QUERY, "Occlusion query is not supported!");
  3743. return s_ctx->getResult(_handle, _result);
  3744. }
  3745. void destroy(OcclusionQueryHandle _handle)
  3746. {
  3747. BGFX_CHECK_CAPS(BGFX_CAPS_OCCLUSION_QUERY, "Occlusion query is not supported!");
  3748. s_ctx->destroyOcclusionQuery(_handle);
  3749. }
  3750. void setPaletteColor(uint8_t _index, uint32_t _rgba)
  3751. {
  3752. const uint8_t rr = uint8_t(_rgba>>24);
  3753. const uint8_t gg = uint8_t(_rgba>>16);
  3754. const uint8_t bb = uint8_t(_rgba>> 8);
  3755. const uint8_t aa = uint8_t(_rgba>> 0);
  3756. const float rgba[4] =
  3757. {
  3758. rr * 1.0f/255.0f,
  3759. gg * 1.0f/255.0f,
  3760. bb * 1.0f/255.0f,
  3761. aa * 1.0f/255.0f,
  3762. };
  3763. s_ctx->setPaletteColor(_index, rgba);
  3764. }
  3765. void setPaletteColor(uint8_t _index, float _r, float _g, float _b, float _a)
  3766. {
  3767. float rgba[4] = { _r, _g, _b, _a };
  3768. s_ctx->setPaletteColor(_index, rgba);
  3769. }
  3770. void setPaletteColor(uint8_t _index, const float _rgba[4])
  3771. {
  3772. s_ctx->setPaletteColor(_index, _rgba);
  3773. }
  3774. bool checkView(ViewId _id)
  3775. {
  3776. // workaround GCC 4.9 type-limit check.
  3777. const uint32_t id = _id;
  3778. return id < BGFX_CONFIG_MAX_VIEWS;
  3779. }
  3780. void setViewName(ViewId _id, const char* _name)
  3781. {
  3782. BX_CHECK(checkView(_id), "Invalid view id: %d", _id);
  3783. s_ctx->setViewName(_id, _name);
  3784. }
  3785. void setViewRect(ViewId _id, uint16_t _x, uint16_t _y, uint16_t _width, uint16_t _height)
  3786. {
  3787. BX_CHECK(checkView(_id), "Invalid view id: %d", _id);
  3788. s_ctx->setViewRect(_id, _x, _y, _width, _height);
  3789. }
  3790. void setViewRect(ViewId _id, uint16_t _x, uint16_t _y, BackbufferRatio::Enum _ratio)
  3791. {
  3792. BX_CHECK(checkView(_id), "Invalid view id: %d", _id);
  3793. uint16_t width = uint16_t(s_ctx->m_init.resolution.width);
  3794. uint16_t height = uint16_t(s_ctx->m_init.resolution.height);
  3795. getTextureSizeFromRatio(_ratio, width, height);
  3796. setViewRect(_id, _x, _y, width, height);
  3797. }
  3798. void setViewScissor(ViewId _id, uint16_t _x, uint16_t _y, uint16_t _width, uint16_t _height)
  3799. {
  3800. BX_CHECK(checkView(_id), "Invalid view id: %d", _id);
  3801. s_ctx->setViewScissor(_id, _x, _y, _width, _height);
  3802. }
  3803. void setViewClear(ViewId _id, uint16_t _flags, uint32_t _rgba, float _depth, uint8_t _stencil)
  3804. {
  3805. BX_CHECK(checkView(_id), "Invalid view id: %d", _id);
  3806. s_ctx->setViewClear(_id, _flags, _rgba, _depth, _stencil);
  3807. }
  3808. void setViewClear(ViewId _id, uint16_t _flags, float _depth, uint8_t _stencil, uint8_t _0, uint8_t _1, uint8_t _2, uint8_t _3, uint8_t _4, uint8_t _5, uint8_t _6, uint8_t _7)
  3809. {
  3810. BX_CHECK(checkView(_id), "Invalid view id: %d", _id);
  3811. s_ctx->setViewClear(_id, _flags, _depth, _stencil, _0, _1, _2, _3, _4, _5, _6, _7);
  3812. }
  3813. void setViewMode(ViewId _id, ViewMode::Enum _mode)
  3814. {
  3815. BX_CHECK(checkView(_id), "Invalid view id: %d", _id);
  3816. s_ctx->setViewMode(_id, _mode);
  3817. }
  3818. void setViewFrameBuffer(ViewId _id, FrameBufferHandle _handle)
  3819. {
  3820. BX_CHECK(checkView(_id), "Invalid view id: %d", _id);
  3821. s_ctx->setViewFrameBuffer(_id, _handle);
  3822. }
  3823. void setViewTransform(ViewId _id, const void* _view, const void* _proj)
  3824. {
  3825. BX_CHECK(checkView(_id), "Invalid view id: %d", _id);
  3826. s_ctx->setViewTransform(_id, _view, _proj);
  3827. }
  3828. void setViewOrder(ViewId _id, uint16_t _num, const ViewId* _order)
  3829. {
  3830. BX_CHECK(checkView(_id), "Invalid view id: %d", _id);
  3831. s_ctx->setViewOrder(_id, _num, _order);
  3832. }
  3833. void resetView(ViewId _id)
  3834. {
  3835. BX_CHECK(checkView(_id), "Invalid view id: %d", _id);
  3836. s_ctx->resetView(_id);
  3837. }
  3838. void setMarker(const char* _marker)
  3839. {
  3840. BGFX_CHECK_API_THREAD();
  3841. s_ctx->m_encoder0->setMarker(_marker);
  3842. }
  3843. void setState(uint64_t _state, uint32_t _rgba)
  3844. {
  3845. BGFX_CHECK_API_THREAD();
  3846. s_ctx->m_encoder0->setState(_state, _rgba);
  3847. }
  3848. void setCondition(OcclusionQueryHandle _handle, bool _visible)
  3849. {
  3850. BGFX_CHECK_API_THREAD();
  3851. s_ctx->m_encoder0->setCondition(_handle, _visible);
  3852. }
  3853. void setStencil(uint32_t _fstencil, uint32_t _bstencil)
  3854. {
  3855. BGFX_CHECK_API_THREAD();
  3856. s_ctx->m_encoder0->setStencil(_fstencil, _bstencil);
  3857. }
  3858. uint16_t setScissor(uint16_t _x, uint16_t _y, uint16_t _width, uint16_t _height)
  3859. {
  3860. BGFX_CHECK_API_THREAD();
  3861. return s_ctx->m_encoder0->setScissor(_x, _y, _width, _height);
  3862. }
  3863. void setScissor(uint16_t _cache)
  3864. {
  3865. BGFX_CHECK_API_THREAD();
  3866. s_ctx->m_encoder0->setScissor(_cache);
  3867. }
  3868. uint32_t setTransform(const void* _mtx, uint16_t _num)
  3869. {
  3870. BGFX_CHECK_API_THREAD();
  3871. return s_ctx->m_encoder0->setTransform(_mtx, _num);
  3872. }
  3873. uint32_t allocTransform(Transform* _transform, uint16_t _num)
  3874. {
  3875. BGFX_CHECK_API_THREAD();
  3876. return s_ctx->m_encoder0->allocTransform(_transform, _num);
  3877. }
  3878. void setTransform(uint32_t _cache, uint16_t _num)
  3879. {
  3880. BGFX_CHECK_API_THREAD();
  3881. s_ctx->m_encoder0->setTransform(_cache, _num);
  3882. }
  3883. void setUniform(UniformHandle _handle, const void* _value, uint16_t _num)
  3884. {
  3885. BGFX_CHECK_API_THREAD();
  3886. s_ctx->m_encoder0->setUniform(_handle, _value, _num);
  3887. }
  3888. void setIndexBuffer(IndexBufferHandle _handle)
  3889. {
  3890. setIndexBuffer(_handle, 0, UINT32_MAX);
  3891. }
  3892. void setIndexBuffer(IndexBufferHandle _handle, uint32_t _firstIndex, uint32_t _numIndices)
  3893. {
  3894. BGFX_CHECK_API_THREAD();
  3895. s_ctx->m_encoder0->setIndexBuffer(_handle, _firstIndex, _numIndices);
  3896. }
  3897. void setIndexBuffer(DynamicIndexBufferHandle _handle)
  3898. {
  3899. setIndexBuffer(_handle, 0, UINT32_MAX);
  3900. }
  3901. void setIndexBuffer(DynamicIndexBufferHandle _handle, uint32_t _firstIndex, uint32_t _numIndices)
  3902. {
  3903. BGFX_CHECK_API_THREAD();
  3904. s_ctx->m_encoder0->setIndexBuffer(_handle, _firstIndex, _numIndices);
  3905. }
  3906. void setIndexBuffer(const TransientIndexBuffer* _tib)
  3907. {
  3908. setIndexBuffer(_tib, 0, UINT32_MAX);
  3909. }
  3910. void setIndexBuffer(const TransientIndexBuffer* _tib, uint32_t _firstIndex, uint32_t _numIndices)
  3911. {
  3912. BGFX_CHECK_API_THREAD();
  3913. s_ctx->m_encoder0->setIndexBuffer(_tib, _firstIndex, _numIndices);
  3914. }
  3915. void setVertexBuffer(uint8_t _stream, VertexBufferHandle _handle, uint32_t _startVertex, uint32_t _numVertices)
  3916. {
  3917. BGFX_CHECK_API_THREAD();
  3918. s_ctx->m_encoder0->setVertexBuffer(_stream, _handle, _startVertex, _numVertices);
  3919. }
  3920. void setVertexBuffer(uint8_t _stream, VertexBufferHandle _handle)
  3921. {
  3922. setVertexBuffer(_stream, _handle, 0, UINT32_MAX);
  3923. }
  3924. void setVertexBuffer(uint8_t _stream, DynamicVertexBufferHandle _handle, uint32_t _startVertex, uint32_t _numVertices)
  3925. {
  3926. BGFX_CHECK_API_THREAD();
  3927. s_ctx->m_encoder0->setVertexBuffer(_stream, _handle, _startVertex, _numVertices);
  3928. }
  3929. void setVertexBuffer(uint8_t _stream, DynamicVertexBufferHandle _handle)
  3930. {
  3931. setVertexBuffer(_stream, _handle, 0, UINT32_MAX);
  3932. }
  3933. void setVertexBuffer(uint8_t _stream, const TransientVertexBuffer* _tvb, uint32_t _startVertex, uint32_t _numVertices)
  3934. {
  3935. BGFX_CHECK_API_THREAD();
  3936. s_ctx->m_encoder0->setVertexBuffer(_stream, _tvb, _startVertex, _numVertices);
  3937. }
  3938. void setVertexBuffer(uint8_t _stream, const TransientVertexBuffer* _tvb)
  3939. {
  3940. setVertexBuffer(_stream, _tvb, 0, UINT32_MAX);
  3941. }
  3942. void setVertexCount(uint32_t _numVertices)
  3943. {
  3944. BGFX_CHECK_API_THREAD();
  3945. s_ctx->m_encoder0->setVertexCount(_numVertices);
  3946. }
  3947. void setInstanceDataBuffer(const InstanceDataBuffer* _idb)
  3948. {
  3949. BGFX_CHECK_API_THREAD();
  3950. s_ctx->m_encoder0->setInstanceDataBuffer(_idb);
  3951. }
  3952. void setInstanceDataBuffer(const InstanceDataBuffer* _idb, uint32_t _start, uint32_t _num)
  3953. {
  3954. BGFX_CHECK_API_THREAD();
  3955. s_ctx->m_encoder0->setInstanceDataBuffer(_idb, _start, _num);
  3956. }
  3957. void setInstanceDataBuffer(VertexBufferHandle _handle, uint32_t _startVertex, uint32_t _num)
  3958. {
  3959. BGFX_CHECK_API_THREAD();
  3960. s_ctx->m_encoder0->setInstanceDataBuffer(_handle, _startVertex, _num);
  3961. }
  3962. void setInstanceDataBuffer(DynamicVertexBufferHandle _handle, uint32_t _startVertex, uint32_t _num)
  3963. {
  3964. BGFX_CHECK_API_THREAD();
  3965. s_ctx->m_encoder0->setInstanceDataBuffer(_handle, _startVertex, _num);
  3966. }
  3967. void setInstanceCount(uint32_t _numInstances)
  3968. {
  3969. BGFX_CHECK_API_THREAD();
  3970. s_ctx->m_encoder0->setInstanceCount(_numInstances);
  3971. }
  3972. void setTexture(uint8_t _stage, UniformHandle _sampler, TextureHandle _handle, uint32_t _flags)
  3973. {
  3974. BGFX_CHECK_API_THREAD();
  3975. s_ctx->m_encoder0->setTexture(_stage, _sampler, _handle, _flags);
  3976. }
  3977. void touch(ViewId _id)
  3978. {
  3979. ProgramHandle handle = BGFX_INVALID_HANDLE;
  3980. submit(_id, handle);
  3981. }
  3982. void submit(ViewId _id, ProgramHandle _program, uint32_t _depth, bool _preserveState)
  3983. {
  3984. OcclusionQueryHandle handle = BGFX_INVALID_HANDLE;
  3985. submit(_id, _program, handle, _depth, _preserveState);
  3986. }
  3987. void submit(ViewId _id, ProgramHandle _program, OcclusionQueryHandle _occlusionQuery, uint32_t _depth, bool _preserveState)
  3988. {
  3989. BGFX_CHECK_API_THREAD();
  3990. s_ctx->m_encoder0->submit(_id, _program, _occlusionQuery, _depth, _preserveState);
  3991. }
  3992. void submit(ViewId _id, ProgramHandle _program, IndirectBufferHandle _indirectHandle, uint16_t _start, uint16_t _num, uint32_t _depth, bool _preserveState)
  3993. {
  3994. BGFX_CHECK_API_THREAD();
  3995. s_ctx->m_encoder0->submit(_id, _program, _indirectHandle, _start, _num, _depth, _preserveState);
  3996. }
  3997. void setBuffer(uint8_t _stage, IndexBufferHandle _handle, Access::Enum _access)
  3998. {
  3999. BGFX_CHECK_API_THREAD();
  4000. s_ctx->m_encoder0->setBuffer(_stage, _handle, _access);
  4001. }
  4002. void setBuffer(uint8_t _stage, VertexBufferHandle _handle, Access::Enum _access)
  4003. {
  4004. BGFX_CHECK_API_THREAD();
  4005. s_ctx->m_encoder0->setBuffer(_stage, _handle, _access);
  4006. }
  4007. void setBuffer(uint8_t _stage, DynamicIndexBufferHandle _handle, Access::Enum _access)
  4008. {
  4009. BGFX_CHECK_API_THREAD();
  4010. s_ctx->m_encoder0->setBuffer(_stage, _handle, _access);
  4011. }
  4012. void setBuffer(uint8_t _stage, DynamicVertexBufferHandle _handle, Access::Enum _access)
  4013. {
  4014. BGFX_CHECK_API_THREAD();
