bgfx.cpp 26 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358359360361362363364365366367368369370371372373374375376377378379380381382383384385386387388389390391392393394395396397398399400401402403404405406407408409410411412413414415416417418419420421422423424425426427428429430431432433434435436437438439440441442443444445446447448449450451452453454455456457458459460461462463464465466467468469470471472473474475476477478479480481482483484485486487488489490491492493494495496497498499500501502503504505506507508509510511512513514515516517518519520521522523524525526527528529530531532533534535536537538539540541542543544545546547548549550551552553554555556557558559560561562563564565566567568569570571572573574575576577578579580581582583584585586587588589590591592593594595596597598599600601602603604605606607608609610611612613614615616617618619620621622623624625626627628629630631632633634635636637638639640641642643644645646647648649650651652653654655656657658659660661662663664665666667668669670671672673674675676677678679680681682683684685686687688689690691692693694695696697698699700701702703704705706707708709710711712713714715716717718719720721722723724725726727728729730731732733734735736737738739740741742743744745746747748749750751752753754755756757758759760761762763764765766767768769770771772773774775776777778779780781782783784785786787788789790791792793794795796797798799800801802803804805806807808809810811812813814815816817818819820821822823824825826827828829830831832833834835836837838839840841842843844845846847848849850851852853854855856857858859860861862863864865866867868869870871872873874875876877878879880881882883884885886887888889890891892893894895896897898899900901902903904905906907908909910911912913914915916917918919920921922923924925926927928929930931932933934935936937938939940941942943944945946947948949950951952953954955956957958959960961962963964965966967968969970971972973974975976977978979980981982983984985986987988989990991992993994995996997998999100010011002100310041005100610071008100910101011101210131014101510161017101810191020102110221023102410251026
  1. /*
  2. * Copyright 2011-2012 Branimir Karadzic. All rights reserved.
  3. * License: http://www.opensource.org/licenses/BSD-2-Clause
  4. */
  5. #include "bgfx_p.h"
  6. #if BX_PLATFORM_WINDOWS
  7. HWND g_bgfxHwnd = NULL;
  8. #endif // BX_PLATFORM_WINDOWS
  9. namespace bgfx
  10. {
  11. #define BGFX_MAIN_THREAD_MAGIC 0x78666762
  12. #if BGFX_CONFIG_MULTITHREADED
  13. # define BGFX_MAIN_THREAD() BX_CHECK(BGFX_MAIN_THREAD_MAGIC == s_threadIndex, "Must be called from main thread.")
  14. # define BGFX_RENDER_THREAD() BX_CHECK(BGFX_MAIN_THREAD_MAGIC != s_threadIndex, "Must be called from render thread.")
  15. #else
  16. # define BGFX_MAIN_THREAD()
  17. # define BGFX_RENDER_THREAD()
  18. #endif // BGFX_CONFIG_MULTITHREADED
  19. void fatalStub(bgfx::Fatal::Enum _code, const char* _str)
  20. {
  21. BX_TRACE("0x%08x: %s", _code, _str);
  22. }
  23. void* reallocStub(void* _ptr, size_t _size)
  24. {
  25. void* ptr = ::realloc(_ptr, _size);
  26. BX_CHECK(NULL != ptr, "Out of memory!");
  27. // BX_TRACE("alloc %d, %p", _size, ptr);
  28. return ptr;
  29. }
  30. void freeStub(void* _ptr)
  31. {
  32. // BX_TRACE("free %p", _ptr);
  33. ::free(_ptr);
  34. }
  35. void cacheStub(uint64_t _id, bool _store, void* _data, uint32_t& _length)
  36. {
  37. _length = 0;
  38. }
  39. fatalFn g_fatal = fatalStub;
  40. reallocFn g_realloc = reallocStub;
  41. freeFn g_free = freeStub;
  42. cacheFn g_cache = cacheStub;
  43. static BX_THREAD uint32_t s_threadIndex = 0;
  44. static Context s_ctx;
  45. void fatal(bgfx::Fatal::Enum _code, const char* _format, ...)
