entry_sdl.cpp 31 KB

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  1. /*
  2. * Copyright 2011-2024 Branimir Karadzic. All rights reserved.
  3. * License: https://github.com/bkaradzic/bgfx/blob/master/LICENSE
  4. */
  5. #include "entry_p.h"
  6. #if ENTRY_CONFIG_USE_SDL
  7. #if BX_PLATFORM_LINUX
  8. # if ENTRY_CONFIG_USE_WAYLAND
  9. # include <wayland-egl.h>
  10. # endif
  11. #elif BX_PLATFORM_WINDOWS
  12. # define SDL_MAIN_HANDLED
  13. #endif
  14. #include <bx/os.h>
  15. #include <SDL2/SDL.h>
  16. BX_PRAGMA_DIAGNOSTIC_PUSH()
  17. BX_PRAGMA_DIAGNOSTIC_IGNORED_CLANG("-Wextern-c-compat")
  18. #include <SDL2/SDL_syswm.h>
  19. BX_PRAGMA_DIAGNOSTIC_POP()
  20. #include <bgfx/platform.h>
  21. #if defined(None) // X11 defines this...
  22. # undef None
  23. #endif // defined(None)
  24. #include <bx/mutex.h>
  25. #include <bx/thread.h>
  26. #include <bx/handlealloc.h>
  27. #include <bx/readerwriter.h>
  28. #include <tinystl/allocator.h>
  29. #include <tinystl/string.h>
  30. namespace entry
  31. {
  32. ///
  33. static void* sdlNativeWindowHandle(SDL_Window* _window)
  34. {
  35. SDL_SysWMinfo wmi;
  36. SDL_VERSION(&wmi.version);
  37. if (!SDL_GetWindowWMInfo(_window, &wmi) )
  38. {
  39. return NULL;
  40. }
  41. # if BX_PLATFORM_LINUX
  42. # if ENTRY_CONFIG_USE_WAYLAND
  43. if (wmi.subsystem == SDL_SYSWM_WAYLAND)
  44. return (void*)wmi.info.wl.surface;
  45. else
  46. # endif // ENTRY_CONFIG_USE_WAYLAND
  47. return (void*)wmi.info.x11.window;
  48. # elif BX_PLATFORM_OSX || BX_PLATFORM_IOS || BX_PLATFORM_VISIONOS
  49. return wmi.info.cocoa.window;
  50. # elif BX_PLATFORM_WINDOWS
  51. return wmi.info.win.window;
  52. # elif BX_PLATFORM_ANDROID
  53. return wmi.info.android.window;
  54. # endif // BX_PLATFORM_
  55. }
  56. static void sdlDestroyWindow(SDL_Window* _window)
  57. {
  58. if(!_window)
  59. return;
  60. # if BX_PLATFORM_LINUX
  61. # if ENTRY_CONFIG_USE_WAYLAND
  62. wl_egl_window *win_impl = (wl_egl_window*)SDL_GetWindowData(_window, "wl_egl_window");
  63. if(win_impl)
  64. {
  65. SDL_SetWindowData(_window, "wl_egl_window", nullptr);
  66. wl_egl_window_destroy(win_impl);
  67. }
  68. # endif
  69. # endif
  70. SDL_DestroyWindow(_window);
  71. }
  72. static uint8_t translateKeyModifiers(uint16_t _sdl)
  73. {
  74. uint8_t modifiers = 0;
  75. modifiers |= _sdl & KMOD_LALT ? Modifier::LeftAlt : 0;
  76. modifiers |= _sdl & KMOD_RALT ? Modifier::RightAlt : 0;
  77. modifiers |= _sdl & KMOD_LCTRL ? Modifier::LeftCtrl : 0;
  78. modifiers |= _sdl & KMOD_RCTRL ? Modifier::RightCtrl : 0;
  79. modifiers |= _sdl & KMOD_LSHIFT ? Modifier::LeftShift : 0;
  80. modifiers |= _sdl & KMOD_RSHIFT ? Modifier::RightShift : 0;
  81. modifiers |= _sdl & KMOD_LGUI ? Modifier::LeftMeta : 0;
  82. modifiers |= _sdl & KMOD_RGUI ? Modifier::RightMeta : 0;
  83. return modifiers;
  84. }
  85. static uint8_t translateKeyModifierPress(uint16_t _key)
  86. {
  87. uint8_t modifier;
  88. switch (_key)
  89. {
  90. case SDL_SCANCODE_LALT: { modifier = Modifier::LeftAlt; } break;
  91. case SDL_SCANCODE_RALT: { modifier = Modifier::RightAlt; } break;
  92. case SDL_SCANCODE_LCTRL: { modifier = Modifier::LeftCtrl; } break;
  93. case SDL_SCANCODE_RCTRL: { modifier = Modifier::RightCtrl; } break;
  94. case SDL_SCANCODE_LSHIFT: { modifier = Modifier::LeftShift; } break;
  95. case SDL_SCANCODE_RSHIFT: { modifier = Modifier::RightShift; } break;
  96. case SDL_SCANCODE_LGUI: { modifier = Modifier::LeftMeta; } break;
  97. case SDL_SCANCODE_RGUI: { modifier = Modifier::RightMeta; } break;
  98. default: { modifier = 0; } break;
  99. }
  100. return modifier;
  101. }
  102. static uint8_t s_translateKey[256];
  103. static void initTranslateKey(uint16_t _sdl, Key::Enum _key)
  104. {
  105. BX_ASSERT(_sdl < BX_COUNTOF(s_translateKey), "Out of bounds %d.", _sdl);
  106. s_translateKey[_sdl&0xff] = (uint8_t)_key;
  107. }
  108. static Key::Enum translateKey(SDL_Scancode _sdl)
  109. {
  110. return (Key::Enum)s_translateKey[_sdl&0xff];
