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- /*
- * Copyright 2011-2012 Branimir Karadzic. All rights reserved.
- * License: http://www.opensource.org/licenses/BSD-2-Clause
- */
- #include "bgfx_p.h"
- #if BX_PLATFORM_WINDOWS
- HWND g_bgfxHwnd = NULL;
- #endif // BX_PLATFORM_WINDOWS
- namespace bgfx
- {
- #define BGFX_MAIN_THREAD_MAGIC 0x78666762
- #if BGFX_CONFIG_MULTITHREADED
- # define BGFX_MAIN_THREAD() BX_CHECK(BGFX_MAIN_THREAD_MAGIC == s_threadIndex, "Must be called from main thread.")
- # define BGFX_RENDER_THREAD() BX_CHECK(BGFX_MAIN_THREAD_MAGIC != s_threadIndex, "Must be called from render thread.")
- #else
- # define BGFX_MAIN_THREAD()
- # define BGFX_RENDER_THREAD()
- #endif // BGFX_CONFIG_MULTITHREADED
- void fatalStub(bgfx::Fatal::Enum _code, const char* _str)
- {
- BX_TRACE("0x%08x: %s", _code, _str);
- }
- void* reallocStub(void* _ptr, size_t _size)
- {
- void* ptr = ::realloc(_ptr, _size);
- BX_CHECK(NULL != ptr, "Out of memory!");
- // BX_TRACE("alloc %d, %p", _size, ptr);
- return ptr;
- }
- void freeStub(void* _ptr)
- {
- // BX_TRACE("free %p", _ptr);
- ::free(_ptr);
- }
- void cacheStub(uint64_t _id, bool _store, void* _data, uint32_t& _length)
- {
- _length = 0;
- }
- fatalFn g_fatal = fatalStub;
- reallocFn g_realloc = reallocStub;
- freeFn g_free = freeStub;
- cacheFn g_cache = cacheStub;
- static BX_THREAD uint32_t s_threadIndex = 0;
- static Context s_ctx;
- void fatal(bgfx::Fatal::Enum _code, const char* _format, ...)
- {
- char temp[8192];
- va_list argList;
- va_start(argList, _format);
- vsnprintf(temp, sizeof(temp), _format, argList);
- va_end(argList);
- temp[sizeof(temp)-1] = '\0';
- g_fatal(_code, temp);
- }
- inline void vec_mul_mtx(float* __restrict _result, const float* __restrict _vec, const float* __restrict _mat)
- {
- _result[0] = _vec[0] * _mat[ 0] + _vec[1] * _mat[4] + _vec[2] * _mat[ 8] + _vec[3] * _mat[12];
- _result[1] = _vec[0] * _mat[ 1] + _vec[1] * _mat[5] + _vec[2] * _mat[ 9] + _vec[3] * _mat[13];
- _result[2] = _vec[0] * _mat[ 2] + _vec[1] * _mat[6] + _vec[2] * _mat[10] + _vec[3] * _mat[14];
- _result[3] = _vec[0] * _mat[ 3] + _vec[1] * _mat[7] + _vec[2] * _mat[11] + _vec[3] * _mat[15];
- }
- void matrix_mul(float* __restrict _result, const float* __restrict _a, const float* __restrict _b)
- {
- vec_mul_mtx(&_result[ 0], &_a[ 0], _b);
- vec_mul_mtx(&_result[ 4], &_a[ 4], _b);
- vec_mul_mtx(&_result[ 8], &_a[ 8], _b);
- vec_mul_mtx(&_result[12], &_a[12], _b);
- }
- void matrix_ortho(float* _result, float _left, float _right, float _bottom, float _top, float _near, float _far)
- {
- const float aa = 2.0f/(_right - _left);
- const float bb = 2.0f/(_top - _bottom);
- const float cc = 1.0f/(_far - _near);
- const float dd = (_left + _right)/(_left - _right);
- const float ee = (_top + _bottom)/(_bottom - _top);
- const float ff = _near / (_near - _far);
- memset(_result, 0, sizeof(float)*16);
- _result[0] = aa;
- _result[5] = bb;
- _result[10] = cc;
- _result[12] = dd;