  4015. s_ctx->m_encoder0->setBuffer(_stage, _handle, _access);
  4016. }
  4017. void setBuffer(uint8_t _stage, IndirectBufferHandle _handle, Access::Enum _access)
  4018. {
  4019. BGFX_CHECK_API_THREAD();
  4020. s_ctx->m_encoder0->setBuffer(_stage, _handle, _access);
  4021. }
  4022. void setImage(uint8_t _stage, TextureHandle _handle, uint8_t _mip, Access::Enum _access, TextureFormat::Enum _format)
  4023. {
  4024. BGFX_CHECK_API_THREAD();
  4025. s_ctx->m_encoder0->setImage(_stage, _handle, _mip, _access, _format);
  4026. }
  4027. void dispatch(ViewId _id, ProgramHandle _handle, uint32_t _numX, uint32_t _numY, uint32_t _numZ)
  4028. {
  4029. BGFX_CHECK_API_THREAD();
  4030. s_ctx->m_encoder0->dispatch(_id, _handle, _numX, _numY, _numZ);
  4031. }
  4032. void dispatch(ViewId _id, ProgramHandle _handle, IndirectBufferHandle _indirectHandle, uint16_t _start, uint16_t _num)
  4033. {
  4034. BGFX_CHECK_API_THREAD();
  4035. s_ctx->m_encoder0->dispatch(_id, _handle, _indirectHandle, _start, _num);
  4036. }
  4037. void discard()
  4038. {
  4039. BGFX_CHECK_API_THREAD();
  4040. s_ctx->m_encoder0->discard();
  4041. }
  4042. void blit(ViewId _id, TextureHandle _dst, uint16_t _dstX, uint16_t _dstY, TextureHandle _src, uint16_t _srcX, uint16_t _srcY, uint16_t _width, uint16_t _height)
  4043. {
  4044. blit(_id, _dst, 0, _dstX, _dstY, 0, _src, 0, _srcX, _srcY, 0, _width, _height, 0);
  4045. }
  4046. void blit(ViewId _id, TextureHandle _dst, uint8_t _dstMip, uint16_t _dstX, uint16_t _dstY, uint16_t _dstZ, TextureHandle _src, uint8_t _srcMip, uint16_t _srcX, uint16_t _srcY, uint16_t _srcZ, uint16_t _width, uint16_t _height, uint16_t _depth)
  4047. {
  4048. BGFX_CHECK_API_THREAD();
  4049. s_ctx->m_encoder0->blit(_id, _dst, _dstMip, _dstX, _dstY, _dstZ, _src, _srcMip, _srcX, _srcY, _srcZ, _width, _height, _depth);
  4050. }
  4051. void requestScreenShot(FrameBufferHandle _handle, const char* _filePath)
  4052. {
  4053. BGFX_CHECK_API_THREAD();
  4054. s_ctx->requestScreenShot(_handle, _filePath);
  4055. }
  4056. } // namespace bgfx
  4057. #if BX_PLATFORM_WINDOWS
  4058. extern "C"
  4059. {
  4060. // When laptop setup has integrated and discrete GPU, following driver workarounds will
  4061. // select discrete GPU:
  4062. // Reference(s):
  4063. // - https://web.archive.org/web/20180722051003/https://docs.nvidia.com/gameworks/content/technologies/desktop/optimus.htm
  4064. //
  4065. __declspec(dllexport) uint32_t NvOptimusEnablement = UINT32_C(1);
  4066. // Reference(s):
  4067. // - https://web.archive.org/web/20180722051032/https://gpuopen.com/amdpowerxpressrequesthighperformance/
  4068. //
  4069. __declspec(dllexport) uint32_t AmdPowerXpressRequestHighPerformance = UINT32_C(1);
  4070. }
  4071. #endif // BX_PLATFORM_WINDOWS
  4072. #define BGFX_TEXTURE_FORMAT_BIMG(_fmt) \
  4073. BX_STATIC_ASSERT(uint32_t(bgfx::TextureFormat::_fmt) == uint32_t(bimg::TextureFormat::_fmt) )
  4074. BGFX_TEXTURE_FORMAT_BIMG(BC1);
  4075. BGFX_TEXTURE_FORMAT_BIMG(BC2);
  4076. BGFX_TEXTURE_FORMAT_BIMG(BC3);
  4077. BGFX_TEXTURE_FORMAT_BIMG(BC4);
  4078. BGFX_TEXTURE_FORMAT_BIMG(BC5);
  4079. BGFX_TEXTURE_FORMAT_BIMG(BC6H);
  4080. BGFX_TEXTURE_FORMAT_BIMG(BC7);
  4081. BGFX_TEXTURE_FORMAT_BIMG(ETC1);
  4082. BGFX_TEXTURE_FORMAT_BIMG(ETC2);
  4083. BGFX_TEXTURE_FORMAT_BIMG(ETC2A);
  4084. BGFX_TEXTURE_FORMAT_BIMG(ETC2A1);
  4085. BGFX_TEXTURE_FORMAT_BIMG(PTC12);
  4086. BGFX_TEXTURE_FORMAT_BIMG(PTC14);
  4087. BGFX_TEXTURE_FORMAT_BIMG(PTC12A);
  4088. BGFX_TEXTURE_FORMAT_BIMG(PTC14A);
  4089. BGFX_TEXTURE_FORMAT_BIMG(PTC22);
  4090. BGFX_TEXTURE_FORMAT_BIMG(PTC24);
  4091. BGFX_TEXTURE_FORMAT_BIMG(ATC);
  4092. BGFX_TEXTURE_FORMAT_BIMG(ATCE);
  4093. BGFX_TEXTURE_FORMAT_BIMG(ATCI);
  4094. BGFX_TEXTURE_FORMAT_BIMG(ASTC4x4);
  4095. BGFX_TEXTURE_FORMAT_BIMG(ASTC5x5);
  4096. BGFX_TEXTURE_FORMAT_BIMG(ASTC6x6);
  4097. BGFX_TEXTURE_FORMAT_BIMG(ASTC8x5);
  4098. BGFX_TEXTURE_FORMAT_BIMG(ASTC8x6);
  4099. BGFX_TEXTURE_FORMAT_BIMG(ASTC10x5);
  4100. BGFX_TEXTURE_FORMAT_BIMG(Unknown);
  4101. BGFX_TEXTURE_FORMAT_BIMG(R1);
  4102. BGFX_TEXTURE_FORMAT_BIMG(A8);
  4103. BGFX_TEXTURE_FORMAT_BIMG(R8);
  4104. BGFX_TEXTURE_FORMAT_BIMG(R8I);
  4105. BGFX_TEXTURE_FORMAT_BIMG(R8U);
  4106. BGFX_TEXTURE_FORMAT_BIMG(R8S);
  4107. BGFX_TEXTURE_FORMAT_BIMG(R16);
  4108. BGFX_TEXTURE_FORMAT_BIMG(R16I);
  4109. BGFX_TEXTURE_FORMAT_BIMG(R16U);
  4110. BGFX_TEXTURE_FORMAT_BIMG(R16F);
  4111. BGFX_TEXTURE_FORMAT_BIMG(R16S);
  4112. BGFX_TEXTURE_FORMAT_BIMG(R32I);
  4113. BGFX_TEXTURE_FORMAT_BIMG(R32U);
  4114. BGFX_TEXTURE_FORMAT_BIMG(R32F);
  4115. BGFX_TEXTURE_FORMAT_BIMG(RG8);
  4116. BGFX_TEXTURE_FORMAT_BIMG(RG8I);
  4117. BGFX_TEXTURE_FORMAT_BIMG(RG8U);
  4118. BGFX_TEXTURE_FORMAT_BIMG(RG8S);
  4119. BGFX_TEXTURE_FORMAT_BIMG(RG16);
  4120. BGFX_TEXTURE_FORMAT_BIMG(RG16I);
  4121. BGFX_TEXTURE_FORMAT_BIMG(RG16U);
  4122. BGFX_TEXTURE_FORMAT_BIMG(RG16F);
  4123. BGFX_TEXTURE_FORMAT_BIMG(RG16S);
  4124. BGFX_TEXTURE_FORMAT_BIMG(RG32I);
  4125. BGFX_TEXTURE_FORMAT_BIMG(RG32U);
  4126. BGFX_TEXTURE_FORMAT_BIMG(RG32F);
  4127. BGFX_TEXTURE_FORMAT_BIMG(RGB8);
  4128. BGFX_TEXTURE_FORMAT_BIMG(RGB8I);
  4129. BGFX_TEXTURE_FORMAT_BIMG(RGB8U);
  4130. BGFX_TEXTURE_FORMAT_BIMG(RGB8S);
  4131. BGFX_TEXTURE_FORMAT_BIMG(RGB9E5F);
  4132. BGFX_TEXTURE_FORMAT_BIMG(BGRA8);
  4133. BGFX_TEXTURE_FORMAT_BIMG(RGBA8);
  4134. BGFX_TEXTURE_FORMAT_BIMG(RGBA8I);
  4135. BGFX_TEXTURE_FORMAT_BIMG(RGBA8U);
  4136. BGFX_TEXTURE_FORMAT_BIMG(RGBA8S);
  4137. BGFX_TEXTURE_FORMAT_BIMG(RGBA16);
  4138. BGFX_TEXTURE_FORMAT_BIMG(RGBA16I);
  4139. BGFX_TEXTURE_FORMAT_BIMG(RGBA16U);
  4140. BGFX_TEXTURE_FORMAT_BIMG(RGBA16F);
  4141. BGFX_TEXTURE_FORMAT_BIMG(RGBA16S);
  4142. BGFX_TEXTURE_FORMAT_BIMG(RGBA32I);
  4143. BGFX_TEXTURE_FORMAT_BIMG(RGBA32U);
  4144. BGFX_TEXTURE_FORMAT_BIMG(RGBA32F);
  4145. BGFX_TEXTURE_FORMAT_BIMG(R5G6B5);
  4146. BGFX_TEXTURE_FORMAT_BIMG(RGBA4);
  4147. BGFX_TEXTURE_FORMAT_BIMG(RGB5A1);
  4148. BGFX_TEXTURE_FORMAT_BIMG(RGB10A2);
  4149. BGFX_TEXTURE_FORMAT_BIMG(RG11B10F);
  4150. BGFX_TEXTURE_FORMAT_BIMG(UnknownDepth);
  4151. BGFX_TEXTURE_FORMAT_BIMG(D16);
  4152. BGFX_TEXTURE_FORMAT_BIMG(D24);
  4153. BGFX_TEXTURE_FORMAT_BIMG(D24S8);
  4154. BGFX_TEXTURE_FORMAT_BIMG(D32);
  4155. BGFX_TEXTURE_FORMAT_BIMG(D16F);
  4156. BGFX_TEXTURE_FORMAT_BIMG(D24F);
  4157. BGFX_TEXTURE_FORMAT_BIMG(D32F);
  4158. BGFX_TEXTURE_FORMAT_BIMG(D0S8);
  4159. BGFX_TEXTURE_FORMAT_BIMG(Count);
  4160. #undef BGFX_TEXTURE_FORMAT_BIMG
  4161. #include <bgfx/c99/bgfx.h>
  4162. #include <bgfx/c99/platform.h>
  4163. #define FLAGS_MASK_TEST(_flags, _mask) ( (_flags) == ( (_flags) & (_mask) ) )
  4164. BX_STATIC_ASSERT(FLAGS_MASK_TEST(0
  4165. | BGFX_SAMPLER_INTERNAL_DEFAULT
  4166. | BGFX_SAMPLER_INTERNAL_SHARED
  4167. , BGFX_SAMPLER_RESERVED_MASK
  4168. ) );
  4169. BX_STATIC_ASSERT(FLAGS_MASK_TEST(0
  4170. | BGFX_RESET_INTERNAL_FORCE
  4171. , BGFX_RESET_RESERVED_MASK
  4172. ) );
  4173. BX_STATIC_ASSERT(FLAGS_MASK_TEST(0
  4174. | BGFX_STATE_INTERNAL_SCISSOR
  4175. | BGFX_STATE_INTERNAL_OCCLUSION_QUERY
  4176. , BGFX_STATE_RESERVED_MASK
  4177. ) );
  4178. BX_STATIC_ASSERT(FLAGS_MASK_TEST(0
  4179. | BGFX_SUBMIT_INTERNAL_OCCLUSION_VISIBLE
  4180. , BGFX_SUBMIT_RESERVED_MASK
  4181. ) );
  4182. BX_STATIC_ASSERT( (0
  4183. | BGFX_STATE_WRITE_MASK
  4184. | BGFX_STATE_DEPTH_TEST_MASK
  4185. | BGFX_STATE_BLEND_MASK
  4186. | BGFX_STATE_BLEND_EQUATION_MASK
  4187. | BGFX_STATE_BLEND_INDEPENDENT
  4188. | BGFX_STATE_BLEND_ALPHA_TO_COVERAGE
  4189. | BGFX_STATE_CULL_MASK
  4190. | BGFX_STATE_ALPHA_REF_MASK
  4191. | BGFX_STATE_PT_MASK
  4192. | BGFX_STATE_POINT_SIZE_MASK
  4193. | BGFX_STATE_MSAA
  4194. | BGFX_STATE_LINEAA
  4195. | BGFX_STATE_CONSERVATIVE_RASTER
  4196. | BGFX_STATE_RESERVED_MASK
  4197. ) == (0
  4198. ^ BGFX_STATE_WRITE_MASK
  4199. ^ BGFX_STATE_DEPTH_TEST_MASK
  4200. ^ BGFX_STATE_BLEND_MASK
  4201. ^ BGFX_STATE_BLEND_EQUATION_MASK
  4202. ^ BGFX_STATE_BLEND_INDEPENDENT
  4203. ^ BGFX_STATE_BLEND_ALPHA_TO_COVERAGE
  4204. ^ BGFX_STATE_CULL_MASK
  4205. ^ BGFX_STATE_ALPHA_REF_MASK
  4206. ^ BGFX_STATE_PT_MASK
  4207. ^ BGFX_STATE_POINT_SIZE_MASK
  4208. ^ BGFX_STATE_MSAA
  4209. ^ BGFX_STATE_LINEAA
  4210. ^ BGFX_STATE_CONSERVATIVE_RASTER
  4211. ^ BGFX_STATE_RESERVED_MASK
  4212. ) );
  4213. BX_STATIC_ASSERT(FLAGS_MASK_TEST(BGFX_CAPS_TEXTURE_COMPARE_LEQUAL, BGFX_CAPS_TEXTURE_COMPARE_ALL) );
  4214. BX_STATIC_ASSERT( (0
  4215. | BGFX_CAPS_ALPHA_TO_COVERAGE
  4216. | BGFX_CAPS_BLEND_INDEPENDENT
  4217. | BGFX_CAPS_COMPUTE
  4218. | BGFX_CAPS_CONSERVATIVE_RASTER
  4219. | BGFX_CAPS_DRAW_INDIRECT
  4220. | BGFX_CAPS_FRAGMENT_DEPTH
  4221. | BGFX_CAPS_FRAGMENT_ORDERING
  4222. | BGFX_CAPS_GRAPHICS_DEBUGGER
  4223. | BGFX_CAPS_HDR10
  4224. | BGFX_CAPS_HIDPI
  4225. | BGFX_CAPS_INDEX32
  4226. | BGFX_CAPS_INSTANCING
  4227. | BGFX_CAPS_OCCLUSION_QUERY
  4228. | BGFX_CAPS_RENDERER_MULTITHREADED
  4229. | BGFX_CAPS_SWAP_CHAIN
  4230. | BGFX_CAPS_TEXTURE_2D_ARRAY
  4231. | BGFX_CAPS_TEXTURE_3D
  4232. | BGFX_CAPS_TEXTURE_BLIT
  4233. | BGFX_CAPS_TEXTURE_CUBE_ARRAY
  4234. | BGFX_CAPS_TEXTURE_DIRECT_ACCESS
  4235. | BGFX_CAPS_TEXTURE_READ_BACK
  4236. | BGFX_CAPS_VERTEX_ATTRIB_HALF
  4237. | BGFX_CAPS_VERTEX_ATTRIB_UINT10
  4238. | BGFX_CAPS_VERTEX_ID
  4239. ) == (0
  4240. ^ BGFX_CAPS_ALPHA_TO_COVERAGE
  4241. ^ BGFX_CAPS_BLEND_INDEPENDENT
  4242. ^ BGFX_CAPS_COMPUTE
  4243. ^ BGFX_CAPS_CONSERVATIVE_RASTER
  4244. ^ BGFX_CAPS_DRAW_INDIRECT
  4245. ^ BGFX_CAPS_FRAGMENT_DEPTH
  4246. ^ BGFX_CAPS_FRAGMENT_ORDERING
  4247. ^ BGFX_CAPS_GRAPHICS_DEBUGGER
  4248. ^ BGFX_CAPS_HDR10
  4249. ^ BGFX_CAPS_HIDPI
  4250. ^ BGFX_CAPS_INDEX32
  4251. ^ BGFX_CAPS_INSTANCING
  4252. ^ BGFX_CAPS_OCCLUSION_QUERY
  4253. ^ BGFX_CAPS_RENDERER_MULTITHREADED
  4254. ^ BGFX_CAPS_SWAP_CHAIN
  4255. ^ BGFX_CAPS_TEXTURE_2D_ARRAY
  4256. ^ BGFX_CAPS_TEXTURE_3D
  4257. ^ BGFX_CAPS_TEXTURE_BLIT
  4258. ^ BGFX_CAPS_TEXTURE_CUBE_ARRAY
  4259. ^ BGFX_CAPS_TEXTURE_DIRECT_ACCESS
  4260. ^ BGFX_CAPS_TEXTURE_READ_BACK
  4261. ^ BGFX_CAPS_VERTEX_ATTRIB_HALF
  4262. ^ BGFX_CAPS_VERTEX_ATTRIB_UINT10
  4263. ^ BGFX_CAPS_VERTEX_ID
  4264. ) );
  4265. #undef FLAGS_MASK_TEST
  4266. #define BGFX_C99_ENUM_CHECK(_enum, _c99enumcount) \
  4267. BX_STATIC_ASSERT(_enum::Count == _enum::Enum(_c99enumcount) )
  4268. BGFX_C99_ENUM_CHECK(bgfx::Fatal, BGFX_FATAL_COUNT);
  4269. BGFX_C99_ENUM_CHECK(bgfx::RendererType, BGFX_RENDERER_TYPE_COUNT);
  4270. BGFX_C99_ENUM_CHECK(bgfx::Attrib, BGFX_ATTRIB_COUNT);
  4271. BGFX_C99_ENUM_CHECK(bgfx::AttribType, BGFX_ATTRIB_TYPE_COUNT);
  4272. BGFX_C99_ENUM_CHECK(bgfx::TextureFormat, BGFX_TEXTURE_FORMAT_COUNT);
  4273. BGFX_C99_ENUM_CHECK(bgfx::UniformType, BGFX_UNIFORM_TYPE_COUNT);
  4274. BGFX_C99_ENUM_CHECK(bgfx::BackbufferRatio, BGFX_BACKBUFFER_RATIO_COUNT);
  4275. BGFX_C99_ENUM_CHECK(bgfx::OcclusionQueryResult, BGFX_OCCLUSION_QUERY_RESULT_COUNT);
  4276. BGFX_C99_ENUM_CHECK(bgfx::Topology, BGFX_TOPOLOGY_COUNT);
  4277. BGFX_C99_ENUM_CHECK(bgfx::TopologyConvert, BGFX_TOPOLOGY_CONVERT_COUNT);
  4278. BGFX_C99_ENUM_CHECK(bgfx::RenderFrame, BGFX_RENDER_FRAME_COUNT);
  4279. #undef BGFX_C99_ENUM_CHECK
  4280. #define BGFX_C99_STRUCT_SIZE_CHECK(_cppstruct, _c99struct) \
