shader.mk 4.6 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165
  1. #
  2. # Copyright 2011-2017 Branimir Karadzic. All rights reserved.
  3. # License: https://github.com/bkaradzic/bgfx#license-bsd-2-clause
  4. #
  5. THISDIR:=$(dir $(lastword $(MAKEFILE_LIST)))
  6. include $(THISDIR)/tools.mk
  7. # Define SHADERS_DIR if your shader files are in a different dir than the makefile including this.
  8. # Notice: If defined, SHADERS_DIR should end with dir slash '/'.
  9. # Example:
  10. # SHADERS_DIR=shader_files/
  11. ifndef TARGET
  12. .PHONY: all
  13. all:
  14. @echo Usage: make TARGET=# [clean, all, rebuild]
  15. @echo " TARGET=0 (hlsl - d3d9)"
  16. @echo " TARGET=1 (hlsl - d3d11)"
  17. @echo " TARGET=2 (essl - nacl)"
  18. @echo " TARGET=3 (essl - android)"
  19. @echo " TARGET=4 (glsl)"
  20. @echo " TARGET=5 (metal)"
  21. @echo " TARGET=6 (pssl)"
  22. @echo " TARGET=7 (spriv)"
  23. .PHONY: rebuild
  24. rebuild:
  25. @make -s --no-print-directory TARGET=0 clean all
  26. @make -s --no-print-directory TARGET=1 clean all
  27. @make -s --no-print-directory TARGET=2 clean all
  28. @make -s --no-print-directory TARGET=3 clean all
  29. @make -s --no-print-directory TARGET=4 clean all
  30. @make -s --no-print-directory TARGET=5 clean all
  31. @make -s --no-print-directory TARGET=7 clean all
  32. else
  33. ADDITIONAL_INCLUDES?=
  34. ifeq ($(TARGET), 0)
  35. VS_FLAGS=--platform windows -p vs_3_0 -O 3
  36. FS_FLAGS=--platform windows -p ps_3_0 -O 3
  37. SHADER_PATH=shaders/dx9
  38. else
  39. ifeq ($(TARGET), 1)
  40. VS_FLAGS=--platform windows -p vs_4_0 -O 3
  41. FS_FLAGS=--platform windows -p ps_4_0 -O 3
  42. CS_FLAGS=--platform windows -p cs_5_0 -O 1
  43. SHADER_PATH=shaders/dx11
  44. else
  45. ifeq ($(TARGET), 2)
  46. VS_FLAGS=--platform nacl
  47. FS_FLAGS=--platform nacl
  48. SHADER_PATH=shaders/essl
  49. else
  50. ifeq ($(TARGET), 3)
  51. VS_FLAGS=--platform android
  52. FS_FLAGS=--platform android
  53. CS_FLAGS=--platform android
  54. SHADER_PATH=shaders/essl
  55. else
  56. ifeq ($(TARGET), 4)
  57. VS_FLAGS=--platform linux -p 120
  58. FS_FLAGS=--platform linux -p 120
  59. CS_FLAGS=--platform linux -p 430
  60. SHADER_PATH=shaders/glsl
  61. else
  62. ifeq ($(TARGET), 5)
  63. VS_FLAGS=--platform osx -p metal
  64. FS_FLAGS=--platform osx -p metal
  65. CS_FLAGS=--platform osx -p metal
  66. SHADER_PATH=shaders/metal
  67. else
  68. ifeq ($(TARGET), 6)
  69. VS_FLAGS=--platform orbis -p pssl
  70. FS_FLAGS=--platform orbis -p pssl
  71. CS_FLAGS=--platform orbis -p pssl
  72. SHADER_PATH=shaders/pssl
  73. else
  74. ifeq ($(TARGET), 7)
  75. VS_FLAGS=--platform linux -p spirv
  76. FS_FLAGS=--platform linux -p spirv
  77. CS_FLAGS=--platform linux -p spirv
  78. SHADER_PATH=shaders/spirv
