renderer_d3d11.cpp 191 KB

1234567891011121314151617181920212223242526272829303132333435363738394041424344454647484950515253545556575859606162636465666768697071727374757677787980818283848586878889909192939495969798991001011021031041051061071081091101111121131141151161171181191201211221231241251261271281291301311321331341351361371381391401411421431441451461471481491501511521531541551561571581591601611621631641651661671681691701711721731741751761771781791801811821831841851861871881891901911921931941951961971981992002012022032042052062072082092102112122132142152162172182192202212222232242252262272282292302312322332342352362372382392402412422432442452462472482492502512522532542552562572582592602612622632642652662672682692702712722732742752762772782792802812822832842852862872882892902912922932942952962972982993003013023033043053063073083093103113123133143153163173183193203213223233243253263273283293303313323333343353363373383393403413423433443453463473483493503513523533543553563573583593603613623633643653663673683693703713723733743753763773783793803813823833843853863873883893903913923933943953963973983994004014024034044054064074084094104114124134144154164174184194204214224234244254264274284294304314324334344354364374384394404414424434444454464474484494504514524534544554564574584594604614624634644654664674684694704714724734744754764774784794804814824834844854864874884894904914924934944954964974984995005015025035045055065075085095105115125135145155165175185195205215225235245255265275285295305315325335345355365375385395405415425435445455465475485495505515525535545555565575585595605615625635645655665675685695705715725735745755765775785795805815825835845855865875885895905915925935945955965975985996006016026036046056066076086096106116126136146156166176186196206216226236246256266276286296306316326336346356366376386396406416426436446456466476486496506516526536546556566576586596606616626636646656666676686696706716726736746756766776786796806816826836846856866876886896906916926936946956966976986997007017027037047057067077087097107117127137147157167177187197207217227237247257267277287297307317327337347357367377387397407417427437447457467477487497507517527537547557567577587597607617627637647657667677687697707717727737747757767777787797807817827837847857867877887897907917927937947957967977987998008018028038048058068078088098108118128138148158168178188198208218228238248258268278288298308318328338348358368378388398408418428438448458468478488498508518528538548558568578588598608618628638648658668678688698708718728738748758768778788798808818828838848858868878888898908918928938948958968978988999009019029039049059069079089099109119129139149159169179189199209219229239249259269279289299309319329339349359369379389399409419429439449459469479489499509519529539549559569579589599609619629639649659669679689699709719729739749759769779789799809819829839849859869879889899909919929939949959969979989991000100110021003100410051006100710081009101010111012101310141015101610171018101910201021102210231024102510261027102810291030103110321033103410351036103710381039104010411042104310441045104610471048104910501051105210531054105510561057105810591060106110621063106410651066106710681069107010711072107310741075107610771078107910801081108210831084108510861087108810891090109110921093109410951096109710981099110011011102110311041105110611071108110911101111111211131114111511161117111811191120112111221123112411251126112711281129113011311132113311341135113611371138113911401141114211431144114511461147114811491150115111521153115411551156115711581159116011611162116311641165116611671168116911701171117211731174117511761177117811791180118111821183118411851186118711881189119011911192119311941195119611971198119912001201120212031204120512061207120812091210121112121213121412151216121712181219122012211222122312241225122612271228122912301231123212331234123512361237123812391240124112421243124412451246124712481249125012511252125312541255125612571258125912601261126212631264126512661267126812691270127112721273127412751276127712781279128012811282128312841285128612871288128912901291129212931294129512961297129812991300130113021303130413051306130713081309131013111312131313141315131613171318131913201321132213231324132513261327132813291330133113321333133413351336133713381339134013411342134313441345134613471348134913501351135213531354135513561357135813591360136113621363136413651366136713681369137013711372137313741375137613771378137913801381138213831384138513861387138813891390139113921393139413951396139713981399140014011402140314041405140614071408140914101411141214131414141514161417141814191420142114221423142414251426142714281429143014311432143314341435143614371438143914401441144214431444144514461447144814491450145114521453145414551456145714581459146014611462146314641465146614671468146914701471147214731474147514761477147814791480148114821483148414851486148714881489149014911492149314941495149614971498149915001501150215031504150515061507150815091510151115121513151415151516151715181519152015211522152315241525152615271528152915301531153215331534153515361537153815391540154115421543154415451546154715481549155015511552155315541555155615571558155915601561156215631564156515661567156815691570157115721573157415751576157715781579158015811582158315841585158615871588158915901591159215931594159515961597159815991600160116021603160416051606160716081609161016111612161316141615161616171618161916201621162216231624162516261627162816291630163116321633163416351636163716381639164016411642164316441645164616471648164916501651165216531654165516561657165816591660166116621663166416651666166716681669167016711672167316741675167616771678167916801681168216831684168516861687168816891690169116921693169416951696169716981699170017011702170317041705170617071708170917101711171217131714171517161717171817191720172117221723172417251726172717281729173017311732173317341735173617371738173917401741174217431744174517461747174817491750175117521753175417551756175717581759176017611762176317641765176617671768176917701771177217731774177517761777177817791780178117821783178417851786178717881789179017911792179317941795179617971798179918001801180218031804180518061807180818091810181118121813181418151816181718181819182018211822182318241825182618271828182918301831183218331834183518361837183818391840184118421843184418451846184718481849185018511852185318541855185618571858185918601861186218631864186518661867186818691870187118721873187418751876187718781879188018811882188318841885188618871888188918901891189218931894189518961897189818991900190119021903190419051906190719081909191019111912191319141915191619171918191919201921192219231924192519261927192819291930193119321933193419351936193719381939194019411942194319441945194619471948194919501951195219531954195519561957195819591960196119621963196419651966196719681969197019711972197319741975197619771978197919801981198219831984198519861987198819891990199119921993199419951996199719981999200020012002200320042005200620072008200920102011201220132014201520162017201820192020202120222023202420252026202720282029203020312032203320342035203620372038203920402041204220432044204520462047204820492050205120522053205420552056205720582059206020612062206320642065206620672068206920702071207220732074207520762077207820792080208120822083208420852086208720882089209020912092209320942095209620972098209921002101210221032104210521062107210821092110211121122113211421152116211721182119212021212122212321242125212621272128212921302131213221332134213521362137213821392140214121422143214421452146214721482149215021512152215321542155215621572158215921602161216221632164216521662167216821692170217121722173217421752176217721782179218021812182218321842185218621872188218921902191219221932194219521962197219821992200220122022203220422052206220722082209221022112212221322142215221622172218221922202221222222232224222522262227222822292230223122322233223422352236223722382239224022412242224322442245224622472248224922502251225222532254225522562257225822592260226122622263226422652266226722682269227022712272227322742275227622772278227922802281228222832284228522862287228822892290229122922293229422952296229722982299230023012302230323042305230623072308230923102311231223132314231523162317231823192320232123222323232423252326232723282329233023312332233323342335233623372338233923402341234223432344234523462347234823492350235123522353235423552356235723582359236023612362236323642365236623672368236923702371237223732374237523762377237823792380238123822383238423852386238723882389239023912392239323942395239623972398239924002401240224032404240524062407240824092410241124122413241424152416241724182419242024212422242324242425242624272428242924302431243224332434243524362437243824392440244124422443244424452446244724482449245024512452245324542455245624572458245924602461246224632464246524662467246824692470247124722473247424752476247724782479248024812482248324842485248624872488248924902491249224932494249524962497249824992500250125022503250425052506250725082509251025112512251325142515251625172518251925202521252225232524252525262527252825292530253125322533253425352536253725382539254025412542254325442545254625472548254925502551255225532554255525562557255825592560256125622563256425652566256725682569257025712572257325742575257625772578257925802581258225832584258525862587258825892590259125922593259425952596259725982599260026012602260326042605260626072608260926102611261226132614261526162617261826192620262126222623262426252626262726282629263026312632263326342635263626372638263926402641264226432644264526462647264826492650265126522653265426552656265726582659266026612662266326642665266626672668266926702671267226732674267526762677267826792680268126822683268426852686268726882689269026912692269326942695269626972698269927002701270227032704270527062707270827092710271127122713271427152716271727182719272027212722272327242725272627272728272927302731273227332734273527362737273827392740274127422743274427452746274727482749275027512752275327542755275627572758275927602761276227632764276527662767276827692770277127722773277427752776277727782779278027812782278327842785278627872788278927902791279227932794279527962797279827992800280128022803280428052806280728082809281028112812281328142815281628172818281928202821282228232824282528262827282828292830283128322833283428352836283728382839284028412842284328442845284628472848284928502851285228532854285528562857285828592860286128622863286428652866286728682869287028712872287328742875287628772878287928802881288228832884288528862887288828892890289128922893289428952896289728982899290029012902290329042905290629072908290929102911291229132914291529162917291829192920292129222923292429252926292729282929293029312932293329342935293629372938293929402941294229432944294529462947294829492950295129522953295429552956295729582959296029612962296329642965296629672968296929702971297229732974297529762977297829792980298129822983298429852986298729882989299029912992299329942995299629972998299930003001300230033004300530063007300830093010301130123013301430153016301730183019302030213022302330243025302630273028302930303031303230333034303530363037303830393040304130423043304430453046304730483049305030513052305330543055305630573058305930603061306230633064306530663067306830693070307130723073307430753076307730783079308030813082308330843085308630873088308930903091309230933094309530963097309830993100310131023103310431053106310731083109311031113112311331143115311631173118311931203121312231233124312531263127312831293130313131323133313431353136313731383139314031413142314331443145314631473148314931503151315231533154315531563157315831593160316131623163316431653166316731683169317031713172317331743175317631773178317931803181318231833184318531863187318831893190319131923193319431953196319731983199320032013202320332043205320632073208320932103211321232133214321532163217321832193220322132223223322432253226322732283229323032313232323332343235323632373238323932403241324232433244324532463247324832493250325132523253325432553256325732583259326032613262326332643265326632673268326932703271327232733274327532763277327832793280328132823283328432853286328732883289329032913292329332943295329632973298329933003301330233033304330533063307330833093310331133123313331433153316331733183319332033213322332333243325332633273328332933303331333233333334333533363337333833393340334133423343334433453346334733483349335033513352335333543355335633573358335933603361336233633364336533663367336833693370337133723373337433753376337733783379338033813382338333843385338633873388338933903391339233933394339533963397339833993400340134023403340434053406340734083409341034113412341334143415341634173418341934203421342234233424342534263427342834293430343134323433343434353436343734383439344034413442344334443445344634473448344934503451345234533454345534563457345834593460346134623463346434653466346734683469347034713472347334743475347634773478347934803481348234833484348534863487348834893490349134923493349434953496349734983499350035013502350335043505350635073508350935103511351235133514351535163517351835193520352135223523352435253526352735283529353035313532353335343535353635373538353935403541354235433544354535463547354835493550355135523553355435553556355735583559356035613562356335643565356635673568356935703571357235733574357535763577357835793580358135823583358435853586358735883589359035913592359335943595359635973598359936003601360236033604360536063607360836093610361136123613361436153616361736183619362036213622362336243625362636273628362936303631363236333634363536363637363836393640364136423643364436453646364736483649365036513652365336543655365636573658365936603661366236633664366536663667366836693670367136723673367436753676367736783679368036813682368336843685368636873688368936903691369236933694369536963697369836993700370137023703370437053706370737083709371037113712371337143715371637173718371937203721372237233724372537263727372837293730373137323733373437353736373737383739374037413742374337443745374637473748374937503751375237533754375537563757375837593760376137623763376437653766376737683769377037713772377337743775377637773778377937803781378237833784378537863787378837893790379137923793379437953796379737983799380038013802380338043805380638073808380938103811381238133814381538163817381838193820382138223823382438253826382738283829383038313832383338343835383638373838383938403841384238433844384538463847384838493850385138523853385438553856385738583859386038613862386338643865386638673868386938703871387238733874387538763877387838793880388138823883388438853886388738883889389038913892389338943895389638973898389939003901390239033904390539063907390839093910391139123913391439153916391739183919392039213922392339243925392639273928392939303931393239333934393539363937393839393940394139423943394439453946394739483949395039513952395339543955395639573958395939603961396239633964396539663967396839693970397139723973397439753976397739783979398039813982398339843985398639873988398939903991399239933994399539963997399839994000400140024003400440054006400740084009401040114012401340144015401640174018401940204021402240234024402540264027402840294030403140324033403440354036403740384039404040414042404340444045404640474048404940504051405240534054405540564057405840594060406140624063406440654066406740684069407040714072407340744075407640774078407940804081408240834084408540864087408840894090409140924093409440954096409740984099410041014102410341044105410641074108410941104111411241134114411541164117411841194120412141224123412441254126412741284129413041314132413341344135413641374138413941404141414241434144414541464147414841494150415141524153415441554156415741584159416041614162416341644165416641674168416941704171417241734174417541764177417841794180418141824183418441854186418741884189419041914192419341944195419641974198419942004201420242034204420542064207420842094210421142124213421442154216421742184219422042214222422342244225422642274228422942304231423242334234423542364237423842394240424142424243424442454246424742484249425042514252425342544255425642574258425942604261426242634264426542664267426842694270427142724273427442754276427742784279428042814282428342844285428642874288428942904291429242934294429542964297429842994300430143024303430443054306430743084309431043114312431343144315431643174318431943204321432243234324432543264327432843294330433143324333433443354336433743384339434043414342434343444345434643474348434943504351435243534354435543564357435843594360436143624363436443654366436743684369437043714372437343744375437643774378437943804381438243834384438543864387438843894390439143924393439443954396439743984399440044014402440344044405440644074408440944104411441244134414441544164417441844194420442144224423442444254426442744284429443044314432443344344435443644374438443944404441444244434444444544464447444844494450445144524453445444554456445744584459446044614462446344644465446644674468446944704471447244734474447544764477447844794480448144824483448444854486448744884489449044914492449344944495449644974498449945004501450245034504450545064507450845094510451145124513451445154516451745184519452045214522452345244525452645274528452945304531453245334534453545364537453845394540454145424543454445454546454745484549455045514552455345544555455645574558455945604561456245634564456545664567456845694570457145724573457445754576457745784579458045814582458345844585458645874588458945904591459245934594459545964597459845994600460146024603460446054606460746084609461046114612461346144615461646174618461946204621462246234624462546264627462846294630463146324633463446354636463746384639464046414642464346444645464646474648464946504651465246534654465546564657465846594660466146624663466446654666466746684669467046714672467346744675467646774678467946804681468246834684468546864687468846894690469146924693469446954696469746984699470047014702470347044705470647074708470947104711471247134714471547164717471847194720472147224723472447254726472747284729473047314732473347344735473647374738473947404741474247434744474547464747474847494750475147524753475447554756475747584759476047614762476347644765476647674768476947704771477247734774477547764777477847794780478147824783478447854786478747884789479047914792479347944795479647974798479948004801480248034804480548064807480848094810481148124813481448154816481748184819482048214822482348244825482648274828482948304831483248334834483548364837483848394840484148424843484448454846484748484849485048514852485348544855485648574858485948604861486248634864486548664867486848694870487148724873487448754876487748784879488048814882488348844885488648874888488948904891489248934894489548964897489848994900490149024903490449054906490749084909491049114912491349144915491649174918491949204921492249234924492549264927492849294930493149324933493449354936493749384939494049414942494349444945494649474948494949504951495249534954495549564957495849594960496149624963496449654966496749684969497049714972497349744975497649774978497949804981498249834984498549864987498849894990499149924993499449954996499749984999500050015002500350045005500650075008500950105011501250135014501550165017501850195020502150225023502450255026502750285029503050315032503350345035503650375038503950405041504250435044504550465047504850495050505150525053505450555056505750585059506050615062506350645065506650675068506950705071507250735074507550765077507850795080508150825083508450855086508750885089509050915092509350945095509650975098509951005101510251035104510551065107510851095110511151125113511451155116511751185119512051215122512351245125512651275128512951305131513251335134513551365137513851395140514151425143514451455146514751485149515051515152515351545155515651575158515951605161516251635164516551665167516851695170517151725173517451755176517751785179518051815182518351845185518651875188518951905191519251935194519551965197519851995200520152025203520452055206520752085209521052115212521352145215521652175218521952205221522252235224522552265227522852295230523152325233523452355236523752385239524052415242524352445245524652475248524952505251525252535254525552565257525852595260526152625263526452655266526752685269527052715272527352745275527652775278527952805281528252835284528552865287528852895290529152925293529452955296529752985299530053015302530353045305530653075308530953105311531253135314531553165317531853195320532153225323532453255326532753285329533053315332533353345335533653375338533953405341534253435344534553465347534853495350535153525353535453555356535753585359536053615362536353645365536653675368536953705371537253735374537553765377537853795380538153825383538453855386538753885389539053915392539353945395539653975398539954005401540254035404540554065407540854095410541154125413541454155416541754185419542054215422542354245425542654275428542954305431543254335434543554365437543854395440544154425443544454455446544754485449545054515452545354545455545654575458545954605461546254635464546554665467546854695470547154725473547454755476547754785479548054815482548354845485548654875488548954905491549254935494549554965497549854995500550155025503550455055506550755085509551055115512551355145515551655175518551955205521552255235524552555265527552855295530553155325533553455355536553755385539554055415542554355445545554655475548554955505551555255535554555555565557555855595560556155625563556455655566556755685569557055715572557355745575557655775578557955805581558255835584558555865587558855895590559155925593559455955596559755985599560056015602560356045605560656075608560956105611561256135614561556165617561856195620562156225623562456255626562756285629563056315632563356345635563656375638563956405641564256435644564556465647564856495650565156525653565456555656565756585659566056615662566356645665566656675668566956705671567256735674567556765677567856795680568156825683568456855686568756885689569056915692569356945695569656975698569957005701570257035704570557065707570857095710571157125713571457155716571757185719572057215722572357245725572657275728572957305731573257335734573557365737573857395740574157425743574457455746574757485749575057515752575357545755575657575758575957605761576257635764576557665767576857695770577157725773577457755776577757785779578057815782578357845785578657875788578957905791579257935794579557965797579857995800580158025803580458055806580758085809581058115812581358145815581658175818581958205821582258235824582558265827582858295830583158325833583458355836583758385839584058415842584358445845584658475848584958505851585258535854585558565857585858595860586158625863586458655866586758685869587058715872587358745875587658775878587958805881588258835884588558865887588858895890589158925893589458955896589758985899590059015902590359045905590659075908590959105911591259135914591559165917591859195920592159225923592459255926592759285929593059315932593359345935593659375938593959405941594259435944594559465947594859495950595159525953595459555956595759585959596059615962596359645965596659675968596959705971597259735974597559765977597859795980598159825983598459855986598759885989599059915992599359945995599659975998599960006001600260036004600560066007600860096010601160126013601460156016601760186019602060216022602360246025602660276028602960306031603260336034603560366037603860396040604160426043604460456046604760486049605060516052605360546055605660576058605960606061606260636064606560666067606860696070607160726073607460756076607760786079608060816082608360846085608660876088608960906091609260936094609560966097609860996100610161026103610461056106610761086109611061116112611361146115611661176118611961206121612261236124612561266127612861296130613161326133613461356136613761386139614061416142614361446145614661476148614961506151615261536154615561566157615861596160616161626163616461656166616761686169617061716172617361746175617661776178617961806181618261836184618561866187618861896190619161926193619461956196619761986199620062016202620362046205620662076208620962106211621262136214621562166217621862196220622162226223622462256226622762286229623062316232623362346235623662376238623962406241624262436244624562466247624862496250625162526253625462556256625762586259626062616262626362646265626662676268626962706271627262736274627562766277627862796280628162826283628462856286628762886289629062916292629362946295629662976298629963006301630263036304630563066307630863096310631163126313631463156316631763186319632063216322632363246325632663276328632963306331633263336334633563366337633863396340634163426343634463456346634763486349635063516352635363546355635663576358635963606361636263636364636563666367
  1. /*
  2. * Copyright 2011-2017 Branimir Karadzic. All rights reserved.
  3. * License: https://github.com/bkaradzic/bgfx#license-bsd-2-clause
  4. */
  5. #include "bgfx_p.h"
  6. #if BGFX_CONFIG_RENDERER_DIRECT3D11
  7. # include "renderer_d3d11.h"
  8. #if !BX_PLATFORM_WINDOWS
  9. # include <inspectable.h>
  10. # if BX_PLATFORM_WINRT
  11. # include <windows.ui.xaml.media.dxinterop.h>
  12. # endif // BX_PLATFORM_WINRT
  13. #endif // !BX_PLATFORM_WINDOWS
  14. #if BGFX_CONFIG_PROFILER_REMOTERY
  15. # define BGFX_GPU_PROFILER_BIND(_device, _context) rmt_BindD3D11(_device, _context)
  16. # define BGFX_GPU_PROFILER_UNBIND() rmt_UnbindD3D11()
  17. # define BGFX_GPU_PROFILER_BEGIN(_group, _name, _color) rmt_BeginD3D11Sample(_group##_##_name)
  18. # define BGFX_GPU_PROFILER_BEGIN_DYNAMIC(_namestr) rmt_BeginD3D11SampleDynamic(_namestr)
  19. # define BGFX_GPU_PROFILER_END() rmt_EndD3D11Sample()
  20. #else
  21. # define BGFX_GPU_PROFILER_BIND(_device, _context) BX_NOOP()
  22. # define BGFX_GPU_PROFILER_UNBIND() BX_NOOP()
  23. # define BGFX_GPU_PROFILER_BEGIN(_group, _name, _color) BX_NOOP()
  24. # define BGFX_GPU_PROFILER_BEGIN_DYNAMIC(_namestr) BX_NOOP()
  25. # define BGFX_GPU_PROFILER_END() BX_NOOP()
  26. #endif
  27. #if BGFX_CONFIG_USE_OVR
  28. # include "hmd_ovr.h"
  29. #endif // BGFX_CONFIG_USE_OVR
  30. namespace bgfx { namespace d3d11
  31. {
  32. static wchar_t s_viewNameW[BGFX_CONFIG_MAX_VIEWS][BGFX_CONFIG_MAX_VIEW_NAME];
  33. static char s_viewName[BGFX_CONFIG_MAX_VIEWS][BGFX_CONFIG_MAX_VIEW_NAME];
  34. struct PrimInfo
  35. {
  36. D3D11_PRIMITIVE_TOPOLOGY m_type;
  37. uint32_t m_min;
  38. uint32_t m_div;
  39. uint32_t m_sub;
  40. };
  41. static const PrimInfo s_primInfo[] =
  42. {
  43. { D3D11_PRIMITIVE_TOPOLOGY_TRIANGLELIST, 3, 3, 0 },
  44. { D3D11_PRIMITIVE_TOPOLOGY_TRIANGLESTRIP, 3, 1, 2 },
  45. { D3D11_PRIMITIVE_TOPOLOGY_LINELIST, 2, 2, 0 },
  46. { D3D11_PRIMITIVE_TOPOLOGY_LINESTRIP, 2, 1, 1 },
  47. { D3D11_PRIMITIVE_TOPOLOGY_POINTLIST, 1, 1, 0 },
  48. { D3D11_PRIMITIVE_TOPOLOGY_UNDEFINED, 0, 0, 0 },
  49. };
  50. static const char* s_primName[] =
  51. {
  52. "TriList",
  53. "TriStrip",
  54. "Line",
  55. "LineStrip",
  56. "Point",
  57. };
  58. BX_STATIC_ASSERT(BX_COUNTOF(s_primInfo) == BX_COUNTOF(s_primName)+1);
  59. union Zero
  60. {
  61. Zero()
  62. {
  63. memset(this, 0, sizeof(Zero) );
  64. }
  65. ID3D11Buffer* m_buffer[D3D11_IA_VERTEX_INPUT_RESOURCE_SLOT_COUNT];
  66. ID3D11UnorderedAccessView* m_uav[D3D11_PS_CS_UAV_REGISTER_COUNT];
  67. ID3D11ShaderResourceView* m_srv[D3D11_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT];
  68. ID3D11SamplerState* m_sampler[D3D11_COMMONSHADER_SAMPLER_SLOT_COUNT];
  69. ID3D11RenderTargetView* m_rtv[BGFX_CONFIG_MAX_FRAME_BUFFERS];
  70. uint32_t m_zero[D3D11_IA_VERTEX_INPUT_RESOURCE_SLOT_COUNT];
  71. float m_zerof[D3D11_IA_VERTEX_INPUT_RESOURCE_SLOT_COUNT];
  72. };
  73. BX_PRAGMA_DIAGNOSTIC_PUSH();
  74. BX_PRAGMA_DIAGNOSTIC_IGNORED_MSVC(4268) // warning C4268: '' : 'const' static/global data initialized with compiler generated default constructor fills the object with zeros
  75. static const Zero s_zero;
  76. BX_PRAGMA_DIAGNOSTIC_POP();
  77. static const uint32_t s_checkMsaa[] =
  78. {
  79. 0,
  80. 2,
  81. 4,
  82. 8,
  83. 16,
  84. };
  85. static DXGI_SAMPLE_DESC s_msaa[] =
  86. {
  87. { 1, 0 },
  88. { 2, 0 },
  89. { 4, 0 },
  90. { 8, 0 },
  91. { 16, 0 },
  92. };
  93. static const D3D11_BLEND s_blendFactor[][2] =
  94. {
  95. { D3D11_BLEND(0), D3D11_BLEND(0) }, // ignored
  96. { D3D11_BLEND_ZERO, D3D11_BLEND_ZERO }, // ZERO
  97. { D3D11_BLEND_ONE, D3D11_BLEND_ONE }, // ONE
  98. { D3D11_BLEND_SRC_COLOR, D3D11_BLEND_SRC_ALPHA }, // SRC_COLOR
  99. { D3D11_BLEND_INV_SRC_COLOR, D3D11_BLEND_INV_SRC_ALPHA }, // INV_SRC_COLOR
  100. { D3D11_BLEND_SRC_ALPHA, D3D11_BLEND_SRC_ALPHA }, // SRC_ALPHA
  101. { D3D11_BLEND_INV_SRC_ALPHA, D3D11_BLEND_INV_SRC_ALPHA }, // INV_SRC_ALPHA
  102. { D3D11_BLEND_DEST_ALPHA, D3D11_BLEND_DEST_ALPHA }, // DST_ALPHA
  103. { D3D11_BLEND_INV_DEST_ALPHA, D3D11_BLEND_INV_DEST_ALPHA }, // INV_DST_ALPHA
  104. { D3D11_BLEND_DEST_COLOR, D3D11_BLEND_DEST_ALPHA }, // DST_COLOR
  105. { D3D11_BLEND_INV_DEST_COLOR, D3D11_BLEND_INV_DEST_ALPHA }, // INV_DST_COLOR
  106. { D3D11_BLEND_SRC_ALPHA_SAT, D3D11_BLEND_ONE }, // SRC_ALPHA_SAT
  107. { D3D11_BLEND_BLEND_FACTOR, D3D11_BLEND_BLEND_FACTOR }, // FACTOR
  108. { D3D11_BLEND_INV_BLEND_FACTOR, D3D11_BLEND_INV_BLEND_FACTOR }, // INV_FACTOR
  109. };
  110. static const D3D11_BLEND_OP s_blendEquation[] =
  111. {
  112. D3D11_BLEND_OP_ADD,
  113. D3D11_BLEND_OP_SUBTRACT,
  114. D3D11_BLEND_OP_REV_SUBTRACT,
  115. D3D11_BLEND_OP_MIN,
  116. D3D11_BLEND_OP_MAX,
  117. };
  118. static const D3D11_COMPARISON_FUNC s_cmpFunc[] =
  119. {
  120. D3D11_COMPARISON_FUNC(0), // ignored
  121. D3D11_COMPARISON_LESS,
  122. D3D11_COMPARISON_LESS_EQUAL,
  123. D3D11_COMPARISON_EQUAL,
  124. D3D11_COMPARISON_GREATER_EQUAL,
  125. D3D11_COMPARISON_GREATER,
  126. D3D11_COMPARISON_NOT_EQUAL,
  127. D3D11_COMPARISON_NEVER,
  128. D3D11_COMPARISON_ALWAYS,
  129. };
  130. static const D3D11_STENCIL_OP s_stencilOp[] =
  131. {
  132. D3D11_STENCIL_OP_ZERO,
  133. D3D11_STENCIL_OP_KEEP,
  134. D3D11_STENCIL_OP_REPLACE,
  135. D3D11_STENCIL_OP_INCR,
  136. D3D11_STENCIL_OP_INCR_SAT,
  137. D3D11_STENCIL_OP_DECR,
  138. D3D11_STENCIL_OP_DECR_SAT,
  139. D3D11_STENCIL_OP_INVERT,
  140. };
  141. static const D3D11_CULL_MODE s_cullMode[] =
  142. {
  143. D3D11_CULL_NONE,
  144. D3D11_CULL_FRONT,
  145. D3D11_CULL_BACK,
  146. };
  147. static const D3D11_TEXTURE_ADDRESS_MODE s_textureAddress[] =
  148. {
  149. D3D11_TEXTURE_ADDRESS_WRAP,
  150. D3D11_TEXTURE_ADDRESS_MIRROR,
  151. D3D11_TEXTURE_ADDRESS_CLAMP,
  152. D3D11_TEXTURE_ADDRESS_BORDER,
  153. };
  154. /*
  155. * D3D11_FILTER_MIN_MAG_MIP_POINT = 0x00,
  156. * D3D11_FILTER_MIN_MAG_POINT_MIP_LINEAR = 0x01,
  157. * D3D11_FILTER_MIN_POINT_MAG_LINEAR_MIP_POINT = 0x04,
  158. * D3D11_FILTER_MIN_POINT_MAG_MIP_LINEAR = 0x05,
  159. * D3D11_FILTER_MIN_LINEAR_MAG_MIP_POINT = 0x10,
  160. * D3D11_FILTER_MIN_LINEAR_MAG_POINT_MIP_LINEAR = 0x11,
  161. * D3D11_FILTER_MIN_MAG_LINEAR_MIP_POINT = 0x14,
  162. * D3D11_FILTER_MIN_MAG_MIP_LINEAR = 0x15,
  163. * D3D11_FILTER_ANISOTROPIC = 0x55,
  164. *
  165. * D3D11_COMPARISON_FILTERING_BIT = 0x80,
  166. * D3D11_ANISOTROPIC_FILTERING_BIT = 0x40,
  167. *
  168. * According to D3D11_FILTER enum bits for mip, mag and mip are:
  169. * 0x10 // MIN_LINEAR
  170. * 0x04 // MAG_LINEAR
  171. * 0x01 // MIP_LINEAR
  172. */
  173. static const uint8_t s_textureFilter[3][3] =
  174. {
  175. {
  176. 0x10, // min linear
  177. 0x00, // min point
  178. 0x55, // anisotropic
  179. },
  180. {
  181. 0x04, // mag linear
  182. 0x00, // mag point
  183. 0x55, // anisotropic
  184. },
  185. {
  186. 0x01, // mip linear
  187. 0x00, // mip point
  188. 0x55, // anisotropic
  189. },
  190. };
  191. struct TextureFormatInfo
  192. {
  193. DXGI_FORMAT m_fmt;
  194. DXGI_FORMAT m_fmtSrv;
  195. DXGI_FORMAT m_fmtDsv;
  196. DXGI_FORMAT m_fmtSrgb;
  197. };
  198. static const TextureFormatInfo s_textureFormat[] =
  199. {
  200. { DXGI_FORMAT_BC1_UNORM, DXGI_FORMAT_BC1_UNORM, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_BC1_UNORM_SRGB }, // BC1
  201. { DXGI_FORMAT_BC2_UNORM, DXGI_FORMAT_BC2_UNORM, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_BC2_UNORM_SRGB }, // BC2
  202. { DXGI_FORMAT_BC3_UNORM, DXGI_FORMAT_BC3_UNORM, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_BC3_UNORM_SRGB }, // BC3
  203. { DXGI_FORMAT_BC4_UNORM, DXGI_FORMAT_BC4_UNORM, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN }, // BC4
  204. { DXGI_FORMAT_BC5_UNORM, DXGI_FORMAT_BC5_UNORM, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN }, // BC5
  205. { DXGI_FORMAT_BC6H_SF16, DXGI_FORMAT_BC6H_SF16, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN }, // BC6H
  206. { DXGI_FORMAT_BC7_UNORM, DXGI_FORMAT_BC7_UNORM, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_BC7_UNORM_SRGB }, // BC7
  207. { DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN }, // ETC1
  208. { DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN }, // ETC2
  209. { DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN }, // ETC2A
  210. { DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN }, // ETC2A1
  211. { DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN }, // PTC12
  212. { DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN }, // PTC14
  213. { DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN }, // PTC12A
  214. { DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN }, // PTC14A
  215. { DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN }, // PTC22
  216. { DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN }, // PTC24
  217. { DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN }, // Unknown