  111. }
  112. static uint8_t s_translateGamepad[256];
  113. static void initTranslateGamepad(uint8_t _sdl, Key::Enum _button)
  114. {
  115. s_translateGamepad[_sdl] = _button;
  116. }
  117. static Key::Enum translateGamepad(uint8_t _sdl)
  118. {
  119. return Key::Enum(s_translateGamepad[_sdl]);
  120. }
  121. static uint8_t s_translateGamepadAxis[256];
  122. static void initTranslateGamepadAxis(uint8_t _sdl, GamepadAxis::Enum _axis)
  123. {
  124. s_translateGamepadAxis[_sdl] = uint8_t(_axis);
  125. }
  126. static GamepadAxis::Enum translateGamepadAxis(uint8_t _sdl)
  127. {
  128. return GamepadAxis::Enum(s_translateGamepadAxis[_sdl]);
  129. }
  130. struct AxisDpadRemap
  131. {
  132. Key::Enum first;
  133. Key::Enum second;
  134. };
  135. static AxisDpadRemap s_axisDpad[] =
  136. {
  137. { Key::GamepadLeft, Key::GamepadRight },
  138. { Key::GamepadUp, Key::GamepadDown },
  139. { Key::None, Key::None },
  140. { Key::GamepadLeft, Key::GamepadRight },
  141. { Key::GamepadUp, Key::GamepadDown },
  142. { Key::None, Key::None },
  143. };
  144. struct GamepadSDL
  145. {
  146. GamepadSDL()
  147. : m_controller(NULL)
  148. , m_jid(INT32_MAX)
  149. {
  150. bx::memSet(m_value, 0, sizeof(m_value) );
  151. // Deadzone values from xinput.h
  152. m_deadzone[GamepadAxis::LeftX ] =
  153. m_deadzone[GamepadAxis::LeftY ] = 7849;
  154. m_deadzone[GamepadAxis::RightX] =
  155. m_deadzone[GamepadAxis::RightY] = 8689;
  156. m_deadzone[GamepadAxis::LeftZ ] =
  157. m_deadzone[GamepadAxis::RightZ] = 30;
  158. }
  159. void create(const SDL_JoyDeviceEvent& _jev)
  160. {
  161. m_joystick = SDL_JoystickOpen(_jev.which);
  162. SDL_Joystick* joystick = m_joystick;
  163. m_jid = SDL_JoystickInstanceID(joystick);
  164. }
  165. void create(const SDL_ControllerDeviceEvent& _cev)
  166. {
  167. m_controller = SDL_GameControllerOpen(_cev.which);
  168. SDL_Joystick* joystick = SDL_GameControllerGetJoystick(m_controller);
  169. m_jid = SDL_JoystickInstanceID(joystick);
  170. }
  171. void update(EventQueue& _eventQueue, WindowHandle _handle, GamepadHandle _gamepad, GamepadAxis::Enum _axis, int32_t _value)
  172. {
  173. if (filter(_axis, &_value) )
  174. {
  175. _eventQueue.postAxisEvent(_handle, _gamepad, _axis, _value);
  176. }
  177. }
  178. void destroy()
  179. {
  180. if (NULL != m_controller)
  181. {
  182. SDL_GameControllerClose(m_controller);
  183. m_controller = NULL;
  184. }
  185. if (NULL != m_joystick)
  186. {
  187. SDL_JoystickClose(m_joystick);
  188. m_joystick = NULL;
  189. }
  190. m_jid = INT32_MAX;
  191. }
  192. bool filter(GamepadAxis::Enum _axis, int32_t* _value)
  193. {
  194. const int32_t old = m_value[_axis];
  195. const int32_t deadzone = m_deadzone[_axis];
  196. int32_t value = *_value;
  197. value = value > deadzone || value < -deadzone ? value : 0;
  198. m_value[_axis] = value;
  199. *_value = value;
  200. return old != value;
  201. }
  202. int32_t m_value[GamepadAxis::Count];
  203. int32_t m_deadzone[GamepadAxis::Count];
  204. SDL_Joystick* m_joystick;
  205. SDL_GameController* m_controller;
  206. // SDL_Haptic* m_haptic;
  207. SDL_JoystickID m_jid;
  208. };
  209. struct MainThreadEntry
  210. {
  211. int m_argc;
  212. char** m_argv;
  213. static int32_t threadFunc(bx::Thread* _thread, void* _userData);
  214. };
  215. struct Msg
  216. {
  217. Msg()
  218. : m_x(0)
  219. , m_y(0)
  220. , m_width(0)
  221. , m_height(0)
  222. , m_flags(0)
  223. , m_flagsEnabled(false)
  224. {
  225. }
  226. int32_t m_x;
  227. int32_t m_y;
  228. uint32_t m_width;
  229. uint32_t m_height;
  230. uint32_t m_flags;
  231. tinystl::string m_title;
  232. bool m_flagsEnabled;
  233. };
  234. static uint32_t s_userEventStart;
  235. enum SDL_USER_WINDOW
  236. {
  237. SDL_USER_WINDOW_CREATE,
  238. SDL_USER_WINDOW_DESTROY,
  239. SDL_USER_WINDOW_SET_TITLE,
  240. SDL_USER_WINDOW_SET_FLAGS,
  241. SDL_USER_WINDOW_SET_POS,
  242. SDL_USER_WINDOW_SET_SIZE,
  243. SDL_USER_WINDOW_TOGGLE_FRAME,
