entry_sdl.cpp 33 KB

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  1. /*
  2. * Copyright 2011-2023 Branimir Karadzic. All rights reserved.
  3. * License: https://github.com/bkaradzic/bgfx/blob/master/LICENSE
  4. */
  5. #include "entry_p.h"
  6. #if ENTRY_CONFIG_USE_SDL
  7. #if BX_PLATFORM_LINUX || BX_PLATFORM_BSD
  8. # if ENTRY_CONFIG_USE_WAYLAND
  9. # include <wayland-egl.h>
  10. # endif
  11. #elif BX_PLATFORM_WINDOWS
  12. # define SDL_MAIN_HANDLED
  13. #endif
  14. #include <bx/os.h>
  15. #include <SDL2/SDL.h>
  16. BX_PRAGMA_DIAGNOSTIC_PUSH()
  17. BX_PRAGMA_DIAGNOSTIC_IGNORED_CLANG("-Wextern-c-compat")
  18. #include <SDL2/SDL_syswm.h>
  19. BX_PRAGMA_DIAGNOSTIC_POP()
  20. #include <bgfx/platform.h>
  21. #if defined(None) // X11 defines this...
  22. # undef None
  23. #endif // defined(None)
  24. #include <bx/mutex.h>
  25. #include <bx/thread.h>
  26. #include <bx/handlealloc.h>
  27. #include <bx/readerwriter.h>
  28. #include <tinystl/allocator.h>
  29. #include <tinystl/string.h>
  30. namespace entry
  31. {
  32. ///
  33. static void* sdlNativeWindowHandle(SDL_Window* _window)
  34. {
  35. SDL_SysWMinfo wmi;
  36. SDL_VERSION(&wmi.version);
  37. if (!SDL_GetWindowWMInfo(_window, &wmi) )
  38. {
  39. return NULL;
  40. }
  41. # if BX_PLATFORM_LINUX || BX_PLATFORM_BSD
  42. # if ENTRY_CONFIG_USE_WAYLAND
  43. wl_egl_window *win_impl = (wl_egl_window*)SDL_GetWindowData(_window, "wl_egl_window");
  44. if(!win_impl)
  45. {
  46. int width, height;
  47. SDL_GetWindowSize(_window, &width, &height);
  48. struct wl_surface* surface = wmi.info.wl.surface;
  49. if(!surface)
  50. return nullptr;
  51. win_impl = wl_egl_window_create(surface, width, height);
  52. SDL_SetWindowData(_window, "wl_egl_window", win_impl);
  53. }
  54. return (void*)(uintptr_t)win_impl;
  55. # else
  56. return (void*)wmi.info.x11.window;
  57. # endif
  58. # elif BX_PLATFORM_OSX || BX_PLATFORM_IOS
  59. return wmi.info.cocoa.window;
  60. # elif BX_PLATFORM_WINDOWS
  61. return wmi.info.win.window;
  62. # elif BX_PLATFORM_ANDROID
  63. return wmi.info.android.window;
  64. # endif // BX_PLATFORM_
  65. }
  66. static void sdlDestroyWindow(SDL_Window* _window)
  67. {
  68. if(!_window)
  69. return;
  70. # if BX_PLATFORM_LINUX || BX_PLATFORM_BSD
  71. # if ENTRY_CONFIG_USE_WAYLAND
  72. wl_egl_window *win_impl = (wl_egl_window*)SDL_GetWindowData(_window, "wl_egl_window");
  73. if(win_impl)
  74. {
  75. SDL_SetWindowData(_window, "wl_egl_window", nullptr);
  76. wl_egl_window_destroy(win_impl);
  77. }
  78. # endif
  79. # endif
  80. SDL_DestroyWindow(_window);
  81. }
  82. static uint8_t translateKeyModifiers(uint16_t _sdl)
  83. {
  84. uint8_t modifiers = 0;
  85. modifiers |= _sdl & KMOD_LALT ? Modifier::LeftAlt : 0;
  86. modifiers |= _sdl & KMOD_RALT ? Modifier::RightAlt : 0;
  87. modifiers |= _sdl & KMOD_LCTRL ? Modifier::LeftCtrl : 0;
  88. modifiers |= _sdl & KMOD_RCTRL ? Modifier::RightCtrl : 0;
  89. modifiers |= _sdl & KMOD_LSHIFT ? Modifier::LeftShift : 0;
  90. modifiers |= _sdl & KMOD_RSHIFT ? Modifier::RightShift : 0;
  91. modifiers |= _sdl & KMOD_LGUI ? Modifier::LeftMeta : 0;
  92. modifiers |= _sdl & KMOD_RGUI ? Modifier::RightMeta : 0;
  93. return modifiers;
  94. }
  95. static uint8_t translateKeyModifierPress(uint16_t _key)
  96. {
  97. uint8_t modifier;
  98. switch (_key)
  99. {
  100. case SDL_SCANCODE_LALT: { modifier = Modifier::LeftAlt; } break;
  101. case SDL_SCANCODE_RALT: { modifier = Modifier::RightAlt; } break;
  102. case SDL_SCANCODE_LCTRL: { modifier = Modifier::LeftCtrl; } break;
  103. case SDL_SCANCODE_RCTRL: { modifier = Modifier::RightCtrl; } break;
  104. case SDL_SCANCODE_LSHIFT: { modifier = Modifier::LeftShift; } break;
  105. case SDL_SCANCODE_RSHIFT: { modifier = Modifier::RightShift; } break;
  106. case SDL_SCANCODE_LGUI: { modifier = Modifier::LeftMeta; } break;
  107. case SDL_SCANCODE_RGUI: { modifier = Modifier::RightMeta; } break;
  108. default: { modifier = 0; } break;
  109. }
  110. return modifier;
  111. }
  112. static uint8_t s_translateKey[256];
  113. static void initTranslateKey(uint16_t _sdl, Key::Enum _key)
  114. {
  115. BX_ASSERT(_sdl < BX_COUNTOF(s_translateKey), "Out of bounds %d.", _sdl);
