bgfx_utils.cpp 18 KB

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  1. /*
  2. * Copyright 2011-2016 Branimir Karadzic. All rights reserved.
  3. * License: https://github.com/bkaradzic/bgfx#license-bsd-2-clause
  4. */
  5. #include <string.h> // strlen
  6. #include "common.h"
  7. #include <tinystl/allocator.h>
  8. #include <tinystl/vector.h>
  9. #include <tinystl/string.h>
  10. namespace stl = tinystl;
  11. #include <bgfx/bgfx.h>
  12. #include <bx/commandline.h>
  13. #include <bx/endian.h>
  14. #include <bx/fpumath.h>
  15. #include <bx/readerwriter.h>
  16. #include <bx/string.h>
  17. #include "entry/entry.h"
  18. #include <ib-compress/indexbufferdecompression.h>
  19. #define LODEPNG_NO_COMPILE_ENCODER
  20. #define LODEPNG_NO_COMPILE_DISK
  21. #define LODEPNG_NO_COMPILE_ANCILLARY_CHUNKS
  22. #define LODEPNG_NO_COMPILE_ERROR_TEXT
  23. #define LODEPNG_NO_COMPILE_ALLOCATORS
  24. #define LODEPNG_NO_COMPILE_CPP
  25. #include <lodepng/lodepng.h>
  26. #include "bgfx_utils.h"
  27. void* load(bx::FileReaderI* _reader, bx::AllocatorI* _allocator, const char* _filePath, uint32_t* _size)
  28. {
  29. if (bx::open(_reader, _filePath) )
  30. {
  31. uint32_t size = (uint32_t)bx::getSize(_reader);
  32. void* data = BX_ALLOC(_allocator, size);
  33. bx::read(_reader, data, size);
  34. bx::close(_reader);
  35. if (NULL != _size)
  36. {
  37. *_size = size;
  38. }
  39. return data;
  40. }
  41. else
  42. {
  43. DBG("Failed to open: %s.", _filePath);
  44. }
  45. if (NULL != _size)
  46. {
  47. *_size = 0;
  48. }
  49. return NULL;
  50. }
  51. void* load(const char* _filePath, uint32_t* _size)
  52. {
  53. return load(entry::getFileReader(), entry::getAllocator(), _filePath, _size);
  54. }
  55. void unload(void* _ptr)
  56. {
  57. BX_FREE(entry::getAllocator(), _ptr);
  58. }
  59. static const bgfx::Memory* loadMem(bx::FileReaderI* _reader, const char* _filePath)
  60. {
  61. if (bx::open(_reader, _filePath) )
  62. {
  63. uint32_t size = (uint32_t)bx::getSize(_reader);
  64. const bgfx::Memory* mem = bgfx::alloc(size+1);
  65. bx::read(_reader, mem->data, size);
  66. bx::close(_reader);
  67. mem->data[mem->size-1] = '\0';
  68. return mem;
  69. }
  70. DBG("Failed to load %s.", _filePath);
  71. return NULL;
  72. }
  73. static void* loadMem(bx::FileReaderI* _reader, bx::AllocatorI* _allocator, const char* _filePath, uint32_t* _size)
  74. {
  75. if (bx::open(_reader, _filePath) )
  76. {
  77. uint32_t size = (uint32_t)bx::getSize(_reader);
  78. void* data = BX_ALLOC(_allocator, size);
  79. bx::read(_reader, data, size);
  80. bx::close(_reader);
  81. if (NULL != _size)
  82. {
  83. *_size = size;
  84. }
  85. return data;
  86. }
  87. DBG("Failed to load %s.", _filePath);
  88. return NULL;
  89. }
  90. static bgfx::ShaderHandle loadShader(bx::FileReaderI* _reader, const char* _name)
  91. {
  92. char filePath[512];
  93. const char* shaderPath = "shaders/dx9/";
  94. switch (bgfx::getRendererType() )
  95. {