  244. SDL_USER_WINDOW_TOGGLE_FULL_SCREEN,
  245. SDL_USER_WINDOW_MOUSE_LOCK,
  246. };
  247. static void sdlPostEvent(SDL_USER_WINDOW _type, WindowHandle _handle, Msg* _msg = NULL, uint32_t _code = 0)
  248. {
  249. SDL_Event event;
  250. SDL_UserEvent& uev = event.user;
  251. uev.type = s_userEventStart + _type;
  252. union { void* p; WindowHandle h; } cast;
  253. cast.h = _handle;
  254. uev.data1 = cast.p;
  255. uev.data2 = _msg;
  256. uev.code = _code;
  257. SDL_PushEvent(&event);
  258. }
  259. static WindowHandle getWindowHandle(const SDL_UserEvent& _uev)
  260. {
  261. union { void* p; WindowHandle h; } cast;
  262. cast.p = _uev.data1;
  263. return cast.h;
  264. }
  265. struct Context
  266. {
  267. Context()
  268. : m_width(ENTRY_DEFAULT_WIDTH)
  269. , m_height(ENTRY_DEFAULT_HEIGHT)
  270. , m_aspectRatio(16.0f/9.0f)
  271. , m_mx(0)
  272. , m_my(0)
  273. , m_mz(0)
  274. , m_mouseLock(false)
  275. , m_fullscreen(false)
  276. {
  277. bx::memSet(s_translateKey, 0, sizeof(s_translateKey) );
  278. initTranslateKey(SDL_SCANCODE_ESCAPE, Key::Esc);
  279. initTranslateKey(SDL_SCANCODE_RETURN, Key::Return);
  280. initTranslateKey(SDL_SCANCODE_TAB, Key::Tab);
  281. initTranslateKey(SDL_SCANCODE_BACKSPACE, Key::Backspace);
  282. initTranslateKey(SDL_SCANCODE_SPACE, Key::Space);
  283. initTranslateKey(SDL_SCANCODE_UP, Key::Up);
  284. initTranslateKey(SDL_SCANCODE_DOWN, Key::Down);
  285. initTranslateKey(SDL_SCANCODE_LEFT, Key::Left);
  286. initTranslateKey(SDL_SCANCODE_RIGHT, Key::Right);
  287. initTranslateKey(SDL_SCANCODE_PAGEUP, Key::PageUp);
  288. initTranslateKey(SDL_SCANCODE_PAGEDOWN, Key::PageDown);
  289. initTranslateKey(SDL_SCANCODE_HOME, Key::Home);
  290. initTranslateKey(SDL_SCANCODE_END, Key::End);
  291. initTranslateKey(SDL_SCANCODE_PRINTSCREEN, Key::Print);
  292. initTranslateKey(SDL_SCANCODE_KP_PLUS, Key::Plus);
  293. initTranslateKey(SDL_SCANCODE_EQUALS, Key::Plus);
  294. initTranslateKey(SDL_SCANCODE_KP_MINUS, Key::Minus);
  295. initTranslateKey(SDL_SCANCODE_MINUS, Key::Minus);
  296. initTranslateKey(SDL_SCANCODE_GRAVE, Key::Tilde);
  297. initTranslateKey(SDL_SCANCODE_KP_COMMA, Key::Comma);
  298. initTranslateKey(SDL_SCANCODE_COMMA, Key::Comma);
  299. initTranslateKey(SDL_SCANCODE_KP_PERIOD, Key::Period);
  300. initTranslateKey(SDL_SCANCODE_PERIOD, Key::Period);
  301. initTranslateKey(SDL_SCANCODE_SLASH, Key::Slash);
  302. initTranslateKey(SDL_SCANCODE_F1, Key::F1);
  303. initTranslateKey(SDL_SCANCODE_F2, Key::F2);
  304. initTranslateKey(SDL_SCANCODE_F3, Key::F3);
  305. initTranslateKey(SDL_SCANCODE_F4, Key::F4);
  306. initTranslateKey(SDL_SCANCODE_F5, Key::F5);
  307. initTranslateKey(SDL_SCANCODE_F6, Key::F6);
  308. initTranslateKey(SDL_SCANCODE_F7, Key::F7);
  309. initTranslateKey(SDL_SCANCODE_F8, Key::F8);
  310. initTranslateKey(SDL_SCANCODE_F9, Key::F9);
  311. initTranslateKey(SDL_SCANCODE_F10, Key::F10);
  312. initTranslateKey(SDL_SCANCODE_F11, Key::F11);
  313. initTranslateKey(SDL_SCANCODE_F12, Key::F12);
  314. initTranslateKey(SDL_SCANCODE_KP_0, Key::NumPad0);
  315. initTranslateKey(SDL_SCANCODE_KP_1, Key::NumPad1);
  316. initTranslateKey(SDL_SCANCODE_KP_2, Key::NumPad2);
  317. initTranslateKey(SDL_SCANCODE_KP_3, Key::NumPad3);
  318. initTranslateKey(SDL_SCANCODE_KP_4, Key::NumPad4);
  319. initTranslateKey(SDL_SCANCODE_KP_5, Key::NumPad5);
  320. initTranslateKey(SDL_SCANCODE_KP_6, Key::NumPad6);
  321. initTranslateKey(SDL_SCANCODE_KP_7, Key::NumPad7);
  322. initTranslateKey(SDL_SCANCODE_KP_8, Key::NumPad8);
  323. initTranslateKey(SDL_SCANCODE_KP_9, Key::NumPad9);
  324. initTranslateKey(SDL_SCANCODE_0, Key::Key0);
  325. initTranslateKey(SDL_SCANCODE_1, Key::Key1);
  326. initTranslateKey(SDL_SCANCODE_2, Key::Key2);
  327. initTranslateKey(SDL_SCANCODE_3, Key::Key3);
  328. initTranslateKey(SDL_SCANCODE_4, Key::Key4);
  329. initTranslateKey(SDL_SCANCODE_5, Key::Key5);
  330. initTranslateKey(SDL_SCANCODE_6, Key::Key6);
  331. initTranslateKey(SDL_SCANCODE_7, Key::Key7);