  218. { DXGI_FORMAT_R1_UNORM, DXGI_FORMAT_R1_UNORM, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN }, // R1
  219. { DXGI_FORMAT_A8_UNORM, DXGI_FORMAT_A8_UNORM, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN }, // A8
  220. { DXGI_FORMAT_R8_UNORM, DXGI_FORMAT_R8_UNORM, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN }, // R8
  221. { DXGI_FORMAT_R8_SINT, DXGI_FORMAT_R8_SINT, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN }, // R8I
  222. { DXGI_FORMAT_R8_UINT, DXGI_FORMAT_R8_UINT, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN }, // R8U
  223. { DXGI_FORMAT_R8_SNORM, DXGI_FORMAT_R8_SNORM, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN }, // R8S
  224. { DXGI_FORMAT_R16_UNORM, DXGI_FORMAT_R16_UNORM, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN }, // R16
  225. { DXGI_FORMAT_R16_SINT, DXGI_FORMAT_R16_SINT, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN }, // R16I
  226. { DXGI_FORMAT_R16_UINT, DXGI_FORMAT_R16_UINT, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN }, // R16U
  227. { DXGI_FORMAT_R16_FLOAT, DXGI_FORMAT_R16_FLOAT, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN }, // R16F
  228. { DXGI_FORMAT_R16_SNORM, DXGI_FORMAT_R16_SNORM, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN }, // R16S
  229. { DXGI_FORMAT_R32_SINT, DXGI_FORMAT_R32_SINT, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN }, // R32I
  230. { DXGI_FORMAT_R32_UINT, DXGI_FORMAT_R32_UINT, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN }, // R32U
  231. { DXGI_FORMAT_R32_FLOAT, DXGI_FORMAT_R32_FLOAT, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN }, // R32F
  232. { DXGI_FORMAT_R8G8_UNORM, DXGI_FORMAT_R8G8_UNORM, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN }, // RG8
  233. { DXGI_FORMAT_R8G8_SINT, DXGI_FORMAT_R8G8_SINT, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN }, // RG8I
  234. { DXGI_FORMAT_R8G8_UINT, DXGI_FORMAT_R8G8_UINT, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN }, // RG8U
  235. { DXGI_FORMAT_R8G8_SNORM, DXGI_FORMAT_R8G8_SNORM, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN }, // RG8S
  236. { DXGI_FORMAT_R16G16_UNORM, DXGI_FORMAT_R16G16_UNORM, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN }, // RG16
  237. { DXGI_FORMAT_R16G16_SINT, DXGI_FORMAT_R16G16_SINT, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN }, // RG16I
  238. { DXGI_FORMAT_R16G16_UINT, DXGI_FORMAT_R16G16_UINT, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN }, // RG16U
  239. { DXGI_FORMAT_R16G16_FLOAT, DXGI_FORMAT_R16G16_FLOAT, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN }, // RG16F
  240. { DXGI_FORMAT_R16G16_SNORM, DXGI_FORMAT_R16G16_SNORM, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN }, // RG16S
  241. { DXGI_FORMAT_R32G32_SINT, DXGI_FORMAT_R32G32_SINT, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN }, // RG32I
  242. { DXGI_FORMAT_R32G32_UINT, DXGI_FORMAT_R32G32_UINT, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN }, // RG32U
  243. { DXGI_FORMAT_R32G32_FLOAT, DXGI_FORMAT_R32G32_FLOAT, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN }, // RG32F
  244. { DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN }, // RGB8
  245. { DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN }, // RGB8I
  246. { DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN }, // RGB8U
  247. { DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN }, // RGB8S
  248. { DXGI_FORMAT_R9G9B9E5_SHAREDEXP, DXGI_FORMAT_R9G9B9E5_SHAREDEXP, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN }, // RGB9E5F
  249. { DXGI_FORMAT_B8G8R8A8_UNORM, DXGI_FORMAT_B8G8R8A8_UNORM, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_B8G8R8A8_UNORM_SRGB }, // BGRA8
  250. { DXGI_FORMAT_R8G8B8A8_UNORM, DXGI_FORMAT_R8G8B8A8_UNORM, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_R8G8B8A8_UNORM_SRGB }, // RGBA8
  251. { DXGI_FORMAT_R8G8B8A8_SINT, DXGI_FORMAT_R8G8B8A8_SINT, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_R8G8B8A8_UNORM_SRGB }, // RGBA8I
  252. { DXGI_FORMAT_R8G8B8A8_UINT, DXGI_FORMAT_R8G8B8A8_UINT, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_R8G8B8A8_UNORM_SRGB }, // RGBA8U
  253. { DXGI_FORMAT_R8G8B8A8_SNORM, DXGI_FORMAT_R8G8B8A8_SNORM, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN }, // RGBA8S
  254. { DXGI_FORMAT_R16G16B16A16_UNORM, DXGI_FORMAT_R16G16B16A16_UNORM, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN }, // RGBA16
  255. { DXGI_FORMAT_R16G16B16A16_SINT, DXGI_FORMAT_R16G16B16A16_SINT, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN }, // RGBA16I
  256. { DXGI_FORMAT_R16G16B16A16_UINT, DXGI_FORMAT_R16G16B16A16_UINT, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN }, // RGBA16U
  257. { DXGI_FORMAT_R16G16B16A16_FLOAT, DXGI_FORMAT_R16G16B16A16_FLOAT, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN }, // RGBA16F
  258. { DXGI_FORMAT_R16G16B16A16_SNORM, DXGI_FORMAT_R16G16B16A16_SNORM, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN }, // RGBA16S
  259. { DXGI_FORMAT_R32G32B32A32_SINT, DXGI_FORMAT_R32G32B32A32_SINT, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN }, // RGBA32I
  260. { DXGI_FORMAT_R32G32B32A32_UINT, DXGI_FORMAT_R32G32B32A32_UINT, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN }, // RGBA32U
  261. { DXGI_FORMAT_R32G32B32A32_FLOAT, DXGI_FORMAT_R32G32B32A32_FLOAT, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN }, // RGBA32F
  262. { DXGI_FORMAT_B5G6R5_UNORM, DXGI_FORMAT_B5G6R5_UNORM, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN }, // R5G6B5
  263. { DXGI_FORMAT_B4G4R4A4_UNORM, DXGI_FORMAT_B4G4R4A4_UNORM, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN }, // RGBA4
  264. { DXGI_FORMAT_B5G5R5A1_UNORM, DXGI_FORMAT_B5G5R5A1_UNORM, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN }, // RGB5A1
  265. { DXGI_FORMAT_R10G10B10A2_UNORM, DXGI_FORMAT_R10G10B10A2_UNORM, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN }, // RGB10A2
  266. { DXGI_FORMAT_R11G11B10_FLOAT, DXGI_FORMAT_R11G11B10_FLOAT, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN }, // R11G11B10F
  267. { DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN }, // UnknownDepth
  268. { DXGI_FORMAT_R16_TYPELESS, DXGI_FORMAT_R16_UNORM, DXGI_FORMAT_D16_UNORM, DXGI_FORMAT_UNKNOWN }, // D16
  269. { DXGI_FORMAT_R24G8_TYPELESS, DXGI_FORMAT_R24_UNORM_X8_TYPELESS, DXGI_FORMAT_D24_UNORM_S8_UINT, DXGI_FORMAT_UNKNOWN }, // D24
  270. { DXGI_FORMAT_R24G8_TYPELESS, DXGI_FORMAT_R24_UNORM_X8_TYPELESS, DXGI_FORMAT_D24_UNORM_S8_UINT, DXGI_FORMAT_UNKNOWN }, // D24S8
  271. { DXGI_FORMAT_R24G8_TYPELESS, DXGI_FORMAT_R24_UNORM_X8_TYPELESS, DXGI_FORMAT_D24_UNORM_S8_UINT, DXGI_FORMAT_UNKNOWN }, // D32
  272. { DXGI_FORMAT_R32_TYPELESS, DXGI_FORMAT_R32_FLOAT, DXGI_FORMAT_D32_FLOAT, DXGI_FORMAT_UNKNOWN }, // D16F
  273. { DXGI_FORMAT_R32_TYPELESS, DXGI_FORMAT_R32_FLOAT, DXGI_FORMAT_D32_FLOAT, DXGI_FORMAT_UNKNOWN }, // D24F
  274. { DXGI_FORMAT_R32_TYPELESS, DXGI_FORMAT_R32_FLOAT, DXGI_FORMAT_D32_FLOAT, DXGI_FORMAT_UNKNOWN }, // D32F
  275. { DXGI_FORMAT_R24G8_TYPELESS, DXGI_FORMAT_R24_UNORM_X8_TYPELESS, DXGI_FORMAT_D24_UNORM_S8_UINT, DXGI_FORMAT_UNKNOWN }, // D0S8
  276. };
  277. BX_STATIC_ASSERT(TextureFormat::Count == BX_COUNTOF(s_textureFormat) );
  278. static const D3D11_INPUT_ELEMENT_DESC s_attrib[] =
  279. {
  280. { "POSITION", 0, DXGI_FORMAT_R32G32B32_FLOAT, 0, D3D11_APPEND_ALIGNED_ELEMENT, D3D11_INPUT_PER_VERTEX_DATA, 0 },
  281. { "NORMAL", 0, DXGI_FORMAT_R32G32B32_FLOAT, 0, D3D11_APPEND_ALIGNED_ELEMENT, D3D11_INPUT_PER_VERTEX_DATA, 0 },
  282. { "TANGENT", 0, DXGI_FORMAT_R32G32B32_FLOAT, 0, D3D11_APPEND_ALIGNED_ELEMENT, D3D11_INPUT_PER_VERTEX_DATA, 0 },
  283. { "BITANGENT", 0, DXGI_FORMAT_R32G32B32_FLOAT, 0, D3D11_APPEND_ALIGNED_ELEMENT, D3D11_INPUT_PER_VERTEX_DATA, 0 },
  284. { "COLOR", 0, DXGI_FORMAT_R8G8B8A8_UINT, 0, D3D11_APPEND_ALIGNED_ELEMENT, D3D11_INPUT_PER_VERTEX_DATA, 0 },
  285. { "COLOR", 1, DXGI_FORMAT_R8G8B8A8_UINT, 0, D3D11_APPEND_ALIGNED_ELEMENT, D3D11_INPUT_PER_VERTEX_DATA, 0 },
  286. { "BLENDINDICES", 0, DXGI_FORMAT_R8G8B8A8_UINT, 0, D3D11_APPEND_ALIGNED_ELEMENT, D3D11_INPUT_PER_VERTEX_DATA, 0 },
  287. { "BLENDWEIGHT", 0, DXGI_FORMAT_R32G32B32_FLOAT, 0, D3D11_APPEND_ALIGNED_ELEMENT, D3D11_INPUT_PER_VERTEX_DATA, 0 },
  288. { "TEXCOORD", 0, DXGI_FORMAT_R32G32_FLOAT, 0, D3D11_APPEND_ALIGNED_ELEMENT, D3D11_INPUT_PER_VERTEX_DATA, 0 },
  289. { "TEXCOORD", 1, DXGI_FORMAT_R32G32_FLOAT, 0, D3D11_APPEND_ALIGNED_ELEMENT, D3D11_INPUT_PER_VERTEX_DATA, 0 },
  290. { "TEXCOORD", 2, DXGI_FORMAT_R32G32_FLOAT, 0, D3D11_APPEND_ALIGNED_ELEMENT, D3D11_INPUT_PER_VERTEX_DATA, 0 },
  291. { "TEXCOORD", 3, DXGI_FORMAT_R32G32_FLOAT, 0, D3D11_APPEND_ALIGNED_ELEMENT, D3D11_INPUT_PER_VERTEX_DATA, 0 },
  292. { "TEXCOORD", 4, DXGI_FORMAT_R32G32_FLOAT, 0, D3D11_APPEND_ALIGNED_ELEMENT, D3D11_INPUT_PER_VERTEX_DATA, 0 },
  293. { "TEXCOORD", 5, DXGI_FORMAT_R32G32_FLOAT, 0, D3D11_APPEND_ALIGNED_ELEMENT, D3D11_INPUT_PER_VERTEX_DATA, 0 },
  294. { "TEXCOORD", 6, DXGI_FORMAT_R32G32_FLOAT, 0, D3D11_APPEND_ALIGNED_ELEMENT, D3D11_INPUT_PER_VERTEX_DATA, 0 },
  295. { "TEXCOORD", 7, DXGI_FORMAT_R32G32_FLOAT, 0, D3D11_APPEND_ALIGNED_ELEMENT, D3D11_INPUT_PER_VERTEX_DATA, 0 },
  296. };
  297. BX_STATIC_ASSERT(Attrib::Count == BX_COUNTOF(s_attrib) );
  298. static const DXGI_FORMAT s_attribType[][4][2] =
  299. {
  300. { // Uint8
  301. { DXGI_FORMAT_R8_UINT, DXGI_FORMAT_R8_UNORM },
  302. { DXGI_FORMAT_R8G8_UINT, DXGI_FORMAT_R8G8_UNORM },
  303. { DXGI_FORMAT_R8G8B8A8_UINT, DXGI_FORMAT_R8G8B8A8_UNORM },
  304. { DXGI_FORMAT_R8G8B8A8_UINT, DXGI_FORMAT_R8G8B8A8_UNORM },
  305. },
  306. { // Uint10
  307. { DXGI_FORMAT_R10G10B10A2_UINT, DXGI_FORMAT_R10G10B10A2_UNORM },
  308. { DXGI_FORMAT_R10G10B10A2_UINT, DXGI_FORMAT_R10G10B10A2_UNORM },
  309. { DXGI_FORMAT_R10G10B10A2_UINT, DXGI_FORMAT_R10G10B10A2_UNORM },
  310. { DXGI_FORMAT_R10G10B10A2_UINT, DXGI_FORMAT_R10G10B10A2_UNORM },
  311. },
  312. { // Int16
  313. { DXGI_FORMAT_R16_SINT, DXGI_FORMAT_R16_SNORM },
  314. { DXGI_FORMAT_R16G16_SINT, DXGI_FORMAT_R16G16_SNORM },
  315. { DXGI_FORMAT_R16G16B16A16_SINT, DXGI_FORMAT_R16G16B16A16_SNORM },
  316. { DXGI_FORMAT_R16G16B16A16_SINT, DXGI_FORMAT_R16G16B16A16_SNORM },
  317. },
  318. { // Half
  319. { DXGI_FORMAT_R16_FLOAT, DXGI_FORMAT_R16_FLOAT },
  320. { DXGI_FORMAT_R16G16_FLOAT, DXGI_FORMAT_R16G16_FLOAT },
  321. { DXGI_FORMAT_R16G16B16A16_FLOAT, DXGI_FORMAT_R16G16B16A16_FLOAT },
  322. { DXGI_FORMAT_R16G16B16A16_FLOAT, DXGI_FORMAT_R16G16B16A16_FLOAT },
  323. },
  324. { // Float
  325. { DXGI_FORMAT_R32_FLOAT, DXGI_FORMAT_R32_FLOAT },
  326. { DXGI_FORMAT_R32G32_FLOAT, DXGI_FORMAT_R32G32_FLOAT },
  327. { DXGI_FORMAT_R32G32B32_FLOAT, DXGI_FORMAT_R32G32B32_FLOAT },
  328. { DXGI_FORMAT_R32G32B32A32_FLOAT, DXGI_FORMAT_R32G32B32A32_FLOAT },
  329. },
  330. };
  331. BX_STATIC_ASSERT(AttribType::Count == BX_COUNTOF(s_attribType) );
  332. static D3D11_INPUT_ELEMENT_DESC* fillVertexDecl(D3D11_INPUT_ELEMENT_DESC* _out, const VertexDecl& _decl)
  333. {
  334. D3D11_INPUT_ELEMENT_DESC* elem = _out;
  335. for (uint32_t attr = 0; attr < Attrib::Count; ++attr)
  336. {
  337. if (UINT16_MAX != _decl.m_attributes[attr])
  338. {
  339. memcpy(elem, &s_attrib[attr], sizeof(D3D11_INPUT_ELEMENT_DESC) );
  340. if (0 == _decl.m_attributes[attr])
  341. {
  342. elem->AlignedByteOffset = 0;
  343. }
  344. else
  345. {
  346. uint8_t num;
  347. AttribType::Enum type;
  348. bool normalized;
  349. bool asInt;
  350. _decl.decode(Attrib::Enum(attr), num, type, normalized, asInt);
  351. elem->Format = s_attribType[type][num-1][normalized];
  352. elem->AlignedByteOffset = _decl.m_offset[attr];
  353. }
  354. ++elem;
  355. }
  356. }
  357. return elem;
  358. }
  359. struct TextureStage
  360. {
  361. TextureStage()
  362. {
  363. clear();
  364. }
  365. void clear()
  366. {
  367. memset(m_srv, 0, sizeof(m_srv) );
  368. memset(m_sampler, 0, sizeof(m_sampler) );
  369. }
  370. ID3D11ShaderResourceView* m_srv[BGFX_CONFIG_MAX_TEXTURE_SAMPLERS];
  371. ID3D11SamplerState* m_sampler[BGFX_CONFIG_MAX_TEXTURE_SAMPLERS];
  372. };
  373. BX_PRAGMA_DIAGNOSTIC_PUSH();
  374. BX_PRAGMA_DIAGNOSTIC_IGNORED_CLANG("-Wunused-const-variable");
  375. BX_PRAGMA_DIAGNOSTIC_IGNORED_CLANG("-Wunneeded-internal-declaration");
  376. static const GUID WKPDID_D3DDebugObjectName = { 0x429b8c22, 0x9188, 0x4b0c, { 0x87, 0x42, 0xac, 0xb0, 0xbf, 0x85, 0xc2, 0x00 } };
  377. static const GUID IID_ID3D11Texture2D = { 0x6f15aaf2, 0xd208, 0x4e89, { 0x9a, 0xb4, 0x48, 0x95, 0x35, 0xd3, 0x4f, 0x9c } };
  378. static const GUID IID_IDXGIFactory = { 0x7b7166ec, 0x21c7, 0x44ae, { 0xb2, 0x1a, 0xc9, 0xae, 0x32, 0x1a, 0xe3, 0x69 } };
  379. static const GUID IID_IDXGIDevice0 = { 0x54ec77fa, 0x1377, 0x44e6, { 0x8c, 0x32, 0x88, 0xfd, 0x5f, 0x44, 0xc8, 0x4c } };
  380. static const GUID IID_IDXGIDevice1 = { 0x77db970f, 0x6276, 0x48ba, { 0xba, 0x28, 0x07, 0x01, 0x43, 0xb4, 0x39, 0x2c } };
  381. static const GUID IID_IDXGIDevice2 = { 0x05008617, 0xfbfd, 0x4051, { 0xa7, 0x90, 0x14, 0x48, 0x84, 0xb4, 0xf6, 0xa9 } };
  382. static const GUID IID_IDXGIDevice3 = { 0x6007896c, 0x3244, 0x4afd, { 0xbf, 0x18, 0xa6, 0xd3, 0xbe, 0xda, 0x50, 0x23 } };
  383. static const GUID IID_ID3D11Device1 = { 0xa04bfb29, 0x08ef, 0x43d6, { 0xa4, 0x9c, 0xa9, 0xbd, 0xbd, 0xcb, 0xe6, 0x86 } };
  384. static const GUID IID_ID3D11Device2 = { 0x9d06dffa, 0xd1e5, 0x4d07, { 0x83, 0xa8, 0x1b, 0xb1, 0x23, 0xf2, 0xf8, 0x41 } };
  385. static const GUID IID_ID3D11Device3 = { 0xa05c8c37, 0xd2c6, 0x4732, { 0xb3, 0xa0, 0x9c, 0xe0, 0xb0, 0xdc, 0x9a, 0xe6 } };
  386. static const GUID IID_IDXGIAdapter = { 0x2411e7e1, 0x12ac, 0x4ccf, { 0xbd, 0x14, 0x97, 0x98, 0xe8, 0x53, 0x4d, 0xc0 } };
  387. static const GUID IID_ID3D11InfoQueue = { 0x6543dbb6, 0x1b48, 0x42f5, { 0xab, 0x82, 0xe9, 0x7e, 0xc7, 0x43, 0x26, 0xf6 } };
  388. static const GUID IID_IDXGIDeviceRenderDoc = { 0xa7aa6116, 0x9c8d, 0x4bba, { 0x90, 0x83, 0xb4, 0xd8, 0x16, 0xb7, 0x1b, 0x78 } };
  389. enum D3D11_FORMAT_SUPPORT2
  390. {
  391. D3D11_FORMAT_SUPPORT2_UAV_TYPED_LOAD = 0x40,
  392. D3D11_FORMAT_SUPPORT2_UAV_TYPED_STORE = 0x80,
  393. };
  394. static const GUID s_d3dDeviceIIDs[] =
  395. {
  396. IID_ID3D11Device3,
  397. IID_ID3D11Device2,
  398. IID_ID3D11Device1,
  399. };
  400. static const GUID s_dxgiDeviceIIDs[] =
  401. {
  402. IID_IDXGIDevice3,
  403. IID_IDXGIDevice2,
  404. IID_IDXGIDevice1,
  405. IID_IDXGIDevice0,
  406. };
  407. inline bool isLost(HRESULT _hr)
  408. {
  409. return false
  410. || _hr == DXGI_ERROR_DEVICE_REMOVED
  411. || _hr == DXGI_ERROR_DEVICE_HUNG
  412. || _hr == DXGI_ERROR_DEVICE_RESET
  413. || _hr == DXGI_ERROR_DRIVER_INTERNAL_ERROR
  414. || _hr == DXGI_ERROR_NOT_CURRENTLY_AVAILABLE
  415. ;
  416. }
  417. template <typename Ty>
  418. static BX_NO_INLINE void setDebugObjectName(Ty* _interface, const char* _format, ...)
  419. {
  420. if (BX_ENABLED(BGFX_CONFIG_DEBUG_OBJECT_NAME) )
  421. {
  422. char temp[2048];
  423. va_list argList;
  424. va_start(argList, _format);
  425. int size = bx::uint32_min(sizeof(temp)-1, vsnprintf(temp, sizeof(temp), _format, argList) );
  426. va_end(argList);
  427. temp[size] = '\0';
  428. _interface->SetPrivateData(WKPDID_D3DDebugObjectName, size, temp);
  429. }
  430. }
  431. BX_PRAGMA_DIAGNOSTIC_POP();
  432. static BX_NO_INLINE bool getIntelExtensions(ID3D11Device* _device)
  433. {
  434. uint8_t temp[28];
  435. D3D11_BUFFER_DESC desc;
  436. desc.ByteWidth = sizeof(temp);
  437. desc.Usage = D3D11_USAGE_STAGING;
  438. desc.BindFlags = 0;
  439. desc.CPUAccessFlags = D3D11_CPU_ACCESS_READ;
  440. desc.MiscFlags = 0;
  441. desc.StructureByteStride = 0;
  442. D3D11_SUBRESOURCE_DATA initData;
  443. initData.pSysMem = &temp;
  444. initData.SysMemPitch = sizeof(temp);
  445. initData.SysMemSlicePitch = 0;
  446. bx::StaticMemoryBlockWriter writer(&temp, sizeof(temp) );
  447. bx::write(&writer, "INTCEXTNCAPSFUNC", 16);
  448. bx::write(&writer, UINT32_C(0x00010000) );
  449. bx::write(&writer, UINT32_C(0) );
  450. bx::write(&writer, UINT32_C(0) );
  451. ID3D11Buffer* buffer;
  452. HRESULT hr = _device->CreateBuffer(&desc, &initData, &buffer);
  453. if (SUCCEEDED(hr) )
  454. {
  455. buffer->Release();
  456. bx::MemoryReader reader(&temp, sizeof(temp) );
  457. bx::skip(&reader, 16);
  458. uint32_t version;
  459. bx::read(&reader, version);
  460. uint32_t driverVersion;
  461. bx::read(&reader, driverVersion);
  462. return version <= driverVersion;
  463. }
  464. return false;
  465. };
  466. void resume(ID3D11Device* _device)
  467. {
  468. BX_UNUSED(_device);
  469. }
  470. void suspend(ID3D11Device* _device)
  471. {
  472. BX_UNUSED(_device);
  473. }
  474. void trim(ID3D11Device* _device)
  475. {
  476. #if BX_PLATFORM_WINDOWS || BX_PLATFORM_WINRT
  477. IDXGIDevice3* device;
  478. HRESULT hr = _device->QueryInterface(IID_IDXGIDevice3, (void**)&device);
  479. if (SUCCEEDED(hr) )
  480. {
  481. device->Trim();
  482. DX_RELEASE(device, 1);
  483. }
  484. #else
  485. BX_UNUSED(_device);
  486. #endif // BX_PLATFORM_WINDOWS || BX_PLATFORM_WINRT
  487. }
  488. // Reference:
  489. // https://github.com/GPUOpen-LibrariesAndSDKs/AGS_SDK
  490. enum AGS_RETURN_CODE
  491. {
  492. AGS_SUCCESS,
  493. AGS_INVALID_ARGS,
  494. AGS_OUT_OF_MEMORY,
  495. AGS_ERROR_MISSING_DLL,
  496. AGS_ERROR_LEGACY_DRIVER,
  497. AGS_EXTENSION_NOT_SUPPORTED,
  498. AGS_ADL_FAILURE,
  499. };
  500. enum AGS_DRIVER_EXTENSION
  501. {
  502. AGS_EXTENSION_QUADLIST = 1 << 0,
  503. AGS_EXTENSION_UAV_OVERLAP = 1 << 1,
  504. AGS_EXTENSION_DEPTH_BOUNDS_TEST = 1 << 2,
  505. AGS_EXTENSION_MULTIDRAWINDIRECT = 1 << 3,
  506. };
  507. struct AGSDriverVersionInfo
  508. {
  509. char strDriverVersion[256];
  510. char strCatalystVersion[256];
  511. char strCatalystWebLink[256];
  512. };
  513. struct AGSContext;
  514. typedef AGS_RETURN_CODE (__cdecl* PFN_AGS_INIT)(AGSContext**);
  515. typedef AGS_RETURN_CODE (__cdecl* PFN_AGS_DEINIT)(AGSContext*);
  516. typedef AGS_RETURN_CODE (__cdecl* PFN_AGS_GET_CROSSFIRE_GPU_COUNT)(AGSContext*, int32_t*);
  517. typedef AGS_RETURN_CODE (__cdecl* PFN_AGS_GET_TOTAL_GPU_COUNT)(AGSContext*, int32_t*);
  518. typedef AGS_RETURN_CODE (__cdecl* PFN_AGS_GET_GPU_MEMORY_SIZE)(AGSContext*, int32_t, int64_t*);
  519. typedef AGS_RETURN_CODE (__cdecl* PFN_AGS_GET_DRIVER_VERSION_INFO)(AGSContext*, AGSDriverVersionInfo*);
  520. typedef AGS_RETURN_CODE (__cdecl* PFN_AGS_DRIVER_EXTENSIONS_INIT)(AGSContext*, ID3D11Device*, uint32_t*);
  521. typedef AGS_RETURN_CODE (__cdecl* PFN_AGS_DRIVER_EXTENSIONS_DEINIT)(AGSContext*);
  522. typedef AGS_RETURN_CODE (__cdecl* PFN_AGS_DRIVER_EXTENSIONS_MULTIDRAW_INSTANCED_INDIRECT)(AGSContext*, uint32_t, ID3D11Buffer*, uint32_t, uint32_t);
  523. typedef AGS_RETURN_CODE (__cdecl* PFN_AGS_DRIVER_EXTENSIONS_MULTIDRAW_INDEXED_INSTANCED_INDIRECT)(AGSContext*, uint32_t, ID3D11Buffer*, uint32_t, uint32_t);
  524. static PFN_AGS_INIT agsInit;
  525. static PFN_AGS_DEINIT agsDeInit;
  526. static PFN_AGS_GET_CROSSFIRE_GPU_COUNT agsGetCrossfireGPUCount;
  527. static PFN_AGS_GET_TOTAL_GPU_COUNT agsGetTotalGPUCount;
  528. static PFN_AGS_GET_GPU_MEMORY_SIZE agsGetGPUMemorySize;
  529. static PFN_AGS_GET_DRIVER_VERSION_INFO agsGetDriverVersionInfo;
  530. static PFN_AGS_DRIVER_EXTENSIONS_INIT agsDriverExtensions_Init;
  531. static PFN_AGS_DRIVER_EXTENSIONS_DEINIT agsDriverExtensions_DeInit;
  532. static PFN_AGS_DRIVER_EXTENSIONS_MULTIDRAW_INSTANCED_INDIRECT agsDriverExtensions_MultiDrawInstancedIndirect;
  533. static PFN_AGS_DRIVER_EXTENSIONS_MULTIDRAW_INDEXED_INSTANCED_INDIRECT agsDriverExtensions_MultiDrawIndexedInstancedIndirect;
  534. typedef void (* MultiDrawIndirectFn)(uint32_t _numDrawIndirect, ID3D11Buffer* _ptr, uint32_t _offset, uint32_t _stride);
  535. void stubMultiDrawInstancedIndirect(uint32_t _numDrawIndirect, ID3D11Buffer* _ptr, uint32_t _offset, uint32_t _stride);
  536. void stubMultiDrawIndexedInstancedIndirect(uint32_t _numDrawIndirect, ID3D11Buffer* _ptr, uint32_t _offset, uint32_t _stride);
  537. void amdAgsMultiDrawInstancedIndirect(uint32_t _numDrawIndirect, ID3D11Buffer* _ptr, uint32_t _offset, uint32_t _stride);
  538. void amdAgsMultiDrawIndexedInstancedIndirect(uint32_t _numDrawIndirect, ID3D11Buffer* _ptr, uint32_t _offset, uint32_t _stride);
  539. static MultiDrawIndirectFn multiDrawInstancedIndirect;
  540. static MultiDrawIndirectFn multiDrawIndexedInstancedIndirect;
  541. #if USE_D3D11_DYNAMIC_LIB
  542. static PFN_D3D11_CREATE_DEVICE D3D11CreateDevice;
  543. static PFN_CREATE_DXGI_FACTORY CreateDXGIFactory;
  544. static PFN_D3DPERF_SET_MARKER D3DPERF_SetMarker;
  545. static PFN_D3DPERF_BEGIN_EVENT D3DPERF_BeginEvent;
  546. static PFN_D3DPERF_END_EVENT D3DPERF_EndEvent;
  547. static PFN_GET_DEBUG_INTERFACE DXGIGetDebugInterface;
  548. static PFN_GET_DEBUG_INTERFACE1 DXGIGetDebugInterface1;
  549. #endif // USE_D3D11_DYNAMIC_LIB
  550. #if BGFX_CONFIG_USE_OVR
  551. class VRImplOVRD3D11 : public VRImplOVR
  552. {
  553. public:
  554. VRImplOVRD3D11();
  555. virtual bool createSwapChain(const VRDesc& _desc, int _msaaSamples, int _mirrorWidth, int _mirrorHeight) BX_OVERRIDE;
  556. virtual void destroySwapChain() BX_OVERRIDE;
  557. virtual void destroyMirror() BX_OVERRIDE;
  558. virtual void makeRenderTargetActive(const VRDesc& _desc) BX_OVERRIDE;
  559. virtual bool submitSwapChain(const VRDesc& _desc) BX_OVERRIDE;
  560. private:
  561. ID3D11DepthStencilView* m_depthBuffer;
  562. ID3D11RenderTargetView* m_eyeRtv[4];
  563. ID3D11RenderTargetView* m_msaaRtv;
  564. ID3D11Texture2D* m_msaaTexture;
  565. ovrTextureSwapChain m_textureSwapChain;
  566. ovrMirrorTexture m_mirrorTexture;
  567. };
  568. #endif // BGFX_CONFIG_USE_OVR
  569. struct RendererContextD3D11 : public RendererContextI
  570. {
  571. RendererContextD3D11()
  572. : m_d3d9dll(NULL)
  573. , m_d3d11dll(NULL)
  574. , m_dxgidll(NULL)
  575. , m_dxgidebugdll(NULL)
  576. , m_renderdocdll(NULL)
  577. , m_agsdll(NULL)
  578. , m_ags(NULL)
  579. , m_driverType(D3D_DRIVER_TYPE_NULL)
  580. , m_featureLevel(D3D_FEATURE_LEVEL(0) )
  581. , m_adapter(NULL)
  582. , m_factory(NULL)
  583. , m_swapChain(NULL)
  584. , m_lost(0)
  585. , m_numWindows(0)
  586. , m_device(NULL)
  587. , m_deviceCtx(NULL)
  588. , m_infoQueue(NULL)
  589. , m_backBufferColor(NULL)
  590. , m_backBufferDepthStencil(NULL)
  591. , m_currentColor(NULL)
  592. , m_currentDepthStencil(NULL)
  593. , m_captureTexture(NULL)
  594. , m_captureResolve(NULL)
  595. , m_maxAnisotropy(1)
  596. , m_depthClamp(false)
  597. , m_wireframe(false)
  598. , m_currentProgram(NULL)
  599. , m_vsChanges(0)
  600. , m_fsChanges(0)
  601. , m_rtMsaa(false)
  602. , m_timerQuerySupport(false)
  603. {
  604. m_fbh.idx = invalidHandle;
  605. memset(&m_adapterDesc, 0, sizeof(m_adapterDesc) );
  606. memset(&m_scd, 0, sizeof(m_scd) );
  607. memset(&m_windows, 0xff, sizeof(m_windows) );
  608. }
  609. ~RendererContextD3D11()
  610. {
  611. }
  612. bool init()
  613. {
  614. struct ErrorState
  615. {
  616. enum Enum
  617. {
  618. Default,
  619. LoadedD3D11,
  620. LoadedDXGI,
  621. CreatedDXGIFactory,
  622. };
  623. };
  624. ErrorState::Enum errorState = ErrorState::Default;
  625. // Must be before device creation, and before RenderDoc.
  626. VRImplI* vrImpl = NULL;
  627. #if BGFX_CONFIG_USE_OVR
  628. vrImpl = &m_ovrRender;
  629. #endif // BGFX_CONFIG_USE_OVR
  630. m_ovr.init(vrImpl);
  631. if (!m_ovr.isInitialized() )
  632. {
  633. m_renderdocdll = loadRenderDoc();
  634. }
  635. m_fbh.idx = invalidHandle;
  636. memset(m_uniforms, 0, sizeof(m_uniforms) );
  637. memset(&m_resolution, 0, sizeof(m_resolution) );
  638. m_ags = NULL;
  639. m_agsdll = bx::dlopen(
  640. #if BX_ARCH_32BIT
  641. "amd_ags_x86.dll"
  642. #else
  643. "amd_ags_x64.dll"
  644. #endif // BX_ARCH_32BIT
  645. );
  646. if (NULL != m_agsdll)
  647. {
  648. agsInit = (PFN_AGS_INIT )bx::dlsym(m_agsdll, "agsInit");
  649. agsDeInit = (PFN_AGS_DEINIT)bx::dlsym(m_agsdll, "agsDeInit");
  650. agsGetCrossfireGPUCount = (PFN_AGS_GET_CROSSFIRE_GPU_COUNT )bx::dlsym(m_agsdll, "agsGetCrossfireGPUCount");
  651. agsGetTotalGPUCount = (PFN_AGS_GET_TOTAL_GPU_COUNT )bx::dlsym(m_agsdll, "agsGetTotalGPUCount");
  652. agsGetGPUMemorySize = (PFN_AGS_GET_GPU_MEMORY_SIZE )bx::dlsym(m_agsdll, "agsGetGPUMemorySize");
  653. agsGetDriverVersionInfo = (PFN_AGS_GET_DRIVER_VERSION_INFO )bx::dlsym(m_agsdll, "agsGetDriverVersionInfo");
  654. agsDriverExtensions_Init = (PFN_AGS_DRIVER_EXTENSIONS_INIT )bx::dlsym(m_agsdll, "agsDriverExtensions_Init");
  655. agsDriverExtensions_DeInit = (PFN_AGS_DRIVER_EXTENSIONS_DEINIT)bx::dlsym(m_agsdll, "agsDriverExtensions_DeInit");
  656. agsDriverExtensions_MultiDrawInstancedIndirect = (PFN_AGS_DRIVER_EXTENSIONS_MULTIDRAW_INSTANCED_INDIRECT )bx::dlsym(m_agsdll, "agsDriverExtensions_MultiDrawInstancedIndirect");
  657. agsDriverExtensions_MultiDrawIndexedInstancedIndirect = (PFN_AGS_DRIVER_EXTENSIONS_MULTIDRAW_INDEXED_INSTANCED_INDIRECT)bx::dlsym(m_agsdll, "agsDriverExtensions_MultiDrawIndexedInstancedIndirect");
  658. bool agsSupported = true
  659. && NULL != agsInit
  660. && NULL != agsDeInit
  661. && NULL != agsGetCrossfireGPUCount
  662. && NULL != agsGetTotalGPUCount
  663. && NULL != agsGetGPUMemorySize
  664. && NULL != agsGetDriverVersionInfo
  665. && NULL != agsDriverExtensions_Init
  666. && NULL != agsDriverExtensions_DeInit
  667. && NULL != agsDriverExtensions_MultiDrawInstancedIndirect
  668. && NULL != agsDriverExtensions_MultiDrawIndexedInstancedIndirect
  669. ;
  670. if (agsSupported)
  671. {
  672. AGS_RETURN_CODE result = agsInit(&m_ags);
  673. agsSupported = AGS_SUCCESS == result;
  674. if (agsSupported)
  675. {
  676. AGSDriverVersionInfo vi;
  677. result = agsGetDriverVersionInfo(m_ags, &vi);
  678. BX_TRACE(" Driver version: %s", vi.strDriverVersion);
  679. BX_TRACE(" Catalyst version: %s", vi.strCatalystVersion);
  680. int32_t numCrossfireGPUs = 0;
  681. result = agsGetCrossfireGPUCount(m_ags, &numCrossfireGPUs);
  682. BX_TRACE(" Num crossfire GPUs: %d", numCrossfireGPUs);
  683. int32_t numGPUs = 0;
  684. result = agsGetTotalGPUCount(m_ags, &numGPUs);
  685. BX_TRACE(" Num GPUs: %d", numGPUs);
  686. for (int32_t ii = 0; ii < numGPUs; ++ii)
  687. {
  688. long long memSize;
  689. result = agsGetGPUMemorySize(m_ags, ii, &memSize);
  690. if (AGS_SUCCESS == result)
  691. {
  692. char memSizeStr[16];
  693. bx::prettify(memSizeStr, BX_COUNTOF(memSizeStr), memSize);
  694. BX_TRACE(" GPU #%d mem size: %s", ii, memSizeStr);
  695. }
  696. }
  697. }
  698. }
  699. BX_WARN(!agsSupported, "AMD/AGS supported.");
  700. if (!agsSupported)
  701. {
  702. if (NULL != m_ags)
  703. {
  704. agsDeInit(m_ags);
  705. m_ags = NULL;
  706. }
  707. bx::dlclose(m_agsdll);
  708. m_agsdll = NULL;
  709. }
  710. }
  711. #if USE_D3D11_DYNAMIC_LIB
  712. m_d3d11dll = bx::dlopen("d3d11.dll");
  713. if (NULL == m_d3d11dll)
  714. {
  715. BX_TRACE("Failed to load d3d11.dll.");
  716. goto error;
  717. }
  718. errorState = ErrorState::LoadedD3D11;
  719. m_d3d9dll = NULL;
  720. if (BX_ENABLED(BGFX_CONFIG_DEBUG_PIX) )
  721. {
  722. // D3D11_1.h has ID3DUserDefinedAnnotation
  723. // http://msdn.microsoft.com/en-us/library/windows/desktop/hh446881%28v=vs.85%29.aspx
  724. m_d3d9dll = bx::dlopen("d3d9.dll");
  725. if (NULL != m_d3d9dll)
  726. {
  727. D3DPERF_SetMarker = (PFN_D3DPERF_SET_MARKER )bx::dlsym(m_d3d9dll, "D3DPERF_SetMarker" );
  728. D3DPERF_BeginEvent = (PFN_D3DPERF_BEGIN_EVENT)bx::dlsym(m_d3d9dll, "D3DPERF_BeginEvent");
  729. D3DPERF_EndEvent = (PFN_D3DPERF_END_EVENT )bx::dlsym(m_d3d9dll, "D3DPERF_EndEvent" );
  730. BX_CHECK(NULL != D3DPERF_SetMarker
  731. && NULL != D3DPERF_BeginEvent
  732. && NULL != D3DPERF_EndEvent
  733. , "Failed to initialize PIX events."
  734. );
  735. }
  736. }
  737. D3D11CreateDevice = (PFN_D3D11_CREATE_DEVICE)bx::dlsym(m_d3d11dll, "D3D11CreateDevice");
  738. if (NULL == D3D11CreateDevice)
  739. {
  740. BX_TRACE("Function D3D11CreateDevice not found.");
  741. goto error;
  742. }
  743. m_dxgidll = bx::dlopen("dxgi.dll");
  744. if (NULL == m_dxgidll)
  745. {
  746. BX_TRACE("Failed to load dxgi.dll.");
  747. goto error;
  748. }
  749. errorState = ErrorState::LoadedDXGI;
  750. CreateDXGIFactory = (PFN_CREATE_DXGI_FACTORY)bx::dlsym(m_dxgidll, "CreateDXGIFactory1");
  751. if (NULL == CreateDXGIFactory)
  752. {
  753. CreateDXGIFactory = (PFN_CREATE_DXGI_FACTORY)bx::dlsym(m_dxgidll, "CreateDXGIFactory");
  754. }
  755. if (NULL == CreateDXGIFactory)
  756. {
  757. BX_TRACE("Function CreateDXGIFactory not found.");
  758. goto error;
  759. }
  760. m_dxgidebugdll = bx::dlopen("dxgidebug.dll");
  761. if (NULL != m_dxgidebugdll)
  762. {
  763. DXGIGetDebugInterface = (PFN_GET_DEBUG_INTERFACE )bx::dlsym(m_dxgidebugdll, "DXGIGetDebugInterface");
  764. DXGIGetDebugInterface1 = (PFN_GET_DEBUG_INTERFACE1)bx::dlsym(m_dxgidebugdll, "DXGIGetDebugInterface1");
  765. if (NULL == DXGIGetDebugInterface
  766. && NULL == DXGIGetDebugInterface1)
  767. {
  768. bx::dlclose(m_dxgidebugdll);
  769. m_dxgidebugdll = NULL;
  770. }
  771. else
  772. {
  773. // Figure out how to access IDXGIInfoQueue on pre Win8...
  774. }
  775. }
  776. #endif // USE_D3D11_DYNAMIC_LIB
  777. HRESULT hr;
  778. IDXGIFactory* factory;
  779. #if BX_PLATFORM_WINRT
  780. // WinRT requires the IDXGIFactory2 interface, which isn't supported on older platforms
  781. hr = CreateDXGIFactory1(__uuidof(IDXGIFactory2), (void**)&factory);
  782. #elif BX_PLATFORM_WINDOWS
  783. hr = CreateDXGIFactory(IID_IDXGIFactory, (void**)&factory);
  784. #else
  785. hr = S_OK;
  786. factory = NULL;
  787. #endif // BX_PLATFORM_*
  788. if (FAILED(hr) )
  789. {
  790. BX_TRACE("Unable to create DXGI factory.");
  791. goto error;
  792. }
  793. errorState = ErrorState::CreatedDXGIFactory;
  794. m_device = (ID3D11Device*)g_platformData.context;
  795. if (NULL == m_device)
  796. {
  797. m_adapter = NULL;
  798. m_driverType = BGFX_PCI_ID_SOFTWARE_RASTERIZER == g_caps.vendorId
  799. ? D3D_DRIVER_TYPE_WARP
  800. : D3D_DRIVER_TYPE_HARDWARE
  801. ;
  802. if (NULL != factory)
  803. {
  804. IDXGIAdapter* adapter;
  805. for (uint32_t ii = 0
  806. ; DXGI_ERROR_NOT_FOUND != factory->EnumAdapters(ii, &adapter) && ii < BX_COUNTOF(g_caps.gpu)
  807. ; ++ii
  808. )
  809. {
  810. DXGI_ADAPTER_DESC desc;
  811. hr = adapter->GetDesc(&desc);
  812. if (SUCCEEDED(hr) )
  813. {
  814. BX_TRACE("Adapter #%d", ii);
  815. char description[BX_COUNTOF(desc.Description)];
  816. wcstombs(description, desc.Description, BX_COUNTOF(desc.Description) );
  817. BX_TRACE("\tDescription: %s", description);
  818. BX_TRACE("\tVendorId: 0x%08x, DeviceId: 0x%08x, SubSysId: 0x%08x, Revision: 0x%08x"
  819. , desc.VendorId
  820. , desc.DeviceId
  821. , desc.SubSysId
  822. , desc.Revision
  823. );
  824. BX_TRACE("\tMemory: %" PRIi64 " (video), %" PRIi64 " (system), %" PRIi64 " (shared)"
  825. , desc.DedicatedVideoMemory
  826. , desc.DedicatedSystemMemory
  827. , desc.SharedSystemMemory
  828. );
  829. g_caps.gpu[ii].vendorId = (uint16_t)desc.VendorId;
  830. g_caps.gpu[ii].deviceId = (uint16_t)desc.DeviceId;
  831. ++g_caps.numGPUs;
  832. if (NULL == m_adapter)
  833. {
  834. if ( (BGFX_PCI_ID_NONE != g_caps.vendorId || 0 != g_caps.deviceId)
  835. && (BGFX_PCI_ID_NONE == g_caps.vendorId || desc.VendorId == g_caps.vendorId)
  836. && ( 0 == g_caps.deviceId || desc.DeviceId == g_caps.deviceId) )
  837. {
  838. m_adapter = adapter;
  839. m_adapter->AddRef();
  840. m_driverType = D3D_DRIVER_TYPE_UNKNOWN;
  841. }
  842. if (BX_ENABLED(BGFX_CONFIG_DEBUG_PERFHUD)
  843. && 0 != strstr(description, "PerfHUD") )
  844. {
  845. m_adapter = adapter;
  846. m_driverType = D3D_DRIVER_TYPE_REFERENCE;
  847. }
  848. }
  849. }
  850. DX_RELEASE(adapter, adapter == m_adapter ? 1 : 0);
  851. }
  852. DX_RELEASE(factory, NULL != m_adapter ? 1 : 0);
  853. }
  854. D3D_FEATURE_LEVEL featureLevel[] =
  855. {
  856. D3D_FEATURE_LEVEL_12_1,
  857. D3D_FEATURE_LEVEL_12_0,
  858. D3D_FEATURE_LEVEL_11_1,
  859. D3D_FEATURE_LEVEL_11_0,
  860. D3D_FEATURE_LEVEL_10_1,
  861. D3D_FEATURE_LEVEL_10_0,
  862. #if BX_PLATFORM_WINRT
  863. D3D_FEATURE_LEVEL_9_3,
  864. D3D_FEATURE_LEVEL_9_2,
  865. #endif // BX_PLATFORM_WINRT
  866. };
  867. for (;;)
  868. {
  869. uint32_t flags = 0
  870. | D3D11_CREATE_DEVICE_SINGLETHREADED
  871. | D3D11_CREATE_DEVICE_BGRA_SUPPORT
  872. // | D3D11_CREATE_DEVICE_PREVENT_INTERNAL_THREADING_OPTIMIZATIONS
  873. | (BX_ENABLED(BGFX_CONFIG_DEBUG) ? D3D11_CREATE_DEVICE_DEBUG : 0)
  874. ;
  875. hr = E_FAIL;
  876. for (uint32_t ii = 0; ii < BX_COUNTOF(featureLevel) && FAILED(hr);)
  877. {
  878. hr = D3D11CreateDevice(m_adapter
  879. , m_driverType
  880. , NULL
  881. , flags
  882. , &featureLevel[ii]
  883. , BX_COUNTOF(featureLevel)-ii
  884. , D3D11_SDK_VERSION
  885. , &m_device
  886. , &m_featureLevel
  887. , &m_deviceCtx
  888. );
  889. BX_WARN(FAILED(hr), "Direct3D11 device feature level %d.%d."
  890. , (m_featureLevel >> 12) & 0xf
  891. , (m_featureLevel >> 8) & 0xf
  892. );
  893. if (FAILED(hr)
  894. && 0 != (flags & D3D11_CREATE_DEVICE_DEBUG) )
  895. {
  896. // Try without debug in case D3D11 SDK Layers
  897. // is not present?