  4281. BX_STATIC_ASSERT(sizeof(_cppstruct) == sizeof(_c99struct) )
  4282. BGFX_C99_STRUCT_SIZE_CHECK(bgfx::Memory, bgfx_memory_t);
  4283. BGFX_C99_STRUCT_SIZE_CHECK(bgfx::Transform, bgfx_transform_t);
  4284. BGFX_C99_STRUCT_SIZE_CHECK(bgfx::Stats, bgfx_stats_t);
  4285. BGFX_C99_STRUCT_SIZE_CHECK(bgfx::VertexDecl, bgfx_vertex_decl_t);
  4286. BGFX_C99_STRUCT_SIZE_CHECK(bgfx::TransientIndexBuffer, bgfx_transient_index_buffer_t);
  4287. BGFX_C99_STRUCT_SIZE_CHECK(bgfx::TransientVertexBuffer, bgfx_transient_vertex_buffer_t);
  4288. BGFX_C99_STRUCT_SIZE_CHECK(bgfx::InstanceDataBuffer, bgfx_instance_data_buffer_t);
  4289. BGFX_C99_STRUCT_SIZE_CHECK(bgfx::TextureInfo, bgfx_texture_info_t);
  4290. BGFX_C99_STRUCT_SIZE_CHECK(bgfx::UniformInfo, bgfx_uniform_info_t);
  4291. BGFX_C99_STRUCT_SIZE_CHECK(bgfx::Attachment, bgfx_attachment_t);
  4292. BGFX_C99_STRUCT_SIZE_CHECK(bgfx::Caps::GPU, bgfx_caps_gpu_t);
  4293. BGFX_C99_STRUCT_SIZE_CHECK(bgfx::Caps::Limits, bgfx_caps_limits_t);
  4294. BGFX_C99_STRUCT_SIZE_CHECK(bgfx::Caps, bgfx_caps_t);
  4295. BGFX_C99_STRUCT_SIZE_CHECK(bgfx::PlatformData, bgfx_platform_data_t);
  4296. BGFX_C99_STRUCT_SIZE_CHECK(bgfx::InternalData, bgfx_internal_data_t);
  4297. #undef BGFX_C99_STRUCT_SIZE_CHECK
  4298. namespace bgfx
  4299. {
  4300. struct CallbackC99 : public CallbackI
  4301. {
  4302. virtual ~CallbackC99()
  4303. {
  4304. }
  4305. virtual void fatal(const char* _filePath, uint16_t _line, Fatal::Enum _code, const char* _str) override
  4306. {
  4307. m_interface->vtbl->fatal(m_interface, _filePath, _line, (bgfx_fatal_t)_code, _str);
  4308. }
  4309. virtual void traceVargs(const char* _filePath, uint16_t _line, const char* _format, va_list _argList) override
  4310. {
  4311. m_interface->vtbl->trace_vargs(m_interface, _filePath, _line, _format, _argList);
  4312. }
  4313. virtual void profilerBegin(const char* _name, uint32_t _abgr, const char* _filePath, uint16_t _line) override
  4314. {
  4315. m_interface->vtbl->profiler_begin(m_interface, _name, _abgr, _filePath, _line);
  4316. }
  4317. virtual void profilerBeginLiteral(const char* _name, uint32_t _abgr, const char* _filePath, uint16_t _line) override
  4318. {
  4319. m_interface->vtbl->profiler_begin_literal(m_interface, _name, _abgr, _filePath, _line);
  4320. }
  4321. virtual void profilerEnd() override
  4322. {
  4323. m_interface->vtbl->profiler_end(m_interface);
  4324. }
  4325. virtual uint32_t cacheReadSize(uint64_t _id) override
  4326. {
  4327. return m_interface->vtbl->cache_read_size(m_interface, _id);
  4328. }
  4329. virtual bool cacheRead(uint64_t _id, void* _data, uint32_t _size) override
  4330. {
  4331. return m_interface->vtbl->cache_read(m_interface, _id, _data, _size);
  4332. }
  4333. virtual void cacheWrite(uint64_t _id, const void* _data, uint32_t _size) override
  4334. {
  4335. m_interface->vtbl->cache_write(m_interface, _id, _data, _size);
  4336. }
  4337. virtual void screenShot(const char* _filePath, uint32_t _width, uint32_t _height, uint32_t _pitch, const void* _data, uint32_t _size, bool _yflip) override
  4338. {
  4339. m_interface->vtbl->screen_shot(m_interface, _filePath, _width, _height, _pitch, _data, _size, _yflip);
  4340. }
  4341. virtual void captureBegin(uint32_t _width, uint32_t _height, uint32_t _pitch, TextureFormat::Enum _format, bool _yflip) override
  4342. {
  4343. m_interface->vtbl->capture_begin(m_interface, _width, _height, _pitch, (bgfx_texture_format_t)_format, _yflip);
  4344. }
  4345. virtual void captureEnd() override
  4346. {
  4347. m_interface->vtbl->capture_end(m_interface);
  4348. }
  4349. virtual void captureFrame(const void* _data, uint32_t _size) override
  4350. {
  4351. m_interface->vtbl->capture_frame(m_interface, _data, _size);
  4352. }
  4353. bgfx_callback_interface_t* m_interface;
  4354. };
  4355. class AllocatorC99 : public bx::AllocatorI
  4356. {
  4357. public:
  4358. virtual ~AllocatorC99()
  4359. {
  4360. }
  4361. virtual void* realloc(void* _ptr, size_t _size, size_t _align, const char* _file, uint32_t _line) override
  4362. {
  4363. return m_interface->vtbl->realloc(m_interface, _ptr, _size, _align, _file, _line);
  4364. }
  4365. bgfx_allocator_interface_t* m_interface;
  4366. };
  4367. } // namespace bgfx
  4368. BGFX_C_API void bgfx_vertex_decl_begin(bgfx_vertex_decl_t* _decl, bgfx_renderer_type_t _renderer)
  4369. {
  4370. bgfx::VertexDecl* decl = (bgfx::VertexDecl*)_decl;
  4371. decl->begin(bgfx::RendererType::Enum(_renderer) );
  4372. }
  4373. BGFX_C_API void bgfx_vertex_decl_add(bgfx_vertex_decl_t* _decl, bgfx_attrib_t _attrib, uint8_t _num, bgfx_attrib_type_t _type, bool _normalized, bool _asInt)
  4374. {
  4375. bgfx::VertexDecl* decl = (bgfx::VertexDecl*)_decl;
  4376. decl->add(bgfx::Attrib::Enum(_attrib)
  4377. , _num
  4378. , bgfx::AttribType::Enum(_type)
  4379. , _normalized
  4380. , _asInt
  4381. );
  4382. }
  4383. BGFX_C_API void bgfx_vertex_decl_decode(const bgfx_vertex_decl_t* _decl, bgfx_attrib_t _attrib, uint8_t* _num, bgfx_attrib_type_t* _type, bool* _normalized, bool* _asInt)
  4384. {
  4385. bgfx::AttribType::Enum type;
  4386. const bgfx::VertexDecl* decl = (const bgfx::VertexDecl*)_decl;
  4387. decl->decode(
  4388. bgfx::Attrib::Enum(_attrib)
  4389. , *_num
  4390. , type
  4391. , *_normalized
  4392. , *_asInt
  4393. );
  4394. *_type = (bgfx_attrib_type_t)type;
  4395. }
  4396. BGFX_C_API bool bgfx_vertex_decl_has(const bgfx_vertex_decl_t* _decl, bgfx_attrib_t _attrib)
  4397. {
  4398. const bgfx::VertexDecl* decl = (const bgfx::VertexDecl*)_decl;
  4399. return decl->has(bgfx::Attrib::Enum(_attrib));
  4400. }
  4401. BGFX_C_API void bgfx_vertex_decl_skip(bgfx_vertex_decl_t* _decl, uint8_t _num)
  4402. {
  4403. bgfx::VertexDecl* decl = (bgfx::VertexDecl*)_decl;
  4404. decl->skip(_num);
  4405. }
  4406. BGFX_C_API void bgfx_vertex_decl_end(bgfx_vertex_decl_t* _decl)
  4407. {
  4408. bgfx::VertexDecl* decl = (bgfx::VertexDecl*)_decl;
  4409. decl->end();
  4410. }
  4411. BGFX_C_API void bgfx_vertex_pack(const float _input[4], bool _inputNormalized, bgfx_attrib_t _attr, const bgfx_vertex_decl_t* _decl, void* _data, uint32_t _index)
  4412. {
  4413. bgfx::VertexDecl& decl = *(bgfx::VertexDecl*)_decl;
  4414. bgfx::vertexPack(_input, _inputNormalized, bgfx::Attrib::Enum(_attr), decl, _data, _index);
  4415. }
  4416. BGFX_C_API void bgfx_vertex_unpack(float _output[4], bgfx_attrib_t _attr, const bgfx_vertex_decl_t* _decl, const void* _data, uint32_t _index)
  4417. {
  4418. bgfx::VertexDecl& decl = *(bgfx::VertexDecl*)_decl;
  4419. bgfx::vertexUnpack(_output, bgfx::Attrib::Enum(_attr), decl, _data, _index);
  4420. }
  4421. BGFX_C_API void bgfx_vertex_convert(const bgfx_vertex_decl_t* _destDecl, void* _destData, const bgfx_vertex_decl_t* _srcDecl, const void* _srcData, uint32_t _num)
  4422. {
  4423. bgfx::VertexDecl& destDecl = *(bgfx::VertexDecl*)_destDecl;
  4424. bgfx::VertexDecl& srcDecl = *(bgfx::VertexDecl*)_srcDecl;
  4425. bgfx::vertexConvert(destDecl, _destData, srcDecl, _srcData, _num);
  4426. }
  4427. BGFX_C_API uint16_t bgfx_weld_vertices(uint16_t* _output, const bgfx_vertex_decl_t* _decl, const void* _data, uint16_t _num, float _epsilon)
  4428. {
  4429. bgfx::VertexDecl& decl = *(bgfx::VertexDecl*)_decl;
  4430. return bgfx::weldVertices(_output, decl, _data, _num, _epsilon);
  4431. }
  4432. uint32_t bgfx_topology_convert(bgfx_topology_convert_t _conversion, void* _dst, uint32_t _dstSize, const void* _indices, uint32_t _numIndices, bool _index32)
  4433. {
  4434. return bgfx::topologyConvert(bgfx::TopologyConvert::Enum(_conversion), _dst, _dstSize, _indices, _numIndices, _index32);
  4435. }
  4436. void bgfx_topology_sort_tri_list(bgfx_topology_sort_t _sort, void* _dst, uint32_t _dstSize, const float _dir[3], const float _pos[3], const void* _vertices, uint32_t _stride, const void* _indices, uint32_t _numIndices, bool _index32)
  4437. {
  4438. bgfx::topologySortTriList(bgfx::TopologySort::Enum(_sort), _dst, _dstSize, _dir, _pos, _vertices, _stride, _indices, _numIndices, _index32);
  4439. }
  4440. BGFX_C_API uint8_t bgfx_get_supported_renderers(uint8_t _max, bgfx_renderer_type_t* _enum)
  4441. {
  4442. return bgfx::getSupportedRenderers(_max, (bgfx::RendererType::Enum*)_enum);
  4443. }
  4444. BGFX_C_API const char* bgfx_get_renderer_name(bgfx_renderer_type_t _type)
  4445. {
  4446. return bgfx::getRendererName(bgfx::RendererType::Enum(_type) );
  4447. }
  4448. BGFX_C_API void bgfx_init_ctor(bgfx_init_t* _init)
  4449. {
  4450. BX_PLACEMENT_NEW(_init, bgfx::Init);
  4451. }
  4452. BGFX_C_API bool bgfx_init(const bgfx_init_t* _init)
  4453. {
  4454. bgfx_init_t init = *_init;
  4455. if (init.callback != NULL)
  4456. {
  4457. static bgfx::CallbackC99 s_callback;
  4458. s_callback.m_interface = init.callback;
  4459. init.callback = reinterpret_cast<bgfx_callback_interface_t *>(&s_callback);
  4460. }
  4461. if (init.allocator != NULL)
  4462. {
  4463. static bgfx::AllocatorC99 s_allocator;
  4464. s_allocator.m_interface = init.allocator;
  4465. init.allocator = reinterpret_cast<bgfx_allocator_interface_t *>(&s_allocator);
  4466. }
  4467. union { const bgfx_init_t* c; const bgfx::Init* cpp; } in;
  4468. in.c = &init;
  4469. return bgfx::init(*in.cpp);
  4470. }
  4471. BGFX_C_API void bgfx_shutdown(void)
  4472. {
  4473. return bgfx::shutdown();
  4474. }
  4475. BGFX_C_API void bgfx_reset(uint32_t _width, uint32_t _height, uint32_t _flags, bgfx_texture_format_t _format)
  4476. {
  4477. bgfx::reset(_width, _height, _flags, bgfx::TextureFormat::Enum(_format) );
  4478. }
  4479. BGFX_C_API uint32_t bgfx_frame(bool _capture)
  4480. {
  4481. return bgfx::frame(_capture);
  4482. }
  4483. BGFX_C_API bgfx_renderer_type_t bgfx_get_renderer_type(void)
  4484. {
  4485. return bgfx_renderer_type_t(bgfx::getRendererType() );
  4486. }
  4487. BGFX_C_API const bgfx_caps_t* bgfx_get_caps(void)
  4488. {
  4489. return (const bgfx_caps_t*)bgfx::getCaps();
  4490. }
  4491. BGFX_C_API const bgfx_stats_t* bgfx_get_stats(void)
  4492. {
  4493. return (const bgfx_stats_t*)bgfx::getStats();
  4494. }
  4495. BGFX_C_API const bgfx_memory_t* bgfx_alloc(uint32_t _size)
  4496. {
  4497. return (const bgfx_memory_t*)bgfx::alloc(_size);
  4498. }
  4499. BGFX_C_API const bgfx_memory_t* bgfx_copy(const void* _data, uint32_t _size)
  4500. {
  4501. return (const bgfx_memory_t*)bgfx::copy(_data, _size);
  4502. }
  4503. BGFX_C_API const bgfx_memory_t* bgfx_make_ref(const void* _data, uint32_t _size)
  4504. {
  4505. return (const bgfx_memory_t*)bgfx::makeRef(_data, _size);
  4506. }
  4507. BGFX_C_API const bgfx_memory_t* bgfx_make_ref_release(const void* _data, uint32_t _size, bgfx_release_fn_t _releaseFn, void* _userData)
  4508. {
  4509. return (const bgfx_memory_t*)bgfx::makeRef(_data, _size, _releaseFn, _userData);
  4510. }
  4511. BGFX_C_API void bgfx_set_debug(uint32_t _debug)
  4512. {
  4513. bgfx::setDebug(_debug);
  4514. }
  4515. BGFX_C_API void bgfx_dbg_text_clear(uint8_t _attr, bool _small)
  4516. {
  4517. bgfx::dbgTextClear(_attr, _small);