  332. initTranslateKey(SDL_SCANCODE_8, Key::Key8);
  333. initTranslateKey(SDL_SCANCODE_9, Key::Key9);
  334. initTranslateKey(SDL_SCANCODE_A, Key::KeyA);
  335. initTranslateKey(SDL_SCANCODE_B, Key::KeyB);
  336. initTranslateKey(SDL_SCANCODE_C, Key::KeyC);
  337. initTranslateKey(SDL_SCANCODE_D, Key::KeyD);
  338. initTranslateKey(SDL_SCANCODE_E, Key::KeyE);
  339. initTranslateKey(SDL_SCANCODE_F, Key::KeyF);
  340. initTranslateKey(SDL_SCANCODE_G, Key::KeyG);
  341. initTranslateKey(SDL_SCANCODE_H, Key::KeyH);
  342. initTranslateKey(SDL_SCANCODE_I, Key::KeyI);
  343. initTranslateKey(SDL_SCANCODE_J, Key::KeyJ);
  344. initTranslateKey(SDL_SCANCODE_K, Key::KeyK);
  345. initTranslateKey(SDL_SCANCODE_L, Key::KeyL);
  346. initTranslateKey(SDL_SCANCODE_M, Key::KeyM);
  347. initTranslateKey(SDL_SCANCODE_N, Key::KeyN);
  348. initTranslateKey(SDL_SCANCODE_O, Key::KeyO);
  349. initTranslateKey(SDL_SCANCODE_P, Key::KeyP);
  350. initTranslateKey(SDL_SCANCODE_Q, Key::KeyQ);
  351. initTranslateKey(SDL_SCANCODE_R, Key::KeyR);
  352. initTranslateKey(SDL_SCANCODE_S, Key::KeyS);
  353. initTranslateKey(SDL_SCANCODE_T, Key::KeyT);
  354. initTranslateKey(SDL_SCANCODE_U, Key::KeyU);
  355. initTranslateKey(SDL_SCANCODE_V, Key::KeyV);
  356. initTranslateKey(SDL_SCANCODE_W, Key::KeyW);
  357. initTranslateKey(SDL_SCANCODE_X, Key::KeyX);
  358. initTranslateKey(SDL_SCANCODE_Y, Key::KeyY);
  359. initTranslateKey(SDL_SCANCODE_Z, Key::KeyZ);
  360. bx::memSet(s_translateGamepad, uint8_t(Key::Count), sizeof(s_translateGamepad) );
  361. initTranslateGamepad(SDL_CONTROLLER_BUTTON_A, Key::GamepadA);
  362. initTranslateGamepad(SDL_CONTROLLER_BUTTON_B, Key::GamepadB);
  363. initTranslateGamepad(SDL_CONTROLLER_BUTTON_X, Key::GamepadX);
  364. initTranslateGamepad(SDL_CONTROLLER_BUTTON_Y, Key::GamepadY);
  365. initTranslateGamepad(SDL_CONTROLLER_BUTTON_LEFTSTICK, Key::GamepadThumbL);
  366. initTranslateGamepad(SDL_CONTROLLER_BUTTON_RIGHTSTICK, Key::GamepadThumbR);
  367. initTranslateGamepad(SDL_CONTROLLER_BUTTON_LEFTSHOULDER, Key::GamepadShoulderL);
  368. initTranslateGamepad(SDL_CONTROLLER_BUTTON_RIGHTSHOULDER, Key::GamepadShoulderR);
  369. initTranslateGamepad(SDL_CONTROLLER_BUTTON_DPAD_UP, Key::GamepadUp);
  370. initTranslateGamepad(SDL_CONTROLLER_BUTTON_DPAD_DOWN, Key::GamepadDown);
  371. initTranslateGamepad(SDL_CONTROLLER_BUTTON_DPAD_LEFT, Key::GamepadLeft);
  372. initTranslateGamepad(SDL_CONTROLLER_BUTTON_DPAD_RIGHT, Key::GamepadRight);
  373. initTranslateGamepad(SDL_CONTROLLER_BUTTON_BACK, Key::GamepadBack);
  374. initTranslateGamepad(SDL_CONTROLLER_BUTTON_START, Key::GamepadStart);
  375. initTranslateGamepad(SDL_CONTROLLER_BUTTON_GUIDE, Key::GamepadGuide);
  376. bx::memSet(s_translateGamepadAxis, uint8_t(GamepadAxis::Count), sizeof(s_translateGamepadAxis) );
  377. initTranslateGamepadAxis(SDL_CONTROLLER_AXIS_LEFTX, GamepadAxis::LeftX);
  378. initTranslateGamepadAxis(SDL_CONTROLLER_AXIS_LEFTY, GamepadAxis::LeftY);
  379. initTranslateGamepadAxis(SDL_CONTROLLER_AXIS_TRIGGERLEFT, GamepadAxis::LeftZ);
  380. initTranslateGamepadAxis(SDL_CONTROLLER_AXIS_RIGHTX, GamepadAxis::RightX);
  381. initTranslateGamepadAxis(SDL_CONTROLLER_AXIS_RIGHTY, GamepadAxis::RightY);
  382. initTranslateGamepadAxis(SDL_CONTROLLER_AXIS_TRIGGERRIGHT, GamepadAxis::RightZ);
  383. }
  384. int run(int _argc, char** _argv)
  385. {
  386. m_mte.m_argc = _argc;
  387. m_mte.m_argv = _argv;
  388. SDL_Init(0
  389. | SDL_INIT_GAMECONTROLLER
  390. );
  391. m_windowAlloc.alloc();
  392. m_window[0] = SDL_CreateWindow("bgfx"
  393. , SDL_WINDOWPOS_UNDEFINED
  394. , SDL_WINDOWPOS_UNDEFINED
  395. , m_width
  396. , m_height
  397. , SDL_WINDOW_SHOWN
  398. | SDL_WINDOW_RESIZABLE
  399. );
  400. m_flags[0] = 0
  401. | ENTRY_WINDOW_FLAG_ASPECT_RATIO
  402. | ENTRY_WINDOW_FLAG_FRAME
  403. ;
  404. s_userEventStart = SDL_RegisterEvents(7);
  405. bgfx::renderFrame();
  406. m_thread.init(MainThreadEntry::threadFunc, &m_mte);
  407. // Force window resolution...