  79. endif
  80. endif
  81. endif
  82. endif
  83. endif
  84. endif
  85. endif
  86. endif
  87. THISDIR := $(dir $(lastword $(MAKEFILE_LIST)))
  88. VS_FLAGS+=-i $(THISDIR)../src/ $(ADDITIONAL_INCLUDES)
  89. FS_FLAGS+=-i $(THISDIR)../src/ $(ADDITIONAL_INCLUDES)
  90. CS_FLAGS+=-i $(THISDIR)../src/ $(ADDITIONAL_INCLUDES)
  91. BUILD_OUTPUT_DIR=$(addprefix ./, $(RUNTIME_DIR)/$(SHADER_PATH))
  92. BUILD_INTERMEDIATE_DIR=$(addprefix $(BUILD_DIR)/, $(SHADER_PATH))
  93. VS_SOURCES=$(notdir $(wildcard $(addprefix $(SHADERS_DIR), vs_*.sc)))
  94. VS_DEPS=$(addprefix $(BUILD_INTERMEDIATE_DIR)/,$(addsuffix .bin.d, $(basename $(notdir $(VS_SOURCES)))))
  95. FS_SOURCES=$(notdir $(wildcard $(addprefix $(SHADERS_DIR), fs_*.sc)))
  96. FS_DEPS=$(addprefix $(BUILD_INTERMEDIATE_DIR)/,$(addsuffix .bin.d, $(basename $(notdir $(FS_SOURCES)))))
  97. CS_SOURCES=$(notdir $(wildcard $(addprefix $(SHADERS_DIR), cs_*.sc)))
  98. CS_DEPS=$(addprefix $(BUILD_INTERMEDIATE_DIR)/,$(addsuffix .bin.d, $(basename $(notdir $(CS_SOURCES)))))
  99. VS_BIN = $(addprefix $(BUILD_INTERMEDIATE_DIR)/, $(addsuffix .bin, $(basename $(notdir $(VS_SOURCES)))))
  100. FS_BIN = $(addprefix $(BUILD_INTERMEDIATE_DIR)/, $(addsuffix .bin, $(basename $(notdir $(FS_SOURCES)))))
  101. CS_BIN = $(addprefix $(BUILD_INTERMEDIATE_DIR)/, $(addsuffix .bin, $(basename $(notdir $(CS_SOURCES)))))
  102. BIN = $(VS_BIN) $(FS_BIN)
  103. ASM = $(VS_ASM) $(FS_ASM)
  104. ifeq ($(TARGET), $(filter $(TARGET),1 3 4 6))
  105. BIN += $(CS_BIN)
  106. ASM += $(CS_ASM)
  107. endif
  108. $(BUILD_INTERMEDIATE_DIR)/vs_%.bin : $(SHADERS_DIR)vs_%.sc
  109. @echo [$(<)]
  110. $(SILENT) $(SHADERC) $(VS_FLAGS) --type vertex --depends -o $(@) -f $(<) --disasm
  111. $(SILENT) cp $(@) $(BUILD_OUTPUT_DIR)/$(@F)
  112. $(BUILD_INTERMEDIATE_DIR)/fs_%.bin : $(SHADERS_DIR)fs_%.sc
  113. @echo [$(<)]
  114. $(SILENT) $(SHADERC) $(FS_FLAGS) --type fragment --depends -o $(@) -f $(<) --disasm
  115. $(SILENT) cp $(@) $(BUILD_OUTPUT_DIR)/$(@F)
  116. $(BUILD_INTERMEDIATE_DIR)/cs_%.bin : $(SHADERS_DIR)cs_%.sc
  117. @echo [$(<)]
  118. $(SILENT) $(SHADERC) $(CS_FLAGS) --type compute --depends -o $(@) -f $(<) --disasm
  119. $(SILENT) cp $(@) $(BUILD_OUTPUT_DIR)/$(@F)
  120. .PHONY: all
  121. all: dirs $(BIN)
  122. @echo Target $(SHADER_PATH)
  123. .PHONY: clean
  124. clean:
  125. @echo Cleaning...
  126. @-rm -vf $(BIN)
  127. .PHONY: cleanall
  128. cleanall:
  129. @echo Cleaning...
  130. @-$(call CMD_RMDIR,$(BUILD_INTERMEDIATE_DIR))
  131. .PHONY: dirs
  132. dirs:
  133. @-$(call CMD_MKDIR,$(BUILD_INTERMEDIATE_DIR))
  134. @-$(call CMD_MKDIR,$(BUILD_OUTPUT_DIR))
  135. .PHONY: rebuild
  136. rebuild: clean all
  137. endif # TARGET
  138. -include $(VS_DEPS)
  139. -include $(FS_DEPS)
  140. -include $(CS_DEPS)