entry_glfw.cpp 21 KB

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  1. /*
  2. * Copyright 2011-2017 Branimir Karadzic. All rights reserved.
  3. * License: https://github.com/bkaradzic/bgfx#license-bsd-2-clause
  4. */
  5. #include "entry_p.h"
  6. #if ENTRY_CONFIG_USE_GLFW
  7. #define GLFW_INCLUDE_NONE
  8. #include <GLFW/glfw3.h>
  9. #if GLFW_VERSION_MINOR < 2
  10. # error "GLFW 3.2 or later is required"
  11. #endif // GLFW_VERSION_MINOR < 2
  12. #if BX_PLATFORM_LINUX || BX_PLATFORM_BSD
  13. # define GLFW_EXPOSE_NATIVE_X11
  14. # define GLFW_EXPOSE_NATIVE_GLX
  15. #elif BX_PLATFORM_OSX
  16. # define GLFW_EXPOSE_NATIVE_COCOA
  17. # define GLFW_EXPOSE_NATIVE_NSGL
  18. #elif BX_PLATFORM_WINDOWS
  19. # define GLFW_EXPOSE_NATIVE_WIN32
  20. # define GLFW_EXPOSE_NATIVE_WGL
  21. #endif //
  22. #include <GLFW/glfw3native.h>
  23. #include <bgfx/platform.h>
  24. #include <bx/handlealloc.h>
  25. #include <bx/thread.h>
  26. #include <bx/mutex.h>
  27. #include <tinystl/string.h>
  28. #include "dbg.h"
  29. namespace entry
  30. {
  31. static void* glfwNativeWindowHandle(GLFWwindow* _window)
  32. {
  33. # if BX_PLATFORM_LINUX || BX_PLATFORM_BSD
  34. return (void*)(uintptr_t)glfwGetX11Window(_window);
  35. # elif BX_PLATFORM_OSX
  36. return glfwGetCocoaWindow(_window);
  37. # elif BX_PLATFORM_WINDOWS
  38. return glfwGetWin32Window(_window);
  39. # endif // BX_PLATFORM_
  40. }
  41. static void glfwSetWindow(GLFWwindow* _window)
  42. {
  43. bgfx::PlatformData pd;
  44. # if BX_PLATFORM_LINUX || BX_PLATFORM_BSD
  45. pd.ndt = glfwGetX11Display();
  46. # elif BX_PLATFORM_OSX
  47. pd.ndt = NULL;
  48. # elif BX_PLATFORM_WINDOWS
  49. pd.ndt = NULL;
  50. # endif // BX_PLATFORM_WINDOWS
  51. pd.nwh = glfwNativeWindowHandle(_window);
  52. pd.context = NULL;
  53. pd.backBuffer = NULL;
  54. pd.backBufferDS = NULL;
  55. bgfx::setPlatformData(pd);
  56. }
  57. static uint8_t translateKeyModifiers(int _glfw)
  58. {
  59. uint8_t modifiers = 0;
  60. if (_glfw & GLFW_MOD_ALT)
  61. {
  62. modifiers |= Modifier::LeftAlt;
  63. }
  64. if (_glfw & GLFW_MOD_CONTROL)
  65. {
  66. modifiers |= Modifier::LeftCtrl;
  67. }
  68. if (_glfw & GLFW_MOD_SUPER)
  69. {
  70. modifiers |= Modifier::LeftMeta;
  71. }
  72. if (_glfw & GLFW_MOD_SHIFT)
  73. {
  74. modifiers |= Modifier::LeftShift;
  75. }
  76. return modifiers;
  77. }
  78. static Key::Enum s_translateKey[GLFW_KEY_LAST + 1];
  79. static Key::Enum translateKey(int _key)
  80. {
  81. return s_translateKey[_key];
  82. }
  83. static MouseButton::Enum translateMouseButton(int _button)
  84. {
  85. if (_button == GLFW_MOUSE_BUTTON_LEFT)
  86. {
  87. return MouseButton::Left;
  88. }
  89. else if (_button == GLFW_MOUSE_BUTTON_RIGHT)
  90. {
  91. return MouseButton::Right;
  92. }
  93. return MouseButton::Middle;
  94. }
  95. static GamepadAxis::Enum translateGamepadAxis(int _axis)
  96. {
  97. // HACK: Map XInput 360 controller until GLFW gamepad API