- _result[13] = ee;
- _result[14] = ff;
- _result[15] = 1.0f;
- }
- void saveTga(const char* _filePath, uint32_t _width, uint32_t _height, uint32_t _srcPitch, const void* _src, bool _grayscale, bool _yflip)
- {
- FILE* file = fopen(_filePath, "wb");
- if ( NULL != file )
- {
- uint8_t type = _grayscale ? 3 : 2;
- uint8_t bpp = _grayscale ? 8 : 32;
- putc(0, file);
- putc(0, file);
- putc(type, file);
- putc(0, file);
- putc(0, file);
- putc(0, file);
- putc(0, file);
- putc(0, file);
- putc(0, file);
- putc(0, file);
- putc(0, file);
- putc(0, file);
- putc(_width&0xff, file);
- putc( (_width>>8)&0xff, file);
- putc(_height&0xff, file);
- putc( (_height>>8)&0xff, file);
- putc(bpp, file);
- putc(32, file);
- uint32_t dstPitch = _width*bpp/8;
- if (_yflip)
- {
- uint8_t* data = (uint8_t*)_src + dstPitch*_height - _srcPitch;
- for (uint32_t yy = 0; yy < _height; ++yy)
- {
- fwrite(data, dstPitch, 1, file);
- data -= _srcPitch;
- }
- }
- else
- {
- uint8_t* data = (uint8_t*)_src;
- for (uint32_t yy = 0; yy < _height; ++yy)
- {
- fwrite(data, dstPitch, 1, file);
- data += _srcPitch;
- }
- }
- fclose(file);
- }
- }
- #include "charset.h"
- void charsetFillTexture(const uint8_t* _charset, uint8_t* _rgba, uint32_t _height, uint32_t _pitch, uint32_t _bpp)
- {
- for (uint32_t ii = 0; ii < 256; ++ii)
- {
- uint8_t* pix = &_rgba[ii*8*_bpp];
- for (uint32_t yy = 0; yy < _height; ++yy)
- {
- for (uint32_t xx = 0; xx < 8; ++xx)
- {
- uint8_t bit = 1<<(7-xx);
- memset(&pix[xx*_bpp], _charset[ii*_height+yy]&bit ? 255 : 0, _bpp);
- }
- pix += _pitch;
- }
- }
- }
- static const uint32_t numCharsPerBatch = 1024;
- static const uint32_t numBatchVertices = numCharsPerBatch*4;
- static const uint32_t numBatchIndices = numCharsPerBatch*6;
- void TextVideoMemBlitter::init()
- {
- m_decl.begin();
- m_decl.add(bgfx::Attrib::Position, 3, bgfx::AttribType::Float);
- m_decl.add(bgfx::Attrib::Color0, 4, bgfx::AttribType::Uint8);
- m_decl.add(bgfx::Attrib::Color1, 4, bgfx::AttribType::Uint8);
- m_decl.add(bgfx::Attrib::TexCoord0, 2, bgfx::AttribType::Float);
- m_decl.end();
- uint16_t width = 2048;
- uint16_t height = 24;
- uint8_t bpp = 1;
- uint32_t pitch = width*bpp;
- const bgfx::Memory* mem;
- mem = alloc(pitch*height+16);
- StreamWrite stream(mem->data, mem->size);
- uint32_t magic = BGFX_MAGIC;
- stream.write(magic);
- stream.write(width);
- stream.write(height);
- stream.write(bpp);
- uint8_t numMips = 1;
- stream.write(numMips);
- stream.align(16);
- uint8_t* rgba = stream.getDataPtr();
- charsetFillTexture(vga8x8, rgba, 8, pitch, bpp);
- charsetFillTexture(vga8x16, &rgba[8*pitch], 16, pitch, bpp);
- m_texture = s_ctx.createTexture(mem, BGFX_TEXTURE_MIN_POINT|BGFX_TEXTURE_MAG_POINT|BGFX_TEXTURE_MIP_POINT, NULL, NULL);
- #if BGFX_CONFIG_RENDERER_DIRECT3D
- mem = bgfx::alloc(sizeof(vs_debugfont_hlsl)+1);
- memcpy(mem->data, vs_debugfont_hlsl, mem->size-1);
- #else
- mem = bgfx::alloc(sizeof(vs_debugfont_glsl)+1);
