cubes.cpp 5.1 KB

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  1. /*
  2. * Copyright 2011-2015 Branimir Karadzic. All rights reserved.
  3. * License: http://www.opensource.org/licenses/BSD-2-Clause
  4. */
  5. #include "common.h"
  6. #include "bgfx_utils.h"
  7. struct PosColorVertex
  8. {
  9. float m_x;
  10. float m_y;
  11. float m_z;
  12. uint32_t m_abgr;
  13. static void init()
  14. {
  15. ms_decl
  16. .begin()
  17. .add(bgfx::Attrib::Position, 3, bgfx::AttribType::Float)
  18. .add(bgfx::Attrib::Color0, 4, bgfx::AttribType::Uint8, true)
  19. .end();
  20. };
  21. static bgfx::VertexDecl ms_decl;
  22. };
  23. bgfx::VertexDecl PosColorVertex::ms_decl;
  24. static PosColorVertex s_cubeVertices[8] =
  25. {
  26. {-1.0f, 1.0f, 1.0f, 0xff000000 },
  27. { 1.0f, 1.0f, 1.0f, 0xff0000ff },
  28. {-1.0f, -1.0f, 1.0f, 0xff00ff00 },
  29. { 1.0f, -1.0f, 1.0f, 0xff00ffff },
  30. {-1.0f, 1.0f, -1.0f, 0xffff0000 },
  31. { 1.0f, 1.0f, -1.0f, 0xffff00ff },
  32. {-1.0f, -1.0f, -1.0f, 0xffffff00 },
  33. { 1.0f, -1.0f, -1.0f, 0xffffffff },
  34. };
  35. static const uint16_t s_cubeIndices[36] =
  36. {
  37. 0, 1, 2, // 0
  38. 1, 3, 2,
  39. 4, 6, 5, // 2
  40. 5, 6, 7,
  41. 0, 2, 4, // 4
  42. 4, 2, 6,
  43. 1, 5, 3, // 6
  44. 5, 7, 3,
  45. 0, 4, 1, // 8
  46. 4, 5, 1,
  47. 2, 3, 6, // 10
  48. 6, 3, 7,
  49. };
  50. class Cubes : public entry::AppI
  51. {
  52. void init(int /*_argc*/, char** /*_argv*/) BX_OVERRIDE
  53. {
  54. m_width = 1280;
  55. m_height = 720;
  56. m_debug = BGFX_DEBUG_TEXT;
  57. m_reset = BGFX_RESET_VSYNC;
  58. bgfx::init();
  59. bgfx::reset(m_width, m_height, m_reset);
  60. // Enable debug text.
  61. bgfx::setDebug(m_debug);
  62. // Set view 0 clear state.
  63. bgfx::setViewClear(0
  64. , BGFX_CLEAR_COLOR|BGFX_CLEAR_DEPTH
  65. , 0x303030ff
  66. , 1.0f
  67. , 0
  68. );
  69. // Create vertex stream declaration.
  70. PosColorVertex::init();
  71. // Create static vertex buffer.
  72. m_vbh = bgfx::createVertexBuffer(
  73. // Static data can be passed with bgfx::makeRef
  74. bgfx::makeRef(s_cubeVertices, sizeof(s_cubeVertices) )
  75. , PosColorVertex::ms_decl
  76. );
  77. // Create static index buffer.
  78. m_ibh = bgfx::createIndexBuffer(
  79. // Static data can be passed with bgfx::makeRef
  80. bgfx::makeRef(s_cubeIndices, sizeof(s_cubeIndices) )
  81. );
  82. // Create program from shaders.
  83. m_program = loadProgram("vs_cubes", "fs_cubes");
  84. m_timeOffset = bx::getHPCounter();
  85. }
  86. virtual int shutdown() BX_OVERRIDE
  87. {
  88. // Cleanup.
  89. bgfx::destroyIndexBuffer(m_ibh);
  90. bgfx::destroyVertexBuffer(m_vbh);
  91. bgfx::destroyProgram(m_program);
  92. // Shutdown bgfx.