  98. static GamepadAxis::Enum axes[] =
  99. {
  100. GamepadAxis::LeftX,
  101. GamepadAxis::LeftY,
  102. GamepadAxis::RightX,
  103. GamepadAxis::RightY,
  104. GamepadAxis::LeftZ,
  105. GamepadAxis::RightZ,
  106. };
  107. return axes[_axis];
  108. }
  109. static Key::Enum translateGamepadButton(int _button)
  110. {
  111. // HACK: Map XInput 360 controller until GLFW gamepad API
  112. static Key::Enum buttons[] =
  113. {
  114. Key::GamepadA,
  115. Key::GamepadB,
  116. Key::GamepadX,
  117. Key::GamepadY,
  118. Key::GamepadShoulderL,
  119. Key::GamepadShoulderR,
  120. Key::GamepadBack,
  121. Key::GamepadStart,
  122. Key::GamepadThumbL,
  123. Key::GamepadThumbR,
  124. Key::GamepadUp,
  125. Key::GamepadRight,
  126. Key::GamepadDown,
  127. Key::GamepadLeft,
  128. Key::GamepadGuide,
  129. };
  130. return buttons[_button];
  131. }
  132. struct GamepadGLFW
  133. {
  134. GamepadGLFW()
  135. : m_connected(false)
  136. {
  137. bx::memSet(m_axes, 0, sizeof(m_axes));
  138. bx::memSet(m_buttons, 0, sizeof(m_buttons));
  139. }
  140. void update(EventQueue& _eventQueue)
  141. {
  142. int numButtons, numAxes;
  143. const unsigned char* buttons = glfwGetJoystickButtons(m_handle.idx, &numButtons);
  144. const float* axes = glfwGetJoystickAxes(m_handle.idx, &numAxes);
  145. if (NULL == buttons || NULL == axes)
  146. {
  147. return;
  148. }
  149. if (numAxes > GamepadAxis::Count)
  150. {
  151. numAxes = GamepadAxis::Count;
  152. }
  153. if (numButtons > Key::Count - Key::GamepadA)
  154. {
  155. numButtons = Key::Count - Key::GamepadA;
  156. }
  157. WindowHandle defaultWindow = { 0 };
  158. for (int ii = 0; ii < numAxes; ++ii)
  159. {
  160. GamepadAxis::Enum axis = translateGamepadAxis(ii);
  161. int32_t value = (int32_t) (axes[ii] * 32768.f);
  162. if (GamepadAxis::LeftY == axis || GamepadAxis::RightY == axis)
  163. {
  164. value = -value;
  165. }
  166. if (m_axes[ii] != value)
  167. {
  168. m_axes[ii] = value;
  169. _eventQueue.postAxisEvent(defaultWindow
  170. , m_handle
  171. , axis
  172. , value);
  173. }
  174. }
  175. for (int ii = 0; ii < numButtons; ++ii)
  176. {
  177. Key::Enum key = translateGamepadButton(ii);
  178. if (m_buttons[ii] != buttons[ii])
  179. {
  180. m_buttons[ii] = buttons[ii];
  181. _eventQueue.postKeyEvent(defaultWindow
  182. , key
  183. , 0
  184. , buttons[ii] != 0);
  185. }
  186. }
  187. }
  188. bool m_connected;
  189. GamepadHandle m_handle;
  190. int32_t m_axes[GamepadAxis::Count];
  191. uint8_t m_buttons[Key::Count - Key::GamepadA];
  192. };
  193. struct MainThreadEntry
  194. {
  195. int m_argc;
  196. char** m_argv;
  197. static int32_t threadFunc(void* _userData);
  198. };
  199. enum MsgType
  200. {
  201. GLFW_WINDOW_CREATE,
  202. GLFW_WINDOW_DESTROY,
  203. GLFW_WINDOW_SET_TITLE,
  204. GLFW_WINDOW_SET_POS,
  205. GLFW_WINDOW_SET_SIZE,
  206. GLFW_WINDOW_TOGGLE_FRAME,
  207. GLFW_WINDOW_TOGGLE_FULL_SCREEN,
  208. GLFW_WINDOW_MOUSE_LOCK,