  96. case bgfx::RendererType::Direct3D11:
  97. case bgfx::RendererType::Direct3D12:
  98. shaderPath = "shaders/dx11/";
  99. break;
  100. case bgfx::RendererType::OpenGL:
  101. shaderPath = "shaders/glsl/";
  102. break;
  103. case bgfx::RendererType::Metal:
  104. shaderPath = "shaders/metal/";
  105. break;
  106. case bgfx::RendererType::OpenGLES:
  107. shaderPath = "shaders/gles/";
  108. break;
  109. default:
  110. break;
  111. }
  112. strcpy(filePath, shaderPath);
  113. strcat(filePath, _name);
  114. strcat(filePath, ".bin");
  115. return bgfx::createShader(loadMem(_reader, filePath) );
  116. }
  117. bgfx::ShaderHandle loadShader(const char* _name)
  118. {
  119. return loadShader(entry::getFileReader(), _name);
  120. }
  121. bgfx::ProgramHandle loadProgram(bx::FileReaderI* _reader, const char* _vsName, const char* _fsName)
  122. {
  123. bgfx::ShaderHandle vsh = loadShader(_reader, _vsName);
  124. bgfx::ShaderHandle fsh = BGFX_INVALID_HANDLE;
  125. if (NULL != _fsName)
  126. {
  127. fsh = loadShader(_reader, _fsName);
  128. }
  129. return bgfx::createProgram(vsh, fsh, true /* destroy shaders when program is destroyed */);
  130. }
  131. bgfx::ProgramHandle loadProgram(const char* _vsName, const char* _fsName)
  132. {
  133. return loadProgram(entry::getFileReader(), _vsName, _fsName);
  134. }
  135. typedef unsigned char stbi_uc;
  136. extern "C" stbi_uc* stbi_load_from_memory(stbi_uc const* _buffer, int _len, int* _x, int* _y, int* _comp, int _req_comp);
  137. extern "C" void stbi_image_free(void* _ptr);
  138. extern void lodepng_free(void* _ptr);
  139. bgfx::TextureHandle loadTexture(bx::FileReaderI* _reader, const char* _filePath, uint32_t _flags, uint8_t _skip, bgfx::TextureInfo* _info)
  140. {
  141. if (NULL != bx::stristr(_filePath, ".dds")
  142. || NULL != bx::stristr(_filePath, ".pvr")
  143. || NULL != bx::stristr(_filePath, ".ktx") )
  144. {
  145. const bgfx::Memory* mem = loadMem(_reader, _filePath);
  146. if (NULL != mem)
  147. {
  148. return bgfx::createTexture(mem, _flags, _skip, _info);
  149. }
  150. bgfx::TextureHandle handle = BGFX_INVALID_HANDLE;
  151. DBG("Failed to load %s.", _filePath);
  152. return handle;
  153. }
  154. bgfx::TextureHandle handle = BGFX_INVALID_HANDLE;
  155. bx::AllocatorI* allocator = entry::getAllocator();
  156. uint32_t size = 0;
  157. void* data = loadMem(_reader, allocator, _filePath, &size);
  158. if (NULL != data)
  159. {
  160. bgfx::TextureFormat::Enum format = bgfx::TextureFormat::RGBA8;
  161. uint32_t bpp = 32;
  162. uint32_t width = 0;
  163. uint32_t height = 0;
  164. typedef void (*ReleaseFn)(void* _ptr);
  165. ReleaseFn release = stbi_image_free;
  166. uint8_t* out = NULL;
  167. static uint8_t pngMagic[] = { 0x89, 0x50, 0x4E, 0x47, 0x0d, 0x0a };
  168. if (0 == memcmp(data, pngMagic, sizeof(pngMagic) ) )
  169. {
  170. release = lodepng_free;
  171. unsigned error;
  172. LodePNGState state;
  173. lodepng_state_init(&state);