- memcpy(mem->data, vs_debugfont_glsl, mem->size-1);
- #endif // BGFX_CONFIG_RENDERER_
- mem->data[mem->size-1] = '\0';
- bgfx::VertexShaderHandle vsh = bgfx::createVertexShader(mem);
- #if BGFX_CONFIG_RENDERER_DIRECT3D
- mem = bgfx::alloc(sizeof(fs_debugfont_hlsl)+1);
- memcpy(mem->data, fs_debugfont_hlsl, mem->size-1);
- #else
- mem = bgfx::alloc(sizeof(fs_debugfont_glsl)+1);
- memcpy(mem->data, fs_debugfont_glsl, mem->size-1);
- #endif // BGFX_CONFIG_RENDERER_
- mem->data[mem->size-1] = '\0';
- bgfx::FragmentShaderHandle fsh = bgfx::createFragmentShader(mem);
- m_material = bgfx::createMaterial(vsh, fsh);
- m_vb = s_ctx.createTransientVertexBuffer(numBatchVertices*m_decl.m_stride, &m_decl);
- m_ib = s_ctx.createTransientIndexBuffer(numBatchIndices*2);
- }
- void TextVideoMemBlitter::blit(const TextVideoMem& _mem)
- {
- struct FontVertex
- {
- float m_x;
- float m_y;
- float m_z;
- uint32_t m_fg;
- uint32_t m_bg;
- float m_u;
- float m_v;
- };
- static uint32_t palette[16] =
- {
- 0x0,
- 0xff0000cc,
- 0xff069a4e,
- 0xff00a0c4,
- 0xffa46534,
- 0xff7b5075,
- 0xff9a9806,
- 0xffcfd7d3,
- 0xff535755,
- 0xff2929ef,
- 0xff34e28a,
- 0xff4fe9fc,
- 0xffcf9f72,
- 0xffa87fad,
- 0xffe2e234,
- 0xffeceeee,
- };
- uint32_t yy = 0;
- uint32_t xx = 0;
- const float texelWidth = 1.0f/2048.0f;
- const float texelWidthHalf = texelWidth*0.5f;
- const float texelHeight = 1.0f/24.0f;
- const float texelHeightHalf = texelHeight*0.5f;
- const float utop = (_mem.m_small ? 0.0f : 8.0f)*texelHeight + texelHeightHalf;
- const float ubottom = (_mem.m_small ? 8.0f : 24.0f)*texelHeight + texelHeightHalf;
- const float fontHeight = (_mem.m_small ? 8.0f : 16.0f);
- setup();
- for (;yy < _mem.m_height;)
- {
- FontVertex* vertex = (FontVertex*)m_vb->data;
- uint16_t* indices = (uint16_t*)m_ib->data;
- uint32_t startVertex = 0;
- uint32_t numIndices = 0;
- for (; yy < _mem.m_height && numIndices < numBatchIndices; ++yy)
- {
- xx = xx < _mem.m_width ? xx : 0;
- const uint8_t* line = &_mem.m_mem[(yy*_mem.m_width+xx)*2];
- for (; xx < _mem.m_width && numIndices < numBatchIndices; ++xx)
- {
- uint8_t ch = line[0];
- uint8_t attr = line[1];
- if (0 != (ch|attr)
- && (' ' != ch || 0 != (attr&0xf0) ) )
- {
- uint32_t fg = palette[attr&0xf];
- uint32_t bg = palette[(attr>>4)&0xf];
- FontVertex vert[4] =
- {
- { (xx )*8.0f, (yy )*fontHeight, 0.0f, fg, bg, (ch )*8.0f*texelWidth - texelWidthHalf, utop },
- { (xx+1)*8.0f, (yy )*fontHeight, 0.0f, fg, bg, (ch+1)*8.0f*texelWidth - texelWidthHalf, utop },
- { (xx+1)*8.0f, (yy+1)*fontHeight, 0.0f, fg, bg, (ch+1)*8.0f*texelWidth - texelWidthHalf, ubottom },
- { (xx )*8.0f, (yy+1)*fontHeight, 0.0f, fg, bg, (ch )*8.0f*texelWidth - texelWidthHalf, ubottom },
- };
- memcpy(vertex, vert, sizeof(vert) );
- vertex += 4;
- indices[0] = startVertex+0;
- indices[1] = startVertex+1;
- indices[2] = startVertex+2;
- indices[3] = startVertex+2;
- indices[4] = startVertex+3;
- indices[5] = startVertex+0;
- startVertex += 4;
- indices += 6;
- numIndices += 6;
- }