  209. };
  210. struct Msg
  211. {
  212. Msg(MsgType _type)
  213. : m_type(_type)
  214. , m_x(0)
  215. , m_y(0)
  216. , m_width(0)
  217. , m_height(0)
  218. , m_value(false)
  219. {
  220. }
  221. MsgType m_type;
  222. int32_t m_x;
  223. int32_t m_y;
  224. uint32_t m_width;
  225. uint32_t m_height;
  226. uint32_t m_flags;
  227. bool m_value;
  228. tinystl::string m_title;
  229. WindowHandle m_handle;
  230. };
  231. static void errorCb(int _error, const char* _description)
  232. {
  233. DBG("GLFW error %d: %s", _error, _description);
  234. }
  235. static void joystickCb(int _jid, int _action);
  236. // Based on cutef8 by Jeff Bezanson (Public Domain)
  237. static uint8_t encodeUTF8(uint8_t _chars[4], unsigned int _scancode)
  238. {
  239. uint8_t length = 0;
  240. if (_scancode < 0x80)
  241. {
  242. _chars[length++] = (char) _scancode;
  243. }
  244. else if (_scancode < 0x800)
  245. {
  246. _chars[length++] = (_scancode >> 6) | 0xc0;
  247. _chars[length++] = (_scancode & 0x3f) | 0x80;
  248. }
  249. else if (_scancode < 0x10000)
  250. {
  251. _chars[length++] = (_scancode >> 12) | 0xe0;
  252. _chars[length++] = ((_scancode >> 6) & 0x3f) | 0x80;
  253. _chars[length++] = (_scancode & 0x3f) | 0x80;
  254. }
  255. else if (_scancode < 0x110000)
  256. {
  257. _chars[length++] = (_scancode >> 18) | 0xf0;
  258. _chars[length++] = ((_scancode >> 12) & 0x3f) | 0x80;
  259. _chars[length++] = ((_scancode >> 6) & 0x3f) | 0x80;
  260. _chars[length++] = (_scancode & 0x3f) | 0x80;
  261. }
  262. return length;
  263. }
  264. struct Context
  265. {
  266. Context()
  267. : m_scrollPos(0.0)
  268. {
  269. bx::memSet(s_translateKey, 0, sizeof(s_translateKey));
  270. s_translateKey[GLFW_KEY_ESCAPE] = Key::Esc;
  271. s_translateKey[GLFW_KEY_ENTER] = Key::Return;
  272. s_translateKey[GLFW_KEY_TAB] = Key::Tab;
  273. s_translateKey[GLFW_KEY_BACKSPACE] = Key::Backspace;
  274. s_translateKey[GLFW_KEY_SPACE] = Key::Space;
  275. s_translateKey[GLFW_KEY_UP] = Key::Up;
  276. s_translateKey[GLFW_KEY_DOWN] = Key::Down;
  277. s_translateKey[GLFW_KEY_LEFT] = Key::Left;
  278. s_translateKey[GLFW_KEY_RIGHT] = Key::Right;
  279. s_translateKey[GLFW_KEY_PAGE_UP] = Key::PageUp;
  280. s_translateKey[GLFW_KEY_PAGE_DOWN] = Key::PageDown;
  281. s_translateKey[GLFW_KEY_HOME] = Key::Home;
  282. s_translateKey[GLFW_KEY_END] = Key::End;
  283. s_translateKey[GLFW_KEY_PRINT_SCREEN] = Key::Print;
  284. s_translateKey[GLFW_KEY_KP_ADD] = Key::Plus;
  285. s_translateKey[GLFW_KEY_KP_SUBTRACT] = Key::Minus;
  286. s_translateKey[GLFW_KEY_F1] = Key::F1;
  287. s_translateKey[GLFW_KEY_F2] = Key::F2;
  288. s_translateKey[GLFW_KEY_F3] = Key::F3;
  289. s_translateKey[GLFW_KEY_F4] = Key::F4;
  290. s_translateKey[GLFW_KEY_F5] = Key::F5;
  291. s_translateKey[GLFW_KEY_F6] = Key::F6;
  292. s_translateKey[GLFW_KEY_F7] = Key::F7;
  293. s_translateKey[GLFW_KEY_F8] = Key::F8;
  294. s_translateKey[GLFW_KEY_F9] = Key::F9;
  295. s_translateKey[GLFW_KEY_F10] = Key::F10;