  116. s_translateKey[_sdl&0xff] = (uint8_t)_key;
  117. }
  118. static Key::Enum translateKey(SDL_Scancode _sdl)
  119. {
  120. return (Key::Enum)s_translateKey[_sdl&0xff];
  121. }
  122. static uint8_t s_translateGamepad[256];
  123. static void initTranslateGamepad(uint8_t _sdl, Key::Enum _button)
  124. {
  125. s_translateGamepad[_sdl] = _button;
  126. }
  127. static Key::Enum translateGamepad(uint8_t _sdl)
  128. {
  129. return Key::Enum(s_translateGamepad[_sdl]);
  130. }
  131. static uint8_t s_translateGamepadAxis[256];
  132. static void initTranslateGamepadAxis(uint8_t _sdl, GamepadAxis::Enum _axis)
  133. {
  134. s_translateGamepadAxis[_sdl] = uint8_t(_axis);
  135. }
  136. static GamepadAxis::Enum translateGamepadAxis(uint8_t _sdl)
  137. {
  138. return GamepadAxis::Enum(s_translateGamepadAxis[_sdl]);
  139. }
  140. struct AxisDpadRemap
  141. {
  142. Key::Enum first;
  143. Key::Enum second;
  144. };
  145. static AxisDpadRemap s_axisDpad[] =
  146. {
  147. { Key::GamepadLeft, Key::GamepadRight },
  148. { Key::GamepadUp, Key::GamepadDown },
  149. { Key::None, Key::None },
  150. { Key::GamepadLeft, Key::GamepadRight },
  151. { Key::GamepadUp, Key::GamepadDown },
  152. { Key::None, Key::None },
  153. };
  154. struct GamepadSDL
  155. {
  156. GamepadSDL()
  157. : m_controller(NULL)
  158. , m_jid(INT32_MAX)
  159. {
  160. bx::memSet(m_value, 0, sizeof(m_value) );
  161. // Deadzone values from xinput.h
  162. m_deadzone[GamepadAxis::LeftX ] =
  163. m_deadzone[GamepadAxis::LeftY ] = 7849;
  164. m_deadzone[GamepadAxis::RightX] =
  165. m_deadzone[GamepadAxis::RightY] = 8689;
  166. m_deadzone[GamepadAxis::LeftZ ] =
  167. m_deadzone[GamepadAxis::RightZ] = 30;
  168. }
  169. void create(const SDL_JoyDeviceEvent& _jev)
  170. {
  171. m_joystick = SDL_JoystickOpen(_jev.which);
  172. SDL_Joystick* joystick = m_joystick;
  173. m_jid = SDL_JoystickInstanceID(joystick);
  174. }
  175. void create(const SDL_ControllerDeviceEvent& _cev)
  176. {
  177. m_controller = SDL_GameControllerOpen(_cev.which);
  178. SDL_Joystick* joystick = SDL_GameControllerGetJoystick(m_controller);
  179. m_jid = SDL_JoystickInstanceID(joystick);
  180. }
  181. void update(EventQueue& _eventQueue, WindowHandle _handle, GamepadHandle _gamepad, GamepadAxis::Enum _axis, int32_t _value)
  182. {
  183. if (filter(_axis, &_value) )
  184. {
  185. _eventQueue.postAxisEvent(_handle, _gamepad, _axis, _value);
  186. if (Key::None != s_axisDpad[_axis].first)
  187. {
  188. if (_value == 0)
  189. {
  190. _eventQueue.postKeyEvent(_handle, s_axisDpad[_axis].first, 0, false);
  191. _eventQueue.postKeyEvent(_handle, s_axisDpad[_axis].second, 0, false);
  192. }
  193. else
  194. {
  195. _eventQueue.postKeyEvent(_handle
  196. , 0 > _value ? s_axisDpad[_axis].first : s_axisDpad[_axis].second
  197. , 0
  198. , true
  199. );
  200. }
  201. }
  202. }
  203. }
  204. void destroy()
  205. {
  206. if (NULL != m_controller)
  207. {
  208. SDL_GameControllerClose(m_controller);
  209. m_controller = NULL;
  210. }
  211. if (NULL != m_joystick)
  212. {
  213. SDL_JoystickClose(m_joystick);
  214. m_joystick = NULL;
  215. }
  216. m_jid = INT32_MAX;
  217. }
  218. bool filter(GamepadAxis::Enum _axis, int32_t* _value)
  219. {
  220. const int32_t old = m_value[_axis];
  221. const int32_t deadzone = m_deadzone[_axis];
  222. int32_t value = *_value;
  223. value = value > deadzone || value < -deadzone ? value : 0;
  224. m_value[_axis] = value;
  225. *_value = value;
  226. return old != value;
  227. }
  228. int32_t m_value[GamepadAxis::Count];
  229. int32_t m_deadzone[GamepadAxis::Count];
  230. SDL_Joystick* m_joystick;
  231. SDL_GameController* m_controller;
  232. // SDL_Haptic* m_haptic;
  233. SDL_JoystickID m_jid;
  234. };
  235. struct MainThreadEntry
  236. {
  237. int m_argc;
  238. char** m_argv;
  239. static int32_t threadFunc(bx::Thread* _thread, void* _userData);
  240. };
  241. struct Msg
  242. {
  243. Msg()
  244. : m_x(0)
  245. , m_y(0)
  246. , m_width(0)
  247. , m_height(0)
  248. , m_flags(0)
  249. , m_flagsEnabled(false)
  250. {
  251. }
  252. int32_t m_x;
  253. int32_t m_y;
  254. uint32_t m_width;