- line += 2;
- }
- if (numIndices >= numBatchIndices)
- {
- break;
- }
- }
- render(numIndices);
- }
- }
- TextVideoMemBlitter g_textVideoMemBlitter;
- static const char* s_predefinedName[PredefinedUniform::Count] =
- {
- "u_viewRect",
- "u_viewTexel",
- "u_view",
- "u_viewProj",
- "u_viewProjX",
- "u_model",
- "u_modelViewProj",
- "u_modelViewProjX",
- "u_alphaRef",
- };
- PredefinedUniform::Enum nameToPredefinedUniformEnum(const char* _name)
- {
- for (uint32_t ii = 0; ii < PredefinedUniform::Count; ++ii)
- {
- if (0 == strcmp(_name, s_predefinedName[ii]) )
- {
- return PredefinedUniform::Enum(ii);
- }
- }
- return PredefinedUniform::Count;
- }
- void Frame::submit(uint8_t _id)
- {
- if (m_discard)
- {
- m_discard = false;
- return;
- }
- if (BGFX_CONFIG_MAX_DRAW_CALLS-1 <= m_num)
- {
- ++m_numDropped;
- return;
- }
- m_key.m_view = _id;
- m_key.m_seq = s_ctx.m_seq[_id] & s_ctx.m_seqMask[_id];
- s_ctx.m_seq[_id]++;
- uint64_t key = m_key.encode();
- m_sortKeys[m_num] = key;
- m_sortValues[m_num] = m_numRenderStates;
- ++m_num;
- m_state.m_constEnd = m_constantBuffer->getPos();
- m_state.m_flags |= m_flags;
- m_renderState[m_numRenderStates] = m_state;
- ++m_numRenderStates;
- m_state.clear();
- m_flags = BGFX_STATE_NONE;
- }
- void Frame::submitMask(uint32_t _viewMask)
- {
- if (m_discard)
- {
- m_discard = false;
- return;
- }
- if (BGFX_CONFIG_MAX_DRAW_CALLS-1 <= m_num)
- {
- m_numDropped += uint32_cntbits(_viewMask);
- return;
- }
- for (uint32_t id = 0, viewMask = _viewMask, ntz = uint32_cnttz(_viewMask); 0 != viewMask; viewMask >>= 1, id += 1, ntz = uint32_cnttz(viewMask) )
- {
- viewMask >>= ntz;
- id += ntz;
- m_key.m_view = id;
- m_key.m_seq = s_ctx.m_seq[id] & s_ctx.m_seqMask[id];
- s_ctx.m_seq[id]++;
- uint64_t key = m_key.encode();
- m_sortKeys[m_num] = key;
- m_sortValues[m_num] = m_numRenderStates;
- ++m_num;
- }
-
- m_state.m_constEnd = m_constantBuffer->getPos();
- m_state.m_flags |= m_flags;
- m_renderState[m_numRenderStates] = m_state;
- ++m_numRenderStates;
- m_state.clear();
- m_flags = BGFX_STATE_NONE;
- }
- void Frame::sort()
- {
- bx::radixSort64(m_sortKeys, s_ctx.m_tempKeys, m_sortValues, s_ctx.m_tempValues, m_num);
- }
- RendererType::Enum getRendererType()
- {
- #if BGFX_CONFIG_RENDERER_DIRECT3D
- return RendererType::Direct3D9;
- #elif BGFX_CONFIG_RENDERER_OPENGL
- return RendererType::OpenGL;
- #elif BGFX_CONFIG_RENDERER_OPENGLES
- return RendererType::OpenGLES;
- #else
- return RendererType::Null;
- #endif // BGFX_CONFIG_RENDERER_
- }
- void init(bool _createRenderThread, fatalFn _fatal, reallocFn _realloc, freeFn _free, cacheFn _cache)
- {
- if (NULL != _fatal)
- {
- g_fatal = _fatal;
- }
- if (NULL != _realloc
- && NULL != _free)
- {
- g_realloc = _realloc;
- g_free = _free;
- }
- if (NULL != _cache)
- {
- g_cache = _cache;
- }
- s_threadIndex = BGFX_MAIN_THREAD_MAGIC;
- s_ctx.init(_createRenderThread);
- }
- void shutdown()
- {
- BGFX_MAIN_THREAD();
- s_ctx.shutdown();
- }