  898. flags &= ~D3D11_CREATE_DEVICE_DEBUG;
  899. continue;
  900. }
  901. // Enable debug flags.
  902. flags |= (BX_ENABLED(BGFX_CONFIG_DEBUG) ? D3D11_CREATE_DEVICE_DEBUG : 0);
  903. ++ii;
  904. }
  905. if (FAILED(hr)
  906. && D3D_DRIVER_TYPE_WARP != m_driverType)
  907. {
  908. // Try with WARP
  909. m_driverType = D3D_DRIVER_TYPE_WARP;
  910. continue;
  911. }
  912. break;
  913. }
  914. if (FAILED(hr) )
  915. {
  916. BX_TRACE("Unable to create Direct3D11 device.");
  917. goto error;
  918. }
  919. if (NULL != m_adapter)
  920. {
  921. DX_RELEASE(m_adapter, 2);
  922. }
  923. }
  924. else
  925. {
  926. m_device->GetImmediateContext(&m_deviceCtx);
  927. if (NULL == m_deviceCtx)
  928. {
  929. BX_TRACE("Unable to retrieve Direct3D11 ImmediateContext.");
  930. goto error;
  931. }
  932. m_featureLevel = m_device->GetFeatureLevel();
  933. }
  934. {
  935. m_deviceInterfaceVersion = 0;
  936. for (uint32_t ii = 0; ii < BX_COUNTOF(s_d3dDeviceIIDs); ++ii)
  937. {
  938. ID3D11Device* device;
  939. hr = m_device->QueryInterface(s_d3dDeviceIIDs[ii], (void**)&device);
  940. if (SUCCEEDED(hr) )
  941. {
  942. device->Release(); // BK - ignore ref count.
  943. m_deviceInterfaceVersion = BX_COUNTOF(s_d3dDeviceIIDs)-ii;
  944. break;
  945. }
  946. }
  947. if (NULL != m_renderdocdll)
  948. {
  949. // RenderDoc doesn't support ID3D11Device3 yet:
  950. // https://github.com/baldurk/renderdoc/issues/235
  951. m_deviceInterfaceVersion = bx::uint32_min(m_deviceInterfaceVersion, 1);
  952. }
  953. IDXGIDevice* device = NULL;
  954. IDXGIAdapter* adapter = NULL;
  955. hr = E_FAIL;
  956. for (uint32_t ii = 0; ii < BX_COUNTOF(s_dxgiDeviceIIDs) && FAILED(hr); ++ii)
  957. {
  958. hr = m_device->QueryInterface(s_dxgiDeviceIIDs[ii], (void**)&device);
  959. BX_TRACE("DXGI device 11.%d, hr %x", BX_COUNTOF(s_dxgiDeviceIIDs)-1-ii, hr);
  960. if (SUCCEEDED(hr) )
  961. {
  962. #if BX_COMPILER_MSVC
  963. BX_PRAGMA_DIAGNOSTIC_PUSH();
  964. BX_PRAGMA_DIAGNOSTIC_IGNORED_MSVC(4530) // warning C4530: C++ exception handler used, but unwind semantics are not enabled. Specify /EHsc
  965. try
  966. {
  967. // QueryInterface above can succeed, but getting adapter call might crash on Win7.
  968. hr = device->GetAdapter(&adapter);
  969. }
  970. catch (...)
  971. {
  972. BX_TRACE("Failed to get adapter foro IID_IDXGIDevice%d.", BX_COUNTOF(s_dxgiDeviceIIDs)-1-ii);
  973. DX_RELEASE(device, 0);
  974. hr = E_FAIL;
  975. }
  976. BX_PRAGMA_DIAGNOSTIC_POP();
  977. #else
  978. hr = device->GetAdapter(&adapter);
  979. #endif // BX_COMPILER_MSVC
  980. }
  981. }
  982. if (FAILED(hr) )
  983. {
  984. BX_TRACE("Unable to create Direct3D11 device.");
  985. goto error;
  986. }
  987. // GPA increases device ref count.
  988. // RenderDoc makes device ref count 0 here.
  989. //
  990. // This causes assert in debug. When debugger is present refcount
  991. // checks are off.
  992. IDXGIDevice* renderdoc;
  993. hr = m_device->QueryInterface(IID_IDXGIDeviceRenderDoc, (void**)&renderdoc);
  994. if (SUCCEEDED(hr) )
  995. {
  996. setGraphicsDebuggerPresent(true);
  997. DX_RELEASE(renderdoc, 2);
  998. }
  999. else
  1000. {
  1001. setGraphicsDebuggerPresent(3 != getRefCount(device) );
  1002. DX_RELEASE(device, 2);
  1003. }
  1004. memset(&m_adapterDesc, 0, sizeof(m_adapterDesc) );
  1005. hr = adapter->GetDesc(&m_adapterDesc);
  1006. BX_WARN(SUCCEEDED(hr), "Adapter GetDesc failed 0x%08x.", hr);
  1007. g_caps.vendorId = 0 == m_adapterDesc.VendorId
  1008. ? BGFX_PCI_ID_SOFTWARE_RASTERIZER
  1009. : (uint16_t)m_adapterDesc.VendorId
  1010. ;
  1011. g_caps.deviceId = (uint16_t)m_adapterDesc.DeviceId;
  1012. if (NULL == g_platformData.backBuffer)
  1013. {
  1014. #if !BX_PLATFORM_WINDOWS
  1015. hr = adapter->GetParent(__uuidof(IDXGIFactory2), (void**)&m_factory);
  1016. DX_RELEASE(adapter, 2);
  1017. if (FAILED(hr) )
  1018. {
  1019. BX_TRACE("Unable to create Direct3D11 device.");
  1020. goto error;
  1021. }
  1022. memset(&m_scd, 0, sizeof(m_scd) );
  1023. m_scd.Width = BGFX_DEFAULT_WIDTH;
  1024. m_scd.Height = BGFX_DEFAULT_HEIGHT;
  1025. m_scd.Format = DXGI_FORMAT_R8G8B8A8_UNORM;
  1026. m_scd.Stereo = false;
  1027. m_scd.SampleDesc.Count = 1;
  1028. m_scd.SampleDesc.Quality = 0;
  1029. m_scd.BufferUsage = DXGI_USAGE_RENDER_TARGET_OUTPUT;
  1030. m_scd.BufferCount = 2;
  1031. m_scd.Scaling = 0 == g_platformData.ndt
  1032. ? DXGI_SCALING_NONE
  1033. : DXGI_SCALING_STRETCH;
  1034. m_scd.SwapEffect = DXGI_SWAP_EFFECT_FLIP_SEQUENTIAL;
  1035. m_scd.AlphaMode = DXGI_ALPHA_MODE_IGNORE;
  1036. if (NULL == g_platformData.ndt)
  1037. {
  1038. hr = m_factory->CreateSwapChainForCoreWindow(m_device
  1039. , (::IUnknown*)g_platformData.nwh
  1040. , &m_scd
  1041. , NULL
  1042. , &m_swapChain
  1043. );
  1044. BGFX_FATAL(SUCCEEDED(hr), Fatal::UnableToInitialize, "Unable to create Direct3D11 swap chain.");
  1045. }
  1046. else
  1047. {
  1048. BGFX_FATAL(g_platformData.ndt == reinterpret_cast<void*>(1), Fatal::UnableToInitialize, "Unable to set swap chain on panel.");
  1049. hr = m_factory->CreateSwapChainForComposition(m_device
  1050. , &m_scd
  1051. , NULL
  1052. , &m_swapChain
  1053. );
  1054. BX_WARN(SUCCEEDED(hr), "Unable to create Direct3D11 swap chain.");
  1055. # if BX_PLATFORM_WINRT
  1056. IInspectable* nativeWindow = reinterpret_cast<IInspectable *>(g_platformData.nwh);
  1057. ISwapChainBackgroundPanelNative* panel = NULL;
  1058. hr = nativeWindow->QueryInterface(__uuidof(ISwapChainBackgroundPanelNative), (void**)&panel);
  1059. BGFX_FATAL(SUCCEEDED(hr), Fatal::UnableToInitialize, "Unable to set swap chain on panel.");
  1060. if (NULL != panel)
  1061. {
  1062. hr = panel->SetSwapChain(m_swapChain);
  1063. BGFX_FATAL(SUCCEEDED(hr), Fatal::UnableToInitialize, "Unable to set swap chain on panel.");
  1064. panel->Release();
  1065. }
  1066. # endif // BX_PLATFORM_WINRT
  1067. }
  1068. #else
  1069. hr = adapter->GetParent(IID_IDXGIFactory, (void**)&m_factory);
  1070. DX_RELEASE(adapter, 2);
  1071. if (FAILED(hr) )
  1072. {
  1073. BX_TRACE("Unable to create Direct3D11 device.");
  1074. goto error;
  1075. }
  1076. memset(&m_scd, 0, sizeof(m_scd) );
  1077. m_scd.BufferDesc.Width = BGFX_DEFAULT_WIDTH;
  1078. m_scd.BufferDesc.Height = BGFX_DEFAULT_HEIGHT;
  1079. m_scd.BufferDesc.RefreshRate.Numerator = 60;
  1080. m_scd.BufferDesc.RefreshRate.Denominator = 1;
  1081. m_scd.BufferDesc.Format = DXGI_FORMAT_R8G8B8A8_UNORM;
  1082. m_scd.SampleDesc.Count = 1;
  1083. m_scd.SampleDesc.Quality = 0;
  1084. m_scd.BufferUsage = DXGI_USAGE_RENDER_TARGET_OUTPUT;
  1085. m_scd.BufferCount = 1;
  1086. m_scd.OutputWindow = (HWND)g_platformData.nwh;
  1087. m_scd.Windowed = true;
  1088. hr = m_factory->CreateSwapChain(m_device
  1089. , &m_scd
  1090. , &m_swapChain
  1091. );
  1092. DX_CHECK(m_factory->MakeWindowAssociation( (HWND)g_platformData.nwh, 0
  1093. | DXGI_MWA_NO_WINDOW_CHANGES
  1094. | DXGI_MWA_NO_ALT_ENTER
  1095. ) );
  1096. #endif // BX_PLATFORM_*
  1097. if (FAILED(hr) )
  1098. {
  1099. BX_TRACE("Failed to create swap chain.");
  1100. goto error;
  1101. }
  1102. }
  1103. else
  1104. {
  1105. memset(&m_scd, 0, sizeof(m_scd) );
  1106. m_scd.SampleDesc.Count = 1;
  1107. m_scd.SampleDesc.Quality = 0;
  1108. setBufferSize(BGFX_DEFAULT_WIDTH, BGFX_DEFAULT_HEIGHT);
  1109. m_backBufferColor = (ID3D11RenderTargetView*)g_platformData.backBuffer;
  1110. m_backBufferDepthStencil = (ID3D11DepthStencilView*)g_platformData.backBufferDS;
  1111. }
  1112. }
  1113. m_numWindows = 1;
  1114. if (BX_ENABLED(BGFX_CONFIG_DEBUG) )
  1115. {
  1116. hr = m_device->QueryInterface(IID_ID3D11InfoQueue, (void**)&m_infoQueue);
  1117. if (SUCCEEDED(hr) )
  1118. {
  1119. m_infoQueue->SetBreakOnSeverity(D3D11_MESSAGE_SEVERITY_CORRUPTION, true);
  1120. m_infoQueue->SetBreakOnSeverity(D3D11_MESSAGE_SEVERITY_ERROR, false);
  1121. m_infoQueue->SetBreakOnSeverity(D3D11_MESSAGE_SEVERITY_WARNING, false);
  1122. D3D11_INFO_QUEUE_FILTER filter;
  1123. memset(&filter, 0, sizeof(filter) );
  1124. D3D11_MESSAGE_CATEGORY catlist[] =
  1125. {
  1126. D3D11_MESSAGE_CATEGORY_STATE_CREATION,
  1127. };
  1128. filter.DenyList.NumCategories = BX_COUNTOF(catlist);
  1129. filter.DenyList.pCategoryList = catlist;
  1130. m_infoQueue->PushStorageFilter(&filter);
  1131. DX_RELEASE(m_infoQueue, 3);
  1132. }
  1133. }
  1134. {
  1135. g_caps.supported |= (0
  1136. | BGFX_CAPS_TEXTURE_3D
  1137. | BGFX_CAPS_VERTEX_ATTRIB_HALF
  1138. | BGFX_CAPS_VERTEX_ATTRIB_UINT10
  1139. | BGFX_CAPS_FRAGMENT_DEPTH
  1140. | (getIntelExtensions(m_device) ? BGFX_CAPS_FRAGMENT_ORDERING : 0)
  1141. | BGFX_CAPS_SWAP_CHAIN
  1142. | (m_ovr.isInitialized() ? BGFX_CAPS_HMD : 0)
  1143. | BGFX_CAPS_DRAW_INDIRECT
  1144. | BGFX_CAPS_TEXTURE_BLIT
  1145. | BGFX_CAPS_TEXTURE_READ_BACK
  1146. | ( (m_featureLevel >= D3D_FEATURE_LEVEL_9_2) ? BGFX_CAPS_OCCLUSION_QUERY : 0)
  1147. | BGFX_CAPS_ALPHA_TO_COVERAGE
  1148. | ( (m_deviceInterfaceVersion >= 3) ? BGFX_CAPS_CONSERVATIVE_RASTER : 0)
  1149. | BGFX_CAPS_TEXTURE_2D_ARRAY
  1150. | BGFX_CAPS_TEXTURE_CUBE_ARRAY
  1151. );
  1152. m_timerQuerySupport = m_featureLevel >= D3D_FEATURE_LEVEL_10_0;
  1153. if (m_featureLevel <= D3D_FEATURE_LEVEL_9_2)
  1154. {
  1155. g_caps.limits.maxTextureSize = D3D_FL9_1_REQ_TEXTURE2D_U_OR_V_DIMENSION;
  1156. g_caps.limits.maxFBAttachments = uint8_t(bx::uint32_min(D3D_FL9_1_SIMULTANEOUS_RENDER_TARGET_COUNT, BGFX_CONFIG_MAX_FRAME_BUFFER_ATTACHMENTS) );
  1157. }
  1158. else if (m_featureLevel == D3D_FEATURE_LEVEL_9_3)
  1159. {
  1160. g_caps.limits.maxTextureSize = D3D_FL9_3_REQ_TEXTURE2D_U_OR_V_DIMENSION;
  1161. g_caps.limits.maxFBAttachments = uint8_t(bx::uint32_min(D3D_FL9_3_SIMULTANEOUS_RENDER_TARGET_COUNT, BGFX_CONFIG_MAX_FRAME_BUFFER_ATTACHMENTS) );
  1162. }
  1163. else
  1164. {
  1165. g_caps.supported |= BGFX_CAPS_TEXTURE_COMPARE_ALL;
  1166. g_caps.limits.maxTextureSize = D3D11_REQ_TEXTURE2D_U_OR_V_DIMENSION;
  1167. g_caps.limits.maxFBAttachments = uint8_t(bx::uint32_min(D3D11_SIMULTANEOUS_RENDER_TARGET_COUNT, BGFX_CONFIG_MAX_FRAME_BUFFER_ATTACHMENTS) );
  1168. }
  1169. // 32-bit indices only supported on 9_2+.
  1170. if (m_featureLevel >= D3D_FEATURE_LEVEL_9_2)
  1171. {
  1172. g_caps.supported |= BGFX_CAPS_INDEX32;
  1173. }
  1174. // Independent blend only supported on 10_1+.
  1175. if (m_featureLevel >= D3D_FEATURE_LEVEL_10_1)
  1176. {
  1177. g_caps.supported |= BGFX_CAPS_BLEND_INDEPENDENT;
  1178. }
  1179. // Compute support is optional on 10_0 and 10_1 targets.
  1180. if (m_featureLevel == D3D_FEATURE_LEVEL_10_0
  1181. || m_featureLevel == D3D_FEATURE_LEVEL_10_1)
  1182. {
  1183. struct D3D11_FEATURE_DATA_D3D10_X_HARDWARE_OPTIONS
  1184. {
  1185. BOOL ComputeShaders_Plus_RawAndStructuredBuffers_Via_Shader_4_x;
  1186. };
  1187. D3D11_FEATURE_DATA_D3D10_X_HARDWARE_OPTIONS data;
  1188. hr = m_device->CheckFeatureSupport(D3D11_FEATURE_D3D10_X_HARDWARE_OPTIONS, &data, sizeof(data) );
  1189. if (SUCCEEDED(hr)
  1190. && data.ComputeShaders_Plus_RawAndStructuredBuffers_Via_Shader_4_x)
  1191. {
  1192. g_caps.supported |= BGFX_CAPS_COMPUTE;
  1193. }
  1194. }
  1195. else if (m_featureLevel >= D3D_FEATURE_LEVEL_11_0)
  1196. {
  1197. g_caps.supported |= BGFX_CAPS_COMPUTE;
  1198. }
  1199. // Instancing fully supported on 9_3+, optionally partially supported at lower levels.
  1200. if (m_featureLevel >= D3D_FEATURE_LEVEL_9_3)
  1201. {
  1202. g_caps.supported |= BGFX_CAPS_INSTANCING;
  1203. }
  1204. else
  1205. {
  1206. struct D3D11_FEATURE_DATA_D3D9_SIMPLE_INSTANCING_SUPPORT
  1207. {
  1208. BOOL SimpleInstancingSupported;
  1209. };
  1210. D3D11_FEATURE_DATA_D3D9_SIMPLE_INSTANCING_SUPPORT data;
  1211. hr = m_device->CheckFeatureSupport(D3D11_FEATURE(11) /*D3D11_FEATURE_D3D9_SIMPLE_INSTANCING_SUPPORT*/, &data, sizeof(data) );
  1212. if (SUCCEEDED(hr)
  1213. && data.SimpleInstancingSupported)
  1214. {
  1215. g_caps.supported |= BGFX_CAPS_INSTANCING;
  1216. }
  1217. }
  1218. // shadow compare is optional on 9_1 through 9_3 targets
  1219. if (m_featureLevel <= D3D_FEATURE_LEVEL_9_3)
  1220. {
  1221. struct D3D11_FEATURE_DATA_D3D9_SHADOW_SUPPORT
  1222. {
  1223. BOOL SupportsDepthAsTextureWithLessEqualComparisonFilter;
  1224. };
  1225. D3D11_FEATURE_DATA_D3D9_SHADOW_SUPPORT data;
  1226. hr = m_device->CheckFeatureSupport(D3D11_FEATURE(9) /*D3D11_FEATURE_D3D9_SHADOW_SUPPORT*/, &data, sizeof(data) );
  1227. if (SUCCEEDED(hr)
  1228. && data.SupportsDepthAsTextureWithLessEqualComparisonFilter)
  1229. {
  1230. g_caps.supported |= BGFX_CAPS_TEXTURE_COMPARE_LEQUAL;
  1231. }
  1232. }
  1233. for (uint32_t ii = 0; ii < TextureFormat::Count; ++ii)
  1234. {
  1235. uint16_t support = BGFX_CAPS_FORMAT_TEXTURE_NONE;
  1236. const DXGI_FORMAT fmt = isDepth(TextureFormat::Enum(ii) )
  1237. ? s_textureFormat[ii].m_fmtDsv
  1238. : s_textureFormat[ii].m_fmt
  1239. ;
  1240. const DXGI_FORMAT fmtSrgb = s_textureFormat[ii].m_fmtSrgb;
  1241. if (DXGI_FORMAT_UNKNOWN != fmt)
  1242. {
  1243. if (BX_ENABLED(BX_PLATFORM_WINDOWS || BX_PLATFORM_WINRT) )
  1244. {
  1245. struct D3D11_FEATURE_DATA_FORMAT_SUPPORT
  1246. {
  1247. DXGI_FORMAT InFormat;
  1248. UINT OutFormatSupport;
  1249. };
  1250. D3D11_FEATURE_DATA_FORMAT_SUPPORT data; // D3D11_FEATURE_DATA_FORMAT_SUPPORT2
  1251. data.InFormat = fmt;
  1252. hr = m_device->CheckFeatureSupport(D3D11_FEATURE_FORMAT_SUPPORT, &data, sizeof(data) );
  1253. if (SUCCEEDED(hr) )
  1254. {
  1255. support |= 0 != (data.OutFormatSupport & (0
  1256. | D3D11_FORMAT_SUPPORT_TEXTURE2D
  1257. | D3D11_FORMAT_SUPPORT_TEXTURE3D
  1258. | D3D11_FORMAT_SUPPORT_TEXTURECUBE
  1259. ) )
  1260. ? BGFX_CAPS_FORMAT_TEXTURE_2D
  1261. : BGFX_CAPS_FORMAT_TEXTURE_NONE
  1262. ;
  1263. support |= 0 != (data.OutFormatSupport & (0
  1264. | D3D11_FORMAT_SUPPORT_TEXTURE3D
  1265. ) )
  1266. ? BGFX_CAPS_FORMAT_TEXTURE_3D
  1267. : BGFX_CAPS_FORMAT_TEXTURE_NONE
  1268. ;
  1269. support |= 0 != (data.OutFormatSupport & (0
  1270. | D3D11_FORMAT_SUPPORT_TEXTURECUBE
  1271. ) )
  1272. ? BGFX_CAPS_FORMAT_TEXTURE_CUBE
  1273. : BGFX_CAPS_FORMAT_TEXTURE_NONE
  1274. ;
  1275. support |= 0 != (data.OutFormatSupport & (0
  1276. | D3D11_FORMAT_SUPPORT_BUFFER
  1277. | D3D11_FORMAT_SUPPORT_IA_VERTEX_BUFFER
  1278. | D3D11_FORMAT_SUPPORT_IA_INDEX_BUFFER
  1279. ) )
  1280. ? BGFX_CAPS_FORMAT_TEXTURE_VERTEX
  1281. : BGFX_CAPS_FORMAT_TEXTURE_NONE
  1282. ;
  1283. support |= 0 != (data.OutFormatSupport & (0
  1284. | D3D11_FORMAT_SUPPORT_SHADER_LOAD
  1285. ) )
  1286. ? BGFX_CAPS_FORMAT_TEXTURE_IMAGE
  1287. : BGFX_CAPS_FORMAT_TEXTURE_NONE
  1288. ;
  1289. support |= 0 != (data.OutFormatSupport & (0
  1290. | D3D11_FORMAT_SUPPORT_RENDER_TARGET
  1291. | D3D11_FORMAT_SUPPORT_DEPTH_STENCIL
  1292. ) )
  1293. ? BGFX_CAPS_FORMAT_TEXTURE_FRAMEBUFFER
  1294. : BGFX_CAPS_FORMAT_TEXTURE_NONE
  1295. ;
  1296. support |= 0 != (data.OutFormatSupport & (0
  1297. | D3D11_FORMAT_SUPPORT_MULTISAMPLE_RENDERTARGET
  1298. ) )
  1299. ? BGFX_CAPS_FORMAT_TEXTURE_FRAMEBUFFER_MSAA
  1300. : BGFX_CAPS_FORMAT_TEXTURE_NONE
  1301. ;
  1302. support |= 0 != (data.OutFormatSupport & (0
  1303. | D3D11_FORMAT_SUPPORT_MULTISAMPLE_LOAD
  1304. ) )
  1305. ? BGFX_CAPS_FORMAT_TEXTURE_MSAA
  1306. : BGFX_CAPS_FORMAT_TEXTURE_NONE
  1307. ;
  1308. support |= 0 != (data.OutFormatSupport & (0
  1309. | D3D11_FORMAT_SUPPORT_MIP_AUTOGEN
  1310. ) )
  1311. ? BGFX_CAPS_FORMAT_TEXTURE_MIP_AUTOGEN
  1312. : BGFX_CAPS_FORMAT_TEXTURE_NONE
  1313. ;
  1314. }
  1315. else
  1316. {
  1317. BX_TRACE("CheckFeatureSupport failed with %x for format %s.", hr, getName(TextureFormat::Enum(ii) ) );
  1318. }
  1319. if (0 != (support & BGFX_CAPS_FORMAT_TEXTURE_IMAGE) )
  1320. {
  1321. // clear image flag for additional testing
  1322. support &= ~BGFX_CAPS_FORMAT_TEXTURE_IMAGE;
  1323. data.InFormat = s_textureFormat[ii].m_fmt;
  1324. hr = m_device->CheckFeatureSupport(D3D11_FEATURE_FORMAT_SUPPORT2, &data, sizeof(data) );
  1325. if (SUCCEEDED(hr) )
  1326. {
  1327. support |= 0 != (data.OutFormatSupport & (0
  1328. | D3D11_FORMAT_SUPPORT2_UAV_TYPED_LOAD
  1329. | D3D11_FORMAT_SUPPORT2_UAV_TYPED_STORE
  1330. ) )
  1331. ? BGFX_CAPS_FORMAT_TEXTURE_IMAGE
  1332. : BGFX_CAPS_FORMAT_TEXTURE_NONE
  1333. ;
  1334. }
  1335. }
  1336. }
  1337. else
  1338. {
  1339. support |= 0
  1340. | BGFX_CAPS_FORMAT_TEXTURE_2D
  1341. | BGFX_CAPS_FORMAT_TEXTURE_3D
  1342. | BGFX_CAPS_FORMAT_TEXTURE_CUBE
  1343. | BGFX_CAPS_FORMAT_TEXTURE_IMAGE
  1344. | BGFX_CAPS_FORMAT_TEXTURE_VERTEX
  1345. | BGFX_CAPS_FORMAT_TEXTURE_IMAGE
  1346. | BGFX_CAPS_FORMAT_TEXTURE_FRAMEBUFFER
  1347. | BGFX_CAPS_FORMAT_TEXTURE_FRAMEBUFFER_MSAA
  1348. | BGFX_CAPS_FORMAT_TEXTURE_MSAA
  1349. ;
  1350. }
  1351. }
  1352. if (DXGI_FORMAT_UNKNOWN != fmtSrgb)
  1353. {
  1354. if (BX_ENABLED(BX_PLATFORM_WINDOWS || BX_PLATFORM_WINRT) )
  1355. {
  1356. struct D3D11_FEATURE_DATA_FORMAT_SUPPORT
  1357. {
  1358. DXGI_FORMAT InFormat;
  1359. UINT OutFormatSupport;
  1360. };
  1361. D3D11_FEATURE_DATA_FORMAT_SUPPORT data; // D3D11_FEATURE_DATA_FORMAT_SUPPORT2
  1362. data.InFormat = fmtSrgb;
  1363. hr = m_device->CheckFeatureSupport(D3D11_FEATURE_FORMAT_SUPPORT, &data, sizeof(data) );
  1364. if (SUCCEEDED(hr) )
  1365. {
  1366. support |= 0 != (data.OutFormatSupport & (0
  1367. | D3D11_FORMAT_SUPPORT_TEXTURE2D
  1368. ) )
  1369. ? BGFX_CAPS_FORMAT_TEXTURE_2D_SRGB
  1370. : BGFX_CAPS_FORMAT_TEXTURE_NONE
  1371. ;
  1372. support |= 0 != (data.OutFormatSupport & (0
  1373. | D3D11_FORMAT_SUPPORT_TEXTURE3D
  1374. ) )
  1375. ? BGFX_CAPS_FORMAT_TEXTURE_3D_SRGB
  1376. : BGFX_CAPS_FORMAT_TEXTURE_NONE
  1377. ;
  1378. support |= 0 != (data.OutFormatSupport & (0
  1379. | D3D11_FORMAT_SUPPORT_TEXTURECUBE
  1380. ) )
  1381. ? BGFX_CAPS_FORMAT_TEXTURE_CUBE_SRGB
  1382. : BGFX_CAPS_FORMAT_TEXTURE_NONE
  1383. ;
  1384. }
  1385. else
  1386. {
  1387. BX_TRACE("CheckFeatureSupport failed with %x for sRGB format %s.", hr, getName(TextureFormat::Enum(ii) ) );
  1388. }
  1389. }
  1390. else
  1391. {
  1392. support |= 0
  1393. | BGFX_CAPS_FORMAT_TEXTURE_2D_SRGB
  1394. | BGFX_CAPS_FORMAT_TEXTURE_3D_SRGB
  1395. | BGFX_CAPS_FORMAT_TEXTURE_CUBE_SRGB
  1396. ;
  1397. }
  1398. }
  1399. g_caps.formats[ii] = support;
  1400. }
  1401. // Init reserved part of view name.
  1402. for (uint32_t ii = 0; ii < BGFX_CONFIG_MAX_VIEWS; ++ii)
  1403. {
  1404. bx::snprintf(s_viewName[ii], BGFX_CONFIG_MAX_VIEW_NAME_RESERVED + 1, "%3d ", ii);
  1405. mbstowcs(s_viewNameW[ii], s_viewName[ii], BGFX_CONFIG_MAX_VIEW_NAME_RESERVED);
  1406. }
  1407. if (BX_ENABLED(BGFX_CONFIG_DEBUG)
  1408. && NULL != m_infoQueue)
  1409. {
  1410. m_infoQueue->SetBreakOnSeverity(D3D11_MESSAGE_SEVERITY_ERROR, true);
  1411. }
  1412. { //
  1413. multiDrawInstancedIndirect = stubMultiDrawInstancedIndirect;
  1414. multiDrawIndexedInstancedIndirect = stubMultiDrawIndexedInstancedIndirect;
  1415. if (NULL != m_ags)
  1416. {
  1417. uint32_t flags;
  1418. AGS_RETURN_CODE result = agsDriverExtensions_Init(m_ags, m_device, &flags);
  1419. bool hasExtensions = AGS_SUCCESS == result;
  1420. if (hasExtensions
  1421. && 0 != (flags & AGS_EXTENSION_MULTIDRAWINDIRECT) )
  1422. {
  1423. multiDrawInstancedIndirect = amdAgsMultiDrawInstancedIndirect;
  1424. multiDrawIndexedInstancedIndirect = amdAgsMultiDrawIndexedInstancedIndirect;
  1425. }
  1426. else
  1427. {
  1428. if (hasExtensions)
  1429. {
  1430. agsDriverExtensions_DeInit(m_ags);
  1431. }
  1432. agsDeInit(m_ags);
  1433. m_ags = NULL;
  1434. }
  1435. }
  1436. }
  1437. //
  1438. updateMsaa();
  1439. postReset();
  1440. }
  1441. BGFX_GPU_PROFILER_BIND(m_device, m_deviceCtx);
  1442. g_internalData.context = m_device;
  1443. return true;
  1444. error:
  1445. switch (errorState)
  1446. {
  1447. case ErrorState::CreatedDXGIFactory:
  1448. DX_RELEASE(m_swapChain, 0);
  1449. DX_RELEASE(m_deviceCtx, 0);
  1450. DX_RELEASE(m_device, 0);
  1451. DX_RELEASE(m_factory, 0);
  1452. #if USE_D3D11_DYNAMIC_LIB
  1453. case ErrorState::LoadedDXGI:
  1454. if (NULL != m_dxgidebugdll)
  1455. {
  1456. bx::dlclose(m_dxgidebugdll);
  1457. m_dxgidebugdll = NULL;
  1458. }
  1459. if (NULL != m_d3d9dll)
  1460. {
  1461. bx::dlclose(m_d3d9dll);
  1462. m_d3d9dll = NULL;
  1463. }
  1464. bx::dlclose(m_dxgidll);
  1465. m_dxgidll = NULL;
  1466. case ErrorState::LoadedD3D11:
  1467. bx::dlclose(m_d3d11dll);
  1468. m_d3d11dll = NULL;
  1469. #endif // USE_D3D11_DYNAMIC_LIB
  1470. case ErrorState::Default:
  1471. default:
  1472. if (NULL != m_ags)
  1473. {
  1474. agsDeInit(m_ags);
  1475. }
  1476. bx::dlclose(m_agsdll);
  1477. m_agsdll = NULL;
  1478. unloadRenderDoc(m_renderdocdll);
  1479. m_ovr.shutdown();
  1480. break;
  1481. }
  1482. return false;
  1483. }
  1484. void shutdown()
  1485. {
  1486. BGFX_GPU_PROFILER_UNBIND();
  1487. preReset();
  1488. m_ovr.shutdown();
  1489. if (NULL != m_ags)
  1490. {
  1491. agsDeInit(m_ags);
  1492. m_ags = NULL;
  1493. }
  1494. bx::dlclose(m_agsdll);
  1495. m_agsdll = NULL;
  1496. m_deviceCtx->ClearState();
  1497. invalidateCache();
  1498. for (uint32_t ii = 0; ii < BX_COUNTOF(m_frameBuffers); ++ii)
  1499. {
  1500. m_frameBuffers[ii].destroy();
  1501. }
  1502. for (uint32_t ii = 0; ii < BX_COUNTOF(m_indexBuffers); ++ii)
  1503. {
  1504. m_indexBuffers[ii].destroy();
  1505. }
  1506. for (uint32_t ii = 0; ii < BX_COUNTOF(m_vertexBuffers); ++ii)
  1507. {
  1508. m_vertexBuffers[ii].destroy();
  1509. }
  1510. for (uint32_t ii = 0; ii < BX_COUNTOF(m_shaders); ++ii)
  1511. {
  1512. m_shaders[ii].destroy();
  1513. }
  1514. for (uint32_t ii = 0; ii < BX_COUNTOF(m_textures); ++ii)
  1515. {
  1516. m_textures[ii].destroy();
  1517. }
  1518. DX_RELEASE(m_swapChain, 0);
  1519. DX_RELEASE(m_deviceCtx, 0);
  1520. DX_RELEASE(m_device, 0);
  1521. DX_RELEASE(m_factory, 0);
  1522. unloadRenderDoc(m_renderdocdll);
  1523. #if USE_D3D11_DYNAMIC_LIB
  1524. if (NULL != m_dxgidebugdll)
  1525. {
  1526. bx::dlclose(m_dxgidebugdll);
  1527. m_dxgidebugdll = NULL;
  1528. }
  1529. if (NULL != m_d3d9dll)
  1530. {
  1531. bx::dlclose(m_d3d9dll);
  1532. m_d3d9dll = NULL;
  1533. }
  1534. bx::dlclose(m_dxgidll);
  1535. m_dxgidll = NULL;
  1536. bx::dlclose(m_d3d11dll);
  1537. m_d3d11dll = NULL;
  1538. #endif // USE_D3D11_DYNAMIC_LIB
  1539. }
  1540. RendererType::Enum getRendererType() const BX_OVERRIDE
  1541. {
  1542. return RendererType::Direct3D11;
  1543. }
  1544. const char* getRendererName() const BX_OVERRIDE
  1545. {
  1546. return BGFX_RENDERER_DIRECT3D11_NAME;
  1547. }
  1548. void createIndexBuffer(IndexBufferHandle _handle, Memory* _mem, uint16_t _flags) BX_OVERRIDE
  1549. {
  1550. m_indexBuffers[_handle.idx].create(_mem->size, _mem->data, _flags);
  1551. }
  1552. void destroyIndexBuffer(IndexBufferHandle _handle) BX_OVERRIDE
  1553. {
  1554. m_indexBuffers[_handle.idx].destroy();
  1555. }
  1556. void createVertexDecl(VertexDeclHandle _handle, const VertexDecl& _decl) BX_OVERRIDE
  1557. {
  1558. VertexDecl& decl = m_vertexDecls[_handle.idx];
  1559. memcpy(&decl, &_decl, sizeof(VertexDecl) );
  1560. dump(decl);
  1561. }
  1562. void destroyVertexDecl(VertexDeclHandle /*_handle*/) BX_OVERRIDE
  1563. {
  1564. }
  1565. void createVertexBuffer(VertexBufferHandle _handle, Memory* _mem, VertexDeclHandle _declHandle, uint16_t _flags) BX_OVERRIDE
  1566. {
  1567. m_vertexBuffers[_handle.idx].create(_mem->size, _mem->data, _declHandle, _flags);
  1568. }
  1569. void destroyVertexBuffer(VertexBufferHandle _handle) BX_OVERRIDE
  1570. {
  1571. m_vertexBuffers[_handle.idx].destroy();
  1572. }
  1573. void createDynamicIndexBuffer(IndexBufferHandle _handle, uint32_t _size, uint16_t _flags) BX_OVERRIDE
  1574. {
  1575. m_indexBuffers[_handle.idx].create(_size, NULL, _flags);
  1576. }
  1577. void updateDynamicIndexBuffer(IndexBufferHandle _handle, uint32_t _offset, uint32_t _size, Memory* _mem) BX_OVERRIDE
  1578. {
  1579. m_indexBuffers[_handle.idx].update(_offset, bx::uint32_min(_size, _mem->size), _mem->data);
  1580. }
  1581. void destroyDynamicIndexBuffer(IndexBufferHandle _handle) BX_OVERRIDE
  1582. {
  1583. m_indexBuffers[_handle.idx].destroy();
  1584. }
  1585. void createDynamicVertexBuffer(VertexBufferHandle _handle, uint32_t _size, uint16_t _flags) BX_OVERRIDE
  1586. {
  1587. VertexDeclHandle decl = BGFX_INVALID_HANDLE;
  1588. m_vertexBuffers[_handle.idx].create(_size, NULL, decl, _flags);
  1589. }
  1590. void updateDynamicVertexBuffer(VertexBufferHandle _handle, uint32_t _offset, uint32_t _size, Memory* _mem) BX_OVERRIDE
  1591. {
  1592. m_vertexBuffers[_handle.idx].update(_offset, bx::uint32_min(_size, _mem->size), _mem->data);
  1593. }
  1594. void destroyDynamicVertexBuffer(VertexBufferHandle _handle) BX_OVERRIDE
  1595. {
  1596. m_vertexBuffers[_handle.idx].destroy();
  1597. }
  1598. void createShader(ShaderHandle _handle, Memory* _mem) BX_OVERRIDE
  1599. {
  1600. m_shaders[_handle.idx].create(_mem);
  1601. }
  1602. void destroyShader(ShaderHandle _handle) BX_OVERRIDE
  1603. {
  1604. m_shaders[_handle.idx].destroy();
  1605. }
  1606. void createProgram(ProgramHandle _handle, ShaderHandle _vsh, ShaderHandle _fsh) BX_OVERRIDE
  1607. {
  1608. m_program[_handle.idx].create(&m_shaders[_vsh.idx], isValid(_fsh) ? &m_shaders[_fsh.idx] : NULL);
  1609. }
  1610. void destroyProgram(ProgramHandle _handle) BX_OVERRIDE
  1611. {
  1612. m_program[_handle.idx].destroy();
  1613. }
  1614. void createTexture(TextureHandle _handle, Memory* _mem, uint32_t _flags, uint8_t _skip) BX_OVERRIDE
  1615. {
  1616. m_textures[_handle.idx].create(_mem, _flags, _skip);
  1617. }
  1618. void updateTextureBegin(TextureHandle /*_handle*/, uint8_t /*_side*/, uint8_t /*_mip*/) BX_OVERRIDE
  1619. {
  1620. }
  1621. void updateTexture(TextureHandle _handle, uint8_t _side, uint8_t _mip, const Rect& _rect, uint16_t _z, uint16_t _depth, uint16_t _pitch, const Memory* _mem) BX_OVERRIDE
  1622. {
  1623. m_textures[_handle.idx].update(_side, _mip, _rect, _z, _depth, _pitch, _mem);
  1624. }
  1625. void updateTextureEnd() BX_OVERRIDE
  1626. {
  1627. }
  1628. void readTexture(TextureHandle _handle, void* _data, uint8_t _mip) BX_OVERRIDE
  1629. {
  1630. const TextureD3D11& texture = m_textures[_handle.idx];
  1631. D3D11_MAPPED_SUBRESOURCE mapped;
  1632. DX_CHECK(m_deviceCtx->Map(texture.m_ptr, _mip, D3D11_MAP_READ, 0, &mapped) );
  1633. uint32_t srcWidth = bx::uint32_max(1, texture.m_width >>_mip);
  1634. uint32_t srcHeight = bx::uint32_max(1, texture.m_height>>_mip);
  1635. uint8_t* src = (uint8_t*)mapped.pData;
  1636. uint32_t srcPitch = mapped.RowPitch;
  1637. const uint8_t bpp = getBitsPerPixel(TextureFormat::Enum(texture.m_textureFormat) );
  1638. uint8_t* dst = (uint8_t*)_data;
  1639. uint32_t dstPitch = srcWidth*bpp/8;
  1640. uint32_t pitch = bx::uint32_min(srcPitch, dstPitch);
  1641. for (uint32_t yy = 0, height = srcHeight; yy < height; ++yy)
  1642. {
  1643. memcpy(dst, src, pitch);
  1644. src += srcPitch;
  1645. dst += dstPitch;
  1646. }
  1647. m_deviceCtx->Unmap(texture.m_ptr, _mip);
  1648. }
  1649. void resizeTexture(TextureHandle _handle, uint16_t _width, uint16_t _height, uint8_t _numMips) BX_OVERRIDE
  1650. {
  1651. TextureD3D11& texture = m_textures[_handle.idx];
  1652. uint32_t size = sizeof(uint32_t) + sizeof(TextureCreate);
  1653. const Memory* mem = alloc(size);
  1654. bx::StaticMemoryBlockWriter writer(mem->data, mem->size);
  1655. uint32_t magic = BGFX_CHUNK_MAGIC_TEX;
  1656. bx::write(&writer, magic);
  1657. TextureCreate tc;
  1658. tc.m_width = _width;
  1659. tc.m_height = _height;
  1660. tc.m_depth = 0;
  1661. tc.m_numLayers = 1;
  1662. tc.m_numMips = _numMips;
  1663. tc.m_format = TextureFormat::Enum(texture.m_requestedFormat);
  1664. tc.m_cubeMap = false;
  1665. tc.m_mem = NULL;
  1666. bx::write(&writer, tc);
  1667. texture.destroy();
  1668. texture.create(mem, texture.m_flags, 0);
  1669. release(mem);
  1670. }
  1671. void overrideInternal(TextureHandle _handle, uintptr_t _ptr) BX_OVERRIDE
  1672. {
  1673. // Resource ref. counts might be messed up outside of bgfx.