  255. uint32_t m_height;
  256. uint32_t m_flags;
  257. tinystl::string m_title;
  258. bool m_flagsEnabled;
  259. };
  260. static uint32_t s_userEventStart;
  261. enum SDL_USER_WINDOW
  262. {
  263. SDL_USER_WINDOW_CREATE,
  264. SDL_USER_WINDOW_DESTROY,
  265. SDL_USER_WINDOW_SET_TITLE,
  266. SDL_USER_WINDOW_SET_FLAGS,
  267. SDL_USER_WINDOW_SET_POS,
  268. SDL_USER_WINDOW_SET_SIZE,
  269. SDL_USER_WINDOW_TOGGLE_FRAME,
  270. SDL_USER_WINDOW_TOGGLE_FULL_SCREEN,
  271. SDL_USER_WINDOW_MOUSE_LOCK,
  272. };
  273. static void sdlPostEvent(SDL_USER_WINDOW _type, WindowHandle _handle, Msg* _msg = NULL, uint32_t _code = 0)
  274. {
  275. SDL_Event event;
  276. SDL_UserEvent& uev = event.user;
  277. uev.type = s_userEventStart + _type;
  278. union { void* p; WindowHandle h; } cast;
  279. cast.h = _handle;
  280. uev.data1 = cast.p;
  281. uev.data2 = _msg;
  282. uev.code = _code;
  283. SDL_PushEvent(&event);
  284. }
  285. static WindowHandle getWindowHandle(const SDL_UserEvent& _uev)
  286. {
  287. union { void* p; WindowHandle h; } cast;
  288. cast.p = _uev.data1;
  289. return cast.h;
  290. }
  291. struct Context
  292. {
  293. Context()
  294. : m_width(ENTRY_DEFAULT_WIDTH)
  295. , m_height(ENTRY_DEFAULT_HEIGHT)
  296. , m_aspectRatio(16.0f/9.0f)
  297. , m_mx(0)
  298. , m_my(0)
  299. , m_mz(0)
  300. , m_mouseLock(false)
  301. , m_fullscreen(false)
  302. {
  303. bx::memSet(s_translateKey, 0, sizeof(s_translateKey) );
  304. initTranslateKey(SDL_SCANCODE_ESCAPE, Key::Esc);
  305. initTranslateKey(SDL_SCANCODE_RETURN, Key::Return);
  306. initTranslateKey(SDL_SCANCODE_TAB, Key::Tab);
  307. initTranslateKey(SDL_SCANCODE_BACKSPACE, Key::Backspace);
  308. initTranslateKey(SDL_SCANCODE_SPACE, Key::Space);
  309. initTranslateKey(SDL_SCANCODE_UP, Key::Up);
  310. initTranslateKey(SDL_SCANCODE_DOWN, Key::Down);
  311. initTranslateKey(SDL_SCANCODE_LEFT, Key::Left);
  312. initTranslateKey(SDL_SCANCODE_RIGHT, Key::Right);
  313. initTranslateKey(SDL_SCANCODE_PAGEUP, Key::PageUp);
  314. initTranslateKey(SDL_SCANCODE_PAGEDOWN, Key::PageDown);
  315. initTranslateKey(SDL_SCANCODE_HOME, Key::Home);
  316. initTranslateKey(SDL_SCANCODE_END, Key::End);
  317. initTranslateKey(SDL_SCANCODE_PRINTSCREEN, Key::Print);
  318. initTranslateKey(SDL_SCANCODE_KP_PLUS, Key::Plus);
  319. initTranslateKey(SDL_SCANCODE_EQUALS, Key::Plus);
  320. initTranslateKey(SDL_SCANCODE_KP_MINUS, Key::Minus);
  321. initTranslateKey(SDL_SCANCODE_MINUS, Key::Minus);
  322. initTranslateKey(SDL_SCANCODE_GRAVE, Key::Tilde);
  323. initTranslateKey(SDL_SCANCODE_KP_COMMA, Key::Comma);
  324. initTranslateKey(SDL_SCANCODE_COMMA, Key::Comma);
  325. initTranslateKey(SDL_SCANCODE_KP_PERIOD, Key::Period);
  326. initTranslateKey(SDL_SCANCODE_PERIOD, Key::Period);
  327. initTranslateKey(SDL_SCANCODE_SLASH, Key::Slash);
  328. initTranslateKey(SDL_SCANCODE_F1, Key::F1);
  329. initTranslateKey(SDL_SCANCODE_F2, Key::F2);
  330. initTranslateKey(SDL_SCANCODE_F3, Key::F3);
  331. initTranslateKey(SDL_SCANCODE_F4, Key::F4);
  332. initTranslateKey(SDL_SCANCODE_F5, Key::F5);
  333. initTranslateKey(SDL_SCANCODE_F6, Key::F6);
  334. initTranslateKey(SDL_SCANCODE_F7, Key::F7);
  335. initTranslateKey(SDL_SCANCODE_F8, Key::F8);
  336. initTranslateKey(SDL_SCANCODE_F9, Key::F9);
  337. initTranslateKey(SDL_SCANCODE_F10, Key::F10);
  338. initTranslateKey(SDL_SCANCODE_F11, Key::F11);
  339. initTranslateKey(SDL_SCANCODE_F12, Key::F12);
  340. initTranslateKey(SDL_SCANCODE_KP_0, Key::NumPad0);
  341. initTranslateKey(SDL_SCANCODE_KP_1, Key::NumPad1);
  342. initTranslateKey(SDL_SCANCODE_KP_2, Key::NumPad2);
  343. initTranslateKey(SDL_SCANCODE_KP_3, Key::NumPad3);
  344. initTranslateKey(SDL_SCANCODE_KP_4, Key::NumPad4);
  345. initTranslateKey(SDL_SCANCODE_KP_5, Key::NumPad5);
  346. initTranslateKey(SDL_SCANCODE_KP_6, Key::NumPad6);
  347. initTranslateKey(SDL_SCANCODE_KP_7, Key::NumPad7);
  348. initTranslateKey(SDL_SCANCODE_KP_8, Key::NumPad8);
  349. initTranslateKey(SDL_SCANCODE_KP_9, Key::NumPad9);
  350. initTranslateKey(SDL_SCANCODE_0, Key::Key0);
  351. initTranslateKey(SDL_SCANCODE_1, Key::Key1);
  352. initTranslateKey(SDL_SCANCODE_2, Key::Key2);
  353. initTranslateKey(SDL_SCANCODE_3, Key::Key3);