  296. s_translateKey[GLFW_KEY_F11] = Key::F11;
  297. s_translateKey[GLFW_KEY_F12] = Key::F12;
  298. s_translateKey[GLFW_KEY_KP_0] = Key::NumPad0;
  299. s_translateKey[GLFW_KEY_KP_1] = Key::NumPad1;
  300. s_translateKey[GLFW_KEY_KP_2] = Key::NumPad2;
  301. s_translateKey[GLFW_KEY_KP_3] = Key::NumPad3;
  302. s_translateKey[GLFW_KEY_KP_4] = Key::NumPad4;
  303. s_translateKey[GLFW_KEY_KP_5] = Key::NumPad5;
  304. s_translateKey[GLFW_KEY_KP_6] = Key::NumPad6;
  305. s_translateKey[GLFW_KEY_KP_7] = Key::NumPad7;
  306. s_translateKey[GLFW_KEY_KP_8] = Key::NumPad8;
  307. s_translateKey[GLFW_KEY_KP_9] = Key::NumPad9;
  308. s_translateKey[GLFW_KEY_0] = Key::Key0;
  309. s_translateKey[GLFW_KEY_1] = Key::Key1;
  310. s_translateKey[GLFW_KEY_2] = Key::Key2;
  311. s_translateKey[GLFW_KEY_3] = Key::Key3;
  312. s_translateKey[GLFW_KEY_4] = Key::Key4;
  313. s_translateKey[GLFW_KEY_5] = Key::Key5;
  314. s_translateKey[GLFW_KEY_6] = Key::Key6;
  315. s_translateKey[GLFW_KEY_7] = Key::Key7;
  316. s_translateKey[GLFW_KEY_8] = Key::Key8;
  317. s_translateKey[GLFW_KEY_9] = Key::Key9;
  318. s_translateKey[GLFW_KEY_A] = Key::KeyA;
  319. s_translateKey[GLFW_KEY_B] = Key::KeyB;
  320. s_translateKey[GLFW_KEY_C] = Key::KeyC;
  321. s_translateKey[GLFW_KEY_D] = Key::KeyD;
  322. s_translateKey[GLFW_KEY_E] = Key::KeyE;
  323. s_translateKey[GLFW_KEY_F] = Key::KeyF;
  324. s_translateKey[GLFW_KEY_G] = Key::KeyG;
  325. s_translateKey[GLFW_KEY_H] = Key::KeyH;
  326. s_translateKey[GLFW_KEY_I] = Key::KeyI;
  327. s_translateKey[GLFW_KEY_J] = Key::KeyJ;
  328. s_translateKey[GLFW_KEY_K] = Key::KeyK;
  329. s_translateKey[GLFW_KEY_L] = Key::KeyL;
  330. s_translateKey[GLFW_KEY_M] = Key::KeyM;
  331. s_translateKey[GLFW_KEY_N] = Key::KeyN;
  332. s_translateKey[GLFW_KEY_O] = Key::KeyO;
  333. s_translateKey[GLFW_KEY_P] = Key::KeyP;
  334. s_translateKey[GLFW_KEY_Q] = Key::KeyQ;
  335. s_translateKey[GLFW_KEY_R] = Key::KeyR;
  336. s_translateKey[GLFW_KEY_S] = Key::KeyS;
  337. s_translateKey[GLFW_KEY_T] = Key::KeyT;
  338. s_translateKey[GLFW_KEY_U] = Key::KeyU;
  339. s_translateKey[GLFW_KEY_V] = Key::KeyV;
  340. s_translateKey[GLFW_KEY_W] = Key::KeyW;
  341. s_translateKey[GLFW_KEY_X] = Key::KeyX;
  342. s_translateKey[GLFW_KEY_Y] = Key::KeyY;
  343. s_translateKey[GLFW_KEY_Z] = Key::KeyZ;
  344. }
  345. int run(int _argc, char** _argv)
  346. {
  347. m_mte.m_argc = _argc;
  348. m_mte.m_argv = _argv;
  349. glfwSetErrorCallback(errorCb);
  350. if (!glfwInit() )
  351. {
  352. DBG("glfwInit failed!");
  353. return EXIT_FAILURE;
  354. }
  355. glfwSetJoystickCallback(joystickCb);
  356. glfwWindowHint(GLFW_CLIENT_API, GLFW_NO_API);
  357. WindowHandle handle = { m_windowAlloc.alloc() };
  358. m_windows[0] = glfwCreateWindow(ENTRY_DEFAULT_WIDTH
  359. , ENTRY_DEFAULT_HEIGHT
  360. , "bgfx"
  361. , NULL
  362. , NULL
  363. );
  364. if (!m_windows[0])
  365. {
  366. DBG("glfwCreateWindow failed!");
  367. glfwTerminate();
