camera.cpp 5.5 KB

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  1. /*
  2. * Copyright 2013 Dario Manesku. All rights reserved.
  3. * License: http://www.opensource.org/licenses/BSD-2-Clause
  4. */
  5. #include <bx/timer.h>
  6. #include "fpumath.h"
  7. #include "camera.h"
  8. #include "entry/cmd.h"
  9. #include "entry/input.h"
  10. int cmdMove(CmdContext* /*_context*/, void* /*_userData*/, int _argc, char const* const* _argv)
  11. {
  12. if (_argc > 1)
  13. {
  14. if (0 == strcmp(_argv[1], "forward") )
  15. {
  16. cameraSetKeyState(CAMERA_KEY_UP, true);
  17. return 0;
  18. }
  19. else if (0 == strcmp(_argv[1], "left") )
  20. {
  21. cameraSetKeyState(CAMERA_KEY_LEFT, true);
  22. return 0;
  23. }
  24. else if (0 == strcmp(_argv[1], "right") )
  25. {
  26. cameraSetKeyState(CAMERA_KEY_RIGHT, true);
  27. return 0;
  28. }
  29. else if (0 == strcmp(_argv[1], "backward") )
  30. {
  31. cameraSetKeyState(CAMERA_KEY_DOWN, true);
  32. return 0;
  33. }
  34. }
  35. return 1;
  36. }
  37. static void cmd(const void* _userData)
  38. {
  39. cmdExec( (const char*)_userData);
  40. }
  41. static const InputBinding s_camBindings[] =
  42. {
  43. { entry::Key::KeyW, entry::Modifier::None, 0, cmd, "move forward" },
  44. { entry::Key::KeyA, entry::Modifier::None, 0, cmd, "move left" },
  45. { entry::Key::KeyS, entry::Modifier::None, 0, cmd, "move backward" },
  46. { entry::Key::KeyD, entry::Modifier::None, 0, cmd, "move right" },
  47. INPUT_BINDING_END
  48. };
  49. struct Camera
  50. {
  51. struct MouseCoords
  52. {
  53. int32_t m_mx;
  54. int32_t m_my;
  55. };
  56. Camera()
  57. {
  58. reset();
  59. update(0.0f, 0, 0, false);
  60. cmdAdd("move", cmdMove);
  61. inputAddBindings("camBindings", s_camBindings);
  62. }
  63. ~Camera()
  64. {
  65. inputRemoveBindings("camBindings");
  66. }
  67. void reset()
  68. {
  69. m_mouseNow.m_mx = 0;
  70. m_mouseNow.m_my = 0;
  71. m_mouseLast.m_mx = 0;
  72. m_mouseLast.m_my = 0;
  73. m_eye[0] = 0.0f;
  74. m_eye[1] = 0.0f;
  75. m_eye[2] = -35.0f;
  76. m_at[0] = 0.0f;
  77. m_at[1] = 0.0f;
  78. m_at[2] = -1.0f;
  79. m_up[0] = 0.0f;
  80. m_up[1] = 1.0f;
  81. m_up[2] = 0.0f;
  82. m_horizontalAngle = 0.01f;
  83. m_verticalAngle = 0.0f;
  84. m_mouseSpeed = 0.0020f;
  85. m_moveSpeed = 30.0f;
  86. m_keys = 0;
  87. m_mouseDown = false;
  88. }
  89. void setKeyState(uint8_t _key, bool _down)
  90. {
  91. m_keys &= ~_key;
  92. m_keys |= _down ? _key : 0;
  93. }
  94. void update(float _deltaTime, uint32_t _mx, uint32_t _my, bool _move)
  95. {
  96. if (!m_mouseDown)
  97. {
  98. m_mouseLast.m_mx = _mx;
  99. m_mouseLast.m_my = _my;
  100. }
  101. m_mouseDown = _move;
  102. if (_move)
  103. {
  104. m_mouseNow.m_mx = _mx;
  105. m_mouseNow.m_my = _my;
  106. }
  107. if (m_mouseDown)
  108. {
  109. int32_t deltaX = m_mouseNow.m_mx - m_mouseLast.m_mx;
  110. int32_t deltaY = m_mouseNow.m_my - m_mouseLast.m_my;
  111. m_horizontalAngle += m_mouseSpeed * float(deltaX);
  112. m_verticalAngle -= m_mouseSpeed * float(deltaY);
  113. m_mouseLast.m_mx = m_mouseNow.m_mx;
  114. m_mouseLast.m_my = m_mouseNow.m_my;
  115. }
  116. float direction[3] =
  117. {
  118. cosf(m_verticalAngle) * sinf(m_horizontalAngle),
  119. sinf(m_verticalAngle),
  120. cosf(m_verticalAngle) * cosf(m_horizontalAngle),
  121. };
  122. float right[3] =
  123. {
  124. sinf(m_horizontalAngle - float(M_PI)/2.0f),