  1674. // Disabling ref. count check once texture is overridden.
  1675. setGraphicsDebuggerPresent(true);
  1676. m_textures[_handle.idx].overrideInternal(_ptr);
  1677. }
  1678. uintptr_t getInternal(TextureHandle _handle) BX_OVERRIDE
  1679. {
  1680. // Resource ref. counts might be messed up outside of bgfx.
  1681. // Disabling ref. count check once texture is overridden.
  1682. setGraphicsDebuggerPresent(true);
  1683. return uintptr_t(m_textures[_handle.idx].m_ptr);
  1684. }
  1685. void destroyTexture(TextureHandle _handle) BX_OVERRIDE
  1686. {
  1687. m_textures[_handle.idx].destroy();
  1688. }
  1689. void createFrameBuffer(FrameBufferHandle _handle, uint8_t _num, const Attachment* _attachment) BX_OVERRIDE
  1690. {
  1691. m_frameBuffers[_handle.idx].create(_num, _attachment);
  1692. }
  1693. void createFrameBuffer(FrameBufferHandle _handle, void* _nwh, uint32_t _width, uint32_t _height, TextureFormat::Enum _depthFormat) BX_OVERRIDE
  1694. {
  1695. uint16_t denseIdx = m_numWindows++;
  1696. m_windows[denseIdx] = _handle;
  1697. m_frameBuffers[_handle.idx].create(denseIdx, _nwh, _width, _height, _depthFormat);
  1698. }
  1699. void destroyFrameBuffer(FrameBufferHandle _handle) BX_OVERRIDE
  1700. {
  1701. uint16_t denseIdx = m_frameBuffers[_handle.idx].destroy();
  1702. if (UINT16_MAX != denseIdx)
  1703. {
  1704. --m_numWindows;
  1705. if (m_numWindows > 1)
  1706. {
  1707. FrameBufferHandle handle = m_windows[m_numWindows];
  1708. m_windows[denseIdx] = handle;
  1709. m_frameBuffers[handle.idx].m_denseIdx = denseIdx;
  1710. }
  1711. }
  1712. }
  1713. void createUniform(UniformHandle _handle, UniformType::Enum _type, uint16_t _num, const char* _name) BX_OVERRIDE
  1714. {
  1715. if (NULL != m_uniforms[_handle.idx])
  1716. {
  1717. BX_FREE(g_allocator, m_uniforms[_handle.idx]);
  1718. }
  1719. uint32_t size = BX_ALIGN_16(g_uniformTypeSize[_type]*_num);
  1720. void* data = BX_ALLOC(g_allocator, size);
  1721. memset(data, 0, size);
  1722. m_uniforms[_handle.idx] = data;
  1723. m_uniformReg.add(_handle, _name, data);
  1724. }
  1725. void destroyUniform(UniformHandle _handle) BX_OVERRIDE
  1726. {
  1727. BX_FREE(g_allocator, m_uniforms[_handle.idx]);
  1728. m_uniforms[_handle.idx] = NULL;
  1729. m_uniformReg.remove(_handle);
  1730. }
  1731. void saveScreenShot(const char* _filePath) BX_OVERRIDE
  1732. {
  1733. if (NULL == m_swapChain)
  1734. {
  1735. BX_TRACE("Unable to capture screenshot %s.", _filePath);
  1736. return;
  1737. }
  1738. ID3D11Texture2D* backBuffer;
  1739. DX_CHECK(m_swapChain->GetBuffer(0, IID_ID3D11Texture2D, (void**)&backBuffer) );
  1740. D3D11_TEXTURE2D_DESC backBufferDesc;
  1741. backBuffer->GetDesc(&backBufferDesc);
  1742. D3D11_TEXTURE2D_DESC desc;
  1743. memcpy(&desc, &backBufferDesc, sizeof(desc) );
  1744. desc.SampleDesc.Count = 1;
  1745. desc.SampleDesc.Quality = 0;
  1746. desc.Usage = D3D11_USAGE_STAGING;
  1747. desc.BindFlags = 0;
  1748. desc.CPUAccessFlags = D3D11_CPU_ACCESS_READ;
  1749. ID3D11Texture2D* texture;
  1750. HRESULT hr = m_device->CreateTexture2D(&desc, NULL, &texture);
  1751. if (SUCCEEDED(hr) )
  1752. {
  1753. if (backBufferDesc.SampleDesc.Count == 1)
  1754. {
  1755. m_deviceCtx->CopyResource(texture, backBuffer);
  1756. }
  1757. else
  1758. {
  1759. desc.Usage = D3D11_USAGE_DEFAULT;
  1760. desc.CPUAccessFlags = 0;
  1761. ID3D11Texture2D* resolve;
  1762. hr = m_device->CreateTexture2D(&desc, NULL, &resolve);
  1763. if (SUCCEEDED(hr) )
  1764. {
  1765. m_deviceCtx->ResolveSubresource(resolve, 0, backBuffer, 0, desc.Format);
  1766. m_deviceCtx->CopyResource(texture, resolve);
  1767. DX_RELEASE(resolve, 0);
  1768. }
  1769. }
  1770. D3D11_MAPPED_SUBRESOURCE mapped;
  1771. DX_CHECK(m_deviceCtx->Map(texture, 0, D3D11_MAP_READ, 0, &mapped) );
  1772. imageSwizzleBgra8(
  1773. mapped.pData
  1774. , backBufferDesc.Width
  1775. , backBufferDesc.Height
  1776. , mapped.RowPitch
  1777. , mapped.pData
  1778. );
  1779. g_callback->screenShot(_filePath
  1780. , backBufferDesc.Width
  1781. , backBufferDesc.Height
  1782. , mapped.RowPitch
  1783. , mapped.pData
  1784. , backBufferDesc.Height*mapped.RowPitch
  1785. , false
  1786. );
  1787. m_deviceCtx->Unmap(texture, 0);
  1788. DX_RELEASE(texture, 0);
  1789. }
  1790. DX_RELEASE(backBuffer, 0);
  1791. }
  1792. void updateViewName(uint8_t _id, const char* _name) BX_OVERRIDE
  1793. {
  1794. if (BX_ENABLED(BGFX_CONFIG_DEBUG_PIX) )
  1795. {
  1796. mbstowcs(&s_viewNameW[_id][BGFX_CONFIG_MAX_VIEW_NAME_RESERVED]
  1797. , _name
  1798. , BX_COUNTOF(s_viewNameW[0])-BGFX_CONFIG_MAX_VIEW_NAME_RESERVED
  1799. );
  1800. }
  1801. bx::strlcpy(&s_viewName[_id][BGFX_CONFIG_MAX_VIEW_NAME_RESERVED]
  1802. , _name
  1803. , BX_COUNTOF(s_viewName[0]) - BGFX_CONFIG_MAX_VIEW_NAME_RESERVED
  1804. );
  1805. }
  1806. void updateUniform(uint16_t _loc, const void* _data, uint32_t _size) BX_OVERRIDE
  1807. {
  1808. memcpy(m_uniforms[_loc], _data, _size);
  1809. }
  1810. void setMarker(const char* _marker, uint32_t _size) BX_OVERRIDE
  1811. {
  1812. if (BX_ENABLED(BGFX_CONFIG_DEBUG_PIX) )
  1813. {
  1814. uint32_t size = _size*sizeof(wchar_t);
  1815. wchar_t* name = (wchar_t*)alloca(size);
  1816. mbstowcs(name, _marker, size-2);
  1817. PIX_SETMARKER(D3DCOLOR_MARKER, name);
  1818. }
  1819. }
  1820. void submit(Frame* _render, ClearQuad& _clearQuad, TextVideoMemBlitter& _textVideoMemBlitter) BX_OVERRIDE;
  1821. void blitSetup(TextVideoMemBlitter& _blitter) BX_OVERRIDE
  1822. {
  1823. ID3D11DeviceContext* deviceCtx = m_deviceCtx;
  1824. uint32_t width = getBufferWidth();
  1825. uint32_t height = getBufferHeight();
  1826. FrameBufferHandle fbh = BGFX_INVALID_HANDLE;
  1827. setFrameBuffer(fbh, false, false);
  1828. D3D11_VIEWPORT vp;
  1829. vp.TopLeftX = 0;
  1830. vp.TopLeftY = 0;
  1831. vp.Width = (float)width;
  1832. vp.Height = (float)height;
  1833. vp.MinDepth = 0.0f;
  1834. vp.MaxDepth = 1.0f;
  1835. deviceCtx->RSSetViewports(1, &vp);
  1836. uint64_t state = BGFX_STATE_RGB_WRITE
  1837. | BGFX_STATE_ALPHA_WRITE
  1838. | BGFX_STATE_DEPTH_TEST_ALWAYS
  1839. ;
  1840. setBlendState(state);
  1841. setDepthStencilState(state);
  1842. setRasterizerState(state);
  1843. ProgramD3D11& program = m_program[_blitter.m_program.idx];
  1844. m_currentProgram = &program;
  1845. deviceCtx->VSSetShader(program.m_vsh->m_vertexShader, NULL, 0);
  1846. deviceCtx->VSSetConstantBuffers(0, 1, &program.m_vsh->m_buffer);
  1847. deviceCtx->PSSetShader(program.m_fsh->m_pixelShader, NULL, 0);
  1848. deviceCtx->PSSetConstantBuffers(0, 1, &program.m_fsh->m_buffer);
  1849. VertexBufferD3D11& vb = m_vertexBuffers[_blitter.m_vb->handle.idx];
  1850. VertexDecl& vertexDecl = m_vertexDecls[_blitter.m_vb->decl.idx];
  1851. uint32_t stride = vertexDecl.m_stride;
  1852. uint32_t offset = 0;
  1853. deviceCtx->IASetVertexBuffers(0, 1, &vb.m_ptr, &stride, &offset);
  1854. setInputLayout(vertexDecl, program, 0);
  1855. IndexBufferD3D11& ib = m_indexBuffers[_blitter.m_ib->handle.idx];
  1856. deviceCtx->IASetIndexBuffer(ib.m_ptr, DXGI_FORMAT_R16_UINT, 0);
  1857. float proj[16];
  1858. bx::mtxOrtho(proj, 0.0f, (float)width, (float)height, 0.0f, 0.0f, 1000.0f);
  1859. PredefinedUniform& predefined = program.m_predefined[0];
  1860. uint8_t flags = predefined.m_type;
  1861. setShaderUniform(flags, predefined.m_loc, proj, 4);
  1862. commitShaderConstants();
  1863. m_textures[_blitter.m_texture.idx].commit(0, BGFX_TEXTURE_INTERNAL_DEFAULT_SAMPLER, NULL);
  1864. commitTextureStage();
  1865. }
  1866. void blitRender(TextVideoMemBlitter& _blitter, uint32_t _numIndices) BX_OVERRIDE
  1867. {
  1868. const uint32_t numVertices = _numIndices*4/6;
  1869. if (0 < numVertices)
  1870. {
  1871. ID3D11DeviceContext* deviceCtx = m_deviceCtx;
  1872. m_indexBuffers [_blitter.m_ib->handle.idx].update(0, _numIndices*2, _blitter.m_ib->data, true);
  1873. m_vertexBuffers[_blitter.m_vb->handle.idx].update(0, numVertices*_blitter.m_decl.m_stride, _blitter.m_vb->data, true);
  1874. deviceCtx->IASetPrimitiveTopology(D3D11_PRIMITIVE_TOPOLOGY_TRIANGLELIST);
  1875. deviceCtx->DrawIndexed(_numIndices, 0, 0);
  1876. }
  1877. }
  1878. void preReset()
  1879. {
  1880. m_needPresent = false;
  1881. ovrPreReset();
  1882. if (m_timerQuerySupport)
  1883. {
  1884. m_gpuTimer.preReset();
  1885. }
  1886. m_occlusionQuery.preReset();
  1887. if (NULL == g_platformData.backBufferDS)
  1888. {
  1889. DX_RELEASE(m_backBufferDepthStencil, 0);
  1890. }
  1891. if (NULL != m_swapChain)
  1892. {
  1893. DX_RELEASE(m_backBufferColor, 0);
  1894. }
  1895. for (uint32_t ii = 0; ii < BX_COUNTOF(m_frameBuffers); ++ii)
  1896. {
  1897. m_frameBuffers[ii].preReset();
  1898. }
  1899. // invalidateCache();
  1900. capturePreReset();
  1901. }
  1902. void postReset()
  1903. {
  1904. if (NULL != m_swapChain)
  1905. {
  1906. ID3D11Texture2D* color;
  1907. DX_CHECK(m_swapChain->GetBuffer(0, IID_ID3D11Texture2D, (void**)&color) );
  1908. D3D11_RENDER_TARGET_VIEW_DESC desc;
  1909. desc.ViewDimension = (m_resolution.m_flags & BGFX_RESET_MSAA_MASK)
  1910. ? D3D11_RTV_DIMENSION_TEXTURE2DMS
  1911. : D3D11_RTV_DIMENSION_TEXTURE2D
  1912. ;
  1913. desc.Texture2D.MipSlice = 0;
  1914. desc.Format = (m_resolution.m_flags & BGFX_RESET_SRGB_BACKBUFFER)
  1915. ? DXGI_FORMAT_R8G8B8A8_UNORM_SRGB
  1916. : DXGI_FORMAT_R8G8B8A8_UNORM
  1917. ;
  1918. DX_CHECK(m_device->CreateRenderTargetView(color, &desc, &m_backBufferColor) );
  1919. DX_RELEASE(color, 0);
  1920. }
  1921. if (m_timerQuerySupport)
  1922. {
  1923. m_gpuTimer.postReset();
  1924. }
  1925. m_occlusionQuery.postReset();
  1926. ovrPostReset();
  1927. // If OVR doesn't create separate depth stencil view, create default one.
  1928. if (!m_ovr.isEnabled() && NULL == m_backBufferDepthStencil)
  1929. {
  1930. D3D11_TEXTURE2D_DESC dsd;
  1931. dsd.Width = getBufferWidth();
  1932. dsd.Height = getBufferHeight();
  1933. dsd.MipLevels = 1;
  1934. dsd.ArraySize = 1;
  1935. dsd.Format = DXGI_FORMAT_D24_UNORM_S8_UINT;
  1936. dsd.SampleDesc = m_scd.SampleDesc;
  1937. dsd.Usage = D3D11_USAGE_DEFAULT;
  1938. dsd.BindFlags = D3D11_BIND_DEPTH_STENCIL;
  1939. dsd.CPUAccessFlags = 0;
  1940. dsd.MiscFlags = 0;
  1941. ID3D11Texture2D* depthStencil;
  1942. DX_CHECK(m_device->CreateTexture2D(&dsd, NULL, &depthStencil) );
  1943. DX_CHECK(m_device->CreateDepthStencilView(depthStencil, NULL, &m_backBufferDepthStencil) );
  1944. DX_RELEASE(depthStencil, 0);
  1945. }
  1946. if (m_ovr.isEnabled() )
  1947. {
  1948. m_ovr.makeRenderTargetActive();
  1949. }
  1950. else
  1951. {
  1952. m_deviceCtx->OMSetRenderTargets(1, &m_backBufferColor, m_backBufferDepthStencil);
  1953. }
  1954. m_currentColor = m_backBufferColor;
  1955. m_currentDepthStencil = m_backBufferDepthStencil;
  1956. for (uint32_t ii = 0; ii < BX_COUNTOF(m_frameBuffers); ++ii)
  1957. {
  1958. m_frameBuffers[ii].postReset();
  1959. }
  1960. capturePostReset();
  1961. }
  1962. void flip(HMD& _hmd) BX_OVERRIDE
  1963. {
  1964. if (NULL != m_swapChain)
  1965. {
  1966. HRESULT hr = S_OK;
  1967. uint32_t syncInterval = BX_ENABLED(!BX_PLATFORM_WINDOWS)
  1968. ? 1 // sync interval of 0 is not supported on WinRT
  1969. : !!(m_resolution.m_flags & BGFX_RESET_VSYNC)
  1970. ;
  1971. for (uint32_t ii = 1, num = m_numWindows; ii < num && SUCCEEDED(hr); ++ii)
  1972. {
  1973. hr = m_frameBuffers[m_windows[ii].idx].present(syncInterval);
  1974. }
  1975. if (SUCCEEDED(hr) )
  1976. {
  1977. if (m_needPresent)
  1978. {
  1979. m_ovr.flip();
  1980. m_ovr.swap(_hmd);
  1981. if (!m_ovr.isEnabled() )
  1982. {
  1983. hr = m_swapChain->Present(syncInterval, 0);
  1984. }
  1985. m_needPresent = false;
  1986. }
  1987. else
  1988. {
  1989. m_deviceCtx->Flush();
  1990. }
  1991. }
  1992. if (isLost(hr) )
  1993. {
  1994. ++m_lost;
  1995. BGFX_FATAL(10 > m_lost, bgfx::Fatal::DeviceLost, "Device is lost. FAILED 0x%08x", hr);
  1996. }
  1997. else
  1998. {
  1999. m_lost = 0;
  2000. }
  2001. }
  2002. }
  2003. void invalidateCache()
  2004. {
  2005. m_inputLayoutCache.invalidate();
  2006. m_blendStateCache.invalidate();
  2007. m_depthStencilStateCache.invalidate();
  2008. m_rasterizerStateCache.invalidate();
  2009. m_samplerStateCache.invalidate();
  2010. m_srvUavLru.invalidate();
  2011. }
  2012. void invalidateCompute()
  2013. {
  2014. m_deviceCtx->CSSetShader(NULL, NULL, 0);
  2015. ID3D11UnorderedAccessView* uav[BGFX_MAX_COMPUTE_BINDINGS] = {};
  2016. m_deviceCtx->CSSetUnorderedAccessViews(0, BX_COUNTOF(uav), uav, NULL);
  2017. ID3D11ShaderResourceView* srv[BGFX_MAX_COMPUTE_BINDINGS] = {};
  2018. m_deviceCtx->CSSetShaderResources(0, BX_COUNTOF(srv), srv);
  2019. ID3D11SamplerState* samplers[BGFX_MAX_COMPUTE_BINDINGS] = {};
  2020. m_deviceCtx->CSSetSamplers(0, BX_COUNTOF(samplers), samplers);
  2021. }
  2022. void updateMsaa()
  2023. {
  2024. for (uint32_t ii = 1, last = 0; ii < BX_COUNTOF(s_msaa); ++ii)
  2025. {
  2026. uint32_t msaa = s_checkMsaa[ii];
  2027. uint32_t quality = 0;
  2028. HRESULT hr = m_device->CheckMultisampleQualityLevels(getBufferFormat(), msaa, &quality);
  2029. if (SUCCEEDED(hr)
  2030. && 0 < quality)
  2031. {
  2032. s_msaa[ii].Count = msaa;
  2033. s_msaa[ii].Quality = quality - 1;
  2034. last = ii;
  2035. }
  2036. else
  2037. {
  2038. s_msaa[ii] = s_msaa[last];
  2039. }
  2040. }
  2041. }
  2042. bool updateResolution(const Resolution& _resolution)
  2043. {
  2044. const bool suspended = !!( _resolution.m_flags & BGFX_RESET_SUSPEND);
  2045. const bool wasSuspended = !!(m_resolution.m_flags & BGFX_RESET_SUSPEND);
  2046. if (suspended && wasSuspended)
  2047. {
  2048. return true;
  2049. }
  2050. else if (suspended)
  2051. {
  2052. m_deviceCtx->Flush();
  2053. m_deviceCtx->ClearState();
  2054. trim(m_device);
  2055. suspend(m_device);
  2056. m_resolution.m_flags |= BGFX_RESET_SUSPEND;
  2057. return true;
  2058. }
  2059. else if (wasSuspended)
  2060. {
  2061. resume(m_device);
  2062. m_resolution.m_flags &= ~BGFX_RESET_SUSPEND;
  2063. }
  2064. bool recenter = !!(_resolution.m_flags & BGFX_RESET_HMD_RECENTER);
  2065. uint32_t maxAnisotropy = 1;
  2066. if (!!(_resolution.m_flags & BGFX_RESET_MAXANISOTROPY) )
  2067. {
  2068. maxAnisotropy = (m_featureLevel == D3D_FEATURE_LEVEL_9_1)
  2069. ? D3D_FL9_1_DEFAULT_MAX_ANISOTROPY
  2070. : D3D11_REQ_MAXANISOTROPY
  2071. ;
  2072. }
  2073. if (m_maxAnisotropy != maxAnisotropy)
  2074. {
  2075. m_maxAnisotropy = maxAnisotropy;
  2076. m_samplerStateCache.invalidate();
  2077. }
  2078. bool depthClamp = true
  2079. && !!(_resolution.m_flags & BGFX_RESET_DEPTH_CLAMP)
  2080. && m_featureLevel > D3D_FEATURE_LEVEL_9_3 // disabling depth clamp is only supported on 10_0+
  2081. ;
  2082. if (m_depthClamp != depthClamp)
  2083. {
  2084. m_depthClamp = depthClamp;
  2085. m_rasterizerStateCache.invalidate();
  2086. }
  2087. const uint32_t maskFlags = ~(0
  2088. | BGFX_RESET_HMD_RECENTER
  2089. | BGFX_RESET_MAXANISOTROPY
  2090. | BGFX_RESET_DEPTH_CLAMP
  2091. | BGFX_RESET_SUSPEND
  2092. );
  2093. if (m_resolution.m_width != _resolution.m_width
  2094. || m_resolution.m_height != _resolution.m_height
  2095. || (m_resolution.m_flags&maskFlags) != (_resolution.m_flags&maskFlags) )
  2096. {
  2097. uint32_t flags = _resolution.m_flags & (~BGFX_RESET_INTERNAL_FORCE);
  2098. bool resize = true
  2099. && !BX_ENABLED(BX_PLATFORM_XBOXONE || BX_PLATFORM_WINRT) // can't use ResizeBuffers on Windows Phone
  2100. && (m_resolution.m_flags&BGFX_RESET_MSAA_MASK) == (flags&BGFX_RESET_MSAA_MASK)
  2101. ;
  2102. m_resolution = _resolution;
  2103. m_resolution.m_flags = flags;
  2104. m_textVideoMem.resize(false, _resolution.m_width, _resolution.m_height);
  2105. m_textVideoMem.clear();
  2106. setBufferSize(_resolution.m_width, _resolution.m_height);
  2107. preReset();
  2108. m_deviceCtx->Flush();
  2109. m_deviceCtx->ClearState();
  2110. if (NULL == m_swapChain)
  2111. {
  2112. // Updated backbuffer if it changed in PlatformData.
  2113. m_backBufferColor = (ID3D11RenderTargetView*)g_platformData.backBuffer;
  2114. m_backBufferDepthStencil = (ID3D11DepthStencilView*)g_platformData.backBufferDS;
  2115. }
  2116. else
  2117. {
  2118. if (resize)
  2119. {
  2120. m_deviceCtx->OMSetRenderTargets(1, s_zero.m_rtv, NULL);
  2121. DX_CHECK(m_swapChain->ResizeBuffers(2
  2122. , getBufferWidth()
  2123. , getBufferHeight()
  2124. , getBufferFormat()
  2125. , DXGI_SWAP_CHAIN_FLAG_ALLOW_MODE_SWITCH
  2126. ) );
  2127. }
  2128. else
  2129. {
  2130. updateMsaa();
  2131. m_scd.SampleDesc = s_msaa[(m_resolution.m_flags&BGFX_RESET_MSAA_MASK)>>BGFX_RESET_MSAA_SHIFT];
  2132. DX_RELEASE(m_swapChain, 0);
  2133. SwapChainDesc* scd = &m_scd;
  2134. SwapChainDesc swapChainScd;
  2135. if (0 != (m_resolution.m_flags & BGFX_RESET_HMD)
  2136. && m_ovr.isInitialized() )
  2137. {
  2138. swapChainScd = m_scd;
  2139. swapChainScd.SampleDesc = s_msaa[0];
  2140. scd = &swapChainScd;
  2141. }
  2142. #if !BX_PLATFORM_WINDOWS
  2143. HRESULT hr = S_OK;
  2144. if (g_platformData.ndt == 0)
  2145. {
  2146. hr = m_factory->CreateSwapChainForCoreWindow(m_device
  2147. , (::IUnknown*)g_platformData.nwh
  2148. , scd
  2149. , NULL
  2150. , &m_swapChain
  2151. );
  2152. BGFX_FATAL(SUCCEEDED(hr), Fatal::UnableToInitialize, "Unable to create Direct3D11 swap chain.");
  2153. }
  2154. else
  2155. {
  2156. BGFX_FATAL(g_platformData.ndt == reinterpret_cast<void*>(1), Fatal::UnableToInitialize, "Invalid native display type.");
  2157. hr = m_factory->CreateSwapChainForComposition(m_device
  2158. , &m_scd
  2159. , NULL
  2160. , &m_swapChain
  2161. );
  2162. BGFX_FATAL(SUCCEEDED(hr), Fatal::UnableToInitialize, "Unable to create Direct3D11 swap chain.");
  2163. # if BX_PLATFORM_WINRT
  2164. IInspectable *nativeWindow = reinterpret_cast<IInspectable *>(g_platformData.nwh);
  2165. ISwapChainBackgroundPanelNative* panel = NULL;
  2166. hr = nativeWindow->QueryInterface(__uuidof(ISwapChainBackgroundPanelNative), (void **)&panel);
  2167. BGFX_FATAL(SUCCEEDED(hr), Fatal::UnableToInitialize, "Unable to set swap chain on panel.");
  2168. if (NULL != panel)
  2169. {
  2170. hr = panel->SetSwapChain(m_swapChain);
  2171. BGFX_FATAL(SUCCEEDED(hr), Fatal::UnableToInitialize, "Unable to set swap chain on panel.");
  2172. panel->Release();
  2173. }
  2174. # endif // BX_PLATFORM_WINRT
  2175. }
  2176. #else
  2177. HRESULT hr;
  2178. hr = m_factory->CreateSwapChain(m_device
  2179. , scd
  2180. , &m_swapChain
  2181. );
  2182. #endif // !BX_PLATFORM_WINDOWS
  2183. BGFX_FATAL(SUCCEEDED(hr), bgfx::Fatal::UnableToInitialize, "Failed to create swap chain.");
  2184. }
  2185. }
  2186. postReset();
  2187. }
  2188. if (recenter)
  2189. {
  2190. m_ovr.recenter();
  2191. }
  2192. return false;
  2193. }
  2194. void setShaderUniform(uint8_t _flags, uint32_t _regIndex, const void* _val, uint32_t _numRegs)
  2195. {
  2196. if (_flags&BGFX_UNIFORM_FRAGMENTBIT)
  2197. {
  2198. memcpy(&m_fsScratch[_regIndex], _val, _numRegs*16);
  2199. m_fsChanges += _numRegs;
  2200. }
  2201. else
  2202. {
  2203. memcpy(&m_vsScratch[_regIndex], _val, _numRegs*16);
  2204. m_vsChanges += _numRegs;
  2205. }
  2206. }
  2207. void setShaderUniform4f(uint8_t _flags, uint32_t _regIndex, const void* _val, uint32_t _numRegs)
  2208. {
  2209. setShaderUniform(_flags, _regIndex, _val, _numRegs);
  2210. }
  2211. void setShaderUniform4x4f(uint8_t _flags, uint32_t _regIndex, const void* _val, uint32_t _numRegs)
  2212. {
  2213. setShaderUniform(_flags, _regIndex, _val, _numRegs);
  2214. }
  2215. void commitShaderConstants()
  2216. {
  2217. if (0 < m_vsChanges)
  2218. {
  2219. if (NULL != m_currentProgram->m_vsh->m_buffer)
  2220. {
  2221. m_deviceCtx->UpdateSubresource(m_currentProgram->m_vsh->m_buffer, 0, 0, m_vsScratch, 0, 0);
  2222. }
  2223. m_vsChanges = 0;
  2224. }
  2225. if (0 < m_fsChanges)
  2226. {
  2227. if (NULL != m_currentProgram->m_fsh->m_buffer)
  2228. {
  2229. m_deviceCtx->UpdateSubresource(m_currentProgram->m_fsh->m_buffer, 0, 0, m_fsScratch, 0, 0);
  2230. }
  2231. m_fsChanges = 0;
  2232. }
  2233. }
  2234. void setFrameBuffer(FrameBufferHandle _fbh, bool _msaa = true, bool _needPresent = true)
  2235. {
  2236. if (isValid(m_fbh)
  2237. && m_fbh.idx != _fbh.idx
  2238. && m_rtMsaa)
  2239. {
  2240. FrameBufferD3D11& frameBuffer = m_frameBuffers[m_fbh.idx];
  2241. frameBuffer.resolve();
  2242. }
  2243. if (!isValid(_fbh) )
  2244. {
  2245. if (m_ovr.isEnabled() )
  2246. {
  2247. m_ovr.makeRenderTargetActive();
  2248. }
  2249. else
  2250. {
  2251. m_currentColor = m_backBufferColor;
  2252. m_currentDepthStencil = m_backBufferDepthStencil;
  2253. }
  2254. m_deviceCtx->OMSetRenderTargets(1, &m_currentColor, m_currentDepthStencil);
  2255. m_needPresent |= _needPresent;
  2256. }
  2257. else
  2258. {
  2259. invalidateTextureStage();
  2260. FrameBufferD3D11& frameBuffer = m_frameBuffers[_fbh.idx];
  2261. frameBuffer.set();
  2262. }
  2263. m_fbh = _fbh;
  2264. m_rtMsaa = _msaa;
  2265. }
  2266. void clear(const Clear& _clear, const float _palette[][4])
  2267. {
  2268. if (isValid(m_fbh) )
  2269. {
  2270. FrameBufferD3D11& frameBuffer = m_frameBuffers[m_fbh.idx];
  2271. frameBuffer.clear(_clear, _palette);
  2272. }
  2273. else
  2274. {
  2275. if (NULL != m_currentColor
  2276. && BGFX_CLEAR_COLOR & _clear.m_flags)
  2277. {
  2278. if (BGFX_CLEAR_COLOR_USE_PALETTE & _clear.m_flags)
  2279. {
  2280. uint8_t index = _clear.m_index[0];
  2281. if (UINT8_MAX != index)
  2282. {
  2283. m_deviceCtx->ClearRenderTargetView(m_currentColor, _palette[index]);
  2284. }
  2285. }
  2286. else
  2287. {
  2288. float frgba[4] =
  2289. {
  2290. _clear.m_index[0]*1.0f/255.0f,
  2291. _clear.m_index[1]*1.0f/255.0f,
  2292. _clear.m_index[2]*1.0f/255.0f,
  2293. _clear.m_index[3]*1.0f/255.0f,
  2294. };
  2295. m_deviceCtx->ClearRenderTargetView(m_currentColor, frgba);
  2296. }
  2297. }
  2298. if (NULL != m_currentDepthStencil
  2299. && (BGFX_CLEAR_DEPTH|BGFX_CLEAR_STENCIL) & _clear.m_flags)
  2300. {
  2301. DWORD flags = 0;
  2302. flags |= (_clear.m_flags & BGFX_CLEAR_DEPTH) ? D3D11_CLEAR_DEPTH : 0;
  2303. flags |= (_clear.m_flags & BGFX_CLEAR_STENCIL) ? D3D11_CLEAR_STENCIL : 0;
  2304. m_deviceCtx->ClearDepthStencilView(m_currentDepthStencil, flags, _clear.m_depth, _clear.m_stencil);
  2305. }
  2306. }
  2307. }
  2308. void setInputLayout(const VertexDecl& _vertexDecl, const ProgramD3D11& _program, uint16_t _numInstanceData)
  2309. {
  2310. uint64_t layoutHash = (uint64_t(_vertexDecl.m_hash)<<32) | _program.m_vsh->m_hash;
  2311. layoutHash ^= _numInstanceData;
  2312. ID3D11InputLayout* layout = m_inputLayoutCache.find(layoutHash);
  2313. if (NULL == layout)
  2314. {
  2315. D3D11_INPUT_ELEMENT_DESC vertexElements[Attrib::Count+1+BGFX_CONFIG_MAX_INSTANCE_DATA_COUNT];
  2316. VertexDecl decl;
  2317. memcpy(&decl, &_vertexDecl, sizeof(VertexDecl) );
  2318. const uint16_t* attrMask = _program.m_vsh->m_attrMask;
  2319. for (uint32_t ii = 0; ii < Attrib::Count; ++ii)
  2320. {
  2321. uint16_t mask = attrMask[ii];
  2322. uint16_t attr = (decl.m_attributes[ii] & mask);
  2323. decl.m_attributes[ii] = attr == 0 ? UINT16_MAX : attr == UINT16_MAX ? 0 : attr;
  2324. }
  2325. D3D11_INPUT_ELEMENT_DESC* elem = fillVertexDecl(vertexElements, decl);
  2326. uint32_t num = uint32_t(elem-vertexElements);
  2327. const D3D11_INPUT_ELEMENT_DESC inst = { "TEXCOORD", 0, DXGI_FORMAT_R32G32B32A32_FLOAT, 0, D3D11_APPEND_ALIGNED_ELEMENT, D3D11_INPUT_PER_INSTANCE_DATA, 1 };
  2328. for (uint32_t ii = 0; ii < _numInstanceData; ++ii)
  2329. {
  2330. uint32_t index = 7-ii; // TEXCOORD7 = i_data0, TEXCOORD6 = i_data1, etc.