- void reset(uint32_t _width, uint32_t _height, uint32_t _flags)
- {
- BGFX_MAIN_THREAD();
- s_ctx.reset(_width, _height, _flags);
- }
- void frame()
- {
- BGFX_MAIN_THREAD();
- s_ctx.frame();
- }
- bool renderFrame()
- {
- BGFX_RENDER_THREAD();
- return s_ctx.renderFrame();
- }
- static const uint32_t s_attribTypeSize[AttribType::Count] =
- {
- 1,
- 2,
- 4,
- };
- void VertexDecl::begin()
- {
- m_hash = 0;
- m_stride = 0;
- memset(m_attributes, 0xff, sizeof(m_attributes) );
- memset(m_offset, 0, sizeof(m_offset) );
- }
- void VertexDecl::end()
- {
- m_hash = hash(m_attributes, sizeof(m_attributes) );
- }
- void VertexDecl::add(Attrib::Enum _attrib, uint8_t _num, AttribType::Enum _type, bool _normalized)
- {
- const uint8_t encoded_norm = (_normalized&1)<<6;
- const uint8_t encoded_type = (_type&3)<<3;
- const uint8_t encoded_num = (_num-1)&3;
- m_attributes[_attrib] = encoded_norm|encoded_type|encoded_num;
- m_offset[_attrib] = m_stride;
- m_stride += s_attribTypeSize[_type]*_num;
- }
- void VertexDecl::decode(Attrib::Enum _attrib, uint8_t& _num, AttribType::Enum& _type, bool& _normalized) const
- {
- uint8_t val = m_attributes[_attrib];
- _num = (val&3)+1;
- _type = AttribType::Enum((val>>3)&3);
- _normalized = !!(val&(1<<6) );
- }
- const char* getAttribName(Attrib::Enum _attr)
- {
- static const char* attrName[Attrib::Count] =
- {
- "Attrib::Position",
- "Attrib::Normal",
- "Attrib::Color0",
- "Attrib::Color1",
- "Attrib::Indices",
- "Attrib::Weights",
- "Attrib::TexCoord0",
- "Attrib::TexCoord1",
- "Attrib::TexCoord2",
- "Attrib::TexCoord3",
- "Attrib::TexCoord4",
- "Attrib::TexCoord5",
- "Attrib::TexCoord6",
- "Attrib::TexCoord7",
- };
- return attrName[_attr];
- }
- void dump(const VertexDecl& _decl)
- {
- #if BGFX_CONFIG_DEBUG
- BX_TRACE("vertexdecl %08x (%08x), stride %d"
- , _decl.m_hash
- , hash(_decl.m_attributes, sizeof(_decl.m_attributes) )
- , _decl.m_stride
- );
- for (uint32_t attr = 0; attr < Attrib::Count; ++attr)
- {
- if (0xff != _decl.m_attributes[attr])
- {
- uint8_t num;
- AttribType::Enum type;
- bool normalized;
- _decl.decode(Attrib::Enum(attr), num, type, normalized);
- BX_TRACE("\tattr %d - %s, num %d, type %d, norm %d, offset %d"
- , attr
- , getAttribName(Attrib::Enum(attr) )
- , num
- , type
- , normalized
- , _decl.m_offset[attr]
- );
- }
- }
- #endif // BGFX_CONFIG_DEBUG
- }
- const uint32_t g_constantTypeSize[ConstantType::Count] =
- {
- sizeof(int32_t),
- sizeof(float),
- 0,
- 1*sizeof(int32_t),
- 1*sizeof(float),
- 2*sizeof(float),
- 3*sizeof(float),
- 4*sizeof(float),
- 3*3*sizeof(float),
- 4*4*sizeof(float),
- };
- void ConstantBuffer::writeUniform(ConstantType::Enum _type, uint16_t _loc, const void* _value, uint16_t _num)
- {
- uint32_t opcode = encodeOpcode(_type, _loc, _num, true);
- write(opcode);
- write(_value, g_constantTypeSize[_type]*_num);
- }
- void ConstantBuffer::writeUniformRef(ConstantType::Enum _type, uint16_t _loc, const void* _value, uint16_t _num)
- {