  4518. }
  4519. BGFX_C_API void bgfx_dbg_text_printf(uint16_t _x, uint16_t _y, uint8_t _attr, const char* _format, ...)
  4520. {
  4521. va_list argList;
  4522. va_start(argList, _format);
  4523. bgfx::dbgTextPrintfVargs(_x, _y, _attr, _format, argList);
  4524. va_end(argList);
  4525. }
  4526. BGFX_C_API void bgfx_dbg_text_vprintf(uint16_t _x, uint16_t _y, uint8_t _attr, const char* _format, va_list _argList)
  4527. {
  4528. bgfx::dbgTextPrintfVargs(_x, _y, _attr, _format, _argList);
  4529. }
  4530. BGFX_C_API void bgfx_dbg_text_image(uint16_t _x, uint16_t _y, uint16_t _width, uint16_t _height, const void* _data, uint16_t _pitch)
  4531. {
  4532. bgfx::dbgTextImage(_x, _y, _width, _height, _data, _pitch);
  4533. }
  4534. BGFX_C_API bgfx_index_buffer_handle_t bgfx_create_index_buffer(const bgfx_memory_t* _mem, uint16_t _flags)
  4535. {
  4536. union { bgfx_index_buffer_handle_t c; bgfx::IndexBufferHandle cpp; } handle;
  4537. handle.cpp = bgfx::createIndexBuffer( (const bgfx::Memory*)_mem, _flags);
  4538. return handle.c;
  4539. }
  4540. void bgfx_set_index_buffer_name(bgfx_index_buffer_handle_t _handle, const char* _name, int32_t _len)
  4541. {
  4542. union { bgfx_index_buffer_handle_t c; bgfx::IndexBufferHandle cpp; } handle = { _handle };
  4543. bgfx::setName(handle.cpp, _name, _len);
  4544. }
  4545. BGFX_C_API void bgfx_destroy_index_buffer(bgfx_index_buffer_handle_t _handle)
  4546. {
  4547. union { bgfx_index_buffer_handle_t c; bgfx::IndexBufferHandle cpp; } handle = { _handle };
  4548. bgfx::destroy(handle.cpp);
  4549. }
  4550. BGFX_C_API bgfx_vertex_buffer_handle_t bgfx_create_vertex_buffer(const bgfx_memory_t* _mem, const bgfx_vertex_decl_t* _decl, uint16_t _flags)
  4551. {
  4552. const bgfx::VertexDecl& decl = *(const bgfx::VertexDecl*)_decl;
  4553. union { bgfx_vertex_buffer_handle_t c; bgfx::VertexBufferHandle cpp; } handle;
  4554. handle.cpp = bgfx::createVertexBuffer( (const bgfx::Memory*)_mem, decl, _flags);
  4555. return handle.c;
  4556. }
  4557. void bgfx_set_vertex_buffer_name(bgfx_vertex_buffer_handle_t _handle, const char* _name, int32_t _len)
  4558. {
  4559. union { bgfx_vertex_buffer_handle_t c; bgfx::VertexBufferHandle cpp; } handle = { _handle };
  4560. bgfx::setName(handle.cpp, _name, _len);
  4561. }
  4562. BGFX_C_API void bgfx_destroy_vertex_buffer(bgfx_vertex_buffer_handle_t _handle)
  4563. {
  4564. union { bgfx_vertex_buffer_handle_t c; bgfx::VertexBufferHandle cpp; } handle = { _handle };
  4565. bgfx::destroy(handle.cpp);
  4566. }
  4567. BGFX_C_API bgfx_dynamic_index_buffer_handle_t bgfx_create_dynamic_index_buffer(uint32_t _num, uint16_t _flags)
  4568. {
  4569. union { bgfx_dynamic_index_buffer_handle_t c; bgfx::DynamicIndexBufferHandle cpp; } handle;
  4570. handle.cpp = bgfx::createDynamicIndexBuffer(_num, _flags);
  4571. return handle.c;
  4572. }
  4573. BGFX_C_API bgfx_dynamic_index_buffer_handle_t bgfx_create_dynamic_index_buffer_mem(const bgfx_memory_t* _mem, uint16_t _flags)
  4574. {
  4575. union { bgfx_dynamic_index_buffer_handle_t c; bgfx::DynamicIndexBufferHandle cpp; } handle;
  4576. handle.cpp = bgfx::createDynamicIndexBuffer( (const bgfx::Memory*)_mem, _flags);
  4577. return handle.c;
  4578. }
  4579. BGFX_C_API void bgfx_update_dynamic_index_buffer(bgfx_dynamic_index_buffer_handle_t _handle, uint32_t _startIndex, const bgfx_memory_t* _mem)
  4580. {
  4581. union { bgfx_dynamic_index_buffer_handle_t c; bgfx::DynamicIndexBufferHandle cpp; } handle = { _handle };
  4582. bgfx::update(handle.cpp, _startIndex, (const bgfx::Memory*)_mem);
  4583. }
  4584. BGFX_C_API void bgfx_destroy_dynamic_index_buffer(bgfx_dynamic_index_buffer_handle_t _handle)
  4585. {
  4586. union { bgfx_dynamic_index_buffer_handle_t c; bgfx::DynamicIndexBufferHandle cpp; } handle = { _handle };
  4587. bgfx::destroy(handle.cpp);
  4588. }
  4589. BGFX_C_API bgfx_dynamic_vertex_buffer_handle_t bgfx_create_dynamic_vertex_buffer(uint32_t _num, const bgfx_vertex_decl_t* _decl, uint16_t _flags)
  4590. {
  4591. const bgfx::VertexDecl& decl = *(const bgfx::VertexDecl*)_decl;
  4592. union { bgfx_dynamic_vertex_buffer_handle_t c; bgfx::DynamicVertexBufferHandle cpp; } handle;
  4593. handle.cpp = bgfx::createDynamicVertexBuffer(_num, decl, _flags);
  4594. return handle.c;
  4595. }
  4596. BGFX_C_API bgfx_dynamic_vertex_buffer_handle_t bgfx_create_dynamic_vertex_buffer_mem(const bgfx_memory_t* _mem, const bgfx_vertex_decl_t* _decl, uint16_t _flags)
  4597. {
  4598. const bgfx::VertexDecl& decl = *(const bgfx::VertexDecl*)_decl;
  4599. union { bgfx_dynamic_vertex_buffer_handle_t c; bgfx::DynamicVertexBufferHandle cpp; } handle;
  4600. handle.cpp = bgfx::createDynamicVertexBuffer( (const bgfx::Memory*)_mem, decl, _flags);
  4601. return handle.c;
  4602. }
  4603. BGFX_C_API void bgfx_update_dynamic_vertex_buffer(bgfx_dynamic_vertex_buffer_handle_t _handle, uint32_t _startVertex, const bgfx_memory_t* _mem)
  4604. {
  4605. union { bgfx_dynamic_vertex_buffer_handle_t c; bgfx::DynamicVertexBufferHandle cpp; } handle = { _handle };
  4606. bgfx::update(handle.cpp, _startVertex, (const bgfx::Memory*)_mem);
  4607. }
  4608. BGFX_C_API void bgfx_destroy_dynamic_vertex_buffer(bgfx_dynamic_vertex_buffer_handle_t _handle)
  4609. {
  4610. union { bgfx_dynamic_vertex_buffer_handle_t c; bgfx::DynamicVertexBufferHandle cpp; } handle = { _handle };
  4611. bgfx::destroy(handle.cpp);
  4612. }
  4613. BGFX_C_API uint32_t bgfx_get_avail_transient_index_buffer(uint32_t _num)
  4614. {
  4615. return bgfx::getAvailTransientIndexBuffer(_num);
  4616. }
  4617. BGFX_C_API uint32_t bgfx_get_avail_transient_vertex_buffer(uint32_t _num, const bgfx_vertex_decl_t* _decl)
  4618. {
  4619. const bgfx::VertexDecl& decl = *(const bgfx::VertexDecl*)_decl;
  4620. return bgfx::getAvailTransientVertexBuffer(_num, decl);
  4621. }
  4622. BGFX_C_API uint32_t bgfx_get_avail_instance_data_buffer(uint32_t _num, uint16_t _stride)
  4623. {
  4624. return bgfx::getAvailInstanceDataBuffer(_num, _stride);
  4625. }
  4626. BGFX_C_API void bgfx_alloc_transient_index_buffer(bgfx_transient_index_buffer_t* _tib, uint32_t _num)
  4627. {
  4628. bgfx::allocTransientIndexBuffer( (bgfx::TransientIndexBuffer*)_tib, _num);
  4629. }
  4630. BGFX_C_API void bgfx_alloc_transient_vertex_buffer(bgfx_transient_vertex_buffer_t* _tvb, uint32_t _num, const bgfx_vertex_decl_t* _decl)
  4631. {
  4632. const bgfx::VertexDecl& decl = *(const bgfx::VertexDecl*)_decl;
  4633. bgfx::allocTransientVertexBuffer( (bgfx::TransientVertexBuffer*)_tvb, _num, decl);
  4634. }
  4635. BGFX_C_API bool bgfx_alloc_transient_buffers(bgfx_transient_vertex_buffer_t* _tvb, const bgfx_vertex_decl_t* _decl, uint32_t _numVertices, bgfx_transient_index_buffer_t* _tib, uint32_t _numIndices)
  4636. {
  4637. const bgfx::VertexDecl& decl = *(const bgfx::VertexDecl*)_decl;
  4638. return bgfx::allocTransientBuffers( (bgfx::TransientVertexBuffer*)_tvb, decl, _numVertices, (bgfx::TransientIndexBuffer*)_tib, _numIndices);
  4639. }
  4640. BGFX_C_API void bgfx_alloc_instance_data_buffer(bgfx_instance_data_buffer_t* _idb, uint32_t _num, uint16_t _stride)
  4641. {
  4642. bgfx::allocInstanceDataBuffer( (bgfx::InstanceDataBuffer*)_idb, _num, _stride);
  4643. }
  4644. BGFX_C_API bgfx_indirect_buffer_handle_t bgfx_create_indirect_buffer(uint32_t _num)
  4645. {
  4646. union { bgfx_indirect_buffer_handle_t c; bgfx::IndirectBufferHandle cpp; } handle;
  4647. handle.cpp = bgfx::createIndirectBuffer(_num);
  4648. return handle.c;
  4649. }
  4650. BGFX_C_API void bgfx_destroy_indirect_buffer(bgfx_indirect_buffer_handle_t _handle)
  4651. {
  4652. union { bgfx_indirect_buffer_handle_t c; bgfx::IndirectBufferHandle cpp; } handle = { _handle };
  4653. bgfx::destroy(handle.cpp);
  4654. }
  4655. BGFX_C_API bgfx_shader_handle_t bgfx_create_shader(const bgfx_memory_t* _mem)
  4656. {
  4657. union { bgfx_shader_handle_t c; bgfx::ShaderHandle cpp; } handle;
  4658. handle.cpp = bgfx::createShader( (const bgfx::Memory*)_mem);
  4659. return handle.c;
  4660. }
  4661. BGFX_C_API uint16_t bgfx_get_shader_uniforms(bgfx_shader_handle_t _handle, bgfx_uniform_handle_t* _uniforms, uint16_t _max)
  4662. {
  4663. union { bgfx_shader_handle_t c; bgfx::ShaderHandle cpp; } handle = { _handle };
  4664. return bgfx::getShaderUniforms(handle.cpp, (bgfx::UniformHandle*)_uniforms, _max);
  4665. }
  4666. BGFX_C_API void bgfx_set_shader_name(bgfx_shader_handle_t _handle, const char* _name, int32_t _len)
  4667. {
  4668. union { bgfx_shader_handle_t c; bgfx::ShaderHandle cpp; } handle = { _handle };
  4669. bgfx::setName(handle.cpp, _name, _len);
  4670. }
  4671. BGFX_C_API void bgfx_destroy_shader(bgfx_shader_handle_t _handle)
  4672. {
  4673. union { bgfx_shader_handle_t c; bgfx::ShaderHandle cpp; } handle = { _handle };
  4674. bgfx::destroy(handle.cpp);
  4675. }
  4676. BGFX_C_API bgfx_program_handle_t bgfx_create_program(bgfx_shader_handle_t _vsh, bgfx_shader_handle_t _fsh, bool _destroyShaders)
  4677. {
  4678. union { bgfx_shader_handle_t c; bgfx::ShaderHandle cpp; } vsh = { _vsh };
  4679. union { bgfx_shader_handle_t c; bgfx::ShaderHandle cpp; } fsh = { _fsh };
  4680. union { bgfx_program_handle_t c; bgfx::ProgramHandle cpp; } handle;
  4681. handle.cpp = bgfx::createProgram(vsh.cpp, fsh.cpp, _destroyShaders);
  4682. return handle.c;
  4683. }
  4684. BGFX_C_API bgfx_program_handle_t bgfx_create_compute_program(bgfx_shader_handle_t _csh, bool _destroyShaders)
  4685. {
  4686. union { bgfx_shader_handle_t c; bgfx::ShaderHandle cpp; } csh = { _csh };
  4687. union { bgfx_program_handle_t c; bgfx::ProgramHandle cpp; } handle;
  4688. handle.cpp = bgfx::createProgram(csh.cpp, _destroyShaders);
  4689. return handle.c;
  4690. }
  4691. BGFX_C_API void bgfx_destroy_program(bgfx_program_handle_t _handle)
  4692. {
  4693. union { bgfx_program_handle_t c; bgfx::ProgramHandle cpp; } handle = { _handle };
  4694. bgfx::destroy(handle.cpp);
  4695. }
  4696. BGFX_C_API bool bgfx_is_texture_valid(uint16_t _depth, bool _cubeMap, uint16_t _numLayers, bgfx_texture_format_t _format, uint64_t _flags)
  4697. {
  4698. return bgfx::isTextureValid(_depth, _cubeMap, _numLayers, bgfx::TextureFormat::Enum(_format), _flags);
  4699. }
  4700. BGFX_C_API void bgfx_calc_texture_size(bgfx_texture_info_t* _info, uint16_t _width, uint16_t _height, uint16_t _depth, bool _cubeMap, bool _hasMips, uint16_t _numLayers, bgfx_texture_format_t _format)
  4701. {
  4702. bgfx::TextureInfo& info = *(bgfx::TextureInfo*)_info;
  4703. bgfx::calcTextureSize(info, _width, _height, _depth, _cubeMap, _hasMips, _numLayers, bgfx::TextureFormat::Enum(_format) );