  354. initTranslateKey(SDL_SCANCODE_4, Key::Key4);
  355. initTranslateKey(SDL_SCANCODE_5, Key::Key5);
  356. initTranslateKey(SDL_SCANCODE_6, Key::Key6);
  357. initTranslateKey(SDL_SCANCODE_7, Key::Key7);
  358. initTranslateKey(SDL_SCANCODE_8, Key::Key8);
  359. initTranslateKey(SDL_SCANCODE_9, Key::Key9);
  360. initTranslateKey(SDL_SCANCODE_A, Key::KeyA);
  361. initTranslateKey(SDL_SCANCODE_B, Key::KeyB);
  362. initTranslateKey(SDL_SCANCODE_C, Key::KeyC);
  363. initTranslateKey(SDL_SCANCODE_D, Key::KeyD);
  364. initTranslateKey(SDL_SCANCODE_E, Key::KeyE);
  365. initTranslateKey(SDL_SCANCODE_F, Key::KeyF);
  366. initTranslateKey(SDL_SCANCODE_G, Key::KeyG);
  367. initTranslateKey(SDL_SCANCODE_H, Key::KeyH);
  368. initTranslateKey(SDL_SCANCODE_I, Key::KeyI);
  369. initTranslateKey(SDL_SCANCODE_J, Key::KeyJ);
  370. initTranslateKey(SDL_SCANCODE_K, Key::KeyK);
  371. initTranslateKey(SDL_SCANCODE_L, Key::KeyL);
  372. initTranslateKey(SDL_SCANCODE_M, Key::KeyM);
  373. initTranslateKey(SDL_SCANCODE_N, Key::KeyN);
  374. initTranslateKey(SDL_SCANCODE_O, Key::KeyO);
  375. initTranslateKey(SDL_SCANCODE_P, Key::KeyP);
  376. initTranslateKey(SDL_SCANCODE_Q, Key::KeyQ);
  377. initTranslateKey(SDL_SCANCODE_R, Key::KeyR);
  378. initTranslateKey(SDL_SCANCODE_S, Key::KeyS);
  379. initTranslateKey(SDL_SCANCODE_T, Key::KeyT);
  380. initTranslateKey(SDL_SCANCODE_U, Key::KeyU);
  381. initTranslateKey(SDL_SCANCODE_V, Key::KeyV);
  382. initTranslateKey(SDL_SCANCODE_W, Key::KeyW);
  383. initTranslateKey(SDL_SCANCODE_X, Key::KeyX);
  384. initTranslateKey(SDL_SCANCODE_Y, Key::KeyY);
  385. initTranslateKey(SDL_SCANCODE_Z, Key::KeyZ);
  386. bx::memSet(s_translateGamepad, uint8_t(Key::Count), sizeof(s_translateGamepad) );
  387. initTranslateGamepad(SDL_CONTROLLER_BUTTON_A, Key::GamepadA);
  388. initTranslateGamepad(SDL_CONTROLLER_BUTTON_B, Key::GamepadB);
  389. initTranslateGamepad(SDL_CONTROLLER_BUTTON_X, Key::GamepadX);
  390. initTranslateGamepad(SDL_CONTROLLER_BUTTON_Y, Key::GamepadY);
  391. initTranslateGamepad(SDL_CONTROLLER_BUTTON_LEFTSTICK, Key::GamepadThumbL);
  392. initTranslateGamepad(SDL_CONTROLLER_BUTTON_RIGHTSTICK, Key::GamepadThumbR);
  393. initTranslateGamepad(SDL_CONTROLLER_BUTTON_LEFTSHOULDER, Key::GamepadShoulderL);
  394. initTranslateGamepad(SDL_CONTROLLER_BUTTON_RIGHTSHOULDER, Key::GamepadShoulderR);
  395. initTranslateGamepad(SDL_CONTROLLER_BUTTON_DPAD_UP, Key::GamepadUp);
  396. initTranslateGamepad(SDL_CONTROLLER_BUTTON_DPAD_DOWN, Key::GamepadDown);
  397. initTranslateGamepad(SDL_CONTROLLER_BUTTON_DPAD_LEFT, Key::GamepadLeft);
  398. initTranslateGamepad(SDL_CONTROLLER_BUTTON_DPAD_RIGHT, Key::GamepadRight);
  399. initTranslateGamepad(SDL_CONTROLLER_BUTTON_BACK, Key::GamepadBack);
  400. initTranslateGamepad(SDL_CONTROLLER_BUTTON_START, Key::GamepadStart);
  401. initTranslateGamepad(SDL_CONTROLLER_BUTTON_GUIDE, Key::GamepadGuide);
  402. bx::memSet(s_translateGamepadAxis, uint8_t(GamepadAxis::Count), sizeof(s_translateGamepadAxis) );
  403. initTranslateGamepadAxis(SDL_CONTROLLER_AXIS_LEFTX, GamepadAxis::LeftX);
  404. initTranslateGamepadAxis(SDL_CONTROLLER_AXIS_LEFTY, GamepadAxis::LeftY);
  405. initTranslateGamepadAxis(SDL_CONTROLLER_AXIS_TRIGGERLEFT, GamepadAxis::LeftZ);
  406. initTranslateGamepadAxis(SDL_CONTROLLER_AXIS_RIGHTX, GamepadAxis::RightX);
  407. initTranslateGamepadAxis(SDL_CONTROLLER_AXIS_RIGHTY, GamepadAxis::RightY);
  408. initTranslateGamepadAxis(SDL_CONTROLLER_AXIS_TRIGGERRIGHT, GamepadAxis::RightZ);
  409. }
  410. int run(int _argc, char** _argv)
  411. {
  412. m_mte.m_argc = _argc;
  413. m_mte.m_argv = _argv;
  414. SDL_Init(0
  415. | SDL_INIT_GAMECONTROLLER
  416. );
  417. m_windowAlloc.alloc();
  418. m_window[0] = SDL_CreateWindow("bgfx"
  419. , SDL_WINDOWPOS_UNDEFINED
  420. , SDL_WINDOWPOS_UNDEFINED
  421. , m_width
  422. , m_height
  423. , SDL_WINDOW_SHOWN
  424. | SDL_WINDOW_RESIZABLE
  425. );
  426. m_flags[0] = 0
  427. | ENTRY_WINDOW_FLAG_ASPECT_RATIO
  428. | ENTRY_WINDOW_FLAG_FRAME
  429. ;
  430. s_userEventStart = SDL_RegisterEvents(7);
  431. bgfx::renderFrame();
  432. m_thread.init(MainThreadEntry::threadFunc, &m_mte);
  433. // Force window resolution...