  125. 0,
  126. cosf(m_horizontalAngle - float(M_PI)/2.0f),
  127. };
  128. if (m_keys & CAMERA_KEY_UP)
  129. {
  130. // m_eye += direction * _deltaTime * m_moveSpeed
  131. float tmpRhs[3];
  132. float tmpPos[3];
  133. memcpy(tmpPos, m_eye, sizeof(float)*3);
  134. vec3Mul(tmpRhs, direction, _deltaTime * m_moveSpeed);
  135. vec3Add(m_eye, tmpPos, tmpRhs);
  136. setKeyState(CAMERA_KEY_UP, false);
  137. }
  138. if (m_keys & CAMERA_KEY_DOWN)
  139. {
  140. // m_eye -= direction * _deltaTime * m_moveSpeed
  141. float tmpRhs[3];
  142. float tmpPos[3];
  143. memcpy(tmpPos, m_eye, sizeof(float)*3);
  144. vec3Mul(tmpRhs, direction, _deltaTime * m_moveSpeed);
  145. vec3Sub(m_eye, tmpPos, tmpRhs);
  146. setKeyState(CAMERA_KEY_DOWN, false);
  147. }
  148. if (m_keys & CAMERA_KEY_LEFT)
  149. {
  150. // m_eye += right * _deltaTime * m_moveSpeed
  151. float tmpRhs[3];
  152. float tmpPos[3];
  153. memcpy(tmpPos, m_eye, sizeof(float)*3);
  154. vec3Mul(tmpRhs, right, _deltaTime * m_moveSpeed);
  155. vec3Add(m_eye, tmpPos, tmpRhs);
  156. setKeyState(CAMERA_KEY_LEFT, false);
  157. }
  158. if (m_keys & CAMERA_KEY_RIGHT)
  159. {
  160. // m_eye -= right * _deltaTime * m_moveSpeed
  161. float tmpRhs[3];
  162. float tmpPos[3];
  163. memcpy(tmpPos, m_eye, sizeof(float)*3);
  164. vec3Mul(tmpRhs, right, _deltaTime * m_moveSpeed);
  165. vec3Sub(m_eye, tmpPos, tmpRhs);
  166. setKeyState(CAMERA_KEY_RIGHT, false);
  167. }
  168. vec3Add(m_at, m_eye, direction);
  169. vec3Cross(m_up, right, direction);
  170. }
  171. void getViewMtx(float* _viewMtx)
  172. {
  173. mtxLookAt(_viewMtx, m_eye, m_at, m_up);
  174. }
  175. void setPosition(float* _pos)
  176. {
  177. memcpy(m_eye, _pos, sizeof(float)*3);
  178. }
  179. void setVerticalAngle(float _verticalAngle)
  180. {
  181. m_verticalAngle = _verticalAngle;
  182. }
  183. void setHorizontalAngle(float _horizontalAngle)
  184. {
  185. m_horizontalAngle = _horizontalAngle;
  186. }
  187. MouseCoords m_mouseNow, m_mouseLast;
  188. float m_eye[3];
  189. float m_at[3];
  190. float m_up[3];
  191. float m_horizontalAngle;
  192. float m_verticalAngle;
  193. float m_mouseSpeed;
  194. float m_moveSpeed;
  195. uint8_t m_keys;
  196. bool m_mouseDown;
  197. };
  198. static Camera* s_camera = NULL;
  199. void cameraCreate()
  200. {
  201. s_camera = new Camera;
  202. }
  203. void cameraDestroy()
  204. {
  205. delete s_camera;
  206. s_camera = NULL;
  207. }
  208. void cameraSetPosition(float* _pos)
  209. {
  210. s_camera->setPosition(_pos);
  211. }
  212. void cameraSetHorizontalAngle(float _horizontalAngle)
  213. {
  214. s_camera->setHorizontalAngle(_horizontalAngle);
  215. }
  216. void cameraSetVerticalAngle(float _verticalAngle)
  217. {
  218. s_camera->setVerticalAngle(_verticalAngle);
  219. }
  220. void cameraSetKeyState(uint8_t _key, bool _down)
  221. {
  222. s_camera->setKeyState(_key, _down);
  223. }
  224. void cameraGetViewMtx(float* _viewMtx)
  225. {
  226. s_camera->getViewMtx(_viewMtx);
  227. }
  228. void cameraGetPosition(float* _pos)
  229. {
  230. memcpy(_pos, s_camera->m_eye, 3*sizeof(float));
  231. }
  232. void cameraGetAt(float* _at)
  233. {
  234. memcpy(_at, s_camera->m_at, 3*sizeof(float));
  235. }
  236. void cameraUpdate(float _deltaTime, uint32_t _mx, uint32_t _my, bool _move)
  237. {
  238. s_camera->update(_deltaTime, _mx, _my, _move);
  239. }