fontsdf.cpp 8.5 KB

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  1. /*
  2. * Copyright 2013 Jeremie Roy. All rights reserved.
  3. * License: https://github.com/bkaradzic/bgfx#license-bsd-2-clause
  4. */
  5. #include "common.h"
  6. #include "bgfx_utils.h"
  7. #include <bgfx/bgfx.h>
  8. #include <bx/timer.h>
  9. #include <bx/math.h>
  10. #include "font/font_manager.h"
  11. #include "font/text_metrics.h"
  12. #include "font/text_buffer_manager.h"
  13. #include "imgui/imgui.h"
  14. namespace
  15. {
  16. TrueTypeHandle loadTtf(FontManager* _fm, const char* _filePath)
  17. {
  18. uint32_t size;
  19. void* data = load(_filePath, &size);
  20. if (NULL != data)
  21. {
  22. TrueTypeHandle handle = _fm->createTtf( (uint8_t*)data, size);
  23. BX_FREE(entry::getAllocator(), data);
  24. return handle;
  25. }
  26. TrueTypeHandle invalid = BGFX_INVALID_HANDLE;
  27. return invalid;
  28. }
  29. class ExampleFontSDF : public entry::AppI
  30. {
  31. public:
  32. ExampleFontSDF(const char* _name, const char* _description)
  33. : entry::AppI(_name, _description)
  34. {
  35. }
  36. void init(int32_t _argc, const char* const* _argv, uint32_t _width, uint32_t _height) override
  37. {
  38. Args args(_argc, _argv);
  39. m_width = _width;
  40. m_height = _height;
  41. m_debug = BGFX_DEBUG_NONE;
  42. m_reset = BGFX_RESET_VSYNC;
  43. bgfx::init(args.m_type, args.m_pciId);
  44. bgfx::reset(m_width, m_height, m_reset);
  45. // Enable debug text.
  46. bgfx::setDebug(m_debug);
  47. // Set view 0 clear state.
  48. bgfx::setViewClear(0
  49. , BGFX_CLEAR_COLOR | BGFX_CLEAR_DEPTH
  50. , 0x303030ff
  51. , 1.0f
  52. , 0
  53. );
  54. // Imgui.
  55. imguiCreate();
  56. m_bigText = (char*)load("text/sherlock_holmes_a_scandal_in_bohemia_arthur_conan_doyle.txt");
  57. // Init the text rendering system.
  58. m_fontManager = new FontManager(512);
  59. m_textBufferManager = new TextBufferManager(m_fontManager);
  60. m_font = loadTtf(m_fontManager, "font/special_elite.ttf");
  61. // Create a distance field font.
  62. m_fontSdf = m_fontManager->createFontByPixelSize(m_font, 0, 48, FONT_TYPE_DISTANCE);
  63. // Create a scaled down version of the same font (without adding anything to the atlas).
  64. m_fontScaled = m_fontManager->createScaledFontToPixelSize(m_fontSdf, 14);
  65. m_metrics = TextLineMetrics(m_fontManager->getFontInfo(m_fontScaled) );
  66. m_lineCount = m_metrics.getLineCount(m_bigText);
  67. m_visibleLineCount = 20.0f;
  68. m_textBegin = 0;
  69. m_textEnd = 0;
  70. m_metrics.getSubText(m_bigText, 0, (uint32_t)m_visibleLineCount, m_textBegin, m_textEnd);
  71. m_scrollableBuffer = m_textBufferManager->createTextBuffer(FONT_TYPE_DISTANCE, BufferType::Transient);
  72. m_textBufferManager->setTextColor(m_scrollableBuffer, 0xFFFFFFFF);
  73. m_textBufferManager->appendText(m_scrollableBuffer, m_fontScaled, m_textBegin, m_textEnd);
  74. m_textScroll = 0.0f;
  75. m_textRotation = 0.0f;
  76. m_textScale = 1.0f;
  77. m_textSize = 14.0f;
  78. }
  79. virtual int shutdown() override
  80. {
  81. imguiDestroy();
  82. BX_FREE(entry::getAllocator(), m_bigText);
  83. m_fontManager->destroyTtf(m_font);
  84. // Destroy the fonts.