  368. return EXIT_FAILURE;
  369. }
  370. glfwSetKeyCallback(m_windows[0], keyCb);
  371. glfwSetCharCallback(m_windows[0], charCb);
  372. glfwSetScrollCallback(m_windows[0], scrollCb);
  373. glfwSetCursorPosCallback(m_windows[0], cursorPosCb);
  374. glfwSetMouseButtonCallback(m_windows[0], mouseButtonCb);
  375. glfwSetWindowSizeCallback(m_windows[0], windowSizeCb);
  376. glfwSetWindow(m_windows[0]);
  377. m_eventQueue.postSizeEvent(handle, ENTRY_DEFAULT_WIDTH, ENTRY_DEFAULT_HEIGHT);
  378. for (uint32_t ii = 0; ii < ENTRY_CONFIG_MAX_GAMEPADS; ++ii)
  379. {
  380. m_gamepad[ii].m_handle.idx = ii;
  381. if (glfwJoystickPresent(ii))
  382. {
  383. m_gamepad[ii].m_connected = true;
  384. m_eventQueue.postGamepadEvent(handle
  385. , m_gamepad[ii].m_handle
  386. , true);
  387. }
  388. }
  389. m_thread.init(MainThreadEntry::threadFunc, &m_mte);
  390. while (NULL != m_windows[0]
  391. && !glfwWindowShouldClose(m_windows[0]))
  392. {
  393. glfwWaitEvents();
  394. for (uint32_t ii = 0; ii < ENTRY_CONFIG_MAX_GAMEPADS; ++ii)
  395. {
  396. if (m_gamepad[ii].m_connected)
  397. {
  398. m_gamepad[ii].update(m_eventQueue);
  399. }
  400. }
  401. while (Msg* msg = m_msgs.pop())
  402. {
  403. switch (msg->m_type)
  404. {
  405. case GLFW_WINDOW_CREATE:
  406. {
  407. GLFWwindow* window = glfwCreateWindow(msg->m_width
  408. , msg->m_height
  409. , msg->m_title.c_str()
  410. , NULL
  411. , NULL);
  412. if (!window)
  413. {
  414. break;
  415. }
  416. glfwSetWindowPos(window, msg->m_x, msg->m_y);
  417. if (msg->m_flags & ENTRY_WINDOW_FLAG_ASPECT_RATIO)
  418. {
  419. glfwSetWindowAspectRatio(window, msg->m_width, msg->m_height);
  420. }
  421. glfwSetKeyCallback(window, keyCb);
  422. glfwSetCharCallback(window, charCb);
  423. glfwSetScrollCallback(window, scrollCb);
  424. glfwSetCursorPosCallback(window, cursorPosCb);
  425. glfwSetMouseButtonCallback(window, mouseButtonCb);
  426. glfwSetWindowSizeCallback(window, windowSizeCb);
  427. m_windows[msg->m_handle.idx] = window;
  428. m_eventQueue.postSizeEvent(msg->m_handle, msg->m_width, msg->m_height);
  429. m_eventQueue.postWindowEvent(msg->m_handle, glfwNativeWindowHandle(window));
  430. }
  431. break;
  432. case GLFW_WINDOW_DESTROY:
  433. {
  434. if (isValid(msg->m_handle) )
  435. {
  436. GLFWwindow* window = m_windows[msg->m_handle.idx];
  437. m_eventQueue.postWindowEvent(msg->m_handle);
  438. glfwDestroyWindow(window);
  439. m_windows[msg->m_handle.idx] = NULL;
  440. }
  441. }
  442. break;
  443. case GLFW_WINDOW_SET_TITLE:
  444. {
  445. GLFWwindow* window = m_windows[msg->m_handle.idx];
  446. glfwSetWindowTitle(window, msg->m_title.c_str());
  447. }
  448. break;
  449. case GLFW_WINDOW_SET_POS:
  450. {
  451. GLFWwindow* window = m_windows[msg->m_handle.idx];
  452. glfwSetWindowPos(window, msg->m_x, msg->m_y);
  453. }
  454. break;
  455. case GLFW_WINDOW_SET_SIZE:
  456. {
  457. GLFWwindow* window = m_windows[msg->m_handle.idx];