  46. {
  47. char temp[8192];
  48. va_list argList;
  49. va_start(argList, _format);
  50. vsnprintf(temp, sizeof(temp), _format, argList);
  51. va_end(argList);
  52. temp[sizeof(temp)-1] = '\0';
  53. g_fatal(_code, temp);
  54. }
  55. inline void vec_mul_mtx(float* __restrict _result, const float* __restrict _vec, const float* __restrict _mat)
  56. {
  57. _result[0] = _vec[0] * _mat[ 0] + _vec[1] * _mat[4] + _vec[2] * _mat[ 8] + _vec[3] * _mat[12];
  58. _result[1] = _vec[0] * _mat[ 1] + _vec[1] * _mat[5] + _vec[2] * _mat[ 9] + _vec[3] * _mat[13];
  59. _result[2] = _vec[0] * _mat[ 2] + _vec[1] * _mat[6] + _vec[2] * _mat[10] + _vec[3] * _mat[14];
  60. _result[3] = _vec[0] * _mat[ 3] + _vec[1] * _mat[7] + _vec[2] * _mat[11] + _vec[3] * _mat[15];
  61. }
  62. void matrix_mul(float* __restrict _result, const float* __restrict _a, const float* __restrict _b)
  63. {
  64. vec_mul_mtx(&_result[ 0], &_a[ 0], _b);
  65. vec_mul_mtx(&_result[ 4], &_a[ 4], _b);
  66. vec_mul_mtx(&_result[ 8], &_a[ 8], _b);
  67. vec_mul_mtx(&_result[12], &_a[12], _b);
  68. }
  69. void matrix_ortho(float* _result, float _left, float _right, float _bottom, float _top, float _near, float _far)
  70. {
  71. const float aa = 2.0f/(_right - _left);
  72. const float bb = 2.0f/(_top - _bottom);
  73. const float cc = 1.0f/(_far - _near);
  74. const float dd = (_left + _right)/(_left - _right);
  75. const float ee = (_top + _bottom)/(_bottom - _top);
  76. const float ff = _near / (_near - _far);
  77. memset(_result, 0, sizeof(float)*16);
  78. _result[0] = aa;
  79. _result[5] = bb;
  80. _result[10] = cc;
  81. _result[12] = dd;
  82. _result[13] = ee;
  83. _result[14] = ff;
  84. _result[15] = 1.0f;
  85. }
  86. void saveTga(const char* _filePath, uint32_t _width, uint32_t _height, uint32_t _srcPitch, const void* _src, bool _grayscale, bool _yflip)
  87. {
  88. FILE* file = fopen(_filePath, "wb");
  89. if ( NULL != file )
  90. {
  91. uint8_t type = _grayscale ? 3 : 2;
  92. uint8_t bpp = _grayscale ? 8 : 32;
  93. putc(0, file);
  94. putc(0, file);
  95. putc(type, file);
  96. putc(0, file);
  97. putc(0, file);
  98. putc(0, file);
  99. putc(0, file);
  100. putc(0, file);
  101. putc(0, file);
  102. putc(0, file);
  103. putc(0, file);
  104. putc(0, file);
  105. putc(_width&0xff, file);
  106. putc( (_width>>8)&0xff, file);
  107. putc(_height&0xff, file);
  108. putc( (_height>>8)&0xff, file);
  109. putc(bpp, file);
  110. putc(32, file);
  111. uint32_t dstPitch = _width*bpp/8;
  112. if (_yflip)
  113. {
  114. uint8_t* data = (uint8_t*)_src + dstPitch*_height - _srcPitch;
  115. for (uint32_t yy = 0; yy < _height; ++yy)
  116. {
  117. fwrite(data, dstPitch, 1, file);
  118. data -= _srcPitch;
  119. }
  120. }
  121. else
  122. {
  123. uint8_t* data = (uint8_t*)_src;
  124. for (uint32_t yy = 0; yy < _height; ++yy)
  125. {
  126. fwrite(data, dstPitch, 1, file);
  127. data += _srcPitch;
  128. }
  129. }
  130. fclose(file);
  131. }
  132. }
  133. #include "charset.h"
  134. void charsetFillTexture(const uint8_t* _charset, uint8_t* _rgba, uint32_t _height, uint32_t _pitch, uint32_t _bpp)
  135. {
  136. for (uint32_t ii = 0; ii < 256; ++ii)
  137. {
  138. uint8_t* pix = &_rgba[ii*8*_bpp];
  139. for (uint32_t yy = 0; yy < _height; ++yy)
  140. {
  141. for (uint32_t xx = 0; xx < 8; ++xx)
  142. {
  143. uint8_t bit = 1<<(7-xx);
  144. memset(&pix[xx*_bpp], _charset[ii*_height+yy]&bit ? 255 : 0, _bpp);
  145. }
  146. pix += _pitch;
  147. }
  148. }
  149. }
  150. static const uint32_t numCharsPerBatch = 1024;
  151. static const uint32_t numBatchVertices = numCharsPerBatch*4;
  152. static const uint32_t numBatchIndices = numCharsPerBatch*6;
  153. void TextVideoMemBlitter::init()
  154. {
  155. m_decl.begin();
  156. m_decl.add(bgfx::Attrib::Position, 3, bgfx::AttribType::Float);