- uint32_t opcode = encodeOpcode(_type, _loc, _num, false);
- write(opcode);
- write(&_value, sizeof(void*) );
- }
- #if BX_PLATFORM_WINDOWS
- LRESULT CALLBACK Context::Window::wndProc(HWND _hwnd, UINT _id, WPARAM _wparam, LPARAM _lparam)
- {
- return s_ctx.m_window.process(_hwnd, _id, _wparam, _lparam);
- }
- #endif // BX_PLATFORM_WINDOWS
- void Context::init(bool _createRenderThread)
- {
- BX_TRACE("init");
- m_submit->create();
- m_render->create();
- #if BX_PLATFORM_WINDOWS
- m_window.init();
- #endif // BX_PLATFORM_
- #if BGFX_CONFIG_MULTITHREADED
- m_renderThread = 0;
- if (_createRenderThread)
- {
- # if BX_PLATFORM_WINDOWS|BX_PLATFORM_XBOX360
- m_renderThread = CreateThread(NULL, 16<<10, renderThread, NULL, 0, NULL);
- # elif BX_PLATFORM_LINUX
- pthread_create(&m_renderThread, NULL, renderThread, NULL);
- # endif // BX_PLATFORM_
- }
- #endif // BGFX_CONFIG_MULTITHREADED
- memset(m_rt, 0xff, sizeof(m_rt) );
- memset(m_clear, 0, sizeof(m_clear) );
- memset(m_rect, 0, sizeof(m_rect) );
- memset(m_seq, 0, sizeof(m_seq) );
- memset(m_seqMask, 0, sizeof(m_seqMask) );
- gameSemPost();
- getCommandBuffer(CommandBuffer::RendererInit);
- g_textVideoMemBlitter.init();
- m_submit->m_transientVb = createTransientVertexBuffer(BGFX_CONFIG_TRANSIENT_VERTEX_BUFFER_SIZE);
- m_submit->m_transientIb = createTransientIndexBuffer(BGFX_CONFIG_TRANSIENT_INDEX_BUFFER_SIZE);
- frame();
- m_submit->m_transientVb = createTransientVertexBuffer(BGFX_CONFIG_TRANSIENT_VERTEX_BUFFER_SIZE);
- m_submit->m_transientIb = createTransientIndexBuffer(BGFX_CONFIG_TRANSIENT_INDEX_BUFFER_SIZE);
- frame();
- }
- void Context::shutdown()
- {
- BX_TRACE("shutdown");
- getCommandBuffer(CommandBuffer::RendererShutdown);
- frame();
- #if BGFX_CONFIG_MULTITHREADED
- if (0 != m_renderThread)
- {
- # if BX_PLATFORM_WINDOWS|BX_PLATFORM_XBOX360
- WaitForSingleObject(m_renderThread, INFINITE);
- m_renderThread = NULL;
- # elif BX_PLATFORM_LINUX
- pthread_join(m_renderThread, NULL);
- m_renderThread = 0;
- # endif // BX_PLATFORM_*
- }
- #endif // BGFX_CONFIG_MULTITHREADED
- m_submit->destroy();
- m_render->destroy();
- }
- #if BX_PLATFORM_WINDOWS|BX_PLATFORM_XBOX360
- DWORD WINAPI renderThread(LPVOID)
- #else
- void* renderThread(void*)
- #endif // BX_PLATFORM_WINDOWS
- {
- while (!renderFrame() );
- return EXIT_SUCCESS;
- }
- const Memory* alloc(uint32_t _size)
- {
- Memory* mem = (Memory*)g_realloc(NULL, sizeof(Memory) + _size);
- mem->size = _size;
- mem->data = (uint8_t*)mem + sizeof(Memory);
- return mem;
- }
- const Memory* makeRef(void* _data, uint32_t _size)
- {
- Memory* mem = (Memory*)g_realloc(NULL, sizeof(Memory) );
- mem->size = _size;
- mem->data = (uint8_t*)_data;
- return mem;
- }
- void release(Memory* _mem)
- {
- g_free(_mem);
- }
- void setDebug(uint32_t _debug)
- {
- s_ctx.m_debug = _debug;
- }
- void dbgTextClear(uint8_t _attr, bool _small)
- {
- s_ctx.dbgTextClear(_attr, _small);
- }
- void dbgTextPrintf(uint16_t _x, uint16_t _y, uint8_t _attr, const char* _format, ...)