  4704. }
  4705. BGFX_C_API bgfx_texture_handle_t bgfx_create_texture(const bgfx_memory_t* _mem, uint64_t _flags, uint8_t _skip, bgfx_texture_info_t* _info)
  4706. {
  4707. union { bgfx_texture_handle_t c; bgfx::TextureHandle cpp; } handle;
  4708. bgfx::TextureInfo* info = (bgfx::TextureInfo*)_info;
  4709. handle.cpp = bgfx::createTexture( (const bgfx::Memory*)_mem, _flags, _skip, info);
  4710. return handle.c;
  4711. }
  4712. BGFX_C_API bgfx_texture_handle_t bgfx_create_texture_2d(uint16_t _width, uint16_t _height, bool _hasMips, uint16_t _numLayers, bgfx_texture_format_t _format, uint64_t _flags, const bgfx_memory_t* _mem)
  4713. {
  4714. union { bgfx_texture_handle_t c; bgfx::TextureHandle cpp; } handle;
  4715. handle.cpp = bgfx::createTexture2D(_width, _height, _hasMips, _numLayers, bgfx::TextureFormat::Enum(_format), _flags, (const bgfx::Memory*)_mem);
  4716. return handle.c;
  4717. }
  4718. BGFX_C_API bgfx_texture_handle_t bgfx_create_texture_2d_scaled(bgfx_backbuffer_ratio_t _ratio, bool _hasMips, uint16_t _numLayers, bgfx_texture_format_t _format, uint64_t _flags)
  4719. {
  4720. union { bgfx_texture_handle_t c; bgfx::TextureHandle cpp; } handle;
  4721. handle.cpp = bgfx::createTexture2D(bgfx::BackbufferRatio::Enum(_ratio), _hasMips, _numLayers, bgfx::TextureFormat::Enum(_format), _flags);
  4722. return handle.c;
  4723. }
  4724. BGFX_C_API bgfx_texture_handle_t bgfx_create_texture_3d(uint16_t _width, uint16_t _height, uint16_t _depth, bool _hasMips, bgfx_texture_format_t _format, uint64_t _flags, const bgfx_memory_t* _mem)
  4725. {
  4726. union { bgfx_texture_handle_t c; bgfx::TextureHandle cpp; } handle;
  4727. handle.cpp = bgfx::createTexture3D(_width, _height, _depth, _hasMips, bgfx::TextureFormat::Enum(_format), _flags, (const bgfx::Memory*)_mem);
  4728. return handle.c;
  4729. }
  4730. BGFX_C_API bgfx_texture_handle_t bgfx_create_texture_cube(uint16_t _size, bool _hasMips, uint16_t _numLayers, bgfx_texture_format_t _format, uint64_t _flags, const bgfx_memory_t* _mem)
  4731. {
  4732. union { bgfx_texture_handle_t c; bgfx::TextureHandle cpp; } handle;
  4733. handle.cpp = bgfx::createTextureCube(_size, _hasMips, _numLayers, bgfx::TextureFormat::Enum(_format), _flags, (const bgfx::Memory*)_mem);
  4734. return handle.c;
  4735. }
  4736. BGFX_C_API void bgfx_update_texture_2d(bgfx_texture_handle_t _handle, uint16_t _layer, uint8_t _mip, uint16_t _x, uint16_t _y, uint16_t _width, uint16_t _height, const bgfx_memory_t* _mem, uint16_t _pitch)
  4737. {
  4738. union { bgfx_texture_handle_t c; bgfx::TextureHandle cpp; } handle = { _handle };
  4739. bgfx::updateTexture2D(handle.cpp, _layer, _mip, _x, _y, _width, _height, (const bgfx::Memory*)_mem, _pitch);
  4740. }
  4741. BGFX_C_API void bgfx_update_texture_3d(bgfx_texture_handle_t _handle, uint8_t _mip, uint16_t _x, uint16_t _y, uint16_t _z, uint16_t _width, uint16_t _height, uint16_t _depth, const bgfx_memory_t* _mem)
  4742. {
  4743. union { bgfx_texture_handle_t c; bgfx::TextureHandle cpp; } handle = { _handle };
  4744. bgfx::updateTexture3D(handle.cpp, _mip, _x, _y, _z, _width, _height, _depth, (const bgfx::Memory*)_mem);
  4745. }
  4746. BGFX_C_API void bgfx_update_texture_cube(bgfx_texture_handle_t _handle, uint16_t _layer, uint8_t _side, uint8_t _mip, uint16_t _x, uint16_t _y, uint16_t _width, uint16_t _height, const bgfx_memory_t* _mem, uint16_t _pitch)
  4747. {
  4748. union { bgfx_texture_handle_t c; bgfx::TextureHandle cpp; } handle = { _handle };
  4749. bgfx::updateTextureCube(handle.cpp, _layer, _side, _mip, _x, _y, _width, _height, (const bgfx::Memory*)_mem, _pitch);
  4750. }
  4751. BGFX_C_API uint32_t bgfx_read_texture(bgfx_texture_handle_t _handle, void* _data, uint8_t _mip)
  4752. {
  4753. union { bgfx_texture_handle_t c; bgfx::TextureHandle cpp; } handle = { _handle };
  4754. return bgfx::readTexture(handle.cpp, _data, _mip);
  4755. }
  4756. BGFX_C_API void bgfx_set_texture_name(bgfx_texture_handle_t _handle, const char* _name, int32_t _len)
  4757. {
  4758. union { bgfx_texture_handle_t c; bgfx::TextureHandle cpp; } handle = { _handle };
  4759. bgfx::setName(handle.cpp, _name, _len);
  4760. }
  4761. BGFX_C_API void* bgfx_get_direct_access_ptr(bgfx_texture_handle_t _handle)
  4762. {
  4763. union { bgfx_texture_handle_t c; bgfx::TextureHandle cpp; } handle = { _handle };
  4764. return bgfx::getDirectAccessPtr(handle.cpp);
  4765. }
  4766. BGFX_C_API void bgfx_destroy_texture(bgfx_texture_handle_t _handle)
  4767. {
  4768. union { bgfx_texture_handle_t c; bgfx::TextureHandle cpp; } handle = { _handle };
  4769. bgfx::destroy(handle.cpp);
  4770. }
  4771. BGFX_C_API bgfx_frame_buffer_handle_t bgfx_create_frame_buffer(uint16_t _width, uint16_t _height, bgfx_texture_format_t _format, uint64_t _textureFlags)
  4772. {
  4773. union { bgfx_frame_buffer_handle_t c; bgfx::FrameBufferHandle cpp; } handle;
  4774. handle.cpp = bgfx::createFrameBuffer(_width, _height, bgfx::TextureFormat::Enum(_format), _textureFlags);
  4775. return handle.c;
  4776. }
  4777. BGFX_C_API bgfx_frame_buffer_handle_t bgfx_create_frame_buffer_scaled(bgfx_backbuffer_ratio_t _ratio, bgfx_texture_format_t _format, uint64_t _textureFlags)
  4778. {
  4779. union { bgfx_frame_buffer_handle_t c; bgfx::FrameBufferHandle cpp; } handle;
  4780. handle.cpp = bgfx::createFrameBuffer(bgfx::BackbufferRatio::Enum(_ratio), bgfx::TextureFormat::Enum(_format), _textureFlags);
  4781. return handle.c;
  4782. }
  4783. BGFX_C_API bgfx_frame_buffer_handle_t bgfx_create_frame_buffer_from_handles(uint8_t _num, const bgfx_texture_handle_t* _handles, bool _destroyTextures)
  4784. {
  4785. union { bgfx_frame_buffer_handle_t c; bgfx::FrameBufferHandle cpp; } handle;
  4786. handle.cpp = bgfx::createFrameBuffer(_num, (const bgfx::TextureHandle*)_handles, _destroyTextures);
  4787. return handle.c;
  4788. }
  4789. BGFX_C_API bgfx_frame_buffer_handle_t bgfx_create_frame_buffer_from_attachment(uint8_t _num, const bgfx_attachment_t* _attachment, bool _destroyTextures)
  4790. {
  4791. union { bgfx_frame_buffer_handle_t c; bgfx::FrameBufferHandle cpp; } handle;
  4792. handle.cpp = bgfx::createFrameBuffer(_num, (const bgfx::Attachment*)_attachment, _destroyTextures);
  4793. return handle.c;
  4794. }
  4795. BGFX_C_API bgfx_frame_buffer_handle_t bgfx_create_frame_buffer_from_nwh(void* _nwh, uint16_t _width, uint16_t _height, bgfx_texture_format_t _format, bgfx_texture_format_t _depthFormat)
  4796. {
  4797. union { bgfx_frame_buffer_handle_t c; bgfx::FrameBufferHandle cpp; } handle;
  4798. handle.cpp = bgfx::createFrameBuffer(_nwh, _width, _height, bgfx::TextureFormat::Enum(_format), bgfx::TextureFormat::Enum(_depthFormat) );
  4799. return handle.c;
  4800. }
  4801. void bgfx_set_frame_buffer_name(bgfx_frame_buffer_handle_t _handle, const char* _name, int32_t _len)
  4802. {
  4803. union { bgfx_frame_buffer_handle_t c; bgfx::FrameBufferHandle cpp; } handle = { _handle };
  4804. bgfx::setName(handle.cpp, _name, _len);
  4805. }
  4806. BGFX_C_API bgfx_texture_handle_t bgfx_get_texture(bgfx_frame_buffer_handle_t _handle, uint8_t _attachment)
  4807. {
  4808. union { bgfx_frame_buffer_handle_t c; bgfx::FrameBufferHandle cpp; } handle = { _handle };
  4809. union { bgfx_texture_handle_t c; bgfx::TextureHandle cpp; } textureHandle;
  4810. textureHandle.cpp = bgfx::getTexture(handle.cpp, _attachment);
  4811. return textureHandle.c;
  4812. }
  4813. BGFX_C_API void bgfx_destroy_frame_buffer(bgfx_frame_buffer_handle_t _handle)
  4814. {
  4815. union { bgfx_frame_buffer_handle_t c; bgfx::FrameBufferHandle cpp; } handle = { _handle };
  4816. bgfx::destroy(handle.cpp);
  4817. }
  4818. BGFX_C_API bgfx_uniform_handle_t bgfx_create_uniform(const char* _name, bgfx_uniform_type_t _type, uint16_t _num)
  4819. {
  4820. union { bgfx_uniform_handle_t c; bgfx::UniformHandle cpp; } handle;
  4821. handle.cpp = bgfx::createUniform(_name, bgfx::UniformType::Enum(_type), _num);
  4822. return handle.c;
  4823. }
  4824. BGFX_C_API void bgfx_get_uniform_info(bgfx_uniform_handle_t _handle, bgfx_uniform_info_t* _info)
  4825. {
  4826. union { bgfx_uniform_handle_t c; bgfx::UniformHandle cpp; } handle = { _handle };
  4827. bgfx::UniformInfo& info = *(bgfx::UniformInfo*)_info;
  4828. bgfx::getUniformInfo(handle.cpp, info);
  4829. }
  4830. BGFX_C_API void bgfx_destroy_uniform(bgfx_uniform_handle_t _handle)
  4831. {
  4832. union { bgfx_uniform_handle_t c; bgfx::UniformHandle cpp; } handle = { _handle };
  4833. bgfx::destroy(handle.cpp);
  4834. }
  4835. BGFX_C_API bgfx_occlusion_query_handle_t bgfx_create_occlusion_query(void)
  4836. {
  4837. union { bgfx_occlusion_query_handle_t c; bgfx::OcclusionQueryHandle cpp; } handle;
  4838. handle.cpp = bgfx::createOcclusionQuery();
  4839. return handle.c;
  4840. }
  4841. BGFX_C_API bgfx_occlusion_query_result_t bgfx_get_result(bgfx_occlusion_query_handle_t _handle, int32_t* _result)
  4842. {
  4843. union { bgfx_occlusion_query_handle_t c; bgfx::OcclusionQueryHandle cpp; } handle = { _handle };
  4844. return bgfx_occlusion_query_result_t(bgfx::getResult(handle.cpp, _result) );
  4845. }
  4846. BGFX_C_API void bgfx_destroy_occlusion_query(bgfx_occlusion_query_handle_t _handle)
  4847. {
  4848. union { bgfx_occlusion_query_handle_t c; bgfx::OcclusionQueryHandle cpp; } handle = { _handle };
  4849. bgfx::destroy(handle.cpp);
  4850. }
  4851. BGFX_C_API void bgfx_set_palette_color(uint8_t _index, const float _rgba[4])
  4852. {
  4853. bgfx::setPaletteColor(_index, _rgba);
  4854. }
  4855. BGFX_C_API void bgfx_set_view_name(bgfx_view_id_t _id, const char* _name)
  4856. {
  4857. bgfx::setViewName(_id, _name);
  4858. }
  4859. BGFX_C_API void bgfx_set_view_rect(bgfx_view_id_t _id, uint16_t _x, uint16_t _y, uint16_t _width, uint16_t _height)
  4860. {
  4861. bgfx::setViewRect(_id, _x, _y, _width, _height);
  4862. }
  4863. BGFX_C_API void bgfx_set_view_rect_auto(bgfx_view_id_t _id, uint16_t _x, uint16_t _y, bgfx_backbuffer_ratio_t _ratio)
  4864. {
  4865. bgfx::setViewRect(_id, _x, _y, bgfx::BackbufferRatio::Enum(_ratio));
  4866. }
  4867. BGFX_C_API void bgfx_set_view_scissor(bgfx_view_id_t _id, uint16_t _x, uint16_t _y, uint16_t _width, uint16_t _height)
  4868. {
  4869. bgfx::setViewScissor(_id, _x, _y, _width, _height);
  4870. }
  4871. BGFX_C_API void bgfx_set_view_clear(bgfx_view_id_t _id, uint16_t _flags, uint32_t _rgba, float _depth, uint8_t _stencil)
  4872. {
  4873. bgfx::setViewClear(_id, _flags, _rgba, _depth, _stencil);
  4874. }
  4875. BGFX_C_API void bgfx_set_view_clear_mrt(bgfx_view_id_t _id, uint16_t _flags, float _depth, uint8_t _stencil, uint8_t _0, uint8_t _1, uint8_t _2, uint8_t _3, uint8_t _4, uint8_t _5, uint8_t _6, uint8_t _7)