  157. m_decl.add(bgfx::Attrib::Color0, 4, bgfx::AttribType::Uint8);
  158. m_decl.add(bgfx::Attrib::Color1, 4, bgfx::AttribType::Uint8);
  159. m_decl.add(bgfx::Attrib::TexCoord0, 2, bgfx::AttribType::Float);
  160. m_decl.end();
  161. uint16_t width = 2048;
  162. uint16_t height = 24;
  163. uint8_t bpp = 1;
  164. uint32_t pitch = width*bpp;
  165. const bgfx::Memory* mem;
  166. mem = alloc(pitch*height+16);
  167. StreamWrite stream(mem->data, mem->size);
  168. uint32_t magic = BGFX_MAGIC;
  169. stream.write(magic);
  170. stream.write(width);
  171. stream.write(height);
  172. stream.write(bpp);
  173. uint8_t numMips = 1;
  174. stream.write(numMips);
  175. stream.align(16);
  176. uint8_t* rgba = stream.getDataPtr();
  177. charsetFillTexture(vga8x8, rgba, 8, pitch, bpp);
  178. charsetFillTexture(vga8x16, &rgba[8*pitch], 16, pitch, bpp);
  179. m_texture = s_ctx.createTexture(mem, BGFX_TEXTURE_MIN_POINT|BGFX_TEXTURE_MAG_POINT|BGFX_TEXTURE_MIP_POINT, NULL, NULL);
  180. #if BGFX_CONFIG_RENDERER_DIRECT3D
  181. mem = bgfx::alloc(sizeof(vs_debugfont_hlsl)+1);
  182. memcpy(mem->data, vs_debugfont_hlsl, mem->size-1);
  183. #else
  184. mem = bgfx::alloc(sizeof(vs_debugfont_glsl)+1);
  185. memcpy(mem->data, vs_debugfont_glsl, mem->size-1);
  186. #endif // BGFX_CONFIG_RENDERER_
  187. mem->data[mem->size-1] = '\0';
  188. bgfx::VertexShaderHandle vsh = bgfx::createVertexShader(mem);
  189. #if BGFX_CONFIG_RENDERER_DIRECT3D
  190. mem = bgfx::alloc(sizeof(fs_debugfont_hlsl)+1);
  191. memcpy(mem->data, fs_debugfont_hlsl, mem->size-1);
  192. #else
  193. mem = bgfx::alloc(sizeof(fs_debugfont_glsl)+1);
  194. memcpy(mem->data, fs_debugfont_glsl, mem->size-1);
  195. #endif // BGFX_CONFIG_RENDERER_
  196. mem->data[mem->size-1] = '\0';
  197. bgfx::FragmentShaderHandle fsh = bgfx::createFragmentShader(mem);
  198. m_material = bgfx::createMaterial(vsh, fsh);
  199. m_vb = s_ctx.createTransientVertexBuffer(numBatchVertices*m_decl.m_stride, &m_decl);
  200. m_ib = s_ctx.createTransientIndexBuffer(numBatchIndices*2);
  201. }
  202. void TextVideoMemBlitter::blit(const TextVideoMem& _mem)
  203. {
  204. struct FontVertex
  205. {
  206. float m_x;
  207. float m_y;
  208. float m_z;
  209. uint32_t m_fg;
  210. uint32_t m_bg;
  211. float m_u;
  212. float m_v;
  213. };
  214. static uint32_t palette[16] =
  215. {
  216. 0x0,
  217. 0xff0000cc,
  218. 0xff069a4e,
  219. 0xff00a0c4,
  220. 0xffa46534,
  221. 0xff7b5075,
  222. 0xff9a9806,
  223. 0xffcfd7d3,
  224. 0xff535755,
  225. 0xff2929ef,
  226. 0xff34e28a,
  227. 0xff4fe9fc,
  228. 0xffcf9f72,
  229. 0xffa87fad,
  230. 0xffe2e234,
  231. 0xffeceeee,
  232. };
  233. uint32_t yy = 0;
  234. uint32_t xx = 0;
  235. const float texelWidth = 1.0f/2048.0f;
  236. const float texelWidthHalf = texelWidth*0.5f;
  237. const float texelHeight = 1.0f/24.0f;
  238. const float texelHeightHalf = texelHeight*0.5f;
  239. const float utop = (_mem.m_small ? 0.0f : 8.0f)*texelHeight + texelHeightHalf;
  240. const float ubottom = (_mem.m_small ? 8.0f : 24.0f)*texelHeight + texelHeightHalf;
  241. const float fontHeight = (_mem.m_small ? 8.0f : 16.0f);
  242. setup();
  243. for (;yy < _mem.m_height;)
  244. {
  245. FontVertex* vertex = (FontVertex*)m_vb->data;
  246. uint16_t* indices = (uint16_t*)m_ib->data;
  247. uint32_t startVertex = 0;
  248. uint32_t numIndices = 0;
  249. for (; yy < _mem.m_height && numIndices < numBatchIndices; ++yy)
  250. {
  251. xx = xx < _mem.m_width ? xx : 0;
  252. const uint8_t* line = &_mem.m_mem[(yy*_mem.m_width+xx)*2];
  253. for (; xx < _mem.m_width && numIndices < numBatchIndices; ++xx)
  254. {
  255. uint8_t ch = line[0];
  256. uint8_t attr = line[1];
  257. if (0 != (ch|attr)
  258. && (' ' != ch || 0 != (attr&0xf0) ) )
  259. {
  260. uint32_t fg = palette[attr&0xf];