  174. state.decoder.color_convert = 0;
  175. error = lodepng_decode(&out, &width, &height, &state, (uint8_t*)data, size);
  176. if (0 == error)
  177. {
  178. switch (state.info_raw.bitdepth)
  179. {
  180. case 8:
  181. switch (state.info_raw.colortype)
  182. {
  183. case LCT_GREY:
  184. format = bgfx::TextureFormat::R8;
  185. bpp = 8;
  186. break;
  187. case LCT_GREY_ALPHA:
  188. format = bgfx::TextureFormat::RG8;
  189. bpp = 16;
  190. break;
  191. case LCT_RGB:
  192. format = bgfx::TextureFormat::RGB8;
  193. bpp = 24;
  194. break;
  195. case LCT_RGBA:
  196. format = bgfx::TextureFormat::RGBA8;
  197. bpp = 32;
  198. break;
  199. case LCT_PALETTE:
  200. break;
  201. }
  202. break;
  203. case 16:
  204. switch (state.info_raw.colortype)
  205. {
  206. case LCT_GREY:
  207. for (uint32_t ii = 0, num = width*height; ii < num; ++ii)
  208. {
  209. uint16_t* rgba = (uint16_t*)out + ii*4;
  210. rgba[0] = bx::toHostEndian(rgba[0], false);
  211. }
  212. format = bgfx::TextureFormat::R16;
  213. bpp = 16;
  214. break;
  215. case LCT_GREY_ALPHA:
  216. for (uint32_t ii = 0, num = width*height; ii < num; ++ii)
  217. {
  218. uint16_t* rgba = (uint16_t*)out + ii*4;
  219. rgba[0] = bx::toHostEndian(rgba[0], false);
  220. rgba[1] = bx::toHostEndian(rgba[1], false);
  221. }
  222. format = bgfx::TextureFormat::R16;
  223. bpp = 16;
  224. break;
  225. case LCT_RGBA:
  226. for (uint32_t ii = 0, num = width*height; ii < num; ++ii)
  227. {
  228. uint16_t* rgba = (uint16_t*)out + ii*4;
  229. rgba[0] = bx::toHostEndian(rgba[0], false);
  230. rgba[1] = bx::toHostEndian(rgba[1], false);
  231. rgba[2] = bx::toHostEndian(rgba[2], false);
  232. rgba[3] = bx::toHostEndian(rgba[3], false);
  233. }
  234. format = bgfx::TextureFormat::RGBA16;
  235. bpp = 64;
  236. break;
  237. case LCT_RGB:
  238. case LCT_PALETTE:
  239. break;
  240. }
  241. break;
  242. default:
  243. break;
  244. }
  245. }
  246. lodepng_state_cleanup(&state);
  247. }
  248. else
  249. {
  250. int comp = 0;
  251. out = stbi_load_from_memory( (uint8_t*)data, size, (int*)&width, (int*)&height, &comp, 4);
  252. }
  253. BX_FREE(allocator, data);
  254. if (NULL != out)
  255. {
  256. handle = bgfx::createTexture2D(uint16_t(width), uint16_t(height), 1
  257. , format
  258. , _flags
  259. , bgfx::copy(out, width*height*bpp/8)
  260. );
  261. release(out);
  262. if (NULL != _info)
  263. {
  264. bgfx::calcTextureSize(*_info
  265. , uint16_t(width)
  266. , uint16_t(height)
  267. , 0
  268. , false
  269. , 1
  270. , format
  271. );
  272. }
  273. }
  274. }
  275. else
  276. {
  277. DBG("Failed to load %s.", _filePath);
  278. }
  279. return handle;
  280. }
  281. bgfx::TextureHandle loadTexture(const char* _name, uint32_t _flags, uint8_t _skip, bgfx::TextureInfo* _info)
  282. {
  283. return loadTexture(entry::getFileReader(), _name, _flags, _skip, _info);
  284. }
  285. void calcTangents(void* _vertices, uint16_t _numVertices, bgfx::VertexDecl _decl, const uint16_t* _indices, uint32_t _numIndices)