  434. WindowHandle defaultWindow = { 0 };
  435. setWindowSize(defaultWindow, m_width, m_height, true);
  436. SDL_EventState(SDL_DROPFILE, SDL_ENABLE);
  437. bx::FileReaderI* reader = NULL;
  438. while (NULL == reader)
  439. {
  440. reader = getFileReader();
  441. bx::sleep(100);
  442. }
  443. if (bx::open(reader, "gamecontrollerdb.txt") )
  444. {
  445. bx::AllocatorI* allocator = getAllocator();
  446. uint32_t size = (uint32_t)bx::getSize(reader);
  447. void* data = bx::alloc(allocator, size + 1);
  448. bx::read(reader, data, size, bx::ErrorAssert{});
  449. bx::close(reader);
  450. ((char*)data)[size] = '\0';
  451. if (SDL_GameControllerAddMapping( (char*)data) < 0) {
  452. DBG("SDL game controller add mapping failed: %s", SDL_GetError());
  453. }
  454. bx::free(allocator, data);
  455. }
  456. bool exit = false;
  457. SDL_Event event;
  458. while (!exit)
  459. {
  460. bgfx::renderFrame();
  461. while (SDL_PollEvent(&event) )
  462. {
  463. switch (event.type)
  464. {
  465. case SDL_QUIT:
  466. m_eventQueue.postExitEvent();
  467. exit = true;
  468. break;
  469. case SDL_MOUSEMOTION:
  470. {
  471. const SDL_MouseMotionEvent& mev = event.motion;
  472. m_mx = mev.x;
  473. m_my = mev.y;
  474. WindowHandle handle = findHandle(mev.windowID);
  475. if (isValid(handle) )
  476. {
  477. m_eventQueue.postMouseEvent(handle, m_mx, m_my, m_mz);
  478. }
  479. }
  480. break;
  481. case SDL_MOUSEBUTTONDOWN:
  482. case SDL_MOUSEBUTTONUP:
  483. {
  484. const SDL_MouseButtonEvent& mev = event.button;
  485. WindowHandle handle = findHandle(mev.windowID);
  486. if (isValid(handle) )
  487. {
  488. MouseButton::Enum button;
  489. switch (mev.button)
  490. {
  491. default:
  492. case SDL_BUTTON_LEFT: button = MouseButton::Left; break;
  493. case SDL_BUTTON_MIDDLE: button = MouseButton::Middle; break;
  494. case SDL_BUTTON_RIGHT: button = MouseButton::Right; break;
  495. }
  496. m_eventQueue.postMouseEvent(handle
  497. , mev.x
  498. , mev.y
  499. , m_mz
  500. , button
  501. , mev.type == SDL_MOUSEBUTTONDOWN
  502. );
  503. }
  504. }
  505. break;
  506. case SDL_MOUSEWHEEL:
  507. {
  508. const SDL_MouseWheelEvent& mev = event.wheel;
  509. m_mz += mev.y;
  510. WindowHandle handle = findHandle(mev.windowID);
  511. if (isValid(handle) )
  512. {
  513. m_eventQueue.postMouseEvent(handle, m_mx, m_my, m_mz);
  514. }
  515. }
  516. break;
  517. case SDL_TEXTINPUT:
  518. {
  519. const SDL_TextInputEvent& tev = event.text;
  520. WindowHandle handle = findHandle(tev.windowID);
  521. if (isValid(handle) )
  522. {
  523. m_eventQueue.postCharEvent(handle, 1, (const uint8_t*)tev.text);
  524. }
  525. }
  526. break;
  527. case SDL_KEYDOWN:
  528. {
  529. const SDL_KeyboardEvent& kev = event.key;
  530. WindowHandle handle = findHandle(kev.windowID);
  531. if (isValid(handle) )
  532. {
  533. uint8_t modifiers = translateKeyModifiers(kev.keysym.mod);
  534. Key::Enum key = translateKey(kev.keysym.scancode);
  535. #if 0
  536. DBG("SDL scancode %d, key %d, name %s, key name %s"
  537. , kev.keysym.scancode
  538. , key
  539. , SDL_GetScancodeName(kev.keysym.scancode)
  540. , SDL_GetKeyName(kev.keysym.scancode)
  541. );
  542. #endif // 0
  543. /// If you only press (e.g.) 'shift' and nothing else, then key == 'shift', modifier == 0.
  544. /// Further along, pressing 'shift' + 'ctrl' would be: key == 'shift', modifier == 'ctrl.