  261. uint32_t bg = palette[(attr>>4)&0xf];
  262. FontVertex vert[4] =
  263. {
  264. { (xx )*8.0f, (yy )*fontHeight, 0.0f, fg, bg, (ch )*8.0f*texelWidth - texelWidthHalf, utop },
  265. { (xx+1)*8.0f, (yy )*fontHeight, 0.0f, fg, bg, (ch+1)*8.0f*texelWidth - texelWidthHalf, utop },
  266. { (xx+1)*8.0f, (yy+1)*fontHeight, 0.0f, fg, bg, (ch+1)*8.0f*texelWidth - texelWidthHalf, ubottom },
  267. { (xx )*8.0f, (yy+1)*fontHeight, 0.0f, fg, bg, (ch )*8.0f*texelWidth - texelWidthHalf, ubottom },
  268. };
  269. memcpy(vertex, vert, sizeof(vert) );
  270. vertex += 4;
  271. indices[0] = startVertex+0;
  272. indices[1] = startVertex+1;
  273. indices[2] = startVertex+2;
  274. indices[3] = startVertex+2;
  275. indices[4] = startVertex+3;
  276. indices[5] = startVertex+0;
  277. startVertex += 4;
  278. indices += 6;
  279. numIndices += 6;
  280. }
  281. line += 2;
  282. }
  283. if (numIndices >= numBatchIndices)
  284. {
  285. break;
  286. }
  287. }
  288. render(numIndices);
  289. }
  290. }
  291. TextVideoMemBlitter g_textVideoMemBlitter;
  292. static const char* s_predefinedName[PredefinedUniform::Count] =
  293. {
  294. "u_viewRect",
  295. "u_viewTexel",
  296. "u_view",
  297. "u_viewProj",
  298. "u_viewProjX",
  299. "u_model",
  300. "u_modelViewProj",
  301. "u_modelViewProjX",
  302. "u_alphaRef",
  303. };
  304. PredefinedUniform::Enum nameToPredefinedUniformEnum(const char* _name)
  305. {
  306. for (uint32_t ii = 0; ii < PredefinedUniform::Count; ++ii)
  307. {
  308. if (0 == strcmp(_name, s_predefinedName[ii]) )
  309. {
  310. return PredefinedUniform::Enum(ii);
  311. }
  312. }
  313. return PredefinedUniform::Count;
  314. }
  315. void Frame::submit(uint8_t _id)
  316. {
  317. if (m_discard)
  318. {
  319. m_discard = false;
  320. return;
  321. }
  322. if (BGFX_CONFIG_MAX_DRAW_CALLS-1 <= m_num)
  323. {
  324. ++m_numDropped;
  325. return;
  326. }
  327. m_key.m_view = _id;
  328. m_key.m_seq = s_ctx.m_seq[_id] & s_ctx.m_seqMask[_id];
  329. s_ctx.m_seq[_id]++;
  330. uint64_t key = m_key.encode();
  331. m_sortKeys[m_num] = key;
  332. m_sortValues[m_num] = m_numRenderStates;
  333. ++m_num;
  334. m_state.m_constEnd = m_constantBuffer->getPos();
  335. m_state.m_flags |= m_flags;
  336. m_renderState[m_numRenderStates] = m_state;
  337. ++m_numRenderStates;
  338. m_state.clear();
  339. m_flags = BGFX_STATE_NONE;
  340. }
  341. void Frame::submitMask(uint32_t _viewMask)
  342. {
  343. if (m_discard)
  344. {
  345. m_discard = false;
  346. return;
  347. }
  348. if (BGFX_CONFIG_MAX_DRAW_CALLS-1 <= m_num)
  349. {
  350. m_numDropped += uint32_cntbits(_viewMask);
  351. return;
  352. }
  353. for (uint32_t id = 0, viewMask = _viewMask, ntz = uint32_cnttz(_viewMask); 0 != viewMask; viewMask >>= 1, id += 1, ntz = uint32_cnttz(viewMask) )
  354. {
  355. viewMask >>= ntz;
  356. id += ntz;
  357. m_key.m_view = id;
  358. m_key.m_seq = s_ctx.m_seq[id] & s_ctx.m_seqMask[id];
  359. s_ctx.m_seq[id]++;
  360. uint64_t key = m_key.encode();
  361. m_sortKeys[m_num] = key;
  362. m_sortValues[m_num] = m_numRenderStates;
  363. ++m_num;
  364. }
  365. m_state.m_constEnd = m_constantBuffer->getPos();
  366. m_state.m_flags |= m_flags;
  367. m_renderState[m_numRenderStates] = m_state;
  368. ++m_numRenderStates;
  369. m_state.clear();
  370. m_flags = BGFX_STATE_NONE;
  371. }
  372. void Frame::sort()
  373. {
  374. bx::radixSort64(m_sortKeys, s_ctx.m_tempKeys, m_sortValues, s_ctx.m_tempValues, m_num);
  375. }
  376. RendererType::Enum getRendererType()
  377. {
  378. #if BGFX_CONFIG_RENDERER_DIRECT3D
  379. return RendererType::Direct3D9;
  380. #elif BGFX_CONFIG_RENDERER_OPENGL
  381. return RendererType::OpenGL;
  382. #elif BGFX_CONFIG_RENDERER_OPENGLES
  383. return RendererType::OpenGLES;
  384. #else