  2331. uint32_t jj;
  2332. D3D11_INPUT_ELEMENT_DESC* curr = vertexElements;
  2333. for (jj = 0; jj < num; ++jj)
  2334. {
  2335. curr = &vertexElements[jj];
  2336. if (0 == strcmp(curr->SemanticName, "TEXCOORD")
  2337. && curr->SemanticIndex == index)
  2338. {
  2339. break;
  2340. }
  2341. }
  2342. if (jj == num)
  2343. {
  2344. curr = elem;
  2345. ++elem;
  2346. }
  2347. memcpy(curr, &inst, sizeof(D3D11_INPUT_ELEMENT_DESC) );
  2348. curr->InputSlot = 1;
  2349. curr->SemanticIndex = index;
  2350. curr->AlignedByteOffset = ii*16;
  2351. }
  2352. num = uint32_t(elem-vertexElements);
  2353. DX_CHECK(m_device->CreateInputLayout(vertexElements
  2354. , num
  2355. , _program.m_vsh->m_code->data
  2356. , _program.m_vsh->m_code->size
  2357. , &layout
  2358. ) );
  2359. m_inputLayoutCache.add(layoutHash, layout);
  2360. }
  2361. m_deviceCtx->IASetInputLayout(layout);
  2362. }
  2363. void setBlendState(uint64_t _state, uint32_t _rgba = 0)
  2364. {
  2365. _state &= BGFX_D3D11_BLEND_STATE_MASK;
  2366. bx::HashMurmur2A murmur;
  2367. murmur.begin();
  2368. murmur.add(_state);
  2369. murmur.add(!!(BGFX_STATE_BLEND_INDEPENDENT & _state)
  2370. ? _rgba
  2371. : -1
  2372. );
  2373. const uint32_t hash = murmur.end();
  2374. ID3D11BlendState* bs = m_blendStateCache.find(hash);
  2375. if (NULL == bs)
  2376. {
  2377. D3D11_BLEND_DESC desc;
  2378. desc.AlphaToCoverageEnable = !!(BGFX_STATE_BLEND_ALPHA_TO_COVERAGE & _state);
  2379. desc.IndependentBlendEnable = !!(BGFX_STATE_BLEND_INDEPENDENT & _state);
  2380. D3D11_RENDER_TARGET_BLEND_DESC* drt = &desc.RenderTarget[0];
  2381. drt->BlendEnable = !!(BGFX_STATE_BLEND_MASK & _state);
  2382. const uint32_t blend = uint32_t( (_state&BGFX_STATE_BLEND_MASK )>>BGFX_STATE_BLEND_SHIFT);
  2383. const uint32_t equation = uint32_t( (_state&BGFX_STATE_BLEND_EQUATION_MASK)>>BGFX_STATE_BLEND_EQUATION_SHIFT);
  2384. const uint32_t srcRGB = (blend ) & 0xf;
  2385. const uint32_t dstRGB = (blend >> 4) & 0xf;
  2386. const uint32_t srcA = (blend >> 8) & 0xf;
  2387. const uint32_t dstA = (blend >> 12) & 0xf;
  2388. const uint32_t equRGB = (equation ) & 0x7;
  2389. const uint32_t equA = (equation >> 3) & 0x7;
  2390. drt->SrcBlend = s_blendFactor[srcRGB][0];
  2391. drt->DestBlend = s_blendFactor[dstRGB][0];
  2392. drt->BlendOp = s_blendEquation[equRGB];
  2393. drt->SrcBlendAlpha = s_blendFactor[srcA][1];
  2394. drt->DestBlendAlpha = s_blendFactor[dstA][1];
  2395. drt->BlendOpAlpha = s_blendEquation[equA];
  2396. uint8_t writeMask = (_state&BGFX_STATE_ALPHA_WRITE)
  2397. ? D3D11_COLOR_WRITE_ENABLE_ALPHA
  2398. : 0
  2399. ;
  2400. writeMask |= (_state&BGFX_STATE_RGB_WRITE)
  2401. ? D3D11_COLOR_WRITE_ENABLE_RED
  2402. | D3D11_COLOR_WRITE_ENABLE_GREEN
  2403. | D3D11_COLOR_WRITE_ENABLE_BLUE
  2404. : 0
  2405. ;
  2406. drt->RenderTargetWriteMask = writeMask;
  2407. if (desc.IndependentBlendEnable)
  2408. {
  2409. for (uint32_t ii = 1, rgba = _rgba; ii < BGFX_CONFIG_MAX_FRAME_BUFFER_ATTACHMENTS; ++ii, rgba >>= 11)
  2410. {
  2411. drt = &desc.RenderTarget[ii];
  2412. drt->BlendEnable = 0 != (rgba & 0x7ff);
  2413. const uint32_t src = (rgba ) & 0xf;
  2414. const uint32_t dst = (rgba >> 4) & 0xf;
  2415. const uint32_t equ = (rgba >> 8) & 0x7;
  2416. drt->SrcBlend = s_blendFactor[src][0];
  2417. drt->DestBlend = s_blendFactor[dst][0];
  2418. drt->BlendOp = s_blendEquation[equ];
  2419. drt->SrcBlendAlpha = s_blendFactor[src][1];
  2420. drt->DestBlendAlpha = s_blendFactor[dst][1];
  2421. drt->BlendOpAlpha = s_blendEquation[equ];
  2422. drt->RenderTargetWriteMask = writeMask;
  2423. }
  2424. }
  2425. else
  2426. {
  2427. for (uint32_t ii = 1; ii < BGFX_CONFIG_MAX_FRAME_BUFFER_ATTACHMENTS; ++ii)
  2428. {
  2429. memcpy(&desc.RenderTarget[ii], drt, sizeof(D3D11_RENDER_TARGET_BLEND_DESC) );
  2430. }
  2431. }
  2432. DX_CHECK(m_device->CreateBlendState(&desc, &bs) );
  2433. m_blendStateCache.add(hash, bs);
  2434. }
  2435. const uint64_t f0 = BGFX_STATE_BLEND_FACTOR;
  2436. const uint64_t f1 = BGFX_STATE_BLEND_INV_FACTOR;
  2437. const uint64_t f2 = BGFX_STATE_BLEND_FACTOR<<4;
  2438. const uint64_t f3 = BGFX_STATE_BLEND_INV_FACTOR<<4;
  2439. bool hasFactor = 0
  2440. || f0 == (_state & f0)
  2441. || f1 == (_state & f1)
  2442. || f2 == (_state & f2)
  2443. || f3 == (_state & f3)
  2444. ;
  2445. float blendFactor[4] = { 1.0f, 1.0f, 1.0f, 1.0f };
  2446. if (hasFactor)
  2447. {
  2448. blendFactor[0] = ( (_rgba>>24) )/255.0f;
  2449. blendFactor[1] = ( (_rgba>>16)&0xff)/255.0f;
  2450. blendFactor[2] = ( (_rgba>> 8)&0xff)/255.0f;
  2451. blendFactor[3] = ( (_rgba )&0xff)/255.0f;
  2452. }
  2453. m_deviceCtx->OMSetBlendState(bs, blendFactor, 0xffffffff);
  2454. }
  2455. void setDepthStencilState(uint64_t _state, uint64_t _stencil = 0)
  2456. {
  2457. uint32_t func = (_state&BGFX_STATE_DEPTH_TEST_MASK)>>BGFX_STATE_DEPTH_TEST_SHIFT;
  2458. _state &= 0 == func ? 0 : BGFX_D3D11_DEPTH_STENCIL_MASK;
  2459. uint32_t fstencil = unpackStencil(0, _stencil);
  2460. uint32_t ref = (fstencil&BGFX_STENCIL_FUNC_REF_MASK)>>BGFX_STENCIL_FUNC_REF_SHIFT;
  2461. _stencil &= packStencil(~BGFX_STENCIL_FUNC_REF_MASK, BGFX_STENCIL_MASK);
  2462. bx::HashMurmur2A murmur;
  2463. murmur.begin();
  2464. murmur.add(_state);
  2465. murmur.add(_stencil);
  2466. uint32_t hash = murmur.end();
  2467. ID3D11DepthStencilState* dss = m_depthStencilStateCache.find(hash);
  2468. if (NULL == dss)
  2469. {
  2470. D3D11_DEPTH_STENCIL_DESC desc;
  2471. memset(&desc, 0, sizeof(desc) );
  2472. desc.DepthEnable = 0 != func;
  2473. desc.DepthWriteMask = !!(BGFX_STATE_DEPTH_WRITE & _state) ? D3D11_DEPTH_WRITE_MASK_ALL : D3D11_DEPTH_WRITE_MASK_ZERO;
  2474. desc.DepthFunc = s_cmpFunc[func];
  2475. uint32_t bstencil = unpackStencil(1, _stencil);
  2476. uint32_t frontAndBack = bstencil != BGFX_STENCIL_NONE && bstencil != fstencil;
  2477. bstencil = frontAndBack ? bstencil : fstencil;
  2478. desc.StencilEnable = 0 != _stencil;
  2479. desc.StencilReadMask = (fstencil&BGFX_STENCIL_FUNC_RMASK_MASK)>>BGFX_STENCIL_FUNC_RMASK_SHIFT;
  2480. desc.StencilWriteMask = 0xff;
  2481. desc.FrontFace.StencilFailOp = s_stencilOp[(fstencil&BGFX_STENCIL_OP_FAIL_S_MASK)>>BGFX_STENCIL_OP_FAIL_S_SHIFT];
  2482. desc.FrontFace.StencilDepthFailOp = s_stencilOp[(fstencil&BGFX_STENCIL_OP_FAIL_Z_MASK)>>BGFX_STENCIL_OP_FAIL_Z_SHIFT];
  2483. desc.FrontFace.StencilPassOp = s_stencilOp[(fstencil&BGFX_STENCIL_OP_PASS_Z_MASK)>>BGFX_STENCIL_OP_PASS_Z_SHIFT];
  2484. desc.FrontFace.StencilFunc = s_cmpFunc[(fstencil&BGFX_STENCIL_TEST_MASK)>>BGFX_STENCIL_TEST_SHIFT];
  2485. desc.BackFace.StencilFailOp = s_stencilOp[(bstencil&BGFX_STENCIL_OP_FAIL_S_MASK)>>BGFX_STENCIL_OP_FAIL_S_SHIFT];
  2486. desc.BackFace.StencilDepthFailOp = s_stencilOp[(bstencil&BGFX_STENCIL_OP_FAIL_Z_MASK)>>BGFX_STENCIL_OP_FAIL_Z_SHIFT];
  2487. desc.BackFace.StencilPassOp = s_stencilOp[(bstencil&BGFX_STENCIL_OP_PASS_Z_MASK)>>BGFX_STENCIL_OP_PASS_Z_SHIFT];
  2488. desc.BackFace.StencilFunc = s_cmpFunc[(bstencil&BGFX_STENCIL_TEST_MASK)>>BGFX_STENCIL_TEST_SHIFT];
  2489. DX_CHECK(m_device->CreateDepthStencilState(&desc, &dss) );
  2490. m_depthStencilStateCache.add(hash, dss);
  2491. }
  2492. m_deviceCtx->OMSetDepthStencilState(dss, ref);
  2493. }
  2494. void setDebugWireframe(bool _wireframe)
  2495. {
  2496. if (m_wireframe != _wireframe)
  2497. {
  2498. m_wireframe = _wireframe;
  2499. m_rasterizerStateCache.invalidate();
  2500. }
  2501. }
  2502. void setRasterizerState(uint64_t _state, bool _wireframe = false, bool _scissor = false)
  2503. {
  2504. _state &= 0
  2505. | BGFX_STATE_CULL_MASK
  2506. | BGFX_STATE_MSAA
  2507. | BGFX_STATE_LINEAA
  2508. | BGFX_STATE_CONSERVATIVE_RASTER
  2509. ;
  2510. _state |= _wireframe ? BGFX_STATE_PT_LINES : BGFX_STATE_NONE;
  2511. _state |= _scissor ? BGFX_STATE_RESERVED_MASK : 0;
  2512. _state &= ~(m_deviceInterfaceVersion >= 3 ? 0 : BGFX_STATE_CONSERVATIVE_RASTER);
  2513. ID3D11RasterizerState* rs = m_rasterizerStateCache.find(_state);
  2514. if (NULL == rs)
  2515. {
  2516. uint32_t cull = (_state&BGFX_STATE_CULL_MASK)>>BGFX_STATE_CULL_SHIFT;
  2517. #if BX_PLATFORM_WINDOWS
  2518. if (m_deviceInterfaceVersion >= 3)
  2519. {
  2520. D3D11_RASTERIZER_DESC2 desc;
  2521. desc.FillMode = _wireframe ? D3D11_FILL_WIREFRAME : D3D11_FILL_SOLID;
  2522. desc.CullMode = s_cullMode[cull];
  2523. desc.FrontCounterClockwise = false;
  2524. desc.DepthBias = 0;
  2525. desc.DepthBiasClamp = 0.0f;
  2526. desc.SlopeScaledDepthBias = 0.0f;
  2527. desc.DepthClipEnable = !m_depthClamp;
  2528. desc.ScissorEnable = _scissor;
  2529. desc.MultisampleEnable = !!(_state&BGFX_STATE_MSAA);
  2530. desc.AntialiasedLineEnable = !!(_state&BGFX_STATE_LINEAA);
  2531. desc.ForcedSampleCount = 0;
  2532. desc.ConservativeRaster = !!(_state&BGFX_STATE_CONSERVATIVE_RASTER)
  2533. ? D3D11_CONSERVATIVE_RASTERIZATION_MODE_ON
  2534. : D3D11_CONSERVATIVE_RASTERIZATION_MODE_OFF
  2535. ;
  2536. ID3D11Device3* device3 = reinterpret_cast<ID3D11Device3*>(m_device);
  2537. DX_CHECK(device3->CreateRasterizerState2(&desc, reinterpret_cast<ID3D11RasterizerState2**>(&rs) ) );
  2538. }
  2539. else
  2540. #endif // BX_PLATFORM_WINDOWS
  2541. {
  2542. D3D11_RASTERIZER_DESC desc;
  2543. desc.FillMode = _wireframe ? D3D11_FILL_WIREFRAME : D3D11_FILL_SOLID;
  2544. desc.CullMode = s_cullMode[cull];
  2545. desc.FrontCounterClockwise = false;
  2546. desc.DepthBias = 0;
  2547. desc.DepthBiasClamp = 0.0f;
  2548. desc.SlopeScaledDepthBias = 0.0f;
  2549. desc.DepthClipEnable = !m_depthClamp;
  2550. desc.ScissorEnable = _scissor;
  2551. desc.MultisampleEnable = !!(_state&BGFX_STATE_MSAA);
  2552. desc.AntialiasedLineEnable = !!(_state&BGFX_STATE_LINEAA);
  2553. DX_CHECK(m_device->CreateRasterizerState(&desc, &rs) );
  2554. }
  2555. m_rasterizerStateCache.add(_state, rs);
  2556. }
  2557. m_deviceCtx->RSSetState(rs);
  2558. }
  2559. ID3D11SamplerState* getSamplerState(uint32_t _flags, const float _rgba[4])
  2560. {
  2561. const uint32_t index = (_flags & BGFX_TEXTURE_BORDER_COLOR_MASK) >> BGFX_TEXTURE_BORDER_COLOR_SHIFT;
  2562. _flags &= BGFX_TEXTURE_SAMPLER_BITS_MASK;
  2563. // Force both min+max anisotropic, can't be set individually.
  2564. _flags |= 0 != (_flags & (BGFX_TEXTURE_MIN_ANISOTROPIC|BGFX_TEXTURE_MAG_ANISOTROPIC) )
  2565. ? BGFX_TEXTURE_MIN_ANISOTROPIC|BGFX_TEXTURE_MAG_ANISOTROPIC
  2566. : 0
  2567. ;
  2568. uint32_t hash;
  2569. ID3D11SamplerState* sampler;
  2570. if (!needBorderColor(_flags) )
  2571. {
  2572. bx::HashMurmur2A murmur;
  2573. murmur.begin();
  2574. murmur.add(_flags);
  2575. murmur.add(-1);
  2576. hash = murmur.end();
  2577. _rgba = s_zero.m_zerof;
  2578. sampler = m_samplerStateCache.find(hash);
  2579. }
  2580. else
  2581. {
  2582. bx::HashMurmur2A murmur;
  2583. murmur.begin();
  2584. murmur.add(_flags);
  2585. murmur.add(index);
  2586. hash = murmur.end();
  2587. _rgba = NULL == _rgba ? s_zero.m_zerof : _rgba;
  2588. sampler = m_samplerStateCache.find(hash);
  2589. if (NULL != sampler)
  2590. {
  2591. D3D11_SAMPLER_DESC sd;
  2592. sampler->GetDesc(&sd);
  2593. if (0 != memcmp(_rgba, sd.BorderColor, 16) )
  2594. {
  2595. // Sampler will be released when updated sampler
  2596. // is added to cache.
  2597. sampler = NULL;
  2598. }
  2599. }
  2600. }
  2601. if (NULL == sampler)
  2602. {
  2603. const uint32_t cmpFunc = (_flags&BGFX_TEXTURE_COMPARE_MASK)>>BGFX_TEXTURE_COMPARE_SHIFT;
  2604. const uint8_t minFilter = s_textureFilter[0][(_flags&BGFX_TEXTURE_MIN_MASK)>>BGFX_TEXTURE_MIN_SHIFT];
  2605. const uint8_t magFilter = s_textureFilter[1][(_flags&BGFX_TEXTURE_MAG_MASK)>>BGFX_TEXTURE_MAG_SHIFT];
  2606. const uint8_t mipFilter = s_textureFilter[2][(_flags&BGFX_TEXTURE_MIP_MASK)>>BGFX_TEXTURE_MIP_SHIFT];
  2607. const uint8_t filter = 0 == cmpFunc ? 0 : D3D11_COMPARISON_FILTERING_BIT;
  2608. D3D11_SAMPLER_DESC sd;
  2609. sd.Filter = (D3D11_FILTER)(filter|minFilter|magFilter|mipFilter);
  2610. sd.AddressU = s_textureAddress[(_flags&BGFX_TEXTURE_U_MASK)>>BGFX_TEXTURE_U_SHIFT];
  2611. sd.AddressV = s_textureAddress[(_flags&BGFX_TEXTURE_V_MASK)>>BGFX_TEXTURE_V_SHIFT];
  2612. sd.AddressW = s_textureAddress[(_flags&BGFX_TEXTURE_W_MASK)>>BGFX_TEXTURE_W_SHIFT];
  2613. sd.MipLODBias = 0.0f;
  2614. sd.MaxAnisotropy = m_maxAnisotropy;
  2615. sd.ComparisonFunc = 0 == cmpFunc ? D3D11_COMPARISON_NEVER : s_cmpFunc[cmpFunc];
  2616. sd.BorderColor[0] = _rgba[0];
  2617. sd.BorderColor[1] = _rgba[1];
  2618. sd.BorderColor[2] = _rgba[2];
  2619. sd.BorderColor[3] = _rgba[3];
  2620. sd.MinLOD = 0;
  2621. sd.MaxLOD = D3D11_FLOAT32_MAX;
  2622. m_device->CreateSamplerState(&sd, &sampler);
  2623. DX_CHECK_REFCOUNT(sampler, 1);
  2624. m_samplerStateCache.add(hash, sampler);
  2625. }
  2626. return sampler;
  2627. }
  2628. bool isVisible(Frame* _render, OcclusionQueryHandle _handle, bool _visible)
  2629. {
  2630. m_occlusionQuery.resolve(_render);
  2631. return _visible == (0 != _render->m_occlusion[_handle.idx]);
  2632. }
  2633. DXGI_FORMAT getBufferFormat()
  2634. {
  2635. #if BX_PLATFORM_WINDOWS
  2636. return m_scd.BufferDesc.Format;
  2637. #else
  2638. return m_scd.Format;
  2639. #endif
  2640. }
  2641. uint32_t getBufferWidth()
  2642. {
  2643. #if BX_PLATFORM_WINDOWS
  2644. return m_scd.BufferDesc.Width;
  2645. #else
  2646. return m_scd.Width;
  2647. #endif
  2648. }
  2649. uint32_t getBufferHeight()
  2650. {
  2651. #if BX_PLATFORM_WINDOWS
  2652. return m_scd.BufferDesc.Height;
  2653. #else
  2654. return m_scd.Height;
  2655. #endif
  2656. }
  2657. void setBufferSize(uint32_t _width, uint32_t _height)
  2658. {
  2659. #if BX_PLATFORM_WINDOWS
  2660. m_scd.BufferDesc.Width = _width;
  2661. m_scd.BufferDesc.Height = _height;
  2662. #else
  2663. m_scd.Width = _width;
  2664. m_scd.Height = _height;
  2665. #endif
  2666. }
  2667. void commitTextureStage()
  2668. {
  2669. // vertex texture fetch not supported on 9_1 through 9_3
  2670. if (m_featureLevel > D3D_FEATURE_LEVEL_9_3)
  2671. {
  2672. m_deviceCtx->VSSetShaderResources(0, BGFX_CONFIG_MAX_TEXTURE_SAMPLERS, m_textureStage.m_srv);
  2673. m_deviceCtx->VSSetSamplers(0, BGFX_CONFIG_MAX_TEXTURE_SAMPLERS, m_textureStage.m_sampler);
  2674. }
  2675. m_deviceCtx->PSSetShaderResources(0, BGFX_CONFIG_MAX_TEXTURE_SAMPLERS, m_textureStage.m_srv);
  2676. m_deviceCtx->PSSetSamplers(0, BGFX_CONFIG_MAX_TEXTURE_SAMPLERS, m_textureStage.m_sampler);
  2677. }
  2678. void invalidateTextureStage()
  2679. {
  2680. m_textureStage.clear();
  2681. commitTextureStage();
  2682. }
  2683. ID3D11UnorderedAccessView* getCachedUav(TextureHandle _handle, uint8_t _mip)
  2684. {
  2685. bx::HashMurmur2A murmur;
  2686. murmur.begin();
  2687. murmur.add(_handle);
  2688. murmur.add(_mip);
  2689. murmur.add(0);
  2690. uint32_t hash = murmur.end();
  2691. IUnknown** ptr = m_srvUavLru.find(hash);
  2692. ID3D11UnorderedAccessView* uav;
  2693. if (NULL == ptr)
  2694. {
  2695. TextureD3D11& texture = m_textures[_handle.idx];
  2696. D3D11_UNORDERED_ACCESS_VIEW_DESC desc;
  2697. desc.Format = s_textureFormat[texture.m_textureFormat].m_fmtSrv;
  2698. switch (texture.m_type)
  2699. {
  2700. case TextureD3D11::Texture2D:
  2701. desc.ViewDimension = D3D11_UAV_DIMENSION_TEXTURE2D;
  2702. desc.Texture2D.MipSlice = _mip;
  2703. break;
  2704. case TextureD3D11::TextureCube:
  2705. desc.ViewDimension = D3D11_UAV_DIMENSION_TEXTURE2DARRAY;
  2706. desc.Texture2DArray.ArraySize = 6;
  2707. desc.Texture2DArray.FirstArraySlice = 0;
  2708. desc.Texture2DArray.MipSlice = _mip;
  2709. break;
  2710. case TextureD3D11::Texture3D:
  2711. desc.ViewDimension = D3D11_UAV_DIMENSION_TEXTURE3D;
  2712. desc.Texture3D.MipSlice = _mip;
  2713. desc.Texture3D.FirstWSlice = 0;
  2714. desc.Texture3D.WSize = UINT32_MAX;
  2715. break;
  2716. }
  2717. DX_CHECK(m_device->CreateUnorderedAccessView(texture.m_ptr, &desc, &uav) );
  2718. m_srvUavLru.add(hash, uav, _handle.idx);
  2719. }
  2720. else
  2721. {
  2722. uav = static_cast<ID3D11UnorderedAccessView*>(*ptr);
  2723. }
  2724. return uav;
  2725. }
  2726. ID3D11ShaderResourceView* getCachedSrv(TextureHandle _handle, uint8_t _mip)
  2727. {
  2728. bx::HashMurmur2A murmur;
  2729. murmur.begin();
  2730. murmur.add(_handle);
  2731. murmur.add(_mip);
  2732. murmur.add(0);
  2733. uint32_t hash = murmur.end();
  2734. IUnknown** ptr = m_srvUavLru.find(hash);
  2735. ID3D11ShaderResourceView* srv;
  2736. if (NULL == ptr)
  2737. {
  2738. const TextureD3D11& texture = m_textures[_handle.idx];
  2739. const uint32_t msaaQuality = bx::uint32_satsub( (texture.m_flags&BGFX_TEXTURE_RT_MSAA_MASK)>>BGFX_TEXTURE_RT_MSAA_SHIFT, 1);
  2740. const DXGI_SAMPLE_DESC& msaa = s_msaa[msaaQuality];
  2741. const bool msaaSample = 1 < msaa.Count && 0 != (texture.m_flags&BGFX_TEXTURE_MSAA_SAMPLE);
  2742. D3D11_SHADER_RESOURCE_VIEW_DESC desc;
  2743. desc.Format = s_textureFormat[texture.m_textureFormat].m_fmtSrv;
  2744. switch (texture.m_type)
  2745. {
  2746. case TextureD3D11::Texture2D:
  2747. desc.ViewDimension = msaaSample
  2748. ? D3D11_SRV_DIMENSION_TEXTURE2DMS
  2749. : D3D11_SRV_DIMENSION_TEXTURE2D
  2750. ;
  2751. desc.Texture2D.MostDetailedMip = _mip;
  2752. desc.Texture2D.MipLevels = 1;
  2753. break;
  2754. case TextureD3D11::TextureCube:
  2755. desc.ViewDimension = D3D11_SRV_DIMENSION_TEXTURECUBE;
  2756. desc.TextureCube.MostDetailedMip = _mip;
  2757. desc.TextureCube.MipLevels = 1;
  2758. break;
  2759. case TextureD3D11::Texture3D:
  2760. desc.ViewDimension = D3D11_SRV_DIMENSION_TEXTURE3D;
  2761. desc.Texture3D.MostDetailedMip = _mip;
  2762. desc.Texture3D.MipLevels = 1;
  2763. break;
  2764. }
  2765. DX_CHECK(m_device->CreateShaderResourceView(texture.m_ptr, &desc, &srv) );
  2766. m_srvUavLru.add(hash, srv, _handle.idx);
  2767. }
  2768. else
  2769. {
  2770. srv = static_cast<ID3D11ShaderResourceView*>(*ptr);
  2771. }
  2772. return srv;
  2773. }
  2774. void ovrPostReset()
  2775. {
  2776. #if BGFX_CONFIG_USE_OVR
  2777. if (m_resolution.m_flags & (BGFX_RESET_HMD|BGFX_RESET_HMD_DEBUG) )
  2778. {
  2779. const uint32_t msaaSamples = 1 << ((m_resolution.m_flags&BGFX_RESET_MSAA_MASK) >> BGFX_RESET_MSAA_SHIFT);
  2780. m_ovr.postReset(msaaSamples, m_resolution.m_width, m_resolution.m_height);
  2781. }
  2782. #endif // BGFX_CONFIG_USE_OVR
  2783. }
  2784. void ovrPreReset()
  2785. {
  2786. #if BGFX_CONFIG_USE_OVR
  2787. m_ovr.preReset();
  2788. #endif // BGFX_CONFIG_USE_OVR
  2789. }
  2790. void capturePostReset()
  2791. {
  2792. if (m_resolution.m_flags&BGFX_RESET_CAPTURE)
  2793. {
  2794. ID3D11Texture2D* backBuffer;
  2795. DX_CHECK(m_swapChain->GetBuffer(0, IID_ID3D11Texture2D, (void**)&backBuffer) );
  2796. D3D11_TEXTURE2D_DESC backBufferDesc;
  2797. backBuffer->GetDesc(&backBufferDesc);
  2798. D3D11_TEXTURE2D_DESC desc;
  2799. memcpy(&desc, &backBufferDesc, sizeof(desc) );
  2800. desc.SampleDesc.Count = 1;
  2801. desc.SampleDesc.Quality = 0;
  2802. desc.Usage = D3D11_USAGE_STAGING;
  2803. desc.BindFlags = 0;
  2804. desc.CPUAccessFlags = D3D11_CPU_ACCESS_READ;
  2805. HRESULT hr = m_device->CreateTexture2D(&desc, NULL, &m_captureTexture);
  2806. if (SUCCEEDED(hr) )
  2807. {
  2808. if (backBufferDesc.SampleDesc.Count != 1)
  2809. {
  2810. desc.Usage = D3D11_USAGE_DEFAULT;
  2811. desc.CPUAccessFlags = 0;
  2812. m_device->CreateTexture2D(&desc, NULL, &m_captureResolve);
  2813. }
  2814. g_callback->captureBegin(backBufferDesc.Width, backBufferDesc.Height, backBufferDesc.Width*4, TextureFormat::BGRA8, false);
  2815. }
  2816. DX_RELEASE(backBuffer, 0);
  2817. }
  2818. }
  2819. void capturePreReset()
  2820. {
  2821. if (NULL != m_captureTexture)
  2822. {
  2823. g_callback->captureEnd();
  2824. }
  2825. DX_RELEASE(m_captureResolve, 0);
  2826. DX_RELEASE(m_captureTexture, 0);
  2827. }
  2828. void capture()
  2829. {
  2830. if (NULL != m_captureTexture)
  2831. {
  2832. ID3D11Texture2D* backBuffer;
  2833. DX_CHECK(m_swapChain->GetBuffer(0, IID_ID3D11Texture2D, (void**)&backBuffer) );
  2834. if (NULL == m_captureResolve)
  2835. {
  2836. m_deviceCtx->CopyResource(m_captureTexture, backBuffer);
  2837. }
  2838. else
  2839. {
  2840. m_deviceCtx->ResolveSubresource(m_captureResolve, 0, backBuffer, 0, getBufferFormat() );
  2841. m_deviceCtx->CopyResource(m_captureTexture, m_captureResolve);
  2842. }
  2843. D3D11_MAPPED_SUBRESOURCE mapped;
  2844. DX_CHECK(m_deviceCtx->Map(m_captureTexture, 0, D3D11_MAP_READ, 0, &mapped) );
  2845. imageSwizzleBgra8(
  2846. mapped.pData
  2847. , getBufferWidth()
  2848. , getBufferHeight()
  2849. , mapped.RowPitch
  2850. , mapped.pData
  2851. );
  2852. g_callback->captureFrame(mapped.pData, getBufferHeight()*mapped.RowPitch);
  2853. m_deviceCtx->Unmap(m_captureTexture, 0);
  2854. DX_RELEASE(backBuffer, 0);
  2855. }
  2856. }
  2857. void commit(UniformBuffer& _uniformBuffer)
  2858. {
  2859. _uniformBuffer.reset();
  2860. for (;;)
  2861. {
  2862. uint32_t opcode = _uniformBuffer.read();
  2863. if (UniformType::End == opcode)
  2864. {
  2865. break;
  2866. }
  2867. UniformType::Enum type;
  2868. uint16_t loc;
  2869. uint16_t num;
  2870. uint16_t copy;
  2871. UniformBuffer::decodeOpcode(opcode, type, loc, num, copy);
  2872. const char* data;
  2873. if (copy)
  2874. {
  2875. data = _uniformBuffer.read(g_uniformTypeSize[type]*num);
  2876. }
  2877. else
  2878. {
  2879. UniformHandle handle;
  2880. memcpy(&handle, _uniformBuffer.read(sizeof(UniformHandle) ), sizeof(UniformHandle) );
  2881. data = (const char*)m_uniforms[handle.idx];
  2882. }
  2883. #define CASE_IMPLEMENT_UNIFORM(_uniform, _dxsuffix, _type) \
  2884. case UniformType::_uniform: \
  2885. case UniformType::_uniform|BGFX_UNIFORM_FRAGMENTBIT: \
  2886. { \
  2887. setShaderUniform(uint8_t(type), loc, data, num); \
  2888. } \
  2889. break;
  2890. switch ( (uint32_t)type)
  2891. {
  2892. case UniformType::Mat3:
  2893. case UniformType::Mat3|BGFX_UNIFORM_FRAGMENTBIT: \
  2894. {
  2895. float* value = (float*)data;
  2896. for (uint32_t ii = 0, count = num/3; ii < count; ++ii, loc += 3*16, value += 9)
  2897. {
  2898. Matrix4 mtx;
  2899. mtx.un.val[ 0] = value[0];
  2900. mtx.un.val[ 1] = value[1];
  2901. mtx.un.val[ 2] = value[2];
  2902. mtx.un.val[ 3] = 0.0f;
  2903. mtx.un.val[ 4] = value[3];
  2904. mtx.un.val[ 5] = value[4];
  2905. mtx.un.val[ 6] = value[5];
  2906. mtx.un.val[ 7] = 0.0f;
  2907. mtx.un.val[ 8] = value[6];
  2908. mtx.un.val[ 9] = value[7];
  2909. mtx.un.val[10] = value[8];
  2910. mtx.un.val[11] = 0.0f;
  2911. setShaderUniform(uint8_t(type), loc, &mtx.un.val[0], 3);
  2912. }
  2913. }
  2914. break;
  2915. CASE_IMPLEMENT_UNIFORM(Int1, I, int);
  2916. CASE_IMPLEMENT_UNIFORM(Vec4, F, float);
  2917. CASE_IMPLEMENT_UNIFORM(Mat4, F, float);
  2918. case UniformType::End:
  2919. break;
  2920. default:
  2921. BX_TRACE("%4d: INVALID 0x%08x, t %d, l %d, n %d, c %d", _uniformBuffer.getPos(), opcode, type, loc, num, copy);
  2922. break;
  2923. }
  2924. #undef CASE_IMPLEMENT_UNIFORM
  2925. }
  2926. }
  2927. void clearQuad(ClearQuad& _clearQuad, const Rect& _rect, const Clear& _clear, const float _palette[][4])
  2928. {
  2929. uint32_t width;
  2930. uint32_t height;
  2931. if (isValid(m_fbh) )
  2932. {
  2933. const FrameBufferD3D11& fb = m_frameBuffers[m_fbh.idx];
  2934. width = fb.m_width;
  2935. height = fb.m_height;
  2936. }
  2937. else
  2938. {
  2939. width = getBufferWidth();
  2940. height = getBufferHeight();
  2941. }
  2942. if (0 == _rect.m_x
  2943. && 0 == _rect.m_y
  2944. && width == _rect.m_width
  2945. && height == _rect.m_height)
  2946. {
  2947. clear(_clear, _palette);
  2948. }
  2949. else
  2950. {
  2951. ID3D11DeviceContext* deviceCtx = m_deviceCtx;
  2952. uint64_t state = 0;
  2953. state |= _clear.m_flags & BGFX_CLEAR_COLOR ? BGFX_STATE_RGB_WRITE|BGFX_STATE_ALPHA_WRITE : 0;
  2954. state |= _clear.m_flags & BGFX_CLEAR_DEPTH ? BGFX_STATE_DEPTH_TEST_ALWAYS|BGFX_STATE_DEPTH_WRITE : 0;
  2955. uint64_t stencil = 0;
  2956. stencil |= _clear.m_flags & BGFX_CLEAR_STENCIL ? 0
  2957. | BGFX_STENCIL_TEST_ALWAYS
  2958. | BGFX_STENCIL_FUNC_REF(_clear.m_stencil)
  2959. | BGFX_STENCIL_FUNC_RMASK(0xff)
  2960. | BGFX_STENCIL_OP_FAIL_S_REPLACE
  2961. | BGFX_STENCIL_OP_FAIL_Z_REPLACE
  2962. | BGFX_STENCIL_OP_PASS_Z_REPLACE
  2963. : 0
  2964. ;
  2965. setBlendState(state);
  2966. setDepthStencilState(state, stencil);
  2967. setRasterizerState(state);
  2968. uint32_t numMrt = 1;
  2969. FrameBufferHandle fbh = m_fbh;
  2970. if (isValid(fbh) )
  2971. {
  2972. const FrameBufferD3D11& fb = m_frameBuffers[fbh.idx];
  2973. numMrt = bx::uint32_max(1, fb.m_num);
  2974. }
  2975. ProgramD3D11& program = m_program[_clearQuad.m_program[numMrt-1].idx];
  2976. m_currentProgram = &program;
  2977. deviceCtx->VSSetShader(program.m_vsh->m_vertexShader, NULL, 0);
  2978. deviceCtx->VSSetConstantBuffers(0, 1, s_zero.m_buffer);
  2979. if (NULL != m_currentColor)
  2980. {
  2981. const ShaderD3D11* fsh = program.m_fsh;
  2982. deviceCtx->PSSetShader(fsh->m_pixelShader, NULL, 0);
  2983. deviceCtx->PSSetConstantBuffers(0, 1, &fsh->m_buffer);
  2984. if (BGFX_CLEAR_COLOR_USE_PALETTE & _clear.m_flags)
  2985. {
  2986. float mrtClear[BGFX_CONFIG_MAX_FRAME_BUFFER_ATTACHMENTS][4];
  2987. for (uint32_t ii = 0; ii < numMrt; ++ii)
  2988. {
  2989. uint8_t index = (uint8_t)bx::uint32_min(BGFX_CONFIG_MAX_COLOR_PALETTE-1, _clear.m_index[ii]);
  2990. memcpy(mrtClear[ii], _palette[index], 16);
  2991. }
  2992. deviceCtx->UpdateSubresource(fsh->m_buffer, 0, 0, mrtClear, 0, 0);
  2993. }
  2994. else
  2995. {
  2996. float rgba[4] =
  2997. {
  2998. _clear.m_index[0]*1.0f/255.0f,
  2999. _clear.m_index[1]*1.0f/255.0f,
  3000. _clear.m_index[2]*1.0f/255.0f,
  3001. _clear.m_index[3]*1.0f/255.0f,
  3002. };
  3003. deviceCtx->UpdateSubresource(fsh->m_buffer, 0, 0, rgba, 0, 0);
  3004. }
  3005. }
  3006. else
  3007. {
  3008. deviceCtx->PSSetShader(NULL, NULL, 0);
  3009. }
  3010. VertexBufferD3D11& vb = m_vertexBuffers[_clearQuad.m_vb->handle.idx];
  3011. const VertexDecl& vertexDecl = m_vertexDecls[_clearQuad.m_vb->decl.idx];
  3012. const uint32_t stride = vertexDecl.m_stride;
  3013. const uint32_t offset = 0;
  3014. {
  3015. struct Vertex
  3016. {
  3017. float m_x;
  3018. float m_y;
  3019. float m_z;
  3020. };
  3021. Vertex* vertex = (Vertex*)_clearQuad.m_vb->data;
  3022. BX_CHECK(stride == sizeof(Vertex), "Stride/Vertex mismatch (stride %d, sizeof(Vertex) %d)", stride, sizeof(Vertex) );
  3023. const float depth = _clear.m_depth;
  3024. vertex->m_x = -1.0f;
  3025. vertex->m_y = -1.0f;
  3026. vertex->m_z = depth;
  3027. vertex++;
  3028. vertex->m_x = 1.0f;
  3029. vertex->m_y = -1.0f;
  3030. vertex->m_z = depth;
  3031. vertex++;
  3032. vertex->m_x = -1.0f;
  3033. vertex->m_y = 1.0f;
  3034. vertex->m_z = depth;
  3035. vertex++;
  3036. vertex->m_x = 1.0f;
  3037. vertex->m_y = 1.0f;
  3038. vertex->m_z = depth;
  3039. }
  3040. m_vertexBuffers[_clearQuad.m_vb->handle.idx].update(0, 4*_clearQuad.m_decl.m_stride, _clearQuad.m_vb->data);