  408. WindowHandle defaultWindow = { 0 };
  409. setWindowSize(defaultWindow, m_width, m_height, true);
  410. SDL_EventState(SDL_DROPFILE, SDL_ENABLE);
  411. bx::FileReaderI* reader = NULL;
  412. while (NULL == reader)
  413. {
  414. reader = getFileReader();
  415. bx::sleep(100);
  416. }
  417. if (bx::open(reader, "gamecontrollerdb.txt") )
  418. {
  419. bx::AllocatorI* allocator = getAllocator();
  420. uint32_t size = (uint32_t)bx::getSize(reader);
  421. void* data = bx::alloc(allocator, size + 1);
  422. bx::read(reader, data, size, bx::ErrorAssert{});
  423. bx::close(reader);
  424. ((char*)data)[size] = '\0';
  425. if (SDL_GameControllerAddMapping( (char*)data) < 0) {
  426. DBG("SDL game controller add mapping failed: %s", SDL_GetError());
  427. }
  428. bx::free(allocator, data);
  429. }
  430. bool exit = false;
  431. SDL_Event event;
  432. while (!exit)
  433. {
  434. bgfx::renderFrame();
  435. while (SDL_PollEvent(&event) )
  436. {
  437. switch (event.type)
  438. {
  439. case SDL_QUIT:
  440. m_eventQueue.postExitEvent();
  441. exit = true;
  442. break;
  443. case SDL_MOUSEMOTION:
  444. {
  445. const SDL_MouseMotionEvent& mev = event.motion;
  446. m_mx = mev.x;
  447. m_my = mev.y;
  448. WindowHandle handle = findHandle(mev.windowID);
  449. if (isValid(handle) )
  450. {
  451. m_eventQueue.postMouseEvent(handle, m_mx, m_my, m_mz);
  452. }
  453. }
  454. break;
  455. case SDL_MOUSEBUTTONDOWN:
  456. case SDL_MOUSEBUTTONUP:
  457. {
  458. const SDL_MouseButtonEvent& mev = event.button;
  459. WindowHandle handle = findHandle(mev.windowID);
  460. if (isValid(handle) )
  461. {
  462. MouseButton::Enum button;
  463. switch (mev.button)
  464. {
  465. default:
  466. case SDL_BUTTON_LEFT: button = MouseButton::Left; break;
  467. case SDL_BUTTON_MIDDLE: button = MouseButton::Middle; break;
  468. case SDL_BUTTON_RIGHT: button = MouseButton::Right; break;
  469. }
  470. m_eventQueue.postMouseEvent(handle
  471. , mev.x
  472. , mev.y
  473. , m_mz
  474. , button
  475. , mev.type == SDL_MOUSEBUTTONDOWN
  476. );
  477. }
  478. }
  479. break;
  480. case SDL_MOUSEWHEEL:
  481. {
  482. const SDL_MouseWheelEvent& mev = event.wheel;
  483. m_mz += mev.y;
  484. WindowHandle handle = findHandle(mev.windowID);
  485. if (isValid(handle) )
  486. {
  487. m_eventQueue.postMouseEvent(handle, m_mx, m_my, m_mz);
  488. }
  489. }
  490. break;
  491. case SDL_TEXTINPUT:
  492. {
  493. const SDL_TextInputEvent& tev = event.text;
  494. WindowHandle handle = findHandle(tev.windowID);
  495. if (isValid(handle) )
  496. {
  497. m_eventQueue.postCharEvent(handle, 1, (const uint8_t*)tev.text);
  498. }
  499. }
  500. break;
  501. case SDL_KEYDOWN:
  502. {
  503. const SDL_KeyboardEvent& kev = event.key;
  504. WindowHandle handle = findHandle(kev.windowID);
  505. if (isValid(handle) )
  506. {
  507. uint8_t modifiers = translateKeyModifiers(kev.keysym.mod);
  508. Key::Enum key = translateKey(kev.keysym.scancode);
  509. #if 0
  510. DBG("SDL scancode %d, key %d, name %s, key name %s"
  511. , kev.keysym.scancode
  512. , key
  513. , SDL_GetScancodeName(kev.keysym.scancode)
  514. , SDL_GetKeyName(kev.keysym.scancode)
  515. );
  516. #endif // 0
  517. /// If you only press (e.g.) 'shift' and nothing else, then key == 'shift', modifier == 0.
  518. /// Further along, pressing 'shift' + 'ctrl' would be: key == 'shift', modifier == 'ctrl.
  519. if (0 == key && 0 == modifiers)
  520. {
  521. modifiers = translateKeyModifierPress(kev.keysym.scancode);
  522. }
  523. if (Key::Esc == key)
  524. {
  525. uint8_t pressedChar[4];
  526. pressedChar[0] = 0x1b;
  527. m_eventQueue.postCharEvent(handle, 1, pressedChar);
  528. }
  529. else if (Key::Return == key)
  530. {
  531. uint8_t pressedChar[4];
  532. pressedChar[0] = 0x0d;
  533. m_eventQueue.postCharEvent(handle, 1, pressedChar);
  534. }
  535. else if (Key::Backspace == key)
  536. {
  537. uint8_t pressedChar[4];
  538. pressedChar[0] = 0x08;
  539. m_eventQueue.postCharEvent(handle, 1, pressedChar);
  540. }
  541. m_eventQueue.postKeyEvent(handle, key, modifiers, kev.state == SDL_PRESSED);
  542. }
  543. }
  544. break;
  545. case SDL_KEYUP:
  546. {
  547. const SDL_KeyboardEvent& kev = event.key;
  548. WindowHandle handle = findHandle(kev.windowID);
  549. if (isValid(handle) )
  550. {
  551. uint8_t modifiers = translateKeyModifiers(kev.keysym.mod);
  552. Key::Enum key = translateKey(kev.keysym.scancode);
  553. m_eventQueue.postKeyEvent(handle, key, modifiers, kev.state == SDL_PRESSED);
  554. }
  555. }
  556. break;
  557. case SDL_WINDOWEVENT:
  558. {
  559. const SDL_WindowEvent& wev = event.window;
  560. switch (wev.event)
  561. {
  562. case SDL_WINDOWEVENT_RESIZED:
  563. case SDL_WINDOWEVENT_SIZE_CHANGED:
  564. {
  565. WindowHandle handle = findHandle(wev.windowID);
  566. setWindowSize(handle, wev.data1, wev.data2);
  567. }
  568. break;
  569. case SDL_WINDOWEVENT_SHOWN:
  570. case SDL_WINDOWEVENT_HIDDEN:
  571. case SDL_WINDOWEVENT_EXPOSED:
  572. case SDL_WINDOWEVENT_MOVED:
  573. case SDL_WINDOWEVENT_MINIMIZED:
  574. case SDL_WINDOWEVENT_MAXIMIZED:
  575. case SDL_WINDOWEVENT_RESTORED:
  576. case SDL_WINDOWEVENT_ENTER:
  577. case SDL_WINDOWEVENT_LEAVE:
  578. case SDL_WINDOWEVENT_FOCUS_GAINED:
  579. case SDL_WINDOWEVENT_FOCUS_LOST:
  580. break;
  581. case SDL_WINDOWEVENT_CLOSE:
  582. {
  583. WindowHandle handle = findHandle(wev.windowID);
  584. if (0 == handle.idx)
  585. {
  586. m_eventQueue.postExitEvent();
  587. exit = true;
  588. }
  589. }
  590. break;
  591. }
  592. }
  593. break;
  594. // Ignore Joystick events. Example's Gamepad concept mirrors SDL Game Controller.