  458. glfwSetWindowSize(window, msg->m_width, msg->m_height);
  459. }
  460. break;
  461. case GLFW_WINDOW_TOGGLE_FRAME:
  462. {
  463. // Wait for glfwSetWindowDecorated to exist
  464. }
  465. break;
  466. case GLFW_WINDOW_TOGGLE_FULL_SCREEN:
  467. {
  468. GLFWwindow* window = m_windows[msg->m_handle.idx];
  469. if (glfwGetWindowMonitor(window) )
  470. {
  471. glfwSetWindowMonitor(window
  472. , NULL
  473. , m_oldX
  474. , m_oldY
  475. , m_oldWidth
  476. , m_oldHeight
  477. , 0
  478. );
  479. }
  480. else
  481. {
  482. GLFWmonitor* monitor = glfwGetPrimaryMonitor();
  483. if (NULL != monitor)
  484. {
  485. glfwGetWindowPos(window, &m_oldX, &m_oldY);
  486. glfwGetWindowSize(window, &m_oldWidth, &m_oldHeight);
  487. const GLFWvidmode* mode = glfwGetVideoMode(monitor);
  488. glfwSetWindowMonitor(window
  489. , monitor
  490. , 0
  491. , 0
  492. , mode->width
  493. , mode->height
  494. , mode->refreshRate
  495. );
  496. }
  497. }
  498. }
  499. break;
  500. case GLFW_WINDOW_MOUSE_LOCK:
  501. {
  502. GLFWwindow* window = m_windows[msg->m_handle.idx];
  503. if (msg->m_value)
  504. {
  505. glfwSetInputMode(window, GLFW_CURSOR, GLFW_CURSOR_DISABLED);
  506. }
  507. else
  508. {
  509. glfwSetInputMode(window, GLFW_CURSOR, GLFW_CURSOR_NORMAL);
  510. }
  511. }
  512. break;
  513. }
  514. delete msg;
  515. }
  516. }
  517. m_eventQueue.postExitEvent();
  518. m_thread.shutdown();
  519. glfwDestroyWindow(m_windows[0]);
  520. glfwTerminate();
  521. return m_thread.getExitCode();
  522. }
  523. WindowHandle findHandle(GLFWwindow* _window)
  524. {
  525. bx::MutexScope scope(m_lock);
  526. for (uint32_t ii = 0, num = m_windowAlloc.getNumHandles(); ii < num; ++ii)
  527. {
  528. uint16_t idx = m_windowAlloc.getHandleAt(ii);
  529. if (_window == m_windows[idx])
  530. {
  531. WindowHandle handle = { idx };
  532. return handle;
  533. }
  534. }
  535. WindowHandle invalid = { UINT16_MAX };
  536. return invalid;
  537. }
  538. static void keyCb(GLFWwindow* _window, int _key, int _scancode, int _action, int _mods);
  539. static void charCb(GLFWwindow* _window, unsigned int _scancode);
  540. static void scrollCb(GLFWwindow* _window, double _dx, double _dy);
  541. static void cursorPosCb(GLFWwindow* _window, double _mx, double _my);
  542. static void mouseButtonCb(GLFWwindow* _window, int _button, int _action, int _mods);
  543. static void windowSizeCb(GLFWwindow* _window, int _width, int _height);
  544. MainThreadEntry m_mte;
  545. bx::Thread m_thread;
  546. EventQueue m_eventQueue;
  547. bx::Mutex m_lock;
  548. GLFWwindow* m_windows[ENTRY_CONFIG_MAX_WINDOWS];
  549. bx::HandleAllocT<ENTRY_CONFIG_MAX_WINDOWS> m_windowAlloc;
  550. GamepadGLFW m_gamepad[ENTRY_CONFIG_MAX_GAMEPADS];
  551. bx::SpScUnboundedQueueT<Msg> m_msgs;
  552. int32_t m_oldX;
  553. int32_t m_oldY;
  554. int32_t m_oldWidth;
  555. int32_t m_oldHeight;
  556. double m_scrollPos;
  557. };
  558. Context s_ctx;