- {
- va_list argList;
- va_start(argList, _format);
- s_ctx.dbgTextPrintfVargs(_x, _y, _attr, _format, argList);
- va_end(argList);
- }
- IndexBufferHandle createIndexBuffer(const Memory* _mem)
- {
- return s_ctx.createIndexBuffer(_mem);
- }
- void destroyIndexBuffer(IndexBufferHandle _handle)
- {
- s_ctx.destroyIndexBuffer(_handle);
- }
- VertexBufferHandle createVertexBuffer(const Memory* _mem, const VertexDecl& _decl)
- {
- return s_ctx.createVertexBuffer(_mem, _decl);
- }
- void destroyVertexBuffer(VertexBufferHandle _handle)
- {
- s_ctx.destroyVertexBuffer(_handle);
- }
- DynamicIndexBufferHandle createDynamicIndexBuffer(const Memory* _mem)
- {
- return s_ctx.createDynamicIndexBuffer(_mem);
- }
- void updateDynamicIndexBuffer(DynamicIndexBufferHandle _handle, const Memory* _mem)
- {
- s_ctx.updateDynamicIndexBuffer(_handle, _mem);
- }
- void destroyDynamicIndexBuffer(DynamicIndexBufferHandle _handle)
- {
- s_ctx.destroyDynamicIndexBuffer(_handle);
- }
- DynamicVertexBufferHandle createDynamicVertexBuffer(const Memory* _mem, const VertexDecl& _decl)
- {
- return s_ctx.createDynamicVertexBuffer(_mem, _decl);
- }
- void updateDynamicVertexBuffer(DynamicIndexBufferHandle _handle, const Memory* _mem)
- {
- s_ctx.updateDynamicVertexBuffer(_handle, _mem);
- }
- void destroyDynamicVertexBuffer(DynamicVertexBufferHandle _handle)
- {
- s_ctx.destroyDynamicVertexBuffer(_handle);
- }
- bool checkAvailTransientIndexBuffer(uint16_t _num)
- {
- return s_ctx.m_submit->checkAvailTransientIndexBuffer(_num);
- }
- const TransientIndexBuffer* allocTransientIndexBuffer(uint16_t _num)
- {
- return s_ctx.allocTransientIndexBuffer(_num);
- }
- bool checkAvailTransientVertexBuffer(uint16_t _num, const VertexDecl& _decl)
- {
- return s_ctx.m_submit->checkAvailTransientVertexBuffer(_num, _decl.m_stride);
- }
- const TransientVertexBuffer* allocTransientVertexBuffer(uint16_t _num, const VertexDecl& _decl)
- {
- return s_ctx.allocTransientVertexBuffer(_num, _decl);
- }
- VertexShaderHandle createVertexShader(const Memory* _mem)
- {
- return s_ctx.createVertexShader(_mem);
- }
- void destroyVertexShader(VertexShaderHandle _handle)
- {
- s_ctx.destroyVertexShader(_handle);
- }
- FragmentShaderHandle createFragmentShader(const Memory* _mem)
- {
- return s_ctx.createFragmentShader(_mem);
- }
- void destroyFragmentShader(FragmentShaderHandle _handle)
- {
- s_ctx.destroyFragmentShader(_handle);
- }
- MaterialHandle createMaterial(VertexShaderHandle _vsh, FragmentShaderHandle _fsh)
- {
- return s_ctx.createMaterial(_vsh, _fsh);
- }
- void destroyMaterial(MaterialHandle _handle)
- {
- s_ctx.destroyMaterial(_handle);
- }
- TextureHandle createTexture(const Memory* _mem, uint32_t _flags, uint16_t* _width, uint16_t* _height)
- {
- return s_ctx.createTexture(_mem, _flags, _width, _height);
- }
- void destroyTexture(TextureHandle _handle)
- {
- s_ctx.destroyTexture(_handle);
- }
- RenderTargetHandle createRenderTarget(uint16_t _width, uint16_t _height, uint32_t _flags, uint32_t _textureFlags)
- {
- return s_ctx.createRenderTarget(_width, _height, _flags, _textureFlags);
- }
- void destroyRenderTarget(RenderTargetHandle _handle)
- {
- s_ctx.destroyRenderTarget(_handle);
- }
- UniformHandle createUniform(const char* _name, ConstantType::Enum _type, uint16_t _num)
- {
- return s_ctx.createUniform(_name, _type, _num);
- }
- void destroyUniform(UniformHandle _handle)
- {
- s_ctx.destroyUniform(_handle);
- }
- void setViewRect(uint8_t _id, uint16_t _x, uint16_t _y, uint16_t _width, uint16_t _height)
- {
- s_ctx.setViewRect(_id, _x, _y, _width, _height);
- }
- void setViewRectMask(uint32_t _viewMask, uint16_t _x, uint16_t _y, uint16_t _width, uint16_t _height)
- {
- s_ctx.setViewRectMask(_viewMask, _x, _y, _width, _height);
- }