  595. // Game Controllers are higher level wrapper around Joystick and both events come through.
  596. // Respond to only the controller events. Controller events are properly remapped.
  597. case SDL_JOYAXISMOTION:
  598. case SDL_JOYBUTTONDOWN:
  599. case SDL_JOYBUTTONUP:
  600. case SDL_JOYDEVICEADDED:
  601. case SDL_JOYDEVICEREMOVED:
  602. break;
  603. case SDL_CONTROLLERAXISMOTION:
  604. {
  605. const SDL_ControllerAxisEvent& aev = event.caxis;
  606. GamepadHandle handle = findGamepad(aev.which);
  607. if (isValid(handle) )
  608. {
  609. GamepadAxis::Enum axis = translateGamepadAxis(aev.axis);
  610. m_gamepad[handle.idx].update(m_eventQueue, defaultWindow, handle, axis, aev.value);
  611. }
  612. }
  613. break;
  614. case SDL_CONTROLLERBUTTONDOWN:
  615. case SDL_CONTROLLERBUTTONUP:
  616. {
  617. const SDL_ControllerButtonEvent& bev = event.cbutton;
  618. GamepadHandle handle = findGamepad(bev.which);
  619. if (isValid(handle) )
  620. {
  621. Key::Enum key = translateGamepad(bev.button);
  622. if (Key::Count != key)
  623. {
  624. m_eventQueue.postKeyEvent(defaultWindow, key, 0, event.type == SDL_CONTROLLERBUTTONDOWN);
  625. }
  626. }
  627. }
  628. break;
  629. case SDL_CONTROLLERDEVICEADDED:
  630. {
  631. GamepadHandle handle = { m_gamepadAlloc.alloc() };
  632. if (isValid(handle) )
  633. {
  634. const SDL_ControllerDeviceEvent& cev = event.cdevice;
  635. m_gamepad[handle.idx].create(cev);
  636. m_eventQueue.postGamepadEvent(defaultWindow, handle, true);
  637. }
  638. }
  639. break;
  640. case SDL_CONTROLLERDEVICEREMAPPED:
  641. {
  642. }
  643. break;
  644. case SDL_CONTROLLERDEVICEREMOVED:
  645. {
  646. const SDL_ControllerDeviceEvent& cev = event.cdevice;
  647. GamepadHandle handle = findGamepad(cev.which);
  648. if (isValid(handle) )
  649. {
  650. m_gamepad[handle.idx].destroy();
  651. m_gamepadAlloc.free(handle.idx);
  652. m_eventQueue.postGamepadEvent(defaultWindow, handle, false);
  653. }
  654. }
  655. break;
  656. case SDL_DROPFILE:
  657. {
  658. const SDL_DropEvent& dev = event.drop;
  659. WindowHandle handle = defaultWindow; //findHandle(dev.windowID);
  660. if (isValid(handle) )
  661. {
  662. m_eventQueue.postDropFileEvent(handle, dev.file);
  663. SDL_free(dev.file);
  664. }
  665. }
  666. break;
  667. default:
  668. {
  669. const SDL_UserEvent& uev = event.user;
  670. switch (uev.type - s_userEventStart)
  671. {
  672. case SDL_USER_WINDOW_CREATE:
  673. {
  674. WindowHandle handle = getWindowHandle(uev);
  675. Msg* msg = (Msg*)uev.data2;
  676. m_window[handle.idx] = SDL_CreateWindow(msg->m_title.c_str()
  677. , msg->m_x
  678. , msg->m_y
  679. , msg->m_width
  680. , msg->m_height
  681. , SDL_WINDOW_SHOWN
  682. | SDL_WINDOW_RESIZABLE
  683. );
  684. m_flags[handle.idx] = msg->m_flags;
  685. void* nwh = sdlNativeWindowHandle(m_window[handle.idx]);
  686. if (NULL != nwh)
  687. {
  688. m_eventQueue.postSizeEvent(handle, msg->m_width, msg->m_height);
  689. m_eventQueue.postWindowEvent(handle, nwh);
  690. }
  691. delete msg;
  692. }
  693. break;
  694. case SDL_USER_WINDOW_DESTROY:
  695. {
  696. WindowHandle handle = getWindowHandle(uev);
  697. if (isValid(handle) )
  698. {
  699. m_eventQueue.postWindowEvent(handle);
  700. sdlDestroyWindow(m_window[handle.idx]);
  701. m_window[handle.idx] = NULL;
  702. }
  703. }
  704. break;
  705. case SDL_USER_WINDOW_SET_TITLE:
  706. {
  707. WindowHandle handle = getWindowHandle(uev);
  708. Msg* msg = (Msg*)uev.data2;
  709. if (isValid(handle) )
  710. {
  711. SDL_SetWindowTitle(m_window[handle.idx], msg->m_title.c_str() );
  712. }
  713. delete msg;
  714. }
  715. break;
  716. case SDL_USER_WINDOW_SET_FLAGS:
  717. {
  718. WindowHandle handle = getWindowHandle(uev);
  719. Msg* msg = (Msg*)uev.data2;
  720. if (msg->m_flagsEnabled)
  721. {
  722. m_flags[handle.idx] |= msg->m_flags;
  723. }
  724. else
  725. {
  726. m_flags[handle.idx] &= ~msg->m_flags;
  727. }