  286. {
  287. struct PosTexcoord
  288. {
  289. float m_x;
  290. float m_y;
  291. float m_z;
  292. float m_pad0;
  293. float m_u;
  294. float m_v;
  295. float m_pad1;
  296. float m_pad2;
  297. };
  298. float* tangents = new float[6*_numVertices];
  299. memset(tangents, 0, 6*_numVertices*sizeof(float) );
  300. PosTexcoord v0;
  301. PosTexcoord v1;
  302. PosTexcoord v2;
  303. for (uint32_t ii = 0, num = _numIndices/3; ii < num; ++ii)
  304. {
  305. const uint16_t* indices = &_indices[ii*3];
  306. uint32_t i0 = indices[0];
  307. uint32_t i1 = indices[1];
  308. uint32_t i2 = indices[2];
  309. bgfx::vertexUnpack(&v0.m_x, bgfx::Attrib::Position, _decl, _vertices, i0);
  310. bgfx::vertexUnpack(&v0.m_u, bgfx::Attrib::TexCoord0, _decl, _vertices, i0);
  311. bgfx::vertexUnpack(&v1.m_x, bgfx::Attrib::Position, _decl, _vertices, i1);
  312. bgfx::vertexUnpack(&v1.m_u, bgfx::Attrib::TexCoord0, _decl, _vertices, i1);
  313. bgfx::vertexUnpack(&v2.m_x, bgfx::Attrib::Position, _decl, _vertices, i2);
  314. bgfx::vertexUnpack(&v2.m_u, bgfx::Attrib::TexCoord0, _decl, _vertices, i2);
  315. const float bax = v1.m_x - v0.m_x;
  316. const float bay = v1.m_y - v0.m_y;
  317. const float baz = v1.m_z - v0.m_z;
  318. const float bau = v1.m_u - v0.m_u;
  319. const float bav = v1.m_v - v0.m_v;
  320. const float cax = v2.m_x - v0.m_x;
  321. const float cay = v2.m_y - v0.m_y;
  322. const float caz = v2.m_z - v0.m_z;
  323. const float cau = v2.m_u - v0.m_u;
  324. const float cav = v2.m_v - v0.m_v;
  325. const float det = (bau * cav - bav * cau);
  326. const float invDet = 1.0f / det;
  327. const float tx = (bax * cav - cax * bav) * invDet;
  328. const float ty = (bay * cav - cay * bav) * invDet;
  329. const float tz = (baz * cav - caz * bav) * invDet;
  330. const float bx = (cax * bau - bax * cau) * invDet;
  331. const float by = (cay * bau - bay * cau) * invDet;
  332. const float bz = (caz * bau - baz * cau) * invDet;
  333. for (uint32_t jj = 0; jj < 3; ++jj)
  334. {
  335. float* tanu = &tangents[indices[jj]*6];
  336. float* tanv = &tanu[3];
  337. tanu[0] += tx;
  338. tanu[1] += ty;
  339. tanu[2] += tz;
  340. tanv[0] += bx;
  341. tanv[1] += by;
  342. tanv[2] += bz;
  343. }
  344. }
  345. for (uint32_t ii = 0; ii < _numVertices; ++ii)
  346. {
  347. const float* tanu = &tangents[ii*6];
  348. const float* tanv = &tangents[ii*6 + 3];
  349. float normal[4];
  350. bgfx::vertexUnpack(normal, bgfx::Attrib::Normal, _decl, _vertices, ii);
  351. float ndt = bx::vec3Dot(normal, tanu);
  352. float nxt[3];
  353. bx::vec3Cross(nxt, normal, tanu);
  354. float tmp[3];
  355. tmp[0] = tanu[0] - normal[0] * ndt;
  356. tmp[1] = tanu[1] - normal[1] * ndt;
  357. tmp[2] = tanu[2] - normal[2] * ndt;
  358. float tangent[4];
  359. bx::vec3Norm(tangent, tmp);
  360. tangent[3] = bx::vec3Dot(nxt, tanv) < 0.0f ? -1.0f : 1.0f;
  361. bgfx::vertexPack(tangent, true, bgfx::Attrib::Tangent, _decl, _vertices, ii);