  85. m_fontManager->destroyFont(m_fontSdf);
  86. m_fontManager->destroyFont(m_fontScaled);
  87. m_textBufferManager->destroyTextBuffer(m_scrollableBuffer);
  88. delete m_textBufferManager;
  89. delete m_fontManager;
  90. // Shutdown bgfx.
  91. bgfx::shutdown();
  92. return 0;
  93. }
  94. bool update() override
  95. {
  96. if (!entry::processEvents(m_width, m_height, m_debug, m_reset, &m_mouseState) )
  97. {
  98. imguiBeginFrame(m_mouseState.m_mx
  99. , m_mouseState.m_my
  100. , (m_mouseState.m_buttons[entry::MouseButton::Left ] ? IMGUI_MBUT_LEFT : 0)
  101. | (m_mouseState.m_buttons[entry::MouseButton::Right ] ? IMGUI_MBUT_RIGHT : 0)
  102. | (m_mouseState.m_buttons[entry::MouseButton::Middle] ? IMGUI_MBUT_MIDDLE : 0)
  103. , m_mouseState.m_mz
  104. , uint16_t(m_width)
  105. , uint16_t(m_height)
  106. );
  107. showExampleDialog(this);
  108. ImGui::SetNextWindowPos(
  109. ImVec2(m_width - m_width / 5.0f - 10.0f, 10.0f)
  110. , ImGuiSetCond_FirstUseEver
  111. );
  112. ImGui::Begin("Settings"
  113. , NULL
  114. , ImVec2(m_width / 5.0f, m_height / 2.0f)
  115. , ImGuiWindowFlags_AlwaysAutoResize
  116. );
  117. bool recomputeVisibleText = false;
  118. recomputeVisibleText |= ImGui::SliderFloat("# of lines", &m_visibleLineCount, 1.0f, 177.0f);
  119. if (ImGui::SliderFloat("Font size", &m_textSize, 6.0f, 64.0f) )
  120. {
  121. m_fontManager->destroyFont(m_fontScaled);
  122. m_fontScaled = m_fontManager->createScaledFontToPixelSize(m_fontSdf, (uint32_t) m_textSize);
  123. m_metrics = TextLineMetrics(m_fontManager->getFontInfo(m_fontScaled) );
  124. recomputeVisibleText = true;
  125. }
  126. recomputeVisibleText |= ImGui::SliderFloat("Scroll", &m_textScroll, 0.0f, (m_lineCount-m_visibleLineCount));
  127. ImGui::SliderFloat("Rotate", &m_textRotation, 0.0f, bx::kPi*2.0f);
  128. recomputeVisibleText |= ImGui::SliderFloat("Scale", &m_textScale, 0.1f, 10.0f);
  129. if (recomputeVisibleText)
  130. {
  131. m_textBufferManager->clearTextBuffer(m_scrollableBuffer);
  132. m_metrics.getSubText(m_bigText,(uint32_t)m_textScroll, (uint32_t)(m_textScroll+m_visibleLineCount), m_textBegin, m_textEnd);
  133. m_textBufferManager->appendText(m_scrollableBuffer, m_fontScaled, m_textBegin, m_textEnd);
  134. }
  135. ImGui::End();
  136. imguiEndFrame();
  137. // Set view 0 default viewport.
  138. bgfx::setViewRect(0, 0, 0, uint16_t(m_width), uint16_t(m_height) );
  139. // This dummy draw call is here to make sure that view 0 is cleared
  140. // if no other draw calls are submitted to view 0.
  141. bgfx::touch(0);
  142. float at[3] = { 0.0f, 0.0f, 0.0f };
  143. float eye[3] = { 0.0f, 0.0f, -1.0f };
  144. float view[16];
  145. bx::mtxLookAt(view, eye, at);
  146. const float centering = 0.5f;
  147. // Setup a top-left ortho matrix for screen space drawing.