  4876. {
  4877. bgfx::setViewClear(_id, _flags, _depth, _stencil, _0, _1, _2, _3, _4, _5, _6, _7);
  4878. }
  4879. BGFX_C_API void bgfx_set_view_mode(bgfx_view_id_t _id, bgfx_view_mode_t _mode)
  4880. {
  4881. bgfx::setViewMode(_id, bgfx::ViewMode::Enum(_mode) );
  4882. }
  4883. BGFX_C_API void bgfx_set_view_frame_buffer(bgfx_view_id_t _id, bgfx_frame_buffer_handle_t _handle)
  4884. {
  4885. union { bgfx_frame_buffer_handle_t c; bgfx::FrameBufferHandle cpp; } handle = { _handle };
  4886. bgfx::setViewFrameBuffer(_id, handle.cpp);
  4887. }
  4888. BGFX_C_API void bgfx_set_view_transform(bgfx_view_id_t _id, const void* _view, const void* _proj)
  4889. {
  4890. bgfx::setViewTransform(_id, _view, _proj);
  4891. }
  4892. BGFX_C_API void bgfx_set_view_order(bgfx_view_id_t _id, uint16_t _num, const bgfx_view_id_t* _order)
  4893. {
  4894. bgfx::setViewOrder(_id, _num, _order);
  4895. }
  4896. BGFX_C_API void bgfx_reset_view(bgfx_view_id_t _id)
  4897. {
  4898. bgfx::resetView(_id);
  4899. }
  4900. BGFX_C_API void bgfx_set_marker(const char* _marker)
  4901. {
  4902. bgfx::setMarker(_marker);
  4903. }
  4904. BGFX_C_API void bgfx_set_state(uint64_t _state, uint32_t _rgba)
  4905. {
  4906. bgfx::setState(_state, _rgba);
  4907. }
  4908. BGFX_C_API void bgfx_set_condition(bgfx_occlusion_query_handle_t _handle, bool _visible)
  4909. {
  4910. union { bgfx_occlusion_query_handle_t c; bgfx::OcclusionQueryHandle cpp; } handle = { _handle };
  4911. bgfx::setCondition(handle.cpp, _visible);
  4912. }
  4913. BGFX_C_API void bgfx_set_stencil(uint32_t _fstencil, uint32_t _bstencil)
  4914. {
  4915. bgfx::setStencil(_fstencil, _bstencil);
  4916. }
  4917. BGFX_C_API uint16_t bgfx_set_scissor(uint16_t _x, uint16_t _y, uint16_t _width, uint16_t _height)
  4918. {
  4919. return bgfx::setScissor(_x, _y, _width, _height);
  4920. }
  4921. BGFX_C_API void bgfx_set_scissor_cached(uint16_t _cache)
  4922. {
  4923. bgfx::setScissor(_cache);
  4924. }
  4925. BGFX_C_API uint32_t bgfx_set_transform(const void* _mtx, uint16_t _num)
  4926. {
  4927. return bgfx::setTransform(_mtx, _num);
  4928. }
  4929. BGFX_C_API uint32_t bgfx_alloc_transform(bgfx_transform_t* _transform, uint16_t _num)
  4930. {
  4931. return bgfx::allocTransform( (bgfx::Transform*)_transform, _num);
  4932. }
  4933. BGFX_C_API void bgfx_set_transform_cached(uint32_t _cache, uint16_t _num)
  4934. {
  4935. bgfx::setTransform(_cache, _num);
  4936. }
  4937. BGFX_C_API void bgfx_set_uniform(bgfx_uniform_handle_t _handle, const void* _value, uint16_t _num)
  4938. {
  4939. union { bgfx_uniform_handle_t c; bgfx::UniformHandle cpp; } handle = { _handle };
  4940. bgfx::setUniform(handle.cpp, _value, _num);
  4941. }
  4942. BGFX_C_API void bgfx_set_index_buffer(bgfx_index_buffer_handle_t _handle, uint32_t _firstIndex, uint32_t _numIndices)
  4943. {
  4944. union { bgfx_index_buffer_handle_t c; bgfx::IndexBufferHandle cpp; } handle = { _handle };
  4945. bgfx::setIndexBuffer(handle.cpp, _firstIndex, _numIndices);
  4946. }
  4947. BGFX_C_API void bgfx_set_dynamic_index_buffer(bgfx_dynamic_index_buffer_handle_t _handle, uint32_t _firstIndex, uint32_t _numIndices)
  4948. {
  4949. union { bgfx_dynamic_index_buffer_handle_t c; bgfx::DynamicIndexBufferHandle cpp; } handle = { _handle };
  4950. bgfx::setIndexBuffer(handle.cpp, _firstIndex, _numIndices);
  4951. }
  4952. BGFX_C_API void bgfx_set_transient_index_buffer(const bgfx_transient_index_buffer_t* _tib, uint32_t _firstIndex, uint32_t _numIndices)
  4953. {
  4954. bgfx::setIndexBuffer( (const bgfx::TransientIndexBuffer*)_tib, _firstIndex, _numIndices);
  4955. }
  4956. BGFX_C_API void bgfx_set_vertex_buffer(uint8_t _stream, bgfx_vertex_buffer_handle_t _handle, uint32_t _startVertex, uint32_t _numVertices)
  4957. {
  4958. union { bgfx_vertex_buffer_handle_t c; bgfx::VertexBufferHandle cpp; } handle = { _handle };
  4959. bgfx::setVertexBuffer(_stream, handle.cpp, _startVertex, _numVertices);
  4960. }
  4961. BGFX_C_API void bgfx_set_dynamic_vertex_buffer(uint8_t _stream, bgfx_dynamic_vertex_buffer_handle_t _handle, uint32_t _startVertex, uint32_t _numVertices)
  4962. {
  4963. union { bgfx_dynamic_vertex_buffer_handle_t c; bgfx::DynamicVertexBufferHandle cpp; } handle = { _handle };
  4964. bgfx::setVertexBuffer(_stream, handle.cpp, _startVertex, _numVertices);
  4965. }
  4966. BGFX_C_API void bgfx_set_transient_vertex_buffer(uint8_t _stream, const bgfx_transient_vertex_buffer_t* _tvb, uint32_t _startVertex, uint32_t _numVertices)
  4967. {
  4968. bgfx::setVertexBuffer(_stream, (const bgfx::TransientVertexBuffer*)_tvb, _startVertex, _numVertices);
  4969. }
  4970. BGFX_C_API void bgfx_set_vertex_count(uint32_t _numVertices)
  4971. {
  4972. bgfx::setVertexCount(_numVertices);
  4973. }
  4974. BGFX_C_API void bgfx_set_instance_data_buffer(const bgfx_instance_data_buffer_t* _idb, uint32_t _start, uint32_t _num)
  4975. {
  4976. bgfx::setInstanceDataBuffer( (const bgfx::InstanceDataBuffer*)_idb, _start, _num);
  4977. }
  4978. BGFX_C_API void bgfx_set_instance_data_from_vertex_buffer(bgfx_vertex_buffer_handle_t _handle, uint32_t _startVertex, uint32_t _num)
  4979. {
  4980. union { bgfx_vertex_buffer_handle_t c; bgfx::VertexBufferHandle cpp; } handle = { _handle };
  4981. bgfx::setInstanceDataBuffer(handle.cpp, _startVertex, _num);
  4982. }
  4983. BGFX_C_API void bgfx_set_instance_data_from_dynamic_vertex_buffer(bgfx_dynamic_vertex_buffer_handle_t _handle, uint32_t _startVertex, uint32_t _num)
  4984. {
  4985. union { bgfx_dynamic_vertex_buffer_handle_t c; bgfx::DynamicVertexBufferHandle cpp; } handle = { _handle };
  4986. bgfx::setInstanceDataBuffer(handle.cpp, _startVertex, _num);
  4987. }
  4988. BGFX_C_API void bgfx_set_instance_count(uint32_t _numInstances)
  4989. {
  4990. bgfx::setInstanceCount(_numInstances);
  4991. }
  4992. BGFX_C_API void bgfx_set_texture(uint8_t _stage, bgfx_uniform_handle_t _sampler, bgfx_texture_handle_t _handle, uint32_t _flags)
  4993. {
  4994. union { bgfx_uniform_handle_t c; bgfx::UniformHandle cpp; } sampler = { _sampler };
  4995. union { bgfx_texture_handle_t c; bgfx::TextureHandle cpp; } handle = { _handle };
  4996. bgfx::setTexture(_stage, sampler.cpp, handle.cpp, _flags);
  4997. }
  4998. BGFX_C_API void bgfx_touch(bgfx_view_id_t _id)
  4999. {
  5000. return bgfx::touch(_id);
  5001. }
  5002. BGFX_C_API void bgfx_submit(bgfx_view_id_t _id, bgfx_program_handle_t _handle, uint32_t _depth, bool _preserveState)
  5003. {
  5004. union { bgfx_program_handle_t c; bgfx::ProgramHandle cpp; } handle = { _handle };
  5005. bgfx::submit(_id, handle.cpp, _depth, _preserveState);
  5006. }
  5007. BGFX_C_API void bgfx_submit_occlusion_query(bgfx_view_id_t _id, bgfx_program_handle_t _program, bgfx_occlusion_query_handle_t _occlusionQuery, uint32_t _depth, bool _preserveState)
  5008. {
  5009. union { bgfx_program_handle_t c; bgfx::ProgramHandle cpp; } program = { _program };
  5010. union { bgfx_occlusion_query_handle_t c; bgfx::OcclusionQueryHandle cpp; } occlusionQuery = { _occlusionQuery };
  5011. bgfx::submit(_id, program.cpp, occlusionQuery.cpp, _depth, _preserveState);
  5012. }
  5013. BGFX_C_API void bgfx_submit_indirect(bgfx_view_id_t _id, bgfx_program_handle_t _handle, bgfx_indirect_buffer_handle_t _indirectHandle, uint16_t _start, uint16_t _num, uint32_t _depth, bool _preserveState)
  5014. {
  5015. union { bgfx_program_handle_t c; bgfx::ProgramHandle cpp; } handle = { _handle };
  5016. union { bgfx_indirect_buffer_handle_t c; bgfx::IndirectBufferHandle cpp; } indirectHandle = { _indirectHandle };
  5017. bgfx::submit(_id, handle.cpp, indirectHandle.cpp, _start, _num, _depth, _preserveState);
  5018. }
  5019. BGFX_C_API void bgfx_set_image(uint8_t _stage, bgfx_texture_handle_t _handle, uint8_t _mip, bgfx_access_t _access, bgfx_texture_format_t _format)
  5020. {
  5021. union { bgfx_texture_handle_t c; bgfx::TextureHandle cpp; } handle = { _handle };
  5022. bgfx::setImage(_stage, handle.cpp, _mip, bgfx::Access::Enum(_access), bgfx::TextureFormat::Enum(_format) );
  5023. }
  5024. BGFX_C_API void bgfx_set_compute_index_buffer(uint8_t _stage, bgfx_index_buffer_handle_t _handle, bgfx_access_t _access)
  5025. {
  5026. union { bgfx_index_buffer_handle_t c; bgfx::IndexBufferHandle cpp; } handle = { _handle };
  5027. bgfx::setBuffer(_stage, handle.cpp, bgfx::Access::Enum(_access) );
  5028. }
  5029. BGFX_C_API void bgfx_set_compute_vertex_buffer(uint8_t _stage, bgfx_vertex_buffer_handle_t _handle, bgfx_access_t _access)
  5030. {
  5031. union { bgfx_vertex_buffer_handle_t c; bgfx::VertexBufferHandle cpp; } handle = { _handle };
  5032. bgfx::setBuffer(_stage, handle.cpp, bgfx::Access::Enum(_access) );
  5033. }
  5034. BGFX_C_API void bgfx_set_compute_dynamic_index_buffer(uint8_t _stage, bgfx_dynamic_index_buffer_handle_t _handle, bgfx_access_t _access)
  5035. {
  5036. union { bgfx_dynamic_index_buffer_handle_t c; bgfx::DynamicIndexBufferHandle cpp; } handle = { _handle };
  5037. bgfx::setBuffer(_stage, handle.cpp, bgfx::Access::Enum(_access) );
  5038. }
  5039. BGFX_C_API void bgfx_set_compute_dynamic_vertex_buffer(uint8_t _stage, bgfx_dynamic_vertex_buffer_handle_t _handle, bgfx_access_t _access)
  5040. {
  5041. union { bgfx_dynamic_vertex_buffer_handle_t c; bgfx::DynamicVertexBufferHandle cpp; } handle = { _handle };
  5042. bgfx::setBuffer(_stage, handle.cpp, bgfx::Access::Enum(_access) );
  5043. }
  5044. BGFX_C_API void bgfx_set_compute_indirect_buffer(uint8_t _stage, bgfx_indirect_buffer_handle_t _handle, bgfx_access_t _access)
  5045. {
  5046. union { bgfx_indirect_buffer_handle_t c; bgfx::IndirectBufferHandle cpp; } handle = { _handle };
  5047. bgfx::setBuffer(_stage, handle.cpp, bgfx::Access::Enum(_access) );
  5048. }
  5049. BGFX_C_API void bgfx_dispatch(bgfx_view_id_t _id, bgfx_program_handle_t _handle, uint32_t _numX, uint32_t _numY, uint32_t _numZ)
  5050. {
  5051. union { bgfx_program_handle_t c; bgfx::ProgramHandle cpp; } handle = { _handle };
  5052. bgfx::dispatch(_id, handle.cpp, _numX, _numY, _numZ);
  5053. }
  5054. BGFX_C_API void bgfx_dispatch_indirect(bgfx_view_id_t _id, bgfx_program_handle_t _handle, bgfx_indirect_buffer_handle_t _indirectHandle, uint16_t _start, uint16_t _num)
  5055. {
  5056. union { bgfx_program_handle_t c; bgfx::ProgramHandle cpp; } handle = { _handle };
  5057. union { bgfx_indirect_buffer_handle_t c; bgfx::IndirectBufferHandle cpp; } indirectHandle = { _indirectHandle };
  5058. bgfx::dispatch(_id, handle.cpp, indirectHandle.cpp, _start, _num);
  5059. }
  5060. BGFX_C_API void bgfx_discard(void)