  362. }
  363. delete [] tangents;
  364. }
  365. struct Aabb
  366. {
  367. float m_min[3];
  368. float m_max[3];
  369. };
  370. struct Obb
  371. {
  372. float m_mtx[16];
  373. };
  374. struct Sphere
  375. {
  376. float m_center[3];
  377. float m_radius;
  378. };
  379. struct Primitive
  380. {
  381. uint32_t m_startIndex;
  382. uint32_t m_numIndices;
  383. uint32_t m_startVertex;
  384. uint32_t m_numVertices;
  385. Sphere m_sphere;
  386. Aabb m_aabb;
  387. Obb m_obb;
  388. };
  389. typedef stl::vector<Primitive> PrimitiveArray;
  390. struct Group
  391. {
  392. Group()
  393. {
  394. reset();
  395. }
  396. void reset()
  397. {
  398. m_vbh.idx = bgfx::invalidHandle;
  399. m_ibh.idx = bgfx::invalidHandle;
  400. m_prims.clear();
  401. }
  402. bgfx::VertexBufferHandle m_vbh;
  403. bgfx::IndexBufferHandle m_ibh;
  404. Sphere m_sphere;
  405. Aabb m_aabb;
  406. Obb m_obb;
  407. PrimitiveArray m_prims;
  408. };
  409. namespace bgfx
  410. {
  411. int32_t read(bx::ReaderI* _reader, bgfx::VertexDecl& _decl, bx::Error* _err = NULL);
  412. }
  413. struct Mesh
  414. {
  415. void load(bx::ReaderSeekerI* _reader)
  416. {
  417. #define BGFX_CHUNK_MAGIC_VB BX_MAKEFOURCC('V', 'B', ' ', 0x1)
  418. #define BGFX_CHUNK_MAGIC_IB BX_MAKEFOURCC('I', 'B', ' ', 0x0)
  419. #define BGFX_CHUNK_MAGIC_IBC BX_MAKEFOURCC('I', 'B', 'C', 0x0)
  420. #define BGFX_CHUNK_MAGIC_PRI BX_MAKEFOURCC('P', 'R', 'I', 0x0)
  421. using namespace bx;
  422. using namespace bgfx;
  423. Group group;
  424. bx::AllocatorI* allocator = entry::getAllocator();
  425. uint32_t chunk;
  426. bx::Error err;
  427. while (4 == bx::read(_reader, chunk, &err)
  428. && err.isOk() )
  429. {
  430. switch (chunk)
  431. {
  432. case BGFX_CHUNK_MAGIC_VB:
  433. {
  434. read(_reader, group.m_sphere);
  435. read(_reader, group.m_aabb);
  436. read(_reader, group.m_obb);
  437. read(_reader, m_decl);
  438. uint16_t stride = m_decl.getStride();
  439. uint16_t numVertices;
  440. read(_reader, numVertices);
  441. const bgfx::Memory* mem = bgfx::alloc(numVertices*stride);
  442. read(_reader, mem->data, mem->size);
  443. group.m_vbh = bgfx::createVertexBuffer(mem, m_decl);
  444. }
  445. break;
  446. case BGFX_CHUNK_MAGIC_IB:
  447. {
  448. uint32_t numIndices;
  449. read(_reader, numIndices);
  450. const bgfx::Memory* mem = bgfx::alloc(numIndices*2);
  451. read(_reader, mem->data, mem->size);
  452. group.m_ibh = bgfx::createIndexBuffer(mem);
  453. }
  454. break;
  455. case BGFX_CHUNK_MAGIC_IBC:
  456. {
  457. uint32_t numIndices;
  458. bx::read(_reader, numIndices);
  459. const bgfx::Memory* mem = bgfx::alloc(numIndices*2);
  460. uint32_t compressedSize;
  461. bx::read(_reader, compressedSize);
  462. void* compressedIndices = BX_ALLOC(allocator, compressedSize);
  463. bx::read(_reader, compressedIndices, compressedSize);
  464. ReadBitstream rbs( (const uint8_t*)compressedIndices, compressedSize);
  465. DecompressIndexBuffer( (uint16_t*)mem->data, numIndices / 3, rbs);