  728. delete msg;
  729. }
  730. break;
  731. case SDL_USER_WINDOW_SET_POS:
  732. {
  733. WindowHandle handle = getWindowHandle(uev);
  734. Msg* msg = (Msg*)uev.data2;
  735. SDL_SetWindowPosition(m_window[handle.idx], msg->m_x, msg->m_y);
  736. delete msg;
  737. }
  738. break;
  739. case SDL_USER_WINDOW_SET_SIZE:
  740. {
  741. WindowHandle handle = getWindowHandle(uev);
  742. Msg* msg = (Msg*)uev.data2;
  743. if (isValid(handle) )
  744. {
  745. setWindowSize(handle, msg->m_width, msg->m_height);
  746. }
  747. delete msg;
  748. }
  749. break;
  750. case SDL_USER_WINDOW_TOGGLE_FRAME:
  751. {
  752. WindowHandle handle = getWindowHandle(uev);
  753. if (isValid(handle) )
  754. {
  755. m_flags[handle.idx] ^= ENTRY_WINDOW_FLAG_FRAME;
  756. SDL_SetWindowBordered(m_window[handle.idx], (SDL_bool)!!(m_flags[handle.idx] & ENTRY_WINDOW_FLAG_FRAME) );
  757. }
  758. }
  759. break;
  760. case SDL_USER_WINDOW_TOGGLE_FULL_SCREEN:
  761. {
  762. WindowHandle handle = getWindowHandle(uev);
  763. m_fullscreen = !m_fullscreen;
  764. SDL_SetWindowFullscreen(m_window[handle.idx], m_fullscreen ? SDL_WINDOW_FULLSCREEN_DESKTOP : 0);
  765. }
  766. break;
  767. case SDL_USER_WINDOW_MOUSE_LOCK:
  768. {
  769. SDL_SetRelativeMouseMode(!!uev.code ? SDL_TRUE : SDL_FALSE);
  770. }
  771. break;
  772. default:
  773. break;
  774. }
  775. }
  776. break;
  777. }
  778. }
  779. }
  780. while (bgfx::RenderFrame::NoContext != bgfx::renderFrame() ) {};
  781. m_thread.shutdown();
  782. sdlDestroyWindow(m_window[0]);
  783. SDL_Quit();
  784. return m_thread.getExitCode();
  785. }
  786. WindowHandle findHandle(uint32_t _windowId)
  787. {
  788. SDL_Window* window = SDL_GetWindowFromID(_windowId);
  789. return findHandle(window);
  790. }
  791. WindowHandle findHandle(SDL_Window* _window)
  792. {
  793. bx::MutexScope scope(m_lock);
  794. for (uint32_t ii = 0, num = m_windowAlloc.getNumHandles(); ii < num; ++ii)
  795. {
  796. uint16_t idx = m_windowAlloc.getHandleAt(ii);
  797. if (_window == m_window[idx])
  798. {
  799. WindowHandle handle = { idx };
  800. return handle;
  801. }
  802. }
  803. WindowHandle invalid = { UINT16_MAX };
  804. return invalid;
  805. }
  806. void setWindowSize(WindowHandle _handle, uint32_t _width, uint32_t _height, bool _force = false)
  807. {
  808. if (_width != m_width
  809. || _height != m_height
  810. || _force)
  811. {
  812. m_width = _width;
  813. m_height = _height;
  814. SDL_SetWindowSize(m_window[_handle.idx], m_width, m_height);
  815. m_eventQueue.postSizeEvent(_handle, m_width, m_height);
  816. }
  817. }
  818. GamepadHandle findGamepad(SDL_JoystickID _jid)
  819. {
  820. for (uint32_t ii = 0, num = m_gamepadAlloc.getNumHandles(); ii < num; ++ii)
  821. {
  822. uint16_t idx = m_gamepadAlloc.getHandleAt(ii);
  823. if (_jid == m_gamepad[idx].m_jid)
  824. {
  825. GamepadHandle handle = { idx };
  826. return handle;
  827. }
  828. }
  829. GamepadHandle invalid = { UINT16_MAX };
  830. return invalid;
  831. }
  832. MainThreadEntry m_mte;
  833. bx::Thread m_thread;
  834. EventQueue m_eventQueue;
  835. bx::Mutex m_lock;
  836. bx::HandleAllocT<ENTRY_CONFIG_MAX_WINDOWS> m_windowAlloc;
  837. SDL_Window* m_window[ENTRY_CONFIG_MAX_WINDOWS];
  838. uint32_t m_flags[ENTRY_CONFIG_MAX_WINDOWS];
  839. bx::HandleAllocT<ENTRY_CONFIG_MAX_GAMEPADS> m_gamepadAlloc;
  840. GamepadSDL m_gamepad[ENTRY_CONFIG_MAX_GAMEPADS];
  841. uint32_t m_width;
  842. uint32_t m_height;
  843. float m_aspectRatio;
  844. int32_t m_mx;
  845. int32_t m_my;
  846. int32_t m_mz;
  847. bool m_mouseLock;
  848. bool m_fullscreen;
  849. };
  850. static Context s_ctx;
  851. const Event* poll()
  852. {
  853. return s_ctx.m_eventQueue.poll();
  854. }
  855. const Event* poll(WindowHandle _handle)
  856. {
  857. return s_ctx.m_eventQueue.poll(_handle);
  858. }
  859. void release(const Event* _event)
  860. {
  861. s_ctx.m_eventQueue.release(_event);
  862. }