- void setViewClear(uint8_t _id, uint8_t _flags, uint32_t _rgba, float _depth, uint8_t _stencil)
- {
- s_ctx.setViewClear(_id, _flags, _rgba, _depth, _stencil);
- }
- void setViewClearMask(uint32_t _viewMask, uint8_t _flags, uint32_t _rgba, float _depth, uint8_t _stencil)
- {
- s_ctx.setViewClearMask(_viewMask, _flags, _rgba, _depth, _stencil);
- }
- void setViewSeq(uint8_t _id, bool _enabled)
- {
- s_ctx.setViewSeq(_id, _enabled);
- }
- void setViewSeqMask(uint32_t _viewMask, bool _enabled)
- {
- s_ctx.setViewSeqMask(_viewMask, _enabled);
- }
- void setViewRenderTarget(uint8_t _id, RenderTargetHandle _handle)
- {
- s_ctx.setViewRenderTarget(_id, _handle);
- }
- void setViewRenderTargetMask(uint32_t _mask, RenderTargetHandle _handle)
- {
- s_ctx.setViewRenderTargetMask(_mask, _handle);
- }
- void setViewTransform(uint8_t _id, const void* _view, const void* _proj, uint8_t _other)
- {
- s_ctx.m_submit->setViewTransform(_id, _view, _proj, _other);
- }
- void setViewTransformMask(uint32_t _viewMask, const void* _view, const void* _proj, uint8_t _other)
- {
- s_ctx.m_submit->setViewTransformMask(_viewMask, _view, _proj, _other);
- }
- void setState(uint64_t _state)
- {
- s_ctx.m_submit->setState(_state);
- }
- uint32_t setTransform(const void* _mtx, uint16_t _num)
- {
- return s_ctx.m_submit->setTransform(_mtx, _num);
- }
- void setTransform(uint32_t _cache, uint16_t _num)
- {
- s_ctx.m_submit->setTransform(_cache, _num);
- }
- void setUniform(UniformHandle _handle, const void* _value, uint16_t _num)
- {
- s_ctx.setUniform(_handle, _value, _num);
- }
- void setUniform(MaterialHandle _material, UniformHandle _handle, const void* _value)
- {
- s_ctx.setUniform(_material, _handle, _value);
- }
- void setIndexBuffer(IndexBufferHandle _handle, uint32_t _firstIndex, uint32_t _numIndices)
- {
- s_ctx.m_submit->setIndexBuffer(_handle, _firstIndex, _numIndices);
- }
- void setIndexBuffer(IndexBufferHandle _handle)
- {
- s_ctx.m_submit->setIndexBuffer(_handle, BGFX_DRAW_WHOLE_INDEX_BUFFER, 0);
- }
- void setIndexBuffer(DynamicIndexBufferHandle _handle, uint32_t _firstIndex, uint32_t _numIndices)
- {
- s_ctx.m_submit->setIndexBuffer(s_ctx.m_dynamicIndexBuffers[_handle.idx].m_handle, _firstIndex, _numIndices);
- }
- void setIndexBuffer(DynamicIndexBufferHandle _handle)
- {
- s_ctx.m_submit->setIndexBuffer(s_ctx.m_dynamicIndexBuffers[_handle.idx].m_handle, BGFX_DRAW_WHOLE_INDEX_BUFFER, 0);
- }
- void setIndexBuffer(const TransientIndexBuffer* _ib, uint32_t _numIndices)
- {
- uint32_t numIndices = uint32_min(_numIndices, _ib->size/2);
- s_ctx.m_submit->setIndexBuffer(_ib, numIndices);
- }
- void setVertexBuffer(VertexBufferHandle _handle)
- {
- s_ctx.m_submit->setVertexBuffer(_handle);
- }
- void setVertexBuffer(DynamicVertexBufferHandle _handle)
- {
- s_ctx.m_submit->setVertexBuffer(s_ctx.m_dynamicVertexBuffers[_handle.idx]);
- }
- void setVertexBuffer(const TransientVertexBuffer* _vb)
- {
- s_ctx.m_submit->setVertexBuffer(_vb);
- }
- void setMaterial(MaterialHandle _handle)
- {
- s_ctx.m_submit->setMaterial(_handle);
- }
- void setTexture(uint8_t _stage, UniformHandle _sampler, TextureHandle _handle)
- {
- s_ctx.m_submit->setTexture(_stage, _sampler, _handle);
- }
- void setTexture(uint8_t _stage, UniformHandle _sampler, RenderTargetHandle _handle, bool _depth)
- {
- s_ctx.m_submit->setTexture(_stage, _sampler, _handle, _depth);
- }
- void submit(uint8_t _id)
- {
- s_ctx.m_submit->submit(_id);
- }
- void submitMask(uint32_t _viewMask)
- {
- s_ctx.m_submit->submitMask(_viewMask);
- }
- void saveScreenShot(const char* _filePath)
- {
- uint32_t len = (uint32_t)strlen(_filePath)+1;
- const Memory* mem = alloc(len);
- memcpy(mem->data, _filePath, mem->size);
- return s_ctx.saveScreenShot(mem);
- }
- }
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