  5061. {
  5062. bgfx::discard();
  5063. }
  5064. BGFX_C_API void bgfx_blit(bgfx_view_id_t _id, bgfx_texture_handle_t _dst, uint8_t _dstMip, uint16_t _dstX, uint16_t _dstY, uint16_t _dstZ, bgfx_texture_handle_t _src, uint8_t _srcMip, uint16_t _srcX, uint16_t _srcY, uint16_t _srcZ, uint16_t _width, uint16_t _height, uint16_t _depth)
  5065. {
  5066. union { bgfx_texture_handle_t c; bgfx::TextureHandle cpp; } dst = { _dst };
  5067. union { bgfx_texture_handle_t c; bgfx::TextureHandle cpp; } src = { _src };
  5068. bgfx::blit(_id, dst.cpp, _dstMip, _dstX, _dstY, _dstZ, src.cpp, _srcMip, _srcX, _srcY, _srcZ, _width, _height, _depth);
  5069. }
  5070. #define BGFX_ENCODER(_func) reinterpret_cast<bgfx::Encoder*>(_encoder)->_func
  5071. BGFX_C_API void bgfx_encoder_set_marker(bgfx_encoder_s* _encoder, const char* _marker)
  5072. {
  5073. BGFX_ENCODER(setMarker(_marker) );
  5074. }
  5075. BGFX_C_API void bgfx_encoder_set_state(bgfx_encoder_s* _encoder, uint64_t _state, uint32_t _rgba)
  5076. {
  5077. BGFX_ENCODER(setState(_state, _rgba) );
  5078. }
  5079. BGFX_C_API void bgfx_encoder_set_condition(bgfx_encoder_s* _encoder, bgfx_occlusion_query_handle_t _handle, bool _visible)
  5080. {
  5081. union { bgfx_occlusion_query_handle_t c; bgfx::OcclusionQueryHandle cpp; } handle = { _handle };
  5082. BGFX_ENCODER(setCondition(handle.cpp, _visible) );
  5083. }
  5084. BGFX_C_API void bgfx_encoder_set_stencil(bgfx_encoder_s* _encoder, uint32_t _fstencil, uint32_t _bstencil)
  5085. {
  5086. BGFX_ENCODER(setStencil(_fstencil, _bstencil) );
  5087. }
  5088. BGFX_C_API uint16_t bgfx_encoder_set_scissor(bgfx_encoder_s* _encoder, uint16_t _x, uint16_t _y, uint16_t _width, uint16_t _height)
  5089. {
  5090. return BGFX_ENCODER(setScissor(_x, _y, _width, _height) );
  5091. }
  5092. BGFX_C_API void bgfx_encoder_set_scissor_cached(bgfx_encoder_s* _encoder, uint16_t _cache)
  5093. {
  5094. BGFX_ENCODER(setScissor(_cache) );
  5095. }
  5096. BGFX_C_API uint32_t bgfx_encoder_set_transform(bgfx_encoder_s* _encoder, const void* _mtx, uint16_t _num)
  5097. {
  5098. return BGFX_ENCODER(setTransform(_mtx, _num) );
  5099. }
  5100. BGFX_C_API uint32_t bgfx_encoder_alloc_transform(bgfx_encoder_s* _encoder, bgfx_transform_t* _transform, uint16_t _num)
  5101. {
  5102. return BGFX_ENCODER(allocTransform( (bgfx::Transform*)_transform, _num) );
  5103. }
  5104. BGFX_C_API void bgfx_encoder_set_transform_cached(bgfx_encoder_s* _encoder, uint32_t _cache, uint16_t _num)
  5105. {
  5106. BGFX_ENCODER(setTransform(_cache, _num) );
  5107. }
  5108. BGFX_C_API void bgfx_encoder_set_uniform(bgfx_encoder_s* _encoder, bgfx_uniform_handle_t _handle, const void* _value, uint16_t _num)
  5109. {
  5110. union { bgfx_uniform_handle_t c; bgfx::UniformHandle cpp; } handle = { _handle };
  5111. BGFX_ENCODER(setUniform(handle.cpp, _value, _num) );
  5112. }
  5113. BGFX_C_API void bgfx_encoder_set_index_buffer(bgfx_encoder_s* _encoder, bgfx_index_buffer_handle_t _handle, uint32_t _firstIndex, uint32_t _numIndices)
  5114. {
  5115. union { bgfx_index_buffer_handle_t c; bgfx::IndexBufferHandle cpp; } handle = { _handle };
  5116. BGFX_ENCODER(setIndexBuffer(handle.cpp, _firstIndex, _numIndices) );
  5117. }
  5118. BGFX_C_API void bgfx_encoder_set_dynamic_index_buffer(bgfx_encoder_s* _encoder, bgfx_dynamic_index_buffer_handle_t _handle, uint32_t _firstIndex, uint32_t _numIndices)
  5119. {
  5120. union { bgfx_dynamic_index_buffer_handle_t c; bgfx::DynamicIndexBufferHandle cpp; } handle = { _handle };
  5121. BGFX_ENCODER(setIndexBuffer(handle.cpp, _firstIndex, _numIndices) );
  5122. }
  5123. BGFX_C_API void bgfx_encoder_set_transient_index_buffer(bgfx_encoder_s* _encoder, const bgfx_transient_index_buffer_t* _tib, uint32_t _firstIndex, uint32_t _numIndices)
  5124. {
  5125. BGFX_ENCODER(setIndexBuffer( (const bgfx::TransientIndexBuffer*)_tib, _firstIndex, _numIndices) );
  5126. }
  5127. BGFX_C_API void bgfx_encoder_set_vertex_buffer(bgfx_encoder_s* _encoder, uint8_t _stream, bgfx_vertex_buffer_handle_t _handle, uint32_t _startVertex, uint32_t _numVertices)
  5128. {
  5129. union { bgfx_vertex_buffer_handle_t c; bgfx::VertexBufferHandle cpp; } handle = { _handle };
  5130. BGFX_ENCODER(setVertexBuffer(_stream, handle.cpp, _startVertex, _numVertices) );
  5131. }
  5132. BGFX_C_API void bgfx_encoder_set_dynamic_vertex_buffer(bgfx_encoder_s* _encoder, uint8_t _stream, bgfx_dynamic_vertex_buffer_handle_t _handle, uint32_t _startVertex, uint32_t _numVertices)
  5133. {
  5134. union { bgfx_dynamic_vertex_buffer_handle_t c; bgfx::DynamicVertexBufferHandle cpp; } handle = { _handle };
  5135. BGFX_ENCODER(setVertexBuffer(_stream, handle.cpp, _startVertex, _numVertices) );
  5136. }
  5137. BGFX_C_API void bgfx_encoder_set_transient_vertex_buffer(bgfx_encoder_s* _encoder, uint8_t _stream, const bgfx_transient_vertex_buffer_t* _tvb, uint32_t _startVertex, uint32_t _numVertices)
  5138. {
  5139. BGFX_ENCODER(setVertexBuffer(_stream, (const bgfx::TransientVertexBuffer*)_tvb, _startVertex, _numVertices) );
  5140. }
  5141. BGFX_C_API void bgfx_encoder_set_vertex_count(bgfx_encoder_s* _encoder, uint32_t _numVertices)
  5142. {
  5143. BGFX_ENCODER(setVertexCount(_numVertices) );
  5144. }
  5145. BGFX_C_API void bgfx_encoder_set_instance_data_buffer(bgfx_encoder_s* _encoder, const bgfx_instance_data_buffer_t* _idb, uint32_t _start, uint32_t _num)
  5146. {
  5147. BGFX_ENCODER(setInstanceDataBuffer( (const bgfx::InstanceDataBuffer*)_idb, _start, _num) );
  5148. }
  5149. BGFX_C_API void bgfx_encoder_set_instance_data_from_vertex_buffer(bgfx_encoder_s* _encoder, bgfx_vertex_buffer_handle_t _handle, uint32_t _startVertex, uint32_t _num)
  5150. {
  5151. union { bgfx_vertex_buffer_handle_t c; bgfx::VertexBufferHandle cpp; } handle = { _handle };
  5152. BGFX_ENCODER(setInstanceDataBuffer(handle.cpp, _startVertex, _num) );
  5153. }
  5154. BGFX_C_API void bgfx_encoder_set_instance_data_from_dynamic_vertex_buffer(bgfx_encoder_s* _encoder, bgfx_dynamic_vertex_buffer_handle_t _handle, uint32_t _startVertex, uint32_t _num)
  5155. {
  5156. union { bgfx_dynamic_vertex_buffer_handle_t c; bgfx::DynamicVertexBufferHandle cpp; } handle = { _handle };
  5157. BGFX_ENCODER(setInstanceDataBuffer(handle.cpp, _startVertex, _num) );
  5158. }
  5159. BGFX_C_API void bgfx_encoder_set_instance_count(bgfx_encoder_s* _encoder, uint32_t _numInstances)
  5160. {
  5161. BGFX_ENCODER(setInstanceCount(_numInstances) );
  5162. }
  5163. BGFX_C_API void bgfx_encoder_set_texture(bgfx_encoder_s* _encoder, uint8_t _stage, bgfx_uniform_handle_t _sampler, bgfx_texture_handle_t _handle, uint32_t _flags)
  5164. {
  5165. union { bgfx_uniform_handle_t c; bgfx::UniformHandle cpp; } sampler = { _sampler };
  5166. union { bgfx_texture_handle_t c; bgfx::TextureHandle cpp; } handle = { _handle };
  5167. BGFX_ENCODER(setTexture(_stage, sampler.cpp, handle.cpp, _flags) );
  5168. }
  5169. BGFX_C_API void bgfx_encoder_touch(bgfx_encoder_s* _encoder, bgfx_view_id_t _id)
  5170. {
  5171. return BGFX_ENCODER(touch(_id) );
  5172. }
  5173. BGFX_C_API void bgfx_encoder_submit(bgfx_encoder_s* _encoder, bgfx_view_id_t _id, bgfx_program_handle_t _handle, uint32_t _depth, bool _preserveState)
  5174. {
  5175. union { bgfx_program_handle_t c; bgfx::ProgramHandle cpp; } handle = { _handle };
  5176. BGFX_ENCODER(submit(_id, handle.cpp, _depth, _preserveState) );
  5177. }
  5178. BGFX_C_API void bgfx_encoder_submit_occlusion_query(bgfx_encoder_s* _encoder, bgfx_view_id_t _id, bgfx_program_handle_t _program, bgfx_occlusion_query_handle_t _occlusionQuery, uint32_t _depth, bool _preserveState)
  5179. {
  5180. union { bgfx_program_handle_t c; bgfx::ProgramHandle cpp; } program = { _program };
  5181. union { bgfx_occlusion_query_handle_t c; bgfx::OcclusionQueryHandle cpp; } occlusionQuery = { _occlusionQuery };
  5182. BGFX_ENCODER(submit(_id, program.cpp, occlusionQuery.cpp, _depth, _preserveState) );
  5183. }
  5184. BGFX_C_API void bgfx_encoder_submit_indirect(bgfx_encoder_s* _encoder, bgfx_view_id_t _id, bgfx_program_handle_t _handle, bgfx_indirect_buffer_handle_t _indirectHandle, uint16_t _start, uint16_t _num, uint32_t _depth, bool _preserveState)
  5185. {
  5186. union { bgfx_program_handle_t c; bgfx::ProgramHandle cpp; } handle = { _handle };
  5187. union { bgfx_indirect_buffer_handle_t c; bgfx::IndirectBufferHandle cpp; } indirectHandle = { _indirectHandle };
  5188. BGFX_ENCODER(submit(_id, handle.cpp, indirectHandle.cpp, _start, _num, _depth, _preserveState) );
  5189. }
  5190. BGFX_C_API void bgfx_encoder_set_image(bgfx_encoder_s* _encoder, uint8_t _stage, bgfx_texture_handle_t _handle, uint8_t _mip, bgfx_access_t _access, bgfx_texture_format_t _format)
  5191. {
  5192. union { bgfx_texture_handle_t c; bgfx::TextureHandle cpp; } handle = { _handle };
  5193. BGFX_ENCODER(setImage(_stage, handle.cpp, _mip, bgfx::Access::Enum(_access), bgfx::TextureFormat::Enum(_format) ) );
  5194. }
  5195. BGFX_C_API void bgfx_encoder_set_compute_index_buffer(bgfx_encoder_s* _encoder, uint8_t _stage, bgfx_index_buffer_handle_t _handle, bgfx_access_t _access)
  5196. {
  5197. union { bgfx_index_buffer_handle_t c; bgfx::IndexBufferHandle cpp; } handle = { _handle };
  5198. BGFX_ENCODER(setBuffer(_stage, handle.cpp, bgfx::Access::Enum(_access) ) );
  5199. }
  5200. BGFX_C_API void bgfx_encoder_set_compute_vertex_buffer(bgfx_encoder_s* _encoder, uint8_t _stage, bgfx_vertex_buffer_handle_t _handle, bgfx_access_t _access)
  5201. {
  5202. union { bgfx_vertex_buffer_handle_t c; bgfx::VertexBufferHandle cpp; } handle = { _handle };
  5203. BGFX_ENCODER(setBuffer(_stage, handle.cpp, bgfx::Access::Enum(_access) ) );
  5204. }
  5205. BGFX_C_API void bgfx_encoder_set_compute_dynamic_index_buffer(bgfx_encoder_s* _encoder, uint8_t _stage, bgfx_dynamic_index_buffer_handle_t _handle, bgfx_access_t _access)
  5206. {
  5207. union { bgfx_dynamic_index_buffer_handle_t c; bgfx::DynamicIndexBufferHandle cpp; } handle = { _handle };
  5208. BGFX_ENCODER(setBuffer(_stage, handle.cpp, bgfx::Access::Enum(_access) ) );
  5209. }
  5210. BGFX_C_API void bgfx_encoder_set_compute_dynamic_vertex_buffer(bgfx_encoder_s* _encoder, uint8_t _stage, bgfx_dynamic_vertex_buffer_handle_t _handle, bgfx_access_t _access)
  5211. {
  5212. union { bgfx_dynamic_vertex_buffer_handle_t c; bgfx::DynamicVertexBufferHandle cpp; } handle = { _handle };
  5213. BGFX_ENCODER(setBuffer(_stage, handle.cpp, bgfx::Access::Enum(_access) ) );
  5214. }
  5215. BGFX_C_API void bgfx_encoder_set_compute_indirect_buffer(bgfx_encoder_s* _encoder, uint8_t _stage, bgfx_indirect_buffer_handle_t _handle, bgfx_access_t _access)