  559. void Context::keyCb(GLFWwindow* _window, int _key, int _scancode, int _action, int _mods)
  560. {
  561. BX_UNUSED(_scancode);
  562. if (_key == GLFW_KEY_UNKNOWN)
  563. {
  564. return;
  565. }
  566. WindowHandle handle = s_ctx.findHandle(_window);
  567. int mods = translateKeyModifiers(_mods);
  568. Key::Enum key = translateKey(_key);
  569. bool down = (_action == GLFW_PRESS || _action == GLFW_REPEAT);
  570. s_ctx.m_eventQueue.postKeyEvent(handle, key, mods, down);
  571. }
  572. void Context::charCb(GLFWwindow* _window, unsigned int _scancode)
  573. {
  574. WindowHandle handle = s_ctx.findHandle(_window);
  575. uint8_t chars[4];
  576. uint8_t length = encodeUTF8(chars, _scancode);
  577. if (!length)
  578. {
  579. return;
  580. }
  581. s_ctx.m_eventQueue.postCharEvent(handle, length, chars);
  582. }
  583. void Context::scrollCb(GLFWwindow* _window, double _dx, double _dy)
  584. {
  585. BX_UNUSED(_dx);
  586. WindowHandle handle = s_ctx.findHandle(_window);
  587. double mx, my;
  588. glfwGetCursorPos(_window, &mx, &my);
  589. s_ctx.m_scrollPos += _dy;
  590. s_ctx.m_eventQueue.postMouseEvent(handle
  591. , (int32_t) mx
  592. , (int32_t) my
  593. , (int32_t) s_ctx.m_scrollPos
  594. );
  595. }
  596. void Context::cursorPosCb(GLFWwindow* _window, double _mx, double _my)
  597. {
  598. WindowHandle handle = s_ctx.findHandle(_window);
  599. s_ctx.m_eventQueue.postMouseEvent(handle
  600. , (int32_t) _mx
  601. , (int32_t) _my
  602. , (int32_t) s_ctx.m_scrollPos
  603. );
  604. }
  605. void Context::mouseButtonCb(GLFWwindow* _window, int _button, int _action, int _mods)
  606. {
  607. BX_UNUSED(_mods);
  608. WindowHandle handle = s_ctx.findHandle(_window);
  609. bool down = _action == GLFW_PRESS;
  610. double mx, my;
  611. glfwGetCursorPos(_window, &mx, &my);
  612. s_ctx.m_eventQueue.postMouseEvent(handle
  613. , (int32_t) mx
  614. , (int32_t) my
  615. , (int32_t) s_ctx.m_scrollPos
  616. , translateMouseButton(_button)
  617. , down
  618. );
  619. }
  620. void Context::windowSizeCb(GLFWwindow* _window, int _width, int _height)
  621. {
  622. WindowHandle handle = s_ctx.findHandle(_window);
  623. s_ctx.m_eventQueue.postSizeEvent(handle, _width, _height);
  624. }
  625. static void joystickCb(int _jid, int _action)
  626. {
  627. if (_jid >= ENTRY_CONFIG_MAX_GAMEPADS)
  628. {
  629. return;
  630. }
  631. WindowHandle defaultWindow = { 0 };
  632. GamepadHandle handle = { (uint16_t) _jid };
  633. if (_action == GLFW_CONNECTED)
  634. {
  635. s_ctx.m_gamepad[_jid].m_connected = true;
  636. s_ctx.m_eventQueue.postGamepadEvent(defaultWindow, handle, true);
  637. }
  638. else if (_action == GLFW_DISCONNECTED)
  639. {
  640. s_ctx.m_gamepad[_jid].m_connected = false;
  641. s_ctx.m_eventQueue.postGamepadEvent(defaultWindow, handle, false);
  642. }
  643. }
  644. const Event* poll()
  645. {
  646. glfwPostEmptyEvent();
  647. return s_ctx.m_eventQueue.poll();
  648. }
  649. const Event* poll(WindowHandle _handle)