  3041. deviceCtx->IASetVertexBuffers(0, 1, &vb.m_ptr, &stride, &offset);
  3042. setInputLayout(vertexDecl, program, 0);
  3043. deviceCtx->IASetPrimitiveTopology(D3D11_PRIMITIVE_TOPOLOGY_TRIANGLESTRIP);
  3044. deviceCtx->Draw(4, 0);
  3045. }
  3046. }
  3047. void* m_d3d9dll;
  3048. void* m_d3d11dll;
  3049. void* m_dxgidll;
  3050. void* m_dxgidebugdll;
  3051. void* m_renderdocdll;
  3052. void* m_agsdll;
  3053. AGSContext* m_ags;
  3054. D3D_DRIVER_TYPE m_driverType;
  3055. D3D_FEATURE_LEVEL m_featureLevel;
  3056. IDXGIAdapter* m_adapter;
  3057. DXGI_ADAPTER_DESC m_adapterDesc;
  3058. #if BX_PLATFORM_WINDOWS
  3059. IDXGIFactory* m_factory;
  3060. IDXGISwapChain* m_swapChain;
  3061. #else
  3062. IDXGIFactory2* m_factory;
  3063. IDXGISwapChain1* m_swapChain;
  3064. #endif // BX_PLATFORM_WINDOWS
  3065. bool m_needPresent;
  3066. uint16_t m_lost;
  3067. uint16_t m_numWindows;
  3068. FrameBufferHandle m_windows[BGFX_CONFIG_MAX_FRAME_BUFFERS];
  3069. ID3D11Device* m_device;
  3070. ID3D11DeviceContext* m_deviceCtx;
  3071. ID3D11InfoQueue* m_infoQueue;
  3072. TimerQueryD3D11 m_gpuTimer;
  3073. OcclusionQueryD3D11 m_occlusionQuery;
  3074. uint32_t m_deviceInterfaceVersion;
  3075. ID3D11RenderTargetView* m_backBufferColor;
  3076. ID3D11DepthStencilView* m_backBufferDepthStencil;
  3077. ID3D11RenderTargetView* m_currentColor;
  3078. ID3D11DepthStencilView* m_currentDepthStencil;
  3079. ID3D11Texture2D* m_captureTexture;
  3080. ID3D11Texture2D* m_captureResolve;
  3081. Resolution m_resolution;
  3082. #if BX_PLATFORM_WINDOWS
  3083. typedef DXGI_SWAP_CHAIN_DESC SwapChainDesc;
  3084. #else
  3085. typedef DXGI_SWAP_CHAIN_DESC1 SwapChainDesc;
  3086. #endif // BX_PLATFORM_WINDOWS
  3087. SwapChainDesc m_scd;
  3088. uint32_t m_maxAnisotropy;
  3089. bool m_depthClamp;
  3090. bool m_wireframe;
  3091. IndexBufferD3D11 m_indexBuffers[BGFX_CONFIG_MAX_INDEX_BUFFERS];
  3092. VertexBufferD3D11 m_vertexBuffers[BGFX_CONFIG_MAX_VERTEX_BUFFERS];
  3093. ShaderD3D11 m_shaders[BGFX_CONFIG_MAX_SHADERS];
  3094. ProgramD3D11 m_program[BGFX_CONFIG_MAX_PROGRAMS];
  3095. TextureD3D11 m_textures[BGFX_CONFIG_MAX_TEXTURES];
  3096. VertexDecl m_vertexDecls[BGFX_CONFIG_MAX_VERTEX_DECLS];
  3097. FrameBufferD3D11 m_frameBuffers[BGFX_CONFIG_MAX_FRAME_BUFFERS];
  3098. void* m_uniforms[BGFX_CONFIG_MAX_UNIFORMS];
  3099. Matrix4 m_predefinedUniforms[PredefinedUniform::Count];
  3100. UniformRegistry m_uniformReg;
  3101. StateCacheT<ID3D11BlendState> m_blendStateCache;
  3102. StateCacheT<ID3D11DepthStencilState> m_depthStencilStateCache;
  3103. StateCacheT<ID3D11InputLayout> m_inputLayoutCache;
  3104. StateCacheT<ID3D11RasterizerState> m_rasterizerStateCache;
  3105. StateCacheT<ID3D11SamplerState> m_samplerStateCache;
  3106. StateCacheLru<IUnknown*, 1024> m_srvUavLru;
  3107. TextVideoMem m_textVideoMem;
  3108. TextureStage m_textureStage;
  3109. ProgramD3D11* m_currentProgram;
  3110. uint8_t m_vsScratch[64<<10];
  3111. uint8_t m_fsScratch[64<<10];
  3112. uint32_t m_vsChanges;
  3113. uint32_t m_fsChanges;
  3114. FrameBufferHandle m_fbh;
  3115. bool m_rtMsaa;
  3116. bool m_timerQuerySupport;
  3117. VR m_ovr;
  3118. #if BGFX_CONFIG_USE_OVR
  3119. VRImplOVRD3D11 m_ovrRender;
  3120. #endif // BGFX_CONFIG_USE_OVR
  3121. };
  3122. static RendererContextD3D11* s_renderD3D11;
  3123. RendererContextI* rendererCreate()
  3124. {
  3125. s_renderD3D11 = BX_NEW(g_allocator, RendererContextD3D11);
  3126. if (!s_renderD3D11->init() )
  3127. {
  3128. BX_DELETE(g_allocator, s_renderD3D11);
  3129. s_renderD3D11 = NULL;
  3130. }
  3131. return s_renderD3D11;
  3132. }
  3133. void rendererDestroy()
  3134. {
  3135. s_renderD3D11->shutdown();
  3136. BX_DELETE(g_allocator, s_renderD3D11);
  3137. s_renderD3D11 = NULL;
  3138. }
  3139. void stubMultiDrawInstancedIndirect(uint32_t _numDrawIndirect, ID3D11Buffer* _ptr, uint32_t _offset, uint32_t _stride)
  3140. {
  3141. ID3D11DeviceContext* deviceCtx = s_renderD3D11->m_deviceCtx;
  3142. for (uint32_t ii = 0; ii < _numDrawIndirect; ++ii)
  3143. {
  3144. deviceCtx->DrawInstancedIndirect(_ptr, _offset);
  3145. _offset += _stride;
  3146. }
  3147. }
  3148. void stubMultiDrawIndexedInstancedIndirect(uint32_t _numDrawIndirect, ID3D11Buffer* _ptr, uint32_t _offset, uint32_t _stride)
  3149. {
  3150. ID3D11DeviceContext* deviceCtx = s_renderD3D11->m_deviceCtx;
  3151. for (uint32_t ii = 0; ii < _numDrawIndirect; ++ii)
  3152. {
  3153. deviceCtx->DrawIndexedInstancedIndirect(_ptr, _offset);
  3154. _offset += _stride;
  3155. }
  3156. }
  3157. void amdAgsMultiDrawInstancedIndirect(uint32_t _numDrawIndirect, ID3D11Buffer* _ptr, uint32_t _offset, uint32_t _stride)
  3158. {
  3159. agsDriverExtensions_MultiDrawInstancedIndirect(s_renderD3D11->m_ags, _numDrawIndirect, _ptr, _offset, _stride);
  3160. }
  3161. void amdAgsMultiDrawIndexedInstancedIndirect(uint32_t _numDrawIndirect, ID3D11Buffer* _ptr, uint32_t _offset, uint32_t _stride)
  3162. {
  3163. agsDriverExtensions_MultiDrawIndexedInstancedIndirect(s_renderD3D11->m_ags, _numDrawIndirect, _ptr, _offset, _stride);
  3164. }
  3165. #if BGFX_CONFIG_USE_OVR
  3166. VRImplOVRD3D11::VRImplOVRD3D11()
  3167. : m_depthBuffer(NULL)
  3168. , m_msaaRtv(NULL)
  3169. , m_msaaTexture(NULL)
  3170. , m_textureSwapChain(NULL)
  3171. , m_mirrorTexture(NULL)
  3172. {
  3173. memset(m_eyeRtv, 0, sizeof(m_eyeRtv));
  3174. }
  3175. bool VRImplOVRD3D11::createSwapChain(const VRDesc& _desc, int _msaaSamples, int _mirrorWidth, int _mirrorHeight)
  3176. {
  3177. if (!m_session)
  3178. {
  3179. return false;
  3180. }
  3181. ID3D11Device* device = s_renderD3D11->m_device;
  3182. if (NULL == m_textureSwapChain)
  3183. {
  3184. ovrTextureSwapChainDesc swapchainDesc = {};
  3185. swapchainDesc.Type = ovrTexture_2D;
  3186. swapchainDesc.Width = _desc.m_eyeSize[0].m_w + _desc.m_eyeSize[1].m_w;
  3187. swapchainDesc.Height = bx::uint32_max(_desc.m_eyeSize[0].m_h, _desc.m_eyeSize[1].m_h);
  3188. swapchainDesc.MipLevels = 1;
  3189. swapchainDesc.ArraySize = 1;
  3190. swapchainDesc.SampleCount = 1;
  3191. swapchainDesc.MiscFlags = ovrTextureMisc_DX_Typeless;
  3192. swapchainDesc.BindFlags = ovrTextureBind_DX_RenderTarget;
  3193. swapchainDesc.StaticImage = ovrFalse;
  3194. swapchainDesc.Format = OVR_FORMAT_R8G8B8A8_UNORM_SRGB;
  3195. ovrResult result = ovr_CreateTextureSwapChainDX(m_session, device, &swapchainDesc, &m_textureSwapChain);
  3196. if (!OVR_SUCCESS(result) )
  3197. {
  3198. return false;
  3199. }
  3200. for (int eye = 0; eye < 2; ++eye)
  3201. {
  3202. m_renderLayer.ColorTexture[eye] = m_textureSwapChain;
  3203. }
  3204. // create MSAA target
  3205. if (_msaaSamples > 1)
  3206. {
  3207. D3D11_TEXTURE2D_DESC msDesc;
  3208. msDesc.Width = swapchainDesc.Width;
  3209. msDesc.Height = swapchainDesc.Height;
  3210. msDesc.MipLevels = 1;
  3211. msDesc.ArraySize = 1;
  3212. msDesc.Format = DXGI_FORMAT_R8G8B8A8_UNORM;
  3213. msDesc.SampleDesc.Count = _msaaSamples;
  3214. msDesc.SampleDesc.Quality = 0;
  3215. msDesc.Usage = D3D11_USAGE_DEFAULT;
  3216. msDesc.CPUAccessFlags = 0;
  3217. msDesc.MiscFlags = 0;
  3218. msDesc.BindFlags = D3D11_BIND_RENDER_TARGET;
  3219. DX_CHECK(device->CreateTexture2D(&msDesc, NULL, &m_msaaTexture) );
  3220. DX_CHECK(device->CreateRenderTargetView(m_msaaTexture, NULL, &m_msaaRtv) );
  3221. }
  3222. else
  3223. {
  3224. int swapchainSize;
  3225. result = ovr_GetTextureSwapChainLength(m_session, m_textureSwapChain, &swapchainSize);
  3226. if (!OVR_SUCCESS(result) )
  3227. {
  3228. destroySwapChain();
  3229. return false;
  3230. }
  3231. BX_CHECK(swapchainSize <= BX_COUNTOF(m_eyeRtv), "Too many OVR swap chain entries %d", swapchainSize);
  3232. for (int ii = 0; ii < swapchainSize; ++ii)
  3233. {
  3234. ID3D11Texture2D* texture;
  3235. ovr_GetTextureSwapChainBufferDX(m_session, m_textureSwapChain, ii, IID_PPV_ARGS(&texture) );
  3236. D3D11_RENDER_TARGET_VIEW_DESC viewDesc;
  3237. viewDesc.Format = DXGI_FORMAT_R8G8B8A8_UNORM;
  3238. viewDesc.ViewDimension = D3D11_RTV_DIMENSION_TEXTURE2D;
  3239. viewDesc.Texture2D.MipSlice = 0;
  3240. DX_CHECK(device->CreateRenderTargetView(texture, &viewDesc, &m_eyeRtv[ii]) );
  3241. DX_RELEASE(texture, 1);
  3242. }
  3243. }
  3244. // create depth buffer
  3245. D3D11_TEXTURE2D_DESC dbDesc = {};
  3246. dbDesc.Width = swapchainDesc.Width;
  3247. dbDesc.Height = swapchainDesc.Height;
  3248. dbDesc.MipLevels = 1;
  3249. dbDesc.ArraySize = 1;
  3250. dbDesc.Format = DXGI_FORMAT_D32_FLOAT;
  3251. dbDesc.SampleDesc.Count = _msaaSamples;
  3252. dbDesc.SampleDesc.Quality = 0;
  3253. dbDesc.Usage = D3D11_USAGE_DEFAULT;
  3254. dbDesc.CPUAccessFlags = 0;
  3255. dbDesc.MiscFlags = 0;
  3256. dbDesc.BindFlags = D3D11_BIND_DEPTH_STENCIL;
  3257. ID3D11Texture2D* depthTexture;
  3258. DX_CHECK(device->CreateTexture2D(&dbDesc, NULL, &depthTexture) );
  3259. DX_CHECK(device->CreateDepthStencilView(depthTexture, NULL, &m_depthBuffer) );
  3260. DX_RELEASE(depthTexture, 0);
  3261. }
  3262. if (NULL == m_mirrorTexture)
  3263. {
  3264. ovrMirrorTextureDesc mirrorDesc = {};
  3265. mirrorDesc.Format = OVR_FORMAT_R8G8B8A8_UNORM_SRGB;
  3266. mirrorDesc.Width = _mirrorWidth;
  3267. mirrorDesc.Height = _mirrorHeight;
  3268. ovrResult result = ovr_CreateMirrorTextureDX(m_session, device, &mirrorDesc, &m_mirrorTexture);
  3269. BX_WARN(OVR_SUCCESS(result), "Could not create D3D11 OVR mirror texture");
  3270. BX_UNUSED(result);
  3271. }
  3272. return true;
  3273. }
  3274. void VRImplOVRD3D11::destroySwapChain()
  3275. {
  3276. if (NULL != m_textureSwapChain)
  3277. {
  3278. BX_CHECK(m_session, "VRSWapChain destroyed without valid OVR session");
  3279. ovr_DestroyTextureSwapChain(m_session, m_textureSwapChain);
  3280. m_textureSwapChain = NULL;
  3281. }
  3282. for (int ii = 0, nn = BX_COUNTOF(m_eyeRtv); ii < nn; ++ii)
  3283. {
  3284. DX_RELEASE(m_eyeRtv[ii], 0);
  3285. }
  3286. DX_RELEASE(m_msaaRtv, 0);
  3287. DX_RELEASE(m_msaaTexture, 0);
  3288. DX_RELEASE(m_depthBuffer, 0);
  3289. destroyMirror();
  3290. }
  3291. void VRImplOVRD3D11::destroyMirror()
  3292. {
  3293. if (NULL != m_mirrorTexture)
  3294. {
  3295. ovr_DestroyMirrorTexture(m_session, m_mirrorTexture);
  3296. m_mirrorTexture = NULL;
  3297. }
  3298. }
  3299. void VRImplOVRD3D11::makeRenderTargetActive(const VRDesc& /*_desc*/)
  3300. {
  3301. if (NULL != m_msaaRtv)
  3302. {
  3303. s_renderD3D11->m_currentColor = m_msaaRtv;
  3304. }
  3305. else
  3306. {
  3307. int index;
  3308. ovr_GetTextureSwapChainCurrentIndex(m_session, m_textureSwapChain, &index);
  3309. s_renderD3D11->m_currentColor = m_eyeRtv[index];
  3310. }
  3311. s_renderD3D11->m_currentDepthStencil = m_depthBuffer;
  3312. }
  3313. bool VRImplOVRD3D11::submitSwapChain(const VRDesc& /* _desc */)
  3314. {
  3315. BX_CHECK(NULL != m_session, "No session in VRImplOVRD3D11::submitSwapChain. Usage error");
  3316. BX_CHECK(NULL != m_textureSwapChain, "VRImplOVRD3D11 submitted without a valid swap chain");
  3317. ID3D11DeviceContext* deviceCtx = s_renderD3D11->m_deviceCtx;
  3318. int index;
  3319. ovr_GetTextureSwapChainCurrentIndex(m_session, m_textureSwapChain, &index);
  3320. ID3D11Texture2D* eyeTexture;
  3321. ovr_GetTextureSwapChainBufferDX(m_session, m_textureSwapChain, index, IID_PPV_ARGS(&eyeTexture));
  3322. // resolve MSAA
  3323. if (NULL != m_msaaRtv)
  3324. {
  3325. deviceCtx->ResolveSubresource(eyeTexture, 0, m_msaaTexture, 0, DXGI_FORMAT_R8G8B8A8_UNORM);
  3326. }
  3327. ovrResult result = ovr_CommitTextureSwapChain(m_session, m_textureSwapChain);
  3328. if (!OVR_SUCCESS(result) )
  3329. {
  3330. return false;
  3331. DX_RELEASE(eyeTexture, 1);
  3332. }
  3333. ovrLayerHeader* layerList = &m_renderLayer.Header;
  3334. result = ovr_SubmitFrame(m_session, 0, NULL, &layerList, 1);
  3335. if (!OVR_SUCCESS(result) )
  3336. {
  3337. DX_RELEASE(eyeTexture, 1);
  3338. return false;
  3339. }
  3340. if (result != ovrSuccess_NotVisible && NULL != m_mirrorTexture)
  3341. {
  3342. IDXGISwapChain* swapChain = s_renderD3D11->m_swapChain;
  3343. ID3D11Texture2D* tex = NULL;
  3344. ovr_GetMirrorTextureBufferDX(m_session, m_mirrorTexture, IID_PPV_ARGS(&tex));
  3345. ID3D11Texture2D* backBuffer;
  3346. DX_CHECK(swapChain->GetBuffer(0, IID_PPV_ARGS(&backBuffer)));
  3347. deviceCtx->CopyResource(backBuffer, tex);
  3348. DX_CHECK(swapChain->Present(0, 0));
  3349. DX_RELEASE(tex, 1);
  3350. DX_RELEASE(backBuffer, 0);
  3351. }
  3352. DX_RELEASE(eyeTexture, 1);
  3353. return true;
  3354. }
  3355. #endif // BGFX_CONFIG_USE_OVR
  3356. struct UavFormat
  3357. {
  3358. DXGI_FORMAT format[3];
  3359. uint32_t stride;
  3360. };
  3361. static const UavFormat s_uavFormat[] =
  3362. { // BGFX_BUFFER_COMPUTE_TYPE_UINT, BGFX_BUFFER_COMPUTE_TYPE_INT, BGFX_BUFFER_COMPUTE_TYPE_FLOAT
  3363. { { DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN }, 0 }, // ignored
  3364. { { DXGI_FORMAT_R8_SINT, DXGI_FORMAT_R8_UINT, DXGI_FORMAT_UNKNOWN }, 1 }, // BGFX_BUFFER_COMPUTE_FORMAT_8x1
  3365. { { DXGI_FORMAT_R8G8_SINT, DXGI_FORMAT_R8G8_UINT, DXGI_FORMAT_UNKNOWN }, 2 }, // BGFX_BUFFER_COMPUTE_FORMAT_8x2
  3366. { { DXGI_FORMAT_R8G8B8A8_SINT, DXGI_FORMAT_R8G8B8A8_UINT, DXGI_FORMAT_UNKNOWN }, 4 }, // BGFX_BUFFER_COMPUTE_FORMAT_8x4
  3367. { { DXGI_FORMAT_R16_SINT, DXGI_FORMAT_R16_UINT, DXGI_FORMAT_R16_FLOAT }, 2 }, // BGFX_BUFFER_COMPUTE_FORMAT_16x1
  3368. { { DXGI_FORMAT_R16G16_SINT, DXGI_FORMAT_R16G16_UINT, DXGI_FORMAT_R16G16_FLOAT }, 4 }, // BGFX_BUFFER_COMPUTE_FORMAT_16x2
  3369. { { DXGI_FORMAT_R16G16B16A16_SINT, DXGI_FORMAT_R16G16B16A16_UINT, DXGI_FORMAT_R16G16B16A16_FLOAT }, 8 }, // BGFX_BUFFER_COMPUTE_FORMAT_16x4
  3370. { { DXGI_FORMAT_R32_SINT, DXGI_FORMAT_R32_UINT, DXGI_FORMAT_R32_FLOAT }, 4 }, // BGFX_BUFFER_COMPUTE_FORMAT_32x1
  3371. { { DXGI_FORMAT_R32G32_SINT, DXGI_FORMAT_R32G32_UINT, DXGI_FORMAT_R32G32_FLOAT }, 8 }, // BGFX_BUFFER_COMPUTE_FORMAT_32x2
  3372. { { DXGI_FORMAT_R32G32B32A32_SINT, DXGI_FORMAT_R32G32B32A32_UINT, DXGI_FORMAT_R32G32B32A32_FLOAT }, 16 }, // BGFX_BUFFER_COMPUTE_FORMAT_32x4
  3373. };
  3374. void BufferD3D11::create(uint32_t _size, void* _data, uint16_t _flags, uint16_t _stride, bool _vertex)
  3375. {
  3376. m_uav = NULL;
  3377. m_size = _size;
  3378. m_flags = _flags;
  3379. const bool needUav = 0 != (_flags & (BGFX_BUFFER_COMPUTE_WRITE|BGFX_BUFFER_DRAW_INDIRECT) );
  3380. const bool needSrv = 0 != (_flags & BGFX_BUFFER_COMPUTE_READ);
  3381. const bool drawIndirect = 0 != (_flags & BGFX_BUFFER_DRAW_INDIRECT);
  3382. m_dynamic = NULL == _data && !needUav;
  3383. D3D11_BUFFER_DESC desc;
  3384. desc.ByteWidth = _size;
  3385. desc.BindFlags = 0
  3386. | (_vertex ? D3D11_BIND_VERTEX_BUFFER : D3D11_BIND_INDEX_BUFFER)
  3387. | (needUav ? D3D11_BIND_UNORDERED_ACCESS : 0)
  3388. | (needSrv ? D3D11_BIND_SHADER_RESOURCE : 0)
  3389. ;
  3390. desc.MiscFlags = 0
  3391. | (drawIndirect ? D3D11_RESOURCE_MISC_DRAWINDIRECT_ARGS : 0)
  3392. ;
  3393. desc.StructureByteStride = 0;
  3394. DXGI_FORMAT format;
  3395. uint32_t stride;
  3396. if (drawIndirect)
  3397. {
  3398. format = DXGI_FORMAT_R32G32B32A32_UINT;
  3399. stride = 16;
  3400. }
  3401. else
  3402. {
  3403. uint32_t uavFormat = (_flags & BGFX_BUFFER_COMPUTE_FORMAT_MASK) >> BGFX_BUFFER_COMPUTE_FORMAT_SHIFT;
  3404. if (0 == uavFormat)
  3405. {
  3406. if (_vertex)
  3407. {
  3408. format = DXGI_FORMAT_R32G32B32A32_FLOAT;
  3409. stride = 16;
  3410. }
  3411. else
  3412. {
  3413. if (0 == (_flags & BGFX_BUFFER_INDEX32) )
  3414. {
  3415. format = DXGI_FORMAT_R16_UINT;
  3416. stride = 2;
  3417. }
  3418. else
  3419. {
  3420. format = DXGI_FORMAT_R32_UINT;
  3421. stride = 4;
  3422. }
  3423. }
  3424. }
  3425. else
  3426. {
  3427. const uint32_t uavType = bx::uint32_satsub( (_flags & BGFX_BUFFER_COMPUTE_TYPE_MASK ) >> BGFX_BUFFER_COMPUTE_TYPE_SHIFT, 1);
  3428. format = s_uavFormat[uavFormat].format[uavType];
  3429. stride = s_uavFormat[uavFormat].stride;
  3430. }
  3431. }
  3432. ID3D11Device* device = s_renderD3D11->m_device;
  3433. if (needUav)
  3434. {
  3435. desc.Usage = D3D11_USAGE_DEFAULT;
  3436. desc.CPUAccessFlags = 0;
  3437. desc.StructureByteStride = _stride;
  3438. DX_CHECK(device->CreateBuffer(&desc
  3439. , NULL
  3440. , &m_ptr
  3441. ) );
  3442. D3D11_UNORDERED_ACCESS_VIEW_DESC uavd;
  3443. uavd.Format = format;
  3444. uavd.ViewDimension = D3D11_UAV_DIMENSION_BUFFER;
  3445. uavd.Buffer.FirstElement = 0;
  3446. uavd.Buffer.NumElements = m_size / stride;
  3447. uavd.Buffer.Flags = 0;
  3448. DX_CHECK(device->CreateUnorderedAccessView(m_ptr
  3449. , &uavd
  3450. , &m_uav
  3451. ) );
  3452. }
  3453. else if (m_dynamic)
  3454. {
  3455. desc.Usage = D3D11_USAGE_DYNAMIC;
  3456. desc.CPUAccessFlags = D3D11_CPU_ACCESS_WRITE;
  3457. DX_CHECK(device->CreateBuffer(&desc
  3458. , NULL
  3459. , &m_ptr
  3460. ) );
  3461. }
  3462. else
  3463. {
  3464. desc.Usage = D3D11_USAGE_IMMUTABLE;
  3465. desc.CPUAccessFlags = 0;
  3466. D3D11_SUBRESOURCE_DATA srd;
  3467. srd.pSysMem = _data;
  3468. srd.SysMemPitch = 0;
  3469. srd.SysMemSlicePitch = 0;
  3470. DX_CHECK(device->CreateBuffer(&desc
  3471. , &srd
  3472. , &m_ptr
  3473. ) );
  3474. }
  3475. if (needSrv)
  3476. {
  3477. D3D11_SHADER_RESOURCE_VIEW_DESC srvd;
  3478. srvd.Format = format;
  3479. srvd.ViewDimension = D3D11_SRV_DIMENSION_BUFFER;
  3480. srvd.Buffer.FirstElement = 0;
  3481. srvd.Buffer.NumElements = m_size / stride;
  3482. DX_CHECK(device->CreateShaderResourceView(m_ptr
  3483. , &srvd
  3484. , &m_srv
  3485. ) );
  3486. }
  3487. }
  3488. void BufferD3D11::update(uint32_t _offset, uint32_t _size, void* _data, bool _discard)
  3489. {
  3490. ID3D11DeviceContext* deviceCtx = s_renderD3D11->m_deviceCtx;
  3491. BX_CHECK(m_dynamic, "Must be dynamic!");
  3492. #if 0
  3493. BX_UNUSED(_discard);
  3494. D3D11_BUFFER_DESC desc;
  3495. desc.ByteWidth = _size;
  3496. desc.Usage = D3D11_USAGE_STAGING;
  3497. desc.BindFlags = 0;
  3498. desc.MiscFlags = 0;
  3499. desc.CPUAccessFlags = D3D11_CPU_ACCESS_WRITE;
  3500. desc.StructureByteStride = 0;
  3501. D3D11_SUBRESOURCE_DATA srd;
  3502. srd.pSysMem = _data;
  3503. srd.SysMemPitch = 0;
  3504. srd.SysMemSlicePitch = 0;
  3505. D3D11_BOX srcBox;
  3506. srcBox.left = 0;
  3507. srcBox.top = 0;
  3508. srcBox.front = 0;
  3509. srcBox.right = _size;
  3510. srcBox.bottom = 1;
  3511. srcBox.back = 1;
  3512. ID3D11Device* device = s_renderD3D11->m_device;
  3513. ID3D11Buffer* ptr;
  3514. DX_CHECK(device->CreateBuffer(&desc, &srd, &ptr) );
  3515. deviceCtx->CopySubresourceRegion(m_ptr
  3516. , 0
  3517. , _offset
  3518. , 0
  3519. , 0
  3520. , ptr
  3521. , 0
  3522. , &srcBox
  3523. );
  3524. DX_RELEASE(ptr, 0);
  3525. #else
  3526. D3D11_MAPPED_SUBRESOURCE mapped;
  3527. D3D11_MAP type = _discard
  3528. ? D3D11_MAP_WRITE_DISCARD
  3529. : D3D11_MAP_WRITE_NO_OVERWRITE
  3530. ;
  3531. DX_CHECK(deviceCtx->Map(m_ptr, 0, type, 0, &mapped) );
  3532. memcpy( (uint8_t*)mapped.pData + _offset, _data, _size);
  3533. deviceCtx->Unmap(m_ptr, 0);
  3534. #endif // 0
  3535. }
  3536. void VertexBufferD3D11::create(uint32_t _size, void* _data, VertexDeclHandle _declHandle, uint16_t _flags)
  3537. {
  3538. m_decl = _declHandle;
  3539. uint16_t stride = isValid(_declHandle)
  3540. ? s_renderD3D11->m_vertexDecls[_declHandle.idx].m_stride
  3541. : 0
  3542. ;
  3543. BufferD3D11::create(_size, _data, _flags, stride, true);
  3544. }
  3545. static bool hasDepthOp(const void* _code, uint32_t _size)
  3546. {
  3547. bx::MemoryReader rd(_code, _size);
  3548. bx::Error err;
  3549. DxbcContext dxbc;
  3550. read(&rd, dxbc, &err);
  3551. struct FindDepthOp
  3552. {
  3553. FindDepthOp()
  3554. : m_found(false)
  3555. {
  3556. }
  3557. static bool find(uint32_t /*_offset*/, const DxbcInstruction& _instruction, void* _userData)
  3558. {
  3559. FindDepthOp& out = *reinterpret_cast<FindDepthOp*>(_userData);
  3560. if (_instruction.opcode == DxbcOpcode::DISCARD
  3561. || (0 != _instruction.numOperands && DxbcOperandType::OutputDepth == _instruction.operand[0].type) )
  3562. {
  3563. out.m_found = true;
  3564. return false;
  3565. }
  3566. return true;
  3567. }
  3568. bool m_found;
  3569. } find;
  3570. parse(dxbc.shader, FindDepthOp::find, &find);
  3571. return find.m_found;
  3572. }
  3573. void ShaderD3D11::create(const Memory* _mem)
  3574. {
  3575. bx::MemoryReader reader(_mem->data, _mem->size);
  3576. uint32_t magic;
  3577. bx::read(&reader, magic);
  3578. switch (magic)
  3579. {
  3580. case BGFX_CHUNK_MAGIC_CSH:
  3581. case BGFX_CHUNK_MAGIC_FSH:
  3582. case BGFX_CHUNK_MAGIC_VSH:
  3583. break;
  3584. default:
  3585. BGFX_FATAL(false, Fatal::InvalidShader, "Unknown shader format %x.", magic);
  3586. break;
  3587. }
  3588. bool fragment = BGFX_CHUNK_MAGIC_FSH == magic;
  3589. uint32_t iohash;
  3590. bx::read(&reader, iohash);
  3591. uint16_t count;
  3592. bx::read(&reader, count);
  3593. m_numPredefined = 0;
  3594. m_numUniforms = count;
  3595. BX_TRACE("%s Shader consts %d"
  3596. , BGFX_CHUNK_MAGIC_FSH == magic ? "Fragment" : BGFX_CHUNK_MAGIC_VSH == magic ? "Vertex" : "Compute"
  3597. , count
  3598. );
  3599. uint8_t fragmentBit = fragment ? BGFX_UNIFORM_FRAGMENTBIT : 0;
  3600. if (0 < count)
  3601. {
  3602. for (uint32_t ii = 0; ii < count; ++ii)
  3603. {
  3604. uint8_t nameSize = 0;
  3605. bx::read(&reader, nameSize);
  3606. char name[256] = { '\0' };
  3607. bx::read(&reader, &name, nameSize);
  3608. name[nameSize] = '\0';
  3609. uint8_t type = 0;
  3610. bx::read(&reader, type);
  3611. uint8_t num = 0;
  3612. bx::read(&reader, num);
  3613. uint16_t regIndex = 0;
  3614. bx::read(&reader, regIndex);
  3615. uint16_t regCount = 0;
  3616. bx::read(&reader, regCount);
  3617. const char* kind = "invalid";
  3618. PredefinedUniform::Enum predefined = nameToPredefinedUniformEnum(name);
  3619. if (PredefinedUniform::Count != predefined)
  3620. {
  3621. kind = "predefined";
  3622. m_predefined[m_numPredefined].m_loc = regIndex;
  3623. m_predefined[m_numPredefined].m_count = regCount;
  3624. m_predefined[m_numPredefined].m_type = uint8_t(predefined|fragmentBit);
  3625. m_numPredefined++;
  3626. }
  3627. else if (0 == (BGFX_UNIFORM_SAMPLERBIT & type) )
  3628. {
  3629. const UniformRegInfo* info = s_renderD3D11->m_uniformReg.find(name);
  3630. BX_WARN(NULL != info, "User defined uniform '%s' is not found, it won't be set.", name);
  3631. if (NULL != info)
  3632. {
  3633. if (NULL == m_constantBuffer)
  3634. {
  3635. m_constantBuffer = UniformBuffer::create(1024);
  3636. }
  3637. kind = "user";
  3638. m_constantBuffer->writeUniformHandle( (UniformType::Enum)(type|fragmentBit), regIndex, info->m_handle, regCount);
  3639. }
  3640. }
  3641. else
  3642. {
  3643. kind = "sampler";
  3644. }
  3645. BX_TRACE("\t%s: %s (%s), num %2d, r.index %3d, r.count %2d"
  3646. , kind
  3647. , name
  3648. , getUniformTypeName(UniformType::Enum(type&~BGFX_UNIFORM_MASK) )
  3649. , num
  3650. , regIndex
  3651. , regCount
  3652. );
  3653. BX_UNUSED(kind);
  3654. }
  3655. if (NULL != m_constantBuffer)
  3656. {
  3657. m_constantBuffer->finish();
  3658. }
  3659. }
  3660. uint16_t shaderSize;
  3661. bx::read(&reader, shaderSize);
  3662. const void* code = reader.getDataPtr();
  3663. bx::skip(&reader, shaderSize+1);
  3664. if (BGFX_CHUNK_MAGIC_FSH == magic)
  3665. {
  3666. m_hasDepthOp = hasDepthOp(code, shaderSize);
  3667. DX_CHECK(s_renderD3D11->m_device->CreatePixelShader(code, shaderSize, NULL, &m_pixelShader) );
  3668. BGFX_FATAL(NULL != m_ptr, bgfx::Fatal::InvalidShader, "Failed to create fragment shader.");
  3669. }
  3670. else if (BGFX_CHUNK_MAGIC_VSH == magic)
  3671. {
  3672. m_hash = bx::hashMurmur2A(code, shaderSize);
  3673. m_code = copy(code, shaderSize);
  3674. DX_CHECK(s_renderD3D11->m_device->CreateVertexShader(code, shaderSize, NULL, &m_vertexShader) );
  3675. BGFX_FATAL(NULL != m_ptr, bgfx::Fatal::InvalidShader, "Failed to create vertex shader.");
  3676. }
  3677. else
  3678. {
  3679. DX_CHECK(s_renderD3D11->m_device->CreateComputeShader(code, shaderSize, NULL, &m_computeShader) );
  3680. BGFX_FATAL(NULL != m_ptr, bgfx::Fatal::InvalidShader, "Failed to create compute shader.");
  3681. }
  3682. uint8_t numAttrs = 0;
  3683. bx::read(&reader, numAttrs);
  3684. memset(m_attrMask, 0, sizeof(m_attrMask) );
  3685. for (uint32_t ii = 0; ii < numAttrs; ++ii)
  3686. {
  3687. uint16_t id;
  3688. bx::read(&reader, id);
  3689. Attrib::Enum attr = idToAttrib(id);
  3690. if (Attrib::Count != attr)
  3691. {
  3692. m_attrMask[attr] = UINT16_MAX;
  3693. }
  3694. }
  3695. uint16_t size;
  3696. bx::read(&reader, size);
  3697. if (0 < size)
  3698. {
  3699. D3D11_BUFFER_DESC desc;
  3700. desc.ByteWidth = (size + 0xf) & ~0xf;
  3701. desc.Usage = D3D11_USAGE_DEFAULT;
  3702. desc.CPUAccessFlags = 0;
  3703. desc.BindFlags = D3D11_BIND_CONSTANT_BUFFER;
  3704. desc.MiscFlags = 0;
  3705. desc.StructureByteStride = 0;
  3706. DX_CHECK(s_renderD3D11->m_device->CreateBuffer(&desc, NULL, &m_buffer) );
  3707. }
  3708. }
  3709. void TextureD3D11::create(const Memory* _mem, uint32_t _flags, uint8_t _skip)
  3710. {
  3711. ImageContainer imageContainer;
  3712. if (imageParse(imageContainer, _mem->data, _mem->size) )
  3713. {
  3714. uint8_t numMips = imageContainer.m_numMips;
  3715. const uint8_t startLod = uint8_t(bx::uint32_min(_skip, numMips-1) );
  3716. numMips -= startLod;
  3717. const ImageBlockInfo& blockInfo = getBlockInfo(TextureFormat::Enum(imageContainer.m_format) );
  3718. const uint32_t textureWidth = bx::uint32_max(blockInfo.blockWidth, imageContainer.m_width >>startLod);
  3719. const uint32_t textureHeight = bx::uint32_max(blockInfo.blockHeight, imageContainer.m_height>>startLod);
  3720. const uint16_t numLayers = imageContainer.m_numLayers;
  3721. m_flags = _flags;
  3722. m_width = textureWidth;
  3723. m_height = textureHeight;
  3724. m_depth = imageContainer.m_depth;
  3725. m_requestedFormat = uint8_t(imageContainer.m_format);
  3726. m_textureFormat = uint8_t(getViableTextureFormat(imageContainer) );
  3727. const bool convert = m_textureFormat != m_requestedFormat;
  3728. const uint8_t bpp = getBitsPerPixel(TextureFormat::Enum(m_textureFormat) );
  3729. if (imageContainer.m_cubeMap)
  3730. {
  3731. m_type = TextureCube;
  3732. }
  3733. else if (imageContainer.m_depth > 1)
  3734. {
  3735. m_type = Texture3D;
  3736. }
  3737. else
  3738. {
  3739. m_type = Texture2D;
  3740. }
  3741. m_numMips = numMips;
  3742. const uint16_t numSides = numLayers * (imageContainer.m_cubeMap ? 6 : 1);
  3743. const uint32_t numSrd = numSides * numMips;
  3744. D3D11_SUBRESOURCE_DATA* srd = (D3D11_SUBRESOURCE_DATA*)alloca(numSrd*sizeof(D3D11_SUBRESOURCE_DATA) );
  3745. uint32_t kk = 0;
  3746. const bool compressed = isCompressed(TextureFormat::Enum(m_textureFormat) );
  3747. const bool swizzle = TextureFormat::BGRA8 == m_textureFormat && 0 != (m_flags&BGFX_TEXTURE_COMPUTE_WRITE);