  545. if (0 == key && 0 == modifiers)
  546. {
  547. modifiers = translateKeyModifierPress(kev.keysym.scancode);
  548. }
  549. if (Key::Esc == key)
  550. {
  551. uint8_t pressedChar[4];
  552. pressedChar[0] = 0x1b;
  553. m_eventQueue.postCharEvent(handle, 1, pressedChar);
  554. }
  555. else if (Key::Return == key)
  556. {
  557. uint8_t pressedChar[4];
  558. pressedChar[0] = 0x0d;
  559. m_eventQueue.postCharEvent(handle, 1, pressedChar);
  560. }
  561. else if (Key::Backspace == key)
  562. {
  563. uint8_t pressedChar[4];
  564. pressedChar[0] = 0x08;
  565. m_eventQueue.postCharEvent(handle, 1, pressedChar);
  566. }
  567. m_eventQueue.postKeyEvent(handle, key, modifiers, kev.state == SDL_PRESSED);
  568. }
  569. }
  570. break;
  571. case SDL_KEYUP:
  572. {
  573. const SDL_KeyboardEvent& kev = event.key;
  574. WindowHandle handle = findHandle(kev.windowID);
  575. if (isValid(handle) )
  576. {
  577. uint8_t modifiers = translateKeyModifiers(kev.keysym.mod);
  578. Key::Enum key = translateKey(kev.keysym.scancode);
  579. m_eventQueue.postKeyEvent(handle, key, modifiers, kev.state == SDL_PRESSED);
  580. }
  581. }
  582. break;
  583. case SDL_WINDOWEVENT:
  584. {
  585. const SDL_WindowEvent& wev = event.window;
  586. switch (wev.event)
  587. {
  588. case SDL_WINDOWEVENT_RESIZED:
  589. case SDL_WINDOWEVENT_SIZE_CHANGED:
  590. {
  591. WindowHandle handle = findHandle(wev.windowID);
  592. setWindowSize(handle, wev.data1, wev.data2);
  593. }
  594. break;
  595. case SDL_WINDOWEVENT_SHOWN:
  596. case SDL_WINDOWEVENT_HIDDEN:
  597. case SDL_WINDOWEVENT_EXPOSED:
  598. case SDL_WINDOWEVENT_MOVED:
  599. case SDL_WINDOWEVENT_MINIMIZED:
  600. case SDL_WINDOWEVENT_MAXIMIZED:
  601. case SDL_WINDOWEVENT_RESTORED:
  602. case SDL_WINDOWEVENT_ENTER:
  603. case SDL_WINDOWEVENT_LEAVE:
  604. case SDL_WINDOWEVENT_FOCUS_GAINED:
  605. case SDL_WINDOWEVENT_FOCUS_LOST:
  606. break;
  607. case SDL_WINDOWEVENT_CLOSE:
  608. {
  609. WindowHandle handle = findHandle(wev.windowID);
  610. if (0 == handle.idx)
  611. {
  612. m_eventQueue.postExitEvent();
  613. exit = true;
  614. }
  615. }
  616. break;
  617. }
  618. }
  619. break;
  620. case SDL_JOYAXISMOTION:
  621. {
  622. const SDL_JoyAxisEvent& jev = event.jaxis;
  623. GamepadHandle handle = findGamepad(jev.which);
  624. if (isValid(handle) )
  625. {
  626. GamepadAxis::Enum axis = translateGamepadAxis(jev.axis);
  627. m_gamepad[handle.idx].update(m_eventQueue, defaultWindow, handle, axis, jev.value);
  628. }
  629. }
  630. break;
  631. case SDL_CONTROLLERAXISMOTION:
  632. {
  633. const SDL_ControllerAxisEvent& aev = event.caxis;
  634. GamepadHandle handle = findGamepad(aev.which);
  635. if (isValid(handle) )
  636. {
  637. GamepadAxis::Enum axis = translateGamepadAxis(aev.axis);
  638. m_gamepad[handle.idx].update(m_eventQueue, defaultWindow, handle, axis, aev.value);
  639. }
  640. }
  641. break;
  642. case SDL_JOYBUTTONDOWN:
  643. case SDL_JOYBUTTONUP:
  644. {
  645. const SDL_JoyButtonEvent& bev = event.jbutton;
  646. GamepadHandle handle = findGamepad(bev.which);
  647. if (isValid(handle) )
  648. {
  649. Key::Enum key = translateGamepad(bev.button);
  650. if (Key::Count != key)
  651. {
  652. m_eventQueue.postKeyEvent(defaultWindow, key, 0, event.type == SDL_JOYBUTTONDOWN);
  653. }
  654. }
  655. }
  656. break;
  657. case SDL_CONTROLLERBUTTONDOWN:
  658. case SDL_CONTROLLERBUTTONUP:
  659. {
  660. const SDL_ControllerButtonEvent& bev = event.cbutton;
  661. GamepadHandle handle = findGamepad(bev.which);
  662. if (isValid(handle) )
  663. {
  664. Key::Enum key = translateGamepad(bev.button);
  665. if (Key::Count != key)
  666. {
  667. m_eventQueue.postKeyEvent(defaultWindow, key, 0, event.type == SDL_CONTROLLERBUTTONDOWN);
  668. }
  669. }
  670. }
  671. break;
  672. case SDL_JOYDEVICEADDED:
  673. {
  674. GamepadHandle handle = { m_gamepadAlloc.alloc() };
  675. if (isValid(handle) )
  676. {
  677. const SDL_JoyDeviceEvent& jev = event.jdevice;
  678. m_gamepad[handle.idx].create(jev);
  679. m_eventQueue.postGamepadEvent(defaultWindow, handle, true);
  680. }
  681. }
  682. break;
  683. case SDL_JOYDEVICEREMOVED:
  684. {
  685. const SDL_JoyDeviceEvent& jev = event.jdevice;
  686. GamepadHandle handle = findGamepad(jev.which);
  687. if (isValid(handle) )
  688. {
  689. m_gamepad[handle.idx].destroy();
  690. m_gamepadAlloc.free(handle.idx);
  691. m_eventQueue.postGamepadEvent(defaultWindow, handle, false);
  692. }
  693. }
  694. break;
  695. case SDL_CONTROLLERDEVICEADDED:
  696. {
  697. GamepadHandle handle = { m_gamepadAlloc.alloc() };
  698. if (isValid(handle) )
  699. {
  700. const SDL_ControllerDeviceEvent& cev = event.cdevice;
  701. m_gamepad[handle.idx].create(cev);
  702. m_eventQueue.postGamepadEvent(defaultWindow, handle, true);
  703. }