  863. WindowHandle createWindow(int32_t _x, int32_t _y, uint32_t _width, uint32_t _height, uint32_t _flags, const char* _title)
  864. {
  865. bx::MutexScope scope(s_ctx.m_lock);
  866. WindowHandle handle = { s_ctx.m_windowAlloc.alloc() };
  867. if (UINT16_MAX != handle.idx)
  868. {
  869. Msg* msg = new Msg;
  870. msg->m_x = _x;
  871. msg->m_y = _y;
  872. msg->m_width = _width;
  873. msg->m_height = _height;
  874. msg->m_title = _title;
  875. msg->m_flags = _flags;
  876. sdlPostEvent(SDL_USER_WINDOW_CREATE, handle, msg);
  877. }
  878. return handle;
  879. }
  880. void destroyWindow(WindowHandle _handle)
  881. {
  882. if (UINT16_MAX != _handle.idx)
  883. {
  884. sdlPostEvent(SDL_USER_WINDOW_DESTROY, _handle);
  885. bx::MutexScope scope(s_ctx.m_lock);
  886. s_ctx.m_windowAlloc.free(_handle.idx);
  887. }
  888. }
  889. void setWindowPos(WindowHandle _handle, int32_t _x, int32_t _y)
  890. {
  891. Msg* msg = new Msg;
  892. msg->m_x = _x;
  893. msg->m_y = _y;
  894. sdlPostEvent(SDL_USER_WINDOW_SET_POS, _handle, msg);
  895. }
  896. void setWindowSize(WindowHandle _handle, uint32_t _width, uint32_t _height)
  897. {
  898. Msg* msg = new Msg;
  899. msg->m_width = _width;
  900. msg->m_height = _height;
  901. sdlPostEvent(SDL_USER_WINDOW_SET_SIZE, _handle, msg);
  902. }
  903. void setWindowTitle(WindowHandle _handle, const char* _title)
  904. {
  905. Msg* msg = new Msg;
  906. msg->m_title = _title;
  907. sdlPostEvent(SDL_USER_WINDOW_SET_TITLE, _handle, msg);
  908. }
  909. void setWindowFlags(WindowHandle _handle, uint32_t _flags, bool _enabled)
  910. {
  911. Msg* msg = new Msg;
  912. msg->m_flags = _flags;
  913. msg->m_flagsEnabled = _enabled;
  914. sdlPostEvent(SDL_USER_WINDOW_SET_FLAGS, _handle, msg);
  915. }
  916. void toggleFullscreen(WindowHandle _handle)
  917. {
  918. sdlPostEvent(SDL_USER_WINDOW_TOGGLE_FULL_SCREEN, _handle);
  919. }
  920. void setMouseLock(WindowHandle _handle, bool _lock)
  921. {
  922. sdlPostEvent(SDL_USER_WINDOW_MOUSE_LOCK, _handle, NULL, _lock);
  923. }
  924. void* getNativeWindowHandle(WindowHandle _handle)
  925. {
  926. return sdlNativeWindowHandle(s_ctx.m_window[_handle.idx]);
  927. }
  928. void* getNativeDisplayHandle()
  929. {
  930. SDL_SysWMinfo wmi;
  931. SDL_VERSION(&wmi.version);
  932. if (!SDL_GetWindowWMInfo(s_ctx.m_window[0], &wmi) )
  933. {
  934. return NULL;
  935. }
  936. # if BX_PLATFORM_LINUX
  937. # if ENTRY_CONFIG_USE_WAYLAND
  938. if (wmi.subsystem == SDL_SYSWM_WAYLAND)
  939. return wmi.info.wl.display;
  940. else
  941. # endif // ENTRY_CONFIG_USE_WAYLAND
  942. return wmi.info.x11.display;
  943. # else
  944. return NULL;
  945. # endif // BX_PLATFORM_*
  946. }
  947. bgfx::NativeWindowHandleType::Enum getNativeWindowHandleType()
  948. {
  949. SDL_SysWMinfo wmi;
  950. SDL_VERSION(&wmi.version);
  951. if (!SDL_GetWindowWMInfo(s_ctx.m_window[kDefaultWindowHandle.idx], &wmi) )
  952. {
  953. return bgfx::NativeWindowHandleType::Default;
  954. }
  955. # if BX_PLATFORM_LINUX
  956. # if ENTRY_CONFIG_USE_WAYLAND
  957. if (wmi.subsystem == SDL_SYSWM_WAYLAND)
  958. {
  959. return bgfx::NativeWindowHandleType::Wayland;
  960. }
  961. else
  962. # endif // ENTRY_CONFIG_USE_WAYLAND
  963. {
  964. return bgfx::NativeWindowHandleType::Default;
  965. }
  966. # else
  967. return bgfx::NativeWindowHandleType::Default;
  968. # endif // BX_PLATFORM_*
  969. }
  970. int32_t MainThreadEntry::threadFunc(bx::Thread* _thread, void* _userData)
  971. {
  972. BX_UNUSED(_thread);
  973. MainThreadEntry* self = (MainThreadEntry*)_userData;
  974. int32_t result = main(self->m_argc, self->m_argv);
  975. SDL_Event event;
  976. SDL_QuitEvent& qev = event.quit;
  977. qev.type = SDL_QUIT;
  978. SDL_PushEvent(&event);
  979. return result;
  980. }
  981. } // namespace entry
  982. int main(int _argc, char** _argv)
  983. {
  984. using namespace entry;
  985. return s_ctx.run(_argc, _argv);
  986. }
  987. #endif // ENTRY_CONFIG_USE_SDL