  3748. BX_TRACE("Texture %3d: %s (requested: %s), layers %d, %dx%d%s%s%s."
  3749. , getHandle()
  3750. , getName( (TextureFormat::Enum)m_textureFormat)
  3751. , getName( (TextureFormat::Enum)m_requestedFormat)
  3752. , numLayers
  3753. , textureWidth
  3754. , textureHeight
  3755. , imageContainer.m_cubeMap ? "x6" : ""
  3756. , 0 != (m_flags&BGFX_TEXTURE_RT_MASK) ? " (render target)" : ""
  3757. , swizzle ? " (swizzle BGRA8 -> RGBA8)" : ""
  3758. );
  3759. for (uint16_t side = 0; side < numSides; ++side)
  3760. {
  3761. uint32_t width = textureWidth;
  3762. uint32_t height = textureHeight;
  3763. uint32_t depth = imageContainer.m_depth;
  3764. for (uint8_t lod = 0, num = numMips; lod < num; ++lod)
  3765. {
  3766. width = bx::uint32_max(1, width);
  3767. height = bx::uint32_max(1, height);
  3768. depth = bx::uint32_max(1, depth);
  3769. ImageMip mip;
  3770. if (imageGetRawData(imageContainer, side, lod+startLod, _mem->data, _mem->size, mip) )
  3771. {
  3772. srd[kk].pSysMem = mip.m_data;
  3773. if (convert)
  3774. {
  3775. uint32_t srcpitch = mip.m_width*bpp/8;
  3776. uint8_t* temp = (uint8_t*)BX_ALLOC(g_allocator, mip.m_width*mip.m_height*bpp/8);
  3777. imageDecodeToBgra8(temp, mip.m_data, mip.m_width, mip.m_height, srcpitch, mip.m_format);
  3778. srd[kk].pSysMem = temp;
  3779. srd[kk].SysMemPitch = srcpitch;
  3780. }
  3781. else if (compressed)
  3782. {
  3783. srd[kk].SysMemPitch = (mip.m_width /blockInfo.blockWidth )*mip.m_blockSize;
  3784. srd[kk].SysMemSlicePitch = (mip.m_height/blockInfo.blockHeight)*srd[kk].SysMemPitch;
  3785. }
  3786. else
  3787. {
  3788. srd[kk].SysMemPitch = mip.m_width*mip.m_bpp/8;
  3789. }
  3790. if (swizzle)
  3791. {
  3792. // imageSwizzleBgra8(temp, width, height, mip.m_width*4, data);
  3793. }
  3794. srd[kk].SysMemSlicePitch = mip.m_height*srd[kk].SysMemPitch;
  3795. ++kk;
  3796. }
  3797. width >>= 1;
  3798. height >>= 1;
  3799. depth >>= 1;
  3800. }
  3801. }
  3802. const bool writeOnly = 0 != (m_flags&(BGFX_TEXTURE_RT_WRITE_ONLY|BGFX_TEXTURE_READ_BACK) );
  3803. const bool computeWrite = 0 != (m_flags&BGFX_TEXTURE_COMPUTE_WRITE);
  3804. const bool renderTarget = 0 != (m_flags&BGFX_TEXTURE_RT_MASK);
  3805. const bool srgb = 0 != (m_flags&BGFX_TEXTURE_SRGB) || imageContainer.m_srgb;
  3806. const bool blit = 0 != (m_flags&BGFX_TEXTURE_BLIT_DST);
  3807. const bool readBack = 0 != (m_flags&BGFX_TEXTURE_READ_BACK);
  3808. const uint32_t msaaQuality = bx::uint32_satsub( (m_flags&BGFX_TEXTURE_RT_MSAA_MASK)>>BGFX_TEXTURE_RT_MSAA_SHIFT, 1);
  3809. const DXGI_SAMPLE_DESC& msaa = s_msaa[msaaQuality];
  3810. const bool msaaSample = true
  3811. && 1 < msaa.Count
  3812. && 0 != (m_flags&BGFX_TEXTURE_MSAA_SAMPLE)
  3813. && !writeOnly
  3814. ;
  3815. const bool needResolve = true
  3816. && 1 < msaa.Count
  3817. && 0 == (m_flags&BGFX_TEXTURE_MSAA_SAMPLE)
  3818. && !writeOnly
  3819. ;
  3820. D3D11_SHADER_RESOURCE_VIEW_DESC srvd;
  3821. memset(&srvd, 0, sizeof(srvd) );
  3822. DXGI_FORMAT format = DXGI_FORMAT_UNKNOWN;
  3823. if (swizzle)
  3824. {
  3825. format = srgb ? DXGI_FORMAT_R8G8B8A8_UNORM_SRGB : DXGI_FORMAT_R8G8B8A8_UNORM;
  3826. srvd.Format = format;
  3827. }
  3828. else if (srgb)
  3829. {
  3830. format = s_textureFormat[m_textureFormat].m_fmtSrgb;
  3831. srvd.Format = format;
  3832. BX_WARN(format != DXGI_FORMAT_UNKNOWN, "sRGB not supported for texture format %d", m_textureFormat);
  3833. }
  3834. if (format == DXGI_FORMAT_UNKNOWN)
  3835. {
  3836. // not swizzled and not sRGB, or sRGB unsupported
  3837. format = s_textureFormat[m_textureFormat].m_fmt;
  3838. srvd.Format = s_textureFormat[m_textureFormat].m_fmtSrv;
  3839. }
  3840. switch (m_type)
  3841. {
  3842. case Texture2D:
  3843. case TextureCube:
  3844. {
  3845. D3D11_TEXTURE2D_DESC desc;
  3846. desc.Width = textureWidth;
  3847. desc.Height = textureHeight;
  3848. desc.MipLevels = numMips;
  3849. desc.ArraySize = numSides;
  3850. desc.Format = format;
  3851. desc.SampleDesc = msaa;
  3852. desc.Usage = kk == 0 || blit ? D3D11_USAGE_DEFAULT : D3D11_USAGE_IMMUTABLE;
  3853. desc.BindFlags = writeOnly ? 0 : D3D11_BIND_SHADER_RESOURCE;
  3854. desc.CPUAccessFlags = 0;
  3855. desc.MiscFlags = 0;
  3856. if (isDepth( (TextureFormat::Enum)m_textureFormat) )
  3857. {
  3858. desc.BindFlags |= D3D11_BIND_DEPTH_STENCIL;
  3859. desc.Usage = D3D11_USAGE_DEFAULT;
  3860. }
  3861. else if (renderTarget)
  3862. {
  3863. desc.BindFlags |= D3D11_BIND_RENDER_TARGET;
  3864. desc.Usage = D3D11_USAGE_DEFAULT;
  3865. desc.MiscFlags |= 0
  3866. | (1 < numMips ? D3D11_RESOURCE_MISC_GENERATE_MIPS : 0)
  3867. ;
  3868. }
  3869. if (computeWrite)
  3870. {
  3871. desc.BindFlags |= D3D11_BIND_UNORDERED_ACCESS;
  3872. desc.Usage = D3D11_USAGE_DEFAULT;
  3873. }
  3874. if (readBack)
  3875. {
  3876. desc.BindFlags = 0;
  3877. desc.Usage = D3D11_USAGE_STAGING;
  3878. desc.CPUAccessFlags = D3D11_CPU_ACCESS_READ;
  3879. }
  3880. if (imageContainer.m_cubeMap)
  3881. {
  3882. desc.MiscFlags |= D3D11_RESOURCE_MISC_TEXTURECUBE;
  3883. if (1 < numLayers)
  3884. {
  3885. srvd.ViewDimension = D3D11_SRV_DIMENSION_TEXTURECUBEARRAY;
  3886. srvd.TextureCubeArray.MipLevels = numMips;
  3887. srvd.TextureCubeArray.NumCubes = numLayers;
  3888. }
  3889. else
  3890. {
  3891. srvd.ViewDimension = D3D11_SRV_DIMENSION_TEXTURECUBE;
  3892. srvd.TextureCube.MipLevels = numMips;
  3893. }
  3894. }
  3895. else
  3896. {
  3897. if (msaaSample)
  3898. {
  3899. if (1 < numLayers)
  3900. {
  3901. srvd.ViewDimension = D3D11_SRV_DIMENSION_TEXTURE2DMSARRAY;
  3902. srvd.Texture2DMSArray.ArraySize = numLayers;
  3903. }
  3904. else
  3905. {
  3906. srvd.ViewDimension = D3D11_SRV_DIMENSION_TEXTURE2DMS;
  3907. }
  3908. }
  3909. else
  3910. {
  3911. if (1 < numLayers)
  3912. {
  3913. srvd.ViewDimension = D3D11_SRV_DIMENSION_TEXTURE2DARRAY;
  3914. srvd.Texture2DArray.MipLevels = numMips;
  3915. srvd.Texture2DArray.ArraySize = numLayers;
  3916. }
  3917. else
  3918. {
  3919. srvd.ViewDimension = D3D11_SRV_DIMENSION_TEXTURE2D;
  3920. srvd.Texture2D.MipLevels = numMips;
  3921. }
  3922. }
  3923. }
  3924. if (needResolve)
  3925. {
  3926. DX_CHECK(s_renderD3D11->m_device->CreateTexture2D(&desc, NULL, &m_rt2d) );
  3927. desc.BindFlags &= ~(D3D11_BIND_RENDER_TARGET|D3D11_BIND_DEPTH_STENCIL);
  3928. desc.SampleDesc = s_msaa[0];
  3929. }
  3930. DX_CHECK(s_renderD3D11->m_device->CreateTexture2D(&desc, kk == 0 ? NULL : srd, &m_texture2d) );
  3931. }
  3932. break;
  3933. case Texture3D:
  3934. {
  3935. D3D11_TEXTURE3D_DESC desc;
  3936. desc.Width = textureWidth;
  3937. desc.Height = textureHeight;
  3938. desc.Depth = imageContainer.m_depth;
  3939. desc.MipLevels = imageContainer.m_numMips;
  3940. desc.Format = format;
  3941. desc.Usage = kk == 0 || blit ? D3D11_USAGE_DEFAULT : D3D11_USAGE_IMMUTABLE;
  3942. desc.BindFlags = D3D11_BIND_SHADER_RESOURCE;
  3943. desc.CPUAccessFlags = 0;
  3944. desc.MiscFlags = 0;
  3945. if (computeWrite)
  3946. {
  3947. desc.BindFlags |= D3D11_BIND_UNORDERED_ACCESS;
  3948. desc.Usage = D3D11_USAGE_DEFAULT;
  3949. }
  3950. srvd.ViewDimension = D3D11_SRV_DIMENSION_TEXTURE3D;
  3951. srvd.Texture3D.MipLevels = numMips;
  3952. DX_CHECK(s_renderD3D11->m_device->CreateTexture3D(&desc, kk == 0 ? NULL : srd, &m_texture3d) );
  3953. }
  3954. break;
  3955. }
  3956. if (!writeOnly)
  3957. {
  3958. DX_CHECK(s_renderD3D11->m_device->CreateShaderResourceView(m_ptr, &srvd, &m_srv) );
  3959. }
  3960. if (computeWrite)
  3961. {
  3962. DX_CHECK(s_renderD3D11->m_device->CreateUnorderedAccessView(m_ptr, NULL, &m_uav) );
  3963. }
  3964. if (convert
  3965. && 0 != kk)
  3966. {
  3967. kk = 0;
  3968. for (uint16_t side = 0; side < numSides; ++side)
  3969. {
  3970. for (uint32_t lod = 0, num = numMips; lod < num; ++lod)
  3971. {
  3972. BX_FREE(g_allocator, const_cast<void*>(srd[kk].pSysMem) );
  3973. ++kk;
  3974. }
  3975. }
  3976. }
  3977. }
  3978. }
  3979. void TextureD3D11::destroy()
  3980. {
  3981. s_renderD3D11->m_srvUavLru.invalidateWithParent(getHandle().idx);
  3982. DX_RELEASE(m_rt, 0);
  3983. DX_RELEASE(m_srv, 0);
  3984. DX_RELEASE(m_uav, 0);
  3985. if (0 == (m_flags & BGFX_TEXTURE_INTERNAL_SHARED) )
  3986. {
  3987. DX_RELEASE(m_ptr, 0);
  3988. }
  3989. }
  3990. void TextureD3D11::overrideInternal(uintptr_t _ptr)
  3991. {
  3992. destroy();
  3993. m_flags |= BGFX_TEXTURE_INTERNAL_SHARED;
  3994. m_ptr = (ID3D11Resource*)_ptr;
  3995. s_renderD3D11->m_device->CreateShaderResourceView(m_ptr, NULL, &m_srv);
  3996. }
  3997. void TextureD3D11::update(uint8_t _side, uint8_t _mip, const Rect& _rect, uint16_t _z, uint16_t _depth, uint16_t _pitch, const Memory* _mem)
  3998. {
  3999. ID3D11DeviceContext* deviceCtx = s_renderD3D11->m_deviceCtx;
  4000. D3D11_BOX box;
  4001. box.left = _rect.m_x;
  4002. box.top = _rect.m_y;
  4003. box.right = box.left + _rect.m_width;
  4004. box.bottom = box.top + _rect.m_height;
  4005. uint32_t layer = 0;
  4006. if (TextureD3D11::Texture3D == m_type)
  4007. {
  4008. box.front = _z;
  4009. box.back = box.front + _depth;
  4010. }
  4011. else
  4012. {
  4013. layer = _z * (TextureD3D11::TextureCube == m_type ? 6 : 1);
  4014. box.front = 0;
  4015. box.back = 1;
  4016. }
  4017. const uint32_t subres = _mip + ( (layer + _side) * m_numMips);
  4018. const uint32_t bpp = getBitsPerPixel(TextureFormat::Enum(m_textureFormat) );
  4019. const uint32_t rectpitch = _rect.m_width*bpp/8;
  4020. const uint32_t srcpitch = UINT16_MAX == _pitch ? rectpitch : _pitch;
  4021. const bool convert = m_textureFormat != m_requestedFormat;
  4022. uint8_t* data = _mem->data;
  4023. uint8_t* temp = NULL;
  4024. if (convert)
  4025. {
  4026. temp = (uint8_t*)BX_ALLOC(g_allocator, rectpitch*_rect.m_height);
  4027. imageDecodeToBgra8(temp, data, _rect.m_width, _rect.m_height, srcpitch, TextureFormat::Enum(m_requestedFormat) );
  4028. data = temp;
  4029. }
  4030. deviceCtx->UpdateSubresource(m_ptr, subres, &box, data, srcpitch, 0);
  4031. if (NULL != temp)
  4032. {
  4033. BX_FREE(g_allocator, temp);
  4034. }
  4035. }
  4036. void TextureD3D11::commit(uint8_t _stage, uint32_t _flags, const float _palette[][4])
  4037. {
  4038. TextureStage& ts = s_renderD3D11->m_textureStage;
  4039. ts.m_srv[_stage] = m_srv;
  4040. uint32_t flags = 0 == (BGFX_TEXTURE_INTERNAL_DEFAULT_SAMPLER & _flags)
  4041. ? _flags
  4042. : m_flags
  4043. ;
  4044. uint32_t index = (flags & BGFX_TEXTURE_BORDER_COLOR_MASK) >> BGFX_TEXTURE_BORDER_COLOR_SHIFT;
  4045. ts.m_sampler[_stage] = s_renderD3D11->getSamplerState(flags
  4046. , _palette[index])
  4047. ;
  4048. }
  4049. void TextureD3D11::resolve() const
  4050. {
  4051. ID3D11DeviceContext* deviceCtx = s_renderD3D11->m_deviceCtx;
  4052. const bool needResolve = NULL != m_rt;
  4053. if (needResolve)
  4054. {
  4055. deviceCtx->ResolveSubresource(m_texture2d, 0, m_rt, 0, s_textureFormat[m_textureFormat].m_fmt);
  4056. }
  4057. const bool renderTarget = 0 != (m_flags&BGFX_TEXTURE_RT_MASK);
  4058. if (renderTarget
  4059. && 1 < m_numMips)
  4060. {
  4061. deviceCtx->GenerateMips(m_srv);
  4062. }
  4063. }
  4064. TextureHandle TextureD3D11::getHandle() const
  4065. {
  4066. TextureHandle handle = { (uint16_t)(this - s_renderD3D11->m_textures) };
  4067. return handle;
  4068. }
  4069. void FrameBufferD3D11::create(uint8_t _num, const Attachment* _attachment)
  4070. {
  4071. for (uint32_t ii = 0; ii < BX_COUNTOF(m_rtv); ++ii)
  4072. {
  4073. m_rtv[ii] = NULL;
  4074. }
  4075. m_dsv = NULL;
  4076. m_swapChain = NULL;
  4077. m_numTh = _num;
  4078. m_needPresent = false;
  4079. memcpy(m_attachment, _attachment, _num*sizeof(Attachment) );
  4080. postReset();
  4081. }
  4082. void FrameBufferD3D11::create(uint16_t _denseIdx, void* _nwh, uint32_t _width, uint32_t _height, TextureFormat::Enum _depthFormat)
  4083. {
  4084. DXGI_SWAP_CHAIN_DESC scd;
  4085. memcpy(&scd, &s_renderD3D11->m_scd, sizeof(DXGI_SWAP_CHAIN_DESC) );
  4086. scd.BufferDesc.Width = _width;
  4087. scd.BufferDesc.Height = _height;
  4088. scd.OutputWindow = (HWND)_nwh;
  4089. ID3D11Device* device = s_renderD3D11->m_device;
  4090. HRESULT hr;
  4091. hr = s_renderD3D11->m_factory->CreateSwapChain(device
  4092. , &scd
  4093. , &m_swapChain
  4094. );
  4095. BGFX_FATAL(SUCCEEDED(hr), Fatal::UnableToInitialize, "Failed to create swap chain.");
  4096. ID3D11Resource* ptr;
  4097. DX_CHECK(m_swapChain->GetBuffer(0, IID_ID3D11Texture2D, (void**)&ptr) );
  4098. DX_CHECK(device->CreateRenderTargetView(ptr, NULL, &m_rtv[0]) );
  4099. DX_RELEASE(ptr, 0);
  4100. DXGI_FORMAT fmtDsv = isDepth(_depthFormat)
  4101. ? s_textureFormat[_depthFormat].m_fmtDsv
  4102. : DXGI_FORMAT_D24_UNORM_S8_UINT
  4103. ;
  4104. D3D11_TEXTURE2D_DESC dsd;
  4105. dsd.Width = scd.BufferDesc.Width;
  4106. dsd.Height = scd.BufferDesc.Height;
  4107. dsd.MipLevels = 1;
  4108. dsd.ArraySize = 1;
  4109. dsd.Format = fmtDsv;
  4110. dsd.SampleDesc = scd.SampleDesc;
  4111. dsd.Usage = D3D11_USAGE_DEFAULT;
  4112. dsd.BindFlags = D3D11_BIND_DEPTH_STENCIL;
  4113. dsd.CPUAccessFlags = 0;
  4114. dsd.MiscFlags = 0;
  4115. ID3D11Texture2D* depthStencil;
  4116. DX_CHECK(device->CreateTexture2D(&dsd, NULL, &depthStencil) );
  4117. DX_CHECK(device->CreateDepthStencilView(depthStencil, NULL, &m_dsv) );
  4118. DX_RELEASE(depthStencil, 0);
  4119. m_srv[0] = NULL;
  4120. m_denseIdx = _denseIdx;
  4121. m_num = 1;
  4122. }
  4123. uint16_t FrameBufferD3D11::destroy()
  4124. {
  4125. preReset(true);
  4126. DX_RELEASE(m_swapChain, 0);
  4127. m_num = 0;
  4128. m_numTh = 0;
  4129. m_needPresent = false;
  4130. uint16_t denseIdx = m_denseIdx;
  4131. m_denseIdx = UINT16_MAX;
  4132. return denseIdx;
  4133. }
  4134. void FrameBufferD3D11::preReset(bool _force)
  4135. {
  4136. if (0 < m_numTh
  4137. || _force)
  4138. {
  4139. for (uint32_t ii = 0, num = m_num; ii < num; ++ii)
  4140. {
  4141. DX_RELEASE(m_srv[ii], 0);
  4142. DX_RELEASE(m_rtv[ii], 0);
  4143. }
  4144. DX_RELEASE(m_dsv, 0);
  4145. }
  4146. }
  4147. void FrameBufferD3D11::postReset()
  4148. {
  4149. m_width = 0;
  4150. m_height = 0;
  4151. if (0 < m_numTh)
  4152. {
  4153. m_num = 0;
  4154. for (uint32_t ii = 0; ii < m_numTh; ++ii)
  4155. {
  4156. TextureHandle handle = m_attachment[ii].handle;
  4157. if (isValid(handle) )
  4158. {
  4159. const TextureD3D11& texture = s_renderD3D11->m_textures[handle.idx];
  4160. if (0 == m_width)
  4161. {
  4162. switch (texture.m_type)
  4163. {
  4164. case TextureD3D11::Texture2D:
  4165. case TextureD3D11::TextureCube:
  4166. {
  4167. D3D11_TEXTURE2D_DESC desc;
  4168. texture.m_texture2d->GetDesc(&desc);
  4169. m_width = desc.Width;
  4170. m_height = desc.Height;
  4171. }
  4172. break;
  4173. case TextureD3D11::Texture3D:
  4174. {
  4175. D3D11_TEXTURE3D_DESC desc;
  4176. texture.m_texture3d->GetDesc(&desc);
  4177. m_width = desc.Width;
  4178. m_height = desc.Height;
  4179. }
  4180. break;
  4181. }
  4182. }
  4183. const uint32_t msaaQuality = bx::uint32_satsub( (texture.m_flags&BGFX_TEXTURE_RT_MSAA_MASK)>>BGFX_TEXTURE_RT_MSAA_SHIFT, 1);
  4184. const DXGI_SAMPLE_DESC& msaa = s_msaa[msaaQuality];
  4185. if (isDepth( (TextureFormat::Enum)texture.m_textureFormat) )
  4186. {
  4187. BX_CHECK(NULL == m_dsv, "Frame buffer already has depth-stencil attached.");
  4188. switch (texture.m_type)
  4189. {
  4190. default:
  4191. case TextureD3D11::Texture2D:
  4192. {
  4193. D3D11_DEPTH_STENCIL_VIEW_DESC dsvDesc;
  4194. dsvDesc.Format = s_textureFormat[texture.m_textureFormat].m_fmtDsv;
  4195. dsvDesc.ViewDimension = 1 < msaa.Count
  4196. ? D3D11_DSV_DIMENSION_TEXTURE2DMS
  4197. : D3D11_DSV_DIMENSION_TEXTURE2D
  4198. ;
  4199. dsvDesc.Flags = 0;
  4200. dsvDesc.Texture2D.MipSlice = m_attachment[ii].mip;
  4201. DX_CHECK(s_renderD3D11->m_device->CreateDepthStencilView(
  4202. NULL == texture.m_rt ? texture.m_ptr : texture.m_rt
  4203. , &dsvDesc
  4204. , &m_dsv
  4205. ) );
  4206. }
  4207. break;
  4208. case TextureD3D11::TextureCube:
  4209. {
  4210. D3D11_DEPTH_STENCIL_VIEW_DESC dsvDesc;
  4211. dsvDesc.Format = s_textureFormat[texture.m_textureFormat].m_fmtDsv;
  4212. if (1 < msaa.Count)
  4213. {
  4214. dsvDesc.ViewDimension = D3D11_DSV_DIMENSION_TEXTURE2DMSARRAY;
  4215. dsvDesc.Texture2DMSArray.ArraySize = 1;
  4216. dsvDesc.Texture2DMSArray.FirstArraySlice = m_attachment[ii].layer;
  4217. }
  4218. else
  4219. {
  4220. dsvDesc.ViewDimension = D3D11_DSV_DIMENSION_TEXTURE2DARRAY;
  4221. dsvDesc.Texture2DArray.ArraySize = 1;
  4222. dsvDesc.Texture2DArray.FirstArraySlice = m_attachment[ii].layer;
  4223. dsvDesc.Texture2DArray.MipSlice = m_attachment[ii].mip;
  4224. }
  4225. dsvDesc.Flags = 0;
  4226. DX_CHECK(s_renderD3D11->m_device->CreateDepthStencilView(texture.m_ptr, &dsvDesc, &m_dsv) );
  4227. }
  4228. break;
  4229. }
  4230. }
  4231. else
  4232. {
  4233. switch (texture.m_type)
  4234. {
  4235. default:
  4236. case TextureD3D11::Texture2D:
  4237. {
  4238. D3D11_RENDER_TARGET_VIEW_DESC desc;
  4239. desc.Format = s_textureFormat[texture.m_textureFormat].m_fmt;
  4240. if (1 < msaa.Count)
  4241. {
  4242. desc.ViewDimension = D3D11_RTV_DIMENSION_TEXTURE2DMS;
  4243. }
  4244. else
  4245. {
  4246. desc.ViewDimension = D3D11_RTV_DIMENSION_TEXTURE2D;
  4247. desc.Texture2D.MipSlice = m_attachment[ii].mip;
  4248. }
  4249. DX_CHECK(s_renderD3D11->m_device->CreateRenderTargetView(
  4250. NULL == texture.m_rt ? texture.m_ptr : texture.m_rt
  4251. , &desc
  4252. , &m_rtv[m_num]
  4253. ) );
  4254. }
  4255. break;
  4256. case TextureD3D11::TextureCube:
  4257. {
  4258. D3D11_RENDER_TARGET_VIEW_DESC desc;
  4259. desc.Format = s_textureFormat[texture.m_textureFormat].m_fmt;
  4260. if (1 < msaa.Count)
  4261. {
  4262. desc.ViewDimension = D3D11_RTV_DIMENSION_TEXTURE2DMSARRAY;
  4263. desc.Texture2DMSArray.ArraySize = 1;
  4264. desc.Texture2DMSArray.FirstArraySlice = m_attachment[ii].layer;
  4265. }
  4266. else
  4267. {
  4268. desc.ViewDimension = D3D11_RTV_DIMENSION_TEXTURE2DARRAY;
  4269. desc.Texture2DArray.ArraySize = 1;
  4270. desc.Texture2DArray.FirstArraySlice = m_attachment[ii].layer;
  4271. desc.Texture2DArray.MipSlice = m_attachment[ii].mip;
  4272. }
  4273. DX_CHECK(s_renderD3D11->m_device->CreateRenderTargetView(texture.m_ptr, &desc, &m_rtv[m_num]) );
  4274. }
  4275. break;
  4276. case TextureD3D11::Texture3D:
  4277. {
  4278. D3D11_RENDER_TARGET_VIEW_DESC desc;
  4279. desc.Format = s_textureFormat[texture.m_textureFormat].m_fmt;
  4280. desc.ViewDimension = D3D11_RTV_DIMENSION_TEXTURE3D;
  4281. desc.Texture3D.MipSlice = m_attachment[ii].mip;
  4282. desc.Texture3D.WSize = 1;
  4283. desc.Texture3D.FirstWSlice = m_attachment[ii].layer;
  4284. DX_CHECK(s_renderD3D11->m_device->CreateRenderTargetView(texture.m_ptr, &desc, &m_rtv[m_num]) );
  4285. }
  4286. break;
  4287. }
  4288. DX_CHECK(s_renderD3D11->m_device->CreateShaderResourceView(texture.m_ptr, NULL, &m_srv[m_num]) );
  4289. m_num++;
  4290. }
  4291. }
  4292. }
  4293. }
  4294. }
  4295. void FrameBufferD3D11::resolve()
  4296. {
  4297. if (0 < m_numTh)
  4298. {
  4299. for (uint32_t ii = 0; ii < m_numTh; ++ii)
  4300. {
  4301. TextureHandle handle = m_attachment[ii].handle;
  4302. if (isValid(handle) )
  4303. {
  4304. const TextureD3D11& texture = s_renderD3D11->m_textures[handle.idx];
  4305. texture.resolve();
  4306. }
  4307. }
  4308. }
  4309. }
  4310. void FrameBufferD3D11::clear(const Clear& _clear, const float _palette[][4])
  4311. {
  4312. ID3D11DeviceContext* deviceCtx = s_renderD3D11->m_deviceCtx;
  4313. if (BGFX_CLEAR_COLOR & _clear.m_flags)
  4314. {
  4315. if (BGFX_CLEAR_COLOR_USE_PALETTE & _clear.m_flags)
  4316. {
  4317. for (uint32_t ii = 0, num = m_num; ii < num; ++ii)
  4318. {
  4319. uint8_t index = _clear.m_index[ii];
  4320. if (NULL != m_rtv[ii]
  4321. && UINT8_MAX != index)
  4322. {
  4323. deviceCtx->ClearRenderTargetView(m_rtv[ii], _palette[index]);
  4324. }
  4325. }
  4326. }
  4327. else
  4328. {
  4329. float frgba[4] =
  4330. {
  4331. _clear.m_index[0]*1.0f/255.0f,
  4332. _clear.m_index[1]*1.0f/255.0f,
  4333. _clear.m_index[2]*1.0f/255.0f,
  4334. _clear.m_index[3]*1.0f/255.0f,
  4335. };
  4336. for (uint32_t ii = 0, num = m_num; ii < num; ++ii)
  4337. {
  4338. if (NULL != m_rtv[ii])
  4339. {
  4340. deviceCtx->ClearRenderTargetView(m_rtv[ii], frgba);
  4341. }
  4342. }
  4343. }
  4344. }
  4345. if (NULL != m_dsv
  4346. && (BGFX_CLEAR_DEPTH|BGFX_CLEAR_STENCIL) & _clear.m_flags)
  4347. {
  4348. DWORD flags = 0;
  4349. flags |= (_clear.m_flags & BGFX_CLEAR_DEPTH) ? D3D11_CLEAR_DEPTH : 0;
  4350. flags |= (_clear.m_flags & BGFX_CLEAR_STENCIL) ? D3D11_CLEAR_STENCIL : 0;
  4351. deviceCtx->ClearDepthStencilView(m_dsv, flags, _clear.m_depth, _clear.m_stencil);
  4352. }
  4353. }
  4354. void FrameBufferD3D11::set()
  4355. {
  4356. s_renderD3D11->m_deviceCtx->OMSetRenderTargets(m_num, m_rtv, m_dsv);
  4357. m_needPresent = UINT16_MAX != m_denseIdx;
  4358. s_renderD3D11->m_currentColor = m_rtv[0];
  4359. s_renderD3D11->m_currentDepthStencil = m_dsv;
  4360. }
  4361. HRESULT FrameBufferD3D11::present(uint32_t _syncInterval)
  4362. {
  4363. if (m_needPresent)
  4364. {
  4365. HRESULT hr = m_swapChain->Present(_syncInterval, 0);
  4366. hr = !isLost(hr) ? S_OK : hr;
  4367. m_needPresent = false;
  4368. return hr;
  4369. }
  4370. return S_OK;
  4371. }
  4372. void TimerQueryD3D11::postReset()
  4373. {
  4374. ID3D11Device* device = s_renderD3D11->m_device;
  4375. D3D11_QUERY_DESC query;
  4376. query.MiscFlags = 0;
  4377. for (uint32_t ii = 0; ii < BX_COUNTOF(m_frame); ++ii)
  4378. {
  4379. Frame& frame = m_frame[ii];
  4380. query.Query = D3D11_QUERY_TIMESTAMP_DISJOINT;
  4381. DX_CHECK(device->CreateQuery(&query, &frame.m_disjoint) );
  4382. query.Query = D3D11_QUERY_TIMESTAMP;
  4383. DX_CHECK(device->CreateQuery(&query, &frame.m_begin) );
  4384. DX_CHECK(device->CreateQuery(&query, &frame.m_end) );
  4385. }
  4386. m_elapsed = 0;
  4387. m_frequency = 1;
  4388. m_control.reset();
  4389. }
  4390. void TimerQueryD3D11::preReset()
  4391. {
  4392. for (uint32_t ii = 0; ii < BX_COUNTOF(m_frame); ++ii)
  4393. {
  4394. Frame& frame = m_frame[ii];
  4395. DX_RELEASE(frame.m_disjoint, 0);
  4396. DX_RELEASE(frame.m_begin, 0);
  4397. DX_RELEASE(frame.m_end, 0);
  4398. }
  4399. }
  4400. void TimerQueryD3D11::begin()
  4401. {
  4402. ID3D11DeviceContext* deviceCtx = s_renderD3D11->m_deviceCtx;
  4403. while (0 == m_control.reserve(1) )
  4404. {
  4405. get();
  4406. }
  4407. Frame& frame = m_frame[m_control.m_current];
  4408. deviceCtx->Begin(frame.m_disjoint);
  4409. deviceCtx->End(frame.m_begin);
  4410. }
  4411. void TimerQueryD3D11::end()
  4412. {
  4413. ID3D11DeviceContext* deviceCtx = s_renderD3D11->m_deviceCtx;
  4414. Frame& frame = m_frame[m_control.m_current];
  4415. deviceCtx->End(frame.m_end);
  4416. deviceCtx->End(frame.m_disjoint);
  4417. m_control.commit(1);
  4418. }
  4419. bool TimerQueryD3D11::get()
  4420. {
  4421. if (0 != m_control.available() )
  4422. {
  4423. ID3D11DeviceContext* deviceCtx = s_renderD3D11->m_deviceCtx;
  4424. Frame& frame = m_frame[m_control.m_read];
  4425. uint64_t timeEnd;
  4426. HRESULT hr = deviceCtx->GetData(frame.m_end, &timeEnd, sizeof(timeEnd), D3D11_ASYNC_GETDATA_DONOTFLUSH);
  4427. if (S_OK == hr
  4428. || isLost(hr) )
  4429. {
  4430. m_control.consume(1);
  4431. struct D3D11_QUERY_DATA_TIMESTAMP_DISJOINT
  4432. {
  4433. UINT64 Frequency;
  4434. BOOL Disjoint;
  4435. };
  4436. D3D11_QUERY_DATA_TIMESTAMP_DISJOINT disjoint;
  4437. deviceCtx->GetData(frame.m_disjoint, &disjoint, sizeof(disjoint), 0);
  4438. uint64_t timeBegin;
  4439. deviceCtx->GetData(frame.m_begin, &timeBegin, sizeof(timeBegin), 0);
  4440. m_frequency = disjoint.Frequency;
  4441. m_begin = timeBegin;
  4442. m_end = timeEnd;
  4443. m_elapsed = timeEnd - timeBegin;
  4444. return true;
  4445. }
  4446. }
  4447. return false;
  4448. }
  4449. void OcclusionQueryD3D11::postReset()
  4450. {
  4451. ID3D11Device* device = s_renderD3D11->m_device;
  4452. D3D11_QUERY_DESC desc;
  4453. desc.Query = D3D11_QUERY_OCCLUSION;
  4454. desc.MiscFlags = 0;
  4455. for (uint32_t ii = 0; ii < BX_COUNTOF(m_query); ++ii)
  4456. {
  4457. Query& query = m_query[ii];
  4458. DX_CHECK(device->CreateQuery(&desc, &query.m_ptr) );
  4459. }
  4460. }
  4461. void OcclusionQueryD3D11::preReset()
  4462. {
  4463. for (uint32_t ii = 0; ii < BX_COUNTOF(m_query); ++ii)
  4464. {
  4465. Query& query = m_query[ii];
  4466. DX_RELEASE(query.m_ptr, 0);
  4467. }
  4468. }
  4469. void OcclusionQueryD3D11::begin(Frame* _render, OcclusionQueryHandle _handle)
  4470. {
  4471. while (0 == m_control.reserve(1) )
  4472. {
  4473. resolve(_render, true);
  4474. }
  4475. ID3D11DeviceContext* deviceCtx = s_renderD3D11->m_deviceCtx;
  4476. Query& query = m_query[m_control.m_current];
  4477. deviceCtx->Begin(query.m_ptr);
  4478. query.m_handle = _handle;
  4479. }
  4480. void OcclusionQueryD3D11::end()
  4481. {
  4482. ID3D11DeviceContext* deviceCtx = s_renderD3D11->m_deviceCtx;
  4483. Query& query = m_query[m_control.m_current];
  4484. deviceCtx->End(query.m_ptr);
  4485. m_control.commit(1);
  4486. }
  4487. void OcclusionQueryD3D11::resolve(Frame* _render, bool _wait)
  4488. {
  4489. ID3D11DeviceContext* deviceCtx = s_renderD3D11->m_deviceCtx;
  4490. while (0 != m_control.available() )
  4491. {
  4492. Query& query = m_query[m_control.m_read];
  4493. uint64_t result = 0;
  4494. HRESULT hr = deviceCtx->GetData(query.m_ptr, &result, sizeof(result), _wait ? 0 : D3D11_ASYNC_GETDATA_DONOTFLUSH);
  4495. if (S_FALSE == hr)
  4496. {
  4497. break;
  4498. }
  4499. _render->m_occlusion[query.m_handle.idx] = 0 < result;
  4500. m_control.consume(1);
  4501. }
  4502. }
  4503. void RendererContextD3D11::submit(Frame* _render, ClearQuad& _clearQuad, TextVideoMemBlitter& _textVideoMemBlitter)
  4504. {
  4505. if (updateResolution(_render->m_resolution) )
  4506. {
  4507. return;
  4508. }
  4509. if (_render->m_capture)
  4510. {
  4511. renderDocTriggerCapture();
  4512. }
  4513. PIX_BEGINEVENT(D3DCOLOR_FRAME, L"rendererSubmit");
  4514. BGFX_GPU_PROFILER_BEGIN_DYNAMIC("rendererSubmit");
  4515. ID3D11DeviceContext* deviceCtx = m_deviceCtx;
  4516. int64_t elapsed = -bx::getHPCounter();
  4517. int64_t captureElapsed = 0;
  4518. if (m_timerQuerySupport)
  4519. {
  4520. m_gpuTimer.begin();
  4521. }
  4522. if (0 < _render->m_iboffset)
  4523. {
  4524. TransientIndexBuffer* ib = _render->m_transientIb;
  4525. m_indexBuffers[ib->handle.idx].update(0, _render->m_iboffset, ib->data, true);
  4526. }
  4527. if (0 < _render->m_vboffset)
  4528. {
  4529. TransientVertexBuffer* vb = _render->m_transientVb;
  4530. m_vertexBuffers[vb->handle.idx].update(0, _render->m_vboffset, vb->data, true);
  4531. }
  4532. _render->sort();
  4533. RenderDraw currentState;
  4534. currentState.clear();
  4535. currentState.m_stateFlags = BGFX_STATE_NONE;
  4536. currentState.m_stencil = packStencil(BGFX_STENCIL_NONE, BGFX_STENCIL_NONE);
  4537. _render->m_hmdInitialized = m_ovr.isInitialized();
  4538. const bool hmdEnabled = m_ovr.isEnabled();
  4539. static ViewState viewState;
  4540. viewState.reset(_render, hmdEnabled);
  4541. bool wireframe = !!(_render->m_debug&BGFX_DEBUG_WIREFRAME);
  4542. bool scissorEnabled = false;
  4543. setDebugWireframe(wireframe);
  4544. uint16_t programIdx = invalidHandle;
  4545. SortKey key;
  4546. uint16_t view = UINT16_MAX;
  4547. FrameBufferHandle fbh = { BGFX_CONFIG_MAX_FRAME_BUFFERS };
  4548. BlitKey blitKey;
  4549. blitKey.decode(_render->m_blitKeys[0]);
  4550. uint16_t numBlitItems = _render->m_numBlitItems;
  4551. uint16_t blitItem = 0;
  4552. const uint64_t primType = _render->m_debug&BGFX_DEBUG_WIREFRAME ? BGFX_STATE_PT_LINES : 0;
  4553. uint8_t primIndex = uint8_t(primType >> BGFX_STATE_PT_SHIFT);
  4554. PrimInfo prim = s_primInfo[primIndex];
  4555. deviceCtx->IASetPrimitiveTopology(prim.m_type);
  4556. bool wasCompute = false;
  4557. bool viewHasScissor = false;
  4558. Rect viewScissorRect;
  4559. viewScissorRect.clear();
  4560. uint32_t statsNumPrimsSubmitted[BX_COUNTOF(s_primInfo)] = {};
  4561. uint32_t statsNumPrimsRendered[BX_COUNTOF(s_primInfo)] = {};
  4562. uint32_t statsNumInstances[BX_COUNTOF(s_primInfo)] = {};
  4563. uint32_t statsNumDrawIndirect[BX_COUNTOF(s_primInfo)] = {};
  4564. uint32_t statsNumIndices = 0;
  4565. uint32_t statsKeyType[2] = {};
  4566. m_occlusionQuery.resolve(_render);
  4567. if (0 == (_render->m_debug&BGFX_DEBUG_IFH) )
  4568. {
  4569. // reset the framebuffer to be the backbuffer; depending on the swap effect,
  4570. // if we don't do this we'll only see one frame of output and then nothing
  4571. FrameBufferHandle invalid = BGFX_INVALID_HANDLE;
  4572. setFrameBuffer(invalid, true, false);
  4573. bool viewRestart = false;
  4574. uint8_t eye = 0;
  4575. uint8_t restartState = 0;
  4576. viewState.m_rect = _render->m_rect[0];
  4577. int32_t numItems = _render->m_num;
  4578. for (int32_t item = 0, restartItem = numItems; item < numItems || restartItem < numItems;)
  4579. {
  4580. const uint64_t encodedKey = _render->m_sortKeys[item];
  4581. const bool isCompute = key.decode(encodedKey, _render->m_viewRemap);
  4582. statsKeyType[isCompute]++;
  4583. const bool viewChanged = 0
  4584. || key.m_view != view
  4585. || item == numItems
  4586. ;
  4587. const RenderItem& renderItem = _render->m_renderItem[_render->m_sortValues[item] ];
  4588. ++item;
  4589. if (viewChanged)
  4590. {
  4591. if (1 == restartState)
  4592. {
  4593. restartState = 2;
  4594. item = restartItem;
  4595. restartItem = numItems;
  4596. view = UINT16_MAX;
  4597. continue;
  4598. }
  4599. view = key.m_view;
  4600. programIdx = invalidHandle;
  4601. if (_render->m_fb[view].idx != fbh.idx)
  4602. {
  4603. fbh = _render->m_fb[view];
  4604. setFrameBuffer(fbh);
  4605. }
  4606. viewRestart = ( (BGFX_VIEW_STEREO == (_render->m_viewFlags[view] & BGFX_VIEW_STEREO) ) );
  4607. viewRestart &= hmdEnabled;
  4608. if (viewRestart)
  4609. {
  4610. if (0 == restartState)
  4611. {
  4612. restartState = 1;
  4613. restartItem = item - 1;
  4614. }
  4615. eye = (restartState - 1) & 1;
  4616. restartState &= 1;
  4617. }
  4618. else
  4619. {
  4620. eye = 0;
  4621. }
  4622. PIX_ENDEVENT();
  4623. if (item > 1)
  4624. {
  4625. BGFX_GPU_PROFILER_END();
  4626. BGFX_PROFILER_END();
  4627. }
  4628. BGFX_PROFILER_BEGIN_DYNAMIC(s_viewName[view]);
  4629. BGFX_GPU_PROFILER_BEGIN_DYNAMIC(s_viewName[view]);
  4630. viewState.m_rect = _render->m_rect[view];
  4631. if (viewRestart)
  4632. {
  4633. if (BX_ENABLED(BGFX_CONFIG_DEBUG_PIX) )
  4634. {
  4635. wchar_t* viewNameW = s_viewNameW[view];
  4636. viewNameW[3] = L' ';
  4637. viewNameW[4] = eye ? L'R' : L'L';
  4638. PIX_BEGINEVENT(0 == ( (view*2+eye)&1)
  4639. ? D3DCOLOR_VIEW_L
  4640. : D3DCOLOR_VIEW_R
  4641. , viewNameW
  4642. );
  4643. }
  4644. if (m_ovr.isEnabled() )
  4645. {
  4646. m_ovr.getViewport(eye, &viewState.m_rect);
  4647. }
  4648. else
  4649. {
  4650. viewState.m_rect.m_x = eye * (viewState.m_rect.m_width+1)/2;
  4651. viewState.m_rect.m_width /= 2;
  4652. }
  4653. }
  4654. else
  4655. {
  4656. if (BX_ENABLED(BGFX_CONFIG_DEBUG_PIX) )
  4657. {
  4658. wchar_t* viewNameW = s_viewNameW[view];
  4659. viewNameW[3] = L' ';
  4660. viewNameW[4] = L' ';
  4661. PIX_BEGINEVENT(D3DCOLOR_VIEW, viewNameW);
  4662. }
  4663. }
  4664. const Rect& scissorRect = _render->m_scissor[view];
  4665. viewHasScissor = !scissorRect.isZero();
  4666. viewScissorRect = viewHasScissor ? scissorRect : viewState.m_rect;
  4667. D3D11_VIEWPORT vp;
  4668. vp.TopLeftX = viewState.m_rect.m_x;
  4669. vp.TopLeftY = viewState.m_rect.m_y;
  4670. vp.Width = viewState.m_rect.m_width;
  4671. vp.Height = viewState.m_rect.m_height;
  4672. vp.MinDepth = 0.0f;
  4673. vp.MaxDepth = 1.0f;
  4674. deviceCtx->RSSetViewports(1, &vp);
  4675. Clear& clr = _render->m_clear[view];
  4676. if (BGFX_CLEAR_NONE != (clr.m_flags & BGFX_CLEAR_MASK) )
  4677. {
  4678. clearQuad(_clearQuad, viewState.m_rect, clr, _render->m_colorPalette);
  4679. prim = s_primInfo[BX_COUNTOF(s_primName)]; // Force primitive type update after clear quad.