  704. }
  705. break;
  706. case SDL_CONTROLLERDEVICEREMAPPED:
  707. {
  708. }
  709. break;
  710. case SDL_CONTROLLERDEVICEREMOVED:
  711. {
  712. const SDL_ControllerDeviceEvent& cev = event.cdevice;
  713. GamepadHandle handle = findGamepad(cev.which);
  714. if (isValid(handle) )
  715. {
  716. m_gamepad[handle.idx].destroy();
  717. m_gamepadAlloc.free(handle.idx);
  718. m_eventQueue.postGamepadEvent(defaultWindow, handle, false);
  719. }
  720. }
  721. break;
  722. case SDL_DROPFILE:
  723. {
  724. const SDL_DropEvent& dev = event.drop;
  725. WindowHandle handle = defaultWindow; //findHandle(dev.windowID);
  726. if (isValid(handle) )
  727. {
  728. m_eventQueue.postDropFileEvent(handle, dev.file);
  729. SDL_free(dev.file);
  730. }
  731. }
  732. break;
  733. default:
  734. {
  735. const SDL_UserEvent& uev = event.user;
  736. switch (uev.type - s_userEventStart)
  737. {
  738. case SDL_USER_WINDOW_CREATE:
  739. {
  740. WindowHandle handle = getWindowHandle(uev);
  741. Msg* msg = (Msg*)uev.data2;
  742. m_window[handle.idx] = SDL_CreateWindow(msg->m_title.c_str()
  743. , msg->m_x
  744. , msg->m_y
  745. , msg->m_width
  746. , msg->m_height
  747. , SDL_WINDOW_SHOWN
  748. | SDL_WINDOW_RESIZABLE
  749. );
  750. m_flags[handle.idx] = msg->m_flags;
  751. void* nwh = sdlNativeWindowHandle(m_window[handle.idx]);
  752. if (NULL != nwh)
  753. {
  754. m_eventQueue.postSizeEvent(handle, msg->m_width, msg->m_height);
  755. m_eventQueue.postWindowEvent(handle, nwh);
  756. }
  757. delete msg;
  758. }
  759. break;
  760. case SDL_USER_WINDOW_DESTROY:
  761. {
  762. WindowHandle handle = getWindowHandle(uev);
  763. if (isValid(handle) )
  764. {
  765. m_eventQueue.postWindowEvent(handle);
  766. sdlDestroyWindow(m_window[handle.idx]);
  767. m_window[handle.idx] = NULL;
  768. }
  769. }
  770. break;
  771. case SDL_USER_WINDOW_SET_TITLE:
  772. {
  773. WindowHandle handle = getWindowHandle(uev);
  774. Msg* msg = (Msg*)uev.data2;
  775. if (isValid(handle) )
  776. {
  777. SDL_SetWindowTitle(m_window[handle.idx], msg->m_title.c_str() );
  778. }
  779. delete msg;
  780. }
  781. break;
  782. case SDL_USER_WINDOW_SET_FLAGS:
  783. {
  784. WindowHandle handle = getWindowHandle(uev);
  785. Msg* msg = (Msg*)uev.data2;
  786. if (msg->m_flagsEnabled)
  787. {
  788. m_flags[handle.idx] |= msg->m_flags;
  789. }
  790. else
  791. {
  792. m_flags[handle.idx] &= ~msg->m_flags;
  793. }
  794. delete msg;
  795. }
  796. break;
  797. case SDL_USER_WINDOW_SET_POS:
  798. {
  799. WindowHandle handle = getWindowHandle(uev);
  800. Msg* msg = (Msg*)uev.data2;
  801. SDL_SetWindowPosition(m_window[handle.idx], msg->m_x, msg->m_y);
  802. delete msg;
  803. }
  804. break;
  805. case SDL_USER_WINDOW_SET_SIZE:
  806. {
  807. WindowHandle handle = getWindowHandle(uev);
  808. Msg* msg = (Msg*)uev.data2;
  809. if (isValid(handle) )
  810. {
  811. setWindowSize(handle, msg->m_width, msg->m_height);
  812. }
  813. delete msg;
  814. }
  815. break;
  816. case SDL_USER_WINDOW_TOGGLE_FRAME:
  817. {
  818. WindowHandle handle = getWindowHandle(uev);
  819. if (isValid(handle) )
  820. {
  821. m_flags[handle.idx] ^= ENTRY_WINDOW_FLAG_FRAME;
  822. SDL_SetWindowBordered(m_window[handle.idx], (SDL_bool)!!(m_flags[handle.idx] & ENTRY_WINDOW_FLAG_FRAME) );
  823. }
  824. }
  825. break;
  826. case SDL_USER_WINDOW_TOGGLE_FULL_SCREEN:
  827. {
  828. WindowHandle handle = getWindowHandle(uev);
  829. m_fullscreen = !m_fullscreen;
  830. SDL_SetWindowFullscreen(m_window[handle.idx], m_fullscreen ? SDL_WINDOW_FULLSCREEN_DESKTOP : 0);
  831. }
  832. break;
  833. case SDL_USER_WINDOW_MOUSE_LOCK:
  834. {
  835. SDL_SetRelativeMouseMode(!!uev.code ? SDL_TRUE : SDL_FALSE);
  836. }
  837. break;
  838. default:
  839. break;
  840. }
  841. }
  842. break;
  843. }
  844. }
  845. }
  846. while (bgfx::RenderFrame::NoContext != bgfx::renderFrame() ) {};
  847. m_thread.shutdown();
  848. sdlDestroyWindow(m_window[0]);
  849. SDL_Quit();
  850. return m_thread.getExitCode();
  851. }
  852. WindowHandle findHandle(uint32_t _windowId)
  853. {
  854. SDL_Window* window = SDL_GetWindowFromID(_windowId);
  855. return findHandle(window);
  856. }
  857. WindowHandle findHandle(SDL_Window* _window)
  858. {
  859. bx::MutexScope scope(m_lock);
  860. for (uint32_t ii = 0, num = m_windowAlloc.getNumHandles(); ii < num; ++ii)
  861. {
  862. uint16_t idx = m_windowAlloc.getHandleAt(ii);
  863. if (_window == m_window[idx])
  864. {
  865. WindowHandle handle = { idx };
  866. return handle;
  867. }
  868. }
  869. WindowHandle invalid = { UINT16_MAX };
  870. return invalid;
  871. }
  872. void setWindowSize(WindowHandle _handle, uint32_t _width, uint32_t _height, bool _force = false)
  873. {
  874. if (_width != m_width
  875. || _height != m_height
  876. || _force)