  385. return RendererType::Null;
  386. #endif // BGFX_CONFIG_RENDERER_
  387. }
  388. void init(bool _createRenderThread, fatalFn _fatal, reallocFn _realloc, freeFn _free, cacheFn _cache)
  389. {
  390. if (NULL != _fatal)
  391. {
  392. g_fatal = _fatal;
  393. }
  394. if (NULL != _realloc
  395. && NULL != _free)
  396. {
  397. g_realloc = _realloc;
  398. g_free = _free;
  399. }
  400. if (NULL != _cache)
  401. {
  402. g_cache = _cache;
  403. }
  404. s_threadIndex = BGFX_MAIN_THREAD_MAGIC;
  405. s_ctx.init(_createRenderThread);
  406. }
  407. void shutdown()
  408. {
  409. BGFX_MAIN_THREAD();
  410. s_ctx.shutdown();
  411. }
  412. void reset(uint32_t _width, uint32_t _height, uint32_t _flags)
  413. {
  414. BGFX_MAIN_THREAD();
  415. s_ctx.reset(_width, _height, _flags);
  416. }
  417. void frame()
  418. {
  419. BGFX_MAIN_THREAD();
  420. s_ctx.frame();
  421. }
  422. bool renderFrame()
  423. {
  424. BGFX_RENDER_THREAD();
  425. return s_ctx.renderFrame();
  426. }
  427. static const uint32_t s_attribTypeSize[AttribType::Count] =
  428. {
  429. 1,
  430. 2,
  431. 4,
  432. };
  433. void VertexDecl::begin()
  434. {
  435. m_hash = 0;
  436. m_stride = 0;
  437. memset(m_attributes, 0xff, sizeof(m_attributes) );
  438. memset(m_offset, 0, sizeof(m_offset) );
  439. }
  440. void VertexDecl::end()
  441. {
  442. m_hash = hash(m_attributes, sizeof(m_attributes) );
  443. }
  444. void VertexDecl::add(Attrib::Enum _attrib, uint8_t _num, AttribType::Enum _type, bool _normalized)
  445. {
  446. const uint8_t encoded_norm = (_normalized&1)<<6;
  447. const uint8_t encoded_type = (_type&3)<<3;
  448. const uint8_t encoded_num = (_num-1)&3;
  449. m_attributes[_attrib] = encoded_norm|encoded_type|encoded_num;
  450. m_offset[_attrib] = m_stride;
  451. m_stride += s_attribTypeSize[_type]*_num;
  452. }
  453. void VertexDecl::decode(Attrib::Enum _attrib, uint8_t& _num, AttribType::Enum& _type, bool& _normalized) const
  454. {
  455. uint8_t val = m_attributes[_attrib];
  456. _num = (val&3)+1;
  457. _type = AttribType::Enum((val>>3)&3);
  458. _normalized = !!(val&(1<<6) );
  459. }
  460. const char* getAttribName(Attrib::Enum _attr)
  461. {
  462. static const char* attrName[Attrib::Count] =
  463. {
  464. "Attrib::Position",
  465. "Attrib::Normal",
  466. "Attrib::Color0",
  467. "Attrib::Color1",
  468. "Attrib::Indices",
  469. "Attrib::Weights",
  470. "Attrib::TexCoord0",
  471. "Attrib::TexCoord1",
  472. "Attrib::TexCoord2",
  473. "Attrib::TexCoord3",
  474. "Attrib::TexCoord4",
  475. "Attrib::TexCoord5",
  476. "Attrib::TexCoord6",
  477. "Attrib::TexCoord7",
  478. };
  479. return attrName[_attr];
  480. }
  481. void dump(const VertexDecl& _decl)
  482. {
  483. #if BGFX_CONFIG_DEBUG
  484. BX_TRACE("vertexdecl %08x (%08x), stride %d"
  485. , _decl.m_hash
  486. , hash(_decl.m_attributes, sizeof(_decl.m_attributes) )
  487. , _decl.m_stride
  488. );
  489. for (uint32_t attr = 0; attr < Attrib::Count; ++attr)
  490. {
  491. if (0xff != _decl.m_attributes[attr])
  492. {
  493. uint8_t num;
  494. AttribType::Enum type;
  495. bool normalized;
  496. _decl.decode(Attrib::Enum(attr), num, type, normalized);
  497. BX_TRACE("\tattr %d - %s, num %d, type %d, norm %d, offset %d"
  498. , attr
  499. , getAttribName(Attrib::Enum(attr) )
  500. , num
  501. , type
  502. , normalized
  503. , _decl.m_offset[attr]
  504. );
  505. }
  506. }
  507. #endif // BGFX_CONFIG_DEBUG
  508. }
  509. const uint32_t g_constantTypeSize[ConstantType::Count] =
  510. {
  511. sizeof(int32_t),
  512. sizeof(float),
  513. 0,
  514. 1*sizeof(int32_t),
  515. 1*sizeof(float),
  516. 2*sizeof(float),
  517. 3*sizeof(float),
  518. 4*sizeof(float),
  519. 3*3*sizeof(float),
  520. 4*4*sizeof(float),
  521. };