  4680. }
  4681. const uint8_t blitView = SortKey::decodeView(encodedKey);
  4682. for (; blitItem < numBlitItems && blitKey.m_view <= blitView; blitItem++)
  4683. {
  4684. const BlitItem& blit = _render->m_blitItem[blitItem];
  4685. blitKey.decode(_render->m_blitKeys[blitItem+1]);
  4686. const TextureD3D11& src = m_textures[blit.m_src.idx];
  4687. const TextureD3D11& dst = m_textures[blit.m_dst.idx];
  4688. uint32_t srcWidth = bx::uint32_min(src.m_width, blit.m_srcX + blit.m_width) - blit.m_srcX;
  4689. uint32_t srcHeight = bx::uint32_min(src.m_height, blit.m_srcY + blit.m_height) - blit.m_srcY;
  4690. uint32_t srcDepth = bx::uint32_min(src.m_depth, blit.m_srcZ + blit.m_depth) - blit.m_srcZ;
  4691. uint32_t dstWidth = bx::uint32_min(dst.m_width, blit.m_dstX + blit.m_width) - blit.m_dstX;
  4692. uint32_t dstHeight = bx::uint32_min(dst.m_height, blit.m_dstY + blit.m_height) - blit.m_dstY;
  4693. uint32_t dstDepth = bx::uint32_min(dst.m_depth, blit.m_dstZ + blit.m_depth) - blit.m_dstZ;
  4694. uint32_t width = bx::uint32_min(srcWidth, dstWidth);
  4695. uint32_t height = bx::uint32_min(srcHeight, dstHeight);
  4696. uint32_t depth = bx::uint32_min(srcDepth, dstDepth);
  4697. if (TextureD3D11::Texture3D == src.m_type)
  4698. {
  4699. D3D11_BOX box;
  4700. box.left = blit.m_srcX;
  4701. box.top = blit.m_srcY;
  4702. box.front = blit.m_srcZ;
  4703. box.right = blit.m_srcX + width;
  4704. box.bottom = blit.m_srcY + height;;
  4705. box.back = blit.m_srcZ + bx::uint32_imax(1, depth);
  4706. deviceCtx->CopySubresourceRegion(dst.m_ptr
  4707. , blit.m_dstMip
  4708. , blit.m_dstX
  4709. , blit.m_dstY
  4710. , blit.m_dstZ
  4711. , src.m_ptr
  4712. , blit.m_srcMip
  4713. , &box
  4714. );
  4715. }
  4716. else
  4717. {
  4718. bool depthStencil = isDepth(TextureFormat::Enum(src.m_textureFormat) );
  4719. BX_CHECK(!depthStencil
  4720. || (width == src.m_width && height == src.m_height)
  4721. , "When blitting depthstencil surface, source resolution must match destination."
  4722. );
  4723. D3D11_BOX box;
  4724. box.left = blit.m_srcX;
  4725. box.top = blit.m_srcY;
  4726. box.front = 0;
  4727. box.right = blit.m_srcX + width;
  4728. box.bottom = blit.m_srcY + height;
  4729. box.back = 1;
  4730. const uint32_t srcZ = TextureD3D11::TextureCube == src.m_type
  4731. ? blit.m_srcZ
  4732. : 0
  4733. ;
  4734. const uint32_t dstZ = TextureD3D11::TextureCube == dst.m_type
  4735. ? blit.m_dstZ
  4736. : 0
  4737. ;
  4738. deviceCtx->CopySubresourceRegion(dst.m_ptr
  4739. , dstZ*dst.m_numMips+blit.m_dstMip
  4740. , blit.m_dstX
  4741. , blit.m_dstY
  4742. , 0
  4743. , src.m_ptr
  4744. , srcZ*src.m_numMips+blit.m_srcMip
  4745. , depthStencil ? NULL : &box
  4746. );
  4747. }
  4748. }
  4749. }
  4750. if (isCompute)
  4751. {
  4752. if (!wasCompute)
  4753. {
  4754. wasCompute = true;
  4755. if (BX_ENABLED(BGFX_CONFIG_DEBUG_PIX) )
  4756. {
  4757. wchar_t* viewNameW = s_viewNameW[view];
  4758. viewNameW[3] = L'C';
  4759. PIX_ENDEVENT();
  4760. PIX_BEGINEVENT(D3DCOLOR_COMPUTE, viewNameW);
  4761. }
  4762. deviceCtx->IASetVertexBuffers(0, 2, s_zero.m_buffer, s_zero.m_zero, s_zero.m_zero);
  4763. deviceCtx->IASetIndexBuffer(NULL, DXGI_FORMAT_R16_UINT, 0);
  4764. deviceCtx->VSSetShaderResources(0, BGFX_CONFIG_MAX_TEXTURE_SAMPLERS, s_zero.m_srv);
  4765. deviceCtx->PSSetShaderResources(0, BGFX_CONFIG_MAX_TEXTURE_SAMPLERS, s_zero.m_srv);
  4766. deviceCtx->VSSetSamplers(0, BGFX_CONFIG_MAX_TEXTURE_SAMPLERS, s_zero.m_sampler);
  4767. deviceCtx->PSSetSamplers(0, BGFX_CONFIG_MAX_TEXTURE_SAMPLERS, s_zero.m_sampler);
  4768. }
  4769. const RenderCompute& compute = renderItem.compute;
  4770. if (0 != eye
  4771. && BGFX_SUBMIT_EYE_LEFT == (compute.m_submitFlags&BGFX_SUBMIT_EYE_MASK) )
  4772. {
  4773. continue;
  4774. }
  4775. bool programChanged = false;
  4776. bool constantsChanged = compute.m_constBegin < compute.m_constEnd;
  4777. rendererUpdateUniforms(this, _render->m_uniformBuffer, compute.m_constBegin, compute.m_constEnd);
  4778. if (key.m_program != programIdx)
  4779. {
  4780. programIdx = key.m_program;
  4781. ProgramD3D11& program = m_program[key.m_program];
  4782. m_currentProgram = &program;
  4783. deviceCtx->CSSetShader(program.m_vsh->m_computeShader, NULL, 0);
  4784. deviceCtx->CSSetConstantBuffers(0, 1, &program.m_vsh->m_buffer);
  4785. programChanged =
  4786. constantsChanged = true;
  4787. }
  4788. if (invalidHandle != programIdx)
  4789. {
  4790. ProgramD3D11& program = m_program[programIdx];
  4791. if (constantsChanged)
  4792. {
  4793. UniformBuffer* vcb = program.m_vsh->m_constantBuffer;
  4794. if (NULL != vcb)
  4795. {
  4796. commit(*vcb);
  4797. }
  4798. }
  4799. viewState.setPredefined<4>(this, view, eye, program, _render, compute);
  4800. if (constantsChanged
  4801. || program.m_numPredefined > 0)
  4802. {
  4803. commitShaderConstants();
  4804. }
  4805. }
  4806. BX_UNUSED(programChanged);
  4807. ID3D11UnorderedAccessView* uav[BGFX_MAX_COMPUTE_BINDINGS] = {};
  4808. ID3D11ShaderResourceView* srv[BGFX_MAX_COMPUTE_BINDINGS] = {};
  4809. ID3D11SamplerState* sampler[BGFX_MAX_COMPUTE_BINDINGS] = {};
  4810. for (uint32_t ii = 0; ii < BGFX_MAX_COMPUTE_BINDINGS; ++ii)
  4811. {
  4812. const Binding& bind = compute.m_bind[ii];
  4813. if (invalidHandle != bind.m_idx)
  4814. {
  4815. switch (bind.m_type)
  4816. {
  4817. case Binding::Image:
  4818. {
  4819. TextureD3D11& texture = m_textures[bind.m_idx];
  4820. if (Access::Read != bind.m_un.m_compute.m_access)
  4821. {
  4822. uav[ii] = 0 == bind.m_un.m_compute.m_mip
  4823. ? texture.m_uav
  4824. : s_renderD3D11->getCachedUav(texture.getHandle(), bind.m_un.m_compute.m_mip)
  4825. ;
  4826. }
  4827. else
  4828. {
  4829. srv[ii] = 0 == bind.m_un.m_compute.m_mip
  4830. ? texture.m_srv
  4831. : s_renderD3D11->getCachedSrv(texture.getHandle(), bind.m_un.m_compute.m_mip)
  4832. ;
  4833. sampler[ii] = s_renderD3D11->getSamplerState(texture.m_flags, NULL);
  4834. }
  4835. }
  4836. break;
  4837. case Binding::IndexBuffer:
  4838. case Binding::VertexBuffer:
  4839. {
  4840. const BufferD3D11& buffer = Binding::IndexBuffer == bind.m_type
  4841. ? m_indexBuffers[bind.m_idx]
  4842. : m_vertexBuffers[bind.m_idx]
  4843. ;
  4844. if (Access::Read != bind.m_un.m_compute.m_access)
  4845. {
  4846. uav[ii] = buffer.m_uav;
  4847. }
  4848. else
  4849. {
  4850. srv[ii] = buffer.m_srv;
  4851. }
  4852. }
  4853. break;
  4854. }
  4855. }
  4856. }
  4857. deviceCtx->CSSetUnorderedAccessViews(0, BX_COUNTOF(uav), uav, NULL);
  4858. deviceCtx->CSSetShaderResources(0, BX_COUNTOF(srv), srv);
  4859. deviceCtx->CSSetSamplers(0, BX_COUNTOF(sampler), sampler);
  4860. if (isValid(compute.m_indirectBuffer) )
  4861. {
  4862. const VertexBufferD3D11& vb = m_vertexBuffers[compute.m_indirectBuffer.idx];
  4863. ID3D11Buffer* ptr = vb.m_ptr;
  4864. uint32_t numDrawIndirect = UINT16_MAX == compute.m_numIndirect
  4865. ? vb.m_size/BGFX_CONFIG_DRAW_INDIRECT_STRIDE
  4866. : compute.m_numIndirect
  4867. ;
  4868. uint32_t args = compute.m_startIndirect * BGFX_CONFIG_DRAW_INDIRECT_STRIDE;
  4869. for (uint32_t ii = 0; ii < numDrawIndirect; ++ii)
  4870. {
  4871. deviceCtx->DispatchIndirect(ptr, args);
  4872. args += BGFX_CONFIG_DRAW_INDIRECT_STRIDE;
  4873. }
  4874. }
  4875. else
  4876. {
  4877. deviceCtx->Dispatch(compute.m_numX, compute.m_numY, compute.m_numZ);
  4878. }
  4879. continue;
  4880. }
  4881. bool resetState = viewChanged || wasCompute;
  4882. if (wasCompute)
  4883. {
  4884. if (BX_ENABLED(BGFX_CONFIG_DEBUG_PIX) )
  4885. {
  4886. wchar_t* viewNameW = s_viewNameW[view];
  4887. viewNameW[3] = L' ';
  4888. PIX_ENDEVENT();
  4889. PIX_BEGINEVENT(D3DCOLOR_DRAW, viewNameW);
  4890. }
  4891. programIdx = invalidHandle;
  4892. m_currentProgram = NULL;
  4893. invalidateCompute();
  4894. }
  4895. const RenderDraw& draw = renderItem.draw;
  4896. const bool hasOcclusionQuery = 0 != (draw.m_stateFlags & BGFX_STATE_INTERNAL_OCCLUSION_QUERY);
  4897. if (isValid(draw.m_occlusionQuery)
  4898. && !hasOcclusionQuery
  4899. && !isVisible(_render, draw.m_occlusionQuery, 0 != (draw.m_submitFlags&BGFX_SUBMIT_INTERNAL_OCCLUSION_VISIBLE) ) )
  4900. {
  4901. continue;
  4902. }
  4903. const uint64_t newFlags = draw.m_stateFlags;
  4904. uint64_t changedFlags = currentState.m_stateFlags ^ draw.m_stateFlags;
  4905. changedFlags |= currentState.m_rgba != draw.m_rgba ? BGFX_D3D11_BLEND_STATE_MASK : 0;
  4906. currentState.m_stateFlags = newFlags;
  4907. const uint64_t newStencil = draw.m_stencil;
  4908. uint64_t changedStencil = currentState.m_stencil ^ draw.m_stencil;
  4909. changedFlags |= 0 != changedStencil ? BGFX_D3D11_DEPTH_STENCIL_MASK : 0;
  4910. currentState.m_stencil = newStencil;
  4911. if (resetState)
  4912. {
  4913. wasCompute = false;
  4914. currentState.clear();
  4915. currentState.m_scissor = !draw.m_scissor;
  4916. changedFlags = BGFX_STATE_MASK;
  4917. changedStencil = packStencil(BGFX_STENCIL_MASK, BGFX_STENCIL_MASK);
  4918. currentState.m_stateFlags = newFlags;
  4919. currentState.m_stencil = newStencil;
  4920. setBlendState(newFlags);
  4921. setDepthStencilState(newFlags, packStencil(BGFX_STENCIL_DEFAULT, BGFX_STENCIL_DEFAULT) );
  4922. const uint64_t pt = newFlags&BGFX_STATE_PT_MASK;
  4923. primIndex = uint8_t(pt>>BGFX_STATE_PT_SHIFT);
  4924. }
  4925. if (prim.m_type != s_primInfo[primIndex].m_type)
  4926. {
  4927. prim = s_primInfo[primIndex];
  4928. deviceCtx->IASetPrimitiveTopology(prim.m_type);
  4929. }
  4930. uint16_t scissor = draw.m_scissor;
  4931. if (currentState.m_scissor != scissor)
  4932. {
  4933. currentState.m_scissor = scissor;
  4934. if (UINT16_MAX == scissor)
  4935. {
  4936. scissorEnabled = viewHasScissor;
  4937. if (viewHasScissor)
  4938. {
  4939. D3D11_RECT rc;
  4940. rc.left = viewScissorRect.m_x;
  4941. rc.top = viewScissorRect.m_y;
  4942. rc.right = viewScissorRect.m_x + viewScissorRect.m_width;
  4943. rc.bottom = viewScissorRect.m_y + viewScissorRect.m_height;
  4944. deviceCtx->RSSetScissorRects(1, &rc);
  4945. }
  4946. }
  4947. else
  4948. {
  4949. Rect scissorRect;
  4950. scissorRect.intersect(viewScissorRect, _render->m_rectCache.m_cache[scissor]);
  4951. if (scissorRect.isZeroArea() )
  4952. {
  4953. continue;
  4954. }
  4955. scissorEnabled = true;
  4956. D3D11_RECT rc;
  4957. rc.left = scissorRect.m_x;
  4958. rc.top = scissorRect.m_y;
  4959. rc.right = scissorRect.m_x + scissorRect.m_width;
  4960. rc.bottom = scissorRect.m_y + scissorRect.m_height;
  4961. deviceCtx->RSSetScissorRects(1, &rc);
  4962. }
  4963. setRasterizerState(newFlags, wireframe, scissorEnabled);
  4964. }
  4965. if (BGFX_D3D11_DEPTH_STENCIL_MASK & changedFlags)
  4966. {
  4967. setDepthStencilState(newFlags, newStencil);
  4968. }
  4969. if (BGFX_D3D11_BLEND_STATE_MASK & changedFlags)
  4970. {
  4971. setBlendState(newFlags, draw.m_rgba);
  4972. currentState.m_rgba = draw.m_rgba;
  4973. }
  4974. if ( (0
  4975. | BGFX_STATE_CULL_MASK
  4976. | BGFX_STATE_ALPHA_REF_MASK
  4977. | BGFX_STATE_PT_MASK
  4978. | BGFX_STATE_POINT_SIZE_MASK
  4979. | BGFX_STATE_MSAA
  4980. | BGFX_STATE_LINEAA
  4981. | BGFX_STATE_CONSERVATIVE_RASTER
  4982. ) & changedFlags)
  4983. {
  4984. if ( (0
  4985. | BGFX_STATE_CULL_MASK
  4986. | BGFX_STATE_MSAA
  4987. | BGFX_STATE_LINEAA
  4988. | BGFX_STATE_CONSERVATIVE_RASTER
  4989. ) & changedFlags)
  4990. {
  4991. setRasterizerState(newFlags, wireframe, scissorEnabled);
  4992. }
  4993. if (BGFX_STATE_ALPHA_REF_MASK & changedFlags)
  4994. {
  4995. uint32_t ref = (newFlags&BGFX_STATE_ALPHA_REF_MASK)>>BGFX_STATE_ALPHA_REF_SHIFT;
  4996. viewState.m_alphaRef = ref/255.0f;
  4997. }
  4998. const uint64_t pt = newFlags&BGFX_STATE_PT_MASK;
  4999. primIndex = uint8_t(pt>>BGFX_STATE_PT_SHIFT);
  5000. if (prim.m_type != s_primInfo[primIndex].m_type)
  5001. {
  5002. prim = s_primInfo[primIndex];
  5003. deviceCtx->IASetPrimitiveTopology(prim.m_type);
  5004. }
  5005. }
  5006. bool programChanged = false;
  5007. bool constantsChanged = draw.m_constBegin < draw.m_constEnd;
  5008. rendererUpdateUniforms(this, _render->m_uniformBuffer, draw.m_constBegin, draw.m_constEnd);
  5009. if (key.m_program != programIdx)
  5010. {
  5011. programIdx = key.m_program;
  5012. if (invalidHandle == programIdx)
  5013. {
  5014. m_currentProgram = NULL;
  5015. deviceCtx->VSSetShader(NULL, NULL, 0);
  5016. deviceCtx->PSSetShader(NULL, NULL, 0);
  5017. }
  5018. else
  5019. {
  5020. ProgramD3D11& program = m_program[programIdx];
  5021. m_currentProgram = &program;
  5022. const ShaderD3D11* vsh = program.m_vsh;
  5023. deviceCtx->VSSetShader(vsh->m_vertexShader, NULL, 0);
  5024. deviceCtx->VSSetConstantBuffers(0, 1, &vsh->m_buffer);
  5025. const ShaderD3D11* fsh = program.m_fsh;
  5026. if (NULL != m_currentColor
  5027. || fsh->m_hasDepthOp)
  5028. {
  5029. deviceCtx->PSSetShader(fsh->m_pixelShader, NULL, 0);
  5030. deviceCtx->PSSetConstantBuffers(0, 1, &fsh->m_buffer);
  5031. }
  5032. else
  5033. {
  5034. deviceCtx->PSSetShader(NULL, NULL, 0);
  5035. }
  5036. }
  5037. programChanged =
  5038. constantsChanged = true;
  5039. }
  5040. if (invalidHandle != programIdx)
  5041. {
  5042. ProgramD3D11& program = m_program[programIdx];
  5043. if (constantsChanged)
  5044. {
  5045. UniformBuffer* vcb = program.m_vsh->m_constantBuffer;
  5046. if (NULL != vcb)
  5047. {
  5048. commit(*vcb);
  5049. }
  5050. UniformBuffer* fcb = program.m_fsh->m_constantBuffer;
  5051. if (NULL != fcb)
  5052. {
  5053. commit(*fcb);
  5054. }
  5055. }
  5056. viewState.setPredefined<4>(this, view, eye, program, _render, draw);
  5057. if (constantsChanged
  5058. || program.m_numPredefined > 0)
  5059. {
  5060. commitShaderConstants();
  5061. }
  5062. }
  5063. {
  5064. uint32_t changes = 0;
  5065. for (uint8_t stage = 0; stage < BGFX_CONFIG_MAX_TEXTURE_SAMPLERS; ++stage)
  5066. {
  5067. const Binding& bind = draw.m_bind[stage];
  5068. Binding& current = currentState.m_bind[stage];
  5069. if (current.m_idx != bind.m_idx
  5070. || current.m_un.m_draw.m_textureFlags != bind.m_un.m_draw.m_textureFlags
  5071. || programChanged)
  5072. {
  5073. if (invalidHandle != bind.m_idx)
  5074. {
  5075. TextureD3D11& texture = m_textures[bind.m_idx];
  5076. texture.commit(stage, bind.m_un.m_draw.m_textureFlags, _render->m_colorPalette);
  5077. }
  5078. else
  5079. {
  5080. m_textureStage.m_srv[stage] = NULL;
  5081. m_textureStage.m_sampler[stage] = NULL;
  5082. }
  5083. ++changes;
  5084. }
  5085. current = bind;
  5086. }
  5087. if (0 < changes)
  5088. {
  5089. commitTextureStage();
  5090. }
  5091. }
  5092. if (programChanged
  5093. || currentState.m_streamMask != draw.m_streamMask
  5094. || currentState.m_stream[0].m_decl.idx != draw.m_stream[0].m_decl.idx
  5095. || currentState.m_stream[0].m_handle.idx != draw.m_stream[0].m_handle.idx
  5096. || currentState.m_instanceDataBuffer.idx != draw.m_instanceDataBuffer.idx
  5097. || currentState.m_instanceDataOffset != draw.m_instanceDataOffset
  5098. || currentState.m_instanceDataStride != draw.m_instanceDataStride)
  5099. {
  5100. currentState.m_streamMask = draw.m_streamMask;
  5101. currentState.m_stream[0].m_decl = draw.m_stream[0].m_decl;
  5102. currentState.m_stream[0].m_handle = draw.m_stream[0].m_handle;
  5103. currentState.m_instanceDataBuffer.idx = draw.m_instanceDataBuffer.idx;
  5104. currentState.m_instanceDataOffset = draw.m_instanceDataOffset;
  5105. currentState.m_instanceDataStride = draw.m_instanceDataStride;
  5106. uint16_t handle = draw.m_stream[0].m_handle.idx;
  5107. if (invalidHandle != handle)
  5108. {
  5109. const VertexBufferD3D11& vb = m_vertexBuffers[handle];
  5110. uint16_t decl = !isValid(vb.m_decl) ? draw.m_stream[0].m_decl.idx : vb.m_decl.idx;
  5111. const VertexDecl& vertexDecl = m_vertexDecls[decl];
  5112. uint32_t stride = vertexDecl.m_stride;
  5113. uint32_t offset = 0;
  5114. deviceCtx->IASetVertexBuffers(0, 1, &vb.m_ptr, &stride, &offset);
  5115. if (isValid(draw.m_instanceDataBuffer) )
  5116. {
  5117. const VertexBufferD3D11& inst = m_vertexBuffers[draw.m_instanceDataBuffer.idx];
  5118. uint32_t instStride = draw.m_instanceDataStride;
  5119. deviceCtx->IASetVertexBuffers(1, 1, &inst.m_ptr, &instStride, &draw.m_instanceDataOffset);
  5120. setInputLayout(vertexDecl, m_program[programIdx], draw.m_instanceDataStride/16);
  5121. }
  5122. else
  5123. {
  5124. deviceCtx->IASetVertexBuffers(1, 1, s_zero.m_buffer, s_zero.m_zero, s_zero.m_zero);
  5125. setInputLayout(vertexDecl, m_program[programIdx], 0);
  5126. }
  5127. }
  5128. else
  5129. {
  5130. deviceCtx->IASetVertexBuffers(0, 1, s_zero.m_buffer, s_zero.m_zero, s_zero.m_zero);
  5131. }
  5132. }
  5133. if (currentState.m_indexBuffer.idx != draw.m_indexBuffer.idx)
  5134. {
  5135. currentState.m_indexBuffer = draw.m_indexBuffer;
  5136. uint16_t handle = draw.m_indexBuffer.idx;
  5137. if (invalidHandle != handle)
  5138. {
  5139. const IndexBufferD3D11& ib = m_indexBuffers[handle];
  5140. deviceCtx->IASetIndexBuffer(ib.m_ptr
  5141. , 0 == (ib.m_flags & BGFX_BUFFER_INDEX32) ? DXGI_FORMAT_R16_UINT : DXGI_FORMAT_R32_UINT
  5142. , 0
  5143. );
  5144. }
  5145. else
  5146. {
  5147. deviceCtx->IASetIndexBuffer(NULL, DXGI_FORMAT_R16_UINT, 0);
  5148. }
  5149. }
  5150. if (0 != currentState.m_streamMask)
  5151. {
  5152. uint32_t numVertices = draw.m_numVertices;
  5153. if (UINT32_MAX == numVertices)
  5154. {
  5155. const VertexBufferD3D11& vb = m_vertexBuffers[currentState.m_stream[0].m_handle.idx];
  5156. uint16_t decl = !isValid(vb.m_decl) ? draw.m_stream[0].m_decl.idx : vb.m_decl.idx;
  5157. const VertexDecl& vertexDecl = m_vertexDecls[decl];
  5158. numVertices = vb.m_size/vertexDecl.m_stride;
  5159. }
  5160. uint32_t numIndices = 0;
  5161. uint32_t numPrimsSubmitted = 0;
  5162. uint32_t numInstances = 0;
  5163. uint32_t numPrimsRendered = 0;
  5164. uint32_t numDrawIndirect = 0;
  5165. if (hasOcclusionQuery)
  5166. {
  5167. m_occlusionQuery.begin(_render, draw.m_occlusionQuery);
  5168. }
  5169. if (isValid(draw.m_indirectBuffer) )
  5170. {
  5171. const VertexBufferD3D11& vb = m_vertexBuffers[draw.m_indirectBuffer.idx];
  5172. ID3D11Buffer* ptr = vb.m_ptr;
  5173. if (isValid(draw.m_indexBuffer) )
  5174. {
  5175. numDrawIndirect = UINT16_MAX == draw.m_numIndirect
  5176. ? vb.m_size/BGFX_CONFIG_DRAW_INDIRECT_STRIDE
  5177. : draw.m_numIndirect
  5178. ;
  5179. multiDrawIndexedInstancedIndirect(numDrawIndirect
  5180. , ptr
  5181. , draw.m_startIndirect * BGFX_CONFIG_DRAW_INDIRECT_STRIDE
  5182. , BGFX_CONFIG_DRAW_INDIRECT_STRIDE
  5183. );
  5184. }
  5185. else
  5186. {
  5187. numDrawIndirect = UINT16_MAX == draw.m_numIndirect
  5188. ? vb.m_size/BGFX_CONFIG_DRAW_INDIRECT_STRIDE
  5189. : draw.m_numIndirect
  5190. ;
  5191. multiDrawInstancedIndirect(numDrawIndirect
  5192. , ptr
  5193. , draw.m_startIndirect * BGFX_CONFIG_DRAW_INDIRECT_STRIDE
  5194. , BGFX_CONFIG_DRAW_INDIRECT_STRIDE
  5195. );
  5196. }
  5197. }
  5198. else
  5199. {
  5200. if (isValid(draw.m_indexBuffer) )
  5201. {
  5202. if (UINT32_MAX == draw.m_numIndices)
  5203. {
  5204. const IndexBufferD3D11& ib = m_indexBuffers[draw.m_indexBuffer.idx];
  5205. const uint32_t indexSize = 0 == (ib.m_flags & BGFX_BUFFER_INDEX32) ? 2 : 4;
  5206. numIndices = ib.m_size/indexSize;
  5207. numPrimsSubmitted = numIndices/prim.m_div - prim.m_sub;
  5208. numInstances = draw.m_numInstances;
  5209. numPrimsRendered = numPrimsSubmitted*draw.m_numInstances;
  5210. if (numInstances > 1)
  5211. {
  5212. deviceCtx->DrawIndexedInstanced(numIndices
  5213. , draw.m_numInstances
  5214. , 0
  5215. , draw.m_stream[0].m_startVertex
  5216. , 0
  5217. );
  5218. }
  5219. else
  5220. {
  5221. deviceCtx->DrawIndexed(numIndices
  5222. , 0
  5223. , draw.m_stream[0].m_startVertex
  5224. );
  5225. }
  5226. }
  5227. else if (prim.m_min <= draw.m_numIndices)
  5228. {
  5229. numIndices = draw.m_numIndices;
  5230. numPrimsSubmitted = numIndices/prim.m_div - prim.m_sub;
  5231. numInstances = draw.m_numInstances;
  5232. numPrimsRendered = numPrimsSubmitted*draw.m_numInstances;
  5233. if (numInstances > 1)
  5234. {
  5235. deviceCtx->DrawIndexedInstanced(numIndices
  5236. , draw.m_numInstances
  5237. , draw.m_startIndex
  5238. , draw.m_stream[0].m_startVertex
  5239. , 0
  5240. );
  5241. }
  5242. else
  5243. {
  5244. deviceCtx->DrawIndexed(numIndices
  5245. , draw.m_startIndex
  5246. , draw.m_stream[0].m_startVertex
  5247. );
  5248. }
  5249. }
  5250. }
  5251. else
  5252. {
  5253. numPrimsSubmitted = numVertices/prim.m_div - prim.m_sub;
  5254. numInstances = draw.m_numInstances;
  5255. numPrimsRendered = numPrimsSubmitted*draw.m_numInstances;
  5256. if (numInstances > 1)
  5257. {
  5258. deviceCtx->DrawInstanced(numVertices
  5259. , draw.m_numInstances
  5260. , draw.m_stream[0].m_startVertex
  5261. , 0
  5262. );
  5263. }
  5264. else
  5265. {
  5266. deviceCtx->Draw(numVertices
  5267. , draw.m_stream[0].m_startVertex
  5268. );
  5269. }
  5270. }
  5271. if (hasOcclusionQuery)
  5272. {
  5273. m_occlusionQuery.end();
  5274. }
  5275. }
  5276. statsNumPrimsSubmitted[primIndex] += numPrimsSubmitted;
  5277. statsNumPrimsRendered[primIndex] += numPrimsRendered;
  5278. statsNumInstances[primIndex] += numInstances;
  5279. statsNumDrawIndirect[primIndex] += numDrawIndirect;
  5280. statsNumIndices += numIndices;
  5281. }
  5282. }
  5283. if (wasCompute)
  5284. {
  5285. if (BX_ENABLED(BGFX_CONFIG_DEBUG_PIX) )
  5286. {
  5287. wchar_t* viewNameW = s_viewNameW[view];
  5288. viewNameW[3] = L'C';
  5289. PIX_ENDEVENT();
  5290. PIX_BEGINEVENT(D3DCOLOR_DRAW, viewNameW);
  5291. }
  5292. invalidateCompute();
  5293. }
  5294. if (0 < _render->m_num)
  5295. {
  5296. if (0 != (m_resolution.m_flags & BGFX_RESET_FLUSH_AFTER_RENDER) )
  5297. {
  5298. deviceCtx->Flush();
  5299. }
  5300. captureElapsed = -bx::getHPCounter();
  5301. capture();
  5302. captureElapsed += bx::getHPCounter();
  5303. BGFX_GPU_PROFILER_END();
  5304. BGFX_PROFILER_END();
  5305. }
  5306. }
  5307. PIX_ENDEVENT();
  5308. BGFX_GPU_PROFILER_END();
  5309. int64_t now = bx::getHPCounter();
  5310. elapsed += now;
  5311. static int64_t last = now;
  5312. Stats& perfStats = _render->m_perfStats;
  5313. perfStats.cpuTimeBegin = last;
  5314. int64_t frameTime = now - last;
  5315. last = now;
  5316. static int64_t min = frameTime;
  5317. static int64_t max = frameTime;
  5318. min = min > frameTime ? frameTime : min;
  5319. max = max < frameTime ? frameTime : max;
  5320. static uint32_t maxGpuLatency = 0;
  5321. static double maxGpuElapsed = 0.0f;
  5322. double elapsedGpuMs = 0.0;
  5323. if (m_timerQuerySupport)
  5324. {
  5325. m_gpuTimer.end();
  5326. do
  5327. {
  5328. double toGpuMs = 1000.0 / double(m_gpuTimer.m_frequency);
  5329. elapsedGpuMs = m_gpuTimer.m_elapsed * toGpuMs;
  5330. maxGpuElapsed = elapsedGpuMs > maxGpuElapsed ? elapsedGpuMs : maxGpuElapsed;
  5331. }
  5332. while (m_gpuTimer.get() );
  5333. maxGpuLatency = bx::uint32_imax(maxGpuLatency, m_gpuTimer.m_control.available()-1);
  5334. }
  5335. const int64_t timerFreq = bx::getHPFrequency();
  5336. perfStats.cpuTimeEnd = now;
  5337. perfStats.cpuTimerFreq = timerFreq;
  5338. perfStats.gpuTimeBegin = m_gpuTimer.m_begin;
  5339. perfStats.gpuTimeEnd = m_gpuTimer.m_end;
  5340. perfStats.gpuTimerFreq = m_gpuTimer.m_frequency;
  5341. perfStats.numDraw = statsKeyType[0];
  5342. perfStats.numCompute = statsKeyType[1];
  5343. perfStats.maxGpuLatency = maxGpuLatency;
  5344. if (_render->m_debug & (BGFX_DEBUG_IFH|BGFX_DEBUG_STATS) )
  5345. {
  5346. PIX_BEGINEVENT(D3DCOLOR_FRAME, L"debugstats");
  5347. m_needPresent = true;
  5348. TextVideoMem& tvm = m_textVideoMem;
  5349. static int64_t next = now;
  5350. if (now >= next)
  5351. {
  5352. next = now + timerFreq;
  5353. double freq = double(bx::getHPFrequency() );
  5354. double toMs = 1000.0/freq;
  5355. tvm.clear();
  5356. uint16_t pos = 0;
  5357. tvm.printf(0, pos++, BGFX_CONFIG_DEBUG ? 0x89 : 0x8f
  5358. , " %s.%d (FL %d.%d) / " BX_COMPILER_NAME " / " BX_CPU_NAME " / " BX_ARCH_NAME " / " BX_PLATFORM_NAME " "
  5359. , getRendererName()
  5360. , m_deviceInterfaceVersion
  5361. , (m_featureLevel >> 12) & 0xf
  5362. , (m_featureLevel >> 8) & 0xf
  5363. );
  5364. const DXGI_ADAPTER_DESC& desc = m_adapterDesc;
  5365. char description[BX_COUNTOF(desc.Description)];
  5366. wcstombs(description, desc.Description, BX_COUNTOF(desc.Description) );
  5367. tvm.printf(0, pos++, 0x8f, " Device: %s", description);
  5368. char dedicatedVideo[16];
  5369. bx::prettify(dedicatedVideo, BX_COUNTOF(dedicatedVideo), desc.DedicatedVideoMemory);
  5370. char dedicatedSystem[16];
  5371. bx::prettify(dedicatedSystem, BX_COUNTOF(dedicatedSystem), desc.DedicatedSystemMemory);
  5372. char sharedSystem[16];
  5373. bx::prettify(sharedSystem, BX_COUNTOF(sharedSystem), desc.SharedSystemMemory);
  5374. char processMemoryUsed[16];
  5375. bx::prettify(processMemoryUsed, BX_COUNTOF(processMemoryUsed), bx::getProcessMemoryUsed() );
  5376. tvm.printf(0, pos++, 0x8f, " Memory: %s (video), %s (system), %s (shared), %s (process) "
  5377. , dedicatedVideo
  5378. , dedicatedSystem
  5379. , sharedSystem
  5380. , processMemoryUsed
  5381. );
  5382. pos = 10;
  5383. tvm.printf(10, pos++, 0x8e, " Frame: %7.3f, % 7.3f \x1f, % 7.3f \x1e [ms] / % 6.2f FPS "
  5384. , double(frameTime)*toMs
  5385. , double(min)*toMs
  5386. , double(max)*toMs
  5387. , freq/frameTime
  5388. );
  5389. char hmd[16];
  5390. bx::snprintf(hmd, BX_COUNTOF(hmd), ", [%c] HMD ", hmdEnabled ? '\xfe' : ' ');
  5391. const uint32_t msaa = (m_resolution.m_flags&BGFX_RESET_MSAA_MASK)>>BGFX_RESET_MSAA_SHIFT;
  5392. tvm.printf(10, pos++, 0x8e, " Reset flags: [%c] vsync, [%c] MSAAx%d%s, [%c] MaxAnisotropy "
  5393. , !!(m_resolution.m_flags&BGFX_RESET_VSYNC) ? '\xfe' : ' '
  5394. , 0 != msaa ? '\xfe' : ' '
  5395. , 1<<msaa
  5396. , m_ovr.isInitialized() ? hmd : ", no-HMD "
  5397. , !!(m_resolution.m_flags&BGFX_RESET_MAXANISOTROPY) ? '\xfe' : ' '
  5398. );
  5399. double elapsedCpuMs = double(elapsed)*toMs;
  5400. tvm.printf(10, pos++, 0x8e, " Submitted: %5d (draw %5d, compute %4d) / CPU %7.4f [ms] %c GPU %7.4f [ms] (latency %d) "
  5401. , _render->m_num
  5402. , statsKeyType[0]
  5403. , statsKeyType[1]
  5404. , elapsedCpuMs
  5405. , elapsedCpuMs > maxGpuElapsed ? '>' : '<'
  5406. , maxGpuElapsed
  5407. , maxGpuLatency
  5408. );
  5409. maxGpuLatency = 0;
  5410. maxGpuElapsed = 0.0;
  5411. for (uint32_t ii = 0; ii < BX_COUNTOF(s_primName); ++ii)
  5412. {
  5413. tvm.printf(10, pos++, 0x8e, " %10s: %7d (#inst: %5d), submitted: %7d, indirect %7d"
  5414. , s_primName[ii]
  5415. , statsNumPrimsRendered[ii]
  5416. , statsNumInstances[ii]
  5417. , statsNumPrimsSubmitted[ii]
  5418. , statsNumDrawIndirect[ii]
  5419. );
  5420. }
  5421. if (NULL != m_renderdocdll)
  5422. {
  5423. tvm.printf(tvm.m_width-27, 0, 0x1f, " [F11 - RenderDoc capture] ");
  5424. }
  5425. tvm.printf(10, pos++, 0x8e, " Indices: %7d ", statsNumIndices);
  5426. tvm.printf(10, pos++, 0x8e, " Uniform size: %7d, Max: %7d ", _render->m_uniformEnd, _render->m_uniformMax);
  5427. tvm.printf(10, pos++, 0x8e, " DVB size: %7d ", _render->m_vboffset);
  5428. tvm.printf(10, pos++, 0x8e, " DIB size: %7d ", _render->m_iboffset);
  5429. pos++;
  5430. tvm.printf(10, pos++, 0x8e, " Occlusion queries: %3d ", m_occlusionQuery.m_control.available() );
  5431. pos++;
  5432. tvm.printf(10, pos++, 0x8e, " State cache: ");
  5433. tvm.printf(10, pos++, 0x8e, " Blend | DepthS | Input | Raster | Sampler ");
  5434. tvm.printf(10, pos++, 0x8e, " %6d | %6d | %6d | %6d | %6d "
  5435. , m_blendStateCache.getCount()
  5436. , m_depthStencilStateCache.getCount()
  5437. , m_inputLayoutCache.getCount()
  5438. , m_rasterizerStateCache.getCount()
  5439. , m_samplerStateCache.getCount()
  5440. );
  5441. pos++;
  5442. double captureMs = double(captureElapsed)*toMs;
  5443. tvm.printf(10, pos++, 0x8e, " Capture: %7.4f [ms] ", captureMs);
  5444. uint8_t attr[2] = { 0x89, 0x8a };
  5445. uint8_t attrIndex = _render->m_waitSubmit < _render->m_waitRender;
  5446. tvm.printf(10, pos++, attr[attrIndex&1], " Submit wait: %7.4f [ms] ", _render->m_waitSubmit*toMs);
  5447. tvm.printf(10, pos++, attr[(attrIndex+1)&1], " Render wait: %7.4f [ms] ", _render->m_waitRender*toMs);
  5448. min = frameTime;
  5449. max = frameTime;
  5450. }
  5451. blit(this, _textVideoMemBlitter, tvm);
  5452. PIX_ENDEVENT();
  5453. }
  5454. else if (_render->m_debug & BGFX_DEBUG_TEXT)
  5455. {
  5456. PIX_BEGINEVENT(D3DCOLOR_FRAME, L"debugtext");
  5457. blit(this, _textVideoMemBlitter, _render->m_textVideoMem);
  5458. PIX_ENDEVENT();
  5459. }
  5460. }
  5461. } /* namespace d3d11 */ } // namespace bgfx
  5462. #undef BGFX_GPU_PROFILER_BIND
  5463. #undef BGFX_GPU_PROFILER_UNBIND
  5464. #undef BGFX_GPU_PROFILER_BEGIN
  5465. #undef BGFX_GPU_PROFILER_BEGIN_DYNAMIC
  5466. #undef BGFX_GPU_PROFILER_END
  5467. #else
  5468. namespace bgfx { namespace d3d11
  5469. {
  5470. RendererContextI* rendererCreate()
  5471. {
  5472. return NULL;
  5473. }
  5474. void rendererDestroy()
  5475. {
  5476. }
  5477. } /* namespace d3d11 */ } // namespace bgfx
  5478. #endif // BGFX_CONFIG_RENDERER_DIRECT3D11