  877. {
  878. m_width = _width;
  879. m_height = _height;
  880. SDL_SetWindowSize(m_window[_handle.idx], m_width, m_height);
  881. m_eventQueue.postSizeEvent(_handle, m_width, m_height);
  882. }
  883. }
  884. GamepadHandle findGamepad(SDL_JoystickID _jid)
  885. {
  886. for (uint32_t ii = 0, num = m_gamepadAlloc.getNumHandles(); ii < num; ++ii)
  887. {
  888. uint16_t idx = m_gamepadAlloc.getHandleAt(ii);
  889. if (_jid == m_gamepad[idx].m_jid)
  890. {
  891. GamepadHandle handle = { idx };
  892. return handle;
  893. }
  894. }
  895. GamepadHandle invalid = { UINT16_MAX };
  896. return invalid;
  897. }
  898. MainThreadEntry m_mte;
  899. bx::Thread m_thread;
  900. EventQueue m_eventQueue;
  901. bx::Mutex m_lock;
  902. bx::HandleAllocT<ENTRY_CONFIG_MAX_WINDOWS> m_windowAlloc;
  903. SDL_Window* m_window[ENTRY_CONFIG_MAX_WINDOWS];
  904. uint32_t m_flags[ENTRY_CONFIG_MAX_WINDOWS];
  905. bx::HandleAllocT<ENTRY_CONFIG_MAX_GAMEPADS> m_gamepadAlloc;
  906. GamepadSDL m_gamepad[ENTRY_CONFIG_MAX_GAMEPADS];
  907. uint32_t m_width;
  908. uint32_t m_height;
  909. float m_aspectRatio;
  910. int32_t m_mx;
  911. int32_t m_my;
  912. int32_t m_mz;
  913. bool m_mouseLock;
  914. bool m_fullscreen;
  915. };
  916. static Context s_ctx;
  917. const Event* poll()
  918. {
  919. return s_ctx.m_eventQueue.poll();
  920. }
  921. const Event* poll(WindowHandle _handle)
  922. {
  923. return s_ctx.m_eventQueue.poll(_handle);
  924. }
  925. void release(const Event* _event)
  926. {
  927. s_ctx.m_eventQueue.release(_event);
  928. }
  929. WindowHandle createWindow(int32_t _x, int32_t _y, uint32_t _width, uint32_t _height, uint32_t _flags, const char* _title)
  930. {
  931. bx::MutexScope scope(s_ctx.m_lock);
  932. WindowHandle handle = { s_ctx.m_windowAlloc.alloc() };
  933. if (UINT16_MAX != handle.idx)
  934. {
  935. Msg* msg = new Msg;
  936. msg->m_x = _x;
  937. msg->m_y = _y;
  938. msg->m_width = _width;
  939. msg->m_height = _height;
  940. msg->m_title = _title;
  941. msg->m_flags = _flags;
  942. sdlPostEvent(SDL_USER_WINDOW_CREATE, handle, msg);
  943. }
  944. return handle;
  945. }
  946. void destroyWindow(WindowHandle _handle)
  947. {
  948. if (UINT16_MAX != _handle.idx)
  949. {
  950. sdlPostEvent(SDL_USER_WINDOW_DESTROY, _handle);
  951. bx::MutexScope scope(s_ctx.m_lock);
  952. s_ctx.m_windowAlloc.free(_handle.idx);
  953. }
  954. }
  955. void setWindowPos(WindowHandle _handle, int32_t _x, int32_t _y)
  956. {
  957. Msg* msg = new Msg;
  958. msg->m_x = _x;
  959. msg->m_y = _y;
  960. sdlPostEvent(SDL_USER_WINDOW_SET_POS, _handle, msg);
  961. }
  962. void setWindowSize(WindowHandle _handle, uint32_t _width, uint32_t _height)
  963. {
  964. Msg* msg = new Msg;
  965. msg->m_width = _width;
  966. msg->m_height = _height;
  967. sdlPostEvent(SDL_USER_WINDOW_SET_SIZE, _handle, msg);
  968. }
  969. void setWindowTitle(WindowHandle _handle, const char* _title)
  970. {
  971. Msg* msg = new Msg;
  972. msg->m_title = _title;
  973. sdlPostEvent(SDL_USER_WINDOW_SET_TITLE, _handle, msg);
  974. }
  975. void setWindowFlags(WindowHandle _handle, uint32_t _flags, bool _enabled)
  976. {
  977. Msg* msg = new Msg;
  978. msg->m_flags = _flags;
  979. msg->m_flagsEnabled = _enabled;
  980. sdlPostEvent(SDL_USER_WINDOW_SET_FLAGS, _handle, msg);
  981. }
  982. void toggleFullscreen(WindowHandle _handle)
  983. {
  984. sdlPostEvent(SDL_USER_WINDOW_TOGGLE_FULL_SCREEN, _handle);
  985. }
  986. void setMouseLock(WindowHandle _handle, bool _lock)
  987. {
  988. sdlPostEvent(SDL_USER_WINDOW_MOUSE_LOCK, _handle, NULL, _lock);
  989. }
  990. void* getNativeWindowHandle(WindowHandle _handle)
  991. {
  992. return sdlNativeWindowHandle(s_ctx.m_window[_handle.idx]);
  993. }
  994. void* getNativeDisplayHandle()
  995. {
  996. SDL_SysWMinfo wmi;
  997. SDL_VERSION(&wmi.version);
  998. if (!SDL_GetWindowWMInfo(s_ctx.m_window[0], &wmi) )
  999. {
  1000. return NULL;
  1001. }
  1002. # if BX_PLATFORM_LINUX || BX_PLATFORM_BSD
  1003. # if ENTRY_CONFIG_USE_WAYLAND
  1004. return wmi.info.wl.display;
  1005. # else
  1006. return wmi.info.x11.display;
  1007. # endif // ENTRY_CONFIG_USE_WAYLAND
  1008. # else
  1009. return NULL;
  1010. # endif // BX_PLATFORM_*
  1011. }
  1012. int32_t MainThreadEntry::threadFunc(bx::Thread* _thread, void* _userData)
  1013. {
  1014. BX_UNUSED(_thread);
  1015. MainThreadEntry* self = (MainThreadEntry*)_userData;
  1016. int32_t result = main(self->m_argc, self->m_argv);
  1017. SDL_Event event;
  1018. SDL_QuitEvent& qev = event.quit;
  1019. qev.type = SDL_QUIT;
  1020. SDL_PushEvent(&event);
  1021. return result;
  1022. }
  1023. } // namespace entry
  1024. int main(int _argc, char** _argv)
  1025. {
  1026. using namespace entry;
  1027. return s_ctx.run(_argc, _argv);
  1028. }
  1029. #endif // ENTRY_CONFIG_USE_SDL