  522. void ConstantBuffer::writeUniform(ConstantType::Enum _type, uint16_t _loc, const void* _value, uint16_t _num)
  523. {
  524. uint32_t opcode = encodeOpcode(_type, _loc, _num, true);
  525. write(opcode);
  526. write(_value, g_constantTypeSize[_type]*_num);
  527. }
  528. void ConstantBuffer::writeUniformRef(ConstantType::Enum _type, uint16_t _loc, const void* _value, uint16_t _num)
  529. {
  530. uint32_t opcode = encodeOpcode(_type, _loc, _num, false);
  531. write(opcode);
  532. write(&_value, sizeof(void*) );
  533. }
  534. #if BX_PLATFORM_WINDOWS
  535. LRESULT CALLBACK Context::Window::wndProc(HWND _hwnd, UINT _id, WPARAM _wparam, LPARAM _lparam)
  536. {
  537. return s_ctx.m_window.process(_hwnd, _id, _wparam, _lparam);
  538. }
  539. #endif // BX_PLATFORM_WINDOWS
  540. void Context::init(bool _createRenderThread)
  541. {
  542. BX_TRACE("init");
  543. m_submit->create();
  544. m_render->create();
  545. #if BX_PLATFORM_WINDOWS
  546. m_window.init();
  547. #endif // BX_PLATFORM_
  548. #if BGFX_CONFIG_MULTITHREADED
  549. m_renderThread = 0;
  550. if (_createRenderThread)
  551. {
  552. # if BX_PLATFORM_WINDOWS|BX_PLATFORM_XBOX360
  553. m_renderThread = CreateThread(NULL, 16<<10, renderThread, NULL, 0, NULL);
  554. # elif BX_PLATFORM_LINUX
  555. pthread_create(&m_renderThread, NULL, renderThread, NULL);
  556. # endif // BX_PLATFORM_
  557. }
  558. #endif // BGFX_CONFIG_MULTITHREADED
  559. memset(m_rt, 0xff, sizeof(m_rt) );
  560. memset(m_clear, 0, sizeof(m_clear) );
  561. memset(m_rect, 0, sizeof(m_rect) );
  562. memset(m_seq, 0, sizeof(m_seq) );
  563. memset(m_seqMask, 0, sizeof(m_seqMask) );
  564. gameSemPost();
  565. getCommandBuffer(CommandBuffer::RendererInit);
  566. g_textVideoMemBlitter.init();
  567. m_submit->m_transientVb = createTransientVertexBuffer(BGFX_CONFIG_TRANSIENT_VERTEX_BUFFER_SIZE);
  568. m_submit->m_transientIb = createTransientIndexBuffer(BGFX_CONFIG_TRANSIENT_INDEX_BUFFER_SIZE);
  569. frame();
  570. m_submit->m_transientVb = createTransientVertexBuffer(BGFX_CONFIG_TRANSIENT_VERTEX_BUFFER_SIZE);
  571. m_submit->m_transientIb = createTransientIndexBuffer(BGFX_CONFIG_TRANSIENT_INDEX_BUFFER_SIZE);
  572. frame();
  573. }
  574. void Context::shutdown()
  575. {
  576. BX_TRACE("shutdown");
  577. getCommandBuffer(CommandBuffer::RendererShutdown);
  578. frame();
  579. #if BGFX_CONFIG_MULTITHREADED
  580. if (0 != m_renderThread)
  581. {
  582. # if BX_PLATFORM_WINDOWS|BX_PLATFORM_XBOX360
  583. WaitForSingleObject(m_renderThread, INFINITE);
  584. m_renderThread = NULL;
  585. # elif BX_PLATFORM_LINUX
  586. pthread_join(m_renderThread, NULL);
  587. m_renderThread = 0;
  588. # endif // BX_PLATFORM_*
  589. }
  590. #endif // BGFX_CONFIG_MULTITHREADED
  591. m_submit->destroy();
  592. m_render->destroy();
  593. }
  594. #if BX_PLATFORM_WINDOWS|BX_PLATFORM_XBOX360
  595. DWORD WINAPI renderThread(LPVOID)
  596. #else
  597. void* renderThread(void*)
  598. #endif // BX_PLATFORM_WINDOWS
  599. {
  600. while (!renderFrame() );
  601. return EXIT_SUCCESS;
  602. }
  603. const Memory* alloc(uint32_t _size)
  604. {
  605. Memory* mem = (Memory*)g_realloc(NULL, sizeof(Memory) + _size);
  606. mem->size = _size;
  607. mem->data = (uint8_t*)mem + sizeof(Memory);
  608. return mem;
  609. }
  610. const Memory* makeRef(void* _data, uint32_t _size)
  611. {
  612. Memory* mem = (Memory*)g_realloc(NULL, sizeof(Memory) );
  613. mem->size = _size;
  614. mem->data = (uint8_t*)_data;
  615. return mem;
  616. }
  617. void release(Memory* _mem)
  618. {
  619. g_free(_mem);
  620. }
  621. void setDebug(uint32_t _debug)
  622. {
  623. s_ctx.m_debug = _debug;
  624. }
  625. void dbgTextClear(uint8_t _attr, bool _small)
  626. {
  627. s_ctx.dbgTextClear(_attr, _small);
  628. }
  629. void dbgTextPrintf(uint16_t _x, uint16_t _y, uint8_t _attr, const char* _format, ...)