  148. const bgfx::HMD* hmd = bgfx::getHMD();
  149. const bgfx::Caps* caps = bgfx::getCaps();
  150. if (NULL != hmd
  151. && 0 != (hmd->flags & BGFX_HMD_RENDERING) )
  152. {
  153. float proj[16];
  154. bx::mtxProj(proj, hmd->eye[0].fov, 0.1f, 100.0f, caps->homogeneousDepth);
  155. static float time = 0.0f;
  156. time += 0.05f;
  157. const float dist = 10.0f;
  158. const float offset0 = -proj[8] + (hmd->eye[0].viewOffset[0] / dist * proj[0]);
  159. const float offset1 = -proj[8] + (hmd->eye[1].viewOffset[0] / dist * proj[0]);
  160. float ortho[2][16];
  161. const float viewOffset = m_width/4.0f;
  162. const float viewWidth = m_width/2.0f;
  163. bx::mtxOrtho(ortho[0], centering + viewOffset, centering + viewOffset + viewWidth, m_height + centering, centering, -1.0f, 1.0f, offset0, caps->homogeneousDepth);
  164. bx::mtxOrtho(ortho[1], centering + viewOffset, centering + viewOffset + viewWidth, m_height + centering, centering, -1.0f, 1.0f, offset1, caps->homogeneousDepth);
  165. bgfx::setViewTransform(0, view, ortho[0], BGFX_VIEW_STEREO, ortho[1]);
  166. bgfx::setViewRect(0, 0, 0, hmd->width, hmd->height);
  167. }
  168. else
  169. {
  170. float ortho[16];
  171. bx::mtxOrtho(ortho, centering, m_width + centering, m_height + centering, centering, -1.0f, 1.0f, 0.0f, caps->homogeneousDepth);
  172. bgfx::setViewTransform(0, view, ortho);
  173. bgfx::setViewRect(0, 0, 0, uint16_t(m_width), uint16_t(m_height) );
  174. }
  175. //very crude approximation :(
  176. float textAreaWidth = 0.5f * 66.0f * m_fontManager->getFontInfo(m_fontScaled).maxAdvanceWidth;
  177. float textRotMat[16];
  178. float textCenterMat[16];
  179. float textScaleMat[16];
  180. float screenCenterMat[16];
  181. bx::mtxRotateZ(textRotMat, m_textRotation);
  182. bx::mtxTranslate(textCenterMat, -(textAreaWidth * 0.5f), (-m_visibleLineCount)*m_metrics.getLineHeight()*0.5f, 0);
  183. bx::mtxScale(textScaleMat, m_textScale, m_textScale, 1.0f);
  184. bx::mtxTranslate(screenCenterMat, ( (m_width) * 0.5f), ( (m_height) * 0.5f), 0);
  185. //first translate to text center, then scale, then rotate
  186. float tmpMat[16];
  187. bx::mtxMul(tmpMat, textCenterMat, textRotMat);
  188. float tmpMat2[16];
  189. bx::mtxMul(tmpMat2, tmpMat, textScaleMat);
  190. float tmpMat3[16];
  191. bx::mtxMul(tmpMat3, tmpMat2, screenCenterMat);
  192. // Set model matrix for rendering.
  193. bgfx::setTransform(tmpMat3);
  194. // Draw your text.
  195. m_textBufferManager->submitTextBuffer(m_scrollableBuffer, 0);
  196. // Advance to next frame. Rendering thread will be kicked to
  197. // process submitted rendering primitives.
  198. bgfx::frame();
  199. return true;
  200. }
  201. return false;
  202. }
  203. entry::MouseState m_mouseState;
  204. uint32_t m_width;
  205. uint32_t m_height;
  206. uint32_t m_debug;
  207. uint32_t m_reset;
  208. char* m_bigText;
  209. // Init the text rendering system.
  210. FontManager* m_fontManager;
  211. TextBufferManager* m_textBufferManager;
  212. TrueTypeHandle m_font;
  213. FontHandle m_fontSdf;
  214. FontHandle m_fontScaled;
  215. TextBufferHandle m_scrollableBuffer;
  216. TextLineMetrics m_metrics = TextLineMetrics(FontInfo());
  217. uint32_t m_lineCount;
  218. float m_visibleLineCount;
  219. const char* m_textBegin;
  220. const char* m_textEnd;
  221. float m_textScroll;
  222. float m_textRotation;
  223. float m_textScale;
  224. float m_textSize;
  225. };
  226. } // namespace
  227. ENTRY_IMPLEMENT_MAIN(ExampleFontSDF, "11-fontsdf", "Use a single distance field font to render text of various size.");