  650. {
  651. glfwPostEmptyEvent();
  652. return s_ctx.m_eventQueue.poll(_handle);
  653. }
  654. void release(const Event* _event)
  655. {
  656. s_ctx.m_eventQueue.release(_event);
  657. }
  658. WindowHandle createWindow(int32_t _x, int32_t _y, uint32_t _width, uint32_t _height, uint32_t _flags, const char* _title)
  659. {
  660. Msg* msg = new Msg(GLFW_WINDOW_CREATE);
  661. msg->m_x = _x;
  662. msg->m_y = _y;
  663. msg->m_width = _width;
  664. msg->m_height = _height;
  665. msg->m_flags = _flags;
  666. msg->m_title = _title;
  667. msg->m_handle.idx = s_ctx.m_windowAlloc.alloc();
  668. s_ctx.m_msgs.push(msg);
  669. glfwPostEmptyEvent();
  670. return msg->m_handle;
  671. }
  672. void destroyWindow(WindowHandle _handle)
  673. {
  674. Msg* msg = new Msg(GLFW_WINDOW_DESTROY);
  675. msg->m_handle = _handle;
  676. s_ctx.m_msgs.push(msg);
  677. glfwPostEmptyEvent();
  678. }
  679. void setWindowPos(WindowHandle _handle, int32_t _x, int32_t _y)
  680. {
  681. Msg* msg = new Msg(GLFW_WINDOW_SET_POS);
  682. msg->m_x = _x;
  683. msg->m_y = _y;
  684. msg->m_handle = _handle;
  685. s_ctx.m_msgs.push(msg);
  686. glfwPostEmptyEvent();
  687. }
  688. void setWindowSize(WindowHandle _handle, uint32_t _width, uint32_t _height)
  689. {
  690. Msg* msg = new Msg(GLFW_WINDOW_SET_SIZE);
  691. msg->m_width = _width;
  692. msg->m_height = _height;
  693. msg->m_handle = _handle;
  694. s_ctx.m_msgs.push(msg);
  695. glfwPostEmptyEvent();
  696. }
  697. void setWindowTitle(WindowHandle _handle, const char* _title)
  698. {
  699. Msg* msg = new Msg(GLFW_WINDOW_SET_TITLE);
  700. msg->m_title = _title;
  701. msg->m_handle = _handle;
  702. s_ctx.m_msgs.push(msg);
  703. glfwPostEmptyEvent();
  704. }
  705. void toggleWindowFrame(WindowHandle _handle)
  706. {
  707. Msg* msg = new Msg(GLFW_WINDOW_TOGGLE_FRAME);
  708. msg->m_handle = _handle;
  709. s_ctx.m_msgs.push(msg);
  710. glfwPostEmptyEvent();
  711. }
  712. void toggleFullscreen(WindowHandle _handle)
  713. {
  714. Msg* msg = new Msg(GLFW_WINDOW_TOGGLE_FULL_SCREEN);
  715. msg->m_handle = _handle;
  716. s_ctx.m_msgs.push(msg);
  717. glfwPostEmptyEvent();
  718. }
  719. void setMouseLock(WindowHandle _handle, bool _lock)
  720. {
  721. Msg* msg = new Msg(GLFW_WINDOW_MOUSE_LOCK);
  722. msg->m_value = _lock;
  723. msg->m_handle = _handle;
  724. s_ctx.m_msgs.push(msg);
  725. glfwPostEmptyEvent();
  726. }
  727. int32_t MainThreadEntry::threadFunc(void* _userData)
  728. {
  729. MainThreadEntry* self = (MainThreadEntry*)_userData;
  730. int32_t result = main(self->m_argc, self->m_argv);
  731. // Destroy main window on exit...
  732. Msg* msg = new Msg(GLFW_WINDOW_DESTROY);
  733. msg->m_handle.idx = 0;
  734. s_ctx.m_msgs.push(msg);
  735. glfwPostEmptyEvent();
  736. return result;
  737. }
  738. }
  739. int main(int _argc, char** _argv)
  740. {
  741. using namespace entry;
  742. return s_ctx.run(_argc, _argv);
  743. }
  744. #endif // ENTRY_CONFIG_USE_GLFW