  630. {
  631. va_list argList;
  632. va_start(argList, _format);
  633. s_ctx.dbgTextPrintfVargs(_x, _y, _attr, _format, argList);
  634. va_end(argList);
  635. }
  636. IndexBufferHandle createIndexBuffer(const Memory* _mem)
  637. {
  638. return s_ctx.createIndexBuffer(_mem);
  639. }
  640. void destroyIndexBuffer(IndexBufferHandle _handle)
  641. {
  642. s_ctx.destroyIndexBuffer(_handle);
  643. }
  644. VertexBufferHandle createVertexBuffer(const Memory* _mem, const VertexDecl& _decl)
  645. {
  646. return s_ctx.createVertexBuffer(_mem, _decl);
  647. }
  648. void destroyVertexBuffer(VertexBufferHandle _handle)
  649. {
  650. s_ctx.destroyVertexBuffer(_handle);
  651. }
  652. DynamicIndexBufferHandle createDynamicIndexBuffer(const Memory* _mem)
  653. {
  654. return s_ctx.createDynamicIndexBuffer(_mem);
  655. }
  656. void updateDynamicIndexBuffer(DynamicIndexBufferHandle _handle, const Memory* _mem)
  657. {
  658. s_ctx.updateDynamicIndexBuffer(_handle, _mem);
  659. }
  660. void destroyDynamicIndexBuffer(DynamicIndexBufferHandle _handle)
  661. {
  662. s_ctx.destroyDynamicIndexBuffer(_handle);
  663. }
  664. DynamicVertexBufferHandle createDynamicVertexBuffer(const Memory* _mem, const VertexDecl& _decl)
  665. {
  666. return s_ctx.createDynamicVertexBuffer(_mem, _decl);
  667. }
  668. void updateDynamicVertexBuffer(DynamicIndexBufferHandle _handle, const Memory* _mem)
  669. {
  670. s_ctx.updateDynamicVertexBuffer(_handle, _mem);
  671. }
  672. void destroyDynamicVertexBuffer(DynamicVertexBufferHandle _handle)
  673. {
  674. s_ctx.destroyDynamicVertexBuffer(_handle);
  675. }
  676. bool checkAvailTransientIndexBuffer(uint16_t _num)
  677. {
  678. return s_ctx.m_submit->checkAvailTransientIndexBuffer(_num);
  679. }
  680. const TransientIndexBuffer* allocTransientIndexBuffer(uint16_t _num)
  681. {
  682. return s_ctx.allocTransientIndexBuffer(_num);
  683. }
  684. bool checkAvailTransientVertexBuffer(uint16_t _num, const VertexDecl& _decl)
  685. {
  686. return s_ctx.m_submit->checkAvailTransientVertexBuffer(_num, _decl.m_stride);
  687. }
  688. const TransientVertexBuffer* allocTransientVertexBuffer(uint16_t _num, const VertexDecl& _decl)
  689. {
  690. return s_ctx.allocTransientVertexBuffer(_num, _decl);
  691. }
  692. VertexShaderHandle createVertexShader(const Memory* _mem)
  693. {
  694. return s_ctx.createVertexShader(_mem);
  695. }
  696. void destroyVertexShader(VertexShaderHandle _handle)
  697. {
  698. s_ctx.destroyVertexShader(_handle);
  699. }
  700. FragmentShaderHandle createFragmentShader(const Memory* _mem)
  701. {
  702. return s_ctx.createFragmentShader(_mem);
  703. }
  704. void destroyFragmentShader(FragmentShaderHandle _handle)
  705. {
  706. s_ctx.destroyFragmentShader(_handle);
  707. }
  708. MaterialHandle createMaterial(VertexShaderHandle _vsh, FragmentShaderHandle _fsh)
  709. {
  710. return s_ctx.createMaterial(_vsh, _fsh);
  711. }
  712. void destroyMaterial(MaterialHandle _handle)
  713. {
  714. s_ctx.destroyMaterial(_handle);
  715. }
  716. TextureHandle createTexture(const Memory* _mem, uint32_t _flags, uint16_t* _width, uint16_t* _height)
  717. {
  718. return s_ctx.createTexture(_mem, _flags, _width, _height);
  719. }
  720. void destroyTexture(TextureHandle _handle)
  721. {
  722. s_ctx.destroyTexture(_handle);
  723. }
  724. RenderTargetHandle createRenderTarget(uint16_t _width, uint16_t _height, uint32_t _flags, uint32_t _textureFlags)
  725. {
  726. return s_ctx.createRenderTarget(_width, _height, _flags, _textureFlags);
  727. }
  728. void destroyRenderTarget(RenderTargetHandle _handle)
  729. {
  730. s_ctx.destroyRenderTarget(_handle);
  731. }
  732. UniformHandle createUniform(const char* _name, ConstantType::Enum _type, uint16_t _num)
  733. {
  734. return s_ctx.createUniform(_name, _type, _num);
  735. }
  736. void destroyUniform(UniformHandle _handle)
  737. {
  738. s_ctx.destroyUniform(_handle);
  739. }
  740. void setViewRect(uint8_t _id, uint16_t _x, uint16_t _y, uint16_t _width, uint16_t _height)
  741. {
  742. s_ctx.setViewRect(_id, _x, _y, _width, _height);
  743. }
  744. void setViewRectMask(uint32_t _viewMask, uint16_t _x, uint16_t _y, uint16_t _width, uint16_t _height)
  745. {
  746. s_ctx.setViewRectMask(_viewMask, _x, _y, _width, _height);