  5216. {
  5217. union { bgfx_indirect_buffer_handle_t c; bgfx::IndirectBufferHandle cpp; } handle = { _handle };
  5218. BGFX_ENCODER(setBuffer(_stage, handle.cpp, bgfx::Access::Enum(_access) ) );
  5219. }
  5220. BGFX_C_API void bgfx_encoder_dispatch(bgfx_encoder_s* _encoder, bgfx_view_id_t _id, bgfx_program_handle_t _handle, uint32_t _numX, uint32_t _numY, uint32_t _numZ)
  5221. {
  5222. union { bgfx_program_handle_t c; bgfx::ProgramHandle cpp; } handle = { _handle };
  5223. BGFX_ENCODER(dispatch(_id, handle.cpp, _numX, _numY, _numZ) );
  5224. }
  5225. BGFX_C_API void bgfx_encoder_dispatch_indirect(bgfx_encoder_s* _encoder, bgfx_view_id_t _id, bgfx_program_handle_t _handle, bgfx_indirect_buffer_handle_t _indirectHandle, uint16_t _start, uint16_t _num)
  5226. {
  5227. union { bgfx_program_handle_t c; bgfx::ProgramHandle cpp; } handle = { _handle };
  5228. union { bgfx_indirect_buffer_handle_t c; bgfx::IndirectBufferHandle cpp; } indirectHandle = { _indirectHandle };
  5229. BGFX_ENCODER(dispatch(_id, handle.cpp, indirectHandle.cpp, _start, _num) );
  5230. }
  5231. BGFX_C_API void bgfx_encoder_discard(bgfx_encoder_s* _encoder)
  5232. {
  5233. BGFX_ENCODER(discard() );
  5234. }
  5235. BGFX_C_API void bgfx_encoder_blit(bgfx_encoder_s* _encoder, bgfx_view_id_t _id, bgfx_texture_handle_t _dst, uint8_t _dstMip, uint16_t _dstX, uint16_t _dstY, uint16_t _dstZ, bgfx_texture_handle_t _src, uint8_t _srcMip, uint16_t _srcX, uint16_t _srcY, uint16_t _srcZ, uint16_t _width, uint16_t _height, uint16_t _depth)
  5236. {
  5237. union { bgfx_texture_handle_t c; bgfx::TextureHandle cpp; } dst = { _dst };
  5238. union { bgfx_texture_handle_t c; bgfx::TextureHandle cpp; } src = { _src };
  5239. BGFX_ENCODER(blit(_id, dst.cpp, _dstMip, _dstX, _dstY, _dstZ, src.cpp, _srcMip, _srcX, _srcY, _srcZ, _width, _height, _depth) );
  5240. }
  5241. #undef BGFX_ENCODER
  5242. BGFX_C_API void bgfx_request_screen_shot(bgfx_frame_buffer_handle_t _handle, const char* _filePath)
  5243. {
  5244. union { bgfx_frame_buffer_handle_t c; bgfx::FrameBufferHandle cpp; } handle = { _handle };
  5245. bgfx::requestScreenShot(handle.cpp, _filePath);
  5246. }
  5247. BGFX_C_API bgfx_render_frame_t bgfx_render_frame(int32_t _msecs)
  5248. {
  5249. return bgfx_render_frame_t(bgfx::renderFrame(_msecs) );
  5250. }
  5251. BGFX_C_API void bgfx_set_platform_data(const bgfx_platform_data_t* _data)
  5252. {
  5253. bgfx::setPlatformData(*(const bgfx::PlatformData*)_data);
  5254. }
  5255. BGFX_C_API const bgfx_internal_data_t* bgfx_get_internal_data()
  5256. {
  5257. return (const bgfx_internal_data_t*)bgfx::getInternalData();
  5258. }
  5259. BGFX_C_API uintptr_t bgfx_override_internal_texture_ptr(bgfx_texture_handle_t _handle, uintptr_t _ptr)
  5260. {
  5261. union { bgfx_texture_handle_t c; bgfx::TextureHandle cpp; } handle = { _handle };
  5262. return bgfx::overrideInternal(handle.cpp, _ptr);
  5263. }
  5264. BGFX_C_API uintptr_t bgfx_override_internal_texture(bgfx_texture_handle_t _handle, uint16_t _width, uint16_t _height, uint8_t _numMips, bgfx_texture_format_t _format, uint32_t _flags)
  5265. {
  5266. union { bgfx_texture_handle_t c; bgfx::TextureHandle cpp; } handle = { _handle };
  5267. return bgfx::overrideInternal(handle.cpp, _width, _height, _numMips, bgfx::TextureFormat::Enum(_format), _flags);
  5268. }
  5269. BGFX_C_API bgfx_interface_vtbl_t* bgfx_get_interface(uint32_t _version)
  5270. {
  5271. if (_version == BGFX_API_VERSION)
  5272. {
  5273. #define BGFX_IMPORT \
  5274. BGFX_IMPORT_FUNC(render_frame) \
  5275. BGFX_IMPORT_FUNC(set_platform_data) \
  5276. BGFX_IMPORT_FUNC(get_internal_data) \
  5277. BGFX_IMPORT_FUNC(override_internal_texture_ptr) \
  5278. BGFX_IMPORT_FUNC(override_internal_texture) \
  5279. BGFX_IMPORT_FUNC(vertex_decl_begin) \
  5280. BGFX_IMPORT_FUNC(vertex_decl_add) \
  5281. BGFX_IMPORT_FUNC(vertex_decl_decode) \
  5282. BGFX_IMPORT_FUNC(vertex_decl_has) \
  5283. BGFX_IMPORT_FUNC(vertex_decl_skip) \
  5284. BGFX_IMPORT_FUNC(vertex_decl_end) \
  5285. BGFX_IMPORT_FUNC(vertex_pack) \
  5286. BGFX_IMPORT_FUNC(vertex_unpack) \
  5287. BGFX_IMPORT_FUNC(vertex_convert) \
  5288. BGFX_IMPORT_FUNC(weld_vertices) \
  5289. BGFX_IMPORT_FUNC(topology_convert) \
  5290. BGFX_IMPORT_FUNC(topology_sort_tri_list) \
  5291. BGFX_IMPORT_FUNC(get_supported_renderers) \
  5292. BGFX_IMPORT_FUNC(get_renderer_name) \
  5293. BGFX_IMPORT_FUNC(init_ctor) \
  5294. BGFX_IMPORT_FUNC(init) \
  5295. BGFX_IMPORT_FUNC(shutdown) \
  5296. BGFX_IMPORT_FUNC(reset) \
  5297. BGFX_IMPORT_FUNC(frame) \
  5298. BGFX_IMPORT_FUNC(get_renderer_type) \
  5299. BGFX_IMPORT_FUNC(get_caps) \
  5300. BGFX_IMPORT_FUNC(get_stats) \
  5301. BGFX_IMPORT_FUNC(alloc) \
  5302. BGFX_IMPORT_FUNC(copy) \
  5303. BGFX_IMPORT_FUNC(make_ref) \
  5304. BGFX_IMPORT_FUNC(make_ref_release) \
  5305. BGFX_IMPORT_FUNC(set_debug) \
  5306. BGFX_IMPORT_FUNC(dbg_text_clear) \
  5307. BGFX_IMPORT_FUNC(dbg_text_printf) \
  5308. BGFX_IMPORT_FUNC(dbg_text_vprintf) \
  5309. BGFX_IMPORT_FUNC(dbg_text_image) \
  5310. BGFX_IMPORT_FUNC(create_index_buffer) \
  5311. BGFX_IMPORT_FUNC(set_index_buffer_name) \
  5312. BGFX_IMPORT_FUNC(destroy_index_buffer) \
  5313. BGFX_IMPORT_FUNC(create_vertex_buffer) \
  5314. BGFX_IMPORT_FUNC(set_vertex_buffer_name) \
  5315. BGFX_IMPORT_FUNC(destroy_vertex_buffer) \
  5316. BGFX_IMPORT_FUNC(create_dynamic_index_buffer) \
  5317. BGFX_IMPORT_FUNC(create_dynamic_index_buffer_mem) \
  5318. BGFX_IMPORT_FUNC(update_dynamic_index_buffer) \
  5319. BGFX_IMPORT_FUNC(destroy_dynamic_index_buffer) \
  5320. BGFX_IMPORT_FUNC(create_dynamic_vertex_buffer) \
  5321. BGFX_IMPORT_FUNC(create_dynamic_vertex_buffer_mem) \
  5322. BGFX_IMPORT_FUNC(update_dynamic_vertex_buffer) \
  5323. BGFX_IMPORT_FUNC(destroy_dynamic_vertex_buffer) \
  5324. BGFX_IMPORT_FUNC(get_avail_transient_index_buffer) \
  5325. BGFX_IMPORT_FUNC(get_avail_transient_vertex_buffer) \
  5326. BGFX_IMPORT_FUNC(get_avail_instance_data_buffer) \
  5327. BGFX_IMPORT_FUNC(alloc_transient_index_buffer) \
  5328. BGFX_IMPORT_FUNC(alloc_transient_vertex_buffer) \
  5329. BGFX_IMPORT_FUNC(alloc_transient_buffers) \
  5330. BGFX_IMPORT_FUNC(alloc_instance_data_buffer) \
  5331. BGFX_IMPORT_FUNC(create_indirect_buffer) \
  5332. BGFX_IMPORT_FUNC(destroy_indirect_buffer) \
  5333. BGFX_IMPORT_FUNC(create_shader) \
  5334. BGFX_IMPORT_FUNC(get_shader_uniforms) \
  5335. BGFX_IMPORT_FUNC(set_shader_name) \
  5336. BGFX_IMPORT_FUNC(destroy_shader) \
  5337. BGFX_IMPORT_FUNC(create_program) \
  5338. BGFX_IMPORT_FUNC(create_compute_program) \
  5339. BGFX_IMPORT_FUNC(destroy_program) \
  5340. BGFX_IMPORT_FUNC(is_texture_valid) \
  5341. BGFX_IMPORT_FUNC(calc_texture_size) \
  5342. BGFX_IMPORT_FUNC(create_texture) \
  5343. BGFX_IMPORT_FUNC(create_texture_2d) \
  5344. BGFX_IMPORT_FUNC(create_texture_2d_scaled) \
  5345. BGFX_IMPORT_FUNC(create_texture_3d) \
  5346. BGFX_IMPORT_FUNC(create_texture_cube) \
  5347. BGFX_IMPORT_FUNC(update_texture_2d) \
  5348. BGFX_IMPORT_FUNC(update_texture_3d) \
  5349. BGFX_IMPORT_FUNC(update_texture_cube) \
  5350. BGFX_IMPORT_FUNC(read_texture) \
  5351. BGFX_IMPORT_FUNC(set_texture_name) \
  5352. BGFX_IMPORT_FUNC(get_direct_access_ptr) \
  5353. BGFX_IMPORT_FUNC(destroy_texture) \
  5354. BGFX_IMPORT_FUNC(create_frame_buffer) \
  5355. BGFX_IMPORT_FUNC(create_frame_buffer_scaled) \
  5356. BGFX_IMPORT_FUNC(create_frame_buffer_from_attachment) \
  5357. BGFX_IMPORT_FUNC(create_frame_buffer_from_nwh) \
  5358. BGFX_IMPORT_FUNC(set_frame_buffer_name) \
  5359. BGFX_IMPORT_FUNC(get_texture) \
  5360. BGFX_IMPORT_FUNC(destroy_frame_buffer) \
  5361. BGFX_IMPORT_FUNC(create_uniform) \
  5362. BGFX_IMPORT_FUNC(get_uniform_info) \
  5363. BGFX_IMPORT_FUNC(destroy_uniform) \
  5364. BGFX_IMPORT_FUNC(create_occlusion_query) \
  5365. BGFX_IMPORT_FUNC(get_result) \
  5366. BGFX_IMPORT_FUNC(destroy_occlusion_query) \
  5367. BGFX_IMPORT_FUNC(set_palette_color) \
  5368. BGFX_IMPORT_FUNC(set_view_name) \
  5369. BGFX_IMPORT_FUNC(set_view_rect) \
  5370. BGFX_IMPORT_FUNC(set_view_scissor) \
  5371. BGFX_IMPORT_FUNC(set_view_clear) \
  5372. BGFX_IMPORT_FUNC(set_view_clear_mrt) \
  5373. BGFX_IMPORT_FUNC(set_view_mode) \
  5374. BGFX_IMPORT_FUNC(set_view_frame_buffer) \
  5375. BGFX_IMPORT_FUNC(set_view_transform) \
  5376. BGFX_IMPORT_FUNC(set_view_order) \
  5377. BGFX_IMPORT_FUNC(encoder_set_marker) \
  5378. BGFX_IMPORT_FUNC(encoder_set_state) \
  5379. BGFX_IMPORT_FUNC(encoder_set_condition) \
  5380. BGFX_IMPORT_FUNC(encoder_set_stencil) \
  5381. BGFX_IMPORT_FUNC(encoder_set_scissor) \
  5382. BGFX_IMPORT_FUNC(encoder_set_scissor_cached) \
  5383. BGFX_IMPORT_FUNC(encoder_set_transform) \
  5384. BGFX_IMPORT_FUNC(encoder_alloc_transform) \
  5385. BGFX_IMPORT_FUNC(encoder_set_transform_cached) \
  5386. BGFX_IMPORT_FUNC(encoder_set_uniform) \
  5387. BGFX_IMPORT_FUNC(encoder_set_index_buffer) \
  5388. BGFX_IMPORT_FUNC(encoder_set_dynamic_index_buffer) \
  5389. BGFX_IMPORT_FUNC(encoder_set_transient_index_buffer) \
  5390. BGFX_IMPORT_FUNC(encoder_set_vertex_buffer) \
  5391. BGFX_IMPORT_FUNC(encoder_set_dynamic_vertex_buffer) \
  5392. BGFX_IMPORT_FUNC(encoder_set_transient_vertex_buffer) \
  5393. BGFX_IMPORT_FUNC(encoder_set_vertex_count) \
  5394. BGFX_IMPORT_FUNC(encoder_set_instance_data_buffer) \
  5395. BGFX_IMPORT_FUNC(encoder_set_instance_data_from_vertex_buffer) \
  5396. BGFX_IMPORT_FUNC(encoder_set_instance_data_from_dynamic_vertex_buffer) \
  5397. BGFX_IMPORT_FUNC(encoder_set_instance_count) \
  5398. BGFX_IMPORT_FUNC(encoder_set_texture) \
  5399. BGFX_IMPORT_FUNC(encoder_touch) \
  5400. BGFX_IMPORT_FUNC(encoder_submit) \
  5401. BGFX_IMPORT_FUNC(encoder_submit_occlusion_query) \
  5402. BGFX_IMPORT_FUNC(encoder_submit_indirect) \
  5403. BGFX_IMPORT_FUNC(encoder_set_image) \
  5404. BGFX_IMPORT_FUNC(encoder_set_compute_index_buffer) \
  5405. BGFX_IMPORT_FUNC(encoder_set_compute_vertex_buffer) \
  5406. BGFX_IMPORT_FUNC(encoder_set_compute_dynamic_index_buffer) \
  5407. BGFX_IMPORT_FUNC(encoder_set_compute_dynamic_vertex_buffer) \
  5408. BGFX_IMPORT_FUNC(encoder_set_compute_indirect_buffer) \
  5409. BGFX_IMPORT_FUNC(encoder_dispatch) \
  5410. BGFX_IMPORT_FUNC(encoder_dispatch_indirect) \
  5411. BGFX_IMPORT_FUNC(encoder_discard) \
  5412. BGFX_IMPORT_FUNC(encoder_blit) \
  5413. BGFX_IMPORT_FUNC(request_screen_shot)
  5414. static bgfx_interface_vtbl_t s_bgfx_interface =
  5415. {
  5416. #define BGFX_IMPORT_FUNC(_name) BX_CONCATENATE(bgfx_, _name),
  5417. BGFX_IMPORT
  5418. #undef BGFX_IMPORT_FUNC
  5419. };
  5420. return &s_bgfx_interface;
  5421. }
  5422. return NULL;
  5423. }