  466. BX_FREE(allocator, compressedIndices);
  467. group.m_ibh = bgfx::createIndexBuffer(mem);
  468. }
  469. break;
  470. case BGFX_CHUNK_MAGIC_PRI:
  471. {
  472. uint16_t len;
  473. read(_reader, len);
  474. stl::string material;
  475. material.resize(len);
  476. read(_reader, const_cast<char*>(material.c_str() ), len);
  477. uint16_t num;
  478. read(_reader, num);
  479. for (uint32_t ii = 0; ii < num; ++ii)
  480. {
  481. read(_reader, len);
  482. stl::string name;
  483. name.resize(len);
  484. read(_reader, const_cast<char*>(name.c_str() ), len);
  485. Primitive prim;
  486. read(_reader, prim.m_startIndex);
  487. read(_reader, prim.m_numIndices);
  488. read(_reader, prim.m_startVertex);
  489. read(_reader, prim.m_numVertices);
  490. read(_reader, prim.m_sphere);
  491. read(_reader, prim.m_aabb);
  492. read(_reader, prim.m_obb);
  493. group.m_prims.push_back(prim);
  494. }
  495. m_groups.push_back(group);
  496. group.reset();
  497. }
  498. break;
  499. default:
  500. DBG("%08x at %d", chunk, bx::skip(_reader, 0) );
  501. break;
  502. }
  503. }
  504. }
  505. void unload()
  506. {
  507. for (GroupArray::const_iterator it = m_groups.begin(), itEnd = m_groups.end(); it != itEnd; ++it)
  508. {
  509. const Group& group = *it;
  510. bgfx::destroyVertexBuffer(group.m_vbh);
  511. if (bgfx::isValid(group.m_ibh) )
  512. {
  513. bgfx::destroyIndexBuffer(group.m_ibh);
  514. }
  515. }
  516. m_groups.clear();
  517. }
  518. void submit(uint8_t _id, bgfx::ProgramHandle _program, const float* _mtx, uint64_t _state) const
  519. {
  520. if (BGFX_STATE_MASK == _state)
  521. {
  522. _state = 0
  523. | BGFX_STATE_RGB_WRITE
  524. | BGFX_STATE_ALPHA_WRITE
  525. | BGFX_STATE_DEPTH_WRITE
  526. | BGFX_STATE_DEPTH_TEST_LESS
  527. | BGFX_STATE_CULL_CCW
  528. | BGFX_STATE_MSAA
  529. ;
  530. }
  531. bgfx::setTransform(_mtx);
  532. bgfx::setState(_state);
  533. for (GroupArray::const_iterator it = m_groups.begin(), itEnd = m_groups.end(); it != itEnd; ++it)
  534. {
  535. const Group& group = *it;
  536. bgfx::setIndexBuffer(group.m_ibh);
  537. bgfx::setVertexBuffer(group.m_vbh);
  538. bgfx::submit(_id, _program, 0, it != itEnd-1);
  539. }
  540. }
  541. void submit(const MeshState*const* _state, uint8_t _numPasses, const float* _mtx, uint16_t _numMatrices) const
  542. {
  543. uint32_t cached = bgfx::setTransform(_mtx, _numMatrices);
  544. for (uint32_t pass = 0; pass < _numPasses; ++pass)
  545. {
  546. bgfx::setTransform(cached, _numMatrices);
  547. const MeshState& state = *_state[pass];
  548. bgfx::setState(state.m_state);
  549. for (uint8_t tex = 0; tex < state.m_numTextures; ++tex)
  550. {
  551. const MeshState::Texture& texture = state.m_textures[tex];
  552. bgfx::setTexture(texture.m_stage
  553. , texture.m_sampler
  554. , texture.m_texture
  555. , texture.m_flags
  556. );
  557. }
  558. for (GroupArray::const_iterator it = m_groups.begin(), itEnd = m_groups.end(); it != itEnd; ++it)