  747. }
  748. void setViewClear(uint8_t _id, uint8_t _flags, uint32_t _rgba, float _depth, uint8_t _stencil)
  749. {
  750. s_ctx.setViewClear(_id, _flags, _rgba, _depth, _stencil);
  751. }
  752. void setViewClearMask(uint32_t _viewMask, uint8_t _flags, uint32_t _rgba, float _depth, uint8_t _stencil)
  753. {
  754. s_ctx.setViewClearMask(_viewMask, _flags, _rgba, _depth, _stencil);
  755. }
  756. void setViewSeq(uint8_t _id, bool _enabled)
  757. {
  758. s_ctx.setViewSeq(_id, _enabled);
  759. }
  760. void setViewSeqMask(uint32_t _viewMask, bool _enabled)
  761. {
  762. s_ctx.setViewSeqMask(_viewMask, _enabled);
  763. }
  764. void setViewRenderTarget(uint8_t _id, RenderTargetHandle _handle)
  765. {
  766. s_ctx.setViewRenderTarget(_id, _handle);
  767. }
  768. void setViewRenderTargetMask(uint32_t _mask, RenderTargetHandle _handle)
  769. {
  770. s_ctx.setViewRenderTargetMask(_mask, _handle);
  771. }
  772. void setViewTransform(uint8_t _id, const void* _view, const void* _proj, uint8_t _other)
  773. {
  774. s_ctx.m_submit->setViewTransform(_id, _view, _proj, _other);
  775. }
  776. void setViewTransformMask(uint32_t _viewMask, const void* _view, const void* _proj, uint8_t _other)
  777. {
  778. s_ctx.m_submit->setViewTransformMask(_viewMask, _view, _proj, _other);
  779. }
  780. void setState(uint64_t _state)
  781. {
  782. s_ctx.m_submit->setState(_state);
  783. }
  784. uint32_t setTransform(const void* _mtx, uint16_t _num)
  785. {
  786. return s_ctx.m_submit->setTransform(_mtx, _num);
  787. }
  788. void setTransform(uint32_t _cache, uint16_t _num)
  789. {
  790. s_ctx.m_submit->setTransform(_cache, _num);
  791. }
  792. void setUniform(UniformHandle _handle, const void* _value, uint16_t _num)
  793. {
  794. s_ctx.setUniform(_handle, _value, _num);
  795. }
  796. void setUniform(MaterialHandle _material, UniformHandle _handle, const void* _value)
  797. {
  798. s_ctx.setUniform(_material, _handle, _value);
  799. }
  800. void setIndexBuffer(IndexBufferHandle _handle, uint32_t _firstIndex, uint32_t _numIndices)
  801. {
  802. s_ctx.m_submit->setIndexBuffer(_handle, _firstIndex, _numIndices);
  803. }
  804. void setIndexBuffer(IndexBufferHandle _handle)
  805. {
  806. s_ctx.m_submit->setIndexBuffer(_handle, BGFX_DRAW_WHOLE_INDEX_BUFFER, 0);
  807. }
  808. void setIndexBuffer(DynamicIndexBufferHandle _handle, uint32_t _firstIndex, uint32_t _numIndices)
  809. {
  810. s_ctx.m_submit->setIndexBuffer(s_ctx.m_dynamicIndexBuffers[_handle.idx].m_handle, _firstIndex, _numIndices);
  811. }
  812. void setIndexBuffer(DynamicIndexBufferHandle _handle)
  813. {
  814. s_ctx.m_submit->setIndexBuffer(s_ctx.m_dynamicIndexBuffers[_handle.idx].m_handle, BGFX_DRAW_WHOLE_INDEX_BUFFER, 0);
  815. }
  816. void setIndexBuffer(const TransientIndexBuffer* _ib, uint32_t _numIndices)
  817. {
  818. uint32_t numIndices = uint32_min(_numIndices, _ib->size/2);
  819. s_ctx.m_submit->setIndexBuffer(_ib, numIndices);
  820. }
  821. void setVertexBuffer(VertexBufferHandle _handle)
  822. {
  823. s_ctx.m_submit->setVertexBuffer(_handle);
  824. }
  825. void setVertexBuffer(DynamicVertexBufferHandle _handle)
  826. {
  827. s_ctx.m_submit->setVertexBuffer(s_ctx.m_dynamicVertexBuffers[_handle.idx]);
  828. }
  829. void setVertexBuffer(const TransientVertexBuffer* _vb)
  830. {
  831. s_ctx.m_submit->setVertexBuffer(_vb);
  832. }
  833. void setMaterial(MaterialHandle _handle)
  834. {
  835. s_ctx.m_submit->setMaterial(_handle);
  836. }
  837. void setTexture(uint8_t _stage, UniformHandle _sampler, TextureHandle _handle)
  838. {
  839. s_ctx.m_submit->setTexture(_stage, _sampler, _handle);
  840. }
  841. void setTexture(uint8_t _stage, UniformHandle _sampler, RenderTargetHandle _handle, bool _depth)
  842. {
  843. s_ctx.m_submit->setTexture(_stage, _sampler, _handle, _depth);
  844. }
  845. void submit(uint8_t _id)
  846. {
  847. s_ctx.m_submit->submit(_id);
  848. }
  849. void submitMask(uint32_t _viewMask)
  850. {
  851. s_ctx.m_submit->submitMask(_viewMask);
  852. }
  853. void saveScreenShot(const char* _filePath)
  854. {
  855. uint32_t len = (uint32_t)strlen(_filePath)+1;
  856. const Memory* mem = alloc(len);
  857. memcpy(mem->data, _filePath, mem->size);
  858. return s_ctx.saveScreenShot(mem);
  859. }
  860. }