  93. bgfx::shutdown();
  94. return 0;
  95. }
  96. bool update() BX_OVERRIDE
  97. {
  98. if (!entry::processEvents(m_width, m_height, m_debug, m_reset) )
  99. {
  100. int64_t now = bx::getHPCounter();
  101. static int64_t last = now;
  102. const int64_t frameTime = now - last;
  103. last = now;
  104. const double freq = double(bx::getHPFrequency() );
  105. const double toMs = 1000.0/freq;
  106. float time = (float)( (now-m_timeOffset)/double(bx::getHPFrequency() ) );
  107. // Use debug font to print information about this example.
  108. bgfx::dbgTextClear();
  109. bgfx::dbgTextPrintf(0, 1, 0x4f, "bgfx/examples/01-cube");
  110. bgfx::dbgTextPrintf(0, 2, 0x6f, "Description: Rendering simple static mesh.");
  111. bgfx::dbgTextPrintf(0, 3, 0x0f, "Frame: % 7.3f[ms]", double(frameTime)*toMs);
  112. float at[3] = { 0.0f, 0.0f, 0.0f };
  113. float eye[3] = { 0.0f, 0.0f, -35.0f };
  114. // Set view and projection matrix for view 0.
  115. const bgfx::HMD* hmd = bgfx::getHMD();
  116. if (NULL != hmd && 0 != (hmd->flags & BGFX_HMD_RENDERING) )
  117. {
  118. float view[16];
  119. bx::mtxQuatTranslationHMD(view, hmd->eye[0].rotation, eye);
  120. float proj[16];
  121. bx::mtxProj(proj, hmd->eye[0].fov, 0.1f, 100.0f);
  122. bgfx::setViewTransform(0, view, proj);
  123. // Set view 0 default viewport.
  124. //
  125. // Use HMD's width/height since HMD's internal frame buffer size
  126. // might be much larger than window size.
  127. bgfx::setViewRect(0, 0, 0, hmd->width, hmd->height);
  128. }
  129. else
  130. {
  131. float view[16];
  132. bx::mtxLookAt(view, eye, at);
  133. float proj[16];
  134. bx::mtxProj(proj, 60.0f, float(m_width)/float(m_height), 0.1f, 100.0f);
  135. bgfx::setViewTransform(0, view, proj);
  136. // Set view 0 default viewport.
  137. bgfx::setViewRect(0, 0, 0, m_width, m_height);
  138. }
  139. // This dummy draw call is here to make sure that view 0 is cleared
  140. // if no other draw calls are submitted to view 0.
  141. bgfx::touch(0);
  142. // Submit 11x11 cubes.
  143. for (uint32_t yy = 0; yy < 11; ++yy)
  144. {
  145. for (uint32_t xx = 0; xx < 11; ++xx)
  146. {
  147. float mtx[16];
  148. bx::mtxRotateXY(mtx, time + xx*0.21f, time + yy*0.37f);
  149. mtx[12] = -15.0f + float(xx)*3.0f;
  150. mtx[13] = -15.0f + float(yy)*3.0f;
  151. mtx[14] = 0.0f;
  152. // Set model matrix for rendering.
  153. bgfx::setTransform(mtx);
  154. // Set vertex and index buffer.
  155. bgfx::setVertexBuffer(m_vbh);
  156. bgfx::setIndexBuffer(m_ibh);
  157. // Set render states.
  158. bgfx::setState(BGFX_STATE_DEFAULT);
  159. // Submit primitive for rendering to view 0.
  160. bgfx::submit(0, m_program);
  161. }
  162. }
  163. // Advance to next frame. Rendering thread will be kicked to
  164. // process submitted rendering primitives.
  165. bgfx::frame();
  166. return true;
  167. }
  168. return false;
  169. }
  170. uint32_t m_width;
  171. uint32_t m_height;
  172. uint32_t m_debug;
  173. uint32_t m_reset;
  174. bgfx::VertexBufferHandle m_vbh;
  175. bgfx::IndexBufferHandle m_ibh;
  176. bgfx::ProgramHandle m_program;
  177. int64_t m_timeOffset;
  178. };
  179. ENTRY_IMPLEMENT_MAIN(Cubes);