  559. {
  560. const Group& group = *it;
  561. bgfx::setIndexBuffer(group.m_ibh);
  562. bgfx::setVertexBuffer(group.m_vbh);
  563. bgfx::submit(state.m_viewId, state.m_program, 0, it != itEnd-1);
  564. }
  565. }
  566. }
  567. bgfx::VertexDecl m_decl;
  568. typedef stl::vector<Group> GroupArray;
  569. GroupArray m_groups;
  570. };
  571. Mesh* meshLoad(bx::ReaderSeekerI* _reader)
  572. {
  573. Mesh* mesh = new Mesh;
  574. mesh->load(_reader);
  575. return mesh;
  576. }
  577. Mesh* meshLoad(const char* _filePath)
  578. {
  579. bx::FileReaderI* reader = entry::getFileReader();
  580. if (bx::open(reader, _filePath) )
  581. {
  582. Mesh* mesh = meshLoad(reader);
  583. bx::close(reader);
  584. return mesh;
  585. }
  586. return NULL;
  587. }
  588. void meshUnload(Mesh* _mesh)
  589. {
  590. _mesh->unload();
  591. delete _mesh;
  592. }
  593. MeshState* meshStateCreate()
  594. {
  595. MeshState* state = (MeshState*)BX_ALLOC(entry::getAllocator(), sizeof(MeshState) );
  596. return state;
  597. }
  598. void meshStateDestroy(MeshState* _meshState)
  599. {
  600. BX_FREE(entry::getAllocator(), _meshState);
  601. }
  602. void meshSubmit(const Mesh* _mesh, uint8_t _id, bgfx::ProgramHandle _program, const float* _mtx, uint64_t _state)
  603. {
  604. _mesh->submit(_id, _program, _mtx, _state);
  605. }
  606. void meshSubmit(const Mesh* _mesh, const MeshState*const* _state, uint8_t _numPasses, const float* _mtx, uint16_t _numMatrices)
  607. {
  608. _mesh->submit(_state, _numPasses, _mtx, _numMatrices);
  609. }
  610. Args::Args(int _argc, char** _argv)
  611. : m_type(bgfx::RendererType::Count)
  612. , m_pciId(BGFX_PCI_ID_NONE)
  613. {
  614. bx::CommandLine cmdLine(_argc, (const char**)_argv);
  615. if (cmdLine.hasArg("gl") )
  616. {
  617. m_type = bgfx::RendererType::OpenGL;
  618. }
  619. else if (cmdLine.hasArg("vk") )
  620. {
  621. m_type = bgfx::RendererType::Vulkan;
  622. }
  623. else if (cmdLine.hasArg("noop") )
  624. {
  625. m_type = bgfx::RendererType::Null;
  626. }
  627. else if (BX_ENABLED(BX_PLATFORM_WINDOWS) )
  628. {
  629. if (cmdLine.hasArg("d3d9") )
  630. {
  631. m_type = bgfx::RendererType::Direct3D9;
  632. }
  633. else if (cmdLine.hasArg("d3d11") )
  634. {
  635. m_type = bgfx::RendererType::Direct3D11;
  636. }
  637. else if (cmdLine.hasArg("d3d12") )
  638. {
  639. m_type = bgfx::RendererType::Direct3D12;
  640. }
  641. }
  642. else if (BX_ENABLED(BX_PLATFORM_OSX) )
  643. {
  644. if (cmdLine.hasArg("mtl") )
  645. {
  646. m_type = bgfx::RendererType::Metal;
  647. }
  648. }
  649. if (cmdLine.hasArg("amd") )
  650. {
  651. m_pciId = BGFX_PCI_ID_AMD;
  652. }
  653. else if (cmdLine.hasArg("nvidia") )
  654. {
  655. m_pciId = BGFX_PCI_ID_NVIDIA;
  656. }
  657. else if (cmdLine.hasArg("intel") )
  658. {
  659. m_pciId = BGFX_PCI_ID_INTEL;
  660. }
  661. else if (cmdLine.hasArg("sw") )
  662. {
  663. m_pciId = BGFX_PCI_ID_SOFTWARE_RASTERIZER;
  664. }
  665. }